]> de.git.xonotic.org Git - xonotic/xonotic-maps.pk3dir.git/blob - models/desertfactory/structure_stone/floor02.ase
also fix *BITMAP in the ase files
[xonotic/xonotic-maps.pk3dir.git] / models / desertfactory / structure_stone / floor02.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "floor02.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 7\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "models/desertfactory/textures/stone/concrete_warning"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "models/desertfactory/textures/stone/concrete_warning"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\models\desertfactory\textures\stone\concrete_warning.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "models/desertfactory/textures/stone/concrete02"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "models/desertfactory/textures/stone/concrete02"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\models\desertfactory\textures\stone\concrete02.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "models/desertfactory/textures/shaders/grates01"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "models/desertfactory/textures/shaders/grates01"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\models\desertfactory\textures\shaders\grates01.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "models/desertfactory/textures/shaders/grates01"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "models/desertfactory/textures/shaders/grates01"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\models\desertfactory\textures\shaders\grates01.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89         *MATERIAL       5       {\r
90                 *MATERIAL_NAME  "models/desertfactory/textures/stone/concrete02"\r
91                 *MATERIAL_CLASS "Standard"\r
92                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
93                 *MATERIAL_SHADING Phong\r
94                 *MAP_DIFFUSE    {\r
95                         *MAP_NAME       "models/desertfactory/textures/stone/concrete02"\r
96                         *MAP_CLASS      "Bitmap"\r
97                         *MAP_SUBNO      1\r
98                         *MAP_AMOUNT     1.0\r
99                         *MAP_TYPE       Screen\r
100                         *BITMAP "..\models\desertfactory\textures\stone\concrete02.tga"\r
101                         *BITMAP_FILTER  Pyramidal\r
102                 }\r
103         }\r
104         *MATERIAL       6       {\r
105                 *MATERIAL_NAME  "models/desertfactory/textures/stone/concrete_warning"\r
106                 *MATERIAL_CLASS "Standard"\r
107                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
108                 *MATERIAL_SHADING Phong\r
109                 *MAP_DIFFUSE    {\r
110                         *MAP_NAME       "models/desertfactory/textures/stone/concrete_warning"\r
111                         *MAP_CLASS      "Bitmap"\r
112                         *MAP_SUBNO      1\r
113                         *MAP_AMOUNT     1.0\r
114                         *MAP_TYPE       Screen\r
115                         *BITMAP "..\models\desertfactory\textures\stone\concrete_warning.tga"\r
116                         *BITMAP_FILTER  Pyramidal\r
117                 }\r
118         }\r
119 }\r
120 *GEOMOBJECT     {\r
121         *NODE_NAME      "mat0model0surf8"\r
122         *NODE_TM        {\r
123                 *NODE_NAME      "mat0model0surf8"\r
124                 *INHERIT_POS    0       0       0\r
125                 *INHERIT_ROT    0       0       0\r
126                 *INHERIT_SCL    0       0       0\r
127                 *TM_ROW0        1.0     0       0\r
128                 *TM_ROW1        0       1.0     0\r
129                 *TM_ROW2        0       0       1.0\r
130                 *TM_ROW3        0       0       0\r
131                 *TM_POS 0.000000        0.000000        0.000000\r
132         }\r
133         *MESH   {\r
134                 *TIMEVALUE      0\r
135                 *MESH_NUMVERTEX 4\r
136                 *MESH_NUMFACES  2\r
137                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
138                 *MESH_VERTEX_LIST       {\r
139                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
140                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
141                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
142                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
143                 }\r
144                 *MESH_NORMALS   {\r
145                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
146                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
147                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
148                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
149                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
150                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
151                 }\r
152                 *MESH_FACE_LIST {\r
153                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
154                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
155                 }\r
156                 *MESH_NUMTVERTEX        4\r
157                 *MESH_TVERTLIST {\r
158                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
159                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
160                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
161                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
162                 }\r
163                 *MESH_NUMTVFACES        2\r
164                 *MESH_TFACELIST {\r
165                         *MESH_TFACE     0       0       2       1\r
166                         *MESH_TFACE     1       2       3       1\r
167                 }\r
168         }\r
169         *PROP_MOTIONBLUR        0\r
170         *PROP_CASTSHADOW        1\r
171         *PROP_RECVSHADOW        1\r
172         *MATERIAL_REF   0\r
173 }\r
174 *GEOMOBJECT     {\r
175         *NODE_NAME      "mat0model0surf9"\r
176         *NODE_TM        {\r
177                 *NODE_NAME      "mat0model0surf9"\r
178                 *INHERIT_POS    0       0       0\r
179                 *INHERIT_ROT    0       0       0\r
180                 *INHERIT_SCL    0       0       0\r
181                 *TM_ROW0        1.0     0       0\r
182                 *TM_ROW1        0       1.0     0\r
183                 *TM_ROW2        0       0       1.0\r
184                 *TM_ROW3        0       0       0\r
185                 *TM_POS 0.000000        0.000000        0.000000\r
186         }\r
187         *MESH   {\r
188                 *TIMEVALUE      0\r
189                 *MESH_NUMVERTEX 4\r
190                 *MESH_NUMFACES  2\r
191                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
192                 *MESH_VERTEX_LIST       {\r
193                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
194                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
195                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
196                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
197                 }\r
198                 *MESH_NORMALS   {\r
199                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
200                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
201                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
202                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
203                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
204                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
205                 }\r
206                 *MESH_FACE_LIST {\r
207                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
208                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
209                 }\r
210                 *MESH_NUMTVERTEX        4\r
211                 *MESH_TVERTLIST {\r
212                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
213                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
214                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
215                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
216                 }\r
217                 *MESH_NUMTVFACES        2\r
218                 *MESH_TFACELIST {\r
219                         *MESH_TFACE     0       0       2       1\r
220                         *MESH_TFACE     1       2       3       1\r
221                 }\r
222         }\r
223         *PROP_MOTIONBLUR        0\r
224         *PROP_CASTSHADOW        1\r
225         *PROP_RECVSHADOW        1\r
226         *MATERIAL_REF   0\r
227 }\r
228 *GEOMOBJECT     {\r
229         *NODE_NAME      "mat0model0surf10"\r
230         *NODE_TM        {\r
231                 *NODE_NAME      "mat0model0surf10"\r
232                 *INHERIT_POS    0       0       0\r
233                 *INHERIT_ROT    0       0       0\r
234                 *INHERIT_SCL    0       0       0\r
235                 *TM_ROW0        1.0     0       0\r
236                 *TM_ROW1        0       1.0     0\r
237                 *TM_ROW2        0       0       1.0\r
238                 *TM_ROW3        0       0       0\r
239                 *TM_POS 0.000000        0.000000        0.000000\r
240         }\r
241         *MESH   {\r
242                 *TIMEVALUE      0\r
243                 *MESH_NUMVERTEX 4\r
244                 *MESH_NUMFACES  2\r
245                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
246                 *MESH_VERTEX_LIST       {\r
247                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
248                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
249                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
250                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
251                 }\r
252                 *MESH_NORMALS   {\r
253                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
254                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
255                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
256                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
257                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
258                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
259                 }\r
260                 *MESH_FACE_LIST {\r
261                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
262                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
263                 }\r
264                 *MESH_NUMTVERTEX        4\r
265                 *MESH_TVERTLIST {\r
266                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
267                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
268                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
269                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
270                 }\r
271                 *MESH_NUMTVFACES        2\r
272                 *MESH_TFACELIST {\r
273                         *MESH_TFACE     0       0       2       1\r
274                         *MESH_TFACE     1       2       3       1\r
275                 }\r
276         }\r
277         *PROP_MOTIONBLUR        0\r
278         *PROP_CASTSHADOW        1\r
279         *PROP_RECVSHADOW        1\r
280         *MATERIAL_REF   0\r
281 }\r
282 *GEOMOBJECT     {\r
283         *NODE_NAME      "mat0model0surf11"\r
284         *NODE_TM        {\r
285                 *NODE_NAME      "mat0model0surf11"\r
286                 *INHERIT_POS    0       0       0\r
287                 *INHERIT_ROT    0       0       0\r
288                 *INHERIT_SCL    0       0       0\r
289                 *TM_ROW0        1.0     0       0\r
290                 *TM_ROW1        0       1.0     0\r
291                 *TM_ROW2        0       0       1.0\r
292                 *TM_ROW3        0       0       0\r
293                 *TM_POS 0.000000        0.000000        0.000000\r
294         }\r
295         *MESH   {\r
296                 *TIMEVALUE      0\r
297                 *MESH_NUMVERTEX 4\r
298                 *MESH_NUMFACES  2\r
299                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
300                 *MESH_VERTEX_LIST       {\r
301                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
302                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
303                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
304                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
305                 }\r
306                 *MESH_NORMALS   {\r
307                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
308                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
309                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
310                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
311                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
312                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
313                 }\r
314                 *MESH_FACE_LIST {\r
315                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
316                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
317                 }\r
318                 *MESH_NUMTVERTEX        4\r
319                 *MESH_TVERTLIST {\r
320                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
321                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
322                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
323                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
324                 }\r
325                 *MESH_NUMTVFACES        2\r
326                 *MESH_TFACELIST {\r
327                         *MESH_TFACE     0       0       2       1\r
328                         *MESH_TFACE     1       2       3       1\r
329                 }\r
330         }\r
331         *PROP_MOTIONBLUR        0\r
332         *PROP_CASTSHADOW        1\r
333         *PROP_RECVSHADOW        1\r
334         *MATERIAL_REF   0\r
335 }\r
336 *GEOMOBJECT     {\r
337         *NODE_NAME      "mat0model0surf12"\r
338         *NODE_TM        {\r
339                 *NODE_NAME      "mat0model0surf12"\r
340                 *INHERIT_POS    0       0       0\r
341                 *INHERIT_ROT    0       0       0\r
342                 *INHERIT_SCL    0       0       0\r
343                 *TM_ROW0        1.0     0       0\r
344                 *TM_ROW1        0       1.0     0\r
345                 *TM_ROW2        0       0       1.0\r
346                 *TM_ROW3        0       0       0\r
347                 *TM_POS 0.000000        0.000000        0.000000\r
348         }\r
349         *MESH   {\r
350                 *TIMEVALUE      0\r
351                 *MESH_NUMVERTEX 4\r
352                 *MESH_NUMFACES  2\r
353                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
354                 *MESH_VERTEX_LIST       {\r
355                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
356                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
357                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
358                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
359                 }\r
360                 *MESH_NORMALS   {\r
361                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
362                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
363                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
364                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
365                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
366                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
367                 }\r
368                 *MESH_FACE_LIST {\r
369                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
370                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
371                 }\r
372                 *MESH_NUMTVERTEX        4\r
373                 *MESH_TVERTLIST {\r
374                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
375                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
376                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
377                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
378                 }\r
379                 *MESH_NUMTVFACES        2\r
380                 *MESH_TFACELIST {\r
381                         *MESH_TFACE     0       0       2       1\r
382                         *MESH_TFACE     1       2       3       1\r
383                 }\r
384         }\r
385         *PROP_MOTIONBLUR        0\r
386         *PROP_CASTSHADOW        1\r
387         *PROP_RECVSHADOW        1\r
388         *MATERIAL_REF   0\r
389 }\r
390 *GEOMOBJECT     {\r
391         *NODE_NAME      "mat0model0surf13"\r
392         *NODE_TM        {\r
393                 *NODE_NAME      "mat0model0surf13"\r
394                 *INHERIT_POS    0       0       0\r
395                 *INHERIT_ROT    0       0       0\r
396                 *INHERIT_SCL    0       0       0\r
397                 *TM_ROW0        1.0     0       0\r
398                 *TM_ROW1        0       1.0     0\r
399                 *TM_ROW2        0       0       1.0\r
400                 *TM_ROW3        0       0       0\r
401                 *TM_POS 0.000000        0.000000        0.000000\r
402         }\r
403         *MESH   {\r
404                 *TIMEVALUE      0\r
405                 *MESH_NUMVERTEX 4\r
406                 *MESH_NUMFACES  2\r
407                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
408                 *MESH_VERTEX_LIST       {\r
409                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
410                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
411                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
412                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
413                 }\r
414                 *MESH_NORMALS   {\r
415                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
416                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
417                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
418                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
419                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
420                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
421                 }\r
422                 *MESH_FACE_LIST {\r
423                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
424                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
425                 }\r
426                 *MESH_NUMTVERTEX        4\r
427                 *MESH_TVERTLIST {\r
428                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
429                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
430                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
431                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
432                 }\r
433                 *MESH_NUMTVFACES        2\r
434                 *MESH_TFACELIST {\r
435                         *MESH_TFACE     0       0       2       1\r
436                         *MESH_TFACE     1       2       3       1\r
437                 }\r
438         }\r
439         *PROP_MOTIONBLUR        0\r
440         *PROP_CASTSHADOW        1\r
441         *PROP_RECVSHADOW        1\r
442         *MATERIAL_REF   0\r
443 }\r
444 *GEOMOBJECT     {\r
445         *NODE_NAME      "mat4model0surf14"\r
446         *NODE_TM        {\r
447                 *NODE_NAME      "mat4model0surf14"\r
448                 *INHERIT_POS    0       0       0\r
449                 *INHERIT_ROT    0       0       0\r
450                 *INHERIT_SCL    0       0       0\r
451                 *TM_ROW0        1.0     0       0\r
452                 *TM_ROW1        0       1.0     0\r
453                 *TM_ROW2        0       0       1.0\r
454                 *TM_ROW3        0       0       0\r
455                 *TM_POS 0.000000        0.000000        0.000000\r
456         }\r
457         *MESH   {\r
458                 *TIMEVALUE      0\r
459                 *MESH_NUMVERTEX 4\r
460                 *MESH_NUMFACES  2\r
461                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
462                 *MESH_VERTEX_LIST       {\r
463                         *MESH_VERTEX    0       -32.000000      -112.000000     48.000000\r
464                         *MESH_VERTEX    1       -32.000000      80.000000       48.000000\r
465                         *MESH_VERTEX    2       32.000000       80.000000       48.000000\r
466                         *MESH_VERTEX    3       32.000000       -112.000000     48.000000\r
467                 }\r
468                 *MESH_NORMALS   {\r
469                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
470                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
471                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
472                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
473                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
474                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
475                 }\r
476                 *MESH_FACE_LIST {\r
477                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
478                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
479                 }\r
480                 *MESH_NUMTVERTEX        4\r
481                 *MESH_TVERTLIST {\r
482                         *MESH_TVERT     0       0.000000        -1.000000       1.000000\r
483                         *MESH_TVERT     1       0.000000        2.000000        1.000000\r
484                         *MESH_TVERT     2       1.000000        2.000000        1.000000\r
485                         *MESH_TVERT     3       1.000000        -1.000000       1.000000\r
486                 }\r
487                 *MESH_NUMTVFACES        2\r
488                 *MESH_TFACELIST {\r
489                         *MESH_TFACE     0       0       2       1\r
490                         *MESH_TFACE     1       0       3       2\r
491                 }\r
492         }\r
493         *PROP_MOTIONBLUR        0\r
494         *PROP_CASTSHADOW        1\r
495         *PROP_RECVSHADOW        1\r
496         *MATERIAL_REF   4\r
497 }\r
498 *GEOMOBJECT     {\r
499         *NODE_NAME      "mat4model0surf15"\r
500         *NODE_TM        {\r
501                 *NODE_NAME      "mat4model0surf15"\r
502                 *INHERIT_POS    0       0       0\r
503                 *INHERIT_ROT    0       0       0\r
504                 *INHERIT_SCL    0       0       0\r
505                 *TM_ROW0        1.0     0       0\r
506                 *TM_ROW1        0       1.0     0\r
507                 *TM_ROW2        0       0       1.0\r
508                 *TM_ROW3        0       0       0\r
509                 *TM_POS 0.000000        0.000000        0.000000\r
510         }\r
511         *MESH   {\r
512                 *TIMEVALUE      0\r
513                 *MESH_NUMVERTEX 4\r
514                 *MESH_NUMFACES  2\r
515                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
516                 *MESH_VERTEX_LIST       {\r
517                         *MESH_VERTEX    0       -240.000000     -112.000000     48.000000\r
518                         *MESH_VERTEX    1       240.000000      -112.000000     48.000000\r
519                         *MESH_VERTEX    2       240.000000      -208.000000     48.000000\r
520                         *MESH_VERTEX    3       -240.000000     -208.000000     48.000000\r
521                 }\r
522                 *MESH_NORMALS   {\r
523                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
524                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
525                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
526                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
527                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
528                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
529                 }\r
530                 *MESH_FACE_LIST {\r
531                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
532                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
533                 }\r
534                 *MESH_NUMTVERTEX        4\r
535                 *MESH_TVERTLIST {\r
536                         *MESH_TVERT     0       0.000000        3.000000        1.000000\r
537                         *MESH_TVERT     1       0.000000        -2.000000       1.000000\r
538                         *MESH_TVERT     2       1.000000        -2.000000       1.000000\r
539                         *MESH_TVERT     3       1.000000        3.000000        1.000000\r
540                 }\r
541                 *MESH_NUMTVFACES        2\r
542                 *MESH_TFACELIST {\r
543                         *MESH_TFACE     0       0       2       1\r
544                         *MESH_TFACE     1       0       3       2\r
545                 }\r
546         }\r
547         *PROP_MOTIONBLUR        0\r
548         *PROP_CASTSHADOW        1\r
549         *PROP_RECVSHADOW        1\r
550         *MATERIAL_REF   4\r
551 }\r
552 *GEOMOBJECT     {\r
553         *NODE_NAME      "mat5model0surf16"\r
554         *NODE_TM        {\r
555                 *NODE_NAME      "mat5model0surf16"\r
556                 *INHERIT_POS    0       0       0\r
557                 *INHERIT_ROT    0       0       0\r
558                 *INHERIT_SCL    0       0       0\r
559                 *TM_ROW0        1.0     0       0\r
560                 *TM_ROW1        0       1.0     0\r
561                 *TM_ROW2        0       0       1.0\r
562                 *TM_ROW3        0       0       0\r
563                 *TM_POS 0.000000        0.000000        0.000000\r
564         }\r
565         *MESH   {\r
566                 *TIMEVALUE      0\r
567                 *MESH_NUMVERTEX 4\r
568                 *MESH_NUMFACES  2\r
569                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
570                 *MESH_VERTEX_LIST       {\r
571                         *MESH_VERTEX    0       416.000000      -96.000000      40.000000\r
572                         *MESH_VERTEX    1       416.000000      -224.000000     40.000000\r
573                         *MESH_VERTEX    2       416.000000      -224.000000     0.000000\r
574                         *MESH_VERTEX    3       416.000000      -96.000000      0.000000\r
575                 }\r
576                 *MESH_NORMALS   {\r
577                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
578                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
579                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
580                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
581                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
582                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
583                 }\r
584                 *MESH_FACE_LIST {\r
585                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
586                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
587                 }\r
588                 *MESH_NUMTVERTEX        4\r
589                 *MESH_TVERTLIST {\r
590                         *MESH_TVERT     0       -0.125000       0.312500        1.000000\r
591                         *MESH_TVERT     1       0.875000        0.312500        1.000000\r
592                         *MESH_TVERT     2       0.875000        0.000000        1.000000\r
593                         *MESH_TVERT     3       -0.125000       0.000000        1.000000\r
594                 }\r
595                 *MESH_NUMTVFACES        2\r
596                 *MESH_TFACELIST {\r
597                         *MESH_TFACE     0       0       2       1\r
598                         *MESH_TFACE     1       0       3       2\r
599                 }\r
600         }\r
601         *PROP_MOTIONBLUR        0\r
602         *PROP_CASTSHADOW        1\r
603         *PROP_RECVSHADOW        1\r
604         *MATERIAL_REF   5\r
605 }\r
606 *GEOMOBJECT     {\r
607         *NODE_NAME      "mat5model0surf17"\r
608         *NODE_TM        {\r
609                 *NODE_NAME      "mat5model0surf17"\r
610                 *INHERIT_POS    0       0       0\r
611                 *INHERIT_ROT    0       0       0\r
612                 *INHERIT_SCL    0       0       0\r
613                 *TM_ROW0        1.0     0       0\r
614                 *TM_ROW1        0       1.0     0\r
615                 *TM_ROW2        0       0       1.0\r
616                 *TM_ROW3        0       0       0\r
617                 *TM_POS 0.000000        0.000000        0.000000\r
618         }\r
619         *MESH   {\r
620                 *TIMEVALUE      0\r
621                 *MESH_NUMVERTEX 4\r
622                 *MESH_NUMFACES  2\r
623                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
624                 *MESH_VERTEX_LIST       {\r
625                         *MESH_VERTEX    0       48.000000       -96.000000      0.000000\r
626                         *MESH_VERTEX    1       48.000000       -96.000000      40.000000\r
627                         *MESH_VERTEX    2       416.000000      -96.000000      40.000000\r
628                         *MESH_VERTEX    3       416.000000      -96.000000      0.000000\r
629                 }\r
630                 *MESH_NORMALS   {\r
631                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
632                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
633                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
634                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
635                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
636                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
637                 }\r
638                 *MESH_FACE_LIST {\r
639                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
640                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
641                 }\r
642                 *MESH_NUMTVERTEX        4\r
643                 *MESH_TVERTLIST {\r
644                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
645                         *MESH_TVERT     1       -1.000000       0.312500        1.000000\r
646                         *MESH_TVERT     2       1.875000        0.312500        1.000000\r
647                         *MESH_TVERT     3       1.875000        0.000000        1.000000\r
648                 }\r
649                 *MESH_NUMTVFACES        2\r
650                 *MESH_TFACELIST {\r
651                         *MESH_TFACE     0       0       2       1\r
652                         *MESH_TFACE     1       0       3       2\r
653                 }\r
654         }\r
655         *PROP_MOTIONBLUR        0\r
656         *PROP_CASTSHADOW        1\r
657         *PROP_RECVSHADOW        1\r
658         *MATERIAL_REF   5\r
659 }\r
660 *GEOMOBJECT     {\r
661         *NODE_NAME      "mat5model0surf18"\r
662         *NODE_TM        {\r
663                 *NODE_NAME      "mat5model0surf18"\r
664                 *INHERIT_POS    0       0       0\r
665                 *INHERIT_ROT    0       0       0\r
666                 *INHERIT_SCL    0       0       0\r
667                 *TM_ROW0        1.0     0       0\r
668                 *TM_ROW1        0       1.0     0\r
669                 *TM_ROW2        0       0       1.0\r
670                 *TM_ROW3        0       0       0\r
671                 *TM_POS 0.000000        0.000000        0.000000\r
672         }\r
673         *MESH   {\r
674                 *TIMEVALUE      0\r
675                 *MESH_NUMVERTEX 4\r
676                 *MESH_NUMFACES  2\r
677                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
678                 *MESH_VERTEX_LIST       {\r
679                         *MESH_VERTEX    0       48.000000       224.000000      0.000000\r
680                         *MESH_VERTEX    1       48.000000       224.000000      40.000000\r
681                         *MESH_VERTEX    2       48.000000       -96.000000      40.000000\r
682                         *MESH_VERTEX    3       48.000000       -96.000000      0.000000\r
683                 }\r
684                 *MESH_NORMALS   {\r
685                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
686                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
687                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
688                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
689                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
690                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
691                 }\r
692                 *MESH_FACE_LIST {\r
693                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
694                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
695                 }\r
696                 *MESH_NUMTVERTEX        4\r
697                 *MESH_TVERTLIST {\r
698                         *MESH_TVERT     0       -0.750000       0.000000        1.000000\r
699                         *MESH_TVERT     1       -0.750000       0.312500        1.000000\r
700                         *MESH_TVERT     2       1.750000        0.312500        1.000000\r
701                         *MESH_TVERT     3       1.750000        0.000000        1.000000\r
702                 }\r
703                 *MESH_NUMTVFACES        2\r
704                 *MESH_TFACELIST {\r
705                         *MESH_TFACE     0       0       2       1\r
706                         *MESH_TFACE     1       0       3       2\r
707                 }\r
708         }\r
709         *PROP_MOTIONBLUR        0\r
710         *PROP_CASTSHADOW        1\r
711         *PROP_RECVSHADOW        1\r
712         *MATERIAL_REF   5\r
713 }\r
714 *GEOMOBJECT     {\r
715         *NODE_NAME      "mat5model0surf19"\r
716         *NODE_TM        {\r
717                 *NODE_NAME      "mat5model0surf19"\r
718                 *INHERIT_POS    0       0       0\r
719                 *INHERIT_ROT    0       0       0\r
720                 *INHERIT_SCL    0       0       0\r
721                 *TM_ROW0        1.0     0       0\r
722                 *TM_ROW1        0       1.0     0\r
723                 *TM_ROW2        0       0       1.0\r
724                 *TM_ROW3        0       0       0\r
725                 *TM_POS 0.000000        0.000000        0.000000\r
726         }\r
727         *MESH   {\r
728                 *TIMEVALUE      0\r
729                 *MESH_NUMVERTEX 4\r
730                 *MESH_NUMFACES  2\r
731                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
732                 *MESH_VERTEX_LIST       {\r
733                         *MESH_VERTEX    0       -48.000000      224.000000      40.000000\r
734                         *MESH_VERTEX    1       48.000000       224.000000      40.000000\r
735                         *MESH_VERTEX    2       48.000000       224.000000      0.000000\r
736                         *MESH_VERTEX    3       -48.000000      224.000000      0.000000\r
737                 }\r
738                 *MESH_NORMALS   {\r
739                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
740                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
741                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
742                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
743                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
744                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
745                 }\r
746                 *MESH_FACE_LIST {\r
747                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
748                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
749                 }\r
750                 *MESH_NUMTVERTEX        4\r
751                 *MESH_TVERTLIST {\r
752                         *MESH_TVERT     0       0.500000        0.312500        1.000000\r
753                         *MESH_TVERT     1       1.250000        0.312500        1.000000\r
754                         *MESH_TVERT     2       1.250000        0.000000        1.000000\r
755                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
756                 }\r
757                 *MESH_NUMTVFACES        2\r
758                 *MESH_TFACELIST {\r
759                         *MESH_TFACE     0       0       2       1\r
760                         *MESH_TFACE     1       0       3       2\r
761                 }\r
762         }\r
763         *PROP_MOTIONBLUR        0\r
764         *PROP_CASTSHADOW        1\r
765         *PROP_RECVSHADOW        1\r
766         *MATERIAL_REF   5\r
767 }\r
768 *GEOMOBJECT     {\r
769         *NODE_NAME      "mat5model0surf20"\r
770         *NODE_TM        {\r
771                 *NODE_NAME      "mat5model0surf20"\r
772                 *INHERIT_POS    0       0       0\r
773                 *INHERIT_ROT    0       0       0\r
774                 *INHERIT_SCL    0       0       0\r
775                 *TM_ROW0        1.0     0       0\r
776                 *TM_ROW1        0       1.0     0\r
777                 *TM_ROW2        0       0       1.0\r
778                 *TM_ROW3        0       0       0\r
779                 *TM_POS 0.000000        0.000000        0.000000\r
780         }\r
781         *MESH   {\r
782                 *TIMEVALUE      0\r
783                 *MESH_NUMVERTEX 4\r
784                 *MESH_NUMFACES  2\r
785                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
786                 *MESH_VERTEX_LIST       {\r
787                         *MESH_VERTEX    0       -48.000000      -96.000000      0.000000\r
788                         *MESH_VERTEX    1       -48.000000      -96.000000      40.000000\r
789                         *MESH_VERTEX    2       -48.000000      224.000000      40.000000\r
790                         *MESH_VERTEX    3       -48.000000      224.000000      0.000000\r
791                 }\r
792                 *MESH_NORMALS   {\r
793                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
794                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
795                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
796                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
797                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
798                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
799                 }\r
800                 *MESH_FACE_LIST {\r
801                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
802                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
803                 }\r
804                 *MESH_NUMTVERTEX        4\r
805                 *MESH_TVERTLIST {\r
806                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
807                         *MESH_TVERT     1       -1.000000       0.312500        1.000000\r
808                         *MESH_TVERT     2       1.500000        0.312500        1.000000\r
809                         *MESH_TVERT     3       1.500000        0.000000        1.000000\r
810                 }\r
811                 *MESH_NUMTVFACES        2\r
812                 *MESH_TFACELIST {\r
813                         *MESH_TFACE     0       0       2       1\r
814                         *MESH_TFACE     1       0       3       2\r
815                 }\r
816         }\r
817         *PROP_MOTIONBLUR        0\r
818         *PROP_CASTSHADOW        1\r
819         *PROP_RECVSHADOW        1\r
820         *MATERIAL_REF   5\r
821 }\r
822 *GEOMOBJECT     {\r
823         *NODE_NAME      "mat5model0surf21"\r
824         *NODE_TM        {\r
825                 *NODE_NAME      "mat5model0surf21"\r
826                 *INHERIT_POS    0       0       0\r
827                 *INHERIT_ROT    0       0       0\r
828                 *INHERIT_SCL    0       0       0\r
829                 *TM_ROW0        1.0     0       0\r
830                 *TM_ROW1        0       1.0     0\r
831                 *TM_ROW2        0       0       1.0\r
832                 *TM_ROW3        0       0       0\r
833                 *TM_POS 0.000000        0.000000        0.000000\r
834         }\r
835         *MESH   {\r
836                 *TIMEVALUE      0\r
837                 *MESH_NUMVERTEX 4\r
838                 *MESH_NUMFACES  2\r
839                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
840                 *MESH_VERTEX_LIST       {\r
841                         *MESH_VERTEX    0       -416.000000     -96.000000      0.000000\r
842                         *MESH_VERTEX    1       -416.000000     -96.000000      40.000000\r
843                         *MESH_VERTEX    2       -48.000000      -96.000000      40.000000\r
844                         *MESH_VERTEX    3       -48.000000      -96.000000      0.000000\r
845                 }\r
846                 *MESH_NORMALS   {\r
847                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
848                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
849                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
850                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
851                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
852                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
853                 }\r
854                 *MESH_FACE_LIST {\r
855                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
856                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
857                 }\r
858                 *MESH_NUMTVERTEX        4\r
859                 *MESH_TVERTLIST {\r
860                         *MESH_TVERT     0       -0.625000       0.000000        1.000000\r
861                         *MESH_TVERT     1       -0.625000       0.312500        1.000000\r
862                         *MESH_TVERT     2       2.250000        0.312500        1.000000\r
863                         *MESH_TVERT     3       2.250000        0.000000        1.000000\r
864                 }\r
865                 *MESH_NUMTVFACES        2\r
866                 *MESH_TFACELIST {\r
867                         *MESH_TFACE     0       0       2       1\r
868                         *MESH_TFACE     1       0       3       2\r
869                 }\r
870         }\r
871         *PROP_MOTIONBLUR        0\r
872         *PROP_CASTSHADOW        1\r
873         *PROP_RECVSHADOW        1\r
874         *MATERIAL_REF   5\r
875 }\r
876 *GEOMOBJECT     {\r
877         *NODE_NAME      "mat5model0surf22"\r
878         *NODE_TM        {\r
879                 *NODE_NAME      "mat5model0surf22"\r
880                 *INHERIT_POS    0       0       0\r
881                 *INHERIT_ROT    0       0       0\r
882                 *INHERIT_SCL    0       0       0\r
883                 *TM_ROW0        1.0     0       0\r
884                 *TM_ROW1        0       1.0     0\r
885                 *TM_ROW2        0       0       1.0\r
886                 *TM_ROW3        0       0       0\r
887                 *TM_POS 0.000000        0.000000        0.000000\r
888         }\r
889         *MESH   {\r
890                 *TIMEVALUE      0\r
891                 *MESH_NUMVERTEX 4\r
892                 *MESH_NUMFACES  2\r
893                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
894                 *MESH_VERTEX_LIST       {\r
895                         *MESH_VERTEX    0       416.000000      -224.000000     0.000000\r
896                         *MESH_VERTEX    1       416.000000      -224.000000     40.000000\r
897                         *MESH_VERTEX    2       -416.000000     -224.000000     40.000000\r
898                         *MESH_VERTEX    3       -416.000000     -224.000000     0.000000\r
899                 }\r
900                 *MESH_NORMALS   {\r
901                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
902                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
903                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
904                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
905                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
906                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
907                 }\r
908                 *MESH_FACE_LIST {\r
909                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
910                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
911                 }\r
912                 *MESH_NUMTVERTEX        4\r
913                 *MESH_TVERTLIST {\r
914                         *MESH_TVERT     0       -3.125000       0.000000        1.000000\r
915                         *MESH_TVERT     1       -3.125000       0.312500        1.000000\r
916                         *MESH_TVERT     2       3.375000        0.312500        1.000000\r
917                         *MESH_TVERT     3       3.375000        0.000000        1.000000\r
918                 }\r
919                 *MESH_NUMTVFACES        2\r
920                 *MESH_TFACELIST {\r
921                         *MESH_TFACE     0       0       2       1\r
922                         *MESH_TFACE     1       0       3       2\r
923                 }\r
924         }\r
925         *PROP_MOTIONBLUR        0\r
926         *PROP_CASTSHADOW        1\r
927         *PROP_RECVSHADOW        1\r
928         *MATERIAL_REF   5\r
929 }\r
930 *GEOMOBJECT     {\r
931         *NODE_NAME      "mat5model0surf23"\r
932         *NODE_TM        {\r
933                 *NODE_NAME      "mat5model0surf23"\r
934                 *INHERIT_POS    0       0       0\r
935                 *INHERIT_ROT    0       0       0\r
936                 *INHERIT_SCL    0       0       0\r
937                 *TM_ROW0        1.0     0       0\r
938                 *TM_ROW1        0       1.0     0\r
939                 *TM_ROW2        0       0       1.0\r
940                 *TM_ROW3        0       0       0\r
941                 *TM_POS 0.000000        0.000000        0.000000\r
942         }\r
943         *MESH   {\r
944                 *TIMEVALUE      0\r
945                 *MESH_NUMVERTEX 4\r
946                 *MESH_NUMFACES  2\r
947                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
948                 *MESH_VERTEX_LIST       {\r
949                         *MESH_VERTEX    0       -416.000000     -224.000000     40.000000\r
950                         *MESH_VERTEX    1       -416.000000     -96.000000      40.000000\r
951                         *MESH_VERTEX    2       -416.000000     -96.000000      0.000000\r
952                         *MESH_VERTEX    3       -416.000000     -224.000000     0.000000\r
953                 }\r
954                 *MESH_NORMALS   {\r
955                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
956                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
957                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
958                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
959                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
960                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
961                 }\r
962                 *MESH_FACE_LIST {\r
963                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
964                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
965                 }\r
966                 *MESH_NUMTVERTEX        4\r
967                 *MESH_TVERTLIST {\r
968                         *MESH_TVERT     0       0.375000        0.312500        1.000000\r
969                         *MESH_TVERT     1       1.375000        0.312500        1.000000\r
970                         *MESH_TVERT     2       1.375000        0.000000        1.000000\r
971                         *MESH_TVERT     3       0.375000        0.000000        1.000000\r
972                 }\r
973                 *MESH_NUMTVFACES        2\r
974                 *MESH_TFACELIST {\r
975                         *MESH_TFACE     0       0       2       1\r
976                         *MESH_TFACE     1       0       3       2\r
977                 }\r
978         }\r
979         *PROP_MOTIONBLUR        0\r
980         *PROP_CASTSHADOW        1\r
981         *PROP_RECVSHADOW        1\r
982         *MATERIAL_REF   5\r
983 }\r
984 *GEOMOBJECT     {\r
985         *NODE_NAME      "mat6model0surf24"\r
986         *NODE_TM        {\r
987                 *NODE_NAME      "mat6model0surf24"\r
988                 *INHERIT_POS    0       0       0\r
989                 *INHERIT_ROT    0       0       0\r
990                 *INHERIT_SCL    0       0       0\r
991                 *TM_ROW0        1.0     0       0\r
992                 *TM_ROW1        0       1.0     0\r
993                 *TM_ROW2        0       0       1.0\r
994                 *TM_ROW3        0       0       0\r
995                 *TM_POS 0.000000        0.000000        0.000000\r
996         }\r
997         *MESH   {\r
998                 *TIMEVALUE      0\r
999                 *MESH_NUMVERTEX 16\r
1000                 *MESH_NUMFACES  16\r
1001                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1002                 *MESH_VERTEX_LIST       {\r
1003                         *MESH_VERTEX    0       256.000000      -96.000000      56.000000\r
1004                         *MESH_VERTEX    1       240.000000      -208.000000     56.000000\r
1005                         *MESH_VERTEX    2       240.000000      -112.000000     56.000000\r
1006                         *MESH_VERTEX    3       256.000000      -224.000000     56.000000\r
1007                         *MESH_VERTEX    4       32.000000       -112.000000     56.000000\r
1008                         *MESH_VERTEX    5       -256.000000     -224.000000     56.000000\r
1009                         *MESH_VERTEX    6       -240.000000     -208.000000     56.000000\r
1010                         *MESH_VERTEX    7       -240.000000     -112.000000     56.000000\r
1011                         *MESH_VERTEX    8       48.000000       -96.000000      56.000000\r
1012                         *MESH_VERTEX    9       -256.000000     -96.000000      56.000000\r
1013                         *MESH_VERTEX    10      -48.000000      -96.000000      56.000000\r
1014                         *MESH_VERTEX    11      -32.000000      -112.000000     56.000000\r
1015                         *MESH_VERTEX    12      32.000000       208.000000      56.000000\r
1016                         *MESH_VERTEX    13      48.000000       224.000000      56.000000\r
1017                         *MESH_VERTEX    14      -48.000000      224.000000      56.000000\r
1018                         *MESH_VERTEX    15      -32.000000      208.000000      56.000000\r
1019                 }\r
1020                 *MESH_NORMALS   {\r
1021                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
1022                         *MESH_FACENORMAL        1       -0.447214       -0.894427       0.000000\r
1023                         *MESH_FACENORMAL        2       -1.000000       0.000000        0.000000\r
1024                         *MESH_FACENORMAL        3       0.707107        0.707107        0.000000\r
1025                         *MESH_FACENORMAL        4       -0.816497       -0.577350       0.000000\r
1026                         *MESH_FACENORMAL        5       0.707107        0.707107        0.000000\r
1027                         *MESH_FACENORMAL        6       0.000000        -1.000000       0.000000\r
1028                         *MESH_FACENORMAL        7       1.000000        0.000000        0.000000\r
1029                         *MESH_FACENORMAL        8       0.447214        -0.894427       0.000000\r
1030                         *MESH_FACENORMAL        9       0.447214        -0.894427       0.000000\r
1031                         *MESH_FACENORMAL        10      0.000000        -1.000000       0.000000\r
1032                         *MESH_FACENORMAL        11      0.000000        -1.000000       0.000000\r
1033                         *MESH_FACENORMAL        12      -0.707107       -0.707107       0.000000\r
1034                         *MESH_FACENORMAL        13      -0.447214       -0.894427       0.000000\r
1035                         *MESH_FACENORMAL        14      -0.985599       -0.169102       0.000000\r
1036                         *MESH_FACENORMAL        15      -0.985599       -0.169102       0.000000\r
1037                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1038                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1039                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1040                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1041                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
1042                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
1043                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
1044                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
1045                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
1046                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
1047                         *MESH_VERTEXNORMAL      10      0.000000        0.000000        1.000000\r
1048                         *MESH_VERTEXNORMAL      11      0.000000        0.000000        1.000000\r
1049                         *MESH_VERTEXNORMAL      12      0.000000        0.000000        1.000000\r
1050                         *MESH_VERTEXNORMAL      13      0.000000        0.000000        1.000000\r
1051                         *MESH_VERTEXNORMAL      14      0.000000        0.000000        1.000000\r
1052                         *MESH_VERTEXNORMAL      15      0.000000        0.000000        1.000000\r
1053                 }\r
1054                 *MESH_FACE_LIST {\r
1055                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1056                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1057                         *MESH_FACE      2       A:      1       B:      5       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1058                         *MESH_FACE      3       A:      1       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1059                         *MESH_FACE      4       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1060                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1061                         *MESH_FACE      6       A:      0       B:      8       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1062                         *MESH_FACE      7       A:      5       B:      7       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1063                         *MESH_FACE      8       A:      7       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1064                         *MESH_FACE      9       A:      7       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1065                         *MESH_FACE      10      A:      4       B:      8       C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1066                         *MESH_FACE      11      A:      8       B:      13      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1067                         *MESH_FACE      12      A:      12      B:      13      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1068                         *MESH_FACE      13      A:      10      B:      11      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1069                         *MESH_FACE      14      A:      12      B:      14      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1070                         *MESH_FACE      15      A:      11      B:      15      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1071                 }\r
1072                 *MESH_NUMTVERTEX        16\r
1073                 *MESH_TVERTLIST {\r
1074                         *MESH_TVERT     0       2.750000        -0.500000       1.000000\r
1075                         *MESH_TVERT     1       2.625000        -1.375000       1.000000\r
1076                         *MESH_TVERT     2       2.625000        -0.625000       1.000000\r
1077                         *MESH_TVERT     3       2.750000        -1.500000       1.000000\r
1078                         *MESH_TVERT     4       1.000000        -0.625000       1.000000\r
1079                         *MESH_TVERT     5       -1.250000       -1.500000       1.000000\r
1080                         *MESH_TVERT     6       -1.125000       -1.375000       1.000000\r
1081                         *MESH_TVERT     7       -1.125000       -0.625000       1.000000\r
1082                         *MESH_TVERT     8       1.125000        -0.500000       1.000000\r
1083                         *MESH_TVERT     9       -1.250000       -0.500000       1.000000\r
1084                         *MESH_TVERT     10      0.375000        -0.500000       1.000000\r
1085                         *MESH_TVERT     11      0.500000        -0.625000       1.000000\r
1086                         *MESH_TVERT     12      1.000000        1.875000        1.000000\r
1087                         *MESH_TVERT     13      1.125000        2.000000        1.000000\r
1088                         *MESH_TVERT     14      0.375000        2.000000        1.000000\r
1089                         *MESH_TVERT     15      0.500000        1.875000        1.000000\r
1090                 }\r
1091                 *MESH_NUMTVFACES        16\r
1092                 *MESH_TFACELIST {\r
1093                         *MESH_TFACE     0       0       2       1\r
1094                         *MESH_TFACE     1       0       1       3\r
1095                         *MESH_TFACE     2       1       5       3\r
1096                         *MESH_TFACE     3       1       6       5\r
1097                         *MESH_TFACE     4       0       4       2\r
1098                         *MESH_TFACE     5       5       6       7\r
1099                         *MESH_TFACE     6       0       8       4\r
1100                         *MESH_TFACE     7       5       7       9\r
1101                         *MESH_TFACE     8       7       10      9\r
1102                         *MESH_TFACE     9       7       11      10\r
1103                         *MESH_TFACE     10      4       8       12\r
1104                         *MESH_TFACE     11      8       13      12\r
1105                         *MESH_TFACE     12      12      13      14\r
1106                         *MESH_TFACE     13      10      11      14\r
1107                         *MESH_TFACE     14      12      14      15\r
1108                         *MESH_TFACE     15      11      15      14\r
1109                 }\r
1110         }\r
1111         *PROP_MOTIONBLUR        0\r
1112         *PROP_CASTSHADOW        1\r
1113         *PROP_RECVSHADOW        1\r
1114         *MATERIAL_REF   6\r
1115 }\r
1116 *GEOMOBJECT     {\r
1117         *NODE_NAME      "mat6model0surf25"\r
1118         *NODE_TM        {\r
1119                 *NODE_NAME      "mat6model0surf25"\r
1120                 *INHERIT_POS    0       0       0\r
1121                 *INHERIT_ROT    0       0       0\r
1122                 *INHERIT_SCL    0       0       0\r
1123                 *TM_ROW0        1.0     0       0\r
1124                 *TM_ROW1        0       1.0     0\r
1125                 *TM_ROW2        0       0       1.0\r
1126                 *TM_ROW3        0       0       0\r
1127                 *TM_POS 0.000000        0.000000        0.000000\r
1128         }\r
1129         *MESH   {\r
1130                 *TIMEVALUE      0\r
1131                 *MESH_NUMVERTEX 4\r
1132                 *MESH_NUMFACES  2\r
1133                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1134                 *MESH_VERTEX_LIST       {\r
1135                         *MESH_VERTEX    0       240.000000      -112.000000     56.000000\r
1136                         *MESH_VERTEX    1       240.000000      -208.000000     56.000000\r
1137                         *MESH_VERTEX    2       240.000000      -208.000000     40.000000\r
1138                         *MESH_VERTEX    3       240.000000      -112.000000     40.000000\r
1139                 }\r
1140                 *MESH_NORMALS   {\r
1141                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
1142                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
1143                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
1144                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
1145                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
1146                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
1147                 }\r
1148                 *MESH_FACE_LIST {\r
1149                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1150                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1151                 }\r
1152                 *MESH_NUMTVERTEX        4\r
1153                 *MESH_TVERTLIST {\r
1154                         *MESH_TVERT     0       -0.375000       0.125000        1.000000\r
1155                         *MESH_TVERT     1       0.375000        0.125000        1.000000\r
1156                         *MESH_TVERT     2       0.375000        0.000000        1.000000\r
1157                         *MESH_TVERT     3       -0.375000       0.000000        1.000000\r
1158                 }\r
1159                 *MESH_NUMTVFACES        2\r
1160                 *MESH_TFACELIST {\r
1161                         *MESH_TFACE     0       0       2       1\r
1162                         *MESH_TFACE     1       0       3       2\r
1163                 }\r
1164         }\r
1165         *PROP_MOTIONBLUR        0\r
1166         *PROP_CASTSHADOW        1\r
1167         *PROP_RECVSHADOW        1\r
1168         *MATERIAL_REF   6\r
1169 }\r
1170 *GEOMOBJECT     {\r
1171         *NODE_NAME      "mat6model0surf26"\r
1172         *NODE_TM        {\r
1173                 *NODE_NAME      "mat6model0surf26"\r
1174                 *INHERIT_POS    0       0       0\r
1175                 *INHERIT_ROT    0       0       0\r
1176                 *INHERIT_SCL    0       0       0\r
1177                 *TM_ROW0        1.0     0       0\r
1178                 *TM_ROW1        0       1.0     0\r
1179                 *TM_ROW2        0       0       1.0\r
1180                 *TM_ROW3        0       0       0\r
1181                 *TM_POS 0.000000        0.000000        0.000000\r
1182         }\r
1183         *MESH   {\r
1184                 *TIMEVALUE      0\r
1185                 *MESH_NUMVERTEX 4\r
1186                 *MESH_NUMFACES  2\r
1187                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1188                 *MESH_VERTEX_LIST       {\r
1189                         *MESH_VERTEX    0       32.000000       -112.000000     40.000000\r
1190                         *MESH_VERTEX    1       32.000000       -112.000000     56.000000\r
1191                         *MESH_VERTEX    2       240.000000      -112.000000     56.000000\r
1192                         *MESH_VERTEX    3       240.000000      -112.000000     40.000000\r
1193                 }\r
1194                 *MESH_NORMALS   {\r
1195                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
1196                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
1197                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1198                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1199                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
1200                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
1201                 }\r
1202                 *MESH_FACE_LIST {\r
1203                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1204                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1205                 }\r
1206                 *MESH_NUMTVERTEX        4\r
1207                 *MESH_TVERTLIST {\r
1208                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1209                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
1210                         *MESH_TVERT     2       1.625000        0.125000        1.000000\r
1211                         *MESH_TVERT     3       1.625000        0.000000        1.000000\r
1212                 }\r
1213                 *MESH_NUMTVFACES        2\r
1214                 *MESH_TFACELIST {\r
1215                         *MESH_TFACE     0       0       2       1\r
1216                         *MESH_TFACE     1       0       3       2\r
1217                 }\r
1218         }\r
1219         *PROP_MOTIONBLUR        0\r
1220         *PROP_CASTSHADOW        1\r
1221         *PROP_RECVSHADOW        1\r
1222         *MATERIAL_REF   6\r
1223 }\r
1224 *GEOMOBJECT     {\r
1225         *NODE_NAME      "mat6model0surf27"\r
1226         *NODE_TM        {\r
1227                 *NODE_NAME      "mat6model0surf27"\r
1228                 *INHERIT_POS    0       0       0\r
1229                 *INHERIT_ROT    0       0       0\r
1230                 *INHERIT_SCL    0       0       0\r
1231                 *TM_ROW0        1.0     0       0\r
1232                 *TM_ROW1        0       1.0     0\r
1233                 *TM_ROW2        0       0       1.0\r
1234                 *TM_ROW3        0       0       0\r
1235                 *TM_POS 0.000000        0.000000        0.000000\r
1236         }\r
1237         *MESH   {\r
1238                 *TIMEVALUE      0\r
1239                 *MESH_NUMVERTEX 4\r
1240                 *MESH_NUMFACES  2\r
1241                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1242                 *MESH_VERTEX_LIST       {\r
1243                         *MESH_VERTEX    0       32.000000       208.000000      40.000000\r
1244                         *MESH_VERTEX    1       32.000000       208.000000      56.000000\r
1245                         *MESH_VERTEX    2       32.000000       -112.000000     56.000000\r
1246                         *MESH_VERTEX    3       32.000000       -112.000000     40.000000\r
1247                 }\r
1248                 *MESH_NORMALS   {\r
1249                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
1250                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
1251                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
1252                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
1253                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1254                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1255                 }\r
1256                 *MESH_FACE_LIST {\r
1257                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1258                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1259                 }\r
1260                 *MESH_NUMTVERTEX        4\r
1261                 *MESH_TVERTLIST {\r
1262                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
1263                         *MESH_TVERT     1       -1.000000       0.125000        1.000000\r
1264                         *MESH_TVERT     2       1.500000        0.125000        1.000000\r
1265                         *MESH_TVERT     3       1.500000        0.000000        1.000000\r
1266                 }\r
1267                 *MESH_NUMTVFACES        2\r
1268                 *MESH_TFACELIST {\r
1269                         *MESH_TFACE     0       0       2       1\r
1270                         *MESH_TFACE     1       0       3       2\r
1271                 }\r
1272         }\r
1273         *PROP_MOTIONBLUR        0\r
1274         *PROP_CASTSHADOW        1\r
1275         *PROP_RECVSHADOW        1\r
1276         *MATERIAL_REF   6\r
1277 }\r
1278 *GEOMOBJECT     {\r
1279         *NODE_NAME      "mat6model0surf28"\r
1280         *NODE_TM        {\r
1281                 *NODE_NAME      "mat6model0surf28"\r
1282                 *INHERIT_POS    0       0       0\r
1283                 *INHERIT_ROT    0       0       0\r
1284                 *INHERIT_SCL    0       0       0\r
1285                 *TM_ROW0        1.0     0       0\r
1286                 *TM_ROW1        0       1.0     0\r
1287                 *TM_ROW2        0       0       1.0\r
1288                 *TM_ROW3        0       0       0\r
1289                 *TM_POS 0.000000        0.000000        0.000000\r
1290         }\r
1291         *MESH   {\r
1292                 *TIMEVALUE      0\r
1293                 *MESH_NUMVERTEX 4\r
1294                 *MESH_NUMFACES  2\r
1295                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1296                 *MESH_VERTEX_LIST       {\r
1297                         *MESH_VERTEX    0       -32.000000      208.000000      56.000000\r
1298                         *MESH_VERTEX    1       32.000000       208.000000      56.000000\r
1299                         *MESH_VERTEX    2       32.000000       208.000000      40.000000\r
1300                         *MESH_VERTEX    3       -32.000000      208.000000      40.000000\r
1301                 }\r
1302                 *MESH_NORMALS   {\r
1303                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
1304                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
1305                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
1306                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
1307                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
1308                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
1309                 }\r
1310                 *MESH_FACE_LIST {\r
1311                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1312                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1313                 }\r
1314                 *MESH_NUMTVERTEX        4\r
1315                 *MESH_TVERTLIST {\r
1316                         *MESH_TVERT     0       0.500000        0.125000        1.000000\r
1317                         *MESH_TVERT     1       1.000000        0.125000        1.000000\r
1318                         *MESH_TVERT     2       1.000000        0.000000        1.000000\r
1319                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
1320                 }\r
1321                 *MESH_NUMTVFACES        2\r
1322                 *MESH_TFACELIST {\r
1323                         *MESH_TFACE     0       0       2       1\r
1324                         *MESH_TFACE     1       0       3       2\r
1325                 }\r
1326         }\r
1327         *PROP_MOTIONBLUR        0\r
1328         *PROP_CASTSHADOW        1\r
1329         *PROP_RECVSHADOW        1\r
1330         *MATERIAL_REF   6\r
1331 }\r
1332 *GEOMOBJECT     {\r
1333         *NODE_NAME      "mat6model0surf29"\r
1334         *NODE_TM        {\r
1335                 *NODE_NAME      "mat6model0surf29"\r
1336                 *INHERIT_POS    0       0       0\r
1337                 *INHERIT_ROT    0       0       0\r
1338                 *INHERIT_SCL    0       0       0\r
1339                 *TM_ROW0        1.0     0       0\r
1340                 *TM_ROW1        0       1.0     0\r
1341                 *TM_ROW2        0       0       1.0\r
1342                 *TM_ROW3        0       0       0\r
1343                 *TM_POS 0.000000        0.000000        0.000000\r
1344         }\r
1345         *MESH   {\r
1346                 *TIMEVALUE      0\r
1347                 *MESH_NUMVERTEX 4\r
1348                 *MESH_NUMFACES  2\r
1349                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1350                 *MESH_VERTEX_LIST       {\r
1351                         *MESH_VERTEX    0       -32.000000      -112.000000     40.000000\r
1352                         *MESH_VERTEX    1       -32.000000      -112.000000     56.000000\r
1353                         *MESH_VERTEX    2       -32.000000      208.000000      56.000000\r
1354                         *MESH_VERTEX    3       -32.000000      208.000000      40.000000\r
1355                 }\r
1356                 *MESH_NORMALS   {\r
1357                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
1358                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
1359                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1360                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1361                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
1362                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
1363                 }\r
1364                 *MESH_FACE_LIST {\r
1365                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1366                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1367                 }\r
1368                 *MESH_NUMTVERTEX        4\r
1369                 *MESH_TVERTLIST {\r
1370                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
1371                         *MESH_TVERT     1       -1.000000       0.125000        1.000000\r
1372                         *MESH_TVERT     2       1.500000        0.125000        1.000000\r
1373                         *MESH_TVERT     3       1.500000        0.000000        1.000000\r
1374                 }\r
1375                 *MESH_NUMTVFACES        2\r
1376                 *MESH_TFACELIST {\r
1377                         *MESH_TFACE     0       0       2       1\r
1378                         *MESH_TFACE     1       0       3       2\r
1379                 }\r
1380         }\r
1381         *PROP_MOTIONBLUR        0\r
1382         *PROP_CASTSHADOW        1\r
1383         *PROP_RECVSHADOW        1\r
1384         *MATERIAL_REF   6\r
1385 }\r
1386 *GEOMOBJECT     {\r
1387         *NODE_NAME      "mat6model0surf30"\r
1388         *NODE_TM        {\r
1389                 *NODE_NAME      "mat6model0surf30"\r
1390                 *INHERIT_POS    0       0       0\r
1391                 *INHERIT_ROT    0       0       0\r
1392                 *INHERIT_SCL    0       0       0\r
1393                 *TM_ROW0        1.0     0       0\r
1394                 *TM_ROW1        0       1.0     0\r
1395                 *TM_ROW2        0       0       1.0\r
1396                 *TM_ROW3        0       0       0\r
1397                 *TM_POS 0.000000        0.000000        0.000000\r
1398         }\r
1399         *MESH   {\r
1400                 *TIMEVALUE      0\r
1401                 *MESH_NUMVERTEX 4\r
1402                 *MESH_NUMFACES  2\r
1403                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1404                 *MESH_VERTEX_LIST       {\r
1405                         *MESH_VERTEX    0       -240.000000     -112.000000     40.000000\r
1406                         *MESH_VERTEX    1       -240.000000     -112.000000     56.000000\r
1407                         *MESH_VERTEX    2       -32.000000      -112.000000     56.000000\r
1408                         *MESH_VERTEX    3       -32.000000      -112.000000     40.000000\r
1409                 }\r
1410                 *MESH_NORMALS   {\r
1411                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
1412                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
1413                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
1414                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
1415                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1416                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1417                 }\r
1418                 *MESH_FACE_LIST {\r
1419                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1420                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1421                 }\r
1422                 *MESH_NUMTVERTEX        4\r
1423                 *MESH_TVERTLIST {\r
1424                         *MESH_TVERT     0       -0.125000       0.000000        1.000000\r
1425                         *MESH_TVERT     1       -0.125000       0.125000        1.000000\r
1426                         *MESH_TVERT     2       1.500000        0.125000        1.000000\r
1427                         *MESH_TVERT     3       1.500000        0.000000        1.000000\r
1428                 }\r
1429                 *MESH_NUMTVFACES        2\r
1430                 *MESH_TFACELIST {\r
1431                         *MESH_TFACE     0       0       2       1\r
1432                         *MESH_TFACE     1       0       3       2\r
1433                 }\r
1434         }\r
1435         *PROP_MOTIONBLUR        0\r
1436         *PROP_CASTSHADOW        1\r
1437         *PROP_RECVSHADOW        1\r
1438         *MATERIAL_REF   6\r
1439 }\r
1440 *GEOMOBJECT     {\r
1441         *NODE_NAME      "mat6model0surf31"\r
1442         *NODE_TM        {\r
1443                 *NODE_NAME      "mat6model0surf31"\r
1444                 *INHERIT_POS    0       0       0\r
1445                 *INHERIT_ROT    0       0       0\r
1446                 *INHERIT_SCL    0       0       0\r
1447                 *TM_ROW0        1.0     0       0\r
1448                 *TM_ROW1        0       1.0     0\r
1449                 *TM_ROW2        0       0       1.0\r
1450                 *TM_ROW3        0       0       0\r
1451                 *TM_POS 0.000000        0.000000        0.000000\r
1452         }\r
1453         *MESH   {\r
1454                 *TIMEVALUE      0\r
1455                 *MESH_NUMVERTEX 4\r
1456                 *MESH_NUMFACES  2\r
1457                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1458                 *MESH_VERTEX_LIST       {\r
1459                         *MESH_VERTEX    0       240.000000      -208.000000     40.000000\r
1460                         *MESH_VERTEX    1       240.000000      -208.000000     56.000000\r
1461                         *MESH_VERTEX    2       -240.000000     -208.000000     56.000000\r
1462                         *MESH_VERTEX    3       -240.000000     -208.000000     40.000000\r
1463                 }\r
1464                 *MESH_NORMALS   {\r
1465                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
1466                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
1467                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
1468                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
1469                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
1470                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
1471                 }\r
1472                 *MESH_FACE_LIST {\r
1473                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1474                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1475                 }\r
1476                 *MESH_NUMTVERTEX        4\r
1477                 *MESH_TVERTLIST {\r
1478                         *MESH_TVERT     0       -1.625000       0.000000        1.000000\r
1479                         *MESH_TVERT     1       -1.625000       0.125000        1.000000\r
1480                         *MESH_TVERT     2       2.125000        0.125000        1.000000\r
1481                         *MESH_TVERT     3       2.125000        0.000000        1.000000\r
1482                 }\r
1483                 *MESH_NUMTVFACES        2\r
1484                 *MESH_TFACELIST {\r
1485                         *MESH_TFACE     0       0       2       1\r
1486                         *MESH_TFACE     1       0       3       2\r
1487                 }\r
1488         }\r
1489         *PROP_MOTIONBLUR        0\r
1490         *PROP_CASTSHADOW        1\r
1491         *PROP_RECVSHADOW        1\r
1492         *MATERIAL_REF   6\r
1493 }\r
1494 *GEOMOBJECT     {\r
1495         *NODE_NAME      "mat6model0surf32"\r
1496         *NODE_TM        {\r
1497                 *NODE_NAME      "mat6model0surf32"\r
1498                 *INHERIT_POS    0       0       0\r
1499                 *INHERIT_ROT    0       0       0\r
1500                 *INHERIT_SCL    0       0       0\r
1501                 *TM_ROW0        1.0     0       0\r
1502                 *TM_ROW1        0       1.0     0\r
1503                 *TM_ROW2        0       0       1.0\r
1504                 *TM_ROW3        0       0       0\r
1505                 *TM_POS 0.000000        0.000000        0.000000\r
1506         }\r
1507         *MESH   {\r
1508                 *TIMEVALUE      0\r
1509                 *MESH_NUMVERTEX 4\r
1510                 *MESH_NUMFACES  2\r
1511                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1512                 *MESH_VERTEX_LIST       {\r
1513                         *MESH_VERTEX    0       -240.000000     -208.000000     56.000000\r
1514                         *MESH_VERTEX    1       -240.000000     -112.000000     56.000000\r
1515                         *MESH_VERTEX    2       -240.000000     -112.000000     40.000000\r
1516                         *MESH_VERTEX    3       -240.000000     -208.000000     40.000000\r
1517                 }\r
1518                 *MESH_NORMALS   {\r
1519                         *MESH_FACENORMAL        0       -0.252725       -0.967538       0.000000\r
1520                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
1521                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
1522                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
1523                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
1524                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
1525                 }\r
1526                 *MESH_FACE_LIST {\r
1527                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1528                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1529                 }\r
1530                 *MESH_NUMTVERTEX        4\r
1531                 *MESH_TVERTLIST {\r
1532                         *MESH_TVERT     0       0.125000        0.125000        1.000000\r
1533                         *MESH_TVERT     1       0.875000        0.125000        1.000000\r
1534                         *MESH_TVERT     2       0.875000        0.000000        1.000000\r
1535                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
1536                 }\r
1537                 *MESH_NUMTVFACES        2\r
1538                 *MESH_TFACELIST {\r
1539                         *MESH_TFACE     0       0       2       1\r
1540                         *MESH_TFACE     1       0       3       2\r
1541                 }\r
1542         }\r
1543         *PROP_MOTIONBLUR        0\r
1544         *PROP_CASTSHADOW        1\r
1545         *PROP_RECVSHADOW        1\r
1546         *MATERIAL_REF   6\r
1547 }\r