2016-01-15 packeradd movetospec alias 273/head
2016-01-14 MarioHopefully temporarily fix player sounds issue
2016-01-14 TimePathAccept new serverbench outcome
2016-01-14 MarioFix prediction of shotgun melee, but break nade slapping
2016-01-12 TimePathRevert fs_rescan on listen servers
2016-01-11 MarioSupress a warning
2016-01-09 MarioFix it properly (hopefully)
2016-01-09 MarioPotential fix for a crash
2016-01-09 MarioProbable fix for the annoying player bending issue
2016-01-09 TimePathlegacy networking: bring glowmod back, accidentally it
2016-01-09 TimePathRevert accidental comment modification
2016-01-09 TimePathqcsrc/tmp: relocate
2016-01-09 TimePathcsqc_progname: reset when starting a listen server...
2016-01-09 TimePathcsqc_progname: make reset optional
2016-01-09 TimePathGeneric command: version
2016-01-08 TimePathcsqc_progname: only reset if it matches the current...
2016-01-08 TimePathcsprogs: more pk3 support
2016-01-07 TimePathMakefile: allow custom output directory
2016-01-07 MarioPurge self from CopyBody, fix a potential animation...
2016-01-07 TimePathIter: improve findchain safety
2016-01-07 TimePathCI: run serverbench
2016-01-07 TimePathcsprogs pk3 support
2016-01-06 TimePathSound_fixpath: reduce server load
2016-01-06 TimePathRevert "Use old style sound names (fixes heavy server...
2016-01-06 MarioUse old style sound names (fixes heavy server lag when...
2016-01-06 MarioRe-enable for now, just incase it potentially breaks...
2016-01-06 MarioDon't call EXACTTRIGGER_TOUCH when it's not needed...
2016-01-06 TimePathCI: publish doxygen to github pages
2016-01-06 MarioMake sure smoke effects can't be spammed too much
2016-01-06 MarioRemove the CSQC model hook macros (we use a parameter...
2016-01-06 MarioPurge self from PlayerDies
2016-01-06 MarioFix odd angles on respawn (hopefully)
2016-01-06 TimePathCI: remove build artifacts
2016-01-06 TimePathCI: disable pages publishing until gitlab allows pages...
2016-01-05 MarioMake item team setting use new loops
2016-01-05 TimePathCI: doxygen >/dev/null
2016-01-05 TimePathCI: artifact upload
2016-01-04 MarioFix crash
2016-01-04 MarioOops, fix vehicle entering
2016-01-04 MarioMerge branch 'terencehill/lms_itemtimes_fix' into ...
2016-01-04 MarioMerge branch 'terencehill/menu_fixes' into 'master'
2016-01-04 MarioMerge branch 'terencehill/menu_optimization' into ...
2016-01-04 TimePathTesting: improve macros
2016-01-04 MarioCheck for IS_CLIENT (we don't need to be sure this...
2016-01-04 MarioMinor maths improvements
2016-01-04 TimePathTEST: improve macro
2016-01-04 TimePathgitlab-ci: fail if any test fails
2016-01-04 MarioFix prediction of SOLID_NOT on triggers (also fixes...
2016-01-04 MarioSimplify maths for most vlen cases
2016-01-04 TimePathgitlab-ci: run unit tests
2016-01-04 TimePathSelf: purge
2016-01-04 TimePathAdd .gitlab-ci.yml
2016-01-03 MarioRemove self (we have the technology)
2016-01-03 MarioDon't remove self (probable cause of an annoying crash)
2016-01-03 MarioHopefully fix a potential crash
2016-01-03 MarioUndo last commit (causes a segmentation fault)
2016-01-03 MarioFix the only remaining cases of self in CSQC model lib
2016-01-03 MarioBring back LAMBDA incase it actually does something...
2016-01-03 MarioFix use of self in .draw
2016-01-03 MarioDon't depend on self for draw2d
2016-01-03 MarioFix even more cases of self
2016-01-03 MarioAdd a hack to fix the use of self in .predraw functions
2016-01-03 MarioMake sure it can't be null
2016-01-03 MarioUse the CSQC player for checking viewloc (possibly...
2016-01-03 MarioRename some comments to be less annoying
2016-01-03 MarioClean some more self uses
2016-01-03 MarioPurge most cases of self from the client folder
2016-01-03 MarioFix self usage in midair mutator's PlayerDamage hook
2016-01-03 MarioPurge self from event_damage
2016-01-03 MarioGib monsters at -50 health, so they can be gibbed when...
2016-01-03 MarioPurge self from most of the monster code
2016-01-03 TimePathTurrets: propagate self
2016-01-03 TimePathVehicles: propagate self
2016-01-03 TimePathTest: fix TEST_Fail
2016-01-03 MarioKill some uses of self in the vehicle code
2016-01-02 MarioRemove a useless comment
2016-01-02 MarioKill get_vehicleinfo
2016-01-02 MarioMake view offset and view height attributes to vehicles
2016-01-02 MarioVehicles: always show smoke when low on health, even...
2016-01-02 MarioDon't override alpha to 1 if warpzones exist, fixes...
2016-01-02 TimePathqcc.sh: fix read-only `sed -i`
2016-01-01 terencehillMerge branch 'master' into terencehill/lms_itemtimes_fix 266/head
2016-01-01 MarioTeleporter: support random teleportation sounds
2016-01-01 MarioFix compile
2016-01-01 MarioIf teleporter has .noise set, use that sound instead
2016-01-01 MarioUse IS_DEAD where possible, also fix vehicles targeting...
2016-01-01 MarioUse STAT(FROZEN, e) instead of e.frozen
2016-01-01 MarioRemove qcc.cfg (we no longer support FTEQCC)
2016-01-01 MarioMore loops
2016-01-01 MarioUse new loop to kill notifications
2016-01-01 MarioUse loop to kill hooks attached to nade
2016-01-01 MarioUse loop on race checkpoints
2016-01-01 MarioUse new loop for finding player's placed mines
2016-01-01 MarioIt should be safe to remove this safety check
2015-12-31 MarioDeprecate FOR_EACH_CLIENT and FOR_EACH_CLIENTSLOT
2015-12-31 MarioUse IS_DEAD everywhere
2015-12-31 MarioRename PHYS_DEAD to IS_DEAD and make it usable outside...
2015-12-31 MarioUse the constant string for player classname where...
2015-12-31 MarioClean up some player loops
2015-12-31 MarioRemove another useless debug function