xonotic/xonotic-data.pk3dir.git
2016-11-11 MarioMerge branch 'master' into Mario/wepent_experimental
2016-11-11 MarioMerge branch 'DefaultUser/m_itemid' into 'master'
2016-11-10 terencehillMake use of constants for damagetext bitflags
2016-11-10 terencehillOptimize damagetext networking
2016-11-10 FreddyAdd .m_respawnsound for GameItems 386/head
2016-11-10 Freddy.m_glow is only needed in GAMEQC
2016-11-10 terencehillSimplify
2016-11-10 MarioMerge branch 'master' into Mario/wepent_experimental
2016-11-10 MarioMerge branch 'terencehill/ca_shownames_fix' into 'master'
2016-11-10 MarioMerge branch 'DefaultUser/more_damagetext' into 'master'
2016-11-10 MarioMerge branch 'martin-t/msnt' into 'master'
2016-11-08 MarioMerge branch 'DefaultUser/func_train_random_target...
2016-11-08 MarioMerge branch 'master' into DefaultUser/func_train_rando... 385/head
2016-11-07 MarioRemove mode prefix from some of the server list categories
2016-11-07 terencehillShow no title in the uid2name dialog. It fixes #1836
2016-11-07 MarioTurn off standard weaponarena in weapon arena modes...
2016-11-07 terencehillSimplify conditions
2016-11-07 MarioDon't count weapons available in the map as hidden
2016-11-06 terencehillCA: fix name tags getting displayed above eliminated... 388/head
2016-11-06 Martin TaibrMerge branch 'master' into martin-t/msnt 383/head
2016-11-06 Martin Taibrentity array
2016-11-06 MarioMove nade timer handling out of offhand code (offhand...
2016-11-05 FreddyChange the way item glow is handled
2016-11-05 FreddyDon't apply ITS_POWERUP to all powerups
2016-11-05 MarioUpdate hash for hagar fix
2016-11-05 MarioMerge branch 'master' into Mario/wepent_experimental
2016-11-05 FreddyUse .instanceOfPowerup
2016-11-04 MarioFix hagar loading and switching weapons
2016-11-03 Martin Taibrtest only 10 teammates
2016-11-02 Martin Taibrless bad FOREACH_CLIENT_RANDOM
2016-11-02 FreddyAdd .future_target field for func_train
2016-11-02 MarioHack to fix tuba alternative instruments
2016-11-02 FreddyRemove a "="
2016-11-02 Mariofunc_breakable: Always check for updates, not just...
2016-11-01 FreddyAlso let the first target of func_train be random
2016-11-01 FreddyRandom entity selection only for the target field for...
2016-11-01 FreddyMake func_train respect its target's "target_random...
2016-10-30 terencehillMerge branch 'martin-t/damagetext' into 'master'
2016-10-30 Martin Taibradd cl_damagetext_accumulate_alpha_rel to default config 384/head
2016-10-30 Martin Taibrfix default
2016-10-30 Martin Taibrcleanup
2016-10-29 Martin Taibrremove msnt_deathloc, fix spot selection
2016-10-29 Martin Taibri could do something like this but it looks ugly
2016-10-28 Martin Taibrdon't test all spots when a good one is found early
2016-10-28 Martin Taibrcomment
2016-10-28 Martin TaibrMerge branch 'master' into martin-t/msnt
2016-10-28 FreddyAlso change docstring for cl_damagetext_format in defau... 382/head
2016-10-28 Martin Taibrremove redundant test
2016-10-28 Martin Taibriterate through clients in random order
2016-10-28 MarioLower monster think delay (fixes choppy zombies)
2016-10-27 MarioMerge branch 'Mario/xonoticless_fix' into 'master'
2016-10-27 MarioFix wall dodging working on the skybox
2016-10-25 MarioFix compilation test 381/head
2016-10-24 MarioMerge branch 'master' into Mario/xonoticless_fix
2016-10-24 MarioClear clients from the intrusive lists on disconnect
2016-10-24 MarioMerge branch 'master' into Mario/wepent_experimental
2016-10-24 MarioMerge branch 'Mario/intrusive_3' into 'master'
2016-10-24 FreddyDamagetext: change {real_damage} to {potential_health}
2016-10-23 MarioMerge branch 'Mario/intrusive_2' into 'master'
2016-10-23 terencehillVehicleSpawn --> VehicleInit
2016-10-23 terencehillRevert "Rename VehicleSpawn mutator hook to VehicleInit...
2016-10-23 terencehillRemove 2 unnecessary function references
2016-10-23 MarioMake it compile with XONOTIC, too
2016-10-23 MarioMake it compile without XONOTIC defined
2016-10-22 MarioMerge branch 'DefaultUser/forceplayercolors_menu_update...
2016-10-22 Freddyadd new option for cl_forceplayercolor to the menu 379/head
2016-10-22 FreddyDamagetext: Add {real_damage}
2016-10-22 FreddyExtend docstring for cl_damagetext_format
2016-10-22 FreddyDamagetext: add possibility to show potential damage
2016-10-22 MarioKill off one of the biggest baddest findchain loops 380/head
2016-10-22 MarioTweak a few things 363/head
2016-10-22 MarioMerge branch 'master' into Mario/intrusive_2
2016-10-22 MarioFix compile
2016-10-22 MarioAdd wall jump mutator
2016-10-22 MarioMerge branch 'martin-t/damagetext' into 'master'
2016-10-21 FreddyAdd a break
2016-10-21 FreddyReplace m_itemid with itemdef in some functions in...
2016-10-21 MarioSpawner: Spawn nothing if it's set to an invalid monster
2016-10-21 MarioUpdate hash
2016-10-21 Rudolf PolzerFix source comments in physicsX.cfg.
2016-10-21 MarioReapply size to func_breakable when changing its model
2016-10-21 MarioMerge branch 'master' into Mario/wepent_experimental
2016-10-21 MarioCheck for matching switchweapon when auto firing arc...
2016-10-21 MarioMerge branch 'terencehill/ons_camera' into 'master'
2016-10-21 MarioMerge branch 'martin-t/unused_fields' into 'master'
2016-10-20 Martin Taibrone more 378/head
2016-10-20 Marioitthis isn't a word
2016-10-20 MarioAdd a basic entity that spawns monsters when triggered
2016-10-20 terencehillMerge branch 'master' into terencehill/ons_camera 377/head
2016-10-20 terencehillOnslaught: get rid of an error message when round restart
2016-10-19 MarioMake the target entity a parameter instead of spawning...
2016-10-19 MarioAllow setting a monster to not auto align itself at...
2016-10-19 Rudolf PolzerFix the error message that appears when loading an...
2016-10-19 MarioFix intrusive list warning when a monster re-spawns
2016-10-19 MarioClean up monster direction checking code a bit more
2016-10-19 MarioDon't check trace_fraction on all cases
2016-10-19 MarioMake sure monster turns around if it touches another...
2016-10-19 MarioMake monster appear flag work properly with re-spawning
2016-10-19 Rudolf PolzerFix warning spam for bots using the tuba.
2016-10-19 MarioDon't spawn passive monsters if random is chosen
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