Merge remote-tracking branch 'origin/fruitiex/runningmanfix'
[xonotic/xonotic-maps.pk3dir.git] / models / crates / computercrate2.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "computercrate2.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 9\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/trak5x/panel-ceil1a"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/trak5x/panel-ceil1a"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\trak5x\panel-ceil1a.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "noshader"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "noshader"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\noshader.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "textures/common/caulk"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "textures/common/caulk"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\common\caulk.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "textures/exx/trim-horz01"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "textures/exx/trim-horz01"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\textures\exx\trim-horz01.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "textures/exx/base-metal01"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "textures/exx/base-metal01"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\textures\exx\base-metal01.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89         *MATERIAL       5       {\r
90                 *MATERIAL_NAME  "textures/trak5x/panel-vertpanel1e"\r
91                 *MATERIAL_CLASS "Standard"\r
92                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
93                 *MATERIAL_SHADING Phong\r
94                 *MAP_DIFFUSE    {\r
95                         *MAP_NAME       "textures/trak5x/panel-vertpanel1e"\r
96                         *MAP_CLASS      "Bitmap"\r
97                         *MAP_SUBNO      1\r
98                         *MAP_AMOUNT     1.0\r
99                         *MAP_TYPE       Screen\r
100                         *BITMAP "..\textures\trak5x\panel-vertpanel1e.tga"\r
101                         *BITMAP_FILTER  Pyramidal\r
102                 }\r
103         }\r
104         *MATERIAL       6       {\r
105                 *MATERIAL_NAME  "textures/trak5x/trim-trim2b"\r
106                 *MATERIAL_CLASS "Standard"\r
107                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
108                 *MATERIAL_SHADING Phong\r
109                 *MAP_DIFFUSE    {\r
110                         *MAP_NAME       "textures/trak5x/trim-trim2b"\r
111                         *MAP_CLASS      "Bitmap"\r
112                         *MAP_SUBNO      1\r
113                         *MAP_AMOUNT     1.0\r
114                         *MAP_TYPE       Screen\r
115                         *BITMAP "..\textures\trak5x\trim-trim2b.tga"\r
116                         *BITMAP_FILTER  Pyramidal\r
117                 }\r
118         }\r
119         *MATERIAL       7       {\r
120                 *MATERIAL_NAME  "textures/trak5x/trim-stair1a"\r
121                 *MATERIAL_CLASS "Standard"\r
122                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
123                 *MATERIAL_SHADING Phong\r
124                 *MAP_DIFFUSE    {\r
125                         *MAP_NAME       "textures/trak5x/trim-stair1a"\r
126                         *MAP_CLASS      "Bitmap"\r
127                         *MAP_SUBNO      1\r
128                         *MAP_AMOUNT     1.0\r
129                         *MAP_TYPE       Screen\r
130                         *BITMAP "..\textures\trak5x\trim-stair1a.tga"\r
131                         *BITMAP_FILTER  Pyramidal\r
132                 }\r
133         }\r
134         *MATERIAL       8       {\r
135                 *MATERIAL_NAME  "textures/trak5x/panel-comp1e"\r
136                 *MATERIAL_CLASS "Standard"\r
137                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
138                 *MATERIAL_SHADING Phong\r
139                 *MAP_DIFFUSE    {\r
140                         *MAP_NAME       "textures/trak5x/panel-comp1e"\r
141                         *MAP_CLASS      "Bitmap"\r
142                         *MAP_SUBNO      1\r
143                         *MAP_AMOUNT     1.0\r
144                         *MAP_TYPE       Screen\r
145                         *BITMAP "..\textures\trak5x\panel-comp1e.tga"\r
146                         *BITMAP_FILTER  Pyramidal\r
147                 }\r
148         }\r
149 }\r
150 *GEOMOBJECT     {\r
151         *NODE_NAME      "mat6model0surf0"\r
152         *NODE_TM        {\r
153                 *NODE_NAME      "mat6model0surf0"\r
154                 *INHERIT_POS    0       0       0\r
155                 *INHERIT_ROT    0       0       0\r
156                 *INHERIT_SCL    0       0       0\r
157                 *TM_ROW0        1.0     0       0\r
158                 *TM_ROW1        0       1.0     0\r
159                 *TM_ROW2        0       0       1.0\r
160                 *TM_ROW3        0       0       0\r
161                 *TM_POS 0.000000        0.000000        0.000000\r
162         }\r
163         *MESH   {\r
164                 *TIMEVALUE      0\r
165                 *MESH_NUMVERTEX 5\r
166                 *MESH_NUMFACES  3\r
167                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
168                 *MESH_VERTEX_LIST       {\r
169                         *MESH_VERTEX    0       136.000000      48.000000       72.000000\r
170                         *MESH_VERTEX    1       136.000000      40.000000       200.000000\r
171                         *MESH_VERTEX    2       136.000000      48.000000       200.000000\r
172                         *MESH_VERTEX    3       136.000000      32.000000       200.000000\r
173                         *MESH_VERTEX    4       136.000000      32.000000       72.000000\r
174                 }\r
175                 *MESH_NORMALS   {\r
176                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
177                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
178                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
179                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
180                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
181                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
182                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
183                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
184                 }\r
185                 *MESH_FACE_LIST {\r
186                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
187                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
188                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
189                 }\r
190                 *MESH_NUMTVERTEX        5\r
191                 *MESH_TVERTLIST {\r
192                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
193                         *MESH_TVERT     1       0.500000        2.000000        1.000000\r
194                         *MESH_TVERT     2       1.000000        2.000000        1.000000\r
195                         *MESH_TVERT     3       0.000000        2.000000        1.000000\r
196                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
197                 }\r
198                 *MESH_NUMTVFACES        3\r
199                 *MESH_TFACELIST {\r
200                         *MESH_TFACE     0       0       2       1\r
201                         *MESH_TFACE     1       0       1       3\r
202                         *MESH_TFACE     2       4       0       3\r
203                 }\r
204         }\r
205         *PROP_MOTIONBLUR        0\r
206         *PROP_CASTSHADOW        1\r
207         *PROP_RECVSHADOW        1\r
208         *MATERIAL_REF   6\r
209 }\r
210 *GEOMOBJECT     {\r
211         *NODE_NAME      "mat6model0surf1"\r
212         *NODE_TM        {\r
213                 *NODE_NAME      "mat6model0surf1"\r
214                 *INHERIT_POS    0       0       0\r
215                 *INHERIT_ROT    0       0       0\r
216                 *INHERIT_SCL    0       0       0\r
217                 *TM_ROW0        1.0     0       0\r
218                 *TM_ROW1        0       1.0     0\r
219                 *TM_ROW2        0       0       1.0\r
220                 *TM_ROW3        0       0       0\r
221                 *TM_POS 0.000000        0.000000        0.000000\r
222         }\r
223         *MESH   {\r
224                 *TIMEVALUE      0\r
225                 *MESH_NUMVERTEX 4\r
226                 *MESH_NUMFACES  2\r
227                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
228                 *MESH_VERTEX_LIST       {\r
229                         *MESH_VERTEX    0       136.000000      48.000000       -64.000000\r
230                         *MESH_VERTEX    1       136.000000      32.000000       -64.000000\r
231                         *MESH_VERTEX    2       136.000000      48.000000       64.000000\r
232                         *MESH_VERTEX    3       136.000000      32.000000       64.000000\r
233                 }\r
234                 *MESH_NORMALS   {\r
235                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
236                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
237                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
238                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
239                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
240                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
241                 }\r
242                 *MESH_FACE_LIST {\r
243                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
244                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
245                 }\r
246                 *MESH_NUMTVERTEX        4\r
247                 *MESH_TVERTLIST {\r
248                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
249                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
250                         *MESH_TVERT     2       1.000000        2.000000        1.000000\r
251                         *MESH_TVERT     3       0.000000        2.000000        1.000000\r
252                 }\r
253                 *MESH_NUMTVFACES        2\r
254                 *MESH_TFACELIST {\r
255                         *MESH_TFACE     0       0       2       1\r
256                         *MESH_TFACE     1       2       3       1\r
257                 }\r
258         }\r
259         *PROP_MOTIONBLUR        0\r
260         *PROP_CASTSHADOW        1\r
261         *PROP_RECVSHADOW        1\r
262         *MATERIAL_REF   6\r
263 }\r
264 *GEOMOBJECT     {\r
265         *NODE_NAME      "mat6model0surf2"\r
266         *NODE_TM        {\r
267                 *NODE_NAME      "mat6model0surf2"\r
268                 *INHERIT_POS    0       0       0\r
269                 *INHERIT_ROT    0       0       0\r
270                 *INHERIT_SCL    0       0       0\r
271                 *TM_ROW0        1.0     0       0\r
272                 *TM_ROW1        0       1.0     0\r
273                 *TM_ROW2        0       0       1.0\r
274                 *TM_ROW3        0       0       0\r
275                 *TM_POS 0.000000        0.000000        0.000000\r
276         }\r
277         *MESH   {\r
278                 *TIMEVALUE      0\r
279                 *MESH_NUMVERTEX 5\r
280                 *MESH_NUMFACES  3\r
281                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
282                 *MESH_VERTEX_LIST       {\r
283                         *MESH_VERTEX    0       136.000000      -32.000000      72.000000\r
284                         *MESH_VERTEX    1       136.000000      -40.000000      200.000000\r
285                         *MESH_VERTEX    2       136.000000      -32.000000      200.000000\r
286                         *MESH_VERTEX    3       136.000000      -48.000000      200.000000\r
287                         *MESH_VERTEX    4       136.000000      -48.000000      72.000000\r
288                 }\r
289                 *MESH_NORMALS   {\r
290                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
291                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
292                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
293                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
294                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
295                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
296                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
297                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
298                 }\r
299                 *MESH_FACE_LIST {\r
300                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
301                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
302                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
303                 }\r
304                 *MESH_NUMTVERTEX        5\r
305                 *MESH_TVERTLIST {\r
306                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
307                         *MESH_TVERT     1       0.500000        2.000000        1.000000\r
308                         *MESH_TVERT     2       0.000000        2.000000        1.000000\r
309                         *MESH_TVERT     3       1.000000        2.000000        1.000000\r
310                         *MESH_TVERT     4       1.000000        0.000000        1.000000\r
311                 }\r
312                 *MESH_NUMTVFACES        3\r
313                 *MESH_TFACELIST {\r
314                         *MESH_TFACE     0       0       2       1\r
315                         *MESH_TFACE     1       0       1       3\r
316                         *MESH_TFACE     2       4       0       3\r
317                 }\r
318         }\r
319         *PROP_MOTIONBLUR        0\r
320         *PROP_CASTSHADOW        1\r
321         *PROP_RECVSHADOW        1\r
322         *MATERIAL_REF   6\r
323 }\r
324 *GEOMOBJECT     {\r
325         *NODE_NAME      "mat6model0surf3"\r
326         *NODE_TM        {\r
327                 *NODE_NAME      "mat6model0surf3"\r
328                 *INHERIT_POS    0       0       0\r
329                 *INHERIT_ROT    0       0       0\r
330                 *INHERIT_SCL    0       0       0\r
331                 *TM_ROW0        1.0     0       0\r
332                 *TM_ROW1        0       1.0     0\r
333                 *TM_ROW2        0       0       1.0\r
334                 *TM_ROW3        0       0       0\r
335                 *TM_POS 0.000000        0.000000        0.000000\r
336         }\r
337         *MESH   {\r
338                 *TIMEVALUE      0\r
339                 *MESH_NUMVERTEX 4\r
340                 *MESH_NUMFACES  2\r
341                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
342                 *MESH_VERTEX_LIST       {\r
343                         *MESH_VERTEX    0       136.000000      -32.000000      -64.000000\r
344                         *MESH_VERTEX    1       136.000000      -48.000000      -64.000000\r
345                         *MESH_VERTEX    2       136.000000      -32.000000      64.000000\r
346                         *MESH_VERTEX    3       136.000000      -48.000000      64.000000\r
347                 }\r
348                 *MESH_NORMALS   {\r
349                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
350                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
351                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
352                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
353                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
354                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
355                 }\r
356                 *MESH_FACE_LIST {\r
357                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
358                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
359                 }\r
360                 *MESH_NUMTVERTEX        4\r
361                 *MESH_TVERTLIST {\r
362                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
363                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
364                         *MESH_TVERT     2       0.000000        2.000000        1.000000\r
365                         *MESH_TVERT     3       1.000000        2.000000        1.000000\r
366                 }\r
367                 *MESH_NUMTVFACES        2\r
368                 *MESH_TFACELIST {\r
369                         *MESH_TFACE     0       0       2       1\r
370                         *MESH_TFACE     1       2       3       1\r
371                 }\r
372         }\r
373         *PROP_MOTIONBLUR        0\r
374         *PROP_CASTSHADOW        1\r
375         *PROP_RECVSHADOW        1\r
376         *MATERIAL_REF   6\r
377 }\r
378 *GEOMOBJECT     {\r
379         *NODE_NAME      "mat6model0surf4"\r
380         *NODE_TM        {\r
381                 *NODE_NAME      "mat6model0surf4"\r
382                 *INHERIT_POS    0       0       0\r
383                 *INHERIT_ROT    0       0       0\r
384                 *INHERIT_SCL    0       0       0\r
385                 *TM_ROW0        1.0     0       0\r
386                 *TM_ROW1        0       1.0     0\r
387                 *TM_ROW2        0       0       1.0\r
388                 *TM_ROW3        0       0       0\r
389                 *TM_POS 0.000000        0.000000        0.000000\r
390         }\r
391         *MESH   {\r
392                 *TIMEVALUE      0\r
393                 *MESH_NUMVERTEX 5\r
394                 *MESH_NUMFACES  3\r
395                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
396                 *MESH_VERTEX_LIST       {\r
397                         *MESH_VERTEX    0       112.000000      64.000000       200.000000\r
398                         *MESH_VERTEX    1       120.000000      64.000000       72.000000\r
399                         *MESH_VERTEX    2       120.000000      64.000000       200.000000\r
400                         *MESH_VERTEX    3       104.000000      64.000000       72.000000\r
401                         *MESH_VERTEX    4       104.000000      64.000000       200.000000\r
402                 }\r
403                 *MESH_NORMALS   {\r
404                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
405                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
406                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
407                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
408                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
409                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
410                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
411                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
412                 }\r
413                 *MESH_FACE_LIST {\r
414                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
415                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
416                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
417                 }\r
418                 *MESH_NUMTVERTEX        5\r
419                 *MESH_TVERTLIST {\r
420                         *MESH_TVERT     0       0.500000        2.000000        1.000000\r
421                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
422                         *MESH_TVERT     2       0.000000        2.000000        1.000000\r
423                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
424                         *MESH_TVERT     4       1.000000        2.000000        1.000000\r
425                 }\r
426                 *MESH_NUMTVFACES        3\r
427                 *MESH_TFACELIST {\r
428                         *MESH_TFACE     0       0       2       1\r
429                         *MESH_TFACE     1       0       1       3\r
430                         *MESH_TFACE     2       4       0       3\r
431                 }\r
432         }\r
433         *PROP_MOTIONBLUR        0\r
434         *PROP_CASTSHADOW        1\r
435         *PROP_RECVSHADOW        1\r
436         *MATERIAL_REF   6\r
437 }\r
438 *GEOMOBJECT     {\r
439         *NODE_NAME      "mat6model0surf5"\r
440         *NODE_TM        {\r
441                 *NODE_NAME      "mat6model0surf5"\r
442                 *INHERIT_POS    0       0       0\r
443                 *INHERIT_ROT    0       0       0\r
444                 *INHERIT_SCL    0       0       0\r
445                 *TM_ROW0        1.0     0       0\r
446                 *TM_ROW1        0       1.0     0\r
447                 *TM_ROW2        0       0       1.0\r
448                 *TM_ROW3        0       0       0\r
449                 *TM_POS 0.000000        0.000000        0.000000\r
450         }\r
451         *MESH   {\r
452                 *TIMEVALUE      0\r
453                 *MESH_NUMVERTEX 5\r
454                 *MESH_NUMFACES  3\r
455                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
456                 *MESH_VERTEX_LIST       {\r
457                         *MESH_VERTEX    0       120.000000      -64.000000      72.000000\r
458                         *MESH_VERTEX    1       112.000000      -64.000000      200.000000\r
459                         *MESH_VERTEX    2       120.000000      -64.000000      200.000000\r
460                         *MESH_VERTEX    3       104.000000      -64.000000      200.000000\r
461                         *MESH_VERTEX    4       104.000000      -64.000000      72.000000\r
462                 }\r
463                 *MESH_NORMALS   {\r
464                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
465                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
466                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
467                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
468                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
469                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
470                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
471                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
472                 }\r
473                 *MESH_FACE_LIST {\r
474                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
475                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
476                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
477                 }\r
478                 *MESH_NUMTVERTEX        5\r
479                 *MESH_TVERTLIST {\r
480                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
481                         *MESH_TVERT     1       0.500000        2.000000        1.000000\r
482                         *MESH_TVERT     2       1.000000        2.000000        1.000000\r
483                         *MESH_TVERT     3       0.000000        2.000000        1.000000\r
484                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
485                 }\r
486                 *MESH_NUMTVFACES        3\r
487                 *MESH_TFACELIST {\r
488                         *MESH_TFACE     0       0       2       1\r
489                         *MESH_TFACE     1       0       1       3\r
490                         *MESH_TFACE     2       4       0       3\r
491                 }\r
492         }\r
493         *PROP_MOTIONBLUR        0\r
494         *PROP_CASTSHADOW        1\r
495         *PROP_RECVSHADOW        1\r
496         *MATERIAL_REF   6\r
497 }\r
498 *GEOMOBJECT     {\r
499         *NODE_NAME      "mat6model0surf6"\r
500         *NODE_TM        {\r
501                 *NODE_NAME      "mat6model0surf6"\r
502                 *INHERIT_POS    0       0       0\r
503                 *INHERIT_ROT    0       0       0\r
504                 *INHERIT_SCL    0       0       0\r
505                 *TM_ROW0        1.0     0       0\r
506                 *TM_ROW1        0       1.0     0\r
507                 *TM_ROW2        0       0       1.0\r
508                 *TM_ROW3        0       0       0\r
509                 *TM_POS 0.000000        0.000000        0.000000\r
510         }\r
511         *MESH   {\r
512                 *TIMEVALUE      0\r
513                 *MESH_NUMVERTEX 4\r
514                 *MESH_NUMFACES  2\r
515                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
516                 *MESH_VERTEX_LIST       {\r
517                         *MESH_VERTEX    0       104.000000      64.000000       64.000000\r
518                         *MESH_VERTEX    1       104.000000      64.000000       -64.000000\r
519                         *MESH_VERTEX    2       120.000000      64.000000       64.000000\r
520                         *MESH_VERTEX    3       120.000000      64.000000       -64.000000\r
521                 }\r
522                 *MESH_NORMALS   {\r
523                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
524                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
525                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
526                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
527                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
528                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
529                 }\r
530                 *MESH_FACE_LIST {\r
531                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
532                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
533                 }\r
534                 *MESH_NUMTVERTEX        4\r
535                 *MESH_TVERTLIST {\r
536                         *MESH_TVERT     0       1.000000        2.000000        1.000000\r
537                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
538                         *MESH_TVERT     2       0.000000        2.000000        1.000000\r
539                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
540                 }\r
541                 *MESH_NUMTVFACES        2\r
542                 *MESH_TFACELIST {\r
543                         *MESH_TFACE     0       0       2       1\r
544                         *MESH_TFACE     1       2       3       1\r
545                 }\r
546         }\r
547         *PROP_MOTIONBLUR        0\r
548         *PROP_CASTSHADOW        1\r
549         *PROP_RECVSHADOW        1\r
550         *MATERIAL_REF   6\r
551 }\r
552 *GEOMOBJECT     {\r
553         *NODE_NAME      "mat6model0surf7"\r
554         *NODE_TM        {\r
555                 *NODE_NAME      "mat6model0surf7"\r
556                 *INHERIT_POS    0       0       0\r
557                 *INHERIT_ROT    0       0       0\r
558                 *INHERIT_SCL    0       0       0\r
559                 *TM_ROW0        1.0     0       0\r
560                 *TM_ROW1        0       1.0     0\r
561                 *TM_ROW2        0       0       1.0\r
562                 *TM_ROW3        0       0       0\r
563                 *TM_POS 0.000000        0.000000        0.000000\r
564         }\r
565         *MESH   {\r
566                 *TIMEVALUE      0\r
567                 *MESH_NUMVERTEX 4\r
568                 *MESH_NUMFACES  2\r
569                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
570                 *MESH_VERTEX_LIST       {\r
571                         *MESH_VERTEX    0       120.000000      -64.000000      -64.000000\r
572                         *MESH_VERTEX    1       104.000000      -64.000000      -64.000000\r
573                         *MESH_VERTEX    2       120.000000      -64.000000      64.000000\r
574                         *MESH_VERTEX    3       104.000000      -64.000000      64.000000\r
575                 }\r
576                 *MESH_NORMALS   {\r
577                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
578                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
579                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
580                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
581                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
582                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
583                 }\r
584                 *MESH_FACE_LIST {\r
585                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
586                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
587                 }\r
588                 *MESH_NUMTVERTEX        4\r
589                 *MESH_TVERTLIST {\r
590                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
591                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
592                         *MESH_TVERT     2       1.000000        2.000000        1.000000\r
593                         *MESH_TVERT     3       0.000000        2.000000        1.000000\r
594                 }\r
595                 *MESH_NUMTVFACES        2\r
596                 *MESH_TFACELIST {\r
597                         *MESH_TFACE     0       0       2       1\r
598                         *MESH_TFACE     1       2       3       1\r
599                 }\r
600         }\r
601         *PROP_MOTIONBLUR        0\r
602         *PROP_CASTSHADOW        1\r
603         *PROP_RECVSHADOW        1\r
604         *MATERIAL_REF   6\r
605 }\r
606 *GEOMOBJECT     {\r
607         *NODE_NAME      "mat6model0surf8"\r
608         *NODE_TM        {\r
609                 *NODE_NAME      "mat6model0surf8"\r
610                 *INHERIT_POS    0       0       0\r
611                 *INHERIT_ROT    0       0       0\r
612                 *INHERIT_SCL    0       0       0\r
613                 *TM_ROW0        1.0     0       0\r
614                 *TM_ROW1        0       1.0     0\r
615                 *TM_ROW2        0       0       1.0\r
616                 *TM_ROW3        0       0       0\r
617                 *TM_POS 0.000000        0.000000        0.000000\r
618         }\r
619         *MESH   {\r
620                 *TIMEVALUE      0\r
621                 *MESH_NUMVERTEX 4\r
622                 *MESH_NUMFACES  2\r
623                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
624                 *MESH_VERTEX_LIST       {\r
625                         *MESH_VERTEX    0       -8.000000       64.000000       200.000000\r
626                         *MESH_VERTEX    1       -8.000000       64.000000       72.000000\r
627                         *MESH_VERTEX    2       8.000000        64.000000       200.000000\r
628                         *MESH_VERTEX    3       8.000000        64.000000       72.000000\r
629                 }\r
630                 *MESH_NORMALS   {\r
631                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
632                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
633                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
634                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
635                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
636                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
637                 }\r
638                 *MESH_FACE_LIST {\r
639                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
640                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
641                 }\r
642                 *MESH_NUMTVERTEX        4\r
643                 *MESH_TVERTLIST {\r
644                         *MESH_TVERT     0       0.000000        2.000000        1.000000\r
645                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
646                         *MESH_TVERT     2       1.000000        2.000000        1.000000\r
647                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
648                 }\r
649                 *MESH_NUMTVFACES        2\r
650                 *MESH_TFACELIST {\r
651                         *MESH_TFACE     0       0       2       1\r
652                         *MESH_TFACE     1       2       3       1\r
653                 }\r
654         }\r
655         *PROP_MOTIONBLUR        0\r
656         *PROP_CASTSHADOW        1\r
657         *PROP_RECVSHADOW        1\r
658         *MATERIAL_REF   6\r
659 }\r
660 *GEOMOBJECT     {\r
661         *NODE_NAME      "mat6model0surf9"\r
662         *NODE_TM        {\r
663                 *NODE_NAME      "mat6model0surf9"\r
664                 *INHERIT_POS    0       0       0\r
665                 *INHERIT_ROT    0       0       0\r
666                 *INHERIT_SCL    0       0       0\r
667                 *TM_ROW0        1.0     0       0\r
668                 *TM_ROW1        0       1.0     0\r
669                 *TM_ROW2        0       0       1.0\r
670                 *TM_ROW3        0       0       0\r
671                 *TM_POS 0.000000        0.000000        0.000000\r
672         }\r
673         *MESH   {\r
674                 *TIMEVALUE      0\r
675                 *MESH_NUMVERTEX 4\r
676                 *MESH_NUMFACES  2\r
677                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
678                 *MESH_VERTEX_LIST       {\r
679                         *MESH_VERTEX    0       -8.000000       64.000000       64.000000\r
680                         *MESH_VERTEX    1       -8.000000       64.000000       -64.000000\r
681                         *MESH_VERTEX    2       8.000000        64.000000       64.000000\r
682                         *MESH_VERTEX    3       8.000000        64.000000       -64.000000\r
683                 }\r
684                 *MESH_NORMALS   {\r
685                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
686                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
687                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
688                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
689                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
690                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
691                 }\r
692                 *MESH_FACE_LIST {\r
693                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
694                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
695                 }\r
696                 *MESH_NUMTVERTEX        4\r
697                 *MESH_TVERTLIST {\r
698                         *MESH_TVERT     0       0.000000        2.000000        1.000000\r
699                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
700                         *MESH_TVERT     2       1.000000        2.000000        1.000000\r
701                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
702                 }\r
703                 *MESH_NUMTVFACES        2\r
704                 *MESH_TFACELIST {\r
705                         *MESH_TFACE     0       0       2       1\r
706                         *MESH_TFACE     1       2       3       1\r
707                 }\r
708         }\r
709         *PROP_MOTIONBLUR        0\r
710         *PROP_CASTSHADOW        1\r
711         *PROP_RECVSHADOW        1\r
712         *MATERIAL_REF   6\r
713 }\r
714 *GEOMOBJECT     {\r
715         *NODE_NAME      "mat6model0surf10"\r
716         *NODE_TM        {\r
717                 *NODE_NAME      "mat6model0surf10"\r
718                 *INHERIT_POS    0       0       0\r
719                 *INHERIT_ROT    0       0       0\r
720                 *INHERIT_SCL    0       0       0\r
721                 *TM_ROW0        1.0     0       0\r
722                 *TM_ROW1        0       1.0     0\r
723                 *TM_ROW2        0       0       1.0\r
724                 *TM_ROW3        0       0       0\r
725                 *TM_POS 0.000000        0.000000        0.000000\r
726         }\r
727         *MESH   {\r
728                 *TIMEVALUE      0\r
729                 *MESH_NUMVERTEX 4\r
730                 *MESH_NUMFACES  2\r
731                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
732                 *MESH_VERTEX_LIST       {\r
733                         *MESH_VERTEX    0       8.000000        -64.000000      72.000000\r
734                         *MESH_VERTEX    1       -8.000000       -64.000000      72.000000\r
735                         *MESH_VERTEX    2       8.000000        -64.000000      200.000000\r
736                         *MESH_VERTEX    3       -8.000000       -64.000000      200.000000\r
737                 }\r
738                 *MESH_NORMALS   {\r
739                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
740                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
741                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
742                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
743                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
744                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
745                 }\r
746                 *MESH_FACE_LIST {\r
747                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
748                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
749                 }\r
750                 *MESH_NUMTVERTEX        4\r
751                 *MESH_TVERTLIST {\r
752                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
753                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
754                         *MESH_TVERT     2       1.000000        2.000000        1.000000\r
755                         *MESH_TVERT     3       0.000000        2.000000        1.000000\r
756                 }\r
757                 *MESH_NUMTVFACES        2\r
758                 *MESH_TFACELIST {\r
759                         *MESH_TFACE     0       0       2       1\r
760                         *MESH_TFACE     1       2       3       1\r
761                 }\r
762         }\r
763         *PROP_MOTIONBLUR        0\r
764         *PROP_CASTSHADOW        1\r
765         *PROP_RECVSHADOW        1\r
766         *MATERIAL_REF   6\r
767 }\r
768 *GEOMOBJECT     {\r
769         *NODE_NAME      "mat6model0surf11"\r
770         *NODE_TM        {\r
771                 *NODE_NAME      "mat6model0surf11"\r
772                 *INHERIT_POS    0       0       0\r
773                 *INHERIT_ROT    0       0       0\r
774                 *INHERIT_SCL    0       0       0\r
775                 *TM_ROW0        1.0     0       0\r
776                 *TM_ROW1        0       1.0     0\r
777                 *TM_ROW2        0       0       1.0\r
778                 *TM_ROW3        0       0       0\r
779                 *TM_POS 0.000000        0.000000        0.000000\r
780         }\r
781         *MESH   {\r
782                 *TIMEVALUE      0\r
783                 *MESH_NUMVERTEX 4\r
784                 *MESH_NUMFACES  2\r
785                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
786                 *MESH_VERTEX_LIST       {\r
787                         *MESH_VERTEX    0       8.000000        -64.000000      -64.000000\r
788                         *MESH_VERTEX    1       -8.000000       -64.000000      -64.000000\r
789                         *MESH_VERTEX    2       8.000000        -64.000000      64.000000\r
790                         *MESH_VERTEX    3       -8.000000       -64.000000      64.000000\r
791                 }\r
792                 *MESH_NORMALS   {\r
793                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
794                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
795                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
796                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
797                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
798                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
799                 }\r
800                 *MESH_FACE_LIST {\r
801                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
802                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
803                 }\r
804                 *MESH_NUMTVERTEX        4\r
805                 *MESH_TVERTLIST {\r
806                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
807                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
808                         *MESH_TVERT     2       1.000000        2.000000        1.000000\r
809                         *MESH_TVERT     3       0.000000        2.000000        1.000000\r
810                 }\r
811                 *MESH_NUMTVFACES        2\r
812                 *MESH_TFACELIST {\r
813                         *MESH_TFACE     0       0       2       1\r
814                         *MESH_TFACE     1       2       3       1\r
815                 }\r
816         }\r
817         *PROP_MOTIONBLUR        0\r
818         *PROP_CASTSHADOW        1\r
819         *PROP_RECVSHADOW        1\r
820         *MATERIAL_REF   6\r
821 }\r
822 *GEOMOBJECT     {\r
823         *NODE_NAME      "mat6model0surf12"\r
824         *NODE_TM        {\r
825                 *NODE_NAME      "mat6model0surf12"\r
826                 *INHERIT_POS    0       0       0\r
827                 *INHERIT_ROT    0       0       0\r
828                 *INHERIT_SCL    0       0       0\r
829                 *TM_ROW0        1.0     0       0\r
830                 *TM_ROW1        0       1.0     0\r
831                 *TM_ROW2        0       0       1.0\r
832                 *TM_ROW3        0       0       0\r
833                 *TM_POS 0.000000        0.000000        0.000000\r
834         }\r
835         *MESH   {\r
836                 *TIMEVALUE      0\r
837                 *MESH_NUMVERTEX 5\r
838                 *MESH_NUMFACES  3\r
839                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
840                 *MESH_VERTEX_LIST       {\r
841                         *MESH_VERTEX    0       -112.000000     64.000000       200.000000\r
842                         *MESH_VERTEX    1       -104.000000     64.000000       72.000000\r
843                         *MESH_VERTEX    2       -104.000000     64.000000       200.000000\r
844                         *MESH_VERTEX    3       -120.000000     64.000000       72.000000\r
845                         *MESH_VERTEX    4       -120.000000     64.000000       200.000000\r
846                 }\r
847                 *MESH_NORMALS   {\r
848                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
849                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
850                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
851                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
852                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
853                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
854                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
855                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
856                 }\r
857                 *MESH_FACE_LIST {\r
858                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
859                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
860                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
861                 }\r
862                 *MESH_NUMTVERTEX        5\r
863                 *MESH_TVERTLIST {\r
864                         *MESH_TVERT     0       0.500000        2.000000        1.000000\r
865                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
866                         *MESH_TVERT     2       0.000000        2.000000        1.000000\r
867                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
868                         *MESH_TVERT     4       1.000000        2.000000        1.000000\r
869                 }\r
870                 *MESH_NUMTVFACES        3\r
871                 *MESH_TFACELIST {\r
872                         *MESH_TFACE     0       0       2       1\r
873                         *MESH_TFACE     1       0       1       3\r
874                         *MESH_TFACE     2       4       0       3\r
875                 }\r
876         }\r
877         *PROP_MOTIONBLUR        0\r
878         *PROP_CASTSHADOW        1\r
879         *PROP_RECVSHADOW        1\r
880         *MATERIAL_REF   6\r
881 }\r
882 *GEOMOBJECT     {\r
883         *NODE_NAME      "mat6model0surf13"\r
884         *NODE_TM        {\r
885                 *NODE_NAME      "mat6model0surf13"\r
886                 *INHERIT_POS    0       0       0\r
887                 *INHERIT_ROT    0       0       0\r
888                 *INHERIT_SCL    0       0       0\r
889                 *TM_ROW0        1.0     0       0\r
890                 *TM_ROW1        0       1.0     0\r
891                 *TM_ROW2        0       0       1.0\r
892                 *TM_ROW3        0       0       0\r
893                 *TM_POS 0.000000        0.000000        0.000000\r
894         }\r
895         *MESH   {\r
896                 *TIMEVALUE      0\r
897                 *MESH_NUMVERTEX 5\r
898                 *MESH_NUMFACES  3\r
899                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
900                 *MESH_VERTEX_LIST       {\r
901                         *MESH_VERTEX    0       -104.000000     -64.000000      72.000000\r
902                         *MESH_VERTEX    1       -112.000000     -64.000000      200.000000\r
903                         *MESH_VERTEX    2       -104.000000     -64.000000      200.000000\r
904                         *MESH_VERTEX    3       -120.000000     -64.000000      200.000000\r
905                         *MESH_VERTEX    4       -120.000000     -64.000000      72.000000\r
906                 }\r
907                 *MESH_NORMALS   {\r
908                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
909                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
910                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
911                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
912                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
913                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
914                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
915                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
916                 }\r
917                 *MESH_FACE_LIST {\r
918                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
919                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
920                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
921                 }\r
922                 *MESH_NUMTVERTEX        5\r
923                 *MESH_TVERTLIST {\r
924                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
925                         *MESH_TVERT     1       0.500000        2.000000        1.000000\r
926                         *MESH_TVERT     2       0.000000        2.000000        1.000000\r
927                         *MESH_TVERT     3       1.000000        2.000000        1.000000\r
928                         *MESH_TVERT     4       1.000000        0.000000        1.000000\r
929                 }\r
930                 *MESH_NUMTVFACES        3\r
931                 *MESH_TFACELIST {\r
932                         *MESH_TFACE     0       0       2       1\r
933                         *MESH_TFACE     1       0       1       3\r
934                         *MESH_TFACE     2       4       0       3\r
935                 }\r
936         }\r
937         *PROP_MOTIONBLUR        0\r
938         *PROP_CASTSHADOW        1\r
939         *PROP_RECVSHADOW        1\r
940         *MATERIAL_REF   6\r
941 }\r
942 *GEOMOBJECT     {\r
943         *NODE_NAME      "mat6model0surf14"\r
944         *NODE_TM        {\r
945                 *NODE_NAME      "mat6model0surf14"\r
946                 *INHERIT_POS    0       0       0\r
947                 *INHERIT_ROT    0       0       0\r
948                 *INHERIT_SCL    0       0       0\r
949                 *TM_ROW0        1.0     0       0\r
950                 *TM_ROW1        0       1.0     0\r
951                 *TM_ROW2        0       0       1.0\r
952                 *TM_ROW3        0       0       0\r
953                 *TM_POS 0.000000        0.000000        0.000000\r
954         }\r
955         *MESH   {\r
956                 *TIMEVALUE      0\r
957                 *MESH_NUMVERTEX 4\r
958                 *MESH_NUMFACES  2\r
959                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
960                 *MESH_VERTEX_LIST       {\r
961                         *MESH_VERTEX    0       -120.000000     64.000000       64.000000\r
962                         *MESH_VERTEX    1       -120.000000     64.000000       -64.000000\r
963                         *MESH_VERTEX    2       -104.000000     64.000000       64.000000\r
964                         *MESH_VERTEX    3       -104.000000     64.000000       -64.000000\r
965                 }\r
966                 *MESH_NORMALS   {\r
967                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
968                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
969                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
970                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
971                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
972                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
973                 }\r
974                 *MESH_FACE_LIST {\r
975                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
976                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
977                 }\r
978                 *MESH_NUMTVERTEX        4\r
979                 *MESH_TVERTLIST {\r
980                         *MESH_TVERT     0       1.000000        2.000000        1.000000\r
981                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
982                         *MESH_TVERT     2       0.000000        2.000000        1.000000\r
983                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
984                 }\r
985                 *MESH_NUMTVFACES        2\r
986                 *MESH_TFACELIST {\r
987                         *MESH_TFACE     0       0       2       1\r
988                         *MESH_TFACE     1       2       3       1\r
989                 }\r
990         }\r
991         *PROP_MOTIONBLUR        0\r
992         *PROP_CASTSHADOW        1\r
993         *PROP_RECVSHADOW        1\r
994         *MATERIAL_REF   6\r
995 }\r
996 *GEOMOBJECT     {\r
997         *NODE_NAME      "mat6model0surf15"\r
998         *NODE_TM        {\r
999                 *NODE_NAME      "mat6model0surf15"\r
1000                 *INHERIT_POS    0       0       0\r
1001                 *INHERIT_ROT    0       0       0\r
1002                 *INHERIT_SCL    0       0       0\r
1003                 *TM_ROW0        1.0     0       0\r
1004                 *TM_ROW1        0       1.0     0\r
1005                 *TM_ROW2        0       0       1.0\r
1006                 *TM_ROW3        0       0       0\r
1007                 *TM_POS 0.000000        0.000000        0.000000\r
1008         }\r
1009         *MESH   {\r
1010                 *TIMEVALUE      0\r
1011                 *MESH_NUMVERTEX 4\r
1012                 *MESH_NUMFACES  2\r
1013                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1014                 *MESH_VERTEX_LIST       {\r
1015                         *MESH_VERTEX    0       -104.000000     -64.000000      -64.000000\r
1016                         *MESH_VERTEX    1       -120.000000     -64.000000      -64.000000\r
1017                         *MESH_VERTEX    2       -104.000000     -64.000000      64.000000\r
1018                         *MESH_VERTEX    3       -120.000000     -64.000000      64.000000\r
1019                 }\r
1020                 *MESH_NORMALS   {\r
1021                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1022                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1023                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1024                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1025                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1026                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1027                 }\r
1028                 *MESH_FACE_LIST {\r
1029                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1030                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1031                 }\r
1032                 *MESH_NUMTVERTEX        4\r
1033                 *MESH_TVERTLIST {\r
1034                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1035                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
1036                         *MESH_TVERT     2       0.000000        2.000000        1.000000\r
1037                         *MESH_TVERT     3       1.000000        2.000000        1.000000\r
1038                 }\r
1039                 *MESH_NUMTVFACES        2\r
1040                 *MESH_TFACELIST {\r
1041                         *MESH_TFACE     0       0       2       1\r
1042                         *MESH_TFACE     1       2       3       1\r
1043                 }\r
1044         }\r
1045         *PROP_MOTIONBLUR        0\r
1046         *PROP_CASTSHADOW        1\r
1047         *PROP_RECVSHADOW        1\r
1048         *MATERIAL_REF   6\r
1049 }\r
1050 *GEOMOBJECT     {\r
1051         *NODE_NAME      "mat6model0surf16"\r
1052         *NODE_TM        {\r
1053                 *NODE_NAME      "mat6model0surf16"\r
1054                 *INHERIT_POS    0       0       0\r
1055                 *INHERIT_ROT    0       0       0\r
1056                 *INHERIT_SCL    0       0       0\r
1057                 *TM_ROW0        1.0     0       0\r
1058                 *TM_ROW1        0       1.0     0\r
1059                 *TM_ROW2        0       0       1.0\r
1060                 *TM_ROW3        0       0       0\r
1061                 *TM_POS 0.000000        0.000000        0.000000\r
1062         }\r
1063         *MESH   {\r
1064                 *TIMEVALUE      0\r
1065                 *MESH_NUMVERTEX 5\r
1066                 *MESH_NUMFACES  3\r
1067                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1068                 *MESH_VERTEX_LIST       {\r
1069                         *MESH_VERTEX    0       -136.000000     40.000000       200.000000\r
1070                         *MESH_VERTEX    1       -136.000000     48.000000       72.000000\r
1071                         *MESH_VERTEX    2       -136.000000     48.000000       200.000000\r
1072                         *MESH_VERTEX    3       -136.000000     32.000000       72.000000\r
1073                         *MESH_VERTEX    4       -136.000000     32.000000       200.000000\r
1074                 }\r
1075                 *MESH_NORMALS   {\r
1076                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1077                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1078                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1079                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1080                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1081                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1082                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1083                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1084                 }\r
1085                 *MESH_FACE_LIST {\r
1086                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1087                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1088                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1089                 }\r
1090                 *MESH_NUMTVERTEX        5\r
1091                 *MESH_TVERTLIST {\r
1092                         *MESH_TVERT     0       0.500000        2.000000        1.000000\r
1093                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
1094                         *MESH_TVERT     2       1.000000        2.000000        1.000000\r
1095                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
1096                         *MESH_TVERT     4       0.000000        2.000000        1.000000\r
1097                 }\r
1098                 *MESH_NUMTVFACES        3\r
1099                 *MESH_TFACELIST {\r
1100                         *MESH_TFACE     0       0       2       1\r
1101                         *MESH_TFACE     1       0       1       3\r
1102                         *MESH_TFACE     2       4       0       3\r
1103                 }\r
1104         }\r
1105         *PROP_MOTIONBLUR        0\r
1106         *PROP_CASTSHADOW        1\r
1107         *PROP_RECVSHADOW        1\r
1108         *MATERIAL_REF   6\r
1109 }\r
1110 *GEOMOBJECT     {\r
1111         *NODE_NAME      "mat6model0surf17"\r
1112         *NODE_TM        {\r
1113                 *NODE_NAME      "mat6model0surf17"\r
1114                 *INHERIT_POS    0       0       0\r
1115                 *INHERIT_ROT    0       0       0\r
1116                 *INHERIT_SCL    0       0       0\r
1117                 *TM_ROW0        1.0     0       0\r
1118                 *TM_ROW1        0       1.0     0\r
1119                 *TM_ROW2        0       0       1.0\r
1120                 *TM_ROW3        0       0       0\r
1121                 *TM_POS 0.000000        0.000000        0.000000\r
1122         }\r
1123         *MESH   {\r
1124                 *TIMEVALUE      0\r
1125                 *MESH_NUMVERTEX 4\r
1126                 *MESH_NUMFACES  2\r
1127                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1128                 *MESH_VERTEX_LIST       {\r
1129                         *MESH_VERTEX    0       -136.000000     32.000000       64.000000\r
1130                         *MESH_VERTEX    1       -136.000000     32.000000       -64.000000\r
1131                         *MESH_VERTEX    2       -136.000000     48.000000       64.000000\r
1132                         *MESH_VERTEX    3       -136.000000     48.000000       -64.000000\r
1133                 }\r
1134                 *MESH_NORMALS   {\r
1135                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1136                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1137                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1138                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1139                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1140                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1141                 }\r
1142                 *MESH_FACE_LIST {\r
1143                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1144                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1145                 }\r
1146                 *MESH_NUMTVERTEX        4\r
1147                 *MESH_TVERTLIST {\r
1148                         *MESH_TVERT     0       0.000000        2.000000        1.000000\r
1149                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
1150                         *MESH_TVERT     2       1.000000        2.000000        1.000000\r
1151                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
1152                 }\r
1153                 *MESH_NUMTVFACES        2\r
1154                 *MESH_TFACELIST {\r
1155                         *MESH_TFACE     0       0       2       1\r
1156                         *MESH_TFACE     1       2       3       1\r
1157                 }\r
1158         }\r
1159         *PROP_MOTIONBLUR        0\r
1160         *PROP_CASTSHADOW        1\r
1161         *PROP_RECVSHADOW        1\r
1162         *MATERIAL_REF   6\r
1163 }\r
1164 *GEOMOBJECT     {\r
1165         *NODE_NAME      "mat6model0surf18"\r
1166         *NODE_TM        {\r
1167                 *NODE_NAME      "mat6model0surf18"\r
1168                 *INHERIT_POS    0       0       0\r
1169                 *INHERIT_ROT    0       0       0\r
1170                 *INHERIT_SCL    0       0       0\r
1171                 *TM_ROW0        1.0     0       0\r
1172                 *TM_ROW1        0       1.0     0\r
1173                 *TM_ROW2        0       0       1.0\r
1174                 *TM_ROW3        0       0       0\r
1175                 *TM_POS 0.000000        0.000000        0.000000\r
1176         }\r
1177         *MESH   {\r
1178                 *TIMEVALUE      0\r
1179                 *MESH_NUMVERTEX 5\r
1180                 *MESH_NUMFACES  3\r
1181                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1182                 *MESH_VERTEX_LIST       {\r
1183                         *MESH_VERTEX    0       -136.000000     -40.000000      200.000000\r
1184                         *MESH_VERTEX    1       -136.000000     -32.000000      72.000000\r
1185                         *MESH_VERTEX    2       -136.000000     -32.000000      200.000000\r
1186                         *MESH_VERTEX    3       -136.000000     -48.000000      72.000000\r
1187                         *MESH_VERTEX    4       -136.000000     -48.000000      200.000000\r
1188                 }\r
1189                 *MESH_NORMALS   {\r
1190                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1191                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1192                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
1193                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1194                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1195                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1196                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1197                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1198                 }\r
1199                 *MESH_FACE_LIST {\r
1200                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1201                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1202                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1203                 }\r
1204                 *MESH_NUMTVERTEX        5\r
1205                 *MESH_TVERTLIST {\r
1206                         *MESH_TVERT     0       0.500000        2.000000        1.000000\r
1207                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
1208                         *MESH_TVERT     2       0.000000        2.000000        1.000000\r
1209                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
1210                         *MESH_TVERT     4       1.000000        2.000000        1.000000\r
1211                 }\r
1212                 *MESH_NUMTVFACES        3\r
1213                 *MESH_TFACELIST {\r
1214                         *MESH_TFACE     0       0       2       1\r
1215                         *MESH_TFACE     1       0       1       3\r
1216                         *MESH_TFACE     2       4       0       3\r
1217                 }\r
1218         }\r
1219         *PROP_MOTIONBLUR        0\r
1220         *PROP_CASTSHADOW        1\r
1221         *PROP_RECVSHADOW        1\r
1222         *MATERIAL_REF   6\r
1223 }\r
1224 *GEOMOBJECT     {\r
1225         *NODE_NAME      "mat6model0surf19"\r
1226         *NODE_TM        {\r
1227                 *NODE_NAME      "mat6model0surf19"\r
1228                 *INHERIT_POS    0       0       0\r
1229                 *INHERIT_ROT    0       0       0\r
1230                 *INHERIT_SCL    0       0       0\r
1231                 *TM_ROW0        1.0     0       0\r
1232                 *TM_ROW1        0       1.0     0\r
1233                 *TM_ROW2        0       0       1.0\r
1234                 *TM_ROW3        0       0       0\r
1235                 *TM_POS 0.000000        0.000000        0.000000\r
1236         }\r
1237         *MESH   {\r
1238                 *TIMEVALUE      0\r
1239                 *MESH_NUMVERTEX 4\r
1240                 *MESH_NUMFACES  2\r
1241                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1242                 *MESH_VERTEX_LIST       {\r
1243                         *MESH_VERTEX    0       -136.000000     -48.000000      64.000000\r
1244                         *MESH_VERTEX    1       -136.000000     -48.000000      -64.000000\r
1245                         *MESH_VERTEX    2       -136.000000     -32.000000      64.000000\r
1246                         *MESH_VERTEX    3       -136.000000     -32.000000      -64.000000\r
1247                 }\r
1248                 *MESH_NORMALS   {\r
1249                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1250                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1251                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1252                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1253                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1254                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1255                 }\r
1256                 *MESH_FACE_LIST {\r
1257                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1258                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1259                 }\r
1260                 *MESH_NUMTVERTEX        4\r
1261                 *MESH_TVERTLIST {\r
1262                         *MESH_TVERT     0       1.000000        2.000000        1.000000\r
1263                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
1264                         *MESH_TVERT     2       0.000000        2.000000        1.000000\r
1265                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
1266                 }\r
1267                 *MESH_NUMTVFACES        2\r
1268                 *MESH_TFACELIST {\r
1269                         *MESH_TFACE     0       0       2       1\r
1270                         *MESH_TFACE     1       2       3       1\r
1271                 }\r
1272         }\r
1273         *PROP_MOTIONBLUR        0\r
1274         *PROP_CASTSHADOW        1\r
1275         *PROP_RECVSHADOW        1\r
1276         *MATERIAL_REF   6\r
1277 }\r
1278 *GEOMOBJECT     {\r
1279         *NODE_NAME      "mat7model0surf20"\r
1280         *NODE_TM        {\r
1281                 *NODE_NAME      "mat7model0surf20"\r
1282                 *INHERIT_POS    0       0       0\r
1283                 *INHERIT_ROT    0       0       0\r
1284                 *INHERIT_SCL    0       0       0\r
1285                 *TM_ROW0        1.0     0       0\r
1286                 *TM_ROW1        0       1.0     0\r
1287                 *TM_ROW2        0       0       1.0\r
1288                 *TM_ROW3        0       0       0\r
1289                 *TM_POS 0.000000        0.000000        0.000000\r
1290         }\r
1291         *MESH   {\r
1292                 *TIMEVALUE      0\r
1293                 *MESH_NUMVERTEX 4\r
1294                 *MESH_NUMFACES  2\r
1295                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1296                 *MESH_VERTEX_LIST       {\r
1297                         *MESH_VERTEX    0       136.000000      32.000000       72.000000\r
1298                         *MESH_VERTEX    1       128.000000      16.000000       72.000000\r
1299                         *MESH_VERTEX    2       136.000000      32.000000       200.000000\r
1300                         *MESH_VERTEX    3       128.000000      16.000000       200.000000\r
1301                 }\r
1302                 *MESH_NORMALS   {\r
1303                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1304                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1305                         *MESH_VERTEXNORMAL      0       0.894427        -0.447214       0.000000\r
1306                         *MESH_VERTEXNORMAL      1       0.894427        -0.447214       0.000000\r
1307                         *MESH_VERTEXNORMAL      2       0.894427        -0.447214       0.000000\r
1308                         *MESH_VERTEXNORMAL      3       0.894427        -0.447214       0.000000\r
1309                 }\r
1310                 *MESH_FACE_LIST {\r
1311                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1312                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1313                 }\r
1314                 *MESH_NUMTVERTEX        4\r
1315                 *MESH_TVERTLIST {\r
1316                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
1317                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
1318                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
1319                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
1320                 }\r
1321                 *MESH_NUMTVFACES        2\r
1322                 *MESH_TFACELIST {\r
1323                         *MESH_TFACE     0       0       2       1\r
1324                         *MESH_TFACE     1       2       3       1\r
1325                 }\r
1326         }\r
1327         *PROP_MOTIONBLUR        0\r
1328         *PROP_CASTSHADOW        1\r
1329         *PROP_RECVSHADOW        1\r
1330         *MATERIAL_REF   7\r
1331 }\r
1332 *GEOMOBJECT     {\r
1333         *NODE_NAME      "mat7model0surf21"\r
1334         *NODE_TM        {\r
1335                 *NODE_NAME      "mat7model0surf21"\r
1336                 *INHERIT_POS    0       0       0\r
1337                 *INHERIT_ROT    0       0       0\r
1338                 *INHERIT_SCL    0       0       0\r
1339                 *TM_ROW0        1.0     0       0\r
1340                 *TM_ROW1        0       1.0     0\r
1341                 *TM_ROW2        0       0       1.0\r
1342                 *TM_ROW3        0       0       0\r
1343                 *TM_POS 0.000000        0.000000        0.000000\r
1344         }\r
1345         *MESH   {\r
1346                 *TIMEVALUE      0\r
1347                 *MESH_NUMVERTEX 4\r
1348                 *MESH_NUMFACES  2\r
1349                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1350                 *MESH_VERTEX_LIST       {\r
1351                         *MESH_VERTEX    0       136.000000      32.000000       -64.000000\r
1352                         *MESH_VERTEX    1       128.000000      16.000000       -64.000000\r
1353                         *MESH_VERTEX    2       136.000000      32.000000       64.000000\r
1354                         *MESH_VERTEX    3       128.000000      16.000000       64.000000\r
1355                 }\r
1356                 *MESH_NORMALS   {\r
1357                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1358                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1359                         *MESH_VERTEXNORMAL      0       0.894427        -0.447214       0.000000\r
1360                         *MESH_VERTEXNORMAL      1       0.894427        -0.447214       0.000000\r
1361                         *MESH_VERTEXNORMAL      2       0.894427        -0.447214       0.000000\r
1362                         *MESH_VERTEXNORMAL      3       0.894427        -0.447214       0.000000\r
1363                 }\r
1364                 *MESH_FACE_LIST {\r
1365                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1366                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1367                 }\r
1368                 *MESH_NUMTVERTEX        4\r
1369                 *MESH_TVERTLIST {\r
1370                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
1371                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
1372                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
1373                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
1374                 }\r
1375                 *MESH_NUMTVFACES        2\r
1376                 *MESH_TFACELIST {\r
1377                         *MESH_TFACE     0       0       2       1\r
1378                         *MESH_TFACE     1       2       3       1\r
1379                 }\r
1380         }\r
1381         *PROP_MOTIONBLUR        0\r
1382         *PROP_CASTSHADOW        1\r
1383         *PROP_RECVSHADOW        1\r
1384         *MATERIAL_REF   7\r
1385 }\r
1386 *GEOMOBJECT     {\r
1387         *NODE_NAME      "mat7model0surf22"\r
1388         *NODE_TM        {\r
1389                 *NODE_NAME      "mat7model0surf22"\r
1390                 *INHERIT_POS    0       0       0\r
1391                 *INHERIT_ROT    0       0       0\r
1392                 *INHERIT_SCL    0       0       0\r
1393                 *TM_ROW0        1.0     0       0\r
1394                 *TM_ROW1        0       1.0     0\r
1395                 *TM_ROW2        0       0       1.0\r
1396                 *TM_ROW3        0       0       0\r
1397                 *TM_POS 0.000000        0.000000        0.000000\r
1398         }\r
1399         *MESH   {\r
1400                 *TIMEVALUE      0\r
1401                 *MESH_NUMVERTEX 4\r
1402                 *MESH_NUMFACES  2\r
1403                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1404                 *MESH_VERTEX_LIST       {\r
1405                         *MESH_VERTEX    0       128.000000      -16.000000      200.000000\r
1406                         *MESH_VERTEX    1       128.000000      -16.000000      72.000000\r
1407                         *MESH_VERTEX    2       136.000000      -32.000000      200.000000\r
1408                         *MESH_VERTEX    3       136.000000      -32.000000      72.000000\r
1409                 }\r
1410                 *MESH_NORMALS   {\r
1411                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1412                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1413                         *MESH_VERTEXNORMAL      0       0.894427        0.447214        0.000000\r
1414                         *MESH_VERTEXNORMAL      1       0.894427        0.447214        0.000000\r
1415                         *MESH_VERTEXNORMAL      2       0.894427        0.447214        0.000000\r
1416                         *MESH_VERTEXNORMAL      3       0.894427        0.447214        0.000000\r
1417                 }\r
1418                 *MESH_FACE_LIST {\r
1419                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1420                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1421                 }\r
1422                 *MESH_NUMTVERTEX        4\r
1423                 *MESH_TVERTLIST {\r
1424                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
1425                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
1426                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
1427                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
1428                 }\r
1429                 *MESH_NUMTVFACES        2\r
1430                 *MESH_TFACELIST {\r
1431                         *MESH_TFACE     0       0       2       1\r
1432                         *MESH_TFACE     1       2       3       1\r
1433                 }\r
1434         }\r
1435         *PROP_MOTIONBLUR        0\r
1436         *PROP_CASTSHADOW        1\r
1437         *PROP_RECVSHADOW        1\r
1438         *MATERIAL_REF   7\r
1439 }\r
1440 *GEOMOBJECT     {\r
1441         *NODE_NAME      "mat7model0surf23"\r
1442         *NODE_TM        {\r
1443                 *NODE_NAME      "mat7model0surf23"\r
1444                 *INHERIT_POS    0       0       0\r
1445                 *INHERIT_ROT    0       0       0\r
1446                 *INHERIT_SCL    0       0       0\r
1447                 *TM_ROW0        1.0     0       0\r
1448                 *TM_ROW1        0       1.0     0\r
1449                 *TM_ROW2        0       0       1.0\r
1450                 *TM_ROW3        0       0       0\r
1451                 *TM_POS 0.000000        0.000000        0.000000\r
1452         }\r
1453         *MESH   {\r
1454                 *TIMEVALUE      0\r
1455                 *MESH_NUMVERTEX 4\r
1456                 *MESH_NUMFACES  2\r
1457                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1458                 *MESH_VERTEX_LIST       {\r
1459                         *MESH_VERTEX    0       128.000000      -16.000000      64.000000\r
1460                         *MESH_VERTEX    1       128.000000      -16.000000      -64.000000\r
1461                         *MESH_VERTEX    2       136.000000      -32.000000      64.000000\r
1462                         *MESH_VERTEX    3       136.000000      -32.000000      -64.000000\r
1463                 }\r
1464                 *MESH_NORMALS   {\r
1465                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1466                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1467                         *MESH_VERTEXNORMAL      0       0.894427        0.447214        0.000000\r
1468                         *MESH_VERTEXNORMAL      1       0.894427        0.447214        0.000000\r
1469                         *MESH_VERTEXNORMAL      2       0.894427        0.447214        0.000000\r
1470                         *MESH_VERTEXNORMAL      3       0.894427        0.447214        0.000000\r
1471                 }\r
1472                 *MESH_FACE_LIST {\r
1473                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1474                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1475                 }\r
1476                 *MESH_NUMTVERTEX        4\r
1477                 *MESH_TVERTLIST {\r
1478                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
1479                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
1480                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
1481                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
1482                 }\r
1483                 *MESH_NUMTVFACES        2\r
1484                 *MESH_TFACELIST {\r
1485                         *MESH_TFACE     0       0       2       1\r
1486                         *MESH_TFACE     1       2       3       1\r
1487                 }\r
1488         }\r
1489         *PROP_MOTIONBLUR        0\r
1490         *PROP_CASTSHADOW        1\r
1491         *PROP_RECVSHADOW        1\r
1492         *MATERIAL_REF   7\r
1493 }\r
1494 *GEOMOBJECT     {\r
1495         *NODE_NAME      "mat7model0surf24"\r
1496         *NODE_TM        {\r
1497                 *NODE_NAME      "mat7model0surf24"\r
1498                 *INHERIT_POS    0       0       0\r
1499                 *INHERIT_ROT    0       0       0\r
1500                 *INHERIT_SCL    0       0       0\r
1501                 *TM_ROW0        1.0     0       0\r
1502                 *TM_ROW1        0       1.0     0\r
1503                 *TM_ROW2        0       0       1.0\r
1504                 *TM_ROW3        0       0       0\r
1505                 *TM_POS 0.000000        0.000000        0.000000\r
1506         }\r
1507         *MESH   {\r
1508                 *TIMEVALUE      0\r
1509                 *MESH_NUMVERTEX 4\r
1510                 *MESH_NUMFACES  2\r
1511                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1512                 *MESH_VERTEX_LIST       {\r
1513                         *MESH_VERTEX    0       120.000000      64.000000       200.000000\r
1514                         *MESH_VERTEX    1       120.000000      64.000000       72.000000\r
1515                         *MESH_VERTEX    2       136.000000      48.000000       200.000000\r
1516                         *MESH_VERTEX    3       136.000000      48.000000       72.000000\r
1517                 }\r
1518                 *MESH_NORMALS   {\r
1519                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1520                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1521                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
1522                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
1523                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
1524                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
1525                 }\r
1526                 *MESH_FACE_LIST {\r
1527                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1528                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1529                 }\r
1530                 *MESH_NUMTVERTEX        4\r
1531                 *MESH_TVERTLIST {\r
1532                         *MESH_TVERT     0       1.000000        1.000000        1.000000\r
1533                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
1534                         *MESH_TVERT     2       0.000000        1.000000        1.000000\r
1535                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
1536                 }\r
1537                 *MESH_NUMTVFACES        2\r
1538                 *MESH_TFACELIST {\r
1539                         *MESH_TFACE     0       0       2       1\r
1540                         *MESH_TFACE     1       2       3       1\r
1541                 }\r
1542         }\r
1543         *PROP_MOTIONBLUR        0\r
1544         *PROP_CASTSHADOW        1\r
1545         *PROP_RECVSHADOW        1\r
1546         *MATERIAL_REF   7\r
1547 }\r
1548 *GEOMOBJECT     {\r
1549         *NODE_NAME      "mat7model0surf25"\r
1550         *NODE_TM        {\r
1551                 *NODE_NAME      "mat7model0surf25"\r
1552                 *INHERIT_POS    0       0       0\r
1553                 *INHERIT_ROT    0       0       0\r
1554                 *INHERIT_SCL    0       0       0\r
1555                 *TM_ROW0        1.0     0       0\r
1556                 *TM_ROW1        0       1.0     0\r
1557                 *TM_ROW2        0       0       1.0\r
1558                 *TM_ROW3        0       0       0\r
1559                 *TM_POS 0.000000        0.000000        0.000000\r
1560         }\r
1561         *MESH   {\r
1562                 *TIMEVALUE      0\r
1563                 *MESH_NUMVERTEX 4\r
1564                 *MESH_NUMFACES  2\r
1565                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1566                 *MESH_VERTEX_LIST       {\r
1567                         *MESH_VERTEX    0       120.000000      64.000000       64.000000\r
1568                         *MESH_VERTEX    1       120.000000      64.000000       -64.000000\r
1569                         *MESH_VERTEX    2       136.000000      48.000000       64.000000\r
1570                         *MESH_VERTEX    3       136.000000      48.000000       -64.000000\r
1571                 }\r
1572                 *MESH_NORMALS   {\r
1573                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1574                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1575                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
1576                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
1577                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
1578                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
1579                 }\r
1580                 *MESH_FACE_LIST {\r
1581                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1582                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1583                 }\r
1584                 *MESH_NUMTVERTEX        4\r
1585                 *MESH_TVERTLIST {\r
1586                         *MESH_TVERT     0       1.000000        1.000000        1.000000\r
1587                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
1588                         *MESH_TVERT     2       0.000000        1.000000        1.000000\r
1589                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
1590                 }\r
1591                 *MESH_NUMTVFACES        2\r
1592                 *MESH_TFACELIST {\r
1593                         *MESH_TFACE     0       0       2       1\r
1594                         *MESH_TFACE     1       2       3       1\r
1595                 }\r
1596         }\r
1597         *PROP_MOTIONBLUR        0\r
1598         *PROP_CASTSHADOW        1\r
1599         *PROP_RECVSHADOW        1\r
1600         *MATERIAL_REF   7\r
1601 }\r
1602 *GEOMOBJECT     {\r
1603         *NODE_NAME      "mat7model0surf26"\r
1604         *NODE_TM        {\r
1605                 *NODE_NAME      "mat7model0surf26"\r
1606                 *INHERIT_POS    0       0       0\r
1607                 *INHERIT_ROT    0       0       0\r
1608                 *INHERIT_SCL    0       0       0\r
1609                 *TM_ROW0        1.0     0       0\r
1610                 *TM_ROW1        0       1.0     0\r
1611                 *TM_ROW2        0       0       1.0\r
1612                 *TM_ROW3        0       0       0\r
1613                 *TM_POS 0.000000        0.000000        0.000000\r
1614         }\r
1615         *MESH   {\r
1616                 *TIMEVALUE      0\r
1617                 *MESH_NUMVERTEX 4\r
1618                 *MESH_NUMFACES  2\r
1619                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1620                 *MESH_VERTEX_LIST       {\r
1621                         *MESH_VERTEX    0       136.000000      -48.000000      72.000000\r
1622                         *MESH_VERTEX    1       120.000000      -64.000000      72.000000\r
1623                         *MESH_VERTEX    2       136.000000      -48.000000      200.000000\r
1624                         *MESH_VERTEX    3       120.000000      -64.000000      200.000000\r
1625                 }\r
1626                 *MESH_NORMALS   {\r
1627                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1628                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1629                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
1630                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
1631                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
1632                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
1633                 }\r
1634                 *MESH_FACE_LIST {\r
1635                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1636                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1637                 }\r
1638                 *MESH_NUMTVERTEX        4\r
1639                 *MESH_TVERTLIST {\r
1640                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
1641                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
1642                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
1643                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
1644                 }\r
1645                 *MESH_NUMTVFACES        2\r
1646                 *MESH_TFACELIST {\r
1647                         *MESH_TFACE     0       0       2       1\r
1648                         *MESH_TFACE     1       2       3       1\r
1649                 }\r
1650         }\r
1651         *PROP_MOTIONBLUR        0\r
1652         *PROP_CASTSHADOW        1\r
1653         *PROP_RECVSHADOW        1\r
1654         *MATERIAL_REF   7\r
1655 }\r
1656 *GEOMOBJECT     {\r
1657         *NODE_NAME      "mat7model0surf27"\r
1658         *NODE_TM        {\r
1659                 *NODE_NAME      "mat7model0surf27"\r
1660                 *INHERIT_POS    0       0       0\r
1661                 *INHERIT_ROT    0       0       0\r
1662                 *INHERIT_SCL    0       0       0\r
1663                 *TM_ROW0        1.0     0       0\r
1664                 *TM_ROW1        0       1.0     0\r
1665                 *TM_ROW2        0       0       1.0\r
1666                 *TM_ROW3        0       0       0\r
1667                 *TM_POS 0.000000        0.000000        0.000000\r
1668         }\r
1669         *MESH   {\r
1670                 *TIMEVALUE      0\r
1671                 *MESH_NUMVERTEX 4\r
1672                 *MESH_NUMFACES  2\r
1673                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1674                 *MESH_VERTEX_LIST       {\r
1675                         *MESH_VERTEX    0       136.000000      -48.000000      -64.000000\r
1676                         *MESH_VERTEX    1       120.000000      -64.000000      -64.000000\r
1677                         *MESH_VERTEX    2       136.000000      -48.000000      64.000000\r
1678                         *MESH_VERTEX    3       120.000000      -64.000000      64.000000\r
1679                 }\r
1680                 *MESH_NORMALS   {\r
1681                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1682                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1683                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
1684                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
1685                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
1686                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
1687                 }\r
1688                 *MESH_FACE_LIST {\r
1689                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1690                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1691                 }\r
1692                 *MESH_NUMTVERTEX        4\r
1693                 *MESH_TVERTLIST {\r
1694                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
1695                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
1696                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
1697                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
1698                 }\r
1699                 *MESH_NUMTVFACES        2\r
1700                 *MESH_TFACELIST {\r
1701                         *MESH_TFACE     0       0       2       1\r
1702                         *MESH_TFACE     1       2       3       1\r
1703                 }\r
1704         }\r
1705         *PROP_MOTIONBLUR        0\r
1706         *PROP_CASTSHADOW        1\r
1707         *PROP_RECVSHADOW        1\r
1708         *MATERIAL_REF   7\r
1709 }\r
1710 *GEOMOBJECT     {\r
1711         *NODE_NAME      "mat7model0surf28"\r
1712         *NODE_TM        {\r
1713                 *NODE_NAME      "mat7model0surf28"\r
1714                 *INHERIT_POS    0       0       0\r
1715                 *INHERIT_ROT    0       0       0\r
1716                 *INHERIT_SCL    0       0       0\r
1717                 *TM_ROW0        1.0     0       0\r
1718                 *TM_ROW1        0       1.0     0\r
1719                 *TM_ROW2        0       0       1.0\r
1720                 *TM_ROW3        0       0       0\r
1721                 *TM_POS 0.000000        0.000000        0.000000\r
1722         }\r
1723         *MESH   {\r
1724                 *TIMEVALUE      0\r
1725                 *MESH_NUMVERTEX 4\r
1726                 *MESH_NUMFACES  2\r
1727                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1728                 *MESH_VERTEX_LIST       {\r
1729                         *MESH_VERTEX    0       88.000000       56.000000       200.000000\r
1730                         *MESH_VERTEX    1       88.000000       56.000000       72.000000\r
1731                         *MESH_VERTEX    2       104.000000      64.000000       200.000000\r
1732                         *MESH_VERTEX    3       104.000000      64.000000       72.000000\r
1733                 }\r
1734                 *MESH_NORMALS   {\r
1735                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1736                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1737                         *MESH_VERTEXNORMAL      0       -0.447214       0.894427        0.000000\r
1738                         *MESH_VERTEXNORMAL      1       -0.447214       0.894427        0.000000\r
1739                         *MESH_VERTEXNORMAL      2       -0.447214       0.894427        0.000000\r
1740                         *MESH_VERTEXNORMAL      3       -0.447214       0.894427        0.000000\r
1741                 }\r
1742                 *MESH_FACE_LIST {\r
1743                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1744                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1745                 }\r
1746                 *MESH_NUMTVERTEX        4\r
1747                 *MESH_TVERTLIST {\r
1748                         *MESH_TVERT     0       1.000000        1.000000        1.000000\r
1749                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
1750                         *MESH_TVERT     2       0.000000        1.000000        1.000000\r
1751                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
1752                 }\r
1753                 *MESH_NUMTVFACES        2\r
1754                 *MESH_TFACELIST {\r
1755                         *MESH_TFACE     0       0       2       1\r
1756                         *MESH_TFACE     1       2       3       1\r
1757                 }\r
1758         }\r
1759         *PROP_MOTIONBLUR        0\r
1760         *PROP_CASTSHADOW        1\r
1761         *PROP_RECVSHADOW        1\r
1762         *MATERIAL_REF   7\r
1763 }\r
1764 *GEOMOBJECT     {\r
1765         *NODE_NAME      "mat7model0surf29"\r
1766         *NODE_TM        {\r
1767                 *NODE_NAME      "mat7model0surf29"\r
1768                 *INHERIT_POS    0       0       0\r
1769                 *INHERIT_ROT    0       0       0\r
1770                 *INHERIT_SCL    0       0       0\r
1771                 *TM_ROW0        1.0     0       0\r
1772                 *TM_ROW1        0       1.0     0\r
1773                 *TM_ROW2        0       0       1.0\r
1774                 *TM_ROW3        0       0       0\r
1775                 *TM_POS 0.000000        0.000000        0.000000\r
1776         }\r
1777         *MESH   {\r
1778                 *TIMEVALUE      0\r
1779                 *MESH_NUMVERTEX 4\r
1780                 *MESH_NUMFACES  2\r
1781                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1782                 *MESH_VERTEX_LIST       {\r
1783                         *MESH_VERTEX    0       88.000000       56.000000       64.000000\r
1784                         *MESH_VERTEX    1       88.000000       56.000000       -64.000000\r
1785                         *MESH_VERTEX    2       104.000000      64.000000       64.000000\r
1786                         *MESH_VERTEX    3       104.000000      64.000000       -64.000000\r
1787                 }\r
1788                 *MESH_NORMALS   {\r
1789                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1790                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1791                         *MESH_VERTEXNORMAL      0       -0.447214       0.894427        0.000000\r
1792                         *MESH_VERTEXNORMAL      1       -0.447214       0.894427        0.000000\r
1793                         *MESH_VERTEXNORMAL      2       -0.447214       0.894427        0.000000\r
1794                         *MESH_VERTEXNORMAL      3       -0.447214       0.894427        0.000000\r
1795                 }\r
1796                 *MESH_FACE_LIST {\r
1797                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1798                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1799                 }\r
1800                 *MESH_NUMTVERTEX        4\r
1801                 *MESH_TVERTLIST {\r
1802                         *MESH_TVERT     0       1.000000        1.000000        1.000000\r
1803                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
1804                         *MESH_TVERT     2       0.000000        1.000000        1.000000\r
1805                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
1806                 }\r
1807                 *MESH_NUMTVFACES        2\r
1808                 *MESH_TFACELIST {\r
1809                         *MESH_TFACE     0       0       2       1\r
1810                         *MESH_TFACE     1       2       3       1\r
1811                 }\r
1812         }\r
1813         *PROP_MOTIONBLUR        0\r
1814         *PROP_CASTSHADOW        1\r
1815         *PROP_RECVSHADOW        1\r
1816         *MATERIAL_REF   7\r
1817 }\r
1818 *GEOMOBJECT     {\r
1819         *NODE_NAME      "mat7model0surf30"\r
1820         *NODE_TM        {\r
1821                 *NODE_NAME      "mat7model0surf30"\r
1822                 *INHERIT_POS    0       0       0\r
1823                 *INHERIT_ROT    0       0       0\r
1824                 *INHERIT_SCL    0       0       0\r
1825                 *TM_ROW0        1.0     0       0\r
1826                 *TM_ROW1        0       1.0     0\r
1827                 *TM_ROW2        0       0       1.0\r
1828                 *TM_ROW3        0       0       0\r
1829                 *TM_POS 0.000000        0.000000        0.000000\r
1830         }\r
1831         *MESH   {\r
1832                 *TIMEVALUE      0\r
1833                 *MESH_NUMVERTEX 4\r
1834                 *MESH_NUMFACES  2\r
1835                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1836                 *MESH_VERTEX_LIST       {\r
1837                         *MESH_VERTEX    0       104.000000      -64.000000      72.000000\r
1838                         *MESH_VERTEX    1       88.000000       -56.000000      72.000000\r
1839                         *MESH_VERTEX    2       104.000000      -64.000000      200.000000\r
1840                         *MESH_VERTEX    3       88.000000       -56.000000      200.000000\r
1841                 }\r
1842                 *MESH_NORMALS   {\r
1843                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1844                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1845                         *MESH_VERTEXNORMAL      0       -0.447214       -0.894427       0.000000\r
1846                         *MESH_VERTEXNORMAL      1       -0.447214       -0.894427       0.000000\r
1847                         *MESH_VERTEXNORMAL      2       -0.447214       -0.894427       0.000000\r
1848                         *MESH_VERTEXNORMAL      3       -0.447214       -0.894427       0.000000\r
1849                 }\r
1850                 *MESH_FACE_LIST {\r
1851                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1852                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1853                 }\r
1854                 *MESH_NUMTVERTEX        4\r
1855                 *MESH_TVERTLIST {\r
1856                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
1857                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
1858                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
1859                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
1860                 }\r
1861                 *MESH_NUMTVFACES        2\r
1862                 *MESH_TFACELIST {\r
1863                         *MESH_TFACE     0       0       2       1\r
1864                         *MESH_TFACE     1       2       3       1\r
1865                 }\r
1866         }\r
1867         *PROP_MOTIONBLUR        0\r
1868         *PROP_CASTSHADOW        1\r
1869         *PROP_RECVSHADOW        1\r
1870         *MATERIAL_REF   7\r
1871 }\r
1872 *GEOMOBJECT     {\r
1873         *NODE_NAME      "mat7model0surf31"\r
1874         *NODE_TM        {\r
1875                 *NODE_NAME      "mat7model0surf31"\r
1876                 *INHERIT_POS    0       0       0\r
1877                 *INHERIT_ROT    0       0       0\r
1878                 *INHERIT_SCL    0       0       0\r
1879                 *TM_ROW0        1.0     0       0\r
1880                 *TM_ROW1        0       1.0     0\r
1881                 *TM_ROW2        0       0       1.0\r
1882                 *TM_ROW3        0       0       0\r
1883                 *TM_POS 0.000000        0.000000        0.000000\r
1884         }\r
1885         *MESH   {\r
1886                 *TIMEVALUE      0\r
1887                 *MESH_NUMVERTEX 4\r
1888                 *MESH_NUMFACES  2\r
1889                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1890                 *MESH_VERTEX_LIST       {\r
1891                         *MESH_VERTEX    0       104.000000      -64.000000      -64.000000\r
1892                         *MESH_VERTEX    1       88.000000       -56.000000      -64.000000\r
1893                         *MESH_VERTEX    2       104.000000      -64.000000      64.000000\r
1894                         *MESH_VERTEX    3       88.000000       -56.000000      64.000000\r
1895                 }\r
1896                 *MESH_NORMALS   {\r
1897                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1898                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1899                         *MESH_VERTEXNORMAL      0       -0.447214       -0.894427       0.000000\r
1900                         *MESH_VERTEXNORMAL      1       -0.447214       -0.894427       0.000000\r
1901                         *MESH_VERTEXNORMAL      2       -0.447214       -0.894427       0.000000\r
1902                         *MESH_VERTEXNORMAL      3       -0.447214       -0.894427       0.000000\r
1903                 }\r
1904                 *MESH_FACE_LIST {\r
1905                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1906                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1907                 }\r
1908                 *MESH_NUMTVERTEX        4\r
1909                 *MESH_TVERTLIST {\r
1910                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
1911                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
1912                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
1913                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
1914                 }\r
1915                 *MESH_NUMTVFACES        2\r
1916                 *MESH_TFACELIST {\r
1917                         *MESH_TFACE     0       0       2       1\r
1918                         *MESH_TFACE     1       2       3       1\r
1919                 }\r
1920         }\r
1921         *PROP_MOTIONBLUR        0\r
1922         *PROP_CASTSHADOW        1\r
1923         *PROP_RECVSHADOW        1\r
1924         *MATERIAL_REF   7\r
1925 }\r
1926 *GEOMOBJECT     {\r
1927         *NODE_NAME      "mat7model0surf32"\r
1928         *NODE_TM        {\r
1929                 *NODE_NAME      "mat7model0surf32"\r
1930                 *INHERIT_POS    0       0       0\r
1931                 *INHERIT_ROT    0       0       0\r
1932                 *INHERIT_SCL    0       0       0\r
1933                 *TM_ROW0        1.0     0       0\r
1934                 *TM_ROW1        0       1.0     0\r
1935                 *TM_ROW2        0       0       1.0\r
1936                 *TM_ROW3        0       0       0\r
1937                 *TM_POS 0.000000        0.000000        0.000000\r
1938         }\r
1939         *MESH   {\r
1940                 *TIMEVALUE      0\r
1941                 *MESH_NUMVERTEX 4\r
1942                 *MESH_NUMFACES  2\r
1943                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1944                 *MESH_VERTEX_LIST       {\r
1945                         *MESH_VERTEX    0       8.000000        64.000000       200.000000\r
1946                         *MESH_VERTEX    1       8.000000        64.000000       72.000000\r
1947                         *MESH_VERTEX    2       24.000000       56.000000       200.000000\r
1948                         *MESH_VERTEX    3       24.000000       56.000000       72.000000\r
1949                 }\r
1950                 *MESH_NORMALS   {\r
1951                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
1952                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1953                         *MESH_VERTEXNORMAL      0       0.447214        0.894427        0.000000\r
1954                         *MESH_VERTEXNORMAL      1       0.447214        0.894427        0.000000\r
1955                         *MESH_VERTEXNORMAL      2       0.447214        0.894427        0.000000\r
1956                         *MESH_VERTEXNORMAL      3       0.447214        0.894427        0.000000\r
1957                 }\r
1958                 *MESH_FACE_LIST {\r
1959                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1960                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1961                 }\r
1962                 *MESH_NUMTVERTEX        4\r
1963                 *MESH_TVERTLIST {\r
1964                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
1965                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
1966                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
1967                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
1968                 }\r
1969                 *MESH_NUMTVFACES        2\r
1970                 *MESH_TFACELIST {\r
1971                         *MESH_TFACE     0       0       2       1\r
1972                         *MESH_TFACE     1       2       3       1\r
1973                 }\r
1974         }\r
1975         *PROP_MOTIONBLUR        0\r
1976         *PROP_CASTSHADOW        1\r
1977         *PROP_RECVSHADOW        1\r
1978         *MATERIAL_REF   7\r
1979 }\r
1980 *GEOMOBJECT     {\r
1981         *NODE_NAME      "mat7model0surf33"\r
1982         *NODE_TM        {\r
1983                 *NODE_NAME      "mat7model0surf33"\r
1984                 *INHERIT_POS    0       0       0\r
1985                 *INHERIT_ROT    0       0       0\r
1986                 *INHERIT_SCL    0       0       0\r
1987                 *TM_ROW0        1.0     0       0\r
1988                 *TM_ROW1        0       1.0     0\r
1989                 *TM_ROW2        0       0       1.0\r
1990                 *TM_ROW3        0       0       0\r
1991                 *TM_POS 0.000000        0.000000        0.000000\r
1992         }\r
1993         *MESH   {\r
1994                 *TIMEVALUE      0\r
1995                 *MESH_NUMVERTEX 4\r
1996                 *MESH_NUMFACES  2\r
1997                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1998                 *MESH_VERTEX_LIST       {\r
1999                         *MESH_VERTEX    0       8.000000        64.000000       64.000000\r
2000                         *MESH_VERTEX    1       8.000000        64.000000       -64.000000\r
2001                         *MESH_VERTEX    2       24.000000       56.000000       64.000000\r
2002                         *MESH_VERTEX    3       24.000000       56.000000       -64.000000\r
2003                 }\r
2004                 *MESH_NORMALS   {\r
2005                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2006                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2007                         *MESH_VERTEXNORMAL      0       0.447214        0.894427        0.000000\r
2008                         *MESH_VERTEXNORMAL      1       0.447214        0.894427        0.000000\r
2009                         *MESH_VERTEXNORMAL      2       0.447214        0.894427        0.000000\r
2010                         *MESH_VERTEXNORMAL      3       0.447214        0.894427        0.000000\r
2011                 }\r
2012                 *MESH_FACE_LIST {\r
2013                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2014                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2015                 }\r
2016                 *MESH_NUMTVERTEX        4\r
2017                 *MESH_TVERTLIST {\r
2018                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
2019                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
2020                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
2021                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
2022                 }\r
2023                 *MESH_NUMTVFACES        2\r
2024                 *MESH_TFACELIST {\r
2025                         *MESH_TFACE     0       0       2       1\r
2026                         *MESH_TFACE     1       2       3       1\r
2027                 }\r
2028         }\r
2029         *PROP_MOTIONBLUR        0\r
2030         *PROP_CASTSHADOW        1\r
2031         *PROP_RECVSHADOW        1\r
2032         *MATERIAL_REF   7\r
2033 }\r
2034 *GEOMOBJECT     {\r
2035         *NODE_NAME      "mat7model0surf34"\r
2036         *NODE_TM        {\r
2037                 *NODE_NAME      "mat7model0surf34"\r
2038                 *INHERIT_POS    0       0       0\r
2039                 *INHERIT_ROT    0       0       0\r
2040                 *INHERIT_SCL    0       0       0\r
2041                 *TM_ROW0        1.0     0       0\r
2042                 *TM_ROW1        0       1.0     0\r
2043                 *TM_ROW2        0       0       1.0\r
2044                 *TM_ROW3        0       0       0\r
2045                 *TM_POS 0.000000        0.000000        0.000000\r
2046         }\r
2047         *MESH   {\r
2048                 *TIMEVALUE      0\r
2049                 *MESH_NUMVERTEX 4\r
2050                 *MESH_NUMFACES  2\r
2051                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2052                 *MESH_VERTEX_LIST       {\r
2053                         *MESH_VERTEX    0       24.000000       -56.000000      72.000000\r
2054                         *MESH_VERTEX    1       8.000000        -64.000000      72.000000\r
2055                         *MESH_VERTEX    2       24.000000       -56.000000      200.000000\r
2056                         *MESH_VERTEX    3       8.000000        -64.000000      200.000000\r
2057                 }\r
2058                 *MESH_NORMALS   {\r
2059                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2060                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2061                         *MESH_VERTEXNORMAL      0       0.447214        -0.894427       0.000000\r
2062                         *MESH_VERTEXNORMAL      1       0.447214        -0.894427       0.000000\r
2063                         *MESH_VERTEXNORMAL      2       0.447214        -0.894427       0.000000\r
2064                         *MESH_VERTEXNORMAL      3       0.447214        -0.894427       0.000000\r
2065                 }\r
2066                 *MESH_FACE_LIST {\r
2067                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2068                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2069                 }\r
2070                 *MESH_NUMTVERTEX        4\r
2071                 *MESH_TVERTLIST {\r
2072                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
2073                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
2074                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
2075                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
2076                 }\r
2077                 *MESH_NUMTVFACES        2\r
2078                 *MESH_TFACELIST {\r
2079                         *MESH_TFACE     0       0       2       1\r
2080                         *MESH_TFACE     1       2       3       1\r
2081                 }\r
2082         }\r
2083         *PROP_MOTIONBLUR        0\r
2084         *PROP_CASTSHADOW        1\r
2085         *PROP_RECVSHADOW        1\r
2086         *MATERIAL_REF   7\r
2087 }\r
2088 *GEOMOBJECT     {\r
2089         *NODE_NAME      "mat7model0surf35"\r
2090         *NODE_TM        {\r
2091                 *NODE_NAME      "mat7model0surf35"\r
2092                 *INHERIT_POS    0       0       0\r
2093                 *INHERIT_ROT    0       0       0\r
2094                 *INHERIT_SCL    0       0       0\r
2095                 *TM_ROW0        1.0     0       0\r
2096                 *TM_ROW1        0       1.0     0\r
2097                 *TM_ROW2        0       0       1.0\r
2098                 *TM_ROW3        0       0       0\r
2099                 *TM_POS 0.000000        0.000000        0.000000\r
2100         }\r
2101         *MESH   {\r
2102                 *TIMEVALUE      0\r
2103                 *MESH_NUMVERTEX 4\r
2104                 *MESH_NUMFACES  2\r
2105                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2106                 *MESH_VERTEX_LIST       {\r
2107                         *MESH_VERTEX    0       24.000000       -56.000000      -64.000000\r
2108                         *MESH_VERTEX    1       8.000000        -64.000000      -64.000000\r
2109                         *MESH_VERTEX    2       24.000000       -56.000000      64.000000\r
2110                         *MESH_VERTEX    3       8.000000        -64.000000      64.000000\r
2111                 }\r
2112                 *MESH_NORMALS   {\r
2113                         *MESH_FACENORMAL        0       1.000000        0.000000        0.000000\r
2114                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
2115                         *MESH_VERTEXNORMAL      0       0.447214        -0.894427       0.000000\r
2116                         *MESH_VERTEXNORMAL      1       0.447214        -0.894427       0.000000\r
2117                         *MESH_VERTEXNORMAL      2       0.447214        -0.894427       0.000000\r
2118                         *MESH_VERTEXNORMAL      3       0.447214        -0.894427       0.000000\r
2119                 }\r
2120                 *MESH_FACE_LIST {\r
2121                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2122                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2123                 }\r
2124                 *MESH_NUMTVERTEX        4\r
2125                 *MESH_TVERTLIST {\r
2126                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
2127                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r