]> de.git.xonotic.org Git - xonotic/xonotic-maps.pk3dir.git/blob - models/desertfactory/structure_metal/support01.ase
Merge remote-tracking branch 'origin/fruitiex/runningmanfix'
[xonotic/xonotic-maps.pk3dir.git] / models / desertfactory / structure_metal / support01.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "support01.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 5\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal01"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "models/desertfactory/textures/metal/metal01"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\models\desertfactory\textures\metal\metal01.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal02"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "models/desertfactory/textures/metal/metal02"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\models\desertfactory\textures\metal\metal02.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal02"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "models/desertfactory/textures/metal/metal02"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\models\desertfactory\textures\metal\metal02.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal01"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "models/desertfactory/textures/metal/metal01"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\models\desertfactory\textures\metal\metal01.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89 }\r
90 *GEOMOBJECT     {\r
91         *NODE_NAME      "mat3model0surf33"\r
92         *NODE_TM        {\r
93                 *NODE_NAME      "mat3model0surf33"\r
94                 *INHERIT_POS    0       0       0\r
95                 *INHERIT_ROT    0       0       0\r
96                 *INHERIT_SCL    0       0       0\r
97                 *TM_ROW0        1.0     0       0\r
98                 *TM_ROW1        0       1.0     0\r
99                 *TM_ROW2        0       0       1.0\r
100                 *TM_ROW3        0       0       0\r
101                 *TM_POS 0.000000        0.000000        0.000000\r
102         }\r
103         *MESH   {\r
104                 *TIMEVALUE      0\r
105                 *MESH_NUMVERTEX 18\r
106                 *MESH_NUMFACES  16\r
107                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
108                 *MESH_VERTEX_LIST       {\r
109                         *MESH_VERTEX    0       528.000000      16.000000       0.000000\r
110                         *MESH_VERTEX    1       495.000000      16.000000       119.000000\r
111                         *MESH_VERTEX    2       491.250000      16.000000       117.250000\r
112                         *MESH_VERTEX    3       524.000000      16.000000       0.000000\r
113                         *MESH_VERTEX    4       396.000000      16.000000       204.000000\r
114                         *MESH_VERTEX    5       393.000000      16.000000       201.000000\r
115                         *MESH_VERTEX    6       229.250000      16.000000       251.250000\r
116                         *MESH_VERTEX    7       0.000000        16.000000       272.000000\r
117                         *MESH_VERTEX    8       0.000000        16.000000       268.000000\r
118                         *MESH_VERTEX    9       231.000000      16.000000       255.000000\r
119                         *MESH_VERTEX    10      -229.250000     16.000000       251.250000\r
120                         *MESH_VERTEX    11      -231.000000     16.000000       255.000000\r
121                         *MESH_VERTEX    12      -396.000000     16.000000       204.000000\r
122                         *MESH_VERTEX    13      -393.000000     16.000000       201.000000\r
123                         *MESH_VERTEX    14      -491.250000     16.000000       117.250000\r
124                         *MESH_VERTEX    15      -495.000000     16.000000       119.000000\r
125                         *MESH_VERTEX    16      -528.000000     16.000000       0.000000\r
126                         *MESH_VERTEX    17      -524.000000     16.000000       0.000000\r
127                 }\r
128                 *MESH_NORMALS   {\r
129                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
130                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
131                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
132                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
133                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
134                         *MESH_FACENORMAL        5       0.447214        -0.894427       0.000000\r
135                         *MESH_FACENORMAL        6       0.447214        -0.894427       0.000000\r
136                         *MESH_FACENORMAL        7       0.000000        -1.000000       0.000000\r
137                         *MESH_FACENORMAL        8       0.447214        -0.894427       0.000000\r
138                         *MESH_FACENORMAL        9       0.894427        -0.447214       0.000000\r
139                         *MESH_FACENORMAL        10      1.000000        0.000000        0.000000\r
140                         *MESH_FACENORMAL        11      1.000000        0.000000        0.000000\r
141                         *MESH_FACENORMAL        12      1.000000        0.000000        0.000000\r
142                         *MESH_FACENORMAL        13      1.000000        0.000000        0.000000\r
143                         *MESH_FACENORMAL        14      1.000000        0.000000        0.000000\r
144                         *MESH_FACENORMAL        15      1.000000        0.000000        0.000000\r
145                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
146                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
147                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
148                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
149                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
150                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
151                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
152                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
153                         *MESH_VERTEXNORMAL      8       0.000000        1.000000        0.000000\r
154                         *MESH_VERTEXNORMAL      9       0.000000        1.000000        0.000000\r
155                         *MESH_VERTEXNORMAL      10      0.000000        1.000000        0.000000\r
156                         *MESH_VERTEXNORMAL      11      0.000000        1.000000        0.000000\r
157                         *MESH_VERTEXNORMAL      12      0.000000        1.000000        0.000000\r
158                         *MESH_VERTEXNORMAL      13      0.000000        1.000000        0.000000\r
159                         *MESH_VERTEXNORMAL      14      0.000000        1.000000        0.000000\r
160                         *MESH_VERTEXNORMAL      15      0.000000        1.000000        0.000000\r
161                         *MESH_VERTEXNORMAL      16      0.000000        1.000000        0.000000\r
162                         *MESH_VERTEXNORMAL      17      0.000000        1.000000        0.000000\r
163                 }\r
164                 *MESH_FACE_LIST {\r
165                         *MESH_FACE      0       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
166                         *MESH_FACE      1       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
167                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
168                         *MESH_FACE      3       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
169                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
170                         *MESH_FACE      5       A:      4       B:      6       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
171                         *MESH_FACE      6       A:      6       B:      7       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
172                         *MESH_FACE      7       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
173                         *MESH_FACE      8       A:      7       B:      8       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
174                         *MESH_FACE      9       A:      7       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
175                         *MESH_FACE      10      A:      10      B:      12      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
176                         *MESH_FACE      11      A:      10      B:      13      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
177                         *MESH_FACE      12      A:      12      B:      13      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
178                         *MESH_FACE      13      A:      12      B:      14      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
179                         *MESH_FACE      14      A:      14      B:      16      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
180                         *MESH_FACE      15      A:      14      B:      17      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
181                 }\r
182                 *MESH_NUMTVERTEX        18\r
183                 *MESH_TVERTLIST {\r
184                         *MESH_TVERT     0       4.125000        -1.000000       1.000000\r
185                         *MESH_TVERT     1       3.867188        -0.070312       1.000000\r
186                         *MESH_TVERT     2       3.837891        -0.083984       1.000000\r
187                         *MESH_TVERT     3       4.093750        -1.000000       1.000000\r
188                         *MESH_TVERT     4       3.093750        0.593750        1.000000\r
189                         *MESH_TVERT     5       3.070312        0.570312        1.000000\r
190                         *MESH_TVERT     6       1.791016        0.962891        1.000000\r
191                         *MESH_TVERT     7       0.000000        1.125000        1.000000\r
192                         *MESH_TVERT     8       0.000000        1.093750        1.000000\r
193                         *MESH_TVERT     9       1.804688        0.992188        1.000000\r
194                         *MESH_TVERT     10      -1.791016       0.962891        1.000000\r
195                         *MESH_TVERT     11      -1.804688       0.992188        1.000000\r
196                         *MESH_TVERT     12      -3.093750       0.593750        1.000000\r
197                         *MESH_TVERT     13      -3.070312       0.570312        1.000000\r
198                         *MESH_TVERT     14      -3.837891       -0.083984       1.000000\r
199                         *MESH_TVERT     15      -3.867188       -0.070312       1.000000\r
200                         *MESH_TVERT     16      -4.125000       -1.000000       1.000000\r
201                         *MESH_TVERT     17      -4.093750       -1.000000       1.000000\r
202                 }\r
203                 *MESH_NUMTVFACES        16\r
204                 *MESH_TFACELIST {\r
205                         *MESH_TFACE     0       1       2       4\r
206                         *MESH_TFACE     1       2       5       4\r
207                         *MESH_TFACE     2       0       2       1\r
208                         *MESH_TFACE     3       0       3       2\r
209                         *MESH_TFACE     4       4       5       6\r
210                         *MESH_TFACE     5       4       6       9\r
211                         *MESH_TFACE     6       6       7       9\r
212                         *MESH_TFACE     7       6       8       7\r
213                         *MESH_TFACE     8       7       8       10\r
214                         *MESH_TFACE     9       7       10      11\r
215                         *MESH_TFACE     10      10      12      11\r
216                         *MESH_TFACE     11      10      13      12\r
217                         *MESH_TFACE     12      12      13      14\r
218                         *MESH_TFACE     13      12      14      15\r
219                         *MESH_TFACE     14      14      16      15\r
220                         *MESH_TFACE     15      14      17      16\r
221                 }\r
222         }\r
223         *PROP_MOTIONBLUR        0\r
224         *PROP_CASTSHADOW        1\r
225         *PROP_RECVSHADOW        1\r
226         *MATERIAL_REF   3\r
227 }\r
228 *GEOMOBJECT     {\r
229         *NODE_NAME      "mat3model0surf34"\r
230         *NODE_TM        {\r
231                 *NODE_NAME      "mat3model0surf34"\r
232                 *INHERIT_POS    0       0       0\r
233                 *INHERIT_ROT    0       0       0\r
234                 *INHERIT_SCL    0       0       0\r
235                 *TM_ROW0        1.0     0       0\r
236                 *TM_ROW1        0       1.0     0\r
237                 *TM_ROW2        0       0       1.0\r
238                 *TM_ROW3        0       0       0\r
239                 *TM_POS 0.000000        0.000000        0.000000\r
240         }\r
241         *MESH   {\r
242                 *TIMEVALUE      0\r
243                 *MESH_NUMVERTEX 18\r
244                 *MESH_NUMFACES  16\r
245                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
246                 *MESH_VERTEX_LIST       {\r
247                         *MESH_VERTEX    0       528.000000      -16.000000      0.000000\r
248                         *MESH_VERTEX    1       524.000000      -16.000000      0.000000\r
249                         *MESH_VERTEX    2       491.250000      -16.000000      117.250000\r
250                         *MESH_VERTEX    3       495.000000      -16.000000      119.000000\r
251                         *MESH_VERTEX    4       396.000000      -16.000000      204.000000\r
252                         *MESH_VERTEX    5       393.000000      -16.000000      201.000000\r
253                         *MESH_VERTEX    6       229.250000      -16.000000      251.250000\r
254                         *MESH_VERTEX    7       0.000000        -16.000000      272.000000\r
255                         *MESH_VERTEX    8       231.000000      -16.000000      255.000000\r
256                         *MESH_VERTEX    9       0.000000        -16.000000      268.000000\r
257                         *MESH_VERTEX    10      -229.250000     -16.000000      251.250000\r
258                         *MESH_VERTEX    11      -231.000000     -16.000000      255.000000\r
259                         *MESH_VERTEX    12      -396.000000     -16.000000      204.000000\r
260                         *MESH_VERTEX    13      -393.000000     -16.000000      201.000000\r
261                         *MESH_VERTEX    14      -491.250000     -16.000000      117.250000\r
262                         *MESH_VERTEX    15      -495.000000     -16.000000      119.000000\r
263                         *MESH_VERTEX    16      -528.000000     -16.000000      0.000000\r
264                         *MESH_VERTEX    17      -524.000000     -16.000000      0.000000\r
265                 }\r
266                 *MESH_NORMALS   {\r
267                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
268                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
269                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
270                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
271                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
272                         *MESH_FACENORMAL        5       0.000000        -1.000000       0.000000\r
273                         *MESH_FACENORMAL        6       0.000000        -1.000000       0.000000\r
274                         *MESH_FACENORMAL        7       0.447214        -0.894427       0.000000\r
275                         *MESH_FACENORMAL        8       0.894427        -0.447214       0.000000\r
276                         *MESH_FACENORMAL        9       0.894427        -0.447214       0.000000\r
277                         *MESH_FACENORMAL        10      1.000000        0.000000        0.000000\r
278                         *MESH_FACENORMAL        11      1.000000        0.000000        0.000000\r
279                         *MESH_FACENORMAL        12      1.000000        0.000000        0.000000\r
280                         *MESH_FACENORMAL        13      1.000000        0.000000        0.000000\r
281                         *MESH_FACENORMAL        14      1.000000        0.000000        0.000000\r
282                         *MESH_FACENORMAL        15      1.000000        0.000000        0.000000\r
283                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
284                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
285                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
286                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
287                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
288                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
289                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
290                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
291                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
292                         *MESH_VERTEXNORMAL      9       0.000000        -1.000000       0.000000\r
293                         *MESH_VERTEXNORMAL      10      0.000000        -1.000000       0.000000\r
294                         *MESH_VERTEXNORMAL      11      0.000000        -1.000000       0.000000\r
295                         *MESH_VERTEXNORMAL      12      0.000000        -1.000000       0.000000\r
296                         *MESH_VERTEXNORMAL      13      0.000000        -1.000000       0.000000\r
297                         *MESH_VERTEXNORMAL      14      0.000000        -1.000000       0.000000\r
298                         *MESH_VERTEXNORMAL      15      0.000000        -1.000000       0.000000\r
299                         *MESH_VERTEXNORMAL      16      0.000000        -1.000000       0.000000\r
300                         *MESH_VERTEXNORMAL      17      0.000000        -1.000000       0.000000\r
301                 }\r
302                 *MESH_FACE_LIST {\r
303                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
304                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
305                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
306                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
307                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
308                         *MESH_FACE      5       A:      4       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
309                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
310                         *MESH_FACE      7       A:      6       B:      7       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
311                         *MESH_FACE      8       A:      7       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
312                         *MESH_FACE      9       A:      7       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
313                         *MESH_FACE      10      A:      10      B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
314                         *MESH_FACE      11      A:      10      B:      12      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
315                         *MESH_FACE      12      A:      12      B:      14      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
316                         *MESH_FACE      13      A:      12      B:      15      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
317                         *MESH_FACE      14      A:      14      B:      15      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
318                         *MESH_FACE      15      A:      14      B:      16      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
319                 }\r
320                 *MESH_NUMTVERTEX        18\r
321                 *MESH_TVERTLIST {\r
322                         *MESH_TVERT     0       4.125000        -1.000000       1.000000\r
323                         *MESH_TVERT     1       4.093750        -1.000000       1.000000\r
324                         *MESH_TVERT     2       3.837891        -0.083984       1.000000\r
325                         *MESH_TVERT     3       3.867188        -0.070312       1.000000\r
326                         *MESH_TVERT     4       3.093750        0.593750        1.000000\r
327                         *MESH_TVERT     5       3.070312        0.570312        1.000000\r
328                         *MESH_TVERT     6       1.791016        0.962891        1.000000\r
329                         *MESH_TVERT     7       0.000000        1.125000        1.000000\r
330                         *MESH_TVERT     8       1.804688        0.992188        1.000000\r
331                         *MESH_TVERT     9       0.000000        1.093750        1.000000\r
332                         *MESH_TVERT     10      -1.791016       0.962891        1.000000\r
333                         *MESH_TVERT     11      -1.804688       0.992188        1.000000\r
334                         *MESH_TVERT     12      -3.093750       0.593750        1.000000\r
335                         *MESH_TVERT     13      -3.070312       0.570312        1.000000\r
336                         *MESH_TVERT     14      -3.837891       -0.083984       1.000000\r
337                         *MESH_TVERT     15      -3.867188       -0.070312       1.000000\r
338                         *MESH_TVERT     16      -4.125000       -1.000000       1.000000\r
339                         *MESH_TVERT     17      -4.093750       -1.000000       1.000000\r
340                 }\r
341                 *MESH_NUMTVFACES        16\r
342                 *MESH_TFACELIST {\r
343                         *MESH_TFACE     0       2       3       4\r
344                         *MESH_TFACE     1       2       4       5\r
345                         *MESH_TFACE     2       0       3       2\r
346                         *MESH_TFACE     3       0       2       1\r
347                         *MESH_TFACE     4       4       6       5\r
348                         *MESH_TFACE     5       4       8       6\r
349                         *MESH_TFACE     6       6       8       7\r
350                         *MESH_TFACE     7       6       7       9\r
351                         *MESH_TFACE     8       7       10      9\r
352                         *MESH_TFACE     9       7       11      10\r
353                         *MESH_TFACE     10      10      11      12\r
354                         *MESH_TFACE     11      10      12      13\r
355                         *MESH_TFACE     12      12      14      13\r
356                         *MESH_TFACE     13      12      15      14\r
357                         *MESH_TFACE     14      14      15      16\r
358                         *MESH_TFACE     15      14      16      17\r
359                 }\r
360         }\r
361         *PROP_MOTIONBLUR        0\r
362         *PROP_CASTSHADOW        1\r
363         *PROP_RECVSHADOW        1\r
364         *MATERIAL_REF   3\r
365 }\r
366 *GEOMOBJECT     {\r
367         *NODE_NAME      "mat3model0surf35"\r
368         *NODE_TM        {\r
369                 *NODE_NAME      "mat3model0surf35"\r
370                 *INHERIT_POS    0       0       0\r
371                 *INHERIT_ROT    0       0       0\r
372                 *INHERIT_SCL    0       0       0\r
373                 *TM_ROW0        1.0     0       0\r
374                 *TM_ROW1        0       1.0     0\r
375                 *TM_ROW2        0       0       1.0\r
376                 *TM_ROW3        0       0       0\r
377                 *TM_POS 0.000000        0.000000        0.000000\r
378         }\r
379         *MESH   {\r
380                 *TIMEVALUE      0\r
381                 *MESH_NUMVERTEX 4\r
382                 *MESH_NUMFACES  2\r
383                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
384                 *MESH_VERTEX_LIST       {\r
385                         *MESH_VERTEX    0       491.250000      -16.000000      117.250000\r
386                         *MESH_VERTEX    1       524.000000      -16.000000      -0.000001\r
387                         *MESH_VERTEX    2       524.000000      16.000000       -0.000001\r
388                         *MESH_VERTEX    3       491.250000      16.000000       117.250000\r
389                 }\r
390                 *MESH_NORMALS   {\r
391                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
392                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
393                         *MESH_VERTEXNORMAL      0       -0.923880       0.000000        -0.382683\r
394                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
395                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
396                         *MESH_VERTEXNORMAL      3       -0.923880       0.000000        -0.382683\r
397                 }\r
398                 *MESH_FACE_LIST {\r
399                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
400                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
401                 }\r
402                 *MESH_NUMTVERTEX        4\r
403                 *MESH_TVERTLIST {\r
404                         *MESH_TVERT     0       0.203125        0.250000        1.000000\r
405                         *MESH_TVERT     1       1.375000        0.250000        1.000000\r
406                         *MESH_TVERT     2       1.375000        0.000000        1.000000\r
407                         *MESH_TVERT     3       0.203125        0.000000        1.000000\r
408                 }\r
409                 *MESH_NUMTVFACES        2\r
410                 *MESH_TFACELIST {\r
411                         *MESH_TFACE     0       0       2       1\r
412                         *MESH_TFACE     1       0       3       2\r
413                 }\r
414         }\r
415         *PROP_MOTIONBLUR        0\r
416         *PROP_CASTSHADOW        1\r
417         *PROP_RECVSHADOW        1\r
418         *MATERIAL_REF   3\r
419 }\r
420 *GEOMOBJECT     {\r
421         *NODE_NAME      "mat3model0surf36"\r
422         *NODE_TM        {\r
423                 *NODE_NAME      "mat3model0surf36"\r
424                 *INHERIT_POS    0       0       0\r
425                 *INHERIT_ROT    0       0       0\r
426                 *INHERIT_SCL    0       0       0\r
427                 *TM_ROW0        1.0     0       0\r
428                 *TM_ROW1        0       1.0     0\r
429                 *TM_ROW2        0       0       1.0\r
430                 *TM_ROW3        0       0       0\r
431                 *TM_POS 0.000000        0.000000        0.000000\r
432         }\r
433         *MESH   {\r
434                 *TIMEVALUE      0\r
435                 *MESH_NUMVERTEX 14\r
436                 *MESH_NUMFACES  12\r
437                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
438                 *MESH_VERTEX_LIST       {\r
439                         *MESH_VERTEX    0       393.000000      16.000000       201.000000\r
440                         *MESH_VERTEX    1       393.000000      -16.000000      201.000000\r
441                         *MESH_VERTEX    2       491.250000      -16.000000      117.250000\r
442                         *MESH_VERTEX    3       491.250000      16.000000       117.250000\r
443                         *MESH_VERTEX    4       229.250000      -16.000000      251.250000\r
444                         *MESH_VERTEX    5       229.250000      16.000000       251.250000\r
445                         *MESH_VERTEX    6       0.000001        16.000000       268.000000\r
446                         *MESH_VERTEX    7       -229.250000     -16.000000      251.250000\r
447                         *MESH_VERTEX    8       0.000001        -16.000000      268.000000\r
448                         *MESH_VERTEX    9       -229.250000     16.000000       251.250000\r
449                         *MESH_VERTEX    10      -393.000000     16.000000       201.000000\r
450                         *MESH_VERTEX    11      -491.250000     -16.000000      117.250000\r
451                         *MESH_VERTEX    12      -393.000000     -16.000000      201.000000\r
452                         *MESH_VERTEX    13      -491.250000     16.000000       117.250000\r
453                 }\r
454                 *MESH_NORMALS   {\r
455                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
456                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
457                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
458                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
459                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
460                         *MESH_FACENORMAL        5       0.000000        -1.000000       0.000000\r
461                         *MESH_FACENORMAL        6       0.000000        -1.000000       0.000000\r
462                         *MESH_FACENORMAL        7       0.447214        -0.894427       0.000000\r
463                         *MESH_FACENORMAL        8       0.894427        -0.447214       0.000000\r
464                         *MESH_FACENORMAL        9       0.894427        -0.447214       0.000000\r
465                         *MESH_FACENORMAL        10      1.000000        0.000000        0.000000\r
466                         *MESH_FACENORMAL        11      1.000000        0.000000        0.000000\r
467                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
468                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
469                         *MESH_VERTEXNORMAL      2       -0.923880       0.000000        -0.382683\r
470                         *MESH_VERTEXNORMAL      3       -0.923880       0.000000        -0.382683\r
471                         *MESH_VERTEXNORMAL      4       -0.382683       0.000000        -0.923880\r
472                         *MESH_VERTEXNORMAL      5       -0.382683       0.000000        -0.923880\r
473                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
474                         *MESH_VERTEXNORMAL      7       0.382683        0.000000        -0.923880\r
475                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
476                         *MESH_VERTEXNORMAL      9       0.382683        0.000000        -0.923880\r
477                         *MESH_VERTEXNORMAL      10      0.707107        0.000000        -0.707107\r
478                         *MESH_VERTEXNORMAL      11      0.923880        0.000000        -0.382683\r
479                         *MESH_VERTEXNORMAL      12      0.707107        0.000000        -0.707107\r
480                         *MESH_VERTEXNORMAL      13      0.923880        0.000000        -0.382683\r
481                 }\r
482                 *MESH_FACE_LIST {\r
483                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
484                         *MESH_FACE      1       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
485                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
486                         *MESH_FACE      3       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
487                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
488                         *MESH_FACE      5       A:      4       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
489                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
490                         *MESH_FACE      7       A:      6       B:      7       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
491                         *MESH_FACE      8       A:      7       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
492                         *MESH_FACE      9       A:      7       B:      12      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
493                         *MESH_FACE      10      A:      10      B:      12      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
494                         *MESH_FACE      11      A:      10      B:      11      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
495                 }\r
496                 *MESH_NUMTVERTEX        14\r
497                 *MESH_TVERTLIST {\r
498                         *MESH_TVERT     0       3.781250        0.000000        1.000000\r
499                         *MESH_TVERT     1       3.781250        0.250000        1.000000\r
500                         *MESH_TVERT     2       5.203125        0.250000        1.000000\r
501                         *MESH_TVERT     3       5.203125        0.000000        1.000000\r
502                         *MESH_TVERT     4       2.109375        0.250000        1.000000\r
503                         *MESH_TVERT     5       2.109375        0.000000        1.000000\r
504                         *MESH_TVERT     6       0.187500        0.000000        1.000000\r
505                         *MESH_TVERT     7       -1.734375       0.250000        1.000000\r
506                         *MESH_TVERT     8       0.187500        0.250000        1.000000\r
507                         *MESH_TVERT     9       -1.734375       0.000000        1.000000\r
508                         *MESH_TVERT     10      -3.406250       0.000000        1.000000\r
509                         *MESH_TVERT     11      -4.828125       0.250000        1.000000\r
510                         *MESH_TVERT     12      -3.406250       0.250000        1.000000\r
511                         *MESH_TVERT     13      -4.828125       0.000000        1.000000\r
512                 }\r
513                 *MESH_NUMTVFACES        12\r
514                 *MESH_TFACELIST {\r
515                         *MESH_TFACE     0       0       1       4\r
516                         *MESH_TFACE     1       0       4       5\r
517                         *MESH_TFACE     2       0       2       1\r
518                         *MESH_TFACE     3       0       3       2\r
519                         *MESH_TFACE     4       4       6       5\r
520                         *MESH_TFACE     5       4       8       6\r
521                         *MESH_TFACE     6       6       8       7\r
522                         *MESH_TFACE     7       6       7       9\r
523                         *MESH_TFACE     8       7       10      9\r
524                         *MESH_TFACE     9       7       12      10\r
525                         *MESH_TFACE     10      10      12      11\r
526                         *MESH_TFACE     11      10      11      13\r
527                 }\r
528         }\r
529         *PROP_MOTIONBLUR        0\r
530         *PROP_CASTSHADOW        1\r
531         *PROP_RECVSHADOW        1\r
532         *MATERIAL_REF   3\r
533 }\r
534 *GEOMOBJECT     {\r
535         *NODE_NAME      "mat3model0surf37"\r
536         *NODE_TM        {\r
537                 *NODE_NAME      "mat3model0surf37"\r
538                 *INHERIT_POS    0       0       0\r
539                 *INHERIT_ROT    0       0       0\r
540                 *INHERIT_SCL    0       0       0\r
541                 *TM_ROW0        1.0     0       0\r
542                 *TM_ROW1        0       1.0     0\r
543                 *TM_ROW2        0       0       1.0\r
544                 *TM_ROW3        0       0       0\r
545                 *TM_POS 0.000000        0.000000        0.000000\r
546         }\r
547         *MESH   {\r
548                 *TIMEVALUE      0\r
549                 *MESH_NUMVERTEX 4\r
550                 *MESH_NUMFACES  2\r
551                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
552                 *MESH_VERTEX_LIST       {\r
553                         *MESH_VERTEX    0       2.000000        -12.000000      -0.000001\r
554                         *MESH_VERTEX    1       2.000000        -12.000000      268.000000\r
555                         *MESH_VERTEX    2       2.000000        12.000000       268.000000\r
556                         *MESH_VERTEX    3       2.000000        12.000000       -0.000001\r
557                 }\r
558                 *MESH_NORMALS   {\r
559                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
560                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
561                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
562                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
563                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
564                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
565                 }\r
566                 *MESH_FACE_LIST {\r
567                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
568                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
569                 }\r
570                 *MESH_NUMTVERTEX        4\r
571                 *MESH_TVERTLIST {\r
572                         *MESH_TVERT     0       -0.093750       -1.000000       1.000000\r
573                         *MESH_TVERT     1       -0.093750       1.093750        1.000000\r
574                         *MESH_TVERT     2       0.093750        1.093750        1.000000\r
575                         *MESH_TVERT     3       0.093750        -1.000000       1.000000\r
576                 }\r
577                 *MESH_NUMTVFACES        2\r
578                 *MESH_TFACELIST {\r
579                         *MESH_TFACE     0       0       2       1\r
580                         *MESH_TFACE     1       0       3       2\r
581                 }\r
582         }\r
583         *PROP_MOTIONBLUR        0\r
584         *PROP_CASTSHADOW        1\r
585         *PROP_RECVSHADOW        1\r
586         *MATERIAL_REF   3\r
587 }\r
588 *GEOMOBJECT     {\r
589         *NODE_NAME      "mat3model0surf38"\r
590         *NODE_TM        {\r
591                 *NODE_NAME      "mat3model0surf38"\r
592                 *INHERIT_POS    0       0       0\r
593                 *INHERIT_ROT    0       0       0\r
594                 *INHERIT_SCL    0       0       0\r
595                 *TM_ROW0        1.0     0       0\r
596                 *TM_ROW1        0       1.0     0\r
597                 *TM_ROW2        0       0       1.0\r
598                 *TM_ROW3        0       0       0\r
599                 *TM_POS 0.000000        0.000000        0.000000\r
600         }\r
601         *MESH   {\r
602                 *TIMEVALUE      0\r
603                 *MESH_NUMVERTEX 4\r
604                 *MESH_NUMFACES  2\r
605                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
606                 *MESH_VERTEX_LIST       {\r
607                         *MESH_VERTEX    0       2.000000        12.000000       -0.000001\r
608                         *MESH_VERTEX    1       2.000000        12.000000       268.000000\r
609                         *MESH_VERTEX    2       -2.000000       12.000000       268.000000\r
610                         *MESH_VERTEX    3       -2.000000       12.000000       -0.000001\r
611                 }\r
612                 *MESH_NORMALS   {\r
613                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
614                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
615                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
616                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
617                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
618                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
619                 }\r
620                 *MESH_FACE_LIST {\r
621                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
622                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
623                 }\r
624                 *MESH_NUMTVERTEX        4\r
625                 *MESH_TVERTLIST {\r
626                         *MESH_TVERT     0       0.015625        -1.000000       1.000000\r
627                         *MESH_TVERT     1       0.015625        1.093750        1.000000\r
628                         *MESH_TVERT     2       -0.015625       1.093750        1.000000\r
629                         *MESH_TVERT     3       -0.015625       -1.000000       1.000000\r
630                 }\r
631                 *MESH_NUMTVFACES        2\r
632                 *MESH_TFACELIST {\r
633                         *MESH_TFACE     0       0       2       1\r
634                         *MESH_TFACE     1       0       3       2\r
635                 }\r
636         }\r
637         *PROP_MOTIONBLUR        0\r
638         *PROP_CASTSHADOW        1\r
639         *PROP_RECVSHADOW        1\r
640         *MATERIAL_REF   3\r
641 }\r
642 *GEOMOBJECT     {\r
643         *NODE_NAME      "mat3model0surf39"\r
644         *NODE_TM        {\r
645                 *NODE_NAME      "mat3model0surf39"\r
646                 *INHERIT_POS    0       0       0\r
647                 *INHERIT_ROT    0       0       0\r
648                 *INHERIT_SCL    0       0       0\r
649                 *TM_ROW0        1.0     0       0\r
650                 *TM_ROW1        0       1.0     0\r
651                 *TM_ROW2        0       0       1.0\r
652                 *TM_ROW3        0       0       0\r
653                 *TM_POS 0.000000        0.000000        0.000000\r
654         }\r
655         *MESH   {\r
656                 *TIMEVALUE      0\r
657                 *MESH_NUMVERTEX 4\r
658                 *MESH_NUMFACES  2\r
659                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
660                 *MESH_VERTEX_LIST       {\r
661                         *MESH_VERTEX    0       -2.000000       12.000000       -0.000001\r
662                         *MESH_VERTEX    1       -2.000000       12.000000       268.000000\r
663                         *MESH_VERTEX    2       -2.000000       -12.000000      268.000000\r
664                         *MESH_VERTEX    3       -2.000000       -12.000000      -0.000001\r
665                 }\r
666                 *MESH_NORMALS   {\r
667                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
668                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
669                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
670                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
671                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
672                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
673                 }\r
674                 *MESH_FACE_LIST {\r
675                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
676                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
677                 }\r
678                 *MESH_NUMTVERTEX        4\r
679                 *MESH_TVERTLIST {\r
680                         *MESH_TVERT     0       0.093750        -1.000000       1.000000\r
681                         *MESH_TVERT     1       0.093750        1.093750        1.000000\r
682                         *MESH_TVERT     2       -0.093750       1.093750        1.000000\r
683                         *MESH_TVERT     3       -0.093750       -1.000000       1.000000\r
684                 }\r
685                 *MESH_NUMTVFACES        2\r
686                 *MESH_TFACELIST {\r
687                         *MESH_TFACE     0       0       2       1\r
688                         *MESH_TFACE     1       0       3       2\r
689                 }\r
690         }\r
691         *PROP_MOTIONBLUR        0\r
692         *PROP_CASTSHADOW        1\r
693         *PROP_RECVSHADOW        1\r
694         *MATERIAL_REF   3\r
695 }\r
696 *GEOMOBJECT     {\r
697         *NODE_NAME      "mat3model0surf40"\r
698         *NODE_TM        {\r
699                 *NODE_NAME      "mat3model0surf40"\r
700                 *INHERIT_POS    0       0       0\r
701                 *INHERIT_ROT    0       0       0\r
702                 *INHERIT_SCL    0       0       0\r
703                 *TM_ROW0        1.0     0       0\r
704                 *TM_ROW1        0       1.0     0\r
705                 *TM_ROW2        0       0       1.0\r
706                 *TM_ROW3        0       0       0\r
707                 *TM_POS 0.000000        0.000000        0.000000\r
708         }\r
709         *MESH   {\r
710                 *TIMEVALUE      0\r
711                 *MESH_NUMVERTEX 4\r
712                 *MESH_NUMFACES  2\r
713                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
714                 *MESH_VERTEX_LIST       {\r
715                         *MESH_VERTEX    0       -2.000000       -12.000000      -0.000001\r
716                         *MESH_VERTEX    1       -2.000000       -12.000000      268.000000\r
717                         *MESH_VERTEX    2       2.000000        -12.000000      268.000000\r
718                         *MESH_VERTEX    3       2.000000        -12.000000      -0.000001\r
719                 }\r
720                 *MESH_NORMALS   {\r
721                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
722                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
723                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
724                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
725                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
726                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
727                 }\r
728                 *MESH_FACE_LIST {\r
729                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
730                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
731                 }\r
732                 *MESH_NUMTVERTEX        4\r
733                 *MESH_TVERTLIST {\r
734                         *MESH_TVERT     0       -0.015625       -1.000000       1.000000\r
735                         *MESH_TVERT     1       -0.015625       1.093750        1.000000\r
736                         *MESH_TVERT     2       0.015625        1.093750        1.000000\r
737                         *MESH_TVERT     3       0.015625        -1.000000       1.000000\r
738                 }\r
739                 *MESH_NUMTVFACES        2\r
740                 *MESH_TFACELIST {\r
741                         *MESH_TFACE     0       0       2       1\r
742                         *MESH_TFACE     1       0       3       2\r
743                 }\r
744         }\r
745         *PROP_MOTIONBLUR        0\r
746         *PROP_CASTSHADOW        1\r
747         *PROP_RECVSHADOW        1\r
748         *MATERIAL_REF   3\r
749 }\r
750 *GEOMOBJECT     {\r
751         *NODE_NAME      "mat3model0surf41"\r
752         *NODE_TM        {\r
753                 *NODE_NAME      "mat3model0surf41"\r
754                 *INHERIT_POS    0       0       0\r
755                 *INHERIT_ROT    0       0       0\r
756                 *INHERIT_SCL    0       0       0\r
757                 *TM_ROW0        1.0     0       0\r
758                 *TM_ROW1        0       1.0     0\r
759                 *TM_ROW2        0       0       1.0\r
760                 *TM_ROW3        0       0       0\r
761                 *TM_POS 0.000000        0.000000        0.000000\r
762         }\r
763         *MESH   {\r
764                 *TIMEVALUE      0\r
765                 *MESH_NUMVERTEX 4\r
766                 *MESH_NUMFACES  2\r
767                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
768                 *MESH_VERTEX_LIST       {\r
769                         *MESH_VERTEX    0       -524.000000     16.000000       -0.000001\r
770                         *MESH_VERTEX    1       -524.000000     -16.000000      -0.000001\r
771                         *MESH_VERTEX    2       -491.250000     -16.000000      117.250000\r
772                         *MESH_VERTEX    3       -491.250000     16.000000       117.250000\r
773                 }\r
774                 *MESH_NORMALS   {\r
775                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
776                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
777                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
778                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
779                         *MESH_VERTEXNORMAL      2       0.923880        0.000000        -0.382683\r
780                         *MESH_VERTEXNORMAL      3       0.923880        0.000000        -0.382683\r
781                 }\r
782                 *MESH_FACE_LIST {\r
783                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
784                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
785                 }\r
786                 *MESH_NUMTVERTEX        4\r
787                 *MESH_TVERTLIST {\r
788                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
789                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
790                         *MESH_TVERT     2       1.171875        0.250000        1.000000\r
791                         *MESH_TVERT     3       1.171875        0.000000        1.000000\r
792                 }\r
793                 *MESH_NUMTVFACES        2\r
794                 *MESH_TFACELIST {\r
795                         *MESH_TFACE     0       0       2       1\r
796                         *MESH_TFACE     1       0       3       2\r
797                 }\r
798         }\r
799         *PROP_MOTIONBLUR        0\r
800         *PROP_CASTSHADOW        1\r
801         *PROP_RECVSHADOW        1\r
802         *MATERIAL_REF   3\r
803 }\r
804 *GEOMOBJECT     {\r
805         *NODE_NAME      "mat4model0surf42"\r
806         *NODE_TM        {\r
807                 *NODE_NAME      "mat4model0surf42"\r
808                 *INHERIT_POS    0       0       0\r
809                 *INHERIT_ROT    0       0       0\r
810                 *INHERIT_SCL    0       0       0\r
811                 *TM_ROW0        1.0     0       0\r
812                 *TM_ROW1        0       1.0     0\r
813                 *TM_ROW2        0       0       1.0\r
814                 *TM_ROW3        0       0       0\r
815                 *TM_POS 0.000000        0.000000        0.000000\r
816         }\r
817         *MESH   {\r
818                 *TIMEVALUE      0\r
819                 *MESH_NUMVERTEX 18\r
820                 *MESH_NUMFACES  16\r
821                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
822                 *MESH_VERTEX_LIST       {\r
823                         *MESH_VERTEX    0       524.000000      4.000000        0.000000\r
824                         *MESH_VERTEX    1       491.250000      4.000000        117.250000\r
825                         *MESH_VERTEX    2       465.000000      4.000000        105.000000\r
826                         *MESH_VERTEX    3       496.000000      4.000000        0.000000\r
827                         *MESH_VERTEX    4       393.000000      4.000000        201.000000\r
828                         *MESH_VERTEX    5       372.000000      4.000000        180.000000\r
829                         *MESH_VERTEX    6       217.000000      4.000000        225.000000\r
830                         *MESH_VERTEX    7       0.000000        4.000000        268.000000\r
831                         *MESH_VERTEX    8       0.000000        4.000000        240.000000\r
832                         *MESH_VERTEX    9       229.250000      4.000000        251.250000\r
833                         *MESH_VERTEX    10      -217.000000     4.000000        225.000000\r
834                         *MESH_VERTEX    11      -229.250000     4.000000        251.250000\r
835                         *MESH_VERTEX    12      -393.000000     4.000000        201.000000\r
836                         *MESH_VERTEX    13      -372.000000     4.000000        180.000000\r
837                         *MESH_VERTEX    14      -465.000000     4.000000        105.000000\r
838                         *MESH_VERTEX    15      -491.250000     4.000000        117.250000\r
839                         *MESH_VERTEX    16      -524.000000     4.000000        0.000000\r
840                         *MESH_VERTEX    17      -496.000000     4.000000        0.000000\r
841                 }\r
842                 *MESH_NORMALS   {\r
843                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
844                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
845                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
846                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
847                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
848                         *MESH_FACENORMAL        5       0.447214        -0.894427       0.000000\r
849                         *MESH_FACENORMAL        6       0.447214        -0.894427       0.000000\r
850                         *MESH_FACENORMAL        7       0.000000        -1.000000       0.000000\r
851                         *MESH_FACENORMAL        8       0.447214        -0.894427       0.000000\r
852                         *MESH_FACENORMAL        9       0.894427        -0.447214       0.000000\r
853                         *MESH_FACENORMAL        10      1.000000        0.000000        0.000000\r
854                         *MESH_FACENORMAL        11      1.000000        0.000000        0.000000\r
855                         *MESH_FACENORMAL        12      1.000000        0.000000        0.000000\r
856                         *MESH_FACENORMAL        13      1.000000        0.000000        0.000000\r
857                         *MESH_FACENORMAL        14      1.000000        0.000000        0.000000\r
858                         *MESH_FACENORMAL        15      1.000000        0.000000        0.000000\r
859                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
860                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
861                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
862                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
863                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
864                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
865                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
866                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
867                         *MESH_VERTEXNORMAL      8       0.000000        1.000000        0.000000\r
868                         *MESH_VERTEXNORMAL      9       0.000000        1.000000        0.000000\r
869                         *MESH_VERTEXNORMAL      10      0.000000        1.000000        0.000000\r
870                         *MESH_VERTEXNORMAL      11      0.000000        1.000000        0.000000\r
871                         *MESH_VERTEXNORMAL      12      0.000000        1.000000        0.000000\r
872                         *MESH_VERTEXNORMAL      13      0.000000        1.000000        0.000000\r
873                         *MESH_VERTEXNORMAL      14      0.000000        1.000000        0.000000\r
874                         *MESH_VERTEXNORMAL      15      0.000000        1.000000        0.000000\r
875                         *MESH_VERTEXNORMAL      16      0.000000        1.000000        0.000000\r
876                         *MESH_VERTEXNORMAL      17      0.000000        1.000000        0.000000\r
877                 }\r
878                 *MESH_FACE_LIST {\r
879                         *MESH_FACE      0       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
880                         *MESH_FACE      1       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
881                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
882                         *MESH_FACE      3       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
883                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
884                         *MESH_FACE      5       A:      4       B:      6       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
885                         *MESH_FACE      6       A:      6       B:      7       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
886                         *MESH_FACE      7       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
887                         *MESH_FACE      8       A:      7       B:      8       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
888                         *MESH_FACE      9       A:      7       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
889                         *MESH_FACE      10      A:      10      B:      12      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
890                         *MESH_FACE      11      A:      10      B:      13      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
891                         *MESH_FACE      12      A:      12      B:      13      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
892                         *MESH_FACE      13      A:      12      B:      14      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
893                         *MESH_FACE      14      A:      14      B:      16      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
894                         *MESH_FACE      15      A:      14      B:      17      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
895                 }\r
896                 *MESH_NUMTVERTEX        18\r
897                 *MESH_TVERTLIST {\r
898                         *MESH_TVERT     0       4.093750        -1.000000       1.000000\r
899                         *MESH_TVERT     1       3.837891        -0.083984       1.000000\r
900                         *MESH_TVERT     2       3.632812        -0.179688       1.000000\r
901                         *MESH_TVERT     3       3.875000        -1.000000       1.000000\r
902                         *MESH_TVERT     4       3.070312        0.570312        1.000000\r
903                         *MESH_TVERT     5       2.906250        0.406250        1.000000\r
904                         *MESH_TVERT     6       1.695312        0.757812        1.000000\r
905                         *MESH_TVERT     7       0.000000        1.093750        1.000000\r
906                         *MESH_TVERT     8       0.000000        0.875000        1.000000\r
907                         *MESH_TVERT     9       1.791016        0.962891        1.000000\r
908                         *MESH_TVERT     10      -1.695312       0.757812        1.000000\r
909                         *MESH_TVERT     11      -1.791016       0.962891        1.000000\r
910                         *MESH_TVERT     12      -3.070312       0.570312        1.000000\r
911                         *MESH_TVERT     13      -2.906250       0.406250        1.000000\r
912                         *MESH_TVERT     14      -3.632812       -0.179688       1.000000\r
913                         *MESH_TVERT     15      -3.837891       -0.083984       1.000000\r
914                         *MESH_TVERT     16      -4.093750       -1.000000       1.000000\r
915                         *MESH_TVERT     17      -3.875000       -1.000000       1.000000\r
916                 }\r
917                 *MESH_NUMTVFACES        16\r
918                 *MESH_TFACELIST {\r
919                         *MESH_TFACE     0       1       2       4\r
920                         *MESH_TFACE     1       2       5       4\r
921                         *MESH_TFACE     2       0       2       1\r
922                         *MESH_TFACE     3       0       3       2\r
923                         *MESH_TFACE     4       4       5       6\r
924                         *MESH_TFACE     5       4       6       9\r
925                         *MESH_TFACE     6       6       7       9\r
926                         *MESH_TFACE     7       6       8       7\r
927                         *MESH_TFACE     8       7       8       10\r
928                         *MESH_TFACE     9       7       10      11\r
929                         *MESH_TFACE     10      10      12      11\r
930                         *MESH_TFACE     11      10      13      12\r
931                         *MESH_TFACE     12      12      13      14\r
932                         *MESH_TFACE     13      12      14      15\r
933                         *MESH_TFACE     14      14      16      15\r
934                         *MESH_TFACE     15      14      17      16\r
935                 }\r
936         }\r
937         *PROP_MOTIONBLUR        0\r
938         *PROP_CASTSHADOW        1\r
939         *PROP_RECVSHADOW        1\r
940         *MATERIAL_REF   4\r
941 }\r
942 *GEOMOBJECT     {\r
943         *NODE_NAME      "mat4model0surf43"\r
944         *NODE_TM        {\r
945                 *NODE_NAME      "mat4model0surf43"\r
946                 *INHERIT_POS    0       0       0\r
947                 *INHERIT_ROT    0       0       0\r
948                 *INHERIT_SCL    0       0       0\r
949                 *TM_ROW0        1.0     0       0\r
950                 *TM_ROW1        0       1.0     0\r
951                 *TM_ROW2        0       0       1.0\r
952                 *TM_ROW3        0       0       0\r
953                 *TM_POS 0.000000        0.000000        0.000000\r
954         }\r
955         *MESH   {\r
956                 *TIMEVALUE      0\r
957                 *MESH_NUMVERTEX 4\r
958                 *MESH_NUMFACES  2\r
959                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
960                 *MESH_VERTEX_LIST       {\r
961                         *MESH_VERTEX    0       465.000000      -4.000000       105.000000\r
962                         *MESH_VERTEX    1       496.000000      -4.000000       0.000000\r
963                         *MESH_VERTEX    2       496.000000      4.000000        0.000000\r
964                         *MESH_VERTEX    3       465.000000      4.000000        105.000000\r
965                 }\r
966                 *MESH_NORMALS   {\r
967                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
968                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
969                         *MESH_VERTEXNORMAL      0       -0.923880       0.000000        -0.382683\r
970                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
971                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
972                         *MESH_VERTEXNORMAL      3       -0.923880       0.000000        -0.382683\r
973                 }\r
974                 *MESH_FACE_LIST {\r
975                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
976                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
977                 }\r
978                 *MESH_NUMTVERTEX        4\r
979                 *MESH_TVERTLIST {\r
980                         *MESH_TVERT     0       0.437500        0.062500        1.000000\r
981                         *MESH_TVERT     1       1.500000        0.062500        1.000000\r
982                         *MESH_TVERT     2       1.500000        0.000000        1.000000\r
983                         *MESH_TVERT     3       0.437500        0.000000        1.000000\r
984                 }\r
985                 *MESH_NUMTVFACES        2\r
986                 *MESH_TFACELIST {\r
987                         *MESH_TFACE     0       0       2       1\r
988                         *MESH_TFACE     1       0       3       2\r
989                 }\r
990         }\r
991         *PROP_MOTIONBLUR        0\r
992         *PROP_CASTSHADOW        1\r
993         *PROP_RECVSHADOW        1\r
994         *MATERIAL_REF   4\r
995 }\r
996 *GEOMOBJECT     {\r
997         *NODE_NAME      "mat4model0surf44"\r
998         *NODE_TM        {\r
999                 *NODE_NAME      "mat4model0surf44"\r
1000                 *INHERIT_POS    0       0       0\r
1001                 *INHERIT_ROT    0       0       0\r
1002                 *INHERIT_SCL    0       0       0\r
1003                 *TM_ROW0        1.0     0       0\r
1004                 *TM_ROW1        0       1.0     0\r
1005                 *TM_ROW2        0       0       1.0\r
1006                 *TM_ROW3        0       0       0\r
1007                 *TM_POS 0.000000        0.000000        0.000000\r
1008         }\r
1009         *MESH   {\r
1010                 *TIMEVALUE      0\r
1011                 *MESH_NUMVERTEX 18\r
1012                 *MESH_NUMFACES  16\r
1013                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1014                 *MESH_VERTEX_LIST       {\r
1015                         *MESH_VERTEX    0       524.000000      -4.000000       0.000000\r
1016                         *MESH_VERTEX    1       496.000000      -4.000000       0.000000\r
1017                         *MESH_VERTEX    2       465.000000      -4.000000       105.000000\r
1018                         *MESH_VERTEX    3       491.250000      -4.000000       117.250000\r
1019                         *MESH_VERTEX    4       393.000000      -4.000000       201.000000\r
1020                         *MESH_VERTEX    5       372.000000      -4.000000       180.000000\r
1021                         *MESH_VERTEX    6       217.000000      -4.000000       225.000000\r
1022                         *MESH_VERTEX    7       0.000000        -4.000000       268.000000\r
1023                         *MESH_VERTEX    8       229.250000      -4.000000       251.250000\r
1024                         *MESH_VERTEX    9       0.000000        -4.000000       240.000000\r
1025                         *MESH_VERTEX    10      -217.000000     -4.000000       225.000000\r
1026                         *MESH_VERTEX    11      -229.250000     -4.000000       251.250000\r
1027                         *MESH_VERTEX    12      -393.000000     -4.000000       201.000000\r
1028                         *MESH_VERTEX    13      -372.000000     -4.000000       180.000000\r
1029                         *MESH_VERTEX    14      -465.000000     -4.000000       105.000000\r
1030                         *MESH_VERTEX    15      -491.250000     -4.000000       117.250000\r
1031                         *MESH_VERTEX    16      -524.000000     -4.000000       0.000000\r
1032                         *MESH_VERTEX    17      -496.000000     -4.000000       0.000000\r
1033                 }\r
1034                 *MESH_NORMALS   {\r
1035                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1036                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1037                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
1038                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
1039                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
1040                         *MESH_FACENORMAL        5       0.000000        -1.000000       0.000000\r
1041                         *MESH_FACENORMAL        6       0.000000        -1.000000       0.000000\r
1042                         *MESH_FACENORMAL        7       0.447214        -0.894427       0.000000\r
1043                         *MESH_FACENORMAL        8       0.894427        -0.447214       0.000000\r
1044                         *MESH_FACENORMAL        9       0.894427        -0.447214       0.000000\r
1045                         *MESH_FACENORMAL        10      1.000000        0.000000        0.000000\r
1046                         *MESH_FACENORMAL        11      1.000000        0.000000        0.000000\r
1047                         *MESH_FACENORMAL        12      1.000000        0.000000        0.000000\r
1048                         *MESH_FACENORMAL        13      1.000000        0.000000        0.000000\r
1049                         *MESH_FACENORMAL        14      1.000000        0.000000        0.000000\r
1050                         *MESH_FACENORMAL        15      1.000000        0.000000        0.000000\r
1051                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1052                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1053                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1054                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1055                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
1056                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
1057                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
1058                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
1059                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
1060                         *MESH_VERTEXNORMAL      9       0.000000        -1.000000       0.000000\r
1061                         *MESH_VERTEXNORMAL      10      0.000000        -1.000000       0.000000\r
1062                         *MESH_VERTEXNORMAL      11      0.000000        -1.000000       0.000000\r
1063                         *MESH_VERTEXNORMAL      12      0.000000        -1.000000       0.000000\r
1064                         *MESH_VERTEXNORMAL      13      0.000000        -1.000000       0.000000\r
1065                         *MESH_VERTEXNORMAL      14      0.000000        -1.000000       0.000000\r
1066                         *MESH_VERTEXNORMAL      15      0.000000        -1.000000       0.000000\r
1067                         *MESH_VERTEXNORMAL      16      0.000000        -1.000000       0.000000\r
1068                         *MESH_VERTEXNORMAL      17      0.000000        -1.000000       0.000000\r
1069                 }\r
1070                 *MESH_FACE_LIST {\r
1071                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1072                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1073                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1074                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1075                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1076                         *MESH_FACE      5       A:      4       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1077                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1078                         *MESH_FACE      7       A:      6       B:      7       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1079                         *MESH_FACE      8       A:      7       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1080                         *MESH_FACE      9       A:      7       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1081                         *MESH_FACE      10      A:      10      B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1082                         *MESH_FACE      11      A:      10      B:      12      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1083                         *MESH_FACE      12      A:      12      B:      14      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1084                         *MESH_FACE      13      A:      12      B:      15      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1085                         *MESH_FACE      14      A:      14      B:      15      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1086                         *MESH_FACE      15      A:      14      B:      16      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1087                 }\r
1088                 *MESH_NUMTVERTEX        18\r
1089                 *MESH_TVERTLIST {\r
1090                         *MESH_TVERT     0       4.093750        -1.000000       1.000000\r
1091                         *MESH_TVERT     1       3.875000        -1.000000       1.000000\r
1092                         *MESH_TVERT     2       3.632812        -0.179688       1.000000\r
1093                         *MESH_TVERT     3       3.837891        -0.083984       1.000000\r
1094                         *MESH_TVERT     4       3.070312        0.570312        1.000000\r
1095                         *MESH_TVERT     5       2.906250        0.406250        1.000000\r
1096                         *MESH_TVERT     6       1.695312        0.757812        1.000000\r
1097                         *MESH_TVERT     7       0.000000        1.093750        1.000000\r
1098                         *MESH_TVERT     8       1.791016        0.962891        1.000000\r
1099                         *MESH_TVERT     9       0.000000        0.875000        1.000000\r
1100                         *MESH_TVERT     10      -1.695312       0.757812        1.000000\r
1101                         *MESH_TVERT     11      -1.791016       0.962891        1.000000\r
1102                         *MESH_TVERT     12      -3.070312       0.570312        1.000000\r
1103                         *MESH_TVERT     13      -2.906250       0.406250        1.000000\r
1104                         *MESH_TVERT     14      -3.632812       -0.179688       1.000000\r
1105                         *MESH_TVERT     15      -3.837891       -0.083984       1.000000\r
1106                         *MESH_TVERT     16      -4.093750       -1.000000       1.000000\r
1107                         *MESH_TVERT     17      -3.875000       -1.000000       1.000000\r
1108                 }\r
1109                 *MESH_NUMTVFACES        16\r
1110                 *MESH_TFACELIST {\r
1111                         *MESH_TFACE     0       2       3       4\r
1112                         *MESH_TFACE     1       2       4       5\r
1113                         *MESH_TFACE     2       0       3       2\r
1114                         *MESH_TFACE     3       0       2       1\r
1115                         *MESH_TFACE     4       4       6       5\r
1116                         *MESH_TFACE     5       4       8       6\r
1117                         *MESH_TFACE     6       6       8       7\r
1118                         *MESH_TFACE     7       6       7       9\r
1119                         *MESH_TFACE     8       7       10      9\r
1120                         *MESH_TFACE     9       7       11      10\r
1121                         *MESH_TFACE     10      10      11      12\r
1122                         *MESH_TFACE     11      10      12      13\r
1123                         *MESH_TFACE     12      12      14      13\r
1124                         *MESH_TFACE     13      12      15      14\r
1125                         *MESH_TFACE     14      14      15      16\r
1126                         *MESH_TFACE     15      14      16      17\r
1127                 }\r
1128         }\r
1129         *PROP_MOTIONBLUR        0\r
1130         *PROP_CASTSHADOW        1\r
1131         *PROP_RECVSHADOW        1\r
1132         *MATERIAL_REF   4\r
1133 }\r
1134 *GEOMOBJECT     {\r
1135         *NODE_NAME      "mat4model0surf45"\r
1136         *NODE_TM        {\r
1137                 *NODE_NAME      "mat4model0surf45"\r
1138                 *INHERIT_POS    0       0       0\r
1139                 *INHERIT_ROT    0       0       0\r
1140                 *INHERIT_SCL    0       0       0\r
1141                 *TM_ROW0        1.0     0       0\r
1142                 *TM_ROW1        0       1.0     0\r
1143                 *TM_ROW2        0       0       1.0\r
1144                 *TM_ROW3        0       0       0\r
1145                 *TM_POS 0.000000        0.000000        0.000000\r
1146         }\r
1147         *MESH   {\r
1148                 *TIMEVALUE      0\r
1149                 *MESH_NUMVERTEX 14\r
1150                 *MESH_NUMFACES  12\r
1151                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1152                 *MESH_VERTEX_LIST       {\r
1153                         *MESH_VERTEX    0       372.000000      4.000000        180.000000\r
1154                         *MESH_VERTEX    1       372.000000      -4.000000       180.000000\r
1155                         *MESH_VERTEX    2       465.000000      -4.000000       105.000000\r
1156                         *MESH_VERTEX    3       465.000000      4.000000        105.000000\r
1157                         *MESH_VERTEX    4       217.000000      -4.000000       225.000000\r
1158                         *MESH_VERTEX    5       217.000000      4.000000        225.000000\r
1159                         *MESH_VERTEX    6       0.000000        4.000000        240.000000\r
1160                         *MESH_VERTEX    7       -217.000000     -4.000000       225.000000\r
1161                         *MESH_VERTEX    8       0.000000        -4.000000       240.000000\r
1162                         *MESH_VERTEX    9       -217.000000     4.000000        225.000000\r
1163                         *MESH_VERTEX    10      -372.000000     4.000000        180.000000\r
1164                         *MESH_VERTEX    11      -465.000000     -4.000000       105.000000\r
1165                         *MESH_VERTEX    12      -372.000000     -4.000000       180.000000\r
1166                         *MESH_VERTEX    13      -465.000000     4.000000        105.000000\r
1167                 }\r
1168                 *MESH_NORMALS   {\r
1169                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1170                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1171                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
1172                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
1173                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
1174                         *MESH_FACENORMAL        5       0.000000        -1.000000       0.000000\r
1175                         *MESH_FACENORMAL        6       0.000000        -1.000000       0.000000\r
1176                         *MESH_FACENORMAL        7       0.447214        -0.894427       0.000000\r
1177                         *MESH_FACENORMAL        8       0.894427        -0.447214       0.000000\r
1178                         *MESH_FACENORMAL        9       0.894427        -0.447214       0.000000\r
1179                         *MESH_FACENORMAL        10      1.000000        0.000000        0.000000\r
1180                         *MESH_FACENORMAL        11      1.000000        0.000000        0.000000\r
1181                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
1182                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
1183                         *MESH_VERTEXNORMAL      2       -0.923880       0.000000        -0.382683\r
1184                         *MESH_VERTEXNORMAL      3       -0.923880       0.000000        -0.382683\r
1185                         *MESH_VERTEXNORMAL      4       -0.382683       0.000000        -0.923880\r
1186                         *MESH_VERTEXNORMAL      5       -0.382683       0.000000        -0.923880\r
1187                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
1188                         *MESH_VERTEXNORMAL      7       0.382683        0.000000        -0.923880\r
1189                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
1190                         *MESH_VERTEXNORMAL      9       0.382683        0.000000        -0.923880\r
1191                         *MESH_VERTEXNORMAL      10      0.707107        0.000000        -0.707107\r
1192                         *MESH_VERTEXNORMAL      11      0.923880        0.000000        -0.382683\r
1193                         *MESH_VERTEXNORMAL      12      0.707107        0.000000        -0.707107\r
1194                         *MESH_VERTEXNORMAL      13      0.923880        0.000000        -0.382683\r
1195                 }\r
1196                 *MESH_FACE_LIST {\r
1197                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1198                         *MESH_FACE      1       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1199                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1200                         *MESH_FACE      3       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1201                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1202                         *MESH_FACE      5       A:      4       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1203                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1204                         *MESH_FACE      7       A:      6       B:      7       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1205                         *MESH_FACE      8       A:      7       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1206                         *MESH_FACE      9       A:      7       B:      12      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1207                         *MESH_FACE      10      A:      10      B:      12      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1208                         *MESH_FACE      11      A:      10      B:      11      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1209                 }\r
1210                 *MESH_NUMTVERTEX        14\r
1211                 *MESH_TVERTLIST {\r
1212                         *MESH_TVERT     0       4.125000        0.000000        1.000000\r
1213                         *MESH_TVERT     1       4.125000        0.062500        1.000000\r
1214                         *MESH_TVERT     2       5.437500        0.062500        1.000000\r
1215                         *MESH_TVERT     3       5.437500        0.000000        1.000000\r
1216                         *MESH_TVERT     4       2.562500        0.062500        1.000000\r
1217                         *MESH_TVERT     5       2.562500        0.000000        1.000000\r
1218                         *MESH_TVERT     6       0.750000        0.000000        1.000000\r
1219                         *MESH_TVERT     7       -1.062500       0.062500        1.000000\r
1220                         *MESH_TVERT     8       0.750000        0.062500        1.000000\r
1221                         *MESH_TVERT     9       -1.062500       0.000000        1.000000\r
1222                         *MESH_TVERT     10      -2.625000       0.000000        1.000000\r
1223                         *MESH_TVERT     11      -3.937500       0.062500        1.000000\r
1224                         *MESH_TVERT     12      -2.625000       0.062500        1.000000\r
1225                         *MESH_TVERT     13      -3.937500       0.000000        1.000000\r
1226                 }\r
1227                 *MESH_NUMTVFACES        12\r
1228                 *MESH_TFACELIST {\r
1229                         *MESH_TFACE     0       0       1       4\r
1230                         *MESH_TFACE     1       0       4       5\r
1231                         *MESH_TFACE     2       0       2       1\r
1232                         *MESH_TFACE     3       0       3       2\r
1233                         *MESH_TFACE     4       4       6       5\r
1234                         *MESH_TFACE     5       4       8       6\r
1235                         *MESH_TFACE     6       6       8       7\r
1236                         *MESH_TFACE     7       6       7       9\r
1237                         *MESH_TFACE     8       7       10      9\r
1238                         *MESH_TFACE     9       7       12      10\r
1239                         *MESH_TFACE     10      10      12      11\r
1240                         *MESH_TFACE     11      10      11      13\r
1241                 }\r
1242         }\r
1243         *PROP_MOTIONBLUR        0\r
1244         *PROP_CASTSHADOW        1\r
1245         *PROP_RECVSHADOW        1\r
1246         *MATERIAL_REF   4\r
1247 }\r
1248 *GEOMOBJECT     {\r
1249         *NODE_NAME      "mat4model0surf46"\r
1250         *NODE_TM        {\r
1251                 *NODE_NAME      "mat4model0surf46"\r
1252                 *INHERIT_POS    0       0       0\r
1253                 *INHERIT_ROT    0       0       0\r
1254                 *INHERIT_SCL    0       0       0\r
1255                 *TM_ROW0        1.0     0       0\r
1256                 *TM_ROW1        0       1.0     0\r
1257                 *TM_ROW2        0       0       1.0\r
1258                 *TM_ROW3        0       0       0\r
1259                 *TM_POS 0.000000        0.000000        0.000000\r
1260         }\r
1261         *MESH   {\r
1262                 *TIMEVALUE      0\r
1263                 *MESH_NUMVERTEX 4\r
1264                 *MESH_NUMFACES  2\r
1265                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1266                 *MESH_VERTEX_LIST       {\r
1267                         *MESH_VERTEX    0       344.000000      2.000000        32.000000\r
1268                         *MESH_VERTEX    1       456.000000      2.000000        144.000000\r
1269                         *MESH_VERTEX    2       440.000000      2.000000        160.000000\r
1270                         *MESH_VERTEX    3       312.000000      2.000000        32.000000\r
1271                 }\r
1272                 *MESH_NORMALS   {\r
1273                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1274                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1275                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1276                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1277                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1278                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1279                 }\r
1280                 *MESH_FACE_LIST {\r
1281                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1282                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1283                 }\r
1284                 *MESH_NUMTVERTEX        4\r
1285                 *MESH_TVERTLIST {\r
1286                         *MESH_TVERT     0       -0.312500       0.250000        1.000000\r
1287                         *MESH_TVERT     1       0.562500        1.125000        1.000000\r
1288                         *MESH_TVERT     2       0.437500        1.250000        1.000000\r
1289                         *MESH_TVERT     3       -0.562500       0.250000        1.000000\r
1290                 }\r
1291                 *MESH_NUMTVFACES        2\r
1292                 *MESH_TFACELIST {\r
1293                         *MESH_TFACE     0       0       2       1\r
1294                         *MESH_TFACE     1       0       3       2\r
1295                 }\r
1296         }\r
1297         *PROP_MOTIONBLUR        0\r
1298         *PROP_CASTSHADOW        1\r
1299         *PROP_RECVSHADOW        1\r
1300         *MATERIAL_REF   4\r
1301 }\r
1302 *GEOMOBJECT     {\r
1303         *NODE_NAME      "mat4model0surf47"\r
1304         *NODE_TM        {\r
1305                 *NODE_NAME      "mat4model0surf47"\r
1306                 *INHERIT_POS    0       0       0\r
1307                 *INHERIT_ROT    0       0       0\r
1308                 *INHERIT_SCL    0       0       0\r
1309                 *TM_ROW0        1.0     0       0\r
1310                 *TM_ROW1        0       1.0     0\r
1311                 *TM_ROW2        0       0       1.0\r
1312                 *TM_ROW3        0       0       0\r
1313                 *TM_POS 0.000000        0.000000        0.000000\r
1314         }\r
1315         *MESH   {\r
1316                 *TIMEVALUE      0\r
1317                 *MESH_NUMVERTEX 4\r
1318                 *MESH_NUMFACES  2\r
1319                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1320                 *MESH_VERTEX_LIST       {\r
1321                         *MESH_VERTEX    0       344.000000      -2.000000       32.000000\r
1322                         *MESH_VERTEX    1       456.000000      -2.000000       144.000000\r
1323                         *MESH_VERTEX    2       456.000000      2.000000        144.000000\r
1324                         *MESH_VERTEX    3       344.000000      2.000000        32.000000\r
1325                 }\r
1326                 *MESH_NORMALS   {\r
1327                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1328                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1329                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
1330                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
1331                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
1332                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
1333                 }\r
1334                 *MESH_FACE_LIST {\r
1335                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1336                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1337                 }\r
1338                 *MESH_NUMTVERTEX        4\r
1339                 *MESH_TVERTLIST {\r
1340                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1341                         *MESH_TVERT     1       0.000000        1.237437        1.000000\r
1342                         *MESH_TVERT     2       0.031250        1.237437        1.000000\r
1343                         *MESH_TVERT     3       0.031250        0.000000        1.000000\r
1344                 }\r
1345                 *MESH_NUMTVFACES        2\r
1346                 *MESH_TFACELIST {\r
1347                         *MESH_TFACE     0       0       2       1\r
1348                         *MESH_TFACE     1       0       3       2\r
1349                 }\r
1350         }\r
1351         *PROP_MOTIONBLUR        0\r
1352         *PROP_CASTSHADOW        1\r
1353         *PROP_RECVSHADOW        1\r
1354         *MATERIAL_REF   4\r
1355 }\r
1356 *GEOMOBJECT     {\r
1357         *NODE_NAME      "mat4model0surf48"\r
1358         *NODE_TM        {\r
1359                 *NODE_NAME      "mat4model0surf48"\r
1360                 *INHERIT_POS    0       0       0\r
1361                 *INHERIT_ROT    0       0       0\r
1362                 *INHERIT_SCL    0       0       0\r
1363                 *TM_ROW0        1.0     0       0\r
1364                 *TM_ROW1        0       1.0     0\r
1365                 *TM_ROW2        0       0       1.0\r
1366                 *TM_ROW3        0       0       0\r
1367                 *TM_POS 0.000000        0.000000        0.000000\r
1368         }\r
1369         *MESH   {\r
1370                 *TIMEVALUE      0\r
1371                 *MESH_NUMVERTEX 4\r
1372                 *MESH_NUMFACES  2\r
1373                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1374                 *MESH_VERTEX_LIST       {\r
1375                         *MESH_VERTEX    0       312.000000      -2.000000       32.000000\r
1376                         *MESH_VERTEX    1       440.000000      -2.000000       160.000000\r
1377                         *MESH_VERTEX    2       456.000000      -2.000000       144.000000\r
1378                         *MESH_VERTEX    3       344.000000      -2.000000       32.000000\r
1379                 }\r
1380                 *MESH_NORMALS   {\r
1381                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1382                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1383                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1384                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1385                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1386                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1387                 }\r
1388                 *MESH_FACE_LIST {\r
1389                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1390                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1391                 }\r
1392                 *MESH_NUMTVERTEX        4\r
1393                 *MESH_TVERTLIST {\r
1394                         *MESH_TVERT     0       -0.562500       0.250000        1.000000\r
1395                         *MESH_TVERT     1       0.437500        1.250000        1.000000\r
1396                         *MESH_TVERT     2       0.562500        1.125000        1.000000\r
1397                         *MESH_TVERT     3       -0.312500       0.250000        1.000000\r
1398                 }\r
1399                 *MESH_NUMTVFACES        2\r
1400                 *MESH_TFACELIST {\r
1401                         *MESH_TFACE     0       0       2       1\r
1402                         *MESH_TFACE     1       0       3       2\r
1403                 }\r
1404         }\r
1405         *PROP_MOTIONBLUR        0\r
1406         *PROP_CASTSHADOW        1\r
1407         *PROP_RECVSHADOW        1\r
1408         *MATERIAL_REF   4\r
1409 }\r
1410 *GEOMOBJECT     {\r
1411         *NODE_NAME      "mat4model0surf49"\r
1412         *NODE_TM        {\r
1413                 *NODE_NAME      "mat4model0surf49"\r
1414                 *INHERIT_POS    0       0       0\r
1415                 *INHERIT_ROT    0       0       0\r
1416                 *INHERIT_SCL    0       0       0\r
1417                 *TM_ROW0        1.0     0       0\r
1418                 *TM_ROW1        0       1.0     0\r
1419                 *TM_ROW2        0       0       1.0\r
1420                 *TM_ROW3        0       0       0\r
1421                 *TM_POS 0.000000        0.000000        0.000000\r
1422         }\r
1423         *MESH   {\r
1424                 *TIMEVALUE      0\r
1425                 *MESH_NUMVERTEX 4\r
1426                 *MESH_NUMFACES  2\r
1427                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1428                 *MESH_VERTEX_LIST       {\r
1429                         *MESH_VERTEX    0       312.000000      2.000000        32.000000\r
1430                         *MESH_VERTEX    1       440.000000      2.000000        160.000000\r
1431                         *MESH_VERTEX    2       440.000000      -2.000000       160.000000\r
1432                         *MESH_VERTEX    3       312.000000      -2.000000       32.000000\r
1433                 }\r
1434                 *MESH_NORMALS   {\r
1435                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1436                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1437                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
1438                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
1439                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
1440                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
1441                 }\r
1442                 *MESH_FACE_LIST {\r
1443                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1444                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1445                 }\r
1446                 *MESH_NUMTVERTEX        4\r
1447                 *MESH_TVERTLIST {\r
1448                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1449                         *MESH_TVERT     1       0.000000        1.414214        1.000000\r
1450                         *MESH_TVERT     2       0.031250        1.414214        1.000000\r
1451                         *MESH_TVERT     3       0.031250        0.000000        1.000000\r
1452                 }\r
1453                 *MESH_NUMTVFACES        2\r
1454                 *MESH_TFACELIST {\r
1455                         *MESH_TFACE     0       0       2       1\r
1456                         *MESH_TFACE     1       0       3       2\r
1457                 }\r
1458         }\r
1459         *PROP_MOTIONBLUR        0\r
1460         *PROP_CASTSHADOW        1\r
1461         *PROP_RECVSHADOW        1\r
1462         *MATERIAL_REF   4\r
1463 }\r
1464 *GEOMOBJECT     {\r
1465         *NODE_NAME      "mat4model0surf50"\r
1466         *NODE_TM        {\r
1467                 *NODE_NAME      "mat4model0surf50"\r
1468                 *INHERIT_POS    0       0       0\r
1469                 *INHERIT_ROT    0       0       0\r
1470                 *INHERIT_SCL    0       0       0\r
1471                 *TM_ROW0        1.0     0       0\r
1472                 *TM_ROW1        0       1.0     0\r
1473                 *TM_ROW2        0       0       1.0\r
1474                 *TM_ROW3        0       0       0\r
1475                 *TM_POS 0.000000        0.000000        0.000000\r
1476         }\r
1477         *MESH   {\r
1478                 *TIMEVALUE      0\r
1479                 *MESH_NUMVERTEX 4\r
1480                 *MESH_NUMFACES  2\r
1481                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1482                 *MESH_VERTEX_LIST       {\r
1483                         *MESH_VERTEX    0       232.000000      -2.000000       32.000000\r
1484                         *MESH_VERTEX    1       56.000000       -2.000000       240.000000\r
1485                         *MESH_VERTEX    2       264.000000      -2.000000       32.000000\r
1486                         *MESH_VERTEX    3       24.000000       -2.000000       240.000000\r
1487                 }\r
1488                 *MESH_NORMALS   {\r
1489                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1490                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1491                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1492                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1493                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1494                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1495                 }\r
1496                 *MESH_FACE_LIST {\r
1497                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1498                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1499                 }\r
1500                 *MESH_NUMTVERTEX        4\r
1501                 *MESH_TVERTLIST {\r
1502                         *MESH_TVERT     0       0.812500        -0.750000       1.000000\r
1503                         *MESH_TVERT     1       -0.562500       0.875000        1.000000\r
1504                         *MESH_TVERT     2       1.062500        -0.750000       1.000000\r
1505                         *MESH_TVERT     3       -0.812500       0.875000        1.000000\r
1506                 }\r
1507                 *MESH_NUMTVFACES        2\r
1508                 *MESH_TFACELIST {\r
1509                         *MESH_TFACE     0       0       2       1\r
1510                         *MESH_TFACE     1       0       1       3\r
1511                 }\r
1512         }\r
1513         *PROP_MOTIONBLUR        0\r
1514         *PROP_CASTSHADOW        1\r
1515         *PROP_RECVSHADOW        1\r
1516         *MATERIAL_REF   4\r
1517 }\r
1518 *GEOMOBJECT     {\r
1519         *NODE_NAME      "mat4model0surf51"\r
1520         *NODE_TM        {\r
1521                 *NODE_NAME      "mat4model0surf51"\r
1522                 *INHERIT_POS    0       0       0\r
1523                 *INHERIT_ROT    0       0       0\r
1524                 *INHERIT_SCL    0       0       0\r
1525                 *TM_ROW0        1.0     0       0\r
1526                 *TM_ROW1        0       1.0     0\r
1527                 *TM_ROW2        0       0       1.0\r
1528                 *TM_ROW3        0       0       0\r
1529                 *TM_POS 0.000000        0.000000        0.000000\r
1530         }\r
1531         *MESH   {\r
1532                 *TIMEVALUE      0\r
1533                 *MESH_NUMVERTEX 4\r
1534                 *MESH_NUMFACES  2\r
1535                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1536                 *MESH_VERTEX_LIST       {\r
1537                         *MESH_VERTEX    0       264.000000      -2.000000       32.000000\r
1538                         *MESH_VERTEX    1       56.000000       -2.000000       240.000000\r
1539                         *MESH_VERTEX    2       56.000000       2.000000        240.000000\r
1540                         *MESH_VERTEX    3       264.000000      2.000000        32.000000\r
1541                 }\r
1542                 *MESH_NORMALS   {\r
1543                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1544                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1545                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
1546                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
1547                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
1548                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
1549                 }\r
1550                 *MESH_FACE_LIST {\r
1551                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1552                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1553                 }\r
1554                 *MESH_NUMTVERTEX        4\r
1555                 *MESH_TVERTLIST {\r
1556                         *MESH_TVERT     0       0.000000        -1.000000       1.000000\r
1557                         *MESH_TVERT     1       0.000000        1.298097        1.000000\r
1558                         *MESH_TVERT     2       0.031250        1.298097        1.000000\r
1559                         *MESH_TVERT     3       0.031250        -1.000000       1.000000\r
1560                 }\r
1561                 *MESH_NUMTVFACES        2\r
1562                 *MESH_TFACELIST {\r
1563                         *MESH_TFACE     0       0       2       1\r
1564                         *MESH_TFACE     1       0       3       2\r
1565                 }\r
1566         }\r
1567         *PROP_MOTIONBLUR        0\r
1568         *PROP_CASTSHADOW        1\r
1569         *PROP_RECVSHADOW        1\r
1570         *MATERIAL_REF   4\r
1571 }\r
1572 *GEOMOBJECT     {\r
1573         *NODE_NAME      "mat4model0surf52"\r
1574         *NODE_TM        {\r
1575                 *NODE_NAME      "mat4model0surf52"\r
1576                 *INHERIT_POS    0       0       0\r
1577                 *INHERIT_ROT    0       0       0\r
1578                 *INHERIT_SCL    0       0       0\r
1579                 *TM_ROW0        1.0     0       0\r
1580                 *TM_ROW1        0       1.0     0\r
1581                 *TM_ROW2        0       0       1.0\r
1582                 *TM_ROW3        0       0       0\r
1583                 *TM_POS 0.000000        0.000000        0.000000\r
1584         }\r
1585         *MESH   {\r
1586                 *TIMEVALUE      0\r
1587                 *MESH_NUMVERTEX 4\r
1588                 *MESH_NUMFACES  2\r
1589                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1590                 *MESH_VERTEX_LIST       {\r
1591                         *MESH_VERTEX    0       264.000000      2.000000        32.000000\r
1592                         *MESH_VERTEX    1       56.000000       2.000000        240.000000\r
1593                         *MESH_VERTEX    2       24.000000       2.000000        240.000000\r
1594                         *MESH_VERTEX    3       232.000000      2.000000        32.000000\r
1595                 }\r
1596                 *MESH_NORMALS   {\r
1597                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1598                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1599                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1600                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1601                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1602                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1603                 }\r
1604                 *MESH_FACE_LIST {\r
1605                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1606                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1607                 }\r
1608                 *MESH_NUMTVERTEX        4\r
1609                 *MESH_TVERTLIST {\r
1610                         *MESH_TVERT     0       1.062500        -0.750000       1.000000\r
1611                         *MESH_TVERT     1       -0.562500       0.875000        1.000000\r
1612                         *MESH_TVERT     2       -0.812500       0.875000        1.000000\r
1613                         *MESH_TVERT     3       0.812500        -0.750000       1.000000\r
1614                 }\r
1615                 *MESH_NUMTVFACES        2\r
1616                 *MESH_TFACELIST {\r
1617                         *MESH_TFACE     0       0       2       1\r
1618                         *MESH_TFACE     1       0       3       2\r
1619                 }\r
1620         }\r
1621         *PROP_MOTIONBLUR        0\r
1622         *PROP_CASTSHADOW        1\r
1623         *PROP_RECVSHADOW        1\r
1624         *MATERIAL_REF   4\r
1625 }\r
1626 *GEOMOBJECT     {\r
1627         *NODE_NAME      "mat4model0surf53"\r
1628         *NODE_TM        {\r
1629                 *NODE_NAME      "mat4model0surf53"\r
1630                 *INHERIT_POS    0       0       0\r
1631                 *INHERIT_ROT    0       0       0\r
1632                 *INHERIT_SCL    0       0       0\r
1633                 *TM_ROW0        1.0     0       0\r
1634                 *TM_ROW1        0       1.0     0\r
1635                 *TM_ROW2        0       0       1.0\r
1636                 *TM_ROW3        0       0       0\r
1637                 *TM_POS 0.000000        0.000000        0.000000\r
1638         }\r
1639         *MESH   {\r
1640                 *TIMEVALUE      0\r
1641                 *MESH_NUMVERTEX 4\r
1642                 *MESH_NUMFACES  2\r
1643                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1644                 *MESH_VERTEX_LIST       {\r
1645                         *MESH_VERTEX    0       232.000000      2.000000        32.000000\r
1646                         *MESH_VERTEX    1       24.000000       2.000000        240.000000\r
1647                         *MESH_VERTEX    2       24.000000       -2.000000       240.000000\r
1648                         *MESH_VERTEX    3       232.000000      -2.000000       32.000000\r
1649                 }\r
1650                 *MESH_NORMALS   {\r
1651                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1652                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1653                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
1654                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
1655                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
1656                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
1657                 }\r
1658                 *MESH_FACE_LIST {\r
1659                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1660                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1661                 }\r
1662                 *MESH_NUMTVERTEX        4\r
1663                 *MESH_TVERTLIST {\r
1664                         *MESH_TVERT     0       0.000000        -1.000000       1.000000\r
1665                         *MESH_TVERT     1       0.000000        1.298097        1.000000\r
1666                         *MESH_TVERT     2       0.031250        1.298097        1.000000\r
1667                         *MESH_TVERT     3       0.031250        -1.000000       1.000000\r
1668                 }\r
1669                 *MESH_NUMTVFACES        2\r
1670                 *MESH_TFACELIST {\r
1671                         *MESH_TFACE     0       0       2       1\r
1672                         *MESH_TFACE     1       0       3       2\r
1673                 }\r
1674         }\r
1675         *PROP_MOTIONBLUR        0\r
1676         *PROP_CASTSHADOW        1\r
1677         *PROP_RECVSHADOW        1\r
1678         *MATERIAL_REF   4\r
1679 }\r
1680 *GEOMOBJECT     {\r
1681         *NODE_NAME      "mat4model0surf54"\r
1682         *NODE_TM        {\r
1683                 *NODE_NAME      "mat4model0surf54"\r
1684                 *INHERIT_POS    0       0       0\r
1685                 *INHERIT_ROT    0       0       0\r
1686                 *INHERIT_SCL    0       0       0\r
1687                 *TM_ROW0        1.0     0       0\r
1688                 *TM_ROW1        0       1.0     0\r
1689                 *TM_ROW2        0       0       1.0\r
1690                 *TM_ROW3        0       0       0\r
1691                 *TM_POS 0.000000        0.000000        0.000000\r
1692         }\r
1693         *MESH   {\r
1694                 *TIMEVALUE      0\r
1695                 *MESH_NUMVERTEX 4\r
1696                 *MESH_NUMFACES  2\r
1697                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1698                 *MESH_VERTEX_LIST       {\r
1699                         *MESH_VERTEX    0       16.000000       -2.000000       32.000000\r
1700                         *MESH_VERTEX    1       16.000000       -2.000000       240.000000\r
1701                         *MESH_VERTEX    2       16.000000       2.000000        240.000000\r
1702                         *MESH_VERTEX    3       16.000000       2.000000        32.000000\r
1703                 }\r
1704                 *MESH_NORMALS   {\r
1705                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1706                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1707                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1708                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1709                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1710                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1711                 }\r
1712                 *MESH_FACE_LIST {\r
1713                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1714                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1715                 }\r
1716                 *MESH_NUMTVERTEX        4\r
1717                 *MESH_TVERTLIST {\r
1718                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1719                         *MESH_TVERT     1       0.000000        1.625000        1.000000\r
1720                         *MESH_TVERT     2       0.031250        1.625000        1.000000\r
1721                         *MESH_TVERT     3       0.031250        0.000000        1.000000\r
1722                 }\r
1723                 *MESH_NUMTVFACES        2\r
1724                 *MESH_TFACELIST {\r
1725                         *MESH_TFACE     0       0       2       1\r
1726                         *MESH_TFACE     1       0       3       2\r
1727                 }\r
1728         }\r
1729         *PROP_MOTIONBLUR        0\r
1730         *PROP_CASTSHADOW        1\r
1731         *PROP_RECVSHADOW        1\r
1732         *MATERIAL_REF   4\r
1733 }\r
1734 *GEOMOBJECT     {\r
1735         *NODE_NAME      "mat4model0surf55"\r
1736         *NODE_TM        {\r
1737                 *NODE_NAME      "mat4model0surf55"\r
1738                 *INHERIT_POS    0       0       0\r
1739                 *INHERIT_ROT    0       0       0\r
1740                 *INHERIT_SCL    0       0       0\r
1741                 *TM_ROW0        1.0     0       0\r
1742                 *TM_ROW1        0       1.0     0\r
1743                 *TM_ROW2        0       0       1.0\r
1744                 *TM_ROW3        0       0       0\r
1745                 *TM_POS 0.000000        0.000000        0.000000\r
1746         }\r
1747         *MESH   {\r
1748                 *TIMEVALUE      0\r
1749                 *MESH_NUMVERTEX 4\r
1750                 *MESH_NUMFACES  2\r
1751                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1752                 *MESH_VERTEX_LIST       {\r
1753                         *MESH_VERTEX    0       16.000000       2.000000        32.000000\r
1754                         *MESH_VERTEX    1       16.000000       2.000000        240.000000\r
1755                         *MESH_VERTEX    2       -16.000000      2.000000        240.000000\r
1756                         *MESH_VERTEX    3       -16.000000      2.000000        32.000000\r
1757                 }\r
1758                 *MESH_NORMALS   {\r
1759                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1760                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1761                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1762                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1763                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1764                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1765                 }\r
1766                 *MESH_FACE_LIST {\r
1767                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1768                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1769                 }\r
1770                 *MESH_NUMTVERTEX        4\r
1771                 *MESH_TVERTLIST {\r
1772                         *MESH_TVERT     0       0.125000        -0.750000       1.000000\r
1773                         *MESH_TVERT     1       0.125000        0.875000        1.000000\r
1774                         *MESH_TVERT     2       -0.125000       0.875000        1.000000\r
1775                         *MESH_TVERT     3       -0.125000       -0.750000       1.000000\r
1776                 }\r
1777                 *MESH_NUMTVFACES        2\r
1778                 *MESH_TFACELIST {\r
1779                         *MESH_TFACE     0       0       2       1\r
1780                         *MESH_TFACE     1       0       3       2\r
1781                 }\r
1782         }\r
1783         *PROP_MOTIONBLUR        0\r
1784         *PROP_CASTSHADOW        1\r
1785         *PROP_RECVSHADOW        1\r
1786         *MATERIAL_REF   4\r
1787 }\r
1788 *GEOMOBJECT     {\r
1789         *NODE_NAME      "mat4model0surf56"\r
1790         *NODE_TM        {\r
1791                 *NODE_NAME      "mat4model0surf56"\r
1792                 *INHERIT_POS    0       0       0\r
1793                 *INHERIT_ROT    0       0       0\r
1794                 *INHERIT_SCL    0       0       0\r
1795                 *TM_ROW0        1.0     0       0\r
1796                 *TM_ROW1        0       1.0     0\r
1797                 *TM_ROW2        0       0       1.0\r
1798                 *TM_ROW3        0       0       0\r
1799                 *TM_POS 0.000000        0.000000        0.000000\r
1800         }\r
1801         *MESH   {\r
1802                 *TIMEVALUE      0\r
1803                 *MESH_NUMVERTEX 4\r
1804                 *MESH_NUMFACES  2\r
1805                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1806                 *MESH_VERTEX_LIST       {\r
1807                         *MESH_VERTEX    0       -16.000000      -2.000000       32.000000\r
1808                         *MESH_VERTEX    1       -16.000000      -2.000000       240.000000\r
1809                         *MESH_VERTEX    2       16.000000       -2.000000       240.000000\r
1810                         *MESH_VERTEX    3       16.000000       -2.000000       32.000000\r
1811                 }\r
1812                 *MESH_NORMALS   {\r
1813                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1814                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1815                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1816                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1817                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1818                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1819                 }\r
1820                 *MESH_FACE_LIST {\r
1821                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1822                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1823                 }\r
1824                 *MESH_NUMTVERTEX        4\r
1825                 *MESH_TVERTLIST {\r
1826                         *MESH_TVERT     0       -0.125000       -0.750000       1.000000\r
1827                         *MESH_TVERT     1       -0.125000       0.875000        1.000000\r
1828                         *MESH_TVERT     2       0.125000        0.875000        1.000000\r
1829                         *MESH_TVERT     3       0.125000        -0.750000       1.000000\r
1830                 }\r
1831                 *MESH_NUMTVFACES        2\r
1832                 *MESH_TFACELIST {\r
1833                         *MESH_TFACE     0       0       2       1\r
1834                         *MESH_TFACE     1       0       3       2\r
1835                 }\r
1836         }\r
1837         *PROP_MOTIONBLUR        0\r
1838         *PROP_CASTSHADOW        1\r
1839         *PROP_RECVSHADOW        1\r
1840         *MATERIAL_REF   4\r
1841 }\r
1842 *GEOMOBJECT     {\r
1843         *NODE_NAME      "mat4model0surf57"\r
1844         *NODE_TM        {\r
1845                 *NODE_NAME      "mat4model0surf57"\r
1846                 *INHERIT_POS    0       0       0\r
1847                 *INHERIT_ROT    0       0       0\r
1848                 *INHERIT_SCL    0       0       0\r
1849                 *TM_ROW0        1.0     0       0\r
1850                 *TM_ROW1        0       1.0     0\r
1851                 *TM_ROW2        0       0       1.0\r
1852                 *TM_ROW3        0       0       0\r
1853                 *TM_POS 0.000000        0.000000        0.000000\r
1854         }\r
1855         *MESH   {\r
1856                 *TIMEVALUE      0\r
1857                 *MESH_NUMVERTEX 4\r
1858                 *MESH_NUMFACES  2\r
1859                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1860                 *MESH_VERTEX_LIST       {\r
1861                         *MESH_VERTEX    0       -16.000000      2.000000        32.000000\r
1862                         *MESH_VERTEX    1       -16.000000      2.000000        240.000000\r
1863                         *MESH_VERTEX    2       -16.000000      -2.000000       240.000000\r
1864                         *MESH_VERTEX    3       -16.000000      -2.000000       32.000000\r
1865                 }\r
1866                 *MESH_NORMALS   {\r
1867                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1868                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1869                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1870                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1871                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1872                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1873                 }\r
1874                 *MESH_FACE_LIST {\r
1875                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1876                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1877                 }\r
1878                 *MESH_NUMTVERTEX        4\r
1879                 *MESH_TVERTLIST {\r
1880                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1881                         *MESH_TVERT     1       0.000000        1.625000        1.000000\r
1882                         *MESH_TVERT     2       0.031250        1.625000        1.000000\r
1883                         *MESH_TVERT     3       0.031250        0.000000        1.000000\r
1884                 }\r
1885                 *MESH_NUMTVFACES        2\r
1886                 *MESH_TFACELIST {\r
1887                         *MESH_TFACE     0       0       2       1\r
1888                         *MESH_TFACE     1       0       3       2\r
1889                 }\r
1890         }\r
1891         *PROP_MOTIONBLUR        0\r
1892         *PROP_CASTSHADOW        1\r
1893         *PROP_RECVSHADOW        1\r
1894         *MATERIAL_REF   4\r
1895 }\r
1896 *GEOMOBJECT     {\r
1897         *NODE_NAME      "mat4model0surf58"\r
1898         *NODE_TM        {\r
1899                 *NODE_NAME      "mat4model0surf58"\r
1900                 *INHERIT_POS    0       0       0\r
1901                 *INHERIT_ROT    0       0       0\r
1902                 *INHERIT_SCL    0       0       0\r
1903                 *TM_ROW0        1.0     0       0\r
1904                 *TM_ROW1        0       1.0     0\r
1905                 *TM_ROW2        0       0       1.0\r
1906                 *TM_ROW3        0       0       0\r
1907                 *TM_POS 0.000000        0.000000        0.000000\r
1908         }\r
1909         *MESH   {\r
1910                 *TIMEVALUE      0\r
1911                 *MESH_NUMVERTEX 4\r
1912                 *MESH_NUMFACES  2\r
1913                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1914                 *MESH_VERTEX_LIST       {\r
1915                         *MESH_VERTEX    0       -56.000000      2.000000        240.000000\r
1916                         *MESH_VERTEX    1       -232.000000     2.000000        32.000000\r
1917                         *MESH_VERTEX    2       -24.000000      2.000000        240.000000\r
1918                         *MESH_VERTEX    3       -264.000000     2.000000        32.000000\r
1919                 }\r
1920                 *MESH_NORMALS   {\r
1921                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1922                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1923                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1924                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1925                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1926                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1927                 }\r
1928                 *MESH_FACE_LIST {\r
1929                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1930                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1931                 }\r
1932                 *MESH_NUMTVERTEX        4\r
1933                 *MESH_TVERTLIST {\r
1934                         *MESH_TVERT     0       1.562500        0.875000        1.000000\r
1935                         *MESH_TVERT     1       0.187500        -0.750000       1.000000\r
1936                         *MESH_TVERT     2       1.812500        0.875000        1.000000\r
1937                         *MESH_TVERT     3       -0.062500       -0.750000       1.000000\r
1938                 }\r
1939                 *MESH_NUMTVFACES        2\r
1940                 *MESH_TFACELIST {\r
1941                         *MESH_TFACE     0       0       2       1\r
1942                         *MESH_TFACE     1       0       1       3\r
1943                 }\r
1944         }\r
1945         *PROP_MOTIONBLUR        0\r
1946         *PROP_CASTSHADOW        1\r
1947         *PROP_RECVSHADOW        1\r
1948         *MATERIAL_REF   4\r
1949 }\r
1950 *GEOMOBJECT     {\r
1951         *NODE_NAME      "mat4model0surf59"\r
1952         *NODE_TM        {\r
1953                 *NODE_NAME      "mat4model0surf59"\r
1954                 *INHERIT_POS    0       0       0\r
1955                 *INHERIT_ROT    0       0       0\r
1956                 *INHERIT_SCL    0       0       0\r
1957                 *TM_ROW0        1.0     0       0\r
1958                 *TM_ROW1        0       1.0     0\r
1959                 *TM_ROW2        0       0       1.0\r
1960                 *TM_ROW3        0       0       0\r
1961                 *TM_POS 0.000000        0.000000        0.000000\r
1962         }\r
1963         *MESH   {\r
1964                 *TIMEVALUE      0\r
1965                 *MESH_NUMVERTEX 4\r
1966                 *MESH_NUMFACES  2\r
1967                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1968                 *MESH_VERTEX_LIST       {\r
1969                         *MESH_VERTEX    0       -24.000000      2.000000        240.000000\r
1970                         *MESH_VERTEX    1       -232.000000     2.000000        32.000000\r
1971                         *MESH_VERTEX    2       -232.000000     -2.000000       32.000000\r
1972                         *MESH_VERTEX    3       -24.000000      -2.000000       240.000000\r
1973                 }\r
1974                 *MESH_NORMALS   {\r
1975                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1976                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1977                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
1978                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
1979                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
1980                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
1981                 }\r
1982                 *MESH_FACE_LIST {\r
1983                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1984                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1985                 }\r
1986                 *MESH_NUMTVERTEX        4\r
1987                 *MESH_TVERTLIST {\r
1988                         *MESH_TVERT     0       0.000000        -1.000000       1.000000\r
1989                         *MESH_TVERT     1       0.000000        1.298097        1.000000\r
1990                         *MESH_TVERT     2       0.031250        1.298097        1.000000\r
1991                         *MESH_TVERT     3       0.031250        -1.000000       1.000000\r
1992                 }\r
1993                 *MESH_NUMTVFACES        2\r
1994                 *MESH_TFACELIST {\r
1995                         *MESH_TFACE     0       0       2       1\r
1996                         *MESH_TFACE     1       0       3       2\r
1997                 }\r
1998         }\r
1999         *PROP_MOTIONBLUR        0\r
2000         *PROP_CASTSHADOW        1\r
2001         *PROP_RECVSHADOW        1\r
2002         *MATERIAL_REF   4\r
2003 }\r
2004 *GEOMOBJECT     {\r
2005         *NODE_NAME      "mat4model0surf60"\r
2006         *NODE_TM        {\r
2007                 *NODE_NAME      "mat4model0surf60"\r
2008                 *INHERIT_POS    0       0       0\r
2009                 *INHERIT_ROT    0       0       0\r
2010                 *INHERIT_SCL    0       0       0\r
2011                 *TM_ROW0        1.0     0       0\r
2012                 *TM_ROW1        0       1.0     0\r
2013                 *TM_ROW2        0       0       1.0\r
2014                 *TM_ROW3        0       0       0\r
2015                 *TM_POS 0.000000        0.000000        0.000000\r
2016         }\r
2017         *MESH   {\r
2018                 *TIMEVALUE      0\r
2019                 *MESH_NUMVERTEX 4\r
2020                 *MESH_NUMFACES  2\r
2021                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2022                 *MESH_VERTEX_LIST       {\r
2023                         *MESH_VERTEX    0       -24.000000      -2.000000       240.000000\r
2024                         *MESH_VERTEX    1       -232.000000     -2.000000       32.000000\r
2025                         *MESH_VERTEX    2       -264.000000     -2.000000       32.000000\r
2026                         *MESH_VERTEX    3       -56.000000      -2.000000       240.000000\r
2027                 }\r
2028                 *MESH_NORMALS   {\r
2029                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2030                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2031                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2032                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2033                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
2034                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
2035                 }\r
2036                 *MESH_FACE_LIST {\r
2037                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2038                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2039                 }\r
2040                 *MESH_NUMTVERTEX        4\r
2041                 *MESH_TVERTLIST {\r
2042                         *MESH_TVERT     0       1.812500        0.875000        1.000000\r
2043                         *MESH_TVERT     1       0.187500        -0.750000       1.000000\r
2044                         *MESH_TVERT     2       -0.062500       -0.750000       1.000000\r
2045                         *MESH_TVERT     3       1.562500        0.875000        1.000000\r
2046                 }\r
2047                 *MESH_NUMTVFACES        2\r
2048                 *MESH_TFACELIST {\r
2049                         *MESH_TFACE     0       0       2       1\r
2050                         *MESH_TFACE     1       0       3       2\r
2051                 }\r
2052         }\r
2053         *PROP_MOTIONBLUR        0\r
2054         *PROP_CASTSHADOW        1\r
2055         *PROP_RECVSHADOW        1\r
2056         *MATERIAL_REF   4\r
2057 }\r
2058 *GEOMOBJECT     {\r
2059         *NODE_NAME      "mat4model0surf61"\r
2060         *NODE_TM        {\r
2061                 *NODE_NAME      "mat4model0surf61"\r
2062                 *INHERIT_POS    0       0       0\r
2063                 *INHERIT_ROT    0       0       0\r
2064                 *INHERIT_SCL    0       0       0\r
2065                 *TM_ROW0        1.0     0       0\r
2066                 *TM_ROW1        0       1.0     0\r
2067                 *TM_ROW2        0       0       1.0\r
2068                 *TM_ROW3        0       0       0\r
2069                 *TM_POS 0.000000        0.000000        0.000000\r
2070         }\r
2071         *MESH   {\r
2072                 *TIMEVALUE      0\r
2073                 *MESH_NUMVERTEX 4\r
2074                 *MESH_NUMFACES  2\r
2075                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2076                 *MESH_VERTEX_LIST       {\r
2077                         *MESH_VERTEX    0       -56.000000      -2.000000       240.000000\r
2078                         *MESH_VERTEX    1       -264.000000     -2.000000       32.000000\r
2079                         *MESH_VERTEX    2       -264.000000     2.000000        32.000000\r
2080                         *MESH_VERTEX    3       -56.000000      2.000000        240.000000\r
2081                 }\r
2082                 *MESH_NORMALS   {\r
2083                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2084                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2085                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
2086                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
2087                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
2088                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
2089                 }\r
2090                 *MESH_FACE_LIST {\r
2091                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2092                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2093                 }\r
2094                 *MESH_NUMTVERTEX        4\r
2095                 *MESH_TVERTLIST {\r
2096                         *MESH_TVERT     0       0.000000        -1.000000       1.000000\r
2097                         *MESH_TVERT     1       0.000000        1.298097        1.000000\r
2098                         *MESH_TVERT     2       0.031250        1.298097        1.000000\r
2099                         *MESH_TVERT     3       0.031250        -1.000000       1.000000\r
2100                 }\r
2101                 *MESH_NUMTVFACES        2\r
2102                 *MESH_TFACELIST {\r
2103                         *MESH_TFACE     0       0       2       1\r
2104                         *MESH_TFACE     1       0       3       2\r
2105                 }\r
2106         }\r
2107         *PROP_MOTIONBLUR        0\r
2108         *PROP_CASTSHADOW        1\r
2109         *PROP_RECVSHADOW        1\r
2110         *MATERIAL_REF   4\r
2111 }\r
2112 *GEOMOBJECT     {\r
2113         *NODE_NAME      "mat4model0surf62"\r
2114         *NODE_TM        {\r
2115                 *NODE_NAME      "mat4model0surf62"\r
2116                 *INHERIT_POS    0       0       0\r
2117                 *INHERIT_ROT    0       0       0\r
2118                 *INHERIT_SCL    0       0       0\r
2119                 *TM_ROW0        1.0     0       0\r
2120                 *TM_ROW1        0       1.0     0\r
2121                 *TM_ROW2        0       0       1.0\r
2122                 *TM_ROW3        0       0       0\r
2123                 *TM_POS 0.000000        0.000000        0.000000\r
2124         }\r
2125         *MESH   {\r
2126                 *TIMEVALUE      0\r
2127                 *MESH_NUMVERTEX 4\r
2128                 *MESH_NUMFACES  2\r
2129                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2130                 *MESH_VERTEX_LIST       {\r
2131                         *MESH_VERTEX    0       -440.000000     2.000000        160.000000\r
2132                         *MESH_VERTEX    1       -312.000000     2.000000        32.000000\r
2133                         *MESH_VERTEX    2       -312.000000     -2.000000       32.000000\r
2134                         *MESH_VERTEX    3       -440.000000     -2.000000       160.000000\r
2135                 }\r
2136                 *MESH_NORMALS   {\r
2137                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2138                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2139                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
2140                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
2141                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
2142                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
2143                 }\r
2144                 *MESH_FACE_LIST {\r
2145                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2146                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2147                 }\r
2148                 *MESH_NUMTVERTEX        4\r
2149                 *MESH_TVERTLIST {\r
2150                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2151                         *MESH_TVERT     1       0.000000        1.414214        1.000000\r
2152                         *MESH_TVERT     2       0.031250        1.414214        1.000000\r
2153                         *MESH_TVERT     3       0.031250        0.000000        1.000000\r
2154                 }\r
2155                 *MESH_NUMTVFACES        2\r
2156                 *MESH_TFACELIST {\r
2157                         *MESH_TFACE     0       0       2       1\r
2158                         *MESH_TFACE     1       0       3       2\r
2159                 }\r
2160         }\r
2161         *PROP_MOTIONBLUR        0\r
2162         *PROP_CASTSHADOW        1\r
2163         *PROP_RECVSHADOW        1\r
2164         *MATERIAL_REF   4\r
2165 }\r
2166 *GEOMOBJECT     {\r
2167         *NODE_NAME      "mat4model0surf63"\r
2168         *NODE_TM        {\r
2169                 *NODE_NAME      "mat4model0surf63"\r
2170                 *INHERIT_POS    0       0       0\r
2171                 *INHERIT_ROT    0       0       0\r
2172                 *INHERIT_SCL    0       0       0\r
2173                 *TM_ROW0        1.0     0       0\r
2174                 *TM_ROW1        0       1.0     0\r
2175                 *TM_ROW2        0       0       1.0\r
2176                 *TM_ROW3        0       0       0\r
2177                 *TM_POS 0.000000        0.000000        0.000000\r
2178         }\r
2179         *MESH   {\r
2180                 *TIMEVALUE      0\r
2181                 *MESH_NUMVERTEX 4\r
2182                 *MESH_NUMFACES  2\r
2183                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2184                 *MESH_VERTEX_LIST       {\r
2185                         *MESH_VERTEX    0       -440.000000     -2.000000       160.000000\r
2186                         *MESH_VERTEX    1       -312.000000     -2.000000       32.000000\r
2187                         *MESH_VERTEX    2       -344.000000     -2.000000       32.000000\r
2188                         *MESH_VERTEX    3       -456.000000     -2.000000       144.000000\r
2189                 }\r
2190                 *MESH_NORMALS   {\r
2191                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2192                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2193                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2194                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2195                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
2196                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
2197                 }\r
2198                 *MESH_FACE_LIST {\r
2199                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2200                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2201                 }\r
2202                 *MESH_NUMTVERTEX        4\r
2203                 *MESH_TVERTLIST {\r
2204                         *MESH_TVERT     0       -0.437500       1.250000        1.000000\r
2205                         *MESH_TVERT     1       0.562500        0.250000        1.000000\r
2206                         *MESH_TVERT     2       0.312500        0.250000        1.000000\r
2207                         *MESH_TVERT     3       -0.562500       1.125000        1.000000\r
2208                 }\r
2209                 *MESH_NUMTVFACES        2\r
2210                 *MESH_TFACELIST {\r
2211                         *MESH_TFACE     0       0       2       1\r
2212                         *MESH_TFACE     1       0       3       2\r
2213                 }\r
2214         }\r
2215         *PROP_MOTIONBLUR        0\r
2216         *PROP_CASTSHADOW        1\r
2217         *PROP_RECVSHADOW        1\r
2218         *MATERIAL_REF   4\r
2219 }\r
2220 *GEOMOBJECT     {\r
2221         *NODE_NAME      "mat4model0surf64"\r
2222         *NODE_TM        {\r
2223                 *NODE_NAME      "mat4model0surf64"\r
2224                 *INHERIT_POS    0       0       0\r
2225                 *INHERIT_ROT    0       0       0\r
2226                 *INHERIT_SCL    0       0       0\r
2227                 *TM_ROW0        1.0     0       0\r
2228                 *TM_ROW1        0       1.0     0\r
2229                 *TM_ROW2        0       0       1.0\r
2230                 *TM_ROW3        0       0       0\r
2231                 *TM_POS 0.000000        0.000000        0.000000\r
2232         }\r
2233         *MESH   {\r
2234                 *TIMEVALUE      0\r
2235                 *MESH_NUMVERTEX 4\r
2236                 *MESH_NUMFACES  2\r
2237                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2238                 *MESH_VERTEX_LIST       {\r
2239                         *MESH_VERTEX    0       -456.000000     2.000000        144.000000\r
2240                         *MESH_VERTEX    1       -344.000000     2.000000        32.000000\r
2241                         *MESH_VERTEX    2       -312.000000     2.000000        32.000000\r
2242                         *MESH_VERTEX    3       -440.000000     2.000000        160.000000\r
2243                 }\r
2244                 *MESH_NORMALS   {\r
2245                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2246                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2247                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2248                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2249                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2250                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2251                 }\r
2252                 *MESH_FACE_LIST {\r
2253                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2254                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2255                 }\r
2256                 *MESH_NUMTVERTEX        4\r
2257                 *MESH_TVERTLIST {\r
2258                         *MESH_TVERT     0       -0.562500       1.125000        1.000000\r
2259                         *MESH_TVERT     1       0.312500        0.250000        1.000000\r
2260                         *MESH_TVERT     2       0.562500        0.250000        1.000000\r
2261                         *MESH_TVERT     3       -0.437500       1.250000        1.000000\r
2262                 }\r
2263                 *MESH_NUMTVFACES        2\r
2264                 *MESH_TFACELIST {\r
2265                         *MESH_TFACE     0       0       2       1\r
2266                         *MESH_TFACE     1       0       3       2\r
2267                 }\r
2268         }\r
2269         *PROP_MOTIONBLUR        0\r
2270         *PROP_CASTSHADOW        1\r
2271         *PROP_RECVSHADOW        1\r
2272         *MATERIAL_REF   4\r
2273 }\r
2274 *GEOMOBJECT     {\r
2275         *NODE_NAME      "mat4model0surf65"\r
2276         *NODE_TM        {\r
2277                 *NODE_NAME      "mat4model0surf65"\r
2278                 *INHERIT_POS    0       0       0\r
2279                 *INHERIT_ROT    0       0       0\r
2280                 *INHERIT_SCL    0       0       0\r
2281                 *TM_ROW0        1.0     0       0\r
2282                 *TM_ROW1        0       1.0     0\r
2283                 *TM_ROW2        0       0       1.0\r
2284                 *TM_ROW3        0       0       0\r
2285                 *TM_POS 0.000000        0.000000        0.000000\r
2286         }\r
2287         *MESH   {\r
2288                 *TIMEVALUE      0\r
2289                 *MESH_NUMVERTEX 4\r
2290                 *MESH_NUMFACES  2\r
2291                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2292                 *MESH_VERTEX_LIST       {\r
2293                         *MESH_VERTEX    0       -456.000000     -2.000000       144.000000\r
2294                         *MESH_VERTEX    1       -344.000000     -2.000000       32.000000\r
2295                         *MESH_VERTEX    2       -344.000000     2.000000        32.000000\r
2296                         *MESH_VERTEX    3       -456.000000     2.000000        144.000000\r
2297                 }\r
2298                 *MESH_NORMALS   {\r
2299                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2300                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2301                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
2302                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
2303                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
2304                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
2305                 }\r
2306                 *MESH_FACE_LIST {\r
2307                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2308                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2309                 }\r
2310                 *MESH_NUMTVERTEX        4\r
2311                 *MESH_TVERTLIST {\r
2312                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2313                         *MESH_TVERT     1       0.000000        1.237437        1.000000\r
2314                         *MESH_TVERT     2       0.031250        1.237437        1.000000\r
2315                         *MESH_TVERT     3       0.031250        0.000000        1.000000\r
2316                 }\r
2317                 *MESH_NUMTVFACES        2\r
2318                 *MESH_TFACELIST {\r
2319                         *MESH_TFACE     0       0       2       1\r
2320                         *MESH_TFACE     1       0       3       2\r
2321                 }\r
2322         }\r
2323         *PROP_MOTIONBLUR        0\r
2324         *PROP_CASTSHADOW        1\r
2325         *PROP_RECVSHADOW        1\r
2326         *MATERIAL_REF   4\r
2327 }\r
2328 *GEOMOBJECT     {\r
2329         *NODE_NAME      "mat4model0surf66"\r
2330         *NODE_TM        {\r
2331                 *NODE_NAME      "mat4model0surf66"\r
2332                 *INHERIT_POS    0       0       0\r
2333                 *INHERIT_ROT    0       0       0\r
2334                 *INHERIT_SCL    0       0       0\r
2335                 *TM_ROW0        1.0     0       0\r
2336                 *TM_ROW1        0       1.0     0\r
2337                 *TM_ROW2        0       0       1.0\r
2338                 *TM_ROW3        0       0       0\r
2339                 *TM_POS 0.000000        0.000000        0.000000\r
2340         }\r
2341         *MESH   {\r
2342                 *TIMEVALUE      0\r
2343                 *MESH_NUMVERTEX 4\r
2344                 *MESH_NUMFACES  2\r
2345                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2346                 *MESH_VERTEX_LIST       {\r
2347                         *MESH_VERTEX    0       496.000000      2.000000        0.000000\r
2348                         *MESH_VERTEX    1       496.000000      2.000000        32.000000\r
2349                         *MESH_VERTEX    2       -496.000000     2.000000        32.000000\r
2350                         *MESH_VERTEX    3       -496.000000     2.000000        0.000000\r
2351                 }\r
2352                 *MESH_NORMALS   {\r
2353                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2354                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2355                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2356                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2357                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2358                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2359                 }\r
2360                 *MESH_FACE_LIST {\r
2361                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2362                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2363                 }\r
2364                 *MESH_NUMTVERTEX        4\r
2365                 *MESH_TVERTLIST {\r
2366                         *MESH_TVERT     0       3.875000        0.000000        1.000000\r
2367                         *MESH_TVERT     1       3.875000        0.250000        1.000000\r
2368                         *MESH_TVERT     2       -3.875000       0.250000        1.000000\r
2369                         *MESH_TVERT     3       -3.875000       0.000000        1.000000\r
2370                 }\r
2371                 *MESH_NUMTVFACES        2\r
2372                 *MESH_TFACELIST {\r
2373                         *MESH_TFACE     0       0       2       1\r
2374                         *MESH_TFACE     1       0       3       2\r
2375                 }\r
2376         }\r
2377         *PROP_MOTIONBLUR        0\r
2378         *PROP_CASTSHADOW        1\r
2379         *PROP_RECVSHADOW        1\r
2380         *MATERIAL_REF   4\r
2381 }\r
2382 *GEOMOBJECT     {\r
2383         *NODE_NAME      "mat4model0surf67"\r
2384         *NODE_TM        {\r
2385                 *NODE_NAME      "mat4model0surf67"\r
2386                 *INHERIT_POS    0       0       0\r
2387                 *INHERIT_ROT    0       0       0\r
2388                 *INHERIT_SCL    0       0       0\r
2389                 *TM_ROW0        1.0     0       0\r
2390                 *TM_ROW1        0       1.0     0\r
2391                 *TM_ROW2        0       0       1.0\r
2392                 *TM_ROW3        0       0       0\r
2393                 *TM_POS 0.000000        0.000000        0.000000\r
2394         }\r
2395         *MESH   {\r
2396                 *TIMEVALUE      0\r
2397                 *MESH_NUMVERTEX 4\r
2398                 *MESH_NUMFACES  2\r
2399                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2400                 *MESH_VERTEX_LIST       {\r
2401                         *MESH_VERTEX    0       496.000000      2.000000        32.000000\r
2402                         *MESH_VERTEX    1       496.000000      -2.000000       32.000000\r
2403                         *MESH_VERTEX    2       -496.000000     -2.000000       32.000000\r
2404                         *MESH_VERTEX    3       -496.000000     2.000000        32.000000\r
2405                 }\r
2406                 *MESH_NORMALS   {\r
2407                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2408                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2409                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2410                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
2411                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2412                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2413                 }\r
2414                 *MESH_FACE_LIST {\r
2415                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2416                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2417                 }\r
2418                 *MESH_NUMTVERTEX        4\r
2419                 *MESH_TVERTLIST {\r
2420                         *MESH_TVERT     0       -3.000000       0.000000        1.000000\r
2421                         *MESH_TVERT     1       -3.000000       0.031250        1.000000\r
2422                         *MESH_TVERT     2       4.750000        0.031250        1.000000\r
2423                         *MESH_TVERT     3       4.750000        0.000000        1.000000\r
2424                 }\r
2425                 *MESH_NUMTVFACES        2\r
2426                 *MESH_TFACELIST {\r
2427                         *MESH_TFACE     0       0       2       1\r
2428                         *MESH_TFACE     1       0       3       2\r
2429                 }\r
2430         }\r
2431         *PROP_MOTIONBLUR        0\r
2432         *PROP_CASTSHADOW        1\r
2433         *PROP_RECVSHADOW        1\r
2434         *MATERIAL_REF   4\r
2435 }\r
2436 *GEOMOBJECT     {\r
2437         *NODE_NAME      "mat4model0surf68"\r
2438         *NODE_TM        {\r
2439                 *NODE_NAME      "mat4model0surf68"\r
2440                 *INHERIT_POS    0       0       0\r
2441                 *INHERIT_ROT    0       0       0\r
2442                 *INHERIT_SCL    0       0       0\r
2443                 *TM_ROW0        1.0     0       0\r
2444                 *TM_ROW1        0       1.0     0\r
2445                 *TM_ROW2        0       0       1.0\r
2446                 *TM_ROW3        0       0       0\r
2447                 *TM_POS 0.000000        0.000000        0.000000\r
2448         }\r
2449         *MESH   {\r
2450                 *TIMEVALUE      0\r
2451                 *MESH_NUMVERTEX 4\r
2452                 *MESH_NUMFACES  2\r
2453                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2454                 *MESH_VERTEX_LIST       {\r
2455                         *MESH_VERTEX    0       -496.000000     -2.000000       0.000000\r
2456                         *MESH_VERTEX    1       -496.000000     -2.000000       32.000000\r
2457                         *MESH_VERTEX    2       496.000000      -2.000000       32.000000\r
2458                         *MESH_VERTEX    3       496.000000      -2.000000       0.000000\r
2459                 }\r
2460                 *MESH_NORMALS   {\r
2461                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2462                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2463                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2464                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2465                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
2466                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
2467                 }\r
2468                 *MESH_FACE_LIST {\r
2469                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2470                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2471                 }\r
2472                 *MESH_NUMTVERTEX        4\r
2473                 *MESH_TVERTLIST {\r
2474                         *MESH_TVERT     0       -3.875000       0.000000        1.000000\r
2475                         *MESH_TVERT     1       -3.875000       0.250000        1.000000\r
2476                         *MESH_TVERT     2       3.875000        0.250000        1.000000\r
2477                         *MESH_TVERT     3       3.875000        0.000000        1.000000\r
2478                 }\r
2479                 *MESH_NUMTVFACES        2\r
2480                 *MESH_TFACELIST {\r
2481                         *MESH_TFACE     0       0       2       1\r
2482                         *MESH_TFACE     1       0       3       2\r
2483                 }\r
2484         }\r
2485         *PROP_MOTIONBLUR        0\r
2486         *PROP_CASTSHADOW        1\r
2487         *PROP_RECVSHADOW        1\r
2488         *MATERIAL_REF   4\r
2489 }\r
2490 *GEOMOBJECT     {\r
2491         *NODE_NAME      "mat4model0surf69"\r
2492         *NODE_TM        {\r
2493                 *NODE_NAME      "mat4model0surf69"\r
2494                 *INHERIT_POS    0       0       0\r
2495                 *INHERIT_ROT    0       0       0\r
2496                 *INHERIT_SCL    0       0       0\r
2497                 *TM_ROW0        1.0     0       0\r
2498                 *TM_ROW1        0       1.0     0\r
2499                 *TM_ROW2        0       0       1.0\r
2500                 *TM_ROW3        0       0       0\r
2501                 *TM_POS 0.000000        0.000000        0.000000\r
2502         }\r
2503         *MESH   {\r
2504                 *TIMEVALUE      0\r
2505                 *MESH_NUMVERTEX 4\r
2506                 *MESH_NUMFACES  2\r
2507                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2508                 *MESH_VERTEX_LIST       {\r
2509                         *MESH_VERTEX    0       -496.000000     4.000000        0.000000\r
2510                         *MESH_VERTEX    1       -496.000000     -4.000000       0.000000\r
2511                         *MESH_VERTEX    2       -465.000000     -4.000000       105.000000\r
2512                         *MESH_VERTEX    3       -465.000000     4.000000        105.000000\r
2513                 }\r
2514                 *MESH_NORMALS   {\r
2515                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2516                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2517                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2518                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2519                         *MESH_VERTEXNORMAL      2       0.923880        0.000000        -0.382683\r
2520                         *MESH_VERTEXNORMAL      3       0.923880        0.000000        -0.382683\r
2521                 }\r
2522                 *MESH_FACE_LIST {\r
2523                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2524                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2525                 }\r
2526                 *MESH_NUMTVERTEX        4\r
2527                 *MESH_TVERTLIST {\r
2528                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2529                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
2530                         *MESH_TVERT     2       1.062500        0.062500        1.000000\r
2531                         *MESH_TVERT     3       1.062500        0.000000        1.000000\r
2532                 }\r
2533                 *MESH_NUMTVFACES        2\r
2534                 *MESH_TFACELIST {\r
2535                         *MESH_TFACE     0       0       2       1\r
2536                         *MESH_TFACE     1       0       3       2\r
2537                 }\r
2538         }\r
2539         *PROP_MOTIONBLUR        0\r
2540         *PROP_CASTSHADOW        1\r
2541         *PROP_RECVSHADOW        1\r
2542         *MATERIAL_REF   4\r
2543 }\r
2544 *GEOMOBJECT     {\r
2545         *NODE_NAME      "mat0model0surf70"\r
2546         *NODE_TM        {\r
2547                 *NODE_NAME      "mat0model0surf70"\r
2548                 *INHERIT_POS    0       0       0\r
2549                 *INHERIT_ROT    0       0       0\r
2550                 *INHERIT_SCL    0       0       0\r
2551                 *TM_ROW0        1.0     0       0\r
2552                 *TM_ROW1        0       1.0     0\r
2553                 *TM_ROW2        0       0       1.0\r
2554                 *TM_ROW3        0       0       0\r
2555                 *TM_POS 0.000000        0.000000        0.000000\r
2556         }\r
2557         *MESH   {\r
2558                 *TIMEVALUE      0\r
2559                 *MESH_NUMVERTEX 4\r
2560                 *MESH_NUMFACES  2\r
2561                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2562                 *MESH_VERTEX_LIST       {\r
2563                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
2564                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
2565                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
2566                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
2567                 }\r
2568                 *MESH_NORMALS   {\r
2569                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2570                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2571                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2572                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2573                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2574                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
2575                 }\r
2576                 *MESH_FACE_LIST {\r
2577                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2578                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2579                 }\r
2580                 *MESH_NUMTVERTEX        4\r
2581                 *MESH_TVERTLIST {\r
2582                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
2583                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
2584                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
2585                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
2586                 }\r
2587                 *MESH_NUMTVFACES        2\r
2588                 *MESH_TFACELIST {\r
2589                         *MESH_TFACE     0       0       2       1\r
2590                         *MESH_TFACE     1       2       3       1\r
2591                 }\r
2592         }\r
2593         *PROP_MOTIONBLUR        0\r
2594         *PROP_CASTSHADOW        1\r
2595         *PROP_RECVSHADOW        1\r
2596         *MATERIAL_REF   0\r
2597 }\r
2598 *GEOMOBJECT     {\r
2599         *NODE_NAME      "mat0model0surf71"\r
2600         *NODE_TM        {\r
2601                 *NODE_NAME      "mat0model0surf71"\r
2602                 *INHERIT_POS    0       0       0\r
2603                 *INHERIT_ROT    0       0       0\r
2604                 *INHERIT_SCL    0       0       0\r
2605                 *TM_ROW0        1.0     0       0\r
2606                 *TM_ROW1        0       1.0     0\r
2607                 *TM_ROW2        0       0       1.0\r
2608                 *TM_ROW3        0       0       0\r
2609                 *TM_POS 0.000000        0.000000        0.000000\r
2610         }\r
2611         *MESH   {\r
2612                 *TIMEVALUE      0\r
2613                 *MESH_NUMVERTEX 4\r
2614                 *MESH_NUMFACES  2\r
2615                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2616                 *MESH_VERTEX_LIST       {\r
2617                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
2618                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
2619                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
2620                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
2621                 }\r
2622                 *MESH_NORMALS   {\r
2623                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2624                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2625                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2626                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2627                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2628                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2629                 }\r
2630                 *MESH_FACE_LIST {\r
2631                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2632                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2633                 }\r
2634                 *MESH_NUMTVERTEX        4\r
2635                 *MESH_TVERTLIST {\r
2636                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
2637                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
2638                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
2639                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
2640                 }\r
2641                 *MESH_NUMTVFACES        2\r
2642                 *MESH_TFACELIST {\r
2643                         *MESH_TFACE     0       0       2       1\r
2644                         *MESH_TFACE     1       2       3       1\r
2645                 }\r
2646         }\r
2647         *PROP_MOTIONBLUR        0\r
2648         *PROP_CASTSHADOW        1\r
2649         *PROP_RECVSHADOW        1\r
2650         *MATERIAL_REF   0\r
2651 }\r
2652 *GEOMOBJECT     {\r
2653         *NODE_NAME      "mat0model0surf72"\r
2654         *NODE_TM        {\r
2655                 *NODE_NAME      "mat0model0surf72"\r
2656                 *INHERIT_POS    0       0       0\r
2657                 *INHERIT_ROT    0       0       0\r
2658                 *INHERIT_SCL    0       0       0\r
2659                 *TM_ROW0        1.0     0       0\r
2660                 *TM_ROW1        0       1.0     0\r
2661                 *TM_ROW2        0       0       1.0\r
2662                 *TM_ROW3        0       0       0\r
2663                 *TM_POS 0.000000        0.000000        0.000000\r
2664         }\r
2665         *MESH   {\r
2666                 *TIMEVALUE      0\r
2667                 *MESH_NUMVERTEX 4\r
2668                 *MESH_NUMFACES  2\r
2669                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2670                 *MESH_VERTEX_LIST       {\r
2671                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
2672                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
2673                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
2674                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
2675                 }\r
2676                 *MESH_NORMALS   {\r
2677                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2678                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2679                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2680                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
2681                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2682                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2683                 }\r
2684                 *MESH_FACE_LIST {\r
2685                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2686                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2687                 }\r
2688                 *MESH_NUMTVERTEX        4\r
2689                 *MESH_TVERTLIST {\r
2690                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
2691                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
2692                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
2693                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
2694                 }\r
2695                 *MESH_NUMTVFACES        2\r
2696                 *MESH_TFACELIST {\r
2697                         *MESH_TFACE     0       0       2       1\r
2698                         *MESH_TFACE     1       2       3       1\r
2699                 }\r
2700         }\r
2701         *PROP_MOTIONBLUR        0\r
2702         *PROP_CASTSHADOW        1\r
2703         *PROP_RECVSHADOW        1\r
2704         *MATERIAL_REF   0\r
2705 }\r
2706 *GEOMOBJECT     {\r
2707         *NODE_NAME      "mat0model0surf73"\r
2708         *NODE_TM        {\r
2709                 *NODE_NAME      "mat0model0surf73"\r
2710                 *INHERIT_POS    0       0       0\r
2711                 *INHERIT_ROT    0       0       0\r
2712                 *INHERIT_SCL    0       0       0\r
2713                 *TM_ROW0        1.0     0       0\r
2714                 *TM_ROW1        0       1.0     0\r
2715                 *TM_ROW2        0       0       1.0\r
2716                 *TM_ROW3        0       0       0\r
2717                 *TM_POS 0.000000        0.000000        0.000000\r
2718         }\r
2719         *MESH   {\r
2720                 *TIMEVALUE      0\r
2721                 *MESH_NUMVERTEX 4\r
2722                 *MESH_NUMFACES  2\r
2723                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2724                 *MESH_VERTEX_LIST       {\r
2725                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
2726                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
2727                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
2728                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
2729                 }\r
2730                 *MESH_NORMALS   {\r
2731                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2732                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2733                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
2734                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2735                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
2736                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
2737                 }\r
2738                 *MESH_FACE_LIST {\r
2739                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2740                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2741                 }\r
2742                 *MESH_NUMTVERTEX        4\r
2743                 *MESH_TVERTLIST {\r
2744                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
2745                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
2746                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
2747                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
2748                 }\r
2749                 *MESH_NUMTVFACES        2\r
2750                 *MESH_TFACELIST {\r
2751                         *MESH_TFACE     0       0       2       1\r
2752                         *MESH_TFACE     1       2       3       1\r
2753                 }\r
2754         }\r
2755         *PROP_MOTIONBLUR        0\r
2756         *PROP_CASTSHADOW        1\r
2757         *PROP_RECVSHADOW        1\r
2758         *MATERIAL_REF   0\r
2759 }\r
2760 *GEOMOBJECT     {\r
2761         *NODE_NAME      "mat0model0surf74"\r
2762         *NODE_TM        {\r
2763                 *NODE_NAME      "mat0model0surf74"\r
2764                 *INHERIT_POS    0       0       0\r
2765                 *INHERIT_ROT    0       0       0\r
2766                 *INHERIT_SCL    0       0       0\r
2767                 *TM_ROW0        1.0     0       0\r
2768                 *TM_ROW1        0       1.0     0\r
2769                 *TM_ROW2        0       0       1.0\r
2770                 *TM_ROW3        0       0       0\r
2771                 *TM_POS 0.000000        0.000000        0.000000\r
2772         }\r
2773         *MESH   {\r
2774                 *TIMEVALUE      0\r
2775                 *MESH_NUMVERTEX 4\r
2776                 *MESH_NUMFACES  2\r
2777                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2778                 *MESH_VERTEX_LIST       {\r
2779                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
2780                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
2781                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
2782                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
2783                 }\r
2784                 *MESH_NORMALS   {\r
2785                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2786                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2787                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2788                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2789                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
2790                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
2791                 }\r
2792                 *MESH_FACE_LIST {\r
2793                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2794                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2795                 }\r
2796                 *MESH_NUMTVERTEX        4\r
2797                 *MESH_TVERTLIST {\r
2798                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
2799                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
2800                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
2801                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
2802                 }\r
2803                 *MESH_NUMTVFACES        2\r
2804                 *MESH_TFACELIST {\r
2805                         *MESH_TFACE     0       0       2       1\r
2806                         *MESH_TFACE     1       2       3       1\r
2807                 }\r
2808         }\r
2809         *PROP_MOTIONBLUR        0\r
2810         *PROP_CASTSHADOW        1\r
2811         *PROP_RECVSHADOW        1\r
2812         *MATERIAL_REF   0\r
2813 }\r
2814 *GEOMOBJECT     {\r
2815         *NODE_NAME      "mat0model0surf75"\r
2816         *NODE_TM        {\r
2817                 *NODE_NAME      "mat0model0surf75"\r
2818                 *INHERIT_POS    0       0       0\r
2819                 *INHERIT_ROT    0       0       0\r
2820                 *INHERIT_SCL    0       0       0\r
2821                 *TM_ROW0        1.0     0       0\r
2822                 *TM_ROW1        0       1.0     0\r
2823                 *TM_ROW2        0       0       1.0\r
2824                 *TM_ROW3        0       0       0\r
2825                 *TM_POS 0.000000        0.000000        0.000000\r
2826         }\r
2827         *MESH   {\r
2828                 *TIMEVALUE      0\r
2829                 *MESH_NUMVERTEX 4\r
2830                 *MESH_NUMFACES  2\r
2831                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2832                 *MESH_VERTEX_LIST       {\r
2833                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
2834                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
2835                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
2836                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
2837                 }\r
2838                 *MESH_NORMALS   {\r
2839                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2840                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2841                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2842                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2843                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2844                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2845                 }\r
2846                 *MESH_FACE_LIST {\r
2847                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2848                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2849                 }\r
2850                 *MESH_NUMTVERTEX        4\r
2851                 *MESH_TVERTLIST {\r
2852                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
2853                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
2854                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
2855                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
2856                 }\r
2857                 *MESH_NUMTVFACES        2\r
2858                 *MESH_TFACELIST {\r
2859                         *MESH_TFACE     0       0       2       1\r
2860                         *MESH_TFACE     1       2       3       1\r
2861                 }\r
2862         }\r
2863         *PROP_MOTIONBLUR        0\r
2864         *PROP_CASTSHADOW        1\r
2865         *PROP_RECVSHADOW        1\r
2866         *MATERIAL_REF   0\r
2867 }\r