]> de.git.xonotic.org Git - xonotic/xonotic-maps.pk3dir.git/blob - models/desertfactory/structure_metal/rail01.ase
Merge remote branch 'origin/master' into fruitiex/runningmanctf
[xonotic/xonotic-maps.pk3dir.git] / models / desertfactory / structure_metal / rail01.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "rail01.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 3\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal02"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "models/desertfactory/textures/metal/metal02"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\models\desertfactory\textures\metal\metal02.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal02"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "models/desertfactory/textures/metal/metal02"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\models\desertfactory\textures\metal\metal02.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59 }\r
60 *GEOMOBJECT     {\r
61         *NODE_NAME      "mat0model0surf3"\r
62         *NODE_TM        {\r
63                 *NODE_NAME      "mat0model0surf3"\r
64                 *INHERIT_POS    0       0       0\r
65                 *INHERIT_ROT    0       0       0\r
66                 *INHERIT_SCL    0       0       0\r
67                 *TM_ROW0        1.0     0       0\r
68                 *TM_ROW1        0       1.0     0\r
69                 *TM_ROW2        0       0       1.0\r
70                 *TM_ROW3        0       0       0\r
71                 *TM_POS 0.000000        0.000000        0.000000\r
72         }\r
73         *MESH   {\r
74                 *TIMEVALUE      0\r
75                 *MESH_NUMVERTEX 4\r
76                 *MESH_NUMFACES  2\r
77                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
78                 *MESH_VERTEX_LIST       {\r
79                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
80                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
81                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
82                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
83                 }\r
84                 *MESH_NORMALS   {\r
85                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
86                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
87                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
88                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
89                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
90                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
91                 }\r
92                 *MESH_FACE_LIST {\r
93                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
94                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
95                 }\r
96                 *MESH_NUMTVERTEX        4\r
97                 *MESH_TVERTLIST {\r
98                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
99                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
100                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
101                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
102                 }\r
103                 *MESH_NUMTVFACES        2\r
104                 *MESH_TFACELIST {\r
105                         *MESH_TFACE     0       0       2       1\r
106                         *MESH_TFACE     1       2       3       1\r
107                 }\r
108         }\r
109         *PROP_MOTIONBLUR        0\r
110         *PROP_CASTSHADOW        1\r
111         *PROP_RECVSHADOW        1\r
112         *MATERIAL_REF   0\r
113 }\r
114 *GEOMOBJECT     {\r
115         *NODE_NAME      "mat0model0surf4"\r
116         *NODE_TM        {\r
117                 *NODE_NAME      "mat0model0surf4"\r
118                 *INHERIT_POS    0       0       0\r
119                 *INHERIT_ROT    0       0       0\r
120                 *INHERIT_SCL    0       0       0\r
121                 *TM_ROW0        1.0     0       0\r
122                 *TM_ROW1        0       1.0     0\r
123                 *TM_ROW2        0       0       1.0\r
124                 *TM_ROW3        0       0       0\r
125                 *TM_POS 0.000000        0.000000        0.000000\r
126         }\r
127         *MESH   {\r
128                 *TIMEVALUE      0\r
129                 *MESH_NUMVERTEX 4\r
130                 *MESH_NUMFACES  2\r
131                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
132                 *MESH_VERTEX_LIST       {\r
133                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
134                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
135                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
136                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
137                 }\r
138                 *MESH_NORMALS   {\r
139                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
140                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
141                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
142                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
143                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
144                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
145                 }\r
146                 *MESH_FACE_LIST {\r
147                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
148                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
149                 }\r
150                 *MESH_NUMTVERTEX        4\r
151                 *MESH_TVERTLIST {\r
152                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
153                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
154                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
155                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
156                 }\r
157                 *MESH_NUMTVFACES        2\r
158                 *MESH_TFACELIST {\r
159                         *MESH_TFACE     0       0       2       1\r
160                         *MESH_TFACE     1       2       3       1\r
161                 }\r
162         }\r
163         *PROP_MOTIONBLUR        0\r
164         *PROP_CASTSHADOW        1\r
165         *PROP_RECVSHADOW        1\r
166         *MATERIAL_REF   0\r
167 }\r
168 *GEOMOBJECT     {\r
169         *NODE_NAME      "mat0model0surf5"\r
170         *NODE_TM        {\r
171                 *NODE_NAME      "mat0model0surf5"\r
172                 *INHERIT_POS    0       0       0\r
173                 *INHERIT_ROT    0       0       0\r
174                 *INHERIT_SCL    0       0       0\r
175                 *TM_ROW0        1.0     0       0\r
176                 *TM_ROW1        0       1.0     0\r
177                 *TM_ROW2        0       0       1.0\r
178                 *TM_ROW3        0       0       0\r
179                 *TM_POS 0.000000        0.000000        0.000000\r
180         }\r
181         *MESH   {\r
182                 *TIMEVALUE      0\r
183                 *MESH_NUMVERTEX 4\r
184                 *MESH_NUMFACES  2\r
185                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
186                 *MESH_VERTEX_LIST       {\r
187                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
188                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
189                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
190                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
191                 }\r
192                 *MESH_NORMALS   {\r
193                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
194                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
195                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
196                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
197                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
198                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
199                 }\r
200                 *MESH_FACE_LIST {\r
201                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
202                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
203                 }\r
204                 *MESH_NUMTVERTEX        4\r
205                 *MESH_TVERTLIST {\r
206                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
207                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
208                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
209                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
210                 }\r
211                 *MESH_NUMTVFACES        2\r
212                 *MESH_TFACELIST {\r
213                         *MESH_TFACE     0       0       2       1\r
214                         *MESH_TFACE     1       2       3       1\r
215                 }\r
216         }\r
217         *PROP_MOTIONBLUR        0\r
218         *PROP_CASTSHADOW        1\r
219         *PROP_RECVSHADOW        1\r
220         *MATERIAL_REF   0\r
221 }\r
222 *GEOMOBJECT     {\r
223         *NODE_NAME      "mat0model0surf6"\r
224         *NODE_TM        {\r
225                 *NODE_NAME      "mat0model0surf6"\r
226                 *INHERIT_POS    0       0       0\r
227                 *INHERIT_ROT    0       0       0\r
228                 *INHERIT_SCL    0       0       0\r
229                 *TM_ROW0        1.0     0       0\r
230                 *TM_ROW1        0       1.0     0\r
231                 *TM_ROW2        0       0       1.0\r
232                 *TM_ROW3        0       0       0\r
233                 *TM_POS 0.000000        0.000000        0.000000\r
234         }\r
235         *MESH   {\r
236                 *TIMEVALUE      0\r
237                 *MESH_NUMVERTEX 4\r
238                 *MESH_NUMFACES  2\r
239                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
240                 *MESH_VERTEX_LIST       {\r
241                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
242                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
243                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
244                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
245                 }\r
246                 *MESH_NORMALS   {\r
247                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
248                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
249                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
250                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
251                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
252                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
253                 }\r
254                 *MESH_FACE_LIST {\r
255                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
256                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
257                 }\r
258                 *MESH_NUMTVERTEX        4\r
259                 *MESH_TVERTLIST {\r
260                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
261                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
262                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
263                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
264                 }\r
265                 *MESH_NUMTVFACES        2\r
266                 *MESH_TFACELIST {\r
267                         *MESH_TFACE     0       0       2       1\r
268                         *MESH_TFACE     1       2       3       1\r
269                 }\r
270         }\r
271         *PROP_MOTIONBLUR        0\r
272         *PROP_CASTSHADOW        1\r
273         *PROP_RECVSHADOW        1\r
274         *MATERIAL_REF   0\r
275 }\r
276 *GEOMOBJECT     {\r
277         *NODE_NAME      "mat0model0surf7"\r
278         *NODE_TM        {\r
279                 *NODE_NAME      "mat0model0surf7"\r
280                 *INHERIT_POS    0       0       0\r
281                 *INHERIT_ROT    0       0       0\r
282                 *INHERIT_SCL    0       0       0\r
283                 *TM_ROW0        1.0     0       0\r
284                 *TM_ROW1        0       1.0     0\r
285                 *TM_ROW2        0       0       1.0\r
286                 *TM_ROW3        0       0       0\r
287                 *TM_POS 0.000000        0.000000        0.000000\r
288         }\r
289         *MESH   {\r
290                 *TIMEVALUE      0\r
291                 *MESH_NUMVERTEX 4\r
292                 *MESH_NUMFACES  2\r
293                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
294                 *MESH_VERTEX_LIST       {\r
295                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
296                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
297                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
298                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
299                 }\r
300                 *MESH_NORMALS   {\r
301                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
302                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
303                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
304                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
305                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
306                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
307                 }\r
308                 *MESH_FACE_LIST {\r
309                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
310                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
311                 }\r
312                 *MESH_NUMTVERTEX        4\r
313                 *MESH_TVERTLIST {\r
314                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
315                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
316                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
317                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
318                 }\r
319                 *MESH_NUMTVFACES        2\r
320                 *MESH_TFACELIST {\r
321                         *MESH_TFACE     0       0       2       1\r
322                         *MESH_TFACE     1       2       3       1\r
323                 }\r
324         }\r
325         *PROP_MOTIONBLUR        0\r
326         *PROP_CASTSHADOW        1\r
327         *PROP_RECVSHADOW        1\r
328         *MATERIAL_REF   0\r
329 }\r
330 *GEOMOBJECT     {\r
331         *NODE_NAME      "mat0model0surf8"\r
332         *NODE_TM        {\r
333                 *NODE_NAME      "mat0model0surf8"\r
334                 *INHERIT_POS    0       0       0\r
335                 *INHERIT_ROT    0       0       0\r
336                 *INHERIT_SCL    0       0       0\r
337                 *TM_ROW0        1.0     0       0\r
338                 *TM_ROW1        0       1.0     0\r
339                 *TM_ROW2        0       0       1.0\r
340                 *TM_ROW3        0       0       0\r
341                 *TM_POS 0.000000        0.000000        0.000000\r
342         }\r
343         *MESH   {\r
344                 *TIMEVALUE      0\r
345                 *MESH_NUMVERTEX 4\r
346                 *MESH_NUMFACES  2\r
347                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
348                 *MESH_VERTEX_LIST       {\r
349                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
350                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
351                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
352                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
353                 }\r
354                 *MESH_NORMALS   {\r
355                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
356                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
357                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
358                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
359                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
360                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
361                 }\r
362                 *MESH_FACE_LIST {\r
363                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
364                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
365                 }\r
366                 *MESH_NUMTVERTEX        4\r
367                 *MESH_TVERTLIST {\r
368                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
369                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
370                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
371                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
372                 }\r
373                 *MESH_NUMTVFACES        2\r
374                 *MESH_TFACELIST {\r
375                         *MESH_TFACE     0       0       2       1\r
376                         *MESH_TFACE     1       2       3       1\r
377                 }\r
378         }\r
379         *PROP_MOTIONBLUR        0\r
380         *PROP_CASTSHADOW        1\r
381         *PROP_RECVSHADOW        1\r
382         *MATERIAL_REF   0\r
383 }\r
384 *GEOMOBJECT     {\r
385         *NODE_NAME      "mat2model0surf9"\r
386         *NODE_TM        {\r
387                 *NODE_NAME      "mat2model0surf9"\r
388                 *INHERIT_POS    0       0       0\r
389                 *INHERIT_ROT    0       0       0\r
390                 *INHERIT_SCL    0       0       0\r
391                 *TM_ROW0        1.0     0       0\r
392                 *TM_ROW1        0       1.0     0\r
393                 *TM_ROW2        0       0       1.0\r
394                 *TM_ROW3        0       0       0\r
395                 *TM_POS 0.000000        0.000000        0.000000\r
396         }\r
397         *MESH   {\r
398                 *TIMEVALUE      0\r
399                 *MESH_NUMVERTEX 9\r
400                 *MESH_NUMFACES  8\r
401                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
402                 *MESH_VERTEX_LIST       {\r
403                         *MESH_VERTEX    0       0.000000        68.000000       40.000000\r
404                         *MESH_VERTEX    1       0.000000        68.000000       0.000000\r
405                         *MESH_VERTEX    2       4.000000        64.000000       0.000000\r
406                         *MESH_VERTEX    3       4.000000        64.000000       40.000000\r
407                         *MESH_VERTEX    4       4.000000        61.000000       49.000000\r
408                         *MESH_VERTEX    5       0.000000        64.000000       52.000000\r
409                         *MESH_VERTEX    6       0.000000        60.000000       40.000000\r
410                         *MESH_VERTEX    7       0.000000        60.000000       0.000000\r
411                         *MESH_VERTEX    8       0.000000        58.000000       46.000000\r
412                 }\r
413                 *MESH_NORMALS   {\r
414                         *MESH_FACENORMAL        0       -0.169102       0.000000        0.985599\r
415                         *MESH_FACENORMAL        1       0.707107        0.000000        0.707107\r
416                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
417                         *MESH_FACENORMAL        3       0.707107        0.000000        -0.707107\r
418                         *MESH_FACENORMAL        4       0.985599        0.000000        -0.169102\r
419                         *MESH_FACENORMAL        5       0.707107        0.000000        0.707107\r
420                         *MESH_FACENORMAL        6       -0.707107       0.000000        -0.707107\r
421                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
422                         *MESH_VERTEXNORMAL      0       -0.000000       1.000000        0.000000\r
423                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
424                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
425                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
426                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
427                         *MESH_VERTEXNORMAL      5       -0.000000       0.707107        0.707107\r
428                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
429                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
430                         *MESH_VERTEXNORMAL      8       0.000000        -0.707107       -0.707107\r
431                 }\r
432                 *MESH_FACE_LIST {\r
433                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
434                         *MESH_FACE      1       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
435                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
436                         *MESH_FACE      3       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
437                         *MESH_FACE      4       A:      3       B:      4       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
438                         *MESH_FACE      5       A:      2       B:      3       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
439                         *MESH_FACE      6       A:      2       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
440                         *MESH_FACE      7       A:      4       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
441                 }\r
442                 *MESH_NUMTVERTEX        9\r
443                 *MESH_TVERTLIST {\r
444                         *MESH_TVERT     0       0.108253        0.375000        1.000000\r
445                         *MESH_TVERT     1       0.108253        0.687500        1.000000\r
446                         *MESH_TVERT     2       0.162380        0.687500        1.000000\r
447                         *MESH_TVERT     3       0.162380        0.375000        1.000000\r
448                         *MESH_TVERT     4       0.162380        0.312500        1.000000\r
449                         *MESH_TVERT     5       0.108253        0.312500        1.000000\r
450                         *MESH_TVERT     6       0.216506        0.375000        1.000000\r
451                         *MESH_TVERT     7       0.216506        0.687500        1.000000\r
452                         *MESH_TVERT     8       0.216506        0.312500        1.000000\r
453                 }\r
454                 *MESH_NUMTVFACES        8\r
455                 *MESH_TFACELIST {\r
456                         *MESH_TFACE     0       0       3       2\r
457                         *MESH_TFACE     1       0       4       3\r
458                         *MESH_TFACE     2       0       2       1\r
459                         *MESH_TFACE     3       0       5       4\r
460                         *MESH_TFACE     4       3       4       6\r
461                         *MESH_TFACE     5       2       3       6\r
462                         *MESH_TFACE     6       2       6       7\r
463                         *MESH_TFACE     7       4       8       6\r
464                 }\r
465         }\r
466         *PROP_MOTIONBLUR        0\r
467         *PROP_CASTSHADOW        1\r
468         *PROP_RECVSHADOW        1\r
469         *MATERIAL_REF   2\r
470 }\r
471 *GEOMOBJECT     {\r
472         *NODE_NAME      "mat2model0surf10"\r
473         *NODE_TM        {\r
474                 *NODE_NAME      "mat2model0surf10"\r
475                 *INHERIT_POS    0       0       0\r
476                 *INHERIT_ROT    0       0       0\r
477                 *INHERIT_SCL    0       0       0\r
478                 *TM_ROW0        1.0     0       0\r
479                 *TM_ROW1        0       1.0     0\r
480                 *TM_ROW2        0       0       1.0\r
481                 *TM_ROW3        0       0       0\r
482                 *TM_POS 0.000000        0.000000        0.000000\r
483         }\r
484         *MESH   {\r
485                 *TIMEVALUE      0\r
486                 *MESH_NUMVERTEX 12\r
487                 *MESH_NUMFACES  12\r
488                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
489                 *MESH_VERTEX_LIST       {\r
490                         *MESH_VERTEX    0       0.000000        52.000000       56.000000\r
491                         *MESH_VERTEX    1       0.000000        64.000000       52.000000\r
492                         *MESH_VERTEX    2       4.000000        61.000000       49.000000\r
493                         *MESH_VERTEX    3       4.000000        52.000000       52.000000\r
494                         *MESH_VERTEX    4       4.000000        -52.000000      52.000000\r
495                         *MESH_VERTEX    5       0.000000        -52.000000      56.000000\r
496                         *MESH_VERTEX    6       0.000000        -64.000000      52.000000\r
497                         *MESH_VERTEX    7       4.000000        -61.000000      49.000000\r
498                         *MESH_VERTEX    8       -4.000000       61.000000       49.000000\r
499                         *MESH_VERTEX    9       -4.000000       52.000000       52.000000\r
500                         *MESH_VERTEX    10      -4.000000       -52.000000      52.000000\r
501                         *MESH_VERTEX    11      -4.000000       -61.000000      49.000000\r
502                 }\r
503                 *MESH_NORMALS   {\r
504                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
505                         *MESH_FACENORMAL        1       0.707107        0.000000        -0.707107\r
506                         *MESH_FACENORMAL        2       -0.169102       0.000000        0.985599\r
507                         *MESH_FACENORMAL        3       -0.707107       0.000000        0.707107\r
508                         *MESH_FACENORMAL        4       0.707107        0.000000        -0.707107\r
509                         *MESH_FACENORMAL        5       -1.000000       0.000000        0.000000\r
510                         *MESH_FACENORMAL        6       -0.967538       0.000000        0.252725\r
511                         *MESH_FACENORMAL        7       0.169102        0.000000        -0.985599\r
512                         *MESH_FACENORMAL        8       -1.000000       0.000000        -0.000000\r
513                         *MESH_FACENORMAL        9       -0.967538       0.000000        0.252725\r
514                         *MESH_FACENORMAL        10      0.000000        0.000000        -1.000000\r
515                         *MESH_FACENORMAL        11      -0.707107       0.000000        0.707107\r
516                         *MESH_VERTEXNORMAL      0       -0.000000       0.000000        1.000000\r
517                         *MESH_VERTEXNORMAL      1       -0.000000       0.707107        0.707107\r
518                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
519                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
520                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
521                         *MESH_VERTEXNORMAL      5       -0.000000       0.000000        1.000000\r
522                         *MESH_VERTEXNORMAL      6       -0.000000       -0.707107       0.707107\r
523                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
524                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
525                         *MESH_VERTEXNORMAL      9       -1.000000       0.000000        -0.000000\r
526                         *MESH_VERTEXNORMAL      10      -1.000000       0.000000        -0.000000\r
527                         *MESH_VERTEXNORMAL      11      -1.000000       0.000000        0.000000\r
528                 }\r
529                 *MESH_FACE_LIST {\r
530                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
531                         *MESH_FACE      1       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
532                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
533                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
534                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
535                         *MESH_FACE      5       A:      0       B:      10      C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
536                         *MESH_FACE      6       A:      0       B:      1       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
537                         *MESH_FACE      7       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
538                         *MESH_FACE      8       A:      0       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
539                         *MESH_FACE      9       A:      0       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
540                         *MESH_FACE      10      A:      5       B:      10      C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
541                         *MESH_FACE      11      A:      6       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
542                 }\r
543                 *MESH_NUMTVERTEX        12\r
544                 *MESH_TVERTLIST {\r
545                         *MESH_TVERT     0       0.108253        1.250000        1.000000\r
546                         *MESH_TVERT     1       0.108253        1.312500        1.000000\r
547                         *MESH_TVERT     2       0.162380        1.312500        1.000000\r
548                         *MESH_TVERT     3       0.162380        1.250000        1.000000\r
549                         *MESH_TVERT     4       0.162380        0.437500        1.000000\r
550                         *MESH_TVERT     5       0.108253        0.437500        1.000000\r
551                         *MESH_TVERT     6       0.108253        0.375000        1.000000\r
552                         *MESH_TVERT     7       0.162380        0.375000        1.000000\r
553                         *MESH_TVERT     8       0.054127        1.312500        1.000000\r
554                         *MESH_TVERT     9       0.054127        1.250000        1.000000\r
555                         *MESH_TVERT     10      0.054127        0.437500        1.000000\r
556                         *MESH_TVERT     11      0.054127        0.375000        1.000000\r
557                 }\r
558                 *MESH_NUMTVFACES        12\r
559                 *MESH_TFACELIST {\r
560                         *MESH_TFACE     0       0       4       3\r
561                         *MESH_TFACE     1       0       5       4\r
562                         *MESH_TFACE     2       0       3       2\r
563                         *MESH_TFACE     3       0       2       1\r
564                         *MESH_TFACE     4       4       5       6\r
565                         *MESH_TFACE     5       0       10      5\r
566                         *MESH_TFACE     6       0       1       8\r
567                         *MESH_TFACE     7       4       6       7\r
568                         *MESH_TFACE     8       0       8       9\r
569                         *MESH_TFACE     9       0       9       10\r
570                         *MESH_TFACE     10      5       10      6\r
571                         *MESH_TFACE     11      6       10      11\r
572                 }\r
573         }\r
574         *PROP_MOTIONBLUR        0\r
575         *PROP_CASTSHADOW        1\r
576         *PROP_RECVSHADOW        1\r
577         *MATERIAL_REF   2\r
578 }\r
579 *GEOMOBJECT     {\r
580         *NODE_NAME      "mat2model0surf11"\r
581         *NODE_TM        {\r
582                 *NODE_NAME      "mat2model0surf11"\r
583                 *INHERIT_POS    0       0       0\r
584                 *INHERIT_ROT    0       0       0\r
585                 *INHERIT_SCL    0       0       0\r
586                 *TM_ROW0        1.0     0       0\r
587                 *TM_ROW1        0       1.0     0\r
588                 *TM_ROW2        0       0       1.0\r
589                 *TM_ROW3        0       0       0\r
590                 *TM_POS 0.000000        0.000000        0.000000\r
591         }\r
592         *MESH   {\r
593                 *TIMEVALUE      0\r
594                 *MESH_NUMVERTEX 16\r
595                 *MESH_NUMFACES  12\r
596                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
597                 *MESH_VERTEX_LIST       {\r
598                         *MESH_VERTEX    0       4.000000        61.000000       49.000000\r
599                         *MESH_VERTEX    1       0.000000        52.000000       48.000000\r
600                         *MESH_VERTEX    2       4.000000        52.000000       52.000000\r
601                         *MESH_VERTEX    3       0.000000        58.000000       46.000000\r
602                         *MESH_VERTEX    4       4.000000        -52.000000      52.000000\r
603                         *MESH_VERTEX    5       0.000000        -52.000000      48.000000\r
604                         *MESH_VERTEX    6       0.000000        -58.000000      46.000000\r
605                         *MESH_VERTEX    7       4.000000        -61.000000      49.000000\r
606                         *MESH_VERTEX    8       0.000000        52.000000       48.000000\r
607                         *MESH_VERTEX    9       0.000000        58.000000       46.000000\r
608                         *MESH_VERTEX    10      -4.000000       61.000000       49.000000\r
609                         *MESH_VERTEX    11      -4.000000       52.000000       52.000000\r
610                         *MESH_VERTEX    12      -4.000000       -52.000000      52.000000\r
611                         *MESH_VERTEX    13      0.000000        -52.000000      48.000000\r
612                         *MESH_VERTEX    14      0.000000        -58.000000      46.000000\r
613                         *MESH_VERTEX    15      -4.000000       -61.000000      49.000000\r
614                 }\r
615                 *MESH_NORMALS   {\r
616                         *MESH_FACENORMAL        0       0.169102        0.000000        0.985599\r
617                         *MESH_FACENORMAL        1       1.000000        0.000000        0.000000\r
618                         *MESH_FACENORMAL        2       -0.707107       0.000000        0.707107\r
619                         *MESH_FACENORMAL        3       -0.577350       0.000000        0.816497\r
620                         *MESH_FACENORMAL        4       0.707107        0.000000        -0.707107\r
621                         *MESH_FACENORMAL        5       0.169102        0.000000        -0.985599\r
622                         *MESH_FACENORMAL        6       -0.967538       0.000000        0.252725\r
623                         *MESH_FACENORMAL        7       -0.707107       0.000000        0.707107\r
624                         *MESH_FACENORMAL        8       -0.169102       0.000000        0.985599\r
625                         *MESH_FACENORMAL        9       0.707107        0.000000        0.707107\r
626                         *MESH_FACENORMAL        10      1.000000        0.000000        0.000000\r
627                         *MESH_FACENORMAL        11      0.816497        0.000000        -0.577350\r
628                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
629                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
630                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
631                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
632                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
633                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
634                         *MESH_VERTEXNORMAL      6       0.000000        0.707107        -0.707107\r
635                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
636                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
637                         *MESH_VERTEXNORMAL      9       0.000000        -0.707107       -0.707107\r
638                         *MESH_VERTEXNORMAL      10      -1.000000       0.000000        0.000000\r
639                         *MESH_VERTEXNORMAL      11      -1.000000       0.000000        -0.000000\r
640                         *MESH_VERTEXNORMAL      12      -1.000000       0.000000        -0.000000\r
641                         *MESH_VERTEXNORMAL      13      0.000000        0.000000        -1.000000\r
642                         *MESH_VERTEXNORMAL      14      0.000000        0.707107        -0.707107\r
643                         *MESH_VERTEXNORMAL      15      -1.000000       0.000000        0.000000\r
644                 }\r
645                 *MESH_FACE_LIST {\r
646                         *MESH_FACE      0       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
647                         *MESH_FACE      1       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
648                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
649                         *MESH_FACE      3       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
650                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
651                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
652                         *MESH_FACE      6       A:      8       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
653                         *MESH_FACE      7       A:      8       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
654                         *MESH_FACE      8       A:      8       B:      12      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
655                         *MESH_FACE      9       A:      8       B:      13      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
656                         *MESH_FACE      10      A:      12      B:      13      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
657                         *MESH_FACE      11      A:      12      B:      14      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
658                 }\r
659                 *MESH_NUMTVERTEX        16\r
660                 *MESH_TVERTLIST {\r
661                         *MESH_TVERT     0       0.162380        1.312500        1.000000\r
662                         *MESH_TVERT     1       0.216506        1.250000        1.000000\r
663                         *MESH_TVERT     2       0.162380        1.250000        1.000000\r
664                         *MESH_TVERT     3       0.216506        1.312500        1.000000\r
665                         *MESH_TVERT     4       0.162380        0.437500        1.000000\r
666                         *MESH_TVERT     5       0.216506        0.437500        1.000000\r
667                         *MESH_TVERT     6       0.216506        0.375000        1.000000\r
668                         *MESH_TVERT     7       0.162380        0.375000        1.000000\r
669                         *MESH_TVERT     8       0.000000        1.250000        1.000000\r
670                         *MESH_TVERT     9       0.000000        1.312500        1.000000\r
671                         *MESH_TVERT     10      0.054127        1.312500        1.000000\r
672                         *MESH_TVERT     11      0.054127        1.250000        1.000000\r
673                         *MESH_TVERT     12      0.054127        0.437500        1.000000\r
674                         *MESH_TVERT     13      0.000000        0.437500        1.000000\r
675                         *MESH_TVERT     14      0.000000        0.375000        1.000000\r
676                         *MESH_TVERT     15      0.054127        0.375000        1.000000\r
677                 }\r
678                 *MESH_NUMTVFACES        12\r
679                 *MESH_TFACELIST {\r
680                         *MESH_TFACE     0       1       2       4\r
681                         *MESH_TFACE     1       1       4       5\r
682                         *MESH_TFACE     2       0       2       1\r
683                         *MESH_TFACE     3       0       1       3\r
684                         *MESH_TFACE     4       4       6       5\r
685                         *MESH_TFACE     5       4       7       6\r
686                         *MESH_TFACE     6       8       10      9\r
687                         *MESH_TFACE     7       8       11      10\r
688                         *MESH_TFACE     8       8       12      11\r
689                         *MESH_TFACE     9       8       13      12\r
690                         *MESH_TFACE     10      12      13      14\r
691                         *MESH_TFACE     11      12      14      15\r
692                 }\r
693         }\r
694         *PROP_MOTIONBLUR        0\r
695         *PROP_CASTSHADOW        1\r
696         *PROP_RECVSHADOW        1\r
697         *MATERIAL_REF   2\r
698 }\r
699 *GEOMOBJECT     {\r
700         *NODE_NAME      "mat2model0surf12"\r
701         *NODE_TM        {\r
702                 *NODE_NAME      "mat2model0surf12"\r
703                 *INHERIT_POS    0       0       0\r
704                 *INHERIT_ROT    0       0       0\r
705                 *INHERIT_SCL    0       0       0\r
706                 *TM_ROW0        1.0     0       0\r
707                 *TM_ROW1        0       1.0     0\r
708                 *TM_ROW2        0       0       1.0\r
709                 *TM_ROW3        0       0       0\r
710                 *TM_POS 0.000000        0.000000        0.000000\r
711         }\r
712         *MESH   {\r
713                 *TIMEVALUE      0\r
714                 *MESH_NUMVERTEX 9\r
715                 *MESH_NUMFACES  8\r
716                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
717                 *MESH_VERTEX_LIST       {\r
718                         *MESH_VERTEX    0       0.000000        -64.000000      52.000000\r
719                         *MESH_VERTEX    1       4.000000        -61.000000      49.000000\r
720                         *MESH_VERTEX    2       4.000000        -64.000000      40.000000\r
721                         *MESH_VERTEX    3       0.000000        -58.000000      46.000000\r
722                         *MESH_VERTEX    4       0.000000        -60.000000      40.000000\r
723                         *MESH_VERTEX    5       0.000000        -60.000000      0.000000\r
724                         *MESH_VERTEX    6       4.000000        -64.000000      0.000000\r
725                         *MESH_VERTEX    7       0.000000        -68.000000      40.000000\r
726                         *MESH_VERTEX    8       0.000000        -68.000000      0.000000\r
727                 }\r
728                 *MESH_NORMALS   {\r
729                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
730                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
731                         *MESH_FACENORMAL        2       0.707107        0.000000        0.707107\r
732                         *MESH_FACENORMAL        3       0.985599        0.000000        0.169102\r
733                         *MESH_FACENORMAL        4       0.707107        0.000000        -0.707107\r
734                         *MESH_FACENORMAL        5       -0.985599       0.000000        0.169102\r
735                         *MESH_FACENORMAL        6       -0.985599       0.000000        0.169102\r
736                         *MESH_FACENORMAL        7       -1.000000       0.000000        0.000000\r
737                         *MESH_VERTEXNORMAL      0       -0.000000       -0.707107       0.707107\r
738                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
739                         *MESH_VERTEXNORMAL      2       1.000000        -0.000000       0.000000\r
740                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
741                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
742                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
743                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
744                         *MESH_VERTEXNORMAL      7       -0.000000       -1.000000       0.000000\r
745                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
746                 }\r
747                 *MESH_FACE_LIST {\r
748                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
749                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
750                         *MESH_FACE      2       A:      2       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
751                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
752                         *MESH_FACE      4       A:      2       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
753                         *MESH_FACE      5       A:      0       B:      7       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
754                         *MESH_FACE      6       A:      2       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
755                         *MESH_FACE      7       A:      2       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
756                 }\r
757                 *MESH_NUMTVERTEX        9\r
758                 *MESH_TVERTLIST {\r
759                         *MESH_TVERT     0       0.108253        0.375000        1.000000\r
760                         *MESH_TVERT     1       0.162380        0.375000        1.000000\r
761                         *MESH_TVERT     2       0.162380        0.312500        1.000000\r
762                         *MESH_TVERT     3       0.216506        0.375000        1.000000\r
763                         *MESH_TVERT     4       0.216506        0.312500        1.000000\r
764                         *MESH_TVERT     5       0.216506        0.000000        1.000000\r
765                         *MESH_TVERT     6       0.162380        0.000000        1.000000\r
766                         *MESH_TVERT     7       0.108253        0.312500        1.000000\r
767                         *MESH_TVERT     8       0.108253        0.000000        1.000000\r
768                 }\r
769                 *MESH_NUMTVFACES        8\r
770                 *MESH_TFACELIST {\r
771                         *MESH_TFACE     0       0       2       1\r
772                         *MESH_TFACE     1       1       2       3\r
773                         *MESH_TFACE     2       2       4       3\r
774                         *MESH_TFACE     3       2       5       4\r
775                         *MESH_TFACE     4       2       6       5\r
776                         *MESH_TFACE     5       0       7       2\r
777                         *MESH_TFACE     6       2       7       8\r
778                         *MESH_TFACE     7       2       8       6\r
779                 }\r
780         }\r
781         *PROP_MOTIONBLUR        0\r
782         *PROP_CASTSHADOW        1\r
783         *PROP_RECVSHADOW        1\r
784         *MATERIAL_REF   2\r
785 }\r
786 *GEOMOBJECT     {\r
787         *NODE_NAME      "mat2model0surf13"\r
788         *NODE_TM        {\r
789                 *NODE_NAME      "mat2model0surf13"\r
790                 *INHERIT_POS    0       0       0\r
791                 *INHERIT_ROT    0       0       0\r
792                 *INHERIT_SCL    0       0       0\r
793                 *TM_ROW0        1.0     0       0\r
794                 *TM_ROW1        0       1.0     0\r
795                 *TM_ROW2        0       0       1.0\r
796                 *TM_ROW3        0       0       0\r
797                 *TM_POS 0.000000        0.000000        0.000000\r
798         }\r
799         *MESH   {\r
800                 *TIMEVALUE      0\r
801                 *MESH_NUMVERTEX 6\r
802                 *MESH_NUMFACES  4\r
803                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
804                 *MESH_VERTEX_LIST       {\r
805                         *MESH_VERTEX    0       0.000000        64.000000       34.000000\r
806                         *MESH_VERTEX    1       2.000000        64.000000       32.000000\r
807                         *MESH_VERTEX    2       2.000000        -64.000000      32.000000\r
808                         *MESH_VERTEX    3       0.000000        -64.000000      34.000000\r
809                         *MESH_VERTEX    4       -2.000000       -64.000000      32.000000\r
810                         *MESH_VERTEX    5       -2.000000       64.000000       32.000000\r
811                 }\r
812                 *MESH_NORMALS   {\r
813                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
814                         *MESH_FACENORMAL        1       -0.169102       0.000000        0.985599\r
815                         *MESH_FACENORMAL        2       0.707107        0.000000        0.707107\r
816                         *MESH_FACENORMAL        3       0.707107        0.000000        -0.707107\r
817                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
818                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
819                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
820                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
821                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
822                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
823                 }\r
824                 *MESH_FACE_LIST {\r
825                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
826                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
827                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
828                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
829                 }\r
830                 *MESH_NUMTVERTEX        6\r
831                 *MESH_TVERTLIST {\r
832                         *MESH_TVERT     0       0.022097        1.000000        1.000000\r
833                         *MESH_TVERT     1       0.044194        1.000000        1.000000\r
834                         *MESH_TVERT     2       0.044194        0.000000        1.000000\r
835                         *MESH_TVERT     3       0.022097        0.000000        1.000000\r
836                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
837                         *MESH_TVERT     5       0.000000        1.000000        1.000000\r
838                 }\r
839                 *MESH_NUMTVFACES        4\r
840                 *MESH_TFACELIST {\r
841                         *MESH_TFACE     0       0       2       1\r
842                         *MESH_TFACE     1       0       3       2\r
843                         *MESH_TFACE     2       4       3       0\r
844                         *MESH_TFACE     3       4       0       5\r
845                 }\r
846         }\r
847         *PROP_MOTIONBLUR        0\r
848         *PROP_CASTSHADOW        1\r
849         *PROP_RECVSHADOW        1\r
850         *MATERIAL_REF   2\r
851 }\r
852 *GEOMOBJECT     {\r
853         *NODE_NAME      "mat2model0surf14"\r
854         *NODE_TM        {\r
855                 *NODE_NAME      "mat2model0surf14"\r
856                 *INHERIT_POS    0       0       0\r
857                 *INHERIT_ROT    0       0       0\r
858                 *INHERIT_SCL    0       0       0\r
859                 *TM_ROW0        1.0     0       0\r
860                 *TM_ROW1        0       1.0     0\r
861                 *TM_ROW2        0       0       1.0\r
862                 *TM_ROW3        0       0       0\r
863                 *TM_POS 0.000000        0.000000        0.000000\r
864         }\r
865         *MESH   {\r
866                 *TIMEVALUE      0\r
867                 *MESH_NUMVERTEX 6\r
868                 *MESH_NUMFACES  4\r
869                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
870                 *MESH_VERTEX_LIST       {\r
871                         *MESH_VERTEX    0       2.000000        -64.000000      32.000000\r
872                         *MESH_VERTEX    1       2.000000        64.000000       32.000000\r
873                         *MESH_VERTEX    2       0.000000        64.000000       30.000000\r
874                         *MESH_VERTEX    3       0.000000        -64.000000      30.000000\r
875                         *MESH_VERTEX    4       -2.000000       -64.000000      32.000000\r
876                         *MESH_VERTEX    5       -2.000000       64.000000       32.000000\r
877                 }\r
878                 *MESH_NORMALS   {\r
879                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
880                         *MESH_FACENORMAL        1       -0.169102       0.000000        0.985599\r
881                         *MESH_FACENORMAL        2       0.707107        0.000000        0.707107\r
882                         *MESH_FACENORMAL        3       0.985599        0.000000        0.169102\r
883                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
884                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
885                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
886                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
887                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
888                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
889                 }\r
890                 *MESH_FACE_LIST {\r
891                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
892                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
893                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
894                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
895                 }\r
896                 *MESH_NUMTVERTEX        6\r
897                 *MESH_TVERTLIST {\r
898                         *MESH_TVERT     0       0.044194        0.000000        1.000000\r
899                         *MESH_TVERT     1       0.044194        1.000000        1.000000\r
900                         *MESH_TVERT     2       0.066291        1.000000        1.000000\r
901                         *MESH_TVERT     3       0.066291        0.000000        1.000000\r
902                         *MESH_TVERT     4       0.088388        0.000000        1.000000\r
903                         *MESH_TVERT     5       0.088388        1.000000        1.000000\r
904                 }\r
905                 *MESH_NUMTVFACES        4\r
906                 *MESH_TFACELIST {\r
907                         *MESH_TFACE     0       0       2       1\r
908                         *MESH_TFACE     1       0       3       2\r
909                         *MESH_TFACE     2       2       3       4\r
910                         *MESH_TFACE     3       2       4       5\r
911                 }\r
912         }\r
913         *PROP_MOTIONBLUR        0\r
914         *PROP_CASTSHADOW        1\r
915         *PROP_RECVSHADOW        1\r
916         *MATERIAL_REF   2\r
917 }\r
918 *GEOMOBJECT     {\r
919         *NODE_NAME      "mat2model0surf15"\r
920         *NODE_TM        {\r
921                 *NODE_NAME      "mat2model0surf15"\r
922                 *INHERIT_POS    0       0       0\r
923                 *INHERIT_ROT    0       0       0\r
924                 *INHERIT_SCL    0       0       0\r
925                 *TM_ROW0        1.0     0       0\r
926                 *TM_ROW1        0       1.0     0\r
927                 *TM_ROW2        0       0       1.0\r
928                 *TM_ROW3        0       0       0\r
929                 *TM_POS 0.000000        0.000000        0.000000\r
930         }\r
931         *MESH   {\r
932                 *TIMEVALUE      0\r
933                 *MESH_NUMVERTEX 6\r
934                 *MESH_NUMFACES  4\r
935                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
936                 *MESH_VERTEX_LIST       {\r
937                         *MESH_VERTEX    0       0.000000        64.000000       18.000000\r
938                         *MESH_VERTEX    1       2.000000        64.000000       16.000000\r
939                         *MESH_VERTEX    2       2.000000        -64.000000      16.000000\r
940                         *MESH_VERTEX    3       0.000000        -64.000000      18.000000\r
941                         *MESH_VERTEX    4       -2.000000       -64.000000      16.000000\r
942                         *MESH_VERTEX    5       -2.000000       64.000000       16.000000\r
943                 }\r
944                 *MESH_NORMALS   {\r
945                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
946                         *MESH_FACENORMAL        1       -0.169102       0.000000        0.985599\r
947                         *MESH_FACENORMAL        2       0.707107        0.000000        0.707107\r
948                         *MESH_FACENORMAL        3       0.707107        0.000000        -0.707107\r
949                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
950                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
951                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
952                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
953                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
954                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
955                 }\r
956                 *MESH_FACE_LIST {\r
957                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
958                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
959                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
960                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
961                 }\r
962                 *MESH_NUMTVERTEX        6\r
963                 *MESH_TVERTLIST {\r
964                         *MESH_TVERT     0       0.022097        1.000000        1.000000\r
965                         *MESH_TVERT     1       0.044194        1.000000        1.000000\r
966                         *MESH_TVERT     2       0.044194        0.000000        1.000000\r
967                         *MESH_TVERT     3       0.022097        0.000000        1.000000\r
968                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
969                         *MESH_TVERT     5       0.000000        1.000000        1.000000\r
970                 }\r
971                 *MESH_NUMTVFACES        4\r
972                 *MESH_TFACELIST {\r
973                         *MESH_TFACE     0       0       2       1\r
974                         *MESH_TFACE     1       0       3       2\r
975                         *MESH_TFACE     2       4       3       0\r
976                         *MESH_TFACE     3       4       0       5\r
977                 }\r
978         }\r
979         *PROP_MOTIONBLUR        0\r
980         *PROP_CASTSHADOW        1\r
981         *PROP_RECVSHADOW        1\r
982         *MATERIAL_REF   2\r
983 }\r
984 *GEOMOBJECT     {\r
985         *NODE_NAME      "mat2model0surf16"\r
986         *NODE_TM        {\r
987                 *NODE_NAME      "mat2model0surf16"\r
988                 *INHERIT_POS    0       0       0\r
989                 *INHERIT_ROT    0       0       0\r
990                 *INHERIT_SCL    0       0       0\r
991                 *TM_ROW0        1.0     0       0\r
992                 *TM_ROW1        0       1.0     0\r
993                 *TM_ROW2        0       0       1.0\r
994                 *TM_ROW3        0       0       0\r
995                 *TM_POS 0.000000        0.000000        0.000000\r
996         }\r
997         *MESH   {\r
998                 *TIMEVALUE      0\r
999                 *MESH_NUMVERTEX 6\r
1000                 *MESH_NUMFACES  4\r
1001                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1002                 *MESH_VERTEX_LIST       {\r
1003                         *MESH_VERTEX    0       2.000000        -64.000000      16.000000\r
1004                         *MESH_VERTEX    1       2.000000        64.000000       16.000000\r
1005                         *MESH_VERTEX    2       0.000000        64.000000       14.000000\r
1006                         *MESH_VERTEX    3       0.000000        -64.000000      14.000000\r
1007                         *MESH_VERTEX    4       -2.000000       -64.000000      16.000000\r
1008                         *MESH_VERTEX    5       -2.000000       64.000000       16.000000\r
1009                 }\r
1010                 *MESH_NORMALS   {\r
1011                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
1012                         *MESH_FACENORMAL        1       -0.169102       0.000000        0.985599\r
1013                         *MESH_FACENORMAL        2       0.707107        0.000000        0.707107\r
1014                         *MESH_FACENORMAL        3       0.985599        0.000000        0.169102\r
1015                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1016                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1017                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1018                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1019                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1020                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1021                 }\r
1022                 *MESH_FACE_LIST {\r
1023                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1024                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1025                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1026                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1027                 }\r
1028                 *MESH_NUMTVERTEX        6\r
1029                 *MESH_TVERTLIST {\r
1030                         *MESH_TVERT     0       0.044194        0.000000        1.000000\r
1031                         *MESH_TVERT     1       0.044194        1.000000        1.000000\r
1032                         *MESH_TVERT     2       0.066291        1.000000        1.000000\r
1033                         *MESH_TVERT     3       0.066291        0.000000        1.000000\r
1034                         *MESH_TVERT     4       0.088388        0.000000        1.000000\r
1035                         *MESH_TVERT     5       0.088388        1.000000        1.000000\r
1036                 }\r
1037                 *MESH_NUMTVFACES        4\r
1038                 *MESH_TFACELIST {\r
1039                         *MESH_TFACE     0       0       2       1\r
1040                         *MESH_TFACE     1       0       3       2\r
1041                         *MESH_TFACE     2       2       3       4\r
1042                         *MESH_TFACE     3       2       4       5\r
1043                 }\r
1044         }\r
1045         *PROP_MOTIONBLUR        0\r
1046         *PROP_CASTSHADOW        1\r
1047         *PROP_RECVSHADOW        1\r
1048         *MATERIAL_REF   2\r
1049 }\r
1050 *GEOMOBJECT     {\r
1051         *NODE_NAME      "mat2model0surf17"\r
1052         *NODE_TM        {\r
1053                 *NODE_NAME      "mat2model0surf17"\r
1054                 *INHERIT_POS    0       0       0\r
1055                 *INHERIT_ROT    0       0       0\r
1056                 *INHERIT_SCL    0       0       0\r
1057                 *TM_ROW0        1.0     0       0\r
1058                 *TM_ROW1        0       1.0     0\r
1059                 *TM_ROW2        0       0       1.0\r
1060                 *TM_ROW3        0       0       0\r
1061                 *TM_POS 0.000000        0.000000        0.000000\r
1062         }\r
1063         *MESH   {\r
1064                 *TIMEVALUE      0\r
1065                 *MESH_NUMVERTEX 9\r
1066                 *MESH_NUMFACES  8\r
1067                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1068                 *MESH_VERTEX_LIST       {\r
1069                         *MESH_VERTEX    0       -4.000000       64.000000       0.000000\r
1070                         *MESH_VERTEX    1       0.000000        68.000000       0.000000\r
1071                         *MESH_VERTEX    2       0.000000        68.000000       40.000000\r
1072                         *MESH_VERTEX    3       -4.000000       64.000000       40.000000\r
1073                         *MESH_VERTEX    4       -4.000000       61.000000       49.000000\r
1074                         *MESH_VERTEX    5       0.000000        64.000000       52.000000\r
1075                         *MESH_VERTEX    6       0.000000        60.000000       40.000000\r
1076                         *MESH_VERTEX    7       0.000000        60.000000       0.000000\r
1077                         *MESH_VERTEX    8       0.000000        58.000000       46.000000\r
1078                 }\r
1079                 *MESH_NORMALS   {\r
1080                         *MESH_FACENORMAL        0       0.707107        0.000000        0.707107\r
1081                         *MESH_FACENORMAL        1       -0.169102       0.000000        0.985599\r
1082                         *MESH_FACENORMAL        2       0.985599        0.000000        0.169102\r
1083                         *MESH_FACENORMAL        3       0.985599        0.000000        -0.169102\r
1084                         *MESH_FACENORMAL        4       -0.707107       0.000000        0.707107\r
1085                         *MESH_FACENORMAL        5       -0.707107       0.000000        -0.707107\r
1086                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
1087                         *MESH_FACENORMAL        7       -0.707107       0.000000        -0.707107\r
1088                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1089                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1090                         *MESH_VERTEXNORMAL      2       -0.000000       1.000000        0.000000\r
1091                         *MESH_VERTEXNORMAL      3       -1.000000       -0.000000       0.000000\r
1092                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1093                         *MESH_VERTEXNORMAL      5       -0.000000       0.707107        0.707107\r
1094                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
1095                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
1096                         *MESH_VERTEXNORMAL      8       0.000000        -0.707107       -0.707107\r
1097                 }\r
1098                 *MESH_FACE_LIST {\r
1099                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1100                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1101                         *MESH_FACE      2       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1102                         *MESH_FACE      3       A:      3       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1103                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1104                         *MESH_FACE      5       A:      0       B:      6       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1105                         *MESH_FACE      6       A:      4       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1106                         *MESH_FACE      7       A:      0       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1107                 }\r
1108                 *MESH_NUMTVERTEX        9\r
1109                 *MESH_TVERTLIST {\r
1110                         *MESH_TVERT     0       0.054127        0.687500        1.000000\r
1111                         *MESH_TVERT     1       0.108253        0.687500        1.000000\r
1112                         *MESH_TVERT     2       0.108253        0.375000        1.000000\r
1113                         *MESH_TVERT     3       0.054127        0.375000        1.000000\r
1114                         *MESH_TVERT     4       0.054127        0.312500        1.000000\r
1115                         *MESH_TVERT     5       0.108253        0.312500        1.000000\r
1116                         *MESH_TVERT     6       0.000000        0.375000        1.000000\r
1117                         *MESH_TVERT     7       0.000000        0.687500        1.000000\r
1118                         *MESH_TVERT     8       0.000000        0.312500        1.000000\r
1119                 }\r
1120                 *MESH_NUMTVFACES        8\r
1121                 *MESH_TFACELIST {\r
1122                         *MESH_TFACE     0       2       3       4\r
1123                         *MESH_TFACE     1       0       3       2\r
1124                         *MESH_TFACE     2       2       4       5\r
1125                         *MESH_TFACE     3       3       6       4\r
1126                         *MESH_TFACE     4       0       2       1\r
1127                         *MESH_TFACE     5       0       6       3\r
1128                         *MESH_TFACE     6       4       6       8\r
1129                         *MESH_TFACE     7       0       7       6\r
1130                 }\r
1131         }\r
1132         *PROP_MOTIONBLUR        0\r
1133         *PROP_CASTSHADOW        1\r
1134         *PROP_RECVSHADOW        1\r
1135         *MATERIAL_REF   2\r
1136 }\r
1137 *GEOMOBJECT     {\r
1138         *NODE_NAME      "mat2model0surf18"\r
1139         *NODE_TM        {\r
1140                 *NODE_NAME      "mat2model0surf18"\r
1141                 *INHERIT_POS    0       0       0\r
1142                 *INHERIT_ROT    0       0       0\r
1143                 *INHERIT_SCL    0       0       0\r
1144                 *TM_ROW0        1.0     0       0\r
1145                 *TM_ROW1        0       1.0     0\r
1146                 *TM_ROW2        0       0       1.0\r
1147                 *TM_ROW3        0       0       0\r
1148                 *TM_POS 0.000000        0.000000        0.000000\r
1149         }\r
1150         *MESH   {\r
1151                 *TIMEVALUE      0\r
1152                 *MESH_NUMVERTEX 9\r
1153                 *MESH_NUMFACES  8\r
1154                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1155                 *MESH_VERTEX_LIST       {\r
1156                         *MESH_VERTEX    0       0.000000        -58.000000      46.000000\r
1157                         *MESH_VERTEX    1       -4.000000       -61.000000      49.000000\r
1158                         *MESH_VERTEX    2       -4.000000       -64.000000      40.000000\r
1159                         *MESH_VERTEX    3       0.000000        -60.000000      40.000000\r
1160                         *MESH_VERTEX    4       0.000000        -64.000000      52.000000\r
1161                         *MESH_VERTEX    5       0.000000        -60.000000      0.000000\r
1162                         *MESH_VERTEX    6       -4.000000       -64.000000      0.000000\r
1163                         *MESH_VERTEX    7       0.000000        -68.000000      40.000000\r
1164                         *MESH_VERTEX    8       0.000000        -68.000000      0.000000\r
1165                 }\r
1166                 *MESH_NORMALS   {\r
1167                         *MESH_FACENORMAL        0       -0.707107       0.000000        0.707107\r
1168                         *MESH_FACENORMAL        1       -0.169102       0.000000        0.985599\r
1169                         *MESH_FACENORMAL        2       0.816497        0.000000        0.577350\r
1170                         *MESH_FACENORMAL        3       0.169102        0.000000        0.985599\r
1171                         *MESH_FACENORMAL        4       0.707107        0.000000        -0.707107\r
1172                         *MESH_FACENORMAL        5       0.707107        0.000000        0.707107\r
1173                         *MESH_FACENORMAL        6       -0.985599       0.000000        0.169102\r
1174                         *MESH_FACENORMAL        7       -1.000000       0.000000        0.000000\r
1175                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
1176                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1177                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1178                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1179                         *MESH_VERTEXNORMAL      4       -0.000000       -0.707107       0.707107\r
1180                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
1181                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
1182                         *MESH_VERTEXNORMAL      7       -0.000000       -1.000000       0.000000\r
1183                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
1184                 }\r
1185                 *MESH_FACE_LIST {\r
1186                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1187                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1188                         *MESH_FACE      2       A:      2       B:      3       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1189                         *MESH_FACE      3       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1190                         *MESH_FACE      4       A:      2       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1191                         *MESH_FACE      5       A:      2       B:      7       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1192                         *MESH_FACE      6       A:      2       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1193                         *MESH_FACE      7       A:      2       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1194                 }\r
1195                 *MESH_NUMTVERTEX        9\r
1196                 *MESH_TVERTLIST {\r
1197                         *MESH_TVERT     0       0.000000        0.375000        1.000000\r
1198                         *MESH_TVERT     1       0.054127        0.375000        1.000000\r
1199                         *MESH_TVERT     2       0.054127        0.312500        1.000000\r
1200                         *MESH_TVERT     3       0.000000        0.312500        1.000000\r
1201                         *MESH_TVERT     4       0.108253        0.375000        1.000000\r
1202                         *MESH_TVERT     5       0.000000        0.000000        1.000000\r
1203                         *MESH_TVERT     6       0.054127        0.000000        1.000000\r
1204                         *MESH_TVERT     7       0.108253        0.312500        1.000000\r
1205                         *MESH_TVERT     8       0.108253        0.000000        1.000000\r
1206                 }\r
1207                 *MESH_NUMTVFACES        8\r
1208                 *MESH_TFACELIST {\r
1209                         *MESH_TFACE     0       0       2       1\r
1210                         *MESH_TFACE     1       0       3       2\r
1211                         *MESH_TFACE     2       2       3       5\r
1212                         *MESH_TFACE     3       1       2       4\r
1213                         *MESH_TFACE     4       2       5       6\r
1214                         *MESH_TFACE     5       2       7       4\r
1215                         *MESH_TFACE     6       2       8       7\r
1216                         *MESH_TFACE     7       2       6       8\r
1217                 }\r
1218         }\r
1219         *PROP_MOTIONBLUR        0\r
1220         *PROP_CASTSHADOW        1\r
1221         *PROP_RECVSHADOW        1\r
1222         *MATERIAL_REF   2\r
1223 }\r