]> de.git.xonotic.org Git - xonotic/xonotic-maps.pk3dir.git/blob - models/desertfactory/structure_metal/pipes03.ase
Merge branch 'master' into justin/erbium
[xonotic/xonotic-maps.pk3dir.git] / models / desertfactory / structure_metal / pipes03.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "pipes03.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 9\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "models/desertfactory/textures/signs/warning_dirty"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "models/desertfactory/textures/signs/warning_dirty"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\models\desertfactory\textures\signs\warning_dirty.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal01"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "models/desertfactory/textures/metal/metal01"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\models\desertfactory\textures\metal\metal01.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal05"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "models/desertfactory/textures/metal/metal05"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\models\desertfactory\textures\metal\metal05.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal02"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "models/desertfactory/textures/metal/metal02"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\models\desertfactory\textures\metal\metal02.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89         *MATERIAL       5       {\r
90                 *MATERIAL_NAME  "models/desertfactory/textures/signs/warning_dirty"\r
91                 *MATERIAL_CLASS "Standard"\r
92                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
93                 *MATERIAL_SHADING Phong\r
94                 *MAP_DIFFUSE    {\r
95                         *MAP_NAME       "models/desertfactory/textures/signs/warning_dirty"\r
96                         *MAP_CLASS      "Bitmap"\r
97                         *MAP_SUBNO      1\r
98                         *MAP_AMOUNT     1.0\r
99                         *MAP_TYPE       Screen\r
100                         *BITMAP "..\models\desertfactory\textures\signs\warning_dirty.tga"\r
101                         *BITMAP_FILTER  Pyramidal\r
102                 }\r
103         }\r
104         *MATERIAL       6       {\r
105                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal05"\r
106                 *MATERIAL_CLASS "Standard"\r
107                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
108                 *MATERIAL_SHADING Phong\r
109                 *MAP_DIFFUSE    {\r
110                         *MAP_NAME       "models/desertfactory/textures/metal/metal05"\r
111                         *MAP_CLASS      "Bitmap"\r
112                         *MAP_SUBNO      1\r
113                         *MAP_AMOUNT     1.0\r
114                         *MAP_TYPE       Screen\r
115                         *BITMAP "..\models\desertfactory\textures\metal\metal05.tga"\r
116                         *BITMAP_FILTER  Pyramidal\r
117                 }\r
118         }\r
119         *MATERIAL       7       {\r
120                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal01"\r
121                 *MATERIAL_CLASS "Standard"\r
122                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
123                 *MATERIAL_SHADING Phong\r
124                 *MAP_DIFFUSE    {\r
125                         *MAP_NAME       "models/desertfactory/textures/metal/metal01"\r
126                         *MAP_CLASS      "Bitmap"\r
127                         *MAP_SUBNO      1\r
128                         *MAP_AMOUNT     1.0\r
129                         *MAP_TYPE       Screen\r
130                         *BITMAP "..\models\desertfactory\textures\metal\metal01.tga"\r
131                         *BITMAP_FILTER  Pyramidal\r
132                 }\r
133         }\r
134         *MATERIAL       8       {\r
135                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal02"\r
136                 *MATERIAL_CLASS "Standard"\r
137                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
138                 *MATERIAL_SHADING Phong\r
139                 *MAP_DIFFUSE    {\r
140                         *MAP_NAME       "models/desertfactory/textures/metal/metal02"\r
141                         *MAP_CLASS      "Bitmap"\r
142                         *MAP_SUBNO      1\r
143                         *MAP_AMOUNT     1.0\r
144                         *MAP_TYPE       Screen\r
145                         *BITMAP "..\models\desertfactory\textures\metal\metal02.tga"\r
146                         *BITMAP_FILTER  Pyramidal\r
147                 }\r
148         }\r
149 }\r
150 *GEOMOBJECT     {\r
151         *NODE_NAME      "mat5model0surf40"\r
152         *NODE_TM        {\r
153                 *NODE_NAME      "mat5model0surf40"\r
154                 *INHERIT_POS    0       0       0\r
155                 *INHERIT_ROT    0       0       0\r
156                 *INHERIT_SCL    0       0       0\r
157                 *TM_ROW0        1.0     0       0\r
158                 *TM_ROW1        0       1.0     0\r
159                 *TM_ROW2        0       0       1.0\r
160                 *TM_ROW3        0       0       0\r
161                 *TM_POS 0.000000        0.000000        0.000000\r
162         }\r
163         *MESH   {\r
164                 *TIMEVALUE      0\r
165                 *MESH_NUMVERTEX 3\r
166                 *MESH_NUMFACES  1\r
167                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
168                 *MESH_VERTEX_LIST       {\r
169                         *MESH_VERTEX    0       320.000000      14.000000       52.000000\r
170                         *MESH_VERTEX    1       320.000000      6.000000        66.000000\r
171                         *MESH_VERTEX    2       320.000000      -2.000000       52.000000\r
172                 }\r
173                 *MESH_NORMALS   {\r
174                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
175                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
176                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
177                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
178                 }\r
179                 *MESH_FACE_LIST {\r
180                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
181                 }\r
182                 *MESH_NUMTVERTEX        3\r
183                 *MESH_TVERTLIST {\r
184                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
185                         *MESH_TVERT     1       0.500000        0.875000        1.000000\r
186                         *MESH_TVERT     2       1.000000        0.000000        1.000000\r
187                 }\r
188                 *MESH_NUMTVFACES        1\r
189                 *MESH_TFACELIST {\r
190                         *MESH_TFACE     0       0       2       1\r
191                 }\r
192         }\r
193         *PROP_MOTIONBLUR        0\r
194         *PROP_CASTSHADOW        1\r
195         *PROP_RECVSHADOW        1\r
196         *MATERIAL_REF   5\r
197 }\r
198 *GEOMOBJECT     {\r
199         *NODE_NAME      "mat6model0surf41"\r
200         *NODE_TM        {\r
201                 *NODE_NAME      "mat6model0surf41"\r
202                 *INHERIT_POS    0       0       0\r
203                 *INHERIT_ROT    0       0       0\r
204                 *INHERIT_SCL    0       0       0\r
205                 *TM_ROW0        1.0     0       0\r
206                 *TM_ROW1        0       1.0     0\r
207                 *TM_ROW2        0       0       1.0\r
208                 *TM_ROW3        0       0       0\r
209                 *TM_POS 0.000000        0.000000        0.000000\r
210         }\r
211         *MESH   {\r
212                 *TIMEVALUE      0\r
213                 *MESH_NUMVERTEX 16\r
214                 *MESH_NUMFACES  16\r
215                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
216                 *MESH_VERTEX_LIST       {\r
217                         *MESH_VERTEX    0       326.000000      -16.000000      88.000000\r
218                         *MESH_VERTEX    1       328.000000      -22.000000      88.000000\r
219                         *MESH_VERTEX    2       326.000000      -22.000000      88.000000\r
220                         *MESH_VERTEX    3       326.000000      -28.000000      88.000000\r
221                         *MESH_VERTEX    4       324.500000      -17.500000      88.000000\r
222                         *MESH_VERTEX    5       324.500000      -26.500000      88.000000\r
223                         *MESH_VERTEX    6       320.000000      -16.000000      88.000000\r
224                         *MESH_VERTEX    7       320.000000      -28.000000      88.000000\r
225                         *MESH_VERTEX    8       320.000000      -30.000000      88.000000\r
226                         *MESH_VERTEX    9       314.000000      -28.000000      88.000000\r
227                         *MESH_VERTEX    10      312.000000      -22.000000      88.000000\r
228                         *MESH_VERTEX    11      314.000000      -22.000000      88.000000\r
229                         *MESH_VERTEX    12      320.000000      -14.000000      88.000000\r
230                         *MESH_VERTEX    13      314.000000      -16.000000      88.000000\r
231                         *MESH_VERTEX    14      315.500000      -17.500000      88.000000\r
232                         *MESH_VERTEX    15      315.500000      -26.500000      88.000000\r
233                 }\r
234                 *MESH_NORMALS   {\r
235                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
236                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
237                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
238                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
239                         *MESH_FACENORMAL        4       -1.000000       0.000000        0.000000\r
240                         *MESH_FACENORMAL        5       -1.000000       0.000000        0.000000\r
241                         *MESH_FACENORMAL        6       -1.000000       0.000000        0.000000\r
242                         *MESH_FACENORMAL        7       -0.894427       0.000000        0.447214\r
243                         *MESH_FACENORMAL        8       -0.894427       0.000000        0.447214\r
244                         *MESH_FACENORMAL        9       -0.447214       0.000000        0.894427\r
245                         *MESH_FACENORMAL        10      0.000000        0.000000        1.000000\r
246                         *MESH_FACENORMAL        11      0.000000        0.000000        1.000000\r
247                         *MESH_FACENORMAL        12      0.000000        0.000000        1.000000\r
248                         *MESH_FACENORMAL        13      -0.447214       0.000000        0.894427\r
249                         *MESH_FACENORMAL        14      -0.447214       0.000000        0.894427\r
250                         *MESH_FACENORMAL        15      0.000000        0.000000        1.000000\r
251                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
252                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
253                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
254                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
255                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
256                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
257                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
258                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
259                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
260                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
261                         *MESH_VERTEXNORMAL      10      0.000000        0.000000        1.000000\r
262                         *MESH_VERTEXNORMAL      11      0.000000        0.000000        1.000000\r
263                         *MESH_VERTEXNORMAL      12      0.000000        0.000000        1.000000\r
264                         *MESH_VERTEXNORMAL      13      0.000000        0.000000        1.000000\r
265                         *MESH_VERTEXNORMAL      14      0.000000        0.000000        1.000000\r
266                         *MESH_VERTEXNORMAL      15      0.000000        0.000000        1.000000\r
267                 }\r
268                 *MESH_FACE_LIST {\r
269                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
270                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
271                         *MESH_FACE      2       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
272                         *MESH_FACE      3       A:      2       B:      5       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
273                         *MESH_FACE      4       A:      0       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
274                         *MESH_FACE      5       A:      3       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
275                         *MESH_FACE      6       A:      3       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
276                         *MESH_FACE      7       A:      0       B:      12      C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
277                         *MESH_FACE      8       A:      7       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
278                         *MESH_FACE      9       A:      7       B:      15      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
279                         *MESH_FACE      10      A:      9       B:      15      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
280                         *MESH_FACE      11      A:      9       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
281                         *MESH_FACE      12      A:      10      B:      11      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
282                         *MESH_FACE      13      A:      6       B:      12      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
283                         *MESH_FACE      14      A:      6       B:      13      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
284                         *MESH_FACE      15      A:      11      B:      14      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
285                 }\r
286                 *MESH_NUMTVERTEX        16\r
287                 *MESH_TVERTLIST {\r
288                         *MESH_TVERT     0       0.093750        0.750000        1.000000\r
289                         *MESH_TVERT     1       0.125000        0.656250        1.000000\r
290                         *MESH_TVERT     2       0.093750        0.656250        1.000000\r
291                         *MESH_TVERT     3       0.093750        0.562500        1.000000\r
292                         *MESH_TVERT     4       0.070312        0.726562        1.000000\r
293                         *MESH_TVERT     5       0.070312        0.585938        1.000000\r
294                         *MESH_TVERT     6       0.000000        0.750000        1.000000\r
295                         *MESH_TVERT     7       0.000000        0.562500        1.000000\r
296                         *MESH_TVERT     8       0.000000        0.531250        1.000000\r
297                         *MESH_TVERT     9       -0.093750       0.562500        1.000000\r
298                         *MESH_TVERT     10      -0.125000       0.656250        1.000000\r
299                         *MESH_TVERT     11      -0.093750       0.656250        1.000000\r
300                         *MESH_TVERT     12      0.000000        0.781250        1.000000\r
301                         *MESH_TVERT     13      -0.093750       0.750000        1.000000\r
302                         *MESH_TVERT     14      -0.070312       0.726562        1.000000\r
303                         *MESH_TVERT     15      -0.070312       0.585938        1.000000\r
304                 }\r
305                 *MESH_NUMTVFACES        16\r
306                 *MESH_TFACELIST {\r
307                         *MESH_TFACE     0       0       2       1\r
308                         *MESH_TFACE     1       1       2       3\r
309                         *MESH_TFACE     2       0       4       2\r
310                         *MESH_TFACE     3       2       5       3\r
311                         *MESH_TFACE     4       0       6       4\r
312                         *MESH_TFACE     5       3       5       7\r
313                         *MESH_TFACE     6       3       7       8\r
314                         *MESH_TFACE     7       0       12      6\r
315                         *MESH_TFACE     8       7       9       8\r
316                         *MESH_TFACE     9       7       15      9\r
317                         *MESH_TFACE     10      9       15      11\r
318                         *MESH_TFACE     11      9       11      10\r
319                         *MESH_TFACE     12      10      11      13\r
320                         *MESH_TFACE     13      6       12      13\r
321                         *MESH_TFACE     14      6       13      14\r
322                         *MESH_TFACE     15      11      14      13\r
323                 }\r
324         }\r
325         *PROP_MOTIONBLUR        0\r
326         *PROP_CASTSHADOW        1\r
327         *PROP_RECVSHADOW        1\r
328         *MATERIAL_REF   6\r
329 }\r
330 *GEOMOBJECT     {\r
331         *NODE_NAME      "mat6model0surf42"\r
332         *NODE_TM        {\r
333                 *NODE_NAME      "mat6model0surf42"\r
334                 *INHERIT_POS    0       0       0\r
335                 *INHERIT_ROT    0       0       0\r
336                 *INHERIT_SCL    0       0       0\r
337                 *TM_ROW0        1.0     0       0\r
338                 *TM_ROW1        0       1.0     0\r
339                 *TM_ROW2        0       0       1.0\r
340                 *TM_ROW3        0       0       0\r
341                 *TM_POS 0.000000        0.000000        0.000000\r
342         }\r
343         *MESH   {\r
344                 *TIMEVALUE      0\r
345                 *MESH_NUMVERTEX 9\r
346                 *MESH_NUMFACES  8\r
347                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
348                 *MESH_VERTEX_LIST       {\r
349                         *MESH_VERTEX    0       326.000000      -16.000000      56.000000\r
350                         *MESH_VERTEX    1       328.000000      -22.000000      56.000000\r
351                         *MESH_VERTEX    2       328.000000      -22.000000      88.000000\r
352                         *MESH_VERTEX    3       326.000000      -16.000000      88.000000\r
353                         *MESH_VERTEX    4       326.000000      -28.000000      56.000000\r
354                         *MESH_VERTEX    5       326.000000      -28.000000      88.000000\r
355                         *MESH_VERTEX    6       320.000000      -22.000000      32.000000\r
356                         *MESH_VERTEX    7       318.500000      -16.000000      33.500000\r
357                         *MESH_VERTEX    8       318.500000      -28.000000      33.500000\r
358                 }\r
359                 *MESH_NORMALS   {\r
360                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
361                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
362                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
363                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
364                         *MESH_FACENORMAL        4       -1.000000       0.000000        0.000000\r
365                         *MESH_FACENORMAL        5       -1.000000       0.000000        0.000000\r
366                         *MESH_FACENORMAL        6       -1.000000       0.000000        0.000000\r
367                         *MESH_FACENORMAL        7       -1.000000       0.000000        0.000000\r
368                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
369                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
370                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
371                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
372                         *MESH_VERTEXNORMAL      4       0.707107        -0.707107       0.000000\r
373                         *MESH_VERTEXNORMAL      5       0.707107        -0.707107       0.000000\r
374                         *MESH_VERTEXNORMAL      6       0.707107        0.000000        -0.707107\r
375                         *MESH_VERTEXNORMAL      7       0.408248        0.816497        -0.408248\r
376                         *MESH_VERTEXNORMAL      8       0.408248        -0.816497       -0.408248\r
377                 }\r
378                 *MESH_FACE_LIST {\r
379                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
380                         *MESH_FACE      1       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
381                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
382                         *MESH_FACE      3       A:      0       B:      1       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
383                         *MESH_FACE      4       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
384                         *MESH_FACE      5       A:      1       B:      4       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
385                         *MESH_FACE      6       A:      0       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
386                         *MESH_FACE      7       A:      4       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
387                 }\r
388                 *MESH_NUMTVERTEX        9\r
389                 *MESH_TVERTLIST {\r
390                         *MESH_TVERT     0       0.383693        0.250000        1.000000\r
391                         *MESH_TVERT     1       0.452665        0.250000        1.000000\r
392                         *MESH_TVERT     2       0.452665        0.000000        1.000000\r
393                         *MESH_TVERT     3       0.383693        0.000000        1.000000\r
394                         *MESH_TVERT     4       0.521637        0.250000        1.000000\r
395                         *MESH_TVERT     5       0.521637        0.000000        1.000000\r
396                         *MESH_TVERT     6       0.452665        0.437500        1.000000\r
397                         *MESH_TVERT     7       0.383693        0.437500        1.000000\r
398                         *MESH_TVERT     8       0.521637        0.437500        1.000000\r
399                 }\r
400                 *MESH_NUMTVFACES        8\r
401                 *MESH_TFACELIST {\r
402                         *MESH_TFACE     0       0       2       1\r
403                         *MESH_TFACE     1       1       2       4\r
404                         *MESH_TFACE     2       0       3       2\r
405                         *MESH_TFACE     3       0       1       6\r
406                         *MESH_TFACE     4       2       5       4\r
407                         *MESH_TFACE     5       1       4       6\r
408                         *MESH_TFACE     6       0       6       7\r
409                         *MESH_TFACE     7       4       8       6\r
410                 }\r
411         }\r
412         *PROP_MOTIONBLUR        0\r
413         *PROP_CASTSHADOW        1\r
414         *PROP_RECVSHADOW        1\r
415         *MATERIAL_REF   6\r
416 }\r
417 *GEOMOBJECT     {\r
418         *NODE_NAME      "mat6model0surf43"\r
419         *NODE_TM        {\r
420                 *NODE_NAME      "mat6model0surf43"\r
421                 *INHERIT_POS    0       0       0\r
422                 *INHERIT_ROT    0       0       0\r
423                 *INHERIT_SCL    0       0       0\r
424                 *TM_ROW0        1.0     0       0\r
425                 *TM_ROW1        0       1.0     0\r
426                 *TM_ROW2        0       0       1.0\r
427                 *TM_ROW3        0       0       0\r
428                 *TM_POS 0.000000        0.000000        0.000000\r
429         }\r
430         *MESH   {\r
431                 *TIMEVALUE      0\r
432                 *MESH_NUMVERTEX 12\r
433                 *MESH_NUMFACES  8\r
434                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
435                 *MESH_VERTEX_LIST       {\r
436                         *MESH_VERTEX    0       326.000000      -22.000000      88.000000\r
437                         *MESH_VERTEX    1       326.000000      -22.000000      56.000000\r
438                         *MESH_VERTEX    2       324.500000      -17.500000      56.000000\r
439                         *MESH_VERTEX    3       324.500000      -17.500000      88.000000\r
440                         *MESH_VERTEX    4       324.500000      -26.500000      56.000000\r
441                         *MESH_VERTEX    5       326.000000      -22.000000      56.000000\r
442                         *MESH_VERTEX    6       326.000000      -22.000000      88.000000\r
443                         *MESH_VERTEX    7       324.500000      -26.500000      88.000000\r
444                         *MESH_VERTEX    8       318.500000      -22.000000      33.500000\r
445                         *MESH_VERTEX    9       318.500000      -22.000000      33.500000\r
446                         *MESH_VERTEX    10      317.375000      -17.500000      34.625000\r
447                         *MESH_VERTEX    11      317.375000      -26.500000      34.625000\r
448                 }\r
449                 *MESH_NORMALS   {\r
450                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
451                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
452                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
453                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
454                         *MESH_FACENORMAL        4       -1.000000       0.000000        0.000000\r
455                         *MESH_FACENORMAL        5       -0.894427       0.000000        0.447214\r
456                         *MESH_FACENORMAL        6       -0.894427       0.000000        0.447214\r
457                         *MESH_FACENORMAL        7       -0.447214       0.000000        0.894427\r
458                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
459                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
460                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
461                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
462                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
463                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
464                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
465                         *MESH_VERTEXNORMAL      7       -0.707107       0.707107        0.000000\r
466                         *MESH_VERTEXNORMAL      8       -0.707107       0.000000        0.707107\r
467                         *MESH_VERTEXNORMAL      9       -0.707107       0.000000        0.707107\r
468                         *MESH_VERTEXNORMAL      10      -0.408248       -0.816497       0.408248\r
469                         *MESH_VERTEXNORMAL      11      -0.408248       0.816497        0.408248\r
470                 }\r
471                 *MESH_FACE_LIST {\r
472                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
473                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
474                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
475                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
476                         *MESH_FACE      4       A:      1       B:      2       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
477                         *MESH_FACE      5       A:      4       B:      5       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
478                         *MESH_FACE      6       A:      2       B:      10      C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
479                         *MESH_FACE      7       A:      4       B:      9       C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
480                 }\r
481                 *MESH_NUMTVERTEX        12\r
482                 *MESH_TVERTLIST {\r
483                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
484                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
485                         *MESH_TVERT     2       0.051729        0.250000        1.000000\r
486                         *MESH_TVERT     3       0.051729        0.000000        1.000000\r
487                         *MESH_TVERT     4       0.400936        0.250000        1.000000\r
488                         *MESH_TVERT     5       0.452665        0.250000        1.000000\r
489                         *MESH_TVERT     6       0.452665        0.000000        1.000000\r
490                         *MESH_TVERT     7       0.400936        0.000000        1.000000\r
491                         *MESH_TVERT     8       0.000000        0.484375        1.000000\r
492                         *MESH_TVERT     9       0.452665        0.484375        1.000000\r
493                         *MESH_TVERT     10      0.051729        0.484375        1.000000\r
494                         *MESH_TVERT     11      0.400936        0.484375        1.000000\r
495                 }\r
496                 *MESH_NUMTVFACES        8\r
497                 *MESH_TFACELIST {\r
498                         *MESH_TFACE     0       0       2       1\r
499                         *MESH_TFACE     1       0       3       2\r
500                         *MESH_TFACE     2       4       6       5\r
501                         *MESH_TFACE     3       4       7       6\r
502                         *MESH_TFACE     4       1       2       8\r
503                         *MESH_TFACE     5       4       5       9\r
504                         *MESH_TFACE     6       2       10      8\r
505                         *MESH_TFACE     7       4       9       11\r
506                 }\r
507         }\r
508         *PROP_MOTIONBLUR        0\r
509         *PROP_CASTSHADOW        1\r
510         *PROP_RECVSHADOW        1\r
511         *MATERIAL_REF   6\r
512 }\r
513 *GEOMOBJECT     {\r
514         *NODE_NAME      "mat6model0surf44"\r
515         *NODE_TM        {\r
516                 *NODE_NAME      "mat6model0surf44"\r
517                 *INHERIT_POS    0       0       0\r
518                 *INHERIT_ROT    0       0       0\r
519                 *INHERIT_SCL    0       0       0\r
520                 *TM_ROW0        1.0     0       0\r
521                 *TM_ROW1        0       1.0     0\r
522                 *TM_ROW2        0       0       1.0\r
523                 *TM_ROW3        0       0       0\r
524                 *TM_POS 0.000000        0.000000        0.000000\r
525         }\r
526         *MESH   {\r
527                 *TIMEVALUE      0\r
528                 *MESH_NUMVERTEX 15\r
529                 *MESH_NUMFACES  16\r
530                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
531                 *MESH_VERTEX_LIST       {\r
532                         *MESH_VERTEX    0       320.000000      -14.000000      88.000000\r
533                         *MESH_VERTEX    1       320.000000      -14.000000      56.000000\r
534                         *MESH_VERTEX    2       326.000000      -16.000000      56.000000\r
535                         *MESH_VERTEX    3       326.000000      -16.000000      88.000000\r
536                         *MESH_VERTEX    4       314.000000      -16.000000      56.000000\r
537                         *MESH_VERTEX    5       314.000000      -16.000000      88.000000\r
538                         *MESH_VERTEX    6       314.000000      -14.000000      38.000000\r
539                         *MESH_VERTEX    7       318.500000      -16.000000      33.500000\r
540                         *MESH_VERTEX    8       309.500000      -16.000000      42.500000\r
541                         *MESH_VERTEX    9       296.000000      -16.000000      38.000000\r
542                         *MESH_VERTEX    10      296.000000      -14.000000      32.000000\r
543                         *MESH_VERTEX    11      296.000000      -16.000000      26.000000\r
544                         *MESH_VERTEX    12      36.000000       -14.000000      32.000000\r
545                         *MESH_VERTEX    13      36.000000       -16.000000      26.000000\r
546                         *MESH_VERTEX    14      36.000000       -16.000000      38.000000\r
547                 }\r
548                 *MESH_NORMALS   {\r
549                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
550                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
551                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
552                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
553                         *MESH_FACENORMAL        4       -1.000000       0.000000        0.000000\r
554                         *MESH_FACENORMAL        5       -1.000000       0.000000        0.000000\r
555                         *MESH_FACENORMAL        6       -1.000000       0.000000        0.000000\r
556                         *MESH_FACENORMAL        7       -1.000000       0.000000        0.000000\r
557                         *MESH_FACENORMAL        8       -0.894427       0.000000        0.447214\r
558                         *MESH_FACENORMAL        9       -0.447214       0.000000        0.894427\r
559                         *MESH_FACENORMAL        10      -0.447214       0.000000        0.894427\r
560                         *MESH_FACENORMAL        11      -0.894427       0.000000        0.447214\r
561                         *MESH_FACENORMAL        12      0.000000        0.000000        1.000000\r
562                         *MESH_FACENORMAL        13      0.000000        0.000000        1.000000\r
563                         *MESH_FACENORMAL        14      0.000000        0.000000        1.000000\r
564                         *MESH_FACENORMAL        15      0.000000        0.000000        1.000000\r
565                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
566                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
567                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
568                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
569                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
570                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
571                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
572                         *MESH_VERTEXNORMAL      7       0.408248        0.816497        -0.408248\r
573                         *MESH_VERTEXNORMAL      8       -0.408248       0.816497        0.408248\r
574                         *MESH_VERTEXNORMAL      9       0.000000        0.707107        0.707107\r
575                         *MESH_VERTEXNORMAL      10      0.000000        1.000000        0.000000\r
576                         *MESH_VERTEXNORMAL      11      0.000000        0.707107        -0.707107\r
577                         *MESH_VERTEXNORMAL      12      0.000000        1.000000        0.000000\r
578                         *MESH_VERTEXNORMAL      13      0.000000        0.707107        -0.707107\r
579                         *MESH_VERTEXNORMAL      14      0.000000        0.707107        0.707107\r
580                 }\r
581                 *MESH_FACE_LIST {\r
582                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
583                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
584                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
585                         *MESH_FACE      3       A:      1       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
586                         *MESH_FACE      4       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
587                         *MESH_FACE      5       A:      1       B:      2       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
588                         *MESH_FACE      6       A:      4       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
589                         *MESH_FACE      7       A:      2       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
590                         *MESH_FACE      8       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
591                         *MESH_FACE      9       A:      6       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
592                         *MESH_FACE      10      A:      6       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
593                         *MESH_FACE      11      A:      6       B:      7       C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
594                         *MESH_FACE      12      A:      9       B:      10      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
595                         *MESH_FACE      13      A:      10      B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
596                         *MESH_FACE      14      A:      11      B:      13      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
597                         *MESH_FACE      15      A:      9       B:      12      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
598                 }\r
599                 *MESH_NUMTVERTEX        15\r
600                 *MESH_TVERTLIST {\r
601                         *MESH_TVERT     0       0.301777        -1.000000       1.000000\r
602                         *MESH_TVERT     1       0.301777        -0.750000       1.000000\r
603                         *MESH_TVERT     2       0.383693        -0.750000       1.000000\r
604                         *MESH_TVERT     3       0.383693        -1.000000       1.000000\r
605                         *MESH_TVERT     4       0.219860        -0.750000       1.000000\r
606                         *MESH_TVERT     5       0.219860        -1.000000       1.000000\r
607                         *MESH_TVERT     6       0.301777        -0.562500       1.000000\r
608                         *MESH_TVERT     7       0.383693        -0.562500       1.000000\r
609                         *MESH_TVERT     8       0.219860        -0.562500       1.000000\r
610                         *MESH_TVERT     9       0.219860        -0.375000       1.000000\r
611                         *MESH_TVERT     10      0.301777        -0.375000       1.000000\r
612                         *MESH_TVERT     11      0.383693        -0.375000       1.000000\r
613                         *MESH_TVERT     12      0.301777        1.656250        1.000000\r
614                         *MESH_TVERT     13      0.383693        1.656250        1.000000\r
615                         *MESH_TVERT     14      0.219860        1.656250        1.000000\r
616                 }\r
617                 *MESH_NUMTVFACES        16\r
618                 *MESH_TFACELIST {\r
619                         *MESH_TFACE     0       0       1       4\r
620                         *MESH_TFACE     1       0       2       1\r
621                         *MESH_TFACE     2       0       4       5\r
622                         *MESH_TFACE     3       1       6       4\r
623                         *MESH_TFACE     4       0       3       2\r
624                         *MESH_TFACE     5       1       2       6\r
625                         *MESH_TFACE     6       4       6       8\r
626                         *MESH_TFACE     7       2       7       6\r
627                         *MESH_TFACE     8       6       9       8\r
628                         *MESH_TFACE     9       6       10      9\r
629                         *MESH_TFACE     10      6       11      10\r
630                         *MESH_TFACE     11      6       7       11\r
631                         *MESH_TFACE     12      9       10      12\r
632                         *MESH_TFACE     13      10      11      12\r
633                         *MESH_TFACE     14      11      13      12\r
634                         *MESH_TFACE     15      9       12      14\r
635                 }\r
636         }\r
637         *PROP_MOTIONBLUR        0\r
638         *PROP_CASTSHADOW        1\r
639         *PROP_RECVSHADOW        1\r
640         *MATERIAL_REF   6\r
641 }\r
642 *GEOMOBJECT     {\r
643         *NODE_NAME      "mat6model0surf45"\r
644         *NODE_TM        {\r
645                 *NODE_NAME      "mat6model0surf45"\r
646                 *INHERIT_POS    0       0       0\r
647                 *INHERIT_ROT    0       0       0\r
648                 *INHERIT_SCL    0       0       0\r
649                 *TM_ROW0        1.0     0       0\r
650                 *TM_ROW1        0       1.0     0\r
651                 *TM_ROW2        0       0       1.0\r
652                 *TM_ROW3        0       0       0\r
653                 *TM_POS 0.000000        0.000000        0.000000\r
654         }\r
655         *MESH   {\r
656                 *TIMEVALUE      0\r
657                 *MESH_NUMVERTEX 12\r
658                 *MESH_NUMFACES  12\r
659                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
660                 *MESH_VERTEX_LIST       {\r
661                         *MESH_VERTEX    0       324.500000      -17.500000      56.000000\r
662                         *MESH_VERTEX    1       320.000000      -16.000000      56.000000\r
663                         *MESH_VERTEX    2       320.000000      -16.000000      88.000000\r
664                         *MESH_VERTEX    3       324.500000      -17.500000      88.000000\r
665                         *MESH_VERTEX    4       315.500000      -17.500000      56.000000\r
666                         *MESH_VERTEX    5       315.500000      -17.500000      88.000000\r
667                         *MESH_VERTEX    6       314.000000      -16.000000      38.000000\r
668                         *MESH_VERTEX    7       317.375000      -17.500000      34.625000\r
669                         *MESH_VERTEX    8       310.625000      -17.500000      41.375000\r
670                         *MESH_VERTEX    9       296.000000      -17.500000      36.500000\r
671                         *MESH_VERTEX    10      296.000000      -16.000000      32.000000\r
672                         *MESH_VERTEX    11      296.000000      -17.500000      27.500000\r
673                 }\r
674                 *MESH_NORMALS   {\r
675                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
676                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
677                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
678                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
679                         *MESH_FACENORMAL        4       -1.000000       0.000000        0.000000\r
680                         *MESH_FACENORMAL        5       -1.000000       0.000000        0.000000\r
681                         *MESH_FACENORMAL        6       -1.000000       0.000000        0.000000\r
682                         *MESH_FACENORMAL        7       -1.000000       0.000000        0.000000\r
683                         *MESH_FACENORMAL        8       -0.894427       0.000000        0.447214\r
684                         *MESH_FACENORMAL        9       -0.447214       0.000000        0.894427\r
685                         *MESH_FACENORMAL        10      -0.447214       0.000000        0.894427\r
686                         *MESH_FACENORMAL        11      -0.894427       0.000000        0.447214\r
687                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
688                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
689                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
690                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
691                         *MESH_VERTEXNORMAL      4       0.707107        -0.707107       0.000000\r
692                         *MESH_VERTEXNORMAL      5       0.707107        -0.707107       0.000000\r
693                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
694                         *MESH_VERTEXNORMAL      7       -0.408248       -0.816497       0.408248\r
695                         *MESH_VERTEXNORMAL      8       0.408248        -0.816497       -0.408248\r
696                         *MESH_VERTEXNORMAL      9       0.000000        -0.707107       -0.707107\r
697                         *MESH_VERTEXNORMAL      10      0.000000        -1.000000       0.000000\r
698                         *MESH_VERTEXNORMAL      11      0.000000        -0.707107       0.707107\r
699                 }\r
700                 *MESH_FACE_LIST {\r
701                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
702                         *MESH_FACE      1       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
703                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
704                         *MESH_FACE      3       A:      0       B:      1       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
705                         *MESH_FACE      4       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
706                         *MESH_FACE      5       A:      1       B:      4       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
707                         *MESH_FACE      6       A:      0       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
708                         *MESH_FACE      7       A:      4       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
709                         *MESH_FACE      8       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
710                         *MESH_FACE      9       A:      6       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
711                         *MESH_FACE      10      A:      6       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
712                         *MESH_FACE      11      A:      6       B:      11      C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
713                 }\r
714                 *MESH_NUMTVERTEX        12\r
715                 *MESH_TVERTLIST {\r
716                         *MESH_TVERT     0       0.051729        0.250000        1.000000\r
717                         *MESH_TVERT     1       0.113166        0.250000        1.000000\r
718                         *MESH_TVERT     2       0.113166        0.000000        1.000000\r
719                         *MESH_TVERT     3       0.051729        0.000000        1.000000\r
720                         *MESH_TVERT     4       0.174603        0.250000        1.000000\r
721                         *MESH_TVERT     5       0.174603        0.000000        1.000000\r
722                         *MESH_TVERT     6       0.113166        0.484375        1.000000\r
723                         *MESH_TVERT     7       0.051729        0.484375        1.000000\r
724                         *MESH_TVERT     8       0.174603        0.484375        1.000000\r
725                         *MESH_TVERT     9       0.174603        0.718750        1.000000\r
726                         *MESH_TVERT     10      0.113166        0.718750        1.000000\r
727                         *MESH_TVERT     11      0.051729        0.718750        1.000000\r
728                 }\r
729                 *MESH_NUMTVFACES        12\r
730                 *MESH_TFACELIST {\r
731                         *MESH_TFACE     0       0       2       1\r
732                         *MESH_TFACE     1       1       2       4\r
733                         *MESH_TFACE     2       0       3       2\r
734                         *MESH_TFACE     3       0       1       6\r
735                         *MESH_TFACE     4       2       5       4\r
736                         *MESH_TFACE     5       1       4       6\r
737                         *MESH_TFACE     6       0       6       7\r
738                         *MESH_TFACE     7       4       8       6\r
739                         *MESH_TFACE     8       6       8       9\r
740                         *MESH_TFACE     9       6       9       10\r
741                         *MESH_TFACE     10      6       10      11\r
742                         *MESH_TFACE     11      6       11      7\r
743                 }\r
744         }\r
745         *PROP_MOTIONBLUR        0\r
746         *PROP_CASTSHADOW        1\r
747         *PROP_RECVSHADOW        1\r
748         *MATERIAL_REF   6\r
749 }\r
750 *GEOMOBJECT     {\r
751         *NODE_NAME      "mat6model0surf46"\r
752         *NODE_TM        {\r
753                 *NODE_NAME      "mat6model0surf46"\r
754                 *INHERIT_POS    0       0       0\r
755                 *INHERIT_ROT    0       0       0\r
756                 *INHERIT_SCL    0       0       0\r
757                 *TM_ROW0        1.0     0       0\r
758                 *TM_ROW1        0       1.0     0\r
759                 *TM_ROW2        0       0       1.0\r
760                 *TM_ROW3        0       0       0\r
761                 *TM_POS 0.000000        0.000000        0.000000\r
762         }\r
763         *MESH   {\r
764                 *TIMEVALUE      0\r
765                 *MESH_NUMVERTEX 12\r
766                 *MESH_NUMFACES  12\r
767                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
768                 *MESH_VERTEX_LIST       {\r
769                         *MESH_VERTEX    0       320.000000      -28.000000      88.000000\r
770                         *MESH_VERTEX    1       320.000000      -28.000000      56.000000\r
771                         *MESH_VERTEX    2       324.500000      -26.500000      56.000000\r
772                         *MESH_VERTEX    3       324.500000      -26.500000      88.000000\r
773                         *MESH_VERTEX    4       315.500000      -26.500000      56.000000\r
774                         *MESH_VERTEX    5       315.500000      -26.500000      88.000000\r
775                         *MESH_VERTEX    6       314.000000      -28.000000      38.000000\r
776                         *MESH_VERTEX    7       317.375000      -26.500000      34.625000\r
777                         *MESH_VERTEX    8       310.625000      -26.500000      41.375000\r
778                         *MESH_VERTEX    9       296.000000      -26.500000      36.500000\r
779                         *MESH_VERTEX    10      296.000000      -28.000000      32.000000\r
780                         *MESH_VERTEX    11      296.000000      -26.500000      27.500000\r
781                 }\r
782                 *MESH_NORMALS   {\r
783                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
784                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
785                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
786                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
787                         *MESH_FACENORMAL        4       -1.000000       0.000000        0.000000\r
788                         *MESH_FACENORMAL        5       -1.000000       0.000000        0.000000\r
789                         *MESH_FACENORMAL        6       -1.000000       0.000000        0.000000\r
790                         *MESH_FACENORMAL        7       -1.000000       0.000000        0.000000\r
791                         *MESH_FACENORMAL        8       -0.894427       0.000000        0.447214\r
792                         *MESH_FACENORMAL        9       -0.447214       0.000000        0.894427\r
793                         *MESH_FACENORMAL        10      -0.447214       0.000000        0.894427\r
794                         *MESH_FACENORMAL        11      -0.894427       0.000000        0.447214\r
795                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
796                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
797                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
798                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
799                         *MESH_VERTEXNORMAL      4       0.707107        0.707107        0.000000\r
800                         *MESH_VERTEXNORMAL      5       0.707107        0.707107        0.000000\r
801                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
802                         *MESH_VERTEXNORMAL      7       -0.408248       0.816497        0.408248\r
803                         *MESH_VERTEXNORMAL      8       0.408248        0.816497        -0.408248\r
804                         *MESH_VERTEXNORMAL      9       0.000000        0.707107        -0.707107\r
805                         *MESH_VERTEXNORMAL      10      0.000000        1.000000        0.000000\r
806                         *MESH_VERTEXNORMAL      11      0.000000        0.707107        0.707107\r
807                 }\r
808                 *MESH_FACE_LIST {\r
809                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
810                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
811                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
812                         *MESH_FACE      3       A:      1       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
813                         *MESH_FACE      4       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
814                         *MESH_FACE      5       A:      1       B:      2       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
815                         *MESH_FACE      6       A:      4       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
816                         *MESH_FACE      7       A:      2       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
817                         *MESH_FACE      8       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
818                         *MESH_FACE      9       A:      6       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
819                         *MESH_FACE      10      A:      6       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
820                         *MESH_FACE      11      A:      6       B:      7       C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
821                 }\r
822                 *MESH_NUMTVERTEX        12\r
823                 *MESH_TVERTLIST {\r
824                         *MESH_TVERT     0       0.339499        0.000000        1.000000\r
825                         *MESH_TVERT     1       0.339499        0.250000        1.000000\r
826                         *MESH_TVERT     2       0.400936        0.250000        1.000000\r
827                         *MESH_TVERT     3       0.400936        0.000000        1.000000\r
828                         *MESH_TVERT     4       0.278062        0.250000        1.000000\r
829                         *MESH_TVERT     5       0.278062        0.000000        1.000000\r
830                         *MESH_TVERT     6       0.339499        0.484375        1.000000\r
831                         *MESH_TVERT     7       0.400936        0.484375        1.000000\r
832                         *MESH_TVERT     8       0.278062        0.484375        1.000000\r
833                         *MESH_TVERT     9       0.278062        0.718750        1.000000\r
834                         *MESH_TVERT     10      0.339499        0.718750        1.000000\r
835                         *MESH_TVERT     11      0.400936        0.718750        1.000000\r
836                 }\r
837                 *MESH_NUMTVFACES        12\r
838                 *MESH_TFACELIST {\r
839                         *MESH_TFACE     0       0       1       4\r
840                         *MESH_TFACE     1       0       2       1\r
841                         *MESH_TFACE     2       0       4       5\r
842                         *MESH_TFACE     3       1       6       4\r
843                         *MESH_TFACE     4       0       3       2\r
844                         *MESH_TFACE     5       1       2       6\r
845                         *MESH_TFACE     6       4       6       8\r
846                         *MESH_TFACE     7       2       7       6\r
847                         *MESH_TFACE     8       6       9       8\r
848                         *MESH_TFACE     9       6       10      9\r
849                         *MESH_TFACE     10      6       11      10\r
850                         *MESH_TFACE     11      6       7       11\r
851                 }\r
852         }\r
853         *PROP_MOTIONBLUR        0\r
854         *PROP_CASTSHADOW        1\r
855         *PROP_RECVSHADOW        1\r
856         *MATERIAL_REF   6\r
857 }\r
858 *GEOMOBJECT     {\r
859         *NODE_NAME      "mat6model0surf47"\r
860         *NODE_TM        {\r
861                 *NODE_NAME      "mat6model0surf47"\r
862                 *INHERIT_POS    0       0       0\r
863                 *INHERIT_ROT    0       0       0\r
864                 *INHERIT_SCL    0       0       0\r
865                 *TM_ROW0        1.0     0       0\r
866                 *TM_ROW1        0       1.0     0\r
867                 *TM_ROW2        0       0       1.0\r
868                 *TM_ROW3        0       0       0\r
869                 *TM_POS 0.000000        0.000000        0.000000\r
870         }\r
871         *MESH   {\r
872                 *TIMEVALUE      0\r
873                 *MESH_NUMVERTEX 20\r
874                 *MESH_NUMFACES  16\r
875                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
876                 *MESH_VERTEX_LIST       {\r
877                         *MESH_VERTEX    0       326.000000      -28.000000      56.000000\r
878                         *MESH_VERTEX    1       320.000000      -30.000000      56.000000\r
879                         *MESH_VERTEX    2       320.000000      -30.000000      88.000000\r
880                         *MESH_VERTEX    3       326.000000      -28.000000      88.000000\r
881                         *MESH_VERTEX    4       320.000000      -30.000000      88.000000\r
882                         *MESH_VERTEX    5       320.000000      -30.000000      56.000000\r
883                         *MESH_VERTEX    6       314.000000      -28.000000      56.000000\r
884                         *MESH_VERTEX    7       314.000000      -28.000000      88.000000\r
885                         *MESH_VERTEX    8       314.000000      -30.000000      38.000000\r
886                         *MESH_VERTEX    9       314.000000      -30.000000      38.000000\r
887                         *MESH_VERTEX    10      318.500000      -28.000000      33.500000\r
888                         *MESH_VERTEX    11      309.500000      -28.000000      42.500000\r
889                         *MESH_VERTEX    12      296.000000      -28.000000      38.000000\r
890                         *MESH_VERTEX    13      296.000000      -30.000000      32.000000\r
891                         *MESH_VERTEX    14      296.000000      -28.000000      26.000000\r
892                         *MESH_VERTEX    15      296.000000      -30.000000      32.000000\r
893                         *MESH_VERTEX    16      36.000000       -30.000000      32.000000\r
894                         *MESH_VERTEX    17      36.000000       -28.000000      26.000000\r
895                         *MESH_VERTEX    18      36.000000       -30.000000      32.000000\r
896                         *MESH_VERTEX    19      36.000000       -28.000000      38.000000\r
897                 }\r
898                 *MESH_NORMALS   {\r
899                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
900                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
901                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
902                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
903                         *MESH_FACENORMAL        4       -1.000000       0.000000        0.000000\r
904                         *MESH_FACENORMAL        5       -0.894427       0.000000        0.447214\r
905                         *MESH_FACENORMAL        6       -0.447214       0.000000        0.894427\r
906                         *MESH_FACENORMAL        7       -0.894427       0.000000        0.447214\r
907                         *MESH_FACENORMAL        8       -0.447214       0.000000        0.894427\r
908                         *MESH_FACENORMAL        9       0.000000        0.000000        1.000000\r
909                         *MESH_FACENORMAL        10      0.000000        0.000000        1.000000\r
910                         *MESH_FACENORMAL        11      0.000000        0.000000        1.000000\r
911                         *MESH_FACENORMAL        12      0.000000        0.000000        1.000000\r
912                         *MESH_FACENORMAL        13      -0.447214       0.000000        0.894427\r
913                         *MESH_FACENORMAL        14      0.000000        0.000000        1.000000\r
914                         *MESH_FACENORMAL        15      0.000000        0.000000        1.000000\r
915                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
916                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
917                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
918                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
919                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
920                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
921                         *MESH_VERTEXNORMAL      6       -0.707107       -0.707107       0.000000\r
922                         *MESH_VERTEXNORMAL      7       -0.707107       -0.707107       0.000000\r
923                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
924                         *MESH_VERTEXNORMAL      9       0.000000        -1.000000       0.000000\r
925                         *MESH_VERTEXNORMAL      10      0.408248        -0.816497       -0.408248\r
926                         *MESH_VERTEXNORMAL      11      -0.408248       -0.816497       0.408248\r
927                         *MESH_VERTEXNORMAL      12      0.000000        -0.707107       0.707107\r
928                         *MESH_VERTEXNORMAL      13      0.000000        -1.000000       0.000000\r
929                         *MESH_VERTEXNORMAL      14      0.000000        -0.707107       -0.707107\r
930                         *MESH_VERTEXNORMAL      15      0.000000        -1.000000       0.000000\r
931                         *MESH_VERTEXNORMAL      16      0.000000        -1.000000       0.000000\r
932                         *MESH_VERTEXNORMAL      17      0.000000        -0.707107       -0.707107\r
933                         *MESH_VERTEXNORMAL      18      0.000000        -1.000000       0.000000\r
934                         *MESH_VERTEXNORMAL      19      0.000000        -0.707107       0.707107\r
935                 }\r
936                 *MESH_FACE_LIST {\r
937                         *MESH_FACE      0       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
938                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
939                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
940                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
941                         *MESH_FACE      4       A:      5       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
942                         *MESH_FACE      5       A:      0       B:      1       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
943                         *MESH_FACE      6       A:      0       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
944                         *MESH_FACE      7       A:      6       B:      11      C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
945                         *MESH_FACE      8       A:      8       B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
946                         *MESH_FACE      9       A:      9       B:      14      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
947                         *MESH_FACE      10      A:      9       B:      15      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
948                         *MESH_FACE      11      A:      14      B:      15      C:      18      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
949                         *MESH_FACE      12      A:      14      B:      18      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
950                         *MESH_FACE      13      A:      8       B:      12      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
951                         *MESH_FACE      14      A:      12      B:      16      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
952                         *MESH_FACE      15      A:      12      B:      19      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
953                 }\r
954                 *MESH_NUMTVERTEX        20\r
955                 *MESH_TVERTLIST {\r
956                         *MESH_TVERT     0       0.521637        -0.750000       1.000000\r
957                         *MESH_TVERT     1       0.603553        -0.750000       1.000000\r
958                         *MESH_TVERT     2       0.603553        -1.000000       1.000000\r
959                         *MESH_TVERT     3       0.521637        -1.000000       1.000000\r
960                         *MESH_TVERT     4       0.000000        -1.000000       1.000000\r
961                         *MESH_TVERT     5       0.000000        -0.750000       1.000000\r
962                         *MESH_TVERT     6       0.081916        -0.750000       1.000000\r
963                         *MESH_TVERT     7       0.081916        -1.000000       1.000000\r
964                         *MESH_TVERT     8       0.000000        -0.562500       1.000000\r
965                         *MESH_TVERT     9       0.603553        -0.562500       1.000000\r
966                         *MESH_TVERT     10      0.521637        -0.562500       1.000000\r
967                         *MESH_TVERT     11      0.081916        -0.562500       1.000000\r
968                         *MESH_TVERT     12      0.081916        -0.375000       1.000000\r
969                         *MESH_TVERT     13      0.000000        -0.375000       1.000000\r
970                         *MESH_TVERT     14      0.521637        -0.375000       1.000000\r
971                         *MESH_TVERT     15      0.603553        -0.375000       1.000000\r
972                         *MESH_TVERT     16      0.000000        1.656250        1.000000\r
973                         *MESH_TVERT     17      0.521637        1.656250        1.000000\r
974                         *MESH_TVERT     18      0.603553        1.656250        1.000000\r
975                         *MESH_TVERT     19      0.081916        1.656250        1.000000\r
976                 }\r
977                 *MESH_NUMTVFACES        16\r
978                 *MESH_TFACELIST {\r
979                         *MESH_TFACE     0       4       6       5\r
980                         *MESH_TFACE     1       0       2       1\r
981                         *MESH_TFACE     2       0       3       2\r
982                         *MESH_TFACE     3       4       7       6\r
983                         *MESH_TFACE     4       5       6       8\r
984                         *MESH_TFACE     5       0       1       9\r
985                         *MESH_TFACE     6       0       9       10\r
986                         *MESH_TFACE     7       6       11      8\r
987                         *MESH_TFACE     8       8       11      12\r
988                         *MESH_TFACE     9       9       14      10\r
989                         *MESH_TFACE     10      9       15      14\r
990                         *MESH_TFACE     11      14      15      18\r
991                         *MESH_TFACE     12      14      18      17\r
992                         *MESH_TFACE     13      8       12      13\r
993                         *MESH_TFACE     14      12      16      13\r
994                         *MESH_TFACE     15      12      19      16\r
995                 }\r
996         }\r
997         *PROP_MOTIONBLUR        0\r
998         *PROP_CASTSHADOW        1\r
999         *PROP_RECVSHADOW        1\r
1000         *MATERIAL_REF   6\r
1001 }\r
1002 *GEOMOBJECT     {\r
1003         *NODE_NAME      "mat6model0surf48"\r
1004         *NODE_TM        {\r
1005                 *NODE_NAME      "mat6model0surf48"\r
1006                 *INHERIT_POS    0       0       0\r
1007                 *INHERIT_ROT    0       0       0\r
1008                 *INHERIT_SCL    0       0       0\r
1009                 *TM_ROW0        1.0     0       0\r
1010                 *TM_ROW1        0       1.0     0\r
1011                 *TM_ROW2        0       0       1.0\r
1012                 *TM_ROW3        0       0       0\r
1013                 *TM_POS 0.000000        0.000000        0.000000\r
1014         }\r
1015         *MESH   {\r
1016                 *TIMEVALUE      0\r
1017                 *MESH_NUMVERTEX 9\r
1018                 *MESH_NUMFACES  8\r
1019                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1020                 *MESH_VERTEX_LIST       {\r
1021                         *MESH_VERTEX    0       315.500000      -17.500000      56.000000\r
1022                         *MESH_VERTEX    1       314.000000      -22.000000      56.000000\r
1023                         *MESH_VERTEX    2       314.000000      -22.000000      88.000000\r
1024                         *MESH_VERTEX    3       315.500000      -17.500000      88.000000\r
1025                         *MESH_VERTEX    4       315.500000      -26.500000      56.000000\r
1026                         *MESH_VERTEX    5       315.500000      -26.500000      88.000000\r
1027                         *MESH_VERTEX    6       309.500000      -22.000000      42.500000\r
1028                         *MESH_VERTEX    7       310.625000      -17.500000      41.375000\r
1029                         *MESH_VERTEX    8       310.625000      -26.500000      41.375000\r
1030                 }\r
1031                 *MESH_NORMALS   {\r
1032                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1033                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1034                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
1035                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
1036                         *MESH_FACENORMAL        4       -1.000000       0.000000        0.000000\r
1037                         *MESH_FACENORMAL        5       -1.000000       0.000000        0.000000\r
1038                         *MESH_FACENORMAL        6       -1.000000       0.000000        0.000000\r
1039                         *MESH_FACENORMAL        7       -1.000000       0.000000        0.000000\r
1040                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
1041                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1042                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1043                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
1044                         *MESH_VERTEXNORMAL      4       0.707107        0.707107        0.000000\r
1045                         *MESH_VERTEXNORMAL      5       0.707107        0.707107        0.000000\r
1046                         *MESH_VERTEXNORMAL      6       0.707107        0.000000        -0.707107\r
1047                         *MESH_VERTEXNORMAL      7       0.408248        -0.816497       -0.408248\r
1048                         *MESH_VERTEXNORMAL      8       0.408248        0.816497        -0.408248\r
1049                 }\r
1050                 *MESH_FACE_LIST {\r
1051                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1052                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1053                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1054                         *MESH_FACE      3       A:      0       B:      1       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1055                         *MESH_FACE      4       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1056                         *MESH_FACE      5       A:      1       B:      4       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1057                         *MESH_FACE      6       A:      0       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1058                         *MESH_FACE      7       A:      4       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1059                 }\r
1060                 *MESH_NUMTVERTEX        9\r
1061                 *MESH_TVERTLIST {\r
1062                         *MESH_TVERT     0       0.174603        0.250000        1.000000\r
1063                         *MESH_TVERT     1       0.226333        0.250000        1.000000\r
1064                         *MESH_TVERT     2       0.226333        0.000000        1.000000\r
1065                         *MESH_TVERT     3       0.174603        0.000000        1.000000\r
1066                         *MESH_TVERT     4       0.278062        0.250000        1.000000\r
1067                         *MESH_TVERT     5       0.278062        0.000000        1.000000\r
1068                         *MESH_TVERT     6       0.226333        0.484375        1.000000\r
1069                         *MESH_TVERT     7       0.174603        0.484375        1.000000\r
1070                         *MESH_TVERT     8       0.278062        0.484375        1.000000\r
1071                 }\r
1072                 *MESH_NUMTVFACES        8\r
1073                 *MESH_TFACELIST {\r
1074                         *MESH_TFACE     0       0       2       1\r
1075                         *MESH_TFACE     1       0       3       2\r
1076                         *MESH_TFACE     2       1       2       4\r
1077                         *MESH_TFACE     3       0       1       6\r
1078                         *MESH_TFACE     4       2       5       4\r
1079                         *MESH_TFACE     5       1       4       6\r
1080                         *MESH_TFACE     6       0       6       7\r
1081                         *MESH_TFACE     7       4       8       6\r
1082                 }\r
1083         }\r
1084         *PROP_MOTIONBLUR        0\r
1085         *PROP_CASTSHADOW        1\r
1086         *PROP_RECVSHADOW        1\r
1087         *MATERIAL_REF   6\r
1088 }\r
1089 *GEOMOBJECT     {\r
1090         *NODE_NAME      "mat6model0surf49"\r
1091         *NODE_TM        {\r
1092                 *NODE_NAME      "mat6model0surf49"\r
1093                 *INHERIT_POS    0       0       0\r
1094                 *INHERIT_ROT    0       0       0\r
1095                 *INHERIT_SCL    0       0       0\r
1096                 *TM_ROW0        1.0     0       0\r
1097                 *TM_ROW1        0       1.0     0\r
1098                 *TM_ROW2        0       0       1.0\r
1099                 *TM_ROW3        0       0       0\r
1100                 *TM_POS 0.000000        0.000000        0.000000\r
1101         }\r
1102         *MESH   {\r
1103                 *TIMEVALUE      0\r
1104                 *MESH_NUMVERTEX 9\r
1105                 *MESH_NUMFACES  8\r
1106                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1107                 *MESH_VERTEX_LIST       {\r
1108                         *MESH_VERTEX    0       312.000000      -22.000000      88.000000\r
1109                         *MESH_VERTEX    1       312.000000      -22.000000      56.000000\r
1110                         *MESH_VERTEX    2       314.000000      -16.000000      56.000000\r
1111                         *MESH_VERTEX    3       314.000000      -16.000000      88.000000\r
1112                         *MESH_VERTEX    4       314.000000      -28.000000      56.000000\r
1113                         *MESH_VERTEX    5       314.000000      -28.000000      88.000000\r
1114                         *MESH_VERTEX    6       308.000000      -22.000000      44.000000\r
1115                         *MESH_VERTEX    7       309.500000      -16.000000      42.500000\r
1116                         *MESH_VERTEX    8       309.500000      -28.000000      42.500000\r
1117                 }\r
1118                 *MESH_NORMALS   {\r
1119                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1120                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1121                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
1122                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
1123                         *MESH_FACENORMAL        4       -1.000000       0.000000        0.000000\r
1124                         *MESH_FACENORMAL        5       -1.000000       0.000000        0.000000\r
1125                         *MESH_FACENORMAL        6       -1.000000       0.000000        0.000000\r
1126                         *MESH_FACENORMAL        7       -1.000000       0.000000        0.000000\r
1127                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1128                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1129                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
1130                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
1131                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
1132                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
1133                         *MESH_VERTEXNORMAL      6       -0.707107       0.000000        0.707107\r
1134                         *MESH_VERTEXNORMAL      7       -0.408248       0.816497        0.408248\r
1135                         *MESH_VERTEXNORMAL      8       -0.408248       -0.816497       0.408248\r
1136                 }\r
1137                 *MESH_FACE_LIST {\r
1138                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1139                         *MESH_FACE      1       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1140                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1141                         *MESH_FACE      3       A:      1       B:      2       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1142                         *MESH_FACE      4       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1143                         *MESH_FACE      5       A:      1       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1144                         *MESH_FACE      6       A:      2       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1145                         *MESH_FACE      7       A:      4       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1146                 }\r
1147                 *MESH_NUMTVERTEX        9\r
1148                 *MESH_TVERTLIST {\r
1149                         *MESH_TVERT     0       0.150888        0.000000        1.000000\r
1150                         *MESH_TVERT     1       0.150888        0.250000        1.000000\r
1151                         *MESH_TVERT     2       0.219860        0.250000        1.000000\r
1152                         *MESH_TVERT     3       0.219860        0.000000        1.000000\r
1153                         *MESH_TVERT     4       0.081916        0.250000        1.000000\r
1154                         *MESH_TVERT     5       0.081916        0.000000        1.000000\r
1155                         *MESH_TVERT     6       0.150888        0.437500        1.000000\r
1156                         *MESH_TVERT     7       0.219860        0.437500        1.000000\r
1157                         *MESH_TVERT     8       0.081916        0.437500        1.000000\r
1158                 }\r
1159                 *MESH_NUMTVFACES        8\r
1160                 *MESH_TFACELIST {\r
1161                         *MESH_TFACE     0       0       2       1\r
1162                         *MESH_TFACE     1       0       1       4\r
1163                         *MESH_TFACE     2       0       3       2\r
1164                         *MESH_TFACE     3       1       2       6\r
1165                         *MESH_TFACE     4       0       4       5\r
1166                         *MESH_TFACE     5       1       6       4\r
1167                         *MESH_TFACE     6       2       7       6\r
1168                         *MESH_TFACE     7       4       6       8\r
1169                 }\r
1170         }\r
1171         *PROP_MOTIONBLUR        0\r
1172         *PROP_CASTSHADOW        1\r
1173         *PROP_RECVSHADOW        1\r
1174         *MATERIAL_REF   6\r
1175 }\r
1176 *GEOMOBJECT     {\r
1177         *NODE_NAME      "mat6model0surf50"\r
1178         *NODE_TM        {\r
1179                 *NODE_NAME      "mat6model0surf50"\r
1180                 *INHERIT_POS    0       0       0\r
1181                 *INHERIT_ROT    0       0       0\r
1182                 *INHERIT_SCL    0       0       0\r
1183                 *TM_ROW0        1.0     0       0\r
1184                 *TM_ROW1        0       1.0     0\r
1185                 *TM_ROW2        0       0       1.0\r
1186                 *TM_ROW3        0       0       0\r
1187                 *TM_POS 0.000000        0.000000        0.000000\r
1188         }\r
1189         *MESH   {\r
1190                 *TIMEVALUE      0\r
1191                 *MESH_NUMVERTEX 9\r
1192                 *MESH_NUMFACES  8\r
1193                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1194                 *MESH_VERTEX_LIST       {\r
1195                         *MESH_VERTEX    0       308.000000      -22.000000      44.000000\r
1196                         *MESH_VERTEX    1       296.000000      -22.000000      40.000000\r
1197                         *MESH_VERTEX    2       296.000000      -16.000000      38.000000\r
1198                         *MESH_VERTEX    3       309.500000      -16.000000      42.500000\r
1199                         *MESH_VERTEX    4       296.000000      -28.000000      38.000000\r
1200                         *MESH_VERTEX    5       309.500000      -28.000000      42.500000\r
1201                         *MESH_VERTEX    6       36.000000       -22.000000      40.000000\r
1202                         *MESH_VERTEX    7       36.000000       -28.000000      38.000000\r
1203                         *MESH_VERTEX    8       36.000000       -16.000000      38.000000\r
1204                 }\r
1205                 *MESH_NORMALS   {\r
1206                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1207                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1208                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
1209                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
1210                         *MESH_FACENORMAL        4       -1.000000       0.000000        0.000000\r
1211                         *MESH_FACENORMAL        5       -1.000000       0.000000        0.000000\r
1212                         *MESH_FACENORMAL        6       -1.000000       0.000000        0.000000\r
1213                         *MESH_FACENORMAL        7       -1.000000       0.000000        0.000000\r
1214                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
1215                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1216                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
1217                         *MESH_VERTEXNORMAL      3       -0.408248       0.816497        0.408248\r
1218                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       0.707107\r
1219                         *MESH_VERTEXNORMAL      5       -0.408248       -0.816497       0.408248\r
1220                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
1221                         *MESH_VERTEXNORMAL      7       0.000000        -0.707107       0.707107\r
1222                         *MESH_VERTEXNORMAL      8       0.000000        0.707107        0.707107\r
1223                 }\r
1224                 *MESH_FACE_LIST {\r
1225                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1226                         *MESH_FACE      1       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1227                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1228                         *MESH_FACE      3       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1229                         *MESH_FACE      4       A:      1       B:      2       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1230                         *MESH_FACE      5       A:      1       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1231                         *MESH_FACE      6       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1232                         *MESH_FACE      7       A:      2       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1233                 }\r
1234                 *MESH_NUMTVERTEX        9\r
1235                 *MESH_TVERTLIST {\r
1236                         *MESH_TVERT     0       0.150888        -0.562500       1.000000\r
1237                         *MESH_TVERT     1       0.150888        -0.375000       1.000000\r
1238                         *MESH_TVERT     2       0.219860        -0.375000       1.000000\r
1239                         *MESH_TVERT     3       0.219860        -0.562500       1.000000\r
1240                         *MESH_TVERT     4       0.081916        -0.375000       1.000000\r
1241                         *MESH_TVERT     5       0.081916        -0.562500       1.000000\r
1242                         *MESH_TVERT     6       0.150888        1.656250        1.000000\r
1243                         *MESH_TVERT     7       0.081916        1.656250        1.000000\r
1244                         *MESH_TVERT     8       0.219860        1.656250        1.000000\r
1245                 }\r
1246                 *MESH_NUMTVFACES        8\r
1247                 *MESH_TFACELIST {\r
1248                         *MESH_TFACE     0       0       2       1\r
1249                         *MESH_TFACE     1       0       1       4\r
1250                         *MESH_TFACE     2       0       3       2\r
1251                         *MESH_TFACE     3       0       4       5\r
1252                         *MESH_TFACE     4       1       2       6\r
1253                         *MESH_TFACE     5       1       6       4\r
1254                         *MESH_TFACE     6       4       6       7\r
1255                         *MESH_TFACE     7       2       8       6\r
1256                 }\r
1257         }\r
1258         *PROP_MOTIONBLUR        0\r
1259         *PROP_CASTSHADOW        1\r
1260         *PROP_RECVSHADOW        1\r
1261         *MATERIAL_REF   6\r
1262 }\r
1263 *GEOMOBJECT     {\r
1264         *NODE_NAME      "mat6model0surf51"\r
1265         *NODE_TM        {\r
1266                 *NODE_NAME      "mat6model0surf51"\r
1267                 *INHERIT_POS    0       0       0\r
1268                 *INHERIT_ROT    0       0       0\r
1269                 *INHERIT_SCL    0       0       0\r
1270                 *TM_ROW0        1.0     0       0\r
1271                 *TM_ROW1        0       1.0     0\r
1272                 *TM_ROW2        0       0       1.0\r
1273                 *TM_ROW3        0       0       0\r
1274                 *TM_POS 0.000000        0.000000        0.000000\r
1275         }\r
1276         *MESH   {\r
1277                 *TIMEVALUE      0\r
1278                 *MESH_NUMVERTEX 6\r
1279                 *MESH_NUMFACES  4\r
1280                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1281                 *MESH_VERTEX_LIST       {\r
1282                         *MESH_VERTEX    0       296.000000      -17.500000      36.500000\r
1283                         *MESH_VERTEX    1       296.000000      -22.000000      38.000000\r
1284                         *MESH_VERTEX    2       309.500000      -22.000000      42.500000\r
1285                         *MESH_VERTEX    3       310.625000      -17.500000      41.375000\r
1286                         *MESH_VERTEX    4       296.000000      -26.500000      36.500000\r
1287                         *MESH_VERTEX    5       310.625000      -26.500000      41.375000\r
1288                 }\r
1289                 *MESH_NORMALS   {\r
1290                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1291                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1292                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
1293                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
1294                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
1295                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1296                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
1297                         *MESH_VERTEXNORMAL      3       0.408248        -0.816497       -0.408248\r
1298                         *MESH_VERTEXNORMAL      4       0.000000        0.707107        -0.707107\r
1299                         *MESH_VERTEXNORMAL      5       0.408248        0.816497        -0.408248\r
1300                 }\r
1301                 *MESH_FACE_LIST {\r
1302                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1303                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1304                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1305                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1306                 }\r
1307                 *MESH_NUMTVERTEX        6\r
1308                 *MESH_TVERTLIST {\r
1309                         *MESH_TVERT     0       0.174603        0.718750        1.000000\r
1310                         *MESH_TVERT     1       0.226333        0.718750        1.000000\r
1311                         *MESH_TVERT     2       0.226333        0.484375        1.000000\r
1312                         *MESH_TVERT     3       0.174603        0.484375        1.000000\r
1313                         *MESH_TVERT     4       0.278062        0.718750        1.000000\r
1314                         *MESH_TVERT     5       0.278062        0.484375        1.000000\r
1315                 }\r
1316                 *MESH_NUMTVFACES        4\r
1317                 *MESH_TFACELIST {\r
1318                         *MESH_TFACE     0       0       2       1\r
1319                         *MESH_TFACE     1       0       3       2\r
1320                         *MESH_TFACE     2       2       4       1\r
1321                         *MESH_TFACE     3       2       5       4\r
1322                 }\r
1323         }\r
1324         *PROP_MOTIONBLUR        0\r
1325         *PROP_CASTSHADOW        1\r
1326         *PROP_RECVSHADOW        1\r
1327         *MATERIAL_REF   6\r
1328 }\r
1329 *GEOMOBJECT     {\r
1330         *NODE_NAME      "mat6model0surf52"\r
1331         *NODE_TM        {\r
1332                 *NODE_NAME      "mat6model0surf52"\r
1333                 *INHERIT_POS    0       0       0\r
1334                 *INHERIT_ROT    0       0       0\r
1335                 *INHERIT_SCL    0       0       0\r
1336                 *TM_ROW0        1.0     0       0\r
1337                 *TM_ROW1        0       1.0     0\r
1338                 *TM_ROW2        0       0       1.0\r
1339                 *TM_ROW3        0       0       0\r
1340                 *TM_POS 0.000000        0.000000        0.000000\r
1341         }\r
1342         *MESH   {\r
1343                 *TIMEVALUE      0\r
1344                 *MESH_NUMVERTEX 8\r
1345                 *MESH_NUMFACES  4\r
1346                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1347                 *MESH_VERTEX_LIST       {\r
1348                         *MESH_VERTEX    0       318.500000      -22.000000      33.500000\r
1349                         *MESH_VERTEX    1       296.000000      -17.500000      27.500000\r
1350                         *MESH_VERTEX    2       317.375000      -17.500000      34.625000\r
1351                         *MESH_VERTEX    3       296.000000      -22.000000      26.000000\r
1352                         *MESH_VERTEX    4       296.000000      -26.500000      27.500000\r
1353                         *MESH_VERTEX    5       296.000000      -22.000000      26.000000\r
1354                         *MESH_VERTEX    6       318.500000      -22.000000      33.500000\r
1355                         *MESH_VERTEX    7       317.375000      -26.500000      34.625000\r
1356                 }\r
1357                 *MESH_NORMALS   {\r
1358                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1359                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1360                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
1361                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
1362                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
1363                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
1364                         *MESH_VERTEXNORMAL      2       -0.408248       -0.816497       0.408248\r
1365                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1366                         *MESH_VERTEXNORMAL      4       0.000000        0.707107        0.707107\r
1367                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
1368                         *MESH_VERTEXNORMAL      6       -0.707107       0.000000        0.707107\r
1369                         *MESH_VERTEXNORMAL      7       -0.408248       0.816497        0.408248\r
1370                 }\r
1371                 *MESH_FACE_LIST {\r
1372                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1373                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1374                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1375                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1376                 }\r
1377                 *MESH_NUMTVERTEX        8\r
1378                 *MESH_TVERTLIST {\r
1379                         *MESH_TVERT     0       0.000000        0.484375        1.000000\r
1380                         *MESH_TVERT     1       0.051729        0.718750        1.000000\r
1381                         *MESH_TVERT     2       0.051729        0.484375        1.000000\r
1382                         *MESH_TVERT     3       0.000000        0.718750        1.000000\r
1383                         *MESH_TVERT     4       0.400936        0.718750        1.000000\r
1384                         *MESH_TVERT     5       0.452665        0.718750        1.000000\r
1385                         *MESH_TVERT     6       0.452665        0.484375        1.000000\r
1386                         *MESH_TVERT     7       0.400936        0.484375        1.000000\r
1387                 }\r
1388                 *MESH_NUMTVFACES        4\r
1389                 *MESH_TFACELIST {\r
1390                         *MESH_TFACE     0       0       2       1\r
1391                         *MESH_TFACE     1       0       1       3\r
1392                         *MESH_TFACE     2       4       6       5\r
1393                         *MESH_TFACE     3       4       7       6\r
1394                 }\r
1395         }\r
1396         *PROP_MOTIONBLUR        0\r
1397         *PROP_CASTSHADOW        1\r
1398         *PROP_RECVSHADOW        1\r
1399         *MATERIAL_REF   6\r
1400 }\r
1401 *GEOMOBJECT     {\r
1402         *NODE_NAME      "mat6model0surf53"\r
1403         *NODE_TM        {\r
1404                 *NODE_NAME      "mat6model0surf53"\r
1405                 *INHERIT_POS    0       0       0\r
1406                 *INHERIT_ROT    0       0       0\r
1407                 *INHERIT_SCL    0       0       0\r
1408                 *TM_ROW0        1.0     0       0\r
1409                 *TM_ROW1        0       1.0     0\r
1410                 *TM_ROW2        0       0       1.0\r
1411                 *TM_ROW3        0       0       0\r
1412                 *TM_POS 0.000000        0.000000        0.000000\r
1413         }\r
1414         *MESH   {\r
1415                 *TIMEVALUE      0\r
1416                 *MESH_NUMVERTEX 9\r
1417                 *MESH_NUMFACES  8\r
1418                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1419                 *MESH_VERTEX_LIST       {\r
1420                         *MESH_VERTEX    0       296.000000      -16.000000      26.000000\r
1421                         *MESH_VERTEX    1       320.000000      -22.000000      32.000000\r
1422                         *MESH_VERTEX    2       318.500000      -16.000000      33.500000\r
1423                         *MESH_VERTEX    3       296.000000      -22.000000      24.000000\r
1424                         *MESH_VERTEX    4       296.000000      -28.000000      26.000000\r
1425                         *MESH_VERTEX    5       36.000000       -22.000000      24.000000\r
1426                         *MESH_VERTEX    6       36.000000       -28.000000      26.000000\r
1427                         *MESH_VERTEX    7       318.500000      -28.000000      33.500000\r
1428                         *MESH_VERTEX    8       36.000000       -16.000000      26.000000\r
1429                 }\r
1430                 *MESH_NORMALS   {\r
1431                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1432                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1433                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
1434                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
1435                         *MESH_FACENORMAL        4       -1.000000       0.000000        0.000000\r
1436                         *MESH_FACENORMAL        5       -1.000000       0.000000        0.000000\r
1437                         *MESH_FACENORMAL        6       -1.000000       0.000000        0.000000\r
1438                         *MESH_FACENORMAL        7       -1.000000       0.000000        0.000000\r
1439                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
1440                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
1441                         *MESH_VERTEXNORMAL      2       0.408248        0.816497        -0.408248\r
1442                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1443                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
1444                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
1445                         *MESH_VERTEXNORMAL      6       0.000000        -0.707107       -0.707107\r
1446                         *MESH_VERTEXNORMAL      7       0.408248        -0.816497       -0.408248\r
1447                         *MESH_VERTEXNORMAL      8       0.000000        0.707107        -0.707107\r
1448                 }\r
1449                 *MESH_FACE_LIST {\r
1450                         *MESH_FACE      0       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1451                         *MESH_FACE      1       A:      0       B:      3       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1452                         *MESH_FACE      2       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1453                         *MESH_FACE      3       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1454                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1455                         *MESH_FACE      5       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1456                         *MESH_FACE      6       A:      0       B:      5       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1457                         *MESH_FACE      7       A:      1       B:      7       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1458                 }\r
1459                 *MESH_NUMTVERTEX        9\r
1460                 *MESH_TVERTLIST {\r
1461                         *MESH_TVERT     0       0.383693        -0.375000       1.000000\r
1462                         *MESH_TVERT     1       0.452665        -0.562500       1.000000\r
1463                         *MESH_TVERT     2       0.383693        -0.562500       1.000000\r
1464                         *MESH_TVERT     3       0.452665        -0.375000       1.000000\r
1465                         *MESH_TVERT     4       0.521637        -0.375000       1.000000\r
1466                         *MESH_TVERT     5       0.452665        1.656250        1.000000\r
1467                         *MESH_TVERT     6       0.521637        1.656250        1.000000\r
1468                         *MESH_TVERT     7       0.521637        -0.562500       1.000000\r
1469                         *MESH_TVERT     8       0.383693        1.656250        1.000000\r
1470                 }\r
1471                 *MESH_NUMTVFACES        8\r
1472                 *MESH_TFACELIST {\r
1473                         *MESH_TFACE     0       0       1       3\r
1474                         *MESH_TFACE     1       0       3       5\r
1475                         *MESH_TFACE     2       1       4       3\r
1476                         *MESH_TFACE     3       3       4       5\r
1477                         *MESH_TFACE     4       0       2       1\r
1478                         *MESH_TFACE     5       4       6       5\r
1479                         *MESH_TFACE     6       0       5       8\r
1480                         *MESH_TFACE     7       1       7       4\r
1481                 }\r
1482         }\r
1483         *PROP_MOTIONBLUR        0\r
1484         *PROP_CASTSHADOW        1\r
1485         *PROP_RECVSHADOW        1\r
1486         *MATERIAL_REF   6\r
1487 }\r
1488 *GEOMOBJECT     {\r
1489         *NODE_NAME      "mat6model0surf54"\r
1490         *NODE_TM        {\r
1491                 *NODE_NAME      "mat6model0surf54"\r
1492                 *INHERIT_POS    0       0       0\r
1493                 *INHERIT_ROT    0       0       0\r
1494                 *INHERIT_SCL    0       0       0\r
1495                 *TM_ROW0        1.0     0       0\r
1496                 *TM_ROW1        0       1.0     0\r
1497                 *TM_ROW2        0       0       1.0\r
1498                 *TM_ROW3        0       0       0\r
1499                 *TM_POS 0.000000        0.000000        0.000000\r
1500         }\r
1501         *MESH   {\r
1502                 *TIMEVALUE      0\r
1503                 *MESH_NUMVERTEX 20\r
1504                 *MESH_NUMFACES  16\r
1505                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1506                 *MESH_VERTEX_LIST       {\r
1507                         *MESH_VERTEX    0       36.000000       30.000000       32.000000\r
1508                         *MESH_VERTEX    1       36.000000       28.000000       38.000000\r
1509                         *MESH_VERTEX    2       -296.000000     28.000000       38.000000\r
1510                         *MESH_VERTEX    3       -296.000000     30.000000       32.000000\r
1511                         *MESH_VERTEX    4       -296.000000     28.000000       26.000000\r
1512                         *MESH_VERTEX    5       36.000000       30.000000       32.000000\r
1513                         *MESH_VERTEX    6       -296.000000     30.000000       32.000000\r
1514                         *MESH_VERTEX    7       -314.000000     30.000000       38.000000\r
1515                         *MESH_VERTEX    8       -314.000000     30.000000       38.000000\r
1516                         *MESH_VERTEX    9       -318.500000     28.000000       33.500000\r
1517                         *MESH_VERTEX    10      -326.000000     28.000000       56.000000\r
1518                         *MESH_VERTEX    11      -320.000000     30.000000       56.000000\r
1519                         *MESH_VERTEX    12      36.000000       28.000000       26.000000\r
1520                         *MESH_VERTEX    13      -309.500000     28.000000       42.500000\r
1521                         *MESH_VERTEX    14      -314.000000     28.000000       56.000000\r
1522                         *MESH_VERTEX    15      -320.000000     30.000000       56.000000\r
1523                         *MESH_VERTEX    16      -320.000000     30.000000       88.000000\r
1524                         *MESH_VERTEX    17      -326.000000     28.000000       88.000000\r
1525                         *MESH_VERTEX    18      -320.000000     30.000000       88.000000\r
1526                         *MESH_VERTEX    19      -314.000000     28.000000       88.000000\r
1527                 }\r
1528                 *MESH_NORMALS   {\r
1529                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1530                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1531                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
1532                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
1533                         *MESH_FACENORMAL        4       -1.000000       0.000000        0.000000\r
1534                         *MESH_FACENORMAL        5       -0.894427       0.000000        0.447214\r
1535                         *MESH_FACENORMAL        6       -0.894427       0.000000        0.447214\r
1536                         *MESH_FACENORMAL        7       -0.894427       0.000000        0.447214\r
1537                         *MESH_FACENORMAL        8       -0.447214       0.000000        0.894427\r
1538                         *MESH_FACENORMAL        9       -0.447214       0.000000        0.894427\r
1539                         *MESH_FACENORMAL        10      0.000000        0.000000        1.000000\r
1540                         *MESH_FACENORMAL        11      0.000000        0.000000        1.000000\r
1541                         *MESH_FACENORMAL        12      -0.447214       0.000000        0.894427\r
1542                         *MESH_FACENORMAL        13      -0.447214       0.000000        0.894427\r
1543                         *MESH_FACENORMAL        14      0.000000        0.000000        1.000000\r
1544                         *MESH_FACENORMAL        15      0.000000        0.000000        1.000000\r
1545                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1546                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
1547                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
1548                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1549                         *MESH_VERTEXNORMAL      4       0.000000        0.707107        -0.707107\r
1550                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
1551                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
1552                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
1553                         *MESH_VERTEXNORMAL      8       0.000000        1.000000        0.000000\r
1554                         *MESH_VERTEXNORMAL      9       -0.408248       0.816497        -0.408248\r
1555                         *MESH_VERTEXNORMAL      10      -0.707107       0.707107        0.000000\r
1556                         *MESH_VERTEXNORMAL      11      0.000000        1.000000        0.000000\r
1557                         *MESH_VERTEXNORMAL      12      0.000000        0.707107        -0.707107\r
1558                         *MESH_VERTEXNORMAL      13      0.408248        0.816497        0.408248\r
1559                         *MESH_VERTEXNORMAL      14      0.707107        0.707107        0.000000\r
1560                         *MESH_VERTEXNORMAL      15      0.000000        1.000000        0.000000\r
1561                         *MESH_VERTEXNORMAL      16      0.000000        1.000000        0.000000\r
1562                         *MESH_VERTEXNORMAL      17      -0.707107       0.707107        0.000000\r
1563                         *MESH_VERTEXNORMAL      18      0.000000        1.000000        0.000000\r
1564                         *MESH_VERTEXNORMAL      19      0.707107        0.707107        0.000000\r
1565                 }\r
1566                 *MESH_FACE_LIST {\r
1567                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1568                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1569                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1570                         *MESH_FACE      3       A:      2       B:      3       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1571                         *MESH_FACE      4       A:      4       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1572                         *MESH_FACE      5       A:      4       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1573                         *MESH_FACE      6       A:      4       B:      5       C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1574                         *MESH_FACE      7       A:      2       B:      7       C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1575                         *MESH_FACE      8       A:      7       B:      14      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1576                         *MESH_FACE      9       A:      7       B:      15      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1577                         *MESH_FACE      10      A:      14      B:      15      C:      18      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1578                         *MESH_FACE      11      A:      14      B:      18      C:      19      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1579                         *MESH_FACE      12      A:      8       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1580                         *MESH_FACE      13      A:      8       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1581                         *MESH_FACE      14      A:      10      B:      16      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1582                         *MESH_FACE      15      A:      10      B:      17      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1583                 }\r
1584                 *MESH_NUMTVERTEX        20\r
1585                 *MESH_TVERTLIST {\r
1586                         *MESH_TVERT     0       0.000000        2.218750        1.000000\r
1587                         *MESH_TVERT     1       0.081916        2.218750        1.000000\r
1588                         *MESH_TVERT     2       0.081916        -0.375000       1.000000\r
1589                         *MESH_TVERT     3       0.000000        -0.375000       1.000000\r
1590                         *MESH_TVERT     4       0.521637        -0.375000       1.000000\r
1591                         *MESH_TVERT     5       0.603553        2.218750        1.000000\r
1592                         *MESH_TVERT     6       0.603553        -0.375000       1.000000\r
1593                         *MESH_TVERT     7       0.000000        -0.562500       1.000000\r
1594                         *MESH_TVERT     8       0.603553        -0.562500       1.000000\r
1595                         *MESH_TVERT     9       0.521637        -0.562500       1.000000\r
1596                         *MESH_TVERT     10      0.521637        -0.750000       1.000000\r
1597                         *MESH_TVERT     11      0.603553        -0.750000       1.000000\r
1598                         *MESH_TVERT     12      0.521637        2.218750        1.000000\r
1599                         *MESH_TVERT     13      0.081916        -0.562500       1.000000\r
1600                         *MESH_TVERT     14      0.081916        -0.750000       1.000000\r
1601                         *MESH_TVERT     15      0.000000        -0.750000       1.000000\r
1602                         *MESH_TVERT     16      0.603553        -1.000000       1.000000\r
1603                         *MESH_TVERT     17      0.521637        -1.000000       1.000000\r
1604                         *MESH_TVERT     18      0.000000        -1.000000       1.000000\r
1605                         *MESH_TVERT     19      0.081916        -1.000000       1.000000\r
1606                 }\r
1607                 *MESH_NUMTVFACES        16\r
1608                 *MESH_TFACELIST {\r
1609                         *MESH_TFACE     0       0       3       2\r
1610                         *MESH_TFACE     1       0       2       1\r
1611                         *MESH_TFACE     2       4       6       5\r
1612                         *MESH_TFACE     3       2       3       7\r
1613                         *MESH_TFACE     4       4       8       6\r
1614                         *MESH_TFACE     5       4       9       8\r
1615                         *MESH_TFACE     6       4       5       12\r
1616                         *MESH_TFACE     7       2       7       13\r
1617                         *MESH_TFACE     8       7       14      13\r
1618                         *MESH_TFACE     9       7       15      14\r
1619                         *MESH_TFACE     10      14      15      18\r
1620                         *MESH_TFACE     11      14      18      19\r
1621                         *MESH_TFACE     12      8       9       10\r
1622                         *MESH_TFACE     13      8       10      11\r
1623                         *MESH_TFACE     14      10      16      11\r
1624                         *MESH_TFACE     15      10      17      16\r
1625                 }\r
1626         }\r
1627         *PROP_MOTIONBLUR        0\r
1628         *PROP_CASTSHADOW        1\r
1629         *PROP_RECVSHADOW        1\r
1630         *MATERIAL_REF   6\r
1631 }\r
1632 *GEOMOBJECT     {\r
1633         *NODE_NAME      "mat6model0surf55"\r
1634         *NODE_TM        {\r
1635                 *NODE_NAME      "mat6model0surf55"\r
1636                 *INHERIT_POS    0       0       0\r
1637                 *INHERIT_ROT    0       0       0\r
1638                 *INHERIT_SCL    0       0       0\r
1639                 *TM_ROW0        1.0     0       0\r
1640                 *TM_ROW1        0       1.0     0\r
1641                 *TM_ROW2        0       0       1.0\r
1642                 *TM_ROW3        0       0       0\r
1643                 *TM_POS 0.000000        0.000000        0.000000\r
1644         }\r
1645         *MESH   {\r
1646                 *TIMEVALUE      0\r
1647                 *MESH_NUMVERTEX 9\r
1648                 *MESH_NUMFACES  8\r
1649                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1650                 *MESH_VERTEX_LIST       {\r
1651                         *MESH_VERTEX    0       -296.000000     28.000000       38.000000\r
1652                         *MESH_VERTEX    1       36.000000       28.000000       38.000000\r
1653                         *MESH_VERTEX    2       36.000000       22.000000       40.000000\r
1654                         *MESH_VERTEX    3       -296.000000     22.000000       40.000000\r
1655                         *MESH_VERTEX    4       -296.000000     16.000000       38.000000\r
1656                         *MESH_VERTEX    5       -308.000000     22.000000       44.000000\r
1657                         *MESH_VERTEX    6       -309.500000     28.000000       42.500000\r
1658                         *MESH_VERTEX    7       -309.500000     16.000000       42.500000\r
1659                         *MESH_VERTEX    8       36.000000       16.000000       38.000000\r
1660                 }\r
1661                 *MESH_NORMALS   {\r
1662                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1663                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1664                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
1665                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
1666                         *MESH_FACENORMAL        4       -1.000000       0.000000        0.000000\r
1667                         *MESH_FACENORMAL        5       -1.000000       0.000000        0.000000\r
1668                         *MESH_FACENORMAL        6       -1.000000       0.000000        0.000000\r
1669                         *MESH_FACENORMAL        7       -1.000000       0.000000        0.000000\r
1670                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
1671                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
1672                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1673                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1674                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       0.707107\r
1675                         *MESH_VERTEXNORMAL      5       0.707107        0.000000        0.707107\r
1676                         *MESH_VERTEXNORMAL      6       0.408248        0.816497        0.408248\r
1677                         *MESH_VERTEXNORMAL      7       0.408248        -0.816497       0.408248\r
1678                         *MESH_VERTEXNORMAL      8       0.000000        -0.707107       0.707107\r
1679                 }\r
1680                 *MESH_FACE_LIST {\r
1681                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1682                         *MESH_FACE      1       A:      0       B:      5       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1683                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1684                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1685                         *MESH_FACE      4       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1686                         *MESH_FACE      5       A:      0       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1687                         *MESH_FACE      6       A:      2       B:      4       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1688                         *MESH_FACE      7       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1689                 }\r
1690                 *MESH_NUMTVERTEX        9\r
1691                 *MESH_TVERTLIST {\r
1692                         *MESH_TVERT     0       0.081916        -0.375000       1.000000\r
1693                         *MESH_TVERT     1       0.081916        2.218750        1.000000\r
1694                         *MESH_TVERT     2       0.150888        2.218750        1.000000\r
1695                         *MESH_TVERT     3       0.150888        -0.375000       1.000000\r
1696                         *MESH_TVERT     4       0.219860        -0.375000       1.000000\r
1697                         *MESH_TVERT     5       0.150888        -0.562500       1.000000\r
1698                         *MESH_TVERT     6       0.081916        -0.562500       1.000000\r
1699                         *MESH_TVERT     7       0.219860        -0.562500       1.000000\r
1700                         *MESH_TVERT     8       0.219860        2.218750        1.000000\r
1701                 }\r
1702                 *MESH_NUMTVFACES        8\r
1703                 *MESH_TFACELIST {\r
1704                         *MESH_TFACE     0       0       3       2\r
1705                         *MESH_TFACE     1       0       5       3\r
1706                         *MESH_TFACE     2       2       3       4\r
1707                         *MESH_TFACE     3       0       2       1\r
1708                         *MESH_TFACE     4       3       5       4\r
1709                         *MESH_TFACE     5       0       6       5\r
1710                         *MESH_TFACE     6       2       4       8\r
1711                         *MESH_TFACE     7       4       5       7\r
1712                 }\r
1713         }\r
1714         *PROP_MOTIONBLUR        0\r
1715         *PROP_CASTSHADOW        1\r
1716         *PROP_RECVSHADOW        1\r
1717         *MATERIAL_REF   6\r
1718 }\r
1719 *GEOMOBJECT     {\r
1720         *NODE_NAME      "mat6model0surf56"\r
1721         *NODE_TM        {\r
1722                 *NODE_NAME      "mat6model0surf56"\r
1723                 *INHERIT_POS    0       0       0\r
1724                 *INHERIT_ROT    0       0       0\r
1725                 *INHERIT_SCL    0       0       0\r
1726                 *TM_ROW0        1.0     0       0\r
1727                 *TM_ROW1        0       1.0     0\r
1728                 *TM_ROW2        0       0       1.0\r
1729                 *TM_ROW3        0       0       0\r
1730                 *TM_POS 0.000000        0.000000        0.000000\r
1731         }\r
1732         *MESH   {\r
1733                 *TIMEVALUE      0\r
1734                 *MESH_NUMVERTEX 9\r
1735                 *MESH_NUMFACES  8\r
1736                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1737                 *MESH_VERTEX_LIST       {\r
1738                         *MESH_VERTEX    0       36.000000       22.000000       24.000000\r
1739                         *MESH_VERTEX    1       36.000000       28.000000       26.000000\r
1740                         *MESH_VERTEX    2       -296.000000     28.000000       26.000000\r
1741                         *MESH_VERTEX    3       -296.000000     22.000000       24.000000\r
1742                         *MESH_VERTEX    4       -296.000000     16.000000       26.000000\r
1743                         *MESH_VERTEX    5       -320.000000     22.000000       32.000000\r
1744                         *MESH_VERTEX    6       -318.500000     16.000000       33.500000\r
1745                         *MESH_VERTEX    7       36.000000       16.000000       26.000000\r
1746                         *MESH_VERTEX    8       -318.500000     28.000000       33.500000\r
1747                 }\r
1748                 *MESH_NORMALS   {\r
1749                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1750                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1751                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
1752                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
1753                         *MESH_FACENORMAL        4       -1.000000       0.000000        0.000000\r
1754                         *MESH_FACENORMAL        5       -1.000000       0.000000        0.000000\r
1755                         *MESH_FACENORMAL        6       -1.000000       0.000000        0.000000\r
1756                         *MESH_FACENORMAL        7       -1.000000       0.000000        0.000000\r
1757                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1758                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
1759                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
1760                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1761                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
1762                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        -0.707107\r
1763                         *MESH_VERTEXNORMAL      6       -0.408248       -0.816497       -0.408248\r
1764                         *MESH_VERTEXNORMAL      7       0.000000        -0.707107       -0.707107\r
1765                         *MESH_VERTEXNORMAL      8       -0.408248       0.816497        -0.408248\r
1766                 }\r
1767                 *MESH_FACE_LIST {\r
1768                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1769                         *MESH_FACE      1       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1770                         *MESH_FACE      2       A:      2       B:      3       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1771                         *MESH_FACE      3       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1772                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1773                         *MESH_FACE      5       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1774                         *MESH_FACE      6       A:      0       B:      7       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1775                         *MESH_FACE      7       A:      2       B:      5       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1776                 }\r
1777                 *MESH_NUMTVERTEX        9\r
1778                 *MESH_TVERTLIST {\r
1779                         *MESH_TVERT     0       0.452665        2.218750        1.000000\r
1780                         *MESH_TVERT     1       0.521637        2.218750        1.000000\r
1781                         *MESH_TVERT     2       0.521637        -0.375000       1.000000\r
1782                         *MESH_TVERT     3       0.452665        -0.375000       1.000000\r
1783                         *MESH_TVERT     4       0.383693        -0.375000       1.000000\r
1784                         *MESH_TVERT     5       0.452665        -0.562500       1.000000\r
1785                         *MESH_TVERT     6       0.383693        -0.562500       1.000000\r
1786                         *MESH_TVERT     7       0.383693        2.218750        1.000000\r
1787                         *MESH_TVERT     8       0.521637        -0.562500       1.000000\r
1788                 }\r
1789                 *MESH_NUMTVFACES        8\r
1790                 *MESH_TFACELIST {\r
1791                         *MESH_TFACE     0       0       3       2\r
1792                         *MESH_TFACE     1       0       4       3\r
1793                         *MESH_TFACE     2       2       3       5\r
1794                         *MESH_TFACE     3       3       4       5\r
1795                         *MESH_TFACE     4       0       2       1\r
1796                         *MESH_TFACE     5       4       6       5\r
1797                         *MESH_TFACE     6       0       7       4\r
1798                         *MESH_TFACE     7       2       5       8\r
1799                 }\r
1800         }\r
1801         *PROP_MOTIONBLUR        0\r
1802         *PROP_CASTSHADOW        1\r
1803         *PROP_RECVSHADOW        1\r
1804         *MATERIAL_REF   6\r
1805 }\r
1806 *GEOMOBJECT     {\r
1807         *NODE_NAME      "mat6model0surf57"\r
1808         *NODE_TM        {\r
1809                 *NODE_NAME      "mat6model0surf57"\r
1810                 *INHERIT_POS    0       0       0\r
1811                 *INHERIT_ROT    0       0       0\r
1812                 *INHERIT_SCL    0       0       0\r
1813                 *TM_ROW0        1.0     0       0\r
1814                 *TM_ROW1        0       1.0     0\r
1815                 *TM_ROW2        0       0       1.0\r
1816                 *TM_ROW3        0       0       0\r
1817                 *TM_POS 0.000000        0.000000        0.000000\r
1818         }\r
1819         *MESH   {\r
1820                 *TIMEVALUE      0\r
1821                 *MESH_NUMVERTEX 15\r
1822                 *MESH_NUMFACES  16\r
1823                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1824                 *MESH_VERTEX_LIST       {\r
1825                         *MESH_VERTEX    0       -296.000000     16.000000       38.000000\r
1826                         *MESH_VERTEX    1       36.000000       16.000000       38.000000\r
1827                         *MESH_VERTEX    2       36.000000       14.000000       32.000000\r
1828                         *MESH_VERTEX    3       -296.000000     14.000000       32.000000\r
1829                         *MESH_VERTEX    4       -296.000000     16.000000       26.000000\r
1830                         *MESH_VERTEX    5       -314.000000     14.000000       38.000000\r
1831                         *MESH_VERTEX    6       -318.500000     16.000000       33.500000\r
1832                         *MESH_VERTEX    7       -326.000000     16.000000       56.000000\r
1833                         *MESH_VERTEX    8       36.000000       16.000000       26.000000\r
1834                         *MESH_VERTEX    9       -309.500000     16.000000       42.500000\r
1835                         *MESH_VERTEX    10      -320.000000     14.000000       56.000000\r
1836                         *MESH_VERTEX    11      -314.000000     16.000000       56.000000\r
1837                         *MESH_VERTEX    12      -320.000000     14.000000       88.000000\r
1838                         *MESH_VERTEX    13      -314.000000     16.000000       88.000000\r
1839                         *MESH_VERTEX    14      -326.000000     16.000000       88.000000\r
1840                 }\r
1841                 *MESH_NORMALS   {\r
1842                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1843                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1844                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
1845                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
1846                         *MESH_FACENORMAL        4       -1.000000       0.000000        0.000000\r
1847                         *MESH_FACENORMAL        5       -1.000000       0.000000        0.000000\r
1848                         *MESH_FACENORMAL        6       -1.000000       0.000000        0.000000\r
1849                         *MESH_FACENORMAL        7       -0.894427       0.000000        0.447214\r
1850                         *MESH_FACENORMAL        8       -1.000000       0.000000        0.000000\r
1851                         *MESH_FACENORMAL        9       -0.894427       0.000000        0.447214\r
1852                         *MESH_FACENORMAL        10      -0.447214       0.000000        0.894427\r
1853                         *MESH_FACENORMAL        11      0.000000        0.000000        1.000000\r
1854                         *MESH_FACENORMAL        12      -0.447214       0.000000        0.894427\r
1855                         *MESH_FACENORMAL        13      -0.447214       0.000000        0.894427\r
1856                         *MESH_FACENORMAL        14      0.000000        0.000000        1.000000\r
1857                         *MESH_FACENORMAL        15      -0.447214       0.000000        0.894427\r
1858                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
1859                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
1860                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1861                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1862                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
1863                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
1864                         *MESH_VERTEXNORMAL      6       -0.408248       -0.816497       -0.408248\r
1865                         *MESH_VERTEXNORMAL      7       -0.707107       -0.707107       0.000000\r
1866                         *MESH_VERTEXNORMAL      8       0.000000        -0.707107       -0.707107\r
1867                         *MESH_VERTEXNORMAL      9       0.408248        -0.816497       0.408248\r
1868                         *MESH_VERTEXNORMAL      10      0.000000        -1.000000       0.000000\r
1869                         *MESH_VERTEXNORMAL      11      0.707107        -0.707107       0.000000\r
1870                         *MESH_VERTEXNORMAL      12      0.000000        -1.000000       0.000000\r
1871                         *MESH_VERTEXNORMAL      13      0.707107        -0.707107       0.000000\r
1872                         *MESH_VERTEXNORMAL      14      -0.707107       -0.707107       0.000000\r
1873                 }\r
1874                 *MESH_FACE_LIST {\r
1875                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1876                         *MESH_FACE      1       A:      0       B:      5       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1877                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1878                         *MESH_FACE      3       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1879                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1880                         *MESH_FACE      5       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1881                         *MESH_FACE      6       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1882                         *MESH_FACE      7       A:      0       B:      9       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1883                         *MESH_FACE      8       A:      2       B:      4       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1884                         *MESH_FACE      9       A:      5       B:      10      C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1885                         *MESH_FACE      10      A:      7       B:      10      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1886                         *MESH_FACE      11      A:      10      B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1887                         *MESH_FACE      12      A:      5       B:      9       C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1888                         *MESH_FACE      13      A:      5       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1889                         *MESH_FACE      14      A:      11      B:      13      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1890                         *MESH_FACE      15      A:      7       B:      12      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1891                 }\r
1892                 *MESH_NUMTVERTEX        15\r
1893                 *MESH_TVERTLIST {\r
1894                         *MESH_TVERT     0       0.219860        -0.375000       1.000000\r
1895                         *MESH_TVERT     1       0.219860        2.218750        1.000000\r
1896                         *MESH_TVERT     2       0.301777        2.218750        1.000000\r
1897                         *MESH_TVERT     3       0.301777        -0.375000       1.000000\r
1898                         *MESH_TVERT     4       0.383693        -0.375000       1.000000\r
1899                         *MESH_TVERT     5       0.301777        -0.562500       1.000000\r
1900                         *MESH_TVERT     6       0.383693        -0.562500       1.000000\r
1901                         *MESH_TVERT     7       0.383693        -0.750000       1.000000\r
1902                         *MESH_TVERT     8       0.383693        2.218750        1.000000\r
1903                         *MESH_TVERT     9       0.219860        -0.562500       1.000000\r
1904                         *MESH_TVERT     10      0.301777        -0.750000       1.000000\r
1905                         *MESH_TVERT     11      0.219860        -0.750000       1.000000\r
1906                         *MESH_TVERT     12      0.301777        -1.000000       1.000000\r
1907                         *MESH_TVERT     13      0.219860        -1.000000       1.000000\r
1908                         *MESH_TVERT     14      0.383693        -1.000000       1.000000\r
1909                 }\r
1910                 *MESH_NUMTVFACES        16\r
1911                 *MESH_TFACELIST {\r
1912                         *MESH_TFACE     0       0       3       2\r
1913                         *MESH_TFACE     1       0       5       3\r
1914                         *MESH_TFACE     2       2       3       4\r
1915                         *MESH_TFACE     3       3       5       4\r
1916                         *MESH_TFACE     4       0       2       1\r
1917                         *MESH_TFACE     5       4       5       6\r
1918                         *MESH_TFACE     6       5       7       6\r
1919                         *MESH_TFACE     7       0       9       5\r
1920                         *MESH_TFACE     8       2       4       8\r
1921                         *MESH_TFACE     9       5       10      7\r
1922                         *MESH_TFACE     10      7       10      12\r
1923                         *MESH_TFACE     11      10      11      12\r
1924                         *MESH_TFACE     12      5       9       11\r
1925                         *MESH_TFACE     13      5       11      10\r
1926                         *MESH_TFACE     14      11      13      12\r
1927                         *MESH_TFACE     15      7       12      14\r
1928                 }\r
1929         }\r
1930         *PROP_MOTIONBLUR        0\r
1931         *PROP_CASTSHADOW        1\r
1932         *PROP_RECVSHADOW        1\r
1933         *MATERIAL_REF   6\r
1934 }\r
1935 *GEOMOBJECT     {\r
1936         *NODE_NAME      "mat6model0surf58"\r
1937         *NODE_TM        {\r
1938                 *NODE_NAME      "mat6model0surf58"\r
1939                 *INHERIT_POS    0       0       0\r
1940                 *INHERIT_ROT    0       0       0\r
1941                 *INHERIT_SCL    0       0       0\r
1942                 *TM_ROW0        1.0     0       0\r
1943                 *TM_ROW1        0       1.0     0\r
1944                 *TM_ROW2        0       0       1.0\r
1945                 *TM_ROW3        0       0       0\r
1946                 *TM_POS 0.000000        0.000000        0.000000\r
1947         }\r
1948         *MESH   {\r
1949                 *TIMEVALUE      0\r
1950                 *MESH_NUMVERTEX 9\r
1951                 *MESH_NUMFACES  8\r
1952                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1953                 *MESH_VERTEX_LIST       {\r
1954                         *MESH_VERTEX    0       -314.000000     28.000000       56.000000\r
1955                         *MESH_VERTEX    1       -312.000000     22.000000       56.000000\r
1956                         *MESH_VERTEX    2       -312.000000     22.000000       88.000000\r
1957                         *MESH_VERTEX    3       -314.000000     28.000000       88.000000\r
1958                         *MESH_VERTEX    4       -308.000000     22.000000       44.000000\r
1959                         *MESH_VERTEX    5       -309.500000     28.000000       42.500000\r
1960                         *MESH_VERTEX    6       -314.000000     16.000000       56.000000\r
1961                         *MESH_VERTEX    7       -314.000000     16.000000       88.000000\r
1962                         *MESH_VERTEX    8       -309.500000     16.000000       42.500000\r
1963                 }\r
1964                 *MESH_NORMALS   {\r
1965                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1966                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1967                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
1968                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
1969                         *MESH_FACENORMAL        4       -1.000000       0.000000        0.000000\r
1970                         *MESH_FACENORMAL        5       -1.000000       0.000000        0.000000\r
1971                         *MESH_FACENORMAL        6       -1.000000       0.000000        0.000000\r
1972                         *MESH_FACENORMAL        7       -1.000000       0.000000        0.000000\r
1973                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
1974                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1975                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1976                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
1977                         *MESH_VERTEXNORMAL      4       0.707107        0.000000        0.707107\r
1978                         *MESH_VERTEXNORMAL      5       0.408248        0.816497        0.408248\r
1979                         *MESH_VERTEXNORMAL      6       0.707107        -0.707107       0.000000\r
1980                         *MESH_VERTEXNORMAL      7       0.707107        -0.707107       0.000000\r
1981                         *MESH_VERTEXNORMAL      8       0.408248        -0.816497       0.408248\r
1982                 }\r
1983                 *MESH_FACE_LIST {\r
1984                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1985                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1986                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1987                         *MESH_FACE      3       A:      1       B:      2       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1988                         *MESH_FACE      4       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1989                         *MESH_FACE      5       A:      1       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1990                         *MESH_FACE      6       A:      2       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1991                         *MESH_FACE      7       A:      4       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1992                 }\r
1993                 *MESH_NUMTVERTEX        9\r
1994                 *MESH_TVERTLIST {\r
1995                         *MESH_TVERT     0       0.081916        0.250000        1.000000\r
1996                         *MESH_TVERT     1       0.150888        0.250000        1.000000\r
1997                         *MESH_TVERT     2       0.150888        0.000000        1.000000\r
1998                         *MESH_TVERT     3       0.081916        0.000000        1.000000\r
1999                         *MESH_TVERT     4       0.150888        0.437500        1.000000\r
2000                         *MESH_TVERT     5       0.081916        0.437500        1.000000\r
2001                         *MESH_TVERT     6       0.219860        0.250000        1.000000\r
2002                         *MESH_TVERT     7       0.219860        0.000000        1.000000\r
2003                         *MESH_TVERT     8       0.219860        0.437500        1.000000\r
2004                 }\r
2005                 *MESH_NUMTVFACES        8\r
2006                 *MESH_TFACELIST {\r
2007                         *MESH_TFACE     0       0       2       1\r
2008                         *MESH_TFACE     1       0       3       2\r
2009                         *MESH_TFACE     2       0       1       4\r
2010                         *MESH_TFACE     3       1       2       6\r
2011                         *MESH_TFACE     4       0       4       5\r
2012                         *MESH_TFACE     5       1       6       4\r
2013                         *MESH_TFACE     6       2       7       6\r
2014                         *MESH_TFACE     7       4       6       8\r
2015                 }\r
2016         }\r
2017         *PROP_MOTIONBLUR        0\r
2018         *PROP_CASTSHADOW        1\r
2019         *PROP_RECVSHADOW        1\r
2020         *MATERIAL_REF   6\r
2021 }\r
2022 *GEOMOBJECT     {\r
2023         *NODE_NAME      "mat6model0surf59"\r
2024         *NODE_TM        {\r
2025                 *NODE_NAME      "mat6model0surf59"\r
2026                 *INHERIT_POS    0       0       0\r
2027                 *INHERIT_ROT    0       0       0\r
2028                 *INHERIT_SCL    0       0       0\r
2029                 *TM_ROW0        1.0     0       0\r
2030                 *TM_ROW1        0       1.0     0\r
2031                 *TM_ROW2        0       0       1.0\r
2032                 *TM_ROW3        0       0       0\r
2033                 *TM_POS 0.000000        0.000000        0.000000\r
2034         }\r
2035         *MESH   {\r
2036                 *TIMEVALUE      0\r
2037                 *MESH_NUMVERTEX 9\r
2038                 *MESH_NUMFACES  8\r
2039                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2040                 *MESH_VERTEX_LIST       {\r
2041                         *MESH_VERTEX    0       -320.000000     22.000000       32.000000\r
2042                         *MESH_VERTEX    1       -318.500000     28.000000       33.500000\r
2043                         *MESH_VERTEX    2       -326.000000     28.000000       56.000000\r
2044                         *MESH_VERTEX    3       -328.000000     22.000000       56.000000\r
2045                         *MESH_VERTEX    4       -326.000000     16.000000       56.000000\r
2046                         *MESH_VERTEX    5       -318.500000     16.000000       33.500000\r
2047                         *MESH_VERTEX    6       -328.000000     22.000000       88.000000\r
2048                         *MESH_VERTEX    7       -326.000000     28.000000       88.000000\r
2049                         *MESH_VERTEX    8       -326.000000     16.000000       88.000000\r
2050                 }\r
2051                 *MESH_NORMALS   {\r
2052                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2053                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2054                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
2055                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
2056                         *MESH_FACENORMAL        4       -1.000000       0.000000        0.000000\r
2057                         *MESH_FACENORMAL        5       -1.000000       0.000000        0.000000\r
2058                         *MESH_FACENORMAL        6       -1.000000       0.000000        0.000000\r
2059                         *MESH_FACENORMAL        7       -1.000000       0.000000        0.000000\r
2060                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
2061                         *MESH_VERTEXNORMAL      1       -0.408248       0.816497        -0.408248\r
2062                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
2063                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
2064                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
2065                         *MESH_VERTEXNORMAL      5       -0.408248       -0.816497       -0.408248\r
2066                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
2067                         *MESH_VERTEXNORMAL      7       -0.707107       0.707107        0.000000\r
2068                         *MESH_VERTEXNORMAL      8       -0.707107       -0.707107       0.000000\r
2069                 }\r
2070                 *MESH_FACE_LIST {\r
2071                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2072                         *MESH_FACE      1       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2073                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2074                         *MESH_FACE      3       A:      2       B:      3       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2075                         *MESH_FACE      4       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2076                         *MESH_FACE      5       A:      3       B:      4       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2077                         *MESH_FACE      6       A:      2       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2078                         *MESH_FACE      7       A:      4       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2079                 }\r
2080                 *MESH_NUMTVERTEX        9\r
2081                 *MESH_TVERTLIST {\r
2082                         *MESH_TVERT     0       0.452665        0.437500        1.000000\r
2083                         *MESH_TVERT     1       0.521637        0.437500        1.000000\r
2084                         *MESH_TVERT     2       0.521637        0.250000        1.000000\r
2085                         *MESH_TVERT     3       0.452665        0.250000        1.000000\r
2086                         *MESH_TVERT     4       0.383693        0.250000        1.000000\r
2087                         *MESH_TVERT     5       0.383693        0.437500        1.000000\r
2088                         *MESH_TVERT     6       0.452665        0.000000        1.000000\r
2089                         *MESH_TVERT     7       0.521637        0.000000        1.000000\r
2090                         *MESH_TVERT     8       0.383693        0.000000        1.000000\r
2091                 }\r
2092                 *MESH_NUMTVFACES        8\r
2093                 *MESH_TFACELIST {\r
2094                         *MESH_TFACE     0       0       3       2\r
2095                         *MESH_TFACE     1       0       4       3\r
2096                         *MESH_TFACE     2       0       2       1\r
2097                         *MESH_TFACE     3       2       3       6\r
2098                         *MESH_TFACE     4       0       5       4\r
2099                         *MESH_TFACE     5       3       4       6\r
2100                         *MESH_TFACE     6       2       6       7\r
2101                         *MESH_TFACE     7       4       8       6\r
2102                 }\r
2103         }\r
2104         *PROP_MOTIONBLUR        0\r
2105         *PROP_CASTSHADOW        1\r
2106         *PROP_RECVSHADOW        1\r
2107         *MATERIAL_REF   6\r
2108 }\r
2109 *GEOMOBJECT     {\r
2110         *NODE_NAME      "mat0model0surf60"\r
2111         *NODE_TM        {\r
2112                 *NODE_NAME      "mat0model0surf60"\r
2113                 *INHERIT_POS    0       0       0\r
2114                 *INHERIT_ROT    0       0       0\r
2115                 *INHERIT_SCL    0       0       0\r
2116                 *TM_ROW0        1.0     0       0\r
2117                 *TM_ROW1        0       1.0     0\r
2118                 *TM_ROW2        0       0       1.0\r
2119                 *TM_ROW3        0       0       0\r
2120                 *TM_POS 0.000000        0.000000        0.000000\r
2121         }\r
2122         *MESH   {\r
2123                 *TIMEVALUE      0\r
2124                 *MESH_NUMVERTEX 4\r
2125                 *MESH_NUMFACES  2\r
2126                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2127                 *MESH_VERTEX_LIST       {\r
2128                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
2129                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
2130                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
2131                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
2132                 }\r
2133                 *MESH_NORMALS   {\r
2134                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2135                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2136                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2137                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2138                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2139                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
2140                 }\r
2141                 *MESH_FACE_LIST {\r
2142                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2143                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2144                 }\r
2145                 *MESH_NUMTVERTEX        4\r
2146                 *MESH_TVERTLIST {\r
2147                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
2148                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
2149                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
2150                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
2151                 }\r
2152                 *MESH_NUMTVFACES        2\r
2153                 *MESH_TFACELIST {\r
2154                         *MESH_TFACE     0       0       2       1\r
2155                         *MESH_TFACE     1       2       3       1\r
2156                 }\r
2157         }\r
2158         *PROP_MOTIONBLUR        0\r
2159         *PROP_CASTSHADOW        1\r
2160         *PROP_RECVSHADOW        1\r
2161         *MATERIAL_REF   0\r
2162 }\r
2163 *GEOMOBJECT     {\r
2164         *NODE_NAME      "mat0model0surf61"\r
2165         *NODE_TM        {\r
2166                 *NODE_NAME      "mat0model0surf61"\r
2167                 *INHERIT_POS    0       0       0\r
2168                 *INHERIT_ROT    0       0       0\r
2169                 *INHERIT_SCL    0       0       0\r
2170                 *TM_ROW0        1.0     0       0\r
2171                 *TM_ROW1        0       1.0     0\r
2172                 *TM_ROW2        0       0       1.0\r
2173                 *TM_ROW3        0       0       0\r
2174                 *TM_POS 0.000000        0.000000        0.000000\r
2175         }\r
2176         *MESH   {\r
2177                 *TIMEVALUE      0\r
2178                 *MESH_NUMVERTEX 4\r
2179                 *MESH_NUMFACES  2\r
2180                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2181                 *MESH_VERTEX_LIST       {\r
2182                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
2183                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
2184                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
2185                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
2186                 }\r
2187                 *MESH_NORMALS   {\r
2188                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2189                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2190                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2191                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2192                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2193                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2194                 }\r
2195                 *MESH_FACE_LIST {\r
2196                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2197                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2198                 }\r
2199                 *MESH_NUMTVERTEX        4\r
2200                 *MESH_TVERTLIST {\r
2201                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
2202                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
2203                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
2204                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
2205                 }\r
2206                 *MESH_NUMTVFACES        2\r
2207                 *MESH_TFACELIST {\r
2208                         *MESH_TFACE     0       0       2       1\r
2209                         *MESH_TFACE     1       2       3       1\r
2210                 }\r
2211         }\r
2212         *PROP_MOTIONBLUR        0\r
2213         *PROP_CASTSHADOW        1\r
2214         *PROP_RECVSHADOW        1\r
2215         *MATERIAL_REF   0\r
2216 }\r
2217 *GEOMOBJECT     {\r
2218         *NODE_NAME      "mat0model0surf62"\r
2219         *NODE_TM        {\r
2220                 *NODE_NAME      "mat0model0surf62"\r
2221                 *INHERIT_POS    0       0       0\r
2222                 *INHERIT_ROT    0       0       0\r
2223                 *INHERIT_SCL    0       0       0\r
2224                 *TM_ROW0        1.0     0       0\r
2225                 *TM_ROW1        0       1.0     0\r
2226                 *TM_ROW2        0       0       1.0\r
2227                 *TM_ROW3        0       0       0\r
2228                 *TM_POS 0.000000        0.000000        0.000000\r
2229         }\r
2230         *MESH   {\r
2231                 *TIMEVALUE      0\r
2232                 *MESH_NUMVERTEX 4\r
2233                 *MESH_NUMFACES  2\r
2234                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2235                 *MESH_VERTEX_LIST       {\r
2236                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
2237                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
2238                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
2239                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
2240                 }\r
2241                 *MESH_NORMALS   {\r
2242                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2243                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2244                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2245                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
2246                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2247                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2248                 }\r
2249                 *MESH_FACE_LIST {\r
2250                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2251                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2252                 }\r
2253                 *MESH_NUMTVERTEX        4\r
2254                 *MESH_TVERTLIST {\r
2255                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
2256                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
2257                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
2258                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
2259                 }\r
2260                 *MESH_NUMTVFACES        2\r
2261                 *MESH_TFACELIST {\r
2262                         *MESH_TFACE     0       0       2       1\r
2263                         *MESH_TFACE     1       2       3       1\r
2264                 }\r
2265         }\r
2266         *PROP_MOTIONBLUR        0\r
2267         *PROP_CASTSHADOW        1\r
2268         *PROP_RECVSHADOW        1\r
2269         *MATERIAL_REF   0\r
2270 }\r
2271 *GEOMOBJECT     {\r
2272         *NODE_NAME      "mat0model0surf63"\r
2273         *NODE_TM        {\r
2274                 *NODE_NAME      "mat0model0surf63"\r
2275                 *INHERIT_POS    0       0       0\r
2276                 *INHERIT_ROT    0       0       0\r
2277                 *INHERIT_SCL    0       0       0\r
2278                 *TM_ROW0        1.0     0       0\r
2279                 *TM_ROW1        0       1.0     0\r
2280                 *TM_ROW2        0       0       1.0\r
2281                 *TM_ROW3        0       0       0\r
2282                 *TM_POS 0.000000        0.000000        0.000000\r
2283         }\r
2284         *MESH   {\r
2285                 *TIMEVALUE      0\r
2286                 *MESH_NUMVERTEX 4\r
2287                 *MESH_NUMFACES  2\r
2288                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2289                 *MESH_VERTEX_LIST       {\r
2290                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
2291                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
2292                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
2293                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
2294                 }\r
2295                 *MESH_NORMALS   {\r
2296                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2297                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2298                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
2299                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2300                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
2301                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
2302                 }\r
2303                 *MESH_FACE_LIST {\r
2304                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2305                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2306                 }\r
2307                 *MESH_NUMTVERTEX        4\r
2308                 *MESH_TVERTLIST {\r
2309                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
2310                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
2311                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
2312                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
2313                 }\r
2314                 *MESH_NUMTVFACES        2\r
2315                 *MESH_TFACELIST {\r
2316                         *MESH_TFACE     0       0       2       1\r
2317                         *MESH_TFACE     1       2       3       1\r
2318                 }\r
2319         }\r
2320         *PROP_MOTIONBLUR        0\r
2321         *PROP_CASTSHADOW        1\r
2322         *PROP_RECVSHADOW        1\r
2323         *MATERIAL_REF   0\r
2324 }\r
2325 *GEOMOBJECT     {\r
2326         *NODE_NAME      "mat0model0surf64"\r
2327         *NODE_TM        {\r
2328                 *NODE_NAME      "mat0model0surf64"\r
2329                 *INHERIT_POS    0       0       0\r
2330                 *INHERIT_ROT    0       0       0\r
2331                 *INHERIT_SCL    0       0       0\r
2332                 *TM_ROW0        1.0     0       0\r
2333                 *TM_ROW1        0       1.0     0\r
2334                 *TM_ROW2        0       0       1.0\r
2335                 *TM_ROW3        0       0       0\r
2336                 *TM_POS 0.000000        0.000000        0.000000\r
2337         }\r
2338         *MESH   {\r
2339                 *TIMEVALUE      0\r
2340                 *MESH_NUMVERTEX 4\r
2341                 *MESH_NUMFACES  2\r
2342                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2343                 *MESH_VERTEX_LIST       {\r
2344                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
2345                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
2346                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
2347                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
2348                 }\r
2349                 *MESH_NORMALS   {\r
2350                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2351                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2352                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2353                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2354                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
2355                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
2356                 }\r
2357                 *MESH_FACE_LIST {\r
2358                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2359                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2360                 }\r
2361                 *MESH_NUMTVERTEX        4\r
2362                 *MESH_TVERTLIST {\r
2363                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
2364                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
2365                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
2366                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
2367                 }\r
2368                 *MESH_NUMTVFACES        2\r
2369                 *MESH_TFACELIST {\r
2370                         *MESH_TFACE     0       0       2       1\r
2371                         *MESH_TFACE     1       2       3       1\r
2372                 }\r
2373         }\r
2374         *PROP_MOTIONBLUR        0\r
2375         *PROP_CASTSHADOW        1\r
2376         *PROP_RECVSHADOW        1\r
2377         *MATERIAL_REF   0\r
2378 }\r
2379 *GEOMOBJECT     {\r
2380         *NODE_NAME      "mat0model0surf65"\r
2381         *NODE_TM        {\r
2382                 *NODE_NAME      "mat0model0surf65"\r
2383                 *INHERIT_POS    0       0       0\r
2384                 *INHERIT_ROT    0       0       0\r
2385                 *INHERIT_SCL    0       0       0\r
2386                 *TM_ROW0        1.0     0       0\r
2387                 *TM_ROW1        0       1.0     0\r
2388                 *TM_ROW2        0       0       1.0\r
2389                 *TM_ROW3        0       0       0\r
2390                 *TM_POS 0.000000        0.000000        0.000000\r
2391         }\r
2392         *MESH   {\r
2393                 *TIMEVALUE      0\r
2394                 *MESH_NUMVERTEX 4\r
2395                 *MESH_NUMFACES  2\r
2396                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2397                 *MESH_VERTEX_LIST       {\r
2398                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
2399                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
2400                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
2401                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
2402                 }\r
2403                 *MESH_NORMALS   {\r
2404                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2405                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2406                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2407                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2408                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2409                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2410                 }\r
2411                 *MESH_FACE_LIST {\r
2412                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2413                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2414                 }\r
2415                 *MESH_NUMTVERTEX        4\r
2416                 *MESH_TVERTLIST {\r
2417                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
2418                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
2419                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
2420                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
2421                 }\r
2422                 *MESH_NUMTVFACES        2\r
2423                 *MESH_TFACELIST {\r
2424                         *MESH_TFACE     0       0       2       1\r
2425                         *MESH_TFACE     1       2       3       1\r
2426                 }\r
2427         }\r
2428         *PROP_MOTIONBLUR        0\r
2429         *PROP_CASTSHADOW        1\r
2430         *PROP_RECVSHADOW        1\r
2431         *MATERIAL_REF   0\r
2432 }\r
2433 *GEOMOBJECT     {\r
2434         *NODE_NAME      "mat7model0surf66"\r
2435         *NODE_TM        {\r
2436                 *NODE_NAME      "mat7model0surf66"\r
2437                 *INHERIT_POS    0       0       0\r
2438                 *INHERIT_ROT    0       0       0\r
2439                 *INHERIT_SCL    0       0       0\r
2440                 *TM_ROW0        1.0     0       0\r
2441                 *TM_ROW1        0       1.0     0\r
2442                 *TM_ROW2        0       0       1.0\r
2443                 *TM_ROW3        0       0       0\r
2444                 *TM_POS 0.000000        0.000000        0.000000\r
2445         }\r
2446         *MESH   {\r
2447                 *TIMEVALUE      0\r
2448                 *MESH_NUMVERTEX 6\r
2449                 *MESH_NUMFACES  4\r
2450                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2451                 *MESH_VERTEX_LIST       {\r
2452                         *MESH_VERTEX    0       358.000000      6.000000        70.000000\r
2453                         *MESH_VERTEX    1       358.000000      6.000000        82.000000\r
2454                         *MESH_VERTEX    2       356.000000      8.000000        82.000000\r
2455                         *MESH_VERTEX    3       356.000000      8.000000        70.000000\r
2456                         *MESH_VERTEX    4       356.000000      4.000000        82.000000\r
2457                         *MESH_VERTEX    5       356.000000      4.000000        70.000000\r
2458                 }\r
2459                 *MESH_NORMALS   {\r
2460                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2461                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2462                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
2463                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
2464                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2465                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2466                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2467                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2468                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
2469                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
2470                 }\r
2471                 *MESH_FACE_LIST {\r
2472                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2473                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2474                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2475                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2476                 }\r
2477                 *MESH_NUMTVERTEX        6\r
2478                 *MESH_TVERTLIST {\r
2479                         *MESH_TVERT     0       0.044194        0.000000        1.000000\r
2480                         *MESH_TVERT     1       0.044194        0.093750        1.000000\r
2481                         *MESH_TVERT     2       0.066291        0.093750        1.000000\r
2482                         *MESH_TVERT     3       0.066291        0.000000        1.000000\r
2483                         *MESH_TVERT     4       0.022097        0.093750        1.000000\r
2484                         *MESH_TVERT     5       0.022097        0.000000        1.000000\r
2485                 }\r
2486                 *MESH_NUMTVFACES        4\r
2487                 *MESH_TFACELIST {\r
2488                         *MESH_TFACE     0       0       2       1\r
2489                         *MESH_TFACE     1       0       3       2\r
2490                         *MESH_TFACE     2       4       0       1\r
2491                         *MESH_TFACE     3       4       5       0\r
2492                 }\r
2493         }\r
2494         *PROP_MOTIONBLUR        0\r
2495         *PROP_CASTSHADOW        1\r
2496         *PROP_RECVSHADOW        1\r
2497         *MATERIAL_REF   7\r
2498 }\r
2499 *GEOMOBJECT     {\r
2500         *NODE_NAME      "mat7model0surf67"\r
2501         *NODE_TM        {\r
2502                 *NODE_NAME      "mat7model0surf67"\r
2503                 *INHERIT_POS    0       0       0\r
2504                 *INHERIT_ROT    0       0       0\r
2505                 *INHERIT_SCL    0       0       0\r
2506                 *TM_ROW0        1.0     0       0\r
2507                 *TM_ROW1        0       1.0     0\r
2508                 *TM_ROW2        0       0       1.0\r
2509                 *TM_ROW3        0       0       0\r
2510                 *TM_POS 0.000000        0.000000        0.000000\r
2511         }\r
2512         *MESH   {\r
2513                 *TIMEVALUE      0\r
2514                 *MESH_NUMVERTEX 4\r
2515                 *MESH_NUMFACES  2\r
2516                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2517                 *MESH_VERTEX_LIST       {\r
2518                         *MESH_VERTEX    0       358.000000      6.000000        82.000000\r
2519                         *MESH_VERTEX    1       356.000000      4.000000        82.000000\r
2520                         *MESH_VERTEX    2       356.000000      8.000000        82.000000\r
2521                         *MESH_VERTEX    3       354.000000      6.000000        82.000000\r
2522                 }\r
2523                 *MESH_NORMALS   {\r
2524                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2525                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2526                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2527                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
2528                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2529                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2530                 }\r
2531                 *MESH_FACE_LIST {\r
2532                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2533                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2534                 }\r
2535                 *MESH_NUMTVERTEX        4\r
2536                 *MESH_TVERTLIST {\r
2537                         *MESH_TVERT     0       0.796875        0.046875        1.000000\r
2538                         *MESH_TVERT     1       0.781250        0.031250        1.000000\r
2539                         *MESH_TVERT     2       0.781250        0.062500        1.000000\r
2540                         *MESH_TVERT     3       0.765625        0.046875        1.000000\r
2541                 }\r
2542                 *MESH_NUMTVFACES        2\r
2543                 *MESH_TFACELIST {\r
2544                         *MESH_TFACE     0       0       2       1\r
2545                         *MESH_TFACE     1       3       1       2\r
2546                 }\r
2547         }\r
2548         *PROP_MOTIONBLUR        0\r
2549         *PROP_CASTSHADOW        1\r
2550         *PROP_RECVSHADOW        1\r
2551         *MATERIAL_REF   7\r
2552 }\r
2553 *GEOMOBJECT     {\r
2554         *NODE_NAME      "mat7model0surf68"\r
2555         *NODE_TM        {\r
2556                 *NODE_NAME      "mat7model0surf68"\r
2557                 *INHERIT_POS    0       0       0\r
2558                 *INHERIT_ROT    0       0       0\r
2559                 *INHERIT_SCL    0       0       0\r
2560                 *TM_ROW0        1.0     0       0\r
2561                 *TM_ROW1        0       1.0     0\r
2562                 *TM_ROW2        0       0       1.0\r
2563                 *TM_ROW3        0       0       0\r
2564                 *TM_POS 0.000000        0.000000        0.000000\r
2565         }\r
2566         *MESH   {\r
2567                 *TIMEVALUE      0\r
2568                 *MESH_NUMVERTEX 4\r
2569                 *MESH_NUMFACES  2\r
2570                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2571                 *MESH_VERTEX_LIST       {\r
2572                         *MESH_VERTEX    0       358.000000      6.000000        70.000000\r
2573                         *MESH_VERTEX    1       356.000000      8.000000        70.000000\r
2574                         *MESH_VERTEX    2       356.000000      4.000000        70.000000\r
2575                         *MESH_VERTEX    3       354.000000      6.000000        70.000000\r
2576                 }\r
2577                 *MESH_NORMALS   {\r
2578                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2579                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2580                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2581                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2582                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2583                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2584                 }\r
2585                 *MESH_FACE_LIST {\r
2586                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2587                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2588                 }\r
2589                 *MESH_NUMTVERTEX        4\r
2590                 *MESH_TVERTLIST {\r
2591                         *MESH_TVERT     0       0.796875        0.046875        1.000000\r
2592                         *MESH_TVERT     1       0.781250        0.062500        1.000000\r
2593                         *MESH_TVERT     2       0.781250        0.031250        1.000000\r
2594                         *MESH_TVERT     3       0.765625        0.046875        1.000000\r
2595                 }\r
2596                 *MESH_NUMTVFACES        2\r
2597                 *MESH_TFACELIST {\r
2598                         *MESH_TFACE     0       0       2       1\r
2599                         *MESH_TFACE     1       3       1       2\r
2600                 }\r
2601         }\r
2602         *PROP_MOTIONBLUR        0\r
2603         *PROP_CASTSHADOW        1\r
2604         *PROP_RECVSHADOW        1\r
2605         *MATERIAL_REF   7\r
2606 }\r
2607 *GEOMOBJECT     {\r
2608         *NODE_NAME      "mat7model0surf69"\r
2609         *NODE_TM        {\r
2610                 *NODE_NAME      "mat7model0surf69"\r
2611                 *INHERIT_POS    0       0       0\r
2612                 *INHERIT_ROT    0       0       0\r
2613                 *INHERIT_SCL    0       0       0\r
2614                 *TM_ROW0        1.0     0       0\r
2615                 *TM_ROW1        0       1.0     0\r
2616                 *TM_ROW2        0       0       1.0\r
2617                 *TM_ROW3        0       0       0\r
2618                 *TM_POS 0.000000        0.000000        0.000000\r
2619         }\r
2620         *MESH   {\r
2621                 *TIMEVALUE      0\r
2622                 *MESH_NUMVERTEX 8\r
2623                 *MESH_NUMFACES  4\r
2624                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2625                 *MESH_VERTEX_LIST       {\r
2626                         *MESH_VERTEX    0       356.000000      8.000000        82.000000\r
2627                         *MESH_VERTEX    1       354.000000      6.000000        82.000000\r
2628                         *MESH_VERTEX    2       354.000000      6.000000        70.000000\r
2629                         *MESH_VERTEX    3       356.000000      8.000000        70.000000\r
2630                         *MESH_VERTEX    4       354.000000      6.000000        70.000000\r
2631                         *MESH_VERTEX    5       354.000000      6.000000        82.000000\r
2632                         *MESH_VERTEX    6       356.000000      4.000000        82.000000\r
2633                         *MESH_VERTEX    7       356.000000      4.000000        70.000000\r
2634                 }\r
2635                 *MESH_NORMALS   {\r
2636                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2637                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2638                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
2639                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
2640                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2641                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2642                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
2643                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2644                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2645                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2646                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
2647                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
2648                 }\r
2649                 *MESH_FACE_LIST {\r
2650                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2651                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2652                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2653                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2654                 }\r
2655                 *MESH_NUMTVERTEX        8\r
2656                 *MESH_TVERTLIST {\r
2657                         *MESH_TVERT     0       0.066291        0.093750        1.000000\r
2658                         *MESH_TVERT     1       0.088388        0.093750        1.000000\r
2659                         *MESH_TVERT     2       0.088388        0.000000        1.000000\r
2660                         *MESH_TVERT     3       0.066291        0.000000        1.000000\r
2661                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
2662                         *MESH_TVERT     5       0.000000        0.093750        1.000000\r
2663                         *MESH_TVERT     6       0.022097        0.093750        1.000000\r
2664                         *MESH_TVERT     7       0.022097        0.000000        1.000000\r
2665                 }\r
2666                 *MESH_NUMTVFACES        4\r
2667                 *MESH_TFACELIST {\r
2668                         *MESH_TFACE     0       0       2       1\r
2669                         *MESH_TFACE     1       0       3       2\r
2670                         *MESH_TFACE     2       4       6       5\r
2671                         *MESH_TFACE     3       4       7       6\r
2672                 }\r
2673         }\r
2674         *PROP_MOTIONBLUR        0\r
2675         *PROP_CASTSHADOW        1\r
2676         *PROP_RECVSHADOW        1\r
2677         *MATERIAL_REF   7\r
2678 }\r
2679 *GEOMOBJECT     {\r
2680         *NODE_NAME      "mat7model0surf70"\r
2681         *NODE_TM        {\r
2682                 *NODE_NAME      "mat7model0surf70"\r
2683                 *INHERIT_POS    0       0       0\r
2684                 *INHERIT_ROT    0       0       0\r
2685                 *INHERIT_SCL    0       0       0\r
2686                 *TM_ROW0        1.0     0       0\r
2687                 *TM_ROW1        0       1.0     0\r
2688                 *TM_ROW2        0       0       1.0\r
2689                 *TM_ROW3        0       0       0\r
2690                 *TM_POS 0.000000        0.000000        0.000000\r
2691         }\r
2692         *MESH   {\r
2693                 *TIMEVALUE      0\r
2694                 *MESH_NUMVERTEX 12\r
2695                 *MESH_NUMFACES  8\r
2696                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2697                 *MESH_VERTEX_LIST       {\r
2698                         *MESH_VERTEX    0       338.000000      -14.000000      70.000000\r
2699                         *MESH_VERTEX    1       337.500000      -12.500000      70.000000\r
2700                         *MESH_VERTEX    2       337.500000      -15.500000      70.000000\r
2701                         *MESH_VERTEX    3       336.000000      -16.000000      70.000000\r
2702                         *MESH_VERTEX    4       336.000000      -12.000000      70.000000\r
2703                         *MESH_VERTEX    5       334.500000      -12.500000      70.000000\r
2704                         *MESH_VERTEX    6       334.500000      -15.500000      70.000000\r
2705                         *MESH_VERTEX    7       334.000000      -14.000000      70.000000\r
2706                         *MESH_VERTEX    8       334.000000      -14.000000      70.000000\r
2707                         *MESH_VERTEX    9       336.000000      -16.000000      70.000000\r
2708                         *MESH_VERTEX    10      336.000000      -12.000000      70.000000\r
2709                         *MESH_VERTEX    11      338.000000      -14.000000      70.000000\r
2710                 }\r
2711                 *MESH_NORMALS   {\r
2712                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2713                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2714                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
2715                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
2716                         *MESH_FACENORMAL        4       -1.000000       0.000000        0.000000\r
2717                         *MESH_FACENORMAL        5       -1.000000       0.000000        0.000000\r
2718                         *MESH_FACENORMAL        6       -0.447214       0.000000        0.894427\r
2719                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
2720                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2721                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2722                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2723                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2724                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
2725                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
2726                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
2727                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
2728                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
2729                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
2730                         *MESH_VERTEXNORMAL      10      0.000000        0.000000        -1.000000\r
2731                         *MESH_VERTEXNORMAL      11      0.000000        0.000000        -1.000000\r
2732                 }\r
2733                 *MESH_FACE_LIST {\r
2734                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2735                         *MESH_FACE      1       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2736                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2737                         *MESH_FACE      3       A:      3       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2738                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2739                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2740                         *MESH_FACE      6       A:      8       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2741                         *MESH_FACE      7       A:      9       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2742                 }\r
2743                 *MESH_NUMTVERTEX        12\r
2744                 *MESH_TVERTLIST {\r
2745                         *MESH_TVERT     0       1.640625        0.890625        1.000000\r
2746                         *MESH_TVERT     1       1.636719        0.902344        1.000000\r
2747                         *MESH_TVERT     2       1.636719        0.878906        1.000000\r
2748                         *MESH_TVERT     3       1.625000        0.875000        1.000000\r
2749                         *MESH_TVERT     4       1.625000        0.906250        1.000000\r
2750                         *MESH_TVERT     5       1.613281        0.902344        1.000000\r
2751                         *MESH_TVERT     6       1.613281        0.878906        1.000000\r
2752                         *MESH_TVERT     7       1.609375        0.890625        1.000000\r
2753                         *MESH_TVERT     8       -1.000000       1.000000        1.000000\r
2754                         *MESH_TVERT     9       -1.000000       1.022097        1.000000\r
2755                         *MESH_TVERT     10      -0.968750       1.022097        1.000000\r
2756                         *MESH_TVERT     11      -1.000000       1.044194        1.000000\r
2757                 }\r
2758                 *MESH_NUMTVFACES        8\r
2759                 *MESH_TFACELIST {\r
2760                         *MESH_TFACE     0       1       2       3\r
2761                         *MESH_TFACE     1       1       3       4\r
2762                         *MESH_TFACE     2       3       5       4\r
2763                         *MESH_TFACE     3       3       6       5\r
2764                         *MESH_TFACE     4       0       2       1\r
2765                         *MESH_TFACE     5       5       6       7\r
2766                         *MESH_TFACE     6       8       10      9\r
2767                         *MESH_TFACE     7       9       10      11\r
2768                 }\r
2769         }\r
2770         *PROP_MOTIONBLUR        0\r
2771         *PROP_CASTSHADOW        1\r
2772         *PROP_RECVSHADOW        1\r
2773         *MATERIAL_REF   7\r
2774 }\r
2775 *GEOMOBJECT     {\r
2776         *NODE_NAME      "mat7model0surf71"\r
2777         *NODE_TM        {\r
2778                 *NODE_NAME      "mat7model0surf71"\r
2779                 *INHERIT_POS    0       0       0\r
2780                 *INHERIT_ROT    0       0       0\r
2781                 *INHERIT_SCL    0       0       0\r
2782                 *TM_ROW0        1.0     0       0\r
2783                 *TM_ROW1        0       1.0     0\r
2784                 *TM_ROW2        0       0       1.0\r
2785                 *TM_ROW3        0       0       0\r
2786                 *TM_POS 0.000000        0.000000        0.000000\r
2787         }\r
2788         *MESH   {\r
2789                 *TIMEVALUE      0\r
2790                 *MESH_NUMVERTEX 6\r
2791                 *MESH_NUMFACES  4\r
2792                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2793                 *MESH_VERTEX_LIST       {\r
2794                         *MESH_VERTEX    0       338.000000      26.000000       70.000000\r
2795                         *MESH_VERTEX    1       338.000000      26.000000       82.000000\r
2796                         *MESH_VERTEX    2       336.000000      28.000000       82.000000\r
2797                         *MESH_VERTEX    3       336.000000      28.000000       70.000000\r
2798                         *MESH_VERTEX    4       336.000000      24.000000       82.000000\r
2799                         *MESH_VERTEX    5       336.000000      24.000000       70.000000\r
2800                 }\r
2801                 *MESH_NORMALS   {\r
2802                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2803                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2804                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
2805                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
2806                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2807                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2808                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2809                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2810                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
2811                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
2812                 }\r
2813                 *MESH_FACE_LIST {\r
2814                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2815                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2816                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2817                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2818                 }\r
2819                 *MESH_NUMTVERTEX        6\r
2820                 *MESH_TVERTLIST {\r
2821                         *MESH_TVERT     0       0.044194        0.000000        1.000000\r
2822                         *MESH_TVERT     1       0.044194        0.093750        1.000000\r
2823                         *MESH_TVERT     2       0.066291        0.093750        1.000000\r
2824                         *MESH_TVERT     3       0.066291        0.000000        1.000000\r
2825                         *MESH_TVERT     4       0.022097        0.093750        1.000000\r
2826                         *MESH_TVERT     5       0.022097        0.000000        1.000000\r
2827                 }\r
2828                 *MESH_NUMTVFACES        4\r
2829                 *MESH_TFACELIST {\r
2830                         *MESH_TFACE     0       0       2       1\r
2831                         *MESH_TFACE     1       0       3       2\r
2832                         *MESH_TFACE     2       4       0       1\r
2833                         *MESH_TFACE     3       4       5       0\r
2834                 }\r
2835         }\r
2836         *PROP_MOTIONBLUR        0\r
2837         *PROP_CASTSHADOW        1\r
2838         *PROP_RECVSHADOW        1\r
2839         *MATERIAL_REF   7\r
2840 }\r
2841 *GEOMOBJECT     {\r
2842         *NODE_NAME      "mat7model0surf72"\r
2843         *NODE_TM        {\r
2844                 *NODE_NAME      "mat7model0surf72"\r
2845                 *INHERIT_POS    0       0       0\r
2846                 *INHERIT_ROT    0       0       0\r
2847                 *INHERIT_SCL    0       0       0\r
2848                 *TM_ROW0        1.0     0       0\r
2849                 *TM_ROW1        0       1.0     0\r
2850                 *TM_ROW2        0       0       1.0\r
2851                 *TM_ROW3        0       0       0\r
2852                 *TM_POS 0.000000        0.000000        0.000000\r
2853         }\r
2854         *MESH   {\r
2855                 *TIMEVALUE      0\r
2856                 *MESH_NUMVERTEX 4\r
2857                 *MESH_NUMFACES  2\r
2858                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2859                 *MESH_VERTEX_LIST       {\r
2860                         *MESH_VERTEX    0       338.000000      26.000000       82.000000\r
2861                         *MESH_VERTEX    1       336.000000      24.000000       82.000000\r
2862                         *MESH_VERTEX    2       336.000000      28.000000       82.000000\r
2863                         *MESH_VERTEX    3       334.000000      26.000000       82.000000\r
2864                 }\r
2865                 *MESH_NORMALS   {\r
2866                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2867                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2868                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2869                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
2870                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2871                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2872                 }\r
2873                 *MESH_FACE_LIST {\r
2874                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2875                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2876                 }\r
2877                 *MESH_NUMTVERTEX        4\r
2878                 *MESH_TVERTLIST {\r
2879                         *MESH_TVERT     0       0.640625        0.203125        1.000000\r
2880                         *MESH_TVERT     1       0.625000        0.187500        1.000000\r
2881                         *MESH_TVERT     2       0.625000        0.218750        1.000000\r
2882                         *MESH_TVERT     3       0.609375        0.203125        1.000000\r
2883                 }\r
2884                 *MESH_NUMTVFACES        2\r
2885                 *MESH_TFACELIST {\r
2886                         *MESH_TFACE     0       0       2       1\r
2887                         *MESH_TFACE     1       3       1       2\r
2888                 }\r
2889         }\r
2890         *PROP_MOTIONBLUR        0\r
2891         *PROP_CASTSHADOW        1\r
2892         *PROP_RECVSHADOW        1\r
2893         *MATERIAL_REF   7\r
2894 }\r
2895 *GEOMOBJECT     {\r
2896         *NODE_NAME      "mat7model0surf73"\r
2897         *NODE_TM        {\r
2898                 *NODE_NAME      "mat7model0surf73"\r
2899                 *INHERIT_POS    0       0       0\r
2900                 *INHERIT_ROT    0       0       0\r
2901                 *INHERIT_SCL    0       0       0\r
2902                 *TM_ROW0        1.0     0       0\r
2903                 *TM_ROW1        0       1.0     0\r
2904                 *TM_ROW2        0       0       1.0\r
2905                 *TM_ROW3        0       0       0\r
2906                 *TM_POS 0.000000        0.000000        0.000000\r
2907         }\r
2908         *MESH   {\r
2909                 *TIMEVALUE      0\r
2910                 *MESH_NUMVERTEX 4\r
2911                 *MESH_NUMFACES  2\r
2912                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2913                 *MESH_VERTEX_LIST       {\r
2914                         *MESH_VERTEX    0       338.000000      26.000000       70.000000\r
2915                         *MESH_VERTEX    1       336.000000      28.000000       70.000000\r
2916                         *MESH_VERTEX    2       336.000000      24.000000       70.000000\r
2917                         *MESH_VERTEX    3       334.000000      26.000000       70.000000\r
2918                 }\r
2919                 *MESH_NORMALS   {\r
2920                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2921                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2922                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2923                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2924                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2925                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2926                 }\r
2927                 *MESH_FACE_LIST {\r
2928                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2929                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2930                 }\r
2931                 *MESH_NUMTVERTEX        4\r
2932                 *MESH_TVERTLIST {\r
2933                         *MESH_TVERT     0       0.640625        0.203125        1.000000\r
2934                         *MESH_TVERT     1       0.625000        0.218750        1.000000\r
2935                         *MESH_TVERT     2       0.625000        0.187500        1.000000\r
2936                         *MESH_TVERT     3       0.609375        0.203125        1.000000\r
2937                 }\r
2938                 *MESH_NUMTVFACES        2\r
2939                 *MESH_TFACELIST {\r
2940                         *MESH_TFACE     0       0       2       1\r
2941                         *MESH_TFACE     1       3       1       2\r
2942                 }\r
2943         }\r
2944         *PROP_MOTIONBLUR        0\r
2945         *PROP_CASTSHADOW        1\r
2946         *PROP_RECVSHADOW        1\r
2947         *MATERIAL_REF   7\r
2948 }\r
2949 *GEOMOBJECT     {\r
2950         *NODE_NAME      "mat7model0surf74"\r
2951         *NODE_TM        {\r
2952                 *NODE_NAME      "mat7model0surf74"\r
2953                 *INHERIT_POS    0       0       0\r
2954                 *INHERIT_ROT    0       0       0\r
2955                 *INHERIT_SCL    0       0       0\r
2956                 *TM_ROW0        1.0     0       0\r
2957                 *TM_ROW1        0       1.0     0\r
2958                 *TM_ROW2        0       0       1.0\r
2959                 *TM_ROW3        0       0       0\r
2960                 *TM_POS 0.000000        0.000000        0.000000\r
2961         }\r
2962         *MESH   {\r
2963                 *TIMEVALUE      0\r
2964                 *MESH_NUMVERTEX 6\r
2965                 *MESH_NUMFACES  4\r
2966                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2967                 *MESH_VERTEX_LIST       {\r
2968                         *MESH_VERTEX    0       338.000000      -14.000000      70.000000\r
2969                         *MESH_VERTEX    1       338.000000      -14.000000      82.000000\r
2970                         *MESH_VERTEX    2       336.000000      -12.000000      82.000000\r
2971                         *MESH_VERTEX    3       336.000000      -12.000000      70.000000\r
2972                         *MESH_VERTEX    4       336.000000      -16.000000      82.000000\r
2973                         *MESH_VERTEX    5       336.000000      -16.000000      70.000000\r
2974                 }\r
2975                 *MESH_NORMALS   {\r
2976                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2977                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2978                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
2979                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
2980                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2981                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2982                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2983                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2984                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
2985                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
2986                 }\r
2987                 *MESH_FACE_LIST {\r
2988                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2989                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2990                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2991                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2992                 }\r
2993                 *MESH_NUMTVERTEX        6\r
2994                 *MESH_TVERTLIST {\r
2995                         *MESH_TVERT     0       0.044194        0.000000        1.000000\r
2996                         *MESH_TVERT     1       0.044194        0.093750        1.000000\r
2997                         *MESH_TVERT     2       0.066291        0.093750        1.000000\r
2998                         *MESH_TVERT     3       0.066291        0.000000        1.000000\r
2999                         *MESH_TVERT     4       0.022097        0.093750        1.000000\r
3000                         *MESH_TVERT     5       0.022097        0.000000        1.000000\r
3001                 }\r
3002                 *MESH_NUMTVFACES        4\r
3003                 *MESH_TFACELIST {\r
3004                         *MESH_TFACE     0       0       2       1\r
3005                         *MESH_TFACE     1       0       3       2\r
3006                         *MESH_TFACE     2       4       0       1\r
3007                         *MESH_TFACE     3       4       5       0\r
3008                 }\r
3009         }\r
3010         *PROP_MOTIONBLUR        0\r
3011         *PROP_CASTSHADOW        1\r
3012         *PROP_RECVSHADOW        1\r
3013         *MATERIAL_REF   7\r
3014 }\r
3015 *GEOMOBJECT     {\r
3016         *NODE_NAME      "mat7model0surf75"\r
3017         *NODE_TM        {\r
3018                 *NODE_NAME      "mat7model0surf75"\r
3019                 *INHERIT_POS    0       0       0\r
3020                 *INHERIT_ROT    0       0       0\r
3021                 *INHERIT_SCL    0       0       0\r
3022                 *TM_ROW0        1.0     0       0\r
3023                 *TM_ROW1        0       1.0     0\r
3024                 *TM_ROW2        0       0       1.0\r
3025                 *TM_ROW3        0       0       0\r
3026                 *TM_POS 0.000000        0.000000        0.000000\r
3027         }\r
3028         *MESH   {\r
3029                 *TIMEVALUE      0\r
3030                 *MESH_NUMVERTEX 4\r
3031                 *MESH_NUMFACES  2\r
3032                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3033                 *MESH_VERTEX_LIST       {\r
3034                         *MESH_VERTEX    0       338.000000      -14.000000      82.000000\r
3035                         *MESH_VERTEX    1       336.000000      -16.000000      82.000000\r
3036                         *MESH_VERTEX    2       336.000000      -12.000000      82.000000\r
3037                         *MESH_VERTEX    3       334.000000      -14.000000      82.000000\r
3038                 }\r
3039                 *MESH_NORMALS   {\r
3040                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
3041                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
3042                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
3043                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
3044                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
3045                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
3046                 }\r
3047                 *MESH_FACE_LIST {\r
3048                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3049                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3050                 }\r
3051                 *MESH_NUMTVERTEX        4\r
3052                 *MESH_TVERTLIST {\r
3053                         *MESH_TVERT     0       0.640625        0.890625        1.000000\r
3054                         *MESH_TVERT     1       0.625000        0.875000        1.000000\r
3055                         *MESH_TVERT     2       0.625000        0.906250        1.000000\r
3056                         *MESH_TVERT     3       0.609375        0.890625        1.000000\r
3057                 }\r
3058                 *MESH_NUMTVFACES        2\r
3059                 *MESH_TFACELIST {\r
3060                         *MESH_TFACE     0       0       2       1\r
3061                         *MESH_TFACE     1       3       1       2\r
3062                 }\r
3063         }\r
3064         *PROP_MOTIONBLUR        0\r
3065         *PROP_CASTSHADOW        1\r
3066         *PROP_RECVSHADOW        1\r
3067         *MATERIAL_REF   7\r
3068 }\r
3069 *GEOMOBJECT     {\r
3070         *NODE_NAME      "mat7model0surf76"\r
3071         *NODE_TM        {\r
3072                 *NODE_NAME      "mat7model0surf76"\r
3073                 *INHERIT_POS    0       0       0\r
3074                 *INHERIT_ROT    0       0       0\r
3075                 *INHERIT_SCL    0       0       0\r
3076                 *TM_ROW0        1.0     0       0\r
3077                 *TM_ROW1        0       1.0     0\r
3078                 *TM_ROW2        0       0       1.0\r
3079                 *TM_ROW3        0       0       0\r
3080                 *TM_POS 0.000000        0.000000        0.000000\r
3081         }\r
3082         *MESH   {\r
3083                 *TIMEVALUE      0\r
3084                 *MESH_NUMVERTEX 8\r
3085                 *MESH_NUMFACES  4\r
3086                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3087                 *MESH_VERTEX_LIST       {\r
3088                         *MESH_VERTEX    0       336.000000      28.000000       82.000000\r
3089                         *MESH_VERTEX    1       334.000000      26.000000       82.000000\r
3090                         *MESH_VERTEX    2       334.000000      26.000000       70.000000\r
3091                         *MESH_VERTEX    3       336.000000      28.000000       70.000000\r
3092                         *MESH_VERTEX    4       334.000000      26.000000       70.000000\r
3093                         *MESH_VERTEX    5       334.000000      26.000000       82.000000\r
3094                         *MESH_VERTEX    6       336.000000      24.000000       82.000000\r
3095                         *MESH_VERTEX    7       336.000000      24.000000       70.000000\r
3096                 }\r
3097                 *MESH_NORMALS   {\r
3098                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
3099                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
3100                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
3101                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
3102                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
3103                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3104                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3105                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
3106                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
3107                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
3108                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
3109                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
3110                 }\r
3111                 *MESH_FACE_LIST {\r
3112                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3113                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3114                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3115                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3116                 }\r
3117                 *MESH_NUMTVERTEX        8\r
3118                 *MESH_TVERTLIST {\r
3119                         *MESH_TVERT     0       0.066291        0.093750        1.000000\r
3120                         *MESH_TVERT     1       0.088388        0.093750        1.000000\r
3121                         *MESH_TVERT     2       0.088388        0.000000        1.000000\r
3122                         *MESH_TVERT     3       0.066291        0.000000        1.000000\r
3123                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
3124                         *MESH_TVERT     5       0.000000        0.093750        1.000000\r
3125                         *MESH_TVERT     6       0.022097        0.093750        1.000000\r
3126                         *MESH_TVERT     7       0.022097        0.000000        1.000000\r
3127                 }\r
3128                 *MESH_NUMTVFACES        4\r
3129                 *MESH_TFACELIST {\r
3130                         *MESH_TFACE     0       0       2       1\r
3131                         *MESH_TFACE     1       0       3       2\r
3132                         *MESH_TFACE     2       4       6       5\r
3133                         *MESH_TFACE     3       4       7       6\r
3134                 }\r
3135         }\r
3136         *PROP_MOTIONBLUR        0\r
3137         *PROP_CASTSHADOW        1\r
3138         *PROP_RECVSHADOW        1\r
3139         *MATERIAL_REF   7\r
3140 }\r
3141 *GEOMOBJECT     {\r
3142         *NODE_NAME      "mat7model0surf77"\r
3143         *NODE_TM        {\r
3144                 *NODE_NAME      "mat7model0surf77"\r
3145                 *INHERIT_POS    0       0       0\r
3146                 *INHERIT_ROT    0       0       0\r
3147                 *INHERIT_SCL    0       0       0\r
3148                 *TM_ROW0        1.0     0       0\r
3149                 *TM_ROW1        0       1.0     0\r
3150                 *TM_ROW2        0       0       1.0\r
3151                 *TM_ROW3        0       0       0\r
3152                 *TM_POS 0.000000        0.000000        0.000000\r
3153         }\r
3154         *MESH   {\r
3155                 *TIMEVALUE      0\r
3156                 *MESH_NUMVERTEX 8\r
3157                 *MESH_NUMFACES  4\r
3158                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3159                 *MESH_VERTEX_LIST       {\r
3160                         *MESH_VERTEX    0       336.000000      -12.000000      82.000000\r
3161                         *MESH_VERTEX    1       334.000000      -14.000000      82.000000\r
3162                         *MESH_VERTEX    2       334.000000      -14.000000      70.000000\r
3163                         *MESH_VERTEX    3       336.000000      -12.000000      70.000000\r
3164                         *MESH_VERTEX    4       334.000000      -14.000000      70.000000\r
3165                         *MESH_VERTEX    5       334.000000      -14.000000      82.000000\r
3166                         *MESH_VERTEX    6       336.000000      -16.000000      82.000000\r
3167                         *MESH_VERTEX    7       336.000000      -16.000000      70.000000\r
3168                 }\r
3169                 *MESH_NORMALS   {\r
3170                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
3171                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
3172                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
3173                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
3174                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
3175                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3176                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3177                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
3178                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
3179                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
3180                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
3181                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
3182                 }\r
3183                 *MESH_FACE_LIST {\r
3184                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3185                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3186                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3187                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3188                 }\r
3189                 *MESH_NUMTVERTEX        8\r
3190                 *MESH_TVERTLIST {\r
3191                         *MESH_TVERT     0       0.066291        0.093750        1.000000\r
3192                         *MESH_TVERT     1       0.088388        0.093750        1.000000\r
3193                         *MESH_TVERT     2       0.088388        0.000000        1.000000\r
3194                         *MESH_TVERT     3       0.066291        0.000000        1.000000\r
3195                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
3196                         *MESH_TVERT     5       0.000000        0.093750        1.000000\r
3197                         *MESH_TVERT     6       0.022097        0.093750        1.000000\r
3198                         *MESH_TVERT     7       0.022097        0.000000        1.000000\r
3199                 }\r
3200                 *MESH_NUMTVFACES        4\r
3201                 *MESH_TFACELIST {\r
3202                         *MESH_TFACE     0       0       2       1\r
3203                         *MESH_TFACE     1       0       3       2\r
3204                         *MESH_TFACE     2       4       6       5\r
3205                         *MESH_TFACE     3       4       7       6\r
3206                 }\r
3207         }\r
3208         *PROP_MOTIONBLUR        0\r
3209         *PROP_CASTSHADOW        1\r
3210         *PROP_RECVSHADOW        1\r
3211         *MATERIAL_REF   7\r
3212 }\r
3213 *GEOMOBJECT     {\r
3214         *NODE_NAME      "mat7model0surf78"\r
3215         *NODE_TM        {\r
3216                 *NODE_NAME      "mat7model0surf78"\r
3217                 *INHERIT_POS    0       0       0\r
3218                 *INHERIT_ROT    0       0       0\r
3219                 *INHERIT_SCL    0       0       0\r
3220                 *TM_ROW0        1.0     0       0\r
3221                 *TM_ROW1        0       1.0     0\r
3222                 *TM_ROW2        0       0       1.0\r
3223                 *TM_ROW3        0       0       0\r
3224                 *TM_POS 0.000000        0.000000        0.000000\r
3225         }\r
3226         *MESH   {\r
3227                 *TIMEVALUE      0\r
3228                 *MESH_NUMVERTEX 6\r
3229                 *MESH_NUMFACES  4\r
3230                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3231                 *MESH_VERTEX_LIST       {\r
3232                         *MESH_VERTEX    0       318.000000      6.000000        70.000000\r
3233                         *MESH_VERTEX    1       318.000000      6.000000        82.000000\r
3234                         *MESH_VERTEX    2       316.000000      8.000000        82.000000\r
3235                         *MESH_VERTEX    3       316.000000      8.000000        70.000000\r
3236                         *MESH_VERTEX    4       316.000000      4.000000        82.000000\r
3237                         *MESH_VERTEX    5       316.000000      4.000000        70.000000\r
3238                 }\r
3239                 *MESH_NORMALS   {\r
3240                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
3241                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
3242                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
3243                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
3244                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
3245                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3246                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
3247                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
3248                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
3249                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
3250                 }\r
3251                 *MESH_FACE_LIST {\r
3252                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3253                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3254                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3255                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3256                 }\r
3257                 *MESH_NUMTVERTEX        6\r
3258                 *MESH_TVERTLIST {\r
3259                         *MESH_TVERT     0       0.044194        0.000000        1.000000\r
3260                         *MESH_TVERT     1       0.044194        0.093750        1.000000\r
3261                         *MESH_TVERT     2       0.066291        0.093750        1.000000\r
3262                         *MESH_TVERT     3       0.066291        0.000000        1.000000\r
3263                         *MESH_TVERT     4       0.022097        0.093750        1.000000\r
3264                         *MESH_TVERT     5       0.022097        0.000000        1.000000\r
3265                 }\r
3266                 *MESH_NUMTVFACES        4\r
3267                 *MESH_TFACELIST {\r
3268                         *MESH_TFACE     0       0       2       1\r
3269                         *MESH_TFACE     1       0       3       2\r
3270                         *MESH_TFACE     2       4       0       1\r
3271                         *MESH_TFACE     3       4       5       0\r
3272                 }\r
3273         }\r
3274         *PROP_MOTIONBLUR        0\r
3275         *PROP_CASTSHADOW        1\r
3276         *PROP_RECVSHADOW        1\r
3277         *MATERIAL_REF   7\r
3278 }\r
3279 *GEOMOBJECT     {\r
3280         *NODE_NAME      "mat7model0surf79"\r
3281         *NODE_TM        {\r
3282                 *NODE_NAME      "mat7model0surf79"\r
3283                 *INHERIT_POS    0       0       0\r
3284                 *INHERIT_ROT    0       0       0\r
3285                 *INHERIT_SCL    0       0       0\r
3286                 *TM_ROW0        1.0     0       0\r
3287                 *TM_ROW1        0       1.0     0\r
3288                 *TM_ROW2        0       0       1.0\r
3289                 *TM_ROW3        0       0       0\r
3290                 *TM_POS 0.000000        0.000000        0.000000\r
3291         }\r
3292         *MESH   {\r
3293                 *TIMEVALUE      0\r
3294                 *MESH_NUMVERTEX 4\r
3295                 *MESH_NUMFACES  2\r
3296                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3297                 *MESH_VERTEX_LIST       {\r
3298                         *MESH_VERTEX    0       318.000000      6.000000        82.000000\r
3299                         *MESH_VERTEX    1       316.000000      4.000000        82.000000\r
3300                         *MESH_VERTEX    2       316.000000      8.000000        82.000000\r
3301                         *MESH_VERTEX    3       314.000000      6.000000        82.000000\r
3302                 }\r
3303                 *MESH_NORMALS   {\r
3304                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
3305                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
3306                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
3307                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
3308                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
3309                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
3310                 }\r
3311                 *MESH_FACE_LIST {\r
3312                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3313                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3314                 }\r
3315                 *MESH_NUMTVERTEX        4\r
3316                 *MESH_TVERTLIST {\r
3317                         *MESH_TVERT     0       0.484375        0.046875        1.000000\r
3318                         *MESH_TVERT     1       0.468750        0.031250        1.000000\r
3319                         *MESH_TVERT     2       0.468750        0.062500        1.000000\r
3320                         *MESH_TVERT     3       0.453125        0.046875        1.000000\r
3321                 }\r
3322                 *MESH_NUMTVFACES        2\r
3323                 *MESH_TFACELIST {\r
3324                         *MESH_TFACE     0       0       2       1\r
3325                         *MESH_TFACE     1       3       1       2\r
3326                 }\r
3327         }\r
3328         *PROP_MOTIONBLUR        0\r
3329         *PROP_CASTSHADOW        1\r
3330         *PROP_RECVSHADOW        1\r
3331         *MATERIAL_REF   7\r
3332 }\r
3333 *GEOMOBJECT     {\r
3334         *NODE_NAME      "mat7model0surf80"\r
3335         *NODE_TM        {\r
3336                 *NODE_NAME      "mat7model0surf80"\r
3337                 *INHERIT_POS    0       0       0\r
3338                 *INHERIT_ROT    0       0       0\r
3339                 *INHERIT_SCL    0       0       0\r
3340                 *TM_ROW0        1.0     0       0\r
3341                 *TM_ROW1        0       1.0     0\r
3342                 *TM_ROW2        0       0       1.0\r
3343                 *TM_ROW3        0       0       0\r
3344                 *TM_POS 0.000000        0.000000        0.000000\r
3345         }\r
3346         *MESH   {\r
3347                 *TIMEVALUE      0\r
3348                 *MESH_NUMVERTEX 4\r
3349                 *MESH_NUMFACES  2\r
3350                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3351                 *MESH_VERTEX_LIST       {\r
3352                         *MESH_VERTEX    0       318.000000      6.000000        70.000000\r
3353                         *MESH_VERTEX    1       316.000000      8.000000        70.000000\r
3354                         *MESH_VERTEX    2       316.000000      4.000000        70.000000\r
3355                         *MESH_VERTEX    3       314.000000      6.000000        70.000000\r
3356                 }\r
3357                 *MESH_NORMALS   {\r
3358                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
3359                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
3360                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
3361                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
3362                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
3363                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
3364                 }\r
3365                 *MESH_FACE_LIST {\r
3366                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3367                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3368                 }\r
3369                 *MESH_NUMTVERTEX        4\r
3370                 *MESH_TVERTLIST {\r
3371                         *MESH_TVERT     0       0.484375        0.046875        1.000000\r
3372                         *MESH_TVERT     1       0.468750        0.062500        1.000000\r
3373                         *MESH_TVERT     2       0.468750        0.031250        1.000000\r
3374                         *MESH_TVERT     3       0.453125        0.046875        1.000000\r
3375                 }\r
3376                 *MESH_NUMTVFACES        2\r
3377                 *MESH_TFACELIST {\r
3378                         *MESH_TFACE     0       0       2       1\r
3379                         *MESH_TFACE     1       3       1       2\r
3380                 }\r
3381         }\r
3382         *PROP_MOTIONBLUR        0\r
3383         *PROP_CASTSHADOW        1\r
3384         *PROP_RECVSHADOW        1\r
3385         *MATERIAL_REF   7\r
3386 }\r
3387 *GEOMOBJECT     {\r
3388         *NODE_NAME      "mat7model0surf81"\r
3389         *NODE_TM        {\r
3390                 *NODE_NAME      "mat7model0surf81"\r
3391                 *INHERIT_POS    0       0       0\r
3392                 *INHERIT_ROT    0       0       0\r
3393                 *INHERIT_SCL    0       0       0\r
3394                 *TM_ROW0        1.0     0       0\r
3395                 *TM_ROW1        0       1.0     0\r
3396                 *TM_ROW2        0       0       1.0\r
3397                 *TM_ROW3        0       0       0\r
3398                 *TM_POS 0.000000        0.000000        0.000000\r
3399         }\r
3400         *MESH   {\r
3401                 *TIMEVALUE      0\r
3402                 *MESH_NUMVERTEX 8\r
3403                 *MESH_NUMFACES  4\r
3404                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3405                 *MESH_VERTEX_LIST       {\r
3406                         *MESH_VERTEX    0       316.000000      8.000000        82.000000\r
3407                         *MESH_VERTEX    1       314.000000      6.000000        82.000000\r
3408                         *MESH_VERTEX    2       314.000000      6.000000        70.000000\r
3409                         *MESH_VERTEX    3       316.000000      8.000000        70.000000\r
3410                         *MESH_VERTEX    4       314.000000      6.000000        70.000000\r
3411                         *MESH_VERTEX    5       314.000000      6.000000        82.000000\r
3412                         *MESH_VERTEX    6       316.000000      4.000000        82.000000\r
3413                         *MESH_VERTEX    7       316.000000      4.000000        70.000000\r
3414                 }\r
3415                 *MESH_NORMALS   {\r
3416                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
3417                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
3418                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
3419                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
3420                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
3421                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3422                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3423                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
3424                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
3425                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
3426                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
3427                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
3428                 }\r
3429                 *MESH_FACE_LIST {\r
3430                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3431                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3432                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3433                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3434                 }\r
3435                 *MESH_NUMTVERTEX        8\r
3436                 *MESH_TVERTLIST {\r
3437                         *MESH_TVERT     0       0.066291        0.093750        1.000000\r
3438                         *MESH_TVERT     1       0.088388        0.093750        1.000000\r
3439                         *MESH_TVERT     2       0.088388        0.000000        1.000000\r
3440                         *MESH_TVERT     3       0.066291        0.000000        1.000000\r
3441                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
3442                         *MESH_TVERT     5       0.000000        0.093750        1.000000\r
3443                         *MESH_TVERT     6       0.022097        0.093750        1.000000\r
3444                         *MESH_TVERT     7       0.022097        0.000000        1.000000\r
3445                 }\r
3446                 *MESH_NUMTVFACES        4\r
3447                 *MESH_TFACELIST {\r
3448                         *MESH_TFACE     0       0       2       1\r
3449                         *MESH_TFACE     1       0       3       2\r
3450                         *MESH_TFACE     2       4       6       5\r
3451                         *MESH_TFACE     3       4       7       6\r
3452                 }\r
3453         }\r
3454         *PROP_MOTIONBLUR        0\r
3455         *PROP_CASTSHADOW        1\r
3456         *PROP_RECVSHADOW        1\r
3457         *MATERIAL_REF   7\r
3458 }\r
3459 *GEOMOBJECT     {\r
3460         *NODE_NAME      "mat7model0surf82"\r
3461         *NODE_TM        {\r
3462                 *NODE_NAME      "mat7model0surf82"\r
3463                 *INHERIT_POS    0       0       0\r
3464                 *INHERIT_ROT    0       0       0\r
3465                 *INHERIT_SCL    0       0       0\r
3466                 *TM_ROW0        1.0     0       0\r
3467                 *TM_ROW1        0       1.0     0\r
3468                 *TM_ROW2        0       0       1.0\r
3469                 *TM_ROW3        0       0       0\r
3470                 *TM_POS 0.000000        0.000000        0.000000\r
3471         }\r
3472         *MESH   {\r
3473                 *TIMEVALUE      0\r
3474                 *MESH_NUMVERTEX 8\r
3475                 *MESH_NUMFACES  4\r
3476                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3477                 *MESH_VERTEX_LIST       {\r
3478                         *MESH_VERTEX    0       -314.000000     -6.000000       70.000000\r
3479                         *MESH_VERTEX    1       -314.000000     -6.000000       82.000000\r
3480                         *MESH_VERTEX    2       -316.000000     -4.000000       82.000000\r
3481                         *MESH_VERTEX    3       -316.000000     -4.000000       70.000000\r
3482                         *MESH_VERTEX    4       -316.000000     -8.000000       82.000000\r
3483                         *MESH_VERTEX    5       -314.000000     -6.000000       82.000000\r
3484                         *MESH_VERTEX    6       -314.000000     -6.000000       70.000000\r
3485                         *MESH_VERTEX    7       -316.000000     -8.000000       70.000000\r
3486                 }\r
3487                 *MESH_NORMALS   {\r
3488                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
3489                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
3490                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
3491                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
3492                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
3493                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3494                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
3495                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
3496                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
3497                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
3498                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
3499                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
3500                 }\r
3501                 *MESH_FACE_LIST {\r
3502                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3503                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3504                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3505                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3506                 }\r
3507                 *MESH_NUMTVERTEX        8\r
3508                 *MESH_TVERTLIST {\r
3509                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
3510                         *MESH_TVERT     1       0.000000        0.093750        1.000000\r
3511                         *MESH_TVERT     2       0.022097        0.093750        1.000000\r
3512                         *MESH_TVERT     3       0.022097        0.000000        1.000000\r
3513                         *MESH_TVERT     4       0.066291        0.093750        1.000000\r
3514                         *MESH_TVERT     5       0.088388        0.093750        1.000000\r
3515                         *MESH_TVERT     6       0.088388        0.000000        1.000000\r
3516                         *MESH_TVERT     7       0.066291        0.000000        1.000000\r
3517                 }\r
3518                 *MESH_NUMTVFACES        4\r
3519                 *MESH_TFACELIST {\r
3520                         *MESH_TFACE     0       0       2       1\r
3521                         *MESH_TFACE     1       0       3       2\r
3522                         *MESH_TFACE     2       4       6       5\r
3523                         *MESH_TFACE     3       4       7       6\r
3524                 }\r
3525         }\r
3526         *PROP_MOTIONBLUR        0\r
3527         *PROP_CASTSHADOW        1\r
3528         *PROP_RECVSHADOW        1\r
3529         *MATERIAL_REF   7\r
3530 }\r
3531 *GEOMOBJECT     {\r
3532         *NODE_NAME      "mat7model0surf83"\r
3533         *NODE_TM        {\r
3534                 *NODE_NAME      "mat7model0surf83"\r
3535                 *INHERIT_POS    0       0       0\r
3536                 *INHERIT_ROT    0       0       0\r
3537                 *INHERIT_SCL    0       0       0\r
3538                 *TM_ROW0        1.0     0       0\r
3539                 *TM_ROW1        0       1.0     0\r
3540                 *TM_ROW2        0       0       1.0\r
3541                 *TM_ROW3        0       0       0\r
3542                 *TM_POS 0.000000        0.000000        0.000000\r
3543         }\r
3544         *MESH   {\r
3545                 *TIMEVALUE      0\r
3546                 *MESH_NUMVERTEX 6\r
3547                 *MESH_NUMFACES  4\r
3548                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3549                 *MESH_VERTEX_LIST       {\r
3550                         *MESH_VERTEX    0       -316.000000     -4.000000       82.000000\r
3551                         *MESH_VERTEX    1       -318.000000     -6.000000       82.000000\r
3552                         *MESH_VERTEX    2       -318.000000     -6.000000       70.000000\r
3553                         *MESH_VERTEX    3       -316.000000     -4.000000       70.000000\r
3554                         *MESH_VERTEX    4       -316.000000     -8.000000       82.000000\r
3555                         *MESH_VERTEX    5       -316.000000     -8.000000       70.000000\r
3556                 }\r
3557                 *MESH_NORMALS   {\r
3558                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
3559                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
3560                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
3561                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
3562                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
3563                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3564                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3565                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
3566                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
3567                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
3568                 }\r
3569                 *MESH_FACE_LIST {\r
3570                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3571                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3572                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3573                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3574                 }\r
3575                 *MESH_NUMTVERTEX        6\r
3576                 *MESH_TVERTLIST {\r
3577                         *MESH_TVERT     0       0.022097        0.093750        1.000000\r
3578                         *MESH_TVERT     1       0.044194        0.093750        1.000000\r
3579                         *MESH_TVERT     2       0.044194        0.000000        1.000000\r
3580                         *MESH_TVERT     3       0.022097        0.000000        1.000000\r
3581                         *MESH_TVERT     4       0.066291        0.093750        1.000000\r
3582                         *MESH_TVERT     5       0.066291        0.000000        1.000000\r
3583                 }\r
3584                 *MESH_NUMTVFACES        4\r
3585                 *MESH_TFACELIST {\r
3586                         *MESH_TFACE     0       0       2       1\r
3587                         *MESH_TFACE     1       0       3       2\r
3588                         *MESH_TFACE     2       2       4       1\r
3589                         *MESH_TFACE     3       2       5       4\r
3590                 }\r
3591         }\r
3592         *PROP_MOTIONBLUR        0\r
3593         *PROP_CASTSHADOW        1\r
3594         *PROP_RECVSHADOW        1\r
3595         *MATERIAL_REF   7\r
3596 }\r
3597 *GEOMOBJECT     {\r
3598         *NODE_NAME      "mat7model0surf84"\r
3599         *NODE_TM        {\r
3600                 *NODE_NAME      "mat7model0surf84"\r
3601                 *INHERIT_POS    0       0       0\r
3602                 *INHERIT_ROT    0       0       0\r
3603                 *INHERIT_SCL    0       0       0\r
3604                 *TM_ROW0        1.0     0       0\r
3605                 *TM_ROW1        0       1.0     0\r
3606                 *TM_ROW2        0       0       1.0\r
3607                 *TM_ROW3        0       0       0\r
3608                 *TM_POS 0.000000        0.000000        0.000000\r
3609         }\r
3610         *MESH   {\r
3611                 *TIMEVALUE      0\r
3612                 *MESH_NUMVERTEX 8\r
3613                 *MESH_NUMFACES  4\r
3614                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3615                 *MESH_VERTEX_LIST       {\r
3616                         *MESH_VERTEX    0       -334.000000     14.000000       70.000000\r
3617                         *MESH_VERTEX    1       -334.000000     14.000000       82.000000\r
3618                         *MESH_VERTEX    2       -336.000000     16.000000       82.000000\r
3619                         *MESH_VERTEX    3       -336.000000     16.000000       70.000000\r
3620                         *MESH_VERTEX    4       -336.000000     12.000000       82.000000\r
3621                         *MESH_VERTEX    5       -334.000000     14.000000       82.000000\r
3622                         *MESH_VERTEX    6       -334.000000     14.000000       70.000000\r
3623                         *MESH_VERTEX    7       -336.000000     12.000000       70.000000\r
3624                 }\r
3625                 *MESH_NORMALS   {\r
3626                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
3627                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
3628                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
3629                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
3630                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
3631                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3632                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
3633                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
3634                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
3635                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
3636                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
3637                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
3638                 }\r
3639                 *MESH_FACE_LIST {\r
3640                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3641                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3642                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3643                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3644                 }\r
3645                 *MESH_NUMTVERTEX        8\r
3646                 *MESH_TVERTLIST {\r
3647                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
3648                         *MESH_TVERT     1       0.000000        0.093750        1.000000\r
3649                         *MESH_TVERT     2       0.022097        0.093750        1.000000\r
3650                         *MESH_TVERT     3       0.022097        0.000000        1.000000\r
3651                         *MESH_TVERT     4       0.066291        0.093750        1.000000\r
3652                         *MESH_TVERT     5       0.088388        0.093750        1.000000\r
3653                         *MESH_TVERT     6       0.088388        0.000000        1.000000\r
3654                         *MESH_TVERT     7       0.066291        0.000000        1.000000\r
3655                 }\r
3656                 *MESH_NUMTVFACES        4\r
3657                 *MESH_TFACELIST {\r
3658                         *MESH_TFACE     0       0       2       1\r
3659                         *MESH_TFACE     1       0       3       2\r
3660                         *MESH_TFACE     2       4       6       5\r
3661                         *MESH_TFACE     3       4       7       6\r
3662                 }\r
3663         }\r
3664         *PROP_MOTIONBLUR        0\r
3665         *PROP_CASTSHADOW        1\r
3666         *PROP_RECVSHADOW        1\r
3667         *MATERIAL_REF   7\r
3668 }\r
3669 *GEOMOBJECT     {\r
3670         *NODE_NAME      "mat7model0surf85"\r
3671         *NODE_TM        {\r
3672                 *NODE_NAME      "mat7model0surf85"\r
3673                 *INHERIT_POS    0       0       0\r
3674                 *INHERIT_ROT    0       0       0\r
3675                 *INHERIT_SCL    0       0       0\r
3676                 *TM_ROW0        1.0     0       0\r
3677                 *TM_ROW1        0       1.0     0\r
3678                 *TM_ROW2        0       0       1.0\r
3679                 *TM_ROW3        0       0       0\r
3680                 *TM_POS 0.000000        0.000000        0.000000\r
3681         }\r
3682         *MESH   {\r
3683                 *TIMEVALUE      0\r
3684                 *MESH_NUMVERTEX 8\r
3685                 *MESH_NUMFACES  4\r
3686                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3687                 *MESH_VERTEX_LIST       {\r
3688                         *MESH_VERTEX    0       -334.000000     -26.000000      70.000000\r
3689                         *MESH_VERTEX    1       -334.000000     -26.000000      82.000000\r
3690                         *MESH_VERTEX    2       -336.000000     -24.000000      82.000000\r
3691                         *MESH_VERTEX    3       -336.000000     -24.000000      70.000000\r
3692                         *MESH_VERTEX    4       -336.000000     -28.000000      82.000000\r
3693                         *MESH_VERTEX    5       -334.000000     -26.000000      82.000000\r
3694                         *MESH_VERTEX    6       -334.000000     -26.000000      70.000000\r
3695                         *MESH_VERTEX    7       -336.000000     -28.000000      70.000000\r
3696                 }\r
3697                 *MESH_NORMALS   {\r
3698                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
3699                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
3700                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
3701                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
3702                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
3703                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3704                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
3705                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
3706                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
3707                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
3708                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
3709                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
3710                 }\r
3711                 *MESH_FACE_LIST {\r
3712                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3713                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3714                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3715                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3716                 }\r
3717                 *MESH_NUMTVERTEX        8\r
3718                 *MESH_TVERTLIST {\r
3719                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
3720                         *MESH_TVERT     1       0.000000        0.093750        1.000000\r
3721                         *MESH_TVERT     2       0.022097        0.093750        1.000000\r
3722                         *MESH_TVERT     3       0.022097        0.000000        1.000000\r
3723                         *MESH_TVERT     4       0.066291        0.093750        1.000000\r
3724                         *MESH_TVERT     5       0.088388        0.093750        1.000000\r
3725                         *MESH_TVERT     6       0.088388        0.000000        1.000000\r
3726                         *MESH_TVERT     7       0.066291        0.000000        1.000000\r
3727                 }\r
3728                 *MESH_NUMTVFACES        4\r
3729                 *MESH_TFACELIST {\r
3730                         *MESH_TFACE     0       0       2       1\r
3731                         *MESH_TFACE     1       0       3       2\r
3732                         *MESH_TFACE     2       4       6       5\r
3733                         *MESH_TFACE     3       4       7       6\r
3734                 }\r
3735         }\r
3736         *PROP_MOTIONBLUR        0\r
3737         *PROP_CASTSHADOW        1\r
3738         *PROP_RECVSHADOW        1\r
3739         *MATERIAL_REF   7\r
3740 }\r
3741 *GEOMOBJECT     {\r
3742         *NODE_NAME      "mat7model0surf86"\r
3743         *NODE_TM        {\r
3744                 *NODE_NAME      "mat7model0surf86"\r
3745                 *INHERIT_POS    0       0       0\r
3746                 *INHERIT_ROT    0       0       0\r
3747                 *INHERIT_SCL    0       0       0\r
3748                 *TM_ROW0        1.0     0       0\r
3749                 *TM_ROW1        0       1.0     0\r
3750                 *TM_ROW2        0       0       1.0\r
3751                 *TM_ROW3        0       0       0\r
3752                 *TM_POS 0.000000        0.000000        0.000000\r
3753         }\r
3754         *MESH   {\r
3755                 *TIMEVALUE      0\r
3756                 *MESH_NUMVERTEX 6\r
3757                 *MESH_NUMFACES  4\r
3758                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3759                 *MESH_VERTEX_LIST       {\r
3760                         *MESH_VERTEX    0       -336.000000     16.000000       82.000000\r
3761                         *MESH_VERTEX    1       -338.000000     14.000000       82.000000\r
3762                         *MESH_VERTEX    2       -338.000000     14.000000       70.000000\r
3763                         *MESH_VERTEX    3       -336.000000     16.000000       70.000000\r
3764                         *MESH_VERTEX    4       -336.000000     12.000000       82.000000\r
3765                         *MESH_VERTEX    5       -336.000000     12.000000       70.000000\r
3766                 }\r
3767                 *MESH_NORMALS   {\r
3768                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
3769                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
3770                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
3771                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
3772                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
3773                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3774                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3775                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
3776                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
3777                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
3778                 }\r
3779                 *MESH_FACE_LIST {\r
3780                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3781                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3782                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3783                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3784                 }\r
3785                 *MESH_NUMTVERTEX        6\r
3786                 *MESH_TVERTLIST {\r
3787                         *MESH_TVERT     0       0.022097        0.093750        1.000000\r
3788                         *MESH_TVERT     1       0.044194        0.093750        1.000000\r
3789                         *MESH_TVERT     2       0.044194        0.000000        1.000000\r
3790                         *MESH_TVERT     3       0.022097        0.000000        1.000000\r
3791                         *MESH_TVERT     4       0.066291        0.093750        1.000000\r
3792                         *MESH_TVERT     5       0.066291        0.000000        1.000000\r
3793                 }\r
3794                 *MESH_NUMTVFACES        4\r
3795                 *MESH_TFACELIST {\r
3796                         *MESH_TFACE     0       0       2       1\r
3797                         *MESH_TFACE     1       0       3       2\r
3798                         *MESH_TFACE     2       2       4       1\r
3799                         *MESH_TFACE     3       2       5       4\r
3800                 }\r
3801         }\r
3802         *PROP_MOTIONBLUR        0\r
3803         *PROP_CASTSHADOW        1\r
3804         *PROP_RECVSHADOW        1\r
3805         *MATERIAL_REF   7\r
3806 }\r
3807 *GEOMOBJECT     {\r
3808         *NODE_NAME      "mat7model0surf87"\r
3809         *NODE_TM        {\r
3810                 *NODE_NAME      "mat7model0surf87"\r
3811                 *INHERIT_POS    0       0       0\r
3812                 *INHERIT_ROT    0       0       0\r
3813                 *INHERIT_SCL    0       0       0\r
3814                 *TM_ROW0        1.0     0       0\r
3815                 *TM_ROW1        0       1.0     0\r
3816                 *TM_ROW2        0       0       1.0\r
3817                 *TM_ROW3        0       0       0\r
3818                 *TM_POS 0.000000        0.000000        0.000000\r
3819         }\r
3820         *MESH   {\r
3821                 *TIMEVALUE      0\r
3822                 *MESH_NUMVERTEX 6\r
3823                 *MESH_NUMFACES  4\r
3824                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3825                 *MESH_VERTEX_LIST       {\r
3826                         *MESH_VERTEX    0       -336.000000     -24.000000      82.000000\r
3827                         *MESH_VERTEX    1       -338.000000     -26.000000      82.000000\r
3828                         *MESH_VERTEX    2       -338.000000     -26.000000      70.000000\r
3829                         *MESH_VERTEX    3       -336.000000     -24.000000      70.000000\r
3830                         *MESH_VERTEX    4       -336.000000     -28.000000      82.000000\r
3831                         *MESH_VERTEX    5       -336.000000     -28.000000      70.000000\r
3832                 }\r
3833                 *MESH_NORMALS   {\r
3834                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
3835                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
3836                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
3837                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
3838                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
3839                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3840                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3841                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
3842                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
3843                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
3844                 }\r
3845                 *MESH_FACE_LIST {\r
3846                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3847                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3848                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3849                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3850                 }\r
3851                 *MESH_NUMTVERTEX        6\r
3852                 *MESH_TVERTLIST {\r
3853                         *MESH_TVERT     0       0.022097        0.093750        1.000000\r
3854                         *MESH_TVERT     1       0.044194        0.093750        1.000000\r
3855                         *MESH_TVERT     2       0.044194        0.000000        1.000000\r
3856                         *MESH_TVERT     3       0.022097        0.000000        1.000000\r
3857                         *MESH_TVERT     4       0.066291        0.093750        1.000000\r
3858                         *MESH_TVERT     5       0.066291        0.000000        1.000000\r
3859                 }\r
3860                 *MESH_NUMTVFACES        4\r
3861                 *MESH_TFACELIST {\r
3862                         *MESH_TFACE     0       0       2       1\r
3863                         *MESH_TFACE     1       0       3       2\r
3864                         *MESH_TFACE     2       2       4       1\r
3865                         *MESH_TFACE     3       2       5       4\r
3866                 }\r
3867         }\r
3868         *PROP_MOTIONBLUR        0\r
3869         *PROP_CASTSHADOW        1\r
3870         *PROP_RECVSHADOW        1\r
3871         *MATERIAL_REF   7\r
3872 }\r
3873 *GEOMOBJECT     {\r
3874         *NODE_NAME      "mat7model0surf88"\r
3875         *NODE_TM        {\r
3876                 *NODE_NAME      "mat7model0surf88"\r
3877                 *INHERIT_POS    0       0       0\r
3878                 *INHERIT_ROT    0       0       0\r
3879                 *INHERIT_SCL    0       0       0\r
3880                 *TM_ROW0        1.0     0       0\r
3881                 *TM_ROW1        0       1.0     0\r
3882                 *TM_ROW2        0       0       1.0\r
3883                 *TM_ROW3        0       0       0\r
3884                 *TM_POS 0.000000        0.000000        0.000000\r
3885         }\r
3886         *MESH   {\r
3887                 *TIMEVALUE      0\r
3888                 *MESH_NUMVERTEX 8\r
3889                 *MESH_NUMFACES  4\r
3890                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3891                 *MESH_VERTEX_LIST       {\r
3892                         *MESH_VERTEX    0       -354.000000     -6.000000       70.000000\r
3893                         *MESH_VERTEX    1       -354.000000     -6.000000       82.000000\r
3894                         *MESH_VERTEX    2       -356.000000     -4.000000       82.000000\r
3895                         *MESH_VERTEX    3       -356.000000     -4.000000       70.000000\r
3896                         *MESH_VERTEX    4       -356.000000     -8.000000       82.000000\r
3897                         *MESH_VERTEX    5       -354.000000     -6.000000       82.000000\r
3898                         *MESH_VERTEX    6       -354.000000     -6.000000       70.000000\r
3899                         *MESH_VERTEX    7       -356.000000     -8.000000       70.000000\r
3900                 }\r
3901                 *MESH_NORMALS   {\r
3902                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
3903                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
3904                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
3905                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
3906                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
3907                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3908                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
3909                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
3910                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
3911                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
3912                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
3913                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
3914                 }\r
3915                 *MESH_FACE_LIST {\r
3916                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3917                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3918                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3919                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3920                 }\r
3921                 *MESH_NUMTVERTEX        8\r
3922                 *MESH_TVERTLIST {\r
3923                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
3924                         *MESH_TVERT     1       0.000000        0.093750        1.000000\r
3925                         *MESH_TVERT     2       0.022097        0.093750        1.000000\r
3926                         *MESH_TVERT     3       0.022097        0.000000        1.000000\r
3927                         *MESH_TVERT     4       0.066291        0.093750        1.000000\r
3928                         *MESH_TVERT     5       0.088388        0.093750        1.000000\r
3929                         *MESH_TVERT     6       0.088388        0.000000        1.000000\r
3930                         *MESH_TVERT     7       0.066291        0.000000        1.000000\r
3931                 }\r
3932                 *MESH_NUMTVFACES        4\r
3933                 *MESH_TFACELIST {\r
3934                         *MESH_TFACE     0       0       2       1\r
3935                         *MESH_TFACE     1       0       3       2\r
3936                         *MESH_TFACE     2       4       6       5\r
3937                         *MESH_TFACE     3       4       7       6\r
3938                 }\r
3939         }\r
3940         *PROP_MOTIONBLUR        0\r
3941         *PROP_CASTSHADOW        1\r
3942         *PROP_RECVSHADOW        1\r
3943         *MATERIAL_REF   7\r
3944 }\r
3945 *GEOMOBJECT     {\r
3946         *NODE_NAME      "mat7model0surf89"\r
3947         *NODE_TM        {\r
3948                 *NODE_NAME      "mat7model0surf89"\r
3949                 *INHERIT_POS    0       0       0\r
3950                 *INHERIT_ROT    0       0       0\r
3951                 *INHERIT_SCL    0       0       0\r
3952                 *TM_ROW0        1.0     0       0\r
3953                 *TM_ROW1        0       1.0     0\r
3954                 *TM_ROW2        0       0       1.0\r
3955                 *TM_ROW3        0       0       0\r
3956                 *TM_POS 0.000000        0.000000        0.000000\r
3957         }\r
3958         *MESH   {\r
3959                 *TIMEVALUE      0\r
3960                 *MESH_NUMVERTEX 6\r
3961                 *MESH_NUMFACES  4\r
3962                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3963                 *MESH_VERTEX_LIST       {\r
3964                         *MESH_VERTEX    0       -356.000000     -4.000000       82.000000\r
3965                         *MESH_VERTEX    1       -358.000000     -6.000000       82.000000\r
3966                         *MESH_VERTEX    2       -358.000000     -6.000000       70.000000\r
3967                         *MESH_VERTEX    3       -356.000000     -4.000000       70.000000\r
3968                         *MESH_VERTEX    4       -356.000000     -8.000000       82.000000\r
3969                         *MESH_VERTEX    5       -356.000000     -8.000000       70.000000\r
3970                 }\r
3971                 *MESH_NORMALS   {\r
3972                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
3973                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
3974                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
3975                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
3976                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
3977                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3978                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3979                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
3980                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
3981                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
3982                 }\r
3983                 *MESH_FACE_LIST {\r
3984                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3985                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3986                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3987                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3988                 }\r
3989                 *MESH_NUMTVERTEX        6\r
3990                 *MESH_TVERTLIST {\r
3991                         *MESH_TVERT     0       0.022097        0.093750        1.000000\r
3992                         *MESH_TVERT     1       0.044194        0.093750        1.000000\r
3993                         *MESH_TVERT     2       0.044194        0.000000        1.000000\r
3994                         *MESH_TVERT     3       0.022097        0.000000        1.000000\r
3995                         *MESH_TVERT     4       0.066291        0.093750        1.000000\r
3996                         *MESH_TVERT     5       0.066291        0.000000        1.000000\r
3997                 }\r
3998                 *MESH_NUMTVFACES        4\r
3999                 *MESH_TFACELIST {\r
4000                         *MESH_TFACE     0       0       2       1\r
4001                         *MESH_TFACE     1       0       3       2\r
4002                         *MESH_TFACE     2       2       4       1\r
4003                         *MESH_TFACE     3       2       5       4\r
4004                 }\r
4005         }\r
4006         *PROP_MOTIONBLUR        0\r
4007         *PROP_CASTSHADOW        1\r
4008         *PROP_RECVSHADOW        1\r
4009         *MATERIAL_REF   7\r
4010 }\r
4011 *GEOMOBJECT     {\r
4012         *NODE_NAME      "mat8model0surf90"\r
4013         *NODE_TM        {\r
4014                 *NODE_NAME      "mat8model0surf90"\r
4015                 *INHERIT_POS    0       0       0\r
4016                 *INHERIT_ROT    0       0       0\r
4017                 *INHERIT_SCL    0       0       0\r
4018                 *TM_ROW0        1.0     0       0\r
4019                 *TM_ROW1        0       1.0     0\r
4020                 *TM_ROW2        0       0       1.0\r
4021                 *TM_ROW3        0       0       0\r
4022                 *TM_POS 0.000000        0.000000        0.000000\r
4023         }\r
4024         *MESH   {\r
4025                 *TIMEVALUE      0\r
4026                 *MESH_NUMVERTEX 6\r
4027                 *MESH_NUMFACES  4\r
4028                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4029                 *MESH_VERTEX_LIST       {\r
4030                         *MESH_VERTEX    0       360.000000      6.000000        72.000000\r
4031                         *MESH_VERTEX    1       360.000000      6.000000        80.000000\r
4032                         *MESH_VERTEX    2       354.000000      24.000000       80.000000\r
4033                         *MESH_VERTEX    3       354.000000      24.000000       72.000000\r
4034                         *MESH_VERTEX    4       354.000000      -12.000000      80.000000\r
4035                         *MESH_VERTEX    5       354.000000      -12.000000      72.000000\r
4036                 }\r
4037                 *MESH_NORMALS   {\r
4038                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
4039                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
4040                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
4041                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
4042                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
4043                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
4044                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
4045                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
4046                         *MESH_VERTEXNORMAL      4       0.707107        -0.707107       0.000000\r
4047                         *MESH_VERTEXNORMAL      5       0.707107        -0.707107       0.000000\r
4048                 }\r
4049                 *MESH_FACE_LIST {\r
4050                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4051                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4052                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4053                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4054                 }\r
4055                 *MESH_NUMTVERTEX        6\r
4056                 *MESH_TVERTLIST {\r
4057                         *MESH_TVERT     0       0.750000        0.000000        1.000000\r
4058                         *MESH_TVERT     1       0.750000        0.062500        1.000000\r
4059                         *MESH_TVERT     2       0.937500        0.062500        1.000000\r
4060                         *MESH_TVERT     3       0.937500        0.000000        1.000000\r
4061                         *MESH_TVERT     4       0.562500        0.062500        1.000000\r
4062                         *MESH_TVERT     5       0.562500        0.000000        1.000000\r
4063                 }\r
4064                 *MESH_NUMTVFACES        4\r
4065                 *MESH_TFACELIST {\r
4066                         *MESH_TFACE     0       0       2       1\r
4067                         *MESH_TFACE     1       0       3       2\r
4068                         *MESH_TFACE     2       4       0       1\r
4069                         *MESH_TFACE     3       4       5       0\r
4070                 }\r
4071         }\r
4072         *PROP_MOTIONBLUR        0\r
4073         *PROP_CASTSHADOW        1\r
4074         *PROP_RECVSHADOW        1\r
4075         *MATERIAL_REF   8\r
4076 }\r
4077 *GEOMOBJECT     {\r
4078         *NODE_NAME      "mat8model0surf91"\r
4079         *NODE_TM        {\r
4080                 *NODE_NAME      "mat8model0surf91"\r
4081                 *INHERIT_POS    0       0       0\r
4082                 *INHERIT_ROT    0       0       0\r
4083                 *INHERIT_SCL    0       0       0\r
4084                 *TM_ROW0        1.0     0       0\r
4085                 *TM_ROW1        0       1.0     0\r
4086                 *TM_ROW2        0       0       1.0\r
4087                 *TM_ROW3        0       0       0\r
4088                 *TM_POS 0.000000        0.000000        0.000000\r
4089         }\r
4090         *MESH   {\r
4091                 *TIMEVALUE      0\r
4092                 *MESH_NUMVERTEX 8\r
4093                 *MESH_NUMFACES  6\r
4094                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4095                 *MESH_VERTEX_LIST       {\r
4096                         *MESH_VERTEX    0       360.000000      6.000000        80.000000\r
4097                         *MESH_VERTEX    1       354.000000      -12.000000      80.000000\r
4098                         *MESH_VERTEX    2       354.000000      24.000000       80.000000\r
4099                         *MESH_VERTEX    3       336.000000      30.000000       80.000000\r
4100                         *MESH_VERTEX    4       336.000000      -18.000000      80.000000\r
4101                         *MESH_VERTEX    5       318.000000      -12.000000      80.000000\r
4102                         *MESH_VERTEX    6       312.000000      6.000000        80.000000\r
4103                         *MESH_VERTEX    7       318.000000      24.000000       80.000000\r
4104                 }\r
4105                 *MESH_NORMALS   {\r
4106                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
4107                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
4108                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
4109                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
4110                         *MESH_FACENORMAL        4       -1.000000       0.000000        0.000000\r
4111                         *MESH_FACENORMAL        5       -1.000000       0.000000        0.000000\r
4112                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
4113                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
4114                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
4115                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
4116                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
4117                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
4118                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
4119                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
4120                 }\r
4121                 *MESH_FACE_LIST {\r
4122                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4123                         *MESH_FACE      1       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4124                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4125                         *MESH_FACE      3       A:      3       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4126                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4127                         *MESH_FACE      5       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4128                 }\r
4129                 *MESH_NUMTVERTEX        8\r
4130                 *MESH_TVERTLIST {\r
4131                         *MESH_TVERT     0       0.812500        0.046875        1.000000\r
4132                         *MESH_TVERT     1       0.765625        -0.093750       1.000000\r
4133                         *MESH_TVERT     2       0.765625        0.187500        1.000000\r
4134                         *MESH_TVERT     3       0.625000        0.234375        1.000000\r
4135                         *MESH_TVERT     4       0.625000        -0.140625       1.000000\r
4136                         *MESH_TVERT     5       0.484375        -0.093750       1.000000\r
4137                         *MESH_TVERT     6       0.437500        0.046875        1.000000\r
4138                         *MESH_TVERT     7       0.484375        0.187500        1.000000\r
4139                 }\r
4140                 *MESH_NUMTVFACES        6\r
4141                 *MESH_TFACELIST {\r
4142                         *MESH_TFACE     0       1       2       3\r
4143                         *MESH_TFACE     1       1       3       4\r
4144                         *MESH_TFACE     2       3       5       4\r
4145                         *MESH_TFACE     3       3       7       5\r
4146                         *MESH_TFACE     4       0       2       1\r
4147                         *MESH_TFACE     5       5       7       6\r
4148                 }\r
4149         }\r
4150         *PROP_MOTIONBLUR        0\r
4151         *PROP_CASTSHADOW        1\r
4152         *PROP_RECVSHADOW        1\r
4153         *MATERIAL_REF   8\r
4154 }\r
4155 *GEOMOBJECT     {\r
4156         *NODE_NAME      "mat8model0surf92"\r
4157         *NODE_TM        {\r
4158                 *NODE_NAME      "mat8model0surf92"\r
4159                 *INHERIT_POS    0       0       0\r
4160                 *INHERIT_ROT    0       0       0\r
4161                 *INHERIT_SCL    0       0       0\r
4162                 *TM_ROW0        1.0     0       0\r
4163                 *TM_ROW1        0       1.0     0\r
4164                 *TM_ROW2        0       0       1.0\r
4165                 *TM_ROW3        0       0       0\r
4166                 *TM_POS 0.000000        0.000000        0.000000\r
4167         }\r
4168         *MESH   {\r
4169                 *TIMEVALUE      0\r
4170                 *MESH_NUMVERTEX 8\r
4171                 *MESH_NUMFACES  6\r
4172                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4173                 *MESH_VERTEX_LIST       {\r
4174                         *MESH_VERTEX    0       360.000000      6.000000        72.000000\r
4175                         *MESH_VERTEX    1       354.000000      24.000000       72.000000\r
4176                         *MESH_VERTEX    2       354.000000      -12.000000      72.000000\r
4177                         *MESH_VERTEX    3       336.000000      -18.000000      72.000000\r
4178                         *MESH_VERTEX    4       336.000000      30.000000       72.000000\r
4179                         *MESH_VERTEX    5       318.000000      24.000000       72.000000\r
4180                         *MESH_VERTEX    6       318.000000      -12.000000      72.000000\r
4181                         *MESH_VERTEX    7       312.000000      6.000000        72.000000\r
4182                 }\r
4183                 *MESH_NORMALS   {\r
4184                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
4185                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
4186                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
4187                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
4188                         *MESH_FACENORMAL        4       -1.000000       0.000000        0.000000\r
4189                         *MESH_FACENORMAL        5       -1.000000       0.000000        0.000000\r
4190                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
4191                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
4192                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
4193                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
4194                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
4195                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
4196                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
4197                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
4198                 }\r
4199                 *MESH_FACE_LIST {\r
4200                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4201                         *MESH_FACE      1       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4202                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4203                         *MESH_FACE      3       A:      3       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4204                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4205                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4206                 }\r
4207                 *MESH_NUMTVERTEX        8\r
4208                 *MESH_TVERTLIST {\r
4209                         *MESH_TVERT     0       0.812500        0.046875        1.000000\r
4210                         *MESH_TVERT     1       0.765625        0.187500        1.000000\r
4211                         *MESH_TVERT     2       0.765625        -0.093750       1.000000\r
4212                         *MESH_TVERT     3       0.625000        -0.140625       1.000000\r
4213                         *MESH_TVERT     4       0.625000        0.234375        1.000000\r
4214                         *MESH_TVERT     5       0.484375        0.187500        1.000000\r
4215                         *MESH_TVERT     6       0.484375        -0.093750       1.000000\r
4216                         *MESH_TVERT     7       0.437500        0.046875        1.000000\r
4217                 }\r
4218                 *MESH_NUMTVFACES        6\r
4219                 *MESH_TFACELIST {\r
4220                         *MESH_TFACE     0       1       2       3\r
4221                         *MESH_TFACE     1       1       3       4\r
4222                         *MESH_TFACE     2       3       5       4\r
4223                         *MESH_TFACE     3       3       6       5\r
4224                         *MESH_TFACE     4       0       2       1\r
4225                         *MESH_TFACE     5       5       6       7\r
4226                 }\r
4227         }\r
4228         *PROP_MOTIONBLUR        0\r
4229         *PROP_CASTSHADOW        1\r
4230         *PROP_RECVSHADOW        1\r
4231         *MATERIAL_REF   8\r
4232 }\r
4233 *GEOMOBJECT     {\r
4234         *NODE_NAME      "mat8model0surf93"\r
4235         *NODE_TM        {\r
4236                 *NODE_NAME      "mat8model0surf93"\r
4237                 *INHERIT_POS    0       0       0\r
4238                 *INHERIT_ROT    0       0       0\r
4239                 *INHERIT_SCL    0       0       0\r
4240                 *TM_ROW0        1.0     0       0\r
4241                 *TM_ROW1        0       1.0     0\r
4242                 *TM_ROW2        0       0       1.0\r
4243                 *TM_ROW3        0       0       0\r
4244                 *TM_POS 0.000000        0.000000        0.000000\r
4245         }\r
4246         *MESH   {\r
4247                 *TIMEVALUE      0\r
4248                 *MESH_NUMVERTEX 6\r
4249                 *MESH_NUMFACES  4\r
4250                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4251                 *MESH_VERTEX_LIST       {\r
4252                         *MESH_VERTEX    0       352.000000      6.000000        0.000000\r
4253                         *MESH_VERTEX    1       352.000000      6.000000        72.000000\r
4254                         *MESH_VERTEX    2       348.000000      18.000000       72.000000\r
4255                         *MESH_VERTEX    3       348.000000      18.000000       0.000000\r
4256                         *MESH_VERTEX    4       348.000000      -6.000000       72.000000\r
4257                         *MESH_VERTEX    5       348.000000      -6.000000       0.000000\r
4258                 }\r
4259                 *MESH_NORMALS   {\r
4260                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
4261                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
4262                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
4263                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
4264                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
4265                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
4266                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
4267                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
4268                         *MESH_VERTEXNORMAL      4       0.707107        -0.707107       0.000000\r
4269                         *MESH_VERTEXNORMAL      5       0.707107        -0.707107       0.000000\r
4270                 }\r
4271                 *MESH_FACE_LIST {\r
4272                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4273                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4274                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4275                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4276                 }\r
4277                 *MESH_NUMTVERTEX        6\r
4278                 *MESH_TVERTLIST {\r
4279                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
4280                         *MESH_TVERT     1       0.500000        0.562500        1.000000\r
4281                         *MESH_TVERT     2       0.625000        0.562500        1.000000\r
4282                         *MESH_TVERT     3       0.625000        0.000000        1.000000\r
4283                         *MESH_TVERT     4       0.375000        0.562500        1.000000\r
4284                         *MESH_TVERT     5       0.375000        0.000000        1.000000\r
4285                 }\r
4286                 *MESH_NUMTVFACES        4\r
4287                 *MESH_TFACELIST {\r
4288                         *MESH_TFACE     0       0       2       1\r
4289                         *MESH_TFACE     1       0       3       2\r
4290                         *MESH_TFACE     2       4       0       1\r
4291                         *MESH_TFACE     3       4       5       0\r
4292                 }\r
4293         }\r
4294         *PROP_MOTIONBLUR        0\r
4295         *PROP_CASTSHADOW        1\r
4296         *PROP_RECVSHADOW        1\r
4297         *MATERIAL_REF   8\r
4298 }\r
4299 *GEOMOBJECT     {\r
4300         *NODE_NAME      "mat8model0surf94"\r
4301         *NODE_TM        {\r
4302                 *NODE_NAME      "mat8model0surf94"\r
4303                 *INHERIT_POS    0       0       0\r
4304                 *INHERIT_ROT    0       0       0\r
4305                 *INHERIT_SCL    0       0       0\r
4306                 *TM_ROW0        1.0     0       0\r
4307                 *TM_ROW1        0       1.0     0\r
4308                 *TM_ROW2        0       0       1.0\r
4309                 *TM_ROW3        0       0       0\r
4310                 *TM_POS 0.000000        0.000000        0.000000\r
4311         }\r
4312         *MESH   {\r
4313                 *TIMEVALUE      0\r
4314                 *MESH_NUMVERTEX 6\r
4315                 *MESH_NUMFACES  4\r
4316                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4317                 *MESH_VERTEX_LIST       {\r
4318                         *MESH_VERTEX    0       354.000000      24.000000       80.000000\r
4319                         *MESH_VERTEX    1       336.000000      30.000000       80.000000\r
4320                         *MESH_VERTEX    2       336.000000      30.000000       72.000000\r
4321                         *MESH_VERTEX    3       354.000000      24.000000       72.000000\r
4322                         *MESH_VERTEX    4       318.000000      24.000000       80.000000\r
4323                         *MESH_VERTEX    5       318.000000      24.000000       72.000000\r
4324                 }\r
4325                 *MESH_NORMALS   {\r
4326                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
4327                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
4328                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
4329                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
4330                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
4331                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
4332                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
4333                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
4334                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
4335                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
4336                 }\r
4337                 *MESH_FACE_LIST {\r
4338                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4339                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4340                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4341                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4342                 }\r
4343                 *MESH_NUMTVERTEX        6\r
4344                 *MESH_TVERTLIST {\r
4345                         *MESH_TVERT     0       -0.062500       0.062500        1.000000\r
4346                         *MESH_TVERT     1       0.125000        0.062500        1.000000\r
4347                         *MESH_TVERT     2       0.125000        0.000000        1.000000\r
4348                         *MESH_TVERT     3       -0.062500       0.000000        1.000000\r
4349                         *MESH_TVERT     4       0.312500        0.062500        1.000000\r
4350                         *MESH_TVERT     5       0.312500        0.000000        1.000000\r
4351                 }\r
4352                 *MESH_NUMTVFACES        4\r
4353                 *MESH_TFACELIST {\r
4354                         *MESH_TFACE     0       0       2       1\r
4355                         *MESH_TFACE     1       0       3       2\r
4356                         *MESH_TFACE     2       2       4       1\r
4357                         *MESH_TFACE     3       2       5       4\r
4358                 }\r
4359         }\r
4360         *PROP_MOTIONBLUR        0\r
4361         *PROP_CASTSHADOW        1\r
4362         *PROP_RECVSHADOW        1\r
4363         *MATERIAL_REF   8\r
4364 }\r
4365 *GEOMOBJECT     {\r
4366         *NODE_NAME      "mat8model0surf95"\r
4367         *NODE_TM        {\r
4368                 *NODE_NAME      "mat8model0surf95"\r
4369                 *INHERIT_POS    0       0       0\r
4370                 *INHERIT_ROT    0       0       0\r
4371                 *INHERIT_SCL    0       0       0\r
4372                 *TM_ROW0        1.0     0       0\r
4373                 *TM_ROW1        0       1.0     0\r
4374                 *TM_ROW2        0       0       1.0\r
4375                 *TM_ROW3        0       0       0\r
4376                 *TM_POS 0.000000        0.000000        0.000000\r
4377         }\r
4378         *MESH   {\r
4379                 *TIMEVALUE      0\r
4380                 *MESH_NUMVERTEX 6\r
4381                 *MESH_NUMFACES  4\r
4382                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4383                 *MESH_VERTEX_LIST       {\r
4384                         *MESH_VERTEX    0       348.000000      18.000000       72.000000\r
4385                         *MESH_VERTEX    1       336.000000      22.000000       72.000000\r
4386                         *MESH_VERTEX    2       336.000000      22.000000       0.000000\r
4387                         *MESH_VERTEX    3       348.000000      18.000000       0.000000\r
4388                         *MESH_VERTEX    4       324.000000      18.000000       72.000000\r
4389                         *MESH_VERTEX    5       324.000000      18.000000       0.000000\r
4390                 }\r
4391                 *MESH_NORMALS   {\r
4392                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
4393                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
4394                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
4395                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
4396                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
4397                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
4398                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
4399                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
4400                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
4401                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
4402                 }\r
4403                 *MESH_FACE_LIST {\r
4404                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4405                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4406                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4407                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4408                 }\r
4409                 *MESH_NUMTVERTEX        6\r
4410                 *MESH_TVERTLIST {\r
4411                         *MESH_TVERT     0       0.625000        0.562500        1.000000\r
4412                         *MESH_TVERT     1       0.750000        0.562500        1.000000\r
4413                         *MESH_TVERT     2       0.750000        0.000000        1.000000\r
4414                         *MESH_TVERT     3       0.625000        0.000000        1.000000\r
4415                         *MESH_TVERT     4       0.875000        0.562500        1.000000\r
4416                         *MESH_TVERT     5       0.875000        0.000000        1.000000\r
4417                 }\r
4418                 *MESH_NUMTVFACES        4\r
4419                 *MESH_TFACELIST {\r
4420                         *MESH_TFACE     0       0       2       1\r
4421                         *MESH_TFACE     1       0       3       2\r
4422                         *MESH_TFACE     2       2       4       1\r
4423                         *MESH_TFACE     3       2       5       4\r
4424                 }\r
4425         }\r
4426         *PROP_MOTIONBLUR        0\r
4427         *PROP_CASTSHADOW        1\r
4428         *PROP_RECVSHADOW        1\r
4429         *MATERIAL_REF   8\r
4430 }\r
4431 *GEOMOBJECT     {\r
4432         *NODE_NAME      "mat8model0surf96"\r
4433         *NODE_TM        {\r
4434                 *NODE_NAME      "mat8model0surf96"\r
4435                 *INHERIT_POS    0       0       0\r
4436                 *INHERIT_ROT    0       0       0\r
4437                 *INHERIT_SCL    0       0       0\r
4438                 *TM_ROW0        1.0     0       0\r
4439                 *TM_ROW1        0       1.0     0\r
4440                 *TM_ROW2        0       0       1.0\r
4441                 *TM_ROW3        0       0       0\r
4442                 *TM_POS 0.000000        0.000000        0.000000\r
4443         }\r
4444         *MESH   {\r
4445                 *TIMEVALUE      0\r
4446                 *MESH_NUMVERTEX 6\r
4447                 *MESH_NUMFACES  4\r
4448                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4449                 *MESH_VERTEX_LIST       {\r
4450                         *MESH_VERTEX    0       336.000000      -10.000000      0.000000\r
4451                         *MESH_VERTEX    1       336.000000      -10.000000      72.000000\r
4452                         *MESH_VERTEX    2       348.000000      -6.000000       72.000000\r
4453                         *MESH_VERTEX    3       348.000000      -6.000000       0.000000\r
4454                         *MESH_VERTEX    4       324.000000      -6.000000       72.000000\r
4455                         *MESH_VERTEX    5       324.000000      -6.000000       0.000000\r
4456                 }\r
4457                 *MESH_NORMALS   {\r
4458                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
4459                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
4460                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
4461                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
4462                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
4463                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
4464                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
4465                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
4466                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
4467                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
4468                 }\r
4469                 *MESH_FACE_LIST {\r
4470                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4471                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4472                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4473                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4474                 }\r
4475                 *MESH_NUMTVERTEX        6\r
4476                 *MESH_TVERTLIST {\r
4477                         *MESH_TVERT     0       0.250000        0.000000        1.000000\r
4478                         *MESH_TVERT     1       0.250000        0.562500        1.000000\r
4479                         *MESH_TVERT     2       0.375000        0.562500        1.000000\r
4480                         *MESH_TVERT     3       0.375000        0.000000        1.000000\r
4481                         *MESH_TVERT     4       0.125000        0.562500        1.000000\r
4482                         *MESH_TVERT     5       0.125000        0.000000        1.000000\r
4483                 }\r
4484                 *MESH_NUMTVFACES        4\r
4485                 *MESH_TFACELIST {\r
4486                         *MESH_TFACE     0       0       2       1\r
4487                         *MESH_TFACE     1       0       3       2\r
4488                         *MESH_TFACE     2       4       0       1\r
4489                         *MESH_TFACE     3       4       5       0\r
4490                 }\r
4491         }\r
4492         *PROP_MOTIONBLUR        0\r
4493         *PROP_CASTSHADOW        1\r
4494         *PROP_RECVSHADOW        1\r
4495         *MATERIAL_REF   8\r
4496 }\r
4497 *GEOMOBJECT     {\r
4498         *NODE_NAME      "mat8model0surf97"\r
4499         *NODE_TM        {\r
4500                 *NODE_NAME      "mat8model0surf97"\r
4501                 *INHERIT_POS    0       0       0\r
4502                 *INHERIT_ROT    0       0       0\r
4503                 *INHERIT_SCL    0       0       0\r
4504                 *TM_ROW0        1.0     0       0\r
4505                 *TM_ROW1        0       1.0     0\r
4506                 *TM_ROW2        0       0       1.0\r
4507                 *TM_ROW3        0       0       0\r
4508                 *TM_POS 0.000000        0.000000        0.000000\r
4509         }\r
4510         *MESH   {\r
4511                 *TIMEVALUE      0\r
4512                 *MESH_NUMVERTEX 6\r
4513                 *MESH_NUMFACES  4\r
4514                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4515                 *MESH_VERTEX_LIST       {\r
4516                         *MESH_VERTEX    0       336.000000      -18.000000      72.000000\r
4517                         *MESH_VERTEX    1       336.000000      -18.000000      80.000000\r
4518                         *MESH_VERTEX    2       354.000000      -12.000000      80.000000\r
4519                         *MESH_VERTEX    3       354.000000      -12.000000      72.000000\r
4520                         *MESH_VERTEX    4       318.000000      -12.000000      80.000000\r
4521                         *MESH_VERTEX    5       318.000000      -12.000000      72.000000\r
4522                 }\r
4523                 *MESH_NORMALS   {\r
4524                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
4525                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
4526                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
4527                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
4528                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
4529                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
4530                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
4531                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
4532                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
4533                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
4534                 }\r
4535                 *MESH_FACE_LIST {\r
4536                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4537                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4538                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4539                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4540                 }\r
4541                 *MESH_NUMTVERTEX        6\r
4542                 *MESH_TVERTLIST {\r
4543                         *MESH_TVERT     0       0.375000        0.000000        1.000000\r
4544                         *MESH_TVERT     1       0.375000        0.062500        1.000000\r
4545                         *MESH_TVERT     2       0.562500        0.062500        1.000000\r
4546                         *MESH_TVERT     3       0.562500        0.000000        1.000000\r
4547                         *MESH_TVERT     4       0.187500        0.062500        1.000000\r
4548                         *MESH_TVERT     5       0.187500        0.000000        1.000000\r
4549                 }\r
4550                 *MESH_NUMTVFACES        4\r
4551                 *MESH_TFACELIST {\r
4552                         *MESH_TFACE     0       0       2       1\r
4553                         *MESH_TFACE     1       0       3       2\r
4554                         *MESH_TFACE     2       4       0       1\r
4555                         *MESH_TFACE     3       4       5       0\r
4556                 }\r
4557         }\r
4558         *PROP_MOTIONBLUR        0\r
4559         *PROP_CASTSHADOW        1\r
4560         *PROP_RECVSHADOW        1\r
4561         *MATERIAL_REF   8\r
4562 }\r
4563 *GEOMOBJECT     {\r
4564         *NODE_NAME      "mat8model0surf98"\r
4565         *NODE_TM        {\r
4566                 *NODE_NAME      "mat8model0surf98"\r
4567                 *INHERIT_POS    0       0       0\r
4568                 *INHERIT_ROT    0       0       0\r
4569                 *INHERIT_SCL    0       0       0\r
4570                 *TM_ROW0        1.0     0       0\r
4571                 *TM_ROW1        0       1.0     0\r
4572                 *TM_ROW2        0       0       1.0\r
4573                 *TM_ROW3        0       0       0\r
4574                 *TM_POS 0.000000        0.000000        0.000000\r
4575         }\r
4576         *MESH   {\r
4577                 *TIMEVALUE      0\r
4578                 *MESH_NUMVERTEX 8\r
4579                 *MESH_NUMFACES  4\r
4580                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4581                 *MESH_VERTEX_LIST       {\r
4582                         *MESH_VERTEX    0       324.000000      18.000000       72.000000\r
4583                         *MESH_VERTEX    1       320.000000      6.000000        72.000000\r
4584                         *MESH_VERTEX    2       320.000000      6.000000        0.000000\r
4585                         *MESH_VERTEX    3       324.000000      18.000000       0.000000\r
4586                         *MESH_VERTEX    4       320.000000      6.000000        0.000000\r
4587                         *MESH_VERTEX    5       320.000000      6.000000        72.000000\r
4588                         *MESH_VERTEX    6       324.000000      -6.000000       72.000000\r
4589                         *MESH_VERTEX    7       324.000000      -6.000000       0.000000\r
4590                 }\r
4591                 *MESH_NORMALS   {\r
4592                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
4593                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
4594                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
4595                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
4596                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
4597                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
4598                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
4599                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
4600                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
4601                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
4602                         *MESH_VERTEXNORMAL      6       -0.707107       -0.707107       0.000000\r
4603                         *MESH_VERTEXNORMAL      7       -0.707107       -0.707107       0.000000\r
4604                 }\r
4605                 *MESH_FACE_LIST {\r
4606                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4607                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4608                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4609                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4610                 }\r
4611                 *MESH_NUMTVERTEX        8\r
4612                 *MESH_TVERTLIST {\r
4613                         *MESH_TVERT     0       0.875000        0.562500        1.000000\r
4614                         *MESH_TVERT     1       1.000000        0.562500        1.000000\r
4615                         *MESH_TVERT     2       1.000000        0.000000        1.000000\r
4616                         *MESH_TVERT     3       0.875000        0.000000        1.000000\r
4617                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
4618                         *MESH_TVERT     5       0.000000        0.562500        1.000000\r
4619                         *MESH_TVERT     6       0.125000        0.562500        1.000000\r
4620                         *MESH_TVERT     7       0.125000        0.000000        1.000000\r
4621                 }\r
4622                 *MESH_NUMTVFACES        4\r
4623                 *MESH_TFACELIST {\r
4624                         *MESH_TFACE     0       0       2       1\r
4625                         *MESH_TFACE     1       0       3       2\r
4626                         *MESH_TFACE     2       4       6       5\r
4627                         *MESH_TFACE     3       4       7       6\r
4628                 }\r
4629         }\r
4630         *PROP_MOTIONBLUR        0\r
4631         *PROP_CASTSHADOW        1\r
4632         *PROP_RECVSHADOW        1\r
4633         *MATERIAL_REF   8\r
4634 }\r
4635 *GEOMOBJECT     {\r
4636         *NODE_NAME      "mat8model0surf99"\r
4637         *NODE_TM        {\r
4638                 *NODE_NAME      "mat8model0surf99"\r
4639                 *INHERIT_POS    0       0       0\r
4640                 *INHERIT_ROT    0       0       0\r
4641                 *INHERIT_SCL    0       0       0\r
4642                 *TM_ROW0        1.0     0       0\r
4643                 *TM_ROW1        0       1.0     0\r
4644                 *TM_ROW2        0       0       1.0\r
4645                 *TM_ROW3        0       0       0\r
4646                 *TM_POS 0.000000        0.000000        0.000000\r
4647         }\r
4648         *MESH   {\r
4649                 *TIMEVALUE      0\r
4650                 *MESH_NUMVERTEX 8\r
4651                 *MESH_NUMFACES  4\r
4652                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4653                 *MESH_VERTEX_LIST       {\r
4654                         *MESH_VERTEX    0       318.000000      24.000000       80.000000\r
4655                         *MESH_VERTEX    1       312.000000      6.000000        80.000000\r
4656                         *MESH_VERTEX    2       312.000000      6.000000        72.000000\r
4657                         *MESH_VERTEX    3       318.000000      24.000000       72.000000\r
4658                         *MESH_VERTEX    4       312.000000      6.000000        72.000000\r
4659                         *MESH_VERTEX    5       312.000000      6.000000        80.000000\r
4660                         *MESH_VERTEX    6       318.000000      -12.000000      80.000000\r
4661                         *MESH_VERTEX    7       318.000000      -12.000000      72.000000\r
4662                 }\r
4663                 *MESH_NORMALS   {\r
4664                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
4665                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
4666                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
4667                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
4668                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
4669                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
4670                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
4671                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
4672                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
4673                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
4674                         *MESH_VERTEXNORMAL      6       -0.707107       -0.707107       0.000000\r
4675                         *MESH_VERTEXNORMAL      7       -0.707107       -0.707107       0.000000\r
4676                 }\r
4677                 *MESH_FACE_LIST {\r
4678                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4679                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4680                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4681                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4682                 }\r
4683                 *MESH_NUMTVERTEX        8\r
4684                 *MESH_TVERTLIST {\r
4685                         *MESH_TVERT     0       1.312500        0.062500        1.000000\r
4686                         *MESH_TVERT     1       1.500000        0.062500        1.000000\r
4687                         *MESH_TVERT     2       1.500000        0.000000        1.000000\r
4688                         *MESH_TVERT     3       1.312500        0.000000        1.000000\r
4689                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
4690                         *MESH_TVERT     5       0.000000        0.062500        1.000000\r
4691                         *MESH_TVERT     6       0.187500        0.062500        1.000000\r
4692                         *MESH_TVERT     7       0.187500        0.000000        1.000000\r
4693                 }\r
4694                 *MESH_NUMTVFACES        4\r
4695                 *MESH_TFACELIST {\r
4696                         *MESH_TFACE     0       0       2       1\r
4697                         *MESH_TFACE     1       0       3       2\r
4698                         *MESH_TFACE     2       4       6       5\r
4699                         *MESH_TFACE     3       4       7       6\r
4700                 }\r
4701         }\r
4702         *PROP_MOTIONBLUR        0\r
4703         *PROP_CASTSHADOW        1\r
4704         *PROP_RECVSHADOW        1\r
4705         *MATERIAL_REF   8\r
4706 }\r
4707 *GEOMOBJECT     {\r
4708         *NODE_NAME      "mat8model0surf100"\r
4709         *NODE_TM        {\r
4710                 *NODE_NAME      "mat8model0surf100"\r
4711                 *INHERIT_POS    0       0       0\r
4712                 *INHERIT_ROT    0       0       0\r
4713                 *INHERIT_SCL    0       0       0\r
4714                 *TM_ROW0        1.0     0       0\r
4715                 *TM_ROW1        0       1.0     0\r
4716                 *TM_ROW2        0       0       1.0\r
4717                 *TM_ROW3        0       0       0\r
4718                 *TM_POS 0.000000        0.000000        0.000000\r
4719         }\r
4720         *MESH   {\r
4721                 *TIMEVALUE      0\r
4722                 *MESH_NUMVERTEX 8\r
4723                 *MESH_NUMFACES  6\r
4724                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4725                 *MESH_VERTEX_LIST       {\r
4726                         *MESH_VERTEX    0       256.000000      -12.000000      32.000000\r
4727                         *MESH_VERTEX    1       256.000000      -14.500000      24.500000\r
4728                         *MESH_VERTEX    2       256.000000      -14.500000      39.500000\r
4729                         *MESH_VERTEX    3       256.000000      -22.000000      22.000000\r
4730                         *MESH_VERTEX    4       256.000000      -29.500000      24.500000\r
4731                         *MESH_VERTEX    5       256.000000      -29.500000      39.500000\r
4732                         *MESH_VERTEX    6       256.000000      -22.000000      42.000000\r
4733                         *MESH_VERTEX    7       256.000000      -32.000000      32.000000\r
4734                 }\r
4735                 *MESH_NORMALS   {\r
4736                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
4737                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
4738                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
4739                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
4740                         *MESH_FACENORMAL        4       -1.000000       0.000000        0.000000\r
4741                         *MESH_FACENORMAL        5       -1.000000       0.000000        0.000000\r
4742                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
4743                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
4744                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
4745                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
4746                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
4747                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
4748                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
4749                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
4750                 }\r
4751                 *MESH_FACE_LIST {\r
4752                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4753                         *MESH_FACE      1       A:      2       B:      6       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4754                         *MESH_FACE      2       A:      3       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4755                         *MESH_FACE      3       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4756                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4757                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4758                 }\r
4759                 *MESH_NUMTVERTEX        8\r
4760                 *MESH_TVERTLIST {\r
4761                         *MESH_TVERT     0       0.906250        0.250000        1.000000\r
4762                         *MESH_TVERT     1       0.886719        0.191406        1.000000\r
4763                         *MESH_TVERT     2       0.886719        0.308594        1.000000\r
4764                         *MESH_TVERT     3       0.828125        0.171875        1.000000\r
4765                         *MESH_TVERT     4       0.769531        0.191406        1.000000\r
4766                         *MESH_TVERT     5       0.769531        0.308594        1.000000\r
4767                         *MESH_TVERT     6       0.828125        0.328125        1.000000\r
4768                         *MESH_TVERT     7       0.750000        0.250000        1.000000\r
4769                 }\r
4770                 *MESH_NUMTVFACES        6\r
4771                 *MESH_TFACELIST {\r
4772                         *MESH_TFACE     0       1       2       3\r
4773                         *MESH_TFACE     1       2       6       3\r
4774                         *MESH_TFACE     2       3       6       5\r
4775                         *MESH_TFACE     3       3       5       4\r
4776                         *MESH_TFACE     4       0       2       1\r
4777                         *MESH_TFACE     5       4       5       7\r
4778                 }\r
4779         }\r
4780         *PROP_MOTIONBLUR        0\r
4781         *PROP_CASTSHADOW        1\r
4782         *PROP_RECVSHADOW        1\r
4783         *MATERIAL_REF   8\r
4784 }\r
4785 *GEOMOBJECT     {\r
4786         *NODE_NAME      "mat8model0surf101"\r
4787         *NODE_TM        {\r
4788                 *NODE_NAME      "mat8model0surf101"\r
4789                 *INHERIT_POS    0       0       0\r
4790                 *INHERIT_ROT    0       0       0\r
4791                 *INHERIT_SCL    0       0       0\r
4792                 *TM_ROW0        1.0     0       0\r
4793                 *TM_ROW1        0       1.0     0\r
4794                 *TM_ROW2        0       0       1.0\r
4795                 *TM_ROW3        0       0       0\r
4796                 *TM_POS 0.000000        0.000000        0.000000\r
4797         }\r
4798         *MESH   {\r
4799                 *TIMEVALUE      0\r
4800                 *MESH_NUMVERTEX 6\r
4801                 *MESH_NUMFACES  4\r
4802                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4803                 *MESH_VERTEX_LIST       {\r
4804                         *MESH_VERTEX    0       252.000000      -22.000000      28.000000\r
4805                         *MESH_VERTEX    1       248.000000      -18.000000      28.000000\r
4806                         *MESH_VERTEX    2       248.000000      -18.000000      0.000000\r
4807                         *MESH_VERTEX    3       252.000000      -22.000000      0.000000\r
4808                         *MESH_VERTEX    4       248.000000      -26.000000      0.000000\r
4809                         *MESH_VERTEX    5       248.000000      -26.000000      28.000000\r
4810                 }\r
4811                 *MESH_NORMALS   {\r
4812                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
4813                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
4814                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
4815                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
4816                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
4817                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
4818                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
4819                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
4820                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
4821                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
4822                 }\r
4823                 *MESH_FACE_LIST {\r
4824                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4825                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4826                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4827                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4828                 }\r
4829                 *MESH_NUMTVERTEX        6\r
4830                 *MESH_TVERTLIST {\r
4831                         *MESH_TVERT     0       0.132583        0.218750        1.000000\r
4832                         *MESH_TVERT     1       0.176777        0.218750        1.000000\r
4833                         *MESH_TVERT     2       0.176777        0.000000        1.000000\r
4834                         *MESH_TVERT     3       0.132583        0.000000        1.000000\r
4835                         *MESH_TVERT     4       0.088388        0.000000        1.000000\r
4836                         *MESH_TVERT     5       0.088388        0.218750        1.000000\r
4837                 }\r
4838                 *MESH_NUMTVFACES        4\r
4839                 *MESH_TFACELIST {\r
4840                         *MESH_TFACE     0       0       2       1\r
4841                         *MESH_TFACE     1       0       3       2\r
4842                         *MESH_TFACE     2       4       3       0\r
4843                         *MESH_TFACE     3       4       0       5\r
4844                 }\r
4845         }\r
4846         *PROP_MOTIONBLUR        0\r
4847         *PROP_CASTSHADOW        1\r
4848         *PROP_RECVSHADOW        1\r
4849         *MATERIAL_REF   8\r
4850 }\r
4851 *GEOMOBJECT     {\r
4852         *NODE_NAME      "mat8model0surf102"\r
4853         *NODE_TM        {\r
4854                 *NODE_NAME      "mat8model0surf102"\r
4855                 *INHERIT_POS    0       0       0\r
4856                 *INHERIT_ROT    0       0       0\r
4857                 *INHERIT_SCL    0       0       0\r
4858                 *TM_ROW0        1.0     0       0\r
4859                 *TM_ROW1        0       1.0     0\r
4860                 *TM_ROW2        0       0       1.0\r
4861                 *TM_ROW3        0       0       0\r
4862                 *TM_POS 0.000000        0.000000        0.000000\r
4863         }\r
4864         *MESH   {\r
4865                 *TIMEVALUE      0\r
4866                 *MESH_NUMVERTEX 6\r
4867                 *MESH_NUMFACES  4\r
4868                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4869                 *MESH_VERTEX_LIST       {\r
4870                         *MESH_VERTEX    0       248.000000      -18.000000      0.000000\r
4871                         *MESH_VERTEX    1       248.000000      -18.000000      28.000000\r
4872                         *MESH_VERTEX    2       244.000000      -22.000000      28.000000\r
4873                         *MESH_VERTEX    3       244.000000      -22.000000      0.000000\r
4874                         *MESH_VERTEX    4       248.000000      -26.000000      0.000000\r
4875                         *MESH_VERTEX    5       248.000000      -26.000000      28.000000\r
4876                 }\r
4877                 *MESH_NORMALS   {\r
4878                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
4879                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
4880                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
4881                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
4882                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
4883                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
4884                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
4885                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
4886                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
4887                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
4888                 }\r
4889                 *MESH_FACE_LIST {\r
4890                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4891                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4892                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4893                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4894                 }\r
4895                 *MESH_NUMTVERTEX        6\r
4896                 *MESH_TVERTLIST {\r
4897                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
4898                         *MESH_TVERT     1       0.000000        0.218750        1.000000\r
4899                         *MESH_TVERT     2       0.044194        0.218750        1.000000\r
4900                         *MESH_TVERT     3       0.044194        0.000000        1.000000\r
4901                         *MESH_TVERT     4       0.088388        0.000000        1.000000\r
4902                         *MESH_TVERT     5       0.088388        0.218750        1.000000\r
4903                 }\r
4904                 *MESH_NUMTVFACES        4\r
4905                 *MESH_TFACELIST {\r
4906                         *MESH_TFACE     0       0       2       1\r
4907                         *MESH_TFACE     1       0       3       2\r
4908                         *MESH_TFACE     2       2       3       4\r
4909                         *MESH_TFACE     3       2       4       5\r
4910                 }\r
4911         }\r
4912         *PROP_MOTIONBLUR        0\r
4913         *PROP_CASTSHADOW        1\r
4914         *PROP_RECVSHADOW        1\r
4915         *MATERIAL_REF   8\r
4916 }\r
4917 *GEOMOBJECT     {\r
4918         *NODE_NAME      "mat8model0surf103"\r
4919         *NODE_TM        {\r
4920                 *NODE_NAME      "mat8model0surf103"\r
4921                 *INHERIT_POS    0       0       0\r
4922                 *INHERIT_ROT    0       0       0\r
4923                 *INHERIT_SCL    0       0       0\r
4924                 *TM_ROW0        1.0     0       0\r
4925                 *TM_ROW1        0       1.0     0\r
4926                 *TM_ROW2        0       0       1.0\r
4927                 *TM_ROW3        0       0       0\r
4928                 *TM_POS 0.000000        0.000000        0.000000\r
4929         }\r
4930         *MESH   {\r
4931                 *TIMEVALUE      0\r
4932                 *MESH_NUMVERTEX 8\r
4933                 *MESH_NUMFACES  4\r
4934                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4935                 *MESH_VERTEX_LIST       {\r
4936                         *MESH_VERTEX    0       240.000000      -14.500000      39.500000\r
4937                         *MESH_VERTEX    1       240.000000      -12.000000      32.000000\r
4938                         *MESH_VERTEX    2       256.000000      -12.000000      32.000000\r
4939                         *MESH_VERTEX    3       256.000000      -14.500000      39.500000\r
4940                         *MESH_VERTEX    4       256.000000      -12.000000      32.000000\r
4941                         *MESH_VERTEX    5       240.000000      -12.000000      32.000000\r
4942                         *MESH_VERTEX    6       240.000000      -14.500000      24.500000\r
4943                         *MESH_VERTEX    7       256.000000      -14.500000      24.500000\r
4944                 }\r
4945                 *MESH_NORMALS   {\r
4946                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
4947                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
4948                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
4949                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
4950                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
4951                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
4952                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
4953                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
4954                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
4955                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
4956                         *MESH_VERTEXNORMAL      6       0.000000        0.707107        -0.707107\r
4957                         *MESH_VERTEXNORMAL      7       0.000000        0.707107        -0.707107\r
4958                 }\r
4959                 *MESH_FACE_LIST {\r
4960                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4961                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4962                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4963                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4964                 }\r
4965                 *MESH_NUMTVERTEX        8\r
4966                 *MESH_TVERTLIST {\r
4967                         *MESH_TVERT     0       0.546875        0.125000        1.000000\r
4968                         *MESH_TVERT     1       0.625000        0.125000        1.000000\r
4969                         *MESH_TVERT     2       0.625000        0.000000        1.000000\r
4970                         *MESH_TVERT     3       0.546875        0.000000        1.000000\r
4971                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
4972                         *MESH_TVERT     5       0.000000        0.125000        1.000000\r
4973                         *MESH_TVERT     6       0.078125        0.125000        1.000000\r
4974                         *MESH_TVERT     7       0.078125        0.000000        1.000000\r
4975                 }\r
4976                 *MESH_NUMTVFACES        4\r
4977                 *MESH_TFACELIST {\r
4978                         *MESH_TFACE     0       0       2       1\r
4979                         *MESH_TFACE     1       0       3       2\r
4980                         *MESH_TFACE     2       4       6       5\r
4981                         *MESH_TFACE     3       4       7       6\r
4982                 }\r
4983         }\r
4984         *PROP_MOTIONBLUR        0\r
4985         *PROP_CASTSHADOW        1\r
4986         *PROP_RECVSHADOW        1\r
4987         *MATERIAL_REF   8\r
4988 }\r
4989 *GEOMOBJECT     {\r
4990         *NODE_NAME      "mat8model0surf104"\r
4991         *NODE_TM        {\r
4992                 *NODE_NAME      "mat8model0surf104"\r
4993                 *INHERIT_POS    0       0       0\r
4994                 *INHERIT_ROT    0       0       0\r
4995                 *INHERIT_SCL    0       0       0\r
4996                 *TM_ROW0        1.0     0       0\r
4997                 *TM_ROW1        0       1.0     0\r
4998                 *TM_ROW2        0       0       1.0\r
4999                 *TM_ROW3        0       0       0\r
5000                 *TM_POS 0.000000        0.000000        0.000000\r
5001         }\r
5002         *MESH   {\r
5003                 *TIMEVALUE      0\r
5004                 *MESH_NUMVERTEX 8\r
5005                 *MESH_NUMFACES  6\r
5006                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5007                 *MESH_VERTEX_LIST       {\r
5008                         *MESH_VERTEX    0       240.000000      -12.000000      32.000000\r
5009                         *MESH_VERTEX    1       240.000000      -14.500000      39.500000\r
5010                         *MESH_VERTEX    2       240.000000      -14.500000      24.500000\r
5011                         *MESH_VERTEX    3       240.000000      -22.000000      42.000000\r
5012                         *MESH_VERTEX    4       240.000000      -22.000000      22.000000\r
5013                         *MESH_VERTEX    5       240.000000      -29.500000      24.500000\r
5014                         *MESH_VERTEX    6       240.000000      -32.000000      32.000000\r
5015                         *MESH_VERTEX    7       240.000000      -29.500000      39.500000\r
5016                 }\r
5017                 *MESH_NORMALS   {\r
5018                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
5019                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
5020                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
5021                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
5022                         *MESH_FACENORMAL        4       -1.000000       0.000000        0.000000\r
5023                         *MESH_FACENORMAL        5       -1.000000       0.000000        0.000000\r
5024                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
5025                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
5026                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
5027                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
5028                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
5029                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
5030                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
5031                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
5032                 }\r
5033                 *MESH_FACE_LIST {\r
5034                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5035                         *MESH_FACE      1       A:      2       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5036                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5037                         *MESH_FACE      3       A:      3       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5038                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5039                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5040                 }\r
5041                 *MESH_NUMTVERTEX        8\r
5042                 *MESH_TVERTLIST {\r
5043                         *MESH_TVERT     0       0.906250        0.250000        1.000000\r
5044                         *MESH_TVERT     1       0.886719        0.308594        1.000000\r
5045                         *MESH_TVERT     2       0.886719        0.191406        1.000000\r
5046                         *MESH_TVERT     3       0.828125        0.328125        1.000000\r
5047                         *MESH_TVERT     4       0.828125        0.171875        1.000000\r
5048                         *MESH_TVERT     5       0.769531        0.191406        1.000000\r
5049                         *MESH_TVERT     6       0.750000        0.250000        1.000000\r
5050                         *MESH_TVERT     7       0.769531        0.308594        1.000000\r
5051                 }\r
5052                 *MESH_NUMTVFACES        6\r
5053                 *MESH_TFACELIST {\r
5054                         *MESH_TFACE     0       1       2       3\r
5055                         *MESH_TFACE     1       2       4       3\r
5056                         *MESH_TFACE     2       3       4       5\r
5057                         *MESH_TFACE     3       3       5       7\r
5058                         *MESH_TFACE     4       0       2       1\r
5059                         *MESH_TFACE     5       5       6       7\r
5060                 }\r
5061         }\r
5062         *PROP_MOTIONBLUR        0\r
5063         *PROP_CASTSHADOW        1\r
5064         *PROP_RECVSHADOW        1\r
5065         *MATERIAL_REF   8\r
5066 }\r
5067 *GEOMOBJECT     {\r
5068         *NODE_NAME      "mat8model0surf105"\r
5069         *NODE_TM        {\r
5070                 *NODE_NAME      "mat8model0surf105"\r
5071                 *INHERIT_POS    0       0       0\r
5072                 *INHERIT_ROT    0       0       0\r
5073                 *INHERIT_SCL    0       0       0\r
5074                 *TM_ROW0        1.0     0       0\r
5075                 *TM_ROW1        0       1.0     0\r
5076                 *TM_ROW2        0       0       1.0\r
5077                 *TM_ROW3        0       0       0\r
5078                 *TM_POS 0.000000        0.000000        0.000000\r
5079         }\r
5080         *MESH   {\r
5081                 *TIMEVALUE      0\r
5082                 *MESH_NUMVERTEX 6\r
5083                 *MESH_NUMFACES  4\r
5084                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5085                 *MESH_VERTEX_LIST       {\r
5086                         *MESH_VERTEX    0       256.000000      -22.000000      42.000000\r
5087                         *MESH_VERTEX    1       240.000000      -22.000000      42.000000\r
5088                         *MESH_VERTEX    2       240.000000      -14.500000      39.500000\r
5089                         *MESH_VERTEX    3       256.000000      -14.500000      39.500000\r
5090                         *MESH_VERTEX    4       240.000000      -29.500000      39.500000\r
5091                         *MESH_VERTEX    5       256.000000      -29.500000      39.500000\r
5092                 }\r
5093                 *MESH_NORMALS   {\r
5094                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
5095                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
5096                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
5097                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
5098                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
5099                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
5100                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
5101                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
5102                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       0.707107\r
5103                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       0.707107\r
5104                 }\r
5105                 *MESH_FACE_LIST {\r
5106                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5107                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5108                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5109                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5110                 }\r
5111                 *MESH_NUMTVERTEX        6\r
5112                 *MESH_TVERTLIST {\r
5113                         *MESH_TVERT     0       0.468750        0.000000        1.000000\r
5114                         *MESH_TVERT     1       0.468750        0.125000        1.000000\r
5115                         *MESH_TVERT     2       0.546875        0.125000        1.000000\r
5116                         *MESH_TVERT     3       0.546875        0.000000        1.000000\r
5117                         *MESH_TVERT     4       0.390625        0.125000        1.000000\r
5118                         *MESH_TVERT     5       0.390625        0.000000        1.000000\r
5119                 }\r
5120                 *MESH_NUMTVFACES        4\r
5121                 *MESH_TFACELIST {\r
5122                         *MESH_TFACE     0       0       2       1\r
5123                         *MESH_TFACE     1       0       3       2\r
5124                         *MESH_TFACE     2       4       0       1\r
5125                         *MESH_TFACE     3       4       5       0\r
5126                 }\r
5127         }\r
5128         *PROP_MOTIONBLUR        0\r
5129         *PROP_CASTSHADOW        1\r
5130         *PROP_RECVSHADOW        1\r
5131         *MATERIAL_REF   8\r
5132 }\r
5133 *GEOMOBJECT     {\r
5134         *NODE_NAME      "mat8model0surf106"\r
5135         *NODE_TM        {\r
5136                 *NODE_NAME      "mat8model0surf106"\r
5137                 *INHERIT_POS    0       0       0\r
5138                 *INHERIT_ROT    0       0       0\r
5139                 *INHERIT_SCL    0       0       0\r
5140                 *TM_ROW0        1.0     0       0\r
5141                 *TM_ROW1        0       1.0     0\r
5142                 *TM_ROW2        0       0       1.0\r
5143                 *TM_ROW3        0       0       0\r
5144                 *TM_POS 0.000000        0.000000        0.000000\r
5145         }\r
5146         *MESH   {\r
5147                 *TIMEVALUE      0\r
5148                 *MESH_NUMVERTEX 6\r
5149                 *MESH_NUMFACES  4\r
5150                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5151                 *MESH_VERTEX_LIST       {\r
5152                         *MESH_VERTEX    0       240.000000      -14.500000      24.500000\r
5153                         *MESH_VERTEX    1       240.000000      -22.000000      22.000000\r
5154                         *MESH_VERTEX    2       256.000000      -22.000000      22.000000\r
5155                         *MESH_VERTEX    3       256.000000      -14.500000      24.500000\r
5156                         *MESH_VERTEX    4       240.000000      -29.500000      24.500000\r
5157                         *MESH_VERTEX    5       256.000000      -29.500000      24.500000\r
5158                 }\r
5159                 *MESH_NORMALS   {\r
5160                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
5161                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
5162                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
5163                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
5164                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
5165                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
5166                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
5167                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
5168                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
5169                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
5170                 }\r
5171                 *MESH_FACE_LIST {\r
5172                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5173                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5174                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5175                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5176                 }\r
5177                 *MESH_NUMTVERTEX        6\r
5178                 *MESH_TVERTLIST {\r
5179                         *MESH_TVERT     0       0.078125        0.125000        1.000000\r
5180                         *MESH_TVERT     1       0.156250        0.125000        1.000000\r
5181                         *MESH_TVERT     2       0.156250        0.000000        1.000000\r
5182                         *MESH_TVERT     3       0.078125        0.000000        1.000000\r
5183                         *MESH_TVERT     4       0.234375        0.125000        1.000000\r
5184                         *MESH_TVERT     5       0.234375        0.000000        1.000000\r
5185                 }\r
5186                 *MESH_NUMTVFACES        4\r
5187                 *MESH_TFACELIST {\r
5188                         *MESH_TFACE     0       0       2       1\r
5189                         *MESH_TFACE     1       0       3       2\r
5190                         *MESH_TFACE     2       2       4       1\r
5191                         *MESH_TFACE     3       2       5       4\r
5192                 }\r
5193         }\r
5194         *PROP_MOTIONBLUR        0\r
5195         *PROP_CASTSHADOW        1\r
5196         *PROP_RECVSHADOW        1\r
5197         *MATERIAL_REF   8\r
5198 }\r
5199 *GEOMOBJECT     {\r
5200         *NODE_NAME      "mat8model0surf107"\r
5201         *NODE_TM        {\r
5202                 *NODE_NAME      "mat8model0surf107"\r
5203                 *INHERIT_POS    0       0       0\r
5204                 *INHERIT_ROT    0       0       0\r
5205                 *INHERIT_SCL    0       0       0\r
5206                 *TM_ROW0        1.0     0       0\r
5207                 *TM_ROW1        0       1.0     0\r
5208                 *TM_ROW2        0       0       1.0\r
5209                 *TM_ROW3        0       0       0\r
5210                 *TM_POS 0.000000        0.000000        0.000000\r
5211         }\r
5212         *MESH   {\r
5213                 *TIMEVALUE      0\r
5214                 *MESH_NUMVERTEX 6\r
5215                 *MESH_NUMFACES  4\r
5216                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5217                 *MESH_VERTEX_LIST       {\r
5218                         *MESH_VERTEX    0       256.000000      -32.000000      32.000000\r
5219                         *MESH_VERTEX    1       240.000000      -32.000000      32.000000\r
5220                         *MESH_VERTEX    2       240.000000      -29.500000      39.500000\r
5221                         *MESH_VERTEX    3       256.000000      -29.500000      39.500000\r
5222                         *MESH_VERTEX    4       240.000000      -29.500000      24.500000\r
5223                         *MESH_VERTEX    5       256.000000      -29.500000      24.500000\r
5224                 }\r
5225                 *MESH_NORMALS   {\r
5226                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
5227                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
5228                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
5229                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
5230                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
5231                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
5232                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
5233                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
5234                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
5235                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
5236                 }\r
5237                 *MESH_FACE_LIST {\r
5238                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5239                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5240                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5241                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5242                 }\r
5243                 *MESH_NUMTVERTEX        6\r
5244                 *MESH_TVERTLIST {\r
5245                         *MESH_TVERT     0       0.312500        0.000000        1.000000\r
5246                         *MESH_TVERT     1       0.312500        0.125000        1.000000\r
5247                         *MESH_TVERT     2       0.390625        0.125000        1.000000\r
5248                         *MESH_TVERT     3       0.390625        0.000000        1.000000\r
5249                         *MESH_TVERT     4       0.234375        0.125000        1.000000\r
5250                         *MESH_TVERT     5       0.234375        0.000000        1.000000\r
5251                 }\r
5252                 *MESH_NUMTVFACES        4\r
5253                 *MESH_TFACELIST {\r
5254                         *MESH_TFACE     0       0       2       1\r
5255                         *MESH_TFACE     1       0       3       2\r
5256                         *MESH_TFACE     2       4       0       1\r
5257                         *MESH_TFACE     3       4       5       0\r
5258                 }\r
5259         }\r
5260         *PROP_MOTIONBLUR        0\r
5261         *PROP_CASTSHADOW        1\r
5262         *PROP_RECVSHADOW        1\r
5263         *MATERIAL_REF   8\r
5264 }\r
5265 *GEOMOBJECT     {\r
5266         *NODE_NAME      "mat8model0surf108"\r
5267         *NODE_TM        {\r
5268                 *NODE_NAME      "mat8model0surf108"\r
5269                 *INHERIT_POS    0       0       0\r
5270                 *INHERIT_ROT    0       0       0\r
5271                 *INHERIT_SCL    0       0       0\r
5272                 *TM_ROW0        1.0     0       0\r
5273                 *TM_ROW1        0       1.0     0\r
5274                 *TM_ROW2        0       0       1.0\r
5275                 *TM_ROW3        0       0       0\r
5276                 *TM_POS 0.000000        0.000000        0.000000\r
5277         }\r
5278         *MESH   {\r
5279                 *TIMEVALUE      0\r
5280                 *MESH_NUMVERTEX 4\r
5281                 *MESH_NUMFACES  2\r
5282                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5283                 *MESH_VERTEX_LIST       {\r
5284                         *MESH_VERTEX    0       -7.999757       24.000000       12.000000\r
5285                         *MESH_VERTEX    1       -7.999757       30.000000       0.000000\r
5286                         *MESH_VERTEX    2       384.000244      30.000000       0.000000\r
5287                         *MESH_VERTEX    3       384.000244      24.000000       12.000000\r
5288                 }\r
5289                 *MESH_NORMALS   {\r
5290                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
5291                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
5292                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
5293                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
5294                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
5295                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
5296                 }\r
5297                 *MESH_FACE_LIST {\r
5298                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5299                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5300                 }\r
5301                 *MESH_NUMTVERTEX        4\r
5302                 *MESH_TVERTLIST {\r
5303                         *MESH_TVERT     0       0.484375        2.062500        1.000000\r
5304                         *MESH_TVERT     1       0.625000        2.062500        1.000000\r
5305                         *MESH_TVERT     2       0.625000        -1.000000       1.000000\r
5306                         *MESH_TVERT     3       0.484375        -1.000000       1.000000\r
5307                 }\r
5308                 *MESH_NUMTVFACES        2\r
5309                 *MESH_TFACELIST {\r
5310                         *MESH_TFACE     0       0       2       1\r
5311                         *MESH_TFACE     1       0       3       2\r
5312                 }\r
5313         }\r
5314         *PROP_MOTIONBLUR        0\r
5315         *PROP_CASTSHADOW        1\r
5316         *PROP_RECVSHADOW        1\r
5317         *MATERIAL_REF   8\r
5318 }\r
5319 *GEOMOBJECT     {\r
5320         *NODE_NAME      "mat8model0surf109"\r
5321         *NODE_TM        {\r
5322                 *NODE_NAME      "mat8model0surf109"\r
5323                 *INHERIT_POS    0       0       0\r
5324                 *INHERIT_ROT    0       0       0\r
5325                 *INHERIT_SCL    0       0       0\r
5326                 *TM_ROW0        1.0     0       0\r
5327                 *TM_ROW1        0       1.0     0\r
5328                 *TM_ROW2        0       0       1.0\r
5329                 *TM_ROW3        0       0       0\r
5330                 *TM_POS 0.000000        0.000000        0.000000\r
5331         }\r
5332         *MESH   {\r
5333                 *TIMEVALUE      0\r
5334                 *MESH_NUMVERTEX 6\r
5335                 *MESH_NUMFACES  4\r
5336                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5337                 *MESH_VERTEX_LIST       {\r
5338                         *MESH_VERTEX    0       384.000244      6.000000        16.000000\r
5339                         *MESH_VERTEX    1       -7.999757       6.000000        16.000000\r
5340                         *MESH_VERTEX    2       -7.999757       24.000000       12.000000\r
5341                         *MESH_VERTEX    3       384.000244      24.000000       12.000000\r
5342                         *MESH_VERTEX    4       -7.999757       -12.000000      12.000000\r
5343                         *MESH_VERTEX    5       384.000244      -12.000000      12.000000\r
5344                 }\r
5345                 *MESH_NORMALS   {\r
5346                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
5347                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
5348                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
5349                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
5350                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
5351                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
5352                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
5353                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
5354                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       0.707107\r
5355                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       0.707107\r
5356                 }\r
5357                 *MESH_FACE_LIST {\r
5358                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5359                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5360                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5361                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5362                 }\r
5363                 *MESH_NUMTVERTEX        6\r
5364                 *MESH_TVERTLIST {\r
5365                         *MESH_TVERT     0       0.312500        -1.000000       1.000000\r
5366                         *MESH_TVERT     1       0.312500        2.062500        1.000000\r
5367                         *MESH_TVERT     2       0.484375        2.062500        1.000000\r
5368                         *MESH_TVERT     3       0.484375        -1.000000       1.000000\r
5369                         *MESH_TVERT     4       0.140625        2.062500        1.000000\r
5370                         *MESH_TVERT     5       0.140625        -1.000000       1.000000\r
5371                 }\r
5372                 *MESH_NUMTVFACES        4\r
5373                 *MESH_TFACELIST {\r
5374                         *MESH_TFACE     0       0       2       1\r
5375                         *MESH_TFACE     1       0       3       2\r
5376                         *MESH_TFACE     2       4       0       1\r
5377                         *MESH_TFACE     3       4       5       0\r
5378                 }\r
5379         }\r
5380         *PROP_MOTIONBLUR        0\r
5381         *PROP_CASTSHADOW        1\r
5382         *PROP_RECVSHADOW        1\r
5383         *MATERIAL_REF   8\r
5384 }\r
5385 *GEOMOBJECT     {\r
5386         *NODE_NAME      "mat8model0surf110"\r
5387         *NODE_TM        {\r
5388                 *NODE_NAME      "mat8model0surf110"\r
5389                 *INHERIT_POS    0       0       0\r
5390                 *INHERIT_ROT    0       0       0\r
5391                 *INHERIT_SCL    0       0       0\r
5392                 *TM_ROW0        1.0     0       0\r
5393                 *TM_ROW1        0       1.0     0\r
5394                 *TM_ROW2        0       0       1.0\r
5395                 *TM_ROW3        0       0       0\r
5396                 *TM_POS 0.000000        0.000000        0.000000\r
5397         }\r
5398         *MESH   {\r
5399                 *TIMEVALUE      0\r
5400                 *MESH_NUMVERTEX 4\r
5401                 *MESH_NUMFACES  2\r
5402                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5403                 *MESH_VERTEX_LIST       {\r
5404                         *MESH_VERTEX    0       384.000244      -18.000000      0.000000\r
5405                         *MESH_VERTEX    1       -7.999757       -18.000000      0.000000\r
5406                         *MESH_VERTEX    2       -7.999757       -12.000000      12.000000\r
5407                         *MESH_VERTEX    3       384.000244      -12.000000      12.000000\r
5408                 }\r
5409                 *MESH_NORMALS   {\r
5410                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
5411                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
5412                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
5413                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
5414                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
5415                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
5416                 }\r
5417                 *MESH_FACE_LIST {\r
5418                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5419                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5420                 }\r
5421                 *MESH_NUMTVERTEX        4\r
5422                 *MESH_TVERTLIST {\r
5423                         *MESH_TVERT     0       0.000000        -1.000000       1.000000\r
5424                         *MESH_TVERT     1       0.000000        2.062500        1.000000\r
5425                         *MESH_TVERT     2       0.140625        2.062500        1.000000\r
5426                         *MESH_TVERT     3       0.140625        -1.000000       1.000000\r
5427                 }\r
5428                 *MESH_NUMTVFACES        2\r
5429                 *MESH_TFACELIST {\r
5430                         *MESH_TFACE     0       0       2       1\r
5431                         *MESH_TFACE     1       0       3       2\r
5432                 }\r
5433         }\r
5434         *PROP_MOTIONBLUR        0\r
5435         *PROP_CASTSHADOW        1\r
5436         *PROP_RECVSHADOW        1\r
5437         *MATERIAL_REF   8\r
5438 }\r
5439 *GEOMOBJECT     {\r
5440         *NODE_NAME      "mat8model0surf111"\r
5441         *NODE_TM        {\r
5442                 *NODE_NAME      "mat8model0surf111"\r
5443                 *INHERIT_POS    0       0       0\r
5444                 *INHERIT_ROT    0       0       0\r
5445                 *INHERIT_SCL    0       0       0\r
5446                 *TM_ROW0        1.0     0       0\r
5447                 *TM_ROW1        0       1.0     0\r
5448                 *TM_ROW2        0       0       1.0\r
5449                 *TM_ROW3        0       0       0\r
5450                 *TM_POS 0.000000        0.000000        0.000000\r
5451         }\r
5452         *MESH   {\r
5453                 *TIMEVALUE      0\r
5454                 *MESH_NUMVERTEX 8\r
5455                 *MESH_NUMFACES  6\r
5456                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5457                 *MESH_VERTEX_LIST       {\r
5458                         *MESH_VERTEX    0       -240.000000     32.000000       32.000000\r
5459                         *MESH_VERTEX    1       -240.000000     29.500000       24.500000\r
5460                         *MESH_VERTEX    2       -240.000000     29.500000       39.500000\r
5461                         *MESH_VERTEX    3       -240.000000     22.000000       42.000000\r
5462                         *MESH_VERTEX    4       -240.000000     22.000000       22.000000\r
5463                         *MESH_VERTEX    5       -240.000000     14.500000       24.500000\r
5464                         *MESH_VERTEX    6       -240.000000     12.000000       32.000000\r
5465                         *MESH_VERTEX    7       -240.000000     14.500000       39.500000\r
5466                 }\r
5467                 *MESH_NORMALS   {\r
5468                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
5469                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
5470                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
5471                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
5472                         *MESH_FACENORMAL        4       -1.000000       0.000000        0.000000\r
5473                         *MESH_FACENORMAL        5       -1.000000       0.000000        0.000000\r
5474                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
5475                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
5476                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
5477                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
5478                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
5479                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
5480                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
5481                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
5482                 }\r
5483                 *MESH_FACE_LIST {\r
5484                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5485                         *MESH_FACE      1       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5486                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5487                         *MESH_FACE      3       A:      3       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5488                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5489                         *MESH_FACE      5       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5490                 }\r
5491                 *MESH_NUMTVERTEX        8\r
5492                 *MESH_TVERTLIST {\r
5493                         *MESH_TVERT     0       0.250000        0.250000        1.000000\r
5494                         *MESH_TVERT     1       0.230469        0.191406        1.000000\r
5495                         *MESH_TVERT     2       0.230469        0.308594        1.000000\r
5496                         *MESH_TVERT     3       0.171875        0.328125        1.000000\r
5497                         *MESH_TVERT     4       0.171875        0.171875        1.000000\r
5498                         *MESH_TVERT     5       0.113281        0.191406        1.000000\r
5499                         *MESH_TVERT     6       0.093750        0.250000        1.000000\r
5500                         *MESH_TVERT     7       0.113281        0.308594        1.000000\r
5501                 }\r
5502                 *MESH_NUMTVFACES        6\r
5503                 *MESH_TFACELIST {\r
5504                         *MESH_TFACE     0       1       2       3\r
5505                         *MESH_TFACE     1       1       3       4\r
5506                         *MESH_TFACE     2       3       5       4\r
5507                         *MESH_TFACE     3       3       7       5\r
5508                         *MESH_TFACE     4       0       2       1\r
5509                         *MESH_TFACE     5       5       7       6\r
5510                 }\r
5511         }\r
5512         *PROP_MOTIONBLUR        0\r
5513         *PROP_CASTSHADOW        1\r
5514         *PROP_RECVSHADOW        1\r
5515         *MATERIAL_REF   8\r
5516 }\r
5517 *GEOMOBJECT     {\r
5518         *NODE_NAME      "mat8model0surf112"\r
5519         *NODE_TM        {\r
5520                 *NODE_NAME      "mat8model0surf112"\r
5521                 *INHERIT_POS    0       0       0\r
5522                 *INHERIT_ROT    0       0       0\r
5523                 *INHERIT_SCL    0       0       0\r
5524                 *TM_ROW0        1.0     0       0\r
5525                 *TM_ROW1        0       1.0     0\r
5526                 *TM_ROW2        0       0       1.0\r
5527                 *TM_ROW3        0       0       0\r
5528                 *TM_POS 0.000000        0.000000        0.000000\r
5529         }\r
5530         *MESH   {\r
5531                 *TIMEVALUE      0\r
5532                 *MESH_NUMVERTEX 6\r
5533                 *MESH_NUMFACES  4\r
5534                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5535                 *MESH_VERTEX_LIST       {\r
5536                         *MESH_VERTEX    0       -244.000000     22.000000       28.000000\r
5537                         *MESH_VERTEX    1       -248.000000     26.000000       28.000000\r
5538                         *MESH_VERTEX    2       -248.000000     26.000000       0.000000\r
5539                         *MESH_VERTEX    3       -244.000000     22.000000       0.000000\r
5540                         *MESH_VERTEX    4       -248.000000     18.000000       0.000000\r
5541                         *MESH_VERTEX    5       -248.000000     18.000000       28.000000\r
5542                 }\r
5543                 *MESH_NORMALS   {\r
5544                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
5545                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
5546                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
5547                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
5548                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
5549                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
5550                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
5551                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
5552                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
5553                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
5554                 }\r
5555                 *MESH_FACE_LIST {\r
5556                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5557                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5558                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5559                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5560                 }\r
5561                 *MESH_NUMTVERTEX        6\r
5562                 *MESH_TVERTLIST {\r
5563                         *MESH_TVERT     0       0.044194        0.218750        1.000000\r
5564                         *MESH_TVERT     1       0.088388        0.218750        1.000000\r
5565                         *MESH_TVERT     2       0.088388        0.000000        1.000000\r
5566                         *MESH_TVERT     3       0.044194        0.000000        1.000000\r
5567                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
5568                         *MESH_TVERT     5       0.000000        0.218750        1.000000\r
5569                 }\r
5570                 *MESH_NUMTVFACES        4\r
5571                 *MESH_TFACELIST {\r
5572                         *MESH_TFACE     0       0       2       1\r
5573                         *MESH_TFACE     1       0       3       2\r
5574                         *MESH_TFACE     2       4       3       0\r
5575                         *MESH_TFACE     3       4       0       5\r
5576                 }\r
5577         }\r
5578         *PROP_MOTIONBLUR        0\r
5579         *PROP_CASTSHADOW        1\r
5580         *PROP_RECVSHADOW        1\r
5581         *MATERIAL_REF   8\r
5582 }\r
5583 *GEOMOBJECT     {\r
5584         *NODE_NAME      "mat8model0surf113"\r
5585         *NODE_TM        {\r
5586                 *NODE_NAME      "mat8model0surf113"\r
5587                 *INHERIT_POS    0       0       0\r
5588                 *INHERIT_ROT    0       0       0\r
5589                 *INHERIT_SCL    0       0       0\r
5590                 *TM_ROW0        1.0     0       0\r
5591                 *TM_ROW1        0       1.0     0\r
5592                 *TM_ROW2        0       0       1.0\r
5593                 *TM_ROW3        0       0       0\r
5594                 *TM_POS 0.000000        0.000000        0.000000\r
5595         }\r
5596         *MESH   {\r
5597                 *TIMEVALUE      0\r
5598                 *MESH_NUMVERTEX 6\r
5599                 *MESH_NUMFACES  4\r
5600                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5601                 *MESH_VERTEX_LIST       {\r
5602                         *MESH_VERTEX    0       -248.000000     26.000000       0.000000\r
5603                         *MESH_VERTEX    1       -248.000000     26.000000       28.000000\r
5604                         *MESH_VERTEX    2       -252.000000     22.000000       28.000000\r
5605                         *MESH_VERTEX    3       -252.000000     22.000000       0.000000\r
5606                         *MESH_VERTEX    4       -248.000000     18.000000       0.000000\r
5607                         *MESH_VERTEX    5       -248.000000     18.000000       28.000000\r
5608                 }\r
5609                 *MESH_NORMALS   {\r
5610                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
5611                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
5612                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
5613                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
5614                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
5615                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
5616                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
5617                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
5618                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
5619                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
5620                 }\r
5621                 *MESH_FACE_LIST {\r
5622                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5623                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5624                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5625                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5626                 }\r
5627                 *MESH_NUMTVERTEX        6\r
5628                 *MESH_TVERTLIST {\r
5629                         *MESH_TVERT     0       0.088388        0.000000        1.000000\r
5630                         *MESH_TVERT     1       0.088388        0.218750        1.000000\r
5631                         *MESH_TVERT     2       0.132583        0.218750        1.000000\r
5632                         *MESH_TVERT     3       0.132583        0.000000        1.000000\r
5633                         *MESH_TVERT     4       0.176777        0.000000        1.000000\r
5634                         *MESH_TVERT     5       0.176777        0.218750        1.000000\r
5635                 }\r
5636                 *MESH_NUMTVFACES        4\r
5637                 *MESH_TFACELIST {\r
5638                         *MESH_TFACE     0       0       2       1\r
5639                         *MESH_TFACE     1       0       3       2\r
5640                         *MESH_TFACE     2       2       3       4\r
5641                         *MESH_TFACE     3       2       4       5\r
5642                 }\r
5643         }\r
5644         *PROP_MOTIONBLUR        0\r
5645         *PROP_CASTSHADOW        1\r
5646         *PROP_RECVSHADOW        1\r
5647         *MATERIAL_REF   8\r
5648 }\r
5649 *GEOMOBJECT     {\r
5650         *NODE_NAME      "mat8model0surf114"\r
5651         *NODE_TM        {\r
5652                 *NODE_NAME      "mat8model0surf114"\r
5653                 *INHERIT_POS    0       0       0\r
5654                 *INHERIT_ROT    0       0       0\r
5655                 *INHERIT_SCL    0       0       0\r
5656                 *TM_ROW0        1.0     0       0\r
5657                 *TM_ROW1        0       1.0     0\r
5658                 *TM_ROW2        0       0       1.0\r
5659                 *TM_ROW3        0       0       0\r
5660                 *TM_POS 0.000000        0.000000        0.000000\r
5661         }\r
5662         *MESH   {\r
5663                 *TIMEVALUE      0\r
5664                 *MESH_NUMVERTEX 6\r
5665                 *MESH_NUMFACES  4\r
5666                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5667                 *MESH_VERTEX_LIST       {\r
5668                         *MESH_VERTEX    0       -256.000000     32.000000       32.000000\r
5669                         *MESH_VERTEX    1       -240.000000     32.000000       32.000000\r
5670                         *MESH_VERTEX    2       -240.000000     29.500000       39.500000\r
5671                         *MESH_VERTEX    3       -256.000000     29.500000       39.500000\r
5672                         *MESH_VERTEX    4       -240.000000     29.500000       24.500000\r
5673                         *MESH_VERTEX    5       -256.000000     29.500000       24.500000\r
5674                 }\r
5675                 *MESH_NORMALS   {\r
5676                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
5677                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
5678                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
5679                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
5680                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
5681                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
5682                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
5683                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
5684                         *MESH_VERTEXNORMAL      4       0.000000        0.707107        -0.707107\r
5685                         *MESH_VERTEXNORMAL      5       0.000000        0.707107        -0.707107\r
5686                 }\r
5687                 *MESH_FACE_LIST {\r
5688                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5689                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5690                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5691                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5692                 }\r
5693                 *MESH_NUMTVERTEX        6\r
5694                 *MESH_TVERTLIST {\r
5695                         *MESH_TVERT     0       0.312500        0.000000        1.000000\r
5696                         *MESH_TVERT     1       0.312500        0.125000        1.000000\r
5697                         *MESH_TVERT     2       0.390625        0.125000        1.000000\r
5698                         *MESH_TVERT     3       0.390625        0.000000        1.000000\r
5699                         *MESH_TVERT     4       0.234375        0.125000        1.000000\r
5700                         *MESH_TVERT     5       0.234375        0.000000        1.000000\r
5701                 }\r
5702                 *MESH_NUMTVFACES        4\r
5703                 *MESH_TFACELIST {\r
5704                         *MESH_TFACE     0       0       2       1\r
5705                         *MESH_TFACE     1       0       3       2\r
5706                         *MESH_TFACE     2       4       0       1\r
5707                         *MESH_TFACE     3       4       5       0\r
5708                 }\r
5709         }\r
5710         *PROP_MOTIONBLUR        0\r
5711         *PROP_CASTSHADOW        1\r
5712         *PROP_RECVSHADOW        1\r
5713         *MATERIAL_REF   8\r
5714 }\r
5715 *GEOMOBJECT     {\r
5716         *NODE_NAME      "mat8model0surf115"\r
5717         *NODE_TM        {\r
5718                 *NODE_NAME      "mat8model0surf115"\r
5719                 *INHERIT_POS    0       0       0\r
5720                 *INHERIT_ROT    0       0       0\r
5721                 *INHERIT_SCL    0       0       0\r
5722                 *TM_ROW0        1.0     0       0\r
5723                 *TM_ROW1        0       1.0     0\r
5724                 *TM_ROW2        0       0       1.0\r
5725                 *TM_ROW3        0       0       0\r
5726                 *TM_POS 0.000000        0.000000        0.000000\r
5727         }\r
5728         *MESH   {\r
5729                 *TIMEVALUE      0\r
5730                 *MESH_NUMVERTEX 8\r
5731                 *MESH_NUMFACES  6\r
5732                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5733                 *MESH_VERTEX_LIST       {\r
5734                         *MESH_VERTEX    0       -256.000000     32.000000       32.000000\r
5735                         *MESH_VERTEX    1       -256.000000     29.500000       39.500000\r
5736                         *MESH_VERTEX    2       -256.000000     29.500000       24.500000\r
5737                         *MESH_VERTEX    3       -256.000000     22.000000       22.000000\r
5738                         *MESH_VERTEX    4       -256.000000     22.000000       42.000000\r
5739                         *MESH_VERTEX    5       -256.000000     14.500000       39.500000\r
5740                         *MESH_VERTEX    6       -256.000000     14.500000       24.500000\r
5741                         *MESH_VERTEX    7       -256.000000     12.000000       32.000000\r
5742                 }\r
5743                 *MESH_NORMALS   {\r
5744                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
5745                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
5746                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
5747                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
5748                         *MESH_FACENORMAL        4       -1.000000       0.000000        0.000000\r
5749                         *MESH_FACENORMAL        5       -1.000000       0.000000        0.000000\r
5750                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
5751                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
5752                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
5753                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
5754                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
5755                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
5756                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
5757                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
5758                 }\r
5759                 *MESH_FACE_LIST {\r
5760                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5761                         *MESH_FACE      1       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5762                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5763                         *MESH_FACE      3       A:      3       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5764                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5765                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5766                 }\r
5767                 *MESH_NUMTVERTEX        8\r
5768                 *MESH_TVERTLIST {\r
5769                         *MESH_TVERT     0       0.250000        0.250000        1.000000\r
5770                         *MESH_TVERT     1       0.230469        0.308594        1.000000\r
5771                         *MESH_TVERT     2       0.230469        0.191406        1.000000\r
5772                         *MESH_TVERT     3       0.171875        0.171875        1.000000\r
5773                         *MESH_TVERT     4       0.171875        0.328125        1.000000\r
5774                         *MESH_TVERT     5       0.113281        0.308594        1.000000\r
5775                         *MESH_TVERT     6       0.113281        0.191406        1.000000\r
5776                         *MESH_TVERT     7       0.093750        0.250000        1.000000\r
5777                 }\r
5778                 *MESH_NUMTVFACES        6\r
5779                 *MESH_TFACELIST {\r
5780                         *MESH_TFACE     0       1       2       3\r
5781                         *MESH_TFACE     1       1       3       4\r
5782                         *MESH_TFACE     2       3       5       4\r
5783                         *MESH_TFACE     3       3       6       5\r
5784                         *MESH_TFACE     4       0       2       1\r
5785                         *MESH_TFACE     5       5       6       7\r
5786                 }\r
5787         }\r
5788         *PROP_MOTIONBLUR        0\r
5789         *PROP_CASTSHADOW        1\r
5790         *PROP_RECVSHADOW        1\r
5791         *MATERIAL_REF   8\r
5792 }\r
5793 *GEOMOBJECT     {\r
5794         *NODE_NAME      "mat8model0surf116"\r
5795         *NODE_TM        {\r
5796                 *NODE_NAME      "mat8model0surf116"\r
5797                 *INHERIT_POS    0       0       0\r
5798                 *INHERIT_ROT    0       0       0\r
5799                 *INHERIT_SCL    0       0       0\r
5800                 *TM_ROW0        1.0     0       0\r
5801                 *TM_ROW1        0       1.0     0\r
5802                 *TM_ROW2        0       0       1.0\r
5803                 *TM_ROW3        0       0       0\r
5804                 *TM_POS 0.000000        0.000000        0.000000\r
5805         }\r
5806         *MESH   {\r
5807                 *TIMEVALUE      0\r
5808                 *MESH_NUMVERTEX 6\r
5809                 *MESH_NUMFACES  4\r
5810                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5811                 *MESH_VERTEX_LIST       {\r
5812                         *MESH_VERTEX    0       -240.000000     29.500000       39.500000\r
5813                         *MESH_VERTEX    1       -240.000000     22.000000       42.000000\r
5814                         *MESH_VERTEX    2       -256.000000     22.000000       42.000000\r
5815                         *MESH_VERTEX    3       -256.000000     29.500000       39.500000\r
5816                         *MESH_VERTEX    4       -240.000000     14.500000       39.500000\r
5817                         *MESH_VERTEX    5       -256.000000     14.500000       39.500000\r
5818                 }\r
5819                 *MESH_NORMALS   {\r
5820                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
5821                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
5822                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
5823                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
5824                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
5825                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
5826                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
5827                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
5828                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       0.707107\r
5829                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       0.707107\r
5830                 }\r
5831                 *MESH_FACE_LIST {\r
5832                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5833                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5834                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5835                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5836                 }\r
5837                 *MESH_NUMTVERTEX        6\r
5838                 *MESH_TVERTLIST {\r
5839                         *MESH_TVERT     0       0.390625        0.125000        1.000000\r
5840                         *MESH_TVERT     1       0.468750        0.125000        1.000000\r
5841                         *MESH_TVERT     2       0.468750        0.000000        1.000000\r
5842                         *MESH_TVERT     3       0.390625        0.000000        1.000000\r
5843                         *MESH_TVERT     4       0.546875        0.125000        1.000000\r
5844                         *MESH_TVERT     5       0.546875        0.000000        1.000000\r
5845                 }\r
5846                 *MESH_NUMTVFACES        4\r
5847                 *MESH_TFACELIST {\r
5848                         *MESH_TFACE     0       0       2       1\r
5849                         *MESH_TFACE     1       0       3       2\r
5850                         *MESH_TFACE     2       2       4       1\r
5851                         *MESH_TFACE     3       2       5       4\r
5852                 }\r
5853         }\r
5854         *PROP_MOTIONBLUR        0\r
5855         *PROP_CASTSHADOW        1\r
5856         *PROP_RECVSHADOW        1\r
5857         *MATERIAL_REF   8\r
5858 }\r
5859 *GEOMOBJECT     {\r
5860         *NODE_NAME      "mat8model0surf117"\r
5861         *NODE_TM        {\r
5862                 *NODE_NAME      "mat8model0surf117"\r
5863                 *INHERIT_POS    0       0       0\r
5864                 *INHERIT_ROT    0       0       0\r
5865                 *INHERIT_SCL    0       0       0\r
5866                 *TM_ROW0        1.0     0       0\r
5867                 *TM_ROW1        0       1.0     0\r
5868                 *TM_ROW2        0       0       1.0\r
5869                 *TM_ROW3        0       0       0\r
5870                 *TM_POS 0.000000        0.000000        0.000000\r
5871         }\r
5872         *MESH   {\r
5873                 *TIMEVALUE      0\r
5874                 *MESH_NUMVERTEX 6\r
5875                 *MESH_NUMFACES  4\r
5876                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5877                 *MESH_VERTEX_LIST       {\r
5878                         *MESH_VERTEX    0       -256.000000     22.000000       22.000000\r
5879                         *MESH_VERTEX    1       -240.000000     22.000000       22.000000\r
5880                         *MESH_VERTEX    2       -240.000000     29.500000       24.500000\r
5881                         *MESH_VERTEX    3       -256.000000     29.500000       24.500000\r
5882                         *MESH_VERTEX    4       -240.000000     14.500000       24.500000\r
5883                         *MESH_VERTEX    5       -256.000000     14.500000       24.500000\r
5884                 }\r
5885                 *MESH_NORMALS   {\r
5886                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
5887                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
5888                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
5889                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
5890                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
5891                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
5892                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
5893                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
5894                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
5895                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
5896                 }\r
5897                 *MESH_FACE_LIST {\r
5898                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5899                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5900                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5901                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5902                 }\r
5903                 *MESH_NUMTVERTEX        6\r
5904                 *MESH_TVERTLIST {\r
5905                         *MESH_TVERT     0       0.156250        0.000000        1.000000\r
5906                         *MESH_TVERT     1       0.156250        0.125000        1.000000\r
5907                         *MESH_TVERT     2       0.234375        0.125000        1.000000\r
5908                         *MESH_TVERT     3       0.234375        0.000000        1.000000\r
5909                         *MESH_TVERT     4       0.078125        0.125000        1.000000\r
5910                         *MESH_TVERT     5       0.078125        0.000000        1.000000\r
5911                 }\r
5912                 *MESH_NUMTVFACES        4\r
5913                 *MESH_TFACELIST {\r
5914                         *MESH_TFACE     0       0       2       1\r
5915                         *MESH_TFACE     1       0       3       2\r
5916                         *MESH_TFACE     2       4       0       1\r
5917                         *MESH_TFACE     3       4       5       0\r
5918                 }\r
5919         }\r
5920         *PROP_MOTIONBLUR        0\r
5921         *PROP_CASTSHADOW        1\r
5922         *PROP_RECVSHADOW        1\r
5923         *MATERIAL_REF   8\r
5924 }\r
5925 *GEOMOBJECT     {\r
5926         *NODE_NAME      "mat8model0surf118"\r
5927         *NODE_TM        {\r
5928                 *NODE_NAME      "mat8model0surf118"\r
5929                 *INHERIT_POS    0       0       0\r
5930                 *INHERIT_ROT    0       0       0\r
5931                 *INHERIT_SCL    0       0       0\r
5932                 *TM_ROW0        1.0     0       0\r
5933                 *TM_ROW1        0       1.0     0\r
5934                 *TM_ROW2        0       0       1.0\r
5935                 *TM_ROW3        0       0       0\r
5936                 *TM_POS 0.000000        0.000000        0.000000\r
5937         }\r
5938         *MESH   {\r
5939                 *TIMEVALUE      0\r
5940                 *MESH_NUMVERTEX 8\r
5941                 *MESH_NUMFACES  4\r
5942                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5943                 *MESH_VERTEX_LIST       {\r
5944                         *MESH_VERTEX    0       -240.000000     14.500000       39.500000\r
5945                         *MESH_VERTEX    1       -240.000000     12.000000       32.000000\r
5946                         *MESH_VERTEX    2       -256.000000     12.000000       32.000000\r
5947                         *MESH_VERTEX    3       -256.000000     14.500000       39.500000\r
5948                         *MESH_VERTEX    4       -256.000000     12.000000       32.000000\r
5949                         *MESH_VERTEX    5       -240.000000     12.000000       32.000000\r
5950                         *MESH_VERTEX    6       -240.000000     14.500000       24.500000\r
5951                         *MESH_VERTEX    7       -256.000000     14.500000       24.500000\r
5952                 }\r
5953                 *MESH_NORMALS   {\r
5954                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
5955                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
5956                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
5957                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
5958                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
5959                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
5960                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
5961                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
5962                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
5963                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
5964                         *MESH_VERTEXNORMAL      6       0.000000        -0.707107       -0.707107\r
5965                         *MESH_VERTEXNORMAL      7       0.000000        -0.707107       -0.707107\r
5966                 }\r
5967                 *MESH_FACE_LIST {\r
5968                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5969                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5970                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5971                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5972                 }\r
5973                 *MESH_NUMTVERTEX        8\r
5974                 *MESH_TVERTLIST {\r
5975                         *MESH_TVERT     0       0.546875        0.125000        1.000000\r
5976                         *MESH_TVERT     1       0.625000        0.125000        1.000000\r
5977                         *MESH_TVERT     2       0.625000        0.000000        1.000000\r
5978                         *MESH_TVERT     3       0.546875        0.000000        1.000000\r
5979                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
5980                         *MESH_TVERT     5       0.000000        0.125000        1.000000\r
5981                         *MESH_TVERT     6       0.078125        0.125000        1.000000\r
5982                         *MESH_TVERT     7       0.078125        0.000000        1.000000\r
5983                 }\r
5984                 *MESH_NUMTVFACES        4\r
5985                 *MESH_TFACELIST {\r
5986                         *MESH_TFACE     0       0       2       1\r
5987                         *MESH_TFACE     1       0       3       2\r
5988                         *MESH_TFACE     2       4       6       5\r
5989                         *MESH_TFACE     3       4       7       6\r
5990                 }\r
5991         }\r
5992         *PROP_MOTIONBLUR        0\r
5993         *PROP_CASTSHADOW        1\r
5994         *PROP_RECVSHADOW        1\r
5995         *MATERIAL_REF   8\r
5996 }\r
5997 *GEOMOBJECT     {\r
5998         *NODE_NAME      "mat8model0surf119"\r
5999         *NODE_TM        {\r
6000                 *NODE_NAME      "mat8model0surf119"\r
6001                 *INHERIT_POS    0       0       0\r
6002                 *INHERIT_ROT    0       0       0\r
6003                 *INHERIT_SCL    0       0       0\r
6004                 *TM_ROW0        1.0     0       0\r
6005                 *TM_ROW1        0       1.0     0\r
6006                 *TM_ROW2        0       0       1.0\r
6007                 *TM_ROW3        0       0       0\r
6008                 *TM_POS 0.000000        0.000000        0.000000\r
6009         }\r
6010         *MESH   {\r
6011                 *TIMEVALUE      0\r
6012                 *MESH_NUMVERTEX 8\r
6013                 *MESH_NUMFACES  4\r
6014                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6015                 *MESH_VERTEX_LIST       {\r
6016                         *MESH_VERTEX    0       -312.000000     -6.000000       72.000000\r
6017                         *MESH_VERTEX    1       -312.000000     -6.000000       80.000000\r
6018                         *MESH_VERTEX    2       -318.000000     12.000000       80.000000\r
6019                         *MESH_VERTEX    3       -318.000000     12.000000       72.000000\r
6020                         *MESH_VERTEX    4       -318.000000     -24.000000      80.000000\r
6021                         *MESH_VERTEX    5       -312.000000     -6.000000       80.000000\r
6022                         *MESH_VERTEX    6       -312.000000     -6.000000       72.000000\r
6023                         *MESH_VERTEX    7       -318.000000     -24.000000      72.000000\r
6024                 }\r
6025                 *MESH_NORMALS   {\r
6026                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
6027                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
6028                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
6029                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
6030                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
6031                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
6032                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
6033                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
6034                         *MESH_VERTEXNORMAL      4       0.707107        -0.707107       0.000000\r
6035                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
6036                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
6037                         *MESH_VERTEXNORMAL      7       0.707107        -0.707107       0.000000\r
6038                 }\r
6039                 *MESH_FACE_LIST {\r
6040                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6041                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6042                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6043                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6044                 }\r
6045                 *MESH_NUMTVERTEX        8\r
6046                 *MESH_TVERTLIST {\r
6047                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
6048                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
6049                         *MESH_TVERT     2       0.187500        0.062500        1.000000\r
6050                         *MESH_TVERT     3       0.187500        0.000000        1.000000\r
6051                         *MESH_TVERT     4       1.312500        0.062500        1.000000\r
6052                         *MESH_TVERT     5       1.500000        0.062500        1.000000\r
6053                         *MESH_TVERT     6       1.500000        0.000000        1.000000\r
6054                         *MESH_TVERT     7       1.312500        0.000000        1.000000\r
6055                 }\r
6056                 *MESH_NUMTVFACES        4\r
6057                 *MESH_TFACELIST {\r
6058                         *MESH_TFACE     0       0       2       1\r
6059                         *MESH_TFACE     1       0       3       2\r
6060                         *MESH_TFACE     2       4       6       5\r
6061                         *MESH_TFACE     3       4       7       6\r
6062                 }\r
6063         }\r
6064         *PROP_MOTIONBLUR        0\r
6065         *PROP_CASTSHADOW        1\r
6066         *PROP_RECVSHADOW        1\r
6067         *MATERIAL_REF   8\r
6068 }\r
6069 *GEOMOBJECT     {\r
6070         *NODE_NAME      "mat8model0surf120"\r
6071         *NODE_TM        {\r
6072                 *NODE_NAME      "mat8model0surf120"\r
6073                 *INHERIT_POS    0       0       0\r
6074                 *INHERIT_ROT    0       0       0\r
6075                 *INHERIT_SCL    0       0       0\r
6076                 *TM_ROW0        1.0     0       0\r
6077                 *TM_ROW1        0       1.0     0\r
6078                 *TM_ROW2        0       0       1.0\r
6079                 *TM_ROW3        0       0       0\r
6080                 *TM_POS 0.000000        0.000000        0.000000\r
6081         }\r
6082         *MESH   {\r
6083                 *TIMEVALUE      0\r
6084                 *MESH_NUMVERTEX 8\r
6085                 *MESH_NUMFACES  6\r
6086                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6087                 *MESH_VERTEX_LIST       {\r
6088                         *MESH_VERTEX    0       -312.000000     -6.000000       80.000000\r
6089                         *MESH_VERTEX    1       -318.000000     -24.000000      80.000000\r
6090                         *MESH_VERTEX    2       -318.000000     12.000000       80.000000\r
6091                         *MESH_VERTEX    3       -336.000000     -30.000000      80.000000\r
6092                         *MESH_VERTEX    4       -354.000000     -24.000000      80.000000\r
6093                         *MESH_VERTEX    5       -354.000000     12.000000       80.000000\r
6094                         *MESH_VERTEX    6       -336.000000     18.000000       80.000000\r
6095                         *MESH_VERTEX    7       -360.000000     -6.000000       80.000000\r
6096                 }\r
6097                 *MESH_NORMALS   {\r
6098                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
6099                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
6100                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
6101                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
6102                         *MESH_FACENORMAL        4       -1.000000       0.000000        0.000000\r
6103                         *MESH_FACENORMAL        5       -1.000000       0.000000        0.000000\r
6104                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
6105                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
6106                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
6107                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
6108                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
6109                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
6110                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
6111                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
6112                 }\r
6113                 *MESH_FACE_LIST {\r
6114                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6115                         *MESH_FACE      1       A:      2       B:      6       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6116                         *MESH_FACE      2       A:      3       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6117                         *MESH_FACE      3       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6118                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6119                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6120                 }\r
6121                 *MESH_NUMTVERTEX        8\r
6122                 *MESH_TVERTLIST {\r
6123                         *MESH_TVERT     0       0.562500        0.953125        1.000000\r
6124                         *MESH_TVERT     1       0.515625        0.812500        1.000000\r
6125                         *MESH_TVERT     2       0.515625        1.093750        1.000000\r
6126                         *MESH_TVERT     3       0.375000        0.765625        1.000000\r
6127                         *MESH_TVERT     4       0.234375        0.812500        1.000000\r
6128                         *MESH_TVERT     5       0.234375        1.093750        1.000000\r
6129                         *MESH_TVERT     6       0.375000        1.140625        1.000000\r
6130                         *MESH_TVERT     7       0.187500        0.953125        1.000000\r
6131                 }\r
6132                 *MESH_NUMTVFACES        6\r
6133                 *MESH_TFACELIST {\r
6134                         *MESH_TFACE     0       1       2       3\r
6135                         *MESH_TFACE     1       2       6       3\r
6136                         *MESH_TFACE     2       3       6       5\r
6137                         *MESH_TFACE     3       3       5       4\r
6138                         *MESH_TFACE     4       0       2       1\r
6139                         *MESH_TFACE     5       4       5       7\r
6140                 }\r
6141         }\r
6142         *PROP_MOTIONBLUR        0\r
6143         *PROP_CASTSHADOW        1\r
6144         *PROP_RECVSHADOW        1\r
6145         *MATERIAL_REF   8\r
6146 }\r
6147 *GEOMOBJECT     {\r
6148         *NODE_NAME      "mat8model0surf121"\r
6149         *NODE_TM        {\r
6150                 *NODE_NAME      "mat8model0surf121"\r
6151                 *INHERIT_POS    0       0       0\r
6152                 *INHERIT_ROT    0       0       0\r
6153                 *INHERIT_SCL    0       0       0\r
6154                 *TM_ROW0        1.0     0       0\r
6155                 *TM_ROW1        0       1.0     0\r
6156                 *TM_ROW2        0       0       1.0\r
6157                 *TM_ROW3        0       0       0\r
6158                 *TM_POS 0.000000        0.000000        0.000000\r
6159         }\r
6160         *MESH   {\r
6161                 *TIMEVALUE      0\r
6162                 *MESH_NUMVERTEX 8\r
6163                 *MESH_NUMFACES  6\r
6164                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6165                 *MESH_VERTEX_LIST       {\r
6166                         *MESH_VERTEX    0       -312.000000     -6.000000       72.000000\r
6167                         *MESH_VERTEX    1       -318.000000     12.000000       72.000000\r
6168                         *MESH_VERTEX    2       -318.000000     -24.000000      72.000000\r
6169                         *MESH_VERTEX    3       -336.000000     18.000000       72.000000\r
6170                         *MESH_VERTEX    4       -336.000000     -30.000000      72.000000\r
6171                         *MESH_VERTEX    5       -354.000000     -24.000000      72.000000\r
6172                         *MESH_VERTEX    6       -360.000000     -6.000000       72.000000\r
6173                         *MESH_VERTEX    7       -354.000000     12.000000       72.000000\r
6174                 }\r
6175                 *MESH_NORMALS   {\r
6176                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
6177                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
6178                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
6179                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
6180                         *MESH_FACENORMAL        4       -1.000000       0.000000        0.000000\r
6181                         *MESH_FACENORMAL        5       -1.000000       0.000000        0.000000\r
6182                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
6183                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
6184                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
6185                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
6186                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
6187                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
6188                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
6189                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
6190                 }\r
6191                 *MESH_FACE_LIST {\r
6192                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6193                         *MESH_FACE      1       A:      2       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6194                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6195                         *MESH_FACE      3       A:      3       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6196                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6197                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6198                 }\r
6199                 *MESH_NUMTVERTEX        8\r
6200                 *MESH_TVERTLIST {\r
6201                         *MESH_TVERT     0       0.562500        0.953125        1.000000\r
6202                         *MESH_TVERT     1       0.515625        1.093750        1.000000\r
6203                         *MESH_TVERT     2       0.515625        0.812500        1.000000\r
6204                         *MESH_TVERT     3       0.375000        1.140625        1.000000\r
6205                         *MESH_TVERT     4       0.375000        0.765625        1.000000\r
6206                         *MESH_TVERT     5       0.234375        0.812500        1.000000\r
6207                         *MESH_TVERT     6       0.187500        0.953125        1.000000\r
6208                         *MESH_TVERT     7       0.234375        1.093750        1.000000\r
6209                 }\r
6210                 *MESH_NUMTVFACES        6\r
6211                 *MESH_TFACELIST {\r
6212                         *MESH_TFACE     0       1       2       3\r
6213                         *MESH_TFACE     1       2       4       3\r
6214                         *MESH_TFACE     2       3       4       5\r
6215                         *MESH_TFACE     3       3       5       7\r
6216                         *MESH_TFACE     4       0       2       1\r
6217                         *MESH_TFACE     5       5       6       7\r
6218                 }\r
6219         }\r
6220         *PROP_MOTIONBLUR        0\r
6221         *PROP_CASTSHADOW        1\r
6222         *PROP_RECVSHADOW        1\r
6223         *MATERIAL_REF   8\r
6224 }\r
6225 *GEOMOBJECT     {\r
6226         *NODE_NAME      "mat8model0surf122"\r
6227         *NODE_TM        {\r
6228                 *NODE_NAME      "mat8model0surf122"\r
6229                 *INHERIT_POS    0       0       0\r
6230                 *INHERIT_ROT    0       0       0\r
6231                 *INHERIT_SCL    0       0       0\r
6232                 *TM_ROW0        1.0     0       0\r
6233                 *TM_ROW1        0       1.0     0\r
6234                 *TM_ROW2        0       0       1.0\r
6235                 *TM_ROW3        0       0       0\r
6236                 *TM_POS 0.000000        0.000000        0.000000\r
6237         }\r
6238         *MESH   {\r
6239                 *TIMEVALUE      0\r
6240                 *MESH_NUMVERTEX 8\r
6241                 *MESH_NUMFACES  4\r
6242                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6243                 *MESH_VERTEX_LIST       {\r
6244                         *MESH_VERTEX    0       -320.000000     -6.000000       0.000000\r
6245                         *MESH_VERTEX    1       -320.000000     -6.000000       88.000000\r
6246                         *MESH_VERTEX    2       -324.000000     6.000000        88.000000\r
6247                         *MESH_VERTEX    3       -324.000000     6.000000        0.000000\r
6248                         *MESH_VERTEX    4       -324.000000     -18.000000      88.000000\r
6249                         *MESH_VERTEX    5       -320.000000     -6.000000       88.000000\r
6250                         *MESH_VERTEX    6       -320.000000     -6.000000       0.000000\r
6251                         *MESH_VERTEX    7       -324.000000     -18.000000      0.000000\r
6252                 }\r
6253                 *MESH_NORMALS   {\r
6254                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
6255                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
6256                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
6257                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
6258                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
6259                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
6260                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
6261                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
6262                         *MESH_VERTEXNORMAL      4       0.707107        -0.707107       0.000000\r
6263                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
6264                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
6265                         *MESH_VERTEXNORMAL      7       0.707107        -0.707107       0.000000\r
6266                 }\r
6267                 *MESH_FACE_LIST {\r
6268                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6269                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6270                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6271                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6272                 }\r
6273                 *MESH_NUMTVERTEX        8\r
6274                 *MESH_TVERTLIST {\r
6275                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
6276                         *MESH_TVERT     1       0.000000        0.687500        1.000000\r
6277                         *MESH_TVERT     2       0.125000        0.687500        1.000000\r
6278                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
6279                         *MESH_TVERT     4       0.875000        0.687500        1.000000\r
6280                         *MESH_TVERT     5       1.000000        0.687500        1.000000\r
6281                         *MESH_TVERT     6       1.000000        0.000000        1.000000\r
6282                         *MESH_TVERT     7       0.875000        0.000000        1.000000\r
6283                 }\r
6284                 *MESH_NUMTVFACES        4\r
6285                 *MESH_TFACELIST {\r
6286                         *MESH_TFACE     0       0       2       1\r
6287                         *MESH_TFACE     1       0       3       2\r
6288                         *MESH_TFACE     2       4       6       5\r
6289                         *MESH_TFACE     3       4       7       6\r
6290                 }\r
6291         }\r
6292         *PROP_MOTIONBLUR        0\r
6293         *PROP_CASTSHADOW        1\r
6294         *PROP_RECVSHADOW        1\r
6295         *MATERIAL_REF   8\r
6296 }\r
6297 *GEOMOBJECT     {\r
6298         *NODE_NAME      "mat8model0surf123"\r
6299         *NODE_TM        {\r
6300                 *NODE_NAME      "mat8model0surf123"\r
6301                 *INHERIT_POS    0       0       0\r
6302                 *INHERIT_ROT    0       0       0\r
6303                 *INHERIT_SCL    0       0       0\r
6304                 *TM_ROW0        1.0     0       0\r
6305                 *TM_ROW1        0       1.0     0\r
6306                 *TM_ROW2        0       0       1.0\r
6307                 *TM_ROW3        0       0       0\r
6308                 *TM_POS 0.000000        0.000000        0.000000\r
6309         }\r
6310         *MESH   {\r
6311                 *TIMEVALUE      0\r
6312                 *MESH_NUMVERTEX 6\r
6313                 *MESH_NUMFACES  4\r
6314                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6315                 *MESH_VERTEX_LIST       {\r
6316                         *MESH_VERTEX    0       -318.000000     12.000000       80.000000\r
6317                         *MESH_VERTEX    1       -336.000000     18.000000       80.000000\r
6318                         *MESH_VERTEX    2       -336.000000     18.000000       72.000000\r
6319                         *MESH_VERTEX    3       -318.000000     12.000000       72.000000\r
6320                         *MESH_VERTEX    4       -354.000000     12.000000       80.000000\r
6321                         *MESH_VERTEX    5       -354.000000     12.000000       72.000000\r
6322                 }\r
6323                 *MESH_NORMALS   {\r
6324                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
6325                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
6326                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
6327                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
6328                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
6329                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
6330                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
6331                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
6332                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
6333                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
6334                 }\r
6335                 *MESH_FACE_LIST {\r
6336                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6337                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6338                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6339                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6340                 }\r
6341                 *MESH_NUMTVERTEX        6\r
6342                 *MESH_TVERTLIST {\r
6343                         *MESH_TVERT     0       0.187500        0.062500        1.000000\r
6344                         *MESH_TVERT     1       0.375000        0.062500        1.000000\r
6345                         *MESH_TVERT     2       0.375000        0.000000        1.000000\r
6346                         *MESH_TVERT     3       0.187500        0.000000        1.000000\r
6347                         *MESH_TVERT     4       0.562500        0.062500        1.000000\r
6348                         *MESH_TVERT     5       0.562500        0.000000        1.000000\r
6349                 }\r
6350                 *MESH_NUMTVFACES        4\r
6351                 *MESH_TFACELIST {\r
6352                         *MESH_TFACE     0       0       2       1\r
6353                         *MESH_TFACE     1       0       3       2\r
6354                         *MESH_TFACE     2       2       4       1\r
6355                         *MESH_TFACE     3       2       5       4\r
6356                 }\r
6357         }\r
6358         *PROP_MOTIONBLUR        0\r
6359         *PROP_CASTSHADOW        1\r
6360         *PROP_RECVSHADOW        1\r
6361         *MATERIAL_REF   8\r
6362 }\r
6363 *GEOMOBJECT     {\r
6364         *NODE_NAME      "mat8model0surf124"\r
6365         *NODE_TM        {\r
6366                 *NODE_NAME      "mat8model0surf124"\r
6367                 *INHERIT_POS    0       0       0\r
6368                 *INHERIT_ROT    0       0       0\r
6369                 *INHERIT_SCL    0       0       0\r
6370                 *TM_ROW0        1.0     0       0\r
6371                 *TM_ROW1        0       1.0     0\r
6372                 *TM_ROW2        0       0       1.0\r
6373                 *TM_ROW3        0       0       0\r
6374                 *TM_POS 0.000000        0.000000        0.000000\r
6375         }\r
6376         *MESH   {\r
6377                 *TIMEVALUE      0\r
6378                 *MESH_NUMVERTEX 6\r
6379                 *MESH_NUMFACES  4\r
6380                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6381                 *MESH_VERTEX_LIST       {\r
6382                         *MESH_VERTEX    0       -324.000000     6.000000        88.000000\r
6383                         *MESH_VERTEX    1       -336.000000     10.000000       88.000000\r
6384                         *MESH_VERTEX    2       -336.000000     10.000000       0.000000\r
6385                         *MESH_VERTEX    3       -324.000000     6.000000        0.000000\r
6386                         *MESH_VERTEX    4       -348.000000     6.000000        88.000000\r
6387                         *MESH_VERTEX    5       -348.000000     6.000000        0.000000\r
6388                 }\r
6389                 *MESH_NORMALS   {\r
6390                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
6391                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
6392                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
6393                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
6394                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
6395                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
6396                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
6397                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
6398                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
6399                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
6400                 }\r
6401                 *MESH_FACE_LIST {\r
6402                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6403                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6404                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6405                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6406                 }\r
6407                 *MESH_NUMTVERTEX        6\r
6408                 *MESH_TVERTLIST {\r
6409                         *MESH_TVERT     0       0.125000        0.687500        1.000000\r
6410                         *MESH_TVERT     1       0.250000        0.687500        1.000000\r
6411                         *MESH_TVERT     2       0.250000        0.000000        1.000000\r
6412                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
6413                         *MESH_TVERT     4       0.375000        0.687500        1.000000\r
6414                         *MESH_TVERT     5       0.375000        0.000000        1.000000\r
6415                 }\r
6416                 *MESH_NUMTVFACES        4\r
6417                 *MESH_TFACELIST {\r
6418                         *MESH_TFACE     0       0       2       1\r
6419                         *MESH_TFACE     1       0       3       2\r
6420                         *MESH_TFACE     2       2       4       1\r
6421                         *MESH_TFACE     3       2       5       4\r
6422                 }\r
6423         }\r
6424         *PROP_MOTIONBLUR        0\r
6425         *PROP_CASTSHADOW        1\r
6426         *PROP_RECVSHADOW        1\r
6427         *MATERIAL_REF   8\r
6428 }\r
6429 *GEOMOBJECT     {\r
6430         *NODE_NAME      "mat8model0surf125"\r
6431         *NODE_TM        {\r
6432                 *NODE_NAME      "mat8model0surf125"\r
6433                 *INHERIT_POS    0       0       0\r
6434                 *INHERIT_ROT    0       0       0\r
6435                 *INHERIT_SCL    0       0       0\r
6436                 *TM_ROW0        1.0     0       0\r
6437                 *TM_ROW1        0       1.0     0\r
6438                 *TM_ROW2        0       0       1.0\r
6439                 *TM_ROW3        0       0       0\r
6440                 *TM_POS 0.000000        0.000000        0.000000\r
6441         }\r
6442         *MESH   {\r
6443                 *TIMEVALUE      0\r
6444                 *MESH_NUMVERTEX 6\r
6445                 *MESH_NUMFACES  4\r
6446                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6447                 *MESH_VERTEX_LIST       {\r
6448                         *MESH_VERTEX    0       -336.000000     -22.000000      0.000000\r
6449                         *MESH_VERTEX    1       -336.000000     -22.000000      88.000000\r
6450                         *MESH_VERTEX    2       -324.000000     -18.000000      88.000000\r
6451                         *MESH_VERTEX    3       -324.000000     -18.000000      0.000000\r
6452                         *MESH_VERTEX    4       -348.000000     -18.000000      88.000000\r
6453                         *MESH_VERTEX    5       -348.000000     -18.000000      0.000000\r
6454                 }\r
6455                 *MESH_NORMALS   {\r
6456                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
6457                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
6458                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
6459                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
6460                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
6461                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
6462                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
6463                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
6464                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
6465                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
6466                 }\r
6467                 *MESH_FACE_LIST {\r
6468                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6469                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6470                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6471                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6472                 }\r
6473                 *MESH_NUMTVERTEX        6\r
6474                 *MESH_TVERTLIST {\r
6475                         *MESH_TVERT     0       0.750000        0.000000        1.000000\r
6476                         *MESH_TVERT     1       0.750000        0.687500        1.000000\r
6477                         *MESH_TVERT     2       0.875000        0.687500        1.000000\r
6478                         *MESH_TVERT     3       0.875000        0.000000        1.000000\r
6479                         *MESH_TVERT     4       0.625000        0.687500        1.000000\r
6480                         *MESH_TVERT     5       0.625000        0.000000        1.000000\r
6481                 }\r
6482                 *MESH_NUMTVFACES        4\r
6483                 *MESH_TFACELIST {\r
6484                         *MESH_TFACE     0       0       2       1\r
6485                         *MESH_TFACE     1       0       3       2\r
6486                         *MESH_TFACE     2       4       0       1\r
6487                         *MESH_TFACE     3       4       5       0\r
6488                 }\r
6489         }\r
6490         *PROP_MOTIONBLUR        0\r
6491         *PROP_CASTSHADOW        1\r
6492         *PROP_RECVSHADOW        1\r
6493         *MATERIAL_REF   8\r
6494 }\r
6495 *GEOMOBJECT     {\r
6496         *NODE_NAME      "mat8model0surf126"\r
6497         *NODE_TM        {\r
6498                 *NODE_NAME      "mat8model0surf126"\r
6499                 *INHERIT_POS    0       0       0\r
6500                 *INHERIT_ROT    0       0       0\r
6501                 *INHERIT_SCL    0       0       0\r
6502                 *TM_ROW0        1.0     0       0\r
6503                 *TM_ROW1        0       1.0     0\r
6504                 *TM_ROW2        0       0       1.0\r
6505                 *TM_ROW3        0       0       0\r
6506                 *TM_POS 0.000000        0.000000        0.000000\r
6507         }\r
6508         *MESH   {\r
6509                 *TIMEVALUE      0\r
6510                 *MESH_NUMVERTEX 6\r
6511                 *MESH_NUMFACES  4\r
6512                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6513                 *MESH_VERTEX_LIST       {\r
6514                         *MESH_VERTEX    0       -336.000000     -30.000000      72.000000\r
6515                         *MESH_VERTEX    1       -336.000000     -30.000000      80.000000\r
6516                         *MESH_VERTEX    2       -318.000000     -24.000000      80.000000\r
6517                         *MESH_VERTEX    3       -318.000000     -24.000000      72.000000\r
6518                         *MESH_VERTEX    4       -354.000000     -24.000000      80.000000\r
6519                         *MESH_VERTEX    5       -354.000000     -24.000000      72.000000\r
6520                 }\r
6521                 *MESH_NORMALS   {\r
6522                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
6523                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
6524                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
6525                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
6526                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
6527                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
6528                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
6529                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
6530                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
6531                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
6532                 }\r
6533                 *MESH_FACE_LIST {\r
6534                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6535                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6536                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6537                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6538                 }\r
6539                 *MESH_NUMTVERTEX        6\r
6540                 *MESH_TVERTLIST {\r
6541                         *MESH_TVERT     0       0.125000        0.000000        1.000000\r
6542                         *MESH_TVERT     1       0.125000        0.062500        1.000000\r
6543                         *MESH_TVERT     2       0.312500        0.062500        1.000000\r
6544                         *MESH_TVERT     3       0.312500        0.000000        1.000000\r
6545                         *MESH_TVERT     4       -0.062500       0.062500        1.000000\r
6546                         *MESH_TVERT     5       -0.062500       0.000000        1.000000\r
6547                 }\r
6548                 *MESH_NUMTVFACES        4\r
6549                 *MESH_TFACELIST {\r
6550                         *MESH_TFACE     0       0       2       1\r
6551                         *MESH_TFACE     1       0       3       2\r
6552                         *MESH_TFACE     2       4       0       1\r
6553                         *MESH_TFACE     3       4       5       0\r
6554                 }\r
6555         }\r
6556         *PROP_MOTIONBLUR        0\r
6557         *PROP_CASTSHADOW        1\r
6558         *PROP_RECVSHADOW        1\r
6559         *MATERIAL_REF   8\r
6560 }\r
6561 *GEOMOBJECT     {\r
6562         *NODE_NAME      "mat8model0surf127"\r
6563         *NODE_TM        {\r
6564                 *NODE_NAME      "mat8model0surf127"\r
6565                 *INHERIT_POS    0       0       0\r
6566                 *INHERIT_ROT    0       0       0\r
6567                 *INHERIT_SCL    0       0       0\r
6568                 *TM_ROW0        1.0     0       0\r
6569                 *TM_ROW1        0       1.0     0\r
6570                 *TM_ROW2        0       0       1.0\r
6571                 *TM_ROW3        0       0       0\r
6572                 *TM_POS 0.000000        0.000000        0.000000\r
6573         }\r
6574         *MESH   {\r
6575                 *TIMEVALUE      0\r
6576                 *MESH_NUMVERTEX 6\r
6577                 *MESH_NUMFACES  4\r
6578                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6579                 *MESH_VERTEX_LIST       {\r
6580                         *MESH_VERTEX    0       -348.000000     6.000000        88.000000\r
6581                         *MESH_VERTEX    1       -352.000000     -6.000000       88.000000\r
6582                         *MESH_VERTEX    2       -352.000000     -6.000000       0.000000\r
6583                         *MESH_VERTEX    3       -348.000000     6.000000        0.000000\r
6584                         *MESH_VERTEX    4       -348.000000     -18.000000      88.000000\r
6585                         *MESH_VERTEX    5       -348.000000     -18.000000      0.000000\r
6586                 }\r
6587                 *MESH_NORMALS   {\r
6588                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
6589                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
6590                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
6591                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
6592                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
6593                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
6594                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
6595                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
6596                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
6597                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
6598                 }\r
6599                 *MESH_FACE_LIST {\r
6600                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6601                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6602                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6603                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6604                 }\r
6605                 *MESH_NUMTVERTEX        6\r
6606                 *MESH_TVERTLIST {\r
6607                         *MESH_TVERT     0       0.375000        0.687500        1.000000\r
6608                         *MESH_TVERT     1       0.500000        0.687500        1.000000\r
6609                         *MESH_TVERT     2       0.500000        0.000000        1.000000\r
6610                         *MESH_TVERT     3       0.375000        0.000000        1.000000\r
6611                         *MESH_TVERT     4       0.625000        0.687500        1.000000\r
6612                         *MESH_TVERT     5       0.625000        0.000000        1.000000\r
6613                 }\r
6614                 *MESH_NUMTVFACES        4\r
6615                 *MESH_TFACELIST {\r
6616                         *MESH_TFACE     0       0       2       1\r
6617                         *MESH_TFACE     1       0       3       2\r
6618                         *MESH_TFACE     2       2       4       1\r
6619                         *MESH_TFACE     3       2       5       4\r
6620                 }\r
6621         }\r
6622         *PROP_MOTIONBLUR        0\r
6623         *PROP_CASTSHADOW        1\r
6624         *PROP_RECVSHADOW        1\r
6625         *MATERIAL_REF   8\r
6626 }\r
6627 *GEOMOBJECT     {\r
6628         *NODE_NAME      "mat8model0surf128"\r
6629         *NODE_TM        {\r
6630                 *NODE_NAME      "mat8model0surf128"\r
6631                 *INHERIT_POS    0       0       0\r
6632                 *INHERIT_ROT    0       0       0\r
6633                 *INHERIT_SCL    0       0       0\r
6634                 *TM_ROW0        1.0     0       0\r
6635                 *TM_ROW1        0       1.0     0\r
6636                 *TM_ROW2        0       0       1.0\r
6637                 *TM_ROW3        0       0       0\r
6638                 *TM_POS 0.000000        0.000000        0.000000\r
6639         }\r
6640         *MESH   {\r
6641                 *TIMEVALUE      0\r
6642                 *MESH_NUMVERTEX 6\r
6643                 *MESH_NUMFACES  4\r
6644                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6645                 *MESH_VERTEX_LIST       {\r
6646                         *MESH_VERTEX    0       -354.000000     12.000000       80.000000\r
6647                         *MESH_VERTEX    1       -360.000000     -6.000000       80.000000\r
6648                         *MESH_VERTEX    2       -360.000000     -6.000000       72.000000\r
6649                         *MESH_VERTEX    3       -354.000000     12.000000       72.000000\r
6650                         *MESH_VERTEX    4       -354.000000     -24.000000      80.000000\r
6651                         *MESH_VERTEX    5       -354.000000     -24.000000      72.000000\r
6652                 }\r
6653                 *MESH_NORMALS   {\r
6654                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
6655                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
6656                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
6657                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
6658                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
6659                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
6660                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
6661                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
6662                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
6663                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
6664                 }\r
6665                 *MESH_FACE_LIST {\r
6666                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6667                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6668                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6669                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6670                 }\r
6671                 *MESH_NUMTVERTEX        6\r
6672                 *MESH_TVERTLIST {\r
6673                         *MESH_TVERT     0       0.562500        0.062500        1.000000\r
6674                         *MESH_TVERT     1       0.750000        0.062500        1.000000\r
6675                         *MESH_TVERT     2       0.750000        0.000000        1.000000\r
6676                         *MESH_TVERT     3       0.562500        0.000000        1.000000\r
6677                         *MESH_TVERT     4       0.937500        0.062500        1.000000\r
6678                         *MESH_TVERT     5       0.937500        0.000000        1.000000\r
6679                 }\r
6680                 *MESH_NUMTVFACES        4\r
6681                 *MESH_TFACELIST {\r
6682                         *MESH_TFACE     0       0       2       1\r
6683                         *MESH_TFACE     1       0       3       2\r
6684                         *MESH_TFACE     2       2       4       1\r
6685                         *MESH_TFACE     3       2       5       4\r
6686                 }\r
6687         }\r
6688         *PROP_MOTIONBLUR        0\r
6689         *PROP_CASTSHADOW        1\r
6690         *PROP_RECVSHADOW        1\r
6691         *MATERIAL_REF   8\r
6692 }\r
6693 *GEOMOBJECT     {\r
6694         *NODE_NAME      "mat8model0surf129"\r
6695         *NODE_TM        {\r
6696                 *NODE_NAME      "mat8model0surf129"\r
6697                 *INHERIT_POS    0       0       0\r
6698                 *INHERIT_ROT    0       0       0\r
6699                 *INHERIT_SCL    0       0       0\r
6700                 *TM_ROW0        1.0     0       0\r
6701                 *TM_ROW1        0       1.0     0\r
6702                 *TM_ROW2        0       0       1.0\r
6703                 *TM_ROW3        0       0       0\r
6704                 *TM_POS 0.000000        0.000000        0.000000\r
6705         }\r
6706         *MESH   {\r
6707                 *TIMEVALUE      0\r
6708                 *MESH_NUMVERTEX 4\r
6709                 *MESH_NUMFACES  2\r
6710                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6711                 *MESH_VERTEX_LIST       {\r
6712                         *MESH_VERTEX    0       -384.000244     18.000000       0.000000\r
6713                         *MESH_VERTEX    1       -8.000237       18.000000       0.000000\r
6714                         *MESH_VERTEX    2       -8.000237       12.000000       12.000000\r
6715                         *MESH_VERTEX    3       -384.000244     12.000000       12.000000\r
6716                 }\r
6717                 *MESH_NORMALS   {\r
6718                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
6719                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
6720                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
6721                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
6722                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
6723                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
6724                 }\r
6725                 *MESH_FACE_LIST {\r
6726                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6727                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6728                 }\r
6729                 *MESH_NUMTVERTEX        4\r
6730                 *MESH_TVERTLIST {\r
6731                         *MESH_TVERT     0       0.000000        -1.000000       1.000000\r
6732                         *MESH_TVERT     1       0.000000        1.937500        1.000000\r
6733                         *MESH_TVERT     2       0.140625        1.937500        1.000000\r
6734                         *MESH_TVERT     3       0.140625        -1.000000       1.000000\r
6735                 }\r
6736                 *MESH_NUMTVFACES        2\r
6737                 *MESH_TFACELIST {\r
6738                         *MESH_TFACE     0       0       2       1\r
6739                         *MESH_TFACE     1       0       3       2\r
6740                 }\r
6741         }\r
6742         *PROP_MOTIONBLUR        0\r
6743         *PROP_CASTSHADOW        1\r
6744         *PROP_RECVSHADOW        1\r
6745         *MATERIAL_REF   8\r
6746 }\r
6747 *GEOMOBJECT     {\r
6748         *NODE_NAME      "mat8model0surf130"\r
6749         *NODE_TM        {\r
6750                 *NODE_NAME      "mat8model0surf130"\r
6751                 *INHERIT_POS    0       0       0\r
6752                 *INHERIT_ROT    0       0       0\r
6753                 *INHERIT_SCL    0       0       0\r
6754                 *TM_ROW0        1.0     0       0\r
6755                 *TM_ROW1        0       1.0     0\r
6756                 *TM_ROW2        0       0       1.0\r
6757                 *TM_ROW3        0       0       0\r
6758                 *TM_POS 0.000000        0.000000        0.000000\r
6759         }\r
6760         *MESH   {\r
6761                 *TIMEVALUE      0\r
6762                 *MESH_NUMVERTEX 6\r
6763                 *MESH_NUMFACES  4\r
6764                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6765                 *MESH_VERTEX_LIST       {\r
6766                         *MESH_VERTEX    0       -8.000237       12.000000       12.000000\r
6767                         *MESH_VERTEX    1       -8.000237       -6.000000       16.000000\r
6768                         *MESH_VERTEX    2       -384.000244     -6.000000       16.000000\r
6769                         *MESH_VERTEX    3       -384.000244     12.000000       12.000000\r
6770                         *MESH_VERTEX    4       -8.000237       -24.000000      12.000000\r
6771                         *MESH_VERTEX    5       -384.000244     -24.000000      12.000000\r
6772                 }\r
6773                 *MESH_NORMALS   {\r
6774                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
6775                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
6776                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
6777                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
6778                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
6779                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
6780                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
6781                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
6782                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       0.707107\r
6783                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       0.707107\r
6784                 }\r
6785                 *MESH_FACE_LIST {\r
6786                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6787                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6788                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6789                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6790                 }\r
6791                 *MESH_NUMTVERTEX        6\r
6792                 *MESH_TVERTLIST {\r
6793                         *MESH_TVERT     0       0.140625        1.937500        1.000000\r
6794                         *MESH_TVERT     1       0.312500        1.937500        1.000000\r
6795                         *MESH_TVERT     2       0.312500        -1.000000       1.000000\r
6796                         *MESH_TVERT     3       0.140625        -1.000000       1.000000\r
6797                         *MESH_TVERT     4       0.484375        1.937500        1.000000\r
6798                         *MESH_TVERT     5       0.484375        -1.000000       1.000000\r
6799                 }\r
6800                 *MESH_NUMTVFACES        4\r
6801                 *MESH_TFACELIST {\r
6802                         *MESH_TFACE     0       0       2       1\r
6803                         *MESH_TFACE     1       0       3       2\r
6804                         *MESH_TFACE     2       2       4       1\r
6805                         *MESH_TFACE     3       2       5       4\r
6806                 }\r
6807         }\r
6808         *PROP_MOTIONBLUR        0\r
6809         *PROP_CASTSHADOW        1\r
6810         *PROP_RECVSHADOW        1\r
6811         *MATERIAL_REF   8\r
6812 }\r
6813 *GEOMOBJECT     {\r
6814         *NODE_NAME      "mat8model0surf131"\r
6815         *NODE_TM        {\r
6816                 *NODE_NAME      "mat8model0surf131"\r
6817                 *INHERIT_POS    0       0       0\r
6818                 *INHERIT_ROT    0       0       0\r
6819                 *INHERIT_SCL    0       0       0\r
6820                 *TM_ROW0        1.0     0       0\r
6821                 *TM_ROW1        0       1.0     0\r
6822                 *TM_ROW2        0       0       1.0\r
6823                 *TM_ROW3        0       0       0\r
6824                 *TM_POS 0.000000        0.000000        0.000000\r
6825         }\r
6826         *MESH   {\r
6827                 *TIMEVALUE      0\r
6828                 *MESH_NUMVERTEX 4\r
6829                 *MESH_NUMFACES  2\r
6830                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6831                 *MESH_VERTEX_LIST       {\r
6832                         *MESH_VERTEX    0       -8.000237       -24.000000      12.000000\r
6833                         *MESH_VERTEX    1       -8.000237       -30.000000      0.000000\r
6834                         *MESH_VERTEX    2       -384.000244     -30.000000      0.000000\r
6835                         *MESH_VERTEX    3       -384.000244     -24.000000      12.000000\r
6836                 }\r
6837                 *MESH_NORMALS   {\r
6838                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
6839                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
6840                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
6841                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
6842                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
6843                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
6844                 }\r
6845                 *MESH_FACE_LIST {\r
6846                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6847                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6848                 }\r
6849                 *MESH_NUMTVERTEX        4\r
6850                 *MESH_TVERTLIST {\r
6851                         *MESH_TVERT     0       0.484375        1.937500        1.000000\r
6852                         *MESH_TVERT     1       0.625000        1.937500        1.000000\r
6853                         *MESH_TVERT     2       0.625000        -1.000000       1.000000\r
6854                         *MESH_TVERT     3       0.484375        -1.000000       1.000000\r
6855                 }\r
6856                 *MESH_NUMTVFACES        2\r
6857                 *MESH_TFACELIST {\r
6858                         *MESH_TFACE     0       0       2       1\r
6859                         *MESH_TFACE     1       0       3       2\r
6860                 }\r
6861         }\r
6862         *PROP_MOTIONBLUR        0\r
6863         *PROP_CASTSHADOW        1\r
6864         *PROP_RECVSHADOW        1\r
6865         *MATERIAL_REF   8\r
6866 }\r