]> de.git.xonotic.org Git - xonotic/xonotic-maps.pk3dir.git/blob - models/desertfactory/structure_metal/v1r1_garage01.ase
Merge remote-tracking branch 'origin/debugger/exomorphx', fixing #1751
[xonotic/xonotic-maps.pk3dir.git] / models / desertfactory / structure_metal / v1r1_garage01.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "v1r1_garage01.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 7\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal04"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "models/desertfactory/textures/metal/metal04"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\models\desertfactory\textures\metal\metal04.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal01"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "models/desertfactory/textures/metal/metal01"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\models\desertfactory\textures\metal\metal01.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal02"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "models/desertfactory/textures/metal/metal02"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\models\desertfactory\textures\metal\metal02.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal01"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "models/desertfactory/textures/metal/metal01"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\models\desertfactory\textures\metal\metal01.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89         *MATERIAL       5       {\r
90                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal04"\r
91                 *MATERIAL_CLASS "Standard"\r
92                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
93                 *MATERIAL_SHADING Phong\r
94                 *MAP_DIFFUSE    {\r
95                         *MAP_NAME       "models/desertfactory/textures/metal/metal04"\r
96                         *MAP_CLASS      "Bitmap"\r
97                         *MAP_SUBNO      1\r
98                         *MAP_AMOUNT     1.0\r
99                         *MAP_TYPE       Screen\r
100                         *BITMAP "..\models\desertfactory\textures\metal\metal04.tga"\r
101                         *BITMAP_FILTER  Pyramidal\r
102                 }\r
103         }\r
104         *MATERIAL       6       {\r
105                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal02"\r
106                 *MATERIAL_CLASS "Standard"\r
107                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
108                 *MATERIAL_SHADING Phong\r
109                 *MAP_DIFFUSE    {\r
110                         *MAP_NAME       "models/desertfactory/textures/metal/metal02"\r
111                         *MAP_CLASS      "Bitmap"\r
112                         *MAP_SUBNO      1\r
113                         *MAP_AMOUNT     1.0\r
114                         *MAP_TYPE       Screen\r
115                         *BITMAP "..\models\desertfactory\textures\metal\metal02.tga"\r
116                         *BITMAP_FILTER  Pyramidal\r
117                 }\r
118         }\r
119 }\r
120 *GEOMOBJECT     {\r
121         *NODE_NAME      "mat0model0surf48"\r
122         *NODE_TM        {\r
123                 *NODE_NAME      "mat0model0surf48"\r
124                 *INHERIT_POS    0       0       0\r
125                 *INHERIT_ROT    0       0       0\r
126                 *INHERIT_SCL    0       0       0\r
127                 *TM_ROW0        1.0     0       0\r
128                 *TM_ROW1        0       1.0     0\r
129                 *TM_ROW2        0       0       1.0\r
130                 *TM_ROW3        0       0       0\r
131                 *TM_POS 0.000000        0.000000        0.000000\r
132         }\r
133         *MESH   {\r
134                 *TIMEVALUE      0\r
135                 *MESH_NUMVERTEX 4\r
136                 *MESH_NUMFACES  2\r
137                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
138                 *MESH_VERTEX_LIST       {\r
139                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
140                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
141                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
142                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
143                 }\r
144                 *MESH_NORMALS   {\r
145                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
146                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
147                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
148                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
149                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
150                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
151                 }\r
152                 *MESH_FACE_LIST {\r
153                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
154                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
155                 }\r
156                 *MESH_NUMTVERTEX        4\r
157                 *MESH_TVERTLIST {\r
158                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
159                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
160                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
161                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
162                 }\r
163                 *MESH_NUMTVFACES        2\r
164                 *MESH_TFACELIST {\r
165                         *MESH_TFACE     0       0       2       1\r
166                         *MESH_TFACE     1       2       3       1\r
167                 }\r
168         }\r
169         *PROP_MOTIONBLUR        0\r
170         *PROP_CASTSHADOW        1\r
171         *PROP_RECVSHADOW        1\r
172         *MATERIAL_REF   0\r
173 }\r
174 *GEOMOBJECT     {\r
175         *NODE_NAME      "mat0model0surf49"\r
176         *NODE_TM        {\r
177                 *NODE_NAME      "mat0model0surf49"\r
178                 *INHERIT_POS    0       0       0\r
179                 *INHERIT_ROT    0       0       0\r
180                 *INHERIT_SCL    0       0       0\r
181                 *TM_ROW0        1.0     0       0\r
182                 *TM_ROW1        0       1.0     0\r
183                 *TM_ROW2        0       0       1.0\r
184                 *TM_ROW3        0       0       0\r
185                 *TM_POS 0.000000        0.000000        0.000000\r
186         }\r
187         *MESH   {\r
188                 *TIMEVALUE      0\r
189                 *MESH_NUMVERTEX 4\r
190                 *MESH_NUMFACES  2\r
191                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
192                 *MESH_VERTEX_LIST       {\r
193                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
194                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
195                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
196                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
197                 }\r
198                 *MESH_NORMALS   {\r
199                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
200                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
201                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
202                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
203                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
204                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
205                 }\r
206                 *MESH_FACE_LIST {\r
207                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
208                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
209                 }\r
210                 *MESH_NUMTVERTEX        4\r
211                 *MESH_TVERTLIST {\r
212                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
213                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
214                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
215                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
216                 }\r
217                 *MESH_NUMTVFACES        2\r
218                 *MESH_TFACELIST {\r
219                         *MESH_TFACE     0       0       2       1\r
220                         *MESH_TFACE     1       2       3       1\r
221                 }\r
222         }\r
223         *PROP_MOTIONBLUR        0\r
224         *PROP_CASTSHADOW        1\r
225         *PROP_RECVSHADOW        1\r
226         *MATERIAL_REF   0\r
227 }\r
228 *GEOMOBJECT     {\r
229         *NODE_NAME      "mat0model0surf50"\r
230         *NODE_TM        {\r
231                 *NODE_NAME      "mat0model0surf50"\r
232                 *INHERIT_POS    0       0       0\r
233                 *INHERIT_ROT    0       0       0\r
234                 *INHERIT_SCL    0       0       0\r
235                 *TM_ROW0        1.0     0       0\r
236                 *TM_ROW1        0       1.0     0\r
237                 *TM_ROW2        0       0       1.0\r
238                 *TM_ROW3        0       0       0\r
239                 *TM_POS 0.000000        0.000000        0.000000\r
240         }\r
241         *MESH   {\r
242                 *TIMEVALUE      0\r
243                 *MESH_NUMVERTEX 4\r
244                 *MESH_NUMFACES  2\r
245                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
246                 *MESH_VERTEX_LIST       {\r
247                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
248                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
249                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
250                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
251                 }\r
252                 *MESH_NORMALS   {\r
253                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
254                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
255                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
256                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
257                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
258                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
259                 }\r
260                 *MESH_FACE_LIST {\r
261                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
262                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
263                 }\r
264                 *MESH_NUMTVERTEX        4\r
265                 *MESH_TVERTLIST {\r
266                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
267                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
268                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
269                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
270                 }\r
271                 *MESH_NUMTVFACES        2\r
272                 *MESH_TFACELIST {\r
273                         *MESH_TFACE     0       0       2       1\r
274                         *MESH_TFACE     1       2       3       1\r
275                 }\r
276         }\r
277         *PROP_MOTIONBLUR        0\r
278         *PROP_CASTSHADOW        1\r
279         *PROP_RECVSHADOW        1\r
280         *MATERIAL_REF   0\r
281 }\r
282 *GEOMOBJECT     {\r
283         *NODE_NAME      "mat0model0surf51"\r
284         *NODE_TM        {\r
285                 *NODE_NAME      "mat0model0surf51"\r
286                 *INHERIT_POS    0       0       0\r
287                 *INHERIT_ROT    0       0       0\r
288                 *INHERIT_SCL    0       0       0\r
289                 *TM_ROW0        1.0     0       0\r
290                 *TM_ROW1        0       1.0     0\r
291                 *TM_ROW2        0       0       1.0\r
292                 *TM_ROW3        0       0       0\r
293                 *TM_POS 0.000000        0.000000        0.000000\r
294         }\r
295         *MESH   {\r
296                 *TIMEVALUE      0\r
297                 *MESH_NUMVERTEX 4\r
298                 *MESH_NUMFACES  2\r
299                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
300                 *MESH_VERTEX_LIST       {\r
301                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
302                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
303                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
304                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
305                 }\r
306                 *MESH_NORMALS   {\r
307                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
308                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
309                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
310                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
311                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
312                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
313                 }\r
314                 *MESH_FACE_LIST {\r
315                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
316                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
317                 }\r
318                 *MESH_NUMTVERTEX        4\r
319                 *MESH_TVERTLIST {\r
320                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
321                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
322                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
323                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
324                 }\r
325                 *MESH_NUMTVFACES        2\r
326                 *MESH_TFACELIST {\r
327                         *MESH_TFACE     0       0       2       1\r
328                         *MESH_TFACE     1       2       3       1\r
329                 }\r
330         }\r
331         *PROP_MOTIONBLUR        0\r
332         *PROP_CASTSHADOW        1\r
333         *PROP_RECVSHADOW        1\r
334         *MATERIAL_REF   0\r
335 }\r
336 *GEOMOBJECT     {\r
337         *NODE_NAME      "mat0model0surf52"\r
338         *NODE_TM        {\r
339                 *NODE_NAME      "mat0model0surf52"\r
340                 *INHERIT_POS    0       0       0\r
341                 *INHERIT_ROT    0       0       0\r
342                 *INHERIT_SCL    0       0       0\r
343                 *TM_ROW0        1.0     0       0\r
344                 *TM_ROW1        0       1.0     0\r
345                 *TM_ROW2        0       0       1.0\r
346                 *TM_ROW3        0       0       0\r
347                 *TM_POS 0.000000        0.000000        0.000000\r
348         }\r
349         *MESH   {\r
350                 *TIMEVALUE      0\r
351                 *MESH_NUMVERTEX 4\r
352                 *MESH_NUMFACES  2\r
353                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
354                 *MESH_VERTEX_LIST       {\r
355                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
356                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
357                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
358                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
359                 }\r
360                 *MESH_NORMALS   {\r
361                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
362                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
363                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
364                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
365                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
366                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
367                 }\r
368                 *MESH_FACE_LIST {\r
369                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
370                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
371                 }\r
372                 *MESH_NUMTVERTEX        4\r
373                 *MESH_TVERTLIST {\r
374                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
375                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
376                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
377                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
378                 }\r
379                 *MESH_NUMTVFACES        2\r
380                 *MESH_TFACELIST {\r
381                         *MESH_TFACE     0       0       2       1\r
382                         *MESH_TFACE     1       2       3       1\r
383                 }\r
384         }\r
385         *PROP_MOTIONBLUR        0\r
386         *PROP_CASTSHADOW        1\r
387         *PROP_RECVSHADOW        1\r
388         *MATERIAL_REF   0\r
389 }\r
390 *GEOMOBJECT     {\r
391         *NODE_NAME      "mat0model0surf53"\r
392         *NODE_TM        {\r
393                 *NODE_NAME      "mat0model0surf53"\r
394                 *INHERIT_POS    0       0       0\r
395                 *INHERIT_ROT    0       0       0\r
396                 *INHERIT_SCL    0       0       0\r
397                 *TM_ROW0        1.0     0       0\r
398                 *TM_ROW1        0       1.0     0\r
399                 *TM_ROW2        0       0       1.0\r
400                 *TM_ROW3        0       0       0\r
401                 *TM_POS 0.000000        0.000000        0.000000\r
402         }\r
403         *MESH   {\r
404                 *TIMEVALUE      0\r
405                 *MESH_NUMVERTEX 4\r
406                 *MESH_NUMFACES  2\r
407                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
408                 *MESH_VERTEX_LIST       {\r
409                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
410                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
411                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
412                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
413                 }\r
414                 *MESH_NORMALS   {\r
415                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
416                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
417                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
418                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
419                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
420                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
421                 }\r
422                 *MESH_FACE_LIST {\r
423                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
424                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
425                 }\r
426                 *MESH_NUMTVERTEX        4\r
427                 *MESH_TVERTLIST {\r
428                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
429                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
430                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
431                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
432                 }\r
433                 *MESH_NUMTVFACES        2\r
434                 *MESH_TFACELIST {\r
435                         *MESH_TFACE     0       0       2       1\r
436                         *MESH_TFACE     1       2       3       1\r
437                 }\r
438         }\r
439         *PROP_MOTIONBLUR        0\r
440         *PROP_CASTSHADOW        1\r
441         *PROP_RECVSHADOW        1\r
442         *MATERIAL_REF   0\r
443 }\r
444 *GEOMOBJECT     {\r
445         *NODE_NAME      "mat4model0surf54"\r
446         *NODE_TM        {\r
447                 *NODE_NAME      "mat4model0surf54"\r
448                 *INHERIT_POS    0       0       0\r
449                 *INHERIT_ROT    0       0       0\r
450                 *INHERIT_SCL    0       0       0\r
451                 *TM_ROW0        1.0     0       0\r
452                 *TM_ROW1        0       1.0     0\r
453                 *TM_ROW2        0       0       1.0\r
454                 *TM_ROW3        0       0       0\r
455                 *TM_POS 0.000000        0.000000        0.000000\r
456         }\r
457         *MESH   {\r
458                 *TIMEVALUE      0\r
459                 *MESH_NUMVERTEX 9\r
460                 *MESH_NUMFACES  8\r
461                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
462                 *MESH_VERTEX_LIST       {\r
463                         *MESH_VERTEX    0       432.000000      -52.000000      356.000000\r
464                         *MESH_VERTEX    1       432.000000      -64.000000      356.000000\r
465                         *MESH_VERTEX    2       432.000000      -55.000000      365.000000\r
466                         *MESH_VERTEX    3       432.000000      -64.000000      368.000000\r
467                         *MESH_VERTEX    4       432.000000      -55.000000      347.000000\r
468                         *MESH_VERTEX    5       432.000000      -64.000000      344.000000\r
469                         *MESH_VERTEX    6       432.000000      -73.000000      365.000000\r
470                         *MESH_VERTEX    7       432.000000      -73.000000      347.000000\r
471                         *MESH_VERTEX    8       432.000000      -76.000000      356.000000\r
472                 }\r
473                 *MESH_NORMALS   {\r
474                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
475                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
476                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
477                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
478                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
479                         *MESH_FACENORMAL        5       0.000000        -1.000000       0.000000\r
480                         *MESH_FACENORMAL        6       0.000000        -1.000000       0.000000\r
481                         *MESH_FACENORMAL        7       0.000000        -1.000000       0.000000\r
482                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
483                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
484                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
485                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
486                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
487                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
488                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
489                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
490                         *MESH_VERTEXNORMAL      8       1.000000        0.000000        0.000000\r
491                 }\r
492                 *MESH_FACE_LIST {\r
493                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
494                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
495                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
496                         *MESH_FACE      3       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
497                         *MESH_FACE      4       A:      1       B:      3       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
498                         *MESH_FACE      5       A:      1       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
499                         *MESH_FACE      6       A:      1       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
500                         *MESH_FACE      7       A:      1       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
501                 }\r
502                 *MESH_NUMTVERTEX        9\r
503                 *MESH_TVERTLIST {\r
504                         *MESH_TVERT     0       0.593750        0.781250        1.000000\r
505                         *MESH_TVERT     1       0.500000        0.781250        1.000000\r
506                         *MESH_TVERT     2       0.570312        0.851562        1.000000\r
507                         *MESH_TVERT     3       0.500000        0.875000        1.000000\r
508                         *MESH_TVERT     4       0.570312        0.710938        1.000000\r
509                         *MESH_TVERT     5       0.500000        0.687500        1.000000\r
510                         *MESH_TVERT     6       0.429688        0.851562        1.000000\r
511                         *MESH_TVERT     7       0.429688        0.710938        1.000000\r
512                         *MESH_TVERT     8       0.406250        0.781250        1.000000\r
513                 }\r
514                 *MESH_NUMTVFACES        8\r
515                 *MESH_TFACELIST {\r
516                         *MESH_TFACE     0       0       2       1\r
517                         *MESH_TFACE     1       1       2       3\r
518                         *MESH_TFACE     2       0       1       4\r
519                         *MESH_TFACE     3       1       5       4\r
520                         *MESH_TFACE     4       1       3       6\r
521                         *MESH_TFACE     5       1       7       5\r
522                         *MESH_TFACE     6       1       6       8\r
523                         *MESH_TFACE     7       1       8       7\r
524                 }\r
525         }\r
526         *PROP_MOTIONBLUR        0\r
527         *PROP_CASTSHADOW        1\r
528         *PROP_RECVSHADOW        1\r
529         *MATERIAL_REF   4\r
530 }\r
531 *GEOMOBJECT     {\r
532         *NODE_NAME      "mat4model0surf55"\r
533         *NODE_TM        {\r
534                 *NODE_NAME      "mat4model0surf55"\r
535                 *INHERIT_POS    0       0       0\r
536                 *INHERIT_ROT    0       0       0\r
537                 *INHERIT_SCL    0       0       0\r
538                 *TM_ROW0        1.0     0       0\r
539                 *TM_ROW1        0       1.0     0\r
540                 *TM_ROW2        0       0       1.0\r
541                 *TM_ROW3        0       0       0\r
542                 *TM_POS 0.000000        0.000000        0.000000\r
543         }\r
544         *MESH   {\r
545                 *TIMEVALUE      0\r
546                 *MESH_NUMVERTEX 8\r
547                 *MESH_NUMFACES  4\r
548                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
549                 *MESH_VERTEX_LIST       {\r
550                         *MESH_VERTEX    0       428.000000      -52.000000      356.000000\r
551                         *MESH_VERTEX    1       432.000000      -52.000000      356.000000\r
552                         *MESH_VERTEX    2       432.000000      -55.000000      365.000000\r
553                         *MESH_VERTEX    3       428.000000      -55.000000      365.000000\r
554                         *MESH_VERTEX    4       432.000000      -55.000000      347.000000\r
555                         *MESH_VERTEX    5       432.000000      -52.000000      356.000000\r
556                         *MESH_VERTEX    6       428.000000      -52.000000      356.000000\r
557                         *MESH_VERTEX    7       428.000000      -55.000000      347.000000\r
558                 }\r
559                 *MESH_NORMALS   {\r
560                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
561                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
562                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
563                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
564                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
565                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
566                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
567                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
568                         *MESH_VERTEXNORMAL      4       0.000000        0.707107        -0.707107\r
569                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
570                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
571                         *MESH_VERTEXNORMAL      7       0.000000        0.707107        -0.707107\r
572                 }\r
573                 *MESH_FACE_LIST {\r
574                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
575                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
576                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
577                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
578                 }\r
579                 *MESH_NUMTVERTEX        8\r
580                 *MESH_TVERTLIST {\r
581                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
582                         *MESH_TVERT     1       0.000000        0.041667        1.000000\r
583                         *MESH_TVERT     2       0.125000        0.041667        1.000000\r
584                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
585                         *MESH_TVERT     4       0.875000        0.041667        1.000000\r
586                         *MESH_TVERT     5       1.000000        0.041667        1.000000\r
587                         *MESH_TVERT     6       1.000000        0.000000        1.000000\r
588                         *MESH_TVERT     7       0.875000        0.000000        1.000000\r
589                 }\r
590                 *MESH_NUMTVFACES        4\r
591                 *MESH_TFACELIST {\r
592                         *MESH_TFACE     0       0       2       1\r
593                         *MESH_TFACE     1       0       3       2\r
594                         *MESH_TFACE     2       4       6       5\r
595                         *MESH_TFACE     3       4       7       6\r
596                 }\r
597         }\r
598         *PROP_MOTIONBLUR        0\r
599         *PROP_CASTSHADOW        1\r
600         *PROP_RECVSHADOW        1\r
601         *MATERIAL_REF   4\r
602 }\r
603 *GEOMOBJECT     {\r
604         *NODE_NAME      "mat4model0surf56"\r
605         *NODE_TM        {\r
606                 *NODE_NAME      "mat4model0surf56"\r
607                 *INHERIT_POS    0       0       0\r
608                 *INHERIT_ROT    0       0       0\r
609                 *INHERIT_SCL    0       0       0\r
610                 *TM_ROW0        1.0     0       0\r
611                 *TM_ROW1        0       1.0     0\r
612                 *TM_ROW2        0       0       1.0\r
613                 *TM_ROW3        0       0       0\r
614                 *TM_POS 0.000000        0.000000        0.000000\r
615         }\r
616         *MESH   {\r
617                 *TIMEVALUE      0\r
618                 *MESH_NUMVERTEX 6\r
619                 *MESH_NUMFACES  4\r
620                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
621                 *MESH_VERTEX_LIST       {\r
622                         *MESH_VERTEX    0       432.000000      -55.000000      365.000000\r
623                         *MESH_VERTEX    1       432.000000      -64.000000      368.000000\r
624                         *MESH_VERTEX    2       428.000000      -64.000000      368.000000\r
625                         *MESH_VERTEX    3       428.000000      -55.000000      365.000000\r
626                         *MESH_VERTEX    4       432.000000      -73.000000      365.000000\r
627                         *MESH_VERTEX    5       428.000000      -73.000000      365.000000\r
628                 }\r
629                 *MESH_NORMALS   {\r
630                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
631                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
632                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
633                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
634                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
635                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
636                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
637                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
638                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       0.707107\r
639                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       0.707107\r
640                 }\r
641                 *MESH_FACE_LIST {\r
642                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
643                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
644                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
645                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
646                 }\r
647                 *MESH_NUMTVERTEX        6\r
648                 *MESH_TVERTLIST {\r
649                         *MESH_TVERT     0       0.125000        0.041667        1.000000\r
650                         *MESH_TVERT     1       0.250000        0.041667        1.000000\r
651                         *MESH_TVERT     2       0.250000        0.000000        1.000000\r
652                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
653                         *MESH_TVERT     4       0.375000        0.041667        1.000000\r
654                         *MESH_TVERT     5       0.375000        0.000000        1.000000\r
655                 }\r
656                 *MESH_NUMTVFACES        4\r
657                 *MESH_TFACELIST {\r
658                         *MESH_TFACE     0       0       2       1\r
659                         *MESH_TFACE     1       0       3       2\r
660                         *MESH_TFACE     2       2       4       1\r
661                         *MESH_TFACE     3       2       5       4\r
662                 }\r
663         }\r
664         *PROP_MOTIONBLUR        0\r
665         *PROP_CASTSHADOW        1\r
666         *PROP_RECVSHADOW        1\r
667         *MATERIAL_REF   4\r
668 }\r
669 *GEOMOBJECT     {\r
670         *NODE_NAME      "mat4model0surf57"\r
671         *NODE_TM        {\r
672                 *NODE_NAME      "mat4model0surf57"\r
673                 *INHERIT_POS    0       0       0\r
674                 *INHERIT_ROT    0       0       0\r
675                 *INHERIT_SCL    0       0       0\r
676                 *TM_ROW0        1.0     0       0\r
677                 *TM_ROW1        0       1.0     0\r
678                 *TM_ROW2        0       0       1.0\r
679                 *TM_ROW3        0       0       0\r
680                 *TM_POS 0.000000        0.000000        0.000000\r
681         }\r
682         *MESH   {\r
683                 *TIMEVALUE      0\r
684                 *MESH_NUMVERTEX 6\r
685                 *MESH_NUMFACES  4\r
686                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
687                 *MESH_VERTEX_LIST       {\r
688                         *MESH_VERTEX    0       428.000000      -64.000000      344.000000\r
689                         *MESH_VERTEX    1       432.000000      -64.000000      344.000000\r
690                         *MESH_VERTEX    2       432.000000      -55.000000      347.000000\r
691                         *MESH_VERTEX    3       428.000000      -55.000000      347.000000\r
692                         *MESH_VERTEX    4       432.000000      -73.000000      347.000000\r
693                         *MESH_VERTEX    5       428.000000      -73.000000      347.000000\r
694                 }\r
695                 *MESH_NORMALS   {\r
696                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
697                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
698                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
699                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
700                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
701                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
702                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
703                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
704                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
705                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
706                 }\r
707                 *MESH_FACE_LIST {\r
708                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
709                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
710                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
711                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
712                 }\r
713                 *MESH_NUMTVERTEX        6\r
714                 *MESH_TVERTLIST {\r
715                         *MESH_TVERT     0       0.750000        0.000000        1.000000\r
716                         *MESH_TVERT     1       0.750000        0.041667        1.000000\r
717                         *MESH_TVERT     2       0.875000        0.041667        1.000000\r
718                         *MESH_TVERT     3       0.875000        0.000000        1.000000\r
719                         *MESH_TVERT     4       0.625000        0.041667        1.000000\r
720                         *MESH_TVERT     5       0.625000        0.000000        1.000000\r
721                 }\r
722                 *MESH_NUMTVFACES        4\r
723                 *MESH_TFACELIST {\r
724                         *MESH_TFACE     0       0       2       1\r
725                         *MESH_TFACE     1       0       3       2\r
726                         *MESH_TFACE     2       4       0       1\r
727                         *MESH_TFACE     3       4       5       0\r
728                 }\r
729         }\r
730         *PROP_MOTIONBLUR        0\r
731         *PROP_CASTSHADOW        1\r
732         *PROP_RECVSHADOW        1\r
733         *MATERIAL_REF   4\r
734 }\r
735 *GEOMOBJECT     {\r
736         *NODE_NAME      "mat4model0surf58"\r
737         *NODE_TM        {\r
738                 *NODE_NAME      "mat4model0surf58"\r
739                 *INHERIT_POS    0       0       0\r
740                 *INHERIT_ROT    0       0       0\r
741                 *INHERIT_SCL    0       0       0\r
742                 *TM_ROW0        1.0     0       0\r
743                 *TM_ROW1        0       1.0     0\r
744                 *TM_ROW2        0       0       1.0\r
745                 *TM_ROW3        0       0       0\r
746                 *TM_POS 0.000000        0.000000        0.000000\r
747         }\r
748         *MESH   {\r
749                 *TIMEVALUE      0\r
750                 *MESH_NUMVERTEX 6\r
751                 *MESH_NUMFACES  4\r
752                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
753                 *MESH_VERTEX_LIST       {\r
754                         *MESH_VERTEX    0       432.000000      -73.000000      365.000000\r
755                         *MESH_VERTEX    1       432.000000      -76.000000      356.000000\r
756                         *MESH_VERTEX    2       428.000000      -76.000000      356.000000\r
757                         *MESH_VERTEX    3       428.000000      -73.000000      365.000000\r
758                         *MESH_VERTEX    4       432.000000      -73.000000      347.000000\r
759                         *MESH_VERTEX    5       428.000000      -73.000000      347.000000\r
760                 }\r
761                 *MESH_NORMALS   {\r
762                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
763                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
764                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
765                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
766                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
767                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
768                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
769                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
770                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
771                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
772                 }\r
773                 *MESH_FACE_LIST {\r
774                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
775                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
776                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
777                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
778                 }\r
779                 *MESH_NUMTVERTEX        6\r
780                 *MESH_TVERTLIST {\r
781                         *MESH_TVERT     0       0.375000        0.041667        1.000000\r
782                         *MESH_TVERT     1       0.500000        0.041667        1.000000\r
783                         *MESH_TVERT     2       0.500000        0.000000        1.000000\r
784                         *MESH_TVERT     3       0.375000        0.000000        1.000000\r
785                         *MESH_TVERT     4       0.625000        0.041667        1.000000\r
786                         *MESH_TVERT     5       0.625000        0.000000        1.000000\r
787                 }\r
788                 *MESH_NUMTVFACES        4\r
789                 *MESH_TFACELIST {\r
790                         *MESH_TFACE     0       0       2       1\r
791                         *MESH_TFACE     1       0       3       2\r
792                         *MESH_TFACE     2       2       4       1\r
793                         *MESH_TFACE     3       2       5       4\r
794                 }\r
795         }\r
796         *PROP_MOTIONBLUR        0\r
797         *PROP_CASTSHADOW        1\r
798         *PROP_RECVSHADOW        1\r
799         *MATERIAL_REF   4\r
800 }\r
801 *GEOMOBJECT     {\r
802         *NODE_NAME      "mat4model0surf59"\r
803         *NODE_TM        {\r
804                 *NODE_NAME      "mat4model0surf59"\r
805                 *INHERIT_POS    0       0       0\r
806                 *INHERIT_ROT    0       0       0\r
807                 *INHERIT_SCL    0       0       0\r
808                 *TM_ROW0        1.0     0       0\r
809                 *TM_ROW1        0       1.0     0\r
810                 *TM_ROW2        0       0       1.0\r
811                 *TM_ROW3        0       0       0\r
812                 *TM_POS 0.000000        0.000000        0.000000\r
813         }\r
814         *MESH   {\r
815                 *TIMEVALUE      0\r
816                 *MESH_NUMVERTEX 8\r
817                 *MESH_NUMFACES  6\r
818                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
819                 *MESH_VERTEX_LIST       {\r
820                         *MESH_VERTEX    0       396.000000      -80.000000      340.000000\r
821                         *MESH_VERTEX    1       396.000000      -42.000000      342.000000\r
822                         *MESH_VERTEX    2       396.000000      -48.000000      340.000000\r
823                         *MESH_VERTEX    3       396.000000      -86.000000      342.000000\r
824                         *MESH_VERTEX    4       396.000000      -88.000000      348.000000\r
825                         *MESH_VERTEX    5       396.000000      -40.000000      348.000000\r
826                         *MESH_VERTEX    6       396.000000      -40.000000      372.000000\r
827                         *MESH_VERTEX    7       396.000000      -88.000000      372.000000\r
828                 }\r
829                 *MESH_NORMALS   {\r
830                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
831                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
832                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
833                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
834                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
835                         *MESH_FACENORMAL        5       0.000000        -1.000000       0.000000\r
836                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
837                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
838                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
839                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
840                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
841                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
842                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
843                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
844                 }\r
845                 *MESH_FACE_LIST {\r
846                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
847                         *MESH_FACE      1       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
848                         *MESH_FACE      2       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
849                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
850                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
851                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
852                 }\r
853                 *MESH_NUMTVERTEX        8\r
854                 *MESH_TVERTLIST {\r
855                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
856                         *MESH_TVERT     1       0.375000        0.062500        1.000000\r
857                         *MESH_TVERT     2       0.375000        0.000000        1.000000\r
858                         *MESH_TVERT     3       0.000000        0.062500        1.000000\r
859                         *MESH_TVERT     4       0.000000        0.125000        1.000000\r
860                         *MESH_TVERT     5       0.375000        0.125000        1.000000\r
861                         *MESH_TVERT     6       0.375000        0.312500        1.000000\r
862                         *MESH_TVERT     7       0.000000        0.312500        1.000000\r
863                 }\r
864                 *MESH_NUMTVFACES        6\r
865                 *MESH_TFACELIST {\r
866                         *MESH_TFACE     0       1       4       3\r
867                         *MESH_TFACE     1       1       5       4\r
868                         *MESH_TFACE     2       0       1       3\r
869                         *MESH_TFACE     3       0       2       1\r
870                         *MESH_TFACE     4       4       5       6\r
871                         *MESH_TFACE     5       4       6       7\r
872                 }\r
873         }\r
874         *PROP_MOTIONBLUR        0\r
875         *PROP_CASTSHADOW        1\r
876         *PROP_RECVSHADOW        1\r
877         *MATERIAL_REF   4\r
878 }\r
879 *GEOMOBJECT     {\r
880         *NODE_NAME      "mat4model0surf60"\r
881         *NODE_TM        {\r
882                 *NODE_NAME      "mat4model0surf60"\r
883                 *INHERIT_POS    0       0       0\r
884                 *INHERIT_ROT    0       0       0\r
885                 *INHERIT_SCL    0       0       0\r
886                 *TM_ROW0        1.0     0       0\r
887                 *TM_ROW1        0       1.0     0\r
888                 *TM_ROW2        0       0       1.0\r
889                 *TM_ROW3        0       0       0\r
890                 *TM_POS 0.000000        0.000000        0.000000\r
891         }\r
892         *MESH   {\r
893                 *TIMEVALUE      0\r
894                 *MESH_NUMVERTEX 4\r
895                 *MESH_NUMFACES  2\r
896                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
897                 *MESH_VERTEX_LIST       {\r
898                         *MESH_VERTEX    0       396.000000      -40.000000      348.000000\r
899                         *MESH_VERTEX    1       396.000000      -40.000000      372.000000\r
900                         *MESH_VERTEX    2       364.000000      -40.000000      372.000000\r
901                         *MESH_VERTEX    3       364.000000      -40.000000      348.000000\r
902                 }\r
903                 *MESH_NORMALS   {\r
904                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
905                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
906                         *MESH_VERTEXNORMAL      0       0.000000        0.923880        -0.382683\r
907                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
908                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
909                         *MESH_VERTEXNORMAL      3       0.000000        0.923880        -0.382683\r
910                 }\r
911                 *MESH_FACE_LIST {\r
912                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
913                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
914                 }\r
915                 *MESH_NUMTVERTEX        4\r
916                 *MESH_TVERTLIST {\r
917                         *MESH_TVERT     0       0.569036        0.333333        1.000000\r
918                         *MESH_TVERT     1       0.819036        0.333333        1.000000\r
919                         *MESH_TVERT     2       0.819036        0.000000        1.000000\r
920                         *MESH_TVERT     3       0.569036        0.000000        1.000000\r
921                 }\r
922                 *MESH_NUMTVFACES        2\r
923                 *MESH_TFACELIST {\r
924                         *MESH_TFACE     0       0       2       1\r
925                         *MESH_TFACE     1       0       3       2\r
926                 }\r
927         }\r
928         *PROP_MOTIONBLUR        0\r
929         *PROP_CASTSHADOW        1\r
930         *PROP_RECVSHADOW        1\r
931         *MATERIAL_REF   4\r
932 }\r
933 *GEOMOBJECT     {\r
934         *NODE_NAME      "mat4model0surf61"\r
935         *NODE_TM        {\r
936                 *NODE_NAME      "mat4model0surf61"\r
937                 *INHERIT_POS    0       0       0\r
938                 *INHERIT_ROT    0       0       0\r
939                 *INHERIT_SCL    0       0       0\r
940                 *TM_ROW0        1.0     0       0\r
941                 *TM_ROW1        0       1.0     0\r
942                 *TM_ROW2        0       0       1.0\r
943                 *TM_ROW3        0       0       0\r
944                 *TM_POS 0.000000        0.000000        0.000000\r
945         }\r
946         *MESH   {\r
947                 *TIMEVALUE      0\r
948                 *MESH_NUMVERTEX 8\r
949                 *MESH_NUMFACES  6\r
950                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
951                 *MESH_VERTEX_LIST       {\r
952                         *MESH_VERTEX    0       364.000000      -48.000000      340.000000\r
953                         *MESH_VERTEX    1       396.000000      -48.000000      340.000000\r
954                         *MESH_VERTEX    2       396.000000      -40.000000      348.000000\r
955                         *MESH_VERTEX    3       364.000000      -40.000000      348.000000\r
956                         *MESH_VERTEX    4       396.000000      -80.000000      340.000000\r
957                         *MESH_VERTEX    5       364.000000      -80.000000      340.000000\r
958                         *MESH_VERTEX    6       364.000000      -88.000000      348.000000\r
959                         *MESH_VERTEX    7       396.000000      -88.000000      348.000000\r
960                 }\r
961                 *MESH_NORMALS   {\r
962                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
963                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
964                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
965                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
966                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
967                         *MESH_FACENORMAL        5       0.000000        -1.000000       0.000000\r
968                         *MESH_VERTEXNORMAL      0       0.000000        0.382683        -0.923880\r
969                         *MESH_VERTEXNORMAL      1       0.000000        0.382683        -0.923880\r
970                         *MESH_VERTEXNORMAL      2       0.000000        0.923880        -0.382683\r
971                         *MESH_VERTEXNORMAL      3       0.000000        0.923880        -0.382683\r
972                         *MESH_VERTEXNORMAL      4       0.000000        -0.382683       -0.923880\r
973                         *MESH_VERTEXNORMAL      5       0.000000        -0.382683       -0.923880\r
974                         *MESH_VERTEXNORMAL      6       0.000000        -0.923880       -0.382683\r
975                         *MESH_VERTEXNORMAL      7       0.000000        -0.923880       -0.382683\r
976                 }\r
977                 *MESH_FACE_LIST {\r
978                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
979                         *MESH_FACE      1       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
980                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
981                         *MESH_FACE      3       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
982                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
983                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
984                 }\r
985                 *MESH_NUMTVERTEX        8\r
986                 *MESH_TVERTLIST {\r
987                         *MESH_TVERT     0       0.451184        0.000000        1.000000\r
988                         *MESH_TVERT     1       0.451184        0.333333        1.000000\r
989                         *MESH_TVERT     2       0.569036        0.333333        1.000000\r
990                         *MESH_TVERT     3       0.569036        0.000000        1.000000\r
991                         *MESH_TVERT     4       0.117851        0.333333        1.000000\r
992                         *MESH_TVERT     5       0.117851        0.000000        1.000000\r
993                         *MESH_TVERT     6       0.000000        0.000000        1.000000\r
994                         *MESH_TVERT     7       0.000000        0.333333        1.000000\r
995                 }\r
996                 *MESH_NUMTVFACES        6\r
997                 *MESH_TFACELIST {\r
998                         *MESH_TFACE     0       0       1       4\r
999                         *MESH_TFACE     1       0       4       5\r
1000                         *MESH_TFACE     2       0       2       1\r
1001                         *MESH_TFACE     3       0       3       2\r
1002                         *MESH_TFACE     4       4       6       5\r
1003                         *MESH_TFACE     5       4       7       6\r
1004                 }\r
1005         }\r
1006         *PROP_MOTIONBLUR        0\r
1007         *PROP_CASTSHADOW        1\r
1008         *PROP_RECVSHADOW        1\r
1009         *MATERIAL_REF   4\r
1010 }\r
1011 *GEOMOBJECT     {\r
1012         *NODE_NAME      "mat4model0surf62"\r
1013         *NODE_TM        {\r
1014                 *NODE_NAME      "mat4model0surf62"\r
1015                 *INHERIT_POS    0       0       0\r
1016                 *INHERIT_ROT    0       0       0\r
1017                 *INHERIT_SCL    0       0       0\r
1018                 *TM_ROW0        1.0     0       0\r
1019                 *TM_ROW1        0       1.0     0\r
1020                 *TM_ROW2        0       0       1.0\r
1021                 *TM_ROW3        0       0       0\r
1022                 *TM_POS 0.000000        0.000000        0.000000\r
1023         }\r
1024         *MESH   {\r
1025                 *TIMEVALUE      0\r
1026                 *MESH_NUMVERTEX 8\r
1027                 *MESH_NUMFACES  6\r
1028                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1029                 *MESH_VERTEX_LIST       {\r
1030                         *MESH_VERTEX    0       364.000000      -40.000000      348.000000\r
1031                         *MESH_VERTEX    1       364.000000      -86.000000      342.000000\r
1032                         *MESH_VERTEX    2       364.000000      -42.000000      342.000000\r
1033                         *MESH_VERTEX    3       364.000000      -48.000000      340.000000\r
1034                         *MESH_VERTEX    4       364.000000      -80.000000      340.000000\r
1035                         *MESH_VERTEX    5       364.000000      -88.000000      348.000000\r
1036                         *MESH_VERTEX    6       364.000000      -88.000000      372.000000\r
1037                         *MESH_VERTEX    7       364.000000      -40.000000      372.000000\r
1038                 }\r
1039                 *MESH_NORMALS   {\r
1040                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1041                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1042                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
1043                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
1044                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
1045                         *MESH_FACENORMAL        5       0.000000        -1.000000       0.000000\r
1046                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1047                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1048                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1049                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1050                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1051                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1052                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
1053                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
1054                 }\r
1055                 *MESH_FACE_LIST {\r
1056                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1057                         *MESH_FACE      1       A:      0       B:      1       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1058                         *MESH_FACE      2       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1059                         *MESH_FACE      3       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1060                         *MESH_FACE      4       A:      0       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1061                         *MESH_FACE      5       A:      0       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1062                 }\r
1063                 *MESH_NUMTVERTEX        8\r
1064                 *MESH_TVERTLIST {\r
1065                         *MESH_TVERT     0       0.000000        0.125000        1.000000\r
1066                         *MESH_TVERT     1       0.375000        0.062500        1.000000\r
1067                         *MESH_TVERT     2       0.000000        0.062500        1.000000\r
1068                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
1069                         *MESH_TVERT     4       0.375000        0.000000        1.000000\r
1070                         *MESH_TVERT     5       0.375000        0.125000        1.000000\r
1071                         *MESH_TVERT     6       0.375000        0.312500        1.000000\r
1072                         *MESH_TVERT     7       0.000000        0.312500        1.000000\r
1073                 }\r
1074                 *MESH_NUMTVFACES        6\r
1075                 *MESH_TFACELIST {\r
1076                         *MESH_TFACE     0       0       2       1\r
1077                         *MESH_TFACE     1       0       1       5\r
1078                         *MESH_TFACE     2       1       2       3\r
1079                         *MESH_TFACE     3       1       3       4\r
1080                         *MESH_TFACE     4       0       5       6\r
1081                         *MESH_TFACE     5       0       6       7\r
1082                 }\r
1083         }\r
1084         *PROP_MOTIONBLUR        0\r
1085         *PROP_CASTSHADOW        1\r
1086         *PROP_RECVSHADOW        1\r
1087         *MATERIAL_REF   4\r
1088 }\r
1089 *GEOMOBJECT     {\r
1090         *NODE_NAME      "mat4model0surf63"\r
1091         *NODE_TM        {\r
1092                 *NODE_NAME      "mat4model0surf63"\r
1093                 *INHERIT_POS    0       0       0\r
1094                 *INHERIT_ROT    0       0       0\r
1095                 *INHERIT_SCL    0       0       0\r
1096                 *TM_ROW0        1.0     0       0\r
1097                 *TM_ROW1        0       1.0     0\r
1098                 *TM_ROW2        0       0       1.0\r
1099                 *TM_ROW3        0       0       0\r
1100                 *TM_POS 0.000000        0.000000        0.000000\r
1101         }\r
1102         *MESH   {\r
1103                 *TIMEVALUE      0\r
1104                 *MESH_NUMVERTEX 4\r
1105                 *MESH_NUMFACES  2\r
1106                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1107                 *MESH_VERTEX_LIST       {\r
1108                         *MESH_VERTEX    0       364.000000      -40.000000      372.000000\r
1109                         *MESH_VERTEX    1       396.000000      -40.000000      372.000000\r
1110                         *MESH_VERTEX    2       396.000000      -88.000000      372.000000\r
1111                         *MESH_VERTEX    3       364.000000      -88.000000      372.000000\r
1112                 }\r
1113                 *MESH_NORMALS   {\r
1114                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1115                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1116                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
1117                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
1118                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
1119                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
1120                 }\r
1121                 *MESH_FACE_LIST {\r
1122                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1123                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1124                 }\r
1125                 *MESH_NUMTVERTEX        4\r
1126                 *MESH_TVERTLIST {\r
1127                         *MESH_TVERT     0       -0.180964       0.000000        1.000000\r
1128                         *MESH_TVERT     1       -0.180964       0.333333        1.000000\r
1129                         *MESH_TVERT     2       0.319036        0.333333        1.000000\r
1130                         *MESH_TVERT     3       0.319036        0.000000        1.000000\r
1131                 }\r
1132                 *MESH_NUMTVFACES        2\r
1133                 *MESH_TFACELIST {\r
1134                         *MESH_TFACE     0       0       2       1\r
1135                         *MESH_TFACE     1       0       3       2\r
1136                 }\r
1137         }\r
1138         *PROP_MOTIONBLUR        0\r
1139         *PROP_CASTSHADOW        1\r
1140         *PROP_RECVSHADOW        1\r
1141         *MATERIAL_REF   4\r
1142 }\r
1143 *GEOMOBJECT     {\r
1144         *NODE_NAME      "mat4model0surf64"\r
1145         *NODE_TM        {\r
1146                 *NODE_NAME      "mat4model0surf64"\r
1147                 *INHERIT_POS    0       0       0\r
1148                 *INHERIT_ROT    0       0       0\r
1149                 *INHERIT_SCL    0       0       0\r
1150                 *TM_ROW0        1.0     0       0\r
1151                 *TM_ROW1        0       1.0     0\r
1152                 *TM_ROW2        0       0       1.0\r
1153                 *TM_ROW3        0       0       0\r
1154                 *TM_POS 0.000000        0.000000        0.000000\r
1155         }\r
1156         *MESH   {\r
1157                 *TIMEVALUE      0\r
1158                 *MESH_NUMVERTEX 4\r
1159                 *MESH_NUMFACES  2\r
1160                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1161                 *MESH_VERTEX_LIST       {\r
1162                         *MESH_VERTEX    0       396.000000      -88.000000      372.000000\r
1163                         *MESH_VERTEX    1       396.000000      -88.000000      348.000000\r
1164                         *MESH_VERTEX    2       364.000000      -88.000000      348.000000\r
1165                         *MESH_VERTEX    3       364.000000      -88.000000      372.000000\r
1166                 }\r
1167                 *MESH_NORMALS   {\r
1168                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1169                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1170                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
1171                         *MESH_VERTEXNORMAL      1       0.000000        -0.923880       -0.382683\r
1172                         *MESH_VERTEXNORMAL      2       0.000000        -0.923880       -0.382683\r
1173                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
1174                 }\r
1175                 *MESH_FACE_LIST {\r
1176                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1177                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1178                 }\r
1179                 *MESH_NUMTVERTEX        4\r
1180                 *MESH_TVERTLIST {\r
1181                         *MESH_TVERT     0       0.319036        0.333333        1.000000\r
1182                         *MESH_TVERT     1       0.569036        0.333333        1.000000\r
1183                         *MESH_TVERT     2       0.569036        0.000000        1.000000\r
1184                         *MESH_TVERT     3       0.319036        0.000000        1.000000\r
1185                 }\r
1186                 *MESH_NUMTVFACES        2\r
1187                 *MESH_TFACELIST {\r
1188                         *MESH_TFACE     0       0       2       1\r
1189                         *MESH_TFACE     1       0       3       2\r
1190                 }\r
1191         }\r
1192         *PROP_MOTIONBLUR        0\r
1193         *PROP_CASTSHADOW        1\r
1194         *PROP_RECVSHADOW        1\r
1195         *MATERIAL_REF   4\r
1196 }\r
1197 *GEOMOBJECT     {\r
1198         *NODE_NAME      "mat4model0surf65"\r
1199         *NODE_TM        {\r
1200                 *NODE_NAME      "mat4model0surf65"\r
1201                 *INHERIT_POS    0       0       0\r
1202                 *INHERIT_ROT    0       0       0\r
1203                 *INHERIT_SCL    0       0       0\r
1204                 *TM_ROW0        1.0     0       0\r
1205                 *TM_ROW1        0       1.0     0\r
1206                 *TM_ROW2        0       0       1.0\r
1207                 *TM_ROW3        0       0       0\r
1208                 *TM_POS 0.000000        0.000000        0.000000\r
1209         }\r
1210         *MESH   {\r
1211                 *TIMEVALUE      0\r
1212                 *MESH_NUMVERTEX 8\r
1213                 *MESH_NUMFACES  6\r
1214                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1215                 *MESH_VERTEX_LIST       {\r
1216                         *MESH_VERTEX    0       360.000000      64.000000       312.000000\r
1217                         *MESH_VERTEX    1       360.000000      60.000000       312.000000\r
1218                         *MESH_VERTEX    2       360.000000      60.000000       0.000000\r
1219                         *MESH_VERTEX    3       360.000000      64.000000       0.000000\r
1220                         *MESH_VERTEX    4       360.000000      49.000000       345.000000\r
1221                         *MESH_VERTEX    5       360.000000      52.000000       348.000000\r
1222                         *MESH_VERTEX    6       360.000000      16.000000       360.000000\r
1223                         *MESH_VERTEX    7       360.000000      16.000000       356.000000\r
1224                 }\r
1225                 *MESH_NORMALS   {\r
1226                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1227                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1228                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
1229                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
1230                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
1231                         *MESH_FACENORMAL        5       0.000000        -1.000000       0.000000\r
1232                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1233                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
1234                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
1235                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1236                         *MESH_VERTEXNORMAL      4       -0.816497       -0.408248       -0.408248\r
1237                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1238                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
1239                         *MESH_VERTEXNORMAL      7       -0.707107       0.000000        -0.707107\r
1240                 }\r
1241                 *MESH_FACE_LIST {\r
1242                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1243                         *MESH_FACE      1       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1244                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1245                         *MESH_FACE      3       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1246                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1247                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1248                 }\r
1249                 *MESH_NUMTVERTEX        8\r
1250                 *MESH_TVERTLIST {\r
1251                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
1252                         *MESH_TVERT     1       -1.000000       0.041667        1.000000\r
1253                         *MESH_TVERT     2       2.250000        0.041667        1.000000\r
1254                         *MESH_TVERT     3       2.250000        0.000000        1.000000\r
1255                         *MESH_TVERT     4       -1.500000       0.041667        1.000000\r
1256                         *MESH_TVERT     5       -1.500000       0.000000        1.000000\r
1257                         *MESH_TVERT     6       -2.000000       0.000000        1.000000\r
1258                         *MESH_TVERT     7       -2.000000       0.041667        1.000000\r
1259                 }\r
1260                 *MESH_NUMTVFACES        6\r
1261                 *MESH_TFACELIST {\r
1262                         *MESH_TFACE     0       0       1       4\r
1263                         *MESH_TFACE     1       0       4       5\r
1264                         *MESH_TFACE     2       0       2       1\r
1265                         *MESH_TFACE     3       0       3       2\r
1266                         *MESH_TFACE     4       4       6       5\r
1267                         *MESH_TFACE     5       4       7       6\r
1268                 }\r
1269         }\r
1270         *PROP_MOTIONBLUR        0\r
1271         *PROP_CASTSHADOW        1\r
1272         *PROP_RECVSHADOW        1\r
1273         *MATERIAL_REF   4\r
1274 }\r
1275 *GEOMOBJECT     {\r
1276         *NODE_NAME      "mat4model0surf66"\r
1277         *NODE_TM        {\r
1278                 *NODE_NAME      "mat4model0surf66"\r
1279                 *INHERIT_POS    0       0       0\r
1280                 *INHERIT_ROT    0       0       0\r
1281                 *INHERIT_SCL    0       0       0\r
1282                 *TM_ROW0        1.0     0       0\r
1283                 *TM_ROW1        0       1.0     0\r
1284                 *TM_ROW2        0       0       1.0\r
1285                 *TM_ROW3        0       0       0\r
1286                 *TM_POS 0.000000        0.000000        0.000000\r
1287         }\r
1288         *MESH   {\r
1289                 *TIMEVALUE      0\r
1290                 *MESH_NUMVERTEX 6\r
1291                 *MESH_NUMFACES  4\r
1292                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1293                 *MESH_VERTEX_LIST       {\r
1294                         *MESH_VERTEX    0       376.000000      60.000000       312.000000\r
1295                         *MESH_VERTEX    1       376.000000      60.000000       0.000000\r
1296                         *MESH_VERTEX    2       360.000000      60.000000       0.000000\r
1297                         *MESH_VERTEX    3       360.000000      60.000000       312.000000\r
1298                         *MESH_VERTEX    4       360.000000      49.000000       345.000000\r
1299                         *MESH_VERTEX    5       376.000000      49.000000       345.000000\r
1300                 }\r
1301                 *MESH_NORMALS   {\r
1302                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1303                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1304                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
1305                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
1306                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1307                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1308                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
1309                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
1310                         *MESH_VERTEXNORMAL      4       -0.816497       -0.408248       -0.408248\r
1311                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
1312                 }\r
1313                 *MESH_FACE_LIST {\r
1314                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1315                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1316                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1317                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1318                 }\r
1319                 *MESH_NUMTVERTEX        6\r
1320                 *MESH_TVERTLIST {\r
1321                         *MESH_TVERT     0       -1.000000       0.208333        1.000000\r
1322                         *MESH_TVERT     1       2.250000        0.208333        1.000000\r
1323                         *MESH_TVERT     2       2.250000        0.041667        1.000000\r
1324                         *MESH_TVERT     3       -1.000000       0.041667        1.000000\r
1325                         *MESH_TVERT     4       -1.500000       0.041667        1.000000\r
1326                         *MESH_TVERT     5       -1.500000       0.208333        1.000000\r
1327                 }\r
1328                 *MESH_NUMTVFACES        4\r
1329                 *MESH_TFACELIST {\r
1330                         *MESH_TFACE     0       0       2       1\r
1331                         *MESH_TFACE     1       0       3       2\r
1332                         *MESH_TFACE     2       4       3       0\r
1333                         *MESH_TFACE     3       4       0       5\r
1334                 }\r
1335         }\r
1336         *PROP_MOTIONBLUR        0\r
1337         *PROP_CASTSHADOW        1\r
1338         *PROP_RECVSHADOW        1\r
1339         *MATERIAL_REF   4\r
1340 }\r
1341 *GEOMOBJECT     {\r
1342         *NODE_NAME      "mat4model0surf67"\r
1343         *NODE_TM        {\r
1344                 *NODE_NAME      "mat4model0surf67"\r
1345                 *INHERIT_POS    0       0       0\r
1346                 *INHERIT_ROT    0       0       0\r
1347                 *INHERIT_SCL    0       0       0\r
1348                 *TM_ROW0        1.0     0       0\r
1349                 *TM_ROW1        0       1.0     0\r
1350                 *TM_ROW2        0       0       1.0\r
1351                 *TM_ROW3        0       0       0\r
1352                 *TM_POS 0.000000        0.000000        0.000000\r
1353         }\r
1354         *MESH   {\r
1355                 *TIMEVALUE      0\r
1356                 *MESH_NUMVERTEX 8\r
1357                 *MESH_NUMFACES  6\r
1358                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1359                 *MESH_VERTEX_LIST       {\r
1360                         *MESH_VERTEX    0       360.000000      56.000000       312.000000\r
1361                         *MESH_VERTEX    1       360.000000      52.000000       312.000000\r
1362                         *MESH_VERTEX    2       360.000000      52.000000       0.000000\r
1363                         *MESH_VERTEX    3       360.000000      56.000000       0.000000\r
1364                         *MESH_VERTEX    4       360.000000      43.000000       339.000000\r
1365                         *MESH_VERTEX    5       360.000000      46.000000       342.000000\r
1366                         *MESH_VERTEX    6       360.000000      16.000000       352.000000\r
1367                         *MESH_VERTEX    7       360.000000      16.000000       348.000000\r
1368                 }\r
1369                 *MESH_NORMALS   {\r
1370                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1371                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1372                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
1373                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
1374                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
1375                         *MESH_FACENORMAL        5       0.000000        -1.000000       0.000000\r
1376                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1377                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
1378                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
1379                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1380                         *MESH_VERTEXNORMAL      4       -0.816497       -0.408248       -0.408248\r
1381                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1382                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
1383                         *MESH_VERTEXNORMAL      7       -0.707107       0.000000        -0.707107\r
1384                 }\r
1385                 *MESH_FACE_LIST {\r
1386                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1387                         *MESH_FACE      1       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1388                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1389                         *MESH_FACE      3       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1390                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1391                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1392                 }\r
1393                 *MESH_NUMTVERTEX        8\r
1394                 *MESH_TVERTLIST {\r
1395                         *MESH_TVERT     0       -1.166667       0.000000        1.000000\r
1396                         *MESH_TVERT     1       -1.166667       0.041667        1.000000\r
1397                         *MESH_TVERT     2       2.083333        0.041667        1.000000\r
1398                         *MESH_TVERT     3       2.083333        0.000000        1.000000\r
1399                         *MESH_TVERT     4       -1.583333       0.041667        1.000000\r
1400                         *MESH_TVERT     5       -1.583333       0.000000        1.000000\r
1401                         *MESH_TVERT     6       -2.000000       0.000000        1.000000\r
1402                         *MESH_TVERT     7       -2.000000       0.041667        1.000000\r
1403                 }\r
1404                 *MESH_NUMTVFACES        6\r
1405                 *MESH_TFACELIST {\r
1406                         *MESH_TFACE     0       0       1       4\r
1407                         *MESH_TFACE     1       0       4       5\r
1408                         *MESH_TFACE     2       0       2       1\r
1409                         *MESH_TFACE     3       0       3       2\r
1410                         *MESH_TFACE     4       4       6       5\r
1411                         *MESH_TFACE     5       4       7       6\r
1412                 }\r
1413         }\r
1414         *PROP_MOTIONBLUR        0\r
1415         *PROP_CASTSHADOW        1\r
1416         *PROP_RECVSHADOW        1\r
1417         *MATERIAL_REF   4\r
1418 }\r
1419 *GEOMOBJECT     {\r
1420         *NODE_NAME      "mat4model0surf68"\r
1421         *NODE_TM        {\r
1422                 *NODE_NAME      "mat4model0surf68"\r
1423                 *INHERIT_POS    0       0       0\r
1424                 *INHERIT_ROT    0       0       0\r
1425                 *INHERIT_SCL    0       0       0\r
1426                 *TM_ROW0        1.0     0       0\r
1427                 *TM_ROW1        0       1.0     0\r
1428                 *TM_ROW2        0       0       1.0\r
1429                 *TM_ROW3        0       0       0\r
1430                 *TM_POS 0.000000        0.000000        0.000000\r
1431         }\r
1432         *MESH   {\r
1433                 *TIMEVALUE      0\r
1434                 *MESH_NUMVERTEX 6\r
1435                 *MESH_NUMFACES  4\r
1436                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1437                 *MESH_VERTEX_LIST       {\r
1438                         *MESH_VERTEX    0       376.000000      52.000000       312.000000\r
1439                         *MESH_VERTEX    1       376.000000      52.000000       0.000000\r
1440                         *MESH_VERTEX    2       360.000000      52.000000       0.000000\r
1441                         *MESH_VERTEX    3       360.000000      52.000000       312.000000\r
1442                         *MESH_VERTEX    4       360.000000      43.000000       339.000000\r
1443                         *MESH_VERTEX    5       376.000000      43.000000       339.000000\r
1444                 }\r
1445                 *MESH_NORMALS   {\r
1446                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1447                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1448                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
1449                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
1450                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1451                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1452                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
1453                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
1454                         *MESH_VERTEXNORMAL      4       -0.816497       -0.408248       -0.408248\r
1455                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
1456                 }\r
1457                 *MESH_FACE_LIST {\r
1458                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1459                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1460                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1461                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1462                 }\r
1463                 *MESH_NUMTVERTEX        6\r
1464                 *MESH_TVERTLIST {\r
1465                         *MESH_TVERT     0       -1.166667       0.208333        1.000000\r
1466                         *MESH_TVERT     1       2.083333        0.208333        1.000000\r
1467                         *MESH_TVERT     2       2.083333        0.041667        1.000000\r
1468                         *MESH_TVERT     3       -1.166667       0.041667        1.000000\r
1469                         *MESH_TVERT     4       -1.583333       0.041667        1.000000\r
1470                         *MESH_TVERT     5       -1.583333       0.208333        1.000000\r
1471                 }\r
1472                 *MESH_NUMTVFACES        4\r
1473                 *MESH_TFACELIST {\r
1474                         *MESH_TFACE     0       0       2       1\r
1475                         *MESH_TFACE     1       0       3       2\r
1476                         *MESH_TFACE     2       4       3       0\r
1477                         *MESH_TFACE     3       4       0       5\r
1478                 }\r
1479         }\r
1480         *PROP_MOTIONBLUR        0\r
1481         *PROP_CASTSHADOW        1\r
1482         *PROP_RECVSHADOW        1\r
1483         *MATERIAL_REF   4\r
1484 }\r
1485 *GEOMOBJECT     {\r
1486         *NODE_NAME      "mat4model0surf69"\r
1487         *NODE_TM        {\r
1488                 *NODE_NAME      "mat4model0surf69"\r
1489                 *INHERIT_POS    0       0       0\r
1490                 *INHERIT_ROT    0       0       0\r
1491                 *INHERIT_SCL    0       0       0\r
1492                 *TM_ROW0        1.0     0       0\r
1493                 *TM_ROW1        0       1.0     0\r
1494                 *TM_ROW2        0       0       1.0\r
1495                 *TM_ROW3        0       0       0\r
1496                 *TM_POS 0.000000        0.000000        0.000000\r
1497         }\r
1498         *MESH   {\r
1499                 *TIMEVALUE      0\r
1500                 *MESH_NUMVERTEX 4\r
1501                 *MESH_NUMFACES  2\r
1502                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1503                 *MESH_VERTEX_LIST       {\r
1504                         *MESH_VERTEX    0       376.000000      56.000000       312.000000\r
1505                         *MESH_VERTEX    1       376.000000      46.000000       342.000000\r
1506                         *MESH_VERTEX    2       360.000000      46.000000       342.000000\r
1507                         *MESH_VERTEX    3       360.000000      56.000000       312.000000\r
1508                 }\r
1509                 *MESH_NORMALS   {\r
1510                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1511                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1512                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1513                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
1514                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
1515                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1516                 }\r
1517                 *MESH_FACE_LIST {\r
1518                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1519                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1520                 }\r
1521                 *MESH_NUMTVERTEX        4\r
1522                 *MESH_TVERTLIST {\r
1523                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1524                         *MESH_TVERT     1       0.000000        0.312500        1.000000\r
1525                         *MESH_TVERT     2       0.125000        0.312500        1.000000\r
1526                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
1527                 }\r
1528                 *MESH_NUMTVFACES        2\r
1529                 *MESH_TFACELIST {\r
1530                         *MESH_TFACE     0       0       2       1\r
1531                         *MESH_TFACE     1       0       3       2\r
1532                 }\r
1533         }\r
1534         *PROP_MOTIONBLUR        0\r
1535         *PROP_CASTSHADOW        1\r
1536         *PROP_RECVSHADOW        1\r
1537         *MATERIAL_REF   4\r
1538 }\r
1539 *GEOMOBJECT     {\r
1540         *NODE_NAME      "mat4model0surf70"\r
1541         *NODE_TM        {\r
1542                 *NODE_NAME      "mat4model0surf70"\r
1543                 *INHERIT_POS    0       0       0\r
1544                 *INHERIT_ROT    0       0       0\r
1545                 *INHERIT_SCL    0       0       0\r
1546                 *TM_ROW0        1.0     0       0\r
1547                 *TM_ROW1        0       1.0     0\r
1548                 *TM_ROW2        0       0       1.0\r
1549                 *TM_ROW3        0       0       0\r
1550                 *TM_POS 0.000000        0.000000        0.000000\r
1551         }\r
1552         *MESH   {\r
1553                 *TIMEVALUE      0\r
1554                 *MESH_NUMVERTEX 4\r
1555                 *MESH_NUMFACES  2\r
1556                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1557                 *MESH_VERTEX_LIST       {\r
1558                         *MESH_VERTEX    0       376.000000      16.000000       360.000000\r
1559                         *MESH_VERTEX    1       376.000000      16.000000       356.000000\r
1560                         *MESH_VERTEX    2       360.000000      16.000000       356.000000\r
1561                         *MESH_VERTEX    3       360.000000      16.000000       360.000000\r
1562                 }\r
1563                 *MESH_NORMALS   {\r
1564                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1565                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1566                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1567                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1568                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1569                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1570                 }\r
1571                 *MESH_FACE_LIST {\r
1572                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1573                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1574                 }\r
1575                 *MESH_NUMTVERTEX        4\r
1576                 *MESH_TVERTLIST {\r
1577                         *MESH_TVERT     0       0.937500        0.812500        1.000000\r
1578                         *MESH_TVERT     1       0.937500        0.781250        1.000000\r
1579                         *MESH_TVERT     2       0.812500        0.781250        1.000000\r
1580                         *MESH_TVERT     3       0.812500        0.812500        1.000000\r
1581                 }\r
1582                 *MESH_NUMTVFACES        2\r
1583                 *MESH_TFACELIST {\r
1584                         *MESH_TFACE     0       0       2       1\r
1585                         *MESH_TFACE     1       0       3       2\r
1586                 }\r
1587         }\r
1588         *PROP_MOTIONBLUR        0\r
1589         *PROP_CASTSHADOW        1\r
1590         *PROP_RECVSHADOW        1\r
1591         *MATERIAL_REF   4\r
1592 }\r
1593 *GEOMOBJECT     {\r
1594         *NODE_NAME      "mat4model0surf71"\r
1595         *NODE_TM        {\r
1596                 *NODE_NAME      "mat4model0surf71"\r
1597                 *INHERIT_POS    0       0       0\r
1598                 *INHERIT_ROT    0       0       0\r
1599                 *INHERIT_SCL    0       0       0\r
1600                 *TM_ROW0        1.0     0       0\r
1601                 *TM_ROW1        0       1.0     0\r
1602                 *TM_ROW2        0       0       1.0\r
1603                 *TM_ROW3        0       0       0\r
1604                 *TM_POS 0.000000        0.000000        0.000000\r
1605         }\r
1606         *MESH   {\r
1607                 *TIMEVALUE      0\r
1608                 *MESH_NUMVERTEX 4\r
1609                 *MESH_NUMFACES  2\r
1610                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1611                 *MESH_VERTEX_LIST       {\r
1612                         *MESH_VERTEX    0       376.000000      16.000000       352.000000\r
1613                         *MESH_VERTEX    1       376.000000      16.000000       348.000000\r
1614                         *MESH_VERTEX    2       360.000000      16.000000       348.000000\r
1615                         *MESH_VERTEX    3       360.000000      16.000000       352.000000\r
1616                 }\r
1617                 *MESH_NORMALS   {\r
1618                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1619                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1620                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1621                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1622                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1623                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1624                 }\r
1625                 *MESH_FACE_LIST {\r
1626                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1627                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1628                 }\r
1629                 *MESH_NUMTVERTEX        4\r
1630                 *MESH_TVERTLIST {\r
1631                         *MESH_TVERT     0       0.937500        0.750000        1.000000\r
1632                         *MESH_TVERT     1       0.937500        0.718750        1.000000\r
1633                         *MESH_TVERT     2       0.812500        0.718750        1.000000\r
1634                         *MESH_TVERT     3       0.812500        0.750000        1.000000\r
1635                 }\r
1636                 *MESH_NUMTVFACES        2\r
1637                 *MESH_TFACELIST {\r
1638                         *MESH_TFACE     0       0       2       1\r
1639                         *MESH_TFACE     1       0       3       2\r
1640                 }\r
1641         }\r
1642         *PROP_MOTIONBLUR        0\r
1643         *PROP_CASTSHADOW        1\r
1644         *PROP_RECVSHADOW        1\r
1645         *MATERIAL_REF   4\r
1646 }\r
1647 *GEOMOBJECT     {\r
1648         *NODE_NAME      "mat4model0surf72"\r
1649         *NODE_TM        {\r
1650                 *NODE_NAME      "mat4model0surf72"\r
1651                 *INHERIT_POS    0       0       0\r
1652                 *INHERIT_ROT    0       0       0\r
1653                 *INHERIT_SCL    0       0       0\r
1654                 *TM_ROW0        1.0     0       0\r
1655                 *TM_ROW1        0       1.0     0\r
1656                 *TM_ROW2        0       0       1.0\r
1657                 *TM_ROW3        0       0       0\r
1658                 *TM_POS 0.000000        0.000000        0.000000\r
1659         }\r
1660         *MESH   {\r
1661                 *TIMEVALUE      0\r
1662                 *MESH_NUMVERTEX 4\r
1663                 *MESH_NUMFACES  2\r
1664                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1665                 *MESH_VERTEX_LIST       {\r
1666                         *MESH_VERTEX    0       376.000000      16.000000       356.000000\r
1667                         *MESH_VERTEX    1       376.000000      49.000000       345.000000\r
1668                         *MESH_VERTEX    2       360.000000      49.000000       345.000000\r
1669                         *MESH_VERTEX    3       360.000000      16.000000       356.000000\r
1670                 }\r
1671                 *MESH_NORMALS   {\r
1672                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1673                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1674                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1675                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
1676                         *MESH_VERTEXNORMAL      2       -0.816497       -0.408248       -0.408248\r
1677                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
1678                 }\r
1679                 *MESH_FACE_LIST {\r
1680                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1681                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1682                 }\r
1683                 *MESH_NUMTVERTEX        4\r
1684                 *MESH_TVERTLIST {\r
1685                         *MESH_TVERT     0       0.000000        0.208333        1.000000\r
1686                         *MESH_TVERT     1       0.500000        0.208333        1.000000\r
1687                         *MESH_TVERT     2       0.500000        0.041667        1.000000\r
1688                         *MESH_TVERT     3       0.000000        0.041667        1.000000\r
1689                 }\r
1690                 *MESH_NUMTVFACES        2\r
1691                 *MESH_TFACELIST {\r
1692                         *MESH_TFACE     0       0       2       1\r
1693                         *MESH_TFACE     1       0       3       2\r
1694                 }\r
1695         }\r
1696         *PROP_MOTIONBLUR        0\r
1697         *PROP_CASTSHADOW        1\r
1698         *PROP_RECVSHADOW        1\r
1699         *MATERIAL_REF   4\r
1700 }\r
1701 *GEOMOBJECT     {\r
1702         *NODE_NAME      "mat4model0surf73"\r
1703         *NODE_TM        {\r
1704                 *NODE_NAME      "mat4model0surf73"\r
1705                 *INHERIT_POS    0       0       0\r
1706                 *INHERIT_ROT    0       0       0\r
1707                 *INHERIT_SCL    0       0       0\r
1708                 *TM_ROW0        1.0     0       0\r
1709                 *TM_ROW1        0       1.0     0\r
1710                 *TM_ROW2        0       0       1.0\r
1711                 *TM_ROW3        0       0       0\r
1712                 *TM_POS 0.000000        0.000000        0.000000\r
1713         }\r
1714         *MESH   {\r
1715                 *TIMEVALUE      0\r
1716                 *MESH_NUMVERTEX 4\r
1717                 *MESH_NUMFACES  2\r
1718                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1719                 *MESH_VERTEX_LIST       {\r
1720                         *MESH_VERTEX    0       376.000000      16.000000       352.000000\r
1721                         *MESH_VERTEX    1       360.000000      16.000000       352.000000\r
1722                         *MESH_VERTEX    2       360.000000      46.000000       342.000000\r
1723                         *MESH_VERTEX    3       376.000000      46.000000       342.000000\r
1724                 }\r
1725                 *MESH_NORMALS   {\r
1726                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1727                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1728                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1729                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1730                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
1731                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
1732                 }\r
1733                 *MESH_FACE_LIST {\r
1734                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1735                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1736                 }\r
1737                 *MESH_NUMTVERTEX        4\r
1738                 *MESH_TVERTLIST {\r
1739                         *MESH_TVERT     0       0.000000        0.625000        1.000000\r
1740                         *MESH_TVERT     1       0.125000        0.625000        1.000000\r
1741                         *MESH_TVERT     2       0.125000        0.312500        1.000000\r
1742                         *MESH_TVERT     3       0.000000        0.312500        1.000000\r
1743                 }\r
1744                 *MESH_NUMTVFACES        2\r
1745                 *MESH_TFACELIST {\r
1746                         *MESH_TFACE     0       0       2       1\r
1747                         *MESH_TFACE     1       0       3       2\r
1748                 }\r
1749         }\r
1750         *PROP_MOTIONBLUR        0\r
1751         *PROP_CASTSHADOW        1\r
1752         *PROP_RECVSHADOW        1\r
1753         *MATERIAL_REF   4\r
1754 }\r
1755 *GEOMOBJECT     {\r
1756         *NODE_NAME      "mat4model0surf74"\r
1757         *NODE_TM        {\r
1758                 *NODE_NAME      "mat4model0surf74"\r
1759                 *INHERIT_POS    0       0       0\r
1760                 *INHERIT_ROT    0       0       0\r
1761                 *INHERIT_SCL    0       0       0\r
1762                 *TM_ROW0        1.0     0       0\r
1763                 *TM_ROW1        0       1.0     0\r
1764                 *TM_ROW2        0       0       1.0\r
1765                 *TM_ROW3        0       0       0\r
1766                 *TM_POS 0.000000        0.000000        0.000000\r
1767         }\r
1768         *MESH   {\r
1769                 *TIMEVALUE      0\r
1770                 *MESH_NUMVERTEX 4\r
1771                 *MESH_NUMFACES  2\r
1772                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1773                 *MESH_VERTEX_LIST       {\r
1774                         *MESH_VERTEX    0       376.000000      16.000000       348.000000\r
1775                         *MESH_VERTEX    1       376.000000      43.000000       339.000000\r
1776                         *MESH_VERTEX    2       360.000000      43.000000       339.000000\r
1777                         *MESH_VERTEX    3       360.000000      16.000000       348.000000\r
1778                 }\r
1779                 *MESH_NORMALS   {\r
1780                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1781                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1782                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1783                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
1784                         *MESH_VERTEXNORMAL      2       -0.816497       -0.408248       -0.408248\r
1785                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
1786                 }\r
1787                 *MESH_FACE_LIST {\r
1788                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1789                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1790                 }\r
1791                 *MESH_NUMTVERTEX        4\r
1792                 *MESH_TVERTLIST {\r
1793                         *MESH_TVERT     0       0.000000        0.208333        1.000000\r
1794                         *MESH_TVERT     1       0.416667        0.208333        1.000000\r
1795                         *MESH_TVERT     2       0.416667        0.041667        1.000000\r
1796                         *MESH_TVERT     3       0.000000        0.041667        1.000000\r
1797                 }\r
1798                 *MESH_NUMTVFACES        2\r
1799                 *MESH_TFACELIST {\r
1800                         *MESH_TFACE     0       0       2       1\r
1801                         *MESH_TFACE     1       0       3       2\r
1802                 }\r
1803         }\r
1804         *PROP_MOTIONBLUR        0\r
1805         *PROP_CASTSHADOW        1\r
1806         *PROP_RECVSHADOW        1\r
1807         *MATERIAL_REF   4\r
1808 }\r
1809 *GEOMOBJECT     {\r
1810         *NODE_NAME      "mat4model0surf75"\r
1811         *NODE_TM        {\r
1812                 *NODE_NAME      "mat4model0surf75"\r
1813                 *INHERIT_POS    0       0       0\r
1814                 *INHERIT_ROT    0       0       0\r
1815                 *INHERIT_SCL    0       0       0\r
1816                 *TM_ROW0        1.0     0       0\r
1817                 *TM_ROW1        0       1.0     0\r
1818                 *TM_ROW2        0       0       1.0\r
1819                 *TM_ROW3        0       0       0\r
1820                 *TM_POS 0.000000        0.000000        0.000000\r
1821         }\r
1822         *MESH   {\r
1823                 *TIMEVALUE      0\r
1824                 *MESH_NUMVERTEX 9\r
1825                 *MESH_NUMFACES  8\r
1826                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1827                 *MESH_VERTEX_LIST       {\r
1828                         *MESH_VERTEX    0       200.000000      -48.000000      356.000000\r
1829                         *MESH_VERTEX    1       200.000000      -64.000000      356.000000\r
1830                         *MESH_VERTEX    2       200.000000      -52.000000      368.000000\r
1831                         *MESH_VERTEX    3       200.000000      -64.000000      372.000000\r
1832                         *MESH_VERTEX    4       200.000000      -52.000000      344.000000\r
1833                         *MESH_VERTEX    5       200.000000      -64.000000      340.000000\r
1834                         *MESH_VERTEX    6       200.000000      -76.000000      368.000000\r
1835                         *MESH_VERTEX    7       200.000000      -76.000000      344.000000\r
1836                         *MESH_VERTEX    8       200.000000      -80.000000      356.000000\r
1837                 }\r
1838                 *MESH_NORMALS   {\r
1839                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1840                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1841                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
1842                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
1843                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
1844                         *MESH_FACENORMAL        5       0.000000        -1.000000       0.000000\r
1845                         *MESH_FACENORMAL        6       0.000000        -1.000000       0.000000\r
1846                         *MESH_FACENORMAL        7       0.000000        -1.000000       0.000000\r
1847                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1848                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1849                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1850                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1851                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
1852                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
1853                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
1854                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
1855                         *MESH_VERTEXNORMAL      8       1.000000        0.000000        0.000000\r
1856                 }\r
1857                 *MESH_FACE_LIST {\r
1858                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1859                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1860                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1861                         *MESH_FACE      3       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1862                         *MESH_FACE      4       A:      1       B:      3       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1863                         *MESH_FACE      5       A:      1       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1864                         *MESH_FACE      6       A:      1       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1865                         *MESH_FACE      7       A:      1       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1866                 }\r
1867                 *MESH_NUMTVERTEX        9\r
1868                 *MESH_TVERTLIST {\r
1869                         *MESH_TVERT     0       0.625000        0.781250        1.000000\r
1870                         *MESH_TVERT     1       0.500000        0.781250        1.000000\r
1871                         *MESH_TVERT     2       0.593750        0.875000        1.000000\r
1872                         *MESH_TVERT     3       0.500000        0.906250        1.000000\r
1873                         *MESH_TVERT     4       0.593750        0.687500        1.000000\r
1874                         *MESH_TVERT     5       0.500000        0.656250        1.000000\r
1875                         *MESH_TVERT     6       0.406250        0.875000        1.000000\r
1876                         *MESH_TVERT     7       0.406250        0.687500        1.000000\r
1877                         *MESH_TVERT     8       0.375000        0.781250        1.000000\r
1878                 }\r
1879                 *MESH_NUMTVFACES        8\r
1880                 *MESH_TFACELIST {\r
1881                         *MESH_TFACE     0       0       2       1\r
1882                         *MESH_TFACE     1       1       2       3\r
1883                         *MESH_TFACE     2       0       1       4\r
1884                         *MESH_TFACE     3       1       5       4\r
1885                         *MESH_TFACE     4       1       3       6\r
1886                         *MESH_TFACE     5       1       7       5\r
1887                         *MESH_TFACE     6       1       6       8\r
1888                         *MESH_TFACE     7       1       8       7\r
1889                 }\r
1890         }\r
1891         *PROP_MOTIONBLUR        0\r
1892         *PROP_CASTSHADOW        1\r
1893         *PROP_RECVSHADOW        1\r
1894         *MATERIAL_REF   4\r
1895 }\r
1896 *GEOMOBJECT     {\r
1897         *NODE_NAME      "mat4model0surf76"\r
1898         *NODE_TM        {\r
1899                 *NODE_NAME      "mat4model0surf76"\r
1900                 *INHERIT_POS    0       0       0\r
1901                 *INHERIT_ROT    0       0       0\r
1902                 *INHERIT_SCL    0       0       0\r
1903                 *TM_ROW0        1.0     0       0\r
1904                 *TM_ROW1        0       1.0     0\r
1905                 *TM_ROW2        0       0       1.0\r
1906                 *TM_ROW3        0       0       0\r
1907                 *TM_POS 0.000000        0.000000        0.000000\r
1908         }\r
1909         *MESH   {\r
1910                 *TIMEVALUE      0\r
1911                 *MESH_NUMVERTEX 8\r
1912                 *MESH_NUMFACES  4\r
1913                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1914                 *MESH_VERTEX_LIST       {\r
1915                         *MESH_VERTEX    0       184.000000      -48.000000      356.000000\r
1916                         *MESH_VERTEX    1       200.000000      -48.000000      356.000000\r
1917                         *MESH_VERTEX    2       200.000000      -52.000000      368.000000\r
1918                         *MESH_VERTEX    3       184.000000      -52.000000      368.000000\r
1919                         *MESH_VERTEX    4       200.000000      -52.000000      344.000000\r
1920                         *MESH_VERTEX    5       200.000000      -48.000000      356.000000\r
1921                         *MESH_VERTEX    6       184.000000      -48.000000      356.000000\r
1922                         *MESH_VERTEX    7       184.000000      -52.000000      344.000000\r
1923                 }\r
1924                 *MESH_NORMALS   {\r
1925                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1926                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1927                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
1928                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
1929                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1930                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1931                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
1932                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
1933                         *MESH_VERTEXNORMAL      4       0.000000        0.707107        -0.707107\r
1934                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
1935                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
1936                         *MESH_VERTEXNORMAL      7       0.000000        0.707107        -0.707107\r
1937                 }\r
1938                 *MESH_FACE_LIST {\r
1939                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1940                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1941                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1942                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1943                 }\r
1944                 *MESH_NUMTVERTEX        8\r
1945                 *MESH_TVERTLIST {\r
1946                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1947                         *MESH_TVERT     1       0.000000        0.166667        1.000000\r
1948                         *MESH_TVERT     2       0.166667        0.166667        1.000000\r
1949                         *MESH_TVERT     3       0.166667        0.000000        1.000000\r
1950                         *MESH_TVERT     4       1.166667        0.166667        1.000000\r
1951                         *MESH_TVERT     5       1.333333        0.166667        1.000000\r
1952                         *MESH_TVERT     6       1.333333        0.000000        1.000000\r
1953                         *MESH_TVERT     7       1.166667        0.000000        1.000000\r
1954                 }\r
1955                 *MESH_NUMTVFACES        4\r
1956                 *MESH_TFACELIST {\r
1957                         *MESH_TFACE     0       0       2       1\r
1958                         *MESH_TFACE     1       0       3       2\r
1959                         *MESH_TFACE     2       4       6       5\r
1960                         *MESH_TFACE     3       4       7       6\r
1961                 }\r
1962         }\r
1963         *PROP_MOTIONBLUR        0\r
1964         *PROP_CASTSHADOW        1\r
1965         *PROP_RECVSHADOW        1\r
1966         *MATERIAL_REF   4\r
1967 }\r
1968 *GEOMOBJECT     {\r
1969         *NODE_NAME      "mat4model0surf77"\r
1970         *NODE_TM        {\r
1971                 *NODE_NAME      "mat4model0surf77"\r
1972                 *INHERIT_POS    0       0       0\r
1973                 *INHERIT_ROT    0       0       0\r
1974                 *INHERIT_SCL    0       0       0\r
1975                 *TM_ROW0        1.0     0       0\r
1976                 *TM_ROW1        0       1.0     0\r
1977                 *TM_ROW2        0       0       1.0\r
1978                 *TM_ROW3        0       0       0\r
1979                 *TM_POS 0.000000        0.000000        0.000000\r
1980         }\r
1981         *MESH   {\r
1982                 *TIMEVALUE      0\r
1983                 *MESH_NUMVERTEX 6\r
1984                 *MESH_NUMFACES  4\r
1985                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1986                 *MESH_VERTEX_LIST       {\r
1987                         *MESH_VERTEX    0       200.000000      -52.000000      368.000000\r
1988                         *MESH_VERTEX    1       200.000000      -64.000000      372.000000\r
1989                         *MESH_VERTEX    2       184.000000      -64.000000      372.000000\r
1990                         *MESH_VERTEX    3       184.000000      -52.000000      368.000000\r
1991                         *MESH_VERTEX    4       200.000000      -76.000000      368.000000\r
1992                         *MESH_VERTEX    5       184.000000      -76.000000      368.000000\r
1993                 }\r
1994                 *MESH_NORMALS   {\r
1995                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
1996                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1997                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
1998                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
1999                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
2000                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
2001                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2002                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
2003                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       0.707107\r
2004                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       0.707107\r
2005                 }\r
2006                 *MESH_FACE_LIST {\r
2007                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2008                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2009                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2010                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2011                 }\r
2012                 *MESH_NUMTVERTEX        6\r
2013                 *MESH_TVERTLIST {\r
2014                         *MESH_TVERT     0       0.166667        0.166667        1.000000\r
2015                         *MESH_TVERT     1       0.333333        0.166667        1.000000\r
2016                         *MESH_TVERT     2       0.333333        0.000000        1.000000\r
2017                         *MESH_TVERT     3       0.166667        0.000000        1.000000\r
2018                         *MESH_TVERT     4       0.500000        0.166667        1.000000\r
2019                         *MESH_TVERT     5       0.500000        0.000000        1.000000\r
2020                 }\r
2021                 *MESH_NUMTVFACES        4\r
2022                 *MESH_TFACELIST {\r
2023                         *MESH_TFACE     0       0       2       1\r
2024                         *MESH_TFACE     1       0       3       2\r
2025                         *MESH_TFACE     2       2       4       1\r
2026                         *MESH_TFACE     3       2       5       4\r
2027                 }\r
2028         }\r
2029         *PROP_MOTIONBLUR        0\r
2030         *PROP_CASTSHADOW        1\r
2031         *PROP_RECVSHADOW        1\r
2032         *MATERIAL_REF   4\r
2033 }\r
2034 *GEOMOBJECT     {\r
2035         *NODE_NAME      "mat4model0surf78"\r
2036         *NODE_TM        {\r
2037                 *NODE_NAME      "mat4model0surf78"\r
2038                 *INHERIT_POS    0       0       0\r
2039                 *INHERIT_ROT    0       0       0\r
2040                 *INHERIT_SCL    0       0       0\r
2041                 *TM_ROW0        1.0     0       0\r
2042                 *TM_ROW1        0       1.0     0\r
2043                 *TM_ROW2        0       0       1.0\r
2044                 *TM_ROW3        0       0       0\r
2045                 *TM_POS 0.000000        0.000000        0.000000\r
2046         }\r
2047         *MESH   {\r
2048                 *TIMEVALUE      0\r
2049                 *MESH_NUMVERTEX 9\r
2050                 *MESH_NUMFACES  8\r
2051                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2052                 *MESH_VERTEX_LIST       {\r
2053                         *MESH_VERTEX    0       184.000000      -64.000000      372.000000\r
2054                         *MESH_VERTEX    1       184.000000      -64.000000      356.000000\r
2055                         *MESH_VERTEX    2       184.000000      -52.000000      368.000000\r
2056                         *MESH_VERTEX    3       184.000000      -48.000000      356.000000\r
2057                         *MESH_VERTEX    4       184.000000      -52.000000      344.000000\r
2058                         *MESH_VERTEX    5       184.000000      -64.000000      340.000000\r
2059                         *MESH_VERTEX    6       184.000000      -76.000000      368.000000\r
2060                         *MESH_VERTEX    7       184.000000      -76.000000      344.000000\r
2061                         *MESH_VERTEX    8       184.000000      -80.000000      356.000000\r
2062                 }\r
2063                 *MESH_NORMALS   {\r
2064                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2065                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2066                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
2067                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
2068                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
2069                         *MESH_FACENORMAL        5       0.000000        -1.000000       0.000000\r
2070                         *MESH_FACENORMAL        6       0.000000        -1.000000       0.000000\r
2071                         *MESH_FACENORMAL        7       0.000000        -1.000000       0.000000\r
2072                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
2073                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2074                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
2075                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
2076                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2077                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2078                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
2079                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
2080                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
2081                 }\r
2082                 *MESH_FACE_LIST {\r
2083                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2084                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2085                         *MESH_FACE      2       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2086                         *MESH_FACE      3       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2087                         *MESH_FACE      4       A:      0       B:      1       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2088                         *MESH_FACE      5       A:      1       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2089                         *MESH_FACE      6       A:      1       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2090                         *MESH_FACE      7       A:      1       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2091                 }\r
2092                 *MESH_NUMTVERTEX        9\r
2093                 *MESH_TVERTLIST {\r
2094                         *MESH_TVERT     0       0.500000        0.906250        1.000000\r
2095                         *MESH_TVERT     1       0.500000        0.781250        1.000000\r
2096                         *MESH_TVERT     2       0.593750        0.875000        1.000000\r
2097                         *MESH_TVERT     3       0.625000        0.781250        1.000000\r
2098                         *MESH_TVERT     4       0.593750        0.687500        1.000000\r
2099                         *MESH_TVERT     5       0.500000        0.656250        1.000000\r
2100                         *MESH_TVERT     6       0.406250        0.875000        1.000000\r
2101                         *MESH_TVERT     7       0.406250        0.687500        1.000000\r
2102                         *MESH_TVERT     8       0.375000        0.781250        1.000000\r
2103                 }\r
2104                 *MESH_NUMTVFACES        8\r
2105                 *MESH_TFACELIST {\r
2106                         *MESH_TFACE     0       0       2       1\r
2107                         *MESH_TFACE     1       1       2       3\r
2108                         *MESH_TFACE     2       1       3       4\r
2109                         *MESH_TFACE     3       1       4       5\r
2110                         *MESH_TFACE     4       0       1       6\r
2111                         *MESH_TFACE     5       1       5       7\r
2112                         *MESH_TFACE     6       1       8       6\r
2113                         *MESH_TFACE     7       1       7       8\r
2114                 }\r
2115         }\r
2116         *PROP_MOTIONBLUR        0\r
2117         *PROP_CASTSHADOW        1\r
2118         *PROP_RECVSHADOW        1\r
2119         *MATERIAL_REF   4\r
2120 }\r
2121 *GEOMOBJECT     {\r
2122         *NODE_NAME      "mat4model0surf79"\r
2123         *NODE_TM        {\r
2124                 *NODE_NAME      "mat4model0surf79"\r
2125                 *INHERIT_POS    0       0       0\r
2126                 *INHERIT_ROT    0       0       0\r
2127                 *INHERIT_SCL    0       0       0\r
2128                 *TM_ROW0        1.0     0       0\r
2129                 *TM_ROW1        0       1.0     0\r
2130                 *TM_ROW2        0       0       1.0\r
2131                 *TM_ROW3        0       0       0\r
2132                 *TM_POS 0.000000        0.000000        0.000000\r
2133         }\r
2134         *MESH   {\r
2135                 *TIMEVALUE      0\r
2136                 *MESH_NUMVERTEX 6\r
2137                 *MESH_NUMFACES  4\r
2138                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2139                 *MESH_VERTEX_LIST       {\r
2140                         *MESH_VERTEX    0       184.000000      -64.000000      340.000000\r
2141                         *MESH_VERTEX    1       200.000000      -64.000000      340.000000\r
2142                         *MESH_VERTEX    2       200.000000      -52.000000      344.000000\r
2143                         *MESH_VERTEX    3       184.000000      -52.000000      344.000000\r
2144                         *MESH_VERTEX    4       200.000000      -76.000000      344.000000\r
2145                         *MESH_VERTEX    5       184.000000      -76.000000      344.000000\r
2146                 }\r
2147                 *MESH_NORMALS   {\r
2148                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2149                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2150                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
2151                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
2152                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2153                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2154                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
2155                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
2156                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
2157                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
2158                 }\r
2159                 *MESH_FACE_LIST {\r
2160                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2161                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2162                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2163                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2164                 }\r
2165                 *MESH_NUMTVERTEX        6\r
2166                 *MESH_TVERTLIST {\r
2167                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2168                         *MESH_TVERT     1       0.000000        0.166667        1.000000\r
2169                         *MESH_TVERT     2       0.166667        0.166667        1.000000\r
2170                         *MESH_TVERT     3       0.166667        0.000000        1.000000\r
2171                         *MESH_TVERT     4       -0.166667       0.166667        1.000000\r
2172                         *MESH_TVERT     5       -0.166667       0.000000        1.000000\r
2173                 }\r
2174                 *MESH_NUMTVFACES        4\r
2175                 *MESH_TFACELIST {\r
2176                         *MESH_TFACE     0       0       2       1\r
2177                         *MESH_TFACE     1       0       3       2\r
2178                         *MESH_TFACE     2       4       0       1\r
2179                         *MESH_TFACE     3       4       5       0\r
2180                 }\r
2181         }\r
2182         *PROP_MOTIONBLUR        0\r
2183         *PROP_CASTSHADOW        1\r
2184         *PROP_RECVSHADOW        1\r
2185         *MATERIAL_REF   4\r
2186 }\r
2187 *GEOMOBJECT     {\r
2188         *NODE_NAME      "mat4model0surf80"\r
2189         *NODE_TM        {\r
2190                 *NODE_NAME      "mat4model0surf80"\r
2191                 *INHERIT_POS    0       0       0\r
2192                 *INHERIT_ROT    0       0       0\r
2193                 *INHERIT_SCL    0       0       0\r
2194                 *TM_ROW0        1.0     0       0\r
2195                 *TM_ROW1        0       1.0     0\r
2196                 *TM_ROW2        0       0       1.0\r
2197                 *TM_ROW3        0       0       0\r
2198                 *TM_POS 0.000000        0.000000        0.000000\r
2199         }\r
2200         *MESH   {\r
2201                 *TIMEVALUE      0\r
2202                 *MESH_NUMVERTEX 6\r
2203                 *MESH_NUMFACES  4\r
2204                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2205                 *MESH_VERTEX_LIST       {\r
2206                         *MESH_VERTEX    0       200.000000      -76.000000      368.000000\r
2207                         *MESH_VERTEX    1       200.000000      -80.000000      356.000000\r
2208                         *MESH_VERTEX    2       184.000000      -80.000000      356.000000\r
2209                         *MESH_VERTEX    3       184.000000      -76.000000      368.000000\r
2210                         *MESH_VERTEX    4       200.000000      -76.000000      344.000000\r
2211                         *MESH_VERTEX    5       184.000000      -76.000000      344.000000\r
2212                 }\r
2213                 *MESH_NORMALS   {\r
2214                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2215                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2216                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
2217                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
2218                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
2219                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2220                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
2221                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
2222                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
2223                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
2224                 }\r
2225                 *MESH_FACE_LIST {\r
2226                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2227                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2228                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2229                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2230                 }\r
2231                 *MESH_NUMTVERTEX        6\r
2232                 *MESH_TVERTLIST {\r
2233                         *MESH_TVERT     0       0.500000        0.166667        1.000000\r
2234                         *MESH_TVERT     1       0.666667        0.166667        1.000000\r
2235                         *MESH_TVERT     2       0.666667        0.000000        1.000000\r
2236                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
2237                         *MESH_TVERT     4       0.833333        0.166667        1.000000\r
2238                         *MESH_TVERT     5       0.833333        0.000000        1.000000\r
2239                 }\r
2240                 *MESH_NUMTVFACES        4\r
2241                 *MESH_TFACELIST {\r
2242                         *MESH_TFACE     0       0       2       1\r
2243                         *MESH_TFACE     1       0       3       2\r
2244                         *MESH_TFACE     2       2       4       1\r
2245                         *MESH_TFACE     3       2       5       4\r
2246                 }\r
2247         }\r
2248         *PROP_MOTIONBLUR        0\r
2249         *PROP_CASTSHADOW        1\r
2250         *PROP_RECVSHADOW        1\r
2251         *MATERIAL_REF   4\r
2252 }\r
2253 *GEOMOBJECT     {\r
2254         *NODE_NAME      "mat4model0surf81"\r
2255         *NODE_TM        {\r
2256                 *NODE_NAME      "mat4model0surf81"\r
2257                 *INHERIT_POS    0       0       0\r
2258                 *INHERIT_ROT    0       0       0\r
2259                 *INHERIT_SCL    0       0       0\r
2260                 *TM_ROW0        1.0     0       0\r
2261                 *TM_ROW1        0       1.0     0\r
2262                 *TM_ROW2        0       0       1.0\r
2263                 *TM_ROW3        0       0       0\r
2264                 *TM_POS 0.000000        0.000000        0.000000\r
2265         }\r
2266         *MESH   {\r
2267                 *TIMEVALUE      0\r
2268                 *MESH_NUMVERTEX 15\r
2269                 *MESH_NUMFACES  12\r
2270                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2271                 *MESH_VERTEX_LIST       {\r
2272                         *MESH_VERTEX    0       24.000000       54.000000       12.000000\r
2273                         *MESH_VERTEX    1       15.000000       40.500000       16.000000\r
2274                         *MESH_VERTEX    2       20.000000       54.000000       16.000000\r
2275                         *MESH_VERTEX    3       16.000000       54.000000       12.000000\r
2276                         *MESH_VERTEX    4       18.000000       37.500000       12.000000\r
2277                         *MESH_VERTEX    5       12.000000       43.500000       12.000000\r
2278                         *MESH_VERTEX    6       0.000000        36.000000       16.000000\r
2279                         *MESH_VERTEX    7       0.000000        40.000000       12.000000\r
2280                         *MESH_VERTEX    8       0.000000        32.000000       12.000000\r
2281                         *MESH_VERTEX    9       -15.000000      40.500000       16.000000\r
2282                         *MESH_VERTEX    10      -16.000000      54.000000       12.000000\r
2283                         *MESH_VERTEX    11      -12.000000      43.500000       12.000000\r
2284                         *MESH_VERTEX    12      -20.000000      54.000000       16.000000\r
2285                         *MESH_VERTEX    13      -24.000000      54.000000       12.000000\r
2286                         *MESH_VERTEX    14      -18.000000      37.500000       12.000000\r
2287                 }\r
2288                 *MESH_NORMALS   {\r
2289                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2290                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2291                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
2292                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
2293                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
2294                         *MESH_FACENORMAL        5       0.000000        -1.000000       0.000000\r
2295                         *MESH_FACENORMAL        6       0.000000        -1.000000       0.000000\r
2296                         *MESH_FACENORMAL        7       0.000000        -1.000000       0.000000\r
2297                         *MESH_FACENORMAL        8       0.000000        -1.000000       0.000000\r
2298                         *MESH_FACENORMAL        9       0.000000        -1.000000       0.000000\r
2299                         *MESH_FACENORMAL        10      0.000000        -1.000000       0.000000\r
2300                         *MESH_FACENORMAL        11      0.000000        -1.000000       0.000000\r
2301                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2302                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
2303                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2304                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
2305                         *MESH_VERTEXNORMAL      4       0.707107        -0.707107       -0.000000\r
2306                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
2307                         *MESH_VERTEXNORMAL      6       0.000000        -0.000000       1.000000\r
2308                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
2309                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       -0.000000\r
2310                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
2311                         *MESH_VERTEXNORMAL      10      1.000000        0.000000        0.000000\r
2312                         *MESH_VERTEXNORMAL      11      0.707107        0.707107        0.000000\r
2313                         *MESH_VERTEXNORMAL      12      0.000000        0.000000        1.000000\r
2314                         *MESH_VERTEXNORMAL      13      -1.000000       0.000000        0.000000\r
2315                         *MESH_VERTEXNORMAL      14      -0.707107       -0.707107       -0.000000\r
2316                 }\r
2317                 *MESH_FACE_LIST {\r
2318                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2319                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2320                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2321                         *MESH_FACE      3       A:      1       B:      3       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2322                         *MESH_FACE      4       A:      1       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2323                         *MESH_FACE      5       A:      1       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2324                         *MESH_FACE      6       A:      6       B:      7       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2325                         *MESH_FACE      7       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2326                         *MESH_FACE      8       A:      9       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2327                         *MESH_FACE      9       A:      9       B:      10      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2328                         *MESH_FACE      10      A:      9       B:      12      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2329                         *MESH_FACE      11      A:      9       B:      13      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2330                 }\r
2331                 *MESH_NUMTVERTEX        15\r
2332                 *MESH_TVERTLIST {\r
2333                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2334                         *MESH_TVERT     1       0.072169        0.234375        1.000000\r
2335                         *MESH_TVERT     2       0.072169        0.000000        1.000000\r
2336                         *MESH_TVERT     3       0.144338        0.000000        1.000000\r
2337                         *MESH_TVERT     4       0.000000        0.234375        1.000000\r
2338                         *MESH_TVERT     5       0.144338        0.234375        1.000000\r
2339                         *MESH_TVERT     6       0.072169        0.479167        1.000000\r
2340                         *MESH_TVERT     7       0.144338        0.479167        1.000000\r
2341                         *MESH_TVERT     8       0.000000        0.479167        1.000000\r
2342                         *MESH_TVERT     9       0.072169        0.723958        1.000000\r
2343                         *MESH_TVERT     10      0.144338        0.958333        1.000000\r
2344                         *MESH_TVERT     11      0.144338        0.723958        1.000000\r
2345                         *MESH_TVERT     12      0.072169        0.958333        1.000000\r
2346                         *MESH_TVERT     13      0.000000        0.958333        1.000000\r
2347                         *MESH_TVERT     14      0.000000        0.723958        1.000000\r
2348                 }\r
2349                 *MESH_NUMTVFACES        12\r
2350                 *MESH_TFACELIST {\r
2351                         *MESH_TFACE     0       0       2       1\r
2352                         *MESH_TFACE     1       1       2       3\r
2353                         *MESH_TFACE     2       0       1       4\r
2354                         *MESH_TFACE     3       1       3       5\r
2355                         *MESH_TFACE     4       1       7       6\r
2356                         *MESH_TFACE     5       1       6       8\r
2357                         *MESH_TFACE     6       6       7       9\r
2358                         *MESH_TFACE     7       6       9       8\r
2359                         *MESH_TFACE     8       9       11      10\r
2360                         *MESH_TFACE     9       9       10      12\r
2361                         *MESH_TFACE     10      9       12      13\r
2362                         *MESH_TFACE     11      9       13      14\r
2363                 }\r
2364         }\r
2365         *PROP_MOTIONBLUR        0\r
2366         *PROP_CASTSHADOW        1\r
2367         *PROP_RECVSHADOW        1\r
2368         *MATERIAL_REF   4\r
2369 }\r
2370 *GEOMOBJECT     {\r
2371         *NODE_NAME      "mat4model0surf82"\r
2372         *NODE_TM        {\r
2373                 *NODE_NAME      "mat4model0surf82"\r
2374                 *INHERIT_POS    0       0       0\r
2375                 *INHERIT_ROT    0       0       0\r
2376                 *INHERIT_SCL    0       0       0\r
2377                 *TM_ROW0        1.0     0       0\r
2378                 *TM_ROW1        0       1.0     0\r
2379                 *TM_ROW2        0       0       1.0\r
2380                 *TM_ROW3        0       0       0\r
2381                 *TM_POS 0.000000        0.000000        0.000000\r
2382         }\r
2383         *MESH   {\r
2384                 *TIMEVALUE      0\r
2385                 *MESH_NUMVERTEX 15\r
2386                 *MESH_NUMFACES  12\r
2387                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2388                 *MESH_VERTEX_LIST       {\r
2389                         *MESH_VERTEX    0       16.000000       54.000000       12.000000\r
2390                         *MESH_VERTEX    1       15.000000       40.500000       8.000000\r
2391                         *MESH_VERTEX    2       20.000000       54.000000       8.000000\r
2392                         *MESH_VERTEX    3       24.000000       54.000000       12.000000\r
2393                         *MESH_VERTEX    4       18.000000       37.500000       12.000000\r
2394                         *MESH_VERTEX    5       12.000000       43.500000       12.000000\r
2395                         *MESH_VERTEX    6       0.000000        40.000000       12.000000\r
2396                         *MESH_VERTEX    7       0.000000        36.000000       8.000000\r
2397                         *MESH_VERTEX    8       0.000000        32.000000       12.000000\r
2398                         *MESH_VERTEX    9       -15.000000      40.500000       8.000000\r
2399                         *MESH_VERTEX    10      -16.000000      54.000000       12.000000\r
2400                         *MESH_VERTEX    11      -12.000000      43.500000       12.000000\r
2401                         *MESH_VERTEX    12      -20.000000      54.000000       8.000000\r
2402                         *MESH_VERTEX    13      -24.000000      54.000000       12.000000\r
2403                         *MESH_VERTEX    14      -18.000000      37.500000       12.000000\r
2404                 }\r
2405                 *MESH_NORMALS   {\r
2406                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2407                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2408                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
2409                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
2410                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
2411                         *MESH_FACENORMAL        5       0.000000        -1.000000       0.000000\r
2412                         *MESH_FACENORMAL        6       0.000000        -1.000000       0.000000\r
2413                         *MESH_FACENORMAL        7       0.000000        -1.000000       0.000000\r
2414                         *MESH_FACENORMAL        8       0.000000        -1.000000       0.000000\r
2415                         *MESH_FACENORMAL        9       0.000000        -1.000000       0.000000\r
2416                         *MESH_FACENORMAL        10      0.000000        -1.000000       0.000000\r
2417                         *MESH_FACENORMAL        11      0.000000        -1.000000       0.000000\r
2418                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
2419                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2420                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2421                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
2422                         *MESH_VERTEXNORMAL      4       0.707107        -0.707107       -0.000000\r
2423                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
2424                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
2425                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
2426                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       -0.000000\r
2427                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
2428                         *MESH_VERTEXNORMAL      10      1.000000        0.000000        0.000000\r
2429                         *MESH_VERTEXNORMAL      11      0.707107        0.707107        0.000000\r
2430                         *MESH_VERTEXNORMAL      12      0.000000        0.000000        -1.000000\r
2431                         *MESH_VERTEXNORMAL      13      -1.000000       0.000000        0.000000\r
2432                         *MESH_VERTEXNORMAL      14      -0.707107       -0.707107       -0.000000\r
2433                 }\r
2434                 *MESH_FACE_LIST {\r
2435                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2436                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2437                         *MESH_FACE      2       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2438                         *MESH_FACE      3       A:      0       B:      1       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2439                         *MESH_FACE      4       A:      1       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2440                         *MESH_FACE      5       A:      1       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2441                         *MESH_FACE      6       A:      6       B:      7       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2442                         *MESH_FACE      7       A:      7       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2443                         *MESH_FACE      8       A:      9       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2444                         *MESH_FACE      9       A:      9       B:      12      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2445                         *MESH_FACE      10      A:      9       B:      13      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2446                         *MESH_FACE      11      A:      9       B:      14      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2447                 }\r
2448                 *MESH_NUMTVERTEX        15\r
2449                 *MESH_TVERTLIST {\r
2450                         *MESH_TVERT     0       0.144338        0.000000        1.000000\r
2451                         *MESH_TVERT     1       0.216506        0.234375        1.000000\r
2452                         *MESH_TVERT     2       0.216506        0.000000        1.000000\r
2453                         *MESH_TVERT     3       0.288675        0.000000        1.000000\r
2454                         *MESH_TVERT     4       0.288675        0.234375        1.000000\r
2455                         *MESH_TVERT     5       0.144338        0.234375        1.000000\r
2456                         *MESH_TVERT     6       0.144338        0.479167        1.000000\r
2457                         *MESH_TVERT     7       0.216506        0.479167        1.000000\r
2458                         *MESH_TVERT     8       0.288675        0.479167        1.000000\r
2459                         *MESH_TVERT     9       0.216506        0.723958        1.000000\r
2460                         *MESH_TVERT     10      0.144338        0.958333        1.000000\r
2461                         *MESH_TVERT     11      0.144338        0.723958        1.000000\r
2462                         *MESH_TVERT     12      0.216506        0.958333        1.000000\r
2463                         *MESH_TVERT     13      0.288675        0.958333        1.000000\r
2464                         *MESH_TVERT     14      0.288675        0.723958        1.000000\r
2465                 }\r
2466                 *MESH_NUMTVFACES        12\r
2467                 *MESH_TFACELIST {\r
2468                         *MESH_TFACE     0       0       2       1\r
2469                         *MESH_TFACE     1       1       2       3\r
2470                         *MESH_TFACE     2       1       3       4\r
2471                         *MESH_TFACE     3       0       1       5\r
2472                         *MESH_TFACE     4       1       7       6\r
2473                         *MESH_TFACE     5       1       8       7\r
2474                         *MESH_TFACE     6       6       7       9\r
2475                         *MESH_TFACE     7       7       8       9\r
2476                         *MESH_TFACE     8       9       10      11\r
2477                         *MESH_TFACE     9       9       12      10\r
2478                         *MESH_TFACE     10      9       13      12\r
2479                         *MESH_TFACE     11      9       14      13\r
2480                 }\r
2481         }\r
2482         *PROP_MOTIONBLUR        0\r
2483         *PROP_CASTSHADOW        1\r
2484         *PROP_RECVSHADOW        1\r
2485         *MATERIAL_REF   4\r
2486 }\r
2487 *GEOMOBJECT     {\r
2488         *NODE_NAME      "mat4model0surf83"\r
2489         *NODE_TM        {\r
2490                 *NODE_NAME      "mat4model0surf83"\r
2491                 *INHERIT_POS    0       0       0\r
2492                 *INHERIT_ROT    0       0       0\r
2493                 *INHERIT_SCL    0       0       0\r
2494                 *TM_ROW0        1.0     0       0\r
2495                 *TM_ROW1        0       1.0     0\r
2496                 *TM_ROW2        0       0       1.0\r
2497                 *TM_ROW3        0       0       0\r
2498                 *TM_POS 0.000000        0.000000        0.000000\r
2499         }\r
2500         *MESH   {\r
2501                 *TIMEVALUE      0\r
2502                 *MESH_NUMVERTEX 7\r
2503                 *MESH_NUMFACES  4\r
2504                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2505                 *MESH_VERTEX_LIST       {\r
2506                         *MESH_VERTEX    0       15.000000       40.500000       16.000000\r
2507                         *MESH_VERTEX    1       0.000000        40.000000       12.000000\r
2508                         *MESH_VERTEX    2       12.000000       43.500000       12.000000\r
2509                         *MESH_VERTEX    3       15.000000       40.500000       8.000000\r
2510                         *MESH_VERTEX    4       -15.000000      40.500000       16.000000\r
2511                         *MESH_VERTEX    5       -12.000000      43.500000       12.000000\r
2512                         *MESH_VERTEX    6       -15.000000      40.500000       8.000000\r
2513                 }\r
2514                 *MESH_NORMALS   {\r
2515                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2516                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2517                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
2518                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
2519                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2520                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2521                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
2522                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2523                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
2524                         *MESH_VERTEXNORMAL      5       0.707107        0.707107        0.000000\r
2525                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
2526                 }\r
2527                 *MESH_FACE_LIST {\r
2528                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2529                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2530                         *MESH_FACE      2       A:      4       B:      1       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2531                         *MESH_FACE      3       A:      1       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2532                 }\r
2533                 *MESH_NUMTVERTEX        7\r
2534                 *MESH_TVERTLIST {\r
2535                         *MESH_TVERT     0       0.072169        0.234375        1.000000\r
2536                         *MESH_TVERT     1       0.144338        0.479167        1.000000\r
2537                         *MESH_TVERT     2       0.144338        0.234375        1.000000\r
2538                         *MESH_TVERT     3       0.216506        0.234375        1.000000\r
2539                         *MESH_TVERT     4       0.072169        0.723958        1.000000\r
2540                         *MESH_TVERT     5       0.144338        0.723958        1.000000\r
2541                         *MESH_TVERT     6       0.216506        0.723958        1.000000\r
2542                 }\r
2543                 *MESH_NUMTVFACES        4\r
2544                 *MESH_TFACELIST {\r
2545                         *MESH_TFACE     0       0       2       1\r
2546                         *MESH_TFACE     1       1       2       3\r
2547                         *MESH_TFACE     2       4       1       5\r
2548                         *MESH_TFACE     3       1       6       5\r
2549                 }\r
2550         }\r
2551         *PROP_MOTIONBLUR        0\r
2552         *PROP_CASTSHADOW        1\r
2553         *PROP_RECVSHADOW        1\r
2554         *MATERIAL_REF   4\r
2555 }\r
2556 *GEOMOBJECT     {\r
2557         *NODE_NAME      "mat4model0surf84"\r
2558         *NODE_TM        {\r
2559                 *NODE_NAME      "mat4model0surf84"\r
2560                 *INHERIT_POS    0       0       0\r
2561                 *INHERIT_ROT    0       0       0\r
2562                 *INHERIT_SCL    0       0       0\r
2563                 *TM_ROW0        1.0     0       0\r
2564                 *TM_ROW1        0       1.0     0\r
2565                 *TM_ROW2        0       0       1.0\r
2566                 *TM_ROW3        0       0       0\r
2567                 *TM_POS 0.000000        0.000000        0.000000\r
2568         }\r
2569         *MESH   {\r
2570                 *TIMEVALUE      0\r
2571                 *MESH_NUMVERTEX 10\r
2572                 *MESH_NUMFACES  4\r
2573                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2574                 *MESH_VERTEX_LIST       {\r
2575                         *MESH_VERTEX    0       0.000000        32.000000       12.000000\r
2576                         *MESH_VERTEX    1       15.000000       40.500000       16.000000\r
2577                         *MESH_VERTEX    2       18.000000       37.500000       12.000000\r
2578                         *MESH_VERTEX    3       15.000000       40.500000       8.000000\r
2579                         *MESH_VERTEX    4       0.000000        32.000000       12.000000\r
2580                         *MESH_VERTEX    5       18.000000       37.500000       12.000000\r
2581                         *MESH_VERTEX    6       -15.000000      40.500000       8.000000\r
2582                         *MESH_VERTEX    7       -18.000000      37.500000       12.000000\r
2583                         *MESH_VERTEX    8       -18.000000      37.500000       12.000000\r
2584                         *MESH_VERTEX    9       -15.000000      40.500000       16.000000\r
2585                 }\r
2586                 *MESH_NORMALS   {\r
2587                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2588                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2589                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
2590                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
2591                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       -0.000000\r
2592                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
2593                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       -0.000000\r
2594                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2595                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       -0.000000\r
2596                         *MESH_VERTEXNORMAL      5       0.707107        -0.707107       -0.000000\r
2597                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
2598                         *MESH_VERTEXNORMAL      7       -0.707107       -0.707107       -0.000000\r
2599                         *MESH_VERTEXNORMAL      8       -0.707107       -0.707107       -0.000000\r
2600                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
2601                 }\r
2602                 *MESH_FACE_LIST {\r
2603                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2604                         *MESH_FACE      1       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2605                         *MESH_FACE      2       A:      6       B:      4       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2606                         *MESH_FACE      3       A:      0       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2607                 }\r
2608                 *MESH_NUMTVERTEX        10\r
2609                 *MESH_TVERTLIST {\r
2610                         *MESH_TVERT     0       0.000000        0.479167        1.000000\r
2611                         *MESH_TVERT     1       0.072169        0.234375        1.000000\r
2612                         *MESH_TVERT     2       0.000000        0.234375        1.000000\r
2613                         *MESH_TVERT     3       0.216506        0.234375        1.000000\r
2614                         *MESH_TVERT     4       0.288675        0.479167        1.000000\r
2615                         *MESH_TVERT     5       0.288675        0.234375        1.000000\r
2616                         *MESH_TVERT     6       0.216506        0.723958        1.000000\r
2617                         *MESH_TVERT     7       0.288675        0.723958        1.000000\r
2618                         *MESH_TVERT     8       0.000000        0.723958        1.000000\r
2619                         *MESH_TVERT     9       0.072169        0.723958        1.000000\r
2620                 }\r
2621                 *MESH_NUMTVFACES        4\r
2622                 *MESH_TFACELIST {\r
2623                         *MESH_TFACE     0       0       2       1\r
2624                         *MESH_TFACE     1       3       5       4\r
2625                         *MESH_TFACE     2       6       4       7\r
2626                         *MESH_TFACE     3       0       9       8\r
2627                 }\r
2628         }\r
2629         *PROP_MOTIONBLUR        0\r
2630         *PROP_CASTSHADOW        1\r
2631         *PROP_RECVSHADOW        1\r
2632         *MATERIAL_REF   4\r
2633 }\r
2634 *GEOMOBJECT     {\r
2635         *NODE_NAME      "mat4model0surf85"\r
2636         *NODE_TM        {\r
2637                 *NODE_NAME      "mat4model0surf85"\r
2638                 *INHERIT_POS    0       0       0\r
2639                 *INHERIT_ROT    0       0       0\r
2640                 *INHERIT_SCL    0       0       0\r
2641                 *TM_ROW0        1.0     0       0\r
2642                 *TM_ROW1        0       1.0     0\r
2643                 *TM_ROW2        0       0       1.0\r
2644                 *TM_ROW3        0       0       0\r
2645                 *TM_POS 0.000000        0.000000        0.000000\r
2646         }\r
2647         *MESH   {\r
2648                 *TIMEVALUE      0\r
2649                 *MESH_NUMVERTEX 9\r
2650                 *MESH_NUMFACES  8\r
2651                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2652                 *MESH_VERTEX_LIST       {\r
2653                         *MESH_VERTEX    0       -184.000000     -48.000000      356.000000\r
2654                         *MESH_VERTEX    1       -184.000000     -64.000000      356.000000\r
2655                         *MESH_VERTEX    2       -184.000000     -52.000000      368.000000\r
2656                         *MESH_VERTEX    3       -184.000000     -64.000000      372.000000\r
2657                         *MESH_VERTEX    4       -184.000000     -52.000000      344.000000\r
2658                         *MESH_VERTEX    5       -184.000000     -64.000000      340.000000\r
2659                         *MESH_VERTEX    6       -184.000000     -76.000000      368.000000\r
2660                         *MESH_VERTEX    7       -184.000000     -76.000000      344.000000\r
2661                         *MESH_VERTEX    8       -184.000000     -80.000000      356.000000\r
2662                 }\r
2663                 *MESH_NORMALS   {\r
2664                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2665                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2666                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
2667                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
2668                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
2669                         *MESH_FACENORMAL        5       0.000000        -1.000000       0.000000\r
2670                         *MESH_FACENORMAL        6       0.000000        -1.000000       0.000000\r
2671                         *MESH_FACENORMAL        7       0.000000        -1.000000       0.000000\r
2672                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2673                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2674                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2675                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
2676                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
2677                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
2678                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
2679                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
2680                         *MESH_VERTEXNORMAL      8       1.000000        0.000000        0.000000\r
2681                 }\r
2682                 *MESH_FACE_LIST {\r
2683                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2684                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2685                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2686                         *MESH_FACE      3       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2687                         *MESH_FACE      4       A:      1       B:      3       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2688                         *MESH_FACE      5       A:      1       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2689                         *MESH_FACE      6       A:      1       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2690                         *MESH_FACE      7       A:      1       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2691                 }\r
2692                 *MESH_NUMTVERTEX        9\r
2693                 *MESH_TVERTLIST {\r
2694                         *MESH_TVERT     0       0.625000        0.781250        1.000000\r
2695                         *MESH_TVERT     1       0.500000        0.781250        1.000000\r
2696                         *MESH_TVERT     2       0.593750        0.875000        1.000000\r
2697                         *MESH_TVERT     3       0.500000        0.906250        1.000000\r
2698                         *MESH_TVERT     4       0.593750        0.687500        1.000000\r
2699                         *MESH_TVERT     5       0.500000        0.656250        1.000000\r
2700                         *MESH_TVERT     6       0.406250        0.875000        1.000000\r
2701                         *MESH_TVERT     7       0.406250        0.687500        1.000000\r
2702                         *MESH_TVERT     8       0.375000        0.781250        1.000000\r
2703                 }\r
2704                 *MESH_NUMTVFACES        8\r
2705                 *MESH_TFACELIST {\r
2706                         *MESH_TFACE     0       0       2       1\r
2707                         *MESH_TFACE     1       1       2       3\r
2708                         *MESH_TFACE     2       0       1       4\r
2709                         *MESH_TFACE     3       1       5       4\r
2710                         *MESH_TFACE     4       1       3       6\r
2711                         *MESH_TFACE     5       1       7       5\r
2712                         *MESH_TFACE     6       1       6       8\r
2713                         *MESH_TFACE     7       1       8       7\r
2714                 }\r
2715         }\r
2716         *PROP_MOTIONBLUR        0\r
2717         *PROP_CASTSHADOW        1\r
2718         *PROP_RECVSHADOW        1\r
2719         *MATERIAL_REF   4\r
2720 }\r
2721 *GEOMOBJECT     {\r
2722         *NODE_NAME      "mat4model0surf86"\r
2723         *NODE_TM        {\r
2724                 *NODE_NAME      "mat4model0surf86"\r
2725                 *INHERIT_POS    0       0       0\r
2726                 *INHERIT_ROT    0       0       0\r
2727                 *INHERIT_SCL    0       0       0\r
2728                 *TM_ROW0        1.0     0       0\r
2729                 *TM_ROW1        0       1.0     0\r
2730                 *TM_ROW2        0       0       1.0\r
2731                 *TM_ROW3        0       0       0\r
2732                 *TM_POS 0.000000        0.000000        0.000000\r
2733         }\r
2734         *MESH   {\r
2735                 *TIMEVALUE      0\r
2736                 *MESH_NUMVERTEX 8\r
2737                 *MESH_NUMFACES  4\r
2738                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2739                 *MESH_VERTEX_LIST       {\r
2740                         *MESH_VERTEX    0       -200.000000     -48.000000      356.000000\r
2741                         *MESH_VERTEX    1       -184.000000     -48.000000      356.000000\r
2742                         *MESH_VERTEX    2       -184.000000     -52.000000      368.000000\r
2743                         *MESH_VERTEX    3       -200.000000     -52.000000      368.000000\r
2744                         *MESH_VERTEX    4       -184.000000     -52.000000      344.000000\r
2745                         *MESH_VERTEX    5       -184.000000     -48.000000      356.000000\r
2746                         *MESH_VERTEX    6       -200.000000     -48.000000      356.000000\r
2747                         *MESH_VERTEX    7       -200.000000     -52.000000      344.000000\r
2748                 }\r
2749                 *MESH_NORMALS   {\r
2750                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2751                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2752                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
2753                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
2754                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2755                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2756                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
2757                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
2758                         *MESH_VERTEXNORMAL      4       0.000000        0.707107        -0.707107\r
2759                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
2760                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
2761                         *MESH_VERTEXNORMAL      7       0.000000        0.707107        -0.707107\r
2762                 }\r
2763                 *MESH_FACE_LIST {\r
2764                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2765                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2766                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2767                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2768                 }\r
2769                 *MESH_NUMTVERTEX        8\r
2770                 *MESH_TVERTLIST {\r
2771                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2772                         *MESH_TVERT     1       0.000000        0.166667        1.000000\r
2773                         *MESH_TVERT     2       0.166667        0.166667        1.000000\r
2774                         *MESH_TVERT     3       0.166667        0.000000        1.000000\r
2775                         *MESH_TVERT     4       1.166667        0.166667        1.000000\r
2776                         *MESH_TVERT     5       1.333333        0.166667        1.000000\r
2777                         *MESH_TVERT     6       1.333333        0.000000        1.000000\r
2778                         *MESH_TVERT     7       1.166667        0.000000        1.000000\r
2779                 }\r
2780                 *MESH_NUMTVFACES        4\r
2781                 *MESH_TFACELIST {\r
2782                         *MESH_TFACE     0       0       2       1\r
2783                         *MESH_TFACE     1       0       3       2\r
2784                         *MESH_TFACE     2       4       6       5\r
2785                         *MESH_TFACE     3       4       7       6\r
2786                 }\r
2787         }\r
2788         *PROP_MOTIONBLUR        0\r
2789         *PROP_CASTSHADOW        1\r
2790         *PROP_RECVSHADOW        1\r
2791         *MATERIAL_REF   4\r
2792 }\r
2793 *GEOMOBJECT     {\r
2794         *NODE_NAME      "mat4model0surf87"\r
2795         *NODE_TM        {\r
2796                 *NODE_NAME      "mat4model0surf87"\r
2797                 *INHERIT_POS    0       0       0\r
2798                 *INHERIT_ROT    0       0       0\r
2799                 *INHERIT_SCL    0       0       0\r
2800                 *TM_ROW0        1.0     0       0\r
2801                 *TM_ROW1        0       1.0     0\r
2802                 *TM_ROW2        0       0       1.0\r
2803                 *TM_ROW3        0       0       0\r
2804                 *TM_POS 0.000000        0.000000        0.000000\r
2805         }\r
2806         *MESH   {\r
2807                 *TIMEVALUE      0\r
2808                 *MESH_NUMVERTEX 6\r
2809                 *MESH_NUMFACES  4\r
2810                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2811                 *MESH_VERTEX_LIST       {\r
2812                         *MESH_VERTEX    0       -184.000000     -52.000000      368.000000\r
2813                         *MESH_VERTEX    1       -184.000000     -64.000000      372.000000\r
2814                         *MESH_VERTEX    2       -200.000000     -64.000000      372.000000\r
2815                         *MESH_VERTEX    3       -200.000000     -52.000000      368.000000\r
2816                         *MESH_VERTEX    4       -184.000000     -76.000000      368.000000\r
2817                         *MESH_VERTEX    5       -200.000000     -76.000000      368.000000\r
2818                 }\r
2819                 *MESH_NORMALS   {\r
2820                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2821                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2822                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
2823                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
2824                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
2825                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
2826                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2827                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
2828                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       0.707107\r
2829                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       0.707107\r
2830                 }\r
2831                 *MESH_FACE_LIST {\r
2832                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2833                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2834                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2835                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2836                 }\r
2837                 *MESH_NUMTVERTEX        6\r
2838                 *MESH_TVERTLIST {\r
2839                         *MESH_TVERT     0       0.166667        0.166667        1.000000\r
2840                         *MESH_TVERT     1       0.333333        0.166667        1.000000\r
2841                         *MESH_TVERT     2       0.333333        0.000000        1.000000\r
2842                         *MESH_TVERT     3       0.166667        0.000000        1.000000\r
2843                         *MESH_TVERT     4       0.500000        0.166667        1.000000\r
2844                         *MESH_TVERT     5       0.500000        0.000000        1.000000\r
2845                 }\r
2846                 *MESH_NUMTVFACES        4\r
2847                 *MESH_TFACELIST {\r
2848                         *MESH_TFACE     0       0       2       1\r
2849                         *MESH_TFACE     1       0       3       2\r
2850                         *MESH_TFACE     2       2       4       1\r
2851                         *MESH_TFACE     3       2       5       4\r
2852                 }\r
2853         }\r
2854         *PROP_MOTIONBLUR        0\r
2855         *PROP_CASTSHADOW        1\r
2856         *PROP_RECVSHADOW        1\r
2857         *MATERIAL_REF   4\r
2858 }\r
2859 *GEOMOBJECT     {\r
2860         *NODE_NAME      "mat4model0surf88"\r
2861         *NODE_TM        {\r
2862                 *NODE_NAME      "mat4model0surf88"\r
2863                 *INHERIT_POS    0       0       0\r
2864                 *INHERIT_ROT    0       0       0\r
2865                 *INHERIT_SCL    0       0       0\r
2866                 *TM_ROW0        1.0     0       0\r
2867                 *TM_ROW1        0       1.0     0\r
2868                 *TM_ROW2        0       0       1.0\r
2869                 *TM_ROW3        0       0       0\r
2870                 *TM_POS 0.000000        0.000000        0.000000\r
2871         }\r
2872         *MESH   {\r
2873                 *TIMEVALUE      0\r
2874                 *MESH_NUMVERTEX 9\r
2875                 *MESH_NUMFACES  8\r
2876                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2877                 *MESH_VERTEX_LIST       {\r
2878                         *MESH_VERTEX    0       -200.000000     -64.000000      372.000000\r
2879                         *MESH_VERTEX    1       -200.000000     -64.000000      356.000000\r
2880                         *MESH_VERTEX    2       -200.000000     -52.000000      368.000000\r
2881                         *MESH_VERTEX    3       -200.000000     -48.000000      356.000000\r
2882                         *MESH_VERTEX    4       -200.000000     -52.000000      344.000000\r
2883                         *MESH_VERTEX    5       -200.000000     -64.000000      340.000000\r
2884                         *MESH_VERTEX    6       -200.000000     -76.000000      368.000000\r
2885                         *MESH_VERTEX    7       -200.000000     -76.000000      344.000000\r
2886                         *MESH_VERTEX    8       -200.000000     -80.000000      356.000000\r
2887                 }\r
2888                 *MESH_NORMALS   {\r
2889                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2890                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2891                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
2892                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
2893                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
2894                         *MESH_FACENORMAL        5       0.000000        -1.000000       0.000000\r
2895                         *MESH_FACENORMAL        6       0.000000        -1.000000       0.000000\r
2896                         *MESH_FACENORMAL        7       0.000000        -1.000000       0.000000\r
2897                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
2898                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2899                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
2900                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
2901                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2902                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2903                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
2904                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
2905                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
2906                 }\r
2907                 *MESH_FACE_LIST {\r
2908                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2909                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2910                         *MESH_FACE      2       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2911                         *MESH_FACE      3       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2912                         *MESH_FACE      4       A:      0       B:      1       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2913                         *MESH_FACE      5       A:      1       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2914                         *MESH_FACE      6       A:      1       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2915                         *MESH_FACE      7       A:      1       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2916                 }\r
2917                 *MESH_NUMTVERTEX        9\r
2918                 *MESH_TVERTLIST {\r
2919                         *MESH_TVERT     0       0.500000        0.906250        1.000000\r
2920                         *MESH_TVERT     1       0.500000        0.781250        1.000000\r
2921                         *MESH_TVERT     2       0.593750        0.875000        1.000000\r
2922                         *MESH_TVERT     3       0.625000        0.781250        1.000000\r
2923                         *MESH_TVERT     4       0.593750        0.687500        1.000000\r
2924                         *MESH_TVERT     5       0.500000        0.656250        1.000000\r
2925                         *MESH_TVERT     6       0.406250        0.875000        1.000000\r
2926                         *MESH_TVERT     7       0.406250        0.687500        1.000000\r
2927                         *MESH_TVERT     8       0.375000        0.781250        1.000000\r
2928                 }\r
2929                 *MESH_NUMTVFACES        8\r
2930                 *MESH_TFACELIST {\r
2931                         *MESH_TFACE     0       0       2       1\r
2932                         *MESH_TFACE     1       1       2       3\r
2933                         *MESH_TFACE     2       1       3       4\r
2934                         *MESH_TFACE     3       1       4       5\r
2935                         *MESH_TFACE     4       0       1       6\r
2936                         *MESH_TFACE     5       1       5       7\r
2937                         *MESH_TFACE     6       1       8       6\r
2938                         *MESH_TFACE     7       1       7       8\r
2939                 }\r
2940         }\r
2941         *PROP_MOTIONBLUR        0\r
2942         *PROP_CASTSHADOW        1\r
2943         *PROP_RECVSHADOW        1\r
2944         *MATERIAL_REF   4\r
2945 }\r
2946 *GEOMOBJECT     {\r
2947         *NODE_NAME      "mat4model0surf89"\r
2948         *NODE_TM        {\r
2949                 *NODE_NAME      "mat4model0surf89"\r
2950                 *INHERIT_POS    0       0       0\r
2951                 *INHERIT_ROT    0       0       0\r
2952                 *INHERIT_SCL    0       0       0\r
2953                 *TM_ROW0        1.0     0       0\r
2954                 *TM_ROW1        0       1.0     0\r
2955                 *TM_ROW2        0       0       1.0\r
2956                 *TM_ROW3        0       0       0\r
2957                 *TM_POS 0.000000        0.000000        0.000000\r
2958         }\r
2959         *MESH   {\r
2960                 *TIMEVALUE      0\r
2961                 *MESH_NUMVERTEX 6\r
2962                 *MESH_NUMFACES  4\r
2963                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2964                 *MESH_VERTEX_LIST       {\r
2965                         *MESH_VERTEX    0       -200.000000     -64.000000      340.000000\r
2966                         *MESH_VERTEX    1       -184.000000     -64.000000      340.000000\r
2967                         *MESH_VERTEX    2       -184.000000     -52.000000      344.000000\r
2968                         *MESH_VERTEX    3       -200.000000     -52.000000      344.000000\r
2969                         *MESH_VERTEX    4       -184.000000     -76.000000      344.000000\r
2970                         *MESH_VERTEX    5       -200.000000     -76.000000      344.000000\r
2971                 }\r
2972                 *MESH_NORMALS   {\r
2973                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
2974                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
2975                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
2976                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
2977                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2978                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2979                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
2980                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
2981                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
2982                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
2983                 }\r
2984                 *MESH_FACE_LIST {\r
2985                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2986                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2987                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2988                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2989                 }\r
2990                 *MESH_NUMTVERTEX        6\r
2991                 *MESH_TVERTLIST {\r
2992                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2993                         *MESH_TVERT     1       0.000000        0.166667        1.000000\r
2994                         *MESH_TVERT     2       0.166667        0.166667        1.000000\r
2995                         *MESH_TVERT     3       0.166667        0.000000        1.000000\r
2996                         *MESH_TVERT     4       -0.166667       0.166667        1.000000\r
2997                         *MESH_TVERT     5       -0.166667       0.000000        1.000000\r
2998                 }\r
2999                 *MESH_NUMTVFACES        4\r
3000                 *MESH_TFACELIST {\r
3001                         *MESH_TFACE     0       0       2       1\r
3002                         *MESH_TFACE     1       0       3       2\r
3003                         *MESH_TFACE     2       4       0       1\r
3004                         *MESH_TFACE     3       4       5       0\r
3005                 }\r
3006         }\r
3007         *PROP_MOTIONBLUR        0\r
3008         *PROP_CASTSHADOW        1\r
3009         *PROP_RECVSHADOW        1\r
3010         *MATERIAL_REF   4\r
3011 }\r
3012 *GEOMOBJECT     {\r
3013         *NODE_NAME      "mat4model0surf90"\r
3014         *NODE_TM        {\r
3015                 *NODE_NAME      "mat4model0surf90"\r
3016                 *INHERIT_POS    0       0       0\r
3017                 *INHERIT_ROT    0       0       0\r
3018                 *INHERIT_SCL    0       0       0\r
3019                 *TM_ROW0        1.0     0       0\r
3020                 *TM_ROW1        0       1.0     0\r
3021                 *TM_ROW2        0       0       1.0\r
3022                 *TM_ROW3        0       0       0\r
3023                 *TM_POS 0.000000        0.000000        0.000000\r
3024         }\r
3025         *MESH   {\r
3026                 *TIMEVALUE      0\r
3027                 *MESH_NUMVERTEX 6\r
3028                 *MESH_NUMFACES  4\r
3029                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3030                 *MESH_VERTEX_LIST       {\r
3031                         *MESH_VERTEX    0       -184.000000     -76.000000      368.000000\r
3032                         *MESH_VERTEX    1       -184.000000     -80.000000      356.000000\r
3033                         *MESH_VERTEX    2       -200.000000     -80.000000      356.000000\r
3034                         *MESH_VERTEX    3       -200.000000     -76.000000      368.000000\r
3035                         *MESH_VERTEX    4       -184.000000     -76.000000      344.000000\r
3036                         *MESH_VERTEX    5       -200.000000     -76.000000      344.000000\r
3037                 }\r
3038                 *MESH_NORMALS   {\r
3039                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3040                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3041                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
3042                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
3043                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
3044                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
3045                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
3046                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
3047                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
3048                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
3049                 }\r
3050                 *MESH_FACE_LIST {\r
3051                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3052                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3053                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3054                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3055                 }\r
3056                 *MESH_NUMTVERTEX        6\r
3057                 *MESH_TVERTLIST {\r
3058                         *MESH_TVERT     0       0.500000        0.166667        1.000000\r
3059                         *MESH_TVERT     1       0.666667        0.166667        1.000000\r
3060                         *MESH_TVERT     2       0.666667        0.000000        1.000000\r
3061                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
3062                         *MESH_TVERT     4       0.833333        0.166667        1.000000\r
3063                         *MESH_TVERT     5       0.833333        0.000000        1.000000\r
3064                 }\r
3065                 *MESH_NUMTVFACES        4\r
3066                 *MESH_TFACELIST {\r
3067                         *MESH_TFACE     0       0       2       1\r
3068                         *MESH_TFACE     1       0       3       2\r
3069                         *MESH_TFACE     2       2       4       1\r
3070                         *MESH_TFACE     3       2       5       4\r
3071                 }\r
3072         }\r
3073         *PROP_MOTIONBLUR        0\r
3074         *PROP_CASTSHADOW        1\r
3075         *PROP_RECVSHADOW        1\r
3076         *MATERIAL_REF   4\r
3077 }\r
3078 *GEOMOBJECT     {\r
3079         *NODE_NAME      "mat4model0surf91"\r
3080         *NODE_TM        {\r
3081                 *NODE_NAME      "mat4model0surf91"\r
3082                 *INHERIT_POS    0       0       0\r
3083                 *INHERIT_ROT    0       0       0\r
3084                 *INHERIT_SCL    0       0       0\r
3085                 *TM_ROW0        1.0     0       0\r
3086                 *TM_ROW1        0       1.0     0\r
3087                 *TM_ROW2        0       0       1.0\r
3088                 *TM_ROW3        0       0       0\r
3089                 *TM_POS 0.000000        0.000000        0.000000\r
3090         }\r
3091         *MESH   {\r
3092                 *TIMEVALUE      0\r
3093                 *MESH_NUMVERTEX 8\r
3094                 *MESH_NUMFACES  6\r
3095                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3096                 *MESH_VERTEX_LIST       {\r
3097                         *MESH_VERTEX    0       -360.000000     64.000000       312.000000\r
3098                         *MESH_VERTEX    1       -360.000000     64.000000       0.000000\r
3099                         *MESH_VERTEX    2       -360.000000     60.000000       0.000000\r
3100                         *MESH_VERTEX    3       -360.000000     60.000000       312.000000\r
3101                         *MESH_VERTEX    4       -360.000000     49.000000       345.000000\r
3102                         *MESH_VERTEX    5       -360.000000     16.000000       360.000000\r
3103                         *MESH_VERTEX    6       -360.000000     52.000000       348.000000\r
3104                         *MESH_VERTEX    7       -360.000000     16.000000       356.000000\r
3105                 }\r
3106                 *MESH_NORMALS   {\r
3107                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3108                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3109                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
3110                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
3111                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
3112                         *MESH_FACENORMAL        5       0.000000        -1.000000       0.000000\r
3113                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
3114                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3115                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
3116                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
3117                         *MESH_VERTEXNORMAL      4       0.816497        -0.408248       -0.408248\r
3118                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
3119                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
3120                         *MESH_VERTEXNORMAL      7       0.707107        0.000000        -0.707107\r
3121                 }\r
3122                 *MESH_FACE_LIST {\r
3123                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3124                         *MESH_FACE      1       A:      0       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3125                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3126                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3127                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3128                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3129                 }\r
3130                 *MESH_NUMTVERTEX        8\r
3131                 *MESH_TVERTLIST {\r
3132                         *MESH_TVERT     0       -1.000000       0.208333        1.000000\r
3133                         *MESH_TVERT     1       2.250000        0.208333        1.000000\r
3134                         *MESH_TVERT     2       2.250000        0.166667        1.000000\r
3135                         *MESH_TVERT     3       -1.000000       0.166667        1.000000\r
3136                         *MESH_TVERT     4       -1.500000       0.166667        1.000000\r
3137                         *MESH_TVERT     5       -2.000000       0.208333        1.000000\r
3138                         *MESH_TVERT     6       -1.500000       0.208333        1.000000\r
3139                         *MESH_TVERT     7       -2.000000       0.166667        1.000000\r
3140                 }\r
3141                 *MESH_NUMTVFACES        6\r
3142                 *MESH_TFACELIST {\r
3143                         *MESH_TFACE     0       0       4       3\r
3144                         *MESH_TFACE     1       0       6       4\r
3145                         *MESH_TFACE     2       0       3       2\r
3146                         *MESH_TFACE     3       0       2       1\r
3147                         *MESH_TFACE     4       4       6       5\r
3148                         *MESH_TFACE     5       4       5       7\r
3149                 }\r
3150         }\r
3151         *PROP_MOTIONBLUR        0\r
3152         *PROP_CASTSHADOW        1\r
3153         *PROP_RECVSHADOW        1\r
3154         *MATERIAL_REF   4\r
3155 }\r
3156 *GEOMOBJECT     {\r
3157         *NODE_NAME      "mat4model0surf92"\r
3158         *NODE_TM        {\r
3159                 *NODE_NAME      "mat4model0surf92"\r
3160                 *INHERIT_POS    0       0       0\r
3161                 *INHERIT_ROT    0       0       0\r
3162                 *INHERIT_SCL    0       0       0\r
3163                 *TM_ROW0        1.0     0       0\r
3164                 *TM_ROW1        0       1.0     0\r
3165                 *TM_ROW2        0       0       1.0\r
3166                 *TM_ROW3        0       0       0\r
3167                 *TM_POS 0.000000        0.000000        0.000000\r
3168         }\r
3169         *MESH   {\r
3170                 *TIMEVALUE      0\r
3171                 *MESH_NUMVERTEX 8\r
3172                 *MESH_NUMFACES  6\r
3173                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3174                 *MESH_VERTEX_LIST       {\r
3175                         *MESH_VERTEX    0       -360.000000     56.000000       312.000000\r
3176                         *MESH_VERTEX    1       -360.000000     56.000000       0.000000\r
3177                         *MESH_VERTEX    2       -360.000000     52.000000       0.000000\r
3178                         *MESH_VERTEX    3       -360.000000     52.000000       312.000000\r
3179                         *MESH_VERTEX    4       -360.000000     43.000000       339.000000\r
3180                         *MESH_VERTEX    5       -360.000000     16.000000       352.000000\r
3181                         *MESH_VERTEX    6       -360.000000     46.000000       342.000000\r
3182                         *MESH_VERTEX    7       -360.000000     16.000000       348.000000\r
3183                 }\r
3184                 *MESH_NORMALS   {\r
3185                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3186                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3187                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
3188                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
3189                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
3190                         *MESH_FACENORMAL        5       0.000000        -1.000000       0.000000\r
3191                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
3192                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3193                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
3194                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
3195                         *MESH_VERTEXNORMAL      4       0.816497        -0.408248       -0.408248\r
3196                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
3197                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
3198                         *MESH_VERTEXNORMAL      7       0.707107        0.000000        -0.707107\r
3199                 }\r
3200                 *MESH_FACE_LIST {\r
3201                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3202                         *MESH_FACE      1       A:      0       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3203                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3204                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3205                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3206                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3207                 }\r
3208                 *MESH_NUMTVERTEX        8\r
3209                 *MESH_TVERTLIST {\r
3210                         *MESH_TVERT     0       -1.166667       0.208333        1.000000\r
3211                         *MESH_TVERT     1       2.083333        0.208333        1.000000\r
3212                         *MESH_TVERT     2       2.083333        0.166667        1.000000\r
3213                         *MESH_TVERT     3       -1.166667       0.166667        1.000000\r
3214                         *MESH_TVERT     4       -1.583333       0.166667        1.000000\r
3215                         *MESH_TVERT     5       -2.000000       0.208333        1.000000\r
3216                         *MESH_TVERT     6       -1.583333       0.208333        1.000000\r
3217                         *MESH_TVERT     7       -2.000000       0.166667        1.000000\r
3218                 }\r
3219                 *MESH_NUMTVFACES        6\r
3220                 *MESH_TFACELIST {\r
3221                         *MESH_TFACE     0       0       4       3\r
3222                         *MESH_TFACE     1       0       6       4\r
3223                         *MESH_TFACE     2       0       3       2\r
3224                         *MESH_TFACE     3       0       2       1\r
3225                         *MESH_TFACE     4       4       6       5\r
3226                         *MESH_TFACE     5       4       5       7\r
3227                 }\r
3228         }\r
3229         *PROP_MOTIONBLUR        0\r
3230         *PROP_CASTSHADOW        1\r
3231         *PROP_RECVSHADOW        1\r
3232         *MATERIAL_REF   4\r
3233 }\r
3234 *GEOMOBJECT     {\r
3235         *NODE_NAME      "mat4model0surf93"\r
3236         *NODE_TM        {\r
3237                 *NODE_NAME      "mat4model0surf93"\r
3238                 *INHERIT_POS    0       0       0\r
3239                 *INHERIT_ROT    0       0       0\r
3240                 *INHERIT_SCL    0       0       0\r
3241                 *TM_ROW0        1.0     0       0\r
3242                 *TM_ROW1        0       1.0     0\r
3243                 *TM_ROW2        0       0       1.0\r
3244                 *TM_ROW3        0       0       0\r
3245                 *TM_POS 0.000000        0.000000        0.000000\r
3246         }\r
3247         *MESH   {\r
3248                 *TIMEVALUE      0\r
3249                 *MESH_NUMVERTEX 12\r
3250                 *MESH_NUMFACES  12\r
3251                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3252                 *MESH_VERTEX_LIST       {\r
3253                         *MESH_VERTEX    0       -372.000000     -64.000000      372.000000\r
3254                         *MESH_VERTEX    1       -372.000000     -40.000000      372.000000\r
3255                         *MESH_VERTEX    2       -372.000000     -40.000000      348.000000\r
3256                         *MESH_VERTEX    3       -372.000000     -64.000000      348.000000\r
3257                         *MESH_VERTEX    4       -372.000000     -64.000000      343.000000\r
3258                         *MESH_VERTEX    5       -372.000000     -42.000000      342.000000\r
3259                         *MESH_VERTEX    6       -372.000000     -48.000000      340.000000\r
3260                         *MESH_VERTEX    7       -372.000000     -64.000000      340.000000\r
3261                         *MESH_VERTEX    8       -372.000000     -80.000000      340.000000\r
3262                         *MESH_VERTEX    9       -372.000000     -86.000000      342.000000\r
3263                         *MESH_VERTEX    10      -372.000000     -88.000000      348.000000\r
3264                         *MESH_VERTEX    11      -372.000000     -88.000000      372.000000\r
3265                 }\r
3266                 *MESH_NORMALS   {\r
3267                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3268                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3269                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
3270                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
3271                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
3272                         *MESH_FACENORMAL        5       0.000000        -1.000000       0.000000\r
3273                         *MESH_FACENORMAL        6       0.000000        -1.000000       0.000000\r
3274                         *MESH_FACENORMAL        7       0.000000        -1.000000       0.000000\r
3275                         *MESH_FACENORMAL        8       0.000000        -1.000000       0.000000\r
3276                         *MESH_FACENORMAL        9       0.000000        -1.000000       0.000000\r
3277                         *MESH_FACENORMAL        10      0.000000        -1.000000       0.000000\r
3278                         *MESH_FACENORMAL        11      0.000000        -1.000000       0.000000\r
3279                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
3280                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3281                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
3282                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
3283                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
3284                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
3285                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
3286                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
3287                         *MESH_VERTEXNORMAL      8       1.000000        0.000000        0.000000\r
3288                         *MESH_VERTEXNORMAL      9       1.000000        0.000000        0.000000\r
3289                         *MESH_VERTEXNORMAL      10      1.000000        0.000000        0.000000\r
3290                         *MESH_VERTEXNORMAL      11      1.000000        0.000000        0.000000\r
3291                 }\r
3292                 *MESH_FACE_LIST {\r
3293                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3294                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3295                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3296                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3297                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3298                         *MESH_FACE      5       A:      3       B:      10      C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3299                         *MESH_FACE      6       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3300                         *MESH_FACE      7       A:      4       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3301                         *MESH_FACE      8       A:      0       B:      10      C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3302                         *MESH_FACE      9       A:      4       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3303                         *MESH_FACE      10      A:      4       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3304                         *MESH_FACE      11      A:      0       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3305                 }\r
3306                 *MESH_NUMTVERTEX        12\r
3307                 *MESH_TVERTLIST {\r
3308                         *MESH_TVERT     0       0.500000        0.906250        1.000000\r
3309                         *MESH_TVERT     1       0.687500        0.906250        1.000000\r
3310                         *MESH_TVERT     2       0.687500        0.718750        1.000000\r
3311                         *MESH_TVERT     3       0.500000        0.718750        1.000000\r
3312                         *MESH_TVERT     4       0.500000        0.679688        1.000000\r
3313                         *MESH_TVERT     5       0.671875        0.671875        1.000000\r
3314                         *MESH_TVERT     6       0.625000        0.656250        1.000000\r
3315                         *MESH_TVERT     7       0.500000        0.656250        1.000000\r
3316                         *MESH_TVERT     8       0.375000        0.656250        1.000000\r
3317                         *MESH_TVERT     9       0.328125        0.671875        1.000000\r
3318                         *MESH_TVERT     10      0.312500        0.718750        1.000000\r
3319                         *MESH_TVERT     11      0.312500        0.906250        1.000000\r
3320                 }\r
3321                 *MESH_NUMTVFACES        12\r
3322                 *MESH_TFACELIST {\r
3323                         *MESH_TFACE     0       2       3       4\r
3324                         *MESH_TFACE     1       2       4       5\r
3325                         *MESH_TFACE     2       0       3       2\r
3326                         *MESH_TFACE     3       0       2       1\r
3327                         *MESH_TFACE     4       4       6       5\r
3328                         *MESH_TFACE     5       3       10      4\r
3329                         *MESH_TFACE     6       4       7       6\r
3330                         *MESH_TFACE     7       4       8       7\r
3331                         *MESH_TFACE     8       0       10      3\r
3332                         *MESH_TFACE     9       4       9       8\r
3333                         *MESH_TFACE     10      4       10      9\r
3334                         *MESH_TFACE     11      0       11      10\r
3335                 }\r
3336         }\r
3337         *PROP_MOTIONBLUR        0\r
3338         *PROP_CASTSHADOW        1\r
3339         *PROP_RECVSHADOW        1\r
3340         *MATERIAL_REF   4\r
3341 }\r
3342 *GEOMOBJECT     {\r
3343         *NODE_NAME      "mat4model0surf94"\r
3344         *NODE_TM        {\r
3345                 *NODE_NAME      "mat4model0surf94"\r
3346                 *INHERIT_POS    0       0       0\r
3347                 *INHERIT_ROT    0       0       0\r
3348                 *INHERIT_SCL    0       0       0\r
3349                 *TM_ROW0        1.0     0       0\r
3350                 *TM_ROW1        0       1.0     0\r
3351                 *TM_ROW2        0       0       1.0\r
3352                 *TM_ROW3        0       0       0\r
3353                 *TM_POS 0.000000        0.000000        0.000000\r
3354         }\r
3355         *MESH   {\r
3356                 *TIMEVALUE      0\r
3357                 *MESH_NUMVERTEX 6\r
3358                 *MESH_NUMFACES  4\r
3359                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3360                 *MESH_VERTEX_LIST       {\r
3361                         *MESH_VERTEX    0       -376.000000     60.000000       312.000000\r
3362                         *MESH_VERTEX    1       -360.000000     60.000000       312.000000\r
3363                         *MESH_VERTEX    2       -360.000000     60.000000       0.000000\r
3364                         *MESH_VERTEX    3       -376.000000     60.000000       0.000000\r
3365                         *MESH_VERTEX    4       -360.000000     49.000000       345.000000\r
3366                         *MESH_VERTEX    5       -376.000000     49.000000       345.000000\r
3367                 }\r
3368                 *MESH_NORMALS   {\r
3369                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3370                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3371                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
3372                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
3373                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
3374                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
3375                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
3376                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
3377                         *MESH_VERTEXNORMAL      4       0.816497        -0.408248       -0.408248\r
3378                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
3379                 }\r
3380                 *MESH_FACE_LIST {\r
3381                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3382                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3383                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3384                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3385                 }\r
3386                 *MESH_NUMTVERTEX        6\r
3387                 *MESH_TVERTLIST {\r
3388                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
3389                         *MESH_TVERT     1       -1.000000       0.166667        1.000000\r
3390                         *MESH_TVERT     2       2.250000        0.166667        1.000000\r
3391                         *MESH_TVERT     3       2.250000        0.000000        1.000000\r
3392                         *MESH_TVERT     4       -1.500000       0.166667        1.000000\r
3393                         *MESH_TVERT     5       -1.500000       0.000000        1.000000\r
3394                 }\r
3395                 *MESH_NUMTVFACES        4\r
3396                 *MESH_TFACELIST {\r
3397                         *MESH_TFACE     0       0       2       1\r
3398                         *MESH_TFACE     1       0       3       2\r
3399                         *MESH_TFACE     2       4       0       1\r
3400                         *MESH_TFACE     3       4       5       0\r
3401                 }\r
3402         }\r
3403         *PROP_MOTIONBLUR        0\r
3404         *PROP_CASTSHADOW        1\r
3405         *PROP_RECVSHADOW        1\r
3406         *MATERIAL_REF   4\r
3407 }\r
3408 *GEOMOBJECT     {\r
3409         *NODE_NAME      "mat4model0surf95"\r
3410         *NODE_TM        {\r
3411                 *NODE_NAME      "mat4model0surf95"\r
3412                 *INHERIT_POS    0       0       0\r
3413                 *INHERIT_ROT    0       0       0\r
3414                 *INHERIT_SCL    0       0       0\r
3415                 *TM_ROW0        1.0     0       0\r
3416                 *TM_ROW1        0       1.0     0\r
3417                 *TM_ROW2        0       0       1.0\r
3418                 *TM_ROW3        0       0       0\r
3419                 *TM_POS 0.000000        0.000000        0.000000\r
3420         }\r
3421         *MESH   {\r
3422                 *TIMEVALUE      0\r
3423                 *MESH_NUMVERTEX 6\r
3424                 *MESH_NUMFACES  4\r
3425                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3426                 *MESH_VERTEX_LIST       {\r
3427                         *MESH_VERTEX    0       -376.000000     52.000000       312.000000\r
3428                         *MESH_VERTEX    1       -360.000000     52.000000       312.000000\r
3429                         *MESH_VERTEX    2       -360.000000     52.000000       0.000000\r
3430                         *MESH_VERTEX    3       -376.000000     52.000000       0.000000\r
3431                         *MESH_VERTEX    4       -360.000000     43.000000       339.000000\r
3432                         *MESH_VERTEX    5       -376.000000     43.000000       339.000000\r
3433                 }\r
3434                 *MESH_NORMALS   {\r
3435                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3436                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3437                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
3438                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
3439                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
3440                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
3441                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
3442                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
3443                         *MESH_VERTEXNORMAL      4       0.816497        -0.408248       -0.408248\r
3444                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
3445                 }\r
3446                 *MESH_FACE_LIST {\r
3447                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3448                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3449                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3450                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3451                 }\r
3452                 *MESH_NUMTVERTEX        6\r
3453                 *MESH_TVERTLIST {\r
3454                         *MESH_TVERT     0       -1.166667       0.000000        1.000000\r
3455                         *MESH_TVERT     1       -1.166667       0.166667        1.000000\r
3456                         *MESH_TVERT     2       2.083333        0.166667        1.000000\r
3457                         *MESH_TVERT     3       2.083333        0.000000        1.000000\r
3458                         *MESH_TVERT     4       -1.583333       0.166667        1.000000\r
3459                         *MESH_TVERT     5       -1.583333       0.000000        1.000000\r
3460                 }\r
3461                 *MESH_NUMTVFACES        4\r
3462                 *MESH_TFACELIST {\r
3463                         *MESH_TFACE     0       0       2       1\r
3464                         *MESH_TFACE     1       0       3       2\r
3465                         *MESH_TFACE     2       4       0       1\r
3466                         *MESH_TFACE     3       4       5       0\r
3467                 }\r
3468         }\r
3469         *PROP_MOTIONBLUR        0\r
3470         *PROP_CASTSHADOW        1\r
3471         *PROP_RECVSHADOW        1\r
3472         *MATERIAL_REF   4\r
3473 }\r
3474 *GEOMOBJECT     {\r
3475         *NODE_NAME      "mat4model0surf96"\r
3476         *NODE_TM        {\r
3477                 *NODE_NAME      "mat4model0surf96"\r
3478                 *INHERIT_POS    0       0       0\r
3479                 *INHERIT_ROT    0       0       0\r
3480                 *INHERIT_SCL    0       0       0\r
3481                 *TM_ROW0        1.0     0       0\r
3482                 *TM_ROW1        0       1.0     0\r
3483                 *TM_ROW2        0       0       1.0\r
3484                 *TM_ROW3        0       0       0\r
3485                 *TM_POS 0.000000        0.000000        0.000000\r
3486         }\r
3487         *MESH   {\r
3488                 *TIMEVALUE      0\r
3489                 *MESH_NUMVERTEX 4\r
3490                 *MESH_NUMFACES  2\r
3491                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3492                 *MESH_VERTEX_LIST       {\r
3493                         *MESH_VERTEX    0       -376.000000     56.000000       312.000000\r
3494                         *MESH_VERTEX    1       -360.000000     56.000000       312.000000\r
3495                         *MESH_VERTEX    2       -360.000000     46.000000       342.000000\r
3496                         *MESH_VERTEX    3       -376.000000     46.000000       342.000000\r
3497                 }\r
3498                 *MESH_NORMALS   {\r
3499                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3500                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3501                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
3502                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
3503                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
3504                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
3505                 }\r
3506                 *MESH_FACE_LIST {\r
3507                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3508                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3509                 }\r
3510                 *MESH_NUMTVERTEX        4\r
3511                 *MESH_TVERTLIST {\r
3512                         *MESH_TVERT     0       0.000000        0.625000        1.000000\r
3513                         *MESH_TVERT     1       0.125000        0.625000        1.000000\r
3514                         *MESH_TVERT     2       0.125000        0.312500        1.000000\r
3515                         *MESH_TVERT     3       0.000000        0.312500        1.000000\r
3516                 }\r
3517                 *MESH_NUMTVFACES        2\r
3518                 *MESH_TFACELIST {\r
3519                         *MESH_TFACE     0       0       2       1\r
3520                         *MESH_TFACE     1       0       3       2\r
3521                 }\r
3522         }\r
3523         *PROP_MOTIONBLUR        0\r
3524         *PROP_CASTSHADOW        1\r
3525         *PROP_RECVSHADOW        1\r
3526         *MATERIAL_REF   4\r
3527 }\r
3528 *GEOMOBJECT     {\r
3529         *NODE_NAME      "mat4model0surf97"\r
3530         *NODE_TM        {\r
3531                 *NODE_NAME      "mat4model0surf97"\r
3532                 *INHERIT_POS    0       0       0\r
3533                 *INHERIT_ROT    0       0       0\r
3534                 *INHERIT_SCL    0       0       0\r
3535                 *TM_ROW0        1.0     0       0\r
3536                 *TM_ROW1        0       1.0     0\r
3537                 *TM_ROW2        0       0       1.0\r
3538                 *TM_ROW3        0       0       0\r
3539                 *TM_POS 0.000000        0.000000        0.000000\r
3540         }\r
3541         *MESH   {\r
3542                 *TIMEVALUE      0\r
3543                 *MESH_NUMVERTEX 4\r
3544                 *MESH_NUMFACES  2\r
3545                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3546                 *MESH_VERTEX_LIST       {\r
3547                         *MESH_VERTEX    0       -376.000000     16.000000       356.000000\r
3548                         *MESH_VERTEX    1       -376.000000     16.000000       360.000000\r
3549                         *MESH_VERTEX    2       -360.000000     16.000000       360.000000\r
3550                         *MESH_VERTEX    3       -360.000000     16.000000       356.000000\r
3551                 }\r
3552                 *MESH_NORMALS   {\r
3553                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3554                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3555                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
3556                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
3557                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
3558                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
3559                 }\r
3560                 *MESH_FACE_LIST {\r
3561                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3562                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3563                 }\r
3564                 *MESH_NUMTVERTEX        4\r
3565                 *MESH_TVERTLIST {\r
3566                         *MESH_TVERT     0       0.062500        0.781250        1.000000\r
3567                         *MESH_TVERT     1       0.062500        0.812500        1.000000\r
3568                         *MESH_TVERT     2       0.187500        0.812500        1.000000\r
3569                         *MESH_TVERT     3       0.187500        0.781250        1.000000\r
3570                 }\r
3571                 *MESH_NUMTVFACES        2\r
3572                 *MESH_TFACELIST {\r
3573                         *MESH_TFACE     0       0       2       1\r
3574                         *MESH_TFACE     1       0       3       2\r
3575                 }\r
3576         }\r
3577         *PROP_MOTIONBLUR        0\r
3578         *PROP_CASTSHADOW        1\r
3579         *PROP_RECVSHADOW        1\r
3580         *MATERIAL_REF   4\r
3581 }\r
3582 *GEOMOBJECT     {\r
3583         *NODE_NAME      "mat4model0surf98"\r
3584         *NODE_TM        {\r
3585                 *NODE_NAME      "mat4model0surf98"\r
3586                 *INHERIT_POS    0       0       0\r
3587                 *INHERIT_ROT    0       0       0\r
3588                 *INHERIT_SCL    0       0       0\r
3589                 *TM_ROW0        1.0     0       0\r
3590                 *TM_ROW1        0       1.0     0\r
3591                 *TM_ROW2        0       0       1.0\r
3592                 *TM_ROW3        0       0       0\r
3593                 *TM_POS 0.000000        0.000000        0.000000\r
3594         }\r
3595         *MESH   {\r
3596                 *TIMEVALUE      0\r
3597                 *MESH_NUMVERTEX 4\r
3598                 *MESH_NUMFACES  2\r
3599                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3600                 *MESH_VERTEX_LIST       {\r
3601                         *MESH_VERTEX    0       -376.000000     16.000000       348.000000\r
3602                         *MESH_VERTEX    1       -376.000000     16.000000       352.000000\r
3603                         *MESH_VERTEX    2       -360.000000     16.000000       352.000000\r
3604                         *MESH_VERTEX    3       -360.000000     16.000000       348.000000\r
3605                 }\r
3606                 *MESH_NORMALS   {\r
3607                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3608                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3609                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
3610                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
3611                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
3612                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
3613                 }\r
3614                 *MESH_FACE_LIST {\r
3615                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3616                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3617                 }\r
3618                 *MESH_NUMTVERTEX        4\r
3619                 *MESH_TVERTLIST {\r
3620                         *MESH_TVERT     0       0.062500        0.718750        1.000000\r
3621                         *MESH_TVERT     1       0.062500        0.750000        1.000000\r
3622                         *MESH_TVERT     2       0.187500        0.750000        1.000000\r
3623                         *MESH_TVERT     3       0.187500        0.718750        1.000000\r
3624                 }\r
3625                 *MESH_NUMTVFACES        2\r
3626                 *MESH_TFACELIST {\r
3627                         *MESH_TFACE     0       0       2       1\r
3628                         *MESH_TFACE     1       0       3       2\r
3629                 }\r
3630         }\r
3631         *PROP_MOTIONBLUR        0\r
3632         *PROP_CASTSHADOW        1\r
3633         *PROP_RECVSHADOW        1\r
3634         *MATERIAL_REF   4\r
3635 }\r
3636 *GEOMOBJECT     {\r
3637         *NODE_NAME      "mat4model0surf99"\r
3638         *NODE_TM        {\r
3639                 *NODE_NAME      "mat4model0surf99"\r
3640                 *INHERIT_POS    0       0       0\r
3641                 *INHERIT_ROT    0       0       0\r
3642                 *INHERIT_SCL    0       0       0\r
3643                 *TM_ROW0        1.0     0       0\r
3644                 *TM_ROW1        0       1.0     0\r
3645                 *TM_ROW2        0       0       1.0\r
3646                 *TM_ROW3        0       0       0\r
3647                 *TM_POS 0.000000        0.000000        0.000000\r
3648         }\r
3649         *MESH   {\r
3650                 *TIMEVALUE      0\r
3651                 *MESH_NUMVERTEX 4\r
3652                 *MESH_NUMFACES  2\r
3653                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3654                 *MESH_VERTEX_LIST       {\r
3655                         *MESH_VERTEX    0       -376.000000     16.000000       356.000000\r
3656                         *MESH_VERTEX    1       -360.000000     16.000000       356.000000\r
3657                         *MESH_VERTEX    2       -360.000000     49.000000       345.000000\r
3658                         *MESH_VERTEX    3       -376.000000     49.000000       345.000000\r
3659                 }\r
3660                 *MESH_NORMALS   {\r
3661                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3662                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3663                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
3664                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
3665                         *MESH_VERTEXNORMAL      2       0.816497        -0.408248       -0.408248\r
3666                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
3667                 }\r
3668                 *MESH_FACE_LIST {\r
3669                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3670                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3671                 }\r
3672                 *MESH_NUMTVERTEX        4\r
3673                 *MESH_TVERTLIST {\r
3674                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
3675                         *MESH_TVERT     1       0.000000        0.166667        1.000000\r
3676                         *MESH_TVERT     2       0.500000        0.166667        1.000000\r
3677                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
3678                 }\r
3679                 *MESH_NUMTVFACES        2\r
3680                 *MESH_TFACELIST {\r
3681                         *MESH_TFACE     0       0       2       1\r
3682                         *MESH_TFACE     1       0       3       2\r
3683                 }\r
3684         }\r
3685         *PROP_MOTIONBLUR        0\r
3686         *PROP_CASTSHADOW        1\r
3687         *PROP_RECVSHADOW        1\r
3688         *MATERIAL_REF   4\r
3689 }\r
3690 *GEOMOBJECT     {\r
3691         *NODE_NAME      "mat4model0surf100"\r
3692         *NODE_TM        {\r
3693                 *NODE_NAME      "mat4model0surf100"\r
3694                 *INHERIT_POS    0       0       0\r
3695                 *INHERIT_ROT    0       0       0\r
3696                 *INHERIT_SCL    0       0       0\r
3697                 *TM_ROW0        1.0     0       0\r
3698                 *TM_ROW1        0       1.0     0\r
3699                 *TM_ROW2        0       0       1.0\r
3700                 *TM_ROW3        0       0       0\r
3701                 *TM_POS 0.000000        0.000000        0.000000\r
3702         }\r
3703         *MESH   {\r
3704                 *TIMEVALUE      0\r
3705                 *MESH_NUMVERTEX 4\r
3706                 *MESH_NUMFACES  2\r
3707                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3708                 *MESH_VERTEX_LIST       {\r
3709                         *MESH_VERTEX    0       -376.000000     16.000000       352.000000\r
3710                         *MESH_VERTEX    1       -376.000000     46.000000       342.000000\r
3711                         *MESH_VERTEX    2       -360.000000     46.000000       342.000000\r
3712                         *MESH_VERTEX    3       -360.000000     16.000000       352.000000\r
3713                 }\r
3714                 *MESH_NORMALS   {\r
3715                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3716                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3717                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
3718                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
3719                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
3720                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
3721                 }\r
3722                 *MESH_FACE_LIST {\r
3723                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3724                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3725                 }\r
3726                 *MESH_NUMTVERTEX        4\r
3727                 *MESH_TVERTLIST {\r
3728                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
3729                         *MESH_TVERT     1       0.000000        0.312500        1.000000\r
3730                         *MESH_TVERT     2       0.125000        0.312500        1.000000\r
3731                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
3732                 }\r
3733                 *MESH_NUMTVFACES        2\r
3734                 *MESH_TFACELIST {\r
3735                         *MESH_TFACE     0       0       2       1\r
3736                         *MESH_TFACE     1       0       3       2\r
3737                 }\r
3738         }\r
3739         *PROP_MOTIONBLUR        0\r
3740         *PROP_CASTSHADOW        1\r
3741         *PROP_RECVSHADOW        1\r
3742         *MATERIAL_REF   4\r
3743 }\r
3744 *GEOMOBJECT     {\r
3745         *NODE_NAME      "mat4model0surf101"\r
3746         *NODE_TM        {\r
3747                 *NODE_NAME      "mat4model0surf101"\r
3748                 *INHERIT_POS    0       0       0\r
3749                 *INHERIT_ROT    0       0       0\r
3750                 *INHERIT_SCL    0       0       0\r
3751                 *TM_ROW0        1.0     0       0\r
3752                 *TM_ROW1        0       1.0     0\r
3753                 *TM_ROW2        0       0       1.0\r
3754                 *TM_ROW3        0       0       0\r
3755                 *TM_POS 0.000000        0.000000        0.000000\r
3756         }\r
3757         *MESH   {\r
3758                 *TIMEVALUE      0\r
3759                 *MESH_NUMVERTEX 4\r
3760                 *MESH_NUMFACES  2\r
3761                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3762                 *MESH_VERTEX_LIST       {\r
3763                         *MESH_VERTEX    0       -376.000000     16.000000       348.000000\r
3764                         *MESH_VERTEX    1       -360.000000     16.000000       348.000000\r
3765                         *MESH_VERTEX    2       -360.000000     43.000000       339.000000\r
3766                         *MESH_VERTEX    3       -376.000000     43.000000       339.000000\r
3767                 }\r
3768                 *MESH_NORMALS   {\r
3769                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3770                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3771                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
3772                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
3773                         *MESH_VERTEXNORMAL      2       0.816497        -0.408248       -0.408248\r
3774                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
3775                 }\r
3776                 *MESH_FACE_LIST {\r
3777                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3778                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3779                 }\r
3780                 *MESH_NUMTVERTEX        4\r
3781                 *MESH_TVERTLIST {\r
3782                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
3783                         *MESH_TVERT     1       0.000000        0.166667        1.000000\r
3784                         *MESH_TVERT     2       0.416667        0.166667        1.000000\r
3785                         *MESH_TVERT     3       0.416667        0.000000        1.000000\r
3786                 }\r
3787                 *MESH_NUMTVFACES        2\r
3788                 *MESH_TFACELIST {\r
3789                         *MESH_TFACE     0       0       2       1\r
3790                         *MESH_TFACE     1       0       3       2\r
3791                 }\r
3792         }\r
3793         *PROP_MOTIONBLUR        0\r
3794         *PROP_CASTSHADOW        1\r
3795         *PROP_RECVSHADOW        1\r
3796         *MATERIAL_REF   4\r
3797 }\r
3798 *GEOMOBJECT     {\r
3799         *NODE_NAME      "mat4model0surf102"\r
3800         *NODE_TM        {\r
3801                 *NODE_NAME      "mat4model0surf102"\r
3802                 *INHERIT_POS    0       0       0\r
3803                 *INHERIT_ROT    0       0       0\r
3804                 *INHERIT_SCL    0       0       0\r
3805                 *TM_ROW0        1.0     0       0\r
3806                 *TM_ROW1        0       1.0     0\r
3807                 *TM_ROW2        0       0       1.0\r
3808                 *TM_ROW3        0       0       0\r
3809                 *TM_POS 0.000000        0.000000        0.000000\r
3810         }\r
3811         *MESH   {\r
3812                 *TIMEVALUE      0\r
3813                 *MESH_NUMVERTEX 6\r
3814                 *MESH_NUMFACES  4\r
3815                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3816                 *MESH_VERTEX_LIST       {\r
3817                         *MESH_VERTEX    0       -372.000000     -40.000000      348.000000\r
3818                         *MESH_VERTEX    1       -372.000000     -40.000000      372.000000\r
3819                         *MESH_VERTEX    2       -388.000000     -40.000000      372.000000\r
3820                         *MESH_VERTEX    3       -388.000000     -40.000000      348.000000\r
3821                         *MESH_VERTEX    4       -388.000000     -42.000000      342.000000\r
3822                         *MESH_VERTEX    5       -372.000000     -42.000000      342.000000\r
3823                 }\r
3824                 *MESH_NORMALS   {\r
3825                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3826                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3827                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
3828                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
3829                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
3830                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
3831                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
3832                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
3833                         *MESH_VERTEXNORMAL      4       0.000000        0.707107        -0.707107\r
3834                         *MESH_VERTEXNORMAL      5       0.000000        0.707107        -0.707107\r
3835                 }\r
3836                 *MESH_FACE_LIST {\r
3837                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3838                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3839                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3840                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3841                 }\r
3842                 *MESH_NUMTVERTEX        6\r
3843                 *MESH_TVERTLIST {\r
3844                         *MESH_TVERT     0       0.666667        0.166667        1.000000\r
3845                         *MESH_TVERT     1       0.916667        0.166667        1.000000\r
3846                         *MESH_TVERT     2       0.916667        0.000000        1.000000\r
3847                         *MESH_TVERT     3       0.666667        0.000000        1.000000\r
3848                         *MESH_TVERT     4       0.583333        0.000000        1.000000\r
3849                         *MESH_TVERT     5       0.583333        0.166667        1.000000\r
3850                 }\r
3851                 *MESH_NUMTVFACES        4\r
3852                 *MESH_TFACELIST {\r
3853                         *MESH_TFACE     0       0       2       1\r
3854                         *MESH_TFACE     1       0       3       2\r
3855                         *MESH_TFACE     2       4       3       0\r
3856                         *MESH_TFACE     3       4       0       5\r
3857                 }\r
3858         }\r
3859         *PROP_MOTIONBLUR        0\r
3860         *PROP_CASTSHADOW        1\r
3861         *PROP_RECVSHADOW        1\r
3862         *MATERIAL_REF   4\r
3863 }\r
3864 *GEOMOBJECT     {\r
3865         *NODE_NAME      "mat4model0surf103"\r
3866         *NODE_TM        {\r
3867                 *NODE_NAME      "mat4model0surf103"\r
3868                 *INHERIT_POS    0       0       0\r
3869                 *INHERIT_ROT    0       0       0\r
3870                 *INHERIT_SCL    0       0       0\r
3871                 *TM_ROW0        1.0     0       0\r
3872                 *TM_ROW1        0       1.0     0\r
3873                 *TM_ROW2        0       0       1.0\r
3874                 *TM_ROW3        0       0       0\r
3875                 *TM_POS 0.000000        0.000000        0.000000\r
3876         }\r
3877         *MESH   {\r
3878                 *TIMEVALUE      0\r
3879                 *MESH_NUMVERTEX 8\r
3880                 *MESH_NUMFACES  6\r
3881                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3882                 *MESH_VERTEX_LIST       {\r
3883                         *MESH_VERTEX    0       -372.000000     -48.000000      340.000000\r
3884                         *MESH_VERTEX    1       -372.000000     -42.000000      342.000000\r
3885                         *MESH_VERTEX    2       -388.000000     -42.000000      342.000000\r
3886                         *MESH_VERTEX    3       -388.000000     -48.000000      340.000000\r
3887                         *MESH_VERTEX    4       -388.000000     -80.000000      340.000000\r
3888                         *MESH_VERTEX    5       -372.000000     -86.000000      342.000000\r
3889                         *MESH_VERTEX    6       -372.000000     -80.000000      340.000000\r
3890                         *MESH_VERTEX    7       -388.000000     -86.000000      342.000000\r
3891                 }\r
3892                 *MESH_NORMALS   {\r
3893                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3894                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3895                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
3896                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
3897                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
3898                         *MESH_FACENORMAL        5       0.000000        -1.000000       0.000000\r
3899                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
3900                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
3901                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
3902                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
3903                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
3904                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
3905                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
3906                         *MESH_VERTEXNORMAL      7       0.000000        -0.707107       -0.707107\r
3907                 }\r
3908                 *MESH_FACE_LIST {\r
3909                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3910                         *MESH_FACE      1       A:      0       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3911                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3912                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3913                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3914                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3915                 }\r
3916                 *MESH_NUMTVERTEX        8\r
3917                 *MESH_TVERTLIST {\r
3918                         *MESH_TVERT     0       0.500000        0.166667        1.000000\r
3919                         *MESH_TVERT     1       0.583333        0.166667        1.000000\r
3920                         *MESH_TVERT     2       0.583333        0.000000        1.000000\r
3921                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
3922                         *MESH_TVERT     4       0.166667        0.000000        1.000000\r
3923                         *MESH_TVERT     5       0.083333        0.166667        1.000000\r
3924                         *MESH_TVERT     6       0.166667        0.166667        1.000000\r
3925                         *MESH_TVERT     7       0.083333        0.000000        1.000000\r
3926                 }\r
3927                 *MESH_NUMTVFACES        6\r
3928                 *MESH_TFACELIST {\r
3929                         *MESH_TFACE     0       0       4       3\r
3930                         *MESH_TFACE     1       0       6       4\r
3931                         *MESH_TFACE     2       0       3       2\r
3932                         *MESH_TFACE     3       0       2       1\r
3933                         *MESH_TFACE     4       4       6       5\r
3934                         *MESH_TFACE     5       4       5       7\r
3935                 }\r
3936         }\r
3937         *PROP_MOTIONBLUR        0\r
3938         *PROP_CASTSHADOW        1\r
3939         *PROP_RECVSHADOW        1\r
3940         *MATERIAL_REF   4\r
3941 }\r
3942 *GEOMOBJECT     {\r
3943         *NODE_NAME      "mat4model0surf104"\r
3944         *NODE_TM        {\r
3945                 *NODE_NAME      "mat4model0surf104"\r
3946                 *INHERIT_POS    0       0       0\r
3947                 *INHERIT_ROT    0       0       0\r
3948                 *INHERIT_SCL    0       0       0\r
3949                 *TM_ROW0        1.0     0       0\r
3950                 *TM_ROW1        0       1.0     0\r
3951                 *TM_ROW2        0       0       1.0\r
3952                 *TM_ROW3        0       0       0\r
3953                 *TM_POS 0.000000        0.000000        0.000000\r
3954         }\r
3955         *MESH   {\r
3956                 *TIMEVALUE      0\r
3957                 *MESH_NUMVERTEX 12\r
3958                 *MESH_NUMFACES  12\r
3959                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3960                 *MESH_VERTEX_LIST       {\r
3961                         *MESH_VERTEX    0       -388.000000     -40.000000      348.000000\r
3962                         *MESH_VERTEX    1       -388.000000     -40.000000      372.000000\r
3963                         *MESH_VERTEX    2       -388.000000     -64.000000      372.000000\r
3964                         *MESH_VERTEX    3       -388.000000     -64.000000      348.000000\r
3965                         *MESH_VERTEX    4       -388.000000     -64.000000      343.000000\r
3966                         *MESH_VERTEX    5       -388.000000     -42.000000      342.000000\r
3967                         *MESH_VERTEX    6       -388.000000     -48.000000      340.000000\r
3968                         *MESH_VERTEX    7       -388.000000     -64.000000      340.000000\r
3969                         *MESH_VERTEX    8       -388.000000     -80.000000      340.000000\r
3970                         *MESH_VERTEX    9       -388.000000     -86.000000      342.000000\r
3971                         *MESH_VERTEX    10      -388.000000     -88.000000      348.000000\r
3972                         *MESH_VERTEX    11      -388.000000     -88.000000      372.000000\r
3973                 }\r
3974                 *MESH_NORMALS   {\r
3975                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
3976                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
3977                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
3978                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
3979                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
3980                         *MESH_FACENORMAL        5       0.000000        -1.000000       0.000000\r
3981                         *MESH_FACENORMAL        6       0.000000        -1.000000       0.000000\r
3982                         *MESH_FACENORMAL        7       0.000000        -1.000000       0.000000\r
3983                         *MESH_FACENORMAL        8       0.000000        -1.000000       0.000000\r
3984                         *MESH_FACENORMAL        9       0.000000        -1.000000       0.000000\r
3985                         *MESH_FACENORMAL        10      0.000000        -1.000000       0.000000\r
3986                         *MESH_FACENORMAL        11      0.000000        -1.000000       0.000000\r
3987                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
3988                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3989                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3990                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
3991                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
3992                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
3993                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
3994                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
3995                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
3996                         *MESH_VERTEXNORMAL      9       -1.000000       0.000000        0.000000\r
3997                         *MESH_VERTEXNORMAL      10      -1.000000       0.000000        0.000000\r
3998                         *MESH_VERTEXNORMAL      11      -1.000000       0.000000        0.000000\r
3999                 }\r
4000                 *MESH_FACE_LIST {\r
4001                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4002                         *MESH_FACE      1       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4003                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4004                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4005                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4006                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4007                         *MESH_FACE      6       A:      4       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4008                         *MESH_FACE      7       A:      4       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4009                         *MESH_FACE      8       A:      2       B:      3       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4010                         *MESH_FACE      9       A:      3       B:      4       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4011                         *MESH_FACE      10      A:      4       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4012                         *MESH_FACE      11      A:      2       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4013                 }\r
4014                 *MESH_NUMTVERTEX        12\r
4015                 *MESH_TVERTLIST {\r
4016                         *MESH_TVERT     0       0.687500        0.718750        1.000000\r
4017                         *MESH_TVERT     1       0.687500        0.906250        1.000000\r
4018                         *MESH_TVERT     2       0.500000        0.906250        1.000000\r
4019                         *MESH_TVERT     3       0.500000        0.718750        1.000000\r
4020                         *MESH_TVERT     4       0.500000        0.679688        1.000000\r
4021                         *MESH_TVERT     5       0.671875        0.671875        1.000000\r
4022                         *MESH_TVERT     6       0.625000        0.656250        1.000000\r
4023                         *MESH_TVERT     7       0.500000        0.656250        1.000000\r
4024                         *MESH_TVERT     8       0.375000        0.656250        1.000000\r
4025                         *MESH_TVERT     9       0.328125        0.671875        1.000000\r
4026                         *MESH_TVERT     10      0.312500        0.718750        1.000000\r
4027                         *MESH_TVERT     11      0.312500        0.906250        1.000000\r
4028                 }\r
4029                 *MESH_NUMTVFACES        12\r
4030                 *MESH_TFACELIST {\r
4031                         *MESH_TFACE     0       0       4       3\r
4032                         *MESH_TFACE     1       0       5       4\r
4033                         *MESH_TFACE     2       0       3       2\r
4034                         *MESH_TFACE     3       0       2       1\r
4035                         *MESH_TFACE     4       4       5       6\r
4036                         *MESH_TFACE     5       4       6       7\r
4037                         *MESH_TFACE     6       4       7       8\r
4038                         *MESH_TFACE     7       4       8       9\r
4039                         *MESH_TFACE     8       2       3       10\r
4040                         *MESH_TFACE     9       3       4       10\r
4041                         *MESH_TFACE     10      4       9       10\r
4042                         *MESH_TFACE     11      2       10      11\r
4043                 }\r
4044         }\r
4045         *PROP_MOTIONBLUR        0\r
4046         *PROP_CASTSHADOW        1\r
4047         *PROP_RECVSHADOW        1\r
4048         *MATERIAL_REF   4\r
4049 }\r
4050 *GEOMOBJECT     {\r
4051         *NODE_NAME      "mat4model0surf105"\r
4052         *NODE_TM        {\r
4053                 *NODE_NAME      "mat4model0surf105"\r
4054                 *INHERIT_POS    0       0       0\r
4055                 *INHERIT_ROT    0       0       0\r
4056                 *INHERIT_SCL    0       0       0\r
4057                 *TM_ROW0        1.0     0       0\r
4058                 *TM_ROW1        0       1.0     0\r
4059                 *TM_ROW2        0       0       1.0\r
4060                 *TM_ROW3        0       0       0\r
4061                 *TM_POS 0.000000        0.000000        0.000000\r
4062         }\r
4063         *MESH   {\r
4064                 *TIMEVALUE      0\r
4065                 *MESH_NUMVERTEX 4\r
4066                 *MESH_NUMFACES  2\r
4067                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4068                 *MESH_VERTEX_LIST       {\r
4069                         *MESH_VERTEX    0       -388.000000     -40.000000      372.000000\r
4070                         *MESH_VERTEX    1       -372.000000     -40.000000      372.000000\r
4071                         *MESH_VERTEX    2       -372.000000     -88.000000      372.000000\r
4072                         *MESH_VERTEX    3       -388.000000     -88.000000      372.000000\r
4073                 }\r
4074                 *MESH_NORMALS   {\r
4075                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
4076                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
4077                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
4078                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
4079                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
4080                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
4081                 }\r
4082                 *MESH_FACE_LIST {\r
4083                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4084                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4085                 }\r
4086                 *MESH_NUMTVERTEX        4\r
4087                 *MESH_TVERTLIST {\r
4088                         *MESH_TVERT     0       -0.083333       0.000000        1.000000\r
4089                         *MESH_TVERT     1       -0.083333       0.166667        1.000000\r
4090                         *MESH_TVERT     2       0.416667        0.166667        1.000000\r
4091                         *MESH_TVERT     3       0.416667        0.000000        1.000000\r
4092                 }\r
4093                 *MESH_NUMTVFACES        2\r
4094                 *MESH_TFACELIST {\r
4095                         *MESH_TFACE     0       0       2       1\r
4096                         *MESH_TFACE     1       0       3       2\r
4097                 }\r
4098         }\r
4099         *PROP_MOTIONBLUR        0\r
4100         *PROP_CASTSHADOW        1\r
4101         *PROP_RECVSHADOW        1\r
4102         *MATERIAL_REF   4\r
4103 }\r
4104 *GEOMOBJECT     {\r
4105         *NODE_NAME      "mat4model0surf106"\r
4106         *NODE_TM        {\r
4107                 *NODE_NAME      "mat4model0surf106"\r
4108                 *INHERIT_POS    0       0       0\r
4109                 *INHERIT_ROT    0       0       0\r
4110                 *INHERIT_SCL    0       0       0\r
4111                 *TM_ROW0        1.0     0       0\r
4112                 *TM_ROW1        0       1.0     0\r
4113                 *TM_ROW2        0       0       1.0\r
4114                 *TM_ROW3        0       0       0\r
4115                 *TM_POS 0.000000        0.000000        0.000000\r
4116         }\r
4117         *MESH   {\r
4118                 *TIMEVALUE      0\r
4119                 *MESH_NUMVERTEX 8\r
4120                 *MESH_NUMFACES  4\r
4121                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4122                 *MESH_VERTEX_LIST       {\r
4123                         *MESH_VERTEX    0       -372.000000     -88.000000      372.000000\r
4124                         *MESH_VERTEX    1       -372.000000     -88.000000      348.000000\r
4125                         *MESH_VERTEX    2       -388.000000     -88.000000      348.000000\r
4126                         *MESH_VERTEX    3       -388.000000     -88.000000      372.000000\r
4127                         *MESH_VERTEX    4       -388.000000     -88.000000      348.000000\r
4128                         *MESH_VERTEX    5       -372.000000     -88.000000      348.000000\r
4129                         *MESH_VERTEX    6       -372.000000     -86.000000      342.000000\r
4130                         *MESH_VERTEX    7       -388.000000     -86.000000      342.000000\r
4131                 }\r
4132                 *MESH_NORMALS   {\r
4133                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
4134                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
4135                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
4136                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
4137                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
4138                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
4139                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
4140                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
4141                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
4142                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
4143                         *MESH_VERTEXNORMAL      6       0.000000        -0.707107       -0.707107\r
4144                         *MESH_VERTEXNORMAL      7       0.000000        -0.707107       -0.707107\r
4145                 }\r
4146                 *MESH_FACE_LIST {\r
4147                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4148                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4149                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4150                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4151                 }\r
4152                 *MESH_NUMTVERTEX        8\r
4153                 *MESH_TVERTLIST {\r
4154                         *MESH_TVERT     0       1.416667        0.166667        1.000000\r
4155                         *MESH_TVERT     1       1.666667        0.166667        1.000000\r
4156                         *MESH_TVERT     2       1.666667        0.000000        1.000000\r
4157                         *MESH_TVERT     3       1.416667        0.000000        1.000000\r
4158                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
4159                         *MESH_TVERT     5       0.000000        0.166667        1.000000\r
4160                         *MESH_TVERT     6       0.083333        0.166667        1.000000\r
4161                         *MESH_TVERT     7       0.083333        0.000000        1.000000\r
4162                 }\r
4163                 *MESH_NUMTVFACES        4\r
4164                 *MESH_TFACELIST {\r
4165                         *MESH_TFACE     0       0       2       1\r
4166                         *MESH_TFACE     1       0       3       2\r
4167                         *MESH_TFACE     2       4       6       5\r
4168                         *MESH_TFACE     3       4       7       6\r
4169                 }\r
4170         }\r
4171         *PROP_MOTIONBLUR        0\r
4172         *PROP_CASTSHADOW        1\r
4173         *PROP_RECVSHADOW        1\r
4174         *MATERIAL_REF   4\r
4175 }\r
4176 *GEOMOBJECT     {\r
4177         *NODE_NAME      "mat5model0surf107"\r
4178         *NODE_TM        {\r
4179                 *NODE_NAME      "mat5model0surf107"\r
4180                 *INHERIT_POS    0       0       0\r
4181                 *INHERIT_ROT    0       0       0\r
4182                 *INHERIT_SCL    0       0       0\r
4183                 *TM_ROW0        1.0     0       0\r
4184                 *TM_ROW1        0       1.0     0\r
4185                 *TM_ROW2        0       0       1.0\r
4186                 *TM_ROW3        0       0       0\r
4187                 *TM_POS 0.000000        0.000000        0.000000\r
4188         }\r
4189         *MESH   {\r
4190                 *TIMEVALUE      0\r
4191                 *MESH_NUMVERTEX 20\r
4192                 *MESH_NUMFACES  10\r
4193                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4194                 *MESH_VERTEX_LIST       {\r
4195                         *MESH_VERTEX    0       376.000000      58.000000       312.000000\r
4196                         *MESH_VERTEX    1       376.000000      58.000000       296.000000\r
4197                         *MESH_VERTEX    2       -376.000000     58.000000       292.000000\r
4198                         *MESH_VERTEX    3       -376.000000     58.000000       308.000000\r
4199                         *MESH_VERTEX    4       -376.000000     58.000000       276.000000\r
4200                         *MESH_VERTEX    5       -376.000000     58.000000       292.000000\r
4201                         *MESH_VERTEX    6       376.000000      58.000000       288.000000\r
4202                         *MESH_VERTEX    7       376.000000      58.000000       272.000000\r
4203                         *MESH_VERTEX    8       -376.000000     58.000000       256.000000\r
4204                         *MESH_VERTEX    9       -376.000000     58.000000       272.000000\r
4205                         *MESH_VERTEX    10      376.000000      58.000000       272.000000\r
4206                         *MESH_VERTEX    11      376.000000      58.000000       256.000000\r
4207                         *MESH_VERTEX    12      -376.000000     58.000000       240.000000\r
4208                         *MESH_VERTEX    13      -376.000000     58.000000       256.000000\r
4209                         *MESH_VERTEX    14      376.000000      58.000000       252.000000\r
4210                         *MESH_VERTEX    15      376.000000      58.000000       236.000000\r
4211                         *MESH_VERTEX    16      -376.000000     58.000000       0.000001\r
4212                         *MESH_VERTEX    17      -376.000000     58.000000       236.000000\r
4213                         *MESH_VERTEX    18      376.000000      58.000000       236.000000\r
4214                         *MESH_VERTEX    19      376.000000      58.000000       0.000001\r
4215                 }\r
4216                 *MESH_NORMALS   {\r
4217                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
4218                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
4219                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
4220                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
4221                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
4222                         *MESH_FACENORMAL        5       0.000000        -1.000000       0.000000\r
4223                         *MESH_FACENORMAL        6       0.000000        -1.000000       0.000000\r
4224                         *MESH_FACENORMAL        7       0.000000        -1.000000       0.000000\r
4225                         *MESH_FACENORMAL        8       0.000000        -1.000000       0.000000\r
4226                         *MESH_FACENORMAL        9       0.000000        -1.000000       0.000000\r
4227                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
4228                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
4229                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
4230                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
4231                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
4232                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
4233                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
4234                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
4235                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
4236                         *MESH_VERTEXNORMAL      9       0.000000        -1.000000       0.000000\r
4237                         *MESH_VERTEXNORMAL      10      0.000000        -1.000000       0.000000\r
4238                         *MESH_VERTEXNORMAL      11      0.000000        -1.000000       0.000000\r
4239                         *MESH_VERTEXNORMAL      12      0.000000        -1.000000       0.000000\r
4240                         *MESH_VERTEXNORMAL      13      0.000000        -1.000000       0.000000\r
4241                         *MESH_VERTEXNORMAL      14      0.000000        -1.000000       0.000000\r
4242                         *MESH_VERTEXNORMAL      15      0.000000        -1.000000       0.000000\r
4243                         *MESH_VERTEXNORMAL      16      0.000000        -1.000000       0.000000\r
4244                         *MESH_VERTEXNORMAL      17      0.000000        -1.000000       0.000000\r
4245                         *MESH_VERTEXNORMAL      18      0.000000        -1.000000       0.000000\r
4246                         *MESH_VERTEXNORMAL      19      0.000000        -1.000000       0.000000\r
4247                 }\r
4248                 *MESH_FACE_LIST {\r
4249                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4250                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4251                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4252                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4253                         *MESH_FACE      4       A:      8       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4254                         *MESH_FACE      5       A:      8       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4255                         *MESH_FACE      6       A:      12      B:      14      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4256                         *MESH_FACE      7       A:      12      B:      15      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4257                         *MESH_FACE      8       A:      16      B:      18      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4258                         *MESH_FACE      9       A:      16      B:      19      C:      18      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4259                 }\r
4260                 *MESH_NUMTVERTEX        20\r
4261                 *MESH_TVERTLIST {\r
4262                         *MESH_TVERT     0       -1.000000       0.039062        1.000000\r
4263                         *MESH_TVERT     1       -1.000000       -0.023438       1.000000\r
4264                         *MESH_TVERT     2       1.750044        -0.023438       1.000000\r
4265                         *MESH_TVERT     3       1.750044        0.039062        1.000000\r
4266                         *MESH_TVERT     4       -1.000000       -0.023438       1.000000\r
4267                         *MESH_TVERT     5       -1.000000       0.039062        1.000000\r
4268                         *MESH_TVERT     6       1.750044        0.039062        1.000000\r
4269                         *MESH_TVERT     7       1.750044        -0.023438       1.000000\r
4270                         *MESH_TVERT     8       -1.000000       -0.023438       1.000000\r
4271                         *MESH_TVERT     9       -1.000000       0.039062        1.000000\r
4272                         *MESH_TVERT     10      1.750000        0.039062        1.000000\r
4273                         *MESH_TVERT     11      1.750000        -0.023438       1.000000\r
4274                         *MESH_TVERT     12      -1.000000       -0.023438       1.000000\r
4275                         *MESH_TVERT     13      -1.000000       0.039062        1.000000\r
4276                         *MESH_TVERT     14      1.750044        0.039062        1.000000\r
4277                         *MESH_TVERT     15      1.750044        -0.023438       1.000000\r
4278                         *MESH_TVERT     16      -1.000000       -0.015625       1.000000\r
4279                         *MESH_TVERT     17      -1.000000       0.812500        1.000000\r
4280                         *MESH_TVERT     18      1.937500        0.812500        1.000000\r
4281                         *MESH_TVERT     19      1.937500        -0.015625       1.000000\r
4282                 }\r
4283                 *MESH_NUMTVFACES        10\r
4284                 *MESH_TFACELIST {\r
4285                         *MESH_TFACE     0       0       2       1\r
4286                         *MESH_TFACE     1       0       3       2\r
4287                         *MESH_TFACE     2       4       6       5\r
4288                         *MESH_TFACE     3       4       7       6\r
4289                         *MESH_TFACE     4       8       10      9\r
4290                         *MESH_TFACE     5       8       11      10\r
4291                         *MESH_TFACE     6       12      14      13\r
4292                         *MESH_TFACE     7       12      15      14\r
4293                         *MESH_TFACE     8       16      18      17\r
4294                         *MESH_TFACE     9       16      19      18\r
4295                 }\r
4296         }\r
4297         *PROP_MOTIONBLUR        0\r
4298         *PROP_CASTSHADOW        1\r
4299         *PROP_RECVSHADOW        1\r
4300         *MATERIAL_REF   5\r
4301 }\r
4302 *GEOMOBJECT     {\r
4303         *NODE_NAME      "mat5model0surf108"\r
4304         *NODE_TM        {\r
4305                 *NODE_NAME      "mat5model0surf108"\r
4306                 *INHERIT_POS    0       0       0\r
4307                 *INHERIT_ROT    0       0       0\r
4308                 *INHERIT_SCL    0       0       0\r
4309                 *TM_ROW0        1.0     0       0\r
4310                 *TM_ROW1        0       1.0     0\r
4311                 *TM_ROW2        0       0       1.0\r
4312                 *TM_ROW3        0       0       0\r
4313                 *TM_POS 0.000000        0.000000        0.000000\r
4314         }\r
4315         *MESH   {\r
4316                 *TIMEVALUE      0\r
4317                 *MESH_NUMVERTEX 4\r
4318                 *MESH_NUMFACES  2\r
4319                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4320                 *MESH_VERTEX_LIST       {\r
4321                         *MESH_VERTEX    0       -376.000000     58.000000       312.000000\r
4322                         *MESH_VERTEX    1       -376.000000     47.500000       343.500000\r
4323                         *MESH_VERTEX    2       376.000000      47.500000       343.500000\r
4324                         *MESH_VERTEX    3       376.000000      58.000000       312.000000\r
4325                 }\r
4326                 *MESH_NORMALS   {\r
4327                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
4328                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
4329                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
4330                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
4331                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
4332                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
4333                 }\r
4334                 *MESH_FACE_LIST {\r
4335                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4336                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4337                 }\r
4338                 *MESH_NUMTVERTEX        4\r
4339                 *MESH_TVERTLIST {\r
4340                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
4341                         *MESH_TVERT     1       -1.000000       0.100000        1.000000\r
4342                         *MESH_TVERT     2       2.000000        0.100000        1.000000\r
4343                         *MESH_TVERT     3       2.000000        0.000000        1.000000\r
4344                 }\r
4345                 *MESH_NUMTVFACES        2\r
4346                 *MESH_TFACELIST {\r
4347                         *MESH_TFACE     0       0       2       1\r
4348                         *MESH_TFACE     1       0       3       2\r
4349                 }\r
4350         }\r
4351         *PROP_MOTIONBLUR        0\r
4352         *PROP_CASTSHADOW        1\r
4353         *PROP_RECVSHADOW        1\r
4354         *MATERIAL_REF   5\r
4355 }\r
4356 *GEOMOBJECT     {\r
4357         *NODE_NAME      "mat5model0surf109"\r
4358         *NODE_TM        {\r
4359                 *NODE_NAME      "mat5model0surf109"\r
4360                 *INHERIT_POS    0       0       0\r
4361                 *INHERIT_ROT    0       0       0\r
4362                 *INHERIT_SCL    0       0       0\r
4363                 *TM_ROW0        1.0     0       0\r
4364                 *TM_ROW1        0       1.0     0\r
4365                 *TM_ROW2        0       0       1.0\r
4366                 *TM_ROW3        0       0       0\r
4367                 *TM_POS 0.000000        0.000000        0.000000\r
4368         }\r
4369         *MESH   {\r
4370                 *TIMEVALUE      0\r
4371                 *MESH_NUMVERTEX 4\r
4372                 *MESH_NUMFACES  2\r
4373                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4374                 *MESH_VERTEX_LIST       {\r
4375                         *MESH_VERTEX    0       -376.000000     58.000000       312.000000\r
4376                         *MESH_VERTEX    1       376.000000      58.000000       312.000000\r
4377                         *MESH_VERTEX    2       376.000000      47.500000       343.500000\r
4378                         *MESH_VERTEX    3       -376.000000     47.500000       343.500000\r
4379                 }\r
4380                 *MESH_NORMALS   {\r
4381                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
4382                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
4383                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
4384                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
4385                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
4386                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
4387                 }\r
4388                 *MESH_FACE_LIST {\r
4389                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4390                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4391                 }\r
4392                 *MESH_NUMTVERTEX        4\r
4393                 *MESH_TVERTLIST {\r
4394                         *MESH_TVERT     0       -1.000000       0.200000        1.000000\r
4395                         *MESH_TVERT     1       2.000000        0.200000        1.000000\r
4396                         *MESH_TVERT     2       2.000000        0.100000        1.000000\r
4397                         *MESH_TVERT     3       -1.000000       0.100000        1.000000\r
4398                 }\r
4399                 *MESH_NUMTVFACES        2\r
4400                 *MESH_TFACELIST {\r
4401                         *MESH_TFACE     0       0       2       1\r
4402                         *MESH_TFACE     1       0       3       2\r
4403                 }\r
4404         }\r
4405         *PROP_MOTIONBLUR        0\r
4406         *PROP_CASTSHADOW        1\r
4407         *PROP_RECVSHADOW        1\r
4408         *MATERIAL_REF   5\r
4409 }\r
4410 *GEOMOBJECT     {\r
4411         *NODE_NAME      "mat5model0surf110"\r
4412         *NODE_TM        {\r
4413                 *NODE_NAME      "mat5model0surf110"\r
4414                 *INHERIT_POS    0       0       0\r
4415                 *INHERIT_ROT    0       0       0\r
4416                 *INHERIT_SCL    0       0       0\r
4417                 *TM_ROW0        1.0     0       0\r
4418                 *TM_ROW1        0       1.0     0\r
4419                 *TM_ROW2        0       0       1.0\r
4420                 *TM_ROW3        0       0       0\r
4421                 *TM_POS 0.000000        0.000000        0.000000\r
4422         }\r
4423         *MESH   {\r
4424                 *TIMEVALUE      0\r
4425                 *MESH_NUMVERTEX 4\r
4426                 *MESH_NUMFACES  2\r
4427                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4428                 *MESH_VERTEX_LIST       {\r
4429                         *MESH_VERTEX    0       -376.000000     16.000000       354.000000\r
4430                         *MESH_VERTEX    1       376.000000      16.000000       354.000000\r
4431                         *MESH_VERTEX    2       376.000000      47.500000       343.500000\r
4432                         *MESH_VERTEX    3       -376.000000     47.500000       343.500000\r
4433                 }\r
4434                 *MESH_NORMALS   {\r
4435                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
4436                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
4437                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
4438                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
4439                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
4440                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
4441                 }\r
4442                 *MESH_FACE_LIST {\r
4443                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4444                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4445                 }\r
4446                 *MESH_NUMTVERTEX        4\r
4447                 *MESH_TVERTLIST {\r
4448                         *MESH_TVERT     0       -1.000000       0.200000        1.000000\r
4449                         *MESH_TVERT     1       2.000000        0.200000        1.000000\r
4450                         *MESH_TVERT     2       2.000000        0.100000        1.000000\r
4451                         *MESH_TVERT     3       -1.000000       0.100000        1.000000\r
4452                 }\r
4453                 *MESH_NUMTVFACES        2\r
4454                 *MESH_TFACELIST {\r
4455                         *MESH_TFACE     0       0       2       1\r
4456                         *MESH_TFACE     1       0       3       2\r
4457                 }\r
4458         }\r
4459         *PROP_MOTIONBLUR        0\r
4460         *PROP_CASTSHADOW        1\r
4461         *PROP_RECVSHADOW        1\r
4462         *MATERIAL_REF   5\r
4463 }\r
4464 *GEOMOBJECT     {\r
4465         *NODE_NAME      "mat5model0surf111"\r
4466         *NODE_TM        {\r
4467                 *NODE_NAME      "mat5model0surf111"\r
4468                 *INHERIT_POS    0       0       0\r
4469                 *INHERIT_ROT    0       0       0\r
4470                 *INHERIT_SCL    0       0       0\r
4471                 *TM_ROW0        1.0     0       0\r
4472                 *TM_ROW1        0       1.0     0\r
4473                 *TM_ROW2        0       0       1.0\r
4474                 *TM_ROW3        0       0       0\r
4475                 *TM_POS 0.000000        0.000000        0.000000\r
4476         }\r
4477         *MESH   {\r
4478                 *TIMEVALUE      0\r
4479                 *MESH_NUMVERTEX 4\r
4480                 *MESH_NUMFACES  2\r
4481                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4482                 *MESH_VERTEX_LIST       {\r
4483                         *MESH_VERTEX    0       -376.000000     16.000000       354.000000\r
4484                         *MESH_VERTEX    1       -376.000000     47.500000       343.500000\r
4485                         *MESH_VERTEX    2       376.000000      47.500000       343.500000\r
4486                         *MESH_VERTEX    3       376.000000      16.000000       354.000000\r
4487                 }\r
4488                 *MESH_NORMALS   {\r
4489                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
4490                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
4491                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
4492                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
4493                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
4494                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
4495                 }\r
4496                 *MESH_FACE_LIST {\r
4497                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4498                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4499                 }\r
4500                 *MESH_NUMTVERTEX        4\r
4501                 *MESH_TVERTLIST {\r
4502                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
4503                         *MESH_TVERT     1       -1.000000       0.100000        1.000000\r
4504                         *MESH_TVERT     2       2.000000        0.100000        1.000000\r
4505                         *MESH_TVERT     3       2.000000        0.000000        1.000000\r
4506                 }\r
4507                 *MESH_NUMTVFACES        2\r
4508                 *MESH_TFACELIST {\r
4509                         *MESH_TFACE     0       0       2       1\r
4510                         *MESH_TFACE     1       0       3       2\r
4511                 }\r
4512         }\r
4513         *PROP_MOTIONBLUR        0\r
4514         *PROP_CASTSHADOW        1\r
4515         *PROP_RECVSHADOW        1\r
4516         *MATERIAL_REF   5\r
4517 }\r
4518 *GEOMOBJECT     {\r
4519         *NODE_NAME      "mat6model0surf112"\r
4520         *NODE_TM        {\r
4521                 *NODE_NAME      "mat6model0surf112"\r
4522                 *INHERIT_POS    0       0       0\r
4523                 *INHERIT_ROT    0       0       0\r
4524                 *INHERIT_SCL    0       0       0\r
4525                 *TM_ROW0        1.0     0       0\r
4526                 *TM_ROW1        0       1.0     0\r
4527                 *TM_ROW2        0       0       1.0\r
4528                 *TM_ROW3        0       0       0\r
4529                 *TM_POS 0.000000        0.000000        0.000000\r
4530         }\r
4531         *MESH   {\r
4532                 *TIMEVALUE      0\r
4533                 *MESH_NUMVERTEX 9\r
4534                 *MESH_NUMFACES  8\r
4535                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4536                 *MESH_VERTEX_LIST       {\r
4537                         *MESH_VERTEX    0       428.000000      -48.000000      356.000000\r
4538                         *MESH_VERTEX    1       428.000000      -64.000000      356.000000\r
4539                         *MESH_VERTEX    2       428.000000      -52.000000      368.000000\r
4540                         *MESH_VERTEX    3       428.000000      -64.000000      372.000000\r
4541                         *MESH_VERTEX    4       428.000000      -52.000000      344.000000\r
4542                         *MESH_VERTEX    5       428.000000      -64.000000      340.000000\r
4543                         *MESH_VERTEX    6       428.000000      -76.000000      368.000000\r
4544                         *MESH_VERTEX    7       428.000000      -76.000000      344.000000\r
4545                         *MESH_VERTEX    8       428.000000      -80.000000      356.000000\r
4546                 }\r
4547                 *MESH_NORMALS   {\r
4548                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
4549                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
4550                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
4551                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
4552                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
4553                         *MESH_FACENORMAL        5       0.000000        -1.000000       0.000000\r
4554                         *MESH_FACENORMAL        6       0.000000        -1.000000       0.000000\r
4555                         *MESH_FACENORMAL        7       0.000000        -1.000000       0.000000\r
4556                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
4557                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
4558                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
4559                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
4560                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
4561                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
4562                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
4563                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
4564                         *MESH_VERTEXNORMAL      8       1.000000        0.000000        0.000000\r
4565                 }\r
4566                 *MESH_FACE_LIST {\r
4567                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4568                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4569                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4570                         *MESH_FACE      3       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4571                         *MESH_FACE      4       A:      1       B:      3       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4572                         *MESH_FACE      5       A:      1       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4573                         *MESH_FACE      6       A:      1       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4574                         *MESH_FACE      7       A:      1       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4575                 }\r
4576                 *MESH_NUMTVERTEX        9\r
4577                 *MESH_TVERTLIST {\r
4578                         *MESH_TVERT     0       0.625000        0.781250        1.000000\r
4579                         *MESH_TVERT     1       0.500000        0.781250        1.000000\r
4580                         *MESH_TVERT     2       0.593750        0.875000        1.000000\r
4581                         *MESH_TVERT     3       0.500000        0.906250        1.000000\r
4582                         *MESH_TVERT     4       0.593750        0.687500        1.000000\r
4583                         *MESH_TVERT     5       0.500000        0.656250        1.000000\r
4584                         *MESH_TVERT     6       0.406250        0.875000        1.000000\r
4585                         *MESH_TVERT     7       0.406250        0.687500        1.000000\r
4586                         *MESH_TVERT     8       0.375000        0.781250        1.000000\r
4587                 }\r
4588                 *MESH_NUMTVFACES        8\r
4589                 *MESH_TFACELIST {\r
4590                         *MESH_TFACE     0       0       2       1\r
4591                         *MESH_TFACE     1       1       2       3\r
4592                         *MESH_TFACE     2       0       1       4\r
4593                         *MESH_TFACE     3       1       5       4\r
4594                         *MESH_TFACE     4       1       3       6\r
4595                         *MESH_TFACE     5       1       7       5\r
4596                         *MESH_TFACE     6       1       6       8\r
4597                         *MESH_TFACE     7       1       8       7\r
4598                 }\r
4599         }\r
4600         *PROP_MOTIONBLUR        0\r
4601         *PROP_CASTSHADOW        1\r
4602         *PROP_RECVSHADOW        1\r
4603         *MATERIAL_REF   6\r
4604 }\r
4605 *GEOMOBJECT     {\r
4606         *NODE_NAME      "mat6model0surf113"\r
4607         *NODE_TM        {\r
4608                 *NODE_NAME      "mat6model0surf113"\r
4609                 *INHERIT_POS    0       0       0\r
4610                 *INHERIT_ROT    0       0       0\r
4611                 *INHERIT_SCL    0       0       0\r
4612                 *TM_ROW0        1.0     0       0\r
4613                 *TM_ROW1        0       1.0     0\r
4614                 *TM_ROW2        0       0       1.0\r
4615                 *TM_ROW3        0       0       0\r
4616                 *TM_POS 0.000000        0.000000        0.000000\r
4617         }\r
4618         *MESH   {\r
4619                 *TIMEVALUE      0\r
4620                 *MESH_NUMVERTEX 8\r
4621                 *MESH_NUMFACES  4\r
4622                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4623                 *MESH_VERTEX_LIST       {\r
4624                         *MESH_VERTEX    0       396.000000      -48.000000      356.000000\r
4625                         *MESH_VERTEX    1       428.000000      -48.000000      356.000000\r
4626                         *MESH_VERTEX    2       428.000000      -52.000000      368.000000\r
4627                         *MESH_VERTEX    3       396.000000      -52.000000      368.000000\r
4628                         *MESH_VERTEX    4       428.000000      -52.000000      344.000000\r
4629                         *MESH_VERTEX    5       428.000000      -48.000000      356.000000\r
4630                         *MESH_VERTEX    6       396.000000      -48.000000      356.000000\r
4631                         *MESH_VERTEX    7       396.000000      -52.000000      344.000000\r
4632                 }\r
4633                 *MESH_NORMALS   {\r
4634                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
4635                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
4636                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
4637                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
4638                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
4639                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
4640                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
4641                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
4642                         *MESH_VERTEXNORMAL      4       0.000000        0.707107        -0.707107\r
4643                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
4644                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
4645                         *MESH_VERTEXNORMAL      7       0.000000        0.707107        -0.707107\r
4646                 }\r
4647                 *MESH_FACE_LIST {\r
4648                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4649                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4650                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4651                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4652                 }\r
4653                 *MESH_NUMTVERTEX        8\r
4654                 *MESH_TVERTLIST {\r
4655                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
4656                         *MESH_TVERT     1       0.000000        0.333333        1.000000\r
4657                         *MESH_TVERT     2       0.166667        0.333333        1.000000\r
4658                         *MESH_TVERT     3       0.166667        0.000000        1.000000\r
4659                         *MESH_TVERT     4       1.166667        0.333333        1.000000\r
4660                         *MESH_TVERT     5       1.333333        0.333333        1.000000\r
4661                         *MESH_TVERT     6       1.333333        0.000000        1.000000\r
4662                         *MESH_TVERT     7       1.166667        0.000000        1.000000\r
4663                 }\r
4664                 *MESH_NUMTVFACES        4\r
4665                 *MESH_TFACELIST {\r
4666                         *MESH_TFACE     0       0       2       1\r
4667                         *MESH_TFACE     1       0       3       2\r
4668                         *MESH_TFACE     2       4       6       5\r
4669                         *MESH_TFACE     3       4       7       6\r
4670                 }\r
4671         }\r
4672         *PROP_MOTIONBLUR        0\r
4673         *PROP_CASTSHADOW        1\r
4674         *PROP_RECVSHADOW        1\r
4675         *MATERIAL_REF   6\r
4676 }\r
4677 *GEOMOBJECT     {\r
4678         *NODE_NAME      "mat6model0surf114"\r
4679         *NODE_TM        {\r
4680                 *NODE_NAME      "mat6model0surf114"\r
4681                 *INHERIT_POS    0       0       0\r
4682                 *INHERIT_ROT    0       0       0\r
4683                 *INHERIT_SCL    0       0       0\r
4684                 *TM_ROW0        1.0     0       0\r
4685                 *TM_ROW1        0       1.0     0\r
4686                 *TM_ROW2        0       0       1.0\r
4687                 *TM_ROW3        0       0       0\r
4688                 *TM_POS 0.000000        0.000000        0.000000\r
4689         }\r
4690         *MESH   {\r
4691                 *TIMEVALUE      0\r
4692                 *MESH_NUMVERTEX 6\r
4693                 *MESH_NUMFACES  4\r
4694                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4695                 *MESH_VERTEX_LIST       {\r
4696                         *MESH_VERTEX    0       428.000000      -52.000000      368.000000\r
4697                         *MESH_VERTEX    1       428.000000      -64.000000      372.000000\r
4698                         *MESH_VERTEX    2       396.000000      -64.000000      372.000000\r
4699                         *MESH_VERTEX    3       396.000000      -52.000000      368.000000\r
4700                         *MESH_VERTEX    4       428.000000      -76.000000      368.000000\r
4701                         *MESH_VERTEX    5       396.000000      -76.000000      368.000000\r
4702                 }\r
4703                 *MESH_NORMALS   {\r
4704                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
4705                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
4706                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
4707                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
4708                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
4709                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
4710                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
4711                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
4712                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       0.707107\r
4713                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       0.707107\r
4714                 }\r
4715                 *MESH_FACE_LIST {\r
4716                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4717                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4718                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4719                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4720                 }\r
4721                 *MESH_NUMTVERTEX        6\r
4722                 *MESH_TVERTLIST {\r
4723                         *MESH_TVERT     0       0.166667        0.333333        1.000000\r
4724                         *MESH_TVERT     1       0.333333        0.333333        1.000000\r
4725                         *MESH_TVERT     2       0.333333        0.000000        1.000000\r
4726                         *MESH_TVERT     3       0.166667        0.000000        1.000000\r
4727                         *MESH_TVERT     4       0.500000        0.333333        1.000000\r
4728                         *MESH_TVERT     5       0.500000        0.000000        1.000000\r
4729                 }\r
4730                 *MESH_NUMTVFACES        4\r
4731                 *MESH_TFACELIST {\r
4732                         *MESH_TFACE     0       0       2       1\r
4733                         *MESH_TFACE     1       0       3       2\r
4734                         *MESH_TFACE     2       2       4       1\r
4735                         *MESH_TFACE     3       2       5       4\r
4736                 }\r
4737         }\r
4738         *PROP_MOTIONBLUR        0\r
4739         *PROP_CASTSHADOW        1\r
4740         *PROP_RECVSHADOW        1\r
4741         *MATERIAL_REF   6\r
4742 }\r
4743 *GEOMOBJECT     {\r
4744         *NODE_NAME      "mat6model0surf115"\r
4745         *NODE_TM        {\r
4746                 *NODE_NAME      "mat6model0surf115"\r
4747                 *INHERIT_POS    0       0       0\r
4748                 *INHERIT_ROT    0       0       0\r
4749                 *INHERIT_SCL    0       0       0\r
4750                 *TM_ROW0        1.0     0       0\r
4751                 *TM_ROW1        0       1.0     0\r
4752                 *TM_ROW2        0       0       1.0\r
4753                 *TM_ROW3        0       0       0\r
4754                 *TM_POS 0.000000        0.000000        0.000000\r
4755         }\r
4756         *MESH   {\r
4757                 *TIMEVALUE      0\r
4758                 *MESH_NUMVERTEX 6\r
4759                 *MESH_NUMFACES  4\r
4760                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4761                 *MESH_VERTEX_LIST       {\r
4762                         *MESH_VERTEX    0       396.000000      -64.000000      340.000000\r
4763                         *MESH_VERTEX    1       428.000000      -64.000000      340.000000\r
4764                         *MESH_VERTEX    2       428.000000      -52.000000      344.000000\r
4765                         *MESH_VERTEX    3       396.000000      -52.000000      344.000000\r
4766                         *MESH_VERTEX    4       428.000000      -76.000000      344.000000\r
4767                         *MESH_VERTEX    5       396.000000      -76.000000      344.000000\r
4768                 }\r
4769                 *MESH_NORMALS   {\r
4770                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
4771                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
4772                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
4773                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
4774                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
4775                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
4776                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
4777                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
4778                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
4779                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
4780                 }\r
4781                 *MESH_FACE_LIST {\r
4782                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4783                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4784                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4785                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4786                 }\r
4787                 *MESH_NUMTVERTEX        6\r
4788                 *MESH_TVERTLIST {\r
4789                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
4790                         *MESH_TVERT     1       0.000000        0.333333        1.000000\r
4791                         *MESH_TVERT     2       0.166667        0.333333        1.000000\r
4792                         *MESH_TVERT     3       0.166667        0.000000        1.000000\r
4793                         *MESH_TVERT     4       -0.166667       0.333333        1.000000\r
4794                         *MESH_TVERT     5       -0.166667       0.000000        1.000000\r
4795                 }\r
4796                 *MESH_NUMTVFACES        4\r
4797                 *MESH_TFACELIST {\r
4798                         *MESH_TFACE     0       0       2       1\r
4799                         *MESH_TFACE     1       0       3       2\r
4800                         *MESH_TFACE     2       4       0       1\r
4801                         *MESH_TFACE     3       4       5       0\r
4802                 }\r
4803         }\r
4804         *PROP_MOTIONBLUR        0\r
4805         *PROP_CASTSHADOW        1\r
4806         *PROP_RECVSHADOW        1\r
4807         *MATERIAL_REF   6\r
4808 }\r
4809 *GEOMOBJECT     {\r
4810         *NODE_NAME      "mat6model0surf116"\r
4811         *NODE_TM        {\r
4812                 *NODE_NAME      "mat6model0surf116"\r
4813                 *INHERIT_POS    0       0       0\r
4814                 *INHERIT_ROT    0       0       0\r
4815                 *INHERIT_SCL    0       0       0\r
4816                 *TM_ROW0        1.0     0       0\r
4817                 *TM_ROW1        0       1.0     0\r
4818                 *TM_ROW2        0       0       1.0\r
4819                 *TM_ROW3        0       0       0\r
4820                 *TM_POS 0.000000        0.000000        0.000000\r
4821         }\r
4822         *MESH   {\r
4823                 *TIMEVALUE      0\r
4824                 *MESH_NUMVERTEX 6\r
4825                 *MESH_NUMFACES  4\r
4826                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4827                 *MESH_VERTEX_LIST       {\r
4828                         *MESH_VERTEX    0       428.000000      -76.000000      368.000000\r
4829                         *MESH_VERTEX    1       428.000000      -80.000000      356.000000\r
4830                         *MESH_VERTEX    2       396.000000      -80.000000      356.000000\r
4831                         *MESH_VERTEX    3       396.000000      -76.000000      368.000000\r
4832                         *MESH_VERTEX    4       428.000000      -76.000000      344.000000\r
4833                         *MESH_VERTEX    5       396.000000      -76.000000      344.000000\r
4834                 }\r
4835                 *MESH_NORMALS   {\r
4836                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
4837                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
4838                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
4839                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
4840                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
4841                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
4842                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
4843                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
4844                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
4845                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
4846                 }\r
4847                 *MESH_FACE_LIST {\r
4848                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4849                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4850                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4851                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4852                 }\r
4853                 *MESH_NUMTVERTEX        6\r
4854                 *MESH_TVERTLIST {\r
4855                         *MESH_TVERT     0       0.500000        0.333333        1.000000\r
4856                         *MESH_TVERT     1       0.666667        0.333333        1.000000\r
4857                         *MESH_TVERT     2       0.666667        0.000000        1.000000\r
4858                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
4859                         *MESH_TVERT     4       0.833333        0.333333        1.000000\r
4860                         *MESH_TVERT     5       0.833333        0.000000        1.000000\r
4861                 }\r
4862                 *MESH_NUMTVFACES        4\r
4863                 *MESH_TFACELIST {\r
4864                         *MESH_TFACE     0       0       2       1\r
4865                         *MESH_TFACE     1       0       3       2\r
4866                         *MESH_TFACE     2       2       4       1\r
4867                         *MESH_TFACE     3       2       5       4\r
4868                 }\r
4869         }\r
4870         *PROP_MOTIONBLUR        0\r
4871         *PROP_CASTSHADOW        1\r
4872         *PROP_RECVSHADOW        1\r
4873         *MATERIAL_REF   6\r
4874 }\r
4875 *GEOMOBJECT     {\r
4876         *NODE_NAME      "mat6model0surf117"\r
4877         *NODE_TM        {\r
4878                 *NODE_NAME      "mat6model0surf117"\r
4879                 *INHERIT_POS    0       0       0\r
4880                 *INHERIT_ROT    0       0       0\r
4881                 *INHERIT_SCL    0       0       0\r
4882                 *TM_ROW0        1.0     0       0\r
4883                 *TM_ROW1        0       1.0     0\r
4884                 *TM_ROW2        0       0       1.0\r
4885                 *TM_ROW3        0       0       0\r
4886                 *TM_POS 0.000000        0.000000        0.000000\r
4887         }\r
4888         *MESH   {\r
4889                 *TIMEVALUE      0\r
4890                 *MESH_NUMVERTEX 6\r
4891                 *MESH_NUMFACES  4\r
4892                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4893                 *MESH_VERTEX_LIST       {\r
4894                         *MESH_VERTEX    0       384.000000      -52.000000      336.000000\r
4895                         *MESH_VERTEX    1       384.000000      -52.000000      340.000000\r
4896                         *MESH_VERTEX    2       383.000000      -49.000000      340.000000\r
4897                         *MESH_VERTEX    3       383.000000      -49.000000      336.000000\r
4898                         *MESH_VERTEX    4       383.000000      -55.000000      340.000000\r
4899                         *MESH_VERTEX    5       383.000000      -55.000000      336.000000\r
4900                 }\r
4901                 *MESH_NORMALS   {\r
4902                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
4903                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
4904                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
4905                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
4906                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
4907                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
4908                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
4909                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
4910                         *MESH_VERTEXNORMAL      4       0.707107        -0.707107       0.000000\r
4911                         *MESH_VERTEXNORMAL      5       0.707107        -0.707107       0.000000\r
4912                 }\r
4913                 *MESH_FACE_LIST {\r
4914                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4915                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4916                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4917                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4918                 }\r
4919                 *MESH_NUMTVERTEX        6\r
4920                 *MESH_TVERTLIST {\r
4921                         *MESH_TVERT     0       0.166667        0.000000        1.000000\r
4922                         *MESH_TVERT     1       0.166667        0.041667        1.000000\r
4923                         *MESH_TVERT     2       0.208333        0.041667        1.000000\r
4924                         *MESH_TVERT     3       0.208333        0.000000        1.000000\r
4925                         *MESH_TVERT     4       0.125000        0.041667        1.000000\r
4926                         *MESH_TVERT     5       0.125000        0.000000        1.000000\r
4927                 }\r
4928                 *MESH_NUMTVFACES        4\r
4929                 *MESH_TFACELIST {\r
4930                         *MESH_TFACE     0       0       2       1\r
4931                         *MESH_TFACE     1       0       3       2\r
4932                         *MESH_TFACE     2       4       0       1\r
4933                         *MESH_TFACE     3       4       5       0\r
4934                 }\r
4935         }\r
4936         *PROP_MOTIONBLUR        0\r
4937         *PROP_CASTSHADOW        1\r
4938         *PROP_RECVSHADOW        1\r
4939         *MATERIAL_REF   6\r
4940 }\r
4941 *GEOMOBJECT     {\r
4942         *NODE_NAME      "mat6model0surf118"\r
4943         *NODE_TM        {\r
4944                 *NODE_NAME      "mat6model0surf118"\r
4945                 *INHERIT_POS    0       0       0\r
4946                 *INHERIT_ROT    0       0       0\r
4947                 *INHERIT_SCL    0       0       0\r
4948                 *TM_ROW0        1.0     0       0\r
4949                 *TM_ROW1        0       1.0     0\r
4950                 *TM_ROW2        0       0       1.0\r
4951                 *TM_ROW3        0       0       0\r
4952                 *TM_POS 0.000000        0.000000        0.000000\r
4953         }\r
4954         *MESH   {\r
4955                 *TIMEVALUE      0\r
4956                 *MESH_NUMVERTEX 8\r
4957                 *MESH_NUMFACES  6\r
4958                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4959                 *MESH_VERTEX_LIST       {\r
4960                         *MESH_VERTEX    0       384.000000      -52.000000      336.000000\r
4961                         *MESH_VERTEX    1       383.000000      -49.000000      336.000000\r
4962                         *MESH_VERTEX    2       383.000000      -55.000000      336.000000\r
4963                         *MESH_VERTEX    3       380.000000      -56.000000      336.000000\r
4964                         *MESH_VERTEX    4       380.000000      -48.000000      336.000000\r
4965                         *MESH_VERTEX    5       377.000000      -49.000000      336.000000\r
4966                         *MESH_VERTEX    6       377.000000      -55.000000      336.000000\r
4967                         *MESH_VERTEX    7       376.000000      -52.000000      336.000000\r
4968                 }\r
4969                 *MESH_NORMALS   {\r
4970                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
4971                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
4972                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
4973                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
4974                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
4975                         *MESH_FACENORMAL        5       0.000000        -1.000000       0.000000\r
4976                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
4977                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
4978                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
4979                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
4980                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
4981                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
4982                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
4983                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
4984                 }\r
4985                 *MESH_FACE_LIST {\r
4986                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4987                         *MESH_FACE      1       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4988                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4989                         *MESH_FACE      3       A:      3       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4990                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4991                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4992                 }\r
4993                 *MESH_NUMTVERTEX        8\r
4994                 *MESH_TVERTLIST {\r
4995                         *MESH_TVERT     0       1.000000        0.593750        1.000000\r
4996                         *MESH_TVERT     1       0.992188        0.617188        1.000000\r
4997                         *MESH_TVERT     2       0.992188        0.570312        1.000000\r
4998                         *MESH_TVERT     3       0.968750        0.562500        1.000000\r
4999                         *MESH_TVERT     4       0.968750        0.625000        1.000000\r
5000                         *MESH_TVERT     5       0.945312        0.617188        1.000000\r
5001                         *MESH_TVERT     6       0.945312        0.570312        1.000000\r
5002                         *MESH_TVERT     7       0.937500        0.593750        1.000000\r
5003                 }\r
5004                 *MESH_NUMTVFACES        6\r
5005                 *MESH_TFACELIST {\r
5006                         *MESH_TFACE     0       1       2       3\r
5007                         *MESH_TFACE     1       1       3       4\r
5008                         *MESH_TFACE     2       3       5       4\r
5009                         *MESH_TFACE     3       3       6       5\r
5010                         *MESH_TFACE     4       0       2       1\r
5011                         *MESH_TFACE     5       5       6       7\r
5012                 }\r
5013         }\r
5014         *PROP_MOTIONBLUR        0\r
5015         *PROP_CASTSHADOW        1\r
5016         *PROP_RECVSHADOW        1\r
5017         *MATERIAL_REF   6\r
5018 }\r
5019 *GEOMOBJECT     {\r
5020         *NODE_NAME      "mat6model0surf119"\r
5021         *NODE_TM        {\r
5022                 *NODE_NAME      "mat6model0surf119"\r
5023                 *INHERIT_POS    0       0       0\r
5024                 *INHERIT_ROT    0       0       0\r
5025                 *INHERIT_SCL    0       0       0\r
5026                 *TM_ROW0        1.0     0       0\r
5027                 *TM_ROW1        0       1.0     0\r
5028                 *TM_ROW2        0       0       1.0\r
5029                 *TM_ROW3        0       0       0\r
5030                 *TM_POS 0.000000        0.000000        0.000000\r
5031         }\r
5032         *MESH   {\r
5033                 *TIMEVALUE      0\r
5034                 *MESH_NUMVERTEX 6\r
5035                 *MESH_NUMFACES  4\r
5036                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5037                 *MESH_VERTEX_LIST       {\r
5038                         *MESH_VERTEX    0       384.000000      -76.000000      336.000000\r
5039                         *MESH_VERTEX    1       384.000000      -76.000000      340.000000\r
5040                         *MESH_VERTEX    2       383.000000      -73.000000      340.000000\r
5041                         *MESH_VERTEX    3       383.000000      -73.000000      336.000000\r
5042                         *MESH_VERTEX    4       383.000000      -79.000000      340.000000\r
5043                         *MESH_VERTEX    5       383.000000      -79.000000      336.000000\r
5044                 }\r
5045                 *MESH_NORMALS   {\r
5046                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
5047                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
5048                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
5049                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
5050                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
5051                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
5052                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
5053                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
5054                         *MESH_VERTEXNORMAL      4       0.707107        -0.707107       0.000000\r
5055                         *MESH_VERTEXNORMAL      5       0.707107        -0.707107       0.000000\r
5056                 }\r
5057                 *MESH_FACE_LIST {\r
5058                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5059                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5060                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5061                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5062                 }\r
5063                 *MESH_NUMTVERTEX        6\r
5064                 *MESH_TVERTLIST {\r
5065                         *MESH_TVERT     0       0.166667        0.000000        1.000000\r
5066                         *MESH_TVERT     1       0.166667        0.041667        1.000000\r
5067                         *MESH_TVERT     2       0.208333        0.041667        1.000000\r
5068                         *MESH_TVERT     3       0.208333        0.000000        1.000000\r
5069                         *MESH_TVERT     4       0.125000        0.041667        1.000000\r
5070                         *MESH_TVERT     5       0.125000        0.000000        1.000000\r
5071                 }\r
5072                 *MESH_NUMTVFACES        4\r
5073                 *MESH_TFACELIST {\r
5074                         *MESH_TFACE     0       0       2       1\r
5075                         *MESH_TFACE     1       0       3       2\r
5076                         *MESH_TFACE     2       4       0       1\r
5077                         *MESH_TFACE     3       4       5       0\r
5078                 }\r
5079         }\r
5080         *PROP_MOTIONBLUR        0\r
5081         *PROP_CASTSHADOW        1\r
5082         *PROP_RECVSHADOW        1\r
5083         *MATERIAL_REF   6\r
5084 }\r
5085 *GEOMOBJECT     {\r
5086         *NODE_NAME      "mat6model0surf120"\r
5087         *NODE_TM        {\r
5088                 *NODE_NAME      "mat6model0surf120"\r
5089                 *INHERIT_POS    0       0       0\r
5090                 *INHERIT_ROT    0       0       0\r
5091                 *INHERIT_SCL    0       0       0\r
5092                 *TM_ROW0        1.0     0       0\r
5093                 *TM_ROW1        0       1.0     0\r
5094                 *TM_ROW2        0       0       1.0\r
5095                 *TM_ROW3        0       0       0\r
5096                 *TM_POS 0.000000        0.000000        0.000000\r
5097         }\r
5098         *MESH   {\r
5099                 *TIMEVALUE      0\r
5100                 *MESH_NUMVERTEX 8\r
5101                 *MESH_NUMFACES  6\r
5102                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5103                 *MESH_VERTEX_LIST       {\r
5104                         *MESH_VERTEX    0       384.000000      -76.000000      336.000000\r
5105                         *MESH_VERTEX    1       383.000000      -73.000000      336.000000\r
5106                         *MESH_VERTEX    2       383.000000      -79.000000      336.000000\r
5107                         *MESH_VERTEX    3       380.000000      -80.000000      336.000000\r
5108                         *MESH_VERTEX    4       380.000000      -72.000000      336.000000\r
5109                         *MESH_VERTEX    5       377.000000      -73.000000      336.000000\r
5110                         *MESH_VERTEX    6       377.000000      -79.000000      336.000000\r
5111                         *MESH_VERTEX    7       376.000000      -76.000000      336.000000\r
5112                 }\r
5113                 *MESH_NORMALS   {\r
5114                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
5115                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
5116                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
5117                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
5118                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
5119                         *MESH_FACENORMAL        5       0.000000        -1.000000       0.000000\r
5120                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
5121                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
5122                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
5123                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
5124                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
5125                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
5126                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
5127                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
5128                 }\r
5129                 *MESH_FACE_LIST {\r
5130                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5131                         *MESH_FACE      1       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5132                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5133                         *MESH_FACE      3       A:      3       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5134                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5135                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5136                 }\r
5137                 *MESH_NUMTVERTEX        8\r
5138                 *MESH_TVERTLIST {\r
5139                         *MESH_TVERT     0       1.000000        0.406250        1.000000\r
5140                         *MESH_TVERT     1       0.992188        0.429688        1.000000\r
5141                         *MESH_TVERT     2       0.992188        0.382812        1.000000\r
5142                         *MESH_TVERT     3       0.968750        0.375000        1.000000\r
5143                         *MESH_TVERT     4       0.968750        0.437500        1.000000\r
5144                         *MESH_TVERT     5       0.945312        0.429688        1.000000\r
5145                         *MESH_TVERT     6       0.945312        0.382812        1.000000\r
5146                         *MESH_TVERT     7       0.937500        0.406250        1.000000\r
5147                 }\r
5148                 *MESH_NUMTVFACES        6\r
5149                 *MESH_TFACELIST {\r
5150                         *MESH_TFACE     0       1       2       3\r
5151                         *MESH_TFACE     1       1       3       4\r
5152                         *MESH_TFACE     2       3       5       4\r
5153                         *MESH_TFACE     3       3       6       5\r
5154                         *MESH_TFACE     4       0       2       1\r
5155                         *MESH_TFACE     5       5       6       7\r
5156                 }\r
5157         }\r
5158         *PROP_MOTIONBLUR        0\r
5159         *PROP_CASTSHADOW        1\r
5160         *PROP_RECVSHADOW        1\r
5161         *MATERIAL_REF   6\r
5162 }\r
5163 *GEOMOBJECT     {\r
5164         *NODE_NAME      "mat6model0surf121"\r
5165         *NODE_TM        {\r
5166                 *NODE_NAME      "mat6model0surf121"\r
5167                 *INHERIT_POS    0       0       0\r
5168                 *INHERIT_ROT    0       0       0\r
5169                 *INHERIT_SCL    0       0       0\r
5170                 *TM_ROW0        1.0     0       0\r
5171                 *TM_ROW1        0       1.0     0\r
5172                 *TM_ROW2        0       0       1.0\r
5173                 *TM_ROW3        0       0       0\r
5174                 *TM_POS 0.000000        0.000000        0.000000\r
5175         }\r
5176         *MESH   {\r
5177                 *TIMEVALUE      0\r
5178                 *MESH_NUMVERTEX 6\r
5179                 *MESH_NUMFACES  4\r
5180                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5181                 *MESH_VERTEX_LIST       {\r
5182                         *MESH_VERTEX    0       383.000000      -49.000000      340.000000\r
5183                         *MESH_VERTEX    1       380.000000      -48.000000      340.000000\r
5184                         *MESH_VERTEX    2       380.000000      -48.000000      336.000000\r
5185                         *MESH_VERTEX    3       383.000000      -49.000000      336.000000\r
5186                         *MESH_VERTEX    4       377.000000      -49.000000      340.000000\r
5187                         *MESH_VERTEX    5       377.000000      -49.000000      336.000000\r
5188                 }\r
5189                 *MESH_NORMALS   {\r
5190                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
5191                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
5192                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
5193                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
5194                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
5195                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
5196                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
5197                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
5198                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
5199                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
5200                 }\r
5201                 *MESH_FACE_LIST {\r
5202                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5203                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5204                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5205                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5206                 }\r
5207                 *MESH_NUMTVERTEX        6\r
5208                 *MESH_TVERTLIST {\r
5209                         *MESH_TVERT     0       0.208333        0.041667        1.000000\r
5210                         *MESH_TVERT     1       0.250000        0.041667        1.000000\r
5211                         *MESH_TVERT     2       0.250000        0.000000        1.000000\r
5212                         *MESH_TVERT     3       0.208333        0.000000        1.000000\r
5213                         *MESH_TVERT     4       0.291667        0.041667        1.000000\r
5214                         *MESH_TVERT     5       0.291667        0.000000        1.000000\r
5215                 }\r
5216                 *MESH_NUMTVFACES        4\r
5217                 *MESH_TFACELIST {\r
5218                         *MESH_TFACE     0       0       2       1\r
5219                         *MESH_TFACE     1       0       3       2\r
5220                         *MESH_TFACE     2       2       4       1\r
5221                         *MESH_TFACE     3       2       5       4\r
5222                 }\r
5223         }\r
5224         *PROP_MOTIONBLUR        0\r
5225         *PROP_CASTSHADOW        1\r
5226         *PROP_RECVSHADOW        1\r
5227         *MATERIAL_REF   6\r
5228 }\r
5229 *GEOMOBJECT     {\r
5230         *NODE_NAME      "mat6model0surf122"\r
5231         *NODE_TM        {\r
5232                 *NODE_NAME      "mat6model0surf122"\r
5233                 *INHERIT_POS    0       0       0\r
5234                 *INHERIT_ROT    0       0       0\r
5235                 *INHERIT_SCL    0       0       0\r
5236                 *TM_ROW0        1.0     0       0\r
5237                 *TM_ROW1        0       1.0     0\r
5238                 *TM_ROW2        0       0       1.0\r
5239                 *TM_ROW3        0       0       0\r
5240                 *TM_POS 0.000000        0.000000        0.000000\r
5241         }\r
5242         *MESH   {\r
5243                 *TIMEVALUE      0\r
5244                 *MESH_NUMVERTEX 6\r
5245                 *MESH_NUMFACES  4\r
5246                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5247                 *MESH_VERTEX_LIST       {\r
5248                         *MESH_VERTEX    0       380.000000      -56.000000      336.000000\r
5249                         *MESH_VERTEX    1       380.000000      -56.000000      340.000000\r
5250                         *MESH_VERTEX    2       383.000000      -55.000000      340.000000\r
5251                         *MESH_VERTEX    3       383.000000      -55.000000      336.000000\r
5252                         *MESH_VERTEX    4       377.000000      -55.000000      340.000000\r
5253                         *MESH_VERTEX    5       377.000000      -55.000000      336.000000\r
5254                 }\r
5255                 *MESH_NORMALS   {\r
5256                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
5257                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
5258                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
5259                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
5260                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
5261                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
5262                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
5263                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
5264                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
5265                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
5266                 }\r
5267                 *MESH_FACE_LIST {\r
5268                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5269                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5270                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5271                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5272                 }\r
5273                 *MESH_NUMTVERTEX        6\r
5274                 *MESH_TVERTLIST {\r
5275                         *MESH_TVERT     0       0.083333        0.000000        1.000000\r
5276                         *MESH_TVERT     1       0.083333        0.041667        1.000000\r
5277                         *MESH_TVERT     2       0.125000        0.041667        1.000000\r
5278                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
5279                         *MESH_TVERT     4       0.041667        0.041667        1.000000\r
5280                         *MESH_TVERT     5       0.041667        0.000000        1.000000\r
5281                 }\r
5282                 *MESH_NUMTVFACES        4\r
5283                 *MESH_TFACELIST {\r
5284                         *MESH_TFACE     0       0       2       1\r
5285                         *MESH_TFACE     1       0       3       2\r
5286                         *MESH_TFACE     2       4       0       1\r
5287                         *MESH_TFACE     3       4       5       0\r
5288                 }\r
5289         }\r
5290         *PROP_MOTIONBLUR        0\r
5291         *PROP_CASTSHADOW        1\r
5292         *PROP_RECVSHADOW        1\r
5293         *MATERIAL_REF   6\r
5294 }\r
5295 *GEOMOBJECT     {\r
5296         *NODE_NAME      "mat6model0surf123"\r
5297         *NODE_TM        {\r
5298                 *NODE_NAME      "mat6model0surf123"\r
5299                 *INHERIT_POS    0       0       0\r
5300                 *INHERIT_ROT    0       0       0\r
5301                 *INHERIT_SCL    0       0       0\r
5302                 *TM_ROW0        1.0     0       0\r
5303                 *TM_ROW1        0       1.0     0\r
5304                 *TM_ROW2        0       0       1.0\r
5305                 *TM_ROW3        0       0       0\r
5306                 *TM_POS 0.000000        0.000000        0.000000\r
5307         }\r
5308         *MESH   {\r
5309                 *TIMEVALUE      0\r
5310                 *MESH_NUMVERTEX 6\r
5311                 *MESH_NUMFACES  4\r
5312                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5313                 *MESH_VERTEX_LIST       {\r
5314                         *MESH_VERTEX    0       383.000000      -73.000000      340.000000\r
5315                         *MESH_VERTEX    1       380.000000      -72.000000      340.000000\r
5316                         *MESH_VERTEX    2       380.000000      -72.000000      336.000000\r
5317                         *MESH_VERTEX    3       383.000000      -73.000000      336.000000\r
5318                         *MESH_VERTEX    4       377.000000      -73.000000      340.000000\r
5319                         *MESH_VERTEX    5       377.000000      -73.000000      336.000000\r
5320                 }\r
5321                 *MESH_NORMALS   {\r
5322                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
5323                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
5324                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
5325                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
5326                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
5327                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
5328                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
5329                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
5330                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
5331                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
5332                 }\r
5333                 *MESH_FACE_LIST {\r
5334                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5335                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5336                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5337                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5338                 }\r
5339                 *MESH_NUMTVERTEX        6\r
5340                 *MESH_TVERTLIST {\r
5341                         *MESH_TVERT     0       0.208333        0.041667        1.000000\r
5342                         *MESH_TVERT     1       0.250000        0.041667        1.000000\r
5343                         *MESH_TVERT     2       0.250000        0.000000        1.000000\r
5344                         *MESH_TVERT     3       0.208333        0.000000        1.000000\r
5345                         *MESH_TVERT     4       0.291667        0.041667        1.000000\r
5346                         *MESH_TVERT     5       0.291667        0.000000        1.000000\r
5347                 }\r
5348                 *MESH_NUMTVFACES        4\r
5349                 *MESH_TFACELIST {\r
5350                         *MESH_TFACE     0       0       2       1\r
5351                         *MESH_TFACE     1       0       3       2\r
5352                         *MESH_TFACE     2       2       4       1\r
5353                         *MESH_TFACE     3       2       5       4\r
5354                 }\r
5355         }\r
5356         *PROP_MOTIONBLUR        0\r
5357         *PROP_CASTSHADOW        1\r
5358         *PROP_RECVSHADOW        1\r
5359         *MATERIAL_REF   6\r
5360 }\r
5361 *GEOMOBJECT     {\r
5362         *NODE_NAME      "mat6model0surf124"\r
5363         *NODE_TM        {\r
5364                 *NODE_NAME      "mat6model0surf124"\r
5365                 *INHERIT_POS    0       0       0\r
5366                 *INHERIT_ROT    0       0       0\r
5367                 *INHERIT_SCL    0       0       0\r
5368                 *TM_ROW0        1.0     0       0\r
5369                 *TM_ROW1        0       1.0     0\r
5370                 *TM_ROW2        0       0       1.0\r
5371                 *TM_ROW3        0       0       0\r
5372                 *TM_POS 0.000000        0.000000        0.000000\r
5373         }\r
5374         *MESH   {\r
5375                 *TIMEVALUE      0\r
5376                 *MESH_NUMVERTEX 6\r
5377                 *MESH_NUMFACES  4\r
5378                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5379                 *MESH_VERTEX_LIST       {\r
5380                         *MESH_VERTEX    0       380.000000      -80.000000      336.000000\r
5381                         *MESH_VERTEX    1       380.000000      -80.000000      340.000000\r
5382                         *MESH_VERTEX    2       383.000000      -79.000000      340.000000\r
5383                         *MESH_VERTEX    3       383.000000      -79.000000      336.000000\r
5384                         *MESH_VERTEX    4       377.000000      -79.000000      340.000000\r
5385                         *MESH_VERTEX    5       377.000000      -79.000000      336.000000\r
5386                 }\r
5387                 *MESH_NORMALS   {\r
5388                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
5389                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
5390                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
5391                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
5392                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
5393                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
5394                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
5395                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
5396                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
5397                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
5398                 }\r
5399                 *MESH_FACE_LIST {\r
5400                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5401                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5402                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5403                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5404                 }\r
5405                 *MESH_NUMTVERTEX        6\r
5406                 *MESH_TVERTLIST {\r
5407                         *MESH_TVERT     0       0.083333        0.000000        1.000000\r
5408                         *MESH_TVERT     1       0.083333        0.041667        1.000000\r
5409                         *MESH_TVERT     2       0.125000        0.041667        1.000000\r
5410                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
5411                         *MESH_TVERT     4       0.041667        0.041667        1.000000\r
5412                         *MESH_TVERT     5       0.041667        0.000000        1.000000\r
5413                 }\r
5414                 *MESH_NUMTVFACES        4\r
5415                 *MESH_TFACELIST {\r
5416                         *MESH_TFACE     0       0       2       1\r
5417                         *MESH_TFACE     1       0       3       2\r
5418                         *MESH_TFACE     2       4       0       1\r
5419                         *MESH_TFACE     3       4       5       0\r
5420                 }\r
5421         }\r
5422         *PROP_MOTIONBLUR        0\r
5423         *PROP_CASTSHADOW        1\r
5424         *PROP_RECVSHADOW        1\r
5425         *MATERIAL_REF   6\r
5426 }\r
5427 *GEOMOBJECT     {\r
5428         *NODE_NAME      "mat6model0surf125"\r
5429         *NODE_TM        {\r
5430                 *NODE_NAME      "mat6model0surf125"\r
5431                 *INHERIT_POS    0       0       0\r
5432                 *INHERIT_ROT    0       0       0\r
5433                 *INHERIT_SCL    0       0       0\r
5434                 *TM_ROW0        1.0     0       0\r
5435                 *TM_ROW1        0       1.0     0\r
5436                 *TM_ROW2        0       0       1.0\r
5437                 *TM_ROW3        0       0       0\r
5438                 *TM_POS 0.000000        0.000000        0.000000\r
5439         }\r
5440         *MESH   {\r
5441                 *TIMEVALUE      0\r
5442                 *MESH_NUMVERTEX 8\r
5443                 *MESH_NUMFACES  4\r
5444                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5445                 *MESH_VERTEX_LIST       {\r
5446                         *MESH_VERTEX    0       377.000000      -49.000000      340.000000\r
5447                         *MESH_VERTEX    1       376.000000      -52.000000      340.000000\r
5448                         *MESH_VERTEX    2       376.000000      -52.000000      336.000000\r
5449                         *MESH_VERTEX    3       377.000000      -49.000000      336.000000\r
5450                         *MESH_VERTEX    4       376.000000      -52.000000      336.000000\r
5451                         *MESH_VERTEX    5       376.000000      -52.000000      340.000000\r
5452                         *MESH_VERTEX    6       377.000000      -55.000000      340.000000\r
5453                         *MESH_VERTEX    7       377.000000      -55.000000      336.000000\r
5454                 }\r
5455                 *MESH_NORMALS   {\r
5456                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
5457                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
5458                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
5459                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
5460                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
5461                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
5462                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
5463                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
5464                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
5465                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
5466                         *MESH_VERTEXNORMAL      6       -0.707107       -0.707107       0.000000\r
5467                         *MESH_VERTEXNORMAL      7       -0.707107       -0.707107       0.000000\r
5468                 }\r
5469                 *MESH_FACE_LIST {\r
5470                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5471                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5472                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5473                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5474                 }\r
5475                 *MESH_NUMTVERTEX        8\r
5476                 *MESH_TVERTLIST {\r
5477                         *MESH_TVERT     0       0.291667        0.041667        1.000000\r
5478                         *MESH_TVERT     1       0.333333        0.041667        1.000000\r
5479                         *MESH_TVERT     2       0.333333        0.000000        1.000000\r
5480                         *MESH_TVERT     3       0.291667        0.000000        1.000000\r
5481                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
5482                         *MESH_TVERT     5       0.000000        0.041667        1.000000\r
5483                         *MESH_TVERT     6       0.041667        0.041667        1.000000\r
5484                         *MESH_TVERT     7       0.041667        0.000000        1.000000\r
5485                 }\r
5486                 *MESH_NUMTVFACES        4\r
5487                 *MESH_TFACELIST {\r
5488                         *MESH_TFACE     0       0       2       1\r
5489                         *MESH_TFACE     1       0       3       2\r
5490                         *MESH_TFACE     2       4       6       5\r
5491                         *MESH_TFACE     3       4       7       6\r
5492                 }\r
5493         }\r
5494         *PROP_MOTIONBLUR        0\r
5495         *PROP_CASTSHADOW        1\r
5496         *PROP_RECVSHADOW        1\r
5497         *MATERIAL_REF   6\r
5498 }\r
5499 *GEOMOBJECT     {\r
5500         *NODE_NAME      "mat6model0surf126"\r
5501         *NODE_TM        {\r
5502                 *NODE_NAME      "mat6model0surf126"\r
5503                 *INHERIT_POS    0       0       0\r
5504                 *INHERIT_ROT    0       0       0\r
5505                 *INHERIT_SCL    0       0       0\r
5506                 *TM_ROW0        1.0     0       0\r
5507                 *TM_ROW1        0       1.0     0\r
5508                 *TM_ROW2        0       0       1.0\r
5509                 *TM_ROW3        0       0       0\r
5510                 *TM_POS 0.000000        0.000000        0.000000\r
5511         }\r
5512         *MESH   {\r
5513                 *TIMEVALUE      0\r
5514                 *MESH_NUMVERTEX 8\r
5515                 *MESH_NUMFACES  4\r
5516                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5517                 *MESH_VERTEX_LIST       {\r
5518                         *MESH_VERTEX    0       377.000000      -73.000000      340.000000\r
5519                         *MESH_VERTEX    1       376.000000      -76.000000      340.000000\r
5520                         *MESH_VERTEX    2       376.000000      -76.000000      336.000000\r
5521                         *MESH_VERTEX    3       377.000000      -73.000000      336.000000\r
5522                         *MESH_VERTEX    4       376.000000      -76.000000      336.000000\r
5523                         *MESH_VERTEX    5       376.000000      -76.000000      340.000000\r
5524                         *MESH_VERTEX    6       377.000000      -79.000000      340.000000\r
5525                         *MESH_VERTEX    7       377.000000      -79.000000      336.000000\r
5526                 }\r
5527                 *MESH_NORMALS   {\r
5528                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
5529                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
5530                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
5531                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
5532                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
5533                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
5534                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
5535                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
5536                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
5537                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
5538                         *MESH_VERTEXNORMAL      6       -0.707107       -0.707107       0.000000\r
5539                         *MESH_VERTEXNORMAL      7       -0.707107       -0.707107       0.000000\r
5540                 }\r
5541                 *MESH_FACE_LIST {\r
5542                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5543                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5544                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5545                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5546                 }\r
5547                 *MESH_NUMTVERTEX        8\r
5548                 *MESH_TVERTLIST {\r
5549                         *MESH_TVERT     0       0.291667        0.041667        1.000000\r
5550                         *MESH_TVERT     1       0.333333        0.041667        1.000000\r
5551                         *MESH_TVERT     2       0.333333        0.000000        1.000000\r
5552                         *MESH_TVERT     3       0.291667        0.000000        1.000000\r
5553                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
5554                         *MESH_TVERT     5       0.000000        0.041667        1.000000\r
5555                         *MESH_TVERT     6       0.041667        0.041667        1.000000\r
5556                         *MESH_TVERT     7       0.041667        0.000000        1.000000\r
5557                 }\r
5558                 *MESH_NUMTVFACES        4\r
5559                 *MESH_TFACELIST {\r
5560                         *MESH_TFACE     0       0       2       1\r
5561                         *MESH_TFACE     1       0       3       2\r
5562                         *MESH_TFACE     2       4       6       5\r
5563                         *MESH_TFACE     3       4       7       6\r
5564                 }\r
5565         }\r
5566         *PROP_MOTIONBLUR        0\r
5567         *PROP_CASTSHADOW        1\r
5568         *PROP_RECVSHADOW        1\r
5569         *MATERIAL_REF   6\r
5570 }\r
5571 *GEOMOBJECT     {\r
5572         *NODE_NAME      "mat6model0surf127"\r
5573         *NODE_TM        {\r
5574                 *NODE_NAME      "mat6model0surf127"\r
5575                 *INHERIT_POS    0       0       0\r
5576                 *INHERIT_ROT    0       0       0\r
5577                 *INHERIT_SCL    0       0       0\r
5578                 *TM_ROW0        1.0     0       0\r
5579                 *TM_ROW1        0       1.0     0\r
5580                 *TM_ROW2        0       0       1.0\r
5581                 *TM_ROW3        0       0       0\r
5582                 *TM_POS 0.000000        0.000000        0.000000\r
5583         }\r
5584         *MESH   {\r
5585                 *TIMEVALUE      0\r
5586                 *MESH_NUMVERTEX 9\r
5587                 *MESH_NUMFACES  8\r
5588                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5589                 *MESH_VERTEX_LIST       {\r
5590                         *MESH_VERTEX    0       196.000000      58.000000       24.000000\r
5591                         *MESH_VERTEX    1       196.000000      58.000000       312.000000\r
5592                         *MESH_VERTEX    2       192.000000      59.000000       312.000000\r
5593                         *MESH_VERTEX    3       192.000000      59.000000       24.000000\r
5594                         *MESH_VERTEX    4       196.000000      47.500000       343.500000\r
5595                         *MESH_VERTEX    5       188.000000      58.000000       24.000000\r
5596                         *MESH_VERTEX    6       192.000000      48.250000       344.250000\r
5597                         *MESH_VERTEX    7       188.000000      47.500000       343.500000\r
5598                         *MESH_VERTEX    8       188.000000      58.000000       312.000000\r
5599                 }\r
5600                 *MESH_NORMALS   {\r
5601                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
5602                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
5603                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
5604                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
5605                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
5606                         *MESH_FACENORMAL        5       0.000000        -1.000000       0.000000\r
5607                         *MESH_FACENORMAL        6       0.000000        -1.000000       0.000000\r
5608                         *MESH_FACENORMAL        7       0.000000        -1.000000       0.000000\r
5609                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
5610                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
5611                         *MESH_VERTEXNORMAL      2       -0.000000       1.000000        0.000000\r
5612                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
5613                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
5614                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
5615                         *MESH_VERTEXNORMAL      6       -0.000000       0.707107        0.707107\r
5616                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
5617                         *MESH_VERTEXNORMAL      8       -1.000000       -0.000000       0.000000\r
5618                 }\r
5619                 *MESH_FACE_LIST {\r
5620                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5621                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5622                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5623                         *MESH_FACE      3       A:      2       B:      3       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5624                         *MESH_FACE      4       A:      2       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5625                         *MESH_FACE      5       A:      2       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5626                         *MESH_FACE      6       A:      2       B:      5       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5627                         *MESH_FACE      7       A:      2       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5628                 }\r
5629                 *MESH_NUMTVERTEX        9\r
5630                 *MESH_TVERTLIST {\r
5631                         *MESH_TVERT     0       0.088388        -1.000000       1.000000\r
5632                         *MESH_TVERT     1       0.088388        2.000000        1.000000\r
5633                         *MESH_TVERT     2       0.132583        2.000000        1.000000\r
5634                         *MESH_TVERT     3       0.132583        -1.000000       1.000000\r
5635                         *MESH_TVERT     4       0.088388        2.437500        1.000000\r
5636                         *MESH_TVERT     5       0.176777        -1.000000       1.000000\r
5637                         *MESH_TVERT     6       0.132583        2.437500        1.000000\r
5638                         *MESH_TVERT     7       0.176777        2.437500        1.000000\r
5639                         *MESH_TVERT     8       0.176777        2.000000        1.000000\r
5640                 }\r
5641                 *MESH_NUMTVFACES        8\r
5642                 *MESH_TFACELIST {\r
5643                         *MESH_TFACE     0       0       2       1\r
5644                         *MESH_TFACE     1       0       3       2\r
5645                         *MESH_TFACE     2       1       2       4\r
5646                         *MESH_TFACE     3       2       3       5\r
5647                         *MESH_TFACE     4       2       6       4\r
5648                         *MESH_TFACE     5       2       7       6\r
5649                         *MESH_TFACE     6       2       5       8\r
5650                         *MESH_TFACE     7       2       8       7\r
5651                 }\r
5652         }\r
5653         *PROP_MOTIONBLUR        0\r
5654         *PROP_CASTSHADOW        1\r
5655         *PROP_RECVSHADOW        1\r
5656         *MATERIAL_REF   6\r
5657 }\r
5658 *GEOMOBJECT     {\r
5659         *NODE_NAME      "mat6model0surf128"\r
5660         *NODE_TM        {\r
5661                 *NODE_NAME      "mat6model0surf128"\r
5662                 *INHERIT_POS    0       0       0\r
5663                 *INHERIT_ROT    0       0       0\r
5664                 *INHERIT_SCL    0       0       0\r
5665                 *TM_ROW0        1.0     0       0\r
5666                 *TM_ROW1        0       1.0     0\r
5667                 *TM_ROW2        0       0       1.0\r
5668                 *TM_ROW3        0       0       0\r
5669                 *TM_POS 0.000000        0.000000        0.000000\r
5670         }\r
5671         *MESH   {\r
5672                 *TIMEVALUE      0\r
5673                 *MESH_NUMVERTEX 9\r
5674                 *MESH_NUMFACES  8\r
5675                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5676                 *MESH_VERTEX_LIST       {\r
5677                         *MESH_VERTEX    0       192.000000      57.000000       312.000000\r
5678                         *MESH_VERTEX    1       196.000000      58.000000       312.000000\r
5679                         *MESH_VERTEX    2       196.000000      58.000000       24.000000\r
5680                         *MESH_VERTEX    3       192.000000      57.000000       24.000000\r
5681                         *MESH_VERTEX    4       196.000000      47.500000       343.500000\r
5682                         *MESH_VERTEX    5       192.000000      46.750000       342.750000\r
5683                         *MESH_VERTEX    6       188.000000      58.000000       24.000000\r
5684                         *MESH_VERTEX    7       188.000000      47.500000       343.500000\r
5685                         *MESH_VERTEX    8       188.000000      58.000000       312.000000\r
5686                 }\r
5687                 *MESH_NORMALS   {\r
5688                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
5689                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
5690                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
5691                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
5692                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
5693                         *MESH_FACENORMAL        5       0.000000        -1.000000       0.000000\r
5694                         *MESH_FACENORMAL        6       0.000000        -1.000000       0.000000\r
5695                         *MESH_FACENORMAL        7       0.000000        -1.000000       0.000000\r
5696                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
5697                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
5698                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
5699                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
5700                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
5701                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
5702                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
5703                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
5704                         *MESH_VERTEXNORMAL      8       -1.000000       -0.000000       0.000000\r
5705                 }\r
5706                 *MESH_FACE_LIST {\r
5707                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5708                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5709                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5710                         *MESH_FACE      3       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5711                         *MESH_FACE      4       A:      0       B:      6       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5712                         *MESH_FACE      5       A:      0       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5713                         *MESH_FACE      6       A:      0       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5714                         *MESH_FACE      7       A:      0       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5715                 }\r
5716                 *MESH_NUMTVERTEX        9\r
5717                 *MESH_TVERTLIST {\r
5718                         *MESH_TVERT     0       0.044194        2.000000        1.000000\r
5719                         *MESH_TVERT     1       0.088388        2.000000        1.000000\r
5720                         *MESH_TVERT     2       0.088388        -1.000000       1.000000\r
5721                         *MESH_TVERT     3       0.044194        -1.000000       1.000000\r
5722                         *MESH_TVERT     4       0.088388        2.437500        1.000000\r
5723                         *MESH_TVERT     5       0.044194        2.437500        1.000000\r
5724                         *MESH_TVERT     6       0.000000        -1.000000       1.000000\r
5725                         *MESH_TVERT     7       0.000000        2.437500        1.000000\r
5726                         *MESH_TVERT     8       0.000000        2.000000        1.000000\r
5727                 }\r
5728                 *MESH_NUMTVFACES        8\r
5729                 *MESH_TFACELIST {\r
5730                         *MESH_TFACE     0       0       2       1\r
5731                         *MESH_TFACE     1       0       3       2\r
5732                         *MESH_TFACE     2       0       1       4\r
5733                         *MESH_TFACE     3       0       4       5\r
5734                         *MESH_TFACE     4       0       6       3\r
5735                         *MESH_TFACE     5       0       5       7\r
5736                         *MESH_TFACE     6       0       8       6\r
5737                         *MESH_TFACE     7       0       7       8\r
5738                 }\r
5739         }\r
5740         *PROP_MOTIONBLUR        0\r
5741         *PROP_CASTSHADOW        1\r
5742         *PROP_RECVSHADOW        1\r
5743         *MATERIAL_REF   6\r
5744 }\r
5745 *GEOMOBJECT     {\r
5746         *NODE_NAME      "mat6model0surf129"\r
5747         *NODE_TM        {\r
5748                 *NODE_NAME      "mat6model0surf129"\r
5749                 *INHERIT_POS    0       0       0\r
5750                 *INHERIT_ROT    0       0       0\r
5751                 *INHERIT_SCL    0       0       0\r
5752                 *TM_ROW0        1.0     0       0\r
5753                 *TM_ROW1        0       1.0     0\r
5754                 *TM_ROW2        0       0       1.0\r
5755                 *TM_ROW3        0       0       0\r
5756                 *TM_POS 0.000000        0.000000        0.000000\r
5757         }\r
5758         *MESH   {\r
5759                 *TIMEVALUE      0\r
5760                 *MESH_NUMVERTEX 9\r
5761                 *MESH_NUMFACES  8\r
5762                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5763                 *MESH_VERTEX_LIST       {\r
5764                         *MESH_VERTEX    0       192.000000      16.000000       353.000000\r
5765                         *MESH_VERTEX    1       196.000000      16.000000       354.000000\r
5766                         *MESH_VERTEX    2       196.000000      47.500000       343.500000\r
5767                         *MESH_VERTEX    3       192.000000      46.750000       342.750000\r
5768                         *MESH_VERTEX    4       196.000000      -64.000000      371.000000\r
5769                         *MESH_VERTEX    5       188.000000      47.500000       343.500000\r
5770                         *MESH_VERTEX    6       188.000000      -64.000000      371.000000\r
5771                         *MESH_VERTEX    7       192.000000      -64.000000      370.000000\r
5772                         *MESH_VERTEX    8       188.000000      16.000000       354.000000\r
5773                 }\r
5774                 *MESH_NORMALS   {\r
5775                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
5776                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
5777                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
5778                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
5779                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
5780                         *MESH_FACENORMAL        5       0.000000        -1.000000       0.000000\r
5781                         *MESH_FACENORMAL        6       0.000000        -1.000000       0.000000\r
5782                         *MESH_FACENORMAL        7       0.000000        -1.000000       0.000000\r
5783                         *MESH_VERTEXNORMAL      0       0.000000        -0.104568       -0.994518\r
5784                         *MESH_VERTEXNORMAL      1       1.000000        -0.000000       0.000000\r
5785                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
5786                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
5787                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
5788                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
5789                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
5790                         *MESH_VERTEXNORMAL      7       -0.000000       -0.207859       -0.978159\r
5791                         *MESH_VERTEXNORMAL      8       -1.000000       -0.000000       0.000000\r
5792                 }\r
5793                 *MESH_FACE_LIST {\r
5794                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5795                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5796                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5797                         *MESH_FACE      3       A:      0       B:      5       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5798                         *MESH_FACE      4       A:      0       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5799                         *MESH_FACE      5       A:      0       B:      4       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5800                         *MESH_FACE      6       A:      0       B:      8       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5801                         *MESH_FACE      7       A:      0       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5802                 }\r
5803                 *MESH_NUMTVERTEX        9\r
5804                 *MESH_TVERTLIST {\r
5805                         *MESH_TVERT     0       0.044194        -0.125000       1.000000\r
5806                         *MESH_TVERT     1       0.088388        -0.125000       1.000000\r
5807                         *MESH_TVERT     2       0.088388        -0.562500       1.000000\r
5808                         *MESH_TVERT     3       0.044194        -0.562500       1.000000\r
5809                         *MESH_TVERT     4       0.088388        0.726941        1.000000\r
5810                         *MESH_TVERT     5       0.000000        -0.562500       1.000000\r
5811                         *MESH_TVERT     6       0.000000        0.726941        1.000000\r
5812                         *MESH_TVERT     7       0.044194        0.726941        1.000000\r
5813                         *MESH_TVERT     8       0.000000        -0.125000       1.000000\r
5814                 }\r
5815                 *MESH_NUMTVFACES        8\r
5816                 *MESH_TFACELIST {\r
5817                         *MESH_TFACE     0       0       2       1\r
5818                         *MESH_TFACE     1       0       3       2\r
5819                         *MESH_TFACE     2       0       1       4\r
5820                         *MESH_TFACE     3       0       5       3\r
5821                         *MESH_TFACE     4       0       7       6\r
5822                         *MESH_TFACE     5       0       4       7\r
5823                         *MESH_TFACE     6       0       8       5\r
5824                         *MESH_TFACE     7       0       6       8\r
5825                 }\r
5826         }\r
5827         *PROP_MOTIONBLUR        0\r
5828         *PROP_CASTSHADOW        1\r
5829         *PROP_RECVSHADOW        1\r
5830         *MATERIAL_REF   6\r
5831 }\r
5832 *GEOMOBJECT     {\r
5833         *NODE_NAME      "mat6model0surf130"\r
5834         *NODE_TM        {\r
5835                 *NODE_NAME      "mat6model0surf130"\r
5836                 *INHERIT_POS    0       0       0\r
5837                 *INHERIT_ROT    0       0       0\r
5838                 *INHERIT_SCL    0       0       0\r
5839                 *TM_ROW0        1.0     0       0\r
5840                 *TM_ROW1        0       1.0     0\r
5841                 *TM_ROW2        0       0       1.0\r
5842                 *TM_ROW3        0       0       0\r
5843                 *TM_POS 0.000000        0.000000        0.000000\r
5844         }\r
5845         *MESH   {\r
5846                 *TIMEVALUE      0\r
5847                 *MESH_NUMVERTEX 9\r
5848                 *MESH_NUMFACES  8\r
5849                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5850                 *MESH_VERTEX_LIST       {\r
5851                         *MESH_VERTEX    0       196.000000      47.500000       343.500000\r
5852                         *MESH_VERTEX    1       196.000000      16.000000       354.000000\r
5853                         *MESH_VERTEX    2       192.000000      16.000000       355.000000\r
5854                         *MESH_VERTEX    3       192.000000      48.250000       344.250000\r
5855                         *MESH_VERTEX    4       196.000000      -64.000000      371.000000\r
5856                         *MESH_VERTEX    5       188.000000      47.500000       343.500000\r
5857                         *MESH_VERTEX    6       192.000000      -64.000000      372.000000\r
5858                         *MESH_VERTEX    7       188.000000      -64.000000      371.000000\r
5859                         *MESH_VERTEX    8       188.000000      16.000000       354.000000\r
5860                 }\r
5861                 *MESH_NORMALS   {\r
5862                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
5863                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
5864                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
5865                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
5866                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
5867                         *MESH_FACENORMAL        5       0.000000        -1.000000       0.000000\r
5868                         *MESH_FACENORMAL        6       0.000000        -1.000000       0.000000\r
5869                         *MESH_FACENORMAL        7       0.000000        -1.000000       0.000000\r
5870                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
5871                         *MESH_VERTEXNORMAL      1       1.000000        -0.000000       0.000000\r
5872                         *MESH_VERTEXNORMAL      2       0.000000        0.104568        0.994518\r
5873                         *MESH_VERTEXNORMAL      3       -0.000000       0.707107        0.707107\r
5874                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
5875                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
5876                         *MESH_VERTEXNORMAL      6       0.000000        0.207859        0.978159\r
5877                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
5878                         *MESH_VERTEXNORMAL      8       -1.000000       -0.000000       0.000000\r
5879                 }\r
5880                 *MESH_FACE_LIST {\r
5881                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5882                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5883                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5884                         *MESH_FACE      3       A:      2       B:      3       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5885                         *MESH_FACE      4       A:      2       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5886                         *MESH_FACE      5       A:      2       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5887                         *MESH_FACE      6       A:      2       B:      5       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5888                         *MESH_FACE      7       A:      2       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5889                 }\r
5890                 *MESH_NUMTVERTEX        9\r
5891                 *MESH_TVERTLIST {\r
5892                         *MESH_TVERT     0       0.088388        -0.562500       1.000000\r
5893                         *MESH_TVERT     1       0.088388        -0.125000       1.000000\r
5894                         *MESH_TVERT     2       0.132583        -0.125000       1.000000\r
5895                         *MESH_TVERT     3       0.132583        -0.562500       1.000000\r
5896                         *MESH_TVERT     4       0.088388        0.726941        1.000000\r
5897                         *MESH_TVERT     5       0.176777        -0.562500       1.000000\r
5898                         *MESH_TVERT     6       0.132583        0.726941        1.000000\r
5899                         *MESH_TVERT     7       0.176777        0.726941        1.000000\r
5900                         *MESH_TVERT     8       0.176777        -0.125000       1.000000\r
5901                 }\r
5902                 *MESH_NUMTVFACES        8\r
5903                 *MESH_TFACELIST {\r
5904                         *MESH_TFACE     0       0       2       1\r
5905                         *MESH_TFACE     1       0       3       2\r
5906                         *MESH_TFACE     2       1       2       4\r
5907                         *MESH_TFACE     3       2       3       5\r
5908                         *MESH_TFACE     4       2       6       4\r
5909                         *MESH_TFACE     5       2       7       6\r
5910                         *MESH_TFACE     6       2       5       8\r
5911                         *MESH_TFACE     7       2       8       7\r
5912                 }\r
5913         }\r
5914         *PROP_MOTIONBLUR        0\r
5915         *PROP_CASTSHADOW        1\r
5916         *PROP_RECVSHADOW        1\r
5917         *MATERIAL_REF   6\r
5918 }\r
5919 *GEOMOBJECT     {\r
5920         *NODE_NAME      "mat6model0surf131"\r
5921         *NODE_TM        {\r
5922                 *NODE_NAME      "mat6model0surf131"\r
5923                 *INHERIT_POS    0       0       0\r
5924                 *INHERIT_ROT    0       0       0\r
5925                 *INHERIT_SCL    0       0       0\r
5926                 *TM_ROW0        1.0     0       0\r
5927                 *TM_ROW1        0       1.0     0\r
5928                 *TM_ROW2        0       0       1.0\r
5929                 *TM_ROW3        0       0       0\r
5930                 *TM_POS 0.000000        0.000000        0.000000\r
5931         }\r
5932         *MESH   {\r
5933                 *TIMEVALUE      0\r
5934                 *MESH_NUMVERTEX 6\r
5935                 *MESH_NUMFACES  4\r
5936                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5937                 *MESH_VERTEX_LIST       {\r
5938                         *MESH_VERTEX    0       -188.000000     58.000000       24.000000\r
5939                         *MESH_VERTEX    1       -188.000000     58.000000       224.000000\r
5940                         *MESH_VERTEX    2       -192.000000     59.000000       224.000000\r
5941                         *MESH_VERTEX    3       -192.000000     59.000000       24.000000\r
5942                         *MESH_VERTEX    4       -196.000000     58.000000       24.000000\r
5943                         *MESH_VERTEX    5       -196.000000     58.000000       224.000000\r
5944                 }\r
5945                 *MESH_NORMALS   {\r
5946                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
5947                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
5948                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
5949                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
5950                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
5951                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
5952                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
5953                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
5954                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
5955                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
5956                 }\r
5957                 *MESH_FACE_LIST {\r
5958                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5959                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5960                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5961                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5962                 }\r
5963                 *MESH_NUMTVERTEX        6\r
5964                 *MESH_TVERTLIST {\r
5965                         *MESH_TVERT     0       0.085898        -1.000000       1.000000\r
5966                         *MESH_TVERT     1       0.085898        1.083333        1.000000\r
5967                         *MESH_TVERT     2       0.128847        1.083333        1.000000\r
5968                         *MESH_TVERT     3       0.128847        -1.000000       1.000000\r
5969                         *MESH_TVERT     4       0.171796        -1.000000       1.000000\r
5970                         *MESH_TVERT     5       0.171796        1.083333        1.000000\r
5971                 }\r
5972                 *MESH_NUMTVFACES        4\r
5973                 *MESH_TFACELIST {\r
5974                         *MESH_TFACE     0       0       2       1\r
5975                         *MESH_TFACE     1       0       3       2\r
5976                         *MESH_TFACE     2       2       3       4\r
5977                         *MESH_TFACE     3       2       4       5\r
5978                 }\r
5979         }\r
5980         *PROP_MOTIONBLUR        0\r
5981         *PROP_CASTSHADOW        1\r
5982         *PROP_RECVSHADOW        1\r
5983         *MATERIAL_REF   6\r
5984 }\r
5985 *GEOMOBJECT     {\r
5986         *NODE_NAME      "mat6model0surf132"\r
5987         *NODE_TM        {\r
5988                 *NODE_NAME      "mat6model0surf132"\r
5989                 *INHERIT_POS    0       0       0\r
5990                 *INHERIT_ROT    0       0       0\r
5991                 *INHERIT_SCL    0       0       0\r
5992                 *TM_ROW0        1.0     0       0\r
5993                 *TM_ROW1        0       1.0     0\r
5994                 *TM_ROW2        0       0       1.0\r
5995                 *TM_ROW3        0       0       0\r
5996                 *TM_POS 0.000000        0.000000        0.000000\r
5997         }\r
5998         *MESH   {\r
5999                 *TIMEVALUE      0\r
6000                 *MESH_NUMVERTEX 6\r
6001                 *MESH_NUMFACES  4\r
6002                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6003                 *MESH_VERTEX_LIST       {\r
6004                         *MESH_VERTEX    0       -192.000000     57.000000       224.000000\r
6005                         *MESH_VERTEX    1       -188.000000     58.000000       224.000000\r
6006                         *MESH_VERTEX    2       -188.000000     58.000000       24.000000\r
6007                         *MESH_VERTEX    3       -192.000000     57.000000       24.000000\r
6008                         *MESH_VERTEX    4       -196.000000     58.000000       24.000000\r
6009                         *MESH_VERTEX    5       -196.000000     58.000000       224.000000\r
6010                 }\r
6011                 *MESH_NORMALS   {\r
6012                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
6013                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
6014                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
6015                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
6016                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
6017                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
6018                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
6019                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
6020                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
6021                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
6022                 }\r
6023                 *MESH_FACE_LIST {\r
6024                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6025                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6026                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6027                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6028                 }\r
6029                 *MESH_NUMTVERTEX        6\r
6030                 *MESH_TVERTLIST {\r
6031                         *MESH_TVERT     0       0.042949        1.083333        1.000000\r
6032                         *MESH_TVERT     1       0.085898        1.083333        1.000000\r
6033                         *MESH_TVERT     2       0.085898        -1.000000       1.000000\r
6034                         *MESH_TVERT     3       0.042949        -1.000000       1.000000\r
6035                         *MESH_TVERT     4       0.000000        -1.000000       1.000000\r
6036                         *MESH_TVERT     5       0.000000        1.083333        1.000000\r
6037                 }\r
6038                 *MESH_NUMTVFACES        4\r
6039                 *MESH_TFACELIST {\r
6040                         *MESH_TFACE     0       0       2       1\r
6041                         *MESH_TFACE     1       0       3       2\r
6042                         *MESH_TFACE     2       4       3       0\r
6043                         *MESH_TFACE     3       4       0       5\r
6044                 }\r
6045         }\r
6046         *PROP_MOTIONBLUR        0\r
6047         *PROP_CASTSHADOW        1\r
6048         *PROP_RECVSHADOW        1\r
6049         *MATERIAL_REF   6\r
6050 }\r
6051 *GEOMOBJECT     {\r
6052         *NODE_NAME      "mat6model0surf133"\r
6053         *NODE_TM        {\r
6054                 *NODE_NAME      "mat6model0surf133"\r
6055                 *INHERIT_POS    0       0       0\r
6056                 *INHERIT_ROT    0       0       0\r
6057                 *INHERIT_SCL    0       0       0\r
6058                 *TM_ROW0        1.0     0       0\r
6059                 *TM_ROW1        0       1.0     0\r
6060                 *TM_ROW2        0       0       1.0\r
6061                 *TM_ROW3        0       0       0\r
6062                 *TM_POS 0.000000        0.000000        0.000000\r
6063         }\r
6064         *MESH   {\r
6065                 *TIMEVALUE      0\r
6066                 *MESH_NUMVERTEX 6\r
6067                 *MESH_NUMFACES  4\r
6068                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6069                 *MESH_VERTEX_LIST       {\r
6070                         *MESH_VERTEX    0       -188.000000     -49.000000      156.000000\r
6071                         *MESH_VERTEX    1       -188.000000     -49.000000      356.000000\r
6072                         *MESH_VERTEX    2       -192.000000     -48.000000      356.000000\r
6073                         *MESH_VERTEX    3       -192.000000     -48.000000      156.000000\r
6074                         *MESH_VERTEX    4       -196.000000     -49.000000      156.000000\r
6075                         *MESH_VERTEX    5       -196.000000     -49.000000      356.000000\r
6076                 }\r
6077                 *MESH_NORMALS   {\r
6078                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
6079                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
6080                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
6081                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
6082                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
6083                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
6084                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
6085                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
6086                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
6087                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
6088                 }\r
6089                 *MESH_FACE_LIST {\r
6090                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6091                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6092                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6093                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6094                 }\r
6095                 *MESH_NUMTVERTEX        6\r
6096                 *MESH_TVERTLIST {\r
6097                         *MESH_TVERT     0       0.085898        -1.000000       1.000000\r
6098                         *MESH_TVERT     1       0.085898        1.083333        1.000000\r
6099                         *MESH_TVERT     2       0.128847        1.083333        1.000000\r
6100                         *MESH_TVERT     3       0.128847        -1.000000       1.000000\r
6101                         *MESH_TVERT     4       0.171796        -1.000000       1.000000\r
6102                         *MESH_TVERT     5       0.171796        1.083333        1.000000\r
6103                 }\r
6104                 *MESH_NUMTVFACES        4\r
6105                 *MESH_TFACELIST {\r
6106                         *MESH_TFACE     0       0       2       1\r
6107                         *MESH_TFACE     1       0       3       2\r
6108                         *MESH_TFACE     2       2       3       4\r
6109                         *MESH_TFACE     3       2       4       5\r
6110                 }\r
6111         }\r
6112         *PROP_MOTIONBLUR        0\r
6113         *PROP_CASTSHADOW        1\r
6114         *PROP_RECVSHADOW        1\r
6115         *MATERIAL_REF   6\r
6116 }\r
6117 *GEOMOBJECT     {\r
6118         *NODE_NAME      "mat6model0surf134"\r
6119         *NODE_TM        {\r
6120                 *NODE_NAME      "mat6model0surf134"\r
6121                 *INHERIT_POS    0       0       0\r
6122                 *INHERIT_ROT    0       0       0\r
6123                 *INHERIT_SCL    0       0       0\r
6124                 *TM_ROW0        1.0     0       0\r
6125                 *TM_ROW1        0       1.0     0\r
6126                 *TM_ROW2        0       0       1.0\r
6127                 *TM_ROW3        0       0       0\r
6128                 *TM_POS 0.000000        0.000000        0.000000\r
6129         }\r
6130         *MESH   {\r
6131                 *TIMEVALUE      0\r
6132                 *MESH_NUMVERTEX 4\r
6133                 *MESH_NUMFACES  2\r
6134                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6135                 *MESH_VERTEX_LIST       {\r
6136                         *MESH_VERTEX    0       -188.000000     -49.000000      156.000000\r
6137                         *MESH_VERTEX    1       -192.000000     -48.000000      156.000000\r
6138                         *MESH_VERTEX    2       -192.000000     -50.000000      156.000000\r
6139                         *MESH_VERTEX    3       -196.000000     -49.000000      156.000000\r
6140                 }\r
6141                 *MESH_NORMALS   {\r
6142                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
6143                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
6144                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
6145                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
6146                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
6147                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
6148                 }\r
6149                 *MESH_FACE_LIST {\r
6150                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6151                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6152                 }\r
6153                 *MESH_NUMTVERTEX        4\r
6154                 *MESH_TVERTLIST {\r
6155                         *MESH_TVERT     0       0.531250        0.617188        1.000000\r
6156                         *MESH_TVERT     1       0.500000        0.625000        1.000000\r
6157                         *MESH_TVERT     2       0.500000        0.609375        1.000000\r
6158                         *MESH_TVERT     3       0.468750        0.617188        1.000000\r
6159                 }\r
6160                 *MESH_NUMTVFACES        2\r
6161                 *MESH_TFACELIST {\r
6162                         *MESH_TFACE     0       0       2       1\r
6163                         *MESH_TFACE     1       3       1       2\r
6164                 }\r
6165         }\r
6166         *PROP_MOTIONBLUR        0\r
6167         *PROP_CASTSHADOW        1\r
6168         *PROP_RECVSHADOW        1\r
6169         *MATERIAL_REF   6\r
6170 }\r
6171 *GEOMOBJECT     {\r
6172         *NODE_NAME      "mat6model0surf135"\r
6173         *NODE_TM        {\r
6174                 *NODE_NAME      "mat6model0surf135"\r
6175                 *INHERIT_POS    0       0       0\r
6176                 *INHERIT_ROT    0       0       0\r
6177                 *INHERIT_SCL    0       0       0\r
6178                 *TM_ROW0        1.0     0       0\r
6179                 *TM_ROW1        0       1.0     0\r
6180                 *TM_ROW2        0       0       1.0\r
6181                 *TM_ROW3        0       0       0\r
6182                 *TM_POS 0.000000        0.000000        0.000000\r
6183         }\r
6184         *MESH   {\r
6185                 *TIMEVALUE      0\r
6186                 *MESH_NUMVERTEX 6\r
6187                 *MESH_NUMFACES  4\r
6188                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6189                 *MESH_VERTEX_LIST       {\r
6190                         *MESH_VERTEX    0       -192.000000     -50.000000      356.000000\r
6191                         *MESH_VERTEX    1       -188.000000     -49.000000      356.000000\r
6192                         *MESH_VERTEX    2       -188.000000     -49.000000      156.000000\r
6193                         *MESH_VERTEX    3       -192.000000     -50.000000      156.000000\r
6194                         *MESH_VERTEX    4       -196.000000     -49.000000      156.000000\r
6195                         *MESH_VERTEX    5       -196.000000     -49.000000      356.000000\r
6196                 }\r
6197                 *MESH_NORMALS   {\r
6198                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
6199                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
6200                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
6201                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
6202                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
6203                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
6204                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
6205                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
6206                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
6207                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
6208                 }\r
6209                 *MESH_FACE_LIST {\r
6210                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6211                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6212                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6213                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6214                 }\r
6215                 *MESH_NUMTVERTEX        6\r
6216                 *MESH_TVERTLIST {\r
6217                         *MESH_TVERT     0       0.042949        1.083333        1.000000\r
6218                         *MESH_TVERT     1       0.085898        1.083333        1.000000\r
6219                         *MESH_TVERT     2       0.085898        -1.000000       1.000000\r
6220                         *MESH_TVERT     3       0.042949        -1.000000       1.000000\r
6221                         *MESH_TVERT     4       0.000000        -1.000000       1.000000\r
6222                         *MESH_TVERT     5       0.000000        1.083333        1.000000\r
6223                 }\r
6224                 *MESH_NUMTVFACES        4\r
6225                 *MESH_TFACELIST {\r
6226                         *MESH_TFACE     0       0       2       1\r
6227                         *MESH_TFACE     1       0       3       2\r
6228                         *MESH_TFACE     2       4       3       0\r
6229                         *MESH_TFACE     3       4       0       5\r
6230                 }\r
6231         }\r
6232         *PROP_MOTIONBLUR        0\r
6233         *PROP_CASTSHADOW        1\r
6234         *PROP_RECVSHADOW        1\r
6235         *MATERIAL_REF   6\r
6236 }\r
6237 *GEOMOBJECT     {\r
6238         *NODE_NAME      "mat6model0surf136"\r
6239         *NODE_TM        {\r
6240                 *NODE_NAME      "mat6model0surf136"\r
6241                 *INHERIT_POS    0       0       0\r
6242                 *INHERIT_ROT    0       0       0\r
6243                 *INHERIT_SCL    0       0       0\r
6244                 *TM_ROW0        1.0     0       0\r
6245                 *TM_ROW1        0       1.0     0\r
6246                 *TM_ROW2        0       0       1.0\r
6247                 *TM_ROW3        0       0       0\r
6248                 *TM_POS 0.000000        0.000000        0.000000\r
6249         }\r
6250         *MESH   {\r
6251                 *TIMEVALUE      0\r
6252                 *MESH_NUMVERTEX 4\r
6253                 *MESH_NUMFACES  2\r
6254                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6255                 *MESH_VERTEX_LIST       {\r
6256                         *MESH_VERTEX    0       -360.000000     58.000000       24.000000\r
6257                         *MESH_VERTEX    1       360.000000      58.000000       24.000000\r
6258                         *MESH_VERTEX    2       360.000000      54.000000       24.000000\r
6259                         *MESH_VERTEX    3       -360.000000     54.000000       24.000000\r
6260                 }\r
6261                 *MESH_NORMALS   {\r
6262                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
6263                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
6264                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
6265                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
6266                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
6267                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
6268                 }\r
6269                 *MESH_FACE_LIST {\r
6270                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6271                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6272                 }\r
6273                 *MESH_NUMTVERTEX        4\r
6274                 *MESH_TVERTLIST {\r
6275                         *MESH_TVERT     0       -3.000000       0.291667        1.000000\r
6276                         *MESH_TVERT     1       4.500000        0.291667        1.000000\r
6277                         *MESH_TVERT     2       4.500000        0.250000        1.000000\r
6278                         *MESH_TVERT     3       -3.000000       0.250000        1.000000\r
6279                 }\r
6280                 *MESH_NUMTVFACES        2\r
6281                 *MESH_TFACELIST {\r
6282                         *MESH_TFACE     0       0       2       1\r
6283                         *MESH_TFACE     1       0       3       2\r
6284                 }\r
6285         }\r
6286         *PROP_MOTIONBLUR        0\r
6287         *PROP_CASTSHADOW        1\r
6288         *PROP_RECVSHADOW        1\r
6289         *MATERIAL_REF   6\r
6290 }\r
6291 *GEOMOBJECT     {\r
6292         *NODE_NAME      "mat6model0surf137"\r
6293         *NODE_TM        {\r
6294                 *NODE_NAME      "mat6model0surf137"\r
6295                 *INHERIT_POS    0       0       0\r
6296                 *INHERIT_ROT    0       0       0\r
6297                 *INHERIT_SCL    0       0       0\r
6298                 *TM_ROW0        1.0     0       0\r
6299                 *TM_ROW1        0       1.0     0\r
6300                 *TM_ROW2        0       0       1.0\r
6301                 *TM_ROW3        0       0       0\r
6302                 *TM_POS 0.000000        0.000000        0.000000\r
6303         }\r
6304         *MESH   {\r
6305                 *TIMEVALUE      0\r
6306                 *MESH_NUMVERTEX 4\r
6307                 *MESH_NUMFACES  2\r
6308                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6309                 *MESH_VERTEX_LIST       {\r
6310                         *MESH_VERTEX    0       -360.000000     54.000000       0.000000\r
6311                         *MESH_VERTEX    1       -360.000000     54.000000       24.000000\r
6312                         *MESH_VERTEX    2       360.000000      54.000000       24.000000\r
6313                         *MESH_VERTEX    3       360.000000      54.000000       0.000000\r
6314                 }\r
6315                 *MESH_NORMALS   {\r
6316                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
6317                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
6318                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
6319                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
6320                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
6321                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
6322                 }\r
6323                 *MESH_FACE_LIST {\r
6324                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6325                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6326                 }\r
6327                 *MESH_NUMTVERTEX        4\r
6328                 *MESH_TVERTLIST {\r
6329                         *MESH_TVERT     0       -3.000000       0.000000        1.000000\r
6330                         *MESH_TVERT     1       -3.000000       0.250000        1.000000\r
6331                         *MESH_TVERT     2       4.500000        0.250000        1.000000\r
6332                         *MESH_TVERT     3       4.500000        0.000000        1.000000\r
6333                 }\r
6334                 *MESH_NUMTVFACES        2\r
6335                 *MESH_TFACELIST {\r
6336                         *MESH_TFACE     0       0       2       1\r
6337                         *MESH_TFACE     1       0       3       2\r
6338                 }\r
6339         }\r
6340         *PROP_MOTIONBLUR        0\r
6341         *PROP_CASTSHADOW        1\r
6342         *PROP_RECVSHADOW        1\r
6343         *MATERIAL_REF   6\r
6344 }\r
6345 *GEOMOBJECT     {\r
6346         *NODE_NAME      "mat6model0surf138"\r
6347         *NODE_TM        {\r
6348                 *NODE_NAME      "mat6model0surf138"\r
6349                 *INHERIT_POS    0       0       0\r
6350                 *INHERIT_ROT    0       0       0\r
6351                 *INHERIT_SCL    0       0       0\r
6352                 *TM_ROW0        1.0     0       0\r
6353                 *TM_ROW1        0       1.0     0\r
6354                 *TM_ROW2        0       0       1.0\r
6355                 *TM_ROW3        0       0       0\r
6356                 *TM_POS 0.000000        0.000000        0.000000\r
6357         }\r
6358         *MESH   {\r
6359                 *TIMEVALUE      0\r
6360                 *MESH_NUMVERTEX 6\r
6361                 *MESH_NUMFACES  4\r
6362                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6363                 *MESH_VERTEX_LIST       {\r
6364                         *MESH_VERTEX    0       -371.999969     -56.000000      356.000000\r
6365                         *MESH_VERTEX    1       364.000000      -56.000000      356.000000\r
6366                         *MESH_VERTEX    2       364.000000      -64.000000      364.000000\r
6367                         *MESH_VERTEX    3       -371.999969     -64.000000      364.000000\r
6368                         *MESH_VERTEX    4       -371.999969     -72.000000      356.000000\r
6369                         *MESH_VERTEX    5       364.000000      -72.000000      356.000000\r
6370                 }\r
6371                 *MESH_NORMALS   {\r
6372                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
6373                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
6374                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
6375                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
6376                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
6377                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
6378                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
6379                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
6380                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
6381                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
6382                 }\r
6383                 *MESH_FACE_LIST {\r
6384                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6385                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6386                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6387                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6388                 }\r
6389                 *MESH_NUMTVERTEX        6\r
6390                 *MESH_TVERTLIST {\r
6391                         *MESH_TVERT     0       0.000000        -3.000000       1.000000\r
6392                         *MESH_TVERT     1       0.000000        4.666667        1.000000\r
6393                         *MESH_TVERT     2       0.117851        4.666667        1.000000\r
6394                         *MESH_TVERT     3       0.117851        -3.000000       1.000000\r
6395                         *MESH_TVERT     4       0.235702        -3.000000       1.000000\r
6396                         *MESH_TVERT     5       0.235702        4.666667        1.000000\r
6397                 }\r
6398                 *MESH_NUMTVFACES        4\r
6399                 *MESH_TFACELIST {\r
6400                         *MESH_TFACE     0       0       2       1\r
6401                         *MESH_TFACE     1       0       3       2\r
6402                         *MESH_TFACE     2       2       3       4\r
6403                         *MESH_TFACE     3       2       4       5\r
6404                 }\r
6405         }\r
6406         *PROP_MOTIONBLUR        0\r
6407         *PROP_CASTSHADOW        1\r
6408         *PROP_RECVSHADOW        1\r
6409         *MATERIAL_REF   6\r
6410 }\r
6411 *GEOMOBJECT     {\r
6412         *NODE_NAME      "mat6model0surf139"\r
6413         *NODE_TM        {\r
6414                 *NODE_NAME      "mat6model0surf139"\r
6415                 *INHERIT_POS    0       0       0\r
6416                 *INHERIT_ROT    0       0       0\r
6417                 *INHERIT_SCL    0       0       0\r
6418                 *TM_ROW0        1.0     0       0\r
6419                 *TM_ROW1        0       1.0     0\r
6420                 *TM_ROW2        0       0       1.0\r
6421                 *TM_ROW3        0       0       0\r
6422                 *TM_POS 0.000000        0.000000        0.000000\r
6423         }\r
6424         *MESH   {\r
6425                 *TIMEVALUE      0\r
6426                 *MESH_NUMVERTEX 6\r
6427                 *MESH_NUMFACES  4\r
6428                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6429                 *MESH_VERTEX_LIST       {\r
6430                         *MESH_VERTEX    0       364.000000      -64.000000      348.000000\r
6431                         *MESH_VERTEX    1       364.000000      -56.000000      356.000000\r
6432                         *MESH_VERTEX    2       -371.999969     -56.000000      356.000000\r
6433                         *MESH_VERTEX    3       -371.999969     -64.000000      348.000000\r
6434                         *MESH_VERTEX    4       -371.999969     -72.000000      356.000000\r
6435                         *MESH_VERTEX    5       364.000000      -72.000000      356.000000\r
6436                 }\r
6437                 *MESH_NORMALS   {\r
6438                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
6439                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
6440                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
6441                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
6442                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
6443                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
6444                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
6445                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
6446                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
6447                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
6448                 }\r
6449                 *MESH_FACE_LIST {\r
6450                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6451                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6452                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6453                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6454                 }\r
6455                 *MESH_NUMTVERTEX        6\r
6456                 *MESH_TVERTLIST {\r
6457                         *MESH_TVERT     0       0.353553        4.666667        1.000000\r
6458                         *MESH_TVERT     1       0.471405        4.666667        1.000000\r
6459                         *MESH_TVERT     2       0.471405        -3.000000       1.000000\r
6460                         *MESH_TVERT     3       0.353553        -3.000000       1.000000\r
6461                         *MESH_TVERT     4       0.235702        -3.000000       1.000000\r
6462                         *MESH_TVERT     5       0.235702        4.666667        1.000000\r
6463                 }\r
6464                 *MESH_NUMTVFACES        4\r
6465                 *MESH_TFACELIST {\r
6466                         *MESH_TFACE     0       0       2       1\r
6467                         *MESH_TFACE     1       0       3       2\r
6468                         *MESH_TFACE     2       4       3       0\r
6469                         *MESH_TFACE     3       4       0       5\r
6470                 }\r
6471         }\r
6472         *PROP_MOTIONBLUR        0\r
6473         *PROP_CASTSHADOW        1\r
6474         *PROP_RECVSHADOW        1\r
6475         *MATERIAL_REF   6\r
6476 }\r
6477 *GEOMOBJECT     {\r
6478         *NODE_NAME      "mat6model0surf140"\r
6479         *NODE_TM        {\r
6480                 *NODE_NAME      "mat6model0surf140"\r
6481                 *INHERIT_POS    0       0       0\r
6482                 *INHERIT_ROT    0       0       0\r
6483                 *INHERIT_SCL    0       0       0\r
6484                 *TM_ROW0        1.0     0       0\r
6485                 *TM_ROW1        0       1.0     0\r
6486                 *TM_ROW2        0       0       1.0\r
6487                 *TM_ROW3        0       0       0\r
6488                 *TM_POS 0.000000        0.000000        0.000000\r
6489         }\r
6490         *MESH   {\r
6491                 *TIMEVALUE      0\r
6492                 *MESH_NUMVERTEX 6\r
6493                 *MESH_NUMFACES  4\r
6494                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6495                 *MESH_VERTEX_LIST       {\r
6496                         *MESH_VERTEX    0       -376.000000     -52.000000      336.000000\r
6497                         *MESH_VERTEX    1       -376.000000     -52.000000      340.000000\r
6498                         *MESH_VERTEX    2       -377.000000     -49.000000      340.000000\r
6499                         *MESH_VERTEX    3       -377.000000     -49.000000      336.000000\r
6500                         *MESH_VERTEX    4       -377.000000     -55.000000      340.000000\r
6501                         *MESH_VERTEX    5       -377.000000     -55.000000      336.000000\r
6502                 }\r
6503                 *MESH_NORMALS   {\r
6504                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
6505                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
6506                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
6507                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
6508                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
6509                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
6510                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
6511                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
6512                         *MESH_VERTEXNORMAL      4       0.707107        -0.707107       0.000000\r
6513                         *MESH_VERTEXNORMAL      5       0.707107        -0.707107       0.000000\r
6514                 }\r
6515                 *MESH_FACE_LIST {\r
6516                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6517                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6518                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6519                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6520                 }\r
6521                 *MESH_NUMTVERTEX        6\r
6522                 *MESH_TVERTLIST {\r
6523                         *MESH_TVERT     0       0.166667        0.000000        1.000000\r
6524                         *MESH_TVERT     1       0.166667        0.041667        1.000000\r
6525                         *MESH_TVERT     2       0.208333        0.041667        1.000000\r
6526                         *MESH_TVERT     3       0.208333        0.000000        1.000000\r
6527                         *MESH_TVERT     4       0.125000        0.041667        1.000000\r
6528                         *MESH_TVERT     5       0.125000        0.000000        1.000000\r
6529                 }\r
6530                 *MESH_NUMTVFACES        4\r
6531                 *MESH_TFACELIST {\r
6532                         *MESH_TFACE     0       0       2       1\r
6533                         *MESH_TFACE     1       0       3       2\r
6534                         *MESH_TFACE     2       4       0       1\r
6535                         *MESH_TFACE     3       4       5       0\r
6536                 }\r
6537         }\r
6538         *PROP_MOTIONBLUR        0\r
6539         *PROP_CASTSHADOW        1\r
6540         *PROP_RECVSHADOW        1\r
6541         *MATERIAL_REF   6\r
6542 }\r
6543 *GEOMOBJECT     {\r
6544         *NODE_NAME      "mat6model0surf141"\r
6545         *NODE_TM        {\r
6546                 *NODE_NAME      "mat6model0surf141"\r
6547                 *INHERIT_POS    0       0       0\r
6548                 *INHERIT_ROT    0       0       0\r
6549                 *INHERIT_SCL    0       0       0\r
6550                 *TM_ROW0        1.0     0       0\r
6551                 *TM_ROW1        0       1.0     0\r
6552                 *TM_ROW2        0       0       1.0\r
6553                 *TM_ROW3        0       0       0\r
6554                 *TM_POS 0.000000        0.000000        0.000000\r
6555         }\r
6556         *MESH   {\r
6557                 *TIMEVALUE      0\r
6558                 *MESH_NUMVERTEX 8\r
6559                 *MESH_NUMFACES  6\r
6560                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6561                 *MESH_VERTEX_LIST       {\r
6562                         *MESH_VERTEX    0       -376.000000     -52.000000      336.000000\r
6563                         *MESH_VERTEX    1       -377.000000     -49.000000      336.000000\r
6564                         *MESH_VERTEX    2       -377.000000     -55.000000      336.000000\r
6565                         *MESH_VERTEX    3       -380.000000     -56.000000      336.000000\r
6566                         *MESH_VERTEX    4       -380.000000     -48.000000      336.000000\r
6567                         *MESH_VERTEX    5       -383.000000     -49.000000      336.000000\r
6568                         *MESH_VERTEX    6       -383.000000     -55.000000      336.000000\r
6569                         *MESH_VERTEX    7       -384.000000     -52.000000      336.000000\r
6570                 }\r
6571                 *MESH_NORMALS   {\r
6572                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
6573                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
6574                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
6575                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
6576                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
6577                         *MESH_FACENORMAL        5       0.000000        -1.000000       0.000000\r
6578                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
6579                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
6580                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
6581                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
6582                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
6583                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
6584                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
6585                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
6586                 }\r
6587                 *MESH_FACE_LIST {\r
6588                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6589                         *MESH_FACE      1       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6590                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6591                         *MESH_FACE      3       A:      3       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6592                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6593                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6594                 }\r
6595                 *MESH_NUMTVERTEX        8\r
6596                 *MESH_TVERTLIST {\r
6597                         *MESH_TVERT     0       0.062500        0.593750        1.000000\r
6598                         *MESH_TVERT     1       0.054688        0.617188        1.000000\r
6599                         *MESH_TVERT     2       0.054688        0.570312        1.000000\r
6600                         *MESH_TVERT     3       0.031250        0.562500        1.000000\r
6601                         *MESH_TVERT     4       0.031250        0.625000        1.000000\r
6602                         *MESH_TVERT     5       0.007812        0.617188        1.000000\r
6603                         *MESH_TVERT     6       0.007812        0.570312        1.000000\r
6604                         *MESH_TVERT     7       0.000000        0.593750        1.000000\r
6605                 }\r
6606                 *MESH_NUMTVFACES        6\r
6607                 *MESH_TFACELIST {\r
6608                         *MESH_TFACE     0       1       2       3\r
6609                         *MESH_TFACE     1       1       3       4\r
6610                         *MESH_TFACE     2       3       5       4\r
6611                         *MESH_TFACE     3       3       6       5\r
6612                         *MESH_TFACE     4       0       2       1\r
6613                         *MESH_TFACE     5       5       6       7\r
6614                 }\r
6615         }\r
6616         *PROP_MOTIONBLUR        0\r
6617         *PROP_CASTSHADOW        1\r
6618         *PROP_RECVSHADOW        1\r
6619         *MATERIAL_REF   6\r
6620 }\r
6621 *GEOMOBJECT     {\r
6622         *NODE_NAME      "mat6model0surf142"\r
6623         *NODE_TM        {\r
6624                 *NODE_NAME      "mat6model0surf142"\r
6625                 *INHERIT_POS    0       0       0\r
6626                 *INHERIT_ROT    0       0       0\r
6627                 *INHERIT_SCL    0       0       0\r
6628                 *TM_ROW0        1.0     0       0\r
6629                 *TM_ROW1        0       1.0     0\r
6630                 *TM_ROW2        0       0       1.0\r
6631                 *TM_ROW3        0       0       0\r
6632                 *TM_POS 0.000000        0.000000        0.000000\r
6633         }\r
6634         *MESH   {\r
6635                 *TIMEVALUE      0\r
6636                 *MESH_NUMVERTEX 6\r
6637                 *MESH_NUMFACES  4\r
6638                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6639                 *MESH_VERTEX_LIST       {\r
6640                         *MESH_VERTEX    0       -376.000000     -76.000000      336.000000\r
6641                         *MESH_VERTEX    1       -376.000000     -76.000000      340.000000\r
6642                         *MESH_VERTEX    2       -377.000000     -73.000000      340.000000\r
6643                         *MESH_VERTEX    3       -377.000000     -73.000000      336.000000\r
6644                         *MESH_VERTEX    4       -377.000000     -79.000000      340.000000\r
6645                         *MESH_VERTEX    5       -377.000000     -79.000000      336.000000\r
6646                 }\r
6647                 *MESH_NORMALS   {\r
6648                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
6649                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
6650                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
6651                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
6652                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
6653                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
6654                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
6655                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
6656                         *MESH_VERTEXNORMAL      4       0.707107        -0.707107       0.000000\r
6657                         *MESH_VERTEXNORMAL      5       0.707107        -0.707107       0.000000\r
6658                 }\r
6659                 *MESH_FACE_LIST {\r
6660                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6661                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6662                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6663                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6664                 }\r
6665                 *MESH_NUMTVERTEX        6\r
6666                 *MESH_TVERTLIST {\r
6667                         *MESH_TVERT     0       0.166667        0.000000        1.000000\r
6668                         *MESH_TVERT     1       0.166667        0.041667        1.000000\r
6669                         *MESH_TVERT     2       0.208333        0.041667        1.000000\r
6670                         *MESH_TVERT     3       0.208333        0.000000        1.000000\r
6671                         *MESH_TVERT     4       0.125000        0.041667        1.000000\r
6672                         *MESH_TVERT     5       0.125000        0.000000        1.000000\r
6673                 }\r
6674                 *MESH_NUMTVFACES        4\r
6675                 *MESH_TFACELIST {\r
6676                         *MESH_TFACE     0       0       2       1\r
6677                         *MESH_TFACE     1       0       3       2\r
6678                         *MESH_TFACE     2       4       0       1\r
6679                         *MESH_TFACE     3       4       5       0\r
6680                 }\r
6681         }\r
6682         *PROP_MOTIONBLUR        0\r
6683         *PROP_CASTSHADOW        1\r
6684         *PROP_RECVSHADOW        1\r
6685         *MATERIAL_REF   6\r
6686 }\r
6687 *GEOMOBJECT     {\r
6688         *NODE_NAME      "mat6model0surf143"\r
6689         *NODE_TM        {\r
6690                 *NODE_NAME      "mat6model0surf143"\r
6691                 *INHERIT_POS    0       0       0\r
6692                 *INHERIT_ROT    0       0       0\r
6693                 *INHERIT_SCL    0       0       0\r
6694                 *TM_ROW0        1.0     0       0\r
6695                 *TM_ROW1        0       1.0     0\r
6696                 *TM_ROW2        0       0       1.0\r
6697                 *TM_ROW3        0       0       0\r
6698                 *TM_POS 0.000000        0.000000        0.000000\r
6699         }\r
6700         *MESH   {\r
6701                 *TIMEVALUE      0\r
6702                 *MESH_NUMVERTEX 8\r
6703                 *MESH_NUMFACES  6\r
6704                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6705                 *MESH_VERTEX_LIST       {\r
6706                         *MESH_VERTEX    0       -376.000000     -76.000000      336.000000\r
6707                         *MESH_VERTEX    1       -377.000000     -73.000000      336.000000\r
6708                         *MESH_VERTEX    2       -377.000000     -79.000000      336.000000\r
6709                         *MESH_VERTEX    3       -380.000000     -80.000000      336.000000\r
6710                         *MESH_VERTEX    4       -380.000000     -72.000000      336.000000\r
6711                         *MESH_VERTEX    5       -383.000000     -73.000000      336.000000\r
6712                         *MESH_VERTEX    6       -383.000000     -79.000000      336.000000\r
6713                         *MESH_VERTEX    7       -384.000000     -76.000000      336.000000\r
6714                 }\r
6715                 *MESH_NORMALS   {\r
6716                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
6717                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
6718                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
6719                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
6720                         *MESH_FACENORMAL        4       0.000000        -1.000000       0.000000\r
6721                         *MESH_FACENORMAL        5       0.000000        -1.000000       0.000000\r
6722                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
6723                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
6724                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
6725                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
6726                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
6727                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
6728                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
6729                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
6730                 }\r
6731                 *MESH_FACE_LIST {\r
6732                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6733                         *MESH_FACE      1       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6734                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6735                         *MESH_FACE      3       A:      3       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6736                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6737                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6738                 }\r
6739                 *MESH_NUMTVERTEX        8\r
6740                 *MESH_TVERTLIST {\r
6741                         *MESH_TVERT     0       0.062500        0.406250        1.000000\r
6742                         *MESH_TVERT     1       0.054688        0.429688        1.000000\r
6743                         *MESH_TVERT     2       0.054688        0.382812        1.000000\r
6744                         *MESH_TVERT     3       0.031250        0.375000        1.000000\r
6745                         *MESH_TVERT     4       0.031250        0.437500        1.000000\r
6746                         *MESH_TVERT     5       0.007812        0.429688        1.000000\r
6747                         *MESH_TVERT     6       0.007812        0.382812        1.000000\r
6748                         *MESH_TVERT     7       0.000000        0.406250        1.000000\r
6749                 }\r
6750                 *MESH_NUMTVFACES        6\r
6751                 *MESH_TFACELIST {\r
6752                         *MESH_TFACE     0       1       2       3\r
6753                         *MESH_TFACE     1       1       3       4\r
6754                         *MESH_TFACE     2       3       5       4\r
6755                         *MESH_TFACE     3       3       6       5\r
6756                         *MESH_TFACE     4       0       2       1\r
6757                         *MESH_TFACE     5       5       6       7\r
6758                 }\r
6759         }\r
6760         *PROP_MOTIONBLUR        0\r
6761         *PROP_CASTSHADOW        1\r
6762         *PROP_RECVSHADOW        1\r
6763         *MATERIAL_REF   6\r
6764 }\r
6765 *GEOMOBJECT     {\r
6766         *NODE_NAME      "mat6model0surf144"\r
6767         *NODE_TM        {\r
6768                 *NODE_NAME      "mat6model0surf144"\r
6769                 *INHERIT_POS    0       0       0\r
6770                 *INHERIT_ROT    0       0       0\r
6771                 *INHERIT_SCL    0       0       0\r
6772                 *TM_ROW0        1.0     0       0\r
6773                 *TM_ROW1        0       1.0     0\r
6774                 *TM_ROW2        0       0       1.0\r
6775                 *TM_ROW3        0       0       0\r
6776                 *TM_POS 0.000000        0.000000        0.000000\r
6777         }\r
6778         *MESH   {\r
6779                 *TIMEVALUE      0\r
6780                 *MESH_NUMVERTEX 6\r
6781                 *MESH_NUMFACES  4\r
6782                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6783                 *MESH_VERTEX_LIST       {\r
6784                         *MESH_VERTEX    0       -377.000000     -49.000000      340.000000\r
6785                         *MESH_VERTEX    1       -380.000000     -48.000000      340.000000\r
6786                         *MESH_VERTEX    2       -380.000000     -48.000000      336.000000\r
6787                         *MESH_VERTEX    3       -377.000000     -49.000000      336.000000\r
6788                         *MESH_VERTEX    4       -383.000000     -49.000000      340.000000\r
6789                         *MESH_VERTEX    5       -383.000000     -49.000000      336.000000\r
6790                 }\r
6791                 *MESH_NORMALS   {\r
6792                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
6793                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
6794                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
6795                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
6796                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
6797                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
6798                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
6799                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
6800                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
6801                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
6802                 }\r
6803                 *MESH_FACE_LIST {\r
6804                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6805                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6806                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6807                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6808                 }\r
6809                 *MESH_NUMTVERTEX        6\r
6810                 *MESH_TVERTLIST {\r
6811                         *MESH_TVERT     0       0.208333        0.041667        1.000000\r
6812                         *MESH_TVERT     1       0.250000        0.041667        1.000000\r
6813                         *MESH_TVERT     2       0.250000        0.000000        1.000000\r
6814                         *MESH_TVERT     3       0.208333        0.000000        1.000000\r
6815                         *MESH_TVERT     4       0.291667        0.041667        1.000000\r
6816                         *MESH_TVERT     5       0.291667        0.000000        1.000000\r
6817                 }\r
6818                 *MESH_NUMTVFACES        4\r
6819                 *MESH_TFACELIST {\r
6820                         *MESH_TFACE     0       0       2       1\r
6821                         *MESH_TFACE     1       0       3       2\r
6822                         *MESH_TFACE     2       2       4       1\r
6823                         *MESH_TFACE     3       2       5       4\r
6824                 }\r
6825         }\r
6826         *PROP_MOTIONBLUR        0\r
6827         *PROP_CASTSHADOW        1\r
6828         *PROP_RECVSHADOW        1\r
6829         *MATERIAL_REF   6\r
6830 }\r
6831 *GEOMOBJECT     {\r
6832         *NODE_NAME      "mat6model0surf145"\r
6833         *NODE_TM        {\r
6834                 *NODE_NAME      "mat6model0surf145"\r
6835                 *INHERIT_POS    0       0       0\r
6836                 *INHERIT_ROT    0       0       0\r
6837                 *INHERIT_SCL    0       0       0\r
6838                 *TM_ROW0        1.0     0       0\r
6839                 *TM_ROW1        0       1.0     0\r
6840                 *TM_ROW2        0       0       1.0\r
6841                 *TM_ROW3        0       0       0\r
6842                 *TM_POS 0.000000        0.000000        0.000000\r
6843         }\r
6844         *MESH   {\r
6845                 *TIMEVALUE      0\r
6846                 *MESH_NUMVERTEX 6\r
6847                 *MESH_NUMFACES  4\r
6848                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6849                 *MESH_VERTEX_LIST       {\r
6850                         *MESH_VERTEX    0       -380.000000     -56.000000      336.000000\r
6851                         *MESH_VERTEX    1       -380.000000     -56.000000      340.000000\r
6852                         *MESH_VERTEX    2       -377.000000     -55.000000      340.000000\r
6853                         *MESH_VERTEX    3       -377.000000     -55.000000      336.000000\r
6854                         *MESH_VERTEX    4       -383.000000     -55.000000      340.000000\r
6855                         *MESH_VERTEX    5       -383.000000     -55.000000      336.000000\r
6856                 }\r
6857                 *MESH_NORMALS   {\r
6858                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
6859                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
6860                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
6861                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
6862                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
6863                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
6864                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
6865                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
6866                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
6867                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
6868                 }\r
6869                 *MESH_FACE_LIST {\r
6870                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6871                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6872                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6873                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6874                 }\r
6875                 *MESH_NUMTVERTEX        6\r
6876                 *MESH_TVERTLIST {\r
6877                         *MESH_TVERT     0       0.083333        0.000000        1.000000\r
6878                         *MESH_TVERT     1       0.083333        0.041667        1.000000\r
6879                         *MESH_TVERT     2       0.125000        0.041667        1.000000\r
6880                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
6881                         *MESH_TVERT     4       0.041667        0.041667        1.000000\r
6882                         *MESH_TVERT     5       0.041667        0.000000        1.000000\r
6883                 }\r
6884                 *MESH_NUMTVFACES        4\r
6885                 *MESH_TFACELIST {\r
6886                         *MESH_TFACE     0       0       2       1\r
6887                         *MESH_TFACE     1       0       3       2\r
6888                         *MESH_TFACE     2       4       0       1\r
6889                         *MESH_TFACE     3       4       5       0\r
6890                 }\r
6891         }\r
6892         *PROP_MOTIONBLUR        0\r
6893         *PROP_CASTSHADOW        1\r
6894         *PROP_RECVSHADOW        1\r
6895         *MATERIAL_REF   6\r
6896 }\r
6897 *GEOMOBJECT     {\r
6898         *NODE_NAME      "mat6model0surf146"\r
6899         *NODE_TM        {\r
6900                 *NODE_NAME      "mat6model0surf146"\r
6901                 *INHERIT_POS    0       0       0\r
6902                 *INHERIT_ROT    0       0       0\r
6903                 *INHERIT_SCL    0       0       0\r
6904                 *TM_ROW0        1.0     0       0\r
6905                 *TM_ROW1        0       1.0     0\r
6906                 *TM_ROW2        0       0       1.0\r
6907                 *TM_ROW3        0       0       0\r
6908                 *TM_POS 0.000000        0.000000        0.000000\r
6909         }\r
6910         *MESH   {\r
6911                 *TIMEVALUE      0\r
6912                 *MESH_NUMVERTEX 6\r
6913                 *MESH_NUMFACES  4\r
6914                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6915                 *MESH_VERTEX_LIST       {\r
6916                         *MESH_VERTEX    0       -377.000000     -73.000000      340.000000\r
6917                         *MESH_VERTEX    1       -380.000000     -72.000000      340.000000\r
6918                         *MESH_VERTEX    2       -380.000000     -72.000000      336.000000\r
6919                         *MESH_VERTEX    3       -377.000000     -73.000000      336.000000\r
6920                         *MESH_VERTEX    4       -383.000000     -73.000000      340.000000\r
6921                         *MESH_VERTEX    5       -383.000000     -73.000000      336.000000\r
6922                 }\r
6923                 *MESH_NORMALS   {\r
6924                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
6925                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
6926                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
6927                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
6928                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
6929                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
6930                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
6931                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
6932                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
6933                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
6934                 }\r
6935                 *MESH_FACE_LIST {\r
6936                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6937                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6938                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6939                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6940                 }\r
6941                 *MESH_NUMTVERTEX        6\r
6942                 *MESH_TVERTLIST {\r
6943                         *MESH_TVERT     0       0.208333        0.041667        1.000000\r
6944                         *MESH_TVERT     1       0.250000        0.041667        1.000000\r
6945                         *MESH_TVERT     2       0.250000        0.000000        1.000000\r
6946                         *MESH_TVERT     3       0.208333        0.000000        1.000000\r
6947                         *MESH_TVERT     4       0.291667        0.041667        1.000000\r
6948                         *MESH_TVERT     5       0.291667        0.000000        1.000000\r
6949                 }\r
6950                 *MESH_NUMTVFACES        4\r
6951                 *MESH_TFACELIST {\r
6952                         *MESH_TFACE     0       0       2       1\r
6953                         *MESH_TFACE     1       0       3       2\r
6954                         *MESH_TFACE     2       2       4       1\r
6955                         *MESH_TFACE     3       2       5       4\r
6956                 }\r
6957         }\r
6958         *PROP_MOTIONBLUR        0\r
6959         *PROP_CASTSHADOW        1\r
6960         *PROP_RECVSHADOW        1\r
6961         *MATERIAL_REF   6\r
6962 }\r
6963 *GEOMOBJECT     {\r
6964         *NODE_NAME      "mat6model0surf147"\r
6965         *NODE_TM        {\r
6966                 *NODE_NAME      "mat6model0surf147"\r
6967                 *INHERIT_POS    0       0       0\r
6968                 *INHERIT_ROT    0       0       0\r
6969                 *INHERIT_SCL    0       0       0\r
6970                 *TM_ROW0        1.0     0       0\r
6971                 *TM_ROW1        0       1.0     0\r
6972                 *TM_ROW2        0       0       1.0\r
6973                 *TM_ROW3        0       0       0\r
6974                 *TM_POS 0.000000        0.000000        0.000000\r
6975         }\r
6976         *MESH   {\r
6977                 *TIMEVALUE      0\r
6978                 *MESH_NUMVERTEX 6\r
6979                 *MESH_NUMFACES  4\r
6980                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6981                 *MESH_VERTEX_LIST       {\r
6982                         *MESH_VERTEX    0       -380.000000     -80.000000      336.000000\r
6983                         *MESH_VERTEX    1       -380.000000     -80.000000      340.000000\r
6984                         *MESH_VERTEX    2       -377.000000     -79.000000      340.000000\r
6985                         *MESH_VERTEX    3       -377.000000     -79.000000      336.000000\r
6986                         *MESH_VERTEX    4       -383.000000     -79.000000      340.000000\r
6987                         *MESH_VERTEX    5       -383.000000     -79.000000      336.000000\r
6988                 }\r
6989                 *MESH_NORMALS   {\r
6990                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
6991                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
6992                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
6993                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
6994                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
6995                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
6996                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
6997                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
6998                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
6999                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
7000                 }\r
7001                 *MESH_FACE_LIST {\r
7002                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7003                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7004                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7005                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7006                 }\r
7007                 *MESH_NUMTVERTEX        6\r
7008                 *MESH_TVERTLIST {\r
7009                         *MESH_TVERT     0       0.083333        0.000000        1.000000\r
7010                         *MESH_TVERT     1       0.083333        0.041667        1.000000\r
7011                         *MESH_TVERT     2       0.125000        0.041667        1.000000\r
7012                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
7013                         *MESH_TVERT     4       0.041667        0.041667        1.000000\r
7014                         *MESH_TVERT     5       0.041667        0.000000        1.000000\r
7015                 }\r
7016                 *MESH_NUMTVFACES        4\r
7017                 *MESH_TFACELIST {\r
7018                         *MESH_TFACE     0       0       2       1\r
7019                         *MESH_TFACE     1       0       3       2\r
7020                         *MESH_TFACE     2       4       0       1\r
7021                         *MESH_TFACE     3       4       5       0\r
7022                 }\r
7023         }\r
7024         *PROP_MOTIONBLUR        0\r
7025         *PROP_CASTSHADOW        1\r
7026         *PROP_RECVSHADOW        1\r
7027         *MATERIAL_REF   6\r
7028 }\r
7029 *GEOMOBJECT     {\r
7030         *NODE_NAME      "mat6model0surf148"\r
7031         *NODE_TM        {\r
7032                 *NODE_NAME      "mat6model0surf148"\r
7033                 *INHERIT_POS    0       0       0\r
7034                 *INHERIT_ROT    0       0       0\r
7035                 *INHERIT_SCL    0       0       0\r
7036                 *TM_ROW0        1.0     0       0\r
7037                 *TM_ROW1        0       1.0     0\r
7038                 *TM_ROW2        0       0       1.0\r
7039                 *TM_ROW3        0       0       0\r
7040                 *TM_POS 0.000000        0.000000        0.000000\r
7041         }\r
7042         *MESH   {\r
7043                 *TIMEVALUE      0\r
7044                 *MESH_NUMVERTEX 8\r
7045                 *MESH_NUMFACES  4\r
7046                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7047                 *MESH_VERTEX_LIST       {\r
7048                         *MESH_VERTEX    0       -383.000000     -49.000000      340.000000\r
7049                         *MESH_VERTEX    1       -384.000000     -52.000000      340.000000\r
7050                         *MESH_VERTEX    2       -384.000000     -52.000000      336.000000\r
7051                         *MESH_VERTEX    3       -383.000000     -49.000000      336.000000\r
7052                         *MESH_VERTEX    4       -384.000000     -52.000000      336.000000\r
7053                         *MESH_VERTEX    5       -384.000000     -52.000000      340.000000\r
7054                         *MESH_VERTEX    6       -383.000000     -55.000000      340.000000\r
7055                         *MESH_VERTEX    7       -383.000000     -55.000000      336.000000\r
7056                 }\r
7057                 *MESH_NORMALS   {\r
7058                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
7059                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
7060                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
7061                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
7062                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
7063                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
7064                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
7065                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
7066                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
7067                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
7068                         *MESH_VERTEXNORMAL      6       -0.707107       -0.707107       0.000000\r
7069                         *MESH_VERTEXNORMAL      7       -0.707107       -0.707107       0.000000\r
7070                 }\r
7071                 *MESH_FACE_LIST {\r
7072                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7073                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7074                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7075                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7076                 }\r
7077                 *MESH_NUMTVERTEX        8\r
7078                 *MESH_TVERTLIST {\r
7079                         *MESH_TVERT     0       0.291667        0.041667        1.000000\r
7080                         *MESH_TVERT     1       0.333333        0.041667        1.000000\r
7081                         *MESH_TVERT     2       0.333333        0.000000        1.000000\r
7082                         *MESH_TVERT     3       0.291667        0.000000        1.000000\r
7083                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
7084                         *MESH_TVERT     5       0.000000        0.041667        1.000000\r
7085                         *MESH_TVERT     6       0.041667        0.041667        1.000000\r
7086                         *MESH_TVERT     7       0.041667        0.000000        1.000000\r
7087                 }\r
7088                 *MESH_NUMTVFACES        4\r
7089                 *MESH_TFACELIST {\r
7090                         *MESH_TFACE     0       0       2       1\r
7091                         *MESH_TFACE     1       0       3       2\r
7092                         *MESH_TFACE     2       4       6       5\r
7093                         *MESH_TFACE     3       4       7       6\r
7094                 }\r
7095         }\r
7096         *PROP_MOTIONBLUR        0\r
7097         *PROP_CASTSHADOW        1\r
7098         *PROP_RECVSHADOW        1\r
7099         *MATERIAL_REF   6\r
7100 }\r
7101 *GEOMOBJECT     {\r
7102         *NODE_NAME      "mat6model0surf149"\r
7103         *NODE_TM        {\r
7104                 *NODE_NAME      "mat6model0surf149"\r
7105                 *INHERIT_POS    0       0       0\r
7106                 *INHERIT_ROT    0       0       0\r
7107                 *INHERIT_SCL    0       0       0\r
7108                 *TM_ROW0        1.0     0       0\r
7109                 *TM_ROW1        0       1.0     0\r
7110                 *TM_ROW2        0       0       1.0\r
7111                 *TM_ROW3        0       0       0\r
7112                 *TM_POS 0.000000        0.000000        0.000000\r
7113         }\r
7114         *MESH   {\r
7115                 *TIMEVALUE      0\r
7116                 *MESH_NUMVERTEX 8\r
7117                 *MESH_NUMFACES  4\r
7118                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7119                 *MESH_VERTEX_LIST       {\r
7120                         *MESH_VERTEX    0       -383.000000     -73.000000      340.000000\r
7121                         *MESH_VERTEX    1       -384.000000     -76.000000      340.000000\r
7122                         *MESH_VERTEX    2       -384.000000     -76.000000      336.000000\r
7123                         *MESH_VERTEX    3       -383.000000     -73.000000      336.000000\r
7124                         *MESH_VERTEX    4       -384.000000     -76.000000      336.000000\r
7125                         *MESH_VERTEX    5       -384.000000     -76.000000      340.000000\r
7126                         *MESH_VERTEX    6       -383.000000     -79.000000      340.000000\r
7127                         *MESH_VERTEX    7       -383.000000     -79.000000      336.000000\r
7128                 }\r
7129                 *MESH_NORMALS   {\r
7130                         *MESH_FACENORMAL        0       0.000000        -1.000000       0.000000\r
7131                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
7132                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
7133                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
7134                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
7135                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
7136                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
7137                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
7138                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
7139                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
7140                         *MESH_VERTEXNORMAL      6       -0.707107       -0.707107       0.000000\r
7141                         *MESH_VERTEXNORMAL      7       -0.707107       -0.707107       0.000000\r
7142                 }\r
7143                 *MESH_FACE_LIST {\r
7144                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7145                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7146                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7147                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7148                 }\r
7149                 *MESH_NUMTVERTEX        8\r
7150                 *MESH_TVERTLIST {\r
7151                         *MESH_TVERT     0       0.291667        0.041667        1.000000\r
7152                         *MESH_TVERT     1       0.333333        0.041667        1.000000\r
7153                         *MESH_TVERT     2       0.333333        0.000000        1.000000\r
7154                         *MESH_TVERT     3       0.291667        0.000000        1.000000\r
7155                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
7156                         *MESH_TVERT     5       0.000000        0.041667        1.000000\r
7157                         *MESH_TVERT     6       0.041667        0.041667        1.000000\r
7158                         *MESH_TVERT     7       0.041667        0.000000        1.000000\r
7159                 }\r
7160                 *MESH_NUMTVFACES        4\r
7161                 *MESH_TFACELIST {\r
7162                         *MESH_TFACE     0       0       2       1\r
7163                         *MESH_TFACE     1       0       3       2\r
7164                         *MESH_TFACE     2       4       6       5\r
7165                         *MESH_TFACE     3       4       7       6\r
7166                 }\r
7167         }\r
7168         *PROP_MOTIONBLUR        0\r
7169         *PROP_CASTSHADOW        1\r
7170         *PROP_RECVSHADOW        1\r
7171         *MATERIAL_REF   6\r
7172 }\r