]> de.git.xonotic.org Git - xonotic/xonotic-maps.pk3dir.git/blob - models/desertfactory/structure_metal/ladder02.ase
Merge remote branch 'origin/master' into fruitiex/runningmanctf
[xonotic/xonotic-maps.pk3dir.git] / models / desertfactory / structure_metal / ladder02.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "ladder02.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 3\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal02"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "models/desertfactory/textures/metal/metal02"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\models\desertfactory\textures\metal\metal02.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal02"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "models/desertfactory/textures/metal/metal02"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\models\desertfactory\textures\metal\metal02.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59 }\r
60 *GEOMOBJECT     {\r
61         *NODE_NAME      "mat0model0surf27"\r
62         *NODE_TM        {\r
63                 *NODE_NAME      "mat0model0surf27"\r
64                 *INHERIT_POS    0       0       0\r
65                 *INHERIT_ROT    0       0       0\r
66                 *INHERIT_SCL    0       0       0\r
67                 *TM_ROW0        1.0     0       0\r
68                 *TM_ROW1        0       1.0     0\r
69                 *TM_ROW2        0       0       1.0\r
70                 *TM_ROW3        0       0       0\r
71                 *TM_POS 0.000000        0.000000        0.000000\r
72         }\r
73         *MESH   {\r
74                 *TIMEVALUE      0\r
75                 *MESH_NUMVERTEX 4\r
76                 *MESH_NUMFACES  2\r
77                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
78                 *MESH_VERTEX_LIST       {\r
79                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
80                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
81                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
82                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
83                 }\r
84                 *MESH_NORMALS   {\r
85                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
86                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
87                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
88                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
89                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
90                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
91                 }\r
92                 *MESH_FACE_LIST {\r
93                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
94                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
95                 }\r
96                 *MESH_NUMTVERTEX        4\r
97                 *MESH_TVERTLIST {\r
98                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
99                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
100                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
101                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
102                 }\r
103                 *MESH_NUMTVFACES        2\r
104                 *MESH_TFACELIST {\r
105                         *MESH_TFACE     0       0       2       1\r
106                         *MESH_TFACE     1       2       3       1\r
107                 }\r
108         }\r
109         *PROP_MOTIONBLUR        0\r
110         *PROP_CASTSHADOW        1\r
111         *PROP_RECVSHADOW        1\r
112         *MATERIAL_REF   0\r
113 }\r
114 *GEOMOBJECT     {\r
115         *NODE_NAME      "mat0model0surf28"\r
116         *NODE_TM        {\r
117                 *NODE_NAME      "mat0model0surf28"\r
118                 *INHERIT_POS    0       0       0\r
119                 *INHERIT_ROT    0       0       0\r
120                 *INHERIT_SCL    0       0       0\r
121                 *TM_ROW0        1.0     0       0\r
122                 *TM_ROW1        0       1.0     0\r
123                 *TM_ROW2        0       0       1.0\r
124                 *TM_ROW3        0       0       0\r
125                 *TM_POS 0.000000        0.000000        0.000000\r
126         }\r
127         *MESH   {\r
128                 *TIMEVALUE      0\r
129                 *MESH_NUMVERTEX 4\r
130                 *MESH_NUMFACES  2\r
131                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
132                 *MESH_VERTEX_LIST       {\r
133                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
134                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
135                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
136                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
137                 }\r
138                 *MESH_NORMALS   {\r
139                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
140                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
141                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
142                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
143                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
144                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
145                 }\r
146                 *MESH_FACE_LIST {\r
147                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
148                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
149                 }\r
150                 *MESH_NUMTVERTEX        4\r
151                 *MESH_TVERTLIST {\r
152                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
153                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
154                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
155                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
156                 }\r
157                 *MESH_NUMTVFACES        2\r
158                 *MESH_TFACELIST {\r
159                         *MESH_TFACE     0       0       2       1\r
160                         *MESH_TFACE     1       2       3       1\r
161                 }\r
162         }\r
163         *PROP_MOTIONBLUR        0\r
164         *PROP_CASTSHADOW        1\r
165         *PROP_RECVSHADOW        1\r
166         *MATERIAL_REF   0\r
167 }\r
168 *GEOMOBJECT     {\r
169         *NODE_NAME      "mat0model0surf29"\r
170         *NODE_TM        {\r
171                 *NODE_NAME      "mat0model0surf29"\r
172                 *INHERIT_POS    0       0       0\r
173                 *INHERIT_ROT    0       0       0\r
174                 *INHERIT_SCL    0       0       0\r
175                 *TM_ROW0        1.0     0       0\r
176                 *TM_ROW1        0       1.0     0\r
177                 *TM_ROW2        0       0       1.0\r
178                 *TM_ROW3        0       0       0\r
179                 *TM_POS 0.000000        0.000000        0.000000\r
180         }\r
181         *MESH   {\r
182                 *TIMEVALUE      0\r
183                 *MESH_NUMVERTEX 4\r
184                 *MESH_NUMFACES  2\r
185                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
186                 *MESH_VERTEX_LIST       {\r
187                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
188                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
189                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
190                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
191                 }\r
192                 *MESH_NORMALS   {\r
193                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
194                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
195                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
196                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
197                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
198                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
199                 }\r
200                 *MESH_FACE_LIST {\r
201                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
202                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
203                 }\r
204                 *MESH_NUMTVERTEX        4\r
205                 *MESH_TVERTLIST {\r
206                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
207                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
208                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
209                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
210                 }\r
211                 *MESH_NUMTVFACES        2\r
212                 *MESH_TFACELIST {\r
213                         *MESH_TFACE     0       0       2       1\r
214                         *MESH_TFACE     1       2       3       1\r
215                 }\r
216         }\r
217         *PROP_MOTIONBLUR        0\r
218         *PROP_CASTSHADOW        1\r
219         *PROP_RECVSHADOW        1\r
220         *MATERIAL_REF   0\r
221 }\r
222 *GEOMOBJECT     {\r
223         *NODE_NAME      "mat0model0surf30"\r
224         *NODE_TM        {\r
225                 *NODE_NAME      "mat0model0surf30"\r
226                 *INHERIT_POS    0       0       0\r
227                 *INHERIT_ROT    0       0       0\r
228                 *INHERIT_SCL    0       0       0\r
229                 *TM_ROW0        1.0     0       0\r
230                 *TM_ROW1        0       1.0     0\r
231                 *TM_ROW2        0       0       1.0\r
232                 *TM_ROW3        0       0       0\r
233                 *TM_POS 0.000000        0.000000        0.000000\r
234         }\r
235         *MESH   {\r
236                 *TIMEVALUE      0\r
237                 *MESH_NUMVERTEX 4\r
238                 *MESH_NUMFACES  2\r
239                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
240                 *MESH_VERTEX_LIST       {\r
241                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
242                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
243                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
244                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
245                 }\r
246                 *MESH_NORMALS   {\r
247                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
248                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
249                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
250                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
251                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
252                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
253                 }\r
254                 *MESH_FACE_LIST {\r
255                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
256                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
257                 }\r
258                 *MESH_NUMTVERTEX        4\r
259                 *MESH_TVERTLIST {\r
260                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
261                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
262                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
263                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
264                 }\r
265                 *MESH_NUMTVFACES        2\r
266                 *MESH_TFACELIST {\r
267                         *MESH_TFACE     0       0       2       1\r
268                         *MESH_TFACE     1       2       3       1\r
269                 }\r
270         }\r
271         *PROP_MOTIONBLUR        0\r
272         *PROP_CASTSHADOW        1\r
273         *PROP_RECVSHADOW        1\r
274         *MATERIAL_REF   0\r
275 }\r
276 *GEOMOBJECT     {\r
277         *NODE_NAME      "mat0model0surf31"\r
278         *NODE_TM        {\r
279                 *NODE_NAME      "mat0model0surf31"\r
280                 *INHERIT_POS    0       0       0\r
281                 *INHERIT_ROT    0       0       0\r
282                 *INHERIT_SCL    0       0       0\r
283                 *TM_ROW0        1.0     0       0\r
284                 *TM_ROW1        0       1.0     0\r
285                 *TM_ROW2        0       0       1.0\r
286                 *TM_ROW3        0       0       0\r
287                 *TM_POS 0.000000        0.000000        0.000000\r
288         }\r
289         *MESH   {\r
290                 *TIMEVALUE      0\r
291                 *MESH_NUMVERTEX 4\r
292                 *MESH_NUMFACES  2\r
293                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
294                 *MESH_VERTEX_LIST       {\r
295                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
296                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
297                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
298                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
299                 }\r
300                 *MESH_NORMALS   {\r
301                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
302                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
303                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
304                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
305                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
306                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
307                 }\r
308                 *MESH_FACE_LIST {\r
309                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
310                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
311                 }\r
312                 *MESH_NUMTVERTEX        4\r
313                 *MESH_TVERTLIST {\r
314                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
315                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
316                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
317                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
318                 }\r
319                 *MESH_NUMTVFACES        2\r
320                 *MESH_TFACELIST {\r
321                         *MESH_TFACE     0       0       2       1\r
322                         *MESH_TFACE     1       2       3       1\r
323                 }\r
324         }\r
325         *PROP_MOTIONBLUR        0\r
326         *PROP_CASTSHADOW        1\r
327         *PROP_RECVSHADOW        1\r
328         *MATERIAL_REF   0\r
329 }\r
330 *GEOMOBJECT     {\r
331         *NODE_NAME      "mat0model0surf32"\r
332         *NODE_TM        {\r
333                 *NODE_NAME      "mat0model0surf32"\r
334                 *INHERIT_POS    0       0       0\r
335                 *INHERIT_ROT    0       0       0\r
336                 *INHERIT_SCL    0       0       0\r
337                 *TM_ROW0        1.0     0       0\r
338                 *TM_ROW1        0       1.0     0\r
339                 *TM_ROW2        0       0       1.0\r
340                 *TM_ROW3        0       0       0\r
341                 *TM_POS 0.000000        0.000000        0.000000\r
342         }\r
343         *MESH   {\r
344                 *TIMEVALUE      0\r
345                 *MESH_NUMVERTEX 4\r
346                 *MESH_NUMFACES  2\r
347                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
348                 *MESH_VERTEX_LIST       {\r
349                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
350                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
351                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
352                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
353                 }\r
354                 *MESH_NORMALS   {\r
355                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
356                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
357                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
358                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
359                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
360                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
361                 }\r
362                 *MESH_FACE_LIST {\r
363                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
364                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
365                 }\r
366                 *MESH_NUMTVERTEX        4\r
367                 *MESH_TVERTLIST {\r
368                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
369                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
370                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
371                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
372                 }\r
373                 *MESH_NUMTVFACES        2\r
374                 *MESH_TFACELIST {\r
375                         *MESH_TFACE     0       0       2       1\r
376                         *MESH_TFACE     1       2       3       1\r
377                 }\r
378         }\r
379         *PROP_MOTIONBLUR        0\r
380         *PROP_CASTSHADOW        1\r
381         *PROP_RECVSHADOW        1\r
382         *MATERIAL_REF   0\r
383 }\r
384 *GEOMOBJECT     {\r
385         *NODE_NAME      "mat2model0surf33"\r
386         *NODE_TM        {\r
387                 *NODE_NAME      "mat2model0surf33"\r
388                 *INHERIT_POS    0       0       0\r
389                 *INHERIT_ROT    0       0       0\r
390                 *INHERIT_SCL    0       0       0\r
391                 *TM_ROW0        1.0     0       0\r
392                 *TM_ROW1        0       1.0     0\r
393                 *TM_ROW2        0       0       1.0\r
394                 *TM_ROW3        0       0       0\r
395                 *TM_POS 0.000000        0.000000        0.000000\r
396         }\r
397         *MESH   {\r
398                 *TIMEVALUE      0\r
399                 *MESH_NUMVERTEX 6\r
400                 *MESH_NUMFACES  4\r
401                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
402                 *MESH_VERTEX_LIST       {\r
403                         *MESH_VERTEX    0       24.000000       64.000000       0.000000\r
404                         *MESH_VERTEX    1       24.000000       64.000000       4.000000\r
405                         *MESH_VERTEX    2       21.000000       73.000000       4.000000\r
406                         *MESH_VERTEX    3       21.000000       73.000000       0.000000\r
407                         *MESH_VERTEX    4       21.000000       55.000000       4.000000\r
408                         *MESH_VERTEX    5       21.000000       55.000000       0.000000\r
409                 }\r
410                 *MESH_NORMALS   {\r
411                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
412                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
413                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
414                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
415                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
416                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
417                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
418                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
419                         *MESH_VERTEXNORMAL      4       0.707107        -0.707107       0.000000\r
420                         *MESH_VERTEXNORMAL      5       0.707107        -0.707107       0.000000\r
421                 }\r
422                 *MESH_FACE_LIST {\r
423                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
424                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
425                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
426                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
427                 }\r
428                 *MESH_NUMTVERTEX        6\r
429                 *MESH_TVERTLIST {\r
430                         *MESH_TVERT     0       0.562500        0.000000        1.000000\r
431                         *MESH_TVERT     1       0.562500        0.031250        1.000000\r
432                         *MESH_TVERT     2       0.656250        0.031250        1.000000\r
433                         *MESH_TVERT     3       0.656250        0.000000        1.000000\r
434                         *MESH_TVERT     4       0.468750        0.031250        1.000000\r
435                         *MESH_TVERT     5       0.468750        0.000000        1.000000\r
436                 }\r
437                 *MESH_NUMTVFACES        4\r
438                 *MESH_TFACELIST {\r
439                         *MESH_TFACE     0       0       2       1\r
440                         *MESH_TFACE     1       0       3       2\r
441                         *MESH_TFACE     2       4       0       1\r
442                         *MESH_TFACE     3       4       5       0\r
443                 }\r
444         }\r
445         *PROP_MOTIONBLUR        0\r
446         *PROP_CASTSHADOW        1\r
447         *PROP_RECVSHADOW        1\r
448         *MATERIAL_REF   2\r
449 }\r
450 *GEOMOBJECT     {\r
451         *NODE_NAME      "mat2model0surf34"\r
452         *NODE_TM        {\r
453                 *NODE_NAME      "mat2model0surf34"\r
454                 *INHERIT_POS    0       0       0\r
455                 *INHERIT_ROT    0       0       0\r
456                 *INHERIT_SCL    0       0       0\r
457                 *TM_ROW0        1.0     0       0\r
458                 *TM_ROW1        0       1.0     0\r
459                 *TM_ROW2        0       0       1.0\r
460                 *TM_ROW3        0       0       0\r
461                 *TM_POS 0.000000        0.000000        0.000000\r
462         }\r
463         *MESH   {\r
464                 *TIMEVALUE      0\r
465                 *MESH_NUMVERTEX 6\r
466                 *MESH_NUMFACES  4\r
467                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
468                 *MESH_VERTEX_LIST       {\r
469                         *MESH_VERTEX    0       24.000000       -64.000000      0.000000\r
470                         *MESH_VERTEX    1       24.000000       -64.000000      4.000000\r
471                         *MESH_VERTEX    2       21.000000       -55.000000      4.000000\r
472                         *MESH_VERTEX    3       21.000000       -55.000000      0.000000\r
473                         *MESH_VERTEX    4       21.000000       -73.000000      4.000000\r
474                         *MESH_VERTEX    5       21.000000       -73.000000      0.000000\r
475                 }\r
476                 *MESH_NORMALS   {\r
477                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
478                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
479                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
480                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
481                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
482                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
483                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
484                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
485                         *MESH_VERTEXNORMAL      4       0.707107        -0.707107       0.000000\r
486                         *MESH_VERTEXNORMAL      5       0.707107        -0.707107       0.000000\r
487                 }\r
488                 *MESH_FACE_LIST {\r
489                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
490                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
491                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
492                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
493                 }\r
494                 *MESH_NUMTVERTEX        6\r
495                 *MESH_TVERTLIST {\r
496                         *MESH_TVERT     0       0.562500        0.000000        1.000000\r
497                         *MESH_TVERT     1       0.562500        0.031250        1.000000\r
498                         *MESH_TVERT     2       0.656250        0.031250        1.000000\r
499                         *MESH_TVERT     3       0.656250        0.000000        1.000000\r
500                         *MESH_TVERT     4       0.468750        0.031250        1.000000\r
501                         *MESH_TVERT     5       0.468750        0.000000        1.000000\r
502                 }\r
503                 *MESH_NUMTVFACES        4\r
504                 *MESH_TFACELIST {\r
505                         *MESH_TFACE     0       0       2       1\r
506                         *MESH_TFACE     1       0       3       2\r
507                         *MESH_TFACE     2       4       0       1\r
508                         *MESH_TFACE     3       4       5       0\r
509                 }\r
510         }\r
511         *PROP_MOTIONBLUR        0\r
512         *PROP_CASTSHADOW        1\r
513         *PROP_RECVSHADOW        1\r
514         *MATERIAL_REF   2\r
515 }\r
516 *GEOMOBJECT     {\r
517         *NODE_NAME      "mat2model0surf35"\r
518         *NODE_TM        {\r
519                 *NODE_NAME      "mat2model0surf35"\r
520                 *INHERIT_POS    0       0       0\r
521                 *INHERIT_ROT    0       0       0\r
522                 *INHERIT_SCL    0       0       0\r
523                 *TM_ROW0        1.0     0       0\r
524                 *TM_ROW1        0       1.0     0\r
525                 *TM_ROW2        0       0       1.0\r
526                 *TM_ROW3        0       0       0\r
527                 *TM_POS 0.000000        0.000000        0.000000\r
528         }\r
529         *MESH   {\r
530                 *TIMEVALUE      0\r
531                 *MESH_NUMVERTEX 8\r
532                 *MESH_NUMFACES  4\r
533                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
534                 *MESH_VERTEX_LIST       {\r
535                         *MESH_VERTEX    0       21.000000       73.000000       4.000000\r
536                         *MESH_VERTEX    1       12.000000       76.000000       4.000000\r
537                         *MESH_VERTEX    2       12.000000       76.000000       0.000000\r
538                         *MESH_VERTEX    3       21.000000       73.000000       0.000000\r
539                         *MESH_VERTEX    4       12.000000       76.000000       0.000000\r
540                         *MESH_VERTEX    5       12.000000       76.000000       4.000000\r
541                         *MESH_VERTEX    6       3.000000        73.000000       4.000000\r
542                         *MESH_VERTEX    7       3.000000        73.000000       0.000000\r
543                 }\r
544                 *MESH_NORMALS   {\r
545                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
546                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
547                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
548                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
549                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
550                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
551                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
552                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
553                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
554                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
555                         *MESH_VERTEXNORMAL      6       -0.707107       0.707107        0.000000\r
556                         *MESH_VERTEXNORMAL      7       -0.707107       0.707107        0.000000\r
557                 }\r
558                 *MESH_FACE_LIST {\r
559                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
560                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
561                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
562                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
563                 }\r
564                 *MESH_NUMTVERTEX        8\r
565                 *MESH_TVERTLIST {\r
566                         *MESH_TVERT     0       0.656250        0.031250        1.000000\r
567                         *MESH_TVERT     1       0.750000        0.031250        1.000000\r
568                         *MESH_TVERT     2       0.750000        0.000000        1.000000\r
569                         *MESH_TVERT     3       0.656250        0.000000        1.000000\r
570                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
571                         *MESH_TVERT     5       0.000000        0.031250        1.000000\r
572                         *MESH_TVERT     6       0.093750        0.031250        1.000000\r
573                         *MESH_TVERT     7       0.093750        0.000000        1.000000\r
574                 }\r
575                 *MESH_NUMTVFACES        4\r
576                 *MESH_TFACELIST {\r
577                         *MESH_TFACE     0       0       2       1\r
578                         *MESH_TFACE     1       0       3       2\r
579                         *MESH_TFACE     2       4       6       5\r
580                         *MESH_TFACE     3       4       7       6\r
581                 }\r
582         }\r
583         *PROP_MOTIONBLUR        0\r
584         *PROP_CASTSHADOW        1\r
585         *PROP_RECVSHADOW        1\r
586         *MATERIAL_REF   2\r
587 }\r
588 *GEOMOBJECT     {\r
589         *NODE_NAME      "mat2model0surf36"\r
590         *NODE_TM        {\r
591                 *NODE_NAME      "mat2model0surf36"\r
592                 *INHERIT_POS    0       0       0\r
593                 *INHERIT_ROT    0       0       0\r
594                 *INHERIT_SCL    0       0       0\r
595                 *TM_ROW0        1.0     0       0\r
596                 *TM_ROW1        0       1.0     0\r
597                 *TM_ROW2        0       0       1.0\r
598                 *TM_ROW3        0       0       0\r
599                 *TM_POS 0.000000        0.000000        0.000000\r
600         }\r
601         *MESH   {\r
602                 *TIMEVALUE      0\r
603                 *MESH_NUMVERTEX 9\r
604                 *MESH_NUMFACES  8\r
605                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
606                 *MESH_VERTEX_LIST       {\r
607                         *MESH_VERTEX    0       13.250000       64.000000       677.000000\r
608                         *MESH_VERTEX    1       12.000000       68.000000       656.000000\r
609                         *MESH_VERTEX    2       16.000000       64.000000       656.000000\r
610                         *MESH_VERTEX    3       16.000000       64.000000       4.000003\r
611                         *MESH_VERTEX    4       12.000000       68.000000       4.000003\r
612                         *MESH_VERTEX    5       12.000000       60.000000       656.000000\r
613                         *MESH_VERTEX    6       12.000000       60.000000       4.000003\r
614                         *MESH_VERTEX    7       9.500000        68.000000       675.250000\r
615                         *MESH_VERTEX    8       9.500000        60.000000       675.250000\r
616                 }\r
617                 *MESH_NORMALS   {\r
618                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
619                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
620                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
621                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
622                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
623                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
624                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
625                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
626                         *MESH_VERTEXNORMAL      0       0.923880        -0.000000       0.382683\r
627                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
628                         *MESH_VERTEXNORMAL      2       1.000000        -0.000000       0.000000\r
629                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
630                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
631                         *MESH_VERTEXNORMAL      5       -0.000000       -1.000000       0.000000\r
632                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
633                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
634                         *MESH_VERTEXNORMAL      8       -0.000000       -1.000000       0.000000\r
635                 }\r
636                 *MESH_FACE_LIST {\r
637                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
638                         *MESH_FACE      1       A:      2       B:      5       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
639                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
640                         *MESH_FACE      3       A:      0       B:      5       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
641                         *MESH_FACE      4       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
642                         *MESH_FACE      5       A:      3       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
643                         *MESH_FACE      6       A:      0       B:      1       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
644                         *MESH_FACE      7       A:      0       B:      8       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
645                 }\r
646                 *MESH_NUMTVERTEX        9\r
647                 *MESH_TVERTLIST {\r
648                         *MESH_TVERT     0       0.201184        3.997396        1.000000\r
649                         *MESH_TVERT     1       0.301777        3.791667        1.000000\r
650                         *MESH_TVERT     2       0.201184        3.791667        1.000000\r
651                         *MESH_TVERT     3       0.201184        -3.000000       1.000000\r
652                         *MESH_TVERT     4       0.301777        -3.000000       1.000000\r
653                         *MESH_TVERT     5       0.100592        3.791667        1.000000\r
654                         *MESH_TVERT     6       0.100592        -3.000000       1.000000\r
655                         *MESH_TVERT     7       0.301777        3.997396        1.000000\r
656                         *MESH_TVERT     8       0.100592        3.997396        1.000000\r
657                 }\r
658                 *MESH_NUMTVFACES        8\r
659                 *MESH_TFACELIST {\r
660                         *MESH_TFACE     0       1       2       3\r
661                         *MESH_TFACE     1       2       5       3\r
662                         *MESH_TFACE     2       0       2       1\r
663                         *MESH_TFACE     3       0       5       2\r
664                         *MESH_TFACE     4       1       3       4\r
665                         *MESH_TFACE     5       3       5       6\r
666                         *MESH_TFACE     6       0       1       7\r
667                         *MESH_TFACE     7       0       8       5\r
668                 }\r
669         }\r
670         *PROP_MOTIONBLUR        0\r
671         *PROP_CASTSHADOW        1\r
672         *PROP_RECVSHADOW        1\r
673         *MATERIAL_REF   2\r
674 }\r
675 *GEOMOBJECT     {\r
676         *NODE_NAME      "mat2model0surf37"\r
677         *NODE_TM        {\r
678                 *NODE_NAME      "mat2model0surf37"\r
679                 *INHERIT_POS    0       0       0\r
680                 *INHERIT_ROT    0       0       0\r
681                 *INHERIT_SCL    0       0       0\r
682                 *TM_ROW0        1.0     0       0\r
683                 *TM_ROW1        0       1.0     0\r
684                 *TM_ROW2        0       0       1.0\r
685                 *TM_ROW3        0       0       0\r
686                 *TM_POS 0.000000        0.000000        0.000000\r
687         }\r
688         *MESH   {\r
689                 *TIMEVALUE      0\r
690                 *MESH_NUMVERTEX 9\r
691                 *MESH_NUMFACES  8\r
692                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
693                 *MESH_VERTEX_LIST       {\r
694                         *MESH_VERTEX    0       24.000000       64.000000       4.000000\r
695                         *MESH_VERTEX    1       12.000000       64.000000       4.000000\r
696                         *MESH_VERTEX    2       21.000000       73.000000       4.000000\r
697                         *MESH_VERTEX    3       12.000000       76.000000       4.000000\r
698                         *MESH_VERTEX    4       21.000000       55.000000       4.000000\r
699                         *MESH_VERTEX    5       12.000000       52.000000       4.000000\r
700                         *MESH_VERTEX    6       3.000000        73.000000       4.000000\r
701                         *MESH_VERTEX    7       3.000000        55.000000       4.000000\r
702                         *MESH_VERTEX    8       0.000000        64.000000       4.000000\r
703                 }\r
704                 *MESH_NORMALS   {\r
705                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
706                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
707                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
708                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
709                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
710                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
711                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
712                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
713                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
714                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
715                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
716                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
717                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
718                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
719                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
720                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
721                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
722                 }\r
723                 *MESH_FACE_LIST {\r
724                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
725                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
726                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
727                         *MESH_FACE      3       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
728                         *MESH_FACE      4       A:      1       B:      3       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
729                         *MESH_FACE      5       A:      1       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
730                         *MESH_FACE      6       A:      1       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
731                         *MESH_FACE      7       A:      1       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
732                 }\r
733                 *MESH_NUMTVERTEX        9\r
734                 *MESH_TVERTLIST {\r
735                         *MESH_TVERT     0       0.187500        0.500000        1.000000\r
736                         *MESH_TVERT     1       0.093750        0.500000        1.000000\r
737                         *MESH_TVERT     2       0.164062        0.570312        1.000000\r
738                         *MESH_TVERT     3       0.093750        0.593750        1.000000\r
739                         *MESH_TVERT     4       0.164062        0.429688        1.000000\r
740                         *MESH_TVERT     5       0.093750        0.406250        1.000000\r
741                         *MESH_TVERT     6       0.023438        0.570312        1.000000\r
742                         *MESH_TVERT     7       0.023438        0.429688        1.000000\r
743                         *MESH_TVERT     8       0.000000        0.500000        1.000000\r
744                 }\r
745                 *MESH_NUMTVFACES        8\r
746                 *MESH_TFACELIST {\r
747                         *MESH_TFACE     0       0       2       1\r
748                         *MESH_TFACE     1       1       2       3\r
749                         *MESH_TFACE     2       0       1       4\r
750                         *MESH_TFACE     3       1       5       4\r
751                         *MESH_TFACE     4       1       3       6\r
752                         *MESH_TFACE     5       1       7       5\r
753                         *MESH_TFACE     6       1       6       8\r
754                         *MESH_TFACE     7       1       8       7\r
755                 }\r
756         }\r
757         *PROP_MOTIONBLUR        0\r
758         *PROP_CASTSHADOW        1\r
759         *PROP_RECVSHADOW        1\r
760         *MATERIAL_REF   2\r
761 }\r
762 *GEOMOBJECT     {\r
763         *NODE_NAME      "mat2model0surf38"\r
764         *NODE_TM        {\r
765                 *NODE_NAME      "mat2model0surf38"\r
766                 *INHERIT_POS    0       0       0\r
767                 *INHERIT_ROT    0       0       0\r
768                 *INHERIT_SCL    0       0       0\r
769                 *TM_ROW0        1.0     0       0\r
770                 *TM_ROW1        0       1.0     0\r
771                 *TM_ROW2        0       0       1.0\r
772                 *TM_ROW3        0       0       0\r
773                 *TM_POS 0.000000        0.000000        0.000000\r
774         }\r
775         *MESH   {\r
776                 *TIMEVALUE      0\r
777                 *MESH_NUMVERTEX 6\r
778                 *MESH_NUMFACES  4\r
779                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
780                 *MESH_VERTEX_LIST       {\r
781                         *MESH_VERTEX    0       12.000000       52.000000       0.000000\r
782                         *MESH_VERTEX    1       12.000000       52.000000       4.000000\r
783                         *MESH_VERTEX    2       21.000000       55.000000       4.000000\r
784                         *MESH_VERTEX    3       21.000000       55.000000       0.000000\r
785                         *MESH_VERTEX    4       3.000000        55.000000       4.000000\r
786                         *MESH_VERTEX    5       3.000000        55.000000       0.000000\r
787                 }\r
788                 *MESH_NORMALS   {\r
789                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
790                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
791                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
792                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
793                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
794                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
795                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
796                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
797                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
798                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
799                 }\r
800                 *MESH_FACE_LIST {\r
801                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
802                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
803                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
804                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
805                 }\r
806                 *MESH_NUMTVERTEX        6\r
807                 *MESH_TVERTLIST {\r
808                         *MESH_TVERT     0       0.375000        0.000000        1.000000\r
809                         *MESH_TVERT     1       0.375000        0.031250        1.000000\r
810                         *MESH_TVERT     2       0.468750        0.031250        1.000000\r
811                         *MESH_TVERT     3       0.468750        0.000000        1.000000\r
812                         *MESH_TVERT     4       0.281250        0.031250        1.000000\r
813                         *MESH_TVERT     5       0.281250        0.000000        1.000000\r
814                 }\r
815                 *MESH_NUMTVFACES        4\r
816                 *MESH_TFACELIST {\r
817                         *MESH_TFACE     0       0       2       1\r
818                         *MESH_TFACE     1       0       3       2\r
819                         *MESH_TFACE     2       4       0       1\r
820                         *MESH_TFACE     3       4       5       0\r
821                 }\r
822         }\r
823         *PROP_MOTIONBLUR        0\r
824         *PROP_CASTSHADOW        1\r
825         *PROP_RECVSHADOW        1\r
826         *MATERIAL_REF   2\r
827 }\r
828 *GEOMOBJECT     {\r
829         *NODE_NAME      "mat2model0surf39"\r
830         *NODE_TM        {\r
831                 *NODE_NAME      "mat2model0surf39"\r
832                 *INHERIT_POS    0       0       0\r
833                 *INHERIT_ROT    0       0       0\r
834                 *INHERIT_SCL    0       0       0\r
835                 *TM_ROW0        1.0     0       0\r
836                 *TM_ROW1        0       1.0     0\r
837                 *TM_ROW2        0       0       1.0\r
838                 *TM_ROW3        0       0       0\r
839                 *TM_POS 0.000000        0.000000        0.000000\r
840         }\r
841         *MESH   {\r
842                 *TIMEVALUE      0\r
843                 *MESH_NUMVERTEX 8\r
844                 *MESH_NUMFACES  4\r
845                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
846                 *MESH_VERTEX_LIST       {\r
847                         *MESH_VERTEX    0       21.000000       -55.000000      4.000000\r
848                         *MESH_VERTEX    1       12.000000       -52.000000      4.000000\r
849                         *MESH_VERTEX    2       12.000000       -52.000000      0.000000\r
850                         *MESH_VERTEX    3       21.000000       -55.000000      0.000000\r
851                         *MESH_VERTEX    4       12.000000       -52.000000      0.000000\r
852                         *MESH_VERTEX    5       12.000000       -52.000000      4.000000\r
853                         *MESH_VERTEX    6       3.000000        -55.000000      4.000000\r
854                         *MESH_VERTEX    7       3.000000        -55.000000      0.000000\r
855                 }\r
856                 *MESH_NORMALS   {\r
857                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
858                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
859                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
860                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
861                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
862                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
863                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
864                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
865                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
866                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
867                         *MESH_VERTEXNORMAL      6       -0.707107       0.707107        0.000000\r
868                         *MESH_VERTEXNORMAL      7       -0.707107       0.707107        0.000000\r
869                 }\r
870                 *MESH_FACE_LIST {\r
871                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
872                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
873                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
874                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
875                 }\r
876                 *MESH_NUMTVERTEX        8\r
877                 *MESH_TVERTLIST {\r
878                         *MESH_TVERT     0       0.656250        0.031250        1.000000\r
879                         *MESH_TVERT     1       0.750000        0.031250        1.000000\r
880                         *MESH_TVERT     2       0.750000        0.000000        1.000000\r
881                         *MESH_TVERT     3       0.656250        0.000000        1.000000\r
882                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
883                         *MESH_TVERT     5       0.000000        0.031250        1.000000\r
884                         *MESH_TVERT     6       0.093750        0.031250        1.000000\r
885                         *MESH_TVERT     7       0.093750        0.000000        1.000000\r
886                 }\r
887                 *MESH_NUMTVFACES        4\r
888                 *MESH_TFACELIST {\r
889                         *MESH_TFACE     0       0       2       1\r
890                         *MESH_TFACE     1       0       3       2\r
891                         *MESH_TFACE     2       4       6       5\r
892                         *MESH_TFACE     3       4       7       6\r
893                 }\r
894         }\r
895         *PROP_MOTIONBLUR        0\r
896         *PROP_CASTSHADOW        1\r
897         *PROP_RECVSHADOW        1\r
898         *MATERIAL_REF   2\r
899 }\r
900 *GEOMOBJECT     {\r
901         *NODE_NAME      "mat2model0surf40"\r
902         *NODE_TM        {\r
903                 *NODE_NAME      "mat2model0surf40"\r
904                 *INHERIT_POS    0       0       0\r
905                 *INHERIT_ROT    0       0       0\r
906                 *INHERIT_SCL    0       0       0\r
907                 *TM_ROW0        1.0     0       0\r
908                 *TM_ROW1        0       1.0     0\r
909                 *TM_ROW2        0       0       1.0\r
910                 *TM_ROW3        0       0       0\r
911                 *TM_POS 0.000000        0.000000        0.000000\r
912         }\r
913         *MESH   {\r
914                 *TIMEVALUE      0\r
915                 *MESH_NUMVERTEX 6\r
916                 *MESH_NUMFACES  4\r
917                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
918                 *MESH_VERTEX_LIST       {\r
919                         *MESH_VERTEX    0       12.000000       60.000000       614.000000\r
920                         *MESH_VERTEX    1       14.000000       62.000000       612.000000\r
921                         *MESH_VERTEX    2       14.000000       -62.000000      612.000000\r
922                         *MESH_VERTEX    3       12.000000       -60.000000      614.000000\r
923                         *MESH_VERTEX    4       10.000000       -62.000000      612.000000\r
924                         *MESH_VERTEX    5       10.000000       62.000000       612.000000\r
925                 }\r
926                 *MESH_NORMALS   {\r
927                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
928                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
929                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
930                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
931                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
932                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
933                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
934                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
935                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
936                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
937                 }\r
938                 *MESH_FACE_LIST {\r
939                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
940                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
941                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
942                         *MESH_FACE      3       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
943                 }\r
944                 *MESH_NUMTVERTEX        6\r
945                 *MESH_TVERTLIST {\r
946                         *MESH_TVERT     0       -0.718750       0.854167        1.000000\r
947                         *MESH_TVERT     1       -0.734375       0.885417        1.000000\r
948                         *MESH_TVERT     2       0.734375        0.885417        1.000000\r
949                         *MESH_TVERT     3       0.718750        0.854167        1.000000\r
950                         *MESH_TVERT     4       0.734375        0.822917        1.000000\r
951                         *MESH_TVERT     5       -0.734375       0.822917        1.000000\r
952                 }\r
953                 *MESH_NUMTVFACES        4\r
954                 *MESH_TFACELIST {\r
955                         *MESH_TFACE     0       0       2       1\r
956                         *MESH_TFACE     1       0       3       2\r
957                         *MESH_TFACE     2       0       4       3\r
958                         *MESH_TFACE     3       0       5       4\r
959                 }\r
960         }\r
961         *PROP_MOTIONBLUR        0\r
962         *PROP_CASTSHADOW        1\r
963         *PROP_RECVSHADOW        1\r
964         *MATERIAL_REF   2\r
965 }\r
966 *GEOMOBJECT     {\r
967         *NODE_NAME      "mat2model0surf41"\r
968         *NODE_TM        {\r
969                 *NODE_NAME      "mat2model0surf41"\r
970                 *INHERIT_POS    0       0       0\r
971                 *INHERIT_ROT    0       0       0\r
972                 *INHERIT_SCL    0       0       0\r
973                 *TM_ROW0        1.0     0       0\r
974                 *TM_ROW1        0       1.0     0\r
975                 *TM_ROW2        0       0       1.0\r
976                 *TM_ROW3        0       0       0\r
977                 *TM_POS 0.000000        0.000000        0.000000\r
978         }\r
979         *MESH   {\r
980                 *TIMEVALUE      0\r
981                 *MESH_NUMVERTEX 8\r
982                 *MESH_NUMFACES  4\r
983                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
984                 *MESH_VERTEX_LIST       {\r
985                         *MESH_VERTEX    0       12.000000       60.000000       610.000000\r
986                         *MESH_VERTEX    1       12.000000       -60.000000      610.000000\r
987                         *MESH_VERTEX    2       14.000000       -62.000000      612.000000\r
988                         *MESH_VERTEX    3       14.000000       62.000000       612.000000\r
989                         *MESH_VERTEX    4       12.000000       60.000000       610.000000\r
990                         *MESH_VERTEX    5       10.000000       -62.000000      612.000000\r
991                         *MESH_VERTEX    6       12.000000       -60.000000      610.000000\r
992                         *MESH_VERTEX    7       10.000000       62.000000       612.000000\r
993                 }\r
994                 *MESH_NORMALS   {\r
995                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
996                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
997                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
998                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
999                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1000                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1001                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1002                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1003                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
1004                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1005                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
1006                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
1007                 }\r
1008                 *MESH_FACE_LIST {\r
1009                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1010                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1011                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1012                         *MESH_FACE      3       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1013                 }\r
1014                 *MESH_NUMTVERTEX        8\r
1015                 *MESH_TVERTLIST {\r
1016                         *MESH_TVERT     0       -0.718750       0.916667        1.000000\r
1017                         *MESH_TVERT     1       0.718750        0.916667        1.000000\r
1018                         *MESH_TVERT     2       0.734375        0.885417        1.000000\r
1019                         *MESH_TVERT     3       -0.734375       0.885417        1.000000\r
1020                         *MESH_TVERT     4       -0.718750       0.791667        1.000000\r
1021                         *MESH_TVERT     5       0.734375        0.822917        1.000000\r
1022                         *MESH_TVERT     6       0.718750        0.791667        1.000000\r
1023                         *MESH_TVERT     7       -0.734375       0.822917        1.000000\r
1024                 }\r
1025                 *MESH_NUMTVFACES        4\r
1026                 *MESH_TFACELIST {\r
1027                         *MESH_TFACE     0       0       2       1\r
1028                         *MESH_TFACE     1       0       3       2\r
1029                         *MESH_TFACE     2       4       6       5\r
1030                         *MESH_TFACE     3       4       5       7\r
1031                 }\r
1032         }\r
1033         *PROP_MOTIONBLUR        0\r
1034         *PROP_CASTSHADOW        1\r
1035         *PROP_RECVSHADOW        1\r
1036         *MATERIAL_REF   2\r
1037 }\r
1038 *GEOMOBJECT     {\r
1039         *NODE_NAME      "mat2model0surf42"\r
1040         *NODE_TM        {\r
1041                 *NODE_NAME      "mat2model0surf42"\r
1042                 *INHERIT_POS    0       0       0\r
1043                 *INHERIT_ROT    0       0       0\r
1044                 *INHERIT_SCL    0       0       0\r
1045                 *TM_ROW0        1.0     0       0\r
1046                 *TM_ROW1        0       1.0     0\r
1047                 *TM_ROW2        0       0       1.0\r
1048                 *TM_ROW3        0       0       0\r
1049                 *TM_POS 0.000000        0.000000        0.000000\r
1050         }\r
1051         *MESH   {\r
1052                 *TIMEVALUE      0\r
1053                 *MESH_NUMVERTEX 6\r
1054                 *MESH_NUMFACES  4\r
1055                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1056                 *MESH_VERTEX_LIST       {\r
1057                         *MESH_VERTEX    0       12.000000       60.000000       578.000000\r
1058                         *MESH_VERTEX    1       14.000000       62.000000       576.000000\r
1059                         *MESH_VERTEX    2       14.000000       -62.000000      576.000000\r
1060                         *MESH_VERTEX    3       12.000000       -60.000000      578.000000\r
1061                         *MESH_VERTEX    4       10.000000       -62.000000      576.000000\r
1062                         *MESH_VERTEX    5       10.000000       62.000000       576.000000\r
1063                 }\r
1064                 *MESH_NORMALS   {\r
1065                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1066                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1067                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1068                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1069                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1070                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1071                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1072                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1073                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1074                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1075                 }\r
1076                 *MESH_FACE_LIST {\r
1077                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1078                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1079                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1080                         *MESH_FACE      3       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1081                 }\r
1082                 *MESH_NUMTVERTEX        6\r
1083                 *MESH_TVERTLIST {\r
1084                         *MESH_TVERT     0       -0.718750       0.916667        1.000000\r
1085                         *MESH_TVERT     1       -0.734375       0.947917        1.000000\r
1086                         *MESH_TVERT     2       0.734375        0.947917        1.000000\r
1087                         *MESH_TVERT     3       0.718750        0.916667        1.000000\r
1088                         *MESH_TVERT     4       0.734375        0.885417        1.000000\r
1089                         *MESH_TVERT     5       -0.734375       0.885417        1.000000\r
1090                 }\r
1091                 *MESH_NUMTVFACES        4\r
1092                 *MESH_TFACELIST {\r
1093                         *MESH_TFACE     0       0       2       1\r
1094                         *MESH_TFACE     1       0       3       2\r
1095                         *MESH_TFACE     2       0       4       3\r
1096                         *MESH_TFACE     3       0       5       4\r
1097                 }\r
1098         }\r
1099         *PROP_MOTIONBLUR        0\r
1100         *PROP_CASTSHADOW        1\r
1101         *PROP_RECVSHADOW        1\r
1102         *MATERIAL_REF   2\r
1103 }\r
1104 *GEOMOBJECT     {\r
1105         *NODE_NAME      "mat2model0surf43"\r
1106         *NODE_TM        {\r
1107                 *NODE_NAME      "mat2model0surf43"\r
1108                 *INHERIT_POS    0       0       0\r
1109                 *INHERIT_ROT    0       0       0\r
1110                 *INHERIT_SCL    0       0       0\r
1111                 *TM_ROW0        1.0     0       0\r
1112                 *TM_ROW1        0       1.0     0\r
1113                 *TM_ROW2        0       0       1.0\r
1114                 *TM_ROW3        0       0       0\r
1115                 *TM_POS 0.000000        0.000000        0.000000\r
1116         }\r
1117         *MESH   {\r
1118                 *TIMEVALUE      0\r
1119                 *MESH_NUMVERTEX 8\r
1120                 *MESH_NUMFACES  4\r
1121                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1122                 *MESH_VERTEX_LIST       {\r
1123                         *MESH_VERTEX    0       12.000000       60.000000       574.000000\r
1124                         *MESH_VERTEX    1       12.000000       -60.000000      574.000000\r
1125                         *MESH_VERTEX    2       14.000000       -62.000000      576.000000\r
1126                         *MESH_VERTEX    3       14.000000       62.000000       576.000000\r
1127                         *MESH_VERTEX    4       12.000000       60.000000       574.000000\r
1128                         *MESH_VERTEX    5       10.000000       -62.000000      576.000000\r
1129                         *MESH_VERTEX    6       12.000000       -60.000000      574.000000\r
1130                         *MESH_VERTEX    7       10.000000       62.000000       576.000000\r
1131                 }\r
1132                 *MESH_NORMALS   {\r
1133                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1134                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1135                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1136                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1137                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1138                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1139                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1140                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1141                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
1142                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1143                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
1144                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
1145                 }\r
1146                 *MESH_FACE_LIST {\r
1147                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1148                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1149                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1150                         *MESH_FACE      3       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1151                 }\r
1152                 *MESH_NUMTVERTEX        8\r
1153                 *MESH_TVERTLIST {\r
1154                         *MESH_TVERT     0       -0.718750       0.979167        1.000000\r
1155                         *MESH_TVERT     1       0.718750        0.979167        1.000000\r
1156                         *MESH_TVERT     2       0.734375        0.947917        1.000000\r
1157                         *MESH_TVERT     3       -0.734375       0.947917        1.000000\r
1158                         *MESH_TVERT     4       -0.718750       0.854167        1.000000\r
1159                         *MESH_TVERT     5       0.734375        0.885417        1.000000\r
1160                         *MESH_TVERT     6       0.718750        0.854167        1.000000\r
1161                         *MESH_TVERT     7       -0.734375       0.885417        1.000000\r
1162                 }\r
1163                 *MESH_NUMTVFACES        4\r
1164                 *MESH_TFACELIST {\r
1165                         *MESH_TFACE     0       0       2       1\r
1166                         *MESH_TFACE     1       0       3       2\r
1167                         *MESH_TFACE     2       4       6       5\r
1168                         *MESH_TFACE     3       4       5       7\r
1169                 }\r
1170         }\r
1171         *PROP_MOTIONBLUR        0\r
1172         *PROP_CASTSHADOW        1\r
1173         *PROP_RECVSHADOW        1\r
1174         *MATERIAL_REF   2\r
1175 }\r
1176 *GEOMOBJECT     {\r
1177         *NODE_NAME      "mat2model0surf44"\r
1178         *NODE_TM        {\r
1179                 *NODE_NAME      "mat2model0surf44"\r
1180                 *INHERIT_POS    0       0       0\r
1181                 *INHERIT_ROT    0       0       0\r
1182                 *INHERIT_SCL    0       0       0\r
1183                 *TM_ROW0        1.0     0       0\r
1184                 *TM_ROW1        0       1.0     0\r
1185                 *TM_ROW2        0       0       1.0\r
1186                 *TM_ROW3        0       0       0\r
1187                 *TM_POS 0.000000        0.000000        0.000000\r
1188         }\r
1189         *MESH   {\r
1190                 *TIMEVALUE      0\r
1191                 *MESH_NUMVERTEX 6\r
1192                 *MESH_NUMFACES  4\r
1193                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1194                 *MESH_VERTEX_LIST       {\r
1195                         *MESH_VERTEX    0       12.000000       60.000000       542.000000\r
1196                         *MESH_VERTEX    1       14.000000       62.000000       540.000000\r
1197                         *MESH_VERTEX    2       14.000000       -62.000000      540.000000\r
1198                         *MESH_VERTEX    3       12.000000       -60.000000      542.000000\r
1199                         *MESH_VERTEX    4       10.000000       -62.000000      540.000000\r
1200                         *MESH_VERTEX    5       10.000000       62.000000       540.000000\r
1201                 }\r
1202                 *MESH_NORMALS   {\r
1203                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1204                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1205                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1206                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1207                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1208                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1209                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1210                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1211                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1212                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1213                 }\r
1214                 *MESH_FACE_LIST {\r
1215                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1216                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1217                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1218                         *MESH_FACE      3       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1219                 }\r
1220                 *MESH_NUMTVERTEX        6\r
1221                 *MESH_TVERTLIST {\r
1222                         *MESH_TVERT     0       -0.718750       0.979167        1.000000\r
1223                         *MESH_TVERT     1       -0.734375       1.010417        1.000000\r
1224                         *MESH_TVERT     2       0.734375        1.010417        1.000000\r
1225                         *MESH_TVERT     3       0.718750        0.979167        1.000000\r
1226                         *MESH_TVERT     4       0.734375        0.947917        1.000000\r
1227                         *MESH_TVERT     5       -0.734375       0.947917        1.000000\r
1228                 }\r
1229                 *MESH_NUMTVFACES        4\r
1230                 *MESH_TFACELIST {\r
1231                         *MESH_TFACE     0       0       2       1\r
1232                         *MESH_TFACE     1       0       3       2\r
1233                         *MESH_TFACE     2       0       4       3\r
1234                         *MESH_TFACE     3       0       5       4\r
1235                 }\r
1236         }\r
1237         *PROP_MOTIONBLUR        0\r
1238         *PROP_CASTSHADOW        1\r
1239         *PROP_RECVSHADOW        1\r
1240         *MATERIAL_REF   2\r
1241 }\r
1242 *GEOMOBJECT     {\r
1243         *NODE_NAME      "mat2model0surf45"\r
1244         *NODE_TM        {\r
1245                 *NODE_NAME      "mat2model0surf45"\r
1246                 *INHERIT_POS    0       0       0\r
1247                 *INHERIT_ROT    0       0       0\r
1248                 *INHERIT_SCL    0       0       0\r
1249                 *TM_ROW0        1.0     0       0\r
1250                 *TM_ROW1        0       1.0     0\r
1251                 *TM_ROW2        0       0       1.0\r
1252                 *TM_ROW3        0       0       0\r
1253                 *TM_POS 0.000000        0.000000        0.000000\r
1254         }\r
1255         *MESH   {\r
1256                 *TIMEVALUE      0\r
1257                 *MESH_NUMVERTEX 8\r
1258                 *MESH_NUMFACES  4\r
1259                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1260                 *MESH_VERTEX_LIST       {\r
1261                         *MESH_VERTEX    0       12.000000       60.000000       538.000000\r
1262                         *MESH_VERTEX    1       12.000000       -60.000000      538.000000\r
1263                         *MESH_VERTEX    2       14.000000       -62.000000      540.000000\r
1264                         *MESH_VERTEX    3       14.000000       62.000000       540.000000\r
1265                         *MESH_VERTEX    4       12.000000       60.000000       538.000000\r
1266                         *MESH_VERTEX    5       10.000000       -62.000000      540.000000\r
1267                         *MESH_VERTEX    6       12.000000       -60.000000      538.000000\r
1268                         *MESH_VERTEX    7       10.000000       62.000000       540.000000\r
1269                 }\r
1270                 *MESH_NORMALS   {\r
1271                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1272                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1273                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1274                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1275                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1276                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1277                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1278                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1279                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
1280                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1281                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
1282                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
1283                 }\r
1284                 *MESH_FACE_LIST {\r
1285                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1286                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1287                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1288                         *MESH_FACE      3       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1289                 }\r
1290                 *MESH_NUMTVERTEX        8\r
1291                 *MESH_TVERTLIST {\r
1292                         *MESH_TVERT     0       -0.718750       1.041667        1.000000\r
1293                         *MESH_TVERT     1       0.718750        1.041667        1.000000\r
1294                         *MESH_TVERT     2       0.734375        1.010417        1.000000\r
1295                         *MESH_TVERT     3       -0.734375       1.010417        1.000000\r
1296                         *MESH_TVERT     4       -0.718750       0.916667        1.000000\r
1297                         *MESH_TVERT     5       0.734375        0.947917        1.000000\r
1298                         *MESH_TVERT     6       0.718750        0.916667        1.000000\r
1299                         *MESH_TVERT     7       -0.734375       0.947917        1.000000\r
1300                 }\r
1301                 *MESH_NUMTVFACES        4\r
1302                 *MESH_TFACELIST {\r
1303                         *MESH_TFACE     0       0       2       1\r
1304                         *MESH_TFACE     1       0       3       2\r
1305                         *MESH_TFACE     2       4       6       5\r
1306                         *MESH_TFACE     3       4       5       7\r
1307                 }\r
1308         }\r
1309         *PROP_MOTIONBLUR        0\r
1310         *PROP_CASTSHADOW        1\r
1311         *PROP_RECVSHADOW        1\r
1312         *MATERIAL_REF   2\r
1313 }\r
1314 *GEOMOBJECT     {\r
1315         *NODE_NAME      "mat2model0surf46"\r
1316         *NODE_TM        {\r
1317                 *NODE_NAME      "mat2model0surf46"\r
1318                 *INHERIT_POS    0       0       0\r
1319                 *INHERIT_ROT    0       0       0\r
1320                 *INHERIT_SCL    0       0       0\r
1321                 *TM_ROW0        1.0     0       0\r
1322                 *TM_ROW1        0       1.0     0\r
1323                 *TM_ROW2        0       0       1.0\r
1324                 *TM_ROW3        0       0       0\r
1325                 *TM_POS 0.000000        0.000000        0.000000\r
1326         }\r
1327         *MESH   {\r
1328                 *TIMEVALUE      0\r
1329                 *MESH_NUMVERTEX 6\r
1330                 *MESH_NUMFACES  4\r
1331                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1332                 *MESH_VERTEX_LIST       {\r
1333                         *MESH_VERTEX    0       12.000000       60.000000       506.000000\r
1334                         *MESH_VERTEX    1       14.000000       62.000000       504.000000\r
1335                         *MESH_VERTEX    2       14.000000       -62.000000      504.000000\r
1336                         *MESH_VERTEX    3       12.000000       -60.000000      506.000000\r
1337                         *MESH_VERTEX    4       10.000000       -62.000000      504.000000\r
1338                         *MESH_VERTEX    5       10.000000       62.000000       504.000000\r
1339                 }\r
1340                 *MESH_NORMALS   {\r
1341                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1342                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1343                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1344                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1345                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1346                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1347                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1348                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1349                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1350                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1351                 }\r
1352                 *MESH_FACE_LIST {\r
1353                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1354                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1355                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1356                         *MESH_FACE      3       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1357                 }\r
1358                 *MESH_NUMTVERTEX        6\r
1359                 *MESH_TVERTLIST {\r
1360                         *MESH_TVERT     0       -0.718750       0.041667        1.000000\r
1361                         *MESH_TVERT     1       -0.734375       0.072917        1.000000\r
1362                         *MESH_TVERT     2       0.734375        0.072917        1.000000\r
1363                         *MESH_TVERT     3       0.718750        0.041667        1.000000\r
1364                         *MESH_TVERT     4       0.734375        0.010417        1.000000\r
1365                         *MESH_TVERT     5       -0.734375       0.010417        1.000000\r
1366                 }\r
1367                 *MESH_NUMTVFACES        4\r
1368                 *MESH_TFACELIST {\r
1369                         *MESH_TFACE     0       0       2       1\r
1370                         *MESH_TFACE     1       0       3       2\r
1371                         *MESH_TFACE     2       0       4       3\r
1372                         *MESH_TFACE     3       0       5       4\r
1373                 }\r
1374         }\r
1375         *PROP_MOTIONBLUR        0\r
1376         *PROP_CASTSHADOW        1\r
1377         *PROP_RECVSHADOW        1\r
1378         *MATERIAL_REF   2\r
1379 }\r
1380 *GEOMOBJECT     {\r
1381         *NODE_NAME      "mat2model0surf47"\r
1382         *NODE_TM        {\r
1383                 *NODE_NAME      "mat2model0surf47"\r
1384                 *INHERIT_POS    0       0       0\r
1385                 *INHERIT_ROT    0       0       0\r
1386                 *INHERIT_SCL    0       0       0\r
1387                 *TM_ROW0        1.0     0       0\r
1388                 *TM_ROW1        0       1.0     0\r
1389                 *TM_ROW2        0       0       1.0\r
1390                 *TM_ROW3        0       0       0\r
1391                 *TM_POS 0.000000        0.000000        0.000000\r
1392         }\r
1393         *MESH   {\r
1394                 *TIMEVALUE      0\r
1395                 *MESH_NUMVERTEX 8\r
1396                 *MESH_NUMFACES  4\r
1397                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1398                 *MESH_VERTEX_LIST       {\r
1399                         *MESH_VERTEX    0       12.000000       60.000000       502.000000\r
1400                         *MESH_VERTEX    1       12.000000       -60.000000      502.000000\r
1401                         *MESH_VERTEX    2       14.000000       -62.000000      504.000000\r
1402                         *MESH_VERTEX    3       14.000000       62.000000       504.000000\r
1403                         *MESH_VERTEX    4       12.000000       60.000000       502.000000\r
1404                         *MESH_VERTEX    5       10.000000       -62.000000      504.000000\r
1405                         *MESH_VERTEX    6       12.000000       -60.000000      502.000000\r
1406                         *MESH_VERTEX    7       10.000000       62.000000       504.000000\r
1407                 }\r
1408                 *MESH_NORMALS   {\r
1409                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1410                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1411                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1412                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1413                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1414                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1415                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1416                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1417                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
1418                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1419                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
1420                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
1421                 }\r
1422                 *MESH_FACE_LIST {\r
1423                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1424                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1425                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1426                         *MESH_FACE      3       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1427                 }\r
1428                 *MESH_NUMTVERTEX        8\r
1429                 *MESH_TVERTLIST {\r
1430                         *MESH_TVERT     0       -0.718750       0.104167        1.000000\r
1431                         *MESH_TVERT     1       0.718750        0.104167        1.000000\r
1432                         *MESH_TVERT     2       0.734375        0.072917        1.000000\r
1433                         *MESH_TVERT     3       -0.734375       0.072917        1.000000\r
1434                         *MESH_TVERT     4       -0.718750       -0.020833       1.000000\r
1435                         *MESH_TVERT     5       0.734375        0.010417        1.000000\r
1436                         *MESH_TVERT     6       0.718750        -0.020833       1.000000\r
1437                         *MESH_TVERT     7       -0.734375       0.010417        1.000000\r
1438                 }\r
1439                 *MESH_NUMTVFACES        4\r
1440                 *MESH_TFACELIST {\r
1441                         *MESH_TFACE     0       0       2       1\r
1442                         *MESH_TFACE     1       0       3       2\r
1443                         *MESH_TFACE     2       4       6       5\r
1444                         *MESH_TFACE     3       4       5       7\r
1445                 }\r
1446         }\r
1447         *PROP_MOTIONBLUR        0\r
1448         *PROP_CASTSHADOW        1\r
1449         *PROP_RECVSHADOW        1\r
1450         *MATERIAL_REF   2\r
1451 }\r
1452 *GEOMOBJECT     {\r
1453         *NODE_NAME      "mat2model0surf48"\r
1454         *NODE_TM        {\r
1455                 *NODE_NAME      "mat2model0surf48"\r
1456                 *INHERIT_POS    0       0       0\r
1457                 *INHERIT_ROT    0       0       0\r
1458                 *INHERIT_SCL    0       0       0\r
1459                 *TM_ROW0        1.0     0       0\r
1460                 *TM_ROW1        0       1.0     0\r
1461                 *TM_ROW2        0       0       1.0\r
1462                 *TM_ROW3        0       0       0\r
1463                 *TM_POS 0.000000        0.000000        0.000000\r
1464         }\r
1465         *MESH   {\r
1466                 *TIMEVALUE      0\r
1467                 *MESH_NUMVERTEX 6\r
1468                 *MESH_NUMFACES  4\r
1469                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1470                 *MESH_VERTEX_LIST       {\r
1471                         *MESH_VERTEX    0       12.000000       60.000000       470.000000\r
1472                         *MESH_VERTEX    1       14.000000       62.000000       468.000000\r
1473                         *MESH_VERTEX    2       14.000000       -62.000000      468.000000\r
1474                         *MESH_VERTEX    3       12.000000       -60.000000      470.000000\r
1475                         *MESH_VERTEX    4       10.000000       -62.000000      468.000000\r
1476                         *MESH_VERTEX    5       10.000000       62.000000       468.000000\r
1477                 }\r
1478                 *MESH_NORMALS   {\r
1479                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1480                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1481                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1482                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1483                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1484                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1485                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1486                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1487                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1488                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1489                 }\r
1490                 *MESH_FACE_LIST {\r
1491                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1492                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1493                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1494                         *MESH_FACE      3       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1495                 }\r
1496                 *MESH_NUMTVERTEX        6\r
1497                 *MESH_TVERTLIST {\r
1498                         *MESH_TVERT     0       -0.718750       0.104167        1.000000\r
1499                         *MESH_TVERT     1       -0.734375       0.135417        1.000000\r
1500                         *MESH_TVERT     2       0.734375        0.135417        1.000000\r
1501                         *MESH_TVERT     3       0.718750        0.104167        1.000000\r
1502                         *MESH_TVERT     4       0.734375        0.072917        1.000000\r
1503                         *MESH_TVERT     5       -0.734375       0.072917        1.000000\r
1504                 }\r
1505                 *MESH_NUMTVFACES        4\r
1506                 *MESH_TFACELIST {\r
1507                         *MESH_TFACE     0       0       2       1\r
1508                         *MESH_TFACE     1       0       3       2\r
1509                         *MESH_TFACE     2       0       4       3\r
1510                         *MESH_TFACE     3       0       5       4\r
1511                 }\r
1512         }\r
1513         *PROP_MOTIONBLUR        0\r
1514         *PROP_CASTSHADOW        1\r
1515         *PROP_RECVSHADOW        1\r
1516         *MATERIAL_REF   2\r
1517 }\r
1518 *GEOMOBJECT     {\r
1519         *NODE_NAME      "mat2model0surf49"\r
1520         *NODE_TM        {\r
1521                 *NODE_NAME      "mat2model0surf49"\r
1522                 *INHERIT_POS    0       0       0\r
1523                 *INHERIT_ROT    0       0       0\r
1524                 *INHERIT_SCL    0       0       0\r
1525                 *TM_ROW0        1.0     0       0\r
1526                 *TM_ROW1        0       1.0     0\r
1527                 *TM_ROW2        0       0       1.0\r
1528                 *TM_ROW3        0       0       0\r
1529                 *TM_POS 0.000000        0.000000        0.000000\r
1530         }\r
1531         *MESH   {\r
1532                 *TIMEVALUE      0\r
1533                 *MESH_NUMVERTEX 8\r
1534                 *MESH_NUMFACES  4\r
1535                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1536                 *MESH_VERTEX_LIST       {\r
1537                         *MESH_VERTEX    0       12.000000       60.000000       466.000000\r
1538                         *MESH_VERTEX    1       12.000000       -60.000000      466.000000\r
1539                         *MESH_VERTEX    2       14.000000       -62.000000      468.000000\r
1540                         *MESH_VERTEX    3       14.000000       62.000000       468.000000\r
1541                         *MESH_VERTEX    4       12.000000       60.000000       466.000000\r
1542                         *MESH_VERTEX    5       10.000000       -62.000000      468.000000\r
1543                         *MESH_VERTEX    6       12.000000       -60.000000      466.000000\r
1544                         *MESH_VERTEX    7       10.000000       62.000000       468.000000\r
1545                 }\r
1546                 *MESH_NORMALS   {\r
1547                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1548                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1549                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1550                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1551                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1552                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1553                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1554                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1555                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
1556                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1557                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
1558                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
1559                 }\r
1560                 *MESH_FACE_LIST {\r
1561                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1562                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1563                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1564                         *MESH_FACE      3       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1565                 }\r
1566                 *MESH_NUMTVERTEX        8\r
1567                 *MESH_TVERTLIST {\r
1568                         *MESH_TVERT     0       -0.718750       0.166667        1.000000\r
1569                         *MESH_TVERT     1       0.718750        0.166667        1.000000\r
1570                         *MESH_TVERT     2       0.734375        0.135417        1.000000\r
1571                         *MESH_TVERT     3       -0.734375       0.135417        1.000000\r
1572                         *MESH_TVERT     4       -0.718750       0.041667        1.000000\r
1573                         *MESH_TVERT     5       0.734375        0.072917        1.000000\r
1574                         *MESH_TVERT     6       0.718750        0.041667        1.000000\r
1575                         *MESH_TVERT     7       -0.734375       0.072917        1.000000\r
1576                 }\r
1577                 *MESH_NUMTVFACES        4\r
1578                 *MESH_TFACELIST {\r
1579                         *MESH_TFACE     0       0       2       1\r
1580                         *MESH_TFACE     1       0       3       2\r
1581                         *MESH_TFACE     2       4       6       5\r
1582                         *MESH_TFACE     3       4       5       7\r
1583                 }\r
1584         }\r
1585         *PROP_MOTIONBLUR        0\r
1586         *PROP_CASTSHADOW        1\r
1587         *PROP_RECVSHADOW        1\r
1588         *MATERIAL_REF   2\r
1589 }\r
1590 *GEOMOBJECT     {\r
1591         *NODE_NAME      "mat2model0surf50"\r
1592         *NODE_TM        {\r
1593                 *NODE_NAME      "mat2model0surf50"\r
1594                 *INHERIT_POS    0       0       0\r
1595                 *INHERIT_ROT    0       0       0\r
1596                 *INHERIT_SCL    0       0       0\r
1597                 *TM_ROW0        1.0     0       0\r
1598                 *TM_ROW1        0       1.0     0\r
1599                 *TM_ROW2        0       0       1.0\r
1600                 *TM_ROW3        0       0       0\r
1601                 *TM_POS 0.000000        0.000000        0.000000\r
1602         }\r
1603         *MESH   {\r
1604                 *TIMEVALUE      0\r
1605                 *MESH_NUMVERTEX 6\r
1606                 *MESH_NUMFACES  4\r
1607                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1608                 *MESH_VERTEX_LIST       {\r
1609                         *MESH_VERTEX    0       12.000000       60.000000       434.000000\r
1610                         *MESH_VERTEX    1       14.000000       62.000000       432.000000\r
1611                         *MESH_VERTEX    2       14.000000       -62.000000      432.000000\r
1612                         *MESH_VERTEX    3       12.000000       -60.000000      434.000000\r
1613                         *MESH_VERTEX    4       10.000000       -62.000000      432.000000\r
1614                         *MESH_VERTEX    5       10.000000       62.000000       432.000000\r
1615                 }\r
1616                 *MESH_NORMALS   {\r
1617                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1618                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1619                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1620                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1621                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1622                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1623                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1624                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1625                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1626                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1627                 }\r
1628                 *MESH_FACE_LIST {\r
1629                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1630                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1631                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1632                         *MESH_FACE      3       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1633                 }\r
1634                 *MESH_NUMTVERTEX        6\r
1635                 *MESH_TVERTLIST {\r
1636                         *MESH_TVERT     0       -0.718750       0.166667        1.000000\r
1637                         *MESH_TVERT     1       -0.734375       0.197917        1.000000\r
1638                         *MESH_TVERT     2       0.734375        0.197917        1.000000\r
1639                         *MESH_TVERT     3       0.718750        0.166667        1.000000\r
1640                         *MESH_TVERT     4       0.734375        0.135417        1.000000\r
1641                         *MESH_TVERT     5       -0.734375       0.135417        1.000000\r
1642                 }\r
1643                 *MESH_NUMTVFACES        4\r
1644                 *MESH_TFACELIST {\r
1645                         *MESH_TFACE     0       0       2       1\r
1646                         *MESH_TFACE     1       0       3       2\r
1647                         *MESH_TFACE     2       0       4       3\r
1648                         *MESH_TFACE     3       0       5       4\r
1649                 }\r
1650         }\r
1651         *PROP_MOTIONBLUR        0\r
1652         *PROP_CASTSHADOW        1\r
1653         *PROP_RECVSHADOW        1\r
1654         *MATERIAL_REF   2\r
1655 }\r
1656 *GEOMOBJECT     {\r
1657         *NODE_NAME      "mat2model0surf51"\r
1658         *NODE_TM        {\r
1659                 *NODE_NAME      "mat2model0surf51"\r
1660                 *INHERIT_POS    0       0       0\r
1661                 *INHERIT_ROT    0       0       0\r
1662                 *INHERIT_SCL    0       0       0\r
1663                 *TM_ROW0        1.0     0       0\r
1664                 *TM_ROW1        0       1.0     0\r
1665                 *TM_ROW2        0       0       1.0\r
1666                 *TM_ROW3        0       0       0\r
1667                 *TM_POS 0.000000        0.000000        0.000000\r
1668         }\r
1669         *MESH   {\r
1670                 *TIMEVALUE      0\r
1671                 *MESH_NUMVERTEX 8\r
1672                 *MESH_NUMFACES  4\r
1673                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1674                 *MESH_VERTEX_LIST       {\r
1675                         *MESH_VERTEX    0       12.000000       60.000000       430.000000\r
1676                         *MESH_VERTEX    1       12.000000       -60.000000      430.000000\r
1677                         *MESH_VERTEX    2       14.000000       -62.000000      432.000000\r
1678                         *MESH_VERTEX    3       14.000000       62.000000       432.000000\r
1679                         *MESH_VERTEX    4       12.000000       60.000000       430.000000\r
1680                         *MESH_VERTEX    5       10.000000       -62.000000      432.000000\r
1681                         *MESH_VERTEX    6       12.000000       -60.000000      430.000000\r
1682                         *MESH_VERTEX    7       10.000000       62.000000       432.000000\r
1683                 }\r
1684                 *MESH_NORMALS   {\r
1685                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1686                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1687                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1688                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1689                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1690                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1691                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1692                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1693                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
1694                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1695                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
1696                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
1697                 }\r
1698                 *MESH_FACE_LIST {\r
1699                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1700                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1701                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1702                         *MESH_FACE      3       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1703                 }\r
1704                 *MESH_NUMTVERTEX        8\r
1705                 *MESH_TVERTLIST {\r
1706                         *MESH_TVERT     0       -0.718750       0.229167        1.000000\r
1707                         *MESH_TVERT     1       0.718750        0.229167        1.000000\r
1708                         *MESH_TVERT     2       0.734375        0.197917        1.000000\r
1709                         *MESH_TVERT     3       -0.734375       0.197917        1.000000\r
1710                         *MESH_TVERT     4       -0.718750       0.104167        1.000000\r
1711                         *MESH_TVERT     5       0.734375        0.135417        1.000000\r
1712                         *MESH_TVERT     6       0.718750        0.104167        1.000000\r
1713                         *MESH_TVERT     7       -0.734375       0.135417        1.000000\r
1714                 }\r
1715                 *MESH_NUMTVFACES        4\r
1716                 *MESH_TFACELIST {\r
1717                         *MESH_TFACE     0       0       2       1\r
1718                         *MESH_TFACE     1       0       3       2\r
1719                         *MESH_TFACE     2       4       6       5\r
1720                         *MESH_TFACE     3       4       5       7\r
1721                 }\r
1722         }\r
1723         *PROP_MOTIONBLUR        0\r
1724         *PROP_CASTSHADOW        1\r
1725         *PROP_RECVSHADOW        1\r
1726         *MATERIAL_REF   2\r
1727 }\r
1728 *GEOMOBJECT     {\r
1729         *NODE_NAME      "mat2model0surf52"\r
1730         *NODE_TM        {\r
1731                 *NODE_NAME      "mat2model0surf52"\r
1732                 *INHERIT_POS    0       0       0\r
1733                 *INHERIT_ROT    0       0       0\r
1734                 *INHERIT_SCL    0       0       0\r
1735                 *TM_ROW0        1.0     0       0\r
1736                 *TM_ROW1        0       1.0     0\r
1737                 *TM_ROW2        0       0       1.0\r
1738                 *TM_ROW3        0       0       0\r
1739                 *TM_POS 0.000000        0.000000        0.000000\r
1740         }\r
1741         *MESH   {\r
1742                 *TIMEVALUE      0\r
1743                 *MESH_NUMVERTEX 6\r
1744                 *MESH_NUMFACES  4\r
1745                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1746                 *MESH_VERTEX_LIST       {\r
1747                         *MESH_VERTEX    0       12.000000       60.000000       398.000000\r
1748                         *MESH_VERTEX    1       14.000000       62.000000       396.000000\r
1749                         *MESH_VERTEX    2       14.000000       -62.000000      396.000000\r
1750                         *MESH_VERTEX    3       12.000000       -60.000000      398.000000\r
1751                         *MESH_VERTEX    4       10.000000       -62.000000      396.000000\r
1752                         *MESH_VERTEX    5       10.000000       62.000000       396.000000\r
1753                 }\r
1754                 *MESH_NORMALS   {\r
1755                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1756                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1757                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1758                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1759                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1760                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1761                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1762                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1763                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1764                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1765                 }\r
1766                 *MESH_FACE_LIST {\r
1767                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1768                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1769                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1770                         *MESH_FACE      3       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1771                 }\r
1772                 *MESH_NUMTVERTEX        6\r
1773                 *MESH_TVERTLIST {\r
1774                         *MESH_TVERT     0       -0.718750       0.229167        1.000000\r
1775                         *MESH_TVERT     1       -0.734375       0.260417        1.000000\r
1776                         *MESH_TVERT     2       0.734375        0.260417        1.000000\r
1777                         *MESH_TVERT     3       0.718750        0.229167        1.000000\r
1778                         *MESH_TVERT     4       0.734375        0.197917        1.000000\r
1779                         *MESH_TVERT     5       -0.734375       0.197917        1.000000\r
1780                 }\r
1781                 *MESH_NUMTVFACES        4\r
1782                 *MESH_TFACELIST {\r
1783                         *MESH_TFACE     0       0       2       1\r
1784                         *MESH_TFACE     1       0       3       2\r
1785                         *MESH_TFACE     2       0       4       3\r
1786                         *MESH_TFACE     3       0       5       4\r
1787                 }\r
1788         }\r
1789         *PROP_MOTIONBLUR        0\r
1790         *PROP_CASTSHADOW        1\r
1791         *PROP_RECVSHADOW        1\r
1792         *MATERIAL_REF   2\r
1793 }\r
1794 *GEOMOBJECT     {\r
1795         *NODE_NAME      "mat2model0surf53"\r
1796         *NODE_TM        {\r
1797                 *NODE_NAME      "mat2model0surf53"\r
1798                 *INHERIT_POS    0       0       0\r
1799                 *INHERIT_ROT    0       0       0\r
1800                 *INHERIT_SCL    0       0       0\r
1801                 *TM_ROW0        1.0     0       0\r
1802                 *TM_ROW1        0       1.0     0\r
1803                 *TM_ROW2        0       0       1.0\r
1804                 *TM_ROW3        0       0       0\r
1805                 *TM_POS 0.000000        0.000000        0.000000\r
1806         }\r
1807         *MESH   {\r
1808                 *TIMEVALUE      0\r
1809                 *MESH_NUMVERTEX 8\r
1810                 *MESH_NUMFACES  4\r
1811                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1812                 *MESH_VERTEX_LIST       {\r
1813                         *MESH_VERTEX    0       12.000000       60.000000       394.000000\r
1814                         *MESH_VERTEX    1       12.000000       -60.000000      394.000000\r
1815                         *MESH_VERTEX    2       14.000000       -62.000000      396.000000\r
1816                         *MESH_VERTEX    3       14.000000       62.000000       396.000000\r
1817                         *MESH_VERTEX    4       12.000000       60.000000       394.000000\r
1818                         *MESH_VERTEX    5       10.000000       -62.000000      396.000000\r
1819                         *MESH_VERTEX    6       12.000000       -60.000000      394.000000\r
1820                         *MESH_VERTEX    7       10.000000       62.000000       396.000000\r
1821                 }\r
1822                 *MESH_NORMALS   {\r
1823                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1824                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1825                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1826                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1827                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1828                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1829                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1830                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1831                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
1832                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1833                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
1834                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
1835                 }\r
1836                 *MESH_FACE_LIST {\r
1837                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1838                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1839                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1840                         *MESH_FACE      3       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1841                 }\r
1842                 *MESH_NUMTVERTEX        8\r
1843                 *MESH_TVERTLIST {\r
1844                         *MESH_TVERT     0       -0.718750       0.291667        1.000000\r
1845                         *MESH_TVERT     1       0.718750        0.291667        1.000000\r
1846                         *MESH_TVERT     2       0.734375        0.260417        1.000000\r
1847                         *MESH_TVERT     3       -0.734375       0.260417        1.000000\r
1848                         *MESH_TVERT     4       -0.718750       0.166667        1.000000\r
1849                         *MESH_TVERT     5       0.734375        0.197917        1.000000\r
1850                         *MESH_TVERT     6       0.718750        0.166667        1.000000\r
1851                         *MESH_TVERT     7       -0.734375       0.197917        1.000000\r
1852                 }\r
1853                 *MESH_NUMTVFACES        4\r
1854                 *MESH_TFACELIST {\r
1855                         *MESH_TFACE     0       0       2       1\r
1856                         *MESH_TFACE     1       0       3       2\r
1857                         *MESH_TFACE     2       4       6       5\r
1858                         *MESH_TFACE     3       4       5       7\r
1859                 }\r
1860         }\r
1861         *PROP_MOTIONBLUR        0\r
1862         *PROP_CASTSHADOW        1\r
1863         *PROP_RECVSHADOW        1\r
1864         *MATERIAL_REF   2\r
1865 }\r
1866 *GEOMOBJECT     {\r
1867         *NODE_NAME      "mat2model0surf54"\r
1868         *NODE_TM        {\r
1869                 *NODE_NAME      "mat2model0surf54"\r
1870                 *INHERIT_POS    0       0       0\r
1871                 *INHERIT_ROT    0       0       0\r
1872                 *INHERIT_SCL    0       0       0\r
1873                 *TM_ROW0        1.0     0       0\r
1874                 *TM_ROW1        0       1.0     0\r
1875                 *TM_ROW2        0       0       1.0\r
1876                 *TM_ROW3        0       0       0\r
1877                 *TM_POS 0.000000        0.000000        0.000000\r
1878         }\r
1879         *MESH   {\r
1880                 *TIMEVALUE      0\r
1881                 *MESH_NUMVERTEX 6\r
1882                 *MESH_NUMFACES  4\r
1883                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1884                 *MESH_VERTEX_LIST       {\r
1885                         *MESH_VERTEX    0       12.000000       60.000000       362.000000\r
1886                         *MESH_VERTEX    1       14.000000       62.000000       360.000000\r
1887                         *MESH_VERTEX    2       14.000000       -62.000000      360.000000\r
1888                         *MESH_VERTEX    3       12.000000       -60.000000      362.000000\r
1889                         *MESH_VERTEX    4       10.000000       -62.000000      360.000000\r
1890                         *MESH_VERTEX    5       10.000000       62.000000       360.000000\r
1891                 }\r
1892                 *MESH_NORMALS   {\r
1893                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1894                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1895                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1896                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1897                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1898                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1899                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1900                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1901                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1902                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1903                 }\r
1904                 *MESH_FACE_LIST {\r
1905                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1906                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1907                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1908                         *MESH_FACE      3       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1909                 }\r
1910                 *MESH_NUMTVERTEX        6\r
1911                 *MESH_TVERTLIST {\r
1912                         *MESH_TVERT     0       -0.718750       0.291667        1.000000\r
1913                         *MESH_TVERT     1       -0.734375       0.322917        1.000000\r
1914                         *MESH_TVERT     2       0.734375        0.322917        1.000000\r
1915                         *MESH_TVERT     3       0.718750        0.291667        1.000000\r
1916                         *MESH_TVERT     4       0.734375        0.260417        1.000000\r
1917                         *MESH_TVERT     5       -0.734375       0.260417        1.000000\r
1918                 }\r
1919                 *MESH_NUMTVFACES        4\r
1920                 *MESH_TFACELIST {\r
1921                         *MESH_TFACE     0       0       2       1\r
1922                         *MESH_TFACE     1       0       3       2\r
1923                         *MESH_TFACE     2       0       4       3\r
1924                         *MESH_TFACE     3       0       5       4\r
1925                 }\r
1926         }\r
1927         *PROP_MOTIONBLUR        0\r
1928         *PROP_CASTSHADOW        1\r
1929         *PROP_RECVSHADOW        1\r
1930         *MATERIAL_REF   2\r
1931 }\r
1932 *GEOMOBJECT     {\r
1933         *NODE_NAME      "mat2model0surf55"\r
1934         *NODE_TM        {\r
1935                 *NODE_NAME      "mat2model0surf55"\r
1936                 *INHERIT_POS    0       0       0\r
1937                 *INHERIT_ROT    0       0       0\r
1938                 *INHERIT_SCL    0       0       0\r
1939                 *TM_ROW0        1.0     0       0\r
1940                 *TM_ROW1        0       1.0     0\r
1941                 *TM_ROW2        0       0       1.0\r
1942                 *TM_ROW3        0       0       0\r
1943                 *TM_POS 0.000000        0.000000        0.000000\r
1944         }\r
1945         *MESH   {\r
1946                 *TIMEVALUE      0\r
1947                 *MESH_NUMVERTEX 8\r
1948                 *MESH_NUMFACES  4\r
1949                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1950                 *MESH_VERTEX_LIST       {\r
1951                         *MESH_VERTEX    0       12.000000       60.000000       358.000000\r
1952                         *MESH_VERTEX    1       12.000000       -60.000000      358.000000\r
1953                         *MESH_VERTEX    2       14.000000       -62.000000      360.000000\r
1954                         *MESH_VERTEX    3       14.000000       62.000000       360.000000\r
1955                         *MESH_VERTEX    4       12.000000       60.000000       358.000000\r
1956                         *MESH_VERTEX    5       10.000000       -62.000000      360.000000\r
1957                         *MESH_VERTEX    6       12.000000       -60.000000      358.000000\r
1958                         *MESH_VERTEX    7       10.000000       62.000000       360.000000\r
1959                 }\r
1960                 *MESH_NORMALS   {\r
1961                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1962                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1963                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1964                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1965                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1966                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1967                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1968                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1969                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
1970                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1971                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
1972                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
1973                 }\r
1974                 *MESH_FACE_LIST {\r
1975                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1976                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1977                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1978                         *MESH_FACE      3       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1979                 }\r
1980                 *MESH_NUMTVERTEX        8\r
1981                 *MESH_TVERTLIST {\r
1982                         *MESH_TVERT     0       -0.718750       0.354167        1.000000\r
1983                         *MESH_TVERT     1       0.718750        0.354167        1.000000\r
1984                         *MESH_TVERT     2       0.734375        0.322917        1.000000\r
1985                         *MESH_TVERT     3       -0.734375       0.322917        1.000000\r
1986                         *MESH_TVERT     4       -0.718750       0.229167        1.000000\r
1987                         *MESH_TVERT     5       0.734375        0.260417        1.000000\r
1988                         *MESH_TVERT     6       0.718750        0.229167        1.000000\r
1989                         *MESH_TVERT     7       -0.734375       0.260417        1.000000\r
1990                 }\r
1991                 *MESH_NUMTVFACES        4\r
1992                 *MESH_TFACELIST {\r
1993                         *MESH_TFACE     0       0       2       1\r
1994                         *MESH_TFACE     1       0       3       2\r
1995                         *MESH_TFACE     2       4       6       5\r
1996                         *MESH_TFACE     3       4       5       7\r
1997                 }\r
1998         }\r
1999         *PROP_MOTIONBLUR        0\r
2000         *PROP_CASTSHADOW        1\r
2001         *PROP_RECVSHADOW        1\r
2002         *MATERIAL_REF   2\r
2003 }\r
2004 *GEOMOBJECT     {\r
2005         *NODE_NAME      "mat2model0surf56"\r
2006         *NODE_TM        {\r
2007                 *NODE_NAME      "mat2model0surf56"\r
2008                 *INHERIT_POS    0       0       0\r
2009                 *INHERIT_ROT    0       0       0\r
2010                 *INHERIT_SCL    0       0       0\r
2011                 *TM_ROW0        1.0     0       0\r
2012                 *TM_ROW1        0       1.0     0\r
2013                 *TM_ROW2        0       0       1.0\r
2014                 *TM_ROW3        0       0       0\r
2015                 *TM_POS 0.000000        0.000000        0.000000\r
2016         }\r
2017         *MESH   {\r
2018                 *TIMEVALUE      0\r
2019                 *MESH_NUMVERTEX 6\r
2020                 *MESH_NUMFACES  4\r
2021                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2022                 *MESH_VERTEX_LIST       {\r
2023                         *MESH_VERTEX    0       12.000000       60.000000       326.000000\r
2024                         *MESH_VERTEX    1       14.000000       62.000000       324.000000\r
2025                         *MESH_VERTEX    2       14.000000       -62.000000      324.000000\r
2026                         *MESH_VERTEX    3       12.000000       -60.000000      326.000000\r
2027                         *MESH_VERTEX    4       10.000000       -62.000000      324.000000\r
2028                         *MESH_VERTEX    5       10.000000       62.000000       324.000000\r
2029                 }\r
2030                 *MESH_NORMALS   {\r
2031                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2032                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2033                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2034                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2035                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2036                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2037                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2038                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2039                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2040                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2041                 }\r
2042                 *MESH_FACE_LIST {\r
2043                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2044                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2045                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2046                         *MESH_FACE      3       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2047                 }\r
2048                 *MESH_NUMTVERTEX        6\r
2049                 *MESH_TVERTLIST {\r
2050                         *MESH_TVERT     0       -0.718750       0.854167        1.000000\r
2051                         *MESH_TVERT     1       -0.734375       0.885417        1.000000\r
2052                         *MESH_TVERT     2       0.734375        0.885417        1.000000\r
2053                         *MESH_TVERT     3       0.718750        0.854167        1.000000\r
2054                         *MESH_TVERT     4       0.734375        0.822917        1.000000\r
2055                         *MESH_TVERT     5       -0.734375       0.822917        1.000000\r
2056                 }\r
2057                 *MESH_NUMTVFACES        4\r
2058                 *MESH_TFACELIST {\r
2059                         *MESH_TFACE     0       0       2       1\r
2060                         *MESH_TFACE     1       0       3       2\r
2061                         *MESH_TFACE     2       0       4       3\r
2062                         *MESH_TFACE     3       0       5       4\r
2063                 }\r
2064         }\r
2065         *PROP_MOTIONBLUR        0\r
2066         *PROP_CASTSHADOW        1\r
2067         *PROP_RECVSHADOW        1\r
2068         *MATERIAL_REF   2\r
2069 }\r
2070 *GEOMOBJECT     {\r
2071         *NODE_NAME      "mat2model0surf57"\r
2072         *NODE_TM        {\r
2073                 *NODE_NAME      "mat2model0surf57"\r
2074                 *INHERIT_POS    0       0       0\r
2075                 *INHERIT_ROT    0       0       0\r
2076                 *INHERIT_SCL    0       0       0\r
2077                 *TM_ROW0        1.0     0       0\r
2078                 *TM_ROW1        0       1.0     0\r
2079                 *TM_ROW2        0       0       1.0\r
2080                 *TM_ROW3        0       0       0\r
2081                 *TM_POS 0.000000        0.000000        0.000000\r
2082         }\r
2083         *MESH   {\r
2084                 *TIMEVALUE      0\r
2085                 *MESH_NUMVERTEX 8\r
2086                 *MESH_NUMFACES  4\r
2087                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2088                 *MESH_VERTEX_LIST       {\r
2089                         *MESH_VERTEX    0       12.000000       60.000000       322.000000\r
2090                         *MESH_VERTEX    1       12.000000       -60.000000      322.000000\r
2091                         *MESH_VERTEX    2       14.000000       -62.000000      324.000000\r
2092                         *MESH_VERTEX    3       14.000000       62.000000       324.000000\r
2093                         *MESH_VERTEX    4       12.000000       60.000000       322.000000\r
2094                         *MESH_VERTEX    5       10.000000       -62.000000      324.000000\r
2095                         *MESH_VERTEX    6       12.000000       -60.000000      322.000000\r
2096                         *MESH_VERTEX    7       10.000000       62.000000       324.000000\r
2097                 }\r
2098                 *MESH_NORMALS   {\r
2099                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2100                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2101                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2102                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2103                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2104                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2105                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2106                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
2107                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
2108                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2109                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
2110                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
2111                 }\r
2112                 *MESH_FACE_LIST {\r
2113                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2114                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2115                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2116                         *MESH_FACE      3       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2117                 }\r
2118                 *MESH_NUMTVERTEX        8\r
2119                 *MESH_TVERTLIST {\r
2120                         *MESH_TVERT     0       -0.718750       0.916667        1.000000\r
2121                         *MESH_TVERT     1       0.718750        0.916667        1.000000\r
2122                         *MESH_TVERT     2       0.734375        0.885417        1.000000\r
2123                         *MESH_TVERT     3       -0.734375       0.885417        1.000000\r
2124                         *MESH_TVERT     4       -0.718750       0.791667        1.000000\r
2125                         *MESH_TVERT     5       0.734375        0.822917        1.000000\r
2126                         *MESH_TVERT     6       0.718750        0.791667        1.000000\r
2127                         *MESH_TVERT     7       -0.734375       0.822917        1.000000\r
2128                 }\r
2129                 *MESH_NUMTVFACES        4\r
2130                 *MESH_TFACELIST {\r
2131                         *MESH_TFACE     0       0       2       1\r
2132                         *MESH_TFACE     1       0       3       2\r
2133                         *MESH_TFACE     2       4       6       5\r
2134                         *MESH_TFACE     3       4       5       7\r
2135                 }\r
2136         }\r
2137         *PROP_MOTIONBLUR        0\r
2138         *PROP_CASTSHADOW        1\r
2139         *PROP_RECVSHADOW        1\r
2140         *MATERIAL_REF   2\r
2141 }\r
2142 *GEOMOBJECT     {\r
2143         *NODE_NAME      "mat2model0surf58"\r
2144         *NODE_TM        {\r
2145                 *NODE_NAME      "mat2model0surf58"\r
2146                 *INHERIT_POS    0       0       0\r
2147                 *INHERIT_ROT    0       0       0\r
2148                 *INHERIT_SCL    0       0       0\r
2149                 *TM_ROW0        1.0     0       0\r
2150                 *TM_ROW1        0       1.0     0\r
2151                 *TM_ROW2        0       0       1.0\r
2152                 *TM_ROW3        0       0       0\r
2153                 *TM_POS 0.000000        0.000000        0.000000\r
2154         }\r
2155         *MESH   {\r
2156                 *TIMEVALUE      0\r
2157                 *MESH_NUMVERTEX 6\r
2158                 *MESH_NUMFACES  4\r
2159                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2160                 *MESH_VERTEX_LIST       {\r
2161                         *MESH_VERTEX    0       12.000000       60.000000       290.000000\r
2162                         *MESH_VERTEX    1       14.000000       62.000000       288.000000\r
2163                         *MESH_VERTEX    2       14.000000       -62.000000      288.000000\r
2164                         *MESH_VERTEX    3       12.000000       -60.000000      290.000000\r
2165                         *MESH_VERTEX    4       10.000000       -62.000000      288.000000\r
2166                         *MESH_VERTEX    5       10.000000       62.000000       288.000000\r
2167                 }\r
2168                 *MESH_NORMALS   {\r
2169                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2170                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2171                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2172                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2173                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2174                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2175                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2176                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2177                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2178                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2179                 }\r
2180                 *MESH_FACE_LIST {\r
2181                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2182                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2183                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2184                         *MESH_FACE      3       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2185                 }\r
2186                 *MESH_NUMTVERTEX        6\r
2187                 *MESH_TVERTLIST {\r
2188                         *MESH_TVERT     0       -0.718750       0.916667        1.000000\r
2189                         *MESH_TVERT     1       -0.734375       0.947917        1.000000\r
2190                         *MESH_TVERT     2       0.734375        0.947917        1.000000\r
2191                         *MESH_TVERT     3       0.718750        0.916667        1.000000\r
2192                         *MESH_TVERT     4       0.734375        0.885417        1.000000\r
2193                         *MESH_TVERT     5       -0.734375       0.885417        1.000000\r
2194                 }\r
2195                 *MESH_NUMTVFACES        4\r
2196                 *MESH_TFACELIST {\r
2197                         *MESH_TFACE     0       0       2       1\r
2198                         *MESH_TFACE     1       0       3       2\r
2199                         *MESH_TFACE     2       0       4       3\r
2200                         *MESH_TFACE     3       0       5       4\r
2201                 }\r
2202         }\r
2203         *PROP_MOTIONBLUR        0\r
2204         *PROP_CASTSHADOW        1\r
2205         *PROP_RECVSHADOW        1\r
2206         *MATERIAL_REF   2\r
2207 }\r
2208 *GEOMOBJECT     {\r
2209         *NODE_NAME      "mat2model0surf59"\r
2210         *NODE_TM        {\r
2211                 *NODE_NAME      "mat2model0surf59"\r
2212                 *INHERIT_POS    0       0       0\r
2213                 *INHERIT_ROT    0       0       0\r
2214                 *INHERIT_SCL    0       0       0\r
2215                 *TM_ROW0        1.0     0       0\r
2216                 *TM_ROW1        0       1.0     0\r
2217                 *TM_ROW2        0       0       1.0\r
2218                 *TM_ROW3        0       0       0\r
2219                 *TM_POS 0.000000        0.000000        0.000000\r
2220         }\r
2221         *MESH   {\r
2222                 *TIMEVALUE      0\r
2223                 *MESH_NUMVERTEX 8\r
2224                 *MESH_NUMFACES  4\r
2225                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2226                 *MESH_VERTEX_LIST       {\r
2227                         *MESH_VERTEX    0       12.000000       60.000000       286.000000\r
2228                         *MESH_VERTEX    1       12.000000       -60.000000      286.000000\r
2229                         *MESH_VERTEX    2       14.000000       -62.000000      288.000000\r
2230                         *MESH_VERTEX    3       14.000000       62.000000       288.000000\r
2231                         *MESH_VERTEX    4       12.000000       60.000000       286.000000\r
2232                         *MESH_VERTEX    5       10.000000       -62.000000      288.000000\r
2233                         *MESH_VERTEX    6       12.000000       -60.000000      286.000000\r
2234                         *MESH_VERTEX    7       10.000000       62.000000       288.000000\r
2235                 }\r
2236                 *MESH_NORMALS   {\r
2237                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2238                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2239                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2240                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2241                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2242                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2243                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2244                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
2245                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
2246                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2247                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
2248                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
2249                 }\r
2250                 *MESH_FACE_LIST {\r
2251                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2252                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2253                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2254                         *MESH_FACE      3       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2255                 }\r
2256                 *MESH_NUMTVERTEX        8\r
2257                 *MESH_TVERTLIST {\r
2258                         *MESH_TVERT     0       -0.718750       0.979167        1.000000\r
2259                         *MESH_TVERT     1       0.718750        0.979167        1.000000\r
2260                         *MESH_TVERT     2       0.734375        0.947917        1.000000\r
2261                         *MESH_TVERT     3       -0.734375       0.947917        1.000000\r
2262                         *MESH_TVERT     4       -0.718750       0.854167        1.000000\r
2263                         *MESH_TVERT     5       0.734375        0.885417        1.000000\r
2264                         *MESH_TVERT     6       0.718750        0.854167        1.000000\r
2265                         *MESH_TVERT     7       -0.734375       0.885417        1.000000\r
2266                 }\r
2267                 *MESH_NUMTVFACES        4\r
2268                 *MESH_TFACELIST {\r
2269                         *MESH_TFACE     0       0       2       1\r
2270                         *MESH_TFACE     1       0       3       2\r
2271                         *MESH_TFACE     2       4       6       5\r
2272                         *MESH_TFACE     3       4       5       7\r
2273                 }\r
2274         }\r
2275         *PROP_MOTIONBLUR        0\r
2276         *PROP_CASTSHADOW        1\r
2277         *PROP_RECVSHADOW        1\r
2278         *MATERIAL_REF   2\r
2279 }\r
2280 *GEOMOBJECT     {\r
2281         *NODE_NAME      "mat2model0surf60"\r
2282         *NODE_TM        {\r
2283                 *NODE_NAME      "mat2model0surf60"\r
2284                 *INHERIT_POS    0       0       0\r
2285                 *INHERIT_ROT    0       0       0\r
2286                 *INHERIT_SCL    0       0       0\r
2287                 *TM_ROW0        1.0     0       0\r
2288                 *TM_ROW1        0       1.0     0\r
2289                 *TM_ROW2        0       0       1.0\r
2290                 *TM_ROW3        0       0       0\r
2291                 *TM_POS 0.000000        0.000000        0.000000\r
2292         }\r
2293         *MESH   {\r
2294                 *TIMEVALUE      0\r
2295                 *MESH_NUMVERTEX 6\r
2296                 *MESH_NUMFACES  4\r
2297                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2298                 *MESH_VERTEX_LIST       {\r
2299                         *MESH_VERTEX    0       12.000000       60.000000       254.000000\r
2300                         *MESH_VERTEX    1       14.000000       62.000000       252.000000\r
2301                         *MESH_VERTEX    2       14.000000       -62.000000      252.000000\r
2302                         *MESH_VERTEX    3       12.000000       -60.000000      254.000000\r
2303                         *MESH_VERTEX    4       10.000000       -62.000000      252.000000\r
2304                         *MESH_VERTEX    5       10.000000       62.000000       252.000000\r
2305                 }\r
2306                 *MESH_NORMALS   {\r
2307                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2308                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2309                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2310                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2311                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2312                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2313                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2314                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2315                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2316                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2317                 }\r
2318                 *MESH_FACE_LIST {\r
2319                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2320                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2321                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2322                         *MESH_FACE      3       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2323                 }\r
2324                 *MESH_NUMTVERTEX        6\r
2325                 *MESH_TVERTLIST {\r
2326                         *MESH_TVERT     0       -0.718750       0.979167        1.000000\r
2327                         *MESH_TVERT     1       -0.734375       1.010417        1.000000\r
2328                         *MESH_TVERT     2       0.734375        1.010417        1.000000\r
2329                         *MESH_TVERT     3       0.718750        0.979167        1.000000\r
2330                         *MESH_TVERT     4       0.734375        0.947917        1.000000\r
2331                         *MESH_TVERT     5       -0.734375       0.947917        1.000000\r
2332                 }\r
2333                 *MESH_NUMTVFACES        4\r
2334                 *MESH_TFACELIST {\r
2335                         *MESH_TFACE     0       0       2       1\r
2336                         *MESH_TFACE     1       0       3       2\r
2337                         *MESH_TFACE     2       0       4       3\r
2338                         *MESH_TFACE     3       0       5       4\r
2339                 }\r
2340         }\r
2341         *PROP_MOTIONBLUR        0\r
2342         *PROP_CASTSHADOW        1\r
2343         *PROP_RECVSHADOW        1\r
2344         *MATERIAL_REF   2\r
2345 }\r
2346 *GEOMOBJECT     {\r
2347         *NODE_NAME      "mat2model0surf61"\r
2348         *NODE_TM        {\r
2349                 *NODE_NAME      "mat2model0surf61"\r
2350                 *INHERIT_POS    0       0       0\r
2351                 *INHERIT_ROT    0       0       0\r
2352                 *INHERIT_SCL    0       0       0\r
2353                 *TM_ROW0        1.0     0       0\r
2354                 *TM_ROW1        0       1.0     0\r
2355                 *TM_ROW2        0       0       1.0\r
2356                 *TM_ROW3        0       0       0\r
2357                 *TM_POS 0.000000        0.000000        0.000000\r
2358         }\r
2359         *MESH   {\r
2360                 *TIMEVALUE      0\r
2361                 *MESH_NUMVERTEX 8\r
2362                 *MESH_NUMFACES  4\r
2363                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2364                 *MESH_VERTEX_LIST       {\r
2365                         *MESH_VERTEX    0       12.000000       60.000000       250.000000\r
2366                         *MESH_VERTEX    1       12.000000       -60.000000      250.000000\r
2367                         *MESH_VERTEX    2       14.000000       -62.000000      252.000000\r
2368                         *MESH_VERTEX    3       14.000000       62.000000       252.000000\r
2369                         *MESH_VERTEX    4       12.000000       60.000000       250.000000\r
2370                         *MESH_VERTEX    5       10.000000       -62.000000      252.000000\r
2371                         *MESH_VERTEX    6       12.000000       -60.000000      250.000000\r
2372                         *MESH_VERTEX    7       10.000000       62.000000       252.000000\r
2373                 }\r
2374                 *MESH_NORMALS   {\r
2375                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2376                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2377                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2378                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2379                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2380                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2381                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2382                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
2383                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
2384                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2385                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
2386                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
2387                 }\r
2388                 *MESH_FACE_LIST {\r
2389                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2390                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2391                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2392                         *MESH_FACE      3       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2393                 }\r
2394                 *MESH_NUMTVERTEX        8\r
2395                 *MESH_TVERTLIST {\r
2396                         *MESH_TVERT     0       -0.718750       1.041667        1.000000\r
2397                         *MESH_TVERT     1       0.718750        1.041667        1.000000\r
2398                         *MESH_TVERT     2       0.734375        1.010417        1.000000\r
2399                         *MESH_TVERT     3       -0.734375       1.010417        1.000000\r
2400                         *MESH_TVERT     4       -0.718750       0.916667        1.000000\r
2401                         *MESH_TVERT     5       0.734375        0.947917        1.000000\r
2402                         *MESH_TVERT     6       0.718750        0.916667        1.000000\r
2403                         *MESH_TVERT     7       -0.734375       0.947917        1.000000\r
2404                 }\r
2405                 *MESH_NUMTVFACES        4\r
2406                 *MESH_TFACELIST {\r
2407                         *MESH_TFACE     0       0       2       1\r
2408                         *MESH_TFACE     1       0       3       2\r
2409                         *MESH_TFACE     2       4       6       5\r
2410                         *MESH_TFACE     3       4       5       7\r
2411                 }\r
2412         }\r
2413         *PROP_MOTIONBLUR        0\r
2414         *PROP_CASTSHADOW        1\r
2415         *PROP_RECVSHADOW        1\r
2416         *MATERIAL_REF   2\r
2417 }\r
2418 *GEOMOBJECT     {\r
2419         *NODE_NAME      "mat2model0surf62"\r
2420         *NODE_TM        {\r
2421                 *NODE_NAME      "mat2model0surf62"\r
2422                 *INHERIT_POS    0       0       0\r
2423                 *INHERIT_ROT    0       0       0\r
2424                 *INHERIT_SCL    0       0       0\r
2425                 *TM_ROW0        1.0     0       0\r
2426                 *TM_ROW1        0       1.0     0\r
2427                 *TM_ROW2        0       0       1.0\r
2428                 *TM_ROW3        0       0       0\r
2429                 *TM_POS 0.000000        0.000000        0.000000\r
2430         }\r
2431         *MESH   {\r
2432                 *TIMEVALUE      0\r
2433                 *MESH_NUMVERTEX 6\r
2434                 *MESH_NUMFACES  4\r
2435                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2436                 *MESH_VERTEX_LIST       {\r
2437                         *MESH_VERTEX    0       12.000000       60.000000       218.000000\r
2438                         *MESH_VERTEX    1       14.000000       62.000000       216.000000\r
2439                         *MESH_VERTEX    2       14.000000       -62.000000      216.000000\r
2440                         *MESH_VERTEX    3       12.000000       -60.000000      218.000000\r
2441                         *MESH_VERTEX    4       10.000000       -62.000000      216.000000\r
2442                         *MESH_VERTEX    5       10.000000       62.000000       216.000000\r
2443                 }\r
2444                 *MESH_NORMALS   {\r
2445                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2446                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2447                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2448                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2449                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2450                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2451                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2452                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2453                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2454                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2455                 }\r
2456                 *MESH_FACE_LIST {\r
2457                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2458                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2459                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2460                         *MESH_FACE      3       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2461                 }\r
2462                 *MESH_NUMTVERTEX        6\r
2463                 *MESH_TVERTLIST {\r
2464                         *MESH_TVERT     0       -0.718750       0.041667        1.000000\r
2465                         *MESH_TVERT     1       -0.734375       0.072917        1.000000\r
2466                         *MESH_TVERT     2       0.734375        0.072917        1.000000\r
2467                         *MESH_TVERT     3       0.718750        0.041667        1.000000\r
2468                         *MESH_TVERT     4       0.734375        0.010417        1.000000\r
2469                         *MESH_TVERT     5       -0.734375       0.010417        1.000000\r
2470                 }\r
2471                 *MESH_NUMTVFACES        4\r
2472                 *MESH_TFACELIST {\r
2473                         *MESH_TFACE     0       0       2       1\r
2474                         *MESH_TFACE     1       0       3       2\r
2475                         *MESH_TFACE     2       0       4       3\r
2476                         *MESH_TFACE     3       0       5       4\r
2477                 }\r
2478         }\r
2479         *PROP_MOTIONBLUR        0\r
2480         *PROP_CASTSHADOW        1\r
2481         *PROP_RECVSHADOW        1\r
2482         *MATERIAL_REF   2\r
2483 }\r
2484 *GEOMOBJECT     {\r
2485         *NODE_NAME      "mat2model0surf63"\r
2486         *NODE_TM        {\r
2487                 *NODE_NAME      "mat2model0surf63"\r
2488                 *INHERIT_POS    0       0       0\r
2489                 *INHERIT_ROT    0       0       0\r
2490                 *INHERIT_SCL    0       0       0\r
2491                 *TM_ROW0        1.0     0       0\r
2492                 *TM_ROW1        0       1.0     0\r
2493                 *TM_ROW2        0       0       1.0\r
2494                 *TM_ROW3        0       0       0\r
2495                 *TM_POS 0.000000        0.000000        0.000000\r
2496         }\r
2497         *MESH   {\r
2498                 *TIMEVALUE      0\r
2499                 *MESH_NUMVERTEX 8\r
2500                 *MESH_NUMFACES  4\r
2501                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2502                 *MESH_VERTEX_LIST       {\r
2503                         *MESH_VERTEX    0       12.000000       60.000000       214.000000\r
2504                         *MESH_VERTEX    1       12.000000       -60.000000      214.000000\r
2505                         *MESH_VERTEX    2       14.000000       -62.000000      216.000000\r
2506                         *MESH_VERTEX    3       14.000000       62.000000       216.000000\r
2507                         *MESH_VERTEX    4       12.000000       60.000000       214.000000\r
2508                         *MESH_VERTEX    5       10.000000       -62.000000      216.000000\r
2509                         *MESH_VERTEX    6       12.000000       -60.000000      214.000000\r
2510                         *MESH_VERTEX    7       10.000000       62.000000       216.000000\r
2511                 }\r
2512                 *MESH_NORMALS   {\r
2513                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2514                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2515                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2516                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2517                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2518                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2519                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2520                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
2521                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
2522                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2523                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
2524                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
2525                 }\r
2526                 *MESH_FACE_LIST {\r
2527                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2528                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2529                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2530                         *MESH_FACE      3       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2531                 }\r
2532                 *MESH_NUMTVERTEX        8\r
2533                 *MESH_TVERTLIST {\r
2534                         *MESH_TVERT     0       -0.718750       0.104167        1.000000\r
2535                         *MESH_TVERT     1       0.718750        0.104167        1.000000\r
2536                         *MESH_TVERT     2       0.734375        0.072917        1.000000\r
2537                         *MESH_TVERT     3       -0.734375       0.072917        1.000000\r
2538                         *MESH_TVERT     4       -0.718750       -0.020833       1.000000\r
2539                         *MESH_TVERT     5       0.734375        0.010417        1.000000\r
2540                         *MESH_TVERT     6       0.718750        -0.020833       1.000000\r
2541                         *MESH_TVERT     7       -0.734375       0.010417        1.000000\r
2542                 }\r
2543                 *MESH_NUMTVFACES        4\r
2544                 *MESH_TFACELIST {\r
2545                         *MESH_TFACE     0       0       2       1\r
2546                         *MESH_TFACE     1       0       3       2\r
2547                         *MESH_TFACE     2       4       6       5\r
2548                         *MESH_TFACE     3       4       5       7\r
2549                 }\r
2550         }\r
2551         *PROP_MOTIONBLUR        0\r
2552         *PROP_CASTSHADOW        1\r
2553         *PROP_RECVSHADOW        1\r
2554         *MATERIAL_REF   2\r
2555 }\r
2556 *GEOMOBJECT     {\r
2557         *NODE_NAME      "mat2model0surf64"\r
2558         *NODE_TM        {\r
2559                 *NODE_NAME      "mat2model0surf64"\r
2560                 *INHERIT_POS    0       0       0\r
2561                 *INHERIT_ROT    0       0       0\r
2562                 *INHERIT_SCL    0       0       0\r
2563                 *TM_ROW0        1.0     0       0\r
2564                 *TM_ROW1        0       1.0     0\r
2565                 *TM_ROW2        0       0       1.0\r
2566                 *TM_ROW3        0       0       0\r
2567                 *TM_POS 0.000000        0.000000        0.000000\r
2568         }\r
2569         *MESH   {\r
2570                 *TIMEVALUE      0\r
2571                 *MESH_NUMVERTEX 6\r
2572                 *MESH_NUMFACES  4\r
2573                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2574                 *MESH_VERTEX_LIST       {\r
2575                         *MESH_VERTEX    0       12.000000       60.000000       182.000000\r
2576                         *MESH_VERTEX    1       14.000000       62.000000       180.000000\r
2577                         *MESH_VERTEX    2       14.000000       -62.000000      180.000000\r
2578                         *MESH_VERTEX    3       12.000000       -60.000000      182.000000\r
2579                         *MESH_VERTEX    4       10.000000       -62.000000      180.000000\r
2580                         *MESH_VERTEX    5       10.000000       62.000000       180.000000\r
2581                 }\r
2582                 *MESH_NORMALS   {\r
2583                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2584                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2585                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2586                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2587                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2588                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2589                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2590                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2591                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2592                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2593                 }\r
2594                 *MESH_FACE_LIST {\r
2595                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2596                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2597                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2598                         *MESH_FACE      3       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2599                 }\r
2600                 *MESH_NUMTVERTEX        6\r
2601                 *MESH_TVERTLIST {\r
2602                         *MESH_TVERT     0       -0.718750       0.104167        1.000000\r
2603                         *MESH_TVERT     1       -0.734375       0.135417        1.000000\r
2604                         *MESH_TVERT     2       0.734375        0.135417        1.000000\r
2605                         *MESH_TVERT     3       0.718750        0.104167        1.000000\r
2606                         *MESH_TVERT     4       0.734375        0.072917        1.000000\r
2607                         *MESH_TVERT     5       -0.734375       0.072917        1.000000\r
2608                 }\r
2609                 *MESH_NUMTVFACES        4\r
2610                 *MESH_TFACELIST {\r
2611                         *MESH_TFACE     0       0       2       1\r
2612                         *MESH_TFACE     1       0       3       2\r
2613                         *MESH_TFACE     2       0       4       3\r
2614                         *MESH_TFACE     3       0       5       4\r
2615                 }\r
2616         }\r
2617         *PROP_MOTIONBLUR        0\r
2618         *PROP_CASTSHADOW        1\r
2619         *PROP_RECVSHADOW        1\r
2620         *MATERIAL_REF   2\r
2621 }\r
2622 *GEOMOBJECT     {\r
2623         *NODE_NAME      "mat2model0surf65"\r
2624         *NODE_TM        {\r
2625                 *NODE_NAME      "mat2model0surf65"\r
2626                 *INHERIT_POS    0       0       0\r
2627                 *INHERIT_ROT    0       0       0\r
2628                 *INHERIT_SCL    0       0       0\r
2629                 *TM_ROW0        1.0     0       0\r
2630                 *TM_ROW1        0       1.0     0\r
2631                 *TM_ROW2        0       0       1.0\r
2632                 *TM_ROW3        0       0       0\r
2633                 *TM_POS 0.000000        0.000000        0.000000\r
2634         }\r
2635         *MESH   {\r
2636                 *TIMEVALUE      0\r
2637                 *MESH_NUMVERTEX 8\r
2638                 *MESH_NUMFACES  4\r
2639                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2640                 *MESH_VERTEX_LIST       {\r
2641                         *MESH_VERTEX    0       12.000000       60.000000       178.000000\r
2642                         *MESH_VERTEX    1       12.000000       -60.000000      178.000000\r
2643                         *MESH_VERTEX    2       14.000000       -62.000000      180.000000\r
2644                         *MESH_VERTEX    3       14.000000       62.000000       180.000000\r
2645                         *MESH_VERTEX    4       12.000000       60.000000       178.000000\r
2646                         *MESH_VERTEX    5       10.000000       -62.000000      180.000000\r
2647                         *MESH_VERTEX    6       12.000000       -60.000000      178.000000\r
2648                         *MESH_VERTEX    7       10.000000       62.000000       180.000000\r
2649                 }\r
2650                 *MESH_NORMALS   {\r
2651                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2652                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2653                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2654                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2655                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2656                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2657                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2658                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
2659                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
2660                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2661                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
2662                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
2663                 }\r
2664                 *MESH_FACE_LIST {\r
2665                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2666                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2667                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2668                         *MESH_FACE      3       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2669                 }\r
2670                 *MESH_NUMTVERTEX        8\r
2671                 *MESH_TVERTLIST {\r
2672                         *MESH_TVERT     0       -0.718750       0.166667        1.000000\r
2673                         *MESH_TVERT     1       0.718750        0.166667        1.000000\r
2674                         *MESH_TVERT     2       0.734375        0.135417        1.000000\r
2675                         *MESH_TVERT     3       -0.734375       0.135417        1.000000\r
2676                         *MESH_TVERT     4       -0.718750       0.041667        1.000000\r
2677                         *MESH_TVERT     5       0.734375        0.072917        1.000000\r
2678                         *MESH_TVERT     6       0.718750        0.041667        1.000000\r
2679                         *MESH_TVERT     7       -0.734375       0.072917        1.000000\r
2680                 }\r
2681                 *MESH_NUMTVFACES        4\r
2682                 *MESH_TFACELIST {\r
2683                         *MESH_TFACE     0       0       2       1\r
2684                         *MESH_TFACE     1       0       3       2\r
2685                         *MESH_TFACE     2       4       6       5\r
2686                         *MESH_TFACE     3       4       5       7\r
2687                 }\r
2688         }\r
2689         *PROP_MOTIONBLUR        0\r
2690         *PROP_CASTSHADOW        1\r
2691         *PROP_RECVSHADOW        1\r
2692         *MATERIAL_REF   2\r
2693 }\r
2694 *GEOMOBJECT     {\r
2695         *NODE_NAME      "mat2model0surf66"\r
2696         *NODE_TM        {\r
2697                 *NODE_NAME      "mat2model0surf66"\r
2698                 *INHERIT_POS    0       0       0\r
2699                 *INHERIT_ROT    0       0       0\r
2700                 *INHERIT_SCL    0       0       0\r
2701                 *TM_ROW0        1.0     0       0\r
2702                 *TM_ROW1        0       1.0     0\r
2703                 *TM_ROW2        0       0       1.0\r
2704                 *TM_ROW3        0       0       0\r
2705                 *TM_POS 0.000000        0.000000        0.000000\r
2706         }\r
2707         *MESH   {\r
2708                 *TIMEVALUE      0\r
2709                 *MESH_NUMVERTEX 6\r
2710                 *MESH_NUMFACES  4\r
2711                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2712                 *MESH_VERTEX_LIST       {\r
2713                         *MESH_VERTEX    0       12.000000       60.000000       146.000000\r
2714                         *MESH_VERTEX    1       14.000000       62.000000       144.000000\r
2715                         *MESH_VERTEX    2       14.000000       -62.000000      144.000000\r
2716                         *MESH_VERTEX    3       12.000000       -60.000000      146.000000\r
2717                         *MESH_VERTEX    4       10.000000       -62.000000      144.000000\r
2718                         *MESH_VERTEX    5       10.000000       62.000000       144.000000\r
2719                 }\r
2720                 *MESH_NORMALS   {\r
2721                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2722                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2723                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2724                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2725                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2726                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2727                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2728                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2729                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2730                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2731                 }\r
2732                 *MESH_FACE_LIST {\r
2733                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2734                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2735                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2736                         *MESH_FACE      3       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2737                 }\r
2738                 *MESH_NUMTVERTEX        6\r
2739                 *MESH_TVERTLIST {\r
2740                         *MESH_TVERT     0       -0.718750       0.166667        1.000000\r
2741                         *MESH_TVERT     1       -0.734375       0.197917        1.000000\r
2742                         *MESH_TVERT     2       0.734375        0.197917        1.000000\r
2743                         *MESH_TVERT     3       0.718750        0.166667        1.000000\r
2744                         *MESH_TVERT     4       0.734375        0.135417        1.000000\r
2745                         *MESH_TVERT     5       -0.734375       0.135417        1.000000\r
2746                 }\r
2747                 *MESH_NUMTVFACES        4\r
2748                 *MESH_TFACELIST {\r
2749                         *MESH_TFACE     0       0       2       1\r
2750                         *MESH_TFACE     1       0       3       2\r
2751                         *MESH_TFACE     2       0       4       3\r
2752                         *MESH_TFACE     3       0       5       4\r
2753                 }\r
2754         }\r
2755         *PROP_MOTIONBLUR        0\r
2756         *PROP_CASTSHADOW        1\r
2757         *PROP_RECVSHADOW        1\r
2758         *MATERIAL_REF   2\r
2759 }\r
2760 *GEOMOBJECT     {\r
2761         *NODE_NAME      "mat2model0surf67"\r
2762         *NODE_TM        {\r
2763                 *NODE_NAME      "mat2model0surf67"\r
2764                 *INHERIT_POS    0       0       0\r
2765                 *INHERIT_ROT    0       0       0\r
2766                 *INHERIT_SCL    0       0       0\r
2767                 *TM_ROW0        1.0     0       0\r
2768                 *TM_ROW1        0       1.0     0\r
2769                 *TM_ROW2        0       0       1.0\r
2770                 *TM_ROW3        0       0       0\r
2771                 *TM_POS 0.000000        0.000000        0.000000\r
2772         }\r
2773         *MESH   {\r
2774                 *TIMEVALUE      0\r
2775                 *MESH_NUMVERTEX 8\r
2776                 *MESH_NUMFACES  4\r
2777                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2778                 *MESH_VERTEX_LIST       {\r
2779                         *MESH_VERTEX    0       12.000000       60.000000       142.000000\r
2780                         *MESH_VERTEX    1       12.000000       -60.000000      142.000000\r
2781                         *MESH_VERTEX    2       14.000000       -62.000000      144.000000\r
2782                         *MESH_VERTEX    3       14.000000       62.000000       144.000000\r
2783                         *MESH_VERTEX    4       12.000000       60.000000       142.000000\r
2784                         *MESH_VERTEX    5       10.000000       -62.000000      144.000000\r
2785                         *MESH_VERTEX    6       12.000000       -60.000000      142.000000\r
2786                         *MESH_VERTEX    7       10.000000       62.000000       144.000000\r
2787                 }\r
2788                 *MESH_NORMALS   {\r
2789                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2790                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2791                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2792                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2793                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2794                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2795                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2796                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
2797                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
2798                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2799                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
2800                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
2801                 }\r
2802                 *MESH_FACE_LIST {\r
2803                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2804                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2805                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2806                         *MESH_FACE      3       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2807                 }\r
2808                 *MESH_NUMTVERTEX        8\r
2809                 *MESH_TVERTLIST {\r
2810                         *MESH_TVERT     0       -0.718750       0.229167        1.000000\r
2811                         *MESH_TVERT     1       0.718750        0.229167        1.000000\r
2812                         *MESH_TVERT     2       0.734375        0.197917        1.000000\r
2813                         *MESH_TVERT     3       -0.734375       0.197917        1.000000\r
2814                         *MESH_TVERT     4       -0.718750       0.104167        1.000000\r
2815                         *MESH_TVERT     5       0.734375        0.135417        1.000000\r
2816                         *MESH_TVERT     6       0.718750        0.104167        1.000000\r
2817                         *MESH_TVERT     7       -0.734375       0.135417        1.000000\r
2818                 }\r
2819                 *MESH_NUMTVFACES        4\r
2820                 *MESH_TFACELIST {\r
2821                         *MESH_TFACE     0       0       2       1\r
2822                         *MESH_TFACE     1       0       3       2\r
2823                         *MESH_TFACE     2       4       6       5\r
2824                         *MESH_TFACE     3       4       5       7\r
2825                 }\r
2826         }\r
2827         *PROP_MOTIONBLUR        0\r
2828         *PROP_CASTSHADOW        1\r
2829         *PROP_RECVSHADOW        1\r
2830         *MATERIAL_REF   2\r
2831 }\r
2832 *GEOMOBJECT     {\r
2833         *NODE_NAME      "mat2model0surf68"\r
2834         *NODE_TM        {\r
2835                 *NODE_NAME      "mat2model0surf68"\r
2836                 *INHERIT_POS    0       0       0\r
2837                 *INHERIT_ROT    0       0       0\r
2838                 *INHERIT_SCL    0       0       0\r
2839                 *TM_ROW0        1.0     0       0\r
2840                 *TM_ROW1        0       1.0     0\r
2841                 *TM_ROW2        0       0       1.0\r
2842                 *TM_ROW3        0       0       0\r
2843                 *TM_POS 0.000000        0.000000        0.000000\r
2844         }\r
2845         *MESH   {\r
2846                 *TIMEVALUE      0\r
2847                 *MESH_NUMVERTEX 6\r
2848                 *MESH_NUMFACES  4\r
2849                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2850                 *MESH_VERTEX_LIST       {\r
2851                         *MESH_VERTEX    0       12.000000       60.000000       110.000000\r
2852                         *MESH_VERTEX    1       14.000000       62.000000       108.000000\r
2853                         *MESH_VERTEX    2       14.000000       -62.000000      108.000000\r
2854                         *MESH_VERTEX    3       12.000000       -60.000000      110.000000\r
2855                         *MESH_VERTEX    4       10.000000       -62.000000      108.000000\r
2856                         *MESH_VERTEX    5       10.000000       62.000000       108.000000\r
2857                 }\r
2858                 *MESH_NORMALS   {\r
2859                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2860                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2861                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2862                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2863                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2864                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2865                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2866                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2867                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2868                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2869                 }\r
2870                 *MESH_FACE_LIST {\r
2871                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2872                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2873                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2874                         *MESH_FACE      3       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2875                 }\r
2876                 *MESH_NUMTVERTEX        6\r
2877                 *MESH_TVERTLIST {\r
2878                         *MESH_TVERT     0       -0.718750       0.229167        1.000000\r
2879                         *MESH_TVERT     1       -0.734375       0.260417        1.000000\r
2880                         *MESH_TVERT     2       0.734375        0.260417        1.000000\r
2881                         *MESH_TVERT     3       0.718750        0.229167        1.000000\r
2882                         *MESH_TVERT     4       0.734375        0.197917        1.000000\r
2883                         *MESH_TVERT     5       -0.734375       0.197917        1.000000\r
2884                 }\r
2885                 *MESH_NUMTVFACES        4\r
2886                 *MESH_TFACELIST {\r
2887                         *MESH_TFACE     0       0       2       1\r
2888                         *MESH_TFACE     1       0       3       2\r
2889                         *MESH_TFACE     2       0       4       3\r
2890                         *MESH_TFACE     3       0       5       4\r
2891                 }\r
2892         }\r
2893         *PROP_MOTIONBLUR        0\r
2894         *PROP_CASTSHADOW        1\r
2895         *PROP_RECVSHADOW        1\r
2896         *MATERIAL_REF   2\r
2897 }\r
2898 *GEOMOBJECT     {\r
2899         *NODE_NAME      "mat2model0surf69"\r
2900         *NODE_TM        {\r
2901                 *NODE_NAME      "mat2model0surf69"\r
2902                 *INHERIT_POS    0       0       0\r
2903                 *INHERIT_ROT    0       0       0\r
2904                 *INHERIT_SCL    0       0       0\r
2905                 *TM_ROW0        1.0     0       0\r
2906                 *TM_ROW1        0       1.0     0\r
2907                 *TM_ROW2        0       0       1.0\r
2908                 *TM_ROW3        0       0       0\r
2909                 *TM_POS 0.000000        0.000000        0.000000\r
2910         }\r
2911         *MESH   {\r
2912                 *TIMEVALUE      0\r
2913                 *MESH_NUMVERTEX 8\r
2914                 *MESH_NUMFACES  4\r
2915                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2916                 *MESH_VERTEX_LIST       {\r
2917                         *MESH_VERTEX    0       12.000000       60.000000       106.000000\r
2918                         *MESH_VERTEX    1       12.000000       -60.000000      106.000000\r
2919                         *MESH_VERTEX    2       14.000000       -62.000000      108.000000\r
2920                         *MESH_VERTEX    3       14.000000       62.000000       108.000000\r
2921                         *MESH_VERTEX    4       12.000000       60.000000       106.000000\r
2922                         *MESH_VERTEX    5       10.000000       -62.000000      108.000000\r
2923                         *MESH_VERTEX    6       12.000000       -60.000000      106.000000\r
2924                         *MESH_VERTEX    7       10.000000       62.000000       108.000000\r
2925                 }\r
2926                 *MESH_NORMALS   {\r
2927                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2928                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2929                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2930                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2931                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2932                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2933                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2934                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
2935                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
2936                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2937                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
2938                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
2939                 }\r
2940                 *MESH_FACE_LIST {\r
2941                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2942                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2943                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2944                         *MESH_FACE      3       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2945                 }\r
2946                 *MESH_NUMTVERTEX        8\r
2947                 *MESH_TVERTLIST {\r
2948                         *MESH_TVERT     0       -0.718750       0.291667        1.000000\r
2949                         *MESH_TVERT     1       0.718750        0.291667        1.000000\r
2950                         *MESH_TVERT     2       0.734375        0.260417        1.000000\r
2951                         *MESH_TVERT     3       -0.734375       0.260417        1.000000\r
2952                         *MESH_TVERT     4       -0.718750       0.166667        1.000000\r
2953                         *MESH_TVERT     5       0.734375        0.197917        1.000000\r
2954                         *MESH_TVERT     6       0.718750        0.166667        1.000000\r
2955                         *MESH_TVERT     7       -0.734375       0.197917        1.000000\r
2956                 }\r
2957                 *MESH_NUMTVFACES        4\r
2958                 *MESH_TFACELIST {\r
2959                         *MESH_TFACE     0       0       2       1\r
2960                         *MESH_TFACE     1       0       3       2\r
2961                         *MESH_TFACE     2       4       6       5\r
2962                         *MESH_TFACE     3       4       5       7\r
2963                 }\r
2964         }\r
2965         *PROP_MOTIONBLUR        0\r
2966         *PROP_CASTSHADOW        1\r
2967         *PROP_RECVSHADOW        1\r
2968         *MATERIAL_REF   2\r
2969 }\r
2970 *GEOMOBJECT     {\r
2971         *NODE_NAME      "mat2model0surf70"\r
2972         *NODE_TM        {\r
2973                 *NODE_NAME      "mat2model0surf70"\r
2974                 *INHERIT_POS    0       0       0\r
2975                 *INHERIT_ROT    0       0       0\r
2976                 *INHERIT_SCL    0       0       0\r
2977                 *TM_ROW0        1.0     0       0\r
2978                 *TM_ROW1        0       1.0     0\r
2979                 *TM_ROW2        0       0       1.0\r
2980                 *TM_ROW3        0       0       0\r
2981                 *TM_POS 0.000000        0.000000        0.000000\r
2982         }\r
2983         *MESH   {\r
2984                 *TIMEVALUE      0\r
2985                 *MESH_NUMVERTEX 6\r
2986                 *MESH_NUMFACES  4\r
2987                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2988                 *MESH_VERTEX_LIST       {\r
2989                         *MESH_VERTEX    0       12.000000       60.000000       74.000000\r
2990                         *MESH_VERTEX    1       14.000000       62.000000       72.000000\r
2991                         *MESH_VERTEX    2       14.000000       -62.000000      72.000000\r
2992                         *MESH_VERTEX    3       12.000000       -60.000000      74.000000\r
2993                         *MESH_VERTEX    4       10.000000       -62.000000      72.000000\r
2994                         *MESH_VERTEX    5       10.000000       62.000000       72.000000\r
2995                 }\r
2996                 *MESH_NORMALS   {\r
2997                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2998                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2999                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
3000                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
3001                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
3002                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3003                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
3004                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
3005                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
3006                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
3007                 }\r
3008                 *MESH_FACE_LIST {\r
3009                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3010                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3011                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3012                         *MESH_FACE      3       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3013                 }\r
3014                 *MESH_NUMTVERTEX        6\r
3015                 *MESH_TVERTLIST {\r
3016                         *MESH_TVERT     0       -0.718750       0.291667        1.000000\r
3017                         *MESH_TVERT     1       -0.734375       0.322917        1.000000\r
3018                         *MESH_TVERT     2       0.734375        0.322917        1.000000\r
3019                         *MESH_TVERT     3       0.718750        0.291667        1.000000\r
3020                         *MESH_TVERT     4       0.734375        0.260417        1.000000\r
3021                         *MESH_TVERT     5       -0.734375       0.260417        1.000000\r
3022                 }\r
3023                 *MESH_NUMTVFACES        4\r
3024                 *MESH_TFACELIST {\r
3025                         *MESH_TFACE     0       0       2       1\r
3026                         *MESH_TFACE     1       0       3       2\r
3027                         *MESH_TFACE     2       0       4       3\r
3028                         *MESH_TFACE     3       0       5       4\r
3029                 }\r
3030         }\r
3031         *PROP_MOTIONBLUR        0\r
3032         *PROP_CASTSHADOW        1\r
3033         *PROP_RECVSHADOW        1\r
3034         *MATERIAL_REF   2\r
3035 }\r
3036 *GEOMOBJECT     {\r
3037         *NODE_NAME      "mat2model0surf71"\r
3038         *NODE_TM        {\r
3039                 *NODE_NAME      "mat2model0surf71"\r
3040                 *INHERIT_POS    0       0       0\r
3041                 *INHERIT_ROT    0       0       0\r
3042                 *INHERIT_SCL    0       0       0\r
3043                 *TM_ROW0        1.0     0       0\r
3044                 *TM_ROW1        0       1.0     0\r
3045                 *TM_ROW2        0       0       1.0\r
3046                 *TM_ROW3        0       0       0\r
3047                 *TM_POS 0.000000        0.000000        0.000000\r
3048         }\r
3049         *MESH   {\r
3050                 *TIMEVALUE      0\r
3051                 *MESH_NUMVERTEX 8\r
3052                 *MESH_NUMFACES  4\r
3053                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3054                 *MESH_VERTEX_LIST       {\r
3055                         *MESH_VERTEX    0       12.000000       60.000000       70.000000\r
3056                         *MESH_VERTEX    1       12.000000       -60.000000      70.000000\r
3057                         *MESH_VERTEX    2       14.000000       -62.000000      72.000000\r
3058                         *MESH_VERTEX    3       14.000000       62.000000       72.000000\r
3059                         *MESH_VERTEX    4       12.000000       60.000000       70.000000\r
3060                         *MESH_VERTEX    5       10.000000       -62.000000      72.000000\r
3061                         *MESH_VERTEX    6       12.000000       -60.000000      70.000000\r
3062                         *MESH_VERTEX    7       10.000000       62.000000       72.000000\r
3063                 }\r
3064                 *MESH_NORMALS   {\r
3065                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3066                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3067                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
3068                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
3069                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
3070                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
3071                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
3072                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
3073                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
3074                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
3075                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
3076                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
3077                 }\r
3078                 *MESH_FACE_LIST {\r
3079                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3080                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3081                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3082                         *MESH_FACE      3       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3083                 }\r
3084                 *MESH_NUMTVERTEX        8\r
3085                 *MESH_TVERTLIST {\r
3086                         *MESH_TVERT     0       -0.718750       0.354167        1.000000\r
3087                         *MESH_TVERT     1       0.718750        0.354167        1.000000\r
3088                         *MESH_TVERT     2       0.734375        0.322917        1.000000\r
3089                         *MESH_TVERT     3       -0.734375       0.322917        1.000000\r
3090                         *MESH_TVERT     4       -0.718750       0.229167        1.000000\r
3091                         *MESH_TVERT     5       0.734375        0.260417        1.000000\r
3092                         *MESH_TVERT     6       0.718750        0.229167        1.000000\r
3093                         *MESH_TVERT     7       -0.734375       0.260417        1.000000\r
3094                 }\r
3095                 *MESH_NUMTVFACES        4\r
3096                 *MESH_TFACELIST {\r
3097                         *MESH_TFACE     0       0       2       1\r
3098                         *MESH_TFACE     1       0       3       2\r
3099                         *MESH_TFACE     2       4       6       5\r
3100                         *MESH_TFACE     3       4       5       7\r
3101                 }\r
3102         }\r
3103         *PROP_MOTIONBLUR        0\r
3104         *PROP_CASTSHADOW        1\r
3105         *PROP_RECVSHADOW        1\r
3106         *MATERIAL_REF   2\r
3107 }\r
3108 *GEOMOBJECT     {\r
3109         *NODE_NAME      "mat2model0surf72"\r
3110         *NODE_TM        {\r
3111                 *NODE_NAME      "mat2model0surf72"\r
3112                 *INHERIT_POS    0       0       0\r
3113                 *INHERIT_ROT    0       0       0\r
3114                 *INHERIT_SCL    0       0       0\r
3115                 *TM_ROW0        1.0     0       0\r
3116                 *TM_ROW1        0       1.0     0\r
3117                 *TM_ROW2        0       0       1.0\r
3118                 *TM_ROW3        0       0       0\r
3119                 *TM_POS 0.000000        0.000000        0.000000\r
3120         }\r
3121         *MESH   {\r
3122                 *TIMEVALUE      0\r
3123                 *MESH_NUMVERTEX 6\r
3124                 *MESH_NUMFACES  4\r
3125                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3126                 *MESH_VERTEX_LIST       {\r
3127                         *MESH_VERTEX    0       12.000000       60.000000       38.000000\r
3128                         *MESH_VERTEX    1       14.000000       62.000000       36.000000\r
3129                         *MESH_VERTEX    2       14.000000       -62.000000      36.000000\r
3130                         *MESH_VERTEX    3       12.000000       -60.000000      38.000000\r
3131                         *MESH_VERTEX    4       10.000000       -62.000000      36.000000\r
3132                         *MESH_VERTEX    5       10.000000       62.000000       36.000000\r
3133                 }\r
3134                 *MESH_NORMALS   {\r
3135                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3136                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3137                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
3138                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
3139                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
3140                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3141                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
3142                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
3143                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
3144                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
3145                 }\r
3146                 *MESH_FACE_LIST {\r
3147                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3148                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3149                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3150                         *MESH_FACE      3       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3151                 }\r
3152                 *MESH_NUMTVERTEX        6\r
3153                 *MESH_TVERTLIST {\r
3154                         *MESH_TVERT     0       -0.718750       0.354167        1.000000\r
3155                         *MESH_TVERT     1       -0.734375       0.385417        1.000000\r
3156                         *MESH_TVERT     2       0.734375        0.385417        1.000000\r
3157                         *MESH_TVERT     3       0.718750        0.354167        1.000000\r
3158                         *MESH_TVERT     4       0.734375        0.322917        1.000000\r
3159                         *MESH_TVERT     5       -0.734375       0.322917        1.000000\r
3160                 }\r
3161                 *MESH_NUMTVFACES        4\r
3162                 *MESH_TFACELIST {\r
3163                         *MESH_TFACE     0       0       2       1\r
3164                         *MESH_TFACE     1       0       3       2\r
3165                         *MESH_TFACE     2       0       4       3\r
3166                         *MESH_TFACE     3       0       5       4\r
3167                 }\r
3168         }\r
3169         *PROP_MOTIONBLUR        0\r
3170         *PROP_CASTSHADOW        1\r
3171         *PROP_RECVSHADOW        1\r
3172         *MATERIAL_REF   2\r
3173 }\r
3174 *GEOMOBJECT     {\r
3175         *NODE_NAME      "mat2model0surf73"\r
3176         *NODE_TM        {\r
3177                 *NODE_NAME      "mat2model0surf73"\r
3178                 *INHERIT_POS    0       0       0\r
3179                 *INHERIT_ROT    0       0       0\r
3180                 *INHERIT_SCL    0       0       0\r
3181                 *TM_ROW0        1.0     0       0\r
3182                 *TM_ROW1        0       1.0     0\r
3183                 *TM_ROW2        0       0       1.0\r
3184                 *TM_ROW3        0       0       0\r
3185                 *TM_POS 0.000000        0.000000        0.000000\r
3186         }\r
3187         *MESH   {\r
3188                 *TIMEVALUE      0\r
3189                 *MESH_NUMVERTEX 8\r
3190                 *MESH_NUMFACES  4\r
3191                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3192                 *MESH_VERTEX_LIST       {\r
3193                         *MESH_VERTEX    0       12.000000       60.000000       34.000000\r
3194                         *MESH_VERTEX    1       12.000000       -60.000000      34.000000\r
3195                         *MESH_VERTEX    2       14.000000       -62.000000      36.000000\r
3196                         *MESH_VERTEX    3       14.000000       62.000000       36.000000\r
3197                         *MESH_VERTEX    4       12.000000       60.000000       34.000000\r
3198                         *MESH_VERTEX    5       10.000000       -62.000000      36.000000\r
3199                         *MESH_VERTEX    6       12.000000       -60.000000      34.000000\r
3200                         *MESH_VERTEX    7       10.000000       62.000000       36.000000\r
3201                 }\r
3202                 *MESH_NORMALS   {\r
3203                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3204                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3205                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
3206                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
3207                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
3208                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
3209                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
3210                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
3211                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
3212                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
3213                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
3214                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
3215                 }\r
3216                 *MESH_FACE_LIST {\r
3217                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3218                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3219                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3220                         *MESH_FACE      3       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3221                 }\r
3222                 *MESH_NUMTVERTEX        8\r
3223                 *MESH_TVERTLIST {\r
3224                         *MESH_TVERT     0       -0.718750       0.416667        1.000000\r
3225                         *MESH_TVERT     1       0.718750        0.416667        1.000000\r
3226                         *MESH_TVERT     2       0.734375        0.385417        1.000000\r
3227                         *MESH_TVERT     3       -0.734375       0.385417        1.000000\r
3228                         *MESH_TVERT     4       -0.718750       0.291667        1.000000\r
3229                         *MESH_TVERT     5       0.734375        0.322917        1.000000\r
3230                         *MESH_TVERT     6       0.718750        0.291667        1.000000\r
3231                         *MESH_TVERT     7       -0.734375       0.322917        1.000000\r
3232                 }\r
3233                 *MESH_NUMTVFACES        4\r
3234                 *MESH_TFACELIST {\r
3235                         *MESH_TFACE     0       0       2       1\r
3236                         *MESH_TFACE     1       0       3       2\r
3237                         *MESH_TFACE     2       4       6       5\r
3238                         *MESH_TFACE     3       4       5       7\r
3239                 }\r
3240         }\r
3241         *PROP_MOTIONBLUR        0\r
3242         *PROP_CASTSHADOW        1\r
3243         *PROP_RECVSHADOW        1\r
3244         *MATERIAL_REF   2\r
3245 }\r
3246 *GEOMOBJECT     {\r
3247         *NODE_NAME      "mat2model0surf74"\r
3248         *NODE_TM        {\r
3249                 *NODE_NAME      "mat2model0surf74"\r
3250                 *INHERIT_POS    0       0       0\r
3251                 *INHERIT_ROT    0       0       0\r
3252                 *INHERIT_SCL    0       0       0\r
3253                 *TM_ROW0        1.0     0       0\r
3254                 *TM_ROW1        0       1.0     0\r
3255                 *TM_ROW2        0       0       1.0\r
3256                 *TM_ROW3        0       0       0\r
3257                 *TM_POS 0.000000        0.000000        0.000000\r
3258         }\r
3259         *MESH   {\r
3260                 *TIMEVALUE      0\r
3261                 *MESH_NUMVERTEX 9\r
3262                 *MESH_NUMFACES  8\r
3263                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3264                 *MESH_VERTEX_LIST       {\r
3265                         *MESH_VERTEX    0       13.250000       -64.000000      677.000000\r
3266                         *MESH_VERTEX    1       12.000000       -60.000000      656.000000\r
3267                         *MESH_VERTEX    2       16.000000       -64.000000      656.000000\r
3268                         *MESH_VERTEX    3       16.000000       -64.000000      4.000003\r
3269                         *MESH_VERTEX    4       12.000000       -60.000000      4.000003\r
3270                         *MESH_VERTEX    5       12.000000       -68.000000      656.000000\r
3271                         *MESH_VERTEX    6       12.000000       -68.000000      4.000003\r
3272                         *MESH_VERTEX    7       9.500000        -60.000000      675.250000\r
3273                         *MESH_VERTEX    8       9.500000        -68.000000      675.250000\r
3274                 }\r
3275                 *MESH_NORMALS   {\r
3276                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3277                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3278                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
3279                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
3280                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
3281                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
3282                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
3283                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
3284                         *MESH_VERTEXNORMAL      0       0.923880        -0.000000       0.382683\r
3285                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
3286                         *MESH_VERTEXNORMAL      2       1.000000        -0.000000       0.000000\r
3287                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
3288                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
3289                         *MESH_VERTEXNORMAL      5       -0.000000       -1.000000       0.000000\r
3290                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
3291                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
3292                         *MESH_VERTEXNORMAL      8       -0.000000       -1.000000       0.000000\r
3293                 }\r
3294                 *MESH_FACE_LIST {\r
3295                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3296                         *MESH_FACE      1       A:      2       B:      5       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3297                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3298                         *MESH_FACE      3       A:      0       B:      5       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3299                         *MESH_FACE      4       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3300                         *MESH_FACE      5       A:      3       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3301                         *MESH_FACE      6       A:      0       B:      1       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3302                         *MESH_FACE      7       A:      0       B:      8       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3303                 }\r
3304                 *MESH_NUMTVERTEX        9\r
3305                 *MESH_TVERTLIST {\r
3306                         *MESH_TVERT     0       0.201184        3.997396        1.000000\r
3307                         *MESH_TVERT     1       0.301777        3.791667        1.000000\r
3308                         *MESH_TVERT     2       0.201184        3.791667        1.000000\r
3309                         *MESH_TVERT     3       0.201184        -3.000000       1.000000\r
3310                         *MESH_TVERT     4       0.301777        -3.000000       1.000000\r
3311                         *MESH_TVERT     5       0.100592        3.791667        1.000000\r
3312                         *MESH_TVERT     6       0.100592        -3.000000       1.000000\r
3313                         *MESH_TVERT     7       0.301777        3.997396        1.000000\r
3314                         *MESH_TVERT     8       0.100592        3.997396        1.000000\r
3315                 }\r
3316                 *MESH_NUMTVFACES        8\r
3317                 *MESH_TFACELIST {\r
3318                         *MESH_TFACE     0       1       2       3\r
3319                         *MESH_TFACE     1       2       5       3\r
3320                         *MESH_TFACE     2       0       2       1\r
3321                         *MESH_TFACE     3       0       5       2\r
3322                         *MESH_TFACE     4       1       3       4\r
3323                         *MESH_TFACE     5       3       5       6\r
3324                         *MESH_TFACE     6       0       1       7\r
3325                         *MESH_TFACE     7       0       8       5\r
3326                 }\r
3327         }\r
3328         *PROP_MOTIONBLUR        0\r
3329         *PROP_CASTSHADOW        1\r
3330         *PROP_RECVSHADOW        1\r
3331         *MATERIAL_REF   2\r
3332 }\r
3333 *GEOMOBJECT     {\r
3334         *NODE_NAME      "mat2model0surf75"\r
3335         *NODE_TM        {\r
3336                 *NODE_NAME      "mat2model0surf75"\r
3337                 *INHERIT_POS    0       0       0\r
3338                 *INHERIT_ROT    0       0       0\r
3339                 *INHERIT_SCL    0       0       0\r
3340                 *TM_ROW0        1.0     0       0\r
3341                 *TM_ROW1        0       1.0     0\r
3342                 *TM_ROW2        0       0       1.0\r
3343                 *TM_ROW3        0       0       0\r
3344                 *TM_POS 0.000000        0.000000        0.000000\r
3345         }\r
3346         *MESH   {\r
3347                 *TIMEVALUE      0\r
3348                 *MESH_NUMVERTEX 9\r
3349                 *MESH_NUMFACES  8\r
3350                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3351                 *MESH_VERTEX_LIST       {\r
3352                         *MESH_VERTEX    0       24.000000       -64.000000      4.000000\r
3353                         *MESH_VERTEX    1       12.000000       -64.000000      4.000000\r
3354                         *MESH_VERTEX    2       21.000000       -55.000000      4.000000\r
3355                         *MESH_VERTEX    3       12.000000       -52.000000      4.000000\r
3356                         *MESH_VERTEX    4       21.000000       -73.000000      4.000000\r
3357                         *MESH_VERTEX    5       12.000000       -76.000000      4.000000\r
3358                         *MESH_VERTEX    6       3.000000        -55.000000      4.000000\r
3359                         *MESH_VERTEX    7       3.000000        -73.000000      4.000000\r
3360                         *MESH_VERTEX    8       0.000000        -64.000000      4.000000\r
3361                 }\r
3362                 *MESH_NORMALS   {\r
3363                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3364                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3365                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
3366                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
3367                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
3368                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
3369                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
3370                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
3371                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
3372                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
3373                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
3374                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
3375                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
3376                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
3377                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
3378                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
3379                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
3380                 }\r
3381                 *MESH_FACE_LIST {\r
3382                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3383                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3384                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3385                         *MESH_FACE      3       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3386                         *MESH_FACE      4       A:      1       B:      3       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3387                         *MESH_FACE      5       A:      1       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3388                         *MESH_FACE      6       A:      1       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3389                         *MESH_FACE      7       A:      1       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3390                 }\r
3391                 *MESH_NUMTVERTEX        9\r
3392                 *MESH_TVERTLIST {\r
3393                         *MESH_TVERT     0       0.187500        0.500000        1.000000\r
3394                         *MESH_TVERT     1       0.093750        0.500000        1.000000\r
3395                         *MESH_TVERT     2       0.164062        0.570312        1.000000\r
3396                         *MESH_TVERT     3       0.093750        0.593750        1.000000\r
3397                         *MESH_TVERT     4       0.164062        0.429688        1.000000\r
3398                         *MESH_TVERT     5       0.093750        0.406250        1.000000\r
3399                         *MESH_TVERT     6       0.023438        0.570312        1.000000\r
3400                         *MESH_TVERT     7       0.023438        0.429688        1.000000\r
3401                         *MESH_TVERT     8       0.000000        0.500000        1.000000\r
3402                 }\r
3403                 *MESH_NUMTVFACES        8\r
3404                 *MESH_TFACELIST {\r
3405                         *MESH_TFACE     0       0       2       1\r
3406                         *MESH_TFACE     1       1       2       3\r
3407                         *MESH_TFACE     2       0       1       4\r
3408                         *MESH_TFACE     3       1       5       4\r
3409                         *MESH_TFACE     4       1       3       6\r
3410                         *MESH_TFACE     5       1       7       5\r
3411                         *MESH_TFACE     6       1       6       8\r
3412                         *MESH_TFACE     7       1       8       7\r
3413                 }\r
3414         }\r
3415         *PROP_MOTIONBLUR        0\r
3416         *PROP_CASTSHADOW        1\r
3417         *PROP_RECVSHADOW        1\r
3418         *MATERIAL_REF   2\r
3419 }\r
3420 *GEOMOBJECT     {\r
3421         *NODE_NAME      "mat2model0surf76"\r
3422         *NODE_TM        {\r
3423                 *NODE_NAME      "mat2model0surf76"\r
3424                 *INHERIT_POS    0       0       0\r
3425                 *INHERIT_ROT    0       0       0\r
3426                 *INHERIT_SCL    0       0       0\r
3427                 *TM_ROW0        1.0     0       0\r
3428                 *TM_ROW1        0       1.0     0\r
3429                 *TM_ROW2        0       0       1.0\r
3430                 *TM_ROW3        0       0       0\r
3431                 *TM_POS 0.000000        0.000000        0.000000\r
3432         }\r
3433         *MESH   {\r
3434                 *TIMEVALUE      0\r
3435                 *MESH_NUMVERTEX 6\r
3436                 *MESH_NUMFACES  4\r
3437                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3438                 *MESH_VERTEX_LIST       {\r
3439                         *MESH_VERTEX    0       12.000000       -76.000000      0.000000\r
3440                         *MESH_VERTEX    1       12.000000       -76.000000      4.000000\r
3441                         *MESH_VERTEX    2       21.000000       -73.000000      4.000000\r
3442                         *MESH_VERTEX    3       21.000000       -73.000000      0.000000\r
3443                         *MESH_VERTEX    4       3.000000        -73.000000      4.000000\r
3444                         *MESH_VERTEX    5       3.000000        -73.000000      0.000000\r
3445                 }\r
3446                 *MESH_NORMALS   {\r
3447                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3448                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3449                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
3450                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
3451                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
3452                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
3453                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
3454                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
3455                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
3456                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
3457                 }\r
3458                 *MESH_FACE_LIST {\r
3459                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3460                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3461                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3462                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3463                 }\r
3464                 *MESH_NUMTVERTEX        6\r
3465                 *MESH_TVERTLIST {\r
3466                         *MESH_TVERT     0       0.375000        0.000000        1.000000\r
3467                         *MESH_TVERT     1       0.375000        0.031250        1.000000\r
3468                         *MESH_TVERT     2       0.468750        0.031250        1.000000\r
3469                         *MESH_TVERT     3       0.468750        0.000000        1.000000\r
3470                         *MESH_TVERT     4       0.281250        0.031250        1.000000\r
3471                         *MESH_TVERT     5       0.281250        0.000000        1.000000\r
3472                 }\r
3473                 *MESH_NUMTVFACES        4\r
3474                 *MESH_TFACELIST {\r
3475                         *MESH_TFACE     0       0       2       1\r
3476                         *MESH_TFACE     1       0       3       2\r
3477                         *MESH_TFACE     2       4       0       1\r
3478                         *MESH_TFACE     3       4       5       0\r
3479                 }\r
3480         }\r
3481         *PROP_MOTIONBLUR        0\r
3482         *PROP_CASTSHADOW        1\r
3483         *PROP_RECVSHADOW        1\r
3484         *MATERIAL_REF   2\r
3485 }\r
3486 *GEOMOBJECT     {\r
3487         *NODE_NAME      "mat2model0surf77"\r
3488         *NODE_TM        {\r
3489                 *NODE_NAME      "mat2model0surf77"\r
3490                 *INHERIT_POS    0       0       0\r
3491                 *INHERIT_ROT    0       0       0\r
3492                 *INHERIT_SCL    0       0       0\r
3493                 *TM_ROW0        1.0     0       0\r
3494                 *TM_ROW1        0       1.0     0\r
3495                 *TM_ROW2        0       0       1.0\r
3496                 *TM_ROW3        0       0       0\r
3497                 *TM_POS 0.000000        0.000000        0.000000\r
3498         }\r
3499         *MESH   {\r
3500                 *TIMEVALUE      0\r
3501                 *MESH_NUMVERTEX 12\r
3502                 *MESH_NUMFACES  8\r
3503                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3504                 *MESH_VERTEX_LIST       {\r
3505                         *MESH_VERTEX    0       12.000000       68.000000       656.000000\r
3506                         *MESH_VERTEX    1       8.000000        64.000000       656.000000\r
3507                         *MESH_VERTEX    2       8.000000        64.000000       4.000003\r
3508                         *MESH_VERTEX    3       12.000000       68.000000       4.000003\r
3509                         *MESH_VERTEX    4       8.000000        64.000000       4.000003\r
3510                         *MESH_VERTEX    5       8.000000        64.000000       656.000000\r
3511                         *MESH_VERTEX    6       12.000000       60.000000       656.000000\r
3512                         *MESH_VERTEX    7       12.000000       60.000000       4.000003\r
3513                         *MESH_VERTEX    8       5.750000        64.000000       673.500000\r
3514                         *MESH_VERTEX    9       5.750000        64.000000       673.500000\r
3515                         *MESH_VERTEX    10      9.500000        60.000000       675.250000\r
3516                         *MESH_VERTEX    11      9.500000        68.000000       675.250000\r
3517                 }\r
3518                 *MESH_NORMALS   {\r
3519                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3520                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3521                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
3522                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
3523                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
3524                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
3525                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
3526                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
3527                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
3528                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3529                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3530                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
3531                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
3532                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
3533                         *MESH_VERTEXNORMAL      6       -0.000000       -1.000000       0.000000\r
3534                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
3535                         *MESH_VERTEXNORMAL      8       -0.923880       0.000000        -0.382683\r
3536                         *MESH_VERTEXNORMAL      9       -0.923880       0.000000        -0.382683\r
3537                         *MESH_VERTEXNORMAL      10      -0.000000       -1.000000       0.000000\r
3538                         *MESH_VERTEXNORMAL      11      0.000000        1.000000        0.000000\r
3539                 }\r
3540                 *MESH_FACE_LIST {\r
3541                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3542                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3543                         *MESH_FACE      2       A:      0       B:      1       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3544                         *MESH_FACE      3       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3545                         *MESH_FACE      4       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3546                         *MESH_FACE      5       A:      6       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3547                         *MESH_FACE      6       A:      5       B:      6       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3548                         *MESH_FACE      7       A:      0       B:      8       C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3549                 }\r
3550                 *MESH_NUMTVERTEX        12\r
3551                 *MESH_TVERTLIST {\r
3552                         *MESH_TVERT     0       0.301777        3.791667        1.000000\r
3553                         *MESH_TVERT     1       0.402369        3.791667        1.000000\r
3554                         *MESH_TVERT     2       0.402369        -3.000000       1.000000\r
3555                         *MESH_TVERT     3       0.301777        -3.000000       1.000000\r
3556                         *MESH_TVERT     4       0.000000        -3.000000       1.000000\r
3557                         *MESH_TVERT     5       0.000000        3.791667        1.000000\r
3558                         *MESH_TVERT     6       0.100592        3.791667        1.000000\r
3559                         *MESH_TVERT     7       0.100592        -3.000000       1.000000\r
3560                         *MESH_TVERT     8       0.402369        3.997396        1.000000\r
3561                         *MESH_TVERT     9       0.000000        3.997396        1.000000\r
3562                         *MESH_TVERT     10      0.100592        3.997396        1.000000\r
3563                         *MESH_TVERT     11      0.301777        3.997396        1.000000\r
3564                 }\r
3565                 *MESH_NUMTVFACES        8\r
3566                 *MESH_TFACELIST {\r
3567                         *MESH_TFACE     0       0       2       1\r
3568                         *MESH_TFACE     1       0       3       2\r
3569                         *MESH_TFACE     2       0       1       8\r
3570                         *MESH_TFACE     3       4       6       5\r
3571                         *MESH_TFACE     4       4       7       6\r
3572                         *MESH_TFACE     5       6       10      9\r
3573                         *MESH_TFACE     6       5       6       9\r
3574                         *MESH_TFACE     7       0       8       11\r
3575                 }\r
3576         }\r
3577         *PROP_MOTIONBLUR        0\r
3578         *PROP_CASTSHADOW        1\r
3579         *PROP_RECVSHADOW        1\r
3580         *MATERIAL_REF   2\r
3581 }\r
3582 *GEOMOBJECT     {\r
3583         *NODE_NAME      "mat2model0surf78"\r
3584         *NODE_TM        {\r
3585                 *NODE_NAME      "mat2model0surf78"\r
3586                 *INHERIT_POS    0       0       0\r
3587                 *INHERIT_ROT    0       0       0\r
3588                 *INHERIT_SCL    0       0       0\r
3589                 *TM_ROW0        1.0     0       0\r
3590                 *TM_ROW1        0       1.0     0\r
3591                 *TM_ROW2        0       0       1.0\r
3592                 *TM_ROW3        0       0       0\r
3593                 *TM_POS 0.000000        0.000000        0.000000\r
3594         }\r
3595         *MESH   {\r
3596                 *TIMEVALUE      0\r
3597                 *MESH_NUMVERTEX 12\r
3598                 *MESH_NUMFACES  8\r
3599                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3600                 *MESH_VERTEX_LIST       {\r
3601                         *MESH_VERTEX    0       12.000000       -60.000000      656.000000\r
3602                         *MESH_VERTEX    1       8.000000        -64.000000      656.000000\r
3603                         *MESH_VERTEX    2       8.000000        -64.000000      4.000003\r
3604                         *MESH_VERTEX    3       12.000000       -60.000000      4.000003\r
3605                         *MESH_VERTEX    4       8.000000        -64.000000      4.000003\r
3606                         *MESH_VERTEX    5       8.000000        -64.000000      656.000000\r
3607                         *MESH_VERTEX    6       12.000000       -68.000000      656.000000\r
3608                         *MESH_VERTEX    7       12.000000       -68.000000      4.000003\r
3609                         *MESH_VERTEX    8       5.750000        -64.000000      673.500000\r
3610                         *MESH_VERTEX    9       5.750000        -64.000000      673.500000\r
3611                         *MESH_VERTEX    10      9.500000        -68.000000      675.250000\r
3612                         *MESH_VERTEX    11      9.500000        -60.000000      675.250000\r
3613                 }\r
3614                 *MESH_NORMALS   {\r
3615                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3616                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3617                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
3618                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
3619                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
3620                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
3621                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
3622                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
3623                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
3624                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3625                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3626                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
3627                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
3628                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
3629                         *MESH_VERTEXNORMAL      6       -0.000000       -1.000000       0.000000\r
3630                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
3631                         *MESH_VERTEXNORMAL      8       -0.923880       0.000000        -0.382683\r
3632                         *MESH_VERTEXNORMAL      9       -0.923880       0.000000        -0.382683\r
3633                         *MESH_VERTEXNORMAL      10      -0.000000       -1.000000       0.000000\r
3634                         *MESH_VERTEXNORMAL      11      0.000000        1.000000        0.000000\r
3635                 }\r
3636                 *MESH_FACE_LIST {\r
3637                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3638                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3639                         *MESH_FACE      2       A:      0       B:      1       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3640                         *MESH_FACE      3       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3641                         *MESH_FACE      4       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3642                         *MESH_FACE      5       A:      6       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3643                         *MESH_FACE      6       A:      5       B:      6       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3644                         *MESH_FACE      7       A:      0       B:      8       C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3645                 }\r
3646                 *MESH_NUMTVERTEX        12\r
3647                 *MESH_TVERTLIST {\r
3648                         *MESH_TVERT     0       0.301777        3.791667        1.000000\r
3649                         *MESH_TVERT     1       0.402369        3.791667        1.000000\r
3650                         *MESH_TVERT     2       0.402369        -3.000000       1.000000\r
3651                         *MESH_TVERT     3       0.301777        -3.000000       1.000000\r
3652                         *MESH_TVERT     4       0.000000        -3.000000       1.000000\r
3653                         *MESH_TVERT     5       0.000000        3.791667        1.000000\r
3654                         *MESH_TVERT     6       0.100592        3.791667        1.000000\r
3655                         *MESH_TVERT     7       0.100592        -3.000000       1.000000\r
3656                         *MESH_TVERT     8       0.402369        3.997396        1.000000\r
3657                         *MESH_TVERT     9       0.000000        3.997396        1.000000\r
3658                         *MESH_TVERT     10      0.100592        3.997396        1.000000\r
3659                         *MESH_TVERT     11      0.301777        3.997396        1.000000\r
3660                 }\r
3661                 *MESH_NUMTVFACES        8\r
3662                 *MESH_TFACELIST {\r
3663                         *MESH_TFACE     0       0       2       1\r
3664                         *MESH_TFACE     1       0       3       2\r
3665                         *MESH_TFACE     2       0       1       8\r
3666                         *MESH_TFACE     3       4       6       5\r
3667                         *MESH_TFACE     4       4       7       6\r
3668                         *MESH_TFACE     5       6       10      9\r
3669                         *MESH_TFACE     6       5       6       9\r
3670                         *MESH_TFACE     7       0       8       11\r
3671                 }\r
3672         }\r
3673         *PROP_MOTIONBLUR        0\r
3674         *PROP_CASTSHADOW        1\r
3675         *PROP_RECVSHADOW        1\r
3676         *MATERIAL_REF   2\r
3677 }\r
3678 *GEOMOBJECT     {\r
3679         *NODE_NAME      "mat2model0surf79"\r
3680         *NODE_TM        {\r
3681                 *NODE_NAME      "mat2model0surf79"\r
3682                 *INHERIT_POS    0       0       0\r
3683                 *INHERIT_ROT    0       0       0\r
3684                 *INHERIT_SCL    0       0       0\r
3685                 *TM_ROW0        1.0     0       0\r
3686                 *TM_ROW1        0       1.0     0\r
3687                 *TM_ROW2        0       0       1.0\r
3688                 *TM_ROW3        0       0       0\r
3689                 *TM_POS 0.000000        0.000000        0.000000\r
3690         }\r
3691         *MESH   {\r
3692                 *TIMEVALUE      0\r
3693                 *MESH_NUMVERTEX 10\r
3694                 *MESH_NUMFACES  10\r
3695                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3696                 *MESH_VERTEX_LIST       {\r
3697                         *MESH_VERTEX    0       13.250000       64.000000       677.000000\r
3698                         *MESH_VERTEX    1       5.000000        64.000000       692.000000\r
3699                         *MESH_VERTEX    2       2.000000        68.000000       689.000000\r
3700                         *MESH_VERTEX    3       9.500000        68.000000       675.250000\r
3701                         *MESH_VERTEX    4       5.750000        64.000000       673.500000\r
3702                         *MESH_VERTEX    5       -1.000000       64.000000       686.000000\r
3703                         *MESH_VERTEX    6       -8.750000       64.000000       701.000000\r
3704                         *MESH_VERTEX    7       -10.500000      68.000000       697.250000\r
3705                         *MESH_VERTEX    8       -12.250000      64.000000       693.500000\r
3706                         *MESH_VERTEX    9       -28.000000      68.000000       700.000000\r
3707                 }\r
3708                 *MESH_NORMALS   {\r
3709                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3710                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3711                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
3712                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
3713                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
3714                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
3715                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
3716                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
3717                         *MESH_FACENORMAL        8       0.000000        0.000000        1.000000\r
3718                         *MESH_FACENORMAL        9       0.000000        0.000000        1.000000\r
3719                         *MESH_VERTEXNORMAL      0       0.923880        -0.000000       0.382683\r
3720                         *MESH_VERTEXNORMAL      1       0.707107        -0.000000       0.707107\r
3721                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
3722                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
3723                         *MESH_VERTEXNORMAL      4       -0.923880       0.000000        -0.382683\r
3724                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        -0.707107\r
3725                         *MESH_VERTEXNORMAL      6       0.382683        -0.000000       0.923880\r
3726                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
3727                         *MESH_VERTEXNORMAL      8       -0.382683       0.000000        -0.923880\r
3728                         *MESH_VERTEXNORMAL      9       0.000000        1.000000        0.000000\r
3729                 }\r
3730                 *MESH_FACE_LIST {\r
3731                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3732                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3733                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3734                         *MESH_FACE      3       A:      1       B:      2       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3735                         *MESH_FACE      4       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3736                         *MESH_FACE      5       A:      2       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3737                         *MESH_FACE      6       A:      2       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3738                         *MESH_FACE      7       A:      2       B:      5       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3739                         *MESH_FACE      8       A:      6       B:      7       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3740                         *MESH_FACE      9       A:      7       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3741                 }\r
3742                 *MESH_NUMTVERTEX        10\r
3743                 *MESH_TVERTLIST {\r
3744                         *MESH_TVERT     0       0.201184        -0.002604       1.000000\r
3745                         *MESH_TVERT     1       0.201184        0.197917        1.000000\r
3746                         *MESH_TVERT     2       0.301777        0.197917        1.000000\r
3747                         *MESH_TVERT     3       0.301777        -0.002604       1.000000\r
3748                         *MESH_TVERT     4       0.402369        -0.002604       1.000000\r
3749                         *MESH_TVERT     5       0.402369        0.197917        1.000000\r
3750                         *MESH_TVERT     6       0.201184        0.393229        1.000000\r
3751                         *MESH_TVERT     7       0.301777        0.393229        1.000000\r
3752                         *MESH_TVERT     8       0.402369        0.393229        1.000000\r
3753                         *MESH_TVERT     9       0.301777        0.583333        1.000000\r
3754                 }\r
3755                 *MESH_NUMTVFACES        10\r
3756                 *MESH_TFACELIST {\r
3757                         *MESH_TFACE     0       0       2       1\r
3758                         *MESH_TFACE     1       0       3       2\r
3759                         *MESH_TFACE     2       2       3       4\r
3760                         *MESH_TFACE     3       1       2       6\r
3761                         *MESH_TFACE     4       2       4       5\r
3762                         *MESH_TFACE     5       2       7       6\r
3763                         *MESH_TFACE     6       2       8       7\r
3764                         *MESH_TFACE     7       2       5       8\r
3765                         *MESH_TFACE     8       6       7       9\r
3766                         *MESH_TFACE     9       7       8       9\r
3767                 }\r
3768         }\r
3769         *PROP_MOTIONBLUR        0\r
3770         *PROP_CASTSHADOW        1\r
3771         *PROP_RECVSHADOW        1\r
3772         *MATERIAL_REF   2\r
3773 }\r
3774 *GEOMOBJECT     {\r
3775         *NODE_NAME      "mat2model0surf80"\r
3776         *NODE_TM        {\r
3777                 *NODE_NAME      "mat2model0surf80"\r
3778                 *INHERIT_POS    0       0       0\r
3779                 *INHERIT_ROT    0       0       0\r
3780                 *INHERIT_SCL    0       0       0\r
3781                 *TM_ROW0        1.0     0       0\r
3782                 *TM_ROW1        0       1.0     0\r
3783                 *TM_ROW2        0       0       1.0\r
3784                 *TM_ROW3        0       0       0\r
3785                 *TM_POS 0.000000        0.000000        0.000000\r
3786         }\r
3787         *MESH   {\r
3788                 *TIMEVALUE      0\r
3789                 *MESH_NUMVERTEX 10\r
3790                 *MESH_NUMFACES  10\r
3791                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3792                 *MESH_VERTEX_LIST       {\r
3793                         *MESH_VERTEX    0       2.000000        60.000000       689.000000\r
3794                         *MESH_VERTEX    1       5.000000        64.000000       692.000000\r
3795                         *MESH_VERTEX    2       13.250000       64.000000       677.000000\r
3796                         *MESH_VERTEX    3       9.500000        60.000000       675.250000\r
3797                         *MESH_VERTEX    4       5.750000        64.000000       673.500000\r
3798                         *MESH_VERTEX    5       -1.000000       64.000000       686.000000\r
3799                         *MESH_VERTEX    6       -8.750000       64.000000       701.000000\r
3800                         *MESH_VERTEX    7       -10.500000      60.000000       697.250000\r
3801                         *MESH_VERTEX    8       -12.250000      64.000000       693.500000\r
3802                         *MESH_VERTEX    9       -28.000000      60.000000       700.000000\r
3803                 }\r
3804                 *MESH_NORMALS   {\r
3805                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3806                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3807                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
3808                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
3809                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
3810                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
3811                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
3812                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
3813                         *MESH_FACENORMAL        8       0.000000        0.000000        1.000000\r
3814                         *MESH_FACENORMAL        9       0.000000        0.000000        1.000000\r
3815                         *MESH_VERTEXNORMAL      0       -0.000000       -1.000000       0.000000\r
3816                         *MESH_VERTEXNORMAL      1       0.707107        -0.000000       0.707107\r
3817                         *MESH_VERTEXNORMAL      2       0.923880        -0.000000       0.382683\r
3818                         *MESH_VERTEXNORMAL      3       -0.000000       -1.000000       0.000000\r
3819                         *MESH_VERTEXNORMAL      4       -0.923880       0.000000        -0.382683\r
3820                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        -0.707107\r
3821                         *MESH_VERTEXNORMAL      6       0.382683        -0.000000       0.923880\r
3822                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
3823                         *MESH_VERTEXNORMAL      8       -0.382683       0.000000        -0.923880\r
3824                         *MESH_VERTEXNORMAL      9       0.000000        -1.000000       0.000000\r
3825                 }\r
3826                 *MESH_FACE_LIST {\r
3827                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3828                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3829                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3830                         *MESH_FACE      3       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3831                         *MESH_FACE      4       A:      0       B:      1       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3832                         *MESH_FACE      5       A:      0       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3833                         *MESH_FACE      6       A:      0       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3834                         *MESH_FACE      7       A:      0       B:      8       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3835                         *MESH_FACE      8       A:      6       B:      9       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3836                         *MESH_FACE      9       A:      7       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3837                 }\r
3838                 *MESH_NUMTVERTEX        10\r
3839                 *MESH_TVERTLIST {\r
3840                         *MESH_TVERT     0       0.100592        0.197917        1.000000\r
3841                         *MESH_TVERT     1       0.201184        0.197917        1.000000\r
3842                         *MESH_TVERT     2       0.201184        -0.002604       1.000000\r
3843                         *MESH_TVERT     3       0.100592        -0.002604       1.000000\r
3844                         *MESH_TVERT     4       0.000000        -0.002604       1.000000\r
3845                         *MESH_TVERT     5       0.000000        0.197917        1.000000\r
3846                         *MESH_TVERT     6       0.201184        0.393229        1.000000\r
3847                         *MESH_TVERT     7       0.100592        0.393229        1.000000\r
3848                         *MESH_TVERT     8       0.000000        0.393229        1.000000\r
3849                         *MESH_TVERT     9       0.100592        0.583333        1.000000\r
3850                 }\r
3851                 *MESH_NUMTVFACES        10\r
3852                 *MESH_TFACELIST {\r
3853                         *MESH_TFACE     0       0       2       1\r
3854                         *MESH_TFACE     1       0       3       2\r
3855                         *MESH_TFACE     2       0       4       3\r
3856                         *MESH_TFACE     3       0       5       4\r
3857                         *MESH_TFACE     4       0       1       6\r
3858                         *MESH_TFACE     5       0       6       7\r
3859                         *MESH_TFACE     6       0       7       8\r
3860                         *MESH_TFACE     7       0       8       5\r
3861                         *MESH_TFACE     8       6       9       7\r
3862                         *MESH_TFACE     9       7       9       8\r
3863                 }\r
3864         }\r
3865         *PROP_MOTIONBLUR        0\r
3866         *PROP_CASTSHADOW        1\r
3867         *PROP_RECVSHADOW        1\r
3868         *MATERIAL_REF   2\r
3869 }\r
3870 *GEOMOBJECT     {\r
3871         *NODE_NAME      "mat2model0surf81"\r
3872         *NODE_TM        {\r
3873                 *NODE_NAME      "mat2model0surf81"\r
3874                 *INHERIT_POS    0       0       0\r
3875                 *INHERIT_ROT    0       0       0\r
3876                 *INHERIT_SCL    0       0       0\r
3877                 *TM_ROW0        1.0     0       0\r
3878                 *TM_ROW1        0       1.0     0\r
3879                 *TM_ROW2        0       0       1.0\r
3880                 *TM_ROW3        0       0       0\r
3881                 *TM_POS 0.000000        0.000000        0.000000\r
3882         }\r
3883         *MESH   {\r
3884                 *TIMEVALUE      0\r
3885                 *MESH_NUMVERTEX 10\r
3886                 *MESH_NUMFACES  10\r
3887                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3888                 *MESH_VERTEX_LIST       {\r
3889                         *MESH_VERTEX    0       13.250000       -64.000000      677.000000\r
3890                         *MESH_VERTEX    1       5.000000        -64.000000      692.000000\r
3891                         *MESH_VERTEX    2       2.000000        -60.000000      689.000000\r
3892                         *MESH_VERTEX    3       9.500000        -60.000000      675.250000\r
3893                         *MESH_VERTEX    4       5.750000        -64.000000      673.500000\r
3894                         *MESH_VERTEX    5       -1.000000       -64.000000      686.000000\r
3895                         *MESH_VERTEX    6       -8.750000       -64.000000      701.000000\r
3896                         *MESH_VERTEX    7       -10.500000      -60.000000      697.250000\r
3897                         *MESH_VERTEX    8       -12.250000      -64.000000      693.500000\r
3898                         *MESH_VERTEX    9       -28.000000      -60.000000      700.000000\r
3899                 }\r
3900                 *MESH_NORMALS   {\r
3901                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3902                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3903                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
3904                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
3905                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
3906                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
3907                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
3908                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
3909                         *MESH_FACENORMAL        8       0.000000        0.000000        1.000000\r
3910                         *MESH_FACENORMAL        9       0.000000        0.000000        1.000000\r
3911                         *MESH_VERTEXNORMAL      0       0.923880        -0.000000       0.382683\r
3912                         *MESH_VERTEXNORMAL      1       0.707107        -0.000000       0.707107\r
3913                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
3914                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
3915                         *MESH_VERTEXNORMAL      4       -0.923880       0.000000        -0.382683\r
3916                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        -0.707107\r
3917                         *MESH_VERTEXNORMAL      6       0.382683        -0.000000       0.923880\r
3918                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
3919                         *MESH_VERTEXNORMAL      8       -0.382683       0.000000        -0.923880\r
3920                         *MESH_VERTEXNORMAL      9       0.000000        1.000000        0.000000\r
3921                 }\r
3922                 *MESH_FACE_LIST {\r
3923                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3924                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3925                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3926                         *MESH_FACE      3       A:      1       B:      2       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3927                         *MESH_FACE      4       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3928                         *MESH_FACE      5       A:      2       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3929                         *MESH_FACE      6       A:      2       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3930                         *MESH_FACE      7       A:      2       B:      5       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3931                         *MESH_FACE      8       A:      6       B:      7       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3932                         *MESH_FACE      9       A:      7       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3933                 }\r
3934                 *MESH_NUMTVERTEX        10\r
3935                 *MESH_TVERTLIST {\r
3936                         *MESH_TVERT     0       0.201184        -0.002604       1.000000\r
3937                         *MESH_TVERT     1       0.201184        0.197917        1.000000\r
3938                         *MESH_TVERT     2       0.301777        0.197917        1.000000\r
3939                         *MESH_TVERT     3       0.301777        -0.002604       1.000000\r
3940                         *MESH_TVERT     4       0.402369        -0.002604       1.000000\r
3941                         *MESH_TVERT     5       0.402369        0.197917        1.000000\r
3942                         *MESH_TVERT     6       0.201184        0.393229        1.000000\r
3943                         *MESH_TVERT     7       0.301777        0.393229        1.000000\r
3944                         *MESH_TVERT     8       0.402369        0.393229        1.000000\r
3945                         *MESH_TVERT     9       0.301777        0.583333        1.000000\r
3946                 }\r
3947                 *MESH_NUMTVFACES        10\r
3948                 *MESH_TFACELIST {\r
3949                         *MESH_TFACE     0       0       2       1\r
3950                         *MESH_TFACE     1       0       3       2\r
3951                         *MESH_TFACE     2       2       3       4\r
3952                         *MESH_TFACE     3       1       2       6\r
3953                         *MESH_TFACE     4       2       4       5\r
3954                         *MESH_TFACE     5       2       7       6\r
3955                         *MESH_TFACE     6       2       8       7\r
3956                         *MESH_TFACE     7       2       5       8\r
3957                         *MESH_TFACE     8       6       7       9\r
3958                         *MESH_TFACE     9       7       8       9\r
3959                 }\r
3960         }\r
3961         *PROP_MOTIONBLUR        0\r
3962         *PROP_CASTSHADOW        1\r
3963         *PROP_RECVSHADOW        1\r
3964         *MATERIAL_REF   2\r
3965 }\r
3966 *GEOMOBJECT     {\r
3967         *NODE_NAME      "mat2model0surf82"\r
3968         *NODE_TM        {\r
3969                 *NODE_NAME      "mat2model0surf82"\r
3970                 *INHERIT_POS    0       0       0\r
3971                 *INHERIT_ROT    0       0       0\r
3972                 *INHERIT_SCL    0       0       0\r
3973                 *TM_ROW0        1.0     0       0\r
3974                 *TM_ROW1        0       1.0     0\r
3975                 *TM_ROW2        0       0       1.0\r
3976                 *TM_ROW3        0       0       0\r
3977                 *TM_POS 0.000000        0.000000        0.000000\r
3978         }\r
3979         *MESH   {\r
3980                 *TIMEVALUE      0\r
3981                 *MESH_NUMVERTEX 10\r
3982                 *MESH_NUMFACES  10\r
3983                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3984                 *MESH_VERTEX_LIST       {\r
3985                         *MESH_VERTEX    0       2.000000        -68.000000      689.000000\r
3986                         *MESH_VERTEX    1       5.000000        -64.000000      692.000000\r
3987                         *MESH_VERTEX    2       13.250000       -64.000000      677.000000\r
3988                         *MESH_VERTEX    3       9.500000        -68.000000      675.250000\r
3989                         *MESH_VERTEX    4       5.750000        -64.000000      673.500000\r
3990                         *MESH_VERTEX    5       -1.000000       -64.000000      686.000000\r
3991                         *MESH_VERTEX    6       -8.750000       -64.000000      701.000000\r
3992                         *MESH_VERTEX    7       -10.500000      -68.000000      697.250000\r
3993                         *MESH_VERTEX    8       -12.250000      -64.000000      693.500000\r
3994                         *MESH_VERTEX    9       -28.000000      -68.000000      700.000000\r
3995                 }\r
3996                 *MESH_NORMALS   {\r
3997                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3998                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3999                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
4000                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
4001                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
4002                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
4003                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
4004                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
4005                         *MESH_FACENORMAL        8       0.000000        0.000000        1.000000\r
4006                         *MESH_FACENORMAL        9       0.000000        0.000000        1.000000\r
4007                         *MESH_VERTEXNORMAL      0       -0.000000       -1.000000       0.000000\r
4008                         *MESH_VERTEXNORMAL      1       0.707107        -0.000000       0.707107\r
4009                         *MESH_VERTEXNORMAL      2       0.923880        -0.000000       0.382683\r
4010                         *MESH_VERTEXNORMAL      3       -0.000000       -1.000000       0.000000\r
4011                         *MESH_VERTEXNORMAL      4       -0.923880       0.000000        -0.382683\r
4012                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        -0.707107\r
4013                         *MESH_VERTEXNORMAL      6       0.382683        -0.000000       0.923880\r
4014                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
4015                         *MESH_VERTEXNORMAL      8       -0.382683       0.000000        -0.923880\r
4016                         *MESH_VERTEXNORMAL      9       0.000000        -1.000000       0.000000\r
4017                 }\r
4018                 *MESH_FACE_LIST {\r
4019                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4020                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4021                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4022                         *MESH_FACE      3       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4023                         *MESH_FACE      4       A:      0       B:      1       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4024                         *MESH_FACE      5       A:      0       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4025                         *MESH_FACE      6       A:      0       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4026                         *MESH_FACE      7       A:      0       B:      8       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4027                         *MESH_FACE      8       A:      6       B:      9       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4028                         *MESH_FACE      9       A:      7       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4029                 }\r
4030                 *MESH_NUMTVERTEX        10\r
4031                 *MESH_TVERTLIST {\r
4032                         *MESH_TVERT     0       0.100592        0.197917        1.000000\r
4033                         *MESH_TVERT     1       0.201184        0.197917        1.000000\r
4034                         *MESH_TVERT     2       0.201184        -0.002604       1.000000\r
4035                         *MESH_TVERT     3       0.100592        -0.002604       1.000000\r
4036                         *MESH_TVERT     4       0.000000        -0.002604       1.000000\r
4037                         *MESH_TVERT     5       0.000000        0.197917        1.000000\r
4038                         *MESH_TVERT     6       0.201184        0.393229        1.000000\r
4039                         *MESH_TVERT     7       0.100592        0.393229        1.000000\r
4040                         *MESH_TVERT     8       0.000000        0.393229        1.000000\r
4041                         *MESH_TVERT     9       0.100592        0.583333        1.000000\r
4042                 }\r
4043                 *MESH_NUMTVFACES        10\r
4044                 *MESH_TFACELIST {\r
4045                         *MESH_TFACE     0       0       2       1\r
4046                         *MESH_TFACE     1       0       3       2\r
4047                         *MESH_TFACE     2       0       4       3\r
4048                         *MESH_TFACE     3       0       5       4\r
4049                         *MESH_TFACE     4       0       1       6\r
4050                         *MESH_TFACE     5       0       6       7\r
4051                         *MESH_TFACE     6       0       7       8\r
4052                         *MESH_TFACE     7       0       8       5\r
4053                         *MESH_TFACE     8       6       9       7\r
4054                         *MESH_TFACE     9       7       9       8\r
4055                 }\r
4056         }\r
4057         *PROP_MOTIONBLUR        0\r
4058         *PROP_CASTSHADOW        1\r
4059         *PROP_RECVSHADOW        1\r
4060         *MATERIAL_REF   2\r
4061 }\r
4062 *GEOMOBJECT     {\r
4063         *NODE_NAME      "mat2model0surf83"\r
4064         *NODE_TM        {\r
4065                 *NODE_NAME      "mat2model0surf83"\r
4066                 *INHERIT_POS    0       0       0\r
4067                 *INHERIT_ROT    0       0       0\r
4068                 *INHERIT_SCL    0       0       0\r
4069                 *TM_ROW0        1.0     0       0\r
4070                 *TM_ROW1        0       1.0     0\r
4071                 *TM_ROW2        0       0       1.0\r
4072                 *TM_ROW3        0       0       0\r
4073                 *TM_POS 0.000000        0.000000        0.000000\r
4074         }\r
4075         *MESH   {\r
4076                 *TIMEVALUE      0\r
4077                 *MESH_NUMVERTEX 6\r
4078                 *MESH_NUMFACES  4\r
4079                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4080                 *MESH_VERTEX_LIST       {\r
4081                         *MESH_VERTEX    0       3.000000        73.000000       4.000000\r
4082                         *MESH_VERTEX    1       0.000000        64.000000       4.000000\r
4083                         *MESH_VERTEX    2       0.000000        64.000000       0.000000\r
4084                         *MESH_VERTEX    3       3.000000        73.000000       0.000000\r
4085                         *MESH_VERTEX    4       3.000000        55.000000       4.000000\r
4086                         *MESH_VERTEX    5       3.000000        55.000000       0.000000\r
4087                 }\r
4088                 *MESH_NORMALS   {\r
4089                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
4090                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
4091                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
4092                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
4093                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
4094                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
4095                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
4096                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
4097                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
4098                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
4099                 }\r
4100                 *MESH_FACE_LIST {\r
4101                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4102                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4103                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4104                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4105                 }\r
4106                 *MESH_NUMTVERTEX        6\r
4107                 *MESH_TVERTLIST {\r
4108                         *MESH_TVERT     0       0.093750        0.031250        1.000000\r
4109                         *MESH_TVERT     1       0.187500        0.031250        1.000000\r
4110                         *MESH_TVERT     2       0.187500        0.000000        1.000000\r
4111                         *MESH_TVERT     3       0.093750        0.000000        1.000000\r
4112                         *MESH_TVERT     4       0.281250        0.031250        1.000000\r
4113                         *MESH_TVERT     5       0.281250        0.000000        1.000000\r
4114                 }\r
4115                 *MESH_NUMTVFACES        4\r
4116                 *MESH_TFACELIST {\r
4117                         *MESH_TFACE     0       0       2       1\r
4118                         *MESH_TFACE     1       0       3       2\r
4119                         *MESH_TFACE     2       2       4       1\r
4120                         *MESH_TFACE     3       2       5       4\r
4121                 }\r
4122         }\r
4123         *PROP_MOTIONBLUR        0\r
4124         *PROP_CASTSHADOW        1\r
4125         *PROP_RECVSHADOW        1\r
4126         *MATERIAL_REF   2\r
4127 }\r
4128 *GEOMOBJECT     {\r
4129         *NODE_NAME      "mat2model0surf84"\r
4130         *NODE_TM        {\r
4131                 *NODE_NAME      "mat2model0surf84"\r
4132                 *INHERIT_POS    0       0       0\r
4133                 *INHERIT_ROT    0       0       0\r
4134                 *INHERIT_SCL    0       0       0\r
4135                 *TM_ROW0        1.0     0       0\r
4136                 *TM_ROW1        0       1.0     0\r
4137                 *TM_ROW2        0       0       1.0\r
4138                 *TM_ROW3        0       0       0\r
4139                 *TM_POS 0.000000        0.000000        0.000000\r
4140         }\r
4141         *MESH   {\r
4142                 *TIMEVALUE      0\r
4143                 *MESH_NUMVERTEX 6\r
4144                 *MESH_NUMFACES  4\r
4145                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4146                 *MESH_VERTEX_LIST       {\r
4147                         *MESH_VERTEX    0       3.000000        -55.000000      4.000000\r
4148                         *MESH_VERTEX    1       0.000000        -64.000000      4.000000\r
4149                         *MESH_VERTEX    2       0.000000        -64.000000      0.000000\r
4150                         *MESH_VERTEX    3       3.000000        -55.000000      0.000000\r
4151                         *MESH_VERTEX    4       3.000000        -73.000000      4.000000\r
4152                         *MESH_VERTEX    5       3.000000        -73.000000      0.000000\r
4153                 }\r
4154                 *MESH_NORMALS   {\r
4155                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
4156                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
4157                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
4158                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
4159                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
4160                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
4161                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
4162                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
4163                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
4164                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
4165                 }\r
4166                 *MESH_FACE_LIST {\r
4167                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4168                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4169                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4170                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4171                 }\r
4172                 *MESH_NUMTVERTEX        6\r
4173                 *MESH_TVERTLIST {\r
4174                         *MESH_TVERT     0       0.093750        0.031250        1.000000\r
4175                         *MESH_TVERT     1       0.187500        0.031250        1.000000\r
4176                         *MESH_TVERT     2       0.187500        0.000000        1.000000\r
4177                         *MESH_TVERT     3       0.093750        0.000000        1.000000\r
4178                         *MESH_TVERT     4       0.281250        0.031250        1.000000\r
4179                         *MESH_TVERT     5       0.281250        0.000000        1.000000\r
4180                 }\r
4181                 *MESH_NUMTVFACES        4\r
4182                 *MESH_TFACELIST {\r
4183                         *MESH_TFACE     0       0       2       1\r
4184                         *MESH_TFACE     1       0       3       2\r
4185                         *MESH_TFACE     2       2       4       1\r
4186                         *MESH_TFACE     3       2       5       4\r
4187                 }\r
4188         }\r
4189         *PROP_MOTIONBLUR        0\r
4190         *PROP_CASTSHADOW        1\r
4191         *PROP_RECVSHADOW        1\r
4192         *MATERIAL_REF   2\r
4193 }\r
4194 *GEOMOBJECT     {\r
4195         *NODE_NAME      "mat2model0surf85"\r
4196         *NODE_TM        {\r
4197                 *NODE_NAME      "mat2model0surf85"\r
4198                 *INHERIT_POS    0       0       0\r
4199                 *INHERIT_ROT    0       0       0\r
4200                 *INHERIT_SCL    0       0       0\r
4201                 *TM_ROW0        1.0     0       0\r
4202                 *TM_ROW1        0       1.0     0\r
4203                 *TM_ROW2        0       0       1.0\r
4204                 *TM_ROW3        0       0       0\r
4205                 *TM_POS 0.000000        0.000000        0.000000\r
4206         }\r
4207         *MESH   {\r
4208                 *TIMEVALUE      0\r
4209                 *MESH_NUMVERTEX 9\r
4210                 *MESH_NUMFACES  8\r
4211                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4212                 *MESH_VERTEX_LIST       {\r
4213                         *MESH_VERTEX    0       -28.000000      76.000000       700.000000\r
4214                         *MESH_VERTEX    1       -28.000000      64.000000       700.000000\r
4215                         *MESH_VERTEX    2       -28.000000      73.000000       709.000000\r
4216                         *MESH_VERTEX    3       -28.000000      64.000000       712.000000\r
4217                         *MESH_VERTEX    4       -28.000000      73.000000       691.000000\r
4218                         *MESH_VERTEX    5       -28.000000      64.000000       688.000000\r
4219                         *MESH_VERTEX    6       -28.000000      55.000000       709.000000\r
4220                         *MESH_VERTEX    7       -28.000000      55.000000       691.000000\r
4221                         *MESH_VERTEX    8       -28.000000      52.000000       700.000000\r
4222                 }\r
4223                 *MESH_NORMALS   {\r
4224                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
4225                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
4226                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
4227                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
4228                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
4229                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
4230                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
4231                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
4232                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
4233                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
4234                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
4235                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
4236                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
4237                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
4238                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
4239                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
4240                         *MESH_VERTEXNORMAL      8       1.000000        0.000000        0.000000\r
4241                 }\r
4242                 *MESH_FACE_LIST {\r
4243                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4244                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4245                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4246                         *MESH_FACE      3       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4247                         *MESH_FACE      4       A:      1       B:      3       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4248                         *MESH_FACE      5       A:      1       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4249                         *MESH_FACE      6       A:      1       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4250                         *MESH_FACE      7       A:      1       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4251                 }\r
4252                 *MESH_NUMTVERTEX        9\r
4253                 *MESH_TVERTLIST {\r
4254                         *MESH_TVERT     0       0.593750        0.468750        1.000000\r
4255                         *MESH_TVERT     1       0.500000        0.468750        1.000000\r
4256                         *MESH_TVERT     2       0.570312        0.539062        1.000000\r
4257                         *MESH_TVERT     3       0.500000        0.562500        1.000000\r
4258                         *MESH_TVERT     4       0.570312        0.398438        1.000000\r
4259                         *MESH_TVERT     5       0.500000        0.375000        1.000000\r
4260                         *MESH_TVERT     6       0.429688        0.539062        1.000000\r
4261                         *MESH_TVERT     7       0.429688        0.398438        1.000000\r
4262                         *MESH_TVERT     8       0.406250        0.468750        1.000000\r
4263                 }\r
4264                 *MESH_NUMTVFACES        8\r
4265                 *MESH_TFACELIST {\r
4266                         *MESH_TFACE     0       0       2       1\r
4267                         *MESH_TFACE     1       1       2       3\r
4268                         *MESH_TFACE     2       0       1       4\r
4269                         *MESH_TFACE     3       1       5       4\r
4270                         *MESH_TFACE     4       1       3       6\r
4271                         *MESH_TFACE     5       1       7       5\r
4272                         *MESH_TFACE     6       1       6       8\r
4273                         *MESH_TFACE     7       1       8       7\r
4274                 }\r
4275         }\r
4276         *PROP_MOTIONBLUR        0\r
4277         *PROP_CASTSHADOW        1\r
4278         *PROP_RECVSHADOW        1\r
4279         *MATERIAL_REF   2\r
4280 }\r
4281 *GEOMOBJECT     {\r
4282         *NODE_NAME      "mat2model0surf86"\r
4283         *NODE_TM        {\r
4284                 *NODE_NAME      "mat2model0surf86"\r
4285                 *INHERIT_POS    0       0       0\r
4286                 *INHERIT_ROT    0       0       0\r
4287                 *INHERIT_SCL    0       0       0\r
4288                 *TM_ROW0        1.0     0       0\r
4289                 *TM_ROW1        0       1.0     0\r
4290                 *TM_ROW2        0       0       1.0\r
4291                 *TM_ROW3        0       0       0\r
4292                 *TM_POS 0.000000        0.000000        0.000000\r
4293         }\r
4294         *MESH   {\r
4295                 *TIMEVALUE      0\r
4296                 *MESH_NUMVERTEX 4\r
4297                 *MESH_NUMFACES  2\r
4298                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4299                 *MESH_VERTEX_LIST       {\r
4300                         *MESH_VERTEX    0       -8.750000       64.000000       701.000000\r
4301                         *MESH_VERTEX    1       -28.000000      64.000000       704.000000\r
4302                         *MESH_VERTEX    2       -28.000000      68.000000       700.000000\r
4303                         *MESH_VERTEX    3       -28.000000      60.000000       700.000000\r
4304                 }\r
4305                 *MESH_NORMALS   {\r
4306                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
4307                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
4308                         *MESH_VERTEXNORMAL      0       0.382683        -0.000000       0.923880\r
4309                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
4310                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
4311                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
4312                 }\r
4313                 *MESH_FACE_LIST {\r
4314                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4315                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4316                 }\r
4317                 *MESH_NUMTVERTEX        4\r
4318                 *MESH_TVERTLIST {\r
4319                         *MESH_TVERT     0       0.201184        0.393229        1.000000\r
4320                         *MESH_TVERT     1       0.201184        0.583333        1.000000\r
4321                         *MESH_TVERT     2       0.301777        0.583333        1.000000\r
4322                         *MESH_TVERT     3       0.100592        0.583333        1.000000\r
4323                 }\r
4324                 *MESH_NUMTVFACES        2\r
4325                 *MESH_TFACELIST {\r
4326                         *MESH_TFACE     0       0       2       1\r
4327                         *MESH_TFACE     1       3       0       1\r
4328                 }\r
4329         }\r
4330         *PROP_MOTIONBLUR        0\r
4331         *PROP_CASTSHADOW        1\r
4332         *PROP_RECVSHADOW        1\r
4333         *MATERIAL_REF   2\r
4334 }\r
4335 *GEOMOBJECT     {\r
4336         *NODE_NAME      "mat2model0surf87"\r
4337         *NODE_TM        {\r
4338                 *NODE_NAME      "mat2model0surf87"\r
4339                 *INHERIT_POS    0       0       0\r
4340                 *INHERIT_ROT    0       0       0\r
4341                 *INHERIT_SCL    0       0       0\r
4342                 *TM_ROW0        1.0     0       0\r
4343                 *TM_ROW1        0       1.0     0\r
4344                 *TM_ROW2        0       0       1.0\r
4345                 *TM_ROW3        0       0       0\r
4346                 *TM_POS 0.000000        0.000000        0.000000\r
4347         }\r
4348         *MESH   {\r
4349                 *TIMEVALUE      0\r
4350                 *MESH_NUMVERTEX 6\r
4351                 *MESH_NUMFACES  2\r
4352                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4353                 *MESH_VERTEX_LIST       {\r
4354                         *MESH_VERTEX    0       -28.000000      68.000000       700.000000\r
4355                         *MESH_VERTEX    1       -28.000000      64.000000       696.000000\r
4356                         *MESH_VERTEX    2       -12.250000      64.000000       693.500000\r
4357                         *MESH_VERTEX    3       -12.250000      64.000000       693.500000\r
4358                         *MESH_VERTEX    4       -28.000000      64.000000       696.000000\r
4359                         *MESH_VERTEX    5       -28.000000      60.000000       700.000000\r
4360                 }\r
4361                 *MESH_NORMALS   {\r
4362                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
4363                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
4364                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
4365                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
4366                         *MESH_VERTEXNORMAL      2       -0.382683       0.000000        -0.923880\r
4367                         *MESH_VERTEXNORMAL      3       -0.382683       0.000000        -0.923880\r
4368                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
4369                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
4370                 }\r
4371                 *MESH_FACE_LIST {\r
4372                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4373                         *MESH_FACE      1       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4374                 }\r
4375                 *MESH_NUMTVERTEX        6\r
4376                 *MESH_TVERTLIST {\r
4377                         *MESH_TVERT     0       0.301777        0.583333        1.000000\r
4378                         *MESH_TVERT     1       0.402369        0.583333        1.000000\r
4379                         *MESH_TVERT     2       0.402369        0.393229        1.000000\r
4380                         *MESH_TVERT     3       0.000000        0.393229        1.000000\r
4381                         *MESH_TVERT     4       0.000000        0.583333        1.000000\r
4382                         *MESH_TVERT     5       0.100592        0.583333        1.000000\r
4383                 }\r
4384                 *MESH_NUMTVFACES        2\r
4385                 *MESH_TFACELIST {\r
4386                         *MESH_TFACE     0       0       2       1\r
4387                         *MESH_TFACE     1       3       5       4\r
4388                 }\r
4389         }\r
4390         *PROP_MOTIONBLUR        0\r
4391         *PROP_CASTSHADOW        1\r
4392         *PROP_RECVSHADOW        1\r
4393         *MATERIAL_REF   2\r
4394 }\r
4395 *GEOMOBJECT     {\r
4396         *NODE_NAME      "mat2model0surf88"\r
4397         *NODE_TM        {\r
4398                 *NODE_NAME      "mat2model0surf88"\r
4399                 *INHERIT_POS    0       0       0\r
4400                 *INHERIT_ROT    0       0       0\r
4401                 *INHERIT_SCL    0       0       0\r
4402                 *TM_ROW0        1.0     0       0\r
4403                 *TM_ROW1        0       1.0     0\r
4404                 *TM_ROW2        0       0       1.0\r
4405                 *TM_ROW3        0       0       0\r
4406                 *TM_POS 0.000000        0.000000        0.000000\r
4407         }\r
4408         *MESH   {\r
4409                 *TIMEVALUE      0\r
4410                 *MESH_NUMVERTEX 9\r
4411                 *MESH_NUMFACES  8\r
4412                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4413                 *MESH_VERTEX_LIST       {\r
4414                         *MESH_VERTEX    0       -28.000000      -52.000000      700.000000\r
4415                         *MESH_VERTEX    1       -28.000000      -64.000000      700.000000\r
4416                         *MESH_VERTEX    2       -28.000000      -55.000000      709.000000\r
4417                         *MESH_VERTEX    3       -28.000000      -64.000000      712.000000\r
4418                         *MESH_VERTEX    4       -28.000000      -55.000000      691.000000\r
4419                         *MESH_VERTEX    5       -28.000000      -64.000000      688.000000\r
4420                         *MESH_VERTEX    6       -28.000000      -73.000000      709.000000\r
4421                         *MESH_VERTEX    7       -28.000000      -73.000000      691.000000\r
4422                         *MESH_VERTEX    8       -28.000000      -76.000000      700.000000\r
4423                 }\r
4424                 *MESH_NORMALS   {\r
4425                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
4426                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
4427                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
4428                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
4429                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
4430                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
4431                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
4432                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
4433                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
4434                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
4435                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
4436                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
4437                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
4438                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
4439                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
4440                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
4441                         *MESH_VERTEXNORMAL      8       1.000000        0.000000        0.000000\r
4442                 }\r
4443                 *MESH_FACE_LIST {\r
4444                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4445                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4446                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4447                         *MESH_FACE      3       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4448                         *MESH_FACE      4       A:      1       B:      3       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4449                         *MESH_FACE      5       A:      1       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4450                         *MESH_FACE      6       A:      1       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4451                         *MESH_FACE      7       A:      1       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4452                 }\r
4453                 *MESH_NUMTVERTEX        9\r
4454                 *MESH_TVERTLIST {\r
4455                         *MESH_TVERT     0       0.593750        0.468750        1.000000\r
4456                         *MESH_TVERT     1       0.500000        0.468750        1.000000\r
4457                         *MESH_TVERT     2       0.570312        0.539062        1.000000\r
4458                         *MESH_TVERT     3       0.500000        0.562500        1.000000\r
4459                         *MESH_TVERT     4       0.570312        0.398438        1.000000\r
4460                         *MESH_TVERT     5       0.500000        0.375000        1.000000\r
4461                         *MESH_TVERT     6       0.429688        0.539062        1.000000\r
4462                         *MESH_TVERT     7       0.429688        0.398438        1.000000\r
4463                         *MESH_TVERT     8       0.406250        0.468750        1.000000\r
4464                 }\r
4465                 *MESH_NUMTVFACES        8\r
4466                 *MESH_TFACELIST {\r
4467                         *MESH_TFACE     0       0       2       1\r
4468                         *MESH_TFACE     1       1       2       3\r
4469                         *MESH_TFACE     2       0       1       4\r
4470                         *MESH_TFACE     3       1       5       4\r
4471                         *MESH_TFACE     4       1       3       6\r
4472                         *MESH_TFACE     5       1       7       5\r
4473                         *MESH_TFACE     6       1       6       8\r
4474                         *MESH_TFACE     7       1       8       7\r
4475                 }\r
4476         }\r
4477         *PROP_MOTIONBLUR        0\r
4478         *PROP_CASTSHADOW        1\r
4479         *PROP_RECVSHADOW        1\r
4480         *MATERIAL_REF   2\r
4481 }\r
4482 *GEOMOBJECT     {\r
4483         *NODE_NAME      "mat2model0surf89"\r
4484         *NODE_TM        {\r
4485                 *NODE_NAME      "mat2model0surf89"\r
4486                 *INHERIT_POS    0       0       0\r
4487                 *INHERIT_ROT    0       0       0\r
4488                 *INHERIT_SCL    0       0       0\r
4489                 *TM_ROW0        1.0     0       0\r
4490                 *TM_ROW1        0       1.0     0\r
4491                 *TM_ROW2        0       0       1.0\r
4492                 *TM_ROW3        0       0       0\r
4493                 *TM_POS 0.000000        0.000000        0.000000\r
4494         }\r
4495         *MESH   {\r
4496                 *TIMEVALUE      0\r
4497                 *MESH_NUMVERTEX 4\r
4498                 *MESH_NUMFACES  2\r
4499                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4500                 *MESH_VERTEX_LIST       {\r
4501                         *MESH_VERTEX    0       -8.750000       -64.000000      701.000000\r
4502                         *MESH_VERTEX    1       -28.000000      -64.000000      704.000000\r
4503                         *MESH_VERTEX    2       -28.000000      -60.000000      700.000000\r
4504                         *MESH_VERTEX    3       -28.000000      -68.000000      700.000000\r
4505                 }\r
4506                 *MESH_NORMALS   {\r
4507                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
4508                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
4509                         *MESH_VERTEXNORMAL      0       0.382683        -0.000000       0.923880\r
4510                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
4511                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
4512                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
4513                 }\r
4514                 *MESH_FACE_LIST {\r
4515                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4516                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4517                 }\r
4518                 *MESH_NUMTVERTEX        4\r
4519                 *MESH_TVERTLIST {\r
4520                         *MESH_TVERT     0       0.201184        0.393229        1.000000\r
4521                         *MESH_TVERT     1       0.201184        0.583333        1.000000\r
4522                         *MESH_TVERT     2       0.301777        0.583333        1.000000\r
4523                         *MESH_TVERT     3       0.100592        0.583333        1.000000\r
4524                 }\r
4525                 *MESH_NUMTVFACES        2\r
4526                 *MESH_TFACELIST {\r
4527                         *MESH_TFACE     0       0       2       1\r
4528                         *MESH_TFACE     1       3       0       1\r
4529                 }\r
4530         }\r
4531         *PROP_MOTIONBLUR        0\r
4532         *PROP_CASTSHADOW        1\r
4533         *PROP_RECVSHADOW        1\r
4534         *MATERIAL_REF   2\r
4535 }\r
4536 *GEOMOBJECT     {\r
4537         *NODE_NAME      "mat2model0surf90"\r
4538         *NODE_TM        {\r
4539                 *NODE_NAME      "mat2model0surf90"\r
4540                 *INHERIT_POS    0       0       0\r
4541                 *INHERIT_ROT    0       0       0\r
4542                 *INHERIT_SCL    0       0       0\r
4543                 *TM_ROW0        1.0     0       0\r
4544                 *TM_ROW1        0       1.0     0\r
4545                 *TM_ROW2        0       0       1.0\r
4546                 *TM_ROW3        0       0       0\r
4547                 *TM_POS 0.000000        0.000000        0.000000\r
4548         }\r
4549         *MESH   {\r
4550                 *TIMEVALUE      0\r
4551                 *MESH_NUMVERTEX 6\r
4552                 *MESH_NUMFACES  2\r
4553                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4554                 *MESH_VERTEX_LIST       {\r
4555                         *MESH_VERTEX    0       -28.000000      -60.000000      700.000000\r
4556                         *MESH_VERTEX    1       -28.000000      -64.000000      696.000000\r
4557                         *MESH_VERTEX    2       -12.250000      -64.000000      693.500000\r
4558                         *MESH_VERTEX    3       -12.250000      -64.000000      693.500000\r
4559                         *MESH_VERTEX    4       -28.000000      -64.000000      696.000000\r
4560                         *MESH_VERTEX    5       -28.000000      -68.000000      700.000000\r
4561                 }\r
4562                 *MESH_NORMALS   {\r
4563                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
4564                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
4565                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
4566                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
4567                         *MESH_VERTEXNORMAL      2       -0.382683       0.000000        -0.923880\r
4568                         *MESH_VERTEXNORMAL      3       -0.382683       0.000000        -0.923880\r
4569                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
4570                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
4571                 }\r
4572                 *MESH_FACE_LIST {\r
4573                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4574                         *MESH_FACE      1       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4575                 }\r
4576                 *MESH_NUMTVERTEX        6\r
4577                 *MESH_TVERTLIST {\r
4578                         *MESH_TVERT     0       0.301777        0.583333        1.000000\r
4579                         *MESH_TVERT     1       0.402369        0.583333        1.000000\r
4580                         *MESH_TVERT     2       0.402369        0.393229        1.000000\r
4581                         *MESH_TVERT     3       0.000000        0.393229        1.000000\r
4582                         *MESH_TVERT     4       0.000000        0.583333        1.000000\r
4583                         *MESH_TVERT     5       0.100592        0.583333        1.000000\r
4584                 }\r
4585                 *MESH_NUMTVFACES        2\r
4586                 *MESH_TFACELIST {\r
4587                         *MESH_TFACE     0       0       2       1\r
4588                         *MESH_TFACE     1       3       5       4\r
4589                 }\r
4590         }\r
4591         *PROP_MOTIONBLUR        0\r
4592         *PROP_CASTSHADOW        1\r
4593         *PROP_RECVSHADOW        1\r
4594         *MATERIAL_REF   2\r
4595 }\r
4596 *GEOMOBJECT     {\r
4597         *NODE_NAME      "mat2model0surf91"\r
4598         *NODE_TM        {\r
4599                 *NODE_NAME      "mat2model0surf91"\r
4600                 *INHERIT_POS    0       0       0\r
4601                 *INHERIT_ROT    0       0       0\r
4602                 *INHERIT_SCL    0       0       0\r
4603                 *TM_ROW0        1.0     0       0\r
4604                 *TM_ROW1        0       1.0     0\r
4605                 *TM_ROW2        0       0       1.0\r
4606                 *TM_ROW3        0       0       0\r
4607                 *TM_POS 0.000000        0.000000        0.000000\r
4608         }\r
4609         *MESH   {\r
4610                 *TIMEVALUE      0\r
4611                 *MESH_NUMVERTEX 8\r
4612                 *MESH_NUMFACES  4\r
4613                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4614                 *MESH_VERTEX_LIST       {\r
4615                         *MESH_VERTEX    0       -32.000000      76.000000       700.000000\r
4616                         *MESH_VERTEX    1       -28.000000      76.000000       700.000000\r
4617                         *MESH_VERTEX    2       -28.000000      73.000000       709.000000\r
4618                         *MESH_VERTEX    3       -32.000000      73.000000       709.000000\r
4619                         *MESH_VERTEX    4       -28.000000      73.000000       691.000000\r
4620                         *MESH_VERTEX    5       -28.000000      76.000000       700.000000\r
4621                         *MESH_VERTEX    6       -32.000000      76.000000       700.000000\r
4622                         *MESH_VERTEX    7       -32.000000      73.000000       691.000000\r
4623                 }\r
4624                 *MESH_NORMALS   {\r
4625                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
4626                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
4627                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
4628                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
4629                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
4630                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
4631                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
4632                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
4633                         *MESH_VERTEXNORMAL      4       0.000000        0.707107        -0.707107\r
4634                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
4635                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
4636                         *MESH_VERTEXNORMAL      7       0.000000        0.707107        -0.707107\r
4637                 }\r
4638                 *MESH_FACE_LIST {\r
4639                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4640                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4641                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4642                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4643                 }\r
4644                 *MESH_NUMTVERTEX        8\r
4645                 *MESH_TVERTLIST {\r
4646                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
4647                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
4648                         *MESH_TVERT     2       0.093750        0.031250        1.000000\r
4649                         *MESH_TVERT     3       0.093750        0.000000        1.000000\r
4650                         *MESH_TVERT     4       0.656250        0.031250        1.000000\r
4651                         *MESH_TVERT     5       0.750000        0.031250        1.000000\r
4652                         *MESH_TVERT     6       0.750000        0.000000        1.000000\r
4653                         *MESH_TVERT     7       0.656250        0.000000        1.000000\r
4654                 }\r
4655                 *MESH_NUMTVFACES        4\r
4656                 *MESH_TFACELIST {\r
4657                         *MESH_TFACE     0       0       2       1\r
4658                         *MESH_TFACE     1       0       3       2\r
4659                         *MESH_TFACE     2       4       6       5\r
4660                         *MESH_TFACE     3       4       7       6\r
4661                 }\r
4662         }\r
4663         *PROP_MOTIONBLUR        0\r
4664         *PROP_CASTSHADOW        1\r
4665         *PROP_RECVSHADOW        1\r
4666         *MATERIAL_REF   2\r
4667 }\r
4668 *GEOMOBJECT     {\r
4669         *NODE_NAME      "mat2model0surf92"\r
4670         *NODE_TM        {\r
4671                 *NODE_NAME      "mat2model0surf92"\r
4672                 *INHERIT_POS    0       0       0\r
4673                 *INHERIT_ROT    0       0       0\r
4674                 *INHERIT_SCL    0       0       0\r
4675                 *TM_ROW0        1.0     0       0\r
4676                 *TM_ROW1        0       1.0     0\r
4677                 *TM_ROW2        0       0       1.0\r
4678                 *TM_ROW3        0       0       0\r
4679                 *TM_POS 0.000000        0.000000        0.000000\r
4680         }\r
4681         *MESH   {\r
4682                 *TIMEVALUE      0\r
4683                 *MESH_NUMVERTEX 6\r
4684                 *MESH_NUMFACES  4\r
4685                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4686                 *MESH_VERTEX_LIST       {\r
4687                         *MESH_VERTEX    0       -28.000000      73.000000       709.000000\r
4688                         *MESH_VERTEX    1       -28.000000      64.000000       712.000000\r
4689                         *MESH_VERTEX    2       -32.000000      64.000000       712.000000\r
4690                         *MESH_VERTEX    3       -32.000000      73.000000       709.000000\r
4691                         *MESH_VERTEX    4       -28.000000      55.000000       709.000000\r
4692                         *MESH_VERTEX    5       -32.000000      55.000000       709.000000\r
4693                 }\r
4694                 *MESH_NORMALS   {\r
4695                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
4696                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
4697                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
4698                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
4699                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
4700                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
4701                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
4702                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
4703                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       0.707107\r
4704                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       0.707107\r
4705                 }\r
4706                 *MESH_FACE_LIST {\r
4707                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4708                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4709                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4710                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4711                 }\r
4712                 *MESH_NUMTVERTEX        6\r
4713                 *MESH_TVERTLIST {\r
4714                         *MESH_TVERT     0       0.093750        0.031250        1.000000\r
4715                         *MESH_TVERT     1       0.187500        0.031250        1.000000\r
4716                         *MESH_TVERT     2       0.187500        0.000000        1.000000\r
4717                         *MESH_TVERT     3       0.093750        0.000000        1.000000\r
4718                         *MESH_TVERT     4       0.281250        0.031250        1.000000\r
4719                         *MESH_TVERT     5       0.281250        0.000000        1.000000\r
4720                 }\r
4721                 *MESH_NUMTVFACES        4\r
4722                 *MESH_TFACELIST {\r
4723                         *MESH_TFACE     0       0       2       1\r
4724                         *MESH_TFACE     1       0       3       2\r
4725                         *MESH_TFACE     2       2       4       1\r
4726                         *MESH_TFACE     3       2       5       4\r
4727                 }\r
4728         }\r
4729         *PROP_MOTIONBLUR        0\r
4730         *PROP_CASTSHADOW        1\r
4731         *PROP_RECVSHADOW        1\r
4732         *MATERIAL_REF   2\r
4733 }\r
4734 *GEOMOBJECT     {\r
4735         *NODE_NAME      "mat2model0surf93"\r
4736         *NODE_TM        {\r
4737                 *NODE_NAME      "mat2model0surf93"\r
4738                 *INHERIT_POS    0       0       0\r
4739                 *INHERIT_ROT    0       0       0\r
4740                 *INHERIT_SCL    0       0       0\r
4741                 *TM_ROW0        1.0     0       0\r
4742                 *TM_ROW1        0       1.0     0\r
4743                 *TM_ROW2        0       0       1.0\r
4744                 *TM_ROW3        0       0       0\r
4745                 *TM_POS 0.000000        0.000000        0.000000\r
4746         }\r
4747         *MESH   {\r
4748                 *TIMEVALUE      0\r
4749                 *MESH_NUMVERTEX 6\r
4750                 *MESH_NUMFACES  4\r
4751                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4752                 *MESH_VERTEX_LIST       {\r
4753                         *MESH_VERTEX    0       -32.000000      64.000000       688.000000\r
4754                         *MESH_VERTEX    1       -28.000000      64.000000       688.000000\r
4755                         *MESH_VERTEX    2       -28.000000      73.000000       691.000000\r
4756                         *MESH_VERTEX    3       -32.000000      73.000000       691.000000\r
4757                         *MESH_VERTEX    4       -28.000000      55.000000       691.000000\r
4758                         *MESH_VERTEX    5       -32.000000      55.000000       691.000000\r
4759                 }\r
4760                 *MESH_NORMALS   {\r
4761                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
4762                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
4763                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
4764                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
4765                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
4766                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
4767                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
4768                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
4769                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
4770                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
4771                 }\r
4772                 *MESH_FACE_LIST {\r
4773                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4774                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4775                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4776                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4777                 }\r
4778                 *MESH_NUMTVERTEX        6\r
4779                 *MESH_TVERTLIST {\r
4780                         *MESH_TVERT     0       0.562500        0.000000        1.000000\r
4781                         *MESH_TVERT     1       0.562500        0.031250        1.000000\r
4782                         *MESH_TVERT     2       0.656250        0.031250        1.000000\r
4783                         *MESH_TVERT     3       0.656250        0.000000        1.000000\r
4784                         *MESH_TVERT     4       0.468750        0.031250        1.000000\r
4785                         *MESH_TVERT     5       0.468750        0.000000        1.000000\r
4786                 }\r
4787                 *MESH_NUMTVFACES        4\r
4788                 *MESH_TFACELIST {\r
4789                         *MESH_TFACE     0       0       2       1\r
4790                         *MESH_TFACE     1       0       3       2\r
4791                         *MESH_TFACE     2       4       0       1\r
4792                         *MESH_TFACE     3       4       5       0\r
4793                 }\r
4794         }\r
4795         *PROP_MOTIONBLUR        0\r
4796         *PROP_CASTSHADOW        1\r
4797         *PROP_RECVSHADOW        1\r
4798         *MATERIAL_REF   2\r
4799 }\r
4800 *GEOMOBJECT     {\r
4801         *NODE_NAME      "mat2model0surf94"\r
4802         *NODE_TM        {\r
4803                 *NODE_NAME      "mat2model0surf94"\r
4804                 *INHERIT_POS    0       0       0\r
4805                 *INHERIT_ROT    0       0       0\r
4806                 *INHERIT_SCL    0       0       0\r
4807                 *TM_ROW0        1.0     0       0\r
4808                 *TM_ROW1        0       1.0     0\r
4809                 *TM_ROW2        0       0       1.0\r
4810                 *TM_ROW3        0       0       0\r
4811                 *TM_POS 0.000000        0.000000        0.000000\r
4812         }\r
4813         *MESH   {\r
4814                 *TIMEVALUE      0\r
4815                 *MESH_NUMVERTEX 6\r
4816                 *MESH_NUMFACES  4\r
4817                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4818                 *MESH_VERTEX_LIST       {\r
4819                         *MESH_VERTEX    0       -28.000000      55.000000       709.000000\r
4820                         *MESH_VERTEX    1       -28.000000      52.000000       700.000000\r
4821                         *MESH_VERTEX    2       -32.000000      52.000000       700.000000\r
4822                         *MESH_VERTEX    3       -32.000000      55.000000       709.000000\r
4823                         *MESH_VERTEX    4       -28.000000      55.000000       691.000000\r
4824                         *MESH_VERTEX    5       -32.000000      55.000000       691.000000\r
4825                 }\r
4826                 *MESH_NORMALS   {\r
4827                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
4828                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
4829                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
4830                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
4831                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
4832                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
4833                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
4834                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
4835                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
4836                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
4837                 }\r
4838                 *MESH_FACE_LIST {\r
4839                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4840                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4841                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4842                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4843                 }\r
4844                 *MESH_NUMTVERTEX        6\r
4845                 *MESH_TVERTLIST {\r
4846                         *MESH_TVERT     0       0.281250        0.031250        1.000000\r
4847                         *MESH_TVERT     1       0.375000        0.031250        1.000000\r
4848                         *MESH_TVERT     2       0.375000        0.000000        1.000000\r
4849                         *MESH_TVERT     3       0.281250        0.000000        1.000000\r
4850                         *MESH_TVERT     4       0.468750        0.031250        1.000000\r
4851                         *MESH_TVERT     5       0.468750        0.000000        1.000000\r
4852                 }\r
4853                 *MESH_NUMTVFACES        4\r
4854                 *MESH_TFACELIST {\r
4855                         *MESH_TFACE     0       0       2       1\r
4856                         *MESH_TFACE     1       0       3       2\r
4857                         *MESH_TFACE     2       2       4       1\r
4858                         *MESH_TFACE     3       2       5       4\r
4859                 }\r
4860         }\r
4861         *PROP_MOTIONBLUR        0\r
4862         *PROP_CASTSHADOW        1\r
4863         *PROP_RECVSHADOW        1\r
4864         *MATERIAL_REF   2\r
4865 }\r
4866 *GEOMOBJECT     {\r
4867         *NODE_NAME      "mat2model0surf95"\r
4868         *NODE_TM        {\r
4869                 *NODE_NAME      "mat2model0surf95"\r
4870                 *INHERIT_POS    0       0       0\r
4871                 *INHERIT_ROT    0       0       0\r
4872                 *INHERIT_SCL    0       0       0\r
4873                 *TM_ROW0        1.0     0       0\r
4874                 *TM_ROW1        0       1.0     0\r
4875                 *TM_ROW2        0       0       1.0\r
4876                 *TM_ROW3        0       0       0\r
4877                 *TM_POS 0.000000        0.000000        0.000000\r
4878         }\r
4879         *MESH   {\r
4880                 *TIMEVALUE      0\r
4881                 *MESH_NUMVERTEX 8\r
4882                 *MESH_NUMFACES  4\r
4883                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4884                 *MESH_VERTEX_LIST       {\r
4885                         *MESH_VERTEX    0       -32.000000      -52.000000      700.000000\r
4886                         *MESH_VERTEX    1       -28.000000      -52.000000      700.000000\r
4887                         *MESH_VERTEX    2       -28.000000      -55.000000      709.000000\r
4888                         *MESH_VERTEX    3       -32.000000      -55.000000      709.000000\r
4889                         *MESH_VERTEX    4       -28.000000      -55.000000      691.000000\r
4890                         *MESH_VERTEX    5       -28.000000      -52.000000      700.000000\r
4891                         *MESH_VERTEX    6       -32.000000      -52.000000      700.000000\r
4892                         *MESH_VERTEX    7       -32.000000      -55.000000      691.000000\r
4893                 }\r
4894                 *MESH_NORMALS   {\r
4895                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
4896                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
4897                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
4898                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
4899                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
4900                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
4901                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
4902                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
4903                         *MESH_VERTEXNORMAL      4       0.000000        0.707107        -0.707107\r
4904                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
4905                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
4906                         *MESH_VERTEXNORMAL      7       0.000000        0.707107        -0.707107\r
4907                 }\r
4908                 *MESH_FACE_LIST {\r
4909                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4910                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4911                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4912                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4913                 }\r
4914                 *MESH_NUMTVERTEX        8\r
4915                 *MESH_TVERTLIST {\r
4916                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
4917                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
4918                         *MESH_TVERT     2       0.093750        0.031250        1.000000\r
4919                         *MESH_TVERT     3       0.093750        0.000000        1.000000\r
4920                         *MESH_TVERT     4       0.656250        0.031250        1.000000\r
4921                         *MESH_TVERT     5       0.750000        0.031250        1.000000\r
4922                         *MESH_TVERT     6       0.750000        0.000000        1.000000\r
4923                         *MESH_TVERT     7       0.656250        0.000000        1.000000\r
4924                 }\r
4925                 *MESH_NUMTVFACES        4\r
4926                 *MESH_TFACELIST {\r
4927                         *MESH_TFACE     0       0       2       1\r
4928                         *MESH_TFACE     1       0       3       2\r
4929                         *MESH_TFACE     2       4       6       5\r
4930                         *MESH_TFACE     3       4       7       6\r
4931                 }\r
4932         }\r
4933         *PROP_MOTIONBLUR        0\r
4934         *PROP_CASTSHADOW        1\r
4935         *PROP_RECVSHADOW        1\r
4936         *MATERIAL_REF   2\r
4937 }\r
4938 *GEOMOBJECT     {\r
4939         *NODE_NAME      "mat2model0surf96"\r
4940         *NODE_TM        {\r
4941                 *NODE_NAME      "mat2model0surf96"\r
4942                 *INHERIT_POS    0       0       0\r
4943                 *INHERIT_ROT    0       0       0\r
4944                 *INHERIT_SCL    0       0       0\r
4945                 *TM_ROW0        1.0     0       0\r
4946                 *TM_ROW1        0       1.0     0\r
4947                 *TM_ROW2        0       0       1.0\r
4948                 *TM_ROW3        0       0       0\r
4949                 *TM_POS 0.000000        0.000000        0.000000\r
4950         }\r
4951         *MESH   {\r
4952                 *TIMEVALUE      0\r
4953                 *MESH_NUMVERTEX 6\r
4954                 *MESH_NUMFACES  4\r
4955                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4956                 *MESH_VERTEX_LIST       {\r
4957                         *MESH_VERTEX    0       -28.000000      -55.000000      709.000000\r
4958                         *MESH_VERTEX    1       -28.000000      -64.000000      712.000000\r
4959                         *MESH_VERTEX    2       -32.000000      -64.000000      712.000000\r
4960                         *MESH_VERTEX    3       -32.000000      -55.000000      709.000000\r
4961                         *MESH_VERTEX    4       -28.000000      -73.000000      709.000000\r
4962                         *MESH_VERTEX    5       -32.000000      -73.000000      709.000000\r
4963                 }\r
4964                 *MESH_NORMALS   {\r
4965                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
4966                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
4967                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
4968                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
4969                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
4970                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
4971                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
4972                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
4973                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       0.707107\r
4974                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       0.707107\r
4975                 }\r
4976                 *MESH_FACE_LIST {\r
4977                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4978                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4979                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4980                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4981                 }\r
4982                 *MESH_NUMTVERTEX        6\r
4983                 *MESH_TVERTLIST {\r
4984                         *MESH_TVERT     0       0.093750        0.031250        1.000000\r
4985                         *MESH_TVERT     1       0.187500        0.031250        1.000000\r
4986                         *MESH_TVERT     2       0.187500        0.000000        1.000000\r
4987                         *MESH_TVERT     3       0.093750        0.000000        1.000000\r
4988                         *MESH_TVERT     4       0.281250        0.031250        1.000000\r
4989                         *MESH_TVERT     5       0.281250        0.000000        1.000000\r
4990                 }\r
4991                 *MESH_NUMTVFACES        4\r
4992                 *MESH_TFACELIST {\r
4993                         *MESH_TFACE     0       0       2       1\r
4994                         *MESH_TFACE     1       0       3       2\r
4995                         *MESH_TFACE     2       2       4       1\r
4996                         *MESH_TFACE     3       2       5       4\r
4997                 }\r
4998         }\r
4999         *PROP_MOTIONBLUR        0\r
5000         *PROP_CASTSHADOW        1\r
5001         *PROP_RECVSHADOW        1\r
5002         *MATERIAL_REF   2\r
5003 }\r
5004 *GEOMOBJECT     {\r
5005         *NODE_NAME      "mat2model0surf97"\r
5006         *NODE_TM        {\r
5007                 *NODE_NAME      "mat2model0surf97"\r
5008                 *INHERIT_POS    0       0       0\r
5009                 *INHERIT_ROT    0       0       0\r
5010                 *INHERIT_SCL    0       0       0\r
5011                 *TM_ROW0        1.0     0       0\r
5012                 *TM_ROW1        0       1.0     0\r
5013                 *TM_ROW2        0       0       1.0\r
5014                 *TM_ROW3        0       0       0\r
5015                 *TM_POS 0.000000        0.000000        0.000000\r
5016         }\r
5017         *MESH   {\r
5018                 *TIMEVALUE      0\r
5019                 *MESH_NUMVERTEX 6\r
5020                 *MESH_NUMFACES  4\r
5021                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5022                 *MESH_VERTEX_LIST       {\r
5023                         *MESH_VERTEX    0       -32.000000      -64.000000      688.000000\r
5024                         *MESH_VERTEX    1       -28.000000      -64.000000      688.000000\r
5025                         *MESH_VERTEX    2       -28.000000      -55.000000      691.000000\r
5026                         *MESH_VERTEX    3       -32.000000      -55.000000      691.000000\r
5027                         *MESH_VERTEX    4       -28.000000      -73.000000      691.000000\r
5028                         *MESH_VERTEX    5       -32.000000      -73.000000      691.000000\r
5029                 }\r
5030                 *MESH_NORMALS   {\r
5031                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
5032                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
5033                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
5034                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
5035                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
5036                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
5037                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
5038                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
5039                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
5040                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
5041                 }\r
5042                 *MESH_FACE_LIST {\r
5043                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5044                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5045                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5046                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5047                 }\r
5048                 *MESH_NUMTVERTEX        6\r
5049                 *MESH_TVERTLIST {\r
5050                         *MESH_TVERT     0       0.562500        0.000000        1.000000\r
5051                         *MESH_TVERT     1       0.562500        0.031250        1.000000\r
5052                         *MESH_TVERT     2       0.656250        0.031250        1.000000\r
5053                         *MESH_TVERT     3       0.656250        0.000000        1.000000\r
5054                         *MESH_TVERT     4       0.468750        0.031250        1.000000\r
5055                         *MESH_TVERT     5       0.468750        0.000000        1.000000\r
5056                 }\r
5057                 *MESH_NUMTVFACES        4\r
5058                 *MESH_TFACELIST {\r
5059                         *MESH_TFACE     0       0       2       1\r
5060                         *MESH_TFACE     1       0       3       2\r
5061                         *MESH_TFACE     2       4       0       1\r
5062                         *MESH_TFACE     3       4       5       0\r
5063                 }\r
5064         }\r
5065         *PROP_MOTIONBLUR        0\r
5066         *PROP_CASTSHADOW        1\r
5067         *PROP_RECVSHADOW        1\r
5068         *MATERIAL_REF   2\r
5069 }\r
5070 *GEOMOBJECT     {\r
5071         *NODE_NAME      "mat2model0surf98"\r
5072         *NODE_TM        {\r
5073                 *NODE_NAME      "mat2model0surf98"\r
5074                 *INHERIT_POS    0       0       0\r
5075                 *INHERIT_ROT    0       0       0\r
5076                 *INHERIT_SCL    0       0       0\r
5077                 *TM_ROW0        1.0     0       0\r
5078                 *TM_ROW1        0       1.0     0\r
5079                 *TM_ROW2        0       0       1.0\r
5080                 *TM_ROW3        0       0       0\r
5081                 *TM_POS 0.000000        0.000000        0.000000\r
5082         }\r
5083         *MESH   {\r
5084                 *TIMEVALUE      0\r
5085                 *MESH_NUMVERTEX 6\r
5086                 *MESH_NUMFACES  4\r
5087                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5088                 *MESH_VERTEX_LIST       {\r
5089                         *MESH_VERTEX    0       -28.000000      -73.000000      709.000000\r
5090                         *MESH_VERTEX    1       -28.000000      -76.000000      700.000000\r
5091                         *MESH_VERTEX    2       -32.000000      -76.000000      700.000000\r
5092                         *MESH_VERTEX    3       -32.000000      -73.000000      709.000000\r
5093                         *MESH_VERTEX    4       -28.000000      -73.000000      691.000000\r
5094                         *MESH_VERTEX    5       -32.000000      -73.000000      691.000000\r
5095                 }\r
5096                 *MESH_NORMALS   {\r
5097                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
5098                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
5099                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
5100                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
5101                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
5102                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
5103                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
5104                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
5105                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
5106                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
5107                 }\r
5108                 *MESH_FACE_LIST {\r
5109                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5110                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5111                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5112                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5113                 }\r
5114                 *MESH_NUMTVERTEX        6\r
5115                 *MESH_TVERTLIST {\r
5116                         *MESH_TVERT     0       0.281250        0.031250        1.000000\r
5117                         *MESH_TVERT     1       0.375000        0.031250        1.000000\r
5118                         *MESH_TVERT     2       0.375000        0.000000        1.000000\r
5119                         *MESH_TVERT     3       0.281250        0.000000        1.000000\r
5120                         *MESH_TVERT     4       0.468750        0.031250        1.000000\r
5121                         *MESH_TVERT     5       0.468750        0.000000        1.000000\r
5122                 }\r
5123                 *MESH_NUMTVFACES        4\r
5124                 *MESH_TFACELIST {\r
5125                         *MESH_TFACE     0       0       2       1\r
5126                         *MESH_TFACE     1       0       3       2\r
5127                         *MESH_TFACE     2       2       4       1\r
5128                         *MESH_TFACE     3       2       5       4\r
5129                 }\r
5130         }\r
5131         *PROP_MOTIONBLUR        0\r
5132         *PROP_CASTSHADOW        1\r
5133         *PROP_RECVSHADOW        1\r
5134         *MATERIAL_REF   2\r
5135 }\r