]> de.git.xonotic.org Git - xonotic/xonotic-maps.pk3dir.git/blob - models/desertfactory/structure_stone/floor01_2.ase
Merge remote-tracking branch 'origin/morphed/crate02'
[xonotic/xonotic-maps.pk3dir.git] / models / desertfactory / structure_stone / floor01_2.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "floor01_2.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 7\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "models/desertfactory/textures/shaders/grates01"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "models/desertfactory/textures/shaders/grates01"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\models\desertfactory\textures\shaders\grates01.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "models/desertfactory/textures/stone/concrete02"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "models/desertfactory/textures/stone/concrete02"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\models\desertfactory\textures\stone\concrete02.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "models/desertfactory/textures/stone/concrete_warning"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "models/desertfactory/textures/stone/concrete_warning"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\models\desertfactory\textures\stone\concrete_warning.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "models/desertfactory/textures/shaders/grates01"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "models/desertfactory/textures/shaders/grates01"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\models\desertfactory\textures\shaders\grates01.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89         *MATERIAL       5       {\r
90                 *MATERIAL_NAME  "models/desertfactory/textures/stone/concrete02"\r
91                 *MATERIAL_CLASS "Standard"\r
92                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
93                 *MATERIAL_SHADING Phong\r
94                 *MAP_DIFFUSE    {\r
95                         *MAP_NAME       "models/desertfactory/textures/stone/concrete02"\r
96                         *MAP_CLASS      "Bitmap"\r
97                         *MAP_SUBNO      1\r
98                         *MAP_AMOUNT     1.0\r
99                         *MAP_TYPE       Screen\r
100                         *BITMAP "..\models\desertfactory\textures\stone\concrete02.tga"\r
101                         *BITMAP_FILTER  Pyramidal\r
102                 }\r
103         }\r
104         *MATERIAL       6       {\r
105                 *MATERIAL_NAME  "models/desertfactory/textures/stone/concrete_warning"\r
106                 *MATERIAL_CLASS "Standard"\r
107                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
108                 *MATERIAL_SHADING Phong\r
109                 *MAP_DIFFUSE    {\r
110                         *MAP_NAME       "models/desertfactory/textures/stone/concrete_warning"\r
111                         *MAP_CLASS      "Bitmap"\r
112                         *MAP_SUBNO      1\r
113                         *MAP_AMOUNT     1.0\r
114                         *MAP_TYPE       Screen\r
115                         *BITMAP "..\models\desertfactory\textures\stone\concrete_warning.tga"\r
116                         *BITMAP_FILTER  Pyramidal\r
117                 }\r
118         }\r
119 }\r
120 *GEOMOBJECT     {\r
121         *NODE_NAME      "mat4model0surf7"\r
122         *NODE_TM        {\r
123                 *NODE_NAME      "mat4model0surf7"\r
124                 *INHERIT_POS    0       0       0\r
125                 *INHERIT_ROT    0       0       0\r
126                 *INHERIT_SCL    0       0       0\r
127                 *TM_ROW0        1.0     0       0\r
128                 *TM_ROW1        0       1.0     0\r
129                 *TM_ROW2        0       0       1.0\r
130                 *TM_ROW3        0       0       0\r
131                 *TM_POS 0.000000        0.000000        0.000000\r
132         }\r
133         *MESH   {\r
134                 *TIMEVALUE      0\r
135                 *MESH_NUMVERTEX 4\r
136                 *MESH_NUMFACES  2\r
137                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
138                 *MESH_VERTEX_LIST       {\r
139                         *MESH_VERTEX    0       -48.000000      -624.000061     48.000000\r
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142                         *MESH_VERTEX    3       48.000000       -624.000061     48.000000\r
143                 }\r
144                 *MESH_NORMALS   {\r
145                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
146                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
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148                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
149                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
150                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
151                 }\r
152                 *MESH_FACE_LIST {\r
153                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
154                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
155                 }\r
156                 *MESH_NUMTVERTEX        4\r
157                 *MESH_TVERTLIST {\r
158                         *MESH_TVERT     0       0.000000        -6.000000       1.000000\r
159                         *MESH_TVERT     1       0.000000        7.000000        1.000000\r
160                         *MESH_TVERT     2       1.000000        7.000000        1.000000\r
161                         *MESH_TVERT     3       1.000000        -6.000000       1.000000\r
162                 }\r
163                 *MESH_NUMTVFACES        2\r
164                 *MESH_TFACELIST {\r
165                         *MESH_TFACE     0       0       2       1\r
166                         *MESH_TFACE     1       0       3       2\r
167                 }\r
168         }\r
169         *PROP_MOTIONBLUR        0\r
170         *PROP_CASTSHADOW        1\r
171         *PROP_RECVSHADOW        1\r
172         *MATERIAL_REF   4\r
173 }\r
174 *GEOMOBJECT     {\r
175         *NODE_NAME      "mat5model0surf8"\r
176         *NODE_TM        {\r
177                 *NODE_NAME      "mat5model0surf8"\r
178                 *INHERIT_POS    0       0       0\r
179                 *INHERIT_ROT    0       0       0\r
180                 *INHERIT_SCL    0       0       0\r
181                 *TM_ROW0        1.0     0       0\r
182                 *TM_ROW1        0       1.0     0\r
183                 *TM_ROW2        0       0       1.0\r
184                 *TM_ROW3        0       0       0\r
185                 *TM_POS 0.000000        0.000000        0.000000\r
186         }\r
187         *MESH   {\r
188                 *TIMEVALUE      0\r
189                 *MESH_NUMVERTEX 4\r
190                 *MESH_NUMFACES  2\r
191                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
192                 *MESH_VERTEX_LIST       {\r
193                         *MESH_VERTEX    0       64.000000       -336.000000     40.000000\r
194                         *MESH_VERTEX    1       64.000000       -336.000000     0.000000\r
195                         *MESH_VERTEX    2       64.000000       336.000000      0.000000\r
196                         *MESH_VERTEX    3       64.000000       336.000000      40.000000\r
197                 }\r
198                 *MESH_NORMALS   {\r
199                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
200                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
201                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
202                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
203                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
204                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
205                 }\r
206                 *MESH_FACE_LIST {\r
207                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
208                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
209                 }\r
210                 *MESH_NUMTVERTEX        4\r
211                 *MESH_TVERTLIST {\r
212                         *MESH_TVERT     0       -2.000000       0.000000        1.000000\r
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214                         *MESH_TVERT     2       3.250000        0.312500        1.000000\r
215                         *MESH_TVERT     3       3.250000        0.000000        1.000000\r
216                 }\r
217                 *MESH_NUMTVFACES        2\r
218                 *MESH_TFACELIST {\r
219                         *MESH_TFACE     0       0       2       1\r
220                         *MESH_TFACE     1       0       3       2\r
221                 }\r
222         }\r
223         *PROP_MOTIONBLUR        0\r
224         *PROP_CASTSHADOW        1\r
225         *PROP_RECVSHADOW        1\r
226         *MATERIAL_REF   5\r
227 }\r
228 *GEOMOBJECT     {\r
229         *NODE_NAME      "mat5model0surf9"\r
230         *NODE_TM        {\r
231                 *NODE_NAME      "mat5model0surf9"\r
232                 *INHERIT_POS    0       0       0\r
233                 *INHERIT_ROT    0       0       0\r
234                 *INHERIT_SCL    0       0       0\r
235                 *TM_ROW0        1.0     0       0\r
236                 *TM_ROW1        0       1.0     0\r
237                 *TM_ROW2        0       0       1.0\r
238                 *TM_ROW3        0       0       0\r
239                 *TM_POS 0.000000        0.000000        0.000000\r
240         }\r
241         *MESH   {\r
242                 *TIMEVALUE      0\r
243                 *MESH_NUMVERTEX 4\r
244                 *MESH_NUMFACES  2\r
245                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
246                 *MESH_VERTEX_LIST       {\r
247                         *MESH_VERTEX    0       -64.000000      336.000000      40.000000\r
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250                         *MESH_VERTEX    3       -64.000000      -336.000000     40.000000\r
251                 }\r
252                 *MESH_NORMALS   {\r
253                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
254                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
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256                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
257                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
258                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
259                 }\r
260                 *MESH_FACE_LIST {\r
261                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
262                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
263                 }\r
264                 *MESH_NUMTVERTEX        4\r
265                 *MESH_TVERTLIST {\r
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269                         *MESH_TVERT     3       3.250000        0.000000        1.000000\r
270                 }\r
271                 *MESH_NUMTVFACES        2\r
272                 *MESH_TFACELIST {\r
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274                         *MESH_TFACE     1       0       3       2\r
275                 }\r
276         }\r
277         *PROP_MOTIONBLUR        0\r
278         *PROP_CASTSHADOW        1\r
279         *PROP_RECVSHADOW        1\r
280         *MATERIAL_REF   5\r
281 }\r
282 *GEOMOBJECT     {\r
283         *NODE_NAME      "mat6model0surf10"\r
284         *NODE_TM        {\r
285                 *NODE_NAME      "mat6model0surf10"\r
286                 *INHERIT_POS    0       0       0\r
287                 *INHERIT_ROT    0       0       0\r
288                 *INHERIT_SCL    0       0       0\r
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291                 *TM_ROW2        0       0       1.0\r
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293                 *TM_POS 0.000000        0.000000        0.000000\r
294         }\r
295         *MESH   {\r
296                 *TIMEVALUE      0\r
297                 *MESH_NUMVERTEX 4\r
298                 *MESH_NUMFACES  2\r
299                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
300                 *MESH_VERTEX_LIST       {\r
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304                         *MESH_VERTEX    3       48.000000       352.000000      56.000000\r
305                 }\r
306                 *MESH_NORMALS   {\r
307                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
308                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
309                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
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312                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
313                 }\r
314                 *MESH_FACE_LIST {\r
315                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
316                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
317                 }\r
318                 *MESH_NUMTVERTEX        4\r
319                 *MESH_TVERTLIST {\r
320                         *MESH_TVERT     0       1.000000        3.375000        1.000000\r
321                         *MESH_TVERT     1       1.000000        -1.875000       1.000000\r
322                         *MESH_TVERT     2       0.875000        -2.000000       1.000000\r
323                         *MESH_TVERT     3       0.875000        3.500000        1.000000\r
324                 }\r
325                 *MESH_NUMTVFACES        2\r
326                 *MESH_TFACELIST {\r
327                         *MESH_TFACE     0       0       2       1\r
328                         *MESH_TFACE     1       0       3       2\r
329                 }\r
330         }\r
331         *PROP_MOTIONBLUR        0\r
332         *PROP_CASTSHADOW        1\r
333         *PROP_RECVSHADOW        1\r
334         *MATERIAL_REF   6\r
335 }\r
336 *GEOMOBJECT     {\r
337         *NODE_NAME      "mat6model0surf11"\r
338         *NODE_TM        {\r
339                 *NODE_NAME      "mat6model0surf11"\r
340                 *INHERIT_POS    0       0       0\r
341                 *INHERIT_ROT    0       0       0\r
342                 *INHERIT_SCL    0       0       0\r
343                 *TM_ROW0        1.0     0       0\r
344                 *TM_ROW1        0       1.0     0\r
345                 *TM_ROW2        0       0       1.0\r
346                 *TM_ROW3        0       0       0\r
347                 *TM_POS 0.000000        0.000000        0.000000\r
348         }\r
349         *MESH   {\r
350                 *TIMEVALUE      0\r
351                 *MESH_NUMVERTEX 4\r
352                 *MESH_NUMFACES  2\r
353                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
354                 *MESH_VERTEX_LIST       {\r
355                         *MESH_VERTEX    0       48.000000       -352.000000     56.000000\r
356                         *MESH_VERTEX    1       48.000000       -352.000000     40.000000\r
357                         *MESH_VERTEX    2       48.000000       352.000000      40.000000\r
358                         *MESH_VERTEX    3       48.000000       352.000000      56.000000\r
359                 }\r
360                 *MESH_NORMALS   {\r
361                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
362                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
363                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
364                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
365                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
366                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
367                 }\r
368                 *MESH_FACE_LIST {\r
369                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
370                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
371                 }\r
372                 *MESH_NUMTVERTEX        4\r
373                 *MESH_TVERTLIST {\r
374                         *MESH_TVERT     0       -2.000000       0.000000        1.000000\r
375                         *MESH_TVERT     1       -2.000000       0.125000        1.000000\r
376                         *MESH_TVERT     2       3.500000        0.125000        1.000000\r
377                         *MESH_TVERT     3       3.500000        0.000000        1.000000\r
378                 }\r
379                 *MESH_NUMTVFACES        2\r
380                 *MESH_TFACELIST {\r
381                         *MESH_TFACE     0       0       2       1\r
382                         *MESH_TFACE     1       0       3       2\r
383                 }\r
384         }\r
385         *PROP_MOTIONBLUR        0\r
386         *PROP_CASTSHADOW        1\r
387         *PROP_RECVSHADOW        1\r
388         *MATERIAL_REF   6\r
389 }\r
390 *GEOMOBJECT     {\r
391         *NODE_NAME      "mat6model0surf12"\r
392         *NODE_TM        {\r
393                 *NODE_NAME      "mat6model0surf12"\r
394                 *INHERIT_POS    0       0       0\r
395                 *INHERIT_ROT    0       0       0\r
396                 *INHERIT_SCL    0       0       0\r
397                 *TM_ROW0        1.0     0       0\r
398                 *TM_ROW1        0       1.0     0\r
399                 *TM_ROW2        0       0       1.0\r
400                 *TM_ROW3        0       0       0\r
401                 *TM_POS 0.000000        0.000000        0.000000\r
402         }\r
403         *MESH   {\r
404                 *TIMEVALUE      0\r
405                 *MESH_NUMVERTEX 4\r
406                 *MESH_NUMFACES  2\r
407                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
408                 *MESH_VERTEX_LIST       {\r
409                         *MESH_VERTEX    0       -48.000000      -352.000000     40.000000\r
410                         *MESH_VERTEX    1       -48.000000      -352.000000     56.000000\r
411                         *MESH_VERTEX    2       -48.000000      352.000000      56.000000\r
412                         *MESH_VERTEX    3       -48.000000      352.000000      40.000000\r
413                 }\r
414                 *MESH_NORMALS   {\r
415                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
416                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
417                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
418                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
419                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
420                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
421                 }\r
422                 *MESH_FACE_LIST {\r
423                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
424                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
425                 }\r
426                 *MESH_NUMTVERTEX        4\r
427                 *MESH_TVERTLIST {\r
428                         *MESH_TVERT     0       -2.000000       0.000000        1.000000\r
429                         *MESH_TVERT     1       -2.000000       0.125000        1.000000\r
430                         *MESH_TVERT     2       3.500000        0.125000        1.000000\r
431                         *MESH_TVERT     3       3.500000        0.000000        1.000000\r
432                 }\r
433                 *MESH_NUMTVFACES        2\r
434                 *MESH_TFACELIST {\r
435                         *MESH_TFACE     0       0       2       1\r
436                         *MESH_TFACE     1       0       3       2\r
437                 }\r
438         }\r
439         *PROP_MOTIONBLUR        0\r
440         *PROP_CASTSHADOW        1\r
441         *PROP_RECVSHADOW        1\r
442         *MATERIAL_REF   6\r
443 }\r
444 *GEOMOBJECT     {\r
445         *NODE_NAME      "mat6model0surf13"\r
446         *NODE_TM        {\r
447                 *NODE_NAME      "mat6model0surf13"\r
448                 *INHERIT_POS    0       0       0\r
449                 *INHERIT_ROT    0       0       0\r
450                 *INHERIT_SCL    0       0       0\r
451                 *TM_ROW0        1.0     0       0\r
452                 *TM_ROW1        0       1.0     0\r
453                 *TM_ROW2        0       0       1.0\r
454                 *TM_ROW3        0       0       0\r
455                 *TM_POS 0.000000        0.000000        0.000000\r
456         }\r
457         *MESH   {\r
458                 *TIMEVALUE      0\r
459                 *MESH_NUMVERTEX 4\r
460                 *MESH_NUMFACES  2\r
461                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
462                 *MESH_VERTEX_LIST       {\r
463                         *MESH_VERTEX    0       -64.000000      -336.000000     56.000000\r
464                         *MESH_VERTEX    1       -64.000000      336.000000      56.000000\r
465                         *MESH_VERTEX    2       -48.000000      352.000000      56.000000\r
466                         *MESH_VERTEX    3       -48.000000      -352.000000     56.000000\r
467                 }\r
468                 *MESH_NORMALS   {\r
469                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
470                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
471                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
472                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
473                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
474                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
475                 }\r
476                 *MESH_FACE_LIST {\r
477                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
478                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
479                 }\r
480                 *MESH_NUMTVERTEX        4\r
481                 *MESH_TVERTLIST {\r
482                         *MESH_TVERT     0       0.000000        -1.875000       1.000000\r
483                         *MESH_TVERT     1       0.000000        3.375000        1.000000\r
484                         *MESH_TVERT     2       0.125000        3.500000        1.000000\r
485                         *MESH_TVERT     3       0.125000        -2.000000       1.000000\r
486                 }\r
487                 *MESH_NUMTVFACES        2\r
488                 *MESH_TFACELIST {\r
489                         *MESH_TFACE     0       0       2       1\r
490                         *MESH_TFACE     1       0       3       2\r
491                 }\r
492         }\r
493         *PROP_MOTIONBLUR        0\r
494         *PROP_CASTSHADOW        1\r
495         *PROP_RECVSHADOW        1\r
496         *MATERIAL_REF   6\r
497 }\r
498 *GEOMOBJECT     {\r
499         *NODE_NAME      "mat0model0surf14"\r
500         *NODE_TM        {\r
501                 *NODE_NAME      "mat0model0surf14"\r
502                 *INHERIT_POS    0       0       0\r
503                 *INHERIT_ROT    0       0       0\r
504                 *INHERIT_SCL    0       0       0\r
505                 *TM_ROW0        1.0     0       0\r
506                 *TM_ROW1        0       1.0     0\r
507                 *TM_ROW2        0       0       1.0\r
508                 *TM_ROW3        0       0       0\r
509                 *TM_POS 0.000000        0.000000        0.000000\r
510         }\r
511         *MESH   {\r
512                 *TIMEVALUE      0\r
513                 *MESH_NUMVERTEX 4\r
514                 *MESH_NUMFACES  2\r
515                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
516                 *MESH_VERTEX_LIST       {\r
517                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
518                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
519                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
520                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
521                 }\r
522                 *MESH_NORMALS   {\r
523                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
524                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
525                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
526                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
527                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
528                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
529                 }\r
530                 *MESH_FACE_LIST {\r
531                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
532                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
533                 }\r
534                 *MESH_NUMTVERTEX        4\r
535                 *MESH_TVERTLIST {\r
536                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
537                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
538                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
539                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
540                 }\r
541                 *MESH_NUMTVFACES        2\r
542                 *MESH_TFACELIST {\r
543                         *MESH_TFACE     0       0       2       1\r
544                         *MESH_TFACE     1       2       3       1\r
545                 }\r
546         }\r
547         *PROP_MOTIONBLUR        0\r
548         *PROP_CASTSHADOW        1\r
549         *PROP_RECVSHADOW        1\r
550         *MATERIAL_REF   0\r
551 }\r
552 *GEOMOBJECT     {\r
553         *NODE_NAME      "mat0model0surf15"\r
554         *NODE_TM        {\r
555                 *NODE_NAME      "mat0model0surf15"\r
556                 *INHERIT_POS    0       0       0\r
557                 *INHERIT_ROT    0       0       0\r
558                 *INHERIT_SCL    0       0       0\r
559                 *TM_ROW0        1.0     0       0\r
560                 *TM_ROW1        0       1.0     0\r
561                 *TM_ROW2        0       0       1.0\r
562                 *TM_ROW3        0       0       0\r
563                 *TM_POS 0.000000        0.000000        0.000000\r
564         }\r
565         *MESH   {\r
566                 *TIMEVALUE      0\r
567                 *MESH_NUMVERTEX 4\r
568                 *MESH_NUMFACES  2\r
569                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
570                 *MESH_VERTEX_LIST       {\r
571                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
572                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
573                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
574                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
575                 }\r
576                 *MESH_NORMALS   {\r
577                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
578                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
579                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
580                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
581                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
582                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
583                 }\r
584                 *MESH_FACE_LIST {\r
585                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
586                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
587                 }\r
588                 *MESH_NUMTVERTEX        4\r
589                 *MESH_TVERTLIST {\r
590                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
591                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
592                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
593                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
594                 }\r
595                 *MESH_NUMTVFACES        2\r
596                 *MESH_TFACELIST {\r
597                         *MESH_TFACE     0       0       2       1\r
598                         *MESH_TFACE     1       2       3       1\r
599                 }\r
600         }\r
601         *PROP_MOTIONBLUR        0\r
602         *PROP_CASTSHADOW        1\r
603         *PROP_RECVSHADOW        1\r
604         *MATERIAL_REF   0\r
605 }\r
606 *GEOMOBJECT     {\r
607         *NODE_NAME      "mat0model0surf16"\r
608         *NODE_TM        {\r
609                 *NODE_NAME      "mat0model0surf16"\r
610                 *INHERIT_POS    0       0       0\r
611                 *INHERIT_ROT    0       0       0\r
612                 *INHERIT_SCL    0       0       0\r
613                 *TM_ROW0        1.0     0       0\r
614                 *TM_ROW1        0       1.0     0\r
615                 *TM_ROW2        0       0       1.0\r
616                 *TM_ROW3        0       0       0\r
617                 *TM_POS 0.000000        0.000000        0.000000\r
618         }\r
619         *MESH   {\r
620                 *TIMEVALUE      0\r
621                 *MESH_NUMVERTEX 4\r
622                 *MESH_NUMFACES  2\r
623                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
624                 *MESH_VERTEX_LIST       {\r
625                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
626                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
627                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
628                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
629                 }\r
630                 *MESH_NORMALS   {\r
631                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
632                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
633                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
634                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
635                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
636                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
637                 }\r
638                 *MESH_FACE_LIST {\r
639                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
640                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
641                 }\r
642                 *MESH_NUMTVERTEX        4\r
643                 *MESH_TVERTLIST {\r
644                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
645                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
646                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
647                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
648                 }\r
649                 *MESH_NUMTVFACES        2\r
650                 *MESH_TFACELIST {\r
651                         *MESH_TFACE     0       0       2       1\r
652                         *MESH_TFACE     1       2       3       1\r
653                 }\r
654         }\r
655         *PROP_MOTIONBLUR        0\r
656         *PROP_CASTSHADOW        1\r
657         *PROP_RECVSHADOW        1\r
658         *MATERIAL_REF   0\r
659 }\r
660 *GEOMOBJECT     {\r
661         *NODE_NAME      "mat0model0surf17"\r
662         *NODE_TM        {\r
663                 *NODE_NAME      "mat0model0surf17"\r
664                 *INHERIT_POS    0       0       0\r
665                 *INHERIT_ROT    0       0       0\r
666                 *INHERIT_SCL    0       0       0\r
667                 *TM_ROW0        1.0     0       0\r
668                 *TM_ROW1        0       1.0     0\r
669                 *TM_ROW2        0       0       1.0\r
670                 *TM_ROW3        0       0       0\r
671                 *TM_POS 0.000000        0.000000        0.000000\r
672         }\r
673         *MESH   {\r
674                 *TIMEVALUE      0\r
675                 *MESH_NUMVERTEX 4\r
676                 *MESH_NUMFACES  2\r
677                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
678                 *MESH_VERTEX_LIST       {\r
679                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
680                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
681                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
682                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
683                 }\r
684                 *MESH_NORMALS   {\r
685                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
686                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
687                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
688                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
689                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
690                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
691                 }\r
692                 *MESH_FACE_LIST {\r
693                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
694                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
695                 }\r
696                 *MESH_NUMTVERTEX        4\r
697                 *MESH_TVERTLIST {\r
698                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
699                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
700                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
701                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
702                 }\r
703                 *MESH_NUMTVFACES        2\r
704                 *MESH_TFACELIST {\r
705                         *MESH_TFACE     0       0       2       1\r
706                         *MESH_TFACE     1       2       3       1\r
707                 }\r
708         }\r
709         *PROP_MOTIONBLUR        0\r
710         *PROP_CASTSHADOW        1\r
711         *PROP_RECVSHADOW        1\r
712         *MATERIAL_REF   0\r
713 }\r
714 *GEOMOBJECT     {\r
715         *NODE_NAME      "mat0model0surf18"\r
716         *NODE_TM        {\r
717                 *NODE_NAME      "mat0model0surf18"\r
718                 *INHERIT_POS    0       0       0\r
719                 *INHERIT_ROT    0       0       0\r
720                 *INHERIT_SCL    0       0       0\r
721                 *TM_ROW0        1.0     0       0\r
722                 *TM_ROW1        0       1.0     0\r
723                 *TM_ROW2        0       0       1.0\r
724                 *TM_ROW3        0       0       0\r
725                 *TM_POS 0.000000        0.000000        0.000000\r
726         }\r
727         *MESH   {\r
728                 *TIMEVALUE      0\r
729                 *MESH_NUMVERTEX 4\r
730                 *MESH_NUMFACES  2\r
731                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
732                 *MESH_VERTEX_LIST       {\r
733                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
734                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
735                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
736                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
737                 }\r
738                 *MESH_NORMALS   {\r
739                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
740                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
741                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
742                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
743                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
744                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
745                 }\r
746                 *MESH_FACE_LIST {\r
747                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
748                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
749                 }\r
750                 *MESH_NUMTVERTEX        4\r
751                 *MESH_TVERTLIST {\r
752                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
753                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
754                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
755                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
756                 }\r
757                 *MESH_NUMTVFACES        2\r
758                 *MESH_TFACELIST {\r
759                         *MESH_TFACE     0       0       2       1\r
760                         *MESH_TFACE     1       2       3       1\r
761                 }\r
762         }\r
763         *PROP_MOTIONBLUR        0\r
764         *PROP_CASTSHADOW        1\r
765         *PROP_RECVSHADOW        1\r
766         *MATERIAL_REF   0\r
767 }\r
768 *GEOMOBJECT     {\r
769         *NODE_NAME      "mat0model0surf19"\r
770         *NODE_TM        {\r
771                 *NODE_NAME      "mat0model0surf19"\r
772                 *INHERIT_POS    0       0       0\r
773                 *INHERIT_ROT    0       0       0\r
774                 *INHERIT_SCL    0       0       0\r
775                 *TM_ROW0        1.0     0       0\r
776                 *TM_ROW1        0       1.0     0\r
777                 *TM_ROW2        0       0       1.0\r
778                 *TM_ROW3        0       0       0\r
779                 *TM_POS 0.000000        0.000000        0.000000\r
780         }\r
781         *MESH   {\r
782                 *TIMEVALUE      0\r
783                 *MESH_NUMVERTEX 4\r
784                 *MESH_NUMFACES  2\r
785                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
786                 *MESH_VERTEX_LIST       {\r
787                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
788                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
789                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
790                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
791                 }\r
792                 *MESH_NORMALS   {\r
793                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
794                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
795                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
796                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
797                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
798                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
799                 }\r
800                 *MESH_FACE_LIST {\r
801                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
802                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
803                 }\r
804                 *MESH_NUMTVERTEX        4\r
805                 *MESH_TVERTLIST {\r
806                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
807                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
808                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
809                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
810                 }\r
811                 *MESH_NUMTVFACES        2\r
812                 *MESH_TFACELIST {\r
813                         *MESH_TFACE     0       0       2       1\r
814                         *MESH_TFACE     1       2       3       1\r
815                 }\r
816         }\r
817         *PROP_MOTIONBLUR        0\r
818         *PROP_CASTSHADOW        1\r
819         *PROP_RECVSHADOW        1\r
820         *MATERIAL_REF   0\r
821 }\r