]> de.git.xonotic.org Git - xonotic/xonotic-maps.pk3dir.git/blob - models/desertfactory/structure_stone/v1r1_arch02_1.ase
Merge remote-tracking branch 'origin/fruitiex/runningmanfix'
[xonotic/xonotic-maps.pk3dir.git] / models / desertfactory / structure_stone / v1r1_arch02_1.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "v1r1_arch02_1.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 3\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/nodraw"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/nodraw"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\nodraw.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "noshader"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "noshader"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\noshader.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "models/desertfactory/textures/stone/bricks02"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "models/desertfactory/textures/stone/bricks02"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\models\desertfactory\textures\stone\bricks02.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59 }\r
60 *GEOMOBJECT     {\r
61         *NODE_NAME      "mat2model0surf0"\r
62         *NODE_TM        {\r
63                 *NODE_NAME      "mat2model0surf0"\r
64                 *INHERIT_POS    0       0       0\r
65                 *INHERIT_ROT    0       0       0\r
66                 *INHERIT_SCL    0       0       0\r
67                 *TM_ROW0        1.0     0       0\r
68                 *TM_ROW1        0       1.0     0\r
69                 *TM_ROW2        0       0       1.0\r
70                 *TM_ROW3        0       0       0\r
71                 *TM_POS 0.000000        0.000000        0.000000\r
72         }\r
73         *MESH   {\r
74                 *TIMEVALUE      0\r
75                 *MESH_NUMVERTEX 4\r
76                 *MESH_NUMFACES  2\r
77                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
78                 *MESH_VERTEX_LIST       {\r
79                         *MESH_VERTEX    0       180.000000      0.000000        372.000000\r
80                         *MESH_VERTEX    1       180.000000      -8.000000       372.000000\r
81                         *MESH_VERTEX    2       264.000000      0.000000        384.000000\r
82                         *MESH_VERTEX    3       264.000000      -8.000000       384.000000\r
83                 }\r
84                 *MESH_NORMALS   {\r
85                         *MESH_FACENORMAL        0       0.141421        0.000000        -0.989949\r
86                         *MESH_FACENORMAL        1       0.141421        0.000000        -0.989949\r
87                         *MESH_VERTEXNORMAL      0       0.141421        0.000000        -0.989949\r
88                         *MESH_VERTEXNORMAL      1       0.141421        0.000000        -0.989949\r
89                         *MESH_VERTEXNORMAL      2       0.141421        0.000000        -0.989949\r
90                         *MESH_VERTEXNORMAL      3       0.141421        0.000000        -0.989949\r
91                 }\r
92                 *MESH_FACE_LIST {\r
93                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
94                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
95                 }\r
96                 *MESH_NUMTVERTEX        4\r
97                 *MESH_TVERTLIST {\r
98                         *MESH_TVERT     0       0.875000        0.406250        1.000000\r
99                         *MESH_TVERT     1       0.937500        0.406250        1.000000\r
100                         *MESH_TVERT     2       0.875000        1.062500        1.000000\r
101                         *MESH_TVERT     3       0.937500        1.062500        1.000000\r
102                 }\r
103                 *MESH_NUMTVFACES        2\r
104                 *MESH_TFACELIST {\r
105                         *MESH_TFACE     0       0       2       1\r
106                         *MESH_TFACE     1       2       3       1\r
107                 }\r
108         }\r
109         *PROP_MOTIONBLUR        0\r
110         *PROP_CASTSHADOW        1\r
111         *PROP_RECVSHADOW        1\r
112         *MATERIAL_REF   2\r
113 }\r
114 *GEOMOBJECT     {\r
115         *NODE_NAME      "mat2model0surf1"\r
116         *NODE_TM        {\r
117                 *NODE_NAME      "mat2model0surf1"\r
118                 *INHERIT_POS    0       0       0\r
119                 *INHERIT_ROT    0       0       0\r
120                 *INHERIT_SCL    0       0       0\r
121                 *TM_ROW0        1.0     0       0\r
122                 *TM_ROW1        0       1.0     0\r
123                 *TM_ROW2        0       0       1.0\r
124                 *TM_ROW3        0       0       0\r
125                 *TM_POS 0.000000        0.000000        0.000000\r
126         }\r
127         *MESH   {\r
128                 *TIMEVALUE      0\r
129                 *MESH_NUMVERTEX 4\r
130                 *MESH_NUMFACES  2\r
131                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
132                 *MESH_VERTEX_LIST       {\r
133                         *MESH_VERTEX    0       120.000000      0.000000        336.000000\r
134                         *MESH_VERTEX    1       120.000000      -8.000000       336.000000\r
135                         *MESH_VERTEX    2       180.000000      0.000000        372.000000\r
136                         *MESH_VERTEX    3       180.000000      -8.000000       372.000000\r
137                 }\r
138                 *MESH_NORMALS   {\r
139                         *MESH_FACENORMAL        0       0.141421        0.000000        -0.989949\r
140                         *MESH_FACENORMAL        1       0.141421        0.000000        -0.989949\r
141                         *MESH_VERTEXNORMAL      0       0.514496        0.000000        -0.857493\r
142                         *MESH_VERTEXNORMAL      1       0.514496        0.000000        -0.857493\r
143                         *MESH_VERTEXNORMAL      2       0.514496        0.000000        -0.857493\r
144                         *MESH_VERTEXNORMAL      3       0.514496        0.000000        -0.857493\r
145                 }\r
146                 *MESH_FACE_LIST {\r
147                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
148                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
149                 }\r
150                 *MESH_NUMTVERTEX        4\r
151                 *MESH_TVERTLIST {\r
152                         *MESH_TVERT     0       0.875000        -0.062500       1.000000\r
153                         *MESH_TVERT     1       0.937500        -0.062500       1.000000\r
154                         *MESH_TVERT     2       0.875000        0.406250        1.000000\r
155                         *MESH_TVERT     3       0.937500        0.406250        1.000000\r
156                 }\r
157                 *MESH_NUMTVFACES        2\r
158                 *MESH_TFACELIST {\r
159                         *MESH_TFACE     0       0       2       1\r
160                         *MESH_TFACE     1       2       3       1\r
161                 }\r
162         }\r
163         *PROP_MOTIONBLUR        0\r
164         *PROP_CASTSHADOW        1\r
165         *PROP_RECVSHADOW        1\r
166         *MATERIAL_REF   2\r
167 }\r
168 *GEOMOBJECT     {\r
169         *NODE_NAME      "mat2model0surf2"\r
170         *NODE_TM        {\r
171                 *NODE_NAME      "mat2model0surf2"\r
172                 *INHERIT_POS    0       0       0\r
173                 *INHERIT_ROT    0       0       0\r
174                 *INHERIT_SCL    0       0       0\r
175                 *TM_ROW0        1.0     0       0\r
176                 *TM_ROW1        0       1.0     0\r
177                 *TM_ROW2        0       0       1.0\r
178                 *TM_ROW3        0       0       0\r
179                 *TM_POS 0.000000        0.000000        0.000000\r
180         }\r
181         *MESH   {\r
182                 *TIMEVALUE      0\r
183                 *MESH_NUMVERTEX 4\r
184                 *MESH_NUMFACES  2\r
185                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
186                 *MESH_VERTEX_LIST       {\r
187                         *MESH_VERTEX    0       84.000000       0.000000        276.000000\r
188                         *MESH_VERTEX    1       84.000000       -8.000000       276.000000\r
189                         *MESH_VERTEX    2       120.000000      0.000000        336.000000\r
190                         *MESH_VERTEX    3       120.000000      -8.000000       336.000000\r
191                 }\r
192                 *MESH_NORMALS   {\r
193                         *MESH_FACENORMAL        0       0.141421        0.000000        -0.989949\r
194                         *MESH_FACENORMAL        1       0.141421        0.000000        -0.989949\r
195                         *MESH_VERTEXNORMAL      0       0.857493        0.000000        -0.514496\r
196                         *MESH_VERTEXNORMAL      1       0.857493        0.000000        -0.514496\r
197                         *MESH_VERTEXNORMAL      2       0.857493        0.000000        -0.514496\r
198                         *MESH_VERTEXNORMAL      3       0.857493        0.000000        -0.514496\r
199                 }\r
200                 *MESH_FACE_LIST {\r
201                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
202                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
203                 }\r
204                 *MESH_NUMTVERTEX        4\r
205                 *MESH_TVERTLIST {\r
206                         *MESH_TVERT     0       0.125000        0.156250        1.000000\r
207                         *MESH_TVERT     1       0.062500        0.156250        1.000000\r
208                         *MESH_TVERT     2       0.125000        0.625000        1.000000\r
209                         *MESH_TVERT     3       0.062500        0.625000        1.000000\r
210                 }\r
211                 *MESH_NUMTVFACES        2\r
212                 *MESH_TFACELIST {\r
213                         *MESH_TFACE     0       0       2       1\r
214                         *MESH_TFACE     1       2       3       1\r
215                 }\r
216         }\r
217         *PROP_MOTIONBLUR        0\r
218         *PROP_CASTSHADOW        1\r
219         *PROP_RECVSHADOW        1\r
220         *MATERIAL_REF   2\r
221 }\r
222 *GEOMOBJECT     {\r
223         *NODE_NAME      "mat2model0surf3"\r
224         *NODE_TM        {\r
225                 *NODE_NAME      "mat2model0surf3"\r
226                 *INHERIT_POS    0       0       0\r
227                 *INHERIT_ROT    0       0       0\r
228                 *INHERIT_SCL    0       0       0\r
229                 *TM_ROW0        1.0     0       0\r
230                 *TM_ROW1        0       1.0     0\r
231                 *TM_ROW2        0       0       1.0\r
232                 *TM_ROW3        0       0       0\r
233                 *TM_POS 0.000000        0.000000        0.000000\r
234         }\r
235         *MESH   {\r
236                 *TIMEVALUE      0\r
237                 *MESH_NUMVERTEX 10\r
238                 *MESH_NUMFACES  8\r
239                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
240                 *MESH_VERTEX_LIST       {\r
241                         *MESH_VERTEX    0       264.000000      0.000000        384.000000\r
242                         *MESH_VERTEX    1       72.000000       0.000000        384.000000\r
243                         *MESH_VERTEX    2       180.000000      0.000000        372.000000\r
244                         *MESH_VERTEX    3       120.000000      0.000000        336.000000\r
245                         *MESH_VERTEX    4       84.000000       0.000000        276.000000\r
246                         *MESH_VERTEX    5       72.000000       0.000000        192.000000\r
247                         *MESH_VERTEX    6       0.000000        0.000000        192.000000\r
248                         *MESH_VERTEX    7       0.000000        0.000000        384.000000\r
249                         *MESH_VERTEX    8       0.000000        0.000000        0.000000\r
250                         *MESH_VERTEX    9       72.000000       0.000000        0.000000\r
251                 }\r
252                 *MESH_NORMALS   {\r
253                         *MESH_FACENORMAL        0       0.141421        0.000000        -0.989949\r
254                         *MESH_FACENORMAL        1       0.270532        0.000000        -0.962711\r
255                         *MESH_FACENORMAL        2       0.397114        0.000000        -0.917769\r
256                         *MESH_FACENORMAL        3       0.141421        0.000000        -0.989949\r
257                         *MESH_FACENORMAL        4       0.397114        0.000000        -0.917769\r
258                         *MESH_FACENORMAL        5       0.397114        0.000000        -0.917769\r
259                         *MESH_FACENORMAL        6       0.645942        0.000000        -0.763386\r
260                         *MESH_FACENORMAL        7       0.763386        0.000000        -0.645942\r
261                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
262                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
263                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
264                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
265                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
266                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
267                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
268                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
269                         *MESH_VERTEXNORMAL      8       0.000000        1.000000        0.000000\r
270                         *MESH_VERTEXNORMAL      9       0.000000        1.000000        0.000000\r
271                 }\r
272                 *MESH_FACE_LIST {\r
273                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
274                         *MESH_FACE      1       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
275                         *MESH_FACE      2       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
276                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
277                         *MESH_FACE      4       A:      1       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
278                         *MESH_FACE      5       A:      1       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
279                         *MESH_FACE      6       A:      5       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
280                         *MESH_FACE      7       A:      5       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
281                 }\r
282                 *MESH_NUMTVERTEX        10\r
283                 *MESH_TVERTLIST {\r
284                         *MESH_TVERT     0       1.062500        2.000000        1.000000\r
285                         *MESH_TVERT     1       -0.437500       2.000000        1.000000\r
286                         *MESH_TVERT     2       0.406250        1.906250        1.000000\r
287                         *MESH_TVERT     3       -0.062500       1.625000        1.000000\r
288                         *MESH_TVERT     4       -0.343750       1.156250        1.000000\r
289                         *MESH_TVERT     5       -0.437500       0.500000        1.000000\r
290                         *MESH_TVERT     6       -1.000000       0.500000        1.000000\r
291                         *MESH_TVERT     7       -1.000000       2.000000        1.000000\r
292                         *MESH_TVERT     8       -1.000000       -1.000000       1.000000\r
293                         *MESH_TVERT     9       -0.437500       -1.000000       1.000000\r
294                 }\r
295                 *MESH_NUMTVFACES        8\r
296                 *MESH_TFACELIST {\r
297                         *MESH_TFACE     0       1       2       3\r
298                         *MESH_TFACE     1       1       3       4\r
299                         *MESH_TFACE     2       1       4       5\r
300                         *MESH_TFACE     3       0       2       1\r
301                         *MESH_TFACE     4       1       5       6\r
302                         *MESH_TFACE     5       1       6       7\r
303                         *MESH_TFACE     6       5       8       6\r
304                         *MESH_TFACE     7       5       9       8\r
305                 }\r
306         }\r
307         *PROP_MOTIONBLUR        0\r
308         *PROP_CASTSHADOW        1\r
309         *PROP_RECVSHADOW        1\r
310         *MATERIAL_REF   2\r
311 }\r
312 *GEOMOBJECT     {\r
313         *NODE_NAME      "mat2model0surf4"\r
314         *NODE_TM        {\r
315                 *NODE_NAME      "mat2model0surf4"\r
316                 *INHERIT_POS    0       0       0\r
317                 *INHERIT_ROT    0       0       0\r
318                 *INHERIT_SCL    0       0       0\r
319                 *TM_ROW0        1.0     0       0\r
320                 *TM_ROW1        0       1.0     0\r
321                 *TM_ROW2        0       0       1.0\r
322                 *TM_ROW3        0       0       0\r
323                 *TM_POS 0.000000        0.000000        0.000000\r
324         }\r
325         *MESH   {\r
326                 *TIMEVALUE      0\r
327                 *MESH_NUMVERTEX 4\r
328                 *MESH_NUMFACES  2\r
329                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
330                 *MESH_VERTEX_LIST       {\r
331                         *MESH_VERTEX    0       72.000000       0.000000        192.000000\r
332                         *MESH_VERTEX    1       72.000000       -8.000000       192.000000\r
333                         *MESH_VERTEX    2       84.000000       0.000000        276.000000\r
334                         *MESH_VERTEX    3       84.000000       -8.000000       276.000000\r
335                 }\r
336                 *MESH_NORMALS   {\r
337                         *MESH_FACENORMAL        0       0.141421        0.000000        -0.989949\r
338                         *MESH_FACENORMAL        1       0.141421        0.000000        -0.989949\r
339                         *MESH_VERTEXNORMAL      0       0.989949        0.000000        -0.141421\r
340                         *MESH_VERTEXNORMAL      1       0.989949        0.000000        -0.141421\r
341                         *MESH_VERTEXNORMAL      2       0.989949        0.000000        -0.141421\r
342                         *MESH_VERTEXNORMAL      3       0.989949        0.000000        -0.141421\r
343                 }\r
344                 *MESH_FACE_LIST {\r
345                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
346                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
347                 }\r
348                 *MESH_NUMTVERTEX        4\r
349                 *MESH_TVERTLIST {\r
350                         *MESH_TVERT     0       0.125000        0.500000        1.000000\r
351                         *MESH_TVERT     1       0.062500        0.500000        1.000000\r
352                         *MESH_TVERT     2       0.125000        1.156250        1.000000\r
353                         *MESH_TVERT     3       0.062500        1.156250        1.000000\r
354                 }\r
355                 *MESH_NUMTVFACES        2\r
356                 *MESH_TFACELIST {\r
357                         *MESH_TFACE     0       0       2       1\r
358                         *MESH_TFACE     1       2       3       1\r
359                 }\r
360         }\r
361         *PROP_MOTIONBLUR        0\r
362         *PROP_CASTSHADOW        1\r
363         *PROP_RECVSHADOW        1\r
364         *MATERIAL_REF   2\r
365 }\r
366 *GEOMOBJECT     {\r
367         *NODE_NAME      "mat2model0surf5"\r
368         *NODE_TM        {\r
369                 *NODE_NAME      "mat2model0surf5"\r
370                 *INHERIT_POS    0       0       0\r
371                 *INHERIT_ROT    0       0       0\r
372                 *INHERIT_SCL    0       0       0\r
373                 *TM_ROW0        1.0     0       0\r
374                 *TM_ROW1        0       1.0     0\r
375                 *TM_ROW2        0       0       1.0\r
376                 *TM_ROW3        0       0       0\r
377                 *TM_POS 0.000000        0.000000        0.000000\r
378         }\r
379         *MESH   {\r
380                 *TIMEVALUE      0\r
381                 *MESH_NUMVERTEX 4\r
382                 *MESH_NUMFACES  2\r
383                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
384                 *MESH_VERTEX_LIST       {\r
385                         *MESH_VERTEX    0       72.000000       0.000000        0.000000\r
386                         *MESH_VERTEX    1       72.000000       -8.000000       0.000000\r
387                         *MESH_VERTEX    2       72.000000       0.000000        192.000000\r
388                         *MESH_VERTEX    3       72.000000       -8.000000       192.000000\r
389                 }\r
390                 *MESH_NORMALS   {\r
391                         *MESH_FACENORMAL        0       0.141421        0.000000        -0.989949\r
392                         *MESH_FACENORMAL        1       0.141421        0.000000        -0.989949\r
393                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
394                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
395                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
396                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
397                 }\r
398                 *MESH_FACE_LIST {\r
399                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
400                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
401                 }\r
402                 *MESH_NUMTVERTEX        4\r
403                 *MESH_TVERTLIST {\r
404                         *MESH_TVERT     0       0.125000        0.000000        1.000000\r
405                         *MESH_TVERT     1       0.062500        0.000000        1.000000\r
406                         *MESH_TVERT     2       0.125000        1.500000        1.000000\r
407                         *MESH_TVERT     3       0.062500        1.500000        1.000000\r
408                 }\r
409                 *MESH_NUMTVFACES        2\r
410                 *MESH_TFACELIST {\r
411                         *MESH_TFACE     0       0       2       1\r
412                         *MESH_TFACE     1       2       3       1\r
413                 }\r
414         }\r
415         *PROP_MOTIONBLUR        0\r
416         *PROP_CASTSHADOW        1\r
417         *PROP_RECVSHADOW        1\r
418         *MATERIAL_REF   2\r
419 }\r
420 *GEOMOBJECT     {\r
421         *NODE_NAME      "mat2model0surf6"\r
422         *NODE_TM        {\r
423                 *NODE_NAME      "mat2model0surf6"\r
424                 *INHERIT_POS    0       0       0\r
425                 *INHERIT_ROT    0       0       0\r
426                 *INHERIT_SCL    0       0       0\r
427                 *TM_ROW0        1.0     0       0\r
428                 *TM_ROW1        0       1.0     0\r
429                 *TM_ROW2        0       0       1.0\r
430                 *TM_ROW3        0       0       0\r
431                 *TM_POS 0.000000        0.000000        0.000000\r
432         }\r
433         *MESH   {\r
434                 *TIMEVALUE      0\r
435                 *MESH_NUMVERTEX 10\r
436                 *MESH_NUMFACES  8\r
437                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
438                 *MESH_VERTEX_LIST       {\r
439                         *MESH_VERTEX    0       0.000000        180.000000      372.000000\r
440                         *MESH_VERTEX    1       0.000000        72.000000       384.000000\r
441                         *MESH_VERTEX    2       0.000000        264.000000      384.000000\r
442                         *MESH_VERTEX    3       0.000000        120.000000      336.000000\r
443                         *MESH_VERTEX    4       0.000000        84.000000       276.000000\r
444                         *MESH_VERTEX    5       0.000000        0.000000        384.000000\r
445                         *MESH_VERTEX    6       0.000000        0.000000        192.000000\r
446                         *MESH_VERTEX    7       0.000000        72.000000       192.000000\r
447                         *MESH_VERTEX    8       0.000000        0.000000        0.000000\r
448                         *MESH_VERTEX    9       0.000000        72.000000       0.000000\r
449                 }\r
450                 *MESH_NORMALS   {\r
451                         *MESH_FACENORMAL        0       0.270532        0.000000        -0.962711\r
452                         *MESH_FACENORMAL        1       0.397114        0.000000        -0.917769\r
453                         *MESH_FACENORMAL        2       0.141421        0.000000        -0.989949\r
454                         *MESH_FACENORMAL        3       0.141421        0.000000        -0.989949\r
455                         *MESH_FACENORMAL        4       0.514496        0.000000        -0.857493\r
456                         *MESH_FACENORMAL        5       0.514496        0.000000        -0.857493\r
457                         *MESH_FACENORMAL        6       0.645942        0.000000        -0.763386\r
458                         *MESH_FACENORMAL        7       0.763386        0.000000        -0.645942\r
459                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
460                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
461                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
462                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
463                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
464                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
465                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
466                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
467                         *MESH_VERTEXNORMAL      8       1.000000        0.000000        0.000000\r
468                         *MESH_VERTEXNORMAL      9       1.000000        0.000000        0.000000\r
469                 }\r
470                 *MESH_FACE_LIST {\r
471                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
472                         *MESH_FACE      1       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
473                         *MESH_FACE      2       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
474                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
475                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
476                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
477                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
478                         *MESH_FACE      7       A:      7       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
479                 }\r
480                 *MESH_NUMTVERTEX        10\r
481                 *MESH_TVERTLIST {\r
482                         *MESH_TVERT     0       0.593750        1.906250        1.000000\r
483                         *MESH_TVERT     1       1.437500        2.000000        1.000000\r
484                         *MESH_TVERT     2       -0.062500       2.000000        1.000000\r
485                         *MESH_TVERT     3       1.062500        1.625000        1.000000\r
486                         *MESH_TVERT     4       1.343750        1.156250        1.000000\r
487                         *MESH_TVERT     5       2.000000        2.000000        1.000000\r
488                         *MESH_TVERT     6       2.000000        0.500000        1.000000\r
489                         *MESH_TVERT     7       1.437500        0.500000        1.000000\r
490                         *MESH_TVERT     8       2.000000        -1.000000       1.000000\r
491                         *MESH_TVERT     9       1.437500        -1.000000       1.000000\r
492                 }\r
493                 *MESH_NUMTVFACES        8\r
494                 *MESH_TFACELIST {\r
495                         *MESH_TFACE     0       1       4       3\r
496                         *MESH_TFACE     1       1       5       4\r
497                         *MESH_TFACE     2       0       1       3\r
498                         *MESH_TFACE     3       0       2       1\r
499                         *MESH_TFACE     4       4       5       6\r
500                         *MESH_TFACE     5       4       6       7\r
501                         *MESH_TFACE     6       6       8       7\r
502                         *MESH_TFACE     7       7       8       9\r
503                 }\r
504         }\r
505         *PROP_MOTIONBLUR        0\r
506         *PROP_CASTSHADOW        1\r
507         *PROP_RECVSHADOW        1\r
508         *MATERIAL_REF   2\r
509 }\r
510 *GEOMOBJECT     {\r
511         *NODE_NAME      "mat2model0surf7"\r
512         *NODE_TM        {\r
513                 *NODE_NAME      "mat2model0surf7"\r
514                 *INHERIT_POS    0       0       0\r
515                 *INHERIT_ROT    0       0       0\r
516                 *INHERIT_SCL    0       0       0\r
517                 *TM_ROW0        1.0     0       0\r
518                 *TM_ROW1        0       1.0     0\r
519                 *TM_ROW2        0       0       1.0\r
520                 *TM_ROW3        0       0       0\r
521                 *TM_POS 0.000000        0.000000        0.000000\r
522         }\r
523         *MESH   {\r
524                 *TIMEVALUE      0\r
525                 *MESH_NUMVERTEX 4\r
526                 *MESH_NUMFACES  2\r
527                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
528                 *MESH_VERTEX_LIST       {\r
529                         *MESH_VERTEX    0       -8.000000       264.000000      384.000000\r
530                         *MESH_VERTEX    1       -8.000000       180.000000      372.000000\r
531                         *MESH_VERTEX    2       0.000000        264.000000      384.000000\r
532                         *MESH_VERTEX    3       0.000000        180.000000      372.000000\r
533                 }\r
534                 *MESH_NORMALS   {\r
535                         *MESH_FACENORMAL        0       0.141421        0.000000        -0.989949\r
536                         *MESH_FACENORMAL        1       0.141421        0.000000        -0.989949\r
537                         *MESH_VERTEXNORMAL      0       0.000000        0.141421        -0.989949\r
538                         *MESH_VERTEXNORMAL      1       0.000000        0.141421        -0.989949\r
539                         *MESH_VERTEXNORMAL      2       0.000000        0.141421        -0.989949\r
540                         *MESH_VERTEXNORMAL      3       0.000000        0.141421        -0.989949\r
541                 }\r
542                 *MESH_FACE_LIST {\r
543                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
544                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
545                 }\r
546                 *MESH_NUMTVERTEX        4\r
547                 *MESH_TVERTLIST {\r
548                         *MESH_TVERT     0       0.062500        1.062500        1.000000\r
549                         *MESH_TVERT     1       0.062500        0.406250        1.000000\r
550                         *MESH_TVERT     2       0.125000        1.062500        1.000000\r
551                         *MESH_TVERT     3       0.125000        0.406250        1.000000\r
552                 }\r
553                 *MESH_NUMTVFACES        2\r
554                 *MESH_TFACELIST {\r
555                         *MESH_TFACE     0       0       2       1\r
556                         *MESH_TFACE     1       2       3       1\r
557                 }\r
558         }\r
559         *PROP_MOTIONBLUR        0\r
560         *PROP_CASTSHADOW        1\r
561         *PROP_RECVSHADOW        1\r
562         *MATERIAL_REF   2\r
563 }\r
564 *GEOMOBJECT     {\r
565         *NODE_NAME      "mat2model0surf8"\r
566         *NODE_TM        {\r
567                 *NODE_NAME      "mat2model0surf8"\r
568                 *INHERIT_POS    0       0       0\r
569                 *INHERIT_ROT    0       0       0\r
570                 *INHERIT_SCL    0       0       0\r
571                 *TM_ROW0        1.0     0       0\r
572                 *TM_ROW1        0       1.0     0\r
573                 *TM_ROW2        0       0       1.0\r
574                 *TM_ROW3        0       0       0\r
575                 *TM_POS 0.000000        0.000000        0.000000\r
576         }\r
577         *MESH   {\r
578                 *TIMEVALUE      0\r
579                 *MESH_NUMVERTEX 4\r
580                 *MESH_NUMFACES  2\r
581                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
582                 *MESH_VERTEX_LIST       {\r
583                         *MESH_VERTEX    0       -8.000000       180.000000      372.000000\r
584                         *MESH_VERTEX    1       -8.000000       120.000000      336.000000\r
585                         *MESH_VERTEX    2       0.000000        180.000000      372.000000\r
586                         *MESH_VERTEX    3       0.000000        120.000000      336.000000\r
587                 }\r
588                 *MESH_NORMALS   {\r
589                         *MESH_FACENORMAL        0       0.141421        0.000000        -0.989949\r
590                         *MESH_FACENORMAL        1       0.141421        0.000000        -0.989949\r
591                         *MESH_VERTEXNORMAL      0       0.000000        0.514496        -0.857493\r
592                         *MESH_VERTEXNORMAL      1       0.000000        0.514496        -0.857493\r
593                         *MESH_VERTEXNORMAL      2       0.000000        0.514496        -0.857493\r
594                         *MESH_VERTEXNORMAL      3       0.000000        0.514496        -0.857493\r
595                 }\r
596                 *MESH_FACE_LIST {\r
597                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
598                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
599                 }\r
600                 *MESH_NUMTVERTEX        4\r
601                 *MESH_TVERTLIST {\r
602                         *MESH_TVERT     0       0.062500        0.406250        1.000000\r
603                         *MESH_TVERT     1       0.062500        -0.062500       1.000000\r
604                         *MESH_TVERT     2       0.125000        0.406250        1.000000\r
605                         *MESH_TVERT     3       0.125000        -0.062500       1.000000\r
606                 }\r
607                 *MESH_NUMTVFACES        2\r
608                 *MESH_TFACELIST {\r
609                         *MESH_TFACE     0       0       2       1\r
610                         *MESH_TFACE     1       2       3       1\r
611                 }\r
612         }\r
613         *PROP_MOTIONBLUR        0\r
614         *PROP_CASTSHADOW        1\r
615         *PROP_RECVSHADOW        1\r
616         *MATERIAL_REF   2\r
617 }\r
618 *GEOMOBJECT     {\r
619         *NODE_NAME      "mat2model0surf9"\r
620         *NODE_TM        {\r
621                 *NODE_NAME      "mat2model0surf9"\r
622                 *INHERIT_POS    0       0       0\r
623                 *INHERIT_ROT    0       0       0\r
624                 *INHERIT_SCL    0       0       0\r
625                 *TM_ROW0        1.0     0       0\r
626                 *TM_ROW1        0       1.0     0\r
627                 *TM_ROW2        0       0       1.0\r
628                 *TM_ROW3        0       0       0\r
629                 *TM_POS 0.000000        0.000000        0.000000\r
630         }\r
631         *MESH   {\r
632                 *TIMEVALUE      0\r
633                 *MESH_NUMVERTEX 4\r
634                 *MESH_NUMFACES  2\r
635                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
636                 *MESH_VERTEX_LIST       {\r
637                         *MESH_VERTEX    0       -8.000000       120.000000      336.000000\r
638                         *MESH_VERTEX    1       -8.000000       84.000000       276.000000\r
639                         *MESH_VERTEX    2       0.000000        120.000000      336.000000\r
640                         *MESH_VERTEX    3       0.000000        84.000000       276.000000\r
641                 }\r
642                 *MESH_NORMALS   {\r
643                         *MESH_FACENORMAL        0       0.141421        0.000000        -0.989949\r
644                         *MESH_FACENORMAL        1       0.141421        0.000000        -0.989949\r
645                         *MESH_VERTEXNORMAL      0       0.000000        0.857493        -0.514496\r
646                         *MESH_VERTEXNORMAL      1       0.000000        0.857493        -0.514496\r
647                         *MESH_VERTEXNORMAL      2       0.000000        0.857493        -0.514496\r
648                         *MESH_VERTEXNORMAL      3       0.000000        0.857493        -0.514496\r
649                 }\r
650                 *MESH_FACE_LIST {\r
651                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
652                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
653                 }\r
654                 *MESH_NUMTVERTEX        4\r
655                 *MESH_TVERTLIST {\r
656                         *MESH_TVERT     0       0.062500        0.625000        1.000000\r
657                         *MESH_TVERT     1       0.062500        0.156250        1.000000\r
658                         *MESH_TVERT     2       0.125000        0.625000        1.000000\r
659                         *MESH_TVERT     3       0.125000        0.156250        1.000000\r
660                 }\r
661                 *MESH_NUMTVFACES        2\r
662                 *MESH_TFACELIST {\r
663                         *MESH_TFACE     0       0       2       1\r
664                         *MESH_TFACE     1       2       3       1\r
665                 }\r
666         }\r
667         *PROP_MOTIONBLUR        0\r
668         *PROP_CASTSHADOW        1\r
669         *PROP_RECVSHADOW        1\r
670         *MATERIAL_REF   2\r
671 }\r
672 *GEOMOBJECT     {\r
673         *NODE_NAME      "mat2model0surf10"\r
674         *NODE_TM        {\r
675                 *NODE_NAME      "mat2model0surf10"\r
676                 *INHERIT_POS    0       0       0\r
677                 *INHERIT_ROT    0       0       0\r
678                 *INHERIT_SCL    0       0       0\r
679                 *TM_ROW0        1.0     0       0\r
680                 *TM_ROW1        0       1.0     0\r
681                 *TM_ROW2        0       0       1.0\r
682                 *TM_ROW3        0       0       0\r
683                 *TM_POS 0.000000        0.000000        0.000000\r
684         }\r
685         *MESH   {\r
686                 *TIMEVALUE      0\r
687                 *MESH_NUMVERTEX 4\r
688                 *MESH_NUMFACES  2\r
689                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
690                 *MESH_VERTEX_LIST       {\r
691                         *MESH_VERTEX    0       -8.000000       84.000000       276.000000\r
692                         *MESH_VERTEX    1       -8.000000       72.000000       192.000000\r
693                         *MESH_VERTEX    2       0.000000        84.000000       276.000000\r
694                         *MESH_VERTEX    3       0.000000        72.000000       192.000000\r
695                 }\r
696                 *MESH_NORMALS   {\r
697                         *MESH_FACENORMAL        0       0.141421        0.000000        -0.989949\r
698                         *MESH_FACENORMAL        1       0.141421        0.000000        -0.989949\r
699                         *MESH_VERTEXNORMAL      0       0.000000        0.989949        -0.141421\r
700                         *MESH_VERTEXNORMAL      1       0.000000        0.989949        -0.141421\r
701                         *MESH_VERTEXNORMAL      2       0.000000        0.989949        -0.141421\r
702                         *MESH_VERTEXNORMAL      3       0.000000        0.989949        -0.141421\r
703                 }\r
704                 *MESH_FACE_LIST {\r
705                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
706                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
707                 }\r
708                 *MESH_NUMTVERTEX        4\r
709                 *MESH_TVERTLIST {\r
710                         *MESH_TVERT     0       0.062500        1.156250        1.000000\r
711                         *MESH_TVERT     1       0.062500        0.500000        1.000000\r
712                         *MESH_TVERT     2       0.125000        1.156250        1.000000\r
713                         *MESH_TVERT     3       0.125000        0.500000        1.000000\r
714                 }\r
715                 *MESH_NUMTVFACES        2\r
716                 *MESH_TFACELIST {\r
717                         *MESH_TFACE     0       0       2       1\r
718                         *MESH_TFACE     1       2       3       1\r
719                 }\r
720         }\r
721         *PROP_MOTIONBLUR        0\r
722         *PROP_CASTSHADOW        1\r
723         *PROP_RECVSHADOW        1\r
724         *MATERIAL_REF   2\r
725 }\r
726 *GEOMOBJECT     {\r
727         *NODE_NAME      "mat2model0surf11"\r
728         *NODE_TM        {\r
729                 *NODE_NAME      "mat2model0surf11"\r
730                 *INHERIT_POS    0       0       0\r
731                 *INHERIT_ROT    0       0       0\r
732                 *INHERIT_SCL    0       0       0\r
733                 *TM_ROW0        1.0     0       0\r
734                 *TM_ROW1        0       1.0     0\r
735                 *TM_ROW2        0       0       1.0\r
736                 *TM_ROW3        0       0       0\r
737                 *TM_POS 0.000000        0.000000        0.000000\r
738         }\r
739         *MESH   {\r
740                 *TIMEVALUE      0\r
741                 *MESH_NUMVERTEX 4\r
742                 *MESH_NUMFACES  2\r
743                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
744                 *MESH_VERTEX_LIST       {\r
745                         *MESH_VERTEX    0       -8.000000       72.000000       192.000000\r
746                         *MESH_VERTEX    1       -8.000000       72.000000       0.000000\r
747                         *MESH_VERTEX    2       0.000000        72.000000       192.000000\r
748                         *MESH_VERTEX    3       0.000000        72.000000       0.000000\r
749                 }\r
750                 *MESH_NORMALS   {\r
751                         *MESH_FACENORMAL        0       0.141421        0.000000        -0.989949\r
752                         *MESH_FACENORMAL        1       0.141421        0.000000        -0.989949\r
753                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
754                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
755                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
756                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
757                 }\r
758                 *MESH_FACE_LIST {\r
759                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
760                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
761                 }\r
762                 *MESH_NUMTVERTEX        4\r
763                 *MESH_TVERTLIST {\r
764                         *MESH_TVERT     0       0.062500        1.500000        1.000000\r
765                         *MESH_TVERT     1       0.062500        0.000000        1.000000\r
766                         *MESH_TVERT     2       0.125000        1.500000        1.000000\r
767                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
768                 }\r
769                 *MESH_NUMTVFACES        2\r
770                 *MESH_TFACELIST {\r
771                         *MESH_TFACE     0       0       2       1\r
772                         *MESH_TFACE     1       2       3       1\r
773                 }\r
774         }\r
775         *PROP_MOTIONBLUR        0\r
776         *PROP_CASTSHADOW        1\r
777         *PROP_RECVSHADOW        1\r
778         *MATERIAL_REF   2\r
779 }\r
780 *GEOMOBJECT     {\r
781         *NODE_NAME      "mat0model0surf12"\r
782         *NODE_TM        {\r
783                 *NODE_NAME      "mat0model0surf12"\r
784                 *INHERIT_POS    0       0       0\r
785                 *INHERIT_ROT    0       0       0\r
786                 *INHERIT_SCL    0       0       0\r
787                 *TM_ROW0        1.0     0       0\r
788                 *TM_ROW1        0       1.0     0\r
789                 *TM_ROW2        0       0       1.0\r
790                 *TM_ROW3        0       0       0\r
791                 *TM_POS 0.000000        0.000000        0.000000\r
792         }\r
793         *MESH   {\r
794                 *TIMEVALUE      0\r
795                 *MESH_NUMVERTEX 10\r
796                 *MESH_NUMFACES  8\r
797                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
798                 *MESH_VERTEX_LIST       {\r
799                         *MESH_VERTEX    0       264.000000      -8.000000       384.000000\r
800                         *MESH_VERTEX    1       72.000000       -8.000000       384.000000\r
801                         *MESH_VERTEX    2       264.000000      0.000000        384.000000\r
802                         *MESH_VERTEX    3       72.000000       0.000000        384.000000\r
803                         *MESH_VERTEX    4       -8.000000       -8.000000       384.000000\r
804                         *MESH_VERTEX    5       0.000000        0.000000        384.000000\r
805                         *MESH_VERTEX    6       0.000000        72.000000       384.000000\r
806                         *MESH_VERTEX    7       -8.000000       72.000000       384.000000\r
807                         *MESH_VERTEX    8       0.000000        264.000000      384.000000\r
808                         *MESH_VERTEX    9       -8.000000       264.000000      384.000000\r
809                 }\r
810                 *MESH_NORMALS   {\r
811                         *MESH_FACENORMAL        0       0.270532        0.000000        -0.962711\r
812                         *MESH_FACENORMAL        1       0.141421        0.000000        -0.989949\r
813                         *MESH_FACENORMAL        2       0.397114        0.000000        -0.917769\r
814                         *MESH_FACENORMAL        3       0.514496        0.000000        -0.857493\r
815                         *MESH_FACENORMAL        4       0.141421        0.000000        -0.989949\r
816                         *MESH_FACENORMAL        5       0.514496        0.000000        -0.857493\r
817                         *MESH_FACENORMAL        6       0.645942        0.000000        -0.763386\r
818                         *MESH_FACENORMAL        7       0.763386        0.000000        -0.645942\r
819                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
820                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
821                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
822                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
823                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
824                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
825                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
826                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
827                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
828                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
829                 }\r
830                 *MESH_FACE_LIST {\r
831                         *MESH_FACE      0       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
832                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
833                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
834                         *MESH_FACE      3       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
835                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
836                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
837                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
838                         *MESH_FACE      7       A:      7       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
839                 }\r
840                 *MESH_NUMTVERTEX        10\r
841                 *MESH_TVERTLIST {\r
842                         *MESH_TVERT     0       1.062500        -0.062500       1.000000\r
843                         *MESH_TVERT     1       -0.437500       -0.062500       1.000000\r
844                         *MESH_TVERT     2       1.062500        0.000000        1.000000\r
845                         *MESH_TVERT     3       -0.437500       0.000000        1.000000\r
846                         *MESH_TVERT     4       -1.062500       -0.062500       1.000000\r
847                         *MESH_TVERT     5       -1.000000       0.000000        1.000000\r
848                         *MESH_TVERT     6       -1.000000       0.562500        1.000000\r
849                         *MESH_TVERT     7       -1.062500       0.562500        1.000000\r
850                         *MESH_TVERT     8       -1.000000       2.062500        1.000000\r
851                         *MESH_TVERT     9       -1.062500       2.062500        1.000000\r
852                 }\r
853                 *MESH_NUMTVFACES        8\r
854                 *MESH_TFACELIST {\r
855                         *MESH_TFACE     0       1       3       4\r
856                         *MESH_TFACE     1       1       2       3\r
857                         *MESH_TFACE     2       3       5       4\r
858                         *MESH_TFACE     3       4       5       6\r
859                         *MESH_TFACE     4       0       2       1\r
860                         *MESH_TFACE     5       4       6       7\r
861                         *MESH_TFACE     6       6       8       7\r
862                         *MESH_TFACE     7       7       8       9\r
863                 }\r
864         }\r
865         *PROP_MOTIONBLUR        0\r
866         *PROP_CASTSHADOW        1\r
867         *PROP_RECVSHADOW        1\r
868         *MATERIAL_REF   0\r
869 }\r
870 *GEOMOBJECT     {\r
871         *NODE_NAME      "mat0model0surf13"\r
872         *NODE_TM        {\r
873                 *NODE_NAME      "mat0model0surf13"\r
874                 *INHERIT_POS    0       0       0\r
875                 *INHERIT_ROT    0       0       0\r
876                 *INHERIT_SCL    0       0       0\r
877                 *TM_ROW0        1.0     0       0\r
878                 *TM_ROW1        0       1.0     0\r
879                 *TM_ROW2        0       0       1.0\r
880                 *TM_ROW3        0       0       0\r
881                 *TM_POS 0.000000        0.000000        0.000000\r
882         }\r
883         *MESH   {\r
884                 *TIMEVALUE      0\r
885                 *MESH_NUMVERTEX 10\r
886                 *MESH_NUMFACES  8\r
887                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
888                 *MESH_VERTEX_LIST       {\r
889                         *MESH_VERTEX    0       180.000000      -8.000000       372.000000\r
890                         *MESH_VERTEX    1       72.000000       -8.000000       384.000000\r
891                         *MESH_VERTEX    2       264.000000      -8.000000       384.000000\r
892                         *MESH_VERTEX    3       120.000000      -8.000000       336.000000\r
893                         *MESH_VERTEX    4       84.000000       -8.000000       276.000000\r
894                         *MESH_VERTEX    5       -8.000000       -8.000000       384.000000\r
895                         *MESH_VERTEX    6       -8.000000       -8.000000       192.000000\r
896                         *MESH_VERTEX    7       72.000000       -8.000000       192.000000\r
897                         *MESH_VERTEX    8       -8.000000       -8.000000       0.000000\r
898                         *MESH_VERTEX    9       72.000000       -8.000000       0.000000\r
899                 }\r
900                 *MESH_NORMALS   {\r
901                         *MESH_FACENORMAL        0       0.270532        0.000000        -0.962711\r
902                         *MESH_FACENORMAL        1       0.397114        0.000000        -0.917769\r
903                         *MESH_FACENORMAL        2       0.141421        0.000000        -0.989949\r
904                         *MESH_FACENORMAL        3       0.141421        0.000000        -0.989949\r
905                         *MESH_FACENORMAL        4       0.514496        0.000000        -0.857493\r
906                         *MESH_FACENORMAL        5       0.514496        0.000000        -0.857493\r
907                         *MESH_FACENORMAL        6       0.645942        0.000000        -0.763386\r
908                         *MESH_FACENORMAL        7       0.763386        0.000000        -0.645942\r
909                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
910                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
911                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
912                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
913                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
914                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
915                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
916                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
917                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
918                         *MESH_VERTEXNORMAL      9       0.000000        -1.000000       0.000000\r
919                 }\r
920                 *MESH_FACE_LIST {\r
921                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
922                         *MESH_FACE      1       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
923                         *MESH_FACE      2       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
924                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
925                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
926                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
927                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
928                         *MESH_FACE      7       A:      7       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
929                 }\r
930                 *MESH_NUMTVERTEX        10\r
931                 *MESH_TVERTLIST {\r
932                         *MESH_TVERT     0       0.406250        1.906250        1.000000\r
933                         *MESH_TVERT     1       -0.437500       2.000000        1.000000\r
934                         *MESH_TVERT     2       1.062500        2.000000        1.000000\r
935                         *MESH_TVERT     3       -0.062500       1.625000        1.000000\r
936                         *MESH_TVERT     4       -0.343750       1.156250        1.000000\r
937                         *MESH_TVERT     5       -1.062500       2.000000        1.000000\r
938                         *MESH_TVERT     6       -1.062500       0.500000        1.000000\r
939                         *MESH_TVERT     7       -0.437500       0.500000        1.000000\r
940                         *MESH_TVERT     8       -1.062500       -1.000000       1.000000\r
941                         *MESH_TVERT     9       -0.437500       -1.000000       1.000000\r
942                 }\r
943                 *MESH_NUMTVFACES        8\r
944                 *MESH_TFACELIST {\r
945                         *MESH_TFACE     0       1       4       3\r
946                         *MESH_TFACE     1       1       5       4\r
947                         *MESH_TFACE     2       0       1       3\r
948                         *MESH_TFACE     3       0       2       1\r
949                         *MESH_TFACE     4       4       5       6\r
950                         *MESH_TFACE     5       4       6       7\r
951                         *MESH_TFACE     6       6       8       7\r
952                         *MESH_TFACE     7       7       8       9\r
953                 }\r
954         }\r
955         *PROP_MOTIONBLUR        0\r
956         *PROP_CASTSHADOW        1\r
957         *PROP_RECVSHADOW        1\r
958         *MATERIAL_REF   0\r
959 }\r
960 *GEOMOBJECT     {\r
961         *NODE_NAME      "mat0model0surf14"\r
962         *NODE_TM        {\r
963                 *NODE_NAME      "mat0model0surf14"\r
964                 *INHERIT_POS    0       0       0\r
965                 *INHERIT_ROT    0       0       0\r
966                 *INHERIT_SCL    0       0       0\r
967                 *TM_ROW0        1.0     0       0\r
968                 *TM_ROW1        0       1.0     0\r
969                 *TM_ROW2        0       0       1.0\r
970                 *TM_ROW3        0       0       0\r
971                 *TM_POS 0.000000        0.000000        0.000000\r
972         }\r
973         *MESH   {\r
974                 *TIMEVALUE      0\r
975                 *MESH_NUMVERTEX 10\r
976                 *MESH_NUMFACES  8\r
977                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
978                 *MESH_VERTEX_LIST       {\r
979                         *MESH_VERTEX    0       -8.000000       264.000000      384.000000\r
980                         *MESH_VERTEX    1       -8.000000       72.000000       384.000000\r
981                         *MESH_VERTEX    2       -8.000000       180.000000      372.000000\r
982                         *MESH_VERTEX    3       -8.000000       120.000000      336.000000\r
983                         *MESH_VERTEX    4       -8.000000       84.000000       276.000000\r
984                         *MESH_VERTEX    5       -8.000000       72.000000       192.000000\r
985                         *MESH_VERTEX    6       -8.000000       -8.000000       192.000000\r
986                         *MESH_VERTEX    7       -8.000000       -8.000000       384.000000\r
987                         *MESH_VERTEX    8       -8.000000       -8.000000       0.000000\r
988                         *MESH_VERTEX    9       -8.000000       72.000000       0.000000\r
989                 }\r
990                 *MESH_NORMALS   {\r
991                         *MESH_FACENORMAL        0       0.141421        0.000000        -0.989949\r
992                         *MESH_FACENORMAL        1       0.270532        0.000000        -0.962711\r
993                         *MESH_FACENORMAL        2       0.397114        0.000000        -0.917769\r
994                         *MESH_FACENORMAL        3       0.141421        0.000000        -0.989949\r
995                         *MESH_FACENORMAL        4       0.397114        0.000000        -0.917769\r
996                         *MESH_FACENORMAL        5       0.397114        0.000000        -0.917769\r
997                         *MESH_FACENORMAL        6       0.645942        0.000000        -0.763386\r
998                         *MESH_FACENORMAL        7       0.763386        0.000000        -0.645942\r
999                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1000                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1001                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1002                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1003                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1004                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1005                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
1006                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
1007                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
1008                         *MESH_VERTEXNORMAL      9       -1.000000       0.000000        0.000000\r
1009                 }\r
1010                 *MESH_FACE_LIST {\r
1011                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1012                         *MESH_FACE      1       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1013                         *MESH_FACE      2       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1014                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1015                         *MESH_FACE      4       A:      1       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1016                         *MESH_FACE      5       A:      1       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1017                         *MESH_FACE      6       A:      5       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1018                         *MESH_FACE      7       A:      5       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1019                 }\r
1020                 *MESH_NUMTVERTEX        10\r
1021                 *MESH_TVERTLIST {\r
1022                         *MESH_TVERT     0       1.062500        2.000000        1.000000\r
1023                         *MESH_TVERT     1       -0.437500       2.000000        1.000000\r
1024                         *MESH_TVERT     2       0.406250        1.906250        1.000000\r
1025                         *MESH_TVERT     3       -0.062500       1.625000        1.000000\r
1026                         *MESH_TVERT     4       -0.343750       1.156250        1.000000\r
1027                         *MESH_TVERT     5       -0.437500       0.500000        1.000000\r
1028                         *MESH_TVERT     6       -1.062500       0.500000        1.000000\r
1029                         *MESH_TVERT     7       -1.062500       2.000000        1.000000\r
1030                         *MESH_TVERT     8       -1.062500       -1.000000       1.000000\r
1031                         *MESH_TVERT     9       -0.437500       -1.000000       1.000000\r
1032                 }\r
1033                 *MESH_NUMTVFACES        8\r
1034                 *MESH_TFACELIST {\r
1035                         *MESH_TFACE     0       1       2       3\r
1036                         *MESH_TFACE     1       1       3       4\r
1037                         *MESH_TFACE     2       1       4       5\r
1038                         *MESH_TFACE     3       0       2       1\r
1039                         *MESH_TFACE     4       1       5       6\r
1040                         *MESH_TFACE     5       1       6       7\r
1041                         *MESH_TFACE     6       5       8       6\r
1042                         *MESH_TFACE     7       5       9       8\r
1043                 }\r
1044         }\r
1045         *PROP_MOTIONBLUR        0\r
1046         *PROP_CASTSHADOW        1\r
1047         *PROP_RECVSHADOW        1\r
1048         *MATERIAL_REF   0\r
1049 }\r
1050 *GEOMOBJECT     {\r
1051         *NODE_NAME      "mat0model0surf15"\r
1052         *NODE_TM        {\r
1053                 *NODE_NAME      "mat0model0surf15"\r
1054                 *INHERIT_POS    0       0       0\r
1055                 *INHERIT_ROT    0       0       0\r
1056                 *INHERIT_SCL    0       0       0\r
1057                 *TM_ROW0        1.0     0       0\r
1058                 *TM_ROW1        0       1.0     0\r
1059                 *TM_ROW2        0       0       1.0\r
1060                 *TM_ROW3        0       0       0\r
1061                 *TM_POS 0.000000        0.000000        0.000000\r
1062         }\r
1063         *MESH   {\r
1064                 *TIMEVALUE      0\r
1065                 *MESH_NUMVERTEX 6\r
1066                 *MESH_NUMFACES  4\r
1067                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1068                 *MESH_VERTEX_LIST       {\r
1069                         *MESH_VERTEX    0       0.000000        0.000000        0.000000\r
1070                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
1071                         *MESH_VERTEX    2       72.000000       0.000000        0.000000\r
1072                         *MESH_VERTEX    3       72.000000       -8.000000       0.000000\r
1073                         *MESH_VERTEX    4       0.000000        72.000000       0.000000\r
1074                         *MESH_VERTEX    5       -8.000000       72.000000       0.000000\r
1075                 }\r
1076                 *MESH_NORMALS   {\r
1077                         *MESH_FACENORMAL        0       0.141421        0.000000        -0.989949\r
1078                         *MESH_FACENORMAL        1       0.141421        0.000000        -0.989949\r
1079                         *MESH_FACENORMAL        2       0.270532        0.000000        -0.962711\r
1080                         *MESH_FACENORMAL        3       0.397114        0.000000        -0.917769\r
1081                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1082                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1083                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1084                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1085                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
1086                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
1087                 }\r
1088                 *MESH_FACE_LIST {\r
1089                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1090                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1091                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1092                         *MESH_FACE      3       A:      5       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1093                 }\r
1094                 *MESH_NUMTVERTEX        6\r
1095                 *MESH_TVERTLIST {\r
1096                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1097                         *MESH_TVERT     1       -0.062500       -0.062500       1.000000\r
1098                         *MESH_TVERT     2       0.562500        0.000000        1.000000\r
1099                         *MESH_TVERT     3       0.562500        -0.062500       1.000000\r
1100                         *MESH_TVERT     4       0.000000        0.562500        1.000000\r
1101                         *MESH_TVERT     5       -0.062500       0.562500        1.000000\r
1102                 }\r
1103                 *MESH_NUMTVFACES        4\r
1104                 *MESH_TFACELIST {\r
1105                         *MESH_TFACE     0       0       2       1\r
1106                         *MESH_TFACE     1       2       3       1\r
1107                         *MESH_TFACE     2       4       0       1\r
1108                         *MESH_TFACE     3       5       4       1\r
1109                 }\r
1110         }\r
1111         *PROP_MOTIONBLUR        0\r
1112         *PROP_CASTSHADOW        1\r
1113         *PROP_RECVSHADOW        1\r
1114         *MATERIAL_REF   0\r
1115 }\r