]> de.git.xonotic.org Git - xonotic/xonotic-maps.pk3dir.git/blob - models/desertfactory/structure_metal/support07.ase
Merge remote-tracking branch 'origin/debugger/exomorphx', fixing #1751
[xonotic/xonotic-maps.pk3dir.git] / models / desertfactory / structure_metal / support07.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "support07.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 5\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal01"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "models/desertfactory/textures/metal/metal01"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\models\desertfactory\textures\metal\metal01.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal02"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "models/desertfactory/textures/metal/metal02"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\models\desertfactory\textures\metal\metal02.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal01"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "models/desertfactory/textures/metal/metal01"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\models\desertfactory\textures\metal\metal01.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal02"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "models/desertfactory/textures/metal/metal02"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\models\desertfactory\textures\metal\metal02.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89 }\r
90 *GEOMOBJECT     {\r
91         *NODE_NAME      "mat3model0surf16"\r
92         *NODE_TM        {\r
93                 *NODE_NAME      "mat3model0surf16"\r
94                 *INHERIT_POS    0       0       0\r
95                 *INHERIT_ROT    0       0       0\r
96                 *INHERIT_SCL    0       0       0\r
97                 *TM_ROW0        1.0     0       0\r
98                 *TM_ROW1        0       1.0     0\r
99                 *TM_ROW2        0       0       1.0\r
100                 *TM_ROW3        0       0       0\r
101                 *TM_POS 0.000000        0.000000        0.000000\r
102         }\r
103         *MESH   {\r
104                 *TIMEVALUE      0\r
105                 *MESH_NUMVERTEX 6\r
106                 *MESH_NUMFACES  4\r
107                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
108                 *MESH_VERTEX_LIST       {\r
109                         *MESH_VERTEX    0       516.000000      48.000000       32.000000\r
110                         *MESH_VERTEX    1       520.000000      48.000000       32.000000\r
111                         *MESH_VERTEX    2       520.000000      40.000000       40.000000\r
112                         *MESH_VERTEX    3       516.000000      40.000000       40.000000\r
113                         *MESH_VERTEX    4       516.000000      32.000000       32.000000\r
114                         *MESH_VERTEX    5       520.000000      32.000000       32.000000\r
115                 }\r
116                 *MESH_NORMALS   {\r
117                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
118                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
119                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
120                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
121                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
122                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
123                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
124                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
125                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
126                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
127                 }\r
128                 *MESH_FACE_LIST {\r
129                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
130                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
131                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
132                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
133                 }\r
134                 *MESH_NUMTVERTEX        6\r
135                 *MESH_TVERTLIST {\r
136                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
137                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
138                         *MESH_TVERT     2       0.088388        0.031250        1.000000\r
139                         *MESH_TVERT     3       0.088388        0.000000        1.000000\r
140                         *MESH_TVERT     4       0.176777        0.000000        1.000000\r
141                         *MESH_TVERT     5       0.176777        0.031250        1.000000\r
142                 }\r
143                 *MESH_NUMTVFACES        4\r
144                 *MESH_TFACELIST {\r
145                         *MESH_TFACE     0       0       2       1\r
146                         *MESH_TFACE     1       0       3       2\r
147                         *MESH_TFACE     2       2       3       4\r
148                         *MESH_TFACE     3       2       4       5\r
149                 }\r
150         }\r
151         *PROP_MOTIONBLUR        0\r
152         *PROP_CASTSHADOW        1\r
153         *PROP_RECVSHADOW        1\r
154         *MATERIAL_REF   3\r
155 }\r
156 *GEOMOBJECT     {\r
157         *NODE_NAME      "mat3model0surf17"\r
158         *NODE_TM        {\r
159                 *NODE_NAME      "mat3model0surf17"\r
160                 *INHERIT_POS    0       0       0\r
161                 *INHERIT_ROT    0       0       0\r
162                 *INHERIT_SCL    0       0       0\r
163                 *TM_ROW0        1.0     0       0\r
164                 *TM_ROW1        0       1.0     0\r
165                 *TM_ROW2        0       0       1.0\r
166                 *TM_ROW3        0       0       0\r
167                 *TM_POS 0.000000        0.000000        0.000000\r
168         }\r
169         *MESH   {\r
170                 *TIMEVALUE      0\r
171                 *MESH_NUMVERTEX 4\r
172                 *MESH_NUMFACES  2\r
173                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
174                 *MESH_VERTEX_LIST       {\r
175                         *MESH_VERTEX    0       516.000000      48.000000       32.000000\r
176                         *MESH_VERTEX    1       516.000000      40.000000       40.000000\r
177                         *MESH_VERTEX    2       516.000000      40.000000       24.000000\r
178                         *MESH_VERTEX    3       516.000000      32.000000       32.000000\r
179                 }\r
180                 *MESH_NORMALS   {\r
181                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
182                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
183                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
184                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
185                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
186                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
187                 }\r
188                 *MESH_FACE_LIST {\r
189                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
190                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
191                 }\r
192                 *MESH_NUMTVERTEX        4\r
193                 *MESH_TVERTLIST {\r
194                         *MESH_TVERT     0       0.375000        0.250000        1.000000\r
195                         *MESH_TVERT     1       0.312500        0.312500        1.000000\r
196                         *MESH_TVERT     2       0.312500        0.187500        1.000000\r
197                         *MESH_TVERT     3       0.250000        0.250000        1.000000\r
198                 }\r
199                 *MESH_NUMTVFACES        2\r
200                 *MESH_TFACELIST {\r
201                         *MESH_TFACE     0       0       2       1\r
202                         *MESH_TFACE     1       3       1       2\r
203                 }\r
204         }\r
205         *PROP_MOTIONBLUR        0\r
206         *PROP_CASTSHADOW        1\r
207         *PROP_RECVSHADOW        1\r
208         *MATERIAL_REF   3\r
209 }\r
210 *GEOMOBJECT     {\r
211         *NODE_NAME      "mat3model0surf18"\r
212         *NODE_TM        {\r
213                 *NODE_NAME      "mat3model0surf18"\r
214                 *INHERIT_POS    0       0       0\r
215                 *INHERIT_ROT    0       0       0\r
216                 *INHERIT_SCL    0       0       0\r
217                 *TM_ROW0        1.0     0       0\r
218                 *TM_ROW1        0       1.0     0\r
219                 *TM_ROW2        0       0       1.0\r
220                 *TM_ROW3        0       0       0\r
221                 *TM_POS 0.000000        0.000000        0.000000\r
222         }\r
223         *MESH   {\r
224                 *TIMEVALUE      0\r
225                 *MESH_NUMVERTEX 6\r
226                 *MESH_NUMFACES  4\r
227                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
228                 *MESH_VERTEX_LIST       {\r
229                         *MESH_VERTEX    0       520.000000      40.000000       24.000000\r
230                         *MESH_VERTEX    1       520.000000      48.000000       32.000000\r
231                         *MESH_VERTEX    2       516.000000      48.000000       32.000000\r
232                         *MESH_VERTEX    3       516.000000      40.000000       24.000000\r
233                         *MESH_VERTEX    4       516.000000      32.000000       32.000000\r
234                         *MESH_VERTEX    5       520.000000      32.000000       32.000000\r
235                 }\r
236                 *MESH_NORMALS   {\r
237                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
238                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
239                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
240                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
241                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
242                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
243                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
244                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
245                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
246                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
247                 }\r
248                 *MESH_FACE_LIST {\r
249                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
250                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
251                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
252                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
253                 }\r
254                 *MESH_NUMTVERTEX        6\r
255                 *MESH_TVERTLIST {\r
256                         *MESH_TVERT     0       0.265165        0.031250        1.000000\r
257                         *MESH_TVERT     1       0.353553        0.031250        1.000000\r
258                         *MESH_TVERT     2       0.353553        0.000000        1.000000\r
259                         *MESH_TVERT     3       0.265165        0.000000        1.000000\r
260                         *MESH_TVERT     4       0.176777        0.000000        1.000000\r
261                         *MESH_TVERT     5       0.176777        0.031250        1.000000\r
262                 }\r
263                 *MESH_NUMTVFACES        4\r
264                 *MESH_TFACELIST {\r
265                         *MESH_TFACE     0       0       2       1\r
266                         *MESH_TFACE     1       0       3       2\r
267                         *MESH_TFACE     2       4       3       0\r
268                         *MESH_TFACE     3       4       0       5\r
269                 }\r
270         }\r
271         *PROP_MOTIONBLUR        0\r
272         *PROP_CASTSHADOW        1\r
273         *PROP_RECVSHADOW        1\r
274         *MATERIAL_REF   3\r
275 }\r
276 *GEOMOBJECT     {\r
277         *NODE_NAME      "mat3model0surf19"\r
278         *NODE_TM        {\r
279                 *NODE_NAME      "mat3model0surf19"\r
280                 *INHERIT_POS    0       0       0\r
281                 *INHERIT_ROT    0       0       0\r
282                 *INHERIT_SCL    0       0       0\r
283                 *TM_ROW0        1.0     0       0\r
284                 *TM_ROW1        0       1.0     0\r
285                 *TM_ROW2        0       0       1.0\r
286                 *TM_ROW3        0       0       0\r
287                 *TM_POS 0.000000        0.000000        0.000000\r
288         }\r
289         *MESH   {\r
290                 *TIMEVALUE      0\r
291                 *MESH_NUMVERTEX 6\r
292                 *MESH_NUMFACES  4\r
293                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
294                 *MESH_VERTEX_LIST       {\r
295                         *MESH_VERTEX    0       516.000000      -32.000000      32.000000\r
296                         *MESH_VERTEX    1       520.000000      -32.000000      32.000000\r
297                         *MESH_VERTEX    2       520.000000      -40.000000      40.000000\r
298                         *MESH_VERTEX    3       516.000000      -40.000000      40.000000\r
299                         *MESH_VERTEX    4       516.000000      -48.000000      32.000000\r
300                         *MESH_VERTEX    5       520.000000      -48.000000      32.000000\r
301                 }\r
302                 *MESH_NORMALS   {\r
303                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
304                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
305                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
306                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
307                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
308                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
309                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
310                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
311                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
312                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
313                 }\r
314                 *MESH_FACE_LIST {\r
315                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
316                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
317                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
318                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
319                 }\r
320                 *MESH_NUMTVERTEX        6\r
321                 *MESH_TVERTLIST {\r
322                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
323                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
324                         *MESH_TVERT     2       0.088388        0.031250        1.000000\r
325                         *MESH_TVERT     3       0.088388        0.000000        1.000000\r
326                         *MESH_TVERT     4       0.176777        0.000000        1.000000\r
327                         *MESH_TVERT     5       0.176777        0.031250        1.000000\r
328                 }\r
329                 *MESH_NUMTVFACES        4\r
330                 *MESH_TFACELIST {\r
331                         *MESH_TFACE     0       0       2       1\r
332                         *MESH_TFACE     1       0       3       2\r
333                         *MESH_TFACE     2       2       3       4\r
334                         *MESH_TFACE     3       2       4       5\r
335                 }\r
336         }\r
337         *PROP_MOTIONBLUR        0\r
338         *PROP_CASTSHADOW        1\r
339         *PROP_RECVSHADOW        1\r
340         *MATERIAL_REF   3\r
341 }\r
342 *GEOMOBJECT     {\r
343         *NODE_NAME      "mat3model0surf20"\r
344         *NODE_TM        {\r
345                 *NODE_NAME      "mat3model0surf20"\r
346                 *INHERIT_POS    0       0       0\r
347                 *INHERIT_ROT    0       0       0\r
348                 *INHERIT_SCL    0       0       0\r
349                 *TM_ROW0        1.0     0       0\r
350                 *TM_ROW1        0       1.0     0\r
351                 *TM_ROW2        0       0       1.0\r
352                 *TM_ROW3        0       0       0\r
353                 *TM_POS 0.000000        0.000000        0.000000\r
354         }\r
355         *MESH   {\r
356                 *TIMEVALUE      0\r
357                 *MESH_NUMVERTEX 4\r
358                 *MESH_NUMFACES  2\r
359                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
360                 *MESH_VERTEX_LIST       {\r
361                         *MESH_VERTEX    0       516.000000      -32.000000      32.000000\r
362                         *MESH_VERTEX    1       516.000000      -40.000000      40.000000\r
363                         *MESH_VERTEX    2       516.000000      -40.000000      24.000000\r
364                         *MESH_VERTEX    3       516.000000      -48.000000      32.000000\r
365                 }\r
366                 *MESH_NORMALS   {\r
367                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
368                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
369                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
370                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
371                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
372                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
373                 }\r
374                 *MESH_FACE_LIST {\r
375                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
376                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
377                 }\r
378                 *MESH_NUMTVERTEX        4\r
379                 *MESH_TVERTLIST {\r
380                         *MESH_TVERT     0       0.750000        0.250000        1.000000\r
381                         *MESH_TVERT     1       0.687500        0.312500        1.000000\r
382                         *MESH_TVERT     2       0.687500        0.187500        1.000000\r
383                         *MESH_TVERT     3       0.625000        0.250000        1.000000\r
384                 }\r
385                 *MESH_NUMTVFACES        2\r
386                 *MESH_TFACELIST {\r
387                         *MESH_TFACE     0       0       2       1\r
388                         *MESH_TFACE     1       3       1       2\r
389                 }\r
390         }\r
391         *PROP_MOTIONBLUR        0\r
392         *PROP_CASTSHADOW        1\r
393         *PROP_RECVSHADOW        1\r
394         *MATERIAL_REF   3\r
395 }\r
396 *GEOMOBJECT     {\r
397         *NODE_NAME      "mat3model0surf21"\r
398         *NODE_TM        {\r
399                 *NODE_NAME      "mat3model0surf21"\r
400                 *INHERIT_POS    0       0       0\r
401                 *INHERIT_ROT    0       0       0\r
402                 *INHERIT_SCL    0       0       0\r
403                 *TM_ROW0        1.0     0       0\r
404                 *TM_ROW1        0       1.0     0\r
405                 *TM_ROW2        0       0       1.0\r
406                 *TM_ROW3        0       0       0\r
407                 *TM_POS 0.000000        0.000000        0.000000\r
408         }\r
409         *MESH   {\r
410                 *TIMEVALUE      0\r
411                 *MESH_NUMVERTEX 6\r
412                 *MESH_NUMFACES  4\r
413                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
414                 *MESH_VERTEX_LIST       {\r
415                         *MESH_VERTEX    0       520.000000      -40.000000      24.000000\r
416                         *MESH_VERTEX    1       520.000000      -32.000000      32.000000\r
417                         *MESH_VERTEX    2       516.000000      -32.000000      32.000000\r
418                         *MESH_VERTEX    3       516.000000      -40.000000      24.000000\r
419                         *MESH_VERTEX    4       516.000000      -48.000000      32.000000\r
420                         *MESH_VERTEX    5       520.000000      -48.000000      32.000000\r
421                 }\r
422                 *MESH_NORMALS   {\r
423                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
424                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
425                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
426                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
427                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
428                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
429                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
430                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
431                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
432                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
433                 }\r
434                 *MESH_FACE_LIST {\r
435                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
436                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
437                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
438                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
439                 }\r
440                 *MESH_NUMTVERTEX        6\r
441                 *MESH_TVERTLIST {\r
442                         *MESH_TVERT     0       0.265165        0.031250        1.000000\r
443                         *MESH_TVERT     1       0.353553        0.031250        1.000000\r
444                         *MESH_TVERT     2       0.353553        0.000000        1.000000\r
445                         *MESH_TVERT     3       0.265165        0.000000        1.000000\r
446                         *MESH_TVERT     4       0.176777        0.000000        1.000000\r
447                         *MESH_TVERT     5       0.176777        0.031250        1.000000\r
448                 }\r
449                 *MESH_NUMTVFACES        4\r
450                 *MESH_TFACELIST {\r
451                         *MESH_TFACE     0       0       2       1\r
452                         *MESH_TFACE     1       0       3       2\r
453                         *MESH_TFACE     2       4       3       0\r
454                         *MESH_TFACE     3       4       0       5\r
455                 }\r
456         }\r
457         *PROP_MOTIONBLUR        0\r
458         *PROP_CASTSHADOW        1\r
459         *PROP_RECVSHADOW        1\r
460         *MATERIAL_REF   3\r
461 }\r
462 *GEOMOBJECT     {\r
463         *NODE_NAME      "mat3model0surf22"\r
464         *NODE_TM        {\r
465                 *NODE_NAME      "mat3model0surf22"\r
466                 *INHERIT_POS    0       0       0\r
467                 *INHERIT_ROT    0       0       0\r
468                 *INHERIT_SCL    0       0       0\r
469                 *TM_ROW0        1.0     0       0\r
470                 *TM_ROW1        0       1.0     0\r
471                 *TM_ROW2        0       0       1.0\r
472                 *TM_ROW3        0       0       0\r
473                 *TM_POS 0.000000        0.000000        0.000000\r
474         }\r
475         *MESH   {\r
476                 *TIMEVALUE      0\r
477                 *MESH_NUMVERTEX 4\r
478                 *MESH_NUMFACES  2\r
479                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
480                 *MESH_VERTEX_LIST       {\r
481                         *MESH_VERTEX    0       -516.000000     48.000000       32.000000\r
482                         *MESH_VERTEX    1       -516.000000     40.000000       24.000000\r
483                         *MESH_VERTEX    2       -516.000000     40.000000       40.000000\r
484                         *MESH_VERTEX    3       -516.000000     32.000000       32.000000\r
485                 }\r
486                 *MESH_NORMALS   {\r
487                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
488                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
489                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
490                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
491                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
492                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
493                 }\r
494                 *MESH_FACE_LIST {\r
495                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
496                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
497                 }\r
498                 *MESH_NUMTVERTEX        4\r
499                 *MESH_TVERTLIST {\r
500                         *MESH_TVERT     0       0.375000        0.250000        1.000000\r
501                         *MESH_TVERT     1       0.312500        0.187500        1.000000\r
502                         *MESH_TVERT     2       0.312500        0.312500        1.000000\r
503                         *MESH_TVERT     3       0.250000        0.250000        1.000000\r
504                 }\r
505                 *MESH_NUMTVFACES        2\r
506                 *MESH_TFACELIST {\r
507                         *MESH_TFACE     0       0       2       1\r
508                         *MESH_TFACE     1       3       1       2\r
509                 }\r
510         }\r
511         *PROP_MOTIONBLUR        0\r
512         *PROP_CASTSHADOW        1\r
513         *PROP_RECVSHADOW        1\r
514         *MATERIAL_REF   3\r
515 }\r
516 *GEOMOBJECT     {\r
517         *NODE_NAME      "mat3model0surf23"\r
518         *NODE_TM        {\r
519                 *NODE_NAME      "mat3model0surf23"\r
520                 *INHERIT_POS    0       0       0\r
521                 *INHERIT_ROT    0       0       0\r
522                 *INHERIT_SCL    0       0       0\r
523                 *TM_ROW0        1.0     0       0\r
524                 *TM_ROW1        0       1.0     0\r
525                 *TM_ROW2        0       0       1.0\r
526                 *TM_ROW3        0       0       0\r
527                 *TM_POS 0.000000        0.000000        0.000000\r
528         }\r
529         *MESH   {\r
530                 *TIMEVALUE      0\r
531                 *MESH_NUMVERTEX 4\r
532                 *MESH_NUMFACES  2\r
533                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
534                 *MESH_VERTEX_LIST       {\r
535                         *MESH_VERTEX    0       -516.000000     -32.000000      32.000000\r
536                         *MESH_VERTEX    1       -516.000000     -40.000000      24.000000\r
537                         *MESH_VERTEX    2       -516.000000     -40.000000      40.000000\r
538                         *MESH_VERTEX    3       -516.000000     -48.000000      32.000000\r
539                 }\r
540                 *MESH_NORMALS   {\r
541                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
542                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
543                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
544                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
545                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
546                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
547                 }\r
548                 *MESH_FACE_LIST {\r
549                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
550                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
551                 }\r
552                 *MESH_NUMTVERTEX        4\r
553                 *MESH_TVERTLIST {\r
554                         *MESH_TVERT     0       0.750000        0.250000        1.000000\r
555                         *MESH_TVERT     1       0.687500        0.187500        1.000000\r
556                         *MESH_TVERT     2       0.687500        0.312500        1.000000\r
557                         *MESH_TVERT     3       0.625000        0.250000        1.000000\r
558                 }\r
559                 *MESH_NUMTVFACES        2\r
560                 *MESH_TFACELIST {\r
561                         *MESH_TFACE     0       0       2       1\r
562                         *MESH_TFACE     1       3       1       2\r
563                 }\r
564         }\r
565         *PROP_MOTIONBLUR        0\r
566         *PROP_CASTSHADOW        1\r
567         *PROP_RECVSHADOW        1\r
568         *MATERIAL_REF   3\r
569 }\r
570 *GEOMOBJECT     {\r
571         *NODE_NAME      "mat3model0surf24"\r
572         *NODE_TM        {\r
573                 *NODE_NAME      "mat3model0surf24"\r
574                 *INHERIT_POS    0       0       0\r
575                 *INHERIT_ROT    0       0       0\r
576                 *INHERIT_SCL    0       0       0\r
577                 *TM_ROW0        1.0     0       0\r
578                 *TM_ROW1        0       1.0     0\r
579                 *TM_ROW2        0       0       1.0\r
580                 *TM_ROW3        0       0       0\r
581                 *TM_POS 0.000000        0.000000        0.000000\r
582         }\r
583         *MESH   {\r
584                 *TIMEVALUE      0\r
585                 *MESH_NUMVERTEX 6\r
586                 *MESH_NUMFACES  4\r
587                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
588                 *MESH_VERTEX_LIST       {\r
589                         *MESH_VERTEX    0       -520.000000     40.000000       40.000000\r
590                         *MESH_VERTEX    1       -520.000000     48.000000       32.000000\r
591                         *MESH_VERTEX    2       -516.000000     48.000000       32.000000\r
592                         *MESH_VERTEX    3       -516.000000     40.000000       40.000000\r
593                         *MESH_VERTEX    4       -516.000000     32.000000       32.000000\r
594                         *MESH_VERTEX    5       -520.000000     32.000000       32.000000\r
595                 }\r
596                 *MESH_NORMALS   {\r
597                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
598                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
599                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
600                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
601                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
602                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
603                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
604                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
605                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
606                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
607                 }\r
608                 *MESH_FACE_LIST {\r
609                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
610                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
611                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
612                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
613                 }\r
614                 *MESH_NUMTVERTEX        6\r
615                 *MESH_TVERTLIST {\r
616                         *MESH_TVERT     0       0.088388        0.031250        1.000000\r
617                         *MESH_TVERT     1       0.176777        0.031250        1.000000\r
618                         *MESH_TVERT     2       0.176777        0.000000        1.000000\r
619                         *MESH_TVERT     3       0.088388        0.000000        1.000000\r
620                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
621                         *MESH_TVERT     5       0.000000        0.031250        1.000000\r
622                 }\r
623                 *MESH_NUMTVFACES        4\r
624                 *MESH_TFACELIST {\r
625                         *MESH_TFACE     0       0       2       1\r
626                         *MESH_TFACE     1       0       3       2\r
627                         *MESH_TFACE     2       4       3       0\r
628                         *MESH_TFACE     3       4       0       5\r
629                 }\r
630         }\r
631         *PROP_MOTIONBLUR        0\r
632         *PROP_CASTSHADOW        1\r
633         *PROP_RECVSHADOW        1\r
634         *MATERIAL_REF   3\r
635 }\r
636 *GEOMOBJECT     {\r
637         *NODE_NAME      "mat3model0surf25"\r
638         *NODE_TM        {\r
639                 *NODE_NAME      "mat3model0surf25"\r
640                 *INHERIT_POS    0       0       0\r
641                 *INHERIT_ROT    0       0       0\r
642                 *INHERIT_SCL    0       0       0\r
643                 *TM_ROW0        1.0     0       0\r
644                 *TM_ROW1        0       1.0     0\r
645                 *TM_ROW2        0       0       1.0\r
646                 *TM_ROW3        0       0       0\r
647                 *TM_POS 0.000000        0.000000        0.000000\r
648         }\r
649         *MESH   {\r
650                 *TIMEVALUE      0\r
651                 *MESH_NUMVERTEX 6\r
652                 *MESH_NUMFACES  4\r
653                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
654                 *MESH_VERTEX_LIST       {\r
655                         *MESH_VERTEX    0       -516.000000     48.000000       32.000000\r
656                         *MESH_VERTEX    1       -520.000000     48.000000       32.000000\r
657                         *MESH_VERTEX    2       -520.000000     40.000000       24.000000\r
658                         *MESH_VERTEX    3       -516.000000     40.000000       24.000000\r
659                         *MESH_VERTEX    4       -516.000000     32.000000       32.000000\r
660                         *MESH_VERTEX    5       -520.000000     32.000000       32.000000\r
661                 }\r
662                 *MESH_NORMALS   {\r
663                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
664                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
665                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
666                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
667                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
668                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
669                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
670                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
671                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
672                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
673                 }\r
674                 *MESH_FACE_LIST {\r
675                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
676                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
677                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
678                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
679                 }\r
680                 *MESH_NUMTVERTEX        6\r
681                 *MESH_TVERTLIST {\r
682                         *MESH_TVERT     0       0.176777        0.000000        1.000000\r
683                         *MESH_TVERT     1       0.176777        0.031250        1.000000\r
684                         *MESH_TVERT     2       0.265165        0.031250        1.000000\r
685                         *MESH_TVERT     3       0.265165        0.000000        1.000000\r
686                         *MESH_TVERT     4       0.353553        0.000000        1.000000\r
687                         *MESH_TVERT     5       0.353553        0.031250        1.000000\r
688                 }\r
689                 *MESH_NUMTVFACES        4\r
690                 *MESH_TFACELIST {\r
691                         *MESH_TFACE     0       0       2       1\r
692                         *MESH_TFACE     1       0       3       2\r
693                         *MESH_TFACE     2       2       3       4\r
694                         *MESH_TFACE     3       2       4       5\r
695                 }\r
696         }\r
697         *PROP_MOTIONBLUR        0\r
698         *PROP_CASTSHADOW        1\r
699         *PROP_RECVSHADOW        1\r
700         *MATERIAL_REF   3\r
701 }\r
702 *GEOMOBJECT     {\r
703         *NODE_NAME      "mat3model0surf26"\r
704         *NODE_TM        {\r
705                 *NODE_NAME      "mat3model0surf26"\r
706                 *INHERIT_POS    0       0       0\r
707                 *INHERIT_ROT    0       0       0\r
708                 *INHERIT_SCL    0       0       0\r
709                 *TM_ROW0        1.0     0       0\r
710                 *TM_ROW1        0       1.0     0\r
711                 *TM_ROW2        0       0       1.0\r
712                 *TM_ROW3        0       0       0\r
713                 *TM_POS 0.000000        0.000000        0.000000\r
714         }\r
715         *MESH   {\r
716                 *TIMEVALUE      0\r
717                 *MESH_NUMVERTEX 6\r
718                 *MESH_NUMFACES  4\r
719                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
720                 *MESH_VERTEX_LIST       {\r
721                         *MESH_VERTEX    0       -520.000000     -40.000000      40.000000\r
722                         *MESH_VERTEX    1       -520.000000     -32.000000      32.000000\r
723                         *MESH_VERTEX    2       -516.000000     -32.000000      32.000000\r
724                         *MESH_VERTEX    3       -516.000000     -40.000000      40.000000\r
725                         *MESH_VERTEX    4       -516.000000     -48.000000      32.000000\r
726                         *MESH_VERTEX    5       -520.000000     -48.000000      32.000000\r
727                 }\r
728                 *MESH_NORMALS   {\r
729                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
730                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
731                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
732                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
733                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
734                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
735                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
736                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
737                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
738                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
739                 }\r
740                 *MESH_FACE_LIST {\r
741                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
742                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
743                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
744                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
745                 }\r
746                 *MESH_NUMTVERTEX        6\r
747                 *MESH_TVERTLIST {\r
748                         *MESH_TVERT     0       0.088388        0.031250        1.000000\r
749                         *MESH_TVERT     1       0.176777        0.031250        1.000000\r
750                         *MESH_TVERT     2       0.176777        0.000000        1.000000\r
751                         *MESH_TVERT     3       0.088388        0.000000        1.000000\r
752                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
753                         *MESH_TVERT     5       0.000000        0.031250        1.000000\r
754                 }\r
755                 *MESH_NUMTVFACES        4\r
756                 *MESH_TFACELIST {\r
757                         *MESH_TFACE     0       0       2       1\r
758                         *MESH_TFACE     1       0       3       2\r
759                         *MESH_TFACE     2       4       3       0\r
760                         *MESH_TFACE     3       4       0       5\r
761                 }\r
762         }\r
763         *PROP_MOTIONBLUR        0\r
764         *PROP_CASTSHADOW        1\r
765         *PROP_RECVSHADOW        1\r
766         *MATERIAL_REF   3\r
767 }\r
768 *GEOMOBJECT     {\r
769         *NODE_NAME      "mat3model0surf27"\r
770         *NODE_TM        {\r
771                 *NODE_NAME      "mat3model0surf27"\r
772                 *INHERIT_POS    0       0       0\r
773                 *INHERIT_ROT    0       0       0\r
774                 *INHERIT_SCL    0       0       0\r
775                 *TM_ROW0        1.0     0       0\r
776                 *TM_ROW1        0       1.0     0\r
777                 *TM_ROW2        0       0       1.0\r
778                 *TM_ROW3        0       0       0\r
779                 *TM_POS 0.000000        0.000000        0.000000\r
780         }\r
781         *MESH   {\r
782                 *TIMEVALUE      0\r
783                 *MESH_NUMVERTEX 6\r
784                 *MESH_NUMFACES  4\r
785                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
786                 *MESH_VERTEX_LIST       {\r
787                         *MESH_VERTEX    0       -516.000000     -32.000000      32.000000\r
788                         *MESH_VERTEX    1       -520.000000     -32.000000      32.000000\r
789                         *MESH_VERTEX    2       -520.000000     -40.000000      24.000000\r
790                         *MESH_VERTEX    3       -516.000000     -40.000000      24.000000\r
791                         *MESH_VERTEX    4       -516.000000     -48.000000      32.000000\r
792                         *MESH_VERTEX    5       -520.000000     -48.000000      32.000000\r
793                 }\r
794                 *MESH_NORMALS   {\r
795                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
796                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
797                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
798                         *MESH_FACENORMAL        3       -1.000000       0.000000        0.000000\r
799                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
800                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
801                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
802                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
803                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
804                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
805                 }\r
806                 *MESH_FACE_LIST {\r
807                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
808                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
809                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
810                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
811                 }\r
812                 *MESH_NUMTVERTEX        6\r
813                 *MESH_TVERTLIST {\r
814                         *MESH_TVERT     0       0.176777        0.000000        1.000000\r
815                         *MESH_TVERT     1       0.176777        0.031250        1.000000\r
816                         *MESH_TVERT     2       0.265165        0.031250        1.000000\r
817                         *MESH_TVERT     3       0.265165        0.000000        1.000000\r
818                         *MESH_TVERT     4       0.353553        0.000000        1.000000\r
819                         *MESH_TVERT     5       0.353553        0.031250        1.000000\r
820                 }\r
821                 *MESH_NUMTVFACES        4\r
822                 *MESH_TFACELIST {\r
823                         *MESH_TFACE     0       0       2       1\r
824                         *MESH_TFACE     1       0       3       2\r
825                         *MESH_TFACE     2       2       3       4\r
826                         *MESH_TFACE     3       2       4       5\r
827                 }\r
828         }\r
829         *PROP_MOTIONBLUR        0\r
830         *PROP_CASTSHADOW        1\r
831         *PROP_RECVSHADOW        1\r
832         *MATERIAL_REF   3\r
833 }\r
834 *GEOMOBJECT     {\r
835         *NODE_NAME      "mat0model0surf28"\r
836         *NODE_TM        {\r
837                 *NODE_NAME      "mat0model0surf28"\r
838                 *INHERIT_POS    0       0       0\r
839                 *INHERIT_ROT    0       0       0\r
840                 *INHERIT_SCL    0       0       0\r
841                 *TM_ROW0        1.0     0       0\r
842                 *TM_ROW1        0       1.0     0\r
843                 *TM_ROW2        0       0       1.0\r
844                 *TM_ROW3        0       0       0\r
845                 *TM_POS 0.000000        0.000000        0.000000\r
846         }\r
847         *MESH   {\r
848                 *TIMEVALUE      0\r
849                 *MESH_NUMVERTEX 4\r
850                 *MESH_NUMFACES  2\r
851                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
852                 *MESH_VERTEX_LIST       {\r
853                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
854                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
855                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
856                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
857                 }\r
858                 *MESH_NORMALS   {\r
859                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
860                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
861                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
862                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
863                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
864                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
865                 }\r
866                 *MESH_FACE_LIST {\r
867                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
868                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
869                 }\r
870                 *MESH_NUMTVERTEX        4\r
871                 *MESH_TVERTLIST {\r
872                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
873                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
874                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
875                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
876                 }\r
877                 *MESH_NUMTVFACES        2\r
878                 *MESH_TFACELIST {\r
879                         *MESH_TFACE     0       0       2       1\r
880                         *MESH_TFACE     1       2       3       1\r
881                 }\r
882         }\r
883         *PROP_MOTIONBLUR        0\r
884         *PROP_CASTSHADOW        1\r
885         *PROP_RECVSHADOW        1\r
886         *MATERIAL_REF   0\r
887 }\r
888 *GEOMOBJECT     {\r
889         *NODE_NAME      "mat0model0surf29"\r
890         *NODE_TM        {\r
891                 *NODE_NAME      "mat0model0surf29"\r
892                 *INHERIT_POS    0       0       0\r
893                 *INHERIT_ROT    0       0       0\r
894                 *INHERIT_SCL    0       0       0\r
895                 *TM_ROW0        1.0     0       0\r
896                 *TM_ROW1        0       1.0     0\r
897                 *TM_ROW2        0       0       1.0\r
898                 *TM_ROW3        0       0       0\r
899                 *TM_POS 0.000000        0.000000        0.000000\r
900         }\r
901         *MESH   {\r
902                 *TIMEVALUE      0\r
903                 *MESH_NUMVERTEX 4\r
904                 *MESH_NUMFACES  2\r
905                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
906                 *MESH_VERTEX_LIST       {\r
907                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
908                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
909                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
910                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
911                 }\r
912                 *MESH_NORMALS   {\r
913                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
914                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
915                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
916                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
917                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
918                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
919                 }\r
920                 *MESH_FACE_LIST {\r
921                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
922                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
923                 }\r
924                 *MESH_NUMTVERTEX        4\r
925                 *MESH_TVERTLIST {\r
926                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
927                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
928                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
929                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
930                 }\r
931                 *MESH_NUMTVFACES        2\r
932                 *MESH_TFACELIST {\r
933                         *MESH_TFACE     0       0       2       1\r
934                         *MESH_TFACE     1       2       3       1\r
935                 }\r
936         }\r
937         *PROP_MOTIONBLUR        0\r
938         *PROP_CASTSHADOW        1\r
939         *PROP_RECVSHADOW        1\r
940         *MATERIAL_REF   0\r
941 }\r
942 *GEOMOBJECT     {\r
943         *NODE_NAME      "mat0model0surf30"\r
944         *NODE_TM        {\r
945                 *NODE_NAME      "mat0model0surf30"\r
946                 *INHERIT_POS    0       0       0\r
947                 *INHERIT_ROT    0       0       0\r
948                 *INHERIT_SCL    0       0       0\r
949                 *TM_ROW0        1.0     0       0\r
950                 *TM_ROW1        0       1.0     0\r
951                 *TM_ROW2        0       0       1.0\r
952                 *TM_ROW3        0       0       0\r
953                 *TM_POS 0.000000        0.000000        0.000000\r
954         }\r
955         *MESH   {\r
956                 *TIMEVALUE      0\r
957                 *MESH_NUMVERTEX 4\r
958                 *MESH_NUMFACES  2\r
959                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
960                 *MESH_VERTEX_LIST       {\r
961                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
962                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
963                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
964                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
965                 }\r
966                 *MESH_NORMALS   {\r
967                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
968                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
969                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
970                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
971                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
972                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
973                 }\r
974                 *MESH_FACE_LIST {\r
975                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
976                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
977                 }\r
978                 *MESH_NUMTVERTEX        4\r
979                 *MESH_TVERTLIST {\r
980                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
981                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
982                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
983                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
984                 }\r
985                 *MESH_NUMTVFACES        2\r
986                 *MESH_TFACELIST {\r
987                         *MESH_TFACE     0       0       2       1\r
988                         *MESH_TFACE     1       2       3       1\r
989                 }\r
990         }\r
991         *PROP_MOTIONBLUR        0\r
992         *PROP_CASTSHADOW        1\r
993         *PROP_RECVSHADOW        1\r
994         *MATERIAL_REF   0\r
995 }\r
996 *GEOMOBJECT     {\r
997         *NODE_NAME      "mat0model0surf31"\r
998         *NODE_TM        {\r
999                 *NODE_NAME      "mat0model0surf31"\r
1000                 *INHERIT_POS    0       0       0\r
1001                 *INHERIT_ROT    0       0       0\r
1002                 *INHERIT_SCL    0       0       0\r
1003                 *TM_ROW0        1.0     0       0\r
1004                 *TM_ROW1        0       1.0     0\r
1005                 *TM_ROW2        0       0       1.0\r
1006                 *TM_ROW3        0       0       0\r
1007                 *TM_POS 0.000000        0.000000        0.000000\r
1008         }\r
1009         *MESH   {\r
1010                 *TIMEVALUE      0\r
1011                 *MESH_NUMVERTEX 4\r
1012                 *MESH_NUMFACES  2\r
1013                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1014                 *MESH_VERTEX_LIST       {\r
1015                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
1016                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
1017                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
1018                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
1019                 }\r
1020                 *MESH_NORMALS   {\r
1021                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1022                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1023                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1024                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1025                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1026                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1027                 }\r
1028                 *MESH_FACE_LIST {\r
1029                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1030                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1031                 }\r
1032                 *MESH_NUMTVERTEX        4\r
1033                 *MESH_TVERTLIST {\r
1034                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
1035                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
1036                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
1037                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
1038                 }\r
1039                 *MESH_NUMTVFACES        2\r
1040                 *MESH_TFACELIST {\r
1041                         *MESH_TFACE     0       0       2       1\r
1042                         *MESH_TFACE     1       2       3       1\r
1043                 }\r
1044         }\r
1045         *PROP_MOTIONBLUR        0\r
1046         *PROP_CASTSHADOW        1\r
1047         *PROP_RECVSHADOW        1\r
1048         *MATERIAL_REF   0\r
1049 }\r
1050 *GEOMOBJECT     {\r
1051         *NODE_NAME      "mat0model0surf32"\r
1052         *NODE_TM        {\r
1053                 *NODE_NAME      "mat0model0surf32"\r
1054                 *INHERIT_POS    0       0       0\r
1055                 *INHERIT_ROT    0       0       0\r
1056                 *INHERIT_SCL    0       0       0\r
1057                 *TM_ROW0        1.0     0       0\r
1058                 *TM_ROW1        0       1.0     0\r
1059                 *TM_ROW2        0       0       1.0\r
1060                 *TM_ROW3        0       0       0\r
1061                 *TM_POS 0.000000        0.000000        0.000000\r
1062         }\r
1063         *MESH   {\r
1064                 *TIMEVALUE      0\r
1065                 *MESH_NUMVERTEX 4\r
1066                 *MESH_NUMFACES  2\r
1067                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1068                 *MESH_VERTEX_LIST       {\r
1069                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
1070                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
1071                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
1072                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
1073                 }\r
1074                 *MESH_NORMALS   {\r
1075                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1076                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1077                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1078                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1079                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1080                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1081                 }\r
1082                 *MESH_FACE_LIST {\r
1083                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1084                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1085                 }\r
1086                 *MESH_NUMTVERTEX        4\r
1087                 *MESH_TVERTLIST {\r
1088                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
1089                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
1090                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
1091                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
1092                 }\r
1093                 *MESH_NUMTVFACES        2\r
1094                 *MESH_TFACELIST {\r
1095                         *MESH_TFACE     0       0       2       1\r
1096                         *MESH_TFACE     1       2       3       1\r
1097                 }\r
1098         }\r
1099         *PROP_MOTIONBLUR        0\r
1100         *PROP_CASTSHADOW        1\r
1101         *PROP_RECVSHADOW        1\r
1102         *MATERIAL_REF   0\r
1103 }\r
1104 *GEOMOBJECT     {\r
1105         *NODE_NAME      "mat0model0surf33"\r
1106         *NODE_TM        {\r
1107                 *NODE_NAME      "mat0model0surf33"\r
1108                 *INHERIT_POS    0       0       0\r
1109                 *INHERIT_ROT    0       0       0\r
1110                 *INHERIT_SCL    0       0       0\r
1111                 *TM_ROW0        1.0     0       0\r
1112                 *TM_ROW1        0       1.0     0\r
1113                 *TM_ROW2        0       0       1.0\r
1114                 *TM_ROW3        0       0       0\r
1115                 *TM_POS 0.000000        0.000000        0.000000\r
1116         }\r
1117         *MESH   {\r
1118                 *TIMEVALUE      0\r
1119                 *MESH_NUMVERTEX 4\r
1120                 *MESH_NUMFACES  2\r
1121                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1122                 *MESH_VERTEX_LIST       {\r
1123                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
1124                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
1125                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
1126                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
1127                 }\r
1128                 *MESH_NORMALS   {\r
1129                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1130                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1131                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1132                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1133                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1134                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1135                 }\r
1136                 *MESH_FACE_LIST {\r
1137                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1138                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1139                 }\r
1140                 *MESH_NUMTVERTEX        4\r
1141                 *MESH_TVERTLIST {\r
1142                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
1143                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
1144                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
1145                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
1146                 }\r
1147                 *MESH_NUMTVFACES        2\r
1148                 *MESH_TFACELIST {\r
1149                         *MESH_TFACE     0       0       2       1\r
1150                         *MESH_TFACE     1       2       3       1\r
1151                 }\r
1152         }\r
1153         *PROP_MOTIONBLUR        0\r
1154         *PROP_CASTSHADOW        1\r
1155         *PROP_RECVSHADOW        1\r
1156         *MATERIAL_REF   0\r
1157 }\r
1158 *GEOMOBJECT     {\r
1159         *NODE_NAME      "mat4model0surf34"\r
1160         *NODE_TM        {\r
1161                 *NODE_NAME      "mat4model0surf34"\r
1162                 *INHERIT_POS    0       0       0\r
1163                 *INHERIT_ROT    0       0       0\r
1164                 *INHERIT_SCL    0       0       0\r
1165                 *TM_ROW0        1.0     0       0\r
1166                 *TM_ROW1        0       1.0     0\r
1167                 *TM_ROW2        0       0       1.0\r
1168                 *TM_ROW3        0       0       0\r
1169                 *TM_POS 0.000000        0.000000        0.000000\r
1170         }\r
1171         *MESH   {\r
1172                 *TIMEVALUE      0\r
1173                 *MESH_NUMVERTEX 4\r
1174                 *MESH_NUMFACES  2\r
1175                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1176                 *MESH_VERTEX_LIST       {\r
1177                         *MESH_VERTEX    0       528.000000      64.000000       64.000000\r
1178                         *MESH_VERTEX    1       520.000000      64.000000       64.000000\r
1179                         *MESH_VERTEX    2       520.000000      64.000000       0.000000\r
1180                         *MESH_VERTEX    3       528.000000      64.000000       0.000000\r
1181                 }\r
1182                 *MESH_NORMALS   {\r
1183                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1184                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1185                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
1186                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
1187                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
1188                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
1189                 }\r
1190                 *MESH_FACE_LIST {\r
1191                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1192                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1193                 }\r
1194                 *MESH_NUMTVERTEX        4\r
1195                 *MESH_TVERTLIST {\r
1196                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1197                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
1198                         *MESH_TVERT     2       0.500000        0.062500        1.000000\r
1199                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
1200                 }\r
1201                 *MESH_NUMTVFACES        2\r
1202                 *MESH_TFACELIST {\r
1203                         *MESH_TFACE     0       0       2       1\r
1204                         *MESH_TFACE     1       0       3       2\r
1205                 }\r
1206         }\r
1207         *PROP_MOTIONBLUR        0\r
1208         *PROP_CASTSHADOW        1\r
1209         *PROP_RECVSHADOW        1\r
1210         *MATERIAL_REF   4\r
1211 }\r
1212 *GEOMOBJECT     {\r
1213         *NODE_NAME      "mat4model0surf35"\r
1214         *NODE_TM        {\r
1215                 *NODE_NAME      "mat4model0surf35"\r
1216                 *INHERIT_POS    0       0       0\r
1217                 *INHERIT_ROT    0       0       0\r
1218                 *INHERIT_SCL    0       0       0\r
1219                 *TM_ROW0        1.0     0       0\r
1220                 *TM_ROW1        0       1.0     0\r
1221                 *TM_ROW2        0       0       1.0\r
1222                 *TM_ROW3        0       0       0\r
1223                 *TM_POS 0.000000        0.000000        0.000000\r
1224         }\r
1225         *MESH   {\r
1226                 *TIMEVALUE      0\r
1227                 *MESH_NUMVERTEX 4\r
1228                 *MESH_NUMFACES  2\r
1229                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1230                 *MESH_VERTEX_LIST       {\r
1231                         *MESH_VERTEX    0       520.000000      -64.000000      64.000000\r
1232                         *MESH_VERTEX    1       520.000000      64.000000       64.000000\r
1233                         *MESH_VERTEX    2       528.000000      64.000000       64.000000\r
1234                         *MESH_VERTEX    3       528.000000      -64.000000      64.000000\r
1235                 }\r
1236                 *MESH_NORMALS   {\r
1237                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1238                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1239                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
1240                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
1241                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
1242                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
1243                 }\r
1244                 *MESH_FACE_LIST {\r
1245                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1246                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1247                 }\r
1248                 *MESH_NUMTVERTEX        4\r
1249                 *MESH_TVERTLIST {\r
1250                         *MESH_TVERT     0       0.000000        0.062500        1.000000\r
1251                         *MESH_TVERT     1       1.000000        0.062500        1.000000\r
1252                         *MESH_TVERT     2       1.000000        0.000000        1.000000\r
1253                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
1254                 }\r
1255                 *MESH_NUMTVFACES        2\r
1256                 *MESH_TFACELIST {\r
1257                         *MESH_TFACE     0       0       2       1\r
1258                         *MESH_TFACE     1       0       3       2\r
1259                 }\r
1260         }\r
1261         *PROP_MOTIONBLUR        0\r
1262         *PROP_CASTSHADOW        1\r
1263         *PROP_RECVSHADOW        1\r
1264         *MATERIAL_REF   4\r
1265 }\r
1266 *GEOMOBJECT     {\r
1267         *NODE_NAME      "mat4model0surf36"\r
1268         *NODE_TM        {\r
1269                 *NODE_NAME      "mat4model0surf36"\r
1270                 *INHERIT_POS    0       0       0\r
1271                 *INHERIT_ROT    0       0       0\r
1272                 *INHERIT_SCL    0       0       0\r
1273                 *TM_ROW0        1.0     0       0\r
1274                 *TM_ROW1        0       1.0     0\r
1275                 *TM_ROW2        0       0       1.0\r
1276                 *TM_ROW3        0       0       0\r
1277                 *TM_POS 0.000000        0.000000        0.000000\r
1278         }\r
1279         *MESH   {\r
1280                 *TIMEVALUE      0\r
1281                 *MESH_NUMVERTEX 4\r
1282                 *MESH_NUMFACES  2\r
1283                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1284                 *MESH_VERTEX_LIST       {\r
1285                         *MESH_VERTEX    0       520.000000      -64.000000      64.000000\r
1286                         *MESH_VERTEX    1       520.000000      -64.000000      0.000000\r
1287                         *MESH_VERTEX    2       520.000000      64.000000       0.000000\r
1288                         *MESH_VERTEX    3       520.000000      64.000000       64.000000\r
1289                 }\r
1290                 *MESH_NORMALS   {\r
1291                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1292                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1293                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1294                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1295                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1296                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1297                 }\r
1298                 *MESH_FACE_LIST {\r
1299                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1300                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1301                 }\r
1302                 *MESH_NUMTVERTEX        4\r
1303                 *MESH_TVERTLIST {\r
1304                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1305                         *MESH_TVERT     1       0.000000        0.500000        1.000000\r
1306                         *MESH_TVERT     2       1.000000        0.500000        1.000000\r
1307                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
1308                 }\r
1309                 *MESH_NUMTVFACES        2\r
1310                 *MESH_TFACELIST {\r
1311                         *MESH_TFACE     0       0       2       1\r
1312                         *MESH_TFACE     1       0       3       2\r
1313                 }\r
1314         }\r
1315         *PROP_MOTIONBLUR        0\r
1316         *PROP_CASTSHADOW        1\r
1317         *PROP_RECVSHADOW        1\r
1318         *MATERIAL_REF   4\r
1319 }\r
1320 *GEOMOBJECT     {\r
1321         *NODE_NAME      "mat4model0surf37"\r
1322         *NODE_TM        {\r
1323                 *NODE_NAME      "mat4model0surf37"\r
1324                 *INHERIT_POS    0       0       0\r
1325                 *INHERIT_ROT    0       0       0\r
1326                 *INHERIT_SCL    0       0       0\r
1327                 *TM_ROW0        1.0     0       0\r
1328                 *TM_ROW1        0       1.0     0\r
1329                 *TM_ROW2        0       0       1.0\r
1330                 *TM_ROW3        0       0       0\r
1331                 *TM_POS 0.000000        0.000000        0.000000\r
1332         }\r
1333         *MESH   {\r
1334                 *TIMEVALUE      0\r
1335                 *MESH_NUMVERTEX 4\r
1336                 *MESH_NUMFACES  2\r
1337                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1338                 *MESH_VERTEX_LIST       {\r
1339                         *MESH_VERTEX    0       520.000000      64.000000       0.000000\r
1340                         *MESH_VERTEX    1       520.000000      -64.000000      0.000000\r
1341                         *MESH_VERTEX    2       528.000000      -64.000000      0.000000\r
1342                         *MESH_VERTEX    3       528.000000      64.000000       0.000000\r
1343                 }\r
1344                 *MESH_NORMALS   {\r
1345                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1346                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1347                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
1348                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
1349                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
1350                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
1351                 }\r
1352                 *MESH_FACE_LIST {\r
1353                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1354                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1355                 }\r
1356                 *MESH_NUMTVERTEX        4\r
1357                 *MESH_TVERTLIST {\r
1358                         *MESH_TVERT     0       -0.500000       0.062500        1.000000\r
1359                         *MESH_TVERT     1       0.500000        0.062500        1.000000\r
1360                         *MESH_TVERT     2       0.500000        0.000000        1.000000\r
1361                         *MESH_TVERT     3       -0.500000       0.000000        1.000000\r
1362                 }\r
1363                 *MESH_NUMTVFACES        2\r
1364                 *MESH_TFACELIST {\r
1365                         *MESH_TFACE     0       0       2       1\r
1366                         *MESH_TFACE     1       0       3       2\r
1367                 }\r
1368         }\r
1369         *PROP_MOTIONBLUR        0\r
1370         *PROP_CASTSHADOW        1\r
1371         *PROP_RECVSHADOW        1\r
1372         *MATERIAL_REF   4\r
1373 }\r
1374 *GEOMOBJECT     {\r
1375         *NODE_NAME      "mat4model0surf38"\r
1376         *NODE_TM        {\r
1377                 *NODE_NAME      "mat4model0surf38"\r
1378                 *INHERIT_POS    0       0       0\r
1379                 *INHERIT_ROT    0       0       0\r
1380                 *INHERIT_SCL    0       0       0\r
1381                 *TM_ROW0        1.0     0       0\r
1382                 *TM_ROW1        0       1.0     0\r
1383                 *TM_ROW2        0       0       1.0\r
1384                 *TM_ROW3        0       0       0\r
1385                 *TM_POS 0.000000        0.000000        0.000000\r
1386         }\r
1387         *MESH   {\r
1388                 *TIMEVALUE      0\r
1389                 *MESH_NUMVERTEX 4\r
1390                 *MESH_NUMFACES  2\r
1391                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1392                 *MESH_VERTEX_LIST       {\r
1393                         *MESH_VERTEX    0       528.000000      -64.000000      0.000000\r
1394                         *MESH_VERTEX    1       520.000000      -64.000000      0.000000\r
1395                         *MESH_VERTEX    2       520.000000      -64.000000      64.000000\r
1396                         *MESH_VERTEX    3       528.000000      -64.000000      64.000000\r
1397                 }\r
1398                 *MESH_NORMALS   {\r
1399                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1400                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1401                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
1402                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
1403                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
1404                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
1405                 }\r
1406                 *MESH_FACE_LIST {\r
1407                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1408                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1409                 }\r
1410                 *MESH_NUMTVERTEX        4\r
1411                 *MESH_TVERTLIST {\r
1412                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
1413                         *MESH_TVERT     1       0.500000        0.062500        1.000000\r
1414                         *MESH_TVERT     2       1.000000        0.062500        1.000000\r
1415                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
1416                 }\r
1417                 *MESH_NUMTVFACES        2\r
1418                 *MESH_TFACELIST {\r
1419                         *MESH_TFACE     0       0       2       1\r
1420                         *MESH_TFACE     1       0       3       2\r
1421                 }\r
1422         }\r
1423         *PROP_MOTIONBLUR        0\r
1424         *PROP_CASTSHADOW        1\r
1425         *PROP_RECVSHADOW        1\r
1426         *MATERIAL_REF   4\r
1427 }\r
1428 *GEOMOBJECT     {\r
1429         *NODE_NAME      "mat4model0surf39"\r
1430         *NODE_TM        {\r
1431                 *NODE_NAME      "mat4model0surf39"\r
1432                 *INHERIT_POS    0       0       0\r
1433                 *INHERIT_ROT    0       0       0\r
1434                 *INHERIT_SCL    0       0       0\r
1435                 *TM_ROW0        1.0     0       0\r
1436                 *TM_ROW1        0       1.0     0\r
1437                 *TM_ROW2        0       0       1.0\r
1438                 *TM_ROW3        0       0       0\r
1439                 *TM_POS 0.000000        0.000000        0.000000\r
1440         }\r
1441         *MESH   {\r
1442                 *TIMEVALUE      0\r
1443                 *MESH_NUMVERTEX 4\r
1444                 *MESH_NUMFACES  2\r
1445                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1446                 *MESH_VERTEX_LIST       {\r
1447                         *MESH_VERTEX    0       -520.000000     16.000000       60.000000\r
1448                         *MESH_VERTEX    1       520.000000      16.000000       60.000000\r
1449                         *MESH_VERTEX    2       520.000000      16.000000       64.000000\r
1450                         *MESH_VERTEX    3       -520.000000     16.000000       64.000000\r
1451                 }\r
1452                 *MESH_NORMALS   {\r
1453                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1454                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1455                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
1456                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
1457                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
1458                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
1459                 }\r
1460                 *MESH_FACE_LIST {\r
1461                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1462                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1463                 }\r
1464                 *MESH_NUMTVERTEX        4\r
1465                 *MESH_TVERTLIST {\r
1466                         *MESH_TVERT     0       -4.000000       0.406250        1.000000\r
1467                         *MESH_TVERT     1       4.125000        0.406250        1.000000\r
1468                         *MESH_TVERT     2       4.125000        0.375000        1.000000\r
1469                         *MESH_TVERT     3       -4.000000       0.375000        1.000000\r
1470                 }\r
1471                 *MESH_NUMTVFACES        2\r
1472                 *MESH_TFACELIST {\r
1473                         *MESH_TFACE     0       0       2       1\r
1474                         *MESH_TFACE     1       0       3       2\r
1475                 }\r
1476         }\r
1477         *PROP_MOTIONBLUR        0\r
1478         *PROP_CASTSHADOW        1\r
1479         *PROP_RECVSHADOW        1\r
1480         *MATERIAL_REF   4\r
1481 }\r
1482 *GEOMOBJECT     {\r
1483         *NODE_NAME      "mat4model0surf40"\r
1484         *NODE_TM        {\r
1485                 *NODE_NAME      "mat4model0surf40"\r
1486                 *INHERIT_POS    0       0       0\r
1487                 *INHERIT_ROT    0       0       0\r
1488                 *INHERIT_SCL    0       0       0\r
1489                 *TM_ROW0        1.0     0       0\r
1490                 *TM_ROW1        0       1.0     0\r
1491                 *TM_ROW2        0       0       1.0\r
1492                 *TM_ROW3        0       0       0\r
1493                 *TM_POS 0.000000        0.000000        0.000000\r
1494         }\r
1495         *MESH   {\r
1496                 *TIMEVALUE      0\r
1497                 *MESH_NUMVERTEX 4\r
1498                 *MESH_NUMFACES  2\r
1499                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1500                 *MESH_VERTEX_LIST       {\r
1501                         *MESH_VERTEX    0       -520.000000     16.000000       32.000000\r
1502                         *MESH_VERTEX    1       520.000000      16.000000       32.000000\r
1503                         *MESH_VERTEX    2       520.000000      16.000000       36.000000\r
1504                         *MESH_VERTEX    3       -520.000000     16.000000       36.000000\r
1505                 }\r
1506                 *MESH_NORMALS   {\r
1507                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1508                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1509                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
1510                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
1511                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
1512                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
1513                 }\r
1514                 *MESH_FACE_LIST {\r
1515                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1516                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1517                 }\r
1518                 *MESH_NUMTVERTEX        4\r
1519                 *MESH_TVERTLIST {\r
1520                         *MESH_TVERT     0       -4.000000       0.125000        1.000000\r
1521                         *MESH_TVERT     1       4.125000        0.125000        1.000000\r
1522                         *MESH_TVERT     2       4.125000        0.093750        1.000000\r
1523                         *MESH_TVERT     3       -4.000000       0.093750        1.000000\r
1524                 }\r
1525                 *MESH_NUMTVFACES        2\r
1526                 *MESH_TFACELIST {\r
1527                         *MESH_TFACE     0       0       2       1\r
1528                         *MESH_TFACE     1       0       3       2\r
1529                 }\r
1530         }\r
1531         *PROP_MOTIONBLUR        0\r
1532         *PROP_CASTSHADOW        1\r
1533         *PROP_RECVSHADOW        1\r
1534         *MATERIAL_REF   4\r
1535 }\r
1536 *GEOMOBJECT     {\r
1537         *NODE_NAME      "mat4model0surf41"\r
1538         *NODE_TM        {\r
1539                 *NODE_NAME      "mat4model0surf41"\r
1540                 *INHERIT_POS    0       0       0\r
1541                 *INHERIT_ROT    0       0       0\r
1542                 *INHERIT_SCL    0       0       0\r
1543                 *TM_ROW0        1.0     0       0\r
1544                 *TM_ROW1        0       1.0     0\r
1545                 *TM_ROW2        0       0       1.0\r
1546                 *TM_ROW3        0       0       0\r
1547                 *TM_POS 0.000000        0.000000        0.000000\r
1548         }\r
1549         *MESH   {\r
1550                 *TIMEVALUE      0\r
1551                 *MESH_NUMVERTEX 4\r
1552                 *MESH_NUMFACES  2\r
1553                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1554                 *MESH_VERTEX_LIST       {\r
1555                         *MESH_VERTEX    0       -520.000000     16.000000       60.000000\r
1556                         *MESH_VERTEX    1       -520.000000     4.000000        60.000000\r
1557                         *MESH_VERTEX    2       520.000000      4.000000        60.000000\r
1558                         *MESH_VERTEX    3       520.000000      16.000000       60.000000\r
1559                 }\r
1560                 *MESH_NORMALS   {\r
1561                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1562                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1563                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
1564                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1565                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1566                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
1567                 }\r
1568                 *MESH_FACE_LIST {\r
1569                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1570                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1571                 }\r
1572                 *MESH_NUMTVERTEX        4\r
1573                 *MESH_TVERTLIST {\r
1574                         *MESH_TVERT     0       -4.000000       0.406250        1.000000\r
1575                         *MESH_TVERT     1       -4.000000       0.500000        1.000000\r
1576                         *MESH_TVERT     2       4.125000        0.500000        1.000000\r
1577                         *MESH_TVERT     3       4.125000        0.406250        1.000000\r
1578                 }\r
1579                 *MESH_NUMTVFACES        2\r
1580                 *MESH_TFACELIST {\r
1581                         *MESH_TFACE     0       0       2       1\r
1582                         *MESH_TFACE     1       0       3       2\r
1583                 }\r
1584         }\r
1585         *PROP_MOTIONBLUR        0\r
1586         *PROP_CASTSHADOW        1\r
1587         *PROP_RECVSHADOW        1\r
1588         *MATERIAL_REF   4\r
1589 }\r
1590 *GEOMOBJECT     {\r
1591         *NODE_NAME      "mat4model0surf42"\r
1592         *NODE_TM        {\r
1593                 *NODE_NAME      "mat4model0surf42"\r
1594                 *INHERIT_POS    0       0       0\r
1595                 *INHERIT_ROT    0       0       0\r
1596                 *INHERIT_SCL    0       0       0\r
1597                 *TM_ROW0        1.0     0       0\r
1598                 *TM_ROW1        0       1.0     0\r
1599                 *TM_ROW2        0       0       1.0\r
1600                 *TM_ROW3        0       0       0\r
1601                 *TM_POS 0.000000        0.000000        0.000000\r
1602         }\r
1603         *MESH   {\r
1604                 *TIMEVALUE      0\r
1605                 *MESH_NUMVERTEX 4\r
1606                 *MESH_NUMFACES  2\r
1607                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1608                 *MESH_VERTEX_LIST       {\r
1609                         *MESH_VERTEX    0       -520.000000     4.000000        60.000000\r
1610                         *MESH_VERTEX    1       -520.000000     4.000000        36.000000\r
1611                         *MESH_VERTEX    2       520.000000      4.000000        36.000000\r
1612                         *MESH_VERTEX    3       520.000000      4.000000        60.000000\r
1613                 }\r
1614                 *MESH_NORMALS   {\r
1615                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1616                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1617                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1618                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1619                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1620                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1621                 }\r
1622                 *MESH_FACE_LIST {\r
1623                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1624                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1625                 }\r
1626                 *MESH_NUMTVERTEX        4\r
1627                 *MESH_TVERTLIST {\r
1628                         *MESH_TVERT     0       -4.000000       0.000000        1.000000\r
1629                         *MESH_TVERT     1       -4.000000       0.187500        1.000000\r
1630                         *MESH_TVERT     2       4.125000        0.187500        1.000000\r
1631                         *MESH_TVERT     3       4.125000        0.000000        1.000000\r
1632                 }\r
1633                 *MESH_NUMTVFACES        2\r
1634                 *MESH_TFACELIST {\r
1635                         *MESH_TFACE     0       0       2       1\r
1636                         *MESH_TFACE     1       0       3       2\r
1637                 }\r
1638         }\r
1639         *PROP_MOTIONBLUR        0\r
1640         *PROP_CASTSHADOW        1\r
1641         *PROP_RECVSHADOW        1\r
1642         *MATERIAL_REF   4\r
1643 }\r
1644 *GEOMOBJECT     {\r
1645         *NODE_NAME      "mat4model0surf43"\r
1646         *NODE_TM        {\r
1647                 *NODE_NAME      "mat4model0surf43"\r
1648                 *INHERIT_POS    0       0       0\r
1649                 *INHERIT_ROT    0       0       0\r
1650                 *INHERIT_SCL    0       0       0\r
1651                 *TM_ROW0        1.0     0       0\r
1652                 *TM_ROW1        0       1.0     0\r
1653                 *TM_ROW2        0       0       1.0\r
1654                 *TM_ROW3        0       0       0\r
1655                 *TM_POS 0.000000        0.000000        0.000000\r
1656         }\r
1657         *MESH   {\r
1658                 *TIMEVALUE      0\r
1659                 *MESH_NUMVERTEX 4\r
1660                 *MESH_NUMFACES  2\r
1661                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1662                 *MESH_VERTEX_LIST       {\r
1663                         *MESH_VERTEX    0       -520.000000     4.000000        36.000000\r
1664                         *MESH_VERTEX    1       -520.000000     16.000000       36.000000\r
1665                         *MESH_VERTEX    2       520.000000      16.000000       36.000000\r
1666                         *MESH_VERTEX    3       520.000000      4.000000        36.000000\r
1667                 }\r
1668                 *MESH_NORMALS   {\r
1669                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1670                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1671                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1672                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
1673                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
1674                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1675                 }\r
1676                 *MESH_FACE_LIST {\r
1677                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1678                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1679                 }\r
1680                 *MESH_NUMTVERTEX        4\r
1681                 *MESH_TVERTLIST {\r
1682                         *MESH_TVERT     0       -4.000000       0.000000        1.000000\r
1683                         *MESH_TVERT     1       -4.000000       0.093750        1.000000\r
1684                         *MESH_TVERT     2       4.125000        0.093750        1.000000\r
1685                         *MESH_TVERT     3       4.125000        0.000000        1.000000\r
1686                 }\r
1687                 *MESH_NUMTVFACES        2\r
1688                 *MESH_TFACELIST {\r
1689                         *MESH_TFACE     0       0       2       1\r
1690                         *MESH_TFACE     1       0       3       2\r
1691                 }\r
1692         }\r
1693         *PROP_MOTIONBLUR        0\r
1694         *PROP_CASTSHADOW        1\r
1695         *PROP_RECVSHADOW        1\r
1696         *MATERIAL_REF   4\r
1697 }\r
1698 *GEOMOBJECT     {\r
1699         *NODE_NAME      "mat4model0surf44"\r
1700         *NODE_TM        {\r
1701                 *NODE_NAME      "mat4model0surf44"\r
1702                 *INHERIT_POS    0       0       0\r
1703                 *INHERIT_ROT    0       0       0\r
1704                 *INHERIT_SCL    0       0       0\r
1705                 *TM_ROW0        1.0     0       0\r
1706                 *TM_ROW1        0       1.0     0\r
1707                 *TM_ROW2        0       0       1.0\r
1708                 *TM_ROW3        0       0       0\r
1709                 *TM_POS 0.000000        0.000000        0.000000\r
1710         }\r
1711         *MESH   {\r
1712                 *TIMEVALUE      0\r
1713                 *MESH_NUMVERTEX 4\r
1714                 *MESH_NUMFACES  2\r
1715                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1716                 *MESH_VERTEX_LIST       {\r
1717                         *MESH_VERTEX    0       -520.000000     -4.000000       36.000000\r
1718                         *MESH_VERTEX    1       -520.000000     -4.000000       60.000000\r
1719                         *MESH_VERTEX    2       520.000000      -4.000000       60.000000\r
1720                         *MESH_VERTEX    3       520.000000      -4.000000       36.000000\r
1721                 }\r
1722                 *MESH_NORMALS   {\r
1723                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1724                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1725                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1726                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1727                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1728                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1729                 }\r
1730                 *MESH_FACE_LIST {\r
1731                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1732                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1733                 }\r
1734                 *MESH_NUMTVERTEX        4\r
1735                 *MESH_TVERTLIST {\r
1736                         *MESH_TVERT     0       -4.000000       0.000000        1.000000\r
1737                         *MESH_TVERT     1       -4.000000       0.187500        1.000000\r
1738                         *MESH_TVERT     2       4.125000        0.187500        1.000000\r
1739                         *MESH_TVERT     3       4.125000        0.000000        1.000000\r
1740                 }\r
1741                 *MESH_NUMTVFACES        2\r
1742                 *MESH_TFACELIST {\r
1743                         *MESH_TFACE     0       0       2       1\r
1744                         *MESH_TFACE     1       0       3       2\r
1745                 }\r
1746         }\r
1747         *PROP_MOTIONBLUR        0\r
1748         *PROP_CASTSHADOW        1\r
1749         *PROP_RECVSHADOW        1\r
1750         *MATERIAL_REF   4\r
1751 }\r
1752 *GEOMOBJECT     {\r
1753         *NODE_NAME      "mat4model0surf45"\r
1754         *NODE_TM        {\r
1755                 *NODE_NAME      "mat4model0surf45"\r
1756                 *INHERIT_POS    0       0       0\r
1757                 *INHERIT_ROT    0       0       0\r
1758                 *INHERIT_SCL    0       0       0\r
1759                 *TM_ROW0        1.0     0       0\r
1760                 *TM_ROW1        0       1.0     0\r
1761                 *TM_ROW2        0       0       1.0\r
1762                 *TM_ROW3        0       0       0\r
1763                 *TM_POS 0.000000        0.000000        0.000000\r
1764         }\r
1765         *MESH   {\r
1766                 *TIMEVALUE      0\r
1767                 *MESH_NUMVERTEX 4\r
1768                 *MESH_NUMFACES  2\r
1769                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1770                 *MESH_VERTEX_LIST       {\r
1771                         *MESH_VERTEX    0       -520.000000     -16.000000      64.000000\r
1772                         *MESH_VERTEX    1       -520.000000     16.000000       64.000000\r
1773                         *MESH_VERTEX    2       520.000000      16.000000       64.000000\r
1774                         *MESH_VERTEX    3       520.000000      -16.000000      64.000000\r
1775                 }\r
1776                 *MESH_NORMALS   {\r
1777                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1778                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1779                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
1780                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
1781                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
1782                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
1783                 }\r
1784                 *MESH_FACE_LIST {\r
1785                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1786                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1787                 }\r
1788                 *MESH_NUMTVERTEX        4\r
1789                 *MESH_TVERTLIST {\r
1790                         *MESH_TVERT     0       -4.000000       0.125000        1.000000\r
1791                         *MESH_TVERT     1       -4.000000       0.375000        1.000000\r
1792                         *MESH_TVERT     2       4.125000        0.375000        1.000000\r
1793                         *MESH_TVERT     3       4.125000        0.125000        1.000000\r
1794                 }\r
1795                 *MESH_NUMTVFACES        2\r
1796                 *MESH_TFACELIST {\r
1797                         *MESH_TFACE     0       0       2       1\r
1798                         *MESH_TFACE     1       0       3       2\r
1799                 }\r
1800         }\r
1801         *PROP_MOTIONBLUR        0\r
1802         *PROP_CASTSHADOW        1\r
1803         *PROP_RECVSHADOW        1\r
1804         *MATERIAL_REF   4\r
1805 }\r
1806 *GEOMOBJECT     {\r
1807         *NODE_NAME      "mat4model0surf46"\r
1808         *NODE_TM        {\r
1809                 *NODE_NAME      "mat4model0surf46"\r
1810                 *INHERIT_POS    0       0       0\r
1811                 *INHERIT_ROT    0       0       0\r
1812                 *INHERIT_SCL    0       0       0\r
1813                 *TM_ROW0        1.0     0       0\r
1814                 *TM_ROW1        0       1.0     0\r
1815                 *TM_ROW2        0       0       1.0\r
1816                 *TM_ROW3        0       0       0\r
1817                 *TM_POS 0.000000        0.000000        0.000000\r
1818         }\r
1819         *MESH   {\r
1820                 *TIMEVALUE      0\r
1821                 *MESH_NUMVERTEX 4\r
1822                 *MESH_NUMFACES  2\r
1823                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1824                 *MESH_VERTEX_LIST       {\r
1825                         *MESH_VERTEX    0       -520.000000     -4.000000       60.000000\r
1826                         *MESH_VERTEX    1       -520.000000     -16.000000      60.000000\r
1827                         *MESH_VERTEX    2       520.000000      -16.000000      60.000000\r
1828                         *MESH_VERTEX    3       520.000000      -4.000000       60.000000\r
1829                 }\r
1830                 *MESH_NORMALS   {\r
1831                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1832                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1833                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1834                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
1835                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
1836                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1837                 }\r
1838                 *MESH_FACE_LIST {\r
1839                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1840                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1841                 }\r
1842                 *MESH_NUMTVERTEX        4\r
1843                 *MESH_TVERTLIST {\r
1844                         *MESH_TVERT     0       -4.000000       0.000000        1.000000\r
1845                         *MESH_TVERT     1       -4.000000       0.093750        1.000000\r
1846                         *MESH_TVERT     2       4.125000        0.093750        1.000000\r
1847                         *MESH_TVERT     3       4.125000        0.000000        1.000000\r
1848                 }\r
1849                 *MESH_NUMTVFACES        2\r
1850                 *MESH_TFACELIST {\r
1851                         *MESH_TFACE     0       0       2       1\r
1852                         *MESH_TFACE     1       0       3       2\r
1853                 }\r
1854         }\r
1855         *PROP_MOTIONBLUR        0\r
1856         *PROP_CASTSHADOW        1\r
1857         *PROP_RECVSHADOW        1\r
1858         *MATERIAL_REF   4\r
1859 }\r
1860 *GEOMOBJECT     {\r
1861         *NODE_NAME      "mat4model0surf47"\r
1862         *NODE_TM        {\r
1863                 *NODE_NAME      "mat4model0surf47"\r
1864                 *INHERIT_POS    0       0       0\r
1865                 *INHERIT_ROT    0       0       0\r
1866                 *INHERIT_SCL    0       0       0\r
1867                 *TM_ROW0        1.0     0       0\r
1868                 *TM_ROW1        0       1.0     0\r
1869                 *TM_ROW2        0       0       1.0\r
1870                 *TM_ROW3        0       0       0\r
1871                 *TM_POS 0.000000        0.000000        0.000000\r
1872         }\r
1873         *MESH   {\r
1874                 *TIMEVALUE      0\r
1875                 *MESH_NUMVERTEX 4\r
1876                 *MESH_NUMFACES  2\r
1877                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1878                 *MESH_VERTEX_LIST       {\r
1879                         *MESH_VERTEX    0       -520.000000     -16.000000      64.000000\r
1880                         *MESH_VERTEX    1       520.000000      -16.000000      64.000000\r
1881                         *MESH_VERTEX    2       520.000000      -16.000000      60.000000\r
1882                         *MESH_VERTEX    3       -520.000000     -16.000000      60.000000\r
1883                 }\r
1884                 *MESH_NORMALS   {\r
1885                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1886                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1887                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
1888                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
1889                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
1890                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
1891                 }\r
1892                 *MESH_FACE_LIST {\r
1893                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1894                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1895                 }\r
1896                 *MESH_NUMTVERTEX        4\r
1897                 *MESH_TVERTLIST {\r
1898                         *MESH_TVERT     0       -4.000000       0.125000        1.000000\r
1899                         *MESH_TVERT     1       4.125000        0.125000        1.000000\r
1900                         *MESH_TVERT     2       4.125000        0.093750        1.000000\r
1901                         *MESH_TVERT     3       -4.000000       0.093750        1.000000\r
1902                 }\r
1903                 *MESH_NUMTVFACES        2\r
1904                 *MESH_TFACELIST {\r
1905                         *MESH_TFACE     0       0       2       1\r
1906                         *MESH_TFACE     1       0       3       2\r
1907                 }\r
1908         }\r
1909         *PROP_MOTIONBLUR        0\r
1910         *PROP_CASTSHADOW        1\r
1911         *PROP_RECVSHADOW        1\r
1912         *MATERIAL_REF   4\r
1913 }\r
1914 *GEOMOBJECT     {\r
1915         *NODE_NAME      "mat4model0surf48"\r
1916         *NODE_TM        {\r
1917                 *NODE_NAME      "mat4model0surf48"\r
1918                 *INHERIT_POS    0       0       0\r
1919                 *INHERIT_ROT    0       0       0\r
1920                 *INHERIT_SCL    0       0       0\r
1921                 *TM_ROW0        1.0     0       0\r
1922                 *TM_ROW1        0       1.0     0\r
1923                 *TM_ROW2        0       0       1.0\r
1924                 *TM_ROW3        0       0       0\r
1925                 *TM_POS 0.000000        0.000000        0.000000\r
1926         }\r
1927         *MESH   {\r
1928                 *TIMEVALUE      0\r
1929                 *MESH_NUMVERTEX 4\r
1930                 *MESH_NUMFACES  2\r
1931                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1932                 *MESH_VERTEX_LIST       {\r
1933                         *MESH_VERTEX    0       -520.000000     -16.000000      36.000000\r
1934                         *MESH_VERTEX    1       -520.000000     -4.000000       36.000000\r
1935                         *MESH_VERTEX    2       520.000000      -4.000000       36.000000\r
1936                         *MESH_VERTEX    3       520.000000      -16.000000      36.000000\r
1937                 }\r
1938                 *MESH_NORMALS   {\r
1939                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1940                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1941                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
1942                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1943                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1944                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
1945                 }\r
1946                 *MESH_FACE_LIST {\r
1947                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1948                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1949                 }\r
1950                 *MESH_NUMTVERTEX        4\r
1951                 *MESH_TVERTLIST {\r
1952                         *MESH_TVERT     0       -4.000000       0.406250        1.000000\r
1953                         *MESH_TVERT     1       -4.000000       0.500000        1.000000\r
1954                         *MESH_TVERT     2       4.125000        0.500000        1.000000\r
1955                         *MESH_TVERT     3       4.125000        0.406250        1.000000\r
1956                 }\r
1957                 *MESH_NUMTVFACES        2\r
1958                 *MESH_TFACELIST {\r
1959                         *MESH_TFACE     0       0       2       1\r
1960                         *MESH_TFACE     1       0       3       2\r
1961                 }\r
1962         }\r
1963         *PROP_MOTIONBLUR        0\r
1964         *PROP_CASTSHADOW        1\r
1965         *PROP_RECVSHADOW        1\r
1966         *MATERIAL_REF   4\r
1967 }\r
1968 *GEOMOBJECT     {\r
1969         *NODE_NAME      "mat4model0surf49"\r
1970         *NODE_TM        {\r
1971                 *NODE_NAME      "mat4model0surf49"\r
1972                 *INHERIT_POS    0       0       0\r
1973                 *INHERIT_ROT    0       0       0\r
1974                 *INHERIT_SCL    0       0       0\r
1975                 *TM_ROW0        1.0     0       0\r
1976                 *TM_ROW1        0       1.0     0\r
1977                 *TM_ROW2        0       0       1.0\r
1978                 *TM_ROW3        0       0       0\r
1979                 *TM_POS 0.000000        0.000000        0.000000\r
1980         }\r
1981         *MESH   {\r
1982                 *TIMEVALUE      0\r
1983                 *MESH_NUMVERTEX 4\r
1984                 *MESH_NUMFACES  2\r
1985                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1986                 *MESH_VERTEX_LIST       {\r
1987                         *MESH_VERTEX    0       -520.000000     16.000000       32.000000\r
1988                         *MESH_VERTEX    1       -520.000000     -16.000000      32.000000\r
1989                         *MESH_VERTEX    2       520.000000      -16.000000      32.000000\r
1990                         *MESH_VERTEX    3       520.000000      16.000000       32.000000\r
1991                 }\r
1992                 *MESH_NORMALS   {\r
1993                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
1994                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
1995                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
1996                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
1997                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
1998                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
1999                 }\r
2000                 *MESH_FACE_LIST {\r
2001                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2002                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2003                 }\r
2004                 *MESH_NUMTVERTEX        4\r
2005                 *MESH_TVERTLIST {\r
2006                         *MESH_TVERT     0       -4.000000       0.125000        1.000000\r
2007                         *MESH_TVERT     1       -4.000000       0.375000        1.000000\r
2008                         *MESH_TVERT     2       4.125000        0.375000        1.000000\r
2009                         *MESH_TVERT     3       4.125000        0.125000        1.000000\r
2010                 }\r
2011                 *MESH_NUMTVFACES        2\r
2012                 *MESH_TFACELIST {\r
2013                         *MESH_TFACE     0       0       2       1\r
2014                         *MESH_TFACE     1       0       3       2\r
2015                 }\r
2016         }\r
2017         *PROP_MOTIONBLUR        0\r
2018         *PROP_CASTSHADOW        1\r
2019         *PROP_RECVSHADOW        1\r
2020         *MATERIAL_REF   4\r
2021 }\r
2022 *GEOMOBJECT     {\r
2023         *NODE_NAME      "mat4model0surf50"\r
2024         *NODE_TM        {\r
2025                 *NODE_NAME      "mat4model0surf50"\r
2026                 *INHERIT_POS    0       0       0\r
2027                 *INHERIT_ROT    0       0       0\r
2028                 *INHERIT_SCL    0       0       0\r
2029                 *TM_ROW0        1.0     0       0\r
2030                 *TM_ROW1        0       1.0     0\r
2031                 *TM_ROW2        0       0       1.0\r
2032                 *TM_ROW3        0       0       0\r
2033                 *TM_POS 0.000000        0.000000        0.000000\r
2034         }\r
2035         *MESH   {\r
2036                 *TIMEVALUE      0\r
2037                 *MESH_NUMVERTEX 4\r
2038                 *MESH_NUMFACES  2\r
2039                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2040                 *MESH_VERTEX_LIST       {\r
2041                         *MESH_VERTEX    0       -520.000000     -16.000000      36.000000\r
2042                         *MESH_VERTEX    1       520.000000      -16.000000      36.000000\r
2043                         *MESH_VERTEX    2       520.000000      -16.000000      32.000000\r
2044                         *MESH_VERTEX    3       -520.000000     -16.000000      32.000000\r
2045                 }\r
2046                 *MESH_NORMALS   {\r
2047                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2048                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2049                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
2050                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
2051                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
2052                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
2053                 }\r
2054                 *MESH_FACE_LIST {\r
2055                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2056                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2057                 }\r
2058                 *MESH_NUMTVERTEX        4\r
2059                 *MESH_TVERTLIST {\r
2060                         *MESH_TVERT     0       -4.000000       0.406250        1.000000\r
2061                         *MESH_TVERT     1       4.125000        0.406250        1.000000\r
2062                         *MESH_TVERT     2       4.125000        0.375000        1.000000\r
2063                         *MESH_TVERT     3       -4.000000       0.375000        1.000000\r
2064                 }\r
2065                 *MESH_NUMTVFACES        2\r
2066                 *MESH_TFACELIST {\r
2067                         *MESH_TFACE     0       0       2       1\r
2068                         *MESH_TFACE     1       0       3       2\r
2069                 }\r
2070         }\r
2071         *PROP_MOTIONBLUR        0\r
2072         *PROP_CASTSHADOW        1\r
2073         *PROP_RECVSHADOW        1\r
2074         *MATERIAL_REF   4\r
2075 }\r
2076 *GEOMOBJECT     {\r
2077         *NODE_NAME      "mat4model0surf51"\r
2078         *NODE_TM        {\r
2079                 *NODE_NAME      "mat4model0surf51"\r
2080                 *INHERIT_POS    0       0       0\r
2081                 *INHERIT_ROT    0       0       0\r
2082                 *INHERIT_SCL    0       0       0\r
2083                 *TM_ROW0        1.0     0       0\r
2084                 *TM_ROW1        0       1.0     0\r
2085                 *TM_ROW2        0       0       1.0\r
2086                 *TM_ROW3        0       0       0\r
2087                 *TM_POS 0.000000        0.000000        0.000000\r
2088         }\r
2089         *MESH   {\r
2090                 *TIMEVALUE      0\r
2091                 *MESH_NUMVERTEX 4\r
2092                 *MESH_NUMFACES  2\r
2093                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2094                 *MESH_VERTEX_LIST       {\r
2095                         *MESH_VERTEX    0       -520.000000     64.000000       64.000000\r
2096                         *MESH_VERTEX    1       -520.000000     64.000000       0.000000\r
2097                         *MESH_VERTEX    2       -520.000000     -64.000000      0.000000\r
2098                         *MESH_VERTEX    3       -520.000000     -64.000000      64.000000\r
2099                 }\r
2100                 *MESH_NORMALS   {\r
2101                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2102                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2103                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2104                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2105                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2106                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
2107                 }\r
2108                 *MESH_FACE_LIST {\r
2109                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2110                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2111                 }\r
2112                 *MESH_NUMTVERTEX        4\r
2113                 *MESH_TVERTLIST {\r
2114                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2115                         *MESH_TVERT     1       0.000000        0.500000        1.000000\r
2116                         *MESH_TVERT     2       1.000000        0.500000        1.000000\r
2117                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
2118                 }\r
2119                 *MESH_NUMTVFACES        2\r
2120                 *MESH_TFACELIST {\r
2121                         *MESH_TFACE     0       0       2       1\r
2122                         *MESH_TFACE     1       0       3       2\r
2123                 }\r
2124         }\r
2125         *PROP_MOTIONBLUR        0\r
2126         *PROP_CASTSHADOW        1\r
2127         *PROP_RECVSHADOW        1\r
2128         *MATERIAL_REF   4\r
2129 }\r
2130 *GEOMOBJECT     {\r
2131         *NODE_NAME      "mat4model0surf52"\r
2132         *NODE_TM        {\r
2133                 *NODE_NAME      "mat4model0surf52"\r
2134                 *INHERIT_POS    0       0       0\r
2135                 *INHERIT_ROT    0       0       0\r
2136                 *INHERIT_SCL    0       0       0\r
2137                 *TM_ROW0        1.0     0       0\r
2138                 *TM_ROW1        0       1.0     0\r
2139                 *TM_ROW2        0       0       1.0\r
2140                 *TM_ROW3        0       0       0\r
2141                 *TM_POS 0.000000        0.000000        0.000000\r
2142         }\r
2143         *MESH   {\r
2144                 *TIMEVALUE      0\r
2145                 *MESH_NUMVERTEX 4\r
2146                 *MESH_NUMFACES  2\r
2147                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2148                 *MESH_VERTEX_LIST       {\r
2149                         *MESH_VERTEX    0       -528.000000     64.000000       0.000000\r
2150                         *MESH_VERTEX    1       -520.000000     64.000000       0.000000\r
2151                         *MESH_VERTEX    2       -520.000000     64.000000       64.000000\r
2152                         *MESH_VERTEX    3       -528.000000     64.000000       64.000000\r
2153                 }\r
2154                 *MESH_NORMALS   {\r
2155                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2156                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2157                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
2158                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
2159                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
2160                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
2161                 }\r
2162                 *MESH_FACE_LIST {\r
2163                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2164                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2165                 }\r
2166                 *MESH_NUMTVERTEX        4\r
2167                 *MESH_TVERTLIST {\r
2168                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
2169                         *MESH_TVERT     1       0.500000        0.062500        1.000000\r
2170                         *MESH_TVERT     2       1.000000        0.062500        1.000000\r
2171                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
2172                 }\r
2173                 *MESH_NUMTVFACES        2\r
2174                 *MESH_TFACELIST {\r
2175                         *MESH_TFACE     0       0       2       1\r
2176                         *MESH_TFACE     1       0       3       2\r
2177                 }\r
2178         }\r
2179         *PROP_MOTIONBLUR        0\r
2180         *PROP_CASTSHADOW        1\r
2181         *PROP_RECVSHADOW        1\r
2182         *MATERIAL_REF   4\r
2183 }\r
2184 *GEOMOBJECT     {\r
2185         *NODE_NAME      "mat4model0surf53"\r
2186         *NODE_TM        {\r
2187                 *NODE_NAME      "mat4model0surf53"\r
2188                 *INHERIT_POS    0       0       0\r
2189                 *INHERIT_ROT    0       0       0\r
2190                 *INHERIT_SCL    0       0       0\r
2191                 *TM_ROW0        1.0     0       0\r
2192                 *TM_ROW1        0       1.0     0\r
2193                 *TM_ROW2        0       0       1.0\r
2194                 *TM_ROW3        0       0       0\r
2195                 *TM_POS 0.000000        0.000000        0.000000\r
2196         }\r
2197         *MESH   {\r
2198                 *TIMEVALUE      0\r
2199                 *MESH_NUMVERTEX 4\r
2200                 *MESH_NUMFACES  2\r
2201                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2202                 *MESH_VERTEX_LIST       {\r
2203                         *MESH_VERTEX    0       -520.000000     64.000000       64.000000\r
2204                         *MESH_VERTEX    1       -520.000000     -64.000000      64.000000\r
2205                         *MESH_VERTEX    2       -528.000000     -64.000000      64.000000\r
2206                         *MESH_VERTEX    3       -528.000000     64.000000       64.000000\r
2207                 }\r
2208                 *MESH_NORMALS   {\r
2209                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2210                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2211                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
2212                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
2213                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
2214                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
2215                 }\r
2216                 *MESH_FACE_LIST {\r
2217                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2218                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2219                 }\r
2220                 *MESH_NUMTVERTEX        4\r
2221                 *MESH_TVERTLIST {\r
2222                         *MESH_TVERT     0       0.000000        0.062500        1.000000\r
2223                         *MESH_TVERT     1       1.000000        0.062500        1.000000\r
2224                         *MESH_TVERT     2       1.000000        0.000000        1.000000\r
2225                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
2226                 }\r
2227                 *MESH_NUMTVFACES        2\r
2228                 *MESH_TFACELIST {\r
2229                         *MESH_TFACE     0       0       2       1\r
2230                         *MESH_TFACE     1       0       3       2\r
2231                 }\r
2232         }\r
2233         *PROP_MOTIONBLUR        0\r
2234         *PROP_CASTSHADOW        1\r
2235         *PROP_RECVSHADOW        1\r
2236         *MATERIAL_REF   4\r
2237 }\r
2238 *GEOMOBJECT     {\r
2239         *NODE_NAME      "mat4model0surf54"\r
2240         *NODE_TM        {\r
2241                 *NODE_NAME      "mat4model0surf54"\r
2242                 *INHERIT_POS    0       0       0\r
2243                 *INHERIT_ROT    0       0       0\r
2244                 *INHERIT_SCL    0       0       0\r
2245                 *TM_ROW0        1.0     0       0\r
2246                 *TM_ROW1        0       1.0     0\r
2247                 *TM_ROW2        0       0       1.0\r
2248                 *TM_ROW3        0       0       0\r
2249                 *TM_POS 0.000000        0.000000        0.000000\r
2250         }\r
2251         *MESH   {\r
2252                 *TIMEVALUE      0\r
2253                 *MESH_NUMVERTEX 4\r
2254                 *MESH_NUMFACES  2\r
2255                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2256                 *MESH_VERTEX_LIST       {\r
2257                         *MESH_VERTEX    0       -528.000000     -64.000000      64.000000\r
2258                         *MESH_VERTEX    1       -520.000000     -64.000000      64.000000\r
2259                         *MESH_VERTEX    2       -520.000000     -64.000000      0.000000\r
2260                         *MESH_VERTEX    3       -528.000000     -64.000000      0.000000\r
2261                 }\r
2262                 *MESH_NORMALS   {\r
2263                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2264                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2265                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
2266                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
2267                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
2268                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
2269                 }\r
2270                 *MESH_FACE_LIST {\r
2271                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2272                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2273                 }\r
2274                 *MESH_NUMTVERTEX        4\r
2275                 *MESH_TVERTLIST {\r
2276                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2277                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
2278                         *MESH_TVERT     2       0.500000        0.062500        1.000000\r
2279                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
2280                 }\r
2281                 *MESH_NUMTVFACES        2\r
2282                 *MESH_TFACELIST {\r
2283                         *MESH_TFACE     0       0       2       1\r
2284                         *MESH_TFACE     1       0       3       2\r
2285                 }\r
2286         }\r
2287         *PROP_MOTIONBLUR        0\r
2288         *PROP_CASTSHADOW        1\r
2289         *PROP_RECVSHADOW        1\r
2290         *MATERIAL_REF   4\r
2291 }\r
2292 *GEOMOBJECT     {\r
2293         *NODE_NAME      "mat4model0surf55"\r
2294         *NODE_TM        {\r
2295                 *NODE_NAME      "mat4model0surf55"\r
2296                 *INHERIT_POS    0       0       0\r
2297                 *INHERIT_ROT    0       0       0\r
2298                 *INHERIT_SCL    0       0       0\r
2299                 *TM_ROW0        1.0     0       0\r
2300                 *TM_ROW1        0       1.0     0\r
2301                 *TM_ROW2        0       0       1.0\r
2302                 *TM_ROW3        0       0       0\r
2303                 *TM_POS 0.000000        0.000000        0.000000\r
2304         }\r
2305         *MESH   {\r
2306                 *TIMEVALUE      0\r
2307                 *MESH_NUMVERTEX 4\r
2308                 *MESH_NUMFACES  2\r
2309                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2310                 *MESH_VERTEX_LIST       {\r
2311                         *MESH_VERTEX    0       -520.000000     -64.000000      0.000000\r
2312                         *MESH_VERTEX    1       -520.000000     64.000000       0.000000\r
2313                         *MESH_VERTEX    2       -528.000000     64.000000       0.000000\r
2314                         *MESH_VERTEX    3       -528.000000     -64.000000      0.000000\r
2315                 }\r
2316                 *MESH_NORMALS   {\r
2317                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
2318                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
2319                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
2320                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
2321                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
2322                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
2323                 }\r
2324                 *MESH_FACE_LIST {\r
2325                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2326                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2327                 }\r
2328                 *MESH_NUMTVERTEX        4\r
2329                 *MESH_TVERTLIST {\r
2330                         *MESH_TVERT     0       -0.500000       0.062500        1.000000\r
2331                         *MESH_TVERT     1       0.500000        0.062500        1.000000\r
2332                         *MESH_TVERT     2       0.500000        0.000000        1.000000\r
2333                         *MESH_TVERT     3       -0.500000       0.000000        1.000000\r
2334                 }\r
2335                 *MESH_NUMTVFACES        2\r
2336                 *MESH_TFACELIST {\r
2337                         *MESH_TFACE     0       0       2       1\r
2338                         *MESH_TFACE     1       0       3       2\r
2339                 }\r
2340         }\r
2341         *PROP_MOTIONBLUR        0\r
2342         *PROP_CASTSHADOW        1\r
2343         *PROP_RECVSHADOW        1\r
2344         *MATERIAL_REF   4\r
2345 }\r