]> de.git.xonotic.org Git - xonotic/xonotic-maps.pk3dir.git/blob - models/desertfactory/structure_metal/stairs01.ase
also fix *BITMAP in the ase files
[xonotic/xonotic-maps.pk3dir.git] / models / desertfactory / structure_metal / stairs01.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "stairs01.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 5\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal02"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "models/desertfactory/textures/metal/metal02"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\models\desertfactory\textures\metal\metal02.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal03"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "models/desertfactory/textures/metal/metal03"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\models\desertfactory\textures\metal\metal03.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal03"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "models/desertfactory/textures/metal/metal03"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\models\desertfactory\textures\metal\metal03.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal02"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "models/desertfactory/textures/metal/metal02"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\models\desertfactory\textures\metal\metal02.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89 }\r
90 *GEOMOBJECT     {\r
91         *NODE_NAME      "mat0model0surf37"\r
92         *NODE_TM        {\r
93                 *NODE_NAME      "mat0model0surf37"\r
94                 *INHERIT_POS    0       0       0\r
95                 *INHERIT_ROT    0       0       0\r
96                 *INHERIT_SCL    0       0       0\r
97                 *TM_ROW0        1.0     0       0\r
98                 *TM_ROW1        0       1.0     0\r
99                 *TM_ROW2        0       0       1.0\r
100                 *TM_ROW3        0       0       0\r
101                 *TM_POS 0.000000        0.000000        0.000000\r
102         }\r
103         *MESH   {\r
104                 *TIMEVALUE      0\r
105                 *MESH_NUMVERTEX 4\r
106                 *MESH_NUMFACES  2\r
107                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
108                 *MESH_VERTEX_LIST       {\r
109                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
110                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
111                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
112                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
113                 }\r
114                 *MESH_NORMALS   {\r
115                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
116                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
117                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
118                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
119                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
120                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
121                 }\r
122                 *MESH_FACE_LIST {\r
123                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
124                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
125                 }\r
126                 *MESH_NUMTVERTEX        4\r
127                 *MESH_TVERTLIST {\r
128                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
129                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
130                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
131                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
132                 }\r
133                 *MESH_NUMTVFACES        2\r
134                 *MESH_TFACELIST {\r
135                         *MESH_TFACE     0       0       2       1\r
136                         *MESH_TFACE     1       2       3       1\r
137                 }\r
138         }\r
139         *PROP_MOTIONBLUR        0\r
140         *PROP_CASTSHADOW        1\r
141         *PROP_RECVSHADOW        1\r
142         *MATERIAL_REF   0\r
143 }\r
144 *GEOMOBJECT     {\r
145         *NODE_NAME      "mat0model0surf38"\r
146         *NODE_TM        {\r
147                 *NODE_NAME      "mat0model0surf38"\r
148                 *INHERIT_POS    0       0       0\r
149                 *INHERIT_ROT    0       0       0\r
150                 *INHERIT_SCL    0       0       0\r
151                 *TM_ROW0        1.0     0       0\r
152                 *TM_ROW1        0       1.0     0\r
153                 *TM_ROW2        0       0       1.0\r
154                 *TM_ROW3        0       0       0\r
155                 *TM_POS 0.000000        0.000000        0.000000\r
156         }\r
157         *MESH   {\r
158                 *TIMEVALUE      0\r
159                 *MESH_NUMVERTEX 4\r
160                 *MESH_NUMFACES  2\r
161                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
162                 *MESH_VERTEX_LIST       {\r
163                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
164                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
165                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
166                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
167                 }\r
168                 *MESH_NORMALS   {\r
169                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
170                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
171                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
172                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
173                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
174                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
175                 }\r
176                 *MESH_FACE_LIST {\r
177                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
178                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
179                 }\r
180                 *MESH_NUMTVERTEX        4\r
181                 *MESH_TVERTLIST {\r
182                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
183                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
184                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
185                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
186                 }\r
187                 *MESH_NUMTVFACES        2\r
188                 *MESH_TFACELIST {\r
189                         *MESH_TFACE     0       0       2       1\r
190                         *MESH_TFACE     1       2       3       1\r
191                 }\r
192         }\r
193         *PROP_MOTIONBLUR        0\r
194         *PROP_CASTSHADOW        1\r
195         *PROP_RECVSHADOW        1\r
196         *MATERIAL_REF   0\r
197 }\r
198 *GEOMOBJECT     {\r
199         *NODE_NAME      "mat0model0surf39"\r
200         *NODE_TM        {\r
201                 *NODE_NAME      "mat0model0surf39"\r
202                 *INHERIT_POS    0       0       0\r
203                 *INHERIT_ROT    0       0       0\r
204                 *INHERIT_SCL    0       0       0\r
205                 *TM_ROW0        1.0     0       0\r
206                 *TM_ROW1        0       1.0     0\r
207                 *TM_ROW2        0       0       1.0\r
208                 *TM_ROW3        0       0       0\r
209                 *TM_POS 0.000000        0.000000        0.000000\r
210         }\r
211         *MESH   {\r
212                 *TIMEVALUE      0\r
213                 *MESH_NUMVERTEX 4\r
214                 *MESH_NUMFACES  2\r
215                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
216                 *MESH_VERTEX_LIST       {\r
217                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
218                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
219                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
220                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
221                 }\r
222                 *MESH_NORMALS   {\r
223                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
224                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
225                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
226                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
227                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
228                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
229                 }\r
230                 *MESH_FACE_LIST {\r
231                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
232                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
233                 }\r
234                 *MESH_NUMTVERTEX        4\r
235                 *MESH_TVERTLIST {\r
236                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
237                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
238                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
239                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
240                 }\r
241                 *MESH_NUMTVFACES        2\r
242                 *MESH_TFACELIST {\r
243                         *MESH_TFACE     0       0       2       1\r
244                         *MESH_TFACE     1       2       3       1\r
245                 }\r
246         }\r
247         *PROP_MOTIONBLUR        0\r
248         *PROP_CASTSHADOW        1\r
249         *PROP_RECVSHADOW        1\r
250         *MATERIAL_REF   0\r
251 }\r
252 *GEOMOBJECT     {\r
253         *NODE_NAME      "mat0model0surf40"\r
254         *NODE_TM        {\r
255                 *NODE_NAME      "mat0model0surf40"\r
256                 *INHERIT_POS    0       0       0\r
257                 *INHERIT_ROT    0       0       0\r
258                 *INHERIT_SCL    0       0       0\r
259                 *TM_ROW0        1.0     0       0\r
260                 *TM_ROW1        0       1.0     0\r
261                 *TM_ROW2        0       0       1.0\r
262                 *TM_ROW3        0       0       0\r
263                 *TM_POS 0.000000        0.000000        0.000000\r
264         }\r
265         *MESH   {\r
266                 *TIMEVALUE      0\r
267                 *MESH_NUMVERTEX 4\r
268                 *MESH_NUMFACES  2\r
269                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
270                 *MESH_VERTEX_LIST       {\r
271                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
272                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
273                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
274                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
275                 }\r
276                 *MESH_NORMALS   {\r
277                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
278                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
279                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
280                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
281                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
282                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
283                 }\r
284                 *MESH_FACE_LIST {\r
285                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
286                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
287                 }\r
288                 *MESH_NUMTVERTEX        4\r
289                 *MESH_TVERTLIST {\r
290                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
291                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
292                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
293                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
294                 }\r
295                 *MESH_NUMTVFACES        2\r
296                 *MESH_TFACELIST {\r
297                         *MESH_TFACE     0       0       2       1\r
298                         *MESH_TFACE     1       2       3       1\r
299                 }\r
300         }\r
301         *PROP_MOTIONBLUR        0\r
302         *PROP_CASTSHADOW        1\r
303         *PROP_RECVSHADOW        1\r
304         *MATERIAL_REF   0\r
305 }\r
306 *GEOMOBJECT     {\r
307         *NODE_NAME      "mat0model0surf41"\r
308         *NODE_TM        {\r
309                 *NODE_NAME      "mat0model0surf41"\r
310                 *INHERIT_POS    0       0       0\r
311                 *INHERIT_ROT    0       0       0\r
312                 *INHERIT_SCL    0       0       0\r
313                 *TM_ROW0        1.0     0       0\r
314                 *TM_ROW1        0       1.0     0\r
315                 *TM_ROW2        0       0       1.0\r
316                 *TM_ROW3        0       0       0\r
317                 *TM_POS 0.000000        0.000000        0.000000\r
318         }\r
319         *MESH   {\r
320                 *TIMEVALUE      0\r
321                 *MESH_NUMVERTEX 4\r
322                 *MESH_NUMFACES  2\r
323                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
324                 *MESH_VERTEX_LIST       {\r
325                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
326                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
327                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
328                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
329                 }\r
330                 *MESH_NORMALS   {\r
331                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
332                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
333                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
334                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
335                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
336                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
337                 }\r
338                 *MESH_FACE_LIST {\r
339                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
340                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
341                 }\r
342                 *MESH_NUMTVERTEX        4\r
343                 *MESH_TVERTLIST {\r
344                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
345                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
346                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
347                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
348                 }\r
349                 *MESH_NUMTVFACES        2\r
350                 *MESH_TFACELIST {\r
351                         *MESH_TFACE     0       0       2       1\r
352                         *MESH_TFACE     1       2       3       1\r
353                 }\r
354         }\r
355         *PROP_MOTIONBLUR        0\r
356         *PROP_CASTSHADOW        1\r
357         *PROP_RECVSHADOW        1\r
358         *MATERIAL_REF   0\r
359 }\r
360 *GEOMOBJECT     {\r
361         *NODE_NAME      "mat0model0surf42"\r
362         *NODE_TM        {\r
363                 *NODE_NAME      "mat0model0surf42"\r
364                 *INHERIT_POS    0       0       0\r
365                 *INHERIT_ROT    0       0       0\r
366                 *INHERIT_SCL    0       0       0\r
367                 *TM_ROW0        1.0     0       0\r
368                 *TM_ROW1        0       1.0     0\r
369                 *TM_ROW2        0       0       1.0\r
370                 *TM_ROW3        0       0       0\r
371                 *TM_POS 0.000000        0.000000        0.000000\r
372         }\r
373         *MESH   {\r
374                 *TIMEVALUE      0\r
375                 *MESH_NUMVERTEX 4\r
376                 *MESH_NUMFACES  2\r
377                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
378                 *MESH_VERTEX_LIST       {\r
379                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
380                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
381                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
382                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
383                 }\r
384                 *MESH_NORMALS   {\r
385                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
386                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
387                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
388                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
389                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
390                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
391                 }\r
392                 *MESH_FACE_LIST {\r
393                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
394                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
395                 }\r
396                 *MESH_NUMTVERTEX        4\r
397                 *MESH_TVERTLIST {\r
398                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
399                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
400                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
401                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
402                 }\r
403                 *MESH_NUMTVFACES        2\r
404                 *MESH_TFACELIST {\r
405                         *MESH_TFACE     0       0       2       1\r
406                         *MESH_TFACE     1       2       3       1\r
407                 }\r
408         }\r
409         *PROP_MOTIONBLUR        0\r
410         *PROP_CASTSHADOW        1\r
411         *PROP_RECVSHADOW        1\r
412         *MATERIAL_REF   0\r
413 }\r
414 *GEOMOBJECT     {\r
415         *NODE_NAME      "mat3model0surf43"\r
416         *NODE_TM        {\r
417                 *NODE_NAME      "mat3model0surf43"\r
418                 *INHERIT_POS    0       0       0\r
419                 *INHERIT_ROT    0       0       0\r
420                 *INHERIT_SCL    0       0       0\r
421                 *TM_ROW0        1.0     0       0\r
422                 *TM_ROW1        0       1.0     0\r
423                 *TM_ROW2        0       0       1.0\r
424                 *TM_ROW3        0       0       0\r
425                 *TM_POS 0.000000        0.000000        0.000000\r
426         }\r
427         *MESH   {\r
428                 *TIMEVALUE      0\r
429                 *MESH_NUMVERTEX 4\r
430                 *MESH_NUMFACES  2\r
431                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
432                 *MESH_VERTEX_LIST       {\r
433                         *MESH_VERTEX    0       96.000000       64.000000       64.000000\r
434                         *MESH_VERTEX    1       96.000000       64.000000       60.000000\r
435                         *MESH_VERTEX    2       96.000000       32.000000       60.000000\r
436                         *MESH_VERTEX    3       96.000000       32.000000       64.000000\r
437                 }\r
438                 *MESH_NORMALS   {\r
439                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
440                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
441                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
442                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
443                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
444                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
445                 }\r
446                 *MESH_FACE_LIST {\r
447                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
448                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
449                 }\r
450                 *MESH_NUMTVERTEX        4\r
451                 *MESH_TVERTLIST {\r
452                         *MESH_TVERT     0       0.750000        0.000000        1.000000\r
453                         *MESH_TVERT     1       0.750000        0.031250        1.000000\r
454                         *MESH_TVERT     2       1.000000        0.031250        1.000000\r
455                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
456                 }\r
457                 *MESH_NUMTVFACES        2\r
458                 *MESH_TFACELIST {\r
459                         *MESH_TFACE     0       0       2       1\r
460                         *MESH_TFACE     1       0       3       2\r
461                 }\r
462         }\r
463         *PROP_MOTIONBLUR        0\r
464         *PROP_CASTSHADOW        1\r
465         *PROP_RECVSHADOW        1\r
466         *MATERIAL_REF   3\r
467 }\r
468 *GEOMOBJECT     {\r
469         *NODE_NAME      "mat3model0surf44"\r
470         *NODE_TM        {\r
471                 *NODE_NAME      "mat3model0surf44"\r
472                 *INHERIT_POS    0       0       0\r
473                 *INHERIT_ROT    0       0       0\r
474                 *INHERIT_SCL    0       0       0\r
475                 *TM_ROW0        1.0     0       0\r
476                 *TM_ROW1        0       1.0     0\r
477                 *TM_ROW2        0       0       1.0\r
478                 *TM_ROW3        0       0       0\r
479                 *TM_POS 0.000000        0.000000        0.000000\r
480         }\r
481         *MESH   {\r
482                 *TIMEVALUE      0\r
483                 *MESH_NUMVERTEX 4\r
484                 *MESH_NUMFACES  2\r
485                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
486                 *MESH_VERTEX_LIST       {\r
487                         *MESH_VERTEX    0       96.000000       32.000000       48.000000\r
488                         *MESH_VERTEX    1       96.000000       32.000000       44.000000\r
489                         *MESH_VERTEX    2       96.000000       0.000000        44.000000\r
490                         *MESH_VERTEX    3       96.000000       0.000000        48.000000\r
491                 }\r
492                 *MESH_NORMALS   {\r
493                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
494                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
495                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
496                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
497                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
498                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
499                 }\r
500                 *MESH_FACE_LIST {\r
501                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
502                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
503                 }\r
504                 *MESH_NUMTVERTEX        4\r
505                 *MESH_TVERTLIST {\r
506                         *MESH_TVERT     0       0.750000        0.000000        1.000000\r
507                         *MESH_TVERT     1       0.750000        0.031250        1.000000\r
508                         *MESH_TVERT     2       1.000000        0.031250        1.000000\r
509                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
510                 }\r
511                 *MESH_NUMTVFACES        2\r
512                 *MESH_TFACELIST {\r
513                         *MESH_TFACE     0       0       2       1\r
514                         *MESH_TFACE     1       0       3       2\r
515                 }\r
516         }\r
517         *PROP_MOTIONBLUR        0\r
518         *PROP_CASTSHADOW        1\r
519         *PROP_RECVSHADOW        1\r
520         *MATERIAL_REF   3\r
521 }\r
522 *GEOMOBJECT     {\r
523         *NODE_NAME      "mat3model0surf45"\r
524         *NODE_TM        {\r
525                 *NODE_NAME      "mat3model0surf45"\r
526                 *INHERIT_POS    0       0       0\r
527                 *INHERIT_ROT    0       0       0\r
528                 *INHERIT_SCL    0       0       0\r
529                 *TM_ROW0        1.0     0       0\r
530                 *TM_ROW1        0       1.0     0\r
531                 *TM_ROW2        0       0       1.0\r
532                 *TM_ROW3        0       0       0\r
533                 *TM_POS 0.000000        0.000000        0.000000\r
534         }\r
535         *MESH   {\r
536                 *TIMEVALUE      0\r
537                 *MESH_NUMVERTEX 4\r
538                 *MESH_NUMFACES  2\r
539                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
540                 *MESH_VERTEX_LIST       {\r
541                         *MESH_VERTEX    0       96.000000       0.000000        32.000000\r
542                         *MESH_VERTEX    1       96.000000       0.000000        28.000000\r
543                         *MESH_VERTEX    2       96.000000       -32.000000      28.000000\r
544                         *MESH_VERTEX    3       96.000000       -32.000000      32.000000\r
545                 }\r
546                 *MESH_NORMALS   {\r
547                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
548                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
549                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
550                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
551                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
552                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
553                 }\r
554                 *MESH_FACE_LIST {\r
555                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
556                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
557                 }\r
558                 *MESH_NUMTVERTEX        4\r
559                 *MESH_TVERTLIST {\r
560                         *MESH_TVERT     0       0.750000        0.000000        1.000000\r
561                         *MESH_TVERT     1       0.750000        0.031250        1.000000\r
562                         *MESH_TVERT     2       1.000000        0.031250        1.000000\r
563                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
564                 }\r
565                 *MESH_NUMTVFACES        2\r
566                 *MESH_TFACELIST {\r
567                         *MESH_TFACE     0       0       2       1\r
568                         *MESH_TFACE     1       0       3       2\r
569                 }\r
570         }\r
571         *PROP_MOTIONBLUR        0\r
572         *PROP_CASTSHADOW        1\r
573         *PROP_RECVSHADOW        1\r
574         *MATERIAL_REF   3\r
575 }\r
576 *GEOMOBJECT     {\r
577         *NODE_NAME      "mat3model0surf46"\r
578         *NODE_TM        {\r
579                 *NODE_NAME      "mat3model0surf46"\r
580                 *INHERIT_POS    0       0       0\r
581                 *INHERIT_ROT    0       0       0\r
582                 *INHERIT_SCL    0       0       0\r
583                 *TM_ROW0        1.0     0       0\r
584                 *TM_ROW1        0       1.0     0\r
585                 *TM_ROW2        0       0       1.0\r
586                 *TM_ROW3        0       0       0\r
587                 *TM_POS 0.000000        0.000000        0.000000\r
588         }\r
589         *MESH   {\r
590                 *TIMEVALUE      0\r
591                 *MESH_NUMVERTEX 4\r
592                 *MESH_NUMFACES  2\r
593                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
594                 *MESH_VERTEX_LIST       {\r
595                         *MESH_VERTEX    0       96.000000       -32.000000      16.000000\r
596                         *MESH_VERTEX    1       96.000000       -32.000000      12.000000\r
597                         *MESH_VERTEX    2       96.000000       -64.000000      12.000000\r
598                         *MESH_VERTEX    3       96.000000       -64.000000      16.000000\r
599                 }\r
600                 *MESH_NORMALS   {\r
601                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
602                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
603                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
604                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
605                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
606                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
607                 }\r
608                 *MESH_FACE_LIST {\r
609                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
610                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
611                 }\r
612                 *MESH_NUMTVERTEX        4\r
613                 *MESH_TVERTLIST {\r
614                         *MESH_TVERT     0       0.750000        0.000000        1.000000\r
615                         *MESH_TVERT     1       0.750000        0.031250        1.000000\r
616                         *MESH_TVERT     2       1.000000        0.031250        1.000000\r
617                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
618                 }\r
619                 *MESH_NUMTVFACES        2\r
620                 *MESH_TFACELIST {\r
621                         *MESH_TFACE     0       0       2       1\r
622                         *MESH_TFACE     1       0       3       2\r
623                 }\r
624         }\r
625         *PROP_MOTIONBLUR        0\r
626         *PROP_CASTSHADOW        1\r
627         *PROP_RECVSHADOW        1\r
628         *MATERIAL_REF   3\r
629 }\r
630 *GEOMOBJECT     {\r
631         *NODE_NAME      "mat3model0surf47"\r
632         *NODE_TM        {\r
633                 *NODE_NAME      "mat3model0surf47"\r
634                 *INHERIT_POS    0       0       0\r
635                 *INHERIT_ROT    0       0       0\r
636                 *INHERIT_SCL    0       0       0\r
637                 *TM_ROW0        1.0     0       0\r
638                 *TM_ROW1        0       1.0     0\r
639                 *TM_ROW2        0       0       1.0\r
640                 *TM_ROW3        0       0       0\r
641                 *TM_POS 0.000000        0.000000        0.000000\r
642         }\r
643         *MESH   {\r
644                 *TIMEVALUE      0\r
645                 *MESH_NUMVERTEX 4\r
646                 *MESH_NUMFACES  2\r
647                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
648                 *MESH_VERTEX_LIST       {\r
649                         *MESH_VERTEX    0       -96.000000      64.000000       60.000000\r
650                         *MESH_VERTEX    1       96.000000       64.000000       60.000000\r
651                         *MESH_VERTEX    2       96.000000       64.000000       64.000000\r
652                         *MESH_VERTEX    3       -96.000000      64.000000       64.000000\r
653                 }\r
654                 *MESH_NORMALS   {\r
655                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
656                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
657                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
658                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
659                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
660                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
661                 }\r
662                 *MESH_FACE_LIST {\r
663                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
664                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
665                 }\r
666                 *MESH_NUMTVERTEX        4\r
667                 *MESH_TVERTLIST {\r
668                         *MESH_TVERT     0       -0.750000       0.031250        1.000000\r
669                         *MESH_TVERT     1       0.750000        0.031250        1.000000\r
670                         *MESH_TVERT     2       0.750000        0.000000        1.000000\r
671                         *MESH_TVERT     3       -0.750000       0.000000        1.000000\r
672                 }\r
673                 *MESH_NUMTVFACES        2\r
674                 *MESH_TFACELIST {\r
675                         *MESH_TFACE     0       0       2       1\r
676                         *MESH_TFACE     1       0       3       2\r
677                 }\r
678         }\r
679         *PROP_MOTIONBLUR        0\r
680         *PROP_CASTSHADOW        1\r
681         *PROP_RECVSHADOW        1\r
682         *MATERIAL_REF   3\r
683 }\r
684 *GEOMOBJECT     {\r
685         *NODE_NAME      "mat3model0surf48"\r
686         *NODE_TM        {\r
687                 *NODE_NAME      "mat3model0surf48"\r
688                 *INHERIT_POS    0       0       0\r
689                 *INHERIT_ROT    0       0       0\r
690                 *INHERIT_SCL    0       0       0\r
691                 *TM_ROW0        1.0     0       0\r
692                 *TM_ROW1        0       1.0     0\r
693                 *TM_ROW2        0       0       1.0\r
694                 *TM_ROW3        0       0       0\r
695                 *TM_POS 0.000000        0.000000        0.000000\r
696         }\r
697         *MESH   {\r
698                 *TIMEVALUE      0\r
699                 *MESH_NUMVERTEX 4\r
700                 *MESH_NUMFACES  2\r
701                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
702                 *MESH_VERTEX_LIST       {\r
703                         *MESH_VERTEX    0       -96.000000      32.000000       64.000000\r
704                         *MESH_VERTEX    1       -96.000000      64.000000       64.000000\r
705                         *MESH_VERTEX    2       96.000000       64.000000       64.000000\r
706                         *MESH_VERTEX    3       96.000000       32.000000       64.000000\r
707                 }\r
708                 *MESH_NORMALS   {\r
709                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
710                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
711                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
712                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
713                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
714                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
715                 }\r
716                 *MESH_FACE_LIST {\r
717                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
718                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
719                 }\r
720                 *MESH_NUMTVERTEX        4\r
721                 *MESH_TVERTLIST {\r
722                         *MESH_TVERT     0       -0.750000       0.250000        1.000000\r
723                         *MESH_TVERT     1       -0.750000       0.500000        1.000000\r
724                         *MESH_TVERT     2       0.750000        0.500000        1.000000\r
725                         *MESH_TVERT     3       0.750000        0.250000        1.000000\r
726                 }\r
727                 *MESH_NUMTVFACES        2\r
728                 *MESH_TFACELIST {\r
729                         *MESH_TFACE     0       0       2       1\r
730                         *MESH_TFACE     1       0       3       2\r
731                 }\r
732         }\r
733         *PROP_MOTIONBLUR        0\r
734         *PROP_CASTSHADOW        1\r
735         *PROP_RECVSHADOW        1\r
736         *MATERIAL_REF   3\r
737 }\r
738 *GEOMOBJECT     {\r
739         *NODE_NAME      "mat3model0surf49"\r
740         *NODE_TM        {\r
741                 *NODE_NAME      "mat3model0surf49"\r
742                 *INHERIT_POS    0       0       0\r
743                 *INHERIT_ROT    0       0       0\r
744                 *INHERIT_SCL    0       0       0\r
745                 *TM_ROW0        1.0     0       0\r
746                 *TM_ROW1        0       1.0     0\r
747                 *TM_ROW2        0       0       1.0\r
748                 *TM_ROW3        0       0       0\r
749                 *TM_POS 0.000000        0.000000        0.000000\r
750         }\r
751         *MESH   {\r
752                 *TIMEVALUE      0\r
753                 *MESH_NUMVERTEX 4\r
754                 *MESH_NUMFACES  2\r
755                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
756                 *MESH_VERTEX_LIST       {\r
757                         *MESH_VERTEX    0       -96.000000      64.000000       60.000000\r
758                         *MESH_VERTEX    1       -96.000000      32.000000       60.000000\r
759                         *MESH_VERTEX    2       96.000000       32.000000       60.000000\r
760                         *MESH_VERTEX    3       96.000000       64.000000       60.000000\r
761                 }\r
762                 *MESH_NORMALS   {\r
763                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
764                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
765                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
766                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
767                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
768                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
769                 }\r
770                 *MESH_FACE_LIST {\r
771                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
772                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
773                 }\r
774                 *MESH_NUMTVERTEX        4\r
775                 *MESH_TVERTLIST {\r
776                         *MESH_TVERT     0       -0.750000       0.500000        1.000000\r
777                         *MESH_TVERT     1       -0.750000       0.250000        1.000000\r
778                         *MESH_TVERT     2       0.750000        0.250000        1.000000\r
779                         *MESH_TVERT     3       0.750000        0.500000        1.000000\r
780                 }\r
781                 *MESH_NUMTVFACES        2\r
782                 *MESH_TFACELIST {\r
783                         *MESH_TFACE     0       0       2       1\r
784                         *MESH_TFACE     1       0       3       2\r
785                 }\r
786         }\r
787         *PROP_MOTIONBLUR        0\r
788         *PROP_CASTSHADOW        1\r
789         *PROP_RECVSHADOW        1\r
790         *MATERIAL_REF   3\r
791 }\r
792 *GEOMOBJECT     {\r
793         *NODE_NAME      "mat3model0surf50"\r
794         *NODE_TM        {\r
795                 *NODE_NAME      "mat3model0surf50"\r
796                 *INHERIT_POS    0       0       0\r
797                 *INHERIT_ROT    0       0       0\r
798                 *INHERIT_SCL    0       0       0\r
799                 *TM_ROW0        1.0     0       0\r
800                 *TM_ROW1        0       1.0     0\r
801                 *TM_ROW2        0       0       1.0\r
802                 *TM_ROW3        0       0       0\r
803                 *TM_POS 0.000000        0.000000        0.000000\r
804         }\r
805         *MESH   {\r
806                 *TIMEVALUE      0\r
807                 *MESH_NUMVERTEX 4\r
808                 *MESH_NUMFACES  2\r
809                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
810                 *MESH_VERTEX_LIST       {\r
811                         *MESH_VERTEX    0       -96.000000      32.000000       64.000000\r
812                         *MESH_VERTEX    1       -96.000000      32.000000       60.000000\r
813                         *MESH_VERTEX    2       -96.000000      64.000000       60.000000\r
814                         *MESH_VERTEX    3       -96.000000      64.000000       64.000000\r
815                 }\r
816                 *MESH_NORMALS   {\r
817                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
818                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
819                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
820                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
821                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
822                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
823                 }\r
824                 *MESH_FACE_LIST {\r
825                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
826                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
827                 }\r
828                 *MESH_NUMTVERTEX        4\r
829                 *MESH_TVERTLIST {\r
830                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
831                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
832                         *MESH_TVERT     2       0.250000        0.031250        1.000000\r
833                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
834                 }\r
835                 *MESH_NUMTVFACES        2\r
836                 *MESH_TFACELIST {\r
837                         *MESH_TFACE     0       0       2       1\r
838                         *MESH_TFACE     1       0       3       2\r
839                 }\r
840         }\r
841         *PROP_MOTIONBLUR        0\r
842         *PROP_CASTSHADOW        1\r
843         *PROP_RECVSHADOW        1\r
844         *MATERIAL_REF   3\r
845 }\r
846 *GEOMOBJECT     {\r
847         *NODE_NAME      "mat3model0surf51"\r
848         *NODE_TM        {\r
849                 *NODE_NAME      "mat3model0surf51"\r
850                 *INHERIT_POS    0       0       0\r
851                 *INHERIT_ROT    0       0       0\r
852                 *INHERIT_SCL    0       0       0\r
853                 *TM_ROW0        1.0     0       0\r
854                 *TM_ROW1        0       1.0     0\r
855                 *TM_ROW2        0       0       1.0\r
856                 *TM_ROW3        0       0       0\r
857                 *TM_POS 0.000000        0.000000        0.000000\r
858         }\r
859         *MESH   {\r
860                 *TIMEVALUE      0\r
861                 *MESH_NUMVERTEX 4\r
862                 *MESH_NUMFACES  2\r
863                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
864                 *MESH_VERTEX_LIST       {\r
865                         *MESH_VERTEX    0       96.000000       32.000000       60.000000\r
866                         *MESH_VERTEX    1       -96.000000      32.000000       60.000000\r
867                         *MESH_VERTEX    2       -96.000000      32.000000       64.000000\r
868                         *MESH_VERTEX    3       96.000000       32.000000       64.000000\r
869                 }\r
870                 *MESH_NORMALS   {\r
871                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
872                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
873                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
874                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
875                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
876                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
877                 }\r
878                 *MESH_FACE_LIST {\r
879                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
880                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
881                 }\r
882                 *MESH_NUMTVERTEX        4\r
883                 *MESH_TVERTLIST {\r
884                         *MESH_TVERT     0       0.000000        0.031250        1.000000\r
885                         *MESH_TVERT     1       1.500000        0.031250        1.000000\r
886                         *MESH_TVERT     2       1.500000        0.000000        1.000000\r
887                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
888                 }\r
889                 *MESH_NUMTVFACES        2\r
890                 *MESH_TFACELIST {\r
891                         *MESH_TFACE     0       0       2       1\r
892                         *MESH_TFACE     1       0       3       2\r
893                 }\r
894         }\r
895         *PROP_MOTIONBLUR        0\r
896         *PROP_CASTSHADOW        1\r
897         *PROP_RECVSHADOW        1\r
898         *MATERIAL_REF   3\r
899 }\r
900 *GEOMOBJECT     {\r
901         *NODE_NAME      "mat3model0surf52"\r
902         *NODE_TM        {\r
903                 *NODE_NAME      "mat3model0surf52"\r
904                 *INHERIT_POS    0       0       0\r
905                 *INHERIT_ROT    0       0       0\r
906                 *INHERIT_SCL    0       0       0\r
907                 *TM_ROW0        1.0     0       0\r
908                 *TM_ROW1        0       1.0     0\r
909                 *TM_ROW2        0       0       1.0\r
910                 *TM_ROW3        0       0       0\r
911                 *TM_POS 0.000000        0.000000        0.000000\r
912         }\r
913         *MESH   {\r
914                 *TIMEVALUE      0\r
915                 *MESH_NUMVERTEX 4\r
916                 *MESH_NUMFACES  2\r
917                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
918                 *MESH_VERTEX_LIST       {\r
919                         *MESH_VERTEX    0       -96.000000      32.000000       44.000000\r
920                         *MESH_VERTEX    1       96.000000       32.000000       44.000000\r
921                         *MESH_VERTEX    2       96.000000       32.000000       48.000000\r
922                         *MESH_VERTEX    3       -96.000000      32.000000       48.000000\r
923                 }\r
924                 *MESH_NORMALS   {\r
925                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
926                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
927                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
928                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
929                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
930                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
931                 }\r
932                 *MESH_FACE_LIST {\r
933                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
934                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
935                 }\r
936                 *MESH_NUMTVERTEX        4\r
937                 *MESH_TVERTLIST {\r
938                         *MESH_TVERT     0       -0.750000       0.031250        1.000000\r
939                         *MESH_TVERT     1       0.750000        0.031250        1.000000\r
940                         *MESH_TVERT     2       0.750000        0.000000        1.000000\r
941                         *MESH_TVERT     3       -0.750000       0.000000        1.000000\r
942                 }\r
943                 *MESH_NUMTVFACES        2\r
944                 *MESH_TFACELIST {\r
945                         *MESH_TFACE     0       0       2       1\r
946                         *MESH_TFACE     1       0       3       2\r
947                 }\r
948         }\r
949         *PROP_MOTIONBLUR        0\r
950         *PROP_CASTSHADOW        1\r
951         *PROP_RECVSHADOW        1\r
952         *MATERIAL_REF   3\r
953 }\r
954 *GEOMOBJECT     {\r
955         *NODE_NAME      "mat3model0surf53"\r
956         *NODE_TM        {\r
957                 *NODE_NAME      "mat3model0surf53"\r
958                 *INHERIT_POS    0       0       0\r
959                 *INHERIT_ROT    0       0       0\r
960                 *INHERIT_SCL    0       0       0\r
961                 *TM_ROW0        1.0     0       0\r
962                 *TM_ROW1        0       1.0     0\r
963                 *TM_ROW2        0       0       1.0\r
964                 *TM_ROW3        0       0       0\r
965                 *TM_POS 0.000000        0.000000        0.000000\r
966         }\r
967         *MESH   {\r
968                 *TIMEVALUE      0\r
969                 *MESH_NUMVERTEX 4\r
970                 *MESH_NUMFACES  2\r
971                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
972                 *MESH_VERTEX_LIST       {\r
973                         *MESH_VERTEX    0       -96.000000      0.000000        48.000000\r
974                         *MESH_VERTEX    1       -96.000000      32.000000       48.000000\r
975                         *MESH_VERTEX    2       96.000000       32.000000       48.000000\r
976                         *MESH_VERTEX    3       96.000000       0.000000        48.000000\r
977                 }\r
978                 *MESH_NORMALS   {\r
979                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
980                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
981                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
982                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
983                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
984                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
985                 }\r
986                 *MESH_FACE_LIST {\r
987                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
988                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
989                 }\r
990                 *MESH_NUMTVERTEX        4\r
991                 *MESH_TVERTLIST {\r
992                         *MESH_TVERT     0       -0.750000       0.000000        1.000000\r
993                         *MESH_TVERT     1       -0.750000       0.250000        1.000000\r
994                         *MESH_TVERT     2       0.750000        0.250000        1.000000\r
995                         *MESH_TVERT     3       0.750000        0.000000        1.000000\r
996                 }\r
997                 *MESH_NUMTVFACES        2\r
998                 *MESH_TFACELIST {\r
999                         *MESH_TFACE     0       0       2       1\r
1000                         *MESH_TFACE     1       0       3       2\r
1001                 }\r
1002         }\r
1003         *PROP_MOTIONBLUR        0\r
1004         *PROP_CASTSHADOW        1\r
1005         *PROP_RECVSHADOW        1\r
1006         *MATERIAL_REF   3\r
1007 }\r
1008 *GEOMOBJECT     {\r
1009         *NODE_NAME      "mat3model0surf54"\r
1010         *NODE_TM        {\r
1011                 *NODE_NAME      "mat3model0surf54"\r
1012                 *INHERIT_POS    0       0       0\r
1013                 *INHERIT_ROT    0       0       0\r
1014                 *INHERIT_SCL    0       0       0\r
1015                 *TM_ROW0        1.0     0       0\r
1016                 *TM_ROW1        0       1.0     0\r
1017                 *TM_ROW2        0       0       1.0\r
1018                 *TM_ROW3        0       0       0\r
1019                 *TM_POS 0.000000        0.000000        0.000000\r
1020         }\r
1021         *MESH   {\r
1022                 *TIMEVALUE      0\r
1023                 *MESH_NUMVERTEX 4\r
1024                 *MESH_NUMFACES  2\r
1025                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1026                 *MESH_VERTEX_LIST       {\r
1027                         *MESH_VERTEX    0       -96.000000      32.000000       44.000000\r
1028                         *MESH_VERTEX    1       -96.000000      0.000000        44.000000\r
1029                         *MESH_VERTEX    2       96.000000       0.000000        44.000000\r
1030                         *MESH_VERTEX    3       96.000000       32.000000       44.000000\r
1031                 }\r
1032                 *MESH_NORMALS   {\r
1033                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1034                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1035                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1036                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1037                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1038                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1039                 }\r
1040                 *MESH_FACE_LIST {\r
1041                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1042                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1043                 }\r
1044                 *MESH_NUMTVERTEX        4\r
1045                 *MESH_TVERTLIST {\r
1046                         *MESH_TVERT     0       -0.750000       0.250000        1.000000\r
1047                         *MESH_TVERT     1       -0.750000       0.000000        1.000000\r
1048                         *MESH_TVERT     2       0.750000        0.000000        1.000000\r
1049                         *MESH_TVERT     3       0.750000        0.250000        1.000000\r
1050                 }\r
1051                 *MESH_NUMTVFACES        2\r
1052                 *MESH_TFACELIST {\r
1053                         *MESH_TFACE     0       0       2       1\r
1054                         *MESH_TFACE     1       0       3       2\r
1055                 }\r
1056         }\r
1057         *PROP_MOTIONBLUR        0\r
1058         *PROP_CASTSHADOW        1\r
1059         *PROP_RECVSHADOW        1\r
1060         *MATERIAL_REF   3\r
1061 }\r
1062 *GEOMOBJECT     {\r
1063         *NODE_NAME      "mat3model0surf55"\r
1064         *NODE_TM        {\r
1065                 *NODE_NAME      "mat3model0surf55"\r
1066                 *INHERIT_POS    0       0       0\r
1067                 *INHERIT_ROT    0       0       0\r
1068                 *INHERIT_SCL    0       0       0\r
1069                 *TM_ROW0        1.0     0       0\r
1070                 *TM_ROW1        0       1.0     0\r
1071                 *TM_ROW2        0       0       1.0\r
1072                 *TM_ROW3        0       0       0\r
1073                 *TM_POS 0.000000        0.000000        0.000000\r
1074         }\r
1075         *MESH   {\r
1076                 *TIMEVALUE      0\r
1077                 *MESH_NUMVERTEX 4\r
1078                 *MESH_NUMFACES  2\r
1079                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1080                 *MESH_VERTEX_LIST       {\r
1081                         *MESH_VERTEX    0       -96.000000      0.000000        48.000000\r
1082                         *MESH_VERTEX    1       -96.000000      0.000000        44.000000\r
1083                         *MESH_VERTEX    2       -96.000000      32.000000       44.000000\r
1084                         *MESH_VERTEX    3       -96.000000      32.000000       48.000000\r
1085                 }\r
1086                 *MESH_NORMALS   {\r
1087                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1088                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1089                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
1090                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
1091                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
1092                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
1093                 }\r
1094                 *MESH_FACE_LIST {\r
1095                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1096                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1097                 }\r
1098                 *MESH_NUMTVERTEX        4\r
1099                 *MESH_TVERTLIST {\r
1100                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1101                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
1102                         *MESH_TVERT     2       0.250000        0.031250        1.000000\r
1103                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
1104                 }\r
1105                 *MESH_NUMTVFACES        2\r
1106                 *MESH_TFACELIST {\r
1107                         *MESH_TFACE     0       0       2       1\r
1108                         *MESH_TFACE     1       0       3       2\r
1109                 }\r
1110         }\r
1111         *PROP_MOTIONBLUR        0\r
1112         *PROP_CASTSHADOW        1\r
1113         *PROP_RECVSHADOW        1\r
1114         *MATERIAL_REF   3\r
1115 }\r
1116 *GEOMOBJECT     {\r
1117         *NODE_NAME      "mat3model0surf56"\r
1118         *NODE_TM        {\r
1119                 *NODE_NAME      "mat3model0surf56"\r
1120                 *INHERIT_POS    0       0       0\r
1121                 *INHERIT_ROT    0       0       0\r
1122                 *INHERIT_SCL    0       0       0\r
1123                 *TM_ROW0        1.0     0       0\r
1124                 *TM_ROW1        0       1.0     0\r
1125                 *TM_ROW2        0       0       1.0\r
1126                 *TM_ROW3        0       0       0\r
1127                 *TM_POS 0.000000        0.000000        0.000000\r
1128         }\r
1129         *MESH   {\r
1130                 *TIMEVALUE      0\r
1131                 *MESH_NUMVERTEX 4\r
1132                 *MESH_NUMFACES  2\r
1133                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1134                 *MESH_VERTEX_LIST       {\r
1135                         *MESH_VERTEX    0       96.000000       0.000000        44.000000\r
1136                         *MESH_VERTEX    1       -96.000000      0.000000        44.000000\r
1137                         *MESH_VERTEX    2       -96.000000      0.000000        48.000000\r
1138                         *MESH_VERTEX    3       96.000000       0.000000        48.000000\r
1139                 }\r
1140                 *MESH_NORMALS   {\r
1141                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1142                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1143                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
1144                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
1145                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
1146                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
1147                 }\r
1148                 *MESH_FACE_LIST {\r
1149                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1150                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1151                 }\r
1152                 *MESH_NUMTVERTEX        4\r
1153                 *MESH_TVERTLIST {\r
1154                         *MESH_TVERT     0       0.000000        0.031250        1.000000\r
1155                         *MESH_TVERT     1       1.500000        0.031250        1.000000\r
1156                         *MESH_TVERT     2       1.500000        0.000000        1.000000\r
1157                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
1158                 }\r
1159                 *MESH_NUMTVFACES        2\r
1160                 *MESH_TFACELIST {\r
1161                         *MESH_TFACE     0       0       2       1\r
1162                         *MESH_TFACE     1       0       3       2\r
1163                 }\r
1164         }\r
1165         *PROP_MOTIONBLUR        0\r
1166         *PROP_CASTSHADOW        1\r
1167         *PROP_RECVSHADOW        1\r
1168         *MATERIAL_REF   3\r
1169 }\r
1170 *GEOMOBJECT     {\r
1171         *NODE_NAME      "mat3model0surf57"\r
1172         *NODE_TM        {\r
1173                 *NODE_NAME      "mat3model0surf57"\r
1174                 *INHERIT_POS    0       0       0\r
1175                 *INHERIT_ROT    0       0       0\r
1176                 *INHERIT_SCL    0       0       0\r
1177                 *TM_ROW0        1.0     0       0\r
1178                 *TM_ROW1        0       1.0     0\r
1179                 *TM_ROW2        0       0       1.0\r
1180                 *TM_ROW3        0       0       0\r
1181                 *TM_POS 0.000000        0.000000        0.000000\r
1182         }\r
1183         *MESH   {\r
1184                 *TIMEVALUE      0\r
1185                 *MESH_NUMVERTEX 4\r
1186                 *MESH_NUMFACES  2\r
1187                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1188                 *MESH_VERTEX_LIST       {\r
1189                         *MESH_VERTEX    0       -96.000000      0.000000        28.000000\r
1190                         *MESH_VERTEX    1       96.000000       0.000000        28.000000\r
1191                         *MESH_VERTEX    2       96.000000       0.000000        32.000000\r
1192                         *MESH_VERTEX    3       -96.000000      0.000000        32.000000\r
1193                 }\r
1194                 *MESH_NORMALS   {\r
1195                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1196                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1197                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
1198                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
1199                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
1200                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
1201                 }\r
1202                 *MESH_FACE_LIST {\r
1203                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1204                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1205                 }\r
1206                 *MESH_NUMTVERTEX        4\r
1207                 *MESH_TVERTLIST {\r
1208                         *MESH_TVERT     0       -0.750000       0.031250        1.000000\r
1209                         *MESH_TVERT     1       0.750000        0.031250        1.000000\r
1210                         *MESH_TVERT     2       0.750000        0.000000        1.000000\r
1211                         *MESH_TVERT     3       -0.750000       0.000000        1.000000\r
1212                 }\r
1213                 *MESH_NUMTVFACES        2\r
1214                 *MESH_TFACELIST {\r
1215                         *MESH_TFACE     0       0       2       1\r
1216                         *MESH_TFACE     1       0       3       2\r
1217                 }\r
1218         }\r
1219         *PROP_MOTIONBLUR        0\r
1220         *PROP_CASTSHADOW        1\r
1221         *PROP_RECVSHADOW        1\r
1222         *MATERIAL_REF   3\r
1223 }\r
1224 *GEOMOBJECT     {\r
1225         *NODE_NAME      "mat3model0surf58"\r
1226         *NODE_TM        {\r
1227                 *NODE_NAME      "mat3model0surf58"\r
1228                 *INHERIT_POS    0       0       0\r
1229                 *INHERIT_ROT    0       0       0\r
1230                 *INHERIT_SCL    0       0       0\r
1231                 *TM_ROW0        1.0     0       0\r
1232                 *TM_ROW1        0       1.0     0\r
1233                 *TM_ROW2        0       0       1.0\r
1234                 *TM_ROW3        0       0       0\r
1235                 *TM_POS 0.000000        0.000000        0.000000\r
1236         }\r
1237         *MESH   {\r
1238                 *TIMEVALUE      0\r
1239                 *MESH_NUMVERTEX 4\r
1240                 *MESH_NUMFACES  2\r
1241                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1242                 *MESH_VERTEX_LIST       {\r
1243                         *MESH_VERTEX    0       -96.000000      -32.000000      32.000000\r
1244                         *MESH_VERTEX    1       -96.000000      0.000000        32.000000\r
1245                         *MESH_VERTEX    2       96.000000       0.000000        32.000000\r
1246                         *MESH_VERTEX    3       96.000000       -32.000000      32.000000\r
1247                 }\r
1248                 *MESH_NORMALS   {\r
1249                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1250                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1251                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1252                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1253                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1254                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1255                 }\r
1256                 *MESH_FACE_LIST {\r
1257                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1258                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1259                 }\r
1260                 *MESH_NUMTVERTEX        4\r
1261                 *MESH_TVERTLIST {\r
1262                         *MESH_TVERT     0       -0.750000       0.750000        1.000000\r
1263                         *MESH_TVERT     1       -0.750000       1.000000        1.000000\r
1264                         *MESH_TVERT     2       0.750000        1.000000        1.000000\r
1265                         *MESH_TVERT     3       0.750000        0.750000        1.000000\r
1266                 }\r
1267                 *MESH_NUMTVFACES        2\r
1268                 *MESH_TFACELIST {\r
1269                         *MESH_TFACE     0       0       2       1\r
1270                         *MESH_TFACE     1       0       3       2\r
1271                 }\r
1272         }\r
1273         *PROP_MOTIONBLUR        0\r
1274         *PROP_CASTSHADOW        1\r
1275         *PROP_RECVSHADOW        1\r
1276         *MATERIAL_REF   3\r
1277 }\r
1278 *GEOMOBJECT     {\r
1279         *NODE_NAME      "mat3model0surf59"\r
1280         *NODE_TM        {\r
1281                 *NODE_NAME      "mat3model0surf59"\r
1282                 *INHERIT_POS    0       0       0\r
1283                 *INHERIT_ROT    0       0       0\r
1284                 *INHERIT_SCL    0       0       0\r
1285                 *TM_ROW0        1.0     0       0\r
1286                 *TM_ROW1        0       1.0     0\r
1287                 *TM_ROW2        0       0       1.0\r
1288                 *TM_ROW3        0       0       0\r
1289                 *TM_POS 0.000000        0.000000        0.000000\r
1290         }\r
1291         *MESH   {\r
1292                 *TIMEVALUE      0\r
1293                 *MESH_NUMVERTEX 4\r
1294                 *MESH_NUMFACES  2\r
1295                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1296                 *MESH_VERTEX_LIST       {\r
1297                         *MESH_VERTEX    0       -96.000000      0.000000        28.000000\r
1298                         *MESH_VERTEX    1       -96.000000      -32.000000      28.000000\r
1299                         *MESH_VERTEX    2       96.000000       -32.000000      28.000000\r
1300                         *MESH_VERTEX    3       96.000000       0.000000        28.000000\r
1301                 }\r
1302                 *MESH_NORMALS   {\r
1303                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1304                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1305                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1306                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1307                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1308                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1309                 }\r
1310                 *MESH_FACE_LIST {\r
1311                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1312                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1313                 }\r
1314                 *MESH_NUMTVERTEX        4\r
1315                 *MESH_TVERTLIST {\r
1316                         *MESH_TVERT     0       -0.750000       1.000000        1.000000\r
1317                         *MESH_TVERT     1       -0.750000       0.750000        1.000000\r
1318                         *MESH_TVERT     2       0.750000        0.750000        1.000000\r
1319                         *MESH_TVERT     3       0.750000        1.000000        1.000000\r
1320                 }\r
1321                 *MESH_NUMTVFACES        2\r
1322                 *MESH_TFACELIST {\r
1323                         *MESH_TFACE     0       0       2       1\r
1324                         *MESH_TFACE     1       0       3       2\r
1325                 }\r
1326         }\r
1327         *PROP_MOTIONBLUR        0\r
1328         *PROP_CASTSHADOW        1\r
1329         *PROP_RECVSHADOW        1\r
1330         *MATERIAL_REF   3\r
1331 }\r
1332 *GEOMOBJECT     {\r
1333         *NODE_NAME      "mat3model0surf60"\r
1334         *NODE_TM        {\r
1335                 *NODE_NAME      "mat3model0surf60"\r
1336                 *INHERIT_POS    0       0       0\r
1337                 *INHERIT_ROT    0       0       0\r
1338                 *INHERIT_SCL    0       0       0\r
1339                 *TM_ROW0        1.0     0       0\r
1340                 *TM_ROW1        0       1.0     0\r
1341                 *TM_ROW2        0       0       1.0\r
1342                 *TM_ROW3        0       0       0\r
1343                 *TM_POS 0.000000        0.000000        0.000000\r
1344         }\r
1345         *MESH   {\r
1346                 *TIMEVALUE      0\r
1347                 *MESH_NUMVERTEX 4\r
1348                 *MESH_NUMFACES  2\r
1349                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1350                 *MESH_VERTEX_LIST       {\r
1351                         *MESH_VERTEX    0       -96.000000      -32.000000      32.000000\r
1352                         *MESH_VERTEX    1       -96.000000      -32.000000      28.000000\r
1353                         *MESH_VERTEX    2       -96.000000      0.000000        28.000000\r
1354                         *MESH_VERTEX    3       -96.000000      0.000000        32.000000\r
1355                 }\r
1356                 *MESH_NORMALS   {\r
1357                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1358                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1359                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
1360                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
1361                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
1362                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
1363                 }\r
1364                 *MESH_FACE_LIST {\r
1365                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1366                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1367                 }\r
1368                 *MESH_NUMTVERTEX        4\r
1369                 *MESH_TVERTLIST {\r
1370                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1371                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
1372                         *MESH_TVERT     2       0.250000        0.031250        1.000000\r
1373                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
1374                 }\r
1375                 *MESH_NUMTVFACES        2\r
1376                 *MESH_TFACELIST {\r
1377                         *MESH_TFACE     0       0       2       1\r
1378                         *MESH_TFACE     1       0       3       2\r
1379                 }\r
1380         }\r
1381         *PROP_MOTIONBLUR        0\r
1382         *PROP_CASTSHADOW        1\r
1383         *PROP_RECVSHADOW        1\r
1384         *MATERIAL_REF   3\r
1385 }\r
1386 *GEOMOBJECT     {\r
1387         *NODE_NAME      "mat3model0surf61"\r
1388         *NODE_TM        {\r
1389                 *NODE_NAME      "mat3model0surf61"\r
1390                 *INHERIT_POS    0       0       0\r
1391                 *INHERIT_ROT    0       0       0\r
1392                 *INHERIT_SCL    0       0       0\r
1393                 *TM_ROW0        1.0     0       0\r
1394                 *TM_ROW1        0       1.0     0\r
1395                 *TM_ROW2        0       0       1.0\r
1396                 *TM_ROW3        0       0       0\r
1397                 *TM_POS 0.000000        0.000000        0.000000\r
1398         }\r
1399         *MESH   {\r
1400                 *TIMEVALUE      0\r
1401                 *MESH_NUMVERTEX 4\r
1402                 *MESH_NUMFACES  2\r
1403                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1404                 *MESH_VERTEX_LIST       {\r
1405                         *MESH_VERTEX    0       96.000000       -32.000000      28.000000\r
1406                         *MESH_VERTEX    1       -96.000000      -32.000000      28.000000\r
1407                         *MESH_VERTEX    2       -96.000000      -32.000000      32.000000\r
1408                         *MESH_VERTEX    3       96.000000       -32.000000      32.000000\r
1409                 }\r
1410                 *MESH_NORMALS   {\r
1411                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1412                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1413                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
1414                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
1415                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
1416                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
1417                 }\r
1418                 *MESH_FACE_LIST {\r
1419                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1420                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1421                 }\r
1422                 *MESH_NUMTVERTEX        4\r
1423                 *MESH_TVERTLIST {\r
1424                         *MESH_TVERT     0       0.000000        0.031250        1.000000\r
1425                         *MESH_TVERT     1       1.500000        0.031250        1.000000\r
1426                         *MESH_TVERT     2       1.500000        0.000000        1.000000\r
1427                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
1428                 }\r
1429                 *MESH_NUMTVFACES        2\r
1430                 *MESH_TFACELIST {\r
1431                         *MESH_TFACE     0       0       2       1\r
1432                         *MESH_TFACE     1       0       3       2\r
1433                 }\r
1434         }\r
1435         *PROP_MOTIONBLUR        0\r
1436         *PROP_CASTSHADOW        1\r
1437         *PROP_RECVSHADOW        1\r
1438         *MATERIAL_REF   3\r
1439 }\r
1440 *GEOMOBJECT     {\r
1441         *NODE_NAME      "mat3model0surf62"\r
1442         *NODE_TM        {\r
1443                 *NODE_NAME      "mat3model0surf62"\r
1444                 *INHERIT_POS    0       0       0\r
1445                 *INHERIT_ROT    0       0       0\r
1446                 *INHERIT_SCL    0       0       0\r
1447                 *TM_ROW0        1.0     0       0\r
1448                 *TM_ROW1        0       1.0     0\r
1449                 *TM_ROW2        0       0       1.0\r
1450                 *TM_ROW3        0       0       0\r
1451                 *TM_POS 0.000000        0.000000        0.000000\r
1452         }\r
1453         *MESH   {\r
1454                 *TIMEVALUE      0\r
1455                 *MESH_NUMVERTEX 4\r
1456                 *MESH_NUMFACES  2\r
1457                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1458                 *MESH_VERTEX_LIST       {\r
1459                         *MESH_VERTEX    0       -96.000000      -32.000000      12.000000\r
1460                         *MESH_VERTEX    1       96.000000       -32.000000      12.000000\r
1461                         *MESH_VERTEX    2       96.000000       -32.000000      16.000000\r
1462                         *MESH_VERTEX    3       -96.000000      -32.000000      16.000000\r
1463                 }\r
1464                 *MESH_NORMALS   {\r
1465                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1466                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1467                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
1468                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
1469                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
1470                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
1471                 }\r
1472                 *MESH_FACE_LIST {\r
1473                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1474                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1475                 }\r
1476                 *MESH_NUMTVERTEX        4\r
1477                 *MESH_TVERTLIST {\r
1478                         *MESH_TVERT     0       -0.750000       0.031250        1.000000\r
1479                         *MESH_TVERT     1       0.750000        0.031250        1.000000\r
1480                         *MESH_TVERT     2       0.750000        0.000000        1.000000\r
1481                         *MESH_TVERT     3       -0.750000       0.000000        1.000000\r
1482                 }\r
1483                 *MESH_NUMTVFACES        2\r
1484                 *MESH_TFACELIST {\r
1485                         *MESH_TFACE     0       0       2       1\r
1486                         *MESH_TFACE     1       0       3       2\r
1487                 }\r
1488         }\r
1489         *PROP_MOTIONBLUR        0\r
1490         *PROP_CASTSHADOW        1\r
1491         *PROP_RECVSHADOW        1\r
1492         *MATERIAL_REF   3\r
1493 }\r
1494 *GEOMOBJECT     {\r
1495         *NODE_NAME      "mat3model0surf63"\r
1496         *NODE_TM        {\r
1497                 *NODE_NAME      "mat3model0surf63"\r
1498                 *INHERIT_POS    0       0       0\r
1499                 *INHERIT_ROT    0       0       0\r
1500                 *INHERIT_SCL    0       0       0\r
1501                 *TM_ROW0        1.0     0       0\r
1502                 *TM_ROW1        0       1.0     0\r
1503                 *TM_ROW2        0       0       1.0\r
1504                 *TM_ROW3        0       0       0\r
1505                 *TM_POS 0.000000        0.000000        0.000000\r
1506         }\r
1507         *MESH   {\r
1508                 *TIMEVALUE      0\r
1509                 *MESH_NUMVERTEX 4\r
1510                 *MESH_NUMFACES  2\r
1511                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1512                 *MESH_VERTEX_LIST       {\r
1513                         *MESH_VERTEX    0       -96.000000      -64.000000      16.000000\r
1514                         *MESH_VERTEX    1       -96.000000      -32.000000      16.000000\r
1515                         *MESH_VERTEX    2       96.000000       -32.000000      16.000000\r
1516                         *MESH_VERTEX    3       96.000000       -64.000000      16.000000\r
1517                 }\r
1518                 *MESH_NORMALS   {\r
1519                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1520                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1521                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1522                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1523                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1524                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1525                 }\r
1526                 *MESH_FACE_LIST {\r
1527                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1528                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1529                 }\r
1530                 *MESH_NUMTVERTEX        4\r
1531                 *MESH_TVERTLIST {\r
1532                         *MESH_TVERT     0       -0.750000       0.500000        1.000000\r
1533                         *MESH_TVERT     1       -0.750000       0.750000        1.000000\r
1534                         *MESH_TVERT     2       0.750000        0.750000        1.000000\r
1535                         *MESH_TVERT     3       0.750000        0.500000        1.000000\r
1536                 }\r
1537                 *MESH_NUMTVFACES        2\r
1538                 *MESH_TFACELIST {\r
1539                         *MESH_TFACE     0       0       2       1\r
1540                         *MESH_TFACE     1       0       3       2\r
1541                 }\r
1542         }\r
1543         *PROP_MOTIONBLUR        0\r
1544         *PROP_CASTSHADOW        1\r
1545         *PROP_RECVSHADOW        1\r
1546         *MATERIAL_REF   3\r
1547 }\r
1548 *GEOMOBJECT     {\r
1549         *NODE_NAME      "mat3model0surf64"\r
1550         *NODE_TM        {\r
1551                 *NODE_NAME      "mat3model0surf64"\r
1552                 *INHERIT_POS    0       0       0\r
1553                 *INHERIT_ROT    0       0       0\r
1554                 *INHERIT_SCL    0       0       0\r
1555                 *TM_ROW0        1.0     0       0\r
1556                 *TM_ROW1        0       1.0     0\r
1557                 *TM_ROW2        0       0       1.0\r
1558                 *TM_ROW3        0       0       0\r
1559                 *TM_POS 0.000000        0.000000        0.000000\r
1560         }\r
1561         *MESH   {\r
1562                 *TIMEVALUE      0\r
1563                 *MESH_NUMVERTEX 4\r
1564                 *MESH_NUMFACES  2\r
1565                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1566                 *MESH_VERTEX_LIST       {\r
1567                         *MESH_VERTEX    0       -96.000000      -64.000000      16.000000\r
1568                         *MESH_VERTEX    1       -96.000000      -64.000000      12.000000\r
1569                         *MESH_VERTEX    2       -96.000000      -32.000000      12.000000\r
1570                         *MESH_VERTEX    3       -96.000000      -32.000000      16.000000\r
1571                 }\r
1572                 *MESH_NORMALS   {\r
1573                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1574                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1575                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
1576                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
1577                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
1578                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
1579                 }\r
1580                 *MESH_FACE_LIST {\r
1581                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1582                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1583                 }\r
1584                 *MESH_NUMTVERTEX        4\r
1585                 *MESH_TVERTLIST {\r
1586                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1587                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
1588                         *MESH_TVERT     2       0.250000        0.031250        1.000000\r
1589                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
1590                 }\r
1591                 *MESH_NUMTVFACES        2\r
1592                 *MESH_TFACELIST {\r
1593                         *MESH_TFACE     0       0       2       1\r
1594                         *MESH_TFACE     1       0       3       2\r
1595                 }\r
1596         }\r
1597         *PROP_MOTIONBLUR        0\r
1598         *PROP_CASTSHADOW        1\r
1599         *PROP_RECVSHADOW        1\r
1600         *MATERIAL_REF   3\r
1601 }\r
1602 *GEOMOBJECT     {\r
1603         *NODE_NAME      "mat3model0surf65"\r
1604         *NODE_TM        {\r
1605                 *NODE_NAME      "mat3model0surf65"\r
1606                 *INHERIT_POS    0       0       0\r
1607                 *INHERIT_ROT    0       0       0\r
1608                 *INHERIT_SCL    0       0       0\r
1609                 *TM_ROW0        1.0     0       0\r
1610                 *TM_ROW1        0       1.0     0\r
1611                 *TM_ROW2        0       0       1.0\r
1612                 *TM_ROW3        0       0       0\r
1613                 *TM_POS 0.000000        0.000000        0.000000\r
1614         }\r
1615         *MESH   {\r
1616                 *TIMEVALUE      0\r
1617                 *MESH_NUMVERTEX 4\r
1618                 *MESH_NUMFACES  2\r
1619                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1620                 *MESH_VERTEX_LIST       {\r
1621                         *MESH_VERTEX    0       96.000000       -64.000000      12.000000\r
1622                         *MESH_VERTEX    1       -96.000000      -64.000000      12.000000\r
1623                         *MESH_VERTEX    2       -96.000000      -64.000000      16.000000\r
1624                         *MESH_VERTEX    3       96.000000       -64.000000      16.000000\r
1625                 }\r
1626                 *MESH_NORMALS   {\r
1627                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1628                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1629                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
1630                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
1631                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
1632                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
1633                 }\r
1634                 *MESH_FACE_LIST {\r
1635                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1636                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1637                 }\r
1638                 *MESH_NUMTVERTEX        4\r
1639                 *MESH_TVERTLIST {\r
1640                         *MESH_TVERT     0       0.000000        0.031250        1.000000\r
1641                         *MESH_TVERT     1       1.500000        0.031250        1.000000\r
1642                         *MESH_TVERT     2       1.500000        0.000000        1.000000\r
1643                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
1644                 }\r
1645                 *MESH_NUMTVFACES        2\r
1646                 *MESH_TFACELIST {\r
1647                         *MESH_TFACE     0       0       2       1\r
1648                         *MESH_TFACE     1       0       3       2\r
1649                 }\r
1650         }\r
1651         *PROP_MOTIONBLUR        0\r
1652         *PROP_CASTSHADOW        1\r
1653         *PROP_RECVSHADOW        1\r
1654         *MATERIAL_REF   3\r
1655 }\r
1656 *GEOMOBJECT     {\r
1657         *NODE_NAME      "mat3model0surf66"\r
1658         *NODE_TM        {\r
1659                 *NODE_NAME      "mat3model0surf66"\r
1660                 *INHERIT_POS    0       0       0\r
1661                 *INHERIT_ROT    0       0       0\r
1662                 *INHERIT_SCL    0       0       0\r
1663                 *TM_ROW0        1.0     0       0\r
1664                 *TM_ROW1        0       1.0     0\r
1665                 *TM_ROW2        0       0       1.0\r
1666                 *TM_ROW3        0       0       0\r
1667                 *TM_POS 0.000000        0.000000        0.000000\r
1668         }\r
1669         *MESH   {\r
1670                 *TIMEVALUE      0\r
1671                 *MESH_NUMVERTEX 4\r
1672                 *MESH_NUMFACES  2\r
1673                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1674                 *MESH_VERTEX_LIST       {\r
1675                         *MESH_VERTEX    0       -96.000000      -32.000000      12.000000\r
1676                         *MESH_VERTEX    1       -96.000000      -64.000000      12.000000\r
1677                         *MESH_VERTEX    2       96.000000       -64.000000      12.000000\r
1678                         *MESH_VERTEX    3       96.000000       -32.000000      12.000000\r
1679                 }\r
1680                 *MESH_NORMALS   {\r
1681                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1682                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1683                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1684                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1685                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1686                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1687                 }\r
1688                 *MESH_FACE_LIST {\r
1689                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1690                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1691                 }\r
1692                 *MESH_NUMTVERTEX        4\r
1693                 *MESH_TVERTLIST {\r
1694                         *MESH_TVERT     0       -0.750000       0.750000        1.000000\r
1695                         *MESH_TVERT     1       -0.750000       0.500000        1.000000\r
1696                         *MESH_TVERT     2       0.750000        0.500000        1.000000\r
1697                         *MESH_TVERT     3       0.750000        0.750000        1.000000\r
1698                 }\r
1699                 *MESH_NUMTVFACES        2\r
1700                 *MESH_TFACELIST {\r
1701                         *MESH_TFACE     0       0       2       1\r
1702                         *MESH_TFACE     1       0       3       2\r
1703                 }\r
1704         }\r
1705         *PROP_MOTIONBLUR        0\r
1706         *PROP_CASTSHADOW        1\r
1707         *PROP_RECVSHADOW        1\r
1708         *MATERIAL_REF   3\r
1709 }\r
1710 *GEOMOBJECT     {\r
1711         *NODE_NAME      "mat4model0surf67"\r
1712         *NODE_TM        {\r
1713                 *NODE_NAME      "mat4model0surf67"\r
1714                 *INHERIT_POS    0       0       0\r
1715                 *INHERIT_ROT    0       0       0\r
1716                 *INHERIT_SCL    0       0       0\r
1717                 *TM_ROW0        1.0     0       0\r
1718                 *TM_ROW1        0       1.0     0\r
1719                 *TM_ROW2        0       0       1.0\r
1720                 *TM_ROW3        0       0       0\r
1721                 *TM_POS 0.000000        0.000000        0.000000\r
1722         }\r
1723         *MESH   {\r
1724                 *TIMEVALUE      0\r
1725                 *MESH_NUMVERTEX 10\r
1726                 *MESH_NUMFACES  6\r
1727                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1728                 *MESH_VERTEX_LIST       {\r
1729                         *MESH_VERTEX    0       68.000000       64.000000       60.000000\r
1730                         *MESH_VERTEX    1       68.000000       64.000000       8.000000\r
1731                         *MESH_VERTEX    2       68.000000       56.000000       8.000000\r
1732                         *MESH_VERTEX    3       68.000000       56.000000       48.000000\r
1733                         *MESH_VERTEX    4       68.000000       -24.000000      8.000000\r
1734                         *MESH_VERTEX    5       68.000000       -40.000000      8.000000\r
1735                         *MESH_VERTEX    6       68.000000       -64.000000      0.000000\r
1736                         *MESH_VERTEX    7       68.000000       -64.000000      8.000000\r
1737                         *MESH_VERTEX    8       68.000000       64.000000       8.000000\r
1738                         *MESH_VERTEX    9       68.000000       64.000000       0.000000\r
1739                 }\r
1740                 *MESH_NORMALS   {\r
1741                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1742                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1743                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
1744                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
1745                         *MESH_FACENORMAL        4       0.000000        -0.525731       -0.850651\r
1746                         *MESH_FACENORMAL        5       0.000000        -0.226724       -0.973959\r
1747                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1748                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1749                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1750                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1751                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
1752                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
1753                         *MESH_VERTEXNORMAL      6       0.707107        -0.707107       0.000000\r
1754                         *MESH_VERTEXNORMAL      7       0.707107        -0.707107       0.000000\r
1755                         *MESH_VERTEXNORMAL      8       1.000000        0.000000        0.000000\r
1756                         *MESH_VERTEXNORMAL      9       1.000000        0.000000        0.000000\r
1757                 }\r
1758                 *MESH_FACE_LIST {\r
1759                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1760                         *MESH_FACE      1       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1761                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1762                         *MESH_FACE      3       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1763                         *MESH_FACE      4       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1764                         *MESH_FACE      5       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1765                 }\r
1766                 *MESH_NUMTVERTEX        10\r
1767                 *MESH_TVERTLIST {\r
1768                         *MESH_TVERT     0       -0.500000       0.468750        1.000000\r
1769                         *MESH_TVERT     1       -0.500000       0.062500        1.000000\r
1770                         *MESH_TVERT     2       -0.562500       0.062500        1.000000\r
1771                         *MESH_TVERT     3       -0.562500       0.375000        1.000000\r
1772                         *MESH_TVERT     4       -1.187500       0.062500        1.000000\r
1773                         *MESH_TVERT     5       -1.312500       0.062500        1.000000\r
1774                         *MESH_TVERT     6       1.062500        0.000000        1.000000\r
1775                         *MESH_TVERT     7       1.062500        0.062500        1.000000\r
1776                         *MESH_TVERT     8       2.062500        0.062500        1.000000\r
1777                         *MESH_TVERT     9       2.062500        0.000000        1.000000\r
1778                 }\r
1779                 *MESH_NUMTVFACES        6\r
1780                 *MESH_TFACELIST {\r
1781                         *MESH_TFACE     0       0       3       2\r
1782                         *MESH_TFACE     1       0       4       3\r
1783                         *MESH_TFACE     2       0       2       1\r
1784                         *MESH_TFACE     3       0       5       4\r
1785                         *MESH_TFACE     4       6       8       7\r
1786                         *MESH_TFACE     5       6       9       8\r
1787                 }\r
1788         }\r
1789         *PROP_MOTIONBLUR        0\r
1790         *PROP_CASTSHADOW        1\r
1791         *PROP_RECVSHADOW        1\r
1792         *MATERIAL_REF   4\r
1793 }\r
1794 *GEOMOBJECT     {\r
1795         *NODE_NAME      "mat4model0surf68"\r
1796         *NODE_TM        {\r
1797                 *NODE_NAME      "mat4model0surf68"\r
1798                 *INHERIT_POS    0       0       0\r
1799                 *INHERIT_ROT    0       0       0\r
1800                 *INHERIT_SCL    0       0       0\r
1801                 *TM_ROW0        1.0     0       0\r
1802                 *TM_ROW1        0       1.0     0\r
1803                 *TM_ROW2        0       0       1.0\r
1804                 *TM_ROW3        0       0       0\r
1805                 *TM_POS 0.000000        0.000000        0.000000\r
1806         }\r
1807         *MESH   {\r
1808                 *TIMEVALUE      0\r
1809                 *MESH_NUMVERTEX 16\r
1810                 *MESH_NUMFACES  14\r
1811                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1812                 *MESH_VERTEX_LIST       {\r
1813                         *MESH_VERTEX    0       66.000000       36.000000       56.000000\r
1814                         *MESH_VERTEX    1       66.000000       64.000000       60.000000\r
1815                         *MESH_VERTEX    2       66.000000       64.000000       56.000000\r
1816                         *MESH_VERTEX    3       66.000000       32.000000       60.000000\r
1817                         *MESH_VERTEX    4       66.000000       32.000000       44.000000\r
1818                         *MESH_VERTEX    5       66.000000       36.000000       40.000000\r
1819                         *MESH_VERTEX    6       66.000000       4.000000        40.000000\r
1820                         *MESH_VERTEX    7       66.000000       0.000000        44.000000\r
1821                         *MESH_VERTEX    8       66.000000       0.000000        28.000000\r
1822                         *MESH_VERTEX    9       66.000000       4.000000        24.000000\r
1823                         *MESH_VERTEX    10      66.000000       -28.000000      24.000000\r
1824                         *MESH_VERTEX    11      66.000000       -32.000000      28.000000\r
1825                         *MESH_VERTEX    12      66.000000       -32.000000      12.000000\r
1826                         *MESH_VERTEX    13      66.000000       -28.000000      8.000000\r
1827                         *MESH_VERTEX    14      66.000000       -64.000000      8.000000\r
1828                         *MESH_VERTEX    15      66.000000       -64.000000      12.000000\r
1829                 }\r
1830                 *MESH_NORMALS   {\r
1831                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1832                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1833                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
1834                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
1835                         *MESH_FACENORMAL        4       0.000000        -0.947695       -0.319178\r
1836                         *MESH_FACENORMAL        5       0.000000        -0.769742       -0.638356\r
1837                         *MESH_FACENORMAL        6       0.000000        -0.525731       -0.850651\r
1838                         *MESH_FACENORMAL        7       0.000000        -0.226724       -0.973959\r
1839                         *MESH_FACENORMAL        8       0.000000        0.138341        -0.990385\r
1840                         *MESH_FACENORMAL        9       0.000000        0.138341        -0.990385\r
1841                         *MESH_FACENORMAL        10      0.000000        0.447214        -0.894427\r
1842                         *MESH_FACENORMAL        11      0.000000        0.447214        -0.894427\r
1843                         *MESH_FACENORMAL        12      0.000000        0.447214        -0.894427\r
1844                         *MESH_FACENORMAL        13      -0.447214       0.400000        -0.800000\r
1845                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1846                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1847                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1848                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1849                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
1850                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
1851                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
1852                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
1853                         *MESH_VERTEXNORMAL      8       1.000000        0.000000        0.000000\r
1854                         *MESH_VERTEXNORMAL      9       1.000000        0.000000        0.000000\r
1855                         *MESH_VERTEXNORMAL      10      1.000000        0.000000        0.000000\r
1856                         *MESH_VERTEXNORMAL      11      1.000000        0.000000        0.000000\r
1857                         *MESH_VERTEXNORMAL      12      1.000000        0.000000        0.000000\r
1858                         *MESH_VERTEXNORMAL      13      1.000000        0.000000        0.000000\r
1859                         *MESH_VERTEXNORMAL      14      1.000000        0.000000        0.000000\r
1860                         *MESH_VERTEXNORMAL      15      1.000000        0.000000        0.000000\r
1861                 }\r
1862                 *MESH_FACE_LIST {\r
1863                         *MESH_FACE      0       A:      0       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1864                         *MESH_FACE      1       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1865                         *MESH_FACE      2       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1866                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1867                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1868                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1869                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1870                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1871                         *MESH_FACE      8       A:      8       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1872                         *MESH_FACE      9       A:      8       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1873                         *MESH_FACE      10      A:      10      B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1874                         *MESH_FACE      11      A:      10      B:      12      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1875                         *MESH_FACE      12      A:      12      B:      14      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1876                         *MESH_FACE      13      A:      12      B:      15      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1877                 }\r
1878                 *MESH_NUMTVERTEX        16\r
1879                 *MESH_TVERTLIST {\r
1880                         *MESH_TVERT     0       0.531250        0.437500        1.000000\r
1881                         *MESH_TVERT     1       0.750000        0.468750        1.000000\r
1882                         *MESH_TVERT     2       0.750000        0.437500        1.000000\r
1883                         *MESH_TVERT     3       0.500000        0.468750        1.000000\r
1884                         *MESH_TVERT     4       0.500000        0.343750        1.000000\r
1885                         *MESH_TVERT     5       0.531250        0.312500        1.000000\r
1886                         *MESH_TVERT     6       0.281250        0.312500        1.000000\r
1887                         *MESH_TVERT     7       0.250000        0.343750        1.000000\r
1888                         *MESH_TVERT     8       0.250000        0.218750        1.000000\r
1889                         *MESH_TVERT     9       0.281250        0.187500        1.000000\r
1890                         *MESH_TVERT     10      0.031250        0.187500        1.000000\r
1891                         *MESH_TVERT     11      0.000000        0.218750        1.000000\r
1892                         *MESH_TVERT     12      0.000000        0.093750        1.000000\r
1893                         *MESH_TVERT     13      0.031250        0.062500        1.000000\r
1894                         *MESH_TVERT     14      -0.250000       0.062500        1.000000\r
1895                         *MESH_TVERT     15      -0.250000       0.093750        1.000000\r
1896                 }\r
1897                 *MESH_NUMTVFACES        14\r
1898                 *MESH_TFACELIST {\r
1899                         *MESH_TFACE     0       0       3       4\r
1900                         *MESH_TFACE     1       0       4       5\r
1901                         *MESH_TFACE     2       0       1       3\r
1902                         *MESH_TFACE     3       0       2       1\r
1903                         *MESH_TFACE     4       4       6       5\r
1904                         *MESH_TFACE     5       4       7       6\r
1905                         *MESH_TFACE     6       6       7       8\r
1906                         *MESH_TFACE     7       6       8       9\r
1907                         *MESH_TFACE     8       8       10      9\r
1908                         *MESH_TFACE     9       8       11      10\r
1909                         *MESH_TFACE     10      10      11      12\r
1910                         *MESH_TFACE     11      10      12      13\r
1911                         *MESH_TFACE     12      12      14      13\r
1912                         *MESH_TFACE     13      12      15      14\r
1913                 }\r
1914         }\r
1915         *PROP_MOTIONBLUR        0\r
1916         *PROP_CASTSHADOW        1\r
1917         *PROP_RECVSHADOW        1\r
1918         *MATERIAL_REF   4\r
1919 }\r
1920 *GEOMOBJECT     {\r
1921         *NODE_NAME      "mat4model0surf69"\r
1922         *NODE_TM        {\r
1923                 *NODE_NAME      "mat4model0surf69"\r
1924                 *INHERIT_POS    0       0       0\r
1925                 *INHERIT_ROT    0       0       0\r
1926                 *INHERIT_SCL    0       0       0\r
1927                 *TM_ROW0        1.0     0       0\r
1928                 *TM_ROW1        0       1.0     0\r
1929                 *TM_ROW2        0       0       1.0\r
1930                 *TM_ROW3        0       0       0\r
1931                 *TM_POS 0.000000        0.000000        0.000000\r
1932         }\r
1933         *MESH   {\r
1934                 *TIMEVALUE      0\r
1935                 *MESH_NUMVERTEX 4\r
1936                 *MESH_NUMFACES  2\r
1937                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1938                 *MESH_VERTEX_LIST       {\r
1939                         *MESH_VERTEX    0       62.000000       64.000000       56.000000\r
1940                         *MESH_VERTEX    1       62.000000       36.000000       56.000000\r
1941                         *MESH_VERTEX    2       66.000000       36.000000       56.000000\r
1942                         *MESH_VERTEX    3       66.000000       64.000000       56.000000\r
1943                 }\r
1944                 *MESH_NORMALS   {\r
1945                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1946                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1947                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1948                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
1949                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
1950                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1951                 }\r
1952                 *MESH_FACE_LIST {\r
1953                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1954                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1955                 }\r
1956                 *MESH_NUMTVERTEX        4\r
1957                 *MESH_TVERTLIST {\r
1958                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1959                         *MESH_TVERT     1       0.000000        0.218750        1.000000\r
1960                         *MESH_TVERT     2       0.031250        0.218750        1.000000\r
1961                         *MESH_TVERT     3       0.031250        0.000000        1.000000\r
1962                 }\r
1963                 *MESH_NUMTVFACES        2\r
1964                 *MESH_TFACELIST {\r
1965                         *MESH_TFACE     0       0       2       1\r
1966                         *MESH_TFACE     1       0       3       2\r
1967                 }\r
1968         }\r
1969         *PROP_MOTIONBLUR        0\r
1970         *PROP_CASTSHADOW        1\r
1971         *PROP_RECVSHADOW        1\r
1972         *MATERIAL_REF   4\r
1973 }\r
1974 *GEOMOBJECT     {\r
1975         *NODE_NAME      "mat4model0surf70"\r
1976         *NODE_TM        {\r
1977                 *NODE_NAME      "mat4model0surf70"\r
1978                 *INHERIT_POS    0       0       0\r
1979                 *INHERIT_ROT    0       0       0\r
1980                 *INHERIT_SCL    0       0       0\r
1981                 *TM_ROW0        1.0     0       0\r
1982                 *TM_ROW1        0       1.0     0\r
1983                 *TM_ROW2        0       0       1.0\r
1984                 *TM_ROW3        0       0       0\r
1985                 *TM_POS 0.000000        0.000000        0.000000\r
1986         }\r
1987         *MESH   {\r
1988                 *TIMEVALUE      0\r
1989                 *MESH_NUMVERTEX 4\r
1990                 *MESH_NUMFACES  2\r
1991                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1992                 *MESH_VERTEX_LIST       {\r
1993                         *MESH_VERTEX    0       62.000000       36.000000       40.000000\r
1994                         *MESH_VERTEX    1       66.000000       36.000000       40.000000\r
1995                         *MESH_VERTEX    2       66.000000       36.000000       56.000000\r
1996                         *MESH_VERTEX    3       62.000000       36.000000       56.000000\r
1997                 }\r
1998                 *MESH_NORMALS   {\r
1999                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2000                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2001                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
2002                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
2003                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
2004                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
2005                 }\r
2006                 *MESH_FACE_LIST {\r
2007                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2008                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2009                 }\r
2010                 *MESH_NUMTVERTEX        4\r
2011                 *MESH_TVERTLIST {\r
2012                         *MESH_TVERT     0       0.000000        0.343750        1.000000\r
2013                         *MESH_TVERT     1       0.031250        0.343750        1.000000\r
2014                         *MESH_TVERT     2       0.031250        0.218750        1.000000\r
2015                         *MESH_TVERT     3       0.000000        0.218750        1.000000\r
2016                 }\r
2017                 *MESH_NUMTVFACES        2\r
2018                 *MESH_TFACELIST {\r
2019                         *MESH_TFACE     0       0       2       1\r
2020                         *MESH_TFACE     1       0       3       2\r
2021                 }\r
2022         }\r
2023         *PROP_MOTIONBLUR        0\r
2024         *PROP_CASTSHADOW        1\r
2025         *PROP_RECVSHADOW        1\r
2026         *MATERIAL_REF   4\r
2027 }\r
2028 *GEOMOBJECT     {\r
2029         *NODE_NAME      "mat4model0surf71"\r
2030         *NODE_TM        {\r
2031                 *NODE_NAME      "mat4model0surf71"\r
2032                 *INHERIT_POS    0       0       0\r
2033                 *INHERIT_ROT    0       0       0\r
2034                 *INHERIT_SCL    0       0       0\r
2035                 *TM_ROW0        1.0     0       0\r
2036                 *TM_ROW1        0       1.0     0\r
2037                 *TM_ROW2        0       0       1.0\r
2038                 *TM_ROW3        0       0       0\r
2039                 *TM_POS 0.000000        0.000000        0.000000\r
2040         }\r
2041         *MESH   {\r
2042                 *TIMEVALUE      0\r
2043                 *MESH_NUMVERTEX 16\r
2044                 *MESH_NUMFACES  14\r
2045                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2046                 *MESH_VERTEX_LIST       {\r
2047                         *MESH_VERTEX    0       62.000000       32.000000       60.000000\r
2048                         *MESH_VERTEX    1       62.000000       36.000000       56.000000\r
2049                         *MESH_VERTEX    2       62.000000       64.000000       56.000000\r
2050                         *MESH_VERTEX    3       62.000000       64.000000       60.000000\r
2051                         *MESH_VERTEX    4       62.000000       36.000000       40.000000\r
2052                         *MESH_VERTEX    5       62.000000       32.000000       44.000000\r
2053                         *MESH_VERTEX    6       62.000000       0.000000        44.000000\r
2054                         *MESH_VERTEX    7       62.000000       4.000000        24.000000\r
2055                         *MESH_VERTEX    8       62.000000       4.000000        40.000000\r
2056                         *MESH_VERTEX    9       62.000000       0.000000        28.000000\r
2057                         *MESH_VERTEX    10      62.000000       -32.000000      28.000000\r
2058                         *MESH_VERTEX    11      62.000000       -28.000000      8.000000\r
2059                         *MESH_VERTEX    12      62.000000       -28.000000      24.000000\r
2060                         *MESH_VERTEX    13      62.000000       -32.000000      12.000000\r
2061                         *MESH_VERTEX    14      62.000000       -64.000000      12.000000\r
2062                         *MESH_VERTEX    15      62.000000       -64.000000      8.000000\r
2063                 }\r
2064                 *MESH_NORMALS   {\r
2065                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2066                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2067                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
2068                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
2069                         *MESH_FACENORMAL        4       0.000000        -0.947695       -0.319178\r
2070                         *MESH_FACENORMAL        5       0.000000        -0.769742       -0.638356\r
2071                         *MESH_FACENORMAL        6       0.000000        -0.525731       -0.850651\r
2072                         *MESH_FACENORMAL        7       0.000000        -0.226724       -0.973959\r
2073                         *MESH_FACENORMAL        8       0.000000        0.138341        -0.990385\r
2074                         *MESH_FACENORMAL        9       0.000000        0.138341        -0.990385\r
2075                         *MESH_FACENORMAL        10      0.000000        0.447214        -0.894427\r
2076                         *MESH_FACENORMAL        11      0.000000        0.447214        -0.894427\r
2077                         *MESH_FACENORMAL        12      0.000000        0.447214        -0.894427\r
2078                         *MESH_FACENORMAL        13      -0.447214       0.400000        -0.800000\r
2079                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
2080                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2081                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
2082                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
2083                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2084                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2085                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
2086                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
2087                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
2088                         *MESH_VERTEXNORMAL      9       -1.000000       0.000000        0.000000\r
2089                         *MESH_VERTEXNORMAL      10      -1.000000       0.000000        0.000000\r
2090                         *MESH_VERTEXNORMAL      11      -1.000000       0.000000        0.000000\r
2091                         *MESH_VERTEXNORMAL      12      -1.000000       0.000000        0.000000\r
2092                         *MESH_VERTEXNORMAL      13      -1.000000       0.000000        0.000000\r
2093                         *MESH_VERTEXNORMAL      14      -1.000000       0.000000        0.000000\r
2094                         *MESH_VERTEXNORMAL      15      -1.000000       0.000000        0.000000\r
2095                 }\r
2096                 *MESH_FACE_LIST {\r
2097                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2098                         *MESH_FACE      1       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2099                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2100                         *MESH_FACE      3       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2101                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2102                         *MESH_FACE      5       A:      4       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2103                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2104                         *MESH_FACE      7       A:      6       B:      7       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2105                         *MESH_FACE      8       A:      7       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2106                         *MESH_FACE      9       A:      7       B:      12      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2107                         *MESH_FACE      10      A:      10      B:      12      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2108                         *MESH_FACE      11      A:      10      B:      11      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2109                         *MESH_FACE      12      A:      11      B:      14      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2110                         *MESH_FACE      13      A:      11      B:      15      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2111                 }\r
2112                 *MESH_NUMTVERTEX        16\r
2113                 *MESH_TVERTLIST {\r
2114                         *MESH_TVERT     0       0.500000        0.468750        1.000000\r
2115                         *MESH_TVERT     1       0.531250        0.437500        1.000000\r
2116                         *MESH_TVERT     2       0.750000        0.437500        1.000000\r
2117                         *MESH_TVERT     3       0.750000        0.468750        1.000000\r
2118                         *MESH_TVERT     4       0.531250        0.312500        1.000000\r
2119                         *MESH_TVERT     5       0.500000        0.343750        1.000000\r
2120                         *MESH_TVERT     6       0.250000        0.343750        1.000000\r
2121                         *MESH_TVERT     7       0.281250        0.187500        1.000000\r
2122                         *MESH_TVERT     8       0.281250        0.312500        1.000000\r
2123                         *MESH_TVERT     9       0.250000        0.218750        1.000000\r
2124                         *MESH_TVERT     10      0.000000        0.218750        1.000000\r
2125                         *MESH_TVERT     11      0.031250        0.062500        1.000000\r
2126                         *MESH_TVERT     12      0.031250        0.187500        1.000000\r
2127                         *MESH_TVERT     13      0.000000        0.093750        1.000000\r
2128                         *MESH_TVERT     14      -0.250000       0.093750        1.000000\r
2129                         *MESH_TVERT     15      -0.250000       0.062500        1.000000\r
2130                 }\r
2131                 *MESH_NUMTVFACES        14\r
2132                 *MESH_TFACELIST {\r
2133                         *MESH_TFACE     0       0       1       4\r
2134                         *MESH_TFACE     1       0       4       5\r
2135                         *MESH_TFACE     2       0       2       1\r
2136                         *MESH_TFACE     3       0       3       2\r
2137                         *MESH_TFACE     4       4       6       5\r
2138                         *MESH_TFACE     5       4       8       6\r
2139                         *MESH_TFACE     6       6       8       7\r
2140                         *MESH_TFACE     7       6       7       9\r
2141                         *MESH_TFACE     8       7       10      9\r
2142                         *MESH_TFACE     9       7       12      10\r
2143                         *MESH_TFACE     10      10      12      11\r
2144                         *MESH_TFACE     11      10      11      13\r
2145                         *MESH_TFACE     12      11      14      13\r
2146                         *MESH_TFACE     13      11      15      14\r
2147                 }\r
2148         }\r
2149         *PROP_MOTIONBLUR        0\r
2150         *PROP_CASTSHADOW        1\r
2151         *PROP_RECVSHADOW        1\r
2152         *MATERIAL_REF   4\r
2153 }\r
2154 *GEOMOBJECT     {\r
2155         *NODE_NAME      "mat4model0surf72"\r
2156         *NODE_TM        {\r
2157                 *NODE_NAME      "mat4model0surf72"\r
2158                 *INHERIT_POS    0       0       0\r
2159                 *INHERIT_ROT    0       0       0\r
2160                 *INHERIT_SCL    0       0       0\r
2161                 *TM_ROW0        1.0     0       0\r
2162                 *TM_ROW1        0       1.0     0\r
2163                 *TM_ROW2        0       0       1.0\r
2164                 *TM_ROW3        0       0       0\r
2165                 *TM_POS 0.000000        0.000000        0.000000\r
2166         }\r
2167         *MESH   {\r
2168                 *TIMEVALUE      0\r
2169                 *MESH_NUMVERTEX 4\r
2170                 *MESH_NUMFACES  2\r
2171                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2172                 *MESH_VERTEX_LIST       {\r
2173                         *MESH_VERTEX    0       62.000000       32.000000       48.000000\r
2174                         *MESH_VERTEX    1       62.000000       32.000000       60.000000\r
2175                         *MESH_VERTEX    2       66.000000       32.000000       60.000000\r
2176                         *MESH_VERTEX    3       66.000000       32.000000       48.000000\r
2177                 }\r
2178                 *MESH_NORMALS   {\r
2179                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2180                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2181                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2182                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2183                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
2184                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
2185                 }\r
2186                 *MESH_FACE_LIST {\r
2187                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2188                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2189                 }\r
2190                 *MESH_NUMTVERTEX        4\r
2191                 *MESH_TVERTLIST {\r
2192                         *MESH_TVERT     0       0.484375        0.375000        1.000000\r
2193                         *MESH_TVERT     1       0.484375        0.468750        1.000000\r
2194                         *MESH_TVERT     2       0.515625        0.468750        1.000000\r
2195                         *MESH_TVERT     3       0.515625        0.375000        1.000000\r
2196                 }\r
2197                 *MESH_NUMTVFACES        2\r
2198                 *MESH_TFACELIST {\r
2199                         *MESH_TFACE     0       0       2       1\r
2200                         *MESH_TFACE     1       0       3       2\r
2201                 }\r
2202         }\r
2203         *PROP_MOTIONBLUR        0\r
2204         *PROP_CASTSHADOW        1\r
2205         *PROP_RECVSHADOW        1\r
2206         *MATERIAL_REF   4\r
2207 }\r
2208 *GEOMOBJECT     {\r
2209         *NODE_NAME      "mat4model0surf73"\r
2210         *NODE_TM        {\r
2211                 *NODE_NAME      "mat4model0surf73"\r
2212                 *INHERIT_POS    0       0       0\r
2213                 *INHERIT_ROT    0       0       0\r
2214                 *INHERIT_SCL    0       0       0\r
2215                 *TM_ROW0        1.0     0       0\r
2216                 *TM_ROW1        0       1.0     0\r
2217                 *TM_ROW2        0       0       1.0\r
2218                 *TM_ROW3        0       0       0\r
2219                 *TM_POS 0.000000        0.000000        0.000000\r
2220         }\r
2221         *MESH   {\r
2222                 *TIMEVALUE      0\r
2223                 *MESH_NUMVERTEX 4\r
2224                 *MESH_NUMFACES  2\r
2225                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2226                 *MESH_VERTEX_LIST       {\r
2227                         *MESH_VERTEX    0       62.000000       36.000000       40.000000\r
2228                         *MESH_VERTEX    1       62.000000       4.000000        40.000000\r
2229                         *MESH_VERTEX    2       66.000000       4.000000        40.000000\r
2230                         *MESH_VERTEX    3       66.000000       36.000000       40.000000\r
2231                 }\r
2232                 *MESH_NORMALS   {\r
2233                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2234                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2235                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
2236                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
2237                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
2238                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
2239                 }\r
2240                 *MESH_FACE_LIST {\r
2241                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2242                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2243                 }\r
2244                 *MESH_NUMTVERTEX        4\r
2245                 *MESH_TVERTLIST {\r
2246                         *MESH_TVERT     0       0.000000        0.343750        1.000000\r
2247                         *MESH_TVERT     1       0.000000        0.593750        1.000000\r
2248                         *MESH_TVERT     2       0.031250        0.593750        1.000000\r
2249                         *MESH_TVERT     3       0.031250        0.343750        1.000000\r
2250                 }\r
2251                 *MESH_NUMTVFACES        2\r
2252                 *MESH_TFACELIST {\r
2253                         *MESH_TFACE     0       0       2       1\r
2254                         *MESH_TFACE     1       0       3       2\r
2255                 }\r
2256         }\r
2257         *PROP_MOTIONBLUR        0\r
2258         *PROP_CASTSHADOW        1\r
2259         *PROP_RECVSHADOW        1\r
2260         *MATERIAL_REF   4\r
2261 }\r
2262 *GEOMOBJECT     {\r
2263         *NODE_NAME      "mat4model0surf74"\r
2264         *NODE_TM        {\r
2265                 *NODE_NAME      "mat4model0surf74"\r
2266                 *INHERIT_POS    0       0       0\r
2267                 *INHERIT_ROT    0       0       0\r
2268                 *INHERIT_SCL    0       0       0\r
2269                 *TM_ROW0        1.0     0       0\r
2270                 *TM_ROW1        0       1.0     0\r
2271                 *TM_ROW2        0       0       1.0\r
2272                 *TM_ROW3        0       0       0\r
2273                 *TM_POS 0.000000        0.000000        0.000000\r
2274         }\r
2275         *MESH   {\r
2276                 *TIMEVALUE      0\r
2277                 *MESH_NUMVERTEX 4\r
2278                 *MESH_NUMFACES  2\r
2279                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2280                 *MESH_VERTEX_LIST       {\r
2281                         *MESH_VERTEX    0       62.000000       4.000000        24.000000\r
2282                         *MESH_VERTEX    1       66.000000       4.000000        24.000000\r
2283                         *MESH_VERTEX    2       66.000000       4.000000        40.000000\r
2284                         *MESH_VERTEX    3       62.000000       4.000000        40.000000\r
2285                 }\r
2286                 *MESH_NORMALS   {\r
2287                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2288                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2289                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
2290                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
2291                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
2292                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
2293                 }\r
2294                 *MESH_FACE_LIST {\r
2295                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2296                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2297                 }\r
2298                 *MESH_NUMTVERTEX        4\r
2299                 *MESH_TVERTLIST {\r
2300                         *MESH_TVERT     0       0.000000        0.718750        1.000000\r
2301                         *MESH_TVERT     1       0.031250        0.718750        1.000000\r
2302                         *MESH_TVERT     2       0.031250        0.593750        1.000000\r
2303                         *MESH_TVERT     3       0.000000        0.593750        1.000000\r
2304                 }\r
2305                 *MESH_NUMTVFACES        2\r
2306                 *MESH_TFACELIST {\r
2307                         *MESH_TFACE     0       0       2       1\r
2308                         *MESH_TFACE     1       0       3       2\r
2309                 }\r
2310         }\r
2311         *PROP_MOTIONBLUR        0\r
2312         *PROP_CASTSHADOW        1\r
2313         *PROP_RECVSHADOW        1\r
2314         *MATERIAL_REF   4\r
2315 }\r
2316 *GEOMOBJECT     {\r
2317         *NODE_NAME      "mat4model0surf75"\r
2318         *NODE_TM        {\r
2319                 *NODE_NAME      "mat4model0surf75"\r
2320                 *INHERIT_POS    0       0       0\r
2321                 *INHERIT_ROT    0       0       0\r
2322                 *INHERIT_SCL    0       0       0\r
2323                 *TM_ROW0        1.0     0       0\r
2324                 *TM_ROW1        0       1.0     0\r
2325                 *TM_ROW2        0       0       1.0\r
2326                 *TM_ROW3        0       0       0\r
2327                 *TM_POS 0.000000        0.000000        0.000000\r
2328         }\r
2329         *MESH   {\r
2330                 *TIMEVALUE      0\r
2331                 *MESH_NUMVERTEX 4\r
2332                 *MESH_NUMFACES  2\r
2333                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2334                 *MESH_VERTEX_LIST       {\r
2335                         *MESH_VERTEX    0       62.000000       0.000000        32.000000\r
2336                         *MESH_VERTEX    1       62.000000       0.000000        44.000000\r
2337                         *MESH_VERTEX    2       66.000000       0.000000        44.000000\r
2338                         *MESH_VERTEX    3       66.000000       0.000000        32.000000\r
2339                 }\r
2340                 *MESH_NORMALS   {\r
2341                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2342                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2343                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2344                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2345                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
2346                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
2347                 }\r
2348                 *MESH_FACE_LIST {\r
2349                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2350                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2351                 }\r
2352                 *MESH_NUMTVERTEX        4\r
2353                 *MESH_TVERTLIST {\r
2354                         *MESH_TVERT     0       0.484375        0.250000        1.000000\r
2355                         *MESH_TVERT     1       0.484375        0.343750        1.000000\r
2356                         *MESH_TVERT     2       0.515625        0.343750        1.000000\r
2357                         *MESH_TVERT     3       0.515625        0.250000        1.000000\r
2358                 }\r
2359                 *MESH_NUMTVFACES        2\r
2360                 *MESH_TFACELIST {\r
2361                         *MESH_TFACE     0       0       2       1\r
2362                         *MESH_TFACE     1       0       3       2\r
2363                 }\r
2364         }\r
2365         *PROP_MOTIONBLUR        0\r
2366         *PROP_CASTSHADOW        1\r
2367         *PROP_RECVSHADOW        1\r
2368         *MATERIAL_REF   4\r
2369 }\r
2370 *GEOMOBJECT     {\r
2371         *NODE_NAME      "mat4model0surf76"\r
2372         *NODE_TM        {\r
2373                 *NODE_NAME      "mat4model0surf76"\r
2374                 *INHERIT_POS    0       0       0\r
2375                 *INHERIT_ROT    0       0       0\r
2376                 *INHERIT_SCL    0       0       0\r
2377                 *TM_ROW0        1.0     0       0\r
2378                 *TM_ROW1        0       1.0     0\r
2379                 *TM_ROW2        0       0       1.0\r
2380                 *TM_ROW3        0       0       0\r
2381                 *TM_POS 0.000000        0.000000        0.000000\r
2382         }\r
2383         *MESH   {\r
2384                 *TIMEVALUE      0\r
2385                 *MESH_NUMVERTEX 4\r
2386                 *MESH_NUMFACES  2\r
2387                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2388                 *MESH_VERTEX_LIST       {\r
2389                         *MESH_VERTEX    0       62.000000       4.000000        24.000000\r
2390                         *MESH_VERTEX    1       62.000000       -28.000000      24.000000\r
2391                         *MESH_VERTEX    2       66.000000       -28.000000      24.000000\r
2392                         *MESH_VERTEX    3       66.000000       4.000000        24.000000\r
2393                 }\r
2394                 *MESH_NORMALS   {\r
2395                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2396                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2397                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
2398                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
2399                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
2400                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
2401                 }\r
2402                 *MESH_FACE_LIST {\r
2403                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2404                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2405                 }\r
2406                 *MESH_NUMTVERTEX        4\r
2407                 *MESH_TVERTLIST {\r
2408                         *MESH_TVERT     0       0.000000        0.718750        1.000000\r
2409                         *MESH_TVERT     1       0.000000        0.968750        1.000000\r
2410                         *MESH_TVERT     2       0.031250        0.968750        1.000000\r
2411                         *MESH_TVERT     3       0.031250        0.718750        1.000000\r
2412                 }\r
2413                 *MESH_NUMTVFACES        2\r
2414                 *MESH_TFACELIST {\r
2415                         *MESH_TFACE     0       0       2       1\r
2416                         *MESH_TFACE     1       0       3       2\r
2417                 }\r
2418         }\r
2419         *PROP_MOTIONBLUR        0\r
2420         *PROP_CASTSHADOW        1\r
2421         *PROP_RECVSHADOW        1\r
2422         *MATERIAL_REF   4\r
2423 }\r
2424 *GEOMOBJECT     {\r
2425         *NODE_NAME      "mat4model0surf77"\r
2426         *NODE_TM        {\r
2427                 *NODE_NAME      "mat4model0surf77"\r
2428                 *INHERIT_POS    0       0       0\r
2429                 *INHERIT_ROT    0       0       0\r
2430                 *INHERIT_SCL    0       0       0\r
2431                 *TM_ROW0        1.0     0       0\r
2432                 *TM_ROW1        0       1.0     0\r
2433                 *TM_ROW2        0       0       1.0\r
2434                 *TM_ROW3        0       0       0\r
2435                 *TM_POS 0.000000        0.000000        0.000000\r
2436         }\r
2437         *MESH   {\r
2438                 *TIMEVALUE      0\r
2439                 *MESH_NUMVERTEX 4\r
2440                 *MESH_NUMFACES  2\r
2441                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2442                 *MESH_VERTEX_LIST       {\r
2443                         *MESH_VERTEX    0       62.000000       -28.000000      8.000000\r
2444                         *MESH_VERTEX    1       66.000000       -28.000000      8.000000\r
2445                         *MESH_VERTEX    2       66.000000       -28.000000      24.000000\r
2446                         *MESH_VERTEX    3       62.000000       -28.000000      24.000000\r
2447                 }\r
2448                 *MESH_NORMALS   {\r
2449                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2450                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2451                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2452                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2453                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
2454                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
2455                 }\r
2456                 *MESH_FACE_LIST {\r
2457                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2458                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2459                 }\r
2460                 *MESH_NUMTVERTEX        4\r
2461                 *MESH_TVERTLIST {\r
2462                         *MESH_TVERT     0       0.000000        0.093750        1.000000\r
2463                         *MESH_TVERT     1       0.031250        0.093750        1.000000\r
2464                         *MESH_TVERT     2       0.031250        -0.031250       1.000000\r
2465                         *MESH_TVERT     3       0.000000        -0.031250       1.000000\r
2466                 }\r
2467                 *MESH_NUMTVFACES        2\r
2468                 *MESH_TFACELIST {\r
2469                         *MESH_TFACE     0       0       2       1\r
2470                         *MESH_TFACE     1       0       3       2\r
2471                 }\r
2472         }\r
2473         *PROP_MOTIONBLUR        0\r
2474         *PROP_CASTSHADOW        1\r
2475         *PROP_RECVSHADOW        1\r
2476         *MATERIAL_REF   4\r
2477 }\r
2478 *GEOMOBJECT     {\r
2479         *NODE_NAME      "mat4model0surf78"\r
2480         *NODE_TM        {\r
2481                 *NODE_NAME      "mat4model0surf78"\r
2482                 *INHERIT_POS    0       0       0\r
2483                 *INHERIT_ROT    0       0       0\r
2484                 *INHERIT_SCL    0       0       0\r
2485                 *TM_ROW0        1.0     0       0\r
2486                 *TM_ROW1        0       1.0     0\r
2487                 *TM_ROW2        0       0       1.0\r
2488                 *TM_ROW3        0       0       0\r
2489                 *TM_POS 0.000000        0.000000        0.000000\r
2490         }\r
2491         *MESH   {\r
2492                 *TIMEVALUE      0\r
2493                 *MESH_NUMVERTEX 4\r
2494                 *MESH_NUMFACES  2\r
2495                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2496                 *MESH_VERTEX_LIST       {\r
2497                         *MESH_VERTEX    0       62.000000       -32.000000      16.000000\r
2498                         *MESH_VERTEX    1       62.000000       -32.000000      28.000000\r
2499                         *MESH_VERTEX    2       66.000000       -32.000000      28.000000\r
2500                         *MESH_VERTEX    3       66.000000       -32.000000      16.000000\r
2501                 }\r
2502                 *MESH_NORMALS   {\r
2503                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2504                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2505                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2506                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2507                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
2508                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
2509                 }\r
2510                 *MESH_FACE_LIST {\r
2511                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2512                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2513                 }\r
2514                 *MESH_NUMTVERTEX        4\r
2515                 *MESH_TVERTLIST {\r
2516                         *MESH_TVERT     0       0.484375        0.125000        1.000000\r
2517                         *MESH_TVERT     1       0.484375        0.218750        1.000000\r
2518                         *MESH_TVERT     2       0.515625        0.218750        1.000000\r
2519                         *MESH_TVERT     3       0.515625        0.125000        1.000000\r
2520                 }\r
2521                 *MESH_NUMTVFACES        2\r
2522                 *MESH_TFACELIST {\r
2523                         *MESH_TFACE     0       0       2       1\r
2524                         *MESH_TFACE     1       0       3       2\r
2525                 }\r
2526         }\r
2527         *PROP_MOTIONBLUR        0\r
2528         *PROP_CASTSHADOW        1\r
2529         *PROP_RECVSHADOW        1\r
2530         *MATERIAL_REF   4\r
2531 }\r
2532 *GEOMOBJECT     {\r
2533         *NODE_NAME      "mat4model0surf79"\r
2534         *NODE_TM        {\r
2535                 *NODE_NAME      "mat4model0surf79"\r
2536                 *INHERIT_POS    0       0       0\r
2537                 *INHERIT_ROT    0       0       0\r
2538                 *INHERIT_SCL    0       0       0\r
2539                 *TM_ROW0        1.0     0       0\r
2540                 *TM_ROW1        0       1.0     0\r
2541                 *TM_ROW2        0       0       1.0\r
2542                 *TM_ROW3        0       0       0\r
2543                 *TM_POS 0.000000        0.000000        0.000000\r
2544         }\r
2545         *MESH   {\r
2546                 *TIMEVALUE      0\r
2547                 *MESH_NUMVERTEX 4\r
2548                 *MESH_NUMFACES  2\r
2549                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2550                 *MESH_VERTEX_LIST       {\r
2551                         *MESH_VERTEX    0       62.000000       -64.000000      8.000000\r
2552                         *MESH_VERTEX    1       62.000000       -64.000000      12.000000\r
2553                         *MESH_VERTEX    2       66.000000       -64.000000      12.000000\r
2554                         *MESH_VERTEX    3       66.000000       -64.000000      8.000000\r
2555                 }\r
2556                 *MESH_NORMALS   {\r
2557                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2558                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2559                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2560                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2561                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
2562                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
2563                 }\r
2564                 *MESH_FACE_LIST {\r
2565                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2566                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2567                 }\r
2568                 *MESH_NUMTVERTEX        4\r
2569                 *MESH_TVERTLIST {\r
2570                         *MESH_TVERT     0       0.484375        0.062500        1.000000\r
2571                         *MESH_TVERT     1       0.484375        0.093750        1.000000\r
2572                         *MESH_TVERT     2       0.515625        0.093750        1.000000\r
2573                         *MESH_TVERT     3       0.515625        0.062500        1.000000\r
2574                 }\r
2575                 *MESH_NUMTVFACES        2\r
2576                 *MESH_TFACELIST {\r
2577                         *MESH_TFACE     0       0       2       1\r
2578                         *MESH_TFACE     1       0       3       2\r
2579                 }\r
2580         }\r
2581         *PROP_MOTIONBLUR        0\r
2582         *PROP_CASTSHADOW        1\r
2583         *PROP_RECVSHADOW        1\r
2584         *MATERIAL_REF   4\r
2585 }\r
2586 *GEOMOBJECT     {\r
2587         *NODE_NAME      "mat4model0surf80"\r
2588         *NODE_TM        {\r
2589                 *NODE_NAME      "mat4model0surf80"\r
2590                 *INHERIT_POS    0       0       0\r
2591                 *INHERIT_ROT    0       0       0\r
2592                 *INHERIT_SCL    0       0       0\r
2593                 *TM_ROW0        1.0     0       0\r
2594                 *TM_ROW1        0       1.0     0\r
2595                 *TM_ROW2        0       0       1.0\r
2596                 *TM_ROW3        0       0       0\r
2597                 *TM_POS 0.000000        0.000000        0.000000\r
2598         }\r
2599         *MESH   {\r
2600                 *TIMEVALUE      0\r
2601                 *MESH_NUMVERTEX 4\r
2602                 *MESH_NUMFACES  2\r
2603                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2604                 *MESH_VERTEX_LIST       {\r
2605                         *MESH_VERTEX    0       60.000000       56.000000       8.000000\r
2606                         *MESH_VERTEX    1       60.000000       56.000000       48.000000\r
2607                         *MESH_VERTEX    2       68.000000       56.000000       48.000000\r
2608                         *MESH_VERTEX    3       68.000000       56.000000       8.000000\r
2609                 }\r
2610                 *MESH_NORMALS   {\r
2611                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2612                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2613                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2614                         *MESH_VERTEXNORMAL      1       0.000000        -0.525731       -0.850651\r
2615                         *MESH_VERTEXNORMAL      2       0.000000        -0.525731       -0.850651\r
2616                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
2617                 }\r
2618                 *MESH_FACE_LIST {\r
2619                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2620                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2621                 }\r
2622                 *MESH_NUMTVERTEX        4\r
2623                 *MESH_TVERTLIST {\r
2624                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2625                         *MESH_TVERT     1       0.000000        0.312500        1.000000\r
2626                         *MESH_TVERT     2       0.062500        0.312500        1.000000\r
2627                         *MESH_TVERT     3       0.062500        0.000000        1.000000\r
2628                 }\r
2629                 *MESH_NUMTVFACES        2\r
2630                 *MESH_TFACELIST {\r
2631                         *MESH_TFACE     0       0       2       1\r
2632                         *MESH_TFACE     1       0       3       2\r
2633                 }\r
2634         }\r
2635         *PROP_MOTIONBLUR        0\r
2636         *PROP_CASTSHADOW        1\r
2637         *PROP_RECVSHADOW        1\r
2638         *MATERIAL_REF   4\r
2639 }\r
2640 *GEOMOBJECT     {\r
2641         *NODE_NAME      "mat4model0surf81"\r
2642         *NODE_TM        {\r
2643                 *NODE_NAME      "mat4model0surf81"\r
2644                 *INHERIT_POS    0       0       0\r
2645                 *INHERIT_ROT    0       0       0\r
2646                 *INHERIT_SCL    0       0       0\r
2647                 *TM_ROW0        1.0     0       0\r
2648                 *TM_ROW1        0       1.0     0\r
2649                 *TM_ROW2        0       0       1.0\r
2650                 *TM_ROW3        0       0       0\r
2651                 *TM_POS 0.000000        0.000000        0.000000\r
2652         }\r
2653         *MESH   {\r
2654                 *TIMEVALUE      0\r
2655                 *MESH_NUMVERTEX 6\r
2656                 *MESH_NUMFACES  4\r
2657                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2658                 *MESH_VERTEX_LIST       {\r
2659                         *MESH_VERTEX    0       60.000000       56.000000       48.000000\r
2660                         *MESH_VERTEX    1       60.000000       56.000000       8.000000\r
2661                         *MESH_VERTEX    2       60.000000       64.000000       8.000000\r
2662                         *MESH_VERTEX    3       60.000000       64.000000       60.000000\r
2663                         *MESH_VERTEX    4       60.000000       -40.000000      8.000000\r
2664                         *MESH_VERTEX    5       60.000000       -24.000000      8.000000\r
2665                 }\r
2666                 *MESH_NORMALS   {\r
2667                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2668                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2669                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
2670                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
2671                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
2672                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2673                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
2674                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
2675                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2676                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2677                 }\r
2678                 *MESH_FACE_LIST {\r
2679                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2680                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2681                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2682                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2683                 }\r
2684                 *MESH_NUMTVERTEX        6\r
2685                 *MESH_TVERTLIST {\r
2686                         *MESH_TVERT     0       0.437500        0.375000        1.000000\r
2687                         *MESH_TVERT     1       0.437500        0.062500        1.000000\r
2688                         *MESH_TVERT     2       0.500000        0.062500        1.000000\r
2689                         *MESH_TVERT     3       0.500000        0.468750        1.000000\r
2690                         *MESH_TVERT     4       -0.312500       0.062500        1.000000\r
2691                         *MESH_TVERT     5       -0.187500       0.062500        1.000000\r
2692                 }\r
2693                 *MESH_NUMTVFACES        4\r
2694                 *MESH_TFACELIST {\r
2695                         *MESH_TFACE     0       0       2       1\r
2696                         *MESH_TFACE     1       0       3       2\r
2697                         *MESH_TFACE     2       4       3       0\r
2698                         *MESH_TFACE     3       4       0       5\r
2699                 }\r
2700         }\r
2701         *PROP_MOTIONBLUR        0\r
2702         *PROP_CASTSHADOW        1\r
2703         *PROP_RECVSHADOW        1\r
2704         *MATERIAL_REF   4\r
2705 }\r
2706 *GEOMOBJECT     {\r
2707         *NODE_NAME      "mat4model0surf82"\r
2708         *NODE_TM        {\r
2709                 *NODE_NAME      "mat4model0surf82"\r
2710                 *INHERIT_POS    0       0       0\r
2711                 *INHERIT_ROT    0       0       0\r
2712                 *INHERIT_SCL    0       0       0\r
2713                 *TM_ROW0        1.0     0       0\r
2714                 *TM_ROW1        0       1.0     0\r
2715                 *TM_ROW2        0       0       1.0\r
2716                 *TM_ROW3        0       0       0\r
2717                 *TM_POS 0.000000        0.000000        0.000000\r
2718         }\r
2719         *MESH   {\r
2720                 *TIMEVALUE      0\r
2721                 *MESH_NUMVERTEX 4\r
2722                 *MESH_NUMFACES  2\r
2723                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2724                 *MESH_VERTEX_LIST       {\r
2725                         *MESH_VERTEX    0       60.000000       -24.000000      8.000000\r
2726                         *MESH_VERTEX    1       68.000000       -24.000000      8.000000\r
2727                         *MESH_VERTEX    2       68.000000       56.000000       48.000000\r
2728                         *MESH_VERTEX    3       60.000000       56.000000       48.000000\r
2729                 }\r
2730                 *MESH_NORMALS   {\r
2731                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2732                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2733                         *MESH_VERTEXNORMAL      0       0.000000        0.447214        -0.894427\r
2734                         *MESH_VERTEXNORMAL      1       0.000000        0.447214        -0.894427\r
2735                         *MESH_VERTEXNORMAL      2       0.000000        -0.525731       -0.850651\r
2736                         *MESH_VERTEXNORMAL      3       0.000000        -0.525731       -0.850651\r
2737                 }\r
2738                 *MESH_FACE_LIST {\r
2739                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2740                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2741                 }\r
2742                 *MESH_NUMTVERTEX        4\r
2743                 *MESH_TVERTLIST {\r
2744                         *MESH_TVERT     0       0.000000        1.011271        1.000000\r
2745                         *MESH_TVERT     1       0.062500        1.011271        1.000000\r
2746                         *MESH_TVERT     2       0.062500        0.312500        1.000000\r
2747                         *MESH_TVERT     3       0.000000        0.312500        1.000000\r
2748                 }\r
2749                 *MESH_NUMTVFACES        2\r
2750                 *MESH_TFACELIST {\r
2751                         *MESH_TFACE     0       0       2       1\r
2752                         *MESH_TFACE     1       0       3       2\r
2753                 }\r
2754         }\r
2755         *PROP_MOTIONBLUR        0\r
2756         *PROP_CASTSHADOW        1\r
2757         *PROP_RECVSHADOW        1\r
2758         *MATERIAL_REF   4\r
2759 }\r
2760 *GEOMOBJECT     {\r
2761         *NODE_NAME      "mat4model0surf83"\r
2762         *NODE_TM        {\r
2763                 *NODE_NAME      "mat4model0surf83"\r
2764                 *INHERIT_POS    0       0       0\r
2765                 *INHERIT_ROT    0       0       0\r
2766                 *INHERIT_SCL    0       0       0\r
2767                 *TM_ROW0        1.0     0       0\r
2768                 *TM_ROW1        0       1.0     0\r
2769                 *TM_ROW2        0       0       1.0\r
2770                 *TM_ROW3        0       0       0\r
2771                 *TM_POS 0.000000        0.000000        0.000000\r
2772         }\r
2773         *MESH   {\r
2774                 *TIMEVALUE      0\r
2775                 *MESH_NUMVERTEX 4\r
2776                 *MESH_NUMFACES  2\r
2777                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2778                 *MESH_VERTEX_LIST       {\r
2779                         *MESH_VERTEX    0       60.000000       -40.000000      8.000000\r
2780                         *MESH_VERTEX    1       60.000000       64.000000       60.000000\r
2781                         *MESH_VERTEX    2       68.000000       64.000000       60.000000\r
2782                         *MESH_VERTEX    3       68.000000       -40.000000      8.000000\r
2783                 }\r
2784                 *MESH_NORMALS   {\r
2785                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2786                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2787                         *MESH_VERTEXNORMAL      0       0.000000        -0.447214       0.894427\r
2788                         *MESH_VERTEXNORMAL      1       0.000000        -0.447214       0.894427\r
2789                         *MESH_VERTEXNORMAL      2       0.000000        -0.447214       0.894427\r
2790                         *MESH_VERTEXNORMAL      3       0.000000        -0.447214       0.894427\r
2791                 }\r
2792                 *MESH_FACE_LIST {\r
2793                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2794                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2795                 }\r
2796                 *MESH_NUMTVERTEX        4\r
2797                 *MESH_TVERTLIST {\r
2798                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2799                         *MESH_TVERT     1       0.000000        0.908403        1.000000\r
2800                         *MESH_TVERT     2       0.062500        0.908403        1.000000\r
2801                         *MESH_TVERT     3       0.062500        0.000000        1.000000\r
2802                 }\r
2803                 *MESH_NUMTVFACES        2\r
2804                 *MESH_TFACELIST {\r
2805                         *MESH_TFACE     0       0       2       1\r
2806                         *MESH_TFACE     1       0       3       2\r
2807                 }\r
2808         }\r
2809         *PROP_MOTIONBLUR        0\r
2810         *PROP_CASTSHADOW        1\r
2811         *PROP_RECVSHADOW        1\r
2812         *MATERIAL_REF   4\r
2813 }\r
2814 *GEOMOBJECT     {\r
2815         *NODE_NAME      "mat4model0surf84"\r
2816         *NODE_TM        {\r
2817                 *NODE_NAME      "mat4model0surf84"\r
2818                 *INHERIT_POS    0       0       0\r
2819                 *INHERIT_ROT    0       0       0\r
2820                 *INHERIT_SCL    0       0       0\r
2821                 *TM_ROW0        1.0     0       0\r
2822                 *TM_ROW1        0       1.0     0\r
2823                 *TM_ROW2        0       0       1.0\r
2824                 *TM_ROW3        0       0       0\r
2825                 *TM_POS 0.000000        0.000000        0.000000\r
2826         }\r
2827         *MESH   {\r
2828                 *TIMEVALUE      0\r
2829                 *MESH_NUMVERTEX 8\r
2830                 *MESH_NUMFACES  8\r
2831                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2832                 *MESH_VERTEX_LIST       {\r
2833                         *MESH_VERTEX    0       68.000000       64.000000       8.000000\r
2834                         *MESH_VERTEX    1       60.000000       -56.000000      8.000000\r
2835                         *MESH_VERTEX    2       60.000000       56.000000       8.000000\r
2836                         *MESH_VERTEX    3       68.000000       -64.000000      8.000000\r
2837                         *MESH_VERTEX    4       -60.000000      56.000000       8.000000\r
2838                         *MESH_VERTEX    5       -68.000000      64.000000       8.000000\r
2839                         *MESH_VERTEX    6       -68.000000      -64.000000      8.000000\r
2840                         *MESH_VERTEX    7       -60.000000      -56.000000      8.000000\r
2841                 }\r
2842                 *MESH_NORMALS   {\r
2843                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2844                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2845                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
2846                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
2847                         *MESH_FACENORMAL        4       0.000000        -0.947695       -0.319178\r
2848                         *MESH_FACENORMAL        5       0.000000        -0.769742       -0.638356\r
2849                         *MESH_FACENORMAL        6       0.000000        -0.769742       -0.638356\r
2850                         *MESH_FACENORMAL        7       0.000000        -0.947695       -0.319178\r
2851                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2852                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
2853                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2854                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2855                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
2856                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
2857                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
2858                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
2859                 }\r
2860                 *MESH_FACE_LIST {\r
2861                         *MESH_FACE      0       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2862                         *MESH_FACE      1       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2863                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2864                         *MESH_FACE      3       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2865                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2866                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2867                         *MESH_FACE      6       A:      1       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2868                         *MESH_FACE      7       A:      1       B:      6       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2869                 }\r
2870                 *MESH_NUMTVERTEX        8\r
2871                 *MESH_TVERTLIST {\r
2872                         *MESH_TVERT     0       0.531250        1.500000        1.000000\r
2873                         *MESH_TVERT     1       0.468750        0.562500        1.000000\r
2874                         *MESH_TVERT     2       0.468750        1.437500        1.000000\r
2875                         *MESH_TVERT     3       0.531250        0.500000        1.000000\r
2876                         *MESH_TVERT     4       -0.468750       1.437500        1.000000\r
2877                         *MESH_TVERT     5       -0.531250       1.500000        1.000000\r
2878                         *MESH_TVERT     6       -0.531250       0.500000        1.000000\r
2879                         *MESH_TVERT     7       -0.468750       0.562500        1.000000\r
2880                 }\r
2881                 *MESH_NUMTVFACES        8\r
2882                 *MESH_TFACELIST {\r
2883                         *MESH_TFACE     0       0       4       2\r
2884                         *MESH_TFACE     1       0       5       4\r
2885                         *MESH_TFACE     2       0       2       1\r
2886                         *MESH_TFACE     3       0       1       3\r
2887                         *MESH_TFACE     4       4       5       6\r
2888                         *MESH_TFACE     5       4       6       7\r
2889                         *MESH_TFACE     6       1       7       6\r
2890                         *MESH_TFACE     7       1       6       3\r
2891                 }\r
2892         }\r
2893         *PROP_MOTIONBLUR        0\r
2894         *PROP_CASTSHADOW        1\r
2895         *PROP_RECVSHADOW        1\r
2896         *MATERIAL_REF   4\r
2897 }\r
2898 *GEOMOBJECT     {\r
2899         *NODE_NAME      "mat4model0surf85"\r
2900         *NODE_TM        {\r
2901                 *NODE_NAME      "mat4model0surf85"\r
2902                 *INHERIT_POS    0       0       0\r
2903                 *INHERIT_ROT    0       0       0\r
2904                 *INHERIT_SCL    0       0       0\r
2905                 *TM_ROW0        1.0     0       0\r
2906                 *TM_ROW1        0       1.0     0\r
2907                 *TM_ROW2        0       0       1.0\r
2908                 *TM_ROW3        0       0       0\r
2909                 *TM_POS 0.000000        0.000000        0.000000\r
2910         }\r
2911         *MESH   {\r
2912                 *TIMEVALUE      0\r
2913                 *MESH_NUMVERTEX 4\r
2914                 *MESH_NUMFACES  2\r
2915                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2916                 *MESH_VERTEX_LIST       {\r
2917                         *MESH_VERTEX    0       60.000000       56.000000       0.000000\r
2918                         *MESH_VERTEX    1       60.000000       56.000000       8.000000\r
2919                         *MESH_VERTEX    2       60.000000       -56.000000      8.000000\r
2920                         *MESH_VERTEX    3       60.000000       -56.000000      0.000000\r
2921                 }\r
2922                 *MESH_NORMALS   {\r
2923                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2924                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2925                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
2926                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
2927                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
2928                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
2929                 }\r
2930                 *MESH_FACE_LIST {\r
2931                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2932                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2933                 }\r
2934                 *MESH_NUMTVERTEX        4\r
2935                 *MESH_TVERTLIST {\r
2936                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2937                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
2938                         *MESH_TVERT     2       0.875000        0.062500        1.000000\r
2939                         *MESH_TVERT     3       0.875000        0.000000        1.000000\r
2940                 }\r
2941                 *MESH_NUMTVFACES        2\r
2942                 *MESH_TFACELIST {\r
2943                         *MESH_TFACE     0       0       2       1\r
2944                         *MESH_TFACE     1       0       3       2\r
2945                 }\r
2946         }\r
2947         *PROP_MOTIONBLUR        0\r
2948         *PROP_CASTSHADOW        1\r
2949         *PROP_RECVSHADOW        1\r
2950         *MATERIAL_REF   4\r
2951 }\r
2952 *GEOMOBJECT     {\r
2953         *NODE_NAME      "mat4model0surf86"\r
2954         *NODE_TM        {\r
2955                 *NODE_NAME      "mat4model0surf86"\r
2956                 *INHERIT_POS    0       0       0\r
2957                 *INHERIT_ROT    0       0       0\r
2958                 *INHERIT_SCL    0       0       0\r
2959                 *TM_ROW0        1.0     0       0\r
2960                 *TM_ROW1        0       1.0     0\r
2961                 *TM_ROW2        0       0       1.0\r
2962                 *TM_ROW3        0       0       0\r
2963                 *TM_POS 0.000000        0.000000        0.000000\r
2964         }\r
2965         *MESH   {\r
2966                 *TIMEVALUE      0\r
2967                 *MESH_NUMVERTEX 6\r
2968                 *MESH_NUMFACES  4\r
2969                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2970                 *MESH_VERTEX_LIST       {\r
2971                         *MESH_VERTEX    0       -60.000000      64.000000       60.000000\r
2972                         *MESH_VERTEX    1       -60.000000      64.000000       8.000000\r
2973                         *MESH_VERTEX    2       -60.000000      56.000000       8.000000\r
2974                         *MESH_VERTEX    3       -60.000000      56.000000       48.000000\r
2975                         *MESH_VERTEX    4       -60.000000      -24.000000      8.000000\r
2976                         *MESH_VERTEX    5       -60.000000      -40.000000      8.000000\r
2977                 }\r
2978                 *MESH_NORMALS   {\r
2979                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2980                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2981                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
2982                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
2983                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2984                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2985                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2986                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
2987                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
2988                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
2989                 }\r
2990                 *MESH_FACE_LIST {\r
2991                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2992                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2993                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2994                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2995                 }\r
2996                 *MESH_NUMTVERTEX        6\r
2997                 *MESH_TVERTLIST {\r
2998                         *MESH_TVERT     0       0.500000        0.468750        1.000000\r
2999                         *MESH_TVERT     1       0.500000        0.062500        1.000000\r
3000                         *MESH_TVERT     2       0.437500        0.062500        1.000000\r
3001                         *MESH_TVERT     3       0.437500        0.375000        1.000000\r
3002                         *MESH_TVERT     4       -0.187500       0.062500        1.000000\r
3003                         *MESH_TVERT     5       -0.312500       0.062500        1.000000\r
3004                 }\r
3005                 *MESH_NUMTVFACES        4\r
3006                 *MESH_TFACELIST {\r
3007                         *MESH_TFACE     0       0       2       1\r
3008                         *MESH_TFACE     1       0       3       2\r
3009                         *MESH_TFACE     2       4       3       0\r
3010                         *MESH_TFACE     3       4       0       5\r
3011                 }\r
3012         }\r
3013         *PROP_MOTIONBLUR        0\r
3014         *PROP_CASTSHADOW        1\r
3015         *PROP_RECVSHADOW        1\r
3016         *MATERIAL_REF   4\r
3017 }\r
3018 *GEOMOBJECT     {\r
3019         *NODE_NAME      "mat4model0surf87"\r
3020         *NODE_TM        {\r
3021                 *NODE_NAME      "mat4model0surf87"\r
3022                 *INHERIT_POS    0       0       0\r
3023                 *INHERIT_ROT    0       0       0\r
3024                 *INHERIT_SCL    0       0       0\r
3025                 *TM_ROW0        1.0     0       0\r
3026                 *TM_ROW1        0       1.0     0\r
3027                 *TM_ROW2        0       0       1.0\r
3028                 *TM_ROW3        0       0       0\r
3029                 *TM_POS 0.000000        0.000000        0.000000\r
3030         }\r
3031         *MESH   {\r
3032                 *TIMEVALUE      0\r
3033                 *MESH_NUMVERTEX 4\r
3034                 *MESH_NUMFACES  2\r
3035                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3036                 *MESH_VERTEX_LIST       {\r
3037                         *MESH_VERTEX    0       -60.000000      56.000000       8.000000\r
3038                         *MESH_VERTEX    1       60.000000       56.000000       8.000000\r
3039                         *MESH_VERTEX    2       60.000000       56.000000       0.000000\r
3040                         *MESH_VERTEX    3       -60.000000      56.000000       0.000000\r
3041                 }\r
3042                 *MESH_NORMALS   {\r
3043                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3044                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3045                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
3046                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
3047                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
3048                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
3049                 }\r
3050                 *MESH_FACE_LIST {\r
3051                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3052                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3053                 }\r
3054                 *MESH_NUMTVERTEX        4\r
3055                 *MESH_TVERTLIST {\r
3056                         *MESH_TVERT     0       -0.312500       0.062500        1.000000\r
3057                         *MESH_TVERT     1       0.625000        0.062500        1.000000\r
3058                         *MESH_TVERT     2       0.625000        0.000000        1.000000\r
3059                         *MESH_TVERT     3       -0.312500       0.000000        1.000000\r
3060                 }\r
3061                 *MESH_NUMTVFACES        2\r
3062                 *MESH_TFACELIST {\r
3063                         *MESH_TFACE     0       0       2       1\r
3064                         *MESH_TFACE     1       0       3       2\r
3065                 }\r
3066         }\r
3067         *PROP_MOTIONBLUR        0\r
3068         *PROP_CASTSHADOW        1\r
3069         *PROP_RECVSHADOW        1\r
3070         *MATERIAL_REF   4\r
3071 }\r
3072 *GEOMOBJECT     {\r
3073         *NODE_NAME      "mat4model0surf88"\r
3074         *NODE_TM        {\r
3075                 *NODE_NAME      "mat4model0surf88"\r
3076                 *INHERIT_POS    0       0       0\r
3077                 *INHERIT_ROT    0       0       0\r
3078                 *INHERIT_SCL    0       0       0\r
3079                 *TM_ROW0        1.0     0       0\r
3080                 *TM_ROW1        0       1.0     0\r
3081                 *TM_ROW2        0       0       1.0\r
3082                 *TM_ROW3        0       0       0\r
3083                 *TM_POS 0.000000        0.000000        0.000000\r
3084         }\r
3085         *MESH   {\r
3086                 *TIMEVALUE      0\r
3087                 *MESH_NUMVERTEX 4\r
3088                 *MESH_NUMFACES  2\r
3089                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3090                 *MESH_VERTEX_LIST       {\r
3091                         *MESH_VERTEX    0       60.000000       -56.000000      8.000000\r
3092                         *MESH_VERTEX    1       -60.000000      -56.000000      8.000000\r
3093                         *MESH_VERTEX    2       -60.000000      -56.000000      0.000000\r
3094                         *MESH_VERTEX    3       60.000000       -56.000000      0.000000\r
3095                 }\r
3096                 *MESH_NORMALS   {\r
3097                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3098                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3099                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
3100                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
3101                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
3102                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
3103                 }\r
3104                 *MESH_FACE_LIST {\r
3105                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3106                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3107                 }\r
3108                 *MESH_NUMTVERTEX        4\r
3109                 *MESH_TVERTLIST {\r
3110                         *MESH_TVERT     0       -0.125000       0.062500        1.000000\r
3111                         *MESH_TVERT     1       0.812500        0.062500        1.000000\r
3112                         *MESH_TVERT     2       0.812500        0.000000        1.000000\r
3113                         *MESH_TVERT     3       -0.125000       0.000000        1.000000\r
3114                 }\r
3115                 *MESH_NUMTVFACES        2\r
3116                 *MESH_TFACELIST {\r
3117                         *MESH_TFACE     0       0       2       1\r
3118                         *MESH_TFACE     1       0       3       2\r
3119                 }\r
3120         }\r
3121         *PROP_MOTIONBLUR        0\r
3122         *PROP_CASTSHADOW        1\r
3123         *PROP_RECVSHADOW        1\r
3124         *MATERIAL_REF   4\r
3125 }\r
3126 *GEOMOBJECT     {\r
3127         *NODE_NAME      "mat4model0surf89"\r
3128         *NODE_TM        {\r
3129                 *NODE_NAME      "mat4model0surf89"\r
3130                 *INHERIT_POS    0       0       0\r
3131                 *INHERIT_ROT    0       0       0\r
3132                 *INHERIT_SCL    0       0       0\r
3133                 *TM_ROW0        1.0     0       0\r
3134                 *TM_ROW1        0       1.0     0\r
3135                 *TM_ROW2        0       0       1.0\r
3136                 *TM_ROW3        0       0       0\r
3137                 *TM_POS 0.000000        0.000000        0.000000\r
3138         }\r
3139         *MESH   {\r
3140                 *TIMEVALUE      0\r
3141                 *MESH_NUMVERTEX 4\r
3142                 *MESH_NUMFACES  2\r
3143                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3144                 *MESH_VERTEX_LIST       {\r
3145                         *MESH_VERTEX    0       -60.000000      -56.000000      0.000000\r
3146                         *MESH_VERTEX    1       -60.000000      -56.000000      8.000000\r
3147                         *MESH_VERTEX    2       -60.000000      56.000000       8.000000\r
3148                         *MESH_VERTEX    3       -60.000000      56.000000       0.000000\r
3149                 }\r
3150                 *MESH_NORMALS   {\r
3151                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3152                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3153                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
3154                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
3155                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
3156                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
3157                 }\r
3158                 *MESH_FACE_LIST {\r
3159                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3160                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3161                 }\r
3162                 *MESH_NUMTVERTEX        4\r
3163                 *MESH_TVERTLIST {\r
3164                         *MESH_TVERT     0       -0.187500       0.000000        1.000000\r
3165                         *MESH_TVERT     1       -0.187500       0.062500        1.000000\r
3166                         *MESH_TVERT     2       0.687500        0.062500        1.000000\r
3167                         *MESH_TVERT     3       0.687500        0.000000        1.000000\r
3168                 }\r
3169                 *MESH_NUMTVFACES        2\r
3170                 *MESH_TFACELIST {\r
3171                         *MESH_TFACE     0       0       2       1\r
3172                         *MESH_TFACE     1       0       3       2\r
3173                 }\r
3174         }\r
3175         *PROP_MOTIONBLUR        0\r
3176         *PROP_CASTSHADOW        1\r
3177         *PROP_RECVSHADOW        1\r
3178         *MATERIAL_REF   4\r
3179 }\r
3180 *GEOMOBJECT     {\r
3181         *NODE_NAME      "mat4model0surf90"\r
3182         *NODE_TM        {\r
3183                 *NODE_NAME      "mat4model0surf90"\r
3184                 *INHERIT_POS    0       0       0\r
3185                 *INHERIT_ROT    0       0       0\r
3186                 *INHERIT_SCL    0       0       0\r
3187                 *TM_ROW0        1.0     0       0\r
3188                 *TM_ROW1        0       1.0     0\r
3189                 *TM_ROW2        0       0       1.0\r
3190                 *TM_ROW3        0       0       0\r
3191                 *TM_POS 0.000000        0.000000        0.000000\r
3192         }\r
3193         *MESH   {\r
3194                 *TIMEVALUE      0\r
3195                 *MESH_NUMVERTEX 16\r
3196                 *MESH_NUMFACES  14\r
3197                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3198                 *MESH_VERTEX_LIST       {\r
3199                         *MESH_VERTEX    0       -62.000000      36.000000       56.000000\r
3200                         *MESH_VERTEX    1       -62.000000      64.000000       60.000000\r
3201                         *MESH_VERTEX    2       -62.000000      64.000000       56.000000\r
3202                         *MESH_VERTEX    3       -62.000000      32.000000       60.000000\r
3203                         *MESH_VERTEX    4       -62.000000      32.000000       44.000000\r
3204                         *MESH_VERTEX    5       -62.000000      36.000000       40.000000\r
3205                         *MESH_VERTEX    6       -62.000000      4.000000        40.000000\r
3206                         *MESH_VERTEX    7       -62.000000      0.000000        44.000000\r
3207                         *MESH_VERTEX    8       -62.000000      0.000000        28.000000\r
3208                         *MESH_VERTEX    9       -62.000000      4.000000        24.000000\r
3209                         *MESH_VERTEX    10      -62.000000      -28.000000      24.000000\r
3210                         *MESH_VERTEX    11      -62.000000      -32.000000      28.000000\r
3211                         *MESH_VERTEX    12      -62.000000      -32.000000      12.000000\r
3212                         *MESH_VERTEX    13      -62.000000      -28.000000      8.000000\r
3213                         *MESH_VERTEX    14      -62.000000      -64.000000      8.000000\r
3214                         *MESH_VERTEX    15      -62.000000      -64.000000      12.000000\r
3215                 }\r
3216                 *MESH_NORMALS   {\r
3217                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3218                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3219                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
3220                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
3221                         *MESH_FACENORMAL        4       0.000000        -0.947695       -0.319178\r
3222                         *MESH_FACENORMAL        5       0.000000        -0.769742       -0.638356\r
3223                         *MESH_FACENORMAL        6       0.000000        -0.525731       -0.850651\r
3224                         *MESH_FACENORMAL        7       0.000000        -0.226724       -0.973959\r
3225                         *MESH_FACENORMAL        8       0.000000        0.138341        -0.990385\r
3226                         *MESH_FACENORMAL        9       0.000000        0.138341        -0.990385\r
3227                         *MESH_FACENORMAL        10      0.000000        0.447214        -0.894427\r
3228                         *MESH_FACENORMAL        11      0.000000        0.447214        -0.894427\r
3229                         *MESH_FACENORMAL        12      0.000000        0.447214        -0.894427\r
3230                         *MESH_FACENORMAL        13      -0.447214       0.400000        -0.800000\r
3231                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
3232                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3233                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
3234                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
3235                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
3236                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
3237                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
3238                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
3239                         *MESH_VERTEXNORMAL      8       1.000000        0.000000        0.000000\r
3240                         *MESH_VERTEXNORMAL      9       1.000000        0.000000        0.000000\r
3241                         *MESH_VERTEXNORMAL      10      1.000000        0.000000        0.000000\r
3242                         *MESH_VERTEXNORMAL      11      1.000000        0.000000        0.000000\r
3243                         *MESH_VERTEXNORMAL      12      1.000000        0.000000        0.000000\r
3244                         *MESH_VERTEXNORMAL      13      1.000000        0.000000        0.000000\r
3245                         *MESH_VERTEXNORMAL      14      1.000000        0.000000        0.000000\r
3246                         *MESH_VERTEXNORMAL      15      1.000000        0.000000        0.000000\r
3247                 }\r
3248                 *MESH_FACE_LIST {\r
3249                         *MESH_FACE      0       A:      0       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3250                         *MESH_FACE      1       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3251                         *MESH_FACE      2       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3252                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3253                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3254                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3255                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3256                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3257                         *MESH_FACE      8       A:      8       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3258                         *MESH_FACE      9       A:      8       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3259                         *MESH_FACE      10      A:      10      B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3260                         *MESH_FACE      11      A:      10      B:      12      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3261                         *MESH_FACE      12      A:      12      B:      14      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3262                         *MESH_FACE      13      A:      12      B:      15      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3263                 }\r
3264                 *MESH_NUMTVERTEX        16\r
3265                 *MESH_TVERTLIST {\r
3266                         *MESH_TVERT     0       0.531250        0.437500        1.000000\r
3267                         *MESH_TVERT     1       0.750000        0.468750        1.000000\r
3268                         *MESH_TVERT     2       0.750000        0.437500        1.000000\r
3269                         *MESH_TVERT     3       0.500000        0.468750        1.000000\r
3270                         *MESH_TVERT     4       0.500000        0.343750        1.000000\r
3271                         *MESH_TVERT     5       0.531250        0.312500        1.000000\r
3272                         *MESH_TVERT     6       0.281250        0.312500        1.000000\r
3273                         *MESH_TVERT     7       0.250000        0.343750        1.000000\r
3274                         *MESH_TVERT     8       0.250000        0.218750        1.000000\r
3275                         *MESH_TVERT     9       0.281250        0.187500        1.000000\r
3276                         *MESH_TVERT     10      0.031250        0.187500        1.000000\r
3277                         *MESH_TVERT     11      0.000000        0.218750        1.000000\r
3278                         *MESH_TVERT     12      0.000000        0.093750        1.000000\r
3279                         *MESH_TVERT     13      0.031250        0.062500        1.000000\r
3280                         *MESH_TVERT     14      -0.250000       0.062500        1.000000\r
3281                         *MESH_TVERT     15      -0.250000       0.093750        1.000000\r
3282                 }\r
3283                 *MESH_NUMTVFACES        14\r
3284                 *MESH_TFACELIST {\r
3285                         *MESH_TFACE     0       0       3       4\r
3286                         *MESH_TFACE     1       0       4       5\r
3287                         *MESH_TFACE     2       0       1       3\r
3288                         *MESH_TFACE     3       0       2       1\r
3289                         *MESH_TFACE     4       4       6       5\r
3290                         *MESH_TFACE     5       4       7       6\r
3291                         *MESH_TFACE     6       6       7       8\r
3292                         *MESH_TFACE     7       6       8       9\r
3293                         *MESH_TFACE     8       8       10      9\r
3294                         *MESH_TFACE     9       8       11      10\r
3295                         *MESH_TFACE     10      10      11      12\r
3296                         *MESH_TFACE     11      10      12      13\r
3297                         *MESH_TFACE     12      12      14      13\r
3298                         *MESH_TFACE     13      12      15      14\r
3299                 }\r
3300         }\r
3301         *PROP_MOTIONBLUR        0\r
3302         *PROP_CASTSHADOW        1\r
3303         *PROP_RECVSHADOW        1\r
3304         *MATERIAL_REF   4\r
3305 }\r
3306 *GEOMOBJECT     {\r
3307         *NODE_NAME      "mat4model0surf91"\r
3308         *NODE_TM        {\r
3309                 *NODE_NAME      "mat4model0surf91"\r
3310                 *INHERIT_POS    0       0       0\r
3311                 *INHERIT_ROT    0       0       0\r
3312                 *INHERIT_SCL    0       0       0\r
3313                 *TM_ROW0        1.0     0       0\r
3314                 *TM_ROW1        0       1.0     0\r
3315                 *TM_ROW2        0       0       1.0\r
3316                 *TM_ROW3        0       0       0\r
3317                 *TM_POS 0.000000        0.000000        0.000000\r
3318         }\r
3319         *MESH   {\r
3320                 *TIMEVALUE      0\r
3321                 *MESH_NUMVERTEX 4\r
3322                 *MESH_NUMFACES  2\r
3323                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3324                 *MESH_VERTEX_LIST       {\r
3325                         *MESH_VERTEX    0       -66.000000      64.000000       56.000000\r
3326                         *MESH_VERTEX    1       -66.000000      36.000000       56.000000\r
3327                         *MESH_VERTEX    2       -62.000000      36.000000       56.000000\r
3328                         *MESH_VERTEX    3       -62.000000      64.000000       56.000000\r
3329                 }\r
3330                 *MESH_NORMALS   {\r
3331                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3332                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3333                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
3334                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
3335                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
3336                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
3337                 }\r
3338                 *MESH_FACE_LIST {\r
3339                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3340                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3341                 }\r
3342                 *MESH_NUMTVERTEX        4\r
3343                 *MESH_TVERTLIST {\r
3344                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
3345                         *MESH_TVERT     1       0.000000        0.218750        1.000000\r
3346                         *MESH_TVERT     2       0.031250        0.218750        1.000000\r
3347                         *MESH_TVERT     3       0.031250        0.000000        1.000000\r
3348                 }\r
3349                 *MESH_NUMTVFACES        2\r
3350                 *MESH_TFACELIST {\r
3351                         *MESH_TFACE     0       0       2       1\r
3352                         *MESH_TFACE     1       0       3       2\r
3353                 }\r
3354         }\r
3355         *PROP_MOTIONBLUR        0\r
3356         *PROP_CASTSHADOW        1\r
3357         *PROP_RECVSHADOW        1\r
3358         *MATERIAL_REF   4\r
3359 }\r
3360 *GEOMOBJECT     {\r
3361         *NODE_NAME      "mat4model0surf92"\r
3362         *NODE_TM        {\r
3363                 *NODE_NAME      "mat4model0surf92"\r
3364                 *INHERIT_POS    0       0       0\r
3365                 *INHERIT_ROT    0       0       0\r
3366                 *INHERIT_SCL    0       0       0\r
3367                 *TM_ROW0        1.0     0       0\r
3368                 *TM_ROW1        0       1.0     0\r
3369                 *TM_ROW2        0       0       1.0\r
3370                 *TM_ROW3        0       0       0\r
3371                 *TM_POS 0.000000        0.000000        0.000000\r
3372         }\r
3373         *MESH   {\r
3374                 *TIMEVALUE      0\r
3375                 *MESH_NUMVERTEX 4\r
3376                 *MESH_NUMFACES  2\r
3377                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3378                 *MESH_VERTEX_LIST       {\r
3379                         *MESH_VERTEX    0       -66.000000      36.000000       40.000000\r
3380                         *MESH_VERTEX    1       -62.000000      36.000000       40.000000\r
3381                         *MESH_VERTEX    2       -62.000000      36.000000       56.000000\r
3382                         *MESH_VERTEX    3       -66.000000      36.000000       56.000000\r
3383                 }\r
3384                 *MESH_NORMALS   {\r
3385                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3386                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3387                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
3388                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
3389                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
3390                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
3391                 }\r
3392                 *MESH_FACE_LIST {\r
3393                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3394                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3395                 }\r
3396                 *MESH_NUMTVERTEX        4\r
3397                 *MESH_TVERTLIST {\r
3398                         *MESH_TVERT     0       0.000000        0.343750        1.000000\r
3399                         *MESH_TVERT     1       0.031250        0.343750        1.000000\r
3400                         *MESH_TVERT     2       0.031250        0.218750        1.000000\r
3401                         *MESH_TVERT     3       0.000000        0.218750        1.000000\r
3402                 }\r
3403                 *MESH_NUMTVFACES        2\r
3404                 *MESH_TFACELIST {\r
3405                         *MESH_TFACE     0       0       2       1\r
3406                         *MESH_TFACE     1       0       3       2\r
3407                 }\r
3408         }\r
3409         *PROP_MOTIONBLUR        0\r
3410         *PROP_CASTSHADOW        1\r
3411         *PROP_RECVSHADOW        1\r
3412         *MATERIAL_REF   4\r
3413 }\r
3414 *GEOMOBJECT     {\r
3415         *NODE_NAME      "mat4model0surf93"\r
3416         *NODE_TM        {\r
3417                 *NODE_NAME      "mat4model0surf93"\r
3418                 *INHERIT_POS    0       0       0\r
3419                 *INHERIT_ROT    0       0       0\r
3420                 *INHERIT_SCL    0       0       0\r
3421                 *TM_ROW0        1.0     0       0\r
3422                 *TM_ROW1        0       1.0     0\r
3423                 *TM_ROW2        0       0       1.0\r
3424                 *TM_ROW3        0       0       0\r
3425                 *TM_POS 0.000000        0.000000        0.000000\r
3426         }\r
3427         *MESH   {\r
3428                 *TIMEVALUE      0\r
3429                 *MESH_NUMVERTEX 16\r
3430                 *MESH_NUMFACES  14\r
3431                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3432                 *MESH_VERTEX_LIST       {\r
3433                         *MESH_VERTEX    0       -66.000000      32.000000       60.000000\r
3434                         *MESH_VERTEX    1       -66.000000      36.000000       56.000000\r
3435                         *MESH_VERTEX    2       -66.000000      64.000000       56.000000\r
3436                         *MESH_VERTEX    3       -66.000000      64.000000       60.000000\r
3437                         *MESH_VERTEX    4       -66.000000      36.000000       40.000000\r
3438                         *MESH_VERTEX    5       -66.000000      32.000000       44.000000\r
3439                         *MESH_VERTEX    6       -66.000000      0.000000        44.000000\r
3440                         *MESH_VERTEX    7       -66.000000      4.000000        24.000000\r
3441                         *MESH_VERTEX    8       -66.000000      4.000000        40.000000\r
3442                         *MESH_VERTEX    9       -66.000000      0.000000        28.000000\r
3443                         *MESH_VERTEX    10      -66.000000      -32.000000      28.000000\r
3444                         *MESH_VERTEX    11      -66.000000      -28.000000      8.000000\r
3445                         *MESH_VERTEX    12      -66.000000      -28.000000      24.000000\r
3446                         *MESH_VERTEX    13      -66.000000      -32.000000      12.000000\r
3447                         *MESH_VERTEX    14      -66.000000      -64.000000      12.000000\r
3448                         *MESH_VERTEX    15      -66.000000      -64.000000      8.000000\r
3449                 }\r
3450                 *MESH_NORMALS   {\r
3451                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3452                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3453                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
3454                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
3455                         *MESH_FACENORMAL        4       0.000000        -0.947695       -0.319178\r
3456                         *MESH_FACENORMAL        5       0.000000        -0.769742       -0.638356\r
3457                         *MESH_FACENORMAL        6       0.000000        -0.525731       -0.850651\r
3458                         *MESH_FACENORMAL        7       0.000000        -0.226724       -0.973959\r
3459                         *MESH_FACENORMAL        8       0.000000        0.138341        -0.990385\r
3460                         *MESH_FACENORMAL        9       0.000000        0.138341        -0.990385\r
3461                         *MESH_FACENORMAL        10      0.000000        0.447214        -0.894427\r
3462                         *MESH_FACENORMAL        11      0.000000        0.447214        -0.894427\r
3463                         *MESH_FACENORMAL        12      0.000000        0.447214        -0.894427\r
3464                         *MESH_FACENORMAL        13      -0.447214       0.400000        -0.800000\r
3465                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
3466                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3467                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3468                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
3469                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
3470                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
3471                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
3472                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
3473                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
3474                         *MESH_VERTEXNORMAL      9       -1.000000       0.000000        0.000000\r
3475                         *MESH_VERTEXNORMAL      10      -1.000000       0.000000        0.000000\r
3476                         *MESH_VERTEXNORMAL      11      -1.000000       0.000000        0.000000\r
3477                         *MESH_VERTEXNORMAL      12      -1.000000       0.000000        0.000000\r
3478                         *MESH_VERTEXNORMAL      13      -1.000000       0.000000        0.000000\r
3479                         *MESH_VERTEXNORMAL      14      -1.000000       0.000000        0.000000\r
3480                         *MESH_VERTEXNORMAL      15      -1.000000       0.000000        0.000000\r
3481                 }\r
3482                 *MESH_FACE_LIST {\r
3483                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3484                         *MESH_FACE      1       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3485                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3486                         *MESH_FACE      3       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3487                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3488                         *MESH_FACE      5       A:      4       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3489                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3490                         *MESH_FACE      7       A:      6       B:      7       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3491                         *MESH_FACE      8       A:      7       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3492                         *MESH_FACE      9       A:      7       B:      12      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3493                         *MESH_FACE      10      A:      10      B:      12      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3494                         *MESH_FACE      11      A:      10      B:      11      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3495                         *MESH_FACE      12      A:      11      B:      14      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3496                         *MESH_FACE      13      A:      11      B:      15      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3497                 }\r
3498                 *MESH_NUMTVERTEX        16\r
3499                 *MESH_TVERTLIST {\r
3500                         *MESH_TVERT     0       0.500000        0.468750        1.000000\r
3501                         *MESH_TVERT     1       0.531250        0.437500        1.000000\r
3502                         *MESH_TVERT     2       0.750000        0.437500        1.000000\r
3503                         *MESH_TVERT     3       0.750000        0.468750        1.000000\r
3504                         *MESH_TVERT     4       0.531250        0.312500        1.000000\r
3505                         *MESH_TVERT     5       0.500000        0.343750        1.000000\r
3506                         *MESH_TVERT     6       0.250000        0.343750        1.000000\r
3507                         *MESH_TVERT     7       0.281250        0.187500        1.000000\r
3508                         *MESH_TVERT     8       0.281250        0.312500        1.000000\r
3509                         *MESH_TVERT     9       0.250000        0.218750        1.000000\r
3510                         *MESH_TVERT     10      0.000000        0.218750        1.000000\r
3511                         *MESH_TVERT     11      0.031250        0.062500        1.000000\r
3512                         *MESH_TVERT     12      0.031250        0.187500        1.000000\r
3513                         *MESH_TVERT     13      0.000000        0.093750        1.000000\r
3514                         *MESH_TVERT     14      -0.250000       0.093750        1.000000\r
3515                         *MESH_TVERT     15      -0.250000       0.062500        1.000000\r
3516                 }\r
3517                 *MESH_NUMTVFACES        14\r
3518                 *MESH_TFACELIST {\r
3519                         *MESH_TFACE     0       0       1       4\r
3520                         *MESH_TFACE     1       0       4       5\r
3521                         *MESH_TFACE     2       0       2       1\r
3522                         *MESH_TFACE     3       0       3       2\r
3523                         *MESH_TFACE     4       4       6       5\r
3524                         *MESH_TFACE     5       4       8       6\r
3525                         *MESH_TFACE     6       6       8       7\r
3526                         *MESH_TFACE     7       6       7       9\r
3527                         *MESH_TFACE     8       7       10      9\r
3528                         *MESH_TFACE     9       7       12      10\r
3529                         *MESH_TFACE     10      10      12      11\r
3530                         *MESH_TFACE     11      10      11      13\r
3531                         *MESH_TFACE     12      11      14      13\r
3532                         *MESH_TFACE     13      11      15      14\r
3533                 }\r
3534         }\r
3535         *PROP_MOTIONBLUR        0\r
3536         *PROP_CASTSHADOW        1\r
3537         *PROP_RECVSHADOW        1\r
3538         *MATERIAL_REF   4\r
3539 }\r
3540 *GEOMOBJECT     {\r
3541         *NODE_NAME      "mat4model0surf94"\r
3542         *NODE_TM        {\r
3543                 *NODE_NAME      "mat4model0surf94"\r
3544                 *INHERIT_POS    0       0       0\r
3545                 *INHERIT_ROT    0       0       0\r
3546                 *INHERIT_SCL    0       0       0\r
3547                 *TM_ROW0        1.0     0       0\r
3548                 *TM_ROW1        0       1.0     0\r
3549                 *TM_ROW2        0       0       1.0\r
3550                 *TM_ROW3        0       0       0\r
3551                 *TM_POS 0.000000        0.000000        0.000000\r
3552         }\r
3553         *MESH   {\r
3554                 *TIMEVALUE      0\r
3555                 *MESH_NUMVERTEX 4\r
3556                 *MESH_NUMFACES  2\r
3557                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3558                 *MESH_VERTEX_LIST       {\r
3559                         *MESH_VERTEX    0       -66.000000      32.000000       48.000000\r
3560                         *MESH_VERTEX    1       -66.000000      32.000000       60.000000\r
3561                         *MESH_VERTEX    2       -62.000000      32.000000       60.000000\r
3562                         *MESH_VERTEX    3       -62.000000      32.000000       48.000000\r
3563                 }\r
3564                 *MESH_NORMALS   {\r
3565                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3566                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3567                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
3568                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
3569                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
3570                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
3571                 }\r
3572                 *MESH_FACE_LIST {\r
3573                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3574                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3575                 }\r
3576                 *MESH_NUMTVERTEX        4\r
3577                 *MESH_TVERTLIST {\r
3578                         *MESH_TVERT     0       0.484375        0.375000        1.000000\r
3579                         *MESH_TVERT     1       0.484375        0.468750        1.000000\r
3580                         *MESH_TVERT     2       0.515625        0.468750        1.000000\r
3581                         *MESH_TVERT     3       0.515625        0.375000        1.000000\r
3582                 }\r
3583                 *MESH_NUMTVFACES        2\r
3584                 *MESH_TFACELIST {\r
3585                         *MESH_TFACE     0       0       2       1\r
3586                         *MESH_TFACE     1       0       3       2\r
3587                 }\r
3588         }\r
3589         *PROP_MOTIONBLUR        0\r
3590         *PROP_CASTSHADOW        1\r
3591         *PROP_RECVSHADOW        1\r
3592         *MATERIAL_REF   4\r
3593 }\r
3594 *GEOMOBJECT     {\r
3595         *NODE_NAME      "mat4model0surf95"\r
3596         *NODE_TM        {\r
3597                 *NODE_NAME      "mat4model0surf95"\r
3598                 *INHERIT_POS    0       0       0\r
3599                 *INHERIT_ROT    0       0       0\r
3600                 *INHERIT_SCL    0       0       0\r
3601                 *TM_ROW0        1.0     0       0\r
3602                 *TM_ROW1        0       1.0     0\r
3603                 *TM_ROW2        0       0       1.0\r
3604                 *TM_ROW3        0       0       0\r
3605                 *TM_POS 0.000000        0.000000        0.000000\r
3606         }\r
3607         *MESH   {\r
3608                 *TIMEVALUE      0\r
3609                 *MESH_NUMVERTEX 4\r
3610                 *MESH_NUMFACES  2\r
3611                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3612                 *MESH_VERTEX_LIST       {\r
3613                         *MESH_VERTEX    0       -66.000000      36.000000       40.000000\r
3614                         *MESH_VERTEX    1       -66.000000      4.000000        40.000000\r
3615                         *MESH_VERTEX    2       -62.000000      4.000000        40.000000\r
3616                         *MESH_VERTEX    3       -62.000000      36.000000       40.000000\r
3617                 }\r
3618                 *MESH_NORMALS   {\r
3619                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3620                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3621                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
3622                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
3623                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
3624                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
3625                 }\r
3626                 *MESH_FACE_LIST {\r
3627                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3628                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3629                 }\r
3630                 *MESH_NUMTVERTEX        4\r
3631                 *MESH_TVERTLIST {\r
3632                         *MESH_TVERT     0       0.000000        0.343750        1.000000\r
3633                         *MESH_TVERT     1       0.000000        0.593750        1.000000\r
3634                         *MESH_TVERT     2       0.031250        0.593750        1.000000\r
3635                         *MESH_TVERT     3       0.031250        0.343750        1.000000\r
3636                 }\r
3637                 *MESH_NUMTVFACES        2\r
3638                 *MESH_TFACELIST {\r
3639                         *MESH_TFACE     0       0       2       1\r
3640                         *MESH_TFACE     1       0       3       2\r
3641                 }\r
3642         }\r
3643         *PROP_MOTIONBLUR        0\r
3644         *PROP_CASTSHADOW        1\r
3645         *PROP_RECVSHADOW        1\r
3646         *MATERIAL_REF   4\r
3647 }\r
3648 *GEOMOBJECT     {\r
3649         *NODE_NAME      "mat4model0surf96"\r
3650         *NODE_TM        {\r
3651                 *NODE_NAME      "mat4model0surf96"\r
3652                 *INHERIT_POS    0       0       0\r
3653                 *INHERIT_ROT    0       0       0\r
3654                 *INHERIT_SCL    0       0       0\r
3655                 *TM_ROW0        1.0     0       0\r
3656                 *TM_ROW1        0       1.0     0\r
3657                 *TM_ROW2        0       0       1.0\r
3658                 *TM_ROW3        0       0       0\r
3659                 *TM_POS 0.000000        0.000000        0.000000\r
3660         }\r
3661         *MESH   {\r
3662                 *TIMEVALUE      0\r
3663                 *MESH_NUMVERTEX 4\r
3664                 *MESH_NUMFACES  2\r
3665                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3666                 *MESH_VERTEX_LIST       {\r
3667                         *MESH_VERTEX    0       -66.000000      4.000000        24.000000\r
3668                         *MESH_VERTEX    1       -62.000000      4.000000        24.000000\r
3669                         *MESH_VERTEX    2       -62.000000      4.000000        40.000000\r
3670                         *MESH_VERTEX    3       -66.000000      4.000000        40.000000\r
3671                 }\r
3672                 *MESH_NORMALS   {\r
3673                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3674                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3675                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
3676                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
3677                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
3678                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
3679                 }\r
3680                 *MESH_FACE_LIST {\r
3681                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3682                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3683                 }\r
3684                 *MESH_NUMTVERTEX        4\r
3685                 *MESH_TVERTLIST {\r
3686                         *MESH_TVERT     0       0.000000        0.718750        1.000000\r
3687                         *MESH_TVERT     1       0.031250        0.718750        1.000000\r
3688                         *MESH_TVERT     2       0.031250        0.593750        1.000000\r
3689                         *MESH_TVERT     3       0.000000        0.593750        1.000000\r
3690                 }\r
3691                 *MESH_NUMTVFACES        2\r
3692                 *MESH_TFACELIST {\r
3693                         *MESH_TFACE     0       0       2       1\r
3694                         *MESH_TFACE     1       0       3       2\r
3695                 }\r
3696         }\r
3697         *PROP_MOTIONBLUR        0\r
3698         *PROP_CASTSHADOW        1\r
3699         *PROP_RECVSHADOW        1\r
3700         *MATERIAL_REF   4\r
3701 }\r
3702 *GEOMOBJECT     {\r
3703         *NODE_NAME      "mat4model0surf97"\r
3704         *NODE_TM        {\r
3705                 *NODE_NAME      "mat4model0surf97"\r
3706                 *INHERIT_POS    0       0       0\r
3707                 *INHERIT_ROT    0       0       0\r
3708                 *INHERIT_SCL    0       0       0\r
3709                 *TM_ROW0        1.0     0       0\r
3710                 *TM_ROW1        0       1.0     0\r
3711                 *TM_ROW2        0       0       1.0\r
3712                 *TM_ROW3        0       0       0\r
3713                 *TM_POS 0.000000        0.000000        0.000000\r
3714         }\r
3715         *MESH   {\r
3716                 *TIMEVALUE      0\r
3717                 *MESH_NUMVERTEX 4\r
3718                 *MESH_NUMFACES  2\r
3719                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3720                 *MESH_VERTEX_LIST       {\r
3721                         *MESH_VERTEX    0       -66.000000      0.000000        32.000000\r
3722                         *MESH_VERTEX    1       -66.000000      0.000000        44.000000\r
3723                         *MESH_VERTEX    2       -62.000000      0.000000        44.000000\r
3724                         *MESH_VERTEX    3       -62.000000      0.000000        32.000000\r
3725                 }\r
3726                 *MESH_NORMALS   {\r
3727                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3728                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3729                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
3730                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
3731                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
3732                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
3733                 }\r
3734                 *MESH_FACE_LIST {\r
3735                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3736                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3737                 }\r
3738                 *MESH_NUMTVERTEX        4\r
3739                 *MESH_TVERTLIST {\r
3740                         *MESH_TVERT     0       0.484375        0.250000        1.000000\r
3741                         *MESH_TVERT     1       0.484375        0.343750        1.000000\r
3742                         *MESH_TVERT     2       0.515625        0.343750        1.000000\r
3743                         *MESH_TVERT     3       0.515625        0.250000        1.000000\r
3744                 }\r
3745                 *MESH_NUMTVFACES        2\r
3746                 *MESH_TFACELIST {\r
3747                         *MESH_TFACE     0       0       2       1\r
3748                         *MESH_TFACE     1       0       3       2\r
3749                 }\r
3750         }\r
3751         *PROP_MOTIONBLUR        0\r
3752         *PROP_CASTSHADOW        1\r
3753         *PROP_RECVSHADOW        1\r
3754         *MATERIAL_REF   4\r
3755 }\r
3756 *GEOMOBJECT     {\r
3757         *NODE_NAME      "mat4model0surf98"\r
3758         *NODE_TM        {\r
3759                 *NODE_NAME      "mat4model0surf98"\r
3760                 *INHERIT_POS    0       0       0\r
3761                 *INHERIT_ROT    0       0       0\r
3762                 *INHERIT_SCL    0       0       0\r
3763                 *TM_ROW0        1.0     0       0\r
3764                 *TM_ROW1        0       1.0     0\r
3765                 *TM_ROW2        0       0       1.0\r
3766                 *TM_ROW3        0       0       0\r
3767                 *TM_POS 0.000000        0.000000        0.000000\r
3768         }\r
3769         *MESH   {\r
3770                 *TIMEVALUE      0\r
3771                 *MESH_NUMVERTEX 4\r
3772                 *MESH_NUMFACES  2\r
3773                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3774                 *MESH_VERTEX_LIST       {\r
3775                         *MESH_VERTEX    0       -66.000000      4.000000        24.000000\r
3776                         *MESH_VERTEX    1       -66.000000      -28.000000      24.000000\r
3777                         *MESH_VERTEX    2       -62.000000      -28.000000      24.000000\r
3778                         *MESH_VERTEX    3       -62.000000      4.000000        24.000000\r
3779                 }\r
3780                 *MESH_NORMALS   {\r
3781                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3782                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3783                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
3784                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
3785                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
3786                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
3787                 }\r
3788                 *MESH_FACE_LIST {\r
3789                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3790                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3791                 }\r
3792                 *MESH_NUMTVERTEX        4\r
3793                 *MESH_TVERTLIST {\r
3794                         *MESH_TVERT     0       0.000000        0.718750        1.000000\r
3795                         *MESH_TVERT     1       0.000000        0.968750        1.000000\r
3796                         *MESH_TVERT     2       0.031250        0.968750        1.000000\r
3797                         *MESH_TVERT     3       0.031250        0.718750        1.000000\r
3798                 }\r
3799                 *MESH_NUMTVFACES        2\r
3800                 *MESH_TFACELIST {\r
3801                         *MESH_TFACE     0       0       2       1\r
3802                         *MESH_TFACE     1       0       3       2\r
3803                 }\r
3804         }\r
3805         *PROP_MOTIONBLUR        0\r
3806         *PROP_CASTSHADOW        1\r
3807         *PROP_RECVSHADOW        1\r
3808         *MATERIAL_REF   4\r
3809 }\r
3810 *GEOMOBJECT     {\r
3811         *NODE_NAME      "mat4model0surf99"\r
3812         *NODE_TM        {\r
3813                 *NODE_NAME      "mat4model0surf99"\r
3814                 *INHERIT_POS    0       0       0\r
3815                 *INHERIT_ROT    0       0       0\r
3816                 *INHERIT_SCL    0       0       0\r
3817                 *TM_ROW0        1.0     0       0\r
3818                 *TM_ROW1        0       1.0     0\r
3819                 *TM_ROW2        0       0       1.0\r
3820                 *TM_ROW3        0       0       0\r
3821                 *TM_POS 0.000000        0.000000        0.000000\r
3822         }\r
3823         *MESH   {\r
3824                 *TIMEVALUE      0\r
3825                 *MESH_NUMVERTEX 4\r
3826                 *MESH_NUMFACES  2\r
3827                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3828                 *MESH_VERTEX_LIST       {\r
3829                         *MESH_VERTEX    0       -66.000000      -28.000000      8.000000\r
3830                         *MESH_VERTEX    1       -62.000000      -28.000000      8.000000\r
3831                         *MESH_VERTEX    2       -62.000000      -28.000000      24.000000\r
3832                         *MESH_VERTEX    3       -66.000000      -28.000000      24.000000\r
3833                 }\r
3834                 *MESH_NORMALS   {\r
3835                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3836                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3837                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
3838                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
3839                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
3840                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
3841                 }\r
3842                 *MESH_FACE_LIST {\r
3843                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3844                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3845                 }\r
3846                 *MESH_NUMTVERTEX        4\r
3847                 *MESH_TVERTLIST {\r
3848                         *MESH_TVERT     0       0.000000        0.093750        1.000000\r
3849                         *MESH_TVERT     1       0.031250        0.093750        1.000000\r
3850                         *MESH_TVERT     2       0.031250        -0.031250       1.000000\r
3851                         *MESH_TVERT     3       0.000000        -0.031250       1.000000\r
3852                 }\r
3853                 *MESH_NUMTVFACES        2\r
3854                 *MESH_TFACELIST {\r
3855                         *MESH_TFACE     0       0       2       1\r
3856                         *MESH_TFACE     1       0       3       2\r
3857                 }\r
3858         }\r
3859         *PROP_MOTIONBLUR        0\r
3860         *PROP_CASTSHADOW        1\r
3861         *PROP_RECVSHADOW        1\r
3862         *MATERIAL_REF   4\r
3863 }\r
3864 *GEOMOBJECT     {\r
3865         *NODE_NAME      "mat4model0surf100"\r
3866         *NODE_TM        {\r
3867                 *NODE_NAME      "mat4model0surf100"\r
3868                 *INHERIT_POS    0       0       0\r
3869                 *INHERIT_ROT    0       0       0\r
3870                 *INHERIT_SCL    0       0       0\r
3871                 *TM_ROW0        1.0     0       0\r
3872                 *TM_ROW1        0       1.0     0\r
3873                 *TM_ROW2        0       0       1.0\r
3874                 *TM_ROW3        0       0       0\r
3875                 *TM_POS 0.000000        0.000000        0.000000\r
3876         }\r
3877         *MESH   {\r
3878                 *TIMEVALUE      0\r
3879                 *MESH_NUMVERTEX 4\r
3880                 *MESH_NUMFACES  2\r
3881                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3882                 *MESH_VERTEX_LIST       {\r
3883                         *MESH_VERTEX    0       -66.000000      -32.000000      16.000000\r
3884                         *MESH_VERTEX    1       -66.000000      -32.000000      28.000000\r
3885                         *MESH_VERTEX    2       -62.000000      -32.000000      28.000000\r
3886                         *MESH_VERTEX    3       -62.000000      -32.000000      16.000000\r
3887                 }\r
3888                 *MESH_NORMALS   {\r
3889                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3890                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3891                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
3892                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
3893                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
3894                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
3895                 }\r
3896                 *MESH_FACE_LIST {\r
3897                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3898                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3899                 }\r
3900                 *MESH_NUMTVERTEX        4\r
3901                 *MESH_TVERTLIST {\r
3902                         *MESH_TVERT     0       0.484375        0.125000        1.000000\r
3903                         *MESH_TVERT     1       0.484375        0.218750        1.000000\r
3904                         *MESH_TVERT     2       0.515625        0.218750        1.000000\r
3905                         *MESH_TVERT     3       0.515625        0.125000        1.000000\r
3906                 }\r
3907                 *MESH_NUMTVFACES        2\r
3908                 *MESH_TFACELIST {\r
3909                         *MESH_TFACE     0       0       2       1\r
3910                         *MESH_TFACE     1       0       3       2\r
3911                 }\r
3912         }\r
3913         *PROP_MOTIONBLUR        0\r
3914         *PROP_CASTSHADOW        1\r
3915         *PROP_RECVSHADOW        1\r
3916         *MATERIAL_REF   4\r
3917 }\r
3918 *GEOMOBJECT     {\r
3919         *NODE_NAME      "mat4model0surf101"\r
3920         *NODE_TM        {\r
3921                 *NODE_NAME      "mat4model0surf101"\r
3922                 *INHERIT_POS    0       0       0\r
3923                 *INHERIT_ROT    0       0       0\r
3924                 *INHERIT_SCL    0       0       0\r
3925                 *TM_ROW0        1.0     0       0\r
3926                 *TM_ROW1        0       1.0     0\r
3927                 *TM_ROW2        0       0       1.0\r
3928                 *TM_ROW3        0       0       0\r
3929                 *TM_POS 0.000000        0.000000        0.000000\r
3930         }\r
3931         *MESH   {\r
3932                 *TIMEVALUE      0\r
3933                 *MESH_NUMVERTEX 4\r
3934                 *MESH_NUMFACES  2\r
3935                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3936                 *MESH_VERTEX_LIST       {\r
3937                         *MESH_VERTEX    0       -66.000000      -64.000000      8.000000\r
3938                         *MESH_VERTEX    1       -66.000000      -64.000000      12.000000\r
3939                         *MESH_VERTEX    2       -62.000000      -64.000000      12.000000\r
3940                         *MESH_VERTEX    3       -62.000000      -64.000000      8.000000\r
3941                 }\r
3942                 *MESH_NORMALS   {\r
3943                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3944                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3945                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
3946                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
3947                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
3948                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
3949                 }\r
3950                 *MESH_FACE_LIST {\r
3951                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3952                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3953                 }\r
3954                 *MESH_NUMTVERTEX        4\r
3955                 *MESH_TVERTLIST {\r
3956                         *MESH_TVERT     0       0.484375        0.062500        1.000000\r
3957                         *MESH_TVERT     1       0.484375        0.093750        1.000000\r
3958                         *MESH_TVERT     2       0.515625        0.093750        1.000000\r
3959                         *MESH_TVERT     3       0.515625        0.062500        1.000000\r
3960                 }\r
3961                 *MESH_NUMTVFACES        2\r
3962                 *MESH_TFACELIST {\r
3963                         *MESH_TFACE     0       0       2       1\r
3964                         *MESH_TFACE     1       0       3       2\r
3965                 }\r
3966         }\r
3967         *PROP_MOTIONBLUR        0\r
3968         *PROP_CASTSHADOW        1\r
3969         *PROP_RECVSHADOW        1\r
3970         *MATERIAL_REF   4\r
3971 }\r
3972 *GEOMOBJECT     {\r
3973         *NODE_NAME      "mat4model0surf102"\r
3974         *NODE_TM        {\r
3975                 *NODE_NAME      "mat4model0surf102"\r
3976                 *INHERIT_POS    0       0       0\r
3977                 *INHERIT_ROT    0       0       0\r
3978                 *INHERIT_SCL    0       0       0\r
3979                 *TM_ROW0        1.0     0       0\r
3980                 *TM_ROW1        0       1.0     0\r
3981                 *TM_ROW2        0       0       1.0\r
3982                 *TM_ROW3        0       0       0\r
3983                 *TM_POS 0.000000        0.000000        0.000000\r
3984         }\r
3985         *MESH   {\r
3986                 *TIMEVALUE      0\r
3987                 *MESH_NUMVERTEX 4\r
3988                 *MESH_NUMFACES  2\r
3989                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3990                 *MESH_VERTEX_LIST       {\r
3991                         *MESH_VERTEX    0       -68.000000      56.000000       8.000000\r
3992                         *MESH_VERTEX    1       -68.000000      56.000000       48.000000\r
3993                         *MESH_VERTEX    2       -60.000000      56.000000       48.000000\r
3994                         *MESH_VERTEX    3       -60.000000      56.000000       8.000000\r
3995                 }\r
3996                 *MESH_NORMALS   {\r
3997                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3998                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3999                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
4000                         *MESH_VERTEXNORMAL      1       0.000000        -0.525731       -0.850651\r
4001                         *MESH_VERTEXNORMAL      2       0.000000        -0.525731       -0.850651\r
4002                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
4003                 }\r
4004                 *MESH_FACE_LIST {\r
4005                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4006                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4007                 }\r
4008                 *MESH_NUMTVERTEX        4\r
4009                 *MESH_TVERTLIST {\r
4010                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
4011                         *MESH_TVERT     1       0.000000        0.312500        1.000000\r
4012                         *MESH_TVERT     2       0.062500        0.312500        1.000000\r
4013                         *MESH_TVERT     3       0.062500        0.000000        1.000000\r
4014                 }\r
4015                 *MESH_NUMTVFACES        2\r
4016                 *MESH_TFACELIST {\r
4017                         *MESH_TFACE     0       0       2       1\r
4018                         *MESH_TFACE     1       0       3       2\r
4019                 }\r
4020         }\r
4021         *PROP_MOTIONBLUR        0\r
4022         *PROP_CASTSHADOW        1\r
4023         *PROP_RECVSHADOW        1\r
4024         *MATERIAL_REF   4\r
4025 }\r
4026 *GEOMOBJECT     {\r
4027         *NODE_NAME      "mat4model0surf103"\r
4028         *NODE_TM        {\r
4029                 *NODE_NAME      "mat4model0surf103"\r
4030                 *INHERIT_POS    0       0       0\r
4031                 *INHERIT_ROT    0       0       0\r
4032                 *INHERIT_SCL    0       0       0\r
4033                 *TM_ROW0        1.0     0       0\r
4034                 *TM_ROW1        0       1.0     0\r
4035                 *TM_ROW2        0       0       1.0\r
4036                 *TM_ROW3        0       0       0\r
4037                 *TM_POS 0.000000        0.000000        0.000000\r
4038         }\r
4039         *MESH   {\r
4040                 *TIMEVALUE      0\r
4041                 *MESH_NUMVERTEX 10\r
4042                 *MESH_NUMFACES  6\r
4043                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4044                 *MESH_VERTEX_LIST       {\r
4045                         *MESH_VERTEX    0       -68.000000      56.000000       48.000000\r
4046                         *MESH_VERTEX    1       -68.000000      56.000000       8.000000\r
4047                         *MESH_VERTEX    2       -68.000000      64.000000       8.000000\r
4048                         *MESH_VERTEX    3       -68.000000      64.000000       60.000000\r
4049                         *MESH_VERTEX    4       -68.000000      -40.000000      8.000000\r
4050                         *MESH_VERTEX    5       -68.000000      64.000000       0.000000\r
4051                         *MESH_VERTEX    6       -68.000000      64.000000       8.000000\r
4052                         *MESH_VERTEX    7       -68.000000      -64.000000      8.000000\r
4053                         *MESH_VERTEX    8       -68.000000      -24.000000      8.000000\r
4054                         *MESH_VERTEX    9       -68.000000      -64.000000      0.000000\r
4055                 }\r
4056                 *MESH_NORMALS   {\r
4057                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
4058                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
4059                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
4060                         *MESH_FACENORMAL        3       0.000000        -0.947695       -0.319178\r
4061                         *MESH_FACENORMAL        4       0.000000        -0.769742       -0.638356\r
4062                         *MESH_FACENORMAL        5       0.000000        -0.525731       -0.850651\r
4063                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
4064                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
4065                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
4066                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
4067                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
4068                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
4069                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
4070                         *MESH_VERTEXNORMAL      7       -0.707107       -0.707107       0.000000\r
4071                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
4072                         *MESH_VERTEXNORMAL      9       -0.707107       -0.707107       0.000000\r
4073                 }\r
4074                 *MESH_FACE_LIST {\r
4075                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4076                         *MESH_FACE      1       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4077                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4078                         *MESH_FACE      3       A:      0       B:      8       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4079                         *MESH_FACE      4       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4080                         *MESH_FACE      5       A:      5       B:      9       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4081                 }\r
4082                 *MESH_NUMTVERTEX        10\r
4083                 *MESH_TVERTLIST {\r
4084                         *MESH_TVERT     0       0.437500        0.375000        1.000000\r
4085                         *MESH_TVERT     1       0.437500        0.062500        1.000000\r
4086                         *MESH_TVERT     2       0.500000        0.062500        1.000000\r
4087                         *MESH_TVERT     3       0.500000        0.468750        1.000000\r
4088                         *MESH_TVERT     4       -0.312500       0.062500        1.000000\r
4089                         *MESH_TVERT     5       0.000000        0.000000        1.000000\r
4090                         *MESH_TVERT     6       0.000000        0.062500        1.000000\r
4091                         *MESH_TVERT     7       1.000000        0.062500        1.000000\r
4092                         *MESH_TVERT     8       -0.187500       0.062500        1.000000\r
4093                         *MESH_TVERT     9       1.000000        0.000000        1.000000\r
4094                 }\r
4095                 *MESH_NUMTVFACES        6\r
4096                 *MESH_TFACELIST {\r
4097                         *MESH_TFACE     0       0       3       2\r
4098                         *MESH_TFACE     1       0       4       3\r
4099                         *MESH_TFACE     2       0       2       1\r
4100                         *MESH_TFACE     3       0       8       4\r
4101                         *MESH_TFACE     4       5       7       6\r
4102                         *MESH_TFACE     5       5       9       7\r
4103                 }\r
4104         }\r
4105         *PROP_MOTIONBLUR        0\r
4106         *PROP_CASTSHADOW        1\r
4107         *PROP_RECVSHADOW        1\r
4108         *MATERIAL_REF   4\r
4109 }\r
4110 *GEOMOBJECT     {\r
4111         *NODE_NAME      "mat4model0surf104"\r
4112         *NODE_TM        {\r
4113                 *NODE_NAME      "mat4model0surf104"\r
4114                 *INHERIT_POS    0       0       0\r
4115                 *INHERIT_ROT    0       0       0\r
4116                 *INHERIT_SCL    0       0       0\r
4117                 *TM_ROW0        1.0     0       0\r
4118                 *TM_ROW1        0       1.0     0\r
4119                 *TM_ROW2        0       0       1.0\r
4120                 *TM_ROW3        0       0       0\r
4121                 *TM_POS 0.000000        0.000000        0.000000\r
4122         }\r
4123         *MESH   {\r
4124                 *TIMEVALUE      0\r
4125                 *MESH_NUMVERTEX 4\r
4126                 *MESH_NUMFACES  2\r
4127                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4128                 *MESH_VERTEX_LIST       {\r
4129                         *MESH_VERTEX    0       -68.000000      -24.000000      8.000000\r
4130                         *MESH_VERTEX    1       -60.000000      -24.000000      8.000000\r
4131                         *MESH_VERTEX    2       -60.000000      56.000000       48.000000\r
4132                         *MESH_VERTEX    3       -68.000000      56.000000       48.000000\r
4133                 }\r
4134                 *MESH_NORMALS   {\r
4135                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
4136                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
4137                         *MESH_VERTEXNORMAL      0       0.000000        0.447214        -0.894427\r
4138                         *MESH_VERTEXNORMAL      1       0.000000        0.447214        -0.894427\r
4139                         *MESH_VERTEXNORMAL      2       0.000000        -0.525731       -0.850651\r
4140                         *MESH_VERTEXNORMAL      3       0.000000        -0.525731       -0.850651\r
4141                 }\r
4142                 *MESH_FACE_LIST {\r
4143                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4144                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4145                 }\r
4146                 *MESH_NUMTVERTEX        4\r
4147                 *MESH_TVERTLIST {\r
4148                         *MESH_TVERT     0       0.000000        1.011271        1.000000\r
4149                         *MESH_TVERT     1       0.062500        1.011271        1.000000\r
4150                         *MESH_TVERT     2       0.062500        0.312500        1.000000\r
4151                         *MESH_TVERT     3       0.000000        0.312500        1.000000\r
4152                 }\r
4153                 *MESH_NUMTVFACES        2\r
4154                 *MESH_TFACELIST {\r
4155                         *MESH_TFACE     0       0       2       1\r
4156                         *MESH_TFACE     1       0       3       2\r
4157                 }\r
4158         }\r
4159         *PROP_MOTIONBLUR        0\r
4160         *PROP_CASTSHADOW        1\r
4161         *PROP_RECVSHADOW        1\r
4162         *MATERIAL_REF   4\r
4163 }\r
4164 *GEOMOBJECT     {\r
4165         *NODE_NAME      "mat4model0surf105"\r
4166         *NODE_TM        {\r
4167                 *NODE_NAME      "mat4model0surf105"\r
4168                 *INHERIT_POS    0       0       0\r
4169                 *INHERIT_ROT    0       0       0\r
4170                 *INHERIT_SCL    0       0       0\r
4171                 *TM_ROW0        1.0     0       0\r
4172                 *TM_ROW1        0       1.0     0\r
4173                 *TM_ROW2        0       0       1.0\r
4174                 *TM_ROW3        0       0       0\r
4175                 *TM_POS 0.000000        0.000000        0.000000\r
4176         }\r
4177         *MESH   {\r
4178                 *TIMEVALUE      0\r
4179                 *MESH_NUMVERTEX 4\r
4180                 *MESH_NUMFACES  2\r
4181                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4182                 *MESH_VERTEX_LIST       {\r
4183                         *MESH_VERTEX    0       -68.000000      -40.000000      8.000000\r
4184                         *MESH_VERTEX    1       -68.000000      64.000000       60.000000\r
4185                         *MESH_VERTEX    2       -60.000000      64.000000       60.000000\r
4186                         *MESH_VERTEX    3       -60.000000      -40.000000      8.000000\r
4187                 }\r
4188                 *MESH_NORMALS   {\r
4189                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
4190                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
4191                         *MESH_VERTEXNORMAL      0       0.000000        -0.447214       0.894427\r
4192                         *MESH_VERTEXNORMAL      1       0.000000        -0.447214       0.894427\r
4193                         *MESH_VERTEXNORMAL      2       0.000000        -0.447214       0.894427\r
4194                         *MESH_VERTEXNORMAL      3       0.000000        -0.447214       0.894427\r
4195                 }\r
4196                 *MESH_FACE_LIST {\r
4197                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4198                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4199                 }\r
4200                 *MESH_NUMTVERTEX        4\r
4201                 *MESH_TVERTLIST {\r
4202                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
4203                         *MESH_TVERT     1       0.000000        0.908403        1.000000\r
4204                         *MESH_TVERT     2       0.062500        0.908403        1.000000\r
4205                         *MESH_TVERT     3       0.062500        0.000000        1.000000\r
4206                 }\r
4207                 *MESH_NUMTVFACES        2\r
4208                 *MESH_TFACELIST {\r
4209                         *MESH_TFACE     0       0       2       1\r
4210                         *MESH_TFACE     1       0       3       2\r
4211                 }\r
4212         }\r
4213         *PROP_MOTIONBLUR        0\r
4214         *PROP_CASTSHADOW        1\r
4215         *PROP_RECVSHADOW        1\r
4216         *MATERIAL_REF   4\r
4217 }\r
4218 *GEOMOBJECT     {\r
4219         *NODE_NAME      "mat4model0surf106"\r
4220         *NODE_TM        {\r
4221                 *NODE_NAME      "mat4model0surf106"\r
4222                 *INHERIT_POS    0       0       0\r
4223                 *INHERIT_ROT    0       0       0\r
4224                 *INHERIT_SCL    0       0       0\r
4225                 *TM_ROW0        1.0     0       0\r
4226                 *TM_ROW1        0       1.0     0\r
4227                 *TM_ROW2        0       0       1.0\r
4228                 *TM_ROW3        0       0       0\r
4229                 *TM_POS 0.000000        0.000000        0.000000\r
4230         }\r
4231         *MESH   {\r
4232                 *TIMEVALUE      0\r
4233                 *MESH_NUMVERTEX 4\r
4234                 *MESH_NUMFACES  2\r
4235                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4236                 *MESH_VERTEX_LIST       {\r
4237                         *MESH_VERTEX    0       -68.000000      -64.000000      8.000000\r
4238                         *MESH_VERTEX    1       68.000000       -64.000000      8.000000\r
4239                         *MESH_VERTEX    2       68.000000       -64.000000      0.000000\r
4240                         *MESH_VERTEX    3       -68.000000      -64.000000      0.000000\r
4241                 }\r
4242                 *MESH_NORMALS   {\r
4243                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
4244                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
4245                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
4246                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
4247                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
4248                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
4249                 }\r
4250                 *MESH_FACE_LIST {\r
4251                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4252                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4253                 }\r
4254                 *MESH_NUMTVERTEX        4\r
4255                 *MESH_TVERTLIST {\r
4256                         *MESH_TVERT     0       0.000000        0.062500        1.000000\r
4257                         *MESH_TVERT     1       1.062500        0.062500        1.000000\r
4258                         *MESH_TVERT     2       1.062500        0.000000        1.000000\r
4259                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
4260                 }\r
4261                 *MESH_NUMTVFACES        2\r
4262                 *MESH_TFACELIST {\r
4263                         *MESH_TFACE     0       0       2       1\r
4264                         *MESH_TFACE     1       0       3       2\r
4265                 }\r
4266         }\r
4267         *PROP_MOTIONBLUR        0\r
4268         *PROP_CASTSHADOW        1\r
4269         *PROP_RECVSHADOW        1\r
4270         *MATERIAL_REF   4\r
4271 }\r