2015-10-31 TimePathRegistry: use BITS everywhere
2015-10-31 TimePathWeapon priority list: fix invisible names
2015-10-31 MarioIncrease the number of deathtypes to 100
2015-10-31 MarioWe keep running into these limits, increase by 100
2015-10-30 TimePathEffects: make sending entities easier, make sending...
2015-10-30 MarioAdd a new spawnflag and cvar to control the resizing...
2015-10-30 MarioOnly change limits when adding the mutator (might fix...
2015-10-29 TimePathlib: inline a few functions
2015-10-29 TimePathItemstime: ignore weapons
2015-10-29 TimePathMerge branch 'TimePath/items' into 'master'
2015-10-29 TimePathMerge branch 'master' into TimePath/items 245/head
2015-10-28 MarioClean up the function slightly (kinda)
2015-10-28 MarioDon't network target_push entities anymore (trigger_pus...
2015-10-28 MarioRemove a reference to the mod weapon Flak
2015-10-28 MarioIncrease announcement limit again
2015-10-28 TimePathWeapons: use correct weapon name for ITEM_WEAPON_PRIMORSEC
2015-10-28 MarioIncrease announce notification count
2015-10-28 TimePathMerge branch 'TimePath/independent_offhand' into 'master'
2015-10-28 MarioAdd another potentially useful hook
2015-10-28 TimePathWeapons: add a second .weaponentity 247/head
2015-10-28 MarioFix a somehow broken compile
2015-10-28 MarioAdd some more useful hooks
2015-10-28 TimePathWeapons: pass weapon index
2015-10-28 TimePathWeapons: use bitflags for fire modes
2015-10-28 TimePathInstagib cells: suppress spawnfunc warning
2015-10-28 TimePathWith: allow in short if-else statements
2015-10-28 TimePathUncrustify server/weapons/weaponsystem.qc
2015-10-28 TimePathRound handler: fix null function crash
2015-10-28 TimePathLinkedList: always update tail
2015-10-27 TimePathLogging: forgot 'F' suffix
2015-10-27 TimePathLogging: remove remaining uses of print and printf
2015-10-27 TimePathSpectate: fix regression introduced by 74a4e5c
2015-10-27 TimePathOO: `super` considered harmful; does not handle multipl...
2015-10-27 TimePathUncrustify menu/{anim,item}/*
2015-10-27 TimePathUncrustify menu/command/*
2015-10-27 TimePathUncrustify server/command/*
2015-10-27 TimePathUncrustify lib/*
2015-10-27 TimePathUncrustify client/{commands,mutators,weapons}/*
2015-10-26 TimePathRemove uses of nested BIT macro
2015-10-26 TimePathAccuracy: share with spectators
2015-10-26 TimePathMerge branch 'TimePath/scoreboard_dmg' into 'master'
2015-10-26 TimePathRebase @Debugger's damage-on-scoreboard
2015-10-26 TimePathPutClientInServer: fix regression
2015-10-26 MarioAdd noise3 (door locked sound)
2015-10-26 TimePathRemove dead code
2015-10-26 MarioPrecache it too
2015-10-26 MarioApply the same fix to regular doors
2015-10-26 MarioAllow customizing the sound secret door plays when...
2015-10-26 TimePathMerge branch 'master' into TimePath/items
2015-10-25 TimePathUse the BIT macro
2015-10-25 TimePathPutClientInServer: cleanup
2015-10-25 MarioFix match not ending when score limit reached
2015-10-25 TimePathStartFrame: minor cleanup
2015-10-25 TimePathDamagetext: option to change colour depending on weapon
2015-10-25 TimePathCvar: fix non updating autocvars
2015-10-24 MarioMerge branch 'terencehill/hud_cleanups' into 'master'
2015-10-24 MarioMerge branch 'terencehill/ons_spawn_patch' into 'master'
2015-10-24 MarioMerge branch 'master' into terencehill/ons_spawn_patch
2015-10-24 MarioMerge branch 'TimePath/gamemode_composition' into ...
2015-10-24 MarioAnd fix
2015-10-24 MarioRename
2015-10-24 MarioLet's not use uppercase filenames
2015-10-23 Rudolf Polzertransifex sync (yes, late commit)
2015-10-23 Rudolf PolzerMake the pure-server logic more readable (should not...
2015-10-23 TimePathMerge branch 'master' into TimePath/gamemode_composition 244/head
2015-10-21 MarioDon't mark sandbox as a mod
2015-10-21 MarioMerge branch 'terencehill/menu_gametype_tooltips_2...
2015-10-21 terencehillMerge branch 'master' into terencehill/menu_gametype_to... 243/head
2015-10-18 MarioAdd a spawnflag to trigger_multiple to not trigger...
2015-10-18 MarioIncrease the maximum number of monsters
2015-10-18 TimePathGametypes: mutator dependence capability
2015-10-18 TimePathBots: fix fix count
2015-10-18 TimePathGametypes: invert control
2015-10-18 TimePathMutators: combine headers
2015-10-18 MarioAdd some extra mutator hooks to change the persistently...
2015-10-15 TimePathMerge branch 'terencehill/slider_drag_fix' into 'master'
2015-10-15 TimePathlib: add LinkedList
2015-10-15 MarioAdd map options to disable item animation and the picku...
2015-10-15 terencehillOnslaught, control point selection through the radar...
2015-10-15 TimePathNet_LinkEntity: check against empty strings too
2015-10-15 MarioHack: mute all target_music entities when the match...
2015-10-14 MarioLittle bit more cleanup
2015-10-14 MarioClean up shotorg code a bit
2015-10-14 MarioDisable the server's ability to adjust the client's...
2015-10-14 TimePathMapinfo: decentralise mapinfo parsing
2015-10-14 MarioClean up the bounds a little bit
2015-10-14 MarioMake a common function for getting the player's gun...
2015-10-14 TimePathForbidDropCurrentWeapon: better location
2015-10-14 TimePathmapinfo: remove some IS_GAMETYPE macros
2015-10-14 terencehillAdd another alpha check 240/head
2015-10-14 terencehillAdd an alpha check to avoid a drawpic call every frame
2015-10-14 terencehillMerge branch 'master' into terencehill/hud_cleanups
2015-10-14 MarioMove some race related stuff out of the main physics...
2015-10-14 MarioRemove debug print
2015-10-14 MarioLittle off topic (fix spawnpoints attached to moving...
2015-10-14 MarioMove an existing mutator hook to support the killing...
2015-10-14 MarioAnother 2 gamemode specific checks killed
2015-10-14 MarioButcher another hidden gamemode specific block
2015-10-14 MarioAbuse a sneaky mutator hook to kill yet another gamemod...
2015-10-14 MarioDestroy another gamemode specific check