]> de.git.xonotic.org Git - xonotic/xonotic-maps.pk3dir.git/blob - models/desertfactory/structure_stone/sand06.ase
New texture, modified shaders, new edtails etc.
[xonotic/xonotic-maps.pk3dir.git] / models / desertfactory / structure_stone / sand06.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "sand06.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 3\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "models/desertfactory/textures/stone/sand01"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "models/desertfactory/textures/stone/sand01"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\models\desertfactory\textures\stone\sand01.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "models/desertfactory/textures/stone/sand01"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "models/desertfactory/textures/stone/sand01"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\models\desertfactory\textures\stone\sand01.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59 }\r
60 *GEOMOBJECT     {\r
61         *NODE_NAME      "mat2model0surf2"\r
62         *NODE_TM        {\r
63                 *NODE_NAME      "mat2model0surf2"\r
64                 *INHERIT_POS    0       0       0\r
65                 *INHERIT_ROT    0       0       0\r
66                 *INHERIT_SCL    0       0       0\r
67                 *TM_ROW0        1.0     0       0\r
68                 *TM_ROW1        0       1.0     0\r
69                 *TM_ROW2        0       0       1.0\r
70                 *TM_ROW3        0       0       0\r
71                 *TM_POS 0.000000        0.000000        0.000000\r
72         }\r
73         *MESH   {\r
74                 *TIMEVALUE      0\r
75                 *MESH_NUMVERTEX 34\r
76                 *MESH_NUMFACES  32\r
77                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
78                 *MESH_VERTEX_LIST       {\r
79                         *MESH_VERTEX    0       0.000000        0.000000        3.000000\r
80                         *MESH_VERTEX    1       93.000000       45.000000       0.000000\r
81                         *MESH_VERTEX    2       96.000000       0.000000        0.000000\r
82                         *MESH_VERTEX    3       93.000000       -45.000000      0.000000\r
83                         *MESH_VERTEX    4       -1.500000       22.500000       3.000000\r
84                         *MESH_VERTEX    5       -1.500000       -22.500000      3.000000\r
85                         *MESH_VERTEX    6       -6.000000       42.000000       3.000000\r
86                         *MESH_VERTEX    7       -6.000000       -42.000000      3.000000\r
87                         *MESH_VERTEX    8       84.000000       -84.000000      0.000000\r
88                         *MESH_VERTEX    9       69.000000       -117.000000     0.000000\r
89                         *MESH_VERTEX    10      -13.500000      -58.500000      3.000000\r
90                         *MESH_VERTEX    11      -24.000000      -72.000000      3.000000\r
91                         *MESH_VERTEX    12      48.000000       -144.000000     0.000000\r
92                         *MESH_VERTEX    13      21.000000       -165.000000     0.000000\r
93                         *MESH_VERTEX    14      -37.500000      -82.500000      3.000000\r
94                         *MESH_VERTEX    15      -54.000000      -90.000000      3.000000\r
95                         *MESH_VERTEX    16      -12.000000      -180.000000     0.000000\r
96                         *MESH_VERTEX    17      -51.000000      -189.000000     0.000000\r
97                         *MESH_VERTEX    18      -73.500000      -94.500000      3.000000\r
98                         *MESH_VERTEX    19      -96.000000      -96.000000      3.000000\r
99                         *MESH_VERTEX    20      -96.000000      -192.000000     0.000000\r
100                         *MESH_VERTEX    21      84.000000       84.000000       0.000000\r
101                         *MESH_VERTEX    22      69.000000       117.000000      0.000000\r
102                         *MESH_VERTEX    23      -13.500000      58.500000       3.000000\r
103                         *MESH_VERTEX    24      -24.000000      72.000000       3.000000\r
104                         *MESH_VERTEX    25      -37.500000      82.500000       3.000000\r
105                         *MESH_VERTEX    26      21.000000       165.000000      0.000000\r
106                         *MESH_VERTEX    27      48.000000       144.000000      0.000000\r
107                         *MESH_VERTEX    28      -54.000000      90.000000       3.000000\r
108                         *MESH_VERTEX    29      -73.500000      94.500000       3.000000\r
109                         *MESH_VERTEX    30      -51.000000      189.000000      0.000000\r
110                         *MESH_VERTEX    31      -12.000000      180.000000      0.000000\r
111                         *MESH_VERTEX    32      -96.000000      96.000000       3.000000\r
112                         *MESH_VERTEX    33      -96.000000      192.000000      0.000000\r
113                 }\r
114                 *MESH_NORMALS   {\r
115                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
116                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
117                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
118                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
119                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
120                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
121                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
122                         *MESH_FACENORMAL        7       0.000000        0.010413        0.999946\r
123                         *MESH_FACENORMAL        8       0.000000        0.020825        0.999783\r
124                         *MESH_FACENORMAL        9       0.000000        0.020825        0.999783\r
125                         *MESH_FACENORMAL        10      0.010414        0.020828        0.999729\r
126                         *MESH_FACENORMAL        11      0.019527        0.009112        0.999768\r
127                         *MESH_FACENORMAL        12      0.029934        -0.001302       0.999551\r
128                         *MESH_FACENORMAL        13      0.029934        0.001302        0.999551\r
129                         *MESH_FACENORMAL        14      0.028633        0.002604        0.999587\r
130                         *MESH_FACENORMAL        15      0.027333        -0.001302       0.999626\r
131                         *MESH_FACENORMAL        16      0.024731        0.001302        0.999693\r
132                         *MESH_FACENORMAL        17      0.026032        0.002604        0.999658\r
133                         *MESH_FACENORMAL        18      0.024731        -0.001302       0.999693\r
134                         *MESH_FACENORMAL        19      0.022129        -0.003906       0.999748\r
135                         *MESH_FACENORMAL        20      0.000000        -0.010413       0.999946\r
136                         *MESH_FACENORMAL        21      0.000000        -0.020825       0.999783\r
137                         *MESH_FACENORMAL        22      0.000000        -0.031235       0.999512\r
138                         *MESH_FACENORMAL        23      0.005207        -0.026032       0.999648\r
139                         *MESH_FACENORMAL        24      0.010415        -0.020827       0.999729\r
140                         *MESH_FACENORMAL        25      0.010415        -0.020827       0.999729\r
141                         *MESH_FACENORMAL        26      0.020827        -0.010415       0.999729\r
142                         *MESH_FACENORMAL        27      0.026032        -0.005207       0.999648\r
143                         *MESH_FACENORMAL        28      0.031235        0.000000        0.999512\r
144                         *MESH_FACENORMAL        29      0.026032        0.005207        0.999648\r
145                         *MESH_FACENORMAL        30      0.020827        0.010415        0.999729\r
146                         *MESH_FACENORMAL        31      0.020827        0.010415        0.999729\r
147                         *MESH_VERTEXNORMAL      0       0.031235        0.000000        0.999512\r
148                         *MESH_VERTEXNORMAL      1       0.027332        0.003906        0.999619\r
149                         *MESH_VERTEXNORMAL      2       0.031235        0.000000        0.999512\r
150                         *MESH_VERTEXNORMAL      3       0.027332        -0.003906       0.999619\r
151                         *MESH_VERTEXNORMAL      4       0.027332        0.003906        0.999619\r
152                         *MESH_VERTEXNORMAL      5       0.027332        -0.003906       0.999619\r
153                         *MESH_VERTEXNORMAL      6       0.023429        0.007811        0.999695\r
154                         *MESH_VERTEXNORMAL      7       0.023429        -0.007811       0.999695\r
155                         *MESH_VERTEXNORMAL      8       0.023429        -0.007811       0.999695\r
156                         *MESH_VERTEXNORMAL      9       0.019526        -0.011716       0.999741\r
157                         *MESH_VERTEXNORMAL      10      0.019526        -0.011716       0.999741\r
158                         *MESH_VERTEXNORMAL      11      0.015621        -0.015621       0.999756\r
159                         *MESH_VERTEXNORMAL      12      0.015621        -0.015621       0.999756\r
160                         *MESH_VERTEXNORMAL      13      0.011716        -0.019526       0.999741\r
161                         *MESH_VERTEXNORMAL      14      0.011716        -0.019526       0.999741\r
162                         *MESH_VERTEXNORMAL      15      0.007811        -0.023429       0.999695\r
163                         *MESH_VERTEXNORMAL      16      0.007811        -0.023429       0.999695\r
164                         *MESH_VERTEXNORMAL      17      0.003906        -0.027332       0.999619\r
165                         *MESH_VERTEXNORMAL      18      0.003906        -0.027332       0.999619\r
166                         *MESH_VERTEXNORMAL      19      0.000000        -0.031235       0.999512\r
167                         *MESH_VERTEXNORMAL      20      0.000000        -0.031235       0.999512\r
168                         *MESH_VERTEXNORMAL      21      0.023429        0.007811        0.999695\r
169                         *MESH_VERTEXNORMAL      22      0.019526        0.011716        0.999741\r
170                         *MESH_VERTEXNORMAL      23      0.019526        0.011716        0.999741\r
171                         *MESH_VERTEXNORMAL      24      0.015621        0.015621        0.999756\r
172                         *MESH_VERTEXNORMAL      25      0.011716        0.019526        0.999741\r
173                         *MESH_VERTEXNORMAL      26      0.011716        0.019526        0.999741\r
174                         *MESH_VERTEXNORMAL      27      0.015621        0.015621        0.999756\r
175                         *MESH_VERTEXNORMAL      28      0.007811        0.023429        0.999695\r
176                         *MESH_VERTEXNORMAL      29      0.003906        0.027332        0.999619\r
177                         *MESH_VERTEXNORMAL      30      0.003906        0.027332        0.999619\r
178                         *MESH_VERTEXNORMAL      31      0.007811        0.023429        0.999695\r
179                         *MESH_VERTEXNORMAL      32      0.000000        0.031235        0.999512\r
180                         *MESH_VERTEXNORMAL      33      0.000000        0.031235        0.999512\r
181                 }\r
182                 *MESH_FACE_LIST {\r
183                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
184                         *MESH_FACE      1       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
185                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
186                         *MESH_FACE      3       A:      0       B:      5       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
187                         *MESH_FACE      4       A:      1       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
188                         *MESH_FACE      5       A:      3       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
189                         *MESH_FACE      6       A:      3       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
190                         *MESH_FACE      7       A:      1       B:      21      C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
191                         *MESH_FACE      8       A:      6       B:      21      C:      22      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
192                         *MESH_FACE      9       A:      6       B:      22      C:      23      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
193                         *MESH_FACE      10      A:      22      B:      24      C:      23      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
194                         *MESH_FACE      11      A:      22      B:      27      C:      24      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
195                         *MESH_FACE      12      A:      24      B:      27      C:      26      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
196                         *MESH_FACE      13      A:      24      B:      26      C:      25      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
197                         *MESH_FACE      14      A:      25      B:      26      C:      28      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
198                         *MESH_FACE      15      A:      26      B:      31      C:      28      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
199                         *MESH_FACE      16      A:      28      B:      31      C:      30      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
200                         *MESH_FACE      17      A:      28      B:      30      C:      29      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
201                         *MESH_FACE      18      A:      29      B:      30      C:      32      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
202                         *MESH_FACE      19      A:      30      B:      33      C:      32      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
203                         *MESH_FACE      20      A:      7       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
204                         *MESH_FACE      21      A:      7       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
205                         *MESH_FACE      22      A:      9       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
206                         *MESH_FACE      23      A:      9       B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
207                         *MESH_FACE      24      A:      11      B:      13      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
208                         *MESH_FACE      25      A:      11      B:      14      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
209                         *MESH_FACE      26      A:      13      B:      14      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
210                         *MESH_FACE      27      A:      13      B:      15      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
211                         *MESH_FACE      28      A:      15      B:      17      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
212                         *MESH_FACE      29      A:      15      B:      18      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
213                         *MESH_FACE      30      A:      17      B:      18      C:      19      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
214                         *MESH_FACE      31      A:      17      B:      19      C:      20      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
215                 }\r
216                 *MESH_NUMTVERTEX        34\r
217                 *MESH_TVERTLIST {\r
218                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
219                         *MESH_TVERT     1       0.175781        0.636719        1.000000\r
220                         *MESH_TVERT     2       0.000000        0.625000        1.000000\r
221                         *MESH_TVERT     3       -0.175781       0.636719        1.000000\r
222                         *MESH_TVERT     4       0.087891        1.005859        1.000000\r
223                         *MESH_TVERT     5       -0.087891       1.005859        1.000000\r
224                         *MESH_TVERT     6       0.164062        1.023437        1.000000\r
225                         *MESH_TVERT     7       -0.164062       1.023437        1.000000\r
226                         *MESH_TVERT     8       -0.328125       0.671875        1.000000\r
227                         *MESH_TVERT     9       -0.457031       0.730469        1.000000\r
228                         *MESH_TVERT     10      -0.228516       1.052734        1.000000\r
229                         *MESH_TVERT     11      -0.281250       1.093750        1.000000\r
230                         *MESH_TVERT     12      -0.562500       0.812500        1.000000\r
231                         *MESH_TVERT     13      -0.644531       0.917969        1.000000\r
232                         *MESH_TVERT     14      -0.322266       1.146484        1.000000\r
233                         *MESH_TVERT     15      -0.351562       1.210937        1.000000\r
234                         *MESH_TVERT     16      -0.703125       1.046875        1.000000\r
235                         *MESH_TVERT     17      -0.738281       1.199219        1.000000\r
236                         *MESH_TVERT     18      -0.369141       1.287109        1.000000\r
237                         *MESH_TVERT     19      -0.375000       1.375000        1.000000\r
238                         *MESH_TVERT     20      -0.750000       1.375000        1.000000\r
239                         *MESH_TVERT     21      0.328125        0.671875        1.000000\r
240                         *MESH_TVERT     22      0.457031        0.730469        1.000000\r
241                         *MESH_TVERT     23      0.228516        1.052734        1.000000\r
242                         *MESH_TVERT     24      0.281250        1.093750        1.000000\r
243                         *MESH_TVERT     25      0.322266        1.146484        1.000000\r
244                         *MESH_TVERT     26      0.644531        0.917969        1.000000\r
245                         *MESH_TVERT     27      0.562500        0.812500        1.000000\r
246                         *MESH_TVERT     28      0.351562        1.210937        1.000000\r
247                         *MESH_TVERT     29      0.369141        1.287109        1.000000\r
248                         *MESH_TVERT     30      0.738281        1.199219        1.000000\r
249                         *MESH_TVERT     31      0.703125        1.046875        1.000000\r
250                         *MESH_TVERT     32      0.375000        1.375000        1.000000\r
251                         *MESH_TVERT     33      0.750000        1.375000        1.000000\r
252                 }\r
253                 *MESH_NUMTVFACES        32\r
254                 *MESH_TFACELIST {\r
255                         *MESH_TFACE     0       0       2       1\r
256                         *MESH_TFACE     1       0       1       4\r
257                         *MESH_TFACE     2       0       3       2\r
258                         *MESH_TFACE     3       0       5       3\r
259                         *MESH_TFACE     4       1       6       4\r
260                         *MESH_TFACE     5       3       5       7\r
261                         *MESH_TFACE     6       3       7       8\r
262                         *MESH_TFACE     7       1       21      6\r
263                         *MESH_TFACE     8       6       21      22\r
264                         *MESH_TFACE     9       6       22      23\r
265                         *MESH_TFACE     10      22      24      23\r
266                         *MESH_TFACE     11      22      27      24\r
267                         *MESH_TFACE     12      24      27      26\r
268                         *MESH_TFACE     13      24      26      25\r
269                         *MESH_TFACE     14      25      26      28\r
270                         *MESH_TFACE     15      26      31      28\r
271                         *MESH_TFACE     16      28      31      30\r
272                         *MESH_TFACE     17      28      30      29\r
273                         *MESH_TFACE     18      29      30      32\r
274                         *MESH_TFACE     19      30      33      32\r
275                         *MESH_TFACE     20      7       9       8\r
276                         *MESH_TFACE     21      7       10      9\r
277                         *MESH_TFACE     22      9       10      11\r
278                         *MESH_TFACE     23      9       11      12\r
279                         *MESH_TFACE     24      11      13      12\r
280                         *MESH_TFACE     25      11      14      13\r
281                         *MESH_TFACE     26      13      14      15\r
282                         *MESH_TFACE     27      13      15      16\r
283                         *MESH_TFACE     28      15      17      16\r
284                         *MESH_TFACE     29      15      18      17\r
285                         *MESH_TFACE     30      17      18      19\r
286                         *MESH_TFACE     31      17      19      20\r
287                 }\r
288         }\r
289         *PROP_MOTIONBLUR        0\r
290         *PROP_CASTSHADOW        1\r
291         *PROP_RECVSHADOW        1\r
292         *MATERIAL_REF   2\r
293 }\r
294 *GEOMOBJECT     {\r
295         *NODE_NAME      "mat2model0surf3"\r
296         *NODE_TM        {\r
297                 *NODE_NAME      "mat2model0surf3"\r
298                 *INHERIT_POS    0       0       0\r
299                 *INHERIT_ROT    0       0       0\r
300                 *INHERIT_SCL    0       0       0\r
301                 *TM_ROW0        1.0     0       0\r
302                 *TM_ROW1        0       1.0     0\r
303                 *TM_ROW2        0       0       1.0\r
304                 *TM_ROW3        0       0       0\r
305                 *TM_POS 0.000000        0.000000        0.000000\r
306         }\r
307         *MESH   {\r
308                 *TIMEVALUE      0\r
309                 *MESH_NUMVERTEX 17\r
310                 *MESH_NUMFACES  15\r
311                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
312                 *MESH_VERTEX_LIST       {\r
313                         *MESH_VERTEX    0       0.000000        0.000000        3.000000\r
314                         *MESH_VERTEX    1       -1.500000       -22.500000      3.000000\r
315                         *MESH_VERTEX    2       -1.500000       22.500000       3.000000\r
316                         *MESH_VERTEX    3       -6.000000       42.000000       3.000000\r
317                         *MESH_VERTEX    4       -6.000000       -42.000000      3.000000\r
318                         *MESH_VERTEX    5       -13.500000      -58.500000      3.000000\r
319                         *MESH_VERTEX    6       -13.500000      58.500000       3.000000\r
320                         *MESH_VERTEX    7       -24.000000      72.000000       3.000000\r
321                         *MESH_VERTEX    8       -24.000000      -72.000000      3.000000\r
322                         *MESH_VERTEX    9       -37.500000      -82.500000      3.000000\r
323                         *MESH_VERTEX    10      -37.500000      82.500000       3.000000\r
324                         *MESH_VERTEX    11      -54.000000      90.000000       3.000000\r
325                         *MESH_VERTEX    12      -54.000000      -90.000000      3.000000\r
326                         *MESH_VERTEX    13      -73.500000      -94.500000      3.000000\r
327                         *MESH_VERTEX    14      -73.500000      94.500000       3.000000\r
328                         *MESH_VERTEX    15      -96.000000      96.000000       3.000000\r
329                         *MESH_VERTEX    16      -96.000000      -96.000000      3.000000\r
330                 }\r
331                 *MESH_NORMALS   {\r
332                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
333                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
334                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
335                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
336                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
337                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
338                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
339                         *MESH_FACENORMAL        7       0.000000        -0.010413       0.999946\r
340                         *MESH_FACENORMAL        8       0.000000        -0.020825       0.999783\r
341                         *MESH_FACENORMAL        9       0.000000        -0.031235       0.999512\r
342                         *MESH_FACENORMAL        10      0.005207        -0.026032       0.999648\r
343                         *MESH_FACENORMAL        11      0.010415        -0.020827       0.999729\r
344                         *MESH_FACENORMAL        12      0.010415        -0.020827       0.999729\r
345                         *MESH_FACENORMAL        13      0.020827        -0.010415       0.999729\r
346                         *MESH_FACENORMAL        14      0.026032        -0.005207       0.999648\r
347                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
348                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
349                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
350                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
351                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
352                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
353                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
354                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
355                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
356                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
357                         *MESH_VERTEXNORMAL      10      0.000000        0.000000        1.000000\r
358                         *MESH_VERTEXNORMAL      11      0.000000        0.000000        1.000000\r
359                         *MESH_VERTEXNORMAL      12      0.000000        0.000000        1.000000\r
360                         *MESH_VERTEXNORMAL      13      0.000000        0.000000        1.000000\r
361                         *MESH_VERTEXNORMAL      14      0.000000        0.000000        1.000000\r
362                         *MESH_VERTEXNORMAL      15      0.000000        0.000000        1.000000\r
363                         *MESH_VERTEXNORMAL      16      0.000000        0.000000        1.000000\r
364                 }\r
365                 *MESH_FACE_LIST {\r
366                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
367                         *MESH_FACE      1       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
368                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
369                         *MESH_FACE      3       A:      3       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
370                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
371                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
372                         *MESH_FACE      6       A:      5       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
373                         *MESH_FACE      7       A:      7       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
374                         *MESH_FACE      8       A:      7       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
375                         *MESH_FACE      9       A:      9       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
376                         *MESH_FACE      10      A:      9       B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
377                         *MESH_FACE      11      A:      11      B:      13      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
378                         *MESH_FACE      12      A:      11      B:      14      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
379                         *MESH_FACE      13      A:      13      B:      14      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
380                         *MESH_FACE      14      A:      13      B:      15      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
381                 }\r
382                 *MESH_NUMTVERTEX        17\r
383                 *MESH_TVERTLIST {\r
384                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
385                         *MESH_TVERT     1       -0.087891       0.005859        1.000000\r
386                         *MESH_TVERT     2       0.087891        0.005859        1.000000\r
387                         *MESH_TVERT     3       0.164062        0.023438        1.000000\r
388                         *MESH_TVERT     4       -0.164062       0.023438        1.000000\r
389                         *MESH_TVERT     5       -0.228516       0.052734        1.000000\r
390                         *MESH_TVERT     6       0.228516        0.052734        1.000000\r
391                         *MESH_TVERT     7       0.281250        0.093750        1.000000\r
392                         *MESH_TVERT     8       -0.281250       0.093750        1.000000\r
393                         *MESH_TVERT     9       -0.322266       0.146484        1.000000\r
394                         *MESH_TVERT     10      0.322266        0.146484        1.000000\r
395                         *MESH_TVERT     11      0.351562        0.210938        1.000000\r
396                         *MESH_TVERT     12      -0.351562       0.210938        1.000000\r
397                         *MESH_TVERT     13      -0.369141       0.287109        1.000000\r
398                         *MESH_TVERT     14      0.369141        0.287109        1.000000\r
399                         *MESH_TVERT     15      0.375000        0.375000        1.000000\r
400                         *MESH_TVERT     16      -0.375000       0.375000        1.000000\r
401                 }\r
402                 *MESH_NUMTVFACES        15\r
403                 *MESH_TFACELIST {\r
404                         *MESH_TFACE     0       1       2       3\r
405                         *MESH_TFACE     1       1       3       4\r
406                         *MESH_TFACE     2       3       5       4\r
407                         *MESH_TFACE     3       3       6       5\r
408                         *MESH_TFACE     4       0       2       1\r
409                         *MESH_TFACE     5       5       6       7\r
410                         *MESH_TFACE     6       5       7       8\r
411                         *MESH_TFACE     7       7       9       8\r
412                         *MESH_TFACE     8       7       10      9\r
413                         *MESH_TFACE     9       9       10      11\r
414                         *MESH_TFACE     10      9       11      12\r
415                         *MESH_TFACE     11      11      13      12\r
416                         *MESH_TFACE     12      11      14      13\r
417                         *MESH_TFACE     13      13      14      15\r
418                         *MESH_TFACE     14      13      15      16\r
419                 }\r
420         }\r
421         *PROP_MOTIONBLUR        0\r
422         *PROP_CASTSHADOW        1\r
423         *PROP_RECVSHADOW        1\r
424         *MATERIAL_REF   2\r
425 }\r
426 *GEOMOBJECT     {\r
427         *NODE_NAME      "mat0model0surf4"\r
428         *NODE_TM        {\r
429                 *NODE_NAME      "mat0model0surf4"\r
430                 *INHERIT_POS    0       0       0\r
431                 *INHERIT_ROT    0       0       0\r
432                 *INHERIT_SCL    0       0       0\r
433                 *TM_ROW0        1.0     0       0\r
434                 *TM_ROW1        0       1.0     0\r
435                 *TM_ROW2        0       0       1.0\r
436                 *TM_ROW3        0       0       0\r
437                 *TM_POS 0.000000        0.000000        0.000000\r
438         }\r
439         *MESH   {\r
440                 *TIMEVALUE      0\r
441                 *MESH_NUMVERTEX 4\r
442                 *MESH_NUMFACES  2\r
443                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
444                 *MESH_VERTEX_LIST       {\r
445                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
446                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
447                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
448                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
449                 }\r
450                 *MESH_NORMALS   {\r
451                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
452                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
453                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
454                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
455                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
456                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
457                 }\r
458                 *MESH_FACE_LIST {\r
459                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
460                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
461                 }\r
462                 *MESH_NUMTVERTEX        4\r
463                 *MESH_TVERTLIST {\r
464                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
465                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
466                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
467                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
468                 }\r
469                 *MESH_NUMTVFACES        2\r
470                 *MESH_TFACELIST {\r
471                         *MESH_TFACE     0       0       2       1\r
472                         *MESH_TFACE     1       2       3       1\r
473                 }\r
474         }\r
475         *PROP_MOTIONBLUR        0\r
476         *PROP_CASTSHADOW        1\r
477         *PROP_RECVSHADOW        1\r
478         *MATERIAL_REF   0\r
479 }\r
480 *GEOMOBJECT     {\r
481         *NODE_NAME      "mat0model0surf5"\r
482         *NODE_TM        {\r
483                 *NODE_NAME      "mat0model0surf5"\r
484                 *INHERIT_POS    0       0       0\r
485                 *INHERIT_ROT    0       0       0\r
486                 *INHERIT_SCL    0       0       0\r
487                 *TM_ROW0        1.0     0       0\r
488                 *TM_ROW1        0       1.0     0\r
489                 *TM_ROW2        0       0       1.0\r
490                 *TM_ROW3        0       0       0\r
491                 *TM_POS 0.000000        0.000000        0.000000\r
492         }\r
493         *MESH   {\r
494                 *TIMEVALUE      0\r
495                 *MESH_NUMVERTEX 4\r
496                 *MESH_NUMFACES  2\r
497                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
498                 *MESH_VERTEX_LIST       {\r
499                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
500                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
501                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
502                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
503                 }\r
504                 *MESH_NORMALS   {\r
505                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
506                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
507                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
508                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
509                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
510                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
511                 }\r
512                 *MESH_FACE_LIST {\r
513                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
514                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
515                 }\r
516                 *MESH_NUMTVERTEX        4\r
517                 *MESH_TVERTLIST {\r
518                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
519                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
520                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
521                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
522                 }\r
523                 *MESH_NUMTVFACES        2\r
524                 *MESH_TFACELIST {\r
525                         *MESH_TFACE     0       0       2       1\r
526                         *MESH_TFACE     1       2       3       1\r
527                 }\r
528         }\r
529         *PROP_MOTIONBLUR        0\r
530         *PROP_CASTSHADOW        1\r
531         *PROP_RECVSHADOW        1\r
532         *MATERIAL_REF   0\r
533 }\r
534 *GEOMOBJECT     {\r
535         *NODE_NAME      "mat0model0surf6"\r
536         *NODE_TM        {\r
537                 *NODE_NAME      "mat0model0surf6"\r
538                 *INHERIT_POS    0       0       0\r
539                 *INHERIT_ROT    0       0       0\r
540                 *INHERIT_SCL    0       0       0\r
541                 *TM_ROW0        1.0     0       0\r
542                 *TM_ROW1        0       1.0     0\r
543                 *TM_ROW2        0       0       1.0\r
544                 *TM_ROW3        0       0       0\r
545                 *TM_POS 0.000000        0.000000        0.000000\r
546         }\r
547         *MESH   {\r
548                 *TIMEVALUE      0\r
549                 *MESH_NUMVERTEX 4\r
550                 *MESH_NUMFACES  2\r
551                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
552                 *MESH_VERTEX_LIST       {\r
553                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
554                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
555                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
556                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
557                 }\r
558                 *MESH_NORMALS   {\r
559                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
560                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
561                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
562                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
563                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
564                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
565                 }\r
566                 *MESH_FACE_LIST {\r
567                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
568                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
569                 }\r
570                 *MESH_NUMTVERTEX        4\r
571                 *MESH_TVERTLIST {\r
572                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
573                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
574                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
575                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
576                 }\r
577                 *MESH_NUMTVFACES        2\r
578                 *MESH_TFACELIST {\r
579                         *MESH_TFACE     0       0       2       1\r
580                         *MESH_TFACE     1       2       3       1\r
581                 }\r
582         }\r
583         *PROP_MOTIONBLUR        0\r
584         *PROP_CASTSHADOW        1\r
585         *PROP_RECVSHADOW        1\r
586         *MATERIAL_REF   0\r
587 }\r
588 *GEOMOBJECT     {\r
589         *NODE_NAME      "mat0model0surf7"\r
590         *NODE_TM        {\r
591                 *NODE_NAME      "mat0model0surf7"\r
592                 *INHERIT_POS    0       0       0\r
593                 *INHERIT_ROT    0       0       0\r
594                 *INHERIT_SCL    0       0       0\r
595                 *TM_ROW0        1.0     0       0\r
596                 *TM_ROW1        0       1.0     0\r
597                 *TM_ROW2        0       0       1.0\r
598                 *TM_ROW3        0       0       0\r
599                 *TM_POS 0.000000        0.000000        0.000000\r
600         }\r
601         *MESH   {\r
602                 *TIMEVALUE      0\r
603                 *MESH_NUMVERTEX 4\r
604                 *MESH_NUMFACES  2\r
605                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
606                 *MESH_VERTEX_LIST       {\r
607                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
608                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
609                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
610                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
611                 }\r
612                 *MESH_NORMALS   {\r
613                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
614                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
615                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
616                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
617                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
618                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
619                 }\r
620                 *MESH_FACE_LIST {\r
621                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
622                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
623                 }\r
624                 *MESH_NUMTVERTEX        4\r
625                 *MESH_TVERTLIST {\r
626                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
627                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
628                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
629                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
630                 }\r
631                 *MESH_NUMTVFACES        2\r
632                 *MESH_TFACELIST {\r
633                         *MESH_TFACE     0       0       2       1\r
634                         *MESH_TFACE     1       2       3       1\r
635                 }\r
636         }\r
637         *PROP_MOTIONBLUR        0\r
638         *PROP_CASTSHADOW        1\r
639         *PROP_RECVSHADOW        1\r
640         *MATERIAL_REF   0\r
641 }\r
642 *GEOMOBJECT     {\r
643         *NODE_NAME      "mat0model0surf8"\r
644         *NODE_TM        {\r
645                 *NODE_NAME      "mat0model0surf8"\r
646                 *INHERIT_POS    0       0       0\r
647                 *INHERIT_ROT    0       0       0\r
648                 *INHERIT_SCL    0       0       0\r
649                 *TM_ROW0        1.0     0       0\r
650                 *TM_ROW1        0       1.0     0\r
651                 *TM_ROW2        0       0       1.0\r
652                 *TM_ROW3        0       0       0\r
653                 *TM_POS 0.000000        0.000000        0.000000\r
654         }\r
655         *MESH   {\r
656                 *TIMEVALUE      0\r
657                 *MESH_NUMVERTEX 4\r
658                 *MESH_NUMFACES  2\r
659                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
660                 *MESH_VERTEX_LIST       {\r
661                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
662                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
663                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
664                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
665                 }\r
666                 *MESH_NORMALS   {\r
667                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
668                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
669                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
670                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
671                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
672                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
673                 }\r
674                 *MESH_FACE_LIST {\r
675                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
676                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
677                 }\r
678                 *MESH_NUMTVERTEX        4\r
679                 *MESH_TVERTLIST {\r
680                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
681                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
682                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
683                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
684                 }\r
685                 *MESH_NUMTVFACES        2\r
686                 *MESH_TFACELIST {\r
687                         *MESH_TFACE     0       0       2       1\r
688                         *MESH_TFACE     1       2       3       1\r
689                 }\r
690         }\r
691         *PROP_MOTIONBLUR        0\r
692         *PROP_CASTSHADOW        1\r
693         *PROP_RECVSHADOW        1\r
694         *MATERIAL_REF   0\r
695 }\r
696 *GEOMOBJECT     {\r
697         *NODE_NAME      "mat0model0surf9"\r
698         *NODE_TM        {\r
699                 *NODE_NAME      "mat0model0surf9"\r
700                 *INHERIT_POS    0       0       0\r
701                 *INHERIT_ROT    0       0       0\r
702                 *INHERIT_SCL    0       0       0\r
703                 *TM_ROW0        1.0     0       0\r
704                 *TM_ROW1        0       1.0     0\r
705                 *TM_ROW2        0       0       1.0\r
706                 *TM_ROW3        0       0       0\r
707                 *TM_POS 0.000000        0.000000        0.000000\r
708         }\r
709         *MESH   {\r
710                 *TIMEVALUE      0\r
711                 *MESH_NUMVERTEX 4\r
712                 *MESH_NUMFACES  2\r
713                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
714                 *MESH_VERTEX_LIST       {\r
715                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
716                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
717                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
718                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
719                 }\r
720                 *MESH_NORMALS   {\r
721                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
722                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
723                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
724                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
725                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
726                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
727                 }\r
728                 *MESH_FACE_LIST {\r
729                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
730                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
731                 }\r
732                 *MESH_NUMTVERTEX        4\r
733                 *MESH_TVERTLIST {\r
734                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
735                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
736                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
737                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
738                 }\r
739                 *MESH_NUMTVFACES        2\r
740                 *MESH_TFACELIST {\r
741                         *MESH_TFACE     0       0       2       1\r
742                         *MESH_TFACE     1       2       3       1\r
743                 }\r
744         }\r
745         *PROP_MOTIONBLUR        0\r
746         *PROP_CASTSHADOW        1\r
747         *PROP_RECVSHADOW        1\r
748         *MATERIAL_REF   0\r
749 }\r