]> de.git.xonotic.org Git - xonotic/xonotic-maps.pk3dir.git/blob - models/desertfactory/structure_metal/window01.ase
Fix #137
[xonotic/xonotic-maps.pk3dir.git] / models / desertfactory / structure_metal / window01.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "window01.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 7\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal02"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "models/desertfactory/textures/metal/metal02"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\models\desertfactory\textures\metal\metal02.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "models/desertfactory/textures/shaders/glass01"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "models/desertfactory/textures/shaders/glass01"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\models\desertfactory\textures\shaders\glass01.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "models/desertfactory/textures/stone/concrete03"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "models/desertfactory/textures/stone/concrete03"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\models\desertfactory\textures\stone\concrete03.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal02"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "models/desertfactory/textures/metal/metal02"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\models\desertfactory\textures\metal\metal02.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89         *MATERIAL       5       {\r
90                 *MATERIAL_NAME  "models/desertfactory/textures/shaders/glass01"\r
91                 *MATERIAL_CLASS "Standard"\r
92                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
93                 *MATERIAL_SHADING Phong\r
94                 *MAP_DIFFUSE    {\r
95                         *MAP_NAME       "models/desertfactory/textures/shaders/glass01"\r
96                         *MAP_CLASS      "Bitmap"\r
97                         *MAP_SUBNO      1\r
98                         *MAP_AMOUNT     1.0\r
99                         *MAP_TYPE       Screen\r
100                         *BITMAP "..\models\desertfactory\textures\shaders\glass01.tga"\r
101                         *BITMAP_FILTER  Pyramidal\r
102                 }\r
103         }\r
104         *MATERIAL       6       {\r
105                 *MATERIAL_NAME  "models/desertfactory/textures/stone/concrete03"\r
106                 *MATERIAL_CLASS "Standard"\r
107                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
108                 *MATERIAL_SHADING Phong\r
109                 *MAP_DIFFUSE    {\r
110                         *MAP_NAME       "models/desertfactory/textures/stone/concrete03"\r
111                         *MAP_CLASS      "Bitmap"\r
112                         *MAP_SUBNO      1\r
113                         *MAP_AMOUNT     1.0\r
114                         *MAP_TYPE       Screen\r
115                         *BITMAP "..\models\desertfactory\textures\stone\concrete03.tga"\r
116                         *BITMAP_FILTER  Pyramidal\r
117                 }\r
118         }\r
119 }\r
120 *GEOMOBJECT     {\r
121         *NODE_NAME      "mat4model0surf14"\r
122         *NODE_TM        {\r
123                 *NODE_NAME      "mat4model0surf14"\r
124                 *INHERIT_POS    0       0       0\r
125                 *INHERIT_ROT    0       0       0\r
126                 *INHERIT_SCL    0       0       0\r
127                 *TM_ROW0        1.0     0       0\r
128                 *TM_ROW1        0       1.0     0\r
129                 *TM_ROW2        0       0       1.0\r
130                 *TM_ROW3        0       0       0\r
131                 *TM_POS 0.000000        0.000000        0.000000\r
132         }\r
133         *MESH   {\r
134                 *TIMEVALUE      0\r
135                 *MESH_NUMVERTEX 22\r
136                 *MESH_NUMFACES  22\r
137                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
138                 *MESH_VERTEX_LIST       {\r
139                         *MESH_VERTEX    0       60.000000       16.000000       348.000000\r
140                         *MESH_VERTEX    1       60.000000       16.000000       320.000000\r
141                         *MESH_VERTEX    2       64.000000       16.000000       320.000000\r
142                         *MESH_VERTEX    3       64.000000       16.000000       0.000000\r
143                         *MESH_VERTEX    4       60.000000       16.000000       8.000000\r
144                         *MESH_VERTEX    5       56.250000       16.000000       346.250000\r
145                         *MESH_VERTEX    6       45.000000       16.000000       365.000000\r
146                         *MESH_VERTEX    7       -64.000000      16.000000       0.000000\r
147                         *MESH_VERTEX    8       -60.000000      16.000000       8.000000\r
148                         *MESH_VERTEX    9       48.000000       16.000000       368.000000\r
149                         *MESH_VERTEX    10      28.000000       16.000000       380.000000\r
150                         *MESH_VERTEX    11      26.250000       16.000000       376.250000\r
151                         *MESH_VERTEX    12      0.000000        16.000000       380.000000\r
152                         *MESH_VERTEX    13      -60.000000      16.000000       320.000000\r
153                         *MESH_VERTEX    14      -64.000000      16.000000       320.000000\r
154                         *MESH_VERTEX    15      0.000000        16.000000       384.000000\r
155                         *MESH_VERTEX    16      -28.000000      16.000000       380.000000\r
156                         *MESH_VERTEX    17      -26.250000      16.000000       376.250000\r
157                         *MESH_VERTEX    18      -45.000000      16.000000       365.000000\r
158                         *MESH_VERTEX    19      -48.000000      16.000000       368.000000\r
159                         *MESH_VERTEX    20      -60.000000      16.000000       348.000000\r
160                         *MESH_VERTEX    21      -56.250000      16.000000       346.250000\r
161                 }\r
162                 *MESH_NORMALS   {\r
163                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
164                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
165                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
166                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
167                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
168                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
169                         *MESH_FACENORMAL        6       0.000000        0.894427        -0.447214\r
170                         *MESH_FACENORMAL        7       0.000000        0.447214        -0.894427\r
171                         *MESH_FACENORMAL        8       0.000000        0.447214        -0.894427\r
172                         *MESH_FACENORMAL        9       0.000000        0.000000        -1.000000\r
173                         *MESH_FACENORMAL        10      0.000000        0.000000        -1.000000\r
174                         *MESH_FACENORMAL        11      0.000000        0.000000        -1.000000\r
175                         *MESH_FACENORMAL        12      0.000000        0.000000        -1.000000\r
176                         *MESH_FACENORMAL        13      0.000000        0.000000        -1.000000\r
177                         *MESH_FACENORMAL        14      0.000000        0.000000        1.000000\r
178                         *MESH_FACENORMAL        15      0.000000        0.000000        1.000000\r
179                         *MESH_FACENORMAL        16      0.000000        0.000000        1.000000\r
180                         *MESH_FACENORMAL        17      0.000000        0.000000        1.000000\r
181                         *MESH_FACENORMAL        18      0.000000        0.000000        -1.000000\r
182                         *MESH_FACENORMAL        19      0.000000        0.447214        -0.894427\r
183                         *MESH_FACENORMAL        20      0.000000        0.894427        -0.447214\r
184                         *MESH_FACENORMAL        21      0.000000        1.000000        0.000000\r
185                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
186                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
187                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
188                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
189                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
190                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
191                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
192                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
193                         *MESH_VERTEXNORMAL      8       0.000000        1.000000        0.000000\r
194                         *MESH_VERTEXNORMAL      9       0.000000        1.000000        0.000000\r
195                         *MESH_VERTEXNORMAL      10      0.000000        1.000000        0.000000\r
196                         *MESH_VERTEXNORMAL      11      0.000000        1.000000        0.000000\r
197                         *MESH_VERTEXNORMAL      12      0.000000        1.000000        0.000000\r
198                         *MESH_VERTEXNORMAL      13      0.000000        1.000000        0.000000\r
199                         *MESH_VERTEXNORMAL      14      0.000000        1.000000        0.000000\r
200                         *MESH_VERTEXNORMAL      15      0.000000        1.000000        0.000000\r
201                         *MESH_VERTEXNORMAL      16      0.000000        1.000000        0.000000\r
202                         *MESH_VERTEXNORMAL      17      0.000000        1.000000        0.000000\r
203                         *MESH_VERTEXNORMAL      18      0.000000        1.000000        0.000000\r
204                         *MESH_VERTEXNORMAL      19      0.000000        1.000000        0.000000\r
205                         *MESH_VERTEXNORMAL      20      0.000000        1.000000        0.000000\r
206                         *MESH_VERTEXNORMAL      21      0.000000        1.000000        0.000000\r
207                 }\r
208                 *MESH_FACE_LIST {\r
209                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
210                         *MESH_FACE      1       A:      0       B:      1       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
211                         *MESH_FACE      2       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
212                         *MESH_FACE      3       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
213                         *MESH_FACE      4       A:      0       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
214                         *MESH_FACE      5       A:      3       B:      7       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
215                         *MESH_FACE      6       A:      0       B:      6       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
216                         *MESH_FACE      7       A:      6       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
217                         *MESH_FACE      8       A:      6       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
218                         *MESH_FACE      9       A:      10      B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
219                         *MESH_FACE      10      A:      10      B:      12      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
220                         *MESH_FACE      11      A:      12      B:      16      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
221                         *MESH_FACE      12      A:      12      B:      17      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
222                         *MESH_FACE      13      A:      16      B:      17      C:      18      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
223                         *MESH_FACE      14      A:      16      B:      18      C:      19      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
224                         *MESH_FACE      15      A:      18      B:      20      C:      19      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
225                         *MESH_FACE      16      A:      18      B:      21      C:      20      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
226                         *MESH_FACE      17      A:      13      B:      20      C:      21      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
227                         *MESH_FACE      18      A:      13      B:      14      C:      20      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
228                         *MESH_FACE      19      A:      7       B:      14      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
229                         *MESH_FACE      20      A:      7       B:      13      C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
230                         *MESH_FACE      21      A:      4       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
231                 }\r
232                 *MESH_NUMTVERTEX        22\r
233                 *MESH_TVERTLIST {\r
234                         *MESH_TVERT     0       0.468750        1.718750        1.000000\r
235                         *MESH_TVERT     1       0.468750        1.500000        1.000000\r
236                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
237                         *MESH_TVERT     3       0.500000        -1.000000       1.000000\r
238                         *MESH_TVERT     4       0.468750        -0.937500       1.000000\r
239                         *MESH_TVERT     5       0.439453        1.705078        1.000000\r
240                         *MESH_TVERT     6       0.351562        1.851562        1.000000\r
241                         *MESH_TVERT     7       -0.500000       -1.000000       1.000000\r
242                         *MESH_TVERT     8       -0.468750       -0.937500       1.000000\r
243                         *MESH_TVERT     9       0.375000        1.875000        1.000000\r
244                         *MESH_TVERT     10      0.218750        1.968750        1.000000\r
245                         *MESH_TVERT     11      0.205078        1.939453        1.000000\r
246                         *MESH_TVERT     12      0.000000        1.968750        1.000000\r
247                         *MESH_TVERT     13      -0.468750       1.500000        1.000000\r
248                         *MESH_TVERT     14      -0.500000       1.500000        1.000000\r
249                         *MESH_TVERT     15      0.000000        2.000000        1.000000\r
250                         *MESH_TVERT     16      -0.218750       1.968750        1.000000\r
251                         *MESH_TVERT     17      -0.205078       1.939453        1.000000\r
252                         *MESH_TVERT     18      -0.351562       1.851562        1.000000\r
253                         *MESH_TVERT     19      -0.375000       1.875000        1.000000\r
254                         *MESH_TVERT     20      -0.468750       1.718750        1.000000\r
255                         *MESH_TVERT     21      -0.439453       1.705078        1.000000\r
256                 }\r
257                 *MESH_NUMTVFACES        22\r
258                 *MESH_TFACELIST {\r
259                         *MESH_TFACE     0       0       2       1\r
260                         *MESH_TFACE     1       0       1       5\r
261                         *MESH_TFACE     2       1       2       3\r
262                         *MESH_TFACE     3       1       3       4\r
263                         *MESH_TFACE     4       0       5       6\r
264                         *MESH_TFACE     5       3       7       4\r
265                         *MESH_TFACE     6       0       6       9\r
266                         *MESH_TFACE     7       6       10      9\r
267                         *MESH_TFACE     8       6       11      10\r
268                         *MESH_TFACE     9       10      11      12\r
269                         *MESH_TFACE     10      10      12      15\r
270                         *MESH_TFACE     11      12      16      15\r
271                         *MESH_TFACE     12      12      17      16\r
272                         *MESH_TFACE     13      16      17      18\r
273                         *MESH_TFACE     14      16      18      19\r
274                         *MESH_TFACE     15      18      20      19\r
275                         *MESH_TFACE     16      18      21      20\r
276                         *MESH_TFACE     17      13      20      21\r
277                         *MESH_TFACE     18      13      14      20\r
278                         *MESH_TFACE     19      7       14      13\r
279                         *MESH_TFACE     20      7       13      8\r
280                         *MESH_TFACE     21      4       7       8\r
281                 }\r
282         }\r
283         *PROP_MOTIONBLUR        0\r
284         *PROP_CASTSHADOW        1\r
285         *PROP_RECVSHADOW        1\r
286         *MATERIAL_REF   4\r
287 }\r
288 *GEOMOBJECT     {\r
289         *NODE_NAME      "mat4model0surf15"\r
290         *NODE_TM        {\r
291                 *NODE_NAME      "mat4model0surf15"\r
292                 *INHERIT_POS    0       0       0\r
293                 *INHERIT_ROT    0       0       0\r
294                 *INHERIT_SCL    0       0       0\r
295                 *TM_ROW0        1.0     0       0\r
296                 *TM_ROW1        0       1.0     0\r
297                 *TM_ROW2        0       0       1.0\r
298                 *TM_ROW3        0       0       0\r
299                 *TM_POS 0.000000        0.000000        0.000000\r
300         }\r
301         *MESH   {\r
302                 *TIMEVALUE      0\r
303                 *MESH_NUMVERTEX 8\r
304                 *MESH_NUMFACES  6\r
305                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
306                 *MESH_VERTEX_LIST       {\r
307                         *MESH_VERTEX    0       60.000000       -16.000000      8.000000\r
308                         *MESH_VERTEX    1       60.000000       16.000000       8.000000\r
309                         *MESH_VERTEX    2       60.000000       16.000000       320.000000\r
310                         *MESH_VERTEX    3       60.000000       -16.000000      320.000000\r
311                         *MESH_VERTEX    4       56.250000       -16.000000      346.250000\r
312                         *MESH_VERTEX    5       56.250000       16.000000       346.250000\r
313                         *MESH_VERTEX    6       45.000000       16.000000       365.000000\r
314                         *MESH_VERTEX    7       45.000000       -16.000000      365.000000\r
315                 }\r
316                 *MESH_NORMALS   {\r
317                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
318                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
319                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
320                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
321                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
322                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
323                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
324                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
325                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
326                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
327                         *MESH_VERTEXNORMAL      4       -0.923880       0.000000        -0.382683\r
328                         *MESH_VERTEXNORMAL      5       -0.923880       0.000000        -0.382683\r
329                         *MESH_VERTEXNORMAL      6       -0.707107       0.000000        -0.707107\r
330                         *MESH_VERTEXNORMAL      7       -0.707107       0.000000        -0.707107\r
331                 }\r
332                 *MESH_FACE_LIST {\r
333                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
334                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
335                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
336                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
337                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
338                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
339                 }\r
340                 *MESH_NUMTVERTEX        8\r
341                 *MESH_TVERTLIST {\r
342                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
343                         *MESH_TVERT     1       -1.000000       0.250000        1.000000\r
344                         *MESH_TVERT     2       1.437500        0.250000        1.000000\r
345                         *MESH_TVERT     3       1.437500        0.000000        1.000000\r
346                         *MESH_TVERT     4       1.671875        0.000000        1.000000\r
347                         *MESH_TVERT     5       1.671875        0.250000        1.000000\r
348                         *MESH_TVERT     6       1.906250        0.250000        1.000000\r
349                         *MESH_TVERT     7       1.906250        0.000000        1.000000\r
350                 }\r
351                 *MESH_NUMTVFACES        6\r
352                 *MESH_TFACELIST {\r
353                         *MESH_TFACE     0       2       3       4\r
354                         *MESH_TFACE     1       2       4       5\r
355                         *MESH_TFACE     2       0       3       2\r
356                         *MESH_TFACE     3       0       2       1\r
357                         *MESH_TFACE     4       4       6       5\r
358                         *MESH_TFACE     5       4       7       6\r
359                 }\r
360         }\r
361         *PROP_MOTIONBLUR        0\r
362         *PROP_CASTSHADOW        1\r
363         *PROP_RECVSHADOW        1\r
364         *MATERIAL_REF   4\r
365 }\r
366 *GEOMOBJECT     {\r
367         *NODE_NAME      "mat4model0surf16"\r
368         *NODE_TM        {\r
369                 *NODE_NAME      "mat4model0surf16"\r
370                 *INHERIT_POS    0       0       0\r
371                 *INHERIT_ROT    0       0       0\r
372                 *INHERIT_SCL    0       0       0\r
373                 *TM_ROW0        1.0     0       0\r
374                 *TM_ROW1        0       1.0     0\r
375                 *TM_ROW2        0       0       1.0\r
376                 *TM_ROW3        0       0       0\r
377                 *TM_POS 0.000000        0.000000        0.000000\r
378         }\r
379         *MESH   {\r
380                 *TIMEVALUE      0\r
381                 *MESH_NUMVERTEX 10\r
382                 *MESH_NUMFACES  8\r
383                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
384                 *MESH_VERTEX_LIST       {\r
385                         *MESH_VERTEX    0       45.000000       16.000000       365.000000\r
386                         *MESH_VERTEX    1       26.250000       16.000000       376.250000\r
387                         *MESH_VERTEX    2       26.250000       -16.000000      376.250000\r
388                         *MESH_VERTEX    3       45.000000       -16.000000      365.000000\r
389                         *MESH_VERTEX    4       0.000000        16.000000       380.000000\r
390                         *MESH_VERTEX    5       0.000000        -16.000000      380.000000\r
391                         *MESH_VERTEX    6       -26.250000      -16.000000      376.250000\r
392                         *MESH_VERTEX    7       -26.250000      16.000000       376.250000\r
393                         *MESH_VERTEX    8       -45.000000      16.000000       365.000000\r
394                         *MESH_VERTEX    9       -45.000000      -16.000000      365.000000\r
395                 }\r
396                 *MESH_NORMALS   {\r
397                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
398                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
399                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
400                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
401                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
402                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
403                         *MESH_FACENORMAL        6       0.000000        1.000000        0.000000\r
404                         *MESH_FACENORMAL        7       0.000000        0.894427        -0.447214\r
405                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
406                         *MESH_VERTEXNORMAL      1       -0.382683       0.000000        -0.923880\r
407                         *MESH_VERTEXNORMAL      2       -0.382683       0.000000        -0.923880\r
408                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
409                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
410                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
411                         *MESH_VERTEXNORMAL      6       0.382683        0.000000        -0.923880\r
412                         *MESH_VERTEXNORMAL      7       0.382683        0.000000        -0.923880\r
413                         *MESH_VERTEXNORMAL      8       0.707107        0.000000        -0.707107\r
414                         *MESH_VERTEXNORMAL      9       0.707107        0.000000        -0.707107\r
415                 }\r
416                 *MESH_FACE_LIST {\r
417                         *MESH_FACE      0       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
418                         *MESH_FACE      1       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
419                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
420                         *MESH_FACE      3       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
421                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
422                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
423                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
424                         *MESH_FACE      7       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
425                 }\r
426                 *MESH_NUMTVERTEX        10\r
427                 *MESH_TVERTLIST {\r
428                         *MESH_TVERT     0       -0.093750       0.250000        1.000000\r
429                         *MESH_TVERT     1       0.140625        0.250000        1.000000\r
430                         *MESH_TVERT     2       0.140625        0.000000        1.000000\r
431                         *MESH_TVERT     3       -0.093750       0.000000        1.000000\r
432                         *MESH_TVERT     4       0.375000        0.250000        1.000000\r
433                         *MESH_TVERT     5       0.375000        0.000000        1.000000\r
434                         *MESH_TVERT     6       0.609375        0.000000        1.000000\r
435                         *MESH_TVERT     7       0.609375        0.250000        1.000000\r
436                         *MESH_TVERT     8       0.843750        0.250000        1.000000\r
437                         *MESH_TVERT     9       0.843750        0.000000        1.000000\r
438                 }\r
439                 *MESH_NUMTVFACES        8\r
440                 *MESH_TFACELIST {\r
441                         *MESH_TFACE     0       1       2       4\r
442                         *MESH_TFACE     1       2       5       4\r
443                         *MESH_TFACE     2       0       2       1\r
444                         *MESH_TFACE     3       0       3       2\r
445                         *MESH_TFACE     4       4       5       6\r
446                         *MESH_TFACE     5       4       6       7\r
447                         *MESH_TFACE     6       6       8       7\r
448                         *MESH_TFACE     7       6       9       8\r
449                 }\r
450         }\r
451         *PROP_MOTIONBLUR        0\r
452         *PROP_CASTSHADOW        1\r
453         *PROP_RECVSHADOW        1\r
454         *MATERIAL_REF   4\r
455 }\r
456 *GEOMOBJECT     {\r
457         *NODE_NAME      "mat4model0surf17"\r
458         *NODE_TM        {\r
459                 *NODE_NAME      "mat4model0surf17"\r
460                 *INHERIT_POS    0       0       0\r
461                 *INHERIT_ROT    0       0       0\r
462                 *INHERIT_SCL    0       0       0\r
463                 *TM_ROW0        1.0     0       0\r
464                 *TM_ROW1        0       1.0     0\r
465                 *TM_ROW2        0       0       1.0\r
466                 *TM_ROW3        0       0       0\r
467                 *TM_POS 0.000000        0.000000        0.000000\r
468         }\r
469         *MESH   {\r
470                 *TIMEVALUE      0\r
471                 *MESH_NUMVERTEX 4\r
472                 *MESH_NUMFACES  2\r
473                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
474                 *MESH_VERTEX_LIST       {\r
475                         *MESH_VERTEX    0       2.000000        -6.000000       316.000000\r
476                         *MESH_VERTEX    1       2.000000        6.000000        316.000000\r
477                         *MESH_VERTEX    2       2.000000        6.000000        8.000004\r
478                         *MESH_VERTEX    3       2.000000        -6.000000       8.000004\r
479                 }\r
480                 *MESH_NORMALS   {\r
481                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
482                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
483                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
484                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
485                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
486                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
487                 }\r
488                 *MESH_FACE_LIST {\r
489                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
490                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
491                 }\r
492                 *MESH_NUMTVERTEX        4\r
493                 *MESH_TVERTLIST {\r
494                         *MESH_TVERT     0       -0.046875       1.468750        1.000000\r
495                         *MESH_TVERT     1       0.046875        1.468750        1.000000\r
496                         *MESH_TVERT     2       0.046875        -0.937500       1.000000\r
497                         *MESH_TVERT     3       -0.046875       -0.937500       1.000000\r
498                 }\r
499                 *MESH_NUMTVFACES        2\r
500                 *MESH_TFACELIST {\r
501                         *MESH_TFACE     0       0       2       1\r
502                         *MESH_TFACE     1       0       3       2\r
503                 }\r
504         }\r
505         *PROP_MOTIONBLUR        0\r
506         *PROP_CASTSHADOW        1\r
507         *PROP_RECVSHADOW        1\r
508         *MATERIAL_REF   4\r
509 }\r
510 *GEOMOBJECT     {\r
511         *NODE_NAME      "mat4model0surf18"\r
512         *NODE_TM        {\r
513                 *NODE_NAME      "mat4model0surf18"\r
514                 *INHERIT_POS    0       0       0\r
515                 *INHERIT_ROT    0       0       0\r
516                 *INHERIT_SCL    0       0       0\r
517                 *TM_ROW0        1.0     0       0\r
518                 *TM_ROW1        0       1.0     0\r
519                 *TM_ROW2        0       0       1.0\r
520                 *TM_ROW3        0       0       0\r
521                 *TM_POS 0.000000        0.000000        0.000000\r
522         }\r
523         *MESH   {\r
524                 *TIMEVALUE      0\r
525                 *MESH_NUMVERTEX 4\r
526                 *MESH_NUMFACES  2\r
527                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
528                 *MESH_VERTEX_LIST       {\r
529                         *MESH_VERTEX    0       2.000000        6.000000        316.000000\r
530                         *MESH_VERTEX    1       -2.000000       6.000000        316.000000\r
531                         *MESH_VERTEX    2       -2.000000       6.000000        8.000004\r
532                         *MESH_VERTEX    3       2.000000        6.000000        8.000004\r
533                 }\r
534                 *MESH_NORMALS   {\r
535                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
536                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
537                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
538                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
539                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
540                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
541                 }\r
542                 *MESH_FACE_LIST {\r
543                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
544                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
545                 }\r
546                 *MESH_NUMTVERTEX        4\r
547                 *MESH_TVERTLIST {\r
548                         *MESH_TVERT     0       0.015625        1.468750        1.000000\r
549                         *MESH_TVERT     1       -0.015625       1.468750        1.000000\r
550                         *MESH_TVERT     2       -0.015625       -0.937500       1.000000\r
551                         *MESH_TVERT     3       0.015625        -0.937500       1.000000\r
552                 }\r
553                 *MESH_NUMTVFACES        2\r
554                 *MESH_TFACELIST {\r
555                         *MESH_TFACE     0       0       2       1\r
556                         *MESH_TFACE     1       0       3       2\r
557                 }\r
558         }\r
559         *PROP_MOTIONBLUR        0\r
560         *PROP_CASTSHADOW        1\r
561         *PROP_RECVSHADOW        1\r
562         *MATERIAL_REF   4\r
563 }\r
564 *GEOMOBJECT     {\r
565         *NODE_NAME      "mat4model0surf19"\r
566         *NODE_TM        {\r
567                 *NODE_NAME      "mat4model0surf19"\r
568                 *INHERIT_POS    0       0       0\r
569                 *INHERIT_ROT    0       0       0\r
570                 *INHERIT_SCL    0       0       0\r
571                 *TM_ROW0        1.0     0       0\r
572                 *TM_ROW1        0       1.0     0\r
573                 *TM_ROW2        0       0       1.0\r
574                 *TM_ROW3        0       0       0\r
575                 *TM_POS 0.000000        0.000000        0.000000\r
576         }\r
577         *MESH   {\r
578                 *TIMEVALUE      0\r
579                 *MESH_NUMVERTEX 4\r
580                 *MESH_NUMFACES  2\r
581                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
582                 *MESH_VERTEX_LIST       {\r
583                         *MESH_VERTEX    0       -2.000000       6.000000        316.000000\r
584                         *MESH_VERTEX    1       -2.000000       -6.000000       316.000000\r
585                         *MESH_VERTEX    2       -2.000000       -6.000000       8.000004\r
586                         *MESH_VERTEX    3       -2.000000       6.000000        8.000004\r
587                 }\r
588                 *MESH_NORMALS   {\r
589                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
590                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
591                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
592                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
593                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
594                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
595                 }\r
596                 *MESH_FACE_LIST {\r
597                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
598                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
599                 }\r
600                 *MESH_NUMTVERTEX        4\r
601                 *MESH_TVERTLIST {\r
602                         *MESH_TVERT     0       0.046875        1.468750        1.000000\r
603                         *MESH_TVERT     1       -0.046875       1.468750        1.000000\r
604                         *MESH_TVERT     2       -0.046875       -0.937500       1.000000\r
605                         *MESH_TVERT     3       0.046875        -0.937500       1.000000\r
606                 }\r
607                 *MESH_NUMTVFACES        2\r
608                 *MESH_TFACELIST {\r
609                         *MESH_TFACE     0       0       2       1\r
610                         *MESH_TFACE     1       0       3       2\r
611                 }\r
612         }\r
613         *PROP_MOTIONBLUR        0\r
614         *PROP_CASTSHADOW        1\r
615         *PROP_RECVSHADOW        1\r
616         *MATERIAL_REF   4\r
617 }\r
618 *GEOMOBJECT     {\r
619         *NODE_NAME      "mat4model0surf20"\r
620         *NODE_TM        {\r
621                 *NODE_NAME      "mat4model0surf20"\r
622                 *INHERIT_POS    0       0       0\r
623                 *INHERIT_ROT    0       0       0\r
624                 *INHERIT_SCL    0       0       0\r
625                 *TM_ROW0        1.0     0       0\r
626                 *TM_ROW1        0       1.0     0\r
627                 *TM_ROW2        0       0       1.0\r
628                 *TM_ROW3        0       0       0\r
629                 *TM_POS 0.000000        0.000000        0.000000\r
630         }\r
631         *MESH   {\r
632                 *TIMEVALUE      0\r
633                 *MESH_NUMVERTEX 8\r
634                 *MESH_NUMFACES  6\r
635                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
636                 *MESH_VERTEX_LIST       {\r
637                         *MESH_VERTEX    0       -45.000000      16.000000       365.000000\r
638                         *MESH_VERTEX    1       -56.250000      16.000000       346.250000\r
639                         *MESH_VERTEX    2       -56.250000      -16.000000      346.250000\r
640                         *MESH_VERTEX    3       -45.000000      -16.000000      365.000000\r
641                         *MESH_VERTEX    4       -60.000000      16.000000       320.000000\r
642                         *MESH_VERTEX    5       -60.000000      -16.000000      320.000000\r
643                         *MESH_VERTEX    6       -60.000000      -16.000000      8.000000\r
644                         *MESH_VERTEX    7       -60.000000      16.000000       8.000000\r
645                 }\r
646                 *MESH_NORMALS   {\r
647                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
648                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
649                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
650                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
651                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
652                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
653                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
654                         *MESH_VERTEXNORMAL      1       0.923880        0.000000        -0.382683\r
655                         *MESH_VERTEXNORMAL      2       0.923880        0.000000        -0.382683\r
656                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
657                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
658                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
659                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
660                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
661                 }\r
662                 *MESH_FACE_LIST {\r
663                         *MESH_FACE      0       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
664                         *MESH_FACE      1       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
665                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
666                         *MESH_FACE      3       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
667                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
668                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
669                 }\r
670                 *MESH_NUMTVERTEX        8\r
671                 *MESH_TVERTLIST {\r
672                         *MESH_TVERT     0       -1.156250       0.250000        1.000000\r
673                         *MESH_TVERT     1       -0.921875       0.250000        1.000000\r
674                         *MESH_TVERT     2       -0.921875       0.000000        1.000000\r
675                         *MESH_TVERT     3       -1.156250       0.000000        1.000000\r
676                         *MESH_TVERT     4       -0.687500       0.250000        1.000000\r
677                         *MESH_TVERT     5       -0.687500       0.000000        1.000000\r
678                         *MESH_TVERT     6       1.750000        0.000000        1.000000\r
679                         *MESH_TVERT     7       1.750000        0.250000        1.000000\r
680                 }\r
681                 *MESH_NUMTVFACES        6\r
682                 *MESH_TFACELIST {\r
683                         *MESH_TFACE     0       1       2       4\r
684                         *MESH_TFACE     1       2       5       4\r
685                         *MESH_TFACE     2       0       2       1\r
686                         *MESH_TFACE     3       0       3       2\r
687                         *MESH_TFACE     4       4       5       6\r
688                         *MESH_TFACE     5       4       6       7\r
689                 }\r
690         }\r
691         *PROP_MOTIONBLUR        0\r
692         *PROP_CASTSHADOW        1\r
693         *PROP_RECVSHADOW        1\r
694         *MATERIAL_REF   4\r
695 }\r
696 *GEOMOBJECT     {\r
697         *NODE_NAME      "mat4model0surf21"\r
698         *NODE_TM        {\r
699                 *NODE_NAME      "mat4model0surf21"\r
700                 *INHERIT_POS    0       0       0\r
701                 *INHERIT_ROT    0       0       0\r
702                 *INHERIT_SCL    0       0       0\r
703                 *TM_ROW0        1.0     0       0\r
704                 *TM_ROW1        0       1.0     0\r
705                 *TM_ROW2        0       0       1.0\r
706                 *TM_ROW3        0       0       0\r
707                 *TM_POS 0.000000        0.000000        0.000000\r
708         }\r
709         *MESH   {\r
710                 *TIMEVALUE      0\r
711                 *MESH_NUMVERTEX 4\r
712                 *MESH_NUMFACES  2\r
713                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
714                 *MESH_VERTEX_LIST       {\r
715                         *MESH_VERTEX    0       -60.000000      8.000000        320.000000\r
716                         *MESH_VERTEX    1       -60.000000      8.000000        316.000000\r
717                         *MESH_VERTEX    2       60.000000       8.000000        316.000000\r
718                         *MESH_VERTEX    3       60.000000       8.000000        320.000000\r
719                 }\r
720                 *MESH_NORMALS   {\r
721                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
722                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
723                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
724                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
725                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
726                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
727                 }\r
728                 *MESH_FACE_LIST {\r
729                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
730                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
731                 }\r
732                 *MESH_NUMTVERTEX        4\r
733                 *MESH_TVERTLIST {\r
734                         *MESH_TVERT     0       -0.468750       0.500000        1.000000\r
735                         *MESH_TVERT     1       -0.468750       0.468750        1.000000\r
736                         *MESH_TVERT     2       0.468750        0.468750        1.000000\r
737                         *MESH_TVERT     3       0.468750        0.500000        1.000000\r
738                 }\r
739                 *MESH_NUMTVFACES        2\r
740                 *MESH_TFACELIST {\r
741                         *MESH_TFACE     0       0       2       1\r
742                         *MESH_TFACE     1       0       3       2\r
743                 }\r
744         }\r
745         *PROP_MOTIONBLUR        0\r
746         *PROP_CASTSHADOW        1\r
747         *PROP_RECVSHADOW        1\r
748         *MATERIAL_REF   4\r
749 }\r
750 *GEOMOBJECT     {\r
751         *NODE_NAME      "mat4model0surf22"\r
752         *NODE_TM        {\r
753                 *NODE_NAME      "mat4model0surf22"\r
754                 *INHERIT_POS    0       0       0\r
755                 *INHERIT_ROT    0       0       0\r
756                 *INHERIT_SCL    0       0       0\r
757                 *TM_ROW0        1.0     0       0\r
758                 *TM_ROW1        0       1.0     0\r
759                 *TM_ROW2        0       0       1.0\r
760                 *TM_ROW3        0       0       0\r
761                 *TM_POS 0.000000        0.000000        0.000000\r
762         }\r
763         *MESH   {\r
764                 *TIMEVALUE      0\r
765                 *MESH_NUMVERTEX 4\r
766                 *MESH_NUMFACES  2\r
767                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
768                 *MESH_VERTEX_LIST       {\r
769                         *MESH_VERTEX    0       -60.000000      8.000000        162.000000\r
770                         *MESH_VERTEX    1       -60.000000      8.000000        158.000000\r
771                         *MESH_VERTEX    2       60.000000       8.000000        158.000000\r
772                         *MESH_VERTEX    3       60.000000       8.000000        162.000000\r
773                 }\r
774                 *MESH_NORMALS   {\r
775                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
776                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
777                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
778                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
779                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
780                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
781                 }\r
782                 *MESH_FACE_LIST {\r
783                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
784                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
785                 }\r
786                 *MESH_NUMTVERTEX        4\r
787                 *MESH_TVERTLIST {\r
788                         *MESH_TVERT     0       -0.468750       0.265625        1.000000\r
789                         *MESH_TVERT     1       -0.468750       0.234375        1.000000\r
790                         *MESH_TVERT     2       0.468750        0.234375        1.000000\r
791                         *MESH_TVERT     3       0.468750        0.265625        1.000000\r
792                 }\r
793                 *MESH_NUMTVFACES        2\r
794                 *MESH_TFACELIST {\r
795                         *MESH_TFACE     0       0       2       1\r
796                         *MESH_TFACE     1       0       3       2\r
797                 }\r
798         }\r
799         *PROP_MOTIONBLUR        0\r
800         *PROP_CASTSHADOW        1\r
801         *PROP_RECVSHADOW        1\r
802         *MATERIAL_REF   4\r
803 }\r
804 *GEOMOBJECT     {\r
805         *NODE_NAME      "mat4model0surf23"\r
806         *NODE_TM        {\r
807                 *NODE_NAME      "mat4model0surf23"\r
808                 *INHERIT_POS    0       0       0\r
809                 *INHERIT_ROT    0       0       0\r
810                 *INHERIT_SCL    0       0       0\r
811                 *TM_ROW0        1.0     0       0\r
812                 *TM_ROW1        0       1.0     0\r
813                 *TM_ROW2        0       0       1.0\r
814                 *TM_ROW3        0       0       0\r
815                 *TM_POS 0.000000        0.000000        0.000000\r
816         }\r
817         *MESH   {\r
818                 *TIMEVALUE      0\r
819                 *MESH_NUMVERTEX 4\r
820                 *MESH_NUMFACES  2\r
821                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
822                 *MESH_VERTEX_LIST       {\r
823                         *MESH_VERTEX    0       -60.000000      -8.000000       320.000000\r
824                         *MESH_VERTEX    1       -60.000000      8.000000        320.000000\r
825                         *MESH_VERTEX    2       60.000000       8.000000        320.000000\r
826                         *MESH_VERTEX    3       60.000000       -8.000000       320.000000\r
827                 }\r
828                 *MESH_NORMALS   {\r
829                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
830                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
831                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
832                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
833                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
834                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
835                 }\r
836                 *MESH_FACE_LIST {\r
837                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
838                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
839                 }\r
840                 *MESH_NUMTVERTEX        4\r
841                 *MESH_TVERTLIST {\r
842                         *MESH_TVERT     0       -0.468750       0.937500        1.000000\r
843                         *MESH_TVERT     1       -0.468750       1.062500        1.000000\r
844                         *MESH_TVERT     2       0.468750        1.062500        1.000000\r
845                         *MESH_TVERT     3       0.468750        0.937500        1.000000\r
846                 }\r
847                 *MESH_NUMTVFACES        2\r
848                 *MESH_TFACELIST {\r
849                         *MESH_TFACE     0       0       2       1\r
850                         *MESH_TFACE     1       0       3       2\r
851                 }\r
852         }\r
853         *PROP_MOTIONBLUR        0\r
854         *PROP_CASTSHADOW        1\r
855         *PROP_RECVSHADOW        1\r
856         *MATERIAL_REF   4\r
857 }\r
858 *GEOMOBJECT     {\r
859         *NODE_NAME      "mat4model0surf24"\r
860         *NODE_TM        {\r
861                 *NODE_NAME      "mat4model0surf24"\r
862                 *INHERIT_POS    0       0       0\r
863                 *INHERIT_ROT    0       0       0\r
864                 *INHERIT_SCL    0       0       0\r
865                 *TM_ROW0        1.0     0       0\r
866                 *TM_ROW1        0       1.0     0\r
867                 *TM_ROW2        0       0       1.0\r
868                 *TM_ROW3        0       0       0\r
869                 *TM_POS 0.000000        0.000000        0.000000\r
870         }\r
871         *MESH   {\r
872                 *TIMEVALUE      0\r
873                 *MESH_NUMVERTEX 4\r
874                 *MESH_NUMFACES  2\r
875                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
876                 *MESH_VERTEX_LIST       {\r
877                         *MESH_VERTEX    0       -60.000000      8.000000        316.000000\r
878                         *MESH_VERTEX    1       -60.000000      -8.000000       316.000000\r
879                         *MESH_VERTEX    2       60.000000       -8.000000       316.000000\r
880                         *MESH_VERTEX    3       60.000000       8.000000        316.000000\r
881                 }\r
882                 *MESH_NORMALS   {\r
883                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
884                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
885                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
886                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
887                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
888                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
889                 }\r
890                 *MESH_FACE_LIST {\r
891                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
892                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
893                 }\r
894                 *MESH_NUMTVERTEX        4\r
895                 *MESH_TVERTLIST {\r
896                         *MESH_TVERT     0       -0.468750       1.062500        1.000000\r
897                         *MESH_TVERT     1       -0.468750       0.937500        1.000000\r
898                         *MESH_TVERT     2       0.468750        0.937500        1.000000\r
899                         *MESH_TVERT     3       0.468750        1.062500        1.000000\r
900                 }\r
901                 *MESH_NUMTVFACES        2\r
902                 *MESH_TFACELIST {\r
903                         *MESH_TFACE     0       0       2       1\r
904                         *MESH_TFACE     1       0       3       2\r
905                 }\r
906         }\r
907         *PROP_MOTIONBLUR        0\r
908         *PROP_CASTSHADOW        1\r
909         *PROP_RECVSHADOW        1\r
910         *MATERIAL_REF   4\r
911 }\r
912 *GEOMOBJECT     {\r
913         *NODE_NAME      "mat4model0surf25"\r
914         *NODE_TM        {\r
915                 *NODE_NAME      "mat4model0surf25"\r
916                 *INHERIT_POS    0       0       0\r
917                 *INHERIT_ROT    0       0       0\r
918                 *INHERIT_SCL    0       0       0\r
919                 *TM_ROW0        1.0     0       0\r
920                 *TM_ROW1        0       1.0     0\r
921                 *TM_ROW2        0       0       1.0\r
922                 *TM_ROW3        0       0       0\r
923                 *TM_POS 0.000000        0.000000        0.000000\r
924         }\r
925         *MESH   {\r
926                 *TIMEVALUE      0\r
927                 *MESH_NUMVERTEX 4\r
928                 *MESH_NUMFACES  2\r
929                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
930                 *MESH_VERTEX_LIST       {\r
931                         *MESH_VERTEX    0       -60.000000      -8.000000       162.000000\r
932                         *MESH_VERTEX    1       -60.000000      8.000000        162.000000\r
933                         *MESH_VERTEX    2       60.000000       8.000000        162.000000\r
934                         *MESH_VERTEX    3       60.000000       -8.000000       162.000000\r
935                 }\r
936                 *MESH_NORMALS   {\r
937                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
938                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
939                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
940                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
941                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
942                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
943                 }\r
944                 *MESH_FACE_LIST {\r
945                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
946                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
947                 }\r
948                 *MESH_NUMTVERTEX        4\r
949                 *MESH_TVERTLIST {\r
950                         *MESH_TVERT     0       -0.468750       0.937500        1.000000\r
951                         *MESH_TVERT     1       -0.468750       1.062500        1.000000\r
952                         *MESH_TVERT     2       0.468750        1.062500        1.000000\r
953                         *MESH_TVERT     3       0.468750        0.937500        1.000000\r
954                 }\r
955                 *MESH_NUMTVFACES        2\r
956                 *MESH_TFACELIST {\r
957                         *MESH_TFACE     0       0       2       1\r
958                         *MESH_TFACE     1       0       3       2\r
959                 }\r
960         }\r
961         *PROP_MOTIONBLUR        0\r
962         *PROP_CASTSHADOW        1\r
963         *PROP_RECVSHADOW        1\r
964         *MATERIAL_REF   4\r
965 }\r
966 *GEOMOBJECT     {\r
967         *NODE_NAME      "mat4model0surf26"\r
968         *NODE_TM        {\r
969                 *NODE_NAME      "mat4model0surf26"\r
970                 *INHERIT_POS    0       0       0\r
971                 *INHERIT_ROT    0       0       0\r
972                 *INHERIT_SCL    0       0       0\r
973                 *TM_ROW0        1.0     0       0\r
974                 *TM_ROW1        0       1.0     0\r
975                 *TM_ROW2        0       0       1.0\r
976                 *TM_ROW3        0       0       0\r
977                 *TM_POS 0.000000        0.000000        0.000000\r
978         }\r
979         *MESH   {\r
980                 *TIMEVALUE      0\r
981                 *MESH_NUMVERTEX 4\r
982                 *MESH_NUMFACES  2\r
983                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
984                 *MESH_VERTEX_LIST       {\r
985                         *MESH_VERTEX    0       -60.000000      8.000000        158.000000\r
986                         *MESH_VERTEX    1       -60.000000      -8.000000       158.000000\r
987                         *MESH_VERTEX    2       60.000000       -8.000000       158.000000\r
988                         *MESH_VERTEX    3       60.000000       8.000000        158.000000\r
989                 }\r
990                 *MESH_NORMALS   {\r
991                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
992                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
993                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
994                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
995                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
996                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
997                 }\r
998                 *MESH_FACE_LIST {\r
999                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1000                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1001                 }\r
1002                 *MESH_NUMTVERTEX        4\r
1003                 *MESH_TVERTLIST {\r
1004                         *MESH_TVERT     0       -0.468750       1.062500        1.000000\r
1005                         *MESH_TVERT     1       -0.468750       0.937500        1.000000\r
1006                         *MESH_TVERT     2       0.468750        0.937500        1.000000\r
1007                         *MESH_TVERT     3       0.468750        1.062500        1.000000\r
1008                 }\r
1009                 *MESH_NUMTVFACES        2\r
1010                 *MESH_TFACELIST {\r
1011                         *MESH_TFACE     0       0       2       1\r
1012                         *MESH_TFACE     1       0       3       2\r
1013                 }\r
1014         }\r
1015         *PROP_MOTIONBLUR        0\r
1016         *PROP_CASTSHADOW        1\r
1017         *PROP_RECVSHADOW        1\r
1018         *MATERIAL_REF   4\r
1019 }\r
1020 *GEOMOBJECT     {\r
1021         *NODE_NAME      "mat4model0surf27"\r
1022         *NODE_TM        {\r
1023                 *NODE_NAME      "mat4model0surf27"\r
1024                 *INHERIT_POS    0       0       0\r
1025                 *INHERIT_ROT    0       0       0\r
1026                 *INHERIT_SCL    0       0       0\r
1027                 *TM_ROW0        1.0     0       0\r
1028                 *TM_ROW1        0       1.0     0\r
1029                 *TM_ROW2        0       0       1.0\r
1030                 *TM_ROW3        0       0       0\r
1031                 *TM_POS 0.000000        0.000000        0.000000\r
1032         }\r
1033         *MESH   {\r
1034                 *TIMEVALUE      0\r
1035                 *MESH_NUMVERTEX 4\r
1036                 *MESH_NUMFACES  2\r
1037                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1038                 *MESH_VERTEX_LIST       {\r
1039                         *MESH_VERTEX    0       -60.000000      -16.000000      8.000000\r
1040                         *MESH_VERTEX    1       -60.000000      16.000000       8.000000\r
1041                         *MESH_VERTEX    2       60.000000       16.000000       8.000000\r
1042                         *MESH_VERTEX    3       60.000000       -16.000000      8.000000\r
1043                 }\r
1044                 *MESH_NORMALS   {\r
1045                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1046                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1047                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1048                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1049                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1050                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1051                 }\r
1052                 *MESH_FACE_LIST {\r
1053                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1054                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1055                 }\r
1056                 *MESH_NUMTVERTEX        4\r
1057                 *MESH_TVERTLIST {\r
1058                         *MESH_TVERT     0       -0.468750       0.875000        1.000000\r
1059                         *MESH_TVERT     1       -0.468750       1.125000        1.000000\r
1060                         *MESH_TVERT     2       0.468750        1.125000        1.000000\r
1061                         *MESH_TVERT     3       0.468750        0.875000        1.000000\r
1062                 }\r
1063                 *MESH_NUMTVFACES        2\r
1064                 *MESH_TFACELIST {\r
1065                         *MESH_TFACE     0       0       2       1\r
1066                         *MESH_TFACE     1       0       3       2\r
1067                 }\r
1068         }\r
1069         *PROP_MOTIONBLUR        0\r
1070         *PROP_CASTSHADOW        1\r
1071         *PROP_RECVSHADOW        1\r
1072         *MATERIAL_REF   4\r
1073 }\r
1074 *GEOMOBJECT     {\r
1075         *NODE_NAME      "mat5model0surf28"\r
1076         *NODE_TM        {\r
1077                 *NODE_NAME      "mat5model0surf28"\r
1078                 *INHERIT_POS    0       0       0\r
1079                 *INHERIT_ROT    0       0       0\r
1080                 *INHERIT_SCL    0       0       0\r
1081                 *TM_ROW0        1.0     0       0\r
1082                 *TM_ROW1        0       1.0     0\r
1083                 *TM_ROW2        0       0       1.0\r
1084                 *TM_ROW3        0       0       0\r
1085                 *TM_POS 0.000000        0.000000        0.000000\r
1086         }\r
1087         *MESH   {\r
1088                 *TIMEVALUE      0\r
1089                 *MESH_NUMVERTEX 4\r
1090                 *MESH_NUMFACES  2\r
1091                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1092                 *MESH_VERTEX_LIST       {\r
1093                         *MESH_VERTEX    0       60.000000       0.000000        7.999947\r
1094                         *MESH_VERTEX    1       60.000000       0.000000        380.000000\r
1095                         *MESH_VERTEX    2       -60.000000      0.000000        380.000000\r
1096                         *MESH_VERTEX    3       -60.000000      0.000000        7.999947\r
1097                 }\r
1098                 *MESH_NORMALS   {\r
1099                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1100                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1101                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1102                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1103                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1104                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1105                 }\r
1106                 *MESH_FACE_LIST {\r
1107                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1108                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1109                 }\r
1110                 *MESH_NUMTVERTEX        4\r
1111                 *MESH_TVERTLIST {\r
1112                         *MESH_TVERT     0       0.468750        -0.937500       1.000000\r
1113                         *MESH_TVERT     1       0.468750        1.968750        1.000000\r
1114                         *MESH_TVERT     2       -0.468750       1.968750        1.000000\r
1115                         *MESH_TVERT     3       -0.468750       -0.937500       1.000000\r
1116                 }\r
1117                 *MESH_NUMTVFACES        2\r
1118                 *MESH_TFACELIST {\r
1119                         *MESH_TFACE     0       0       2       1\r
1120                         *MESH_TFACE     1       0       3       2\r
1121                 }\r
1122         }\r
1123         *PROP_MOTIONBLUR        0\r
1124         *PROP_CASTSHADOW        1\r
1125         *PROP_RECVSHADOW        1\r
1126         *MATERIAL_REF   5\r
1127 }\r
1128 *GEOMOBJECT     {\r
1129         *NODE_NAME      "mat6model0surf29"\r
1130         *NODE_TM        {\r
1131                 *NODE_NAME      "mat6model0surf29"\r
1132                 *INHERIT_POS    0       0       0\r
1133                 *INHERIT_ROT    0       0       0\r
1134                 *INHERIT_SCL    0       0       0\r
1135                 *TM_ROW0        1.0     0       0\r
1136                 *TM_ROW1        0       1.0     0\r
1137                 *TM_ROW2        0       0       1.0\r
1138                 *TM_ROW3        0       0       0\r
1139                 *TM_POS 0.000000        0.000000        0.000000\r
1140         }\r
1141         *MESH   {\r
1142                 *TIMEVALUE      0\r
1143                 *MESH_NUMVERTEX 17\r
1144                 *MESH_NUMFACES  14\r
1145                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1146                 *MESH_VERTEX_LIST       {\r
1147                         *MESH_VERTEX    0       64.000000       16.000000       320.000000\r
1148                         *MESH_VERTEX    1       64.000000       16.000000       384.000000\r
1149                         *MESH_VERTEX    2       60.000000       16.000000       384.000000\r
1150                         *MESH_VERTEX    3       60.000000       16.000000       348.000000\r
1151                         *MESH_VERTEX    4       48.000000       16.000000       368.000000\r
1152                         *MESH_VERTEX    5       48.000000       16.000000       384.000000\r
1153                         *MESH_VERTEX    6       28.000000       16.000000       384.000000\r
1154                         *MESH_VERTEX    7       28.000000       16.000000       380.000000\r
1155                         *MESH_VERTEX    8       0.000000        16.000000       384.000000\r
1156                         *MESH_VERTEX    9       -28.000000      16.000000       384.000000\r
1157                         *MESH_VERTEX    10      -28.000000      16.000000       380.000000\r
1158                         *MESH_VERTEX    11      -48.000000      16.000000       368.000000\r
1159                         *MESH_VERTEX    12      -48.000000      16.000000       384.000000\r
1160                         *MESH_VERTEX    13      -60.000000      16.000000       384.000000\r
1161                         *MESH_VERTEX    14      -60.000000      16.000000       348.000000\r
1162                         *MESH_VERTEX    15      -64.000000      16.000000       320.000000\r
1163                         *MESH_VERTEX    16      -64.000000      16.000000       384.000000\r
1164                 }\r
1165                 *MESH_NORMALS   {\r
1166                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1167                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1168                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
1169                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
1170                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
1171                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
1172                         *MESH_FACENORMAL        6       0.000000        1.000000        0.000000\r
1173                         *MESH_FACENORMAL        7       0.000000        0.447214        -0.894427\r
1174                         *MESH_FACENORMAL        8       0.000000        0.000000        -1.000000\r
1175                         *MESH_FACENORMAL        9       0.000000        0.000000        -1.000000\r
1176                         *MESH_FACENORMAL        10      0.000000        0.000000        -1.000000\r
1177                         *MESH_FACENORMAL        11      0.000000        0.000000        -1.000000\r
1178                         *MESH_FACENORMAL        12      0.000000        0.000000        -1.000000\r
1179                         *MESH_FACENORMAL        13      0.000000        0.000000        -1.000000\r
1180                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1181                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1182                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1183                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1184                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
1185                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
1186                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
1187                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
1188                         *MESH_VERTEXNORMAL      8       0.000000        1.000000        0.000000\r
1189                         *MESH_VERTEXNORMAL      9       0.000000        1.000000        0.000000\r
1190                         *MESH_VERTEXNORMAL      10      0.000000        1.000000        0.000000\r
1191                         *MESH_VERTEXNORMAL      11      0.000000        1.000000        0.000000\r
1192                         *MESH_VERTEXNORMAL      12      0.000000        1.000000        0.000000\r
1193                         *MESH_VERTEXNORMAL      13      0.000000        1.000000        0.000000\r
1194                         *MESH_VERTEXNORMAL      14      0.000000        1.000000        0.000000\r
1195                         *MESH_VERTEXNORMAL      15      0.000000        1.000000        0.000000\r
1196                         *MESH_VERTEXNORMAL      16      0.000000        1.000000        0.000000\r
1197                 }\r
1198                 *MESH_FACE_LIST {\r
1199                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1200                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1201                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1202                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1203                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1204                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1205                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1206                         *MESH_FACE      7       A:      8       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1207                         *MESH_FACE      8       A:      9       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1208                         *MESH_FACE      9       A:      9       B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1209                         *MESH_FACE      10      A:      11      B:      13      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1210                         *MESH_FACE      11      A:      11      B:      14      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1211                         *MESH_FACE      12      A:      13      B:      14      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1212                         *MESH_FACE      13      A:      13      B:      15      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1213                 }\r
1214                 *MESH_NUMTVERTEX        17\r
1215                 *MESH_TVERTLIST {\r
1216                         *MESH_TVERT     0       0.250000        0.500000        1.000000\r
1217                         *MESH_TVERT     1       0.250000        0.750000        1.000000\r
1218                         *MESH_TVERT     2       0.234375        0.750000        1.000000\r
1219                         *MESH_TVERT     3       0.234375        0.609375        1.000000\r
1220                         *MESH_TVERT     4       0.187500        0.687500        1.000000\r
1221                         *MESH_TVERT     5       0.187500        0.750000        1.000000\r
1222                         *MESH_TVERT     6       0.109375        0.750000        1.000000\r
1223                         *MESH_TVERT     7       0.109375        0.734375        1.000000\r
1224                         *MESH_TVERT     8       0.000000        0.750000        1.000000\r
1225                         *MESH_TVERT     9       -0.109375       0.750000        1.000000\r
1226                         *MESH_TVERT     10      -0.109375       0.734375        1.000000\r
1227                         *MESH_TVERT     11      -0.187500       0.687500        1.000000\r
1228                         *MESH_TVERT     12      -0.187500       0.750000        1.000000\r
1229                         *MESH_TVERT     13      -0.234375       0.750000        1.000000\r
1230                         *MESH_TVERT     14      -0.234375       0.609375        1.000000\r
1231                         *MESH_TVERT     15      -0.250000       0.500000        1.000000\r
1232                         *MESH_TVERT     16      -0.250000       0.750000        1.000000\r
1233                 }\r
1234                 *MESH_NUMTVFACES        14\r
1235                 *MESH_TFACELIST {\r
1236                         *MESH_TFACE     0       2       3       4\r
1237                         *MESH_TFACE     1       2       4       5\r
1238                         *MESH_TFACE     2       0       3       2\r
1239                         *MESH_TFACE     3       0       2       1\r
1240                         *MESH_TFACE     4       4       6       5\r
1241                         *MESH_TFACE     5       4       7       6\r
1242                         *MESH_TFACE     6       6       7       8\r
1243                         *MESH_TFACE     7       8       10      9\r
1244                         *MESH_TFACE     8       9       10      11\r
1245                         *MESH_TFACE     9       9       11      12\r
1246                         *MESH_TFACE     10      11      13      12\r
1247                         *MESH_TFACE     11      11      14      13\r
1248                         *MESH_TFACE     12      13      14      15\r
1249                         *MESH_TFACE     13      13      15      16\r
1250                 }\r
1251         }\r
1252         *PROP_MOTIONBLUR        0\r
1253         *PROP_CASTSHADOW        1\r
1254         *PROP_RECVSHADOW        1\r
1255         *MATERIAL_REF   6\r
1256 }\r
1257 *GEOMOBJECT     {\r
1258         *NODE_NAME      "mat0model0surf30"\r
1259         *NODE_TM        {\r
1260                 *NODE_NAME      "mat0model0surf30"\r
1261                 *INHERIT_POS    0       0       0\r
1262                 *INHERIT_ROT    0       0       0\r
1263                 *INHERIT_SCL    0       0       0\r
1264                 *TM_ROW0        1.0     0       0\r
1265                 *TM_ROW1        0       1.0     0\r
1266                 *TM_ROW2        0       0       1.0\r
1267                 *TM_ROW3        0       0       0\r
1268                 *TM_POS 0.000000        0.000000        0.000000\r
1269         }\r
1270         *MESH   {\r
1271                 *TIMEVALUE      0\r
1272                 *MESH_NUMVERTEX 4\r
1273                 *MESH_NUMFACES  2\r
1274                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1275                 *MESH_VERTEX_LIST       {\r
1276                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
1277                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
1278                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
1279                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
1280                 }\r
1281                 *MESH_NORMALS   {\r
1282                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1283                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1284                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1285                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1286                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1287                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1288                 }\r
1289                 *MESH_FACE_LIST {\r
1290                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1291                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1292                 }\r
1293                 *MESH_NUMTVERTEX        4\r
1294                 *MESH_TVERTLIST {\r
1295                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
1296                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
1297                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
1298                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
1299                 }\r
1300                 *MESH_NUMTVFACES        2\r
1301                 *MESH_TFACELIST {\r
1302                         *MESH_TFACE     0       0       2       1\r
1303                         *MESH_TFACE     1       2       3       1\r
1304                 }\r
1305         }\r
1306         *PROP_MOTIONBLUR        0\r
1307         *PROP_CASTSHADOW        1\r
1308         *PROP_RECVSHADOW        1\r
1309         *MATERIAL_REF   0\r
1310 }\r
1311 *GEOMOBJECT     {\r
1312         *NODE_NAME      "mat0model0surf31"\r
1313         *NODE_TM        {\r
1314                 *NODE_NAME      "mat0model0surf31"\r
1315                 *INHERIT_POS    0       0       0\r
1316                 *INHERIT_ROT    0       0       0\r
1317                 *INHERIT_SCL    0       0       0\r
1318                 *TM_ROW0        1.0     0       0\r
1319                 *TM_ROW1        0       1.0     0\r
1320                 *TM_ROW2        0       0       1.0\r
1321                 *TM_ROW3        0       0       0\r
1322                 *TM_POS 0.000000        0.000000        0.000000\r
1323         }\r
1324         *MESH   {\r
1325                 *TIMEVALUE      0\r
1326                 *MESH_NUMVERTEX 4\r
1327                 *MESH_NUMFACES  2\r
1328                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1329                 *MESH_VERTEX_LIST       {\r
1330                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
1331                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
1332                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
1333                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
1334                 }\r
1335                 *MESH_NORMALS   {\r
1336                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1337                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1338                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1339                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1340                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1341                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1342                 }\r
1343                 *MESH_FACE_LIST {\r
1344                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1345                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1346                 }\r
1347                 *MESH_NUMTVERTEX        4\r
1348                 *MESH_TVERTLIST {\r
1349                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
1350                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
1351                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
1352                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
1353                 }\r
1354                 *MESH_NUMTVFACES        2\r
1355                 *MESH_TFACELIST {\r
1356                         *MESH_TFACE     0       0       2       1\r
1357                         *MESH_TFACE     1       2       3       1\r
1358                 }\r
1359         }\r
1360         *PROP_MOTIONBLUR        0\r
1361         *PROP_CASTSHADOW        1\r
1362         *PROP_RECVSHADOW        1\r
1363         *MATERIAL_REF   0\r
1364 }\r
1365 *GEOMOBJECT     {\r
1366         *NODE_NAME      "mat0model0surf32"\r
1367         *NODE_TM        {\r
1368                 *NODE_NAME      "mat0model0surf32"\r
1369                 *INHERIT_POS    0       0       0\r
1370                 *INHERIT_ROT    0       0       0\r
1371                 *INHERIT_SCL    0       0       0\r
1372                 *TM_ROW0        1.0     0       0\r
1373                 *TM_ROW1        0       1.0     0\r
1374                 *TM_ROW2        0       0       1.0\r
1375                 *TM_ROW3        0       0       0\r
1376                 *TM_POS 0.000000        0.000000        0.000000\r
1377         }\r
1378         *MESH   {\r
1379                 *TIMEVALUE      0\r
1380                 *MESH_NUMVERTEX 4\r
1381                 *MESH_NUMFACES  2\r
1382                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1383                 *MESH_VERTEX_LIST       {\r
1384                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
1385                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
1386                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
1387                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
1388                 }\r
1389                 *MESH_NORMALS   {\r
1390                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1391                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1392                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1393                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1394                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1395                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1396                 }\r
1397                 *MESH_FACE_LIST {\r
1398                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1399                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1400                 }\r
1401                 *MESH_NUMTVERTEX        4\r
1402                 *MESH_TVERTLIST {\r
1403                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
1404                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
1405                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
1406                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
1407                 }\r
1408                 *MESH_NUMTVFACES        2\r
1409                 *MESH_TFACELIST {\r
1410                         *MESH_TFACE     0       0       2       1\r
1411                         *MESH_TFACE     1       2       3       1\r
1412                 }\r
1413         }\r
1414         *PROP_MOTIONBLUR        0\r
1415         *PROP_CASTSHADOW        1\r
1416         *PROP_RECVSHADOW        1\r
1417         *MATERIAL_REF   0\r
1418 }\r
1419 *GEOMOBJECT     {\r
1420         *NODE_NAME      "mat0model0surf33"\r
1421         *NODE_TM        {\r
1422                 *NODE_NAME      "mat0model0surf33"\r
1423                 *INHERIT_POS    0       0       0\r
1424                 *INHERIT_ROT    0       0       0\r
1425                 *INHERIT_SCL    0       0       0\r
1426                 *TM_ROW0        1.0     0       0\r
1427                 *TM_ROW1        0       1.0     0\r
1428                 *TM_ROW2        0       0       1.0\r
1429                 *TM_ROW3        0       0       0\r
1430                 *TM_POS 0.000000        0.000000        0.000000\r
1431         }\r
1432         *MESH   {\r
1433                 *TIMEVALUE      0\r
1434                 *MESH_NUMVERTEX 4\r
1435                 *MESH_NUMFACES  2\r
1436                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1437                 *MESH_VERTEX_LIST       {\r
1438                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
1439                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
1440                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
1441                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
1442                 }\r
1443                 *MESH_NORMALS   {\r
1444                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1445                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1446                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1447                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1448                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1449                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1450                 }\r
1451                 *MESH_FACE_LIST {\r
1452                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1453                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1454                 }\r
1455                 *MESH_NUMTVERTEX        4\r
1456                 *MESH_TVERTLIST {\r
1457                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
1458                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
1459                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
1460                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
1461                 }\r
1462                 *MESH_NUMTVFACES        2\r
1463                 *MESH_TFACELIST {\r
1464                         *MESH_TFACE     0       0       2       1\r
1465                         *MESH_TFACE     1       2       3       1\r
1466                 }\r
1467         }\r
1468         *PROP_MOTIONBLUR        0\r
1469         *PROP_CASTSHADOW        1\r
1470         *PROP_RECVSHADOW        1\r
1471         *MATERIAL_REF   0\r
1472 }\r
1473 *GEOMOBJECT     {\r
1474         *NODE_NAME      "mat0model0surf34"\r
1475         *NODE_TM        {\r
1476                 *NODE_NAME      "mat0model0surf34"\r
1477                 *INHERIT_POS    0       0       0\r
1478                 *INHERIT_ROT    0       0       0\r
1479                 *INHERIT_SCL    0       0       0\r
1480                 *TM_ROW0        1.0     0       0\r
1481                 *TM_ROW1        0       1.0     0\r
1482                 *TM_ROW2        0       0       1.0\r
1483                 *TM_ROW3        0       0       0\r
1484                 *TM_POS 0.000000        0.000000        0.000000\r
1485         }\r
1486         *MESH   {\r
1487                 *TIMEVALUE      0\r
1488                 *MESH_NUMVERTEX 4\r
1489                 *MESH_NUMFACES  2\r
1490                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1491                 *MESH_VERTEX_LIST       {\r
1492                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
1493                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
1494                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
1495                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
1496                 }\r
1497                 *MESH_NORMALS   {\r
1498                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1499                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1500                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1501                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1502                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1503                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1504                 }\r
1505                 *MESH_FACE_LIST {\r
1506                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1507                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1508                 }\r
1509                 *MESH_NUMTVERTEX        4\r
1510                 *MESH_TVERTLIST {\r
1511                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
1512                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
1513                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
1514                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
1515                 }\r
1516                 *MESH_NUMTVFACES        2\r
1517                 *MESH_TFACELIST {\r
1518                         *MESH_TFACE     0       0       2       1\r
1519                         *MESH_TFACE     1       2       3       1\r
1520                 }\r
1521         }\r
1522         *PROP_MOTIONBLUR        0\r
1523         *PROP_CASTSHADOW        1\r
1524         *PROP_RECVSHADOW        1\r
1525         *MATERIAL_REF   0\r
1526 }\r
1527 *GEOMOBJECT     {\r
1528         *NODE_NAME      "mat0model0surf35"\r
1529         *NODE_TM        {\r
1530                 *NODE_NAME      "mat0model0surf35"\r
1531                 *INHERIT_POS    0       0       0\r
1532                 *INHERIT_ROT    0       0       0\r
1533                 *INHERIT_SCL    0       0       0\r
1534                 *TM_ROW0        1.0     0       0\r
1535                 *TM_ROW1        0       1.0     0\r
1536                 *TM_ROW2        0       0       1.0\r
1537                 *TM_ROW3        0       0       0\r
1538                 *TM_POS 0.000000        0.000000        0.000000\r
1539         }\r
1540         *MESH   {\r
1541                 *TIMEVALUE      0\r
1542                 *MESH_NUMVERTEX 4\r
1543                 *MESH_NUMFACES  2\r
1544                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1545                 *MESH_VERTEX_LIST       {\r
1546                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
1547                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
1548                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
1549                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
1550                 }\r
1551                 *MESH_NORMALS   {\r
1552                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1553                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1554                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1555                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1556                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1557                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1558                 }\r
1559                 *MESH_FACE_LIST {\r
1560                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1561                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1562                 }\r
1563                 *MESH_NUMTVERTEX        4\r
1564                 *MESH_TVERTLIST {\r
1565                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
1566                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
1567                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
1568                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
1569                 }\r
1570                 *MESH_NUMTVFACES        2\r
1571                 *MESH_TFACELIST {\r
1572                         *MESH_TFACE     0       0       2       1\r
1573                         *MESH_TFACE     1       2       3       1\r
1574                 }\r
1575         }\r
1576         *PROP_MOTIONBLUR        0\r
1577         *PROP_CASTSHADOW        1\r
1578         *PROP_RECVSHADOW        1\r
1579         *MATERIAL_REF   0\r
1580 }\r