]> de.git.xonotic.org Git - xonotic/xonotic-maps.pk3dir.git/blob - models/crates/computercrate1.ase
Merge branch 'master' into cbrutail/map-lightspeed
[xonotic/xonotic-maps.pk3dir.git] / models / crates / computercrate1.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "computercrate1.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 8\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/exx/base-metal01"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/exx/base-metal01"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\exx\base-metal01.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "textures/common/caulk"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "textures/common/caulk"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\common\caulk.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "textures/exx/trim-horz01"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "textures/exx/trim-horz01"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\exx\trim-horz01.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "textures/trak5x/panel-ceil1a"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "textures/trak5x/panel-ceil1a"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\textures\trak5x\panel-ceil1a.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "noshader"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "noshader"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\noshader.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89         *MATERIAL       5       {\r
90                 *MATERIAL_NAME  "textures/trak5x/panel-comp1e"\r
91                 *MATERIAL_CLASS "Standard"\r
92                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
93                 *MATERIAL_SHADING Phong\r
94                 *MAP_DIFFUSE    {\r
95                         *MAP_NAME       "textures/trak5x/panel-comp1e"\r
96                         *MAP_CLASS      "Bitmap"\r
97                         *MAP_SUBNO      1\r
98                         *MAP_AMOUNT     1.0\r
99                         *MAP_TYPE       Screen\r
100                         *BITMAP "..\textures\trak5x\panel-comp1e.tga"\r
101                         *BITMAP_FILTER  Pyramidal\r
102                 }\r
103         }\r
104         *MATERIAL       6       {\r
105                 *MATERIAL_NAME  "textures/trak5x/trim-trim2b"\r
106                 *MATERIAL_CLASS "Standard"\r
107                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
108                 *MATERIAL_SHADING Phong\r
109                 *MAP_DIFFUSE    {\r
110                         *MAP_NAME       "textures/trak5x/trim-trim2b"\r
111                         *MAP_CLASS      "Bitmap"\r
112                         *MAP_SUBNO      1\r
113                         *MAP_AMOUNT     1.0\r
114                         *MAP_TYPE       Screen\r
115                         *BITMAP "..\textures\trak5x\trim-trim2b.tga"\r
116                         *BITMAP_FILTER  Pyramidal\r
117                 }\r
118         }\r
119         *MATERIAL       7       {\r
120                 *MATERIAL_NAME  "textures/trak5x/trim-stair1a"\r
121                 *MATERIAL_CLASS "Standard"\r
122                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
123                 *MATERIAL_SHADING Phong\r
124                 *MAP_DIFFUSE    {\r
125                         *MAP_NAME       "textures/trak5x/trim-stair1a"\r
126                         *MAP_CLASS      "Bitmap"\r
127                         *MAP_SUBNO      1\r
128                         *MAP_AMOUNT     1.0\r
129                         *MAP_TYPE       Screen\r
130                         *BITMAP "..\textures\trak5x\trim-stair1a.tga"\r
131                         *BITMAP_FILTER  Pyramidal\r
132                 }\r
133         }\r
134 }\r
135 *GEOMOBJECT     {\r
136         *NODE_NAME      "mat6model0surf0"\r
137         *NODE_TM        {\r
138                 *NODE_NAME      "mat6model0surf0"\r
139                 *INHERIT_POS    0       0       0\r
140                 *INHERIT_ROT    0       0       0\r
141                 *INHERIT_SCL    0       0       0\r
142                 *TM_ROW0        1.0     0       0\r
143                 *TM_ROW1        0       1.0     0\r
144                 *TM_ROW2        0       0       1.0\r
145                 *TM_ROW3        0       0       0\r
146                 *TM_POS 0.000000        0.000000        0.000000\r
147         }\r
148         *MESH   {\r
149                 *TIMEVALUE      0\r
150                 *MESH_NUMVERTEX 5\r
151                 *MESH_NUMFACES  3\r
152                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
153                 *MESH_VERTEX_LIST       {\r
154                         *MESH_VERTEX    0       64.000000       48.000000       -64.000000\r
155                         *MESH_VERTEX    1       64.000000       40.000000       64.000000\r
156                         *MESH_VERTEX    2       64.000000       48.000000       64.000000\r
157                         *MESH_VERTEX    3       64.000000       32.000000       64.000000\r
158                         *MESH_VERTEX    4       64.000000       32.000000       -64.000000\r
159                 }\r
160                 *MESH_NORMALS   {\r
161                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
162                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
163                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
164                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
165                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
166                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
167                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
168                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
169                 }\r
170                 *MESH_FACE_LIST {\r
171                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
172                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
173                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
174                 }\r
175                 *MESH_NUMTVERTEX        5\r
176                 *MESH_TVERTLIST {\r
177                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
178                         *MESH_TVERT     1       0.500000        2.000000        1.000000\r
179                         *MESH_TVERT     2       1.000000        2.000000        1.000000\r
180                         *MESH_TVERT     3       0.000000        2.000000        1.000000\r
181                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
182                 }\r
183                 *MESH_NUMTVFACES        3\r
184                 *MESH_TFACELIST {\r
185                         *MESH_TFACE     0       0       2       1\r
186                         *MESH_TFACE     1       0       1       3\r
187                         *MESH_TFACE     2       4       0       3\r
188                 }\r
189         }\r
190         *PROP_MOTIONBLUR        0\r
191         *PROP_CASTSHADOW        1\r
192         *PROP_RECVSHADOW        1\r
193         *MATERIAL_REF   6\r
194 }\r
195 *GEOMOBJECT     {\r
196         *NODE_NAME      "mat6model0surf1"\r
197         *NODE_TM        {\r
198                 *NODE_NAME      "mat6model0surf1"\r
199                 *INHERIT_POS    0       0       0\r
200                 *INHERIT_ROT    0       0       0\r
201                 *INHERIT_SCL    0       0       0\r
202                 *TM_ROW0        1.0     0       0\r
203                 *TM_ROW1        0       1.0     0\r
204                 *TM_ROW2        0       0       1.0\r
205                 *TM_ROW3        0       0       0\r
206                 *TM_POS 0.000000        0.000000        0.000000\r
207         }\r
208         *MESH   {\r
209                 *TIMEVALUE      0\r
210                 *MESH_NUMVERTEX 5\r
211                 *MESH_NUMFACES  3\r
212                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
213                 *MESH_VERTEX_LIST       {\r
214                         *MESH_VERTEX    0       64.000000       -32.000000      -64.000000\r
215                         *MESH_VERTEX    1       64.000000       -40.000000      64.000000\r
216                         *MESH_VERTEX    2       64.000000       -32.000000      64.000000\r
217                         *MESH_VERTEX    3       64.000000       -48.000000      64.000000\r
218                         *MESH_VERTEX    4       64.000000       -48.000000      -64.000000\r
219                 }\r
220                 *MESH_NORMALS   {\r
221                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
222                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
223                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
224                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
225                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
226                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
227                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
228                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
229                 }\r
230                 *MESH_FACE_LIST {\r
231                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
232                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
233                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
234                 }\r
235                 *MESH_NUMTVERTEX        5\r
236                 *MESH_TVERTLIST {\r
237                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
238                         *MESH_TVERT     1       0.500000        2.000000        1.000000\r
239                         *MESH_TVERT     2       0.000000        2.000000        1.000000\r
240                         *MESH_TVERT     3       1.000000        2.000000        1.000000\r
241                         *MESH_TVERT     4       1.000000        0.000000        1.000000\r
242                 }\r
243                 *MESH_NUMTVFACES        3\r
244                 *MESH_TFACELIST {\r
245                         *MESH_TFACE     0       0       2       1\r
246                         *MESH_TFACE     1       0       1       3\r
247                         *MESH_TFACE     2       4       0       3\r
248                 }\r
249         }\r
250         *PROP_MOTIONBLUR        0\r
251         *PROP_CASTSHADOW        1\r
252         *PROP_RECVSHADOW        1\r
253         *MATERIAL_REF   6\r
254 }\r
255 *GEOMOBJECT     {\r
256         *NODE_NAME      "mat6model0surf2"\r
257         *NODE_TM        {\r
258                 *NODE_NAME      "mat6model0surf2"\r
259                 *INHERIT_POS    0       0       0\r
260                 *INHERIT_ROT    0       0       0\r
261                 *INHERIT_SCL    0       0       0\r
262                 *TM_ROW0        1.0     0       0\r
263                 *TM_ROW1        0       1.0     0\r
264                 *TM_ROW2        0       0       1.0\r
265                 *TM_ROW3        0       0       0\r
266                 *TM_POS 0.000000        0.000000        0.000000\r
267         }\r
268         *MESH   {\r
269                 *TIMEVALUE      0\r
270                 *MESH_NUMVERTEX 5\r
271                 *MESH_NUMFACES  3\r
272                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
273                 *MESH_VERTEX_LIST       {\r
274                         *MESH_VERTEX    0       40.000000       64.000000       64.000000\r
275                         *MESH_VERTEX    1       48.000000       64.000000       -64.000000\r
276                         *MESH_VERTEX    2       48.000000       64.000000       64.000000\r
277                         *MESH_VERTEX    3       32.000000       64.000000       -64.000000\r
278                         *MESH_VERTEX    4       32.000000       64.000000       64.000000\r
279                 }\r
280                 *MESH_NORMALS   {\r
281                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
282                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
283                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
284                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
285                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
286                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
287                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
288                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
289                 }\r
290                 *MESH_FACE_LIST {\r
291                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
292                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
293                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
294                 }\r
295                 *MESH_NUMTVERTEX        5\r
296                 *MESH_TVERTLIST {\r
297                         *MESH_TVERT     0       0.500000        2.000000        1.000000\r
298                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
299                         *MESH_TVERT     2       1.000000        2.000000        1.000000\r
300                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
301                         *MESH_TVERT     4       0.000000        2.000000        1.000000\r
302                 }\r
303                 *MESH_NUMTVFACES        3\r
304                 *MESH_TFACELIST {\r
305                         *MESH_TFACE     0       0       2       1\r
306                         *MESH_TFACE     1       0       1       3\r
307                         *MESH_TFACE     2       4       0       3\r
308                 }\r
309         }\r
310         *PROP_MOTIONBLUR        0\r
311         *PROP_CASTSHADOW        1\r
312         *PROP_RECVSHADOW        1\r
313         *MATERIAL_REF   6\r
314 }\r
315 *GEOMOBJECT     {\r
316         *NODE_NAME      "mat6model0surf3"\r
317         *NODE_TM        {\r
318                 *NODE_NAME      "mat6model0surf3"\r
319                 *INHERIT_POS    0       0       0\r
320                 *INHERIT_ROT    0       0       0\r
321                 *INHERIT_SCL    0       0       0\r
322                 *TM_ROW0        1.0     0       0\r
323                 *TM_ROW1        0       1.0     0\r
324                 *TM_ROW2        0       0       1.0\r
325                 *TM_ROW3        0       0       0\r
326                 *TM_POS 0.000000        0.000000        0.000000\r
327         }\r
328         *MESH   {\r
329                 *TIMEVALUE      0\r
330                 *MESH_NUMVERTEX 5\r
331                 *MESH_NUMFACES  3\r
332                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
333                 *MESH_VERTEX_LIST       {\r
334                         *MESH_VERTEX    0       48.000000       -64.000000      -64.000000\r
335                         *MESH_VERTEX    1       40.000000       -64.000000      64.000000\r
336                         *MESH_VERTEX    2       48.000000       -64.000000      64.000000\r
337                         *MESH_VERTEX    3       32.000000       -64.000000      64.000000\r
338                         *MESH_VERTEX    4       32.000000       -64.000000      -64.000000\r
339                 }\r
340                 *MESH_NORMALS   {\r
341                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
342                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
343                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
344                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
345                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
346                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
347                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
348                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
349                 }\r
350                 *MESH_FACE_LIST {\r
351                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
352                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
353                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
354                 }\r
355                 *MESH_NUMTVERTEX        5\r
356                 *MESH_TVERTLIST {\r
357                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
358                         *MESH_TVERT     1       0.500000        2.000000        1.000000\r
359                         *MESH_TVERT     2       1.000000        2.000000        1.000000\r
360                         *MESH_TVERT     3       0.000000        2.000000        1.000000\r
361                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
362                 }\r
363                 *MESH_NUMTVFACES        3\r
364                 *MESH_TFACELIST {\r
365                         *MESH_TFACE     0       0       2       1\r
366                         *MESH_TFACE     1       0       1       3\r
367                         *MESH_TFACE     2       4       0       3\r
368                 }\r
369         }\r
370         *PROP_MOTIONBLUR        0\r
371         *PROP_CASTSHADOW        1\r
372         *PROP_RECVSHADOW        1\r
373         *MATERIAL_REF   6\r
374 }\r
375 *GEOMOBJECT     {\r
376         *NODE_NAME      "mat6model0surf4"\r
377         *NODE_TM        {\r
378                 *NODE_NAME      "mat6model0surf4"\r
379                 *INHERIT_POS    0       0       0\r
380                 *INHERIT_ROT    0       0       0\r
381                 *INHERIT_SCL    0       0       0\r
382                 *TM_ROW0        1.0     0       0\r
383                 *TM_ROW1        0       1.0     0\r
384                 *TM_ROW2        0       0       1.0\r
385                 *TM_ROW3        0       0       0\r
386                 *TM_POS 0.000000        0.000000        0.000000\r
387         }\r
388         *MESH   {\r
389                 *TIMEVALUE      0\r
390                 *MESH_NUMVERTEX 5\r
391                 *MESH_NUMFACES  3\r
392                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
393                 *MESH_VERTEX_LIST       {\r
394                         *MESH_VERTEX    0       -40.000000      64.000000       64.000000\r
395                         *MESH_VERTEX    1       -32.000000      64.000000       -64.000000\r
396                         *MESH_VERTEX    2       -32.000000      64.000000       64.000000\r
397                         *MESH_VERTEX    3       -48.000000      64.000000       -64.000000\r
398                         *MESH_VERTEX    4       -48.000000      64.000000       64.000000\r
399                 }\r
400                 *MESH_NORMALS   {\r
401                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
402                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
403                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
404                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
405                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
406                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
407                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
408                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
409                 }\r
410                 *MESH_FACE_LIST {\r
411                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
412                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
413                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
414                 }\r
415                 *MESH_NUMTVERTEX        5\r
416                 *MESH_TVERTLIST {\r
417                         *MESH_TVERT     0       0.500000        2.000000        1.000000\r
418                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
419                         *MESH_TVERT     2       0.000000        2.000000        1.000000\r
420                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
421                         *MESH_TVERT     4       1.000000        2.000000        1.000000\r
422                 }\r
423                 *MESH_NUMTVFACES        3\r
424                 *MESH_TFACELIST {\r
425                         *MESH_TFACE     0       0       2       1\r
426                         *MESH_TFACE     1       0       1       3\r
427                         *MESH_TFACE     2       4       0       3\r
428                 }\r
429         }\r
430         *PROP_MOTIONBLUR        0\r
431         *PROP_CASTSHADOW        1\r
432         *PROP_RECVSHADOW        1\r
433         *MATERIAL_REF   6\r
434 }\r
435 *GEOMOBJECT     {\r
436         *NODE_NAME      "mat6model0surf5"\r
437         *NODE_TM        {\r
438                 *NODE_NAME      "mat6model0surf5"\r
439                 *INHERIT_POS    0       0       0\r
440                 *INHERIT_ROT    0       0       0\r
441                 *INHERIT_SCL    0       0       0\r
442                 *TM_ROW0        1.0     0       0\r
443                 *TM_ROW1        0       1.0     0\r
444                 *TM_ROW2        0       0       1.0\r
445                 *TM_ROW3        0       0       0\r
446                 *TM_POS 0.000000        0.000000        0.000000\r
447         }\r
448         *MESH   {\r
449                 *TIMEVALUE      0\r
450                 *MESH_NUMVERTEX 5\r
451                 *MESH_NUMFACES  3\r
452                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
453                 *MESH_VERTEX_LIST       {\r
454                         *MESH_VERTEX    0       -32.000000      -64.000000      -64.000000\r
455                         *MESH_VERTEX    1       -40.000000      -64.000000      64.000000\r
456                         *MESH_VERTEX    2       -32.000000      -64.000000      64.000000\r
457                         *MESH_VERTEX    3       -48.000000      -64.000000      64.000000\r
458                         *MESH_VERTEX    4       -48.000000      -64.000000      -64.000000\r
459                 }\r
460                 *MESH_NORMALS   {\r
461                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
462                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
463                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
464                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
465                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
466                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
467                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
468                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
469                 }\r
470                 *MESH_FACE_LIST {\r
471                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
472                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
473                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
474                 }\r
475                 *MESH_NUMTVERTEX        5\r
476                 *MESH_TVERTLIST {\r
477                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
478                         *MESH_TVERT     1       0.500000        2.000000        1.000000\r
479                         *MESH_TVERT     2       0.000000        2.000000        1.000000\r
480                         *MESH_TVERT     3       1.000000        2.000000        1.000000\r
481                         *MESH_TVERT     4       1.000000        0.000000        1.000000\r
482                 }\r
483                 *MESH_NUMTVFACES        3\r
484                 *MESH_TFACELIST {\r
485                         *MESH_TFACE     0       0       2       1\r
486                         *MESH_TFACE     1       0       1       3\r
487                         *MESH_TFACE     2       4       0       3\r
488                 }\r
489         }\r
490         *PROP_MOTIONBLUR        0\r
491         *PROP_CASTSHADOW        1\r
492         *PROP_RECVSHADOW        1\r
493         *MATERIAL_REF   6\r
494 }\r
495 *GEOMOBJECT     {\r
496         *NODE_NAME      "mat6model0surf6"\r
497         *NODE_TM        {\r
498                 *NODE_NAME      "mat6model0surf6"\r
499                 *INHERIT_POS    0       0       0\r
500                 *INHERIT_ROT    0       0       0\r
501                 *INHERIT_SCL    0       0       0\r
502                 *TM_ROW0        1.0     0       0\r
503                 *TM_ROW1        0       1.0     0\r
504                 *TM_ROW2        0       0       1.0\r
505                 *TM_ROW3        0       0       0\r
506                 *TM_POS 0.000000        0.000000        0.000000\r
507         }\r
508         *MESH   {\r
509                 *TIMEVALUE      0\r
510                 *MESH_NUMVERTEX 5\r
511                 *MESH_NUMFACES  3\r
512                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
513                 *MESH_VERTEX_LIST       {\r
514                         *MESH_VERTEX    0       -64.000000      40.000000       64.000000\r
515                         *MESH_VERTEX    1       -64.000000      48.000000       -64.000000\r
516                         *MESH_VERTEX    2       -64.000000      48.000000       64.000000\r
517                         *MESH_VERTEX    3       -64.000000      32.000000       -64.000000\r
518                         *MESH_VERTEX    4       -64.000000      32.000000       64.000000\r
519                 }\r
520                 *MESH_NORMALS   {\r
521                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
522                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
523                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
524                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
525                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
526                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
527                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
528                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
529                 }\r
530                 *MESH_FACE_LIST {\r
531                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
532                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
533                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
534                 }\r
535                 *MESH_NUMTVERTEX        5\r
536                 *MESH_TVERTLIST {\r
537                         *MESH_TVERT     0       0.500000        2.000000        1.000000\r
538                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
539                         *MESH_TVERT     2       1.000000        2.000000        1.000000\r
540                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
541                         *MESH_TVERT     4       0.000000        2.000000        1.000000\r
542                 }\r
543                 *MESH_NUMTVFACES        3\r
544                 *MESH_TFACELIST {\r
545                         *MESH_TFACE     0       0       2       1\r
546                         *MESH_TFACE     1       0       1       3\r
547                         *MESH_TFACE     2       4       0       3\r
548                 }\r
549         }\r
550         *PROP_MOTIONBLUR        0\r
551         *PROP_CASTSHADOW        1\r
552         *PROP_RECVSHADOW        1\r
553         *MATERIAL_REF   6\r
554 }\r
555 *GEOMOBJECT     {\r
556         *NODE_NAME      "mat6model0surf7"\r
557         *NODE_TM        {\r
558                 *NODE_NAME      "mat6model0surf7"\r
559                 *INHERIT_POS    0       0       0\r
560                 *INHERIT_ROT    0       0       0\r
561                 *INHERIT_SCL    0       0       0\r
562                 *TM_ROW0        1.0     0       0\r
563                 *TM_ROW1        0       1.0     0\r
564                 *TM_ROW2        0       0       1.0\r
565                 *TM_ROW3        0       0       0\r
566                 *TM_POS 0.000000        0.000000        0.000000\r
567         }\r
568         *MESH   {\r
569                 *TIMEVALUE      0\r
570                 *MESH_NUMVERTEX 5\r
571                 *MESH_NUMFACES  3\r
572                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
573                 *MESH_VERTEX_LIST       {\r
574                         *MESH_VERTEX    0       -64.000000      -40.000000      64.000000\r
575                         *MESH_VERTEX    1       -64.000000      -32.000000      -64.000000\r
576                         *MESH_VERTEX    2       -64.000000      -32.000000      64.000000\r
577                         *MESH_VERTEX    3       -64.000000      -48.000000      -64.000000\r
578                         *MESH_VERTEX    4       -64.000000      -48.000000      64.000000\r
579                 }\r
580                 *MESH_NORMALS   {\r
581                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
582                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
583                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
584                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
585                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
586                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
587                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
588                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
589                 }\r
590                 *MESH_FACE_LIST {\r
591                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
592                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
593                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
594                 }\r
595                 *MESH_NUMTVERTEX        5\r
596                 *MESH_TVERTLIST {\r
597                         *MESH_TVERT     0       0.500000        2.000000        1.000000\r
598                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
599                         *MESH_TVERT     2       0.000000        2.000000        1.000000\r
600                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
601                         *MESH_TVERT     4       1.000000        2.000000        1.000000\r
602                 }\r
603                 *MESH_NUMTVFACES        3\r
604                 *MESH_TFACELIST {\r
605                         *MESH_TFACE     0       0       2       1\r
606                         *MESH_TFACE     1       0       1       3\r
607                         *MESH_TFACE     2       4       0       3\r
608                 }\r
609         }\r
610         *PROP_MOTIONBLUR        0\r
611         *PROP_CASTSHADOW        1\r
612         *PROP_RECVSHADOW        1\r
613         *MATERIAL_REF   6\r
614 }\r
615 *GEOMOBJECT     {\r
616         *NODE_NAME      "mat7model0surf8"\r
617         *NODE_TM        {\r
618                 *NODE_NAME      "mat7model0surf8"\r
619                 *INHERIT_POS    0       0       0\r
620                 *INHERIT_ROT    0       0       0\r
621                 *INHERIT_SCL    0       0       0\r
622                 *TM_ROW0        1.0     0       0\r
623                 *TM_ROW1        0       1.0     0\r
624                 *TM_ROW2        0       0       1.0\r
625                 *TM_ROW3        0       0       0\r
626                 *TM_POS 0.000000        0.000000        0.000000\r
627         }\r
628         *MESH   {\r
629                 *TIMEVALUE      0\r
630                 *MESH_NUMVERTEX 4\r
631                 *MESH_NUMFACES  2\r
632                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
633                 *MESH_VERTEX_LIST       {\r
634                         *MESH_VERTEX    0       64.000000       32.000000       -64.000000\r
635                         *MESH_VERTEX    1       56.000000       16.000000       -64.000000\r
636                         *MESH_VERTEX    2       64.000000       32.000000       64.000000\r
637                         *MESH_VERTEX    3       56.000000       16.000000       64.000000\r
638                 }\r
639                 *MESH_NORMALS   {\r
640                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
641                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
642                         *MESH_VERTEXNORMAL      0       0.894427        -0.447214       0.000000\r
643                         *MESH_VERTEXNORMAL      1       0.894427        -0.447214       0.000000\r
644                         *MESH_VERTEXNORMAL      2       0.894427        -0.447214       0.000000\r
645                         *MESH_VERTEXNORMAL      3       0.894427        -0.447214       0.000000\r
646                 }\r
647                 *MESH_FACE_LIST {\r
648                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
649                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
650                 }\r
651                 *MESH_NUMTVERTEX        4\r
652                 *MESH_TVERTLIST {\r
653                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
654                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
655                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
656                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
657                 }\r
658                 *MESH_NUMTVFACES        2\r
659                 *MESH_TFACELIST {\r
660                         *MESH_TFACE     0       0       2       1\r
661                         *MESH_TFACE     1       2       3       1\r
662                 }\r
663         }\r
664         *PROP_MOTIONBLUR        0\r
665         *PROP_CASTSHADOW        1\r
666         *PROP_RECVSHADOW        1\r
667         *MATERIAL_REF   7\r
668 }\r
669 *GEOMOBJECT     {\r
670         *NODE_NAME      "mat7model0surf9"\r
671         *NODE_TM        {\r
672                 *NODE_NAME      "mat7model0surf9"\r
673                 *INHERIT_POS    0       0       0\r
674                 *INHERIT_ROT    0       0       0\r
675                 *INHERIT_SCL    0       0       0\r
676                 *TM_ROW0        1.0     0       0\r
677                 *TM_ROW1        0       1.0     0\r
678                 *TM_ROW2        0       0       1.0\r
679                 *TM_ROW3        0       0       0\r
680                 *TM_POS 0.000000        0.000000        0.000000\r
681         }\r
682         *MESH   {\r
683                 *TIMEVALUE      0\r
684                 *MESH_NUMVERTEX 4\r
685                 *MESH_NUMFACES  2\r
686                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
687                 *MESH_VERTEX_LIST       {\r
688                         *MESH_VERTEX    0       56.000000       -16.000000      64.000000\r
689                         *MESH_VERTEX    1       56.000000       -16.000000      -64.000000\r
690                         *MESH_VERTEX    2       64.000000       -32.000000      64.000000\r
691                         *MESH_VERTEX    3       64.000000       -32.000000      -64.000000\r
692                 }\r
693                 *MESH_NORMALS   {\r
694                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
695                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
696                         *MESH_VERTEXNORMAL      0       0.894427        0.447214        0.000000\r
697                         *MESH_VERTEXNORMAL      1       0.894427        0.447214        0.000000\r
698                         *MESH_VERTEXNORMAL      2       0.894427        0.447214        0.000000\r
699                         *MESH_VERTEXNORMAL      3       0.894427        0.447214        0.000000\r
700                 }\r
701                 *MESH_FACE_LIST {\r
702                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
703                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
704                 }\r
705                 *MESH_NUMTVERTEX        4\r
706                 *MESH_TVERTLIST {\r
707                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
708                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
709                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
710                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
711                 }\r
712                 *MESH_NUMTVFACES        2\r
713                 *MESH_TFACELIST {\r
714                         *MESH_TFACE     0       0       2       1\r
715                         *MESH_TFACE     1       2       3       1\r
716                 }\r
717         }\r
718         *PROP_MOTIONBLUR        0\r
719         *PROP_CASTSHADOW        1\r
720         *PROP_RECVSHADOW        1\r
721         *MATERIAL_REF   7\r
722 }\r
723 *GEOMOBJECT     {\r
724         *NODE_NAME      "mat7model0surf10"\r
725         *NODE_TM        {\r
726                 *NODE_NAME      "mat7model0surf10"\r
727                 *INHERIT_POS    0       0       0\r
728                 *INHERIT_ROT    0       0       0\r
729                 *INHERIT_SCL    0       0       0\r
730                 *TM_ROW0        1.0     0       0\r
731                 *TM_ROW1        0       1.0     0\r
732                 *TM_ROW2        0       0       1.0\r
733                 *TM_ROW3        0       0       0\r
734                 *TM_POS 0.000000        0.000000        0.000000\r
735         }\r
736         *MESH   {\r
737                 *TIMEVALUE      0\r
738                 *MESH_NUMVERTEX 4\r
739                 *MESH_NUMFACES  2\r
740                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
741                 *MESH_VERTEX_LIST       {\r
742                         *MESH_VERTEX    0       48.000000       64.000000       64.000000\r
743                         *MESH_VERTEX    1       48.000000       64.000000       -64.000000\r
744                         *MESH_VERTEX    2       64.000000       48.000000       64.000000\r
745                         *MESH_VERTEX    3       64.000000       48.000000       -64.000000\r
746                 }\r
747                 *MESH_NORMALS   {\r
748                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
749                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
750                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
751                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
752                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
753                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
754                 }\r
755                 *MESH_FACE_LIST {\r
756                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
757                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
758                 }\r
759                 *MESH_NUMTVERTEX        4\r
760                 *MESH_TVERTLIST {\r
761                         *MESH_TVERT     0       1.000000        1.000000        1.000000\r
762                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
763                         *MESH_TVERT     2       0.000000        1.000000        1.000000\r
764                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
765                 }\r
766                 *MESH_NUMTVFACES        2\r
767                 *MESH_TFACELIST {\r
768                         *MESH_TFACE     0       0       2       1\r
769                         *MESH_TFACE     1       2       3       1\r
770                 }\r
771         }\r
772         *PROP_MOTIONBLUR        0\r
773         *PROP_CASTSHADOW        1\r
774         *PROP_RECVSHADOW        1\r
775         *MATERIAL_REF   7\r
776 }\r
777 *GEOMOBJECT     {\r
778         *NODE_NAME      "mat7model0surf11"\r
779         *NODE_TM        {\r
780                 *NODE_NAME      "mat7model0surf11"\r
781                 *INHERIT_POS    0       0       0\r
782                 *INHERIT_ROT    0       0       0\r
783                 *INHERIT_SCL    0       0       0\r
784                 *TM_ROW0        1.0     0       0\r
785                 *TM_ROW1        0       1.0     0\r
786                 *TM_ROW2        0       0       1.0\r
787                 *TM_ROW3        0       0       0\r
788                 *TM_POS 0.000000        0.000000        0.000000\r
789         }\r
790         *MESH   {\r
791                 *TIMEVALUE      0\r
792                 *MESH_NUMVERTEX 4\r
793                 *MESH_NUMFACES  2\r
794                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
795                 *MESH_VERTEX_LIST       {\r
796                         *MESH_VERTEX    0       64.000000       -48.000000      -64.000000\r
797                         *MESH_VERTEX    1       48.000000       -64.000000      -64.000000\r
798                         *MESH_VERTEX    2       64.000000       -48.000000      64.000000\r
799                         *MESH_VERTEX    3       48.000000       -64.000000      64.000000\r
800                 }\r
801                 *MESH_NORMALS   {\r
802                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
803                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
804                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
805                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
806                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
807                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
808                 }\r
809                 *MESH_FACE_LIST {\r
810                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
811                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
812                 }\r
813                 *MESH_NUMTVERTEX        4\r
814                 *MESH_TVERTLIST {\r
815                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
816                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
817                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
818                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
819                 }\r
820                 *MESH_NUMTVFACES        2\r
821                 *MESH_TFACELIST {\r
822                         *MESH_TFACE     0       0       2       1\r
823                         *MESH_TFACE     1       2       3       1\r
824                 }\r
825         }\r
826         *PROP_MOTIONBLUR        0\r
827         *PROP_CASTSHADOW        1\r
828         *PROP_RECVSHADOW        1\r
829         *MATERIAL_REF   7\r
830 }\r
831 *GEOMOBJECT     {\r
832         *NODE_NAME      "mat7model0surf12"\r
833         *NODE_TM        {\r
834                 *NODE_NAME      "mat7model0surf12"\r
835                 *INHERIT_POS    0       0       0\r
836                 *INHERIT_ROT    0       0       0\r
837                 *INHERIT_SCL    0       0       0\r
838                 *TM_ROW0        1.0     0       0\r
839                 *TM_ROW1        0       1.0     0\r
840                 *TM_ROW2        0       0       1.0\r
841                 *TM_ROW3        0       0       0\r
842                 *TM_POS 0.000000        0.000000        0.000000\r
843         }\r
844         *MESH   {\r
845                 *TIMEVALUE      0\r
846                 *MESH_NUMVERTEX 4\r
847                 *MESH_NUMFACES  2\r
848                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
849                 *MESH_VERTEX_LIST       {\r
850                         *MESH_VERTEX    0       16.000000       56.000000       64.000000\r
851                         *MESH_VERTEX    1       16.000000       56.000000       -64.000000\r
852                         *MESH_VERTEX    2       32.000000       64.000000       64.000000\r
853                         *MESH_VERTEX    3       32.000000       64.000000       -64.000000\r
854                 }\r
855                 *MESH_NORMALS   {\r
856                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
857                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
858                         *MESH_VERTEXNORMAL      0       -0.447214       0.894427        0.000000\r
859                         *MESH_VERTEXNORMAL      1       -0.447214       0.894427        0.000000\r
860                         *MESH_VERTEXNORMAL      2       -0.447214       0.894427        0.000000\r
861                         *MESH_VERTEXNORMAL      3       -0.447214       0.894427        0.000000\r
862                 }\r
863                 *MESH_FACE_LIST {\r
864                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
865                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
866                 }\r
867                 *MESH_NUMTVERTEX        4\r
868                 *MESH_TVERTLIST {\r
869                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
870                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
871                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
872                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
873                 }\r
874                 *MESH_NUMTVFACES        2\r
875                 *MESH_TFACELIST {\r
876                         *MESH_TFACE     0       0       2       1\r
877                         *MESH_TFACE     1       2       3       1\r
878                 }\r
879         }\r
880         *PROP_MOTIONBLUR        0\r
881         *PROP_CASTSHADOW        1\r
882         *PROP_RECVSHADOW        1\r
883         *MATERIAL_REF   7\r
884 }\r
885 *GEOMOBJECT     {\r
886         *NODE_NAME      "mat7model0surf13"\r
887         *NODE_TM        {\r
888                 *NODE_NAME      "mat7model0surf13"\r
889                 *INHERIT_POS    0       0       0\r
890                 *INHERIT_ROT    0       0       0\r
891                 *INHERIT_SCL    0       0       0\r
892                 *TM_ROW0        1.0     0       0\r
893                 *TM_ROW1        0       1.0     0\r
894                 *TM_ROW2        0       0       1.0\r
895                 *TM_ROW3        0       0       0\r
896                 *TM_POS 0.000000        0.000000        0.000000\r
897         }\r
898         *MESH   {\r
899                 *TIMEVALUE      0\r
900                 *MESH_NUMVERTEX 4\r
901                 *MESH_NUMFACES  2\r
902                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
903                 *MESH_VERTEX_LIST       {\r
904                         *MESH_VERTEX    0       32.000000       -64.000000      -64.000000\r
905                         *MESH_VERTEX    1       16.000000       -56.000000      -64.000000\r
906                         *MESH_VERTEX    2       32.000000       -64.000000      64.000000\r
907                         *MESH_VERTEX    3       16.000000       -56.000000      64.000000\r
908                 }\r
909                 *MESH_NORMALS   {\r
910                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
911                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
912                         *MESH_VERTEXNORMAL      0       -0.447214       -0.894427       0.000000\r
913                         *MESH_VERTEXNORMAL      1       -0.447214       -0.894427       0.000000\r
914                         *MESH_VERTEXNORMAL      2       -0.447214       -0.894427       0.000000\r
915                         *MESH_VERTEXNORMAL      3       -0.447214       -0.894427       0.000000\r
916                 }\r
917                 *MESH_FACE_LIST {\r
918                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
919                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
920                 }\r
921                 *MESH_NUMTVERTEX        4\r
922                 *MESH_TVERTLIST {\r
923                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
924                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
925                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
926                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
927                 }\r
928                 *MESH_NUMTVFACES        2\r
929                 *MESH_TFACELIST {\r
930                         *MESH_TFACE     0       0       2       1\r
931                         *MESH_TFACE     1       2       3       1\r
932                 }\r
933         }\r
934         *PROP_MOTIONBLUR        0\r
935         *PROP_CASTSHADOW        1\r
936         *PROP_RECVSHADOW        1\r
937         *MATERIAL_REF   7\r
938 }\r
939 *GEOMOBJECT     {\r
940         *NODE_NAME      "mat7model0surf14"\r
941         *NODE_TM        {\r
942                 *NODE_NAME      "mat7model0surf14"\r
943                 *INHERIT_POS    0       0       0\r
944                 *INHERIT_ROT    0       0       0\r
945                 *INHERIT_SCL    0       0       0\r
946                 *TM_ROW0        1.0     0       0\r
947                 *TM_ROW1        0       1.0     0\r
948                 *TM_ROW2        0       0       1.0\r
949                 *TM_ROW3        0       0       0\r
950                 *TM_POS 0.000000        0.000000        0.000000\r
951         }\r
952         *MESH   {\r
953                 *TIMEVALUE      0\r
954                 *MESH_NUMVERTEX 4\r
955                 *MESH_NUMFACES  2\r
956                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
957                 *MESH_VERTEX_LIST       {\r
958                         *MESH_VERTEX    0       -32.000000      64.000000       64.000000\r
959                         *MESH_VERTEX    1       -32.000000      64.000000       -64.000000\r
960                         *MESH_VERTEX    2       -16.000000      56.000000       64.000000\r
961                         *MESH_VERTEX    3       -16.000000      56.000000       -64.000000\r
962                 }\r
963                 *MESH_NORMALS   {\r
964                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
965                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
966                         *MESH_VERTEXNORMAL      0       0.447214        0.894427        0.000000\r
967                         *MESH_VERTEXNORMAL      1       0.447214        0.894427        0.000000\r
968                         *MESH_VERTEXNORMAL      2       0.447214        0.894427        0.000000\r
969                         *MESH_VERTEXNORMAL      3       0.447214        0.894427        0.000000\r
970                 }\r
971                 *MESH_FACE_LIST {\r
972                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
973                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
974                 }\r
975                 *MESH_NUMTVERTEX        4\r
976                 *MESH_TVERTLIST {\r
977                         *MESH_TVERT     0       1.000000        1.000000        1.000000\r
978                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
979                         *MESH_TVERT     2       0.000000        1.000000        1.000000\r
980                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
981                 }\r
982                 *MESH_NUMTVFACES        2\r
983                 *MESH_TFACELIST {\r
984                         *MESH_TFACE     0       0       2       1\r
985                         *MESH_TFACE     1       2       3       1\r
986                 }\r
987         }\r
988         *PROP_MOTIONBLUR        0\r
989         *PROP_CASTSHADOW        1\r
990         *PROP_RECVSHADOW        1\r
991         *MATERIAL_REF   7\r
992 }\r
993 *GEOMOBJECT     {\r
994         *NODE_NAME      "mat7model0surf15"\r
995         *NODE_TM        {\r
996                 *NODE_NAME      "mat7model0surf15"\r
997                 *INHERIT_POS    0       0       0\r
998                 *INHERIT_ROT    0       0       0\r
999                 *INHERIT_SCL    0       0       0\r
1000                 *TM_ROW0        1.0     0       0\r
1001                 *TM_ROW1        0       1.0     0\r
1002                 *TM_ROW2        0       0       1.0\r
1003                 *TM_ROW3        0       0       0\r
1004                 *TM_POS 0.000000        0.000000        0.000000\r
1005         }\r
1006         *MESH   {\r
1007                 *TIMEVALUE      0\r
1008                 *MESH_NUMVERTEX 4\r
1009                 *MESH_NUMFACES  2\r
1010                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1011                 *MESH_VERTEX_LIST       {\r
1012                         *MESH_VERTEX    0       -16.000000      -56.000000      -64.000000\r
1013                         *MESH_VERTEX    1       -32.000000      -64.000000      -64.000000\r
1014                         *MESH_VERTEX    2       -16.000000      -56.000000      64.000000\r
1015                         *MESH_VERTEX    3       -32.000000      -64.000000      64.000000\r
1016                 }\r
1017                 *MESH_NORMALS   {\r
1018                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1019                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1020                         *MESH_VERTEXNORMAL      0       0.447214        -0.894427       0.000000\r
1021                         *MESH_VERTEXNORMAL      1       0.447214        -0.894427       0.000000\r
1022                         *MESH_VERTEXNORMAL      2       0.447214        -0.894427       0.000000\r
1023                         *MESH_VERTEXNORMAL      3       0.447214        -0.894427       0.000000\r
1024                 }\r
1025                 *MESH_FACE_LIST {\r
1026                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1027                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1028                 }\r
1029                 *MESH_NUMTVERTEX        4\r
1030                 *MESH_TVERTLIST {\r
1031                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1032                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
1033                         *MESH_TVERT     2       0.000000        1.000000        1.000000\r
1034                         *MESH_TVERT     3       1.000000        1.000000        1.000000\r
1035                 }\r
1036                 *MESH_NUMTVFACES        2\r
1037                 *MESH_TFACELIST {\r
1038                         *MESH_TFACE     0       0       2       1\r
1039                         *MESH_TFACE     1       2       3       1\r
1040                 }\r
1041         }\r
1042         *PROP_MOTIONBLUR        0\r
1043         *PROP_CASTSHADOW        1\r
1044         *PROP_RECVSHADOW        1\r
1045         *MATERIAL_REF   7\r
1046 }\r
1047 *GEOMOBJECT     {\r
1048         *NODE_NAME      "mat7model0surf16"\r
1049         *NODE_TM        {\r
1050                 *NODE_NAME      "mat7model0surf16"\r
1051                 *INHERIT_POS    0       0       0\r
1052                 *INHERIT_ROT    0       0       0\r
1053                 *INHERIT_SCL    0       0       0\r
1054                 *TM_ROW0        1.0     0       0\r
1055                 *TM_ROW1        0       1.0     0\r
1056                 *TM_ROW2        0       0       1.0\r
1057                 *TM_ROW3        0       0       0\r
1058                 *TM_POS 0.000000        0.000000        0.000000\r
1059         }\r
1060         *MESH   {\r
1061                 *TIMEVALUE      0\r
1062                 *MESH_NUMVERTEX 4\r
1063                 *MESH_NUMFACES  2\r
1064                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1065                 *MESH_VERTEX_LIST       {\r
1066                         *MESH_VERTEX    0       -64.000000      48.000000       64.000000\r
1067                         *MESH_VERTEX    1       -64.000000      48.000000       -64.000000\r
1068                         *MESH_VERTEX    2       -48.000000      64.000000       64.000000\r
1069                         *MESH_VERTEX    3       -48.000000      64.000000       -64.000000\r
1070                 }\r
1071                 *MESH_NORMALS   {\r
1072                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1073                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1074                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
1075                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
1076                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
1077                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
1078                 }\r
1079                 *MESH_FACE_LIST {\r
1080                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1081                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1082                 }\r
1083                 *MESH_NUMTVERTEX        4\r
1084                 *MESH_TVERTLIST {\r
1085                         *MESH_TVERT     0       1.000000        1.000000        1.000000\r
1086                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
1087                         *MESH_TVERT     2       0.000000        1.000000        1.000000\r
1088                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
1089                 }\r
1090                 *MESH_NUMTVFACES        2\r
1091                 *MESH_TFACELIST {\r
1092                         *MESH_TFACE     0       0       2       1\r
1093                         *MESH_TFACE     1       2       3       1\r
1094                 }\r
1095         }\r
1096         *PROP_MOTIONBLUR        0\r
1097         *PROP_CASTSHADOW        1\r
1098         *PROP_RECVSHADOW        1\r
1099         *MATERIAL_REF   7\r
1100 }\r
1101 *GEOMOBJECT     {\r
1102         *NODE_NAME      "mat7model0surf17"\r
1103         *NODE_TM        {\r
1104                 *NODE_NAME      "mat7model0surf17"\r
1105                 *INHERIT_POS    0       0       0\r
1106                 *INHERIT_ROT    0       0       0\r
1107                 *INHERIT_SCL    0       0       0\r
1108                 *TM_ROW0        1.0     0       0\r
1109                 *TM_ROW1        0       1.0     0\r
1110                 *TM_ROW2        0       0       1.0\r
1111                 *TM_ROW3        0       0       0\r
1112                 *TM_POS 0.000000        0.000000        0.000000\r
1113         }\r
1114         *MESH   {\r
1115                 *TIMEVALUE      0\r
1116                 *MESH_NUMVERTEX 4\r
1117                 *MESH_NUMFACES  2\r
1118                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1119                 *MESH_VERTEX_LIST       {\r
1120                         *MESH_VERTEX    0       -56.000000      16.000000       -64.000000\r
1121                         *MESH_VERTEX    1       -64.000000      32.000000       -64.000000\r
1122                         *MESH_VERTEX    2       -56.000000      16.000000       64.000000\r
1123                         *MESH_VERTEX    3       -64.000000      32.000000       64.000000\r
1124                 }\r
1125                 *MESH_NORMALS   {\r
1126                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1127                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1128                         *MESH_VERTEXNORMAL      0       -0.894427       -0.447214       0.000000\r
1129                         *MESH_VERTEXNORMAL      1       -0.894427       -0.447214       0.000000\r
1130                         *MESH_VERTEXNORMAL      2       -0.894427       -0.447214       0.000000\r
1131                         *MESH_VERTEXNORMAL      3       -0.894427       -0.447214       0.000000\r
1132                 }\r
1133                 *MESH_FACE_LIST {\r
1134                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1135                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1136                 }\r
1137                 *MESH_NUMTVERTEX        4\r
1138                 *MESH_TVERTLIST {\r
1139                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1140                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
1141                         *MESH_TVERT     2       0.000000        1.000000        1.000000\r
1142                         *MESH_TVERT     3       1.000000        1.000000        1.000000\r
1143                 }\r
1144                 *MESH_NUMTVFACES        2\r
1145                 *MESH_TFACELIST {\r
1146                         *MESH_TFACE     0       0       2       1\r
1147                         *MESH_TFACE     1       2       3       1\r
1148                 }\r
1149         }\r
1150         *PROP_MOTIONBLUR        0\r
1151         *PROP_CASTSHADOW        1\r
1152         *PROP_RECVSHADOW        1\r
1153         *MATERIAL_REF   7\r
1154 }\r
1155 *GEOMOBJECT     {\r
1156         *NODE_NAME      "mat7model0surf18"\r
1157         *NODE_TM        {\r
1158                 *NODE_NAME      "mat7model0surf18"\r
1159                 *INHERIT_POS    0       0       0\r
1160                 *INHERIT_ROT    0       0       0\r
1161                 *INHERIT_SCL    0       0       0\r
1162                 *TM_ROW0        1.0     0       0\r
1163                 *TM_ROW1        0       1.0     0\r
1164                 *TM_ROW2        0       0       1.0\r
1165                 *TM_ROW3        0       0       0\r
1166                 *TM_POS 0.000000        0.000000        0.000000\r
1167         }\r
1168         *MESH   {\r
1169                 *TIMEVALUE      0\r
1170                 *MESH_NUMVERTEX 4\r
1171                 *MESH_NUMFACES  2\r
1172                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1173                 *MESH_VERTEX_LIST       {\r
1174                         *MESH_VERTEX    0       -64.000000      -32.000000      64.000000\r
1175                         *MESH_VERTEX    1       -64.000000      -32.000000      -64.000000\r
1176                         *MESH_VERTEX    2       -56.000000      -16.000000      64.000000\r
1177                         *MESH_VERTEX    3       -56.000000      -16.000000      -64.000000\r
1178                 }\r
1179                 *MESH_NORMALS   {\r
1180                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1181                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1182                         *MESH_VERTEXNORMAL      0       -0.894427       0.447214        0.000000\r
1183                         *MESH_VERTEXNORMAL      1       -0.894427       0.447214        0.000000\r
1184                         *MESH_VERTEXNORMAL      2       -0.894427       0.447214        0.000000\r
1185                         *MESH_VERTEXNORMAL      3       -0.894427       0.447214        0.000000\r
1186                 }\r
1187                 *MESH_FACE_LIST {\r
1188                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1189                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1190                 }\r
1191                 *MESH_NUMTVERTEX        4\r
1192                 *MESH_TVERTLIST {\r
1193                         *MESH_TVERT     0       1.000000        1.000000        1.000000\r
1194                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
1195                         *MESH_TVERT     2       0.000000        1.000000        1.000000\r
1196                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
1197                 }\r
1198                 *MESH_NUMTVFACES        2\r
1199                 *MESH_TFACELIST {\r
1200                         *MESH_TFACE     0       0       2       1\r
1201                         *MESH_TFACE     1       2       3       1\r
1202                 }\r
1203         }\r
1204         *PROP_MOTIONBLUR        0\r
1205         *PROP_CASTSHADOW        1\r
1206         *PROP_RECVSHADOW        1\r
1207         *MATERIAL_REF   7\r
1208 }\r
1209 *GEOMOBJECT     {\r
1210         *NODE_NAME      "mat7model0surf19"\r
1211         *NODE_TM        {\r
1212                 *NODE_NAME      "mat7model0surf19"\r
1213                 *INHERIT_POS    0       0       0\r
1214                 *INHERIT_ROT    0       0       0\r
1215                 *INHERIT_SCL    0       0       0\r
1216                 *TM_ROW0        1.0     0       0\r
1217                 *TM_ROW1        0       1.0     0\r
1218                 *TM_ROW2        0       0       1.0\r
1219                 *TM_ROW3        0       0       0\r
1220                 *TM_POS 0.000000        0.000000        0.000000\r
1221         }\r
1222         *MESH   {\r
1223                 *TIMEVALUE      0\r
1224                 *MESH_NUMVERTEX 4\r
1225                 *MESH_NUMFACES  2\r
1226                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1227                 *MESH_VERTEX_LIST       {\r
1228                         *MESH_VERTEX    0       -48.000000      -64.000000      -64.000000\r
1229                         *MESH_VERTEX    1       -64.000000      -48.000000      -64.000000\r
1230                         *MESH_VERTEX    2       -48.000000      -64.000000      64.000000\r
1231                         *MESH_VERTEX    3       -64.000000      -48.000000      64.000000\r
1232                 }\r
1233                 *MESH_NORMALS   {\r
1234                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1235                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1236                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
1237                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
1238                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
1239                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
1240                 }\r
1241                 *MESH_FACE_LIST {\r
1242                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1243                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1244                 }\r
1245                 *MESH_NUMTVERTEX        4\r
1246                 *MESH_TVERTLIST {\r
1247                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
1248                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
1249                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
1250                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
1251                 }\r
1252                 *MESH_NUMTVFACES        2\r
1253                 *MESH_TFACELIST {\r
1254                         *MESH_TFACE     0       0       2       1\r
1255                         *MESH_TFACE     1       2       3       1\r
1256                 }\r
1257         }\r
1258         *PROP_MOTIONBLUR        0\r
1259         *PROP_CASTSHADOW        1\r
1260         *PROP_RECVSHADOW        1\r
1261         *MATERIAL_REF   7\r
1262 }\r
1263 *GEOMOBJECT     {\r
1264         *NODE_NAME      "mat5model0surf20"\r
1265         *NODE_TM        {\r
1266                 *NODE_NAME      "mat5model0surf20"\r
1267                 *INHERIT_POS    0       0       0\r
1268                 *INHERIT_ROT    0       0       0\r
1269                 *INHERIT_SCL    0       0       0\r
1270                 *TM_ROW0        1.0     0       0\r
1271                 *TM_ROW1        0       1.0     0\r
1272                 *TM_ROW2        0       0       1.0\r
1273                 *TM_ROW3        0       0       0\r
1274                 *TM_POS 0.000000        0.000000        0.000000\r
1275         }\r
1276         *MESH   {\r
1277                 *TIMEVALUE      0\r
1278                 *MESH_NUMVERTEX 4\r
1279                 *MESH_NUMFACES  2\r
1280                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1281                 *MESH_VERTEX_LIST       {\r
1282                         *MESH_VERTEX    0       56.000000       16.000000       -64.000000\r
1283                         *MESH_VERTEX    1       56.000000       -16.000000      -64.000000\r
1284                         *MESH_VERTEX    2       56.000000       16.000000       64.000000\r
1285                         *MESH_VERTEX    3       56.000000       -16.000000      64.000000\r
1286                 }\r
1287                 *MESH_NORMALS   {\r
1288                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1289                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1290                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1291                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1292                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1293                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1294                 }\r
1295                 *MESH_FACE_LIST {\r
1296                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1297                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1298                 }\r
1299                 *MESH_NUMTVERTEX        4\r
1300                 *MESH_TVERTLIST {\r
1301                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
1302                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
1303                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
1304                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
1305                 }\r
1306                 *MESH_NUMTVFACES        2\r
1307                 *MESH_TFACELIST {\r
1308                         *MESH_TFACE     0       0       2       1\r
1309                         *MESH_TFACE     1       2       3       1\r
1310                 }\r
1311         }\r
1312         *PROP_MOTIONBLUR        0\r
1313         *PROP_CASTSHADOW        1\r
1314         *PROP_RECVSHADOW        1\r
1315         *MATERIAL_REF   5\r
1316 }\r
1317 *GEOMOBJECT     {\r
1318         *NODE_NAME      "mat5model0surf21"\r
1319         *NODE_TM        {\r
1320                 *NODE_NAME      "mat5model0surf21"\r
1321                 *INHERIT_POS    0       0       0\r
1322                 *INHERIT_ROT    0       0       0\r
1323                 *INHERIT_SCL    0       0       0\r
1324                 *TM_ROW0        1.0     0       0\r
1325                 *TM_ROW1        0       1.0     0\r
1326                 *TM_ROW2        0       0       1.0\r
1327                 *TM_ROW3        0       0       0\r
1328                 *TM_POS 0.000000        0.000000        0.000000\r
1329         }\r
1330         *MESH   {\r
1331                 *TIMEVALUE      0\r
1332                 *MESH_NUMVERTEX 4\r
1333                 *MESH_NUMFACES  2\r
1334                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1335                 *MESH_VERTEX_LIST       {\r
1336                         *MESH_VERTEX    0       -16.000000      56.000000       64.000000\r
1337                         *MESH_VERTEX    1       -16.000000      56.000000       -64.000000\r
1338                         *MESH_VERTEX    2       16.000000       56.000000       64.000000\r
1339                         *MESH_VERTEX    3       16.000000       56.000000       -64.000000\r
1340                 }\r
1341                 *MESH_NORMALS   {\r
1342                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1343                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1344                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1345                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1346                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1347                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1348                 }\r
1349                 *MESH_FACE_LIST {\r
1350                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1351                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1352                 }\r
1353                 *MESH_NUMTVERTEX        4\r
1354                 *MESH_TVERTLIST {\r
1355                         *MESH_TVERT     0       1.000000        1.000000        1.000000\r
1356                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
1357                         *MESH_TVERT     2       0.000000        1.000000        1.000000\r
1358                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
1359                 }\r
1360                 *MESH_NUMTVFACES        2\r
1361                 *MESH_TFACELIST {\r
1362                         *MESH_TFACE     0       0       2       1\r
1363                         *MESH_TFACE     1       2       3       1\r
1364                 }\r
1365         }\r
1366         *PROP_MOTIONBLUR        0\r
1367         *PROP_CASTSHADOW        1\r
1368         *PROP_RECVSHADOW        1\r
1369         *MATERIAL_REF   5\r
1370 }\r
1371 *GEOMOBJECT     {\r
1372         *NODE_NAME      "mat5model0surf22"\r
1373         *NODE_TM        {\r
1374                 *NODE_NAME      "mat5model0surf22"\r
1375                 *INHERIT_POS    0       0       0\r
1376                 *INHERIT_ROT    0       0       0\r
1377                 *INHERIT_SCL    0       0       0\r
1378                 *TM_ROW0        1.0     0       0\r
1379                 *TM_ROW1        0       1.0     0\r
1380                 *TM_ROW2        0       0       1.0\r
1381                 *TM_ROW3        0       0       0\r
1382                 *TM_POS 0.000000        0.000000        0.000000\r
1383         }\r
1384         *MESH   {\r
1385                 *TIMEVALUE      0\r
1386                 *MESH_NUMVERTEX 4\r
1387                 *MESH_NUMFACES  2\r
1388                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1389                 *MESH_VERTEX_LIST       {\r
1390                         *MESH_VERTEX    0       16.000000       -56.000000      -64.000000\r
1391                         *MESH_VERTEX    1       -16.000000      -56.000000      -64.000000\r
1392                         *MESH_VERTEX    2       16.000000       -56.000000      64.000000\r
1393                         *MESH_VERTEX    3       -16.000000      -56.000000      64.000000\r
1394                 }\r
1395                 *MESH_NORMALS   {\r
1396                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1397                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1398                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1399                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1400                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1401                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1402                 }\r
1403                 *MESH_FACE_LIST {\r
1404                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1405                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1406                 }\r
1407                 *MESH_NUMTVERTEX        4\r
1408                 *MESH_TVERTLIST {\r
1409                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
1410                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
1411                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
1412                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
1413                 }\r
1414                 *MESH_NUMTVFACES        2\r
1415                 *MESH_TFACELIST {\r
1416                         *MESH_TFACE     0       0       2       1\r
1417                         *MESH_TFACE     1       2       3       1\r
1418                 }\r
1419         }\r
1420         *PROP_MOTIONBLUR        0\r
1421         *PROP_CASTSHADOW        1\r
1422         *PROP_RECVSHADOW        1\r
1423         *MATERIAL_REF   5\r
1424 }\r
1425 *GEOMOBJECT     {\r
1426         *NODE_NAME      "mat5model0surf23"\r
1427         *NODE_TM        {\r
1428                 *NODE_NAME      "mat5model0surf23"\r
1429                 *INHERIT_POS    0       0       0\r
1430                 *INHERIT_ROT    0       0       0\r
1431                 *INHERIT_SCL    0       0       0\r
1432                 *TM_ROW0        1.0     0       0\r
1433                 *TM_ROW1        0       1.0     0\r
1434                 *TM_ROW2        0       0       1.0\r
1435                 *TM_ROW3        0       0       0\r
1436                 *TM_POS 0.000000        0.000000        0.000000\r
1437         }\r
1438         *MESH   {\r
1439                 *TIMEVALUE      0\r
1440                 *MESH_NUMVERTEX 4\r
1441                 *MESH_NUMFACES  2\r
1442                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1443                 *MESH_VERTEX_LIST       {\r
1444                         *MESH_VERTEX    0       -56.000000      -16.000000      64.000000\r
1445                         *MESH_VERTEX    1       -56.000000      -16.000000      -64.000000\r
1446                         *MESH_VERTEX    2       -56.000000      16.000000       64.000000\r
1447                         *MESH_VERTEX    3       -56.000000      16.000000       -64.000000\r
1448                 }\r
1449                 *MESH_NORMALS   {\r
1450                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1451                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1452                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1453                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1454                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1455                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1456                 }\r
1457                 *MESH_FACE_LIST {\r
1458                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1459                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1460                 }\r
1461                 *MESH_NUMTVERTEX        4\r
1462                 *MESH_TVERTLIST {\r
1463                         *MESH_TVERT     0       1.000000        1.000000        1.000000\r
1464                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
1465                         *MESH_TVERT     2       0.000000        1.000000        1.000000\r
1466                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
1467                 }\r
1468                 *MESH_NUMTVFACES        2\r
1469                 *MESH_TFACELIST {\r
1470                         *MESH_TFACE     0       0       2       1\r
1471                         *MESH_TFACE     1       2       3       1\r
1472                 }\r
1473         }\r
1474         *PROP_MOTIONBLUR        0\r
1475         *PROP_CASTSHADOW        1\r
1476         *PROP_RECVSHADOW        1\r
1477         *MATERIAL_REF   5\r
1478 }\r
1479 *GEOMOBJECT     {\r
1480         *NODE_NAME      "mat3model0surf24"\r
1481         *NODE_TM        {\r
1482                 *NODE_NAME      "mat3model0surf24"\r
1483                 *INHERIT_POS    0       0       0\r
1484                 *INHERIT_ROT    0       0       0\r
1485                 *INHERIT_SCL    0       0       0\r
1486                 *TM_ROW0        1.0     0       0\r
1487                 *TM_ROW1        0       1.0     0\r
1488                 *TM_ROW2        0       0       1.0\r
1489                 *TM_ROW3        0       0       0\r
1490                 *TM_POS 0.000000        0.000000        0.000000\r
1491         }\r
1492         *MESH   {\r
1493                 *TIMEVALUE      0\r
1494                 *MESH_NUMVERTEX 4\r
1495                 *MESH_NUMFACES  2\r
1496                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1497                 *MESH_VERTEX_LIST       {\r
1498                         *MESH_VERTEX    0       32.000000       -32.000000      80.000000\r
1499                         *MESH_VERTEX    1       -32.000000      -32.000000      80.000000\r
1500                         *MESH_VERTEX    2       32.000000       32.000000       80.000000\r
1501                         *MESH_VERTEX    3       -32.000000      32.000000       80.000000\r
1502                 }\r
1503                 *MESH_NORMALS   {\r
1504                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1505                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1506                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1507                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1508                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1509                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1510                 }\r
1511                 *MESH_FACE_LIST {\r
1512                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1513                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1514                 }\r
1515                 *MESH_NUMTVERTEX        4\r
1516                 *MESH_TVERTLIST {\r
1517                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
1518                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
1519                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
1520                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
1521                 }\r
1522                 *MESH_NUMTVFACES        2\r
1523                 *MESH_TFACELIST {\r
1524                         *MESH_TFACE     0       0       2       1\r
1525                         *MESH_TFACE     1       2       3       1\r
1526                 }\r
1527         }\r
1528         *PROP_MOTIONBLUR        0\r
1529         *PROP_CASTSHADOW        1\r
1530         *PROP_RECVSHADOW        1\r
1531         *MATERIAL_REF   3\r
1532 }\r
1533 *GEOMOBJECT     {\r
1534         *NODE_NAME      "mat2model0surf25"\r
1535         *NODE_TM        {\r
1536                 *NODE_NAME      "mat2model0surf25"\r
1537                 *INHERIT_POS    0       0       0\r
1538                 *INHERIT_ROT    0       0       0\r
1539                 *INHERIT_SCL    0       0       0\r
1540                 *TM_ROW0        1.0     0       0\r
1541                 *TM_ROW1        0       1.0     0\r
1542                 *TM_ROW2        0       0       1.0\r
1543                 *TM_ROW3        0       0       0\r
1544                 *TM_POS 0.000000        0.000000        0.000000\r
1545         }\r
1546         *MESH   {\r
1547                 *TIMEVALUE      0\r
1548                 *MESH_NUMVERTEX 6\r
1549                 *MESH_NUMFACES  4\r
1550                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1551                 *MESH_VERTEX_LIST       {\r
1552                         *MESH_VERTEX    0       64.000000       48.000000       64.000000\r
1553                         *MESH_VERTEX    1       64.000000       40.000000       64.000000\r
1554                         *MESH_VERTEX    2       64.000000       48.000000       72.000000\r
1555                         *MESH_VERTEX    3       64.000000       40.000000       72.000000\r
1556                         *MESH_VERTEX    4       64.000000       32.000000       64.000000\r
1557                         *MESH_VERTEX    5       64.000000       32.000000       72.000000\r
1558                 }\r
1559                 *MESH_NORMALS   {\r
1560                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1561                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1562                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1563                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1564                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1565                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1566                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1567                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1568                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
1569                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
1570                 }\r
1571                 *MESH_FACE_LIST {\r
1572                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1573                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1574                         *MESH_FACE      2       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1575                         *MESH_FACE      3       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1576                 }\r
1577                 *MESH_NUMTVERTEX        6\r
1578                 *MESH_TVERTLIST {\r
1579                         *MESH_TVERT     0       0.875000        0.000000        1.000000\r
1580                         *MESH_TVERT     1       0.812500        0.000000        1.000000\r
1581                         *MESH_TVERT     2       0.875000        1.000000        1.000000\r
1582                         *MESH_TVERT     3       0.812500        1.000000        1.000000\r
1583                         *MESH_TVERT     4       0.750000        0.000000        1.000000\r
1584                         *MESH_TVERT     5       0.750000        1.000000        1.000000\r
1585                 }\r
1586                 *MESH_NUMTVFACES        4\r
1587                 *MESH_TFACELIST {\r
1588                         *MESH_TFACE     0       0       2       1\r
1589                         *MESH_TFACE     1       2       3       1\r
1590                         *MESH_TFACE     2       1       3       4\r
1591                         *MESH_TFACE     3       3       5       4\r
1592                 }\r
1593         }\r
1594         *PROP_MOTIONBLUR        0\r
1595         *PROP_CASTSHADOW        1\r
1596         *PROP_RECVSHADOW        1\r
1597         *MATERIAL_REF   2\r
1598 }\r
1599 *GEOMOBJECT     {\r
1600         *NODE_NAME      "mat2model0surf26"\r
1601         *NODE_TM        {\r
1602                 *NODE_NAME      "mat2model0surf26"\r
1603                 *INHERIT_POS    0       0       0\r
1604                 *INHERIT_ROT    0       0       0\r
1605                 *INHERIT_SCL    0       0       0\r
1606                 *TM_ROW0        1.0     0       0\r
1607                 *TM_ROW1        0       1.0     0\r
1608                 *TM_ROW2        0       0       1.0\r
1609                 *TM_ROW3        0       0       0\r
1610                 *TM_POS 0.000000        0.000000        0.000000\r
1611         }\r
1612         *MESH   {\r
1613                 *TIMEVALUE      0\r
1614                 *MESH_NUMVERTEX 4\r
1615                 *MESH_NUMFACES  2\r
1616                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1617                 *MESH_VERTEX_LIST       {\r
1618                         *MESH_VERTEX    0       64.000000       48.000000       -72.000000\r
1619                         *MESH_VERTEX    1       64.000000       32.000000       -72.000000\r
1620                         *MESH_VERTEX    2       64.000000       48.000000       -64.000000\r
1621                         *MESH_VERTEX    3       64.000000       32.000000       -64.000000\r
1622                 }\r
1623                 *MESH_NORMALS   {\r
1624                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1625                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1626                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1627                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1628                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1629                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1630                 }\r
1631                 *MESH_FACE_LIST {\r
1632                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1633                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1634                 }\r
1635                 *MESH_NUMTVERTEX        4\r
1636                 *MESH_TVERTLIST {\r
1637                         *MESH_TVERT     0       0.875000        0.000000        1.000000\r
1638                         *MESH_TVERT     1       0.750000        0.000000        1.000000\r
1639                         *MESH_TVERT     2       0.875000        1.000000        1.000000\r
1640                         *MESH_TVERT     3       0.750000        1.000000        1.000000\r
1641                 }\r
1642                 *MESH_NUMTVFACES        2\r
1643                 *MESH_TFACELIST {\r
1644                         *MESH_TFACE     0       0       2       1\r
1645                         *MESH_TFACE     1       2       3       1\r
1646                 }\r
1647         }\r
1648         *PROP_MOTIONBLUR        0\r
1649         *PROP_CASTSHADOW        1\r
1650         *PROP_RECVSHADOW        1\r
1651         *MATERIAL_REF   2\r
1652 }\r
1653 *GEOMOBJECT     {\r
1654         *NODE_NAME      "mat2model0surf27"\r
1655         *NODE_TM        {\r
1656                 *NODE_NAME      "mat2model0surf27"\r
1657                 *INHERIT_POS    0       0       0\r
1658                 *INHERIT_ROT    0       0       0\r
1659                 *INHERIT_SCL    0       0       0\r
1660                 *TM_ROW0        1.0     0       0\r
1661                 *TM_ROW1        0       1.0     0\r
1662                 *TM_ROW2        0       0       1.0\r
1663                 *TM_ROW3        0       0       0\r
1664                 *TM_POS 0.000000        0.000000        0.000000\r
1665         }\r
1666         *MESH   {\r
1667                 *TIMEVALUE      0\r
1668                 *MESH_NUMVERTEX 6\r
1669                 *MESH_NUMFACES  4\r
1670                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1671                 *MESH_VERTEX_LIST       {\r
1672                         *MESH_VERTEX    0       64.000000       -32.000000      64.000000\r
1673                         *MESH_VERTEX    1       64.000000       -40.000000      64.000000\r
1674                         *MESH_VERTEX    2       64.000000       -32.000000      72.000000\r
1675                         *MESH_VERTEX    3       64.000000       -40.000000      72.000000\r
1676                         *MESH_VERTEX    4       64.000000       -48.000000      64.000000\r
1677                         *MESH_VERTEX    5       64.000000       -48.000000      72.000000\r
1678                 }\r
1679                 *MESH_NORMALS   {\r
1680                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1681                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1682                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1683                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1684                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1685                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1686                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1687                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1688                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
1689                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
1690                 }\r
1691                 *MESH_FACE_LIST {\r
1692                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1693                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1694                         *MESH_FACE      2       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1695                         *MESH_FACE      3       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1696                 }\r
1697                 *MESH_NUMTVERTEX        6\r
1698                 *MESH_TVERTLIST {\r
1699                         *MESH_TVERT     0       0.250000        0.000000        1.000000\r
1700                         *MESH_TVERT     1       0.187500        0.000000        1.000000\r
1701                         *MESH_TVERT     2       0.250000        1.000000        1.000000\r
1702                         *MESH_TVERT     3       0.187500        1.000000        1.000000\r
1703                         *MESH_TVERT     4       0.125000        0.000000        1.000000\r
1704                         *MESH_TVERT     5       0.125000        1.000000        1.000000\r
1705                 }\r
1706                 *MESH_NUMTVFACES        4\r
1707                 *MESH_TFACELIST {\r
1708                         *MESH_TFACE     0       0       2       1\r
1709                         *MESH_TFACE     1       2       3       1\r
1710                         *MESH_TFACE     2       1       3       4\r
1711                         *MESH_TFACE     3       3       5       4\r
1712                 }\r
1713         }\r
1714         *PROP_MOTIONBLUR        0\r
1715         *PROP_CASTSHADOW        1\r
1716         *PROP_RECVSHADOW        1\r
1717         *MATERIAL_REF   2\r
1718 }\r
1719 *GEOMOBJECT     {\r
1720         *NODE_NAME      "mat2model0surf28"\r
1721         *NODE_TM        {\r
1722                 *NODE_NAME      "mat2model0surf28"\r
1723                 *INHERIT_POS    0       0       0\r
1724                 *INHERIT_ROT    0       0       0\r
1725                 *INHERIT_SCL    0       0       0\r
1726                 *TM_ROW0        1.0     0       0\r
1727                 *TM_ROW1        0       1.0     0\r
1728                 *TM_ROW2        0       0       1.0\r
1729                 *TM_ROW3        0       0       0\r
1730                 *TM_POS 0.000000        0.000000        0.000000\r
1731         }\r
1732         *MESH   {\r
1733                 *TIMEVALUE      0\r
1734                 *MESH_NUMVERTEX 4\r
1735                 *MESH_NUMFACES  2\r
1736                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1737                 *MESH_VERTEX_LIST       {\r
1738                         *MESH_VERTEX    0       64.000000       -32.000000      -72.000000\r
1739                         *MESH_VERTEX    1       64.000000       -48.000000      -72.000000\r
1740                         *MESH_VERTEX    2       64.000000       -32.000000      -64.000000\r
1741                         *MESH_VERTEX    3       64.000000       -48.000000      -64.000000\r
1742                 }\r
1743                 *MESH_NORMALS   {\r
1744                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1745                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1746                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1747                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1748                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1749                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1750                 }\r
1751                 *MESH_FACE_LIST {\r
1752                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1753                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1754                 }\r
1755                 *MESH_NUMTVERTEX        4\r
1756                 *MESH_TVERTLIST {\r
1757                         *MESH_TVERT     0       0.250000        0.000000        1.000000\r
1758                         *MESH_TVERT     1       0.125000        0.000000        1.000000\r
1759                         *MESH_TVERT     2       0.250000        1.000000        1.000000\r
1760                         *MESH_TVERT     3       0.125000        1.000000        1.000000\r
1761                 }\r
1762                 *MESH_NUMTVFACES        2\r
1763                 *MESH_TFACELIST {\r
1764                         *MESH_TFACE     0       0       2       1\r
1765                         *MESH_TFACE     1       2       3       1\r
1766                 }\r
1767         }\r
1768         *PROP_MOTIONBLUR        0\r
1769         *PROP_CASTSHADOW        1\r
1770         *PROP_RECVSHADOW        1\r
1771         *MATERIAL_REF   2\r
1772 }\r
1773 *GEOMOBJECT     {\r
1774         *NODE_NAME      "mat2model0surf29"\r
1775         *NODE_TM        {\r
1776                 *NODE_NAME      "mat2model0surf29"\r
1777                 *INHERIT_POS    0       0       0\r
1778                 *INHERIT_ROT    0       0       0\r
1779                 *INHERIT_SCL    0       0       0\r
1780                 *TM_ROW0        1.0     0       0\r
1781                 *TM_ROW1        0       1.0     0\r
1782                 *TM_ROW2        0       0       1.0\r
1783                 *TM_ROW3        0       0       0\r
1784                 *TM_POS 0.000000        0.000000        0.000000\r
1785         }\r
1786         *MESH   {\r
1787                 *TIMEVALUE      0\r
1788                 *MESH_NUMVERTEX 4\r
1789                 *MESH_NUMFACES  2\r
1790                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1791                 *MESH_VERTEX_LIST       {\r
1792                         *MESH_VERTEX    0       64.000000       32.000000       64.000000\r
1793                         *MESH_VERTEX    1       56.000000       16.000000       64.000000\r
1794                         *MESH_VERTEX    2       64.000000       32.000000       72.000000\r
1795                         *MESH_VERTEX    3       56.000000       16.000000       72.000000\r
1796                 }\r
1797                 *MESH_NORMALS   {\r
1798                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1799                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1800                         *MESH_VERTEXNORMAL      0       0.894427        -0.447214       0.000000\r
1801                         *MESH_VERTEXNORMAL      1       0.894427        -0.447214       0.000000\r
1802                         *MESH_VERTEXNORMAL      2       0.894427        -0.447214       0.000000\r
1803                         *MESH_VERTEXNORMAL      3       0.894427        -0.447214       0.000000\r
1804                 }\r
1805                 *MESH_FACE_LIST {\r
1806                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1807                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1808                 }\r
1809                 *MESH_NUMTVERTEX        4\r
1810                 *MESH_TVERTLIST {\r
1811                         *MESH_TVERT     0       0.750000        0.000000        1.000000\r
1812                         *MESH_TVERT     1       0.625000        0.000000        1.000000\r
1813                         *MESH_TVERT     2       0.750000        1.000000        1.000000\r
1814                         *MESH_TVERT     3       0.625000        1.000000        1.000000\r
1815                 }\r
1816                 *MESH_NUMTVFACES        2\r
1817                 *MESH_TFACELIST {\r
1818                         *MESH_TFACE     0       0       2       1\r
1819                         *MESH_TFACE     1       2       3       1\r
1820                 }\r
1821         }\r
1822         *PROP_MOTIONBLUR        0\r
1823         *PROP_CASTSHADOW        1\r
1824         *PROP_RECVSHADOW        1\r
1825         *MATERIAL_REF   2\r
1826 }\r
1827 *GEOMOBJECT     {\r
1828         *NODE_NAME      "mat2model0surf30"\r
1829         *NODE_TM        {\r
1830                 *NODE_NAME      "mat2model0surf30"\r
1831                 *INHERIT_POS    0       0       0\r
1832                 *INHERIT_ROT    0       0       0\r
1833                 *INHERIT_SCL    0       0       0\r
1834                 *TM_ROW0        1.0     0       0\r
1835                 *TM_ROW1        0       1.0     0\r
1836                 *TM_ROW2        0       0       1.0\r
1837                 *TM_ROW3        0       0       0\r
1838                 *TM_POS 0.000000        0.000000        0.000000\r
1839         }\r
1840         *MESH   {\r
1841                 *TIMEVALUE      0\r
1842                 *MESH_NUMVERTEX 4\r
1843                 *MESH_NUMFACES  2\r
1844                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1845                 *MESH_VERTEX_LIST       {\r
1846                         *MESH_VERTEX    0       64.000000       32.000000       -72.000000\r
1847                         *MESH_VERTEX    1       56.000000       16.000000       -72.000000\r
1848                         *MESH_VERTEX    2       64.000000       32.000000       -64.000000\r
1849                         *MESH_VERTEX    3       56.000000       16.000000       -64.000000\r
1850                 }\r
1851                 *MESH_NORMALS   {\r
1852                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1853                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1854                         *MESH_VERTEXNORMAL      0       0.894427        -0.447214       0.000000\r
1855                         *MESH_VERTEXNORMAL      1       0.894427        -0.447214       0.000000\r
1856                         *MESH_VERTEXNORMAL      2       0.894427        -0.447214       0.000000\r
1857                         *MESH_VERTEXNORMAL      3       0.894427        -0.447214       0.000000\r
1858                 }\r
1859                 *MESH_FACE_LIST {\r
1860                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1861                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1862                 }\r
1863                 *MESH_NUMTVERTEX        4\r
1864                 *MESH_TVERTLIST {\r
1865                         *MESH_TVERT     0       0.750000        0.000000        1.000000\r
1866                         *MESH_TVERT     1       0.625000        0.000000        1.000000\r
1867                         *MESH_TVERT     2       0.750000        1.000000        1.000000\r
1868                         *MESH_TVERT     3       0.625000        1.000000        1.000000\r
1869                 }\r
1870                 *MESH_NUMTVFACES        2\r
1871                 *MESH_TFACELIST {\r
1872                         *MESH_TFACE     0       0       2       1\r
1873                         *MESH_TFACE     1       2       3       1\r
1874                 }\r
1875         }\r
1876         *PROP_MOTIONBLUR        0\r
1877         *PROP_CASTSHADOW        1\r
1878         *PROP_RECVSHADOW        1\r
1879         *MATERIAL_REF   2\r
1880 }\r
1881 *GEOMOBJECT     {\r
1882         *NODE_NAME      "mat2model0surf31"\r
1883         *NODE_TM        {\r
1884                 *NODE_NAME      "mat2model0surf31"\r
1885                 *INHERIT_POS    0       0       0\r
1886                 *INHERIT_ROT    0       0       0\r
1887                 *INHERIT_SCL    0       0       0\r
1888                 *TM_ROW0        1.0     0       0\r
1889                 *TM_ROW1        0       1.0     0\r
1890                 *TM_ROW2        0       0       1.0\r
1891                 *TM_ROW3        0       0       0\r
1892                 *TM_POS 0.000000        0.000000        0.000000\r
1893         }\r
1894         *MESH   {\r
1895                 *TIMEVALUE      0\r
1896                 *MESH_NUMVERTEX 4\r
1897                 *MESH_NUMFACES  2\r
1898                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1899                 *MESH_VERTEX_LIST       {\r
1900                         *MESH_VERTEX    0       56.000000       16.000000       64.000000\r
1901                         *MESH_VERTEX    1       56.000000       -16.000000      64.000000\r
1902                         *MESH_VERTEX    2       56.000000       16.000000       72.000000\r
1903                         *MESH_VERTEX    3       56.000000       -16.000000      72.000000\r
1904                 }\r
1905                 *MESH_NORMALS   {\r
1906                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1907                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1908                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1909                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1910                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1911                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1912                 }\r
1913                 *MESH_FACE_LIST {\r
1914                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1915                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1916                 }\r
1917                 *MESH_NUMTVERTEX        4\r
1918                 *MESH_TVERTLIST {\r
1919                         *MESH_TVERT     0       0.625000        0.000000        1.000000\r
1920                         *MESH_TVERT     1       0.375000        0.000000        1.000000\r
1921                         *MESH_TVERT     2       0.625000        1.000000        1.000000\r
1922                         *MESH_TVERT     3       0.375000        1.000000        1.000000\r
1923                 }\r
1924                 *MESH_NUMTVFACES        2\r
1925                 *MESH_TFACELIST {\r
1926                         *MESH_TFACE     0       0       2       1\r
1927                         *MESH_TFACE     1       2       3       1\r
1928                 }\r
1929         }\r
1930         *PROP_MOTIONBLUR        0\r
1931         *PROP_CASTSHADOW        1\r
1932         *PROP_RECVSHADOW        1\r
1933         *MATERIAL_REF   2\r
1934 }\r
1935 *GEOMOBJECT     {\r
1936         *NODE_NAME      "mat2model0surf32"\r
1937         *NODE_TM        {\r
1938                 *NODE_NAME      "mat2model0surf32"\r
1939                 *INHERIT_POS    0       0       0\r
1940                 *INHERIT_ROT    0       0       0\r
1941                 *INHERIT_SCL    0       0       0\r
1942                 *TM_ROW0        1.0     0       0\r
1943                 *TM_ROW1        0       1.0     0\r
1944                 *TM_ROW2        0       0       1.0\r
1945                 *TM_ROW3        0       0       0\r
1946                 *TM_POS 0.000000        0.000000        0.000000\r
1947         }\r
1948         *MESH   {\r
1949                 *TIMEVALUE      0\r
1950                 *MESH_NUMVERTEX 4\r
1951                 *MESH_NUMFACES  2\r
1952                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1953                 *MESH_VERTEX_LIST       {\r
1954                         *MESH_VERTEX    0       56.000000       16.000000       -72.000000\r
1955                         *MESH_VERTEX    1       56.000000       -16.000000      -72.000000\r
1956                         *MESH_VERTEX    2       56.000000       16.000000       -64.000000\r
1957                         *MESH_VERTEX    3       56.000000       -16.000000      -64.000000\r
1958                 }\r
1959                 *MESH_NORMALS   {\r
1960                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1961                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1962                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1963                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1964                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1965                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1966                 }\r
1967                 *MESH_FACE_LIST {\r
1968                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1969                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1970                 }\r
1971                 *MESH_NUMTVERTEX        4\r
1972                 *MESH_TVERTLIST {\r
1973                         *MESH_TVERT     0       0.625000        0.000000        1.000000\r
1974                         *MESH_TVERT     1       0.375000        0.000000        1.000000\r
1975                         *MESH_TVERT     2       0.625000        1.000000        1.000000\r
1976                         *MESH_TVERT     3       0.375000        1.000000        1.000000\r
1977                 }\r
1978                 *MESH_NUMTVFACES        2\r
1979                 *MESH_TFACELIST {\r
1980                         *MESH_TFACE     0       0       2       1\r
1981                         *MESH_TFACE     1       2       3       1\r
1982                 }\r
1983         }\r
1984         *PROP_MOTIONBLUR        0\r
1985         *PROP_CASTSHADOW        1\r
1986         *PROP_RECVSHADOW        1\r
1987         *MATERIAL_REF   2\r
1988 }\r
1989 *GEOMOBJECT     {\r
1990         *NODE_NAME      "mat2model0surf33"\r
1991         *NODE_TM        {\r
1992                 *NODE_NAME      "mat2model0surf33"\r
1993                 *INHERIT_POS    0       0       0\r
1994                 *INHERIT_ROT    0       0       0\r
1995                 *INHERIT_SCL    0       0       0\r
1996                 *TM_ROW0        1.0     0       0\r
1997                 *TM_ROW1        0       1.0     0\r
1998                 *TM_ROW2        0       0       1.0\r
1999                 *TM_ROW3        0       0       0\r
2000                 *TM_POS 0.000000        0.000000        0.000000\r
2001         }\r
2002         *MESH   {\r
2003                 *TIMEVALUE      0\r
2004                 *MESH_NUMVERTEX 4\r
2005                 *MESH_NUMFACES  2\r
2006                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2007                 *MESH_VERTEX_LIST       {\r
2008                         *MESH_VERTEX    0       56.000000       -16.000000      72.000000\r
2009                         *MESH_VERTEX    1       56.000000       -16.000000      64.000000\r
2010                         *MESH_VERTEX    2       64.000000       -32.000000      72.000000\r
2011                         *MESH_VERTEX    3       64.000000       -32.000000      64.000000\r
2012                 }\r
2013                 *MESH_NORMALS   {\r
2014                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2015                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2016                         *MESH_VERTEXNORMAL      0       0.894427        0.447214        0.000000\r
2017                         *MESH_VERTEXNORMAL      1       0.894427        0.447214        0.000000\r
2018                         *MESH_VERTEXNORMAL      2       0.894427        0.447214        0.000000\r
2019                         *MESH_VERTEXNORMAL      3       0.894427        0.447214        0.000000\r
2020                 }\r
2021                 *MESH_FACE_LIST {\r
2022                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2023                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2024                 }\r
2025                 *MESH_NUMTVERTEX        4\r
2026                 *MESH_TVERTLIST {\r
2027                         *MESH_TVERT     0       0.375000        1.000000        1.000000\r
2028                         *MESH_TVERT     1       0.375000        0.000000        1.000000\r
2029                         *MESH_TVERT     2       0.250000        1.000000        1.000000\r
2030                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
2031                 }\r
2032                 *MESH_NUMTVFACES        2\r
2033                 *MESH_TFACELIST {\r
2034                         *MESH_TFACE     0       0       2       1\r
2035                         *MESH_TFACE     1       2       3       1\r
2036                 }\r
2037         }\r
2038         *PROP_MOTIONBLUR        0\r
2039         *PROP_CASTSHADOW        1\r
2040         *PROP_RECVSHADOW        1\r
2041         *MATERIAL_REF   2\r
2042 }\r
2043 *GEOMOBJECT     {\r
2044         *NODE_NAME      "mat2model0surf34"\r
2045         *NODE_TM        {\r
2046                 *NODE_NAME      "mat2model0surf34"\r
2047                 *INHERIT_POS    0       0       0\r
2048                 *INHERIT_ROT    0       0       0\r
2049                 *INHERIT_SCL    0       0       0\r
2050                 *TM_ROW0        1.0     0       0\r
2051                 *TM_ROW1        0       1.0     0\r
2052                 *TM_ROW2        0       0       1.0\r
2053                 *TM_ROW3        0       0       0\r
2054                 *TM_POS 0.000000        0.000000        0.000000\r
2055         }\r
2056         *MESH   {\r
2057                 *TIMEVALUE      0\r
2058                 *MESH_NUMVERTEX 4\r
2059                 *MESH_NUMFACES  2\r
2060                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2061                 *MESH_VERTEX_LIST       {\r
2062                         *MESH_VERTEX    0       56.000000       -16.000000      -64.000000\r
2063                         *MESH_VERTEX    1       56.000000       -16.000000      -72.000000\r
2064                         *MESH_VERTEX    2       64.000000       -32.000000      -64.000000\r
2065                         *MESH_VERTEX    3       64.000000       -32.000000      -72.000000\r
2066                 }\r
2067                 *MESH_NORMALS   {\r
2068                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2069                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2070                         *MESH_VERTEXNORMAL      0       0.894427        0.447214        0.000000\r
2071                         *MESH_VERTEXNORMAL      1       0.894427        0.447214        0.000000\r
2072                         *MESH_VERTEXNORMAL      2       0.894427        0.447214        0.000000\r
2073                         *MESH_VERTEXNORMAL      3       0.894427        0.447214        0.000000\r
2074                 }\r
2075                 *MESH_FACE_LIST {\r
2076                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2077                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2078                 }\r
2079                 *MESH_NUMTVERTEX        4\r
2080                 *MESH_TVERTLIST {\r
2081                         *MESH_TVERT     0       0.375000        1.000000        1.000000\r
2082                         *MESH_TVERT     1       0.375000        0.000000        1.000000\r
2083                         *MESH_TVERT     2       0.250000        1.000000        1.000000\r
2084                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
2085                 }\r
2086                 *MESH_NUMTVFACES        2\r
2087                 *MESH_TFACELIST {\r
2088                         *MESH_TFACE     0       0       2       1\r
2089                         *MESH_TFACE     1       2       3       1\r
2090                 }\r
2091         }\r
2092         *PROP_MOTIONBLUR        0\r
2093         *PROP_CASTSHADOW        1\r
2094         *PROP_RECVSHADOW        1\r
2095         *MATERIAL_REF   2\r
2096 }\r
2097 *GEOMOBJECT     {\r
2098         *NODE_NAME      "mat2model0surf35"\r
2099         *NODE_TM        {\r
2100                 *NODE_NAME      "mat2model0surf35"\r
2101                 *INHERIT_POS    0       0       0\r
2102                 *INHERIT_ROT    0       0       0\r
2103                 *INHERIT_SCL    0       0       0\r
2104                 *TM_ROW0        1.0     0       0\r
2105                 *TM_ROW1        0       1.0     0\r
2106                 *TM_ROW2        0       0       1.0\r
2107                 *TM_ROW3        0       0       0\r
2108                 *TM_POS 0.000000        0.000000        0.000000\r
2109         }\r
2110         *MESH   {\r
2111                 *TIMEVALUE      0\r
2112                 *MESH_NUMVERTEX 4\r
2113                 *MESH_NUMFACES  2\r
2114                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2115                 *MESH_VERTEX_LIST       {\r
2116                         *MESH_VERTEX    0       48.000000       64.000000       72.000000\r
2117                         *MESH_VERTEX    1       48.000000       64.000000       64.000000\r
2118                         *MESH_VERTEX    2       64.000000       48.000000       72.000000\r
2119                         *MESH_VERTEX    3       64.000000       48.000000       64.000000\r
2120                 }\r
2121                 *MESH_NORMALS   {\r
2122                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2123                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2124                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
2125                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
2126                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
2127                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
2128                 }\r
2129                 *MESH_FACE_LIST {\r
2130                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2131                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2132                 }\r
2133                 *MESH_NUMTVERTEX        4\r
2134                 *MESH_TVERTLIST {\r
2135                         *MESH_TVERT     0       1.000000        1.000000        1.000000\r
2136                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
2137                         *MESH_TVERT     2       0.875000        1.000000        1.000000\r
2138                         *MESH_TVERT     3       0.875000        0.000000        1.000000\r
2139                 }\r
2140                 *MESH_NUMTVFACES        2\r
2141                 *MESH_TFACELIST {\r
2142                         *MESH_TFACE     0       0       2       1\r
2143                         *MESH_TFACE     1       2       3       1\r
2144                 }\r
2145         }\r
2146         *PROP_MOTIONBLUR        0\r
2147         *PROP_CASTSHADOW        1\r
2148         *PROP_RECVSHADOW        1\r
2149         *MATERIAL_REF   2\r
2150 }\r
2151 *GEOMOBJECT     {\r
2152         *NODE_NAME      "mat2model0surf36"\r
2153         *NODE_TM        {\r
2154                 *NODE_NAME      "mat2model0surf36"\r
2155                 *INHERIT_POS    0       0       0\r
2156                 *INHERIT_ROT    0       0       0\r
2157                 *INHERIT_SCL    0       0       0\r
2158                 *TM_ROW0        1.0     0       0\r
2159                 *TM_ROW1        0       1.0     0\r
2160                 *TM_ROW2        0       0       1.0\r
2161                 *TM_ROW3        0       0       0\r
2162                 *TM_POS 0.000000        0.000000        0.000000\r
2163         }\r
2164         *MESH   {\r
2165                 *TIMEVALUE      0\r
2166                 *MESH_NUMVERTEX 4\r
2167                 *MESH_NUMFACES  2\r
2168                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2169                 *MESH_VERTEX_LIST       {\r
2170                         *MESH_VERTEX    0       48.000000       64.000000       -64.000000\r
2171                         *MESH_VERTEX    1       48.000000       64.000000       -72.000000\r
2172                         *MESH_VERTEX    2       64.000000       48.000000       -64.000000\r
2173                         *MESH_VERTEX    3       64.000000       48.000000       -72.000000\r
2174                 }\r
2175                 *MESH_NORMALS   {\r
2176                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2177                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2178                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
2179                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
2180                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
2181                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
2182                 }\r
2183                 *MESH_FACE_LIST {\r
2184                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2185                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2186                 }\r
2187                 *MESH_NUMTVERTEX        4\r
2188                 *MESH_TVERTLIST {\r
2189                         *MESH_TVERT     0       1.000000        1.000000        1.000000\r
2190                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
2191                         *MESH_TVERT     2       0.875000        1.000000        1.000000\r
2192                         *MESH_TVERT     3       0.875000        0.000000        1.000000\r
2193                 }\r
2194                 *MESH_NUMTVFACES        2\r
2195                 *MESH_TFACELIST {\r
2196                         *MESH_TFACE     0       0       2       1\r
2197                         *MESH_TFACE     1       2       3       1\r
2198                 }\r
2199         }\r
2200         *PROP_MOTIONBLUR        0\r
2201         *PROP_CASTSHADOW        1\r
2202         *PROP_RECVSHADOW        1\r
2203         *MATERIAL_REF   2\r
2204 }\r
2205 *GEOMOBJECT     {\r
2206         *NODE_NAME      "mat2model0surf37"\r
2207         *NODE_TM        {\r
2208                 *NODE_NAME      "mat2model0surf37"\r
2209                 *INHERIT_POS    0       0       0\r
2210                 *INHERIT_ROT    0       0       0\r
2211                 *INHERIT_SCL    0       0       0\r
2212                 *TM_ROW0        1.0     0       0\r
2213                 *TM_ROW1        0       1.0     0\r
2214                 *TM_ROW2        0       0       1.0\r
2215                 *TM_ROW3        0       0       0\r
2216                 *TM_POS 0.000000        0.000000        0.000000\r
2217         }\r
2218         *MESH   {\r
2219                 *TIMEVALUE      0\r
2220                 *MESH_NUMVERTEX 4\r
2221                 *MESH_NUMFACES  2\r
2222                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2223                 *MESH_VERTEX_LIST       {\r
2224                         *MESH_VERTEX    0       64.000000       -48.000000      64.000000\r
2225                         *MESH_VERTEX    1       48.000000       -64.000000      64.000000\r
2226                         *MESH_VERTEX    2       64.000000       -48.000000      72.000000\r
2227                         *MESH_VERTEX    3       48.000000       -64.000000      72.000000\r
2228                 }\r
2229                 *MESH_NORMALS   {\r
2230                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2231                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2232                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
2233                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
2234                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
2235                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
2236                 }\r
2237                 *MESH_FACE_LIST {\r
2238                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2239                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2240                 }\r
2241                 *MESH_NUMTVERTEX        4\r
2242                 *MESH_TVERTLIST {\r
2243                         *MESH_TVERT     0       0.125000        0.000000        1.000000\r
2244                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
2245                         *MESH_TVERT     2       0.125000        1.000000        1.000000\r
2246                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
2247                 }\r
2248                 *MESH_NUMTVFACES        2\r
2249                 *MESH_TFACELIST {\r
2250                         *MESH_TFACE     0       0       2       1\r
2251                         *MESH_TFACE     1       2       3       1\r
2252                 }\r
2253         }\r
2254         *PROP_MOTIONBLUR        0\r
2255         *PROP_CASTSHADOW        1\r
2256         *PROP_RECVSHADOW        1\r
2257         *MATERIAL_REF   2\r
2258 }\r
2259 *GEOMOBJECT     {\r
2260         *NODE_NAME      "mat2model0surf38"\r
2261         *NODE_TM        {\r
2262                 *NODE_NAME      "mat2model0surf38"\r
2263                 *INHERIT_POS    0       0       0\r
2264                 *INHERIT_ROT    0       0       0\r
2265                 *INHERIT_SCL    0       0       0\r
2266                 *TM_ROW0        1.0     0       0\r
2267                 *TM_ROW1        0       1.0     0\r
2268                 *TM_ROW2        0       0       1.0\r
2269                 *TM_ROW3        0       0       0\r
2270                 *TM_POS 0.000000        0.000000        0.000000\r
2271         }\r
2272         *MESH   {\r
2273                 *TIMEVALUE      0\r
2274                 *MESH_NUMVERTEX 4\r
2275                 *MESH_NUMFACES  2\r
2276                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2277                 *MESH_VERTEX_LIST       {\r
2278                         *MESH_VERTEX    0       64.000000       -48.000000      -72.000000\r
2279                         *MESH_VERTEX    1       48.000000       -64.000000      -72.000000\r
2280                         *MESH_VERTEX    2       64.000000       -48.000000      -64.000000\r
2281                         *MESH_VERTEX    3       48.000000       -64.000000      -64.000000\r
2282                 }\r
2283                 *MESH_NORMALS   {\r
2284                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2285                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2286                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
2287                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
2288                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
2289                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
2290                 }\r
2291                 *MESH_FACE_LIST {\r
2292                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2293                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2294                 }\r
2295                 *MESH_NUMTVERTEX        4\r
2296                 *MESH_TVERTLIST {\r
2297                         *MESH_TVERT     0       0.125000        0.000000        1.000000\r
2298                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
2299                         *MESH_TVERT     2       0.125000        1.000000        1.000000\r
2300                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
2301                 }\r
2302                 *MESH_NUMTVFACES        2\r
2303                 *MESH_TFACELIST {\r
2304                         *MESH_TFACE     0       0       2       1\r
2305                         *MESH_TFACE     1       2       3       1\r
2306                 }\r
2307         }\r
2308         *PROP_MOTIONBLUR        0\r
2309         *PROP_CASTSHADOW        1\r
2310         *PROP_RECVSHADOW        1\r
2311         *MATERIAL_REF   2\r
2312 }\r
2313 *GEOMOBJECT     {\r
2314         *NODE_NAME      "mat2model0surf39"\r
2315         *NODE_TM        {\r
2316                 *NODE_NAME      "mat2model0surf39"\r
2317                 *INHERIT_POS    0       0       0\r
2318                 *INHERIT_ROT    0       0       0\r
2319                 *INHERIT_SCL    0       0       0\r
2320                 *TM_ROW0        1.0     0       0\r
2321                 *TM_ROW1        0       1.0     0\r
2322                 *TM_ROW2        0       0       1.0\r
2323                 *TM_ROW3        0       0       0\r
2324                 *TM_POS 0.000000        0.000000        0.000000\r
2325         }\r
2326         *MESH   {\r
2327                 *TIMEVALUE      0\r
2328                 *MESH_NUMVERTEX 6\r
2329                 *MESH_NUMFACES  4\r
2330                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2331                 *MESH_VERTEX_LIST       {\r
2332                         *MESH_VERTEX    0       40.000000       64.000000       72.000000\r
2333                         *MESH_VERTEX    1       40.000000       64.000000       64.000000\r
2334                         *MESH_VERTEX    2       48.000000       64.000000       72.000000\r
2335                         *MESH_VERTEX    3       48.000000       64.000000       64.000000\r
2336                         *MESH_VERTEX    4       32.000000       64.000000       64.000000\r
2337                         *MESH_VERTEX    5       32.000000       64.000000       72.000000\r
2338                 }\r
2339                 *MESH_NORMALS   {\r
2340                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2341                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2342                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
2343                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
2344                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2345                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2346                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2347                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2348                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
2349                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
2350                 }\r
2351                 *MESH_FACE_LIST {\r
2352                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2353                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2354                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2355                         *MESH_FACE      3       A:      5       B:      0       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2356                 }\r
2357                 *MESH_NUMTVERTEX        6\r
2358                 *MESH_TVERTLIST {\r
2359                         *MESH_TVERT     0       0.812500        1.000000        1.000000\r
2360                         *MESH_TVERT     1       0.812500        0.000000        1.000000\r
2361                         *MESH_TVERT     2       0.875000        1.000000        1.000000\r
2362                         *MESH_TVERT     3       0.875000        0.000000        1.000000\r
2363                         *MESH_TVERT     4       0.750000        0.000000        1.000000\r
2364                         *MESH_TVERT     5       0.750000        1.000000        1.000000\r
2365                 }\r
2366                 *MESH_NUMTVFACES        4\r
2367                 *MESH_TFACELIST {\r
2368                         *MESH_TFACE     0       0       2       1\r
2369                         *MESH_TFACE     1       2       3       1\r
2370                         *MESH_TFACE     2       0       1       4\r
2371                         *MESH_TFACE     3       5       0       4\r
2372                 }\r
2373         }\r
2374         *PROP_MOTIONBLUR        0\r
2375         *PROP_CASTSHADOW        1\r
2376         *PROP_RECVSHADOW        1\r
2377         *MATERIAL_REF   2\r
2378 }\r
2379 *GEOMOBJECT     {\r
2380         *NODE_NAME      "mat2model0surf40"\r
2381         *NODE_TM        {\r
2382                 *NODE_NAME      "mat2model0surf40"\r
2383                 *INHERIT_POS    0       0       0\r
2384                 *INHERIT_ROT    0       0       0\r
2385                 *INHERIT_SCL    0       0       0\r
2386                 *TM_ROW0        1.0     0       0\r
2387                 *TM_ROW1        0       1.0     0\r
2388                 *TM_ROW2        0       0       1.0\r
2389                 *TM_ROW3        0       0       0\r
2390                 *TM_POS 0.000000        0.000000        0.000000\r
2391         }\r
2392         *MESH   {\r
2393                 *TIMEVALUE      0\r
2394                 *MESH_NUMVERTEX 6\r
2395                 *MESH_NUMFACES  4\r
2396                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2397                 *MESH_VERTEX_LIST       {\r
2398                         *MESH_VERTEX    0       48.000000       -64.000000      64.000000\r
2399                         *MESH_VERTEX    1       40.000000       -64.000000      64.000000\r
2400                         *MESH_VERTEX    2       48.000000       -64.000000      72.000000\r
2401                         *MESH_VERTEX    3       40.000000       -64.000000      72.000000\r
2402                         *MESH_VERTEX    4       32.000000       -64.000000      64.000000\r
2403                         *MESH_VERTEX    5       32.000000       -64.000000      72.000000\r
2404                 }\r
2405                 *MESH_NORMALS   {\r
2406                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2407                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2408                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
2409                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
2410                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2411                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2412                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
2413                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
2414                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
2415                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
2416                 }\r
2417                 *MESH_FACE_LIST {\r
2418                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2419                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2420                         *MESH_FACE      2       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2421                         *MESH_FACE      3       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2422                 }\r
2423                 *MESH_NUMTVERTEX        6\r
2424                 *MESH_TVERTLIST {\r
2425                         *MESH_TVERT     0       0.875000        0.000000        1.000000\r
2426                         *MESH_TVERT     1       0.812500        0.000000        1.000000\r
2427                         *MESH_TVERT     2       0.875000        1.000000        1.000000\r
2428                         *MESH_TVERT     3       0.812500        1.000000        1.000000\r
2429                         *MESH_TVERT     4       0.750000        0.000000        1.000000\r
2430                         *MESH_TVERT     5       0.750000        1.000000        1.000000\r
2431                 }\r
2432                 *MESH_NUMTVFACES        4\r
2433                 *MESH_TFACELIST {\r
2434                         *MESH_TFACE     0       0       2       1\r
2435                         *MESH_TFACE     1       2       3       1\r
2436                         *MESH_TFACE     2       1       3       4\r
2437                         *MESH_TFACE     3       3       5       4\r
2438                 }\r
2439         }\r
2440         *PROP_MOTIONBLUR        0\r
2441         *PROP_CASTSHADOW        1\r
2442         *PROP_RECVSHADOW        1\r
2443         *MATERIAL_REF   2\r
2444 }\r
2445 *GEOMOBJECT     {\r
2446         *NODE_NAME      "mat2model0surf41"\r
2447         *NODE_TM        {\r
2448                 *NODE_NAME      "mat2model0surf41"\r
2449                 *INHERIT_POS    0       0       0\r
2450                 *INHERIT_ROT    0       0       0\r
2451                 *INHERIT_SCL    0       0       0\r
2452                 *TM_ROW0        1.0     0       0\r
2453                 *TM_ROW1        0       1.0     0\r
2454                 *TM_ROW2        0       0       1.0\r
2455                 *TM_ROW3        0       0       0\r
2456                 *TM_POS 0.000000        0.000000        0.000000\r
2457         }\r
2458         *MESH   {\r
2459                 *TIMEVALUE      0\r
2460                 *MESH_NUMVERTEX 4\r
2461                 *MESH_NUMFACES  2\r
2462                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2463                 *MESH_VERTEX_LIST       {\r
2464                         *MESH_VERTEX    0       32.000000       64.000000       -64.000000\r
2465                         *MESH_VERTEX    1       32.000000       64.000000       -72.000000\r
2466                         *MESH_VERTEX    2       48.000000       64.000000       -64.000000\r
2467                         *MESH_VERTEX    3       48.000000       64.000000       -72.000000\r
2468                 }\r
2469                 *MESH_NORMALS   {\r
2470                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2471                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2472                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2473                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2474                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2475                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2476                 }\r
2477                 *MESH_FACE_LIST {\r
2478                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2479                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2480                 }\r
2481                 *MESH_NUMTVERTEX        4\r
2482                 *MESH_TVERTLIST {\r
2483                         *MESH_TVERT     0       0.750000        1.000000        1.000000\r
2484                         *MESH_TVERT     1       0.750000        0.000000        1.000000\r
2485                         *MESH_TVERT     2       0.875000        1.000000        1.000000\r
2486                         *MESH_TVERT     3       0.875000        0.000000        1.000000\r
2487                 }\r
2488                 *MESH_NUMTVFACES        2\r
2489                 *MESH_TFACELIST {\r
2490                         *MESH_TFACE     0       0       2       1\r
2491                         *MESH_TFACE     1       2       3       1\r
2492                 }\r
2493         }\r
2494         *PROP_MOTIONBLUR        0\r
2495         *PROP_CASTSHADOW        1\r
2496         *PROP_RECVSHADOW        1\r
2497         *MATERIAL_REF   2\r
2498 }\r
2499 *GEOMOBJECT     {\r
2500         *NODE_NAME      "mat2model0surf42"\r
2501         *NODE_TM        {\r
2502                 *NODE_NAME      "mat2model0surf42"\r
2503                 *INHERIT_POS    0       0       0\r
2504                 *INHERIT_ROT    0       0       0\r
2505                 *INHERIT_SCL    0       0       0\r
2506                 *TM_ROW0        1.0     0       0\r
2507                 *TM_ROW1        0       1.0     0\r
2508                 *TM_ROW2        0       0       1.0\r
2509                 *TM_ROW3        0       0       0\r
2510                 *TM_POS 0.000000        0.000000        0.000000\r
2511         }\r
2512         *MESH   {\r
2513                 *TIMEVALUE      0\r
2514                 *MESH_NUMVERTEX 6\r
2515                 *MESH_NUMFACES  4\r
2516                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2517                 *MESH_VERTEX_LIST       {\r
2518                         *MESH_VERTEX    0       40.000000       16.000000       72.000000\r
2519                         *MESH_VERTEX    1       32.000000       32.000000       80.000000\r
2520                         *MESH_VERTEX    2       40.000000       40.000000       72.000000\r
2521                         *MESH_VERTEX    3       40.000000       -16.000000      72.000000\r
2522                         *MESH_VERTEX    4       32.000000       -32.000000      80.000000\r
2523                         *MESH_VERTEX    5       40.000000       -40.000000      72.000000\r
2524                 }\r
2525                 *MESH_NORMALS   {\r
2526                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2527                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2528                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
2529                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
2530                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
2531                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
2532                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
2533                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
2534                         *MESH_VERTEXNORMAL      4       0.707107        0.000000        0.707107\r
2535                         *MESH_VERTEXNORMAL      5       0.707107        0.000000        0.707107\r
2536                 }\r
2537                 *MESH_FACE_LIST {\r
2538                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2539                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2540                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2541                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2542                 }\r
2543                 *MESH_NUMTVERTEX        6\r
2544                 *MESH_TVERTLIST {\r
2545                         *MESH_TVERT     0       0.125000        0.000000        1.000000\r
2546                         *MESH_TVERT     1       0.250000        1.000000        1.000000\r
2547                         *MESH_TVERT     2       0.312500        0.000000        1.000000\r
2548                         *MESH_TVERT     3       -0.125000       0.000000        1.000000\r
2549                         *MESH_TVERT     4       -0.250000       1.000000        1.000000\r
2550                         *MESH_TVERT     5       -0.312500       0.000000        1.000000\r
2551                 }\r
2552                 *MESH_NUMTVFACES        4\r
2553                 *MESH_TFACELIST {\r
2554                         *MESH_TFACE     0       0       2       1\r
2555                         *MESH_TFACE     1       3       0       1\r
2556                         *MESH_TFACE     2       3       1       4\r
2557                         *MESH_TFACE     3       5       3       4\r
2558                 }\r
2559         }\r
2560         *PROP_MOTIONBLUR        0\r
2561         *PROP_CASTSHADOW        1\r
2562         *PROP_RECVSHADOW        1\r
2563         *MATERIAL_REF   2\r
2564 }\r
2565 *GEOMOBJECT     {\r
2566         *NODE_NAME      "mat2model0surf43"\r
2567         *NODE_TM        {\r
2568                 *NODE_NAME      "mat2model0surf43"\r
2569                 *INHERIT_POS    0       0       0\r
2570                 *INHERIT_ROT    0       0       0\r
2571                 *INHERIT_SCL    0       0       0\r
2572                 *TM_ROW0        1.0     0       0\r
2573                 *TM_ROW1        0       1.0     0\r
2574                 *TM_ROW2        0       0       1.0\r
2575                 *TM_ROW3        0       0       0\r
2576                 *TM_POS 0.000000        0.000000        0.000000\r
2577         }\r
2578         *MESH   {\r
2579                 *TIMEVALUE      0\r
2580                 *MESH_NUMVERTEX 4\r
2581                 *MESH_NUMFACES  2\r
2582                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2583                 *MESH_VERTEX_LIST       {\r
2584                         *MESH_VERTEX    0       48.000000       -64.000000      -72.000000\r
2585                         *MESH_VERTEX    1       32.000000       -64.000000      -72.000000\r
2586                         *MESH_VERTEX    2       48.000000       -64.000000      -64.000000\r
2587                         *MESH_VERTEX    3       32.000000       -64.000000      -64.000000\r
2588                 }\r
2589                 *MESH_NORMALS   {\r
2590                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2591                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2592                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2593                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2594                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
2595                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
2596                 }\r
2597                 *MESH_FACE_LIST {\r
2598                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2599                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2600                 }\r
2601                 *MESH_NUMTVERTEX        4\r
2602                 *MESH_TVERTLIST {\r
2603                         *MESH_TVERT     0       0.875000        0.000000        1.000000\r
2604                         *MESH_TVERT     1       0.750000        0.000000        1.000000\r
2605                         *MESH_TVERT     2       0.875000        1.000000        1.000000\r
2606                         *MESH_TVERT     3       0.750000        1.000000        1.000000\r
2607                 }\r
2608                 *MESH_NUMTVFACES        2\r
2609                 *MESH_TFACELIST {\r
2610                         *MESH_TFACE     0       0       2       1\r
2611                         *MESH_TFACE     1       2       3       1\r
2612                 }\r
2613         }\r
2614         *PROP_MOTIONBLUR        0\r
2615         *PROP_CASTSHADOW        1\r
2616         *PROP_RECVSHADOW        1\r
2617         *MATERIAL_REF   2\r
2618 }\r
2619 *GEOMOBJECT     {\r
2620         *NODE_NAME      "mat2model0surf44"\r
2621         *NODE_TM        {\r
2622                 *NODE_NAME      "mat2model0surf44"\r
2623                 *INHERIT_POS    0       0       0\r
2624                 *INHERIT_ROT    0       0       0\r
2625                 *INHERIT_SCL    0       0       0\r
2626                 *TM_ROW0        1.0     0       0\r
2627                 *TM_ROW1        0       1.0     0\r
2628                 *TM_ROW2        0       0       1.0\r
2629                 *TM_ROW3        0       0       0\r
2630                 *TM_POS 0.000000        0.000000        0.000000\r
2631         }\r
2632         *MESH   {\r
2633                 *TIMEVALUE      0\r
2634                 *MESH_NUMVERTEX 4\r
2635                 *MESH_NUMFACES  2\r
2636                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2637                 *MESH_VERTEX_LIST       {\r
2638                         *MESH_VERTEX    0       16.000000       56.000000       72.000000\r
2639                         *MESH_VERTEX    1       16.000000       56.000000       64.000000\r
2640                         *MESH_VERTEX    2       32.000000       64.000000       72.000000\r
2641                         *MESH_VERTEX    3       32.000000       64.000000       64.000000\r
2642                 }\r
2643                 *MESH_NORMALS   {\r
2644                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2645                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2646                         *MESH_VERTEXNORMAL      0       -0.447214       0.894427        0.000000\r
2647                         *MESH_VERTEXNORMAL      1       -0.447214       0.894427        0.000000\r
2648                         *MESH_VERTEXNORMAL      2       -0.447214       0.894427        0.000000\r
2649                         *MESH_VERTEXNORMAL      3       -0.447214       0.894427        0.000000\r
2650                 }\r
2651                 *MESH_FACE_LIST {\r
2652                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2653                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2654                 }\r
2655                 *MESH_NUMTVERTEX        4\r
2656                 *MESH_TVERTLIST {\r
2657                         *MESH_TVERT     0       0.625000        1.000000        1.000000\r
2658                         *MESH_TVERT     1       0.625000        0.000000        1.000000\r
2659                         *MESH_TVERT     2       0.750000        1.000000        1.000000\r
2660                         *MESH_TVERT     3       0.750000        0.000000        1.000000\r
2661                 }\r
2662                 *MESH_NUMTVFACES        2\r
2663                 *MESH_TFACELIST {\r
2664                         *MESH_TFACE     0       0       2       1\r
2665                         *MESH_TFACE     1       2       3       1\r
2666                 }\r
2667         }\r
2668         *PROP_MOTIONBLUR        0\r
2669         *PROP_CASTSHADOW        1\r
2670         *PROP_RECVSHADOW        1\r
2671         *MATERIAL_REF   2\r
2672 }\r
2673 *GEOMOBJECT     {\r
2674         *NODE_NAME      "mat2model0surf45"\r
2675         *NODE_TM        {\r
2676                 *NODE_NAME      "mat2model0surf45"\r
2677                 *INHERIT_POS    0       0       0\r
2678                 *INHERIT_ROT    0       0       0\r
2679                 *INHERIT_SCL    0       0       0\r
2680                 *TM_ROW0        1.0     0       0\r
2681                 *TM_ROW1        0       1.0     0\r
2682                 *TM_ROW2        0       0       1.0\r
2683                 *TM_ROW3        0       0       0\r
2684                 *TM_POS 0.000000        0.000000        0.000000\r
2685         }\r
2686         *MESH   {\r
2687                 *TIMEVALUE      0\r
2688                 *MESH_NUMVERTEX 4\r
2689                 *MESH_NUMFACES  2\r
2690                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2691                 *MESH_VERTEX_LIST       {\r
2692                         *MESH_VERTEX    0       16.000000       56.000000       -64.000000\r
2693                         *MESH_VERTEX    1       16.000000       56.000000       -72.000000\r
2694                         *MESH_VERTEX    2       32.000000       64.000000       -64.000000\r
2695                         *MESH_VERTEX    3       32.000000       64.000000       -72.000000\r
2696                 }\r
2697                 *MESH_NORMALS   {\r
2698                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2699                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2700                         *MESH_VERTEXNORMAL      0       -0.447214       0.894427        0.000000\r
2701                         *MESH_VERTEXNORMAL      1       -0.447214       0.894427        0.000000\r
2702                         *MESH_VERTEXNORMAL      2       -0.447214       0.894427        0.000000\r
2703                         *MESH_VERTEXNORMAL      3       -0.447214       0.894427        0.000000\r
2704                 }\r
2705                 *MESH_FACE_LIST {\r
2706                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2707                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2708                 }\r
2709                 *MESH_NUMTVERTEX        4\r
2710                 *MESH_TVERTLIST {\r
2711                         *MESH_TVERT     0       0.625000        1.000000        1.000000\r
2712                         *MESH_TVERT     1       0.625000        0.000000        1.000000\r
2713                         *MESH_TVERT     2       0.750000        1.000000        1.000000\r
2714                         *MESH_TVERT     3       0.750000        0.000000        1.000000\r
2715                 }\r
2716                 *MESH_NUMTVFACES        2\r
2717                 *MESH_TFACELIST {\r
2718                         *MESH_TFACE     0       0       2       1\r
2719                         *MESH_TFACE     1       2       3       1\r
2720                 }\r
2721         }\r
2722         *PROP_MOTIONBLUR        0\r
2723         *PROP_CASTSHADOW        1\r
2724         *PROP_RECVSHADOW        1\r
2725         *MATERIAL_REF   2\r
2726 }\r
2727 *GEOMOBJECT     {\r
2728         *NODE_NAME      "mat2model0surf46"\r
2729         *NODE_TM        {\r
2730                 *NODE_NAME      "mat2model0surf46"\r
2731                 *INHERIT_POS    0       0       0\r
2732                 *INHERIT_ROT    0       0       0\r
2733                 *INHERIT_SCL    0       0       0\r
2734                 *TM_ROW0        1.0     0       0\r
2735                 *TM_ROW1        0       1.0     0\r
2736                 *TM_ROW2        0       0       1.0\r
2737                 *TM_ROW3        0       0       0\r
2738                 *TM_POS 0.000000        0.000000        0.000000\r
2739         }\r
2740         *MESH   {\r
2741                 *TIMEVALUE      0\r
2742                 *MESH_NUMVERTEX 6\r
2743                 *MESH_NUMFACES  4\r
2744                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2745                 *MESH_VERTEX_LIST       {\r
2746                         *MESH_VERTEX    0       32.000000       32.000000       80.000000\r
2747                         *MESH_VERTEX    1       16.000000       40.000000       72.000000\r
2748                         *MESH_VERTEX    2       40.000000       40.000000       72.000000\r
2749                         *MESH_VERTEX    3       -32.000000      32.000000       80.000000\r
2750                         *MESH_VERTEX    4       -40.000000      40.000000       72.000000\r
2751                         *MESH_VERTEX    5       -16.000000      40.000000       72.000000\r
2752                 }\r
2753                 *MESH_NORMALS   {\r
2754                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2755                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2756                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
2757                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
2758                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
2759                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
2760                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
2761                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
2762                         *MESH_VERTEXNORMAL      4       0.000000        0.707107        0.707107\r
2763                         *MESH_VERTEXNORMAL      5       0.000000        0.707107        0.707107\r
2764                 }\r
2765                 *MESH_FACE_LIST {\r
2766                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2767                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2768                         *MESH_FACE      2       A:      4       B:      3       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2769                         *MESH_FACE      3       A:      3       B:      1       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2770                 }\r
2771                 *MESH_NUMTVERTEX        6\r
2772                 *MESH_TVERTLIST {\r
2773                         *MESH_TVERT     0       0.687500        0.000000        1.000000\r
2774                         *MESH_TVERT     1       0.562500        1.000000        1.000000\r
2775                         *MESH_TVERT     2       0.750000        1.000000        1.000000\r
2776                         *MESH_TVERT     3       0.187500        0.000000        1.000000\r
2777                         *MESH_TVERT     4       0.125000        1.000000        1.000000\r
2778                         *MESH_TVERT     5       0.312500        1.000000        1.000000\r
2779                 }\r
2780                 *MESH_NUMTVFACES        4\r
2781                 *MESH_TFACELIST {\r
2782                         *MESH_TFACE     0       0       2       1\r
2783                         *MESH_TFACE     1       3       0       1\r
2784                         *MESH_TFACE     2       4       3       5\r
2785                         *MESH_TFACE     3       3       1       5\r
2786                 }\r
2787         }\r
2788         *PROP_MOTIONBLUR        0\r
2789         *PROP_CASTSHADOW        1\r
2790         *PROP_RECVSHADOW        1\r
2791         *MATERIAL_REF   2\r
2792 }\r
2793 *GEOMOBJECT     {\r
2794         *NODE_NAME      "mat2model0surf47"\r
2795         *NODE_TM        {\r
2796                 *NODE_NAME      "mat2model0surf47"\r
2797                 *INHERIT_POS    0       0       0\r
2798                 *INHERIT_ROT    0       0       0\r
2799                 *INHERIT_SCL    0       0       0\r
2800                 *TM_ROW0        1.0     0       0\r
2801                 *TM_ROW1        0       1.0     0\r
2802                 *TM_ROW2        0       0       1.0\r
2803                 *TM_ROW3        0       0       0\r
2804                 *TM_POS 0.000000        0.000000        0.000000\r
2805         }\r
2806         *MESH   {\r
2807                 *TIMEVALUE      0\r
2808                 *MESH_NUMVERTEX 6\r
2809                 *MESH_NUMFACES  4\r
2810                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2811                 *MESH_VERTEX_LIST       {\r
2812                         *MESH_VERTEX    0       16.000000       -40.000000      72.000000\r
2813                         *MESH_VERTEX    1       32.000000       -32.000000      80.000000\r
2814                         *MESH_VERTEX    2       40.000000       -40.000000      72.000000\r
2815                         *MESH_VERTEX    3       -16.000000      -40.000000      72.000000\r
2816                         *MESH_VERTEX    4       -32.000000      -32.000000      80.000000\r
2817                         *MESH_VERTEX    5       -40.000000      -40.000000      72.000000\r
2818                 }\r
2819                 *MESH_NORMALS   {\r
2820                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2821                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2822                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
2823                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
2824                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
2825                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
2826                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
2827                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
2828                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       0.707107\r
2829                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       0.707107\r
2830                 }\r
2831                 *MESH_FACE_LIST {\r
2832                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2833                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2834                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2835                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2836                 }\r
2837                 *MESH_NUMTVERTEX        6\r
2838                 *MESH_TVERTLIST {\r
2839                         *MESH_TVERT     0       0.562500        0.000000        1.000000\r
2840                         *MESH_TVERT     1       0.687500        1.000000        1.000000\r
2841                         *MESH_TVERT     2       0.750000        0.000000        1.000000\r
2842                         *MESH_TVERT     3       0.312500        0.000000        1.000000\r
2843                         *MESH_TVERT     4       0.187500        1.000000        1.000000\r
2844                         *MESH_TVERT     5       0.125000        0.000000        1.000000\r
2845                 }\r
2846                 *MESH_NUMTVFACES        4\r
2847                 *MESH_TFACELIST {\r
2848                         *MESH_TFACE     0       0       2       1\r
2849                         *MESH_TFACE     1       3       0       1\r
2850                         *MESH_TFACE     2       3       1       4\r
2851                         *MESH_TFACE     3       5       3       4\r
2852                 }\r
2853         }\r
2854         *PROP_MOTIONBLUR        0\r
2855         *PROP_CASTSHADOW        1\r
2856         *PROP_RECVSHADOW        1\r
2857         *MATERIAL_REF   2\r
2858 }\r
2859 *GEOMOBJECT     {\r
2860         *NODE_NAME      "mat2model0surf48"\r
2861         *NODE_TM        {\r
2862                 *NODE_NAME      "mat2model0surf48"\r
2863                 *INHERIT_POS    0       0       0\r
2864                 *INHERIT_ROT    0       0       0\r
2865                 *INHERIT_SCL    0       0       0\r
2866                 *TM_ROW0        1.0     0       0\r
2867                 *TM_ROW1        0       1.0     0\r
2868                 *TM_ROW2        0       0       1.0\r
2869                 *TM_ROW3        0       0       0\r
2870                 *TM_POS 0.000000        0.000000        0.000000\r
2871         }\r
2872         *MESH   {\r
2873                 *TIMEVALUE      0\r
2874                 *MESH_NUMVERTEX 4\r
2875                 *MESH_NUMFACES  2\r
2876                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2877                 *MESH_VERTEX_LIST       {\r
2878                         *MESH_VERTEX    0       32.000000       -64.000000      64.000000\r
2879                         *MESH_VERTEX    1       16.000000       -56.000000      64.000000\r
2880                         *MESH_VERTEX    2       32.000000       -64.000000      72.000000\r
2881                         *MESH_VERTEX    3       16.000000       -56.000000      72.000000\r
2882                 }\r
2883                 *MESH_NORMALS   {\r
2884                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2885                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2886                         *MESH_VERTEXNORMAL      0       -0.447214       -0.894427       0.000000\r
2887                         *MESH_VERTEXNORMAL      1       -0.447214       -0.894427       0.000000\r
2888                         *MESH_VERTEXNORMAL      2       -0.447214       -0.894427       0.000000\r
2889                         *MESH_VERTEXNORMAL      3       -0.447214       -0.894427       0.000000\r
2890                 }\r
2891                 *MESH_FACE_LIST {\r
2892                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2893                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2894                 }\r
2895                 *MESH_NUMTVERTEX        4\r
2896                 *MESH_TVERTLIST {\r
2897                         *MESH_TVERT     0       0.750000        0.000000        1.000000\r
2898                         *MESH_TVERT     1       0.625000        0.000000        1.000000\r
2899                         *MESH_TVERT     2       0.750000        1.000000        1.000000\r
2900                         *MESH_TVERT     3       0.625000        1.000000        1.000000\r
2901                 }\r
2902                 *MESH_NUMTVFACES        2\r
2903                 *MESH_TFACELIST {\r
2904                         *MESH_TFACE     0       0       2       1\r
2905                         *MESH_TFACE     1       2       3       1\r
2906                 }\r
2907         }\r
2908         *PROP_MOTIONBLUR        0\r
2909         *PROP_CASTSHADOW        1\r
2910         *PROP_RECVSHADOW        1\r
2911         *MATERIAL_REF   2\r
2912 }\r
2913 *GEOMOBJECT     {\r
2914         *NODE_NAME      "mat2model0surf49"\r
2915         *NODE_TM        {\r
2916                 *NODE_NAME      "mat2model0surf49"\r
2917                 *INHERIT_POS    0       0       0\r
2918                 *INHERIT_ROT    0       0       0\r
2919                 *INHERIT_SCL    0       0       0\r
2920                 *TM_ROW0        1.0     0       0\r
2921                 *TM_ROW1        0       1.0     0\r
2922                 *TM_ROW2        0       0       1.0\r
2923                 *TM_ROW3        0       0       0\r
2924                 *TM_POS 0.000000        0.000000        0.000000\r
2925         }\r
2926         *MESH   {\r
2927                 *TIMEVALUE      0\r
2928                 *MESH_NUMVERTEX 4\r
2929                 *MESH_NUMFACES  2\r
2930                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2931                 *MESH_VERTEX_LIST       {\r
2932                         *MESH_VERTEX    0       32.000000       -64.000000      -72.000000\r
2933                         *MESH_VERTEX    1       16.000000       -56.000000      -72.000000\r
2934                         *MESH_VERTEX    2       32.000000       -64.000000      -64.000000\r
2935                         *MESH_VERTEX    3       16.000000       -56.000000      -64.000000\r
2936                 }\r
2937                 *MESH_NORMALS   {\r
2938                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2939                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2940                         *MESH_VERTEXNORMAL      0       -0.447214       -0.894427       0.000000\r
2941                         *MESH_VERTEXNORMAL      1       -0.447214       -0.894427       0.000000\r
2942                         *MESH_VERTEXNORMAL      2       -0.447214       -0.894427       0.000000\r
2943                         *MESH_VERTEXNORMAL      3       -0.447214       -0.894427       0.000000\r
2944                 }\r
2945                 *MESH_FACE_LIST {\r
2946                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2947                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2948                 }\r
2949                 *MESH_NUMTVERTEX        4\r
2950                 *MESH_TVERTLIST {\r
2951                         *MESH_TVERT     0       0.750000        0.000000        1.000000\r
2952                         *MESH_TVERT     1       0.625000        0.000000        1.000000\r
2953                         *MESH_TVERT     2       0.750000        1.000000        1.000000\r
2954                         *MESH_TVERT     3       0.625000        1.000000        1.000000\r
2955                 }\r
2956                 *MESH_NUMTVFACES        2\r
2957                 *MESH_TFACELIST {\r
2958                         *MESH_TFACE     0       0       2       1\r
2959                         *MESH_TFACE     1       2       3       1\r
2960                 }\r
2961         }\r
2962         *PROP_MOTIONBLUR        0\r
2963         *PROP_CASTSHADOW        1\r
2964         *PROP_RECVSHADOW        1\r
2965         *MATERIAL_REF   2\r
2966 }\r
2967 *GEOMOBJECT     {\r
2968         *NODE_NAME      "mat2model0surf50"\r
2969         *NODE_TM        {\r
2970                 *NODE_NAME      "mat2model0surf50"\r
2971                 *INHERIT_POS    0       0       0\r
2972                 *INHERIT_ROT    0       0       0\r
2973                 *INHERIT_SCL    0       0       0\r
2974                 *TM_ROW0        1.0     0       0\r
2975                 *TM_ROW1        0       1.0     0\r
2976                 *TM_ROW2        0       0       1.0\r
2977                 *TM_ROW3        0       0       0\r
2978                 *TM_POS 0.000000        0.000000        0.000000\r
2979         }\r
2980         *MESH   {\r
2981                 *TIMEVALUE      0\r
2982                 *MESH_NUMVERTEX 4\r
2983                 *MESH_NUMFACES  2\r
2984                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2985                 *MESH_VERTEX_LIST       {\r
2986                         *MESH_VERTEX    0       -16.000000      56.000000       72.000000\r
2987                         *MESH_VERTEX    1       -16.000000      56.000000       64.000000\r
2988                         *MESH_VERTEX    2       16.000000       56.000000       72.000000\r
2989                         *MESH_VERTEX    3       16.000000       56.000000       64.000000\r
2990                 }\r
2991                 *MESH_NORMALS   {\r
2992                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2993                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2994                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2995                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2996                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2997                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2998                 }\r
2999                 *MESH_FACE_LIST {\r
3000                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3001                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3002                 }\r
3003                 *MESH_NUMTVERTEX        4\r
3004                 *MESH_TVERTLIST {\r
3005                         *MESH_TVERT     0       0.375000        1.000000        1.000000\r
3006                         *MESH_TVERT     1       0.375000        0.000000        1.000000\r
3007                         *MESH_TVERT     2       0.625000        1.000000        1.000000\r
3008                         *MESH_TVERT     3       0.625000        0.000000        1.000000\r
3009                 }\r
3010                 *MESH_NUMTVFACES        2\r
3011                 *MESH_TFACELIST {\r
3012                         *MESH_TFACE     0       0       2       1\r
3013                         *MESH_TFACE     1       2       3       1\r
3014                 }\r
3015         }\r
3016         *PROP_MOTIONBLUR        0\r
3017         *PROP_CASTSHADOW        1\r
3018         *PROP_RECVSHADOW        1\r
3019         *MATERIAL_REF   2\r
3020 }\r
3021 *GEOMOBJECT     {\r
3022         *NODE_NAME      "mat2model0surf51"\r
3023         *NODE_TM        {\r
3024                 *NODE_NAME      "mat2model0surf51"\r
3025                 *INHERIT_POS    0       0       0\r
3026                 *INHERIT_ROT    0       0       0\r
3027                 *INHERIT_SCL    0       0       0\r
3028                 *TM_ROW0        1.0     0       0\r
3029                 *TM_ROW1        0       1.0     0\r
3030                 *TM_ROW2        0       0       1.0\r
3031                 *TM_ROW3        0       0       0\r
3032                 *TM_POS 0.000000        0.000000        0.000000\r
3033         }\r
3034         *MESH   {\r
3035                 *TIMEVALUE      0\r
3036                 *MESH_NUMVERTEX 4\r
3037                 *MESH_NUMFACES  2\r
3038                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3039                 *MESH_VERTEX_LIST       {\r
3040                         *MESH_VERTEX    0       -16.000000      56.000000       -64.000000\r
3041                         *MESH_VERTEX    1       -16.000000      56.000000       -72.000000\r
3042                         *MESH_VERTEX    2       16.000000       56.000000       -64.000000\r
3043                         *MESH_VERTEX    3       16.000000       56.000000       -72.000000\r
3044                 }\r
3045                 *MESH_NORMALS   {\r
3046                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3047                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3048                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
3049                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
3050                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
3051                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
3052                 }\r
3053                 *MESH_FACE_LIST {\r
3054                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3055                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3056                 }\r
3057                 *MESH_NUMTVERTEX        4\r
3058                 *MESH_TVERTLIST {\r
3059                         *MESH_TVERT     0       0.375000        1.000000        1.000000\r
3060                         *MESH_TVERT     1       0.375000        0.000000        1.000000\r
3061                         *MESH_TVERT     2       0.625000        1.000000        1.000000\r
3062                         *MESH_TVERT     3       0.625000        0.000000        1.000000\r
3063                 }\r
3064                 *MESH_NUMTVFACES        2\r
3065                 *MESH_TFACELIST {\r
3066                         *MESH_TFACE     0       0       2       1\r
3067                         *MESH_TFACE     1       2       3       1\r
3068                 }\r
3069         }\r
3070         *PROP_MOTIONBLUR        0\r
3071         *PROP_CASTSHADOW        1\r
3072         *PROP_RECVSHADOW        1\r
3073         *MATERIAL_REF   2\r
3074 }\r
3075 *GEOMOBJECT     {\r
3076         *NODE_NAME      "mat2model0surf52"\r
3077         *NODE_TM        {\r
3078                 *NODE_NAME      "mat2model0surf52"\r
3079                 *INHERIT_POS    0       0       0\r
3080                 *INHERIT_ROT    0       0       0\r
3081                 *INHERIT_SCL    0       0       0\r
3082                 *TM_ROW0        1.0     0       0\r
3083                 *TM_ROW1        0       1.0     0\r
3084                 *TM_ROW2        0       0       1.0\r
3085                 *TM_ROW3        0       0       0\r
3086                 *TM_POS 0.000000        0.000000        0.000000\r
3087         }\r
3088         *MESH   {\r
3089                 *TIMEVALUE      0\r
3090                 *MESH_NUMVERTEX 4\r
3091                 *MESH_NUMFACES  2\r
3092                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3093                 *MESH_VERTEX_LIST       {\r
3094                         *MESH_VERTEX    0       16.000000       -56.000000      64.000000\r
3095                         *MESH_VERTEX    1       -16.000000      -56.000000      64.000000\r
3096                         *MESH_VERTEX    2       16.000000       -56.000000      72.000000\r
3097                         *MESH_VERTEX    3       -16.000000      -56.000000      72.000000\r
3098                 }\r
3099                 *MESH_NORMALS   {\r
3100                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3101                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3102                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
3103                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
3104                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
3105                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
3106                 }\r
3107                 *MESH_FACE_LIST {\r
3108                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3109                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3110                 }\r
3111                 *MESH_NUMTVERTEX        4\r
3112                 *MESH_TVERTLIST {\r
3113                         *MESH_TVERT     0       0.625000        0.000000        1.000000\r
3114                         *MESH_TVERT     1       0.375000        0.000000        1.000000\r
3115                         *MESH_TVERT     2       0.625000        1.000000        1.000000\r
3116                         *MESH_TVERT     3       0.375000        1.000000        1.000000\r
3117                 }\r
3118                 *MESH_NUMTVFACES        2\r
3119                 *MESH_TFACELIST {\r
3120                         *MESH_TFACE     0       0       2       1\r
3121                         *MESH_TFACE     1       2       3       1\r
3122                 }\r
3123         }\r
3124         *PROP_MOTIONBLUR        0\r
3125         *PROP_CASTSHADOW        1\r
3126         *PROP_RECVSHADOW        1\r
3127         *MATERIAL_REF   2\r
3128 }\r
3129 *GEOMOBJECT     {\r
3130         *NODE_NAME      "mat2model0surf53"\r
3131         *NODE_TM        {\r
3132                 *NODE_NAME      "mat2model0surf53"\r
3133                 *INHERIT_POS    0       0       0\r
3134                 *INHERIT_ROT    0       0       0\r
3135                 *INHERIT_SCL    0       0       0\r
3136                 *TM_ROW0        1.0     0       0\r
3137                 *TM_ROW1        0       1.0     0\r
3138                 *TM_ROW2        0       0       1.0\r
3139                 *TM_ROW3        0       0       0\r
3140                 *TM_POS 0.000000        0.000000        0.000000\r
3141         }\r
3142         *MESH   {\r
3143                 *TIMEVALUE      0\r
3144                 *MESH_NUMVERTEX 4\r
3145                 *MESH_NUMFACES  2\r
3146                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3147                 *MESH_VERTEX_LIST       {\r
3148                         *MESH_VERTEX    0       16.000000       -56.000000      -72.000000\r
3149                         *MESH_VERTEX    1       -16.000000      -56.000000      -72.000000\r
3150                         *MESH_VERTEX    2       16.000000       -56.000000      -64.000000\r
3151                         *MESH_VERTEX    3       -16.000000      -56.000000      -64.000000\r
3152                 }\r
3153                 *MESH_NORMALS   {\r
3154                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3155                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3156                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
3157                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
3158                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
3159                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
3160                 }\r
3161                 *MESH_FACE_LIST {\r
3162                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3163                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3164                 }\r
3165                 *MESH_NUMTVERTEX        4\r
3166                 *MESH_TVERTLIST {\r
3167                         *MESH_TVERT     0       0.625000        0.000000        1.000000\r
3168                         *MESH_TVERT     1       0.375000        0.000000        1.000000\r
3169                         *MESH_TVERT     2       0.625000        1.000000        1.000000\r
3170                         *MESH_TVERT     3       0.375000        1.000000        1.000000\r
3171                 }\r
3172                 *MESH_NUMTVFACES        2\r
3173                 *MESH_TFACELIST {\r
3174                         *MESH_TFACE     0       0       2       1\r
3175                         *MESH_TFACE     1       2       3       1\r
3176                 }\r
3177         }\r
3178         *PROP_MOTIONBLUR        0\r
3179         *PROP_CASTSHADOW        1\r
3180         *PROP_RECVSHADOW        1\r
3181         *MATERIAL_REF   2\r
3182 }\r
3183 *GEOMOBJECT     {\r
3184         *NODE_NAME      "mat2model0surf54"\r
3185         *NODE_TM        {\r
3186                 *NODE_NAME      "mat2model0surf54"\r
3187                 *INHERIT_POS    0       0       0\r
3188                 *INHERIT_ROT    0       0       0\r
3189                 *INHERIT_SCL    0       0       0\r
3190                 *TM_ROW0        1.0     0       0\r
3191                 *TM_ROW1        0       1.0     0\r
3192                 *TM_ROW2        0       0       1.0\r
3193                 *TM_ROW3        0       0       0\r
3194                 *TM_POS 0.000000        0.000000        0.000000\r
3195         }\r
3196         *MESH   {\r
3197                 *TIMEVALUE      0\r
3198                 *MESH_NUMVERTEX 4\r
3199                 *MESH_NUMFACES  2\r
3200                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3201                 *MESH_VERTEX_LIST       {\r
3202                         *MESH_VERTEX    0       -32.000000      64.000000       72.000000\r
3203                         *MESH_VERTEX    1       -32.000000      64.000000       64.000000\r
3204                         *MESH_VERTEX    2       -16.000000      56.000000       72.000000\r
3205                         *MESH_VERTEX    3       -16.000000      56.000000       64.000000\r
3206                 }\r
3207                 *MESH_NORMALS   {\r
3208                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3209                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3210                         *MESH_VERTEXNORMAL      0       0.447214        0.894427        0.000000\r
3211                         *MESH_VERTEXNORMAL      1       0.447214        0.894427        0.000000\r
3212                         *MESH_VERTEXNORMAL      2       0.447214        0.894427        0.000000\r
3213                         *MESH_VERTEXNORMAL      3       0.447214        0.894427        0.000000\r
3214                 }\r
3215                 *MESH_FACE_LIST {\r
3216                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3217                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3218                 }\r
3219                 *MESH_NUMTVERTEX        4\r
3220                 *MESH_TVERTLIST {\r
3221                         *MESH_TVERT     0       0.250000        1.000000        1.000000\r
3222                         *MESH_TVERT     1       0.250000        0.000000        1.000000\r
3223                         *MESH_TVERT     2       0.375000        1.000000        1.000000\r
3224                         *MESH_TVERT     3       0.375000        0.000000        1.000000\r
3225                 }\r
3226                 *MESH_NUMTVFACES        2\r
3227                 *MESH_TFACELIST {\r
3228                         *MESH_TFACE     0       0       2       1\r
3229                         *MESH_TFACE     1       2       3       1\r
3230                 }\r
3231         }\r
3232         *PROP_MOTIONBLUR        0\r
3233         *PROP_CASTSHADOW        1\r
3234         *PROP_RECVSHADOW        1\r
3235         *MATERIAL_REF   2\r
3236 }\r
3237 *GEOMOBJECT     {\r
3238         *NODE_NAME      "mat2model0surf55"\r
3239         *NODE_TM        {\r
3240                 *NODE_NAME      "mat2model0surf55"\r
3241                 *INHERIT_POS    0       0       0\r
3242                 *INHERIT_ROT    0       0       0\r
3243                 *INHERIT_SCL    0       0       0\r
3244                 *TM_ROW0        1.0     0       0\r
3245                 *TM_ROW1        0       1.0     0\r
3246                 *TM_ROW2        0       0       1.0\r
3247                 *TM_ROW3        0       0       0\r
3248                 *TM_POS 0.000000        0.000000        0.000000\r
3249         }\r
3250         *MESH   {\r
3251                 *TIMEVALUE      0\r
3252                 *MESH_NUMVERTEX 4\r
3253                 *MESH_NUMFACES  2\r
3254                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3255                 *MESH_VERTEX_LIST       {\r
3256                         *MESH_VERTEX    0       -32.000000      64.000000       -64.000000\r
3257                         *MESH_VERTEX    1       -32.000000      64.000000       -72.000000\r
3258                         *MESH_VERTEX    2       -16.000000      56.000000       -64.000000\r
3259                         *MESH_VERTEX    3       -16.000000      56.000000       -72.000000\r
3260                 }\r
3261                 *MESH_NORMALS   {\r
3262                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3263                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3264                         *MESH_VERTEXNORMAL      0       0.447214        0.894427        0.000000\r
3265                         *MESH_VERTEXNORMAL      1       0.447214        0.894427        0.000000\r
3266                         *MESH_VERTEXNORMAL      2       0.447214        0.894427        0.000000\r
3267                         *MESH_VERTEXNORMAL      3       0.447214        0.894427        0.000000\r
3268                 }\r
3269                 *MESH_FACE_LIST {\r
3270                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3271                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3272                 }\r
3273                 *MESH_NUMTVERTEX        4\r
3274                 *MESH_TVERTLIST {\r
3275                         *MESH_TVERT     0       0.250000        1.000000        1.000000\r
3276                         *MESH_TVERT     1       0.250000        0.000000        1.000000\r
3277                         *MESH_TVERT     2       0.375000        1.000000        1.000000\r
3278                         *MESH_TVERT     3       0.375000        0.000000        1.000000\r
3279                 }\r
3280                 *MESH_NUMTVFACES        2\r
3281                 *MESH_TFACELIST {\r
3282                         *MESH_TFACE     0       0       2       1\r
3283                         *MESH_TFACE     1       2       3       1\r
3284                 }\r
3285         }\r
3286         *PROP_MOTIONBLUR        0\r
3287         *PROP_CASTSHADOW        1\r
3288         *PROP_RECVSHADOW        1\r
3289         *MATERIAL_REF   2\r
3290 }\r
3291 *GEOMOBJECT     {\r
3292         *NODE_NAME      "mat2model0surf56"\r
3293         *NODE_TM        {\r
3294                 *NODE_NAME      "mat2model0surf56"\r
3295                 *INHERIT_POS    0       0       0\r
3296                 *INHERIT_ROT    0       0       0\r
3297                 *INHERIT_SCL    0       0       0\r
3298                 *TM_ROW0        1.0     0       0\r
3299                 *TM_ROW1        0       1.0     0\r
3300                 *TM_ROW2        0       0       1.0\r
3301                 *TM_ROW3        0       0       0\r
3302                 *TM_POS 0.000000        0.000000        0.000000\r
3303         }\r
3304         *MESH   {\r
3305                 *TIMEVALUE      0\r
3306                 *MESH_NUMVERTEX 4\r
3307                 *MESH_NUMFACES  2\r
3308                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3309                 *MESH_VERTEX_LIST       {\r
3310                         *MESH_VERTEX    0       -16.000000      -56.000000      64.000000\r
3311                         *MESH_VERTEX    1       -32.000000      -64.000000      64.000000\r
3312                         *MESH_VERTEX    2       -16.000000      -56.000000      72.000000\r
3313                         *MESH_VERTEX    3       -32.000000      -64.000000      72.000000\r
3314                 }\r
3315                 *MESH_NORMALS   {\r
3316                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3317                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3318                         *MESH_VERTEXNORMAL      0       0.447214        -0.894427       0.000000\r
3319                         *MESH_VERTEXNORMAL      1       0.447214        -0.894427       0.000000\r
3320                         *MESH_VERTEXNORMAL      2       0.447214        -0.894427       0.000000\r
3321                         *MESH_VERTEXNORMAL      3       0.447214        -0.894427       0.000000\r
3322                 }\r
3323                 *MESH_FACE_LIST {\r
3324                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3325                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3326                 }\r
3327                 *MESH_NUMTVERTEX        4\r
3328                 *MESH_TVERTLIST {\r
3329                         *MESH_TVERT     0       0.375000        0.000000        1.000000\r
3330                         *MESH_TVERT     1       0.250000        0.000000        1.000000\r
3331                         *MESH_TVERT     2       0.375000        1.000000        1.000000\r
3332                         *MESH_TVERT     3       0.250000        1.000000        1.000000\r
3333                 }\r
3334                 *MESH_NUMTVFACES        2\r
3335                 *MESH_TFACELIST {\r
3336                         *MESH_TFACE     0       0       2       1\r
3337                         *MESH_TFACE     1       2       3       1\r
3338                 }\r
3339         }\r
3340         *PROP_MOTIONBLUR        0\r
3341         *PROP_CASTSHADOW        1\r
3342         *PROP_RECVSHADOW        1\r
3343         *MATERIAL_REF   2\r
3344 }\r
3345 *GEOMOBJECT     {\r
3346         *NODE_NAME      "mat2model0surf57"\r
3347         *NODE_TM        {\r
3348                 *NODE_NAME      "mat2model0surf57"\r
3349                 *INHERIT_POS    0       0       0\r
3350                 *INHERIT_ROT    0       0       0\r
3351                 *INHERIT_SCL    0       0       0\r
3352                 *TM_ROW0        1.0     0       0\r
3353                 *TM_ROW1        0       1.0     0\r
3354                 *TM_ROW2        0       0       1.0\r
3355                 *TM_ROW3        0       0       0\r
3356                 *TM_POS 0.000000        0.000000        0.000000\r
3357         }\r
3358         *MESH   {\r
3359                 *TIMEVALUE      0\r
3360                 *MESH_NUMVERTEX 4\r
3361                 *MESH_NUMFACES  2\r
3362                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3363                 *MESH_VERTEX_LIST       {\r
3364                         *MESH_VERTEX    0       -16.000000      -56.000000      -72.000000\r
3365                         *MESH_VERTEX    1       -32.000000      -64.000000      -72.000000\r
3366                         *MESH_VERTEX    2       -16.000000      -56.000000      -64.000000\r
3367                         *MESH_VERTEX    3       -32.000000      -64.000000      -64.000000\r
3368                 }\r
3369                 *MESH_NORMALS   {\r
3370                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3371                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3372                         *MESH_VERTEXNORMAL      0       0.447214        -0.894427       0.000000\r
3373                         *MESH_VERTEXNORMAL      1       0.447214        -0.894427       0.000000\r
3374                         *MESH_VERTEXNORMAL      2       0.447214        -0.894427       0.000000\r
3375                         *MESH_VERTEXNORMAL      3       0.447214        -0.894427       0.000000\r
3376                 }\r
3377                 *MESH_FACE_LIST {\r
3378                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3379                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3380                 }\r
3381                 *MESH_NUMTVERTEX        4\r
3382                 *MESH_TVERTLIST {\r
3383                         *MESH_TVERT     0       0.375000        0.000000        1.000000\r
3384                         *MESH_TVERT     1       0.250000        0.000000        1.000000\r
3385                         *MESH_TVERT     2       0.375000        1.000000        1.000000\r
3386                         *MESH_TVERT     3       0.250000        1.000000        1.000000\r
3387                 }\r
3388                 *MESH_NUMTVFACES        2\r
3389                 *MESH_TFACELIST {\r
3390                         *MESH_TFACE     0       0       2       1\r
3391                         *MESH_TFACE     1       2       3       1\r
3392                 }\r
3393         }\r
3394         *PROP_MOTIONBLUR        0\r
3395         *PROP_CASTSHADOW        1\r
3396         *PROP_RECVSHADOW        1\r
3397         *MATERIAL_REF   2\r
3398 }\r
3399 *GEOMOBJECT     {\r
3400         *NODE_NAME      "mat2model0surf58"\r
3401         *NODE_TM        {\r
3402                 *NODE_NAME      "mat2model0surf58"\r
3403                 *INHERIT_POS    0       0       0\r
3404                 *INHERIT_ROT    0       0       0\r
3405                 *INHERIT_SCL    0       0       0\r
3406                 *TM_ROW0        1.0     0       0\r
3407                 *TM_ROW1        0       1.0     0\r
3408                 *TM_ROW2        0       0       1.0\r
3409                 *TM_ROW3        0       0       0\r
3410                 *TM_POS 0.000000        0.000000        0.000000\r
3411         }\r
3412         *MESH   {\r
3413                 *TIMEVALUE      0\r
3414                 *MESH_NUMVERTEX 6\r
3415                 *MESH_NUMFACES  4\r
3416                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3417                 *MESH_VERTEX_LIST       {\r
3418                         *MESH_VERTEX    0       -40.000000      64.000000       72.000000\r
3419                         *MESH_VERTEX    1       -40.000000      64.000000       64.000000\r
3420                         *MESH_VERTEX    2       -32.000000      64.000000       72.000000\r
3421                         *MESH_VERTEX    3       -32.000000      64.000000       64.000000\r
3422                         *MESH_VERTEX    4       -48.000000      64.000000       64.000000\r
3423                         *MESH_VERTEX    5       -48.000000      64.000000       72.000000\r
3424                 }\r
3425                 *MESH_NORMALS   {\r
3426                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3427                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3428                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
3429                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
3430                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
3431                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
3432                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
3433                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
3434                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
3435                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
3436                 }\r
3437                 *MESH_FACE_LIST {\r
3438                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3439                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3440                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3441                         *MESH_FACE      3       A:      5       B:      0       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3442                 }\r
3443                 *MESH_NUMTVERTEX        6\r
3444                 *MESH_TVERTLIST {\r
3445                         *MESH_TVERT     0       0.187500        1.000000        1.000000\r
3446                         *MESH_TVERT     1       0.187500        0.000000        1.000000\r
3447                         *MESH_TVERT     2       0.250000        1.000000        1.000000\r
3448                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
3449                         *MESH_TVERT     4       0.125000        0.000000        1.000000\r
3450                         *MESH_TVERT     5       0.125000        1.000000        1.000000\r
3451                 }\r
3452                 *MESH_NUMTVFACES        4\r
3453                 *MESH_TFACELIST {\r
3454                         *MESH_TFACE     0       0       2       1\r
3455                         *MESH_TFACE     1       2       3       1\r
3456                         *MESH_TFACE     2       0       1       4\r
3457                         *MESH_TFACE     3       5       0       4\r
3458                 }\r
3459         }\r
3460         *PROP_MOTIONBLUR        0\r
3461         *PROP_CASTSHADOW        1\r
3462         *PROP_RECVSHADOW        1\r
3463         *MATERIAL_REF   2\r
3464 }\r
3465 *GEOMOBJECT     {\r
3466         *NODE_NAME      "mat2model0surf59"\r
3467         *NODE_TM        {\r
3468                 *NODE_NAME      "mat2model0surf59"\r
3469                 *INHERIT_POS    0       0       0\r
3470                 *INHERIT_ROT    0       0       0\r
3471                 *INHERIT_SCL    0       0       0\r
3472                 *TM_ROW0        1.0     0       0\r
3473                 *TM_ROW1        0       1.0     0\r
3474                 *TM_ROW2        0       0       1.0\r
3475                 *TM_ROW3        0       0       0\r
3476                 *TM_POS 0.000000        0.000000        0.000000\r
3477         }\r
3478         *MESH   {\r
3479                 *TIMEVALUE      0\r
3480                 *MESH_NUMVERTEX 6\r
3481                 *MESH_NUMFACES  4\r
3482                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3483                 *MESH_VERTEX_LIST       {\r
3484                         *MESH_VERTEX    0       -32.000000      32.000000       80.000000\r
3485                         *MESH_VERTEX    1       -40.000000      16.000000       72.000000\r
3486                         *MESH_VERTEX    2       -40.000000      40.000000       72.000000\r
3487                         *MESH_VERTEX    3       -32.000000      -32.000000      80.000000\r
3488                         *MESH_VERTEX    4       -40.000000      -40.000000      72.000000\r
3489                         *MESH_VERTEX    5       -40.000000      -16.000000      72.000000\r
3490                 }\r
3491                 *MESH_NORMALS   {\r
3492                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3493                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3494                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
3495                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
3496                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
3497                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
3498                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
3499                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
3500                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        0.707107\r
3501                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        0.707107\r
3502                 }\r
3503                 *MESH_FACE_LIST {\r
3504                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3505                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3506                         *MESH_FACE      2       A:      4       B:      3       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3507                         *MESH_FACE      3       A:      3       B:      1       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3508                 }\r
3509                 *MESH_NUMTVERTEX        6\r
3510                 *MESH_TVERTLIST {\r
3511                         *MESH_TVERT     0       0.250000        0.000000        1.000000\r
3512                         *MESH_TVERT     1       0.125000        1.000000        1.000000\r
3513                         *MESH_TVERT     2       0.312500        1.000000        1.000000\r
3514                         *MESH_TVERT     3       -0.250000       0.000000        1.000000\r
3515                         *MESH_TVERT     4       -0.312500       1.000000        1.000000\r
3516                         *MESH_TVERT     5       -0.125000       1.000000        1.000000\r
3517                 }\r
3518                 *MESH_NUMTVFACES        4\r
3519                 *MESH_TFACELIST {\r
3520                         *MESH_TFACE     0       0       2       1\r
3521                         *MESH_TFACE     1       3       0       1\r
3522                         *MESH_TFACE     2       4       3       5\r
3523                         *MESH_TFACE     3       3       1       5\r
3524                 }\r
3525         }\r
3526         *PROP_MOTIONBLUR        0\r
3527         *PROP_CASTSHADOW        1\r
3528         *PROP_RECVSHADOW        1\r
3529         *MATERIAL_REF   2\r
3530 }\r
3531 *GEOMOBJECT     {\r
3532         *NODE_NAME      "mat2model0surf60"\r
3533         *NODE_TM        {\r
3534                 *NODE_NAME      "mat2model0surf60"\r
3535                 *INHERIT_POS    0       0       0\r
3536                 *INHERIT_ROT    0       0       0\r
3537                 *INHERIT_SCL    0       0       0\r
3538                 *TM_ROW0        1.0     0       0\r
3539                 *TM_ROW1        0       1.0     0\r
3540                 *TM_ROW2        0       0       1.0\r
3541                 *TM_ROW3        0       0       0\r
3542                 *TM_POS 0.000000        0.000000        0.000000\r
3543         }\r
3544         *MESH   {\r
3545                 *TIMEVALUE      0\r
3546                 *MESH_NUMVERTEX 6\r
3547                 *MESH_NUMFACES  4\r
3548                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3549                 *MESH_VERTEX_LIST       {\r
3550                         *MESH_VERTEX    0       -32.000000      -64.000000      64.000000\r
3551                         *MESH_VERTEX    1       -40.000000      -64.000000      64.000000\r
3552                         *MESH_VERTEX    2       -32.000000      -64.000000      72.000000\r
3553                         *MESH_VERTEX    3       -40.000000      -64.000000      72.000000\r
3554                         *MESH_VERTEX    4       -48.000000      -64.000000      64.000000\r
3555                         *MESH_VERTEX    5       -48.000000      -64.000000      72.000000\r
3556                 }\r
3557                 *MESH_NORMALS   {\r
3558                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3559                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3560                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
3561                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
3562                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
3563                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
3564                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
3565                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
3566                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
3567                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
3568                 }\r
3569                 *MESH_FACE_LIST {\r
3570                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3571                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3572                         *MESH_FACE      2       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3573                         *MESH_FACE      3       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3574                 }\r
3575                 *MESH_NUMTVERTEX        6\r
3576                 *MESH_TVERTLIST {\r
3577                         *MESH_TVERT     0       0.250000        0.000000        1.000000\r
3578                         *MESH_TVERT     1       0.187500        0.000000        1.000000\r
3579                         *MESH_TVERT     2       0.250000        1.000000        1.000000\r
3580                         *MESH_TVERT     3       0.187500        1.000000        1.000000\r
3581                         *MESH_TVERT     4       0.125000        0.000000        1.000000\r
3582                         *MESH_TVERT     5       0.125000        1.000000        1.000000\r
3583                 }\r
3584                 *MESH_NUMTVFACES        4\r
3585                 *MESH_TFACELIST {\r
3586                         *MESH_TFACE     0       0       2       1\r
3587                         *MESH_TFACE     1       2       3       1\r
3588                         *MESH_TFACE     2       1       3       4\r
3589                         *MESH_TFACE     3       3       5       4\r
3590                 }\r
3591         }\r
3592         *PROP_MOTIONBLUR        0\r
3593         *PROP_CASTSHADOW        1\r
3594         *PROP_RECVSHADOW        1\r
3595         *MATERIAL_REF   2\r
3596 }\r
3597 *GEOMOBJECT     {\r
3598         *NODE_NAME      "mat2model0surf61"\r
3599         *NODE_TM        {\r
3600                 *NODE_NAME      "mat2model0surf61"\r
3601                 *INHERIT_POS    0       0       0\r
3602                 *INHERIT_ROT    0       0       0\r
3603                 *INHERIT_SCL    0       0       0\r
3604                 *TM_ROW0        1.0     0       0\r
3605                 *TM_ROW1        0       1.0     0\r
3606                 *TM_ROW2        0       0       1.0\r
3607                 *TM_ROW3        0       0       0\r
3608                 *TM_POS 0.000000        0.000000        0.000000\r
3609         }\r
3610         *MESH   {\r
3611                 *TIMEVALUE      0\r
3612                 *MESH_NUMVERTEX 4\r
3613                 *MESH_NUMFACES  2\r
3614                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3615                 *MESH_VERTEX_LIST       {\r
3616                         *MESH_VERTEX    0       -48.000000      64.000000       -64.000000\r
3617                         *MESH_VERTEX    1       -48.000000      64.000000       -72.000000\r
3618                         *MESH_VERTEX    2       -32.000000      64.000000       -64.000000\r
3619                         *MESH_VERTEX    3       -32.000000      64.000000       -72.000000\r
3620                 }\r
3621                 *MESH_NORMALS   {\r
3622                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3623                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3624                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
3625                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
3626                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
3627                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
3628                 }\r
3629                 *MESH_FACE_LIST {\r
3630                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3631                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3632                 }\r
3633                 *MESH_NUMTVERTEX        4\r
3634                 *MESH_TVERTLIST {\r
3635                         *MESH_TVERT     0       0.125000        1.000000        1.000000\r
3636                         *MESH_TVERT     1       0.125000        0.000000        1.000000\r
3637                         *MESH_TVERT     2       0.250000        1.000000        1.000000\r
3638                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
3639                 }\r
3640                 *MESH_NUMTVFACES        2\r
3641                 *MESH_TFACELIST {\r
3642                         *MESH_TFACE     0       0       2       1\r
3643                         *MESH_TFACE     1       2       3       1\r
3644                 }\r
3645         }\r
3646         *PROP_MOTIONBLUR        0\r
3647         *PROP_CASTSHADOW        1\r
3648         *PROP_RECVSHADOW        1\r
3649         *MATERIAL_REF   2\r
3650 }\r
3651 *GEOMOBJECT     {\r
3652         *NODE_NAME      "mat2model0surf62"\r
3653         *NODE_TM        {\r
3654                 *NODE_NAME      "mat2model0surf62"\r
3655                 *INHERIT_POS    0       0       0\r
3656                 *INHERIT_ROT    0       0       0\r
3657                 *INHERIT_SCL    0       0       0\r
3658                 *TM_ROW0        1.0     0       0\r
3659                 *TM_ROW1        0       1.0     0\r
3660                 *TM_ROW2        0       0       1.0\r
3661                 *TM_ROW3        0       0       0\r
3662                 *TM_POS 0.000000        0.000000        0.000000\r
3663         }\r
3664         *MESH   {\r
3665                 *TIMEVALUE      0\r
3666                 *MESH_NUMVERTEX 4\r
3667                 *MESH_NUMFACES  2\r
3668                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3669                 *MESH_VERTEX_LIST       {\r
3670                         *MESH_VERTEX    0       -32.000000      -64.000000      -72.000000\r
3671                         *MESH_VERTEX    1       -48.000000      -64.000000      -72.000000\r
3672                         *MESH_VERTEX    2       -32.000000      -64.000000      -64.000000\r
3673                         *MESH_VERTEX    3       -48.000000      -64.000000      -64.000000\r
3674                 }\r
3675                 *MESH_NORMALS   {\r
3676                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3677                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3678                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
3679                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
3680                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
3681                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
3682                 }\r
3683                 *MESH_FACE_LIST {\r
3684                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3685                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3686                 }\r
3687                 *MESH_NUMTVERTEX        4\r
3688                 *MESH_TVERTLIST {\r
3689                         *MESH_TVERT     0       0.250000        0.000000        1.000000\r
3690                         *MESH_TVERT     1       0.125000        0.000000        1.000000\r
3691                         *MESH_TVERT     2       0.250000        1.000000        1.000000\r
3692                         *MESH_TVERT     3       0.125000        1.000000        1.000000\r
3693                 }\r
3694                 *MESH_NUMTVFACES        2\r
3695                 *MESH_TFACELIST {\r
3696                         *MESH_TFACE     0       0       2       1\r
3697                         *MESH_TFACE     1       2       3       1\r
3698                 }\r
3699         }\r
3700         *PROP_MOTIONBLUR        0\r
3701         *PROP_CASTSHADOW        1\r
3702         *PROP_RECVSHADOW        1\r
3703         *MATERIAL_REF   2\r
3704 }\r
3705 *GEOMOBJECT     {\r
3706         *NODE_NAME      "mat2model0surf63"\r
3707         *NODE_TM        {\r
3708                 *NODE_NAME      "mat2model0surf63"\r
3709                 *INHERIT_POS    0       0       0\r
3710                 *INHERIT_ROT    0       0       0\r
3711                 *INHERIT_SCL    0       0       0\r
3712                 *TM_ROW0        1.0     0       0\r
3713                 *TM_ROW1        0       1.0     0\r
3714                 *TM_ROW2        0       0       1.0\r
3715                 *TM_ROW3        0       0       0\r
3716                 *TM_POS 0.000000        0.000000        0.000000\r
3717         }\r
3718         *MESH   {\r
3719                 *TIMEVALUE      0\r
3720                 *MESH_NUMVERTEX 4\r
3721                 *MESH_NUMFACES  2\r
3722                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3723                 *MESH_VERTEX_LIST       {\r
3724                         *MESH_VERTEX    0       -56.000000      -16.000000      72.000000\r
3725                         *MESH_VERTEX    1       -56.000000      -16.000000      64.000000\r
3726                         *MESH_VERTEX    2       -56.000000      16.000000       72.000000\r
3727                         *MESH_VERTEX    3       -56.000000      16.000000       64.000000\r
3728                 }\r
3729                 *MESH_NORMALS   {\r
3730                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3731                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3732                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
3733                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3734                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3735                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
3736                 }\r
3737                 *MESH_FACE_LIST {\r
3738                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3739                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3740                 }\r
3741                 *MESH_NUMTVERTEX        4\r
3742                 *MESH_TVERTLIST {\r
3743                         *MESH_TVERT     0       0.375000        1.000000        1.000000\r
3744                         *MESH_TVERT     1       0.375000        0.000000        1.000000\r
3745                         *MESH_TVERT     2       0.625000        1.000000        1.000000\r
3746                         *MESH_TVERT     3       0.625000        0.000000        1.000000\r
3747                 }\r
3748                 *MESH_NUMTVFACES        2\r
3749                 *MESH_TFACELIST {\r
3750                         *MESH_TFACE     0       0       2       1\r
3751                         *MESH_TFACE     1       2       3       1\r
3752                 }\r
3753         }\r
3754         *PROP_MOTIONBLUR        0\r
3755         *PROP_CASTSHADOW        1\r
3756         *PROP_RECVSHADOW        1\r
3757         *MATERIAL_REF   2\r
3758 }\r
3759 *GEOMOBJECT     {\r
3760         *NODE_NAME      "mat2model0surf64"\r
3761         *NODE_TM        {\r
3762                 *NODE_NAME      "mat2model0surf64"\r
3763                 *INHERIT_POS    0       0       0\r
3764                 *INHERIT_ROT    0       0       0\r
3765                 *INHERIT_SCL    0       0       0\r
3766                 *TM_ROW0        1.0     0       0\r
3767                 *TM_ROW1        0       1.0     0\r
3768                 *TM_ROW2        0       0       1.0\r
3769                 *TM_ROW3        0       0       0\r
3770                 *TM_POS 0.000000        0.000000        0.000000\r
3771         }\r
3772         *MESH   {\r
3773                 *TIMEVALUE      0\r
3774                 *MESH_NUMVERTEX 4\r
3775                 *MESH_NUMFACES  2\r
3776                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3777                 *MESH_VERTEX_LIST       {\r
3778                         *MESH_VERTEX    0       -56.000000      -16.000000      -64.000000\r
3779                         *MESH_VERTEX    1       -56.000000      -16.000000      -72.000000\r
3780                         *MESH_VERTEX    2       -56.000000      16.000000       -64.000000\r
3781                         *MESH_VERTEX    3       -56.000000      16.000000       -72.000000\r
3782                 }\r
3783                 *MESH_NORMALS   {\r
3784                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3785                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3786                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
3787                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3788                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3789                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
3790                 }\r
3791                 *MESH_FACE_LIST {\r
3792                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3793                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3794                 }\r
3795                 *MESH_NUMTVERTEX        4\r
3796                 *MESH_TVERTLIST {\r
3797                         *MESH_TVERT     0       0.375000        1.000000        1.000000\r
3798                         *MESH_TVERT     1       0.375000        0.000000        1.000000\r
3799                         *MESH_TVERT     2       0.625000        1.000000        1.000000\r
3800                         *MESH_TVERT     3       0.625000        0.000000        1.000000\r
3801                 }\r
3802                 *MESH_NUMTVFACES        2\r
3803                 *MESH_TFACELIST {\r
3804                         *MESH_TFACE     0       0       2       1\r
3805                         *MESH_TFACE     1       2       3       1\r
3806                 }\r
3807         }\r
3808         *PROP_MOTIONBLUR        0\r
3809         *PROP_CASTSHADOW        1\r
3810         *PROP_RECVSHADOW        1\r
3811         *MATERIAL_REF   2\r
3812 }\r
3813 *GEOMOBJECT     {\r
3814         *NODE_NAME      "mat2model0surf65"\r
3815         *NODE_TM        {\r
3816                 *NODE_NAME      "mat2model0surf65"\r
3817                 *INHERIT_POS    0       0       0\r
3818                 *INHERIT_ROT    0       0       0\r
3819                 *INHERIT_SCL    0       0       0\r
3820                 *TM_ROW0        1.0     0       0\r
3821                 *TM_ROW1        0       1.0     0\r
3822                 *TM_ROW2        0       0       1.0\r
3823                 *TM_ROW3        0       0       0\r
3824                 *TM_POS 0.000000        0.000000        0.000000\r
3825         }\r
3826         *MESH   {\r
3827                 *TIMEVALUE      0\r
3828                 *MESH_NUMVERTEX 4\r
3829                 *MESH_NUMFACES  2\r
3830                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3831                 *MESH_VERTEX_LIST       {\r
3832                         *MESH_VERTEX    0       -64.000000      48.000000       72.000000\r
3833                         *MESH_VERTEX    1       -64.000000      48.000000       64.000000\r
3834                         *MESH_VERTEX    2       -48.000000      64.000000       72.000000\r
3835                         *MESH_VERTEX    3       -48.000000      64.000000       64.000000\r
3836                 }\r
3837                 *MESH_NORMALS   {\r
3838                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3839                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3840                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
3841                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
3842                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
3843                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
3844                 }\r
3845                 *MESH_FACE_LIST {\r
3846                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3847                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3848                 }\r
3849                 *MESH_NUMTVERTEX        4\r
3850                 *MESH_TVERTLIST {\r
3851                         *MESH_TVERT     0       0.875000        1.000000        1.000000\r
3852                         *MESH_TVERT     1       0.875000        0.000000        1.000000\r
3853                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
3854                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
3855                 }\r
3856                 *MESH_NUMTVFACES        2\r
3857                 *MESH_TFACELIST {\r
3858                         *MESH_TFACE     0       0       2       1\r
3859                         *MESH_TFACE     1       2       3       1\r
3860                 }\r
3861         }\r
3862         *PROP_MOTIONBLUR        0\r
3863         *PROP_CASTSHADOW        1\r
3864         *PROP_RECVSHADOW        1\r
3865         *MATERIAL_REF   2\r
3866 }\r
3867 *GEOMOBJECT     {\r
3868         *NODE_NAME      "mat2model0surf66"\r
3869         *NODE_TM        {\r
3870                 *NODE_NAME      "mat2model0surf66"\r
3871                 *INHERIT_POS    0       0       0\r
3872                 *INHERIT_ROT    0       0       0\r
3873                 *INHERIT_SCL    0       0       0\r
3874                 *TM_ROW0        1.0     0       0\r
3875                 *TM_ROW1        0       1.0     0\r
3876                 *TM_ROW2        0       0       1.0\r
3877                 *TM_ROW3        0       0       0\r
3878                 *TM_POS 0.000000        0.000000        0.000000\r
3879         }\r
3880         *MESH   {\r
3881                 *TIMEVALUE      0\r
3882                 *MESH_NUMVERTEX 4\r
3883                 *MESH_NUMFACES  2\r
3884                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3885                 *MESH_VERTEX_LIST       {\r
3886                         *MESH_VERTEX    0       -64.000000      48.000000       -64.000000\r
3887                         *MESH_VERTEX    1       -64.000000      48.000000       -72.000000\r
3888                         *MESH_VERTEX    2       -48.000000      64.000000       -64.000000\r
3889                         *MESH_VERTEX    3       -48.000000      64.000000       -72.000000\r
3890                 }\r
3891                 *MESH_NORMALS   {\r
3892                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3893                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3894                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
3895                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
3896                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
3897                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
3898                 }\r
3899                 *MESH_FACE_LIST {\r
3900                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3901                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3902                 }\r
3903                 *MESH_NUMTVERTEX        4\r
3904                 *MESH_TVERTLIST {\r
3905                         *MESH_TVERT     0       0.875000        1.000000        1.000000\r
3906                         *MESH_TVERT     1       0.875000        0.000000        1.000000\r
3907                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
3908                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
3909                 }\r
3910                 *MESH_NUMTVFACES        2\r
3911                 *MESH_TFACELIST {\r
3912                         *MESH_TFACE     0       0       2       1\r
3913                         *MESH_TFACE     1       2       3       1\r
3914                 }\r
3915         }\r
3916         *PROP_MOTIONBLUR        0\r
3917         *PROP_CASTSHADOW        1\r
3918         *PROP_RECVSHADOW        1\r
3919         *MATERIAL_REF   2\r
3920 }\r
3921 *GEOMOBJECT     {\r
3922         *NODE_NAME      "mat2model0surf67"\r
3923         *NODE_TM        {\r
3924                 *NODE_NAME      "mat2model0surf67"\r
3925                 *INHERIT_POS    0       0       0\r
3926                 *INHERIT_ROT    0       0       0\r
3927                 *INHERIT_SCL    0       0       0\r
3928                 *TM_ROW0        1.0     0       0\r
3929                 *TM_ROW1        0       1.0     0\r
3930                 *TM_ROW2        0       0       1.0\r
3931                 *TM_ROW3        0       0       0\r
3932                 *TM_POS 0.000000        0.000000        0.000000\r
3933         }\r
3934         *MESH   {\r
3935                 *TIMEVALUE      0\r
3936                 *MESH_NUMVERTEX 6\r
3937                 *MESH_NUMFACES  4\r
3938                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3939                 *MESH_VERTEX_LIST       {\r
3940                         *MESH_VERTEX    0       -64.000000      40.000000       72.000000\r
3941                         *MESH_VERTEX    1       -64.000000      40.000000       64.000000\r
3942                         *MESH_VERTEX    2       -64.000000      48.000000       72.000000\r
3943                         *MESH_VERTEX    3       -64.000000      48.000000       64.000000\r
3944                         *MESH_VERTEX    4       -64.000000      32.000000       64.000000\r
3945                         *MESH_VERTEX    5       -64.000000      32.000000       72.000000\r
3946                 }\r
3947                 *MESH_NORMALS   {\r
3948                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
3949                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
3950                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
3951                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
3952                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
3953                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3954                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3955                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
3956                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
3957                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
3958                 }\r
3959                 *MESH_FACE_LIST {\r
3960                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3961                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3962                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3963                         *MESH_FACE      3       A:      5       B:      0       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3964                 }\r
3965                 *MESH_NUMTVERTEX        6\r
3966                 *MESH_TVERTLIST {\r
3967                         *MESH_TVERT     0       0.812500        1.000000        1.000000\r
3968                         *MESH_TVERT     1       0.812500        0.000000        1.000000\r
3969                         *MESH_TVERT     2       0.875000        1.000000        1.000000\r
3970                         *MESH_TVERT     3       0.875000        0.000000        1.000000\r
3971                         *MESH_TVERT     4       0.750000        0.000000        1.000000\r
3972                         *MESH_TVERT     5       0.750000        1.000000        1.000000\r
3973                 }\r
3974                 *MESH_NUMTVFACES        4\r
3975                 *MESH_TFACELIST {\r
3976                         *MESH_TFACE     0       0       2       1\r
3977                         *MESH_TFACE     1       2       3       1\r
3978                         *MESH_TFACE     2       0       1       4\r
3979                         *MESH_TFACE     3       5       0       4\r
3980                 }\r
3981         }\r
3982         *PROP_MOTIONBLUR        0\r
3983         *PROP_CASTSHADOW        1\r
3984         *PROP_RECVSHADOW        1\r
3985         *MATERIAL_REF   2\r
3986 }\r
3987 *GEOMOBJECT     {\r
3988         *NODE_NAME      "mat2model0surf68"\r
3989         *NODE_TM        {\r
3990                 *NODE_NAME      "mat2model0surf68"\r
3991                 *INHERIT_POS    0       0       0\r
3992                 *INHERIT_ROT    0       0       0\r
3993                 *INHERIT_SCL    0       0       0\r
3994                 *TM_ROW0        1.0     0       0\r
3995                 *TM_ROW1        0       1.0     0\r
3996                 *TM_ROW2        0       0       1.0\r
3997                 *TM_ROW3        0       0       0\r
3998                 *TM_POS 0.000000        0.000000        0.000000\r
3999         }\r
4000         *MESH   {\r
4001                 *TIMEVALUE      0\r
4002                 *MESH_NUMVERTEX 4\r
4003                 *MESH_NUMFACES  2\r
4004                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4005                 *MESH_VERTEX_LIST       {\r
4006                         *MESH_VERTEX    0       -64.000000      32.000000       -64.000000\r
4007                         *MESH_VERTEX    1       -64.000000      32.000000       -72.000000\r
4008                         *MESH_VERTEX    2       -64.000000      48.000000       -64.000000\r
4009                         *MESH_VERTEX    3       -64.000000      48.000000       -72.000000\r
4010                 }\r
4011                 *MESH_NORMALS   {\r
4012                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4013                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4014                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
4015                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
4016                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
4017                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
4018                 }\r
4019                 *MESH_FACE_LIST {\r
4020                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4021                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4022                 }\r
4023                 *MESH_NUMTVERTEX        4\r
4024                 *MESH_TVERTLIST {\r
4025                         *MESH_TVERT     0       0.750000        1.000000        1.000000\r
4026                         *MESH_TVERT     1       0.750000        0.000000        1.000000\r
4027                         *MESH_TVERT     2       0.875000        1.000000        1.000000\r
4028                         *MESH_TVERT     3       0.875000        0.000000        1.000000\r
4029                 }\r
4030                 *MESH_NUMTVFACES        2\r
4031                 *MESH_TFACELIST {\r
4032                         *MESH_TFACE     0       0       2       1\r
4033                         *MESH_TFACE     1       2       3       1\r
4034                 }\r
4035         }\r
4036         *PROP_MOTIONBLUR        0\r
4037         *PROP_CASTSHADOW        1\r
4038         *PROP_RECVSHADOW        1\r
4039         *MATERIAL_REF   2\r
4040 }\r
4041 *GEOMOBJECT     {\r
4042         *NODE_NAME      "mat2model0surf69"\r
4043         *NODE_TM        {\r
4044                 *NODE_NAME      "mat2model0surf69"\r
4045                 *INHERIT_POS    0       0       0\r
4046                 *INHERIT_ROT    0       0       0\r
4047                 *INHERIT_SCL    0       0       0\r
4048                 *TM_ROW0        1.0     0       0\r
4049                 *TM_ROW1        0       1.0     0\r
4050                 *TM_ROW2        0       0       1.0\r
4051                 *TM_ROW3        0       0       0\r
4052                 *TM_POS 0.000000        0.000000        0.000000\r
4053         }\r
4054         *MESH   {\r
4055                 *TIMEVALUE      0\r
4056                 *MESH_NUMVERTEX 4\r
4057                 *MESH_NUMFACES  2\r
4058                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4059                 *MESH_VERTEX_LIST       {\r
4060                         *MESH_VERTEX    0       -56.000000      16.000000       64.000000\r
4061                         *MESH_VERTEX    1       -64.000000      32.000000       64.000000\r
4062                         *MESH_VERTEX    2       -56.000000      16.000000       72.000000\r
4063                         *MESH_VERTEX    3       -64.000000      32.000000       72.000000\r
4064                 }\r
4065                 *MESH_NORMALS   {\r
4066                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4067                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4068                         *MESH_VERTEXNORMAL      0       -0.894427       -0.447214       0.000000\r
4069                         *MESH_VERTEXNORMAL      1       -0.894427       -0.447214       0.000000\r
4070                         *MESH_VERTEXNORMAL      2       -0.894427       -0.447214       0.000000\r
4071                         *MESH_VERTEXNORMAL      3       -0.894427       -0.447214       0.000000\r
4072                 }\r
4073                 *MESH_FACE_LIST {\r
4074                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4075                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4076                 }\r
4077                 *MESH_NUMTVERTEX        4\r
4078                 *MESH_TVERTLIST {\r
4079                         *MESH_TVERT     0       0.625000        0.000000        1.000000\r
4080                         *MESH_TVERT     1       0.750000        0.000000        1.000000\r
4081                         *MESH_TVERT     2       0.625000        1.000000        1.000000\r
4082                         *MESH_TVERT     3       0.750000        1.000000        1.000000\r
4083                 }\r
4084                 *MESH_NUMTVFACES        2\r
4085                 *MESH_TFACELIST {\r
4086                         *MESH_TFACE     0       0       2       1\r
4087                         *MESH_TFACE     1       2       3       1\r
4088                 }\r
4089         }\r
4090         *PROP_MOTIONBLUR        0\r
4091         *PROP_CASTSHADOW        1\r
4092         *PROP_RECVSHADOW        1\r
4093         *MATERIAL_REF   2\r
4094 }\r
4095 *GEOMOBJECT     {\r
4096         *NODE_NAME      "mat2model0surf70"\r
4097         *NODE_TM        {\r
4098                 *NODE_NAME      "mat2model0surf70"\r
4099                 *INHERIT_POS    0       0       0\r
4100                 *INHERIT_ROT    0       0       0\r
4101                 *INHERIT_SCL    0       0       0\r
4102                 *TM_ROW0        1.0     0       0\r
4103                 *TM_ROW1        0       1.0     0\r
4104                 *TM_ROW2        0       0       1.0\r
4105                 *TM_ROW3        0       0       0\r
4106                 *TM_POS 0.000000        0.000000        0.000000\r
4107         }\r
4108         *MESH   {\r
4109                 *TIMEVALUE      0\r
4110                 *MESH_NUMVERTEX 4\r
4111                 *MESH_NUMFACES  2\r
4112                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4113                 *MESH_VERTEX_LIST       {\r
4114                         *MESH_VERTEX    0       -56.000000      16.000000       -72.000000\r
4115                         *MESH_VERTEX    1       -64.000000      32.000000       -72.000000\r
4116                         *MESH_VERTEX    2       -56.000000      16.000000       -64.000000\r
4117                         *MESH_VERTEX    3       -64.000000      32.000000       -64.000000\r
4118                 }\r
4119                 *MESH_NORMALS   {\r
4120                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4121                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4122                         *MESH_VERTEXNORMAL      0       -0.894427       -0.447214       0.000000\r
4123                         *MESH_VERTEXNORMAL      1       -0.894427       -0.447214       0.000000\r
4124                         *MESH_VERTEXNORMAL      2       -0.894427       -0.447214       0.000000\r
4125                         *MESH_VERTEXNORMAL      3       -0.894427       -0.447214       0.000000\r
4126                 }\r
4127                 *MESH_FACE_LIST {\r
4128                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4129                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4130                 }\r
4131                 *MESH_NUMTVERTEX        4\r
4132                 *MESH_TVERTLIST {\r
4133                         *MESH_TVERT     0       0.625000        0.000000        1.000000\r
4134                         *MESH_TVERT     1       0.750000        0.000000        1.000000\r
4135                         *MESH_TVERT     2       0.625000        1.000000        1.000000\r
4136                         *MESH_TVERT     3       0.750000        1.000000        1.000000\r
4137                 }\r
4138                 *MESH_NUMTVFACES        2\r
4139                 *MESH_TFACELIST {\r
4140                         *MESH_TFACE     0       0       2       1\r
4141                         *MESH_TFACE     1       2       3       1\r
4142                 }\r
4143         }\r
4144         *PROP_MOTIONBLUR        0\r
4145         *PROP_CASTSHADOW        1\r
4146         *PROP_RECVSHADOW        1\r
4147         *MATERIAL_REF   2\r
4148 }\r
4149 *GEOMOBJECT     {\r
4150         *NODE_NAME      "mat2model0surf71"\r
4151         *NODE_TM        {\r
4152                 *NODE_NAME      "mat2model0surf71"\r
4153                 *INHERIT_POS    0       0       0\r
4154                 *INHERIT_ROT    0       0       0\r
4155                 *INHERIT_SCL    0       0       0\r
4156                 *TM_ROW0        1.0     0       0\r
4157                 *TM_ROW1        0       1.0     0\r
4158                 *TM_ROW2        0       0       1.0\r
4159                 *TM_ROW3        0       0       0\r
4160                 *TM_POS 0.000000        0.000000        0.000000\r
4161         }\r
4162         *MESH   {\r
4163                 *TIMEVALUE      0\r
4164                 *MESH_NUMVERTEX 4\r
4165                 *MESH_NUMFACES  2\r
4166                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4167                 *MESH_VERTEX_LIST       {\r
4168                         *MESH_VERTEX    0       -64.000000      -32.000000      72.000000\r
4169                         *MESH_VERTEX    1       -64.000000      -32.000000      64.000000\r
4170                         *MESH_VERTEX    2       -56.000000      -16.000000      72.000000\r
4171                         *MESH_VERTEX    3       -56.000000      -16.000000      64.000000\r
4172                 }\r
4173                 *MESH_NORMALS   {\r
4174                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4175                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4176                         *MESH_VERTEXNORMAL      0       -0.894427       0.447214        0.000000\r
4177                         *MESH_VERTEXNORMAL      1       -0.894427       0.447214        0.000000\r
4178                         *MESH_VERTEXNORMAL      2       -0.894427       0.447214        0.000000\r
4179                         *MESH_VERTEXNORMAL      3       -0.894427       0.447214        0.000000\r
4180                 }\r
4181                 *MESH_FACE_LIST {\r
4182                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4183                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4184                 }\r
4185                 *MESH_NUMTVERTEX        4\r
4186                 *MESH_TVERTLIST {\r
4187                         *MESH_TVERT     0       0.250000        1.000000        1.000000\r
4188                         *MESH_TVERT     1       0.250000        0.000000        1.000000\r
4189                         *MESH_TVERT     2       0.375000        1.000000        1.000000\r
4190                         *MESH_TVERT     3       0.375000        0.000000        1.000000\r
4191                 }\r
4192                 *MESH_NUMTVFACES        2\r
4193                 *MESH_TFACELIST {\r
4194                         *MESH_TFACE     0       0       2       1\r
4195                         *MESH_TFACE     1       2       3       1\r
4196                 }\r
4197         }\r
4198         *PROP_MOTIONBLUR        0\r
4199         *PROP_CASTSHADOW        1\r
4200         *PROP_RECVSHADOW        1\r
4201         *MATERIAL_REF   2\r
4202 }\r
4203 *GEOMOBJECT     {\r
4204         *NODE_NAME      "mat2model0surf72"\r
4205         *NODE_TM        {\r
4206                 *NODE_NAME      "mat2model0surf72"\r
4207                 *INHERIT_POS    0       0       0\r
4208                 *INHERIT_ROT    0       0       0\r
4209                 *INHERIT_SCL    0       0       0\r
4210                 *TM_ROW0        1.0     0       0\r
4211                 *TM_ROW1        0       1.0     0\r
4212                 *TM_ROW2        0       0       1.0\r
4213                 *TM_ROW3        0       0       0\r
4214                 *TM_POS 0.000000        0.000000        0.000000\r
4215         }\r
4216         *MESH   {\r
4217                 *TIMEVALUE      0\r
4218                 *MESH_NUMVERTEX 4\r
4219                 *MESH_NUMFACES  2\r
4220                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4221                 *MESH_VERTEX_LIST       {\r
4222                         *MESH_VERTEX    0       -64.000000      -32.000000      -64.000000\r
4223                         *MESH_VERTEX    1       -64.000000      -32.000000      -72.000000\r
4224                         *MESH_VERTEX    2       -56.000000      -16.000000      -64.000000\r
4225                         *MESH_VERTEX    3       -56.000000      -16.000000      -72.000000\r
4226                 }\r
4227                 *MESH_NORMALS   {\r
4228                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4229                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4230                         *MESH_VERTEXNORMAL      0       -0.894427       0.447214        0.000000\r
4231                         *MESH_VERTEXNORMAL      1       -0.894427       0.447214        0.000000\r
4232                         *MESH_VERTEXNORMAL      2       -0.894427       0.447214        0.000000\r
4233                         *MESH_VERTEXNORMAL      3       -0.894427       0.447214        0.000000\r
4234                 }\r
4235                 *MESH_FACE_LIST {\r
4236                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4237                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4238                 }\r
4239                 *MESH_NUMTVERTEX        4\r
4240                 *MESH_TVERTLIST {\r
4241                         *MESH_TVERT     0       0.250000        1.000000        1.000000\r
4242                         *MESH_TVERT     1       0.250000        0.000000        1.000000\r
4243                         *MESH_TVERT     2       0.375000        1.000000        1.000000\r
4244                         *MESH_TVERT     3       0.375000        0.000000        1.000000\r
4245                 }\r
4246                 *MESH_NUMTVFACES        2\r
4247                 *MESH_TFACELIST {\r
4248                         *MESH_TFACE     0       0       2       1\r
4249                         *MESH_TFACE     1       2       3       1\r
4250                 }\r
4251         }\r
4252         *PROP_MOTIONBLUR        0\r
4253         *PROP_CASTSHADOW        1\r
4254         *PROP_RECVSHADOW        1\r
4255         *MATERIAL_REF   2\r
4256 }\r
4257 *GEOMOBJECT     {\r
4258         *NODE_NAME      "mat2model0surf73"\r
4259         *NODE_TM        {\r
4260                 *NODE_NAME      "mat2model0surf73"\r
4261                 *INHERIT_POS    0       0       0\r
4262                 *INHERIT_ROT    0       0       0\r
4263                 *INHERIT_SCL    0       0       0\r
4264                 *TM_ROW0        1.0     0       0\r
4265                 *TM_ROW1        0       1.0     0\r
4266                 *TM_ROW2        0       0       1.0\r
4267                 *TM_ROW3        0       0       0\r
4268                 *TM_POS 0.000000        0.000000        0.000000\r
4269         }\r
4270         *MESH   {\r
4271                 *TIMEVALUE      0\r
4272                 *MESH_NUMVERTEX 6\r
4273                 *MESH_NUMFACES  4\r
4274                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4275                 *MESH_VERTEX_LIST       {\r
4276                         *MESH_VERTEX    0       -64.000000      -40.000000      72.000000\r
4277                         *MESH_VERTEX    1       -64.000000      -40.000000      64.000000\r
4278                         *MESH_VERTEX    2       -64.000000      -32.000000      72.000000\r
4279                         *MESH_VERTEX    3       -64.000000      -32.000000      64.000000\r
4280                         *MESH_VERTEX    4       -64.000000      -48.000000      64.000000\r
4281                         *MESH_VERTEX    5       -64.000000      -48.000000      72.000000\r
4282                 }\r
4283                 *MESH_NORMALS   {\r
4284                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4285                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4286                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
4287                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
4288                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
4289                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
4290                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
4291                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
4292                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
4293                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
4294                 }\r
4295                 *MESH_FACE_LIST {\r
4296                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4297                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4298                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4299                         *MESH_FACE      3       A:      5       B:      0       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4300                 }\r
4301                 *MESH_NUMTVERTEX        6\r
4302                 *MESH_TVERTLIST {\r
4303                         *MESH_TVERT     0       0.187500        1.000000        1.000000\r
4304                         *MESH_TVERT     1       0.187500        0.000000        1.000000\r
4305                         *MESH_TVERT     2       0.250000        1.000000        1.000000\r
4306                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
4307                         *MESH_TVERT     4       0.125000        0.000000        1.000000\r
4308                         *MESH_TVERT     5       0.125000        1.000000        1.000000\r
4309                 }\r
4310                 *MESH_NUMTVFACES        4\r
4311                 *MESH_TFACELIST {\r
4312                         *MESH_TFACE     0       0       2       1\r
4313                         *MESH_TFACE     1       2       3       1\r
4314                         *MESH_TFACE     2       0       1       4\r
4315                         *MESH_TFACE     3       5       0       4\r
4316                 }\r
4317         }\r
4318         *PROP_MOTIONBLUR        0\r
4319         *PROP_CASTSHADOW        1\r
4320         *PROP_RECVSHADOW        1\r
4321         *MATERIAL_REF   2\r
4322 }\r
4323 *GEOMOBJECT     {\r
4324         *NODE_NAME      "mat2model0surf74"\r
4325         *NODE_TM        {\r
4326                 *NODE_NAME      "mat2model0surf74"\r
4327                 *INHERIT_POS    0       0       0\r
4328                 *INHERIT_ROT    0       0       0\r
4329                 *INHERIT_SCL    0       0       0\r
4330                 *TM_ROW0        1.0     0       0\r
4331                 *TM_ROW1        0       1.0     0\r
4332                 *TM_ROW2        0       0       1.0\r
4333                 *TM_ROW3        0       0       0\r
4334                 *TM_POS 0.000000        0.000000        0.000000\r
4335         }\r
4336         *MESH   {\r
4337                 *TIMEVALUE      0\r
4338                 *MESH_NUMVERTEX 4\r
4339                 *MESH_NUMFACES  2\r
4340                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4341                 *MESH_VERTEX_LIST       {\r
4342                         *MESH_VERTEX    0       -64.000000      -48.000000      -64.000000\r
4343                         *MESH_VERTEX    1       -64.000000      -48.000000      -72.000000\r
4344                         *MESH_VERTEX    2       -64.000000      -32.000000      -64.000000\r
4345                         *MESH_VERTEX    3       -64.000000      -32.000000      -72.000000\r
4346                 }\r
4347                 *MESH_NORMALS   {\r
4348                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4349                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4350                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
4351                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
4352                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
4353                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
4354                 }\r
4355                 *MESH_FACE_LIST {\r
4356                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4357                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4358                 }\r
4359                 *MESH_NUMTVERTEX        4\r
4360                 *MESH_TVERTLIST {\r
4361                         *MESH_TVERT     0       0.125000        1.000000        1.000000\r
4362                         *MESH_TVERT     1       0.125000        0.000000        1.000000\r
4363                         *MESH_TVERT     2       0.250000        1.000000        1.000000\r
4364                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
4365                 }\r
4366                 *MESH_NUMTVFACES        2\r
4367                 *MESH_TFACELIST {\r
4368                         *MESH_TFACE     0       0       2       1\r
4369                         *MESH_TFACE     1       2       3       1\r
4370                 }\r
4371         }\r
4372         *PROP_MOTIONBLUR        0\r
4373         *PROP_CASTSHADOW        1\r
4374         *PROP_RECVSHADOW        1\r
4375         *MATERIAL_REF   2\r
4376 }\r
4377 *GEOMOBJECT     {\r
4378         *NODE_NAME      "mat2model0surf75"\r
4379         *NODE_TM        {\r
4380                 *NODE_NAME      "mat2model0surf75"\r
4381                 *INHERIT_POS    0       0       0\r
4382                 *INHERIT_ROT    0       0       0\r
4383                 *INHERIT_SCL    0       0       0\r
4384                 *TM_ROW0        1.0     0       0\r
4385                 *TM_ROW1        0       1.0     0\r
4386                 *TM_ROW2        0       0       1.0\r
4387                 *TM_ROW3        0       0       0\r
4388                 *TM_POS 0.000000        0.000000        0.000000\r
4389         }\r
4390         *MESH   {\r
4391                 *TIMEVALUE      0\r
4392                 *MESH_NUMVERTEX 4\r
4393                 *MESH_NUMFACES  2\r
4394                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4395                 *MESH_VERTEX_LIST       {\r
4396                         *MESH_VERTEX    0       -48.000000      -64.000000      64.000000\r
4397                         *MESH_VERTEX    1       -64.000000      -48.000000      64.000000\r
4398                         *MESH_VERTEX    2       -48.000000      -64.000000      72.000000\r
4399                         *MESH_VERTEX    3       -64.000000      -48.000000      72.000000\r
4400                 }\r
4401                 *MESH_NORMALS   {\r
4402                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4403                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4404                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
4405                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
4406                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
4407                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
4408                 }\r
4409                 *MESH_FACE_LIST {\r
4410                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4411                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4412                 }\r
4413                 *MESH_NUMTVERTEX        4\r
4414                 *MESH_TVERTLIST {\r
4415                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
4416                         *MESH_TVERT     1       0.125000        0.000000        1.000000\r
4417                         *MESH_TVERT     2       0.000000        1.000000        1.000000\r
4418                         *MESH_TVERT     3       0.125000        1.000000        1.000000\r
4419                 }\r
4420                 *MESH_NUMTVFACES        2\r
4421                 *MESH_TFACELIST {\r
4422                         *MESH_TFACE     0       0       2       1\r
4423                         *MESH_TFACE     1       2       3       1\r
4424                 }\r
4425         }\r
4426         *PROP_MOTIONBLUR        0\r
4427         *PROP_CASTSHADOW        1\r
4428         *PROP_RECVSHADOW        1\r
4429         *MATERIAL_REF   2\r
4430 }\r
4431 *GEOMOBJECT     {\r
4432         *NODE_NAME      "mat2model0surf76"\r
4433         *NODE_TM        {\r
4434                 *NODE_NAME      "mat2model0surf76"\r
4435                 *INHERIT_POS    0       0       0\r
4436                 *INHERIT_ROT    0       0       0\r
4437                 *INHERIT_SCL    0       0       0\r
4438                 *TM_ROW0        1.0     0       0\r
4439                 *TM_ROW1        0       1.0     0\r
4440                 *TM_ROW2        0       0       1.0\r
4441                 *TM_ROW3        0       0       0\r
4442                 *TM_POS 0.000000        0.000000        0.000000\r
4443         }\r
4444         *MESH   {\r
4445                 *TIMEVALUE      0\r
4446                 *MESH_NUMVERTEX 4\r
4447                 *MESH_NUMFACES  2\r
4448                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4449                 *MESH_VERTEX_LIST       {\r
4450                         *MESH_VERTEX    0       -48.000000      -64.000000      -72.000000\r
4451                         *MESH_VERTEX    1       -64.000000      -48.000000      -72.000000\r
4452                         *MESH_VERTEX    2       -48.000000      -64.000000      -64.000000\r
4453                         *MESH_VERTEX    3       -64.000000      -48.000000      -64.000000\r
4454                 }\r
4455                 *MESH_NORMALS   {\r
4456                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4457                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4458                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
4459                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
4460                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
4461                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
4462                 }\r
4463                 *MESH_FACE_LIST {\r
4464                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4465                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4466                 }\r
4467                 *MESH_NUMTVERTEX        4\r
4468                 *MESH_TVERTLIST {\r
4469                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
4470                         *MESH_TVERT     1       0.125000        0.000000        1.000000\r
4471                         *MESH_TVERT     2       0.000000        1.000000        1.000000\r
4472                         *MESH_TVERT     3       0.125000        1.000000        1.000000\r
4473                 }\r
4474                 *MESH_NUMTVFACES        2\r
4475                 *MESH_TFACELIST {\r
4476                         *MESH_TFACE     0       0       2       1\r
4477                         *MESH_TFACE     1       2       3       1\r
4478                 }\r
4479         }\r
4480         *PROP_MOTIONBLUR        0\r
4481         *PROP_CASTSHADOW        1\r
4482         *PROP_RECVSHADOW        1\r
4483         *MATERIAL_REF   2\r
4484 }\r
4485 *GEOMOBJECT     {\r
4486         *NODE_NAME      "mat0model0surf77"\r
4487         *NODE_TM        {\r
4488                 *NODE_NAME      "mat0model0surf77"\r
4489                 *INHERIT_POS    0       0       0\r
4490                 *INHERIT_ROT    0       0       0\r
4491                 *INHERIT_SCL    0       0       0\r
4492                 *TM_ROW0        1.0     0       0\r
4493                 *TM_ROW1        0       1.0     0\r
4494                 *TM_ROW2        0       0       1.0\r
4495                 *TM_ROW3        0       0       0\r
4496                 *TM_POS 0.000000        0.000000        0.000000\r
4497         }\r
4498         *MESH   {\r
4499                 *TIMEVALUE      0\r
4500                 *MESH_NUMVERTEX 44\r
4501                 *MESH_NUMFACES  44\r
4502                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4503                 *MESH_VERTEX_LIST       {\r
4504                         *MESH_VERTEX    0       64.000000       48.000000       72.000000\r
4505                         *MESH_VERTEX    1       40.000000       64.000000       72.000000\r
4506                         *MESH_VERTEX    2       48.000000       64.000000       72.000000\r
4507                         *MESH_VERTEX    3       40.000000       40.000000       72.000000\r
4508                         *MESH_VERTEX    4       16.000000       40.000000       72.000000\r
4509                         *MESH_VERTEX    5       64.000000       40.000000       72.000000\r
4510                         *MESH_VERTEX    6       16.000000       56.000000       72.000000\r
4511                         *MESH_VERTEX    7       -16.000000      40.000000       72.000000\r
4512                         *MESH_VERTEX    8       32.000000       64.000000       72.000000\r
4513                         *MESH_VERTEX    9       -16.000000      56.000000       72.000000\r
4514                         *MESH_VERTEX    10      -40.000000      40.000000       72.000000\r
4515                         *MESH_VERTEX    11      -40.000000      64.000000       72.000000\r
4516                         *MESH_VERTEX    12      -64.000000      40.000000       72.000000\r
4517                         *MESH_VERTEX    13      -32.000000      64.000000       72.000000\r
4518                         *MESH_VERTEX    14      -64.000000      48.000000       72.000000\r
4519                         *MESH_VERTEX    15      -40.000000      16.000000       72.000000\r
4520                         *MESH_VERTEX    16      64.000000       32.000000       72.000000\r
4521                         *MESH_VERTEX    17      40.000000       16.000000       72.000000\r
4522                         *MESH_VERTEX    18      -48.000000      64.000000       72.000000\r
4523                         *MESH_VERTEX    19      -64.000000      32.000000       72.000000\r
4524                         *MESH_VERTEX    20      56.000000       16.000000       72.000000\r
4525                         *MESH_VERTEX    21      -56.000000      16.000000       72.000000\r
4526                         *MESH_VERTEX    22      40.000000       -16.000000      72.000000\r
4527                         *MESH_VERTEX    23      56.000000       -16.000000      72.000000\r
4528                         *MESH_VERTEX    24      -56.000000      -16.000000      72.000000\r
4529                         *MESH_VERTEX    25      -40.000000      -16.000000      72.000000\r
4530                         *MESH_VERTEX    26      -64.000000      -32.000000      72.000000\r
4531                         *MESH_VERTEX    27      64.000000       -32.000000      72.000000\r
4532                         *MESH_VERTEX    28      -64.000000      -40.000000      72.000000\r
4533                         *MESH_VERTEX    29      40.000000       -40.000000      72.000000\r
4534                         *MESH_VERTEX    30      -40.000000      -40.000000      72.000000\r
4535                         *MESH_VERTEX    31      -40.000000      -64.000000      72.000000\r
4536                         *MESH_VERTEX    32      64.000000       -40.000000      72.000000\r
4537                         *MESH_VERTEX    33      64.000000       -48.000000      72.000000\r
4538                         *MESH_VERTEX    34      40.000000       -64.000000      72.000000\r
4539                         *MESH_VERTEX    35      16.000000       -40.000000      72.000000\r
4540                         *MESH_VERTEX    36      -16.000000      -56.000000      72.000000\r
4541                         *MESH_VERTEX    37      -64.000000      -48.000000      72.000000\r
4542                         *MESH_VERTEX    38      48.000000       -64.000000      72.000000\r
4543                         *MESH_VERTEX    39      16.000000       -56.000000      72.000000\r
4544                         *MESH_VERTEX    40      -16.000000      -40.000000      72.000000\r
4545                         *MESH_VERTEX    41      -32.000000      -64.000000      72.000000\r
4546                         *MESH_VERTEX    42      -48.000000      -64.000000      72.000000\r
4547                         *MESH_VERTEX    43      32.000000       -64.000000      72.000000\r
4548                 }\r
4549                 *MESH_NORMALS   {\r
4550                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
4551                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
4552                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
4553                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
4554                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
4555                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
4556                         *MESH_FACENORMAL        6       1.000000        0.000000        0.000000\r
4557                         *MESH_FACENORMAL        7       0.894427        -0.447214       0.000000\r
4558                         *MESH_FACENORMAL        8       0.447214        -0.894427       0.000000\r
4559                         *MESH_FACENORMAL        9       1.000000        0.000000        0.000000\r
4560                         *MESH_FACENORMAL        10      0.894427        0.447214        0.000000\r
4561                         *MESH_FACENORMAL        11      0.447214        0.894427        0.000000\r
4562                         *MESH_FACENORMAL        12      0.000000        1.000000        0.000000\r
4563                         *MESH_FACENORMAL        13      0.447214        0.894427        0.000000\r
4564                         *MESH_FACENORMAL        14      0.000000        1.000000        0.000000\r
4565                         *MESH_FACENORMAL        15      0.000000        1.000000        0.000000\r
4566                         *MESH_FACENORMAL        16      0.000000        1.000000        0.000000\r
4567                         *MESH_FACENORMAL        17      0.000000        -1.000000       0.000000\r
4568                         *MESH_FACENORMAL        18      0.000000        -1.000000       0.000000\r
4569                         *MESH_FACENORMAL        19      0.000000        -1.000000       0.000000\r
4570                         *MESH_FACENORMAL        20      0.000000        1.000000        0.000000\r
4571                         *MESH_FACENORMAL        21      0.000000        1.000000        0.000000\r
4572                         *MESH_FACENORMAL        22      0.000000        1.000000        0.000000\r
4573                         *MESH_FACENORMAL        23      0.000000        1.000000        0.000000\r
4574                         *MESH_FACENORMAL        24      0.000000        -1.000000       0.000000\r
4575                         *MESH_FACENORMAL        25      0.000000        -1.000000       0.000000\r
4576                         *MESH_FACENORMAL        26      0.000000        -1.000000       0.000000\r
4577                         *MESH_FACENORMAL        27      0.000000        -1.000000       0.000000\r
4578                         *MESH_FACENORMAL        28      -0.447214       -0.894427       0.000000\r
4579                         *MESH_FACENORMAL        29      -0.894427       -0.447214       0.000000\r
4580                         *MESH_FACENORMAL        30      -0.447214       -0.894427       0.000000\r
4581                         *MESH_FACENORMAL        31      -0.894427       -0.447214       0.000000\r
4582                         *MESH_FACENORMAL        32      -0.894427       -0.447214       0.000000\r
4583                         *MESH_FACENORMAL        33      -0.894427       -0.447214       0.000000\r
4584                         *MESH_FACENORMAL        34      -1.000000       0.000000        0.000000\r
4585                         *MESH_FACENORMAL        35      -0.894427       -0.447214       0.000000\r
4586                         *MESH_FACENORMAL        36      -1.000000       0.000000        0.000000\r
4587                         *MESH_FACENORMAL        37      -1.000000       0.000000        0.000000\r
4588                         *MESH_FACENORMAL        38      -1.000000       0.000000        0.000000\r
4589                         *MESH_FACENORMAL        39      -0.927028       -0.374991       0.000000\r
4590                         *MESH_FACENORMAL        40      -0.927028       -0.374991       0.000000\r
4591                         *MESH_FACENORMAL        41      -0.927028       -0.374991       0.000000\r
4592                         *MESH_FACENORMAL        42      -0.927028       -0.374991       0.000000\r
4593                         *MESH_FACENORMAL        43      -0.927028       -0.374991       0.000000\r
4594                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
4595                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
4596                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
4597                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
4598                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
4599                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
4600                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
4601                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
4602                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
4603                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
4604                         *MESH_VERTEXNORMAL      10      0.000000        0.000000        1.000000\r
4605                         *MESH_VERTEXNORMAL      11      0.000000        0.000000        1.000000\r
4606                         *MESH_VERTEXNORMAL      12      0.000000        0.000000        1.000000\r
4607                         *MESH_VERTEXNORMAL      13      0.000000        0.000000        1.000000\r
4608                         *MESH_VERTEXNORMAL      14      0.000000        0.000000        1.000000\r
4609                         *MESH_VERTEXNORMAL      15      0.000000        0.000000        1.000000\r
4610                         *MESH_VERTEXNORMAL      16      0.000000        0.000000        1.000000\r
4611                         *MESH_VERTEXNORMAL      17      0.000000        0.000000        1.000000\r
4612                         *MESH_VERTEXNORMAL      18      0.000000        0.000000        1.000000\r
4613                         *MESH_VERTEXNORMAL      19      0.000000        0.000000        1.000000\r
4614                         *MESH_VERTEXNORMAL      20      0.000000        0.000000        1.000000\r
4615                         *MESH_VERTEXNORMAL      21      0.000000        0.000000        1.000000\r
4616                         *MESH_VERTEXNORMAL      22      0.000000        0.000000        1.000000\r
4617                         *MESH_VERTEXNORMAL      23      0.000000        0.000000        1.000000\r
4618                         *MESH_VERTEXNORMAL      24      0.000000        0.000000        1.000000\r
4619                         *MESH_VERTEXNORMAL      25      0.000000        0.000000        1.000000\r
4620                         *MESH_VERTEXNORMAL      26      0.000000        0.000000        1.000000\r
4621                         *MESH_VERTEXNORMAL      27      0.000000        0.000000        1.000000\r
4622                         *MESH_VERTEXNORMAL      28      0.000000        0.000000        1.000000\r
4623                         *MESH_VERTEXNORMAL      29      0.000000        0.000000        1.000000\r
4624                         *MESH_VERTEXNORMAL      30      0.000000        0.000000        1.000000\r
4625                         *MESH_VERTEXNORMAL      31      0.000000        0.000000        1.000000\r
4626                         *MESH_VERTEXNORMAL      32      0.000000        0.000000        1.000000\r
4627                         *MESH_VERTEXNORMAL      33      0.000000        0.000000        1.000000\r
4628                         *MESH_VERTEXNORMAL      34      0.000000        0.000000        1.000000\r
4629                         *MESH_VERTEXNORMAL      35      0.000000        0.000000        1.000000\r
4630                         *MESH_VERTEXNORMAL      36      0.000000        0.000000        1.000000\r
4631                         *MESH_VERTEXNORMAL      37      0.000000        0.000000        1.000000\r
4632                         *MESH_VERTEXNORMAL      38      0.000000        0.000000        1.000000\r
4633                         *MESH_VERTEXNORMAL      39      0.000000        0.000000        1.000000\r
4634                         *MESH_VERTEXNORMAL      40      0.000000        0.000000        1.000000\r
4635                         *MESH_VERTEXNORMAL      41      0.000000        0.000000        1.000000\r
4636                         *MESH_VERTEXNORMAL      42      0.000000        0.000000        1.000000\r
4637                         *MESH_VERTEXNORMAL      43      0.000000        0.000000        1.000000\r
4638                 }\r
4639                 *MESH_FACE_LIST {\r
4640                         *MESH_FACE      0       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4641                         *MESH_FACE      1       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4642                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4643                         *MESH_FACE      3       A:      1       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4644                         *MESH_FACE      4       A:      0       B:      3       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4645                         *MESH_FACE      5       A:      1       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4646                         *MESH_FACE      6       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4647                         *MESH_FACE      7       A:      3       B:      16      C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4648                         *MESH_FACE      8       A:      3       B:      17      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4649                         *MESH_FACE      9       A:      6       B:      9       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4650                         *MESH_FACE      10      A:      7       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4651                         *MESH_FACE      11      A:      9       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4652                         *MESH_FACE      12      A:      10      B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4653                         *MESH_FACE      13      A:      9       B:      13      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4654                         *MESH_FACE      14      A:      11      B:      14      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4655                         *MESH_FACE      15      A:      10      B:      12      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4656                         *MESH_FACE      16      A:      11      B:      18      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4657                         *MESH_FACE      17      A:      12      B:      19      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4658                         *MESH_FACE      18      A:      16      B:      17      C:      20      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4659                         *MESH_FACE      19      A:      15      B:      19      C:      21      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4660                         *MESH_FACE      20      A:      17      B:      22      C:      20      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4661                         *MESH_FACE      21      A:      20      B:      22      C:      23      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4662                         *MESH_FACE      22      A:      15      B:      21      C:      24      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4663                         *MESH_FACE      23      A:      22      B:      27      C:      23      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4664                         *MESH_FACE      24      A:      15      B:      24      C:      25      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4665                         *MESH_FACE      25      A:      24      B:      26      C:      25      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4666                         *MESH_FACE      26      A:      25      B:      26      C:      28      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4667                         *MESH_FACE      27      A:      22      B:      29      C:      27      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4668                         *MESH_FACE      28      A:      25      B:      28      C:      30      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4669                         *MESH_FACE      29      A:      28      B:      31      C:      30      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4670                         *MESH_FACE      30      A:      27      B:      29      C:      32      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4671                         *MESH_FACE      31      A:      29      B:      33      C:      32      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4672                         *MESH_FACE      32      A:      29      B:      34      C:      33      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4673                         *MESH_FACE      33      A:      29      B:      35      C:      34      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4674                         *MESH_FACE      34      A:      30      B:      31      C:      36      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4675                         *MESH_FACE      35      A:      28      B:      37      C:      31      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4676                         *MESH_FACE      36      A:      33      B:      34      C:      38      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4677                         *MESH_FACE      37      A:      34      B:      35      C:      39      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4678                         *MESH_FACE      38      A:      35      B:      36      C:      39      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4679                         *MESH_FACE      39      A:      35      B:      40      C:      36      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4680                         *MESH_FACE      40      A:      30      B:      36      C:      40      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4681                         *MESH_FACE      41      A:      31      B:      41      C:      36      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4682                         *MESH_FACE      42      A:      31      B:      37      C:      42      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4683                         *MESH_FACE      43      A:      34      B:      39      C:      43      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4684                 }\r
4685                 *MESH_NUMTVERTEX        44\r
4686                 *MESH_TVERTLIST {\r
4687                         *MESH_TVERT     0       0.500000        1.375000        1.000000\r
4688                         *MESH_TVERT     1       0.312500        1.500000        1.000000\r
4689                         *MESH_TVERT     2       0.375000        1.500000        1.000000\r
4690                         *MESH_TVERT     3       0.312500        1.312500        1.000000\r
4691                         *MESH_TVERT     4       0.125000        1.312500        1.000000\r
4692                         *MESH_TVERT     5       0.500000        1.312500        1.000000\r
4693                         *MESH_TVERT     6       0.125000        1.437500        1.000000\r
4694                         *MESH_TVERT     7       -0.125000       1.312500        1.000000\r
4695                         *MESH_TVERT     8       0.250000        1.500000        1.000000\r
4696                         *MESH_TVERT     9       -0.125000       1.437500        1.000000\r
4697                         *MESH_TVERT     10      -0.312500       1.312500        1.000000\r
4698                         *MESH_TVERT     11      -0.312500       1.500000        1.000000\r
4699                         *MESH_TVERT     12      -0.500000       1.312500        1.000000\r
4700                         *MESH_TVERT     13      -0.250000       1.500000        1.000000\r
4701                         *MESH_TVERT     14      -0.500000       1.375000        1.000000\r
4702                         *MESH_TVERT     15      -0.312500       1.125000        1.000000\r
4703                         *MESH_TVERT     16      0.500000        1.250000        1.000000\r
4704                         *MESH_TVERT     17      0.312500        1.125000        1.000000\r
4705                         *MESH_TVERT     18      -0.375000       1.500000        1.000000\r
4706                         *MESH_TVERT     19      -0.500000       1.250000        1.000000\r
4707                         *MESH_TVERT     20      0.437500        1.125000        1.000000\r
4708                         *MESH_TVERT     21      -0.437500       1.125000        1.000000\r
4709                         *MESH_TVERT     22      0.312500        0.875000        1.000000\r
4710                         *MESH_TVERT     23      0.437500        0.875000        1.000000\r
4711                         *MESH_TVERT     24      -0.437500       0.875000        1.000000\r
4712                         *MESH_TVERT     25      -0.312500       0.875000        1.000000\r
4713                         *MESH_TVERT     26      -0.500000       0.750000        1.000000\r
4714                         *MESH_TVERT     27      0.500000        0.750000        1.000000\r
4715                         *MESH_TVERT     28      -0.500000       0.687500        1.000000\r
4716                         *MESH_TVERT     29      0.312500        0.687500        1.000000\r
4717                         *MESH_TVERT     30      -0.312500       0.687500        1.000000\r
4718                         *MESH_TVERT     31      -0.312500       0.500000        1.000000\r
4719                         *MESH_TVERT     32      0.500000        0.687500        1.000000\r
4720                         *MESH_TVERT     33      0.500000        0.625000        1.000000\r
4721                         *MESH_TVERT     34      0.312500        0.500000        1.000000\r
4722                         *MESH_TVERT     35      0.125000        0.687500        1.000000\r
4723                         *MESH_TVERT     36      -0.125000       0.562500        1.000000\r
4724                         *MESH_TVERT     37      -0.500000       0.625000        1.000000\r
4725                         *MESH_TVERT     38      0.375000        0.500000        1.000000\r
4726                         *MESH_TVERT     39      0.125000        0.562500        1.000000\r
4727                         *MESH_TVERT     40      -0.125000       0.687500        1.000000\r
4728                         *MESH_TVERT     41      -0.250000       0.500000        1.000000\r
4729                         *MESH_TVERT     42      -0.375000       0.500000        1.000000\r
4730                         *MESH_TVERT     43      0.250000        0.500000        1.000000\r
4731                 }\r
4732                 *MESH_NUMTVFACES        44\r
4733                 *MESH_TFACELIST {\r
4734                         *MESH_TFACE     0       0       1       3\r
4735                         *MESH_TFACE     1       1       4       3\r
4736                         *MESH_TFACE     2       0       2       1\r
4737                         *MESH_TFACE     3       1       6       4\r
4738                         *MESH_TFACE     4       0       3       5\r
4739                         *MESH_TFACE     5       1       8       6\r
4740                         *MESH_TFACE     6       4       6       7\r
4741                         *MESH_TFACE     7       3       16      5\r
4742                         *MESH_TFACE     8       3       17      16\r
4743                         *MESH_TFACE     9       6       9       7\r
4744                         *MESH_TFACE     10      7       9       10\r
4745                         *MESH_TFACE     11      9       11      10\r
4746                         *MESH_TFACE     12      10      11      12\r
4747                         *MESH_TFACE     13      9       13      11\r
4748                         *MESH_TFACE     14      11      14      12\r
4749                         *MESH_TFACE     15      10      12      15\r
4750                         *MESH_TFACE     16      11      18      14\r
4751                         *MESH_TFACE     17      12      19      15\r
4752                         *MESH_TFACE     18      16      17      20\r
4753                         *MESH_TFACE     19      15      19      21\r
4754                         *MESH_TFACE     20      17      22      20\r
4755                         *MESH_TFACE     21      20      22      23\r
4756                         *MESH_TFACE     22      15      21      24\r
4757                         *MESH_TFACE     23      22      27      23\r
4758                         *MESH_TFACE     24      15      24      25\r
4759                         *MESH_TFACE     25      24      26      25\r
4760                         *MESH_TFACE     26      25      26      28\r
4761                         *MESH_TFACE     27      22      29      27\r
4762                         *MESH_TFACE     28      25      28      30\r
4763                         *MESH_TFACE     29      28      31      30\r
4764                         *MESH_TFACE     30      27      29      32\r
4765                         *MESH_TFACE     31      29      33      32\r
4766                         *MESH_TFACE     32      29      34      33\r
4767                         *MESH_TFACE     33      29      35      34\r
4768                         *MESH_TFACE     34      30      31      36\r
4769                         *MESH_TFACE     35      28      37      31\r
4770                         *MESH_TFACE     36      33      34      38\r
4771                         *MESH_TFACE     37      34      35      39\r
4772                         *MESH_TFACE     38      35      36      39\r
4773                         *MESH_TFACE     39      35      40      36\r
4774                         *MESH_TFACE     40      30      36      40\r
4775                         *MESH_TFACE     41      31      41      36\r
4776                         *MESH_TFACE     42      31      37      42\r
4777                         *MESH_TFACE     43      34      39      43\r
4778                 }\r
4779         }\r
4780         *PROP_MOTIONBLUR        0\r
4781         *PROP_CASTSHADOW        1\r
4782         *PROP_RECVSHADOW        1\r
4783         *MATERIAL_REF   0\r
4784 }\r