]> de.git.xonotic.org Git - xonotic/xonotic-maps.pk3dir.git/blob - models/desertfactory/structure_metal/drain01.ase
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[xonotic/xonotic-maps.pk3dir.git] / models / desertfactory / structure_metal / drain01.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "drain01.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 5\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal05"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "models/desertfactory/textures/metal/metal05"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\desertfactory_metal\metal05.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal02"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "models/desertfactory/textures/metal/metal02"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\desertfactory_metal\metal02.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal02"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "models/desertfactory/textures/metal/metal02"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\textures\desertfactory_metal\metal02.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal05"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "models/desertfactory/textures/metal/metal05"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\textures\desertfactory_metal\metal05.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89 }\r
90 *GEOMOBJECT     {\r
91         *NODE_NAME      "mat0model0surf6"\r
92         *NODE_TM        {\r
93                 *NODE_NAME      "mat0model0surf6"\r
94                 *INHERIT_POS    0       0       0\r
95                 *INHERIT_ROT    0       0       0\r
96                 *INHERIT_SCL    0       0       0\r
97                 *TM_ROW0        1.0     0       0\r
98                 *TM_ROW1        0       1.0     0\r
99                 *TM_ROW2        0       0       1.0\r
100                 *TM_ROW3        0       0       0\r
101                 *TM_POS 0.000000        0.000000        0.000000\r
102         }\r
103         *MESH   {\r
104                 *TIMEVALUE      0\r
105                 *MESH_NUMVERTEX 4\r
106                 *MESH_NUMFACES  2\r
107                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
108                 *MESH_VERTEX_LIST       {\r
109                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
110                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
111                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
112                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
113                 }\r
114                 *MESH_NORMALS   {\r
115                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
116                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
117                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
118                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
119                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
120                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
121                 }\r
122                 *MESH_FACE_LIST {\r
123                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
124                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
125                 }\r
126                 *MESH_NUMTVERTEX        4\r
127                 *MESH_TVERTLIST {\r
128                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
129                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
130                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
131                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
132                 }\r
133                 *MESH_NUMTVFACES        2\r
134                 *MESH_TFACELIST {\r
135                         *MESH_TFACE     0       0       2       1\r
136                         *MESH_TFACE     1       2       3       1\r
137                 }\r
138         }\r
139         *PROP_MOTIONBLUR        0\r
140         *PROP_CASTSHADOW        1\r
141         *PROP_RECVSHADOW        1\r
142         *MATERIAL_REF   0\r
143 }\r
144 *GEOMOBJECT     {\r
145         *NODE_NAME      "mat0model0surf7"\r
146         *NODE_TM        {\r
147                 *NODE_NAME      "mat0model0surf7"\r
148                 *INHERIT_POS    0       0       0\r
149                 *INHERIT_ROT    0       0       0\r
150                 *INHERIT_SCL    0       0       0\r
151                 *TM_ROW0        1.0     0       0\r
152                 *TM_ROW1        0       1.0     0\r
153                 *TM_ROW2        0       0       1.0\r
154                 *TM_ROW3        0       0       0\r
155                 *TM_POS 0.000000        0.000000        0.000000\r
156         }\r
157         *MESH   {\r
158                 *TIMEVALUE      0\r
159                 *MESH_NUMVERTEX 4\r
160                 *MESH_NUMFACES  2\r
161                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
162                 *MESH_VERTEX_LIST       {\r
163                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
164                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
165                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
166                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
167                 }\r
168                 *MESH_NORMALS   {\r
169                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
170                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
171                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
172                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
173                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
174                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
175                 }\r
176                 *MESH_FACE_LIST {\r
177                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
178                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
179                 }\r
180                 *MESH_NUMTVERTEX        4\r
181                 *MESH_TVERTLIST {\r
182                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
183                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
184                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
185                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
186                 }\r
187                 *MESH_NUMTVFACES        2\r
188                 *MESH_TFACELIST {\r
189                         *MESH_TFACE     0       0       2       1\r
190                         *MESH_TFACE     1       2       3       1\r
191                 }\r
192         }\r
193         *PROP_MOTIONBLUR        0\r
194         *PROP_CASTSHADOW        1\r
195         *PROP_RECVSHADOW        1\r
196         *MATERIAL_REF   0\r
197 }\r
198 *GEOMOBJECT     {\r
199         *NODE_NAME      "mat0model0surf8"\r
200         *NODE_TM        {\r
201                 *NODE_NAME      "mat0model0surf8"\r
202                 *INHERIT_POS    0       0       0\r
203                 *INHERIT_ROT    0       0       0\r
204                 *INHERIT_SCL    0       0       0\r
205                 *TM_ROW0        1.0     0       0\r
206                 *TM_ROW1        0       1.0     0\r
207                 *TM_ROW2        0       0       1.0\r
208                 *TM_ROW3        0       0       0\r
209                 *TM_POS 0.000000        0.000000        0.000000\r
210         }\r
211         *MESH   {\r
212                 *TIMEVALUE      0\r
213                 *MESH_NUMVERTEX 4\r
214                 *MESH_NUMFACES  2\r
215                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
216                 *MESH_VERTEX_LIST       {\r
217                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
218                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
219                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
220                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
221                 }\r
222                 *MESH_NORMALS   {\r
223                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
224                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
225                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
226                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
227                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
228                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
229                 }\r
230                 *MESH_FACE_LIST {\r
231                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
232                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
233                 }\r
234                 *MESH_NUMTVERTEX        4\r
235                 *MESH_TVERTLIST {\r
236                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
237                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
238                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
239                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
240                 }\r
241                 *MESH_NUMTVFACES        2\r
242                 *MESH_TFACELIST {\r
243                         *MESH_TFACE     0       0       2       1\r
244                         *MESH_TFACE     1       2       3       1\r
245                 }\r
246         }\r
247         *PROP_MOTIONBLUR        0\r
248         *PROP_CASTSHADOW        1\r
249         *PROP_RECVSHADOW        1\r
250         *MATERIAL_REF   0\r
251 }\r
252 *GEOMOBJECT     {\r
253         *NODE_NAME      "mat0model0surf9"\r
254         *NODE_TM        {\r
255                 *NODE_NAME      "mat0model0surf9"\r
256                 *INHERIT_POS    0       0       0\r
257                 *INHERIT_ROT    0       0       0\r
258                 *INHERIT_SCL    0       0       0\r
259                 *TM_ROW0        1.0     0       0\r
260                 *TM_ROW1        0       1.0     0\r
261                 *TM_ROW2        0       0       1.0\r
262                 *TM_ROW3        0       0       0\r
263                 *TM_POS 0.000000        0.000000        0.000000\r
264         }\r
265         *MESH   {\r
266                 *TIMEVALUE      0\r
267                 *MESH_NUMVERTEX 4\r
268                 *MESH_NUMFACES  2\r
269                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
270                 *MESH_VERTEX_LIST       {\r
271                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
272                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
273                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
274                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
275                 }\r
276                 *MESH_NORMALS   {\r
277                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
278                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
279                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
280                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
281                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
282                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
283                 }\r
284                 *MESH_FACE_LIST {\r
285                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
286                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
287                 }\r
288                 *MESH_NUMTVERTEX        4\r
289                 *MESH_TVERTLIST {\r
290                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
291                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
292                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
293                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
294                 }\r
295                 *MESH_NUMTVFACES        2\r
296                 *MESH_TFACELIST {\r
297                         *MESH_TFACE     0       0       2       1\r
298                         *MESH_TFACE     1       2       3       1\r
299                 }\r
300         }\r
301         *PROP_MOTIONBLUR        0\r
302         *PROP_CASTSHADOW        1\r
303         *PROP_RECVSHADOW        1\r
304         *MATERIAL_REF   0\r
305 }\r
306 *GEOMOBJECT     {\r
307         *NODE_NAME      "mat0model0surf10"\r
308         *NODE_TM        {\r
309                 *NODE_NAME      "mat0model0surf10"\r
310                 *INHERIT_POS    0       0       0\r
311                 *INHERIT_ROT    0       0       0\r
312                 *INHERIT_SCL    0       0       0\r
313                 *TM_ROW0        1.0     0       0\r
314                 *TM_ROW1        0       1.0     0\r
315                 *TM_ROW2        0       0       1.0\r
316                 *TM_ROW3        0       0       0\r
317                 *TM_POS 0.000000        0.000000        0.000000\r
318         }\r
319         *MESH   {\r
320                 *TIMEVALUE      0\r
321                 *MESH_NUMVERTEX 4\r
322                 *MESH_NUMFACES  2\r
323                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
324                 *MESH_VERTEX_LIST       {\r
325                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
326                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
327                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
328                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
329                 }\r
330                 *MESH_NORMALS   {\r
331                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
332                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
333                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
334                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
335                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
336                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
337                 }\r
338                 *MESH_FACE_LIST {\r
339                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
340                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
341                 }\r
342                 *MESH_NUMTVERTEX        4\r
343                 *MESH_TVERTLIST {\r
344                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
345                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
346                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
347                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
348                 }\r
349                 *MESH_NUMTVFACES        2\r
350                 *MESH_TFACELIST {\r
351                         *MESH_TFACE     0       0       2       1\r
352                         *MESH_TFACE     1       2       3       1\r
353                 }\r
354         }\r
355         *PROP_MOTIONBLUR        0\r
356         *PROP_CASTSHADOW        1\r
357         *PROP_RECVSHADOW        1\r
358         *MATERIAL_REF   0\r
359 }\r
360 *GEOMOBJECT     {\r
361         *NODE_NAME      "mat0model0surf11"\r
362         *NODE_TM        {\r
363                 *NODE_NAME      "mat0model0surf11"\r
364                 *INHERIT_POS    0       0       0\r
365                 *INHERIT_ROT    0       0       0\r
366                 *INHERIT_SCL    0       0       0\r
367                 *TM_ROW0        1.0     0       0\r
368                 *TM_ROW1        0       1.0     0\r
369                 *TM_ROW2        0       0       1.0\r
370                 *TM_ROW3        0       0       0\r
371                 *TM_POS 0.000000        0.000000        0.000000\r
372         }\r
373         *MESH   {\r
374                 *TIMEVALUE      0\r
375                 *MESH_NUMVERTEX 4\r
376                 *MESH_NUMFACES  2\r
377                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
378                 *MESH_VERTEX_LIST       {\r
379                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
380                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
381                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
382                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
383                 }\r
384                 *MESH_NORMALS   {\r
385                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
386                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
387                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
388                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
389                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
390                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
391                 }\r
392                 *MESH_FACE_LIST {\r
393                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
394                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
395                 }\r
396                 *MESH_NUMTVERTEX        4\r
397                 *MESH_TVERTLIST {\r
398                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
399                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
400                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
401                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
402                 }\r
403                 *MESH_NUMTVFACES        2\r
404                 *MESH_TFACELIST {\r
405                         *MESH_TFACE     0       0       2       1\r
406                         *MESH_TFACE     1       2       3       1\r
407                 }\r
408         }\r
409         *PROP_MOTIONBLUR        0\r
410         *PROP_CASTSHADOW        1\r
411         *PROP_RECVSHADOW        1\r
412         *MATERIAL_REF   0\r
413 }\r
414 *GEOMOBJECT     {\r
415         *NODE_NAME      "mat3model0surf12"\r
416         *NODE_TM        {\r
417                 *NODE_NAME      "mat3model0surf12"\r
418                 *INHERIT_POS    0       0       0\r
419                 *INHERIT_ROT    0       0       0\r
420                 *INHERIT_SCL    0       0       0\r
421                 *TM_ROW0        1.0     0       0\r
422                 *TM_ROW1        0       1.0     0\r
423                 *TM_ROW2        0       0       1.0\r
424                 *TM_ROW3        0       0       0\r
425                 *TM_POS 0.000000        0.000000        0.000000\r
426         }\r
427         *MESH   {\r
428                 *TIMEVALUE      0\r
429                 *MESH_NUMVERTEX 6\r
430                 *MESH_NUMFACES  4\r
431                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
432                 *MESH_VERTEX_LIST       {\r
433                         *MESH_VERTEX    0       -4.000000       8.000000        352.000000\r
434                         *MESH_VERTEX    1       -4.000000       -8.000000       352.000000\r
435                         *MESH_VERTEX    2       -8.000000       -8.000000       356.000000\r
436                         *MESH_VERTEX    3       -8.000000       8.000000        356.000000\r
437                         *MESH_VERTEX    4       -12.000000      8.000000        352.000000\r
438                         *MESH_VERTEX    5       -12.000000      -8.000000       352.000000\r
439                 }\r
440                 *MESH_NORMALS   {\r
441                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
442                         *MESH_FACENORMAL        1       0.169102        0.985599        0.000000\r
443                         *MESH_FACENORMAL        2       -0.707107       0.707107        0.000000\r
444                         *MESH_FACENORMAL        3       -0.985599       0.169102        0.000000\r
445                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
446                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
447                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
448                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
449                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
450                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
451                 }\r
452                 *MESH_FACE_LIST {\r
453                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
454                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
455                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
456                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
457                 }\r
458                 *MESH_NUMTVERTEX        6\r
459                 *MESH_TVERTLIST {\r
460                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
461                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
462                         *MESH_TVERT     2       0.062500        0.125000        1.000000\r
463                         *MESH_TVERT     3       0.062500        0.000000        1.000000\r
464                         *MESH_TVERT     4       0.125000        0.000000        1.000000\r
465                         *MESH_TVERT     5       0.125000        0.125000        1.000000\r
466                 }\r
467                 *MESH_NUMTVFACES        4\r
468                 *MESH_TFACELIST {\r
469                         *MESH_TFACE     0       0       2       1\r
470                         *MESH_TFACE     1       0       3       2\r
471                         *MESH_TFACE     2       2       3       4\r
472                         *MESH_TFACE     3       2       4       5\r
473                 }\r
474         }\r
475         *PROP_MOTIONBLUR        0\r
476         *PROP_CASTSHADOW        1\r
477         *PROP_RECVSHADOW        1\r
478         *MATERIAL_REF   3\r
479 }\r
480 *GEOMOBJECT     {\r
481         *NODE_NAME      "mat3model0surf13"\r
482         *NODE_TM        {\r
483                 *NODE_NAME      "mat3model0surf13"\r
484                 *INHERIT_POS    0       0       0\r
485                 *INHERIT_ROT    0       0       0\r
486                 *INHERIT_SCL    0       0       0\r
487                 *TM_ROW0        1.0     0       0\r
488                 *TM_ROW1        0       1.0     0\r
489                 *TM_ROW2        0       0       1.0\r
490                 *TM_ROW3        0       0       0\r
491                 *TM_POS 0.000000        0.000000        0.000000\r
492         }\r
493         *MESH   {\r
494                 *TIMEVALUE      0\r
495                 *MESH_NUMVERTEX 6\r
496                 *MESH_NUMFACES  4\r
497                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
498                 *MESH_VERTEX_LIST       {\r
499                         *MESH_VERTEX    0       -8.000000       -8.000000       348.000000\r
500                         *MESH_VERTEX    1       -4.000000       -8.000000       352.000000\r
501                         *MESH_VERTEX    2       -4.000000       8.000000        352.000000\r
502                         *MESH_VERTEX    3       -8.000000       8.000000        348.000000\r
503                         *MESH_VERTEX    4       -12.000000      8.000000        352.000000\r
504                         *MESH_VERTEX    5       -12.000000      -8.000000       352.000000\r
505                 }\r
506                 *MESH_NORMALS   {\r
507                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
508                         *MESH_FACENORMAL        1       0.169102        0.985599        0.000000\r
509                         *MESH_FACENORMAL        2       -0.707107       0.707107        0.000000\r
510                         *MESH_FACENORMAL        3       -0.707107       -0.707107       0.000000\r
511                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
512                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
513                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
514                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
515                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
516                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
517                 }\r
518                 *MESH_FACE_LIST {\r
519                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
520                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
521                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
522                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
523                 }\r
524                 *MESH_NUMTVERTEX        6\r
525                 *MESH_TVERTLIST {\r
526                         *MESH_TVERT     0       0.187500        0.125000        1.000000\r
527                         *MESH_TVERT     1       0.250000        0.125000        1.000000\r
528                         *MESH_TVERT     2       0.250000        0.000000        1.000000\r
529                         *MESH_TVERT     3       0.187500        0.000000        1.000000\r
530                         *MESH_TVERT     4       0.125000        0.000000        1.000000\r
531                         *MESH_TVERT     5       0.125000        0.125000        1.000000\r
532                 }\r
533                 *MESH_NUMTVFACES        4\r
534                 *MESH_TFACELIST {\r
535                         *MESH_TFACE     0       0       2       1\r
536                         *MESH_TFACE     1       0       3       2\r
537                         *MESH_TFACE     2       4       3       0\r
538                         *MESH_TFACE     3       4       0       5\r
539                 }\r
540         }\r
541         *PROP_MOTIONBLUR        0\r
542         *PROP_CASTSHADOW        1\r
543         *PROP_RECVSHADOW        1\r
544         *MATERIAL_REF   3\r
545 }\r
546 *GEOMOBJECT     {\r
547         *NODE_NAME      "mat3model0surf14"\r
548         *NODE_TM        {\r
549                 *NODE_NAME      "mat3model0surf14"\r
550                 *INHERIT_POS    0       0       0\r
551                 *INHERIT_ROT    0       0       0\r
552                 *INHERIT_SCL    0       0       0\r
553                 *TM_ROW0        1.0     0       0\r
554                 *TM_ROW1        0       1.0     0\r
555                 *TM_ROW2        0       0       1.0\r
556                 *TM_ROW3        0       0       0\r
557                 *TM_POS 0.000000        0.000000        0.000000\r
558         }\r
559         *MESH   {\r
560                 *TIMEVALUE      0\r
561                 *MESH_NUMVERTEX 6\r
562                 *MESH_NUMFACES  4\r
563                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
564                 *MESH_VERTEX_LIST       {\r
565                         *MESH_VERTEX    0       -4.000000       8.000000        96.000000\r
566                         *MESH_VERTEX    1       -4.000000       -8.000000       96.000000\r
567                         *MESH_VERTEX    2       -8.000000       -8.000000       100.000000\r
568                         *MESH_VERTEX    3       -8.000000       8.000000        100.000000\r
569                         *MESH_VERTEX    4       -12.000000      8.000000        96.000000\r
570                         *MESH_VERTEX    5       -12.000000      -8.000000       96.000000\r
571                 }\r
572                 *MESH_NORMALS   {\r
573                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
574                         *MESH_FACENORMAL        1       0.169102        0.985599        0.000000\r
575                         *MESH_FACENORMAL        2       -0.707107       0.707107        0.000000\r
576                         *MESH_FACENORMAL        3       -0.985599       0.169102        0.000000\r
577                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
578                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
579                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
580                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
581                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
582                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
583                 }\r
584                 *MESH_FACE_LIST {\r
585                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
586                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
587                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
588                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
589                 }\r
590                 *MESH_NUMTVERTEX        6\r
591                 *MESH_TVERTLIST {\r
592                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
593                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
594                         *MESH_TVERT     2       0.062500        0.125000        1.000000\r
595                         *MESH_TVERT     3       0.062500        0.000000        1.000000\r
596                         *MESH_TVERT     4       0.125000        0.000000        1.000000\r
597                         *MESH_TVERT     5       0.125000        0.125000        1.000000\r
598                 }\r
599                 *MESH_NUMTVFACES        4\r
600                 *MESH_TFACELIST {\r
601                         *MESH_TFACE     0       0       2       1\r
602                         *MESH_TFACE     1       0       3       2\r
603                         *MESH_TFACE     2       2       3       4\r
604                         *MESH_TFACE     3       2       4       5\r
605                 }\r
606         }\r
607         *PROP_MOTIONBLUR        0\r
608         *PROP_CASTSHADOW        1\r
609         *PROP_RECVSHADOW        1\r
610         *MATERIAL_REF   3\r
611 }\r
612 *GEOMOBJECT     {\r
613         *NODE_NAME      "mat3model0surf15"\r
614         *NODE_TM        {\r
615                 *NODE_NAME      "mat3model0surf15"\r
616                 *INHERIT_POS    0       0       0\r
617                 *INHERIT_ROT    0       0       0\r
618                 *INHERIT_SCL    0       0       0\r
619                 *TM_ROW0        1.0     0       0\r
620                 *TM_ROW1        0       1.0     0\r
621                 *TM_ROW2        0       0       1.0\r
622                 *TM_ROW3        0       0       0\r
623                 *TM_POS 0.000000        0.000000        0.000000\r
624         }\r
625         *MESH   {\r
626                 *TIMEVALUE      0\r
627                 *MESH_NUMVERTEX 6\r
628                 *MESH_NUMFACES  4\r
629                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
630                 *MESH_VERTEX_LIST       {\r
631                         *MESH_VERTEX    0       -8.000000       -8.000000       92.000000\r
632                         *MESH_VERTEX    1       -4.000000       -8.000000       96.000000\r
633                         *MESH_VERTEX    2       -4.000000       8.000000        96.000000\r
634                         *MESH_VERTEX    3       -8.000000       8.000000        92.000000\r
635                         *MESH_VERTEX    4       -12.000000      8.000000        96.000000\r
636                         *MESH_VERTEX    5       -12.000000      -8.000000       96.000000\r
637                 }\r
638                 *MESH_NORMALS   {\r
639                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
640                         *MESH_FACENORMAL        1       0.169102        0.985599        0.000000\r
641                         *MESH_FACENORMAL        2       -0.707107       0.707107        0.000000\r
642                         *MESH_FACENORMAL        3       -0.707107       -0.707107       0.000000\r
643                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
644                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
645                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
646                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
647                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
648                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
649                 }\r
650                 *MESH_FACE_LIST {\r
651                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
652                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
653                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
654                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
655                 }\r
656                 *MESH_NUMTVERTEX        6\r
657                 *MESH_TVERTLIST {\r
658                         *MESH_TVERT     0       0.187500        0.125000        1.000000\r
659                         *MESH_TVERT     1       0.250000        0.125000        1.000000\r
660                         *MESH_TVERT     2       0.250000        0.000000        1.000000\r
661                         *MESH_TVERT     3       0.187500        0.000000        1.000000\r
662                         *MESH_TVERT     4       0.125000        0.000000        1.000000\r
663                         *MESH_TVERT     5       0.125000        0.125000        1.000000\r
664                 }\r
665                 *MESH_NUMTVFACES        4\r
666                 *MESH_TFACELIST {\r
667                         *MESH_TFACE     0       0       2       1\r
668                         *MESH_TFACE     1       0       3       2\r
669                         *MESH_TFACE     2       4       3       0\r
670                         *MESH_TFACE     3       4       0       5\r
671                 }\r
672         }\r
673         *PROP_MOTIONBLUR        0\r
674         *PROP_CASTSHADOW        1\r
675         *PROP_RECVSHADOW        1\r
676         *MATERIAL_REF   3\r
677 }\r
678 *GEOMOBJECT     {\r
679         *NODE_NAME      "mat4model0surf16"\r
680         *NODE_TM        {\r
681                 *NODE_NAME      "mat4model0surf16"\r
682                 *INHERIT_POS    0       0       0\r
683                 *INHERIT_ROT    0       0       0\r
684                 *INHERIT_SCL    0       0       0\r
685                 *TM_ROW0        1.0     0       0\r
686                 *TM_ROW1        0       1.0     0\r
687                 *TM_ROW2        0       0       1.0\r
688                 *TM_ROW3        0       0       0\r
689                 *TM_POS 0.000000        0.000000        0.000000\r
690         }\r
691         *MESH   {\r
692                 *TIMEVALUE      0\r
693                 *MESH_NUMVERTEX 4\r
694                 *MESH_NUMFACES  2\r
695                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
696                 *MESH_VERTEX_LIST       {\r
697                         *MESH_VERTEX    0       8.000000        -8.000000       512.000000\r
698                         *MESH_VERTEX    1       8.000000        2136.000000     512.000000\r
699                         *MESH_VERTEX    2       4.000000        2136.000000     500.000000\r
700                         *MESH_VERTEX    3       4.000000        -4.000000       500.000000\r
701                 }\r
702                 *MESH_NORMALS   {\r
703                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
704                         *MESH_FACENORMAL        1       0.169102        0.985599        0.000000\r
705                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
706                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
707                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
708                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
709                 }\r
710                 *MESH_FACE_LIST {\r
711                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
712                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
713                 }\r
714                 *MESH_NUMTVERTEX        4\r
715                 *MESH_TVERTLIST {\r
716                         *MESH_TVERT     0       0.000000        -6.000000       1.000000\r
717                         *MESH_TVERT     1       0.000000        6.375000        1.000000\r
718                         *MESH_TVERT     2       0.103458        6.375000        1.000000\r
719                         *MESH_TVERT     3       0.103458        -6.000000       1.000000\r
720                 }\r
721                 *MESH_NUMTVFACES        2\r
722                 *MESH_TFACELIST {\r
723                         *MESH_TFACE     0       0       2       1\r
724                         *MESH_TFACE     1       0       3       2\r
725                 }\r
726         }\r
727         *PROP_MOTIONBLUR        0\r
728         *PROP_CASTSHADOW        1\r
729         *PROP_RECVSHADOW        1\r
730         *MATERIAL_REF   4\r
731 }\r
732 *GEOMOBJECT     {\r
733         *NODE_NAME      "mat4model0surf17"\r
734         *NODE_TM        {\r
735                 *NODE_NAME      "mat4model0surf17"\r
736                 *INHERIT_POS    0       0       0\r
737                 *INHERIT_ROT    0       0       0\r
738                 *INHERIT_SCL    0       0       0\r
739                 *TM_ROW0        1.0     0       0\r
740                 *TM_ROW1        0       1.0     0\r
741                 *TM_ROW2        0       0       1.0\r
742                 *TM_ROW3        0       0       0\r
743                 *TM_POS 0.000000        0.000000        0.000000\r
744         }\r
745         *MESH   {\r
746                 *TIMEVALUE      0\r
747                 *MESH_NUMVERTEX 3\r
748                 *MESH_NUMFACES  1\r
749                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
750                 *MESH_VERTEX_LIST       {\r
751                         *MESH_VERTEX    0       4.000000        2136.000000     500.000000\r
752                         *MESH_VERTEX    1       -8.000000       2136.000000     496.000000\r
753                         *MESH_VERTEX    2       -8.000000       8.000000        496.000000\r
754                 }\r
755                 *MESH_NORMALS   {\r
756                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
757                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
758                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
759                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
760                 }\r
761                 *MESH_FACE_LIST {\r
762                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
763                 }\r
764                 *MESH_NUMTVERTEX        3\r
765                 *MESH_TVERTLIST {\r
766                         *MESH_TVERT     0       0.103458        6.375000        1.000000\r
767                         *MESH_TVERT     1       0.226333        6.375000        1.000000\r
768                         *MESH_TVERT     2       0.226333        -6.000000       1.000000\r
769                 }\r
770                 *MESH_NUMTVFACES        1\r
771                 *MESH_TFACELIST {\r
772                         *MESH_TFACE     0       0       2       1\r
773                 }\r
774         }\r
775         *PROP_MOTIONBLUR        0\r
776         *PROP_CASTSHADOW        1\r
777         *PROP_RECVSHADOW        1\r
778         *MATERIAL_REF   4\r
779 }\r
780 *GEOMOBJECT     {\r
781         *NODE_NAME      "mat4model0surf18"\r
782         *NODE_TM        {\r
783                 *NODE_NAME      "mat4model0surf18"\r
784                 *INHERIT_POS    0       0       0\r
785                 *INHERIT_ROT    0       0       0\r
786                 *INHERIT_SCL    0       0       0\r
787                 *TM_ROW0        1.0     0       0\r
788                 *TM_ROW1        0       1.0     0\r
789                 *TM_ROW2        0       0       1.0\r
790                 *TM_ROW3        0       0       0\r
791                 *TM_POS 0.000000        0.000000        0.000000\r
792         }\r
793         *MESH   {\r
794                 *TIMEVALUE      0\r
795                 *MESH_NUMVERTEX 8\r
796                 *MESH_NUMFACES  4\r
797                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
798                 *MESH_VERTEX_LIST       {\r
799                         *MESH_VERTEX    0       0.000000        8.000000        32.000000\r
800                         *MESH_VERTEX    1       0.000000        8.000000        512.000000\r
801                         *MESH_VERTEX    2       -8.000000       16.000000       512.000000\r
802                         *MESH_VERTEX    3       -8.000000       16.000000       32.000000\r
803                         *MESH_VERTEX    4       -8.000000       0.000000        512.000000\r
804                         *MESH_VERTEX    5       0.000000        8.000000        512.000000\r
805                         *MESH_VERTEX    6       0.000000        8.000000        32.000000\r
806                         *MESH_VERTEX    7       -8.000000       0.000000        32.000000\r
807                 }\r
808                 *MESH_NORMALS   {\r
809                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
810                         *MESH_FACENORMAL        1       0.169102        0.985599        0.000000\r
811                         *MESH_FACENORMAL        2       -0.707107       -0.707107       0.000000\r
812                         *MESH_FACENORMAL        3       -0.169102       -0.985599       0.000000\r
813                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
814                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
815                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
816                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
817                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
818                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
819                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
820                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
821                 }\r
822                 *MESH_FACE_LIST {\r
823                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
824                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
825                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
826                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
827                 }\r
828                 *MESH_NUMTVERTEX        8\r
829                 *MESH_TVERTLIST {\r
830                         *MESH_TVERT     0       0.000000        -1.000000       1.000000\r
831                         *MESH_TVERT     1       0.000000        1.812500        1.000000\r
832                         *MESH_TVERT     2       0.066291        1.812500        1.000000\r
833                         *MESH_TVERT     3       0.066291        -1.000000       1.000000\r
834                         *MESH_TVERT     4       0.198874        1.812500        1.000000\r
835                         *MESH_TVERT     5       0.265165        1.812500        1.000000\r
836                         *MESH_TVERT     6       0.265165        -1.000000       1.000000\r
837                         *MESH_TVERT     7       0.198874        -1.000000       1.000000\r
838                 }\r
839                 *MESH_NUMTVFACES        4\r
840                 *MESH_TFACELIST {\r
841                         *MESH_TFACE     0       0       2       1\r
842                         *MESH_TFACE     1       0       3       2\r
843                         *MESH_TFACE     2       4       6       5\r
844                         *MESH_TFACE     3       4       7       6\r
845                 }\r
846         }\r
847         *PROP_MOTIONBLUR        0\r
848         *PROP_CASTSHADOW        1\r
849         *PROP_RECVSHADOW        1\r
850         *MATERIAL_REF   4\r
851 }\r
852 *GEOMOBJECT     {\r
853         *NODE_NAME      "mat4model0surf19"\r
854         *NODE_TM        {\r
855                 *NODE_NAME      "mat4model0surf19"\r
856                 *INHERIT_POS    0       0       0\r
857                 *INHERIT_ROT    0       0       0\r
858                 *INHERIT_SCL    0       0       0\r
859                 *TM_ROW0        1.0     0       0\r
860                 *TM_ROW1        0       1.0     0\r
861                 *TM_ROW2        0       0       1.0\r
862                 *TM_ROW3        0       0       0\r
863                 *TM_POS 0.000000        0.000000        0.000000\r
864         }\r
865         *MESH   {\r
866                 *TIMEVALUE      0\r
867                 *MESH_NUMVERTEX 6\r
868                 *MESH_NUMFACES  4\r
869                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
870                 *MESH_VERTEX_LIST       {\r
871                         *MESH_VERTEX    0       0.000000        8.000000        96.000000\r
872                         *MESH_VERTEX    1       0.000000        8.000000        31.999998\r
873                         *MESH_VERTEX    2       -8.000000       16.000000       31.999998\r
874                         *MESH_VERTEX    3       -8.000000       16.000000       96.000000\r
875                         *MESH_VERTEX    4       -8.000000       0.000000        31.999998\r
876                         *MESH_VERTEX    5       -8.000000       0.000000        96.000000\r
877                 }\r
878                 *MESH_NORMALS   {\r
879                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
880                         *MESH_FACENORMAL        1       0.169102        0.985599        0.000000\r
881                         *MESH_FACENORMAL        2       0.707107        0.707107        0.000000\r
882                         *MESH_FACENORMAL        3       -0.707107       -0.707107       0.000000\r
883                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
884                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
885                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
886                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
887                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
888                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
889                 }\r
890                 *MESH_FACE_LIST {\r
891                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
892                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
893                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
894                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
895                 }\r
896                 *MESH_NUMTVERTEX        6\r
897                 *MESH_TVERTLIST {\r
898                         *MESH_TVERT     0       0.132583        0.000000        1.000000\r
899                         *MESH_TVERT     1       0.132583        0.375000        1.000000\r
900                         *MESH_TVERT     2       0.198874        0.375000        1.000000\r
901                         *MESH_TVERT     3       0.198874        0.000000        1.000000\r
902                         *MESH_TVERT     4       0.066291        0.375000        1.000000\r
903                         *MESH_TVERT     5       0.066291        0.000000        1.000000\r
904                 }\r
905                 *MESH_NUMTVFACES        4\r
906                 *MESH_TFACELIST {\r
907                         *MESH_TFACE     0       0       2       1\r
908                         *MESH_TFACE     1       0       3       2\r
909                         *MESH_TFACE     2       4       0       1\r
910                         *MESH_TFACE     3       4       5       0\r
911                 }\r
912         }\r
913         *PROP_MOTIONBLUR        0\r
914         *PROP_CASTSHADOW        1\r
915         *PROP_RECVSHADOW        1\r
916         *MATERIAL_REF   4\r
917 }\r
918 *GEOMOBJECT     {\r
919         *NODE_NAME      "mat4model0surf20"\r
920         *NODE_TM        {\r
921                 *NODE_NAME      "mat4model0surf20"\r
922                 *INHERIT_POS    0       0       0\r
923                 *INHERIT_ROT    0       0       0\r
924                 *INHERIT_SCL    0       0       0\r
925                 *TM_ROW0        1.0     0       0\r
926                 *TM_ROW1        0       1.0     0\r
927                 *TM_ROW2        0       0       1.0\r
928                 *TM_ROW3        0       0       0\r
929                 *TM_POS 0.000000        0.000000        0.000000\r
930         }\r
931         *MESH   {\r
932                 *TIMEVALUE      0\r
933                 *MESH_NUMVERTEX 3\r
934                 *MESH_NUMFACES  1\r
935                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
936                 *MESH_VERTEX_LIST       {\r
937                         *MESH_VERTEX    0       4.000000        2136.000000     500.000000\r
938                         *MESH_VERTEX    1       -8.000000       8.000000        496.000000\r
939                         *MESH_VERTEX    2       4.000000        -4.000000       500.000000\r
940                 }\r
941                 *MESH_NORMALS   {\r
942                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
943                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
944                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
945                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
946                 }\r
947                 *MESH_FACE_LIST {\r
948                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
949                 }\r
950                 *MESH_NUMTVERTEX        3\r
951                 *MESH_TVERTLIST {\r
952                         *MESH_TVERT     0       0.103458        6.375000        1.000000\r
953                         *MESH_TVERT     1       0.226333        -6.000000       1.000000\r
954                         *MESH_TVERT     2       0.103458        -6.000000       1.000000\r
955                 }\r
956                 *MESH_NUMTVFACES        1\r
957                 *MESH_TFACELIST {\r
958                         *MESH_TFACE     0       0       2       1\r
959                 }\r
960         }\r
961         *PROP_MOTIONBLUR        0\r
962         *PROP_CASTSHADOW        1\r
963         *PROP_RECVSHADOW        1\r
964         *MATERIAL_REF   4\r
965 }\r
966 *GEOMOBJECT     {\r
967         *NODE_NAME      "mat4model0surf21"\r
968         *NODE_TM        {\r
969                 *NODE_NAME      "mat4model0surf21"\r
970                 *INHERIT_POS    0       0       0\r
971                 *INHERIT_ROT    0       0       0\r
972                 *INHERIT_SCL    0       0       0\r
973                 *TM_ROW0        1.0     0       0\r
974                 *TM_ROW1        0       1.0     0\r
975                 *TM_ROW2        0       0       1.0\r
976                 *TM_ROW3        0       0       0\r
977                 *TM_POS 0.000000        0.000000        0.000000\r
978         }\r
979         *MESH   {\r
980                 *TIMEVALUE      0\r
981                 *MESH_NUMVERTEX 6\r
982                 *MESH_NUMFACES  4\r
983                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
984                 *MESH_VERTEX_LIST       {\r
985                         *MESH_VERTEX    0       -8.000000       16.000000       512.000000\r
986                         *MESH_VERTEX    1       -16.000000      8.000000        512.000000\r
987                         *MESH_VERTEX    2       -16.000000      8.000000        32.000000\r
988                         *MESH_VERTEX    3       -8.000000       16.000000       32.000000\r
989                         *MESH_VERTEX    4       -8.000000       0.000000        512.000000\r
990                         *MESH_VERTEX    5       -8.000000       0.000000        32.000000\r
991                 }\r
992                 *MESH_NORMALS   {\r
993                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
994                         *MESH_FACENORMAL        1       0.169102        0.985599        0.000000\r
995                         *MESH_FACENORMAL        2       -0.169102       0.985599        0.000000\r
996                         *MESH_FACENORMAL        3       -0.985599       0.169102        0.000000\r
997                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
998                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
999                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1000                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1001                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
1002                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
1003                 }\r
1004                 *MESH_FACE_LIST {\r
1005                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1006                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1007                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1008                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1009                 }\r
1010                 *MESH_NUMTVERTEX        6\r
1011                 *MESH_TVERTLIST {\r
1012                         *MESH_TVERT     0       0.066291        1.812500        1.000000\r
1013                         *MESH_TVERT     1       0.132583        1.812500        1.000000\r
1014                         *MESH_TVERT     2       0.132583        -1.000000       1.000000\r
1015                         *MESH_TVERT     3       0.066291        -1.000000       1.000000\r
1016                         *MESH_TVERT     4       0.198874        1.812500        1.000000\r
1017                         *MESH_TVERT     5       0.198874        -1.000000       1.000000\r
1018                 }\r
1019                 *MESH_NUMTVFACES        4\r
1020                 *MESH_TFACELIST {\r
1021                         *MESH_TFACE     0       0       2       1\r
1022                         *MESH_TFACE     1       0       3       2\r
1023                         *MESH_TFACE     2       2       4       1\r
1024                         *MESH_TFACE     3       2       5       4\r
1025                 }\r
1026         }\r
1027         *PROP_MOTIONBLUR        0\r
1028         *PROP_CASTSHADOW        1\r
1029         *PROP_RECVSHADOW        1\r
1030         *MATERIAL_REF   4\r
1031 }\r
1032 *GEOMOBJECT     {\r
1033         *NODE_NAME      "mat4model0surf22"\r
1034         *NODE_TM        {\r
1035                 *NODE_NAME      "mat4model0surf22"\r
1036                 *INHERIT_POS    0       0       0\r
1037                 *INHERIT_ROT    0       0       0\r
1038                 *INHERIT_SCL    0       0       0\r
1039                 *TM_ROW0        1.0     0       0\r
1040                 *TM_ROW1        0       1.0     0\r
1041                 *TM_ROW2        0       0       1.0\r
1042                 *TM_ROW3        0       0       0\r
1043                 *TM_POS 0.000000        0.000000        0.000000\r
1044         }\r
1045         *MESH   {\r
1046                 *TIMEVALUE      0\r
1047                 *MESH_NUMVERTEX 8\r
1048                 *MESH_NUMFACES  4\r
1049                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1050                 *MESH_VERTEX_LIST       {\r
1051                         *MESH_VERTEX    0       -8.000000       16.000000       31.999998\r
1052                         *MESH_VERTEX    1       -16.000000      8.000000        31.999998\r
1053                         *MESH_VERTEX    2       -16.000000      8.000000        96.000000\r
1054                         *MESH_VERTEX    3       -8.000000       16.000000       96.000000\r
1055                         *MESH_VERTEX    4       -16.000000      8.000000        96.000000\r
1056                         *MESH_VERTEX    5       -16.000000      8.000000        31.999998\r
1057                         *MESH_VERTEX    6       -8.000000       0.000000        31.999998\r
1058                         *MESH_VERTEX    7       -8.000000       0.000000        96.000000\r
1059                 }\r
1060                 *MESH_NORMALS   {\r
1061                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
1062                         *MESH_FACENORMAL        1       0.169102        0.985599        0.000000\r
1063                         *MESH_FACENORMAL        2       -0.707107       -0.707107       0.000000\r
1064                         *MESH_FACENORMAL        3       -0.169102       -0.985599       0.000000\r
1065                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1066                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1067                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1068                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1069                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
1070                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
1071                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
1072                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
1073                 }\r
1074                 *MESH_FACE_LIST {\r
1075                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1076                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1077                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1078                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1079                 }\r
1080                 *MESH_NUMTVERTEX        8\r
1081                 *MESH_TVERTLIST {\r
1082                         *MESH_TVERT     0       0.198874        0.375000        1.000000\r
1083                         *MESH_TVERT     1       0.265165        0.375000        1.000000\r
1084                         *MESH_TVERT     2       0.265165        0.000000        1.000000\r
1085                         *MESH_TVERT     3       0.198874        0.000000        1.000000\r
1086                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
1087                         *MESH_TVERT     5       0.000000        0.375000        1.000000\r
1088                         *MESH_TVERT     6       0.066291        0.375000        1.000000\r
1089                         *MESH_TVERT     7       0.066291        0.000000        1.000000\r
1090                 }\r
1091                 *MESH_NUMTVFACES        4\r
1092                 *MESH_TFACELIST {\r
1093                         *MESH_TFACE     0       0       2       1\r
1094                         *MESH_TFACE     1       0       3       2\r
1095                         *MESH_TFACE     2       4       6       5\r
1096                         *MESH_TFACE     3       4       7       6\r
1097                 }\r
1098         }\r
1099         *PROP_MOTIONBLUR        0\r
1100         *PROP_CASTSHADOW        1\r
1101         *PROP_RECVSHADOW        1\r
1102         *MATERIAL_REF   4\r
1103 }\r
1104 *GEOMOBJECT     {\r
1105         *NODE_NAME      "mat4model0surf23"\r
1106         *NODE_TM        {\r
1107                 *NODE_NAME      "mat4model0surf23"\r
1108                 *INHERIT_POS    0       0       0\r
1109                 *INHERIT_ROT    0       0       0\r
1110                 *INHERIT_SCL    0       0       0\r
1111                 *TM_ROW0        1.0     0       0\r
1112                 *TM_ROW1        0       1.0     0\r
1113                 *TM_ROW2        0       0       1.0\r
1114                 *TM_ROW3        0       0       0\r
1115                 *TM_POS 0.000000        0.000000        0.000000\r
1116         }\r
1117         *MESH   {\r
1118                 *TIMEVALUE      0\r
1119                 *MESH_NUMVERTEX 4\r
1120                 *MESH_NUMFACES  2\r
1121                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1122                 *MESH_VERTEX_LIST       {\r
1123                         *MESH_VERTEX    0       -8.000000       8.000000        496.000000\r
1124                         *MESH_VERTEX    1       -8.000000       2136.000000     496.000000\r
1125                         *MESH_VERTEX    2       -20.000000      2136.000000     500.000000\r
1126                         *MESH_VERTEX    3       -20.000000      20.000000       500.000000\r
1127                 }\r
1128                 *MESH_NORMALS   {\r
1129                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
1130                         *MESH_FACENORMAL        1       0.169102        0.985599        0.000000\r
1131                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1132                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1133                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
1134                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
1135                 }\r
1136                 *MESH_FACE_LIST {\r
1137                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1138                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1139                 }\r
1140                 *MESH_NUMTVERTEX        4\r
1141                 *MESH_TVERTLIST {\r
1142                         *MESH_TVERT     0       0.226333        -6.000000       1.000000\r
1143                         *MESH_TVERT     1       0.226333        6.375000        1.000000\r
1144                         *MESH_TVERT     2       0.349207        6.375000        1.000000\r
1145                         *MESH_TVERT     3       0.349207        -6.000000       1.000000\r
1146                 }\r
1147                 *MESH_NUMTVFACES        2\r
1148                 *MESH_TFACELIST {\r
1149                         *MESH_TFACE     0       0       2       1\r
1150                         *MESH_TFACE     1       0       3       2\r
1151                 }\r
1152         }\r
1153         *PROP_MOTIONBLUR        0\r
1154         *PROP_CASTSHADOW        1\r
1155         *PROP_RECVSHADOW        1\r
1156         *MATERIAL_REF   4\r
1157 }\r
1158 *GEOMOBJECT     {\r
1159         *NODE_NAME      "mat4model0surf24"\r
1160         *NODE_TM        {\r
1161                 *NODE_NAME      "mat4model0surf24"\r
1162                 *INHERIT_POS    0       0       0\r
1163                 *INHERIT_ROT    0       0       0\r
1164                 *INHERIT_SCL    0       0       0\r
1165                 *TM_ROW0        1.0     0       0\r
1166                 *TM_ROW1        0       1.0     0\r
1167                 *TM_ROW2        0       0       1.0\r
1168                 *TM_ROW3        0       0       0\r
1169                 *TM_POS 0.000000        0.000000        0.000000\r
1170         }\r
1171         *MESH   {\r
1172                 *TIMEVALUE      0\r
1173                 *MESH_NUMVERTEX 3\r
1174                 *MESH_NUMFACES  1\r
1175                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1176                 *MESH_VERTEX_LIST       {\r
1177                         *MESH_VERTEX    0       -20.000000      2136.000000     500.000000\r
1178                         *MESH_VERTEX    1       -24.000000      2136.000000     512.000000\r
1179                         *MESH_VERTEX    2       -24.000000      24.000000       512.000000\r
1180                 }\r
1181                 *MESH_NORMALS   {\r
1182                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
1183                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
1184                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1185                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1186                 }\r
1187                 *MESH_FACE_LIST {\r
1188                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1189                 }\r
1190                 *MESH_NUMTVERTEX        3\r
1191                 *MESH_TVERTLIST {\r
1192                         *MESH_TVERT     0       0.349207        6.375000        1.000000\r
1193                         *MESH_TVERT     1       0.452665        6.375000        1.000000\r
1194                         *MESH_TVERT     2       0.452665        -6.000000       1.000000\r
1195                 }\r
1196                 *MESH_NUMTVFACES        1\r
1197                 *MESH_TFACELIST {\r
1198                         *MESH_TFACE     0       0       2       1\r
1199                 }\r
1200         }\r
1201         *PROP_MOTIONBLUR        0\r
1202         *PROP_CASTSHADOW        1\r
1203         *PROP_RECVSHADOW        1\r
1204         *MATERIAL_REF   4\r
1205 }\r
1206 *GEOMOBJECT     {\r
1207         *NODE_NAME      "mat4model0surf25"\r
1208         *NODE_TM        {\r
1209                 *NODE_NAME      "mat4model0surf25"\r
1210                 *INHERIT_POS    0       0       0\r
1211                 *INHERIT_ROT    0       0       0\r
1212                 *INHERIT_SCL    0       0       0\r
1213                 *TM_ROW0        1.0     0       0\r
1214                 *TM_ROW1        0       1.0     0\r
1215                 *TM_ROW2        0       0       1.0\r
1216                 *TM_ROW3        0       0       0\r
1217                 *TM_POS 0.000000        0.000000        0.000000\r
1218         }\r
1219         *MESH   {\r
1220                 *TIMEVALUE      0\r
1221                 *MESH_NUMVERTEX 3\r
1222                 *MESH_NUMFACES  1\r
1223                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1224                 *MESH_VERTEX_LIST       {\r
1225                         *MESH_VERTEX    0       -20.000000      2136.000000     500.000000\r
1226                         *MESH_VERTEX    1       -24.000000      24.000000       512.000000\r
1227                         *MESH_VERTEX    2       -20.000000      20.000000       500.000000\r
1228                 }\r
1229                 *MESH_NORMALS   {\r
1230                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
1231                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
1232                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1233                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
1234                 }\r
1235                 *MESH_FACE_LIST {\r
1236                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1237                 }\r
1238                 *MESH_NUMTVERTEX        3\r
1239                 *MESH_TVERTLIST {\r
1240                         *MESH_TVERT     0       0.349207        6.375000        1.000000\r
1241                         *MESH_TVERT     1       0.452665        -6.000000       1.000000\r
1242                         *MESH_TVERT     2       0.349207        -6.000000       1.000000\r
1243                 }\r
1244                 *MESH_NUMTVFACES        1\r
1245                 *MESH_TFACELIST {\r
1246                         *MESH_TFACE     0       0       2       1\r
1247                 }\r
1248         }\r
1249         *PROP_MOTIONBLUR        0\r
1250         *PROP_CASTSHADOW        1\r
1251         *PROP_RECVSHADOW        1\r
1252         *MATERIAL_REF   4\r
1253 }\r
1254 *GEOMOBJECT     {\r
1255         *NODE_NAME      "mat4model0surf26"\r
1256         *NODE_TM        {\r
1257                 *NODE_NAME      "mat4model0surf26"\r
1258                 *INHERIT_POS    0       0       0\r
1259                 *INHERIT_ROT    0       0       0\r
1260                 *INHERIT_SCL    0       0       0\r
1261                 *TM_ROW0        1.0     0       0\r
1262                 *TM_ROW1        0       1.0     0\r
1263                 *TM_ROW2        0       0       1.0\r
1264                 *TM_ROW3        0       0       0\r
1265                 *TM_POS 0.000000        0.000000        0.000000\r
1266         }\r
1267         *MESH   {\r
1268                 *TIMEVALUE      0\r
1269                 *MESH_NUMVERTEX 4\r
1270                 *MESH_NUMFACES  2\r
1271                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1272                 *MESH_VERTEX_LIST       {\r
1273                         *MESH_VERTEX    0       -20.000000      20.000000       500.000000\r
1274                         *MESH_VERTEX    1       -24.000000      24.000000       512.000000\r
1275                         *MESH_VERTEX    2       -1048.000000    24.000000       512.000000\r
1276                         *MESH_VERTEX    3       -1048.000000    20.000000       500.000000\r
1277                 }\r
1278                 *MESH_NORMALS   {\r
1279                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
1280                         *MESH_FACENORMAL        1       0.169102        0.985599        0.000000\r
1281                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
1282                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1283                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1284                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
1285                 }\r
1286                 *MESH_FACE_LIST {\r
1287                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1288                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1289                 }\r
1290                 *MESH_NUMTVERTEX        4\r
1291                 *MESH_TVERTLIST {\r
1292                         *MESH_TVERT     0       0.349207        4.000000        1.000000\r
1293                         *MESH_TVERT     1       0.452665        4.000000        1.000000\r
1294                         *MESH_TVERT     2       0.452665        -2.000000       1.000000\r
1295                         *MESH_TVERT     3       0.349207        -2.000000       1.000000\r
1296                 }\r
1297                 *MESH_NUMTVFACES        2\r
1298                 *MESH_TFACELIST {\r
1299                         *MESH_TFACE     0       0       2       1\r
1300                         *MESH_TFACE     1       0       3       2\r
1301                 }\r
1302         }\r
1303         *PROP_MOTIONBLUR        0\r
1304         *PROP_CASTSHADOW        1\r
1305         *PROP_RECVSHADOW        1\r
1306         *MATERIAL_REF   4\r
1307 }\r
1308 *GEOMOBJECT     {\r
1309         *NODE_NAME      "mat4model0surf27"\r
1310         *NODE_TM        {\r
1311                 *NODE_NAME      "mat4model0surf27"\r
1312                 *INHERIT_POS    0       0       0\r
1313                 *INHERIT_ROT    0       0       0\r
1314                 *INHERIT_SCL    0       0       0\r
1315                 *TM_ROW0        1.0     0       0\r
1316                 *TM_ROW1        0       1.0     0\r
1317                 *TM_ROW2        0       0       1.0\r
1318                 *TM_ROW3        0       0       0\r
1319                 *TM_POS 0.000000        0.000000        0.000000\r
1320         }\r
1321         *MESH   {\r
1322                 *TIMEVALUE      0\r
1323                 *MESH_NUMVERTEX 6\r
1324                 *MESH_NUMFACES  4\r
1325                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1326                 *MESH_VERTEX_LIST       {\r
1327                         *MESH_VERTEX    0       -1048.000000    8.000000        496.000000\r
1328                         *MESH_VERTEX    1       -8.000000       8.000000        496.000000\r
1329                         *MESH_VERTEX    2       -20.000000      20.000000       500.000000\r
1330                         *MESH_VERTEX    3       -1048.000000    20.000000       500.000000\r
1331                         *MESH_VERTEX    4       4.000000        -4.000000       500.000000\r
1332                         *MESH_VERTEX    5       -1048.000000    -4.000000       500.000000\r
1333                 }\r
1334                 *MESH_NORMALS   {\r
1335                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
1336                         *MESH_FACENORMAL        1       0.169102        0.985599        0.000000\r
1337                         *MESH_FACENORMAL        2       0.707107        0.707107        0.000000\r
1338                         *MESH_FACENORMAL        3       -0.707107       -0.707107       0.000000\r
1339                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1340                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1341                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
1342                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
1343                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
1344                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
1345                 }\r
1346                 *MESH_FACE_LIST {\r
1347                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1348                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1349                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1350                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1351                 }\r
1352                 *MESH_NUMTVERTEX        6\r
1353                 *MESH_TVERTLIST {\r
1354                         *MESH_TVERT     0       0.226333        -2.000000       1.000000\r
1355                         *MESH_TVERT     1       0.226333        4.000000        1.000000\r
1356                         *MESH_TVERT     2       0.349207        4.000000        1.000000\r
1357                         *MESH_TVERT     3       0.349207        -2.000000       1.000000\r
1358                         *MESH_TVERT     4       0.103458        4.000000        1.000000\r
1359                         *MESH_TVERT     5       0.103458        -2.000000       1.000000\r
1360                 }\r
1361                 *MESH_NUMTVFACES        4\r
1362                 *MESH_TFACELIST {\r
1363                         *MESH_TFACE     0       0       2       1\r
1364                         *MESH_TFACE     1       0       3       2\r
1365                         *MESH_TFACE     2       4       0       1\r
1366                         *MESH_TFACE     3       4       5       0\r
1367                 }\r
1368         }\r
1369         *PROP_MOTIONBLUR        0\r
1370         *PROP_CASTSHADOW        1\r
1371         *PROP_RECVSHADOW        1\r
1372         *MATERIAL_REF   4\r
1373 }\r
1374 *GEOMOBJECT     {\r
1375         *NODE_NAME      "mat4model0surf28"\r
1376         *NODE_TM        {\r
1377                 *NODE_NAME      "mat4model0surf28"\r
1378                 *INHERIT_POS    0       0       0\r
1379                 *INHERIT_ROT    0       0       0\r
1380                 *INHERIT_SCL    0       0       0\r
1381                 *TM_ROW0        1.0     0       0\r
1382                 *TM_ROW1        0       1.0     0\r
1383                 *TM_ROW2        0       0       1.0\r
1384                 *TM_ROW3        0       0       0\r
1385                 *TM_POS 0.000000        0.000000        0.000000\r
1386         }\r
1387         *MESH   {\r
1388                 *TIMEVALUE      0\r
1389                 *MESH_NUMVERTEX 4\r
1390                 *MESH_NUMFACES  2\r
1391                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1392                 *MESH_VERTEX_LIST       {\r
1393                         *MESH_VERTEX    0       -1048.000000    -8.000000       512.000000\r
1394                         *MESH_VERTEX    1       8.000000        -8.000000       512.000000\r
1395                         *MESH_VERTEX    2       4.000000        -4.000000       500.000000\r
1396                         *MESH_VERTEX    3       -1048.000000    -4.000000       500.000000\r
1397                 }\r
1398                 *MESH_NORMALS   {\r
1399                         *MESH_FACENORMAL        0       0.707107        0.707107        0.000000\r
1400                         *MESH_FACENORMAL        1       0.169102        0.985599        0.000000\r
1401                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1402                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1403                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
1404                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
1405                 }\r
1406                 *MESH_FACE_LIST {\r
1407                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1408                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1409                 }\r
1410                 *MESH_NUMTVERTEX        4\r
1411                 *MESH_TVERTLIST {\r
1412                         *MESH_TVERT     0       0.000000        -2.000000       1.000000\r
1413                         *MESH_TVERT     1       0.000000        4.000000        1.000000\r
1414                         *MESH_TVERT     2       0.103458        4.000000        1.000000\r
1415                         *MESH_TVERT     3       0.103458        -2.000000       1.000000\r
1416                 }\r
1417                 *MESH_NUMTVFACES        2\r
1418                 *MESH_TFACELIST {\r
1419                         *MESH_TFACE     0       0       2       1\r
1420                         *MESH_TFACE     1       0       3       2\r
1421                 }\r
1422         }\r
1423         *PROP_MOTIONBLUR        0\r
1424         *PROP_CASTSHADOW        1\r
1425         *PROP_RECVSHADOW        1\r
1426         *MATERIAL_REF   4\r
1427 }\r