]> de.git.xonotic.org Git - xonotic/xonotic-maps.pk3dir.git/blob - models/desertfactory/objects_wood/table01.ase
Merge remote-tracking branch 'origin/morphed/crate02'
[xonotic/xonotic-maps.pk3dir.git] / models / desertfactory / objects_wood / table01.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "table01.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 3\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "models/desertfactory/textures/wood/wood03"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "models/desertfactory/textures/wood/wood03"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\models\desertfactory\textures\wood\wood03.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "models/desertfactory/textures/wood/wood03"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "models/desertfactory/textures/wood/wood03"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\models\desertfactory\textures\wood\wood03.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59 }\r
60 *GEOMOBJECT     {\r
61         *NODE_NAME      "mat0model0surf20"\r
62         *NODE_TM        {\r
63                 *NODE_NAME      "mat0model0surf20"\r
64                 *INHERIT_POS    0       0       0\r
65                 *INHERIT_ROT    0       0       0\r
66                 *INHERIT_SCL    0       0       0\r
67                 *TM_ROW0        1.0     0       0\r
68                 *TM_ROW1        0       1.0     0\r
69                 *TM_ROW2        0       0       1.0\r
70                 *TM_ROW3        0       0       0\r
71                 *TM_POS 0.000000        0.000000        0.000000\r
72         }\r
73         *MESH   {\r
74                 *TIMEVALUE      0\r
75                 *MESH_NUMVERTEX 4\r
76                 *MESH_NUMFACES  2\r
77                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
78                 *MESH_VERTEX_LIST       {\r
79                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
80                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
81                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
82                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
83                 }\r
84                 *MESH_NORMALS   {\r
85                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
86                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
87                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
88                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
89                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
90                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
91                 }\r
92                 *MESH_FACE_LIST {\r
93                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
94                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
95                 }\r
96                 *MESH_NUMTVERTEX        4\r
97                 *MESH_TVERTLIST {\r
98                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
99                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
100                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
101                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
102                 }\r
103                 *MESH_NUMTVFACES        2\r
104                 *MESH_TFACELIST {\r
105                         *MESH_TFACE     0       0       2       1\r
106                         *MESH_TFACE     1       2       3       1\r
107                 }\r
108         }\r
109         *PROP_MOTIONBLUR        0\r
110         *PROP_CASTSHADOW        1\r
111         *PROP_RECVSHADOW        1\r
112         *MATERIAL_REF   0\r
113 }\r
114 *GEOMOBJECT     {\r
115         *NODE_NAME      "mat0model0surf21"\r
116         *NODE_TM        {\r
117                 *NODE_NAME      "mat0model0surf21"\r
118                 *INHERIT_POS    0       0       0\r
119                 *INHERIT_ROT    0       0       0\r
120                 *INHERIT_SCL    0       0       0\r
121                 *TM_ROW0        1.0     0       0\r
122                 *TM_ROW1        0       1.0     0\r
123                 *TM_ROW2        0       0       1.0\r
124                 *TM_ROW3        0       0       0\r
125                 *TM_POS 0.000000        0.000000        0.000000\r
126         }\r
127         *MESH   {\r
128                 *TIMEVALUE      0\r
129                 *MESH_NUMVERTEX 4\r
130                 *MESH_NUMFACES  2\r
131                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
132                 *MESH_VERTEX_LIST       {\r
133                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
134                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
135                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
136                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
137                 }\r
138                 *MESH_NORMALS   {\r
139                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
140                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
141                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
142                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
143                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
144                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
145                 }\r
146                 *MESH_FACE_LIST {\r
147                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
148                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
149                 }\r
150                 *MESH_NUMTVERTEX        4\r
151                 *MESH_TVERTLIST {\r
152                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
153                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
154                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
155                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
156                 }\r
157                 *MESH_NUMTVFACES        2\r
158                 *MESH_TFACELIST {\r
159                         *MESH_TFACE     0       0       2       1\r
160                         *MESH_TFACE     1       2       3       1\r
161                 }\r
162         }\r
163         *PROP_MOTIONBLUR        0\r
164         *PROP_CASTSHADOW        1\r
165         *PROP_RECVSHADOW        1\r
166         *MATERIAL_REF   0\r
167 }\r
168 *GEOMOBJECT     {\r
169         *NODE_NAME      "mat0model0surf22"\r
170         *NODE_TM        {\r
171                 *NODE_NAME      "mat0model0surf22"\r
172                 *INHERIT_POS    0       0       0\r
173                 *INHERIT_ROT    0       0       0\r
174                 *INHERIT_SCL    0       0       0\r
175                 *TM_ROW0        1.0     0       0\r
176                 *TM_ROW1        0       1.0     0\r
177                 *TM_ROW2        0       0       1.0\r
178                 *TM_ROW3        0       0       0\r
179                 *TM_POS 0.000000        0.000000        0.000000\r
180         }\r
181         *MESH   {\r
182                 *TIMEVALUE      0\r
183                 *MESH_NUMVERTEX 4\r
184                 *MESH_NUMFACES  2\r
185                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
186                 *MESH_VERTEX_LIST       {\r
187                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
188                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
189                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
190                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
191                 }\r
192                 *MESH_NORMALS   {\r
193                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
194                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
195                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
196                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
197                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
198                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
199                 }\r
200                 *MESH_FACE_LIST {\r
201                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
202                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
203                 }\r
204                 *MESH_NUMTVERTEX        4\r
205                 *MESH_TVERTLIST {\r
206                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
207                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
208                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
209                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
210                 }\r
211                 *MESH_NUMTVFACES        2\r
212                 *MESH_TFACELIST {\r
213                         *MESH_TFACE     0       0       2       1\r
214                         *MESH_TFACE     1       2       3       1\r
215                 }\r
216         }\r
217         *PROP_MOTIONBLUR        0\r
218         *PROP_CASTSHADOW        1\r
219         *PROP_RECVSHADOW        1\r
220         *MATERIAL_REF   0\r
221 }\r
222 *GEOMOBJECT     {\r
223         *NODE_NAME      "mat0model0surf23"\r
224         *NODE_TM        {\r
225                 *NODE_NAME      "mat0model0surf23"\r
226                 *INHERIT_POS    0       0       0\r
227                 *INHERIT_ROT    0       0       0\r
228                 *INHERIT_SCL    0       0       0\r
229                 *TM_ROW0        1.0     0       0\r
230                 *TM_ROW1        0       1.0     0\r
231                 *TM_ROW2        0       0       1.0\r
232                 *TM_ROW3        0       0       0\r
233                 *TM_POS 0.000000        0.000000        0.000000\r
234         }\r
235         *MESH   {\r
236                 *TIMEVALUE      0\r
237                 *MESH_NUMVERTEX 4\r
238                 *MESH_NUMFACES  2\r
239                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
240                 *MESH_VERTEX_LIST       {\r
241                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
242                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
243                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
244                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
245                 }\r
246                 *MESH_NORMALS   {\r
247                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
248                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
249                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
250                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
251                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
252                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
253                 }\r
254                 *MESH_FACE_LIST {\r
255                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
256                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
257                 }\r
258                 *MESH_NUMTVERTEX        4\r
259                 *MESH_TVERTLIST {\r
260                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
261                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
262                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
263                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
264                 }\r
265                 *MESH_NUMTVFACES        2\r
266                 *MESH_TFACELIST {\r
267                         *MESH_TFACE     0       0       2       1\r
268                         *MESH_TFACE     1       2       3       1\r
269                 }\r
270         }\r
271         *PROP_MOTIONBLUR        0\r
272         *PROP_CASTSHADOW        1\r
273         *PROP_RECVSHADOW        1\r
274         *MATERIAL_REF   0\r
275 }\r
276 *GEOMOBJECT     {\r
277         *NODE_NAME      "mat0model0surf24"\r
278         *NODE_TM        {\r
279                 *NODE_NAME      "mat0model0surf24"\r
280                 *INHERIT_POS    0       0       0\r
281                 *INHERIT_ROT    0       0       0\r
282                 *INHERIT_SCL    0       0       0\r
283                 *TM_ROW0        1.0     0       0\r
284                 *TM_ROW1        0       1.0     0\r
285                 *TM_ROW2        0       0       1.0\r
286                 *TM_ROW3        0       0       0\r
287                 *TM_POS 0.000000        0.000000        0.000000\r
288         }\r
289         *MESH   {\r
290                 *TIMEVALUE      0\r
291                 *MESH_NUMVERTEX 4\r
292                 *MESH_NUMFACES  2\r
293                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
294                 *MESH_VERTEX_LIST       {\r
295                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
296                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
297                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
298                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
299                 }\r
300                 *MESH_NORMALS   {\r
301                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
302                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
303                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
304                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
305                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
306                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
307                 }\r
308                 *MESH_FACE_LIST {\r
309                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
310                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
311                 }\r
312                 *MESH_NUMTVERTEX        4\r
313                 *MESH_TVERTLIST {\r
314                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
315                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
316                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
317                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
318                 }\r
319                 *MESH_NUMTVFACES        2\r
320                 *MESH_TFACELIST {\r
321                         *MESH_TFACE     0       0       2       1\r
322                         *MESH_TFACE     1       2       3       1\r
323                 }\r
324         }\r
325         *PROP_MOTIONBLUR        0\r
326         *PROP_CASTSHADOW        1\r
327         *PROP_RECVSHADOW        1\r
328         *MATERIAL_REF   0\r
329 }\r
330 *GEOMOBJECT     {\r
331         *NODE_NAME      "mat0model0surf25"\r
332         *NODE_TM        {\r
333                 *NODE_NAME      "mat0model0surf25"\r
334                 *INHERIT_POS    0       0       0\r
335                 *INHERIT_ROT    0       0       0\r
336                 *INHERIT_SCL    0       0       0\r
337                 *TM_ROW0        1.0     0       0\r
338                 *TM_ROW1        0       1.0     0\r
339                 *TM_ROW2        0       0       1.0\r
340                 *TM_ROW3        0       0       0\r
341                 *TM_POS 0.000000        0.000000        0.000000\r
342         }\r
343         *MESH   {\r
344                 *TIMEVALUE      0\r
345                 *MESH_NUMVERTEX 4\r
346                 *MESH_NUMFACES  2\r
347                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
348                 *MESH_VERTEX_LIST       {\r
349                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
350                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
351                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
352                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
353                 }\r
354                 *MESH_NORMALS   {\r
355                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
356                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
357                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
358                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
359                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
360                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
361                 }\r
362                 *MESH_FACE_LIST {\r
363                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
364                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
365                 }\r
366                 *MESH_NUMTVERTEX        4\r
367                 *MESH_TVERTLIST {\r
368                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
369                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
370                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
371                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
372                 }\r
373                 *MESH_NUMTVFACES        2\r
374                 *MESH_TFACELIST {\r
375                         *MESH_TFACE     0       0       2       1\r
376                         *MESH_TFACE     1       2       3       1\r
377                 }\r
378         }\r
379         *PROP_MOTIONBLUR        0\r
380         *PROP_CASTSHADOW        1\r
381         *PROP_RECVSHADOW        1\r
382         *MATERIAL_REF   0\r
383 }\r
384 *GEOMOBJECT     {\r
385         *NODE_NAME      "mat2model0surf26"\r
386         *NODE_TM        {\r
387                 *NODE_NAME      "mat2model0surf26"\r
388                 *INHERIT_POS    0       0       0\r
389                 *INHERIT_ROT    0       0       0\r
390                 *INHERIT_SCL    0       0       0\r
391                 *TM_ROW0        1.0     0       0\r
392                 *TM_ROW1        0       1.0     0\r
393                 *TM_ROW2        0       0       1.0\r
394                 *TM_ROW3        0       0       0\r
395                 *TM_POS 0.000000        0.000000        0.000000\r
396         }\r
397         *MESH   {\r
398                 *TIMEVALUE      0\r
399                 *MESH_NUMVERTEX 8\r
400                 *MESH_NUMFACES  6\r
401                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
402                 *MESH_VERTEX_LIST       {\r
403                         *MESH_VERTEX    0       96.000000       -40.000000      44.000000\r
404                         *MESH_VERTEX    1       96.000000       -40.000000      48.000000\r
405                         *MESH_VERTEX    2       96.000000       40.000000       48.000000\r
406                         *MESH_VERTEX    3       96.000000       40.000000       44.000000\r
407                         *MESH_VERTEX    4       88.000000       48.000000       44.000000\r
408                         *MESH_VERTEX    5       88.000000       -48.000000      48.000000\r
409                         *MESH_VERTEX    6       88.000000       -48.000000      44.000000\r
410                         *MESH_VERTEX    7       88.000000       48.000000       48.000000\r
411                 }\r
412                 *MESH_NORMALS   {\r
413                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
414                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
415                         *MESH_FACENORMAL        2       -0.967538       -0.252725       0.000000\r
416                         *MESH_FACENORMAL        3       -0.862856       -0.505449       0.000000\r
417                         *MESH_FACENORMAL        4       -0.707107       -0.707107       0.000000\r
418                         *MESH_FACENORMAL        5       -0.707107       -0.707107       0.000000\r
419                         *MESH_VERTEXNORMAL      0       0.923880        -0.382683       0.000000\r
420                         *MESH_VERTEXNORMAL      1       0.923880        -0.382683       0.000000\r
421                         *MESH_VERTEXNORMAL      2       0.923880        0.382683        0.000000\r
422                         *MESH_VERTEXNORMAL      3       0.923880        0.382683        0.000000\r
423                         *MESH_VERTEXNORMAL      4       0.707107        0.707107        0.000000\r
424                         *MESH_VERTEXNORMAL      5       0.382683        -0.923880       0.000000\r
425                         *MESH_VERTEXNORMAL      6       0.382683        -0.923880       0.000000\r
426                         *MESH_VERTEXNORMAL      7       0.707107        0.707107        0.000000\r
427                 }\r
428                 *MESH_FACE_LIST {\r
429                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
430                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
431                         *MESH_FACE      2       A:      0       B:      1       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
432                         *MESH_FACE      3       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
433                         *MESH_FACE      4       A:      0       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
434                         *MESH_FACE      5       A:      2       B:      4       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
435                 }\r
436                 *MESH_NUMTVERTEX        8\r
437                 *MESH_TVERTLIST {\r
438                         *MESH_TVERT     0       -0.048815       0.000000        1.000000\r
439                         *MESH_TVERT     1       -0.048815       0.083333        1.000000\r
440                         *MESH_TVERT     2       0.784518        0.083333        1.000000\r
441                         *MESH_TVERT     3       0.784518        0.000000        1.000000\r
442                         *MESH_TVERT     4       0.902369        0.000000        1.000000\r
443                         *MESH_TVERT     5       -0.166667       0.083333        1.000000\r
444                         *MESH_TVERT     6       -0.166667       0.000000        1.000000\r
445                         *MESH_TVERT     7       0.902369        0.083333        1.000000\r
446                 }\r
447                 *MESH_NUMTVFACES        6\r
448                 *MESH_TFACELIST {\r
449                         *MESH_TFACE     0       0       2       1\r
450                         *MESH_TFACE     1       0       3       2\r
451                         *MESH_TFACE     2       0       1       5\r
452                         *MESH_TFACE     3       2       3       4\r
453                         *MESH_TFACE     4       0       5       6\r
454                         *MESH_TFACE     5       2       4       7\r
455                 }\r
456         }\r
457         *PROP_MOTIONBLUR        0\r
458         *PROP_CASTSHADOW        1\r
459         *PROP_RECVSHADOW        1\r
460         *MATERIAL_REF   2\r
461 }\r
462 *GEOMOBJECT     {\r
463         *NODE_NAME      "mat2model0surf27"\r
464         *NODE_TM        {\r
465                 *NODE_NAME      "mat2model0surf27"\r
466                 *INHERIT_POS    0       0       0\r
467                 *INHERIT_ROT    0       0       0\r
468                 *INHERIT_SCL    0       0       0\r
469                 *TM_ROW0        1.0     0       0\r
470                 *TM_ROW1        0       1.0     0\r
471                 *TM_ROW2        0       0       1.0\r
472                 *TM_ROW3        0       0       0\r
473                 *TM_POS 0.000000        0.000000        0.000000\r
474         }\r
475         *MESH   {\r
476                 *TIMEVALUE      0\r
477                 *MESH_NUMVERTEX 4\r
478                 *MESH_NUMFACES  2\r
479                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
480                 *MESH_VERTEX_LIST       {\r
481                         *MESH_VERTEX    0       89.000000       40.000000       44.000000\r
482                         *MESH_VERTEX    1       89.000000       40.000000       28.000000\r
483                         *MESH_VERTEX    2       89.000000       -40.000000      28.000000\r
484                         *MESH_VERTEX    3       89.000000       -40.000000      44.000000\r
485                 }\r
486                 *MESH_NORMALS   {\r
487                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
488                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
489                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
490                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
491                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
492                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
493                 }\r
494                 *MESH_FACE_LIST {\r
495                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
496                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
497                 }\r
498                 *MESH_NUMTVERTEX        4\r
499                 *MESH_TVERTLIST {\r
500                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
501                         *MESH_TVERT     1       0.000000        0.333333        1.000000\r
502                         *MESH_TVERT     2       0.833333        0.333333        1.000000\r
503                         *MESH_TVERT     3       0.833333        0.000000        1.000000\r
504                 }\r
505                 *MESH_NUMTVFACES        2\r
506                 *MESH_TFACELIST {\r
507                         *MESH_TFACE     0       0       2       1\r
508                         *MESH_TFACE     1       0       3       2\r
509                 }\r
510         }\r
511         *PROP_MOTIONBLUR        0\r
512         *PROP_CASTSHADOW        1\r
513         *PROP_RECVSHADOW        1\r
514         *MATERIAL_REF   2\r
515 }\r
516 *GEOMOBJECT     {\r
517         *NODE_NAME      "mat2model0surf28"\r
518         *NODE_TM        {\r
519                 *NODE_NAME      "mat2model0surf28"\r
520                 *INHERIT_POS    0       0       0\r
521                 *INHERIT_ROT    0       0       0\r
522                 *INHERIT_SCL    0       0       0\r
523                 *TM_ROW0        1.0     0       0\r
524                 *TM_ROW1        0       1.0     0\r
525                 *TM_ROW2        0       0       1.0\r
526                 *TM_ROW3        0       0       0\r
527                 *TM_POS 0.000000        0.000000        0.000000\r
528         }\r
529         *MESH   {\r
530                 *TIMEVALUE      0\r
531                 *MESH_NUMVERTEX 6\r
532                 *MESH_NUMFACES  4\r
533                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
534                 *MESH_VERTEX_LIST       {\r
535                         *MESH_VERTEX    0       91.000000       40.000000       44.000000\r
536                         *MESH_VERTEX    1       88.000000       43.000000       44.000000\r
537                         *MESH_VERTEX    2       88.000000       43.000000       -0.000001\r
538                         *MESH_VERTEX    3       91.000000       40.000000       -0.000001\r
539                         *MESH_VERTEX    4       88.000000       37.000000       -0.000001\r
540                         *MESH_VERTEX    5       88.000000       37.000000       44.000000\r
541                 }\r
542                 *MESH_NORMALS   {\r
543                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
544                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
545                         *MESH_FACENORMAL        2       -0.862856       -0.505449       0.000000\r
546                         *MESH_FACENORMAL        3       -0.862856       -0.505449       0.000000\r
547                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
548                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
549                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
550                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
551                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
552                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
553                 }\r
554                 *MESH_FACE_LIST {\r
555                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
556                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
557                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
558                         *MESH_FACE      3       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
559                 }\r
560                 *MESH_NUMTVERTEX        6\r
561                 *MESH_TVERTLIST {\r
562                         *MESH_TVERT     0       0.000000        0.176777        1.000000\r
563                         *MESH_TVERT     1       0.000000        0.265165        1.000000\r
564                         *MESH_TVERT     2       0.458333        0.265165        1.000000\r
565                         *MESH_TVERT     3       0.458333        0.176777        1.000000\r
566                         *MESH_TVERT     4       0.458333        0.088388        1.000000\r
567                         *MESH_TVERT     5       0.000000        0.088388        1.000000\r
568                 }\r
569                 *MESH_NUMTVFACES        4\r
570                 *MESH_TFACELIST {\r
571                         *MESH_TFACE     0       0       2       1\r
572                         *MESH_TFACE     1       0       3       2\r
573                         *MESH_TFACE     2       0       4       3\r
574                         *MESH_TFACE     3       0       5       4\r
575                 }\r
576         }\r
577         *PROP_MOTIONBLUR        0\r
578         *PROP_CASTSHADOW        1\r
579         *PROP_RECVSHADOW        1\r
580         *MATERIAL_REF   2\r
581 }\r
582 *GEOMOBJECT     {\r
583         *NODE_NAME      "mat2model0surf29"\r
584         *NODE_TM        {\r
585                 *NODE_NAME      "mat2model0surf29"\r
586                 *INHERIT_POS    0       0       0\r
587                 *INHERIT_ROT    0       0       0\r
588                 *INHERIT_SCL    0       0       0\r
589                 *TM_ROW0        1.0     0       0\r
590                 *TM_ROW1        0       1.0     0\r
591                 *TM_ROW2        0       0       1.0\r
592                 *TM_ROW3        0       0       0\r
593                 *TM_POS 0.000000        0.000000        0.000000\r
594         }\r
595         *MESH   {\r
596                 *TIMEVALUE      0\r
597                 *MESH_NUMVERTEX 8\r
598                 *MESH_NUMFACES  6\r
599                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
600                 *MESH_VERTEX_LIST       {\r
601                         *MESH_VERTEX    0       88.000000       48.000000       44.000000\r
602                         *MESH_VERTEX    1       96.000000       -40.000000      44.000000\r
603                         *MESH_VERTEX    2       96.000000       40.000000       44.000000\r
604                         *MESH_VERTEX    3       88.000000       -48.000000      44.000000\r
605                         *MESH_VERTEX    4       -88.000000      -48.000000      44.000000\r
606                         *MESH_VERTEX    5       -88.000000      48.000000       44.000000\r
607                         *MESH_VERTEX    6       -96.000000      40.000000       44.000000\r
608                         *MESH_VERTEX    7       -96.000000      -40.000000      44.000000\r
609                 }\r
610                 *MESH_NORMALS   {\r
611                         *MESH_FACENORMAL        0       -0.862856       -0.505449       0.000000\r
612                         *MESH_FACENORMAL        1       -0.862856       -0.505449       0.000000\r
613                         *MESH_FACENORMAL        2       -0.967538       -0.252725       0.000000\r
614                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
615                         *MESH_FACENORMAL        4       -0.505449       -0.862856       0.000000\r
616                         *MESH_FACENORMAL        5       -0.252725       -0.967538       0.000000\r
617                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
618                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
619                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
620                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
621                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
622                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
623                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
624                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
625                 }\r
626                 *MESH_FACE_LIST {\r
627                         *MESH_FACE      0       A:      0       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
628                         *MESH_FACE      1       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
629                         *MESH_FACE      2       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
630                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
631                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
632                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
633                 }\r
634                 *MESH_NUMTVERTEX        8\r
635                 *MESH_TVERTLIST {\r
636                         *MESH_TVERT     0       0.687500        1.750000        1.000000\r
637                         *MESH_TVERT     1       0.750000        0.375000        1.000000\r
638                         *MESH_TVERT     2       0.750000        1.625000        1.000000\r
639                         *MESH_TVERT     3       0.687500        0.250000        1.000000\r
640                         *MESH_TVERT     4       -0.687500       0.250000        1.000000\r
641                         *MESH_TVERT     5       -0.687500       1.750000        1.000000\r
642                         *MESH_TVERT     6       -0.750000       1.625000        1.000000\r
643                         *MESH_TVERT     7       -0.750000       0.375000        1.000000\r
644                 }\r
645                 *MESH_NUMTVFACES        6\r
646                 *MESH_TFACELIST {\r
647                         *MESH_TFACE     0       0       3       4\r
648                         *MESH_TFACE     1       0       4       5\r
649                         *MESH_TFACE     2       0       1       3\r
650                         *MESH_TFACE     3       0       2       1\r
651                         *MESH_TFACE     4       4       6       5\r
652                         *MESH_TFACE     5       4       7       6\r
653                 }\r
654         }\r
655         *PROP_MOTIONBLUR        0\r
656         *PROP_CASTSHADOW        1\r
657         *PROP_RECVSHADOW        1\r
658         *MATERIAL_REF   2\r
659 }\r
660 *GEOMOBJECT     {\r
661         *NODE_NAME      "mat2model0surf30"\r
662         *NODE_TM        {\r
663                 *NODE_NAME      "mat2model0surf30"\r
664                 *INHERIT_POS    0       0       0\r
665                 *INHERIT_ROT    0       0       0\r
666                 *INHERIT_SCL    0       0       0\r
667                 *TM_ROW0        1.0     0       0\r
668                 *TM_ROW1        0       1.0     0\r
669                 *TM_ROW2        0       0       1.0\r
670                 *TM_ROW3        0       0       0\r
671                 *TM_POS 0.000000        0.000000        0.000000\r
672         }\r
673         *MESH   {\r
674                 *TIMEVALUE      0\r
675                 *MESH_NUMVERTEX 6\r
676                 *MESH_NUMFACES  4\r
677                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
678                 *MESH_VERTEX_LIST       {\r
679                         *MESH_VERTEX    0       88.000000       -37.000000      44.000000\r
680                         *MESH_VERTEX    1       88.000000       -37.000000      -0.000001\r
681                         *MESH_VERTEX    2       91.000000       -40.000000      -0.000001\r
682                         *MESH_VERTEX    3       91.000000       -40.000000      44.000000\r
683                         *MESH_VERTEX    4       88.000000       -43.000000      44.000000\r
684                         *MESH_VERTEX    5       88.000000       -43.000000      -0.000001\r
685                 }\r
686                 *MESH_NORMALS   {\r
687                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
688                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
689                         *MESH_FACENORMAL        2       -0.862856       -0.505449       0.000000\r
690                         *MESH_FACENORMAL        3       -0.862856       -0.505449       0.000000\r
691                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
692                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
693                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
694                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
695                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
696                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
697                 }\r
698                 *MESH_FACE_LIST {\r
699                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
700                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
701                         *MESH_FACE      2       A:      4       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
702                         *MESH_FACE      3       A:      4       B:      5       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
703                 }\r
704                 *MESH_NUMTVERTEX        6\r
705                 *MESH_TVERTLIST {\r
706                         *MESH_TVERT     0       0.000000        0.353553        1.000000\r
707                         *MESH_TVERT     1       0.458333        0.353553        1.000000\r
708                         *MESH_TVERT     2       0.458333        0.265165        1.000000\r
709                         *MESH_TVERT     3       0.000000        0.265165        1.000000\r
710                         *MESH_TVERT     4       0.000000        0.176777        1.000000\r
711                         *MESH_TVERT     5       0.458333        0.176777        1.000000\r
712                 }\r
713                 *MESH_NUMTVFACES        4\r
714                 *MESH_TFACELIST {\r
715                         *MESH_TFACE     0       0       2       1\r
716                         *MESH_TFACE     1       0       3       2\r
717                         *MESH_TFACE     2       4       2       3\r
718                         *MESH_TFACE     3       4       5       2\r
719                 }\r
720         }\r
721         *PROP_MOTIONBLUR        0\r
722         *PROP_CASTSHADOW        1\r
723         *PROP_RECVSHADOW        1\r
724         *MATERIAL_REF   2\r
725 }\r
726 *GEOMOBJECT     {\r
727         *NODE_NAME      "mat2model0surf31"\r
728         *NODE_TM        {\r
729                 *NODE_NAME      "mat2model0surf31"\r
730                 *INHERIT_POS    0       0       0\r
731                 *INHERIT_ROT    0       0       0\r
732                 *INHERIT_SCL    0       0       0\r
733                 *TM_ROW0        1.0     0       0\r
734                 *TM_ROW1        0       1.0     0\r
735                 *TM_ROW2        0       0       1.0\r
736                 *TM_ROW3        0       0       0\r
737                 *TM_POS 0.000000        0.000000        0.000000\r
738         }\r
739         *MESH   {\r
740                 *TIMEVALUE      0\r
741                 *MESH_NUMVERTEX 8\r
742                 *MESH_NUMFACES  6\r
743                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
744                 *MESH_VERTEX_LIST       {\r
745                         *MESH_VERTEX    0       88.000000       -48.000000      48.000000\r
746                         *MESH_VERTEX    1       88.000000       48.000000       48.000000\r
747                         *MESH_VERTEX    2       96.000000       40.000000       48.000000\r
748                         *MESH_VERTEX    3       96.000000       -40.000000      48.000000\r
749                         *MESH_VERTEX    4       -88.000000      48.000000       48.000000\r
750                         *MESH_VERTEX    5       -88.000000      -48.000000      48.000000\r
751                         *MESH_VERTEX    6       -96.000000      -40.000000      48.000000\r
752                         *MESH_VERTEX    7       -96.000000      40.000000       48.000000\r
753                 }\r
754                 *MESH_NORMALS   {\r
755                         *MESH_FACENORMAL        0       -0.967538       -0.252725       0.000000\r
756                         *MESH_FACENORMAL        1       -0.862856       -0.505449       0.000000\r
757                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
758                         *MESH_FACENORMAL        3       -0.967538       -0.252725       0.000000\r
759                         *MESH_FACENORMAL        4       -0.505449       -0.862856       0.000000\r
760                         *MESH_FACENORMAL        5       -0.252725       -0.967538       0.000000\r
761                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
762                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
763                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
764                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
765                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
766                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
767                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
768                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
769                 }\r
770                 *MESH_FACE_LIST {\r
771                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
772                         *MESH_FACE      1       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
773                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
774                         *MESH_FACE      3       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
775                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
776                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
777                 }\r
778                 *MESH_NUMTVERTEX        8\r
779                 *MESH_TVERTLIST {\r
780                         *MESH_TVERT     0       0.687500        0.250000        1.000000\r
781                         *MESH_TVERT     1       0.687500        1.750000        1.000000\r
782                         *MESH_TVERT     2       0.750000        1.625000        1.000000\r
783                         *MESH_TVERT     3       0.750000        0.375000        1.000000\r
784                         *MESH_TVERT     4       -0.687500       1.750000        1.000000\r
785                         *MESH_TVERT     5       -0.687500       0.250000        1.000000\r
786                         *MESH_TVERT     6       -0.750000       0.375000        1.000000\r
787                         *MESH_TVERT     7       -0.750000       1.625000        1.000000\r
788                 }\r
789                 *MESH_NUMTVFACES        6\r
790                 *MESH_TFACELIST {\r
791                         *MESH_TFACE     0       0       1       4\r
792                         *MESH_TFACE     1       0       4       5\r
793                         *MESH_TFACE     2       0       2       1\r
794                         *MESH_TFACE     3       0       3       2\r
795                         *MESH_TFACE     4       4       6       5\r
796                         *MESH_TFACE     5       4       7       6\r
797                 }\r
798         }\r
799         *PROP_MOTIONBLUR        0\r
800         *PROP_CASTSHADOW        1\r
801         *PROP_RECVSHADOW        1\r
802         *MATERIAL_REF   2\r
803 }\r
804 *GEOMOBJECT     {\r
805         *NODE_NAME      "mat2model0surf32"\r
806         *NODE_TM        {\r
807                 *NODE_NAME      "mat2model0surf32"\r
808                 *INHERIT_POS    0       0       0\r
809                 *INHERIT_ROT    0       0       0\r
810                 *INHERIT_SCL    0       0       0\r
811                 *TM_ROW0        1.0     0       0\r
812                 *TM_ROW1        0       1.0     0\r
813                 *TM_ROW2        0       0       1.0\r
814                 *TM_ROW3        0       0       0\r
815                 *TM_POS 0.000000        0.000000        0.000000\r
816         }\r
817         *MESH   {\r
818                 *TIMEVALUE      0\r
819                 *MESH_NUMVERTEX 4\r
820                 *MESH_NUMFACES  2\r
821                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
822                 *MESH_VERTEX_LIST       {\r
823                         *MESH_VERTEX    0       87.000000       40.000000       28.000000\r
824                         *MESH_VERTEX    1       87.000000       -40.000000      28.000000\r
825                         *MESH_VERTEX    2       89.000000       -40.000000      28.000000\r
826                         *MESH_VERTEX    3       89.000000       40.000000       28.000000\r
827                 }\r
828                 *MESH_NORMALS   {\r
829                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
830                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
831                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
832                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
833                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
834                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
835                 }\r
836                 *MESH_FACE_LIST {\r
837                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
838                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
839                 }\r
840                 *MESH_NUMTVERTEX        4\r
841                 *MESH_TVERTLIST {\r
842                         *MESH_TVERT     0       0.000000        0.375000        1.000000\r
843                         *MESH_TVERT     1       0.833333        0.375000        1.000000\r
844                         *MESH_TVERT     2       0.833333        0.333333        1.000000\r
845                         *MESH_TVERT     3       0.000000        0.333333        1.000000\r
846                 }\r
847                 *MESH_NUMTVFACES        2\r
848                 *MESH_TFACELIST {\r
849                         *MESH_TFACE     0       0       2       1\r
850                         *MESH_TFACE     1       0       3       2\r
851                 }\r
852         }\r
853         *PROP_MOTIONBLUR        0\r
854         *PROP_CASTSHADOW        1\r
855         *PROP_RECVSHADOW        1\r
856         *MATERIAL_REF   2\r
857 }\r
858 *GEOMOBJECT     {\r
859         *NODE_NAME      "mat2model0surf33"\r
860         *NODE_TM        {\r
861                 *NODE_NAME      "mat2model0surf33"\r
862                 *INHERIT_POS    0       0       0\r
863                 *INHERIT_ROT    0       0       0\r
864                 *INHERIT_SCL    0       0       0\r
865                 *TM_ROW0        1.0     0       0\r
866                 *TM_ROW1        0       1.0     0\r
867                 *TM_ROW2        0       0       1.0\r
868                 *TM_ROW3        0       0       0\r
869                 *TM_POS 0.000000        0.000000        0.000000\r
870         }\r
871         *MESH   {\r
872                 *TIMEVALUE      0\r
873                 *MESH_NUMVERTEX 4\r
874                 *MESH_NUMFACES  2\r
875                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
876                 *MESH_VERTEX_LIST       {\r
877                         *MESH_VERTEX    0       87.000000       40.000000       28.000000\r
878                         *MESH_VERTEX    1       87.000000       40.000000       44.000000\r
879                         *MESH_VERTEX    2       87.000000       -40.000000      44.000000\r
880                         *MESH_VERTEX    3       87.000000       -40.000000      28.000000\r
881                 }\r
882                 *MESH_NORMALS   {\r
883                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
884                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
885                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
886                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
887                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
888                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
889                 }\r
890                 *MESH_FACE_LIST {\r
891                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
892                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
893                 }\r
894                 *MESH_NUMTVERTEX        4\r
895                 *MESH_TVERTLIST {\r
896                         *MESH_TVERT     0       0.000000        0.375000        1.000000\r
897                         *MESH_TVERT     1       0.000000        0.708333        1.000000\r
898                         *MESH_TVERT     2       0.833333        0.708333        1.000000\r
899                         *MESH_TVERT     3       0.833333        0.375000        1.000000\r
900                 }\r
901                 *MESH_NUMTVFACES        2\r
902                 *MESH_TFACELIST {\r
903                         *MESH_TFACE     0       0       2       1\r
904                         *MESH_TFACE     1       0       3       2\r
905                 }\r
906         }\r
907         *PROP_MOTIONBLUR        0\r
908         *PROP_CASTSHADOW        1\r
909         *PROP_RECVSHADOW        1\r
910         *MATERIAL_REF   2\r
911 }\r
912 *GEOMOBJECT     {\r
913         *NODE_NAME      "mat2model0surf34"\r
914         *NODE_TM        {\r
915                 *NODE_NAME      "mat2model0surf34"\r
916                 *INHERIT_POS    0       0       0\r
917                 *INHERIT_ROT    0       0       0\r
918                 *INHERIT_SCL    0       0       0\r
919                 *TM_ROW0        1.0     0       0\r
920                 *TM_ROW1        0       1.0     0\r
921                 *TM_ROW2        0       0       1.0\r
922                 *TM_ROW3        0       0       0\r
923                 *TM_POS 0.000000        0.000000        0.000000\r
924         }\r
925         *MESH   {\r
926                 *TIMEVALUE      0\r
927                 *MESH_NUMVERTEX 8\r
928                 *MESH_NUMFACES  4\r
929                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
930                 *MESH_VERTEX_LIST       {\r
931                         *MESH_VERTEX    0       85.000000       40.000000       44.000000\r
932                         *MESH_VERTEX    1       85.000000       40.000000       -0.000001\r
933                         *MESH_VERTEX    2       88.000000       43.000000       -0.000001\r
934                         *MESH_VERTEX    3       88.000000       43.000000       44.000000\r
935                         *MESH_VERTEX    4       85.000000       40.000000       44.000000\r
936                         *MESH_VERTEX    5       88.000000       37.000000       -0.000001\r
937                         *MESH_VERTEX    6       85.000000       40.000000       -0.000001\r
938                         *MESH_VERTEX    7       88.000000       37.000000       44.000000\r
939                 }\r
940                 *MESH_NORMALS   {\r
941                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
942                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
943                         *MESH_FACENORMAL        2       -0.505449       -0.862856       0.000000\r
944                         *MESH_FACENORMAL        3       -0.505449       -0.862856       0.000000\r
945                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
946                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
947                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
948                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
949                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
950                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
951                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
952                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
953                 }\r
954                 *MESH_FACE_LIST {\r
955                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
956                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
957                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
958                         *MESH_FACE      3       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
959                 }\r
960                 *MESH_NUMTVERTEX        8\r
961                 *MESH_TVERTLIST {\r
962                         *MESH_TVERT     0       0.000000        0.353553        1.000000\r
963                         *MESH_TVERT     1       0.458333        0.353553        1.000000\r
964                         *MESH_TVERT     2       0.458333        0.265165        1.000000\r
965                         *MESH_TVERT     3       0.000000        0.265165        1.000000\r
966                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
967                         *MESH_TVERT     5       0.458333        0.088388        1.000000\r
968                         *MESH_TVERT     6       0.458333        0.000000        1.000000\r
969                         *MESH_TVERT     7       0.000000        0.088388        1.000000\r
970                 }\r
971                 *MESH_NUMTVFACES        4\r
972                 *MESH_TFACELIST {\r
973                         *MESH_TFACE     0       0       2       1\r
974                         *MESH_TFACE     1       0       3       2\r
975                         *MESH_TFACE     2       4       6       5\r
976                         *MESH_TFACE     3       4       5       7\r
977                 }\r
978         }\r
979         *PROP_MOTIONBLUR        0\r
980         *PROP_CASTSHADOW        1\r
981         *PROP_RECVSHADOW        1\r
982         *MATERIAL_REF   2\r
983 }\r
984 *GEOMOBJECT     {\r
985         *NODE_NAME      "mat2model0surf35"\r
986         *NODE_TM        {\r
987                 *NODE_NAME      "mat2model0surf35"\r
988                 *INHERIT_POS    0       0       0\r
989                 *INHERIT_ROT    0       0       0\r
990                 *INHERIT_SCL    0       0       0\r
991                 *TM_ROW0        1.0     0       0\r
992                 *TM_ROW1        0       1.0     0\r
993                 *TM_ROW2        0       0       1.0\r
994                 *TM_ROW3        0       0       0\r
995                 *TM_POS 0.000000        0.000000        0.000000\r
996         }\r
997         *MESH   {\r
998                 *TIMEVALUE      0\r
999                 *MESH_NUMVERTEX 6\r
1000                 *MESH_NUMFACES  4\r
1001                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1002                 *MESH_VERTEX_LIST       {\r
1003                         *MESH_VERTEX    0       88.000000       -37.000000      44.000000\r
1004                         *MESH_VERTEX    1       85.000000       -40.000000      44.000000\r
1005                         *MESH_VERTEX    2       85.000000       -40.000000      -0.000001\r
1006                         *MESH_VERTEX    3       88.000000       -37.000000      -0.000001\r
1007                         *MESH_VERTEX    4       88.000000       -43.000000      44.000000\r
1008                         *MESH_VERTEX    5       88.000000       -43.000000      -0.000001\r
1009                 }\r
1010                 *MESH_NORMALS   {\r
1011                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1012                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
1013                         *MESH_FACENORMAL        2       -0.967538       -0.252725       0.000000\r
1014                         *MESH_FACENORMAL        3       -0.862856       -0.505449       0.000000\r
1015                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1016                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1017                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1018                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1019                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
1020                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
1021                 }\r
1022                 *MESH_FACE_LIST {\r
1023                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1024                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1025                         *MESH_FACE      2       A:      4       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1026                         *MESH_FACE      3       A:      4       B:      2       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1027                 }\r
1028                 *MESH_NUMTVERTEX        6\r
1029                 *MESH_TVERTLIST {\r
1030                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1031                         *MESH_TVERT     1       0.000000        0.088388        1.000000\r
1032                         *MESH_TVERT     2       0.458333        0.088388        1.000000\r
1033                         *MESH_TVERT     3       0.458333        0.000000        1.000000\r
1034                         *MESH_TVERT     4       0.000000        0.176777        1.000000\r
1035                         *MESH_TVERT     5       0.458333        0.176777        1.000000\r
1036                 }\r
1037                 *MESH_NUMTVFACES        4\r
1038                 *MESH_TFACELIST {\r
1039                         *MESH_TFACE     0       0       2       1\r
1040                         *MESH_TFACE     1       0       3       2\r
1041                         *MESH_TFACE     2       4       1       2\r
1042                         *MESH_TFACE     3       4       2       5\r
1043                 }\r
1044         }\r
1045         *PROP_MOTIONBLUR        0\r
1046         *PROP_CASTSHADOW        1\r
1047         *PROP_RECVSHADOW        1\r
1048         *MATERIAL_REF   2\r
1049 }\r
1050 *GEOMOBJECT     {\r
1051         *NODE_NAME      "mat2model0surf36"\r
1052         *NODE_TM        {\r
1053                 *NODE_NAME      "mat2model0surf36"\r
1054                 *INHERIT_POS    0       0       0\r
1055                 *INHERIT_ROT    0       0       0\r
1056                 *INHERIT_SCL    0       0       0\r
1057                 *TM_ROW0        1.0     0       0\r
1058                 *TM_ROW1        0       1.0     0\r
1059                 *TM_ROW2        0       0       1.0\r
1060                 *TM_ROW3        0       0       0\r
1061                 *TM_POS 0.000000        0.000000        0.000000\r
1062         }\r
1063         *MESH   {\r
1064                 *TIMEVALUE      0\r
1065                 *MESH_NUMVERTEX 14\r
1066                 *MESH_NUMFACES  10\r
1067                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1068                 *MESH_VERTEX_LIST       {\r
1069                         *MESH_VERTEX    0       88.000000       -39.000000      40.000000\r
1070                         *MESH_VERTEX    1       72.250000       -39.000000      28.750000\r
1071                         *MESH_VERTEX    2       88.000000       -39.000000      28.000000\r
1072                         *MESH_VERTEX    3       61.000000       -39.000000      31.000000\r
1073                         *MESH_VERTEX    4       54.250000       -39.000000      34.750000\r
1074                         *MESH_VERTEX    5       52.000000       -39.000000      40.000000\r
1075                         *MESH_VERTEX    6       88.000000       -39.000000      44.000000\r
1076                         *MESH_VERTEX    7       -88.000000      -39.000000      44.000000\r
1077                         *MESH_VERTEX    8       -88.000000      -39.000000      40.000000\r
1078                         *MESH_VERTEX    9       -54.250000      -39.000000      34.750000\r
1079                         *MESH_VERTEX    10      -52.000000      -39.000000      40.000000\r
1080                         *MESH_VERTEX    11      -61.000000      -39.000000      31.000000\r
1081                         *MESH_VERTEX    12      -72.250000      -39.000000      28.750000\r
1082                         *MESH_VERTEX    13      -88.000000      -39.000000      28.000000\r
1083                 }\r
1084                 *MESH_NORMALS   {\r
1085                         *MESH_FACENORMAL        0       -0.967538       -0.252725       0.000000\r
1086                         *MESH_FACENORMAL        1       -0.862856       -0.505449       0.000000\r
1087                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
1088                         *MESH_FACENORMAL        3       -0.862856       -0.505449       0.000000\r
1089                         *MESH_FACENORMAL        4       -0.447214       -0.894427       0.000000\r
1090                         *MESH_FACENORMAL        5       -0.447214       -0.894427       0.000000\r
1091                         *MESH_FACENORMAL        6       0.505449        -0.862856       0.000000\r
1092                         *MESH_FACENORMAL        7       0.505449        -0.862856       0.000000\r
1093                         *MESH_FACENORMAL        8       0.707107        -0.707107       0.000000\r
1094                         *MESH_FACENORMAL        9       0.894427        -0.447214       0.000000\r
1095                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1096                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1097                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1098                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1099                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
1100                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
1101                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
1102                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
1103                         *MESH_VERTEXNORMAL      8       0.000000        1.000000        0.000000\r
1104                         *MESH_VERTEXNORMAL      9       0.000000        1.000000        0.000000\r
1105                         *MESH_VERTEXNORMAL      10      0.000000        1.000000        0.000000\r
1106                         *MESH_VERTEXNORMAL      11      0.000000        1.000000        0.000000\r
1107                         *MESH_VERTEXNORMAL      12      0.000000        1.000000        0.000000\r
1108                         *MESH_VERTEXNORMAL      13      0.000000        1.000000        0.000000\r
1109                 }\r
1110                 *MESH_FACE_LIST {\r
1111                         *MESH_FACE      0       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1112                         *MESH_FACE      1       A:      0       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1113                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1114                         *MESH_FACE      3       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1115                         *MESH_FACE      4       A:      0       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1116                         *MESH_FACE      5       A:      0       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1117                         *MESH_FACE      6       A:      8       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1118                         *MESH_FACE      7       A:      8       B:      9       C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1119                         *MESH_FACE      8       A:      8       B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1120                         *MESH_FACE      9       A:      8       B:      12      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1121                 }\r
1122                 *MESH_NUMTVERTEX        14\r
1123                 *MESH_TVERTLIST {\r
1124                         *MESH_TVERT     0       0.687500        0.625000        1.000000\r
1125                         *MESH_TVERT     1       0.564453        0.449219        1.000000\r
1126                         *MESH_TVERT     2       0.687500        0.437500        1.000000\r
1127                         *MESH_TVERT     3       0.476562        0.484375        1.000000\r
1128                         *MESH_TVERT     4       0.423828        0.542969        1.000000\r
1129                         *MESH_TVERT     5       0.406250        0.625000        1.000000\r
1130                         *MESH_TVERT     6       0.687500        0.687500        1.000000\r
1131                         *MESH_TVERT     7       -0.687500       0.687500        1.000000\r
1132                         *MESH_TVERT     8       -0.687500       0.625000        1.000000\r
1133                         *MESH_TVERT     9       -0.423828       0.542969        1.000000\r
1134                         *MESH_TVERT     10      -0.406250       0.625000        1.000000\r
1135                         *MESH_TVERT     11      -0.476562       0.484375        1.000000\r
1136                         *MESH_TVERT     12      -0.564453       0.449219        1.000000\r
1137                         *MESH_TVERT     13      -0.687500       0.437500        1.000000\r
1138                 }\r
1139                 *MESH_NUMTVFACES        10\r
1140                 *MESH_TFACELIST {\r
1141                         *MESH_TFACE     0       0       1       3\r
1142                         *MESH_TFACE     1       0       3       4\r
1143                         *MESH_TFACE     2       0       2       1\r
1144                         *MESH_TFACE     3       0       4       5\r
1145                         *MESH_TFACE     4       0       7       6\r
1146                         *MESH_TFACE     5       0       8       7\r
1147                         *MESH_TFACE     6       8       10      9\r
1148                         *MESH_TFACE     7       8       9       11\r
1149                         *MESH_TFACE     8       8       11      12\r
1150                         *MESH_TFACE     9       8       12      13\r
1151                 }\r
1152         }\r
1153         *PROP_MOTIONBLUR        0\r
1154         *PROP_CASTSHADOW        1\r
1155         *PROP_RECVSHADOW        1\r
1156         *MATERIAL_REF   2\r
1157 }\r
1158 *GEOMOBJECT     {\r
1159         *NODE_NAME      "mat2model0surf37"\r
1160         *NODE_TM        {\r
1161                 *NODE_NAME      "mat2model0surf37"\r
1162                 *INHERIT_POS    0       0       0\r
1163                 *INHERIT_ROT    0       0       0\r
1164                 *INHERIT_SCL    0       0       0\r
1165                 *TM_ROW0        1.0     0       0\r
1166                 *TM_ROW1        0       1.0     0\r
1167                 *TM_ROW2        0       0       1.0\r
1168                 *TM_ROW3        0       0       0\r
1169                 *TM_POS 0.000000        0.000000        0.000000\r
1170         }\r
1171         *MESH   {\r
1172                 *TIMEVALUE      0\r
1173                 *MESH_NUMVERTEX 14\r
1174                 *MESH_NUMFACES  10\r
1175                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1176                 *MESH_VERTEX_LIST       {\r
1177                         *MESH_VERTEX    0       88.000000       -41.000000      40.000000\r
1178                         *MESH_VERTEX    1       88.000000       -41.000000      28.000000\r
1179                         *MESH_VERTEX    2       72.250000       -41.000000      28.750000\r
1180                         *MESH_VERTEX    3       61.000000       -41.000000      31.000000\r
1181                         *MESH_VERTEX    4       54.250000       -41.000000      34.750000\r
1182                         *MESH_VERTEX    5       52.000000       -41.000000      40.000000\r
1183                         *MESH_VERTEX    6       -88.000000      -41.000000      40.000000\r
1184                         *MESH_VERTEX    7       88.000000       -41.000000      44.000000\r
1185                         *MESH_VERTEX    8       -88.000000      -41.000000      44.000000\r
1186                         *MESH_VERTEX    9       -52.000000      -41.000000      40.000000\r
1187                         *MESH_VERTEX    10      -54.250000      -41.000000      34.750000\r
1188                         *MESH_VERTEX    11      -61.000000      -41.000000      31.000000\r
1189                         *MESH_VERTEX    12      -72.250000      -41.000000      28.750000\r
1190                         *MESH_VERTEX    13      -88.000000      -41.000000      28.000000\r
1191                 }\r
1192                 *MESH_NORMALS   {\r
1193                         *MESH_FACENORMAL        0       -0.967538       -0.252725       0.000000\r
1194                         *MESH_FACENORMAL        1       -0.862856       -0.505449       0.000000\r
1195                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
1196                         *MESH_FACENORMAL        3       -0.862856       -0.505449       0.000000\r
1197                         *MESH_FACENORMAL        4       -0.447214       -0.894427       0.000000\r
1198                         *MESH_FACENORMAL        5       0.000000        -1.000000       0.000000\r
1199                         *MESH_FACENORMAL        6       0.505449        -0.862856       0.000000\r
1200                         *MESH_FACENORMAL        7       0.505449        -0.862856       0.000000\r
1201                         *MESH_FACENORMAL        8       0.707107        -0.707107       0.000000\r
1202                         *MESH_FACENORMAL        9       0.894427        -0.447214       0.000000\r
1203                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1204                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1205                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1206                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1207                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
1208                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
1209                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
1210                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
1211                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
1212                         *MESH_VERTEXNORMAL      9       0.000000        -1.000000       0.000000\r
1213                         *MESH_VERTEXNORMAL      10      0.000000        -1.000000       0.000000\r
1214                         *MESH_VERTEXNORMAL      11      0.000000        -1.000000       0.000000\r
1215                         *MESH_VERTEXNORMAL      12      0.000000        -1.000000       0.000000\r
1216                         *MESH_VERTEXNORMAL      13      0.000000        -1.000000       0.000000\r
1217                 }\r
1218                 *MESH_FACE_LIST {\r
1219                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1220                         *MESH_FACE      1       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1221                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1222                         *MESH_FACE      3       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1223                         *MESH_FACE      4       A:      0       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1224                         *MESH_FACE      5       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1225                         *MESH_FACE      6       A:      6       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1226                         *MESH_FACE      7       A:      6       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1227                         *MESH_FACE      8       A:      6       B:      12      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1228                         *MESH_FACE      9       A:      6       B:      13      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1229                 }\r
1230                 *MESH_NUMTVERTEX        14\r
1231                 *MESH_TVERTLIST {\r
1232                         *MESH_TVERT     0       0.687500        0.625000        1.000000\r
1233                         *MESH_TVERT     1       0.687500        0.437500        1.000000\r
1234                         *MESH_TVERT     2       0.564453        0.449219        1.000000\r
1235                         *MESH_TVERT     3       0.476562        0.484375        1.000000\r
1236                         *MESH_TVERT     4       0.423828        0.542969        1.000000\r
1237                         *MESH_TVERT     5       0.406250        0.625000        1.000000\r
1238                         *MESH_TVERT     6       -0.687500       0.625000        1.000000\r
1239                         *MESH_TVERT     7       0.687500        0.687500        1.000000\r
1240                         *MESH_TVERT     8       -0.687500       0.687500        1.000000\r
1241                         *MESH_TVERT     9       -0.406250       0.625000        1.000000\r
1242                         *MESH_TVERT     10      -0.423828       0.542969        1.000000\r
1243                         *MESH_TVERT     11      -0.476562       0.484375        1.000000\r
1244                         *MESH_TVERT     12      -0.564453       0.449219        1.000000\r
1245                         *MESH_TVERT     13      -0.687500       0.437500        1.000000\r
1246                 }\r
1247                 *MESH_NUMTVFACES        10\r
1248                 *MESH_TFACELIST {\r
1249                         *MESH_TFACE     0       0       3       2\r
1250                         *MESH_TFACE     1       0       4       3\r
1251                         *MESH_TFACE     2       0       2       1\r
1252                         *MESH_TFACE     3       0       5       4\r
1253                         *MESH_TFACE     4       0       7       6\r
1254                         *MESH_TFACE     5       6       7       8\r
1255                         *MESH_TFACE     6       6       10      9\r
1256                         *MESH_TFACE     7       6       11      10\r
1257                         *MESH_TFACE     8       6       12      11\r
1258                         *MESH_TFACE     9       6       13      12\r
1259                 }\r
1260         }\r
1261         *PROP_MOTIONBLUR        0\r
1262         *PROP_CASTSHADOW        1\r
1263         *PROP_RECVSHADOW        1\r
1264         *MATERIAL_REF   2\r
1265 }\r
1266 *GEOMOBJECT     {\r
1267         *NODE_NAME      "mat2model0surf38"\r
1268         *NODE_TM        {\r
1269                 *NODE_NAME      "mat2model0surf38"\r
1270                 *INHERIT_POS    0       0       0\r
1271                 *INHERIT_ROT    0       0       0\r
1272                 *INHERIT_SCL    0       0       0\r
1273                 *TM_ROW0        1.0     0       0\r
1274                 *TM_ROW1        0       1.0     0\r
1275                 *TM_ROW2        0       0       1.0\r
1276                 *TM_ROW3        0       0       0\r
1277                 *TM_POS 0.000000        0.000000        0.000000\r
1278         }\r
1279         *MESH   {\r
1280                 *TIMEVALUE      0\r
1281                 *MESH_NUMVERTEX 10\r
1282                 *MESH_NUMFACES  8\r
1283                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1284                 *MESH_VERTEX_LIST       {\r
1285                         *MESH_VERTEX    0       88.000000       -41.000000      28.000000\r
1286                         *MESH_VERTEX    1       88.000000       -39.000000      28.000000\r
1287                         *MESH_VERTEX    2       72.250000       -39.000000      28.750000\r
1288                         *MESH_VERTEX    3       72.250000       -41.000000      28.750000\r
1289                         *MESH_VERTEX    4       61.000000       -41.000000      31.000000\r
1290                         *MESH_VERTEX    5       61.000000       -39.000000      31.000000\r
1291                         *MESH_VERTEX    6       54.250000       -39.000000      34.750000\r
1292                         *MESH_VERTEX    7       54.250000       -41.000000      34.750000\r
1293                         *MESH_VERTEX    8       52.000000       -41.000000      40.000000\r
1294                         *MESH_VERTEX    9       52.000000       -39.000000      40.000000\r
1295                 }\r
1296                 *MESH_NORMALS   {\r
1297                         *MESH_FACENORMAL        0       -0.862856       -0.505449       0.000000\r
1298                         *MESH_FACENORMAL        1       -0.862856       -0.505449       0.000000\r
1299                         *MESH_FACENORMAL        2       -0.967538       -0.252725       0.000000\r
1300                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
1301                         *MESH_FACENORMAL        4       -0.505449       -0.862856       0.000000\r
1302                         *MESH_FACENORMAL        5       -0.252725       -0.967538       0.000000\r
1303                         *MESH_FACENORMAL        6       0.000000        -1.000000       0.000000\r
1304                         *MESH_FACENORMAL        7       0.252725        -0.967538       0.000000\r
1305                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1306                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1307                         *MESH_VERTEXNORMAL      2       -0.382683       0.000000        -0.923880\r
1308                         *MESH_VERTEXNORMAL      3       -0.382683       0.000000        -0.923880\r
1309                         *MESH_VERTEXNORMAL      4       -0.555570       0.000000        -0.831470\r
1310                         *MESH_VERTEXNORMAL      5       -0.555570       0.000000        -0.831470\r
1311                         *MESH_VERTEXNORMAL      6       -0.707107       0.000000        -0.707107\r
1312                         *MESH_VERTEXNORMAL      7       -0.707107       0.000000        -0.707107\r
1313                         *MESH_VERTEXNORMAL      8       -0.707107       0.000000        -0.707107\r
1314                         *MESH_VERTEXNORMAL      9       -0.707107       0.000000        -0.707107\r
1315                 }\r
1316                 *MESH_FACE_LIST {\r
1317                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1318                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1319                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1320                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1321                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1322                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1323                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1324                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1325                 }\r
1326                 *MESH_NUMTVERTEX        10\r
1327                 *MESH_TVERTLIST {\r
1328                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1329                         *MESH_TVERT     1       0.000000        0.041667        1.000000\r
1330                         *MESH_TVERT     2       0.171875        0.041667        1.000000\r
1331                         *MESH_TVERT     3       0.171875        0.000000        1.000000\r
1332                         *MESH_TVERT     4       0.312500        0.000000        1.000000\r
1333                         *MESH_TVERT     5       0.312500        0.041667        1.000000\r
1334                         *MESH_TVERT     6       0.421875        0.041667        1.000000\r
1335                         *MESH_TVERT     7       0.421875        0.000000        1.000000\r
1336                         *MESH_TVERT     8       0.500000        0.000000        1.000000\r
1337                         *MESH_TVERT     9       0.500000        0.041667        1.000000\r
1338                 }\r
1339                 *MESH_NUMTVFACES        8\r
1340                 *MESH_TFACELIST {\r
1341                         *MESH_TFACE     0       2       3       4\r
1342                         *MESH_TFACE     1       2       4       5\r
1343                         *MESH_TFACE     2       0       3       2\r
1344                         *MESH_TFACE     3       0       2       1\r
1345                         *MESH_TFACE     4       4       6       5\r
1346                         *MESH_TFACE     5       4       7       6\r
1347                         *MESH_TFACE     6       6       7       8\r
1348                         *MESH_TFACE     7       6       8       9\r
1349                 }\r
1350         }\r
1351         *PROP_MOTIONBLUR        0\r
1352         *PROP_CASTSHADOW        1\r
1353         *PROP_RECVSHADOW        1\r
1354         *MATERIAL_REF   2\r
1355 }\r
1356 *GEOMOBJECT     {\r
1357         *NODE_NAME      "mat2model0surf39"\r
1358         *NODE_TM        {\r
1359                 *NODE_NAME      "mat2model0surf39"\r
1360                 *INHERIT_POS    0       0       0\r
1361                 *INHERIT_ROT    0       0       0\r
1362                 *INHERIT_SCL    0       0       0\r
1363                 *TM_ROW0        1.0     0       0\r
1364                 *TM_ROW1        0       1.0     0\r
1365                 *TM_ROW2        0       0       1.0\r
1366                 *TM_ROW3        0       0       0\r
1367                 *TM_POS 0.000000        0.000000        0.000000\r
1368         }\r
1369         *MESH   {\r
1370                 *TIMEVALUE      0\r
1371                 *MESH_NUMVERTEX 4\r
1372                 *MESH_NUMFACES  2\r
1373                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1374                 *MESH_VERTEX_LIST       {\r
1375                         *MESH_VERTEX    0       -52.000000      -39.000000      40.000000\r
1376                         *MESH_VERTEX    1       -52.000000      -41.000000      40.000000\r
1377                         *MESH_VERTEX    2       52.000000       -41.000000      40.000000\r
1378                         *MESH_VERTEX    3       52.000000       -39.000000      40.000000\r
1379                 }\r
1380                 *MESH_NORMALS   {\r
1381                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1382                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
1383                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1384                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1385                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1386                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1387                 }\r
1388                 *MESH_FACE_LIST {\r
1389                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1390                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1391                 }\r
1392                 *MESH_NUMTVERTEX        4\r
1393                 *MESH_TVERTLIST {\r
1394                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1395                         *MESH_TVERT     1       0.000000        0.041667        1.000000\r
1396                         *MESH_TVERT     2       1.083333        0.041667        1.000000\r
1397                         *MESH_TVERT     3       1.083333        0.000000        1.000000\r
1398                 }\r
1399                 *MESH_NUMTVFACES        2\r
1400                 *MESH_TFACELIST {\r
1401                         *MESH_TFACE     0       0       2       1\r
1402                         *MESH_TFACE     1       0       3       2\r
1403                 }\r
1404         }\r
1405         *PROP_MOTIONBLUR        0\r
1406         *PROP_CASTSHADOW        1\r
1407         *PROP_RECVSHADOW        1\r
1408         *MATERIAL_REF   2\r
1409 }\r
1410 *GEOMOBJECT     {\r
1411         *NODE_NAME      "mat2model0surf40"\r
1412         *NODE_TM        {\r
1413                 *NODE_NAME      "mat2model0surf40"\r
1414                 *INHERIT_POS    0       0       0\r
1415                 *INHERIT_ROT    0       0       0\r
1416                 *INHERIT_SCL    0       0       0\r
1417                 *TM_ROW0        1.0     0       0\r
1418                 *TM_ROW1        0       1.0     0\r
1419                 *TM_ROW2        0       0       1.0\r
1420                 *TM_ROW3        0       0       0\r
1421                 *TM_POS 0.000000        0.000000        0.000000\r
1422         }\r
1423         *MESH   {\r
1424                 *TIMEVALUE      0\r
1425                 *MESH_NUMVERTEX 10\r
1426                 *MESH_NUMFACES  8\r
1427                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1428                 *MESH_VERTEX_LIST       {\r
1429                         *MESH_VERTEX    0       -54.250000      -41.000000      34.750000\r
1430                         *MESH_VERTEX    1       -52.000000      -41.000000      40.000000\r
1431                         *MESH_VERTEX    2       -52.000000      -39.000000      40.000000\r
1432                         *MESH_VERTEX    3       -54.250000      -39.000000      34.750000\r
1433                         *MESH_VERTEX    4       -61.000000      -39.000000      31.000000\r
1434                         *MESH_VERTEX    5       -72.250000      -41.000000      28.750000\r
1435                         *MESH_VERTEX    6       -61.000000      -41.000000      31.000000\r
1436                         *MESH_VERTEX    7       -72.250000      -39.000000      28.750000\r
1437                         *MESH_VERTEX    8       -88.000000      -39.000000      28.000000\r
1438                         *MESH_VERTEX    9       -88.000000      -41.000000      28.000000\r
1439                 }\r
1440                 *MESH_NORMALS   {\r
1441                         *MESH_FACENORMAL        0       -0.862856       -0.505449       0.000000\r
1442                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
1443                         *MESH_FACENORMAL        2       -0.967538       -0.252725       0.000000\r
1444                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
1445                         *MESH_FACENORMAL        4       -0.505449       -0.862856       0.000000\r
1446                         *MESH_FACENORMAL        5       -0.505449       -0.862856       0.000000\r
1447                         *MESH_FACENORMAL        6       -0.252725       -0.967538       0.000000\r
1448                         *MESH_FACENORMAL        7       0.000000        -1.000000       0.000000\r
1449                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
1450                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
1451                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
1452                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
1453                         *MESH_VERTEXNORMAL      4       0.555570        0.000000        -0.831470\r
1454                         *MESH_VERTEXNORMAL      5       0.382683        0.000000        -0.923880\r
1455                         *MESH_VERTEXNORMAL      6       0.555570        0.000000        -0.831470\r
1456                         *MESH_VERTEXNORMAL      7       0.382683        0.000000        -0.923880\r
1457                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
1458                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
1459                 }\r
1460                 *MESH_FACE_LIST {\r
1461                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1462                         *MESH_FACE      1       A:      0       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1463                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1464                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1465                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1466                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1467                         *MESH_FACE      6       A:      5       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1468                         *MESH_FACE      7       A:      5       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1469                 }\r
1470                 *MESH_NUMTVERTEX        10\r
1471                 *MESH_TVERTLIST {\r
1472                         *MESH_TVERT     0       0.421875        0.041667        1.000000\r
1473                         *MESH_TVERT     1       0.500000        0.041667        1.000000\r
1474                         *MESH_TVERT     2       0.500000        0.000000        1.000000\r
1475                         *MESH_TVERT     3       0.421875        0.000000        1.000000\r
1476                         *MESH_TVERT     4       0.312500        0.000000        1.000000\r
1477                         *MESH_TVERT     5       0.171875        0.041667        1.000000\r
1478                         *MESH_TVERT     6       0.312500        0.041667        1.000000\r
1479                         *MESH_TVERT     7       0.171875        0.000000        1.000000\r
1480                         *MESH_TVERT     8       0.000000        0.000000        1.000000\r
1481                         *MESH_TVERT     9       0.000000        0.041667        1.000000\r
1482                 }\r
1483                 *MESH_NUMTVFACES        8\r
1484                 *MESH_TFACELIST {\r
1485                         *MESH_TFACE     0       0       4       3\r
1486                         *MESH_TFACE     1       0       6       4\r
1487                         *MESH_TFACE     2       0       3       2\r
1488                         *MESH_TFACE     3       0       2       1\r
1489                         *MESH_TFACE     4       4       6       5\r
1490                         *MESH_TFACE     5       4       5       7\r
1491                         *MESH_TFACE     6       5       8       7\r
1492                         *MESH_TFACE     7       5       9       8\r
1493                 }\r
1494         }\r
1495         *PROP_MOTIONBLUR        0\r
1496         *PROP_CASTSHADOW        1\r
1497         *PROP_RECVSHADOW        1\r
1498         *MATERIAL_REF   2\r
1499 }\r
1500 *GEOMOBJECT     {\r
1501         *NODE_NAME      "mat2model0surf41"\r
1502         *NODE_TM        {\r
1503                 *NODE_NAME      "mat2model0surf41"\r
1504                 *INHERIT_POS    0       0       0\r
1505                 *INHERIT_ROT    0       0       0\r
1506                 *INHERIT_SCL    0       0       0\r
1507                 *TM_ROW0        1.0     0       0\r
1508                 *TM_ROW1        0       1.0     0\r
1509                 *TM_ROW2        0       0       1.0\r
1510                 *TM_ROW3        0       0       0\r
1511                 *TM_POS 0.000000        0.000000        0.000000\r
1512         }\r
1513         *MESH   {\r
1514                 *TIMEVALUE      0\r
1515                 *MESH_NUMVERTEX 4\r
1516                 *MESH_NUMFACES  2\r
1517                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1518                 *MESH_VERTEX_LIST       {\r
1519                         *MESH_VERTEX    0       -87.000000      -40.000000      28.000000\r
1520                         *MESH_VERTEX    1       -87.000000      -40.000000      44.000000\r
1521                         *MESH_VERTEX    2       -87.000000      40.000000       44.000000\r
1522                         *MESH_VERTEX    3       -87.000000      40.000000       28.000000\r
1523                 }\r
1524                 *MESH_NORMALS   {\r
1525                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1526                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
1527                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
1528                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1529                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1530                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
1531                 }\r
1532                 *MESH_FACE_LIST {\r
1533                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1534                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1535                 }\r
1536                 *MESH_NUMTVERTEX        4\r
1537                 *MESH_TVERTLIST {\r
1538                         *MESH_TVERT     0       0.000000        0.375000        1.000000\r
1539                         *MESH_TVERT     1       0.000000        0.708333        1.000000\r
1540                         *MESH_TVERT     2       0.833333        0.708333        1.000000\r
1541                         *MESH_TVERT     3       0.833333        0.375000        1.000000\r
1542                 }\r
1543                 *MESH_NUMTVFACES        2\r
1544                 *MESH_TFACELIST {\r
1545                         *MESH_TFACE     0       0       2       1\r
1546                         *MESH_TFACE     1       0       3       2\r
1547                 }\r
1548         }\r
1549         *PROP_MOTIONBLUR        0\r
1550         *PROP_CASTSHADOW        1\r
1551         *PROP_RECVSHADOW        1\r
1552         *MATERIAL_REF   2\r
1553 }\r
1554 *GEOMOBJECT     {\r
1555         *NODE_NAME      "mat2model0surf42"\r
1556         *NODE_TM        {\r
1557                 *NODE_NAME      "mat2model0surf42"\r
1558                 *INHERIT_POS    0       0       0\r
1559                 *INHERIT_ROT    0       0       0\r
1560                 *INHERIT_SCL    0       0       0\r
1561                 *TM_ROW0        1.0     0       0\r
1562                 *TM_ROW1        0       1.0     0\r
1563                 *TM_ROW2        0       0       1.0\r
1564                 *TM_ROW3        0       0       0\r
1565                 *TM_POS 0.000000        0.000000        0.000000\r
1566         }\r
1567         *MESH   {\r
1568                 *TIMEVALUE      0\r
1569                 *MESH_NUMVERTEX 4\r
1570                 *MESH_NUMFACES  2\r
1571                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1572                 *MESH_VERTEX_LIST       {\r
1573                         *MESH_VERTEX    0       88.000000       48.000000       44.000000\r
1574                         *MESH_VERTEX    1       88.000000       48.000000       48.000000\r
1575                         *MESH_VERTEX    2       -88.000000      48.000000       48.000000\r
1576                         *MESH_VERTEX    3       -88.000000      48.000000       44.000000\r
1577                 }\r
1578                 *MESH_NORMALS   {\r
1579                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1580                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
1581                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1582                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1583                         *MESH_VERTEXNORMAL      2       -0.382683       0.923880        0.000000\r
1584                         *MESH_VERTEXNORMAL      3       -0.382683       0.923880        0.000000\r
1585                 }\r
1586                 *MESH_FACE_LIST {\r
1587                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1588                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1589                 }\r
1590                 *MESH_NUMTVERTEX        4\r
1591                 *MESH_TVERTLIST {\r
1592                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1593                         *MESH_TVERT     1       0.000000        0.083333        1.000000\r
1594                         *MESH_TVERT     2       1.833333        0.083333        1.000000\r
1595                         *MESH_TVERT     3       1.833333        0.000000        1.000000\r
1596                 }\r
1597                 *MESH_NUMTVFACES        2\r
1598                 *MESH_TFACELIST {\r
1599                         *MESH_TFACE     0       0       2       1\r
1600                         *MESH_TFACE     1       0       3       2\r
1601                 }\r
1602         }\r
1603         *PROP_MOTIONBLUR        0\r
1604         *PROP_CASTSHADOW        1\r
1605         *PROP_RECVSHADOW        1\r
1606         *MATERIAL_REF   2\r
1607 }\r
1608 *GEOMOBJECT     {\r
1609         *NODE_NAME      "mat2model0surf43"\r
1610         *NODE_TM        {\r
1611                 *NODE_NAME      "mat2model0surf43"\r
1612                 *INHERIT_POS    0       0       0\r
1613                 *INHERIT_ROT    0       0       0\r
1614                 *INHERIT_SCL    0       0       0\r
1615                 *TM_ROW0        1.0     0       0\r
1616                 *TM_ROW1        0       1.0     0\r
1617                 *TM_ROW2        0       0       1.0\r
1618                 *TM_ROW3        0       0       0\r
1619                 *TM_POS 0.000000        0.000000        0.000000\r
1620         }\r
1621         *MESH   {\r
1622                 *TIMEVALUE      0\r
1623                 *MESH_NUMVERTEX 4\r
1624                 *MESH_NUMFACES  2\r
1625                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1626                 *MESH_VERTEX_LIST       {\r
1627                         *MESH_VERTEX    0       -88.000000      41.000000       44.000000\r
1628                         *MESH_VERTEX    1       -88.000000      41.000000       28.000000\r
1629                         *MESH_VERTEX    2       88.000000       41.000000       28.000000\r
1630                         *MESH_VERTEX    3       88.000000       41.000000       44.000000\r
1631                 }\r
1632                 *MESH_NORMALS   {\r
1633                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1634                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
1635                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1636                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
1637                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
1638                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1639                 }\r
1640                 *MESH_FACE_LIST {\r
1641                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1642                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1643                 }\r
1644                 *MESH_NUMTVERTEX        4\r
1645                 *MESH_TVERTLIST {\r
1646                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1647                         *MESH_TVERT     1       0.000000        0.333333        1.000000\r
1648                         *MESH_TVERT     2       1.833333        0.333333        1.000000\r
1649                         *MESH_TVERT     3       1.833333        0.000000        1.000000\r
1650                 }\r
1651                 *MESH_NUMTVFACES        2\r
1652                 *MESH_TFACELIST {\r
1653                         *MESH_TFACE     0       0       2       1\r
1654                         *MESH_TFACE     1       0       3       2\r
1655                 }\r
1656         }\r
1657         *PROP_MOTIONBLUR        0\r
1658         *PROP_CASTSHADOW        1\r
1659         *PROP_RECVSHADOW        1\r
1660         *MATERIAL_REF   2\r
1661 }\r
1662 *GEOMOBJECT     {\r
1663         *NODE_NAME      "mat2model0surf44"\r
1664         *NODE_TM        {\r
1665                 *NODE_NAME      "mat2model0surf44"\r
1666                 *INHERIT_POS    0       0       0\r
1667                 *INHERIT_ROT    0       0       0\r
1668                 *INHERIT_SCL    0       0       0\r
1669                 *TM_ROW0        1.0     0       0\r
1670                 *TM_ROW1        0       1.0     0\r
1671                 *TM_ROW2        0       0       1.0\r
1672                 *TM_ROW3        0       0       0\r
1673                 *TM_POS 0.000000        0.000000        0.000000\r
1674         }\r
1675         *MESH   {\r
1676                 *TIMEVALUE      0\r
1677                 *MESH_NUMVERTEX 8\r
1678                 *MESH_NUMFACES  4\r
1679                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1680                 *MESH_VERTEX_LIST       {\r
1681                         *MESH_VERTEX    0       -85.000000      40.000000       44.000000\r
1682                         *MESH_VERTEX    1       -88.000000      43.000000       44.000000\r
1683                         *MESH_VERTEX    2       -88.000000      43.000000       -0.000001\r
1684                         *MESH_VERTEX    3       -85.000000      40.000000       -0.000001\r
1685                         *MESH_VERTEX    4       -85.000000      40.000000       44.000000\r
1686                         *MESH_VERTEX    5       -85.000000      40.000000       -0.000001\r
1687                         *MESH_VERTEX    6       -88.000000      37.000000       -0.000001\r
1688                         *MESH_VERTEX    7       -88.000000      37.000000       44.000000\r
1689                 }\r
1690                 *MESH_NORMALS   {\r
1691                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1692                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
1693                         *MESH_FACENORMAL        2       -0.505449       -0.862856       0.000000\r
1694                         *MESH_FACENORMAL        3       -0.252725       -0.967538       0.000000\r
1695                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1696                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1697                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1698                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1699                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
1700                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
1701                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
1702                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
1703                 }\r
1704                 *MESH_FACE_LIST {\r
1705                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1706                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1707                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1708                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1709                 }\r
1710                 *MESH_NUMTVERTEX        8\r
1711                 *MESH_TVERTLIST {\r
1712                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1713                         *MESH_TVERT     1       0.000000        0.088388        1.000000\r
1714                         *MESH_TVERT     2       0.458333        0.088388        1.000000\r
1715                         *MESH_TVERT     3       0.458333        0.000000        1.000000\r
1716                         *MESH_TVERT     4       0.000000        0.353553        1.000000\r
1717                         *MESH_TVERT     5       0.458333        0.353553        1.000000\r
1718                         *MESH_TVERT     6       0.458333        0.265165        1.000000\r
1719                         *MESH_TVERT     7       0.000000        0.265165        1.000000\r
1720                 }\r
1721                 *MESH_NUMTVFACES        4\r
1722                 *MESH_TFACELIST {\r
1723                         *MESH_TFACE     0       0       2       1\r
1724                         *MESH_TFACE     1       0       3       2\r
1725                         *MESH_TFACE     2       4       6       5\r
1726                         *MESH_TFACE     3       4       7       6\r
1727                 }\r
1728         }\r
1729         *PROP_MOTIONBLUR        0\r
1730         *PROP_CASTSHADOW        1\r
1731         *PROP_RECVSHADOW        1\r
1732         *MATERIAL_REF   2\r
1733 }\r
1734 *GEOMOBJECT     {\r
1735         *NODE_NAME      "mat2model0surf45"\r
1736         *NODE_TM        {\r
1737                 *NODE_NAME      "mat2model0surf45"\r
1738                 *INHERIT_POS    0       0       0\r
1739                 *INHERIT_ROT    0       0       0\r
1740                 *INHERIT_SCL    0       0       0\r
1741                 *TM_ROW0        1.0     0       0\r
1742                 *TM_ROW1        0       1.0     0\r
1743                 *TM_ROW2        0       0       1.0\r
1744                 *TM_ROW3        0       0       0\r
1745                 *TM_POS 0.000000        0.000000        0.000000\r
1746         }\r
1747         *MESH   {\r
1748                 *TIMEVALUE      0\r
1749                 *MESH_NUMVERTEX 4\r
1750                 *MESH_NUMFACES  2\r
1751                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1752                 *MESH_VERTEX_LIST       {\r
1753                         *MESH_VERTEX    0       -88.000000      39.000000       28.000000\r
1754                         *MESH_VERTEX    1       88.000000       39.000000       28.000000\r
1755                         *MESH_VERTEX    2       88.000000       41.000000       28.000000\r
1756                         *MESH_VERTEX    3       -88.000000      41.000000       28.000000\r
1757                 }\r
1758                 *MESH_NORMALS   {\r
1759                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1760                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
1761                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
1762                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
1763                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
1764                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
1765                 }\r
1766                 *MESH_FACE_LIST {\r
1767                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1768                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1769                 }\r
1770                 *MESH_NUMTVERTEX        4\r
1771                 *MESH_TVERTLIST {\r
1772                         *MESH_TVERT     0       0.000000        0.375000        1.000000\r
1773                         *MESH_TVERT     1       1.833333        0.375000        1.000000\r
1774                         *MESH_TVERT     2       1.833333        0.333333        1.000000\r
1775                         *MESH_TVERT     3       0.000000        0.333333        1.000000\r
1776                 }\r
1777                 *MESH_NUMTVFACES        2\r
1778                 *MESH_TFACELIST {\r
1779                         *MESH_TFACE     0       0       2       1\r
1780                         *MESH_TFACE     1       0       3       2\r
1781                 }\r
1782         }\r
1783         *PROP_MOTIONBLUR        0\r
1784         *PROP_CASTSHADOW        1\r
1785         *PROP_RECVSHADOW        1\r
1786         *MATERIAL_REF   2\r
1787 }\r
1788 *GEOMOBJECT     {\r
1789         *NODE_NAME      "mat2model0surf46"\r
1790         *NODE_TM        {\r
1791                 *NODE_NAME      "mat2model0surf46"\r
1792                 *INHERIT_POS    0       0       0\r
1793                 *INHERIT_ROT    0       0       0\r
1794                 *INHERIT_SCL    0       0       0\r
1795                 *TM_ROW0        1.0     0       0\r
1796                 *TM_ROW1        0       1.0     0\r
1797                 *TM_ROW2        0       0       1.0\r
1798                 *TM_ROW3        0       0       0\r
1799                 *TM_POS 0.000000        0.000000        0.000000\r
1800         }\r
1801         *MESH   {\r
1802                 *TIMEVALUE      0\r
1803                 *MESH_NUMVERTEX 4\r
1804                 *MESH_NUMFACES  2\r
1805                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1806                 *MESH_VERTEX_LIST       {\r
1807                         *MESH_VERTEX    0       -88.000000      39.000000       28.000000\r
1808                         *MESH_VERTEX    1       -88.000000      39.000000       44.000000\r
1809                         *MESH_VERTEX    2       88.000000       39.000000       44.000000\r
1810                         *MESH_VERTEX    3       88.000000       39.000000       28.000000\r
1811                 }\r
1812                 *MESH_NORMALS   {\r
1813                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1814                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
1815                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
1816                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1817                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1818                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
1819                 }\r
1820                 *MESH_FACE_LIST {\r
1821                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1822                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1823                 }\r
1824                 *MESH_NUMTVERTEX        4\r
1825                 *MESH_TVERTLIST {\r
1826                         *MESH_TVERT     0       0.000000        0.375000        1.000000\r
1827                         *MESH_TVERT     1       0.000000        0.708333        1.000000\r
1828                         *MESH_TVERT     2       1.833333        0.708333        1.000000\r
1829                         *MESH_TVERT     3       1.833333        0.375000        1.000000\r
1830                 }\r
1831                 *MESH_NUMTVFACES        2\r
1832                 *MESH_TFACELIST {\r
1833                         *MESH_TFACE     0       0       2       1\r
1834                         *MESH_TFACE     1       0       3       2\r
1835                 }\r
1836         }\r
1837         *PROP_MOTIONBLUR        0\r
1838         *PROP_CASTSHADOW        1\r
1839         *PROP_RECVSHADOW        1\r
1840         *MATERIAL_REF   2\r
1841 }\r
1842 *GEOMOBJECT     {\r
1843         *NODE_NAME      "mat2model0surf47"\r
1844         *NODE_TM        {\r
1845                 *NODE_NAME      "mat2model0surf47"\r
1846                 *INHERIT_POS    0       0       0\r
1847                 *INHERIT_ROT    0       0       0\r
1848                 *INHERIT_SCL    0       0       0\r
1849                 *TM_ROW0        1.0     0       0\r
1850                 *TM_ROW1        0       1.0     0\r
1851                 *TM_ROW2        0       0       1.0\r
1852                 *TM_ROW3        0       0       0\r
1853                 *TM_POS 0.000000        0.000000        0.000000\r
1854         }\r
1855         *MESH   {\r
1856                 *TIMEVALUE      0\r
1857                 *MESH_NUMVERTEX 6\r
1858                 *MESH_NUMFACES  4\r
1859                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1860                 *MESH_VERTEX_LIST       {\r
1861                         *MESH_VERTEX    0       -88.000000      -37.000000      44.000000\r
1862                         *MESH_VERTEX    1       -88.000000      -37.000000      -0.000001\r
1863                         *MESH_VERTEX    2       -85.000000      -40.000000      -0.000001\r
1864                         *MESH_VERTEX    3       -85.000000      -40.000000      44.000000\r
1865                         *MESH_VERTEX    4       -88.000000      -43.000000      44.000000\r
1866                         *MESH_VERTEX    5       -88.000000      -43.000000      -0.000001\r
1867                 }\r
1868                 *MESH_NORMALS   {\r
1869                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1870                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
1871                         *MESH_FACENORMAL        2       -0.862856       -0.505449       0.000000\r
1872                         *MESH_FACENORMAL        3       -0.862856       -0.505449       0.000000\r
1873                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1874                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1875                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1876                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1877                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
1878                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
1879                 }\r
1880                 *MESH_FACE_LIST {\r
1881                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1882                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1883                         *MESH_FACE      2       A:      4       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1884                         *MESH_FACE      3       A:      4       B:      5       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1885                 }\r
1886                 *MESH_NUMTVERTEX        6\r
1887                 *MESH_TVERTLIST {\r
1888                         *MESH_TVERT     0       0.000000        0.353553        1.000000\r
1889                         *MESH_TVERT     1       0.458333        0.353553        1.000000\r
1890                         *MESH_TVERT     2       0.458333        0.265165        1.000000\r
1891                         *MESH_TVERT     3       0.000000        0.265165        1.000000\r
1892                         *MESH_TVERT     4       0.000000        0.176777        1.000000\r
1893                         *MESH_TVERT     5       0.458333        0.176777        1.000000\r
1894                 }\r
1895                 *MESH_NUMTVFACES        4\r
1896                 *MESH_TFACELIST {\r
1897                         *MESH_TFACE     0       0       2       1\r
1898                         *MESH_TFACE     1       0       3       2\r
1899                         *MESH_TFACE     2       4       2       3\r
1900                         *MESH_TFACE     3       4       5       2\r
1901                 }\r
1902         }\r
1903         *PROP_MOTIONBLUR        0\r
1904         *PROP_CASTSHADOW        1\r
1905         *PROP_RECVSHADOW        1\r
1906         *MATERIAL_REF   2\r
1907 }\r
1908 *GEOMOBJECT     {\r
1909         *NODE_NAME      "mat2model0surf48"\r
1910         *NODE_TM        {\r
1911                 *NODE_NAME      "mat2model0surf48"\r
1912                 *INHERIT_POS    0       0       0\r
1913                 *INHERIT_ROT    0       0       0\r
1914                 *INHERIT_SCL    0       0       0\r
1915                 *TM_ROW0        1.0     0       0\r
1916                 *TM_ROW1        0       1.0     0\r
1917                 *TM_ROW2        0       0       1.0\r
1918                 *TM_ROW3        0       0       0\r
1919                 *TM_POS 0.000000        0.000000        0.000000\r
1920         }\r
1921         *MESH   {\r
1922                 *TIMEVALUE      0\r
1923                 *MESH_NUMVERTEX 4\r
1924                 *MESH_NUMFACES  2\r
1925                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1926                 *MESH_VERTEX_LIST       {\r
1927                         *MESH_VERTEX    0       -88.000000      -48.000000      44.000000\r
1928                         *MESH_VERTEX    1       -88.000000      -48.000000      48.000000\r
1929                         *MESH_VERTEX    2       88.000000       -48.000000      48.000000\r
1930                         *MESH_VERTEX    3       88.000000       -48.000000      44.000000\r
1931                 }\r
1932                 *MESH_NORMALS   {\r
1933                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1934                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
1935                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1936                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1937                         *MESH_VERTEXNORMAL      2       0.382683        -0.923880       0.000000\r
1938                         *MESH_VERTEXNORMAL      3       0.382683        -0.923880       0.000000\r
1939                 }\r
1940                 *MESH_FACE_LIST {\r
1941                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1942                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1943                 }\r
1944                 *MESH_NUMTVERTEX        4\r
1945                 *MESH_TVERTLIST {\r
1946                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1947                         *MESH_TVERT     1       0.000000        0.083333        1.000000\r
1948                         *MESH_TVERT     2       1.833333        0.083333        1.000000\r
1949                         *MESH_TVERT     3       1.833333        0.000000        1.000000\r
1950                 }\r
1951                 *MESH_NUMTVFACES        2\r
1952                 *MESH_TFACELIST {\r
1953                         *MESH_TFACE     0       0       2       1\r
1954                         *MESH_TFACE     1       0       3       2\r
1955                 }\r
1956         }\r
1957         *PROP_MOTIONBLUR        0\r
1958         *PROP_CASTSHADOW        1\r
1959         *PROP_RECVSHADOW        1\r
1960         *MATERIAL_REF   2\r
1961 }\r
1962 *GEOMOBJECT     {\r
1963         *NODE_NAME      "mat2model0surf49"\r
1964         *NODE_TM        {\r
1965                 *NODE_NAME      "mat2model0surf49"\r
1966                 *INHERIT_POS    0       0       0\r
1967                 *INHERIT_ROT    0       0       0\r
1968                 *INHERIT_SCL    0       0       0\r
1969                 *TM_ROW0        1.0     0       0\r
1970                 *TM_ROW1        0       1.0     0\r
1971                 *TM_ROW2        0       0       1.0\r
1972                 *TM_ROW3        0       0       0\r
1973                 *TM_POS 0.000000        0.000000        0.000000\r
1974         }\r
1975         *MESH   {\r
1976                 *TIMEVALUE      0\r
1977                 *MESH_NUMVERTEX 4\r
1978                 *MESH_NUMFACES  2\r
1979                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1980                 *MESH_VERTEX_LIST       {\r
1981                         *MESH_VERTEX    0       -89.000000      -40.000000      44.000000\r
1982                         *MESH_VERTEX    1       -89.000000      -40.000000      28.000000\r
1983                         *MESH_VERTEX    2       -89.000000      40.000000       28.000000\r
1984                         *MESH_VERTEX    3       -89.000000      40.000000       44.000000\r
1985                 }\r
1986                 *MESH_NORMALS   {\r
1987                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1988                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
1989                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1990                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
1991                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
1992                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1993                 }\r
1994                 *MESH_FACE_LIST {\r
1995                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1996                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1997                 }\r
1998                 *MESH_NUMTVERTEX        4\r
1999                 *MESH_TVERTLIST {\r
2000                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2001                         *MESH_TVERT     1       0.000000        0.333333        1.000000\r
2002                         *MESH_TVERT     2       0.833333        0.333333        1.000000\r
2003                         *MESH_TVERT     3       0.833333        0.000000        1.000000\r
2004                 }\r
2005                 *MESH_NUMTVFACES        2\r
2006                 *MESH_TFACELIST {\r
2007                         *MESH_TFACE     0       0       2       1\r
2008                         *MESH_TFACE     1       0       3       2\r
2009                 }\r
2010         }\r
2011         *PROP_MOTIONBLUR        0\r
2012         *PROP_CASTSHADOW        1\r
2013         *PROP_RECVSHADOW        1\r
2014         *MATERIAL_REF   2\r
2015 }\r
2016 *GEOMOBJECT     {\r
2017         *NODE_NAME      "mat2model0surf50"\r
2018         *NODE_TM        {\r
2019                 *NODE_NAME      "mat2model0surf50"\r
2020                 *INHERIT_POS    0       0       0\r
2021                 *INHERIT_ROT    0       0       0\r
2022                 *INHERIT_SCL    0       0       0\r
2023                 *TM_ROW0        1.0     0       0\r
2024                 *TM_ROW1        0       1.0     0\r
2025                 *TM_ROW2        0       0       1.0\r
2026                 *TM_ROW3        0       0       0\r
2027                 *TM_POS 0.000000        0.000000        0.000000\r
2028         }\r
2029         *MESH   {\r
2030                 *TIMEVALUE      0\r
2031                 *MESH_NUMVERTEX 4\r
2032                 *MESH_NUMFACES  2\r
2033                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2034                 *MESH_VERTEX_LIST       {\r
2035                         *MESH_VERTEX    0       -87.000000      -40.000000      28.000000\r
2036                         *MESH_VERTEX    1       -87.000000      40.000000       28.000000\r
2037                         *MESH_VERTEX    2       -89.000000      40.000000       28.000000\r
2038                         *MESH_VERTEX    3       -89.000000      -40.000000      28.000000\r
2039                 }\r
2040                 *MESH_NORMALS   {\r
2041                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2042                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
2043                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
2044                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
2045                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
2046                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
2047                 }\r
2048                 *MESH_FACE_LIST {\r
2049                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2050                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2051                 }\r
2052                 *MESH_NUMTVERTEX        4\r
2053                 *MESH_TVERTLIST {\r
2054                         *MESH_TVERT     0       0.000000        0.375000        1.000000\r
2055                         *MESH_TVERT     1       0.833333        0.375000        1.000000\r
2056                         *MESH_TVERT     2       0.833333        0.333333        1.000000\r
2057                         *MESH_TVERT     3       0.000000        0.333333        1.000000\r
2058                 }\r
2059                 *MESH_NUMTVFACES        2\r
2060                 *MESH_TFACELIST {\r
2061                         *MESH_TFACE     0       0       2       1\r
2062                         *MESH_TFACE     1       0       3       2\r
2063                 }\r
2064         }\r
2065         *PROP_MOTIONBLUR        0\r
2066         *PROP_CASTSHADOW        1\r
2067         *PROP_RECVSHADOW        1\r
2068         *MATERIAL_REF   2\r
2069 }\r
2070 *GEOMOBJECT     {\r
2071         *NODE_NAME      "mat2model0surf51"\r
2072         *NODE_TM        {\r
2073                 *NODE_NAME      "mat2model0surf51"\r
2074                 *INHERIT_POS    0       0       0\r
2075                 *INHERIT_ROT    0       0       0\r
2076                 *INHERIT_SCL    0       0       0\r
2077                 *TM_ROW0        1.0     0       0\r
2078                 *TM_ROW1        0       1.0     0\r
2079                 *TM_ROW2        0       0       1.0\r
2080                 *TM_ROW3        0       0       0\r
2081                 *TM_POS 0.000000        0.000000        0.000000\r
2082         }\r
2083         *MESH   {\r
2084                 *TIMEVALUE      0\r
2085                 *MESH_NUMVERTEX 6\r
2086                 *MESH_NUMFACES  4\r
2087                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2088                 *MESH_VERTEX_LIST       {\r
2089                         *MESH_VERTEX    0       -91.000000      40.000000       44.000000\r
2090                         *MESH_VERTEX    1       -91.000000      40.000000       -0.000001\r
2091                         *MESH_VERTEX    2       -88.000000      43.000000       -0.000001\r
2092                         *MESH_VERTEX    3       -88.000000      43.000000       44.000000\r
2093                         *MESH_VERTEX    4       -88.000000      37.000000       -0.000001\r
2094                         *MESH_VERTEX    5       -88.000000      37.000000       44.000000\r
2095                 }\r
2096                 *MESH_NORMALS   {\r
2097                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2098                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
2099                         *MESH_FACENORMAL        2       -0.967538       -0.252725       0.000000\r
2100                         *MESH_FACENORMAL        3       -0.862856       -0.505449       0.000000\r
2101                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
2102                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2103                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2104                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2105                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
2106                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
2107                 }\r
2108                 *MESH_FACE_LIST {\r
2109                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2110                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2111                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2112                         *MESH_FACE      3       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2113                 }\r
2114                 *MESH_NUMTVERTEX        6\r
2115                 *MESH_TVERTLIST {\r
2116                         *MESH_TVERT     0       0.000000        0.176777        1.000000\r
2117                         *MESH_TVERT     1       0.458333        0.176777        1.000000\r
2118                         *MESH_TVERT     2       0.458333        0.088388        1.000000\r
2119                         *MESH_TVERT     3       0.000000        0.088388        1.000000\r
2120                         *MESH_TVERT     4       0.458333        0.265165        1.000000\r
2121                         *MESH_TVERT     5       0.000000        0.265165        1.000000\r
2122                 }\r
2123                 *MESH_NUMTVFACES        4\r
2124                 *MESH_TFACELIST {\r
2125                         *MESH_TFACE     0       0       2       1\r
2126                         *MESH_TFACE     1       0       3       2\r
2127                         *MESH_TFACE     2       0       1       4\r
2128                         *MESH_TFACE     3       0       4       5\r
2129                 }\r
2130         }\r
2131         *PROP_MOTIONBLUR        0\r
2132         *PROP_CASTSHADOW        1\r
2133         *PROP_RECVSHADOW        1\r
2134         *MATERIAL_REF   2\r
2135 }\r
2136 *GEOMOBJECT     {\r
2137         *NODE_NAME      "mat2model0surf52"\r
2138         *NODE_TM        {\r
2139                 *NODE_NAME      "mat2model0surf52"\r
2140                 *INHERIT_POS    0       0       0\r
2141                 *INHERIT_ROT    0       0       0\r
2142                 *INHERIT_SCL    0       0       0\r
2143                 *TM_ROW0        1.0     0       0\r
2144                 *TM_ROW1        0       1.0     0\r
2145                 *TM_ROW2        0       0       1.0\r
2146                 *TM_ROW3        0       0       0\r
2147                 *TM_POS 0.000000        0.000000        0.000000\r
2148         }\r
2149         *MESH   {\r
2150                 *TIMEVALUE      0\r
2151                 *MESH_NUMVERTEX 6\r
2152                 *MESH_NUMFACES  4\r
2153                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2154                 *MESH_VERTEX_LIST       {\r
2155                         *MESH_VERTEX    0       -88.000000      -37.000000      44.000000\r
2156                         *MESH_VERTEX    1       -91.000000      -40.000000      44.000000\r
2157                         *MESH_VERTEX    2       -91.000000      -40.000000      -0.000001\r
2158                         *MESH_VERTEX    3       -88.000000      -37.000000      -0.000001\r
2159                         *MESH_VERTEX    4       -88.000000      -43.000000      44.000000\r
2160                         *MESH_VERTEX    5       -88.000000      -43.000000      -0.000001\r
2161                 }\r
2162                 *MESH_NORMALS   {\r
2163                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2164                         *MESH_FACENORMAL        1       -0.967538       -0.252725       0.000000\r
2165                         *MESH_FACENORMAL        2       -0.967538       -0.252725       0.000000\r
2166                         *MESH_FACENORMAL        3       -0.862856       -0.505449       0.000000\r
2167                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2168                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2169                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
2170                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2171                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
2172                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
2173                 }\r
2174                 *MESH_FACE_LIST {\r
2175                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2176                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2177                         *MESH_FACE      2       A:      4       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2178                         *MESH_FACE      3       A:      4       B:      2       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2179                 }\r
2180                 *MESH_NUMTVERTEX        6\r
2181                 *MESH_TVERTLIST {\r
2182                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2183                         *MESH_TVERT     1       0.000000        0.088388        1.000000\r
2184                         *MESH_TVERT     2       0.458333        0.088388        1.000000\r
2185                         *MESH_TVERT     3       0.458333        0.000000        1.000000\r
2186                         *MESH_TVERT     4       0.000000        0.176777        1.000000\r
2187                         *MESH_TVERT     5       0.458333        0.176777        1.000000\r
2188                 }\r
2189                 *MESH_NUMTVFACES        4\r
2190                 *MESH_TFACELIST {\r
2191                         *MESH_TFACE     0       0       2       1\r
2192                         *MESH_TFACE     1       0       3       2\r
2193                         *MESH_TFACE     2       4       1       2\r
2194                         *MESH_TFACE     3       4       2       5\r
2195                 }\r
2196         }\r
2197         *PROP_MOTIONBLUR        0\r
2198         *PROP_CASTSHADOW        1\r
2199         *PROP_RECVSHADOW        1\r
2200         *MATERIAL_REF   2\r
2201 }\r
2202 *GEOMOBJECT     {\r
2203         *NODE_NAME      "mat2model0surf53"\r
2204         *NODE_TM        {\r
2205                 *NODE_NAME      "mat2model0surf53"\r
2206                 *INHERIT_POS    0       0       0\r
2207                 *INHERIT_ROT    0       0       0\r
2208                 *INHERIT_SCL    0       0       0\r
2209                 *TM_ROW0        1.0     0       0\r
2210                 *TM_ROW1        0       1.0     0\r
2211                 *TM_ROW2        0       0       1.0\r
2212                 *TM_ROW3        0       0       0\r
2213                 *TM_POS 0.000000        0.000000        0.000000\r
2214         }\r
2215         *MESH   {\r
2216                 *TIMEVALUE      0\r
2217                 *MESH_NUMVERTEX 8\r
2218                 *MESH_NUMFACES  6\r
2219                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2220                 *MESH_VERTEX_LIST       {\r
2221                         *MESH_VERTEX    0       -88.000000      48.000000       48.000000\r
2222                         *MESH_VERTEX    1       -96.000000      40.000000       48.000000\r
2223                         *MESH_VERTEX    2       -96.000000      40.000000       44.000000\r
2224                         *MESH_VERTEX    3       -88.000000      48.000000       44.000000\r
2225                         *MESH_VERTEX    4       -96.000000      -40.000000      48.000000\r
2226                         *MESH_VERTEX    5       -96.000000      -40.000000      44.000000\r
2227                         *MESH_VERTEX    6       -88.000000      -48.000000      44.000000\r
2228                         *MESH_VERTEX    7       -88.000000      -48.000000      48.000000\r
2229                 }\r
2230                 *MESH_NORMALS   {\r
2231                         *MESH_FACENORMAL        0       -0.967538       -0.252725       0.000000\r
2232                         *MESH_FACENORMAL        1       -0.862856       -0.505449       0.000000\r
2233                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
2234                         *MESH_FACENORMAL        3       -0.967538       -0.252725       0.000000\r
2235                         *MESH_FACENORMAL        4       -0.505449       -0.862856       0.000000\r
2236                         *MESH_FACENORMAL        5       -0.252725       -0.967538       0.000000\r
2237                         *MESH_VERTEXNORMAL      0       -0.382683       0.923880        0.000000\r
2238                         *MESH_VERTEXNORMAL      1       -0.923880       0.382683        0.000000\r
2239                         *MESH_VERTEXNORMAL      2       -0.923880       0.382683        0.000000\r
2240                         *MESH_VERTEXNORMAL      3       -0.382683       0.923880        0.000000\r
2241                         *MESH_VERTEXNORMAL      4       -0.923880       -0.382683       0.000000\r
2242                         *MESH_VERTEXNORMAL      5       -0.923880       -0.382683       0.000000\r
2243                         *MESH_VERTEXNORMAL      6       -0.707107       -0.707107       0.000000\r
2244                         *MESH_VERTEXNORMAL      7       -0.707107       -0.707107       0.000000\r
2245                 }\r
2246                 *MESH_FACE_LIST {\r
2247                         *MESH_FACE      0       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2248                         *MESH_FACE      1       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2249                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2250                         *MESH_FACE      3       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2251                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2252                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2253                 }\r
2254                 *MESH_NUMTVERTEX        8\r
2255                 *MESH_TVERTLIST {\r
2256                         *MESH_TVERT     0       -0.166667       0.083333        1.000000\r
2257                         *MESH_TVERT     1       -0.048815       0.083333        1.000000\r
2258                         *MESH_TVERT     2       -0.048815       0.000000        1.000000\r
2259                         *MESH_TVERT     3       -0.166667       0.000000        1.000000\r
2260                         *MESH_TVERT     4       0.784518        0.083333        1.000000\r
2261                         *MESH_TVERT     5       0.784518        0.000000        1.000000\r
2262                         *MESH_TVERT     6       0.902369        0.000000        1.000000\r
2263                         *MESH_TVERT     7       0.902369        0.083333        1.000000\r
2264                 }\r
2265                 *MESH_NUMTVFACES        6\r
2266                 *MESH_TFACELIST {\r
2267                         *MESH_TFACE     0       1       2       4\r
2268                         *MESH_TFACE     1       2       5       4\r
2269                         *MESH_TFACE     2       0       2       1\r
2270                         *MESH_TFACE     3       0       3       2\r
2271                         *MESH_TFACE     4       4       5       6\r
2272                         *MESH_TFACE     5       4       6       7\r
2273                 }\r
2274         }\r
2275         *PROP_MOTIONBLUR        0\r
2276         *PROP_CASTSHADOW        1\r
2277         *PROP_RECVSHADOW        1\r
2278         *MATERIAL_REF   2\r
2279 }\r