]> de.git.xonotic.org Git - xonotic/xonotic-maps.pk3dir.git/blob - models/desertfactory/structure_metal/cables01.ase
Merge remote branch 'origin/master' into fruitiex/runningmanctf
[xonotic/xonotic-maps.pk3dir.git] / models / desertfactory / structure_metal / cables01.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "cables01.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 5\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal01"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "models/desertfactory/textures/metal/metal01"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\models\desertfactory\textures\metal\metal01.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "models/desertfactory/textures/misc/black01"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "models/desertfactory/textures/misc/black01"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\models\desertfactory\textures\misc\black01.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal01"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "models/desertfactory/textures/metal/metal01"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\models\desertfactory\textures\metal\metal01.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "models/desertfactory/textures/misc/black01"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "models/desertfactory/textures/misc/black01"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\models\desertfactory\textures\misc\black01.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89 }\r
90 *GEOMOBJECT     {\r
91         *NODE_NAME      "mat3model0surf9"\r
92         *NODE_TM        {\r
93                 *NODE_NAME      "mat3model0surf9"\r
94                 *INHERIT_POS    0       0       0\r
95                 *INHERIT_ROT    0       0       0\r
96                 *INHERIT_SCL    0       0       0\r
97                 *TM_ROW0        1.0     0       0\r
98                 *TM_ROW1        0       1.0     0\r
99                 *TM_ROW2        0       0       1.0\r
100                 *TM_ROW3        0       0       0\r
101                 *TM_POS 0.000000        0.000000        0.000000\r
102         }\r
103         *MESH   {\r
104                 *TIMEVALUE      0\r
105                 *MESH_NUMVERTEX 6\r
106                 *MESH_NUMFACES  4\r
107                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
108                 *MESH_VERTEX_LIST       {\r
109                         *MESH_VERTEX    0       79.500000       508.000000      132.000000\r
110                         *MESH_VERTEX    1       79.500000       508.000000      136.000000\r
111                         *MESH_VERTEX    2       76.000000       511.500000      136.000000\r
112                         *MESH_VERTEX    3       76.000000       511.500000      132.000000\r
113                         *MESH_VERTEX    4       76.000000       504.500000      136.000000\r
114                         *MESH_VERTEX    5       76.000000       504.500000      132.000000\r
115                 }\r
116                 *MESH_NORMALS   {\r
117                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
118                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
119                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
120                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
121                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
122                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
123                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
124                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
125                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
126                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
127                 }\r
128                 *MESH_FACE_LIST {\r
129                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
130                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
131                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
132                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
133                 }\r
134                 *MESH_NUMTVERTEX        6\r
135                 *MESH_TVERTLIST {\r
136                         *MESH_TVERT     0       0.103120        0.000000        1.000000\r
137                         *MESH_TVERT     1       0.103120        0.041667        1.000000\r
138                         *MESH_TVERT     2       0.154680        0.041667        1.000000\r
139                         *MESH_TVERT     3       0.154680        0.000000        1.000000\r
140                         *MESH_TVERT     4       0.051560        0.041667        1.000000\r
141                         *MESH_TVERT     5       0.051560        0.000000        1.000000\r
142                 }\r
143                 *MESH_NUMTVFACES        4\r
144                 *MESH_TFACELIST {\r
145                         *MESH_TFACE     0       0       2       1\r
146                         *MESH_TFACE     1       0       3       2\r
147                         *MESH_TFACE     2       4       0       1\r
148                         *MESH_TFACE     3       4       5       0\r
149                 }\r
150         }\r
151         *PROP_MOTIONBLUR        0\r
152         *PROP_CASTSHADOW        1\r
153         *PROP_RECVSHADOW        1\r
154         *MATERIAL_REF   3\r
155 }\r
156 *GEOMOBJECT     {\r
157         *NODE_NAME      "mat3model0surf10"\r
158         *NODE_TM        {\r
159                 *NODE_NAME      "mat3model0surf10"\r
160                 *INHERIT_POS    0       0       0\r
161                 *INHERIT_ROT    0       0       0\r
162                 *INHERIT_SCL    0       0       0\r
163                 *TM_ROW0        1.0     0       0\r
164                 *TM_ROW1        0       1.0     0\r
165                 *TM_ROW2        0       0       1.0\r
166                 *TM_ROW3        0       0       0\r
167                 *TM_POS 0.000000        0.000000        0.000000\r
168         }\r
169         *MESH   {\r
170                 *TIMEVALUE      0\r
171                 *MESH_NUMVERTEX 4\r
172                 *MESH_NUMFACES  2\r
173                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
174                 *MESH_VERTEX_LIST       {\r
175                         *MESH_VERTEX    0       79.500000       508.000000      132.000000\r
176                         *MESH_VERTEX    1       76.000000       511.500000      132.000000\r
177                         *MESH_VERTEX    2       76.000000       504.500000      132.000000\r
178                         *MESH_VERTEX    3       72.500000       508.000000      132.000000\r
179                 }\r
180                 *MESH_NORMALS   {\r
181                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
182                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
183                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
184                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
185                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
186                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
187                 }\r
188                 *MESH_FACE_LIST {\r
189                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
190                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
191                 }\r
192                 *MESH_NUMTVERTEX        4\r
193                 *MESH_TVERTLIST {\r
194                         *MESH_TVERT     0       0.621094        0.968750        1.000000\r
195                         *MESH_TVERT     1       0.593750        0.996094        1.000000\r
196                         *MESH_TVERT     2       0.593750        0.941406        1.000000\r
197                         *MESH_TVERT     3       0.566406        0.968750        1.000000\r
198                 }\r
199                 *MESH_NUMTVFACES        2\r
200                 *MESH_TFACELIST {\r
201                         *MESH_TFACE     0       0       2       1\r
202                         *MESH_TFACE     1       3       1       2\r
203                 }\r
204         }\r
205         *PROP_MOTIONBLUR        0\r
206         *PROP_CASTSHADOW        1\r
207         *PROP_RECVSHADOW        1\r
208         *MATERIAL_REF   3\r
209 }\r
210 *GEOMOBJECT     {\r
211         *NODE_NAME      "mat3model0surf11"\r
212         *NODE_TM        {\r
213                 *NODE_NAME      "mat3model0surf11"\r
214                 *INHERIT_POS    0       0       0\r
215                 *INHERIT_ROT    0       0       0\r
216                 *INHERIT_SCL    0       0       0\r
217                 *TM_ROW0        1.0     0       0\r
218                 *TM_ROW1        0       1.0     0\r
219                 *TM_ROW2        0       0       1.0\r
220                 *TM_ROW3        0       0       0\r
221                 *TM_POS 0.000000        0.000000        0.000000\r
222         }\r
223         *MESH   {\r
224                 *TIMEVALUE      0\r
225                 *MESH_NUMVERTEX 8\r
226                 *MESH_NUMFACES  4\r
227                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
228                 *MESH_VERTEX_LIST       {\r
229                         *MESH_VERTEX    0       76.000000       511.500000      136.000000\r
230                         *MESH_VERTEX    1       72.500000       508.000000      136.000000\r
231                         *MESH_VERTEX    2       72.500000       508.000000      132.000000\r
232                         *MESH_VERTEX    3       76.000000       511.500000      132.000000\r
233                         *MESH_VERTEX    4       72.500000       508.000000      132.000000\r
234                         *MESH_VERTEX    5       72.500000       508.000000      136.000000\r
235                         *MESH_VERTEX    6       76.000000       504.500000      136.000000\r
236                         *MESH_VERTEX    7       76.000000       504.500000      132.000000\r
237                 }\r
238                 *MESH_NORMALS   {\r
239                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
240                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
241                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
242                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
243                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
244                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
245                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
246                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
247                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
248                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
249                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
250                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
251                 }\r
252                 *MESH_FACE_LIST {\r
253                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
254                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
255                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
256                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
257                 }\r
258                 *MESH_NUMTVERTEX        8\r
259                 *MESH_TVERTLIST {\r
260                         *MESH_TVERT     0       0.154680        0.041667        1.000000\r
261                         *MESH_TVERT     1       0.206239        0.041667        1.000000\r
262                         *MESH_TVERT     2       0.206239        0.000000        1.000000\r
263                         *MESH_TVERT     3       0.154680        0.000000        1.000000\r
264                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
265                         *MESH_TVERT     5       0.000000        0.041667        1.000000\r
266                         *MESH_TVERT     6       0.051560        0.041667        1.000000\r
267                         *MESH_TVERT     7       0.051560        0.000000        1.000000\r
268                 }\r
269                 *MESH_NUMTVFACES        4\r
270                 *MESH_TFACELIST {\r
271                         *MESH_TFACE     0       0       2       1\r
272                         *MESH_TFACE     1       0       3       2\r
273                         *MESH_TFACE     2       4       6       5\r
274                         *MESH_TFACE     3       4       7       6\r
275                 }\r
276         }\r
277         *PROP_MOTIONBLUR        0\r
278         *PROP_CASTSHADOW        1\r
279         *PROP_RECVSHADOW        1\r
280         *MATERIAL_REF   3\r
281 }\r
282 *GEOMOBJECT     {\r
283         *NODE_NAME      "mat3model0surf12"\r
284         *NODE_TM        {\r
285                 *NODE_NAME      "mat3model0surf12"\r
286                 *INHERIT_POS    0       0       0\r
287                 *INHERIT_ROT    0       0       0\r
288                 *INHERIT_SCL    0       0       0\r
289                 *TM_ROW0        1.0     0       0\r
290                 *TM_ROW1        0       1.0     0\r
291                 *TM_ROW2        0       0       1.0\r
292                 *TM_ROW3        0       0       0\r
293                 *TM_POS 0.000000        0.000000        0.000000\r
294         }\r
295         *MESH   {\r
296                 *TIMEVALUE      0\r
297                 *MESH_NUMVERTEX 6\r
298                 *MESH_NUMFACES  4\r
299                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
300                 *MESH_VERTEX_LIST       {\r
301                         *MESH_VERTEX    0       55.500000       508.000000      132.000000\r
302                         *MESH_VERTEX    1       55.500000       508.000000      164.000000\r
303                         *MESH_VERTEX    2       52.000000       511.500000      164.000000\r
304                         *MESH_VERTEX    3       52.000000       511.500000      132.000000\r
305                         *MESH_VERTEX    4       52.000000       504.500000      164.000000\r
306                         *MESH_VERTEX    5       52.000000       504.500000      132.000000\r
307                 }\r
308                 *MESH_NORMALS   {\r
309                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
310                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
311                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
312                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
313                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
314                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
315                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
316                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
317                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
318                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
319                 }\r
320                 *MESH_FACE_LIST {\r
321                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
322                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
323                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
324                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
325                 }\r
326                 *MESH_NUMTVERTEX        6\r
327                 *MESH_TVERTLIST {\r
328                         *MESH_TVERT     0       0.103120        0.000000        1.000000\r
329                         *MESH_TVERT     1       0.103120        0.333333        1.000000\r
330                         *MESH_TVERT     2       0.154680        0.333333        1.000000\r
331                         *MESH_TVERT     3       0.154680        0.000000        1.000000\r
332                         *MESH_TVERT     4       0.051560        0.333333        1.000000\r
333                         *MESH_TVERT     5       0.051560        0.000000        1.000000\r
334                 }\r
335                 *MESH_NUMTVFACES        4\r
336                 *MESH_TFACELIST {\r
337                         *MESH_TFACE     0       0       2       1\r
338                         *MESH_TFACE     1       0       3       2\r
339                         *MESH_TFACE     2       4       0       1\r
340                         *MESH_TFACE     3       4       5       0\r
341                 }\r
342         }\r
343         *PROP_MOTIONBLUR        0\r
344         *PROP_CASTSHADOW        1\r
345         *PROP_RECVSHADOW        1\r
346         *MATERIAL_REF   3\r
347 }\r
348 *GEOMOBJECT     {\r
349         *NODE_NAME      "mat3model0surf13"\r
350         *NODE_TM        {\r
351                 *NODE_NAME      "mat3model0surf13"\r
352                 *INHERIT_POS    0       0       0\r
353                 *INHERIT_ROT    0       0       0\r
354                 *INHERIT_SCL    0       0       0\r
355                 *TM_ROW0        1.0     0       0\r
356                 *TM_ROW1        0       1.0     0\r
357                 *TM_ROW2        0       0       1.0\r
358                 *TM_ROW3        0       0       0\r
359                 *TM_POS 0.000000        0.000000        0.000000\r
360         }\r
361         *MESH   {\r
362                 *TIMEVALUE      0\r
363                 *MESH_NUMVERTEX 4\r
364                 *MESH_NUMFACES  2\r
365                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
366                 *MESH_VERTEX_LIST       {\r
367                         *MESH_VERTEX    0       55.500000       508.000000      164.000000\r
368                         *MESH_VERTEX    1       52.000000       504.500000      164.000000\r
369                         *MESH_VERTEX    2       52.000000       511.500000      164.000000\r
370                         *MESH_VERTEX    3       48.500000       508.000000      164.000000\r
371                 }\r
372                 *MESH_NORMALS   {\r
373                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
374                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
375                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
376                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
377                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
378                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
379                 }\r
380                 *MESH_FACE_LIST {\r
381                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
382                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
383                 }\r
384                 *MESH_NUMTVERTEX        4\r
385                 *MESH_TVERTLIST {\r
386                         *MESH_TVERT     0       0.433594        0.968750        1.000000\r
387                         *MESH_TVERT     1       0.406250        0.941406        1.000000\r
388                         *MESH_TVERT     2       0.406250        0.996094        1.000000\r
389                         *MESH_TVERT     3       0.378906        0.968750        1.000000\r
390                 }\r
391                 *MESH_NUMTVFACES        2\r
392                 *MESH_TFACELIST {\r
393                         *MESH_TFACE     0       0       2       1\r
394                         *MESH_TFACE     1       3       1       2\r
395                 }\r
396         }\r
397         *PROP_MOTIONBLUR        0\r
398         *PROP_CASTSHADOW        1\r
399         *PROP_RECVSHADOW        1\r
400         *MATERIAL_REF   3\r
401 }\r
402 *GEOMOBJECT     {\r
403         *NODE_NAME      "mat3model0surf14"\r
404         *NODE_TM        {\r
405                 *NODE_NAME      "mat3model0surf14"\r
406                 *INHERIT_POS    0       0       0\r
407                 *INHERIT_ROT    0       0       0\r
408                 *INHERIT_SCL    0       0       0\r
409                 *TM_ROW0        1.0     0       0\r
410                 *TM_ROW1        0       1.0     0\r
411                 *TM_ROW2        0       0       1.0\r
412                 *TM_ROW3        0       0       0\r
413                 *TM_POS 0.000000        0.000000        0.000000\r
414         }\r
415         *MESH   {\r
416                 *TIMEVALUE      0\r
417                 *MESH_NUMVERTEX 4\r
418                 *MESH_NUMFACES  2\r
419                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
420                 *MESH_VERTEX_LIST       {\r
421                         *MESH_VERTEX    0       55.500000       508.000000      132.000000\r
422                         *MESH_VERTEX    1       52.000000       511.500000      132.000000\r
423                         *MESH_VERTEX    2       52.000000       504.500000      132.000000\r
424                         *MESH_VERTEX    3       48.500000       508.000000      132.000000\r
425                 }\r
426                 *MESH_NORMALS   {\r
427                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
428                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
429                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
430                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
431                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
432                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
433                 }\r
434                 *MESH_FACE_LIST {\r
435                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
436                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
437                 }\r
438                 *MESH_NUMTVERTEX        4\r
439                 *MESH_TVERTLIST {\r
440                         *MESH_TVERT     0       0.433594        0.968750        1.000000\r
441                         *MESH_TVERT     1       0.406250        0.996094        1.000000\r
442                         *MESH_TVERT     2       0.406250        0.941406        1.000000\r
443                         *MESH_TVERT     3       0.378906        0.968750        1.000000\r
444                 }\r
445                 *MESH_NUMTVFACES        2\r
446                 *MESH_TFACELIST {\r
447                         *MESH_TFACE     0       0       2       1\r
448                         *MESH_TFACE     1       3       1       2\r
449                 }\r
450         }\r
451         *PROP_MOTIONBLUR        0\r
452         *PROP_CASTSHADOW        1\r
453         *PROP_RECVSHADOW        1\r
454         *MATERIAL_REF   3\r
455 }\r
456 *GEOMOBJECT     {\r
457         *NODE_NAME      "mat3model0surf15"\r
458         *NODE_TM        {\r
459                 *NODE_NAME      "mat3model0surf15"\r
460                 *INHERIT_POS    0       0       0\r
461                 *INHERIT_ROT    0       0       0\r
462                 *INHERIT_SCL    0       0       0\r
463                 *TM_ROW0        1.0     0       0\r
464                 *TM_ROW1        0       1.0     0\r
465                 *TM_ROW2        0       0       1.0\r
466                 *TM_ROW3        0       0       0\r
467                 *TM_POS 0.000000        0.000000        0.000000\r
468         }\r
469         *MESH   {\r
470                 *TIMEVALUE      0\r
471                 *MESH_NUMVERTEX 8\r
472                 *MESH_NUMFACES  4\r
473                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
474                 *MESH_VERTEX_LIST       {\r
475                         *MESH_VERTEX    0       52.000000       511.500000      164.000000\r
476                         *MESH_VERTEX    1       48.500000       508.000000      164.000000\r
477                         *MESH_VERTEX    2       48.500000       508.000000      132.000000\r
478                         *MESH_VERTEX    3       52.000000       511.500000      132.000000\r
479                         *MESH_VERTEX    4       48.500000       508.000000      132.000000\r
480                         *MESH_VERTEX    5       48.500000       508.000000      164.000000\r
481                         *MESH_VERTEX    6       52.000000       504.500000      164.000000\r
482                         *MESH_VERTEX    7       52.000000       504.500000      132.000000\r
483                 }\r
484                 *MESH_NORMALS   {\r
485                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
486                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
487                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
488                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
489                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
490                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
491                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
492                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
493                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
494                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
495                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
496                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
497                 }\r
498                 *MESH_FACE_LIST {\r
499                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
500                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
501                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
502                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
503                 }\r
504                 *MESH_NUMTVERTEX        8\r
505                 *MESH_TVERTLIST {\r
506                         *MESH_TVERT     0       0.154680        0.333333        1.000000\r
507                         *MESH_TVERT     1       0.206239        0.333333        1.000000\r
508                         *MESH_TVERT     2       0.206239        0.000000        1.000000\r
509                         *MESH_TVERT     3       0.154680        0.000000        1.000000\r
510                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
511                         *MESH_TVERT     5       0.000000        0.333333        1.000000\r
512                         *MESH_TVERT     6       0.051560        0.333333        1.000000\r
513                         *MESH_TVERT     7       0.051560        0.000000        1.000000\r
514                 }\r
515                 *MESH_NUMTVFACES        4\r
516                 *MESH_TFACELIST {\r
517                         *MESH_TFACE     0       0       2       1\r
518                         *MESH_TFACE     1       0       3       2\r
519                         *MESH_TFACE     2       4       6       5\r
520                         *MESH_TFACE     3       4       7       6\r
521                 }\r
522         }\r
523         *PROP_MOTIONBLUR        0\r
524         *PROP_CASTSHADOW        1\r
525         *PROP_RECVSHADOW        1\r
526         *MATERIAL_REF   3\r
527 }\r
528 *GEOMOBJECT     {\r
529         *NODE_NAME      "mat4model0surf16"\r
530         *NODE_TM        {\r
531                 *NODE_NAME      "mat4model0surf16"\r
532                 *INHERIT_POS    0       0       0\r
533                 *INHERIT_ROT    0       0       0\r
534                 *INHERIT_SCL    0       0       0\r
535                 *TM_ROW0        1.0     0       0\r
536                 *TM_ROW1        0       1.0     0\r
537                 *TM_ROW2        0       0       1.0\r
538                 *TM_ROW3        0       0       0\r
539                 *TM_POS 0.000000        0.000000        0.000000\r
540         }\r
541         *MESH   {\r
542                 *TIMEVALUE      0\r
543                 *MESH_NUMVERTEX 4\r
544                 *MESH_NUMFACES  2\r
545                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
546                 *MESH_VERTEX_LIST       {\r
547                         *MESH_VERTEX    0       88.000000       504.000000      160.000000\r
548                         *MESH_VERTEX    1       88.000000       512.000000      160.000000\r
549                         *MESH_VERTEX    2       88.000000       512.000000      136.000000\r
550                         *MESH_VERTEX    3       88.000000       504.000000      136.000000\r
551                 }\r
552                 *MESH_NORMALS   {\r
553                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
554                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
555                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
556                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
557                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
558                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
559                 }\r
560                 *MESH_FACE_LIST {\r
561                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
562                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
563                 }\r
564                 *MESH_NUMTVERTEX        4\r
565                 *MESH_TVERTLIST {\r
566                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
567                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
568                         *MESH_TVERT     2       0.187500        0.062500        1.000000\r
569                         *MESH_TVERT     3       0.187500        0.000000        1.000000\r
570                 }\r
571                 *MESH_NUMTVFACES        2\r
572                 *MESH_TFACELIST {\r
573                         *MESH_TFACE     0       0       2       1\r
574                         *MESH_TFACE     1       0       3       2\r
575                 }\r
576         }\r
577         *PROP_MOTIONBLUR        0\r
578         *PROP_CASTSHADOW        1\r
579         *PROP_RECVSHADOW        1\r
580         *MATERIAL_REF   4\r
581 }\r
582 *GEOMOBJECT     {\r
583         *NODE_NAME      "mat4model0surf17"\r
584         *NODE_TM        {\r
585                 *NODE_NAME      "mat4model0surf17"\r
586                 *INHERIT_POS    0       0       0\r
587                 *INHERIT_ROT    0       0       0\r
588                 *INHERIT_SCL    0       0       0\r
589                 *TM_ROW0        1.0     0       0\r
590                 *TM_ROW1        0       1.0     0\r
591                 *TM_ROW2        0       0       1.0\r
592                 *TM_ROW3        0       0       0\r
593                 *TM_POS 0.000000        0.000000        0.000000\r
594         }\r
595         *MESH   {\r
596                 *TIMEVALUE      0\r
597                 *MESH_NUMVERTEX 10\r
598                 *MESH_NUMFACES  8\r
599                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
600                 *MESH_VERTEX_LIST       {\r
601                         *MESH_VERTEX    0       64.000000       504.000000      152.000000\r
602                         *MESH_VERTEX    1       70.000000       504.000000      148.000000\r
603                         *MESH_VERTEX    2       66.000000       496.000000      148.000000\r
604                         *MESH_VERTEX    3       64.000000       496.000000      150.000000\r
605                         *MESH_VERTEX    4       64.000000       504.000000      144.000000\r
606                         *MESH_VERTEX    5       64.000000       496.000000      146.000000\r
607                         *MESH_VERTEX    6       62.000000       496.000000      148.000000\r
608                         *MESH_VERTEX    7       62.000000       496.000000      148.000000\r
609                         *MESH_VERTEX    8       58.000000       504.000000      148.000000\r
610                         *MESH_VERTEX    9       58.000000       504.000000      148.000000\r
611                 }\r
612                 *MESH_NORMALS   {\r
613                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
614                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
615                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
616                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
617                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
618                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
619                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
620                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
621                         *MESH_VERTEXNORMAL      0       0.000000        -0.261699       0.965150\r
622                         *MESH_VERTEXNORMAL      1       0.905111        -0.425176       0.000000\r
623                         *MESH_VERTEXNORMAL      2       0.917970        -0.396651       0.000000\r
624                         *MESH_VERTEXNORMAL      3       0.000000        -0.294530       0.955642\r
625                         *MESH_VERTEXNORMAL      4       0.000000        -0.261699       -0.965150\r
626                         *MESH_VERTEXNORMAL      5       0.000000        -0.294530       -0.955642\r
627                         *MESH_VERTEXNORMAL      6       -0.917970       -0.396651       -0.000000\r
628                         *MESH_VERTEXNORMAL      7       -0.917970       -0.396651       -0.000000\r
629                         *MESH_VERTEXNORMAL      8       -0.905111       -0.425176       -0.000000\r
630                         *MESH_VERTEXNORMAL      9       -0.905111       -0.425176       -0.000000\r
631                 }\r
632                 *MESH_FACE_LIST {\r
633                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
634                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
635                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
636                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
637                         *MESH_FACE      4       A:      0       B:      6       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
638                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
639                         *MESH_FACE      6       A:      0       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
640                         *MESH_FACE      7       A:      4       B:      7       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
641                 }\r
642                 *MESH_NUMTVERTEX        10\r
643                 *MESH_TVERTLIST {\r
644                         *MESH_TVERT     0       0.132583        0.139754        1.000000\r
645                         *MESH_TVERT     1       0.265165        0.139754        1.000000\r
646                         *MESH_TVERT     2       0.265165        0.000000        1.000000\r
647                         *MESH_TVERT     3       0.132583        0.000000        1.000000\r
648                         *MESH_TVERT     4       0.397748        0.139754        1.000000\r
649                         *MESH_TVERT     5       0.397748        0.000000        1.000000\r
650                         *MESH_TVERT     6       0.000000        0.000000        1.000000\r
651                         *MESH_TVERT     7       0.530330        0.000000        1.000000\r
652                         *MESH_TVERT     8       0.000000        0.139754        1.000000\r
653                         *MESH_TVERT     9       0.530330        0.139754        1.000000\r
654                 }\r
655                 *MESH_NUMTVFACES        8\r
656                 *MESH_TFACELIST {\r
657                         *MESH_TFACE     0       0       2       1\r
658                         *MESH_TFACE     1       0       3       2\r
659                         *MESH_TFACE     2       1       2       4\r
660                         *MESH_TFACE     3       2       5       4\r
661                         *MESH_TFACE     4       0       6       3\r
662                         *MESH_TFACE     5       4       5       7\r
663                         *MESH_TFACE     6       0       8       6\r
664                         *MESH_TFACE     7       4       7       9\r
665                 }\r
666         }\r
667         *PROP_MOTIONBLUR        0\r
668         *PROP_CASTSHADOW        1\r
669         *PROP_RECVSHADOW        1\r
670         *MATERIAL_REF   4\r
671 }\r
672 *GEOMOBJECT     {\r
673         *NODE_NAME      "mat4model0surf18"\r
674         *NODE_TM        {\r
675                 *NODE_NAME      "mat4model0surf18"\r
676                 *INHERIT_POS    0       0       0\r
677                 *INHERIT_ROT    0       0       0\r
678                 *INHERIT_SCL    0       0       0\r
679                 *TM_ROW0        1.0     0       0\r
680                 *TM_ROW1        0       1.0     0\r
681                 *TM_ROW2        0       0       1.0\r
682                 *TM_ROW3        0       0       0\r
683                 *TM_POS 0.000000        0.000000        0.000000\r
684         }\r
685         *MESH   {\r
686                 *TIMEVALUE      0\r
687                 *MESH_NUMVERTEX 15\r
688                 *MESH_NUMFACES  16\r
689                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
690                 *MESH_VERTEX_LIST       {\r
691                         *MESH_VERTEX    0       62.000000       496.000000      148.000000\r
692                         *MESH_VERTEX    1       64.000000       496.000000      150.000000\r
693                         *MESH_VERTEX    2       48.000000       372.750000      120.750000\r
694                         *MESH_VERTEX    3       66.000000       496.000000      148.000000\r
695                         *MESH_VERTEX    4       50.000000       372.750000      118.750000\r
696                         *MESH_VERTEX    5       46.000000       372.750000      118.750000\r
697                         *MESH_VERTEX    6       34.000000       249.000000      99.000000\r
698                         *MESH_VERTEX    7       32.000000       249.000000      101.000000\r
699                         *MESH_VERTEX    8       30.000000       249.000000      99.000000\r
700                         *MESH_VERTEX    9       16.000000       124.750000      90.750000\r
701                         *MESH_VERTEX    10      18.000000       124.750000      88.750000\r
702                         *MESH_VERTEX    11      14.000000       124.750000      88.750000\r
703                         *MESH_VERTEX    12      2.000000        0.000005        88.000000\r
704                         *MESH_VERTEX    13      0.000000        0.000005        90.000000\r
705                         *MESH_VERTEX    14      -2.000000       0.000005        88.000000\r
706                 }\r
707                 *MESH_NORMALS   {\r
708                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
709                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
710                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
711                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
712                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
713                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
714                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
715                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
716                         *MESH_FACENORMAL        8       0.000000        0.000000        -1.000000\r
717                         *MESH_FACENORMAL        9       0.000000        0.000000        -1.000000\r
718                         *MESH_FACENORMAL        10      0.000000        0.000000        -1.000000\r
719                         *MESH_FACENORMAL        11      0.000000        0.000000        -1.000000\r
720                         *MESH_FACENORMAL        12      0.000000        0.000000        -1.000000\r
721                         *MESH_FACENORMAL        13      0.000000        0.000000        -1.000000\r
722                         *MESH_FACENORMAL        14      0.000000        0.000000        -1.000000\r
723                         *MESH_FACENORMAL        15      0.000000        0.000000        -1.000000\r
724                         *MESH_VERTEXNORMAL      0       -0.992093       0.124340        0.017047\r
725                         *MESH_VERTEXNORMAL      1       -0.016568       -0.264392       0.964273\r
726                         *MESH_VERTEXNORMAL      2       -0.012035       -0.192221       0.981278\r
727                         *MESH_VERTEXNORMAL      3       0.992093        -0.124341       -0.017045\r
728                         *MESH_VERTEXNORMAL      4       0.992082        -0.124991       -0.012238\r
729                         *MESH_VERTEXNORMAL      5       -0.992082       0.124991        0.012239\r
730                         *MESH_VERTEXNORMAL      6       0.992049        -0.125632       -0.007473\r
731                         *MESH_VERTEXNORMAL      7       -0.007394       -0.118322       0.992948\r
732                         *MESH_VERTEXNORMAL      8       -0.992049       0.125632        0.007473\r
733                         *MESH_VERTEXNORMAL      9       -0.002711       -0.043758       0.999038\r
734                         *MESH_VERTEXNORMAL      10      0.991992        -0.126271       -0.002708\r
735                         *MESH_VERTEXNORMAL      11      -0.991992       0.126271        0.002708\r
736                         *MESH_VERTEXNORMAL      12      0.991913        -0.126900       0.002014\r
737                         *MESH_VERTEXNORMAL      13      0.002030        0.031724        0.999495\r
738                         *MESH_VERTEXNORMAL      14      -0.991913       0.126900        -0.002014\r
739                 }\r
740                 *MESH_FACE_LIST {\r
741                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
742                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
743                         *MESH_FACE      2       A:      2       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
744                         *MESH_FACE      3       A:      0       B:      5       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
745                         *MESH_FACE      4       A:      2       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
746                         *MESH_FACE      5       A:      2       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
747                         *MESH_FACE      6       A:      2       B:      5       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
748                         *MESH_FACE      7       A:      2       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
749                         *MESH_FACE      8       A:      7       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
750                         *MESH_FACE      9       A:      6       B:      7       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
751                         *MESH_FACE      10      A:      6       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
752                         *MESH_FACE      11      A:      8       B:      11      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
753                         *MESH_FACE      12      A:      9       B:      12      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
754                         *MESH_FACE      13      A:      9       B:      13      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
755                         *MESH_FACE      14      A:      9       B:      11      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
756                         *MESH_FACE      15      A:      9       B:      14      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
757                 }\r
758                 *MESH_NUMTVERTEX        15\r
759                 *MESH_TVERTLIST {\r
760                         *MESH_TVERT     0       0.000000        2.009518        1.000000\r
761                         *MESH_TVERT     1       0.022097        2.009518        1.000000\r
762                         *MESH_TVERT     2       0.022097        0.994123        1.000000\r
763                         *MESH_TVERT     3       0.044194        2.009518        1.000000\r
764                         *MESH_TVERT     4       0.044194        0.994123        1.000000\r
765                         *MESH_TVERT     5       0.000000        0.994123        1.000000\r
766                         *MESH_TVERT     6       0.044194        -0.012595       1.000000\r
767                         *MESH_TVERT     7       0.022097        -0.012595       1.000000\r
768                         *MESH_TVERT     8       0.000000        -0.012595       1.000000\r
769                         *MESH_TVERT     9       0.022097        -1.010636       1.000000\r
770                         *MESH_TVERT     10      0.044194        -1.010636       1.000000\r
771                         *MESH_TVERT     11      0.000000        -1.010636       1.000000\r
772                         *MESH_TVERT     12      0.044194        -2.000000       1.000000\r
773                         *MESH_TVERT     13      0.022097        -2.000000       1.000000\r
774                         *MESH_TVERT     14      0.000000        -2.000000       1.000000\r
775                 }\r
776                 *MESH_NUMTVFACES        16\r
777                 *MESH_TFACELIST {\r
778                         *MESH_TFACE     0       0       2       1\r
779                         *MESH_TFACE     1       1       2       3\r
780                         *MESH_TFACE     2       2       4       3\r
781                         *MESH_TFACE     3       0       5       2\r
782                         *MESH_TFACE     4       2       6       4\r
783                         *MESH_TFACE     5       2       7       6\r
784                         *MESH_TFACE     6       2       5       8\r
785                         *MESH_TFACE     7       2       8       7\r
786                         *MESH_TFACE     8       7       8       9\r
787                         *MESH_TFACE     9       6       7       9\r
788                         *MESH_TFACE     10      6       9       10\r
789                         *MESH_TFACE     11      8       11      9\r
790                         *MESH_TFACE     12      9       12      10\r
791                         *MESH_TFACE     13      9       13      12\r
792                         *MESH_TFACE     14      9       11      14\r
793                         *MESH_TFACE     15      9       14      13\r
794                 }\r
795         }\r
796         *PROP_MOTIONBLUR        0\r
797         *PROP_CASTSHADOW        1\r
798         *PROP_RECVSHADOW        1\r
799         *MATERIAL_REF   4\r
800 }\r
801 *GEOMOBJECT     {\r
802         *NODE_NAME      "mat4model0surf19"\r
803         *NODE_TM        {\r
804                 *NODE_NAME      "mat4model0surf19"\r
805                 *INHERIT_POS    0       0       0\r
806                 *INHERIT_ROT    0       0       0\r
807                 *INHERIT_SCL    0       0       0\r
808                 *TM_ROW0        1.0     0       0\r
809                 *TM_ROW1        0       1.0     0\r
810                 *TM_ROW2        0       0       1.0\r
811                 *TM_ROW3        0       0       0\r
812                 *TM_POS 0.000000        0.000000        0.000000\r
813         }\r
814         *MESH   {\r
815                 *TIMEVALUE      0\r
816                 *MESH_NUMVERTEX 15\r
817                 *MESH_NUMFACES  16\r
818                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
819                 *MESH_VERTEX_LIST       {\r
820                         *MESH_VERTEX    0       66.000000       496.000000      148.000000\r
821                         *MESH_VERTEX    1       64.000000       496.000000      146.000000\r
822                         *MESH_VERTEX    2       48.000000       372.750000      116.750000\r
823                         *MESH_VERTEX    3       50.000000       372.750000      118.750000\r
824                         *MESH_VERTEX    4       62.000000       496.000000      148.000000\r
825                         *MESH_VERTEX    5       46.000000       372.750000      118.750000\r
826                         *MESH_VERTEX    6       34.000000       249.000000      99.000000\r
827                         *MESH_VERTEX    7       32.000000       249.000000      97.000000\r
828                         *MESH_VERTEX    8       30.000000       249.000000      99.000000\r
829                         *MESH_VERTEX    9       16.000000       124.750000      86.750000\r
830                         *MESH_VERTEX    10      18.000000       124.750000      88.750000\r
831                         *MESH_VERTEX    11      14.000000       124.750000      88.750000\r
832                         *MESH_VERTEX    12      2.000000        0.000005        88.000000\r
833                         *MESH_VERTEX    13      0.000000        0.000005        86.000000\r
834                         *MESH_VERTEX    14      -2.000000       0.000005        88.000000\r
835                 }\r
836                 *MESH_NORMALS   {\r
837                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
838                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
839                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
840                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
841                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
842                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
843                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
844                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
845                         *MESH_FACENORMAL        8       0.000000        0.000000        -1.000000\r
846                         *MESH_FACENORMAL        9       0.000000        0.000000        -1.000000\r
847                         *MESH_FACENORMAL        10      0.000000        0.000000        -1.000000\r
848                         *MESH_FACENORMAL        11      0.000000        0.000000        -1.000000\r
849                         *MESH_FACENORMAL        12      0.000000        0.000000        -1.000000\r
850                         *MESH_FACENORMAL        13      0.000000        0.000000        -1.000000\r
851                         *MESH_FACENORMAL        14      0.000000        0.000000        -1.000000\r
852                         *MESH_FACENORMAL        15      0.000000        0.000000        -1.000000\r
853                         *MESH_VERTEXNORMAL      0       0.992093        -0.124341       -0.017045\r
854                         *MESH_VERTEXNORMAL      1       0.016569        0.264392        -0.964273\r
855                         *MESH_VERTEXNORMAL      2       0.012035        0.192221        -0.981278\r
856                         *MESH_VERTEXNORMAL      3       0.992082        -0.124991       -0.012238\r
857                         *MESH_VERTEXNORMAL      4       -0.992093       0.124340        0.017047\r
858                         *MESH_VERTEXNORMAL      5       -0.992082       0.124991        0.012239\r
859                         *MESH_VERTEXNORMAL      6       0.992049        -0.125632       -0.007473\r
860                         *MESH_VERTEXNORMAL      7       0.007394        0.118322        -0.992948\r
861                         *MESH_VERTEXNORMAL      8       -0.992049       0.125632        0.007473\r
862                         *MESH_VERTEXNORMAL      9       0.002711        0.043758        -0.999038\r
863                         *MESH_VERTEXNORMAL      10      0.991992        -0.126271       -0.002708\r
864                         *MESH_VERTEXNORMAL      11      -0.991992       0.126271        0.002708\r
865                         *MESH_VERTEXNORMAL      12      0.991913        -0.126900       0.002014\r
866                         *MESH_VERTEXNORMAL      13      -0.002029       -0.031724       -0.999495\r
867                         *MESH_VERTEXNORMAL      14      -0.991913       0.126900        -0.002014\r
868                 }\r
869                 *MESH_FACE_LIST {\r
870                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
871                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
872                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
873                         *MESH_FACE      3       A:      2       B:      3       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
874                         *MESH_FACE      4       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
875                         *MESH_FACE      5       A:      2       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
876                         *MESH_FACE      6       A:      2       B:      8       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
877                         *MESH_FACE      7       A:      2       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
878                         *MESH_FACE      8       A:      6       B:      9       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
879                         *MESH_FACE      9       A:      7       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
880                         *MESH_FACE      10      A:      6       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
881                         *MESH_FACE      11      A:      8       B:      9       C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
882                         *MESH_FACE      12      A:      9       B:      10      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
883                         *MESH_FACE      13      A:      9       B:      12      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
884                         *MESH_FACE      14      A:      9       B:      14      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
885                         *MESH_FACE      15      A:      9       B:      13      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
886                 }\r
887                 *MESH_NUMTVERTEX        15\r
888                 *MESH_TVERTLIST {\r
889                         *MESH_TVERT     0       0.044194        2.009518        1.000000\r
890                         *MESH_TVERT     1       0.066291        2.009518        1.000000\r
891                         *MESH_TVERT     2       0.066291        0.994123        1.000000\r
892                         *MESH_TVERT     3       0.044194        0.994123        1.000000\r
893                         *MESH_TVERT     4       0.088388        2.009518        1.000000\r
894                         *MESH_TVERT     5       0.088388        0.994123        1.000000\r
895                         *MESH_TVERT     6       0.044194        -0.012595       1.000000\r
896                         *MESH_TVERT     7       0.066291        -0.012595       1.000000\r
897                         *MESH_TVERT     8       0.088388        -0.012595       1.000000\r
898                         *MESH_TVERT     9       0.066291        -1.010636       1.000000\r
899                         *MESH_TVERT     10      0.044194        -1.010636       1.000000\r
900                         *MESH_TVERT     11      0.088388        -1.010636       1.000000\r
901                         *MESH_TVERT     12      0.044194        -2.000000       1.000000\r
902                         *MESH_TVERT     13      0.066291        -2.000000       1.000000\r
903                         *MESH_TVERT     14      0.088388        -2.000000       1.000000\r
904                 }\r
905                 *MESH_NUMTVFACES        16\r
906                 *MESH_TFACELIST {\r
907                         *MESH_TFACE     0       0       2       1\r
908                         *MESH_TFACE     1       0       3       2\r
909                         *MESH_TFACE     2       1       2       4\r
910                         *MESH_TFACE     3       2       3       6\r
911                         *MESH_TFACE     4       2       5       4\r
912                         *MESH_TFACE     5       2       6       7\r
913                         *MESH_TFACE     6       2       8       5\r
914                         *MESH_TFACE     7       2       7       8\r
915                         *MESH_TFACE     8       6       9       7\r
916                         *MESH_TFACE     9       7       9       8\r
917                         *MESH_TFACE     10      6       10      9\r
918                         *MESH_TFACE     11      8       9       11\r
919                         *MESH_TFACE     12      9       10      12\r
920                         *MESH_TFACE     13      9       12      13\r
921                         *MESH_TFACE     14      9       14      11\r
922                         *MESH_TFACE     15      9       13      14\r
923                 }\r
924         }\r
925         *PROP_MOTIONBLUR        0\r
926         *PROP_CASTSHADOW        1\r
927         *PROP_RECVSHADOW        1\r
928         *MATERIAL_REF   4\r
929 }\r
930 *GEOMOBJECT     {\r
931         *NODE_NAME      "mat4model0surf20"\r
932         *NODE_TM        {\r
933                 *NODE_NAME      "mat4model0surf20"\r
934                 *INHERIT_POS    0       0       0\r
935                 *INHERIT_ROT    0       0       0\r
936                 *INHERIT_SCL    0       0       0\r
937                 *TM_ROW0        1.0     0       0\r
938                 *TM_ROW1        0       1.0     0\r
939                 *TM_ROW2        0       0       1.0\r
940                 *TM_ROW3        0       0       0\r
941                 *TM_POS 0.000000        0.000000        0.000000\r
942         }\r
943         *MESH   {\r
944                 *TIMEVALUE      0\r
945                 *MESH_NUMVERTEX 4\r
946                 *MESH_NUMFACES  2\r
947                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
948                 *MESH_VERTEX_LIST       {\r
949                         *MESH_VERTEX    0       40.000000       512.000000      160.000000\r
950                         *MESH_VERTEX    1       88.000000       512.000000      160.000000\r
951                         *MESH_VERTEX    2       88.000000       504.000000      160.000000\r
952                         *MESH_VERTEX    3       40.000000       504.000000      160.000000\r
953                 }\r
954                 *MESH_NORMALS   {\r
955                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
956                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
957                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
958                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
959                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
960                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
961                 }\r
962                 *MESH_FACE_LIST {\r
963                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
964                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
965                 }\r
966                 *MESH_NUMTVERTEX        4\r
967                 *MESH_TVERTLIST {\r
968                         *MESH_TVERT     0       0.750000        0.062500        1.000000\r
969                         *MESH_TVERT     1       1.125000        0.062500        1.000000\r
970                         *MESH_TVERT     2       1.125000        0.000000        1.000000\r
971                         *MESH_TVERT     3       0.750000        0.000000        1.000000\r
972                 }\r
973                 *MESH_NUMTVFACES        2\r
974                 *MESH_TFACELIST {\r
975                         *MESH_TFACE     0       0       2       1\r
976                         *MESH_TFACE     1       0       3       2\r
977                 }\r
978         }\r
979         *PROP_MOTIONBLUR        0\r
980         *PROP_CASTSHADOW        1\r
981         *PROP_RECVSHADOW        1\r
982         *MATERIAL_REF   4\r
983 }\r
984 *GEOMOBJECT     {\r
985         *NODE_NAME      "mat4model0surf21"\r
986         *NODE_TM        {\r
987                 *NODE_NAME      "mat4model0surf21"\r
988                 *INHERIT_POS    0       0       0\r
989                 *INHERIT_ROT    0       0       0\r
990                 *INHERIT_SCL    0       0       0\r
991                 *TM_ROW0        1.0     0       0\r
992                 *TM_ROW1        0       1.0     0\r
993                 *TM_ROW2        0       0       1.0\r
994                 *TM_ROW3        0       0       0\r
995                 *TM_POS 0.000000        0.000000        0.000000\r
996         }\r
997         *MESH   {\r
998                 *TIMEVALUE      0\r
999                 *MESH_NUMVERTEX 4\r
1000                 *MESH_NUMFACES  2\r
1001                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1002                 *MESH_VERTEX_LIST       {\r
1003                         *MESH_VERTEX    0       88.000000       512.000000      136.000000\r
1004                         *MESH_VERTEX    1       40.000000       512.000000      136.000000\r
1005                         *MESH_VERTEX    2       40.000000       504.000000      136.000000\r
1006                         *MESH_VERTEX    3       88.000000       504.000000      136.000000\r
1007                 }\r
1008                 *MESH_NORMALS   {\r
1009                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
1010                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
1011                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
1012                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
1013                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
1014                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
1015                 }\r
1016                 *MESH_FACE_LIST {\r
1017                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1018                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1019                 }\r
1020                 *MESH_NUMTVERTEX        4\r
1021                 *MESH_TVERTLIST {\r
1022                         *MESH_TVERT     0       0.187500        0.062500        1.000000\r
1023                         *MESH_TVERT     1       0.562500        0.062500        1.000000\r
1024                         *MESH_TVERT     2       0.562500        0.000000        1.000000\r
1025                         *MESH_TVERT     3       0.187500        0.000000        1.000000\r
1026                 }\r
1027                 *MESH_NUMTVFACES        2\r
1028                 *MESH_TFACELIST {\r
1029                         *MESH_TFACE     0       0       2       1\r
1030                         *MESH_TFACE     1       0       3       2\r
1031                 }\r
1032         }\r
1033         *PROP_MOTIONBLUR        0\r
1034         *PROP_CASTSHADOW        1\r
1035         *PROP_RECVSHADOW        1\r
1036         *MATERIAL_REF   4\r
1037 }\r
1038 *GEOMOBJECT     {\r
1039         *NODE_NAME      "mat4model0surf22"\r
1040         *NODE_TM        {\r
1041                 *NODE_NAME      "mat4model0surf22"\r
1042                 *INHERIT_POS    0       0       0\r
1043                 *INHERIT_ROT    0       0       0\r
1044                 *INHERIT_SCL    0       0       0\r
1045                 *TM_ROW0        1.0     0       0\r
1046                 *TM_ROW1        0       1.0     0\r
1047                 *TM_ROW2        0       0       1.0\r
1048                 *TM_ROW3        0       0       0\r
1049                 *TM_POS 0.000000        0.000000        0.000000\r
1050         }\r
1051         *MESH   {\r
1052                 *TIMEVALUE      0\r
1053                 *MESH_NUMVERTEX 4\r
1054                 *MESH_NUMFACES  2\r
1055                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1056                 *MESH_VERTEX_LIST       {\r
1057                         *MESH_VERTEX    0       40.000000       504.000000      136.000000\r
1058                         *MESH_VERTEX    1       40.000000       512.000000      136.000000\r
1059                         *MESH_VERTEX    2       40.000000       512.000000      160.000000\r
1060                         *MESH_VERTEX    3       40.000000       504.000000      160.000000\r
1061                 }\r
1062                 *MESH_NORMALS   {\r
1063                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
1064                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
1065                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
1066                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
1067                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
1068                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
1069                 }\r
1070                 *MESH_FACE_LIST {\r
1071                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1072                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1073                 }\r
1074                 *MESH_NUMTVERTEX        4\r
1075                 *MESH_TVERTLIST {\r
1076                         *MESH_TVERT     0       0.562500        0.000000        1.000000\r
1077                         *MESH_TVERT     1       0.562500        0.062500        1.000000\r
1078                         *MESH_TVERT     2       0.750000        0.062500        1.000000\r
1079                         *MESH_TVERT     3       0.750000        0.000000        1.000000\r
1080                 }\r
1081                 *MESH_NUMTVFACES        2\r
1082                 *MESH_TFACELIST {\r
1083                         *MESH_TFACE     0       0       2       1\r
1084                         *MESH_TFACE     1       0       3       2\r
1085                 }\r
1086         }\r
1087         *PROP_MOTIONBLUR        0\r
1088         *PROP_CASTSHADOW        1\r
1089         *PROP_RECVSHADOW        1\r
1090         *MATERIAL_REF   4\r
1091 }\r
1092 *GEOMOBJECT     {\r
1093         *NODE_NAME      "mat4model0surf23"\r
1094         *NODE_TM        {\r
1095                 *NODE_NAME      "mat4model0surf23"\r
1096                 *INHERIT_POS    0       0       0\r
1097                 *INHERIT_ROT    0       0       0\r
1098                 *INHERIT_SCL    0       0       0\r
1099                 *TM_ROW0        1.0     0       0\r
1100                 *TM_ROW1        0       1.0     0\r
1101                 *TM_ROW2        0       0       1.0\r
1102                 *TM_ROW3        0       0       0\r
1103                 *TM_POS 0.000000        0.000000        0.000000\r
1104         }\r
1105         *MESH   {\r
1106                 *TIMEVALUE      0\r
1107                 *MESH_NUMVERTEX 4\r
1108                 *MESH_NUMFACES  2\r
1109                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1110                 *MESH_VERTEX_LIST       {\r
1111                         *MESH_VERTEX    0       88.000000       504.000000      160.000000\r
1112                         *MESH_VERTEX    1       88.000000       504.000000      136.000000\r
1113                         *MESH_VERTEX    2       40.000000       504.000000      136.000000\r
1114                         *MESH_VERTEX    3       40.000000       504.000000      160.000000\r
1115                 }\r
1116                 *MESH_NORMALS   {\r
1117                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
1118                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
1119                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1120                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1121                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1122                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1123                 }\r
1124                 *MESH_FACE_LIST {\r
1125                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1126                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1127                 }\r
1128                 *MESH_NUMTVERTEX        4\r
1129                 *MESH_TVERTLIST {\r
1130                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1131                         *MESH_TVERT     1       0.000000        0.187500        1.000000\r
1132                         *MESH_TVERT     2       0.375000        0.187500        1.000000\r
1133                         *MESH_TVERT     3       0.375000        0.000000        1.000000\r
1134                 }\r
1135                 *MESH_NUMTVFACES        2\r
1136                 *MESH_TFACELIST {\r
1137                         *MESH_TFACE     0       0       2       1\r
1138                         *MESH_TFACE     1       0       3       2\r
1139                 }\r
1140         }\r
1141         *PROP_MOTIONBLUR        0\r
1142         *PROP_CASTSHADOW        1\r
1143         *PROP_RECVSHADOW        1\r
1144         *MATERIAL_REF   4\r
1145 }\r
1146 *GEOMOBJECT     {\r
1147         *NODE_NAME      "mat0model0surf24"\r
1148         *NODE_TM        {\r
1149                 *NODE_NAME      "mat0model0surf24"\r
1150                 *INHERIT_POS    0       0       0\r
1151                 *INHERIT_ROT    0       0       0\r
1152                 *INHERIT_SCL    0       0       0\r
1153                 *TM_ROW0        1.0     0       0\r
1154                 *TM_ROW1        0       1.0     0\r
1155                 *TM_ROW2        0       0       1.0\r
1156                 *TM_ROW3        0       0       0\r
1157                 *TM_POS 0.000000        0.000000        0.000000\r
1158         }\r
1159         *MESH   {\r
1160                 *TIMEVALUE      0\r
1161                 *MESH_NUMVERTEX 4\r
1162                 *MESH_NUMFACES  2\r
1163                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1164                 *MESH_VERTEX_LIST       {\r
1165                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
1166                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
1167                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
1168                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
1169                 }\r
1170                 *MESH_NORMALS   {\r
1171                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
1172                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
1173                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1174                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1175                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1176                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1177                 }\r
1178                 *MESH_FACE_LIST {\r
1179                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1180                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1181                 }\r
1182                 *MESH_NUMTVERTEX        4\r
1183                 *MESH_TVERTLIST {\r
1184                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
1185                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
1186                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
1187                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
1188                 }\r
1189                 *MESH_NUMTVFACES        2\r
1190                 *MESH_TFACELIST {\r
1191                         *MESH_TFACE     0       0       2       1\r
1192                         *MESH_TFACE     1       2       3       1\r
1193                 }\r
1194         }\r
1195         *PROP_MOTIONBLUR        0\r
1196         *PROP_CASTSHADOW        1\r
1197         *PROP_RECVSHADOW        1\r
1198         *MATERIAL_REF   0\r
1199 }\r
1200 *GEOMOBJECT     {\r
1201         *NODE_NAME      "mat0model0surf25"\r
1202         *NODE_TM        {\r
1203                 *NODE_NAME      "mat0model0surf25"\r
1204                 *INHERIT_POS    0       0       0\r
1205                 *INHERIT_ROT    0       0       0\r
1206                 *INHERIT_SCL    0       0       0\r
1207                 *TM_ROW0        1.0     0       0\r
1208                 *TM_ROW1        0       1.0     0\r
1209                 *TM_ROW2        0       0       1.0\r
1210                 *TM_ROW3        0       0       0\r
1211                 *TM_POS 0.000000        0.000000        0.000000\r
1212         }\r
1213         *MESH   {\r
1214                 *TIMEVALUE      0\r
1215                 *MESH_NUMVERTEX 4\r
1216                 *MESH_NUMFACES  2\r
1217                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1218                 *MESH_VERTEX_LIST       {\r
1219                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
1220                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
1221                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
1222                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
1223                 }\r
1224                 *MESH_NORMALS   {\r
1225                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
1226                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
1227                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1228                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1229                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1230                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1231                 }\r
1232                 *MESH_FACE_LIST {\r
1233                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1234                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1235                 }\r
1236                 *MESH_NUMTVERTEX        4\r
1237                 *MESH_TVERTLIST {\r
1238                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
1239                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
1240                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
1241                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
1242                 }\r
1243                 *MESH_NUMTVFACES        2\r
1244                 *MESH_TFACELIST {\r
1245                         *MESH_TFACE     0       0       2       1\r
1246                         *MESH_TFACE     1       2       3       1\r
1247                 }\r
1248         }\r
1249         *PROP_MOTIONBLUR        0\r
1250         *PROP_CASTSHADOW        1\r
1251         *PROP_RECVSHADOW        1\r
1252         *MATERIAL_REF   0\r
1253 }\r
1254 *GEOMOBJECT     {\r
1255         *NODE_NAME      "mat0model0surf26"\r
1256         *NODE_TM        {\r
1257                 *NODE_NAME      "mat0model0surf26"\r
1258                 *INHERIT_POS    0       0       0\r
1259                 *INHERIT_ROT    0       0       0\r
1260                 *INHERIT_SCL    0       0       0\r
1261                 *TM_ROW0        1.0     0       0\r
1262                 *TM_ROW1        0       1.0     0\r
1263                 *TM_ROW2        0       0       1.0\r
1264                 *TM_ROW3        0       0       0\r
1265                 *TM_POS 0.000000        0.000000        0.000000\r
1266         }\r
1267         *MESH   {\r
1268                 *TIMEVALUE      0\r
1269                 *MESH_NUMVERTEX 4\r
1270                 *MESH_NUMFACES  2\r
1271                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1272                 *MESH_VERTEX_LIST       {\r
1273                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
1274                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
1275                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
1276                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
1277                 }\r
1278                 *MESH_NORMALS   {\r
1279                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
1280                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
1281                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1282                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1283                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1284                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1285                 }\r
1286                 *MESH_FACE_LIST {\r
1287                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1288                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1289                 }\r
1290                 *MESH_NUMTVERTEX        4\r
1291                 *MESH_TVERTLIST {\r
1292                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
1293                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
1294                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
1295                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
1296                 }\r
1297                 *MESH_NUMTVFACES        2\r
1298                 *MESH_TFACELIST {\r
1299                         *MESH_TFACE     0       0       2       1\r
1300                         *MESH_TFACE     1       2       3       1\r
1301                 }\r
1302         }\r
1303         *PROP_MOTIONBLUR        0\r
1304         *PROP_CASTSHADOW        1\r
1305         *PROP_RECVSHADOW        1\r
1306         *MATERIAL_REF   0\r
1307 }\r
1308 *GEOMOBJECT     {\r
1309         *NODE_NAME      "mat0model0surf27"\r
1310         *NODE_TM        {\r
1311                 *NODE_NAME      "mat0model0surf27"\r
1312                 *INHERIT_POS    0       0       0\r
1313                 *INHERIT_ROT    0       0       0\r
1314                 *INHERIT_SCL    0       0       0\r
1315                 *TM_ROW0        1.0     0       0\r
1316                 *TM_ROW1        0       1.0     0\r
1317                 *TM_ROW2        0       0       1.0\r
1318                 *TM_ROW3        0       0       0\r
1319                 *TM_POS 0.000000        0.000000        0.000000\r
1320         }\r
1321         *MESH   {\r
1322                 *TIMEVALUE      0\r
1323                 *MESH_NUMVERTEX 4\r
1324                 *MESH_NUMFACES  2\r
1325                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1326                 *MESH_VERTEX_LIST       {\r
1327                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
1328                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
1329                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
1330                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
1331                 }\r
1332                 *MESH_NORMALS   {\r
1333                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
1334                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
1335                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1336                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1337                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1338                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1339                 }\r
1340                 *MESH_FACE_LIST {\r
1341                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1342                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1343                 }\r
1344                 *MESH_NUMTVERTEX        4\r
1345                 *MESH_TVERTLIST {\r
1346                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
1347                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
1348                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
1349                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
1350                 }\r
1351                 *MESH_NUMTVFACES        2\r
1352                 *MESH_TFACELIST {\r
1353                         *MESH_TFACE     0       0       2       1\r
1354                         *MESH_TFACE     1       2       3       1\r
1355                 }\r
1356         }\r
1357         *PROP_MOTIONBLUR        0\r
1358         *PROP_CASTSHADOW        1\r
1359         *PROP_RECVSHADOW        1\r
1360         *MATERIAL_REF   0\r
1361 }\r
1362 *GEOMOBJECT     {\r
1363         *NODE_NAME      "mat0model0surf28"\r
1364         *NODE_TM        {\r
1365                 *NODE_NAME      "mat0model0surf28"\r
1366                 *INHERIT_POS    0       0       0\r
1367                 *INHERIT_ROT    0       0       0\r
1368                 *INHERIT_SCL    0       0       0\r
1369                 *TM_ROW0        1.0     0       0\r
1370                 *TM_ROW1        0       1.0     0\r
1371                 *TM_ROW2        0       0       1.0\r
1372                 *TM_ROW3        0       0       0\r
1373                 *TM_POS 0.000000        0.000000        0.000000\r
1374         }\r
1375         *MESH   {\r
1376                 *TIMEVALUE      0\r
1377                 *MESH_NUMVERTEX 4\r
1378                 *MESH_NUMFACES  2\r
1379                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1380                 *MESH_VERTEX_LIST       {\r
1381                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
1382                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
1383                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
1384                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
1385                 }\r
1386                 *MESH_NORMALS   {\r
1387                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
1388                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
1389                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1390                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1391                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1392                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1393                 }\r
1394                 *MESH_FACE_LIST {\r
1395                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1396                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1397                 }\r
1398                 *MESH_NUMTVERTEX        4\r
1399                 *MESH_TVERTLIST {\r
1400                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
1401                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
1402                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
1403                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
1404                 }\r
1405                 *MESH_NUMTVFACES        2\r
1406                 *MESH_TFACELIST {\r
1407                         *MESH_TFACE     0       0       2       1\r
1408                         *MESH_TFACE     1       2       3       1\r
1409                 }\r
1410         }\r
1411         *PROP_MOTIONBLUR        0\r
1412         *PROP_CASTSHADOW        1\r
1413         *PROP_RECVSHADOW        1\r
1414         *MATERIAL_REF   0\r
1415 }\r
1416 *GEOMOBJECT     {\r
1417         *NODE_NAME      "mat0model0surf29"\r
1418         *NODE_TM        {\r
1419                 *NODE_NAME      "mat0model0surf29"\r
1420                 *INHERIT_POS    0       0       0\r
1421                 *INHERIT_ROT    0       0       0\r
1422                 *INHERIT_SCL    0       0       0\r
1423                 *TM_ROW0        1.0     0       0\r
1424                 *TM_ROW1        0       1.0     0\r
1425                 *TM_ROW2        0       0       1.0\r
1426                 *TM_ROW3        0       0       0\r
1427                 *TM_POS 0.000000        0.000000        0.000000\r
1428         }\r
1429         *MESH   {\r
1430                 *TIMEVALUE      0\r
1431                 *MESH_NUMVERTEX 4\r
1432                 *MESH_NUMFACES  2\r
1433                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1434                 *MESH_VERTEX_LIST       {\r
1435                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
1436                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
1437                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
1438                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
1439                 }\r
1440                 *MESH_NORMALS   {\r
1441                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
1442                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
1443                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1444                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1445                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1446                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1447                 }\r
1448                 *MESH_FACE_LIST {\r
1449                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1450                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1451                 }\r
1452                 *MESH_NUMTVERTEX        4\r
1453                 *MESH_TVERTLIST {\r
1454                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
1455                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
1456                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
1457                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
1458                 }\r
1459                 *MESH_NUMTVFACES        2\r
1460                 *MESH_TFACELIST {\r
1461                         *MESH_TFACE     0       0       2       1\r
1462                         *MESH_TFACE     1       2       3       1\r
1463                 }\r
1464         }\r
1465         *PROP_MOTIONBLUR        0\r
1466         *PROP_CASTSHADOW        1\r
1467         *PROP_RECVSHADOW        1\r
1468         *MATERIAL_REF   0\r
1469 }\r