xonotic/xonotic-data.pk3dir.git
2017-06-29 LybertaMerge branch 'master' into Lyberta/StandaloneOverkillWe...
2017-06-29 Rudolf PolzerTransifex autosync
2017-06-28 MarioMerge branch 'Lyberta/OKShotgunAmmoUsage' into 'master'
2017-06-28 MarioHack around some more includes in csqcmodel lib (effect...
2017-06-28 MarioWork around the need to include net_linked.qh from...
2017-06-28 MarioRemove some old useless definitions
2017-06-28 MarioRemove some seemingly useless includes in sv_model.qc
2017-06-28 MarioRemove some seemingly useless includes from the movetyp...
2017-06-27 terencehillRemove 3 unused constants
2017-06-27 terencehillRemove a few useless MACRO_BEGIN/MACRO_END
2017-06-27 terencehillReduce expanded code of the macro QUICKMENU_ENTRY_TC
2017-06-27 terencehillLuma hud config: use correct default border instead...
2017-06-27 terencehillFix misspelled variable in a comment
2017-06-27 terencehillOops! Forgot to fix 2 remaining hud configs
2017-06-27 MarioAdd support for Quake 3's weapon_grapplinghook
2017-06-27 MarioAdd an option to show 3rd person when player becomes...
2017-06-26 terencehillUpdate hud config exporter, fix _hud_panelorder in...
2017-06-26 terencehillHUD_Write_PanelCvar: avoid a repeated strcat by not...
2017-06-26 terencehillMake explicit cvar names in the hud config exporter...
2017-06-26 terencehillFix #1927: Player color indicator weirdly stretched...
2017-06-26 MarioWhitelist one more Quake field
2017-06-26 MarioWhitelist another Quake field
2017-06-26 MarioAdd some Quake fields to the list to silence some obnox...
2017-06-25 terencehillRemove a kind of redundant parameter from REGISTER_HUD_...
2017-06-25 terencehillRearrange operation order to allow constant folding
2017-06-25 LybertaLowered OK shotgun ammo usage.
2017-06-25 LybertaUpdated reload_ammo too. 449/head
2017-06-25 LybertaLowered OK shotgun ammo usage.
2017-06-25 MarioAdd support for some missing Quake 2 items
2017-06-25 MarioFix cl_playerdetailreduction in high effects
2017-06-25 MarioAlways apply the owner change to func_breakable when...
2017-06-25 MarioDon't render items at all if their alpha is <= 0
2017-06-25 MarioMerge branch 'terencehill/vec2_optimizations' into...
2017-06-24 MarioAlso update racer cannon cost
2017-06-24 MarioApply vehicle settings from community testing
2017-06-24 MarioFix a crash and a bunch of warnings when fancy pathing...
2017-06-24 MarioFix compile when fancy pathing is enabled, and fix...
2017-06-24 MarioFix a crash from clones dying
2017-06-23 terencehillTurn angleofs into a macro; implement angleofs3 in...
2017-06-23 MarioWhitelist another cvar
2017-06-23 MarioSwitch the bit number for multijump_count (better not...
2017-06-22 terencehillDon't define CCR and related autocvars in the menu
2017-06-22 MarioAdd sv_aircontrol_sidewards
2017-06-22 MarioReturn if the damage text is deleted
2017-06-22 terencehillComment out a debug function; turn power2of into a...
2017-06-21 MarioWhitelist another cvar
2017-06-20 MarioFix final use of #ifndef MENUQC
2017-06-20 MarioRemove mr_precache (now unused)
2017-06-20 MarioUpdate spider's web attack to use the highspeed stat...
2017-06-20 MarioNerf stolen vehicles by disabling their shields
2017-06-20 MarioSplit some non-physics stuff out of Monster_Move
2017-06-20 MarioGreatly simplify monster velocity calculation and use...
2017-06-19 MarioWhitelist some client cvars
2017-06-19 MarioWorkaround: reset hud_scale_current and hud_shift_curre...
2017-06-18 terencehillIf debug isn't enabled (-DNDEBUG=1) don't create 2...
2017-06-18 terencehillIf debug isn't enabled (-DNDEBUG=1) don't create 2...
2017-06-18 MarioAdd a (temporary) flag to mark weapons which don't...
2017-06-18 terencehillmapvoting.qc: fix variable types
2017-06-18 terencehillDon't automatically enable dynamic HUD effects on frame...
2017-06-18 Rudolf PolzerTransifex autosync
2017-06-17 MarioReset vehicle colors when entering, so all components...
2017-06-17 MarioMinor optimization
2017-06-17 MarioReset colors AFTER fully spawning the vehicle, so compo...
2017-06-17 MarioAdd a vehicle hook when setting colors, so vehicles...
2017-06-17 terencehillAdd another vec3 and rearrange code to shorten instructions 448/head
2017-06-17 terencehillMerge branch 'master' into terencehill/vec2_optimizations
2017-06-17 terencehillTurn another array of bools into an int
2017-06-17 terencehillMinor optimizations + minor fix
2017-06-17 Rudolf PolzerTransifex autosync
2017-06-17 MarioAdd rough support for target_kill
2017-06-16 terencehillDon't waste 2 arrays for something that can be accompli...
2017-06-16 terencehillUse a shared array to dump config settings of weapons...
2017-06-14 MarioDisable unused radar map generator (saves ~1500 globals)
2017-06-04 Rudolf PolzerTransifex autosync
2017-06-03 MarioMerge branch 'Lyberta/PlayerScore_Get' into 'master'
2017-06-03 LybertaPlayerScore_Add typo fix. 446/head
2017-06-03 LybertaPlayerScore_Add optimization.
2017-06-03 LybertaMake PlayerScore_Get a macro.
2017-06-03 LybertaAdded PlayerScore_Get function.
2017-06-03 LybertaMerged master into Lyberta/StandaloneOverkillWeapons.
2017-06-03 MarioMerge branch 'Lyberta/VanillaOverkillConfigSync' into...
2017-06-03 LybertaSynced HMG and RPC stats in all configs. 445/head
2017-06-03 LybertaSynced HMG and RPC stats.
2017-06-03 Rudolf PolzerTransifex autosync
2017-06-02 Rudolf PolzerTransifex autosync
2017-06-01 MarioMerge branch 'Lyberta/f1time' into 'master'
2017-06-01 LybertaMade f1time be handled on the server too. 444/head
2017-06-01 MarioRemove an unused function
2017-06-01 LybertaMerge branch 'master' into Lyberta/StandaloneOverkillWe...
2017-06-01 MarioMerge branch 'Lyberta/PlayerDamagedEnhancement' into...
2017-06-01 LybertaCall PlayerDamaged even if damage is 0. Very useful... 443/head
2017-05-31 Rudolf PolzerTransifex autosync
2017-05-29 MarioPartial fix for turret checkpoints (find doesn't work...
2017-05-27 terencehillDocument vec2, AUTOCVAR and AUTOCVAR_SAVE usage, which...
2017-05-27 terencehillOptimize client and server vector operations mostly...
2017-05-27 MarioOptimize shownames code a tiny bit by doing the vlen...
2017-05-27 terencehillIndent healtharmor.qc consistently
2017-05-27 terencehillTurn a few vec3 into vec2
2017-05-27 terencehillRemove outdated g_waypointsprite_tactical cvar; fix...
2017-05-27 terencehillAllow const folding in drawpic_aspect macro, which...
next