]> de.git.xonotic.org Git - xonotic/xonotic-maps.pk3dir.git/blob - models/desertfactory/objects_metal/barrel03.ase
New texture, modified shaders, new edtails etc.
[xonotic/xonotic-maps.pk3dir.git] / models / desertfactory / objects_metal / barrel03.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "barrel03.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 5\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "models/desertfactory/textures/metal/barrel01_top"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "models/desertfactory/textures/metal/barrel01_top"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\models\desertfactory\textures\metal\barrel01_top.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "models/desertfactory/textures/metal/barrel01_bulletholes"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "models/desertfactory/textures/metal/barrel01_bulletholes"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\models\desertfactory\textures\metal\barrel01_bulletholes.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "models/desertfactory/textures/metal/barrel01_top"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "models/desertfactory/textures/metal/barrel01_top"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\models\desertfactory\textures\metal\barrel01_top.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "models/desertfactory/textures/metal/barrel01_bulletholes"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "models/desertfactory/textures/metal/barrel01_bulletholes"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\models\desertfactory\textures\metal\barrel01_bulletholes.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89 }\r
90 *GEOMOBJECT     {\r
91         *NODE_NAME      "mat3model0surf4"\r
92         *NODE_TM        {\r
93                 *NODE_NAME      "mat3model0surf4"\r
94                 *INHERIT_POS    0       0       0\r
95                 *INHERIT_ROT    0       0       0\r
96                 *INHERIT_SCL    0       0       0\r
97                 *TM_ROW0        1.0     0       0\r
98                 *TM_ROW1        0       1.0     0\r
99                 *TM_ROW2        0       0       1.0\r
100                 *TM_ROW3        0       0       0\r
101                 *TM_POS 0.000000        0.000000        0.000000\r
102         }\r
103         *MESH   {\r
104                 *TIMEVALUE      0\r
105                 *MESH_NUMVERTEX 17\r
106                 *MESH_NUMFACES  16\r
107                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
108                 *MESH_VERTEX_LIST       {\r
109                         *MESH_VERTEX    0       24.000000       0.000002        4.000000\r
110                         *MESH_VERTEX    1       0.000000        0.000002        4.000000\r
111                         *MESH_VERTEX    2       22.500000       10.500001       4.000000\r
112                         *MESH_VERTEX    3       18.000000       18.000000       4.000000\r
113                         *MESH_VERTEX    4       10.500000       22.500000       4.000000\r
114                         *MESH_VERTEX    5       0.000000        24.000000       4.000000\r
115                         *MESH_VERTEX    6       22.500000       -10.499999      4.000000\r
116                         *MESH_VERTEX    7       18.000000       -18.000000      4.000000\r
117                         *MESH_VERTEX    8       10.500000       -22.500000      4.000000\r
118                         *MESH_VERTEX    9       0.000000        -24.000000      4.000000\r
119                         *MESH_VERTEX    10      -10.500000      22.500000       4.000000\r
120                         *MESH_VERTEX    11      -10.500000      -22.500000      4.000000\r
121                         *MESH_VERTEX    12      -18.000000      18.000000       4.000000\r
122                         *MESH_VERTEX    13      -18.000000      -18.000000      4.000000\r
123                         *MESH_VERTEX    14      -22.500000      10.500001       4.000000\r
124                         *MESH_VERTEX    15      -22.500000      -10.499999      4.000000\r
125                         *MESH_VERTEX    16      -24.000000      0.000002        4.000000\r
126                 }\r
127                 *MESH_NORMALS   {\r
128                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
129                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
130                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
131                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
132                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
133                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
134                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
135                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
136                         *MESH_FACENORMAL        8       0.000000        0.000000        1.000000\r
137                         *MESH_FACENORMAL        9       0.000000        0.000000        1.000000\r
138                         *MESH_FACENORMAL        10      0.000000        0.000000        1.000000\r
139                         *MESH_FACENORMAL        11      0.000000        0.000000        1.000000\r
140                         *MESH_FACENORMAL        12      0.000000        0.000000        1.000000\r
141                         *MESH_FACENORMAL        13      0.000000        0.000000        1.000000\r
142                         *MESH_FACENORMAL        14      0.000000        0.000000        1.000000\r
143                         *MESH_FACENORMAL        15      0.000000        0.000000        1.000000\r
144                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
145                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
146                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
147                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
148                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
149                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
150                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
151                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
152                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
153                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
154                         *MESH_VERTEXNORMAL      10      0.000000        0.000000        1.000000\r
155                         *MESH_VERTEXNORMAL      11      0.000000        0.000000        1.000000\r
156                         *MESH_VERTEXNORMAL      12      0.000000        0.000000        1.000000\r
157                         *MESH_VERTEXNORMAL      13      0.000000        0.000000        1.000000\r
158                         *MESH_VERTEXNORMAL      14      0.000000        0.000000        1.000000\r
159                         *MESH_VERTEXNORMAL      15      0.000000        0.000000        1.000000\r
160                         *MESH_VERTEXNORMAL      16      0.000000        0.000000        1.000000\r
161                 }\r
162                 *MESH_FACE_LIST {\r
163                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
164                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
165                         *MESH_FACE      2       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
166                         *MESH_FACE      3       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
167                         *MESH_FACE      4       A:      0       B:      1       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
168                         *MESH_FACE      5       A:      1       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
169                         *MESH_FACE      6       A:      1       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
170                         *MESH_FACE      7       A:      1       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
171                         *MESH_FACE      8       A:      1       B:      5       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
172                         *MESH_FACE      9       A:      1       B:      11      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
173                         *MESH_FACE      10      A:      1       B:      10      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
174                         *MESH_FACE      11      A:      1       B:      13      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
175                         *MESH_FACE      12      A:      1       B:      12      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
176                         *MESH_FACE      13      A:      1       B:      15      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
177                         *MESH_FACE      14      A:      1       B:      14      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
178                         *MESH_FACE      15      A:      1       B:      16      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
179                 }\r
180                 *MESH_NUMTVERTEX        17\r
181                 *MESH_TVERTLIST {\r
182                         *MESH_TVERT     0       1.000000        0.500000        1.000000\r
183                         *MESH_TVERT     1       0.500000        0.500000        1.000000\r
184                         *MESH_TVERT     2       0.968750        0.718750        1.000000\r
185                         *MESH_TVERT     3       0.875000        0.875000        1.000000\r
186                         *MESH_TVERT     4       0.718750        0.968750        1.000000\r
187                         *MESH_TVERT     5       0.500000        1.000000        1.000000\r
188                         *MESH_TVERT     6       0.968750        0.281250        1.000000\r
189                         *MESH_TVERT     7       0.875000        0.125000        1.000000\r
190                         *MESH_TVERT     8       0.718750        0.031250        1.000000\r
191                         *MESH_TVERT     9       0.500000        0.000000        1.000000\r
192                         *MESH_TVERT     10      0.281250        0.968750        1.000000\r
193                         *MESH_TVERT     11      0.281250        0.031250        1.000000\r
194                         *MESH_TVERT     12      0.125000        0.875000        1.000000\r
195                         *MESH_TVERT     13      0.125000        0.125000        1.000000\r
196                         *MESH_TVERT     14      0.031250        0.718750        1.000000\r
197                         *MESH_TVERT     15      0.031250        0.281250        1.000000\r
198                         *MESH_TVERT     16      0.000000        0.500000        1.000000\r
199                 }\r
200                 *MESH_NUMTVFACES        16\r
201                 *MESH_TFACELIST {\r
202                         *MESH_TFACE     0       0       2       1\r
203                         *MESH_TFACE     1       1       2       3\r
204                         *MESH_TFACE     2       1       3       4\r
205                         *MESH_TFACE     3       1       4       5\r
206                         *MESH_TFACE     4       0       1       6\r
207                         *MESH_TFACE     5       1       7       6\r
208                         *MESH_TFACE     6       1       8       7\r
209                         *MESH_TFACE     7       1       9       8\r
210                         *MESH_TFACE     8       1       5       10\r
211                         *MESH_TFACE     9       1       11      9\r
212                         *MESH_TFACE     10      1       10      12\r
213                         *MESH_TFACE     11      1       13      11\r
214                         *MESH_TFACE     12      1       12      14\r
215                         *MESH_TFACE     13      1       15      13\r
216                         *MESH_TFACE     14      1       14      16\r
217                         *MESH_TFACE     15      1       16      15\r
218                 }\r
219         }\r
220         *PROP_MOTIONBLUR        0\r
221         *PROP_CASTSHADOW        1\r
222         *PROP_RECVSHADOW        1\r
223         *MATERIAL_REF   3\r
224 }\r
225 *GEOMOBJECT     {\r
226         *NODE_NAME      "mat3model0surf5"\r
227         *NODE_TM        {\r
228                 *NODE_NAME      "mat3model0surf5"\r
229                 *INHERIT_POS    0       0       0\r
230                 *INHERIT_ROT    0       0       0\r
231                 *INHERIT_SCL    0       0       0\r
232                 *TM_ROW0        1.0     0       0\r
233                 *TM_ROW1        0       1.0     0\r
234                 *TM_ROW2        0       0       1.0\r
235                 *TM_ROW3        0       0       0\r
236                 *TM_POS 0.000000        0.000000        0.000000\r
237         }\r
238         *MESH   {\r
239                 *TIMEVALUE      0\r
240                 *MESH_NUMVERTEX 17\r
241                 *MESH_NUMFACES  16\r
242                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
243                 *MESH_VERTEX_LIST       {\r
244                         *MESH_VERTEX    0       0.000000        0.000002        0.000000\r
245                         *MESH_VERTEX    1       24.000000       0.000002        0.000000\r
246                         *MESH_VERTEX    2       22.500000       10.500001       0.000000\r
247                         *MESH_VERTEX    3       18.000000       18.000000       0.000000\r
248                         *MESH_VERTEX    4       10.500000       22.500000       0.000000\r
249                         *MESH_VERTEX    5       0.000000        24.000000       0.000000\r
250                         *MESH_VERTEX    6       22.500000       -10.499999      0.000000\r
251                         *MESH_VERTEX    7       18.000000       -18.000000      0.000000\r
252                         *MESH_VERTEX    8       10.500000       -22.500000      0.000000\r
253                         *MESH_VERTEX    9       0.000000        -24.000000      0.000000\r
254                         *MESH_VERTEX    10      -10.500000      22.500000       0.000000\r
255                         *MESH_VERTEX    11      -10.500000      -22.500000      0.000000\r
256                         *MESH_VERTEX    12      -18.000000      18.000000       0.000000\r
257                         *MESH_VERTEX    13      -18.000000      -18.000000      0.000000\r
258                         *MESH_VERTEX    14      -22.500000      10.500001       0.000000\r
259                         *MESH_VERTEX    15      -22.500000      -10.499999      0.000000\r
260                         *MESH_VERTEX    16      -24.000000      0.000002        0.000000\r
261                 }\r
262                 *MESH_NORMALS   {\r
263                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
264                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
265                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
266                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
267                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
268                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
269                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
270                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
271                         *MESH_FACENORMAL        8       0.000000        0.000000        1.000000\r
272                         *MESH_FACENORMAL        9       0.000000        0.000000        1.000000\r
273                         *MESH_FACENORMAL        10      0.000000        0.000000        1.000000\r
274                         *MESH_FACENORMAL        11      0.000000        0.000000        1.000000\r
275                         *MESH_FACENORMAL        12      0.000000        0.000000        1.000000\r
276                         *MESH_FACENORMAL        13      0.000000        0.000000        1.000000\r
277                         *MESH_FACENORMAL        14      0.000000        0.000000        1.000000\r
278                         *MESH_FACENORMAL        15      0.000000        0.000000        1.000000\r
279                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
280                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
281                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
282                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
283                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
284                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
285                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
286                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
287                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
288                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
289                         *MESH_VERTEXNORMAL      10      0.000000        0.000000        -1.000000\r
290                         *MESH_VERTEXNORMAL      11      0.000000        0.000000        -1.000000\r
291                         *MESH_VERTEXNORMAL      12      0.000000        0.000000        -1.000000\r
292                         *MESH_VERTEXNORMAL      13      0.000000        0.000000        -1.000000\r
293                         *MESH_VERTEXNORMAL      14      0.000000        0.000000        -1.000000\r
294                         *MESH_VERTEXNORMAL      15      0.000000        0.000000        -1.000000\r
295                         *MESH_VERTEXNORMAL      16      0.000000        0.000000        -1.000000\r
296                 }\r
297                 *MESH_FACE_LIST {\r
298                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
299                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
300                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
301                         *MESH_FACE      3       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
302                         *MESH_FACE      4       A:      0       B:      1       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
303                         *MESH_FACE      5       A:      0       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
304                         *MESH_FACE      6       A:      0       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
305                         *MESH_FACE      7       A:      0       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
306                         *MESH_FACE      8       A:      0       B:      10      C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
307                         *MESH_FACE      9       A:      0       B:      9       C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
308                         *MESH_FACE      10      A:      0       B:      12      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
309                         *MESH_FACE      11      A:      0       B:      11      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
310                         *MESH_FACE      12      A:      0       B:      14      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
311                         *MESH_FACE      13      A:      0       B:      13      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
312                         *MESH_FACE      14      A:      0       B:      16      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
313                         *MESH_FACE      15      A:      0       B:      15      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
314                 }\r
315                 *MESH_NUMTVERTEX        17\r
316                 *MESH_TVERTLIST {\r
317                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
318                         *MESH_TVERT     1       1.000000        0.500000        1.000000\r
319                         *MESH_TVERT     2       0.968750        0.718750        1.000000\r
320                         *MESH_TVERT     3       0.875000        0.875000        1.000000\r
321                         *MESH_TVERT     4       0.718750        0.968750        1.000000\r
322                         *MESH_TVERT     5       0.500000        1.000000        1.000000\r
323                         *MESH_TVERT     6       0.968750        0.281250        1.000000\r
324                         *MESH_TVERT     7       0.875000        0.125000        1.000000\r
325                         *MESH_TVERT     8       0.718750        0.031250        1.000000\r
326                         *MESH_TVERT     9       0.500000        0.000000        1.000000\r
327                         *MESH_TVERT     10      0.281250        0.968750        1.000000\r
328                         *MESH_TVERT     11      0.281250        0.031250        1.000000\r
329                         *MESH_TVERT     12      0.125000        0.875000        1.000000\r
330                         *MESH_TVERT     13      0.125000        0.125000        1.000000\r
331                         *MESH_TVERT     14      0.031250        0.718750        1.000000\r
332                         *MESH_TVERT     15      0.031250        0.281250        1.000000\r
333                         *MESH_TVERT     16      0.000000        0.500000        1.000000\r
334                 }\r
335                 *MESH_NUMTVFACES        16\r
336                 *MESH_TFACELIST {\r
337                         *MESH_TFACE     0       0       2       1\r
338                         *MESH_TFACE     1       0       3       2\r
339                         *MESH_TFACE     2       0       4       3\r
340                         *MESH_TFACE     3       0       5       4\r
341                         *MESH_TFACE     4       0       1       6\r
342                         *MESH_TFACE     5       0       6       7\r
343                         *MESH_TFACE     6       0       7       8\r
344                         *MESH_TFACE     7       0       8       9\r
345                         *MESH_TFACE     8       0       10      5\r
346                         *MESH_TFACE     9       0       9       11\r
347                         *MESH_TFACE     10      0       12      10\r
348                         *MESH_TFACE     11      0       11      13\r
349                         *MESH_TFACE     12      0       14      12\r
350                         *MESH_TFACE     13      0       13      15\r
351                         *MESH_TFACE     14      0       16      14\r
352                         *MESH_TFACE     15      0       15      16\r
353                 }\r
354         }\r
355         *PROP_MOTIONBLUR        0\r
356         *PROP_CASTSHADOW        1\r
357         *PROP_RECVSHADOW        1\r
358         *MATERIAL_REF   3\r
359 }\r
360 *GEOMOBJECT     {\r
361         *NODE_NAME      "mat0model0surf6"\r
362         *NODE_TM        {\r
363                 *NODE_NAME      "mat0model0surf6"\r
364                 *INHERIT_POS    0       0       0\r
365                 *INHERIT_ROT    0       0       0\r
366                 *INHERIT_SCL    0       0       0\r
367                 *TM_ROW0        1.0     0       0\r
368                 *TM_ROW1        0       1.0     0\r
369                 *TM_ROW2        0       0       1.0\r
370                 *TM_ROW3        0       0       0\r
371                 *TM_POS 0.000000        0.000000        0.000000\r
372         }\r
373         *MESH   {\r
374                 *TIMEVALUE      0\r
375                 *MESH_NUMVERTEX 4\r
376                 *MESH_NUMFACES  2\r
377                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
378                 *MESH_VERTEX_LIST       {\r
379                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
380                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
381                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
382                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
383                 }\r
384                 *MESH_NORMALS   {\r
385                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
386                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
387                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
388                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
389                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
390                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
391                 }\r
392                 *MESH_FACE_LIST {\r
393                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
394                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
395                 }\r
396                 *MESH_NUMTVERTEX        4\r
397                 *MESH_TVERTLIST {\r
398                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
399                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
400                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
401                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
402                 }\r
403                 *MESH_NUMTVFACES        2\r
404                 *MESH_TFACELIST {\r
405                         *MESH_TFACE     0       0       2       1\r
406                         *MESH_TFACE     1       2       3       1\r
407                 }\r
408         }\r
409         *PROP_MOTIONBLUR        0\r
410         *PROP_CASTSHADOW        1\r
411         *PROP_RECVSHADOW        1\r
412         *MATERIAL_REF   0\r
413 }\r
414 *GEOMOBJECT     {\r
415         *NODE_NAME      "mat0model0surf7"\r
416         *NODE_TM        {\r
417                 *NODE_NAME      "mat0model0surf7"\r
418                 *INHERIT_POS    0       0       0\r
419                 *INHERIT_ROT    0       0       0\r
420                 *INHERIT_SCL    0       0       0\r
421                 *TM_ROW0        1.0     0       0\r
422                 *TM_ROW1        0       1.0     0\r
423                 *TM_ROW2        0       0       1.0\r
424                 *TM_ROW3        0       0       0\r
425                 *TM_POS 0.000000        0.000000        0.000000\r
426         }\r
427         *MESH   {\r
428                 *TIMEVALUE      0\r
429                 *MESH_NUMVERTEX 4\r
430                 *MESH_NUMFACES  2\r
431                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
432                 *MESH_VERTEX_LIST       {\r
433                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
434                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
435                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
436                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
437                 }\r
438                 *MESH_NORMALS   {\r
439                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
440                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
441                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
442                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
443                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
444                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
445                 }\r
446                 *MESH_FACE_LIST {\r
447                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
448                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
449                 }\r
450                 *MESH_NUMTVERTEX        4\r
451                 *MESH_TVERTLIST {\r
452                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
453                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
454                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
455                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
456                 }\r
457                 *MESH_NUMTVFACES        2\r
458                 *MESH_TFACELIST {\r
459                         *MESH_TFACE     0       0       2       1\r
460                         *MESH_TFACE     1       2       3       1\r
461                 }\r
462         }\r
463         *PROP_MOTIONBLUR        0\r
464         *PROP_CASTSHADOW        1\r
465         *PROP_RECVSHADOW        1\r
466         *MATERIAL_REF   0\r
467 }\r
468 *GEOMOBJECT     {\r
469         *NODE_NAME      "mat0model0surf8"\r
470         *NODE_TM        {\r
471                 *NODE_NAME      "mat0model0surf8"\r
472                 *INHERIT_POS    0       0       0\r
473                 *INHERIT_ROT    0       0       0\r
474                 *INHERIT_SCL    0       0       0\r
475                 *TM_ROW0        1.0     0       0\r
476                 *TM_ROW1        0       1.0     0\r
477                 *TM_ROW2        0       0       1.0\r
478                 *TM_ROW3        0       0       0\r
479                 *TM_POS 0.000000        0.000000        0.000000\r
480         }\r
481         *MESH   {\r
482                 *TIMEVALUE      0\r
483                 *MESH_NUMVERTEX 4\r
484                 *MESH_NUMFACES  2\r
485                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
486                 *MESH_VERTEX_LIST       {\r
487                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
488                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
489                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
490                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
491                 }\r
492                 *MESH_NORMALS   {\r
493                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
494                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
495                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
496                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
497                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
498                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
499                 }\r
500                 *MESH_FACE_LIST {\r
501                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
502                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
503                 }\r
504                 *MESH_NUMTVERTEX        4\r
505                 *MESH_TVERTLIST {\r
506                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
507                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
508                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
509                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
510                 }\r
511                 *MESH_NUMTVFACES        2\r
512                 *MESH_TFACELIST {\r
513                         *MESH_TFACE     0       0       2       1\r
514                         *MESH_TFACE     1       2       3       1\r
515                 }\r
516         }\r
517         *PROP_MOTIONBLUR        0\r
518         *PROP_CASTSHADOW        1\r
519         *PROP_RECVSHADOW        1\r
520         *MATERIAL_REF   0\r
521 }\r
522 *GEOMOBJECT     {\r
523         *NODE_NAME      "mat0model0surf9"\r
524         *NODE_TM        {\r
525                 *NODE_NAME      "mat0model0surf9"\r
526                 *INHERIT_POS    0       0       0\r
527                 *INHERIT_ROT    0       0       0\r
528                 *INHERIT_SCL    0       0       0\r
529                 *TM_ROW0        1.0     0       0\r
530                 *TM_ROW1        0       1.0     0\r
531                 *TM_ROW2        0       0       1.0\r
532                 *TM_ROW3        0       0       0\r
533                 *TM_POS 0.000000        0.000000        0.000000\r
534         }\r
535         *MESH   {\r
536                 *TIMEVALUE      0\r
537                 *MESH_NUMVERTEX 4\r
538                 *MESH_NUMFACES  2\r
539                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
540                 *MESH_VERTEX_LIST       {\r
541                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
542                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
543                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
544                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
545                 }\r
546                 *MESH_NORMALS   {\r
547                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
548                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
549                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
550                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
551                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
552                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
553                 }\r
554                 *MESH_FACE_LIST {\r
555                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
556                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
557                 }\r
558                 *MESH_NUMTVERTEX        4\r
559                 *MESH_TVERTLIST {\r
560                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
561                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
562                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
563                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
564                 }\r
565                 *MESH_NUMTVFACES        2\r
566                 *MESH_TFACELIST {\r
567                         *MESH_TFACE     0       0       2       1\r
568                         *MESH_TFACE     1       2       3       1\r
569                 }\r
570         }\r
571         *PROP_MOTIONBLUR        0\r
572         *PROP_CASTSHADOW        1\r
573         *PROP_RECVSHADOW        1\r
574         *MATERIAL_REF   0\r
575 }\r
576 *GEOMOBJECT     {\r
577         *NODE_NAME      "mat0model0surf10"\r
578         *NODE_TM        {\r
579                 *NODE_NAME      "mat0model0surf10"\r
580                 *INHERIT_POS    0       0       0\r
581                 *INHERIT_ROT    0       0       0\r
582                 *INHERIT_SCL    0       0       0\r
583                 *TM_ROW0        1.0     0       0\r
584                 *TM_ROW1        0       1.0     0\r
585                 *TM_ROW2        0       0       1.0\r
586                 *TM_ROW3        0       0       0\r
587                 *TM_POS 0.000000        0.000000        0.000000\r
588         }\r
589         *MESH   {\r
590                 *TIMEVALUE      0\r
591                 *MESH_NUMVERTEX 4\r
592                 *MESH_NUMFACES  2\r
593                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
594                 *MESH_VERTEX_LIST       {\r
595                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
596                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
597                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
598                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
599                 }\r
600                 *MESH_NORMALS   {\r
601                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
602                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
603                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
604                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
605                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
606                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
607                 }\r
608                 *MESH_FACE_LIST {\r
609                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
610                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
611                 }\r
612                 *MESH_NUMTVERTEX        4\r
613                 *MESH_TVERTLIST {\r
614                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
615                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
616                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
617                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
618                 }\r
619                 *MESH_NUMTVFACES        2\r
620                 *MESH_TFACELIST {\r
621                         *MESH_TFACE     0       0       2       1\r
622                         *MESH_TFACE     1       2       3       1\r
623                 }\r
624         }\r
625         *PROP_MOTIONBLUR        0\r
626         *PROP_CASTSHADOW        1\r
627         *PROP_RECVSHADOW        1\r
628         *MATERIAL_REF   0\r
629 }\r
630 *GEOMOBJECT     {\r
631         *NODE_NAME      "mat0model0surf11"\r
632         *NODE_TM        {\r
633                 *NODE_NAME      "mat0model0surf11"\r
634                 *INHERIT_POS    0       0       0\r
635                 *INHERIT_ROT    0       0       0\r
636                 *INHERIT_SCL    0       0       0\r
637                 *TM_ROW0        1.0     0       0\r
638                 *TM_ROW1        0       1.0     0\r
639                 *TM_ROW2        0       0       1.0\r
640                 *TM_ROW3        0       0       0\r
641                 *TM_POS 0.000000        0.000000        0.000000\r
642         }\r
643         *MESH   {\r
644                 *TIMEVALUE      0\r
645                 *MESH_NUMVERTEX 4\r
646                 *MESH_NUMFACES  2\r
647                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
648                 *MESH_VERTEX_LIST       {\r
649                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
650                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
651                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
652                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
653                 }\r
654                 *MESH_NORMALS   {\r
655                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
656                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
657                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
658                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
659                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
660                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
661                 }\r
662                 *MESH_FACE_LIST {\r
663                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
664                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
665                 }\r
666                 *MESH_NUMTVERTEX        4\r
667                 *MESH_TVERTLIST {\r
668                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
669                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
670                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
671                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
672                 }\r
673                 *MESH_NUMTVFACES        2\r
674                 *MESH_TFACELIST {\r
675                         *MESH_TFACE     0       0       2       1\r
676                         *MESH_TFACE     1       2       3       1\r
677                 }\r
678         }\r
679         *PROP_MOTIONBLUR        0\r
680         *PROP_CASTSHADOW        1\r
681         *PROP_RECVSHADOW        1\r
682         *MATERIAL_REF   0\r
683 }\r
684 *GEOMOBJECT     {\r
685         *NODE_NAME      "mat4model0surf12"\r
686         *NODE_TM        {\r
687                 *NODE_NAME      "mat4model0surf12"\r
688                 *INHERIT_POS    0       0       0\r
689                 *INHERIT_ROT    0       0       0\r
690                 *INHERIT_SCL    0       0       0\r
691                 *TM_ROW0        1.0     0       0\r
692                 *TM_ROW1        0       1.0     0\r
693                 *TM_ROW2        0       0       1.0\r
694                 *TM_ROW3        0       0       0\r
695                 *TM_POS 0.000000        0.000000        0.000000\r
696         }\r
697         *MESH   {\r
698                 *TIMEVALUE      0\r
699                 *MESH_NUMVERTEX 10\r
700                 *MESH_NUMFACES  8\r
701                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
702                 *MESH_VERTEX_LIST       {\r
703                         *MESH_VERTEX    0       24.000000       0.000000        0.000000\r
704                         *MESH_VERTEX    1       24.000000       0.000000        64.000000\r
705                         *MESH_VERTEX    2       22.500000       10.500000       64.000000\r
706                         *MESH_VERTEX    3       22.500000       10.500000       0.000000\r
707                         *MESH_VERTEX    4       22.500000       -10.500000      64.000000\r
708                         *MESH_VERTEX    5       22.500000       -10.500000      0.000000\r
709                         *MESH_VERTEX    6       18.000000       18.000000       0.000000\r
710                         *MESH_VERTEX    7       18.000000       -18.000000      0.000000\r
711                         *MESH_VERTEX    8       18.000000       18.000000       64.000000\r
712                         *MESH_VERTEX    9       18.000000       -18.000000      64.000000\r
713                 }\r
714                 *MESH_NORMALS   {\r
715                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
716                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
717                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
718                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
719                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
720                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
721                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
722                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
723                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
724                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
725                         *MESH_VERTEXNORMAL      2       0.923880        0.382683        0.000000\r
726                         *MESH_VERTEXNORMAL      3       0.923880        0.382683        0.000000\r
727                         *MESH_VERTEXNORMAL      4       0.923880        -0.382683       0.000000\r
728                         *MESH_VERTEXNORMAL      5       0.923880        -0.382683       0.000000\r
729                         *MESH_VERTEXNORMAL      6       0.707107        0.707107        0.000000\r
730                         *MESH_VERTEXNORMAL      7       0.707107        -0.707107       0.000000\r
731                         *MESH_VERTEXNORMAL      8       0.707107        0.707107        0.000000\r
732                         *MESH_VERTEXNORMAL      9       0.707107        -0.707107       0.000000\r
733                 }\r
734                 *MESH_FACE_LIST {\r
735                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
736                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
737                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
738                         *MESH_FACE      3       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
739                         *MESH_FACE      4       A:      2       B:      3       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
740                         *MESH_FACE      5       A:      4       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
741                         *MESH_FACE      6       A:      2       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
742                         *MESH_FACE      7       A:      4       B:      9       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
743                 }\r
744                 *MESH_NUMTVERTEX        10\r
745                 *MESH_TVERTLIST {\r
746                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
747                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
748                         *MESH_TVERT     2       0.125000        1.000000        1.000000\r
749                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
750                         *MESH_TVERT     4       -0.125000       1.000000        1.000000\r
751                         *MESH_TVERT     5       -0.125000       0.000000        1.000000\r
752                         *MESH_TVERT     6       0.250000        0.000000        1.000000\r
753                         *MESH_TVERT     7       -0.250000       0.000000        1.000000\r
754                         *MESH_TVERT     8       0.250000        1.000000        1.000000\r
755                         *MESH_TVERT     9       -0.250000       1.000000        1.000000\r
756                 }\r
757                 *MESH_NUMTVFACES        8\r
758                 *MESH_TFACELIST {\r
759                         *MESH_TFACE     0       0       2       1\r
760                         *MESH_TFACE     1       0       3       2\r
761                         *MESH_TFACE     2       0       1       4\r
762                         *MESH_TFACE     3       0       4       5\r
763                         *MESH_TFACE     4       2       3       6\r
764                         *MESH_TFACE     5       4       7       5\r
765                         *MESH_TFACE     6       2       6       8\r
766                         *MESH_TFACE     7       4       9       7\r
767                 }\r
768         }\r
769         *PROP_MOTIONBLUR        0\r
770         *PROP_CASTSHADOW        1\r
771         *PROP_RECVSHADOW        1\r
772         *MATERIAL_REF   4\r
773 }\r
774 *GEOMOBJECT     {\r
775         *NODE_NAME      "mat4model0surf13"\r
776         *NODE_TM        {\r
777                 *NODE_NAME      "mat4model0surf13"\r
778                 *INHERIT_POS    0       0       0\r
779                 *INHERIT_ROT    0       0       0\r
780                 *INHERIT_SCL    0       0       0\r
781                 *TM_ROW0        1.0     0       0\r
782                 *TM_ROW1        0       1.0     0\r
783                 *TM_ROW2        0       0       1.0\r
784                 *TM_ROW3        0       0       0\r
785                 *TM_POS 0.000000        0.000000        0.000000\r
786         }\r
787         *MESH   {\r
788                 *TIMEVALUE      0\r
789                 *MESH_NUMVERTEX 10\r
790                 *MESH_NUMFACES  8\r
791                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
792                 *MESH_VERTEX_LIST       {\r
793                         *MESH_VERTEX    0       24.000000       0.000000        64.000000\r
794                         *MESH_VERTEX    1       24.000000       0.000000        0.000000\r
795                         *MESH_VERTEX    2       22.500000       10.500000       0.000000\r
796                         *MESH_VERTEX    3       22.500000       10.500000       64.000000\r
797                         *MESH_VERTEX    4       22.500000       -10.500000      0.000000\r
798                         *MESH_VERTEX    5       22.500000       -10.500000      64.000000\r
799                         *MESH_VERTEX    6       18.000000       18.000000       64.000000\r
800                         *MESH_VERTEX    7       18.000000       -18.000000      64.000000\r
801                         *MESH_VERTEX    8       18.000000       18.000000       0.000000\r
802                         *MESH_VERTEX    9       18.000000       -18.000000      0.000000\r
803                 }\r
804                 *MESH_NORMALS   {\r
805                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
806                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
807                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
808                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
809                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
810                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
811                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
812                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
813                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
814                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
815                         *MESH_VERTEXNORMAL      2       -0.923880       -0.382683       0.000000\r
816                         *MESH_VERTEXNORMAL      3       -0.923880       -0.382683       0.000000\r
817                         *MESH_VERTEXNORMAL      4       -0.923880       0.382683        0.000000\r
818                         *MESH_VERTEXNORMAL      5       -0.923880       0.382683        0.000000\r
819                         *MESH_VERTEXNORMAL      6       -0.707107       -0.707107       0.000000\r
820                         *MESH_VERTEXNORMAL      7       -0.707107       0.707107        0.000000\r
821                         *MESH_VERTEXNORMAL      8       -0.707107       -0.707107       0.000000\r
822                         *MESH_VERTEXNORMAL      9       -0.707107       0.707107        0.000000\r
823                 }\r
824                 *MESH_FACE_LIST {\r
825                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
826                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
827                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
828                         *MESH_FACE      3       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
829                         *MESH_FACE      4       A:      2       B:      3       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
830                         *MESH_FACE      5       A:      4       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
831                         *MESH_FACE      6       A:      2       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
832                         *MESH_FACE      7       A:      4       B:      9       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
833                 }\r
834                 *MESH_NUMTVERTEX        10\r
835                 *MESH_TVERTLIST {\r
836                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
837                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
838                         *MESH_TVERT     2       0.125000        0.000000        1.000000\r
839                         *MESH_TVERT     3       0.125000        1.000000        1.000000\r
840                         *MESH_TVERT     4       -0.125000       0.000000        1.000000\r
841                         *MESH_TVERT     5       -0.125000       1.000000        1.000000\r
842                         *MESH_TVERT     6       0.250000        1.000000        1.000000\r
843                         *MESH_TVERT     7       -0.250000       1.000000        1.000000\r
844                         *MESH_TVERT     8       0.250000        0.000000        1.000000\r
845                         *MESH_TVERT     9       -0.250000       0.000000        1.000000\r
846                 }\r
847                 *MESH_NUMTVFACES        8\r
848                 *MESH_TFACELIST {\r
849                         *MESH_TFACE     0       0       2       1\r
850                         *MESH_TFACE     1       0       3       2\r
851                         *MESH_TFACE     2       0       1       4\r
852                         *MESH_TFACE     3       0       4       5\r
853                         *MESH_TFACE     4       2       3       6\r
854                         *MESH_TFACE     5       4       7       5\r
855                         *MESH_TFACE     6       2       6       8\r
856                         *MESH_TFACE     7       4       9       7\r
857                 }\r
858         }\r
859         *PROP_MOTIONBLUR        0\r
860         *PROP_CASTSHADOW        1\r
861         *PROP_RECVSHADOW        1\r
862         *MATERIAL_REF   4\r
863 }\r
864 *GEOMOBJECT     {\r
865         *NODE_NAME      "mat4model0surf14"\r
866         *NODE_TM        {\r
867                 *NODE_NAME      "mat4model0surf14"\r
868                 *INHERIT_POS    0       0       0\r
869                 *INHERIT_ROT    0       0       0\r
870                 *INHERIT_SCL    0       0       0\r
871                 *TM_ROW0        1.0     0       0\r
872                 *TM_ROW1        0       1.0     0\r
873                 *TM_ROW2        0       0       1.0\r
874                 *TM_ROW3        0       0       0\r
875                 *TM_POS 0.000000        0.000000        0.000000\r
876         }\r
877         *MESH   {\r
878                 *TIMEVALUE      0\r
879                 *MESH_NUMVERTEX 10\r
880                 *MESH_NUMFACES  8\r
881                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
882                 *MESH_VERTEX_LIST       {\r
883                         *MESH_VERTEX    0       18.000000       18.000000       0.000000\r
884                         *MESH_VERTEX    1       18.000000       18.000000       64.000000\r
885                         *MESH_VERTEX    2       10.500000       22.500000       64.000000\r
886                         *MESH_VERTEX    3       10.500000       22.500000       0.000000\r
887                         *MESH_VERTEX    4       0.000000        24.000000       0.000000\r
888                         *MESH_VERTEX    5       0.000000        24.000000       64.000000\r
889                         *MESH_VERTEX    6       -10.500000      22.500000       64.000000\r
890                         *MESH_VERTEX    7       -10.500000      22.500000       0.000000\r
891                         *MESH_VERTEX    8       -18.000000      18.000000       0.000000\r
892                         *MESH_VERTEX    9       -18.000000      18.000000       64.000000\r
893                 }\r
894                 *MESH_NORMALS   {\r
895                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
896                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
897                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
898                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
899                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
900                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
901                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
902                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
903                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
904                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
905                         *MESH_VERTEXNORMAL      2       0.382683        0.923880        0.000000\r
906                         *MESH_VERTEXNORMAL      3       0.382683        0.923880        0.000000\r
907                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
908                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
909                         *MESH_VERTEXNORMAL      6       -0.382683       0.923880        0.000000\r
910                         *MESH_VERTEXNORMAL      7       -0.382683       0.923880        0.000000\r
911                         *MESH_VERTEXNORMAL      8       -0.707107       0.707107        0.000000\r
912                         *MESH_VERTEXNORMAL      9       -0.707107       0.707107        0.000000\r
913                 }\r
914                 *MESH_FACE_LIST {\r
915                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
916                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
917                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
918                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
919                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
920                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
921                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
922                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
923                 }\r
924                 *MESH_NUMTVERTEX        10\r
925                 *MESH_TVERTLIST {\r
926                         *MESH_TVERT     0       0.250000        0.000000        1.000000\r
927                         *MESH_TVERT     1       0.250000        1.000000        1.000000\r
928                         *MESH_TVERT     2       0.375000        1.000000        1.000000\r
929                         *MESH_TVERT     3       0.375000        0.000000        1.000000\r
930                         *MESH_TVERT     4       0.500000        0.000000        1.000000\r
931                         *MESH_TVERT     5       0.500000        1.000000        1.000000\r
932                         *MESH_TVERT     6       0.625000        1.000000        1.000000\r
933                         *MESH_TVERT     7       0.625000        0.000000        1.000000\r
934                         *MESH_TVERT     8       0.750000        0.000000        1.000000\r
935                         *MESH_TVERT     9       0.750000        1.000000        1.000000\r
936                 }\r
937                 *MESH_NUMTVFACES        8\r
938                 *MESH_TFACELIST {\r
939                         *MESH_TFACE     0       2       3       4\r
940                         *MESH_TFACE     1       2       4       5\r
941                         *MESH_TFACE     2       0       3       2\r
942                         *MESH_TFACE     3       0       2       1\r
943                         *MESH_TFACE     4       4       6       5\r
944                         *MESH_TFACE     5       4       7       6\r
945                         *MESH_TFACE     6       6       7       8\r
946                         *MESH_TFACE     7       6       8       9\r
947                 }\r
948         }\r
949         *PROP_MOTIONBLUR        0\r
950         *PROP_CASTSHADOW        1\r
951         *PROP_RECVSHADOW        1\r
952         *MATERIAL_REF   4\r
953 }\r
954 *GEOMOBJECT     {\r
955         *NODE_NAME      "mat4model0surf15"\r
956         *NODE_TM        {\r
957                 *NODE_NAME      "mat4model0surf15"\r
958                 *INHERIT_POS    0       0       0\r
959                 *INHERIT_ROT    0       0       0\r
960                 *INHERIT_SCL    0       0       0\r
961                 *TM_ROW0        1.0     0       0\r
962                 *TM_ROW1        0       1.0     0\r
963                 *TM_ROW2        0       0       1.0\r
964                 *TM_ROW3        0       0       0\r
965                 *TM_POS 0.000000        0.000000        0.000000\r
966         }\r
967         *MESH   {\r
968                 *TIMEVALUE      0\r
969                 *MESH_NUMVERTEX 10\r
970                 *MESH_NUMFACES  8\r
971                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
972                 *MESH_VERTEX_LIST       {\r
973                         *MESH_VERTEX    0       18.000000       18.000000       64.000000\r
974                         *MESH_VERTEX    1       18.000000       18.000000       0.000000\r
975                         *MESH_VERTEX    2       10.500000       22.500000       0.000000\r
976                         *MESH_VERTEX    3       10.500000       22.500000       64.000000\r
977                         *MESH_VERTEX    4       0.000000        24.000000       64.000000\r
978                         *MESH_VERTEX    5       0.000000        24.000000       0.000000\r
979                         *MESH_VERTEX    6       -10.500000      22.500000       0.000000\r
980                         *MESH_VERTEX    7       -10.500000      22.500000       64.000000\r
981                         *MESH_VERTEX    8       -18.000000      18.000000       64.000000\r
982                         *MESH_VERTEX    9       -18.000000      18.000000       0.000000\r
983                 }\r
984                 *MESH_NORMALS   {\r
985                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
986                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
987                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
988                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
989                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
990                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
991                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
992                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
993                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
994                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
995                         *MESH_VERTEXNORMAL      2       -0.382683       -0.923880       0.000000\r
996                         *MESH_VERTEXNORMAL      3       -0.382683       -0.923880       0.000000\r
997                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
998                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
999                         *MESH_VERTEXNORMAL      6       0.382683        -0.923880       0.000000\r
1000                         *MESH_VERTEXNORMAL      7       0.382683        -0.923880       0.000000\r
1001                         *MESH_VERTEXNORMAL      8       0.707107        -0.707107       0.000000\r
1002                         *MESH_VERTEXNORMAL      9       0.707107        -0.707107       0.000000\r
1003                 }\r
1004                 *MESH_FACE_LIST {\r
1005                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1006                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1007                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1008                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1009                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1010                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1011                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1012                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1013                 }\r
1014                 *MESH_NUMTVERTEX        10\r
1015                 *MESH_TVERTLIST {\r
1016                         *MESH_TVERT     0       0.250000        1.000000        1.000000\r
1017                         *MESH_TVERT     1       0.250000        0.000000        1.000000\r
1018                         *MESH_TVERT     2       0.375000        0.000000        1.000000\r
1019                         *MESH_TVERT     3       0.375000        1.000000        1.000000\r
1020                         *MESH_TVERT     4       0.500000        1.000000        1.000000\r
1021                         *MESH_TVERT     5       0.500000        0.000000        1.000000\r
1022                         *MESH_TVERT     6       0.625000        0.000000        1.000000\r
1023                         *MESH_TVERT     7       0.625000        1.000000        1.000000\r
1024                         *MESH_TVERT     8       0.750000        1.000000        1.000000\r
1025                         *MESH_TVERT     9       0.750000        0.000000        1.000000\r
1026                 }\r
1027                 *MESH_NUMTVFACES        8\r
1028                 *MESH_TFACELIST {\r
1029                         *MESH_TFACE     0       2       3       4\r
1030                         *MESH_TFACE     1       2       4       5\r
1031                         *MESH_TFACE     2       0       3       2\r
1032                         *MESH_TFACE     3       0       2       1\r
1033                         *MESH_TFACE     4       4       6       5\r
1034                         *MESH_TFACE     5       4       7       6\r
1035                         *MESH_TFACE     6       6       7       8\r
1036                         *MESH_TFACE     7       6       8       9\r
1037                 }\r
1038         }\r
1039         *PROP_MOTIONBLUR        0\r
1040         *PROP_CASTSHADOW        1\r
1041         *PROP_RECVSHADOW        1\r
1042         *MATERIAL_REF   4\r
1043 }\r
1044 *GEOMOBJECT     {\r
1045         *NODE_NAME      "mat4model0surf16"\r
1046         *NODE_TM        {\r
1047                 *NODE_NAME      "mat4model0surf16"\r
1048                 *INHERIT_POS    0       0       0\r
1049                 *INHERIT_ROT    0       0       0\r
1050                 *INHERIT_SCL    0       0       0\r
1051                 *TM_ROW0        1.0     0       0\r
1052                 *TM_ROW1        0       1.0     0\r
1053                 *TM_ROW2        0       0       1.0\r
1054                 *TM_ROW3        0       0       0\r
1055                 *TM_POS 0.000000        0.000000        0.000000\r
1056         }\r
1057         *MESH   {\r
1058                 *TIMEVALUE      0\r
1059                 *MESH_NUMVERTEX 10\r
1060                 *MESH_NUMFACES  8\r
1061                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1062                 *MESH_VERTEX_LIST       {\r
1063                         *MESH_VERTEX    0       10.500000       -22.500000      64.000000\r
1064                         *MESH_VERTEX    1       18.000000       -18.000000      64.000000\r
1065                         *MESH_VERTEX    2       18.000000       -18.000000      0.000000\r
1066                         *MESH_VERTEX    3       10.500000       -22.500000      0.000000\r
1067                         *MESH_VERTEX    4       0.000000        -24.000000      0.000000\r
1068                         *MESH_VERTEX    5       -10.500000      -22.500000      64.000000\r
1069                         *MESH_VERTEX    6       0.000000        -24.000000      64.000000\r
1070                         *MESH_VERTEX    7       -10.500000      -22.500000      0.000000\r
1071                         *MESH_VERTEX    8       -18.000000      -18.000000      0.000000\r
1072                         *MESH_VERTEX    9       -18.000000      -18.000000      64.000000\r
1073                 }\r
1074                 *MESH_NORMALS   {\r
1075                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1076                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1077                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1078                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1079                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
1080                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
1081                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
1082                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
1083                         *MESH_VERTEXNORMAL      0       0.382683        -0.923880       0.000000\r
1084                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
1085                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
1086                         *MESH_VERTEXNORMAL      3       0.382683        -0.923880       0.000000\r
1087                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
1088                         *MESH_VERTEXNORMAL      5       -0.382683       -0.923880       0.000000\r
1089                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
1090                         *MESH_VERTEXNORMAL      7       -0.382683       -0.923880       0.000000\r
1091                         *MESH_VERTEXNORMAL      8       -0.707107       -0.707107       0.000000\r
1092                         *MESH_VERTEXNORMAL      9       -0.707107       -0.707107       0.000000\r
1093                 }\r
1094                 *MESH_FACE_LIST {\r
1095                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1096                         *MESH_FACE      1       A:      0       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1097                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1098                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1099                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1100                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1101                         *MESH_FACE      6       A:      5       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1102                         *MESH_FACE      7       A:      5       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1103                 }\r
1104                 *MESH_NUMTVERTEX        10\r
1105                 *MESH_TVERTLIST {\r
1106                         *MESH_TVERT     0       0.625000        1.000000        1.000000\r
1107                         *MESH_TVERT     1       0.750000        1.000000        1.000000\r
1108                         *MESH_TVERT     2       0.750000        0.000000        1.000000\r
1109                         *MESH_TVERT     3       0.625000        0.000000        1.000000\r
1110                         *MESH_TVERT     4       0.500000        0.000000        1.000000\r
1111                         *MESH_TVERT     5       0.375000        1.000000        1.000000\r
1112                         *MESH_TVERT     6       0.500000        1.000000        1.000000\r
1113                         *MESH_TVERT     7       0.375000        0.000000        1.000000\r
1114                         *MESH_TVERT     8       0.250000        0.000000        1.000000\r
1115                         *MESH_TVERT     9       0.250000        1.000000        1.000000\r
1116                 }\r
1117                 *MESH_NUMTVFACES        8\r
1118                 *MESH_TFACELIST {\r
1119                         *MESH_TFACE     0       0       4       3\r
1120                         *MESH_TFACE     1       0       6       4\r
1121                         *MESH_TFACE     2       0       3       2\r
1122                         *MESH_TFACE     3       0       2       1\r
1123                         *MESH_TFACE     4       4       6       5\r
1124                         *MESH_TFACE     5       4       5       7\r
1125                         *MESH_TFACE     6       5       8       7\r
1126                         *MESH_TFACE     7       5       9       8\r
1127                 }\r
1128         }\r
1129         *PROP_MOTIONBLUR        0\r
1130         *PROP_CASTSHADOW        1\r
1131         *PROP_RECVSHADOW        1\r
1132         *MATERIAL_REF   4\r
1133 }\r
1134 *GEOMOBJECT     {\r
1135         *NODE_NAME      "mat4model0surf17"\r
1136         *NODE_TM        {\r
1137                 *NODE_NAME      "mat4model0surf17"\r
1138                 *INHERIT_POS    0       0       0\r
1139                 *INHERIT_ROT    0       0       0\r
1140                 *INHERIT_SCL    0       0       0\r
1141                 *TM_ROW0        1.0     0       0\r
1142                 *TM_ROW1        0       1.0     0\r
1143                 *TM_ROW2        0       0       1.0\r
1144                 *TM_ROW3        0       0       0\r
1145                 *TM_POS 0.000000        0.000000        0.000000\r
1146         }\r
1147         *MESH   {\r
1148                 *TIMEVALUE      0\r
1149                 *MESH_NUMVERTEX 10\r
1150                 *MESH_NUMFACES  8\r
1151                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1152                 *MESH_VERTEX_LIST       {\r
1153                         *MESH_VERTEX    0       10.500000       -22.500000      0.000000\r
1154                         *MESH_VERTEX    1       18.000000       -18.000000      0.000000\r
1155                         *MESH_VERTEX    2       18.000000       -18.000000      64.000000\r
1156                         *MESH_VERTEX    3       10.500000       -22.500000      64.000000\r
1157                         *MESH_VERTEX    4       0.000000        -24.000000      64.000000\r
1158                         *MESH_VERTEX    5       -10.500000      -22.500000      0.000000\r
1159                         *MESH_VERTEX    6       0.000000        -24.000000      0.000000\r
1160                         *MESH_VERTEX    7       -10.500000      -22.500000      64.000000\r
1161                         *MESH_VERTEX    8       -18.000000      -18.000000      64.000000\r
1162                         *MESH_VERTEX    9       -18.000000      -18.000000      0.000000\r
1163                 }\r
1164                 *MESH_NORMALS   {\r
1165                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1166                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1167                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1168                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1169                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
1170                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
1171                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
1172                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
1173                         *MESH_VERTEXNORMAL      0       -0.382683       0.923880        0.000000\r
1174                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
1175                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
1176                         *MESH_VERTEXNORMAL      3       -0.382683       0.923880        0.000000\r
1177                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
1178                         *MESH_VERTEXNORMAL      5       0.382683        0.923880        0.000000\r
1179                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
1180                         *MESH_VERTEXNORMAL      7       0.382683        0.923880        0.000000\r
1181                         *MESH_VERTEXNORMAL      8       0.707107        0.707107        0.000000\r
1182                         *MESH_VERTEXNORMAL      9       0.707107        0.707107        0.000000\r
1183                 }\r
1184                 *MESH_FACE_LIST {\r
1185                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1186                         *MESH_FACE      1       A:      0       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1187                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1188                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1189                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1190                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1191                         *MESH_FACE      6       A:      5       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1192                         *MESH_FACE      7       A:      5       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1193                 }\r
1194                 *MESH_NUMTVERTEX        10\r
1195                 *MESH_TVERTLIST {\r
1196                         *MESH_TVERT     0       0.625000        0.000000        1.000000\r
1197                         *MESH_TVERT     1       0.750000        0.000000        1.000000\r
1198                         *MESH_TVERT     2       0.750000        1.000000        1.000000\r
1199                         *MESH_TVERT     3       0.625000        1.000000        1.000000\r
1200                         *MESH_TVERT     4       0.500000        1.000000        1.000000\r
1201                         *MESH_TVERT     5       0.375000        0.000000        1.000000\r
1202                         *MESH_TVERT     6       0.500000        0.000000        1.000000\r
1203                         *MESH_TVERT     7       0.375000        1.000000        1.000000\r
1204                         *MESH_TVERT     8       0.250000        1.000000        1.000000\r
1205                         *MESH_TVERT     9       0.250000        0.000000        1.000000\r
1206                 }\r
1207                 *MESH_NUMTVFACES        8\r
1208                 *MESH_TFACELIST {\r
1209                         *MESH_TFACE     0       0       4       3\r
1210                         *MESH_TFACE     1       0       6       4\r
1211                         *MESH_TFACE     2       0       3       2\r
1212                         *MESH_TFACE     3       0       2       1\r
1213                         *MESH_TFACE     4       4       6       5\r
1214                         *MESH_TFACE     5       4       5       7\r
1215                         *MESH_TFACE     6       5       8       7\r
1216                         *MESH_TFACE     7       5       9       8\r
1217                 }\r
1218         }\r
1219         *PROP_MOTIONBLUR        0\r
1220         *PROP_CASTSHADOW        1\r
1221         *PROP_RECVSHADOW        1\r
1222         *MATERIAL_REF   4\r
1223 }\r
1224 *GEOMOBJECT     {\r
1225         *NODE_NAME      "mat4model0surf18"\r
1226         *NODE_TM        {\r
1227                 *NODE_NAME      "mat4model0surf18"\r
1228                 *INHERIT_POS    0       0       0\r
1229                 *INHERIT_ROT    0       0       0\r
1230                 *INHERIT_SCL    0       0       0\r
1231                 *TM_ROW0        1.0     0       0\r
1232                 *TM_ROW1        0       1.0     0\r
1233                 *TM_ROW2        0       0       1.0\r
1234                 *TM_ROW3        0       0       0\r
1235                 *TM_POS 0.000000        0.000000        0.000000\r
1236         }\r
1237         *MESH   {\r
1238                 *TIMEVALUE      0\r
1239                 *MESH_NUMVERTEX 12\r
1240                 *MESH_NUMFACES  8\r
1241                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1242                 *MESH_VERTEX_LIST       {\r
1243                         *MESH_VERTEX    0       -18.000000      18.000000       0.000000\r
1244                         *MESH_VERTEX    1       -18.000000      18.000000       64.000000\r
1245                         *MESH_VERTEX    2       -22.500000      10.500000       64.000000\r
1246                         *MESH_VERTEX    3       -22.500000      10.500000       0.000000\r
1247                         *MESH_VERTEX    4       -24.000000      0.000000        0.000000\r
1248                         *MESH_VERTEX    5       -24.000000      0.000000        0.000000\r
1249                         *MESH_VERTEX    6       -24.000000      0.000000        64.000000\r
1250                         *MESH_VERTEX    7       -22.500000      -10.500000      64.000000\r
1251                         *MESH_VERTEX    8       -24.000000      0.000000        64.000000\r
1252                         *MESH_VERTEX    9       -22.500000      -10.500000      0.000000\r
1253                         *MESH_VERTEX    10      -18.000000      -18.000000      0.000000\r
1254                         *MESH_VERTEX    11      -18.000000      -18.000000      64.000000\r
1255                 }\r
1256                 *MESH_NORMALS   {\r
1257                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1258                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1259                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1260                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1261                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
1262                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
1263                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
1264                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
1265                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
1266                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
1267                         *MESH_VERTEXNORMAL      2       -0.923880       0.382683        0.000000\r
1268                         *MESH_VERTEXNORMAL      3       -0.923880       0.382683        0.000000\r
1269                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1270                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1271                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
1272                         *MESH_VERTEXNORMAL      7       -0.923880       -0.382683       0.000000\r
1273                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
1274                         *MESH_VERTEXNORMAL      9       -0.923880       -0.382683       0.000000\r
1275                         *MESH_VERTEXNORMAL      10      -0.707107       -0.707107       0.000000\r
1276                         *MESH_VERTEXNORMAL      11      -0.707107       -0.707107       0.000000\r
1277                 }\r
1278                 *MESH_FACE_LIST {\r
1279                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1280                         *MESH_FACE      1       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1281                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1282                         *MESH_FACE      3       A:      2       B:      4       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1283                         *MESH_FACE      4       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1284                         *MESH_FACE      5       A:      5       B:      9       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1285                         *MESH_FACE      6       A:      7       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1286                         *MESH_FACE      7       A:      7       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1287                 }\r
1288                 *MESH_NUMTVERTEX        12\r
1289                 *MESH_TVERTLIST {\r
1290                         *MESH_TVERT     0       0.750000        0.000000        1.000000\r
1291                         *MESH_TVERT     1       0.750000        1.000000        1.000000\r
1292                         *MESH_TVERT     2       0.875000        1.000000        1.000000\r
1293                         *MESH_TVERT     3       0.875000        0.000000        1.000000\r
1294                         *MESH_TVERT     4       1.000000        0.000000        1.000000\r
1295                         *MESH_TVERT     5       -1.000000       0.000000        1.000000\r
1296                         *MESH_TVERT     6       -1.000000       1.000000        1.000000\r
1297                         *MESH_TVERT     7       -0.875000       1.000000        1.000000\r
1298                         *MESH_TVERT     8       1.000000        1.000000        1.000000\r
1299                         *MESH_TVERT     9       -0.875000       0.000000        1.000000\r
1300                         *MESH_TVERT     10      -0.750000       0.000000        1.000000\r
1301                         *MESH_TVERT     11      -0.750000       1.000000        1.000000\r
1302                 }\r
1303                 *MESH_NUMTVFACES        8\r
1304                 *MESH_TFACELIST {\r
1305                         *MESH_TFACE     0       0       3       2\r
1306                         *MESH_TFACE     1       2       3       4\r
1307                         *MESH_TFACE     2       0       2       1\r
1308                         *MESH_TFACE     3       2       4       8\r
1309                         *MESH_TFACE     4       5       7       6\r
1310                         *MESH_TFACE     5       5       9       7\r
1311                         *MESH_TFACE     6       7       9       10\r
1312                         *MESH_TFACE     7       7       10      11\r
1313                 }\r
1314         }\r
1315         *PROP_MOTIONBLUR        0\r
1316         *PROP_CASTSHADOW        1\r
1317         *PROP_RECVSHADOW        1\r
1318         *MATERIAL_REF   4\r
1319 }\r
1320 *GEOMOBJECT     {\r
1321         *NODE_NAME      "mat4model0surf19"\r
1322         *NODE_TM        {\r
1323                 *NODE_NAME      "mat4model0surf19"\r
1324                 *INHERIT_POS    0       0       0\r
1325                 *INHERIT_ROT    0       0       0\r
1326                 *INHERIT_SCL    0       0       0\r
1327                 *TM_ROW0        1.0     0       0\r
1328                 *TM_ROW1        0       1.0     0\r
1329                 *TM_ROW2        0       0       1.0\r
1330                 *TM_ROW3        0       0       0\r
1331                 *TM_POS 0.000000        0.000000        0.000000\r
1332         }\r
1333         *MESH   {\r
1334                 *TIMEVALUE      0\r
1335                 *MESH_NUMVERTEX 12\r
1336                 *MESH_NUMFACES  8\r
1337                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1338                 *MESH_VERTEX_LIST       {\r
1339                         *MESH_VERTEX    0       -18.000000      18.000000       64.000000\r
1340                         *MESH_VERTEX    1       -18.000000      18.000000       0.000000\r
1341                         *MESH_VERTEX    2       -22.500000      10.500000       0.000000\r
1342                         *MESH_VERTEX    3       -22.500000      10.500000       64.000000\r
1343                         *MESH_VERTEX    4       -24.000000      0.000000        64.000000\r
1344                         *MESH_VERTEX    5       -24.000000      0.000000        64.000000\r
1345                         *MESH_VERTEX    6       -24.000000      0.000000        0.000000\r
1346                         *MESH_VERTEX    7       -22.500000      -10.500000      0.000000\r
1347                         *MESH_VERTEX    8       -24.000000      0.000000        0.000000\r
1348                         *MESH_VERTEX    9       -22.500000      -10.500000      64.000000\r
1349                         *MESH_VERTEX    10      -18.000000      -18.000000      64.000000\r
1350                         *MESH_VERTEX    11      -18.000000      -18.000000      0.000000\r
1351                 }\r
1352                 *MESH_NORMALS   {\r
1353                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1354                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1355                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1356                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1357                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
1358                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
1359                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
1360                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
1361                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
1362                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
1363                         *MESH_VERTEXNORMAL      2       0.923880        -0.382683       0.000000\r
1364                         *MESH_VERTEXNORMAL      3       0.923880        -0.382683       0.000000\r
1365                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
1366                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
1367                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
1368                         *MESH_VERTEXNORMAL      7       0.923880        0.382683        0.000000\r
1369                         *MESH_VERTEXNORMAL      8       1.000000        0.000000        0.000000\r
1370                         *MESH_VERTEXNORMAL      9       0.923880        0.382683        0.000000\r
1371                         *MESH_VERTEXNORMAL      10      0.707107        0.707107        0.000000\r
1372                         *MESH_VERTEXNORMAL      11      0.707107        0.707107        0.000000\r
1373                 }\r
1374                 *MESH_FACE_LIST {\r
1375                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1376                         *MESH_FACE      1       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1377                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1378                         *MESH_FACE      3       A:      2       B:      4       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1379                         *MESH_FACE      4       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1380                         *MESH_FACE      5       A:      5       B:      9       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1381                         *MESH_FACE      6       A:      7       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1382                         *MESH_FACE      7       A:      7       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1383                 }\r
1384                 *MESH_NUMTVERTEX        12\r
1385                 *MESH_TVERTLIST {\r
1386                         *MESH_TVERT     0       0.750000        1.000000        1.000000\r
1387                         *MESH_TVERT     1       0.750000        0.000000        1.000000\r
1388                         *MESH_TVERT     2       0.875000        0.000000        1.000000\r
1389                         *MESH_TVERT     3       0.875000        1.000000        1.000000\r
1390                         *MESH_TVERT     4       1.000000        1.000000        1.000000\r
1391                         *MESH_TVERT     5       -1.000000       1.000000        1.000000\r
1392                         *MESH_TVERT     6       -1.000000       0.000000        1.000000\r
1393                         *MESH_TVERT     7       -0.875000       0.000000        1.000000\r
1394                         *MESH_TVERT     8       1.000000        0.000000        1.000000\r
1395                         *MESH_TVERT     9       -0.875000       1.000000        1.000000\r
1396                         *MESH_TVERT     10      -0.750000       1.000000        1.000000\r
1397                         *MESH_TVERT     11      -0.750000       0.000000        1.000000\r
1398                 }\r
1399                 *MESH_NUMTVFACES        8\r
1400                 *MESH_TFACELIST {\r
1401                         *MESH_TFACE     0       0       3       2\r
1402                         *MESH_TFACE     1       2       3       4\r
1403                         *MESH_TFACE     2       0       2       1\r
1404                         *MESH_TFACE     3       2       4       8\r
1405                         *MESH_TFACE     4       5       7       6\r
1406                         *MESH_TFACE     5       5       9       7\r
1407                         *MESH_TFACE     6       7       9       10\r
1408                         *MESH_TFACE     7       7       10      11\r
1409                 }\r
1410         }\r
1411         *PROP_MOTIONBLUR        0\r
1412         *PROP_CASTSHADOW        1\r
1413         *PROP_RECVSHADOW        1\r
1414         *MATERIAL_REF   4\r
1415 }\r