]> de.git.xonotic.org Git - xonotic/xonotic-maps.pk3dir.git/blob - models/desertfactory/structure_metal/pipes06.ase
Merge branch 'master' into mirio/implosion
[xonotic/xonotic-maps.pk3dir.git] / models / desertfactory / structure_metal / pipes06.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "pipes06.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 7\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal02"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "models/desertfactory/textures/metal/metal02"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\models\desertfactory\textures\metal\metal02.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal05"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "models/desertfactory/textures/metal/metal05"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\models\desertfactory\textures\metal\metal05.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal01"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "models/desertfactory/textures/metal/metal01"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\models\desertfactory\textures\metal\metal01.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal05"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "models/desertfactory/textures/metal/metal05"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\models\desertfactory\textures\metal\metal05.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89         *MATERIAL       5       {\r
90                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal01"\r
91                 *MATERIAL_CLASS "Standard"\r
92                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
93                 *MATERIAL_SHADING Phong\r
94                 *MAP_DIFFUSE    {\r
95                         *MAP_NAME       "models/desertfactory/textures/metal/metal01"\r
96                         *MAP_CLASS      "Bitmap"\r
97                         *MAP_SUBNO      1\r
98                         *MAP_AMOUNT     1.0\r
99                         *MAP_TYPE       Screen\r
100                         *BITMAP "..\models\desertfactory\textures\metal\metal01.tga"\r
101                         *BITMAP_FILTER  Pyramidal\r
102                 }\r
103         }\r
104         *MATERIAL       6       {\r
105                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal02"\r
106                 *MATERIAL_CLASS "Standard"\r
107                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
108                 *MATERIAL_SHADING Phong\r
109                 *MAP_DIFFUSE    {\r
110                         *MAP_NAME       "models/desertfactory/textures/metal/metal02"\r
111                         *MAP_CLASS      "Bitmap"\r
112                         *MAP_SUBNO      1\r
113                         *MAP_AMOUNT     1.0\r
114                         *MAP_TYPE       Screen\r
115                         *BITMAP "..\models\desertfactory\textures\metal\metal02.tga"\r
116                         *BITMAP_FILTER  Pyramidal\r
117                 }\r
118         }\r
119 }\r
120 *GEOMOBJECT     {\r
121         *NODE_NAME      "mat0model0surf42"\r
122         *NODE_TM        {\r
123                 *NODE_NAME      "mat0model0surf42"\r
124                 *INHERIT_POS    0       0       0\r
125                 *INHERIT_ROT    0       0       0\r
126                 *INHERIT_SCL    0       0       0\r
127                 *TM_ROW0        1.0     0       0\r
128                 *TM_ROW1        0       1.0     0\r
129                 *TM_ROW2        0       0       1.0\r
130                 *TM_ROW3        0       0       0\r
131                 *TM_POS 0.000000        0.000000        0.000000\r
132         }\r
133         *MESH   {\r
134                 *TIMEVALUE      0\r
135                 *MESH_NUMVERTEX 4\r
136                 *MESH_NUMFACES  2\r
137                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
138                 *MESH_VERTEX_LIST       {\r
139                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
140                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
141                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
142                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
143                 }\r
144                 *MESH_NORMALS   {\r
145                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
146                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
147                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
148                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
149                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
150                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
151                 }\r
152                 *MESH_FACE_LIST {\r
153                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
154                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
155                 }\r
156                 *MESH_NUMTVERTEX        4\r
157                 *MESH_TVERTLIST {\r
158                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
159                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
160                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
161                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
162                 }\r
163                 *MESH_NUMTVFACES        2\r
164                 *MESH_TFACELIST {\r
165                         *MESH_TFACE     0       0       2       1\r
166                         *MESH_TFACE     1       2       3       1\r
167                 }\r
168         }\r
169         *PROP_MOTIONBLUR        0\r
170         *PROP_CASTSHADOW        1\r
171         *PROP_RECVSHADOW        1\r
172         *MATERIAL_REF   0\r
173 }\r
174 *GEOMOBJECT     {\r
175         *NODE_NAME      "mat0model0surf43"\r
176         *NODE_TM        {\r
177                 *NODE_NAME      "mat0model0surf43"\r
178                 *INHERIT_POS    0       0       0\r
179                 *INHERIT_ROT    0       0       0\r
180                 *INHERIT_SCL    0       0       0\r
181                 *TM_ROW0        1.0     0       0\r
182                 *TM_ROW1        0       1.0     0\r
183                 *TM_ROW2        0       0       1.0\r
184                 *TM_ROW3        0       0       0\r
185                 *TM_POS 0.000000        0.000000        0.000000\r
186         }\r
187         *MESH   {\r
188                 *TIMEVALUE      0\r
189                 *MESH_NUMVERTEX 4\r
190                 *MESH_NUMFACES  2\r
191                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
192                 *MESH_VERTEX_LIST       {\r
193                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
194                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
195                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
196                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
197                 }\r
198                 *MESH_NORMALS   {\r
199                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
200                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
201                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
202                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
203                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
204                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
205                 }\r
206                 *MESH_FACE_LIST {\r
207                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
208                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
209                 }\r
210                 *MESH_NUMTVERTEX        4\r
211                 *MESH_TVERTLIST {\r
212                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
213                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
214                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
215                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
216                 }\r
217                 *MESH_NUMTVFACES        2\r
218                 *MESH_TFACELIST {\r
219                         *MESH_TFACE     0       0       2       1\r
220                         *MESH_TFACE     1       2       3       1\r
221                 }\r
222         }\r
223         *PROP_MOTIONBLUR        0\r
224         *PROP_CASTSHADOW        1\r
225         *PROP_RECVSHADOW        1\r
226         *MATERIAL_REF   0\r
227 }\r
228 *GEOMOBJECT     {\r
229         *NODE_NAME      "mat0model0surf44"\r
230         *NODE_TM        {\r
231                 *NODE_NAME      "mat0model0surf44"\r
232                 *INHERIT_POS    0       0       0\r
233                 *INHERIT_ROT    0       0       0\r
234                 *INHERIT_SCL    0       0       0\r
235                 *TM_ROW0        1.0     0       0\r
236                 *TM_ROW1        0       1.0     0\r
237                 *TM_ROW2        0       0       1.0\r
238                 *TM_ROW3        0       0       0\r
239                 *TM_POS 0.000000        0.000000        0.000000\r
240         }\r
241         *MESH   {\r
242                 *TIMEVALUE      0\r
243                 *MESH_NUMVERTEX 4\r
244                 *MESH_NUMFACES  2\r
245                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
246                 *MESH_VERTEX_LIST       {\r
247                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
248                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
249                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
250                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
251                 }\r
252                 *MESH_NORMALS   {\r
253                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
254                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
255                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
256                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
257                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
258                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
259                 }\r
260                 *MESH_FACE_LIST {\r
261                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
262                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
263                 }\r
264                 *MESH_NUMTVERTEX        4\r
265                 *MESH_TVERTLIST {\r
266                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
267                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
268                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
269                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
270                 }\r
271                 *MESH_NUMTVFACES        2\r
272                 *MESH_TFACELIST {\r
273                         *MESH_TFACE     0       0       2       1\r
274                         *MESH_TFACE     1       2       3       1\r
275                 }\r
276         }\r
277         *PROP_MOTIONBLUR        0\r
278         *PROP_CASTSHADOW        1\r
279         *PROP_RECVSHADOW        1\r
280         *MATERIAL_REF   0\r
281 }\r
282 *GEOMOBJECT     {\r
283         *NODE_NAME      "mat0model0surf45"\r
284         *NODE_TM        {\r
285                 *NODE_NAME      "mat0model0surf45"\r
286                 *INHERIT_POS    0       0       0\r
287                 *INHERIT_ROT    0       0       0\r
288                 *INHERIT_SCL    0       0       0\r
289                 *TM_ROW0        1.0     0       0\r
290                 *TM_ROW1        0       1.0     0\r
291                 *TM_ROW2        0       0       1.0\r
292                 *TM_ROW3        0       0       0\r
293                 *TM_POS 0.000000        0.000000        0.000000\r
294         }\r
295         *MESH   {\r
296                 *TIMEVALUE      0\r
297                 *MESH_NUMVERTEX 4\r
298                 *MESH_NUMFACES  2\r
299                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
300                 *MESH_VERTEX_LIST       {\r
301                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
302                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
303                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
304                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
305                 }\r
306                 *MESH_NORMALS   {\r
307                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
308                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
309                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
310                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
311                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
312                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
313                 }\r
314                 *MESH_FACE_LIST {\r
315                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
316                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
317                 }\r
318                 *MESH_NUMTVERTEX        4\r
319                 *MESH_TVERTLIST {\r
320                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
321                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
322                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
323                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
324                 }\r
325                 *MESH_NUMTVFACES        2\r
326                 *MESH_TFACELIST {\r
327                         *MESH_TFACE     0       0       2       1\r
328                         *MESH_TFACE     1       2       3       1\r
329                 }\r
330         }\r
331         *PROP_MOTIONBLUR        0\r
332         *PROP_CASTSHADOW        1\r
333         *PROP_RECVSHADOW        1\r
334         *MATERIAL_REF   0\r
335 }\r
336 *GEOMOBJECT     {\r
337         *NODE_NAME      "mat0model0surf46"\r
338         *NODE_TM        {\r
339                 *NODE_NAME      "mat0model0surf46"\r
340                 *INHERIT_POS    0       0       0\r
341                 *INHERIT_ROT    0       0       0\r
342                 *INHERIT_SCL    0       0       0\r
343                 *TM_ROW0        1.0     0       0\r
344                 *TM_ROW1        0       1.0     0\r
345                 *TM_ROW2        0       0       1.0\r
346                 *TM_ROW3        0       0       0\r
347                 *TM_POS 0.000000        0.000000        0.000000\r
348         }\r
349         *MESH   {\r
350                 *TIMEVALUE      0\r
351                 *MESH_NUMVERTEX 4\r
352                 *MESH_NUMFACES  2\r
353                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
354                 *MESH_VERTEX_LIST       {\r
355                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
356                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
357                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
358                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
359                 }\r
360                 *MESH_NORMALS   {\r
361                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
362                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
363                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
364                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
365                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
366                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
367                 }\r
368                 *MESH_FACE_LIST {\r
369                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
370                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
371                 }\r
372                 *MESH_NUMTVERTEX        4\r
373                 *MESH_TVERTLIST {\r
374                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
375                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
376                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
377                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
378                 }\r
379                 *MESH_NUMTVFACES        2\r
380                 *MESH_TFACELIST {\r
381                         *MESH_TFACE     0       0       2       1\r
382                         *MESH_TFACE     1       2       3       1\r
383                 }\r
384         }\r
385         *PROP_MOTIONBLUR        0\r
386         *PROP_CASTSHADOW        1\r
387         *PROP_RECVSHADOW        1\r
388         *MATERIAL_REF   0\r
389 }\r
390 *GEOMOBJECT     {\r
391         *NODE_NAME      "mat0model0surf47"\r
392         *NODE_TM        {\r
393                 *NODE_NAME      "mat0model0surf47"\r
394                 *INHERIT_POS    0       0       0\r
395                 *INHERIT_ROT    0       0       0\r
396                 *INHERIT_SCL    0       0       0\r
397                 *TM_ROW0        1.0     0       0\r
398                 *TM_ROW1        0       1.0     0\r
399                 *TM_ROW2        0       0       1.0\r
400                 *TM_ROW3        0       0       0\r
401                 *TM_POS 0.000000        0.000000        0.000000\r
402         }\r
403         *MESH   {\r
404                 *TIMEVALUE      0\r
405                 *MESH_NUMVERTEX 4\r
406                 *MESH_NUMFACES  2\r
407                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
408                 *MESH_VERTEX_LIST       {\r
409                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
410                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
411                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
412                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
413                 }\r
414                 *MESH_NORMALS   {\r
415                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
416                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
417                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
418                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
419                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
420                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
421                 }\r
422                 *MESH_FACE_LIST {\r
423                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
424                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
425                 }\r
426                 *MESH_NUMTVERTEX        4\r
427                 *MESH_TVERTLIST {\r
428                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
429                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
430                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
431                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
432                 }\r
433                 *MESH_NUMTVFACES        2\r
434                 *MESH_TFACELIST {\r
435                         *MESH_TFACE     0       0       2       1\r
436                         *MESH_TFACE     1       2       3       1\r
437                 }\r
438         }\r
439         *PROP_MOTIONBLUR        0\r
440         *PROP_CASTSHADOW        1\r
441         *PROP_RECVSHADOW        1\r
442         *MATERIAL_REF   0\r
443 }\r
444 *GEOMOBJECT     {\r
445         *NODE_NAME      "mat4model0surf48"\r
446         *NODE_TM        {\r
447                 *NODE_NAME      "mat4model0surf48"\r
448                 *INHERIT_POS    0       0       0\r
449                 *INHERIT_ROT    0       0       0\r
450                 *INHERIT_SCL    0       0       0\r
451                 *TM_ROW0        1.0     0       0\r
452                 *TM_ROW1        0       1.0     0\r
453                 *TM_ROW2        0       0       1.0\r
454                 *TM_ROW3        0       0       0\r
455                 *TM_POS 0.000000        0.000000        0.000000\r
456         }\r
457         *MESH   {\r
458                 *TIMEVALUE      0\r
459                 *MESH_NUMVERTEX 12\r
460                 *MESH_NUMFACES  8\r
461                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
462                 *MESH_VERTEX_LIST       {\r
463                         *MESH_VERTEX    0       288.000000      -1072.000000    384.000000\r
464                         *MESH_VERTEX    1       284.000000      -1072.000000    396.000000\r
465                         *MESH_VERTEX    2       284.000000      400.000000      396.000000\r
466                         *MESH_VERTEX    3       288.000000      400.000000      384.000000\r
467                         *MESH_VERTEX    4       284.000000      400.000000      372.000000\r
468                         *MESH_VERTEX    5       288.000000      -1072.000000    384.000000\r
469                         *MESH_VERTEX    6       288.000000      400.000000      384.000000\r
470                         *MESH_VERTEX    7       248.000000      520.000000      384.000000\r
471                         *MESH_VERTEX    8       248.000000      520.000000      384.000000\r
472                         *MESH_VERTEX    9       245.000000      517.000000      396.000000\r
473                         *MESH_VERTEX    10      245.000000      517.000000      372.000000\r
474                         *MESH_VERTEX    11      284.000000      -1072.000000    372.000000\r
475                 }\r
476                 *MESH_NORMALS   {\r
477                         *MESH_FACENORMAL        0       -0.169102       -0.985599       0.000000\r
478                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
479                         *MESH_FACENORMAL        2       -0.707107       -0.707107       0.000000\r
480                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
481                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
482                         *MESH_FACENORMAL        5       -0.985599       -0.169102       0.000000\r
483                         *MESH_FACENORMAL        6       -0.707107       -0.707107       0.000000\r
484                         *MESH_FACENORMAL        7       0.985599        -0.169102       0.000000\r
485                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
486                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
487                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
488                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
489                         *MESH_VERTEXNORMAL      4       0.707107        0.000000        -0.707107\r
490                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
491                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
492                         *MESH_VERTEXNORMAL      7       0.707107        0.707107        0.000000\r
493                         *MESH_VERTEXNORMAL      8       0.707107        0.707107        0.000000\r
494                         *MESH_VERTEXNORMAL      9       0.408248        0.408248        0.816497\r
495                         *MESH_VERTEXNORMAL      10      0.408248        0.408248        -0.816497\r
496                         *MESH_VERTEXNORMAL      11      0.707107        0.000000        -0.707107\r
497                 }\r
498                 *MESH_FACE_LIST {\r
499                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
500                         *MESH_FACE      1       A:      2       B:      3       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
501                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
502                         *MESH_FACE      3       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
503                         *MESH_FACE      4       A:      4       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
504                         *MESH_FACE      5       A:      2       B:      7       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
505                         *MESH_FACE      6       A:      4       B:      10      C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
506                         *MESH_FACE      7       A:      4       B:      5       C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
507                 }\r
508                 *MESH_NUMTVERTEX        12\r
509                 *MESH_TVERTLIST {\r
510                         *MESH_TVERT     0       0.000000        3.562500        1.000000\r
511                         *MESH_TVERT     1       0.068972        3.562500        1.000000\r
512                         *MESH_TVERT     2       0.068972        -2.187500       1.000000\r
513                         *MESH_TVERT     3       0.000000        -2.187500       1.000000\r
514                         *MESH_TVERT     4       0.534581        -2.187500       1.000000\r
515                         *MESH_TVERT     5       0.603553        3.562500        1.000000\r
516                         *MESH_TVERT     6       0.603553        -2.187500       1.000000\r
517                         *MESH_TVERT     7       0.000000        -2.812500       1.000000\r
518                         *MESH_TVERT     8       0.603553        -2.812500       1.000000\r
519                         *MESH_TVERT     9       0.068972        -2.812500       1.000000\r
520                         *MESH_TVERT     10      0.534581        -2.812500       1.000000\r
521                         *MESH_TVERT     11      0.534581        3.562500        1.000000\r
522                 }\r
523                 *MESH_NUMTVFACES        8\r
524                 *MESH_TFACELIST {\r
525                         *MESH_TFACE     0       0       3       2\r
526                         *MESH_TFACE     1       2       3       7\r
527                         *MESH_TFACE     2       0       2       1\r
528                         *MESH_TFACE     3       4       6       5\r
529                         *MESH_TFACE     4       4       8       6\r
530                         *MESH_TFACE     5       2       7       9\r
531                         *MESH_TFACE     6       4       10      8\r
532                         *MESH_TFACE     7       4       5       11\r
533                 }\r
534         }\r
535         *PROP_MOTIONBLUR        0\r
536         *PROP_CASTSHADOW        1\r
537         *PROP_RECVSHADOW        1\r
538         *MATERIAL_REF   4\r
539 }\r
540 *GEOMOBJECT     {\r
541         *NODE_NAME      "mat4model0surf49"\r
542         *NODE_TM        {\r
543                 *NODE_NAME      "mat4model0surf49"\r
544                 *INHERIT_POS    0       0       0\r
545                 *INHERIT_ROT    0       0       0\r
546                 *INHERIT_SCL    0       0       0\r
547                 *TM_ROW0        1.0     0       0\r
548                 *TM_ROW1        0       1.0     0\r
549                 *TM_ROW2        0       0       1.0\r
550                 *TM_ROW3        0       0       0\r
551                 *TM_POS 0.000000        0.000000        0.000000\r
552         }\r
553         *MESH   {\r
554                 *TIMEVALUE      0\r
555                 *MESH_NUMVERTEX 15\r
556                 *MESH_NUMFACES  16\r
557                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
558                 *MESH_VERTEX_LIST       {\r
559                         *MESH_VERTEX    0       284.000000      400.000000      396.000000\r
560                         *MESH_VERTEX    1       284.000000      -1072.000000    396.000000\r
561                         *MESH_VERTEX    2       272.000000      -1072.000000    400.000000\r
562                         *MESH_VERTEX    3       272.000000      400.000000      400.000000\r
563                         *MESH_VERTEX    4       260.000000      400.000000      396.000000\r
564                         *MESH_VERTEX    5       236.000000      508.000000      400.000000\r
565                         *MESH_VERTEX    6       245.000000      517.000000      396.000000\r
566                         *MESH_VERTEX    7       227.000000      499.000000      396.000000\r
567                         *MESH_VERTEX    8       128.000000      556.000000      396.000000\r
568                         *MESH_VERTEX    9       128.000000      544.000000      400.000000\r
569                         *MESH_VERTEX    10      128.000000      532.000000      396.000000\r
570                         *MESH_VERTEX    11      -528.000000     544.000000      400.000000\r
571                         *MESH_VERTEX    12      -528.000000     556.000000      396.000000\r
572                         *MESH_VERTEX    13      -528.000000     532.000000      396.000000\r
573                         *MESH_VERTEX    14      260.000000      -1072.000000    396.000000\r
574                 }\r
575                 *MESH_NORMALS   {\r
576                         *MESH_FACENORMAL        0       -0.169102       -0.985599       0.000000\r
577                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
578                         *MESH_FACENORMAL        2       -0.707107       -0.707107       0.000000\r
579                         *MESH_FACENORMAL        3       -0.169102       0.985599        0.000000\r
580                         *MESH_FACENORMAL        4       0.707107        -0.707107       0.000000\r
581                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
582                         *MESH_FACENORMAL        6       0.577350        0.816497        0.000000\r
583                         *MESH_FACENORMAL        7       -0.169102       0.985599        0.000000\r
584                         *MESH_FACENORMAL        8       0.985599        -0.169102       0.000000\r
585                         *MESH_FACENORMAL        9       -0.877355       0.479842        0.000000\r
586                         *MESH_FACENORMAL        10      -0.894427       -0.447214       0.000000\r
587                         *MESH_FACENORMAL        11      -0.169102       -0.985599       0.000000\r
588                         *MESH_FACENORMAL        12      -0.707107       -0.707107       0.000000\r
589                         *MESH_FACENORMAL        13      -1.000000       0.000000        0.000000\r
590                         *MESH_FACENORMAL        14      -0.707107       0.707107        0.000000\r
591                         *MESH_FACENORMAL        15      0.169102        -0.985599       0.000000\r
592                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
593                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
594                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
595                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
596                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        0.707107\r
597                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
598                         *MESH_VERTEXNORMAL      6       0.408248        0.408248        0.816497\r
599                         *MESH_VERTEXNORMAL      7       -0.408248       -0.408248       0.816497\r
600                         *MESH_VERTEXNORMAL      8       0.000000        0.707107        0.707107\r
601                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
602                         *MESH_VERTEXNORMAL      10      0.000000        -0.707107       0.707107\r
603                         *MESH_VERTEXNORMAL      11      0.000000        0.000000        1.000000\r
604                         *MESH_VERTEXNORMAL      12      0.000000        0.707107        0.707107\r
605                         *MESH_VERTEXNORMAL      13      0.000000        -0.707107       0.707107\r
606                         *MESH_VERTEXNORMAL      14      -0.707107       0.000000        0.707107\r
607                 }\r
608                 *MESH_FACE_LIST {\r
609                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
610                         *MESH_FACE      1       A:      0       B:      5       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
611                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
612                         *MESH_FACE      3       A:      0       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
613                         *MESH_FACE      4       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
614                         *MESH_FACE      5       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
615                         *MESH_FACE      6       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
616                         *MESH_FACE      7       A:      5       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
617                         *MESH_FACE      8       A:      2       B:      4       C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
618                         *MESH_FACE      9       A:      5       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
619                         *MESH_FACE      10      A:      8       B:      11      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
620                         *MESH_FACE      11      A:      8       B:      12      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
621                         *MESH_FACE      12      A:      9       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
622                         *MESH_FACE      13      A:      5       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
623                         *MESH_FACE      14      A:      5       B:      10      C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
624                         *MESH_FACE      15      A:      10      B:      11      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
625                 }\r
626                 *MESH_NUMTVERTEX        15\r
627                 *MESH_TVERTLIST {\r
628                         *MESH_TVERT     0       0.068972        -0.187500       1.000000\r
629                         *MESH_TVERT     1       0.068972        5.562500        1.000000\r
630                         *MESH_TVERT     2       0.150888        5.562500        1.000000\r
631                         *MESH_TVERT     3       0.150888        -0.187500       1.000000\r
632                         *MESH_TVERT     4       0.232805        -0.187500       1.000000\r
633                         *MESH_TVERT     5       0.150888        -0.812500       1.000000\r
634                         *MESH_TVERT     6       0.068972        -0.812500       1.000000\r
635                         *MESH_TVERT     7       0.232805        -0.812500       1.000000\r
636                         *MESH_TVERT     8       0.068972        -1.437500       1.000000\r
637                         *MESH_TVERT     9       0.150888        -1.437500       1.000000\r
638                         *MESH_TVERT     10      0.232805        -1.437500       1.000000\r
639                         *MESH_TVERT     11      0.150888        -4.000000       1.000000\r
640                         *MESH_TVERT     12      0.068972        -4.000000       1.000000\r
641                         *MESH_TVERT     13      0.232805        -4.000000       1.000000\r
642                         *MESH_TVERT     14      0.232805        5.562500        1.000000\r
643                 }\r
644                 *MESH_NUMTVFACES        16\r
645                 *MESH_TFACELIST {\r
646                         *MESH_TFACE     0       0       3       2\r
647                         *MESH_TFACE     1       0       5       3\r
648                         *MESH_TFACE     2       0       2       1\r
649                         *MESH_TFACE     3       0       6       5\r
650                         *MESH_TFACE     4       2       3       4\r
651                         *MESH_TFACE     5       3       5       4\r
652                         *MESH_TFACE     6       4       5       7\r
653                         *MESH_TFACE     7       5       6       8\r
654                         *MESH_TFACE     8       2       4       14\r
655                         *MESH_TFACE     9       5       8       9\r
656                         *MESH_TFACE     10      8       11      9\r
657                         *MESH_TFACE     11      8       12      11\r
658                         *MESH_TFACE     12      9       11      10\r
659                         *MESH_TFACE     13      5       9       10\r
660                         *MESH_TFACE     14      5       10      7\r
661                         *MESH_TFACE     15      10      11      13\r
662                 }\r
663         }\r
664         *PROP_MOTIONBLUR        0\r
665         *PROP_CASTSHADOW        1\r
666         *PROP_RECVSHADOW        1\r
667         *MATERIAL_REF   4\r
668 }\r
669 *GEOMOBJECT     {\r
670         *NODE_NAME      "mat4model0surf50"\r
671         *NODE_TM        {\r
672                 *NODE_NAME      "mat4model0surf50"\r
673                 *INHERIT_POS    0       0       0\r
674                 *INHERIT_ROT    0       0       0\r
675                 *INHERIT_SCL    0       0       0\r
676                 *TM_ROW0        1.0     0       0\r
677                 *TM_ROW1        0       1.0     0\r
678                 *TM_ROW2        0       0       1.0\r
679                 *TM_ROW3        0       0       0\r
680                 *TM_POS 0.000000        0.000000        0.000000\r
681         }\r
682         *MESH   {\r
683                 *TIMEVALUE      0\r
684                 *MESH_NUMVERTEX 15\r
685                 *MESH_NUMFACES  16\r
686                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
687                 *MESH_VERTEX_LIST       {\r
688                         *MESH_VERTEX    0       272.000000      -1072.000000    368.000000\r
689                         *MESH_VERTEX    1       284.000000      -1072.000000    372.000000\r
690                         *MESH_VERTEX    2       284.000000      400.000000      372.000000\r
691                         *MESH_VERTEX    3       272.000000      400.000000      368.000000\r
692                         *MESH_VERTEX    4       260.000000      400.000000      372.000000\r
693                         *MESH_VERTEX    5       236.000000      508.000000      368.000000\r
694                         *MESH_VERTEX    6       245.000000      517.000000      372.000000\r
695                         *MESH_VERTEX    7       227.000000      499.000000      372.000000\r
696                         *MESH_VERTEX    8       128.000000      556.000000      372.000000\r
697                         *MESH_VERTEX    9       128.000000      544.000000      368.000000\r
698                         *MESH_VERTEX    10      128.000000      532.000000      372.000000\r
699                         *MESH_VERTEX    11      -528.000000     544.000000      368.000000\r
700                         *MESH_VERTEX    12      -528.000000     556.000000      372.000000\r
701                         *MESH_VERTEX    13      -528.000000     532.000000      372.000000\r
702                         *MESH_VERTEX    14      260.000000      -1072.000000    372.000000\r
703                 }\r
704                 *MESH_NORMALS   {\r
705                         *MESH_FACENORMAL        0       -0.169102       -0.985599       0.000000\r
706                         *MESH_FACENORMAL        1       0.816497        -0.577350       0.000000\r
707                         *MESH_FACENORMAL        2       0.707107        -0.707107       0.000000\r
708                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
709                         *MESH_FACENORMAL        4       -0.707107       -0.707107       0.000000\r
710                         *MESH_FACENORMAL        5       0.707107        0.707107        0.000000\r
711                         *MESH_FACENORMAL        6       0.577350        0.816497        0.000000\r
712                         *MESH_FACENORMAL        7       -0.169102       0.985599        0.000000\r
713                         *MESH_FACENORMAL        8       -0.877355       0.479842        0.000000\r
714                         *MESH_FACENORMAL        9       0.707107        0.707107        0.000000\r
715                         *MESH_FACENORMAL        10      -0.894427       -0.447214       0.000000\r
716                         *MESH_FACENORMAL        11      -0.169102       -0.985599       0.000000\r
717                         *MESH_FACENORMAL        12      -0.707107       -0.707107       0.000000\r
718                         *MESH_FACENORMAL        13      -0.707107       0.707107        0.000000\r
719                         *MESH_FACENORMAL        14      -1.000000       0.000000        0.000000\r
720                         *MESH_FACENORMAL        15      0.169102        -0.985599       0.000000\r
721                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
722                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
723                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
724                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
725                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        -0.707107\r
726                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
727                         *MESH_VERTEXNORMAL      6       0.408248        0.408248        -0.816497\r
728                         *MESH_VERTEXNORMAL      7       -0.408248       -0.408248       -0.816497\r
729                         *MESH_VERTEXNORMAL      8       0.000000        0.707107        -0.707107\r
730                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
731                         *MESH_VERTEXNORMAL      10      0.000000        -0.707107       -0.707107\r
732                         *MESH_VERTEXNORMAL      11      0.000000        0.000000        -1.000000\r
733                         *MESH_VERTEXNORMAL      12      0.000000        0.707107        -0.707107\r
734                         *MESH_VERTEXNORMAL      13      0.000000        -0.707107       -0.707107\r
735                         *MESH_VERTEXNORMAL      14      -0.707107       0.000000        -0.707107\r
736                 }\r
737                 *MESH_FACE_LIST {\r
738                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
739                         *MESH_FACE      1       A:      2       B:      3       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
740                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
741                         *MESH_FACE      3       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
742                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
743                         *MESH_FACE      5       A:      2       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
744                         *MESH_FACE      6       A:      4       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
745                         *MESH_FACE      7       A:      5       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
746                         *MESH_FACE      8       A:      5       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
747                         *MESH_FACE      9       A:      0       B:      14      C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
748                         *MESH_FACE      10      A:      8       B:      9       C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
749                         *MESH_FACE      11      A:      8       B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
750                         *MESH_FACE      12      A:      9       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
751                         *MESH_FACE      13      A:      5       B:      7       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
752                         *MESH_FACE      14      A:      5       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
753                         *MESH_FACE      15      A:      10      B:      13      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
754                 }\r
755                 *MESH_NUMTVERTEX        15\r
756                 *MESH_TVERTLIST {\r
757                         *MESH_TVERT     0       0.452665        5.562500        1.000000\r
758                         *MESH_TVERT     1       0.534581        5.562500        1.000000\r
759                         *MESH_TVERT     2       0.534581        -0.187500       1.000000\r
760                         *MESH_TVERT     3       0.452665        -0.187500       1.000000\r
761                         *MESH_TVERT     4       0.370749        -0.187500       1.000000\r
762                         *MESH_TVERT     5       0.452665        -0.812500       1.000000\r
763                         *MESH_TVERT     6       0.534581        -0.812500       1.000000\r
764                         *MESH_TVERT     7       0.370749        -0.812500       1.000000\r
765                         *MESH_TVERT     8       0.534581        -1.437500       1.000000\r
766                         *MESH_TVERT     9       0.452665        -1.437500       1.000000\r
767                         *MESH_TVERT     10      0.370749        -1.437500       1.000000\r
768                         *MESH_TVERT     11      0.452665        -4.000000       1.000000\r
769                         *MESH_TVERT     12      0.534581        -4.000000       1.000000\r
770                         *MESH_TVERT     13      0.370749        -4.000000       1.000000\r
771                         *MESH_TVERT     14      0.370749        5.562500        1.000000\r
772                 }\r
773                 *MESH_NUMTVFACES        16\r
774                 *MESH_TFACELIST {\r
775                         *MESH_TFACE     0       0       3       2\r
776                         *MESH_TFACE     1       2       3       5\r
777                         *MESH_TFACE     2       0       4       3\r
778                         *MESH_TFACE     3       3       4       5\r
779                         *MESH_TFACE     4       0       2       1\r
780                         *MESH_TFACE     5       2       5       6\r
781                         *MESH_TFACE     6       4       7       5\r
782                         *MESH_TFACE     7       5       8       6\r
783                         *MESH_TFACE     8       5       9       8\r
784                         *MESH_TFACE     9       0       14      4\r
785                         *MESH_TFACE     10      8       9       11\r
786                         *MESH_TFACE     11      8       11      12\r
787                         *MESH_TFACE     12      9       10      11\r
788                         *MESH_TFACE     13      5       7       10\r
789                         *MESH_TFACE     14      5       10      9\r
790                         *MESH_TFACE     15      10      13      11\r
791                 }\r
792         }\r
793         *PROP_MOTIONBLUR        0\r
794         *PROP_CASTSHADOW        1\r
795         *PROP_RECVSHADOW        1\r
796         *MATERIAL_REF   4\r
797 }\r
798 *GEOMOBJECT     {\r
799         *NODE_NAME      "mat4model0surf51"\r
800         *NODE_TM        {\r
801                 *NODE_NAME      "mat4model0surf51"\r
802                 *INHERIT_POS    0       0       0\r
803                 *INHERIT_ROT    0       0       0\r
804                 *INHERIT_SCL    0       0       0\r
805                 *TM_ROW0        1.0     0       0\r
806                 *TM_ROW1        0       1.0     0\r
807                 *TM_ROW2        0       0       1.0\r
808                 *TM_ROW3        0       0       0\r
809                 *TM_POS 0.000000        0.000000        0.000000\r
810         }\r
811         *MESH   {\r
812                 *TIMEVALUE      0\r
813                 *MESH_NUMVERTEX 9\r
814                 *MESH_NUMFACES  8\r
815                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
816                 *MESH_VERTEX_LIST       {\r
817                         *MESH_VERTEX    0       260.000000      400.000000      396.000000\r
818                         *MESH_VERTEX    1       260.000000      -1072.000000    396.000000\r
819                         *MESH_VERTEX    2       256.000000      -1072.000000    384.000000\r
820                         *MESH_VERTEX    3       256.000000      400.000000      384.000000\r
821                         *MESH_VERTEX    4       260.000000      400.000000      372.000000\r
822                         *MESH_VERTEX    5       224.000000      496.000000      384.000000\r
823                         *MESH_VERTEX    6       227.000000      499.000000      396.000000\r
824                         *MESH_VERTEX    7       227.000000      499.000000      372.000000\r
825                         *MESH_VERTEX    8       260.000000      -1072.000000    372.000000\r
826                 }\r
827                 *MESH_NORMALS   {\r
828                         *MESH_FACENORMAL        0       -0.169102       -0.985599       0.000000\r
829                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
830                         *MESH_FACENORMAL        2       -0.707107       -0.707107       0.000000\r
831                         *MESH_FACENORMAL        3       -0.169102       0.985599        0.000000\r
832                         *MESH_FACENORMAL        4       0.707107        -0.707107       0.000000\r
833                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
834                         *MESH_FACENORMAL        6       0.577350        0.816497        0.000000\r
835                         *MESH_FACENORMAL        7       0.000000        -1.000000       0.000000\r
836                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
837                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
838                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
839                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
840                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        -0.707107\r
841                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
842                         *MESH_VERTEXNORMAL      6       -0.408248       -0.408248       0.816497\r
843                         *MESH_VERTEXNORMAL      7       -0.408248       -0.408248       -0.816497\r
844                         *MESH_VERTEXNORMAL      8       -0.707107       0.000000        -0.707107\r
845                 }\r
846                 *MESH_FACE_LIST {\r
847                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
848                         *MESH_FACE      1       A:      0       B:      5       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
849                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
850                         *MESH_FACE      3       A:      0       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
851                         *MESH_FACE      4       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
852                         *MESH_FACE      5       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
853                         *MESH_FACE      6       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
854                         *MESH_FACE      7       A:      2       B:      4       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
855                 }\r
856                 *MESH_NUMTVERTEX        9\r
857                 *MESH_TVERTLIST {\r
858                         *MESH_TVERT     0       0.232805        -2.187500       1.000000\r
859                         *MESH_TVERT     1       0.232805        3.562500        1.000000\r
860                         *MESH_TVERT     2       0.301777        3.562500        1.000000\r
861                         *MESH_TVERT     3       0.301777        -2.187500       1.000000\r
862                         *MESH_TVERT     4       0.370749        -2.187500       1.000000\r
863                         *MESH_TVERT     5       0.301777        -2.812500       1.000000\r
864                         *MESH_TVERT     6       0.232805        -2.812500       1.000000\r
865                         *MESH_TVERT     7       0.370749        -2.812500       1.000000\r
866                         *MESH_TVERT     8       0.370749        3.562500        1.000000\r
867                 }\r
868                 *MESH_NUMTVFACES        8\r
869                 *MESH_TFACELIST {\r
870                         *MESH_TFACE     0       0       3       2\r
871                         *MESH_TFACE     1       0       5       3\r
872                         *MESH_TFACE     2       0       2       1\r
873                         *MESH_TFACE     3       0       6       5\r
874                         *MESH_TFACE     4       2       3       4\r
875                         *MESH_TFACE     5       3       5       4\r
876                         *MESH_TFACE     6       4       5       7\r
877                         *MESH_TFACE     7       2       4       8\r
878                 }\r
879         }\r
880         *PROP_MOTIONBLUR        0\r
881         *PROP_CASTSHADOW        1\r
882         *PROP_RECVSHADOW        1\r
883         *MATERIAL_REF   4\r
884 }\r
885 *GEOMOBJECT     {\r
886         *NODE_NAME      "mat4model0surf52"\r
887         *NODE_TM        {\r
888                 *NODE_NAME      "mat4model0surf52"\r
889                 *INHERIT_POS    0       0       0\r
890                 *INHERIT_ROT    0       0       0\r
891                 *INHERIT_SCL    0       0       0\r
892                 *TM_ROW0        1.0     0       0\r
893                 *TM_ROW1        0       1.0     0\r
894                 *TM_ROW2        0       0       1.0\r
895                 *TM_ROW3        0       0       0\r
896                 *TM_POS 0.000000        0.000000        0.000000\r
897         }\r
898         *MESH   {\r
899                 *TIMEVALUE      0\r
900                 *MESH_NUMVERTEX 12\r
901                 *MESH_NUMFACES  8\r
902                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
903                 *MESH_VERTEX_LIST       {\r
904                         *MESH_VERTEX    0       176.000000      -1072.000000    384.000000\r
905                         *MESH_VERTEX    1       172.000000      -1072.000000    396.000000\r
906                         *MESH_VERTEX    2       172.000000      -80.000000      396.000000\r
907                         *MESH_VERTEX    3       176.000000      -80.000000      384.000000\r
908                         *MESH_VERTEX    4       172.000000      -80.000000      372.000000\r
909                         *MESH_VERTEX    5       176.000000      -1072.000000    384.000000\r
910                         *MESH_VERTEX    6       176.000000      -80.000000      384.000000\r
911                         *MESH_VERTEX    7       136.000000      40.000000       384.000000\r
912                         *MESH_VERTEX    8       136.000000      40.000000       384.000000\r
913                         *MESH_VERTEX    9       133.000000      37.000000       396.000000\r
914                         *MESH_VERTEX    10      133.000000      37.000000       372.000000\r
915                         *MESH_VERTEX    11      172.000000      -1072.000000    372.000000\r
916                 }\r
917                 *MESH_NORMALS   {\r
918                         *MESH_FACENORMAL        0       -0.169102       -0.985599       0.000000\r
919                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
920                         *MESH_FACENORMAL        2       -0.707107       -0.707107       0.000000\r
921                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
922                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
923                         *MESH_FACENORMAL        5       -0.985599       -0.169102       0.000000\r
924                         *MESH_FACENORMAL        6       -0.707107       -0.707107       0.000000\r
925                         *MESH_FACENORMAL        7       0.985599        -0.169102       0.000000\r
926                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
927                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
928                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
929                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
930                         *MESH_VERTEXNORMAL      4       0.707107        0.000000        -0.707107\r
931                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
932                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
933                         *MESH_VERTEXNORMAL      7       0.707107        0.707107        0.000000\r
934                         *MESH_VERTEXNORMAL      8       0.707107        0.707107        0.000000\r
935                         *MESH_VERTEXNORMAL      9       0.408248        0.408248        0.816497\r
936                         *MESH_VERTEXNORMAL      10      0.408248        0.408248        -0.816497\r
937                         *MESH_VERTEXNORMAL      11      0.707107        0.000000        -0.707107\r
938                 }\r
939                 *MESH_FACE_LIST {\r
940                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
941                         *MESH_FACE      1       A:      2       B:      3       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
942                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
943                         *MESH_FACE      3       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
944                         *MESH_FACE      4       A:      4       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
945                         *MESH_FACE      5       A:      2       B:      7       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
946                         *MESH_FACE      6       A:      4       B:      10      C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
947                         *MESH_FACE      7       A:      4       B:      5       C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
948                 }\r
949                 *MESH_NUMTVERTEX        12\r
950                 *MESH_TVERTLIST {\r
951                         *MESH_TVERT     0       0.000000        3.250000        1.000000\r
952                         *MESH_TVERT     1       0.068972        3.250000        1.000000\r
953                         *MESH_TVERT     2       0.068972        -0.625000       1.000000\r
954                         *MESH_TVERT     3       0.000000        -0.625000       1.000000\r
955                         *MESH_TVERT     4       0.534581        -0.625000       1.000000\r
956                         *MESH_TVERT     5       0.603553        3.250000        1.000000\r
957                         *MESH_TVERT     6       0.603553        -0.625000       1.000000\r
958                         *MESH_TVERT     7       0.000000        -1.250000       1.000000\r
959                         *MESH_TVERT     8       0.603553        -1.250000       1.000000\r
960                         *MESH_TVERT     9       0.068972        -1.250000       1.000000\r
961                         *MESH_TVERT     10      0.534581        -1.250000       1.000000\r
962                         *MESH_TVERT     11      0.534581        3.250000        1.000000\r
963                 }\r
964                 *MESH_NUMTVFACES        8\r
965                 *MESH_TFACELIST {\r
966                         *MESH_TFACE     0       0       3       2\r
967                         *MESH_TFACE     1       2       3       7\r
968                         *MESH_TFACE     2       0       2       1\r
969                         *MESH_TFACE     3       4       6       5\r
970                         *MESH_TFACE     4       4       8       6\r
971                         *MESH_TFACE     5       2       7       9\r
972                         *MESH_TFACE     6       4       10      8\r
973                         *MESH_TFACE     7       4       5       11\r
974                 }\r
975         }\r
976         *PROP_MOTIONBLUR        0\r
977         *PROP_CASTSHADOW        1\r
978         *PROP_RECVSHADOW        1\r
979         *MATERIAL_REF   4\r
980 }\r
981 *GEOMOBJECT     {\r
982         *NODE_NAME      "mat4model0surf53"\r
983         *NODE_TM        {\r
984                 *NODE_NAME      "mat4model0surf53"\r
985                 *INHERIT_POS    0       0       0\r
986                 *INHERIT_ROT    0       0       0\r
987                 *INHERIT_SCL    0       0       0\r
988                 *TM_ROW0        1.0     0       0\r
989                 *TM_ROW1        0       1.0     0\r
990                 *TM_ROW2        0       0       1.0\r
991                 *TM_ROW3        0       0       0\r
992                 *TM_POS 0.000000        0.000000        0.000000\r
993         }\r
994         *MESH   {\r
995                 *TIMEVALUE      0\r
996                 *MESH_NUMVERTEX 15\r
997                 *MESH_NUMFACES  16\r
998                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
999                 *MESH_VERTEX_LIST       {\r
1000                         *MESH_VERTEX    0       172.000000      -80.000000      396.000000\r
1001                         *MESH_VERTEX    1       172.000000      -1072.000000    396.000000\r
1002                         *MESH_VERTEX    2       160.000000      -1072.000000    400.000000\r
1003                         *MESH_VERTEX    3       160.000000      -80.000000      400.000000\r
1004                         *MESH_VERTEX    4       148.000000      -80.000000      396.000000\r
1005                         *MESH_VERTEX    5       124.000000      28.000000       400.000000\r
1006                         *MESH_VERTEX    6       133.000000      37.000000       396.000000\r
1007                         *MESH_VERTEX    7       115.000000      19.000000       396.000000\r
1008                         *MESH_VERTEX    8       16.000000       76.000000       396.000000\r
1009                         *MESH_VERTEX    9       16.000000       64.000000       400.000000\r
1010                         *MESH_VERTEX    10      16.000000       52.000000       396.000000\r
1011                         *MESH_VERTEX    11      -528.000000     64.000000       400.000000\r
1012                         *MESH_VERTEX    12      -528.000000     76.000000       396.000000\r
1013                         *MESH_VERTEX    13      -528.000000     52.000000       396.000000\r
1014                         *MESH_VERTEX    14      148.000000      -1072.000000    396.000000\r
1015                 }\r
1016                 *MESH_NORMALS   {\r
1017                         *MESH_FACENORMAL        0       -0.169102       -0.985599       0.000000\r
1018                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1019                         *MESH_FACENORMAL        2       -0.707107       -0.707107       0.000000\r
1020                         *MESH_FACENORMAL        3       -0.169102       0.985599        0.000000\r
1021                         *MESH_FACENORMAL        4       0.707107        -0.707107       0.000000\r
1022                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
1023                         *MESH_FACENORMAL        6       0.577350        0.816497        0.000000\r
1024                         *MESH_FACENORMAL        7       -0.169102       0.985599        0.000000\r
1025                         *MESH_FACENORMAL        8       0.985599        -0.169102       0.000000\r
1026                         *MESH_FACENORMAL        9       -0.877355       0.479842        0.000000\r
1027                         *MESH_FACENORMAL        10      -0.894427       -0.447214       0.000000\r
1028                         *MESH_FACENORMAL        11      -0.169102       -0.985599       0.000000\r
1029                         *MESH_FACENORMAL        12      -0.707107       -0.707107       0.000000\r
1030                         *MESH_FACENORMAL        13      -1.000000       0.000000        0.000000\r
1031                         *MESH_FACENORMAL        14      -0.707107       0.707107        0.000000\r
1032                         *MESH_FACENORMAL        15      0.169102        -0.985599       0.000000\r
1033                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
1034                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
1035                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1036                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1037                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        0.707107\r
1038                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
1039                         *MESH_VERTEXNORMAL      6       0.408248        0.408248        0.816497\r
1040                         *MESH_VERTEXNORMAL      7       -0.408248       -0.408248       0.816497\r
1041                         *MESH_VERTEXNORMAL      8       0.000000        0.707107        0.707107\r
1042                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
1043                         *MESH_VERTEXNORMAL      10      0.000000        -0.707107       0.707107\r
1044                         *MESH_VERTEXNORMAL      11      0.000000        0.000000        1.000000\r
1045                         *MESH_VERTEXNORMAL      12      0.000000        0.707107        0.707107\r
1046                         *MESH_VERTEXNORMAL      13      0.000000        -0.707107       0.707107\r
1047                         *MESH_VERTEXNORMAL      14      -0.707107       0.000000        0.707107\r
1048                 }\r
1049                 *MESH_FACE_LIST {\r
1050                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1051                         *MESH_FACE      1       A:      0       B:      5       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1052                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1053                         *MESH_FACE      3       A:      0       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1054                         *MESH_FACE      4       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1055                         *MESH_FACE      5       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1056                         *MESH_FACE      6       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1057                         *MESH_FACE      7       A:      5       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1058                         *MESH_FACE      8       A:      2       B:      4       C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1059                         *MESH_FACE      9       A:      5       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1060                         *MESH_FACE      10      A:      8       B:      11      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1061                         *MESH_FACE      11      A:      8       B:      12      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1062                         *MESH_FACE      12      A:      9       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1063                         *MESH_FACE      13      A:      5       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1064                         *MESH_FACE      14      A:      5       B:      10      C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1065                         *MESH_FACE      15      A:      10      B:      11      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1066                 }\r
1067                 *MESH_NUMTVERTEX        15\r
1068                 *MESH_TVERTLIST {\r
1069                         *MESH_TVERT     0       0.068972        0.375000        1.000000\r
1070                         *MESH_TVERT     1       0.068972        4.250000        1.000000\r
1071                         *MESH_TVERT     2       0.150888        4.250000        1.000000\r
1072                         *MESH_TVERT     3       0.150888        0.375000        1.000000\r
1073                         *MESH_TVERT     4       0.232805        0.375000        1.000000\r
1074                         *MESH_TVERT     5       0.150888        -0.250000       1.000000\r
1075                         *MESH_TVERT     6       0.068972        -0.250000       1.000000\r
1076                         *MESH_TVERT     7       0.232805        -0.250000       1.000000\r
1077                         *MESH_TVERT     8       0.068972        -0.875000       1.000000\r
1078                         *MESH_TVERT     9       0.150888        -0.875000       1.000000\r
1079                         *MESH_TVERT     10      0.232805        -0.875000       1.000000\r
1080                         *MESH_TVERT     11      0.150888        -3.000000       1.000000\r
1081                         *MESH_TVERT     12      0.068972        -3.000000       1.000000\r
1082                         *MESH_TVERT     13      0.232805        -3.000000       1.000000\r
1083                         *MESH_TVERT     14      0.232805        4.250000        1.000000\r
1084                 }\r
1085                 *MESH_NUMTVFACES        16\r
1086                 *MESH_TFACELIST {\r
1087                         *MESH_TFACE     0       0       3       2\r
1088                         *MESH_TFACE     1       0       5       3\r
1089                         *MESH_TFACE     2       0       2       1\r
1090                         *MESH_TFACE     3       0       6       5\r
1091                         *MESH_TFACE     4       2       3       4\r
1092                         *MESH_TFACE     5       3       5       4\r
1093                         *MESH_TFACE     6       4       5       7\r
1094                         *MESH_TFACE     7       5       6       8\r
1095                         *MESH_TFACE     8       2       4       14\r
1096                         *MESH_TFACE     9       5       8       9\r
1097                         *MESH_TFACE     10      8       11      9\r
1098                         *MESH_TFACE     11      8       12      11\r
1099                         *MESH_TFACE     12      9       11      10\r
1100                         *MESH_TFACE     13      5       9       10\r
1101                         *MESH_TFACE     14      5       10      7\r
1102                         *MESH_TFACE     15      10      11      13\r
1103                 }\r
1104         }\r
1105         *PROP_MOTIONBLUR        0\r
1106         *PROP_CASTSHADOW        1\r
1107         *PROP_RECVSHADOW        1\r
1108         *MATERIAL_REF   4\r
1109 }\r
1110 *GEOMOBJECT     {\r
1111         *NODE_NAME      "mat4model0surf54"\r
1112         *NODE_TM        {\r
1113                 *NODE_NAME      "mat4model0surf54"\r
1114                 *INHERIT_POS    0       0       0\r
1115                 *INHERIT_ROT    0       0       0\r
1116                 *INHERIT_SCL    0       0       0\r
1117                 *TM_ROW0        1.0     0       0\r
1118                 *TM_ROW1        0       1.0     0\r
1119                 *TM_ROW2        0       0       1.0\r
1120                 *TM_ROW3        0       0       0\r
1121                 *TM_POS 0.000000        0.000000        0.000000\r
1122         }\r
1123         *MESH   {\r
1124                 *TIMEVALUE      0\r
1125                 *MESH_NUMVERTEX 15\r
1126                 *MESH_NUMFACES  16\r
1127                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1128                 *MESH_VERTEX_LIST       {\r
1129                         *MESH_VERTEX    0       160.000000      -1072.000000    368.000000\r
1130                         *MESH_VERTEX    1       172.000000      -1072.000000    372.000000\r
1131                         *MESH_VERTEX    2       172.000000      -80.000000      372.000000\r
1132                         *MESH_VERTEX    3       160.000000      -80.000000      368.000000\r
1133                         *MESH_VERTEX    4       148.000000      -80.000000      372.000000\r
1134                         *MESH_VERTEX    5       124.000000      28.000000       368.000000\r
1135                         *MESH_VERTEX    6       133.000000      37.000000       372.000000\r
1136                         *MESH_VERTEX    7       115.000000      19.000000       372.000000\r
1137                         *MESH_VERTEX    8       16.000000       76.000000       372.000000\r
1138                         *MESH_VERTEX    9       16.000000       64.000000       368.000000\r
1139                         *MESH_VERTEX    10      16.000000       52.000000       372.000000\r
1140                         *MESH_VERTEX    11      -528.000000     64.000000       368.000000\r
1141                         *MESH_VERTEX    12      -528.000000     76.000000       372.000000\r
1142                         *MESH_VERTEX    13      -528.000000     52.000000       372.000000\r
1143                         *MESH_VERTEX    14      148.000000      -1072.000000    372.000000\r
1144                 }\r
1145                 *MESH_NORMALS   {\r
1146                         *MESH_FACENORMAL        0       -0.169102       -0.985599       0.000000\r
1147                         *MESH_FACENORMAL        1       0.816497        -0.577350       0.000000\r
1148                         *MESH_FACENORMAL        2       0.707107        -0.707107       0.000000\r
1149                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1150                         *MESH_FACENORMAL        4       -0.707107       -0.707107       0.000000\r
1151                         *MESH_FACENORMAL        5       0.707107        0.707107        0.000000\r
1152                         *MESH_FACENORMAL        6       0.577350        0.816497        0.000000\r
1153                         *MESH_FACENORMAL        7       -0.169102       0.985599        0.000000\r
1154                         *MESH_FACENORMAL        8       -0.877355       0.479842        0.000000\r
1155                         *MESH_FACENORMAL        9       0.707107        0.707107        0.000000\r
1156                         *MESH_FACENORMAL        10      -0.894427       -0.447214       0.000000\r
1157                         *MESH_FACENORMAL        11      -0.169102       -0.985599       0.000000\r
1158                         *MESH_FACENORMAL        12      -0.707107       -0.707107       0.000000\r
1159                         *MESH_FACENORMAL        13      -0.707107       0.707107        0.000000\r
1160                         *MESH_FACENORMAL        14      -1.000000       0.000000        0.000000\r
1161                         *MESH_FACENORMAL        15      0.169102        -0.985599       0.000000\r
1162                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1163                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
1164                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
1165                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1166                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        -0.707107\r
1167                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
1168                         *MESH_VERTEXNORMAL      6       0.408248        0.408248        -0.816497\r
1169                         *MESH_VERTEXNORMAL      7       -0.408248       -0.408248       -0.816497\r
1170                         *MESH_VERTEXNORMAL      8       0.000000        0.707107        -0.707107\r
1171                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
1172                         *MESH_VERTEXNORMAL      10      0.000000        -0.707107       -0.707107\r
1173                         *MESH_VERTEXNORMAL      11      0.000000        0.000000        -1.000000\r
1174                         *MESH_VERTEXNORMAL      12      0.000000        0.707107        -0.707107\r
1175                         *MESH_VERTEXNORMAL      13      0.000000        -0.707107       -0.707107\r
1176                         *MESH_VERTEXNORMAL      14      -0.707107       0.000000        -0.707107\r
1177                 }\r
1178                 *MESH_FACE_LIST {\r
1179                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1180                         *MESH_FACE      1       A:      2       B:      3       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1181                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1182                         *MESH_FACE      3       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1183                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1184                         *MESH_FACE      5       A:      2       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1185                         *MESH_FACE      6       A:      4       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1186                         *MESH_FACE      7       A:      5       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1187                         *MESH_FACE      8       A:      5       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1188                         *MESH_FACE      9       A:      0       B:      14      C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1189                         *MESH_FACE      10      A:      8       B:      9       C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1190                         *MESH_FACE      11      A:      8       B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1191                         *MESH_FACE      12      A:      9       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1192                         *MESH_FACE      13      A:      5       B:      7       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1193                         *MESH_FACE      14      A:      5       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1194                         *MESH_FACE      15      A:      10      B:      13      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1195                 }\r
1196                 *MESH_NUMTVERTEX        15\r
1197                 *MESH_TVERTLIST {\r
1198                         *MESH_TVERT     0       0.452665        4.250000        1.000000\r
1199                         *MESH_TVERT     1       0.534581        4.250000        1.000000\r
1200                         *MESH_TVERT     2       0.534581        0.375000        1.000000\r
1201                         *MESH_TVERT     3       0.452665        0.375000        1.000000\r
1202                         *MESH_TVERT     4       0.370749        0.375000        1.000000\r
1203                         *MESH_TVERT     5       0.452665        -0.250000       1.000000\r
1204                         *MESH_TVERT     6       0.534581        -0.250000       1.000000\r
1205                         *MESH_TVERT     7       0.370749        -0.250000       1.000000\r
1206                         *MESH_TVERT     8       0.534581        -0.875000       1.000000\r
1207                         *MESH_TVERT     9       0.452665        -0.875000       1.000000\r
1208                         *MESH_TVERT     10      0.370749        -0.875000       1.000000\r
1209                         *MESH_TVERT     11      0.452665        -3.000000       1.000000\r
1210                         *MESH_TVERT     12      0.534581        -3.000000       1.000000\r
1211                         *MESH_TVERT     13      0.370749        -3.000000       1.000000\r
1212                         *MESH_TVERT     14      0.370749        4.250000        1.000000\r
1213                 }\r
1214                 *MESH_NUMTVFACES        16\r
1215                 *MESH_TFACELIST {\r
1216                         *MESH_TFACE     0       0       3       2\r
1217                         *MESH_TFACE     1       2       3       5\r
1218                         *MESH_TFACE     2       0       4       3\r
1219                         *MESH_TFACE     3       3       4       5\r
1220                         *MESH_TFACE     4       0       2       1\r
1221                         *MESH_TFACE     5       2       5       6\r
1222                         *MESH_TFACE     6       4       7       5\r
1223                         *MESH_TFACE     7       5       8       6\r
1224                         *MESH_TFACE     8       5       9       8\r
1225                         *MESH_TFACE     9       0       14      4\r
1226                         *MESH_TFACE     10      8       9       11\r
1227                         *MESH_TFACE     11      8       11      12\r
1228                         *MESH_TFACE     12      9       10      11\r
1229                         *MESH_TFACE     13      5       7       10\r
1230                         *MESH_TFACE     14      5       10      9\r
1231                         *MESH_TFACE     15      10      13      11\r
1232                 }\r
1233         }\r
1234         *PROP_MOTIONBLUR        0\r
1235         *PROP_CASTSHADOW        1\r
1236         *PROP_RECVSHADOW        1\r
1237         *MATERIAL_REF   4\r
1238 }\r
1239 *GEOMOBJECT     {\r
1240         *NODE_NAME      "mat4model0surf55"\r
1241         *NODE_TM        {\r
1242                 *NODE_NAME      "mat4model0surf55"\r
1243                 *INHERIT_POS    0       0       0\r
1244                 *INHERIT_ROT    0       0       0\r
1245                 *INHERIT_SCL    0       0       0\r
1246                 *TM_ROW0        1.0     0       0\r
1247                 *TM_ROW1        0       1.0     0\r
1248                 *TM_ROW2        0       0       1.0\r
1249                 *TM_ROW3        0       0       0\r
1250                 *TM_POS 0.000000        0.000000        0.000000\r
1251         }\r
1252         *MESH   {\r
1253                 *TIMEVALUE      0\r
1254                 *MESH_NUMVERTEX 9\r
1255                 *MESH_NUMFACES  8\r
1256                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1257                 *MESH_VERTEX_LIST       {\r
1258                         *MESH_VERTEX    0       148.000000      -80.000000      396.000000\r
1259                         *MESH_VERTEX    1       148.000000      -1072.000000    396.000000\r
1260                         *MESH_VERTEX    2       144.000000      -1072.000000    384.000000\r
1261                         *MESH_VERTEX    3       144.000000      -80.000000      384.000000\r
1262                         *MESH_VERTEX    4       148.000000      -80.000000      372.000000\r
1263                         *MESH_VERTEX    5       112.000000      16.000000       384.000000\r
1264                         *MESH_VERTEX    6       115.000000      19.000000       396.000000\r
1265                         *MESH_VERTEX    7       115.000000      19.000000       372.000000\r
1266                         *MESH_VERTEX    8       148.000000      -1072.000000    372.000000\r
1267                 }\r
1268                 *MESH_NORMALS   {\r
1269                         *MESH_FACENORMAL        0       -0.169102       -0.985599       0.000000\r
1270                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1271                         *MESH_FACENORMAL        2       -0.707107       -0.707107       0.000000\r
1272                         *MESH_FACENORMAL        3       -0.169102       0.985599        0.000000\r
1273                         *MESH_FACENORMAL        4       0.707107        -0.707107       0.000000\r
1274                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
1275                         *MESH_FACENORMAL        6       0.577350        0.816497        0.000000\r
1276                         *MESH_FACENORMAL        7       0.000000        -1.000000       0.000000\r
1277                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
1278                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
1279                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1280                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1281                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        -0.707107\r
1282                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
1283                         *MESH_VERTEXNORMAL      6       -0.408248       -0.408248       0.816497\r
1284                         *MESH_VERTEXNORMAL      7       -0.408248       -0.408248       -0.816497\r
1285                         *MESH_VERTEXNORMAL      8       -0.707107       0.000000        -0.707107\r
1286                 }\r
1287                 *MESH_FACE_LIST {\r
1288                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1289                         *MESH_FACE      1       A:      0       B:      5       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1290                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1291                         *MESH_FACE      3       A:      0       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1292                         *MESH_FACE      4       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1293                         *MESH_FACE      5       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1294                         *MESH_FACE      6       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1295                         *MESH_FACE      7       A:      2       B:      4       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1296                 }\r
1297                 *MESH_NUMTVERTEX        9\r
1298                 *MESH_TVERTLIST {\r
1299                         *MESH_TVERT     0       0.232805        -0.625000       1.000000\r
1300                         *MESH_TVERT     1       0.232805        3.250000        1.000000\r
1301                         *MESH_TVERT     2       0.301777        3.250000        1.000000\r
1302                         *MESH_TVERT     3       0.301777        -0.625000       1.000000\r
1303                         *MESH_TVERT     4       0.370749        -0.625000       1.000000\r
1304                         *MESH_TVERT     5       0.301777        -1.250000       1.000000\r
1305                         *MESH_TVERT     6       0.232805        -1.250000       1.000000\r
1306                         *MESH_TVERT     7       0.370749        -1.250000       1.000000\r
1307                         *MESH_TVERT     8       0.370749        3.250000        1.000000\r
1308                 }\r
1309                 *MESH_NUMTVFACES        8\r
1310                 *MESH_TFACELIST {\r
1311                         *MESH_TFACE     0       0       3       2\r
1312                         *MESH_TFACE     1       0       5       3\r
1313                         *MESH_TFACE     2       0       2       1\r
1314                         *MESH_TFACE     3       0       6       5\r
1315                         *MESH_TFACE     4       2       3       4\r
1316                         *MESH_TFACE     5       3       5       4\r
1317                         *MESH_TFACE     6       4       5       7\r
1318                         *MESH_TFACE     7       2       4       8\r
1319                 }\r
1320         }\r
1321         *PROP_MOTIONBLUR        0\r
1322         *PROP_CASTSHADOW        1\r
1323         *PROP_RECVSHADOW        1\r
1324         *MATERIAL_REF   4\r
1325 }\r
1326 *GEOMOBJECT     {\r
1327         *NODE_NAME      "mat4model0surf56"\r
1328         *NODE_TM        {\r
1329                 *NODE_NAME      "mat4model0surf56"\r
1330                 *INHERIT_POS    0       0       0\r
1331                 *INHERIT_ROT    0       0       0\r
1332                 *INHERIT_SCL    0       0       0\r
1333                 *TM_ROW0        1.0     0       0\r
1334                 *TM_ROW1        0       1.0     0\r
1335                 *TM_ROW2        0       0       1.0\r
1336                 *TM_ROW3        0       0       0\r
1337                 *TM_POS 0.000000        0.000000        0.000000\r
1338         }\r
1339         *MESH   {\r
1340                 *TIMEVALUE      0\r
1341                 *MESH_NUMVERTEX 12\r
1342                 *MESH_NUMFACES  8\r
1343                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1344                 *MESH_VERTEX_LIST       {\r
1345                         *MESH_VERTEX    0       248.000000      520.000000      384.000000\r
1346                         *MESH_VERTEX    1       128.000000      556.000000      396.000000\r
1347                         *MESH_VERTEX    2       128.000000      560.000000      384.000000\r
1348                         *MESH_VERTEX    3       128.000000      556.000000      372.000000\r
1349                         *MESH_VERTEX    4       248.000000      520.000000      384.000000\r
1350                         *MESH_VERTEX    5       128.000000      560.000000      384.000000\r
1351                         *MESH_VERTEX    6       245.000000      517.000000      396.000000\r
1352                         *MESH_VERTEX    7       245.000000      517.000000      372.000000\r
1353                         *MESH_VERTEX    8       -528.000000     560.000000      384.000000\r
1354                         *MESH_VERTEX    9       -528.000000     556.000000      396.000000\r
1355                         *MESH_VERTEX    10      -528.000000     560.000000      384.000000\r
1356                         *MESH_VERTEX    11      -528.000000     556.000000      372.000000\r
1357                 }\r
1358                 *MESH_NORMALS   {\r
1359                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1360                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
1361                         *MESH_FACENORMAL        2       -0.985599       0.169102        0.000000\r
1362                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1363                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
1364                         *MESH_FACENORMAL        5       -0.967538       -0.252725       0.000000\r
1365                         *MESH_FACENORMAL        6       0.707107        -0.707107       0.000000\r
1366                         *MESH_FACENORMAL        7       -0.000000       -1.000000       0.000000\r
1367                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
1368                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
1369                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1370                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
1371                         *MESH_VERTEXNORMAL      4       0.707107        0.707107        0.000000\r
1372                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
1373                         *MESH_VERTEXNORMAL      6       0.408248        0.408248        0.816497\r
1374                         *MESH_VERTEXNORMAL      7       0.408248        0.408248        -0.816497\r
1375                         *MESH_VERTEXNORMAL      8       0.000000        1.000000        0.000000\r
1376                         *MESH_VERTEXNORMAL      9       0.000000        0.707107        0.707107\r
1377                         *MESH_VERTEXNORMAL      10      0.000000        1.000000        0.000000\r
1378                         *MESH_VERTEXNORMAL      11      0.000000        0.707107        -0.707107\r
1379                 }\r
1380                 *MESH_FACE_LIST {\r
1381                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1382                         *MESH_FACE      1       A:      1       B:      2       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1383                         *MESH_FACE      2       A:      0       B:      1       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1384                         *MESH_FACE      3       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1385                         *MESH_FACE      4       A:      3       B:      4       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1386                         *MESH_FACE      5       A:      1       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1387                         *MESH_FACE      6       A:      3       B:      10      C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1388                         *MESH_FACE      7       A:      3       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1389                 }\r
1390                 *MESH_NUMTVERTEX        12\r
1391                 *MESH_TVERTLIST {\r
1392                         *MESH_TVERT     0       0.000000        2.187500        1.000000\r
1393                         *MESH_TVERT     1       0.068972        1.562500        1.000000\r
1394                         *MESH_TVERT     2       0.000000        1.562500        1.000000\r
1395                         *MESH_TVERT     3       0.534581        1.562500        1.000000\r
1396                         *MESH_TVERT     4       0.603553        2.187500        1.000000\r
1397                         *MESH_TVERT     5       0.603553        1.562500        1.000000\r
1398                         *MESH_TVERT     6       0.068972        2.187500        1.000000\r
1399                         *MESH_TVERT     7       0.534581        2.187500        1.000000\r
1400                         *MESH_TVERT     8       0.000000        -1.000000       1.000000\r
1401                         *MESH_TVERT     9       0.068972        -1.000000       1.000000\r
1402                         *MESH_TVERT     10      0.603553        -1.000000       1.000000\r
1403                         *MESH_TVERT     11      0.534581        -1.000000       1.000000\r
1404                 }\r
1405                 *MESH_NUMTVFACES        8\r
1406                 *MESH_TFACELIST {\r
1407                         *MESH_TFACE     0       0       2       1\r
1408                         *MESH_TFACE     1       1       2       8\r
1409                         *MESH_TFACE     2       0       1       6\r
1410                         *MESH_TFACE     3       3       5       4\r
1411                         *MESH_TFACE     4       3       4       7\r
1412                         *MESH_TFACE     5       1       8       9\r
1413                         *MESH_TFACE     6       3       10      5\r
1414                         *MESH_TFACE     7       3       11      10\r
1415                 }\r
1416         }\r
1417         *PROP_MOTIONBLUR        0\r
1418         *PROP_CASTSHADOW        1\r
1419         *PROP_RECVSHADOW        1\r
1420         *MATERIAL_REF   4\r
1421 }\r
1422 *GEOMOBJECT     {\r
1423         *NODE_NAME      "mat4model0surf57"\r
1424         *NODE_TM        {\r
1425                 *NODE_NAME      "mat4model0surf57"\r
1426                 *INHERIT_POS    0       0       0\r
1427                 *INHERIT_ROT    0       0       0\r
1428                 *INHERIT_SCL    0       0       0\r
1429                 *TM_ROW0        1.0     0       0\r
1430                 *TM_ROW1        0       1.0     0\r
1431                 *TM_ROW2        0       0       1.0\r
1432                 *TM_ROW3        0       0       0\r
1433                 *TM_POS 0.000000        0.000000        0.000000\r
1434         }\r
1435         *MESH   {\r
1436                 *TIMEVALUE      0\r
1437                 *MESH_NUMVERTEX 9\r
1438                 *MESH_NUMFACES  8\r
1439                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1440                 *MESH_VERTEX_LIST       {\r
1441                         *MESH_VERTEX    0       128.000000      532.000000      396.000000\r
1442                         *MESH_VERTEX    1       227.000000      499.000000      396.000000\r
1443                         *MESH_VERTEX    2       224.000000      496.000000      384.000000\r
1444                         *MESH_VERTEX    3       128.000000      528.000000      384.000000\r
1445                         *MESH_VERTEX    4       128.000000      532.000000      372.000000\r
1446                         *MESH_VERTEX    5       -528.000000     528.000000      384.000000\r
1447                         *MESH_VERTEX    6       -528.000000     532.000000      396.000000\r
1448                         *MESH_VERTEX    7       -528.000000     532.000000      372.000000\r
1449                         *MESH_VERTEX    8       227.000000      499.000000      372.000000\r
1450                 }\r
1451                 *MESH_NORMALS   {\r
1452                         *MESH_FACENORMAL        0       -0.169102       -0.985599       0.000000\r
1453                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1454                         *MESH_FACENORMAL        2       -0.707107       -0.707107       0.000000\r
1455                         *MESH_FACENORMAL        3       -0.169102       0.985599        0.000000\r
1456                         *MESH_FACENORMAL        4       0.707107        -0.707107       0.000000\r
1457                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
1458                         *MESH_FACENORMAL        6       0.577350        0.816497        0.000000\r
1459                         *MESH_FACENORMAL        7       0.000000        -1.000000       0.000000\r
1460                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
1461                         *MESH_VERTEXNORMAL      1       -0.408248       -0.408248       0.816497\r
1462                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
1463                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1464                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
1465                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
1466                         *MESH_VERTEXNORMAL      6       0.000000        -0.707107       0.707107\r
1467                         *MESH_VERTEXNORMAL      7       0.000000        -0.707107       -0.707107\r
1468                         *MESH_VERTEXNORMAL      8       -0.408248       -0.408248       -0.816497\r
1469                 }\r
1470                 *MESH_FACE_LIST {\r
1471                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1472                         *MESH_FACE      1       A:      0       B:      5       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1473                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1474                         *MESH_FACE      3       A:      0       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1475                         *MESH_FACE      4       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1476                         *MESH_FACE      5       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1477                         *MESH_FACE      6       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1478                         *MESH_FACE      7       A:      2       B:      4       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1479                 }\r
1480                 *MESH_NUMTVERTEX        9\r
1481                 *MESH_TVERTLIST {\r
1482                         *MESH_TVERT     0       0.232805        1.562500        1.000000\r
1483                         *MESH_TVERT     1       0.232805        2.187500        1.000000\r
1484                         *MESH_TVERT     2       0.301777        2.187500        1.000000\r
1485                         *MESH_TVERT     3       0.301777        1.562500        1.000000\r
1486                         *MESH_TVERT     4       0.370749        1.562500        1.000000\r
1487                         *MESH_TVERT     5       0.301777        -1.000000       1.000000\r
1488                         *MESH_TVERT     6       0.232805        -1.000000       1.000000\r
1489                         *MESH_TVERT     7       0.370749        -1.000000       1.000000\r
1490                         *MESH_TVERT     8       0.370749        2.187500        1.000000\r
1491                 }\r
1492                 *MESH_NUMTVFACES        8\r
1493                 *MESH_TFACELIST {\r
1494                         *MESH_TFACE     0       0       3       2\r
1495                         *MESH_TFACE     1       0       5       3\r
1496                         *MESH_TFACE     2       0       2       1\r
1497                         *MESH_TFACE     3       0       6       5\r
1498                         *MESH_TFACE     4       2       3       4\r
1499                         *MESH_TFACE     5       3       5       4\r
1500                         *MESH_TFACE     6       4       5       7\r
1501                         *MESH_TFACE     7       2       4       8\r
1502                 }\r
1503         }\r
1504         *PROP_MOTIONBLUR        0\r
1505         *PROP_CASTSHADOW        1\r
1506         *PROP_RECVSHADOW        1\r
1507         *MATERIAL_REF   4\r
1508 }\r
1509 *GEOMOBJECT     {\r
1510         *NODE_NAME      "mat4model0surf58"\r
1511         *NODE_TM        {\r
1512                 *NODE_NAME      "mat4model0surf58"\r
1513                 *INHERIT_POS    0       0       0\r
1514                 *INHERIT_ROT    0       0       0\r
1515                 *INHERIT_SCL    0       0       0\r
1516                 *TM_ROW0        1.0     0       0\r
1517                 *TM_ROW1        0       1.0     0\r
1518                 *TM_ROW2        0       0       1.0\r
1519                 *TM_ROW3        0       0       0\r
1520                 *TM_POS 0.000000        0.000000        0.000000\r
1521         }\r
1522         *MESH   {\r
1523                 *TIMEVALUE      0\r
1524                 *MESH_NUMVERTEX 12\r
1525                 *MESH_NUMFACES  8\r
1526                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1527                 *MESH_VERTEX_LIST       {\r
1528                         *MESH_VERTEX    0       136.000000      40.000000       384.000000\r
1529                         *MESH_VERTEX    1       16.000000       76.000000       396.000000\r
1530                         *MESH_VERTEX    2       16.000000       80.000000       384.000000\r
1531                         *MESH_VERTEX    3       16.000000       76.000000       372.000000\r
1532                         *MESH_VERTEX    4       136.000000      40.000000       384.000000\r
1533                         *MESH_VERTEX    5       16.000000       80.000000       384.000000\r
1534                         *MESH_VERTEX    6       133.000000      37.000000       396.000000\r
1535                         *MESH_VERTEX    7       133.000000      37.000000       372.000000\r
1536                         *MESH_VERTEX    8       -528.000000     80.000000       384.000000\r
1537                         *MESH_VERTEX    9       -528.000000     76.000000       396.000000\r
1538                         *MESH_VERTEX    10      -528.000000     80.000000       384.000000\r
1539                         *MESH_VERTEX    11      -528.000000     76.000000       372.000000\r
1540                 }\r
1541                 *MESH_NORMALS   {\r
1542                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1543                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
1544                         *MESH_FACENORMAL        2       -0.985599       0.169102        0.000000\r
1545                         *MESH_FACENORMAL        3       1.000000        0.000000        0.000000\r
1546                         *MESH_FACENORMAL        4       1.000000        0.000000        0.000000\r
1547                         *MESH_FACENORMAL        5       -0.967538       -0.252725       0.000000\r
1548                         *MESH_FACENORMAL        6       0.707107        -0.707107       0.000000\r
1549                         *MESH_FACENORMAL        7       -0.000000       -1.000000       0.000000\r
1550                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
1551                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
1552                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1553                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
1554                         *MESH_VERTEXNORMAL      4       0.707107        0.707107        0.000000\r
1555                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
1556                         *MESH_VERTEXNORMAL      6       0.408248        0.408248        0.816497\r
1557                         *MESH_VERTEXNORMAL      7       0.408248        0.408248        -0.816497\r
1558                         *MESH_VERTEXNORMAL      8       0.000000        1.000000        0.000000\r
1559                         *MESH_VERTEXNORMAL      9       0.000000        0.707107        0.707107\r
1560                         *MESH_VERTEXNORMAL      10      0.000000        1.000000        0.000000\r
1561                         *MESH_VERTEXNORMAL      11      0.000000        0.707107        -0.707107\r
1562                 }\r
1563                 *MESH_FACE_LIST {\r
1564                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1565                         *MESH_FACE      1       A:      1       B:      2       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1566                         *MESH_FACE      2       A:      0       B:      1       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1567                         *MESH_FACE      3       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1568                         *MESH_FACE      4       A:      3       B:      4       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1569                         *MESH_FACE      5       A:      1       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1570                         *MESH_FACE      6       A:      3       B:      10      C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1571                         *MESH_FACE      7       A:      3       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1572                 }\r
1573                 *MESH_NUMTVERTEX        12\r
1574                 *MESH_TVERTLIST {\r
1575                         *MESH_TVERT     0       0.000000        1.750000        1.000000\r
1576                         *MESH_TVERT     1       0.068972        1.125000        1.000000\r
1577                         *MESH_TVERT     2       0.000000        1.125000        1.000000\r
1578                         *MESH_TVERT     3       0.534581        1.125000        1.000000\r
1579                         *MESH_TVERT     4       0.603553        1.750000        1.000000\r
1580                         *MESH_TVERT     5       0.603553        1.125000        1.000000\r
1581                         *MESH_TVERT     6       0.068972        1.750000        1.000000\r
1582                         *MESH_TVERT     7       0.534581        1.750000        1.000000\r
1583                         *MESH_TVERT     8       0.000000        -1.000000       1.000000\r
1584                         *MESH_TVERT     9       0.068972        -1.000000       1.000000\r
1585                         *MESH_TVERT     10      0.603553        -1.000000       1.000000\r
1586                         *MESH_TVERT     11      0.534581        -1.000000       1.000000\r
1587                 }\r
1588                 *MESH_NUMTVFACES        8\r
1589                 *MESH_TFACELIST {\r
1590                         *MESH_TFACE     0       0       2       1\r
1591                         *MESH_TFACE     1       1       2       8\r
1592                         *MESH_TFACE     2       0       1       6\r
1593                         *MESH_TFACE     3       3       5       4\r
1594                         *MESH_TFACE     4       3       4       7\r
1595                         *MESH_TFACE     5       1       8       9\r
1596                         *MESH_TFACE     6       3       10      5\r
1597                         *MESH_TFACE     7       3       11      10\r
1598                 }\r
1599         }\r
1600         *PROP_MOTIONBLUR        0\r
1601         *PROP_CASTSHADOW        1\r
1602         *PROP_RECVSHADOW        1\r
1603         *MATERIAL_REF   4\r
1604 }\r
1605 *GEOMOBJECT     {\r
1606         *NODE_NAME      "mat4model0surf59"\r
1607         *NODE_TM        {\r
1608                 *NODE_NAME      "mat4model0surf59"\r
1609                 *INHERIT_POS    0       0       0\r
1610                 *INHERIT_ROT    0       0       0\r
1611                 *INHERIT_SCL    0       0       0\r
1612                 *TM_ROW0        1.0     0       0\r
1613                 *TM_ROW1        0       1.0     0\r
1614                 *TM_ROW2        0       0       1.0\r
1615                 *TM_ROW3        0       0       0\r
1616                 *TM_POS 0.000000        0.000000        0.000000\r
1617         }\r
1618         *MESH   {\r
1619                 *TIMEVALUE      0\r
1620                 *MESH_NUMVERTEX 9\r
1621                 *MESH_NUMFACES  8\r
1622                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1623                 *MESH_VERTEX_LIST       {\r
1624                         *MESH_VERTEX    0       16.000000       52.000000       396.000000\r
1625                         *MESH_VERTEX    1       115.000000      19.000000       396.000000\r
1626                         *MESH_VERTEX    2       112.000000      16.000000       384.000000\r
1627                         *MESH_VERTEX    3       16.000000       48.000000       384.000000\r
1628                         *MESH_VERTEX    4       16.000000       52.000000       372.000000\r
1629                         *MESH_VERTEX    5       -528.000000     48.000000       384.000000\r
1630                         *MESH_VERTEX    6       -528.000000     52.000000       396.000000\r
1631                         *MESH_VERTEX    7       -528.000000     52.000000       372.000000\r
1632                         *MESH_VERTEX    8       115.000000      19.000000       372.000000\r
1633                 }\r
1634                 *MESH_NORMALS   {\r
1635                         *MESH_FACENORMAL        0       -0.169102       -0.985599       0.000000\r
1636                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
1637                         *MESH_FACENORMAL        2       -0.707107       -0.707107       0.000000\r
1638                         *MESH_FACENORMAL        3       -0.169102       0.985599        0.000000\r
1639                         *MESH_FACENORMAL        4       0.707107        -0.707107       0.000000\r
1640                         *MESH_FACENORMAL        5       1.000000        0.000000        0.000000\r
1641                         *MESH_FACENORMAL        6       0.577350        0.816497        0.000000\r
1642                         *MESH_FACENORMAL        7       0.000000        -1.000000       0.000000\r
1643                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
1644                         *MESH_VERTEXNORMAL      1       -0.408248       -0.408248       0.816497\r
1645                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
1646                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1647                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
1648                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
1649                         *MESH_VERTEXNORMAL      6       0.000000        -0.707107       0.707107\r
1650                         *MESH_VERTEXNORMAL      7       0.000000        -0.707107       -0.707107\r
1651                         *MESH_VERTEXNORMAL      8       -0.408248       -0.408248       -0.816497\r
1652                 }\r
1653                 *MESH_FACE_LIST {\r
1654                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1655                         *MESH_FACE      1       A:      0       B:      5       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1656                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1657                         *MESH_FACE      3       A:      0       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1658                         *MESH_FACE      4       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1659                         *MESH_FACE      5       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1660                         *MESH_FACE      6       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1661                         *MESH_FACE      7       A:      2       B:      4       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1662                 }\r
1663                 *MESH_NUMTVERTEX        9\r
1664                 *MESH_TVERTLIST {\r
1665                         *MESH_TVERT     0       0.232805        1.125000        1.000000\r
1666                         *MESH_TVERT     1       0.232805        1.750000        1.000000\r
1667                         *MESH_TVERT     2       0.301777        1.750000        1.000000\r
1668                         *MESH_TVERT     3       0.301777        1.125000        1.000000\r
1669                         *MESH_TVERT     4       0.370749        1.125000        1.000000\r
1670                         *MESH_TVERT     5       0.301777        -1.000000       1.000000\r
1671                         *MESH_TVERT     6       0.232805        -1.000000       1.000000\r
1672                         *MESH_TVERT     7       0.370749        -1.000000       1.000000\r
1673                         *MESH_TVERT     8       0.370749        1.750000        1.000000\r
1674                 }\r
1675                 *MESH_NUMTVFACES        8\r
1676                 *MESH_TFACELIST {\r
1677                         *MESH_TFACE     0       0       3       2\r
1678                         *MESH_TFACE     1       0       5       3\r
1679                         *MESH_TFACE     2       0       2       1\r
1680                         *MESH_TFACE     3       0       6       5\r
1681                         *MESH_TFACE     4       2       3       4\r
1682                         *MESH_TFACE     5       3       5       4\r
1683                         *MESH_TFACE     6       4       5       7\r
1684                         *MESH_TFACE     7       2       4       8\r
1685                 }\r
1686         }\r
1687         *PROP_MOTIONBLUR        0\r
1688         *PROP_CASTSHADOW        1\r
1689         *PROP_RECVSHADOW        1\r
1690         *MATERIAL_REF   4\r
1691 }\r
1692 *GEOMOBJECT     {\r
1693         *NODE_NAME      "mat5model0surf60"\r
1694         *NODE_TM        {\r
1695                 *NODE_NAME      "mat5model0surf60"\r
1696                 *INHERIT_POS    0       0       0\r
1697                 *INHERIT_ROT    0       0       0\r
1698                 *INHERIT_SCL    0       0       0\r
1699                 *TM_ROW0        1.0     0       0\r
1700                 *TM_ROW1        0       1.0     0\r
1701                 *TM_ROW2        0       0       1.0\r
1702                 *TM_ROW3        0       0       0\r
1703                 *TM_POS 0.000000        0.000000        0.000000\r
1704         }\r
1705         *MESH   {\r
1706                 *TIMEVALUE      0\r
1707                 *MESH_NUMVERTEX 4\r
1708                 *MESH_NUMFACES  2\r
1709                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1710                 *MESH_VERTEX_LIST       {\r
1711                         *MESH_VERTEX    0       312.000000      -1060.000000    384.000000\r
1712                         *MESH_VERTEX    1       304.000000      -1060.000000    392.000000\r
1713                         *MESH_VERTEX    2       304.000000      -1060.000000    376.000000\r
1714                         *MESH_VERTEX    3       296.000000      -1060.000000    384.000000\r
1715                 }\r
1716                 *MESH_NORMALS   {\r
1717                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1718                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1719                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1720                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1721                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1722                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1723                 }\r
1724                 *MESH_FACE_LIST {\r
1725                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1726                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1727                 }\r
1728                 *MESH_NUMTVERTEX        4\r
1729                 *MESH_TVERTLIST {\r
1730                         *MESH_TVERT     0       0.062500        1.000000        1.000000\r
1731                         *MESH_TVERT     1       0.000000        1.062500        1.000000\r
1732                         *MESH_TVERT     2       0.000000        0.937500        1.000000\r
1733                         *MESH_TVERT     3       -0.062500       1.000000        1.000000\r
1734                 }\r
1735                 *MESH_NUMTVFACES        2\r
1736                 *MESH_TFACELIST {\r
1737                         *MESH_TFACE     0       0       2       1\r
1738                         *MESH_TFACE     1       3       1       2\r
1739                 }\r
1740         }\r
1741         *PROP_MOTIONBLUR        0\r
1742         *PROP_CASTSHADOW        1\r
1743         *PROP_RECVSHADOW        1\r
1744         *MATERIAL_REF   5\r
1745 }\r
1746 *GEOMOBJECT     {\r
1747         *NODE_NAME      "mat5model0surf61"\r
1748         *NODE_TM        {\r
1749                 *NODE_NAME      "mat5model0surf61"\r
1750                 *INHERIT_POS    0       0       0\r
1751                 *INHERIT_ROT    0       0       0\r
1752                 *INHERIT_SCL    0       0       0\r
1753                 *TM_ROW0        1.0     0       0\r
1754                 *TM_ROW1        0       1.0     0\r
1755                 *TM_ROW2        0       0       1.0\r
1756                 *TM_ROW3        0       0       0\r
1757                 *TM_POS 0.000000        0.000000        0.000000\r
1758         }\r
1759         *MESH   {\r
1760                 *TIMEVALUE      0\r
1761                 *MESH_NUMVERTEX 6\r
1762                 *MESH_NUMFACES  4\r
1763                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1764                 *MESH_VERTEX_LIST       {\r
1765                         *MESH_VERTEX    0       304.000000      -1060.000000    392.000000\r
1766                         *MESH_VERTEX    1       312.000000      -1060.000000    384.000000\r
1767                         *MESH_VERTEX    2       312.000000      -1064.000000    384.000000\r
1768                         *MESH_VERTEX    3       304.000000      -1064.000000    392.000000\r
1769                         *MESH_VERTEX    4       296.000000      -1064.000000    384.000000\r
1770                         *MESH_VERTEX    5       296.000000      -1060.000000    384.000000\r
1771                 }\r
1772                 *MESH_NORMALS   {\r
1773                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1774                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
1775                         *MESH_FACENORMAL        2       0.707107        -0.707107       0.000000\r
1776                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
1777                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1778                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1779                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1780                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1781                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1782                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1783                 }\r
1784                 *MESH_FACE_LIST {\r
1785                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1786                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1787                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1788                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1789                 }\r
1790                 *MESH_NUMTVERTEX        6\r
1791                 *MESH_TVERTLIST {\r
1792                         *MESH_TVERT     0       0.088388        0.000000        1.000000\r
1793                         *MESH_TVERT     1       0.176777        0.000000        1.000000\r
1794                         *MESH_TVERT     2       0.176777        0.031250        1.000000\r
1795                         *MESH_TVERT     3       0.088388        0.031250        1.000000\r
1796                         *MESH_TVERT     4       0.000000        0.031250        1.000000\r
1797                         *MESH_TVERT     5       0.000000        0.000000        1.000000\r
1798                 }\r
1799                 *MESH_NUMTVFACES        4\r
1800                 *MESH_TFACELIST {\r
1801                         *MESH_TFACE     0       0       2       1\r
1802                         *MESH_TFACE     1       0       3       2\r
1803                         *MESH_TFACE     2       4       3       0\r
1804                         *MESH_TFACE     3       4       0       5\r
1805                 }\r
1806         }\r
1807         *PROP_MOTIONBLUR        0\r
1808         *PROP_CASTSHADOW        1\r
1809         *PROP_RECVSHADOW        1\r
1810         *MATERIAL_REF   5\r
1811 }\r
1812 *GEOMOBJECT     {\r
1813         *NODE_NAME      "mat5model0surf62"\r
1814         *NODE_TM        {\r
1815                 *NODE_NAME      "mat5model0surf62"\r
1816                 *INHERIT_POS    0       0       0\r
1817                 *INHERIT_ROT    0       0       0\r
1818                 *INHERIT_SCL    0       0       0\r
1819                 *TM_ROW0        1.0     0       0\r
1820                 *TM_ROW1        0       1.0     0\r
1821                 *TM_ROW2        0       0       1.0\r
1822                 *TM_ROW3        0       0       0\r
1823                 *TM_POS 0.000000        0.000000        0.000000\r
1824         }\r
1825         *MESH   {\r
1826                 *TIMEVALUE      0\r
1827                 *MESH_NUMVERTEX 6\r
1828                 *MESH_NUMFACES  4\r
1829                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1830                 *MESH_VERTEX_LIST       {\r
1831                         *MESH_VERTEX    0       312.000000      -1064.000000    384.000000\r
1832                         *MESH_VERTEX    1       312.000000      -1060.000000    384.000000\r
1833                         *MESH_VERTEX    2       304.000000      -1060.000000    376.000000\r
1834                         *MESH_VERTEX    3       304.000000      -1064.000000    376.000000\r
1835                         *MESH_VERTEX    4       296.000000      -1064.000000    384.000000\r
1836                         *MESH_VERTEX    5       296.000000      -1060.000000    384.000000\r
1837                 }\r
1838                 *MESH_NORMALS   {\r
1839                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1840                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
1841                         *MESH_FACENORMAL        2       0.707107        -0.707107       0.000000\r
1842                         *MESH_FACENORMAL        3       0.985599        -0.169102       0.000000\r
1843                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1844                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1845                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1846                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1847                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1848                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1849                 }\r
1850                 *MESH_FACE_LIST {\r
1851                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1852                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1853                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1854                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1855                 }\r
1856                 *MESH_NUMTVERTEX        6\r
1857                 *MESH_TVERTLIST {\r
1858                         *MESH_TVERT     0       0.176777        0.031250        1.000000\r
1859                         *MESH_TVERT     1       0.176777        0.000000        1.000000\r
1860                         *MESH_TVERT     2       0.265165        0.000000        1.000000\r
1861                         *MESH_TVERT     3       0.265165        0.031250        1.000000\r
1862                         *MESH_TVERT     4       0.353553        0.031250        1.000000\r
1863                         *MESH_TVERT     5       0.353553        0.000000        1.000000\r
1864                 }\r
1865                 *MESH_NUMTVFACES        4\r
1866                 *MESH_TFACELIST {\r
1867                         *MESH_TFACE     0       0       2       1\r
1868                         *MESH_TFACE     1       0       3       2\r
1869                         *MESH_TFACE     2       2       3       4\r
1870                         *MESH_TFACE     3       2       4       5\r
1871                 }\r
1872         }\r
1873         *PROP_MOTIONBLUR        0\r
1874         *PROP_CASTSHADOW        1\r
1875         *PROP_RECVSHADOW        1\r
1876         *MATERIAL_REF   5\r
1877 }\r
1878 *GEOMOBJECT     {\r
1879         *NODE_NAME      "mat5model0surf63"\r
1880         *NODE_TM        {\r
1881                 *NODE_NAME      "mat5model0surf63"\r
1882                 *INHERIT_POS    0       0       0\r
1883                 *INHERIT_ROT    0       0       0\r
1884                 *INHERIT_SCL    0       0       0\r
1885                 *TM_ROW0        1.0     0       0\r
1886                 *TM_ROW1        0       1.0     0\r
1887                 *TM_ROW2        0       0       1.0\r
1888                 *TM_ROW3        0       0       0\r
1889                 *TM_POS 0.000000        0.000000        0.000000\r
1890         }\r
1891         *MESH   {\r
1892                 *TIMEVALUE      0\r
1893                 *MESH_NUMVERTEX 4\r
1894                 *MESH_NUMFACES  2\r
1895                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1896                 *MESH_VERTEX_LIST       {\r
1897                         *MESH_VERTEX    0       248.000000      -1060.000000    384.000000\r
1898                         *MESH_VERTEX    1       240.000000      -1060.000000    392.000000\r
1899                         *MESH_VERTEX    2       240.000000      -1060.000000    376.000000\r
1900                         *MESH_VERTEX    3       232.000000      -1060.000000    384.000000\r
1901                 }\r
1902                 *MESH_NORMALS   {\r
1903                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1904                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1905                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1906                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1907                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1908                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1909                 }\r
1910                 *MESH_FACE_LIST {\r
1911                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1912                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1913                 }\r
1914                 *MESH_NUMTVERTEX        4\r
1915                 *MESH_TVERTLIST {\r
1916                         *MESH_TVERT     0       0.562500        1.000000        1.000000\r
1917                         *MESH_TVERT     1       0.500000        1.062500        1.000000\r
1918                         *MESH_TVERT     2       0.500000        0.937500        1.000000\r
1919                         *MESH_TVERT     3       0.437500        1.000000        1.000000\r
1920                 }\r
1921                 *MESH_NUMTVFACES        2\r
1922                 *MESH_TFACELIST {\r
1923                         *MESH_TFACE     0       0       2       1\r
1924                         *MESH_TFACE     1       3       1       2\r
1925                 }\r
1926         }\r
1927         *PROP_MOTIONBLUR        0\r
1928         *PROP_CASTSHADOW        1\r
1929         *PROP_RECVSHADOW        1\r
1930         *MATERIAL_REF   5\r
1931 }\r
1932 *GEOMOBJECT     {\r
1933         *NODE_NAME      "mat5model0surf64"\r
1934         *NODE_TM        {\r
1935                 *NODE_NAME      "mat5model0surf64"\r
1936                 *INHERIT_POS    0       0       0\r
1937                 *INHERIT_ROT    0       0       0\r
1938                 *INHERIT_SCL    0       0       0\r
1939                 *TM_ROW0        1.0     0       0\r
1940                 *TM_ROW1        0       1.0     0\r
1941                 *TM_ROW2        0       0       1.0\r
1942                 *TM_ROW3        0       0       0\r
1943                 *TM_POS 0.000000        0.000000        0.000000\r
1944         }\r
1945         *MESH   {\r
1946                 *TIMEVALUE      0\r
1947                 *MESH_NUMVERTEX 6\r
1948                 *MESH_NUMFACES  4\r
1949                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1950                 *MESH_VERTEX_LIST       {\r
1951                         *MESH_VERTEX    0       240.000000      -1060.000000    392.000000\r
1952                         *MESH_VERTEX    1       248.000000      -1060.000000    384.000000\r
1953                         *MESH_VERTEX    2       248.000000      -1064.000000    384.000000\r
1954                         *MESH_VERTEX    3       240.000000      -1064.000000    392.000000\r
1955                         *MESH_VERTEX    4       232.000000      -1064.000000    384.000000\r
1956                         *MESH_VERTEX    5       232.000000      -1060.000000    384.000000\r
1957                 }\r
1958                 *MESH_NORMALS   {\r
1959                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1960                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
1961                         *MESH_FACENORMAL        2       0.707107        -0.707107       0.000000\r
1962                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
1963                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1964                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1965                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1966                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1967                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1968                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1969                 }\r
1970                 *MESH_FACE_LIST {\r
1971                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1972                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1973                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1974                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1975                 }\r
1976                 *MESH_NUMTVERTEX        6\r
1977                 *MESH_TVERTLIST {\r
1978                         *MESH_TVERT     0       0.088388        0.000000        1.000000\r
1979                         *MESH_TVERT     1       0.176777        0.000000        1.000000\r
1980                         *MESH_TVERT     2       0.176777        0.031250        1.000000\r
1981                         *MESH_TVERT     3       0.088388        0.031250        1.000000\r
1982                         *MESH_TVERT     4       0.000000        0.031250        1.000000\r
1983                         *MESH_TVERT     5       0.000000        0.000000        1.000000\r
1984                 }\r
1985                 *MESH_NUMTVFACES        4\r
1986                 *MESH_TFACELIST {\r
1987                         *MESH_TFACE     0       0       2       1\r
1988                         *MESH_TFACE     1       0       3       2\r
1989                         *MESH_TFACE     2       4       3       0\r
1990                         *MESH_TFACE     3       4       0       5\r
1991                 }\r
1992         }\r
1993         *PROP_MOTIONBLUR        0\r
1994         *PROP_CASTSHADOW        1\r
1995         *PROP_RECVSHADOW        1\r
1996         *MATERIAL_REF   5\r
1997 }\r
1998 *GEOMOBJECT     {\r
1999         *NODE_NAME      "mat5model0surf65"\r
2000         *NODE_TM        {\r
2001                 *NODE_NAME      "mat5model0surf65"\r
2002                 *INHERIT_POS    0       0       0\r
2003                 *INHERIT_ROT    0       0       0\r
2004                 *INHERIT_SCL    0       0       0\r
2005                 *TM_ROW0        1.0     0       0\r
2006                 *TM_ROW1        0       1.0     0\r
2007                 *TM_ROW2        0       0       1.0\r
2008                 *TM_ROW3        0       0       0\r
2009                 *TM_POS 0.000000        0.000000        0.000000\r
2010         }\r
2011         *MESH   {\r
2012                 *TIMEVALUE      0\r
2013                 *MESH_NUMVERTEX 6\r
2014                 *MESH_NUMFACES  4\r
2015                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2016                 *MESH_VERTEX_LIST       {\r
2017                         *MESH_VERTEX    0       248.000000      -1064.000000    384.000000\r
2018                         *MESH_VERTEX    1       248.000000      -1060.000000    384.000000\r
2019                         *MESH_VERTEX    2       240.000000      -1060.000000    376.000000\r
2020                         *MESH_VERTEX    3       240.000000      -1064.000000    376.000000\r
2021                         *MESH_VERTEX    4       232.000000      -1064.000000    384.000000\r
2022                         *MESH_VERTEX    5       232.000000      -1060.000000    384.000000\r
2023                 }\r
2024                 *MESH_NORMALS   {\r
2025                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
2026                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
2027                         *MESH_FACENORMAL        2       0.707107        -0.707107       0.000000\r
2028                         *MESH_FACENORMAL        3       0.985599        -0.169102       0.000000\r
2029                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2030                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2031                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2032                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2033                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2034                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2035                 }\r
2036                 *MESH_FACE_LIST {\r
2037                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2038                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2039                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2040                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2041                 }\r
2042                 *MESH_NUMTVERTEX        6\r
2043                 *MESH_TVERTLIST {\r
2044                         *MESH_TVERT     0       0.176777        0.031250        1.000000\r
2045                         *MESH_TVERT     1       0.176777        0.000000        1.000000\r
2046                         *MESH_TVERT     2       0.265165        0.000000        1.000000\r
2047                         *MESH_TVERT     3       0.265165        0.031250        1.000000\r
2048                         *MESH_TVERT     4       0.353553        0.031250        1.000000\r
2049                         *MESH_TVERT     5       0.353553        0.000000        1.000000\r
2050                 }\r
2051                 *MESH_NUMTVFACES        4\r
2052                 *MESH_TFACELIST {\r
2053                         *MESH_TFACE     0       0       2       1\r
2054                         *MESH_TFACE     1       0       3       2\r
2055                         *MESH_TFACE     2       2       3       4\r
2056                         *MESH_TFACE     3       2       4       5\r
2057                 }\r
2058         }\r
2059         *PROP_MOTIONBLUR        0\r
2060         *PROP_CASTSHADOW        1\r
2061         *PROP_RECVSHADOW        1\r
2062         *MATERIAL_REF   5\r
2063 }\r
2064 *GEOMOBJECT     {\r
2065         *NODE_NAME      "mat5model0surf66"\r
2066         *NODE_TM        {\r
2067                 *NODE_NAME      "mat5model0surf66"\r
2068                 *INHERIT_POS    0       0       0\r
2069                 *INHERIT_ROT    0       0       0\r
2070                 *INHERIT_SCL    0       0       0\r
2071                 *TM_ROW0        1.0     0       0\r
2072                 *TM_ROW1        0       1.0     0\r
2073                 *TM_ROW2        0       0       1.0\r
2074                 *TM_ROW3        0       0       0\r
2075                 *TM_POS 0.000000        0.000000        0.000000\r
2076         }\r
2077         *MESH   {\r
2078                 *TIMEVALUE      0\r
2079                 *MESH_NUMVERTEX 4\r
2080                 *MESH_NUMFACES  2\r
2081                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2082                 *MESH_VERTEX_LIST       {\r
2083                         *MESH_VERTEX    0       200.000000      -1060.000000    384.000000\r
2084                         *MESH_VERTEX    1       192.000000      -1060.000000    392.000000\r
2085                         *MESH_VERTEX    2       192.000000      -1060.000000    376.000000\r
2086                         *MESH_VERTEX    3       184.000000      -1060.000000    384.000000\r
2087                 }\r
2088                 *MESH_NORMALS   {\r
2089                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
2090                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2091                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2092                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2093                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2094                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2095                 }\r
2096                 *MESH_FACE_LIST {\r
2097                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2098                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2099                 }\r
2100                 *MESH_NUMTVERTEX        4\r
2101                 *MESH_TVERTLIST {\r
2102                         *MESH_TVERT     0       0.062500        1.000000        1.000000\r
2103                         *MESH_TVERT     1       0.000000        1.062500        1.000000\r
2104                         *MESH_TVERT     2       0.000000        0.937500        1.000000\r
2105                         *MESH_TVERT     3       -0.062500       1.000000        1.000000\r
2106                 }\r
2107                 *MESH_NUMTVFACES        2\r
2108                 *MESH_TFACELIST {\r
2109                         *MESH_TFACE     0       0       2       1\r
2110                         *MESH_TFACE     1       3       1       2\r
2111                 }\r
2112         }\r
2113         *PROP_MOTIONBLUR        0\r
2114         *PROP_CASTSHADOW        1\r
2115         *PROP_RECVSHADOW        1\r
2116         *MATERIAL_REF   5\r
2117 }\r
2118 *GEOMOBJECT     {\r
2119         *NODE_NAME      "mat5model0surf67"\r
2120         *NODE_TM        {\r
2121                 *NODE_NAME      "mat5model0surf67"\r
2122                 *INHERIT_POS    0       0       0\r
2123                 *INHERIT_ROT    0       0       0\r
2124                 *INHERIT_SCL    0       0       0\r
2125                 *TM_ROW0        1.0     0       0\r
2126                 *TM_ROW1        0       1.0     0\r
2127                 *TM_ROW2        0       0       1.0\r
2128                 *TM_ROW3        0       0       0\r
2129                 *TM_POS 0.000000        0.000000        0.000000\r
2130         }\r
2131         *MESH   {\r
2132                 *TIMEVALUE      0\r
2133                 *MESH_NUMVERTEX 6\r
2134                 *MESH_NUMFACES  4\r
2135                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2136                 *MESH_VERTEX_LIST       {\r
2137                         *MESH_VERTEX    0       192.000000      -1060.000000    392.000000\r
2138                         *MESH_VERTEX    1       200.000000      -1060.000000    384.000000\r
2139                         *MESH_VERTEX    2       200.000000      -1064.000000    384.000000\r
2140                         *MESH_VERTEX    3       192.000000      -1064.000000    392.000000\r
2141                         *MESH_VERTEX    4       184.000000      -1064.000000    384.000000\r
2142                         *MESH_VERTEX    5       184.000000      -1060.000000    384.000000\r
2143                 }\r
2144                 *MESH_NORMALS   {\r
2145                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
2146                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
2147                         *MESH_FACENORMAL        2       0.707107        -0.707107       0.000000\r
2148                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
2149                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2150                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2151                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2152                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2153                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2154                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2155                 }\r
2156                 *MESH_FACE_LIST {\r
2157                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2158                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2159                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2160                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2161                 }\r
2162                 *MESH_NUMTVERTEX        6\r
2163                 *MESH_TVERTLIST {\r
2164                         *MESH_TVERT     0       0.088388        0.000000        1.000000\r
2165                         *MESH_TVERT     1       0.176777        0.000000        1.000000\r
2166                         *MESH_TVERT     2       0.176777        0.031250        1.000000\r
2167                         *MESH_TVERT     3       0.088388        0.031250        1.000000\r
2168                         *MESH_TVERT     4       0.000000        0.031250        1.000000\r
2169                         *MESH_TVERT     5       0.000000        0.000000        1.000000\r
2170                 }\r
2171                 *MESH_NUMTVFACES        4\r
2172                 *MESH_TFACELIST {\r
2173                         *MESH_TFACE     0       0       2       1\r
2174                         *MESH_TFACE     1       0       3       2\r
2175                         *MESH_TFACE     2       4       3       0\r
2176                         *MESH_TFACE     3       4       0       5\r
2177                 }\r
2178         }\r
2179         *PROP_MOTIONBLUR        0\r
2180         *PROP_CASTSHADOW        1\r
2181         *PROP_RECVSHADOW        1\r
2182         *MATERIAL_REF   5\r
2183 }\r
2184 *GEOMOBJECT     {\r
2185         *NODE_NAME      "mat5model0surf68"\r
2186         *NODE_TM        {\r
2187                 *NODE_NAME      "mat5model0surf68"\r
2188                 *INHERIT_POS    0       0       0\r
2189                 *INHERIT_ROT    0       0       0\r
2190                 *INHERIT_SCL    0       0       0\r
2191                 *TM_ROW0        1.0     0       0\r
2192                 *TM_ROW1        0       1.0     0\r
2193                 *TM_ROW2        0       0       1.0\r
2194                 *TM_ROW3        0       0       0\r
2195                 *TM_POS 0.000000        0.000000        0.000000\r
2196         }\r
2197         *MESH   {\r
2198                 *TIMEVALUE      0\r
2199                 *MESH_NUMVERTEX 6\r
2200                 *MESH_NUMFACES  4\r
2201                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2202                 *MESH_VERTEX_LIST       {\r
2203                         *MESH_VERTEX    0       200.000000      -1064.000000    384.000000\r
2204                         *MESH_VERTEX    1       200.000000      -1060.000000    384.000000\r
2205                         *MESH_VERTEX    2       192.000000      -1060.000000    376.000000\r
2206                         *MESH_VERTEX    3       192.000000      -1064.000000    376.000000\r
2207                         *MESH_VERTEX    4       184.000000      -1064.000000    384.000000\r
2208                         *MESH_VERTEX    5       184.000000      -1060.000000    384.000000\r
2209                 }\r
2210                 *MESH_NORMALS   {\r
2211                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
2212                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
2213                         *MESH_FACENORMAL        2       0.707107        -0.707107       0.000000\r
2214                         *MESH_FACENORMAL        3       0.985599        -0.169102       0.000000\r
2215                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2216                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2217                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2218                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2219                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2220                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2221                 }\r
2222                 *MESH_FACE_LIST {\r
2223                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2224                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2225                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2226                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2227                 }\r
2228                 *MESH_NUMTVERTEX        6\r
2229                 *MESH_TVERTLIST {\r
2230                         *MESH_TVERT     0       0.176777        0.031250        1.000000\r
2231                         *MESH_TVERT     1       0.176777        0.000000        1.000000\r
2232                         *MESH_TVERT     2       0.265165        0.000000        1.000000\r
2233                         *MESH_TVERT     3       0.265165        0.031250        1.000000\r
2234                         *MESH_TVERT     4       0.353553        0.031250        1.000000\r
2235                         *MESH_TVERT     5       0.353553        0.000000        1.000000\r
2236                 }\r
2237                 *MESH_NUMTVFACES        4\r
2238                 *MESH_TFACELIST {\r
2239                         *MESH_TFACE     0       0       2       1\r
2240                         *MESH_TFACE     1       0       3       2\r
2241                         *MESH_TFACE     2       2       3       4\r
2242                         *MESH_TFACE     3       2       4       5\r
2243                 }\r
2244         }\r
2245         *PROP_MOTIONBLUR        0\r
2246         *PROP_CASTSHADOW        1\r
2247         *PROP_RECVSHADOW        1\r
2248         *MATERIAL_REF   5\r
2249 }\r
2250 *GEOMOBJECT     {\r
2251         *NODE_NAME      "mat5model0surf69"\r
2252         *NODE_TM        {\r
2253                 *NODE_NAME      "mat5model0surf69"\r
2254                 *INHERIT_POS    0       0       0\r
2255                 *INHERIT_ROT    0       0       0\r
2256                 *INHERIT_SCL    0       0       0\r
2257                 *TM_ROW0        1.0     0       0\r
2258                 *TM_ROW1        0       1.0     0\r
2259                 *TM_ROW2        0       0       1.0\r
2260                 *TM_ROW3        0       0       0\r
2261                 *TM_POS 0.000000        0.000000        0.000000\r
2262         }\r
2263         *MESH   {\r
2264                 *TIMEVALUE      0\r
2265                 *MESH_NUMVERTEX 4\r
2266                 *MESH_NUMFACES  2\r
2267                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2268                 *MESH_VERTEX_LIST       {\r
2269                         *MESH_VERTEX    0       136.000000      -1060.000000    384.000000\r
2270                         *MESH_VERTEX    1       128.000000      -1060.000000    392.000000\r
2271                         *MESH_VERTEX    2       128.000000      -1060.000000    376.000000\r
2272                         *MESH_VERTEX    3       120.000000      -1060.000000    384.000000\r
2273                 }\r
2274                 *MESH_NORMALS   {\r
2275                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
2276                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2277                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2278                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2279                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2280                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2281                 }\r
2282                 *MESH_FACE_LIST {\r
2283                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2284                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2285                 }\r
2286                 *MESH_NUMTVERTEX        4\r
2287                 *MESH_TVERTLIST {\r
2288                         *MESH_TVERT     0       0.562500        1.000000        1.000000\r
2289                         *MESH_TVERT     1       0.500000        1.062500        1.000000\r
2290                         *MESH_TVERT     2       0.500000        0.937500        1.000000\r
2291                         *MESH_TVERT     3       0.437500        1.000000        1.000000\r
2292                 }\r
2293                 *MESH_NUMTVFACES        2\r
2294                 *MESH_TFACELIST {\r
2295                         *MESH_TFACE     0       0       2       1\r
2296                         *MESH_TFACE     1       3       1       2\r
2297                 }\r
2298         }\r
2299         *PROP_MOTIONBLUR        0\r
2300         *PROP_CASTSHADOW        1\r
2301         *PROP_RECVSHADOW        1\r
2302         *MATERIAL_REF   5\r
2303 }\r
2304 *GEOMOBJECT     {\r
2305         *NODE_NAME      "mat5model0surf70"\r
2306         *NODE_TM        {\r
2307                 *NODE_NAME      "mat5model0surf70"\r
2308                 *INHERIT_POS    0       0       0\r
2309                 *INHERIT_ROT    0       0       0\r
2310                 *INHERIT_SCL    0       0       0\r
2311                 *TM_ROW0        1.0     0       0\r
2312                 *TM_ROW1        0       1.0     0\r
2313                 *TM_ROW2        0       0       1.0\r
2314                 *TM_ROW3        0       0       0\r
2315                 *TM_POS 0.000000        0.000000        0.000000\r
2316         }\r
2317         *MESH   {\r
2318                 *TIMEVALUE      0\r
2319                 *MESH_NUMVERTEX 6\r
2320                 *MESH_NUMFACES  4\r
2321                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2322                 *MESH_VERTEX_LIST       {\r
2323                         *MESH_VERTEX    0       128.000000      -1060.000000    392.000000\r
2324                         *MESH_VERTEX    1       136.000000      -1060.000000    384.000000\r
2325                         *MESH_VERTEX    2       136.000000      -1064.000000    384.000000\r
2326                         *MESH_VERTEX    3       128.000000      -1064.000000    392.000000\r
2327                         *MESH_VERTEX    4       120.000000      -1064.000000    384.000000\r
2328                         *MESH_VERTEX    5       120.000000      -1060.000000    384.000000\r
2329                 }\r
2330                 *MESH_NORMALS   {\r
2331                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
2332                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
2333                         *MESH_FACENORMAL        2       0.707107        -0.707107       0.000000\r
2334                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
2335                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2336                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2337                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2338                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2339                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2340                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2341                 }\r
2342                 *MESH_FACE_LIST {\r
2343                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2344                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2345                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2346                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2347                 }\r
2348                 *MESH_NUMTVERTEX        6\r
2349                 *MESH_TVERTLIST {\r
2350                         *MESH_TVERT     0       0.088388        0.000000        1.000000\r
2351                         *MESH_TVERT     1       0.176777        0.000000        1.000000\r
2352                         *MESH_TVERT     2       0.176777        0.031250        1.000000\r
2353                         *MESH_TVERT     3       0.088388        0.031250        1.000000\r
2354                         *MESH_TVERT     4       0.000000        0.031250        1.000000\r
2355                         *MESH_TVERT     5       0.000000        0.000000        1.000000\r
2356                 }\r
2357                 *MESH_NUMTVFACES        4\r
2358                 *MESH_TFACELIST {\r
2359                         *MESH_TFACE     0       0       2       1\r
2360                         *MESH_TFACE     1       0       3       2\r
2361                         *MESH_TFACE     2       4       3       0\r
2362                         *MESH_TFACE     3       4       0       5\r
2363                 }\r
2364         }\r
2365         *PROP_MOTIONBLUR        0\r
2366         *PROP_CASTSHADOW        1\r
2367         *PROP_RECVSHADOW        1\r
2368         *MATERIAL_REF   5\r
2369 }\r
2370 *GEOMOBJECT     {\r
2371         *NODE_NAME      "mat5model0surf71"\r
2372         *NODE_TM        {\r
2373                 *NODE_NAME      "mat5model0surf71"\r
2374                 *INHERIT_POS    0       0       0\r
2375                 *INHERIT_ROT    0       0       0\r
2376                 *INHERIT_SCL    0       0       0\r
2377                 *TM_ROW0        1.0     0       0\r
2378                 *TM_ROW1        0       1.0     0\r
2379                 *TM_ROW2        0       0       1.0\r
2380                 *TM_ROW3        0       0       0\r
2381                 *TM_POS 0.000000        0.000000        0.000000\r
2382         }\r
2383         *MESH   {\r
2384                 *TIMEVALUE      0\r
2385                 *MESH_NUMVERTEX 6\r
2386                 *MESH_NUMFACES  4\r
2387                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2388                 *MESH_VERTEX_LIST       {\r
2389                         *MESH_VERTEX    0       136.000000      -1064.000000    384.000000\r
2390                         *MESH_VERTEX    1       136.000000      -1060.000000    384.000000\r
2391                         *MESH_VERTEX    2       128.000000      -1060.000000    376.000000\r
2392                         *MESH_VERTEX    3       128.000000      -1064.000000    376.000000\r
2393                         *MESH_VERTEX    4       120.000000      -1064.000000    384.000000\r
2394                         *MESH_VERTEX    5       120.000000      -1060.000000    384.000000\r
2395                 }\r
2396                 *MESH_NORMALS   {\r
2397                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
2398                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
2399                         *MESH_FACENORMAL        2       0.707107        -0.707107       0.000000\r
2400                         *MESH_FACENORMAL        3       0.985599        -0.169102       0.000000\r
2401                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2402                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2403                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2404                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2405                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2406                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2407                 }\r
2408                 *MESH_FACE_LIST {\r
2409                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2410                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2411                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2412                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2413                 }\r
2414                 *MESH_NUMTVERTEX        6\r
2415                 *MESH_TVERTLIST {\r
2416                         *MESH_TVERT     0       0.176777        0.031250        1.000000\r
2417                         *MESH_TVERT     1       0.176777        0.000000        1.000000\r
2418                         *MESH_TVERT     2       0.265165        0.000000        1.000000\r
2419                         *MESH_TVERT     3       0.265165        0.031250        1.000000\r
2420                         *MESH_TVERT     4       0.353553        0.031250        1.000000\r
2421                         *MESH_TVERT     5       0.353553        0.000000        1.000000\r
2422                 }\r
2423                 *MESH_NUMTVFACES        4\r
2424                 *MESH_TFACELIST {\r
2425                         *MESH_TFACE     0       0       2       1\r
2426                         *MESH_TFACE     1       0       3       2\r
2427                         *MESH_TFACE     2       2       3       4\r
2428                         *MESH_TFACE     3       2       4       5\r
2429                 }\r
2430         }\r
2431         *PROP_MOTIONBLUR        0\r
2432         *PROP_CASTSHADOW        1\r
2433         *PROP_RECVSHADOW        1\r
2434         *MATERIAL_REF   5\r
2435 }\r
2436 *GEOMOBJECT     {\r
2437         *NODE_NAME      "mat5model0surf72"\r
2438         *NODE_TM        {\r
2439                 *NODE_NAME      "mat5model0surf72"\r
2440                 *INHERIT_POS    0       0       0\r
2441                 *INHERIT_ROT    0       0       0\r
2442                 *INHERIT_SCL    0       0       0\r
2443                 *TM_ROW0        1.0     0       0\r
2444                 *TM_ROW1        0       1.0     0\r
2445                 *TM_ROW2        0       0       1.0\r
2446                 *TM_ROW3        0       0       0\r
2447                 *TM_POS 0.000000        0.000000        0.000000\r
2448         }\r
2449         *MESH   {\r
2450                 *TIMEVALUE      0\r
2451                 *MESH_NUMVERTEX 4\r
2452                 *MESH_NUMFACES  2\r
2453                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2454                 *MESH_VERTEX_LIST       {\r
2455                         *MESH_VERTEX    0       -516.000000     584.000000      384.000000\r
2456                         *MESH_VERTEX    1       -516.000000     576.000000      376.000000\r
2457                         *MESH_VERTEX    2       -516.000000     576.000000      392.000000\r
2458                         *MESH_VERTEX    3       -516.000000     568.000000      384.000000\r
2459                 }\r
2460                 *MESH_NORMALS   {\r
2461                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
2462                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2463                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2464                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2465                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2466                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
2467                 }\r
2468                 *MESH_FACE_LIST {\r
2469                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2470                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2471                 }\r
2472                 *MESH_NUMTVERTEX        4\r
2473                 *MESH_TVERTLIST {\r
2474                         *MESH_TVERT     0       0.062500        1.000000        1.000000\r
2475                         *MESH_TVERT     1       0.000000        0.937500        1.000000\r
2476                         *MESH_TVERT     2       0.000000        1.062500        1.000000\r
2477                         *MESH_TVERT     3       -0.062500       1.000000        1.000000\r
2478                 }\r
2479                 *MESH_NUMTVFACES        2\r
2480                 *MESH_TFACELIST {\r
2481                         *MESH_TFACE     0       0       2       1\r
2482                         *MESH_TFACE     1       3       1       2\r
2483                 }\r
2484         }\r
2485         *PROP_MOTIONBLUR        0\r
2486         *PROP_CASTSHADOW        1\r
2487         *PROP_RECVSHADOW        1\r
2488         *MATERIAL_REF   5\r
2489 }\r
2490 *GEOMOBJECT     {\r
2491         *NODE_NAME      "mat5model0surf73"\r
2492         *NODE_TM        {\r
2493                 *NODE_NAME      "mat5model0surf73"\r
2494                 *INHERIT_POS    0       0       0\r
2495                 *INHERIT_ROT    0       0       0\r
2496                 *INHERIT_SCL    0       0       0\r
2497                 *TM_ROW0        1.0     0       0\r
2498                 *TM_ROW1        0       1.0     0\r
2499                 *TM_ROW2        0       0       1.0\r
2500                 *TM_ROW3        0       0       0\r
2501                 *TM_POS 0.000000        0.000000        0.000000\r
2502         }\r
2503         *MESH   {\r
2504                 *TIMEVALUE      0\r
2505                 *MESH_NUMVERTEX 4\r
2506                 *MESH_NUMFACES  2\r
2507                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2508                 *MESH_VERTEX_LIST       {\r
2509                         *MESH_VERTEX    0       -516.000000     520.000000      384.000000\r
2510                         *MESH_VERTEX    1       -516.000000     512.000000      376.000000\r
2511                         *MESH_VERTEX    2       -516.000000     512.000000      392.000000\r
2512                         *MESH_VERTEX    3       -516.000000     504.000000      384.000000\r
2513                 }\r
2514                 *MESH_NORMALS   {\r
2515                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
2516                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2517                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2518                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2519                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2520                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
2521                 }\r
2522                 *MESH_FACE_LIST {\r
2523                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2524                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2525                 }\r
2526                 *MESH_NUMTVERTEX        4\r
2527                 *MESH_TVERTLIST {\r
2528                         *MESH_TVERT     0       0.562500        1.000000        1.000000\r
2529                         *MESH_TVERT     1       0.500000        0.937500        1.000000\r
2530                         *MESH_TVERT     2       0.500000        1.062500        1.000000\r
2531                         *MESH_TVERT     3       0.437500        1.000000        1.000000\r
2532                 }\r
2533                 *MESH_NUMTVFACES        2\r
2534                 *MESH_TFACELIST {\r
2535                         *MESH_TFACE     0       0       2       1\r
2536                         *MESH_TFACE     1       3       1       2\r
2537                 }\r
2538         }\r
2539         *PROP_MOTIONBLUR        0\r
2540         *PROP_CASTSHADOW        1\r
2541         *PROP_RECVSHADOW        1\r
2542         *MATERIAL_REF   5\r
2543 }\r
2544 *GEOMOBJECT     {\r
2545         *NODE_NAME      "mat5model0surf74"\r
2546         *NODE_TM        {\r
2547                 *NODE_NAME      "mat5model0surf74"\r
2548                 *INHERIT_POS    0       0       0\r
2549                 *INHERIT_ROT    0       0       0\r
2550                 *INHERIT_SCL    0       0       0\r
2551                 *TM_ROW0        1.0     0       0\r
2552                 *TM_ROW1        0       1.0     0\r
2553                 *TM_ROW2        0       0       1.0\r
2554                 *TM_ROW3        0       0       0\r
2555                 *TM_POS 0.000000        0.000000        0.000000\r
2556         }\r
2557         *MESH   {\r
2558                 *TIMEVALUE      0\r
2559                 *MESH_NUMVERTEX 4\r
2560                 *MESH_NUMFACES  2\r
2561                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2562                 *MESH_VERTEX_LIST       {\r
2563                         *MESH_VERTEX    0       -516.000000     104.000000      384.000000\r
2564                         *MESH_VERTEX    1       -516.000000     96.000000       376.000000\r
2565                         *MESH_VERTEX    2       -516.000000     96.000000       392.000000\r
2566                         *MESH_VERTEX    3       -516.000000     88.000000       384.000000\r
2567                 }\r
2568                 *MESH_NORMALS   {\r
2569                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
2570                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2571                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2572                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2573                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2574                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
2575                 }\r
2576                 *MESH_FACE_LIST {\r
2577                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2578                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2579                 }\r
2580                 *MESH_NUMTVERTEX        4\r
2581                 *MESH_TVERTLIST {\r
2582                         *MESH_TVERT     0       0.062500        1.000000        1.000000\r
2583                         *MESH_TVERT     1       0.000000        0.937500        1.000000\r
2584                         *MESH_TVERT     2       0.000000        1.062500        1.000000\r
2585                         *MESH_TVERT     3       -0.062500       1.000000        1.000000\r
2586                 }\r
2587                 *MESH_NUMTVFACES        2\r
2588                 *MESH_TFACELIST {\r
2589                         *MESH_TFACE     0       0       2       1\r
2590                         *MESH_TFACE     1       3       1       2\r
2591                 }\r
2592         }\r
2593         *PROP_MOTIONBLUR        0\r
2594         *PROP_CASTSHADOW        1\r
2595         *PROP_RECVSHADOW        1\r
2596         *MATERIAL_REF   5\r
2597 }\r
2598 *GEOMOBJECT     {\r
2599         *NODE_NAME      "mat5model0surf75"\r
2600         *NODE_TM        {\r
2601                 *NODE_NAME      "mat5model0surf75"\r
2602                 *INHERIT_POS    0       0       0\r
2603                 *INHERIT_ROT    0       0       0\r
2604                 *INHERIT_SCL    0       0       0\r
2605                 *TM_ROW0        1.0     0       0\r
2606                 *TM_ROW1        0       1.0     0\r
2607                 *TM_ROW2        0       0       1.0\r
2608                 *TM_ROW3        0       0       0\r
2609                 *TM_POS 0.000000        0.000000        0.000000\r
2610         }\r
2611         *MESH   {\r
2612                 *TIMEVALUE      0\r
2613                 *MESH_NUMVERTEX 4\r
2614                 *MESH_NUMFACES  2\r
2615                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2616                 *MESH_VERTEX_LIST       {\r
2617                         *MESH_VERTEX    0       -516.000000     40.000000       384.000000\r
2618                         *MESH_VERTEX    1       -516.000000     32.000000       376.000000\r
2619                         *MESH_VERTEX    2       -516.000000     32.000000       392.000000\r
2620                         *MESH_VERTEX    3       -516.000000     24.000000       384.000000\r
2621                 }\r
2622                 *MESH_NORMALS   {\r
2623                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
2624                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2625                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2626                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2627                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2628                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
2629                 }\r
2630                 *MESH_FACE_LIST {\r
2631                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2632                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2633                 }\r
2634                 *MESH_NUMTVERTEX        4\r
2635                 *MESH_TVERTLIST {\r
2636                         *MESH_TVERT     0       0.562500        1.000000        1.000000\r
2637                         *MESH_TVERT     1       0.500000        0.937500        1.000000\r
2638                         *MESH_TVERT     2       0.500000        1.062500        1.000000\r
2639                         *MESH_TVERT     3       0.437500        1.000000        1.000000\r
2640                 }\r
2641                 *MESH_NUMTVFACES        2\r
2642                 *MESH_TFACELIST {\r
2643                         *MESH_TFACE     0       0       2       1\r
2644                         *MESH_TFACE     1       3       1       2\r
2645                 }\r
2646         }\r
2647         *PROP_MOTIONBLUR        0\r
2648         *PROP_CASTSHADOW        1\r
2649         *PROP_RECVSHADOW        1\r
2650         *MATERIAL_REF   5\r
2651 }\r
2652 *GEOMOBJECT     {\r
2653         *NODE_NAME      "mat5model0surf76"\r
2654         *NODE_TM        {\r
2655                 *NODE_NAME      "mat5model0surf76"\r
2656                 *INHERIT_POS    0       0       0\r
2657                 *INHERIT_ROT    0       0       0\r
2658                 *INHERIT_SCL    0       0       0\r
2659                 *TM_ROW0        1.0     0       0\r
2660                 *TM_ROW1        0       1.0     0\r
2661                 *TM_ROW2        0       0       1.0\r
2662                 *TM_ROW3        0       0       0\r
2663                 *TM_POS 0.000000        0.000000        0.000000\r
2664         }\r
2665         *MESH   {\r
2666                 *TIMEVALUE      0\r
2667                 *MESH_NUMVERTEX 6\r
2668                 *MESH_NUMFACES  4\r
2669                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2670                 *MESH_VERTEX_LIST       {\r
2671                         *MESH_VERTEX    0       -520.000000     576.000000      392.000000\r
2672                         *MESH_VERTEX    1       -520.000000     584.000000      384.000000\r
2673                         *MESH_VERTEX    2       -516.000000     584.000000      384.000000\r
2674                         *MESH_VERTEX    3       -516.000000     576.000000      392.000000\r
2675                         *MESH_VERTEX    4       -516.000000     568.000000      384.000000\r
2676                         *MESH_VERTEX    5       -520.000000     568.000000      384.000000\r
2677                 }\r
2678                 *MESH_NORMALS   {\r
2679                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
2680                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
2681                         *MESH_FACENORMAL        2       0.707107        -0.707107       0.000000\r
2682                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
2683                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2684                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2685                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2686                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2687                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
2688                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
2689                 }\r
2690                 *MESH_FACE_LIST {\r
2691                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2692                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2693                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2694                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2695                 }\r
2696                 *MESH_NUMTVERTEX        6\r
2697                 *MESH_TVERTLIST {\r
2698                         *MESH_TVERT     0       0.088388        0.031250        1.000000\r
2699                         *MESH_TVERT     1       0.176777        0.031250        1.000000\r
2700                         *MESH_TVERT     2       0.176777        0.000000        1.000000\r
2701                         *MESH_TVERT     3       0.088388        0.000000        1.000000\r
2702                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
2703                         *MESH_TVERT     5       0.000000        0.031250        1.000000\r
2704                 }\r
2705                 *MESH_NUMTVFACES        4\r
2706                 *MESH_TFACELIST {\r
2707                         *MESH_TFACE     0       0       2       1\r
2708                         *MESH_TFACE     1       0       3       2\r
2709                         *MESH_TFACE     2       4       3       0\r
2710                         *MESH_TFACE     3       4       0       5\r
2711                 }\r
2712         }\r
2713         *PROP_MOTIONBLUR        0\r
2714         *PROP_CASTSHADOW        1\r
2715         *PROP_RECVSHADOW        1\r
2716         *MATERIAL_REF   5\r
2717 }\r
2718 *GEOMOBJECT     {\r
2719         *NODE_NAME      "mat5model0surf77"\r
2720         *NODE_TM        {\r
2721                 *NODE_NAME      "mat5model0surf77"\r
2722                 *INHERIT_POS    0       0       0\r
2723                 *INHERIT_ROT    0       0       0\r
2724                 *INHERIT_SCL    0       0       0\r
2725                 *TM_ROW0        1.0     0       0\r
2726                 *TM_ROW1        0       1.0     0\r
2727                 *TM_ROW2        0       0       1.0\r
2728                 *TM_ROW3        0       0       0\r
2729                 *TM_POS 0.000000        0.000000        0.000000\r
2730         }\r
2731         *MESH   {\r
2732                 *TIMEVALUE      0\r
2733                 *MESH_NUMVERTEX 6\r
2734                 *MESH_NUMFACES  4\r
2735                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2736                 *MESH_VERTEX_LIST       {\r
2737                         *MESH_VERTEX    0       -516.000000     584.000000      384.000000\r
2738                         *MESH_VERTEX    1       -520.000000     584.000000      384.000000\r
2739                         *MESH_VERTEX    2       -520.000000     576.000000      376.000000\r
2740                         *MESH_VERTEX    3       -516.000000     576.000000      376.000000\r
2741                         *MESH_VERTEX    4       -516.000000     568.000000      384.000000\r
2742                         *MESH_VERTEX    5       -520.000000     568.000000      384.000000\r
2743                 }\r
2744                 *MESH_NORMALS   {\r
2745                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
2746                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
2747                         *MESH_FACENORMAL        2       0.707107        -0.707107       0.000000\r
2748                         *MESH_FACENORMAL        3       0.985599        -0.169102       0.000000\r
2749                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2750                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2751                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2752                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2753                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
2754                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
2755                 }\r
2756                 *MESH_FACE_LIST {\r
2757                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2758                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2759                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2760                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2761                 }\r
2762                 *MESH_NUMTVERTEX        6\r
2763                 *MESH_TVERTLIST {\r
2764                         *MESH_TVERT     0       0.176777        0.000000        1.000000\r
2765                         *MESH_TVERT     1       0.176777        0.031250        1.000000\r
2766                         *MESH_TVERT     2       0.265165        0.031250        1.000000\r
2767                         *MESH_TVERT     3       0.265165        0.000000        1.000000\r
2768                         *MESH_TVERT     4       0.353553        0.000000        1.000000\r
2769                         *MESH_TVERT     5       0.353553        0.031250        1.000000\r
2770                 }\r
2771                 *MESH_NUMTVFACES        4\r
2772                 *MESH_TFACELIST {\r
2773                         *MESH_TFACE     0       0       2       1\r
2774                         *MESH_TFACE     1       0       3       2\r
2775                         *MESH_TFACE     2       2       3       4\r
2776                         *MESH_TFACE     3       2       4       5\r
2777                 }\r
2778         }\r
2779         *PROP_MOTIONBLUR        0\r
2780         *PROP_CASTSHADOW        1\r
2781         *PROP_RECVSHADOW        1\r
2782         *MATERIAL_REF   5\r
2783 }\r
2784 *GEOMOBJECT     {\r
2785         *NODE_NAME      "mat5model0surf78"\r
2786         *NODE_TM        {\r
2787                 *NODE_NAME      "mat5model0surf78"\r
2788                 *INHERIT_POS    0       0       0\r
2789                 *INHERIT_ROT    0       0       0\r
2790                 *INHERIT_SCL    0       0       0\r
2791                 *TM_ROW0        1.0     0       0\r
2792                 *TM_ROW1        0       1.0     0\r
2793                 *TM_ROW2        0       0       1.0\r
2794                 *TM_ROW3        0       0       0\r
2795                 *TM_POS 0.000000        0.000000        0.000000\r
2796         }\r
2797         *MESH   {\r
2798                 *TIMEVALUE      0\r
2799                 *MESH_NUMVERTEX 6\r
2800                 *MESH_NUMFACES  4\r
2801                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2802                 *MESH_VERTEX_LIST       {\r
2803                         *MESH_VERTEX    0       -520.000000     512.000000      392.000000\r
2804                         *MESH_VERTEX    1       -520.000000     520.000000      384.000000\r
2805                         *MESH_VERTEX    2       -516.000000     520.000000      384.000000\r
2806                         *MESH_VERTEX    3       -516.000000     512.000000      392.000000\r
2807                         *MESH_VERTEX    4       -516.000000     504.000000      384.000000\r
2808                         *MESH_VERTEX    5       -520.000000     504.000000      384.000000\r
2809                 }\r
2810                 *MESH_NORMALS   {\r
2811                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
2812                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
2813                         *MESH_FACENORMAL        2       0.707107        -0.707107       0.000000\r
2814                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
2815                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2816                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2817                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2818                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2819                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
2820                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
2821                 }\r
2822                 *MESH_FACE_LIST {\r
2823                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2824                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2825                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2826                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2827                 }\r
2828                 *MESH_NUMTVERTEX        6\r
2829                 *MESH_TVERTLIST {\r
2830                         *MESH_TVERT     0       0.088388        0.031250        1.000000\r
2831                         *MESH_TVERT     1       0.176777        0.031250        1.000000\r
2832                         *MESH_TVERT     2       0.176777        0.000000        1.000000\r
2833                         *MESH_TVERT     3       0.088388        0.000000        1.000000\r
2834                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
2835                         *MESH_TVERT     5       0.000000        0.031250        1.000000\r
2836                 }\r
2837                 *MESH_NUMTVFACES        4\r
2838                 *MESH_TFACELIST {\r
2839                         *MESH_TFACE     0       0       2       1\r
2840                         *MESH_TFACE     1       0       3       2\r
2841                         *MESH_TFACE     2       4       3       0\r
2842                         *MESH_TFACE     3       4       0       5\r
2843                 }\r
2844         }\r
2845         *PROP_MOTIONBLUR        0\r
2846         *PROP_CASTSHADOW        1\r
2847         *PROP_RECVSHADOW        1\r
2848         *MATERIAL_REF   5\r
2849 }\r
2850 *GEOMOBJECT     {\r
2851         *NODE_NAME      "mat5model0surf79"\r
2852         *NODE_TM        {\r
2853                 *NODE_NAME      "mat5model0surf79"\r
2854                 *INHERIT_POS    0       0       0\r
2855                 *INHERIT_ROT    0       0       0\r
2856                 *INHERIT_SCL    0       0       0\r
2857                 *TM_ROW0        1.0     0       0\r
2858                 *TM_ROW1        0       1.0     0\r
2859                 *TM_ROW2        0       0       1.0\r
2860                 *TM_ROW3        0       0       0\r
2861                 *TM_POS 0.000000        0.000000        0.000000\r
2862         }\r
2863         *MESH   {\r
2864                 *TIMEVALUE      0\r
2865                 *MESH_NUMVERTEX 6\r
2866                 *MESH_NUMFACES  4\r
2867                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2868                 *MESH_VERTEX_LIST       {\r
2869                         *MESH_VERTEX    0       -516.000000     520.000000      384.000000\r
2870                         *MESH_VERTEX    1       -520.000000     520.000000      384.000000\r
2871                         *MESH_VERTEX    2       -520.000000     512.000000      376.000000\r
2872                         *MESH_VERTEX    3       -516.000000     512.000000      376.000000\r
2873                         *MESH_VERTEX    4       -516.000000     504.000000      384.000000\r
2874                         *MESH_VERTEX    5       -520.000000     504.000000      384.000000\r
2875                 }\r
2876                 *MESH_NORMALS   {\r
2877                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
2878                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
2879                         *MESH_FACENORMAL        2       0.707107        -0.707107       0.000000\r
2880                         *MESH_FACENORMAL        3       0.985599        -0.169102       0.000000\r
2881                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2882                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2883                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2884                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2885                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
2886                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
2887                 }\r
2888                 *MESH_FACE_LIST {\r
2889                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2890                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2891                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2892                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2893                 }\r
2894                 *MESH_NUMTVERTEX        6\r
2895                 *MESH_TVERTLIST {\r
2896                         *MESH_TVERT     0       0.176777        0.000000        1.000000\r
2897                         *MESH_TVERT     1       0.176777        0.031250        1.000000\r
2898                         *MESH_TVERT     2       0.265165        0.031250        1.000000\r
2899                         *MESH_TVERT     3       0.265165        0.000000        1.000000\r
2900                         *MESH_TVERT     4       0.353553        0.000000        1.000000\r
2901                         *MESH_TVERT     5       0.353553        0.031250        1.000000\r
2902                 }\r
2903                 *MESH_NUMTVFACES        4\r
2904                 *MESH_TFACELIST {\r
2905                         *MESH_TFACE     0       0       2       1\r
2906                         *MESH_TFACE     1       0       3       2\r
2907                         *MESH_TFACE     2       2       3       4\r
2908                         *MESH_TFACE     3       2       4       5\r
2909                 }\r
2910         }\r
2911         *PROP_MOTIONBLUR        0\r
2912         *PROP_CASTSHADOW        1\r
2913         *PROP_RECVSHADOW        1\r
2914         *MATERIAL_REF   5\r
2915 }\r
2916 *GEOMOBJECT     {\r
2917         *NODE_NAME      "mat5model0surf80"\r
2918         *NODE_TM        {\r
2919                 *NODE_NAME      "mat5model0surf80"\r
2920                 *INHERIT_POS    0       0       0\r
2921                 *INHERIT_ROT    0       0       0\r
2922                 *INHERIT_SCL    0       0       0\r
2923                 *TM_ROW0        1.0     0       0\r
2924                 *TM_ROW1        0       1.0     0\r
2925                 *TM_ROW2        0       0       1.0\r
2926                 *TM_ROW3        0       0       0\r
2927                 *TM_POS 0.000000        0.000000        0.000000\r
2928         }\r
2929         *MESH   {\r
2930                 *TIMEVALUE      0\r
2931                 *MESH_NUMVERTEX 6\r
2932                 *MESH_NUMFACES  4\r
2933                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2934                 *MESH_VERTEX_LIST       {\r
2935                         *MESH_VERTEX    0       -520.000000     96.000000       392.000000\r
2936                         *MESH_VERTEX    1       -520.000000     104.000000      384.000000\r
2937                         *MESH_VERTEX    2       -516.000000     104.000000      384.000000\r
2938                         *MESH_VERTEX    3       -516.000000     96.000000       392.000000\r
2939                         *MESH_VERTEX    4       -516.000000     88.000000       384.000000\r
2940                         *MESH_VERTEX    5       -520.000000     88.000000       384.000000\r
2941                 }\r
2942                 *MESH_NORMALS   {\r
2943                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
2944                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
2945                         *MESH_FACENORMAL        2       0.707107        -0.707107       0.000000\r
2946                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
2947                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2948                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2949                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2950                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2951                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
2952                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
2953                 }\r
2954                 *MESH_FACE_LIST {\r
2955                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2956                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2957                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2958                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2959                 }\r
2960                 *MESH_NUMTVERTEX        6\r
2961                 *MESH_TVERTLIST {\r
2962                         *MESH_TVERT     0       0.088388        0.031250        1.000000\r
2963                         *MESH_TVERT     1       0.176777        0.031250        1.000000\r
2964                         *MESH_TVERT     2       0.176777        0.000000        1.000000\r
2965                         *MESH_TVERT     3       0.088388        0.000000        1.000000\r
2966                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
2967                         *MESH_TVERT     5       0.000000        0.031250        1.000000\r
2968                 }\r
2969                 *MESH_NUMTVFACES        4\r
2970                 *MESH_TFACELIST {\r
2971                         *MESH_TFACE     0       0       2       1\r
2972                         *MESH_TFACE     1       0       3       2\r
2973                         *MESH_TFACE     2       4       3       0\r
2974                         *MESH_TFACE     3       4       0       5\r
2975                 }\r
2976         }\r
2977         *PROP_MOTIONBLUR        0\r
2978         *PROP_CASTSHADOW        1\r
2979         *PROP_RECVSHADOW        1\r
2980         *MATERIAL_REF   5\r
2981 }\r
2982 *GEOMOBJECT     {\r
2983         *NODE_NAME      "mat5model0surf81"\r
2984         *NODE_TM        {\r
2985                 *NODE_NAME      "mat5model0surf81"\r
2986                 *INHERIT_POS    0       0       0\r
2987                 *INHERIT_ROT    0       0       0\r
2988                 *INHERIT_SCL    0       0       0\r
2989                 *TM_ROW0        1.0     0       0\r
2990                 *TM_ROW1        0       1.0     0\r
2991                 *TM_ROW2        0       0       1.0\r
2992                 *TM_ROW3        0       0       0\r
2993                 *TM_POS 0.000000        0.000000        0.000000\r
2994         }\r
2995         *MESH   {\r
2996                 *TIMEVALUE      0\r
2997                 *MESH_NUMVERTEX 6\r
2998                 *MESH_NUMFACES  4\r
2999                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3000                 *MESH_VERTEX_LIST       {\r
3001                         *MESH_VERTEX    0       -516.000000     104.000000      384.000000\r
3002                         *MESH_VERTEX    1       -520.000000     104.000000      384.000000\r
3003                         *MESH_VERTEX    2       -520.000000     96.000000       376.000000\r
3004                         *MESH_VERTEX    3       -516.000000     96.000000       376.000000\r
3005                         *MESH_VERTEX    4       -516.000000     88.000000       384.000000\r
3006                         *MESH_VERTEX    5       -520.000000     88.000000       384.000000\r
3007                 }\r
3008                 *MESH_NORMALS   {\r
3009                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
3010                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
3011                         *MESH_FACENORMAL        2       0.707107        -0.707107       0.000000\r
3012                         *MESH_FACENORMAL        3       0.985599        -0.169102       0.000000\r
3013                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
3014                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
3015                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
3016                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
3017                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
3018                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
3019                 }\r
3020                 *MESH_FACE_LIST {\r
3021                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3022                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3023                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3024                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3025                 }\r
3026                 *MESH_NUMTVERTEX        6\r
3027                 *MESH_TVERTLIST {\r
3028                         *MESH_TVERT     0       0.176777        0.000000        1.000000\r
3029                         *MESH_TVERT     1       0.176777        0.031250        1.000000\r
3030                         *MESH_TVERT     2       0.265165        0.031250        1.000000\r
3031                         *MESH_TVERT     3       0.265165        0.000000        1.000000\r
3032                         *MESH_TVERT     4       0.353553        0.000000        1.000000\r
3033                         *MESH_TVERT     5       0.353553        0.031250        1.000000\r
3034                 }\r
3035                 *MESH_NUMTVFACES        4\r
3036                 *MESH_TFACELIST {\r
3037                         *MESH_TFACE     0       0       2       1\r
3038                         *MESH_TFACE     1       0       3       2\r
3039                         *MESH_TFACE     2       2       3       4\r
3040                         *MESH_TFACE     3       2       4       5\r
3041                 }\r
3042         }\r
3043         *PROP_MOTIONBLUR        0\r
3044         *PROP_CASTSHADOW        1\r
3045         *PROP_RECVSHADOW        1\r
3046         *MATERIAL_REF   5\r
3047 }\r
3048 *GEOMOBJECT     {\r
3049         *NODE_NAME      "mat5model0surf82"\r
3050         *NODE_TM        {\r
3051                 *NODE_NAME      "mat5model0surf82"\r
3052                 *INHERIT_POS    0       0       0\r
3053                 *INHERIT_ROT    0       0       0\r
3054                 *INHERIT_SCL    0       0       0\r
3055                 *TM_ROW0        1.0     0       0\r
3056                 *TM_ROW1        0       1.0     0\r
3057                 *TM_ROW2        0       0       1.0\r
3058                 *TM_ROW3        0       0       0\r
3059                 *TM_POS 0.000000        0.000000        0.000000\r
3060         }\r
3061         *MESH   {\r
3062                 *TIMEVALUE      0\r
3063                 *MESH_NUMVERTEX 6\r
3064                 *MESH_NUMFACES  4\r
3065                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3066                 *MESH_VERTEX_LIST       {\r
3067                         *MESH_VERTEX    0       -520.000000     32.000000       392.000000\r
3068                         *MESH_VERTEX    1       -520.000000     40.000000       384.000000\r
3069                         *MESH_VERTEX    2       -516.000000     40.000000       384.000000\r
3070                         *MESH_VERTEX    3       -516.000000     32.000000       392.000000\r
3071                         *MESH_VERTEX    4       -516.000000     24.000000       384.000000\r
3072                         *MESH_VERTEX    5       -520.000000     24.000000       384.000000\r
3073                 }\r
3074                 *MESH_NORMALS   {\r
3075                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
3076                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
3077                         *MESH_FACENORMAL        2       0.707107        -0.707107       0.000000\r
3078                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
3079                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
3080                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
3081                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
3082                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
3083                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
3084                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
3085                 }\r
3086                 *MESH_FACE_LIST {\r
3087                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3088                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3089                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3090                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3091                 }\r
3092                 *MESH_NUMTVERTEX        6\r
3093                 *MESH_TVERTLIST {\r
3094                         *MESH_TVERT     0       0.088388        0.031250        1.000000\r
3095                         *MESH_TVERT     1       0.176777        0.031250        1.000000\r
3096                         *MESH_TVERT     2       0.176777        0.000000        1.000000\r
3097                         *MESH_TVERT     3       0.088388        0.000000        1.000000\r
3098                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
3099                         *MESH_TVERT     5       0.000000        0.031250        1.000000\r
3100                 }\r
3101                 *MESH_NUMTVFACES        4\r
3102                 *MESH_TFACELIST {\r
3103                         *MESH_TFACE     0       0       2       1\r
3104                         *MESH_TFACE     1       0       3       2\r
3105                         *MESH_TFACE     2       4       3       0\r
3106                         *MESH_TFACE     3       4       0       5\r
3107                 }\r
3108         }\r
3109         *PROP_MOTIONBLUR        0\r
3110         *PROP_CASTSHADOW        1\r
3111         *PROP_RECVSHADOW        1\r
3112         *MATERIAL_REF   5\r
3113 }\r
3114 *GEOMOBJECT     {\r
3115         *NODE_NAME      "mat5model0surf83"\r
3116         *NODE_TM        {\r
3117                 *NODE_NAME      "mat5model0surf83"\r
3118                 *INHERIT_POS    0       0       0\r
3119                 *INHERIT_ROT    0       0       0\r
3120                 *INHERIT_SCL    0       0       0\r
3121                 *TM_ROW0        1.0     0       0\r
3122                 *TM_ROW1        0       1.0     0\r
3123                 *TM_ROW2        0       0       1.0\r
3124                 *TM_ROW3        0       0       0\r
3125                 *TM_POS 0.000000        0.000000        0.000000\r
3126         }\r
3127         *MESH   {\r
3128                 *TIMEVALUE      0\r
3129                 *MESH_NUMVERTEX 6\r
3130                 *MESH_NUMFACES  4\r
3131                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3132                 *MESH_VERTEX_LIST       {\r
3133                         *MESH_VERTEX    0       -516.000000     40.000000       384.000000\r
3134                         *MESH_VERTEX    1       -520.000000     40.000000       384.000000\r
3135                         *MESH_VERTEX    2       -520.000000     32.000000       376.000000\r
3136                         *MESH_VERTEX    3       -516.000000     32.000000       376.000000\r
3137                         *MESH_VERTEX    4       -516.000000     24.000000       384.000000\r
3138                         *MESH_VERTEX    5       -520.000000     24.000000       384.000000\r
3139                 }\r
3140                 *MESH_NORMALS   {\r
3141                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
3142                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
3143                         *MESH_FACENORMAL        2       0.707107        -0.707107       0.000000\r
3144                         *MESH_FACENORMAL        3       0.985599        -0.169102       0.000000\r
3145                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
3146                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
3147                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
3148                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
3149                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
3150                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
3151                 }\r
3152                 *MESH_FACE_LIST {\r
3153                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3154                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3155                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3156                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3157                 }\r
3158                 *MESH_NUMTVERTEX        6\r
3159                 *MESH_TVERTLIST {\r
3160                         *MESH_TVERT     0       0.176777        0.000000        1.000000\r
3161                         *MESH_TVERT     1       0.176777        0.031250        1.000000\r
3162                         *MESH_TVERT     2       0.265165        0.031250        1.000000\r
3163                         *MESH_TVERT     3       0.265165        0.000000        1.000000\r
3164                         *MESH_TVERT     4       0.353553        0.000000        1.000000\r
3165                         *MESH_TVERT     5       0.353553        0.031250        1.000000\r
3166                 }\r
3167                 *MESH_NUMTVFACES        4\r
3168                 *MESH_TFACELIST {\r
3169                         *MESH_TFACE     0       0       2       1\r
3170                         *MESH_TFACE     1       0       3       2\r
3171                         *MESH_TFACE     2       2       3       4\r
3172                         *MESH_TFACE     3       2       4       5\r
3173                 }\r
3174         }\r
3175         *PROP_MOTIONBLUR        0\r
3176         *PROP_CASTSHADOW        1\r
3177         *PROP_RECVSHADOW        1\r
3178         *MATERIAL_REF   5\r
3179 }\r
3180 *GEOMOBJECT     {\r
3181         *NODE_NAME      "mat6model0surf84"\r
3182         *NODE_TM        {\r
3183                 *NODE_NAME      "mat6model0surf84"\r
3184                 *INHERIT_POS    0       0       0\r
3185                 *INHERIT_ROT    0       0       0\r
3186                 *INHERIT_SCL    0       0       0\r
3187                 *TM_ROW0        1.0     0       0\r
3188                 *TM_ROW1        0       1.0     0\r
3189                 *TM_ROW2        0       0       1.0\r
3190                 *TM_ROW3        0       0       0\r
3191                 *TM_POS 0.000000        0.000000        0.000000\r
3192         }\r
3193         *MESH   {\r
3194                 *TIMEVALUE      0\r
3195                 *MESH_NUMVERTEX 8\r
3196                 *MESH_NUMFACES  6\r
3197                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3198                 *MESH_VERTEX_LIST       {\r
3199                         *MESH_VERTEX    0       320.000000      -1064.000000    384.000000\r
3200                         *MESH_VERTEX    1       308.000000      -1064.000000    420.000000\r
3201                         *MESH_VERTEX    2       308.000000      -1064.000000    348.000000\r
3202                         *MESH_VERTEX    3       272.000000      -1064.000000    432.000000\r
3203                         *MESH_VERTEX    4       272.000000      -1064.000000    336.000000\r
3204                         *MESH_VERTEX    5       236.000000      -1064.000000    348.000000\r
3205                         *MESH_VERTEX    6       224.000000      -1064.000000    384.000000\r
3206                         *MESH_VERTEX    7       236.000000      -1064.000000    420.000000\r
3207                 }\r
3208                 *MESH_NORMALS   {\r
3209                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3210                         *MESH_FACENORMAL        1       0.707107        -0.707107       0.000000\r
3211                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
3212                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
3213                         *MESH_FACENORMAL        4       -0.707107       -0.707107       0.000000\r
3214                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
3215                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
3216                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
3217                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
3218                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
3219                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
3220                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
3221                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
3222                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
3223                 }\r
3224                 *MESH_FACE_LIST {\r
3225                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3226                         *MESH_FACE      1       A:      2       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3227                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3228                         *MESH_FACE      3       A:      3       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3229                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3230                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3231                 }\r
3232                 *MESH_NUMTVERTEX        8\r
3233                 *MESH_TVERTLIST {\r
3234                         *MESH_TVERT     0       1.125000        1.000000        1.000000\r
3235                         *MESH_TVERT     1       1.031250        1.281250        1.000000\r
3236                         *MESH_TVERT     2       1.031250        0.718750        1.000000\r
3237                         *MESH_TVERT     3       0.750000        1.375000        1.000000\r
3238                         *MESH_TVERT     4       0.750000        0.625000        1.000000\r
3239                         *MESH_TVERT     5       0.468750        0.718750        1.000000\r
3240                         *MESH_TVERT     6       0.375000        1.000000        1.000000\r
3241                         *MESH_TVERT     7       0.468750        1.281250        1.000000\r
3242                 }\r
3243                 *MESH_NUMTVFACES        6\r
3244                 *MESH_TFACELIST {\r
3245                         *MESH_TFACE     0       1       2       3\r
3246                         *MESH_TFACE     1       2       4       3\r
3247                         *MESH_TFACE     2       3       4       5\r
3248                         *MESH_TFACE     3       3       5       7\r
3249                         *MESH_TFACE     4       0       2       1\r
3250                         *MESH_TFACE     5       5       6       7\r
3251                 }\r
3252         }\r
3253         *PROP_MOTIONBLUR        0\r
3254         *PROP_CASTSHADOW        1\r
3255         *PROP_RECVSHADOW        1\r
3256         *MATERIAL_REF   6\r
3257 }\r
3258 *GEOMOBJECT     {\r
3259         *NODE_NAME      "mat6model0surf85"\r
3260         *NODE_TM        {\r
3261                 *NODE_NAME      "mat6model0surf85"\r
3262                 *INHERIT_POS    0       0       0\r
3263                 *INHERIT_ROT    0       0       0\r
3264                 *INHERIT_SCL    0       0       0\r
3265                 *TM_ROW0        1.0     0       0\r
3266                 *TM_ROW1        0       1.0     0\r
3267                 *TM_ROW2        0       0       1.0\r
3268                 *TM_ROW3        0       0       0\r
3269                 *TM_POS 0.000000        0.000000        0.000000\r
3270         }\r
3271         *MESH   {\r
3272                 *TIMEVALUE      0\r
3273                 *MESH_NUMVERTEX 6\r
3274                 *MESH_NUMFACES  4\r
3275                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3276                 *MESH_VERTEX_LIST       {\r
3277                         *MESH_VERTEX    0       308.000000      -1064.000000    420.000000\r
3278                         *MESH_VERTEX    1       320.000000      -1064.000000    384.000000\r
3279                         *MESH_VERTEX    2       320.000000      -1072.000000    384.000000\r
3280                         *MESH_VERTEX    3       308.000000      -1072.000000    420.000000\r
3281                         *MESH_VERTEX    4       308.000000      -1064.000000    348.000000\r
3282                         *MESH_VERTEX    5       308.000000      -1072.000000    348.000000\r
3283                 }\r
3284                 *MESH_NORMALS   {\r
3285                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
3286                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
3287                         *MESH_FACENORMAL        2       0.169102        -0.985599       0.000000\r
3288                         *MESH_FACENORMAL        3       0.985599        -0.169102       0.000000\r
3289                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
3290                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3291                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
3292                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
3293                         *MESH_VERTEXNORMAL      4       0.707107        0.000000        -0.707107\r
3294                         *MESH_VERTEXNORMAL      5       0.707107        0.000000        -0.707107\r
3295                 }\r
3296                 *MESH_FACE_LIST {\r
3297                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3298                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3299                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3300                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3301                 }\r
3302                 *MESH_NUMTVERTEX        6\r
3303                 *MESH_TVERTLIST {\r
3304                         *MESH_TVERT     0       0.125000        0.000000        1.000000\r
3305                         *MESH_TVERT     1       0.500000        0.000000        1.000000\r
3306                         *MESH_TVERT     2       0.500000        0.062500        1.000000\r
3307                         *MESH_TVERT     3       0.125000        0.062500        1.000000\r
3308                         *MESH_TVERT     4       0.875000        0.000000        1.000000\r
3309                         *MESH_TVERT     5       0.875000        0.062500        1.000000\r
3310                 }\r
3311                 *MESH_NUMTVFACES        4\r
3312                 *MESH_TFACELIST {\r
3313                         *MESH_TFACE     0       0       2       1\r
3314                         *MESH_TFACE     1       0       3       2\r
3315                         *MESH_TFACE     2       2       4       1\r
3316                         *MESH_TFACE     3       2       5       4\r
3317                 }\r
3318         }\r
3319         *PROP_MOTIONBLUR        0\r
3320         *PROP_CASTSHADOW        1\r
3321         *PROP_RECVSHADOW        1\r
3322         *MATERIAL_REF   6\r
3323 }\r
3324 *GEOMOBJECT     {\r
3325         *NODE_NAME      "mat6model0surf86"\r
3326         *NODE_TM        {\r
3327                 *NODE_NAME      "mat6model0surf86"\r
3328                 *INHERIT_POS    0       0       0\r
3329                 *INHERIT_ROT    0       0       0\r
3330                 *INHERIT_SCL    0       0       0\r
3331                 *TM_ROW0        1.0     0       0\r
3332                 *TM_ROW1        0       1.0     0\r
3333                 *TM_ROW2        0       0       1.0\r
3334                 *TM_ROW3        0       0       0\r
3335                 *TM_POS 0.000000        0.000000        0.000000\r
3336         }\r
3337         *MESH   {\r
3338                 *TIMEVALUE      0\r
3339                 *MESH_NUMVERTEX 8\r
3340                 *MESH_NUMFACES  6\r
3341                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3342                 *MESH_VERTEX_LIST       {\r
3343                         *MESH_VERTEX    0       292.000000      308.000000      384.000000\r
3344                         *MESH_VERTEX    1       287.000000      308.000000      399.000000\r
3345                         *MESH_VERTEX    2       287.000000      308.000000      369.000000\r
3346                         *MESH_VERTEX    3       272.000000      308.000000      364.000000\r
3347                         *MESH_VERTEX    4       272.000000      308.000000      404.000000\r
3348                         *MESH_VERTEX    5       257.000000      308.000000      399.000000\r
3349                         *MESH_VERTEX    6       257.000000      308.000000      369.000000\r
3350                         *MESH_VERTEX    7       252.000000      308.000000      384.000000\r
3351                 }\r
3352                 *MESH_NORMALS   {\r
3353                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3354                         *MESH_FACENORMAL        1       0.577350        -0.816497       0.000000\r
3355                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
3356                         *MESH_FACENORMAL        3       0.816497        0.577350        0.000000\r
3357                         *MESH_FACENORMAL        4       -0.707107       -0.707107       0.000000\r
3358                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
3359                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
3360                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
3361                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
3362                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
3363                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
3364                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
3365                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
3366                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
3367                 }\r
3368                 *MESH_FACE_LIST {\r
3369                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3370                         *MESH_FACE      1       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3371                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3372                         *MESH_FACE      3       A:      3       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3373                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3374                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3375                 }\r
3376                 *MESH_NUMTVERTEX        8\r
3377                 *MESH_TVERTLIST {\r
3378                         *MESH_TVERT     0       0.906250        1.000000        1.000000\r
3379                         *MESH_TVERT     1       0.867188        1.117188        1.000000\r
3380                         *MESH_TVERT     2       0.867188        0.882812        1.000000\r
3381                         *MESH_TVERT     3       0.750000        0.843750        1.000000\r
3382                         *MESH_TVERT     4       0.750000        1.156250        1.000000\r
3383                         *MESH_TVERT     5       0.632812        1.117188        1.000000\r
3384                         *MESH_TVERT     6       0.632812        0.882812        1.000000\r
3385                         *MESH_TVERT     7       0.593750        1.000000        1.000000\r
3386                 }\r
3387                 *MESH_NUMTVFACES        6\r
3388                 *MESH_TFACELIST {\r
3389                         *MESH_TFACE     0       1       2       3\r
3390                         *MESH_TFACE     1       1       3       4\r
3391                         *MESH_TFACE     2       3       5       4\r
3392                         *MESH_TFACE     3       3       6       5\r
3393                         *MESH_TFACE     4       0       2       1\r
3394                         *MESH_TFACE     5       5       6       7\r
3395                 }\r
3396         }\r
3397         *PROP_MOTIONBLUR        0\r
3398         *PROP_CASTSHADOW        1\r
3399         *PROP_RECVSHADOW        1\r
3400         *MATERIAL_REF   6\r
3401 }\r
3402 *GEOMOBJECT     {\r
3403         *NODE_NAME      "mat6model0surf87"\r
3404         *NODE_TM        {\r
3405                 *NODE_NAME      "mat6model0surf87"\r
3406                 *INHERIT_POS    0       0       0\r
3407                 *INHERIT_ROT    0       0       0\r
3408                 *INHERIT_SCL    0       0       0\r
3409                 *TM_ROW0        1.0     0       0\r
3410                 *TM_ROW1        0       1.0     0\r
3411                 *TM_ROW2        0       0       1.0\r
3412                 *TM_ROW3        0       0       0\r
3413                 *TM_POS 0.000000        0.000000        0.000000\r
3414         }\r
3415         *MESH   {\r
3416                 *TIMEVALUE      0\r
3417                 *MESH_NUMVERTEX 6\r
3418                 *MESH_NUMFACES  4\r
3419                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3420                 *MESH_VERTEX_LIST       {\r
3421                         *MESH_VERTEX    0       287.000000      308.000000      399.000000\r
3422                         *MESH_VERTEX    1       292.000000      308.000000      384.000000\r
3423                         *MESH_VERTEX    2       292.000000      284.000000      384.000000\r
3424                         *MESH_VERTEX    3       287.000000      284.000000      399.000000\r
3425                         *MESH_VERTEX    4       287.000000      308.000000      369.000000\r
3426                         *MESH_VERTEX    5       287.000000      284.000000      369.000000\r
3427                 }\r
3428                 *MESH_NORMALS   {\r
3429                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
3430                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
3431                         *MESH_FACENORMAL        2       0.169102        -0.985599       0.000000\r
3432                         *MESH_FACENORMAL        3       0.985599        -0.169102       0.000000\r
3433                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
3434                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3435                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
3436                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
3437                         *MESH_VERTEXNORMAL      4       0.707107        0.000000        -0.707107\r
3438                         *MESH_VERTEXNORMAL      5       0.707107        0.000000        -0.707107\r
3439                 }\r
3440                 *MESH_FACE_LIST {\r
3441                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3442                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3443                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3444                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3445                 }\r
3446                 *MESH_NUMTVERTEX        6\r
3447                 *MESH_TVERTLIST {\r
3448                         *MESH_TVERT     0       0.468750        0.187500        1.000000\r
3449                         *MESH_TVERT     1       0.625000        0.187500        1.000000\r
3450                         *MESH_TVERT     2       0.625000        0.000000        1.000000\r
3451                         *MESH_TVERT     3       0.468750        0.000000        1.000000\r
3452                         *MESH_TVERT     4       0.781250        0.187500        1.000000\r
3453                         *MESH_TVERT     5       0.781250        0.000000        1.000000\r
3454                 }\r
3455                 *MESH_NUMTVFACES        4\r
3456                 *MESH_TFACELIST {\r
3457                         *MESH_TFACE     0       0       2       1\r
3458                         *MESH_TFACE     1       0       3       2\r
3459                         *MESH_TFACE     2       2       4       1\r
3460                         *MESH_TFACE     3       2       5       4\r
3461                 }\r
3462         }\r
3463         *PROP_MOTIONBLUR        0\r
3464         *PROP_CASTSHADOW        1\r
3465         *PROP_RECVSHADOW        1\r
3466         *MATERIAL_REF   6\r
3467 }\r
3468 *GEOMOBJECT     {\r
3469         *NODE_NAME      "mat6model0surf88"\r
3470         *NODE_TM        {\r
3471                 *NODE_NAME      "mat6model0surf88"\r
3472                 *INHERIT_POS    0       0       0\r
3473                 *INHERIT_ROT    0       0       0\r
3474                 *INHERIT_SCL    0       0       0\r
3475                 *TM_ROW0        1.0     0       0\r
3476                 *TM_ROW1        0       1.0     0\r
3477                 *TM_ROW2        0       0       1.0\r
3478                 *TM_ROW3        0       0       0\r
3479                 *TM_POS 0.000000        0.000000        0.000000\r
3480         }\r
3481         *MESH   {\r
3482                 *TIMEVALUE      0\r
3483                 *MESH_NUMVERTEX 8\r
3484                 *MESH_NUMFACES  6\r
3485                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3486                 *MESH_VERTEX_LIST       {\r
3487                         *MESH_VERTEX    0       292.000000      284.000000      384.000000\r
3488                         *MESH_VERTEX    1       287.000000      284.000000      369.000000\r
3489                         *MESH_VERTEX    2       287.000000      284.000000      399.000000\r
3490                         *MESH_VERTEX    3       272.000000      284.000000      404.000000\r
3491                         *MESH_VERTEX    4       272.000000      284.000000      364.000000\r
3492                         *MESH_VERTEX    5       257.000000      284.000000      369.000000\r
3493                         *MESH_VERTEX    6       252.000000      284.000000      384.000000\r
3494                         *MESH_VERTEX    7       257.000000      284.000000      399.000000\r
3495                 }\r
3496                 *MESH_NORMALS   {\r
3497                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3498                         *MESH_FACENORMAL        1       0.577350        -0.816497       0.000000\r
3499                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
3500                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
3501                         *MESH_FACENORMAL        4       -0.707107       -0.707107       0.000000\r
3502                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
3503                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
3504                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
3505                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
3506                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
3507                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
3508                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
3509                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
3510                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
3511                 }\r
3512                 *MESH_FACE_LIST {\r
3513                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3514                         *MESH_FACE      1       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3515                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3516                         *MESH_FACE      3       A:      3       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3517                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3518                         *MESH_FACE      5       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3519                 }\r
3520                 *MESH_NUMTVERTEX        8\r
3521                 *MESH_TVERTLIST {\r
3522                         *MESH_TVERT     0       0.906250        1.000000        1.000000\r
3523                         *MESH_TVERT     1       0.867188        0.882812        1.000000\r
3524                         *MESH_TVERT     2       0.867188        1.117188        1.000000\r
3525                         *MESH_TVERT     3       0.750000        1.156250        1.000000\r
3526                         *MESH_TVERT     4       0.750000        0.843750        1.000000\r
3527                         *MESH_TVERT     5       0.632812        0.882812        1.000000\r
3528                         *MESH_TVERT     6       0.593750        1.000000        1.000000\r
3529                         *MESH_TVERT     7       0.632812        1.117188        1.000000\r
3530                 }\r
3531                 *MESH_NUMTVFACES        6\r
3532                 *MESH_TFACELIST {\r
3533                         *MESH_TFACE     0       1       2       3\r
3534                         *MESH_TFACE     1       1       3       4\r
3535                         *MESH_TFACE     2       3       5       4\r
3536                         *MESH_TFACE     3       3       7       5\r
3537                         *MESH_TFACE     4       0       2       1\r
3538                         *MESH_TFACE     5       5       7       6\r
3539                 }\r
3540         }\r
3541         *PROP_MOTIONBLUR        0\r
3542         *PROP_CASTSHADOW        1\r
3543         *PROP_RECVSHADOW        1\r
3544         *MATERIAL_REF   6\r
3545 }\r
3546 *GEOMOBJECT     {\r
3547         *NODE_NAME      "mat6model0surf89"\r
3548         *NODE_TM        {\r
3549                 *NODE_NAME      "mat6model0surf89"\r
3550                 *INHERIT_POS    0       0       0\r
3551                 *INHERIT_ROT    0       0       0\r
3552                 *INHERIT_SCL    0       0       0\r
3553                 *TM_ROW0        1.0     0       0\r
3554                 *TM_ROW1        0       1.0     0\r
3555                 *TM_ROW2        0       0       1.0\r
3556                 *TM_ROW3        0       0       0\r
3557                 *TM_POS 0.000000        0.000000        0.000000\r
3558         }\r
3559         *MESH   {\r
3560                 *TIMEVALUE      0\r
3561                 *MESH_NUMVERTEX 8\r
3562                 *MESH_NUMFACES  6\r
3563                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3564                 *MESH_VERTEX_LIST       {\r
3565                         *MESH_VERTEX    0       292.000000      -1032.000000    384.000000\r
3566                         *MESH_VERTEX    1       287.000000      -1032.000000    399.000000\r
3567                         *MESH_VERTEX    2       287.000000      -1032.000000    369.000000\r
3568                         *MESH_VERTEX    3       272.000000      -1032.000000    404.000000\r
3569                         *MESH_VERTEX    4       272.000000      -1032.000000    364.000000\r
3570                         *MESH_VERTEX    5       257.000000      -1032.000000    369.000000\r
3571                         *MESH_VERTEX    6       252.000000      -1032.000000    384.000000\r
3572                         *MESH_VERTEX    7       257.000000      -1032.000000    399.000000\r
3573                 }\r
3574                 *MESH_NORMALS   {\r
3575                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3576                         *MESH_FACENORMAL        1       0.707107        -0.707107       0.000000\r
3577                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
3578                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
3579                         *MESH_FACENORMAL        4       -0.707107       -0.707107       0.000000\r
3580                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
3581                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
3582                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
3583                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
3584                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
3585                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
3586                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
3587                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
3588                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
3589                 }\r
3590                 *MESH_FACE_LIST {\r
3591                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3592                         *MESH_FACE      1       A:      2       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3593                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3594                         *MESH_FACE      3       A:      3       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3595                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3596                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3597                 }\r
3598                 *MESH_NUMTVERTEX        8\r
3599                 *MESH_TVERTLIST {\r
3600                         *MESH_TVERT     0       0.906250        0.875000        1.000000\r
3601                         *MESH_TVERT     1       0.867188        0.992188        1.000000\r
3602                         *MESH_TVERT     2       0.867188        0.757812        1.000000\r
3603                         *MESH_TVERT     3       0.750000        1.031250        1.000000\r
3604                         *MESH_TVERT     4       0.750000        0.718750        1.000000\r
3605                         *MESH_TVERT     5       0.632812        0.757812        1.000000\r
3606                         *MESH_TVERT     6       0.593750        0.875000        1.000000\r
3607                         *MESH_TVERT     7       0.632812        0.992188        1.000000\r
3608                 }\r
3609                 *MESH_NUMTVFACES        6\r
3610                 *MESH_TFACELIST {\r
3611                         *MESH_TFACE     0       1       2       3\r
3612                         *MESH_TFACE     1       2       4       3\r
3613                         *MESH_TFACE     2       3       4       5\r
3614                         *MESH_TFACE     3       3       5       7\r
3615                         *MESH_TFACE     4       0       2       1\r
3616                         *MESH_TFACE     5       5       6       7\r
3617                 }\r
3618         }\r
3619         *PROP_MOTIONBLUR        0\r
3620         *PROP_CASTSHADOW        1\r
3621         *PROP_RECVSHADOW        1\r
3622         *MATERIAL_REF   6\r
3623 }\r
3624 *GEOMOBJECT     {\r
3625         *NODE_NAME      "mat6model0surf90"\r
3626         *NODE_TM        {\r
3627                 *NODE_NAME      "mat6model0surf90"\r
3628                 *INHERIT_POS    0       0       0\r
3629                 *INHERIT_ROT    0       0       0\r
3630                 *INHERIT_SCL    0       0       0\r
3631                 *TM_ROW0        1.0     0       0\r
3632                 *TM_ROW1        0       1.0     0\r
3633                 *TM_ROW2        0       0       1.0\r
3634                 *TM_ROW3        0       0       0\r
3635                 *TM_POS 0.000000        0.000000        0.000000\r
3636         }\r
3637         *MESH   {\r
3638                 *TIMEVALUE      0\r
3639                 *MESH_NUMVERTEX 6\r
3640                 *MESH_NUMFACES  4\r
3641                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3642                 *MESH_VERTEX_LIST       {\r
3643                         *MESH_VERTEX    0       287.000000      -1032.000000    399.000000\r
3644                         *MESH_VERTEX    1       292.000000      -1032.000000    384.000000\r
3645                         *MESH_VERTEX    2       292.000000      -1064.000000    384.000000\r
3646                         *MESH_VERTEX    3       287.000000      -1064.000000    399.000000\r
3647                         *MESH_VERTEX    4       287.000000      -1032.000000    369.000000\r
3648                         *MESH_VERTEX    5       287.000000      -1064.000000    369.000000\r
3649                 }\r
3650                 *MESH_NORMALS   {\r
3651                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
3652                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
3653                         *MESH_FACENORMAL        2       0.169102        -0.985599       0.000000\r
3654                         *MESH_FACENORMAL        3       0.985599        -0.169102       0.000000\r
3655                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
3656                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3657                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
3658                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
3659                         *MESH_VERTEXNORMAL      4       0.707107        0.000000        -0.707107\r
3660                         *MESH_VERTEXNORMAL      5       0.707107        0.000000        -0.707107\r
3661                 }\r
3662                 *MESH_FACE_LIST {\r
3663                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3664                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3665                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3666                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3667                 }\r
3668                 *MESH_NUMTVERTEX        6\r
3669                 *MESH_TVERTLIST {\r
3670                         *MESH_TVERT     0       0.468750        0.000000        1.000000\r
3671                         *MESH_TVERT     1       0.625000        0.000000        1.000000\r
3672                         *MESH_TVERT     2       0.625000        0.250000        1.000000\r
3673                         *MESH_TVERT     3       0.468750        0.250000        1.000000\r
3674                         *MESH_TVERT     4       0.781250        0.000000        1.000000\r
3675                         *MESH_TVERT     5       0.781250        0.250000        1.000000\r
3676                 }\r
3677                 *MESH_NUMTVFACES        4\r
3678                 *MESH_TFACELIST {\r
3679                         *MESH_TFACE     0       0       2       1\r
3680                         *MESH_TFACE     1       0       3       2\r
3681                         *MESH_TFACE     2       2       4       1\r
3682                         *MESH_TFACE     3       2       5       4\r
3683                 }\r
3684         }\r
3685         *PROP_MOTIONBLUR        0\r
3686         *PROP_CASTSHADOW        1\r
3687         *PROP_RECVSHADOW        1\r
3688         *MATERIAL_REF   6\r
3689 }\r
3690 *GEOMOBJECT     {\r
3691         *NODE_NAME      "mat6model0surf91"\r
3692         *NODE_TM        {\r
3693                 *NODE_NAME      "mat6model0surf91"\r
3694                 *INHERIT_POS    0       0       0\r
3695                 *INHERIT_ROT    0       0       0\r
3696                 *INHERIT_SCL    0       0       0\r
3697                 *TM_ROW0        1.0     0       0\r
3698                 *TM_ROW1        0       1.0     0\r
3699                 *TM_ROW2        0       0       1.0\r
3700                 *TM_ROW3        0       0       0\r
3701                 *TM_POS 0.000000        0.000000        0.000000\r
3702         }\r
3703         *MESH   {\r
3704                 *TIMEVALUE      0\r
3705                 *MESH_NUMVERTEX 6\r
3706                 *MESH_NUMFACES  4\r
3707                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3708                 *MESH_VERTEX_LIST       {\r
3709                         *MESH_VERTEX    0       276.000000      296.000000      384.000000\r
3710                         *MESH_VERTEX    1       276.000000      296.000000      416.000000\r
3711                         *MESH_VERTEX    2       272.000000      300.000000      416.000000\r
3712                         *MESH_VERTEX    3       272.000000      300.000000      384.000000\r
3713                         *MESH_VERTEX    4       272.000000      292.000000      416.000000\r
3714                         *MESH_VERTEX    5       272.000000      292.000000      384.000000\r
3715                 }\r
3716                 *MESH_NORMALS   {\r
3717                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
3718                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
3719                         *MESH_FACENORMAL        2       -0.707107       -0.707107       0.000000\r
3720                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
3721                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
3722                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3723                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
3724                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
3725                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
3726                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
3727                 }\r
3728                 *MESH_FACE_LIST {\r
3729                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3730                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3731                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3732                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3733                 }\r
3734                 *MESH_NUMTVERTEX        6\r
3735                 *MESH_TVERTLIST {\r
3736                         *MESH_TVERT     0       0.088388        0.000000        1.000000\r
3737                         *MESH_TVERT     1       0.088388        0.250000        1.000000\r
3738                         *MESH_TVERT     2       0.132583        0.250000        1.000000\r
3739                         *MESH_TVERT     3       0.132583        0.000000        1.000000\r
3740                         *MESH_TVERT     4       0.044194        0.250000        1.000000\r
3741                         *MESH_TVERT     5       0.044194        0.000000        1.000000\r
3742                 }\r
3743                 *MESH_NUMTVFACES        4\r
3744                 *MESH_TFACELIST {\r
3745                         *MESH_TFACE     0       0       2       1\r
3746                         *MESH_TFACE     1       0       3       2\r
3747                         *MESH_TFACE     2       4       0       1\r
3748                         *MESH_TFACE     3       4       5       0\r
3749                 }\r
3750         }\r
3751         *PROP_MOTIONBLUR        0\r
3752         *PROP_CASTSHADOW        1\r
3753         *PROP_RECVSHADOW        1\r
3754         *MATERIAL_REF   6\r
3755 }\r
3756 *GEOMOBJECT     {\r
3757         *NODE_NAME      "mat6model0surf92"\r
3758         *NODE_TM        {\r
3759                 *NODE_NAME      "mat6model0surf92"\r
3760                 *INHERIT_POS    0       0       0\r
3761                 *INHERIT_ROT    0       0       0\r
3762                 *INHERIT_SCL    0       0       0\r
3763                 *TM_ROW0        1.0     0       0\r
3764                 *TM_ROW1        0       1.0     0\r
3765                 *TM_ROW2        0       0       1.0\r
3766                 *TM_ROW3        0       0       0\r
3767                 *TM_POS 0.000000        0.000000        0.000000\r
3768         }\r
3769         *MESH   {\r
3770                 *TIMEVALUE      0\r
3771                 *MESH_NUMVERTEX 6\r
3772                 *MESH_NUMFACES  4\r
3773                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3774                 *MESH_VERTEX_LIST       {\r
3775                         *MESH_VERTEX    0       272.000000      284.000000      404.000000\r
3776                         *MESH_VERTEX    1       272.000000      308.000000      404.000000\r
3777                         *MESH_VERTEX    2       287.000000      308.000000      399.000000\r
3778                         *MESH_VERTEX    3       287.000000      284.000000      399.000000\r
3779                         *MESH_VERTEX    4       257.000000      308.000000      399.000000\r
3780                         *MESH_VERTEX    5       257.000000      284.000000      399.000000\r
3781                 }\r
3782                 *MESH_NORMALS   {\r
3783                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
3784                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
3785                         *MESH_FACENORMAL        2       -0.707107       -0.707107       0.000000\r
3786                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
3787                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
3788                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
3789                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
3790                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
3791                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        0.707107\r
3792                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        0.707107\r
3793                 }\r
3794                 *MESH_FACE_LIST {\r
3795                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3796                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3797                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3798                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3799                 }\r
3800                 *MESH_NUMTVERTEX        6\r
3801                 *MESH_TVERTLIST {\r
3802                         *MESH_TVERT     0       0.312500        0.000000        1.000000\r
3803                         *MESH_TVERT     1       0.312500        0.187500        1.000000\r
3804                         *MESH_TVERT     2       0.468750        0.187500        1.000000\r
3805                         *MESH_TVERT     3       0.468750        0.000000        1.000000\r
3806                         *MESH_TVERT     4       0.156250        0.187500        1.000000\r
3807                         *MESH_TVERT     5       0.156250        0.000000        1.000000\r
3808                 }\r
3809                 *MESH_NUMTVFACES        4\r
3810                 *MESH_TFACELIST {\r
3811                         *MESH_TFACE     0       0       2       1\r
3812                         *MESH_TFACE     1       0       3       2\r
3813                         *MESH_TFACE     2       4       0       1\r
3814                         *MESH_TFACE     3       4       5       0\r
3815                 }\r
3816         }\r
3817         *PROP_MOTIONBLUR        0\r
3818         *PROP_CASTSHADOW        1\r
3819         *PROP_RECVSHADOW        1\r
3820         *MATERIAL_REF   6\r
3821 }\r
3822 *GEOMOBJECT     {\r
3823         *NODE_NAME      "mat6model0surf93"\r
3824         *NODE_TM        {\r
3825                 *NODE_NAME      "mat6model0surf93"\r
3826                 *INHERIT_POS    0       0       0\r
3827                 *INHERIT_ROT    0       0       0\r
3828                 *INHERIT_SCL    0       0       0\r
3829                 *TM_ROW0        1.0     0       0\r
3830                 *TM_ROW1        0       1.0     0\r
3831                 *TM_ROW2        0       0       1.0\r
3832                 *TM_ROW3        0       0       0\r
3833                 *TM_POS 0.000000        0.000000        0.000000\r
3834         }\r
3835         *MESH   {\r
3836                 *TIMEVALUE      0\r
3837                 *MESH_NUMVERTEX 6\r
3838                 *MESH_NUMFACES  4\r
3839                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3840                 *MESH_VERTEX_LIST       {\r
3841                         *MESH_VERTEX    0       287.000000      308.000000      369.000000\r
3842                         *MESH_VERTEX    1       272.000000      308.000000      364.000000\r
3843                         *MESH_VERTEX    2       272.000000      284.000000      364.000000\r
3844                         *MESH_VERTEX    3       287.000000      284.000000      369.000000\r
3845                         *MESH_VERTEX    4       257.000000      308.000000      369.000000\r
3846                         *MESH_VERTEX    5       257.000000      284.000000      369.000000\r
3847                 }\r
3848                 *MESH_NORMALS   {\r
3849                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
3850                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
3851                         *MESH_FACENORMAL        2       0.169102        -0.985599       0.000000\r
3852                         *MESH_FACENORMAL        3       0.985599        -0.169102       0.000000\r
3853                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
3854                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
3855                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
3856                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
3857                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        -0.707107\r
3858                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        -0.707107\r
3859                 }\r
3860                 *MESH_FACE_LIST {\r
3861                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3862                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3863                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3864                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3865                 }\r
3866                 *MESH_NUMTVERTEX        6\r
3867                 *MESH_TVERTLIST {\r
3868                         *MESH_TVERT     0       0.781250        0.187500        1.000000\r
3869                         *MESH_TVERT     1       0.937500        0.187500        1.000000\r
3870                         *MESH_TVERT     2       0.937500        0.000000        1.000000\r
3871                         *MESH_TVERT     3       0.781250        0.000000        1.000000\r
3872                         *MESH_TVERT     4       1.093750        0.187500        1.000000\r
3873                         *MESH_TVERT     5       1.093750        0.000000        1.000000\r
3874                 }\r
3875                 *MESH_NUMTVFACES        4\r
3876                 *MESH_TFACELIST {\r
3877                         *MESH_TFACE     0       0       2       1\r
3878                         *MESH_TFACE     1       0       3       2\r
3879                         *MESH_TFACE     2       2       4       1\r
3880                         *MESH_TFACE     3       2       5       4\r
3881                 }\r
3882         }\r
3883         *PROP_MOTIONBLUR        0\r
3884         *PROP_CASTSHADOW        1\r
3885         *PROP_RECVSHADOW        1\r
3886         *MATERIAL_REF   6\r
3887 }\r
3888 *GEOMOBJECT     {\r
3889         *NODE_NAME      "mat6model0surf94"\r
3890         *NODE_TM        {\r
3891                 *NODE_NAME      "mat6model0surf94"\r
3892                 *INHERIT_POS    0       0       0\r
3893                 *INHERIT_ROT    0       0       0\r
3894                 *INHERIT_SCL    0       0       0\r
3895                 *TM_ROW0        1.0     0       0\r
3896                 *TM_ROW1        0       1.0     0\r
3897                 *TM_ROW2        0       0       1.0\r
3898                 *TM_ROW3        0       0       0\r
3899                 *TM_POS 0.000000        0.000000        0.000000\r
3900         }\r
3901         *MESH   {\r
3902                 *TIMEVALUE      0\r
3903                 *MESH_NUMVERTEX 6\r
3904                 *MESH_NUMFACES  4\r
3905                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3906                 *MESH_VERTEX_LIST       {\r
3907                         *MESH_VERTEX    0       272.000000      -1064.000000    404.000000\r
3908                         *MESH_VERTEX    1       272.000000      -1032.000000    404.000000\r
3909                         *MESH_VERTEX    2       287.000000      -1032.000000    399.000000\r
3910                         *MESH_VERTEX    3       287.000000      -1064.000000    399.000000\r
3911                         *MESH_VERTEX    4       257.000000      -1032.000000    399.000000\r
3912                         *MESH_VERTEX    5       257.000000      -1064.000000    399.000000\r
3913                 }\r
3914                 *MESH_NORMALS   {\r
3915                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
3916                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
3917                         *MESH_FACENORMAL        2       -0.707107       -0.707107       0.000000\r
3918                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
3919                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
3920                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
3921                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
3922                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
3923                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        0.707107\r
3924                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        0.707107\r
3925                 }\r
3926                 *MESH_FACE_LIST {\r
3927                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3928                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3929                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3930                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3931                 }\r
3932                 *MESH_NUMTVERTEX        6\r
3933                 *MESH_TVERTLIST {\r
3934                         *MESH_TVERT     0       0.312500        0.250000        1.000000\r
3935                         *MESH_TVERT     1       0.312500        0.000000        1.000000\r
3936                         *MESH_TVERT     2       0.468750        0.000000        1.000000\r
3937                         *MESH_TVERT     3       0.468750        0.250000        1.000000\r
3938                         *MESH_TVERT     4       0.156250        0.000000        1.000000\r
3939                         *MESH_TVERT     5       0.156250        0.250000        1.000000\r
3940                 }\r
3941                 *MESH_NUMTVFACES        4\r
3942                 *MESH_TFACELIST {\r
3943                         *MESH_TFACE     0       0       2       1\r
3944                         *MESH_TFACE     1       0       3       2\r
3945                         *MESH_TFACE     2       4       0       1\r
3946                         *MESH_TFACE     3       4       5       0\r
3947                 }\r
3948         }\r
3949         *PROP_MOTIONBLUR        0\r
3950         *PROP_CASTSHADOW        1\r
3951         *PROP_RECVSHADOW        1\r
3952         *MATERIAL_REF   6\r
3953 }\r
3954 *GEOMOBJECT     {\r
3955         *NODE_NAME      "mat6model0surf95"\r
3956         *NODE_TM        {\r
3957                 *NODE_NAME      "mat6model0surf95"\r
3958                 *INHERIT_POS    0       0       0\r
3959                 *INHERIT_ROT    0       0       0\r
3960                 *INHERIT_SCL    0       0       0\r
3961                 *TM_ROW0        1.0     0       0\r
3962                 *TM_ROW1        0       1.0     0\r
3963                 *TM_ROW2        0       0       1.0\r
3964                 *TM_ROW3        0       0       0\r
3965                 *TM_POS 0.000000        0.000000        0.000000\r
3966         }\r
3967         *MESH   {\r
3968                 *TIMEVALUE      0\r
3969                 *MESH_NUMVERTEX 6\r
3970                 *MESH_NUMFACES  4\r
3971                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3972                 *MESH_VERTEX_LIST       {\r
3973                         *MESH_VERTEX    0       287.000000      -1032.000000    369.000000\r
3974                         *MESH_VERTEX    1       272.000000      -1032.000000    364.000000\r
3975                         *MESH_VERTEX    2       272.000000      -1064.000000    364.000000\r
3976                         *MESH_VERTEX    3       287.000000      -1064.000000    369.000000\r
3977                         *MESH_VERTEX    4       257.000000      -1032.000000    369.000000\r
3978                         *MESH_VERTEX    5       257.000000      -1064.000000    369.000000\r
3979                 }\r
3980                 *MESH_NORMALS   {\r
3981                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
3982                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
3983                         *MESH_FACENORMAL        2       0.169102        -0.985599       0.000000\r
3984                         *MESH_FACENORMAL        3       0.985599        -0.169102       0.000000\r
3985                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
3986                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
3987                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
3988                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
3989                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        -0.707107\r
3990                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        -0.707107\r
3991                 }\r
3992                 *MESH_FACE_LIST {\r
3993                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3994                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3995                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3996                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3997                 }\r
3998                 *MESH_NUMTVERTEX        6\r
3999                 *MESH_TVERTLIST {\r
4000                         *MESH_TVERT     0       0.781250        0.000000        1.000000\r
4001                         *MESH_TVERT     1       0.937500        0.000000        1.000000\r
4002                         *MESH_TVERT     2       0.937500        0.250000        1.000000\r
4003                         *MESH_TVERT     3       0.781250        0.250000        1.000000\r
4004                         *MESH_TVERT     4       1.093750        0.000000        1.000000\r
4005                         *MESH_TVERT     5       1.093750        0.250000        1.000000\r
4006                 }\r
4007                 *MESH_NUMTVFACES        4\r
4008                 *MESH_TFACELIST {\r
4009                         *MESH_TFACE     0       0       2       1\r
4010                         *MESH_TFACE     1       0       3       2\r
4011                         *MESH_TFACE     2       2       4       1\r
4012                         *MESH_TFACE     3       2       5       4\r
4013                 }\r
4014         }\r
4015         *PROP_MOTIONBLUR        0\r
4016         *PROP_CASTSHADOW        1\r
4017         *PROP_RECVSHADOW        1\r
4018         *MATERIAL_REF   6\r
4019 }\r
4020 *GEOMOBJECT     {\r
4021         *NODE_NAME      "mat6model0surf96"\r
4022         *NODE_TM        {\r
4023                 *NODE_NAME      "mat6model0surf96"\r
4024                 *INHERIT_POS    0       0       0\r
4025                 *INHERIT_ROT    0       0       0\r
4026                 *INHERIT_SCL    0       0       0\r
4027                 *TM_ROW0        1.0     0       0\r
4028                 *TM_ROW1        0       1.0     0\r
4029                 *TM_ROW2        0       0       1.0\r
4030                 *TM_ROW3        0       0       0\r
4031                 *TM_POS 0.000000        0.000000        0.000000\r
4032         }\r
4033         *MESH   {\r
4034                 *TIMEVALUE      0\r
4035                 *MESH_NUMVERTEX 6\r
4036                 *MESH_NUMFACES  4\r
4037                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4038                 *MESH_VERTEX_LIST       {\r
4039                         *MESH_VERTEX    0       272.000000      -1072.000000    432.000000\r
4040                         *MESH_VERTEX    1       272.000000      -1064.000000    432.000000\r
4041                         *MESH_VERTEX    2       308.000000      -1064.000000    420.000000\r
4042                         *MESH_VERTEX    3       308.000000      -1072.000000    420.000000\r
4043                         *MESH_VERTEX    4       236.000000      -1064.000000    420.000000\r
4044                         *MESH_VERTEX    5       236.000000      -1072.000000    420.000000\r
4045                 }\r
4046                 *MESH_NORMALS   {\r
4047                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
4048                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
4049                         *MESH_FACENORMAL        2       -0.707107       -0.707107       0.000000\r
4050                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
4051                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
4052                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
4053                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
4054                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
4055                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        0.707107\r
4056                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        0.707107\r
4057                 }\r
4058                 *MESH_FACE_LIST {\r
4059                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4060                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4061                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4062                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4063                 }\r
4064                 *MESH_NUMTVERTEX        6\r
4065                 *MESH_TVERTLIST {\r
4066                         *MESH_TVERT     0       0.750000        0.062500        1.000000\r
4067                         *MESH_TVERT     1       0.750000        0.000000        1.000000\r
4068                         *MESH_TVERT     2       1.125000        0.000000        1.000000\r
4069                         *MESH_TVERT     3       1.125000        0.062500        1.000000\r
4070                         *MESH_TVERT     4       0.375000        0.000000        1.000000\r
4071                         *MESH_TVERT     5       0.375000        0.062500        1.000000\r
4072                 }\r
4073                 *MESH_NUMTVFACES        4\r
4074                 *MESH_TFACELIST {\r
4075                         *MESH_TFACE     0       0       2       1\r
4076                         *MESH_TFACE     1       0       3       2\r
4077                         *MESH_TFACE     2       4       0       1\r
4078                         *MESH_TFACE     3       4       5       0\r
4079                 }\r
4080         }\r
4081         *PROP_MOTIONBLUR        0\r
4082         *PROP_CASTSHADOW        1\r
4083         *PROP_RECVSHADOW        1\r
4084         *MATERIAL_REF   6\r
4085 }\r
4086 *GEOMOBJECT     {\r
4087         *NODE_NAME      "mat6model0surf97"\r
4088         *NODE_TM        {\r
4089                 *NODE_NAME      "mat6model0surf97"\r
4090                 *INHERIT_POS    0       0       0\r
4091                 *INHERIT_ROT    0       0       0\r
4092                 *INHERIT_SCL    0       0       0\r
4093                 *TM_ROW0        1.0     0       0\r
4094                 *TM_ROW1        0       1.0     0\r
4095                 *TM_ROW2        0       0       1.0\r
4096                 *TM_ROW3        0       0       0\r
4097                 *TM_POS 0.000000        0.000000        0.000000\r
4098         }\r
4099         *MESH   {\r
4100                 *TIMEVALUE      0\r
4101                 *MESH_NUMVERTEX 6\r
4102                 *MESH_NUMFACES  4\r
4103                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4104                 *MESH_VERTEX_LIST       {\r
4105                         *MESH_VERTEX    0       308.000000      -1064.000000    348.000000\r
4106                         *MESH_VERTEX    1       272.000000      -1064.000000    336.000000\r
4107                         *MESH_VERTEX    2       272.000000      -1072.000000    336.000000\r
4108                         *MESH_VERTEX    3       308.000000      -1072.000000    348.000000\r
4109                         *MESH_VERTEX    4       236.000000      -1064.000000    348.000000\r
4110                         *MESH_VERTEX    5       236.000000      -1072.000000    348.000000\r
4111                 }\r
4112                 *MESH_NORMALS   {\r
4113                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
4114                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
4115                         *MESH_FACENORMAL        2       0.169102        -0.985599       0.000000\r
4116                         *MESH_FACENORMAL        3       0.985599        -0.169102       0.000000\r
4117                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
4118                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
4119                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
4120                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
4121                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        -0.707107\r
4122                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        -0.707107\r
4123                 }\r
4124                 *MESH_FACE_LIST {\r
4125                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4126                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4127                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4128                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4129                 }\r
4130                 *MESH_NUMTVERTEX        6\r
4131                 *MESH_TVERTLIST {\r
4132                         *MESH_TVERT     0       -0.125000       0.000000        1.000000\r
4133                         *MESH_TVERT     1       0.250000        0.000000        1.000000\r
4134                         *MESH_TVERT     2       0.250000        0.062500        1.000000\r
4135                         *MESH_TVERT     3       -0.125000       0.062500        1.000000\r
4136                         *MESH_TVERT     4       0.625000        0.000000        1.000000\r
4137                         *MESH_TVERT     5       0.625000        0.062500        1.000000\r
4138                 }\r
4139                 *MESH_NUMTVFACES        4\r
4140                 *MESH_TFACELIST {\r
4141                         *MESH_TFACE     0       0       2       1\r
4142                         *MESH_TFACE     1       0       3       2\r
4143                         *MESH_TFACE     2       2       4       1\r
4144                         *MESH_TFACE     3       2       5       4\r
4145                 }\r
4146         }\r
4147         *PROP_MOTIONBLUR        0\r
4148         *PROP_CASTSHADOW        1\r
4149         *PROP_RECVSHADOW        1\r
4150         *MATERIAL_REF   6\r
4151 }\r
4152 *GEOMOBJECT     {\r
4153         *NODE_NAME      "mat6model0surf98"\r
4154         *NODE_TM        {\r
4155                 *NODE_NAME      "mat6model0surf98"\r
4156                 *INHERIT_POS    0       0       0\r
4157                 *INHERIT_ROT    0       0       0\r
4158                 *INHERIT_SCL    0       0       0\r
4159                 *TM_ROW0        1.0     0       0\r
4160                 *TM_ROW1        0       1.0     0\r
4161                 *TM_ROW2        0       0       1.0\r
4162                 *TM_ROW3        0       0       0\r
4163                 *TM_POS 0.000000        0.000000        0.000000\r
4164         }\r
4165         *MESH   {\r
4166                 *TIMEVALUE      0\r
4167                 *MESH_NUMVERTEX 8\r
4168                 *MESH_NUMFACES  4\r
4169                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4170                 *MESH_VERTEX_LIST       {\r
4171                         *MESH_VERTEX    0       272.000000      300.000000      416.000000\r
4172                         *MESH_VERTEX    1       268.000000      296.000000      416.000000\r
4173                         *MESH_VERTEX    2       268.000000      296.000000      384.000000\r
4174                         *MESH_VERTEX    3       272.000000      300.000000      384.000000\r
4175                         *MESH_VERTEX    4       268.000000      296.000000      384.000000\r
4176                         *MESH_VERTEX    5       268.000000      296.000000      416.000000\r
4177                         *MESH_VERTEX    6       272.000000      292.000000      416.000000\r
4178                         *MESH_VERTEX    7       272.000000      292.000000      384.000000\r
4179                 }\r
4180                 *MESH_NORMALS   {\r
4181                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
4182                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
4183                         *MESH_FACENORMAL        2       0.707107        0.707107        0.000000\r
4184                         *MESH_FACENORMAL        3       0.169102        0.985599        0.000000\r
4185                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
4186                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
4187                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
4188                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
4189                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
4190                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
4191                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
4192                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
4193                 }\r
4194                 *MESH_FACE_LIST {\r
4195                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4196                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4197                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4198                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4199                 }\r
4200                 *MESH_NUMTVERTEX        8\r
4201                 *MESH_TVERTLIST {\r
4202                         *MESH_TVERT     0       0.132583        0.250000        1.000000\r
4203                         *MESH_TVERT     1       0.176777        0.250000        1.000000\r
4204                         *MESH_TVERT     2       0.176777        0.000000        1.000000\r
4205                         *MESH_TVERT     3       0.132583        0.000000        1.000000\r
4206                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
4207                         *MESH_TVERT     5       0.000000        0.250000        1.000000\r
4208                         *MESH_TVERT     6       0.044194        0.250000        1.000000\r
4209                         *MESH_TVERT     7       0.044194        0.000000        1.000000\r
4210                 }\r
4211                 *MESH_NUMTVFACES        4\r
4212                 *MESH_TFACELIST {\r
4213                         *MESH_TFACE     0       0       2       1\r
4214                         *MESH_TFACE     1       0       3       2\r
4215                         *MESH_TFACE     2       4       6       5\r
4216                         *MESH_TFACE     3       4       7       6\r
4217                 }\r
4218         }\r
4219         *PROP_MOTIONBLUR        0\r
4220         *PROP_CASTSHADOW        1\r
4221         *PROP_RECVSHADOW        1\r
4222         *MATERIAL_REF   6\r
4223 }\r
4224 *GEOMOBJECT     {\r
4225         *NODE_NAME      "mat6model0surf99"\r
4226         *NODE_TM        {\r
4227                 *NODE_NAME      "mat6model0surf99"\r
4228                 *INHERIT_POS    0       0       0\r
4229                 *INHERIT_ROT    0       0       0\r
4230                 *INHERIT_SCL    0       0       0\r
4231                 *TM_ROW0        1.0     0       0\r
4232                 *TM_ROW1        0       1.0     0\r
4233                 *TM_ROW2        0       0       1.0\r
4234                 *TM_ROW3        0       0       0\r
4235                 *TM_POS 0.000000        0.000000        0.000000\r
4236         }\r
4237         *MESH   {\r
4238                 *TIMEVALUE      0\r
4239                 *MESH_NUMVERTEX 8\r
4240                 *MESH_NUMFACES  4\r
4241                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4242                 *MESH_VERTEX_LIST       {\r
4243                         *MESH_VERTEX    0       252.000000      284.000000      384.000000\r
4244                         *MESH_VERTEX    1       252.000000      308.000000      384.000000\r
4245                         *MESH_VERTEX    2       257.000000      308.000000      399.000000\r
4246                         *MESH_VERTEX    3       257.000000      284.000000      399.000000\r
4247                         *MESH_VERTEX    4       257.000000      308.000000      369.000000\r
4248                         *MESH_VERTEX    5       252.000000      308.000000      384.000000\r
4249                         *MESH_VERTEX    6       252.000000      284.000000      384.000000\r
4250                         *MESH_VERTEX    7       257.000000      284.000000      369.000000\r
4251                 }\r
4252                 *MESH_NORMALS   {\r
4253                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
4254                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
4255                         *MESH_FACENORMAL        2       0.707107        0.707107        0.000000\r
4256                         *MESH_FACENORMAL        3       0.169102        0.985599        0.000000\r
4257                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
4258                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
4259                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
4260                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
4261                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        -0.707107\r
4262                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
4263                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
4264                         *MESH_VERTEXNORMAL      7       -0.707107       0.000000        -0.707107\r
4265                 }\r
4266                 *MESH_FACE_LIST {\r
4267                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4268                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4269                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4270                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4271                 }\r
4272                 *MESH_NUMTVERTEX        8\r
4273                 *MESH_TVERTLIST {\r
4274                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
4275                         *MESH_TVERT     1       0.000000        0.187500        1.000000\r
4276                         *MESH_TVERT     2       0.156250        0.187500        1.000000\r
4277                         *MESH_TVERT     3       0.156250        0.000000        1.000000\r
4278                         *MESH_TVERT     4       1.093750        0.187500        1.000000\r
4279                         *MESH_TVERT     5       1.250000        0.187500        1.000000\r
4280                         *MESH_TVERT     6       1.250000        0.000000        1.000000\r
4281                         *MESH_TVERT     7       1.093750        0.000000        1.000000\r
4282                 }\r
4283                 *MESH_NUMTVFACES        4\r
4284                 *MESH_TFACELIST {\r
4285                         *MESH_TFACE     0       0       2       1\r
4286                         *MESH_TFACE     1       0       3       2\r
4287                         *MESH_TFACE     2       4       6       5\r
4288                         *MESH_TFACE     3       4       7       6\r
4289                 }\r
4290         }\r
4291         *PROP_MOTIONBLUR        0\r
4292         *PROP_CASTSHADOW        1\r
4293         *PROP_RECVSHADOW        1\r
4294         *MATERIAL_REF   6\r
4295 }\r
4296 *GEOMOBJECT     {\r
4297         *NODE_NAME      "mat6model0surf100"\r
4298         *NODE_TM        {\r
4299                 *NODE_NAME      "mat6model0surf100"\r
4300                 *INHERIT_POS    0       0       0\r
4301                 *INHERIT_ROT    0       0       0\r
4302                 *INHERIT_SCL    0       0       0\r
4303                 *TM_ROW0        1.0     0       0\r
4304                 *TM_ROW1        0       1.0     0\r
4305                 *TM_ROW2        0       0       1.0\r
4306                 *TM_ROW3        0       0       0\r
4307                 *TM_POS 0.000000        0.000000        0.000000\r
4308         }\r
4309         *MESH   {\r
4310                 *TIMEVALUE      0\r
4311                 *MESH_NUMVERTEX 8\r
4312                 *MESH_NUMFACES  4\r
4313                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4314                 *MESH_VERTEX_LIST       {\r
4315                         *MESH_VERTEX    0       252.000000      -1064.000000    384.000000\r
4316                         *MESH_VERTEX    1       252.000000      -1032.000000    384.000000\r
4317                         *MESH_VERTEX    2       257.000000      -1032.000000    399.000000\r
4318                         *MESH_VERTEX    3       257.000000      -1064.000000    399.000000\r
4319                         *MESH_VERTEX    4       257.000000      -1032.000000    369.000000\r
4320                         *MESH_VERTEX    5       252.000000      -1032.000000    384.000000\r
4321                         *MESH_VERTEX    6       252.000000      -1064.000000    384.000000\r
4322                         *MESH_VERTEX    7       257.000000      -1064.000000    369.000000\r
4323                 }\r
4324                 *MESH_NORMALS   {\r
4325                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
4326                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
4327                         *MESH_FACENORMAL        2       0.707107        0.707107        0.000000\r
4328                         *MESH_FACENORMAL        3       0.169102        0.985599        0.000000\r
4329                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
4330                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
4331                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
4332                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
4333                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        -0.707107\r
4334                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
4335                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
4336                         *MESH_VERTEXNORMAL      7       -0.707107       0.000000        -0.707107\r
4337                 }\r
4338                 *MESH_FACE_LIST {\r
4339                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4340                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4341                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4342                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4343                 }\r
4344                 *MESH_NUMTVERTEX        8\r
4345                 *MESH_TVERTLIST {\r
4346                         *MESH_TVERT     0       0.000000        0.250000        1.000000\r
4347                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
4348                         *MESH_TVERT     2       0.156250        0.000000        1.000000\r
4349                         *MESH_TVERT     3       0.156250        0.250000        1.000000\r
4350                         *MESH_TVERT     4       1.093750        0.000000        1.000000\r
4351                         *MESH_TVERT     5       1.250000        0.000000        1.000000\r
4352                         *MESH_TVERT     6       1.250000        0.250000        1.000000\r
4353                         *MESH_TVERT     7       1.093750        0.250000        1.000000\r
4354                 }\r
4355                 *MESH_NUMTVFACES        4\r
4356                 *MESH_TFACELIST {\r
4357                         *MESH_TFACE     0       0       2       1\r
4358                         *MESH_TFACE     1       0       3       2\r
4359                         *MESH_TFACE     2       4       6       5\r
4360                         *MESH_TFACE     3       4       7       6\r
4361                 }\r
4362         }\r
4363         *PROP_MOTIONBLUR        0\r
4364         *PROP_CASTSHADOW        1\r
4365         *PROP_RECVSHADOW        1\r
4366         *MATERIAL_REF   6\r
4367 }\r
4368 *GEOMOBJECT     {\r
4369         *NODE_NAME      "mat6model0surf101"\r
4370         *NODE_TM        {\r
4371                 *NODE_NAME      "mat6model0surf101"\r
4372                 *INHERIT_POS    0       0       0\r
4373                 *INHERIT_ROT    0       0       0\r
4374                 *INHERIT_SCL    0       0       0\r
4375                 *TM_ROW0        1.0     0       0\r
4376                 *TM_ROW1        0       1.0     0\r
4377                 *TM_ROW2        0       0       1.0\r
4378                 *TM_ROW3        0       0       0\r
4379                 *TM_POS 0.000000        0.000000        0.000000\r
4380         }\r
4381         *MESH   {\r
4382                 *TIMEVALUE      0\r
4383                 *MESH_NUMVERTEX 8\r
4384                 *MESH_NUMFACES  4\r
4385                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4386                 *MESH_VERTEX_LIST       {\r
4387                         *MESH_VERTEX    0       224.000000      -1072.000000    384.000000\r
4388                         *MESH_VERTEX    1       224.000000      -1064.000000    384.000000\r
4389                         *MESH_VERTEX    2       236.000000      -1064.000000    420.000000\r
4390                         *MESH_VERTEX    3       236.000000      -1072.000000    420.000000\r
4391                         *MESH_VERTEX    4       236.000000      -1064.000000    348.000000\r
4392                         *MESH_VERTEX    5       224.000000      -1064.000000    384.000000\r
4393                         *MESH_VERTEX    6       224.000000      -1072.000000    384.000000\r
4394                         *MESH_VERTEX    7       236.000000      -1072.000000    348.000000\r
4395                 }\r
4396                 *MESH_NORMALS   {\r
4397                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
4398                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
4399                         *MESH_FACENORMAL        2       0.707107        0.707107        0.000000\r
4400                         *MESH_FACENORMAL        3       0.169102        0.985599        0.000000\r
4401                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
4402                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
4403                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
4404                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
4405                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        -0.707107\r
4406                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
4407                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
4408                         *MESH_VERTEXNORMAL      7       -0.707107       0.000000        -0.707107\r
4409                 }\r
4410                 *MESH_FACE_LIST {\r
4411                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4412                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4413                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4414                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4415                 }\r
4416                 *MESH_NUMTVERTEX        8\r
4417                 *MESH_TVERTLIST {\r
4418                         *MESH_TVERT     0       -1.000000       0.062500        1.000000\r
4419                         *MESH_TVERT     1       -1.000000       0.000000        1.000000\r
4420                         *MESH_TVERT     2       -0.625000       0.000000        1.000000\r
4421                         *MESH_TVERT     3       -0.625000       0.062500        1.000000\r
4422                         *MESH_TVERT     4       1.625000        0.000000        1.000000\r
4423                         *MESH_TVERT     5       2.000000        0.000000        1.000000\r
4424                         *MESH_TVERT     6       2.000000        0.062500        1.000000\r
4425                         *MESH_TVERT     7       1.625000        0.062500        1.000000\r
4426                 }\r
4427                 *MESH_NUMTVFACES        4\r
4428                 *MESH_TFACELIST {\r
4429                         *MESH_TFACE     0       0       2       1\r
4430                         *MESH_TFACE     1       0       3       2\r
4431                         *MESH_TFACE     2       4       6       5\r
4432                         *MESH_TFACE     3       4       7       6\r
4433                 }\r
4434         }\r
4435         *PROP_MOTIONBLUR        0\r
4436         *PROP_CASTSHADOW        1\r
4437         *PROP_RECVSHADOW        1\r
4438         *MATERIAL_REF   6\r
4439 }\r
4440 *GEOMOBJECT     {\r
4441         *NODE_NAME      "mat6model0surf102"\r
4442         *NODE_TM        {\r
4443                 *NODE_NAME      "mat6model0surf102"\r
4444                 *INHERIT_POS    0       0       0\r
4445                 *INHERIT_ROT    0       0       0\r
4446                 *INHERIT_SCL    0       0       0\r
4447                 *TM_ROW0        1.0     0       0\r
4448                 *TM_ROW1        0       1.0     0\r
4449                 *TM_ROW2        0       0       1.0\r
4450                 *TM_ROW3        0       0       0\r
4451                 *TM_POS 0.000000        0.000000        0.000000\r
4452         }\r
4453         *MESH   {\r
4454                 *TIMEVALUE      0\r
4455                 *MESH_NUMVERTEX 8\r
4456                 *MESH_NUMFACES  6\r
4457                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4458                 *MESH_VERTEX_LIST       {\r
4459                         *MESH_VERTEX    0       208.000000      -1064.000000    384.000000\r
4460                         *MESH_VERTEX    1       196.000000      -1064.000000    420.000000\r
4461                         *MESH_VERTEX    2       196.000000      -1064.000000    348.000000\r
4462                         *MESH_VERTEX    3       160.000000      -1064.000000    432.000000\r
4463                         *MESH_VERTEX    4       160.000000      -1064.000000    336.000000\r
4464                         *MESH_VERTEX    5       124.000000      -1064.000000    348.000000\r
4465                         *MESH_VERTEX    6       112.000000      -1064.000000    384.000000\r
4466                         *MESH_VERTEX    7       124.000000      -1064.000000    420.000000\r
4467                 }\r
4468                 *MESH_NORMALS   {\r
4469                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
4470                         *MESH_FACENORMAL        1       0.707107        -0.707107       0.000000\r
4471                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
4472                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
4473                         *MESH_FACENORMAL        4       -0.707107       -0.707107       0.000000\r
4474                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
4475                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
4476                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
4477                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
4478                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
4479                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
4480                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
4481                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
4482                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
4483                 }\r
4484                 *MESH_FACE_LIST {\r
4485                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4486                         *MESH_FACE      1       A:      2       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4487                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4488                         *MESH_FACE      3       A:      3       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4489                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4490                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4491                 }\r
4492                 *MESH_NUMTVERTEX        8\r
4493                 *MESH_TVERTLIST {\r
4494                         *MESH_TVERT     0       1.125000        1.000000        1.000000\r
4495                         *MESH_TVERT     1       1.031250        1.281250        1.000000\r
4496                         *MESH_TVERT     2       1.031250        0.718750        1.000000\r
4497                         *MESH_TVERT     3       0.750000        1.375000        1.000000\r
4498                         *MESH_TVERT     4       0.750000        0.625000        1.000000\r
4499                         *MESH_TVERT     5       0.468750        0.718750        1.000000\r
4500                         *MESH_TVERT     6       0.375000        1.000000        1.000000\r
4501                         *MESH_TVERT     7       0.468750        1.281250        1.000000\r
4502                 }\r
4503                 *MESH_NUMTVFACES        6\r
4504                 *MESH_TFACELIST {\r
4505                         *MESH_TFACE     0       1       2       3\r
4506                         *MESH_TFACE     1       2       4       3\r
4507                         *MESH_TFACE     2       3       4       5\r
4508                         *MESH_TFACE     3       3       5       7\r
4509                         *MESH_TFACE     4       0       2       1\r
4510                         *MESH_TFACE     5       5       6       7\r
4511                 }\r
4512         }\r
4513         *PROP_MOTIONBLUR        0\r
4514         *PROP_CASTSHADOW        1\r
4515         *PROP_RECVSHADOW        1\r
4516         *MATERIAL_REF   6\r
4517 }\r
4518 *GEOMOBJECT     {\r
4519         *NODE_NAME      "mat6model0surf103"\r
4520         *NODE_TM        {\r
4521                 *NODE_NAME      "mat6model0surf103"\r
4522                 *INHERIT_POS    0       0       0\r
4523                 *INHERIT_ROT    0       0       0\r
4524                 *INHERIT_SCL    0       0       0\r
4525                 *TM_ROW0        1.0     0       0\r
4526                 *TM_ROW1        0       1.0     0\r
4527                 *TM_ROW2        0       0       1.0\r
4528                 *TM_ROW3        0       0       0\r
4529                 *TM_POS 0.000000        0.000000        0.000000\r
4530         }\r
4531         *MESH   {\r
4532                 *TIMEVALUE      0\r
4533                 *MESH_NUMVERTEX 6\r
4534                 *MESH_NUMFACES  4\r
4535                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4536                 *MESH_VERTEX_LIST       {\r
4537                         *MESH_VERTEX    0       196.000000      -1064.000000    420.000000\r
4538                         *MESH_VERTEX    1       208.000000      -1064.000000    384.000000\r
4539                         *MESH_VERTEX    2       208.000000      -1072.000000    384.000000\r
4540                         *MESH_VERTEX    3       196.000000      -1072.000000    420.000000\r
4541                         *MESH_VERTEX    4       196.000000      -1064.000000    348.000000\r
4542                         *MESH_VERTEX    5       196.000000      -1072.000000    348.000000\r
4543                 }\r
4544                 *MESH_NORMALS   {\r
4545                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
4546                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
4547                         *MESH_FACENORMAL        2       0.169102        -0.985599       0.000000\r
4548                         *MESH_FACENORMAL        3       0.985599        -0.169102       0.000000\r
4549                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
4550                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
4551                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
4552                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
4553                         *MESH_VERTEXNORMAL      4       0.707107        0.000000        -0.707107\r
4554                         *MESH_VERTEXNORMAL      5       0.707107        0.000000        -0.707107\r
4555                 }\r
4556                 *MESH_FACE_LIST {\r
4557                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4558                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4559                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4560                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4561                 }\r
4562                 *MESH_NUMTVERTEX        6\r
4563                 *MESH_TVERTLIST {\r
4564                         *MESH_TVERT     0       0.125000        0.000000        1.000000\r
4565                         *MESH_TVERT     1       0.500000        0.000000        1.000000\r
4566                         *MESH_TVERT     2       0.500000        0.062500        1.000000\r
4567                         *MESH_TVERT     3       0.125000        0.062500        1.000000\r
4568                         *MESH_TVERT     4       0.875000        0.000000        1.000000\r
4569                         *MESH_TVERT     5       0.875000        0.062500        1.000000\r
4570                 }\r
4571                 *MESH_NUMTVFACES        4\r
4572                 *MESH_TFACELIST {\r
4573                         *MESH_TFACE     0       0       2       1\r
4574                         *MESH_TFACE     1       0       3       2\r
4575                         *MESH_TFACE     2       2       4       1\r
4576                         *MESH_TFACE     3       2       5       4\r
4577                 }\r
4578         }\r
4579         *PROP_MOTIONBLUR        0\r
4580         *PROP_CASTSHADOW        1\r
4581         *PROP_RECVSHADOW        1\r
4582         *MATERIAL_REF   6\r
4583 }\r
4584 *GEOMOBJECT     {\r
4585         *NODE_NAME      "mat6model0surf104"\r
4586         *NODE_TM        {\r
4587                 *NODE_NAME      "mat6model0surf104"\r
4588                 *INHERIT_POS    0       0       0\r
4589                 *INHERIT_ROT    0       0       0\r
4590                 *INHERIT_SCL    0       0       0\r
4591                 *TM_ROW0        1.0     0       0\r
4592                 *TM_ROW1        0       1.0     0\r
4593                 *TM_ROW2        0       0       1.0\r
4594                 *TM_ROW3        0       0       0\r
4595                 *TM_POS 0.000000        0.000000        0.000000\r
4596         }\r
4597         *MESH   {\r
4598                 *TIMEVALUE      0\r
4599                 *MESH_NUMVERTEX 8\r
4600                 *MESH_NUMFACES  6\r
4601                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4602                 *MESH_VERTEX_LIST       {\r
4603                         *MESH_VERTEX    0       180.000000      -164.000000     384.000000\r
4604                         *MESH_VERTEX    1       175.000000      -164.000000     399.000000\r
4605                         *MESH_VERTEX    2       175.000000      -164.000000     369.000000\r
4606                         *MESH_VERTEX    3       160.000000      -164.000000     364.000000\r
4607                         *MESH_VERTEX    4       160.000000      -164.000000     404.000000\r
4608                         *MESH_VERTEX    5       145.000000      -164.000000     399.000000\r
4609                         *MESH_VERTEX    6       145.000000      -164.000000     369.000000\r
4610                         *MESH_VERTEX    7       140.000000      -164.000000     384.000000\r
4611                 }\r
4612                 *MESH_NORMALS   {\r
4613                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
4614                         *MESH_FACENORMAL        1       0.577350        -0.816497       0.000000\r
4615                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
4616                         *MESH_FACENORMAL        3       0.816497        0.577350        0.000000\r
4617                         *MESH_FACENORMAL        4       -0.707107       -0.707107       0.000000\r
4618                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
4619                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
4620                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
4621                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
4622                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
4623                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
4624                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
4625                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
4626                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
4627                 }\r
4628                 *MESH_FACE_LIST {\r
4629                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4630                         *MESH_FACE      1       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4631                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4632                         *MESH_FACE      3       A:      3       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4633                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4634                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4635                 }\r
4636                 *MESH_NUMTVERTEX        8\r
4637                 *MESH_TVERTLIST {\r
4638                         *MESH_TVERT     0       0.906250        1.000000        1.000000\r
4639                         *MESH_TVERT     1       0.867188        1.117188        1.000000\r
4640                         *MESH_TVERT     2       0.867188        0.882812        1.000000\r
4641                         *MESH_TVERT     3       0.750000        0.843750        1.000000\r
4642                         *MESH_TVERT     4       0.750000        1.156250        1.000000\r
4643                         *MESH_TVERT     5       0.632812        1.117188        1.000000\r
4644                         *MESH_TVERT     6       0.632812        0.882812        1.000000\r
4645                         *MESH_TVERT     7       0.593750        1.000000        1.000000\r
4646                 }\r
4647                 *MESH_NUMTVFACES        6\r
4648                 *MESH_TFACELIST {\r
4649                         *MESH_TFACE     0       1       2       3\r
4650                         *MESH_TFACE     1       1       3       4\r
4651                         *MESH_TFACE     2       3       5       4\r
4652                         *MESH_TFACE     3       3       6       5\r
4653                         *MESH_TFACE     4       0       2       1\r
4654                         *MESH_TFACE     5       5       6       7\r
4655                 }\r
4656         }\r
4657         *PROP_MOTIONBLUR        0\r
4658         *PROP_CASTSHADOW        1\r
4659         *PROP_RECVSHADOW        1\r
4660         *MATERIAL_REF   6\r
4661 }\r
4662 *GEOMOBJECT     {\r
4663         *NODE_NAME      "mat6model0surf105"\r
4664         *NODE_TM        {\r
4665                 *NODE_NAME      "mat6model0surf105"\r
4666                 *INHERIT_POS    0       0       0\r
4667                 *INHERIT_ROT    0       0       0\r
4668                 *INHERIT_SCL    0       0       0\r
4669                 *TM_ROW0        1.0     0       0\r
4670                 *TM_ROW1        0       1.0     0\r
4671                 *TM_ROW2        0       0       1.0\r
4672                 *TM_ROW3        0       0       0\r
4673                 *TM_POS 0.000000        0.000000        0.000000\r
4674         }\r
4675         *MESH   {\r
4676                 *TIMEVALUE      0\r
4677                 *MESH_NUMVERTEX 6\r
4678                 *MESH_NUMFACES  4\r
4679                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4680                 *MESH_VERTEX_LIST       {\r
4681                         *MESH_VERTEX    0       175.000000      -164.000000     399.000000\r
4682                         *MESH_VERTEX    1       180.000000      -164.000000     384.000000\r
4683                         *MESH_VERTEX    2       180.000000      -188.000000     384.000000\r
4684                         *MESH_VERTEX    3       175.000000      -188.000000     399.000000\r
4685                         *MESH_VERTEX    4       175.000000      -164.000000     369.000000\r
4686                         *MESH_VERTEX    5       175.000000      -188.000000     369.000000\r
4687                 }\r
4688                 *MESH_NORMALS   {\r
4689                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
4690                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
4691                         *MESH_FACENORMAL        2       0.169102        -0.985599       0.000000\r
4692                         *MESH_FACENORMAL        3       0.985599        -0.169102       0.000000\r
4693                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
4694                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
4695                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
4696                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
4697                         *MESH_VERTEXNORMAL      4       0.707107        0.000000        -0.707107\r
4698                         *MESH_VERTEXNORMAL      5       0.707107        0.000000        -0.707107\r
4699                 }\r
4700                 *MESH_FACE_LIST {\r
4701                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4702                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4703                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4704                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4705                 }\r
4706                 *MESH_NUMTVERTEX        6\r
4707                 *MESH_TVERTLIST {\r
4708                         *MESH_TVERT     0       0.468750        0.187500        1.000000\r
4709                         *MESH_TVERT     1       0.625000        0.187500        1.000000\r
4710                         *MESH_TVERT     2       0.625000        0.000000        1.000000\r
4711                         *MESH_TVERT     3       0.468750        0.000000        1.000000\r
4712                         *MESH_TVERT     4       0.781250        0.187500        1.000000\r
4713                         *MESH_TVERT     5       0.781250        0.000000        1.000000\r
4714                 }\r
4715                 *MESH_NUMTVFACES        4\r
4716                 *MESH_TFACELIST {\r
4717                         *MESH_TFACE     0       0       2       1\r
4718                         *MESH_TFACE     1       0       3       2\r
4719                         *MESH_TFACE     2       2       4       1\r
4720                         *MESH_TFACE     3       2       5       4\r
4721                 }\r
4722         }\r
4723         *PROP_MOTIONBLUR        0\r
4724         *PROP_CASTSHADOW        1\r
4725         *PROP_RECVSHADOW        1\r
4726         *MATERIAL_REF   6\r
4727 }\r
4728 *GEOMOBJECT     {\r
4729         *NODE_NAME      "mat6model0surf106"\r
4730         *NODE_TM        {\r
4731                 *NODE_NAME      "mat6model0surf106"\r
4732                 *INHERIT_POS    0       0       0\r
4733                 *INHERIT_ROT    0       0       0\r
4734                 *INHERIT_SCL    0       0       0\r
4735                 *TM_ROW0        1.0     0       0\r
4736                 *TM_ROW1        0       1.0     0\r
4737                 *TM_ROW2        0       0       1.0\r
4738                 *TM_ROW3        0       0       0\r
4739                 *TM_POS 0.000000        0.000000        0.000000\r
4740         }\r
4741         *MESH   {\r
4742                 *TIMEVALUE      0\r
4743                 *MESH_NUMVERTEX 8\r
4744                 *MESH_NUMFACES  6\r
4745                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4746                 *MESH_VERTEX_LIST       {\r
4747                         *MESH_VERTEX    0       180.000000      -188.000000     384.000000\r
4748                         *MESH_VERTEX    1       175.000000      -188.000000     369.000000\r
4749                         *MESH_VERTEX    2       175.000000      -188.000000     399.000000\r
4750                         *MESH_VERTEX    3       160.000000      -188.000000     404.000000\r
4751                         *MESH_VERTEX    4       160.000000      -188.000000     364.000000\r
4752                         *MESH_VERTEX    5       145.000000      -188.000000     369.000000\r
4753                         *MESH_VERTEX    6       140.000000      -188.000000     384.000000\r
4754                         *MESH_VERTEX    7       145.000000      -188.000000     399.000000\r
4755                 }\r
4756                 *MESH_NORMALS   {\r
4757                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
4758                         *MESH_FACENORMAL        1       0.577350        -0.816497       0.000000\r
4759                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
4760                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
4761                         *MESH_FACENORMAL        4       -0.707107       -0.707107       0.000000\r
4762                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
4763                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
4764                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
4765                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
4766                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
4767                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
4768                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
4769                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
4770                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
4771                 }\r
4772                 *MESH_FACE_LIST {\r
4773                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4774                         *MESH_FACE      1       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4775                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4776                         *MESH_FACE      3       A:      3       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4777                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4778                         *MESH_FACE      5       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4779                 }\r
4780                 *MESH_NUMTVERTEX        8\r
4781                 *MESH_TVERTLIST {\r
4782                         *MESH_TVERT     0       0.906250        1.000000        1.000000\r
4783                         *MESH_TVERT     1       0.867188        0.882812        1.000000\r
4784                         *MESH_TVERT     2       0.867188        1.117188        1.000000\r
4785                         *MESH_TVERT     3       0.750000        1.156250        1.000000\r
4786                         *MESH_TVERT     4       0.750000        0.843750        1.000000\r
4787                         *MESH_TVERT     5       0.632812        0.882812        1.000000\r
4788                         *MESH_TVERT     6       0.593750        1.000000        1.000000\r
4789                         *MESH_TVERT     7       0.632812        1.117188        1.000000\r
4790                 }\r
4791                 *MESH_NUMTVFACES        6\r
4792                 *MESH_TFACELIST {\r
4793                         *MESH_TFACE     0       1       2       3\r
4794                         *MESH_TFACE     1       1       3       4\r
4795                         *MESH_TFACE     2       3       5       4\r
4796                         *MESH_TFACE     3       3       7       5\r
4797                         *MESH_TFACE     4       0       2       1\r
4798                         *MESH_TFACE     5       5       7       6\r
4799                 }\r
4800         }\r
4801         *PROP_MOTIONBLUR        0\r
4802         *PROP_CASTSHADOW        1\r
4803         *PROP_RECVSHADOW        1\r
4804         *MATERIAL_REF   6\r
4805 }\r
4806 *GEOMOBJECT     {\r
4807         *NODE_NAME      "mat6model0surf107"\r
4808         *NODE_TM        {\r
4809                 *NODE_NAME      "mat6model0surf107"\r
4810                 *INHERIT_POS    0       0       0\r
4811                 *INHERIT_ROT    0       0       0\r
4812                 *INHERIT_SCL    0       0       0\r
4813                 *TM_ROW0        1.0     0       0\r
4814                 *TM_ROW1        0       1.0     0\r
4815                 *TM_ROW2        0       0       1.0\r
4816                 *TM_ROW3        0       0       0\r
4817                 *TM_POS 0.000000        0.000000        0.000000\r
4818         }\r
4819         *MESH   {\r
4820                 *TIMEVALUE      0\r
4821                 *MESH_NUMVERTEX 8\r
4822                 *MESH_NUMFACES  6\r
4823                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4824                 *MESH_VERTEX_LIST       {\r
4825                         *MESH_VERTEX    0       180.000000      -1032.000000    384.000000\r
4826                         *MESH_VERTEX    1       175.000000      -1032.000000    399.000000\r
4827                         *MESH_VERTEX    2       175.000000      -1032.000000    369.000000\r
4828                         *MESH_VERTEX    3       160.000000      -1032.000000    404.000000\r
4829                         *MESH_VERTEX    4       160.000000      -1032.000000    364.000000\r
4830                         *MESH_VERTEX    5       145.000000      -1032.000000    369.000000\r
4831                         *MESH_VERTEX    6       140.000000      -1032.000000    384.000000\r
4832                         *MESH_VERTEX    7       145.000000      -1032.000000    399.000000\r
4833                 }\r
4834                 *MESH_NORMALS   {\r
4835                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
4836                         *MESH_FACENORMAL        1       0.707107        -0.707107       0.000000\r
4837                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
4838                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
4839                         *MESH_FACENORMAL        4       -0.707107       -0.707107       0.000000\r
4840                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
4841                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
4842                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
4843                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
4844                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
4845                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
4846                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
4847                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
4848                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
4849                 }\r
4850                 *MESH_FACE_LIST {\r
4851                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4852                         *MESH_FACE      1       A:      2       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4853                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4854                         *MESH_FACE      3       A:      3       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4855                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4856                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4857                 }\r
4858                 *MESH_NUMTVERTEX        8\r
4859                 *MESH_TVERTLIST {\r
4860                         *MESH_TVERT     0       0.906250        1.000000        1.000000\r
4861                         *MESH_TVERT     1       0.867188        1.117188        1.000000\r
4862                         *MESH_TVERT     2       0.867188        0.882812        1.000000\r
4863                         *MESH_TVERT     3       0.750000        1.156250        1.000000\r
4864                         *MESH_TVERT     4       0.750000        0.843750        1.000000\r
4865                         *MESH_TVERT     5       0.632812        0.882812        1.000000\r
4866                         *MESH_TVERT     6       0.593750        1.000000        1.000000\r
4867                         *MESH_TVERT     7       0.632812        1.117188        1.000000\r
4868                 }\r
4869                 *MESH_NUMTVFACES        6\r
4870                 *MESH_TFACELIST {\r
4871                         *MESH_TFACE     0       1       2       3\r
4872                         *MESH_TFACE     1       2       4       3\r
4873                         *MESH_TFACE     2       3       4       5\r
4874                         *MESH_TFACE     3       3       5       7\r
4875                         *MESH_TFACE     4       0       2       1\r
4876                         *MESH_TFACE     5       5       6       7\r
4877                 }\r
4878         }\r
4879         *PROP_MOTIONBLUR        0\r
4880         *PROP_CASTSHADOW        1\r
4881         *PROP_RECVSHADOW        1\r
4882         *MATERIAL_REF   6\r
4883 }\r
4884 *GEOMOBJECT     {\r
4885         *NODE_NAME      "mat6model0surf108"\r
4886         *NODE_TM        {\r
4887                 *NODE_NAME      "mat6model0surf108"\r
4888                 *INHERIT_POS    0       0       0\r
4889                 *INHERIT_ROT    0       0       0\r
4890                 *INHERIT_SCL    0       0       0\r
4891                 *TM_ROW0        1.0     0       0\r
4892                 *TM_ROW1        0       1.0     0\r
4893                 *TM_ROW2        0       0       1.0\r
4894                 *TM_ROW3        0       0       0\r
4895                 *TM_POS 0.000000        0.000000        0.000000\r
4896         }\r
4897         *MESH   {\r
4898                 *TIMEVALUE      0\r
4899                 *MESH_NUMVERTEX 6\r
4900                 *MESH_NUMFACES  4\r
4901                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4902                 *MESH_VERTEX_LIST       {\r
4903                         *MESH_VERTEX    0       175.000000      -1032.000000    399.000000\r
4904                         *MESH_VERTEX    1       180.000000      -1032.000000    384.000000\r
4905                         *MESH_VERTEX    2       180.000000      -1064.000000    384.000000\r
4906                         *MESH_VERTEX    3       175.000000      -1064.000000    399.000000\r
4907                         *MESH_VERTEX    4       175.000000      -1032.000000    369.000000\r
4908                         *MESH_VERTEX    5       175.000000      -1064.000000    369.000000\r
4909                 }\r
4910                 *MESH_NORMALS   {\r
4911                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
4912                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
4913                         *MESH_FACENORMAL        2       0.169102        -0.985599       0.000000\r
4914                         *MESH_FACENORMAL        3       0.985599        -0.169102       0.000000\r
4915                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
4916                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
4917                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
4918                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
4919                         *MESH_VERTEXNORMAL      4       0.707107        0.000000        -0.707107\r
4920                         *MESH_VERTEXNORMAL      5       0.707107        0.000000        -0.707107\r
4921                 }\r
4922                 *MESH_FACE_LIST {\r
4923                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4924                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4925                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4926                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4927                 }\r
4928                 *MESH_NUMTVERTEX        6\r
4929                 *MESH_TVERTLIST {\r
4930                         *MESH_TVERT     0       0.468750        0.000000        1.000000\r
4931                         *MESH_TVERT     1       0.625000        0.000000        1.000000\r
4932                         *MESH_TVERT     2       0.625000        0.250000        1.000000\r
4933                         *MESH_TVERT     3       0.468750        0.250000        1.000000\r
4934                         *MESH_TVERT     4       0.781250        0.000000        1.000000\r
4935                         *MESH_TVERT     5       0.781250        0.250000        1.000000\r
4936                 }\r
4937                 *MESH_NUMTVFACES        4\r
4938                 *MESH_TFACELIST {\r
4939                         *MESH_TFACE     0       0       2       1\r
4940                         *MESH_TFACE     1       0       3       2\r
4941                         *MESH_TFACE     2       2       4       1\r
4942                         *MESH_TFACE     3       2       5       4\r
4943                 }\r
4944         }\r
4945         *PROP_MOTIONBLUR        0\r
4946         *PROP_CASTSHADOW        1\r
4947         *PROP_RECVSHADOW        1\r
4948         *MATERIAL_REF   6\r
4949 }\r
4950 *GEOMOBJECT     {\r
4951         *NODE_NAME      "mat6model0surf109"\r
4952         *NODE_TM        {\r
4953                 *NODE_NAME      "mat6model0surf109"\r
4954                 *INHERIT_POS    0       0       0\r
4955                 *INHERIT_ROT    0       0       0\r
4956                 *INHERIT_SCL    0       0       0\r
4957                 *TM_ROW0        1.0     0       0\r
4958                 *TM_ROW1        0       1.0     0\r
4959                 *TM_ROW2        0       0       1.0\r
4960                 *TM_ROW3        0       0       0\r
4961                 *TM_POS 0.000000        0.000000        0.000000\r
4962         }\r
4963         *MESH   {\r
4964                 *TIMEVALUE      0\r
4965                 *MESH_NUMVERTEX 6\r
4966                 *MESH_NUMFACES  4\r
4967                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4968                 *MESH_VERTEX_LIST       {\r
4969                         *MESH_VERTEX    0       164.000000      -176.000000     384.000000\r
4970                         *MESH_VERTEX    1       164.000000      -176.000000     416.000000\r
4971                         *MESH_VERTEX    2       160.000000      -172.000000     416.000000\r
4972                         *MESH_VERTEX    3       160.000000      -172.000000     384.000000\r
4973                         *MESH_VERTEX    4       160.000000      -180.000000     416.000000\r
4974                         *MESH_VERTEX    5       160.000000      -180.000000     384.000000\r
4975                 }\r
4976                 *MESH_NORMALS   {\r
4977                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
4978                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
4979                         *MESH_FACENORMAL        2       -0.707107       -0.707107       0.000000\r
4980                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
4981                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
4982                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
4983                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
4984                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
4985                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
4986                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
4987                 }\r
4988                 *MESH_FACE_LIST {\r
4989                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4990                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4991                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4992                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4993                 }\r
4994                 *MESH_NUMTVERTEX        6\r
4995                 *MESH_TVERTLIST {\r
4996                         *MESH_TVERT     0       0.088388        0.000000        1.000000\r
4997                         *MESH_TVERT     1       0.088388        0.250000        1.000000\r
4998                         *MESH_TVERT     2       0.132583        0.250000        1.000000\r
4999                         *MESH_TVERT     3       0.132583        0.000000        1.000000\r
5000                         *MESH_TVERT     4       0.044194        0.250000        1.000000\r
5001                         *MESH_TVERT     5       0.044194        0.000000        1.000000\r
5002                 }\r
5003                 *MESH_NUMTVFACES        4\r
5004                 *MESH_TFACELIST {\r
5005                         *MESH_TFACE     0       0       2       1\r
5006                         *MESH_TFACE     1       0       3       2\r
5007                         *MESH_TFACE     2       4       0       1\r
5008                         *MESH_TFACE     3       4       5       0\r
5009                 }\r
5010         }\r
5011         *PROP_MOTIONBLUR        0\r
5012         *PROP_CASTSHADOW        1\r
5013         *PROP_RECVSHADOW        1\r
5014         *MATERIAL_REF   6\r
5015 }\r
5016 *GEOMOBJECT     {\r
5017         *NODE_NAME      "mat6model0surf110"\r
5018         *NODE_TM        {\r
5019                 *NODE_NAME      "mat6model0surf110"\r
5020                 *INHERIT_POS    0       0       0\r
5021                 *INHERIT_ROT    0       0       0\r
5022                 *INHERIT_SCL    0       0       0\r
5023                 *TM_ROW0        1.0     0       0\r
5024                 *TM_ROW1        0       1.0     0\r
5025                 *TM_ROW2        0       0       1.0\r
5026                 *TM_ROW3        0       0       0\r
5027                 *TM_POS 0.000000        0.000000        0.000000\r
5028         }\r
5029         *MESH   {\r
5030                 *TIMEVALUE      0\r
5031                 *MESH_NUMVERTEX 6\r
5032                 *MESH_NUMFACES  4\r
5033                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5034                 *MESH_VERTEX_LIST       {\r
5035                         *MESH_VERTEX    0       160.000000      -188.000000     404.000000\r
5036                         *MESH_VERTEX    1       160.000000      -164.000000     404.000000\r
5037                         *MESH_VERTEX    2       175.000000      -164.000000     399.000000\r
5038                         *MESH_VERTEX    3       175.000000      -188.000000     399.000000\r
5039                         *MESH_VERTEX    4       145.000000      -164.000000     399.000000\r
5040                         *MESH_VERTEX    5       145.000000      -188.000000     399.000000\r
5041                 }\r
5042                 *MESH_NORMALS   {\r
5043                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
5044                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
5045                         *MESH_FACENORMAL        2       -0.707107       -0.707107       0.000000\r
5046                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
5047                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
5048                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
5049                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
5050                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
5051                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        0.707107\r
5052                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        0.707107\r
5053                 }\r
5054                 *MESH_FACE_LIST {\r
5055                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5056                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5057                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5058                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5059                 }\r
5060                 *MESH_NUMTVERTEX        6\r
5061                 *MESH_TVERTLIST {\r
5062                         *MESH_TVERT     0       0.312500        0.000000        1.000000\r
5063                         *MESH_TVERT     1       0.312500        0.187500        1.000000\r
5064                         *MESH_TVERT     2       0.468750        0.187500        1.000000\r
5065                         *MESH_TVERT     3       0.468750        0.000000        1.000000\r
5066                         *MESH_TVERT     4       0.156250        0.187500        1.000000\r
5067                         *MESH_TVERT     5       0.156250        0.000000        1.000000\r
5068                 }\r
5069                 *MESH_NUMTVFACES        4\r
5070                 *MESH_TFACELIST {\r
5071                         *MESH_TFACE     0       0       2       1\r
5072                         *MESH_TFACE     1       0       3       2\r
5073                         *MESH_TFACE     2       4       0       1\r
5074                         *MESH_TFACE     3       4       5       0\r
5075                 }\r
5076         }\r
5077         *PROP_MOTIONBLUR        0\r
5078         *PROP_CASTSHADOW        1\r
5079         *PROP_RECVSHADOW        1\r
5080         *MATERIAL_REF   6\r
5081 }\r
5082 *GEOMOBJECT     {\r
5083         *NODE_NAME      "mat6model0surf111"\r
5084         *NODE_TM        {\r
5085                 *NODE_NAME      "mat6model0surf111"\r
5086                 *INHERIT_POS    0       0       0\r
5087                 *INHERIT_ROT    0       0       0\r
5088                 *INHERIT_SCL    0       0       0\r
5089                 *TM_ROW0        1.0     0       0\r
5090                 *TM_ROW1        0       1.0     0\r
5091                 *TM_ROW2        0       0       1.0\r
5092                 *TM_ROW3        0       0       0\r
5093                 *TM_POS 0.000000        0.000000        0.000000\r
5094         }\r
5095         *MESH   {\r
5096                 *TIMEVALUE      0\r
5097                 *MESH_NUMVERTEX 6\r
5098                 *MESH_NUMFACES  4\r
5099                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5100                 *MESH_VERTEX_LIST       {\r
5101                         *MESH_VERTEX    0       175.000000      -164.000000     369.000000\r
5102                         *MESH_VERTEX    1       160.000000      -164.000000     364.000000\r
5103                         *MESH_VERTEX    2       160.000000      -188.000000     364.000000\r
5104                         *MESH_VERTEX    3       175.000000      -188.000000     369.000000\r
5105                         *MESH_VERTEX    4       145.000000      -164.000000     369.000000\r
5106                         *MESH_VERTEX    5       145.000000      -188.000000     369.000000\r
5107                 }\r
5108                 *MESH_NORMALS   {\r
5109                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
5110                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
5111                         *MESH_FACENORMAL        2       0.169102        -0.985599       0.000000\r
5112                         *MESH_FACENORMAL        3       0.985599        -0.169102       0.000000\r
5113                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
5114                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
5115                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
5116                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
5117                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        -0.707107\r
5118                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        -0.707107\r
5119                 }\r
5120                 *MESH_FACE_LIST {\r
5121                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5122                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5123                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5124                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5125                 }\r
5126                 *MESH_NUMTVERTEX        6\r
5127                 *MESH_TVERTLIST {\r
5128                         *MESH_TVERT     0       0.781250        0.187500        1.000000\r
5129                         *MESH_TVERT     1       0.937500        0.187500        1.000000\r
5130                         *MESH_TVERT     2       0.937500        0.000000        1.000000\r
5131                         *MESH_TVERT     3       0.781250        0.000000        1.000000\r
5132                         *MESH_TVERT     4       1.093750        0.187500        1.000000\r
5133                         *MESH_TVERT     5       1.093750        0.000000        1.000000\r
5134                 }\r
5135                 *MESH_NUMTVFACES        4\r
5136                 *MESH_TFACELIST {\r
5137                         *MESH_TFACE     0       0       2       1\r
5138                         *MESH_TFACE     1       0       3       2\r
5139                         *MESH_TFACE     2       2       4       1\r
5140                         *MESH_TFACE     3       2       5       4\r
5141                 }\r
5142         }\r
5143         *PROP_MOTIONBLUR        0\r
5144         *PROP_CASTSHADOW        1\r
5145         *PROP_RECVSHADOW        1\r
5146         *MATERIAL_REF   6\r
5147 }\r
5148 *GEOMOBJECT     {\r
5149         *NODE_NAME      "mat6model0surf112"\r
5150         *NODE_TM        {\r
5151                 *NODE_NAME      "mat6model0surf112"\r
5152                 *INHERIT_POS    0       0       0\r
5153                 *INHERIT_ROT    0       0       0\r
5154                 *INHERIT_SCL    0       0       0\r
5155                 *TM_ROW0        1.0     0       0\r
5156                 *TM_ROW1        0       1.0     0\r
5157                 *TM_ROW2        0       0       1.0\r
5158                 *TM_ROW3        0       0       0\r
5159                 *TM_POS 0.000000        0.000000        0.000000\r
5160         }\r
5161         *MESH   {\r
5162                 *TIMEVALUE      0\r
5163                 *MESH_NUMVERTEX 6\r
5164                 *MESH_NUMFACES  4\r
5165                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5166                 *MESH_VERTEX_LIST       {\r
5167                         *MESH_VERTEX    0       160.000000      -1064.000000    404.000000\r
5168                         *MESH_VERTEX    1       160.000000      -1032.000000    404.000000\r
5169                         *MESH_VERTEX    2       175.000000      -1032.000000    399.000000\r
5170                         *MESH_VERTEX    3       175.000000      -1064.000000    399.000000\r
5171                         *MESH_VERTEX    4       145.000000      -1032.000000    399.000000\r
5172                         *MESH_VERTEX    5       145.000000      -1064.000000    399.000000\r
5173                 }\r
5174                 *MESH_NORMALS   {\r
5175                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
5176                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
5177                         *MESH_FACENORMAL        2       -0.707107       -0.707107       0.000000\r
5178                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
5179                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
5180                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
5181                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
5182                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
5183                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        0.707107\r
5184                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        0.707107\r
5185                 }\r
5186                 *MESH_FACE_LIST {\r
5187                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5188                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5189                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5190                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5191                 }\r
5192                 *MESH_NUMTVERTEX        6\r
5193                 *MESH_TVERTLIST {\r
5194                         *MESH_TVERT     0       0.312500        0.250000        1.000000\r
5195                         *MESH_TVERT     1       0.312500        0.000000        1.000000\r
5196                         *MESH_TVERT     2       0.468750        0.000000        1.000000\r
5197                         *MESH_TVERT     3       0.468750        0.250000        1.000000\r
5198                         *MESH_TVERT     4       0.156250        0.000000        1.000000\r
5199                         *MESH_TVERT     5       0.156250        0.250000        1.000000\r
5200                 }\r
5201                 *MESH_NUMTVFACES        4\r
5202                 *MESH_TFACELIST {\r
5203                         *MESH_TFACE     0       0       2       1\r
5204                         *MESH_TFACE     1       0       3       2\r
5205                         *MESH_TFACE     2       4       0       1\r
5206                         *MESH_TFACE     3       4       5       0\r
5207                 }\r
5208         }\r
5209         *PROP_MOTIONBLUR        0\r
5210         *PROP_CASTSHADOW        1\r
5211         *PROP_RECVSHADOW        1\r
5212         *MATERIAL_REF   6\r
5213 }\r
5214 *GEOMOBJECT     {\r
5215         *NODE_NAME      "mat6model0surf113"\r
5216         *NODE_TM        {\r
5217                 *NODE_NAME      "mat6model0surf113"\r
5218                 *INHERIT_POS    0       0       0\r
5219                 *INHERIT_ROT    0       0       0\r
5220                 *INHERIT_SCL    0       0       0\r
5221                 *TM_ROW0        1.0     0       0\r
5222                 *TM_ROW1        0       1.0     0\r
5223                 *TM_ROW2        0       0       1.0\r
5224                 *TM_ROW3        0       0       0\r
5225                 *TM_POS 0.000000        0.000000        0.000000\r
5226         }\r
5227         *MESH   {\r
5228                 *TIMEVALUE      0\r
5229                 *MESH_NUMVERTEX 6\r
5230                 *MESH_NUMFACES  4\r
5231                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5232                 *MESH_VERTEX_LIST       {\r
5233                         *MESH_VERTEX    0       175.000000      -1032.000000    369.000000\r
5234                         *MESH_VERTEX    1       160.000000      -1032.000000    364.000000\r
5235                         *MESH_VERTEX    2       160.000000      -1064.000000    364.000000\r
5236                         *MESH_VERTEX    3       175.000000      -1064.000000    369.000000\r
5237                         *MESH_VERTEX    4       145.000000      -1032.000000    369.000000\r
5238                         *MESH_VERTEX    5       145.000000      -1064.000000    369.000000\r
5239                 }\r
5240                 *MESH_NORMALS   {\r
5241                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
5242                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
5243                         *MESH_FACENORMAL        2       0.169102        -0.985599       0.000000\r
5244                         *MESH_FACENORMAL        3       0.985599        -0.169102       0.000000\r
5245                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
5246                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
5247                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
5248                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
5249                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        -0.707107\r
5250                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        -0.707107\r
5251                 }\r
5252                 *MESH_FACE_LIST {\r
5253                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5254                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5255                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5256                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5257                 }\r
5258                 *MESH_NUMTVERTEX        6\r
5259                 *MESH_TVERTLIST {\r
5260                         *MESH_TVERT     0       0.781250        0.000000        1.000000\r
5261                         *MESH_TVERT     1       0.937500        0.000000        1.000000\r
5262                         *MESH_TVERT     2       0.937500        0.250000        1.000000\r
5263                         *MESH_TVERT     3       0.781250        0.250000        1.000000\r
5264                         *MESH_TVERT     4       1.093750        0.000000        1.000000\r
5265                         *MESH_TVERT     5       1.093750        0.250000        1.000000\r
5266                 }\r
5267                 *MESH_NUMTVFACES        4\r
5268                 *MESH_TFACELIST {\r
5269                         *MESH_TFACE     0       0       2       1\r
5270                         *MESH_TFACE     1       0       3       2\r
5271                         *MESH_TFACE     2       2       4       1\r
5272                         *MESH_TFACE     3       2       5       4\r
5273                 }\r
5274         }\r
5275         *PROP_MOTIONBLUR        0\r
5276         *PROP_CASTSHADOW        1\r
5277         *PROP_RECVSHADOW        1\r
5278         *MATERIAL_REF   6\r
5279 }\r
5280 *GEOMOBJECT     {\r
5281         *NODE_NAME      "mat6model0surf114"\r
5282         *NODE_TM        {\r
5283                 *NODE_NAME      "mat6model0surf114"\r
5284                 *INHERIT_POS    0       0       0\r
5285                 *INHERIT_ROT    0       0       0\r
5286                 *INHERIT_SCL    0       0       0\r
5287                 *TM_ROW0        1.0     0       0\r
5288                 *TM_ROW1        0       1.0     0\r
5289                 *TM_ROW2        0       0       1.0\r
5290                 *TM_ROW3        0       0       0\r
5291                 *TM_POS 0.000000        0.000000        0.000000\r
5292         }\r
5293         *MESH   {\r
5294                 *TIMEVALUE      0\r
5295                 *MESH_NUMVERTEX 6\r
5296                 *MESH_NUMFACES  4\r
5297                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5298                 *MESH_VERTEX_LIST       {\r
5299                         *MESH_VERTEX    0       160.000000      -1072.000000    432.000000\r
5300                         *MESH_VERTEX    1       160.000000      -1064.000000    432.000000\r
5301                         *MESH_VERTEX    2       196.000000      -1064.000000    420.000000\r
5302                         *MESH_VERTEX    3       196.000000      -1072.000000    420.000000\r
5303                         *MESH_VERTEX    4       124.000000      -1064.000000    420.000000\r
5304                         *MESH_VERTEX    5       124.000000      -1072.000000    420.000000\r
5305                 }\r
5306                 *MESH_NORMALS   {\r
5307                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
5308                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
5309                         *MESH_FACENORMAL        2       -0.707107       -0.707107       0.000000\r
5310                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
5311                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
5312                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
5313                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
5314                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
5315                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        0.707107\r
5316                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        0.707107\r
5317                 }\r
5318                 *MESH_FACE_LIST {\r
5319                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5320                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5321                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5322                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5323                 }\r
5324                 *MESH_NUMTVERTEX        6\r
5325                 *MESH_TVERTLIST {\r
5326                         *MESH_TVERT     0       0.750000        0.062500        1.000000\r
5327                         *MESH_TVERT     1       0.750000        0.000000        1.000000\r
5328                         *MESH_TVERT     2       1.125000        0.000000        1.000000\r
5329                         *MESH_TVERT     3       1.125000        0.062500        1.000000\r
5330                         *MESH_TVERT     4       0.375000        0.000000        1.000000\r
5331                         *MESH_TVERT     5       0.375000        0.062500        1.000000\r
5332                 }\r
5333                 *MESH_NUMTVFACES        4\r
5334                 *MESH_TFACELIST {\r
5335                         *MESH_TFACE     0       0       2       1\r
5336                         *MESH_TFACE     1       0       3       2\r
5337                         *MESH_TFACE     2       4       0       1\r
5338                         *MESH_TFACE     3       4       5       0\r
5339                 }\r
5340         }\r
5341         *PROP_MOTIONBLUR        0\r
5342         *PROP_CASTSHADOW        1\r
5343         *PROP_RECVSHADOW        1\r
5344         *MATERIAL_REF   6\r
5345 }\r
5346 *GEOMOBJECT     {\r
5347         *NODE_NAME      "mat6model0surf115"\r
5348         *NODE_TM        {\r
5349                 *NODE_NAME      "mat6model0surf115"\r
5350                 *INHERIT_POS    0       0       0\r
5351                 *INHERIT_ROT    0       0       0\r
5352                 *INHERIT_SCL    0       0       0\r
5353                 *TM_ROW0        1.0     0       0\r
5354                 *TM_ROW1        0       1.0     0\r
5355                 *TM_ROW2        0       0       1.0\r
5356                 *TM_ROW3        0       0       0\r
5357                 *TM_POS 0.000000        0.000000        0.000000\r
5358         }\r
5359         *MESH   {\r
5360                 *TIMEVALUE      0\r
5361                 *MESH_NUMVERTEX 6\r
5362                 *MESH_NUMFACES  4\r
5363                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5364                 *MESH_VERTEX_LIST       {\r
5365                         *MESH_VERTEX    0       196.000000      -1064.000000    348.000000\r
5366                         *MESH_VERTEX    1       160.000000      -1064.000000    336.000000\r
5367                         *MESH_VERTEX    2       160.000000      -1072.000000    336.000000\r
5368                         *MESH_VERTEX    3       196.000000      -1072.000000    348.000000\r
5369                         *MESH_VERTEX    4       124.000000      -1064.000000    348.000000\r
5370                         *MESH_VERTEX    5       124.000000      -1072.000000    348.000000\r
5371                 }\r
5372                 *MESH_NORMALS   {\r
5373                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
5374                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
5375                         *MESH_FACENORMAL        2       0.169102        -0.985599       0.000000\r
5376                         *MESH_FACENORMAL        3       0.985599        -0.169102       0.000000\r
5377                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
5378                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
5379                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
5380                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
5381                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        -0.707107\r
5382                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        -0.707107\r
5383                 }\r
5384                 *MESH_FACE_LIST {\r
5385                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5386                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5387                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5388                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5389                 }\r
5390                 *MESH_NUMTVERTEX        6\r
5391                 *MESH_TVERTLIST {\r
5392                         *MESH_TVERT     0       -0.125000       0.000000        1.000000\r
5393                         *MESH_TVERT     1       0.250000        0.000000        1.000000\r
5394                         *MESH_TVERT     2       0.250000        0.062500        1.000000\r
5395                         *MESH_TVERT     3       -0.125000       0.062500        1.000000\r
5396                         *MESH_TVERT     4       0.625000        0.000000        1.000000\r
5397                         *MESH_TVERT     5       0.625000        0.062500        1.000000\r
5398                 }\r
5399                 *MESH_NUMTVFACES        4\r
5400                 *MESH_TFACELIST {\r
5401                         *MESH_TFACE     0       0       2       1\r
5402                         *MESH_TFACE     1       0       3       2\r
5403                         *MESH_TFACE     2       2       4       1\r
5404                         *MESH_TFACE     3       2       5       4\r
5405                 }\r
5406         }\r
5407         *PROP_MOTIONBLUR        0\r
5408         *PROP_CASTSHADOW        1\r
5409         *PROP_RECVSHADOW        1\r
5410         *MATERIAL_REF   6\r
5411 }\r
5412 *GEOMOBJECT     {\r
5413         *NODE_NAME      "mat6model0surf116"\r
5414         *NODE_TM        {\r
5415                 *NODE_NAME      "mat6model0surf116"\r
5416                 *INHERIT_POS    0       0       0\r
5417                 *INHERIT_ROT    0       0       0\r
5418                 *INHERIT_SCL    0       0       0\r
5419                 *TM_ROW0        1.0     0       0\r
5420                 *TM_ROW1        0       1.0     0\r
5421                 *TM_ROW2        0       0       1.0\r
5422                 *TM_ROW3        0       0       0\r
5423                 *TM_POS 0.000000        0.000000        0.000000\r
5424         }\r
5425         *MESH   {\r
5426                 *TIMEVALUE      0\r
5427                 *MESH_NUMVERTEX 8\r
5428                 *MESH_NUMFACES  4\r
5429                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5430                 *MESH_VERTEX_LIST       {\r
5431                         *MESH_VERTEX    0       160.000000      -172.000000     416.000000\r
5432                         *MESH_VERTEX    1       156.000000      -176.000000     416.000000\r
5433                         *MESH_VERTEX    2       156.000000      -176.000000     384.000000\r
5434                         *MESH_VERTEX    3       160.000000      -172.000000     384.000000\r
5435                         *MESH_VERTEX    4       156.000000      -176.000000     384.000000\r
5436                         *MESH_VERTEX    5       156.000000      -176.000000     416.000000\r
5437                         *MESH_VERTEX    6       160.000000      -180.000000     416.000000\r
5438                         *MESH_VERTEX    7       160.000000      -180.000000     384.000000\r
5439                 }\r
5440                 *MESH_NORMALS   {\r
5441                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
5442                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
5443                         *MESH_FACENORMAL        2       0.707107        0.707107        0.000000\r
5444                         *MESH_FACENORMAL        3       0.169102        0.985599        0.000000\r
5445                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
5446                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
5447                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
5448                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
5449                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
5450                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
5451                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
5452                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
5453                 }\r
5454                 *MESH_FACE_LIST {\r
5455                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5456                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5457                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5458                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5459                 }\r
5460                 *MESH_NUMTVERTEX        8\r
5461                 *MESH_TVERTLIST {\r
5462                         *MESH_TVERT     0       0.132583        0.250000        1.000000\r
5463                         *MESH_TVERT     1       0.176777        0.250000        1.000000\r
5464                         *MESH_TVERT     2       0.176777        0.000000        1.000000\r
5465                         *MESH_TVERT     3       0.132583        0.000000        1.000000\r
5466                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
5467                         *MESH_TVERT     5       0.000000        0.250000        1.000000\r
5468                         *MESH_TVERT     6       0.044194        0.250000        1.000000\r
5469                         *MESH_TVERT     7       0.044194        0.000000        1.000000\r
5470                 }\r
5471                 *MESH_NUMTVFACES        4\r
5472                 *MESH_TFACELIST {\r
5473                         *MESH_TFACE     0       0       2       1\r
5474                         *MESH_TFACE     1       0       3       2\r
5475                         *MESH_TFACE     2       4       6       5\r
5476                         *MESH_TFACE     3       4       7       6\r
5477                 }\r
5478         }\r
5479         *PROP_MOTIONBLUR        0\r
5480         *PROP_CASTSHADOW        1\r
5481         *PROP_RECVSHADOW        1\r
5482         *MATERIAL_REF   6\r
5483 }\r
5484 *GEOMOBJECT     {\r
5485         *NODE_NAME      "mat6model0surf117"\r
5486         *NODE_TM        {\r
5487                 *NODE_NAME      "mat6model0surf117"\r
5488                 *INHERIT_POS    0       0       0\r
5489                 *INHERIT_ROT    0       0       0\r
5490                 *INHERIT_SCL    0       0       0\r
5491                 *TM_ROW0        1.0     0       0\r
5492                 *TM_ROW1        0       1.0     0\r
5493                 *TM_ROW2        0       0       1.0\r
5494                 *TM_ROW3        0       0       0\r
5495                 *TM_POS 0.000000        0.000000        0.000000\r
5496         }\r
5497         *MESH   {\r
5498                 *TIMEVALUE      0\r
5499                 *MESH_NUMVERTEX 8\r
5500                 *MESH_NUMFACES  4\r
5501                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5502                 *MESH_VERTEX_LIST       {\r
5503                         *MESH_VERTEX    0       140.000000      -188.000000     384.000000\r
5504                         *MESH_VERTEX    1       140.000000      -164.000000     384.000000\r
5505                         *MESH_VERTEX    2       145.000000      -164.000000     399.000000\r
5506                         *MESH_VERTEX    3       145.000000      -188.000000     399.000000\r
5507                         *MESH_VERTEX    4       145.000000      -164.000000     369.000000\r
5508                         *MESH_VERTEX    5       140.000000      -164.000000     384.000000\r
5509                         *MESH_VERTEX    6       140.000000      -188.000000     384.000000\r
5510                         *MESH_VERTEX    7       145.000000      -188.000000     369.000000\r
5511                 }\r
5512                 *MESH_NORMALS   {\r
5513                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
5514                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
5515                         *MESH_FACENORMAL        2       0.707107        0.707107        0.000000\r
5516                         *MESH_FACENORMAL        3       0.169102        0.985599        0.000000\r
5517                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
5518                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
5519                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
5520                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
5521                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        -0.707107\r
5522                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
5523                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
5524                         *MESH_VERTEXNORMAL      7       -0.707107       0.000000        -0.707107\r
5525                 }\r
5526                 *MESH_FACE_LIST {\r
5527                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5528                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5529                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5530                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5531                 }\r
5532                 *MESH_NUMTVERTEX        8\r
5533                 *MESH_TVERTLIST {\r
5534                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
5535                         *MESH_TVERT     1       0.000000        0.187500        1.000000\r
5536                         *MESH_TVERT     2       0.156250        0.187500        1.000000\r
5537                         *MESH_TVERT     3       0.156250        0.000000        1.000000\r
5538                         *MESH_TVERT     4       1.093750        0.187500        1.000000\r
5539                         *MESH_TVERT     5       1.250000        0.187500        1.000000\r
5540                         *MESH_TVERT     6       1.250000        0.000000        1.000000\r
5541                         *MESH_TVERT     7       1.093750        0.000000        1.000000\r
5542                 }\r
5543                 *MESH_NUMTVFACES        4\r
5544                 *MESH_TFACELIST {\r
5545                         *MESH_TFACE     0       0       2       1\r
5546                         *MESH_TFACE     1       0       3       2\r
5547                         *MESH_TFACE     2       4       6       5\r
5548                         *MESH_TFACE     3       4       7       6\r
5549                 }\r
5550         }\r
5551         *PROP_MOTIONBLUR        0\r
5552         *PROP_CASTSHADOW        1\r
5553         *PROP_RECVSHADOW        1\r
5554         *MATERIAL_REF   6\r
5555 }\r
5556 *GEOMOBJECT     {\r
5557         *NODE_NAME      "mat6model0surf118"\r
5558         *NODE_TM        {\r
5559                 *NODE_NAME      "mat6model0surf118"\r
5560                 *INHERIT_POS    0       0       0\r
5561                 *INHERIT_ROT    0       0       0\r
5562                 *INHERIT_SCL    0       0       0\r
5563                 *TM_ROW0        1.0     0       0\r
5564                 *TM_ROW1        0       1.0     0\r
5565                 *TM_ROW2        0       0       1.0\r
5566                 *TM_ROW3        0       0       0\r
5567                 *TM_POS 0.000000        0.000000        0.000000\r
5568         }\r
5569         *MESH   {\r
5570                 *TIMEVALUE      0\r
5571                 *MESH_NUMVERTEX 8\r
5572                 *MESH_NUMFACES  4\r
5573                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5574                 *MESH_VERTEX_LIST       {\r
5575                         *MESH_VERTEX    0       140.000000      -1064.000000    384.000000\r
5576                         *MESH_VERTEX    1       140.000000      -1032.000000    384.000000\r
5577                         *MESH_VERTEX    2       145.000000      -1032.000000    399.000000\r
5578                         *MESH_VERTEX    3       145.000000      -1064.000000    399.000000\r
5579                         *MESH_VERTEX    4       145.000000      -1032.000000    369.000000\r
5580                         *MESH_VERTEX    5       140.000000      -1032.000000    384.000000\r
5581                         *MESH_VERTEX    6       140.000000      -1064.000000    384.000000\r
5582                         *MESH_VERTEX    7       145.000000      -1064.000000    369.000000\r
5583                 }\r
5584                 *MESH_NORMALS   {\r
5585                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
5586                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
5587                         *MESH_FACENORMAL        2       0.707107        0.707107        0.000000\r
5588                         *MESH_FACENORMAL        3       0.169102        0.985599        0.000000\r
5589                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
5590                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
5591                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
5592                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
5593                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        -0.707107\r
5594                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
5595                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
5596                         *MESH_VERTEXNORMAL      7       -0.707107       0.000000        -0.707107\r
5597                 }\r
5598                 *MESH_FACE_LIST {\r
5599                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5600                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5601                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5602                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5603                 }\r
5604                 *MESH_NUMTVERTEX        8\r
5605                 *MESH_TVERTLIST {\r
5606                         *MESH_TVERT     0       0.000000        0.250000        1.000000\r
5607                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
5608                         *MESH_TVERT     2       0.156250        0.000000        1.000000\r
5609                         *MESH_TVERT     3       0.156250        0.250000        1.000000\r
5610                         *MESH_TVERT     4       1.093750        0.000000        1.000000\r
5611                         *MESH_TVERT     5       1.250000        0.000000        1.000000\r
5612                         *MESH_TVERT     6       1.250000        0.250000        1.000000\r
5613                         *MESH_TVERT     7       1.093750        0.250000        1.000000\r
5614                 }\r
5615                 *MESH_NUMTVFACES        4\r
5616                 *MESH_TFACELIST {\r
5617                         *MESH_TFACE     0       0       2       1\r
5618                         *MESH_TFACE     1       0       3       2\r
5619                         *MESH_TFACE     2       4       6       5\r
5620                         *MESH_TFACE     3       4       7       6\r
5621                 }\r
5622         }\r
5623         *PROP_MOTIONBLUR        0\r
5624         *PROP_CASTSHADOW        1\r
5625         *PROP_RECVSHADOW        1\r
5626         *MATERIAL_REF   6\r
5627 }\r
5628 *GEOMOBJECT     {\r
5629         *NODE_NAME      "mat6model0surf119"\r
5630         *NODE_TM        {\r
5631                 *NODE_NAME      "mat6model0surf119"\r
5632                 *INHERIT_POS    0       0       0\r
5633                 *INHERIT_ROT    0       0       0\r
5634                 *INHERIT_SCL    0       0       0\r
5635                 *TM_ROW0        1.0     0       0\r
5636                 *TM_ROW1        0       1.0     0\r
5637                 *TM_ROW2        0       0       1.0\r
5638                 *TM_ROW3        0       0       0\r
5639                 *TM_POS 0.000000        0.000000        0.000000\r
5640         }\r
5641         *MESH   {\r
5642                 *TIMEVALUE      0\r
5643                 *MESH_NUMVERTEX 8\r
5644                 *MESH_NUMFACES  4\r
5645                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5646                 *MESH_VERTEX_LIST       {\r
5647                         *MESH_VERTEX    0       112.000000      -1072.000000    384.000000\r
5648                         *MESH_VERTEX    1       112.000000      -1064.000000    384.000000\r
5649                         *MESH_VERTEX    2       124.000000      -1064.000000    420.000000\r
5650                         *MESH_VERTEX    3       124.000000      -1072.000000    420.000000\r
5651                         *MESH_VERTEX    4       124.000000      -1064.000000    348.000000\r
5652                         *MESH_VERTEX    5       112.000000      -1064.000000    384.000000\r
5653                         *MESH_VERTEX    6       112.000000      -1072.000000    384.000000\r
5654                         *MESH_VERTEX    7       124.000000      -1072.000000    348.000000\r
5655                 }\r
5656                 *MESH_NORMALS   {\r
5657                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
5658                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
5659                         *MESH_FACENORMAL        2       0.707107        0.707107        0.000000\r
5660                         *MESH_FACENORMAL        3       0.169102        0.985599        0.000000\r
5661                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
5662                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
5663                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
5664                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
5665                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        -0.707107\r
5666                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
5667                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
5668                         *MESH_VERTEXNORMAL      7       -0.707107       0.000000        -0.707107\r
5669                 }\r
5670                 *MESH_FACE_LIST {\r
5671                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5672                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5673                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5674                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5675                 }\r
5676                 *MESH_NUMTVERTEX        8\r
5677                 *MESH_TVERTLIST {\r
5678                         *MESH_TVERT     0       -1.000000       0.062500        1.000000\r
5679                         *MESH_TVERT     1       -1.000000       0.000000        1.000000\r
5680                         *MESH_TVERT     2       -0.625000       0.000000        1.000000\r
5681                         *MESH_TVERT     3       -0.625000       0.062500        1.000000\r
5682                         *MESH_TVERT     4       1.625000        0.000000        1.000000\r
5683                         *MESH_TVERT     5       2.000000        0.000000        1.000000\r
5684                         *MESH_TVERT     6       2.000000        0.062500        1.000000\r
5685                         *MESH_TVERT     7       1.625000        0.062500        1.000000\r
5686                 }\r
5687                 *MESH_NUMTVFACES        4\r
5688                 *MESH_TFACELIST {\r
5689                         *MESH_TFACE     0       0       2       1\r
5690                         *MESH_TFACE     1       0       3       2\r
5691                         *MESH_TFACE     2       4       6       5\r
5692                         *MESH_TFACE     3       4       7       6\r
5693                 }\r
5694         }\r
5695         *PROP_MOTIONBLUR        0\r
5696         *PROP_CASTSHADOW        1\r
5697         *PROP_RECVSHADOW        1\r
5698         *MATERIAL_REF   6\r
5699 }\r
5700 *GEOMOBJECT     {\r
5701         *NODE_NAME      "mat6model0surf120"\r
5702         *NODE_TM        {\r
5703                 *NODE_NAME      "mat6model0surf120"\r
5704                 *INHERIT_POS    0       0       0\r
5705                 *INHERIT_ROT    0       0       0\r
5706                 *INHERIT_SCL    0       0       0\r
5707                 *TM_ROW0        1.0     0       0\r
5708                 *TM_ROW1        0       1.0     0\r
5709                 *TM_ROW2        0       0       1.0\r
5710                 *TM_ROW3        0       0       0\r
5711                 *TM_POS 0.000000        0.000000        0.000000\r
5712         }\r
5713         *MESH   {\r
5714                 *TIMEVALUE      0\r
5715                 *MESH_NUMVERTEX 8\r
5716                 *MESH_NUMFACES  6\r
5717                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5718                 *MESH_VERTEX_LIST       {\r
5719                         *MESH_VERTEX    0       -488.000000     564.000000      384.000000\r
5720                         *MESH_VERTEX    1       -488.000000     559.000000      369.000000\r
5721                         *MESH_VERTEX    2       -488.000000     559.000000      399.000000\r
5722                         *MESH_VERTEX    3       -488.000000     544.000000      404.000000\r
5723                         *MESH_VERTEX    4       -488.000000     544.000000      364.000000\r
5724                         *MESH_VERTEX    5       -488.000000     529.000000      369.000000\r
5725                         *MESH_VERTEX    6       -488.000000     524.000000      384.000000\r
5726                         *MESH_VERTEX    7       -488.000000     529.000000      399.000000\r
5727                 }\r
5728                 *MESH_NORMALS   {\r
5729                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
5730                         *MESH_FACENORMAL        1       0.577350        -0.816497       0.000000\r
5731                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
5732                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
5733                         *MESH_FACENORMAL        4       -0.707107       -0.707107       0.000000\r
5734                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
5735                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
5736                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
5737                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
5738                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
5739                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
5740                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
5741                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
5742                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
5743                 }\r
5744                 *MESH_FACE_LIST {\r
5745                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5746                         *MESH_FACE      1       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5747                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5748                         *MESH_FACE      3       A:      3       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5749                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5750                         *MESH_FACE      5       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5751                 }\r
5752                 *MESH_NUMTVERTEX        8\r
5753                 *MESH_TVERTLIST {\r
5754                         *MESH_TVERT     0       0.906250        0.875000        1.000000\r
5755                         *MESH_TVERT     1       0.867188        0.757812        1.000000\r
5756                         *MESH_TVERT     2       0.867188        0.992188        1.000000\r
5757                         *MESH_TVERT     3       0.750000        1.031250        1.000000\r
5758                         *MESH_TVERT     4       0.750000        0.718750        1.000000\r
5759                         *MESH_TVERT     5       0.632812        0.757812        1.000000\r
5760                         *MESH_TVERT     6       0.593750        0.875000        1.000000\r
5761                         *MESH_TVERT     7       0.632812        0.992188        1.000000\r
5762                 }\r
5763                 *MESH_NUMTVFACES        6\r
5764                 *MESH_TFACELIST {\r
5765                         *MESH_TFACE     0       1       2       3\r
5766                         *MESH_TFACE     1       1       3       4\r
5767                         *MESH_TFACE     2       3       5       4\r
5768                         *MESH_TFACE     3       3       7       5\r
5769                         *MESH_TFACE     4       0       2       1\r
5770                         *MESH_TFACE     5       5       7       6\r
5771                 }\r
5772         }\r
5773         *PROP_MOTIONBLUR        0\r
5774         *PROP_CASTSHADOW        1\r
5775         *PROP_RECVSHADOW        1\r
5776         *MATERIAL_REF   6\r
5777 }\r
5778 *GEOMOBJECT     {\r
5779         *NODE_NAME      "mat6model0surf121"\r
5780         *NODE_TM        {\r
5781                 *NODE_NAME      "mat6model0surf121"\r
5782                 *INHERIT_POS    0       0       0\r
5783                 *INHERIT_ROT    0       0       0\r
5784                 *INHERIT_SCL    0       0       0\r
5785                 *TM_ROW0        1.0     0       0\r
5786                 *TM_ROW1        0       1.0     0\r
5787                 *TM_ROW2        0       0       1.0\r
5788                 *TM_ROW3        0       0       0\r
5789                 *TM_POS 0.000000        0.000000        0.000000\r
5790         }\r
5791         *MESH   {\r
5792                 *TIMEVALUE      0\r
5793                 *MESH_NUMVERTEX 8\r
5794                 *MESH_NUMFACES  6\r
5795                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5796                 *MESH_VERTEX_LIST       {\r
5797                         *MESH_VERTEX    0       -488.000000     84.000000       384.000000\r
5798                         *MESH_VERTEX    1       -488.000000     79.000000       369.000000\r
5799                         *MESH_VERTEX    2       -488.000000     79.000000       399.000000\r
5800                         *MESH_VERTEX    3       -488.000000     64.000000       404.000000\r
5801                         *MESH_VERTEX    4       -488.000000     64.000000       364.000000\r
5802                         *MESH_VERTEX    5       -488.000000     49.000000       369.000000\r
5803                         *MESH_VERTEX    6       -488.000000     44.000000       384.000000\r
5804                         *MESH_VERTEX    7       -488.000000     49.000000       399.000000\r
5805                 }\r
5806                 *MESH_NORMALS   {\r
5807                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
5808                         *MESH_FACENORMAL        1       0.577350        -0.816497       0.000000\r
5809                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
5810                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
5811                         *MESH_FACENORMAL        4       -0.707107       -0.707107       0.000000\r
5812                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
5813                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
5814                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
5815                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
5816                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
5817                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
5818                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
5819                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
5820                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
5821                 }\r
5822                 *MESH_FACE_LIST {\r
5823                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5824                         *MESH_FACE      1       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5825                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5826                         *MESH_FACE      3       A:      3       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5827                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5828                         *MESH_FACE      5       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5829                 }\r
5830                 *MESH_NUMTVERTEX        8\r
5831                 *MESH_TVERTLIST {\r
5832                         *MESH_TVERT     0       0.906250        1.000000        1.000000\r
5833                         *MESH_TVERT     1       0.867188        0.882812        1.000000\r
5834                         *MESH_TVERT     2       0.867188        1.117188        1.000000\r
5835                         *MESH_TVERT     3       0.750000        1.156250        1.000000\r
5836                         *MESH_TVERT     4       0.750000        0.843750        1.000000\r
5837                         *MESH_TVERT     5       0.632812        0.882812        1.000000\r
5838                         *MESH_TVERT     6       0.593750        1.000000        1.000000\r
5839                         *MESH_TVERT     7       0.632812        1.117188        1.000000\r
5840                 }\r
5841                 *MESH_NUMTVFACES        6\r
5842                 *MESH_TFACELIST {\r
5843                         *MESH_TFACE     0       1       2       3\r
5844                         *MESH_TFACE     1       1       3       4\r
5845                         *MESH_TFACE     2       3       5       4\r
5846                         *MESH_TFACE     3       3       7       5\r
5847                         *MESH_TFACE     4       0       2       1\r
5848                         *MESH_TFACE     5       5       7       6\r
5849                 }\r
5850         }\r
5851         *PROP_MOTIONBLUR        0\r
5852         *PROP_CASTSHADOW        1\r
5853         *PROP_RECVSHADOW        1\r
5854         *MATERIAL_REF   6\r
5855 }\r
5856 *GEOMOBJECT     {\r
5857         *NODE_NAME      "mat6model0surf122"\r
5858         *NODE_TM        {\r
5859                 *NODE_NAME      "mat6model0surf122"\r
5860                 *INHERIT_POS    0       0       0\r
5861                 *INHERIT_ROT    0       0       0\r
5862                 *INHERIT_SCL    0       0       0\r
5863                 *TM_ROW0        1.0     0       0\r
5864                 *TM_ROW1        0       1.0     0\r
5865                 *TM_ROW2        0       0       1.0\r
5866                 *TM_ROW3        0       0       0\r
5867                 *TM_POS 0.000000        0.000000        0.000000\r
5868         }\r
5869         *MESH   {\r
5870                 *TIMEVALUE      0\r
5871                 *MESH_NUMVERTEX 8\r
5872                 *MESH_NUMFACES  6\r
5873                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5874                 *MESH_VERTEX_LIST       {\r
5875                         *MESH_VERTEX    0       -520.000000     592.000000      384.000000\r
5876                         *MESH_VERTEX    1       -520.000000     580.000000      348.000000\r
5877                         *MESH_VERTEX    2       -520.000000     580.000000      420.000000\r
5878                         *MESH_VERTEX    3       -520.000000     544.000000      432.000000\r
5879                         *MESH_VERTEX    4       -520.000000     544.000000      336.000000\r
5880                         *MESH_VERTEX    5       -520.000000     508.000000      348.000000\r
5881                         *MESH_VERTEX    6       -520.000000     496.000000      384.000000\r
5882                         *MESH_VERTEX    7       -520.000000     508.000000      420.000000\r
5883                 }\r
5884                 *MESH_NORMALS   {\r
5885                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
5886                         *MESH_FACENORMAL        1       0.577350        -0.816497       0.000000\r
5887                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
5888                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
5889                         *MESH_FACENORMAL        4       -0.707107       -0.707107       0.000000\r
5890                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
5891                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
5892                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
5893                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
5894                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
5895                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
5896                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
5897                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
5898                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
5899                 }\r
5900                 *MESH_FACE_LIST {\r
5901                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5902                         *MESH_FACE      1       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5903                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5904                         *MESH_FACE      3       A:      3       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5905                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5906                         *MESH_FACE      5       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5907                 }\r
5908                 *MESH_NUMTVERTEX        8\r
5909                 *MESH_TVERTLIST {\r
5910                         *MESH_TVERT     0       1.125000        1.000000        1.000000\r
5911                         *MESH_TVERT     1       1.031250        0.718750        1.000000\r
5912                         *MESH_TVERT     2       1.031250        1.281250        1.000000\r
5913                         *MESH_TVERT     3       0.750000        1.375000        1.000000\r
5914                         *MESH_TVERT     4       0.750000        0.625000        1.000000\r
5915                         *MESH_TVERT     5       0.468750        0.718750        1.000000\r
5916                         *MESH_TVERT     6       0.375000        1.000000        1.000000\r
5917                         *MESH_TVERT     7       0.468750        1.281250        1.000000\r
5918                 }\r
5919                 *MESH_NUMTVFACES        6\r
5920                 *MESH_TFACELIST {\r
5921                         *MESH_TFACE     0       1       2       3\r
5922                         *MESH_TFACE     1       1       3       4\r
5923                         *MESH_TFACE     2       3       5       4\r
5924                         *MESH_TFACE     3       3       7       5\r
5925                         *MESH_TFACE     4       0       2       1\r
5926                         *MESH_TFACE     5       5       7       6\r
5927                 }\r
5928         }\r
5929         *PROP_MOTIONBLUR        0\r
5930         *PROP_CASTSHADOW        1\r
5931         *PROP_RECVSHADOW        1\r
5932         *MATERIAL_REF   6\r
5933 }\r
5934 *GEOMOBJECT     {\r
5935         *NODE_NAME      "mat6model0surf123"\r
5936         *NODE_TM        {\r
5937                 *NODE_NAME      "mat6model0surf123"\r
5938                 *INHERIT_POS    0       0       0\r
5939                 *INHERIT_ROT    0       0       0\r
5940                 *INHERIT_SCL    0       0       0\r
5941                 *TM_ROW0        1.0     0       0\r
5942                 *TM_ROW1        0       1.0     0\r
5943                 *TM_ROW2        0       0       1.0\r
5944                 *TM_ROW3        0       0       0\r
5945                 *TM_POS 0.000000        0.000000        0.000000\r
5946         }\r
5947         *MESH   {\r
5948                 *TIMEVALUE      0\r
5949                 *MESH_NUMVERTEX 6\r
5950                 *MESH_NUMFACES  4\r
5951                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5952                 *MESH_VERTEX_LIST       {\r
5953                         *MESH_VERTEX    0       -520.000000     559.000000      399.000000\r
5954                         *MESH_VERTEX    1       -520.000000     564.000000      384.000000\r
5955                         *MESH_VERTEX    2       -488.000000     564.000000      384.000000\r
5956                         *MESH_VERTEX    3       -488.000000     559.000000      399.000000\r
5957                         *MESH_VERTEX    4       -520.000000     559.000000      369.000000\r
5958                         *MESH_VERTEX    5       -488.000000     559.000000      369.000000\r
5959                 }\r
5960                 *MESH_NORMALS   {\r
5961                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
5962                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
5963                         *MESH_FACENORMAL        2       0.169102        -0.985599       0.000000\r
5964                         *MESH_FACENORMAL        3       0.985599        -0.169102       0.000000\r
5965                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
5966                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
5967                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
5968                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
5969                         *MESH_VERTEXNORMAL      4       0.000000        0.707107        -0.707107\r
5970                         *MESH_VERTEXNORMAL      5       0.000000        0.707107        -0.707107\r
5971                 }\r
5972                 *MESH_FACE_LIST {\r
5973                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5974                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5975                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5976                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5977                 }\r
5978                 *MESH_NUMTVERTEX        6\r
5979                 *MESH_TVERTLIST {\r
5980                         *MESH_TVERT     0       0.468750        0.250000        1.000000\r
5981                         *MESH_TVERT     1       0.625000        0.250000        1.000000\r
5982                         *MESH_TVERT     2       0.625000        0.000000        1.000000\r
5983                         *MESH_TVERT     3       0.468750        0.000000        1.000000\r
5984                         *MESH_TVERT     4       0.781250        0.250000        1.000000\r
5985                         *MESH_TVERT     5       0.781250        0.000000        1.000000\r
5986                 }\r
5987                 *MESH_NUMTVFACES        4\r
5988                 *MESH_TFACELIST {\r
5989                         *MESH_TFACE     0       0       2       1\r
5990                         *MESH_TFACE     1       0       3       2\r
5991                         *MESH_TFACE     2       2       4       1\r
5992                         *MESH_TFACE     3       2       5       4\r
5993                 }\r
5994         }\r
5995         *PROP_MOTIONBLUR        0\r
5996         *PROP_CASTSHADOW        1\r
5997         *PROP_RECVSHADOW        1\r
5998         *MATERIAL_REF   6\r
5999 }\r
6000 *GEOMOBJECT     {\r
6001         *NODE_NAME      "mat6model0surf124"\r
6002         *NODE_TM        {\r
6003                 *NODE_NAME      "mat6model0surf124"\r
6004                 *INHERIT_POS    0       0       0\r
6005                 *INHERIT_ROT    0       0       0\r
6006                 *INHERIT_SCL    0       0       0\r
6007                 *TM_ROW0        1.0     0       0\r
6008                 *TM_ROW1        0       1.0     0\r
6009                 *TM_ROW2        0       0       1.0\r
6010                 *TM_ROW3        0       0       0\r
6011                 *TM_POS 0.000000        0.000000        0.000000\r
6012         }\r
6013         *MESH   {\r
6014                 *TIMEVALUE      0\r
6015                 *MESH_NUMVERTEX 6\r
6016                 *MESH_NUMFACES  4\r
6017                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6018                 *MESH_VERTEX_LIST       {\r
6019                         *MESH_VERTEX    0       -488.000000     544.000000      404.000000\r
6020                         *MESH_VERTEX    1       -520.000000     544.000000      404.000000\r
6021                         *MESH_VERTEX    2       -520.000000     559.000000      399.000000\r
6022                         *MESH_VERTEX    3       -488.000000     559.000000      399.000000\r
6023                         *MESH_VERTEX    4       -520.000000     529.000000      399.000000\r
6024                         *MESH_VERTEX    5       -488.000000     529.000000      399.000000\r
6025                 }\r
6026                 *MESH_NORMALS   {\r
6027                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
6028                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
6029                         *MESH_FACENORMAL        2       -0.707107       -0.707107       0.000000\r
6030                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
6031                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
6032                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
6033                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
6034                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
6035                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       0.707107\r
6036                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       0.707107\r
6037                 }\r
6038                 *MESH_FACE_LIST {\r
6039                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6040                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6041                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6042                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6043                 }\r
6044                 *MESH_NUMTVERTEX        6\r
6045                 *MESH_TVERTLIST {\r
6046                         *MESH_TVERT     0       0.312500        0.000000        1.000000\r
6047                         *MESH_TVERT     1       0.312500        0.250000        1.000000\r
6048                         *MESH_TVERT     2       0.468750        0.250000        1.000000\r
6049                         *MESH_TVERT     3       0.468750        0.000000        1.000000\r
6050                         *MESH_TVERT     4       0.156250        0.250000        1.000000\r
6051                         *MESH_TVERT     5       0.156250        0.000000        1.000000\r
6052                 }\r
6053                 *MESH_NUMTVFACES        4\r
6054                 *MESH_TFACELIST {\r
6055                         *MESH_TFACE     0       0       2       1\r
6056                         *MESH_TFACE     1       0       3       2\r
6057                         *MESH_TFACE     2       4       0       1\r
6058                         *MESH_TFACE     3       4       5       0\r
6059                 }\r
6060         }\r
6061         *PROP_MOTIONBLUR        0\r
6062         *PROP_CASTSHADOW        1\r
6063         *PROP_RECVSHADOW        1\r
6064         *MATERIAL_REF   6\r
6065 }\r
6066 *GEOMOBJECT     {\r
6067         *NODE_NAME      "mat6model0surf125"\r
6068         *NODE_TM        {\r
6069                 *NODE_NAME      "mat6model0surf125"\r
6070                 *INHERIT_POS    0       0       0\r
6071                 *INHERIT_ROT    0       0       0\r
6072                 *INHERIT_SCL    0       0       0\r
6073                 *TM_ROW0        1.0     0       0\r
6074                 *TM_ROW1        0       1.0     0\r
6075                 *TM_ROW2        0       0       1.0\r
6076                 *TM_ROW3        0       0       0\r
6077                 *TM_POS 0.000000        0.000000        0.000000\r
6078         }\r
6079         *MESH   {\r
6080                 *TIMEVALUE      0\r
6081                 *MESH_NUMVERTEX 6\r
6082                 *MESH_NUMFACES  4\r
6083                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6084                 *MESH_VERTEX_LIST       {\r
6085                         *MESH_VERTEX    0       -520.000000     559.000000      369.000000\r
6086                         *MESH_VERTEX    1       -520.000000     544.000000      364.000000\r
6087                         *MESH_VERTEX    2       -488.000000     544.000000      364.000000\r
6088                         *MESH_VERTEX    3       -488.000000     559.000000      369.000000\r
6089                         *MESH_VERTEX    4       -520.000000     529.000000      369.000000\r
6090                         *MESH_VERTEX    5       -488.000000     529.000000      369.000000\r
6091                 }\r
6092                 *MESH_NORMALS   {\r
6093                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
6094                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
6095                         *MESH_FACENORMAL        2       0.169102        -0.985599       0.000000\r
6096                         *MESH_FACENORMAL        3       0.985599        -0.169102       0.000000\r
6097                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
6098                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
6099                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
6100                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
6101                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
6102                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
6103                 }\r
6104                 *MESH_FACE_LIST {\r
6105                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6106                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6107                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6108                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6109                 }\r
6110                 *MESH_NUMTVERTEX        6\r
6111                 *MESH_TVERTLIST {\r
6112                         *MESH_TVERT     0       0.781250        0.250000        1.000000\r
6113                         *MESH_TVERT     1       0.937500        0.250000        1.000000\r
6114                         *MESH_TVERT     2       0.937500        0.000000        1.000000\r
6115                         *MESH_TVERT     3       0.781250        0.000000        1.000000\r
6116                         *MESH_TVERT     4       1.093750        0.250000        1.000000\r
6117                         *MESH_TVERT     5       1.093750        0.000000        1.000000\r
6118                 }\r
6119                 *MESH_NUMTVFACES        4\r
6120                 *MESH_TFACELIST {\r
6121                         *MESH_TFACE     0       0       2       1\r
6122                         *MESH_TFACE     1       0       3       2\r
6123                         *MESH_TFACE     2       2       4       1\r
6124                         *MESH_TFACE     3       2       5       4\r
6125                 }\r
6126         }\r
6127         *PROP_MOTIONBLUR        0\r
6128         *PROP_CASTSHADOW        1\r
6129         *PROP_RECVSHADOW        1\r
6130         *MATERIAL_REF   6\r
6131 }\r
6132 *GEOMOBJECT     {\r
6133         *NODE_NAME      "mat6model0surf126"\r
6134         *NODE_TM        {\r
6135                 *NODE_NAME      "mat6model0surf126"\r
6136                 *INHERIT_POS    0       0       0\r
6137                 *INHERIT_ROT    0       0       0\r
6138                 *INHERIT_SCL    0       0       0\r
6139                 *TM_ROW0        1.0     0       0\r
6140                 *TM_ROW1        0       1.0     0\r
6141                 *TM_ROW2        0       0       1.0\r
6142                 *TM_ROW3        0       0       0\r
6143                 *TM_POS 0.000000        0.000000        0.000000\r
6144         }\r
6145         *MESH   {\r
6146                 *TIMEVALUE      0\r
6147                 *MESH_NUMVERTEX 8\r
6148                 *MESH_NUMFACES  4\r
6149                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6150                 *MESH_VERTEX_LIST       {\r
6151                         *MESH_VERTEX    0       -488.000000     524.000000      384.000000\r
6152                         *MESH_VERTEX    1       -520.000000     524.000000      384.000000\r
6153                         *MESH_VERTEX    2       -520.000000     529.000000      399.000000\r
6154                         *MESH_VERTEX    3       -488.000000     529.000000      399.000000\r
6155                         *MESH_VERTEX    4       -520.000000     529.000000      369.000000\r
6156                         *MESH_VERTEX    5       -520.000000     524.000000      384.000000\r
6157                         *MESH_VERTEX    6       -488.000000     524.000000      384.000000\r
6158                         *MESH_VERTEX    7       -488.000000     529.000000      369.000000\r
6159                 }\r
6160                 *MESH_NORMALS   {\r
6161                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
6162                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
6163                         *MESH_FACENORMAL        2       0.707107        0.707107        0.000000\r
6164                         *MESH_FACENORMAL        3       0.169102        0.985599        0.000000\r
6165                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
6166                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
6167                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
6168                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
6169                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
6170                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
6171                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
6172                         *MESH_VERTEXNORMAL      7       0.000000        -0.707107       -0.707107\r
6173                 }\r
6174                 *MESH_FACE_LIST {\r
6175                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6176                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6177                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6178                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6179                 }\r
6180                 *MESH_NUMTVERTEX        8\r
6181                 *MESH_TVERTLIST {\r
6182                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
6183                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
6184                         *MESH_TVERT     2       0.156250        0.250000        1.000000\r
6185                         *MESH_TVERT     3       0.156250        0.000000        1.000000\r
6186                         *MESH_TVERT     4       1.093750        0.250000        1.000000\r
6187                         *MESH_TVERT     5       1.250000        0.250000        1.000000\r
6188                         *MESH_TVERT     6       1.250000        0.000000        1.000000\r
6189                         *MESH_TVERT     7       1.093750        0.000000        1.000000\r
6190                 }\r
6191                 *MESH_NUMTVFACES        4\r
6192                 *MESH_TFACELIST {\r
6193                         *MESH_TFACE     0       0       2       1\r
6194                         *MESH_TFACE     1       0       3       2\r
6195                         *MESH_TFACE     2       4       6       5\r
6196                         *MESH_TFACE     3       4       7       6\r
6197                 }\r
6198         }\r
6199         *PROP_MOTIONBLUR        0\r
6200         *PROP_CASTSHADOW        1\r
6201         *PROP_RECVSHADOW        1\r
6202         *MATERIAL_REF   6\r
6203 }\r
6204 *GEOMOBJECT     {\r
6205         *NODE_NAME      "mat6model0surf127"\r
6206         *NODE_TM        {\r
6207                 *NODE_NAME      "mat6model0surf127"\r
6208                 *INHERIT_POS    0       0       0\r
6209                 *INHERIT_ROT    0       0       0\r
6210                 *INHERIT_SCL    0       0       0\r
6211                 *TM_ROW0        1.0     0       0\r
6212                 *TM_ROW1        0       1.0     0\r
6213                 *TM_ROW2        0       0       1.0\r
6214                 *TM_ROW3        0       0       0\r
6215                 *TM_POS 0.000000        0.000000        0.000000\r
6216         }\r
6217         *MESH   {\r
6218                 *TIMEVALUE      0\r
6219                 *MESH_NUMVERTEX 8\r
6220                 *MESH_NUMFACES  6\r
6221                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6222                 *MESH_VERTEX_LIST       {\r
6223                         *MESH_VERTEX    0       -520.000000     112.000000      384.000000\r
6224                         *MESH_VERTEX    1       -520.000000     100.000000      348.000000\r
6225                         *MESH_VERTEX    2       -520.000000     100.000000      420.000000\r
6226                         *MESH_VERTEX    3       -520.000000     64.000000       432.000000\r
6227                         *MESH_VERTEX    4       -520.000000     64.000000       336.000000\r
6228                         *MESH_VERTEX    5       -520.000000     28.000000       348.000000\r
6229                         *MESH_VERTEX    6       -520.000000     16.000000       384.000000\r
6230                         *MESH_VERTEX    7       -520.000000     28.000000       420.000000\r
6231                 }\r
6232                 *MESH_NORMALS   {\r
6233                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
6234                         *MESH_FACENORMAL        1       0.577350        -0.816497       0.000000\r
6235                         *MESH_FACENORMAL        2       1.000000        0.000000        0.000000\r
6236                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
6237                         *MESH_FACENORMAL        4       -0.707107       -0.707107       0.000000\r
6238                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
6239                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
6240                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
6241                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
6242                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
6243                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
6244                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
6245                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
6246                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
6247                 }\r
6248                 *MESH_FACE_LIST {\r
6249                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6250                         *MESH_FACE      1       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6251                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6252                         *MESH_FACE      3       A:      3       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6253                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6254                         *MESH_FACE      5       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6255                 }\r
6256                 *MESH_NUMTVERTEX        8\r
6257                 *MESH_TVERTLIST {\r
6258                         *MESH_TVERT     0       1.125000        1.000000        1.000000\r
6259                         *MESH_TVERT     1       1.031250        0.718750        1.000000\r
6260                         *MESH_TVERT     2       1.031250        1.281250        1.000000\r
6261                         *MESH_TVERT     3       0.750000        1.375000        1.000000\r
6262                         *MESH_TVERT     4       0.750000        0.625000        1.000000\r
6263                         *MESH_TVERT     5       0.468750        0.718750        1.000000\r
6264                         *MESH_TVERT     6       0.375000        1.000000        1.000000\r
6265                         *MESH_TVERT     7       0.468750        1.281250        1.000000\r
6266                 }\r
6267                 *MESH_NUMTVFACES        6\r
6268                 *MESH_TFACELIST {\r
6269                         *MESH_TFACE     0       1       2       3\r
6270                         *MESH_TFACE     1       1       3       4\r
6271                         *MESH_TFACE     2       3       5       4\r
6272                         *MESH_TFACE     3       3       7       5\r
6273                         *MESH_TFACE     4       0       2       1\r
6274                         *MESH_TFACE     5       5       7       6\r
6275                 }\r
6276         }\r
6277         *PROP_MOTIONBLUR        0\r
6278         *PROP_CASTSHADOW        1\r
6279         *PROP_RECVSHADOW        1\r
6280         *MATERIAL_REF   6\r
6281 }\r
6282 *GEOMOBJECT     {\r
6283         *NODE_NAME      "mat6model0surf128"\r
6284         *NODE_TM        {\r
6285                 *NODE_NAME      "mat6model0surf128"\r
6286                 *INHERIT_POS    0       0       0\r
6287                 *INHERIT_ROT    0       0       0\r
6288                 *INHERIT_SCL    0       0       0\r
6289                 *TM_ROW0        1.0     0       0\r
6290                 *TM_ROW1        0       1.0     0\r
6291                 *TM_ROW2        0       0       1.0\r
6292                 *TM_ROW3        0       0       0\r
6293                 *TM_POS 0.000000        0.000000        0.000000\r
6294         }\r
6295         *MESH   {\r
6296                 *TIMEVALUE      0\r
6297                 *MESH_NUMVERTEX 6\r
6298                 *MESH_NUMFACES  4\r
6299                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6300                 *MESH_VERTEX_LIST       {\r
6301                         *MESH_VERTEX    0       -520.000000     79.000000       399.000000\r
6302                         *MESH_VERTEX    1       -520.000000     84.000000       384.000000\r
6303                         *MESH_VERTEX    2       -488.000000     84.000000       384.000000\r
6304                         *MESH_VERTEX    3       -488.000000     79.000000       399.000000\r
6305                         *MESH_VERTEX    4       -520.000000     79.000000       369.000000\r
6306                         *MESH_VERTEX    5       -488.000000     79.000000       369.000000\r
6307                 }\r
6308                 *MESH_NORMALS   {\r
6309                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
6310                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
6311                         *MESH_FACENORMAL        2       0.169102        -0.985599       0.000000\r
6312                         *MESH_FACENORMAL        3       0.985599        -0.169102       0.000000\r
6313                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
6314                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
6315                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
6316                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
6317                         *MESH_VERTEXNORMAL      4       0.000000        0.707107        -0.707107\r
6318                         *MESH_VERTEXNORMAL      5       0.000000        0.707107        -0.707107\r
6319                 }\r
6320                 *MESH_FACE_LIST {\r
6321                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6322                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6323                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6324                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6325                 }\r
6326                 *MESH_NUMTVERTEX        6\r
6327                 *MESH_TVERTLIST {\r
6328                         *MESH_TVERT     0       0.468750        0.250000        1.000000\r
6329                         *MESH_TVERT     1       0.625000        0.250000        1.000000\r
6330                         *MESH_TVERT     2       0.625000        0.000000        1.000000\r
6331                         *MESH_TVERT     3       0.468750        0.000000        1.000000\r
6332                         *MESH_TVERT     4       0.781250        0.250000        1.000000\r
6333                         *MESH_TVERT     5       0.781250        0.000000        1.000000\r
6334                 }\r
6335                 *MESH_NUMTVFACES        4\r
6336                 *MESH_TFACELIST {\r
6337                         *MESH_TFACE     0       0       2       1\r
6338                         *MESH_TFACE     1       0       3       2\r
6339                         *MESH_TFACE     2       2       4       1\r
6340                         *MESH_TFACE     3       2       5       4\r
6341                 }\r
6342         }\r
6343         *PROP_MOTIONBLUR        0\r
6344         *PROP_CASTSHADOW        1\r
6345         *PROP_RECVSHADOW        1\r
6346         *MATERIAL_REF   6\r
6347 }\r
6348 *GEOMOBJECT     {\r
6349         *NODE_NAME      "mat6model0surf129"\r
6350         *NODE_TM        {\r
6351                 *NODE_NAME      "mat6model0surf129"\r
6352                 *INHERIT_POS    0       0       0\r
6353                 *INHERIT_ROT    0       0       0\r
6354                 *INHERIT_SCL    0       0       0\r
6355                 *TM_ROW0        1.0     0       0\r
6356                 *TM_ROW1        0       1.0     0\r
6357                 *TM_ROW2        0       0       1.0\r
6358                 *TM_ROW3        0       0       0\r
6359                 *TM_POS 0.000000        0.000000        0.000000\r
6360         }\r
6361         *MESH   {\r
6362                 *TIMEVALUE      0\r
6363                 *MESH_NUMVERTEX 6\r
6364                 *MESH_NUMFACES  4\r
6365                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6366                 *MESH_VERTEX_LIST       {\r
6367                         *MESH_VERTEX    0       -488.000000     64.000000       404.000000\r
6368                         *MESH_VERTEX    1       -520.000000     64.000000       404.000000\r
6369                         *MESH_VERTEX    2       -520.000000     79.000000       399.000000\r
6370                         *MESH_VERTEX    3       -488.000000     79.000000       399.000000\r
6371                         *MESH_VERTEX    4       -520.000000     49.000000       399.000000\r
6372                         *MESH_VERTEX    5       -488.000000     49.000000       399.000000\r
6373                 }\r
6374                 *MESH_NORMALS   {\r
6375                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
6376                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
6377                         *MESH_FACENORMAL        2       -0.707107       -0.707107       0.000000\r
6378                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
6379                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
6380                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
6381                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
6382                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
6383                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       0.707107\r
6384                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       0.707107\r
6385                 }\r
6386                 *MESH_FACE_LIST {\r
6387                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6388                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6389                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6390                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6391                 }\r
6392                 *MESH_NUMTVERTEX        6\r
6393                 *MESH_TVERTLIST {\r
6394                         *MESH_TVERT     0       0.312500        0.000000        1.000000\r
6395                         *MESH_TVERT     1       0.312500        0.250000        1.000000\r
6396                         *MESH_TVERT     2       0.468750        0.250000        1.000000\r
6397                         *MESH_TVERT     3       0.468750        0.000000        1.000000\r
6398                         *MESH_TVERT     4       0.156250        0.250000        1.000000\r
6399                         *MESH_TVERT     5       0.156250        0.000000        1.000000\r
6400                 }\r
6401                 *MESH_NUMTVFACES        4\r
6402                 *MESH_TFACELIST {\r
6403                         *MESH_TFACE     0       0       2       1\r
6404                         *MESH_TFACE     1       0       3       2\r
6405                         *MESH_TFACE     2       4       0       1\r
6406                         *MESH_TFACE     3       4       5       0\r
6407                 }\r
6408         }\r
6409         *PROP_MOTIONBLUR        0\r
6410         *PROP_CASTSHADOW        1\r
6411         *PROP_RECVSHADOW        1\r
6412         *MATERIAL_REF   6\r
6413 }\r
6414 *GEOMOBJECT     {\r
6415         *NODE_NAME      "mat6model0surf130"\r
6416         *NODE_TM        {\r
6417                 *NODE_NAME      "mat6model0surf130"\r
6418                 *INHERIT_POS    0       0       0\r
6419                 *INHERIT_ROT    0       0       0\r
6420                 *INHERIT_SCL    0       0       0\r
6421                 *TM_ROW0        1.0     0       0\r
6422                 *TM_ROW1        0       1.0     0\r
6423                 *TM_ROW2        0       0       1.0\r
6424                 *TM_ROW3        0       0       0\r
6425                 *TM_POS 0.000000        0.000000        0.000000\r
6426         }\r
6427         *MESH   {\r
6428                 *TIMEVALUE      0\r
6429                 *MESH_NUMVERTEX 6\r
6430                 *MESH_NUMFACES  4\r
6431                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6432                 *MESH_VERTEX_LIST       {\r
6433                         *MESH_VERTEX    0       -520.000000     79.000000       369.000000\r
6434                         *MESH_VERTEX    1       -520.000000     64.000000       364.000000\r
6435                         *MESH_VERTEX    2       -488.000000     64.000000       364.000000\r
6436                         *MESH_VERTEX    3       -488.000000     79.000000       369.000000\r
6437                         *MESH_VERTEX    4       -520.000000     49.000000       369.000000\r
6438                         *MESH_VERTEX    5       -488.000000     49.000000       369.000000\r
6439                 }\r
6440                 *MESH_NORMALS   {\r
6441                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
6442                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
6443                         *MESH_FACENORMAL        2       0.169102        -0.985599       0.000000\r
6444                         *MESH_FACENORMAL        3       0.985599        -0.169102       0.000000\r
6445                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
6446                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
6447                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
6448                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
6449                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
6450                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
6451                 }\r
6452                 *MESH_FACE_LIST {\r
6453                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6454                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6455                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6456                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6457                 }\r
6458                 *MESH_NUMTVERTEX        6\r
6459                 *MESH_TVERTLIST {\r
6460                         *MESH_TVERT     0       0.781250        0.250000        1.000000\r
6461                         *MESH_TVERT     1       0.937500        0.250000        1.000000\r
6462                         *MESH_TVERT     2       0.937500        0.000000        1.000000\r
6463                         *MESH_TVERT     3       0.781250        0.000000        1.000000\r
6464                         *MESH_TVERT     4       1.093750        0.250000        1.000000\r
6465                         *MESH_TVERT     5       1.093750        0.000000        1.000000\r
6466                 }\r
6467                 *MESH_NUMTVFACES        4\r
6468                 *MESH_TFACELIST {\r
6469                         *MESH_TFACE     0       0       2       1\r
6470                         *MESH_TFACE     1       0       3       2\r
6471                         *MESH_TFACE     2       2       4       1\r
6472                         *MESH_TFACE     3       2       5       4\r
6473                 }\r
6474         }\r
6475         *PROP_MOTIONBLUR        0\r
6476         *PROP_CASTSHADOW        1\r
6477         *PROP_RECVSHADOW        1\r
6478         *MATERIAL_REF   6\r
6479 }\r
6480 *GEOMOBJECT     {\r
6481         *NODE_NAME      "mat6model0surf131"\r
6482         *NODE_TM        {\r
6483                 *NODE_NAME      "mat6model0surf131"\r
6484                 *INHERIT_POS    0       0       0\r
6485                 *INHERIT_ROT    0       0       0\r
6486                 *INHERIT_SCL    0       0       0\r
6487                 *TM_ROW0        1.0     0       0\r
6488                 *TM_ROW1        0       1.0     0\r
6489                 *TM_ROW2        0       0       1.0\r
6490                 *TM_ROW3        0       0       0\r
6491                 *TM_POS 0.000000        0.000000        0.000000\r
6492         }\r
6493         *MESH   {\r
6494                 *TIMEVALUE      0\r
6495                 *MESH_NUMVERTEX 8\r
6496                 *MESH_NUMFACES  4\r
6497                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6498                 *MESH_VERTEX_LIST       {\r
6499                         *MESH_VERTEX    0       -488.000000     44.000000       384.000000\r
6500                         *MESH_VERTEX    1       -520.000000     44.000000       384.000000\r
6501                         *MESH_VERTEX    2       -520.000000     49.000000       399.000000\r
6502                         *MESH_VERTEX    3       -488.000000     49.000000       399.000000\r
6503                         *MESH_VERTEX    4       -520.000000     49.000000       369.000000\r
6504                         *MESH_VERTEX    5       -520.000000     44.000000       384.000000\r
6505                         *MESH_VERTEX    6       -488.000000     44.000000       384.000000\r
6506                         *MESH_VERTEX    7       -488.000000     49.000000       369.000000\r
6507                 }\r
6508                 *MESH_NORMALS   {\r
6509                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
6510                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
6511                         *MESH_FACENORMAL        2       0.707107        0.707107        0.000000\r
6512                         *MESH_FACENORMAL        3       0.169102        0.985599        0.000000\r
6513                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
6514                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
6515                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
6516                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
6517                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
6518                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
6519                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
6520                         *MESH_VERTEXNORMAL      7       0.000000        -0.707107       -0.707107\r
6521                 }\r
6522                 *MESH_FACE_LIST {\r
6523                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6524                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6525                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6526                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6527                 }\r
6528                 *MESH_NUMTVERTEX        8\r
6529                 *MESH_TVERTLIST {\r
6530                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
6531                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
6532                         *MESH_TVERT     2       0.156250        0.250000        1.000000\r
6533                         *MESH_TVERT     3       0.156250        0.000000        1.000000\r
6534                         *MESH_TVERT     4       1.093750        0.250000        1.000000\r
6535                         *MESH_TVERT     5       1.250000        0.250000        1.000000\r
6536                         *MESH_TVERT     6       1.250000        0.000000        1.000000\r
6537                         *MESH_TVERT     7       1.093750        0.000000        1.000000\r
6538                 }\r
6539                 *MESH_NUMTVFACES        4\r
6540                 *MESH_TFACELIST {\r
6541                         *MESH_TFACE     0       0       2       1\r
6542                         *MESH_TFACE     1       0       3       2\r
6543                         *MESH_TFACE     2       4       6       5\r
6544                         *MESH_TFACE     3       4       7       6\r
6545                 }\r
6546         }\r
6547         *PROP_MOTIONBLUR        0\r
6548         *PROP_CASTSHADOW        1\r
6549         *PROP_RECVSHADOW        1\r
6550         *MATERIAL_REF   6\r
6551 }\r
6552 *GEOMOBJECT     {\r
6553         *NODE_NAME      "mat6model0surf132"\r
6554         *NODE_TM        {\r
6555                 *NODE_NAME      "mat6model0surf132"\r
6556                 *INHERIT_POS    0       0       0\r
6557                 *INHERIT_ROT    0       0       0\r
6558                 *INHERIT_SCL    0       0       0\r
6559                 *TM_ROW0        1.0     0       0\r
6560                 *TM_ROW1        0       1.0     0\r
6561                 *TM_ROW2        0       0       1.0\r
6562                 *TM_ROW3        0       0       0\r
6563                 *TM_POS 0.000000        0.000000        0.000000\r
6564         }\r
6565         *MESH   {\r
6566                 *TIMEVALUE      0\r
6567                 *MESH_NUMVERTEX 6\r
6568                 *MESH_NUMFACES  4\r
6569                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6570                 *MESH_VERTEX_LIST       {\r
6571                         *MESH_VERTEX    0       -528.000000     580.000000      420.000000\r
6572                         *MESH_VERTEX    1       -528.000000     592.000000      384.000000\r
6573                         *MESH_VERTEX    2       -520.000000     592.000000      384.000000\r
6574                         *MESH_VERTEX    3       -520.000000     580.000000      420.000000\r
6575                         *MESH_VERTEX    4       -528.000000     580.000000      348.000000\r
6576                         *MESH_VERTEX    5       -520.000000     580.000000      348.000000\r
6577                 }\r
6578                 *MESH_NORMALS   {\r
6579                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
6580                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
6581                         *MESH_FACENORMAL        2       0.169102        -0.985599       0.000000\r
6582                         *MESH_FACENORMAL        3       0.985599        -0.169102       0.000000\r
6583                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
6584                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
6585                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
6586                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
6587                         *MESH_VERTEXNORMAL      4       0.000000        0.707107        -0.707107\r
6588                         *MESH_VERTEXNORMAL      5       0.000000        0.707107        -0.707107\r
6589                 }\r
6590                 *MESH_FACE_LIST {\r
6591                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6592                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6593                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6594                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6595                 }\r
6596                 *MESH_NUMTVERTEX        6\r
6597                 *MESH_TVERTLIST {\r
6598                         *MESH_TVERT     0       0.125000        0.062500        1.000000\r
6599                         *MESH_TVERT     1       0.500000        0.062500        1.000000\r
6600                         *MESH_TVERT     2       0.500000        0.000000        1.000000\r
6601                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
6602                         *MESH_TVERT     4       0.875000        0.062500        1.000000\r
6603                         *MESH_TVERT     5       0.875000        0.000000        1.000000\r
6604                 }\r
6605                 *MESH_NUMTVFACES        4\r
6606                 *MESH_TFACELIST {\r
6607                         *MESH_TFACE     0       0       2       1\r
6608                         *MESH_TFACE     1       0       3       2\r
6609                         *MESH_TFACE     2       2       4       1\r
6610                         *MESH_TFACE     3       2       5       4\r
6611                 }\r
6612         }\r
6613         *PROP_MOTIONBLUR        0\r
6614         *PROP_CASTSHADOW        1\r
6615         *PROP_RECVSHADOW        1\r
6616         *MATERIAL_REF   6\r
6617 }\r
6618 *GEOMOBJECT     {\r
6619         *NODE_NAME      "mat6model0surf133"\r
6620         *NODE_TM        {\r
6621                 *NODE_NAME      "mat6model0surf133"\r
6622                 *INHERIT_POS    0       0       0\r
6623                 *INHERIT_ROT    0       0       0\r
6624                 *INHERIT_SCL    0       0       0\r
6625                 *TM_ROW0        1.0     0       0\r
6626                 *TM_ROW1        0       1.0     0\r
6627                 *TM_ROW2        0       0       1.0\r
6628                 *TM_ROW3        0       0       0\r
6629                 *TM_POS 0.000000        0.000000        0.000000\r
6630         }\r
6631         *MESH   {\r
6632                 *TIMEVALUE      0\r
6633                 *MESH_NUMVERTEX 6\r
6634                 *MESH_NUMFACES  4\r
6635                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6636                 *MESH_VERTEX_LIST       {\r
6637                         *MESH_VERTEX    0       -520.000000     544.000000      432.000000\r
6638                         *MESH_VERTEX    1       -528.000000     544.000000      432.000000\r
6639                         *MESH_VERTEX    2       -528.000000     580.000000      420.000000\r
6640                         *MESH_VERTEX    3       -520.000000     580.000000      420.000000\r
6641                         *MESH_VERTEX    4       -528.000000     508.000000      420.000000\r
6642                         *MESH_VERTEX    5       -520.000000     508.000000      420.000000\r
6643                 }\r
6644                 *MESH_NORMALS   {\r
6645                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
6646                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
6647                         *MESH_FACENORMAL        2       -0.707107       -0.707107       0.000000\r
6648                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
6649                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
6650                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
6651                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
6652                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
6653                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       0.707107\r
6654                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       0.707107\r
6655                 }\r
6656                 *MESH_FACE_LIST {\r
6657                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6658                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6659                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6660                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6661                 }\r
6662                 *MESH_NUMTVERTEX        6\r
6663                 *MESH_TVERTLIST {\r
6664                         *MESH_TVERT     0       0.750000        0.000000        1.000000\r
6665                         *MESH_TVERT     1       0.750000        0.062500        1.000000\r
6666                         *MESH_TVERT     2       1.125000        0.062500        1.000000\r
6667                         *MESH_TVERT     3       1.125000        0.000000        1.000000\r
6668                         *MESH_TVERT     4       0.375000        0.062500        1.000000\r
6669                         *MESH_TVERT     5       0.375000        0.000000        1.000000\r
6670                 }\r
6671                 *MESH_NUMTVFACES        4\r
6672                 *MESH_TFACELIST {\r
6673                         *MESH_TFACE     0       0       2       1\r
6674                         *MESH_TFACE     1       0       3       2\r
6675                         *MESH_TFACE     2       4       0       1\r
6676                         *MESH_TFACE     3       4       5       0\r
6677                 }\r
6678         }\r
6679         *PROP_MOTIONBLUR        0\r
6680         *PROP_CASTSHADOW        1\r
6681         *PROP_RECVSHADOW        1\r
6682         *MATERIAL_REF   6\r
6683 }\r
6684 *GEOMOBJECT     {\r
6685         *NODE_NAME      "mat6model0surf134"\r
6686         *NODE_TM        {\r
6687                 *NODE_NAME      "mat6model0surf134"\r
6688                 *INHERIT_POS    0       0       0\r
6689                 *INHERIT_ROT    0       0       0\r
6690                 *INHERIT_SCL    0       0       0\r
6691                 *TM_ROW0        1.0     0       0\r
6692                 *TM_ROW1        0       1.0     0\r
6693                 *TM_ROW2        0       0       1.0\r
6694                 *TM_ROW3        0       0       0\r
6695                 *TM_POS 0.000000        0.000000        0.000000\r
6696         }\r
6697         *MESH   {\r
6698                 *TIMEVALUE      0\r
6699                 *MESH_NUMVERTEX 6\r
6700                 *MESH_NUMFACES  4\r
6701                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6702                 *MESH_VERTEX_LIST       {\r
6703                         *MESH_VERTEX    0       -528.000000     580.000000      348.000000\r
6704                         *MESH_VERTEX    1       -528.000000     544.000000      336.000000\r
6705                         *MESH_VERTEX    2       -520.000000     544.000000      336.000000\r
6706                         *MESH_VERTEX    3       -520.000000     580.000000      348.000000\r
6707                         *MESH_VERTEX    4       -528.000000     508.000000      348.000000\r
6708                         *MESH_VERTEX    5       -520.000000     508.000000      348.000000\r
6709                 }\r
6710                 *MESH_NORMALS   {\r
6711                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
6712                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
6713                         *MESH_FACENORMAL        2       0.169102        -0.985599       0.000000\r
6714                         *MESH_FACENORMAL        3       0.985599        -0.169102       0.000000\r
6715                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
6716                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
6717                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
6718                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
6719                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
6720                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
6721                 }\r
6722                 *MESH_FACE_LIST {\r
6723                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6724                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6725                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6726                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6727                 }\r
6728                 *MESH_NUMTVERTEX        6\r
6729                 *MESH_TVERTLIST {\r
6730                         *MESH_TVERT     0       -0.125000       0.062500        1.000000\r
6731                         *MESH_TVERT     1       0.250000        0.062500        1.000000\r
6732                         *MESH_TVERT     2       0.250000        0.000000        1.000000\r
6733                         *MESH_TVERT     3       -0.125000       0.000000        1.000000\r
6734                         *MESH_TVERT     4       0.625000        0.062500        1.000000\r
6735                         *MESH_TVERT     5       0.625000        0.000000        1.000000\r
6736                 }\r
6737                 *MESH_NUMTVFACES        4\r
6738                 *MESH_TFACELIST {\r
6739                         *MESH_TFACE     0       0       2       1\r
6740                         *MESH_TFACE     1       0       3       2\r
6741                         *MESH_TFACE     2       2       4       1\r
6742                         *MESH_TFACE     3       2       5       4\r
6743                 }\r
6744         }\r
6745         *PROP_MOTIONBLUR        0\r
6746         *PROP_CASTSHADOW        1\r
6747         *PROP_RECVSHADOW        1\r
6748         *MATERIAL_REF   6\r
6749 }\r
6750 *GEOMOBJECT     {\r
6751         *NODE_NAME      "mat6model0surf135"\r
6752         *NODE_TM        {\r
6753                 *NODE_NAME      "mat6model0surf135"\r
6754                 *INHERIT_POS    0       0       0\r
6755                 *INHERIT_ROT    0       0       0\r
6756                 *INHERIT_SCL    0       0       0\r
6757                 *TM_ROW0        1.0     0       0\r
6758                 *TM_ROW1        0       1.0     0\r
6759                 *TM_ROW2        0       0       1.0\r
6760                 *TM_ROW3        0       0       0\r
6761                 *TM_POS 0.000000        0.000000        0.000000\r
6762         }\r
6763         *MESH   {\r
6764                 *TIMEVALUE      0\r
6765                 *MESH_NUMVERTEX 8\r
6766                 *MESH_NUMFACES  4\r
6767                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6768                 *MESH_VERTEX_LIST       {\r
6769                         *MESH_VERTEX    0       -520.000000     496.000000      384.000000\r
6770                         *MESH_VERTEX    1       -528.000000     496.000000      384.000000\r
6771                         *MESH_VERTEX    2       -528.000000     508.000000      420.000000\r
6772                         *MESH_VERTEX    3       -520.000000     508.000000      420.000000\r
6773                         *MESH_VERTEX    4       -528.000000     508.000000      348.000000\r
6774                         *MESH_VERTEX    5       -528.000000     496.000000      384.000000\r
6775                         *MESH_VERTEX    6       -520.000000     496.000000      384.000000\r
6776                         *MESH_VERTEX    7       -520.000000     508.000000      348.000000\r
6777                 }\r
6778                 *MESH_NORMALS   {\r
6779                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
6780                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
6781                         *MESH_FACENORMAL        2       0.707107        0.707107        0.000000\r
6782                         *MESH_FACENORMAL        3       0.169102        0.985599        0.000000\r
6783                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
6784                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
6785                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
6786                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
6787                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
6788                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
6789                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
6790                         *MESH_VERTEXNORMAL      7       0.000000        -0.707107       -0.707107\r
6791                 }\r
6792                 *MESH_FACE_LIST {\r
6793                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6794                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6795                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6796                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6797                 }\r
6798                 *MESH_NUMTVERTEX        8\r
6799                 *MESH_TVERTLIST {\r
6800                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
6801                         *MESH_TVERT     1       -1.000000       0.062500        1.000000\r
6802                         *MESH_TVERT     2       -0.625000       0.062500        1.000000\r
6803                         *MESH_TVERT     3       -0.625000       0.000000        1.000000\r
6804                         *MESH_TVERT     4       1.625000        0.062500        1.000000\r
6805                         *MESH_TVERT     5       2.000000        0.062500        1.000000\r
6806                         *MESH_TVERT     6       2.000000        0.000000        1.000000\r
6807                         *MESH_TVERT     7       1.625000        0.000000        1.000000\r
6808                 }\r
6809                 *MESH_NUMTVFACES        4\r
6810                 *MESH_TFACELIST {\r
6811                         *MESH_TFACE     0       0       2       1\r
6812                         *MESH_TFACE     1       0       3       2\r
6813                         *MESH_TFACE     2       4       6       5\r
6814                         *MESH_TFACE     3       4       7       6\r
6815                 }\r
6816         }\r
6817         *PROP_MOTIONBLUR        0\r
6818         *PROP_CASTSHADOW        1\r
6819         *PROP_RECVSHADOW        1\r
6820         *MATERIAL_REF   6\r
6821 }\r
6822 *GEOMOBJECT     {\r
6823         *NODE_NAME      "mat6model0surf136"\r
6824         *NODE_TM        {\r
6825                 *NODE_NAME      "mat6model0surf136"\r
6826                 *INHERIT_POS    0       0       0\r
6827                 *INHERIT_ROT    0       0       0\r
6828                 *INHERIT_SCL    0       0       0\r
6829                 *TM_ROW0        1.0     0       0\r
6830                 *TM_ROW1        0       1.0     0\r
6831                 *TM_ROW2        0       0       1.0\r
6832                 *TM_ROW3        0       0       0\r
6833                 *TM_POS 0.000000        0.000000        0.000000\r
6834         }\r
6835         *MESH   {\r
6836                 *TIMEVALUE      0\r
6837                 *MESH_NUMVERTEX 6\r
6838                 *MESH_NUMFACES  4\r
6839                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6840                 *MESH_VERTEX_LIST       {\r
6841                         *MESH_VERTEX    0       -528.000000     100.000000      420.000000\r
6842                         *MESH_VERTEX    1       -528.000000     112.000000      384.000000\r
6843                         *MESH_VERTEX    2       -520.000000     112.000000      384.000000\r
6844                         *MESH_VERTEX    3       -520.000000     100.000000      420.000000\r
6845                         *MESH_VERTEX    4       -528.000000     100.000000      348.000000\r
6846                         *MESH_VERTEX    5       -520.000000     100.000000      348.000000\r
6847                 }\r
6848                 *MESH_NORMALS   {\r
6849                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
6850                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
6851                         *MESH_FACENORMAL        2       0.169102        -0.985599       0.000000\r
6852                         *MESH_FACENORMAL        3       0.985599        -0.169102       0.000000\r
6853                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
6854                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
6855                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
6856                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
6857                         *MESH_VERTEXNORMAL      4       0.000000        0.707107        -0.707107\r
6858                         *MESH_VERTEXNORMAL      5       0.000000        0.707107        -0.707107\r
6859                 }\r
6860                 *MESH_FACE_LIST {\r
6861                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6862                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6863                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6864                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6865                 }\r
6866                 *MESH_NUMTVERTEX        6\r
6867                 *MESH_TVERTLIST {\r
6868                         *MESH_TVERT     0       0.125000        0.062500        1.000000\r
6869                         *MESH_TVERT     1       0.500000        0.062500        1.000000\r
6870                         *MESH_TVERT     2       0.500000        0.000000        1.000000\r
6871                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
6872                         *MESH_TVERT     4       0.875000        0.062500        1.000000\r
6873                         *MESH_TVERT     5       0.875000        0.000000        1.000000\r
6874                 }\r
6875                 *MESH_NUMTVFACES        4\r
6876                 *MESH_TFACELIST {\r
6877                         *MESH_TFACE     0       0       2       1\r
6878                         *MESH_TFACE     1       0       3       2\r
6879                         *MESH_TFACE     2       2       4       1\r
6880                         *MESH_TFACE     3       2       5       4\r
6881                 }\r
6882         }\r
6883         *PROP_MOTIONBLUR        0\r
6884         *PROP_CASTSHADOW        1\r
6885         *PROP_RECVSHADOW        1\r
6886         *MATERIAL_REF   6\r
6887 }\r
6888 *GEOMOBJECT     {\r
6889         *NODE_NAME      "mat6model0surf137"\r
6890         *NODE_TM        {\r
6891                 *NODE_NAME      "mat6model0surf137"\r
6892                 *INHERIT_POS    0       0       0\r
6893                 *INHERIT_ROT    0       0       0\r
6894                 *INHERIT_SCL    0       0       0\r
6895                 *TM_ROW0        1.0     0       0\r
6896                 *TM_ROW1        0       1.0     0\r
6897                 *TM_ROW2        0       0       1.0\r
6898                 *TM_ROW3        0       0       0\r
6899                 *TM_POS 0.000000        0.000000        0.000000\r
6900         }\r
6901         *MESH   {\r
6902                 *TIMEVALUE      0\r
6903                 *MESH_NUMVERTEX 6\r
6904                 *MESH_NUMFACES  4\r
6905                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6906                 *MESH_VERTEX_LIST       {\r
6907                         *MESH_VERTEX    0       -520.000000     64.000000       432.000000\r
6908                         *MESH_VERTEX    1       -528.000000     64.000000       432.000000\r
6909                         *MESH_VERTEX    2       -528.000000     100.000000      420.000000\r
6910                         *MESH_VERTEX    3       -520.000000     100.000000      420.000000\r
6911                         *MESH_VERTEX    4       -528.000000     28.000000       420.000000\r
6912                         *MESH_VERTEX    5       -520.000000     28.000000       420.000000\r
6913                 }\r
6914                 *MESH_NORMALS   {\r
6915                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
6916                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
6917                         *MESH_FACENORMAL        2       -0.707107       -0.707107       0.000000\r
6918                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
6919                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
6920                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
6921                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
6922                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
6923                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       0.707107\r
6924                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       0.707107\r
6925                 }\r
6926                 *MESH_FACE_LIST {\r
6927                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6928                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6929                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6930                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6931                 }\r
6932                 *MESH_NUMTVERTEX        6\r
6933                 *MESH_TVERTLIST {\r
6934                         *MESH_TVERT     0       0.750000        0.000000        1.000000\r
6935                         *MESH_TVERT     1       0.750000        0.062500        1.000000\r
6936                         *MESH_TVERT     2       1.125000        0.062500        1.000000\r
6937                         *MESH_TVERT     3       1.125000        0.000000        1.000000\r
6938                         *MESH_TVERT     4       0.375000        0.062500        1.000000\r
6939                         *MESH_TVERT     5       0.375000        0.000000        1.000000\r
6940                 }\r
6941                 *MESH_NUMTVFACES        4\r
6942                 *MESH_TFACELIST {\r
6943                         *MESH_TFACE     0       0       2       1\r
6944                         *MESH_TFACE     1       0       3       2\r
6945                         *MESH_TFACE     2       4       0       1\r
6946                         *MESH_TFACE     3       4       5       0\r
6947                 }\r
6948         }\r
6949         *PROP_MOTIONBLUR        0\r
6950         *PROP_CASTSHADOW        1\r
6951         *PROP_RECVSHADOW        1\r
6952         *MATERIAL_REF   6\r
6953 }\r
6954 *GEOMOBJECT     {\r
6955         *NODE_NAME      "mat6model0surf138"\r
6956         *NODE_TM        {\r
6957                 *NODE_NAME      "mat6model0surf138"\r
6958                 *INHERIT_POS    0       0       0\r
6959                 *INHERIT_ROT    0       0       0\r
6960                 *INHERIT_SCL    0       0       0\r
6961                 *TM_ROW0        1.0     0       0\r
6962                 *TM_ROW1        0       1.0     0\r
6963                 *TM_ROW2        0       0       1.0\r
6964                 *TM_ROW3        0       0       0\r
6965                 *TM_POS 0.000000        0.000000        0.000000\r
6966         }\r
6967         *MESH   {\r
6968                 *TIMEVALUE      0\r
6969                 *MESH_NUMVERTEX 6\r
6970                 *MESH_NUMFACES  4\r
6971                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6972                 *MESH_VERTEX_LIST       {\r
6973                         *MESH_VERTEX    0       -528.000000     100.000000      348.000000\r
6974                         *MESH_VERTEX    1       -528.000000     64.000000       336.000000\r
6975                         *MESH_VERTEX    2       -520.000000     64.000000       336.000000\r
6976                         *MESH_VERTEX    3       -520.000000     100.000000      348.000000\r
6977                         *MESH_VERTEX    4       -528.000000     28.000000       348.000000\r
6978                         *MESH_VERTEX    5       -520.000000     28.000000       348.000000\r
6979                 }\r
6980                 *MESH_NORMALS   {\r
6981                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
6982                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
6983                         *MESH_FACENORMAL        2       0.169102        -0.985599       0.000000\r
6984                         *MESH_FACENORMAL        3       0.985599        -0.169102       0.000000\r
6985                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
6986                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
6987                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
6988                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
6989                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
6990                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
6991                 }\r
6992                 *MESH_FACE_LIST {\r
6993                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6994                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6995                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6996                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6997                 }\r
6998                 *MESH_NUMTVERTEX        6\r
6999                 *MESH_TVERTLIST {\r
7000                         *MESH_TVERT     0       -0.125000       0.062500        1.000000\r
7001                         *MESH_TVERT     1       0.250000        0.062500        1.000000\r
7002                         *MESH_TVERT     2       0.250000        0.000000        1.000000\r
7003                         *MESH_TVERT     3       -0.125000       0.000000        1.000000\r
7004                         *MESH_TVERT     4       0.625000        0.062500        1.000000\r
7005                         *MESH_TVERT     5       0.625000        0.000000        1.000000\r
7006                 }\r
7007                 *MESH_NUMTVFACES        4\r
7008                 *MESH_TFACELIST {\r
7009                         *MESH_TFACE     0       0       2       1\r
7010                         *MESH_TFACE     1       0       3       2\r
7011                         *MESH_TFACE     2       2       4       1\r
7012                         *MESH_TFACE     3       2       5       4\r
7013                 }\r
7014         }\r
7015         *PROP_MOTIONBLUR        0\r
7016         *PROP_CASTSHADOW        1\r
7017         *PROP_RECVSHADOW        1\r
7018         *MATERIAL_REF   6\r
7019 }\r
7020 *GEOMOBJECT     {\r
7021         *NODE_NAME      "mat6model0surf139"\r
7022         *NODE_TM        {\r
7023                 *NODE_NAME      "mat6model0surf139"\r
7024                 *INHERIT_POS    0       0       0\r
7025                 *INHERIT_ROT    0       0       0\r
7026                 *INHERIT_SCL    0       0       0\r
7027                 *TM_ROW0        1.0     0       0\r
7028                 *TM_ROW1        0       1.0     0\r
7029                 *TM_ROW2        0       0       1.0\r
7030                 *TM_ROW3        0       0       0\r
7031                 *TM_POS 0.000000        0.000000        0.000000\r
7032         }\r
7033         *MESH   {\r
7034                 *TIMEVALUE      0\r
7035                 *MESH_NUMVERTEX 8\r
7036                 *MESH_NUMFACES  4\r
7037                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7038                 *MESH_VERTEX_LIST       {\r
7039                         *MESH_VERTEX    0       -520.000000     16.000000       384.000000\r
7040                         *MESH_VERTEX    1       -528.000000     16.000000       384.000000\r
7041                         *MESH_VERTEX    2       -528.000000     28.000000       420.000000\r
7042                         *MESH_VERTEX    3       -520.000000     28.000000       420.000000\r
7043                         *MESH_VERTEX    4       -528.000000     28.000000       348.000000\r
7044                         *MESH_VERTEX    5       -528.000000     16.000000       384.000000\r
7045                         *MESH_VERTEX    6       -520.000000     16.000000       384.000000\r
7046                         *MESH_VERTEX    7       -520.000000     28.000000       348.000000\r
7047                 }\r
7048                 *MESH_NORMALS   {\r
7049                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
7050                         *MESH_FACENORMAL        1       -0.169102       -0.985599       0.000000\r
7051                         *MESH_FACENORMAL        2       0.707107        0.707107        0.000000\r
7052                         *MESH_FACENORMAL        3       0.169102        0.985599        0.000000\r
7053                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
7054                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
7055                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
7056                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
7057                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
7058                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
7059                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
7060                         *MESH_VERTEXNORMAL      7       0.000000        -0.707107       -0.707107\r
7061                 }\r
7062                 *MESH_FACE_LIST {\r
7063                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7064                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7065                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7066                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7067                 }\r
7068                 *MESH_NUMTVERTEX        8\r
7069                 *MESH_TVERTLIST {\r
7070                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
7071                         *MESH_TVERT     1       -1.000000       0.062500        1.000000\r
7072                         *MESH_TVERT     2       -0.625000       0.062500        1.000000\r
7073                         *MESH_TVERT     3       -0.625000       0.000000        1.000000\r
7074                         *MESH_TVERT     4       1.625000        0.062500        1.000000\r
7075                         *MESH_TVERT     5       2.000000        0.062500        1.000000\r
7076                         *MESH_TVERT     6       2.000000        0.000000        1.000000\r
7077                         *MESH_TVERT     7       1.625000        0.000000        1.000000\r
7078                 }\r
7079                 *MESH_NUMTVFACES        4\r
7080                 *MESH_TFACELIST {\r
7081                         *MESH_TFACE     0       0       2       1\r
7082                         *MESH_TFACE     1       0       3       2\r
7083                         *MESH_TFACE     2       4       6       5\r
7084                         *MESH_TFACE     3       4       7       6\r
7085                 }\r
7086         }\r
7087         *PROP_MOTIONBLUR        0\r
7088         *PROP_CASTSHADOW        1\r
7089         *PROP_RECVSHADOW        1\r
7090         *MATERIAL_REF   6\r
7091 }\r