]> de.git.xonotic.org Git - xonotic/xonotic-maps.pk3dir.git/blob - models/desertfactory/structure_metal/support03.ase
import desertfactory assets
[xonotic/xonotic-maps.pk3dir.git] / models / desertfactory / structure_metal / support03.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "support03.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 3\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal02"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "models/desertfactory/textures/metal/metal02"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\desertfactory_metal\metal02.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal02"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "models/desertfactory/textures/metal/metal02"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\desertfactory_metal\metal02.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59 }\r
60 *GEOMOBJECT     {\r
61         *NODE_NAME      "mat0model0surf8"\r
62         *NODE_TM        {\r
63                 *NODE_NAME      "mat0model0surf8"\r
64                 *INHERIT_POS    0       0       0\r
65                 *INHERIT_ROT    0       0       0\r
66                 *INHERIT_SCL    0       0       0\r
67                 *TM_ROW0        1.0     0       0\r
68                 *TM_ROW1        0       1.0     0\r
69                 *TM_ROW2        0       0       1.0\r
70                 *TM_ROW3        0       0       0\r
71                 *TM_POS 0.000000        0.000000        0.000000\r
72         }\r
73         *MESH   {\r
74                 *TIMEVALUE      0\r
75                 *MESH_NUMVERTEX 4\r
76                 *MESH_NUMFACES  2\r
77                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
78                 *MESH_VERTEX_LIST       {\r
79                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
80                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
81                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
82                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
83                 }\r
84                 *MESH_NORMALS   {\r
85                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
86                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
87                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
88                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
89                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
90                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
91                 }\r
92                 *MESH_FACE_LIST {\r
93                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
94                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
95                 }\r
96                 *MESH_NUMTVERTEX        4\r
97                 *MESH_TVERTLIST {\r
98                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
99                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
100                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
101                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
102                 }\r
103                 *MESH_NUMTVFACES        2\r
104                 *MESH_TFACELIST {\r
105                         *MESH_TFACE     0       0       2       1\r
106                         *MESH_TFACE     1       2       3       1\r
107                 }\r
108         }\r
109         *PROP_MOTIONBLUR        0\r
110         *PROP_CASTSHADOW        1\r
111         *PROP_RECVSHADOW        1\r
112         *MATERIAL_REF   0\r
113 }\r
114 *GEOMOBJECT     {\r
115         *NODE_NAME      "mat0model0surf9"\r
116         *NODE_TM        {\r
117                 *NODE_NAME      "mat0model0surf9"\r
118                 *INHERIT_POS    0       0       0\r
119                 *INHERIT_ROT    0       0       0\r
120                 *INHERIT_SCL    0       0       0\r
121                 *TM_ROW0        1.0     0       0\r
122                 *TM_ROW1        0       1.0     0\r
123                 *TM_ROW2        0       0       1.0\r
124                 *TM_ROW3        0       0       0\r
125                 *TM_POS 0.000000        0.000000        0.000000\r
126         }\r
127         *MESH   {\r
128                 *TIMEVALUE      0\r
129                 *MESH_NUMVERTEX 4\r
130                 *MESH_NUMFACES  2\r
131                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
132                 *MESH_VERTEX_LIST       {\r
133                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
134                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
135                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
136                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
137                 }\r
138                 *MESH_NORMALS   {\r
139                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
140                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
141                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
142                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
143                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
144                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
145                 }\r
146                 *MESH_FACE_LIST {\r
147                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
148                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
149                 }\r
150                 *MESH_NUMTVERTEX        4\r
151                 *MESH_TVERTLIST {\r
152                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
153                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
154                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
155                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
156                 }\r
157                 *MESH_NUMTVFACES        2\r
158                 *MESH_TFACELIST {\r
159                         *MESH_TFACE     0       0       2       1\r
160                         *MESH_TFACE     1       2       3       1\r
161                 }\r
162         }\r
163         *PROP_MOTIONBLUR        0\r
164         *PROP_CASTSHADOW        1\r
165         *PROP_RECVSHADOW        1\r
166         *MATERIAL_REF   0\r
167 }\r
168 *GEOMOBJECT     {\r
169         *NODE_NAME      "mat0model0surf10"\r
170         *NODE_TM        {\r
171                 *NODE_NAME      "mat0model0surf10"\r
172                 *INHERIT_POS    0       0       0\r
173                 *INHERIT_ROT    0       0       0\r
174                 *INHERIT_SCL    0       0       0\r
175                 *TM_ROW0        1.0     0       0\r
176                 *TM_ROW1        0       1.0     0\r
177                 *TM_ROW2        0       0       1.0\r
178                 *TM_ROW3        0       0       0\r
179                 *TM_POS 0.000000        0.000000        0.000000\r
180         }\r
181         *MESH   {\r
182                 *TIMEVALUE      0\r
183                 *MESH_NUMVERTEX 4\r
184                 *MESH_NUMFACES  2\r
185                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
186                 *MESH_VERTEX_LIST       {\r
187                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
188                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
189                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
190                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
191                 }\r
192                 *MESH_NORMALS   {\r
193                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
194                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
195                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
196                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
197                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
198                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
199                 }\r
200                 *MESH_FACE_LIST {\r
201                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
202                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
203                 }\r
204                 *MESH_NUMTVERTEX        4\r
205                 *MESH_TVERTLIST {\r
206                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
207                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
208                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
209                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
210                 }\r
211                 *MESH_NUMTVFACES        2\r
212                 *MESH_TFACELIST {\r
213                         *MESH_TFACE     0       0       2       1\r
214                         *MESH_TFACE     1       2       3       1\r
215                 }\r
216         }\r
217         *PROP_MOTIONBLUR        0\r
218         *PROP_CASTSHADOW        1\r
219         *PROP_RECVSHADOW        1\r
220         *MATERIAL_REF   0\r
221 }\r
222 *GEOMOBJECT     {\r
223         *NODE_NAME      "mat0model0surf11"\r
224         *NODE_TM        {\r
225                 *NODE_NAME      "mat0model0surf11"\r
226                 *INHERIT_POS    0       0       0\r
227                 *INHERIT_ROT    0       0       0\r
228                 *INHERIT_SCL    0       0       0\r
229                 *TM_ROW0        1.0     0       0\r
230                 *TM_ROW1        0       1.0     0\r
231                 *TM_ROW2        0       0       1.0\r
232                 *TM_ROW3        0       0       0\r
233                 *TM_POS 0.000000        0.000000        0.000000\r
234         }\r
235         *MESH   {\r
236                 *TIMEVALUE      0\r
237                 *MESH_NUMVERTEX 4\r
238                 *MESH_NUMFACES  2\r
239                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
240                 *MESH_VERTEX_LIST       {\r
241                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
242                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
243                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
244                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
245                 }\r
246                 *MESH_NORMALS   {\r
247                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
248                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
249                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
250                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
251                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
252                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
253                 }\r
254                 *MESH_FACE_LIST {\r
255                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
256                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
257                 }\r
258                 *MESH_NUMTVERTEX        4\r
259                 *MESH_TVERTLIST {\r
260                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
261                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
262                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
263                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
264                 }\r
265                 *MESH_NUMTVFACES        2\r
266                 *MESH_TFACELIST {\r
267                         *MESH_TFACE     0       0       2       1\r
268                         *MESH_TFACE     1       2       3       1\r
269                 }\r
270         }\r
271         *PROP_MOTIONBLUR        0\r
272         *PROP_CASTSHADOW        1\r
273         *PROP_RECVSHADOW        1\r
274         *MATERIAL_REF   0\r
275 }\r
276 *GEOMOBJECT     {\r
277         *NODE_NAME      "mat0model0surf12"\r
278         *NODE_TM        {\r
279                 *NODE_NAME      "mat0model0surf12"\r
280                 *INHERIT_POS    0       0       0\r
281                 *INHERIT_ROT    0       0       0\r
282                 *INHERIT_SCL    0       0       0\r
283                 *TM_ROW0        1.0     0       0\r
284                 *TM_ROW1        0       1.0     0\r
285                 *TM_ROW2        0       0       1.0\r
286                 *TM_ROW3        0       0       0\r
287                 *TM_POS 0.000000        0.000000        0.000000\r
288         }\r
289         *MESH   {\r
290                 *TIMEVALUE      0\r
291                 *MESH_NUMVERTEX 4\r
292                 *MESH_NUMFACES  2\r
293                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
294                 *MESH_VERTEX_LIST       {\r
295                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
296                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
297                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
298                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
299                 }\r
300                 *MESH_NORMALS   {\r
301                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
302                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
303                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
304                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
305                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
306                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
307                 }\r
308                 *MESH_FACE_LIST {\r
309                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
310                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
311                 }\r
312                 *MESH_NUMTVERTEX        4\r
313                 *MESH_TVERTLIST {\r
314                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
315                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
316                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
317                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
318                 }\r
319                 *MESH_NUMTVFACES        2\r
320                 *MESH_TFACELIST {\r
321                         *MESH_TFACE     0       0       2       1\r
322                         *MESH_TFACE     1       2       3       1\r
323                 }\r
324         }\r
325         *PROP_MOTIONBLUR        0\r
326         *PROP_CASTSHADOW        1\r
327         *PROP_RECVSHADOW        1\r
328         *MATERIAL_REF   0\r
329 }\r
330 *GEOMOBJECT     {\r
331         *NODE_NAME      "mat0model0surf13"\r
332         *NODE_TM        {\r
333                 *NODE_NAME      "mat0model0surf13"\r
334                 *INHERIT_POS    0       0       0\r
335                 *INHERIT_ROT    0       0       0\r
336                 *INHERIT_SCL    0       0       0\r
337                 *TM_ROW0        1.0     0       0\r
338                 *TM_ROW1        0       1.0     0\r
339                 *TM_ROW2        0       0       1.0\r
340                 *TM_ROW3        0       0       0\r
341                 *TM_POS 0.000000        0.000000        0.000000\r
342         }\r
343         *MESH   {\r
344                 *TIMEVALUE      0\r
345                 *MESH_NUMVERTEX 4\r
346                 *MESH_NUMFACES  2\r
347                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
348                 *MESH_VERTEX_LIST       {\r
349                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
350                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
351                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
352                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
353                 }\r
354                 *MESH_NORMALS   {\r
355                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
356                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
357                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
358                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
359                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
360                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
361                 }\r
362                 *MESH_FACE_LIST {\r
363                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
364                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
365                 }\r
366                 *MESH_NUMTVERTEX        4\r
367                 *MESH_TVERTLIST {\r
368                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
369                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
370                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
371                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
372                 }\r
373                 *MESH_NUMTVFACES        2\r
374                 *MESH_TFACELIST {\r
375                         *MESH_TFACE     0       0       2       1\r
376                         *MESH_TFACE     1       2       3       1\r
377                 }\r
378         }\r
379         *PROP_MOTIONBLUR        0\r
380         *PROP_CASTSHADOW        1\r
381         *PROP_RECVSHADOW        1\r
382         *MATERIAL_REF   0\r
383 }\r
384 *GEOMOBJECT     {\r
385         *NODE_NAME      "mat2model0surf14"\r
386         *NODE_TM        {\r
387                 *NODE_NAME      "mat2model0surf14"\r
388                 *INHERIT_POS    0       0       0\r
389                 *INHERIT_ROT    0       0       0\r
390                 *INHERIT_SCL    0       0       0\r
391                 *TM_ROW0        1.0     0       0\r
392                 *TM_ROW1        0       1.0     0\r
393                 *TM_ROW2        0       0       1.0\r
394                 *TM_ROW3        0       0       0\r
395                 *TM_POS 0.000000        0.000000        0.000000\r
396         }\r
397         *MESH   {\r
398                 *TIMEVALUE      0\r
399                 *MESH_NUMVERTEX 4\r
400                 *MESH_NUMFACES  2\r
401                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
402                 *MESH_VERTEX_LIST       {\r
403                         *MESH_VERTEX    0       524.000000      -1068.000000    508.000000\r
404                         *MESH_VERTEX    1       524.000000      -1068.000000    484.000000\r
405                         *MESH_VERTEX    2       524.000000      1068.000000     484.000000\r
406                         *MESH_VERTEX    3       524.000000      1068.000000     508.000000\r
407                 }\r
408                 *MESH_NORMALS   {\r
409                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
410                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
411                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
412                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
413                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
414                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
415                 }\r
416                 *MESH_FACE_LIST {\r
417                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
418                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
419                 }\r
420                 *MESH_NUMTVERTEX        4\r
421                 *MESH_TVERTLIST {\r
422                         *MESH_TVERT     0       0.340609        8.750000        1.000000\r
423                         *MESH_TVERT     1       0.528109        8.750000        1.000000\r
424                         *MESH_TVERT     2       0.528109        -8.000000       1.000000\r
425                         *MESH_TVERT     3       0.340609        -8.000000       1.000000\r
426                 }\r
427                 *MESH_NUMTVFACES        2\r
428                 *MESH_TFACELIST {\r
429                         *MESH_TFACE     0       0       2       1\r
430                         *MESH_TFACE     1       0       3       2\r
431                 }\r
432         }\r
433         *PROP_MOTIONBLUR        0\r
434         *PROP_CASTSHADOW        1\r
435         *PROP_RECVSHADOW        1\r
436         *MATERIAL_REF   2\r
437 }\r
438 *GEOMOBJECT     {\r
439         *NODE_NAME      "mat2model0surf15"\r
440         *NODE_TM        {\r
441                 *NODE_NAME      "mat2model0surf15"\r
442                 *INHERIT_POS    0       0       0\r
443                 *INHERIT_ROT    0       0       0\r
444                 *INHERIT_SCL    0       0       0\r
445                 *TM_ROW0        1.0     0       0\r
446                 *TM_ROW1        0       1.0     0\r
447                 *TM_ROW2        0       0       1.0\r
448                 *TM_ROW3        0       0       0\r
449                 *TM_POS 0.000000        0.000000        0.000000\r
450         }\r
451         *MESH   {\r
452                 *TIMEVALUE      0\r
453                 *MESH_NUMVERTEX 4\r
454                 *MESH_NUMFACES  2\r
455                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
456                 *MESH_VERTEX_LIST       {\r
457                         *MESH_VERTEX    0       528.000000      1056.000000     480.000000\r
458                         *MESH_VERTEX    1       528.000000      1056.000000     0.000000\r
459                         *MESH_VERTEX    2       512.000000      1056.000000     0.000000\r
460                         *MESH_VERTEX    3       512.000000      1056.000000     480.000000\r
461                 }\r
462                 *MESH_NORMALS   {\r
463                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
464                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
465                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
466                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
467                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
468                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
469                 }\r
470                 *MESH_FACE_LIST {\r
471                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
472                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
473                 }\r
474                 *MESH_NUMTVERTEX        4\r
475                 *MESH_TVERTLIST {\r
476                         *MESH_TVERT     0       0.000000        -1.000000       1.000000\r
477                         *MESH_TVERT     1       0.000000        2.750000        1.000000\r
478                         *MESH_TVERT     2       0.125000        2.750000        1.000000\r
479                         *MESH_TVERT     3       0.125000        -1.000000       1.000000\r
480                 }\r
481                 *MESH_NUMTVFACES        2\r
482                 *MESH_TFACELIST {\r
483                         *MESH_TFACE     0       0       2       1\r
484                         *MESH_TFACE     1       0       3       2\r
485                 }\r
486         }\r
487         *PROP_MOTIONBLUR        0\r
488         *PROP_CASTSHADOW        1\r
489         *PROP_RECVSHADOW        1\r
490         *MATERIAL_REF   2\r
491 }\r
492 *GEOMOBJECT     {\r
493         *NODE_NAME      "mat2model0surf16"\r
494         *NODE_TM        {\r
495                 *NODE_NAME      "mat2model0surf16"\r
496                 *INHERIT_POS    0       0       0\r
497                 *INHERIT_ROT    0       0       0\r
498                 *INHERIT_SCL    0       0       0\r
499                 *TM_ROW0        1.0     0       0\r
500                 *TM_ROW1        0       1.0     0\r
501                 *TM_ROW2        0       0       1.0\r
502                 *TM_ROW3        0       0       0\r
503                 *TM_POS 0.000000        0.000000        0.000000\r
504         }\r
505         *MESH   {\r
506                 *TIMEVALUE      0\r
507                 *MESH_NUMVERTEX 4\r
508                 *MESH_NUMFACES  2\r
509                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
510                 *MESH_VERTEX_LIST       {\r
511                         *MESH_VERTEX    0       512.000000      1056.000000     0.000000\r
512                         *MESH_VERTEX    1       512.000000      1072.000000     0.000000\r
513                         *MESH_VERTEX    2       512.000000      1072.000000     480.000000\r
514                         *MESH_VERTEX    3       512.000000      1056.000000     480.000000\r
515                 }\r
516                 *MESH_NORMALS   {\r
517                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
518                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
519                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
520                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
521                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
522                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
523                 }\r
524                 *MESH_FACE_LIST {\r
525                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
526                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
527                 }\r
528                 *MESH_NUMTVERTEX        4\r
529                 *MESH_TVERTLIST {\r
530                         *MESH_TVERT     0       0.125000        2.750000        1.000000\r
531                         *MESH_TVERT     1       0.250000        2.750000        1.000000\r
532                         *MESH_TVERT     2       0.250000        -1.000000       1.000000\r
533                         *MESH_TVERT     3       0.125000        -1.000000       1.000000\r
534                 }\r
535                 *MESH_NUMTVFACES        2\r
536                 *MESH_TFACELIST {\r
537                         *MESH_TFACE     0       0       2       1\r
538                         *MESH_TFACE     1       0       3       2\r
539                 }\r
540         }\r
541         *PROP_MOTIONBLUR        0\r
542         *PROP_CASTSHADOW        1\r
543         *PROP_RECVSHADOW        1\r
544         *MATERIAL_REF   2\r
545 }\r
546 *GEOMOBJECT     {\r
547         *NODE_NAME      "mat2model0surf17"\r
548         *NODE_TM        {\r
549                 *NODE_NAME      "mat2model0surf17"\r
550                 *INHERIT_POS    0       0       0\r
551                 *INHERIT_ROT    0       0       0\r
552                 *INHERIT_SCL    0       0       0\r
553                 *TM_ROW0        1.0     0       0\r
554                 *TM_ROW1        0       1.0     0\r
555                 *TM_ROW2        0       0       1.0\r
556                 *TM_ROW3        0       0       0\r
557                 *TM_POS 0.000000        0.000000        0.000000\r
558         }\r
559         *MESH   {\r
560                 *TIMEVALUE      0\r
561                 *MESH_NUMVERTEX 3\r
562                 *MESH_NUMFACES  1\r
563                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
564                 *MESH_VERTEX_LIST       {\r
565                         *MESH_VERTEX    0       528.000000      1072.000000     512.000000\r
566                         *MESH_VERTEX    1       512.000000      -1056.000000    512.000000\r
567                         *MESH_VERTEX    2       512.000000      1056.000000     512.000000\r
568                 }\r
569                 *MESH_NORMALS   {\r
570                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
571                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
572                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
573                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
574                 }\r
575                 *MESH_FACE_LIST {\r
576                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
577                 }\r
578                 *MESH_NUMTVERTEX        3\r
579                 *MESH_TVERTLIST {\r
580                         *MESH_TVERT     0       0.000000        -8.000000       1.000000\r
581                         *MESH_TVERT     1       0.176777        8.750000        1.000000\r
582                         *MESH_TVERT     2       0.176777        -8.000000       1.000000\r
583                 }\r
584                 *MESH_NUMTVFACES        1\r
585                 *MESH_TFACELIST {\r
586                         *MESH_TFACE     0       0       2       1\r
587                 }\r
588         }\r
589         *PROP_MOTIONBLUR        0\r
590         *PROP_CASTSHADOW        1\r
591         *PROP_RECVSHADOW        1\r
592         *MATERIAL_REF   2\r
593 }\r
594 *GEOMOBJECT     {\r
595         *NODE_NAME      "mat2model0surf18"\r
596         *NODE_TM        {\r
597                 *NODE_NAME      "mat2model0surf18"\r
598                 *INHERIT_POS    0       0       0\r
599                 *INHERIT_ROT    0       0       0\r
600                 *INHERIT_SCL    0       0       0\r
601                 *TM_ROW0        1.0     0       0\r
602                 *TM_ROW1        0       1.0     0\r
603                 *TM_ROW2        0       0       1.0\r
604                 *TM_ROW3        0       0       0\r
605                 *TM_POS 0.000000        0.000000        0.000000\r
606         }\r
607         *MESH   {\r
608                 *TIMEVALUE      0\r
609                 *MESH_NUMVERTEX 4\r
610                 *MESH_NUMFACES  2\r
611                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
612                 *MESH_VERTEX_LIST       {\r
613                         *MESH_VERTEX    0       512.000000      -1056.000000    512.000000\r
614                         *MESH_VERTEX    1       512.000000      -1056.000000    508.000000\r
615                         *MESH_VERTEX    2       512.000000      1056.000000     508.000000\r
616                         *MESH_VERTEX    3       512.000000      1056.000000     512.000000\r
617                 }\r
618                 *MESH_NORMALS   {\r
619                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
620                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
621                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
622                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
623                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
624                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
625                 }\r
626                 *MESH_FACE_LIST {\r
627                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
628                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
629                 }\r
630                 *MESH_NUMTVERTEX        4\r
631                 *MESH_TVERTLIST {\r
632                         *MESH_TVERT     0       0.176777        8.750000        1.000000\r
633                         *MESH_TVERT     1       0.208027        8.750000        1.000000\r
634                         *MESH_TVERT     2       0.208027        -8.000000       1.000000\r
635                         *MESH_TVERT     3       0.176777        -8.000000       1.000000\r
636                 }\r
637                 *MESH_NUMTVFACES        2\r
638                 *MESH_TFACELIST {\r
639                         *MESH_TFACE     0       0       2       1\r
640                         *MESH_TFACE     1       0       3       2\r
641                 }\r
642         }\r
643         *PROP_MOTIONBLUR        0\r
644         *PROP_CASTSHADOW        1\r
645         *PROP_RECVSHADOW        1\r
646         *MATERIAL_REF   2\r
647 }\r
648 *GEOMOBJECT     {\r
649         *NODE_NAME      "mat2model0surf19"\r
650         *NODE_TM        {\r
651                 *NODE_NAME      "mat2model0surf19"\r
652                 *INHERIT_POS    0       0       0\r
653                 *INHERIT_ROT    0       0       0\r
654                 *INHERIT_SCL    0       0       0\r
655                 *TM_ROW0        1.0     0       0\r
656                 *TM_ROW1        0       1.0     0\r
657                 *TM_ROW2        0       0       1.0\r
658                 *TM_ROW3        0       0       0\r
659                 *TM_POS 0.000000        0.000000        0.000000\r
660         }\r
661         *MESH   {\r
662                 *TIMEVALUE      0\r
663                 *MESH_NUMVERTEX 3\r
664                 *MESH_NUMFACES  1\r
665                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
666                 *MESH_VERTEX_LIST       {\r
667                         *MESH_VERTEX    0       524.000000      1068.000000     484.000000\r
668                         *MESH_VERTEX    1       512.000000      -1056.000000    484.000000\r
669                         *MESH_VERTEX    2       512.000000      1056.000000     484.000000\r
670                 }\r
671                 *MESH_NORMALS   {\r
672                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
673                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
674                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
675                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
676                 }\r
677                 *MESH_FACE_LIST {\r
678                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
679                 }\r
680                 *MESH_NUMTVERTEX        3\r
681                 *MESH_TVERTLIST {\r
682                         *MESH_TVERT     0       0.528109        -8.000000       1.000000\r
683                         *MESH_TVERT     1       0.660692        8.750000        1.000000\r
684                         *MESH_TVERT     2       0.660692        -8.000000       1.000000\r
685                 }\r
686                 *MESH_NUMTVFACES        1\r
687                 *MESH_TFACELIST {\r
688                         *MESH_TFACE     0       0       2       1\r
689                 }\r
690         }\r
691         *PROP_MOTIONBLUR        0\r
692         *PROP_CASTSHADOW        1\r
693         *PROP_RECVSHADOW        1\r
694         *MATERIAL_REF   2\r
695 }\r
696 *GEOMOBJECT     {\r
697         *NODE_NAME      "mat2model0surf20"\r
698         *NODE_TM        {\r
699                 *NODE_NAME      "mat2model0surf20"\r
700                 *INHERIT_POS    0       0       0\r
701                 *INHERIT_ROT    0       0       0\r
702                 *INHERIT_SCL    0       0       0\r
703                 *TM_ROW0        1.0     0       0\r
704                 *TM_ROW1        0       1.0     0\r
705                 *TM_ROW2        0       0       1.0\r
706                 *TM_ROW3        0       0       0\r
707                 *TM_POS 0.000000        0.000000        0.000000\r
708         }\r
709         *MESH   {\r
710                 *TIMEVALUE      0\r
711                 *MESH_NUMVERTEX 4\r
712                 *MESH_NUMFACES  2\r
713                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
714                 *MESH_VERTEX_LIST       {\r
715                         *MESH_VERTEX    0       512.000000      -1056.000000    484.000000\r
716                         *MESH_VERTEX    1       512.000000      -1056.000000    480.000000\r
717                         *MESH_VERTEX    2       512.000000      1056.000000     480.000000\r
718                         *MESH_VERTEX    3       512.000000      1056.000000     484.000000\r
719                 }\r
720                 *MESH_NORMALS   {\r
721                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
722                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
723                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
724                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
725                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
726                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
727                 }\r
728                 *MESH_FACE_LIST {\r
729                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
730                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
731                 }\r
732                 *MESH_NUMTVERTEX        4\r
733                 *MESH_TVERTLIST {\r
734                         *MESH_TVERT     0       0.660692        8.750000        1.000000\r
735                         *MESH_TVERT     1       0.691942        8.750000        1.000000\r
736                         *MESH_TVERT     2       0.691942        -8.000000       1.000000\r
737                         *MESH_TVERT     3       0.660692        -8.000000       1.000000\r
738                 }\r
739                 *MESH_NUMTVFACES        2\r
740                 *MESH_TFACELIST {\r
741                         *MESH_TFACE     0       0       2       1\r
742                         *MESH_TFACE     1       0       3       2\r
743                 }\r
744         }\r
745         *PROP_MOTIONBLUR        0\r
746         *PROP_CASTSHADOW        1\r
747         *PROP_RECVSHADOW        1\r
748         *MATERIAL_REF   2\r
749 }\r
750 *GEOMOBJECT     {\r
751         *NODE_NAME      "mat2model0surf21"\r
752         *NODE_TM        {\r
753                 *NODE_NAME      "mat2model0surf21"\r
754                 *INHERIT_POS    0       0       0\r
755                 *INHERIT_ROT    0       0       0\r
756                 *INHERIT_SCL    0       0       0\r
757                 *TM_ROW0        1.0     0       0\r
758                 *TM_ROW1        0       1.0     0\r
759                 *TM_ROW2        0       0       1.0\r
760                 *TM_ROW3        0       0       0\r
761                 *TM_POS 0.000000        0.000000        0.000000\r
762         }\r
763         *MESH   {\r
764                 *TIMEVALUE      0\r
765                 *MESH_NUMVERTEX 4\r
766                 *MESH_NUMFACES  2\r
767                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
768                 *MESH_VERTEX_LIST       {\r
769                         *MESH_VERTEX    0       512.000000      -1056.000000    0.000000\r
770                         *MESH_VERTEX    1       528.000000      -1056.000000    0.000000\r
771                         *MESH_VERTEX    2       528.000000      -1056.000000    480.000000\r
772                         *MESH_VERTEX    3       512.000000      -1056.000000    480.000000\r
773                 }\r
774                 *MESH_NORMALS   {\r
775                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
776                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
777                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
778                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
779                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
780                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
781                 }\r
782                 *MESH_FACE_LIST {\r
783                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
784                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
785                 }\r
786                 *MESH_NUMTVERTEX        4\r
787                 *MESH_TVERTLIST {\r
788                         *MESH_TVERT     0       0.125000        2.750000        1.000000\r
789                         *MESH_TVERT     1       0.250000        2.750000        1.000000\r
790                         *MESH_TVERT     2       0.250000        -1.000000       1.000000\r
791                         *MESH_TVERT     3       0.125000        -1.000000       1.000000\r
792                 }\r
793                 *MESH_NUMTVFACES        2\r
794                 *MESH_TFACELIST {\r
795                         *MESH_TFACE     0       0       2       1\r
796                         *MESH_TFACE     1       0       3       2\r
797                 }\r
798         }\r
799         *PROP_MOTIONBLUR        0\r
800         *PROP_CASTSHADOW        1\r
801         *PROP_RECVSHADOW        1\r
802         *MATERIAL_REF   2\r
803 }\r
804 *GEOMOBJECT     {\r
805         *NODE_NAME      "mat2model0surf22"\r
806         *NODE_TM        {\r
807                 *NODE_NAME      "mat2model0surf22"\r
808                 *INHERIT_POS    0       0       0\r
809                 *INHERIT_ROT    0       0       0\r
810                 *INHERIT_SCL    0       0       0\r
811                 *TM_ROW0        1.0     0       0\r
812                 *TM_ROW1        0       1.0     0\r
813                 *TM_ROW2        0       0       1.0\r
814                 *TM_ROW3        0       0       0\r
815                 *TM_POS 0.000000        0.000000        0.000000\r
816         }\r
817         *MESH   {\r
818                 *TIMEVALUE      0\r
819                 *MESH_NUMVERTEX 3\r
820                 *MESH_NUMFACES  1\r
821                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
822                 *MESH_VERTEX_LIST       {\r
823                         *MESH_VERTEX    0       512.000000      1056.000000     508.000000\r
824                         *MESH_VERTEX    1       512.000000      -1056.000000    508.000000\r
825                         *MESH_VERTEX    2       524.000000      -1068.000000    508.000000\r
826                 }\r
827                 *MESH_NORMALS   {\r
828                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
829                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
830                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
831                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
832                 }\r
833                 *MESH_FACE_LIST {\r
834                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
835                 }\r
836                 *MESH_NUMTVERTEX        3\r
837                 *MESH_TVERTLIST {\r
838                         *MESH_TVERT     0       0.208027        -8.000000       1.000000\r
839                         *MESH_TVERT     1       0.208027        8.750000        1.000000\r
840                         *MESH_TVERT     2       0.340609        8.750000        1.000000\r
841                 }\r
842                 *MESH_NUMTVFACES        1\r
843                 *MESH_TFACELIST {\r
844                         *MESH_TFACE     0       0       2       1\r
845                 }\r
846         }\r
847         *PROP_MOTIONBLUR        0\r
848         *PROP_CASTSHADOW        1\r
849         *PROP_RECVSHADOW        1\r
850         *MATERIAL_REF   2\r
851 }\r
852 *GEOMOBJECT     {\r
853         *NODE_NAME      "mat2model0surf23"\r
854         *NODE_TM        {\r
855                 *NODE_NAME      "mat2model0surf23"\r
856                 *INHERIT_POS    0       0       0\r
857                 *INHERIT_ROT    0       0       0\r
858                 *INHERIT_SCL    0       0       0\r
859                 *TM_ROW0        1.0     0       0\r
860                 *TM_ROW1        0       1.0     0\r
861                 *TM_ROW2        0       0       1.0\r
862                 *TM_ROW3        0       0       0\r
863                 *TM_POS 0.000000        0.000000        0.000000\r
864         }\r
865         *MESH   {\r
866                 *TIMEVALUE      0\r
867                 *MESH_NUMVERTEX 3\r
868                 *MESH_NUMFACES  1\r
869                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
870                 *MESH_VERTEX_LIST       {\r
871                         *MESH_VERTEX    0       512.000000      1056.000000     508.000000\r
872                         *MESH_VERTEX    1       524.000000      -1068.000000    508.000000\r
873                         *MESH_VERTEX    2       524.000000      1068.000000     508.000000\r
874                 }\r
875                 *MESH_NORMALS   {\r
876                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
877                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
878                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
879                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
880                 }\r
881                 *MESH_FACE_LIST {\r
882                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
883                 }\r
884                 *MESH_NUMTVERTEX        3\r
885                 *MESH_TVERTLIST {\r
886                         *MESH_TVERT     0       0.208027        -8.000000       1.000000\r
887                         *MESH_TVERT     1       0.340609        8.750000        1.000000\r
888                         *MESH_TVERT     2       0.340609        -8.000000       1.000000\r
889                 }\r
890                 *MESH_NUMTVFACES        1\r
891                 *MESH_TFACELIST {\r
892                         *MESH_TFACE     0       0       2       1\r
893                 }\r
894         }\r
895         *PROP_MOTIONBLUR        0\r
896         *PROP_CASTSHADOW        1\r
897         *PROP_RECVSHADOW        1\r
898         *MATERIAL_REF   2\r
899 }\r
900 *GEOMOBJECT     {\r
901         *NODE_NAME      "mat2model0surf24"\r
902         *NODE_TM        {\r
903                 *NODE_NAME      "mat2model0surf24"\r
904                 *INHERIT_POS    0       0       0\r
905                 *INHERIT_ROT    0       0       0\r
906                 *INHERIT_SCL    0       0       0\r
907                 *TM_ROW0        1.0     0       0\r
908                 *TM_ROW1        0       1.0     0\r
909                 *TM_ROW2        0       0       1.0\r
910                 *TM_ROW3        0       0       0\r
911                 *TM_POS 0.000000        0.000000        0.000000\r
912         }\r
913         *MESH   {\r
914                 *TIMEVALUE      0\r
915                 *MESH_NUMVERTEX 3\r
916                 *MESH_NUMFACES  1\r
917                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
918                 *MESH_VERTEX_LIST       {\r
919                         *MESH_VERTEX    0       524.000000      1068.000000     484.000000\r
920                         *MESH_VERTEX    1       524.000000      -1068.000000    484.000000\r
921                         *MESH_VERTEX    2       512.000000      -1056.000000    484.000000\r
922                 }\r
923                 *MESH_NORMALS   {\r
924                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
925                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
926                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
927                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
928                 }\r
929                 *MESH_FACE_LIST {\r
930                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
931                 }\r
932                 *MESH_NUMTVERTEX        3\r
933                 *MESH_TVERTLIST {\r
934                         *MESH_TVERT     0       0.528109        -8.000000       1.000000\r
935                         *MESH_TVERT     1       0.528109        8.750000        1.000000\r
936                         *MESH_TVERT     2       0.660692        8.750000        1.000000\r
937                 }\r
938                 *MESH_NUMTVFACES        1\r
939                 *MESH_TFACELIST {\r
940                         *MESH_TFACE     0       0       2       1\r
941                 }\r
942         }\r
943         *PROP_MOTIONBLUR        0\r
944         *PROP_CASTSHADOW        1\r
945         *PROP_RECVSHADOW        1\r
946         *MATERIAL_REF   2\r
947 }\r
948 *GEOMOBJECT     {\r
949         *NODE_NAME      "mat2model0surf25"\r
950         *NODE_TM        {\r
951                 *NODE_NAME      "mat2model0surf25"\r
952                 *INHERIT_POS    0       0       0\r
953                 *INHERIT_ROT    0       0       0\r
954                 *INHERIT_SCL    0       0       0\r
955                 *TM_ROW0        1.0     0       0\r
956                 *TM_ROW1        0       1.0     0\r
957                 *TM_ROW2        0       0       1.0\r
958                 *TM_ROW3        0       0       0\r
959                 *TM_POS 0.000000        0.000000        0.000000\r
960         }\r
961         *MESH   {\r
962                 *TIMEVALUE      0\r
963                 *MESH_NUMVERTEX 3\r
964                 *MESH_NUMFACES  1\r
965                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
966                 *MESH_VERTEX_LIST       {\r
967                         *MESH_VERTEX    0       528.000000      1072.000000     512.000000\r
968                         *MESH_VERTEX    1       528.000000      -1072.000000    512.000000\r
969                         *MESH_VERTEX    2       512.000000      -1056.000000    512.000000\r
970                 }\r
971                 *MESH_NORMALS   {\r
972                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
973                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
974                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
975                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
976                 }\r
977                 *MESH_FACE_LIST {\r
978                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
979                 }\r
980                 *MESH_NUMTVERTEX        3\r
981                 *MESH_TVERTLIST {\r
982                         *MESH_TVERT     0       0.000000        -8.000000       1.000000\r
983                         *MESH_TVERT     1       0.000000        8.750000        1.000000\r
984                         *MESH_TVERT     2       0.176777        8.750000        1.000000\r
985                 }\r
986                 *MESH_NUMTVFACES        1\r
987                 *MESH_TFACELIST {\r
988                         *MESH_TFACE     0       0       2       1\r
989                 }\r
990         }\r
991         *PROP_MOTIONBLUR        0\r
992         *PROP_CASTSHADOW        1\r
993         *PROP_RECVSHADOW        1\r
994         *MATERIAL_REF   2\r
995 }\r
996 *GEOMOBJECT     {\r
997         *NODE_NAME      "mat2model0surf26"\r
998         *NODE_TM        {\r
999                 *NODE_NAME      "mat2model0surf26"\r
1000                 *INHERIT_POS    0       0       0\r
1001                 *INHERIT_ROT    0       0       0\r
1002                 *INHERIT_SCL    0       0       0\r
1003                 *TM_ROW0        1.0     0       0\r
1004                 *TM_ROW1        0       1.0     0\r
1005                 *TM_ROW2        0       0       1.0\r
1006                 *TM_ROW3        0       0       0\r
1007                 *TM_POS 0.000000        0.000000        0.000000\r
1008         }\r
1009         *MESH   {\r
1010                 *TIMEVALUE      0\r
1011                 *MESH_NUMVERTEX 3\r
1012                 *MESH_NUMFACES  1\r
1013                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1014                 *MESH_VERTEX_LIST       {\r
1015                         *MESH_VERTEX    0       512.000000      1056.000000     480.000000\r
1016                         *MESH_VERTEX    1       512.000000      -1056.000000    480.000000\r
1017                         *MESH_VERTEX    2       528.000000      -1072.000000    480.000000\r
1018                 }\r
1019                 *MESH_NORMALS   {\r
1020                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
1021                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
1022                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
1023                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1024                 }\r
1025                 *MESH_FACE_LIST {\r
1026                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1027                 }\r
1028                 *MESH_NUMTVERTEX        3\r
1029                 *MESH_TVERTLIST {\r
1030                         *MESH_TVERT     0       0.691942        -8.000000       1.000000\r
1031                         *MESH_TVERT     1       0.691942        8.750000        1.000000\r
1032                         *MESH_TVERT     2       0.868718        8.750000        1.000000\r
1033                 }\r
1034                 *MESH_NUMTVFACES        1\r
1035                 *MESH_TFACELIST {\r
1036                         *MESH_TFACE     0       0       2       1\r
1037                 }\r
1038         }\r
1039         *PROP_MOTIONBLUR        0\r
1040         *PROP_CASTSHADOW        1\r
1041         *PROP_RECVSHADOW        1\r
1042         *MATERIAL_REF   2\r
1043 }\r
1044 *GEOMOBJECT     {\r
1045         *NODE_NAME      "mat2model0surf27"\r
1046         *NODE_TM        {\r
1047                 *NODE_NAME      "mat2model0surf27"\r
1048                 *INHERIT_POS    0       0       0\r
1049                 *INHERIT_ROT    0       0       0\r
1050                 *INHERIT_SCL    0       0       0\r
1051                 *TM_ROW0        1.0     0       0\r
1052                 *TM_ROW1        0       1.0     0\r
1053                 *TM_ROW2        0       0       1.0\r
1054                 *TM_ROW3        0       0       0\r
1055                 *TM_POS 0.000000        0.000000        0.000000\r
1056         }\r
1057         *MESH   {\r
1058                 *TIMEVALUE      0\r
1059                 *MESH_NUMVERTEX 3\r
1060                 *MESH_NUMFACES  1\r
1061                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1062                 *MESH_VERTEX_LIST       {\r
1063                         *MESH_VERTEX    0       512.000000      1056.000000     480.000000\r
1064                         *MESH_VERTEX    1       528.000000      -1072.000000    480.000000\r
1065                         *MESH_VERTEX    2       528.000000      1072.000000     480.000000\r
1066                 }\r
1067                 *MESH_NORMALS   {\r
1068                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
1069                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
1070                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1071                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1072                 }\r
1073                 *MESH_FACE_LIST {\r
1074                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1075                 }\r
1076                 *MESH_NUMTVERTEX        3\r
1077                 *MESH_TVERTLIST {\r
1078                         *MESH_TVERT     0       0.691942        -8.000000       1.000000\r
1079                         *MESH_TVERT     1       0.868718        8.750000        1.000000\r
1080                         *MESH_TVERT     2       0.868718        -8.000000       1.000000\r
1081                 }\r
1082                 *MESH_NUMTVFACES        1\r
1083                 *MESH_TFACELIST {\r
1084                         *MESH_TFACE     0       0       2       1\r
1085                 }\r
1086         }\r
1087         *PROP_MOTIONBLUR        0\r
1088         *PROP_CASTSHADOW        1\r
1089         *PROP_RECVSHADOW        1\r
1090         *MATERIAL_REF   2\r
1091 }\r
1092 *GEOMOBJECT     {\r
1093         *NODE_NAME      "mat2model0surf28"\r
1094         *NODE_TM        {\r
1095                 *NODE_NAME      "mat2model0surf28"\r
1096                 *INHERIT_POS    0       0       0\r
1097                 *INHERIT_ROT    0       0       0\r
1098                 *INHERIT_SCL    0       0       0\r
1099                 *TM_ROW0        1.0     0       0\r
1100                 *TM_ROW1        0       1.0     0\r
1101                 *TM_ROW2        0       0       1.0\r
1102                 *TM_ROW3        0       0       0\r
1103                 *TM_POS 0.000000        0.000000        0.000000\r
1104         }\r
1105         *MESH   {\r
1106                 *TIMEVALUE      0\r
1107                 *MESH_NUMVERTEX 4\r
1108                 *MESH_NUMFACES  2\r
1109                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1110                 *MESH_VERTEX_LIST       {\r
1111                         *MESH_VERTEX    0       512.000000      -1072.000000    480.000000\r
1112                         *MESH_VERTEX    1       512.000000      -1072.000000    0.000000\r
1113                         *MESH_VERTEX    2       512.000000      -1056.000000    0.000000\r
1114                         *MESH_VERTEX    3       512.000000      -1056.000000    480.000000\r
1115                 }\r
1116                 *MESH_NORMALS   {\r
1117                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
1118                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
1119                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1120                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1121                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
1122                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
1123                 }\r
1124                 *MESH_FACE_LIST {\r
1125                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1126                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1127                 }\r
1128                 *MESH_NUMTVERTEX        4\r
1129                 *MESH_TVERTLIST {\r
1130                         *MESH_TVERT     0       0.000000        -1.000000       1.000000\r
1131                         *MESH_TVERT     1       0.000000        2.750000        1.000000\r
1132                         *MESH_TVERT     2       0.125000        2.750000        1.000000\r
1133                         *MESH_TVERT     3       0.125000        -1.000000       1.000000\r
1134                 }\r
1135                 *MESH_NUMTVFACES        2\r
1136                 *MESH_TFACELIST {\r
1137                         *MESH_TFACE     0       0       2       1\r
1138                         *MESH_TFACE     1       0       3       2\r
1139                 }\r
1140         }\r
1141         *PROP_MOTIONBLUR        0\r
1142         *PROP_CASTSHADOW        1\r
1143         *PROP_RECVSHADOW        1\r
1144         *MATERIAL_REF   2\r
1145 }\r
1146 *GEOMOBJECT     {\r
1147         *NODE_NAME      "mat2model0surf29"\r
1148         *NODE_TM        {\r
1149                 *NODE_NAME      "mat2model0surf29"\r
1150                 *INHERIT_POS    0       0       0\r
1151                 *INHERIT_ROT    0       0       0\r
1152                 *INHERIT_SCL    0       0       0\r
1153                 *TM_ROW0        1.0     0       0\r
1154                 *TM_ROW1        0       1.0     0\r
1155                 *TM_ROW2        0       0       1.0\r
1156                 *TM_ROW3        0       0       0\r
1157                 *TM_POS 0.000000        0.000000        0.000000\r
1158         }\r
1159         *MESH   {\r
1160                 *TIMEVALUE      0\r
1161                 *MESH_NUMVERTEX 4\r
1162                 *MESH_NUMFACES  2\r
1163                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1164                 *MESH_VERTEX_LIST       {\r
1165                         *MESH_VERTEX    0       512.000000      1056.000000     512.000000\r
1166                         *MESH_VERTEX    1       512.000000      1056.000000     508.000000\r
1167                         *MESH_VERTEX    2       -512.000000     1056.000000     508.000000\r
1168                         *MESH_VERTEX    3       -512.000000     1056.000000     512.000000\r
1169                 }\r
1170                 *MESH_NORMALS   {\r
1171                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
1172                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
1173                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
1174                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
1175                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
1176                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
1177                 }\r
1178                 *MESH_FACE_LIST {\r
1179                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1180                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1181                 }\r
1182                 *MESH_NUMTVERTEX        4\r
1183                 *MESH_TVERTLIST {\r
1184                         *MESH_TVERT     0       0.176777        4.250000        1.000000\r
1185                         *MESH_TVERT     1       0.208027        4.250000        1.000000\r
1186                         *MESH_TVERT     2       0.208027        -4.000000       1.000000\r
1187                         *MESH_TVERT     3       0.176777        -4.000000       1.000000\r
1188                 }\r
1189                 *MESH_NUMTVFACES        2\r
1190                 *MESH_TFACELIST {\r
1191                         *MESH_TFACE     0       0       2       1\r
1192                         *MESH_TFACE     1       0       3       2\r
1193                 }\r
1194         }\r
1195         *PROP_MOTIONBLUR        0\r
1196         *PROP_CASTSHADOW        1\r
1197         *PROP_RECVSHADOW        1\r
1198         *MATERIAL_REF   2\r
1199 }\r
1200 *GEOMOBJECT     {\r
1201         *NODE_NAME      "mat2model0surf30"\r
1202         *NODE_TM        {\r
1203                 *NODE_NAME      "mat2model0surf30"\r
1204                 *INHERIT_POS    0       0       0\r
1205                 *INHERIT_ROT    0       0       0\r
1206                 *INHERIT_SCL    0       0       0\r
1207                 *TM_ROW0        1.0     0       0\r
1208                 *TM_ROW1        0       1.0     0\r
1209                 *TM_ROW2        0       0       1.0\r
1210                 *TM_ROW3        0       0       0\r
1211                 *TM_POS 0.000000        0.000000        0.000000\r
1212         }\r
1213         *MESH   {\r
1214                 *TIMEVALUE      0\r
1215                 *MESH_NUMVERTEX 4\r
1216                 *MESH_NUMFACES  2\r
1217                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1218                 *MESH_VERTEX_LIST       {\r
1219                         *MESH_VERTEX    0       -512.000000     1056.000000     508.000000\r
1220                         *MESH_VERTEX    1       512.000000      1056.000000     508.000000\r
1221                         *MESH_VERTEX    2       524.000000      1068.000000     508.000000\r
1222                         *MESH_VERTEX    3       -524.000000     1068.000000     508.000000\r
1223                 }\r
1224                 *MESH_NORMALS   {\r
1225                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
1226                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
1227                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
1228                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
1229                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
1230                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
1231                 }\r
1232                 *MESH_FACE_LIST {\r
1233                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1234                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1235                 }\r
1236                 *MESH_NUMTVERTEX        4\r
1237                 *MESH_TVERTLIST {\r
1238                         *MESH_TVERT     0       0.208027        -4.000000       1.000000\r
1239                         *MESH_TVERT     1       0.208027        4.250000        1.000000\r
1240                         *MESH_TVERT     2       0.340609        4.250000        1.000000\r
1241                         *MESH_TVERT     3       0.340609        -4.000000       1.000000\r
1242                 }\r
1243                 *MESH_NUMTVFACES        2\r
1244                 *MESH_TFACELIST {\r
1245                         *MESH_TFACE     0       0       2       1\r
1246                         *MESH_TFACE     1       0       3       2\r
1247                 }\r
1248         }\r
1249         *PROP_MOTIONBLUR        0\r
1250         *PROP_CASTSHADOW        1\r
1251         *PROP_RECVSHADOW        1\r
1252         *MATERIAL_REF   2\r
1253 }\r
1254 *GEOMOBJECT     {\r
1255         *NODE_NAME      "mat2model0surf31"\r
1256         *NODE_TM        {\r
1257                 *NODE_NAME      "mat2model0surf31"\r
1258                 *INHERIT_POS    0       0       0\r
1259                 *INHERIT_ROT    0       0       0\r
1260                 *INHERIT_SCL    0       0       0\r
1261                 *TM_ROW0        1.0     0       0\r
1262                 *TM_ROW1        0       1.0     0\r
1263                 *TM_ROW2        0       0       1.0\r
1264                 *TM_ROW3        0       0       0\r
1265                 *TM_POS 0.000000        0.000000        0.000000\r
1266         }\r
1267         *MESH   {\r
1268                 *TIMEVALUE      0\r
1269                 *MESH_NUMVERTEX 4\r
1270                 *MESH_NUMFACES  2\r
1271                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1272                 *MESH_VERTEX_LIST       {\r
1273                         *MESH_VERTEX    0       512.000000      1056.000000     484.000000\r
1274                         *MESH_VERTEX    1       512.000000      1056.000000     480.000000\r
1275                         *MESH_VERTEX    2       -512.000000     1056.000000     480.000000\r
1276                         *MESH_VERTEX    3       -512.000000     1056.000000     484.000000\r
1277                 }\r
1278                 *MESH_NORMALS   {\r
1279                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
1280                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
1281                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
1282                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
1283                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
1284                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
1285                 }\r
1286                 *MESH_FACE_LIST {\r
1287                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1288                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1289                 }\r
1290                 *MESH_NUMTVERTEX        4\r
1291                 *MESH_TVERTLIST {\r
1292                         *MESH_TVERT     0       0.660692        4.250000        1.000000\r
1293                         *MESH_TVERT     1       0.691942        4.250000        1.000000\r
1294                         *MESH_TVERT     2       0.691942        -4.000000       1.000000\r
1295                         *MESH_TVERT     3       0.660692        -4.000000       1.000000\r
1296                 }\r
1297                 *MESH_NUMTVFACES        2\r
1298                 *MESH_TFACELIST {\r
1299                         *MESH_TFACE     0       0       2       1\r
1300                         *MESH_TFACE     1       0       3       2\r
1301                 }\r
1302         }\r
1303         *PROP_MOTIONBLUR        0\r
1304         *PROP_CASTSHADOW        1\r
1305         *PROP_RECVSHADOW        1\r
1306         *MATERIAL_REF   2\r
1307 }\r
1308 *GEOMOBJECT     {\r
1309         *NODE_NAME      "mat2model0surf32"\r
1310         *NODE_TM        {\r
1311                 *NODE_NAME      "mat2model0surf32"\r
1312                 *INHERIT_POS    0       0       0\r
1313                 *INHERIT_ROT    0       0       0\r
1314                 *INHERIT_SCL    0       0       0\r
1315                 *TM_ROW0        1.0     0       0\r
1316                 *TM_ROW1        0       1.0     0\r
1317                 *TM_ROW2        0       0       1.0\r
1318                 *TM_ROW3        0       0       0\r
1319                 *TM_POS 0.000000        0.000000        0.000000\r
1320         }\r
1321         *MESH   {\r
1322                 *TIMEVALUE      0\r
1323                 *MESH_NUMVERTEX 4\r
1324                 *MESH_NUMFACES  2\r
1325                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1326                 *MESH_VERTEX_LIST       {\r
1327                         *MESH_VERTEX    0       -512.000000     1056.000000     480.000000\r
1328                         *MESH_VERTEX    1       512.000000      1056.000000     480.000000\r
1329                         *MESH_VERTEX    2       528.000000      1072.000000     480.000000\r
1330                         *MESH_VERTEX    3       -528.000000     1072.000000     480.000000\r
1331                 }\r
1332                 *MESH_NORMALS   {\r
1333                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
1334                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
1335                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
1336                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
1337                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1338                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1339                 }\r
1340                 *MESH_FACE_LIST {\r
1341                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1342                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1343                 }\r
1344                 *MESH_NUMTVERTEX        4\r
1345                 *MESH_TVERTLIST {\r
1346                         *MESH_TVERT     0       0.691942        -4.000000       1.000000\r
1347                         *MESH_TVERT     1       0.691942        4.250000        1.000000\r
1348                         *MESH_TVERT     2       0.868718        4.250000        1.000000\r
1349                         *MESH_TVERT     3       0.868718        -4.000000       1.000000\r
1350                 }\r
1351                 *MESH_NUMTVFACES        2\r
1352                 *MESH_TFACELIST {\r
1353                         *MESH_TFACE     0       0       2       1\r
1354                         *MESH_TFACE     1       0       3       2\r
1355                 }\r
1356         }\r
1357         *PROP_MOTIONBLUR        0\r
1358         *PROP_CASTSHADOW        1\r
1359         *PROP_RECVSHADOW        1\r
1360         *MATERIAL_REF   2\r
1361 }\r
1362 *GEOMOBJECT     {\r
1363         *NODE_NAME      "mat2model0surf33"\r
1364         *NODE_TM        {\r
1365                 *NODE_NAME      "mat2model0surf33"\r
1366                 *INHERIT_POS    0       0       0\r
1367                 *INHERIT_ROT    0       0       0\r
1368                 *INHERIT_SCL    0       0       0\r
1369                 *TM_ROW0        1.0     0       0\r
1370                 *TM_ROW1        0       1.0     0\r
1371                 *TM_ROW2        0       0       1.0\r
1372                 *TM_ROW3        0       0       0\r
1373                 *TM_POS 0.000000        0.000000        0.000000\r
1374         }\r
1375         *MESH   {\r
1376                 *TIMEVALUE      0\r
1377                 *MESH_NUMVERTEX 4\r
1378                 *MESH_NUMFACES  2\r
1379                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1380                 *MESH_VERTEX_LIST       {\r
1381                         *MESH_VERTEX    0       -512.000000     1072.000000     480.000000\r
1382                         *MESH_VERTEX    1       -512.000000     1072.000000     0.000000\r
1383                         *MESH_VERTEX    2       -512.000000     1056.000000     0.000000\r
1384                         *MESH_VERTEX    3       -512.000000     1056.000000     480.000000\r
1385                 }\r
1386                 *MESH_NORMALS   {\r
1387                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
1388                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
1389                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1390                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1391                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
1392                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
1393                 }\r
1394                 *MESH_FACE_LIST {\r
1395                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1396                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1397                 }\r
1398                 *MESH_NUMTVERTEX        4\r
1399                 *MESH_TVERTLIST {\r
1400                         *MESH_TVERT     0       0.000000        -1.000000       1.000000\r
1401                         *MESH_TVERT     1       0.000000        2.750000        1.000000\r
1402                         *MESH_TVERT     2       0.125000        2.750000        1.000000\r
1403                         *MESH_TVERT     3       0.125000        -1.000000       1.000000\r
1404                 }\r
1405                 *MESH_NUMTVFACES        2\r
1406                 *MESH_TFACELIST {\r
1407                         *MESH_TFACE     0       0       2       1\r
1408                         *MESH_TFACE     1       0       3       2\r
1409                 }\r
1410         }\r
1411         *PROP_MOTIONBLUR        0\r
1412         *PROP_CASTSHADOW        1\r
1413         *PROP_RECVSHADOW        1\r
1414         *MATERIAL_REF   2\r
1415 }\r
1416 *GEOMOBJECT     {\r
1417         *NODE_NAME      "mat2model0surf34"\r
1418         *NODE_TM        {\r
1419                 *NODE_NAME      "mat2model0surf34"\r
1420                 *INHERIT_POS    0       0       0\r
1421                 *INHERIT_ROT    0       0       0\r
1422                 *INHERIT_SCL    0       0       0\r
1423                 *TM_ROW0        1.0     0       0\r
1424                 *TM_ROW1        0       1.0     0\r
1425                 *TM_ROW2        0       0       1.0\r
1426                 *TM_ROW3        0       0       0\r
1427                 *TM_POS 0.000000        0.000000        0.000000\r
1428         }\r
1429         *MESH   {\r
1430                 *TIMEVALUE      0\r
1431                 *MESH_NUMVERTEX 4\r
1432                 *MESH_NUMFACES  2\r
1433                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1434                 *MESH_VERTEX_LIST       {\r
1435                         *MESH_VERTEX    0       -512.000000     1056.000000     512.000000\r
1436                         *MESH_VERTEX    1       -512.000000     1056.000000     508.000000\r
1437                         *MESH_VERTEX    2       -512.000000     -1056.000000    508.000000\r
1438                         *MESH_VERTEX    3       -512.000000     -1056.000000    512.000000\r
1439                 }\r
1440                 *MESH_NORMALS   {\r
1441                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
1442                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
1443                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
1444                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
1445                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
1446                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
1447                 }\r
1448                 *MESH_FACE_LIST {\r
1449                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1450                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1451                 }\r
1452                 *MESH_NUMTVERTEX        4\r
1453                 *MESH_TVERTLIST {\r
1454                         *MESH_TVERT     0       0.176777        8.750000        1.000000\r
1455                         *MESH_TVERT     1       0.208027        8.750000        1.000000\r
1456                         *MESH_TVERT     2       0.208027        -8.000000       1.000000\r
1457                         *MESH_TVERT     3       0.176777        -8.000000       1.000000\r
1458                 }\r
1459                 *MESH_NUMTVFACES        2\r
1460                 *MESH_TFACELIST {\r
1461                         *MESH_TFACE     0       0       2       1\r
1462                         *MESH_TFACE     1       0       3       2\r
1463                 }\r
1464         }\r
1465         *PROP_MOTIONBLUR        0\r
1466         *PROP_CASTSHADOW        1\r
1467         *PROP_RECVSHADOW        1\r
1468         *MATERIAL_REF   2\r
1469 }\r
1470 *GEOMOBJECT     {\r
1471         *NODE_NAME      "mat2model0surf35"\r
1472         *NODE_TM        {\r
1473                 *NODE_NAME      "mat2model0surf35"\r
1474                 *INHERIT_POS    0       0       0\r
1475                 *INHERIT_ROT    0       0       0\r
1476                 *INHERIT_SCL    0       0       0\r
1477                 *TM_ROW0        1.0     0       0\r
1478                 *TM_ROW1        0       1.0     0\r
1479                 *TM_ROW2        0       0       1.0\r
1480                 *TM_ROW3        0       0       0\r
1481                 *TM_POS 0.000000        0.000000        0.000000\r
1482         }\r
1483         *MESH   {\r
1484                 *TIMEVALUE      0\r
1485                 *MESH_NUMVERTEX 4\r
1486                 *MESH_NUMFACES  2\r
1487                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1488                 *MESH_VERTEX_LIST       {\r
1489                         *MESH_VERTEX    0       -512.000000     -1056.000000    512.000000\r
1490                         *MESH_VERTEX    1       -512.000000     -1056.000000    508.000000\r
1491                         *MESH_VERTEX    2       512.000000      -1056.000000    508.000000\r
1492                         *MESH_VERTEX    3       512.000000      -1056.000000    512.000000\r
1493                 }\r
1494                 *MESH_NORMALS   {\r
1495                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
1496                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
1497                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
1498                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
1499                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
1500                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
1501                 }\r
1502                 *MESH_FACE_LIST {\r
1503                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1504                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1505                 }\r
1506                 *MESH_NUMTVERTEX        4\r
1507                 *MESH_TVERTLIST {\r
1508                         *MESH_TVERT     0       0.176777        4.250000        1.000000\r
1509                         *MESH_TVERT     1       0.208027        4.250000        1.000000\r
1510                         *MESH_TVERT     2       0.208027        -4.000000       1.000000\r
1511                         *MESH_TVERT     3       0.176777        -4.000000       1.000000\r
1512                 }\r
1513                 *MESH_NUMTVFACES        2\r
1514                 *MESH_TFACELIST {\r
1515                         *MESH_TFACE     0       0       2       1\r
1516                         *MESH_TFACE     1       0       3       2\r
1517                 }\r
1518         }\r
1519         *PROP_MOTIONBLUR        0\r
1520         *PROP_CASTSHADOW        1\r
1521         *PROP_RECVSHADOW        1\r
1522         *MATERIAL_REF   2\r
1523 }\r
1524 *GEOMOBJECT     {\r
1525         *NODE_NAME      "mat2model0surf36"\r
1526         *NODE_TM        {\r
1527                 *NODE_NAME      "mat2model0surf36"\r
1528                 *INHERIT_POS    0       0       0\r
1529                 *INHERIT_ROT    0       0       0\r
1530                 *INHERIT_SCL    0       0       0\r
1531                 *TM_ROW0        1.0     0       0\r
1532                 *TM_ROW1        0       1.0     0\r
1533                 *TM_ROW2        0       0       1.0\r
1534                 *TM_ROW3        0       0       0\r
1535                 *TM_POS 0.000000        0.000000        0.000000\r
1536         }\r
1537         *MESH   {\r
1538                 *TIMEVALUE      0\r
1539                 *MESH_NUMVERTEX 4\r
1540                 *MESH_NUMFACES  2\r
1541                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1542                 *MESH_VERTEX_LIST       {\r
1543                         *MESH_VERTEX    0       -512.000000     1056.000000     484.000000\r
1544                         *MESH_VERTEX    1       -512.000000     1056.000000     480.000000\r
1545                         *MESH_VERTEX    2       -512.000000     -1056.000000    480.000000\r
1546                         *MESH_VERTEX    3       -512.000000     -1056.000000    484.000000\r
1547                 }\r
1548                 *MESH_NORMALS   {\r
1549                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
1550                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
1551                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
1552                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
1553                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
1554                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
1555                 }\r
1556                 *MESH_FACE_LIST {\r
1557                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1558                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1559                 }\r
1560                 *MESH_NUMTVERTEX        4\r
1561                 *MESH_TVERTLIST {\r
1562                         *MESH_TVERT     0       0.660692        8.750000        1.000000\r
1563                         *MESH_TVERT     1       0.691942        8.750000        1.000000\r
1564                         *MESH_TVERT     2       0.691942        -8.000000       1.000000\r
1565                         *MESH_TVERT     3       0.660692        -8.000000       1.000000\r
1566                 }\r
1567                 *MESH_NUMTVFACES        2\r
1568                 *MESH_TFACELIST {\r
1569                         *MESH_TFACE     0       0       2       1\r
1570                         *MESH_TFACE     1       0       3       2\r
1571                 }\r
1572         }\r
1573         *PROP_MOTIONBLUR        0\r
1574         *PROP_CASTSHADOW        1\r
1575         *PROP_RECVSHADOW        1\r
1576         *MATERIAL_REF   2\r
1577 }\r
1578 *GEOMOBJECT     {\r
1579         *NODE_NAME      "mat2model0surf37"\r
1580         *NODE_TM        {\r
1581                 *NODE_NAME      "mat2model0surf37"\r
1582                 *INHERIT_POS    0       0       0\r
1583                 *INHERIT_ROT    0       0       0\r
1584                 *INHERIT_SCL    0       0       0\r
1585                 *TM_ROW0        1.0     0       0\r
1586                 *TM_ROW1        0       1.0     0\r
1587                 *TM_ROW2        0       0       1.0\r
1588                 *TM_ROW3        0       0       0\r
1589                 *TM_POS 0.000000        0.000000        0.000000\r
1590         }\r
1591         *MESH   {\r
1592                 *TIMEVALUE      0\r
1593                 *MESH_NUMVERTEX 4\r
1594                 *MESH_NUMFACES  2\r
1595                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1596                 *MESH_VERTEX_LIST       {\r
1597                         *MESH_VERTEX    0       -512.000000     -1056.000000    484.000000\r
1598                         *MESH_VERTEX    1       -512.000000     -1056.000000    480.000000\r
1599                         *MESH_VERTEX    2       512.000000      -1056.000000    480.000000\r
1600                         *MESH_VERTEX    3       512.000000      -1056.000000    484.000000\r
1601                 }\r
1602                 *MESH_NORMALS   {\r
1603                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
1604                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
1605                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
1606                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
1607                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
1608                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
1609                 }\r
1610                 *MESH_FACE_LIST {\r
1611                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1612                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1613                 }\r
1614                 *MESH_NUMTVERTEX        4\r
1615                 *MESH_TVERTLIST {\r
1616                         *MESH_TVERT     0       0.660692        4.250000        1.000000\r
1617                         *MESH_TVERT     1       0.691942        4.250000        1.000000\r
1618                         *MESH_TVERT     2       0.691942        -4.000000       1.000000\r
1619                         *MESH_TVERT     3       0.660692        -4.000000       1.000000\r
1620                 }\r
1621                 *MESH_NUMTVFACES        2\r
1622                 *MESH_TFACELIST {\r
1623                         *MESH_TFACE     0       0       2       1\r
1624                         *MESH_TFACE     1       0       3       2\r
1625                 }\r
1626         }\r
1627         *PROP_MOTIONBLUR        0\r
1628         *PROP_CASTSHADOW        1\r
1629         *PROP_RECVSHADOW        1\r
1630         *MATERIAL_REF   2\r
1631 }\r
1632 *GEOMOBJECT     {\r
1633         *NODE_NAME      "mat2model0surf38"\r
1634         *NODE_TM        {\r
1635                 *NODE_NAME      "mat2model0surf38"\r
1636                 *INHERIT_POS    0       0       0\r
1637                 *INHERIT_ROT    0       0       0\r
1638                 *INHERIT_SCL    0       0       0\r
1639                 *TM_ROW0        1.0     0       0\r
1640                 *TM_ROW1        0       1.0     0\r
1641                 *TM_ROW2        0       0       1.0\r
1642                 *TM_ROW3        0       0       0\r
1643                 *TM_POS 0.000000        0.000000        0.000000\r
1644         }\r
1645         *MESH   {\r
1646                 *TIMEVALUE      0\r
1647                 *MESH_NUMVERTEX 4\r
1648                 *MESH_NUMFACES  2\r
1649                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1650                 *MESH_VERTEX_LIST       {\r
1651                         *MESH_VERTEX    0       524.000000      -1068.000000    484.000000\r
1652                         *MESH_VERTEX    1       -512.000000     -1056.000000    484.000000\r
1653                         *MESH_VERTEX    2       512.000000      -1056.000000    484.000000\r
1654                         *MESH_VERTEX    3       -524.000000     -1068.000000    484.000000\r
1655                 }\r
1656                 *MESH_NORMALS   {\r
1657                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
1658                         *MESH_FACENORMAL        1       -0.447214       -0.894427       0.000000\r
1659                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
1660                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
1661                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
1662                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
1663                 }\r
1664                 *MESH_FACE_LIST {\r
1665                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1666                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1667                 }\r
1668                 *MESH_NUMTVERTEX        4\r
1669                 *MESH_TVERTLIST {\r
1670                         *MESH_TVERT     0       0.528109        -4.000000       1.000000\r
1671                         *MESH_TVERT     1       0.660692        4.250000        1.000000\r
1672                         *MESH_TVERT     2       0.660692        -4.000000       1.000000\r
1673                         *MESH_TVERT     3       0.528109        4.250000        1.000000\r
1674                 }\r
1675                 *MESH_NUMTVFACES        2\r
1676                 *MESH_TFACELIST {\r
1677                         *MESH_TFACE     0       0       2       1\r
1678                         *MESH_TFACE     1       0       1       3\r
1679                 }\r
1680         }\r
1681         *PROP_MOTIONBLUR        0\r
1682         *PROP_CASTSHADOW        1\r
1683         *PROP_RECVSHADOW        1\r
1684         *MATERIAL_REF   2\r
1685 }\r
1686 *GEOMOBJECT     {\r
1687         *NODE_NAME      "mat2model0surf39"\r
1688         *NODE_TM        {\r
1689                 *NODE_NAME      "mat2model0surf39"\r
1690                 *INHERIT_POS    0       0       0\r
1691                 *INHERIT_ROT    0       0       0\r
1692                 *INHERIT_SCL    0       0       0\r
1693                 *TM_ROW0        1.0     0       0\r
1694                 *TM_ROW1        0       1.0     0\r
1695                 *TM_ROW2        0       0       1.0\r
1696                 *TM_ROW3        0       0       0\r
1697                 *TM_POS 0.000000        0.000000        0.000000\r
1698         }\r
1699         *MESH   {\r
1700                 *TIMEVALUE      0\r
1701                 *MESH_NUMVERTEX 4\r
1702                 *MESH_NUMFACES  2\r
1703                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1704                 *MESH_VERTEX_LIST       {\r
1705                         *MESH_VERTEX    0       528.000000      -1072.000000    512.000000\r
1706                         *MESH_VERTEX    1       -512.000000     -1056.000000    512.000000\r
1707                         *MESH_VERTEX    2       512.000000      -1056.000000    512.000000\r
1708                         *MESH_VERTEX    3       -528.000000     -1072.000000    512.000000\r
1709                 }\r
1710                 *MESH_NORMALS   {\r
1711                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
1712                         *MESH_FACENORMAL        1       -0.447214       -0.894427       0.000000\r
1713                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1714                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
1715                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
1716                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1717                 }\r
1718                 *MESH_FACE_LIST {\r
1719                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1720                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1721                 }\r
1722                 *MESH_NUMTVERTEX        4\r
1723                 *MESH_TVERTLIST {\r
1724                         *MESH_TVERT     0       0.000000        -4.000000       1.000000\r
1725                         *MESH_TVERT     1       0.176777        4.250000        1.000000\r
1726                         *MESH_TVERT     2       0.176777        -4.000000       1.000000\r
1727                         *MESH_TVERT     3       0.000000        4.250000        1.000000\r
1728                 }\r
1729                 *MESH_NUMTVFACES        2\r
1730                 *MESH_TFACELIST {\r
1731                         *MESH_TFACE     0       0       2       1\r
1732                         *MESH_TFACE     1       0       1       3\r
1733                 }\r
1734         }\r
1735         *PROP_MOTIONBLUR        0\r
1736         *PROP_CASTSHADOW        1\r
1737         *PROP_RECVSHADOW        1\r
1738         *MATERIAL_REF   2\r
1739 }\r
1740 *GEOMOBJECT     {\r
1741         *NODE_NAME      "mat2model0surf40"\r
1742         *NODE_TM        {\r
1743                 *NODE_NAME      "mat2model0surf40"\r
1744                 *INHERIT_POS    0       0       0\r
1745                 *INHERIT_ROT    0       0       0\r
1746                 *INHERIT_SCL    0       0       0\r
1747                 *TM_ROW0        1.0     0       0\r
1748                 *TM_ROW1        0       1.0     0\r
1749                 *TM_ROW2        0       0       1.0\r
1750                 *TM_ROW3        0       0       0\r
1751                 *TM_POS 0.000000        0.000000        0.000000\r
1752         }\r
1753         *MESH   {\r
1754                 *TIMEVALUE      0\r
1755                 *MESH_NUMVERTEX 4\r
1756                 *MESH_NUMFACES  2\r
1757                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1758                 *MESH_VERTEX_LIST       {\r
1759                         *MESH_VERTEX    0       -512.000000     -1056.000000    0.000000\r
1760                         *MESH_VERTEX    1       -512.000000     -1072.000000    0.000000\r
1761                         *MESH_VERTEX    2       -512.000000     -1072.000000    480.000000\r
1762                         *MESH_VERTEX    3       -512.000000     -1056.000000    480.000000\r
1763                 }\r
1764                 *MESH_NORMALS   {\r
1765                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
1766                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
1767                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
1768                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1769                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1770                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
1771                 }\r
1772                 *MESH_FACE_LIST {\r
1773                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1774                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1775                 }\r
1776                 *MESH_NUMTVERTEX        4\r
1777                 *MESH_TVERTLIST {\r
1778                         *MESH_TVERT     0       0.125000        2.750000        1.000000\r
1779                         *MESH_TVERT     1       0.250000        2.750000        1.000000\r
1780                         *MESH_TVERT     2       0.250000        -1.000000       1.000000\r
1781                         *MESH_TVERT     3       0.125000        -1.000000       1.000000\r
1782                 }\r
1783                 *MESH_NUMTVFACES        2\r
1784                 *MESH_TFACELIST {\r
1785                         *MESH_TFACE     0       0       2       1\r
1786                         *MESH_TFACE     1       0       3       2\r
1787                 }\r
1788         }\r
1789         *PROP_MOTIONBLUR        0\r
1790         *PROP_CASTSHADOW        1\r
1791         *PROP_RECVSHADOW        1\r
1792         *MATERIAL_REF   2\r
1793 }\r
1794 *GEOMOBJECT     {\r
1795         *NODE_NAME      "mat2model0surf41"\r
1796         *NODE_TM        {\r
1797                 *NODE_NAME      "mat2model0surf41"\r
1798                 *INHERIT_POS    0       0       0\r
1799                 *INHERIT_ROT    0       0       0\r
1800                 *INHERIT_SCL    0       0       0\r
1801                 *TM_ROW0        1.0     0       0\r
1802                 *TM_ROW1        0       1.0     0\r
1803                 *TM_ROW2        0       0       1.0\r
1804                 *TM_ROW3        0       0       0\r
1805                 *TM_POS 0.000000        0.000000        0.000000\r
1806         }\r
1807         *MESH   {\r
1808                 *TIMEVALUE      0\r
1809                 *MESH_NUMVERTEX 4\r
1810                 *MESH_NUMFACES  2\r
1811                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1812                 *MESH_VERTEX_LIST       {\r
1813                         *MESH_VERTEX    0       524.000000      1068.000000     508.000000\r
1814                         *MESH_VERTEX    1       524.000000      1068.000000     484.000000\r
1815                         *MESH_VERTEX    2       -524.000000     1068.000000     484.000000\r
1816                         *MESH_VERTEX    3       -524.000000     1068.000000     508.000000\r
1817                 }\r
1818                 *MESH_NORMALS   {\r
1819                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
1820                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
1821                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
1822                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
1823                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
1824                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
1825                 }\r
1826                 *MESH_FACE_LIST {\r
1827                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1828                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1829                 }\r
1830                 *MESH_NUMTVERTEX        4\r
1831                 *MESH_TVERTLIST {\r
1832                         *MESH_TVERT     0       0.340609        4.250000        1.000000\r
1833                         *MESH_TVERT     1       0.528109        4.250000        1.000000\r
1834                         *MESH_TVERT     2       0.528109        -4.000000       1.000000\r
1835                         *MESH_TVERT     3       0.340609        -4.000000       1.000000\r
1836                 }\r
1837                 *MESH_NUMTVFACES        2\r
1838                 *MESH_TFACELIST {\r
1839                         *MESH_TFACE     0       0       2       1\r
1840                         *MESH_TFACE     1       0       3       2\r
1841                 }\r
1842         }\r
1843         *PROP_MOTIONBLUR        0\r
1844         *PROP_CASTSHADOW        1\r
1845         *PROP_RECVSHADOW        1\r
1846         *MATERIAL_REF   2\r
1847 }\r
1848 *GEOMOBJECT     {\r
1849         *NODE_NAME      "mat2model0surf42"\r
1850         *NODE_TM        {\r
1851                 *NODE_NAME      "mat2model0surf42"\r
1852                 *INHERIT_POS    0       0       0\r
1853                 *INHERIT_ROT    0       0       0\r
1854                 *INHERIT_SCL    0       0       0\r
1855                 *TM_ROW0        1.0     0       0\r
1856                 *TM_ROW1        0       1.0     0\r
1857                 *TM_ROW2        0       0       1.0\r
1858                 *TM_ROW3        0       0       0\r
1859                 *TM_POS 0.000000        0.000000        0.000000\r
1860         }\r
1861         *MESH   {\r
1862                 *TIMEVALUE      0\r
1863                 *MESH_NUMVERTEX 4\r
1864                 *MESH_NUMFACES  2\r
1865                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1866                 *MESH_VERTEX_LIST       {\r
1867                         *MESH_VERTEX    0       -524.000000     1068.000000     484.000000\r
1868                         *MESH_VERTEX    1       524.000000      1068.000000     484.000000\r
1869                         *MESH_VERTEX    2       512.000000      1056.000000     484.000000\r
1870                         *MESH_VERTEX    3       -512.000000     1056.000000     484.000000\r
1871                 }\r
1872                 *MESH_NORMALS   {\r
1873                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
1874                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
1875                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
1876                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
1877                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
1878                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
1879                 }\r
1880                 *MESH_FACE_LIST {\r
1881                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1882                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1883                 }\r
1884                 *MESH_NUMTVERTEX        4\r
1885                 *MESH_TVERTLIST {\r
1886                         *MESH_TVERT     0       0.528109        -4.000000       1.000000\r
1887                         *MESH_TVERT     1       0.528109        4.250000        1.000000\r
1888                         *MESH_TVERT     2       0.660692        4.250000        1.000000\r
1889                         *MESH_TVERT     3       0.660692        -4.000000       1.000000\r
1890                 }\r
1891                 *MESH_NUMTVFACES        2\r
1892                 *MESH_TFACELIST {\r
1893                         *MESH_TFACE     0       0       2       1\r
1894                         *MESH_TFACE     1       0       3       2\r
1895                 }\r
1896         }\r
1897         *PROP_MOTIONBLUR        0\r
1898         *PROP_CASTSHADOW        1\r
1899         *PROP_RECVSHADOW        1\r
1900         *MATERIAL_REF   2\r
1901 }\r
1902 *GEOMOBJECT     {\r
1903         *NODE_NAME      "mat2model0surf43"\r
1904         *NODE_TM        {\r
1905                 *NODE_NAME      "mat2model0surf43"\r
1906                 *INHERIT_POS    0       0       0\r
1907                 *INHERIT_ROT    0       0       0\r
1908                 *INHERIT_SCL    0       0       0\r
1909                 *TM_ROW0        1.0     0       0\r
1910                 *TM_ROW1        0       1.0     0\r
1911                 *TM_ROW2        0       0       1.0\r
1912                 *TM_ROW3        0       0       0\r
1913                 *TM_POS 0.000000        0.000000        0.000000\r
1914         }\r
1915         *MESH   {\r
1916                 *TIMEVALUE      0\r
1917                 *MESH_NUMVERTEX 3\r
1918                 *MESH_NUMFACES  1\r
1919                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1920                 *MESH_VERTEX_LIST       {\r
1921                         *MESH_VERTEX    0       -512.000000     -1056.000000    508.000000\r
1922                         *MESH_VERTEX    1       -512.000000     1056.000000     508.000000\r
1923                         *MESH_VERTEX    2       -524.000000     1068.000000     508.000000\r
1924                 }\r
1925                 *MESH_NORMALS   {\r
1926                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
1927                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
1928                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
1929                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
1930                 }\r
1931                 *MESH_FACE_LIST {\r
1932                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1933                 }\r
1934                 *MESH_NUMTVERTEX        3\r
1935                 *MESH_TVERTLIST {\r
1936                         *MESH_TVERT     0       0.208027        -8.000000       1.000000\r
1937                         *MESH_TVERT     1       0.208027        8.750000        1.000000\r
1938                         *MESH_TVERT     2       0.340609        8.750000        1.000000\r
1939                 }\r
1940                 *MESH_NUMTVFACES        1\r
1941                 *MESH_TFACELIST {\r
1942                         *MESH_TFACE     0       0       2       1\r
1943                 }\r
1944         }\r
1945         *PROP_MOTIONBLUR        0\r
1946         *PROP_CASTSHADOW        1\r
1947         *PROP_RECVSHADOW        1\r
1948         *MATERIAL_REF   2\r
1949 }\r
1950 *GEOMOBJECT     {\r
1951         *NODE_NAME      "mat2model0surf44"\r
1952         *NODE_TM        {\r
1953                 *NODE_NAME      "mat2model0surf44"\r
1954                 *INHERIT_POS    0       0       0\r
1955                 *INHERIT_ROT    0       0       0\r
1956                 *INHERIT_SCL    0       0       0\r
1957                 *TM_ROW0        1.0     0       0\r
1958                 *TM_ROW1        0       1.0     0\r
1959                 *TM_ROW2        0       0       1.0\r
1960                 *TM_ROW3        0       0       0\r
1961                 *TM_POS 0.000000        0.000000        0.000000\r
1962         }\r
1963         *MESH   {\r
1964                 *TIMEVALUE      0\r
1965                 *MESH_NUMVERTEX 3\r
1966                 *MESH_NUMFACES  1\r
1967                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1968                 *MESH_VERTEX_LIST       {\r
1969                         *MESH_VERTEX    0       -512.000000     -1056.000000    508.000000\r
1970                         *MESH_VERTEX    1       -524.000000     1068.000000     508.000000\r
1971                         *MESH_VERTEX    2       -524.000000     -1068.000000    508.000000\r
1972                 }\r
1973                 *MESH_NORMALS   {\r
1974                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
1975                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
1976                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
1977                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
1978                 }\r
1979                 *MESH_FACE_LIST {\r
1980                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1981                 }\r
1982                 *MESH_NUMTVERTEX        3\r
1983                 *MESH_TVERTLIST {\r
1984                         *MESH_TVERT     0       0.208027        -8.000000       1.000000\r
1985                         *MESH_TVERT     1       0.340609        8.750000        1.000000\r
1986                         *MESH_TVERT     2       0.340609        -8.000000       1.000000\r
1987                 }\r
1988                 *MESH_NUMTVFACES        1\r
1989                 *MESH_TFACELIST {\r
1990                         *MESH_TFACE     0       0       2       1\r
1991                 }\r
1992         }\r
1993         *PROP_MOTIONBLUR        0\r
1994         *PROP_CASTSHADOW        1\r
1995         *PROP_RECVSHADOW        1\r
1996         *MATERIAL_REF   2\r
1997 }\r
1998 *GEOMOBJECT     {\r
1999         *NODE_NAME      "mat2model0surf45"\r
2000         *NODE_TM        {\r
2001                 *NODE_NAME      "mat2model0surf45"\r
2002                 *INHERIT_POS    0       0       0\r
2003                 *INHERIT_ROT    0       0       0\r
2004                 *INHERIT_SCL    0       0       0\r
2005                 *TM_ROW0        1.0     0       0\r
2006                 *TM_ROW1        0       1.0     0\r
2007                 *TM_ROW2        0       0       1.0\r
2008                 *TM_ROW3        0       0       0\r
2009                 *TM_POS 0.000000        0.000000        0.000000\r
2010         }\r
2011         *MESH   {\r
2012                 *TIMEVALUE      0\r
2013                 *MESH_NUMVERTEX 4\r
2014                 *MESH_NUMFACES  2\r
2015                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2016                 *MESH_VERTEX_LIST       {\r
2017                         *MESH_VERTEX    0       512.000000      -1056.000000    508.000000\r
2018                         *MESH_VERTEX    1       -512.000000     -1056.000000    508.000000\r
2019                         *MESH_VERTEX    2       -524.000000     -1068.000000    508.000000\r
2020                         *MESH_VERTEX    3       524.000000      -1068.000000    508.000000\r
2021                 }\r
2022                 *MESH_NORMALS   {\r
2023                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
2024                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
2025                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
2026                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
2027                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
2028                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
2029                 }\r
2030                 *MESH_FACE_LIST {\r
2031                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2032                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2033                 }\r
2034                 *MESH_NUMTVERTEX        4\r
2035                 *MESH_TVERTLIST {\r
2036                         *MESH_TVERT     0       0.208027        -4.000000       1.000000\r
2037                         *MESH_TVERT     1       0.208027        4.250000        1.000000\r
2038                         *MESH_TVERT     2       0.340609        4.250000        1.000000\r
2039                         *MESH_TVERT     3       0.340609        -4.000000       1.000000\r
2040                 }\r
2041                 *MESH_NUMTVFACES        2\r
2042                 *MESH_TFACELIST {\r
2043                         *MESH_TFACE     0       0       2       1\r
2044                         *MESH_TFACE     1       0       3       2\r
2045                 }\r
2046         }\r
2047         *PROP_MOTIONBLUR        0\r
2048         *PROP_CASTSHADOW        1\r
2049         *PROP_RECVSHADOW        1\r
2050         *MATERIAL_REF   2\r
2051 }\r
2052 *GEOMOBJECT     {\r
2053         *NODE_NAME      "mat2model0surf46"\r
2054         *NODE_TM        {\r
2055                 *NODE_NAME      "mat2model0surf46"\r
2056                 *INHERIT_POS    0       0       0\r
2057                 *INHERIT_ROT    0       0       0\r
2058                 *INHERIT_SCL    0       0       0\r
2059                 *TM_ROW0        1.0     0       0\r
2060                 *TM_ROW1        0       1.0     0\r
2061                 *TM_ROW2        0       0       1.0\r
2062                 *TM_ROW3        0       0       0\r
2063                 *TM_POS 0.000000        0.000000        0.000000\r
2064         }\r
2065         *MESH   {\r
2066                 *TIMEVALUE      0\r
2067                 *MESH_NUMVERTEX 4\r
2068                 *MESH_NUMFACES  2\r
2069                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2070                 *MESH_VERTEX_LIST       {\r
2071                         *MESH_VERTEX    0       -524.000000     1068.000000     508.000000\r
2072                         *MESH_VERTEX    1       -524.000000     1068.000000     484.000000\r
2073                         *MESH_VERTEX    2       -524.000000     -1068.000000    484.000000\r
2074                         *MESH_VERTEX    3       -524.000000     -1068.000000    508.000000\r
2075                 }\r
2076                 *MESH_NORMALS   {\r
2077                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
2078                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
2079                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
2080                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
2081                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
2082                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
2083                 }\r
2084                 *MESH_FACE_LIST {\r
2085                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2086                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2087                 }\r
2088                 *MESH_NUMTVERTEX        4\r
2089                 *MESH_TVERTLIST {\r
2090                         *MESH_TVERT     0       0.340609        8.750000        1.000000\r
2091                         *MESH_TVERT     1       0.528109        8.750000        1.000000\r
2092                         *MESH_TVERT     2       0.528109        -8.000000       1.000000\r
2093                         *MESH_TVERT     3       0.340609        -8.000000       1.000000\r
2094                 }\r
2095                 *MESH_NUMTVFACES        2\r
2096                 *MESH_TFACELIST {\r
2097                         *MESH_TFACE     0       0       2       1\r
2098                         *MESH_TFACE     1       0       3       2\r
2099                 }\r
2100         }\r
2101         *PROP_MOTIONBLUR        0\r
2102         *PROP_CASTSHADOW        1\r
2103         *PROP_RECVSHADOW        1\r
2104         *MATERIAL_REF   2\r
2105 }\r
2106 *GEOMOBJECT     {\r
2107         *NODE_NAME      "mat2model0surf47"\r
2108         *NODE_TM        {\r
2109                 *NODE_NAME      "mat2model0surf47"\r
2110                 *INHERIT_POS    0       0       0\r
2111                 *INHERIT_ROT    0       0       0\r
2112                 *INHERIT_SCL    0       0       0\r
2113                 *TM_ROW0        1.0     0       0\r
2114                 *TM_ROW1        0       1.0     0\r
2115                 *TM_ROW2        0       0       1.0\r
2116                 *TM_ROW3        0       0       0\r
2117                 *TM_POS 0.000000        0.000000        0.000000\r
2118         }\r
2119         *MESH   {\r
2120                 *TIMEVALUE      0\r
2121                 *MESH_NUMVERTEX 4\r
2122                 *MESH_NUMFACES  2\r
2123                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2124                 *MESH_VERTEX_LIST       {\r
2125                         *MESH_VERTEX    0       -524.000000     -1068.000000    484.000000\r
2126                         *MESH_VERTEX    1       -524.000000     1068.000000     484.000000\r
2127                         *MESH_VERTEX    2       -512.000000     1056.000000     484.000000\r
2128                         *MESH_VERTEX    3       -512.000000     -1056.000000    484.000000\r
2129                 }\r
2130                 *MESH_NORMALS   {\r
2131                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
2132                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
2133                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
2134                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
2135                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
2136                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
2137                 }\r
2138                 *MESH_FACE_LIST {\r
2139                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2140                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2141                 }\r
2142                 *MESH_NUMTVERTEX        4\r
2143                 *MESH_TVERTLIST {\r
2144                         *MESH_TVERT     0       0.528109        -8.000000       1.000000\r
2145                         *MESH_TVERT     1       0.528109        8.750000        1.000000\r
2146                         *MESH_TVERT     2       0.660692        8.750000        1.000000\r
2147                         *MESH_TVERT     3       0.660692        -8.000000       1.000000\r
2148                 }\r
2149                 *MESH_NUMTVFACES        2\r
2150                 *MESH_TFACELIST {\r
2151                         *MESH_TFACE     0       0       2       1\r
2152                         *MESH_TFACE     1       0       3       2\r
2153                 }\r
2154         }\r
2155         *PROP_MOTIONBLUR        0\r
2156         *PROP_CASTSHADOW        1\r
2157         *PROP_RECVSHADOW        1\r
2158         *MATERIAL_REF   2\r
2159 }\r
2160 *GEOMOBJECT     {\r
2161         *NODE_NAME      "mat2model0surf48"\r
2162         *NODE_TM        {\r
2163                 *NODE_NAME      "mat2model0surf48"\r
2164                 *INHERIT_POS    0       0       0\r
2165                 *INHERIT_ROT    0       0       0\r
2166                 *INHERIT_SCL    0       0       0\r
2167                 *TM_ROW0        1.0     0       0\r
2168                 *TM_ROW1        0       1.0     0\r
2169                 *TM_ROW2        0       0       1.0\r
2170                 *TM_ROW3        0       0       0\r
2171                 *TM_POS 0.000000        0.000000        0.000000\r
2172         }\r
2173         *MESH   {\r
2174                 *TIMEVALUE      0\r
2175                 *MESH_NUMVERTEX 4\r
2176                 *MESH_NUMFACES  2\r
2177                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2178                 *MESH_VERTEX_LIST       {\r
2179                         *MESH_VERTEX    0       -524.000000     -1068.000000    508.000000\r
2180                         *MESH_VERTEX    1       -524.000000     -1068.000000    484.000000\r
2181                         *MESH_VERTEX    2       524.000000      -1068.000000    484.000000\r
2182                         *MESH_VERTEX    3       524.000000      -1068.000000    508.000000\r
2183                 }\r
2184                 *MESH_NORMALS   {\r
2185                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
2186                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
2187                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
2188                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
2189                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
2190                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
2191                 }\r
2192                 *MESH_FACE_LIST {\r
2193                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2194                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2195                 }\r
2196                 *MESH_NUMTVERTEX        4\r
2197                 *MESH_TVERTLIST {\r
2198                         *MESH_TVERT     0       0.340609        4.250000        1.000000\r
2199                         *MESH_TVERT     1       0.528109        4.250000        1.000000\r
2200                         *MESH_TVERT     2       0.528109        -4.000000       1.000000\r
2201                         *MESH_TVERT     3       0.340609        -4.000000       1.000000\r
2202                 }\r
2203                 *MESH_NUMTVFACES        2\r
2204                 *MESH_TFACELIST {\r
2205                         *MESH_TFACE     0       0       2       1\r
2206                         *MESH_TFACE     1       0       3       2\r
2207                 }\r
2208         }\r
2209         *PROP_MOTIONBLUR        0\r
2210         *PROP_CASTSHADOW        1\r
2211         *PROP_RECVSHADOW        1\r
2212         *MATERIAL_REF   2\r
2213 }\r
2214 *GEOMOBJECT     {\r
2215         *NODE_NAME      "mat2model0surf49"\r
2216         *NODE_TM        {\r
2217                 *NODE_NAME      "mat2model0surf49"\r
2218                 *INHERIT_POS    0       0       0\r
2219                 *INHERIT_ROT    0       0       0\r
2220                 *INHERIT_SCL    0       0       0\r
2221                 *TM_ROW0        1.0     0       0\r
2222                 *TM_ROW1        0       1.0     0\r
2223                 *TM_ROW2        0       0       1.0\r
2224                 *TM_ROW3        0       0       0\r
2225                 *TM_POS 0.000000        0.000000        0.000000\r
2226         }\r
2227         *MESH   {\r
2228                 *TIMEVALUE      0\r
2229                 *MESH_NUMVERTEX 4\r
2230                 *MESH_NUMFACES  2\r
2231                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2232                 *MESH_VERTEX_LIST       {\r
2233                         *MESH_VERTEX    0       -528.000000     1072.000000     512.000000\r
2234                         *MESH_VERTEX    1       528.000000      1072.000000     512.000000\r
2235                         *MESH_VERTEX    2       512.000000      1056.000000     512.000000\r
2236                         *MESH_VERTEX    3       -512.000000     1056.000000     512.000000\r
2237                 }\r
2238                 *MESH_NORMALS   {\r
2239                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
2240                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
2241                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2242                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
2243                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
2244                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
2245                 }\r
2246                 *MESH_FACE_LIST {\r
2247                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2248                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2249                 }\r
2250                 *MESH_NUMTVERTEX        4\r
2251                 *MESH_TVERTLIST {\r
2252                         *MESH_TVERT     0       0.000000        -4.000000       1.000000\r
2253                         *MESH_TVERT     1       0.000000        4.250000        1.000000\r
2254                         *MESH_TVERT     2       0.176777        4.250000        1.000000\r
2255                         *MESH_TVERT     3       0.176777        -4.000000       1.000000\r
2256                 }\r
2257                 *MESH_NUMTVFACES        2\r
2258                 *MESH_TFACELIST {\r
2259                         *MESH_TFACE     0       0       2       1\r
2260                         *MESH_TFACE     1       0       3       2\r
2261                 }\r
2262         }\r
2263         *PROP_MOTIONBLUR        0\r
2264         *PROP_CASTSHADOW        1\r
2265         *PROP_RECVSHADOW        1\r
2266         *MATERIAL_REF   2\r
2267 }\r
2268 *GEOMOBJECT     {\r
2269         *NODE_NAME      "mat2model0surf50"\r
2270         *NODE_TM        {\r
2271                 *NODE_NAME      "mat2model0surf50"\r
2272                 *INHERIT_POS    0       0       0\r
2273                 *INHERIT_ROT    0       0       0\r
2274                 *INHERIT_SCL    0       0       0\r
2275                 *TM_ROW0        1.0     0       0\r
2276                 *TM_ROW1        0       1.0     0\r
2277                 *TM_ROW2        0       0       1.0\r
2278                 *TM_ROW3        0       0       0\r
2279                 *TM_POS 0.000000        0.000000        0.000000\r
2280         }\r
2281         *MESH   {\r
2282                 *TIMEVALUE      0\r
2283                 *MESH_NUMVERTEX 4\r
2284                 *MESH_NUMFACES  2\r
2285                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2286                 *MESH_VERTEX_LIST       {\r
2287                         *MESH_VERTEX    0       -512.000000     1056.000000     0.000000\r
2288                         *MESH_VERTEX    1       -528.000000     1056.000000     0.000000\r
2289                         *MESH_VERTEX    2       -528.000000     1056.000000     480.000000\r
2290                         *MESH_VERTEX    3       -512.000000     1056.000000     480.000000\r
2291                 }\r
2292                 *MESH_NORMALS   {\r
2293                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
2294                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
2295                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
2296                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2297                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
2298                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
2299                 }\r
2300                 *MESH_FACE_LIST {\r
2301                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2302                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2303                 }\r
2304                 *MESH_NUMTVERTEX        4\r
2305                 *MESH_TVERTLIST {\r
2306                         *MESH_TVERT     0       0.125000        2.750000        1.000000\r
2307                         *MESH_TVERT     1       0.250000        2.750000        1.000000\r
2308                         *MESH_TVERT     2       0.250000        -1.000000       1.000000\r
2309                         *MESH_TVERT     3       0.125000        -1.000000       1.000000\r
2310                 }\r
2311                 *MESH_NUMTVFACES        2\r
2312                 *MESH_TFACELIST {\r
2313                         *MESH_TFACE     0       0       2       1\r
2314                         *MESH_TFACE     1       0       3       2\r
2315                 }\r
2316         }\r
2317         *PROP_MOTIONBLUR        0\r
2318         *PROP_CASTSHADOW        1\r
2319         *PROP_RECVSHADOW        1\r
2320         *MATERIAL_REF   2\r
2321 }\r
2322 *GEOMOBJECT     {\r
2323         *NODE_NAME      "mat2model0surf51"\r
2324         *NODE_TM        {\r
2325                 *NODE_NAME      "mat2model0surf51"\r
2326                 *INHERIT_POS    0       0       0\r
2327                 *INHERIT_ROT    0       0       0\r
2328                 *INHERIT_SCL    0       0       0\r
2329                 *TM_ROW0        1.0     0       0\r
2330                 *TM_ROW1        0       1.0     0\r
2331                 *TM_ROW2        0       0       1.0\r
2332                 *TM_ROW3        0       0       0\r
2333                 *TM_POS 0.000000        0.000000        0.000000\r
2334         }\r
2335         *MESH   {\r
2336                 *TIMEVALUE      0\r
2337                 *MESH_NUMVERTEX 3\r
2338                 *MESH_NUMFACES  1\r
2339                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2340                 *MESH_VERTEX_LIST       {\r
2341                         *MESH_VERTEX    0       -512.000000     -1056.000000    480.000000\r
2342                         *MESH_VERTEX    1       -512.000000     1056.000000     480.000000\r
2343                         *MESH_VERTEX    2       -528.000000     1072.000000     480.000000\r
2344                 }\r
2345                 *MESH_NORMALS   {\r
2346                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
2347                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
2348                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
2349                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2350                 }\r
2351                 *MESH_FACE_LIST {\r
2352                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2353                 }\r
2354                 *MESH_NUMTVERTEX        3\r
2355                 *MESH_TVERTLIST {\r
2356                         *MESH_TVERT     0       0.691942        -8.000000       1.000000\r
2357                         *MESH_TVERT     1       0.691942        8.750000        1.000000\r
2358                         *MESH_TVERT     2       0.868718        8.750000        1.000000\r
2359                 }\r
2360                 *MESH_NUMTVFACES        1\r
2361                 *MESH_TFACELIST {\r
2362                         *MESH_TFACE     0       0       2       1\r
2363                 }\r
2364         }\r
2365         *PROP_MOTIONBLUR        0\r
2366         *PROP_CASTSHADOW        1\r
2367         *PROP_RECVSHADOW        1\r
2368         *MATERIAL_REF   2\r
2369 }\r
2370 *GEOMOBJECT     {\r
2371         *NODE_NAME      "mat2model0surf52"\r
2372         *NODE_TM        {\r
2373                 *NODE_NAME      "mat2model0surf52"\r
2374                 *INHERIT_POS    0       0       0\r
2375                 *INHERIT_ROT    0       0       0\r
2376                 *INHERIT_SCL    0       0       0\r
2377                 *TM_ROW0        1.0     0       0\r
2378                 *TM_ROW1        0       1.0     0\r
2379                 *TM_ROW2        0       0       1.0\r
2380                 *TM_ROW3        0       0       0\r
2381                 *TM_POS 0.000000        0.000000        0.000000\r
2382         }\r
2383         *MESH   {\r
2384                 *TIMEVALUE      0\r
2385                 *MESH_NUMVERTEX 4\r
2386                 *MESH_NUMFACES  2\r
2387                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2388                 *MESH_VERTEX_LIST       {\r
2389                         *MESH_VERTEX    0       -528.000000     -1056.000000    480.000000\r
2390                         *MESH_VERTEX    1       -528.000000     -1056.000000    0.000000\r
2391                         *MESH_VERTEX    2       -512.000000     -1056.000000    0.000000\r
2392                         *MESH_VERTEX    3       -512.000000     -1056.000000    480.000000\r
2393                 }\r
2394                 *MESH_NORMALS   {\r
2395                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
2396                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
2397                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2398                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2399                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
2400                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
2401                 }\r
2402                 *MESH_FACE_LIST {\r
2403                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2404                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2405                 }\r
2406                 *MESH_NUMTVERTEX        4\r
2407                 *MESH_TVERTLIST {\r
2408                         *MESH_TVERT     0       0.000000        -1.000000       1.000000\r
2409                         *MESH_TVERT     1       0.000000        2.750000        1.000000\r
2410                         *MESH_TVERT     2       0.125000        2.750000        1.000000\r
2411                         *MESH_TVERT     3       0.125000        -1.000000       1.000000\r
2412                 }\r
2413                 *MESH_NUMTVFACES        2\r
2414                 *MESH_TFACELIST {\r
2415                         *MESH_TFACE     0       0       2       1\r
2416                         *MESH_TFACE     1       0       3       2\r
2417                 }\r
2418         }\r
2419         *PROP_MOTIONBLUR        0\r
2420         *PROP_CASTSHADOW        1\r
2421         *PROP_RECVSHADOW        1\r
2422         *MATERIAL_REF   2\r
2423 }\r
2424 *GEOMOBJECT     {\r
2425         *NODE_NAME      "mat2model0surf53"\r
2426         *NODE_TM        {\r
2427                 *NODE_NAME      "mat2model0surf53"\r
2428                 *INHERIT_POS    0       0       0\r
2429                 *INHERIT_ROT    0       0       0\r
2430                 *INHERIT_SCL    0       0       0\r
2431                 *TM_ROW0        1.0     0       0\r
2432                 *TM_ROW1        0       1.0     0\r
2433                 *TM_ROW2        0       0       1.0\r
2434                 *TM_ROW3        0       0       0\r
2435                 *TM_POS 0.000000        0.000000        0.000000\r
2436         }\r
2437         *MESH   {\r
2438                 *TIMEVALUE      0\r
2439                 *MESH_NUMVERTEX 4\r
2440                 *MESH_NUMFACES  2\r
2441                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2442                 *MESH_VERTEX_LIST       {\r
2443                         *MESH_VERTEX    0       -528.000000     -1072.000000    512.000000\r
2444                         *MESH_VERTEX    1       -528.000000     1072.000000     512.000000\r
2445                         *MESH_VERTEX    2       -512.000000     1056.000000     512.000000\r
2446                         *MESH_VERTEX    3       -512.000000     -1056.000000    512.000000\r
2447                 }\r
2448                 *MESH_NORMALS   {\r
2449                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
2450                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
2451                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2452                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
2453                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
2454                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
2455                 }\r
2456                 *MESH_FACE_LIST {\r
2457                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2458                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2459                 }\r
2460                 *MESH_NUMTVERTEX        4\r
2461                 *MESH_TVERTLIST {\r
2462                         *MESH_TVERT     0       0.000000        -8.000000       1.000000\r
2463                         *MESH_TVERT     1       0.000000        8.750000        1.000000\r
2464                         *MESH_TVERT     2       0.176777        8.750000        1.000000\r
2465                         *MESH_TVERT     3       0.176777        -8.000000       1.000000\r
2466                 }\r
2467                 *MESH_NUMTVFACES        2\r
2468                 *MESH_TFACELIST {\r
2469                         *MESH_TFACE     0       0       2       1\r
2470                         *MESH_TFACE     1       0       3       2\r
2471                 }\r
2472         }\r
2473         *PROP_MOTIONBLUR        0\r
2474         *PROP_CASTSHADOW        1\r
2475         *PROP_RECVSHADOW        1\r
2476         *MATERIAL_REF   2\r
2477 }\r
2478 *GEOMOBJECT     {\r
2479         *NODE_NAME      "mat2model0surf54"\r
2480         *NODE_TM        {\r
2481                 *NODE_NAME      "mat2model0surf54"\r
2482                 *INHERIT_POS    0       0       0\r
2483                 *INHERIT_ROT    0       0       0\r
2484                 *INHERIT_SCL    0       0       0\r
2485                 *TM_ROW0        1.0     0       0\r
2486                 *TM_ROW1        0       1.0     0\r
2487                 *TM_ROW2        0       0       1.0\r
2488                 *TM_ROW3        0       0       0\r
2489                 *TM_POS 0.000000        0.000000        0.000000\r
2490         }\r
2491         *MESH   {\r
2492                 *TIMEVALUE      0\r
2493                 *MESH_NUMVERTEX 3\r
2494                 *MESH_NUMFACES  1\r
2495                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2496                 *MESH_VERTEX_LIST       {\r
2497                         *MESH_VERTEX    0       -512.000000     -1056.000000    480.000000\r
2498                         *MESH_VERTEX    1       -528.000000     1072.000000     480.000000\r
2499                         *MESH_VERTEX    2       -528.000000     -1072.000000    480.000000\r
2500                 }\r
2501                 *MESH_NORMALS   {\r
2502                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
2503                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
2504                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2505                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2506                 }\r
2507                 *MESH_FACE_LIST {\r
2508                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2509                 }\r
2510                 *MESH_NUMTVERTEX        3\r
2511                 *MESH_TVERTLIST {\r
2512                         *MESH_TVERT     0       0.691942        -8.000000       1.000000\r
2513                         *MESH_TVERT     1       0.868718        8.750000        1.000000\r
2514                         *MESH_TVERT     2       0.868718        -8.000000       1.000000\r
2515                 }\r
2516                 *MESH_NUMTVFACES        1\r
2517                 *MESH_TFACELIST {\r
2518                         *MESH_TFACE     0       0       2       1\r
2519                 }\r
2520         }\r
2521         *PROP_MOTIONBLUR        0\r
2522         *PROP_CASTSHADOW        1\r
2523         *PROP_RECVSHADOW        1\r
2524         *MATERIAL_REF   2\r
2525 }\r
2526 *GEOMOBJECT     {\r
2527         *NODE_NAME      "mat2model0surf55"\r
2528         *NODE_TM        {\r
2529                 *NODE_NAME      "mat2model0surf55"\r
2530                 *INHERIT_POS    0       0       0\r
2531                 *INHERIT_ROT    0       0       0\r
2532                 *INHERIT_SCL    0       0       0\r
2533                 *TM_ROW0        1.0     0       0\r
2534                 *TM_ROW1        0       1.0     0\r
2535                 *TM_ROW2        0       0       1.0\r
2536                 *TM_ROW3        0       0       0\r
2537                 *TM_POS 0.000000        0.000000        0.000000\r
2538         }\r
2539         *MESH   {\r
2540                 *TIMEVALUE      0\r
2541                 *MESH_NUMVERTEX 4\r
2542                 *MESH_NUMFACES  2\r
2543                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2544                 *MESH_VERTEX_LIST       {\r
2545                         *MESH_VERTEX    0       512.000000      -1056.000000    480.000000\r
2546                         *MESH_VERTEX    1       -512.000000     -1056.000000    480.000000\r
2547                         *MESH_VERTEX    2       -528.000000     -1072.000000    480.000000\r
2548                         *MESH_VERTEX    3       528.000000      -1072.000000    480.000000\r
2549                 }\r
2550                 *MESH_NORMALS   {\r
2551                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
2552                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
2553                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
2554                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
2555                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2556                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2557                 }\r
2558                 *MESH_FACE_LIST {\r
2559                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2560                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2561                 }\r
2562                 *MESH_NUMTVERTEX        4\r
2563                 *MESH_TVERTLIST {\r
2564                         *MESH_TVERT     0       0.691942        -4.000000       1.000000\r
2565                         *MESH_TVERT     1       0.691942        4.250000        1.000000\r
2566                         *MESH_TVERT     2       0.868718        4.250000        1.000000\r
2567                         *MESH_TVERT     3       0.868718        -4.000000       1.000000\r
2568                 }\r
2569                 *MESH_NUMTVFACES        2\r
2570                 *MESH_TFACELIST {\r
2571                         *MESH_TFACE     0       0       2       1\r
2572                         *MESH_TFACE     1       0       3       2\r
2573                 }\r
2574         }\r
2575         *PROP_MOTIONBLUR        0\r
2576         *PROP_CASTSHADOW        1\r
2577         *PROP_RECVSHADOW        1\r
2578         *MATERIAL_REF   2\r
2579 }\r