]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/shortlog
xonotic/xonotic-data.pk3dir.git
2011-02-07 Rudolf Polzercredits for Finnish translation
2011-02-07 Rudolf PolzerFinnish by Exitium
2011-02-06 Mircea KitsuneMerge branch 'master' into mirceakitsune/universal_relo...
2011-02-06 Maik Mertenbe more specific on alternatives to controlled movement
2011-02-06 Rudolf PolzerCPMA has teleport maxspeed of 400, I got told
2011-02-06 Maik MertenMerge branch 'master' of ssh://git.xonotic.org/xonotic...
2011-02-05 Rudolf PolzerMerge remote branch 'origin/terencehill/typos'
2011-02-05 Rudolf PolzerMerge remote branch 'origin/terencehill/short_sliders_fix'
2011-02-04 Rudolf PolzerbalanceXonotic: updates by atheros
2011-02-03 SamualSome force updates and some mortar balance changes...
2011-02-02 terencehillFix length of some sliders in 2 panel dialogs, value...
2011-02-01 SamualFix the nex a little (To be exactly like what tZork...
2011-02-01 SamualMerge remote branch 'origin/master' into samual/balance...
2011-01-31 Mircea KitsuneAdd a "teamspawns" and "noteamspawns" feature to gamety...
2011-01-31 terencehillRename treshold to threshold in 2 cvar names
2011-01-31 terencehillFix some typo in cvars descriptions
2011-01-31 Rudolf Polzeradd a format spec comment
2011-01-31 Rudolf Polzerplayer stats: also send team scoreboard
2011-01-30 Mircea KitsuneFix laser setting the last used ammo to 1 when reloadin...
2011-01-30 Mircea KitsunePrettier name for DoReload (TriggerReload)
2011-01-30 Mircea KitsuneWrite a useful comment
2011-01-30 Mircea KitsuneShare the final reload code that comes to mind. The...
2011-01-30 Mircea KitsuneCreate a RELOADABLE weapon flag, and use it to prevent...
2011-01-30 SamualFix Nexgun so that it has a cvar for the animation...
2011-01-30 Mircea KitsuneCommonize even more code, now that its possible
2011-01-30 Mircea KitsuneFix laser modelindex thingie (doesn't like reload's...
2011-01-30 Mircea KitsuneAdapt the laser and its no-ammo usage too
2011-01-30 Mircea KitsuneFix ammo types
2011-01-30 Mircea KitsunePort new code to all weapons, part 2
2011-01-30 Mircea KitsunePort new code to all weapons, part 1
2011-01-30 Mircea KitsuneTurn weapon load floats into a single float with an...
2011-01-30 Mircea KitsuneFirst part of a more common weapon reload code. Impleme...
2011-01-30 Mircea KitsuneRename W_Reload again. Needed for an upcoming change
2011-01-30 Mircea KitsuneMerge branch 'master' into mirceakitsune/universal_relo...
2011-01-29 Rudolf PolzerMerge remote branch 'origin/terencehill/menu_dialogs_cl...
2011-01-29 Rudolf PolzerMerge remote branch 'origin/terencehill/cvarlist_patch'
2011-01-29 Rudolf PolzerMerge remote branch 'origin/terencehill/freezetag_fix'
2011-01-29 Rudolf PolzerMerge branch 'master' of git://git.xonotic.org/xonotic...
2011-01-29 Rudolf Polzertrigger_hurt now can be targeted, and if triggered...
2011-01-29 Rudolf PolzerMerge branch 'master' of git://de.git.xonotic.org/xonot...
2011-01-29 Rudolf Polzerdo some sanity checking when getting player entity...
2011-01-28 Rudolf Polzershow number of free player slots in the rightclick...
2011-01-28 Rudolf Polzerwith this, we can allow g_maxplayers on pure servers
2011-01-28 Rudolf Polzercheck for free-slots in menuqc
2011-01-28 Rudolf Polzeradd number of free player slots to the statusResponse
2011-01-28 Rudolf Polzerdocument the last change better
2011-01-28 Rudolf Polzerallow changes in help_ cvars (makes PN server pure)
2011-01-28 Rudolf PolzerCheckLinks: more checking
2011-01-28 Rudolf Polzercrylink: add some more CheckLinks calls... maybe this...
2011-01-27 Rudolf Polzerupdate translation files
2011-01-27 Rudolf PolzerMerge /tmp/bundle
2011-01-27 Rudolf Polzerupdate of Hungarian
2011-01-27 Rudolf PolzerHungarian translation by xaN1C4n3
2011-01-27 Rudolf Polzerinitial swedish translation by marcus256
2011-01-25 Maik Mertenadd .float platmovetype, so platform entities can opt...
2011-01-25 Maik MertenMerge branch 'master' of ssh://git.xonotic.org/xonotic...
2011-01-25 Mircea KitsuneFully fix Electro ammo checks
2011-01-25 Mircea KitsuneFix another electro bug, one issue left
2011-01-25 Mircea KitsuneFix electro beam ammo check. Not fully ready
2011-01-25 Mircea KitsuneMerge branch 'master' into mirceakitsune/universal_relo...
2011-01-25 Rudolf Polzerchange extend/reducematchtime from an rpn alias into...
2011-01-24 terencehillMerge branch 'master' into terencehill/menu_dialogs_cle...
2011-01-24 Rudolf Polzeroptimize isnan()
2011-01-24 Mircea KitsuneRemove a useless cvar check. If reloading is disabled...
2011-01-24 Mircea KitsuneFix switching to the shotgun with no ammo when melee...
2011-01-23 Mircea KitsuneFix Rocket Launcher and Mine Layer ammo check code
2011-01-23 Rudolf Polzerinclude push-deaths in the weapon stats too
2011-01-23 Rudolf Polzerweapon profiling. output to a new format
2011-01-23 SamualUpdate how much ammo is given when you pick up a weapon...
2011-01-23 Rudolf Polzerfix "for up to" number format
2011-01-23 Mircea KitsuneMerge branch 'master' into mirceakitsune/universal_relo...
2011-01-23 Mircea KitsuneFix duplicate WR_RESETPLAYER in Sniper code
2011-01-23 Mircea KitsuneMove load persistence floats back to their weapon files...
2011-01-23 Mircea KitsuneSet weapons to fully loaded on respawn in each weapon...
2011-01-23 Mircea Kitsuneremove the wish_reload system again
2011-01-23 Mircea KitsuneProperly implement the new check for all weapons (hopef...
2011-01-23 Mircea KitsuneMelee attack always available for shotgun
2011-01-23 Mircea KitsuneRemove the switchable check and do all checks in the...
2011-01-22 Mircea KitsuneDon't look at WR_SWITCHABLE Where we check ammo for...
2011-01-22 Mircea KitsuneUse only WR_SWITCHABLE to check if we can select our...
2011-01-22 Mircea Kitsunereturn true in WR_SWITCHABLE for all non-reloadable...
2011-01-22 Mircea KitsuneRemove the wish_reload system. WR_RELOAD can replace it
2011-01-22 Mircea KitsuneDoh, it CAN be done differently than my ugly list....
2011-01-22 Mircea KitsuneFix the weapon load check from last commit. You can...
2011-01-22 Mircea KitsuneAttempt to setup a better system for detecting if the...
2011-01-22 Rudolf Polzersome bugfixes in CSQC hud messages
2011-01-22 Rudolf Polzermake weapon death messages translatable
2011-01-22 Rudolf Polzercredits fixing, more of it
2011-01-22 Rudolf Polzerfix theShadow and sev in the credits
2011-01-22 Mircea KitsuneMove weapon load floats in defs.qh, rather than in...
2011-01-22 Mircea KitsuneSpectateCopy the clip load and clip size, to see the...
2011-01-22 Mircea Kitsuneskip non-reloadable weapons, or we access undefined...
2011-01-22 Mircea KitsuneBetter reload defaults. To be documented and disabled...
2011-01-22 Mircea KitsuneRemove a now useless cvar
2011-01-22 Mircea KitsuneReturn ammo code I previously removed from the UZI...
2011-01-22 Mircea KitsuneSmall fix and precaches
2011-01-22 Mircea KitsuneProperly check the weapon we are switching to
2011-01-22 Mircea KitsuneFix seeker cvar
2011-01-22 Mircea KitsuneRemove the crosshair ring if the player goes unarmed...
2011-01-22 Mircea KitsuneProper weapon ordering
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