]> de.git.xonotic.org Git - xonotic/xonotic-maps.pk3dir.git/blob - models/desertfactory/structure_stone/sand04.ase
Merge remote-tracking branch 'origin/debugger/exomorphx', fixing #1751
[xonotic/xonotic-maps.pk3dir.git] / models / desertfactory / structure_stone / sand04.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "sand04.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 3\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "models/desertfactory/textures/stone/sand01"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "models/desertfactory/textures/stone/sand01"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\models\desertfactory\textures\stone\sand01.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "models/desertfactory/textures/stone/sand01"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "models/desertfactory/textures/stone/sand01"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\models\desertfactory\textures\stone\sand01.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59 }\r
60 *GEOMOBJECT     {\r
61         *NODE_NAME      "mat2model0surf3"\r
62         *NODE_TM        {\r
63                 *NODE_NAME      "mat2model0surf3"\r
64                 *INHERIT_POS    0       0       0\r
65                 *INHERIT_ROT    0       0       0\r
66                 *INHERIT_SCL    0       0       0\r
67                 *TM_ROW0        1.0     0       0\r
68                 *TM_ROW1        0       1.0     0\r
69                 *TM_ROW2        0       0       1.0\r
70                 *TM_ROW3        0       0       0\r
71                 *TM_POS 0.000000        0.000000        0.000000\r
72         }\r
73         *MESH   {\r
74                 *TIMEVALUE      0\r
75                 *MESH_NUMVERTEX 12\r
76                 *MESH_NUMFACES  8\r
77                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
78                 *MESH_VERTEX_LIST       {\r
79                         *MESH_VERTEX    0       64.000000       128.000000      8.000000\r
80                         *MESH_VERTEX    1       42.750000       255.000000      0.000000\r
81                         *MESH_VERTEX    2       64.000000       256.000000      0.000000\r
82                         *MESH_VERTEX    3       64.000000       128.000000      8.000000\r
83                         *MESH_VERTEX    4       23.000000       252.000000      0.000000\r
84                         *MESH_VERTEX    5       4.750000        247.000000      0.000000\r
85                         *MESH_VERTEX    6       64.000000       128.000000      8.000000\r
86                         *MESH_VERTEX    7       -12.000000      240.000000      0.000000\r
87                         *MESH_VERTEX    8       -27.250000      231.000000      0.000000\r
88                         *MESH_VERTEX    9       -41.000000      220.000000      0.000000\r
89                         *MESH_VERTEX    10      -53.250000      207.000000      0.000000\r
90                         *MESH_VERTEX    11      -64.000000      192.000000      0.000000\r
91                 }\r
92                 *MESH_NORMALS   {\r
93                         *MESH_FACENORMAL        0       -0.016863       0.053858        0.998406\r
94                         *MESH_FACENORMAL        1       -0.024789       0.048416        0.998520\r
95                         *MESH_FACENORMAL        2       -0.034171       0.046049        0.998355\r
96                         *MESH_FACENORMAL        3       -0.042094       0.040599        0.998288\r
97                         *MESH_FACENORMAL        4       -0.010392       0.062375        0.997999\r
98                         *MESH_FACENORMAL        5       -0.031753       0.006830        0.999472\r
99                         *MESH_FACENORMAL        6       -0.024942       -0.017580       0.999534\r
100                         *MESH_FACENORMAL        7       -0.028519       -0.008175       0.999560\r
101                         *MESH_VERTEXNORMAL      0       -0.031174       0.062348        0.997567\r
102                         *MESH_VERTEXNORMAL      1       -0.005946       0.058305        0.998281\r
103                         *MESH_VERTEXNORMAL      2       0.000000        0.062378        0.998053\r
104                         *MESH_VERTEXNORMAL      3       -0.029535       0.058886        0.997828\r
105                         *MESH_VERTEXNORMAL      4       -0.011892       0.054228        0.998458\r
106                         *MESH_VERTEXNORMAL      5       -0.017838       0.050148        0.998582\r
107                         *MESH_VERTEXNORMAL      6       -0.028989       0.057732        0.997911\r
108                         *MESH_VERTEXNORMAL      7       -0.023782       0.046066        0.998655\r
109                         *MESH_VERTEXNORMAL      8       -0.029725       0.041981        0.998676\r
110                         *MESH_VERTEXNORMAL      9       -0.035667       0.037894        0.998645\r
111                         *MESH_VERTEXNORMAL      10      -0.041607       0.033806        0.998562\r
112                         *MESH_VERTEXNORMAL      11      -0.047544       0.029715        0.998427\r
113                 }\r
114                 *MESH_FACE_LIST {\r
115                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
116                         *MESH_FACE      1       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
117                         *MESH_FACE      2       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
118                         *MESH_FACE      3       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
119                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
120                         *MESH_FACE      5       A:      3       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
121                         *MESH_FACE      6       A:      3       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
122                         *MESH_FACE      7       A:      0       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
123                 }\r
124                 *MESH_NUMTVERTEX        12\r
125                 *MESH_TVERTLIST {\r
126                         *MESH_TVERT     0       0.500000        0.750000        1.000000\r
127                         *MESH_TVERT     1       0.996094        0.833008        1.000000\r
128                         *MESH_TVERT     2       1.000000        0.750000        1.000000\r
129                         *MESH_TVERT     3       0.500000        0.750000        1.000000\r
130                         *MESH_TVERT     4       0.984375        0.910156        1.000000\r
131                         *MESH_TVERT     5       0.964844        0.981445        1.000000\r
132                         *MESH_TVERT     6       0.500000        0.750000        1.000000\r
133                         *MESH_TVERT     7       0.937500        1.046875        1.000000\r
134                         *MESH_TVERT     8       0.902344        1.106445        1.000000\r
135                         *MESH_TVERT     9       0.859375        1.160156        1.000000\r
136                         *MESH_TVERT     10      0.808594        1.208008        1.000000\r
137                         *MESH_TVERT     11      0.750000        1.250000        1.000000\r
138                 }\r
139                 *MESH_NUMTVFACES        8\r
140                 *MESH_TFACELIST {\r
141                         *MESH_TFACE     0       1       4       3\r
142                         *MESH_TFACE     1       3       4       5\r
143                         *MESH_TFACE     2       5       7       6\r
144                         *MESH_TFACE     3       6       7       8\r
145                         *MESH_TFACE     4       0       2       1\r
146                         *MESH_TFACE     5       3       8       9\r
147                         *MESH_TFACE     6       3       9       10\r
148                         *MESH_TFACE     7       0       10      11\r
149                 }\r
150         }\r
151         *PROP_MOTIONBLUR        0\r
152         *PROP_CASTSHADOW        1\r
153         *PROP_RECVSHADOW        1\r
154         *MATERIAL_REF   2\r
155 }\r
156 *GEOMOBJECT     {\r
157         *NODE_NAME      "mat2model0surf4"\r
158         *NODE_TM        {\r
159                 *NODE_NAME      "mat2model0surf4"\r
160                 *INHERIT_POS    0       0       0\r
161                 *INHERIT_ROT    0       0       0\r
162                 *INHERIT_SCL    0       0       0\r
163                 *TM_ROW0        1.0     0       0\r
164                 *TM_ROW1        0       1.0     0\r
165                 *TM_ROW2        0       0       1.0\r
166                 *TM_ROW3        0       0       0\r
167                 *TM_POS 0.000000        0.000000        0.000000\r
168         }\r
169         *MESH   {\r
170                 *TIMEVALUE      0\r
171                 *MESH_NUMVERTEX 11\r
172                 *MESH_NUMFACES  8\r
173                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
174                 *MESH_VERTEX_LIST       {\r
175                         *MESH_VERTEX    0       64.000000       -128.000000     8.000000\r
176                         *MESH_VERTEX    1       64.000000       -256.000000     0.000000\r
177                         *MESH_VERTEX    2       33.000000       -249.750000     0.000000\r
178                         *MESH_VERTEX    3       64.000000       -128.000000     8.000000\r
179                         *MESH_VERTEX    4       4.000000        -243.000000     0.000000\r
180                         *MESH_VERTEX    5       -23.000000      -235.750000     0.000000\r
181                         *MESH_VERTEX    6       -48.000000      -228.000000     0.000000\r
182                         *MESH_VERTEX    7       -71.000000      -219.750000     0.000000\r
183                         *MESH_VERTEX    8       -92.000000      -211.000000     0.000000\r
184                         *MESH_VERTEX    9       -111.000000     -201.750000     0.000000\r
185                         *MESH_VERTEX    10      -128.000000     -192.000000     0.000000\r
186                 }\r
187                 *MESH_NORMALS   {\r
188                         *MESH_FACENORMAL        0       -0.016863       0.053858        0.998406\r
189                         *MESH_FACENORMAL        1       -0.024789       0.048416        0.998520\r
190                         *MESH_FACENORMAL        2       -0.027254       0.053844        0.998177\r
191                         *MESH_FACENORMAL        3       -0.035179       0.048399        0.998208\r
192                         *MESH_FACENORMAL        4       -0.040635       0.037519        0.998469\r
193                         *MESH_FACENORMAL        5       -0.031753       0.006830        0.999472\r
194                         *MESH_FACENORMAL        6       -0.010392       0.062375        0.997999\r
195                         *MESH_FACENORMAL        7       -0.026407       -0.014501       0.999546\r
196                         *MESH_VERTEXNORMAL      0       -0.020788       -0.062365       0.997837\r
197                         *MESH_VERTEXNORMAL      1       -0.011695       -0.062374       0.997984\r
198                         *MESH_VERTEXNORMAL      2       -0.013626       -0.060007       0.998105\r
199                         *MESH_VERTEXNORMAL      3       -0.020397       -0.060630       0.997952\r
200                         *MESH_VERTEXNORMAL      4       -0.015557       -0.057639       0.998216\r
201                         *MESH_VERTEXNORMAL      5       -0.017488       -0.055270       0.998318\r
202                         *MESH_VERTEXNORMAL      6       -0.019418       -0.052902       0.998411\r
203                         *MESH_VERTEXNORMAL      7       -0.021348       -0.050532       0.998494\r
204                         *MESH_VERTEXNORMAL      8       -0.023279       -0.048162       0.998568\r
205                         *MESH_VERTEXNORMAL      9       -0.025209       -0.045792       0.998633\r
206                         *MESH_VERTEXNORMAL      10      -0.027138       -0.043421       0.998688\r
207                 }\r
208                 *MESH_FACE_LIST {\r
209                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
210                         *MESH_FACE      1       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
211                         *MESH_FACE      2       A:      3       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
212                         *MESH_FACE      3       A:      3       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
213                         *MESH_FACE      4       A:      3       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
214                         *MESH_FACE      5       A:      3       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
215                         *MESH_FACE      6       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
216                         *MESH_FACE      7       A:      0       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
217                 }\r
218                 *MESH_NUMTVERTEX        11\r
219                 *MESH_TVERTLIST {\r
220                         *MESH_TVERT     0       0.500000        -0.250000       1.000000\r
221                         *MESH_TVERT     1       0.000000        -0.250000       1.000000\r
222                         *MESH_TVERT     2       0.024414        -0.128906       1.000000\r
223                         *MESH_TVERT     3       0.500000        -0.250000       1.000000\r
224                         *MESH_TVERT     4       0.050781        -0.015625       1.000000\r
225                         *MESH_TVERT     5       0.079102        0.089844        1.000000\r
226                         *MESH_TVERT     6       0.109375        0.187500        1.000000\r
227                         *MESH_TVERT     7       0.141602        0.277344        1.000000\r
228                         *MESH_TVERT     8       0.175781        0.359375        1.000000\r
229                         *MESH_TVERT     9       0.211914        0.433594        1.000000\r
230                         *MESH_TVERT     10      0.250000        0.500000        1.000000\r
231                 }\r
232                 *MESH_NUMTVFACES        8\r
233                 *MESH_TFACELIST {\r
234                         *MESH_TFACE     0       2       3       4\r
235                         *MESH_TFACE     1       3       5       4\r
236                         *MESH_TFACE     2       3       6       5\r
237                         *MESH_TFACE     3       3       7       6\r
238                         *MESH_TFACE     4       3       8       7\r
239                         *MESH_TFACE     5       3       9       8\r
240                         *MESH_TFACE     6       0       2       1\r
241                         *MESH_TFACE     7       0       10      9\r
242                 }\r
243         }\r
244         *PROP_MOTIONBLUR        0\r
245         *PROP_CASTSHADOW        1\r
246         *PROP_RECVSHADOW        1\r
247         *MATERIAL_REF   2\r
248 }\r
249 *GEOMOBJECT     {\r
250         *NODE_NAME      "mat2model0surf5"\r
251         *NODE_TM        {\r
252                 *NODE_NAME      "mat2model0surf5"\r
253                 *INHERIT_POS    0       0       0\r
254                 *INHERIT_ROT    0       0       0\r
255                 *INHERIT_SCL    0       0       0\r
256                 *TM_ROW0        1.0     0       0\r
257                 *TM_ROW1        0       1.0     0\r
258                 *TM_ROW2        0       0       1.0\r
259                 *TM_ROW3        0       0       0\r
260                 *TM_POS 0.000000        0.000000        0.000000\r
261         }\r
262         *MESH   {\r
263                 *TIMEVALUE      0\r
264                 *MESH_NUMVERTEX 34\r
265                 *MESH_NUMFACES  32\r
266                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
267                 *MESH_VERTEX_LIST       {\r
268                         *MESH_VERTEX    0       -64.000000      192.000000      0.000000\r
269                         *MESH_VERTEX    1       64.000000       128.000000      8.000000\r
270                         *MESH_VERTEX    2       64.000000       112.000000      8.000000\r
271                         *MESH_VERTEX    3       -80.500000      161.000000      0.000000\r
272                         *MESH_VERTEX    4       -98.000000      132.000000      0.000000\r
273                         *MESH_VERTEX    5       64.000000       96.000000       8.000000\r
274                         *MESH_VERTEX    6       64.000000       80.000000       8.000000\r
275                         *MESH_VERTEX    7       -116.500000     105.000000      0.000000\r
276                         *MESH_VERTEX    8       -136.000000     80.000000       0.000000\r
277                         *MESH_VERTEX    9       64.000000       64.000000       8.000000\r
278                         *MESH_VERTEX    10      64.000000       48.000000       8.000000\r
279                         *MESH_VERTEX    11      -156.500000     57.000000       0.000000\r
280                         *MESH_VERTEX    12      -178.000000     36.000000       0.000000\r
281                         *MESH_VERTEX    13      64.000000       32.000000       8.000000\r
282                         *MESH_VERTEX    14      64.000000       16.000000       8.000000\r
283                         *MESH_VERTEX    15      -200.500000     17.000000       0.000000\r
284                         *MESH_VERTEX    16      -224.000000     0.000000        0.000000\r
285                         *MESH_VERTEX    17      64.000000       0.000000        8.000000\r
286                         *MESH_VERTEX    18      64.000000       -16.000000      8.000000\r
287                         *MESH_VERTEX    19      -243.500000     -17.000000      0.000000\r
288                         *MESH_VERTEX    20      -254.000000     -36.000000      0.000000\r
289                         *MESH_VERTEX    21      64.000000       -32.000000      8.000000\r
290                         *MESH_VERTEX    22      64.000000       -48.000000      8.000000\r
291                         *MESH_VERTEX    23      -255.500000     -57.000000      0.000000\r
292                         *MESH_VERTEX    24      -248.000000     -80.000000      0.000000\r
293                         *MESH_VERTEX    25      64.000000       -64.000000      8.000000\r
294                         *MESH_VERTEX    26      64.000000       -80.000000      8.000000\r
295                         *MESH_VERTEX    27      -231.500000     -105.000000     0.000000\r
296                         *MESH_VERTEX    28      -206.000000     -132.000000     0.000000\r
297                         *MESH_VERTEX    29      64.000000       -96.000000      8.000000\r
298                         *MESH_VERTEX    30      64.000000       -112.000000     8.000000\r
299                         *MESH_VERTEX    31      -171.500000     -161.000000     0.000000\r
300                         *MESH_VERTEX    32      -128.000000     -192.000000     0.000000\r
301                         *MESH_VERTEX    33      64.000000       -128.000000     8.000000\r
302                 }\r
303                 *MESH_NORMALS   {\r
304                         *MESH_FACENORMAL        0       -0.016863       0.053858        0.998406\r
305                         *MESH_FACENORMAL        1       -0.015856       0.051508        0.998547\r
306                         *MESH_FACENORMAL        2       -0.019328       0.059286        0.998054\r
307                         *MESH_FACENORMAL        3       -0.010392       0.062375        0.997999\r
308                         *MESH_FACENORMAL        4       -0.026247       0.051495        0.998328\r
309                         *MESH_FACENORMAL        5       -0.034171       0.046049        0.998355\r
310                         *MESH_FACENORMAL        6       -0.042094       0.040599        0.998288\r
311                         *MESH_FACENORMAL        7       -0.033217       0.009914        0.999399\r
312                         *MESH_FACENORMAL        8       -0.031851       -0.025379       0.999170\r
313                         *MESH_FACENORMAL        9       -0.033962       -0.019055       0.999241\r
314                         *MESH_FACENORMAL        10      -0.024674       -0.048195       0.998533\r
315                         *MESH_FACENORMAL        11      -0.022101       -0.051355       0.998436\r
316                         *MESH_FACENORMAL        12      -0.019527       -0.054514       0.998322\r
317                         *MESH_FACENORMAL        13      -0.019984       -0.057668       0.998136\r
318                         *MESH_FACENORMAL        14      -0.017301       -0.059215       0.998095\r
319                         *MESH_FACENORMAL        15      -0.014270       -0.059218       0.998143\r
320                         *MESH_FACENORMAL        16      -0.016472       -0.051998       0.998511\r
321                         *MESH_FACENORMAL        17      -0.021829       -0.038146       0.999034\r
322                         *MESH_FACENORMAL        18      -0.026603       -0.022552       0.999392\r
323                         *MESH_FACENORMAL        19      -0.025450       -0.016047       0.999547\r
324                         *MESH_FACENORMAL        20      -0.025164       -0.006505       0.999662\r
325                         *MESH_FACENORMAL        21      -0.026320       -0.006505       0.999632\r
326                         *MESH_FACENORMAL        22      -0.027473       0.009969        0.999573\r
327                         *MESH_FACENORMAL        23      -0.028048       0.017775        0.999449\r
328                         *MESH_FACENORMAL        24      -0.029490       0.022111        0.999321\r
329                         *MESH_FACENORMAL        25      -0.033070       0.024046        0.999164\r
330                         *MESH_FACENORMAL        26      -0.036952       0.019463        0.999128\r
331                         *MESH_FACENORMAL        27      -0.037993       0.013914        0.999181\r
332                         *MESH_FACENORMAL        28      -0.044011       0.016884        0.998888\r
333                         *MESH_FACENORMAL        29      -0.045857       0.017519        0.998794\r
334                         *MESH_FACENORMAL        30      -0.048003       0.013805        0.998752\r
335                         *MESH_FACENORMAL        31      -0.042109       0.030203        0.998656\r
336                         *MESH_VERTEXNORMAL      0       -0.047555       0.019320        0.998682\r
337                         *MESH_VERTEXNORMAL      1       -0.047561       0.008915        0.998829\r
338                         *MESH_VERTEXNORMAL      2       -0.046509       0.009504        0.998873\r
339                         *MESH_VERTEXNORMAL      3       -0.045724       0.021470        0.998723\r
340                         *MESH_VERTEXNORMAL      4       -0.043679       0.023450        0.998770\r
341                         *MESH_VERTEXNORMAL      5       -0.044854       0.009893        0.998945\r
342                         *MESH_VERTEXNORMAL      6       -0.043199       0.010281        0.999014\r
343                         *MESH_VERTEXNORMAL      7       -0.041633       0.025430        0.998809\r
344                         *MESH_VERTEXNORMAL      8       -0.039374       0.027241        0.998853\r
345                         *MESH_VERTEXNORMAL      9       -0.040942       0.010468        0.999107\r
346                         *MESH_VERTEXNORMAL      10      -0.038684       0.010655        0.999195\r
347                         *MESH_VERTEXNORMAL      11      -0.037114       0.029051        0.998889\r
348                         *MESH_VERTEXNORMAL      12      -0.034640       0.030692        0.998928\r
349                         *MESH_VERTEXNORMAL      13      -0.035823       0.010641        0.999301\r
350                         *MESH_VERTEXNORMAL      14      -0.032962       0.010627        0.999400\r
351                         *MESH_VERTEXNORMAL      15      -0.032166       0.032333        0.998959\r
352                         *MESH_VERTEXNORMAL      16      -0.029478       0.033804        0.998994\r
353                         *MESH_VERTEXNORMAL      17      -0.029498       0.010411        0.999511\r
354                         *MESH_VERTEXNORMAL      18      -0.029065       0.007483        0.999550\r
355                         *MESH_VERTEXNORMAL      19      -0.028186       0.025030        0.999289\r
356                         *MESH_VERTEXNORMAL      20      -0.027325       0.016578        0.999489\r
357                         *MESH_VERTEXNORMAL      21      -0.028632       0.004393        0.999580\r
358                         *MESH_VERTEXNORMAL      22      -0.028199       0.001302        0.999601\r
359                         *MESH_VERTEXNORMAL      23      -0.026461       0.008124        0.999617\r
360                         *MESH_VERTEXNORMAL      24      -0.026030       -0.000006       0.999661\r
361                         *MESH_VERTEXNORMAL      25      -0.027765       -0.001951       0.999613\r
362                         *MESH_VERTEXNORMAL      26      -0.027331       -0.005204       0.999613\r
363                         *MESH_VERTEXNORMAL      27      -0.025596       -0.008135       0.999639\r
364                         *MESH_VERTEXNORMAL      28      -0.025594       -0.015941       0.999545\r
365                         *MESH_VERTEXNORMAL      29      -0.026897       -0.008619       0.999601\r
366                         *MESH_VERTEXNORMAL      30      -0.026463       -0.012034       0.999577\r
367                         *MESH_VERTEXNORMAL      31      -0.025591       -0.023745       0.999390\r
368                         *MESH_VERTEXNORMAL      32      -0.026019       -0.031224       0.999174\r
369                         *MESH_VERTEXNORMAL      33      -0.026028       -0.015612       0.999539\r
370                 }\r
371                 *MESH_FACE_LIST {\r
372                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
373                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
374                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
375                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
376                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
377                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
378                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
379                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
380                         *MESH_FACE      8       A:      8       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
381                         *MESH_FACE      9       A:      8       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
382                         *MESH_FACE      10      A:      10      B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
383                         *MESH_FACE      11      A:      10      B:      12      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
384                         *MESH_FACE      12      A:      12      B:      14      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
385                         *MESH_FACE      13      A:      12      B:      15      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
386                         *MESH_FACE      14      A:      14      B:      15      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
387                         *MESH_FACE      15      A:      14      B:      16      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
388                         *MESH_FACE      16      A:      16      B:      18      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
389                         *MESH_FACE      17      A:      16      B:      19      C:      18      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
390                         *MESH_FACE      18      A:      18      B:      19      C:      20      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
391                         *MESH_FACE      19      A:      18      B:      20      C:      21      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
392                         *MESH_FACE      20      A:      20      B:      22      C:      21      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
393                         *MESH_FACE      21      A:      20      B:      23      C:      22      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
394                         *MESH_FACE      22      A:      22      B:      23      C:      24      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
395                         *MESH_FACE      23      A:      22      B:      24      C:      25      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
396                         *MESH_FACE      24      A:      24      B:      26      C:      25      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
397                         *MESH_FACE      25      A:      24      B:      27      C:      26      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
398                         *MESH_FACE      26      A:      26      B:      27      C:      28      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
399                         *MESH_FACE      27      A:      26      B:      28      C:      29      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
400                         *MESH_FACE      28      A:      28      B:      30      C:      29      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
401                         *MESH_FACE      29      A:      28      B:      31      C:      30      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
402                         *MESH_FACE      30      A:      30      B:      31      C:      32      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
403                         *MESH_FACE      31      A:      30      B:      32      C:      33      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
404                 }\r
405                 *MESH_NUMTVERTEX        34\r
406                 *MESH_TVERTLIST {\r
407                         *MESH_TVERT     0       0.750000        0.250000        1.000000\r
408                         *MESH_TVERT     1       0.500000        -0.250000       1.000000\r
409                         *MESH_TVERT     2       0.437500        -0.250000       1.000000\r
410                         *MESH_TVERT     3       0.628906        0.314453        1.000000\r
411                         *MESH_TVERT     4       0.515625        0.382812        1.000000\r
412                         *MESH_TVERT     5       0.375000        -0.250000       1.000000\r
413                         *MESH_TVERT     6       0.312500        -0.250000       1.000000\r
414                         *MESH_TVERT     7       0.410156        0.455078        1.000000\r
415                         *MESH_TVERT     8       0.312500        0.531250        1.000000\r
416                         *MESH_TVERT     9       0.250000        -0.250000       1.000000\r
417                         *MESH_TVERT     10      0.187500        -0.250000       1.000000\r
418                         *MESH_TVERT     11      0.222656        0.611328        1.000000\r
419                         *MESH_TVERT     12      0.140625        0.695312        1.000000\r
420                         *MESH_TVERT     13      0.125000        -0.250000       1.000000\r
421                         *MESH_TVERT     14      0.062500        -0.250000       1.000000\r
422                         *MESH_TVERT     15      0.066406        0.783203        1.000000\r
423                         *MESH_TVERT     16      0.000000        0.875000        1.000000\r
424                         *MESH_TVERT     17      0.000000        -0.250000       1.000000\r
425                         *MESH_TVERT     18      -0.062500       -0.250000       1.000000\r
426                         *MESH_TVERT     19      -0.066406       0.951172        1.000000\r
427                         *MESH_TVERT     20      -0.140625       0.992187        1.000000\r
428                         *MESH_TVERT     21      -0.125000       -0.250000       1.000000\r
429                         *MESH_TVERT     22      -0.187500       -0.250000       1.000000\r
430                         *MESH_TVERT     23      -0.222656       0.998047        1.000000\r
431                         *MESH_TVERT     24      -0.312500       0.968750        1.000000\r
432                         *MESH_TVERT     25      -0.250000       -0.250000       1.000000\r
433                         *MESH_TVERT     26      -0.312500       -0.250000       1.000000\r
434                         *MESH_TVERT     27      -0.410156       0.904297        1.000000\r
435                         *MESH_TVERT     28      -0.515625       0.804687        1.000000\r
436                         *MESH_TVERT     29      -0.375000       -0.250000       1.000000\r
437                         *MESH_TVERT     30      -0.437500       -0.250000       1.000000\r
438                         *MESH_TVERT     31      -0.628906       0.669922        1.000000\r
439                         *MESH_TVERT     32      -0.750000       0.500000        1.000000\r
440                         *MESH_TVERT     33      -0.500000       -0.250000       1.000000\r
441                 }\r
442                 *MESH_NUMTVFACES        32\r
443                 *MESH_TFACELIST {\r
444                         *MESH_TFACE     0       2       3       4\r
445                         *MESH_TFACE     1       2       4       5\r
446                         *MESH_TFACE     2       0       3       2\r
447                         *MESH_TFACE     3       0       2       1\r
448                         *MESH_TFACE     4       4       6       5\r
449                         *MESH_TFACE     5       4       7       6\r
450                         *MESH_TFACE     6       6       7       8\r
451                         *MESH_TFACE     7       6       8       9\r
452                         *MESH_TFACE     8       8       10      9\r
453                         *MESH_TFACE     9       8       11      10\r
454                         *MESH_TFACE     10      10      11      12\r
455                         *MESH_TFACE     11      10      12      13\r
456                         *MESH_TFACE     12      12      14      13\r
457                         *MESH_TFACE     13      12      15      14\r
458                         *MESH_TFACE     14      14      15      16\r
459                         *MESH_TFACE     15      14      16      17\r
460                         *MESH_TFACE     16      16      18      17\r
461                         *MESH_TFACE     17      16      19      18\r
462                         *MESH_TFACE     18      18      19      20\r
463                         *MESH_TFACE     19      18      20      21\r
464                         *MESH_TFACE     20      20      22      21\r
465                         *MESH_TFACE     21      20      23      22\r
466                         *MESH_TFACE     22      22      23      24\r
467                         *MESH_TFACE     23      22      24      25\r
468                         *MESH_TFACE     24      24      26      25\r
469                         *MESH_TFACE     25      24      27      26\r
470                         *MESH_TFACE     26      26      27      28\r
471                         *MESH_TFACE     27      26      28      29\r
472                         *MESH_TFACE     28      28      30      29\r
473                         *MESH_TFACE     29      28      31      30\r
474                         *MESH_TFACE     30      30      31      32\r
475                         *MESH_TFACE     31      30      32      33\r
476                 }\r
477         }\r
478         *PROP_MOTIONBLUR        0\r
479         *PROP_CASTSHADOW        1\r
480         *PROP_RECVSHADOW        1\r
481         *MATERIAL_REF   2\r
482 }\r
483 *GEOMOBJECT     {\r
484         *NODE_NAME      "mat0model0surf6"\r
485         *NODE_TM        {\r
486                 *NODE_NAME      "mat0model0surf6"\r
487                 *INHERIT_POS    0       0       0\r
488                 *INHERIT_ROT    0       0       0\r
489                 *INHERIT_SCL    0       0       0\r
490                 *TM_ROW0        1.0     0       0\r
491                 *TM_ROW1        0       1.0     0\r
492                 *TM_ROW2        0       0       1.0\r
493                 *TM_ROW3        0       0       0\r
494                 *TM_POS 0.000000        0.000000        0.000000\r
495         }\r
496         *MESH   {\r
497                 *TIMEVALUE      0\r
498                 *MESH_NUMVERTEX 4\r
499                 *MESH_NUMFACES  2\r
500                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
501                 *MESH_VERTEX_LIST       {\r
502                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
503                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
504                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
505                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
506                 }\r
507                 *MESH_NORMALS   {\r
508                         *MESH_FACENORMAL        0       -0.010392       0.062375        0.997999\r
509                         *MESH_FACENORMAL        1       -0.008935       0.059296        0.998200\r
510                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
511                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
512                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
513                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
514                 }\r
515                 *MESH_FACE_LIST {\r
516                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
517                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
518                 }\r
519                 *MESH_NUMTVERTEX        4\r
520                 *MESH_TVERTLIST {\r
521                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
522                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
523                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
524                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
525                 }\r
526                 *MESH_NUMTVFACES        2\r
527                 *MESH_TFACELIST {\r
528                         *MESH_TFACE     0       0       2       1\r
529                         *MESH_TFACE     1       2       3       1\r
530                 }\r
531         }\r
532         *PROP_MOTIONBLUR        0\r
533         *PROP_CASTSHADOW        1\r
534         *PROP_RECVSHADOW        1\r
535         *MATERIAL_REF   0\r
536 }\r
537 *GEOMOBJECT     {\r
538         *NODE_NAME      "mat0model0surf7"\r
539         *NODE_TM        {\r
540                 *NODE_NAME      "mat0model0surf7"\r
541                 *INHERIT_POS    0       0       0\r
542                 *INHERIT_ROT    0       0       0\r
543                 *INHERIT_SCL    0       0       0\r
544                 *TM_ROW0        1.0     0       0\r
545                 *TM_ROW1        0       1.0     0\r
546                 *TM_ROW2        0       0       1.0\r
547                 *TM_ROW3        0       0       0\r
548                 *TM_POS 0.000000        0.000000        0.000000\r
549         }\r
550         *MESH   {\r
551                 *TIMEVALUE      0\r
552                 *MESH_NUMVERTEX 4\r
553                 *MESH_NUMFACES  2\r
554                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
555                 *MESH_VERTEX_LIST       {\r
556                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
557                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
558                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
559                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
560                 }\r
561                 *MESH_NORMALS   {\r
562                         *MESH_FACENORMAL        0       -0.010392       0.062375        0.997999\r
563                         *MESH_FACENORMAL        1       -0.008935       0.059296        0.998200\r
564                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
565                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
566                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
567                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
568                 }\r
569                 *MESH_FACE_LIST {\r
570                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
571                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
572                 }\r
573                 *MESH_NUMTVERTEX        4\r
574                 *MESH_TVERTLIST {\r
575                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
576                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
577                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
578                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
579                 }\r
580                 *MESH_NUMTVFACES        2\r
581                 *MESH_TFACELIST {\r
582                         *MESH_TFACE     0       0       2       1\r
583                         *MESH_TFACE     1       2       3       1\r
584                 }\r
585         }\r
586         *PROP_MOTIONBLUR        0\r
587         *PROP_CASTSHADOW        1\r
588         *PROP_RECVSHADOW        1\r
589         *MATERIAL_REF   0\r
590 }\r
591 *GEOMOBJECT     {\r
592         *NODE_NAME      "mat0model0surf8"\r
593         *NODE_TM        {\r
594                 *NODE_NAME      "mat0model0surf8"\r
595                 *INHERIT_POS    0       0       0\r
596                 *INHERIT_ROT    0       0       0\r
597                 *INHERIT_SCL    0       0       0\r
598                 *TM_ROW0        1.0     0       0\r
599                 *TM_ROW1        0       1.0     0\r
600                 *TM_ROW2        0       0       1.0\r
601                 *TM_ROW3        0       0       0\r
602                 *TM_POS 0.000000        0.000000        0.000000\r
603         }\r
604         *MESH   {\r
605                 *TIMEVALUE      0\r
606                 *MESH_NUMVERTEX 4\r
607                 *MESH_NUMFACES  2\r
608                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
609                 *MESH_VERTEX_LIST       {\r
610                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
611                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
612                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
613                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
614                 }\r
615                 *MESH_NORMALS   {\r
616                         *MESH_FACENORMAL        0       -0.010392       0.062375        0.997999\r
617                         *MESH_FACENORMAL        1       -0.008935       0.059296        0.998200\r
618                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
619                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
620                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
621                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
622                 }\r
623                 *MESH_FACE_LIST {\r
624                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
625                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
626                 }\r
627                 *MESH_NUMTVERTEX        4\r
628                 *MESH_TVERTLIST {\r
629                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
630                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
631                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
632                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
633                 }\r
634                 *MESH_NUMTVFACES        2\r
635                 *MESH_TFACELIST {\r
636                         *MESH_TFACE     0       0       2       1\r
637                         *MESH_TFACE     1       2       3       1\r
638                 }\r
639         }\r
640         *PROP_MOTIONBLUR        0\r
641         *PROP_CASTSHADOW        1\r
642         *PROP_RECVSHADOW        1\r
643         *MATERIAL_REF   0\r
644 }\r
645 *GEOMOBJECT     {\r
646         *NODE_NAME      "mat0model0surf9"\r
647         *NODE_TM        {\r
648                 *NODE_NAME      "mat0model0surf9"\r
649                 *INHERIT_POS    0       0       0\r
650                 *INHERIT_ROT    0       0       0\r
651                 *INHERIT_SCL    0       0       0\r
652                 *TM_ROW0        1.0     0       0\r
653                 *TM_ROW1        0       1.0     0\r
654                 *TM_ROW2        0       0       1.0\r
655                 *TM_ROW3        0       0       0\r
656                 *TM_POS 0.000000        0.000000        0.000000\r
657         }\r
658         *MESH   {\r
659                 *TIMEVALUE      0\r
660                 *MESH_NUMVERTEX 4\r
661                 *MESH_NUMFACES  2\r
662                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
663                 *MESH_VERTEX_LIST       {\r
664                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
665                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
666                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
667                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
668                 }\r
669                 *MESH_NORMALS   {\r
670                         *MESH_FACENORMAL        0       -0.010392       0.062375        0.997999\r
671                         *MESH_FACENORMAL        1       -0.008935       0.059296        0.998200\r
672                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
673                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
674                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
675                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
676                 }\r
677                 *MESH_FACE_LIST {\r
678                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
679                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
680                 }\r
681                 *MESH_NUMTVERTEX        4\r
682                 *MESH_TVERTLIST {\r
683                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
684                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
685                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
686                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
687                 }\r
688                 *MESH_NUMTVFACES        2\r
689                 *MESH_TFACELIST {\r
690                         *MESH_TFACE     0       0       2       1\r
691                         *MESH_TFACE     1       2       3       1\r
692                 }\r
693         }\r
694         *PROP_MOTIONBLUR        0\r
695         *PROP_CASTSHADOW        1\r
696         *PROP_RECVSHADOW        1\r
697         *MATERIAL_REF   0\r
698 }\r
699 *GEOMOBJECT     {\r
700         *NODE_NAME      "mat0model0surf10"\r
701         *NODE_TM        {\r
702                 *NODE_NAME      "mat0model0surf10"\r
703                 *INHERIT_POS    0       0       0\r
704                 *INHERIT_ROT    0       0       0\r
705                 *INHERIT_SCL    0       0       0\r
706                 *TM_ROW0        1.0     0       0\r
707                 *TM_ROW1        0       1.0     0\r
708                 *TM_ROW2        0       0       1.0\r
709                 *TM_ROW3        0       0       0\r
710                 *TM_POS 0.000000        0.000000        0.000000\r
711         }\r
712         *MESH   {\r
713                 *TIMEVALUE      0\r
714                 *MESH_NUMVERTEX 4\r
715                 *MESH_NUMFACES  2\r
716                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
717                 *MESH_VERTEX_LIST       {\r
718                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
719                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
720                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
721                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
722                 }\r
723                 *MESH_NORMALS   {\r
724                         *MESH_FACENORMAL        0       -0.010392       0.062375        0.997999\r
725                         *MESH_FACENORMAL        1       -0.008935       0.059296        0.998200\r
726                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
727                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
728                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
729                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
730                 }\r
731                 *MESH_FACE_LIST {\r
732                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
733                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
734                 }\r
735                 *MESH_NUMTVERTEX        4\r
736                 *MESH_TVERTLIST {\r
737                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
738                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
739                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
740                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
741                 }\r
742                 *MESH_NUMTVFACES        2\r
743                 *MESH_TFACELIST {\r
744                         *MESH_TFACE     0       0       2       1\r
745                         *MESH_TFACE     1       2       3       1\r
746                 }\r
747         }\r
748         *PROP_MOTIONBLUR        0\r
749         *PROP_CASTSHADOW        1\r
750         *PROP_RECVSHADOW        1\r
751         *MATERIAL_REF   0\r
752 }\r
753 *GEOMOBJECT     {\r
754         *NODE_NAME      "mat0model0surf11"\r
755         *NODE_TM        {\r
756                 *NODE_NAME      "mat0model0surf11"\r
757                 *INHERIT_POS    0       0       0\r
758                 *INHERIT_ROT    0       0       0\r
759                 *INHERIT_SCL    0       0       0\r
760                 *TM_ROW0        1.0     0       0\r
761                 *TM_ROW1        0       1.0     0\r
762                 *TM_ROW2        0       0       1.0\r
763                 *TM_ROW3        0       0       0\r
764                 *TM_POS 0.000000        0.000000        0.000000\r
765         }\r
766         *MESH   {\r
767                 *TIMEVALUE      0\r
768                 *MESH_NUMVERTEX 4\r
769                 *MESH_NUMFACES  2\r
770                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
771                 *MESH_VERTEX_LIST       {\r
772                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
773                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
774                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
775                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
776                 }\r
777                 *MESH_NORMALS   {\r
778                         *MESH_FACENORMAL        0       -0.010392       0.062375        0.997999\r
779                         *MESH_FACENORMAL        1       -0.008935       0.059296        0.998200\r
780                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
781                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
782                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
783                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
784                 }\r
785                 *MESH_FACE_LIST {\r
786                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
787                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
788                 }\r
789                 *MESH_NUMTVERTEX        4\r
790                 *MESH_TVERTLIST {\r
791                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
792                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
793                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
794                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
795                 }\r
796                 *MESH_NUMTVFACES        2\r
797                 *MESH_TFACELIST {\r
798                         *MESH_TFACE     0       0       2       1\r
799                         *MESH_TFACE     1       2       3       1\r
800                 }\r
801         }\r
802         *PROP_MOTIONBLUR        0\r
803         *PROP_CASTSHADOW        1\r
804         *PROP_RECVSHADOW        1\r
805         *MATERIAL_REF   0\r
806 }\r