]> de.git.xonotic.org Git - xonotic/xonotic-maps.pk3dir.git/blob - models/desertfactory/structure_metal/v1r1_grates03.ase
New texture, modified shaders, new edtails etc.
[xonotic/xonotic-maps.pk3dir.git] / models / desertfactory / structure_metal / v1r1_grates03.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "v1r1_grates03.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 3\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal02"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "models/desertfactory/textures/metal/metal02"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\models\desertfactory\textures\metal\metal02.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal02"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "models/desertfactory/textures/metal/metal02"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\models\desertfactory\textures\metal\metal02.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59 }\r
60 *GEOMOBJECT     {\r
61         *NODE_NAME      "mat0model0surf31"\r
62         *NODE_TM        {\r
63                 *NODE_NAME      "mat0model0surf31"\r
64                 *INHERIT_POS    0       0       0\r
65                 *INHERIT_ROT    0       0       0\r
66                 *INHERIT_SCL    0       0       0\r
67                 *TM_ROW0        1.0     0       0\r
68                 *TM_ROW1        0       1.0     0\r
69                 *TM_ROW2        0       0       1.0\r
70                 *TM_ROW3        0       0       0\r
71                 *TM_POS 0.000000        0.000000        0.000000\r
72         }\r
73         *MESH   {\r
74                 *TIMEVALUE      0\r
75                 *MESH_NUMVERTEX 4\r
76                 *MESH_NUMFACES  2\r
77                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
78                 *MESH_VERTEX_LIST       {\r
79                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
80                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
81                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
82                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
83                 }\r
84                 *MESH_NORMALS   {\r
85                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
86                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
87                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
88                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
89                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
90                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
91                 }\r
92                 *MESH_FACE_LIST {\r
93                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
94                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
95                 }\r
96                 *MESH_NUMTVERTEX        4\r
97                 *MESH_TVERTLIST {\r
98                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
99                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
100                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
101                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
102                 }\r
103                 *MESH_NUMTVFACES        2\r
104                 *MESH_TFACELIST {\r
105                         *MESH_TFACE     0       0       2       1\r
106                         *MESH_TFACE     1       2       3       1\r
107                 }\r
108         }\r
109         *PROP_MOTIONBLUR        0\r
110         *PROP_CASTSHADOW        1\r
111         *PROP_RECVSHADOW        1\r
112         *MATERIAL_REF   0\r
113 }\r
114 *GEOMOBJECT     {\r
115         *NODE_NAME      "mat0model0surf32"\r
116         *NODE_TM        {\r
117                 *NODE_NAME      "mat0model0surf32"\r
118                 *INHERIT_POS    0       0       0\r
119                 *INHERIT_ROT    0       0       0\r
120                 *INHERIT_SCL    0       0       0\r
121                 *TM_ROW0        1.0     0       0\r
122                 *TM_ROW1        0       1.0     0\r
123                 *TM_ROW2        0       0       1.0\r
124                 *TM_ROW3        0       0       0\r
125                 *TM_POS 0.000000        0.000000        0.000000\r
126         }\r
127         *MESH   {\r
128                 *TIMEVALUE      0\r
129                 *MESH_NUMVERTEX 4\r
130                 *MESH_NUMFACES  2\r
131                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
132                 *MESH_VERTEX_LIST       {\r
133                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
134                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
135                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
136                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
137                 }\r
138                 *MESH_NORMALS   {\r
139                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
140                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
141                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
142                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
143                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
144                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
145                 }\r
146                 *MESH_FACE_LIST {\r
147                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
148                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
149                 }\r
150                 *MESH_NUMTVERTEX        4\r
151                 *MESH_TVERTLIST {\r
152                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
153                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
154                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
155                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
156                 }\r
157                 *MESH_NUMTVFACES        2\r
158                 *MESH_TFACELIST {\r
159                         *MESH_TFACE     0       0       2       1\r
160                         *MESH_TFACE     1       2       3       1\r
161                 }\r
162         }\r
163         *PROP_MOTIONBLUR        0\r
164         *PROP_CASTSHADOW        1\r
165         *PROP_RECVSHADOW        1\r
166         *MATERIAL_REF   0\r
167 }\r
168 *GEOMOBJECT     {\r
169         *NODE_NAME      "mat0model0surf33"\r
170         *NODE_TM        {\r
171                 *NODE_NAME      "mat0model0surf33"\r
172                 *INHERIT_POS    0       0       0\r
173                 *INHERIT_ROT    0       0       0\r
174                 *INHERIT_SCL    0       0       0\r
175                 *TM_ROW0        1.0     0       0\r
176                 *TM_ROW1        0       1.0     0\r
177                 *TM_ROW2        0       0       1.0\r
178                 *TM_ROW3        0       0       0\r
179                 *TM_POS 0.000000        0.000000        0.000000\r
180         }\r
181         *MESH   {\r
182                 *TIMEVALUE      0\r
183                 *MESH_NUMVERTEX 4\r
184                 *MESH_NUMFACES  2\r
185                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
186                 *MESH_VERTEX_LIST       {\r
187                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
188                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
189                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
190                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
191                 }\r
192                 *MESH_NORMALS   {\r
193                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
194                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
195                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
196                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
197                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
198                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
199                 }\r
200                 *MESH_FACE_LIST {\r
201                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
202                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
203                 }\r
204                 *MESH_NUMTVERTEX        4\r
205                 *MESH_TVERTLIST {\r
206                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
207                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
208                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
209                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
210                 }\r
211                 *MESH_NUMTVFACES        2\r
212                 *MESH_TFACELIST {\r
213                         *MESH_TFACE     0       0       2       1\r
214                         *MESH_TFACE     1       2       3       1\r
215                 }\r
216         }\r
217         *PROP_MOTIONBLUR        0\r
218         *PROP_CASTSHADOW        1\r
219         *PROP_RECVSHADOW        1\r
220         *MATERIAL_REF   0\r
221 }\r
222 *GEOMOBJECT     {\r
223         *NODE_NAME      "mat0model0surf34"\r
224         *NODE_TM        {\r
225                 *NODE_NAME      "mat0model0surf34"\r
226                 *INHERIT_POS    0       0       0\r
227                 *INHERIT_ROT    0       0       0\r
228                 *INHERIT_SCL    0       0       0\r
229                 *TM_ROW0        1.0     0       0\r
230                 *TM_ROW1        0       1.0     0\r
231                 *TM_ROW2        0       0       1.0\r
232                 *TM_ROW3        0       0       0\r
233                 *TM_POS 0.000000        0.000000        0.000000\r
234         }\r
235         *MESH   {\r
236                 *TIMEVALUE      0\r
237                 *MESH_NUMVERTEX 4\r
238                 *MESH_NUMFACES  2\r
239                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
240                 *MESH_VERTEX_LIST       {\r
241                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
242                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
243                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
244                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
245                 }\r
246                 *MESH_NORMALS   {\r
247                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
248                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
249                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
250                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
251                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
252                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
253                 }\r
254                 *MESH_FACE_LIST {\r
255                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
256                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
257                 }\r
258                 *MESH_NUMTVERTEX        4\r
259                 *MESH_TVERTLIST {\r
260                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
261                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
262                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
263                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
264                 }\r
265                 *MESH_NUMTVFACES        2\r
266                 *MESH_TFACELIST {\r
267                         *MESH_TFACE     0       0       2       1\r
268                         *MESH_TFACE     1       2       3       1\r
269                 }\r
270         }\r
271         *PROP_MOTIONBLUR        0\r
272         *PROP_CASTSHADOW        1\r
273         *PROP_RECVSHADOW        1\r
274         *MATERIAL_REF   0\r
275 }\r
276 *GEOMOBJECT     {\r
277         *NODE_NAME      "mat0model0surf35"\r
278         *NODE_TM        {\r
279                 *NODE_NAME      "mat0model0surf35"\r
280                 *INHERIT_POS    0       0       0\r
281                 *INHERIT_ROT    0       0       0\r
282                 *INHERIT_SCL    0       0       0\r
283                 *TM_ROW0        1.0     0       0\r
284                 *TM_ROW1        0       1.0     0\r
285                 *TM_ROW2        0       0       1.0\r
286                 *TM_ROW3        0       0       0\r
287                 *TM_POS 0.000000        0.000000        0.000000\r
288         }\r
289         *MESH   {\r
290                 *TIMEVALUE      0\r
291                 *MESH_NUMVERTEX 4\r
292                 *MESH_NUMFACES  2\r
293                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
294                 *MESH_VERTEX_LIST       {\r
295                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
296                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
297                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
298                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
299                 }\r
300                 *MESH_NORMALS   {\r
301                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
302                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
303                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
304                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
305                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
306                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
307                 }\r
308                 *MESH_FACE_LIST {\r
309                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
310                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
311                 }\r
312                 *MESH_NUMTVERTEX        4\r
313                 *MESH_TVERTLIST {\r
314                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
315                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
316                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
317                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
318                 }\r
319                 *MESH_NUMTVFACES        2\r
320                 *MESH_TFACELIST {\r
321                         *MESH_TFACE     0       0       2       1\r
322                         *MESH_TFACE     1       2       3       1\r
323                 }\r
324         }\r
325         *PROP_MOTIONBLUR        0\r
326         *PROP_CASTSHADOW        1\r
327         *PROP_RECVSHADOW        1\r
328         *MATERIAL_REF   0\r
329 }\r
330 *GEOMOBJECT     {\r
331         *NODE_NAME      "mat0model0surf36"\r
332         *NODE_TM        {\r
333                 *NODE_NAME      "mat0model0surf36"\r
334                 *INHERIT_POS    0       0       0\r
335                 *INHERIT_ROT    0       0       0\r
336                 *INHERIT_SCL    0       0       0\r
337                 *TM_ROW0        1.0     0       0\r
338                 *TM_ROW1        0       1.0     0\r
339                 *TM_ROW2        0       0       1.0\r
340                 *TM_ROW3        0       0       0\r
341                 *TM_POS 0.000000        0.000000        0.000000\r
342         }\r
343         *MESH   {\r
344                 *TIMEVALUE      0\r
345                 *MESH_NUMVERTEX 4\r
346                 *MESH_NUMFACES  2\r
347                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
348                 *MESH_VERTEX_LIST       {\r
349                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
350                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
351                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
352                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
353                 }\r
354                 *MESH_NORMALS   {\r
355                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
356                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
357                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
358                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
359                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
360                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
361                 }\r
362                 *MESH_FACE_LIST {\r
363                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
364                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
365                 }\r
366                 *MESH_NUMTVERTEX        4\r
367                 *MESH_TVERTLIST {\r
368                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
369                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
370                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
371                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
372                 }\r
373                 *MESH_NUMTVFACES        2\r
374                 *MESH_TFACELIST {\r
375                         *MESH_TFACE     0       0       2       1\r
376                         *MESH_TFACE     1       2       3       1\r
377                 }\r
378         }\r
379         *PROP_MOTIONBLUR        0\r
380         *PROP_CASTSHADOW        1\r
381         *PROP_RECVSHADOW        1\r
382         *MATERIAL_REF   0\r
383 }\r
384 *GEOMOBJECT     {\r
385         *NODE_NAME      "mat2model0surf37"\r
386         *NODE_TM        {\r
387                 *NODE_NAME      "mat2model0surf37"\r
388                 *INHERIT_POS    0       0       0\r
389                 *INHERIT_ROT    0       0       0\r
390                 *INHERIT_SCL    0       0       0\r
391                 *TM_ROW0        1.0     0       0\r
392                 *TM_ROW1        0       1.0     0\r
393                 *TM_ROW2        0       0       1.0\r
394                 *TM_ROW3        0       0       0\r
395                 *TM_POS 0.000000        0.000000        0.000000\r
396         }\r
397         *MESH   {\r
398                 *TIMEVALUE      0\r
399                 *MESH_NUMVERTEX 6\r
400                 *MESH_NUMFACES  4\r
401                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
402                 *MESH_VERTEX_LIST       {\r
403                         *MESH_VERTEX    0       150.000000      40.000000       8.000000\r
404                         *MESH_VERTEX    1       152.000000      40.000000       6.000000\r
405                         *MESH_VERTEX    2       152.000000      -40.000000      6.000000\r
406                         *MESH_VERTEX    3       150.000000      -40.000000      8.000000\r
407                         *MESH_VERTEX    4       148.000000      -40.000000      6.000000\r
408                         *MESH_VERTEX    5       148.000000      40.000000       6.000000\r
409                 }\r
410                 *MESH_NORMALS   {\r
411                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
412                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
413                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
414                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
415                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
416                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
417                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
418                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
419                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
420                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
421                 }\r
422                 *MESH_FACE_LIST {\r
423                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
424                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
425                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
426                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
427                 }\r
428                 *MESH_NUMTVERTEX        6\r
429                 *MESH_TVERTLIST {\r
430                         *MESH_TVERT     0       0.171875        1.312500        1.000000\r
431                         *MESH_TVERT     1       0.187500        1.312500        1.000000\r
432                         *MESH_TVERT     2       0.187500        0.687500        1.000000\r
433                         *MESH_TVERT     3       0.171875        0.687500        1.000000\r
434                         *MESH_TVERT     4       0.156250        0.687500        1.000000\r
435                         *MESH_TVERT     5       0.156250        1.312500        1.000000\r
436                 }\r
437                 *MESH_NUMTVFACES        4\r
438                 *MESH_TFACELIST {\r
439                         *MESH_TFACE     0       0       2       1\r
440                         *MESH_TFACE     1       0       3       2\r
441                         *MESH_TFACE     2       4       3       0\r
442                         *MESH_TFACE     3       4       0       5\r
443                 }\r
444         }\r
445         *PROP_MOTIONBLUR        0\r
446         *PROP_CASTSHADOW        1\r
447         *PROP_RECVSHADOW        1\r
448         *MATERIAL_REF   2\r
449 }\r
450 *GEOMOBJECT     {\r
451         *NODE_NAME      "mat2model0surf38"\r
452         *NODE_TM        {\r
453                 *NODE_NAME      "mat2model0surf38"\r
454                 *INHERIT_POS    0       0       0\r
455                 *INHERIT_ROT    0       0       0\r
456                 *INHERIT_SCL    0       0       0\r
457                 *TM_ROW0        1.0     0       0\r
458                 *TM_ROW1        0       1.0     0\r
459                 *TM_ROW2        0       0       1.0\r
460                 *TM_ROW3        0       0       0\r
461                 *TM_POS 0.000000        0.000000        0.000000\r
462         }\r
463         *MESH   {\r
464                 *TIMEVALUE      0\r
465                 *MESH_NUMVERTEX 6\r
466                 *MESH_NUMFACES  4\r
467                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
468                 *MESH_VERTEX_LIST       {\r
469                         *MESH_VERTEX    0       138.000000      40.000000       8.000000\r
470                         *MESH_VERTEX    1       140.000000      40.000000       6.000000\r
471                         *MESH_VERTEX    2       140.000000      -40.000000      6.000000\r
472                         *MESH_VERTEX    3       138.000000      -40.000000      8.000000\r
473                         *MESH_VERTEX    4       136.000000      -40.000000      6.000000\r
474                         *MESH_VERTEX    5       136.000000      40.000000       6.000000\r
475                 }\r
476                 *MESH_NORMALS   {\r
477                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
478                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
479                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
480                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
481                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
482                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
483                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
484                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
485                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
486                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
487                 }\r
488                 *MESH_FACE_LIST {\r
489                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
490                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
491                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
492                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
493                 }\r
494                 *MESH_NUMTVERTEX        6\r
495                 *MESH_TVERTLIST {\r
496                         *MESH_TVERT     0       0.078125        1.312500        1.000000\r
497                         *MESH_TVERT     1       0.093750        1.312500        1.000000\r
498                         *MESH_TVERT     2       0.093750        0.687500        1.000000\r
499                         *MESH_TVERT     3       0.078125        0.687500        1.000000\r
500                         *MESH_TVERT     4       0.062500        0.687500        1.000000\r
501                         *MESH_TVERT     5       0.062500        1.312500        1.000000\r
502                 }\r
503                 *MESH_NUMTVFACES        4\r
504                 *MESH_TFACELIST {\r
505                         *MESH_TFACE     0       0       2       1\r
506                         *MESH_TFACE     1       0       3       2\r
507                         *MESH_TFACE     2       4       3       0\r
508                         *MESH_TFACE     3       4       0       5\r
509                 }\r
510         }\r
511         *PROP_MOTIONBLUR        0\r
512         *PROP_CASTSHADOW        1\r
513         *PROP_RECVSHADOW        1\r
514         *MATERIAL_REF   2\r
515 }\r
516 *GEOMOBJECT     {\r
517         *NODE_NAME      "mat2model0surf39"\r
518         *NODE_TM        {\r
519                 *NODE_NAME      "mat2model0surf39"\r
520                 *INHERIT_POS    0       0       0\r
521                 *INHERIT_ROT    0       0       0\r
522                 *INHERIT_SCL    0       0       0\r
523                 *TM_ROW0        1.0     0       0\r
524                 *TM_ROW1        0       1.0     0\r
525                 *TM_ROW2        0       0       1.0\r
526                 *TM_ROW3        0       0       0\r
527                 *TM_POS 0.000000        0.000000        0.000000\r
528         }\r
529         *MESH   {\r
530                 *TIMEVALUE      0\r
531                 *MESH_NUMVERTEX 6\r
532                 *MESH_NUMFACES  4\r
533                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
534                 *MESH_VERTEX_LIST       {\r
535                         *MESH_VERTEX    0       126.000000      40.000000       8.000000\r
536                         *MESH_VERTEX    1       128.000000      40.000000       6.000000\r
537                         *MESH_VERTEX    2       128.000000      -40.000000      6.000000\r
538                         *MESH_VERTEX    3       126.000000      -40.000000      8.000000\r
539                         *MESH_VERTEX    4       124.000000      -40.000000      6.000000\r
540                         *MESH_VERTEX    5       124.000000      40.000000       6.000000\r
541                 }\r
542                 *MESH_NORMALS   {\r
543                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
544                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
545                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
546                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
547                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
548                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
549                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
550                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
551                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
552                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
553                 }\r
554                 *MESH_FACE_LIST {\r
555                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
556                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
557                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
558                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
559                 }\r
560                 *MESH_NUMTVERTEX        6\r
561                 *MESH_TVERTLIST {\r
562                         *MESH_TVERT     0       0.984375        1.312500        1.000000\r
563                         *MESH_TVERT     1       1.000000        1.312500        1.000000\r
564                         *MESH_TVERT     2       1.000000        0.687500        1.000000\r
565                         *MESH_TVERT     3       0.984375        0.687500        1.000000\r
566                         *MESH_TVERT     4       0.968750        0.687500        1.000000\r
567                         *MESH_TVERT     5       0.968750        1.312500        1.000000\r
568                 }\r
569                 *MESH_NUMTVFACES        4\r
570                 *MESH_TFACELIST {\r
571                         *MESH_TFACE     0       0       2       1\r
572                         *MESH_TFACE     1       0       3       2\r
573                         *MESH_TFACE     2       4       3       0\r
574                         *MESH_TFACE     3       4       0       5\r
575                 }\r
576         }\r
577         *PROP_MOTIONBLUR        0\r
578         *PROP_CASTSHADOW        1\r
579         *PROP_RECVSHADOW        1\r
580         *MATERIAL_REF   2\r
581 }\r
582 *GEOMOBJECT     {\r
583         *NODE_NAME      "mat2model0surf40"\r
584         *NODE_TM        {\r
585                 *NODE_NAME      "mat2model0surf40"\r
586                 *INHERIT_POS    0       0       0\r
587                 *INHERIT_ROT    0       0       0\r
588                 *INHERIT_SCL    0       0       0\r
589                 *TM_ROW0        1.0     0       0\r
590                 *TM_ROW1        0       1.0     0\r
591                 *TM_ROW2        0       0       1.0\r
592                 *TM_ROW3        0       0       0\r
593                 *TM_POS 0.000000        0.000000        0.000000\r
594         }\r
595         *MESH   {\r
596                 *TIMEVALUE      0\r
597                 *MESH_NUMVERTEX 6\r
598                 *MESH_NUMFACES  4\r
599                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
600                 *MESH_VERTEX_LIST       {\r
601                         *MESH_VERTEX    0       114.000000      40.000000       8.000000\r
602                         *MESH_VERTEX    1       116.000000      40.000000       6.000000\r
603                         *MESH_VERTEX    2       116.000000      -40.000000      6.000000\r
604                         *MESH_VERTEX    3       114.000000      -40.000000      8.000000\r
605                         *MESH_VERTEX    4       112.000000      -40.000000      6.000000\r
606                         *MESH_VERTEX    5       112.000000      40.000000       6.000000\r
607                 }\r
608                 *MESH_NORMALS   {\r
609                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
610                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
611                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
612                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
613                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
614                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
615                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
616                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
617                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
618                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
619                 }\r
620                 *MESH_FACE_LIST {\r
621                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
622                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
623                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
624                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
625                 }\r
626                 *MESH_NUMTVERTEX        6\r
627                 *MESH_TVERTLIST {\r
628                         *MESH_TVERT     0       0.890625        1.312500        1.000000\r
629                         *MESH_TVERT     1       0.906250        1.312500        1.000000\r
630                         *MESH_TVERT     2       0.906250        0.687500        1.000000\r
631                         *MESH_TVERT     3       0.890625        0.687500        1.000000\r
632                         *MESH_TVERT     4       0.875000        0.687500        1.000000\r
633                         *MESH_TVERT     5       0.875000        1.312500        1.000000\r
634                 }\r
635                 *MESH_NUMTVFACES        4\r
636                 *MESH_TFACELIST {\r
637                         *MESH_TFACE     0       0       2       1\r
638                         *MESH_TFACE     1       0       3       2\r
639                         *MESH_TFACE     2       4       3       0\r
640                         *MESH_TFACE     3       4       0       5\r
641                 }\r
642         }\r
643         *PROP_MOTIONBLUR        0\r
644         *PROP_CASTSHADOW        1\r
645         *PROP_RECVSHADOW        1\r
646         *MATERIAL_REF   2\r
647 }\r
648 *GEOMOBJECT     {\r
649         *NODE_NAME      "mat2model0surf41"\r
650         *NODE_TM        {\r
651                 *NODE_NAME      "mat2model0surf41"\r
652                 *INHERIT_POS    0       0       0\r
653                 *INHERIT_ROT    0       0       0\r
654                 *INHERIT_SCL    0       0       0\r
655                 *TM_ROW0        1.0     0       0\r
656                 *TM_ROW1        0       1.0     0\r
657                 *TM_ROW2        0       0       1.0\r
658                 *TM_ROW3        0       0       0\r
659                 *TM_POS 0.000000        0.000000        0.000000\r
660         }\r
661         *MESH   {\r
662                 *TIMEVALUE      0\r
663                 *MESH_NUMVERTEX 6\r
664                 *MESH_NUMFACES  4\r
665                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
666                 *MESH_VERTEX_LIST       {\r
667                         *MESH_VERTEX    0       102.000000      40.000000       8.000000\r
668                         *MESH_VERTEX    1       104.000000      40.000000       6.000000\r
669                         *MESH_VERTEX    2       104.000000      -40.000000      6.000000\r
670                         *MESH_VERTEX    3       102.000000      -40.000000      8.000000\r
671                         *MESH_VERTEX    4       100.000000      -40.000000      6.000000\r
672                         *MESH_VERTEX    5       100.000000      40.000000       6.000000\r
673                 }\r
674                 *MESH_NORMALS   {\r
675                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
676                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
677                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
678                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
679                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
680                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
681                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
682                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
683                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
684                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
685                 }\r
686                 *MESH_FACE_LIST {\r
687                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
688                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
689                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
690                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
691                 }\r
692                 *MESH_NUMTVERTEX        6\r
693                 *MESH_TVERTLIST {\r
694                         *MESH_TVERT     0       0.796875        1.312500        1.000000\r
695                         *MESH_TVERT     1       0.812500        1.312500        1.000000\r
696                         *MESH_TVERT     2       0.812500        0.687500        1.000000\r
697                         *MESH_TVERT     3       0.796875        0.687500        1.000000\r
698                         *MESH_TVERT     4       0.781250        0.687500        1.000000\r
699                         *MESH_TVERT     5       0.781250        1.312500        1.000000\r
700                 }\r
701                 *MESH_NUMTVFACES        4\r
702                 *MESH_TFACELIST {\r
703                         *MESH_TFACE     0       0       2       1\r
704                         *MESH_TFACE     1       0       3       2\r
705                         *MESH_TFACE     2       4       3       0\r
706                         *MESH_TFACE     3       4       0       5\r
707                 }\r
708         }\r
709         *PROP_MOTIONBLUR        0\r
710         *PROP_CASTSHADOW        1\r
711         *PROP_RECVSHADOW        1\r
712         *MATERIAL_REF   2\r
713 }\r
714 *GEOMOBJECT     {\r
715         *NODE_NAME      "mat2model0surf42"\r
716         *NODE_TM        {\r
717                 *NODE_NAME      "mat2model0surf42"\r
718                 *INHERIT_POS    0       0       0\r
719                 *INHERIT_ROT    0       0       0\r
720                 *INHERIT_SCL    0       0       0\r
721                 *TM_ROW0        1.0     0       0\r
722                 *TM_ROW1        0       1.0     0\r
723                 *TM_ROW2        0       0       1.0\r
724                 *TM_ROW3        0       0       0\r
725                 *TM_POS 0.000000        0.000000        0.000000\r
726         }\r
727         *MESH   {\r
728                 *TIMEVALUE      0\r
729                 *MESH_NUMVERTEX 6\r
730                 *MESH_NUMFACES  4\r
731                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
732                 *MESH_VERTEX_LIST       {\r
733                         *MESH_VERTEX    0       90.000000       40.000000       8.000000\r
734                         *MESH_VERTEX    1       92.000000       40.000000       6.000000\r
735                         *MESH_VERTEX    2       92.000000       -40.000000      6.000000\r
736                         *MESH_VERTEX    3       90.000000       -40.000000      8.000000\r
737                         *MESH_VERTEX    4       88.000000       -40.000000      6.000000\r
738                         *MESH_VERTEX    5       88.000000       40.000000       6.000000\r
739                 }\r
740                 *MESH_NORMALS   {\r
741                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
742                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
743                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
744                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
745                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
746                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
747                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
748                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
749                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
750                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
751                 }\r
752                 *MESH_FACE_LIST {\r
753                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
754                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
755                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
756                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
757                 }\r
758                 *MESH_NUMTVERTEX        6\r
759                 *MESH_TVERTLIST {\r
760                         *MESH_TVERT     0       0.703125        1.312500        1.000000\r
761                         *MESH_TVERT     1       0.718750        1.312500        1.000000\r
762                         *MESH_TVERT     2       0.718750        0.687500        1.000000\r
763                         *MESH_TVERT     3       0.703125        0.687500        1.000000\r
764                         *MESH_TVERT     4       0.687500        0.687500        1.000000\r
765                         *MESH_TVERT     5       0.687500        1.312500        1.000000\r
766                 }\r
767                 *MESH_NUMTVFACES        4\r
768                 *MESH_TFACELIST {\r
769                         *MESH_TFACE     0       0       2       1\r
770                         *MESH_TFACE     1       0       3       2\r
771                         *MESH_TFACE     2       4       3       0\r
772                         *MESH_TFACE     3       4       0       5\r
773                 }\r
774         }\r
775         *PROP_MOTIONBLUR        0\r
776         *PROP_CASTSHADOW        1\r
777         *PROP_RECVSHADOW        1\r
778         *MATERIAL_REF   2\r
779 }\r
780 *GEOMOBJECT     {\r
781         *NODE_NAME      "mat2model0surf43"\r
782         *NODE_TM        {\r
783                 *NODE_NAME      "mat2model0surf43"\r
784                 *INHERIT_POS    0       0       0\r
785                 *INHERIT_ROT    0       0       0\r
786                 *INHERIT_SCL    0       0       0\r
787                 *TM_ROW0        1.0     0       0\r
788                 *TM_ROW1        0       1.0     0\r
789                 *TM_ROW2        0       0       1.0\r
790                 *TM_ROW3        0       0       0\r
791                 *TM_POS 0.000000        0.000000        0.000000\r
792         }\r
793         *MESH   {\r
794                 *TIMEVALUE      0\r
795                 *MESH_NUMVERTEX 6\r
796                 *MESH_NUMFACES  4\r
797                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
798                 *MESH_VERTEX_LIST       {\r
799                         *MESH_VERTEX    0       78.000000       40.000000       8.000000\r
800                         *MESH_VERTEX    1       80.000000       40.000000       6.000000\r
801                         *MESH_VERTEX    2       80.000000       -40.000000      6.000000\r
802                         *MESH_VERTEX    3       78.000000       -40.000000      8.000000\r
803                         *MESH_VERTEX    4       76.000000       -40.000000      6.000000\r
804                         *MESH_VERTEX    5       76.000000       40.000000       6.000000\r
805                 }\r
806                 *MESH_NORMALS   {\r
807                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
808                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
809                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
810                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
811                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
812                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
813                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
814                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
815                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
816                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
817                 }\r
818                 *MESH_FACE_LIST {\r
819                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
820                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
821                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
822                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
823                 }\r
824                 *MESH_NUMTVERTEX        6\r
825                 *MESH_TVERTLIST {\r
826                         *MESH_TVERT     0       0.609375        1.312500        1.000000\r
827                         *MESH_TVERT     1       0.625000        1.312500        1.000000\r
828                         *MESH_TVERT     2       0.625000        0.687500        1.000000\r
829                         *MESH_TVERT     3       0.609375        0.687500        1.000000\r
830                         *MESH_TVERT     4       0.593750        0.687500        1.000000\r
831                         *MESH_TVERT     5       0.593750        1.312500        1.000000\r
832                 }\r
833                 *MESH_NUMTVFACES        4\r
834                 *MESH_TFACELIST {\r
835                         *MESH_TFACE     0       0       2       1\r
836                         *MESH_TFACE     1       0       3       2\r
837                         *MESH_TFACE     2       4       3       0\r
838                         *MESH_TFACE     3       4       0       5\r
839                 }\r
840         }\r
841         *PROP_MOTIONBLUR        0\r
842         *PROP_CASTSHADOW        1\r
843         *PROP_RECVSHADOW        1\r
844         *MATERIAL_REF   2\r
845 }\r
846 *GEOMOBJECT     {\r
847         *NODE_NAME      "mat2model0surf44"\r
848         *NODE_TM        {\r
849                 *NODE_NAME      "mat2model0surf44"\r
850                 *INHERIT_POS    0       0       0\r
851                 *INHERIT_ROT    0       0       0\r
852                 *INHERIT_SCL    0       0       0\r
853                 *TM_ROW0        1.0     0       0\r
854                 *TM_ROW1        0       1.0     0\r
855                 *TM_ROW2        0       0       1.0\r
856                 *TM_ROW3        0       0       0\r
857                 *TM_POS 0.000000        0.000000        0.000000\r
858         }\r
859         *MESH   {\r
860                 *TIMEVALUE      0\r
861                 *MESH_NUMVERTEX 6\r
862                 *MESH_NUMFACES  4\r
863                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
864                 *MESH_VERTEX_LIST       {\r
865                         *MESH_VERTEX    0       66.000000       40.000000       8.000000\r
866                         *MESH_VERTEX    1       68.000000       40.000000       6.000000\r
867                         *MESH_VERTEX    2       68.000000       -40.000000      6.000000\r
868                         *MESH_VERTEX    3       66.000000       -40.000000      8.000000\r
869                         *MESH_VERTEX    4       64.000000       -40.000000      6.000000\r
870                         *MESH_VERTEX    5       64.000000       40.000000       6.000000\r
871                 }\r
872                 *MESH_NORMALS   {\r
873                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
874                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
875                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
876                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
877                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
878                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
879                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
880                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
881                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
882                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
883                 }\r
884                 *MESH_FACE_LIST {\r
885                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
886                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
887                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
888                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
889                 }\r
890                 *MESH_NUMTVERTEX        6\r
891                 *MESH_TVERTLIST {\r
892                         *MESH_TVERT     0       0.515625        1.312500        1.000000\r
893                         *MESH_TVERT     1       0.531250        1.312500        1.000000\r
894                         *MESH_TVERT     2       0.531250        0.687500        1.000000\r
895                         *MESH_TVERT     3       0.515625        0.687500        1.000000\r
896                         *MESH_TVERT     4       0.500000        0.687500        1.000000\r
897                         *MESH_TVERT     5       0.500000        1.312500        1.000000\r
898                 }\r
899                 *MESH_NUMTVFACES        4\r
900                 *MESH_TFACELIST {\r
901                         *MESH_TFACE     0       0       2       1\r
902                         *MESH_TFACE     1       0       3       2\r
903                         *MESH_TFACE     2       4       3       0\r
904                         *MESH_TFACE     3       4       0       5\r
905                 }\r
906         }\r
907         *PROP_MOTIONBLUR        0\r
908         *PROP_CASTSHADOW        1\r
909         *PROP_RECVSHADOW        1\r
910         *MATERIAL_REF   2\r
911 }\r
912 *GEOMOBJECT     {\r
913         *NODE_NAME      "mat2model0surf45"\r
914         *NODE_TM        {\r
915                 *NODE_NAME      "mat2model0surf45"\r
916                 *INHERIT_POS    0       0       0\r
917                 *INHERIT_ROT    0       0       0\r
918                 *INHERIT_SCL    0       0       0\r
919                 *TM_ROW0        1.0     0       0\r
920                 *TM_ROW1        0       1.0     0\r
921                 *TM_ROW2        0       0       1.0\r
922                 *TM_ROW3        0       0       0\r
923                 *TM_POS 0.000000        0.000000        0.000000\r
924         }\r
925         *MESH   {\r
926                 *TIMEVALUE      0\r
927                 *MESH_NUMVERTEX 6\r
928                 *MESH_NUMFACES  4\r
929                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
930                 *MESH_VERTEX_LIST       {\r
931                         *MESH_VERTEX    0       54.000000       40.000000       8.000000\r
932                         *MESH_VERTEX    1       56.000000       40.000000       6.000000\r
933                         *MESH_VERTEX    2       56.000000       -40.000000      6.000000\r
934                         *MESH_VERTEX    3       54.000000       -40.000000      8.000000\r
935                         *MESH_VERTEX    4       52.000000       -40.000000      6.000000\r
936                         *MESH_VERTEX    5       52.000000       40.000000       6.000000\r
937                 }\r
938                 *MESH_NORMALS   {\r
939                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
940                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
941                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
942                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
943                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
944                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
945                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
946                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
947                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
948                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
949                 }\r
950                 *MESH_FACE_LIST {\r
951                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
952                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
953                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
954                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
955                 }\r
956                 *MESH_NUMTVERTEX        6\r
957                 *MESH_TVERTLIST {\r
958                         *MESH_TVERT     0       0.421875        1.312500        1.000000\r
959                         *MESH_TVERT     1       0.437500        1.312500        1.000000\r
960                         *MESH_TVERT     2       0.437500        0.687500        1.000000\r
961                         *MESH_TVERT     3       0.421875        0.687500        1.000000\r
962                         *MESH_TVERT     4       0.406250        0.687500        1.000000\r
963                         *MESH_TVERT     5       0.406250        1.312500        1.000000\r
964                 }\r
965                 *MESH_NUMTVFACES        4\r
966                 *MESH_TFACELIST {\r
967                         *MESH_TFACE     0       0       2       1\r
968                         *MESH_TFACE     1       0       3       2\r
969                         *MESH_TFACE     2       4       3       0\r
970                         *MESH_TFACE     3       4       0       5\r
971                 }\r
972         }\r
973         *PROP_MOTIONBLUR        0\r
974         *PROP_CASTSHADOW        1\r
975         *PROP_RECVSHADOW        1\r
976         *MATERIAL_REF   2\r
977 }\r
978 *GEOMOBJECT     {\r
979         *NODE_NAME      "mat2model0surf46"\r
980         *NODE_TM        {\r
981                 *NODE_NAME      "mat2model0surf46"\r
982                 *INHERIT_POS    0       0       0\r
983                 *INHERIT_ROT    0       0       0\r
984                 *INHERIT_SCL    0       0       0\r
985                 *TM_ROW0        1.0     0       0\r
986                 *TM_ROW1        0       1.0     0\r
987                 *TM_ROW2        0       0       1.0\r
988                 *TM_ROW3        0       0       0\r
989                 *TM_POS 0.000000        0.000000        0.000000\r
990         }\r
991         *MESH   {\r
992                 *TIMEVALUE      0\r
993                 *MESH_NUMVERTEX 6\r
994                 *MESH_NUMFACES  4\r
995                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
996                 *MESH_VERTEX_LIST       {\r
997                         *MESH_VERTEX    0       42.000000       40.000000       8.000000\r
998                         *MESH_VERTEX    1       44.000000       40.000000       6.000000\r
999                         *MESH_VERTEX    2       44.000000       -40.000000      6.000000\r
1000                         *MESH_VERTEX    3       42.000000       -40.000000      8.000000\r
1001                         *MESH_VERTEX    4       40.000000       -40.000000      6.000000\r
1002                         *MESH_VERTEX    5       40.000000       40.000000       6.000000\r
1003                 }\r
1004                 *MESH_NORMALS   {\r
1005                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1006                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1007                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
1008                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
1009                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1010                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
1011                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
1012                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1013                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
1014                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
1015                 }\r
1016                 *MESH_FACE_LIST {\r
1017                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1018                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1019                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1020                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1021                 }\r
1022                 *MESH_NUMTVERTEX        6\r
1023                 *MESH_TVERTLIST {\r
1024                         *MESH_TVERT     0       0.328125        1.312500        1.000000\r
1025                         *MESH_TVERT     1       0.343750        1.312500        1.000000\r
1026                         *MESH_TVERT     2       0.343750        0.687500        1.000000\r
1027                         *MESH_TVERT     3       0.328125        0.687500        1.000000\r
1028                         *MESH_TVERT     4       0.312500        0.687500        1.000000\r
1029                         *MESH_TVERT     5       0.312500        1.312500        1.000000\r
1030                 }\r
1031                 *MESH_NUMTVFACES        4\r
1032                 *MESH_TFACELIST {\r
1033                         *MESH_TFACE     0       0       2       1\r
1034                         *MESH_TFACE     1       0       3       2\r
1035                         *MESH_TFACE     2       4       3       0\r
1036                         *MESH_TFACE     3       4       0       5\r
1037                 }\r
1038         }\r
1039         *PROP_MOTIONBLUR        0\r
1040         *PROP_CASTSHADOW        1\r
1041         *PROP_RECVSHADOW        1\r
1042         *MATERIAL_REF   2\r
1043 }\r
1044 *GEOMOBJECT     {\r
1045         *NODE_NAME      "mat2model0surf47"\r
1046         *NODE_TM        {\r
1047                 *NODE_NAME      "mat2model0surf47"\r
1048                 *INHERIT_POS    0       0       0\r
1049                 *INHERIT_ROT    0       0       0\r
1050                 *INHERIT_SCL    0       0       0\r
1051                 *TM_ROW0        1.0     0       0\r
1052                 *TM_ROW1        0       1.0     0\r
1053                 *TM_ROW2        0       0       1.0\r
1054                 *TM_ROW3        0       0       0\r
1055                 *TM_POS 0.000000        0.000000        0.000000\r
1056         }\r
1057         *MESH   {\r
1058                 *TIMEVALUE      0\r
1059                 *MESH_NUMVERTEX 6\r
1060                 *MESH_NUMFACES  4\r
1061                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1062                 *MESH_VERTEX_LIST       {\r
1063                         *MESH_VERTEX    0       30.000000       40.000000       8.000000\r
1064                         *MESH_VERTEX    1       32.000000       40.000000       6.000000\r
1065                         *MESH_VERTEX    2       32.000000       -40.000000      6.000000\r
1066                         *MESH_VERTEX    3       30.000000       -40.000000      8.000000\r
1067                         *MESH_VERTEX    4       28.000000       -40.000000      6.000000\r
1068                         *MESH_VERTEX    5       28.000000       40.000000       6.000000\r
1069                 }\r
1070                 *MESH_NORMALS   {\r
1071                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1072                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1073                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
1074                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
1075                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1076                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
1077                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
1078                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1079                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
1080                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
1081                 }\r
1082                 *MESH_FACE_LIST {\r
1083                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1084                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1085                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1086                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1087                 }\r
1088                 *MESH_NUMTVERTEX        6\r
1089                 *MESH_TVERTLIST {\r
1090                         *MESH_TVERT     0       0.234375        1.312500        1.000000\r
1091                         *MESH_TVERT     1       0.250000        1.312500        1.000000\r
1092                         *MESH_TVERT     2       0.250000        0.687500        1.000000\r
1093                         *MESH_TVERT     3       0.234375        0.687500        1.000000\r
1094                         *MESH_TVERT     4       0.218750        0.687500        1.000000\r
1095                         *MESH_TVERT     5       0.218750        1.312500        1.000000\r
1096                 }\r
1097                 *MESH_NUMTVFACES        4\r
1098                 *MESH_TFACELIST {\r
1099                         *MESH_TFACE     0       0       2       1\r
1100                         *MESH_TFACE     1       0       3       2\r
1101                         *MESH_TFACE     2       4       3       0\r
1102                         *MESH_TFACE     3       4       0       5\r
1103                 }\r
1104         }\r
1105         *PROP_MOTIONBLUR        0\r
1106         *PROP_CASTSHADOW        1\r
1107         *PROP_RECVSHADOW        1\r
1108         *MATERIAL_REF   2\r
1109 }\r
1110 *GEOMOBJECT     {\r
1111         *NODE_NAME      "mat2model0surf48"\r
1112         *NODE_TM        {\r
1113                 *NODE_NAME      "mat2model0surf48"\r
1114                 *INHERIT_POS    0       0       0\r
1115                 *INHERIT_ROT    0       0       0\r
1116                 *INHERIT_SCL    0       0       0\r
1117                 *TM_ROW0        1.0     0       0\r
1118                 *TM_ROW1        0       1.0     0\r
1119                 *TM_ROW2        0       0       1.0\r
1120                 *TM_ROW3        0       0       0\r
1121                 *TM_POS 0.000000        0.000000        0.000000\r
1122         }\r
1123         *MESH   {\r
1124                 *TIMEVALUE      0\r
1125                 *MESH_NUMVERTEX 6\r
1126                 *MESH_NUMFACES  4\r
1127                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1128                 *MESH_VERTEX_LIST       {\r
1129                         *MESH_VERTEX    0       18.000000       40.000000       8.000000\r
1130                         *MESH_VERTEX    1       20.000000       40.000000       6.000000\r
1131                         *MESH_VERTEX    2       20.000000       -40.000000      6.000000\r
1132                         *MESH_VERTEX    3       18.000000       -40.000000      8.000000\r
1133                         *MESH_VERTEX    4       16.000000       -40.000000      6.000000\r
1134                         *MESH_VERTEX    5       16.000000       40.000000       6.000000\r
1135                 }\r
1136                 *MESH_NORMALS   {\r
1137                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1138                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1139                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
1140                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
1141                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1142                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
1143                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
1144                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1145                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
1146                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
1147                 }\r
1148                 *MESH_FACE_LIST {\r
1149                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1150                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1151                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1152                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1153                 }\r
1154                 *MESH_NUMTVERTEX        6\r
1155                 *MESH_TVERTLIST {\r
1156                         *MESH_TVERT     0       0.140625        1.312500        1.000000\r
1157                         *MESH_TVERT     1       0.156250        1.312500        1.000000\r
1158                         *MESH_TVERT     2       0.156250        0.687500        1.000000\r
1159                         *MESH_TVERT     3       0.140625        0.687500        1.000000\r
1160                         *MESH_TVERT     4       0.125000        0.687500        1.000000\r
1161                         *MESH_TVERT     5       0.125000        1.312500        1.000000\r
1162                 }\r
1163                 *MESH_NUMTVFACES        4\r
1164                 *MESH_TFACELIST {\r
1165                         *MESH_TFACE     0       0       2       1\r
1166                         *MESH_TFACE     1       0       3       2\r
1167                         *MESH_TFACE     2       4       3       0\r
1168                         *MESH_TFACE     3       4       0       5\r
1169                 }\r
1170         }\r
1171         *PROP_MOTIONBLUR        0\r
1172         *PROP_CASTSHADOW        1\r
1173         *PROP_RECVSHADOW        1\r
1174         *MATERIAL_REF   2\r
1175 }\r
1176 *GEOMOBJECT     {\r
1177         *NODE_NAME      "mat2model0surf49"\r
1178         *NODE_TM        {\r
1179                 *NODE_NAME      "mat2model0surf49"\r
1180                 *INHERIT_POS    0       0       0\r
1181                 *INHERIT_ROT    0       0       0\r
1182                 *INHERIT_SCL    0       0       0\r
1183                 *TM_ROW0        1.0     0       0\r
1184                 *TM_ROW1        0       1.0     0\r
1185                 *TM_ROW2        0       0       1.0\r
1186                 *TM_ROW3        0       0       0\r
1187                 *TM_POS 0.000000        0.000000        0.000000\r
1188         }\r
1189         *MESH   {\r
1190                 *TIMEVALUE      0\r
1191                 *MESH_NUMVERTEX 6\r
1192                 *MESH_NUMFACES  4\r
1193                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1194                 *MESH_VERTEX_LIST       {\r
1195                         *MESH_VERTEX    0       6.000000        40.000000       8.000000\r
1196                         *MESH_VERTEX    1       8.000000        40.000000       6.000000\r
1197                         *MESH_VERTEX    2       8.000000        -40.000000      6.000000\r
1198                         *MESH_VERTEX    3       6.000000        -40.000000      8.000000\r
1199                         *MESH_VERTEX    4       4.000000        -40.000000      6.000000\r
1200                         *MESH_VERTEX    5       4.000000        40.000000       6.000000\r
1201                 }\r
1202                 *MESH_NORMALS   {\r
1203                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1204                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1205                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
1206                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
1207                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1208                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
1209                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
1210                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1211                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
1212                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
1213                 }\r
1214                 *MESH_FACE_LIST {\r
1215                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1216                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1217                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1218                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1219                 }\r
1220                 *MESH_NUMTVERTEX        6\r
1221                 *MESH_TVERTLIST {\r
1222                         *MESH_TVERT     0       0.046875        1.312500        1.000000\r
1223                         *MESH_TVERT     1       0.062500        1.312500        1.000000\r
1224                         *MESH_TVERT     2       0.062500        0.687500        1.000000\r
1225                         *MESH_TVERT     3       0.046875        0.687500        1.000000\r
1226                         *MESH_TVERT     4       0.031250        0.687500        1.000000\r
1227                         *MESH_TVERT     5       0.031250        1.312500        1.000000\r
1228                 }\r
1229                 *MESH_NUMTVFACES        4\r
1230                 *MESH_TFACELIST {\r
1231                         *MESH_TFACE     0       0       2       1\r
1232                         *MESH_TFACE     1       0       3       2\r
1233                         *MESH_TFACE     2       4       3       0\r
1234                         *MESH_TFACE     3       4       0       5\r
1235                 }\r
1236         }\r
1237         *PROP_MOTIONBLUR        0\r
1238         *PROP_CASTSHADOW        1\r
1239         *PROP_RECVSHADOW        1\r
1240         *MATERIAL_REF   2\r
1241 }\r
1242 *GEOMOBJECT     {\r
1243         *NODE_NAME      "mat2model0surf50"\r
1244         *NODE_TM        {\r
1245                 *NODE_NAME      "mat2model0surf50"\r
1246                 *INHERIT_POS    0       0       0\r
1247                 *INHERIT_ROT    0       0       0\r
1248                 *INHERIT_SCL    0       0       0\r
1249                 *TM_ROW0        1.0     0       0\r
1250                 *TM_ROW1        0       1.0     0\r
1251                 *TM_ROW2        0       0       1.0\r
1252                 *TM_ROW3        0       0       0\r
1253                 *TM_POS 0.000000        0.000000        0.000000\r
1254         }\r
1255         *MESH   {\r
1256                 *TIMEVALUE      0\r
1257                 *MESH_NUMVERTEX 6\r
1258                 *MESH_NUMFACES  4\r
1259                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1260                 *MESH_VERTEX_LIST       {\r
1261                         *MESH_VERTEX    0       -6.000000       40.000000       8.000000\r
1262                         *MESH_VERTEX    1       -4.000000       40.000000       6.000000\r
1263                         *MESH_VERTEX    2       -4.000000       -40.000000      6.000000\r
1264                         *MESH_VERTEX    3       -6.000000       -40.000000      8.000000\r
1265                         *MESH_VERTEX    4       -8.000000       -40.000000      6.000000\r
1266                         *MESH_VERTEX    5       -8.000000       40.000000       6.000000\r
1267                 }\r
1268                 *MESH_NORMALS   {\r
1269                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1270                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1271                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
1272                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
1273                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1274                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
1275                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
1276                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1277                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
1278                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
1279                 }\r
1280                 *MESH_FACE_LIST {\r
1281                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1282                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1283                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1284                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1285                 }\r
1286                 *MESH_NUMTVERTEX        6\r
1287                 *MESH_TVERTLIST {\r
1288                         *MESH_TVERT     0       0.953125        1.312500        1.000000\r
1289                         *MESH_TVERT     1       0.968750        1.312500        1.000000\r
1290                         *MESH_TVERT     2       0.968750        0.687500        1.000000\r
1291                         *MESH_TVERT     3       0.953125        0.687500        1.000000\r
1292                         *MESH_TVERT     4       0.937500        0.687500        1.000000\r
1293                         *MESH_TVERT     5       0.937500        1.312500        1.000000\r
1294                 }\r
1295                 *MESH_NUMTVFACES        4\r
1296                 *MESH_TFACELIST {\r
1297                         *MESH_TFACE     0       0       2       1\r
1298                         *MESH_TFACE     1       0       3       2\r
1299                         *MESH_TFACE     2       4       3       0\r
1300                         *MESH_TFACE     3       4       0       5\r
1301                 }\r
1302         }\r
1303         *PROP_MOTIONBLUR        0\r
1304         *PROP_CASTSHADOW        1\r
1305         *PROP_RECVSHADOW        1\r
1306         *MATERIAL_REF   2\r
1307 }\r
1308 *GEOMOBJECT     {\r
1309         *NODE_NAME      "mat2model0surf51"\r
1310         *NODE_TM        {\r
1311                 *NODE_NAME      "mat2model0surf51"\r
1312                 *INHERIT_POS    0       0       0\r
1313                 *INHERIT_ROT    0       0       0\r
1314                 *INHERIT_SCL    0       0       0\r
1315                 *TM_ROW0        1.0     0       0\r
1316                 *TM_ROW1        0       1.0     0\r
1317                 *TM_ROW2        0       0       1.0\r
1318                 *TM_ROW3        0       0       0\r
1319                 *TM_POS 0.000000        0.000000        0.000000\r
1320         }\r
1321         *MESH   {\r
1322                 *TIMEVALUE      0\r
1323                 *MESH_NUMVERTEX 6\r
1324                 *MESH_NUMFACES  4\r
1325                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1326                 *MESH_VERTEX_LIST       {\r
1327                         *MESH_VERTEX    0       -18.000000      40.000000       8.000000\r
1328                         *MESH_VERTEX    1       -16.000000      40.000000       6.000000\r
1329                         *MESH_VERTEX    2       -16.000000      -40.000000      6.000000\r
1330                         *MESH_VERTEX    3       -18.000000      -40.000000      8.000000\r
1331                         *MESH_VERTEX    4       -20.000000      -40.000000      6.000000\r
1332                         *MESH_VERTEX    5       -20.000000      40.000000       6.000000\r
1333                 }\r
1334                 *MESH_NORMALS   {\r
1335                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1336                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1337                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
1338                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
1339                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1340                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
1341                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
1342                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1343                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
1344                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
1345                 }\r
1346                 *MESH_FACE_LIST {\r
1347                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1348                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1349                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1350                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1351                 }\r
1352                 *MESH_NUMTVERTEX        6\r
1353                 *MESH_TVERTLIST {\r
1354                         *MESH_TVERT     0       0.859375        1.312500        1.000000\r
1355                         *MESH_TVERT     1       0.875000        1.312500        1.000000\r
1356                         *MESH_TVERT     2       0.875000        0.687500        1.000000\r
1357                         *MESH_TVERT     3       0.859375        0.687500        1.000000\r
1358                         *MESH_TVERT     4       0.843750        0.687500        1.000000\r
1359                         *MESH_TVERT     5       0.843750        1.312500        1.000000\r
1360                 }\r
1361                 *MESH_NUMTVFACES        4\r
1362                 *MESH_TFACELIST {\r
1363                         *MESH_TFACE     0       0       2       1\r
1364                         *MESH_TFACE     1       0       3       2\r
1365                         *MESH_TFACE     2       4       3       0\r
1366                         *MESH_TFACE     3       4       0       5\r
1367                 }\r
1368         }\r
1369         *PROP_MOTIONBLUR        0\r
1370         *PROP_CASTSHADOW        1\r
1371         *PROP_RECVSHADOW        1\r
1372         *MATERIAL_REF   2\r
1373 }\r
1374 *GEOMOBJECT     {\r
1375         *NODE_NAME      "mat2model0surf52"\r
1376         *NODE_TM        {\r
1377                 *NODE_NAME      "mat2model0surf52"\r
1378                 *INHERIT_POS    0       0       0\r
1379                 *INHERIT_ROT    0       0       0\r
1380                 *INHERIT_SCL    0       0       0\r
1381                 *TM_ROW0        1.0     0       0\r
1382                 *TM_ROW1        0       1.0     0\r
1383                 *TM_ROW2        0       0       1.0\r
1384                 *TM_ROW3        0       0       0\r
1385                 *TM_POS 0.000000        0.000000        0.000000\r
1386         }\r
1387         *MESH   {\r
1388                 *TIMEVALUE      0\r
1389                 *MESH_NUMVERTEX 6\r
1390                 *MESH_NUMFACES  4\r
1391                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1392                 *MESH_VERTEX_LIST       {\r
1393                         *MESH_VERTEX    0       -30.000000      40.000000       8.000000\r
1394                         *MESH_VERTEX    1       -28.000000      40.000000       6.000000\r
1395                         *MESH_VERTEX    2       -28.000000      -40.000000      6.000000\r
1396                         *MESH_VERTEX    3       -30.000000      -40.000000      8.000000\r
1397                         *MESH_VERTEX    4       -32.000000      -40.000000      6.000000\r
1398                         *MESH_VERTEX    5       -32.000000      40.000000       6.000000\r
1399                 }\r
1400                 *MESH_NORMALS   {\r
1401                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1402                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1403                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
1404                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
1405                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1406                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
1407                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
1408                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1409                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
1410                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
1411                 }\r
1412                 *MESH_FACE_LIST {\r
1413                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1414                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1415                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1416                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1417                 }\r
1418                 *MESH_NUMTVERTEX        6\r
1419                 *MESH_TVERTLIST {\r
1420                         *MESH_TVERT     0       0.765625        1.312500        1.000000\r
1421                         *MESH_TVERT     1       0.781250        1.312500        1.000000\r
1422                         *MESH_TVERT     2       0.781250        0.687500        1.000000\r
1423                         *MESH_TVERT     3       0.765625        0.687500        1.000000\r
1424                         *MESH_TVERT     4       0.750000        0.687500        1.000000\r
1425                         *MESH_TVERT     5       0.750000        1.312500        1.000000\r
1426                 }\r
1427                 *MESH_NUMTVFACES        4\r
1428                 *MESH_TFACELIST {\r
1429                         *MESH_TFACE     0       0       2       1\r
1430                         *MESH_TFACE     1       0       3       2\r
1431                         *MESH_TFACE     2       4       3       0\r
1432                         *MESH_TFACE     3       4       0       5\r
1433                 }\r
1434         }\r
1435         *PROP_MOTIONBLUR        0\r
1436         *PROP_CASTSHADOW        1\r
1437         *PROP_RECVSHADOW        1\r
1438         *MATERIAL_REF   2\r
1439 }\r
1440 *GEOMOBJECT     {\r
1441         *NODE_NAME      "mat2model0surf53"\r
1442         *NODE_TM        {\r
1443                 *NODE_NAME      "mat2model0surf53"\r
1444                 *INHERIT_POS    0       0       0\r
1445                 *INHERIT_ROT    0       0       0\r
1446                 *INHERIT_SCL    0       0       0\r
1447                 *TM_ROW0        1.0     0       0\r
1448                 *TM_ROW1        0       1.0     0\r
1449                 *TM_ROW2        0       0       1.0\r
1450                 *TM_ROW3        0       0       0\r
1451                 *TM_POS 0.000000        0.000000        0.000000\r
1452         }\r
1453         *MESH   {\r
1454                 *TIMEVALUE      0\r
1455                 *MESH_NUMVERTEX 6\r
1456                 *MESH_NUMFACES  4\r
1457                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1458                 *MESH_VERTEX_LIST       {\r
1459                         *MESH_VERTEX    0       -42.000000      40.000000       8.000000\r
1460                         *MESH_VERTEX    1       -40.000000      40.000000       6.000000\r
1461                         *MESH_VERTEX    2       -40.000000      -40.000000      6.000000\r
1462                         *MESH_VERTEX    3       -42.000000      -40.000000      8.000000\r
1463                         *MESH_VERTEX    4       -44.000000      -40.000000      6.000000\r
1464                         *MESH_VERTEX    5       -44.000000      40.000000       6.000000\r
1465                 }\r
1466                 *MESH_NORMALS   {\r
1467                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1468                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1469                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
1470                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
1471                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1472                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
1473                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
1474                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1475                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
1476                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
1477                 }\r
1478                 *MESH_FACE_LIST {\r
1479                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1480                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1481                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1482                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1483                 }\r
1484                 *MESH_NUMTVERTEX        6\r
1485                 *MESH_TVERTLIST {\r
1486                         *MESH_TVERT     0       0.671875        1.312500        1.000000\r
1487                         *MESH_TVERT     1       0.687500        1.312500        1.000000\r
1488                         *MESH_TVERT     2       0.687500        0.687500        1.000000\r
1489                         *MESH_TVERT     3       0.671875        0.687500        1.000000\r
1490                         *MESH_TVERT     4       0.656250        0.687500        1.000000\r
1491                         *MESH_TVERT     5       0.656250        1.312500        1.000000\r
1492                 }\r
1493                 *MESH_NUMTVFACES        4\r
1494                 *MESH_TFACELIST {\r
1495                         *MESH_TFACE     0       0       2       1\r
1496                         *MESH_TFACE     1       0       3       2\r
1497                         *MESH_TFACE     2       4       3       0\r
1498                         *MESH_TFACE     3       4       0       5\r
1499                 }\r
1500         }\r
1501         *PROP_MOTIONBLUR        0\r
1502         *PROP_CASTSHADOW        1\r
1503         *PROP_RECVSHADOW        1\r
1504         *MATERIAL_REF   2\r
1505 }\r
1506 *GEOMOBJECT     {\r
1507         *NODE_NAME      "mat2model0surf54"\r
1508         *NODE_TM        {\r
1509                 *NODE_NAME      "mat2model0surf54"\r
1510                 *INHERIT_POS    0       0       0\r
1511                 *INHERIT_ROT    0       0       0\r
1512                 *INHERIT_SCL    0       0       0\r
1513                 *TM_ROW0        1.0     0       0\r
1514                 *TM_ROW1        0       1.0     0\r
1515                 *TM_ROW2        0       0       1.0\r
1516                 *TM_ROW3        0       0       0\r
1517                 *TM_POS 0.000000        0.000000        0.000000\r
1518         }\r
1519         *MESH   {\r
1520                 *TIMEVALUE      0\r
1521                 *MESH_NUMVERTEX 6\r
1522                 *MESH_NUMFACES  4\r
1523                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1524                 *MESH_VERTEX_LIST       {\r
1525                         *MESH_VERTEX    0       -54.000000      40.000000       8.000000\r
1526                         *MESH_VERTEX    1       -52.000000      40.000000       6.000000\r
1527                         *MESH_VERTEX    2       -52.000000      -40.000000      6.000000\r
1528                         *MESH_VERTEX    3       -54.000000      -40.000000      8.000000\r
1529                         *MESH_VERTEX    4       -56.000000      -40.000000      6.000000\r
1530                         *MESH_VERTEX    5       -56.000000      40.000000       6.000000\r
1531                 }\r
1532                 *MESH_NORMALS   {\r
1533                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1534                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1535                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
1536                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
1537                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1538                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
1539                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
1540                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1541                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
1542                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
1543                 }\r
1544                 *MESH_FACE_LIST {\r
1545                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1546                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1547                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1548                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1549                 }\r
1550                 *MESH_NUMTVERTEX        6\r
1551                 *MESH_TVERTLIST {\r
1552                         *MESH_TVERT     0       0.578125        1.312500        1.000000\r
1553                         *MESH_TVERT     1       0.593750        1.312500        1.000000\r
1554                         *MESH_TVERT     2       0.593750        0.687500        1.000000\r
1555                         *MESH_TVERT     3       0.578125        0.687500        1.000000\r
1556                         *MESH_TVERT     4       0.562500        0.687500        1.000000\r
1557                         *MESH_TVERT     5       0.562500        1.312500        1.000000\r
1558                 }\r
1559                 *MESH_NUMTVFACES        4\r
1560                 *MESH_TFACELIST {\r
1561                         *MESH_TFACE     0       0       2       1\r
1562                         *MESH_TFACE     1       0       3       2\r
1563                         *MESH_TFACE     2       4       3       0\r
1564                         *MESH_TFACE     3       4       0       5\r
1565                 }\r
1566         }\r
1567         *PROP_MOTIONBLUR        0\r
1568         *PROP_CASTSHADOW        1\r
1569         *PROP_RECVSHADOW        1\r
1570         *MATERIAL_REF   2\r
1571 }\r
1572 *GEOMOBJECT     {\r
1573         *NODE_NAME      "mat2model0surf55"\r
1574         *NODE_TM        {\r
1575                 *NODE_NAME      "mat2model0surf55"\r
1576                 *INHERIT_POS    0       0       0\r
1577                 *INHERIT_ROT    0       0       0\r
1578                 *INHERIT_SCL    0       0       0\r
1579                 *TM_ROW0        1.0     0       0\r
1580                 *TM_ROW1        0       1.0     0\r
1581                 *TM_ROW2        0       0       1.0\r
1582                 *TM_ROW3        0       0       0\r
1583                 *TM_POS 0.000000        0.000000        0.000000\r
1584         }\r
1585         *MESH   {\r
1586                 *TIMEVALUE      0\r
1587                 *MESH_NUMVERTEX 6\r
1588                 *MESH_NUMFACES  4\r
1589                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1590                 *MESH_VERTEX_LIST       {\r
1591                         *MESH_VERTEX    0       -66.000000      40.000000       8.000000\r
1592                         *MESH_VERTEX    1       -64.000000      40.000000       6.000000\r
1593                         *MESH_VERTEX    2       -64.000000      -40.000000      6.000000\r
1594                         *MESH_VERTEX    3       -66.000000      -40.000000      8.000000\r
1595                         *MESH_VERTEX    4       -68.000000      -40.000000      6.000000\r
1596                         *MESH_VERTEX    5       -68.000000      40.000000       6.000000\r
1597                 }\r
1598                 *MESH_NORMALS   {\r
1599                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1600                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1601                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
1602                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
1603                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1604                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
1605                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
1606                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1607                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
1608                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
1609                 }\r
1610                 *MESH_FACE_LIST {\r
1611                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1612                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1613                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1614                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1615                 }\r
1616                 *MESH_NUMTVERTEX        6\r
1617                 *MESH_TVERTLIST {\r
1618                         *MESH_TVERT     0       0.484375        1.312500        1.000000\r
1619                         *MESH_TVERT     1       0.500000        1.312500        1.000000\r
1620                         *MESH_TVERT     2       0.500000        0.687500        1.000000\r
1621                         *MESH_TVERT     3       0.484375        0.687500        1.000000\r
1622                         *MESH_TVERT     4       0.468750        0.687500        1.000000\r
1623                         *MESH_TVERT     5       0.468750        1.312500        1.000000\r
1624                 }\r
1625                 *MESH_NUMTVFACES        4\r
1626                 *MESH_TFACELIST {\r
1627                         *MESH_TFACE     0       0       2       1\r
1628                         *MESH_TFACE     1       0       3       2\r
1629                         *MESH_TFACE     2       4       3       0\r
1630                         *MESH_TFACE     3       4       0       5\r
1631                 }\r
1632         }\r
1633         *PROP_MOTIONBLUR        0\r
1634         *PROP_CASTSHADOW        1\r
1635         *PROP_RECVSHADOW        1\r
1636         *MATERIAL_REF   2\r
1637 }\r
1638 *GEOMOBJECT     {\r
1639         *NODE_NAME      "mat2model0surf56"\r
1640         *NODE_TM        {\r
1641                 *NODE_NAME      "mat2model0surf56"\r
1642                 *INHERIT_POS    0       0       0\r
1643                 *INHERIT_ROT    0       0       0\r
1644                 *INHERIT_SCL    0       0       0\r
1645                 *TM_ROW0        1.0     0       0\r
1646                 *TM_ROW1        0       1.0     0\r
1647                 *TM_ROW2        0       0       1.0\r
1648                 *TM_ROW3        0       0       0\r
1649                 *TM_POS 0.000000        0.000000        0.000000\r
1650         }\r
1651         *MESH   {\r
1652                 *TIMEVALUE      0\r
1653                 *MESH_NUMVERTEX 6\r
1654                 *MESH_NUMFACES  4\r
1655                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1656                 *MESH_VERTEX_LIST       {\r
1657                         *MESH_VERTEX    0       -78.000000      40.000000       8.000000\r
1658                         *MESH_VERTEX    1       -76.000000      40.000000       6.000000\r
1659                         *MESH_VERTEX    2       -76.000000      -40.000000      6.000000\r
1660                         *MESH_VERTEX    3       -78.000000      -40.000000      8.000000\r
1661                         *MESH_VERTEX    4       -80.000000      -40.000000      6.000000\r
1662                         *MESH_VERTEX    5       -80.000000      40.000000       6.000000\r
1663                 }\r
1664                 *MESH_NORMALS   {\r
1665                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1666                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1667                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
1668                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
1669                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1670                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
1671                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
1672                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1673                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
1674                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
1675                 }\r
1676                 *MESH_FACE_LIST {\r
1677                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1678                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1679                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1680                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1681                 }\r
1682                 *MESH_NUMTVERTEX        6\r
1683                 *MESH_TVERTLIST {\r
1684                         *MESH_TVERT     0       0.390625        1.312500        1.000000\r
1685                         *MESH_TVERT     1       0.406250        1.312500        1.000000\r
1686                         *MESH_TVERT     2       0.406250        0.687500        1.000000\r
1687                         *MESH_TVERT     3       0.390625        0.687500        1.000000\r
1688                         *MESH_TVERT     4       0.375000        0.687500        1.000000\r
1689                         *MESH_TVERT     5       0.375000        1.312500        1.000000\r
1690                 }\r
1691                 *MESH_NUMTVFACES        4\r
1692                 *MESH_TFACELIST {\r
1693                         *MESH_TFACE     0       0       2       1\r
1694                         *MESH_TFACE     1       0       3       2\r
1695                         *MESH_TFACE     2       4       3       0\r
1696                         *MESH_TFACE     3       4       0       5\r
1697                 }\r
1698         }\r
1699         *PROP_MOTIONBLUR        0\r
1700         *PROP_CASTSHADOW        1\r
1701         *PROP_RECVSHADOW        1\r
1702         *MATERIAL_REF   2\r
1703 }\r
1704 *GEOMOBJECT     {\r
1705         *NODE_NAME      "mat2model0surf57"\r
1706         *NODE_TM        {\r
1707                 *NODE_NAME      "mat2model0surf57"\r
1708                 *INHERIT_POS    0       0       0\r
1709                 *INHERIT_ROT    0       0       0\r
1710                 *INHERIT_SCL    0       0       0\r
1711                 *TM_ROW0        1.0     0       0\r
1712                 *TM_ROW1        0       1.0     0\r
1713                 *TM_ROW2        0       0       1.0\r
1714                 *TM_ROW3        0       0       0\r
1715                 *TM_POS 0.000000        0.000000        0.000000\r
1716         }\r
1717         *MESH   {\r
1718                 *TIMEVALUE      0\r
1719                 *MESH_NUMVERTEX 6\r
1720                 *MESH_NUMFACES  4\r
1721                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1722                 *MESH_VERTEX_LIST       {\r
1723                         *MESH_VERTEX    0       -90.000000      40.000000       8.000000\r
1724                         *MESH_VERTEX    1       -88.000000      40.000000       6.000000\r
1725                         *MESH_VERTEX    2       -88.000000      -40.000000      6.000000\r
1726                         *MESH_VERTEX    3       -90.000000      -40.000000      8.000000\r
1727                         *MESH_VERTEX    4       -92.000000      -40.000000      6.000000\r
1728                         *MESH_VERTEX    5       -92.000000      40.000000       6.000000\r
1729                 }\r
1730                 *MESH_NORMALS   {\r
1731                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1732                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1733                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
1734                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
1735                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1736                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
1737                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
1738                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1739                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
1740                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
1741                 }\r
1742                 *MESH_FACE_LIST {\r
1743                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1744                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1745                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1746                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1747                 }\r
1748                 *MESH_NUMTVERTEX        6\r
1749                 *MESH_TVERTLIST {\r
1750                         *MESH_TVERT     0       0.296875        1.312500        1.000000\r
1751                         *MESH_TVERT     1       0.312500        1.312500        1.000000\r
1752                         *MESH_TVERT     2       0.312500        0.687500        1.000000\r
1753                         *MESH_TVERT     3       0.296875        0.687500        1.000000\r
1754                         *MESH_TVERT     4       0.281250        0.687500        1.000000\r
1755                         *MESH_TVERT     5       0.281250        1.312500        1.000000\r
1756                 }\r
1757                 *MESH_NUMTVFACES        4\r
1758                 *MESH_TFACELIST {\r
1759                         *MESH_TFACE     0       0       2       1\r
1760                         *MESH_TFACE     1       0       3       2\r
1761                         *MESH_TFACE     2       4       3       0\r
1762                         *MESH_TFACE     3       4       0       5\r
1763                 }\r
1764         }\r
1765         *PROP_MOTIONBLUR        0\r
1766         *PROP_CASTSHADOW        1\r
1767         *PROP_RECVSHADOW        1\r
1768         *MATERIAL_REF   2\r
1769 }\r
1770 *GEOMOBJECT     {\r
1771         *NODE_NAME      "mat2model0surf58"\r
1772         *NODE_TM        {\r
1773                 *NODE_NAME      "mat2model0surf58"\r
1774                 *INHERIT_POS    0       0       0\r
1775                 *INHERIT_ROT    0       0       0\r
1776                 *INHERIT_SCL    0       0       0\r
1777                 *TM_ROW0        1.0     0       0\r
1778                 *TM_ROW1        0       1.0     0\r
1779                 *TM_ROW2        0       0       1.0\r
1780                 *TM_ROW3        0       0       0\r
1781                 *TM_POS 0.000000        0.000000        0.000000\r
1782         }\r
1783         *MESH   {\r
1784                 *TIMEVALUE      0\r
1785                 *MESH_NUMVERTEX 6\r
1786                 *MESH_NUMFACES  4\r
1787                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1788                 *MESH_VERTEX_LIST       {\r
1789                         *MESH_VERTEX    0       -102.000000     40.000000       8.000000\r
1790                         *MESH_VERTEX    1       -100.000000     40.000000       6.000000\r
1791                         *MESH_VERTEX    2       -100.000000     -40.000000      6.000000\r
1792                         *MESH_VERTEX    3       -102.000000     -40.000000      8.000000\r
1793                         *MESH_VERTEX    4       -104.000000     -40.000000      6.000000\r
1794                         *MESH_VERTEX    5       -104.000000     40.000000       6.000000\r
1795                 }\r
1796                 *MESH_NORMALS   {\r
1797                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1798                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1799                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
1800                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
1801                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1802                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
1803                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
1804                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1805                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
1806                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
1807                 }\r
1808                 *MESH_FACE_LIST {\r
1809                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1810                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1811                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1812                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1813                 }\r
1814                 *MESH_NUMTVERTEX        6\r
1815                 *MESH_TVERTLIST {\r
1816                         *MESH_TVERT     0       0.203125        1.312500        1.000000\r
1817                         *MESH_TVERT     1       0.218750        1.312500        1.000000\r
1818                         *MESH_TVERT     2       0.218750        0.687500        1.000000\r
1819                         *MESH_TVERT     3       0.203125        0.687500        1.000000\r
1820                         *MESH_TVERT     4       0.187500        0.687500        1.000000\r
1821                         *MESH_TVERT     5       0.187500        1.312500        1.000000\r
1822                 }\r
1823                 *MESH_NUMTVFACES        4\r
1824                 *MESH_TFACELIST {\r
1825                         *MESH_TFACE     0       0       2       1\r
1826                         *MESH_TFACE     1       0       3       2\r
1827                         *MESH_TFACE     2       4       3       0\r
1828                         *MESH_TFACE     3       4       0       5\r
1829                 }\r
1830         }\r
1831         *PROP_MOTIONBLUR        0\r
1832         *PROP_CASTSHADOW        1\r
1833         *PROP_RECVSHADOW        1\r
1834         *MATERIAL_REF   2\r
1835 }\r
1836 *GEOMOBJECT     {\r
1837         *NODE_NAME      "mat2model0surf59"\r
1838         *NODE_TM        {\r
1839                 *NODE_NAME      "mat2model0surf59"\r
1840                 *INHERIT_POS    0       0       0\r
1841                 *INHERIT_ROT    0       0       0\r
1842                 *INHERIT_SCL    0       0       0\r
1843                 *TM_ROW0        1.0     0       0\r
1844                 *TM_ROW1        0       1.0     0\r
1845                 *TM_ROW2        0       0       1.0\r
1846                 *TM_ROW3        0       0       0\r
1847                 *TM_POS 0.000000        0.000000        0.000000\r
1848         }\r
1849         *MESH   {\r
1850                 *TIMEVALUE      0\r
1851                 *MESH_NUMVERTEX 6\r
1852                 *MESH_NUMFACES  4\r
1853                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1854                 *MESH_VERTEX_LIST       {\r
1855                         *MESH_VERTEX    0       -114.000000     40.000000       8.000000\r
1856                         *MESH_VERTEX    1       -112.000000     40.000000       6.000000\r
1857                         *MESH_VERTEX    2       -112.000000     -40.000000      6.000000\r
1858                         *MESH_VERTEX    3       -114.000000     -40.000000      8.000000\r
1859                         *MESH_VERTEX    4       -116.000000     -40.000000      6.000000\r
1860                         *MESH_VERTEX    5       -116.000000     40.000000       6.000000\r
1861                 }\r
1862                 *MESH_NORMALS   {\r
1863                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1864                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1865                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
1866                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
1867                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1868                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
1869                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
1870                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1871                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
1872                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
1873                 }\r
1874                 *MESH_FACE_LIST {\r
1875                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1876                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1877                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1878                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1879                 }\r
1880                 *MESH_NUMTVERTEX        6\r
1881                 *MESH_TVERTLIST {\r
1882                         *MESH_TVERT     0       0.109375        1.312500        1.000000\r
1883                         *MESH_TVERT     1       0.125000        1.312500        1.000000\r
1884                         *MESH_TVERT     2       0.125000        0.687500        1.000000\r
1885                         *MESH_TVERT     3       0.109375        0.687500        1.000000\r
1886                         *MESH_TVERT     4       0.093750        0.687500        1.000000\r
1887                         *MESH_TVERT     5       0.093750        1.312500        1.000000\r
1888                 }\r
1889                 *MESH_NUMTVFACES        4\r
1890                 *MESH_TFACELIST {\r
1891                         *MESH_TFACE     0       0       2       1\r
1892                         *MESH_TFACE     1       0       3       2\r
1893                         *MESH_TFACE     2       4       3       0\r
1894                         *MESH_TFACE     3       4       0       5\r
1895                 }\r
1896         }\r
1897         *PROP_MOTIONBLUR        0\r
1898         *PROP_CASTSHADOW        1\r
1899         *PROP_RECVSHADOW        1\r
1900         *MATERIAL_REF   2\r
1901 }\r
1902 *GEOMOBJECT     {\r
1903         *NODE_NAME      "mat2model0surf60"\r
1904         *NODE_TM        {\r
1905                 *NODE_NAME      "mat2model0surf60"\r
1906                 *INHERIT_POS    0       0       0\r
1907                 *INHERIT_ROT    0       0       0\r
1908                 *INHERIT_SCL    0       0       0\r
1909                 *TM_ROW0        1.0     0       0\r
1910                 *TM_ROW1        0       1.0     0\r
1911                 *TM_ROW2        0       0       1.0\r
1912                 *TM_ROW3        0       0       0\r
1913                 *TM_POS 0.000000        0.000000        0.000000\r
1914         }\r
1915         *MESH   {\r
1916                 *TIMEVALUE      0\r
1917                 *MESH_NUMVERTEX 6\r
1918                 *MESH_NUMFACES  4\r
1919                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1920                 *MESH_VERTEX_LIST       {\r
1921                         *MESH_VERTEX    0       -126.000000     40.000000       8.000000\r
1922                         *MESH_VERTEX    1       -124.000000     40.000000       6.000000\r
1923                         *MESH_VERTEX    2       -124.000000     -40.000000      6.000000\r
1924                         *MESH_VERTEX    3       -126.000000     -40.000000      8.000000\r
1925                         *MESH_VERTEX    4       -128.000000     -40.000000      6.000000\r
1926                         *MESH_VERTEX    5       -128.000000     40.000000       6.000000\r
1927                 }\r
1928                 *MESH_NORMALS   {\r
1929                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1930                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1931                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
1932                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
1933                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1934                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
1935                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
1936                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1937                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
1938                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
1939                 }\r
1940                 *MESH_FACE_LIST {\r
1941                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1942                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1943                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1944                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1945                 }\r
1946                 *MESH_NUMTVERTEX        6\r
1947                 *MESH_TVERTLIST {\r
1948                         *MESH_TVERT     0       0.015625        1.312500        1.000000\r
1949                         *MESH_TVERT     1       0.031250        1.312500        1.000000\r
1950                         *MESH_TVERT     2       0.031250        0.687500        1.000000\r
1951                         *MESH_TVERT     3       0.015625        0.687500        1.000000\r
1952                         *MESH_TVERT     4       0.000000        0.687500        1.000000\r
1953                         *MESH_TVERT     5       0.000000        1.312500        1.000000\r
1954                 }\r
1955                 *MESH_NUMTVFACES        4\r
1956                 *MESH_TFACELIST {\r
1957                         *MESH_TFACE     0       0       2       1\r
1958                         *MESH_TFACE     1       0       3       2\r
1959                         *MESH_TFACE     2       4       3       0\r
1960                         *MESH_TFACE     3       4       0       5\r
1961                 }\r
1962         }\r
1963         *PROP_MOTIONBLUR        0\r
1964         *PROP_CASTSHADOW        1\r
1965         *PROP_RECVSHADOW        1\r
1966         *MATERIAL_REF   2\r
1967 }\r
1968 *GEOMOBJECT     {\r
1969         *NODE_NAME      "mat2model0surf61"\r
1970         *NODE_TM        {\r
1971                 *NODE_NAME      "mat2model0surf61"\r
1972                 *INHERIT_POS    0       0       0\r
1973                 *INHERIT_ROT    0       0       0\r
1974                 *INHERIT_SCL    0       0       0\r
1975                 *TM_ROW0        1.0     0       0\r
1976                 *TM_ROW1        0       1.0     0\r
1977                 *TM_ROW2        0       0       1.0\r
1978                 *TM_ROW3        0       0       0\r
1979                 *TM_POS 0.000000        0.000000        0.000000\r
1980         }\r
1981         *MESH   {\r
1982                 *TIMEVALUE      0\r
1983                 *MESH_NUMVERTEX 6\r
1984                 *MESH_NUMFACES  4\r
1985                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1986                 *MESH_VERTEX_LIST       {\r
1987                         *MESH_VERTEX    0       -138.000000     40.000000       8.000000\r
1988                         *MESH_VERTEX    1       -136.000000     40.000000       6.000000\r
1989                         *MESH_VERTEX    2       -136.000000     -40.000000      6.000000\r
1990                         *MESH_VERTEX    3       -138.000000     -40.000000      8.000000\r
1991                         *MESH_VERTEX    4       -140.000000     -40.000000      6.000000\r
1992                         *MESH_VERTEX    5       -140.000000     40.000000       6.000000\r
1993                 }\r
1994                 *MESH_NORMALS   {\r
1995                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1996                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1997                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
1998                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
1999                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2000                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
2001                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
2002                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2003                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
2004                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
2005                 }\r
2006                 *MESH_FACE_LIST {\r
2007                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2008                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2009                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2010                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2011                 }\r
2012                 *MESH_NUMTVERTEX        6\r
2013                 *MESH_TVERTLIST {\r
2014                         *MESH_TVERT     0       0.921875        1.312500        1.000000\r
2015                         *MESH_TVERT     1       0.937500        1.312500        1.000000\r
2016                         *MESH_TVERT     2       0.937500        0.687500        1.000000\r
2017                         *MESH_TVERT     3       0.921875        0.687500        1.000000\r
2018                         *MESH_TVERT     4       0.906250        0.687500        1.000000\r
2019                         *MESH_TVERT     5       0.906250        1.312500        1.000000\r
2020                 }\r
2021                 *MESH_NUMTVFACES        4\r
2022                 *MESH_TFACELIST {\r
2023                         *MESH_TFACE     0       0       2       1\r
2024                         *MESH_TFACE     1       0       3       2\r
2025                         *MESH_TFACE     2       4       3       0\r
2026                         *MESH_TFACE     3       4       0       5\r
2027                 }\r
2028         }\r
2029         *PROP_MOTIONBLUR        0\r
2030         *PROP_CASTSHADOW        1\r
2031         *PROP_RECVSHADOW        1\r
2032         *MATERIAL_REF   2\r
2033 }\r
2034 *GEOMOBJECT     {\r
2035         *NODE_NAME      "mat2model0surf62"\r
2036         *NODE_TM        {\r
2037                 *NODE_NAME      "mat2model0surf62"\r
2038                 *INHERIT_POS    0       0       0\r
2039                 *INHERIT_ROT    0       0       0\r
2040                 *INHERIT_SCL    0       0       0\r
2041                 *TM_ROW0        1.0     0       0\r
2042                 *TM_ROW1        0       1.0     0\r
2043                 *TM_ROW2        0       0       1.0\r
2044                 *TM_ROW3        0       0       0\r
2045                 *TM_POS 0.000000        0.000000        0.000000\r
2046         }\r
2047         *MESH   {\r
2048                 *TIMEVALUE      0\r
2049                 *MESH_NUMVERTEX 6\r
2050                 *MESH_NUMFACES  4\r
2051                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2052                 *MESH_VERTEX_LIST       {\r
2053                         *MESH_VERTEX    0       -150.000000     40.000000       8.000000\r
2054                         *MESH_VERTEX    1       -148.000000     40.000000       6.000000\r
2055                         *MESH_VERTEX    2       -148.000000     -40.000000      6.000000\r
2056                         *MESH_VERTEX    3       -150.000000     -40.000000      8.000000\r
2057                         *MESH_VERTEX    4       -152.000000     -40.000000      6.000000\r
2058                         *MESH_VERTEX    5       -152.000000     40.000000       6.000000\r
2059                 }\r
2060                 *MESH_NORMALS   {\r
2061                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2062                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2063                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
2064                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
2065                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2066                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
2067                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
2068                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2069                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
2070                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
2071                 }\r
2072                 *MESH_FACE_LIST {\r
2073                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2074                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2075                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2076                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2077                 }\r
2078                 *MESH_NUMTVERTEX        6\r
2079                 *MESH_TVERTLIST {\r
2080                         *MESH_TVERT     0       0.828125        1.312500        1.000000\r
2081                         *MESH_TVERT     1       0.843750        1.312500        1.000000\r
2082                         *MESH_TVERT     2       0.843750        0.687500        1.000000\r
2083                         *MESH_TVERT     3       0.828125        0.687500        1.000000\r
2084                         *MESH_TVERT     4       0.812500        0.687500        1.000000\r
2085                         *MESH_TVERT     5       0.812500        1.312500        1.000000\r
2086                 }\r
2087                 *MESH_NUMTVFACES        4\r
2088                 *MESH_TFACELIST {\r
2089                         *MESH_TFACE     0       0       2       1\r
2090                         *MESH_TFACE     1       0       3       2\r
2091                         *MESH_TFACE     2       4       3       0\r
2092                         *MESH_TFACE     3       4       0       5\r
2093                 }\r
2094         }\r
2095         *PROP_MOTIONBLUR        0\r
2096         *PROP_CASTSHADOW        1\r
2097         *PROP_RECVSHADOW        1\r
2098         *MATERIAL_REF   2\r
2099 }\r
2100 *GEOMOBJECT     {\r
2101         *NODE_NAME      "mat2model0surf63"\r
2102         *NODE_TM        {\r
2103                 *NODE_NAME      "mat2model0surf63"\r
2104                 *INHERIT_POS    0       0       0\r
2105                 *INHERIT_ROT    0       0       0\r
2106                 *INHERIT_SCL    0       0       0\r
2107                 *TM_ROW0        1.0     0       0\r
2108                 *TM_ROW1        0       1.0     0\r
2109                 *TM_ROW2        0       0       1.0\r
2110                 *TM_ROW3        0       0       0\r
2111                 *TM_POS 0.000000        0.000000        0.000000\r
2112         }\r
2113         *MESH   {\r
2114                 *TIMEVALUE      0\r
2115                 *MESH_NUMVERTEX 6\r
2116                 *MESH_NUMFACES  4\r
2117                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2118                 *MESH_VERTEX_LIST       {\r
2119                         *MESH_VERTEX    0       -159.999878     4.000000        4.000000\r
2120                         *MESH_VERTEX    1       160.000122      4.000000        4.000000\r
2121                         *MESH_VERTEX    2       160.000122      0.000000        8.000000\r
2122                         *MESH_VERTEX    3       -159.999878     0.000000        8.000000\r
2123                         *MESH_VERTEX    4       -159.999878     -4.000000       4.000000\r
2124                         *MESH_VERTEX    5       160.000122      -4.000000       4.000000\r
2125                 }\r
2126                 *MESH_NORMALS   {\r
2127                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2128                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2129                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
2130                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
2131                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
2132                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
2133                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2134                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2135                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       0.447214\r
2136                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       0.447214\r
2137                 }\r
2138                 *MESH_FACE_LIST {\r
2139                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2140                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2141                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2142                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2143                 }\r
2144                 *MESH_NUMTVERTEX        6\r
2145                 *MESH_TVERTLIST {\r
2146                         *MESH_TVERT     0       -1.249999       1.031250        1.000000\r
2147                         *MESH_TVERT     1       1.250001        1.031250        1.000000\r
2148                         *MESH_TVERT     2       1.250001        1.000000        1.000000\r
2149                         *MESH_TVERT     3       -1.249999       1.000000        1.000000\r
2150                         *MESH_TVERT     4       -1.249999       0.968750        1.000000\r
2151                         *MESH_TVERT     5       1.250001        0.968750        1.000000\r
2152                 }\r
2153                 *MESH_NUMTVFACES        4\r
2154                 *MESH_TFACELIST {\r
2155                         *MESH_TFACE     0       0       2       1\r
2156                         *MESH_TFACE     1       0       3       2\r
2157                         *MESH_TFACE     2       2       3       4\r
2158                         *MESH_TFACE     3       2       4       5\r
2159                 }\r
2160         }\r
2161         *PROP_MOTIONBLUR        0\r
2162         *PROP_CASTSHADOW        1\r
2163         *PROP_RECVSHADOW        1\r
2164         *MATERIAL_REF   2\r
2165 }\r
2166 *GEOMOBJECT     {\r
2167         *NODE_NAME      "mat2model0surf64"\r
2168         *NODE_TM        {\r
2169                 *NODE_NAME      "mat2model0surf64"\r
2170                 *INHERIT_POS    0       0       0\r
2171                 *INHERIT_ROT    0       0       0\r
2172                 *INHERIT_SCL    0       0       0\r
2173                 *TM_ROW0        1.0     0       0\r
2174                 *TM_ROW1        0       1.0     0\r
2175                 *TM_ROW2        0       0       1.0\r
2176                 *TM_ROW3        0       0       0\r
2177                 *TM_POS 0.000000        0.000000        0.000000\r
2178         }\r
2179         *MESH   {\r
2180                 *TIMEVALUE      0\r
2181                 *MESH_NUMVERTEX 4\r
2182                 *MESH_NUMFACES  2\r
2183                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2184                 *MESH_VERTEX_LIST       {\r
2185                         *MESH_VERTEX    0       -160.000000     40.000000       8.000000\r
2186                         *MESH_VERTEX    1       -160.000000     48.000000       8.000000\r
2187                         *MESH_VERTEX    2       160.000000      48.000000       8.000000\r
2188                         *MESH_VERTEX    3       160.000000      40.000000       8.000000\r
2189                 }\r
2190                 *MESH_NORMALS   {\r
2191                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2192                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2193                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2194                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
2195                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2196                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2197                 }\r
2198                 *MESH_FACE_LIST {\r
2199                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2200                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2201                 }\r
2202                 *MESH_NUMTVERTEX        4\r
2203                 *MESH_TVERTLIST {\r
2204                         *MESH_TVERT     0       -1.250000       0.312500        1.000000\r
2205                         *MESH_TVERT     1       -1.250000       0.375000        1.000000\r
2206                         *MESH_TVERT     2       1.250000        0.375000        1.000000\r
2207                         *MESH_TVERT     3       1.250000        0.312500        1.000000\r
2208                 }\r
2209                 *MESH_NUMTVFACES        2\r
2210                 *MESH_TFACELIST {\r
2211                         *MESH_TFACE     0       0       2       1\r
2212                         *MESH_TFACE     1       0       3       2\r
2213                 }\r
2214         }\r
2215         *PROP_MOTIONBLUR        0\r
2216         *PROP_CASTSHADOW        1\r
2217         *PROP_RECVSHADOW        1\r
2218         *MATERIAL_REF   2\r
2219 }\r
2220 *GEOMOBJECT     {\r
2221         *NODE_NAME      "mat2model0surf65"\r
2222         *NODE_TM        {\r
2223                 *NODE_NAME      "mat2model0surf65"\r
2224                 *INHERIT_POS    0       0       0\r
2225                 *INHERIT_ROT    0       0       0\r
2226                 *INHERIT_SCL    0       0       0\r
2227                 *TM_ROW0        1.0     0       0\r
2228                 *TM_ROW1        0       1.0     0\r
2229                 *TM_ROW2        0       0       1.0\r
2230                 *TM_ROW3        0       0       0\r
2231                 *TM_POS 0.000000        0.000000        0.000000\r
2232         }\r
2233         *MESH   {\r
2234                 *TIMEVALUE      0\r
2235                 *MESH_NUMVERTEX 4\r
2236                 *MESH_NUMFACES  2\r
2237                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2238                 *MESH_VERTEX_LIST       {\r
2239                         *MESH_VERTEX    0       160.000000      40.000000       8.000000\r
2240                         *MESH_VERTEX    1       160.000000      40.000000       4.000000\r
2241                         *MESH_VERTEX    2       -160.000000     40.000000       4.000000\r
2242                         *MESH_VERTEX    3       -160.000000     40.000000       8.000000\r
2243                 }\r
2244                 *MESH_NORMALS   {\r
2245                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2246                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2247                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2248                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2249                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
2250                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
2251                 }\r
2252                 *MESH_FACE_LIST {\r
2253                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2254                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2255                 }\r
2256                 *MESH_NUMTVERTEX        4\r
2257                 *MESH_TVERTLIST {\r
2258                         *MESH_TVERT     0       1.250000        0.062500        1.000000\r
2259                         *MESH_TVERT     1       1.250000        0.031250        1.000000\r
2260                         *MESH_TVERT     2       -1.250000       0.031250        1.000000\r
2261                         *MESH_TVERT     3       -1.250000       0.062500        1.000000\r
2262                 }\r
2263                 *MESH_NUMTVFACES        2\r
2264                 *MESH_TFACELIST {\r
2265                         *MESH_TFACE     0       0       2       1\r
2266                         *MESH_TFACE     1       0       3       2\r
2267                 }\r
2268         }\r
2269         *PROP_MOTIONBLUR        0\r
2270         *PROP_CASTSHADOW        1\r
2271         *PROP_RECVSHADOW        1\r
2272         *MATERIAL_REF   2\r
2273 }\r
2274 *GEOMOBJECT     {\r
2275         *NODE_NAME      "mat2model0surf66"\r
2276         *NODE_TM        {\r
2277                 *NODE_NAME      "mat2model0surf66"\r
2278                 *INHERIT_POS    0       0       0\r
2279                 *INHERIT_ROT    0       0       0\r
2280                 *INHERIT_SCL    0       0       0\r
2281                 *TM_ROW0        1.0     0       0\r
2282                 *TM_ROW1        0       1.0     0\r
2283                 *TM_ROW2        0       0       1.0\r
2284                 *TM_ROW3        0       0       0\r
2285                 *TM_POS 0.000000        0.000000        0.000000\r
2286         }\r
2287         *MESH   {\r
2288                 *TIMEVALUE      0\r
2289                 *MESH_NUMVERTEX 4\r
2290                 *MESH_NUMFACES  2\r
2291                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2292                 *MESH_VERTEX_LIST       {\r
2293                         *MESH_VERTEX    0       -160.000000     -40.000000      8.000000\r
2294                         *MESH_VERTEX    1       -160.000000     -40.000000      4.000000\r
2295                         *MESH_VERTEX    2       160.000000      -40.000000      4.000000\r
2296                         *MESH_VERTEX    3       160.000000      -40.000000      8.000000\r
2297                 }\r
2298                 *MESH_NORMALS   {\r
2299                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2300                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2301                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2302                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2303                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2304                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2305                 }\r
2306                 *MESH_FACE_LIST {\r
2307                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2308                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2309                 }\r
2310                 *MESH_NUMTVERTEX        4\r
2311                 *MESH_TVERTLIST {\r
2312                         *MESH_TVERT     0       -1.250000       0.062500        1.000000\r
2313                         *MESH_TVERT     1       -1.250000       0.031250        1.000000\r
2314                         *MESH_TVERT     2       1.250000        0.031250        1.000000\r
2315                         *MESH_TVERT     3       1.250000        0.062500        1.000000\r
2316                 }\r
2317                 *MESH_NUMTVFACES        2\r
2318                 *MESH_TFACELIST {\r
2319                         *MESH_TFACE     0       0       2       1\r
2320                         *MESH_TFACE     1       0       3       2\r
2321                 }\r
2322         }\r
2323         *PROP_MOTIONBLUR        0\r
2324         *PROP_CASTSHADOW        1\r
2325         *PROP_RECVSHADOW        1\r
2326         *MATERIAL_REF   2\r
2327 }\r
2328 *GEOMOBJECT     {\r
2329         *NODE_NAME      "mat2model0surf67"\r
2330         *NODE_TM        {\r
2331                 *NODE_NAME      "mat2model0surf67"\r
2332                 *INHERIT_POS    0       0       0\r
2333                 *INHERIT_ROT    0       0       0\r
2334                 *INHERIT_SCL    0       0       0\r
2335                 *TM_ROW0        1.0     0       0\r
2336                 *TM_ROW1        0       1.0     0\r
2337                 *TM_ROW2        0       0       1.0\r
2338                 *TM_ROW3        0       0       0\r
2339                 *TM_POS 0.000000        0.000000        0.000000\r
2340         }\r
2341         *MESH   {\r
2342                 *TIMEVALUE      0\r
2343                 *MESH_NUMVERTEX 4\r
2344                 *MESH_NUMFACES  2\r
2345                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2346                 *MESH_VERTEX_LIST       {\r
2347                         *MESH_VERTEX    0       -160.000000     -48.000000      8.000000\r
2348                         *MESH_VERTEX    1       -160.000000     -40.000000      8.000000\r
2349                         *MESH_VERTEX    2       160.000000      -40.000000      8.000000\r
2350                         *MESH_VERTEX    3       160.000000      -48.000000      8.000000\r
2351                 }\r
2352                 *MESH_NORMALS   {\r
2353                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2354                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2355                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2356                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
2357                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2358                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2359                 }\r
2360                 *MESH_FACE_LIST {\r
2361                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2362                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2363                 }\r
2364                 *MESH_NUMTVERTEX        4\r
2365                 *MESH_TVERTLIST {\r
2366                         *MESH_TVERT     0       -1.250000       0.625000        1.000000\r
2367                         *MESH_TVERT     1       -1.250000       0.687500        1.000000\r
2368                         *MESH_TVERT     2       1.250000        0.687500        1.000000\r
2369                         *MESH_TVERT     3       1.250000        0.625000        1.000000\r
2370                 }\r
2371                 *MESH_NUMTVFACES        2\r
2372                 *MESH_TFACELIST {\r
2373                         *MESH_TFACE     0       0       2       1\r
2374                         *MESH_TFACE     1       0       3       2\r
2375                 }\r
2376         }\r
2377         *PROP_MOTIONBLUR        0\r
2378         *PROP_CASTSHADOW        1\r
2379         *PROP_RECVSHADOW        1\r
2380         *MATERIAL_REF   2\r
2381 }\r