]> de.git.xonotic.org Git - xonotic/xonotic-maps.pk3dir.git/blob - models/desertfactory/structure_stone/bricks01.ase
New texture, modified shaders, new edtails etc.
[xonotic/xonotic-maps.pk3dir.git] / models / desertfactory / structure_stone / bricks01.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "bricks01.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 9\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "models/desertfactory/textures/stone/bricks02_single04"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "models/desertfactory/textures/stone/bricks02_single04"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\models\desertfactory\textures\stone\bricks02_single04.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "models/desertfactory/textures/stone/bricks02_single01"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "models/desertfactory/textures/stone/bricks02_single01"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\models\desertfactory\textures\stone\bricks02_single01.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "models/desertfactory/textures/stone/bricks02_single02"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "models/desertfactory/textures/stone/bricks02_single02"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\models\desertfactory\textures\stone\bricks02_single02.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "models/desertfactory/textures/stone/bricks02_single03"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "models/desertfactory/textures/stone/bricks02_single03"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\models\desertfactory\textures\stone\bricks02_single03.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89         *MATERIAL       5       {\r
90                 *MATERIAL_NAME  "models/desertfactory/textures/stone/bricks02_single02"\r
91                 *MATERIAL_CLASS "Standard"\r
92                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
93                 *MATERIAL_SHADING Phong\r
94                 *MAP_DIFFUSE    {\r
95                         *MAP_NAME       "models/desertfactory/textures/stone/bricks02_single02"\r
96                         *MAP_CLASS      "Bitmap"\r
97                         *MAP_SUBNO      1\r
98                         *MAP_AMOUNT     1.0\r
99                         *MAP_TYPE       Screen\r
100                         *BITMAP "..\models\desertfactory\textures\stone\bricks02_single02.tga"\r
101                         *BITMAP_FILTER  Pyramidal\r
102                 }\r
103         }\r
104         *MATERIAL       6       {\r
105                 *MATERIAL_NAME  "models/desertfactory/textures/stone/bricks02_single01"\r
106                 *MATERIAL_CLASS "Standard"\r
107                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
108                 *MATERIAL_SHADING Phong\r
109                 *MAP_DIFFUSE    {\r
110                         *MAP_NAME       "models/desertfactory/textures/stone/bricks02_single01"\r
111                         *MAP_CLASS      "Bitmap"\r
112                         *MAP_SUBNO      1\r
113                         *MAP_AMOUNT     1.0\r
114                         *MAP_TYPE       Screen\r
115                         *BITMAP "..\models\desertfactory\textures\stone\bricks02_single01.tga"\r
116                         *BITMAP_FILTER  Pyramidal\r
117                 }\r
118         }\r
119         *MATERIAL       7       {\r
120                 *MATERIAL_NAME  "models/desertfactory/textures/stone/bricks02_single04"\r
121                 *MATERIAL_CLASS "Standard"\r
122                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
123                 *MATERIAL_SHADING Phong\r
124                 *MAP_DIFFUSE    {\r
125                         *MAP_NAME       "models/desertfactory/textures/stone/bricks02_single04"\r
126                         *MAP_CLASS      "Bitmap"\r
127                         *MAP_SUBNO      1\r
128                         *MAP_AMOUNT     1.0\r
129                         *MAP_TYPE       Screen\r
130                         *BITMAP "..\models\desertfactory\textures\stone\bricks02_single04.tga"\r
131                         *BITMAP_FILTER  Pyramidal\r
132                 }\r
133         }\r
134         *MATERIAL       8       {\r
135                 *MATERIAL_NAME  "models/desertfactory/textures/stone/bricks02_single03"\r
136                 *MATERIAL_CLASS "Standard"\r
137                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
138                 *MATERIAL_SHADING Phong\r
139                 *MAP_DIFFUSE    {\r
140                         *MAP_NAME       "models/desertfactory/textures/stone/bricks02_single03"\r
141                         *MAP_CLASS      "Bitmap"\r
142                         *MAP_SUBNO      1\r
143                         *MAP_AMOUNT     1.0\r
144                         *MAP_TYPE       Screen\r
145                         *BITMAP "..\models\desertfactory\textures\stone\bricks02_single03.tga"\r
146                         *BITMAP_FILTER  Pyramidal\r
147                 }\r
148         }\r
149 }\r
150 *GEOMOBJECT     {\r
151         *NODE_NAME      "mat0model0surf25"\r
152         *NODE_TM        {\r
153                 *NODE_NAME      "mat0model0surf25"\r
154                 *INHERIT_POS    0       0       0\r
155                 *INHERIT_ROT    0       0       0\r
156                 *INHERIT_SCL    0       0       0\r
157                 *TM_ROW0        1.0     0       0\r
158                 *TM_ROW1        0       1.0     0\r
159                 *TM_ROW2        0       0       1.0\r
160                 *TM_ROW3        0       0       0\r
161                 *TM_POS 0.000000        0.000000        0.000000\r
162         }\r
163         *MESH   {\r
164                 *TIMEVALUE      0\r
165                 *MESH_NUMVERTEX 4\r
166                 *MESH_NUMFACES  2\r
167                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
168                 *MESH_VERTEX_LIST       {\r
169                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
170                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
171                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
172                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
173                 }\r
174                 *MESH_NORMALS   {\r
175                         *MESH_FACENORMAL        0       0.624097        0.781347        -0.000000\r
176                         *MESH_FACENORMAL        1       0.624097        0.781347        -0.000000\r
177                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
178                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
179                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
180                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
181                 }\r
182                 *MESH_FACE_LIST {\r
183                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
184                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
185                 }\r
186                 *MESH_NUMTVERTEX        4\r
187                 *MESH_TVERTLIST {\r
188                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
189                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
190                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
191                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
192                 }\r
193                 *MESH_NUMTVFACES        2\r
194                 *MESH_TFACELIST {\r
195                         *MESH_TFACE     0       0       2       1\r
196                         *MESH_TFACE     1       2       3       1\r
197                 }\r
198         }\r
199         *PROP_MOTIONBLUR        0\r
200         *PROP_CASTSHADOW        1\r
201         *PROP_RECVSHADOW        1\r
202         *MATERIAL_REF   0\r
203 }\r
204 *GEOMOBJECT     {\r
205         *NODE_NAME      "mat0model0surf26"\r
206         *NODE_TM        {\r
207                 *NODE_NAME      "mat0model0surf26"\r
208                 *INHERIT_POS    0       0       0\r
209                 *INHERIT_ROT    0       0       0\r
210                 *INHERIT_SCL    0       0       0\r
211                 *TM_ROW0        1.0     0       0\r
212                 *TM_ROW1        0       1.0     0\r
213                 *TM_ROW2        0       0       1.0\r
214                 *TM_ROW3        0       0       0\r
215                 *TM_POS 0.000000        0.000000        0.000000\r
216         }\r
217         *MESH   {\r
218                 *TIMEVALUE      0\r
219                 *MESH_NUMVERTEX 4\r
220                 *MESH_NUMFACES  2\r
221                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
222                 *MESH_VERTEX_LIST       {\r
223                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
224                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
225                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
226                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
227                 }\r
228                 *MESH_NORMALS   {\r
229                         *MESH_FACENORMAL        0       0.624097        0.781347        -0.000000\r
230                         *MESH_FACENORMAL        1       0.624097        0.781347        -0.000000\r
231                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
232                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
233                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
234                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
235                 }\r
236                 *MESH_FACE_LIST {\r
237                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
238                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
239                 }\r
240                 *MESH_NUMTVERTEX        4\r
241                 *MESH_TVERTLIST {\r
242                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
243                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
244                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
245                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
246                 }\r
247                 *MESH_NUMTVFACES        2\r
248                 *MESH_TFACELIST {\r
249                         *MESH_TFACE     0       0       2       1\r
250                         *MESH_TFACE     1       2       3       1\r
251                 }\r
252         }\r
253         *PROP_MOTIONBLUR        0\r
254         *PROP_CASTSHADOW        1\r
255         *PROP_RECVSHADOW        1\r
256         *MATERIAL_REF   0\r
257 }\r
258 *GEOMOBJECT     {\r
259         *NODE_NAME      "mat0model0surf27"\r
260         *NODE_TM        {\r
261                 *NODE_NAME      "mat0model0surf27"\r
262                 *INHERIT_POS    0       0       0\r
263                 *INHERIT_ROT    0       0       0\r
264                 *INHERIT_SCL    0       0       0\r
265                 *TM_ROW0        1.0     0       0\r
266                 *TM_ROW1        0       1.0     0\r
267                 *TM_ROW2        0       0       1.0\r
268                 *TM_ROW3        0       0       0\r
269                 *TM_POS 0.000000        0.000000        0.000000\r
270         }\r
271         *MESH   {\r
272                 *TIMEVALUE      0\r
273                 *MESH_NUMVERTEX 4\r
274                 *MESH_NUMFACES  2\r
275                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
276                 *MESH_VERTEX_LIST       {\r
277                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
278                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
279                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
280                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
281                 }\r
282                 *MESH_NORMALS   {\r
283                         *MESH_FACENORMAL        0       0.624097        0.781347        -0.000000\r
284                         *MESH_FACENORMAL        1       0.624097        0.781347        -0.000000\r
285                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
286                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
287                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
288                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
289                 }\r
290                 *MESH_FACE_LIST {\r
291                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
292                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
293                 }\r
294                 *MESH_NUMTVERTEX        4\r
295                 *MESH_TVERTLIST {\r
296                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
297                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
298                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
299                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
300                 }\r
301                 *MESH_NUMTVFACES        2\r
302                 *MESH_TFACELIST {\r
303                         *MESH_TFACE     0       0       2       1\r
304                         *MESH_TFACE     1       2       3       1\r
305                 }\r
306         }\r
307         *PROP_MOTIONBLUR        0\r
308         *PROP_CASTSHADOW        1\r
309         *PROP_RECVSHADOW        1\r
310         *MATERIAL_REF   0\r
311 }\r
312 *GEOMOBJECT     {\r
313         *NODE_NAME      "mat0model0surf28"\r
314         *NODE_TM        {\r
315                 *NODE_NAME      "mat0model0surf28"\r
316                 *INHERIT_POS    0       0       0\r
317                 *INHERIT_ROT    0       0       0\r
318                 *INHERIT_SCL    0       0       0\r
319                 *TM_ROW0        1.0     0       0\r
320                 *TM_ROW1        0       1.0     0\r
321                 *TM_ROW2        0       0       1.0\r
322                 *TM_ROW3        0       0       0\r
323                 *TM_POS 0.000000        0.000000        0.000000\r
324         }\r
325         *MESH   {\r
326                 *TIMEVALUE      0\r
327                 *MESH_NUMVERTEX 4\r
328                 *MESH_NUMFACES  2\r
329                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
330                 *MESH_VERTEX_LIST       {\r
331                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
332                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
333                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
334                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
335                 }\r
336                 *MESH_NORMALS   {\r
337                         *MESH_FACENORMAL        0       0.624097        0.781347        -0.000000\r
338                         *MESH_FACENORMAL        1       0.624097        0.781347        -0.000000\r
339                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
340                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
341                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
342                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
343                 }\r
344                 *MESH_FACE_LIST {\r
345                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
346                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
347                 }\r
348                 *MESH_NUMTVERTEX        4\r
349                 *MESH_TVERTLIST {\r
350                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
351                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
352                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
353                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
354                 }\r
355                 *MESH_NUMTVFACES        2\r
356                 *MESH_TFACELIST {\r
357                         *MESH_TFACE     0       0       2       1\r
358                         *MESH_TFACE     1       2       3       1\r
359                 }\r
360         }\r
361         *PROP_MOTIONBLUR        0\r
362         *PROP_CASTSHADOW        1\r
363         *PROP_RECVSHADOW        1\r
364         *MATERIAL_REF   0\r
365 }\r
366 *GEOMOBJECT     {\r
367         *NODE_NAME      "mat0model0surf29"\r
368         *NODE_TM        {\r
369                 *NODE_NAME      "mat0model0surf29"\r
370                 *INHERIT_POS    0       0       0\r
371                 *INHERIT_ROT    0       0       0\r
372                 *INHERIT_SCL    0       0       0\r
373                 *TM_ROW0        1.0     0       0\r
374                 *TM_ROW1        0       1.0     0\r
375                 *TM_ROW2        0       0       1.0\r
376                 *TM_ROW3        0       0       0\r
377                 *TM_POS 0.000000        0.000000        0.000000\r
378         }\r
379         *MESH   {\r
380                 *TIMEVALUE      0\r
381                 *MESH_NUMVERTEX 4\r
382                 *MESH_NUMFACES  2\r
383                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
384                 *MESH_VERTEX_LIST       {\r
385                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
386                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
387                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
388                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
389                 }\r
390                 *MESH_NORMALS   {\r
391                         *MESH_FACENORMAL        0       0.624097        0.781347        -0.000000\r
392                         *MESH_FACENORMAL        1       0.624097        0.781347        -0.000000\r
393                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
394                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
395                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
396                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
397                 }\r
398                 *MESH_FACE_LIST {\r
399                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
400                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
401                 }\r
402                 *MESH_NUMTVERTEX        4\r
403                 *MESH_TVERTLIST {\r
404                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
405                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
406                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
407                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
408                 }\r
409                 *MESH_NUMTVFACES        2\r
410                 *MESH_TFACELIST {\r
411                         *MESH_TFACE     0       0       2       1\r
412                         *MESH_TFACE     1       2       3       1\r
413                 }\r
414         }\r
415         *PROP_MOTIONBLUR        0\r
416         *PROP_CASTSHADOW        1\r
417         *PROP_RECVSHADOW        1\r
418         *MATERIAL_REF   0\r
419 }\r
420 *GEOMOBJECT     {\r
421         *NODE_NAME      "mat0model0surf30"\r
422         *NODE_TM        {\r
423                 *NODE_NAME      "mat0model0surf30"\r
424                 *INHERIT_POS    0       0       0\r
425                 *INHERIT_ROT    0       0       0\r
426                 *INHERIT_SCL    0       0       0\r
427                 *TM_ROW0        1.0     0       0\r
428                 *TM_ROW1        0       1.0     0\r
429                 *TM_ROW2        0       0       1.0\r
430                 *TM_ROW3        0       0       0\r
431                 *TM_POS 0.000000        0.000000        0.000000\r
432         }\r
433         *MESH   {\r
434                 *TIMEVALUE      0\r
435                 *MESH_NUMVERTEX 4\r
436                 *MESH_NUMFACES  2\r
437                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
438                 *MESH_VERTEX_LIST       {\r
439                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
440                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
441                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
442                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
443                 }\r
444                 *MESH_NORMALS   {\r
445                         *MESH_FACENORMAL        0       0.624097        0.781347        -0.000000\r
446                         *MESH_FACENORMAL        1       0.624097        0.781347        -0.000000\r
447                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
448                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
449                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
450                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
451                 }\r
452                 *MESH_FACE_LIST {\r
453                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
454                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
455                 }\r
456                 *MESH_NUMTVERTEX        4\r
457                 *MESH_TVERTLIST {\r
458                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
459                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
460                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
461                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
462                 }\r
463                 *MESH_NUMTVFACES        2\r
464                 *MESH_TFACELIST {\r
465                         *MESH_TFACE     0       0       2       1\r
466                         *MESH_TFACE     1       2       3       1\r
467                 }\r
468         }\r
469         *PROP_MOTIONBLUR        0\r
470         *PROP_CASTSHADOW        1\r
471         *PROP_RECVSHADOW        1\r
472         *MATERIAL_REF   0\r
473 }\r
474 *GEOMOBJECT     {\r
475         *NODE_NAME      "mat5model0surf31"\r
476         *NODE_TM        {\r
477                 *NODE_NAME      "mat5model0surf31"\r
478                 *INHERIT_POS    0       0       0\r
479                 *INHERIT_ROT    0       0       0\r
480                 *INHERIT_SCL    0       0       0\r
481                 *TM_ROW0        1.0     0       0\r
482                 *TM_ROW1        0       1.0     0\r
483                 *TM_ROW2        0       0       1.0\r
484                 *TM_ROW3        0       0       0\r
485                 *TM_POS 0.000000        0.000000        0.000000\r
486         }\r
487         *MESH   {\r
488                 *TIMEVALUE      0\r
489                 *MESH_NUMVERTEX 4\r
490                 *MESH_NUMFACES  2\r
491                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
492                 *MESH_VERTEX_LIST       {\r
493                         *MESH_VERTEX    0       4.301959        -2.708978       0.100000\r
494                         *MESH_VERTEX    1       4.301959        -2.708978       4.900000\r
495                         *MESH_VERTEX    2       19.303822       -14.691641      4.900000\r
496                         *MESH_VERTEX    3       19.303822       -14.691641      0.100000\r
497                 }\r
498                 *MESH_NORMALS   {\r
499                         *MESH_FACENORMAL        0       0.624097        0.781347        -0.000000\r
500                         *MESH_FACENORMAL        1       0.624097        0.781347        -0.000000\r
501                         *MESH_VERTEXNORMAL      0       -0.624097       -0.781347       -0.000000\r
502                         *MESH_VERTEXNORMAL      1       -0.624097       -0.781347       -0.000000\r
503                         *MESH_VERTEXNORMAL      2       -0.624097       -0.781347       -0.000000\r
504                         *MESH_VERTEXNORMAL      3       -0.624097       -0.781347       -0.000000\r
505                 }\r
506                 *MESH_FACE_LIST {\r
507                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
508                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
509                 }\r
510                 *MESH_NUMTVERTEX        4\r
511                 *MESH_TVERTLIST {\r
512                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
513                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
514                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
515                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
516                 }\r
517                 *MESH_NUMTVFACES        2\r
518                 *MESH_TFACELIST {\r
519                         *MESH_TFACE     0       0       2       1\r
520                         *MESH_TFACE     1       0       3       2\r
521                 }\r
522         }\r
523         *PROP_MOTIONBLUR        0\r
524         *PROP_CASTSHADOW        1\r
525         *PROP_RECVSHADOW        1\r
526         *MATERIAL_REF   5\r
527 }\r
528 *GEOMOBJECT     {\r
529         *NODE_NAME      "mat5model0surf32"\r
530         *NODE_TM        {\r
531                 *NODE_NAME      "mat5model0surf32"\r
532                 *INHERIT_POS    0       0       0\r
533                 *INHERIT_ROT    0       0       0\r
534                 *INHERIT_SCL    0       0       0\r
535                 *TM_ROW0        1.0     0       0\r
536                 *TM_ROW1        0       1.0     0\r
537                 *TM_ROW2        0       0       1.0\r
538                 *TM_ROW3        0       0       0\r
539                 *TM_POS 0.000000        0.000000        0.000000\r
540         }\r
541         *MESH   {\r
542                 *TIMEVALUE      0\r
543                 *MESH_NUMVERTEX 4\r
544                 *MESH_NUMFACES  2\r
545                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
546                 *MESH_VERTEX_LIST       {\r
547                         *MESH_VERTEX    0       -6.737552       7.913370        4.900000\r
548                         *MESH_VERTEX    1       10.278572       18.019384       4.900000\r
549                         *MESH_VERTEX    2       11.655510       13.421120       4.900000\r
550                         *MESH_VERTEX    3       -8.114490       12.511635       4.900000\r
551                 }\r
552                 *MESH_NORMALS   {\r
553                         *MESH_FACENORMAL        0       0.624097        0.781347        -0.000000\r
554                         *MESH_FACENORMAL        1       0.624097        0.781347        -0.000000\r
555                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
556                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
557                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
558                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
559                 }\r
560                 *MESH_FACE_LIST {\r
561                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
562                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
563                 }\r
564                 *MESH_NUMTVERTEX        4\r
565                 *MESH_TVERTLIST {\r
566                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
567                         *MESH_TVERT     1       1.000000        1.000000        1.000000\r
568                         *MESH_TVERT     2       1.000000        0.000000        1.000000\r
569                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
570                 }\r
571                 *MESH_NUMTVFACES        2\r
572                 *MESH_TFACELIST {\r
573                         *MESH_TFACE     0       0       2       1\r
574                         *MESH_TFACE     1       0       1       3\r
575                 }\r
576         }\r
577         *PROP_MOTIONBLUR        0\r
578         *PROP_CASTSHADOW        1\r
579         *PROP_RECVSHADOW        1\r
580         *MATERIAL_REF   5\r
581 }\r
582 *GEOMOBJECT     {\r
583         *NODE_NAME      "mat5model0surf33"\r
584         *NODE_TM        {\r
585                 *NODE_NAME      "mat5model0surf33"\r
586                 *INHERIT_POS    0       0       0\r
587                 *INHERIT_ROT    0       0       0\r
588                 *INHERIT_SCL    0       0       0\r
589                 *TM_ROW0        1.0     0       0\r
590                 *TM_ROW1        0       1.0     0\r
591                 *TM_ROW2        0       0       1.0\r
592                 *TM_ROW3        0       0       0\r
593                 *TM_POS 0.000000        0.000000        0.000000\r
594         }\r
595         *MESH   {\r
596                 *TIMEVALUE      0\r
597                 *MESH_NUMVERTEX 4\r
598                 *MESH_NUMFACES  2\r
599                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
600                 *MESH_VERTEX_LIST       {\r
601                         *MESH_VERTEX    0       -3.331193       -3.572976       0.100000\r
602                         *MESH_VERTEX    1       -3.331193       -3.572976       4.900000\r
603                         *MESH_VERTEX    2       -7.825595       -1.887640       4.900000\r
604                         *MESH_VERTEX    3       -7.825595       -1.887640       0.100000\r
605                 }\r
606                 *MESH_NORMALS   {\r
607                         *MESH_FACENORMAL        0       0.624097        0.781347        -0.000000\r
608                         *MESH_FACENORMAL        1       0.624097        0.781347        -0.000000\r
609                         *MESH_VERTEXNORMAL      0       0.351112        0.936334        -0.000000\r
610                         *MESH_VERTEXNORMAL      1       0.351112        0.936334        -0.000000\r
611                         *MESH_VERTEXNORMAL      2       0.351112        0.936334        -0.000000\r
612                         *MESH_VERTEXNORMAL      3       0.351112        0.936334        -0.000000\r
613                 }\r
614                 *MESH_FACE_LIST {\r
615                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
616                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
617                 }\r
618                 *MESH_NUMTVERTEX        4\r
619                 *MESH_TVERTLIST {\r
620                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
621                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
622                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
623                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
624                 }\r
625                 *MESH_NUMTVFACES        2\r
626                 *MESH_TFACELIST {\r
627                         *MESH_TFACE     0       0       2       1\r
628                         *MESH_TFACE     1       0       3       2\r
629                 }\r
630         }\r
631         *PROP_MOTIONBLUR        0\r
632         *PROP_CASTSHADOW        1\r
633         *PROP_RECVSHADOW        1\r
634         *MATERIAL_REF   5\r
635 }\r
636 *GEOMOBJECT     {\r
637         *NODE_NAME      "mat5model0surf34"\r
638         *NODE_TM        {\r
639                 *NODE_NAME      "mat5model0surf34"\r
640                 *INHERIT_POS    0       0       0\r
641                 *INHERIT_ROT    0       0       0\r
642                 *INHERIT_SCL    0       0       0\r
643                 *TM_ROW0        1.0     0       0\r
644                 *TM_ROW1        0       1.0     0\r
645                 *TM_ROW2        0       0       1.0\r
646                 *TM_ROW3        0       0       0\r
647                 *TM_POS 0.000000        0.000000        0.000000\r
648         }\r
649         *MESH   {\r
650                 *TIMEVALUE      0\r
651                 *MESH_NUMVERTEX 4\r
652                 *MESH_NUMFACES  2\r
653                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
654                 *MESH_VERTEX_LIST       {\r
655                         *MESH_VERTEX    0       -14.566940      -19.865246      0.100000\r
656                         *MESH_VERTEX    1       -14.566940      -19.865246      4.900000\r
657                         *MESH_VERTEX    2       -10.072538      -21.550581      4.900000\r
658                         *MESH_VERTEX    3       -10.072538      -21.550581      0.100000\r
659                 }\r
660                 *MESH_NORMALS   {\r
661                         *MESH_FACENORMAL        0       0.624097        0.781347        -0.000000\r
662                         *MESH_FACENORMAL        1       0.624097        0.781347        -0.000000\r
663                         *MESH_VERTEXNORMAL      0       -0.351111       -0.936334       -0.000000\r
664                         *MESH_VERTEXNORMAL      1       -0.351111       -0.936334       -0.000000\r
665                         *MESH_VERTEXNORMAL      2       -0.351111       -0.936334       -0.000000\r
666                         *MESH_VERTEXNORMAL      3       -0.351111       -0.936334       -0.000000\r
667                 }\r
668                 *MESH_FACE_LIST {\r
669                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
670                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
671                 }\r
672                 *MESH_NUMTVERTEX        4\r
673                 *MESH_TVERTLIST {\r
674                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
675                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
676                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
677                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
678                 }\r
679                 *MESH_NUMTVFACES        2\r
680                 *MESH_TFACELIST {\r
681                         *MESH_TFACE     0       0       2       1\r
682                         *MESH_TFACE     1       0       3       2\r
683                 }\r
684         }\r
685         *PROP_MOTIONBLUR        0\r
686         *PROP_CASTSHADOW        1\r
687         *PROP_RECVSHADOW        1\r
688         *MATERIAL_REF   5\r
689 }\r
690 *GEOMOBJECT     {\r
691         *NODE_NAME      "mat5model0surf35"\r
692         *NODE_TM        {\r
693                 *NODE_NAME      "mat5model0surf35"\r
694                 *INHERIT_POS    0       0       0\r
695                 *INHERIT_ROT    0       0       0\r
696                 *INHERIT_SCL    0       0       0\r
697                 *TM_ROW0        1.0     0       0\r
698                 *TM_ROW1        0       1.0     0\r
699                 *TM_ROW2        0       0       1.0\r
700                 *TM_ROW3        0       0       0\r
701                 *TM_POS 0.000000        0.000000        0.000000\r
702         }\r
703         *MESH   {\r
704                 *TIMEVALUE      0\r
705                 *MESH_NUMVERTEX 4\r
706                 *MESH_NUMFACES  2\r
707                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
708                 *MESH_VERTEX_LIST       {\r
709                         *MESH_VERTEX    0       -19.357443      1.907135        9.775000\r
710                         *MESH_VERTEX    1       -19.357443      1.907135        4.975000\r
711                         *MESH_VERTEX    2       -2.929764       -8.031241       4.975000\r
712                         *MESH_VERTEX    3       -2.929764       -8.031241       9.775000\r
713                 }\r
714                 *MESH_NORMALS   {\r
715                         *MESH_FACENORMAL        0       0.624097        0.781347        -0.000000\r
716                         *MESH_FACENORMAL        1       0.624097        0.781347        -0.000000\r
717                         *MESH_VERTEXNORMAL      0       0.517624        0.855608        0.000000\r
718                         *MESH_VERTEXNORMAL      1       0.517624        0.855608        0.000000\r
719                         *MESH_VERTEXNORMAL      2       0.517624        0.855608        0.000000\r
720                         *MESH_VERTEXNORMAL      3       0.517624        0.855608        0.000000\r
721                 }\r
722                 *MESH_FACE_LIST {\r
723                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
724                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
725                 }\r
726                 *MESH_NUMTVERTEX        4\r
727                 *MESH_TVERTLIST {\r
728                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
729                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
730                         *MESH_TVERT     2       1.000000        0.000000        1.000000\r
731                         *MESH_TVERT     3       1.000000        1.000000        1.000000\r
732                 }\r
733                 *MESH_NUMTVFACES        2\r
734                 *MESH_TFACELIST {\r
735                         *MESH_TFACE     0       0       2       1\r
736                         *MESH_TFACE     1       0       3       2\r
737                 }\r
738         }\r
739         *PROP_MOTIONBLUR        0\r
740         *PROP_CASTSHADOW        1\r
741         *PROP_RECVSHADOW        1\r
742         *MATERIAL_REF   5\r
743 }\r
744 *GEOMOBJECT     {\r
745         *NODE_NAME      "mat5model0surf36"\r
746         *NODE_TM        {\r
747                 *NODE_NAME      "mat5model0surf36"\r
748                 *INHERIT_POS    0       0       0\r
749                 *INHERIT_ROT    0       0       0\r
750                 *INHERIT_SCL    0       0       0\r
751                 *TM_ROW0        1.0     0       0\r
752                 *TM_ROW1        0       1.0     0\r
753                 *TM_ROW2        0       0       1.0\r
754                 *TM_ROW3        0       0       0\r
755                 *TM_POS 0.000000        0.000000        0.000000\r
756         }\r
757         *MESH   {\r
758                 *TIMEVALUE      0\r
759                 *MESH_NUMVERTEX 4\r
760                 *MESH_NUMFACES  2\r
761                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
762                 *MESH_VERTEX_LIST       {\r
763                         *MESH_VERTEX    0       -23.400000      9.600000        0.100000\r
764                         *MESH_VERTEX    1       -23.400000      9.600000        4.900000\r
765                         *MESH_VERTEX    2       -23.400000      -9.600000       4.900000\r
766                         *MESH_VERTEX    3       -23.400000      -9.600000       0.100000\r
767                 }\r
768                 *MESH_NORMALS   {\r
769                         *MESH_FACENORMAL        0       0.624097        0.781347        -0.000000\r
770                         *MESH_FACENORMAL        1       0.624097        0.781347        -0.000000\r
771                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
772                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
773                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
774                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
775                 }\r
776                 *MESH_FACE_LIST {\r
777                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
778                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
779                 }\r
780                 *MESH_NUMTVERTEX        4\r
781                 *MESH_TVERTLIST {\r
782                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
783                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
784                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
785                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
786                 }\r
787                 *MESH_NUMTVFACES        2\r
788                 *MESH_TFACELIST {\r
789                         *MESH_TFACE     0       0       2       1\r
790                         *MESH_TFACE     1       0       3       2\r
791                 }\r
792         }\r
793         *PROP_MOTIONBLUR        0\r
794         *PROP_CASTSHADOW        1\r
795         *PROP_RECVSHADOW        1\r
796         *MATERIAL_REF   5\r
797 }\r
798 *GEOMOBJECT     {\r
799         *NODE_NAME      "mat6model0surf37"\r
800         *NODE_TM        {\r
801                 *NODE_NAME      "mat6model0surf37"\r
802                 *INHERIT_POS    0       0       0\r
803                 *INHERIT_ROT    0       0       0\r
804                 *INHERIT_SCL    0       0       0\r
805                 *TM_ROW0        1.0     0       0\r
806                 *TM_ROW1        0       1.0     0\r
807                 *TM_ROW2        0       0       1.0\r
808                 *TM_ROW3        0       0       0\r
809                 *TM_POS 0.000000        0.000000        0.000000\r
810         }\r
811         *MESH   {\r
812                 *TIMEVALUE      0\r
813                 *MESH_NUMVERTEX 4\r
814                 *MESH_NUMFACES  2\r
815                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
816                 *MESH_VERTEX_LIST       {\r
817                         *MESH_VERTEX    0       19.303822       -14.691641      0.100000\r
818                         *MESH_VERTEX    1       19.303822       -14.691641      4.900000\r
819                         *MESH_VERTEX    2       22.299484       -10.941175      4.900000\r
820                         *MESH_VERTEX    3       22.299484       -10.941175      0.100000\r
821                 }\r
822                 *MESH_NORMALS   {\r
823                         *MESH_FACENORMAL        0       0.624097        0.781347        -0.000000\r
824                         *MESH_FACENORMAL        1       0.624097        0.781347        -0.000000\r
825                         *MESH_VERTEXNORMAL      0       0.781348        -0.624096       0.000000\r
826                         *MESH_VERTEXNORMAL      1       0.781348        -0.624096       0.000000\r
827                         *MESH_VERTEXNORMAL      2       0.781348        -0.624096       0.000000\r
828                         *MESH_VERTEXNORMAL      3       0.781348        -0.624096       0.000000\r
829                 }\r
830                 *MESH_FACE_LIST {\r
831                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
832                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
833                 }\r
834                 *MESH_NUMTVERTEX        4\r
835                 *MESH_TVERTLIST {\r
836                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
837                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
838                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
839                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
840                 }\r
841                 *MESH_NUMTVFACES        2\r
842                 *MESH_TFACELIST {\r
843                         *MESH_TFACE     0       0       2       1\r
844                         *MESH_TFACE     1       0       3       2\r
845                 }\r
846         }\r
847         *PROP_MOTIONBLUR        0\r
848         *PROP_CASTSHADOW        1\r
849         *PROP_RECVSHADOW        1\r
850         *MATERIAL_REF   6\r
851 }\r
852 *GEOMOBJECT     {\r
853         *NODE_NAME      "mat6model0surf38"\r
854         *NODE_TM        {\r
855                 *NODE_NAME      "mat6model0surf38"\r
856                 *INHERIT_POS    0       0       0\r
857                 *INHERIT_ROT    0       0       0\r
858                 *INHERIT_SCL    0       0       0\r
859                 *TM_ROW0        1.0     0       0\r
860                 *TM_ROW1        0       1.0     0\r
861                 *TM_ROW2        0       0       1.0\r
862                 *TM_ROW3        0       0       0\r
863                 *TM_POS 0.000000        0.000000        0.000000\r
864         }\r
865         *MESH   {\r
866                 *TIMEVALUE      0\r
867                 *MESH_NUMVERTEX 4\r
868                 *MESH_NUMFACES  2\r
869                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
870                 *MESH_VERTEX_LIST       {\r
871                         *MESH_VERTEX    0       7.297626        1.041487        0.100000\r
872                         *MESH_VERTEX    1       7.297626        1.041487        4.900000\r
873                         *MESH_VERTEX    2       4.301959        -2.708978       4.900000\r
874                         *MESH_VERTEX    3       4.301959        -2.708978       0.100000\r
875                 }\r
876                 *MESH_NORMALS   {\r
877                         *MESH_FACENORMAL        0       0.624097        0.781347        -0.000000\r
878                         *MESH_FACENORMAL        1       0.624097        0.781347        -0.000000\r
879                         *MESH_VERTEXNORMAL      0       -0.781347       0.624097        -0.000000\r
880                         *MESH_VERTEXNORMAL      1       -0.781347       0.624097        -0.000000\r
881                         *MESH_VERTEXNORMAL      2       -0.781347       0.624097        -0.000000\r
882                         *MESH_VERTEXNORMAL      3       -0.781347       0.624097        -0.000000\r
883                 }\r
884                 *MESH_FACE_LIST {\r
885                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
886                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
887                 }\r
888                 *MESH_NUMTVERTEX        4\r
889                 *MESH_TVERTLIST {\r
890                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
891                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
892                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
893                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
894                 }\r
895                 *MESH_NUMTVFACES        2\r
896                 *MESH_TFACELIST {\r
897                         *MESH_TFACE     0       0       2       1\r
898                         *MESH_TFACE     1       0       3       2\r
899                 }\r
900         }\r
901         *PROP_MOTIONBLUR        0\r
902         *PROP_CASTSHADOW        1\r
903         *PROP_RECVSHADOW        1\r
904         *MATERIAL_REF   6\r
905 }\r
906 *GEOMOBJECT     {\r
907         *NODE_NAME      "mat6model0surf39"\r
908         *NODE_TM        {\r
909                 *NODE_NAME      "mat6model0surf39"\r
910                 *INHERIT_POS    0       0       0\r
911                 *INHERIT_ROT    0       0       0\r
912                 *INHERIT_SCL    0       0       0\r
913                 *TM_ROW0        1.0     0       0\r
914                 *TM_ROW1        0       1.0     0\r
915                 *TM_ROW2        0       0       1.0\r
916                 *TM_ROW3        0       0       0\r
917                 *TM_POS 0.000000        0.000000        0.000000\r
918         }\r
919         *MESH   {\r
920                 *TIMEVALUE      0\r
921                 *MESH_NUMVERTEX 4\r
922                 *MESH_NUMFACES  2\r
923                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
924                 *MESH_VERTEX_LIST       {\r
925                         *MESH_VERTEX    0       -6.737552       7.913370        0.100000\r
926                         *MESH_VERTEX    1       -6.737552       7.913370        4.900000\r
927                         *MESH_VERTEX    2       11.655510       13.421120       4.900000\r
928                         *MESH_VERTEX    3       11.655510       13.421120       0.100000\r
929                 }\r
930                 *MESH_NORMALS   {\r
931                         *MESH_FACENORMAL        0       0.624097        0.781347        -0.000000\r
932                         *MESH_FACENORMAL        1       0.624097        0.781347        -0.000000\r
933                         *MESH_VERTEXNORMAL      0       0.286862        -0.957972       0.000000\r
934                         *MESH_VERTEXNORMAL      1       0.286862        -0.957972       0.000000\r
935                         *MESH_VERTEXNORMAL      2       0.286862        -0.957972       0.000000\r
936                         *MESH_VERTEXNORMAL      3       0.286862        -0.957972       0.000000\r
937                 }\r
938                 *MESH_FACE_LIST {\r
939                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
940                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
941                 }\r
942                 *MESH_NUMTVERTEX        4\r
943                 *MESH_TVERTLIST {\r
944                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
945                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
946                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
947                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
948                 }\r
949                 *MESH_NUMTVFACES        2\r
950                 *MESH_TFACELIST {\r
951                         *MESH_TFACE     0       0       2       1\r
952                         *MESH_TFACE     1       0       3       2\r
953                 }\r
954         }\r
955         *PROP_MOTIONBLUR        0\r
956         *PROP_CASTSHADOW        1\r
957         *PROP_RECVSHADOW        1\r
958         *MATERIAL_REF   6\r
959 }\r
960 *GEOMOBJECT     {\r
961         *NODE_NAME      "mat6model0surf40"\r
962         *NODE_TM        {\r
963                 *NODE_NAME      "mat6model0surf40"\r
964                 *INHERIT_POS    0       0       0\r
965                 *INHERIT_ROT    0       0       0\r
966                 *INHERIT_SCL    0       0       0\r
967                 *TM_ROW0        1.0     0       0\r
968                 *TM_ROW1        0       1.0     0\r
969                 *TM_ROW2        0       0       1.0\r
970                 *TM_ROW3        0       0       0\r
971                 *TM_POS 0.000000        0.000000        0.000000\r
972         }\r
973         *MESH   {\r
974                 *TIMEVALUE      0\r
975                 *MESH_NUMVERTEX 4\r
976                 *MESH_NUMFACES  2\r
977                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
978                 *MESH_VERTEX_LIST       {\r
979                         *MESH_VERTEX    0       -3.331193       -3.572976       4.900000\r
980                         *MESH_VERTEX    1       -3.331193       -3.572976       0.100000\r
981                         *MESH_VERTEX    2       -10.072538      -21.550581      0.100000\r
982                         *MESH_VERTEX    3       -10.072538      -21.550581      4.900000\r
983                 }\r
984                 *MESH_NORMALS   {\r
985                         *MESH_FACENORMAL        0       0.624097        0.781347        -0.000000\r
986                         *MESH_FACENORMAL        1       0.624097        0.781347        -0.000000\r
987                         *MESH_VERTEXNORMAL      0       0.936334        -0.351112       0.000000\r
988                         *MESH_VERTEXNORMAL      1       0.936334        -0.351112       0.000000\r
989                         *MESH_VERTEXNORMAL      2       0.936334        -0.351112       0.000000\r
990                         *MESH_VERTEXNORMAL      3       0.936334        -0.351112       0.000000\r
991                 }\r
992                 *MESH_FACE_LIST {\r
993                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
994                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
995                 }\r
996                 *MESH_NUMTVERTEX        4\r
997                 *MESH_TVERTLIST {\r
998                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
999                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
1000                         *MESH_TVERT     2       1.000000        0.000000        1.000000\r
1001                         *MESH_TVERT     3       1.000000        1.000000        1.000000\r
1002                 }\r
1003                 *MESH_NUMTVFACES        2\r
1004                 *MESH_TFACELIST {\r
1005                         *MESH_TFACE     0       0       2       1\r
1006                         *MESH_TFACE     1       0       3       2\r
1007                 }\r
1008         }\r
1009         *PROP_MOTIONBLUR        0\r
1010         *PROP_CASTSHADOW        1\r
1011         *PROP_RECVSHADOW        1\r
1012         *MATERIAL_REF   6\r
1013 }\r
1014 *GEOMOBJECT     {\r
1015         *NODE_NAME      "mat6model0surf41"\r
1016         *NODE_TM        {\r
1017                 *NODE_NAME      "mat6model0surf41"\r
1018                 *INHERIT_POS    0       0       0\r
1019                 *INHERIT_ROT    0       0       0\r
1020                 *INHERIT_SCL    0       0       0\r
1021                 *TM_ROW0        1.0     0       0\r
1022                 *TM_ROW1        0       1.0     0\r
1023                 *TM_ROW2        0       0       1.0\r
1024                 *TM_ROW3        0       0       0\r
1025                 *TM_POS 0.000000        0.000000        0.000000\r
1026         }\r
1027         *MESH   {\r
1028                 *TIMEVALUE      0\r
1029                 *MESH_NUMVERTEX 4\r
1030                 *MESH_NUMFACES  2\r
1031                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1032                 *MESH_VERTEX_LIST       {\r
1033                         *MESH_VERTEX    0       -21.842037      -2.199785       9.775000\r
1034                         *MESH_VERTEX    1       -19.357443      1.907135        9.775000\r
1035                         *MESH_VERTEX    2       -2.929764       -8.031241       9.775000\r
1036                         *MESH_VERTEX    3       -5.414358       -12.138162      9.775000\r
1037                 }\r
1038                 *MESH_NORMALS   {\r
1039                         *MESH_FACENORMAL        0       0.624097        0.781347        -0.000000\r
1040                         *MESH_FACENORMAL        1       0.624097        0.781347        -0.000000\r
1041                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1042                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1043                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1044                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1045                 }\r
1046                 *MESH_FACE_LIST {\r
1047                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1048                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1049                 }\r
1050                 *MESH_NUMTVERTEX        4\r
1051                 *MESH_TVERTLIST {\r
1052                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1053                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
1054                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
1055                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
1056                 }\r
1057                 *MESH_NUMTVFACES        2\r
1058                 *MESH_TFACELIST {\r
1059                         *MESH_TFACE     0       0       2       1\r
1060                         *MESH_TFACE     1       0       3       2\r
1061                 }\r
1062         }\r
1063         *PROP_MOTIONBLUR        0\r
1064         *PROP_CASTSHADOW        1\r
1065         *PROP_RECVSHADOW        1\r
1066         *MATERIAL_REF   6\r
1067 }\r
1068 *GEOMOBJECT     {\r
1069         *NODE_NAME      "mat6model0surf42"\r
1070         *NODE_TM        {\r
1071                 *NODE_NAME      "mat6model0surf42"\r
1072                 *INHERIT_POS    0       0       0\r
1073                 *INHERIT_ROT    0       0       0\r
1074                 *INHERIT_SCL    0       0       0\r
1075                 *TM_ROW0        1.0     0       0\r
1076                 *TM_ROW1        0       1.0     0\r
1077                 *TM_ROW2        0       0       1.0\r
1078                 *TM_ROW3        0       0       0\r
1079                 *TM_POS 0.000000        0.000000        0.000000\r
1080         }\r
1081         *MESH   {\r
1082                 *TIMEVALUE      0\r
1083                 *MESH_NUMVERTEX 4\r
1084                 *MESH_NUMFACES  2\r
1085                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1086                 *MESH_VERTEX_LIST       {\r
1087                         *MESH_VERTEX    0       -18.600000      9.600000        0.100000\r
1088                         *MESH_VERTEX    1       -18.600000      9.600000        4.900000\r
1089                         *MESH_VERTEX    2       -23.400000      9.600000        4.900000\r
1090                         *MESH_VERTEX    3       -23.400000      9.600000        0.100000\r
1091                 }\r
1092                 *MESH_NORMALS   {\r
1093                         *MESH_FACENORMAL        0       0.624097        0.781347        -0.000000\r
1094                         *MESH_FACENORMAL        1       0.624097        0.781347        -0.000000\r
1095                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1096                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1097                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1098                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1099                 }\r
1100                 *MESH_FACE_LIST {\r
1101                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1102                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1103                 }\r
1104                 *MESH_NUMTVERTEX        4\r
1105                 *MESH_TVERTLIST {\r
1106                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1107                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
1108                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
1109                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
1110                 }\r
1111                 *MESH_NUMTVFACES        2\r
1112                 *MESH_TFACELIST {\r
1113                         *MESH_TFACE     0       0       2       1\r
1114                         *MESH_TFACE     1       0       3       2\r
1115                 }\r
1116         }\r
1117         *PROP_MOTIONBLUR        0\r
1118         *PROP_CASTSHADOW        1\r
1119         *PROP_RECVSHADOW        1\r
1120         *MATERIAL_REF   6\r
1121 }\r
1122 *GEOMOBJECT     {\r
1123         *NODE_NAME      "mat6model0surf43"\r
1124         *NODE_TM        {\r
1125                 *NODE_NAME      "mat6model0surf43"\r
1126                 *INHERIT_POS    0       0       0\r
1127                 *INHERIT_ROT    0       0       0\r
1128                 *INHERIT_SCL    0       0       0\r
1129                 *TM_ROW0        1.0     0       0\r
1130                 *TM_ROW1        0       1.0     0\r
1131                 *TM_ROW2        0       0       1.0\r
1132                 *TM_ROW3        0       0       0\r
1133                 *TM_POS 0.000000        0.000000        0.000000\r
1134         }\r
1135         *MESH   {\r
1136                 *TIMEVALUE      0\r
1137                 *MESH_NUMVERTEX 4\r
1138                 *MESH_NUMFACES  2\r
1139                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1140                 *MESH_VERTEX_LIST       {\r
1141                         *MESH_VERTEX    0       -23.400000      -9.600000       0.100000\r
1142                         *MESH_VERTEX    1       -23.400000      -9.600000       4.900000\r
1143                         *MESH_VERTEX    2       -18.600000      -9.600000       4.900000\r
1144                         *MESH_VERTEX    3       -18.600000      -9.600000       0.100000\r
1145                 }\r
1146                 *MESH_NORMALS   {\r
1147                         *MESH_FACENORMAL        0       0.624097        0.781347        -0.000000\r
1148                         *MESH_FACENORMAL        1       0.624097        0.781347        -0.000000\r
1149                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1150                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1151                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1152                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1153                 }\r
1154                 *MESH_FACE_LIST {\r
1155                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1156                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1157                 }\r
1158                 *MESH_NUMTVERTEX        4\r
1159                 *MESH_TVERTLIST {\r
1160                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1161                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
1162                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
1163                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
1164                 }\r
1165                 *MESH_NUMTVFACES        2\r
1166                 *MESH_TFACELIST {\r
1167                         *MESH_TFACE     0       0       2       1\r
1168                         *MESH_TFACE     1       0       3       2\r
1169                 }\r
1170         }\r
1171         *PROP_MOTIONBLUR        0\r
1172         *PROP_CASTSHADOW        1\r
1173         *PROP_RECVSHADOW        1\r
1174         *MATERIAL_REF   6\r
1175 }\r
1176 *GEOMOBJECT     {\r
1177         *NODE_NAME      "mat7model0surf44"\r
1178         *NODE_TM        {\r
1179                 *NODE_NAME      "mat7model0surf44"\r
1180                 *INHERIT_POS    0       0       0\r
1181                 *INHERIT_ROT    0       0       0\r
1182                 *INHERIT_SCL    0       0       0\r
1183                 *TM_ROW0        1.0     0       0\r
1184                 *TM_ROW1        0       1.0     0\r
1185                 *TM_ROW2        0       0       1.0\r
1186                 *TM_ROW3        0       0       0\r
1187                 *TM_POS 0.000000        0.000000        0.000000\r
1188         }\r
1189         *MESH   {\r
1190                 *TIMEVALUE      0\r
1191                 *MESH_NUMVERTEX 4\r
1192                 *MESH_NUMFACES  2\r
1193                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1194                 *MESH_VERTEX_LIST       {\r
1195                         *MESH_VERTEX    0       11.655510       13.421120       0.100000\r
1196                         *MESH_VERTEX    1       11.655510       13.421120       4.900000\r
1197                         *MESH_VERTEX    2       10.278572       18.019384       4.900000\r
1198                         *MESH_VERTEX    3       10.278572       18.019384       0.100000\r
1199                 }\r
1200                 *MESH_NORMALS   {\r
1201                         *MESH_FACENORMAL        0       0.624097        0.781347        -0.000000\r
1202                         *MESH_FACENORMAL        1       0.624097        0.781347        -0.000000\r
1203                         *MESH_VERTEXNORMAL      0       0.957972        0.286862        0.000000\r
1204                         *MESH_VERTEXNORMAL      1       0.957972        0.286862        0.000000\r
1205                         *MESH_VERTEXNORMAL      2       0.957972        0.286862        0.000000\r
1206                         *MESH_VERTEXNORMAL      3       0.957972        0.286862        0.000000\r
1207                 }\r
1208                 *MESH_FACE_LIST {\r
1209                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1210                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1211                 }\r
1212                 *MESH_NUMTVERTEX        4\r
1213                 *MESH_TVERTLIST {\r
1214                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1215                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
1216                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
1217                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
1218                 }\r
1219                 *MESH_NUMTVFACES        2\r
1220                 *MESH_TFACELIST {\r
1221                         *MESH_TFACE     0       0       2       1\r
1222                         *MESH_TFACE     1       0       3       2\r
1223                 }\r
1224         }\r
1225         *PROP_MOTIONBLUR        0\r
1226         *PROP_CASTSHADOW        1\r
1227         *PROP_RECVSHADOW        1\r
1228         *MATERIAL_REF   7\r
1229 }\r
1230 *GEOMOBJECT     {\r
1231         *NODE_NAME      "mat7model0surf45"\r
1232         *NODE_TM        {\r
1233                 *NODE_NAME      "mat7model0surf45"\r
1234                 *INHERIT_POS    0       0       0\r
1235                 *INHERIT_ROT    0       0       0\r
1236                 *INHERIT_SCL    0       0       0\r
1237                 *TM_ROW0        1.0     0       0\r
1238                 *TM_ROW1        0       1.0     0\r
1239                 *TM_ROW2        0       0       1.0\r
1240                 *TM_ROW3        0       0       0\r
1241                 *TM_POS 0.000000        0.000000        0.000000\r
1242         }\r
1243         *MESH   {\r
1244                 *TIMEVALUE      0\r
1245                 *MESH_NUMVERTEX 4\r
1246                 *MESH_NUMFACES  2\r
1247                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1248                 *MESH_VERTEX_LIST       {\r
1249                         *MESH_VERTEX    0       7.297626        1.041487        4.900000\r
1250                         *MESH_VERTEX    1       7.297626        1.041487        0.100000\r
1251                         *MESH_VERTEX    2       22.299484       -10.941175      0.100000\r
1252                         *MESH_VERTEX    3       22.299484       -10.941175      4.900000\r
1253                 }\r
1254                 *MESH_NORMALS   {\r
1255                         *MESH_FACENORMAL        0       0.624097        0.781347        -0.000000\r
1256                         *MESH_FACENORMAL        1       0.624097        0.781347        -0.000000\r
1257                         *MESH_VERTEXNORMAL      0       0.624097        0.781347        -0.000000\r
1258                         *MESH_VERTEXNORMAL      1       0.624097        0.781347        -0.000000\r
1259                         *MESH_VERTEXNORMAL      2       0.624097        0.781347        -0.000000\r
1260                         *MESH_VERTEXNORMAL      3       0.624097        0.781347        -0.000000\r
1261                 }\r
1262                 *MESH_FACE_LIST {\r
1263                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1264                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1265                 }\r
1266                 *MESH_NUMTVERTEX        4\r
1267                 *MESH_TVERTLIST {\r
1268                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
1269                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
1270                         *MESH_TVERT     2       1.000000        0.000000        1.000000\r
1271                         *MESH_TVERT     3       1.000000        1.000000        1.000000\r
1272                 }\r
1273                 *MESH_NUMTVFACES        2\r
1274                 *MESH_TFACELIST {\r
1275                         *MESH_TFACE     0       0       2       1\r
1276                         *MESH_TFACE     1       0       3       2\r
1277                 }\r
1278         }\r
1279         *PROP_MOTIONBLUR        0\r
1280         *PROP_CASTSHADOW        1\r
1281         *PROP_RECVSHADOW        1\r
1282         *MATERIAL_REF   7\r
1283 }\r
1284 *GEOMOBJECT     {\r
1285         *NODE_NAME      "mat7model0surf46"\r
1286         *NODE_TM        {\r
1287                 *NODE_NAME      "mat7model0surf46"\r
1288                 *INHERIT_POS    0       0       0\r
1289                 *INHERIT_ROT    0       0       0\r
1290                 *INHERIT_SCL    0       0       0\r
1291                 *TM_ROW0        1.0     0       0\r
1292                 *TM_ROW1        0       1.0     0\r
1293                 *TM_ROW2        0       0       1.0\r
1294                 *TM_ROW3        0       0       0\r
1295                 *TM_POS 0.000000        0.000000        0.000000\r
1296         }\r
1297         *MESH   {\r
1298                 *TIMEVALUE      0\r
1299                 *MESH_NUMVERTEX 4\r
1300                 *MESH_NUMFACES  2\r
1301                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1302                 *MESH_VERTEX_LIST       {\r
1303                         *MESH_VERTEX    0       -8.114490       12.511635       0.100000\r
1304                         *MESH_VERTEX    1       -8.114490       12.511635       4.900000\r
1305                         *MESH_VERTEX    2       -6.737552       7.913370        4.900000\r
1306                         *MESH_VERTEX    3       -6.737552       7.913370        0.100000\r
1307                 }\r
1308                 *MESH_NORMALS   {\r
1309                         *MESH_FACENORMAL        0       0.624097        0.781347        -0.000000\r
1310                         *MESH_FACENORMAL        1       0.624097        0.781347        -0.000000\r
1311                         *MESH_VERTEXNORMAL      0       -0.957972       -0.286862       0.000000\r
1312                         *MESH_VERTEXNORMAL      1       -0.957972       -0.286862       0.000000\r
1313                         *MESH_VERTEXNORMAL      2       -0.957972       -0.286862       0.000000\r
1314                         *MESH_VERTEXNORMAL      3       -0.957972       -0.286862       0.000000\r
1315                 }\r
1316                 *MESH_FACE_LIST {\r
1317                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1318                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1319                 }\r
1320                 *MESH_NUMTVERTEX        4\r
1321                 *MESH_TVERTLIST {\r
1322                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1323                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
1324                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
1325                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
1326                 }\r
1327                 *MESH_NUMTVFACES        2\r
1328                 *MESH_TFACELIST {\r
1329                         *MESH_TFACE     0       0       2       1\r
1330                         *MESH_TFACE     1       0       3       2\r
1331                 }\r
1332         }\r
1333         *PROP_MOTIONBLUR        0\r
1334         *PROP_CASTSHADOW        1\r
1335         *PROP_RECVSHADOW        1\r
1336         *MATERIAL_REF   7\r
1337 }\r
1338 *GEOMOBJECT     {\r
1339         *NODE_NAME      "mat7model0surf47"\r
1340         *NODE_TM        {\r
1341                 *NODE_NAME      "mat7model0surf47"\r
1342                 *INHERIT_POS    0       0       0\r
1343                 *INHERIT_ROT    0       0       0\r
1344                 *INHERIT_SCL    0       0       0\r
1345                 *TM_ROW0        1.0     0       0\r
1346                 *TM_ROW1        0       1.0     0\r
1347                 *TM_ROW2        0       0       1.0\r
1348                 *TM_ROW3        0       0       0\r
1349                 *TM_POS 0.000000        0.000000        0.000000\r
1350         }\r
1351         *MESH   {\r
1352                 *TIMEVALUE      0\r
1353                 *MESH_NUMVERTEX 4\r
1354                 *MESH_NUMFACES  2\r
1355                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1356                 *MESH_VERTEX_LIST       {\r
1357                         *MESH_VERTEX    0       -7.825595       -1.887640       4.900000\r
1358                         *MESH_VERTEX    1       -3.331193       -3.572976       4.900000\r
1359                         *MESH_VERTEX    2       -10.072538      -21.550581      4.900000\r
1360                         *MESH_VERTEX    3       -14.566940      -19.865246      4.900000\r
1361                 }\r
1362                 *MESH_NORMALS   {\r
1363                         *MESH_FACENORMAL        0       0.624097        0.781347        -0.000000\r
1364                         *MESH_FACENORMAL        1       0.624097        0.781347        -0.000000\r
1365                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1366                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1367                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1368                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1369                 }\r
1370                 *MESH_FACE_LIST {\r
1371                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1372                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1373                 }\r
1374                 *MESH_NUMTVERTEX        4\r
1375                 *MESH_TVERTLIST {\r
1376                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1377                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
1378                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
1379                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
1380                 }\r
1381                 *MESH_NUMTVFACES        2\r
1382                 *MESH_TFACELIST {\r
1383                         *MESH_TFACE     0       0       2       1\r
1384                         *MESH_TFACE     1       0       3       2\r
1385                 }\r
1386         }\r
1387         *PROP_MOTIONBLUR        0\r
1388         *PROP_CASTSHADOW        1\r
1389         *PROP_RECVSHADOW        1\r
1390         *MATERIAL_REF   7\r
1391 }\r
1392 *GEOMOBJECT     {\r
1393         *NODE_NAME      "mat7model0surf48"\r
1394         *NODE_TM        {\r
1395                 *NODE_NAME      "mat7model0surf48"\r
1396                 *INHERIT_POS    0       0       0\r
1397                 *INHERIT_ROT    0       0       0\r
1398                 *INHERIT_SCL    0       0       0\r
1399                 *TM_ROW0        1.0     0       0\r
1400                 *TM_ROW1        0       1.0     0\r
1401                 *TM_ROW2        0       0       1.0\r
1402                 *TM_ROW3        0       0       0\r
1403                 *TM_POS 0.000000        0.000000        0.000000\r
1404         }\r
1405         *MESH   {\r
1406                 *TIMEVALUE      0\r
1407                 *MESH_NUMVERTEX 4\r
1408                 *MESH_NUMFACES  2\r
1409                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1410                 *MESH_VERTEX_LIST       {\r
1411                         *MESH_VERTEX    0       -18.600000      9.600000        4.900000\r
1412                         *MESH_VERTEX    1       -18.600000      9.600000        0.100000\r
1413                         *MESH_VERTEX    2       -18.600000      -9.600000       0.100000\r
1414                         *MESH_VERTEX    3       -18.600000      -9.600000       4.900000\r
1415                 }\r
1416                 *MESH_NORMALS   {\r
1417                         *MESH_FACENORMAL        0       0.624097        0.781347        -0.000000\r
1418                         *MESH_FACENORMAL        1       0.624097        0.781347        -0.000000\r
1419                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1420                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1421                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1422                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1423                 }\r
1424                 *MESH_FACE_LIST {\r
1425                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1426                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1427                 }\r
1428                 *MESH_NUMTVERTEX        4\r
1429                 *MESH_TVERTLIST {\r
1430                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
1431                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
1432                         *MESH_TVERT     2       1.000000        0.000000        1.000000\r
1433                         *MESH_TVERT     3       1.000000        1.000000        1.000000\r
1434                 }\r
1435                 *MESH_NUMTVFACES        2\r
1436                 *MESH_TFACELIST {\r
1437                         *MESH_TFACE     0       0       2       1\r
1438                         *MESH_TFACE     1       0       3       2\r
1439                 }\r
1440         }\r
1441         *PROP_MOTIONBLUR        0\r
1442         *PROP_CASTSHADOW        1\r
1443         *PROP_RECVSHADOW        1\r
1444         *MATERIAL_REF   7\r
1445 }\r
1446 *GEOMOBJECT     {\r
1447         *NODE_NAME      "mat7model0surf49"\r
1448         *NODE_TM        {\r
1449                 *NODE_NAME      "mat7model0surf49"\r
1450                 *INHERIT_POS    0       0       0\r
1451                 *INHERIT_ROT    0       0       0\r
1452                 *INHERIT_SCL    0       0       0\r
1453                 *TM_ROW0        1.0     0       0\r
1454                 *TM_ROW1        0       1.0     0\r
1455                 *TM_ROW2        0       0       1.0\r
1456                 *TM_ROW3        0       0       0\r
1457                 *TM_POS 0.000000        0.000000        0.000000\r
1458         }\r
1459         *MESH   {\r
1460                 *TIMEVALUE      0\r
1461                 *MESH_NUMVERTEX 4\r
1462                 *MESH_NUMFACES  2\r
1463                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1464                 *MESH_VERTEX_LIST       {\r
1465                         *MESH_VERTEX    0       -21.842037      -2.199785       4.975000\r
1466                         *MESH_VERTEX    1       -21.842037      -2.199785       9.775000\r
1467                         *MESH_VERTEX    2       -5.414358       -12.138162      9.775000\r
1468                         *MESH_VERTEX    3       -5.414358       -12.138162      4.975000\r
1469                 }\r
1470                 *MESH_NORMALS   {\r
1471                         *MESH_FACENORMAL        0       0.624097        0.781347        -0.000000\r
1472                         *MESH_FACENORMAL        1       0.624097        0.781347        -0.000000\r
1473                         *MESH_VERTEXNORMAL      0       -0.517624       -0.855608       0.000000\r
1474                         *MESH_VERTEXNORMAL      1       -0.517624       -0.855608       0.000000\r
1475                         *MESH_VERTEXNORMAL      2       -0.517624       -0.855608       0.000000\r
1476                         *MESH_VERTEXNORMAL      3       -0.517624       -0.855608       0.000000\r
1477                 }\r
1478                 *MESH_FACE_LIST {\r
1479                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1480                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1481                 }\r
1482                 *MESH_NUMTVERTEX        4\r
1483                 *MESH_TVERTLIST {\r
1484                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1485                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
1486                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
1487                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
1488                 }\r
1489                 *MESH_NUMTVFACES        2\r
1490                 *MESH_TFACELIST {\r
1491                         *MESH_TFACE     0       0       2       1\r
1492                         *MESH_TFACE     1       0       3       2\r
1493                 }\r
1494         }\r
1495         *PROP_MOTIONBLUR        0\r
1496         *PROP_CASTSHADOW        1\r
1497         *PROP_RECVSHADOW        1\r
1498         *MATERIAL_REF   7\r
1499 }\r
1500 *GEOMOBJECT     {\r
1501         *NODE_NAME      "mat8model0surf50"\r
1502         *NODE_TM        {\r
1503                 *NODE_NAME      "mat8model0surf50"\r
1504                 *INHERIT_POS    0       0       0\r
1505                 *INHERIT_ROT    0       0       0\r
1506                 *INHERIT_SCL    0       0       0\r
1507                 *TM_ROW0        1.0     0       0\r
1508                 *TM_ROW1        0       1.0     0\r
1509                 *TM_ROW2        0       0       1.0\r
1510                 *TM_ROW3        0       0       0\r
1511                 *TM_POS 0.000000        0.000000        0.000000\r
1512         }\r
1513         *MESH   {\r
1514                 *TIMEVALUE      0\r
1515                 *MESH_NUMVERTEX 4\r
1516                 *MESH_NUMFACES  2\r
1517                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1518                 *MESH_VERTEX_LIST       {\r
1519                         *MESH_VERTEX    0       4.301959        -2.708978       4.900000\r
1520                         *MESH_VERTEX    1       7.297626        1.041487        4.900000\r
1521                         *MESH_VERTEX    2       22.299484       -10.941175      4.900000\r
1522                         *MESH_VERTEX    3       19.303822       -14.691641      4.900000\r
1523                 }\r
1524                 *MESH_NORMALS   {\r
1525                         *MESH_FACENORMAL        0       0.624097        0.781347        -0.000000\r
1526                         *MESH_FACENORMAL        1       0.624097        0.781347        -0.000000\r
1527                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1528                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1529                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1530                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1531                 }\r
1532                 *MESH_FACE_LIST {\r
1533                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1534                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1535                 }\r
1536                 *MESH_NUMTVERTEX        4\r
1537                 *MESH_TVERTLIST {\r
1538                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1539                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
1540                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
1541                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
1542                 }\r
1543                 *MESH_NUMTVFACES        2\r
1544                 *MESH_TFACELIST {\r
1545                         *MESH_TFACE     0       0       2       1\r
1546                         *MESH_TFACE     1       0       3       2\r
1547                 }\r
1548         }\r
1549         *PROP_MOTIONBLUR        0\r
1550         *PROP_CASTSHADOW        1\r
1551         *PROP_RECVSHADOW        1\r
1552         *MATERIAL_REF   8\r
1553 }\r
1554 *GEOMOBJECT     {\r
1555         *NODE_NAME      "mat8model0surf51"\r
1556         *NODE_TM        {\r
1557                 *NODE_NAME      "mat8model0surf51"\r
1558                 *INHERIT_POS    0       0       0\r
1559                 *INHERIT_ROT    0       0       0\r
1560                 *INHERIT_SCL    0       0       0\r
1561                 *TM_ROW0        1.0     0       0\r
1562                 *TM_ROW1        0       1.0     0\r
1563                 *TM_ROW2        0       0       1.0\r
1564                 *TM_ROW3        0       0       0\r
1565                 *TM_POS 0.000000        0.000000        0.000000\r
1566         }\r
1567         *MESH   {\r
1568                 *TIMEVALUE      0\r
1569                 *MESH_NUMVERTEX 4\r
1570                 *MESH_NUMFACES  2\r
1571                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1572                 *MESH_VERTEX_LIST       {\r
1573                         *MESH_VERTEX    0       -5.414358       -12.138162      4.975000\r
1574                         *MESH_VERTEX    1       -5.414358       -12.138162      9.775000\r
1575                         *MESH_VERTEX    2       -2.929764       -8.031241       9.775000\r
1576                         *MESH_VERTEX    3       -2.929764       -8.031241       4.975000\r
1577                 }\r
1578                 *MESH_NORMALS   {\r
1579                         *MESH_FACENORMAL        0       0.624097        0.781347        -0.000000\r
1580                         *MESH_FACENORMAL        1       0.624097        0.781347        -0.000000\r
1581                         *MESH_VERTEXNORMAL      0       0.855608        -0.517624       0.000000\r
1582                         *MESH_VERTEXNORMAL      1       0.855608        -0.517624       0.000000\r
1583                         *MESH_VERTEXNORMAL      2       0.855608        -0.517624       0.000000\r
1584                         *MESH_VERTEXNORMAL      3       0.855608        -0.517624       0.000000\r
1585                 }\r
1586                 *MESH_FACE_LIST {\r
1587                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1588                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1589                 }\r
1590                 *MESH_NUMTVERTEX        4\r
1591                 *MESH_TVERTLIST {\r
1592                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1593                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
1594                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
1595                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
1596                 }\r
1597                 *MESH_NUMTVFACES        2\r
1598                 *MESH_TFACELIST {\r
1599                         *MESH_TFACE     0       0       2       1\r
1600                         *MESH_TFACE     1       0       3       2\r
1601                 }\r
1602         }\r
1603         *PROP_MOTIONBLUR        0\r
1604         *PROP_CASTSHADOW        1\r
1605         *PROP_RECVSHADOW        1\r
1606         *MATERIAL_REF   8\r
1607 }\r
1608 *GEOMOBJECT     {\r
1609         *NODE_NAME      "mat8model0surf52"\r
1610         *NODE_TM        {\r
1611                 *NODE_NAME      "mat8model0surf52"\r
1612                 *INHERIT_POS    0       0       0\r
1613                 *INHERIT_ROT    0       0       0\r
1614                 *INHERIT_SCL    0       0       0\r
1615                 *TM_ROW0        1.0     0       0\r
1616                 *TM_ROW1        0       1.0     0\r
1617                 *TM_ROW2        0       0       1.0\r
1618                 *TM_ROW3        0       0       0\r
1619                 *TM_POS 0.000000        0.000000        0.000000\r
1620         }\r
1621         *MESH   {\r
1622                 *TIMEVALUE      0\r
1623                 *MESH_NUMVERTEX 4\r
1624                 *MESH_NUMFACES  2\r
1625                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1626                 *MESH_VERTEX_LIST       {\r
1627                         *MESH_VERTEX    0       -8.114490       12.511635       4.900000\r
1628                         *MESH_VERTEX    1       -8.114490       12.511635       0.100000\r
1629                         *MESH_VERTEX    2       10.278572       18.019384       0.100000\r
1630                         *MESH_VERTEX    3       10.278572       18.019384       4.900000\r
1631                 }\r
1632                 *MESH_NORMALS   {\r
1633                         *MESH_FACENORMAL        0       0.624097        0.781347        -0.000000\r
1634                         *MESH_FACENORMAL        1       0.624097        0.781347        -0.000000\r
1635                         *MESH_VERTEXNORMAL      0       -0.286862       0.957972        0.000000\r
1636                         *MESH_VERTEXNORMAL      1       -0.286862       0.957972        0.000000\r
1637                         *MESH_VERTEXNORMAL      2       -0.286862       0.957972        0.000000\r
1638                         *MESH_VERTEXNORMAL      3       -0.286862       0.957972        0.000000\r
1639                 }\r
1640                 *MESH_FACE_LIST {\r
1641                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1642                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1643                 }\r
1644                 *MESH_NUMTVERTEX        4\r
1645                 *MESH_TVERTLIST {\r
1646                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
1647                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
1648                         *MESH_TVERT     2       1.000000        0.000000        1.000000\r
1649                         *MESH_TVERT     3       1.000000        1.000000        1.000000\r
1650                 }\r
1651                 *MESH_NUMTVFACES        2\r
1652                 *MESH_TFACELIST {\r
1653                         *MESH_TFACE     0       0       2       1\r
1654                         *MESH_TFACE     1       0       3       2\r
1655                 }\r
1656         }\r
1657         *PROP_MOTIONBLUR        0\r
1658         *PROP_CASTSHADOW        1\r
1659         *PROP_RECVSHADOW        1\r
1660         *MATERIAL_REF   8\r
1661 }\r
1662 *GEOMOBJECT     {\r
1663         *NODE_NAME      "mat8model0surf53"\r
1664         *NODE_TM        {\r
1665                 *NODE_NAME      "mat8model0surf53"\r
1666                 *INHERIT_POS    0       0       0\r
1667                 *INHERIT_ROT    0       0       0\r
1668                 *INHERIT_SCL    0       0       0\r
1669                 *TM_ROW0        1.0     0       0\r
1670                 *TM_ROW1        0       1.0     0\r
1671                 *TM_ROW2        0       0       1.0\r
1672                 *TM_ROW3        0       0       0\r
1673                 *TM_POS 0.000000        0.000000        0.000000\r
1674         }\r
1675         *MESH   {\r
1676                 *TIMEVALUE      0\r
1677                 *MESH_NUMVERTEX 4\r
1678                 *MESH_NUMFACES  2\r
1679                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1680                 *MESH_VERTEX_LIST       {\r
1681                         *MESH_VERTEX    0       -7.825595       -1.887640       0.100000\r
1682                         *MESH_VERTEX    1       -7.825595       -1.887640       4.900000\r
1683                         *MESH_VERTEX    2       -14.566940      -19.865246      4.900000\r
1684                         *MESH_VERTEX    3       -14.566940      -19.865246      0.100000\r
1685                 }\r
1686                 *MESH_NORMALS   {\r
1687                         *MESH_FACENORMAL        0       0.624097        0.781347        -0.000000\r
1688                         *MESH_FACENORMAL        1       0.624097        0.781347        -0.000000\r
1689                         *MESH_VERTEXNORMAL      0       -0.936334       0.351112        -0.000000\r
1690                         *MESH_VERTEXNORMAL      1       -0.936334       0.351112        -0.000000\r
1691                         *MESH_VERTEXNORMAL      2       -0.936334       0.351112        -0.000000\r
1692                         *MESH_VERTEXNORMAL      3       -0.936334       0.351112        -0.000000\r
1693                 }\r
1694                 *MESH_FACE_LIST {\r
1695                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1696                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1697                 }\r
1698                 *MESH_NUMTVERTEX        4\r
1699                 *MESH_TVERTLIST {\r
1700                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1701                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
1702                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
1703                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
1704                 }\r
1705                 *MESH_NUMTVFACES        2\r
1706                 *MESH_TFACELIST {\r
1707                         *MESH_TFACE     0       0       2       1\r
1708                         *MESH_TFACE     1       0       3       2\r
1709                 }\r
1710         }\r
1711         *PROP_MOTIONBLUR        0\r
1712         *PROP_CASTSHADOW        1\r
1713         *PROP_RECVSHADOW        1\r
1714         *MATERIAL_REF   8\r
1715 }\r
1716 *GEOMOBJECT     {\r
1717         *NODE_NAME      "mat8model0surf54"\r
1718         *NODE_TM        {\r
1719                 *NODE_NAME      "mat8model0surf54"\r
1720                 *INHERIT_POS    0       0       0\r
1721                 *INHERIT_ROT    0       0       0\r
1722                 *INHERIT_SCL    0       0       0\r
1723                 *TM_ROW0        1.0     0       0\r
1724                 *TM_ROW1        0       1.0     0\r
1725                 *TM_ROW2        0       0       1.0\r
1726                 *TM_ROW3        0       0       0\r
1727                 *TM_POS 0.000000        0.000000        0.000000\r
1728         }\r
1729         *MESH   {\r
1730                 *TIMEVALUE      0\r
1731                 *MESH_NUMVERTEX 4\r
1732                 *MESH_NUMFACES  2\r
1733                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1734                 *MESH_VERTEX_LIST       {\r
1735                         *MESH_VERTEX    0       -19.357443      1.907135        4.975000\r
1736                         *MESH_VERTEX    1       -19.357443      1.907135        9.775000\r
1737                         *MESH_VERTEX    2       -21.842037      -2.199785       9.775000\r
1738                         *MESH_VERTEX    3       -21.842037      -2.199785       4.975000\r
1739                 }\r
1740                 *MESH_NORMALS   {\r
1741                         *MESH_FACENORMAL        0       0.624097        0.781347        -0.000000\r
1742                         *MESH_FACENORMAL        1       0.624097        0.781347        -0.000000\r
1743                         *MESH_VERTEXNORMAL      0       -0.855608       0.517624        -0.000000\r
1744                         *MESH_VERTEXNORMAL      1       -0.855608       0.517624        -0.000000\r
1745                         *MESH_VERTEXNORMAL      2       -0.855608       0.517624        -0.000000\r
1746                         *MESH_VERTEXNORMAL      3       -0.855608       0.517624        -0.000000\r
1747                 }\r
1748                 *MESH_FACE_LIST {\r
1749                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1750                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1751                 }\r
1752                 *MESH_NUMTVERTEX        4\r
1753                 *MESH_TVERTLIST {\r
1754                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1755                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
1756                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
1757                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
1758                 }\r
1759                 *MESH_NUMTVFACES        2\r
1760                 *MESH_TFACELIST {\r
1761                         *MESH_TFACE     0       0       2       1\r
1762                         *MESH_TFACE     1       0       3       2\r
1763                 }\r
1764         }\r
1765         *PROP_MOTIONBLUR        0\r
1766         *PROP_CASTSHADOW        1\r
1767         *PROP_RECVSHADOW        1\r
1768         *MATERIAL_REF   8\r
1769 }\r
1770 *GEOMOBJECT     {\r
1771         *NODE_NAME      "mat8model0surf55"\r
1772         *NODE_TM        {\r
1773                 *NODE_NAME      "mat8model0surf55"\r
1774                 *INHERIT_POS    0       0       0\r
1775                 *INHERIT_ROT    0       0       0\r
1776                 *INHERIT_SCL    0       0       0\r
1777                 *TM_ROW0        1.0     0       0\r
1778                 *TM_ROW1        0       1.0     0\r
1779                 *TM_ROW2        0       0       1.0\r
1780                 *TM_ROW3        0       0       0\r
1781                 *TM_POS 0.000000        0.000000        0.000000\r
1782         }\r
1783         *MESH   {\r
1784                 *TIMEVALUE      0\r
1785                 *MESH_NUMVERTEX 4\r
1786                 *MESH_NUMFACES  2\r
1787                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1788                 *MESH_VERTEX_LIST       {\r
1789                         *MESH_VERTEX    0       -23.400000      9.600000        4.900000\r
1790                         *MESH_VERTEX    1       -18.600000      9.600000        4.900000\r
1791                         *MESH_VERTEX    2       -18.600000      -9.600000       4.900000\r
1792                         *MESH_VERTEX    3       -23.400000      -9.600000       4.900000\r
1793                 }\r
1794                 *MESH_NORMALS   {\r
1795                         *MESH_FACENORMAL        0       0.624097        0.781347        -0.000000\r
1796                         *MESH_FACENORMAL        1       0.624097        0.781347        -0.000000\r
1797                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1798                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1799                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1800                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1801                 }\r
1802                 *MESH_FACE_LIST {\r
1803                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1804                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1805                 }\r
1806                 *MESH_NUMTVERTEX        4\r
1807                 *MESH_TVERTLIST {\r
1808                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1809                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
1810                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
1811                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
1812                 }\r
1813                 *MESH_NUMTVFACES        2\r
1814                 *MESH_TFACELIST {\r
1815                         *MESH_TFACE     0       0       2       1\r
1816                         *MESH_TFACE     1       0       3       2\r
1817                 }\r
1818         }\r
1819         *PROP_MOTIONBLUR        0\r
1820         *PROP_CASTSHADOW        1\r
1821         *PROP_RECVSHADOW        1\r
1822         *MATERIAL_REF   8\r
1823 }\r