]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/shortlog
xonotic/xonotic-data.pk3dir.git
2015-10-09 terencehillProperly hide minigame panels from the hud editor
2015-10-09 terencehillAdd missing panel numbers to _hud_panelorder
2015-10-09 terencehillCleaner way for not allowing panels to be shown during...
2015-10-09 terencehillHUD_Reset is a HUD thing
2015-10-09 terencehillDraw vehicle crosshair from within the main crosshair...
2015-10-09 terencehillBetter integration of the vehicle HUD in the main HUD...
2015-10-09 terencehillFix check for enabled scoreboard in vehicles HUD
2015-10-09 terencehillRename 2 global variables
2015-10-08 terencehillPort bumblebee and raptor HUD code from cl_vehicles...
2015-10-08 terencehillUnfold CSQC_common_hud(void)
2015-10-08 terencehillClean up HUD code:
2015-10-08 MarioFix compile
2015-10-08 MarioMake an unused function used
2015-10-08 TimePathRevert "Merge branch 'TimePath/bot_api' into 'master'\r"
2015-10-08 MarioIncrease the maximum number of mutators
2015-10-08 TimePathMerge branch 'TimePath/hudpanels_registry' into 'master'
2015-10-08 TimePathMerge branch 'TimePath/bot_api' into 'master'
2015-10-08 TimePathHUD: initialize with registry 236/head
2015-10-08 TimePathRadar icons: fix colour
2015-10-08 TimePathent_cs: cleanup
2015-10-08 TimePathLib: re-home functions from common/util
2015-10-08 TimePathAutocvar: use MakeConsoleSafe
2015-10-08 TimePathBots: move supporting code into bot directory 237/head
2015-10-07 TimePathBots: define the API boundaries
2015-10-07 TimePathEffectinfo: temporary order fix
2015-10-07 MarioFix particleeffectnum usage
2015-10-07 MarioRemove usage of "frame" event (improves performance...
2015-10-07 TimePathDraw: purge SELFPARAM
2015-10-07 TimePathProjectiles: fix invisible rockets
2015-10-07 TimePathRegistry: overflow check
2015-10-07 TimePathNet: purge SELFPARAM from sendfuncs
2015-10-07 TimePathNet: tempentity support
2015-10-07 TimePathItemstime: fix regression introduced by 0c071920ffd10cc...
2015-10-06 TimePathNades: always override dropweapon
2015-10-06 TimePathResolve preprocessor warnings
2015-10-06 TimePathNades: rename registry globals
2015-10-06 TimePathBuffs: rename registry globals
2015-10-06 TimePathModels: rename registry globals
2015-10-06 TimePathSounds: rename registry globals
2015-10-06 TimePathItems: rename registry globals
2015-10-06 TimePathMonsters: rename registry globals
2015-10-06 TimePathTurrets: rename registry globals
2015-10-06 TimePathVehicles: rename registry globals
2015-10-06 TimePathWeapons: rename registry globals
2015-10-06 TimePathMerge branch 'TimePath/unified_weapons' into 'master'
2015-10-06 TimePathBring back weapons.cfg; needed for playing on 0.8.1...
2015-10-06 TimePathMerge branch 'master' into TimePath/unified_weapons
2015-10-06 TimePathHook: infinite ammo in mutator
2015-10-06 TimePathNades: check if player has hook for priming with weapon...
2015-10-06 TimePathNades: always throw with weapon drop in case offhand...
2015-10-06 TimePathHook: don't give weapon when offhand is active
2015-10-06 TimePathHook: merge offhand and weapon behaviour
2015-10-05 TimePathHook: fix server cfg
2015-10-05 MarioMerge branch 'Mario/trailparticles' into 'master'
2015-10-05 MarioMatch master 233/head
2015-10-05 MarioAdd support for traileffect on CSQC models
2015-10-05 TimePathHook: fix hookbomb ownership
2015-10-05 TimePathWeapons: Don't take mutator blocked weapons into accoun...
2015-10-05 TimePathNexball: mutator lock ballstealer
2015-10-05 TimePathLinked entities: simplify registration
2015-10-05 TimePathNades: check return of Nade_TrailEffect
2015-10-04 TimePathRemove no longer needed no-op mod folder
2015-10-04 MarioMake sure racer is set to non-solid after exploding
2015-10-04 TimePathEffectinfo: fix blood colour
2015-10-03 TimePathClear up a warning
2015-10-03 TimePathDataSource: pass context
2015-10-03 TimePathSpawnfuncs: whitelist more fields
2015-10-03 TimePathSpawnfuncs: don't check field types, increases compile...
2015-10-03 TimePathMerge branch 'master' into TimePath/unified_weapons
2015-10-03 MarioSlow down minigame frame (potentially fixes PL when...
2015-10-03 TimePathMerge branch 'TimePath/spawnfunc' into 'master'
2015-10-03 TimePathMerge branch 'TimePath/effectinfo' into 'master'
2015-10-03 MarioEven invincible monsters should be weak against hurt...
2015-10-03 MarioMerge branch 'terencehill/itemstime_checkmark2' into...
2015-10-03 TimePathMerge branch 'master' into TimePath/spawnfunc 227/head
2015-10-03 MarioMerge branch 'terencehill/slider_anim_improvements...
2015-10-03 MarioMerge branch 'terencehill/bot_fixes' into 'master'
2015-10-03 MarioMerge branch 'terencehill/radiobutton_fix' into 'master'
2015-10-03 TimePathMerge branch 'master' into TimePath/effectinfo
2015-10-02 TimePathMenu: check for division by 0
2015-10-02 TimePathMonsters: remove MON_ACTION
2015-10-02 TimePathWeapons: fix accuracy panel and hide the internal weapons
2015-10-02 TimePathWeapons: fix impulses
2015-10-01 TimePathWeapons: remove many direct references to `self`
2015-10-01 MarioMake time work after ready restart, also fix time being...
2015-10-01 TimePathWeapons: remove useless weapon return values and implem...
2015-10-01 TimePathWeapons: remove WEP_ACTION
2015-10-01 TimePathWeapons: hide from menu
2015-10-01 TimePathWeapons: split registration and base weapon definitions
2015-10-01 TimePathVehicles: remove simple registration
2015-10-01 TimePathVehicles: fix tag_view
2015-10-01 TimePathVehicles: fix raptor projectile ownership
2015-10-01 TimePathVehicles: remove VEH_ACTION
2015-10-01 MarioAdd replacements for %T and %t (time)
2015-09-30 TimePathVehicles: factor out some bumblebee attacks
2015-09-30 TimePathVehicles: factor out spiderbot attacks
2015-09-30 TimePathVehicles: factor out attacks
2015-09-30 TimePathTurrets: factor out attacks
2015-09-30 TimePathTurrets: delete 401 lines
2015-09-30 MarioAdd a simple cvar to control the range of monster front...
next