]> de.git.xonotic.org Git - xonotic/xonotic-maps.pk3dir.git/blob - models/desertfactory/structure_metal/v1r1_grates05.ase
Merge remote-tracking branch 'origin/morphed/crate02'
[xonotic/xonotic-maps.pk3dir.git] / models / desertfactory / structure_metal / v1r1_grates05.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "v1r1_grates05.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 3\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal02"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "models/desertfactory/textures/metal/metal02"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\models\desertfactory\textures\metal\metal02.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal02"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "models/desertfactory/textures/metal/metal02"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\models\desertfactory\textures\metal\metal02.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59 }\r
60 *GEOMOBJECT     {\r
61         *NODE_NAME      "mat0model0surf21"\r
62         *NODE_TM        {\r
63                 *NODE_NAME      "mat0model0surf21"\r
64                 *INHERIT_POS    0       0       0\r
65                 *INHERIT_ROT    0       0       0\r
66                 *INHERIT_SCL    0       0       0\r
67                 *TM_ROW0        1.0     0       0\r
68                 *TM_ROW1        0       1.0     0\r
69                 *TM_ROW2        0       0       1.0\r
70                 *TM_ROW3        0       0       0\r
71                 *TM_POS 0.000000        0.000000        0.000000\r
72         }\r
73         *MESH   {\r
74                 *TIMEVALUE      0\r
75                 *MESH_NUMVERTEX 4\r
76                 *MESH_NUMFACES  2\r
77                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
78                 *MESH_VERTEX_LIST       {\r
79                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
80                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
81                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
82                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
83                 }\r
84                 *MESH_NORMALS   {\r
85                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
86                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
87                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
88                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
89                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
90                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
91                 }\r
92                 *MESH_FACE_LIST {\r
93                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
94                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
95                 }\r
96                 *MESH_NUMTVERTEX        4\r
97                 *MESH_TVERTLIST {\r
98                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
99                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
100                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
101                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
102                 }\r
103                 *MESH_NUMTVFACES        2\r
104                 *MESH_TFACELIST {\r
105                         *MESH_TFACE     0       0       2       1\r
106                         *MESH_TFACE     1       2       3       1\r
107                 }\r
108         }\r
109         *PROP_MOTIONBLUR        0\r
110         *PROP_CASTSHADOW        1\r
111         *PROP_RECVSHADOW        1\r
112         *MATERIAL_REF   0\r
113 }\r
114 *GEOMOBJECT     {\r
115         *NODE_NAME      "mat0model0surf22"\r
116         *NODE_TM        {\r
117                 *NODE_NAME      "mat0model0surf22"\r
118                 *INHERIT_POS    0       0       0\r
119                 *INHERIT_ROT    0       0       0\r
120                 *INHERIT_SCL    0       0       0\r
121                 *TM_ROW0        1.0     0       0\r
122                 *TM_ROW1        0       1.0     0\r
123                 *TM_ROW2        0       0       1.0\r
124                 *TM_ROW3        0       0       0\r
125                 *TM_POS 0.000000        0.000000        0.000000\r
126         }\r
127         *MESH   {\r
128                 *TIMEVALUE      0\r
129                 *MESH_NUMVERTEX 4\r
130                 *MESH_NUMFACES  2\r
131                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
132                 *MESH_VERTEX_LIST       {\r
133                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
134                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
135                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
136                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
137                 }\r
138                 *MESH_NORMALS   {\r
139                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
140                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
141                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
142                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
143                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
144                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
145                 }\r
146                 *MESH_FACE_LIST {\r
147                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
148                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
149                 }\r
150                 *MESH_NUMTVERTEX        4\r
151                 *MESH_TVERTLIST {\r
152                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
153                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
154                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
155                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
156                 }\r
157                 *MESH_NUMTVFACES        2\r
158                 *MESH_TFACELIST {\r
159                         *MESH_TFACE     0       0       2       1\r
160                         *MESH_TFACE     1       2       3       1\r
161                 }\r
162         }\r
163         *PROP_MOTIONBLUR        0\r
164         *PROP_CASTSHADOW        1\r
165         *PROP_RECVSHADOW        1\r
166         *MATERIAL_REF   0\r
167 }\r
168 *GEOMOBJECT     {\r
169         *NODE_NAME      "mat0model0surf23"\r
170         *NODE_TM        {\r
171                 *NODE_NAME      "mat0model0surf23"\r
172                 *INHERIT_POS    0       0       0\r
173                 *INHERIT_ROT    0       0       0\r
174                 *INHERIT_SCL    0       0       0\r
175                 *TM_ROW0        1.0     0       0\r
176                 *TM_ROW1        0       1.0     0\r
177                 *TM_ROW2        0       0       1.0\r
178                 *TM_ROW3        0       0       0\r
179                 *TM_POS 0.000000        0.000000        0.000000\r
180         }\r
181         *MESH   {\r
182                 *TIMEVALUE      0\r
183                 *MESH_NUMVERTEX 4\r
184                 *MESH_NUMFACES  2\r
185                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
186                 *MESH_VERTEX_LIST       {\r
187                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
188                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
189                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
190                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
191                 }\r
192                 *MESH_NORMALS   {\r
193                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
194                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
195                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
196                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
197                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
198                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
199                 }\r
200                 *MESH_FACE_LIST {\r
201                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
202                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
203                 }\r
204                 *MESH_NUMTVERTEX        4\r
205                 *MESH_TVERTLIST {\r
206                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
207                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
208                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
209                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
210                 }\r
211                 *MESH_NUMTVFACES        2\r
212                 *MESH_TFACELIST {\r
213                         *MESH_TFACE     0       0       2       1\r
214                         *MESH_TFACE     1       2       3       1\r
215                 }\r
216         }\r
217         *PROP_MOTIONBLUR        0\r
218         *PROP_CASTSHADOW        1\r
219         *PROP_RECVSHADOW        1\r
220         *MATERIAL_REF   0\r
221 }\r
222 *GEOMOBJECT     {\r
223         *NODE_NAME      "mat0model0surf24"\r
224         *NODE_TM        {\r
225                 *NODE_NAME      "mat0model0surf24"\r
226                 *INHERIT_POS    0       0       0\r
227                 *INHERIT_ROT    0       0       0\r
228                 *INHERIT_SCL    0       0       0\r
229                 *TM_ROW0        1.0     0       0\r
230                 *TM_ROW1        0       1.0     0\r
231                 *TM_ROW2        0       0       1.0\r
232                 *TM_ROW3        0       0       0\r
233                 *TM_POS 0.000000        0.000000        0.000000\r
234         }\r
235         *MESH   {\r
236                 *TIMEVALUE      0\r
237                 *MESH_NUMVERTEX 4\r
238                 *MESH_NUMFACES  2\r
239                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
240                 *MESH_VERTEX_LIST       {\r
241                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
242                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
243                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
244                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
245                 }\r
246                 *MESH_NORMALS   {\r
247                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
248                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
249                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
250                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
251                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
252                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
253                 }\r
254                 *MESH_FACE_LIST {\r
255                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
256                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
257                 }\r
258                 *MESH_NUMTVERTEX        4\r
259                 *MESH_TVERTLIST {\r
260                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
261                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
262                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
263                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
264                 }\r
265                 *MESH_NUMTVFACES        2\r
266                 *MESH_TFACELIST {\r
267                         *MESH_TFACE     0       0       2       1\r
268                         *MESH_TFACE     1       2       3       1\r
269                 }\r
270         }\r
271         *PROP_MOTIONBLUR        0\r
272         *PROP_CASTSHADOW        1\r
273         *PROP_RECVSHADOW        1\r
274         *MATERIAL_REF   0\r
275 }\r
276 *GEOMOBJECT     {\r
277         *NODE_NAME      "mat0model0surf25"\r
278         *NODE_TM        {\r
279                 *NODE_NAME      "mat0model0surf25"\r
280                 *INHERIT_POS    0       0       0\r
281                 *INHERIT_ROT    0       0       0\r
282                 *INHERIT_SCL    0       0       0\r
283                 *TM_ROW0        1.0     0       0\r
284                 *TM_ROW1        0       1.0     0\r
285                 *TM_ROW2        0       0       1.0\r
286                 *TM_ROW3        0       0       0\r
287                 *TM_POS 0.000000        0.000000        0.000000\r
288         }\r
289         *MESH   {\r
290                 *TIMEVALUE      0\r
291                 *MESH_NUMVERTEX 4\r
292                 *MESH_NUMFACES  2\r
293                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
294                 *MESH_VERTEX_LIST       {\r
295                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
296                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
297                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
298                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
299                 }\r
300                 *MESH_NORMALS   {\r
301                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
302                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
303                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
304                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
305                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
306                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
307                 }\r
308                 *MESH_FACE_LIST {\r
309                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
310                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
311                 }\r
312                 *MESH_NUMTVERTEX        4\r
313                 *MESH_TVERTLIST {\r
314                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
315                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
316                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
317                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
318                 }\r
319                 *MESH_NUMTVFACES        2\r
320                 *MESH_TFACELIST {\r
321                         *MESH_TFACE     0       0       2       1\r
322                         *MESH_TFACE     1       2       3       1\r
323                 }\r
324         }\r
325         *PROP_MOTIONBLUR        0\r
326         *PROP_CASTSHADOW        1\r
327         *PROP_RECVSHADOW        1\r
328         *MATERIAL_REF   0\r
329 }\r
330 *GEOMOBJECT     {\r
331         *NODE_NAME      "mat0model0surf26"\r
332         *NODE_TM        {\r
333                 *NODE_NAME      "mat0model0surf26"\r
334                 *INHERIT_POS    0       0       0\r
335                 *INHERIT_ROT    0       0       0\r
336                 *INHERIT_SCL    0       0       0\r
337                 *TM_ROW0        1.0     0       0\r
338                 *TM_ROW1        0       1.0     0\r
339                 *TM_ROW2        0       0       1.0\r
340                 *TM_ROW3        0       0       0\r
341                 *TM_POS 0.000000        0.000000        0.000000\r
342         }\r
343         *MESH   {\r
344                 *TIMEVALUE      0\r
345                 *MESH_NUMVERTEX 4\r
346                 *MESH_NUMFACES  2\r
347                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
348                 *MESH_VERTEX_LIST       {\r
349                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
350                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
351                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
352                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
353                 }\r
354                 *MESH_NORMALS   {\r
355                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
356                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
357                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
358                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
359                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
360                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
361                 }\r
362                 *MESH_FACE_LIST {\r
363                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
364                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
365                 }\r
366                 *MESH_NUMTVERTEX        4\r
367                 *MESH_TVERTLIST {\r
368                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
369                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
370                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
371                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
372                 }\r
373                 *MESH_NUMTVFACES        2\r
374                 *MESH_TFACELIST {\r
375                         *MESH_TFACE     0       0       2       1\r
376                         *MESH_TFACE     1       2       3       1\r
377                 }\r
378         }\r
379         *PROP_MOTIONBLUR        0\r
380         *PROP_CASTSHADOW        1\r
381         *PROP_RECVSHADOW        1\r
382         *MATERIAL_REF   0\r
383 }\r
384 *GEOMOBJECT     {\r
385         *NODE_NAME      "mat2model0surf27"\r
386         *NODE_TM        {\r
387                 *NODE_NAME      "mat2model0surf27"\r
388                 *INHERIT_POS    0       0       0\r
389                 *INHERIT_ROT    0       0       0\r
390                 *INHERIT_SCL    0       0       0\r
391                 *TM_ROW0        1.0     0       0\r
392                 *TM_ROW1        0       1.0     0\r
393                 *TM_ROW2        0       0       1.0\r
394                 *TM_ROW3        0       0       0\r
395                 *TM_POS 0.000000        0.000000        0.000000\r
396         }\r
397         *MESH   {\r
398                 *TIMEVALUE      0\r
399                 *MESH_NUMVERTEX 8\r
400                 *MESH_NUMFACES  6\r
401                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
402                 *MESH_VERTEX_LIST       {\r
403                         *MESH_VERTEX    0       32.000000       -112.000000     8.000000\r
404                         *MESH_VERTEX    1       24.000000       -112.000000     8.000000\r
405                         *MESH_VERTEX    2       24.000000       112.000000      8.000000\r
406                         *MESH_VERTEX    3       32.000000       120.000000      8.000000\r
407                         *MESH_VERTEX    4       -32.000000      120.000000      8.000000\r
408                         *MESH_VERTEX    5       -24.000000      112.000000      8.000000\r
409                         *MESH_VERTEX    6       -24.000000      -112.000000     8.000000\r
410                         *MESH_VERTEX    7       -32.000000      -112.000000     8.000000\r
411                 }\r
412                 *MESH_NORMALS   {\r
413                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
414                         *MESH_FACENORMAL        1       0.000000        -0.686557       0.727076\r
415                         *MESH_FACENORMAL        2       0.000000        0.554700        0.832050\r
416                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
417                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
418                         *MESH_FACENORMAL        5       0.000000        0.343279        0.939234\r
419                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
420                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
421                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
422                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
423                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
424                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
425                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
426                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
427                 }\r
428                 *MESH_FACE_LIST {\r
429                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
430                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
431                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
432                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
433                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
434                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
435                 }\r
436                 *MESH_NUMTVERTEX        8\r
437                 *MESH_TVERTLIST {\r
438                         *MESH_TVERT     0       0.250000        -0.875000       1.000000\r
439                         *MESH_TVERT     1       0.187500        -0.875000       1.000000\r
440                         *MESH_TVERT     2       0.187500        0.875000        1.000000\r
441                         *MESH_TVERT     3       0.250000        0.937500        1.000000\r
442                         *MESH_TVERT     4       -0.250000       0.937500        1.000000\r
443                         *MESH_TVERT     5       -0.187500       0.875000        1.000000\r
444                         *MESH_TVERT     6       -0.187500       -0.875000       1.000000\r
445                         *MESH_TVERT     7       -0.250000       -0.875000       1.000000\r
446                 }\r
447                 *MESH_NUMTVFACES        6\r
448                 *MESH_TFACELIST {\r
449                         *MESH_TFACE     0       2       3       4\r
450                         *MESH_TFACE     1       2       4       5\r
451                         *MESH_TFACE     2       0       3       2\r
452                         *MESH_TFACE     3       0       2       1\r
453                         *MESH_TFACE     4       4       6       5\r
454                         *MESH_TFACE     5       4       7       6\r
455                 }\r
456         }\r
457         *PROP_MOTIONBLUR        0\r
458         *PROP_CASTSHADOW        1\r
459         *PROP_RECVSHADOW        1\r
460         *MATERIAL_REF   2\r
461 }\r
462 *GEOMOBJECT     {\r
463         *NODE_NAME      "mat2model0surf28"\r
464         *NODE_TM        {\r
465                 *NODE_NAME      "mat2model0surf28"\r
466                 *INHERIT_POS    0       0       0\r
467                 *INHERIT_ROT    0       0       0\r
468                 *INHERIT_SCL    0       0       0\r
469                 *TM_ROW0        1.0     0       0\r
470                 *TM_ROW1        0       1.0     0\r
471                 *TM_ROW2        0       0       1.0\r
472                 *TM_ROW3        0       0       0\r
473                 *TM_POS 0.000000        0.000000        0.000000\r
474         }\r
475         *MESH   {\r
476                 *TIMEVALUE      0\r
477                 *MESH_NUMVERTEX 4\r
478                 *MESH_NUMFACES  2\r
479                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
480                 *MESH_VERTEX_LIST       {\r
481                         *MESH_VERTEX    0       24.000000       112.000000      4.000000\r
482                         *MESH_VERTEX    1       24.000000       112.000000      8.000000\r
483                         *MESH_VERTEX    2       24.000000       -112.000000     8.000000\r
484                         *MESH_VERTEX    3       24.000000       -112.000000     4.000000\r
485                 }\r
486                 *MESH_NORMALS   {\r
487                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
488                         *MESH_FACENORMAL        1       0.000000        0.554700        0.832050\r
489                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
490                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
491                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
492                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
493                 }\r
494                 *MESH_FACE_LIST {\r
495                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
496                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
497                 }\r
498                 *MESH_NUMTVERTEX        4\r
499                 *MESH_TVERTLIST {\r
500                         *MESH_TVERT     0       -0.875000       0.000000        1.000000\r
501                         *MESH_TVERT     1       -0.875000       0.031250        1.000000\r
502                         *MESH_TVERT     2       0.875000        0.031250        1.000000\r
503                         *MESH_TVERT     3       0.875000        0.000000        1.000000\r
504                 }\r
505                 *MESH_NUMTVFACES        2\r
506                 *MESH_TFACELIST {\r
507                         *MESH_TFACE     0       0       2       1\r
508                         *MESH_TFACE     1       0       3       2\r
509                 }\r
510         }\r
511         *PROP_MOTIONBLUR        0\r
512         *PROP_CASTSHADOW        1\r
513         *PROP_RECVSHADOW        1\r
514         *MATERIAL_REF   2\r
515 }\r
516 *GEOMOBJECT     {\r
517         *NODE_NAME      "mat2model0surf29"\r
518         *NODE_TM        {\r
519                 *NODE_NAME      "mat2model0surf29"\r
520                 *INHERIT_POS    0       0       0\r
521                 *INHERIT_ROT    0       0       0\r
522                 *INHERIT_SCL    0       0       0\r
523                 *TM_ROW0        1.0     0       0\r
524                 *TM_ROW1        0       1.0     0\r
525                 *TM_ROW2        0       0       1.0\r
526                 *TM_ROW3        0       0       0\r
527                 *TM_POS 0.000000        0.000000        0.000000\r
528         }\r
529         *MESH   {\r
530                 *TIMEVALUE      0\r
531                 *MESH_NUMVERTEX 6\r
532                 *MESH_NUMFACES  4\r
533                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
534                 *MESH_VERTEX_LIST       {\r
535                         *MESH_VERTEX    0       4.000000        111.999878      4.000000\r
536                         *MESH_VERTEX    1       4.000000        -112.000122     4.000000\r
537                         *MESH_VERTEX    2       0.000000        -112.000122     8.000000\r
538                         *MESH_VERTEX    3       0.000000        111.999878      8.000000\r
539                         *MESH_VERTEX    4       -4.000000       111.999878      4.000000\r
540                         *MESH_VERTEX    5       -4.000000       -112.000122     4.000000\r
541                 }\r
542                 *MESH_NORMALS   {\r
543                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
544                         *MESH_FACENORMAL        1       0.000000        0.554700        0.832050\r
545                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
546                         *MESH_FACENORMAL        3       0.000000        -0.686557       0.727076\r
547                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
548                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
549                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
550                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
551                         *MESH_VERTEXNORMAL      4       -0.894427       0.000000        0.447214\r
552                         *MESH_VERTEXNORMAL      5       -0.894427       0.000000        0.447214\r
553                 }\r
554                 *MESH_FACE_LIST {\r
555                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
556                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
557                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
558                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
559                 }\r
560                 *MESH_NUMTVERTEX        6\r
561                 *MESH_TVERTLIST {\r
562                         *MESH_TVERT     0       0.031250        1.874999        1.000000\r
563                         *MESH_TVERT     1       0.031250        0.124999        1.000000\r
564                         *MESH_TVERT     2       0.000000        0.124999        1.000000\r
565                         *MESH_TVERT     3       0.000000        1.874999        1.000000\r
566                         *MESH_TVERT     4       -0.031250       1.874999        1.000000\r
567                         *MESH_TVERT     5       -0.031250       0.124999        1.000000\r
568                 }\r
569                 *MESH_NUMTVFACES        4\r
570                 *MESH_TFACELIST {\r
571                         *MESH_TFACE     0       0       2       1\r
572                         *MESH_TFACE     1       0       3       2\r
573                         *MESH_TFACE     2       2       3       4\r
574                         *MESH_TFACE     3       2       4       5\r
575                 }\r
576         }\r
577         *PROP_MOTIONBLUR        0\r
578         *PROP_CASTSHADOW        1\r
579         *PROP_RECVSHADOW        1\r
580         *MATERIAL_REF   2\r
581 }\r
582 *GEOMOBJECT     {\r
583         *NODE_NAME      "mat2model0surf30"\r
584         *NODE_TM        {\r
585                 *NODE_NAME      "mat2model0surf30"\r
586                 *INHERIT_POS    0       0       0\r
587                 *INHERIT_ROT    0       0       0\r
588                 *INHERIT_SCL    0       0       0\r
589                 *TM_ROW0        1.0     0       0\r
590                 *TM_ROW1        0       1.0     0\r
591                 *TM_ROW2        0       0       1.0\r
592                 *TM_ROW3        0       0       0\r
593                 *TM_POS 0.000000        0.000000        0.000000\r
594         }\r
595         *MESH   {\r
596                 *TIMEVALUE      0\r
597                 *MESH_NUMVERTEX 4\r
598                 *MESH_NUMFACES  2\r
599                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
600                 *MESH_VERTEX_LIST       {\r
601                         *MESH_VERTEX    0       -24.000000      112.000000      8.000000\r
602                         *MESH_VERTEX    1       24.000000       112.000000      8.000000\r
603                         *MESH_VERTEX    2       24.000000       112.000000      4.000000\r
604                         *MESH_VERTEX    3       -24.000000      112.000000      4.000000\r
605                 }\r
606                 *MESH_NORMALS   {\r
607                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
608                         *MESH_FACENORMAL        1       0.000000        0.554700        0.832050\r
609                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
610                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
611                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
612                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
613                 }\r
614                 *MESH_FACE_LIST {\r
615                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
616                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
617                 }\r
618                 *MESH_NUMTVERTEX        4\r
619                 *MESH_TVERTLIST {\r
620                         *MESH_TVERT     0       0.750000        0.031250        1.000000\r
621                         *MESH_TVERT     1       1.125000        0.031250        1.000000\r
622                         *MESH_TVERT     2       1.125000        0.000000        1.000000\r
623                         *MESH_TVERT     3       0.750000        0.000000        1.000000\r
624                 }\r
625                 *MESH_NUMTVFACES        2\r
626                 *MESH_TFACELIST {\r
627                         *MESH_TFACE     0       0       2       1\r
628                         *MESH_TFACE     1       0       3       2\r
629                 }\r
630         }\r
631         *PROP_MOTIONBLUR        0\r
632         *PROP_CASTSHADOW        1\r
633         *PROP_RECVSHADOW        1\r
634         *MATERIAL_REF   2\r
635 }\r
636 *GEOMOBJECT     {\r
637         *NODE_NAME      "mat2model0surf31"\r
638         *NODE_TM        {\r
639                 *NODE_NAME      "mat2model0surf31"\r
640                 *INHERIT_POS    0       0       0\r
641                 *INHERIT_ROT    0       0       0\r
642                 *INHERIT_SCL    0       0       0\r
643                 *TM_ROW0        1.0     0       0\r
644                 *TM_ROW1        0       1.0     0\r
645                 *TM_ROW2        0       0       1.0\r
646                 *TM_ROW3        0       0       0\r
647                 *TM_POS 0.000000        0.000000        0.000000\r
648         }\r
649         *MESH   {\r
650                 *TIMEVALUE      0\r
651                 *MESH_NUMVERTEX 6\r
652                 *MESH_NUMFACES  4\r
653                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
654                 *MESH_VERTEX_LIST       {\r
655                         *MESH_VERTEX    0       -24.000000      104.000000      5.000000\r
656                         *MESH_VERTEX    1       24.000000       104.000000      5.000000\r
657                         *MESH_VERTEX    2       24.000000       102.000000      7.000000\r
658                         *MESH_VERTEX    3       -24.000000      102.000000      7.000000\r
659                         *MESH_VERTEX    4       -24.000000      100.000000      5.000000\r
660                         *MESH_VERTEX    5       24.000000       100.000000      5.000000\r
661                 }\r
662                 *MESH_NORMALS   {\r
663                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
664                         *MESH_FACENORMAL        1       0.000000        0.554700        0.832050\r
665                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
666                         *MESH_FACENORMAL        3       0.000000        -0.686557       0.727076\r
667                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
668                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
669                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
670                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
671                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       0.447214\r
672                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       0.447214\r
673                 }\r
674                 *MESH_FACE_LIST {\r
675                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
676                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
677                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
678                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
679                 }\r
680                 *MESH_NUMTVERTEX        6\r
681                 *MESH_TVERTLIST {\r
682                         *MESH_TVERT     0       -0.187500       0.812500        1.000000\r
683                         *MESH_TVERT     1       0.187500        0.812500        1.000000\r
684                         *MESH_TVERT     2       0.187500        0.796875        1.000000\r
685                         *MESH_TVERT     3       -0.187500       0.796875        1.000000\r
686                         *MESH_TVERT     4       -0.187500       0.781250        1.000000\r
687                         *MESH_TVERT     5       0.187500        0.781250        1.000000\r
688                 }\r
689                 *MESH_NUMTVFACES        4\r
690                 *MESH_TFACELIST {\r
691                         *MESH_TFACE     0       0       2       1\r
692                         *MESH_TFACE     1       0       3       2\r
693                         *MESH_TFACE     2       2       3       4\r
694                         *MESH_TFACE     3       2       4       5\r
695                 }\r
696         }\r
697         *PROP_MOTIONBLUR        0\r
698         *PROP_CASTSHADOW        1\r
699         *PROP_RECVSHADOW        1\r
700         *MATERIAL_REF   2\r
701 }\r
702 *GEOMOBJECT     {\r
703         *NODE_NAME      "mat2model0surf32"\r
704         *NODE_TM        {\r
705                 *NODE_NAME      "mat2model0surf32"\r
706                 *INHERIT_POS    0       0       0\r
707                 *INHERIT_ROT    0       0       0\r
708                 *INHERIT_SCL    0       0       0\r
709                 *TM_ROW0        1.0     0       0\r
710                 *TM_ROW1        0       1.0     0\r
711                 *TM_ROW2        0       0       1.0\r
712                 *TM_ROW3        0       0       0\r
713                 *TM_POS 0.000000        0.000000        0.000000\r
714         }\r
715         *MESH   {\r
716                 *TIMEVALUE      0\r
717                 *MESH_NUMVERTEX 6\r
718                 *MESH_NUMFACES  4\r
719                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
720                 *MESH_VERTEX_LIST       {\r
721                         *MESH_VERTEX    0       -24.000000      92.000000       5.000000\r
722                         *MESH_VERTEX    1       24.000000       92.000000       5.000000\r
723                         *MESH_VERTEX    2       24.000000       90.000000       7.000000\r
724                         *MESH_VERTEX    3       -24.000000      90.000000       7.000000\r
725                         *MESH_VERTEX    4       -24.000000      88.000000       5.000000\r
726                         *MESH_VERTEX    5       24.000000       88.000000       5.000000\r
727                 }\r
728                 *MESH_NORMALS   {\r
729                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
730                         *MESH_FACENORMAL        1       0.000000        0.554700        0.832050\r
731                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
732                         *MESH_FACENORMAL        3       0.000000        -0.686557       0.727076\r
733                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
734                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
735                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
736                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
737                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       0.447214\r
738                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       0.447214\r
739                 }\r
740                 *MESH_FACE_LIST {\r
741                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
742                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
743                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
744                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
745                 }\r
746                 *MESH_NUMTVERTEX        6\r
747                 *MESH_TVERTLIST {\r
748                         *MESH_TVERT     0       -0.187500       0.718750        1.000000\r
749                         *MESH_TVERT     1       0.187500        0.718750        1.000000\r
750                         *MESH_TVERT     2       0.187500        0.703125        1.000000\r
751                         *MESH_TVERT     3       -0.187500       0.703125        1.000000\r
752                         *MESH_TVERT     4       -0.187500       0.687500        1.000000\r
753                         *MESH_TVERT     5       0.187500        0.687500        1.000000\r
754                 }\r
755                 *MESH_NUMTVFACES        4\r
756                 *MESH_TFACELIST {\r
757                         *MESH_TFACE     0       0       2       1\r
758                         *MESH_TFACE     1       0       3       2\r
759                         *MESH_TFACE     2       2       3       4\r
760                         *MESH_TFACE     3       2       4       5\r
761                 }\r
762         }\r
763         *PROP_MOTIONBLUR        0\r
764         *PROP_CASTSHADOW        1\r
765         *PROP_RECVSHADOW        1\r
766         *MATERIAL_REF   2\r
767 }\r
768 *GEOMOBJECT     {\r
769         *NODE_NAME      "mat2model0surf33"\r
770         *NODE_TM        {\r
771                 *NODE_NAME      "mat2model0surf33"\r
772                 *INHERIT_POS    0       0       0\r
773                 *INHERIT_ROT    0       0       0\r
774                 *INHERIT_SCL    0       0       0\r
775                 *TM_ROW0        1.0     0       0\r
776                 *TM_ROW1        0       1.0     0\r
777                 *TM_ROW2        0       0       1.0\r
778                 *TM_ROW3        0       0       0\r
779                 *TM_POS 0.000000        0.000000        0.000000\r
780         }\r
781         *MESH   {\r
782                 *TIMEVALUE      0\r
783                 *MESH_NUMVERTEX 6\r
784                 *MESH_NUMFACES  4\r
785                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
786                 *MESH_VERTEX_LIST       {\r
787                         *MESH_VERTEX    0       -24.000000      80.000000       5.000000\r
788                         *MESH_VERTEX    1       24.000000       80.000000       5.000000\r
789                         *MESH_VERTEX    2       24.000000       78.000000       7.000000\r
790                         *MESH_VERTEX    3       -24.000000      78.000000       7.000000\r
791                         *MESH_VERTEX    4       -24.000000      76.000000       5.000000\r
792                         *MESH_VERTEX    5       24.000000       76.000000       5.000000\r
793                 }\r
794                 *MESH_NORMALS   {\r
795                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
796                         *MESH_FACENORMAL        1       0.000000        0.554700        0.832050\r
797                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
798                         *MESH_FACENORMAL        3       0.000000        -0.686557       0.727076\r
799                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
800                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
801                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
802                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
803                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       0.447214\r
804                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       0.447214\r
805                 }\r
806                 *MESH_FACE_LIST {\r
807                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
808                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
809                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
810                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
811                 }\r
812                 *MESH_NUMTVERTEX        6\r
813                 *MESH_TVERTLIST {\r
814                         *MESH_TVERT     0       -0.187500       0.625000        1.000000\r
815                         *MESH_TVERT     1       0.187500        0.625000        1.000000\r
816                         *MESH_TVERT     2       0.187500        0.609375        1.000000\r
817                         *MESH_TVERT     3       -0.187500       0.609375        1.000000\r
818                         *MESH_TVERT     4       -0.187500       0.593750        1.000000\r
819                         *MESH_TVERT     5       0.187500        0.593750        1.000000\r
820                 }\r
821                 *MESH_NUMTVFACES        4\r
822                 *MESH_TFACELIST {\r
823                         *MESH_TFACE     0       0       2       1\r
824                         *MESH_TFACE     1       0       3       2\r
825                         *MESH_TFACE     2       2       3       4\r
826                         *MESH_TFACE     3       2       4       5\r
827                 }\r
828         }\r
829         *PROP_MOTIONBLUR        0\r
830         *PROP_CASTSHADOW        1\r
831         *PROP_RECVSHADOW        1\r
832         *MATERIAL_REF   2\r
833 }\r
834 *GEOMOBJECT     {\r
835         *NODE_NAME      "mat2model0surf34"\r
836         *NODE_TM        {\r
837                 *NODE_NAME      "mat2model0surf34"\r
838                 *INHERIT_POS    0       0       0\r
839                 *INHERIT_ROT    0       0       0\r
840                 *INHERIT_SCL    0       0       0\r
841                 *TM_ROW0        1.0     0       0\r
842                 *TM_ROW1        0       1.0     0\r
843                 *TM_ROW2        0       0       1.0\r
844                 *TM_ROW3        0       0       0\r
845                 *TM_POS 0.000000        0.000000        0.000000\r
846         }\r
847         *MESH   {\r
848                 *TIMEVALUE      0\r
849                 *MESH_NUMVERTEX 6\r
850                 *MESH_NUMFACES  4\r
851                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
852                 *MESH_VERTEX_LIST       {\r
853                         *MESH_VERTEX    0       -24.000000      68.000000       5.000000\r
854                         *MESH_VERTEX    1       24.000000       68.000000       5.000000\r
855                         *MESH_VERTEX    2       24.000000       66.000000       7.000000\r
856                         *MESH_VERTEX    3       -24.000000      66.000000       7.000000\r
857                         *MESH_VERTEX    4       -24.000000      64.000000       5.000000\r
858                         *MESH_VERTEX    5       24.000000       64.000000       5.000000\r
859                 }\r
860                 *MESH_NORMALS   {\r
861                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
862                         *MESH_FACENORMAL        1       0.000000        0.554700        0.832050\r
863                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
864                         *MESH_FACENORMAL        3       0.000000        -0.686557       0.727076\r
865                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
866                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
867                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
868                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
869                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       0.447214\r
870                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       0.447214\r
871                 }\r
872                 *MESH_FACE_LIST {\r
873                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
874                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
875                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
876                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
877                 }\r
878                 *MESH_NUMTVERTEX        6\r
879                 *MESH_TVERTLIST {\r
880                         *MESH_TVERT     0       -0.187500       0.531250        1.000000\r
881                         *MESH_TVERT     1       0.187500        0.531250        1.000000\r
882                         *MESH_TVERT     2       0.187500        0.515625        1.000000\r
883                         *MESH_TVERT     3       -0.187500       0.515625        1.000000\r
884                         *MESH_TVERT     4       -0.187500       0.500000        1.000000\r
885                         *MESH_TVERT     5       0.187500        0.500000        1.000000\r
886                 }\r
887                 *MESH_NUMTVFACES        4\r
888                 *MESH_TFACELIST {\r
889                         *MESH_TFACE     0       0       2       1\r
890                         *MESH_TFACE     1       0       3       2\r
891                         *MESH_TFACE     2       2       3       4\r
892                         *MESH_TFACE     3       2       4       5\r
893                 }\r
894         }\r
895         *PROP_MOTIONBLUR        0\r
896         *PROP_CASTSHADOW        1\r
897         *PROP_RECVSHADOW        1\r
898         *MATERIAL_REF   2\r
899 }\r
900 *GEOMOBJECT     {\r
901         *NODE_NAME      "mat2model0surf35"\r
902         *NODE_TM        {\r
903                 *NODE_NAME      "mat2model0surf35"\r
904                 *INHERIT_POS    0       0       0\r
905                 *INHERIT_ROT    0       0       0\r
906                 *INHERIT_SCL    0       0       0\r
907                 *TM_ROW0        1.0     0       0\r
908                 *TM_ROW1        0       1.0     0\r
909                 *TM_ROW2        0       0       1.0\r
910                 *TM_ROW3        0       0       0\r
911                 *TM_POS 0.000000        0.000000        0.000000\r
912         }\r
913         *MESH   {\r
914                 *TIMEVALUE      0\r
915                 *MESH_NUMVERTEX 6\r
916                 *MESH_NUMFACES  4\r
917                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
918                 *MESH_VERTEX_LIST       {\r
919                         *MESH_VERTEX    0       -24.000000      56.000000       5.000000\r
920                         *MESH_VERTEX    1       24.000000       56.000000       5.000000\r
921                         *MESH_VERTEX    2       24.000000       54.000000       7.000000\r
922                         *MESH_VERTEX    3       -24.000000      54.000000       7.000000\r
923                         *MESH_VERTEX    4       -24.000000      52.000000       5.000000\r
924                         *MESH_VERTEX    5       24.000000       52.000000       5.000000\r
925                 }\r
926                 *MESH_NORMALS   {\r
927                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
928                         *MESH_FACENORMAL        1       0.000000        0.554700        0.832050\r
929                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
930                         *MESH_FACENORMAL        3       0.000000        -0.686557       0.727076\r
931                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
932                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
933                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
934                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
935                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       0.447214\r
936                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       0.447214\r
937                 }\r
938                 *MESH_FACE_LIST {\r
939                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
940                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
941                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
942                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
943                 }\r
944                 *MESH_NUMTVERTEX        6\r
945                 *MESH_TVERTLIST {\r
946                         *MESH_TVERT     0       -0.187500       0.437500        1.000000\r
947                         *MESH_TVERT     1       0.187500        0.437500        1.000000\r
948                         *MESH_TVERT     2       0.187500        0.421875        1.000000\r
949                         *MESH_TVERT     3       -0.187500       0.421875        1.000000\r
950                         *MESH_TVERT     4       -0.187500       0.406250        1.000000\r
951                         *MESH_TVERT     5       0.187500        0.406250        1.000000\r
952                 }\r
953                 *MESH_NUMTVFACES        4\r
954                 *MESH_TFACELIST {\r
955                         *MESH_TFACE     0       0       2       1\r
956                         *MESH_TFACE     1       0       3       2\r
957                         *MESH_TFACE     2       2       3       4\r
958                         *MESH_TFACE     3       2       4       5\r
959                 }\r
960         }\r
961         *PROP_MOTIONBLUR        0\r
962         *PROP_CASTSHADOW        1\r
963         *PROP_RECVSHADOW        1\r
964         *MATERIAL_REF   2\r
965 }\r
966 *GEOMOBJECT     {\r
967         *NODE_NAME      "mat2model0surf36"\r
968         *NODE_TM        {\r
969                 *NODE_NAME      "mat2model0surf36"\r
970                 *INHERIT_POS    0       0       0\r
971                 *INHERIT_ROT    0       0       0\r
972                 *INHERIT_SCL    0       0       0\r
973                 *TM_ROW0        1.0     0       0\r
974                 *TM_ROW1        0       1.0     0\r
975                 *TM_ROW2        0       0       1.0\r
976                 *TM_ROW3        0       0       0\r
977                 *TM_POS 0.000000        0.000000        0.000000\r
978         }\r
979         *MESH   {\r
980                 *TIMEVALUE      0\r
981                 *MESH_NUMVERTEX 6\r
982                 *MESH_NUMFACES  4\r
983                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
984                 *MESH_VERTEX_LIST       {\r
985                         *MESH_VERTEX    0       -24.000000      44.000000       5.000000\r
986                         *MESH_VERTEX    1       24.000000       44.000000       5.000000\r
987                         *MESH_VERTEX    2       24.000000       42.000000       7.000000\r
988                         *MESH_VERTEX    3       -24.000000      42.000000       7.000000\r
989                         *MESH_VERTEX    4       -24.000000      40.000000       5.000000\r
990                         *MESH_VERTEX    5       24.000000       40.000000       5.000000\r
991                 }\r
992                 *MESH_NORMALS   {\r
993                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
994                         *MESH_FACENORMAL        1       0.000000        0.554700        0.832050\r
995                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
996                         *MESH_FACENORMAL        3       0.000000        -0.686557       0.727076\r
997                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
998                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
999                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1000                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1001                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       0.447214\r
1002                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       0.447214\r
1003                 }\r
1004                 *MESH_FACE_LIST {\r
1005                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1006                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1007                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1008                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1009                 }\r
1010                 *MESH_NUMTVERTEX        6\r
1011                 *MESH_TVERTLIST {\r
1012                         *MESH_TVERT     0       -0.187500       0.343750        1.000000\r
1013                         *MESH_TVERT     1       0.187500        0.343750        1.000000\r
1014                         *MESH_TVERT     2       0.187500        0.328125        1.000000\r
1015                         *MESH_TVERT     3       -0.187500       0.328125        1.000000\r
1016                         *MESH_TVERT     4       -0.187500       0.312500        1.000000\r
1017                         *MESH_TVERT     5       0.187500        0.312500        1.000000\r
1018                 }\r
1019                 *MESH_NUMTVFACES        4\r
1020                 *MESH_TFACELIST {\r
1021                         *MESH_TFACE     0       0       2       1\r
1022                         *MESH_TFACE     1       0       3       2\r
1023                         *MESH_TFACE     2       2       3       4\r
1024                         *MESH_TFACE     3       2       4       5\r
1025                 }\r
1026         }\r
1027         *PROP_MOTIONBLUR        0\r
1028         *PROP_CASTSHADOW        1\r
1029         *PROP_RECVSHADOW        1\r
1030         *MATERIAL_REF   2\r
1031 }\r
1032 *GEOMOBJECT     {\r
1033         *NODE_NAME      "mat2model0surf37"\r
1034         *NODE_TM        {\r
1035                 *NODE_NAME      "mat2model0surf37"\r
1036                 *INHERIT_POS    0       0       0\r
1037                 *INHERIT_ROT    0       0       0\r
1038                 *INHERIT_SCL    0       0       0\r
1039                 *TM_ROW0        1.0     0       0\r
1040                 *TM_ROW1        0       1.0     0\r
1041                 *TM_ROW2        0       0       1.0\r
1042                 *TM_ROW3        0       0       0\r
1043                 *TM_POS 0.000000        0.000000        0.000000\r
1044         }\r
1045         *MESH   {\r
1046                 *TIMEVALUE      0\r
1047                 *MESH_NUMVERTEX 6\r
1048                 *MESH_NUMFACES  4\r
1049                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1050                 *MESH_VERTEX_LIST       {\r
1051                         *MESH_VERTEX    0       -24.000000      32.000000       5.000000\r
1052                         *MESH_VERTEX    1       24.000000       32.000000       5.000000\r
1053                         *MESH_VERTEX    2       24.000000       30.000000       7.000000\r
1054                         *MESH_VERTEX    3       -24.000000      30.000000       7.000000\r
1055                         *MESH_VERTEX    4       -24.000000      28.000000       5.000000\r
1056                         *MESH_VERTEX    5       24.000000       28.000000       5.000000\r
1057                 }\r
1058                 *MESH_NORMALS   {\r
1059                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1060                         *MESH_FACENORMAL        1       0.000000        0.554700        0.832050\r
1061                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1062                         *MESH_FACENORMAL        3       0.000000        -0.686557       0.727076\r
1063                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
1064                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
1065                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1066                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1067                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       0.447214\r
1068                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       0.447214\r
1069                 }\r
1070                 *MESH_FACE_LIST {\r
1071                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1072                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1073                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1074                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1075                 }\r
1076                 *MESH_NUMTVERTEX        6\r
1077                 *MESH_TVERTLIST {\r
1078                         *MESH_TVERT     0       -0.187500       0.250000        1.000000\r
1079                         *MESH_TVERT     1       0.187500        0.250000        1.000000\r
1080                         *MESH_TVERT     2       0.187500        0.234375        1.000000\r
1081                         *MESH_TVERT     3       -0.187500       0.234375        1.000000\r
1082                         *MESH_TVERT     4       -0.187500       0.218750        1.000000\r
1083                         *MESH_TVERT     5       0.187500        0.218750        1.000000\r
1084                 }\r
1085                 *MESH_NUMTVFACES        4\r
1086                 *MESH_TFACELIST {\r
1087                         *MESH_TFACE     0       0       2       1\r
1088                         *MESH_TFACE     1       0       3       2\r
1089                         *MESH_TFACE     2       2       3       4\r
1090                         *MESH_TFACE     3       2       4       5\r
1091                 }\r
1092         }\r
1093         *PROP_MOTIONBLUR        0\r
1094         *PROP_CASTSHADOW        1\r
1095         *PROP_RECVSHADOW        1\r
1096         *MATERIAL_REF   2\r
1097 }\r
1098 *GEOMOBJECT     {\r
1099         *NODE_NAME      "mat2model0surf38"\r
1100         *NODE_TM        {\r
1101                 *NODE_NAME      "mat2model0surf38"\r
1102                 *INHERIT_POS    0       0       0\r
1103                 *INHERIT_ROT    0       0       0\r
1104                 *INHERIT_SCL    0       0       0\r
1105                 *TM_ROW0        1.0     0       0\r
1106                 *TM_ROW1        0       1.0     0\r
1107                 *TM_ROW2        0       0       1.0\r
1108                 *TM_ROW3        0       0       0\r
1109                 *TM_POS 0.000000        0.000000        0.000000\r
1110         }\r
1111         *MESH   {\r
1112                 *TIMEVALUE      0\r
1113                 *MESH_NUMVERTEX 6\r
1114                 *MESH_NUMFACES  4\r
1115                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1116                 *MESH_VERTEX_LIST       {\r
1117                         *MESH_VERTEX    0       -24.000000      20.000000       5.000000\r
1118                         *MESH_VERTEX    1       24.000000       20.000000       5.000000\r
1119                         *MESH_VERTEX    2       24.000000       18.000000       7.000000\r
1120                         *MESH_VERTEX    3       -24.000000      18.000000       7.000000\r
1121                         *MESH_VERTEX    4       -24.000000      16.000000       5.000000\r
1122                         *MESH_VERTEX    5       24.000000       16.000000       5.000000\r
1123                 }\r
1124                 *MESH_NORMALS   {\r
1125                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1126                         *MESH_FACENORMAL        1       0.000000        0.554700        0.832050\r
1127                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1128                         *MESH_FACENORMAL        3       0.000000        -0.686557       0.727076\r
1129                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
1130                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
1131                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1132                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1133                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       0.447214\r
1134                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       0.447214\r
1135                 }\r
1136                 *MESH_FACE_LIST {\r
1137                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1138                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1139                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1140                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1141                 }\r
1142                 *MESH_NUMTVERTEX        6\r
1143                 *MESH_TVERTLIST {\r
1144                         *MESH_TVERT     0       -0.187500       0.156250        1.000000\r
1145                         *MESH_TVERT     1       0.187500        0.156250        1.000000\r
1146                         *MESH_TVERT     2       0.187500        0.140625        1.000000\r
1147                         *MESH_TVERT     3       -0.187500       0.140625        1.000000\r
1148                         *MESH_TVERT     4       -0.187500       0.125000        1.000000\r
1149                         *MESH_TVERT     5       0.187500        0.125000        1.000000\r
1150                 }\r
1151                 *MESH_NUMTVFACES        4\r
1152                 *MESH_TFACELIST {\r
1153                         *MESH_TFACE     0       0       2       1\r
1154                         *MESH_TFACE     1       0       3       2\r
1155                         *MESH_TFACE     2       2       3       4\r
1156                         *MESH_TFACE     3       2       4       5\r
1157                 }\r
1158         }\r
1159         *PROP_MOTIONBLUR        0\r
1160         *PROP_CASTSHADOW        1\r
1161         *PROP_RECVSHADOW        1\r
1162         *MATERIAL_REF   2\r
1163 }\r
1164 *GEOMOBJECT     {\r
1165         *NODE_NAME      "mat2model0surf39"\r
1166         *NODE_TM        {\r
1167                 *NODE_NAME      "mat2model0surf39"\r
1168                 *INHERIT_POS    0       0       0\r
1169                 *INHERIT_ROT    0       0       0\r
1170                 *INHERIT_SCL    0       0       0\r
1171                 *TM_ROW0        1.0     0       0\r
1172                 *TM_ROW1        0       1.0     0\r
1173                 *TM_ROW2        0       0       1.0\r
1174                 *TM_ROW3        0       0       0\r
1175                 *TM_POS 0.000000        0.000000        0.000000\r
1176         }\r
1177         *MESH   {\r
1178                 *TIMEVALUE      0\r
1179                 *MESH_NUMVERTEX 6\r
1180                 *MESH_NUMFACES  4\r
1181                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1182                 *MESH_VERTEX_LIST       {\r
1183                         *MESH_VERTEX    0       -24.000000      8.000000        5.000000\r
1184                         *MESH_VERTEX    1       24.000000       8.000000        5.000000\r
1185                         *MESH_VERTEX    2       24.000000       6.000000        7.000000\r
1186                         *MESH_VERTEX    3       -24.000000      6.000000        7.000000\r
1187                         *MESH_VERTEX    4       -24.000000      4.000000        5.000000\r
1188                         *MESH_VERTEX    5       24.000000       4.000000        5.000000\r
1189                 }\r
1190                 *MESH_NORMALS   {\r
1191                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1192                         *MESH_FACENORMAL        1       0.000000        0.554700        0.832050\r
1193                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1194                         *MESH_FACENORMAL        3       0.000000        -0.686557       0.727076\r
1195                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
1196                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
1197                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1198                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1199                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       0.447214\r
1200                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       0.447214\r
1201                 }\r
1202                 *MESH_FACE_LIST {\r
1203                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1204                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1205                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1206                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1207                 }\r
1208                 *MESH_NUMTVERTEX        6\r
1209                 *MESH_TVERTLIST {\r
1210                         *MESH_TVERT     0       -0.187500       0.062500        1.000000\r
1211                         *MESH_TVERT     1       0.187500        0.062500        1.000000\r
1212                         *MESH_TVERT     2       0.187500        0.046875        1.000000\r
1213                         *MESH_TVERT     3       -0.187500       0.046875        1.000000\r
1214                         *MESH_TVERT     4       -0.187500       0.031250        1.000000\r
1215                         *MESH_TVERT     5       0.187500        0.031250        1.000000\r
1216                 }\r
1217                 *MESH_NUMTVFACES        4\r
1218                 *MESH_TFACELIST {\r
1219                         *MESH_TFACE     0       0       2       1\r
1220                         *MESH_TFACE     1       0       3       2\r
1221                         *MESH_TFACE     2       2       3       4\r
1222                         *MESH_TFACE     3       2       4       5\r
1223                 }\r
1224         }\r
1225         *PROP_MOTIONBLUR        0\r
1226         *PROP_CASTSHADOW        1\r
1227         *PROP_RECVSHADOW        1\r
1228         *MATERIAL_REF   2\r
1229 }\r
1230 *GEOMOBJECT     {\r
1231         *NODE_NAME      "mat2model0surf40"\r
1232         *NODE_TM        {\r
1233                 *NODE_NAME      "mat2model0surf40"\r
1234                 *INHERIT_POS    0       0       0\r
1235                 *INHERIT_ROT    0       0       0\r
1236                 *INHERIT_SCL    0       0       0\r
1237                 *TM_ROW0        1.0     0       0\r
1238                 *TM_ROW1        0       1.0     0\r
1239                 *TM_ROW2        0       0       1.0\r
1240                 *TM_ROW3        0       0       0\r
1241                 *TM_POS 0.000000        0.000000        0.000000\r
1242         }\r
1243         *MESH   {\r
1244                 *TIMEVALUE      0\r
1245                 *MESH_NUMVERTEX 6\r
1246                 *MESH_NUMFACES  4\r
1247                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1248                 *MESH_VERTEX_LIST       {\r
1249                         *MESH_VERTEX    0       -24.000000      -4.000000       5.000000\r
1250                         *MESH_VERTEX    1       24.000000       -4.000000       5.000000\r
1251                         *MESH_VERTEX    2       24.000000       -6.000000       7.000000\r
1252                         *MESH_VERTEX    3       -24.000000      -6.000000       7.000000\r
1253                         *MESH_VERTEX    4       -24.000000      -8.000000       5.000000\r
1254                         *MESH_VERTEX    5       24.000000       -8.000000       5.000000\r
1255                 }\r
1256                 *MESH_NORMALS   {\r
1257                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1258                         *MESH_FACENORMAL        1       0.000000        0.554700        0.832050\r
1259                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1260                         *MESH_FACENORMAL        3       0.000000        -0.686557       0.727076\r
1261                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
1262                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
1263                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1264                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1265                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       0.447214\r
1266                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       0.447214\r
1267                 }\r
1268                 *MESH_FACE_LIST {\r
1269                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1270                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1271                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1272                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1273                 }\r
1274                 *MESH_NUMTVERTEX        6\r
1275                 *MESH_TVERTLIST {\r
1276                         *MESH_TVERT     0       -0.187500       0.968750        1.000000\r
1277                         *MESH_TVERT     1       0.187500        0.968750        1.000000\r
1278                         *MESH_TVERT     2       0.187500        0.953125        1.000000\r
1279                         *MESH_TVERT     3       -0.187500       0.953125        1.000000\r
1280                         *MESH_TVERT     4       -0.187500       0.937500        1.000000\r
1281                         *MESH_TVERT     5       0.187500        0.937500        1.000000\r
1282                 }\r
1283                 *MESH_NUMTVFACES        4\r
1284                 *MESH_TFACELIST {\r
1285                         *MESH_TFACE     0       0       2       1\r
1286                         *MESH_TFACE     1       0       3       2\r
1287                         *MESH_TFACE     2       2       3       4\r
1288                         *MESH_TFACE     3       2       4       5\r
1289                 }\r
1290         }\r
1291         *PROP_MOTIONBLUR        0\r
1292         *PROP_CASTSHADOW        1\r
1293         *PROP_RECVSHADOW        1\r
1294         *MATERIAL_REF   2\r
1295 }\r
1296 *GEOMOBJECT     {\r
1297         *NODE_NAME      "mat2model0surf41"\r
1298         *NODE_TM        {\r
1299                 *NODE_NAME      "mat2model0surf41"\r
1300                 *INHERIT_POS    0       0       0\r
1301                 *INHERIT_ROT    0       0       0\r
1302                 *INHERIT_SCL    0       0       0\r
1303                 *TM_ROW0        1.0     0       0\r
1304                 *TM_ROW1        0       1.0     0\r
1305                 *TM_ROW2        0       0       1.0\r
1306                 *TM_ROW3        0       0       0\r
1307                 *TM_POS 0.000000        0.000000        0.000000\r
1308         }\r
1309         *MESH   {\r
1310                 *TIMEVALUE      0\r
1311                 *MESH_NUMVERTEX 6\r
1312                 *MESH_NUMFACES  4\r
1313                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1314                 *MESH_VERTEX_LIST       {\r
1315                         *MESH_VERTEX    0       -24.000000      -16.000000      5.000000\r
1316                         *MESH_VERTEX    1       24.000000       -16.000000      5.000000\r
1317                         *MESH_VERTEX    2       24.000000       -18.000000      7.000000\r
1318                         *MESH_VERTEX    3       -24.000000      -18.000000      7.000000\r
1319                         *MESH_VERTEX    4       -24.000000      -20.000000      5.000000\r
1320                         *MESH_VERTEX    5       24.000000       -20.000000      5.000000\r
1321                 }\r
1322                 *MESH_NORMALS   {\r
1323                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1324                         *MESH_FACENORMAL        1       0.000000        0.554700        0.832050\r
1325                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1326                         *MESH_FACENORMAL        3       0.000000        -0.686557       0.727076\r
1327                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
1328                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
1329                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1330                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1331                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       0.447214\r
1332                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       0.447214\r
1333                 }\r
1334                 *MESH_FACE_LIST {\r
1335                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1336                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1337                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1338                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1339                 }\r
1340                 *MESH_NUMTVERTEX        6\r
1341                 *MESH_TVERTLIST {\r
1342                         *MESH_TVERT     0       -0.187500       0.875000        1.000000\r
1343                         *MESH_TVERT     1       0.187500        0.875000        1.000000\r
1344                         *MESH_TVERT     2       0.187500        0.859375        1.000000\r
1345                         *MESH_TVERT     3       -0.187500       0.859375        1.000000\r
1346                         *MESH_TVERT     4       -0.187500       0.843750        1.000000\r
1347                         *MESH_TVERT     5       0.187500        0.843750        1.000000\r
1348                 }\r
1349                 *MESH_NUMTVFACES        4\r
1350                 *MESH_TFACELIST {\r
1351                         *MESH_TFACE     0       0       2       1\r
1352                         *MESH_TFACE     1       0       3       2\r
1353                         *MESH_TFACE     2       2       3       4\r
1354                         *MESH_TFACE     3       2       4       5\r
1355                 }\r
1356         }\r
1357         *PROP_MOTIONBLUR        0\r
1358         *PROP_CASTSHADOW        1\r
1359         *PROP_RECVSHADOW        1\r
1360         *MATERIAL_REF   2\r
1361 }\r
1362 *GEOMOBJECT     {\r
1363         *NODE_NAME      "mat2model0surf42"\r
1364         *NODE_TM        {\r
1365                 *NODE_NAME      "mat2model0surf42"\r
1366                 *INHERIT_POS    0       0       0\r
1367                 *INHERIT_ROT    0       0       0\r
1368                 *INHERIT_SCL    0       0       0\r
1369                 *TM_ROW0        1.0     0       0\r
1370                 *TM_ROW1        0       1.0     0\r
1371                 *TM_ROW2        0       0       1.0\r
1372                 *TM_ROW3        0       0       0\r
1373                 *TM_POS 0.000000        0.000000        0.000000\r
1374         }\r
1375         *MESH   {\r
1376                 *TIMEVALUE      0\r
1377                 *MESH_NUMVERTEX 6\r
1378                 *MESH_NUMFACES  4\r
1379                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1380                 *MESH_VERTEX_LIST       {\r
1381                         *MESH_VERTEX    0       -24.000000      -28.000000      5.000000\r
1382                         *MESH_VERTEX    1       24.000000       -28.000000      5.000000\r
1383                         *MESH_VERTEX    2       24.000000       -30.000000      7.000000\r
1384                         *MESH_VERTEX    3       -24.000000      -30.000000      7.000000\r
1385                         *MESH_VERTEX    4       -24.000000      -32.000000      5.000000\r
1386                         *MESH_VERTEX    5       24.000000       -32.000000      5.000000\r
1387                 }\r
1388                 *MESH_NORMALS   {\r
1389                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1390                         *MESH_FACENORMAL        1       0.000000        0.554700        0.832050\r
1391                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1392                         *MESH_FACENORMAL        3       0.000000        -0.686557       0.727076\r
1393                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
1394                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
1395                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1396                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1397                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       0.447214\r
1398                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       0.447214\r
1399                 }\r
1400                 *MESH_FACE_LIST {\r
1401                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1402                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1403                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1404                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1405                 }\r
1406                 *MESH_NUMTVERTEX        6\r
1407                 *MESH_TVERTLIST {\r
1408                         *MESH_TVERT     0       -0.187500       0.781250        1.000000\r
1409                         *MESH_TVERT     1       0.187500        0.781250        1.000000\r
1410                         *MESH_TVERT     2       0.187500        0.765625        1.000000\r
1411                         *MESH_TVERT     3       -0.187500       0.765625        1.000000\r
1412                         *MESH_TVERT     4       -0.187500       0.750000        1.000000\r
1413                         *MESH_TVERT     5       0.187500        0.750000        1.000000\r
1414                 }\r
1415                 *MESH_NUMTVFACES        4\r
1416                 *MESH_TFACELIST {\r
1417                         *MESH_TFACE     0       0       2       1\r
1418                         *MESH_TFACE     1       0       3       2\r
1419                         *MESH_TFACE     2       2       3       4\r
1420                         *MESH_TFACE     3       2       4       5\r
1421                 }\r
1422         }\r
1423         *PROP_MOTIONBLUR        0\r
1424         *PROP_CASTSHADOW        1\r
1425         *PROP_RECVSHADOW        1\r
1426         *MATERIAL_REF   2\r
1427 }\r
1428 *GEOMOBJECT     {\r
1429         *NODE_NAME      "mat2model0surf43"\r
1430         *NODE_TM        {\r
1431                 *NODE_NAME      "mat2model0surf43"\r
1432                 *INHERIT_POS    0       0       0\r
1433                 *INHERIT_ROT    0       0       0\r
1434                 *INHERIT_SCL    0       0       0\r
1435                 *TM_ROW0        1.0     0       0\r
1436                 *TM_ROW1        0       1.0     0\r
1437                 *TM_ROW2        0       0       1.0\r
1438                 *TM_ROW3        0       0       0\r
1439                 *TM_POS 0.000000        0.000000        0.000000\r
1440         }\r
1441         *MESH   {\r
1442                 *TIMEVALUE      0\r
1443                 *MESH_NUMVERTEX 6\r
1444                 *MESH_NUMFACES  4\r
1445                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1446                 *MESH_VERTEX_LIST       {\r
1447                         *MESH_VERTEX    0       -24.000000      -40.000000      5.000000\r
1448                         *MESH_VERTEX    1       24.000000       -40.000000      5.000000\r
1449                         *MESH_VERTEX    2       24.000000       -42.000000      7.000000\r
1450                         *MESH_VERTEX    3       -24.000000      -42.000000      7.000000\r
1451                         *MESH_VERTEX    4       -24.000000      -44.000000      5.000000\r
1452                         *MESH_VERTEX    5       24.000000       -44.000000      5.000000\r
1453                 }\r
1454                 *MESH_NORMALS   {\r
1455                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1456                         *MESH_FACENORMAL        1       0.000000        0.554700        0.832050\r
1457                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1458                         *MESH_FACENORMAL        3       0.000000        -0.686557       0.727076\r
1459                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
1460                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
1461                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1462                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1463                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       0.447214\r
1464                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       0.447214\r
1465                 }\r
1466                 *MESH_FACE_LIST {\r
1467                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1468                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1469                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1470                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1471                 }\r
1472                 *MESH_NUMTVERTEX        6\r
1473                 *MESH_TVERTLIST {\r
1474                         *MESH_TVERT     0       -0.187500       0.687500        1.000000\r
1475                         *MESH_TVERT     1       0.187500        0.687500        1.000000\r
1476                         *MESH_TVERT     2       0.187500        0.671875        1.000000\r
1477                         *MESH_TVERT     3       -0.187500       0.671875        1.000000\r
1478                         *MESH_TVERT     4       -0.187500       0.656250        1.000000\r
1479                         *MESH_TVERT     5       0.187500        0.656250        1.000000\r
1480                 }\r
1481                 *MESH_NUMTVFACES        4\r
1482                 *MESH_TFACELIST {\r
1483                         *MESH_TFACE     0       0       2       1\r
1484                         *MESH_TFACE     1       0       3       2\r
1485                         *MESH_TFACE     2       2       3       4\r
1486                         *MESH_TFACE     3       2       4       5\r
1487                 }\r
1488         }\r
1489         *PROP_MOTIONBLUR        0\r
1490         *PROP_CASTSHADOW        1\r
1491         *PROP_RECVSHADOW        1\r
1492         *MATERIAL_REF   2\r
1493 }\r
1494 *GEOMOBJECT     {\r
1495         *NODE_NAME      "mat2model0surf44"\r
1496         *NODE_TM        {\r
1497                 *NODE_NAME      "mat2model0surf44"\r
1498                 *INHERIT_POS    0       0       0\r
1499                 *INHERIT_ROT    0       0       0\r
1500                 *INHERIT_SCL    0       0       0\r
1501                 *TM_ROW0        1.0     0       0\r
1502                 *TM_ROW1        0       1.0     0\r
1503                 *TM_ROW2        0       0       1.0\r
1504                 *TM_ROW3        0       0       0\r
1505                 *TM_POS 0.000000        0.000000        0.000000\r
1506         }\r
1507         *MESH   {\r
1508                 *TIMEVALUE      0\r
1509                 *MESH_NUMVERTEX 6\r
1510                 *MESH_NUMFACES  4\r
1511                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1512                 *MESH_VERTEX_LIST       {\r
1513                         *MESH_VERTEX    0       -24.000000      -52.000000      5.000000\r
1514                         *MESH_VERTEX    1       24.000000       -52.000000      5.000000\r
1515                         *MESH_VERTEX    2       24.000000       -54.000000      7.000000\r
1516                         *MESH_VERTEX    3       -24.000000      -54.000000      7.000000\r
1517                         *MESH_VERTEX    4       -24.000000      -56.000000      5.000000\r
1518                         *MESH_VERTEX    5       24.000000       -56.000000      5.000000\r
1519                 }\r
1520                 *MESH_NORMALS   {\r
1521                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1522                         *MESH_FACENORMAL        1       0.000000        0.554700        0.832050\r
1523                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1524                         *MESH_FACENORMAL        3       0.000000        -0.686557       0.727076\r
1525                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
1526                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
1527                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1528                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1529                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       0.447214\r
1530                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       0.447214\r
1531                 }\r
1532                 *MESH_FACE_LIST {\r
1533                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1534                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1535                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1536                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1537                 }\r
1538                 *MESH_NUMTVERTEX        6\r
1539                 *MESH_TVERTLIST {\r
1540                         *MESH_TVERT     0       -0.187500       0.593750        1.000000\r
1541                         *MESH_TVERT     1       0.187500        0.593750        1.000000\r
1542                         *MESH_TVERT     2       0.187500        0.578125        1.000000\r
1543                         *MESH_TVERT     3       -0.187500       0.578125        1.000000\r
1544                         *MESH_TVERT     4       -0.187500       0.562500        1.000000\r
1545                         *MESH_TVERT     5       0.187500        0.562500        1.000000\r
1546                 }\r
1547                 *MESH_NUMTVFACES        4\r
1548                 *MESH_TFACELIST {\r
1549                         *MESH_TFACE     0       0       2       1\r
1550                         *MESH_TFACE     1       0       3       2\r
1551                         *MESH_TFACE     2       2       3       4\r
1552                         *MESH_TFACE     3       2       4       5\r
1553                 }\r
1554         }\r
1555         *PROP_MOTIONBLUR        0\r
1556         *PROP_CASTSHADOW        1\r
1557         *PROP_RECVSHADOW        1\r
1558         *MATERIAL_REF   2\r
1559 }\r
1560 *GEOMOBJECT     {\r
1561         *NODE_NAME      "mat2model0surf45"\r
1562         *NODE_TM        {\r
1563                 *NODE_NAME      "mat2model0surf45"\r
1564                 *INHERIT_POS    0       0       0\r
1565                 *INHERIT_ROT    0       0       0\r
1566                 *INHERIT_SCL    0       0       0\r
1567                 *TM_ROW0        1.0     0       0\r
1568                 *TM_ROW1        0       1.0     0\r
1569                 *TM_ROW2        0       0       1.0\r
1570                 *TM_ROW3        0       0       0\r
1571                 *TM_POS 0.000000        0.000000        0.000000\r
1572         }\r
1573         *MESH   {\r
1574                 *TIMEVALUE      0\r
1575                 *MESH_NUMVERTEX 6\r
1576                 *MESH_NUMFACES  4\r
1577                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1578                 *MESH_VERTEX_LIST       {\r
1579                         *MESH_VERTEX    0       -24.000000      -64.000000      5.000000\r
1580                         *MESH_VERTEX    1       24.000000       -64.000000      5.000000\r
1581                         *MESH_VERTEX    2       24.000000       -66.000000      7.000000\r
1582                         *MESH_VERTEX    3       -24.000000      -66.000000      7.000000\r
1583                         *MESH_VERTEX    4       -24.000000      -68.000000      5.000000\r
1584                         *MESH_VERTEX    5       24.000000       -68.000000      5.000000\r
1585                 }\r
1586                 *MESH_NORMALS   {\r
1587                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1588                         *MESH_FACENORMAL        1       0.000000        0.554700        0.832050\r
1589                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1590                         *MESH_FACENORMAL        3       0.000000        -0.686557       0.727076\r
1591                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
1592                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
1593                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1594                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1595                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       0.447214\r
1596                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       0.447214\r
1597                 }\r
1598                 *MESH_FACE_LIST {\r
1599                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1600                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1601                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1602                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1603                 }\r
1604                 *MESH_NUMTVERTEX        6\r
1605                 *MESH_TVERTLIST {\r
1606                         *MESH_TVERT     0       -0.187500       0.500000        1.000000\r
1607                         *MESH_TVERT     1       0.187500        0.500000        1.000000\r
1608                         *MESH_TVERT     2       0.187500        0.484375        1.000000\r
1609                         *MESH_TVERT     3       -0.187500       0.484375        1.000000\r
1610                         *MESH_TVERT     4       -0.187500       0.468750        1.000000\r
1611                         *MESH_TVERT     5       0.187500        0.468750        1.000000\r
1612                 }\r
1613                 *MESH_NUMTVFACES        4\r
1614                 *MESH_TFACELIST {\r
1615                         *MESH_TFACE     0       0       2       1\r
1616                         *MESH_TFACE     1       0       3       2\r
1617                         *MESH_TFACE     2       2       3       4\r
1618                         *MESH_TFACE     3       2       4       5\r
1619                 }\r
1620         }\r
1621         *PROP_MOTIONBLUR        0\r
1622         *PROP_CASTSHADOW        1\r
1623         *PROP_RECVSHADOW        1\r
1624         *MATERIAL_REF   2\r
1625 }\r
1626 *GEOMOBJECT     {\r
1627         *NODE_NAME      "mat2model0surf46"\r
1628         *NODE_TM        {\r
1629                 *NODE_NAME      "mat2model0surf46"\r
1630                 *INHERIT_POS    0       0       0\r
1631                 *INHERIT_ROT    0       0       0\r
1632                 *INHERIT_SCL    0       0       0\r
1633                 *TM_ROW0        1.0     0       0\r
1634                 *TM_ROW1        0       1.0     0\r
1635                 *TM_ROW2        0       0       1.0\r
1636                 *TM_ROW3        0       0       0\r
1637                 *TM_POS 0.000000        0.000000        0.000000\r
1638         }\r
1639         *MESH   {\r
1640                 *TIMEVALUE      0\r
1641                 *MESH_NUMVERTEX 6\r
1642                 *MESH_NUMFACES  4\r
1643                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1644                 *MESH_VERTEX_LIST       {\r
1645                         *MESH_VERTEX    0       -24.000000      -76.000000      5.000000\r
1646                         *MESH_VERTEX    1       24.000000       -76.000000      5.000000\r
1647                         *MESH_VERTEX    2       24.000000       -78.000000      7.000000\r
1648                         *MESH_VERTEX    3       -24.000000      -78.000000      7.000000\r
1649                         *MESH_VERTEX    4       -24.000000      -80.000000      5.000000\r
1650                         *MESH_VERTEX    5       24.000000       -80.000000      5.000000\r
1651                 }\r
1652                 *MESH_NORMALS   {\r
1653                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1654                         *MESH_FACENORMAL        1       0.000000        0.554700        0.832050\r
1655                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1656                         *MESH_FACENORMAL        3       0.000000        -0.686557       0.727076\r
1657                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
1658                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
1659                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1660                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1661                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       0.447214\r
1662                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       0.447214\r
1663                 }\r
1664                 *MESH_FACE_LIST {\r
1665                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1666                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1667                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1668                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1669                 }\r
1670                 *MESH_NUMTVERTEX        6\r
1671                 *MESH_TVERTLIST {\r
1672                         *MESH_TVERT     0       -0.187500       0.406250        1.000000\r
1673                         *MESH_TVERT     1       0.187500        0.406250        1.000000\r
1674                         *MESH_TVERT     2       0.187500        0.390625        1.000000\r
1675                         *MESH_TVERT     3       -0.187500       0.390625        1.000000\r
1676                         *MESH_TVERT     4       -0.187500       0.375000        1.000000\r
1677                         *MESH_TVERT     5       0.187500        0.375000        1.000000\r
1678                 }\r
1679                 *MESH_NUMTVFACES        4\r
1680                 *MESH_TFACELIST {\r
1681                         *MESH_TFACE     0       0       2       1\r
1682                         *MESH_TFACE     1       0       3       2\r
1683                         *MESH_TFACE     2       2       3       4\r
1684                         *MESH_TFACE     3       2       4       5\r
1685                 }\r
1686         }\r
1687         *PROP_MOTIONBLUR        0\r
1688         *PROP_CASTSHADOW        1\r
1689         *PROP_RECVSHADOW        1\r
1690         *MATERIAL_REF   2\r
1691 }\r
1692 *GEOMOBJECT     {\r
1693         *NODE_NAME      "mat2model0surf47"\r
1694         *NODE_TM        {\r
1695                 *NODE_NAME      "mat2model0surf47"\r
1696                 *INHERIT_POS    0       0       0\r
1697                 *INHERIT_ROT    0       0       0\r
1698                 *INHERIT_SCL    0       0       0\r
1699                 *TM_ROW0        1.0     0       0\r
1700                 *TM_ROW1        0       1.0     0\r
1701                 *TM_ROW2        0       0       1.0\r
1702                 *TM_ROW3        0       0       0\r
1703                 *TM_POS 0.000000        0.000000        0.000000\r
1704         }\r
1705         *MESH   {\r
1706                 *TIMEVALUE      0\r
1707                 *MESH_NUMVERTEX 6\r
1708                 *MESH_NUMFACES  4\r
1709                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1710                 *MESH_VERTEX_LIST       {\r
1711                         *MESH_VERTEX    0       -24.000000      -88.000000      5.000000\r
1712                         *MESH_VERTEX    1       24.000000       -88.000000      5.000000\r
1713                         *MESH_VERTEX    2       24.000000       -90.000000      7.000000\r
1714                         *MESH_VERTEX    3       -24.000000      -90.000000      7.000000\r
1715                         *MESH_VERTEX    4       -24.000000      -92.000000      5.000000\r
1716                         *MESH_VERTEX    5       24.000000       -92.000000      5.000000\r
1717                 }\r
1718                 *MESH_NORMALS   {\r
1719                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1720                         *MESH_FACENORMAL        1       0.000000        0.554700        0.832050\r
1721                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1722                         *MESH_FACENORMAL        3       0.000000        -0.686557       0.727076\r
1723                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
1724                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
1725                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1726                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1727                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       0.447214\r
1728                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       0.447214\r
1729                 }\r
1730                 *MESH_FACE_LIST {\r
1731                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1732                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1733                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1734                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1735                 }\r
1736                 *MESH_NUMTVERTEX        6\r
1737                 *MESH_TVERTLIST {\r
1738                         *MESH_TVERT     0       -0.187500       0.312500        1.000000\r
1739                         *MESH_TVERT     1       0.187500        0.312500        1.000000\r
1740                         *MESH_TVERT     2       0.187500        0.296875        1.000000\r
1741                         *MESH_TVERT     3       -0.187500       0.296875        1.000000\r
1742                         *MESH_TVERT     4       -0.187500       0.281250        1.000000\r
1743                         *MESH_TVERT     5       0.187500        0.281250        1.000000\r
1744                 }\r
1745                 *MESH_NUMTVFACES        4\r
1746                 *MESH_TFACELIST {\r
1747                         *MESH_TFACE     0       0       2       1\r
1748                         *MESH_TFACE     1       0       3       2\r
1749                         *MESH_TFACE     2       2       3       4\r
1750                         *MESH_TFACE     3       2       4       5\r
1751                 }\r
1752         }\r
1753         *PROP_MOTIONBLUR        0\r
1754         *PROP_CASTSHADOW        1\r
1755         *PROP_RECVSHADOW        1\r
1756         *MATERIAL_REF   2\r
1757 }\r
1758 *GEOMOBJECT     {\r
1759         *NODE_NAME      "mat2model0surf48"\r
1760         *NODE_TM        {\r
1761                 *NODE_NAME      "mat2model0surf48"\r
1762                 *INHERIT_POS    0       0       0\r
1763                 *INHERIT_ROT    0       0       0\r
1764                 *INHERIT_SCL    0       0       0\r
1765                 *TM_ROW0        1.0     0       0\r
1766                 *TM_ROW1        0       1.0     0\r
1767                 *TM_ROW2        0       0       1.0\r
1768                 *TM_ROW3        0       0       0\r
1769                 *TM_POS 0.000000        0.000000        0.000000\r
1770         }\r
1771         *MESH   {\r
1772                 *TIMEVALUE      0\r
1773                 *MESH_NUMVERTEX 6\r
1774                 *MESH_NUMFACES  4\r
1775                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1776                 *MESH_VERTEX_LIST       {\r
1777                         *MESH_VERTEX    0       -24.000000      -100.000000     5.000000\r
1778                         *MESH_VERTEX    1       24.000000       -100.000000     5.000000\r
1779                         *MESH_VERTEX    2       24.000000       -102.000000     7.000000\r
1780                         *MESH_VERTEX    3       -24.000000      -102.000000     7.000000\r
1781                         *MESH_VERTEX    4       -24.000000      -104.000000     5.000000\r
1782                         *MESH_VERTEX    5       24.000000       -104.000000     5.000000\r
1783                 }\r
1784                 *MESH_NORMALS   {\r
1785                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1786                         *MESH_FACENORMAL        1       0.000000        0.554700        0.832050\r
1787                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1788                         *MESH_FACENORMAL        3       0.000000        -0.686557       0.727076\r
1789                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
1790                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
1791                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1792                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1793                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       0.447214\r
1794                         *MESH_VERTEXNORMAL      5       0.000000        -0.894427       0.447214\r
1795                 }\r
1796                 *MESH_FACE_LIST {\r
1797                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1798                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1799                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1800                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1801                 }\r
1802                 *MESH_NUMTVERTEX        6\r
1803                 *MESH_TVERTLIST {\r
1804                         *MESH_TVERT     0       -0.187500       0.218750        1.000000\r
1805                         *MESH_TVERT     1       0.187500        0.218750        1.000000\r
1806                         *MESH_TVERT     2       0.187500        0.203125        1.000000\r
1807                         *MESH_TVERT     3       -0.187500       0.203125        1.000000\r
1808                         *MESH_TVERT     4       -0.187500       0.187500        1.000000\r
1809                         *MESH_TVERT     5       0.187500        0.187500        1.000000\r
1810                 }\r
1811                 *MESH_NUMTVFACES        4\r
1812                 *MESH_TFACELIST {\r
1813                         *MESH_TFACE     0       0       2       1\r
1814                         *MESH_TFACE     1       0       3       2\r
1815                         *MESH_TFACE     2       2       3       4\r
1816                         *MESH_TFACE     3       2       4       5\r
1817                 }\r
1818         }\r
1819         *PROP_MOTIONBLUR        0\r
1820         *PROP_CASTSHADOW        1\r
1821         *PROP_RECVSHADOW        1\r
1822         *MATERIAL_REF   2\r
1823 }\r
1824 *GEOMOBJECT     {\r
1825         *NODE_NAME      "mat2model0surf49"\r
1826         *NODE_TM        {\r
1827                 *NODE_NAME      "mat2model0surf49"\r
1828                 *INHERIT_POS    0       0       0\r
1829                 *INHERIT_ROT    0       0       0\r
1830                 *INHERIT_SCL    0       0       0\r
1831                 *TM_ROW0        1.0     0       0\r
1832                 *TM_ROW1        0       1.0     0\r
1833                 *TM_ROW2        0       0       1.0\r
1834                 *TM_ROW3        0       0       0\r
1835                 *TM_POS 0.000000        0.000000        0.000000\r
1836         }\r
1837         *MESH   {\r
1838                 *TIMEVALUE      0\r
1839                 *MESH_NUMVERTEX 4\r
1840                 *MESH_NUMFACES  2\r
1841                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1842                 *MESH_VERTEX_LIST       {\r
1843                         *MESH_VERTEX    0       -24.000000      -112.000000     4.000000\r
1844                         *MESH_VERTEX    1       -24.000000      -112.000000     8.000000\r
1845                         *MESH_VERTEX    2       -24.000000      112.000000      8.000000\r
1846                         *MESH_VERTEX    3       -24.000000      112.000000      4.000000\r
1847                 }\r
1848                 *MESH_NORMALS   {\r
1849                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1850                         *MESH_FACENORMAL        1       0.000000        0.554700        0.832050\r
1851                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1852                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1853                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
1854                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
1855                 }\r
1856                 *MESH_FACE_LIST {\r
1857                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1858                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1859                 }\r
1860                 *MESH_NUMTVERTEX        4\r
1861                 *MESH_TVERTLIST {\r
1862                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1863                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
1864                         *MESH_TVERT     2       1.750000        0.031250        1.000000\r
1865                         *MESH_TVERT     3       1.750000        0.000000        1.000000\r
1866                 }\r
1867                 *MESH_NUMTVFACES        2\r
1868                 *MESH_TFACELIST {\r
1869                         *MESH_TFACE     0       0       2       1\r
1870                         *MESH_TFACE     1       0       3       2\r
1871                 }\r
1872         }\r
1873         *PROP_MOTIONBLUR        0\r
1874         *PROP_CASTSHADOW        1\r
1875         *PROP_RECVSHADOW        1\r
1876         *MATERIAL_REF   2\r
1877 }\r