]> de.git.xonotic.org Git - xonotic/xonotic-maps.pk3dir.git/blob - models/desertfactory/structure_metal/v1r1_pipes02_2.ase
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[xonotic/xonotic-maps.pk3dir.git] / models / desertfactory / structure_metal / v1r1_pipes02_2.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "v1r1_pipes02_2.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 5\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal02"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "models/desertfactory/textures/metal/metal02"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\desertfactory_metal\metal02.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal01"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "models/desertfactory/textures/metal/metal01"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\desertfactory_metal\metal01.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal01"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "models/desertfactory/textures/metal/metal01"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\textures\desertfactory_metal\metal01.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal02"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "models/desertfactory/textures/metal/metal02"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\textures\desertfactory_metal\metal02.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89 }\r
90 *GEOMOBJECT     {\r
91         *NODE_NAME      "mat3model0surf17"\r
92         *NODE_TM        {\r
93                 *NODE_NAME      "mat3model0surf17"\r
94                 *INHERIT_POS    0       0       0\r
95                 *INHERIT_ROT    0       0       0\r
96                 *INHERIT_SCL    0       0       0\r
97                 *TM_ROW0        1.0     0       0\r
98                 *TM_ROW1        0       1.0     0\r
99                 *TM_ROW2        0       0       1.0\r
100                 *TM_ROW3        0       0       0\r
101                 *TM_POS 0.000000        0.000000        0.000000\r
102         }\r
103         *MESH   {\r
104                 *TIMEVALUE      0\r
105                 *MESH_NUMVERTEX 8\r
106                 *MESH_NUMFACES  4\r
107                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
108                 *MESH_VERTEX_LIST       {\r
109                         *MESH_VERTEX    0       22.000000       0.000000        126.000000\r
110                         *MESH_VERTEX    1       22.000000       0.000000        138.000000\r
111                         *MESH_VERTEX    2       20.000000       2.000000        138.000000\r
112                         *MESH_VERTEX    3       20.000000       2.000000        126.000000\r
113                         *MESH_VERTEX    4       20.000000       -2.000000       138.000000\r
114                         *MESH_VERTEX    5       22.000000       0.000000        138.000000\r
115                         *MESH_VERTEX    6       22.000000       0.000000        126.000000\r
116                         *MESH_VERTEX    7       20.000000       -2.000000       126.000000\r
117                 }\r
118                 *MESH_NORMALS   {\r
119                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
120                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
121                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
122                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
123                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
124                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
125                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
126                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
127                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
128                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
129                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
130                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
131                 }\r
132                 *MESH_FACE_LIST {\r
133                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
134                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
135                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
136                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
137                 }\r
138                 *MESH_NUMTVERTEX        8\r
139                 *MESH_TVERTLIST {\r
140                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
141                         *MESH_TVERT     1       0.000000        0.187500        1.000000\r
142                         *MESH_TVERT     2       0.044194        0.187500        1.000000\r
143                         *MESH_TVERT     3       0.044194        0.000000        1.000000\r
144                         *MESH_TVERT     4       0.132583        0.187500        1.000000\r
145                         *MESH_TVERT     5       0.176777        0.187500        1.000000\r
146                         *MESH_TVERT     6       0.176777        0.000000        1.000000\r
147                         *MESH_TVERT     7       0.132583        0.000000        1.000000\r
148                 }\r
149                 *MESH_NUMTVFACES        4\r
150                 *MESH_TFACELIST {\r
151                         *MESH_TFACE     0       0       2       1\r
152                         *MESH_TFACE     1       0       3       2\r
153                         *MESH_TFACE     2       4       6       5\r
154                         *MESH_TFACE     3       4       7       6\r
155                 }\r
156         }\r
157         *PROP_MOTIONBLUR        0\r
158         *PROP_CASTSHADOW        1\r
159         *PROP_RECVSHADOW        1\r
160         *MATERIAL_REF   3\r
161 }\r
162 *GEOMOBJECT     {\r
163         *NODE_NAME      "mat3model0surf18"\r
164         *NODE_TM        {\r
165                 *NODE_NAME      "mat3model0surf18"\r
166                 *INHERIT_POS    0       0       0\r
167                 *INHERIT_ROT    0       0       0\r
168                 *INHERIT_SCL    0       0       0\r
169                 *TM_ROW0        1.0     0       0\r
170                 *TM_ROW1        0       1.0     0\r
171                 *TM_ROW2        0       0       1.0\r
172                 *TM_ROW3        0       0       0\r
173                 *TM_POS 0.000000        0.000000        0.000000\r
174         }\r
175         *MESH   {\r
176                 *TIMEVALUE      0\r
177                 *MESH_NUMVERTEX 4\r
178                 *MESH_NUMFACES  2\r
179                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
180                 *MESH_VERTEX_LIST       {\r
181                         *MESH_VERTEX    0       22.000000       0.000000        138.000000\r
182                         *MESH_VERTEX    1       20.000000       -2.000000       138.000000\r
183                         *MESH_VERTEX    2       20.000000       2.000000        138.000000\r
184                         *MESH_VERTEX    3       18.000000       0.000000        138.000000\r
185                 }\r
186                 *MESH_NORMALS   {\r
187                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
188                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
189                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
190                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
191                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
192                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
193                 }\r
194                 *MESH_FACE_LIST {\r
195                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
196                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
197                 }\r
198                 *MESH_NUMTVERTEX        4\r
199                 *MESH_TVERTLIST {\r
200                         *MESH_TVERT     0       0.093750        0.906250        1.000000\r
201                         *MESH_TVERT     1       0.062500        0.875000        1.000000\r
202                         *MESH_TVERT     2       0.062500        0.937500        1.000000\r
203                         *MESH_TVERT     3       0.031250        0.906250        1.000000\r
204                 }\r
205                 *MESH_NUMTVFACES        2\r
206                 *MESH_TFACELIST {\r
207                         *MESH_TFACE     0       0       2       1\r
208                         *MESH_TFACE     1       3       1       2\r
209                 }\r
210         }\r
211         *PROP_MOTIONBLUR        0\r
212         *PROP_CASTSHADOW        1\r
213         *PROP_RECVSHADOW        1\r
214         *MATERIAL_REF   3\r
215 }\r
216 *GEOMOBJECT     {\r
217         *NODE_NAME      "mat3model0surf19"\r
218         *NODE_TM        {\r
219                 *NODE_NAME      "mat3model0surf19"\r
220                 *INHERIT_POS    0       0       0\r
221                 *INHERIT_ROT    0       0       0\r
222                 *INHERIT_SCL    0       0       0\r
223                 *TM_ROW0        1.0     0       0\r
224                 *TM_ROW1        0       1.0     0\r
225                 *TM_ROW2        0       0       1.0\r
226                 *TM_ROW3        0       0       0\r
227                 *TM_POS 0.000000        0.000000        0.000000\r
228         }\r
229         *MESH   {\r
230                 *TIMEVALUE      0\r
231                 *MESH_NUMVERTEX 4\r
232                 *MESH_NUMFACES  2\r
233                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
234                 *MESH_VERTEX_LIST       {\r
235                         *MESH_VERTEX    0       22.000000       0.000000        126.000000\r
236                         *MESH_VERTEX    1       20.000000       2.000000        126.000000\r
237                         *MESH_VERTEX    2       20.000000       -2.000000       126.000000\r
238                         *MESH_VERTEX    3       18.000000       0.000000        126.000000\r
239                 }\r
240                 *MESH_NORMALS   {\r
241                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
242                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
243                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
244                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
245                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
246                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
247                 }\r
248                 *MESH_FACE_LIST {\r
249                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
250                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
251                 }\r
252                 *MESH_NUMTVERTEX        4\r
253                 *MESH_TVERTLIST {\r
254                         *MESH_TVERT     0       0.546875        0.953125        1.000000\r
255                         *MESH_TVERT     1       0.531250        0.968750        1.000000\r
256                         *MESH_TVERT     2       0.531250        0.937500        1.000000\r
257                         *MESH_TVERT     3       0.515625        0.953125        1.000000\r
258                 }\r
259                 *MESH_NUMTVFACES        2\r
260                 *MESH_TFACELIST {\r
261                         *MESH_TFACE     0       0       2       1\r
262                         *MESH_TFACE     1       3       1       2\r
263                 }\r
264         }\r
265         *PROP_MOTIONBLUR        0\r
266         *PROP_CASTSHADOW        1\r
267         *PROP_RECVSHADOW        1\r
268         *MATERIAL_REF   3\r
269 }\r
270 *GEOMOBJECT     {\r
271         *NODE_NAME      "mat3model0surf20"\r
272         *NODE_TM        {\r
273                 *NODE_NAME      "mat3model0surf20"\r
274                 *INHERIT_POS    0       0       0\r
275                 *INHERIT_ROT    0       0       0\r
276                 *INHERIT_SCL    0       0       0\r
277                 *TM_ROW0        1.0     0       0\r
278                 *TM_ROW1        0       1.0     0\r
279                 *TM_ROW2        0       0       1.0\r
280                 *TM_ROW3        0       0       0\r
281                 *TM_POS 0.000000        0.000000        0.000000\r
282         }\r
283         *MESH   {\r
284                 *TIMEVALUE      0\r
285                 *MESH_NUMVERTEX 6\r
286                 *MESH_NUMFACES  4\r
287                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
288                 *MESH_VERTEX_LIST       {\r
289                         *MESH_VERTEX    0       20.000000       2.000000        138.000000\r
290                         *MESH_VERTEX    1       18.000000       0.000000        138.000000\r
291                         *MESH_VERTEX    2       18.000000       0.000000        126.000000\r
292                         *MESH_VERTEX    3       20.000000       2.000000        126.000000\r
293                         *MESH_VERTEX    4       20.000000       -2.000000       138.000000\r
294                         *MESH_VERTEX    5       20.000000       -2.000000       126.000000\r
295                 }\r
296                 *MESH_NORMALS   {\r
297                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
298                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
299                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
300                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
301                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
302                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
303                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
304                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
305                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
306                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
307                 }\r
308                 *MESH_FACE_LIST {\r
309                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
310                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
311                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
312                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
313                 }\r
314                 *MESH_NUMTVERTEX        6\r
315                 *MESH_TVERTLIST {\r
316                         *MESH_TVERT     0       0.044194        0.187500        1.000000\r
317                         *MESH_TVERT     1       0.088388        0.187500        1.000000\r
318                         *MESH_TVERT     2       0.088388        0.000000        1.000000\r
319                         *MESH_TVERT     3       0.044194        0.000000        1.000000\r
320                         *MESH_TVERT     4       0.132583        0.187500        1.000000\r
321                         *MESH_TVERT     5       0.132583        0.000000        1.000000\r
322                 }\r
323                 *MESH_NUMTVFACES        4\r
324                 *MESH_TFACELIST {\r
325                         *MESH_TFACE     0       0       2       1\r
326                         *MESH_TFACE     1       0       3       2\r
327                         *MESH_TFACE     2       2       4       1\r
328                         *MESH_TFACE     3       2       5       4\r
329                 }\r
330         }\r
331         *PROP_MOTIONBLUR        0\r
332         *PROP_CASTSHADOW        1\r
333         *PROP_RECVSHADOW        1\r
334         *MATERIAL_REF   3\r
335 }\r
336 *GEOMOBJECT     {\r
337         *NODE_NAME      "mat3model0surf21"\r
338         *NODE_TM        {\r
339                 *NODE_NAME      "mat3model0surf21"\r
340                 *INHERIT_POS    0       0       0\r
341                 *INHERIT_ROT    0       0       0\r
342                 *INHERIT_SCL    0       0       0\r
343                 *TM_ROW0        1.0     0       0\r
344                 *TM_ROW1        0       1.0     0\r
345                 *TM_ROW2        0       0       1.0\r
346                 *TM_ROW3        0       0       0\r
347                 *TM_POS 0.000000        0.000000        0.000000\r
348         }\r
349         *MESH   {\r
350                 *TIMEVALUE      0\r
351                 *MESH_NUMVERTEX 8\r
352                 *MESH_NUMFACES  4\r
353                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
354                 *MESH_VERTEX_LIST       {\r
355                         *MESH_VERTEX    0       2.000000        20.000000       126.000000\r
356                         *MESH_VERTEX    1       2.000000        20.000000       138.000000\r
357                         *MESH_VERTEX    2       0.000000        22.000000       138.000000\r
358                         *MESH_VERTEX    3       0.000000        22.000000       126.000000\r
359                         *MESH_VERTEX    4       0.000000        18.000000       138.000000\r
360                         *MESH_VERTEX    5       2.000000        20.000000       138.000000\r
361                         *MESH_VERTEX    6       2.000000        20.000000       126.000000\r
362                         *MESH_VERTEX    7       0.000000        18.000000       126.000000\r
363                 }\r
364                 *MESH_NORMALS   {\r
365                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
366                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
367                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
368                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
369                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
370                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
371                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
372                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
373                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
374                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
375                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
376                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
377                 }\r
378                 *MESH_FACE_LIST {\r
379                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
380                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
381                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
382                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
383                 }\r
384                 *MESH_NUMTVERTEX        8\r
385                 *MESH_TVERTLIST {\r
386                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
387                         *MESH_TVERT     1       0.000000        0.187500        1.000000\r
388                         *MESH_TVERT     2       0.044194        0.187500        1.000000\r
389                         *MESH_TVERT     3       0.044194        0.000000        1.000000\r
390                         *MESH_TVERT     4       0.132583        0.187500        1.000000\r
391                         *MESH_TVERT     5       0.176777        0.187500        1.000000\r
392                         *MESH_TVERT     6       0.176777        0.000000        1.000000\r
393                         *MESH_TVERT     7       0.132583        0.000000        1.000000\r
394                 }\r
395                 *MESH_NUMTVFACES        4\r
396                 *MESH_TFACELIST {\r
397                         *MESH_TFACE     0       0       2       1\r
398                         *MESH_TFACE     1       0       3       2\r
399                         *MESH_TFACE     2       4       6       5\r
400                         *MESH_TFACE     3       4       7       6\r
401                 }\r
402         }\r
403         *PROP_MOTIONBLUR        0\r
404         *PROP_CASTSHADOW        1\r
405         *PROP_RECVSHADOW        1\r
406         *MATERIAL_REF   3\r
407 }\r
408 *GEOMOBJECT     {\r
409         *NODE_NAME      "mat3model0surf22"\r
410         *NODE_TM        {\r
411                 *NODE_NAME      "mat3model0surf22"\r
412                 *INHERIT_POS    0       0       0\r
413                 *INHERIT_ROT    0       0       0\r
414                 *INHERIT_SCL    0       0       0\r
415                 *TM_ROW0        1.0     0       0\r
416                 *TM_ROW1        0       1.0     0\r
417                 *TM_ROW2        0       0       1.0\r
418                 *TM_ROW3        0       0       0\r
419                 *TM_POS 0.000000        0.000000        0.000000\r
420         }\r
421         *MESH   {\r
422                 *TIMEVALUE      0\r
423                 *MESH_NUMVERTEX 4\r
424                 *MESH_NUMFACES  2\r
425                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
426                 *MESH_VERTEX_LIST       {\r
427                         *MESH_VERTEX    0       2.000000        20.000000       138.000000\r
428                         *MESH_VERTEX    1       0.000000        18.000000       138.000000\r
429                         *MESH_VERTEX    2       0.000000        22.000000       138.000000\r
430                         *MESH_VERTEX    3       -2.000000       20.000000       138.000000\r
431                 }\r
432                 *MESH_NORMALS   {\r
433                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
434                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
435                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
436                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
437                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
438                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
439                 }\r
440                 *MESH_FACE_LIST {\r
441                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
442                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
443                 }\r
444                 *MESH_NUMTVERTEX        4\r
445                 *MESH_TVERTLIST {\r
446                         *MESH_TVERT     0       0.781250        0.218750        1.000000\r
447                         *MESH_TVERT     1       0.750000        0.187500        1.000000\r
448                         *MESH_TVERT     2       0.750000        0.250000        1.000000\r
449                         *MESH_TVERT     3       0.718750        0.218750        1.000000\r
450                 }\r
451                 *MESH_NUMTVFACES        2\r
452                 *MESH_TFACELIST {\r
453                         *MESH_TFACE     0       0       2       1\r
454                         *MESH_TFACE     1       3       1       2\r
455                 }\r
456         }\r
457         *PROP_MOTIONBLUR        0\r
458         *PROP_CASTSHADOW        1\r
459         *PROP_RECVSHADOW        1\r
460         *MATERIAL_REF   3\r
461 }\r
462 *GEOMOBJECT     {\r
463         *NODE_NAME      "mat3model0surf23"\r
464         *NODE_TM        {\r
465                 *NODE_NAME      "mat3model0surf23"\r
466                 *INHERIT_POS    0       0       0\r
467                 *INHERIT_ROT    0       0       0\r
468                 *INHERIT_SCL    0       0       0\r
469                 *TM_ROW0        1.0     0       0\r
470                 *TM_ROW1        0       1.0     0\r
471                 *TM_ROW2        0       0       1.0\r
472                 *TM_ROW3        0       0       0\r
473                 *TM_POS 0.000000        0.000000        0.000000\r
474         }\r
475         *MESH   {\r
476                 *TIMEVALUE      0\r
477                 *MESH_NUMVERTEX 4\r
478                 *MESH_NUMFACES  2\r
479                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
480                 *MESH_VERTEX_LIST       {\r
481                         *MESH_VERTEX    0       2.000000        20.000000       126.000000\r
482                         *MESH_VERTEX    1       0.000000        22.000000       126.000000\r
483                         *MESH_VERTEX    2       0.000000        18.000000       126.000000\r
484                         *MESH_VERTEX    3       -2.000000       20.000000       126.000000\r
485                 }\r
486                 *MESH_NORMALS   {\r
487                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
488                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
489                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
490                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
491                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
492                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
493                 }\r
494                 *MESH_FACE_LIST {\r
495                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
496                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
497                 }\r
498                 *MESH_NUMTVERTEX        4\r
499                 *MESH_TVERTLIST {\r
500                         *MESH_TVERT     0       0.390625        0.109375        1.000000\r
501                         *MESH_TVERT     1       0.375000        0.125000        1.000000\r
502                         *MESH_TVERT     2       0.375000        0.093750        1.000000\r
503                         *MESH_TVERT     3       0.359375        0.109375        1.000000\r
504                 }\r
505                 *MESH_NUMTVFACES        2\r
506                 *MESH_TFACELIST {\r
507                         *MESH_TFACE     0       0       2       1\r
508                         *MESH_TFACE     1       3       1       2\r
509                 }\r
510         }\r
511         *PROP_MOTIONBLUR        0\r
512         *PROP_CASTSHADOW        1\r
513         *PROP_RECVSHADOW        1\r
514         *MATERIAL_REF   3\r
515 }\r
516 *GEOMOBJECT     {\r
517         *NODE_NAME      "mat3model0surf24"\r
518         *NODE_TM        {\r
519                 *NODE_NAME      "mat3model0surf24"\r
520                 *INHERIT_POS    0       0       0\r
521                 *INHERIT_ROT    0       0       0\r
522                 *INHERIT_SCL    0       0       0\r
523                 *TM_ROW0        1.0     0       0\r
524                 *TM_ROW1        0       1.0     0\r
525                 *TM_ROW2        0       0       1.0\r
526                 *TM_ROW3        0       0       0\r
527                 *TM_POS 0.000000        0.000000        0.000000\r
528         }\r
529         *MESH   {\r
530                 *TIMEVALUE      0\r
531                 *MESH_NUMVERTEX 8\r
532                 *MESH_NUMFACES  4\r
533                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
534                 *MESH_VERTEX_LIST       {\r
535                         *MESH_VERTEX    0       2.000000        -20.000000      126.000000\r
536                         *MESH_VERTEX    1       2.000000        -20.000000      138.000000\r
537                         *MESH_VERTEX    2       0.000000        -18.000000      138.000000\r
538                         *MESH_VERTEX    3       0.000000        -18.000000      126.000000\r
539                         *MESH_VERTEX    4       0.000000        -22.000000      138.000000\r
540                         *MESH_VERTEX    5       2.000000        -20.000000      138.000000\r
541                         *MESH_VERTEX    6       2.000000        -20.000000      126.000000\r
542                         *MESH_VERTEX    7       0.000000        -22.000000      126.000000\r
543                 }\r
544                 *MESH_NORMALS   {\r
545                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
546                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
547                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
548                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
549                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
550                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
551                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
552                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
553                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
554                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
555                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
556                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
557                 }\r
558                 *MESH_FACE_LIST {\r
559                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
560                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
561                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
562                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
563                 }\r
564                 *MESH_NUMTVERTEX        8\r
565                 *MESH_TVERTLIST {\r
566                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
567                         *MESH_TVERT     1       0.000000        0.187500        1.000000\r
568                         *MESH_TVERT     2       0.044194        0.187500        1.000000\r
569                         *MESH_TVERT     3       0.044194        0.000000        1.000000\r
570                         *MESH_TVERT     4       0.132583        0.187500        1.000000\r
571                         *MESH_TVERT     5       0.176777        0.187500        1.000000\r
572                         *MESH_TVERT     6       0.176777        0.000000        1.000000\r
573                         *MESH_TVERT     7       0.132583        0.000000        1.000000\r
574                 }\r
575                 *MESH_NUMTVFACES        4\r
576                 *MESH_TFACELIST {\r
577                         *MESH_TFACE     0       0       2       1\r
578                         *MESH_TFACE     1       0       3       2\r
579                         *MESH_TFACE     2       4       6       5\r
580                         *MESH_TFACE     3       4       7       6\r
581                 }\r
582         }\r
583         *PROP_MOTIONBLUR        0\r
584         *PROP_CASTSHADOW        1\r
585         *PROP_RECVSHADOW        1\r
586         *MATERIAL_REF   3\r
587 }\r
588 *GEOMOBJECT     {\r
589         *NODE_NAME      "mat3model0surf25"\r
590         *NODE_TM        {\r
591                 *NODE_NAME      "mat3model0surf25"\r
592                 *INHERIT_POS    0       0       0\r
593                 *INHERIT_ROT    0       0       0\r
594                 *INHERIT_SCL    0       0       0\r
595                 *TM_ROW0        1.0     0       0\r
596                 *TM_ROW1        0       1.0     0\r
597                 *TM_ROW2        0       0       1.0\r
598                 *TM_ROW3        0       0       0\r
599                 *TM_POS 0.000000        0.000000        0.000000\r
600         }\r
601         *MESH   {\r
602                 *TIMEVALUE      0\r
603                 *MESH_NUMVERTEX 4\r
604                 *MESH_NUMFACES  2\r
605                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
606                 *MESH_VERTEX_LIST       {\r
607                         *MESH_VERTEX    0       2.000000        -20.000000      138.000000\r
608                         *MESH_VERTEX    1       0.000000        -22.000000      138.000000\r
609                         *MESH_VERTEX    2       0.000000        -18.000000      138.000000\r
610                         *MESH_VERTEX    3       -2.000000       -20.000000      138.000000\r
611                 }\r
612                 *MESH_NORMALS   {\r
613                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
614                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
615                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
616                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
617                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
618                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
619                 }\r
620                 *MESH_FACE_LIST {\r
621                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
622                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
623                 }\r
624                 *MESH_NUMTVERTEX        4\r
625                 *MESH_TVERTLIST {\r
626                         *MESH_TVERT     0       0.781250        0.593750        1.000000\r
627                         *MESH_TVERT     1       0.750000        0.562500        1.000000\r
628                         *MESH_TVERT     2       0.750000        0.625000        1.000000\r
629                         *MESH_TVERT     3       0.718750        0.593750        1.000000\r
630                 }\r
631                 *MESH_NUMTVFACES        2\r
632                 *MESH_TFACELIST {\r
633                         *MESH_TFACE     0       0       2       1\r
634                         *MESH_TFACE     1       3       1       2\r
635                 }\r
636         }\r
637         *PROP_MOTIONBLUR        0\r
638         *PROP_CASTSHADOW        1\r
639         *PROP_RECVSHADOW        1\r
640         *MATERIAL_REF   3\r
641 }\r
642 *GEOMOBJECT     {\r
643         *NODE_NAME      "mat3model0surf26"\r
644         *NODE_TM        {\r
645                 *NODE_NAME      "mat3model0surf26"\r
646                 *INHERIT_POS    0       0       0\r
647                 *INHERIT_ROT    0       0       0\r
648                 *INHERIT_SCL    0       0       0\r
649                 *TM_ROW0        1.0     0       0\r
650                 *TM_ROW1        0       1.0     0\r
651                 *TM_ROW2        0       0       1.0\r
652                 *TM_ROW3        0       0       0\r
653                 *TM_POS 0.000000        0.000000        0.000000\r
654         }\r
655         *MESH   {\r
656                 *TIMEVALUE      0\r
657                 *MESH_NUMVERTEX 4\r
658                 *MESH_NUMFACES  2\r
659                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
660                 *MESH_VERTEX_LIST       {\r
661                         *MESH_VERTEX    0       2.000000        -20.000000      126.000000\r
662                         *MESH_VERTEX    1       0.000000        -18.000000      126.000000\r
663                         *MESH_VERTEX    2       0.000000        -22.000000      126.000000\r
664                         *MESH_VERTEX    3       -2.000000       -20.000000      126.000000\r
665                 }\r
666                 *MESH_NORMALS   {\r
667                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
668                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
669                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
670                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
671                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
672                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
673                 }\r
674                 *MESH_FACE_LIST {\r
675                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
676                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
677                 }\r
678                 *MESH_NUMTVERTEX        4\r
679                 *MESH_TVERTLIST {\r
680                         *MESH_TVERT     0       0.390625        0.796875        1.000000\r
681                         *MESH_TVERT     1       0.375000        0.812500        1.000000\r
682                         *MESH_TVERT     2       0.375000        0.781250        1.000000\r
683                         *MESH_TVERT     3       0.359375        0.796875        1.000000\r
684                 }\r
685                 *MESH_NUMTVFACES        2\r
686                 *MESH_TFACELIST {\r
687                         *MESH_TFACE     0       0       2       1\r
688                         *MESH_TFACE     1       3       1       2\r
689                 }\r
690         }\r
691         *PROP_MOTIONBLUR        0\r
692         *PROP_CASTSHADOW        1\r
693         *PROP_RECVSHADOW        1\r
694         *MATERIAL_REF   3\r
695 }\r
696 *GEOMOBJECT     {\r
697         *NODE_NAME      "mat3model0surf27"\r
698         *NODE_TM        {\r
699                 *NODE_NAME      "mat3model0surf27"\r
700                 *INHERIT_POS    0       0       0\r
701                 *INHERIT_ROT    0       0       0\r
702                 *INHERIT_SCL    0       0       0\r
703                 *TM_ROW0        1.0     0       0\r
704                 *TM_ROW1        0       1.0     0\r
705                 *TM_ROW2        0       0       1.0\r
706                 *TM_ROW3        0       0       0\r
707                 *TM_POS 0.000000        0.000000        0.000000\r
708         }\r
709         *MESH   {\r
710                 *TIMEVALUE      0\r
711                 *MESH_NUMVERTEX 6\r
712                 *MESH_NUMFACES  4\r
713                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
714                 *MESH_VERTEX_LIST       {\r
715                         *MESH_VERTEX    0       0.000000        22.000000       138.000000\r
716                         *MESH_VERTEX    1       -2.000000       20.000000       138.000000\r
717                         *MESH_VERTEX    2       -2.000000       20.000000       126.000000\r
718                         *MESH_VERTEX    3       0.000000        22.000000       126.000000\r
719                         *MESH_VERTEX    4       0.000000        18.000000       138.000000\r
720                         *MESH_VERTEX    5       0.000000        18.000000       126.000000\r
721                 }\r
722                 *MESH_NORMALS   {\r
723                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
724                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
725                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
726                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
727                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
728                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
729                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
730                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
731                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
732                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
733                 }\r
734                 *MESH_FACE_LIST {\r
735                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
736                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
737                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
738                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
739                 }\r
740                 *MESH_NUMTVERTEX        6\r
741                 *MESH_TVERTLIST {\r
742                         *MESH_TVERT     0       0.044194        0.187500        1.000000\r
743                         *MESH_TVERT     1       0.088388        0.187500        1.000000\r
744                         *MESH_TVERT     2       0.088388        0.000000        1.000000\r
745                         *MESH_TVERT     3       0.044194        0.000000        1.000000\r
746                         *MESH_TVERT     4       0.132583        0.187500        1.000000\r
747                         *MESH_TVERT     5       0.132583        0.000000        1.000000\r
748                 }\r
749                 *MESH_NUMTVFACES        4\r
750                 *MESH_TFACELIST {\r
751                         *MESH_TFACE     0       0       2       1\r
752                         *MESH_TFACE     1       0       3       2\r
753                         *MESH_TFACE     2       2       4       1\r
754                         *MESH_TFACE     3       2       5       4\r
755                 }\r
756         }\r
757         *PROP_MOTIONBLUR        0\r
758         *PROP_CASTSHADOW        1\r
759         *PROP_RECVSHADOW        1\r
760         *MATERIAL_REF   3\r
761 }\r
762 *GEOMOBJECT     {\r
763         *NODE_NAME      "mat3model0surf28"\r
764         *NODE_TM        {\r
765                 *NODE_NAME      "mat3model0surf28"\r
766                 *INHERIT_POS    0       0       0\r
767                 *INHERIT_ROT    0       0       0\r
768                 *INHERIT_SCL    0       0       0\r
769                 *TM_ROW0        1.0     0       0\r
770                 *TM_ROW1        0       1.0     0\r
771                 *TM_ROW2        0       0       1.0\r
772                 *TM_ROW3        0       0       0\r
773                 *TM_POS 0.000000        0.000000        0.000000\r
774         }\r
775         *MESH   {\r
776                 *TIMEVALUE      0\r
777                 *MESH_NUMVERTEX 6\r
778                 *MESH_NUMFACES  4\r
779                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
780                 *MESH_VERTEX_LIST       {\r
781                         *MESH_VERTEX    0       0.000000        -18.000000      138.000000\r
782                         *MESH_VERTEX    1       -2.000000       -20.000000      138.000000\r
783                         *MESH_VERTEX    2       -2.000000       -20.000000      126.000000\r
784                         *MESH_VERTEX    3       0.000000        -18.000000      126.000000\r
785                         *MESH_VERTEX    4       0.000000        -22.000000      138.000000\r
786                         *MESH_VERTEX    5       0.000000        -22.000000      126.000000\r
787                 }\r
788                 *MESH_NORMALS   {\r
789                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
790                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
791                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
792                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
793                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
794                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
795                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
796                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
797                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
798                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
799                 }\r
800                 *MESH_FACE_LIST {\r
801                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
802                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
803                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
804                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
805                 }\r
806                 *MESH_NUMTVERTEX        6\r
807                 *MESH_TVERTLIST {\r
808                         *MESH_TVERT     0       0.044194        0.187500        1.000000\r
809                         *MESH_TVERT     1       0.088388        0.187500        1.000000\r
810                         *MESH_TVERT     2       0.088388        0.000000        1.000000\r
811                         *MESH_TVERT     3       0.044194        0.000000        1.000000\r
812                         *MESH_TVERT     4       0.132583        0.187500        1.000000\r
813                         *MESH_TVERT     5       0.132583        0.000000        1.000000\r
814                 }\r
815                 *MESH_NUMTVFACES        4\r
816                 *MESH_TFACELIST {\r
817                         *MESH_TFACE     0       0       2       1\r
818                         *MESH_TFACE     1       0       3       2\r
819                         *MESH_TFACE     2       2       4       1\r
820                         *MESH_TFACE     3       2       5       4\r
821                 }\r
822         }\r
823         *PROP_MOTIONBLUR        0\r
824         *PROP_CASTSHADOW        1\r
825         *PROP_RECVSHADOW        1\r
826         *MATERIAL_REF   3\r
827 }\r
828 *GEOMOBJECT     {\r
829         *NODE_NAME      "mat3model0surf29"\r
830         *NODE_TM        {\r
831                 *NODE_NAME      "mat3model0surf29"\r
832                 *INHERIT_POS    0       0       0\r
833                 *INHERIT_ROT    0       0       0\r
834                 *INHERIT_SCL    0       0       0\r
835                 *TM_ROW0        1.0     0       0\r
836                 *TM_ROW1        0       1.0     0\r
837                 *TM_ROW2        0       0       1.0\r
838                 *TM_ROW3        0       0       0\r
839                 *TM_POS 0.000000        0.000000        0.000000\r
840         }\r
841         *MESH   {\r
842                 *TIMEVALUE      0\r
843                 *MESH_NUMVERTEX 8\r
844                 *MESH_NUMFACES  4\r
845                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
846                 *MESH_VERTEX_LIST       {\r
847                         *MESH_VERTEX    0       -18.000000      0.000000        126.000000\r
848                         *MESH_VERTEX    1       -18.000000      0.000000        138.000000\r
849                         *MESH_VERTEX    2       -20.000000      2.000000        138.000000\r
850                         *MESH_VERTEX    3       -20.000000      2.000000        126.000000\r
851                         *MESH_VERTEX    4       -20.000000      -2.000000       138.000000\r
852                         *MESH_VERTEX    5       -18.000000      0.000000        138.000000\r
853                         *MESH_VERTEX    6       -18.000000      0.000000        126.000000\r
854                         *MESH_VERTEX    7       -20.000000      -2.000000       126.000000\r
855                 }\r
856                 *MESH_NORMALS   {\r
857                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
858                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
859                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
860                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
861                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
862                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
863                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
864                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
865                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
866                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
867                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
868                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
869                 }\r
870                 *MESH_FACE_LIST {\r
871                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
872                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
873                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
874                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
875                 }\r
876                 *MESH_NUMTVERTEX        8\r
877                 *MESH_TVERTLIST {\r
878                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
879                         *MESH_TVERT     1       0.000000        0.187500        1.000000\r
880                         *MESH_TVERT     2       0.044194        0.187500        1.000000\r
881                         *MESH_TVERT     3       0.044194        0.000000        1.000000\r
882                         *MESH_TVERT     4       0.132583        0.187500        1.000000\r
883                         *MESH_TVERT     5       0.176777        0.187500        1.000000\r
884                         *MESH_TVERT     6       0.176777        0.000000        1.000000\r
885                         *MESH_TVERT     7       0.132583        0.000000        1.000000\r
886                 }\r
887                 *MESH_NUMTVFACES        4\r
888                 *MESH_TFACELIST {\r
889                         *MESH_TFACE     0       0       2       1\r
890                         *MESH_TFACE     1       0       3       2\r
891                         *MESH_TFACE     2       4       6       5\r
892                         *MESH_TFACE     3       4       7       6\r
893                 }\r
894         }\r
895         *PROP_MOTIONBLUR        0\r
896         *PROP_CASTSHADOW        1\r
897         *PROP_RECVSHADOW        1\r
898         *MATERIAL_REF   3\r
899 }\r
900 *GEOMOBJECT     {\r
901         *NODE_NAME      "mat3model0surf30"\r
902         *NODE_TM        {\r
903                 *NODE_NAME      "mat3model0surf30"\r
904                 *INHERIT_POS    0       0       0\r
905                 *INHERIT_ROT    0       0       0\r
906                 *INHERIT_SCL    0       0       0\r
907                 *TM_ROW0        1.0     0       0\r
908                 *TM_ROW1        0       1.0     0\r
909                 *TM_ROW2        0       0       1.0\r
910                 *TM_ROW3        0       0       0\r
911                 *TM_POS 0.000000        0.000000        0.000000\r
912         }\r
913         *MESH   {\r
914                 *TIMEVALUE      0\r
915                 *MESH_NUMVERTEX 4\r
916                 *MESH_NUMFACES  2\r
917                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
918                 *MESH_VERTEX_LIST       {\r
919                         *MESH_VERTEX    0       -18.000000      0.000000        138.000000\r
920                         *MESH_VERTEX    1       -20.000000      -2.000000       138.000000\r
921                         *MESH_VERTEX    2       -20.000000      2.000000        138.000000\r
922                         *MESH_VERTEX    3       -22.000000      0.000000        138.000000\r
923                 }\r
924                 *MESH_NORMALS   {\r
925                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
926                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
927                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
928                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
929                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
930                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
931                 }\r
932                 *MESH_FACE_LIST {\r
933                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
934                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
935                 }\r
936                 *MESH_NUMTVERTEX        4\r
937                 *MESH_TVERTLIST {\r
938                         *MESH_TVERT     0       0.468750        0.906250        1.000000\r
939                         *MESH_TVERT     1       0.437500        0.875000        1.000000\r
940                         *MESH_TVERT     2       0.437500        0.937500        1.000000\r
941                         *MESH_TVERT     3       0.406250        0.906250        1.000000\r
942                 }\r
943                 *MESH_NUMTVFACES        2\r
944                 *MESH_TFACELIST {\r
945                         *MESH_TFACE     0       0       2       1\r
946                         *MESH_TFACE     1       3       1       2\r
947                 }\r
948         }\r
949         *PROP_MOTIONBLUR        0\r
950         *PROP_CASTSHADOW        1\r
951         *PROP_RECVSHADOW        1\r
952         *MATERIAL_REF   3\r
953 }\r
954 *GEOMOBJECT     {\r
955         *NODE_NAME      "mat3model0surf31"\r
956         *NODE_TM        {\r
957                 *NODE_NAME      "mat3model0surf31"\r
958                 *INHERIT_POS    0       0       0\r
959                 *INHERIT_ROT    0       0       0\r
960                 *INHERIT_SCL    0       0       0\r
961                 *TM_ROW0        1.0     0       0\r
962                 *TM_ROW1        0       1.0     0\r
963                 *TM_ROW2        0       0       1.0\r
964                 *TM_ROW3        0       0       0\r
965                 *TM_POS 0.000000        0.000000        0.000000\r
966         }\r
967         *MESH   {\r
968                 *TIMEVALUE      0\r
969                 *MESH_NUMVERTEX 4\r
970                 *MESH_NUMFACES  2\r
971                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
972                 *MESH_VERTEX_LIST       {\r
973                         *MESH_VERTEX    0       -18.000000      0.000000        126.000000\r
974                         *MESH_VERTEX    1       -20.000000      2.000000        126.000000\r
975                         *MESH_VERTEX    2       -20.000000      -2.000000       126.000000\r
976                         *MESH_VERTEX    3       -22.000000      0.000000        126.000000\r
977                 }\r
978                 *MESH_NORMALS   {\r
979                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
980                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
981                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
982                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
983                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
984                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
985                 }\r
986                 *MESH_FACE_LIST {\r
987                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
988                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
989                 }\r
990                 *MESH_NUMTVERTEX        4\r
991                 *MESH_TVERTLIST {\r
992                         *MESH_TVERT     0       0.234375        0.953125        1.000000\r
993                         *MESH_TVERT     1       0.218750        0.968750        1.000000\r
994                         *MESH_TVERT     2       0.218750        0.937500        1.000000\r
995                         *MESH_TVERT     3       0.203125        0.953125        1.000000\r
996                 }\r
997                 *MESH_NUMTVFACES        2\r
998                 *MESH_TFACELIST {\r
999                         *MESH_TFACE     0       0       2       1\r
1000                         *MESH_TFACE     1       3       1       2\r
1001                 }\r
1002         }\r
1003         *PROP_MOTIONBLUR        0\r
1004         *PROP_CASTSHADOW        1\r
1005         *PROP_RECVSHADOW        1\r
1006         *MATERIAL_REF   3\r
1007 }\r
1008 *GEOMOBJECT     {\r
1009         *NODE_NAME      "mat3model0surf32"\r
1010         *NODE_TM        {\r
1011                 *NODE_NAME      "mat3model0surf32"\r
1012                 *INHERIT_POS    0       0       0\r
1013                 *INHERIT_ROT    0       0       0\r
1014                 *INHERIT_SCL    0       0       0\r
1015                 *TM_ROW0        1.0     0       0\r
1016                 *TM_ROW1        0       1.0     0\r
1017                 *TM_ROW2        0       0       1.0\r
1018                 *TM_ROW3        0       0       0\r
1019                 *TM_POS 0.000000        0.000000        0.000000\r
1020         }\r
1021         *MESH   {\r
1022                 *TIMEVALUE      0\r
1023                 *MESH_NUMVERTEX 6\r
1024                 *MESH_NUMFACES  4\r
1025                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1026                 *MESH_VERTEX_LIST       {\r
1027                         *MESH_VERTEX    0       -20.000000      2.000000        138.000000\r
1028                         *MESH_VERTEX    1       -22.000000      0.000000        138.000000\r
1029                         *MESH_VERTEX    2       -22.000000      0.000000        126.000000\r
1030                         *MESH_VERTEX    3       -20.000000      2.000000        126.000000\r
1031                         *MESH_VERTEX    4       -20.000000      -2.000000       138.000000\r
1032                         *MESH_VERTEX    5       -20.000000      -2.000000       126.000000\r
1033                 }\r
1034                 *MESH_NORMALS   {\r
1035                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1036                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1037                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1038                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1039                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1040                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1041                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1042                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1043                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
1044                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
1045                 }\r
1046                 *MESH_FACE_LIST {\r
1047                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1048                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1049                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1050                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1051                 }\r
1052                 *MESH_NUMTVERTEX        6\r
1053                 *MESH_TVERTLIST {\r
1054                         *MESH_TVERT     0       0.044194        0.187500        1.000000\r
1055                         *MESH_TVERT     1       0.088388        0.187500        1.000000\r
1056                         *MESH_TVERT     2       0.088388        0.000000        1.000000\r
1057                         *MESH_TVERT     3       0.044194        0.000000        1.000000\r
1058                         *MESH_TVERT     4       0.132583        0.187500        1.000000\r
1059                         *MESH_TVERT     5       0.132583        0.000000        1.000000\r
1060                 }\r
1061                 *MESH_NUMTVFACES        4\r
1062                 *MESH_TFACELIST {\r
1063                         *MESH_TFACE     0       0       2       1\r
1064                         *MESH_TFACE     1       0       3       2\r
1065                         *MESH_TFACE     2       2       4       1\r
1066                         *MESH_TFACE     3       2       5       4\r
1067                 }\r
1068         }\r
1069         *PROP_MOTIONBLUR        0\r
1070         *PROP_CASTSHADOW        1\r
1071         *PROP_RECVSHADOW        1\r
1072         *MATERIAL_REF   3\r
1073 }\r
1074 *GEOMOBJECT     {\r
1075         *NODE_NAME      "mat0model0surf33"\r
1076         *NODE_TM        {\r
1077                 *NODE_NAME      "mat0model0surf33"\r
1078                 *INHERIT_POS    0       0       0\r
1079                 *INHERIT_ROT    0       0       0\r
1080                 *INHERIT_SCL    0       0       0\r
1081                 *TM_ROW0        1.0     0       0\r
1082                 *TM_ROW1        0       1.0     0\r
1083                 *TM_ROW2        0       0       1.0\r
1084                 *TM_ROW3        0       0       0\r
1085                 *TM_POS 0.000000        0.000000        0.000000\r
1086         }\r
1087         *MESH   {\r
1088                 *TIMEVALUE      0\r
1089                 *MESH_NUMVERTEX 4\r
1090                 *MESH_NUMFACES  2\r
1091                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1092                 *MESH_VERTEX_LIST       {\r
1093                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
1094                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
1095                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
1096                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
1097                 }\r
1098                 *MESH_NORMALS   {\r
1099                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1100                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1101                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1102                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1103                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1104                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1105                 }\r
1106                 *MESH_FACE_LIST {\r
1107                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1108                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1109                 }\r
1110                 *MESH_NUMTVERTEX        4\r
1111                 *MESH_TVERTLIST {\r
1112                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
1113                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
1114                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
1115                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
1116                 }\r
1117                 *MESH_NUMTVFACES        2\r
1118                 *MESH_TFACELIST {\r
1119                         *MESH_TFACE     0       0       2       1\r
1120                         *MESH_TFACE     1       2       3       1\r
1121                 }\r
1122         }\r
1123         *PROP_MOTIONBLUR        0\r
1124         *PROP_CASTSHADOW        1\r
1125         *PROP_RECVSHADOW        1\r
1126         *MATERIAL_REF   0\r
1127 }\r
1128 *GEOMOBJECT     {\r
1129         *NODE_NAME      "mat0model0surf34"\r
1130         *NODE_TM        {\r
1131                 *NODE_NAME      "mat0model0surf34"\r
1132                 *INHERIT_POS    0       0       0\r
1133                 *INHERIT_ROT    0       0       0\r
1134                 *INHERIT_SCL    0       0       0\r
1135                 *TM_ROW0        1.0     0       0\r
1136                 *TM_ROW1        0       1.0     0\r
1137                 *TM_ROW2        0       0       1.0\r
1138                 *TM_ROW3        0       0       0\r
1139                 *TM_POS 0.000000        0.000000        0.000000\r
1140         }\r
1141         *MESH   {\r
1142                 *TIMEVALUE      0\r
1143                 *MESH_NUMVERTEX 4\r
1144                 *MESH_NUMFACES  2\r
1145                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1146                 *MESH_VERTEX_LIST       {\r
1147                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
1148                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
1149                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
1150                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
1151                 }\r
1152                 *MESH_NORMALS   {\r
1153                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1154                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1155                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1156                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1157                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1158                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1159                 }\r
1160                 *MESH_FACE_LIST {\r
1161                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1162                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1163                 }\r
1164                 *MESH_NUMTVERTEX        4\r
1165                 *MESH_TVERTLIST {\r
1166                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
1167                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
1168                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
1169                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
1170                 }\r
1171                 *MESH_NUMTVFACES        2\r
1172                 *MESH_TFACELIST {\r
1173                         *MESH_TFACE     0       0       2       1\r
1174                         *MESH_TFACE     1       2       3       1\r
1175                 }\r
1176         }\r
1177         *PROP_MOTIONBLUR        0\r
1178         *PROP_CASTSHADOW        1\r
1179         *PROP_RECVSHADOW        1\r
1180         *MATERIAL_REF   0\r
1181 }\r
1182 *GEOMOBJECT     {\r
1183         *NODE_NAME      "mat0model0surf35"\r
1184         *NODE_TM        {\r
1185                 *NODE_NAME      "mat0model0surf35"\r
1186                 *INHERIT_POS    0       0       0\r
1187                 *INHERIT_ROT    0       0       0\r
1188                 *INHERIT_SCL    0       0       0\r
1189                 *TM_ROW0        1.0     0       0\r
1190                 *TM_ROW1        0       1.0     0\r
1191                 *TM_ROW2        0       0       1.0\r
1192                 *TM_ROW3        0       0       0\r
1193                 *TM_POS 0.000000        0.000000        0.000000\r
1194         }\r
1195         *MESH   {\r
1196                 *TIMEVALUE      0\r
1197                 *MESH_NUMVERTEX 4\r
1198                 *MESH_NUMFACES  2\r
1199                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1200                 *MESH_VERTEX_LIST       {\r
1201                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
1202                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
1203                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
1204                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
1205                 }\r
1206                 *MESH_NORMALS   {\r
1207                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1208                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1209                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1210                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1211                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1212                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1213                 }\r
1214                 *MESH_FACE_LIST {\r
1215                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1216                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1217                 }\r
1218                 *MESH_NUMTVERTEX        4\r
1219                 *MESH_TVERTLIST {\r
1220                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
1221                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
1222                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
1223                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
1224                 }\r
1225                 *MESH_NUMTVFACES        2\r
1226                 *MESH_TFACELIST {\r
1227                         *MESH_TFACE     0       0       2       1\r
1228                         *MESH_TFACE     1       2       3       1\r
1229                 }\r
1230         }\r
1231         *PROP_MOTIONBLUR        0\r
1232         *PROP_CASTSHADOW        1\r
1233         *PROP_RECVSHADOW        1\r
1234         *MATERIAL_REF   0\r
1235 }\r
1236 *GEOMOBJECT     {\r
1237         *NODE_NAME      "mat0model0surf36"\r
1238         *NODE_TM        {\r
1239                 *NODE_NAME      "mat0model0surf36"\r
1240                 *INHERIT_POS    0       0       0\r
1241                 *INHERIT_ROT    0       0       0\r
1242                 *INHERIT_SCL    0       0       0\r
1243                 *TM_ROW0        1.0     0       0\r
1244                 *TM_ROW1        0       1.0     0\r
1245                 *TM_ROW2        0       0       1.0\r
1246                 *TM_ROW3        0       0       0\r
1247                 *TM_POS 0.000000        0.000000        0.000000\r
1248         }\r
1249         *MESH   {\r
1250                 *TIMEVALUE      0\r
1251                 *MESH_NUMVERTEX 4\r
1252                 *MESH_NUMFACES  2\r
1253                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1254                 *MESH_VERTEX_LIST       {\r
1255                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
1256                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
1257                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
1258                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
1259                 }\r
1260                 *MESH_NORMALS   {\r
1261                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1262                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1263                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1264                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1265                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1266                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1267                 }\r
1268                 *MESH_FACE_LIST {\r
1269                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1270                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1271                 }\r
1272                 *MESH_NUMTVERTEX        4\r
1273                 *MESH_TVERTLIST {\r
1274                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
1275                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
1276                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
1277                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
1278                 }\r
1279                 *MESH_NUMTVFACES        2\r
1280                 *MESH_TFACELIST {\r
1281                         *MESH_TFACE     0       0       2       1\r
1282                         *MESH_TFACE     1       2       3       1\r
1283                 }\r
1284         }\r
1285         *PROP_MOTIONBLUR        0\r
1286         *PROP_CASTSHADOW        1\r
1287         *PROP_RECVSHADOW        1\r
1288         *MATERIAL_REF   0\r
1289 }\r
1290 *GEOMOBJECT     {\r
1291         *NODE_NAME      "mat0model0surf37"\r
1292         *NODE_TM        {\r
1293                 *NODE_NAME      "mat0model0surf37"\r
1294                 *INHERIT_POS    0       0       0\r
1295                 *INHERIT_ROT    0       0       0\r
1296                 *INHERIT_SCL    0       0       0\r
1297                 *TM_ROW0        1.0     0       0\r
1298                 *TM_ROW1        0       1.0     0\r
1299                 *TM_ROW2        0       0       1.0\r
1300                 *TM_ROW3        0       0       0\r
1301                 *TM_POS 0.000000        0.000000        0.000000\r
1302         }\r
1303         *MESH   {\r
1304                 *TIMEVALUE      0\r
1305                 *MESH_NUMVERTEX 4\r
1306                 *MESH_NUMFACES  2\r
1307                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1308                 *MESH_VERTEX_LIST       {\r
1309                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
1310                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
1311                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
1312                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
1313                 }\r
1314                 *MESH_NORMALS   {\r
1315                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1316                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1317                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1318                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1319                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1320                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1321                 }\r
1322                 *MESH_FACE_LIST {\r
1323                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1324                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1325                 }\r
1326                 *MESH_NUMTVERTEX        4\r
1327                 *MESH_TVERTLIST {\r
1328                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
1329                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
1330                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
1331                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
1332                 }\r
1333                 *MESH_NUMTVFACES        2\r
1334                 *MESH_TFACELIST {\r
1335                         *MESH_TFACE     0       0       2       1\r
1336                         *MESH_TFACE     1       2       3       1\r
1337                 }\r
1338         }\r
1339         *PROP_MOTIONBLUR        0\r
1340         *PROP_CASTSHADOW        1\r
1341         *PROP_RECVSHADOW        1\r
1342         *MATERIAL_REF   0\r
1343 }\r
1344 *GEOMOBJECT     {\r
1345         *NODE_NAME      "mat0model0surf38"\r
1346         *NODE_TM        {\r
1347                 *NODE_NAME      "mat0model0surf38"\r
1348                 *INHERIT_POS    0       0       0\r
1349                 *INHERIT_ROT    0       0       0\r
1350                 *INHERIT_SCL    0       0       0\r
1351                 *TM_ROW0        1.0     0       0\r
1352                 *TM_ROW1        0       1.0     0\r
1353                 *TM_ROW2        0       0       1.0\r
1354                 *TM_ROW3        0       0       0\r
1355                 *TM_POS 0.000000        0.000000        0.000000\r
1356         }\r
1357         *MESH   {\r
1358                 *TIMEVALUE      0\r
1359                 *MESH_NUMVERTEX 4\r
1360                 *MESH_NUMFACES  2\r
1361                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1362                 *MESH_VERTEX_LIST       {\r
1363                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
1364                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
1365                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
1366                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
1367                 }\r
1368                 *MESH_NORMALS   {\r
1369                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1370                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1371                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1372                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1373                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1374                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1375                 }\r
1376                 *MESH_FACE_LIST {\r
1377                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1378                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1379                 }\r
1380                 *MESH_NUMTVERTEX        4\r
1381                 *MESH_TVERTLIST {\r
1382                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
1383                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
1384                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
1385                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
1386                 }\r
1387                 *MESH_NUMTVFACES        2\r
1388                 *MESH_TFACELIST {\r
1389                         *MESH_TFACE     0       0       2       1\r
1390                         *MESH_TFACE     1       2       3       1\r
1391                 }\r
1392         }\r
1393         *PROP_MOTIONBLUR        0\r
1394         *PROP_CASTSHADOW        1\r
1395         *PROP_RECVSHADOW        1\r
1396         *MATERIAL_REF   0\r
1397 }\r
1398 *GEOMOBJECT     {\r
1399         *NODE_NAME      "mat4model0surf39"\r
1400         *NODE_TM        {\r
1401                 *NODE_NAME      "mat4model0surf39"\r
1402                 *INHERIT_POS    0       0       0\r
1403                 *INHERIT_ROT    0       0       0\r
1404                 *INHERIT_SCL    0       0       0\r
1405                 *TM_ROW0        1.0     0       0\r
1406                 *TM_ROW1        0       1.0     0\r
1407                 *TM_ROW2        0       0       1.0\r
1408                 *TM_ROW3        0       0       0\r
1409                 *TM_POS 0.000000        0.000000        0.000000\r
1410         }\r
1411         *MESH   {\r
1412                 *TIMEVALUE      0\r
1413                 *MESH_NUMVERTEX 12\r
1414                 *MESH_NUMFACES  8\r
1415                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1416                 *MESH_VERTEX_LIST       {\r
1417                         *MESH_VERTEX    0       23.000000       0.000000        132.000000\r
1418                         *MESH_VERTEX    1       24.000000       0.000000        136.000000\r
1419                         *MESH_VERTEX    2       22.500000       10.500000       136.000000\r
1420                         *MESH_VERTEX    3       22.500000       -10.500000      136.000000\r
1421                         *MESH_VERTEX    4       24.000000       0.000000        136.000000\r
1422                         *MESH_VERTEX    5       23.000000       0.000000        132.000000\r
1423                         *MESH_VERTEX    6       21.562500       10.062500       132.000000\r
1424                         *MESH_VERTEX    7       21.562500       -10.062500      132.000000\r
1425                         *MESH_VERTEX    8       17.250000       17.250000       132.000000\r
1426                         *MESH_VERTEX    9       17.250000       -17.250000      132.000000\r
1427                         *MESH_VERTEX    10      18.000000       -18.000000      136.000000\r
1428                         *MESH_VERTEX    11      18.000000       18.000000       136.000000\r
1429                 }\r
1430                 *MESH_NORMALS   {\r
1431                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1432                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1433                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1434                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1435                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
1436                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
1437                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
1438                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
1439                         *MESH_VERTEXNORMAL      0       0.970142        0.000000        -0.242536\r
1440                         *MESH_VERTEXNORMAL      1       0.970142        0.000000        -0.242536\r
1441                         *MESH_VERTEXNORMAL      2       0.880563        0.358650        -0.309803\r
1442                         *MESH_VERTEXNORMAL      3       0.880563        -0.358650       -0.309803\r
1443                         *MESH_VERTEXNORMAL      4       0.970142        0.000000        -0.242536\r
1444                         *MESH_VERTEXNORMAL      5       0.970142        0.000000        -0.242536\r
1445                         *MESH_VERTEXNORMAL      6       0.880563        0.358650        -0.309803\r
1446                         *MESH_VERTEXNORMAL      7       0.880563        -0.358650       -0.309803\r
1447                         *MESH_VERTEXNORMAL      8       0.666667        0.666667        -0.333333\r
1448                         *MESH_VERTEXNORMAL      9       0.666667        -0.666667       -0.333333\r
1449                         *MESH_VERTEXNORMAL      10      0.666667        -0.666667       -0.333333\r
1450                         *MESH_VERTEXNORMAL      11      0.666667        0.666667        -0.333333\r
1451                 }\r
1452                 *MESH_FACE_LIST {\r
1453                         *MESH_FACE      0       A:      0       B:      6       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1454                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1455                         *MESH_FACE      2       A:      2       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1456                         *MESH_FACE      3       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1457                         *MESH_FACE      4       A:      3       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1458                         *MESH_FACE      5       A:      3       B:      9       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1459                         *MESH_FACE      6       A:      3       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1460                         *MESH_FACE      7       A:      2       B:      8       C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1461                 }\r
1462                 *MESH_NUMTVERTEX        12\r
1463                 *MESH_TVERTLIST {\r
1464                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
1465                         *MESH_TVERT     1       -1.000000       0.042949        1.000000\r
1466                         *MESH_TVERT     2       -0.875000       0.042949        1.000000\r
1467                         *MESH_TVERT     3       0.875000        0.042949        1.000000\r
1468                         *MESH_TVERT     4       1.000000        0.042949        1.000000\r
1469                         *MESH_TVERT     5       1.000000        0.000000        1.000000\r
1470                         *MESH_TVERT     6       -0.875000       0.000000        1.000000\r
1471                         *MESH_TVERT     7       0.875000        0.000000        1.000000\r
1472                         *MESH_TVERT     8       -0.750000       0.000000        1.000000\r
1473                         *MESH_TVERT     9       0.750000        0.000000        1.000000\r
1474                         *MESH_TVERT     10      0.750000        0.042949        1.000000\r
1475                         *MESH_TVERT     11      -0.750000       0.042949        1.000000\r
1476                 }\r
1477                 *MESH_NUMTVFACES        8\r
1478                 *MESH_TFACELIST {\r
1479                         *MESH_TFACE     0       0       6       2\r
1480                         *MESH_TFACE     1       0       2       1\r
1481                         *MESH_TFACE     2       2       6       8\r
1482                         *MESH_TFACE     3       3       5       4\r
1483                         *MESH_TFACE     4       3       7       5\r
1484                         *MESH_TFACE     5       3       9       7\r
1485                         *MESH_TFACE     6       3       10      9\r
1486                         *MESH_TFACE     7       2       8       11\r
1487                 }\r
1488         }\r
1489         *PROP_MOTIONBLUR        0\r
1490         *PROP_CASTSHADOW        1\r
1491         *PROP_RECVSHADOW        1\r
1492         *MATERIAL_REF   4\r
1493 }\r
1494 *GEOMOBJECT     {\r
1495         *NODE_NAME      "mat4model0surf40"\r
1496         *NODE_TM        {\r
1497                 *NODE_NAME      "mat4model0surf40"\r
1498                 *INHERIT_POS    0       0       0\r
1499                 *INHERIT_ROT    0       0       0\r
1500                 *INHERIT_SCL    0       0       0\r
1501                 *TM_ROW0        1.0     0       0\r
1502                 *TM_ROW1        0       1.0     0\r
1503                 *TM_ROW2        0       0       1.0\r
1504                 *TM_ROW3        0       0       0\r
1505                 *TM_POS 0.000000        0.000000        0.000000\r
1506         }\r
1507         *MESH   {\r
1508                 *TIMEVALUE      0\r
1509                 *MESH_NUMVERTEX 12\r
1510                 *MESH_NUMFACES  8\r
1511                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1512                 *MESH_VERTEX_LIST       {\r
1513                         *MESH_VERTEX    0       24.000000       0.000000        128.000000\r
1514                         *MESH_VERTEX    1       23.000000       0.000000        132.000000\r
1515                         *MESH_VERTEX    2       21.562500       10.062500       132.000000\r
1516                         *MESH_VERTEX    3       22.500000       10.500000       128.000000\r
1517                         *MESH_VERTEX    4       21.562500       -10.062500      132.000000\r
1518                         *MESH_VERTEX    5       23.000000       0.000000        132.000000\r
1519                         *MESH_VERTEX    6       24.000000       0.000000        128.000000\r
1520                         *MESH_VERTEX    7       22.500000       -10.500000      128.000000\r
1521                         *MESH_VERTEX    8       18.000000       18.000000       128.000000\r
1522                         *MESH_VERTEX    9       18.000000       -18.000000      128.000000\r
1523                         *MESH_VERTEX    10      17.250000       17.250000       132.000000\r
1524                         *MESH_VERTEX    11      17.250000       -17.250000      132.000000\r
1525                 }\r
1526                 *MESH_NORMALS   {\r
1527                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1528                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1529                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1530                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1531                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
1532                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
1533                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
1534                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
1535                         *MESH_VERTEXNORMAL      0       0.970142        0.000000        0.242536\r
1536                         *MESH_VERTEXNORMAL      1       0.970142        0.000000        0.242536\r
1537                         *MESH_VERTEXNORMAL      2       0.880563        0.358650        0.309803\r
1538                         *MESH_VERTEXNORMAL      3       0.880563        0.358650        0.309803\r
1539                         *MESH_VERTEXNORMAL      4       0.880563        -0.358650       0.309803\r
1540                         *MESH_VERTEXNORMAL      5       0.970142        0.000000        0.242536\r
1541                         *MESH_VERTEXNORMAL      6       0.970142        0.000000        0.242536\r
1542                         *MESH_VERTEXNORMAL      7       0.880563        -0.358650       0.309803\r
1543                         *MESH_VERTEXNORMAL      8       0.666667        0.666667        0.333333\r
1544                         *MESH_VERTEXNORMAL      9       0.666667        -0.666667       0.333333\r
1545                         *MESH_VERTEXNORMAL      10      0.666667        0.666667        0.333333\r
1546                         *MESH_VERTEXNORMAL      11      0.666667        -0.666667       0.333333\r
1547                 }\r
1548                 *MESH_FACE_LIST {\r
1549                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1550                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1551                         *MESH_FACE      2       A:      2       B:      3       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1552                         *MESH_FACE      3       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1553                         *MESH_FACE      4       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1554                         *MESH_FACE      5       A:      4       B:      9       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1555                         *MESH_FACE      6       A:      2       B:      8       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1556                         *MESH_FACE      7       A:      4       B:      11      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1557                 }\r
1558                 *MESH_NUMTVERTEX        12\r
1559                 *MESH_TVERTLIST {\r
1560                         *MESH_TVERT     0       1.000000        1.000000        1.000000\r
1561                         *MESH_TVERT     1       1.000000        0.957051        1.000000\r
1562                         *MESH_TVERT     2       0.875000        0.957051        1.000000\r
1563                         *MESH_TVERT     3       0.875000        1.000000        1.000000\r
1564                         *MESH_TVERT     4       -0.875000       0.957051        1.000000\r
1565                         *MESH_TVERT     5       -1.000000       0.957051        1.000000\r
1566                         *MESH_TVERT     6       -1.000000       1.000000        1.000000\r
1567                         *MESH_TVERT     7       -0.875000       1.000000        1.000000\r
1568                         *MESH_TVERT     8       0.750000        1.000000        1.000000\r
1569                         *MESH_TVERT     9       -0.750000       1.000000        1.000000\r
1570                         *MESH_TVERT     10      0.750000        0.957051        1.000000\r
1571                         *MESH_TVERT     11      -0.750000       0.957051        1.000000\r
1572                 }\r
1573                 *MESH_NUMTVFACES        8\r
1574                 *MESH_TFACELIST {\r
1575                         *MESH_TFACE     0       0       3       2\r
1576                         *MESH_TFACE     1       0       2       1\r
1577                         *MESH_TFACE     2       2       3       8\r
1578                         *MESH_TFACE     3       4       6       5\r
1579                         *MESH_TFACE     4       4       7       6\r
1580                         *MESH_TFACE     5       4       9       7\r
1581                         *MESH_TFACE     6       2       8       10\r
1582                         *MESH_TFACE     7       4       11      9\r
1583                 }\r
1584         }\r
1585         *PROP_MOTIONBLUR        0\r
1586         *PROP_CASTSHADOW        1\r
1587         *PROP_RECVSHADOW        1\r
1588         *MATERIAL_REF   4\r
1589 }\r
1590 *GEOMOBJECT     {\r
1591         *NODE_NAME      "mat4model0surf41"\r
1592         *NODE_TM        {\r
1593                 *NODE_NAME      "mat4model0surf41"\r
1594                 *INHERIT_POS    0       0       0\r
1595                 *INHERIT_ROT    0       0       0\r
1596                 *INHERIT_SCL    0       0       0\r
1597                 *TM_ROW0        1.0     0       0\r
1598                 *TM_ROW1        0       1.0     0\r
1599                 *TM_ROW2        0       0       1.0\r
1600                 *TM_ROW3        0       0       0\r
1601                 *TM_POS 0.000000        0.000000        0.000000\r
1602         }\r
1603         *MESH   {\r
1604                 *TIMEVALUE      0\r
1605                 *MESH_NUMVERTEX 12\r
1606                 *MESH_NUMFACES  8\r
1607                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1608                 *MESH_VERTEX_LIST       {\r
1609                         *MESH_VERTEX    0       16.000000       0.000000        0.000000\r
1610                         *MESH_VERTEX    1       16.000000       0.000000        128.000000\r
1611                         *MESH_VERTEX    2       15.000000       7.000000        128.000000\r
1612                         *MESH_VERTEX    3       15.000000       7.000000        0.000000\r
1613                         *MESH_VERTEX    4       15.000000       -7.000000       128.000000\r
1614                         *MESH_VERTEX    5       16.000000       0.000000        128.000000\r
1615                         *MESH_VERTEX    6       16.000000       0.000000        0.000000\r
1616                         *MESH_VERTEX    7       15.000000       -7.000000       0.000000\r
1617                         *MESH_VERTEX    8       12.000000       12.000000       0.000000\r
1618                         *MESH_VERTEX    9       12.000000       -12.000000      0.000000\r
1619                         *MESH_VERTEX    10      12.000000       12.000000       128.000000\r
1620                         *MESH_VERTEX    11      12.000000       -12.000000      128.000000\r
1621                 }\r
1622                 *MESH_NORMALS   {\r
1623                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1624                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1625                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1626                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1627                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
1628                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
1629                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
1630                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
1631                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1632                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1633                         *MESH_VERTEXNORMAL      2       0.923880        0.382683        0.000000\r
1634                         *MESH_VERTEXNORMAL      3       0.923880        0.382683        0.000000\r
1635                         *MESH_VERTEXNORMAL      4       0.923880        -0.382683       0.000000\r
1636                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
1637                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
1638                         *MESH_VERTEXNORMAL      7       0.923880        -0.382683       0.000000\r
1639                         *MESH_VERTEXNORMAL      8       0.707107        0.707107        0.000000\r
1640                         *MESH_VERTEXNORMAL      9       0.707107        -0.707107       0.000000\r
1641                         *MESH_VERTEXNORMAL      10      0.707107        0.707107        0.000000\r
1642                         *MESH_VERTEXNORMAL      11      0.707107        -0.707107       0.000000\r
1643                 }\r
1644                 *MESH_FACE_LIST {\r
1645                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1646                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1647                         *MESH_FACE      2       A:      2       B:      3       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1648                         *MESH_FACE      3       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1649                         *MESH_FACE      4       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1650                         *MESH_FACE      5       A:      4       B:      9       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1651                         *MESH_FACE      6       A:      2       B:      8       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1652                         *MESH_FACE      7       A:      4       B:      11      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1653                 }\r
1654                 *MESH_NUMTVERTEX        12\r
1655                 *MESH_TVERTLIST {\r
1656                         *MESH_TVERT     0       0.000000        2.000000        1.000000\r
1657                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
1658                         *MESH_TVERT     2       0.062500        0.000000        1.000000\r
1659                         *MESH_TVERT     3       0.062500        2.000000        1.000000\r
1660                         *MESH_TVERT     4       0.937500        0.000000        1.000000\r
1661                         *MESH_TVERT     5       1.000000        0.000000        1.000000\r
1662                         *MESH_TVERT     6       1.000000        2.000000        1.000000\r
1663                         *MESH_TVERT     7       0.937500        2.000000        1.000000\r
1664                         *MESH_TVERT     8       0.125000        2.000000        1.000000\r
1665                         *MESH_TVERT     9       0.875000        2.000000        1.000000\r
1666                         *MESH_TVERT     10      0.125000        0.000000        1.000000\r
1667                         *MESH_TVERT     11      0.875000        0.000000        1.000000\r
1668                 }\r
1669                 *MESH_NUMTVFACES        8\r
1670                 *MESH_TFACELIST {\r
1671                         *MESH_TFACE     0       0       3       2\r
1672                         *MESH_TFACE     1       0       2       1\r
1673                         *MESH_TFACE     2       2       3       8\r
1674                         *MESH_TFACE     3       4       6       5\r
1675                         *MESH_TFACE     4       4       7       6\r
1676                         *MESH_TFACE     5       4       9       7\r
1677                         *MESH_TFACE     6       2       8       10\r
1678                         *MESH_TFACE     7       4       11      9\r
1679                 }\r
1680         }\r
1681         *PROP_MOTIONBLUR        0\r
1682         *PROP_CASTSHADOW        1\r
1683         *PROP_RECVSHADOW        1\r
1684         *MATERIAL_REF   4\r
1685 }\r
1686 *GEOMOBJECT     {\r
1687         *NODE_NAME      "mat4model0surf42"\r
1688         *NODE_TM        {\r
1689                 *NODE_NAME      "mat4model0surf42"\r
1690                 *INHERIT_POS    0       0       0\r
1691                 *INHERIT_ROT    0       0       0\r
1692                 *INHERIT_SCL    0       0       0\r
1693                 *TM_ROW0        1.0     0       0\r
1694                 *TM_ROW1        0       1.0     0\r
1695                 *TM_ROW2        0       0       1.0\r
1696                 *TM_ROW3        0       0       0\r
1697                 *TM_POS 0.000000        0.000000        0.000000\r
1698         }\r
1699         *MESH   {\r
1700                 *TIMEVALUE      0\r
1701                 *MESH_NUMVERTEX 10\r
1702                 *MESH_NUMFACES  8\r
1703                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1704                 *MESH_VERTEX_LIST       {\r
1705                         *MESH_VERTEX    0       17.250000       17.250000       132.000000\r
1706                         *MESH_VERTEX    1       18.000000       18.000000       136.000000\r
1707                         *MESH_VERTEX    2       10.500000       22.500000       136.000000\r
1708                         *MESH_VERTEX    3       10.062500       21.562500       132.000000\r
1709                         *MESH_VERTEX    4       0.000000        23.000000       132.000000\r
1710                         *MESH_VERTEX    5       0.000000        24.000000       136.000000\r
1711                         *MESH_VERTEX    6       -10.500000      22.500000       136.000000\r
1712                         *MESH_VERTEX    7       -10.062500      21.562500       132.000000\r
1713                         *MESH_VERTEX    8       -17.250000      17.250000       132.000000\r
1714                         *MESH_VERTEX    9       -18.000000      18.000000       136.000000\r
1715                 }\r
1716                 *MESH_NORMALS   {\r
1717                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1718                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1719                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1720                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1721                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
1722                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
1723                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
1724                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
1725                         *MESH_VERTEXNORMAL      0       0.666667        0.666667        -0.333333\r
1726                         *MESH_VERTEXNORMAL      1       0.666667        0.666667        -0.333333\r
1727                         *MESH_VERTEXNORMAL      2       0.358650        0.880563        -0.309803\r
1728                         *MESH_VERTEXNORMAL      3       0.358650        0.880563        -0.309803\r
1729                         *MESH_VERTEXNORMAL      4       0.000000        0.970142        -0.242536\r
1730                         *MESH_VERTEXNORMAL      5       0.000000        0.970142        -0.242536\r
1731                         *MESH_VERTEXNORMAL      6       -0.358650       0.880563        -0.309803\r
1732                         *MESH_VERTEXNORMAL      7       -0.358650       0.880563        -0.309803\r
1733                         *MESH_VERTEXNORMAL      8       -0.666667       0.666667        -0.333333\r
1734                         *MESH_VERTEXNORMAL      9       -0.666667       0.666667        -0.333333\r
1735                 }\r
1736                 *MESH_FACE_LIST {\r
1737                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1738                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1739                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1740                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1741                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1742                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1743                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1744                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1745                 }\r
1746                 *MESH_NUMTVERTEX        10\r
1747                 *MESH_TVERTLIST {\r
1748                         *MESH_TVERT     0       0.250000        0.000000        1.000000\r
1749                         *MESH_TVERT     1       0.250000        0.042949        1.000000\r
1750                         *MESH_TVERT     2       0.375000        0.042949        1.000000\r
1751                         *MESH_TVERT     3       0.375000        0.000000        1.000000\r
1752                         *MESH_TVERT     4       0.500000        0.000000        1.000000\r
1753                         *MESH_TVERT     5       0.500000        0.042949        1.000000\r
1754                         *MESH_TVERT     6       0.625000        0.042949        1.000000\r
1755                         *MESH_TVERT     7       0.625000        0.000000        1.000000\r
1756                         *MESH_TVERT     8       0.750000        0.000000        1.000000\r
1757                         *MESH_TVERT     9       0.750000        0.042949        1.000000\r
1758                 }\r
1759                 *MESH_NUMTVFACES        8\r
1760                 *MESH_TFACELIST {\r
1761                         *MESH_TFACE     0       2       3       4\r
1762                         *MESH_TFACE     1       2       4       5\r
1763                         *MESH_TFACE     2       0       3       2\r
1764                         *MESH_TFACE     3       0       2       1\r
1765                         *MESH_TFACE     4       4       6       5\r
1766                         *MESH_TFACE     5       4       7       6\r
1767                         *MESH_TFACE     6       6       7       8\r
1768                         *MESH_TFACE     7       6       8       9\r
1769                 }\r
1770         }\r
1771         *PROP_MOTIONBLUR        0\r
1772         *PROP_CASTSHADOW        1\r
1773         *PROP_RECVSHADOW        1\r
1774         *MATERIAL_REF   4\r
1775 }\r
1776 *GEOMOBJECT     {\r
1777         *NODE_NAME      "mat4model0surf43"\r
1778         *NODE_TM        {\r
1779                 *NODE_NAME      "mat4model0surf43"\r
1780                 *INHERIT_POS    0       0       0\r
1781                 *INHERIT_ROT    0       0       0\r
1782                 *INHERIT_SCL    0       0       0\r
1783                 *TM_ROW0        1.0     0       0\r
1784                 *TM_ROW1        0       1.0     0\r
1785                 *TM_ROW2        0       0       1.0\r
1786                 *TM_ROW3        0       0       0\r
1787                 *TM_POS 0.000000        0.000000        0.000000\r
1788         }\r
1789         *MESH   {\r
1790                 *TIMEVALUE      0\r
1791                 *MESH_NUMVERTEX 10\r
1792                 *MESH_NUMFACES  8\r
1793                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1794                 *MESH_VERTEX_LIST       {\r
1795                         *MESH_VERTEX    0       10.500000       -22.500000      136.000000\r
1796                         *MESH_VERTEX    1       18.000000       -18.000000      136.000000\r
1797                         *MESH_VERTEX    2       17.250000       -17.250000      132.000000\r
1798                         *MESH_VERTEX    3       10.062500       -21.562500      132.000000\r
1799                         *MESH_VERTEX    4       0.000000        -23.000000      132.000000\r
1800                         *MESH_VERTEX    5       0.000000        -24.000000      136.000000\r
1801                         *MESH_VERTEX    6       -10.500000      -22.500000      136.000000\r
1802                         *MESH_VERTEX    7       -17.250000      -17.250000      132.000000\r
1803                         *MESH_VERTEX    8       -10.062500      -21.562500      132.000000\r
1804                         *MESH_VERTEX    9       -18.000000      -18.000000      136.000000\r
1805                 }\r
1806                 *MESH_NORMALS   {\r
1807                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1808                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1809                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1810                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1811                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
1812                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
1813                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
1814                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
1815                         *MESH_VERTEXNORMAL      0       0.358650        -0.880563       -0.309803\r
1816                         *MESH_VERTEXNORMAL      1       0.666667        -0.666667       -0.333333\r
1817                         *MESH_VERTEXNORMAL      2       0.666667        -0.666667       -0.333333\r
1818                         *MESH_VERTEXNORMAL      3       0.358650        -0.880563       -0.309803\r
1819                         *MESH_VERTEXNORMAL      4       0.000000        -0.970142       -0.242536\r
1820                         *MESH_VERTEXNORMAL      5       0.000000        -0.970142       -0.242536\r
1821                         *MESH_VERTEXNORMAL      6       -0.358650       -0.880563       -0.309803\r
1822                         *MESH_VERTEXNORMAL      7       -0.666667       -0.666667       -0.333333\r
1823                         *MESH_VERTEXNORMAL      8       -0.358650       -0.880563       -0.309803\r
1824                         *MESH_VERTEXNORMAL      9       -0.666667       -0.666667       -0.333333\r
1825                 }\r
1826                 *MESH_FACE_LIST {\r
1827                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1828                         *MESH_FACE      1       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1829                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1830                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1831                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1832                         *MESH_FACE      5       A:      4       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1833                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1834                         *MESH_FACE      7       A:      6       B:      9       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1835                 }\r
1836                 *MESH_NUMTVERTEX        10\r
1837                 *MESH_TVERTLIST {\r
1838                         *MESH_TVERT     0       0.625000        0.042949        1.000000\r
1839                         *MESH_TVERT     1       0.750000        0.042949        1.000000\r
1840                         *MESH_TVERT     2       0.750000        0.000000        1.000000\r
1841                         *MESH_TVERT     3       0.625000        0.000000        1.000000\r
1842                         *MESH_TVERT     4       0.500000        0.000000        1.000000\r
1843                         *MESH_TVERT     5       0.500000        0.042949        1.000000\r
1844                         *MESH_TVERT     6       0.375000        0.042949        1.000000\r
1845                         *MESH_TVERT     7       0.250000        0.000000        1.000000\r
1846                         *MESH_TVERT     8       0.375000        0.000000        1.000000\r
1847                         *MESH_TVERT     9       0.250000        0.042949        1.000000\r
1848                 }\r
1849                 *MESH_NUMTVFACES        8\r
1850                 *MESH_TFACELIST {\r
1851                         *MESH_TFACE     0       0       4       3\r
1852                         *MESH_TFACE     1       0       5       4\r
1853                         *MESH_TFACE     2       0       3       2\r
1854                         *MESH_TFACE     3       0       2       1\r
1855                         *MESH_TFACE     4       4       5       6\r
1856                         *MESH_TFACE     5       4       6       8\r
1857                         *MESH_TFACE     6       6       7       8\r
1858                         *MESH_TFACE     7       6       9       7\r
1859                 }\r
1860         }\r
1861         *PROP_MOTIONBLUR        0\r
1862         *PROP_CASTSHADOW        1\r
1863         *PROP_RECVSHADOW        1\r
1864         *MATERIAL_REF   4\r
1865 }\r
1866 *GEOMOBJECT     {\r
1867         *NODE_NAME      "mat4model0surf44"\r
1868         *NODE_TM        {\r
1869                 *NODE_NAME      "mat4model0surf44"\r
1870                 *INHERIT_POS    0       0       0\r
1871                 *INHERIT_ROT    0       0       0\r
1872                 *INHERIT_SCL    0       0       0\r
1873                 *TM_ROW0        1.0     0       0\r
1874                 *TM_ROW1        0       1.0     0\r
1875                 *TM_ROW2        0       0       1.0\r
1876                 *TM_ROW3        0       0       0\r
1877                 *TM_POS 0.000000        0.000000        0.000000\r
1878         }\r
1879         *MESH   {\r
1880                 *TIMEVALUE      0\r
1881                 *MESH_NUMVERTEX 10\r
1882                 *MESH_NUMFACES  8\r
1883                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1884                 *MESH_VERTEX_LIST       {\r
1885                         *MESH_VERTEX    0       18.000000       18.000000       128.000000\r
1886                         *MESH_VERTEX    1       10.062500       21.562500       132.000000\r
1887                         *MESH_VERTEX    2       10.500000       22.500000       128.000000\r
1888                         *MESH_VERTEX    3       17.250000       17.250000       132.000000\r
1889                         *MESH_VERTEX    4       0.000000        24.000000       128.000000\r
1890                         *MESH_VERTEX    5       0.000000        23.000000       132.000000\r
1891                         *MESH_VERTEX    6       -10.062500      21.562500       132.000000\r
1892                         *MESH_VERTEX    7       -10.500000      22.500000       128.000000\r
1893                         *MESH_VERTEX    8       -18.000000      18.000000       128.000000\r
1894                         *MESH_VERTEX    9       -17.250000      17.250000       132.000000\r
1895                 }\r
1896                 *MESH_NORMALS   {\r
1897                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1898                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1899                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1900                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1901                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
1902                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
1903                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
1904                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
1905                         *MESH_VERTEXNORMAL      0       0.666667        0.666667        0.333333\r
1906                         *MESH_VERTEXNORMAL      1       0.358650        0.880563        0.309803\r
1907                         *MESH_VERTEXNORMAL      2       0.358650        0.880563        0.309803\r
1908                         *MESH_VERTEXNORMAL      3       0.666667        0.666667        0.333333\r
1909                         *MESH_VERTEXNORMAL      4       0.000000        0.970142        0.242536\r
1910                         *MESH_VERTEXNORMAL      5       0.000000        0.970142        0.242536\r
1911                         *MESH_VERTEXNORMAL      6       -0.358650       0.880563        0.309803\r
1912                         *MESH_VERTEXNORMAL      7       -0.358650       0.880563        0.309803\r
1913                         *MESH_VERTEXNORMAL      8       -0.666667       0.666667        0.333333\r
1914                         *MESH_VERTEXNORMAL      9       -0.666667       0.666667        0.333333\r
1915                 }\r
1916                 *MESH_FACE_LIST {\r
1917                         *MESH_FACE      0       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1918                         *MESH_FACE      1       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1919                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1920                         *MESH_FACE      3       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1921                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1922                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1923                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1924                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1925                 }\r
1926                 *MESH_NUMTVERTEX        10\r
1927                 *MESH_TVERTLIST {\r
1928                         *MESH_TVERT     0       0.750000        1.000000        1.000000\r
1929                         *MESH_TVERT     1       0.625000        0.957051        1.000000\r
1930                         *MESH_TVERT     2       0.625000        1.000000        1.000000\r
1931                         *MESH_TVERT     3       0.750000        0.957051        1.000000\r
1932                         *MESH_TVERT     4       0.500000        1.000000        1.000000\r
1933                         *MESH_TVERT     5       0.500000        0.957051        1.000000\r
1934                         *MESH_TVERT     6       0.375000        0.957051        1.000000\r
1935                         *MESH_TVERT     7       0.375000        1.000000        1.000000\r
1936                         *MESH_TVERT     8       0.250000        1.000000        1.000000\r
1937                         *MESH_TVERT     9       0.250000        0.957051        1.000000\r
1938                 }\r
1939                 *MESH_NUMTVFACES        8\r
1940                 *MESH_TFACELIST {\r
1941                         *MESH_TFACE     0       1       2       4\r
1942                         *MESH_TFACE     1       1       4       5\r
1943                         *MESH_TFACE     2       0       2       1\r
1944                         *MESH_TFACE     3       0       1       3\r
1945                         *MESH_TFACE     4       4       6       5\r
1946                         *MESH_TFACE     5       4       7       6\r
1947                         *MESH_TFACE     6       6       7       8\r
1948                         *MESH_TFACE     7       6       8       9\r
1949                 }\r
1950         }\r
1951         *PROP_MOTIONBLUR        0\r
1952         *PROP_CASTSHADOW        1\r
1953         *PROP_RECVSHADOW        1\r
1954         *MATERIAL_REF   4\r
1955 }\r
1956 *GEOMOBJECT     {\r
1957         *NODE_NAME      "mat4model0surf45"\r
1958         *NODE_TM        {\r
1959                 *NODE_NAME      "mat4model0surf45"\r
1960                 *INHERIT_POS    0       0       0\r
1961                 *INHERIT_ROT    0       0       0\r
1962                 *INHERIT_SCL    0       0       0\r
1963                 *TM_ROW0        1.0     0       0\r
1964                 *TM_ROW1        0       1.0     0\r
1965                 *TM_ROW2        0       0       1.0\r
1966                 *TM_ROW3        0       0       0\r
1967                 *TM_POS 0.000000        0.000000        0.000000\r
1968         }\r
1969         *MESH   {\r
1970                 *TIMEVALUE      0\r
1971                 *MESH_NUMVERTEX 10\r
1972                 *MESH_NUMFACES  8\r
1973                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1974                 *MESH_VERTEX_LIST       {\r
1975                         *MESH_VERTEX    0       10.062500       -21.562500      132.000000\r
1976                         *MESH_VERTEX    1       17.250000       -17.250000      132.000000\r
1977                         *MESH_VERTEX    2       18.000000       -18.000000      128.000000\r
1978                         *MESH_VERTEX    3       10.500000       -22.500000      128.000000\r
1979                         *MESH_VERTEX    4       0.000000        -24.000000      128.000000\r
1980                         *MESH_VERTEX    5       -10.062500      -21.562500      132.000000\r
1981                         *MESH_VERTEX    6       0.000000        -23.000000      132.000000\r
1982                         *MESH_VERTEX    7       -10.500000      -22.500000      128.000000\r
1983                         *MESH_VERTEX    8       -18.000000      -18.000000      128.000000\r
1984                         *MESH_VERTEX    9       -17.250000      -17.250000      132.000000\r
1985                 }\r
1986                 *MESH_NORMALS   {\r
1987                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1988                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1989                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1990                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1991                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
1992                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
1993                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
1994                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
1995                         *MESH_VERTEXNORMAL      0       0.358650        -0.880563       0.309803\r
1996                         *MESH_VERTEXNORMAL      1       0.666667        -0.666667       0.333333\r
1997                         *MESH_VERTEXNORMAL      2       0.666667        -0.666667       0.333333\r
1998                         *MESH_VERTEXNORMAL      3       0.358650        -0.880563       0.309803\r
1999                         *MESH_VERTEXNORMAL      4       0.000000        -0.970142       0.242536\r
2000                         *MESH_VERTEXNORMAL      5       -0.358650       -0.880563       0.309803\r
2001                         *MESH_VERTEXNORMAL      6       0.000000        -0.970142       0.242536\r
2002                         *MESH_VERTEXNORMAL      7       -0.358650       -0.880563       0.309803\r
2003                         *MESH_VERTEXNORMAL      8       -0.666667       -0.666667       0.333333\r
2004                         *MESH_VERTEXNORMAL      9       -0.666667       -0.666667       0.333333\r
2005                 }\r
2006                 *MESH_FACE_LIST {\r
2007                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2008                         *MESH_FACE      1       A:      0       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2009                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2010                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2011                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2012                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2013                         *MESH_FACE      6       A:      5       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2014                         *MESH_FACE      7       A:      5       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2015                 }\r
2016                 *MESH_NUMTVERTEX        10\r
2017                 *MESH_TVERTLIST {\r
2018                         *MESH_TVERT     0       0.375000        0.957051        1.000000\r
2019                         *MESH_TVERT     1       0.250000        0.957051        1.000000\r
2020                         *MESH_TVERT     2       0.250000        1.000000        1.000000\r
2021                         *MESH_TVERT     3       0.375000        1.000000        1.000000\r
2022                         *MESH_TVERT     4       0.500000        1.000000        1.000000\r
2023                         *MESH_TVERT     5       0.625000        0.957051        1.000000\r
2024                         *MESH_TVERT     6       0.500000        0.957051        1.000000\r
2025                         *MESH_TVERT     7       0.625000        1.000000        1.000000\r
2026                         *MESH_TVERT     8       0.750000        1.000000        1.000000\r
2027                         *MESH_TVERT     9       0.750000        0.957051        1.000000\r
2028                 }\r
2029                 *MESH_NUMTVFACES        8\r
2030                 *MESH_TFACELIST {\r
2031                         *MESH_TFACE     0       0       4       3\r
2032                         *MESH_TFACE     1       0       6       4\r
2033                         *MESH_TFACE     2       0       3       2\r
2034                         *MESH_TFACE     3       0       2       1\r
2035                         *MESH_TFACE     4       4       6       5\r
2036                         *MESH_TFACE     5       4       5       7\r
2037                         *MESH_TFACE     6       5       8       7\r
2038                         *MESH_TFACE     7       5       9       8\r
2039                 }\r
2040         }\r
2041         *PROP_MOTIONBLUR        0\r
2042         *PROP_CASTSHADOW        1\r
2043         *PROP_RECVSHADOW        1\r
2044         *MATERIAL_REF   4\r
2045 }\r
2046 *GEOMOBJECT     {\r
2047         *NODE_NAME      "mat4model0surf46"\r
2048         *NODE_TM        {\r
2049                 *NODE_NAME      "mat4model0surf46"\r
2050                 *INHERIT_POS    0       0       0\r
2051                 *INHERIT_ROT    0       0       0\r
2052                 *INHERIT_SCL    0       0       0\r
2053                 *TM_ROW0        1.0     0       0\r
2054                 *TM_ROW1        0       1.0     0\r
2055                 *TM_ROW2        0       0       1.0\r
2056                 *TM_ROW3        0       0       0\r
2057                 *TM_POS 0.000000        0.000000        0.000000\r
2058         }\r
2059         *MESH   {\r
2060                 *TIMEVALUE      0\r
2061                 *MESH_NUMVERTEX 10\r
2062                 *MESH_NUMFACES  8\r
2063                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2064                 *MESH_VERTEX_LIST       {\r
2065                         *MESH_VERTEX    0       12.000000       12.000000       0.000000\r
2066                         *MESH_VERTEX    1       12.000000       12.000000       128.000000\r
2067                         *MESH_VERTEX    2       7.000000        15.000000       128.000000\r
2068                         *MESH_VERTEX    3       7.000000        15.000000       0.000000\r
2069                         *MESH_VERTEX    4       0.000000        16.000000       0.000000\r
2070                         *MESH_VERTEX    5       0.000000        16.000000       128.000000\r
2071                         *MESH_VERTEX    6       -7.000000       15.000000       128.000000\r
2072                         *MESH_VERTEX    7       -7.000000       15.000000       0.000000\r
2073                         *MESH_VERTEX    8       -12.000000      12.000000       0.000000\r
2074                         *MESH_VERTEX    9       -12.000000      12.000000       128.000000\r
2075                 }\r
2076                 *MESH_NORMALS   {\r
2077                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2078                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2079                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2080                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2081                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
2082                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
2083                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
2084                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
2085                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
2086                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
2087                         *MESH_VERTEXNORMAL      2       0.382683        0.923880        0.000000\r
2088                         *MESH_VERTEXNORMAL      3       0.382683        0.923880        0.000000\r
2089                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
2090                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
2091                         *MESH_VERTEXNORMAL      6       -0.382683       0.923880        0.000000\r
2092                         *MESH_VERTEXNORMAL      7       -0.382683       0.923880        0.000000\r
2093                         *MESH_VERTEXNORMAL      8       -0.707107       0.707107        0.000000\r
2094                         *MESH_VERTEXNORMAL      9       -0.707107       0.707107        0.000000\r
2095                 }\r
2096                 *MESH_FACE_LIST {\r
2097                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2098                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2099                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2100                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2101                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2102                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2103                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2104                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2105                 }\r
2106                 *MESH_NUMTVERTEX        10\r
2107                 *MESH_TVERTLIST {\r
2108                         *MESH_TVERT     0       0.125000        2.000000        1.000000\r
2109                         *MESH_TVERT     1       0.125000        0.000000        1.000000\r
2110                         *MESH_TVERT     2       0.187500        0.000000        1.000000\r
2111                         *MESH_TVERT     3       0.187500        2.000000        1.000000\r
2112                         *MESH_TVERT     4       0.250000        2.000000        1.000000\r
2113                         *MESH_TVERT     5       0.250000        0.000000        1.000000\r
2114                         *MESH_TVERT     6       0.312500        0.000000        1.000000\r
2115                         *MESH_TVERT     7       0.312500        2.000000        1.000000\r
2116                         *MESH_TVERT     8       0.375000        2.000000        1.000000\r
2117                         *MESH_TVERT     9       0.375000        0.000000        1.000000\r
2118                 }\r
2119                 *MESH_NUMTVFACES        8\r
2120                 *MESH_TFACELIST {\r
2121                         *MESH_TFACE     0       2       3       4\r
2122                         *MESH_TFACE     1       2       4       5\r
2123                         *MESH_TFACE     2       0       3       2\r
2124                         *MESH_TFACE     3       0       2       1\r
2125                         *MESH_TFACE     4       4       6       5\r
2126                         *MESH_TFACE     5       4       7       6\r
2127                         *MESH_TFACE     6       6       7       8\r
2128                         *MESH_TFACE     7       6       8       9\r
2129                 }\r
2130         }\r
2131         *PROP_MOTIONBLUR        0\r
2132         *PROP_CASTSHADOW        1\r
2133         *PROP_RECVSHADOW        1\r
2134         *MATERIAL_REF   4\r
2135 }\r
2136 *GEOMOBJECT     {\r
2137         *NODE_NAME      "mat4model0surf47"\r
2138         *NODE_TM        {\r
2139                 *NODE_NAME      "mat4model0surf47"\r
2140                 *INHERIT_POS    0       0       0\r
2141                 *INHERIT_ROT    0       0       0\r
2142                 *INHERIT_SCL    0       0       0\r
2143                 *TM_ROW0        1.0     0       0\r
2144                 *TM_ROW1        0       1.0     0\r
2145                 *TM_ROW2        0       0       1.0\r
2146                 *TM_ROW3        0       0       0\r
2147                 *TM_POS 0.000000        0.000000        0.000000\r
2148         }\r
2149         *MESH   {\r
2150                 *TIMEVALUE      0\r
2151                 *MESH_NUMVERTEX 10\r
2152                 *MESH_NUMFACES  8\r
2153                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2154                 *MESH_VERTEX_LIST       {\r
2155                         *MESH_VERTEX    0       7.000000        -15.000000      128.000000\r
2156                         *MESH_VERTEX    1       12.000000       -12.000000      128.000000\r
2157                         *MESH_VERTEX    2       12.000000       -12.000000      0.000000\r
2158                         *MESH_VERTEX    3       7.000000        -15.000000      0.000000\r
2159                         *MESH_VERTEX    4       0.000000        -16.000000      0.000000\r
2160                         *MESH_VERTEX    5       -7.000000       -15.000000      128.000000\r
2161                         *MESH_VERTEX    6       0.000000        -16.000000      128.000000\r
2162                         *MESH_VERTEX    7       -7.000000       -15.000000      0.000000\r
2163                         *MESH_VERTEX    8       -12.000000      -12.000000      0.000000\r
2164                         *MESH_VERTEX    9       -12.000000      -12.000000      128.000000\r
2165                 }\r
2166                 *MESH_NORMALS   {\r
2167                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2168                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2169                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2170                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2171                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
2172                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
2173                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
2174                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
2175                         *MESH_VERTEXNORMAL      0       0.382683        -0.923880       0.000000\r
2176                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
2177                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
2178                         *MESH_VERTEXNORMAL      3       0.382683        -0.923880       0.000000\r
2179                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
2180                         *MESH_VERTEXNORMAL      5       -0.382683       -0.923880       0.000000\r
2181                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
2182                         *MESH_VERTEXNORMAL      7       -0.382683       -0.923880       0.000000\r
2183                         *MESH_VERTEXNORMAL      8       -0.707107       -0.707107       0.000000\r
2184                         *MESH_VERTEXNORMAL      9       -0.707107       -0.707107       0.000000\r
2185                 }\r
2186                 *MESH_FACE_LIST {\r
2187                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2188                         *MESH_FACE      1       A:      0       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2189                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2190                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2191                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2192                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2193                         *MESH_FACE      6       A:      5       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2194                         *MESH_FACE      7       A:      5       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2195                 }\r
2196                 *MESH_NUMTVERTEX        10\r
2197                 *MESH_TVERTLIST {\r
2198                         *MESH_TVERT     0       0.812500        0.000000        1.000000\r
2199                         *MESH_TVERT     1       0.875000        0.000000        1.000000\r
2200                         *MESH_TVERT     2       0.875000        2.000000        1.000000\r
2201                         *MESH_TVERT     3       0.812500        2.000000        1.000000\r
2202                         *MESH_TVERT     4       0.750000        2.000000        1.000000\r
2203                         *MESH_TVERT     5       0.687500        0.000000        1.000000\r
2204                         *MESH_TVERT     6       0.750000        0.000000        1.000000\r
2205                         *MESH_TVERT     7       0.687500        2.000000        1.000000\r
2206                         *MESH_TVERT     8       0.625000        2.000000        1.000000\r
2207                         *MESH_TVERT     9       0.625000        0.000000        1.000000\r
2208                 }\r
2209                 *MESH_NUMTVFACES        8\r
2210                 *MESH_TFACELIST {\r
2211                         *MESH_TFACE     0       0       4       3\r
2212                         *MESH_TFACE     1       0       6       4\r
2213                         *MESH_TFACE     2       0       3       2\r
2214                         *MESH_TFACE     3       0       2       1\r
2215                         *MESH_TFACE     4       4       6       5\r
2216                         *MESH_TFACE     5       4       5       7\r
2217                         *MESH_TFACE     6       5       8       7\r
2218                         *MESH_TFACE     7       5       9       8\r
2219                 }\r
2220         }\r
2221         *PROP_MOTIONBLUR        0\r
2222         *PROP_CASTSHADOW        1\r
2223         *PROP_RECVSHADOW        1\r
2224         *MATERIAL_REF   4\r
2225 }\r
2226 *GEOMOBJECT     {\r
2227         *NODE_NAME      "mat4model0surf48"\r
2228         *NODE_TM        {\r
2229                 *NODE_NAME      "mat4model0surf48"\r
2230                 *INHERIT_POS    0       0       0\r
2231                 *INHERIT_ROT    0       0       0\r
2232                 *INHERIT_SCL    0       0       0\r
2233                 *TM_ROW0        1.0     0       0\r
2234                 *TM_ROW1        0       1.0     0\r
2235                 *TM_ROW2        0       0       1.0\r
2236                 *TM_ROW3        0       0       0\r
2237                 *TM_POS 0.000000        0.000000        0.000000\r
2238         }\r
2239         *MESH   {\r
2240                 *TIMEVALUE      0\r
2241                 *MESH_NUMVERTEX 17\r
2242                 *MESH_NUMFACES  16\r
2243                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2244                 *MESH_VERTEX_LIST       {\r
2245                         *MESH_VERTEX    0       24.000000       0.000000        136.000000\r
2246                         *MESH_VERTEX    1       -0.000000       0.000000        136.000000\r
2247                         *MESH_VERTEX    2       22.500000       10.500000       136.000000\r
2248                         *MESH_VERTEX    3       18.000000       18.000000       136.000000\r
2249                         *MESH_VERTEX    4       10.500000       22.500000       136.000000\r
2250                         *MESH_VERTEX    5       -0.000000       24.000000       136.000000\r
2251                         *MESH_VERTEX    6       22.500000       -10.500000      136.000000\r
2252                         *MESH_VERTEX    7       18.000000       -18.000000      136.000000\r
2253                         *MESH_VERTEX    8       10.500000       -22.500000      136.000000\r
2254                         *MESH_VERTEX    9       -0.000000       -24.000000      136.000000\r
2255                         *MESH_VERTEX    10      -10.500000      22.500000       136.000000\r
2256                         *MESH_VERTEX    11      -10.500000      -22.500000      136.000000\r
2257                         *MESH_VERTEX    12      -18.000000      18.000000       136.000000\r
2258                         *MESH_VERTEX    13      -18.000000      -18.000000      136.000000\r
2259                         *MESH_VERTEX    14      -22.500000      10.500000       136.000000\r
2260                         *MESH_VERTEX    15      -22.500000      -10.500000      136.000000\r
2261                         *MESH_VERTEX    16      -24.000000      0.000000        136.000000\r
2262                 }\r
2263                 *MESH_NORMALS   {\r
2264                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2265                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2266                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2267                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2268                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
2269                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
2270                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
2271                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
2272                         *MESH_FACENORMAL        8       0.000000        0.000000        1.000000\r
2273                         *MESH_FACENORMAL        9       0.000000        0.000000        1.000000\r
2274                         *MESH_FACENORMAL        10      0.000000        0.000000        1.000000\r
2275                         *MESH_FACENORMAL        11      0.000000        0.000000        1.000000\r
2276                         *MESH_FACENORMAL        12      0.000000        0.000000        1.000000\r
2277                         *MESH_FACENORMAL        13      0.000000        0.000000        1.000000\r
2278                         *MESH_FACENORMAL        14      0.000000        0.000000        1.000000\r
2279                         *MESH_FACENORMAL        15      0.000000        0.000000        1.000000\r
2280                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2281                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
2282                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2283                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2284                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
2285                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
2286                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
2287                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
2288                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
2289                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
2290                         *MESH_VERTEXNORMAL      10      0.000000        0.000000        1.000000\r
2291                         *MESH_VERTEXNORMAL      11      0.000000        0.000000        1.000000\r
2292                         *MESH_VERTEXNORMAL      12      0.000000        0.000000        1.000000\r
2293                         *MESH_VERTEXNORMAL      13      0.000000        0.000000        1.000000\r
2294                         *MESH_VERTEXNORMAL      14      0.000000        0.000000        1.000000\r
2295                         *MESH_VERTEXNORMAL      15      0.000000        0.000000        1.000000\r
2296                         *MESH_VERTEXNORMAL      16      0.000000        0.000000        1.000000\r
2297                 }\r
2298                 *MESH_FACE_LIST {\r
2299                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2300                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2301                         *MESH_FACE      2       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2302                         *MESH_FACE      3       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2303                         *MESH_FACE      4       A:      0       B:      1       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2304                         *MESH_FACE      5       A:      1       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2305                         *MESH_FACE      6       A:      1       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2306                         *MESH_FACE      7       A:      1       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2307                         *MESH_FACE      8       A:      1       B:      5       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2308                         *MESH_FACE      9       A:      1       B:      11      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2309                         *MESH_FACE      10      A:      1       B:      10      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2310                         *MESH_FACE      11      A:      1       B:      13      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2311                         *MESH_FACE      12      A:      1       B:      12      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2312                         *MESH_FACE      13      A:      1       B:      15      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2313                         *MESH_FACE      14      A:      1       B:      14      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2314                         *MESH_FACE      15      A:      1       B:      16      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2315                 }\r
2316                 *MESH_NUMTVERTEX        17\r
2317                 *MESH_TVERTLIST {\r
2318                         *MESH_TVERT     0       0.187500        1.000000        1.000000\r
2319                         *MESH_TVERT     1       -0.000000       1.000000        1.000000\r
2320                         *MESH_TVERT     2       0.175781        1.082031        1.000000\r
2321                         *MESH_TVERT     3       0.140625        1.140625        1.000000\r
2322                         *MESH_TVERT     4       0.082031        1.175781        1.000000\r
2323                         *MESH_TVERT     5       -0.000000       1.187500        1.000000\r
2324                         *MESH_TVERT     6       0.175781        0.917969        1.000000\r
2325                         *MESH_TVERT     7       0.140625        0.859375        1.000000\r
2326                         *MESH_TVERT     8       0.082031        0.824219        1.000000\r
2327                         *MESH_TVERT     9       -0.000000       0.812500        1.000000\r
2328                         *MESH_TVERT     10      -0.082031       1.175781        1.000000\r
2329                         *MESH_TVERT     11      -0.082031       0.824219        1.000000\r
2330                         *MESH_TVERT     12      -0.140625       1.140625        1.000000\r
2331                         *MESH_TVERT     13      -0.140625       0.859375        1.000000\r
2332                         *MESH_TVERT     14      -0.175781       1.082031        1.000000\r
2333                         *MESH_TVERT     15      -0.175781       0.917969        1.000000\r
2334                         *MESH_TVERT     16      -0.187500       1.000000        1.000000\r
2335                 }\r
2336                 *MESH_NUMTVFACES        16\r
2337                 *MESH_TFACELIST {\r
2338                         *MESH_TFACE     0       0       2       1\r
2339                         *MESH_TFACE     1       1       2       3\r
2340                         *MESH_TFACE     2       1       3       4\r
2341                         *MESH_TFACE     3       1       4       5\r
2342                         *MESH_TFACE     4       0       1       6\r
2343                         *MESH_TFACE     5       1       7       6\r
2344                         *MESH_TFACE     6       1       8       7\r
2345                         *MESH_TFACE     7       1       9       8\r
2346                         *MESH_TFACE     8       1       5       10\r
2347                         *MESH_TFACE     9       1       11      9\r
2348                         *MESH_TFACE     10      1       10      12\r
2349                         *MESH_TFACE     11      1       13      11\r
2350                         *MESH_TFACE     12      1       12      14\r
2351                         *MESH_TFACE     13      1       15      13\r
2352                         *MESH_TFACE     14      1       14      16\r
2353                         *MESH_TFACE     15      1       16      15\r
2354                 }\r
2355         }\r
2356         *PROP_MOTIONBLUR        0\r
2357         *PROP_CASTSHADOW        1\r
2358         *PROP_RECVSHADOW        1\r
2359         *MATERIAL_REF   4\r
2360 }\r
2361 *GEOMOBJECT     {\r
2362         *NODE_NAME      "mat4model0surf49"\r
2363         *NODE_TM        {\r
2364                 *NODE_NAME      "mat4model0surf49"\r
2365                 *INHERIT_POS    0       0       0\r
2366                 *INHERIT_ROT    0       0       0\r
2367                 *INHERIT_SCL    0       0       0\r
2368                 *TM_ROW0        1.0     0       0\r
2369                 *TM_ROW1        0       1.0     0\r
2370                 *TM_ROW2        0       0       1.0\r
2371                 *TM_ROW3        0       0       0\r
2372                 *TM_POS 0.000000        0.000000        0.000000\r
2373         }\r
2374         *MESH   {\r
2375                 *TIMEVALUE      0\r
2376                 *MESH_NUMVERTEX 17\r
2377                 *MESH_NUMFACES  16\r
2378                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2379                 *MESH_VERTEX_LIST       {\r
2380                         *MESH_VERTEX    0       -0.000000       0.000000        128.000000\r
2381                         *MESH_VERTEX    1       24.000000       0.000000        128.000000\r
2382                         *MESH_VERTEX    2       22.500000       10.500000       128.000000\r
2383                         *MESH_VERTEX    3       18.000000       18.000000       128.000000\r
2384                         *MESH_VERTEX    4       10.500000       22.500000       128.000000\r
2385                         *MESH_VERTEX    5       -0.000000       24.000000       128.000000\r
2386                         *MESH_VERTEX    6       22.500000       -10.500000      128.000000\r
2387                         *MESH_VERTEX    7       18.000000       -18.000000      128.000000\r
2388                         *MESH_VERTEX    8       10.500000       -22.500000      128.000000\r
2389                         *MESH_VERTEX    9       -0.000000       -24.000000      128.000000\r
2390                         *MESH_VERTEX    10      -10.500000      22.500000       128.000000\r
2391                         *MESH_VERTEX    11      -10.500000      -22.500000      128.000000\r
2392                         *MESH_VERTEX    12      -18.000000      18.000000       128.000000\r
2393                         *MESH_VERTEX    13      -18.000000      -18.000000      128.000000\r
2394                         *MESH_VERTEX    14      -22.500000      10.500000       128.000000\r
2395                         *MESH_VERTEX    15      -22.500000      -10.500000      128.000000\r
2396                         *MESH_VERTEX    16      -24.000000      0.000000        128.000000\r
2397                 }\r
2398                 *MESH_NORMALS   {\r
2399                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2400                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2401                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2402                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2403                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
2404                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
2405                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
2406                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
2407                         *MESH_FACENORMAL        8       0.000000        0.000000        1.000000\r
2408                         *MESH_FACENORMAL        9       0.000000        0.000000        1.000000\r
2409                         *MESH_FACENORMAL        10      0.000000        0.000000        1.000000\r
2410                         *MESH_FACENORMAL        11      0.000000        0.000000        1.000000\r
2411                         *MESH_FACENORMAL        12      0.000000        0.000000        1.000000\r
2412                         *MESH_FACENORMAL        13      0.000000        0.000000        1.000000\r
2413                         *MESH_FACENORMAL        14      0.000000        0.000000        1.000000\r
2414                         *MESH_FACENORMAL        15      0.000000        0.000000        1.000000\r
2415                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2416                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2417                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2418                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2419                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
2420                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
2421                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
2422                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
2423                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
2424                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
2425                         *MESH_VERTEXNORMAL      10      0.000000        0.000000        -1.000000\r
2426                         *MESH_VERTEXNORMAL      11      0.000000        0.000000        -1.000000\r
2427                         *MESH_VERTEXNORMAL      12      0.000000        0.000000        -1.000000\r
2428                         *MESH_VERTEXNORMAL      13      0.000000        0.000000        -1.000000\r
2429                         *MESH_VERTEXNORMAL      14      0.000000        0.000000        -1.000000\r
2430                         *MESH_VERTEXNORMAL      15      0.000000        0.000000        -1.000000\r
2431                         *MESH_VERTEXNORMAL      16      0.000000        0.000000        -1.000000\r
2432                 }\r
2433                 *MESH_FACE_LIST {\r
2434                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2435                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2436                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2437                         *MESH_FACE      3       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2438                         *MESH_FACE      4       A:      0       B:      1       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2439                         *MESH_FACE      5       A:      0       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2440                         *MESH_FACE      6       A:      0       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2441                         *MESH_FACE      7       A:      0       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2442                         *MESH_FACE      8       A:      0       B:      10      C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2443                         *MESH_FACE      9       A:      0       B:      9       C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2444                         *MESH_FACE      10      A:      0       B:      12      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2445                         *MESH_FACE      11      A:      0       B:      11      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2446                         *MESH_FACE      12      A:      0       B:      14      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2447                         *MESH_FACE      13      A:      0       B:      13      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2448                         *MESH_FACE      14      A:      0       B:      16      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2449                         *MESH_FACE      15      A:      0       B:      15      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2450                 }\r
2451                 *MESH_NUMTVERTEX        17\r
2452                 *MESH_TVERTLIST {\r
2453                         *MESH_TVERT     0       -0.000000       1.000000        1.000000\r
2454                         *MESH_TVERT     1       0.187500        1.000000        1.000000\r
2455                         *MESH_TVERT     2       0.175781        1.082031        1.000000\r
2456                         *MESH_TVERT     3       0.140625        1.140625        1.000000\r
2457                         *MESH_TVERT     4       0.082031        1.175781        1.000000\r
2458                         *MESH_TVERT     5       -0.000000       1.187500        1.000000\r
2459                         *MESH_TVERT     6       0.175781        0.917969        1.000000\r
2460                         *MESH_TVERT     7       0.140625        0.859375        1.000000\r
2461                         *MESH_TVERT     8       0.082031        0.824219        1.000000\r
2462                         *MESH_TVERT     9       -0.000000       0.812500        1.000000\r
2463                         *MESH_TVERT     10      -0.082031       1.175781        1.000000\r
2464                         *MESH_TVERT     11      -0.082031       0.824219        1.000000\r
2465                         *MESH_TVERT     12      -0.140625       1.140625        1.000000\r
2466                         *MESH_TVERT     13      -0.140625       0.859375        1.000000\r
2467                         *MESH_TVERT     14      -0.175781       1.082031        1.000000\r
2468                         *MESH_TVERT     15      -0.175781       0.917969        1.000000\r
2469                         *MESH_TVERT     16      -0.187500       1.000000        1.000000\r
2470                 }\r
2471                 *MESH_NUMTVFACES        16\r
2472                 *MESH_TFACELIST {\r
2473                         *MESH_TFACE     0       0       2       1\r
2474                         *MESH_TFACE     1       0       3       2\r
2475                         *MESH_TFACE     2       0       4       3\r
2476                         *MESH_TFACE     3       0       5       4\r
2477                         *MESH_TFACE     4       0       1       6\r
2478                         *MESH_TFACE     5       0       6       7\r
2479                         *MESH_TFACE     6       0       7       8\r
2480                         *MESH_TFACE     7       0       8       9\r
2481                         *MESH_TFACE     8       0       10      5\r
2482                         *MESH_TFACE     9       0       9       11\r
2483                         *MESH_TFACE     10      0       12      10\r
2484                         *MESH_TFACE     11      0       11      13\r
2485                         *MESH_TFACE     12      0       14      12\r
2486                         *MESH_TFACE     13      0       13      15\r
2487                         *MESH_TFACE     14      0       16      14\r
2488                         *MESH_TFACE     15      0       15      16\r
2489                 }\r
2490         }\r
2491         *PROP_MOTIONBLUR        0\r
2492         *PROP_CASTSHADOW        1\r
2493         *PROP_RECVSHADOW        1\r
2494         *MATERIAL_REF   4\r
2495 }\r
2496 *GEOMOBJECT     {\r
2497         *NODE_NAME      "mat4model0surf50"\r
2498         *NODE_TM        {\r
2499                 *NODE_NAME      "mat4model0surf50"\r
2500                 *INHERIT_POS    0       0       0\r
2501                 *INHERIT_ROT    0       0       0\r
2502                 *INHERIT_SCL    0       0       0\r
2503                 *TM_ROW0        1.0     0       0\r
2504                 *TM_ROW1        0       1.0     0\r
2505                 *TM_ROW2        0       0       1.0\r
2506                 *TM_ROW3        0       0       0\r
2507                 *TM_POS 0.000000        0.000000        0.000000\r
2508         }\r
2509         *MESH   {\r
2510                 *TIMEVALUE      0\r
2511                 *MESH_NUMVERTEX 10\r
2512                 *MESH_NUMFACES  8\r
2513                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2514                 *MESH_VERTEX_LIST       {\r
2515                         *MESH_VERTEX    0       -12.000000      12.000000       0.000000\r
2516                         *MESH_VERTEX    1       -12.000000      12.000000       128.000000\r
2517                         *MESH_VERTEX    2       -15.000000      7.000000        128.000000\r
2518                         *MESH_VERTEX    3       -15.000000      7.000000        0.000000\r
2519                         *MESH_VERTEX    4       -16.000000      0.000000        0.000000\r
2520                         *MESH_VERTEX    5       -16.000000      0.000000        128.000000\r
2521                         *MESH_VERTEX    6       -15.000000      -7.000000       128.000000\r
2522                         *MESH_VERTEX    7       -15.000000      -7.000000       0.000000\r
2523                         *MESH_VERTEX    8       -12.000000      -12.000000      0.000000\r
2524                         *MESH_VERTEX    9       -12.000000      -12.000000      128.000000\r
2525                 }\r
2526                 *MESH_NORMALS   {\r
2527                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2528                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2529                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2530                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2531                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
2532                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
2533                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
2534                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
2535                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
2536                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
2537                         *MESH_VERTEXNORMAL      2       -0.923880       0.382683        0.000000\r
2538                         *MESH_VERTEXNORMAL      3       -0.923880       0.382683        0.000000\r
2539                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2540                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2541                         *MESH_VERTEXNORMAL      6       -0.923880       -0.382683       0.000000\r
2542                         *MESH_VERTEXNORMAL      7       -0.923880       -0.382683       0.000000\r
2543                         *MESH_VERTEXNORMAL      8       -0.707107       -0.707107       0.000000\r
2544                         *MESH_VERTEXNORMAL      9       -0.707107       -0.707107       0.000000\r
2545                 }\r
2546                 *MESH_FACE_LIST {\r
2547                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2548                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2549                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2550                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2551                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2552                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2553                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2554                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2555                 }\r
2556                 *MESH_NUMTVERTEX        10\r
2557                 *MESH_TVERTLIST {\r
2558                         *MESH_TVERT     0       0.375000        2.000000        1.000000\r
2559                         *MESH_TVERT     1       0.375000        0.000000        1.000000\r
2560                         *MESH_TVERT     2       0.437500        0.000000        1.000000\r
2561                         *MESH_TVERT     3       0.437500        2.000000        1.000000\r
2562                         *MESH_TVERT     4       0.500000        2.000000        1.000000\r
2563                         *MESH_TVERT     5       0.500000        0.000000        1.000000\r
2564                         *MESH_TVERT     6       0.562500        0.000000        1.000000\r
2565                         *MESH_TVERT     7       0.562500        2.000000        1.000000\r
2566                         *MESH_TVERT     8       0.625000        2.000000        1.000000\r
2567                         *MESH_TVERT     9       0.625000        0.000000        1.000000\r
2568                 }\r
2569                 *MESH_NUMTVFACES        8\r
2570                 *MESH_TFACELIST {\r
2571                         *MESH_TFACE     0       2       3       4\r
2572                         *MESH_TFACE     1       2       4       5\r
2573                         *MESH_TFACE     2       0       3       2\r
2574                         *MESH_TFACE     3       0       2       1\r
2575                         *MESH_TFACE     4       4       6       5\r
2576                         *MESH_TFACE     5       4       7       6\r
2577                         *MESH_TFACE     6       6       7       8\r
2578                         *MESH_TFACE     7       6       8       9\r
2579                 }\r
2580         }\r
2581         *PROP_MOTIONBLUR        0\r
2582         *PROP_CASTSHADOW        1\r
2583         *PROP_RECVSHADOW        1\r
2584         *MATERIAL_REF   4\r
2585 }\r
2586 *GEOMOBJECT     {\r
2587         *NODE_NAME      "mat4model0surf51"\r
2588         *NODE_TM        {\r
2589                 *NODE_NAME      "mat4model0surf51"\r
2590                 *INHERIT_POS    0       0       0\r
2591                 *INHERIT_ROT    0       0       0\r
2592                 *INHERIT_SCL    0       0       0\r
2593                 *TM_ROW0        1.0     0       0\r
2594                 *TM_ROW1        0       1.0     0\r
2595                 *TM_ROW2        0       0       1.0\r
2596                 *TM_ROW3        0       0       0\r
2597                 *TM_POS 0.000000        0.000000        0.000000\r
2598         }\r
2599         *MESH   {\r
2600                 *TIMEVALUE      0\r
2601                 *MESH_NUMVERTEX 10\r
2602                 *MESH_NUMFACES  8\r
2603                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2604                 *MESH_VERTEX_LIST       {\r
2605                         *MESH_VERTEX    0       -18.000000      18.000000       128.000000\r
2606                         *MESH_VERTEX    1       -17.250000      17.250000       132.000000\r
2607                         *MESH_VERTEX    2       -21.562500      10.062500       132.000000\r
2608                         *MESH_VERTEX    3       -22.500000      10.500000       128.000000\r
2609                         *MESH_VERTEX    4       -24.000000      0.000000        128.000000\r
2610                         *MESH_VERTEX    5       -23.000000      0.000000        132.000000\r
2611                         *MESH_VERTEX    6       -21.562500      -10.062500      132.000000\r
2612                         *MESH_VERTEX    7       -22.500000      -10.500000      128.000000\r
2613                         *MESH_VERTEX    8       -18.000000      -18.000000      128.000000\r
2614                         *MESH_VERTEX    9       -17.250000      -17.250000      132.000000\r
2615                 }\r
2616                 *MESH_NORMALS   {\r
2617                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2618                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2619                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2620                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2621                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
2622                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
2623                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
2624                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
2625                         *MESH_VERTEXNORMAL      0       -0.666667       0.666667        0.333333\r
2626                         *MESH_VERTEXNORMAL      1       -0.666667       0.666667        0.333333\r
2627                         *MESH_VERTEXNORMAL      2       -0.880563       0.358650        0.309803\r
2628                         *MESH_VERTEXNORMAL      3       -0.880563       0.358650        0.309803\r
2629                         *MESH_VERTEXNORMAL      4       -0.970142       0.000000        0.242536\r
2630                         *MESH_VERTEXNORMAL      5       -0.970142       0.000000        0.242536\r
2631                         *MESH_VERTEXNORMAL      6       -0.880563       -0.358650       0.309803\r
2632                         *MESH_VERTEXNORMAL      7       -0.880563       -0.358650       0.309803\r
2633                         *MESH_VERTEXNORMAL      8       -0.666667       -0.666667       0.333333\r
2634                         *MESH_VERTEXNORMAL      9       -0.666667       -0.666667       0.333333\r
2635                 }\r
2636                 *MESH_FACE_LIST {\r
2637                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2638                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2639                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2640                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2641                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2642                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2643                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2644                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2645                 }\r
2646                 *MESH_NUMTVERTEX        10\r
2647                 *MESH_TVERTLIST {\r
2648                         *MESH_TVERT     0       0.250000        1.000000        1.000000\r
2649                         *MESH_TVERT     1       0.250000        0.957051        1.000000\r
2650                         *MESH_TVERT     2       0.125000        0.957051        1.000000\r
2651                         *MESH_TVERT     3       0.125000        1.000000        1.000000\r
2652                         *MESH_TVERT     4       0.000000        1.000000        1.000000\r
2653                         *MESH_TVERT     5       0.000000        0.957051        1.000000\r
2654                         *MESH_TVERT     6       -0.125000       0.957051        1.000000\r
2655                         *MESH_TVERT     7       -0.125000       1.000000        1.000000\r
2656                         *MESH_TVERT     8       -0.250000       1.000000        1.000000\r
2657                         *MESH_TVERT     9       -0.250000       0.957051        1.000000\r
2658                 }\r
2659                 *MESH_NUMTVFACES        8\r
2660                 *MESH_TFACELIST {\r
2661                         *MESH_TFACE     0       2       3       4\r
2662                         *MESH_TFACE     1       2       4       5\r
2663                         *MESH_TFACE     2       0       3       2\r
2664                         *MESH_TFACE     3       0       2       1\r
2665                         *MESH_TFACE     4       4       6       5\r
2666                         *MESH_TFACE     5       4       7       6\r
2667                         *MESH_TFACE     6       6       7       8\r
2668                         *MESH_TFACE     7       6       8       9\r
2669                 }\r
2670         }\r
2671         *PROP_MOTIONBLUR        0\r
2672         *PROP_CASTSHADOW        1\r
2673         *PROP_RECVSHADOW        1\r
2674         *MATERIAL_REF   4\r
2675 }\r
2676 *GEOMOBJECT     {\r
2677         *NODE_NAME      "mat4model0surf52"\r
2678         *NODE_TM        {\r
2679                 *NODE_NAME      "mat4model0surf52"\r
2680                 *INHERIT_POS    0       0       0\r
2681                 *INHERIT_ROT    0       0       0\r
2682                 *INHERIT_SCL    0       0       0\r
2683                 *TM_ROW0        1.0     0       0\r
2684                 *TM_ROW1        0       1.0     0\r
2685                 *TM_ROW2        0       0       1.0\r
2686                 *TM_ROW3        0       0       0\r
2687                 *TM_POS 0.000000        0.000000        0.000000\r
2688         }\r
2689         *MESH   {\r
2690                 *TIMEVALUE      0\r
2691                 *MESH_NUMVERTEX 10\r
2692                 *MESH_NUMFACES  8\r
2693                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2694                 *MESH_VERTEX_LIST       {\r
2695                         *MESH_VERTEX    0       -17.250000      17.250000       132.000000\r
2696                         *MESH_VERTEX    1       -18.000000      18.000000       136.000000\r
2697                         *MESH_VERTEX    2       -22.500000      10.500000       136.000000\r
2698                         *MESH_VERTEX    3       -21.562500      10.062500       132.000000\r
2699                         *MESH_VERTEX    4       -23.000000      0.000000        132.000000\r
2700                         *MESH_VERTEX    5       -24.000000      0.000000        136.000000\r
2701                         *MESH_VERTEX    6       -22.500000      -10.500000      136.000000\r
2702                         *MESH_VERTEX    7       -21.562500      -10.062500      132.000000\r
2703                         *MESH_VERTEX    8       -17.250000      -17.250000      132.000000\r
2704                         *MESH_VERTEX    9       -18.000000      -18.000000      136.000000\r
2705                 }\r
2706                 *MESH_NORMALS   {\r
2707                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2708                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2709                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2710                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2711                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
2712                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
2713                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
2714                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
2715                         *MESH_VERTEXNORMAL      0       -0.666667       0.666667        -0.333333\r
2716                         *MESH_VERTEXNORMAL      1       -0.666667       0.666667        -0.333333\r
2717                         *MESH_VERTEXNORMAL      2       -0.880563       0.358650        -0.309803\r
2718                         *MESH_VERTEXNORMAL      3       -0.880563       0.358650        -0.309803\r
2719                         *MESH_VERTEXNORMAL      4       -0.970142       0.000000        -0.242536\r
2720                         *MESH_VERTEXNORMAL      5       -0.970142       0.000000        -0.242536\r
2721                         *MESH_VERTEXNORMAL      6       -0.880563       -0.358650       -0.309803\r
2722                         *MESH_VERTEXNORMAL      7       -0.880563       -0.358650       -0.309803\r
2723                         *MESH_VERTEXNORMAL      8       -0.666667       -0.666667       -0.333333\r
2724                         *MESH_VERTEXNORMAL      9       -0.666667       -0.666667       -0.333333\r
2725                 }\r
2726                 *MESH_FACE_LIST {\r
2727                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2728                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2729                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2730                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2731                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2732                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2733                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2734                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2735                 }\r
2736                 *MESH_NUMTVERTEX        10\r
2737                 *MESH_TVERTLIST {\r
2738                         *MESH_TVERT     0       -0.250000       0.000000        1.000000\r
2739                         *MESH_TVERT     1       -0.250000       0.042949        1.000000\r
2740                         *MESH_TVERT     2       -0.125000       0.042949        1.000000\r
2741                         *MESH_TVERT     3       -0.125000       0.000000        1.000000\r
2742                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
2743                         *MESH_TVERT     5       0.000000        0.042949        1.000000\r
2744                         *MESH_TVERT     6       0.125000        0.042949        1.000000\r
2745                         *MESH_TVERT     7       0.125000        0.000000        1.000000\r
2746                         *MESH_TVERT     8       0.250000        0.000000        1.000000\r
2747                         *MESH_TVERT     9       0.250000        0.042949        1.000000\r
2748                 }\r
2749                 *MESH_NUMTVFACES        8\r
2750                 *MESH_TFACELIST {\r
2751                         *MESH_TFACE     0       2       3       4\r
2752                         *MESH_TFACE     1       2       4       5\r
2753                         *MESH_TFACE     2       0       3       2\r
2754                         *MESH_TFACE     3       0       2       1\r
2755                         *MESH_TFACE     4       4       6       5\r
2756                         *MESH_TFACE     5       4       7       6\r
2757                         *MESH_TFACE     6       6       7       8\r
2758                         *MESH_TFACE     7       6       8       9\r
2759                 }\r
2760         }\r
2761         *PROP_MOTIONBLUR        0\r
2762         *PROP_CASTSHADOW        1\r
2763         *PROP_RECVSHADOW        1\r
2764         *MATERIAL_REF   4\r
2765 }\r