2015-11-13 MarioMerge branch 'master' into Mario/bulldozer
2015-11-13 TimePathMinigames: fix fatal error
2015-11-13 TimePathNet: float/vector IO
2015-11-13 MarioFix notification again
2015-11-13 MarioAdd an option to control the color saturation of the...
2015-11-12 MarioEnable the new beam by default
2015-11-12 MarioFix connecting message only showing to the connecting...
2015-11-12 MarioMerge branch 'Mario/colorbeams_v2'
2015-11-12 MarioAdd an extra option to change how long beams last
2015-11-12 MarioColorful vaporizer beams, with a cvar to disable
2015-11-12 MarioFix a crash
2015-11-12 MarioAdd a nasty hook to customise impact effects
2015-11-12 MarioAdd a mutator hook to customise vortex beam
2015-11-11 TimePathVector: inline cross function
2015-11-11 MarioCrustify
2015-11-10 Rudolf Polzermapinfo: New feature gameinfo_min: restrict maps to...
2015-11-10 TimePathnet_notice: declare locals as locals, not macros
2015-11-10 TimePathXonoticGameSettingsTab: reduce topic list width
2015-11-10 TimePathRegistry: cleanup
2015-11-10 TimePathBuffs: move definitions alongside buff mutator
2015-11-10 TimePathNades: move definitions alongside nade mutator
2015-11-09 TimePathUncrustify
2015-11-08 MarioMerge branch 'terencehill/quickmenu_file_example' into...
2015-11-08 MarioMerge branch 'terencehill/menu_languages' into 'master'
2015-11-07 TimePathFakeGlobalSound: merge with GlobalSound
2015-11-07 TimePathsound8
2015-11-07 TimePathFOREACH_WORD
2015-11-07 TimePathGlobal sounds: register
2015-11-07 TimePathPlayer sounds: cleanup
2015-11-07 MarioAccept multiple arguments for sv_intermission_cdtrack
2015-11-07 TimePathStats: register a few more stats
2015-11-07 TimePathStats: begin registering stats
2015-11-07 TimePathStats: registry
2015-11-06 MarioDon't offset buff location when spawning at a spawnpoin...
2015-11-06 TimePathMutators: increase limit
2015-11-06 TimePathRegistry: network and verify checksums on connect
2015-11-06 TimePathRegistry: fix incorrect sorting
2015-11-05 TimePathRegistry: checksum
2015-11-05 TimePathNet: move message headers to their respective files
2015-11-05 TimePathRubble: move to qc effects
2015-11-05 TimePathModeleffects: move to qc effects
2015-11-05 TimePathDamageeffects: move to qc effects
2015-11-05 TimePathGibs: move to qc effects
2015-11-05 TimePathCasings: move to qc effects
2015-11-05 TimePathEffects: create qc effects folder
2015-11-05 TimePathSplit up common/util.qc
2015-11-05 TimePathCleanup
2015-11-05 TimePathCleanup
2015-11-05 TimePathCleanup
2015-11-05 TimePathOnslaught: move controlpoint + generator to mutator...
2015-11-05 TimePathHUD: split panels into files
2015-11-05 TimePaths/(void)/()
2015-11-05 TimePathMutators: make cloaked and running_guns mutators
2015-11-05 TimePathMutators: self containment
2015-11-04 TimePathMutators: add hooks for overkill
2015-11-04 TimePathRifle: remove debugging
2015-11-04 TimePathclientstatus: fix worldstatus being appended
2015-11-04 TimePathCTF: precache default flag
2015-11-04 TimePathNet: reserve fewer temp entity events
2015-11-04 TimePathNet: allow overriding CSQCPLAYER_FORCE_UPDATES
2015-11-04 TimePathNet: register all types
2015-11-04 MarioAdd a mutator hook for menu commands
2015-11-04 MarioBring back random chance
2015-11-04 MarioUndo last change of atten
2015-11-04 TimePathMerge branch 'TimePath/entitydebugger' into 'master'
2015-11-04 MarioUse ATTN_NORM on shotgun ricochet (hopefully fixes...
2015-11-04 TimePathWeapons: independent `weapon_think` and `weapon_nextthink`
2015-11-04 TimePathMerge branch 'master' into TimePath/debug_draw 248/head
2015-11-04 MarioDon't retry next frame (was breaking some impulses...
2015-11-04 MarioUse SND_RIC_RANDOM
2015-11-03 MarioFix CTF leadlimit acting as timelimit
2015-11-03 TimePathEffects: fix arc with mismatching effectinfo
2015-11-03 TimePathSounds: zone stored SND tempstrings
2015-11-03 TimePathSounds: fix silent weapons
2015-11-03 TimePathSounds: infer extensions
2015-11-02 TimePathWeapons: assert weaponentity.state
2015-11-02 MarioFix vehicle buff exploit
2015-11-02 TimePathWeapons: pass weaponentity field instead of slot
2015-11-02 MarioAdd a hack to give and take buff time when entering...
2015-11-01 TimePathMerge branch 'master' into TimePath/debug_draw
2015-11-01 TimePathlib: etof and ftoe
2015-11-01 TimePathRacer: remove some uses of self
2015-11-01 TimePathPrecache: defer
2015-11-01 TimePathRegistry: hide arrays
2015-11-01 TimePathRegistry: use BITS everywhere
2015-11-01 MarioIncrease maximum monsters
2015-11-01 MarioAdd a function to change the monster model path
2015-10-31 MarioMerge branch 'terencehill/hide_motd' into 'master'
2015-10-31 TimePathRegistry: use BITS everywhere
2015-10-31 TimePathWeapon priority list: fix invisible names
2015-10-31 MarioIncrease the number of deathtypes to 100
2015-10-31 MarioWe keep running into these limits, increase by 100
2015-10-30 TimePathEffects: make sending entities easier, make sending...
2015-10-30 MarioAdd a new spawnflag and cvar to control the resizing...
2015-10-30 MarioOnly change limits when adding the mutator (might fix...
2015-10-29 TimePathlib: inline a few functions
2015-10-29 TimePathMerge branch 'master' into TimePath/debug_draw
2015-10-29 TimePathItemstime: ignore weapons
2015-10-29 TimePathMerge branch 'TimePath/items' into 'master'
2015-10-29 TimePathMerge branch 'master' into TimePath/items 245/head