]> de.git.xonotic.org Git - xonotic/xonotic-maps.pk3dir.git/blob - models/desertfactory/structure_metal/pipes04_1.ase
Fix #137
[xonotic/xonotic-maps.pk3dir.git] / models / desertfactory / structure_metal / pipes04_1.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "pipes04_1.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 5\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal05"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "models/desertfactory/textures/metal/metal05"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\models\desertfactory\textures\metal\metal05.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal02"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "models/desertfactory/textures/metal/metal02"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\models\desertfactory\textures\metal\metal02.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal05"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "models/desertfactory/textures/metal/metal05"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\models\desertfactory\textures\metal\metal05.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal02"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "models/desertfactory/textures/metal/metal02"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\models\desertfactory\textures\metal\metal02.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89 }\r
90 *GEOMOBJECT     {\r
91         *NODE_NAME      "mat3model0surf20"\r
92         *NODE_TM        {\r
93                 *NODE_NAME      "mat3model0surf20"\r
94                 *INHERIT_POS    0       0       0\r
95                 *INHERIT_ROT    0       0       0\r
96                 *INHERIT_SCL    0       0       0\r
97                 *TM_ROW0        1.0     0       0\r
98                 *TM_ROW1        0       1.0     0\r
99                 *TM_ROW2        0       0       1.0\r
100                 *TM_ROW3        0       0       0\r
101                 *TM_POS 0.000000        0.000000        0.000000\r
102         }\r
103         *MESH   {\r
104                 *TIMEVALUE      0\r
105                 *MESH_NUMVERTEX 6\r
106                 *MESH_NUMFACES  4\r
107                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
108                 *MESH_VERTEX_LIST       {\r
109                         *MESH_VERTEX    0       -10.000000      32.000114       36.000000\r
110                         *MESH_VERTEX    1       -8.000000       32.000114       30.000000\r
111                         *MESH_VERTEX    2       -8.000000       -135.999878     30.000000\r
112                         *MESH_VERTEX    3       -10.000000      -135.999878     36.000000\r
113                         *MESH_VERTEX    4       -10.000000      32.000114       24.000000\r
114                         *MESH_VERTEX    5       -10.000000      -135.999878     24.000000\r
115                 }\r
116                 *MESH_NORMALS   {\r
117                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
118                         *MESH_FACENORMAL        1       -0.985599       0.000000        -0.169102\r
119                         *MESH_FACENORMAL        2       -0.985599       0.000000        0.169102\r
120                         *MESH_FACENORMAL        3       -0.169102       0.000000        0.985599\r
121                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
122                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
123                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
124                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
125                         *MESH_VERTEXNORMAL      4       0.707107        0.000000        -0.707107\r
126                         *MESH_VERTEXNORMAL      5       0.707107        0.000000        -0.707107\r
127                 }\r
128                 *MESH_FACE_LIST {\r
129                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
130                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
131                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
132                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
133                 }\r
134                 *MESH_NUMTVERTEX        6\r
135                 *MESH_TVERTLIST {\r
136                         *MESH_TVERT     0       0.312500        1.312500        1.000000\r
137                         *MESH_TVERT     1       0.375000        1.312500        1.000000\r
138                         *MESH_TVERT     2       0.375000        0.000000        1.000000\r
139                         *MESH_TVERT     3       0.312500        0.000000        1.000000\r
140                         *MESH_TVERT     4       0.437500        1.312500        1.000000\r
141                         *MESH_TVERT     5       0.437500        0.000000        1.000000\r
142                 }\r
143                 *MESH_NUMTVFACES        4\r
144                 *MESH_TFACELIST {\r
145                         *MESH_TFACE     0       0       2       1\r
146                         *MESH_TFACE     1       0       3       2\r
147                         *MESH_TFACE     2       2       4       1\r
148                         *MESH_TFACE     3       2       5       4\r
149                 }\r
150         }\r
151         *PROP_MOTIONBLUR        0\r
152         *PROP_CASTSHADOW        1\r
153         *PROP_RECVSHADOW        1\r
154         *MATERIAL_REF   3\r
155 }\r
156 *GEOMOBJECT     {\r
157         *NODE_NAME      "mat3model0surf21"\r
158         *NODE_TM        {\r
159                 *NODE_NAME      "mat3model0surf21"\r
160                 *INHERIT_POS    0       0       0\r
161                 *INHERIT_ROT    0       0       0\r
162                 *INHERIT_SCL    0       0       0\r
163                 *TM_ROW0        1.0     0       0\r
164                 *TM_ROW1        0       1.0     0\r
165                 *TM_ROW2        0       0       1.0\r
166                 *TM_ROW3        0       0       0\r
167                 *TM_POS 0.000000        0.000000        0.000000\r
168         }\r
169         *MESH   {\r
170                 *TIMEVALUE      0\r
171                 *MESH_NUMVERTEX 6\r
172                 *MESH_NUMFACES  4\r
173                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
174                 *MESH_VERTEX_LIST       {\r
175                         *MESH_VERTEX    0       -16.000000      -135.999878     38.000000\r
176                         *MESH_VERTEX    1       -16.000000      32.000114       38.000000\r
177                         *MESH_VERTEX    2       -10.000000      32.000114       36.000000\r
178                         *MESH_VERTEX    3       -10.000000      -135.999878     36.000000\r
179                         *MESH_VERTEX    4       -22.000000      32.000114       36.000000\r
180                         *MESH_VERTEX    5       -22.000000      -135.999878     36.000000\r
181                 }\r
182                 *MESH_NORMALS   {\r
183                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
184                         *MESH_FACENORMAL        1       -0.985599       0.000000        -0.169102\r
185                         *MESH_FACENORMAL        2       -0.707107       0.000000        -0.707107\r
186                         *MESH_FACENORMAL        3       0.707107        0.000000        0.707107\r
187                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
188                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
189                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
190                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
191                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        0.707107\r
192                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        0.707107\r
193                 }\r
194                 *MESH_FACE_LIST {\r
195                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
196                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
197                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
198                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
199                 }\r
200                 *MESH_NUMTVERTEX        6\r
201                 *MESH_TVERTLIST {\r
202                         *MESH_TVERT     0       0.250000        0.000000        1.000000\r
203                         *MESH_TVERT     1       0.250000        1.312500        1.000000\r
204                         *MESH_TVERT     2       0.312500        1.312500        1.000000\r
205                         *MESH_TVERT     3       0.312500        0.000000        1.000000\r
206                         *MESH_TVERT     4       0.187500        1.312500        1.000000\r
207                         *MESH_TVERT     5       0.187500        0.000000        1.000000\r
208                 }\r
209                 *MESH_NUMTVFACES        4\r
210                 *MESH_TFACELIST {\r
211                         *MESH_TFACE     0       0       2       1\r
212                         *MESH_TFACE     1       0       3       2\r
213                         *MESH_TFACE     2       4       0       1\r
214                         *MESH_TFACE     3       4       5       0\r
215                 }\r
216         }\r
217         *PROP_MOTIONBLUR        0\r
218         *PROP_CASTSHADOW        1\r
219         *PROP_RECVSHADOW        1\r
220         *MATERIAL_REF   3\r
221 }\r
222 *GEOMOBJECT     {\r
223         *NODE_NAME      "mat3model0surf22"\r
224         *NODE_TM        {\r
225                 *NODE_NAME      "mat3model0surf22"\r
226                 *INHERIT_POS    0       0       0\r
227                 *INHERIT_ROT    0       0       0\r
228                 *INHERIT_SCL    0       0       0\r
229                 *TM_ROW0        1.0     0       0\r
230                 *TM_ROW1        0       1.0     0\r
231                 *TM_ROW2        0       0       1.0\r
232                 *TM_ROW3        0       0       0\r
233                 *TM_POS 0.000000        0.000000        0.000000\r
234         }\r
235         *MESH   {\r
236                 *TIMEVALUE      0\r
237                 *MESH_NUMVERTEX 8\r
238                 *MESH_NUMFACES  4\r
239                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
240                 *MESH_VERTEX_LIST       {\r
241                         *MESH_VERTEX    0       -10.000000      32.000114       24.000000\r
242                         *MESH_VERTEX    1       -16.000000      32.000114       22.000000\r
243                         *MESH_VERTEX    2       -16.000000      -135.999878     22.000000\r
244                         *MESH_VERTEX    3       -10.000000      -135.999878     24.000000\r
245                         *MESH_VERTEX    4       -16.000000      -135.999878     22.000000\r
246                         *MESH_VERTEX    5       -16.000000      32.000114       22.000000\r
247                         *MESH_VERTEX    6       -22.000000      32.000114       24.000000\r
248                         *MESH_VERTEX    7       -22.000000      -135.999878     24.000000\r
249                 }\r
250                 *MESH_NORMALS   {\r
251                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
252                         *MESH_FACENORMAL        1       -0.985599       0.000000        -0.169102\r
253                         *MESH_FACENORMAL        2       0.707107        0.000000        0.707107\r
254                         *MESH_FACENORMAL        3       0.985599        0.000000        0.169102\r
255                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
256                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
257                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
258                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
259                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
260                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
261                         *MESH_VERTEXNORMAL      6       -0.707107       0.000000        -0.707107\r
262                         *MESH_VERTEXNORMAL      7       -0.707107       0.000000        -0.707107\r
263                 }\r
264                 *MESH_FACE_LIST {\r
265                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
266                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
267                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
268                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
269                 }\r
270                 *MESH_NUMTVERTEX        8\r
271                 *MESH_TVERTLIST {\r
272                         *MESH_TVERT     0       0.437500        1.312500        1.000000\r
273                         *MESH_TVERT     1       0.500000        1.312500        1.000000\r
274                         *MESH_TVERT     2       0.500000        0.000000        1.000000\r
275                         *MESH_TVERT     3       0.437500        0.000000        1.000000\r
276                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
277                         *MESH_TVERT     5       0.000000        1.312500        1.000000\r
278                         *MESH_TVERT     6       0.062500        1.312500        1.000000\r
279                         *MESH_TVERT     7       0.062500        0.000000        1.000000\r
280                 }\r
281                 *MESH_NUMTVFACES        4\r
282                 *MESH_TFACELIST {\r
283                         *MESH_TFACE     0       0       2       1\r
284                         *MESH_TFACE     1       0       3       2\r
285                         *MESH_TFACE     2       4       6       5\r
286                         *MESH_TFACE     3       4       7       6\r
287                 }\r
288         }\r
289         *PROP_MOTIONBLUR        0\r
290         *PROP_CASTSHADOW        1\r
291         *PROP_RECVSHADOW        1\r
292         *MATERIAL_REF   3\r
293 }\r
294 *GEOMOBJECT     {\r
295         *NODE_NAME      "mat3model0surf23"\r
296         *NODE_TM        {\r
297                 *NODE_NAME      "mat3model0surf23"\r
298                 *INHERIT_POS    0       0       0\r
299                 *INHERIT_ROT    0       0       0\r
300                 *INHERIT_SCL    0       0       0\r
301                 *TM_ROW0        1.0     0       0\r
302                 *TM_ROW1        0       1.0     0\r
303                 *TM_ROW2        0       0       1.0\r
304                 *TM_ROW3        0       0       0\r
305                 *TM_POS 0.000000        0.000000        0.000000\r
306         }\r
307         *MESH   {\r
308                 *TIMEVALUE      0\r
309                 *MESH_NUMVERTEX 6\r
310                 *MESH_NUMFACES  4\r
311                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
312                 *MESH_VERTEX_LIST       {\r
313                         *MESH_VERTEX    0       -24.000000      -135.999878     30.000000\r
314                         *MESH_VERTEX    1       -24.000000      32.000114       30.000000\r
315                         *MESH_VERTEX    2       -22.000000      32.000114       36.000000\r
316                         *MESH_VERTEX    3       -22.000000      -135.999878     36.000000\r
317                         *MESH_VERTEX    4       -22.000000      32.000114       24.000000\r
318                         *MESH_VERTEX    5       -22.000000      -135.999878     24.000000\r
319                 }\r
320                 *MESH_NORMALS   {\r
321                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
322                         *MESH_FACENORMAL        1       -0.985599       0.000000        -0.169102\r
323                         *MESH_FACENORMAL        2       -0.707107       0.000000        -0.707107\r
324                         *MESH_FACENORMAL        3       0.707107        0.000000        0.707107\r
325                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
326                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
327                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
328                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
329                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        -0.707107\r
330                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        -0.707107\r
331                 }\r
332                 *MESH_FACE_LIST {\r
333                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
334                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
335                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
336                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
337                 }\r
338                 *MESH_NUMTVERTEX        6\r
339                 *MESH_TVERTLIST {\r
340                         *MESH_TVERT     0       0.125000        0.000000        1.000000\r
341                         *MESH_TVERT     1       0.125000        1.312500        1.000000\r
342                         *MESH_TVERT     2       0.187500        1.312500        1.000000\r
343                         *MESH_TVERT     3       0.187500        0.000000        1.000000\r
344                         *MESH_TVERT     4       0.062500        1.312500        1.000000\r
345                         *MESH_TVERT     5       0.062500        0.000000        1.000000\r
346                 }\r
347                 *MESH_NUMTVFACES        4\r
348                 *MESH_TFACELIST {\r
349                         *MESH_TFACE     0       0       2       1\r
350                         *MESH_TFACE     1       0       3       2\r
351                         *MESH_TFACE     2       4       0       1\r
352                         *MESH_TFACE     3       4       5       0\r
353                 }\r
354         }\r
355         *PROP_MOTIONBLUR        0\r
356         *PROP_CASTSHADOW        1\r
357         *PROP_RECVSHADOW        1\r
358         *MATERIAL_REF   3\r
359 }\r
360 *GEOMOBJECT     {\r
361         *NODE_NAME      "mat3model0surf24"\r
362         *NODE_TM        {\r
363                 *NODE_NAME      "mat3model0surf24"\r
364                 *INHERIT_POS    0       0       0\r
365                 *INHERIT_ROT    0       0       0\r
366                 *INHERIT_SCL    0       0       0\r
367                 *TM_ROW0        1.0     0       0\r
368                 *TM_ROW1        0       1.0     0\r
369                 *TM_ROW2        0       0       1.0\r
370                 *TM_ROW3        0       0       0\r
371                 *TM_POS 0.000000        0.000000        0.000000\r
372         }\r
373         *MESH   {\r
374                 *TIMEVALUE      0\r
375                 *MESH_NUMVERTEX 6\r
376                 *MESH_NUMFACES  4\r
377                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
378                 *MESH_VERTEX_LIST       {\r
379                         *MESH_VERTEX    0       -416.000122     -130.000000     36.000000\r
380                         *MESH_VERTEX    1       -416.000122     -128.000000     30.000000\r
381                         *MESH_VERTEX    2       415.999878      -128.000000     30.000000\r
382                         *MESH_VERTEX    3       415.999878      -130.000000     36.000000\r
383                         *MESH_VERTEX    4       -416.000122     -130.000000     24.000000\r
384                         *MESH_VERTEX    5       415.999878      -130.000000     24.000000\r
385                 }\r
386                 *MESH_NORMALS   {\r
387                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
388                         *MESH_FACENORMAL        1       -0.985599       0.000000        -0.169102\r
389                         *MESH_FACENORMAL        2       -0.985599       0.000000        0.169102\r
390                         *MESH_FACENORMAL        3       -0.169102       0.000000        0.985599\r
391                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
392                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
393                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
394                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
395                         *MESH_VERTEXNORMAL      4       0.000000        0.707107        -0.707107\r
396                         *MESH_VERTEXNORMAL      5       0.000000        0.707107        -0.707107\r
397                 }\r
398                 *MESH_FACE_LIST {\r
399                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
400                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
401                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
402                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
403                 }\r
404                 *MESH_NUMTVERTEX        6\r
405                 *MESH_TVERTLIST {\r
406                         *MESH_TVERT     0       0.312500        3.500000        1.000000\r
407                         *MESH_TVERT     1       0.375000        3.500000        1.000000\r
408                         *MESH_TVERT     2       0.375000        -3.000000       1.000000\r
409                         *MESH_TVERT     3       0.312500        -3.000000       1.000000\r
410                         *MESH_TVERT     4       0.437500        3.500000        1.000000\r
411                         *MESH_TVERT     5       0.437500        -3.000000       1.000000\r
412                 }\r
413                 *MESH_NUMTVFACES        4\r
414                 *MESH_TFACELIST {\r
415                         *MESH_TFACE     0       0       2       1\r
416                         *MESH_TFACE     1       0       3       2\r
417                         *MESH_TFACE     2       2       4       1\r
418                         *MESH_TFACE     3       2       5       4\r
419                 }\r
420         }\r
421         *PROP_MOTIONBLUR        0\r
422         *PROP_CASTSHADOW        1\r
423         *PROP_RECVSHADOW        1\r
424         *MATERIAL_REF   3\r
425 }\r
426 *GEOMOBJECT     {\r
427         *NODE_NAME      "mat3model0surf25"\r
428         *NODE_TM        {\r
429                 *NODE_NAME      "mat3model0surf25"\r
430                 *INHERIT_POS    0       0       0\r
431                 *INHERIT_ROT    0       0       0\r
432                 *INHERIT_SCL    0       0       0\r
433                 *TM_ROW0        1.0     0       0\r
434                 *TM_ROW1        0       1.0     0\r
435                 *TM_ROW2        0       0       1.0\r
436                 *TM_ROW3        0       0       0\r
437                 *TM_POS 0.000000        0.000000        0.000000\r
438         }\r
439         *MESH   {\r
440                 *TIMEVALUE      0\r
441                 *MESH_NUMVERTEX 6\r
442                 *MESH_NUMFACES  4\r
443                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
444                 *MESH_VERTEX_LIST       {\r
445                         *MESH_VERTEX    0       415.999878      -136.000000     38.000000\r
446                         *MESH_VERTEX    1       -416.000122     -136.000000     38.000000\r
447                         *MESH_VERTEX    2       -416.000122     -130.000000     36.000000\r
448                         *MESH_VERTEX    3       415.999878      -130.000000     36.000000\r
449                         *MESH_VERTEX    4       -416.000122     -142.000000     36.000000\r
450                         *MESH_VERTEX    5       415.999878      -142.000000     36.000000\r
451                 }\r
452                 *MESH_NORMALS   {\r
453                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
454                         *MESH_FACENORMAL        1       -0.985599       0.000000        -0.169102\r
455                         *MESH_FACENORMAL        2       -0.707107       0.000000        -0.707107\r
456                         *MESH_FACENORMAL        3       0.707107        0.000000        0.707107\r
457                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
458                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
459                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
460                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
461                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       0.707107\r
462                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       0.707107\r
463                 }\r
464                 *MESH_FACE_LIST {\r
465                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
466                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
467                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
468                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
469                 }\r
470                 *MESH_NUMTVERTEX        6\r
471                 *MESH_TVERTLIST {\r
472                         *MESH_TVERT     0       0.250000        -3.000000       1.000000\r
473                         *MESH_TVERT     1       0.250000        3.500000        1.000000\r
474                         *MESH_TVERT     2       0.312500        3.500000        1.000000\r
475                         *MESH_TVERT     3       0.312500        -3.000000       1.000000\r
476                         *MESH_TVERT     4       0.187500        3.500000        1.000000\r
477                         *MESH_TVERT     5       0.187500        -3.000000       1.000000\r
478                 }\r
479                 *MESH_NUMTVFACES        4\r
480                 *MESH_TFACELIST {\r
481                         *MESH_TFACE     0       0       2       1\r
482                         *MESH_TFACE     1       0       3       2\r
483                         *MESH_TFACE     2       4       0       1\r
484                         *MESH_TFACE     3       4       5       0\r
485                 }\r
486         }\r
487         *PROP_MOTIONBLUR        0\r
488         *PROP_CASTSHADOW        1\r
489         *PROP_RECVSHADOW        1\r
490         *MATERIAL_REF   3\r
491 }\r
492 *GEOMOBJECT     {\r
493         *NODE_NAME      "mat3model0surf26"\r
494         *NODE_TM        {\r
495                 *NODE_NAME      "mat3model0surf26"\r
496                 *INHERIT_POS    0       0       0\r
497                 *INHERIT_ROT    0       0       0\r
498                 *INHERIT_SCL    0       0       0\r
499                 *TM_ROW0        1.0     0       0\r
500                 *TM_ROW1        0       1.0     0\r
501                 *TM_ROW2        0       0       1.0\r
502                 *TM_ROW3        0       0       0\r
503                 *TM_POS 0.000000        0.000000        0.000000\r
504         }\r
505         *MESH   {\r
506                 *TIMEVALUE      0\r
507                 *MESH_NUMVERTEX 8\r
508                 *MESH_NUMFACES  4\r
509                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
510                 *MESH_VERTEX_LIST       {\r
511                         *MESH_VERTEX    0       -416.000122     -130.000000     24.000000\r
512                         *MESH_VERTEX    1       -416.000122     -136.000000     22.000000\r
513                         *MESH_VERTEX    2       415.999878      -136.000000     22.000000\r
514                         *MESH_VERTEX    3       415.999878      -130.000000     24.000000\r
515                         *MESH_VERTEX    4       415.999878      -136.000000     22.000000\r
516                         *MESH_VERTEX    5       -416.000122     -136.000000     22.000000\r
517                         *MESH_VERTEX    6       -416.000122     -142.000000     24.000000\r
518                         *MESH_VERTEX    7       415.999878      -142.000000     24.000000\r
519                 }\r
520                 *MESH_NORMALS   {\r
521                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
522                         *MESH_FACENORMAL        1       -0.985599       0.000000        -0.169102\r
523                         *MESH_FACENORMAL        2       0.707107        0.000000        0.707107\r
524                         *MESH_FACENORMAL        3       0.985599        0.000000        0.169102\r
525                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
526                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
527                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
528                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
529                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
530                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
531                         *MESH_VERTEXNORMAL      6       0.000000        -0.707107       -0.707107\r
532                         *MESH_VERTEXNORMAL      7       0.000000        -0.707107       -0.707107\r
533                 }\r
534                 *MESH_FACE_LIST {\r
535                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
536                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
537                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
538                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
539                 }\r
540                 *MESH_NUMTVERTEX        8\r
541                 *MESH_TVERTLIST {\r
542                         *MESH_TVERT     0       0.437500        3.500000        1.000000\r
543                         *MESH_TVERT     1       0.500000        3.500000        1.000000\r
544                         *MESH_TVERT     2       0.500000        -3.000000       1.000000\r
545                         *MESH_TVERT     3       0.437500        -3.000000       1.000000\r
546                         *MESH_TVERT     4       0.000000        -3.000000       1.000000\r
547                         *MESH_TVERT     5       0.000000        3.500000        1.000000\r
548                         *MESH_TVERT     6       0.062500        3.500000        1.000000\r
549                         *MESH_TVERT     7       0.062500        -3.000000       1.000000\r
550                 }\r
551                 *MESH_NUMTVFACES        4\r
552                 *MESH_TFACELIST {\r
553                         *MESH_TFACE     0       0       2       1\r
554                         *MESH_TFACE     1       0       3       2\r
555                         *MESH_TFACE     2       4       6       5\r
556                         *MESH_TFACE     3       4       7       6\r
557                 }\r
558         }\r
559         *PROP_MOTIONBLUR        0\r
560         *PROP_CASTSHADOW        1\r
561         *PROP_RECVSHADOW        1\r
562         *MATERIAL_REF   3\r
563 }\r
564 *GEOMOBJECT     {\r
565         *NODE_NAME      "mat3model0surf27"\r
566         *NODE_TM        {\r
567                 *NODE_NAME      "mat3model0surf27"\r
568                 *INHERIT_POS    0       0       0\r
569                 *INHERIT_ROT    0       0       0\r
570                 *INHERIT_SCL    0       0       0\r
571                 *TM_ROW0        1.0     0       0\r
572                 *TM_ROW1        0       1.0     0\r
573                 *TM_ROW2        0       0       1.0\r
574                 *TM_ROW3        0       0       0\r
575                 *TM_POS 0.000000        0.000000        0.000000\r
576         }\r
577         *MESH   {\r
578                 *TIMEVALUE      0\r
579                 *MESH_NUMVERTEX 6\r
580                 *MESH_NUMFACES  4\r
581                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
582                 *MESH_VERTEX_LIST       {\r
583                         *MESH_VERTEX    0       415.999878      -144.000000     30.000000\r
584                         *MESH_VERTEX    1       -416.000122     -144.000000     30.000000\r
585                         *MESH_VERTEX    2       -416.000122     -142.000000     36.000000\r
586                         *MESH_VERTEX    3       415.999878      -142.000000     36.000000\r
587                         *MESH_VERTEX    4       -416.000122     -142.000000     24.000000\r
588                         *MESH_VERTEX    5       415.999878      -142.000000     24.000000\r
589                 }\r
590                 *MESH_NORMALS   {\r
591                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
592                         *MESH_FACENORMAL        1       -0.985599       0.000000        -0.169102\r
593                         *MESH_FACENORMAL        2       -0.707107       0.000000        -0.707107\r
594                         *MESH_FACENORMAL        3       0.707107        0.000000        0.707107\r
595                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
596                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
597                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
598                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
599                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
600                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
601                 }\r
602                 *MESH_FACE_LIST {\r
603                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
604                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
605                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
606                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
607                 }\r
608                 *MESH_NUMTVERTEX        6\r
609                 *MESH_TVERTLIST {\r
610                         *MESH_TVERT     0       0.125000        -3.000000       1.000000\r
611                         *MESH_TVERT     1       0.125000        3.500000        1.000000\r
612                         *MESH_TVERT     2       0.187500        3.500000        1.000000\r
613                         *MESH_TVERT     3       0.187500        -3.000000       1.000000\r
614                         *MESH_TVERT     4       0.062500        3.500000        1.000000\r
615                         *MESH_TVERT     5       0.062500        -3.000000       1.000000\r
616                 }\r
617                 *MESH_NUMTVFACES        4\r
618                 *MESH_TFACELIST {\r
619                         *MESH_TFACE     0       0       2       1\r
620                         *MESH_TFACE     1       0       3       2\r
621                         *MESH_TFACE     2       4       0       1\r
622                         *MESH_TFACE     3       4       5       0\r
623                 }\r
624         }\r
625         *PROP_MOTIONBLUR        0\r
626         *PROP_CASTSHADOW        1\r
627         *PROP_RECVSHADOW        1\r
628         *MATERIAL_REF   3\r
629 }\r
630 *GEOMOBJECT     {\r
631         *NODE_NAME      "mat0model0surf28"\r
632         *NODE_TM        {\r
633                 *NODE_NAME      "mat0model0surf28"\r
634                 *INHERIT_POS    0       0       0\r
635                 *INHERIT_ROT    0       0       0\r
636                 *INHERIT_SCL    0       0       0\r
637                 *TM_ROW0        1.0     0       0\r
638                 *TM_ROW1        0       1.0     0\r
639                 *TM_ROW2        0       0       1.0\r
640                 *TM_ROW3        0       0       0\r
641                 *TM_POS 0.000000        0.000000        0.000000\r
642         }\r
643         *MESH   {\r
644                 *TIMEVALUE      0\r
645                 *MESH_NUMVERTEX 4\r
646                 *MESH_NUMFACES  2\r
647                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
648                 *MESH_VERTEX_LIST       {\r
649                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
650                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
651                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
652                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
653                 }\r
654                 *MESH_NORMALS   {\r
655                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
656                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
657                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
658                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
659                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
660                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
661                 }\r
662                 *MESH_FACE_LIST {\r
663                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
664                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
665                 }\r
666                 *MESH_NUMTVERTEX        4\r
667                 *MESH_TVERTLIST {\r
668                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
669                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
670                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
671                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
672                 }\r
673                 *MESH_NUMTVFACES        2\r
674                 *MESH_TFACELIST {\r
675                         *MESH_TFACE     0       0       2       1\r
676                         *MESH_TFACE     1       2       3       1\r
677                 }\r
678         }\r
679         *PROP_MOTIONBLUR        0\r
680         *PROP_CASTSHADOW        1\r
681         *PROP_RECVSHADOW        1\r
682         *MATERIAL_REF   0\r
683 }\r
684 *GEOMOBJECT     {\r
685         *NODE_NAME      "mat0model0surf29"\r
686         *NODE_TM        {\r
687                 *NODE_NAME      "mat0model0surf29"\r
688                 *INHERIT_POS    0       0       0\r
689                 *INHERIT_ROT    0       0       0\r
690                 *INHERIT_SCL    0       0       0\r
691                 *TM_ROW0        1.0     0       0\r
692                 *TM_ROW1        0       1.0     0\r
693                 *TM_ROW2        0       0       1.0\r
694                 *TM_ROW3        0       0       0\r
695                 *TM_POS 0.000000        0.000000        0.000000\r
696         }\r
697         *MESH   {\r
698                 *TIMEVALUE      0\r
699                 *MESH_NUMVERTEX 4\r
700                 *MESH_NUMFACES  2\r
701                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
702                 *MESH_VERTEX_LIST       {\r
703                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
704                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
705                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
706                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
707                 }\r
708                 *MESH_NORMALS   {\r
709                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
710                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
711                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
712                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
713                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
714                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
715                 }\r
716                 *MESH_FACE_LIST {\r
717                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
718                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
719                 }\r
720                 *MESH_NUMTVERTEX        4\r
721                 *MESH_TVERTLIST {\r
722                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
723                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
724                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
725                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
726                 }\r
727                 *MESH_NUMTVFACES        2\r
728                 *MESH_TFACELIST {\r
729                         *MESH_TFACE     0       0       2       1\r
730                         *MESH_TFACE     1       2       3       1\r
731                 }\r
732         }\r
733         *PROP_MOTIONBLUR        0\r
734         *PROP_CASTSHADOW        1\r
735         *PROP_RECVSHADOW        1\r
736         *MATERIAL_REF   0\r
737 }\r
738 *GEOMOBJECT     {\r
739         *NODE_NAME      "mat0model0surf30"\r
740         *NODE_TM        {\r
741                 *NODE_NAME      "mat0model0surf30"\r
742                 *INHERIT_POS    0       0       0\r
743                 *INHERIT_ROT    0       0       0\r
744                 *INHERIT_SCL    0       0       0\r
745                 *TM_ROW0        1.0     0       0\r
746                 *TM_ROW1        0       1.0     0\r
747                 *TM_ROW2        0       0       1.0\r
748                 *TM_ROW3        0       0       0\r
749                 *TM_POS 0.000000        0.000000        0.000000\r
750         }\r
751         *MESH   {\r
752                 *TIMEVALUE      0\r
753                 *MESH_NUMVERTEX 4\r
754                 *MESH_NUMFACES  2\r
755                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
756                 *MESH_VERTEX_LIST       {\r
757                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
758                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
759                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
760                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
761                 }\r
762                 *MESH_NORMALS   {\r
763                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
764                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
765                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
766                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
767                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
768                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
769                 }\r
770                 *MESH_FACE_LIST {\r
771                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
772                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
773                 }\r
774                 *MESH_NUMTVERTEX        4\r
775                 *MESH_TVERTLIST {\r
776                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
777                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
778                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
779                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
780                 }\r
781                 *MESH_NUMTVFACES        2\r
782                 *MESH_TFACELIST {\r
783                         *MESH_TFACE     0       0       2       1\r
784                         *MESH_TFACE     1       2       3       1\r
785                 }\r
786         }\r
787         *PROP_MOTIONBLUR        0\r
788         *PROP_CASTSHADOW        1\r
789         *PROP_RECVSHADOW        1\r
790         *MATERIAL_REF   0\r
791 }\r
792 *GEOMOBJECT     {\r
793         *NODE_NAME      "mat0model0surf31"\r
794         *NODE_TM        {\r
795                 *NODE_NAME      "mat0model0surf31"\r
796                 *INHERIT_POS    0       0       0\r
797                 *INHERIT_ROT    0       0       0\r
798                 *INHERIT_SCL    0       0       0\r
799                 *TM_ROW0        1.0     0       0\r
800                 *TM_ROW1        0       1.0     0\r
801                 *TM_ROW2        0       0       1.0\r
802                 *TM_ROW3        0       0       0\r
803                 *TM_POS 0.000000        0.000000        0.000000\r
804         }\r
805         *MESH   {\r
806                 *TIMEVALUE      0\r
807                 *MESH_NUMVERTEX 4\r
808                 *MESH_NUMFACES  2\r
809                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
810                 *MESH_VERTEX_LIST       {\r
811                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
812                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
813                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
814                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
815                 }\r
816                 *MESH_NORMALS   {\r
817                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
818                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
819                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
820                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
821                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
822                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
823                 }\r
824                 *MESH_FACE_LIST {\r
825                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
826                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
827                 }\r
828                 *MESH_NUMTVERTEX        4\r
829                 *MESH_TVERTLIST {\r
830                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
831                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
832                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
833                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
834                 }\r
835                 *MESH_NUMTVFACES        2\r
836                 *MESH_TFACELIST {\r
837                         *MESH_TFACE     0       0       2       1\r
838                         *MESH_TFACE     1       2       3       1\r
839                 }\r
840         }\r
841         *PROP_MOTIONBLUR        0\r
842         *PROP_CASTSHADOW        1\r
843         *PROP_RECVSHADOW        1\r
844         *MATERIAL_REF   0\r
845 }\r
846 *GEOMOBJECT     {\r
847         *NODE_NAME      "mat0model0surf32"\r
848         *NODE_TM        {\r
849                 *NODE_NAME      "mat0model0surf32"\r
850                 *INHERIT_POS    0       0       0\r
851                 *INHERIT_ROT    0       0       0\r
852                 *INHERIT_SCL    0       0       0\r
853                 *TM_ROW0        1.0     0       0\r
854                 *TM_ROW1        0       1.0     0\r
855                 *TM_ROW2        0       0       1.0\r
856                 *TM_ROW3        0       0       0\r
857                 *TM_POS 0.000000        0.000000        0.000000\r
858         }\r
859         *MESH   {\r
860                 *TIMEVALUE      0\r
861                 *MESH_NUMVERTEX 4\r
862                 *MESH_NUMFACES  2\r
863                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
864                 *MESH_VERTEX_LIST       {\r
865                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
866                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
867                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
868                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
869                 }\r
870                 *MESH_NORMALS   {\r
871                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
872                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
873                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
874                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
875                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
876                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
877                 }\r
878                 *MESH_FACE_LIST {\r
879                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
880                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
881                 }\r
882                 *MESH_NUMTVERTEX        4\r
883                 *MESH_TVERTLIST {\r
884                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
885                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
886                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
887                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
888                 }\r
889                 *MESH_NUMTVFACES        2\r
890                 *MESH_TFACELIST {\r
891                         *MESH_TFACE     0       0       2       1\r
892                         *MESH_TFACE     1       2       3       1\r
893                 }\r
894         }\r
895         *PROP_MOTIONBLUR        0\r
896         *PROP_CASTSHADOW        1\r
897         *PROP_RECVSHADOW        1\r
898         *MATERIAL_REF   0\r
899 }\r
900 *GEOMOBJECT     {\r
901         *NODE_NAME      "mat0model0surf33"\r
902         *NODE_TM        {\r
903                 *NODE_NAME      "mat0model0surf33"\r
904                 *INHERIT_POS    0       0       0\r
905                 *INHERIT_ROT    0       0       0\r
906                 *INHERIT_SCL    0       0       0\r
907                 *TM_ROW0        1.0     0       0\r
908                 *TM_ROW1        0       1.0     0\r
909                 *TM_ROW2        0       0       1.0\r
910                 *TM_ROW3        0       0       0\r
911                 *TM_POS 0.000000        0.000000        0.000000\r
912         }\r
913         *MESH   {\r
914                 *TIMEVALUE      0\r
915                 *MESH_NUMVERTEX 4\r
916                 *MESH_NUMFACES  2\r
917                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
918                 *MESH_VERTEX_LIST       {\r
919                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
920                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
921                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
922                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
923                 }\r
924                 *MESH_NORMALS   {\r
925                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
926                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
927                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
928                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
929                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
930                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
931                 }\r
932                 *MESH_FACE_LIST {\r
933                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
934                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
935                 }\r
936                 *MESH_NUMTVERTEX        4\r
937                 *MESH_TVERTLIST {\r
938                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
939                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
940                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
941                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
942                 }\r
943                 *MESH_NUMTVFACES        2\r
944                 *MESH_TFACELIST {\r
945                         *MESH_TFACE     0       0       2       1\r
946                         *MESH_TFACE     1       2       3       1\r
947                 }\r
948         }\r
949         *PROP_MOTIONBLUR        0\r
950         *PROP_CASTSHADOW        1\r
951         *PROP_RECVSHADOW        1\r
952         *MATERIAL_REF   0\r
953 }\r
954 *GEOMOBJECT     {\r
955         *NODE_NAME      "mat4model0surf34"\r
956         *NODE_TM        {\r
957                 *NODE_NAME      "mat4model0surf34"\r
958                 *INHERIT_POS    0       0       0\r
959                 *INHERIT_ROT    0       0       0\r
960                 *INHERIT_SCL    0       0       0\r
961                 *TM_ROW0        1.0     0       0\r
962                 *TM_ROW1        0       1.0     0\r
963                 *TM_ROW2        0       0       1.0\r
964                 *TM_ROW3        0       0       0\r
965                 *TM_POS 0.000000        0.000000        0.000000\r
966         }\r
967         *MESH   {\r
968                 *TIMEVALUE      0\r
969                 *MESH_NUMVERTEX 8\r
970                 *MESH_NUMFACES  6\r
971                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
972                 *MESH_VERTEX_LIST       {\r
973                         *MESH_VERTEX    0       232.000000      -126.000000     30.000000\r
974                         *MESH_VERTEX    1       232.000000      -128.500000     22.500000\r
975                         *MESH_VERTEX    2       232.000000      -128.500000     37.500000\r
976                         *MESH_VERTEX    3       232.000000      -136.000000     20.000000\r
977                         *MESH_VERTEX    4       232.000000      -143.500000     22.500000\r
978                         *MESH_VERTEX    5       232.000000      -143.500000     37.500000\r
979                         *MESH_VERTEX    6       232.000000      -136.000000     40.000000\r
980                         *MESH_VERTEX    7       232.000000      -146.000000     30.000000\r
981                 }\r
982                 *MESH_NORMALS   {\r
983                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
984                         *MESH_FACENORMAL        1       -0.707107       0.000000        0.707107\r
985                         *MESH_FACENORMAL        2       0.577350        0.000000        0.816497\r
986                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
987                         *MESH_FACENORMAL        4       -0.707107       0.000000        -0.707107\r
988                         *MESH_FACENORMAL        5       0.816497        0.000000        0.577350\r
989                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
990                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
991                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
992                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
993                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
994                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
995                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
996                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
997                 }\r
998                 *MESH_FACE_LIST {\r
999                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1000                         *MESH_FACE      1       A:      2       B:      6       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1001                         *MESH_FACE      2       A:      3       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1002                         *MESH_FACE      3       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1003                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1004                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1005                 }\r
1006                 *MESH_NUMTVERTEX        8\r
1007                 *MESH_TVERTLIST {\r
1008                         *MESH_TVERT     0       1.015625        0.250000        1.000000\r
1009                         *MESH_TVERT     1       0.996094        0.191406        1.000000\r
1010                         *MESH_TVERT     2       0.996094        0.308594        1.000000\r
1011                         *MESH_TVERT     3       0.937500        0.171875        1.000000\r
1012                         *MESH_TVERT     4       0.878906        0.191406        1.000000\r
1013                         *MESH_TVERT     5       0.878906        0.308594        1.000000\r
1014                         *MESH_TVERT     6       0.937500        0.328125        1.000000\r
1015                         *MESH_TVERT     7       0.859375        0.250000        1.000000\r
1016                 }\r
1017                 *MESH_NUMTVFACES        6\r
1018                 *MESH_TFACELIST {\r
1019                         *MESH_TFACE     0       1       2       3\r
1020                         *MESH_TFACE     1       2       6       3\r
1021                         *MESH_TFACE     2       3       6       5\r
1022                         *MESH_TFACE     3       3       5       4\r
1023                         *MESH_TFACE     4       0       2       1\r
1024                         *MESH_TFACE     5       4       5       7\r
1025                 }\r
1026         }\r
1027         *PROP_MOTIONBLUR        0\r
1028         *PROP_CASTSHADOW        1\r
1029         *PROP_RECVSHADOW        1\r
1030         *MATERIAL_REF   4\r
1031 }\r
1032 *GEOMOBJECT     {\r
1033         *NODE_NAME      "mat4model0surf35"\r
1034         *NODE_TM        {\r
1035                 *NODE_NAME      "mat4model0surf35"\r
1036                 *INHERIT_POS    0       0       0\r
1037                 *INHERIT_ROT    0       0       0\r
1038                 *INHERIT_SCL    0       0       0\r
1039                 *TM_ROW0        1.0     0       0\r
1040                 *TM_ROW1        0       1.0     0\r
1041                 *TM_ROW2        0       0       1.0\r
1042                 *TM_ROW3        0       0       0\r
1043                 *TM_POS 0.000000        0.000000        0.000000\r
1044         }\r
1045         *MESH   {\r
1046                 *TIMEVALUE      0\r
1047                 *MESH_NUMVERTEX 6\r
1048                 *MESH_NUMFACES  4\r
1049                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1050                 *MESH_VERTEX_LIST       {\r
1051                         *MESH_VERTEX    0       228.000000      -136.000000     30.000000\r
1052                         *MESH_VERTEX    1       224.000000      -132.000000     30.000000\r
1053                         *MESH_VERTEX    2       224.000000      -132.000000     0.000000\r
1054                         *MESH_VERTEX    3       228.000000      -136.000000     0.000000\r
1055                         *MESH_VERTEX    4       224.000000      -140.000000     0.000000\r
1056                         *MESH_VERTEX    5       224.000000      -140.000000     30.000000\r
1057                 }\r
1058                 *MESH_NORMALS   {\r
1059                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
1060                         *MESH_FACENORMAL        1       -0.985599       0.000000        -0.169102\r
1061                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
1062                         *MESH_FACENORMAL        3       0.707107        0.000000        0.707107\r
1063                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1064                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1065                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1066                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1067                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
1068                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
1069                 }\r
1070                 *MESH_FACE_LIST {\r
1071                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1072                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1073                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1074                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1075                 }\r
1076                 *MESH_NUMTVERTEX        6\r
1077                 *MESH_TVERTLIST {\r
1078                         *MESH_TVERT     0       0.132583        0.234375        1.000000\r
1079                         *MESH_TVERT     1       0.176777        0.234375        1.000000\r
1080                         *MESH_TVERT     2       0.176777        0.000000        1.000000\r
1081                         *MESH_TVERT     3       0.132583        0.000000        1.000000\r
1082                         *MESH_TVERT     4       0.088388        0.000000        1.000000\r
1083                         *MESH_TVERT     5       0.088388        0.234375        1.000000\r
1084                 }\r
1085                 *MESH_NUMTVFACES        4\r
1086                 *MESH_TFACELIST {\r
1087                         *MESH_TFACE     0       0       2       1\r
1088                         *MESH_TFACE     1       0       3       2\r
1089                         *MESH_TFACE     2       4       3       0\r
1090                         *MESH_TFACE     3       4       0       5\r
1091                 }\r
1092         }\r
1093         *PROP_MOTIONBLUR        0\r
1094         *PROP_CASTSHADOW        1\r
1095         *PROP_RECVSHADOW        1\r
1096         *MATERIAL_REF   4\r
1097 }\r
1098 *GEOMOBJECT     {\r
1099         *NODE_NAME      "mat4model0surf36"\r
1100         *NODE_TM        {\r
1101                 *NODE_NAME      "mat4model0surf36"\r
1102                 *INHERIT_POS    0       0       0\r
1103                 *INHERIT_ROT    0       0       0\r
1104                 *INHERIT_SCL    0       0       0\r
1105                 *TM_ROW0        1.0     0       0\r
1106                 *TM_ROW1        0       1.0     0\r
1107                 *TM_ROW2        0       0       1.0\r
1108                 *TM_ROW3        0       0       0\r
1109                 *TM_POS 0.000000        0.000000        0.000000\r
1110         }\r
1111         *MESH   {\r
1112                 *TIMEVALUE      0\r
1113                 *MESH_NUMVERTEX 6\r
1114                 *MESH_NUMFACES  4\r
1115                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1116                 *MESH_VERTEX_LIST       {\r
1117                         *MESH_VERTEX    0       224.000000      -132.000000     0.000000\r
1118                         *MESH_VERTEX    1       224.000000      -132.000000     30.000000\r
1119                         *MESH_VERTEX    2       220.000000      -136.000000     30.000000\r
1120                         *MESH_VERTEX    3       220.000000      -136.000000     0.000000\r
1121                         *MESH_VERTEX    4       224.000000      -140.000000     0.000000\r
1122                         *MESH_VERTEX    5       224.000000      -140.000000     30.000000\r
1123                 }\r
1124                 *MESH_NORMALS   {\r
1125                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
1126                         *MESH_FACENORMAL        1       -0.985599       0.000000        -0.169102\r
1127                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
1128                         *MESH_FACENORMAL        3       -0.169102       0.000000        0.985599\r
1129                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1130                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1131                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1132                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1133                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
1134                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
1135                 }\r
1136                 *MESH_FACE_LIST {\r
1137                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1138                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1139                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1140                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1141                 }\r
1142                 *MESH_NUMTVERTEX        6\r
1143                 *MESH_TVERTLIST {\r
1144                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1145                         *MESH_TVERT     1       0.000000        0.234375        1.000000\r
1146                         *MESH_TVERT     2       0.044194        0.234375        1.000000\r
1147                         *MESH_TVERT     3       0.044194        0.000000        1.000000\r
1148                         *MESH_TVERT     4       0.088388        0.000000        1.000000\r
1149                         *MESH_TVERT     5       0.088388        0.234375        1.000000\r
1150                 }\r
1151                 *MESH_NUMTVFACES        4\r
1152                 *MESH_TFACELIST {\r
1153                         *MESH_TFACE     0       0       2       1\r
1154                         *MESH_TFACE     1       0       3       2\r
1155                         *MESH_TFACE     2       2       3       4\r
1156                         *MESH_TFACE     3       2       4       5\r
1157                 }\r
1158         }\r
1159         *PROP_MOTIONBLUR        0\r
1160         *PROP_CASTSHADOW        1\r
1161         *PROP_RECVSHADOW        1\r
1162         *MATERIAL_REF   4\r
1163 }\r
1164 *GEOMOBJECT     {\r
1165         *NODE_NAME      "mat4model0surf37"\r
1166         *NODE_TM        {\r
1167                 *NODE_NAME      "mat4model0surf37"\r
1168                 *INHERIT_POS    0       0       0\r
1169                 *INHERIT_ROT    0       0       0\r
1170                 *INHERIT_SCL    0       0       0\r
1171                 *TM_ROW0        1.0     0       0\r
1172                 *TM_ROW1        0       1.0     0\r
1173                 *TM_ROW2        0       0       1.0\r
1174                 *TM_ROW3        0       0       0\r
1175                 *TM_POS 0.000000        0.000000        0.000000\r
1176         }\r
1177         *MESH   {\r
1178                 *TIMEVALUE      0\r
1179                 *MESH_NUMVERTEX 8\r
1180                 *MESH_NUMFACES  4\r
1181                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1182                 *MESH_VERTEX_LIST       {\r
1183                         *MESH_VERTEX    0       216.000000      -128.500000     37.500000\r
1184                         *MESH_VERTEX    1       216.000000      -126.000000     30.000000\r
1185                         *MESH_VERTEX    2       232.000000      -126.000000     30.000000\r
1186                         *MESH_VERTEX    3       232.000000      -128.500000     37.500000\r
1187                         *MESH_VERTEX    4       232.000000      -126.000000     30.000000\r
1188                         *MESH_VERTEX    5       216.000000      -126.000000     30.000000\r
1189                         *MESH_VERTEX    6       216.000000      -128.500000     22.500000\r
1190                         *MESH_VERTEX    7       232.000000      -128.500000     22.500000\r
1191                 }\r
1192                 *MESH_NORMALS   {\r
1193                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
1194                         *MESH_FACENORMAL        1       -0.985599       0.000000        -0.169102\r
1195                         *MESH_FACENORMAL        2       0.707107        0.000000        0.707107\r
1196                         *MESH_FACENORMAL        3       0.985599        0.000000        0.169102\r
1197                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
1198                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1199                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1200                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
1201                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
1202                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
1203                         *MESH_VERTEXNORMAL      6       0.000000        0.707107        -0.707107\r
1204                         *MESH_VERTEXNORMAL      7       0.000000        0.707107        -0.707107\r
1205                 }\r
1206                 *MESH_FACE_LIST {\r
1207                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1208                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1209                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1210                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1211                 }\r
1212                 *MESH_NUMTVERTEX        8\r
1213                 *MESH_TVERTLIST {\r
1214                         *MESH_TVERT     0       0.546875        0.125000        1.000000\r
1215                         *MESH_TVERT     1       0.625000        0.125000        1.000000\r
1216                         *MESH_TVERT     2       0.625000        0.000000        1.000000\r
1217                         *MESH_TVERT     3       0.546875        0.000000        1.000000\r
1218                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
1219                         *MESH_TVERT     5       0.000000        0.125000        1.000000\r
1220                         *MESH_TVERT     6       0.078125        0.125000        1.000000\r
1221                         *MESH_TVERT     7       0.078125        0.000000        1.000000\r
1222                 }\r
1223                 *MESH_NUMTVFACES        4\r
1224                 *MESH_TFACELIST {\r
1225                         *MESH_TFACE     0       0       2       1\r
1226                         *MESH_TFACE     1       0       3       2\r
1227                         *MESH_TFACE     2       4       6       5\r
1228                         *MESH_TFACE     3       4       7       6\r
1229                 }\r
1230         }\r
1231         *PROP_MOTIONBLUR        0\r
1232         *PROP_CASTSHADOW        1\r
1233         *PROP_RECVSHADOW        1\r
1234         *MATERIAL_REF   4\r
1235 }\r
1236 *GEOMOBJECT     {\r
1237         *NODE_NAME      "mat4model0surf38"\r
1238         *NODE_TM        {\r
1239                 *NODE_NAME      "mat4model0surf38"\r
1240                 *INHERIT_POS    0       0       0\r
1241                 *INHERIT_ROT    0       0       0\r
1242                 *INHERIT_SCL    0       0       0\r
1243                 *TM_ROW0        1.0     0       0\r
1244                 *TM_ROW1        0       1.0     0\r
1245                 *TM_ROW2        0       0       1.0\r
1246                 *TM_ROW3        0       0       0\r
1247                 *TM_POS 0.000000        0.000000        0.000000\r
1248         }\r
1249         *MESH   {\r
1250                 *TIMEVALUE      0\r
1251                 *MESH_NUMVERTEX 8\r
1252                 *MESH_NUMFACES  6\r
1253                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1254                 *MESH_VERTEX_LIST       {\r
1255                         *MESH_VERTEX    0       216.000000      -126.000000     30.000000\r
1256                         *MESH_VERTEX    1       216.000000      -128.500000     37.500000\r
1257                         *MESH_VERTEX    2       216.000000      -128.500000     22.500000\r
1258                         *MESH_VERTEX    3       216.000000      -136.000000     40.000000\r
1259                         *MESH_VERTEX    4       216.000000      -136.000000     20.000000\r
1260                         *MESH_VERTEX    5       216.000000      -143.500000     22.500000\r
1261                         *MESH_VERTEX    6       216.000000      -146.000000     30.000000\r
1262                         *MESH_VERTEX    7       216.000000      -143.500000     37.500000\r
1263                 }\r
1264                 *MESH_NORMALS   {\r
1265                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1266                         *MESH_FACENORMAL        1       -0.707107       0.000000        0.707107\r
1267                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1268                         *MESH_FACENORMAL        3       0.707107        0.000000        0.707107\r
1269                         *MESH_FACENORMAL        4       -0.707107       0.000000        -0.707107\r
1270                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
1271                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1272                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1273                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1274                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1275                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1276                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1277                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
1278                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
1279                 }\r
1280                 *MESH_FACE_LIST {\r
1281                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1282                         *MESH_FACE      1       A:      2       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1283                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1284                         *MESH_FACE      3       A:      3       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1285                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1286                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1287                 }\r
1288                 *MESH_NUMTVERTEX        8\r
1289                 *MESH_TVERTLIST {\r
1290                         *MESH_TVERT     0       1.015625        0.250000        1.000000\r
1291                         *MESH_TVERT     1       0.996094        0.308594        1.000000\r
1292                         *MESH_TVERT     2       0.996094        0.191406        1.000000\r
1293                         *MESH_TVERT     3       0.937500        0.328125        1.000000\r
1294                         *MESH_TVERT     4       0.937500        0.171875        1.000000\r
1295                         *MESH_TVERT     5       0.878906        0.191406        1.000000\r
1296                         *MESH_TVERT     6       0.859375        0.250000        1.000000\r
1297                         *MESH_TVERT     7       0.878906        0.308594        1.000000\r
1298                 }\r
1299                 *MESH_NUMTVFACES        6\r
1300                 *MESH_TFACELIST {\r
1301                         *MESH_TFACE     0       1       2       3\r
1302                         *MESH_TFACE     1       2       4       3\r
1303                         *MESH_TFACE     2       3       4       5\r
1304                         *MESH_TFACE     3       3       5       7\r
1305                         *MESH_TFACE     4       0       2       1\r
1306                         *MESH_TFACE     5       5       6       7\r
1307                 }\r
1308         }\r
1309         *PROP_MOTIONBLUR        0\r
1310         *PROP_CASTSHADOW        1\r
1311         *PROP_RECVSHADOW        1\r
1312         *MATERIAL_REF   4\r
1313 }\r
1314 *GEOMOBJECT     {\r
1315         *NODE_NAME      "mat4model0surf39"\r
1316         *NODE_TM        {\r
1317                 *NODE_NAME      "mat4model0surf39"\r
1318                 *INHERIT_POS    0       0       0\r
1319                 *INHERIT_ROT    0       0       0\r
1320                 *INHERIT_SCL    0       0       0\r
1321                 *TM_ROW0        1.0     0       0\r
1322                 *TM_ROW1        0       1.0     0\r
1323                 *TM_ROW2        0       0       1.0\r
1324                 *TM_ROW3        0       0       0\r
1325                 *TM_POS 0.000000        0.000000        0.000000\r
1326         }\r
1327         *MESH   {\r
1328                 *TIMEVALUE      0\r
1329                 *MESH_NUMVERTEX 6\r
1330                 *MESH_NUMFACES  4\r
1331                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1332                 *MESH_VERTEX_LIST       {\r
1333                         *MESH_VERTEX    0       232.000000      -136.000000     40.000000\r
1334                         *MESH_VERTEX    1       216.000000      -136.000000     40.000000\r
1335                         *MESH_VERTEX    2       216.000000      -128.500000     37.500000\r
1336                         *MESH_VERTEX    3       232.000000      -128.500000     37.500000\r
1337                         *MESH_VERTEX    4       216.000000      -143.500000     37.500000\r
1338                         *MESH_VERTEX    5       232.000000      -143.500000     37.500000\r
1339                 }\r
1340                 *MESH_NORMALS   {\r
1341                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
1342                         *MESH_FACENORMAL        1       -0.985599       0.000000        -0.169102\r
1343                         *MESH_FACENORMAL        2       -0.707107       0.000000        -0.707107\r
1344                         *MESH_FACENORMAL        3       0.707107        0.000000        0.707107\r
1345                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1346                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1347                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
1348                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
1349                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       0.707107\r
1350                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       0.707107\r
1351                 }\r
1352                 *MESH_FACE_LIST {\r
1353                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1354                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1355                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1356                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1357                 }\r
1358                 *MESH_NUMTVERTEX        6\r
1359                 *MESH_TVERTLIST {\r
1360                         *MESH_TVERT     0       0.468750        0.000000        1.000000\r
1361                         *MESH_TVERT     1       0.468750        0.125000        1.000000\r
1362                         *MESH_TVERT     2       0.546875        0.125000        1.000000\r
1363                         *MESH_TVERT     3       0.546875        0.000000        1.000000\r
1364                         *MESH_TVERT     4       0.390625        0.125000        1.000000\r
1365                         *MESH_TVERT     5       0.390625        0.000000        1.000000\r
1366                 }\r
1367                 *MESH_NUMTVFACES        4\r
1368                 *MESH_TFACELIST {\r
1369                         *MESH_TFACE     0       0       2       1\r
1370                         *MESH_TFACE     1       0       3       2\r
1371                         *MESH_TFACE     2       4       0       1\r
1372                         *MESH_TFACE     3       4       5       0\r
1373                 }\r
1374         }\r
1375         *PROP_MOTIONBLUR        0\r
1376         *PROP_CASTSHADOW        1\r
1377         *PROP_RECVSHADOW        1\r
1378         *MATERIAL_REF   4\r
1379 }\r
1380 *GEOMOBJECT     {\r
1381         *NODE_NAME      "mat4model0surf40"\r
1382         *NODE_TM        {\r
1383                 *NODE_NAME      "mat4model0surf40"\r
1384                 *INHERIT_POS    0       0       0\r
1385                 *INHERIT_ROT    0       0       0\r
1386                 *INHERIT_SCL    0       0       0\r
1387                 *TM_ROW0        1.0     0       0\r
1388                 *TM_ROW1        0       1.0     0\r
1389                 *TM_ROW2        0       0       1.0\r
1390                 *TM_ROW3        0       0       0\r
1391                 *TM_POS 0.000000        0.000000        0.000000\r
1392         }\r
1393         *MESH   {\r
1394                 *TIMEVALUE      0\r
1395                 *MESH_NUMVERTEX 6\r
1396                 *MESH_NUMFACES  4\r
1397                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1398                 *MESH_VERTEX_LIST       {\r
1399                         *MESH_VERTEX    0       216.000000      -128.500000     22.500000\r
1400                         *MESH_VERTEX    1       216.000000      -136.000000     20.000000\r
1401                         *MESH_VERTEX    2       232.000000      -136.000000     20.000000\r
1402                         *MESH_VERTEX    3       232.000000      -128.500000     22.500000\r
1403                         *MESH_VERTEX    4       216.000000      -143.500000     22.500000\r
1404                         *MESH_VERTEX    5       232.000000      -143.500000     22.500000\r
1405                 }\r
1406                 *MESH_NORMALS   {\r
1407                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
1408                         *MESH_FACENORMAL        1       -0.985599       0.000000        -0.169102\r
1409                         *MESH_FACENORMAL        2       -0.985599       0.000000        0.169102\r
1410                         *MESH_FACENORMAL        3       -0.169102       0.000000        0.985599\r
1411                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
1412                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1413                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1414                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
1415                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
1416                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
1417                 }\r
1418                 *MESH_FACE_LIST {\r
1419                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1420                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1421                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1422                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1423                 }\r
1424                 *MESH_NUMTVERTEX        6\r
1425                 *MESH_TVERTLIST {\r
1426                         *MESH_TVERT     0       0.078125        0.125000        1.000000\r
1427                         *MESH_TVERT     1       0.156250        0.125000        1.000000\r
1428                         *MESH_TVERT     2       0.156250        0.000000        1.000000\r
1429                         *MESH_TVERT     3       0.078125        0.000000        1.000000\r
1430                         *MESH_TVERT     4       0.234375        0.125000        1.000000\r
1431                         *MESH_TVERT     5       0.234375        0.000000        1.000000\r
1432                 }\r
1433                 *MESH_NUMTVFACES        4\r
1434                 *MESH_TFACELIST {\r
1435                         *MESH_TFACE     0       0       2       1\r
1436                         *MESH_TFACE     1       0       3       2\r
1437                         *MESH_TFACE     2       2       4       1\r
1438                         *MESH_TFACE     3       2       5       4\r
1439                 }\r
1440         }\r
1441         *PROP_MOTIONBLUR        0\r
1442         *PROP_CASTSHADOW        1\r
1443         *PROP_RECVSHADOW        1\r
1444         *MATERIAL_REF   4\r
1445 }\r
1446 *GEOMOBJECT     {\r
1447         *NODE_NAME      "mat4model0surf41"\r
1448         *NODE_TM        {\r
1449                 *NODE_NAME      "mat4model0surf41"\r
1450                 *INHERIT_POS    0       0       0\r
1451                 *INHERIT_ROT    0       0       0\r
1452                 *INHERIT_SCL    0       0       0\r
1453                 *TM_ROW0        1.0     0       0\r
1454                 *TM_ROW1        0       1.0     0\r
1455                 *TM_ROW2        0       0       1.0\r
1456                 *TM_ROW3        0       0       0\r
1457                 *TM_POS 0.000000        0.000000        0.000000\r
1458         }\r
1459         *MESH   {\r
1460                 *TIMEVALUE      0\r
1461                 *MESH_NUMVERTEX 6\r
1462                 *MESH_NUMFACES  4\r
1463                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1464                 *MESH_VERTEX_LIST       {\r
1465                         *MESH_VERTEX    0       232.000000      -146.000000     30.000000\r
1466                         *MESH_VERTEX    1       216.000000      -146.000000     30.000000\r
1467                         *MESH_VERTEX    2       216.000000      -143.500000     37.500000\r
1468                         *MESH_VERTEX    3       232.000000      -143.500000     37.500000\r
1469                         *MESH_VERTEX    4       216.000000      -143.500000     22.500000\r
1470                         *MESH_VERTEX    5       232.000000      -143.500000     22.500000\r
1471                 }\r
1472                 *MESH_NORMALS   {\r
1473                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
1474                         *MESH_FACENORMAL        1       -0.985599       0.000000        -0.169102\r
1475                         *MESH_FACENORMAL        2       -0.707107       0.000000        -0.707107\r
1476                         *MESH_FACENORMAL        3       0.707107        0.000000        0.707107\r
1477                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1478                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1479                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
1480                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
1481                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
1482                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
1483                 }\r
1484                 *MESH_FACE_LIST {\r
1485                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1486                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1487                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1488                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1489                 }\r
1490                 *MESH_NUMTVERTEX        6\r
1491                 *MESH_TVERTLIST {\r
1492                         *MESH_TVERT     0       0.312500        0.000000        1.000000\r
1493                         *MESH_TVERT     1       0.312500        0.125000        1.000000\r
1494                         *MESH_TVERT     2       0.390625        0.125000        1.000000\r
1495                         *MESH_TVERT     3       0.390625        0.000000        1.000000\r
1496                         *MESH_TVERT     4       0.234375        0.125000        1.000000\r
1497                         *MESH_TVERT     5       0.234375        0.000000        1.000000\r
1498                 }\r
1499                 *MESH_NUMTVFACES        4\r
1500                 *MESH_TFACELIST {\r
1501                         *MESH_TFACE     0       0       2       1\r
1502                         *MESH_TFACE     1       0       3       2\r
1503                         *MESH_TFACE     2       4       0       1\r
1504                         *MESH_TFACE     3       4       5       0\r
1505                 }\r
1506         }\r
1507         *PROP_MOTIONBLUR        0\r
1508         *PROP_CASTSHADOW        1\r
1509         *PROP_RECVSHADOW        1\r
1510         *MATERIAL_REF   4\r
1511 }\r
1512 *GEOMOBJECT     {\r
1513         *NODE_NAME      "mat4model0surf42"\r
1514         *NODE_TM        {\r
1515                 *NODE_NAME      "mat4model0surf42"\r
1516                 *INHERIT_POS    0       0       0\r
1517                 *INHERIT_ROT    0       0       0\r
1518                 *INHERIT_SCL    0       0       0\r
1519                 *TM_ROW0        1.0     0       0\r
1520                 *TM_ROW1        0       1.0     0\r
1521                 *TM_ROW2        0       0       1.0\r
1522                 *TM_ROW3        0       0       0\r
1523                 *TM_POS 0.000000        0.000000        0.000000\r
1524         }\r
1525         *MESH   {\r
1526                 *TIMEVALUE      0\r
1527                 *MESH_NUMVERTEX 8\r
1528                 *MESH_NUMFACES  6\r
1529                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1530                 *MESH_VERTEX_LIST       {\r
1531                         *MESH_VERTEX    0       26.000000       -24.000000      14.000000\r
1532                         *MESH_VERTEX    1       23.500000       -24.000000      21.500000\r
1533                         *MESH_VERTEX    2       23.500000       -24.000000      6.500000\r
1534                         *MESH_VERTEX    3       16.000000       -24.000000      4.000000\r
1535                         *MESH_VERTEX    4       16.000000       -24.000000      24.000000\r
1536                         *MESH_VERTEX    5       8.500000        -24.000000      21.500000\r
1537                         *MESH_VERTEX    6       8.500000        -24.000000      6.500000\r
1538                         *MESH_VERTEX    7       6.000000        -24.000000      14.000000\r
1539                 }\r
1540                 *MESH_NORMALS   {\r
1541                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1542                         *MESH_FACENORMAL        1       -0.816497       0.000000        0.577350\r
1543                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1544                         *MESH_FACENORMAL        3       0.577350        0.000000        0.816497\r
1545                         *MESH_FACENORMAL        4       -0.707107       0.000000        -0.707107\r
1546                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
1547                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1548                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1549                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1550                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1551                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
1552                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
1553                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
1554                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
1555                 }\r
1556                 *MESH_FACE_LIST {\r
1557                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1558                         *MESH_FACE      1       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1559                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1560                         *MESH_FACE      3       A:      3       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1561                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1562                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1563                 }\r
1564                 *MESH_NUMTVERTEX        8\r
1565                 *MESH_TVERTLIST {\r
1566                         *MESH_TVERT     0       0.203125        0.125000        1.000000\r
1567                         *MESH_TVERT     1       0.183594        0.183594        1.000000\r
1568                         *MESH_TVERT     2       0.183594        0.066406        1.000000\r
1569                         *MESH_TVERT     3       0.125000        0.046875        1.000000\r
1570                         *MESH_TVERT     4       0.125000        0.203125        1.000000\r
1571                         *MESH_TVERT     5       0.066406        0.183594        1.000000\r
1572                         *MESH_TVERT     6       0.066406        0.066406        1.000000\r
1573                         *MESH_TVERT     7       0.046875        0.125000        1.000000\r
1574                 }\r
1575                 *MESH_NUMTVFACES        6\r
1576                 *MESH_TFACELIST {\r
1577                         *MESH_TFACE     0       1       2       3\r
1578                         *MESH_TFACE     1       1       3       4\r
1579                         *MESH_TFACE     2       3       5       4\r
1580                         *MESH_TFACE     3       3       6       5\r
1581                         *MESH_TFACE     4       0       2       1\r
1582                         *MESH_TFACE     5       5       6       7\r
1583                 }\r
1584         }\r
1585         *PROP_MOTIONBLUR        0\r
1586         *PROP_CASTSHADOW        1\r
1587         *PROP_RECVSHADOW        1\r
1588         *MATERIAL_REF   4\r
1589 }\r
1590 *GEOMOBJECT     {\r
1591         *NODE_NAME      "mat4model0surf43"\r
1592         *NODE_TM        {\r
1593                 *NODE_NAME      "mat4model0surf43"\r
1594                 *INHERIT_POS    0       0       0\r
1595                 *INHERIT_ROT    0       0       0\r
1596                 *INHERIT_SCL    0       0       0\r
1597                 *TM_ROW0        1.0     0       0\r
1598                 *TM_ROW1        0       1.0     0\r
1599                 *TM_ROW2        0       0       1.0\r
1600                 *TM_ROW3        0       0       0\r
1601                 *TM_POS 0.000000        0.000000        0.000000\r
1602         }\r
1603         *MESH   {\r
1604                 *TIMEVALUE      0\r
1605                 *MESH_NUMVERTEX 6\r
1606                 *MESH_NUMFACES  4\r
1607                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1608                 *MESH_VERTEX_LIST       {\r
1609                         *MESH_VERTEX    0       26.000000       -24.000000      14.000000\r
1610                         *MESH_VERTEX    1       26.000000       -40.000000      14.000000\r
1611                         *MESH_VERTEX    2       23.500000       -40.000000      21.500000\r
1612                         *MESH_VERTEX    3       23.500000       -24.000000      21.500000\r
1613                         *MESH_VERTEX    4       23.500000       -40.000000      6.500000\r
1614                         *MESH_VERTEX    5       23.500000       -24.000000      6.500000\r
1615                 }\r
1616                 *MESH_NORMALS   {\r
1617                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
1618                         *MESH_FACENORMAL        1       -0.985599       0.000000        -0.169102\r
1619                         *MESH_FACENORMAL        2       -0.707107       0.000000        -0.707107\r
1620                         *MESH_FACENORMAL        3       0.707107        0.000000        0.707107\r
1621                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1622                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1623                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
1624                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
1625                         *MESH_VERTEXNORMAL      4       0.707107        0.000000        -0.707107\r
1626                         *MESH_VERTEXNORMAL      5       0.707107        0.000000        -0.707107\r
1627                 }\r
1628                 *MESH_FACE_LIST {\r
1629                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1630                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1631                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1632                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1633                 }\r
1634                 *MESH_NUMTVERTEX        6\r
1635                 *MESH_TVERTLIST {\r
1636                         *MESH_TVERT     0       0.312500        0.000000        1.000000\r
1637                         *MESH_TVERT     1       0.312500        0.125000        1.000000\r
1638                         *MESH_TVERT     2       0.390625        0.125000        1.000000\r
1639                         *MESH_TVERT     3       0.390625        0.000000        1.000000\r
1640                         *MESH_TVERT     4       0.234375        0.125000        1.000000\r
1641                         *MESH_TVERT     5       0.234375        0.000000        1.000000\r
1642                 }\r
1643                 *MESH_NUMTVFACES        4\r
1644                 *MESH_TFACELIST {\r
1645                         *MESH_TFACE     0       0       2       1\r
1646                         *MESH_TFACE     1       0       3       2\r
1647                         *MESH_TFACE     2       4       0       1\r
1648                         *MESH_TFACE     3       4       5       0\r
1649                 }\r
1650         }\r
1651         *PROP_MOTIONBLUR        0\r
1652         *PROP_CASTSHADOW        1\r
1653         *PROP_RECVSHADOW        1\r
1654         *MATERIAL_REF   4\r
1655 }\r
1656 *GEOMOBJECT     {\r
1657         *NODE_NAME      "mat4model0surf44"\r
1658         *NODE_TM        {\r
1659                 *NODE_NAME      "mat4model0surf44"\r
1660                 *INHERIT_POS    0       0       0\r
1661                 *INHERIT_ROT    0       0       0\r
1662                 *INHERIT_SCL    0       0       0\r
1663                 *TM_ROW0        1.0     0       0\r
1664                 *TM_ROW1        0       1.0     0\r
1665                 *TM_ROW2        0       0       1.0\r
1666                 *TM_ROW3        0       0       0\r
1667                 *TM_POS 0.000000        0.000000        0.000000\r
1668         }\r
1669         *MESH   {\r
1670                 *TIMEVALUE      0\r
1671                 *MESH_NUMVERTEX 8\r
1672                 *MESH_NUMFACES  6\r
1673                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1674                 *MESH_VERTEX_LIST       {\r
1675                         *MESH_VERTEX    0       26.000000       -40.000000      14.000000\r
1676                         *MESH_VERTEX    1       23.500000       -40.000000      6.500000\r
1677                         *MESH_VERTEX    2       23.500000       -40.000000      21.500000\r
1678                         *MESH_VERTEX    3       16.000000       -40.000000      24.000000\r
1679                         *MESH_VERTEX    4       16.000000       -40.000000      4.000000\r
1680                         *MESH_VERTEX    5       8.500000        -40.000000      6.500000\r
1681                         *MESH_VERTEX    6       6.000000        -40.000000      14.000000\r
1682                         *MESH_VERTEX    7       8.500000        -40.000000      21.500000\r
1683                 }\r
1684                 *MESH_NORMALS   {\r
1685                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1686                         *MESH_FACENORMAL        1       -0.816497       0.000000        0.577350\r
1687                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1688                         *MESH_FACENORMAL        3       0.707107        0.000000        0.707107\r
1689                         *MESH_FACENORMAL        4       -0.707107       0.000000        -0.707107\r
1690                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
1691                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1692                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1693                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1694                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1695                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
1696                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
1697                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
1698                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
1699                 }\r
1700                 *MESH_FACE_LIST {\r
1701                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1702                         *MESH_FACE      1       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1703                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1704                         *MESH_FACE      3       A:      3       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1705                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1706                         *MESH_FACE      5       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1707                 }\r
1708                 *MESH_NUMTVERTEX        8\r
1709                 *MESH_TVERTLIST {\r
1710                         *MESH_TVERT     0       0.203125        0.125000        1.000000\r
1711                         *MESH_TVERT     1       0.183594        0.066406        1.000000\r
1712                         *MESH_TVERT     2       0.183594        0.183594        1.000000\r
1713                         *MESH_TVERT     3       0.125000        0.203125        1.000000\r
1714                         *MESH_TVERT     4       0.125000        0.046875        1.000000\r
1715                         *MESH_TVERT     5       0.066406        0.066406        1.000000\r
1716                         *MESH_TVERT     6       0.046875        0.125000        1.000000\r
1717                         *MESH_TVERT     7       0.066406        0.183594        1.000000\r
1718                 }\r
1719                 *MESH_NUMTVFACES        6\r
1720                 *MESH_TFACELIST {\r
1721                         *MESH_TFACE     0       1       2       3\r
1722                         *MESH_TFACE     1       1       3       4\r
1723                         *MESH_TFACE     2       3       5       4\r
1724                         *MESH_TFACE     3       3       7       5\r
1725                         *MESH_TFACE     4       0       2       1\r
1726                         *MESH_TFACE     5       5       7       6\r
1727                 }\r
1728         }\r
1729         *PROP_MOTIONBLUR        0\r
1730         *PROP_CASTSHADOW        1\r
1731         *PROP_RECVSHADOW        1\r
1732         *MATERIAL_REF   4\r
1733 }\r
1734 *GEOMOBJECT     {\r
1735         *NODE_NAME      "mat4model0surf45"\r
1736         *NODE_TM        {\r
1737                 *NODE_NAME      "mat4model0surf45"\r
1738                 *INHERIT_POS    0       0       0\r
1739                 *INHERIT_ROT    0       0       0\r
1740                 *INHERIT_SCL    0       0       0\r
1741                 *TM_ROW0        1.0     0       0\r
1742                 *TM_ROW1        0       1.0     0\r
1743                 *TM_ROW2        0       0       1.0\r
1744                 *TM_ROW3        0       0       0\r
1745                 *TM_POS 0.000000        0.000000        0.000000\r
1746         }\r
1747         *MESH   {\r
1748                 *TIMEVALUE      0\r
1749                 *MESH_NUMVERTEX 6\r
1750                 *MESH_NUMFACES  4\r
1751                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1752                 *MESH_VERTEX_LIST       {\r
1753                         *MESH_VERTEX    0       22.000000       -31.999886      20.000000\r
1754                         *MESH_VERTEX    1       24.000000       -31.999886      14.000000\r
1755                         *MESH_VERTEX    2       24.000000       -183.999878     14.000000\r
1756                         *MESH_VERTEX    3       22.000000       -183.999878     20.000000\r
1757                         *MESH_VERTEX    4       22.000000       -31.999886      8.000000\r
1758                         *MESH_VERTEX    5       22.000000       -183.999878     8.000000\r
1759                 }\r
1760                 *MESH_NORMALS   {\r
1761                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
1762                         *MESH_FACENORMAL        1       -0.985599       0.000000        -0.169102\r
1763                         *MESH_FACENORMAL        2       -0.985599       0.000000        0.169102\r
1764                         *MESH_FACENORMAL        3       -0.169102       0.000000        0.985599\r
1765                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
1766                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1767                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1768                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
1769                         *MESH_VERTEXNORMAL      4       0.707107        0.000000        -0.707107\r
1770                         *MESH_VERTEXNORMAL      5       0.707107        0.000000        -0.707107\r
1771                 }\r
1772                 *MESH_FACE_LIST {\r
1773                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1774                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1775                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1776                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1777                 }\r
1778                 *MESH_NUMTVERTEX        6\r
1779                 *MESH_TVERTLIST {\r
1780                         *MESH_TVERT     0       0.312500        1.187500        1.000000\r
1781                         *MESH_TVERT     1       0.375000        1.187500        1.000000\r
1782                         *MESH_TVERT     2       0.375000        0.000000        1.000000\r
1783                         *MESH_TVERT     3       0.312500        0.000000        1.000000\r
1784                         *MESH_TVERT     4       0.437500        1.187500        1.000000\r
1785                         *MESH_TVERT     5       0.437500        0.000000        1.000000\r
1786                 }\r
1787                 *MESH_NUMTVFACES        4\r
1788                 *MESH_TFACELIST {\r
1789                         *MESH_TFACE     0       0       2       1\r
1790                         *MESH_TFACE     1       0       3       2\r
1791                         *MESH_TFACE     2       2       4       1\r
1792                         *MESH_TFACE     3       2       5       4\r
1793                 }\r
1794         }\r
1795         *PROP_MOTIONBLUR        0\r
1796         *PROP_CASTSHADOW        1\r
1797         *PROP_RECVSHADOW        1\r
1798         *MATERIAL_REF   4\r
1799 }\r
1800 *GEOMOBJECT     {\r
1801         *NODE_NAME      "mat4model0surf46"\r
1802         *NODE_TM        {\r
1803                 *NODE_NAME      "mat4model0surf46"\r
1804                 *INHERIT_POS    0       0       0\r
1805                 *INHERIT_ROT    0       0       0\r
1806                 *INHERIT_SCL    0       0       0\r
1807                 *TM_ROW0        1.0     0       0\r
1808                 *TM_ROW1        0       1.0     0\r
1809                 *TM_ROW2        0       0       1.0\r
1810                 *TM_ROW3        0       0       0\r
1811                 *TM_POS 0.000000        0.000000        0.000000\r
1812         }\r
1813         *MESH   {\r
1814                 *TIMEVALUE      0\r
1815                 *MESH_NUMVERTEX 6\r
1816                 *MESH_NUMFACES  4\r
1817                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1818                 *MESH_VERTEX_LIST       {\r
1819                         *MESH_VERTEX    0       20.000000       -32.000000      14.000000\r
1820                         *MESH_VERTEX    1       16.000000       -28.000000      14.000000\r
1821                         *MESH_VERTEX    2       16.000000       -28.000000      0.000000\r
1822                         *MESH_VERTEX    3       20.000000       -32.000000      0.000000\r
1823                         *MESH_VERTEX    4       16.000000       -36.000000      0.000000\r
1824                         *MESH_VERTEX    5       16.000000       -36.000000      14.000000\r
1825                 }\r
1826                 *MESH_NORMALS   {\r
1827                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
1828                         *MESH_FACENORMAL        1       -0.985599       0.000000        -0.169102\r
1829                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
1830                         *MESH_FACENORMAL        3       0.707107        0.000000        0.707107\r
1831                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1832                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1833                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1834                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1835                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
1836                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
1837                 }\r
1838                 *MESH_FACE_LIST {\r
1839                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1840                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1841                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1842                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1843                 }\r
1844                 *MESH_NUMTVERTEX        6\r
1845                 *MESH_TVERTLIST {\r
1846                         *MESH_TVERT     0       0.132583        0.109375        1.000000\r
1847                         *MESH_TVERT     1       0.176777        0.109375        1.000000\r
1848                         *MESH_TVERT     2       0.176777        0.000000        1.000000\r
1849                         *MESH_TVERT     3       0.132583        0.000000        1.000000\r
1850                         *MESH_TVERT     4       0.088388        0.000000        1.000000\r
1851                         *MESH_TVERT     5       0.088388        0.109375        1.000000\r
1852                 }\r
1853                 *MESH_NUMTVFACES        4\r
1854                 *MESH_TFACELIST {\r
1855                         *MESH_TFACE     0       0       2       1\r
1856                         *MESH_TFACE     1       0       3       2\r
1857                         *MESH_TFACE     2       4       3       0\r
1858                         *MESH_TFACE     3       4       0       5\r
1859                 }\r
1860         }\r
1861         *PROP_MOTIONBLUR        0\r
1862         *PROP_CASTSHADOW        1\r
1863         *PROP_RECVSHADOW        1\r
1864         *MATERIAL_REF   4\r
1865 }\r
1866 *GEOMOBJECT     {\r
1867         *NODE_NAME      "mat4model0surf47"\r
1868         *NODE_TM        {\r
1869                 *NODE_NAME      "mat4model0surf47"\r
1870                 *INHERIT_POS    0       0       0\r
1871                 *INHERIT_ROT    0       0       0\r
1872                 *INHERIT_SCL    0       0       0\r
1873                 *TM_ROW0        1.0     0       0\r
1874                 *TM_ROW1        0       1.0     0\r
1875                 *TM_ROW2        0       0       1.0\r
1876                 *TM_ROW3        0       0       0\r
1877                 *TM_POS 0.000000        0.000000        0.000000\r
1878         }\r
1879         *MESH   {\r
1880                 *TIMEVALUE      0\r
1881                 *MESH_NUMVERTEX 6\r
1882                 *MESH_NUMFACES  4\r
1883                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1884                 *MESH_VERTEX_LIST       {\r
1885                         *MESH_VERTEX    0       23.500000       -40.000000      21.500000\r
1886                         *MESH_VERTEX    1       16.000000       -40.000000      24.000000\r
1887                         *MESH_VERTEX    2       16.000000       -24.000000      24.000000\r
1888                         *MESH_VERTEX    3       23.500000       -24.000000      21.500000\r
1889                         *MESH_VERTEX    4       8.500000        -40.000000      21.500000\r
1890                         *MESH_VERTEX    5       8.500000        -24.000000      21.500000\r
1891                 }\r
1892                 *MESH_NORMALS   {\r
1893                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
1894                         *MESH_FACENORMAL        1       -0.985599       0.000000        -0.169102\r
1895                         *MESH_FACENORMAL        2       -0.985599       0.000000        0.169102\r
1896                         *MESH_FACENORMAL        3       -0.169102       0.000000        0.985599\r
1897                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
1898                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1899                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1900                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
1901                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        0.707107\r
1902                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        0.707107\r
1903                 }\r
1904                 *MESH_FACE_LIST {\r
1905                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1906                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1907                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1908                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1909                 }\r
1910                 *MESH_NUMTVERTEX        6\r
1911                 *MESH_TVERTLIST {\r
1912                         *MESH_TVERT     0       0.390625        0.125000        1.000000\r
1913                         *MESH_TVERT     1       0.468750        0.125000        1.000000\r
1914                         *MESH_TVERT     2       0.468750        0.000000        1.000000\r
1915                         *MESH_TVERT     3       0.390625        0.000000        1.000000\r
1916                         *MESH_TVERT     4       0.546875        0.125000        1.000000\r
1917                         *MESH_TVERT     5       0.546875        0.000000        1.000000\r
1918                 }\r
1919                 *MESH_NUMTVFACES        4\r
1920                 *MESH_TFACELIST {\r
1921                         *MESH_TFACE     0       0       2       1\r
1922                         *MESH_TFACE     1       0       3       2\r
1923                         *MESH_TFACE     2       2       4       1\r
1924                         *MESH_TFACE     3       2       5       4\r
1925                 }\r
1926         }\r
1927         *PROP_MOTIONBLUR        0\r
1928         *PROP_CASTSHADOW        1\r
1929         *PROP_RECVSHADOW        1\r
1930         *MATERIAL_REF   4\r
1931 }\r
1932 *GEOMOBJECT     {\r
1933         *NODE_NAME      "mat4model0surf48"\r
1934         *NODE_TM        {\r
1935                 *NODE_NAME      "mat4model0surf48"\r
1936                 *INHERIT_POS    0       0       0\r
1937                 *INHERIT_ROT    0       0       0\r
1938                 *INHERIT_SCL    0       0       0\r
1939                 *TM_ROW0        1.0     0       0\r
1940                 *TM_ROW1        0       1.0     0\r
1941                 *TM_ROW2        0       0       1.0\r
1942                 *TM_ROW3        0       0       0\r
1943                 *TM_POS 0.000000        0.000000        0.000000\r
1944         }\r
1945         *MESH   {\r
1946                 *TIMEVALUE      0\r
1947                 *MESH_NUMVERTEX 6\r
1948                 *MESH_NUMFACES  4\r
1949                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1950                 *MESH_VERTEX_LIST       {\r
1951                         *MESH_VERTEX    0       16.000000       -24.000000      4.000000\r
1952                         *MESH_VERTEX    1       16.000000       -40.000000      4.000000\r
1953                         *MESH_VERTEX    2       23.500000       -40.000000      6.500000\r
1954                         *MESH_VERTEX    3       23.500000       -24.000000      6.500000\r
1955                         *MESH_VERTEX    4       8.500000        -40.000000      6.500000\r
1956                         *MESH_VERTEX    5       8.500000        -24.000000      6.500000\r
1957                 }\r
1958                 *MESH_NORMALS   {\r
1959                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
1960                         *MESH_FACENORMAL        1       -0.985599       0.000000        -0.169102\r
1961                         *MESH_FACENORMAL        2       -0.707107       0.000000        -0.707107\r
1962                         *MESH_FACENORMAL        3       0.707107        0.000000        0.707107\r
1963                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1964                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1965                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
1966                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
1967                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        -0.707107\r
1968                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        -0.707107\r
1969                 }\r
1970                 *MESH_FACE_LIST {\r
1971                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1972                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1973                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1974                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1975                 }\r
1976                 *MESH_NUMTVERTEX        6\r
1977                 *MESH_TVERTLIST {\r
1978                         *MESH_TVERT     0       0.156250        0.000000        1.000000\r
1979                         *MESH_TVERT     1       0.156250        0.125000        1.000000\r
1980                         *MESH_TVERT     2       0.234375        0.125000        1.000000\r
1981                         *MESH_TVERT     3       0.234375        0.000000        1.000000\r
1982                         *MESH_TVERT     4       0.078125        0.125000        1.000000\r
1983                         *MESH_TVERT     5       0.078125        0.000000        1.000000\r
1984                 }\r
1985                 *MESH_NUMTVFACES        4\r
1986                 *MESH_TFACELIST {\r
1987                         *MESH_TFACE     0       0       2       1\r
1988                         *MESH_TFACE     1       0       3       2\r
1989                         *MESH_TFACE     2       4       0       1\r
1990                         *MESH_TFACE     3       4       5       0\r
1991                 }\r
1992         }\r
1993         *PROP_MOTIONBLUR        0\r
1994         *PROP_CASTSHADOW        1\r
1995         *PROP_RECVSHADOW        1\r
1996         *MATERIAL_REF   4\r
1997 }\r
1998 *GEOMOBJECT     {\r
1999         *NODE_NAME      "mat4model0surf49"\r
2000         *NODE_TM        {\r
2001                 *NODE_NAME      "mat4model0surf49"\r
2002                 *INHERIT_POS    0       0       0\r
2003                 *INHERIT_ROT    0       0       0\r
2004                 *INHERIT_SCL    0       0       0\r
2005                 *TM_ROW0        1.0     0       0\r
2006                 *TM_ROW1        0       1.0     0\r
2007                 *TM_ROW2        0       0       1.0\r
2008                 *TM_ROW3        0       0       0\r
2009                 *TM_POS 0.000000        0.000000        0.000000\r
2010         }\r
2011         *MESH   {\r
2012                 *TIMEVALUE      0\r
2013                 *MESH_NUMVERTEX 6\r
2014                 *MESH_NUMFACES  4\r
2015                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2016                 *MESH_VERTEX_LIST       {\r
2017                         *MESH_VERTEX    0       16.000000       -183.999878     22.000000\r
2018                         *MESH_VERTEX    1       16.000000       -31.999886      22.000000\r
2019                         *MESH_VERTEX    2       22.000000       -31.999886      20.000000\r
2020                         *MESH_VERTEX    3       22.000000       -183.999878     20.000000\r
2021                         *MESH_VERTEX    4       10.000000       -31.999886      20.000000\r
2022                         *MESH_VERTEX    5       10.000000       -183.999878     20.000000\r
2023                 }\r
2024                 *MESH_NORMALS   {\r
2025                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
2026                         *MESH_FACENORMAL        1       -0.985599       0.000000        -0.169102\r
2027                         *MESH_FACENORMAL        2       -0.707107       0.000000        -0.707107\r
2028                         *MESH_FACENORMAL        3       0.707107        0.000000        0.707107\r
2029                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2030                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
2031                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
2032                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
2033                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        0.707107\r
2034                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        0.707107\r
2035                 }\r
2036                 *MESH_FACE_LIST {\r
2037                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2038                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2039                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2040                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2041                 }\r
2042                 *MESH_NUMTVERTEX        6\r
2043                 *MESH_TVERTLIST {\r
2044                         *MESH_TVERT     0       0.250000        0.000000        1.000000\r
2045                         *MESH_TVERT     1       0.250000        1.187500        1.000000\r
2046                         *MESH_TVERT     2       0.312500        1.187500        1.000000\r
2047                         *MESH_TVERT     3       0.312500        0.000000        1.000000\r
2048                         *MESH_TVERT     4       0.187500        1.187500        1.000000\r
2049                         *MESH_TVERT     5       0.187500        0.000000        1.000000\r
2050                 }\r
2051                 *MESH_NUMTVFACES        4\r
2052                 *MESH_TFACELIST {\r
2053                         *MESH_TFACE     0       0       2       1\r
2054                         *MESH_TFACE     1       0       3       2\r
2055                         *MESH_TFACE     2       4       0       1\r
2056                         *MESH_TFACE     3       4       5       0\r
2057                 }\r
2058         }\r
2059         *PROP_MOTIONBLUR        0\r
2060         *PROP_CASTSHADOW        1\r
2061         *PROP_RECVSHADOW        1\r
2062         *MATERIAL_REF   4\r
2063 }\r
2064 *GEOMOBJECT     {\r
2065         *NODE_NAME      "mat4model0surf50"\r
2066         *NODE_TM        {\r
2067                 *NODE_NAME      "mat4model0surf50"\r
2068                 *INHERIT_POS    0       0       0\r
2069                 *INHERIT_ROT    0       0       0\r
2070                 *INHERIT_SCL    0       0       0\r
2071                 *TM_ROW0        1.0     0       0\r
2072                 *TM_ROW1        0       1.0     0\r
2073                 *TM_ROW2        0       0       1.0\r
2074                 *TM_ROW3        0       0       0\r
2075                 *TM_POS 0.000000        0.000000        0.000000\r
2076         }\r
2077         *MESH   {\r
2078                 *TIMEVALUE      0\r
2079                 *MESH_NUMVERTEX 8\r
2080                 *MESH_NUMFACES  4\r
2081                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2082                 *MESH_VERTEX_LIST       {\r
2083                         *MESH_VERTEX    0       22.000000       -31.999886      8.000000\r
2084                         *MESH_VERTEX    1       16.000000       -31.999886      6.000000\r
2085                         *MESH_VERTEX    2       16.000000       -183.999878     6.000000\r
2086                         *MESH_VERTEX    3       22.000000       -183.999878     8.000000\r
2087                         *MESH_VERTEX    4       16.000000       -183.999878     6.000000\r
2088                         *MESH_VERTEX    5       16.000000       -31.999886      6.000000\r
2089                         *MESH_VERTEX    6       10.000000       -31.999886      8.000000\r
2090                         *MESH_VERTEX    7       10.000000       -183.999878     8.000000\r
2091                 }\r
2092                 *MESH_NORMALS   {\r
2093                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
2094                         *MESH_FACENORMAL        1       -0.985599       0.000000        -0.169102\r
2095                         *MESH_FACENORMAL        2       0.707107        0.000000        0.707107\r
2096                         *MESH_FACENORMAL        3       0.985599        0.000000        0.169102\r
2097                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
2098                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2099                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2100                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
2101                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
2102                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
2103                         *MESH_VERTEXNORMAL      6       -0.707107       0.000000        -0.707107\r
2104                         *MESH_VERTEXNORMAL      7       -0.707107       0.000000        -0.707107\r
2105                 }\r
2106                 *MESH_FACE_LIST {\r
2107                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2108                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2109                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2110                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2111                 }\r
2112                 *MESH_NUMTVERTEX        8\r
2113                 *MESH_TVERTLIST {\r
2114                         *MESH_TVERT     0       0.437500        1.187500        1.000000\r
2115                         *MESH_TVERT     1       0.500000        1.187500        1.000000\r
2116                         *MESH_TVERT     2       0.500000        0.000000        1.000000\r
2117                         *MESH_TVERT     3       0.437500        0.000000        1.000000\r
2118                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
2119                         *MESH_TVERT     5       0.000000        1.187500        1.000000\r
2120                         *MESH_TVERT     6       0.062500        1.187500        1.000000\r
2121                         *MESH_TVERT     7       0.062500        0.000000        1.000000\r
2122                 }\r
2123                 *MESH_NUMTVFACES        4\r
2124                 *MESH_TFACELIST {\r
2125                         *MESH_TFACE     0       0       2       1\r
2126                         *MESH_TFACE     1       0       3       2\r
2127                         *MESH_TFACE     2       4       6       5\r
2128                         *MESH_TFACE     3       4       7       6\r
2129                 }\r
2130         }\r
2131         *PROP_MOTIONBLUR        0\r
2132         *PROP_CASTSHADOW        1\r
2133         *PROP_RECVSHADOW        1\r
2134         *MATERIAL_REF   4\r
2135 }\r
2136 *GEOMOBJECT     {\r
2137         *NODE_NAME      "mat4model0surf51"\r
2138         *NODE_TM        {\r
2139                 *NODE_NAME      "mat4model0surf51"\r
2140                 *INHERIT_POS    0       0       0\r
2141                 *INHERIT_ROT    0       0       0\r
2142                 *INHERIT_SCL    0       0       0\r
2143                 *TM_ROW0        1.0     0       0\r
2144                 *TM_ROW1        0       1.0     0\r
2145                 *TM_ROW2        0       0       1.0\r
2146                 *TM_ROW3        0       0       0\r
2147                 *TM_POS 0.000000        0.000000        0.000000\r
2148         }\r
2149         *MESH   {\r
2150                 *TIMEVALUE      0\r
2151                 *MESH_NUMVERTEX 6\r
2152                 *MESH_NUMFACES  4\r
2153                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2154                 *MESH_VERTEX_LIST       {\r
2155                         *MESH_VERTEX    0       16.000000       -28.000000      0.000000\r
2156                         *MESH_VERTEX    1       16.000000       -28.000000      14.000000\r
2157                         *MESH_VERTEX    2       12.000000       -32.000000      14.000000\r
2158                         *MESH_VERTEX    3       12.000000       -32.000000      0.000000\r
2159                         *MESH_VERTEX    4       16.000000       -36.000000      0.000000\r
2160                         *MESH_VERTEX    5       16.000000       -36.000000      14.000000\r
2161                 }\r
2162                 *MESH_NORMALS   {\r
2163                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
2164                         *MESH_FACENORMAL        1       -0.985599       0.000000        -0.169102\r
2165                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
2166                         *MESH_FACENORMAL        3       -0.169102       0.000000        0.985599\r
2167                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2168                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2169                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
2170                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
2171                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
2172                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
2173                 }\r
2174                 *MESH_FACE_LIST {\r
2175                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2176                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2177                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2178                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2179                 }\r
2180                 *MESH_NUMTVERTEX        6\r
2181                 *MESH_TVERTLIST {\r
2182                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2183                         *MESH_TVERT     1       0.000000        0.109375        1.000000\r
2184                         *MESH_TVERT     2       0.044194        0.109375        1.000000\r
2185                         *MESH_TVERT     3       0.044194        0.000000        1.000000\r
2186                         *MESH_TVERT     4       0.088388        0.000000        1.000000\r
2187                         *MESH_TVERT     5       0.088388        0.109375        1.000000\r
2188                 }\r
2189                 *MESH_NUMTVFACES        4\r
2190                 *MESH_TFACELIST {\r
2191                         *MESH_TFACE     0       0       2       1\r
2192                         *MESH_TFACE     1       0       3       2\r
2193                         *MESH_TFACE     2       2       3       4\r
2194                         *MESH_TFACE     3       2       4       5\r
2195                 }\r
2196         }\r
2197         *PROP_MOTIONBLUR        0\r
2198         *PROP_CASTSHADOW        1\r
2199         *PROP_RECVSHADOW        1\r
2200         *MATERIAL_REF   4\r
2201 }\r
2202 *GEOMOBJECT     {\r
2203         *NODE_NAME      "mat4model0surf52"\r
2204         *NODE_TM        {\r
2205                 *NODE_NAME      "mat4model0surf52"\r
2206                 *INHERIT_POS    0       0       0\r
2207                 *INHERIT_ROT    0       0       0\r
2208                 *INHERIT_SCL    0       0       0\r
2209                 *TM_ROW0        1.0     0       0\r
2210                 *TM_ROW1        0       1.0     0\r
2211                 *TM_ROW2        0       0       1.0\r
2212                 *TM_ROW3        0       0       0\r
2213                 *TM_POS 0.000000        0.000000        0.000000\r
2214         }\r
2215         *MESH   {\r
2216                 *TIMEVALUE      0\r
2217                 *MESH_NUMVERTEX 6\r
2218                 *MESH_NUMFACES  4\r
2219                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2220                 *MESH_VERTEX_LIST       {\r
2221                         *MESH_VERTEX    0       8.000000        -183.999878     14.000000\r
2222                         *MESH_VERTEX    1       8.000000        -31.999886      14.000000\r
2223                         *MESH_VERTEX    2       10.000000       -31.999886      20.000000\r
2224                         *MESH_VERTEX    3       10.000000       -183.999878     20.000000\r
2225                         *MESH_VERTEX    4       10.000000       -31.999886      8.000000\r
2226                         *MESH_VERTEX    5       10.000000       -183.999878     8.000000\r
2227                 }\r
2228                 *MESH_NORMALS   {\r
2229                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
2230                         *MESH_FACENORMAL        1       -0.985599       0.000000        -0.169102\r
2231                         *MESH_FACENORMAL        2       -0.707107       0.000000        -0.707107\r
2232                         *MESH_FACENORMAL        3       0.707107        0.000000        0.707107\r
2233                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
2234                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2235                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
2236                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
2237                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        -0.707107\r
2238                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        -0.707107\r
2239                 }\r
2240                 *MESH_FACE_LIST {\r
2241                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2242                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2243                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2244                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2245                 }\r
2246                 *MESH_NUMTVERTEX        6\r
2247                 *MESH_TVERTLIST {\r
2248                         *MESH_TVERT     0       0.125000        0.000000        1.000000\r
2249                         *MESH_TVERT     1       0.125000        1.187500        1.000000\r
2250                         *MESH_TVERT     2       0.187500        1.187500        1.000000\r
2251                         *MESH_TVERT     3       0.187500        0.000000        1.000000\r
2252                         *MESH_TVERT     4       0.062500        1.187500        1.000000\r
2253                         *MESH_TVERT     5       0.062500        0.000000        1.000000\r
2254                 }\r
2255                 *MESH_NUMTVFACES        4\r
2256                 *MESH_TFACELIST {\r
2257                         *MESH_TFACE     0       0       2       1\r
2258                         *MESH_TFACE     1       0       3       2\r
2259                         *MESH_TFACE     2       4       0       1\r
2260                         *MESH_TFACE     3       4       5       0\r
2261                 }\r
2262         }\r
2263         *PROP_MOTIONBLUR        0\r
2264         *PROP_CASTSHADOW        1\r
2265         *PROP_RECVSHADOW        1\r
2266         *MATERIAL_REF   4\r
2267 }\r
2268 *GEOMOBJECT     {\r
2269         *NODE_NAME      "mat4model0surf53"\r
2270         *NODE_TM        {\r
2271                 *NODE_NAME      "mat4model0surf53"\r
2272                 *INHERIT_POS    0       0       0\r
2273                 *INHERIT_ROT    0       0       0\r
2274                 *INHERIT_SCL    0       0       0\r
2275                 *TM_ROW0        1.0     0       0\r
2276                 *TM_ROW1        0       1.0     0\r
2277                 *TM_ROW2        0       0       1.0\r
2278                 *TM_ROW3        0       0       0\r
2279                 *TM_POS 0.000000        0.000000        0.000000\r
2280         }\r
2281         *MESH   {\r
2282                 *TIMEVALUE      0\r
2283                 *MESH_NUMVERTEX 8\r
2284                 *MESH_NUMFACES  4\r
2285                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2286                 *MESH_VERTEX_LIST       {\r
2287                         *MESH_VERTEX    0       8.500000        -40.000000      21.500000\r
2288                         *MESH_VERTEX    1       6.000000        -40.000000      14.000000\r
2289                         *MESH_VERTEX    2       6.000000        -24.000000      14.000000\r
2290                         *MESH_VERTEX    3       8.500000        -24.000000      21.500000\r
2291                         *MESH_VERTEX    4       6.000000        -24.000000      14.000000\r
2292                         *MESH_VERTEX    5       6.000000        -40.000000      14.000000\r
2293                         *MESH_VERTEX    6       8.500000        -40.000000      6.500000\r
2294                         *MESH_VERTEX    7       8.500000        -24.000000      6.500000\r
2295                 }\r
2296                 *MESH_NORMALS   {\r
2297                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
2298                         *MESH_FACENORMAL        1       -0.985599       0.000000        -0.169102\r
2299                         *MESH_FACENORMAL        2       0.707107        0.000000        0.707107\r
2300                         *MESH_FACENORMAL        3       0.985599        0.000000        0.169102\r
2301                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
2302                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2303                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
2304                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
2305                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2306                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2307                         *MESH_VERTEXNORMAL      6       -0.707107       0.000000        -0.707107\r
2308                         *MESH_VERTEXNORMAL      7       -0.707107       0.000000        -0.707107\r
2309                 }\r
2310                 *MESH_FACE_LIST {\r
2311                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2312                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2313                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2314                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2315                 }\r
2316                 *MESH_NUMTVERTEX        8\r
2317                 *MESH_TVERTLIST {\r
2318                         *MESH_TVERT     0       0.546875        0.125000        1.000000\r
2319                         *MESH_TVERT     1       0.625000        0.125000        1.000000\r
2320                         *MESH_TVERT     2       0.625000        0.000000        1.000000\r
2321                         *MESH_TVERT     3       0.546875        0.000000        1.000000\r
2322                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
2323                         *MESH_TVERT     5       0.000000        0.125000        1.000000\r
2324                         *MESH_TVERT     6       0.078125        0.125000        1.000000\r
2325                         *MESH_TVERT     7       0.078125        0.000000        1.000000\r
2326                 }\r
2327                 *MESH_NUMTVFACES        4\r
2328                 *MESH_TFACELIST {\r
2329                         *MESH_TFACE     0       0       2       1\r
2330                         *MESH_TFACE     1       0       3       2\r
2331                         *MESH_TFACE     2       4       6       5\r
2332                         *MESH_TFACE     3       4       7       6\r
2333                 }\r
2334         }\r
2335         *PROP_MOTIONBLUR        0\r
2336         *PROP_CASTSHADOW        1\r
2337         *PROP_RECVSHADOW        1\r
2338         *MATERIAL_REF   4\r
2339 }\r
2340 *GEOMOBJECT     {\r
2341         *NODE_NAME      "mat4model0surf54"\r
2342         *NODE_TM        {\r
2343                 *NODE_NAME      "mat4model0surf54"\r
2344                 *INHERIT_POS    0       0       0\r
2345                 *INHERIT_ROT    0       0       0\r
2346                 *INHERIT_SCL    0       0       0\r
2347                 *TM_ROW0        1.0     0       0\r
2348                 *TM_ROW1        0       1.0     0\r
2349                 *TM_ROW2        0       0       1.0\r
2350                 *TM_ROW3        0       0       0\r
2351                 *TM_POS 0.000000        0.000000        0.000000\r
2352         }\r
2353         *MESH   {\r
2354                 *TIMEVALUE      0\r
2355                 *MESH_NUMVERTEX 8\r
2356                 *MESH_NUMFACES  6\r
2357                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2358                 *MESH_VERTEX_LIST       {\r
2359                         *MESH_VERTEX    0       -6.000000       40.000000       30.000000\r
2360                         *MESH_VERTEX    1       -8.500000       40.000000       37.500000\r
2361                         *MESH_VERTEX    2       -8.500000       40.000000       22.500000\r
2362                         *MESH_VERTEX    3       -16.000000      40.000000       20.000000\r
2363                         *MESH_VERTEX    4       -16.000000      40.000000       40.000000\r
2364                         *MESH_VERTEX    5       -23.500000      40.000000       37.500000\r
2365                         *MESH_VERTEX    6       -23.500000      40.000000       22.500000\r
2366                         *MESH_VERTEX    7       -26.000000      40.000000       30.000000\r
2367                 }\r
2368                 *MESH_NORMALS   {\r
2369                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2370                         *MESH_FACENORMAL        1       -0.816497       0.000000        0.577350\r
2371                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2372                         *MESH_FACENORMAL        3       0.577350        0.000000        0.816497\r
2373                         *MESH_FACENORMAL        4       -0.707107       0.000000        -0.707107\r
2374                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
2375                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2376                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2377                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2378                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2379                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
2380                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
2381                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
2382                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
2383                 }\r
2384                 *MESH_FACE_LIST {\r
2385                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2386                         *MESH_FACE      1       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2387                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2388                         *MESH_FACE      3       A:      3       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2389                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2390                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2391                 }\r
2392                 *MESH_NUMTVERTEX        8\r
2393                 *MESH_TVERTLIST {\r
2394                         *MESH_TVERT     0       0.953125        0.250000        1.000000\r
2395                         *MESH_TVERT     1       0.933594        0.308594        1.000000\r
2396                         *MESH_TVERT     2       0.933594        0.191406        1.000000\r
2397                         *MESH_TVERT     3       0.875000        0.171875        1.000000\r
2398                         *MESH_TVERT     4       0.875000        0.328125        1.000000\r
2399                         *MESH_TVERT     5       0.816406        0.308594        1.000000\r
2400                         *MESH_TVERT     6       0.816406        0.191406        1.000000\r
2401                         *MESH_TVERT     7       0.796875        0.250000        1.000000\r
2402                 }\r
2403                 *MESH_NUMTVFACES        6\r
2404                 *MESH_TFACELIST {\r
2405                         *MESH_TFACE     0       1       2       3\r
2406                         *MESH_TFACE     1       1       3       4\r
2407                         *MESH_TFACE     2       3       5       4\r
2408                         *MESH_TFACE     3       3       6       5\r
2409                         *MESH_TFACE     4       0       2       1\r
2410                         *MESH_TFACE     5       5       6       7\r
2411                 }\r
2412         }\r
2413         *PROP_MOTIONBLUR        0\r
2414         *PROP_CASTSHADOW        1\r
2415         *PROP_RECVSHADOW        1\r
2416         *MATERIAL_REF   4\r
2417 }\r
2418 *GEOMOBJECT     {\r
2419         *NODE_NAME      "mat4model0surf55"\r
2420         *NODE_TM        {\r
2421                 *NODE_NAME      "mat4model0surf55"\r
2422                 *INHERIT_POS    0       0       0\r
2423                 *INHERIT_ROT    0       0       0\r
2424                 *INHERIT_SCL    0       0       0\r
2425                 *TM_ROW0        1.0     0       0\r
2426                 *TM_ROW1        0       1.0     0\r
2427                 *TM_ROW2        0       0       1.0\r
2428                 *TM_ROW3        0       0       0\r
2429                 *TM_POS 0.000000        0.000000        0.000000\r
2430         }\r
2431         *MESH   {\r
2432                 *TIMEVALUE      0\r
2433                 *MESH_NUMVERTEX 6\r
2434                 *MESH_NUMFACES  4\r
2435                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2436                 *MESH_VERTEX_LIST       {\r
2437                         *MESH_VERTEX    0       -6.000000       40.000000       30.000000\r
2438                         *MESH_VERTEX    1       -6.000000       24.000000       30.000000\r
2439                         *MESH_VERTEX    2       -8.500000       24.000000       37.500000\r
2440                         *MESH_VERTEX    3       -8.500000       40.000000       37.500000\r
2441                         *MESH_VERTEX    4       -8.500000       24.000000       22.500000\r
2442                         *MESH_VERTEX    5       -8.500000       40.000000       22.500000\r
2443                 }\r
2444                 *MESH_NORMALS   {\r
2445                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
2446                         *MESH_FACENORMAL        1       -0.985599       0.000000        -0.169102\r
2447                         *MESH_FACENORMAL        2       -0.707107       0.000000        -0.707107\r
2448                         *MESH_FACENORMAL        3       0.707107        0.000000        0.707107\r
2449                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2450                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2451                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
2452                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
2453                         *MESH_VERTEXNORMAL      4       0.707107        0.000000        -0.707107\r
2454                         *MESH_VERTEXNORMAL      5       0.707107        0.000000        -0.707107\r
2455                 }\r
2456                 *MESH_FACE_LIST {\r
2457                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2458                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2459                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2460                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2461                 }\r
2462                 *MESH_NUMTVERTEX        6\r
2463                 *MESH_TVERTLIST {\r
2464                         *MESH_TVERT     0       0.312500        0.000000        1.000000\r
2465                         *MESH_TVERT     1       0.312500        0.125000        1.000000\r
2466                         *MESH_TVERT     2       0.390625        0.125000        1.000000\r
2467                         *MESH_TVERT     3       0.390625        0.000000        1.000000\r
2468                         *MESH_TVERT     4       0.234375        0.125000        1.000000\r
2469                         *MESH_TVERT     5       0.234375        0.000000        1.000000\r
2470                 }\r
2471                 *MESH_NUMTVFACES        4\r
2472                 *MESH_TFACELIST {\r
2473                         *MESH_TFACE     0       0       2       1\r
2474                         *MESH_TFACE     1       0       3       2\r
2475                         *MESH_TFACE     2       4       0       1\r
2476                         *MESH_TFACE     3       4       5       0\r
2477                 }\r
2478         }\r
2479         *PROP_MOTIONBLUR        0\r
2480         *PROP_CASTSHADOW        1\r
2481         *PROP_RECVSHADOW        1\r
2482         *MATERIAL_REF   4\r
2483 }\r
2484 *GEOMOBJECT     {\r
2485         *NODE_NAME      "mat4model0surf56"\r
2486         *NODE_TM        {\r
2487                 *NODE_NAME      "mat4model0surf56"\r
2488                 *INHERIT_POS    0       0       0\r
2489                 *INHERIT_ROT    0       0       0\r
2490                 *INHERIT_SCL    0       0       0\r
2491                 *TM_ROW0        1.0     0       0\r
2492                 *TM_ROW1        0       1.0     0\r
2493                 *TM_ROW2        0       0       1.0\r
2494                 *TM_ROW3        0       0       0\r
2495                 *TM_POS 0.000000        0.000000        0.000000\r
2496         }\r
2497         *MESH   {\r
2498                 *TIMEVALUE      0\r
2499                 *MESH_NUMVERTEX 8\r
2500                 *MESH_NUMFACES  6\r
2501                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2502                 *MESH_VERTEX_LIST       {\r
2503                         *MESH_VERTEX    0       -6.000000       24.000000       30.000000\r
2504                         *MESH_VERTEX    1       -8.500000       24.000000       22.500000\r
2505                         *MESH_VERTEX    2       -8.500000       24.000000       37.500000\r
2506                         *MESH_VERTEX    3       -16.000000      24.000000       40.000000\r
2507                         *MESH_VERTEX    4       -16.000000      24.000000       20.000000\r
2508                         *MESH_VERTEX    5       -23.500000      24.000000       22.500000\r
2509                         *MESH_VERTEX    6       -26.000000      24.000000       30.000000\r
2510                         *MESH_VERTEX    7       -23.500000      24.000000       37.500000\r
2511                 }\r
2512                 *MESH_NORMALS   {\r
2513                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2514                         *MESH_FACENORMAL        1       -0.816497       0.000000        0.577350\r
2515                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2516                         *MESH_FACENORMAL        3       0.707107        0.000000        0.707107\r
2517                         *MESH_FACENORMAL        4       -0.707107       0.000000        -0.707107\r
2518                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
2519                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2520                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2521                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
2522                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
2523                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
2524                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
2525                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
2526                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
2527                 }\r
2528                 *MESH_FACE_LIST {\r
2529                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2530                         *MESH_FACE      1       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2531                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2532                         *MESH_FACE      3       A:      3       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2533                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2534                         *MESH_FACE      5       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2535                 }\r
2536                 *MESH_NUMTVERTEX        8\r
2537                 *MESH_TVERTLIST {\r
2538                         *MESH_TVERT     0       0.953125        0.250000        1.000000\r
2539                         *MESH_TVERT     1       0.933594        0.191406        1.000000\r
2540                         *MESH_TVERT     2       0.933594        0.308594        1.000000\r
2541                         *MESH_TVERT     3       0.875000        0.328125        1.000000\r
2542                         *MESH_TVERT     4       0.875000        0.171875        1.000000\r
2543                         *MESH_TVERT     5       0.816406        0.191406        1.000000\r
2544                         *MESH_TVERT     6       0.796875        0.250000        1.000000\r
2545                         *MESH_TVERT     7       0.816406        0.308594        1.000000\r
2546                 }\r
2547                 *MESH_NUMTVFACES        6\r
2548                 *MESH_TFACELIST {\r
2549                         *MESH_TFACE     0       1       2       3\r
2550                         *MESH_TFACE     1       1       3       4\r
2551                         *MESH_TFACE     2       3       5       4\r
2552                         *MESH_TFACE     3       3       7       5\r
2553                         *MESH_TFACE     4       0       2       1\r
2554                         *MESH_TFACE     5       5       7       6\r
2555                 }\r
2556         }\r
2557         *PROP_MOTIONBLUR        0\r
2558         *PROP_CASTSHADOW        1\r
2559         *PROP_RECVSHADOW        1\r
2560         *MATERIAL_REF   4\r
2561 }\r
2562 *GEOMOBJECT     {\r
2563         *NODE_NAME      "mat4model0surf57"\r
2564         *NODE_TM        {\r
2565                 *NODE_NAME      "mat4model0surf57"\r
2566                 *INHERIT_POS    0       0       0\r
2567                 *INHERIT_ROT    0       0       0\r
2568                 *INHERIT_SCL    0       0       0\r
2569                 *TM_ROW0        1.0     0       0\r
2570                 *TM_ROW1        0       1.0     0\r
2571                 *TM_ROW2        0       0       1.0\r
2572                 *TM_ROW3        0       0       0\r
2573                 *TM_POS 0.000000        0.000000        0.000000\r
2574         }\r
2575         *MESH   {\r
2576                 *TIMEVALUE      0\r
2577                 *MESH_NUMVERTEX 6\r
2578                 *MESH_NUMFACES  4\r
2579                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2580                 *MESH_VERTEX_LIST       {\r
2581                         *MESH_VERTEX    0       -12.000000      32.000000       0.000000\r
2582                         *MESH_VERTEX    1       -12.000000      32.000000       30.000000\r
2583                         *MESH_VERTEX    2       -16.000000      36.000000       30.000000\r
2584                         *MESH_VERTEX    3       -16.000000      36.000000       0.000000\r
2585                         *MESH_VERTEX    4       -16.000000      28.000000       30.000000\r
2586                         *MESH_VERTEX    5       -16.000000      28.000000       0.000000\r
2587                 }\r
2588                 *MESH_NORMALS   {\r
2589                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
2590                         *MESH_FACENORMAL        1       -0.985599       0.000000        -0.169102\r
2591                         *MESH_FACENORMAL        2       -0.707107       0.000000        -0.707107\r
2592                         *MESH_FACENORMAL        3       0.707107        0.000000        0.707107\r
2593                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2594                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2595                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2596                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2597                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
2598                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
2599                 }\r
2600                 *MESH_FACE_LIST {\r
2601                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2602                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2603                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2604                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2605                 }\r
2606                 *MESH_NUMTVERTEX        6\r
2607                 *MESH_TVERTLIST {\r
2608                         *MESH_TVERT     0       0.088388        0.000000        1.000000\r
2609                         *MESH_TVERT     1       0.088388        0.234375        1.000000\r
2610                         *MESH_TVERT     2       0.132583        0.234375        1.000000\r
2611                         *MESH_TVERT     3       0.132583        0.000000        1.000000\r
2612                         *MESH_TVERT     4       0.044194        0.234375        1.000000\r
2613                         *MESH_TVERT     5       0.044194        0.000000        1.000000\r
2614                 }\r
2615                 *MESH_NUMTVFACES        4\r
2616                 *MESH_TFACELIST {\r
2617                         *MESH_TFACE     0       0       2       1\r
2618                         *MESH_TFACE     1       0       3       2\r
2619                         *MESH_TFACE     2       4       0       1\r
2620                         *MESH_TFACE     3       4       5       0\r
2621                 }\r
2622         }\r
2623         *PROP_MOTIONBLUR        0\r
2624         *PROP_CASTSHADOW        1\r
2625         *PROP_RECVSHADOW        1\r
2626         *MATERIAL_REF   4\r
2627 }\r
2628 *GEOMOBJECT     {\r
2629         *NODE_NAME      "mat4model0surf58"\r
2630         *NODE_TM        {\r
2631                 *NODE_NAME      "mat4model0surf58"\r
2632                 *INHERIT_POS    0       0       0\r
2633                 *INHERIT_ROT    0       0       0\r
2634                 *INHERIT_SCL    0       0       0\r
2635                 *TM_ROW0        1.0     0       0\r
2636                 *TM_ROW1        0       1.0     0\r
2637                 *TM_ROW2        0       0       1.0\r
2638                 *TM_ROW3        0       0       0\r
2639                 *TM_POS 0.000000        0.000000        0.000000\r
2640         }\r
2641         *MESH   {\r
2642                 *TIMEVALUE      0\r
2643                 *MESH_NUMVERTEX 6\r
2644                 *MESH_NUMFACES  4\r
2645                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2646                 *MESH_VERTEX_LIST       {\r
2647                         *MESH_VERTEX    0       -8.500000       24.000000       37.500000\r
2648                         *MESH_VERTEX    1       -16.000000      24.000000       40.000000\r
2649                         *MESH_VERTEX    2       -16.000000      40.000000       40.000000\r
2650                         *MESH_VERTEX    3       -8.500000       40.000000       37.500000\r
2651                         *MESH_VERTEX    4       -23.500000      24.000000       37.500000\r
2652                         *MESH_VERTEX    5       -23.500000      40.000000       37.500000\r
2653                 }\r
2654                 *MESH_NORMALS   {\r
2655                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
2656                         *MESH_FACENORMAL        1       -0.985599       0.000000        -0.169102\r
2657                         *MESH_FACENORMAL        2       -0.985599       0.000000        0.169102\r
2658                         *MESH_FACENORMAL        3       -0.169102       0.000000        0.985599\r
2659                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
2660                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
2661                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2662                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
2663                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        0.707107\r
2664                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        0.707107\r
2665                 }\r
2666                 *MESH_FACE_LIST {\r
2667                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2668                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2669                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2670                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2671                 }\r
2672                 *MESH_NUMTVERTEX        6\r
2673                 *MESH_TVERTLIST {\r
2674                         *MESH_TVERT     0       0.390625        0.125000        1.000000\r
2675                         *MESH_TVERT     1       0.468750        0.125000        1.000000\r
2676                         *MESH_TVERT     2       0.468750        0.000000        1.000000\r
2677                         *MESH_TVERT     3       0.390625        0.000000        1.000000\r
2678                         *MESH_TVERT     4       0.546875        0.125000        1.000000\r
2679                         *MESH_TVERT     5       0.546875        0.000000        1.000000\r
2680                 }\r
2681                 *MESH_NUMTVFACES        4\r
2682                 *MESH_TFACELIST {\r
2683                         *MESH_TFACE     0       0       2       1\r
2684                         *MESH_TFACE     1       0       3       2\r
2685                         *MESH_TFACE     2       2       4       1\r
2686                         *MESH_TFACE     3       2       5       4\r
2687                 }\r
2688         }\r
2689         *PROP_MOTIONBLUR        0\r
2690         *PROP_CASTSHADOW        1\r
2691         *PROP_RECVSHADOW        1\r
2692         *MATERIAL_REF   4\r
2693 }\r
2694 *GEOMOBJECT     {\r
2695         *NODE_NAME      "mat4model0surf59"\r
2696         *NODE_TM        {\r
2697                 *NODE_NAME      "mat4model0surf59"\r
2698                 *INHERIT_POS    0       0       0\r
2699                 *INHERIT_ROT    0       0       0\r
2700                 *INHERIT_SCL    0       0       0\r
2701                 *TM_ROW0        1.0     0       0\r
2702                 *TM_ROW1        0       1.0     0\r
2703                 *TM_ROW2        0       0       1.0\r
2704                 *TM_ROW3        0       0       0\r
2705                 *TM_POS 0.000000        0.000000        0.000000\r
2706         }\r
2707         *MESH   {\r
2708                 *TIMEVALUE      0\r
2709                 *MESH_NUMVERTEX 6\r
2710                 *MESH_NUMFACES  4\r
2711                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2712                 *MESH_VERTEX_LIST       {\r
2713                         *MESH_VERTEX    0       -16.000000      40.000000       20.000000\r
2714                         *MESH_VERTEX    1       -16.000000      24.000000       20.000000\r
2715                         *MESH_VERTEX    2       -8.500000       24.000000       22.500000\r
2716                         *MESH_VERTEX    3       -8.500000       40.000000       22.500000\r
2717                         *MESH_VERTEX    4       -23.500000      24.000000       22.500000\r
2718                         *MESH_VERTEX    5       -23.500000      40.000000       22.500000\r
2719                 }\r
2720                 *MESH_NORMALS   {\r
2721                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
2722                         *MESH_FACENORMAL        1       -0.985599       0.000000        -0.169102\r
2723                         *MESH_FACENORMAL        2       -0.707107       0.000000        -0.707107\r
2724                         *MESH_FACENORMAL        3       0.707107        0.000000        0.707107\r
2725                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2726                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2727                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
2728                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
2729                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        -0.707107\r
2730                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        -0.707107\r
2731                 }\r
2732                 *MESH_FACE_LIST {\r
2733                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2734                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2735                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2736                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2737                 }\r
2738                 *MESH_NUMTVERTEX        6\r
2739                 *MESH_TVERTLIST {\r
2740                         *MESH_TVERT     0       0.156250        0.000000        1.000000\r
2741                         *MESH_TVERT     1       0.156250        0.125000        1.000000\r
2742                         *MESH_TVERT     2       0.234375        0.125000        1.000000\r
2743                         *MESH_TVERT     3       0.234375        0.000000        1.000000\r
2744                         *MESH_TVERT     4       0.078125        0.125000        1.000000\r
2745                         *MESH_TVERT     5       0.078125        0.000000        1.000000\r
2746                 }\r
2747                 *MESH_NUMTVFACES        4\r
2748                 *MESH_TFACELIST {\r
2749                         *MESH_TFACE     0       0       2       1\r
2750                         *MESH_TFACE     1       0       3       2\r
2751                         *MESH_TFACE     2       4       0       1\r
2752                         *MESH_TFACE     3       4       5       0\r
2753                 }\r
2754         }\r
2755         *PROP_MOTIONBLUR        0\r
2756         *PROP_CASTSHADOW        1\r
2757         *PROP_RECVSHADOW        1\r
2758         *MATERIAL_REF   4\r
2759 }\r
2760 *GEOMOBJECT     {\r
2761         *NODE_NAME      "mat4model0surf60"\r
2762         *NODE_TM        {\r
2763                 *NODE_NAME      "mat4model0surf60"\r
2764                 *INHERIT_POS    0       0       0\r
2765                 *INHERIT_ROT    0       0       0\r
2766                 *INHERIT_SCL    0       0       0\r
2767                 *TM_ROW0        1.0     0       0\r
2768                 *TM_ROW1        0       1.0     0\r
2769                 *TM_ROW2        0       0       1.0\r
2770                 *TM_ROW3        0       0       0\r
2771                 *TM_POS 0.000000        0.000000        0.000000\r
2772         }\r
2773         *MESH   {\r
2774                 *TIMEVALUE      0\r
2775                 *MESH_NUMVERTEX 8\r
2776                 *MESH_NUMFACES  4\r
2777                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2778                 *MESH_VERTEX_LIST       {\r
2779                         *MESH_VERTEX    0       -16.000000      36.000000       30.000000\r
2780                         *MESH_VERTEX    1       -20.000000      32.000000       30.000000\r
2781                         *MESH_VERTEX    2       -20.000000      32.000000       0.000000\r
2782                         *MESH_VERTEX    3       -16.000000      36.000000       0.000000\r
2783                         *MESH_VERTEX    4       -20.000000      32.000000       0.000000\r
2784                         *MESH_VERTEX    5       -20.000000      32.000000       30.000000\r
2785                         *MESH_VERTEX    6       -16.000000      28.000000       30.000000\r
2786                         *MESH_VERTEX    7       -16.000000      28.000000       0.000000\r
2787                 }\r
2788                 *MESH_NORMALS   {\r
2789                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
2790                         *MESH_FACENORMAL        1       -0.985599       0.000000        -0.169102\r
2791                         *MESH_FACENORMAL        2       0.707107        0.000000        0.707107\r
2792                         *MESH_FACENORMAL        3       0.985599        0.000000        0.169102\r
2793                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2794                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2795                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
2796                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2797                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2798                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2799                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
2800                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
2801                 }\r
2802                 *MESH_FACE_LIST {\r
2803                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2804                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2805                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2806                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2807                 }\r
2808                 *MESH_NUMTVERTEX        8\r
2809                 *MESH_TVERTLIST {\r
2810                         *MESH_TVERT     0       0.132583        0.234375        1.000000\r
2811                         *MESH_TVERT     1       0.176777        0.234375        1.000000\r
2812                         *MESH_TVERT     2       0.176777        0.000000        1.000000\r
2813                         *MESH_TVERT     3       0.132583        0.000000        1.000000\r
2814                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
2815                         *MESH_TVERT     5       0.000000        0.234375        1.000000\r
2816                         *MESH_TVERT     6       0.044194        0.234375        1.000000\r
2817                         *MESH_TVERT     7       0.044194        0.000000        1.000000\r
2818                 }\r
2819                 *MESH_NUMTVFACES        4\r
2820                 *MESH_TFACELIST {\r
2821                         *MESH_TFACE     0       0       2       1\r
2822                         *MESH_TFACE     1       0       3       2\r
2823                         *MESH_TFACE     2       4       6       5\r
2824                         *MESH_TFACE     3       4       7       6\r
2825                 }\r
2826         }\r
2827         *PROP_MOTIONBLUR        0\r
2828         *PROP_CASTSHADOW        1\r
2829         *PROP_RECVSHADOW        1\r
2830         *MATERIAL_REF   4\r
2831 }\r
2832 *GEOMOBJECT     {\r
2833         *NODE_NAME      "mat4model0surf61"\r
2834         *NODE_TM        {\r
2835                 *NODE_NAME      "mat4model0surf61"\r
2836                 *INHERIT_POS    0       0       0\r
2837                 *INHERIT_ROT    0       0       0\r
2838                 *INHERIT_SCL    0       0       0\r
2839                 *TM_ROW0        1.0     0       0\r
2840                 *TM_ROW1        0       1.0     0\r
2841                 *TM_ROW2        0       0       1.0\r
2842                 *TM_ROW3        0       0       0\r
2843                 *TM_POS 0.000000        0.000000        0.000000\r
2844         }\r
2845         *MESH   {\r
2846                 *TIMEVALUE      0\r
2847                 *MESH_NUMVERTEX 8\r
2848                 *MESH_NUMFACES  4\r
2849                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2850                 *MESH_VERTEX_LIST       {\r
2851                         *MESH_VERTEX    0       -23.500000      24.000000       37.500000\r
2852                         *MESH_VERTEX    1       -26.000000      24.000000       30.000000\r
2853                         *MESH_VERTEX    2       -26.000000      40.000000       30.000000\r
2854                         *MESH_VERTEX    3       -23.500000      40.000000       37.500000\r
2855                         *MESH_VERTEX    4       -26.000000      40.000000       30.000000\r
2856                         *MESH_VERTEX    5       -26.000000      24.000000       30.000000\r
2857                         *MESH_VERTEX    6       -23.500000      24.000000       22.500000\r
2858                         *MESH_VERTEX    7       -23.500000      40.000000       22.500000\r
2859                 }\r
2860                 *MESH_NORMALS   {\r
2861                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
2862                         *MESH_FACENORMAL        1       -0.985599       0.000000        -0.169102\r
2863                         *MESH_FACENORMAL        2       0.707107        0.000000        0.707107\r
2864                         *MESH_FACENORMAL        3       0.985599        0.000000        0.169102\r
2865                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
2866                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2867                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
2868                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
2869                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2870                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2871                         *MESH_VERTEXNORMAL      6       -0.707107       0.000000        -0.707107\r
2872                         *MESH_VERTEXNORMAL      7       -0.707107       0.000000        -0.707107\r
2873                 }\r
2874                 *MESH_FACE_LIST {\r
2875                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2876                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2877                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2878                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2879                 }\r
2880                 *MESH_NUMTVERTEX        8\r
2881                 *MESH_TVERTLIST {\r
2882                         *MESH_TVERT     0       0.546875        0.125000        1.000000\r
2883                         *MESH_TVERT     1       0.625000        0.125000        1.000000\r
2884                         *MESH_TVERT     2       0.625000        0.000000        1.000000\r
2885                         *MESH_TVERT     3       0.546875        0.000000        1.000000\r
2886                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
2887                         *MESH_TVERT     5       0.000000        0.125000        1.000000\r
2888                         *MESH_TVERT     6       0.078125        0.125000        1.000000\r
2889                         *MESH_TVERT     7       0.078125        0.000000        1.000000\r
2890                 }\r
2891                 *MESH_NUMTVFACES        4\r
2892                 *MESH_TFACELIST {\r
2893                         *MESH_TFACE     0       0       2       1\r
2894                         *MESH_TFACE     1       0       3       2\r
2895                         *MESH_TFACE     2       4       6       5\r
2896                         *MESH_TFACE     3       4       7       6\r
2897                 }\r
2898         }\r
2899         *PROP_MOTIONBLUR        0\r
2900         *PROP_CASTSHADOW        1\r
2901         *PROP_RECVSHADOW        1\r
2902         *MATERIAL_REF   4\r
2903 }\r
2904 *GEOMOBJECT     {\r
2905         *NODE_NAME      "mat4model0surf62"\r
2906         *NODE_TM        {\r
2907                 *NODE_NAME      "mat4model0surf62"\r
2908                 *INHERIT_POS    0       0       0\r
2909                 *INHERIT_ROT    0       0       0\r
2910                 *INHERIT_SCL    0       0       0\r
2911                 *TM_ROW0        1.0     0       0\r
2912                 *TM_ROW1        0       1.0     0\r
2913                 *TM_ROW2        0       0       1.0\r
2914                 *TM_ROW3        0       0       0\r
2915                 *TM_POS 0.000000        0.000000        0.000000\r
2916         }\r
2917         *MESH   {\r
2918                 *TIMEVALUE      0\r
2919                 *MESH_NUMVERTEX 8\r
2920                 *MESH_NUMFACES  6\r
2921                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2922                 *MESH_VERTEX_LIST       {\r
2923                         *MESH_VERTEX    0       -152.000000     -126.000000     30.000000\r
2924                         *MESH_VERTEX    1       -152.000000     -128.500000     22.500000\r
2925                         *MESH_VERTEX    2       -152.000000     -128.500000     37.500000\r
2926                         *MESH_VERTEX    3       -152.000000     -136.000000     20.000000\r
2927                         *MESH_VERTEX    4       -152.000000     -143.500000     22.500000\r
2928                         *MESH_VERTEX    5       -152.000000     -143.500000     37.500000\r
2929                         *MESH_VERTEX    6       -152.000000     -136.000000     40.000000\r
2930                         *MESH_VERTEX    7       -152.000000     -146.000000     30.000000\r
2931                 }\r
2932                 *MESH_NORMALS   {\r
2933                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2934                         *MESH_FACENORMAL        1       -0.707107       0.000000        0.707107\r
2935                         *MESH_FACENORMAL        2       0.577350        0.000000        0.816497\r
2936                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2937                         *MESH_FACENORMAL        4       -0.707107       0.000000        -0.707107\r
2938                         *MESH_FACENORMAL        5       0.816497        0.000000        0.577350\r
2939                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2940                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2941                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2942                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
2943                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
2944                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
2945                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
2946                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
2947                 }\r
2948                 *MESH_FACE_LIST {\r
2949                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2950                         *MESH_FACE      1       A:      2       B:      6       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2951                         *MESH_FACE      2       A:      3       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2952                         *MESH_FACE      3       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2953                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2954                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2955                 }\r
2956                 *MESH_NUMTVERTEX        8\r
2957                 *MESH_TVERTLIST {\r
2958                         *MESH_TVERT     0       1.015625        0.250000        1.000000\r
2959                         *MESH_TVERT     1       0.996094        0.191406        1.000000\r
2960                         *MESH_TVERT     2       0.996094        0.308594        1.000000\r
2961                         *MESH_TVERT     3       0.937500        0.171875        1.000000\r
2962                         *MESH_TVERT     4       0.878906        0.191406        1.000000\r
2963                         *MESH_TVERT     5       0.878906        0.308594        1.000000\r
2964                         *MESH_TVERT     6       0.937500        0.328125        1.000000\r
2965                         *MESH_TVERT     7       0.859375        0.250000        1.000000\r
2966                 }\r
2967                 *MESH_NUMTVFACES        6\r
2968                 *MESH_TFACELIST {\r
2969                         *MESH_TFACE     0       1       2       3\r
2970                         *MESH_TFACE     1       2       6       3\r
2971                         *MESH_TFACE     2       3       6       5\r
2972                         *MESH_TFACE     3       3       5       4\r
2973                         *MESH_TFACE     4       0       2       1\r
2974                         *MESH_TFACE     5       4       5       7\r
2975                 }\r
2976         }\r
2977         *PROP_MOTIONBLUR        0\r
2978         *PROP_CASTSHADOW        1\r
2979         *PROP_RECVSHADOW        1\r
2980         *MATERIAL_REF   4\r
2981 }\r
2982 *GEOMOBJECT     {\r
2983         *NODE_NAME      "mat4model0surf63"\r
2984         *NODE_TM        {\r
2985                 *NODE_NAME      "mat4model0surf63"\r
2986                 *INHERIT_POS    0       0       0\r
2987                 *INHERIT_ROT    0       0       0\r
2988                 *INHERIT_SCL    0       0       0\r
2989                 *TM_ROW0        1.0     0       0\r
2990                 *TM_ROW1        0       1.0     0\r
2991                 *TM_ROW2        0       0       1.0\r
2992                 *TM_ROW3        0       0       0\r
2993                 *TM_POS 0.000000        0.000000        0.000000\r
2994         }\r
2995         *MESH   {\r
2996                 *TIMEVALUE      0\r
2997                 *MESH_NUMVERTEX 6\r
2998                 *MESH_NUMFACES  4\r
2999                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3000                 *MESH_VERTEX_LIST       {\r
3001                         *MESH_VERTEX    0       -156.000000     -136.000000     30.000000\r
3002                         *MESH_VERTEX    1       -160.000000     -132.000000     30.000000\r
3003                         *MESH_VERTEX    2       -160.000000     -132.000000     0.000000\r
3004                         *MESH_VERTEX    3       -156.000000     -136.000000     0.000000\r
3005                         *MESH_VERTEX    4       -160.000000     -140.000000     0.000000\r
3006                         *MESH_VERTEX    5       -160.000000     -140.000000     30.000000\r
3007                 }\r
3008                 *MESH_NORMALS   {\r
3009                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
3010                         *MESH_FACENORMAL        1       -0.985599       0.000000        -0.169102\r
3011                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
3012                         *MESH_FACENORMAL        3       0.707107        0.000000        0.707107\r
3013                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
3014                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
3015                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
3016                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
3017                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
3018                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
3019                 }\r
3020                 *MESH_FACE_LIST {\r
3021                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3022                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3023                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3024                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3025                 }\r
3026                 *MESH_NUMTVERTEX        6\r
3027                 *MESH_TVERTLIST {\r
3028                         *MESH_TVERT     0       0.132583        0.234375        1.000000\r
3029                         *MESH_TVERT     1       0.176777        0.234375        1.000000\r
3030                         *MESH_TVERT     2       0.176777        0.000000        1.000000\r
3031                         *MESH_TVERT     3       0.132583        0.000000        1.000000\r
3032                         *MESH_TVERT     4       0.088388        0.000000        1.000000\r
3033                         *MESH_TVERT     5       0.088388        0.234375        1.000000\r
3034                 }\r
3035                 *MESH_NUMTVFACES        4\r
3036                 *MESH_TFACELIST {\r
3037                         *MESH_TFACE     0       0       2       1\r
3038                         *MESH_TFACE     1       0       3       2\r
3039                         *MESH_TFACE     2       4       3       0\r
3040                         *MESH_TFACE     3       4       0       5\r
3041                 }\r
3042         }\r
3043         *PROP_MOTIONBLUR        0\r
3044         *PROP_CASTSHADOW        1\r
3045         *PROP_RECVSHADOW        1\r
3046         *MATERIAL_REF   4\r
3047 }\r
3048 *GEOMOBJECT     {\r
3049         *NODE_NAME      "mat4model0surf64"\r
3050         *NODE_TM        {\r
3051                 *NODE_NAME      "mat4model0surf64"\r
3052                 *INHERIT_POS    0       0       0\r
3053                 *INHERIT_ROT    0       0       0\r
3054                 *INHERIT_SCL    0       0       0\r
3055                 *TM_ROW0        1.0     0       0\r
3056                 *TM_ROW1        0       1.0     0\r
3057                 *TM_ROW2        0       0       1.0\r
3058                 *TM_ROW3        0       0       0\r
3059                 *TM_POS 0.000000        0.000000        0.000000\r
3060         }\r
3061         *MESH   {\r
3062                 *TIMEVALUE      0\r
3063                 *MESH_NUMVERTEX 6\r
3064                 *MESH_NUMFACES  4\r
3065                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3066                 *MESH_VERTEX_LIST       {\r
3067                         *MESH_VERTEX    0       -160.000000     -132.000000     0.000000\r
3068                         *MESH_VERTEX    1       -160.000000     -132.000000     30.000000\r
3069                         *MESH_VERTEX    2       -164.000000     -136.000000     30.000000\r
3070                         *MESH_VERTEX    3       -164.000000     -136.000000     0.000000\r
3071                         *MESH_VERTEX    4       -160.000000     -140.000000     0.000000\r
3072                         *MESH_VERTEX    5       -160.000000     -140.000000     30.000000\r
3073                 }\r
3074                 *MESH_NORMALS   {\r
3075                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
3076                         *MESH_FACENORMAL        1       -0.985599       0.000000        -0.169102\r
3077                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
3078                         *MESH_FACENORMAL        3       -0.169102       0.000000        0.985599\r
3079                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
3080                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
3081                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3082                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
3083                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
3084                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
3085                 }\r
3086                 *MESH_FACE_LIST {\r
3087                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3088                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3089                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3090                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3091                 }\r
3092                 *MESH_NUMTVERTEX        6\r
3093                 *MESH_TVERTLIST {\r
3094                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
3095                         *MESH_TVERT     1       0.000000        0.234375        1.000000\r
3096                         *MESH_TVERT     2       0.044194        0.234375        1.000000\r
3097                         *MESH_TVERT     3       0.044194        0.000000        1.000000\r
3098                         *MESH_TVERT     4       0.088388        0.000000        1.000000\r
3099                         *MESH_TVERT     5       0.088388        0.234375        1.000000\r
3100                 }\r
3101                 *MESH_NUMTVFACES        4\r
3102                 *MESH_TFACELIST {\r
3103                         *MESH_TFACE     0       0       2       1\r
3104                         *MESH_TFACE     1       0       3       2\r
3105                         *MESH_TFACE     2       2       3       4\r
3106                         *MESH_TFACE     3       2       4       5\r
3107                 }\r
3108         }\r
3109         *PROP_MOTIONBLUR        0\r
3110         *PROP_CASTSHADOW        1\r
3111         *PROP_RECVSHADOW        1\r
3112         *MATERIAL_REF   4\r
3113 }\r
3114 *GEOMOBJECT     {\r
3115         *NODE_NAME      "mat4model0surf65"\r
3116         *NODE_TM        {\r
3117                 *NODE_NAME      "mat4model0surf65"\r
3118                 *INHERIT_POS    0       0       0\r
3119                 *INHERIT_ROT    0       0       0\r
3120                 *INHERIT_SCL    0       0       0\r
3121                 *TM_ROW0        1.0     0       0\r
3122                 *TM_ROW1        0       1.0     0\r
3123                 *TM_ROW2        0       0       1.0\r
3124                 *TM_ROW3        0       0       0\r
3125                 *TM_POS 0.000000        0.000000        0.000000\r
3126         }\r
3127         *MESH   {\r
3128                 *TIMEVALUE      0\r
3129                 *MESH_NUMVERTEX 8\r
3130                 *MESH_NUMFACES  4\r
3131                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3132                 *MESH_VERTEX_LIST       {\r
3133                         *MESH_VERTEX    0       -168.000000     -128.500000     37.500000\r
3134                         *MESH_VERTEX    1       -168.000000     -126.000000     30.000000\r
3135                         *MESH_VERTEX    2       -152.000000     -126.000000     30.000000\r
3136                         *MESH_VERTEX    3       -152.000000     -128.500000     37.500000\r
3137                         *MESH_VERTEX    4       -152.000000     -126.000000     30.000000\r
3138                         *MESH_VERTEX    5       -168.000000     -126.000000     30.000000\r
3139                         *MESH_VERTEX    6       -168.000000     -128.500000     22.500000\r
3140                         *MESH_VERTEX    7       -152.000000     -128.500000     22.500000\r
3141                 }\r
3142                 *MESH_NORMALS   {\r
3143                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
3144                         *MESH_FACENORMAL        1       -0.985599       0.000000        -0.169102\r
3145                         *MESH_FACENORMAL        2       0.707107        0.000000        0.707107\r
3146                         *MESH_FACENORMAL        3       0.985599        0.000000        0.169102\r
3147                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
3148                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
3149                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
3150                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
3151                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
3152                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
3153                         *MESH_VERTEXNORMAL      6       0.000000        0.707107        -0.707107\r
3154                         *MESH_VERTEXNORMAL      7       0.000000        0.707107        -0.707107\r
3155                 }\r
3156                 *MESH_FACE_LIST {\r
3157                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3158                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3159                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3160                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3161                 }\r
3162                 *MESH_NUMTVERTEX        8\r
3163                 *MESH_TVERTLIST {\r
3164                         *MESH_TVERT     0       0.546875        0.125000        1.000000\r
3165                         *MESH_TVERT     1       0.625000        0.125000        1.000000\r
3166                         *MESH_TVERT     2       0.625000        0.000000        1.000000\r
3167                         *MESH_TVERT     3       0.546875        0.000000        1.000000\r
3168                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
3169                         *MESH_TVERT     5       0.000000        0.125000        1.000000\r
3170                         *MESH_TVERT     6       0.078125        0.125000        1.000000\r
3171                         *MESH_TVERT     7       0.078125        0.000000        1.000000\r
3172                 }\r
3173                 *MESH_NUMTVFACES        4\r
3174                 *MESH_TFACELIST {\r
3175                         *MESH_TFACE     0       0       2       1\r
3176                         *MESH_TFACE     1       0       3       2\r
3177                         *MESH_TFACE     2       4       6       5\r
3178                         *MESH_TFACE     3       4       7       6\r
3179                 }\r
3180         }\r
3181         *PROP_MOTIONBLUR        0\r
3182         *PROP_CASTSHADOW        1\r
3183         *PROP_RECVSHADOW        1\r
3184         *MATERIAL_REF   4\r
3185 }\r
3186 *GEOMOBJECT     {\r
3187         *NODE_NAME      "mat4model0surf66"\r
3188         *NODE_TM        {\r
3189                 *NODE_NAME      "mat4model0surf66"\r
3190                 *INHERIT_POS    0       0       0\r
3191                 *INHERIT_ROT    0       0       0\r
3192                 *INHERIT_SCL    0       0       0\r
3193                 *TM_ROW0        1.0     0       0\r
3194                 *TM_ROW1        0       1.0     0\r
3195                 *TM_ROW2        0       0       1.0\r
3196                 *TM_ROW3        0       0       0\r
3197                 *TM_POS 0.000000        0.000000        0.000000\r
3198         }\r
3199         *MESH   {\r
3200                 *TIMEVALUE      0\r
3201                 *MESH_NUMVERTEX 8\r
3202                 *MESH_NUMFACES  6\r
3203                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3204                 *MESH_VERTEX_LIST       {\r
3205                         *MESH_VERTEX    0       -168.000000     -126.000000     30.000000\r
3206                         *MESH_VERTEX    1       -168.000000     -128.500000     37.500000\r
3207                         *MESH_VERTEX    2       -168.000000     -128.500000     22.500000\r
3208                         *MESH_VERTEX    3       -168.000000     -136.000000     40.000000\r
3209                         *MESH_VERTEX    4       -168.000000     -136.000000     20.000000\r
3210                         *MESH_VERTEX    5       -168.000000     -143.500000     22.500000\r
3211                         *MESH_VERTEX    6       -168.000000     -146.000000     30.000000\r
3212                         *MESH_VERTEX    7       -168.000000     -143.500000     37.500000\r
3213                 }\r
3214                 *MESH_NORMALS   {\r
3215                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
3216                         *MESH_FACENORMAL        1       -0.707107       0.000000        0.707107\r
3217                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
3218                         *MESH_FACENORMAL        3       0.707107        0.000000        0.707107\r
3219                         *MESH_FACENORMAL        4       -0.707107       0.000000        -0.707107\r
3220                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
3221                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
3222                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3223                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3224                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
3225                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
3226                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
3227                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
3228                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
3229                 }\r
3230                 *MESH_FACE_LIST {\r
3231                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3232                         *MESH_FACE      1       A:      2       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3233                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3234                         *MESH_FACE      3       A:      3       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3235                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3236                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3237                 }\r
3238                 *MESH_NUMTVERTEX        8\r
3239                 *MESH_TVERTLIST {\r
3240                         *MESH_TVERT     0       1.015625        0.250000        1.000000\r
3241                         *MESH_TVERT     1       0.996094        0.308594        1.000000\r
3242                         *MESH_TVERT     2       0.996094        0.191406        1.000000\r
3243                         *MESH_TVERT     3       0.937500        0.328125        1.000000\r
3244                         *MESH_TVERT     4       0.937500        0.171875        1.000000\r
3245                         *MESH_TVERT     5       0.878906        0.191406        1.000000\r
3246                         *MESH_TVERT     6       0.859375        0.250000        1.000000\r
3247                         *MESH_TVERT     7       0.878906        0.308594        1.000000\r
3248                 }\r
3249                 *MESH_NUMTVFACES        6\r
3250                 *MESH_TFACELIST {\r
3251                         *MESH_TFACE     0       1       2       3\r
3252                         *MESH_TFACE     1       2       4       3\r
3253                         *MESH_TFACE     2       3       4       5\r
3254                         *MESH_TFACE     3       3       5       7\r
3255                         *MESH_TFACE     4       0       2       1\r
3256                         *MESH_TFACE     5       5       6       7\r
3257                 }\r
3258         }\r
3259         *PROP_MOTIONBLUR        0\r
3260         *PROP_CASTSHADOW        1\r
3261         *PROP_RECVSHADOW        1\r
3262         *MATERIAL_REF   4\r
3263 }\r
3264 *GEOMOBJECT     {\r
3265         *NODE_NAME      "mat4model0surf67"\r
3266         *NODE_TM        {\r
3267                 *NODE_NAME      "mat4model0surf67"\r
3268                 *INHERIT_POS    0       0       0\r
3269                 *INHERIT_ROT    0       0       0\r
3270                 *INHERIT_SCL    0       0       0\r
3271                 *TM_ROW0        1.0     0       0\r
3272                 *TM_ROW1        0       1.0     0\r
3273                 *TM_ROW2        0       0       1.0\r
3274                 *TM_ROW3        0       0       0\r
3275                 *TM_POS 0.000000        0.000000        0.000000\r
3276         }\r
3277         *MESH   {\r
3278                 *TIMEVALUE      0\r
3279                 *MESH_NUMVERTEX 6\r
3280                 *MESH_NUMFACES  4\r
3281                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3282                 *MESH_VERTEX_LIST       {\r
3283                         *MESH_VERTEX    0       -152.000000     -136.000000     40.000000\r
3284                         *MESH_VERTEX    1       -168.000000     -136.000000     40.000000\r
3285                         *MESH_VERTEX    2       -168.000000     -128.500000     37.500000\r
3286                         *MESH_VERTEX    3       -152.000000     -128.500000     37.500000\r
3287                         *MESH_VERTEX    4       -168.000000     -143.500000     37.500000\r
3288                         *MESH_VERTEX    5       -152.000000     -143.500000     37.500000\r
3289                 }\r
3290                 *MESH_NORMALS   {\r
3291                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
3292                         *MESH_FACENORMAL        1       -0.985599       0.000000        -0.169102\r
3293                         *MESH_FACENORMAL        2       -0.707107       0.000000        -0.707107\r
3294                         *MESH_FACENORMAL        3       0.707107        0.000000        0.707107\r
3295                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
3296                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
3297                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
3298                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
3299                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       0.707107\r
3300                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       0.707107\r
3301                 }\r
3302                 *MESH_FACE_LIST {\r
3303                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3304                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3305                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3306                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3307                 }\r
3308                 *MESH_NUMTVERTEX        6\r
3309                 *MESH_TVERTLIST {\r
3310                         *MESH_TVERT     0       0.468750        0.000000        1.000000\r
3311                         *MESH_TVERT     1       0.468750        0.125000        1.000000\r
3312                         *MESH_TVERT     2       0.546875        0.125000        1.000000\r
3313                         *MESH_TVERT     3       0.546875        0.000000        1.000000\r
3314                         *MESH_TVERT     4       0.390625        0.125000        1.000000\r
3315                         *MESH_TVERT     5       0.390625        0.000000        1.000000\r
3316                 }\r
3317                 *MESH_NUMTVFACES        4\r
3318                 *MESH_TFACELIST {\r
3319                         *MESH_TFACE     0       0       2       1\r
3320                         *MESH_TFACE     1       0       3       2\r
3321                         *MESH_TFACE     2       4       0       1\r
3322                         *MESH_TFACE     3       4       5       0\r
3323                 }\r
3324         }\r
3325         *PROP_MOTIONBLUR        0\r
3326         *PROP_CASTSHADOW        1\r
3327         *PROP_RECVSHADOW        1\r
3328         *MATERIAL_REF   4\r
3329 }\r
3330 *GEOMOBJECT     {\r
3331         *NODE_NAME      "mat4model0surf68"\r
3332         *NODE_TM        {\r
3333                 *NODE_NAME      "mat4model0surf68"\r
3334                 *INHERIT_POS    0       0       0\r
3335                 *INHERIT_ROT    0       0       0\r
3336                 *INHERIT_SCL    0       0       0\r
3337                 *TM_ROW0        1.0     0       0\r
3338                 *TM_ROW1        0       1.0     0\r
3339                 *TM_ROW2        0       0       1.0\r
3340                 *TM_ROW3        0       0       0\r
3341                 *TM_POS 0.000000        0.000000        0.000000\r
3342         }\r
3343         *MESH   {\r
3344                 *TIMEVALUE      0\r
3345                 *MESH_NUMVERTEX 6\r
3346                 *MESH_NUMFACES  4\r
3347                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3348                 *MESH_VERTEX_LIST       {\r
3349                         *MESH_VERTEX    0       -168.000000     -128.500000     22.500000\r
3350                         *MESH_VERTEX    1       -168.000000     -136.000000     20.000000\r
3351                         *MESH_VERTEX    2       -152.000000     -136.000000     20.000000\r
3352                         *MESH_VERTEX    3       -152.000000     -128.500000     22.500000\r
3353                         *MESH_VERTEX    4       -168.000000     -143.500000     22.500000\r
3354                         *MESH_VERTEX    5       -152.000000     -143.500000     22.500000\r
3355                 }\r
3356                 *MESH_NORMALS   {\r
3357                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
3358                         *MESH_FACENORMAL        1       -0.985599       0.000000        -0.169102\r
3359                         *MESH_FACENORMAL        2       -0.985599       0.000000        0.169102\r
3360                         *MESH_FACENORMAL        3       -0.169102       0.000000        0.985599\r
3361                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
3362                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
3363                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
3364                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
3365                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
3366                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
3367                 }\r
3368                 *MESH_FACE_LIST {\r
3369                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3370                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3371                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3372                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3373                 }\r
3374                 *MESH_NUMTVERTEX        6\r
3375                 *MESH_TVERTLIST {\r
3376                         *MESH_TVERT     0       0.078125        0.125000        1.000000\r
3377                         *MESH_TVERT     1       0.156250        0.125000        1.000000\r
3378                         *MESH_TVERT     2       0.156250        0.000000        1.000000\r
3379                         *MESH_TVERT     3       0.078125        0.000000        1.000000\r
3380                         *MESH_TVERT     4       0.234375        0.125000        1.000000\r
3381                         *MESH_TVERT     5       0.234375        0.000000        1.000000\r
3382                 }\r
3383                 *MESH_NUMTVFACES        4\r
3384                 *MESH_TFACELIST {\r
3385                         *MESH_TFACE     0       0       2       1\r
3386                         *MESH_TFACE     1       0       3       2\r
3387                         *MESH_TFACE     2       2       4       1\r
3388                         *MESH_TFACE     3       2       5       4\r
3389                 }\r
3390         }\r
3391         *PROP_MOTIONBLUR        0\r
3392         *PROP_CASTSHADOW        1\r
3393         *PROP_RECVSHADOW        1\r
3394         *MATERIAL_REF   4\r
3395 }\r
3396 *GEOMOBJECT     {\r
3397         *NODE_NAME      "mat4model0surf69"\r
3398         *NODE_TM        {\r
3399                 *NODE_NAME      "mat4model0surf69"\r
3400                 *INHERIT_POS    0       0       0\r
3401                 *INHERIT_ROT    0       0       0\r
3402                 *INHERIT_SCL    0       0       0\r
3403                 *TM_ROW0        1.0     0       0\r
3404                 *TM_ROW1        0       1.0     0\r
3405                 *TM_ROW2        0       0       1.0\r
3406                 *TM_ROW3        0       0       0\r
3407                 *TM_POS 0.000000        0.000000        0.000000\r
3408         }\r
3409         *MESH   {\r
3410                 *TIMEVALUE      0\r
3411                 *MESH_NUMVERTEX 6\r
3412                 *MESH_NUMFACES  4\r
3413                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3414                 *MESH_VERTEX_LIST       {\r
3415                         *MESH_VERTEX    0       -152.000000     -146.000000     30.000000\r
3416                         *MESH_VERTEX    1       -168.000000     -146.000000     30.000000\r
3417                         *MESH_VERTEX    2       -168.000000     -143.500000     37.500000\r
3418                         *MESH_VERTEX    3       -152.000000     -143.500000     37.500000\r
3419                         *MESH_VERTEX    4       -168.000000     -143.500000     22.500000\r
3420                         *MESH_VERTEX    5       -152.000000     -143.500000     22.500000\r
3421                 }\r
3422                 *MESH_NORMALS   {\r
3423                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
3424                         *MESH_FACENORMAL        1       -0.985599       0.000000        -0.169102\r
3425                         *MESH_FACENORMAL        2       -0.707107       0.000000        -0.707107\r
3426                         *MESH_FACENORMAL        3       0.707107        0.000000        0.707107\r
3427                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
3428                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
3429                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
3430                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
3431                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
3432                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
3433                 }\r
3434                 *MESH_FACE_LIST {\r
3435                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3436                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3437                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3438                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3439                 }\r
3440                 *MESH_NUMTVERTEX        6\r
3441                 *MESH_TVERTLIST {\r
3442                         *MESH_TVERT     0       0.312500        0.000000        1.000000\r
3443                         *MESH_TVERT     1       0.312500        0.125000        1.000000\r
3444                         *MESH_TVERT     2       0.390625        0.125000        1.000000\r
3445                         *MESH_TVERT     3       0.390625        0.000000        1.000000\r
3446                         *MESH_TVERT     4       0.234375        0.125000        1.000000\r
3447                         *MESH_TVERT     5       0.234375        0.000000        1.000000\r
3448                 }\r
3449                 *MESH_NUMTVFACES        4\r
3450                 *MESH_TFACELIST {\r
3451                         *MESH_TFACE     0       0       2       1\r
3452                         *MESH_TFACE     1       0       3       2\r
3453                         *MESH_TFACE     2       4       0       1\r
3454                         *MESH_TFACE     3       4       5       0\r
3455                 }\r
3456         }\r
3457         *PROP_MOTIONBLUR        0\r
3458         *PROP_CASTSHADOW        1\r
3459         *PROP_RECVSHADOW        1\r
3460         *MATERIAL_REF   4\r
3461 }\r
3462 *GEOMOBJECT     {\r
3463         *NODE_NAME      "mat4model0surf70"\r
3464         *NODE_TM        {\r
3465                 *NODE_NAME      "mat4model0surf70"\r
3466                 *INHERIT_POS    0       0       0\r
3467                 *INHERIT_ROT    0       0       0\r
3468                 *INHERIT_SCL    0       0       0\r
3469                 *TM_ROW0        1.0     0       0\r
3470                 *TM_ROW1        0       1.0     0\r
3471                 *TM_ROW2        0       0       1.0\r
3472                 *TM_ROW3        0       0       0\r
3473                 *TM_POS 0.000000        0.000000        0.000000\r
3474         }\r
3475         *MESH   {\r
3476                 *TIMEVALUE      0\r
3477                 *MESH_NUMVERTEX 6\r
3478                 *MESH_NUMFACES  4\r
3479                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3480                 *MESH_VERTEX_LIST       {\r
3481                         *MESH_VERTEX    0       -416.000122     -169.000000     35.000000\r
3482                         *MESH_VERTEX    1       -416.000122     -164.000000     20.000000\r
3483                         *MESH_VERTEX    2       415.999878      -164.000000     20.000000\r
3484                         *MESH_VERTEX    3       415.999878      -169.000000     35.000000\r
3485                         *MESH_VERTEX    4       -416.000122     -169.000000     5.000000\r
3486                         *MESH_VERTEX    5       415.999878      -169.000000     5.000000\r
3487                 }\r
3488                 *MESH_NORMALS   {\r
3489                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
3490                         *MESH_FACENORMAL        1       -0.985599       0.000000        -0.169102\r
3491                         *MESH_FACENORMAL        2       -0.985599       0.000000        0.169102\r
3492                         *MESH_FACENORMAL        3       -0.169102       0.000000        0.985599\r
3493                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
3494                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
3495                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
3496                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
3497                         *MESH_VERTEXNORMAL      4       0.000000        0.707107        -0.707107\r
3498                         *MESH_VERTEXNORMAL      5       0.000000        0.707107        -0.707107\r
3499                 }\r
3500                 *MESH_FACE_LIST {\r
3501                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3502                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3503                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3504                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3505                 }\r
3506                 *MESH_NUMTVERTEX        6\r
3507                 *MESH_TVERTLIST {\r
3508                         *MESH_TVERT     0       0.781250        3.500000        1.000000\r
3509                         *MESH_TVERT     1       0.937500        3.500000        1.000000\r
3510                         *MESH_TVERT     2       0.937500        -3.000000       1.000000\r
3511                         *MESH_TVERT     3       0.781250        -3.000000       1.000000\r
3512                         *MESH_TVERT     4       1.093750        3.500000        1.000000\r
3513                         *MESH_TVERT     5       1.093750        -3.000000       1.000000\r
3514                 }\r
3515                 *MESH_NUMTVFACES        4\r
3516                 *MESH_TFACELIST {\r
3517                         *MESH_TFACE     0       0       2       1\r
3518                         *MESH_TFACE     1       0       3       2\r
3519                         *MESH_TFACE     2       2       4       1\r
3520                         *MESH_TFACE     3       2       5       4\r
3521                 }\r
3522         }\r
3523         *PROP_MOTIONBLUR        0\r
3524         *PROP_CASTSHADOW        1\r
3525         *PROP_RECVSHADOW        1\r
3526         *MATERIAL_REF   4\r
3527 }\r
3528 *GEOMOBJECT     {\r
3529         *NODE_NAME      "mat4model0surf71"\r
3530         *NODE_TM        {\r
3531                 *NODE_NAME      "mat4model0surf71"\r
3532                 *INHERIT_POS    0       0       0\r
3533                 *INHERIT_ROT    0       0       0\r
3534                 *INHERIT_SCL    0       0       0\r
3535                 *TM_ROW0        1.0     0       0\r
3536                 *TM_ROW1        0       1.0     0\r
3537                 *TM_ROW2        0       0       1.0\r
3538                 *TM_ROW3        0       0       0\r
3539                 *TM_POS 0.000000        0.000000        0.000000\r
3540         }\r
3541         *MESH   {\r
3542                 *TIMEVALUE      0\r
3543                 *MESH_NUMVERTEX 6\r
3544                 *MESH_NUMFACES  4\r
3545                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3546                 *MESH_VERTEX_LIST       {\r
3547                         *MESH_VERTEX    0       415.999878      -184.000000     40.000000\r
3548                         *MESH_VERTEX    1       -416.000122     -184.000000     40.000000\r
3549                         *MESH_VERTEX    2       -416.000122     -169.000000     35.000000\r
3550                         *MESH_VERTEX    3       415.999878      -169.000000     35.000000\r
3551                         *MESH_VERTEX    4       -416.000122     -199.000000     35.000000\r
3552                         *MESH_VERTEX    5       415.999878      -199.000000     35.000000\r
3553                 }\r
3554                 *MESH_NORMALS   {\r
3555                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
3556                         *MESH_FACENORMAL        1       -0.985599       0.000000        -0.169102\r
3557                         *MESH_FACENORMAL        2       -0.707107       0.000000        -0.707107\r
3558                         *MESH_FACENORMAL        3       0.707107        0.000000        0.707107\r
3559                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
3560                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
3561                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
3562                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
3563                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       0.707107\r
3564                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       0.707107\r
3565                 }\r
3566                 *MESH_FACE_LIST {\r
3567                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3568                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3569                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3570                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3571                 }\r
3572                 *MESH_NUMTVERTEX        6\r
3573                 *MESH_TVERTLIST {\r
3574                         *MESH_TVERT     0       0.625000        -3.000000       1.000000\r
3575                         *MESH_TVERT     1       0.625000        3.500000        1.000000\r
3576                         *MESH_TVERT     2       0.781250        3.500000        1.000000\r
3577                         *MESH_TVERT     3       0.781250        -3.000000       1.000000\r
3578                         *MESH_TVERT     4       0.468750        3.500000        1.000000\r
3579                         *MESH_TVERT     5       0.468750        -3.000000       1.000000\r
3580                 }\r
3581                 *MESH_NUMTVFACES        4\r
3582                 *MESH_TFACELIST {\r
3583                         *MESH_TFACE     0       0       2       1\r
3584                         *MESH_TFACE     1       0       3       2\r
3585                         *MESH_TFACE     2       4       0       1\r
3586                         *MESH_TFACE     3       4       5       0\r
3587                 }\r
3588         }\r
3589         *PROP_MOTIONBLUR        0\r
3590         *PROP_CASTSHADOW        1\r
3591         *PROP_RECVSHADOW        1\r
3592         *MATERIAL_REF   4\r
3593 }\r
3594 *GEOMOBJECT     {\r
3595         *NODE_NAME      "mat4model0surf72"\r
3596         *NODE_TM        {\r
3597                 *NODE_NAME      "mat4model0surf72"\r
3598                 *INHERIT_POS    0       0       0\r
3599                 *INHERIT_ROT    0       0       0\r
3600                 *INHERIT_SCL    0       0       0\r
3601                 *TM_ROW0        1.0     0       0\r
3602                 *TM_ROW1        0       1.0     0\r
3603                 *TM_ROW2        0       0       1.0\r
3604                 *TM_ROW3        0       0       0\r
3605                 *TM_POS 0.000000        0.000000        0.000000\r
3606         }\r
3607         *MESH   {\r
3608                 *TIMEVALUE      0\r
3609                 *MESH_NUMVERTEX 8\r
3610                 *MESH_NUMFACES  4\r
3611                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3612                 *MESH_VERTEX_LIST       {\r
3613                         *MESH_VERTEX    0       -416.000122     -169.000000     5.000000\r
3614                         *MESH_VERTEX    1       -416.000122     -184.000000     0.000000\r
3615                         *MESH_VERTEX    2       415.999878      -184.000000     0.000000\r
3616                         *MESH_VERTEX    3       415.999878      -169.000000     5.000000\r
3617                         *MESH_VERTEX    4       415.999878      -184.000000     0.000000\r
3618                         *MESH_VERTEX    5       -416.000122     -184.000000     0.000000\r
3619                         *MESH_VERTEX    6       -416.000122     -199.000000     5.000000\r
3620                         *MESH_VERTEX    7       415.999878      -199.000000     5.000000\r
3621                 }\r
3622                 *MESH_NORMALS   {\r
3623                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
3624                         *MESH_FACENORMAL        1       -0.985599       0.000000        -0.169102\r
3625                         *MESH_FACENORMAL        2       0.707107        0.000000        0.707107\r
3626                         *MESH_FACENORMAL        3       0.985599        0.000000        0.169102\r
3627                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
3628                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
3629                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
3630                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
3631                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
3632                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
3633                         *MESH_VERTEXNORMAL      6       0.000000        -0.707107       -0.707107\r
3634                         *MESH_VERTEXNORMAL      7       0.000000        -0.707107       -0.707107\r
3635                 }\r
3636                 *MESH_FACE_LIST {\r
3637                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3638                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3639                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3640                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3641                 }\r
3642                 *MESH_NUMTVERTEX        8\r
3643                 *MESH_TVERTLIST {\r
3644                         *MESH_TVERT     0       1.093750        3.500000        1.000000\r
3645                         *MESH_TVERT     1       1.250000        3.500000        1.000000\r
3646                         *MESH_TVERT     2       1.250000        -3.000000       1.000000\r
3647                         *MESH_TVERT     3       1.093750        -3.000000       1.000000\r
3648                         *MESH_TVERT     4       0.000000        -3.000000       1.000000\r
3649                         *MESH_TVERT     5       0.000000        3.500000        1.000000\r
3650                         *MESH_TVERT     6       0.156250        3.500000        1.000000\r
3651                         *MESH_TVERT     7       0.156250        -3.000000       1.000000\r
3652                 }\r
3653                 *MESH_NUMTVFACES        4\r
3654                 *MESH_TFACELIST {\r
3655                         *MESH_TFACE     0       0       2       1\r
3656                         *MESH_TFACE     1       0       3       2\r
3657                         *MESH_TFACE     2       4       6       5\r
3658                         *MESH_TFACE     3       4       7       6\r
3659                 }\r
3660         }\r
3661         *PROP_MOTIONBLUR        0\r
3662         *PROP_CASTSHADOW        1\r
3663         *PROP_RECVSHADOW        1\r
3664         *MATERIAL_REF   4\r
3665 }\r
3666 *GEOMOBJECT     {\r
3667         *NODE_NAME      "mat4model0surf73"\r
3668         *NODE_TM        {\r
3669                 *NODE_NAME      "mat4model0surf73"\r
3670                 *INHERIT_POS    0       0       0\r
3671                 *INHERIT_ROT    0       0       0\r
3672                 *INHERIT_SCL    0       0       0\r
3673                 *TM_ROW0        1.0     0       0\r
3674                 *TM_ROW1        0       1.0     0\r
3675                 *TM_ROW2        0       0       1.0\r
3676                 *TM_ROW3        0       0       0\r
3677                 *TM_POS 0.000000        0.000000        0.000000\r
3678         }\r
3679         *MESH   {\r
3680                 *TIMEVALUE      0\r
3681                 *MESH_NUMVERTEX 6\r
3682                 *MESH_NUMFACES  4\r
3683                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3684                 *MESH_VERTEX_LIST       {\r
3685                         *MESH_VERTEX    0       415.999878      -204.000000     20.000000\r
3686                         *MESH_VERTEX    1       -416.000122     -204.000000     20.000000\r
3687                         *MESH_VERTEX    2       -416.000122     -199.000000     35.000000\r
3688                         *MESH_VERTEX    3       415.999878      -199.000000     35.000000\r
3689                         *MESH_VERTEX    4       -416.000122     -199.000000     5.000000\r
3690                         *MESH_VERTEX    5       415.999878      -199.000000     5.000000\r
3691                 }\r
3692                 *MESH_NORMALS   {\r
3693                         *MESH_FACENORMAL        0       -0.707107       0.000000        -0.707107\r
3694                         *MESH_FACENORMAL        1       -0.985599       0.000000        -0.169102\r
3695                         *MESH_FACENORMAL        2       -0.707107       0.000000        -0.707107\r
3696                         *MESH_FACENORMAL        3       0.707107        0.000000        0.707107\r
3697                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
3698                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
3699                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
3700                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
3701                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
3702                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
3703                 }\r
3704                 *MESH_FACE_LIST {\r
3705                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3706                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3707                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3708                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3709                 }\r
3710                 *MESH_NUMTVERTEX        6\r
3711                 *MESH_TVERTLIST {\r
3712                         *MESH_TVERT     0       0.312500        -3.000000       1.000000\r
3713                         *MESH_TVERT     1       0.312500        3.500000        1.000000\r
3714                         *MESH_TVERT     2       0.468750        3.500000        1.000000\r
3715                         *MESH_TVERT     3       0.468750        -3.000000       1.000000\r
3716                         *MESH_TVERT     4       0.156250        3.500000        1.000000\r
3717                         *MESH_TVERT     5       0.156250        -3.000000       1.000000\r
3718                 }\r
3719                 *MESH_NUMTVFACES        4\r
3720                 *MESH_TFACELIST {\r
3721                         *MESH_TFACE     0       0       2       1\r
3722                         *MESH_TFACE     1       0       3       2\r
3723                         *MESH_TFACE     2       4       0       1\r
3724                         *MESH_TFACE     3       4       5       0\r
3725                 }\r
3726         }\r
3727         *PROP_MOTIONBLUR        0\r
3728         *PROP_CASTSHADOW        1\r
3729         *PROP_RECVSHADOW        1\r
3730         *MATERIAL_REF   4\r
3731 }\r