]> de.git.xonotic.org Git - xonotic/xonotic-maps.pk3dir.git/blob - models/desertfactory/structure_wood/door01.ase
Merge branch 'master' of git://git.xonotic.org/xonotic/xonotic-maps.pk3dir
[xonotic/xonotic-maps.pk3dir.git] / models / desertfactory / structure_wood / door01.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "door01.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 7\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "models/desertfactory/textures/wood/wood02"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "models/desertfactory/textures/wood/wood02"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\models\desertfactory\textures\wood\wood02.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal01"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "models/desertfactory/textures/metal/metal01"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\models\desertfactory\textures\metal\metal01.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "models/desertfactory/textures/wood/wood01"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "models/desertfactory/textures/wood/wood01"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\models\desertfactory\textures\wood\wood01.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "models/desertfactory/textures/wood/wood02"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "models/desertfactory/textures/wood/wood02"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\models\desertfactory\textures\wood\wood02.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89         *MATERIAL       5       {\r
90                 *MATERIAL_NAME  "models/desertfactory/textures/wood/wood01"\r
91                 *MATERIAL_CLASS "Standard"\r
92                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
93                 *MATERIAL_SHADING Phong\r
94                 *MAP_DIFFUSE    {\r
95                         *MAP_NAME       "models/desertfactory/textures/wood/wood01"\r
96                         *MAP_CLASS      "Bitmap"\r
97                         *MAP_SUBNO      1\r
98                         *MAP_AMOUNT     1.0\r
99                         *MAP_TYPE       Screen\r
100                         *BITMAP "..\models\desertfactory\textures\wood\wood01.tga"\r
101                         *BITMAP_FILTER  Pyramidal\r
102                 }\r
103         }\r
104         *MATERIAL       6       {\r
105                 *MATERIAL_NAME  "models/desertfactory/textures/metal/metal01"\r
106                 *MATERIAL_CLASS "Standard"\r
107                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
108                 *MATERIAL_SHADING Phong\r
109                 *MAP_DIFFUSE    {\r
110                         *MAP_NAME       "models/desertfactory/textures/metal/metal01"\r
111                         *MAP_CLASS      "Bitmap"\r
112                         *MAP_SUBNO      1\r
113                         *MAP_AMOUNT     1.0\r
114                         *MAP_TYPE       Screen\r
115                         *BITMAP "..\models\desertfactory\textures\metal\metal01.tga"\r
116                         *BITMAP_FILTER  Pyramidal\r
117                 }\r
118         }\r
119 }\r
120 *GEOMOBJECT     {\r
121         *NODE_NAME      "mat4model0surf39"\r
122         *NODE_TM        {\r
123                 *NODE_NAME      "mat4model0surf39"\r
124                 *INHERIT_POS    0       0       0\r
125                 *INHERIT_ROT    0       0       0\r
126                 *INHERIT_SCL    0       0       0\r
127                 *TM_ROW0        1.0     0       0\r
128                 *TM_ROW1        0       1.0     0\r
129                 *TM_ROW2        0       0       1.0\r
130                 *TM_ROW3        0       0       0\r
131                 *TM_POS 0.000000        0.000000        0.000000\r
132         }\r
133         *MESH   {\r
134                 *TIMEVALUE      0\r
135                 *MESH_NUMVERTEX 4\r
136                 *MESH_NUMFACES  2\r
137                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
138                 *MESH_VERTEX_LIST       {\r
139                         *MESH_VERTEX    0       48.000000       2.000000        0.000000\r
140                         *MESH_VERTEX    1       48.000000       -2.000000       0.000000\r
141                         *MESH_VERTEX    2       48.000000       -2.000000       128.000000\r
142                         *MESH_VERTEX    3       48.000000       2.000000        128.000000\r
143                 }\r
144                 *MESH_NORMALS   {\r
145                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
146                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
147                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
148                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
149                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
150                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
151                 }\r
152                 *MESH_FACE_LIST {\r
153                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
154                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
155                 }\r
156                 *MESH_NUMTVERTEX        4\r
157                 *MESH_TVERTLIST {\r
158                         *MESH_TVERT     0       0.500000        1.031250        1.000000\r
159                         *MESH_TVERT     1       0.500000        0.968750        1.000000\r
160                         *MESH_TVERT     2       -0.500000       0.968750        1.000000\r
161                         *MESH_TVERT     3       -0.500000       1.031250        1.000000\r
162                 }\r
163                 *MESH_NUMTVFACES        2\r
164                 *MESH_TFACELIST {\r
165                         *MESH_TFACE     0       0       2       1\r
166                         *MESH_TFACE     1       0       3       2\r
167                 }\r
168         }\r
169         *PROP_MOTIONBLUR        0\r
170         *PROP_CASTSHADOW        1\r
171         *PROP_RECVSHADOW        1\r
172         *MATERIAL_REF   4\r
173 }\r
174 *GEOMOBJECT     {\r
175         *NODE_NAME      "mat4model0surf40"\r
176         *NODE_TM        {\r
177                 *NODE_NAME      "mat4model0surf40"\r
178                 *INHERIT_POS    0       0       0\r
179                 *INHERIT_ROT    0       0       0\r
180                 *INHERIT_SCL    0       0       0\r
181                 *TM_ROW0        1.0     0       0\r
182                 *TM_ROW1        0       1.0     0\r
183                 *TM_ROW2        0       0       1.0\r
184                 *TM_ROW3        0       0       0\r
185                 *TM_POS 0.000000        0.000000        0.000000\r
186         }\r
187         *MESH   {\r
188                 *TIMEVALUE      0\r
189                 *MESH_NUMVERTEX 16\r
190                 *MESH_NUMFACES  8\r
191                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
192                 *MESH_VERTEX_LIST       {\r
193                         *MESH_VERTEX    0       36.000000       2.000000        12.000000\r
194                         *MESH_VERTEX    1       48.000000       2.000000        128.000000\r
195                         *MESH_VERTEX    2       36.000000       2.000000        116.000000\r
196                         *MESH_VERTEX    3       48.000000       2.000000        0.000000\r
197                         *MESH_VERTEX    4       -36.000000      2.000000        12.000000\r
198                         *MESH_VERTEX    5       48.000000       2.000000        0.000000\r
199                         *MESH_VERTEX    6       36.000000       2.000000        12.000000\r
200                         *MESH_VERTEX    7       -48.000000      2.000000        0.000000\r
201                         *MESH_VERTEX    8       36.000000       2.000000        116.000000\r
202                         *MESH_VERTEX    9       48.000000       2.000000        128.000000\r
203                         *MESH_VERTEX    10      -48.000000      2.000000        128.000000\r
204                         *MESH_VERTEX    11      -36.000000      2.000000        116.000000\r
205                         *MESH_VERTEX    12      -36.000000      2.000000        116.000000\r
206                         *MESH_VERTEX    13      -48.000000      2.000000        128.000000\r
207                         *MESH_VERTEX    14      -48.000000      2.000000        0.000000\r
208                         *MESH_VERTEX    15      -36.000000      2.000000        12.000000\r
209                 }\r
210                 *MESH_NORMALS   {\r
211                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
212                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
213                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
214                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
215                         *MESH_FACENORMAL        4       0.000000        -0.894427       0.447214\r
216                         *MESH_FACENORMAL        5       0.000000        -0.894427       0.447214\r
217                         *MESH_FACENORMAL        6       0.000000        -1.000000       0.000000\r
218                         *MESH_FACENORMAL        7       0.000000        -1.000000       0.000000\r
219                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
220                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
221                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
222                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
223                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
224                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
225                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
226                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
227                         *MESH_VERTEXNORMAL      8       0.000000        1.000000        0.000000\r
228                         *MESH_VERTEXNORMAL      9       0.000000        1.000000        0.000000\r
229                         *MESH_VERTEXNORMAL      10      0.000000        1.000000        0.000000\r
230                         *MESH_VERTEXNORMAL      11      0.000000        1.000000        0.000000\r
231                         *MESH_VERTEXNORMAL      12      0.000000        1.000000        0.000000\r
232                         *MESH_VERTEXNORMAL      13      0.000000        1.000000        0.000000\r
233                         *MESH_VERTEXNORMAL      14      0.000000        1.000000        0.000000\r
234                         *MESH_VERTEXNORMAL      15      0.000000        1.000000        0.000000\r
235                 }\r
236                 *MESH_FACE_LIST {\r
237                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
238                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
239                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
240                         *MESH_FACE      3       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
241                         *MESH_FACE      4       A:      8       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
242                         *MESH_FACE      5       A:      8       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
243                         *MESH_FACE      6       A:      12      B:      14      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
244                         *MESH_FACE      7       A:      12      B:      15      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
245                 }\r
246                 *MESH_NUMTVERTEX        16\r
247                 *MESH_TVERTLIST {\r
248                         *MESH_TVERT     0       -0.406250       0.437500        1.000000\r
249                         *MESH_TVERT     1       0.500000        0.250000        1.000000\r
250                         *MESH_TVERT     2       0.406250        0.437500        1.000000\r
251                         *MESH_TVERT     3       -0.500000       0.250000        1.000000\r
252                         *MESH_TVERT     4       -0.281250       0.187500        1.000000\r
253                         *MESH_TVERT     5       0.375000        0.000000        1.000000\r
254                         *MESH_TVERT     6       0.281250        0.187500        1.000000\r
255                         *MESH_TVERT     7       -0.375000       0.000000        1.000000\r
256                         *MESH_TVERT     8       0.281250        1.812500        1.000000\r
257                         *MESH_TVERT     9       0.375000        2.000000        1.000000\r
258                         *MESH_TVERT     10      -0.375000       2.000000        1.000000\r
259                         *MESH_TVERT     11      -0.281250       1.812500        1.000000\r
260                         *MESH_TVERT     12      0.406250        1.562500        1.000000\r
261                         *MESH_TVERT     13      0.500000        1.750000        1.000000\r
262                         *MESH_TVERT     14      -0.500000       1.750000        1.000000\r
263                         *MESH_TVERT     15      -0.406250       1.562500        1.000000\r
264                 }\r
265                 *MESH_NUMTVFACES        8\r
266                 *MESH_TFACELIST {\r
267                         *MESH_TFACE     0       0       2       1\r
268                         *MESH_TFACE     1       0       1       3\r
269                         *MESH_TFACE     2       4       6       5\r
270                         *MESH_TFACE     3       4       5       7\r
271                         *MESH_TFACE     4       8       10      9\r
272                         *MESH_TFACE     5       8       11      10\r
273                         *MESH_TFACE     6       12      14      13\r
274                         *MESH_TFACE     7       12      15      14\r
275                 }\r
276         }\r
277         *PROP_MOTIONBLUR        0\r
278         *PROP_CASTSHADOW        1\r
279         *PROP_RECVSHADOW        1\r
280         *MATERIAL_REF   4\r
281 }\r
282 *GEOMOBJECT     {\r
283         *NODE_NAME      "mat4model0surf41"\r
284         *NODE_TM        {\r
285                 *NODE_NAME      "mat4model0surf41"\r
286                 *INHERIT_POS    0       0       0\r
287                 *INHERIT_ROT    0       0       0\r
288                 *INHERIT_SCL    0       0       0\r
289                 *TM_ROW0        1.0     0       0\r
290                 *TM_ROW1        0       1.0     0\r
291                 *TM_ROW2        0       0       1.0\r
292                 *TM_ROW3        0       0       0\r
293                 *TM_POS 0.000000        0.000000        0.000000\r
294         }\r
295         *MESH   {\r
296                 *TIMEVALUE      0\r
297                 *MESH_NUMVERTEX 4\r
298                 *MESH_NUMFACES  2\r
299                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
300                 *MESH_VERTEX_LIST       {\r
301                         *MESH_VERTEX    0       36.000000       -2.000000       12.000000\r
302                         *MESH_VERTEX    1       36.000000       2.000000        12.000000\r
303                         *MESH_VERTEX    2       36.000000       2.000000        116.000000\r
304                         *MESH_VERTEX    3       36.000000       -2.000000       116.000000\r
305                 }\r
306                 *MESH_NORMALS   {\r
307                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
308                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
309                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
310                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
311                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
312                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
313                 }\r
314                 *MESH_FACE_LIST {\r
315                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
316                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
317                 }\r
318                 *MESH_NUMTVERTEX        4\r
319                 *MESH_TVERTLIST {\r
320                         *MESH_TVERT     0       -0.406250       1.031250        1.000000\r
321                         *MESH_TVERT     1       -0.406250       0.968750        1.000000\r
322                         *MESH_TVERT     2       0.406250        0.968750        1.000000\r
323                         *MESH_TVERT     3       0.406250        1.031250        1.000000\r
324                 }\r
325                 *MESH_NUMTVFACES        2\r
326                 *MESH_TFACELIST {\r
327                         *MESH_TFACE     0       0       2       1\r
328                         *MESH_TFACE     1       0       3       2\r
329                 }\r
330         }\r
331         *PROP_MOTIONBLUR        0\r
332         *PROP_CASTSHADOW        1\r
333         *PROP_RECVSHADOW        1\r
334         *MATERIAL_REF   4\r
335 }\r
336 *GEOMOBJECT     {\r
337         *NODE_NAME      "mat4model0surf42"\r
338         *NODE_TM        {\r
339                 *NODE_NAME      "mat4model0surf42"\r
340                 *INHERIT_POS    0       0       0\r
341                 *INHERIT_ROT    0       0       0\r
342                 *INHERIT_SCL    0       0       0\r
343                 *TM_ROW0        1.0     0       0\r
344                 *TM_ROW1        0       1.0     0\r
345                 *TM_ROW2        0       0       1.0\r
346                 *TM_ROW3        0       0       0\r
347                 *TM_POS 0.000000        0.000000        0.000000\r
348         }\r
349         *MESH   {\r
350                 *TIMEVALUE      0\r
351                 *MESH_NUMVERTEX 16\r
352                 *MESH_NUMFACES  8\r
353                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
354                 *MESH_VERTEX_LIST       {\r
355                         *MESH_VERTEX    0       36.000000       -2.000000       116.000000\r
356                         *MESH_VERTEX    1       48.000000       -2.000000       128.000000\r
357                         *MESH_VERTEX    2       48.000000       -2.000000       0.000000\r
358                         *MESH_VERTEX    3       36.000000       -2.000000       12.000000\r
359                         *MESH_VERTEX    4       -36.000000      -2.000000       116.000000\r
360                         *MESH_VERTEX    5       48.000000       -2.000000       128.000000\r
361                         *MESH_VERTEX    6       36.000000       -2.000000       116.000000\r
362                         *MESH_VERTEX    7       -48.000000      -2.000000       128.000000\r
363                         *MESH_VERTEX    8       -36.000000      -2.000000       12.000000\r
364                         *MESH_VERTEX    9       -48.000000      -2.000000       128.000000\r
365                         *MESH_VERTEX    10      -36.000000      -2.000000       116.000000\r
366                         *MESH_VERTEX    11      -48.000000      -2.000000       0.000000\r
367                         *MESH_VERTEX    12      36.000000       -2.000000       12.000000\r
368                         *MESH_VERTEX    13      48.000000       -2.000000       0.000000\r
369                         *MESH_VERTEX    14      -48.000000      -2.000000       0.000000\r
370                         *MESH_VERTEX    15      -36.000000      -2.000000       12.000000\r
371                 }\r
372                 *MESH_NORMALS   {\r
373                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
374                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
375                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
376                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
377                         *MESH_FACENORMAL        4       0.000000        -0.894427       0.447214\r
378                         *MESH_FACENORMAL        5       0.000000        -0.894427       0.447214\r
379                         *MESH_FACENORMAL        6       0.000000        -1.000000       0.000000\r
380                         *MESH_FACENORMAL        7       0.000000        -1.000000       0.000000\r
381                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
382                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
383                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
384                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
385                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
386                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
387                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
388                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
389                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
390                         *MESH_VERTEXNORMAL      9       0.000000        -1.000000       0.000000\r
391                         *MESH_VERTEXNORMAL      10      0.000000        -1.000000       0.000000\r
392                         *MESH_VERTEXNORMAL      11      0.000000        -1.000000       0.000000\r
393                         *MESH_VERTEXNORMAL      12      0.000000        -1.000000       0.000000\r
394                         *MESH_VERTEXNORMAL      13      0.000000        -1.000000       0.000000\r
395                         *MESH_VERTEXNORMAL      14      0.000000        -1.000000       0.000000\r
396                         *MESH_VERTEXNORMAL      15      0.000000        -1.000000       0.000000\r
397                 }\r
398                 *MESH_FACE_LIST {\r
399                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
400                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
401                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
402                         *MESH_FACE      3       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
403                         *MESH_FACE      4       A:      8       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
404                         *MESH_FACE      5       A:      8       B:      9       C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
405                         *MESH_FACE      6       A:      12      B:      14      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
406                         *MESH_FACE      7       A:      12      B:      15      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
407                 }\r
408                 *MESH_NUMTVERTEX        16\r
409                 *MESH_TVERTLIST {\r
410                         *MESH_TVERT     0       0.406250        0.437500        1.000000\r
411                         *MESH_TVERT     1       0.500000        0.250000        1.000000\r
412                         *MESH_TVERT     2       -0.500000       0.250000        1.000000\r
413                         *MESH_TVERT     3       -0.406250       0.437500        1.000000\r
414                         *MESH_TVERT     4       -0.281250       1.812500        1.000000\r
415                         *MESH_TVERT     5       0.375000        2.000000        1.000000\r
416                         *MESH_TVERT     6       0.281250        1.812500        1.000000\r
417                         *MESH_TVERT     7       -0.375000       2.000000        1.000000\r
418                         *MESH_TVERT     8       -0.406250       1.562500        1.000000\r
419                         *MESH_TVERT     9       0.500000        1.750000        1.000000\r
420                         *MESH_TVERT     10      0.406250        1.562500        1.000000\r
421                         *MESH_TVERT     11      -0.500000       1.750000        1.000000\r
422                         *MESH_TVERT     12      0.281250        0.187500        1.000000\r
423                         *MESH_TVERT     13      0.375000        0.000000        1.000000\r
424                         *MESH_TVERT     14      -0.375000       0.000000        1.000000\r
425                         *MESH_TVERT     15      -0.281250       0.187500        1.000000\r
426                 }\r
427                 *MESH_NUMTVFACES        8\r
428                 *MESH_TFACELIST {\r
429                         *MESH_TFACE     0       0       2       1\r
430                         *MESH_TFACE     1       0       3       2\r
431                         *MESH_TFACE     2       4       6       5\r
432                         *MESH_TFACE     3       4       5       7\r
433                         *MESH_TFACE     4       8       10      9\r
434                         *MESH_TFACE     5       8       9       11\r
435                         *MESH_TFACE     6       12      14      13\r
436                         *MESH_TFACE     7       12      15      14\r
437                 }\r
438         }\r
439         *PROP_MOTIONBLUR        0\r
440         *PROP_CASTSHADOW        1\r
441         *PROP_RECVSHADOW        1\r
442         *MATERIAL_REF   4\r
443 }\r
444 *GEOMOBJECT     {\r
445         *NODE_NAME      "mat4model0surf43"\r
446         *NODE_TM        {\r
447                 *NODE_NAME      "mat4model0surf43"\r
448                 *INHERIT_POS    0       0       0\r
449                 *INHERIT_ROT    0       0       0\r
450                 *INHERIT_SCL    0       0       0\r
451                 *TM_ROW0        1.0     0       0\r
452                 *TM_ROW1        0       1.0     0\r
453                 *TM_ROW2        0       0       1.0\r
454                 *TM_ROW3        0       0       0\r
455                 *TM_POS 0.000000        0.000000        0.000000\r
456         }\r
457         *MESH   {\r
458                 *TIMEVALUE      0\r
459                 *MESH_NUMVERTEX 4\r
460                 *MESH_NUMFACES  2\r
461                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
462                 *MESH_VERTEX_LIST       {\r
463                         *MESH_VERTEX    0       36.000000       2.000000        56.000000\r
464                         *MESH_VERTEX    1       36.000000       2.000000        72.000000\r
465                         *MESH_VERTEX    2       -36.000000      2.000000        72.000000\r
466                         *MESH_VERTEX    3       -36.000000      2.000000        56.000000\r
467                 }\r
468                 *MESH_NORMALS   {\r
469                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
470                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
471                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
472                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
473                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
474                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
475                 }\r
476                 *MESH_FACE_LIST {\r
477                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
478                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
479                 }\r
480                 *MESH_NUMTVERTEX        4\r
481                 *MESH_TVERTLIST {\r
482                         *MESH_TVERT     0       0.281250        0.875000        1.000000\r
483                         *MESH_TVERT     1       0.281250        1.125000        1.000000\r
484                         *MESH_TVERT     2       -0.281250       1.125000        1.000000\r
485                         *MESH_TVERT     3       -0.281250       0.875000        1.000000\r
486                 }\r
487                 *MESH_NUMTVFACES        2\r
488                 *MESH_TFACELIST {\r
489                         *MESH_TFACE     0       0       2       1\r
490                         *MESH_TFACE     1       0       3       2\r
491                 }\r
492         }\r
493         *PROP_MOTIONBLUR        0\r
494         *PROP_CASTSHADOW        1\r
495         *PROP_RECVSHADOW        1\r
496         *MATERIAL_REF   4\r
497 }\r
498 *GEOMOBJECT     {\r
499         *NODE_NAME      "mat4model0surf44"\r
500         *NODE_TM        {\r
501                 *NODE_NAME      "mat4model0surf44"\r
502                 *INHERIT_POS    0       0       0\r
503                 *INHERIT_ROT    0       0       0\r
504                 *INHERIT_SCL    0       0       0\r
505                 *TM_ROW0        1.0     0       0\r
506                 *TM_ROW1        0       1.0     0\r
507                 *TM_ROW2        0       0       1.0\r
508                 *TM_ROW3        0       0       0\r
509                 *TM_POS 0.000000        0.000000        0.000000\r
510         }\r
511         *MESH   {\r
512                 *TIMEVALUE      0\r
513                 *MESH_NUMVERTEX 4\r
514                 *MESH_NUMFACES  2\r
515                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
516                 *MESH_VERTEX_LIST       {\r
517                         *MESH_VERTEX    0       36.000000       -2.000000       116.000000\r
518                         *MESH_VERTEX    1       36.000000       2.000000        116.000000\r
519                         *MESH_VERTEX    2       -36.000000      2.000000        116.000000\r
520                         *MESH_VERTEX    3       -36.000000      -2.000000       116.000000\r
521                 }\r
522                 *MESH_NORMALS   {\r
523                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
524                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
525                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
526                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
527                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
528                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
529                 }\r
530                 *MESH_FACE_LIST {\r
531                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
532                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
533                 }\r
534                 *MESH_NUMTVERTEX        4\r
535                 *MESH_TVERTLIST {\r
536                         *MESH_TVERT     0       0.281250        0.968750        1.000000\r
537                         *MESH_TVERT     1       0.281250        1.031250        1.000000\r
538                         *MESH_TVERT     2       -0.281250       1.031250        1.000000\r
539                         *MESH_TVERT     3       -0.281250       0.968750        1.000000\r
540                 }\r
541                 *MESH_NUMTVFACES        2\r
542                 *MESH_TFACELIST {\r
543                         *MESH_TFACE     0       0       2       1\r
544                         *MESH_TFACE     1       0       3       2\r
545                 }\r
546         }\r
547         *PROP_MOTIONBLUR        0\r
548         *PROP_CASTSHADOW        1\r
549         *PROP_RECVSHADOW        1\r
550         *MATERIAL_REF   4\r
551 }\r
552 *GEOMOBJECT     {\r
553         *NODE_NAME      "mat4model0surf45"\r
554         *NODE_TM        {\r
555                 *NODE_NAME      "mat4model0surf45"\r
556                 *INHERIT_POS    0       0       0\r
557                 *INHERIT_ROT    0       0       0\r
558                 *INHERIT_SCL    0       0       0\r
559                 *TM_ROW0        1.0     0       0\r
560                 *TM_ROW1        0       1.0     0\r
561                 *TM_ROW2        0       0       1.0\r
562                 *TM_ROW3        0       0       0\r
563                 *TM_POS 0.000000        0.000000        0.000000\r
564         }\r
565         *MESH   {\r
566                 *TIMEVALUE      0\r
567                 *MESH_NUMVERTEX 4\r
568                 *MESH_NUMFACES  2\r
569                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
570                 *MESH_VERTEX_LIST       {\r
571                         *MESH_VERTEX    0       -36.000000      -2.000000       72.000000\r
572                         *MESH_VERTEX    1       -36.000000      2.000000        72.000000\r
573                         *MESH_VERTEX    2       36.000000       2.000000        72.000000\r
574                         *MESH_VERTEX    3       36.000000       -2.000000       72.000000\r
575                 }\r
576                 *MESH_NORMALS   {\r
577                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
578                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
579                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
580                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
581                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
582                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
583                 }\r
584                 *MESH_FACE_LIST {\r
585                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
586                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
587                 }\r
588                 *MESH_NUMTVERTEX        4\r
589                 *MESH_TVERTLIST {\r
590                         *MESH_TVERT     0       -0.281250       0.968750        1.000000\r
591                         *MESH_TVERT     1       -0.281250       1.031250        1.000000\r
592                         *MESH_TVERT     2       0.281250        1.031250        1.000000\r
593                         *MESH_TVERT     3       0.281250        0.968750        1.000000\r
594                 }\r
595                 *MESH_NUMTVFACES        2\r
596                 *MESH_TFACELIST {\r
597                         *MESH_TFACE     0       0       2       1\r
598                         *MESH_TFACE     1       0       3       2\r
599                 }\r
600         }\r
601         *PROP_MOTIONBLUR        0\r
602         *PROP_CASTSHADOW        1\r
603         *PROP_RECVSHADOW        1\r
604         *MATERIAL_REF   4\r
605 }\r
606 *GEOMOBJECT     {\r
607         *NODE_NAME      "mat4model0surf46"\r
608         *NODE_TM        {\r
609                 *NODE_NAME      "mat4model0surf46"\r
610                 *INHERIT_POS    0       0       0\r
611                 *INHERIT_ROT    0       0       0\r
612                 *INHERIT_SCL    0       0       0\r
613                 *TM_ROW0        1.0     0       0\r
614                 *TM_ROW1        0       1.0     0\r
615                 *TM_ROW2        0       0       1.0\r
616                 *TM_ROW3        0       0       0\r
617                 *TM_POS 0.000000        0.000000        0.000000\r
618         }\r
619         *MESH   {\r
620                 *TIMEVALUE      0\r
621                 *MESH_NUMVERTEX 4\r
622                 *MESH_NUMFACES  2\r
623                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
624                 *MESH_VERTEX_LIST       {\r
625                         *MESH_VERTEX    0       -36.000000      -2.000000       56.000000\r
626                         *MESH_VERTEX    1       -36.000000      -2.000000       72.000000\r
627                         *MESH_VERTEX    2       36.000000       -2.000000       72.000000\r
628                         *MESH_VERTEX    3       36.000000       -2.000000       56.000000\r
629                 }\r
630                 *MESH_NORMALS   {\r
631                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
632                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
633                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
634                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
635                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
636                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
637                 }\r
638                 *MESH_FACE_LIST {\r
639                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
640                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
641                 }\r
642                 *MESH_NUMTVERTEX        4\r
643                 *MESH_TVERTLIST {\r
644                         *MESH_TVERT     0       -0.281250       0.875000        1.000000\r
645                         *MESH_TVERT     1       -0.281250       1.125000        1.000000\r
646                         *MESH_TVERT     2       0.281250        1.125000        1.000000\r
647                         *MESH_TVERT     3       0.281250        0.875000        1.000000\r
648                 }\r
649                 *MESH_NUMTVFACES        2\r
650                 *MESH_TFACELIST {\r
651                         *MESH_TFACE     0       0       2       1\r
652                         *MESH_TFACE     1       0       3       2\r
653                 }\r
654         }\r
655         *PROP_MOTIONBLUR        0\r
656         *PROP_CASTSHADOW        1\r
657         *PROP_RECVSHADOW        1\r
658         *MATERIAL_REF   4\r
659 }\r
660 *GEOMOBJECT     {\r
661         *NODE_NAME      "mat4model0surf47"\r
662         *NODE_TM        {\r
663                 *NODE_NAME      "mat4model0surf47"\r
664                 *INHERIT_POS    0       0       0\r
665                 *INHERIT_ROT    0       0       0\r
666                 *INHERIT_SCL    0       0       0\r
667                 *TM_ROW0        1.0     0       0\r
668                 *TM_ROW1        0       1.0     0\r
669                 *TM_ROW2        0       0       1.0\r
670                 *TM_ROW3        0       0       0\r
671                 *TM_POS 0.000000        0.000000        0.000000\r
672         }\r
673         *MESH   {\r
674                 *TIMEVALUE      0\r
675                 *MESH_NUMVERTEX 4\r
676                 *MESH_NUMFACES  2\r
677                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
678                 *MESH_VERTEX_LIST       {\r
679                         *MESH_VERTEX    0       -36.000000      2.000000        56.000000\r
680                         *MESH_VERTEX    1       -36.000000      -2.000000       56.000000\r
681                         *MESH_VERTEX    2       36.000000       -2.000000       56.000000\r
682                         *MESH_VERTEX    3       36.000000       2.000000        56.000000\r
683                 }\r
684                 *MESH_NORMALS   {\r
685                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
686                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
687                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
688                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
689                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
690                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
691                 }\r
692                 *MESH_FACE_LIST {\r
693                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
694                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
695                 }\r
696                 *MESH_NUMTVERTEX        4\r
697                 *MESH_TVERTLIST {\r
698                         *MESH_TVERT     0       -0.281250       1.031250        1.000000\r
699                         *MESH_TVERT     1       -0.281250       0.968750        1.000000\r
700                         *MESH_TVERT     2       0.281250        0.968750        1.000000\r
701                         *MESH_TVERT     3       0.281250        1.031250        1.000000\r
702                 }\r
703                 *MESH_NUMTVFACES        2\r
704                 *MESH_TFACELIST {\r
705                         *MESH_TFACE     0       0       2       1\r
706                         *MESH_TFACE     1       0       3       2\r
707                 }\r
708         }\r
709         *PROP_MOTIONBLUR        0\r
710         *PROP_CASTSHADOW        1\r
711         *PROP_RECVSHADOW        1\r
712         *MATERIAL_REF   4\r
713 }\r
714 *GEOMOBJECT     {\r
715         *NODE_NAME      "mat4model0surf48"\r
716         *NODE_TM        {\r
717                 *NODE_NAME      "mat4model0surf48"\r
718                 *INHERIT_POS    0       0       0\r
719                 *INHERIT_ROT    0       0       0\r
720                 *INHERIT_SCL    0       0       0\r
721                 *TM_ROW0        1.0     0       0\r
722                 *TM_ROW1        0       1.0     0\r
723                 *TM_ROW2        0       0       1.0\r
724                 *TM_ROW3        0       0       0\r
725                 *TM_POS 0.000000        0.000000        0.000000\r
726         }\r
727         *MESH   {\r
728                 *TIMEVALUE      0\r
729                 *MESH_NUMVERTEX 4\r
730                 *MESH_NUMFACES  2\r
731                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
732                 *MESH_VERTEX_LIST       {\r
733                         *MESH_VERTEX    0       -36.000000      -2.000000       116.000000\r
734                         *MESH_VERTEX    1       -36.000000      2.000000        116.000000\r
735                         *MESH_VERTEX    2       -36.000000      2.000000        12.000000\r
736                         *MESH_VERTEX    3       -36.000000      -2.000000       12.000000\r
737                 }\r
738                 *MESH_NORMALS   {\r
739                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
740                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
741                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
742                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
743                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
744                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
745                 }\r
746                 *MESH_FACE_LIST {\r
747                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
748                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
749                 }\r
750                 *MESH_NUMTVERTEX        4\r
751                 *MESH_TVERTLIST {\r
752                         *MESH_TVERT     0       0.406250        1.031250        1.000000\r
753                         *MESH_TVERT     1       0.406250        0.968750        1.000000\r
754                         *MESH_TVERT     2       -0.406250       0.968750        1.000000\r
755                         *MESH_TVERT     3       -0.406250       1.031250        1.000000\r
756                 }\r
757                 *MESH_NUMTVFACES        2\r
758                 *MESH_TFACELIST {\r
759                         *MESH_TFACE     0       0       2       1\r
760                         *MESH_TFACE     1       0       3       2\r
761                 }\r
762         }\r
763         *PROP_MOTIONBLUR        0\r
764         *PROP_CASTSHADOW        1\r
765         *PROP_RECVSHADOW        1\r
766         *MATERIAL_REF   4\r
767 }\r
768 *GEOMOBJECT     {\r
769         *NODE_NAME      "mat4model0surf49"\r
770         *NODE_TM        {\r
771                 *NODE_NAME      "mat4model0surf49"\r
772                 *INHERIT_POS    0       0       0\r
773                 *INHERIT_ROT    0       0       0\r
774                 *INHERIT_SCL    0       0       0\r
775                 *TM_ROW0        1.0     0       0\r
776                 *TM_ROW1        0       1.0     0\r
777                 *TM_ROW2        0       0       1.0\r
778                 *TM_ROW3        0       0       0\r
779                 *TM_POS 0.000000        0.000000        0.000000\r
780         }\r
781         *MESH   {\r
782                 *TIMEVALUE      0\r
783                 *MESH_NUMVERTEX 4\r
784                 *MESH_NUMFACES  2\r
785                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
786                 *MESH_VERTEX_LIST       {\r
787                         *MESH_VERTEX    0       -36.000000      -2.000000       12.000000\r
788                         *MESH_VERTEX    1       -36.000000      2.000000        12.000000\r
789                         *MESH_VERTEX    2       36.000000       2.000000        12.000000\r
790                         *MESH_VERTEX    3       36.000000       -2.000000       12.000000\r
791                 }\r
792                 *MESH_NORMALS   {\r
793                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
794                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
795                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
796                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
797                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
798                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
799                 }\r
800                 *MESH_FACE_LIST {\r
801                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
802                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
803                 }\r
804                 *MESH_NUMTVERTEX        4\r
805                 *MESH_TVERTLIST {\r
806                         *MESH_TVERT     0       -0.281250       0.968750        1.000000\r
807                         *MESH_TVERT     1       -0.281250       1.031250        1.000000\r
808                         *MESH_TVERT     2       0.281250        1.031250        1.000000\r
809                         *MESH_TVERT     3       0.281250        0.968750        1.000000\r
810                 }\r
811                 *MESH_NUMTVFACES        2\r
812                 *MESH_TFACELIST {\r
813                         *MESH_TFACE     0       0       2       1\r
814                         *MESH_TFACE     1       0       3       2\r
815                 }\r
816         }\r
817         *PROP_MOTIONBLUR        0\r
818         *PROP_CASTSHADOW        1\r
819         *PROP_RECVSHADOW        1\r
820         *MATERIAL_REF   4\r
821 }\r
822 *GEOMOBJECT     {\r
823         *NODE_NAME      "mat4model0surf50"\r
824         *NODE_TM        {\r
825                 *NODE_NAME      "mat4model0surf50"\r
826                 *INHERIT_POS    0       0       0\r
827                 *INHERIT_ROT    0       0       0\r
828                 *INHERIT_SCL    0       0       0\r
829                 *TM_ROW0        1.0     0       0\r
830                 *TM_ROW1        0       1.0     0\r
831                 *TM_ROW2        0       0       1.0\r
832                 *TM_ROW3        0       0       0\r
833                 *TM_POS 0.000000        0.000000        0.000000\r
834         }\r
835         *MESH   {\r
836                 *TIMEVALUE      0\r
837                 *MESH_NUMVERTEX 4\r
838                 *MESH_NUMFACES  2\r
839                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
840                 *MESH_VERTEX_LIST       {\r
841                         *MESH_VERTEX    0       -48.000000      -2.000000       128.000000\r
842                         *MESH_VERTEX    1       -48.000000      2.000000        128.000000\r
843                         *MESH_VERTEX    2       48.000000       2.000000        128.000000\r
844                         *MESH_VERTEX    3       48.000000       -2.000000       128.000000\r
845                 }\r
846                 *MESH_NORMALS   {\r
847                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
848                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
849                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
850                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
851                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
852                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
853                 }\r
854                 *MESH_FACE_LIST {\r
855                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
856                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
857                 }\r
858                 *MESH_NUMTVERTEX        4\r
859                 *MESH_TVERTLIST {\r
860                         *MESH_TVERT     0       -0.375000       0.968750        1.000000\r
861                         *MESH_TVERT     1       -0.375000       1.031250        1.000000\r
862                         *MESH_TVERT     2       0.375000        1.031250        1.000000\r
863                         *MESH_TVERT     3       0.375000        0.968750        1.000000\r
864                 }\r
865                 *MESH_NUMTVFACES        2\r
866                 *MESH_TFACELIST {\r
867                         *MESH_TFACE     0       0       2       1\r
868                         *MESH_TFACE     1       0       3       2\r
869                 }\r
870         }\r
871         *PROP_MOTIONBLUR        0\r
872         *PROP_CASTSHADOW        1\r
873         *PROP_RECVSHADOW        1\r
874         *MATERIAL_REF   4\r
875 }\r
876 *GEOMOBJECT     {\r
877         *NODE_NAME      "mat4model0surf51"\r
878         *NODE_TM        {\r
879                 *NODE_NAME      "mat4model0surf51"\r
880                 *INHERIT_POS    0       0       0\r
881                 *INHERIT_ROT    0       0       0\r
882                 *INHERIT_SCL    0       0       0\r
883                 *TM_ROW0        1.0     0       0\r
884                 *TM_ROW1        0       1.0     0\r
885                 *TM_ROW2        0       0       1.0\r
886                 *TM_ROW3        0       0       0\r
887                 *TM_POS 0.000000        0.000000        0.000000\r
888         }\r
889         *MESH   {\r
890                 *TIMEVALUE      0\r
891                 *MESH_NUMVERTEX 4\r
892                 *MESH_NUMFACES  2\r
893                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
894                 *MESH_VERTEX_LIST       {\r
895                         *MESH_VERTEX    0       -48.000000      -2.000000       0.000000\r
896                         *MESH_VERTEX    1       -48.000000      2.000000        0.000000\r
897                         *MESH_VERTEX    2       -48.000000      2.000000        128.000000\r
898                         *MESH_VERTEX    3       -48.000000      -2.000000       128.000000\r
899                 }\r
900                 *MESH_NORMALS   {\r
901                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
902                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
903                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
904                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
905                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
906                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
907                 }\r
908                 *MESH_FACE_LIST {\r
909                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
910                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
911                 }\r
912                 *MESH_NUMTVERTEX        4\r
913                 *MESH_TVERTLIST {\r
914                         *MESH_TVERT     0       -0.500000       1.031250        1.000000\r
915                         *MESH_TVERT     1       -0.500000       0.968750        1.000000\r
916                         *MESH_TVERT     2       0.500000        0.968750        1.000000\r
917                         *MESH_TVERT     3       0.500000        1.031250        1.000000\r
918                 }\r
919                 *MESH_NUMTVFACES        2\r
920                 *MESH_TFACELIST {\r
921                         *MESH_TFACE     0       0       2       1\r
922                         *MESH_TFACE     1       0       3       2\r
923                 }\r
924         }\r
925         *PROP_MOTIONBLUR        0\r
926         *PROP_CASTSHADOW        1\r
927         *PROP_RECVSHADOW        1\r
928         *MATERIAL_REF   4\r
929 }\r
930 *GEOMOBJECT     {\r
931         *NODE_NAME      "mat4model0surf52"\r
932         *NODE_TM        {\r
933                 *NODE_NAME      "mat4model0surf52"\r
934                 *INHERIT_POS    0       0       0\r
935                 *INHERIT_ROT    0       0       0\r
936                 *INHERIT_SCL    0       0       0\r
937                 *TM_ROW0        1.0     0       0\r
938                 *TM_ROW1        0       1.0     0\r
939                 *TM_ROW2        0       0       1.0\r
940                 *TM_ROW3        0       0       0\r
941                 *TM_POS 0.000000        0.000000        0.000000\r
942         }\r
943         *MESH   {\r
944                 *TIMEVALUE      0\r
945                 *MESH_NUMVERTEX 4\r
946                 *MESH_NUMFACES  2\r
947                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
948                 *MESH_VERTEX_LIST       {\r
949                         *MESH_VERTEX    0       48.000000       -2.000000       0.000000\r
950                         *MESH_VERTEX    1       48.000000       2.000000        0.000000\r
951                         *MESH_VERTEX    2       -48.000000      2.000000        0.000000\r
952                         *MESH_VERTEX    3       -48.000000      -2.000000       0.000000\r
953                 }\r
954                 *MESH_NORMALS   {\r
955                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
956                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
957                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
958                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
959                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
960                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
961                 }\r
962                 *MESH_FACE_LIST {\r
963                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
964                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
965                 }\r
966                 *MESH_NUMTVERTEX        4\r
967                 *MESH_TVERTLIST {\r
968                         *MESH_TVERT     0       0.375000        0.968750        1.000000\r
969                         *MESH_TVERT     1       0.375000        1.031250        1.000000\r
970                         *MESH_TVERT     2       -0.375000       1.031250        1.000000\r
971                         *MESH_TVERT     3       -0.375000       0.968750        1.000000\r
972                 }\r
973                 *MESH_NUMTVFACES        2\r
974                 *MESH_TFACELIST {\r
975                         *MESH_TFACE     0       0       2       1\r
976                         *MESH_TFACE     1       0       3       2\r
977                 }\r
978         }\r
979         *PROP_MOTIONBLUR        0\r
980         *PROP_CASTSHADOW        1\r
981         *PROP_RECVSHADOW        1\r
982         *MATERIAL_REF   4\r
983 }\r
984 *GEOMOBJECT     {\r
985         *NODE_NAME      "mat0model0surf53"\r
986         *NODE_TM        {\r
987                 *NODE_NAME      "mat0model0surf53"\r
988                 *INHERIT_POS    0       0       0\r
989                 *INHERIT_ROT    0       0       0\r
990                 *INHERIT_SCL    0       0       0\r
991                 *TM_ROW0        1.0     0       0\r
992                 *TM_ROW1        0       1.0     0\r
993                 *TM_ROW2        0       0       1.0\r
994                 *TM_ROW3        0       0       0\r
995                 *TM_POS 0.000000        0.000000        0.000000\r
996         }\r
997         *MESH   {\r
998                 *TIMEVALUE      0\r
999                 *MESH_NUMVERTEX 4\r
1000                 *MESH_NUMFACES  2\r
1001                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1002                 *MESH_VERTEX_LIST       {\r
1003                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
1004                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
1005                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
1006                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
1007                 }\r
1008                 *MESH_NORMALS   {\r
1009                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1010                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1011                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1012                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1013                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1014                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1015                 }\r
1016                 *MESH_FACE_LIST {\r
1017                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1018                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1019                 }\r
1020                 *MESH_NUMTVERTEX        4\r
1021                 *MESH_TVERTLIST {\r
1022                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
1023                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
1024                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
1025                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
1026                 }\r
1027                 *MESH_NUMTVFACES        2\r
1028                 *MESH_TFACELIST {\r
1029                         *MESH_TFACE     0       0       2       1\r
1030                         *MESH_TFACE     1       2       3       1\r
1031                 }\r
1032         }\r
1033         *PROP_MOTIONBLUR        0\r
1034         *PROP_CASTSHADOW        1\r
1035         *PROP_RECVSHADOW        1\r
1036         *MATERIAL_REF   0\r
1037 }\r
1038 *GEOMOBJECT     {\r
1039         *NODE_NAME      "mat0model0surf54"\r
1040         *NODE_TM        {\r
1041                 *NODE_NAME      "mat0model0surf54"\r
1042                 *INHERIT_POS    0       0       0\r
1043                 *INHERIT_ROT    0       0       0\r
1044                 *INHERIT_SCL    0       0       0\r
1045                 *TM_ROW0        1.0     0       0\r
1046                 *TM_ROW1        0       1.0     0\r
1047                 *TM_ROW2        0       0       1.0\r
1048                 *TM_ROW3        0       0       0\r
1049                 *TM_POS 0.000000        0.000000        0.000000\r
1050         }\r
1051         *MESH   {\r
1052                 *TIMEVALUE      0\r
1053                 *MESH_NUMVERTEX 4\r
1054                 *MESH_NUMFACES  2\r
1055                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1056                 *MESH_VERTEX_LIST       {\r
1057                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
1058                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
1059                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
1060                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
1061                 }\r
1062                 *MESH_NORMALS   {\r
1063                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1064                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1065                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1066                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1067                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1068                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1069                 }\r
1070                 *MESH_FACE_LIST {\r
1071                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1072                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1073                 }\r
1074                 *MESH_NUMTVERTEX        4\r
1075                 *MESH_TVERTLIST {\r
1076                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
1077                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
1078                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
1079                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
1080                 }\r
1081                 *MESH_NUMTVFACES        2\r
1082                 *MESH_TFACELIST {\r
1083                         *MESH_TFACE     0       0       2       1\r
1084                         *MESH_TFACE     1       2       3       1\r
1085                 }\r
1086         }\r
1087         *PROP_MOTIONBLUR        0\r
1088         *PROP_CASTSHADOW        1\r
1089         *PROP_RECVSHADOW        1\r
1090         *MATERIAL_REF   0\r
1091 }\r
1092 *GEOMOBJECT     {\r
1093         *NODE_NAME      "mat0model0surf55"\r
1094         *NODE_TM        {\r
1095                 *NODE_NAME      "mat0model0surf55"\r
1096                 *INHERIT_POS    0       0       0\r
1097                 *INHERIT_ROT    0       0       0\r
1098                 *INHERIT_SCL    0       0       0\r
1099                 *TM_ROW0        1.0     0       0\r
1100                 *TM_ROW1        0       1.0     0\r
1101                 *TM_ROW2        0       0       1.0\r
1102                 *TM_ROW3        0       0       0\r
1103                 *TM_POS 0.000000        0.000000        0.000000\r
1104         }\r
1105         *MESH   {\r
1106                 *TIMEVALUE      0\r
1107                 *MESH_NUMVERTEX 4\r
1108                 *MESH_NUMFACES  2\r
1109                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1110                 *MESH_VERTEX_LIST       {\r
1111                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
1112                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
1113                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
1114                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
1115                 }\r
1116                 *MESH_NORMALS   {\r
1117                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1118                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1119                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1120                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1121                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1122                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1123                 }\r
1124                 *MESH_FACE_LIST {\r
1125                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1126                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1127                 }\r
1128                 *MESH_NUMTVERTEX        4\r
1129                 *MESH_TVERTLIST {\r
1130                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
1131                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
1132                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
1133                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
1134                 }\r
1135                 *MESH_NUMTVFACES        2\r
1136                 *MESH_TFACELIST {\r
1137                         *MESH_TFACE     0       0       2       1\r
1138                         *MESH_TFACE     1       2       3       1\r
1139                 }\r
1140         }\r
1141         *PROP_MOTIONBLUR        0\r
1142         *PROP_CASTSHADOW        1\r
1143         *PROP_RECVSHADOW        1\r
1144         *MATERIAL_REF   0\r
1145 }\r
1146 *GEOMOBJECT     {\r
1147         *NODE_NAME      "mat0model0surf56"\r
1148         *NODE_TM        {\r
1149                 *NODE_NAME      "mat0model0surf56"\r
1150                 *INHERIT_POS    0       0       0\r
1151                 *INHERIT_ROT    0       0       0\r
1152                 *INHERIT_SCL    0       0       0\r
1153                 *TM_ROW0        1.0     0       0\r
1154                 *TM_ROW1        0       1.0     0\r
1155                 *TM_ROW2        0       0       1.0\r
1156                 *TM_ROW3        0       0       0\r
1157                 *TM_POS 0.000000        0.000000        0.000000\r
1158         }\r
1159         *MESH   {\r
1160                 *TIMEVALUE      0\r
1161                 *MESH_NUMVERTEX 4\r
1162                 *MESH_NUMFACES  2\r
1163                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1164                 *MESH_VERTEX_LIST       {\r
1165                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
1166                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
1167                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
1168                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
1169                 }\r
1170                 *MESH_NORMALS   {\r
1171                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1172                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1173                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1174                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1175                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1176                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1177                 }\r
1178                 *MESH_FACE_LIST {\r
1179                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1180                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1181                 }\r
1182                 *MESH_NUMTVERTEX        4\r
1183                 *MESH_TVERTLIST {\r
1184                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
1185                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
1186                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
1187                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
1188                 }\r
1189                 *MESH_NUMTVFACES        2\r
1190                 *MESH_TFACELIST {\r
1191                         *MESH_TFACE     0       0       2       1\r
1192                         *MESH_TFACE     1       2       3       1\r
1193                 }\r
1194         }\r
1195         *PROP_MOTIONBLUR        0\r
1196         *PROP_CASTSHADOW        1\r
1197         *PROP_RECVSHADOW        1\r
1198         *MATERIAL_REF   0\r
1199 }\r
1200 *GEOMOBJECT     {\r
1201         *NODE_NAME      "mat0model0surf57"\r
1202         *NODE_TM        {\r
1203                 *NODE_NAME      "mat0model0surf57"\r
1204                 *INHERIT_POS    0       0       0\r
1205                 *INHERIT_ROT    0       0       0\r
1206                 *INHERIT_SCL    0       0       0\r
1207                 *TM_ROW0        1.0     0       0\r
1208                 *TM_ROW1        0       1.0     0\r
1209                 *TM_ROW2        0       0       1.0\r
1210                 *TM_ROW3        0       0       0\r
1211                 *TM_POS 0.000000        0.000000        0.000000\r
1212         }\r
1213         *MESH   {\r
1214                 *TIMEVALUE      0\r
1215                 *MESH_NUMVERTEX 4\r
1216                 *MESH_NUMFACES  2\r
1217                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1218                 *MESH_VERTEX_LIST       {\r
1219                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
1220                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
1221                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
1222                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
1223                 }\r
1224                 *MESH_NORMALS   {\r
1225                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1226                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1227                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1228                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1229                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1230                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1231                 }\r
1232                 *MESH_FACE_LIST {\r
1233                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1234                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1235                 }\r
1236                 *MESH_NUMTVERTEX        4\r
1237                 *MESH_TVERTLIST {\r
1238                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
1239                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
1240                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
1241                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
1242                 }\r
1243                 *MESH_NUMTVFACES        2\r
1244                 *MESH_TFACELIST {\r
1245                         *MESH_TFACE     0       0       2       1\r
1246                         *MESH_TFACE     1       2       3       1\r
1247                 }\r
1248         }\r
1249         *PROP_MOTIONBLUR        0\r
1250         *PROP_CASTSHADOW        1\r
1251         *PROP_RECVSHADOW        1\r
1252         *MATERIAL_REF   0\r
1253 }\r
1254 *GEOMOBJECT     {\r
1255         *NODE_NAME      "mat0model0surf58"\r
1256         *NODE_TM        {\r
1257                 *NODE_NAME      "mat0model0surf58"\r
1258                 *INHERIT_POS    0       0       0\r
1259                 *INHERIT_ROT    0       0       0\r
1260                 *INHERIT_SCL    0       0       0\r
1261                 *TM_ROW0        1.0     0       0\r
1262                 *TM_ROW1        0       1.0     0\r
1263                 *TM_ROW2        0       0       1.0\r
1264                 *TM_ROW3        0       0       0\r
1265                 *TM_POS 0.000000        0.000000        0.000000\r
1266         }\r
1267         *MESH   {\r
1268                 *TIMEVALUE      0\r
1269                 *MESH_NUMVERTEX 4\r
1270                 *MESH_NUMFACES  2\r
1271                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1272                 *MESH_VERTEX_LIST       {\r
1273                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
1274                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
1275                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
1276                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
1277                 }\r
1278                 *MESH_NORMALS   {\r
1279                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1280                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1281                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1282                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1283                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1284                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1285                 }\r
1286                 *MESH_FACE_LIST {\r
1287                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1288                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1289                 }\r
1290                 *MESH_NUMTVERTEX        4\r
1291                 *MESH_TVERTLIST {\r
1292                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
1293                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
1294                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
1295                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
1296                 }\r
1297                 *MESH_NUMTVFACES        2\r
1298                 *MESH_TFACELIST {\r
1299                         *MESH_TFACE     0       0       2       1\r
1300                         *MESH_TFACE     1       2       3       1\r
1301                 }\r
1302         }\r
1303         *PROP_MOTIONBLUR        0\r
1304         *PROP_CASTSHADOW        1\r
1305         *PROP_RECVSHADOW        1\r
1306         *MATERIAL_REF   0\r
1307 }\r
1308 *GEOMOBJECT     {\r
1309         *NODE_NAME      "mat5model0surf59"\r
1310         *NODE_TM        {\r
1311                 *NODE_NAME      "mat5model0surf59"\r
1312                 *INHERIT_POS    0       0       0\r
1313                 *INHERIT_ROT    0       0       0\r
1314                 *INHERIT_SCL    0       0       0\r
1315                 *TM_ROW0        1.0     0       0\r
1316                 *TM_ROW1        0       1.0     0\r
1317                 *TM_ROW2        0       0       1.0\r
1318                 *TM_ROW3        0       0       0\r
1319                 *TM_POS 0.000000        0.000000        0.000000\r
1320         }\r
1321         *MESH   {\r
1322                 *TIMEVALUE      0\r
1323                 *MESH_NUMVERTEX 4\r
1324                 *MESH_NUMFACES  2\r
1325                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1326                 *MESH_VERTEX_LIST       {\r
1327                         *MESH_VERTEX    0       36.000000       1.000000        116.000000\r
1328                         *MESH_VERTEX    1       -36.000000      1.000000        116.000000\r
1329                         *MESH_VERTEX    2       -36.000000      1.000000        12.000000\r
1330                         *MESH_VERTEX    3       36.000000       1.000000        12.000000\r
1331                 }\r
1332                 *MESH_NORMALS   {\r
1333                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1334                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1335                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1336                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1337                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1338                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1339                 }\r
1340                 *MESH_FACE_LIST {\r
1341                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1342                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1343                 }\r
1344                 *MESH_NUMTVERTEX        4\r
1345                 *MESH_TVERTLIST {\r
1346                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1347                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
1348                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
1349                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
1350                 }\r
1351                 *MESH_NUMTVFACES        2\r
1352                 *MESH_TFACELIST {\r
1353                         *MESH_TFACE     0       0       2       1\r
1354                         *MESH_TFACE     1       0       3       2\r
1355                 }\r
1356         }\r
1357         *PROP_MOTIONBLUR        0\r
1358         *PROP_CASTSHADOW        1\r
1359         *PROP_RECVSHADOW        1\r
1360         *MATERIAL_REF   5\r
1361 }\r
1362 *GEOMOBJECT     {\r
1363         *NODE_NAME      "mat5model0surf60"\r
1364         *NODE_TM        {\r
1365                 *NODE_NAME      "mat5model0surf60"\r
1366                 *INHERIT_POS    0       0       0\r
1367                 *INHERIT_ROT    0       0       0\r
1368                 *INHERIT_SCL    0       0       0\r
1369                 *TM_ROW0        1.0     0       0\r
1370                 *TM_ROW1        0       1.0     0\r
1371                 *TM_ROW2        0       0       1.0\r
1372                 *TM_ROW3        0       0       0\r
1373                 *TM_POS 0.000000        0.000000        0.000000\r
1374         }\r
1375         *MESH   {\r
1376                 *TIMEVALUE      0\r
1377                 *MESH_NUMVERTEX 4\r
1378                 *MESH_NUMFACES  2\r
1379                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1380                 *MESH_VERTEX_LIST       {\r
1381                         *MESH_VERTEX    0       -36.000000      -1.000000       116.000000\r
1382                         *MESH_VERTEX    1       36.000000       -1.000000       116.000000\r
1383                         *MESH_VERTEX    2       36.000000       -1.000000       12.000000\r
1384                         *MESH_VERTEX    3       -36.000000      -1.000000       12.000000\r
1385                 }\r
1386                 *MESH_NORMALS   {\r
1387                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1388                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1389                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1390                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1391                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1392                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1393                 }\r
1394                 *MESH_FACE_LIST {\r
1395                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1396                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1397                 }\r
1398                 *MESH_NUMTVERTEX        4\r
1399                 *MESH_TVERTLIST {\r
1400                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1401                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
1402                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
1403                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
1404                 }\r
1405                 *MESH_NUMTVFACES        2\r
1406                 *MESH_TFACELIST {\r
1407                         *MESH_TFACE     0       0       2       1\r
1408                         *MESH_TFACE     1       0       3       2\r
1409                 }\r
1410         }\r
1411         *PROP_MOTIONBLUR        0\r
1412         *PROP_CASTSHADOW        1\r
1413         *PROP_RECVSHADOW        1\r
1414         *MATERIAL_REF   5\r
1415 }\r
1416 *GEOMOBJECT     {\r
1417         *NODE_NAME      "mat6model0surf61"\r
1418         *NODE_TM        {\r
1419                 *NODE_NAME      "mat6model0surf61"\r
1420                 *INHERIT_POS    0       0       0\r
1421                 *INHERIT_ROT    0       0       0\r
1422                 *INHERIT_SCL    0       0       0\r
1423                 *TM_ROW0        1.0     0       0\r
1424                 *TM_ROW1        0       1.0     0\r
1425                 *TM_ROW2        0       0       1.0\r
1426                 *TM_ROW3        0       0       0\r
1427                 *TM_POS 0.000000        0.000000        0.000000\r
1428         }\r
1429         *MESH   {\r
1430                 *TIMEVALUE      0\r
1431                 *MESH_NUMVERTEX 6\r
1432                 *MESH_NUMFACES  4\r
1433                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1434                 *MESH_VERTEX_LIST       {\r
1435                         *MESH_VERTEX    0       52.000000       0.000000        96.000000\r
1436                         *MESH_VERTEX    1       52.000000       0.000000        112.000000\r
1437                         *MESH_VERTEX    2       50.000000       2.000000        112.000000\r
1438                         *MESH_VERTEX    3       50.000000       2.000000        96.000000\r
1439                         *MESH_VERTEX    4       50.000000       -2.000000       112.000000\r
1440                         *MESH_VERTEX    5       50.000000       -2.000000       96.000000\r
1441                 }\r
1442                 *MESH_NORMALS   {\r
1443                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1444                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1445                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1446                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1447                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1448                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1449                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1450                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1451                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
1452                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
1453                 }\r
1454                 *MESH_FACE_LIST {\r
1455                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1456                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1457                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1458                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1459                 }\r
1460                 *MESH_NUMTVERTEX        6\r
1461                 *MESH_TVERTLIST {\r
1462                         *MESH_TVERT     0       0.044194        0.000000        1.000000\r
1463                         *MESH_TVERT     1       0.044194        0.125000        1.000000\r
1464                         *MESH_TVERT     2       0.066291        0.125000        1.000000\r
1465                         *MESH_TVERT     3       0.066291        0.000000        1.000000\r
1466                         *MESH_TVERT     4       0.022097        0.125000        1.000000\r
1467                         *MESH_TVERT     5       0.022097        0.000000        1.000000\r
1468                 }\r
1469                 *MESH_NUMTVFACES        4\r
1470                 *MESH_TFACELIST {\r
1471                         *MESH_TFACE     0       0       2       1\r
1472                         *MESH_TFACE     1       0       3       2\r
1473                         *MESH_TFACE     2       4       0       1\r
1474                         *MESH_TFACE     3       4       5       0\r
1475                 }\r
1476         }\r
1477         *PROP_MOTIONBLUR        0\r
1478         *PROP_CASTSHADOW        1\r
1479         *PROP_RECVSHADOW        1\r
1480         *MATERIAL_REF   6\r
1481 }\r
1482 *GEOMOBJECT     {\r
1483         *NODE_NAME      "mat6model0surf62"\r
1484         *NODE_TM        {\r
1485                 *NODE_NAME      "mat6model0surf62"\r
1486                 *INHERIT_POS    0       0       0\r
1487                 *INHERIT_ROT    0       0       0\r
1488                 *INHERIT_SCL    0       0       0\r
1489                 *TM_ROW0        1.0     0       0\r
1490                 *TM_ROW1        0       1.0     0\r
1491                 *TM_ROW2        0       0       1.0\r
1492                 *TM_ROW3        0       0       0\r
1493                 *TM_POS 0.000000        0.000000        0.000000\r
1494         }\r
1495         *MESH   {\r
1496                 *TIMEVALUE      0\r
1497                 *MESH_NUMVERTEX 6\r
1498                 *MESH_NUMFACES  4\r
1499                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1500                 *MESH_VERTEX_LIST       {\r
1501                         *MESH_VERTEX    0       52.000000       0.000000        16.000000\r
1502                         *MESH_VERTEX    1       52.000000       0.000000        32.000000\r
1503                         *MESH_VERTEX    2       50.000000       2.000000        32.000000\r
1504                         *MESH_VERTEX    3       50.000000       2.000000        16.000000\r
1505                         *MESH_VERTEX    4       50.000000       -2.000000       32.000000\r
1506                         *MESH_VERTEX    5       50.000000       -2.000000       16.000000\r
1507                 }\r
1508                 *MESH_NORMALS   {\r
1509                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1510                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1511                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1512                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1513                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1514                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1515                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1516                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1517                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
1518                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
1519                 }\r
1520                 *MESH_FACE_LIST {\r
1521                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1522                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1523                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1524                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1525                 }\r
1526                 *MESH_NUMTVERTEX        6\r
1527                 *MESH_TVERTLIST {\r
1528                         *MESH_TVERT     0       0.044194        0.000000        1.000000\r
1529                         *MESH_TVERT     1       0.044194        0.125000        1.000000\r
1530                         *MESH_TVERT     2       0.066291        0.125000        1.000000\r
1531                         *MESH_TVERT     3       0.066291        0.000000        1.000000\r
1532                         *MESH_TVERT     4       0.022097        0.125000        1.000000\r
1533                         *MESH_TVERT     5       0.022097        0.000000        1.000000\r
1534                 }\r
1535                 *MESH_NUMTVFACES        4\r
1536                 *MESH_TFACELIST {\r
1537                         *MESH_TFACE     0       0       2       1\r
1538                         *MESH_TFACE     1       0       3       2\r
1539                         *MESH_TFACE     2       4       0       1\r
1540                         *MESH_TFACE     3       4       5       0\r
1541                 }\r
1542         }\r
1543         *PROP_MOTIONBLUR        0\r
1544         *PROP_CASTSHADOW        1\r
1545         *PROP_RECVSHADOW        1\r
1546         *MATERIAL_REF   6\r
1547 }\r
1548 *GEOMOBJECT     {\r
1549         *NODE_NAME      "mat6model0surf63"\r
1550         *NODE_TM        {\r
1551                 *NODE_NAME      "mat6model0surf63"\r
1552                 *INHERIT_POS    0       0       0\r
1553                 *INHERIT_ROT    0       0       0\r
1554                 *INHERIT_SCL    0       0       0\r
1555                 *TM_ROW0        1.0     0       0\r
1556                 *TM_ROW1        0       1.0     0\r
1557                 *TM_ROW2        0       0       1.0\r
1558                 *TM_ROW3        0       0       0\r
1559                 *TM_POS 0.000000        0.000000        0.000000\r
1560         }\r
1561         *MESH   {\r
1562                 *TIMEVALUE      0\r
1563                 *MESH_NUMVERTEX 4\r
1564                 *MESH_NUMFACES  2\r
1565                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1566                 *MESH_VERTEX_LIST       {\r
1567                         *MESH_VERTEX    0       52.000000       0.000000        112.000000\r
1568                         *MESH_VERTEX    1       50.000000       -2.000000       112.000000\r
1569                         *MESH_VERTEX    2       50.000000       2.000000        112.000000\r
1570                         *MESH_VERTEX    3       48.000000       0.000000        112.000000\r
1571                 }\r
1572                 *MESH_NORMALS   {\r
1573                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1574                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1575                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1576                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1577                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1578                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1579                 }\r
1580                 *MESH_FACE_LIST {\r
1581                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1582                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1583                 }\r
1584                 *MESH_NUMTVERTEX        4\r
1585                 *MESH_TVERTLIST {\r
1586                         *MESH_TVERT     0       0.406250        1.000000        1.000000\r
1587                         *MESH_TVERT     1       0.390625        0.984375        1.000000\r
1588                         *MESH_TVERT     2       0.390625        1.015625        1.000000\r
1589                         *MESH_TVERT     3       0.375000        1.000000        1.000000\r
1590                 }\r
1591                 *MESH_NUMTVFACES        2\r
1592                 *MESH_TFACELIST {\r
1593                         *MESH_TFACE     0       0       2       1\r
1594                         *MESH_TFACE     1       3       1       2\r
1595                 }\r
1596         }\r
1597         *PROP_MOTIONBLUR        0\r
1598         *PROP_CASTSHADOW        1\r
1599         *PROP_RECVSHADOW        1\r
1600         *MATERIAL_REF   6\r
1601 }\r
1602 *GEOMOBJECT     {\r
1603         *NODE_NAME      "mat6model0surf64"\r
1604         *NODE_TM        {\r
1605                 *NODE_NAME      "mat6model0surf64"\r
1606                 *INHERIT_POS    0       0       0\r
1607                 *INHERIT_ROT    0       0       0\r
1608                 *INHERIT_SCL    0       0       0\r
1609                 *TM_ROW0        1.0     0       0\r
1610                 *TM_ROW1        0       1.0     0\r
1611                 *TM_ROW2        0       0       1.0\r
1612                 *TM_ROW3        0       0       0\r
1613                 *TM_POS 0.000000        0.000000        0.000000\r
1614         }\r
1615         *MESH   {\r
1616                 *TIMEVALUE      0\r
1617                 *MESH_NUMVERTEX 4\r
1618                 *MESH_NUMFACES  2\r
1619                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1620                 *MESH_VERTEX_LIST       {\r
1621                         *MESH_VERTEX    0       52.000000       0.000000        96.000000\r
1622                         *MESH_VERTEX    1       50.000000       2.000000        96.000000\r
1623                         *MESH_VERTEX    2       50.000000       -2.000000       96.000000\r
1624                         *MESH_VERTEX    3       48.000000       0.000000        96.000000\r
1625                 }\r
1626                 *MESH_NORMALS   {\r
1627                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1628                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1629                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1630                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1631                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1632                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1633                 }\r
1634                 *MESH_FACE_LIST {\r
1635                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1636                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1637                 }\r
1638                 *MESH_NUMTVERTEX        4\r
1639                 *MESH_TVERTLIST {\r
1640                         *MESH_TVERT     0       0.406250        1.000000        1.000000\r
1641                         *MESH_TVERT     1       0.390625        1.015625        1.000000\r
1642                         *MESH_TVERT     2       0.390625        0.984375        1.000000\r
1643                         *MESH_TVERT     3       0.375000        1.000000        1.000000\r
1644                 }\r
1645                 *MESH_NUMTVFACES        2\r
1646                 *MESH_TFACELIST {\r
1647                         *MESH_TFACE     0       0       2       1\r
1648                         *MESH_TFACE     1       3       1       2\r
1649                 }\r
1650         }\r
1651         *PROP_MOTIONBLUR        0\r
1652         *PROP_CASTSHADOW        1\r
1653         *PROP_RECVSHADOW        1\r
1654         *MATERIAL_REF   6\r
1655 }\r
1656 *GEOMOBJECT     {\r
1657         *NODE_NAME      "mat6model0surf65"\r
1658         *NODE_TM        {\r
1659                 *NODE_NAME      "mat6model0surf65"\r
1660                 *INHERIT_POS    0       0       0\r
1661                 *INHERIT_ROT    0       0       0\r
1662                 *INHERIT_SCL    0       0       0\r
1663                 *TM_ROW0        1.0     0       0\r
1664                 *TM_ROW1        0       1.0     0\r
1665                 *TM_ROW2        0       0       1.0\r
1666                 *TM_ROW3        0       0       0\r
1667                 *TM_POS 0.000000        0.000000        0.000000\r
1668         }\r
1669         *MESH   {\r
1670                 *TIMEVALUE      0\r
1671                 *MESH_NUMVERTEX 4\r
1672                 *MESH_NUMFACES  2\r
1673                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1674                 *MESH_VERTEX_LIST       {\r
1675                         *MESH_VERTEX    0       52.000000       0.000000        32.000000\r
1676                         *MESH_VERTEX    1       50.000000       -2.000000       32.000000\r
1677                         *MESH_VERTEX    2       50.000000       2.000000        32.000000\r
1678                         *MESH_VERTEX    3       48.000000       0.000000        32.000000\r
1679                 }\r
1680                 *MESH_NORMALS   {\r
1681                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1682                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1683                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1684                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1685                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1686                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1687                 }\r
1688                 *MESH_FACE_LIST {\r
1689                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1690                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1691                 }\r
1692                 *MESH_NUMTVERTEX        4\r
1693                 *MESH_TVERTLIST {\r
1694                         *MESH_TVERT     0       0.406250        1.000000        1.000000\r
1695                         *MESH_TVERT     1       0.390625        0.984375        1.000000\r
1696                         *MESH_TVERT     2       0.390625        1.015625        1.000000\r
1697                         *MESH_TVERT     3       0.375000        1.000000        1.000000\r
1698                 }\r
1699                 *MESH_NUMTVFACES        2\r
1700                 *MESH_TFACELIST {\r
1701                         *MESH_TFACE     0       0       2       1\r
1702                         *MESH_TFACE     1       3       1       2\r
1703                 }\r
1704         }\r
1705         *PROP_MOTIONBLUR        0\r
1706         *PROP_CASTSHADOW        1\r
1707         *PROP_RECVSHADOW        1\r
1708         *MATERIAL_REF   6\r
1709 }\r
1710 *GEOMOBJECT     {\r
1711         *NODE_NAME      "mat6model0surf66"\r
1712         *NODE_TM        {\r
1713                 *NODE_NAME      "mat6model0surf66"\r
1714                 *INHERIT_POS    0       0       0\r
1715                 *INHERIT_ROT    0       0       0\r
1716                 *INHERIT_SCL    0       0       0\r
1717                 *TM_ROW0        1.0     0       0\r
1718                 *TM_ROW1        0       1.0     0\r
1719                 *TM_ROW2        0       0       1.0\r
1720                 *TM_ROW3        0       0       0\r
1721                 *TM_POS 0.000000        0.000000        0.000000\r
1722         }\r
1723         *MESH   {\r
1724                 *TIMEVALUE      0\r
1725                 *MESH_NUMVERTEX 4\r
1726                 *MESH_NUMFACES  2\r
1727                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1728                 *MESH_VERTEX_LIST       {\r
1729                         *MESH_VERTEX    0       52.000000       0.000000        16.000000\r
1730                         *MESH_VERTEX    1       50.000000       2.000000        16.000000\r
1731                         *MESH_VERTEX    2       50.000000       -2.000000       16.000000\r
1732                         *MESH_VERTEX    3       48.000000       0.000000        16.000000\r
1733                 }\r
1734                 *MESH_NORMALS   {\r
1735                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1736                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1737                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1738                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1739                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1740                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1741                 }\r
1742                 *MESH_FACE_LIST {\r
1743                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1744                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1745                 }\r
1746                 *MESH_NUMTVERTEX        4\r
1747                 *MESH_TVERTLIST {\r
1748                         *MESH_TVERT     0       0.406250        1.000000        1.000000\r
1749                         *MESH_TVERT     1       0.390625        1.015625        1.000000\r
1750                         *MESH_TVERT     2       0.390625        0.984375        1.000000\r
1751                         *MESH_TVERT     3       0.375000        1.000000        1.000000\r
1752                 }\r
1753                 *MESH_NUMTVFACES        2\r
1754                 *MESH_TFACELIST {\r
1755                         *MESH_TFACE     0       0       2       1\r
1756                         *MESH_TFACE     1       3       1       2\r
1757                 }\r
1758         }\r
1759         *PROP_MOTIONBLUR        0\r
1760         *PROP_CASTSHADOW        1\r
1761         *PROP_RECVSHADOW        1\r
1762         *MATERIAL_REF   6\r
1763 }\r
1764 *GEOMOBJECT     {\r
1765         *NODE_NAME      "mat6model0surf67"\r
1766         *NODE_TM        {\r
1767                 *NODE_NAME      "mat6model0surf67"\r
1768                 *INHERIT_POS    0       0       0\r
1769                 *INHERIT_ROT    0       0       0\r
1770                 *INHERIT_SCL    0       0       0\r
1771                 *TM_ROW0        1.0     0       0\r
1772                 *TM_ROW1        0       1.0     0\r
1773                 *TM_ROW2        0       0       1.0\r
1774                 *TM_ROW3        0       0       0\r
1775                 *TM_POS 0.000000        0.000000        0.000000\r
1776         }\r
1777         *MESH   {\r
1778                 *TIMEVALUE      0\r
1779                 *MESH_NUMVERTEX 8\r
1780                 *MESH_NUMFACES  4\r
1781                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1782                 *MESH_VERTEX_LIST       {\r
1783                         *MESH_VERTEX    0       50.000000       2.000000        112.000000\r
1784                         *MESH_VERTEX    1       48.000000       0.000000        112.000000\r
1785                         *MESH_VERTEX    2       48.000000       0.000000        96.000000\r
1786                         *MESH_VERTEX    3       50.000000       2.000000        96.000000\r
1787                         *MESH_VERTEX    4       48.000000       0.000000        96.000000\r
1788                         *MESH_VERTEX    5       48.000000       0.000000        112.000000\r
1789                         *MESH_VERTEX    6       50.000000       -2.000000       112.000000\r
1790                         *MESH_VERTEX    7       50.000000       -2.000000       96.000000\r
1791                 }\r
1792                 *MESH_NORMALS   {\r
1793                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1794                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1795                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1796                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1797                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1798                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1799                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1800                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1801                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1802                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1803                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
1804                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
1805                 }\r
1806                 *MESH_FACE_LIST {\r
1807                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1808                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1809                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1810                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1811                 }\r
1812                 *MESH_NUMTVERTEX        8\r
1813                 *MESH_TVERTLIST {\r
1814                         *MESH_TVERT     0       0.066291        0.125000        1.000000\r
1815                         *MESH_TVERT     1       0.088388        0.125000        1.000000\r
1816                         *MESH_TVERT     2       0.088388        0.000000        1.000000\r
1817                         *MESH_TVERT     3       0.066291        0.000000        1.000000\r
1818                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
1819                         *MESH_TVERT     5       0.000000        0.125000        1.000000\r
1820                         *MESH_TVERT     6       0.022097        0.125000        1.000000\r
1821                         *MESH_TVERT     7       0.022097        0.000000        1.000000\r
1822                 }\r
1823                 *MESH_NUMTVFACES        4\r
1824                 *MESH_TFACELIST {\r
1825                         *MESH_TFACE     0       0       2       1\r
1826                         *MESH_TFACE     1       0       3       2\r
1827                         *MESH_TFACE     2       4       6       5\r
1828                         *MESH_TFACE     3       4       7       6\r
1829                 }\r
1830         }\r
1831         *PROP_MOTIONBLUR        0\r
1832         *PROP_CASTSHADOW        1\r
1833         *PROP_RECVSHADOW        1\r
1834         *MATERIAL_REF   6\r
1835 }\r
1836 *GEOMOBJECT     {\r
1837         *NODE_NAME      "mat6model0surf68"\r
1838         *NODE_TM        {\r
1839                 *NODE_NAME      "mat6model0surf68"\r
1840                 *INHERIT_POS    0       0       0\r
1841                 *INHERIT_ROT    0       0       0\r
1842                 *INHERIT_SCL    0       0       0\r
1843                 *TM_ROW0        1.0     0       0\r
1844                 *TM_ROW1        0       1.0     0\r
1845                 *TM_ROW2        0       0       1.0\r
1846                 *TM_ROW3        0       0       0\r
1847                 *TM_POS 0.000000        0.000000        0.000000\r
1848         }\r
1849         *MESH   {\r
1850                 *TIMEVALUE      0\r
1851                 *MESH_NUMVERTEX 8\r
1852                 *MESH_NUMFACES  4\r
1853                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1854                 *MESH_VERTEX_LIST       {\r
1855                         *MESH_VERTEX    0       50.000000       2.000000        32.000000\r
1856                         *MESH_VERTEX    1       48.000000       0.000000        32.000000\r
1857                         *MESH_VERTEX    2       48.000000       0.000000        16.000000\r
1858                         *MESH_VERTEX    3       50.000000       2.000000        16.000000\r
1859                         *MESH_VERTEX    4       48.000000       0.000000        16.000000\r
1860                         *MESH_VERTEX    5       48.000000       0.000000        32.000000\r
1861                         *MESH_VERTEX    6       50.000000       -2.000000       32.000000\r
1862                         *MESH_VERTEX    7       50.000000       -2.000000       16.000000\r
1863                 }\r
1864                 *MESH_NORMALS   {\r
1865                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1866                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1867                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1868                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1869                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1870                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1871                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1872                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1873                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1874                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1875                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
1876                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
1877                 }\r
1878                 *MESH_FACE_LIST {\r
1879                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1880                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1881                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1882                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1883                 }\r
1884                 *MESH_NUMTVERTEX        8\r
1885                 *MESH_TVERTLIST {\r
1886                         *MESH_TVERT     0       0.066291        0.125000        1.000000\r
1887                         *MESH_TVERT     1       0.088388        0.125000        1.000000\r
1888                         *MESH_TVERT     2       0.088388        0.000000        1.000000\r
1889                         *MESH_TVERT     3       0.066291        0.000000        1.000000\r
1890                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
1891                         *MESH_TVERT     5       0.000000        0.125000        1.000000\r
1892                         *MESH_TVERT     6       0.022097        0.125000        1.000000\r
1893                         *MESH_TVERT     7       0.022097        0.000000        1.000000\r
1894                 }\r
1895                 *MESH_NUMTVFACES        4\r
1896                 *MESH_TFACELIST {\r
1897                         *MESH_TFACE     0       0       2       1\r
1898                         *MESH_TFACE     1       0       3       2\r
1899                         *MESH_TFACE     2       4       6       5\r
1900                         *MESH_TFACE     3       4       7       6\r
1901                 }\r
1902         }\r
1903         *PROP_MOTIONBLUR        0\r
1904         *PROP_CASTSHADOW        1\r
1905         *PROP_RECVSHADOW        1\r
1906         *MATERIAL_REF   6\r
1907 }\r
1908 *GEOMOBJECT     {\r
1909         *NODE_NAME      "mat6model0surf69"\r
1910         *NODE_TM        {\r
1911                 *NODE_NAME      "mat6model0surf69"\r
1912                 *INHERIT_POS    0       0       0\r
1913                 *INHERIT_ROT    0       0       0\r
1914                 *INHERIT_SCL    0       0       0\r
1915                 *TM_ROW0        1.0     0       0\r
1916                 *TM_ROW1        0       1.0     0\r
1917                 *TM_ROW2        0       0       1.0\r
1918                 *TM_ROW3        0       0       0\r
1919                 *TM_POS 0.000000        0.000000        0.000000\r
1920         }\r
1921         *MESH   {\r
1922                 *TIMEVALUE      0\r
1923                 *MESH_NUMVERTEX 4\r
1924                 *MESH_NUMFACES  2\r
1925                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1926                 *MESH_VERTEX_LIST       {\r
1927                         *MESH_VERTEX    0       -37.000000      -3.000000       72.000000\r
1928                         *MESH_VERTEX    1       -37.000000      3.000000        72.000000\r
1929                         *MESH_VERTEX    2       -37.000000      3.000000        56.000000\r
1930                         *MESH_VERTEX    3       -37.000000      -3.000000       56.000000\r
1931                 }\r
1932                 *MESH_NORMALS   {\r
1933                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1934                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1935                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
1936                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
1937                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
1938                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
1939                 }\r
1940                 *MESH_FACE_LIST {\r
1941                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1942                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1943                 }\r
1944                 *MESH_NUMTVERTEX        4\r
1945                 *MESH_TVERTLIST {\r
1946                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1947                         *MESH_TVERT     1       0.000000        0.046875        1.000000\r
1948                         *MESH_TVERT     2       0.125000        0.046875        1.000000\r
1949                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
1950                 }\r
1951                 *MESH_NUMTVFACES        2\r
1952                 *MESH_TFACELIST {\r
1953                         *MESH_TFACE     0       0       2       1\r
1954                         *MESH_TFACE     1       0       3       2\r
1955                 }\r
1956         }\r
1957         *PROP_MOTIONBLUR        0\r
1958         *PROP_CASTSHADOW        1\r
1959         *PROP_RECVSHADOW        1\r
1960         *MATERIAL_REF   6\r
1961 }\r
1962 *GEOMOBJECT     {\r
1963         *NODE_NAME      "mat6model0surf70"\r
1964         *NODE_TM        {\r
1965                 *NODE_NAME      "mat6model0surf70"\r
1966                 *INHERIT_POS    0       0       0\r
1967                 *INHERIT_ROT    0       0       0\r
1968                 *INHERIT_SCL    0       0       0\r
1969                 *TM_ROW0        1.0     0       0\r
1970                 *TM_ROW1        0       1.0     0\r
1971                 *TM_ROW2        0       0       1.0\r
1972                 *TM_ROW3        0       0       0\r
1973                 *TM_POS 0.000000        0.000000        0.000000\r
1974         }\r
1975         *MESH   {\r
1976                 *TIMEVALUE      0\r
1977                 *MESH_NUMVERTEX 4\r
1978                 *MESH_NUMFACES  2\r
1979                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1980                 *MESH_VERTEX_LIST       {\r
1981                         *MESH_VERTEX    0       -39.000000      6.000000        64.000000\r
1982                         *MESH_VERTEX    1       -39.000000      5.000000        64.000000\r
1983                         *MESH_VERTEX    2       -40.000000      5.000000        67.000000\r
1984                         *MESH_VERTEX    3       -40.000000      6.000000        67.000000\r
1985                 }\r
1986                 *MESH_NORMALS   {\r
1987                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1988                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1989                         *MESH_VERTEXNORMAL      0       0.948683        0.000000        0.316228\r
1990                         *MESH_VERTEXNORMAL      1       0.948683        0.000000        0.316228\r
1991                         *MESH_VERTEXNORMAL      2       0.948683        0.000000        0.316228\r
1992                         *MESH_VERTEXNORMAL      3       0.948683        0.000000        0.316228\r
1993                 }\r
1994                 *MESH_FACE_LIST {\r
1995                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1996                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1997                 }\r
1998                 *MESH_NUMTVERTEX        4\r
1999                 *MESH_TVERTLIST {\r
2000                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2001                         *MESH_TVERT     1       0.000000        0.015625        1.000000\r
2002                         *MESH_TVERT     2       0.062500        0.015625        1.000000\r
2003                         *MESH_TVERT     3       0.062500        0.000000        1.000000\r
2004                 }\r
2005                 *MESH_NUMTVFACES        2\r
2006                 *MESH_TFACELIST {\r
2007                         *MESH_TFACE     0       0       2       1\r
2008                         *MESH_TFACE     1       0       3       2\r
2009                 }\r
2010         }\r
2011         *PROP_MOTIONBLUR        0\r
2012         *PROP_CASTSHADOW        1\r
2013         *PROP_RECVSHADOW        1\r
2014         *MATERIAL_REF   6\r
2015 }\r
2016 *GEOMOBJECT     {\r
2017         *NODE_NAME      "mat6model0surf71"\r
2018         *NODE_TM        {\r
2019                 *NODE_NAME      "mat6model0surf71"\r
2020                 *INHERIT_POS    0       0       0\r
2021                 *INHERIT_ROT    0       0       0\r
2022                 *INHERIT_SCL    0       0       0\r
2023                 *TM_ROW0        1.0     0       0\r
2024                 *TM_ROW1        0       1.0     0\r
2025                 *TM_ROW2        0       0       1.0\r
2026                 *TM_ROW3        0       0       0\r
2027                 *TM_POS 0.000000        0.000000        0.000000\r
2028         }\r
2029         *MESH   {\r
2030                 *TIMEVALUE      0\r
2031                 *MESH_NUMVERTEX 4\r
2032                 *MESH_NUMFACES  2\r
2033                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2034                 *MESH_VERTEX_LIST       {\r
2035                         *MESH_VERTEX    0       -40.000000      5.000000        61.000000\r
2036                         *MESH_VERTEX    1       -39.000000      5.000000        64.000000\r
2037                         *MESH_VERTEX    2       -39.000000      6.000000        64.000000\r
2038                         *MESH_VERTEX    3       -40.000000      6.000000        61.000000\r
2039                 }\r
2040                 *MESH_NORMALS   {\r
2041                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2042                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2043                         *MESH_VERTEXNORMAL      0       0.948683        0.000000        -0.316228\r
2044                         *MESH_VERTEXNORMAL      1       0.948683        0.000000        -0.316228\r
2045                         *MESH_VERTEXNORMAL      2       0.948683        0.000000        -0.316228\r
2046                         *MESH_VERTEXNORMAL      3       0.948683        0.000000        -0.316228\r
2047                 }\r
2048                 *MESH_FACE_LIST {\r
2049                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2050                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2051                 }\r
2052                 *MESH_NUMTVERTEX        4\r
2053                 *MESH_TVERTLIST {\r
2054                         *MESH_TVERT     0       0.437500        0.015625        1.000000\r
2055                         *MESH_TVERT     1       0.500000        0.015625        1.000000\r
2056                         *MESH_TVERT     2       0.500000        0.000000        1.000000\r
2057                         *MESH_TVERT     3       0.437500        0.000000        1.000000\r
2058                 }\r
2059                 *MESH_NUMTVFACES        2\r
2060                 *MESH_TFACELIST {\r
2061                         *MESH_TFACE     0       0       2       1\r
2062                         *MESH_TFACE     1       0       3       2\r
2063                 }\r
2064         }\r
2065         *PROP_MOTIONBLUR        0\r
2066         *PROP_CASTSHADOW        1\r
2067         *PROP_RECVSHADOW        1\r
2068         *MATERIAL_REF   6\r
2069 }\r
2070 *GEOMOBJECT     {\r
2071         *NODE_NAME      "mat6model0surf72"\r
2072         *NODE_TM        {\r
2073                 *NODE_NAME      "mat6model0surf72"\r
2074                 *INHERIT_POS    0       0       0\r
2075                 *INHERIT_ROT    0       0       0\r
2076                 *INHERIT_SCL    0       0       0\r
2077                 *TM_ROW0        1.0     0       0\r
2078                 *TM_ROW1        0       1.0     0\r
2079                 *TM_ROW2        0       0       1.0\r
2080                 *TM_ROW3        0       0       0\r
2081                 *TM_POS 0.000000        0.000000        0.000000\r
2082         }\r
2083         *MESH   {\r
2084                 *TIMEVALUE      0\r
2085                 *MESH_NUMVERTEX 4\r
2086                 *MESH_NUMFACES  2\r
2087                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2088                 *MESH_VERTEX_LIST       {\r
2089                         *MESH_VERTEX    0       -40.000000      -5.000000       67.000000\r
2090                         *MESH_VERTEX    1       -39.000000      -5.000000       64.000000\r
2091                         *MESH_VERTEX    2       -39.000000      -6.000000       64.000000\r
2092                         *MESH_VERTEX    3       -40.000000      -6.000000       67.000000\r
2093                 }\r
2094                 *MESH_NORMALS   {\r
2095                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2096                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2097                         *MESH_VERTEXNORMAL      0       0.948683        0.000000        0.316228\r
2098                         *MESH_VERTEXNORMAL      1       0.948683        0.000000        0.316228\r
2099                         *MESH_VERTEXNORMAL      2       0.948683        0.000000        0.316228\r
2100                         *MESH_VERTEXNORMAL      3       0.948683        0.000000        0.316228\r
2101                 }\r
2102                 *MESH_FACE_LIST {\r
2103                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2104                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2105                 }\r
2106                 *MESH_NUMTVERTEX        4\r
2107                 *MESH_TVERTLIST {\r
2108                         *MESH_TVERT     0       0.187500        0.015625        1.000000\r
2109                         *MESH_TVERT     1       0.250000        0.015625        1.000000\r
2110                         *MESH_TVERT     2       0.250000        0.000000        1.000000\r
2111                         *MESH_TVERT     3       0.187500        0.000000        1.000000\r
2112                 }\r
2113                 *MESH_NUMTVFACES        2\r
2114                 *MESH_TFACELIST {\r
2115                         *MESH_TFACE     0       0       2       1\r
2116                         *MESH_TFACE     1       0       3       2\r
2117                 }\r
2118         }\r
2119         *PROP_MOTIONBLUR        0\r
2120         *PROP_CASTSHADOW        1\r
2121         *PROP_RECVSHADOW        1\r
2122         *MATERIAL_REF   6\r
2123 }\r
2124 *GEOMOBJECT     {\r
2125         *NODE_NAME      "mat6model0surf73"\r
2126         *NODE_TM        {\r
2127                 *NODE_NAME      "mat6model0surf73"\r
2128                 *INHERIT_POS    0       0       0\r
2129                 *INHERIT_ROT    0       0       0\r
2130                 *INHERIT_SCL    0       0       0\r
2131                 *TM_ROW0        1.0     0       0\r
2132                 *TM_ROW1        0       1.0     0\r
2133                 *TM_ROW2        0       0       1.0\r
2134                 *TM_ROW3        0       0       0\r
2135                 *TM_POS 0.000000        0.000000        0.000000\r
2136         }\r
2137         *MESH   {\r
2138                 *TIMEVALUE      0\r
2139                 *MESH_NUMVERTEX 4\r
2140                 *MESH_NUMFACES  2\r
2141                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2142                 *MESH_VERTEX_LIST       {\r
2143                         *MESH_VERTEX    0       -39.000000      -6.000000       64.000000\r
2144                         *MESH_VERTEX    1       -39.000000      -5.000000       64.000000\r
2145                         *MESH_VERTEX    2       -40.000000      -5.000000       61.000000\r
2146                         *MESH_VERTEX    3       -40.000000      -6.000000       61.000000\r
2147                 }\r
2148                 *MESH_NORMALS   {\r
2149                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2150                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2151                         *MESH_VERTEXNORMAL      0       0.948683        0.000000        -0.316228\r
2152                         *MESH_VERTEXNORMAL      1       0.948683        0.000000        -0.316228\r
2153                         *MESH_VERTEXNORMAL      2       0.948683        0.000000        -0.316228\r
2154                         *MESH_VERTEXNORMAL      3       0.948683        0.000000        -0.316228\r
2155                 }\r
2156                 *MESH_FACE_LIST {\r
2157                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2158                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2159                 }\r
2160                 *MESH_NUMTVERTEX        4\r
2161                 *MESH_TVERTLIST {\r
2162                         *MESH_TVERT     0       0.250000        0.000000        1.000000\r
2163                         *MESH_TVERT     1       0.250000        0.015625        1.000000\r
2164                         *MESH_TVERT     2       0.312500        0.015625        1.000000\r
2165                         *MESH_TVERT     3       0.312500        0.000000        1.000000\r
2166                 }\r
2167                 *MESH_NUMTVFACES        2\r
2168                 *MESH_TFACELIST {\r
2169                         *MESH_TFACE     0       0       2       1\r
2170                         *MESH_TFACE     1       0       3       2\r
2171                 }\r
2172         }\r
2173         *PROP_MOTIONBLUR        0\r
2174         *PROP_CASTSHADOW        1\r
2175         *PROP_RECVSHADOW        1\r
2176         *MATERIAL_REF   6\r
2177 }\r
2178 *GEOMOBJECT     {\r
2179         *NODE_NAME      "mat6model0surf74"\r
2180         *NODE_TM        {\r
2181                 *NODE_NAME      "mat6model0surf74"\r
2182                 *INHERIT_POS    0       0       0\r
2183                 *INHERIT_ROT    0       0       0\r
2184                 *INHERIT_SCL    0       0       0\r
2185                 *TM_ROW0        1.0     0       0\r
2186                 *TM_ROW1        0       1.0     0\r
2187                 *TM_ROW2        0       0       1.0\r
2188                 *TM_ROW3        0       0       0\r
2189                 *TM_POS 0.000000        0.000000        0.000000\r
2190         }\r
2191         *MESH   {\r
2192                 *TIMEVALUE      0\r
2193                 *MESH_NUMVERTEX 9\r
2194                 *MESH_NUMFACES  8\r
2195                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2196                 *MESH_VERTEX_LIST       {\r
2197                         *MESH_VERTEX    0       -43.000000      6.000000        68.000000\r
2198                         *MESH_VERTEX    1       -43.000000      6.000000        64.000000\r
2199                         *MESH_VERTEX    2       -40.000000      6.000000        67.000000\r
2200                         *MESH_VERTEX    3       -39.000000      6.000000        64.000000\r
2201                         *MESH_VERTEX    4       -40.000000      6.000000        61.000000\r
2202                         *MESH_VERTEX    5       -43.000000      6.000000        60.000000\r
2203                         *MESH_VERTEX    6       -46.000004      6.000000        67.000000\r
2204                         *MESH_VERTEX    7       -46.000004      6.000000        61.000000\r
2205                         *MESH_VERTEX    8       -47.000004      6.000000        64.000000\r
2206                 }\r
2207                 *MESH_NORMALS   {\r
2208                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2209                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2210                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2211                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2212                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
2213                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
2214                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
2215                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
2216                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2217                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2218                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2219                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2220                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
2221                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
2222                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
2223                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
2224                         *MESH_VERTEXNORMAL      8       0.000000        1.000000        0.000000\r
2225                 }\r
2226                 *MESH_FACE_LIST {\r
2227                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2228                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2229                         *MESH_FACE      2       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2230                         *MESH_FACE      3       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2231                         *MESH_FACE      4       A:      0       B:      1       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2232                         *MESH_FACE      5       A:      1       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2233                         *MESH_FACE      6       A:      1       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2234                         *MESH_FACE      7       A:      1       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2235                 }\r
2236                 *MESH_NUMTVERTEX        9\r
2237                 *MESH_TVERTLIST {\r
2238                         *MESH_TVERT     0       0.328125        1.062500        1.000000\r
2239                         *MESH_TVERT     1       0.328125        1.000000        1.000000\r
2240                         *MESH_TVERT     2       0.281250        1.046875        1.000000\r
2241                         *MESH_TVERT     3       0.265625        1.000000        1.000000\r
2242                         *MESH_TVERT     4       0.281250        0.953125        1.000000\r
2243                         *MESH_TVERT     5       0.328125        0.937500        1.000000\r
2244                         *MESH_TVERT     6       0.375000        1.046875        1.000000\r
2245                         *MESH_TVERT     7       0.375000        0.953125        1.000000\r
2246                         *MESH_TVERT     8       0.390625        1.000000        1.000000\r
2247                 }\r
2248                 *MESH_NUMTVFACES        8\r
2249                 *MESH_TFACELIST {\r
2250                         *MESH_TFACE     0       0       2       1\r
2251                         *MESH_TFACE     1       1       2       3\r
2252                         *MESH_TFACE     2       1       3       4\r
2253                         *MESH_TFACE     3       1       4       5\r
2254                         *MESH_TFACE     4       0       1       6\r
2255                         *MESH_TFACE     5       1       5       7\r
2256                         *MESH_TFACE     6       1       8       6\r
2257                         *MESH_TFACE     7       1       7       8\r
2258                 }\r
2259         }\r
2260         *PROP_MOTIONBLUR        0\r
2261         *PROP_CASTSHADOW        1\r
2262         *PROP_RECVSHADOW        1\r
2263         *MATERIAL_REF   6\r
2264 }\r
2265 *GEOMOBJECT     {\r
2266         *NODE_NAME      "mat6model0surf75"\r
2267         *NODE_TM        {\r
2268                 *NODE_NAME      "mat6model0surf75"\r
2269                 *INHERIT_POS    0       0       0\r
2270                 *INHERIT_ROT    0       0       0\r
2271                 *INHERIT_SCL    0       0       0\r
2272                 *TM_ROW0        1.0     0       0\r
2273                 *TM_ROW1        0       1.0     0\r
2274                 *TM_ROW2        0       0       1.0\r
2275                 *TM_ROW3        0       0       0\r
2276                 *TM_POS 0.000000        0.000000        0.000000\r
2277         }\r
2278         *MESH   {\r
2279                 *TIMEVALUE      0\r
2280                 *MESH_NUMVERTEX 4\r
2281                 *MESH_NUMFACES  2\r
2282                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2283                 *MESH_VERTEX_LIST       {\r
2284                         *MESH_VERTEX    0       -40.000000      5.000000        67.000000\r
2285                         *MESH_VERTEX    1       -43.000000      5.000000        68.000000\r
2286                         *MESH_VERTEX    2       -43.000000      6.000000        68.000000\r
2287                         *MESH_VERTEX    3       -40.000000      6.000000        67.000000\r
2288                 }\r
2289                 *MESH_NORMALS   {\r
2290                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2291                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2292                         *MESH_VERTEXNORMAL      0       0.316228        0.000000        0.948683\r
2293                         *MESH_VERTEXNORMAL      1       0.316228        0.000000        0.948683\r
2294                         *MESH_VERTEXNORMAL      2       0.316228        0.000000        0.948683\r
2295                         *MESH_VERTEXNORMAL      3       0.316228        -0.000000       0.948683\r
2296                 }\r
2297                 *MESH_FACE_LIST {\r
2298                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2299                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2300                 }\r
2301                 *MESH_NUMTVERTEX        4\r
2302                 *MESH_TVERTLIST {\r
2303                         *MESH_TVERT     0       0.062500        0.015625        1.000000\r
2304                         *MESH_TVERT     1       0.125000        0.015625        1.000000\r
2305                         *MESH_TVERT     2       0.125000        0.000000        1.000000\r
2306                         *MESH_TVERT     3       0.062500        0.000000        1.000000\r
2307                 }\r
2308                 *MESH_NUMTVFACES        2\r
2309                 *MESH_TFACELIST {\r
2310                         *MESH_TFACE     0       0       2       1\r
2311                         *MESH_TFACE     1       0       3       2\r
2312                 }\r
2313         }\r
2314         *PROP_MOTIONBLUR        0\r
2315         *PROP_CASTSHADOW        1\r
2316         *PROP_RECVSHADOW        1\r
2317         *MATERIAL_REF   6\r
2318 }\r
2319 *GEOMOBJECT     {\r
2320         *NODE_NAME      "mat6model0surf76"\r
2321         *NODE_TM        {\r
2322                 *NODE_NAME      "mat6model0surf76"\r
2323                 *INHERIT_POS    0       0       0\r
2324                 *INHERIT_ROT    0       0       0\r
2325                 *INHERIT_SCL    0       0       0\r
2326                 *TM_ROW0        1.0     0       0\r
2327                 *TM_ROW1        0       1.0     0\r
2328                 *TM_ROW2        0       0       1.0\r
2329                 *TM_ROW3        0       0       0\r
2330                 *TM_POS 0.000000        0.000000        0.000000\r
2331         }\r
2332         *MESH   {\r
2333                 *TIMEVALUE      0\r
2334                 *MESH_NUMVERTEX 9\r
2335                 *MESH_NUMFACES  8\r
2336                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2337                 *MESH_VERTEX_LIST       {\r
2338                         *MESH_VERTEX    0       -38.999996      5.000000        64.000000\r
2339                         *MESH_VERTEX    1       -43.000000      5.000000        64.000000\r
2340                         *MESH_VERTEX    2       -39.999996      5.000000        67.000000\r
2341                         *MESH_VERTEX    3       -43.000000      5.000000        68.000000\r
2342                         *MESH_VERTEX    4       -39.999996      5.000000        61.000000\r
2343                         *MESH_VERTEX    5       -43.000000      5.000000        60.000000\r
2344                         *MESH_VERTEX    6       -46.000000      5.000000        67.000000\r
2345                         *MESH_VERTEX    7       -46.000000      5.000000        61.000000\r
2346                         *MESH_VERTEX    8       -47.000000      5.000000        64.000000\r
2347                 }\r
2348                 *MESH_NORMALS   {\r
2349                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2350                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2351                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2352                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2353                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
2354                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
2355                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
2356                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
2357                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2358                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2359                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
2360                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
2361                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
2362                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
2363                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
2364                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
2365                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
2366                 }\r
2367                 *MESH_FACE_LIST {\r
2368                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2369                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2370                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2371                         *MESH_FACE      3       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2372                         *MESH_FACE      4       A:      1       B:      3       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2373                         *MESH_FACE      5       A:      1       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2374                         *MESH_FACE      6       A:      1       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2375                         *MESH_FACE      7       A:      1       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2376                 }\r
2377                 *MESH_NUMTVERTEX        9\r
2378                 *MESH_TVERTLIST {\r
2379                         *MESH_TVERT     0       0.265625        1.000000        1.000000\r
2380                         *MESH_TVERT     1       0.328125        1.000000        1.000000\r
2381                         *MESH_TVERT     2       0.281250        1.046875        1.000000\r
2382                         *MESH_TVERT     3       0.328125        1.062500        1.000000\r
2383                         *MESH_TVERT     4       0.281250        0.953125        1.000000\r
2384                         *MESH_TVERT     5       0.328125        0.937500        1.000000\r
2385                         *MESH_TVERT     6       0.375000        1.046875        1.000000\r
2386                         *MESH_TVERT     7       0.375000        0.953125        1.000000\r
2387                         *MESH_TVERT     8       0.390625        1.000000        1.000000\r
2388                 }\r
2389                 *MESH_NUMTVFACES        8\r
2390                 *MESH_TFACELIST {\r
2391                         *MESH_TFACE     0       0       2       1\r
2392                         *MESH_TFACE     1       1       2       3\r
2393                         *MESH_TFACE     2       0       1       4\r
2394                         *MESH_TFACE     3       1       5       4\r
2395                         *MESH_TFACE     4       1       3       6\r
2396                         *MESH_TFACE     5       1       7       5\r
2397                         *MESH_TFACE     6       1       6       8\r
2398                         *MESH_TFACE     7       1       8       7\r
2399                 }\r
2400         }\r
2401         *PROP_MOTIONBLUR        0\r
2402         *PROP_CASTSHADOW        1\r
2403         *PROP_RECVSHADOW        1\r
2404         *MATERIAL_REF   6\r
2405 }\r
2406 *GEOMOBJECT     {\r
2407         *NODE_NAME      "mat6model0surf77"\r
2408         *NODE_TM        {\r
2409                 *NODE_NAME      "mat6model0surf77"\r
2410                 *INHERIT_POS    0       0       0\r
2411                 *INHERIT_ROT    0       0       0\r
2412                 *INHERIT_SCL    0       0       0\r
2413                 *TM_ROW0        1.0     0       0\r
2414                 *TM_ROW1        0       1.0     0\r
2415                 *TM_ROW2        0       0       1.0\r
2416                 *TM_ROW3        0       0       0\r
2417                 *TM_POS 0.000000        0.000000        0.000000\r
2418         }\r
2419         *MESH   {\r
2420                 *TIMEVALUE      0\r
2421                 *MESH_NUMVERTEX 4\r
2422                 *MESH_NUMFACES  2\r
2423                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2424                 *MESH_VERTEX_LIST       {\r
2425                         *MESH_VERTEX    0       -43.000000      6.000000        60.000000\r
2426                         *MESH_VERTEX    1       -43.000000      5.000000        60.000000\r
2427                         *MESH_VERTEX    2       -40.000000      5.000000        61.000000\r
2428                         *MESH_VERTEX    3       -40.000000      6.000000        61.000000\r
2429                 }\r
2430                 *MESH_NORMALS   {\r
2431                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2432                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2433                         *MESH_VERTEXNORMAL      0       0.316228        0.000000        -0.948683\r
2434                         *MESH_VERTEXNORMAL      1       0.316228        0.000000        -0.948683\r
2435                         *MESH_VERTEXNORMAL      2       0.316228        0.000000        -0.948683\r
2436                         *MESH_VERTEXNORMAL      3       0.316228        0.000000        -0.948683\r
2437                 }\r
2438                 *MESH_FACE_LIST {\r
2439                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2440                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2441                 }\r
2442                 *MESH_NUMTVERTEX        4\r
2443                 *MESH_TVERTLIST {\r
2444                         *MESH_TVERT     0       0.375000        0.000000        1.000000\r
2445                         *MESH_TVERT     1       0.375000        0.015625        1.000000\r
2446                         *MESH_TVERT     2       0.437500        0.015625        1.000000\r
2447                         *MESH_TVERT     3       0.437500        0.000000        1.000000\r
2448                 }\r
2449                 *MESH_NUMTVFACES        2\r
2450                 *MESH_TFACELIST {\r
2451                         *MESH_TFACE     0       0       2       1\r
2452                         *MESH_TFACE     1       0       3       2\r
2453                 }\r
2454         }\r
2455         *PROP_MOTIONBLUR        0\r
2456         *PROP_CASTSHADOW        1\r
2457         *PROP_RECVSHADOW        1\r
2458         *MATERIAL_REF   6\r
2459 }\r
2460 *GEOMOBJECT     {\r
2461         *NODE_NAME      "mat6model0surf78"\r
2462         *NODE_TM        {\r
2463                 *NODE_NAME      "mat6model0surf78"\r
2464                 *INHERIT_POS    0       0       0\r
2465                 *INHERIT_ROT    0       0       0\r
2466                 *INHERIT_SCL    0       0       0\r
2467                 *TM_ROW0        1.0     0       0\r
2468                 *TM_ROW1        0       1.0     0\r
2469                 *TM_ROW2        0       0       1.0\r
2470                 *TM_ROW3        0       0       0\r
2471                 *TM_POS 0.000000        0.000000        0.000000\r
2472         }\r
2473         *MESH   {\r
2474                 *TIMEVALUE      0\r
2475                 *MESH_NUMVERTEX 6\r
2476                 *MESH_NUMFACES  4\r
2477                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2478                 *MESH_VERTEX_LIST       {\r
2479                         *MESH_VERTEX    0       -41.000000      5.000000        64.000000\r
2480                         *MESH_VERTEX    1       -41.000000      3.000000        64.000000\r
2481                         *MESH_VERTEX    2       -43.000000      3.000000        66.000000\r
2482                         *MESH_VERTEX    3       -43.000000      5.000000        66.000000\r
2483                         *MESH_VERTEX    4       -45.000000      5.000000        64.000000\r
2484                         *MESH_VERTEX    5       -45.000000      3.000000        64.000000\r
2485                 }\r
2486                 *MESH_NORMALS   {\r
2487                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2488                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2489                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2490                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2491                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2492                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2493                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2494                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2495                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2496                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2497                 }\r
2498                 *MESH_FACE_LIST {\r
2499                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2500                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2501                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2502                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2503                 }\r
2504                 *MESH_NUMTVERTEX        6\r
2505                 *MESH_TVERTLIST {\r
2506                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2507                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
2508                         *MESH_TVERT     2       0.044194        0.031250        1.000000\r
2509                         *MESH_TVERT     3       0.044194        0.000000        1.000000\r
2510                         *MESH_TVERT     4       0.088388        0.000000        1.000000\r
2511                         *MESH_TVERT     5       0.088388        0.031250        1.000000\r
2512                 }\r
2513                 *MESH_NUMTVFACES        4\r
2514                 *MESH_TFACELIST {\r
2515                         *MESH_TFACE     0       0       2       1\r
2516                         *MESH_TFACE     1       0       3       2\r
2517                         *MESH_TFACE     2       2       3       4\r
2518                         *MESH_TFACE     3       2       4       5\r
2519                 }\r
2520         }\r
2521         *PROP_MOTIONBLUR        0\r
2522         *PROP_CASTSHADOW        1\r
2523         *PROP_RECVSHADOW        1\r
2524         *MATERIAL_REF   6\r
2525 }\r
2526 *GEOMOBJECT     {\r
2527         *NODE_NAME      "mat6model0surf79"\r
2528         *NODE_TM        {\r
2529                 *NODE_NAME      "mat6model0surf79"\r
2530                 *INHERIT_POS    0       0       0\r
2531                 *INHERIT_ROT    0       0       0\r
2532                 *INHERIT_SCL    0       0       0\r
2533                 *TM_ROW0        1.0     0       0\r
2534                 *TM_ROW1        0       1.0     0\r
2535                 *TM_ROW2        0       0       1.0\r
2536                 *TM_ROW3        0       0       0\r
2537                 *TM_POS 0.000000        0.000000        0.000000\r
2538         }\r
2539         *MESH   {\r
2540                 *TIMEVALUE      0\r
2541                 *MESH_NUMVERTEX 6\r
2542                 *MESH_NUMFACES  4\r
2543                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2544                 *MESH_VERTEX_LIST       {\r
2545                         *MESH_VERTEX    0       -43.000000      3.000000        62.000000\r
2546                         *MESH_VERTEX    1       -41.000000      3.000000        64.000000\r
2547                         *MESH_VERTEX    2       -41.000000      5.000000        64.000000\r
2548                         *MESH_VERTEX    3       -43.000000      5.000000        62.000000\r
2549                         *MESH_VERTEX    4       -45.000000      5.000000        64.000000\r
2550                         *MESH_VERTEX    5       -45.000000      3.000000        64.000000\r
2551                 }\r
2552                 *MESH_NORMALS   {\r
2553                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2554                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2555                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2556                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2557                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2558                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2559                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2560                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2561                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2562                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2563                 }\r
2564                 *MESH_FACE_LIST {\r
2565                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2566                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2567                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2568                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2569                 }\r
2570                 *MESH_NUMTVERTEX        6\r
2571                 *MESH_TVERTLIST {\r
2572                         *MESH_TVERT     0       0.132583        0.031250        1.000000\r
2573                         *MESH_TVERT     1       0.176777        0.031250        1.000000\r
2574                         *MESH_TVERT     2       0.176777        0.000000        1.000000\r
2575                         *MESH_TVERT     3       0.132583        0.000000        1.000000\r
2576                         *MESH_TVERT     4       0.088388        0.000000        1.000000\r
2577                         *MESH_TVERT     5       0.088388        0.031250        1.000000\r
2578                 }\r
2579                 *MESH_NUMTVFACES        4\r
2580                 *MESH_TFACELIST {\r
2581                         *MESH_TFACE     0       0       2       1\r
2582                         *MESH_TFACE     1       0       3       2\r
2583                         *MESH_TFACE     2       4       3       0\r
2584                         *MESH_TFACE     3       4       0       5\r
2585                 }\r
2586         }\r
2587         *PROP_MOTIONBLUR        0\r
2588         *PROP_CASTSHADOW        1\r
2589         *PROP_RECVSHADOW        1\r
2590         *MATERIAL_REF   6\r
2591 }\r
2592 *GEOMOBJECT     {\r
2593         *NODE_NAME      "mat6model0surf80"\r
2594         *NODE_TM        {\r
2595                 *NODE_NAME      "mat6model0surf80"\r
2596                 *INHERIT_POS    0       0       0\r
2597                 *INHERIT_ROT    0       0       0\r
2598                 *INHERIT_SCL    0       0       0\r
2599                 *TM_ROW0        1.0     0       0\r
2600                 *TM_ROW1        0       1.0     0\r
2601                 *TM_ROW2        0       0       1.0\r
2602                 *TM_ROW3        0       0       0\r
2603                 *TM_POS 0.000000        0.000000        0.000000\r
2604         }\r
2605         *MESH   {\r
2606                 *TIMEVALUE      0\r
2607                 *MESH_NUMVERTEX 6\r
2608                 *MESH_NUMFACES  4\r
2609                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2610                 *MESH_VERTEX_LIST       {\r
2611                         *MESH_VERTEX    0       -43.000000      -3.000000       66.000000\r
2612                         *MESH_VERTEX    1       -41.000000      -3.000000       64.000000\r
2613                         *MESH_VERTEX    2       -41.000000      -5.000000       64.000000\r
2614                         *MESH_VERTEX    3       -43.000000      -5.000000       66.000000\r
2615                         *MESH_VERTEX    4       -45.000000      -5.000000       64.000000\r
2616                         *MESH_VERTEX    5       -45.000000      -3.000000       64.000000\r
2617                 }\r
2618                 *MESH_NORMALS   {\r
2619                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2620                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2621                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2622                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2623                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2624                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2625                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2626                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2627                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2628                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2629                 }\r
2630                 *MESH_FACE_LIST {\r
2631                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2632                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2633                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2634                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2635                 }\r
2636                 *MESH_NUMTVERTEX        6\r
2637                 *MESH_TVERTLIST {\r
2638                         *MESH_TVERT     0       0.044194        0.031250        1.000000\r
2639                         *MESH_TVERT     1       0.088388        0.031250        1.000000\r
2640                         *MESH_TVERT     2       0.088388        0.000000        1.000000\r
2641                         *MESH_TVERT     3       0.044194        0.000000        1.000000\r
2642                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
2643                         *MESH_TVERT     5       0.000000        0.031250        1.000000\r
2644                 }\r
2645                 *MESH_NUMTVFACES        4\r
2646                 *MESH_TFACELIST {\r
2647                         *MESH_TFACE     0       0       2       1\r
2648                         *MESH_TFACE     1       0       3       2\r
2649                         *MESH_TFACE     2       4       3       0\r
2650                         *MESH_TFACE     3       4       0       5\r
2651                 }\r
2652         }\r
2653         *PROP_MOTIONBLUR        0\r
2654         *PROP_CASTSHADOW        1\r
2655         *PROP_RECVSHADOW        1\r
2656         *MATERIAL_REF   6\r
2657 }\r
2658 *GEOMOBJECT     {\r
2659         *NODE_NAME      "mat6model0surf81"\r
2660         *NODE_TM        {\r
2661                 *NODE_NAME      "mat6model0surf81"\r
2662                 *INHERIT_POS    0       0       0\r
2663                 *INHERIT_ROT    0       0       0\r
2664                 *INHERIT_SCL    0       0       0\r
2665                 *TM_ROW0        1.0     0       0\r
2666                 *TM_ROW1        0       1.0     0\r
2667                 *TM_ROW2        0       0       1.0\r
2668                 *TM_ROW3        0       0       0\r
2669                 *TM_POS 0.000000        0.000000        0.000000\r
2670         }\r
2671         *MESH   {\r
2672                 *TIMEVALUE      0\r
2673                 *MESH_NUMVERTEX 9\r
2674                 *MESH_NUMFACES  8\r
2675                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2676                 *MESH_VERTEX_LIST       {\r
2677                         *MESH_VERTEX    0       -43.000000      -5.000000       68.000000\r
2678                         *MESH_VERTEX    1       -43.000000      -5.000000       64.000000\r
2679                         *MESH_VERTEX    2       -40.000000      -5.000000       67.000000\r
2680                         *MESH_VERTEX    3       -39.000000      -5.000000       64.000000\r
2681                         *MESH_VERTEX    4       -40.000000      -5.000000       61.000000\r
2682                         *MESH_VERTEX    5       -43.000000      -5.000000       60.000000\r
2683                         *MESH_VERTEX    6       -46.000004      -5.000000       67.000000\r
2684                         *MESH_VERTEX    7       -46.000004      -5.000000       61.000000\r
2685                         *MESH_VERTEX    8       -47.000004      -5.000000       64.000000\r
2686                 }\r
2687                 *MESH_NORMALS   {\r
2688                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2689                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2690                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2691                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2692                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
2693                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
2694                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
2695                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
2696                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2697                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2698                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2699                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2700                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
2701                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
2702                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
2703                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
2704                         *MESH_VERTEXNORMAL      8       0.000000        1.000000        0.000000\r
2705                 }\r
2706                 *MESH_FACE_LIST {\r
2707                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2708                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2709                         *MESH_FACE      2       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2710                         *MESH_FACE      3       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2711                         *MESH_FACE      4       A:      0       B:      1       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2712                         *MESH_FACE      5       A:      1       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2713                         *MESH_FACE      6       A:      1       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2714                         *MESH_FACE      7       A:      1       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2715                 }\r
2716                 *MESH_NUMTVERTEX        9\r
2717                 *MESH_TVERTLIST {\r
2718                         *MESH_TVERT     0       0.328125        1.062500        1.000000\r
2719                         *MESH_TVERT     1       0.328125        1.000000        1.000000\r
2720                         *MESH_TVERT     2       0.375000        1.046875        1.000000\r
2721                         *MESH_TVERT     3       0.390625        1.000000        1.000000\r
2722                         *MESH_TVERT     4       0.375000        0.953125        1.000000\r
2723                         *MESH_TVERT     5       0.328125        0.937500        1.000000\r
2724                         *MESH_TVERT     6       0.281250        1.046875        1.000000\r
2725                         *MESH_TVERT     7       0.281250        0.953125        1.000000\r
2726                         *MESH_TVERT     8       0.265625        1.000000        1.000000\r
2727                 }\r
2728                 *MESH_NUMTVFACES        8\r
2729                 *MESH_TFACELIST {\r
2730                         *MESH_TFACE     0       0       2       1\r
2731                         *MESH_TFACE     1       1       2       3\r
2732                         *MESH_TFACE     2       1       3       4\r
2733                         *MESH_TFACE     3       1       4       5\r
2734                         *MESH_TFACE     4       0       1       6\r
2735                         *MESH_TFACE     5       1       5       7\r
2736                         *MESH_TFACE     6       1       8       6\r
2737                         *MESH_TFACE     7       1       7       8\r
2738                 }\r
2739         }\r
2740         *PROP_MOTIONBLUR        0\r
2741         *PROP_CASTSHADOW        1\r
2742         *PROP_RECVSHADOW        1\r
2743         *MATERIAL_REF   6\r
2744 }\r
2745 *GEOMOBJECT     {\r
2746         *NODE_NAME      "mat6model0surf82"\r
2747         *NODE_TM        {\r
2748                 *NODE_NAME      "mat6model0surf82"\r
2749                 *INHERIT_POS    0       0       0\r
2750                 *INHERIT_ROT    0       0       0\r
2751                 *INHERIT_SCL    0       0       0\r
2752                 *TM_ROW0        1.0     0       0\r
2753                 *TM_ROW1        0       1.0     0\r
2754                 *TM_ROW2        0       0       1.0\r
2755                 *TM_ROW3        0       0       0\r
2756                 *TM_POS 0.000000        0.000000        0.000000\r
2757         }\r
2758         *MESH   {\r
2759                 *TIMEVALUE      0\r
2760                 *MESH_NUMVERTEX 6\r
2761                 *MESH_NUMFACES  4\r
2762                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2763                 *MESH_VERTEX_LIST       {\r
2764                         *MESH_VERTEX    0       -41.000000      -5.000000       64.000000\r
2765                         *MESH_VERTEX    1       -41.000000      -3.000000       64.000000\r
2766                         *MESH_VERTEX    2       -43.000000      -3.000000       62.000000\r
2767                         *MESH_VERTEX    3       -43.000000      -5.000000       62.000000\r
2768                         *MESH_VERTEX    4       -45.000000      -5.000000       64.000000\r
2769                         *MESH_VERTEX    5       -45.000000      -3.000000       64.000000\r
2770                 }\r
2771                 *MESH_NORMALS   {\r
2772                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2773                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2774                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2775                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2776                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2777                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2778                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2779                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2780                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2781                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2782                 }\r
2783                 *MESH_FACE_LIST {\r
2784                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2785                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2786                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2787                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2788                 }\r
2789                 *MESH_NUMTVERTEX        6\r
2790                 *MESH_TVERTLIST {\r
2791                         *MESH_TVERT     0       0.088388        0.000000        1.000000\r
2792                         *MESH_TVERT     1       0.088388        0.031250        1.000000\r
2793                         *MESH_TVERT     2       0.132583        0.031250        1.000000\r
2794                         *MESH_TVERT     3       0.132583        0.000000        1.000000\r
2795                         *MESH_TVERT     4       0.176777        0.000000        1.000000\r
2796                         *MESH_TVERT     5       0.176777        0.031250        1.000000\r
2797                 }\r
2798                 *MESH_NUMTVFACES        4\r
2799                 *MESH_TFACELIST {\r
2800                         *MESH_TFACE     0       0       2       1\r
2801                         *MESH_TFACE     1       0       3       2\r
2802                         *MESH_TFACE     2       2       3       4\r
2803                         *MESH_TFACE     3       2       4       5\r
2804                 }\r
2805         }\r
2806         *PROP_MOTIONBLUR        0\r
2807         *PROP_CASTSHADOW        1\r
2808         *PROP_RECVSHADOW        1\r
2809         *MATERIAL_REF   6\r
2810 }\r
2811 *GEOMOBJECT     {\r
2812         *NODE_NAME      "mat6model0surf83"\r
2813         *NODE_TM        {\r
2814                 *NODE_NAME      "mat6model0surf83"\r
2815                 *INHERIT_POS    0       0       0\r
2816                 *INHERIT_ROT    0       0       0\r
2817                 *INHERIT_SCL    0       0       0\r
2818                 *TM_ROW0        1.0     0       0\r
2819                 *TM_ROW1        0       1.0     0\r
2820                 *TM_ROW2        0       0       1.0\r
2821                 *TM_ROW3        0       0       0\r
2822                 *TM_POS 0.000000        0.000000        0.000000\r
2823         }\r
2824         *MESH   {\r
2825                 *TIMEVALUE      0\r
2826                 *MESH_NUMVERTEX 4\r
2827                 *MESH_NUMFACES  2\r
2828                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2829                 *MESH_VERTEX_LIST       {\r
2830                         *MESH_VERTEX    0       -43.000000      -6.000000       68.000000\r
2831                         *MESH_VERTEX    1       -43.000000      -5.000000       68.000000\r
2832                         *MESH_VERTEX    2       -40.000000      -5.000000       67.000000\r
2833                         *MESH_VERTEX    3       -40.000000      -6.000000       67.000000\r
2834                 }\r
2835                 *MESH_NORMALS   {\r
2836                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2837                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2838                         *MESH_VERTEXNORMAL      0       0.316228        -0.000000       0.948683\r
2839                         *MESH_VERTEXNORMAL      1       0.316228        -0.000000       0.948683\r
2840                         *MESH_VERTEXNORMAL      2       0.316228        -0.000000       0.948683\r
2841                         *MESH_VERTEXNORMAL      3       0.316228        0.000000        0.948683\r
2842                 }\r
2843                 *MESH_FACE_LIST {\r
2844                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2845                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2846                 }\r
2847                 *MESH_NUMTVERTEX        4\r
2848                 *MESH_TVERTLIST {\r
2849                         *MESH_TVERT     0       0.125000        0.000000        1.000000\r
2850                         *MESH_TVERT     1       0.125000        0.015625        1.000000\r
2851                         *MESH_TVERT     2       0.187500        0.015625        1.000000\r
2852                         *MESH_TVERT     3       0.187500        0.000000        1.000000\r
2853                 }\r
2854                 *MESH_NUMTVFACES        2\r
2855                 *MESH_TFACELIST {\r
2856                         *MESH_TFACE     0       0       2       1\r
2857                         *MESH_TFACE     1       0       3       2\r
2858                 }\r
2859         }\r
2860         *PROP_MOTIONBLUR        0\r
2861         *PROP_CASTSHADOW        1\r
2862         *PROP_RECVSHADOW        1\r
2863         *MATERIAL_REF   6\r
2864 }\r
2865 *GEOMOBJECT     {\r
2866         *NODE_NAME      "mat6model0surf84"\r
2867         *NODE_TM        {\r
2868                 *NODE_NAME      "mat6model0surf84"\r
2869                 *INHERIT_POS    0       0       0\r
2870                 *INHERIT_ROT    0       0       0\r
2871                 *INHERIT_SCL    0       0       0\r
2872                 *TM_ROW0        1.0     0       0\r
2873                 *TM_ROW1        0       1.0     0\r
2874                 *TM_ROW2        0       0       1.0\r
2875                 *TM_ROW3        0       0       0\r
2876                 *TM_POS 0.000000        0.000000        0.000000\r
2877         }\r
2878         *MESH   {\r
2879                 *TIMEVALUE      0\r
2880                 *MESH_NUMVERTEX 9\r
2881                 *MESH_NUMFACES  8\r
2882                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2883                 *MESH_VERTEX_LIST       {\r
2884                         *MESH_VERTEX    0       -38.999996      -6.000000       64.000000\r
2885                         *MESH_VERTEX    1       -43.000000      -6.000000       64.000000\r
2886                         *MESH_VERTEX    2       -39.999996      -6.000000       67.000000\r
2887                         *MESH_VERTEX    3       -43.000000      -6.000000       68.000000\r
2888                         *MESH_VERTEX    4       -39.999996      -6.000000       61.000000\r
2889                         *MESH_VERTEX    5       -43.000000      -6.000000       60.000000\r
2890                         *MESH_VERTEX    6       -46.000000      -6.000000       67.000000\r
2891                         *MESH_VERTEX    7       -46.000000      -6.000000       61.000000\r
2892                         *MESH_VERTEX    8       -47.000000      -6.000000       64.000000\r
2893                 }\r
2894                 *MESH_NORMALS   {\r
2895                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2896                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2897                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2898                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2899                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
2900                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
2901                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
2902                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
2903                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2904                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2905                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
2906                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
2907                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
2908                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
2909                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
2910                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
2911                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
2912                 }\r
2913                 *MESH_FACE_LIST {\r
2914                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2915                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2916                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2917                         *MESH_FACE      3       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2918                         *MESH_FACE      4       A:      1       B:      3       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2919                         *MESH_FACE      5       A:      1       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2920                         *MESH_FACE      6       A:      1       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2921                         *MESH_FACE      7       A:      1       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2922                 }\r
2923                 *MESH_NUMTVERTEX        9\r
2924                 *MESH_TVERTLIST {\r
2925                         *MESH_TVERT     0       0.390625        1.000000        1.000000\r
2926                         *MESH_TVERT     1       0.328125        1.000000        1.000000\r
2927                         *MESH_TVERT     2       0.375000        1.046875        1.000000\r
2928                         *MESH_TVERT     3       0.328125        1.062500        1.000000\r
2929                         *MESH_TVERT     4       0.375000        0.953125        1.000000\r
2930                         *MESH_TVERT     5       0.328125        0.937500        1.000000\r
2931                         *MESH_TVERT     6       0.281250        1.046875        1.000000\r
2932                         *MESH_TVERT     7       0.281250        0.953125        1.000000\r
2933                         *MESH_TVERT     8       0.265625        1.000000        1.000000\r
2934                 }\r
2935                 *MESH_NUMTVFACES        8\r
2936                 *MESH_TFACELIST {\r
2937                         *MESH_TFACE     0       0       2       1\r
2938                         *MESH_TFACE     1       1       2       3\r
2939                         *MESH_TFACE     2       0       1       4\r
2940                         *MESH_TFACE     3       1       5       4\r
2941                         *MESH_TFACE     4       1       3       6\r
2942                         *MESH_TFACE     5       1       7       5\r
2943                         *MESH_TFACE     6       1       6       8\r
2944                         *MESH_TFACE     7       1       8       7\r
2945                 }\r
2946         }\r
2947         *PROP_MOTIONBLUR        0\r
2948         *PROP_CASTSHADOW        1\r
2949         *PROP_RECVSHADOW        1\r
2950         *MATERIAL_REF   6\r
2951 }\r
2952 *GEOMOBJECT     {\r
2953         *NODE_NAME      "mat6model0surf85"\r
2954         *NODE_TM        {\r
2955                 *NODE_NAME      "mat6model0surf85"\r
2956                 *INHERIT_POS    0       0       0\r
2957                 *INHERIT_ROT    0       0       0\r
2958                 *INHERIT_SCL    0       0       0\r
2959                 *TM_ROW0        1.0     0       0\r
2960                 *TM_ROW1        0       1.0     0\r
2961                 *TM_ROW2        0       0       1.0\r
2962                 *TM_ROW3        0       0       0\r
2963                 *TM_POS 0.000000        0.000000        0.000000\r
2964         }\r
2965         *MESH   {\r
2966                 *TIMEVALUE      0\r
2967                 *MESH_NUMVERTEX 4\r
2968                 *MESH_NUMFACES  2\r
2969                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2970                 *MESH_VERTEX_LIST       {\r
2971                         *MESH_VERTEX    0       -40.000000      -5.000000       61.000000\r
2972                         *MESH_VERTEX    1       -43.000000      -5.000000       60.000000\r
2973                         *MESH_VERTEX    2       -43.000000      -6.000000       60.000000\r
2974                         *MESH_VERTEX    3       -40.000000      -6.000000       61.000000\r
2975                 }\r
2976                 *MESH_NORMALS   {\r
2977                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2978                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2979                         *MESH_VERTEXNORMAL      0       0.316228        0.000000        -0.948683\r
2980                         *MESH_VERTEXNORMAL      1       0.316228        0.000000        -0.948683\r
2981                         *MESH_VERTEXNORMAL      2       0.316228        0.000000        -0.948683\r
2982                         *MESH_VERTEXNORMAL      3       0.316228        0.000000        -0.948683\r
2983                 }\r
2984                 *MESH_FACE_LIST {\r
2985                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2986                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2987                 }\r
2988                 *MESH_NUMTVERTEX        4\r
2989                 *MESH_TVERTLIST {\r
2990                         *MESH_TVERT     0       0.312500        0.015625        1.000000\r
2991                         *MESH_TVERT     1       0.375000        0.015625        1.000000\r
2992                         *MESH_TVERT     2       0.375000        0.000000        1.000000\r
2993                         *MESH_TVERT     3       0.312500        0.000000        1.000000\r
2994                 }\r
2995                 *MESH_NUMTVFACES        2\r
2996                 *MESH_TFACELIST {\r
2997                         *MESH_TFACE     0       0       2       1\r
2998                         *MESH_TFACE     1       0       3       2\r
2999                 }\r
3000         }\r
3001         *PROP_MOTIONBLUR        0\r
3002         *PROP_CASTSHADOW        1\r
3003         *PROP_RECVSHADOW        1\r
3004         *MATERIAL_REF   6\r
3005 }\r
3006 *GEOMOBJECT     {\r
3007         *NODE_NAME      "mat6model0surf86"\r
3008         *NODE_TM        {\r
3009                 *NODE_NAME      "mat6model0surf86"\r
3010                 *INHERIT_POS    0       0       0\r
3011                 *INHERIT_ROT    0       0       0\r
3012                 *INHERIT_SCL    0       0       0\r
3013                 *TM_ROW0        1.0     0       0\r
3014                 *TM_ROW1        0       1.0     0\r
3015                 *TM_ROW2        0       0       1.0\r
3016                 *TM_ROW3        0       0       0\r
3017                 *TM_POS 0.000000        0.000000        0.000000\r
3018         }\r
3019         *MESH   {\r
3020                 *TIMEVALUE      0\r
3021                 *MESH_NUMVERTEX 4\r
3022                 *MESH_NUMFACES  2\r
3023                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3024                 *MESH_VERTEX_LIST       {\r
3025                         *MESH_VERTEX    0       -43.000000      6.000000        68.000000\r
3026                         *MESH_VERTEX    1       -43.000000      5.000000        68.000000\r
3027                         *MESH_VERTEX    2       -46.000000      5.000000        67.000000\r
3028                         *MESH_VERTEX    3       -46.000000      6.000000        67.000000\r
3029                 }\r
3030                 *MESH_NORMALS   {\r
3031                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3032                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3033                         *MESH_VERTEXNORMAL      0       -0.316228       0.000000        0.948683\r
3034                         *MESH_VERTEXNORMAL      1       -0.316228       0.000000        0.948683\r
3035                         *MESH_VERTEXNORMAL      2       -0.316228       0.000000        0.948683\r
3036                         *MESH_VERTEXNORMAL      3       -0.316228       0.000000        0.948683\r
3037                 }\r
3038                 *MESH_FACE_LIST {\r
3039                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3040                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3041                 }\r
3042                 *MESH_NUMTVERTEX        4\r
3043                 *MESH_TVERTLIST {\r
3044                         *MESH_TVERT     0       0.125000        0.000000        1.000000\r
3045                         *MESH_TVERT     1       0.125000        0.015625        1.000000\r
3046                         *MESH_TVERT     2       0.187500        0.015625        1.000000\r
3047                         *MESH_TVERT     3       0.187500        0.000000        1.000000\r
3048                 }\r
3049                 *MESH_NUMTVFACES        2\r
3050                 *MESH_TFACELIST {\r
3051                         *MESH_TFACE     0       0       2       1\r
3052                         *MESH_TFACE     1       0       3       2\r
3053                 }\r
3054         }\r
3055         *PROP_MOTIONBLUR        0\r
3056         *PROP_CASTSHADOW        1\r
3057         *PROP_RECVSHADOW        1\r
3058         *MATERIAL_REF   6\r
3059 }\r
3060 *GEOMOBJECT     {\r
3061         *NODE_NAME      "mat6model0surf87"\r
3062         *NODE_TM        {\r
3063                 *NODE_NAME      "mat6model0surf87"\r
3064                 *INHERIT_POS    0       0       0\r
3065                 *INHERIT_ROT    0       0       0\r
3066                 *INHERIT_SCL    0       0       0\r
3067                 *TM_ROW0        1.0     0       0\r
3068                 *TM_ROW1        0       1.0     0\r
3069                 *TM_ROW2        0       0       1.0\r
3070                 *TM_ROW3        0       0       0\r
3071                 *TM_POS 0.000000        0.000000        0.000000\r
3072         }\r
3073         *MESH   {\r
3074                 *TIMEVALUE      0\r
3075                 *MESH_NUMVERTEX 4\r
3076                 *MESH_NUMFACES  2\r
3077                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3078                 *MESH_VERTEX_LIST       {\r
3079                         *MESH_VERTEX    0       -46.000000      5.000000        61.000000\r
3080                         *MESH_VERTEX    1       -43.000000      5.000000        60.000000\r
3081                         *MESH_VERTEX    2       -43.000000      6.000000        60.000000\r
3082                         *MESH_VERTEX    3       -46.000000      6.000000        61.000000\r
3083                 }\r
3084                 *MESH_NORMALS   {\r
3085                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3086                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3087                         *MESH_VERTEXNORMAL      0       -0.316228       0.000000        -0.948683\r
3088                         *MESH_VERTEXNORMAL      1       -0.316228       0.000000        -0.948683\r
3089                         *MESH_VERTEXNORMAL      2       -0.316228       0.000000        -0.948683\r
3090                         *MESH_VERTEXNORMAL      3       -0.316228       0.000000        -0.948683\r
3091                 }\r
3092                 *MESH_FACE_LIST {\r
3093                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3094                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3095                 }\r
3096                 *MESH_NUMTVERTEX        4\r
3097                 *MESH_TVERTLIST {\r
3098                         *MESH_TVERT     0       0.312500        0.015625        1.000000\r
3099                         *MESH_TVERT     1       0.375000        0.015625        1.000000\r
3100                         *MESH_TVERT     2       0.375000        0.000000        1.000000\r
3101                         *MESH_TVERT     3       0.312500        0.000000        1.000000\r
3102                 }\r
3103                 *MESH_NUMTVFACES        2\r
3104                 *MESH_TFACELIST {\r
3105                         *MESH_TFACE     0       0       2       1\r
3106                         *MESH_TFACE     1       0       3       2\r
3107                 }\r
3108         }\r
3109         *PROP_MOTIONBLUR        0\r
3110         *PROP_CASTSHADOW        1\r
3111         *PROP_RECVSHADOW        1\r
3112         *MATERIAL_REF   6\r
3113 }\r
3114 *GEOMOBJECT     {\r
3115         *NODE_NAME      "mat6model0surf88"\r
3116         *NODE_TM        {\r
3117                 *NODE_NAME      "mat6model0surf88"\r
3118                 *INHERIT_POS    0       0       0\r
3119                 *INHERIT_ROT    0       0       0\r
3120                 *INHERIT_SCL    0       0       0\r
3121                 *TM_ROW0        1.0     0       0\r
3122                 *TM_ROW1        0       1.0     0\r
3123                 *TM_ROW2        0       0       1.0\r
3124                 *TM_ROW3        0       0       0\r
3125                 *TM_POS 0.000000        0.000000        0.000000\r
3126         }\r
3127         *MESH   {\r
3128                 *TIMEVALUE      0\r
3129                 *MESH_NUMVERTEX 4\r
3130                 *MESH_NUMFACES  2\r
3131                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3132                 *MESH_VERTEX_LIST       {\r
3133                         *MESH_VERTEX    0       -46.000000      -5.000000       67.000000\r
3134                         *MESH_VERTEX    1       -43.000000      -5.000000       68.000000\r
3135                         *MESH_VERTEX    2       -43.000000      -6.000000       68.000000\r
3136                         *MESH_VERTEX    3       -46.000000      -6.000000       67.000000\r
3137                 }\r
3138                 *MESH_NORMALS   {\r
3139                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3140                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3141                         *MESH_VERTEXNORMAL      0       -0.316228       0.000000        0.948683\r
3142                         *MESH_VERTEXNORMAL      1       -0.316228       0.000000        0.948683\r
3143                         *MESH_VERTEXNORMAL      2       -0.316228       0.000000        0.948683\r
3144                         *MESH_VERTEXNORMAL      3       -0.316228       0.000000        0.948683\r
3145                 }\r
3146                 *MESH_FACE_LIST {\r
3147                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3148                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3149                 }\r
3150                 *MESH_NUMTVERTEX        4\r
3151                 *MESH_TVERTLIST {\r
3152                         *MESH_TVERT     0       0.062500        0.015625        1.000000\r
3153                         *MESH_TVERT     1       0.125000        0.015625        1.000000\r
3154                         *MESH_TVERT     2       0.125000        0.000000        1.000000\r
3155                         *MESH_TVERT     3       0.062500        0.000000        1.000000\r
3156                 }\r
3157                 *MESH_NUMTVFACES        2\r
3158                 *MESH_TFACELIST {\r
3159                         *MESH_TFACE     0       0       2       1\r
3160                         *MESH_TFACE     1       0       3       2\r
3161                 }\r
3162         }\r
3163         *PROP_MOTIONBLUR        0\r
3164         *PROP_CASTSHADOW        1\r
3165         *PROP_RECVSHADOW        1\r
3166         *MATERIAL_REF   6\r
3167 }\r
3168 *GEOMOBJECT     {\r
3169         *NODE_NAME      "mat6model0surf89"\r
3170         *NODE_TM        {\r
3171                 *NODE_NAME      "mat6model0surf89"\r
3172                 *INHERIT_POS    0       0       0\r
3173                 *INHERIT_ROT    0       0       0\r
3174                 *INHERIT_SCL    0       0       0\r
3175                 *TM_ROW0        1.0     0       0\r
3176                 *TM_ROW1        0       1.0     0\r
3177                 *TM_ROW2        0       0       1.0\r
3178                 *TM_ROW3        0       0       0\r
3179                 *TM_POS 0.000000        0.000000        0.000000\r
3180         }\r
3181         *MESH   {\r
3182                 *TIMEVALUE      0\r
3183                 *MESH_NUMVERTEX 4\r
3184                 *MESH_NUMFACES  2\r
3185                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3186                 *MESH_VERTEX_LIST       {\r
3187                         *MESH_VERTEX    0       -43.000000      -6.000000       60.000000\r
3188                         *MESH_VERTEX    1       -43.000000      -5.000000       60.000000\r
3189                         *MESH_VERTEX    2       -46.000000      -5.000000       61.000000\r
3190                         *MESH_VERTEX    3       -46.000000      -6.000000       61.000000\r
3191                 }\r
3192                 *MESH_NORMALS   {\r
3193                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3194                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3195                         *MESH_VERTEXNORMAL      0       -0.316228       0.000000        -0.948683\r
3196                         *MESH_VERTEXNORMAL      1       -0.316228       0.000000        -0.948683\r
3197                         *MESH_VERTEXNORMAL      2       -0.316228       0.000000        -0.948683\r
3198                         *MESH_VERTEXNORMAL      3       -0.316228       0.000000        -0.948683\r
3199                 }\r
3200                 *MESH_FACE_LIST {\r
3201                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3202                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3203                 }\r
3204                 *MESH_NUMTVERTEX        4\r
3205                 *MESH_TVERTLIST {\r
3206                         *MESH_TVERT     0       0.375000        0.000000        1.000000\r
3207                         *MESH_TVERT     1       0.375000        0.015625        1.000000\r
3208                         *MESH_TVERT     2       0.437500        0.015625        1.000000\r
3209                         *MESH_TVERT     3       0.437500        0.000000        1.000000\r
3210                 }\r
3211                 *MESH_NUMTVFACES        2\r
3212                 *MESH_TFACELIST {\r
3213                         *MESH_TFACE     0       0       2       1\r
3214                         *MESH_TFACE     1       0       3       2\r
3215                 }\r
3216         }\r
3217         *PROP_MOTIONBLUR        0\r
3218         *PROP_CASTSHADOW        1\r
3219         *PROP_RECVSHADOW        1\r
3220         *MATERIAL_REF   6\r
3221 }\r
3222 *GEOMOBJECT     {\r
3223         *NODE_NAME      "mat6model0surf90"\r
3224         *NODE_TM        {\r
3225                 *NODE_NAME      "mat6model0surf90"\r
3226                 *INHERIT_POS    0       0       0\r
3227                 *INHERIT_ROT    0       0       0\r
3228                 *INHERIT_SCL    0       0       0\r
3229                 *TM_ROW0        1.0     0       0\r
3230                 *TM_ROW1        0       1.0     0\r
3231                 *TM_ROW2        0       0       1.0\r
3232                 *TM_ROW3        0       0       0\r
3233                 *TM_POS 0.000000        0.000000        0.000000\r
3234         }\r
3235         *MESH   {\r
3236                 *TIMEVALUE      0\r
3237                 *MESH_NUMVERTEX 4\r
3238                 *MESH_NUMFACES  2\r
3239                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3240                 *MESH_VERTEX_LIST       {\r
3241                         *MESH_VERTEX    0       -46.000000      5.000000        67.000000\r
3242                         *MESH_VERTEX    1       -47.000000      5.000000        64.000000\r
3243                         *MESH_VERTEX    2       -47.000000      6.000000        64.000000\r
3244                         *MESH_VERTEX    3       -46.000000      6.000000        67.000000\r
3245                 }\r
3246                 *MESH_NORMALS   {\r
3247                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3248                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3249                         *MESH_VERTEXNORMAL      0       -0.948683       0.000000        0.316228\r
3250                         *MESH_VERTEXNORMAL      1       -0.948683       0.000000        0.316228\r
3251                         *MESH_VERTEXNORMAL      2       -0.948683       0.000000        0.316228\r
3252                         *MESH_VERTEXNORMAL      3       -0.948683       0.000000        0.316228\r
3253                 }\r
3254                 *MESH_FACE_LIST {\r
3255                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3256                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3257                 }\r
3258                 *MESH_NUMTVERTEX        4\r
3259                 *MESH_TVERTLIST {\r
3260                         *MESH_TVERT     0       0.187500        0.015625        1.000000\r
3261                         *MESH_TVERT     1       0.250000        0.015625        1.000000\r
3262                         *MESH_TVERT     2       0.250000        0.000000        1.000000\r
3263                         *MESH_TVERT     3       0.187500        0.000000        1.000000\r
3264                 }\r
3265                 *MESH_NUMTVFACES        2\r
3266                 *MESH_TFACELIST {\r
3267                         *MESH_TFACE     0       0       2       1\r
3268                         *MESH_TFACE     1       0       3       2\r
3269                 }\r
3270         }\r
3271         *PROP_MOTIONBLUR        0\r
3272         *PROP_CASTSHADOW        1\r
3273         *PROP_RECVSHADOW        1\r
3274         *MATERIAL_REF   6\r
3275 }\r
3276 *GEOMOBJECT     {\r
3277         *NODE_NAME      "mat6model0surf91"\r
3278         *NODE_TM        {\r
3279                 *NODE_NAME      "mat6model0surf91"\r
3280                 *INHERIT_POS    0       0       0\r
3281                 *INHERIT_ROT    0       0       0\r
3282                 *INHERIT_SCL    0       0       0\r
3283                 *TM_ROW0        1.0     0       0\r
3284                 *TM_ROW1        0       1.0     0\r
3285                 *TM_ROW2        0       0       1.0\r
3286                 *TM_ROW3        0       0       0\r
3287                 *TM_POS 0.000000        0.000000        0.000000\r
3288         }\r
3289         *MESH   {\r
3290                 *TIMEVALUE      0\r
3291                 *MESH_NUMVERTEX 4\r
3292                 *MESH_NUMFACES  2\r
3293                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3294                 *MESH_VERTEX_LIST       {\r
3295                         *MESH_VERTEX    0       -47.000000      6.000000        64.000000\r
3296                         *MESH_VERTEX    1       -47.000000      5.000000        64.000000\r
3297                         *MESH_VERTEX    2       -46.000000      5.000000        61.000000\r
3298                         *MESH_VERTEX    3       -46.000000      6.000000        61.000000\r
3299                 }\r
3300                 *MESH_NORMALS   {\r
3301                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3302                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3303                         *MESH_VERTEXNORMAL      0       -0.948683       -0.000000       -0.316228\r
3304                         *MESH_VERTEXNORMAL      1       -0.948683       -0.000000       -0.316228\r
3305                         *MESH_VERTEXNORMAL      2       -0.948683       -0.000000       -0.316228\r
3306                         *MESH_VERTEXNORMAL      3       -0.948683       0.000000        -0.316228\r
3307                 }\r
3308                 *MESH_FACE_LIST {\r
3309                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3310                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3311                 }\r
3312                 *MESH_NUMTVERTEX        4\r
3313                 *MESH_TVERTLIST {\r
3314                         *MESH_TVERT     0       0.250000        0.000000        1.000000\r
3315                         *MESH_TVERT     1       0.250000        0.015625        1.000000\r
3316                         *MESH_TVERT     2       0.312500        0.015625        1.000000\r
3317                         *MESH_TVERT     3       0.312500        0.000000        1.000000\r
3318                 }\r
3319                 *MESH_NUMTVFACES        2\r
3320                 *MESH_TFACELIST {\r
3321                         *MESH_TFACE     0       0       2       1\r
3322                         *MESH_TFACE     1       0       3       2\r
3323                 }\r
3324         }\r
3325         *PROP_MOTIONBLUR        0\r
3326         *PROP_CASTSHADOW        1\r
3327         *PROP_RECVSHADOW        1\r
3328         *MATERIAL_REF   6\r
3329 }\r
3330 *GEOMOBJECT     {\r
3331         *NODE_NAME      "mat6model0surf92"\r
3332         *NODE_TM        {\r
3333                 *NODE_NAME      "mat6model0surf92"\r
3334                 *INHERIT_POS    0       0       0\r
3335                 *INHERIT_ROT    0       0       0\r
3336                 *INHERIT_SCL    0       0       0\r
3337                 *TM_ROW0        1.0     0       0\r
3338                 *TM_ROW1        0       1.0     0\r
3339                 *TM_ROW2        0       0       1.0\r
3340                 *TM_ROW3        0       0       0\r
3341                 *TM_POS 0.000000        0.000000        0.000000\r
3342         }\r
3343         *MESH   {\r
3344                 *TIMEVALUE      0\r
3345                 *MESH_NUMVERTEX 4\r
3346                 *MESH_NUMFACES  2\r
3347                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3348                 *MESH_VERTEX_LIST       {\r
3349                         *MESH_VERTEX    0       -47.000000      -6.000000       64.000000\r
3350                         *MESH_VERTEX    1       -47.000000      -5.000000       64.000000\r
3351                         *MESH_VERTEX    2       -46.000000      -5.000000       67.000000\r
3352                         *MESH_VERTEX    3       -46.000000      -6.000000       67.000000\r
3353                 }\r
3354                 *MESH_NORMALS   {\r
3355                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3356                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3357                         *MESH_VERTEXNORMAL      0       -0.948683       0.000000        0.316228\r
3358                         *MESH_VERTEXNORMAL      1       -0.948683       0.000000        0.316228\r
3359                         *MESH_VERTEXNORMAL      2       -0.948683       0.000000        0.316228\r
3360                         *MESH_VERTEXNORMAL      3       -0.948683       0.000000        0.316228\r
3361                 }\r
3362                 *MESH_FACE_LIST {\r
3363                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3364                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3365                 }\r
3366                 *MESH_NUMTVERTEX        4\r
3367                 *MESH_TVERTLIST {\r
3368                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
3369                         *MESH_TVERT     1       0.000000        0.015625        1.000000\r
3370                         *MESH_TVERT     2       0.062500        0.015625        1.000000\r
3371                         *MESH_TVERT     3       0.062500        0.000000        1.000000\r
3372                 }\r
3373                 *MESH_NUMTVFACES        2\r
3374                 *MESH_TFACELIST {\r
3375                         *MESH_TFACE     0       0       2       1\r
3376                         *MESH_TFACE     1       0       3       2\r
3377                 }\r
3378         }\r
3379         *PROP_MOTIONBLUR        0\r
3380         *PROP_CASTSHADOW        1\r
3381         *PROP_RECVSHADOW        1\r
3382         *MATERIAL_REF   6\r
3383 }\r
3384 *GEOMOBJECT     {\r
3385         *NODE_NAME      "mat6model0surf93"\r
3386         *NODE_TM        {\r
3387                 *NODE_NAME      "mat6model0surf93"\r
3388                 *INHERIT_POS    0       0       0\r
3389                 *INHERIT_ROT    0       0       0\r
3390                 *INHERIT_SCL    0       0       0\r
3391                 *TM_ROW0        1.0     0       0\r
3392                 *TM_ROW1        0       1.0     0\r
3393                 *TM_ROW2        0       0       1.0\r
3394                 *TM_ROW3        0       0       0\r
3395                 *TM_POS 0.000000        0.000000        0.000000\r
3396         }\r
3397         *MESH   {\r
3398                 *TIMEVALUE      0\r
3399                 *MESH_NUMVERTEX 4\r
3400                 *MESH_NUMFACES  2\r
3401                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3402                 *MESH_VERTEX_LIST       {\r
3403                         *MESH_VERTEX    0       -46.000000      -5.000000       61.000000\r
3404                         *MESH_VERTEX    1       -47.000000      -5.000000       64.000000\r
3405                         *MESH_VERTEX    2       -47.000000      -6.000000       64.000000\r
3406                         *MESH_VERTEX    3       -46.000000      -6.000000       61.000000\r
3407                 }\r
3408                 *MESH_NORMALS   {\r
3409                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3410                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3411                         *MESH_VERTEXNORMAL      0       -0.948683       0.000000        -0.316228\r
3412                         *MESH_VERTEXNORMAL      1       -0.948683       0.000000        -0.316228\r
3413                         *MESH_VERTEXNORMAL      2       -0.948683       0.000000        -0.316228\r
3414                         *MESH_VERTEXNORMAL      3       -0.948683       -0.000000       -0.316228\r
3415                 }\r
3416                 *MESH_FACE_LIST {\r
3417                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3418                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3419                 }\r
3420                 *MESH_NUMTVERTEX        4\r
3421                 *MESH_TVERTLIST {\r
3422                         *MESH_TVERT     0       0.437500        0.015625        1.000000\r
3423                         *MESH_TVERT     1       0.500000        0.015625        1.000000\r
3424                         *MESH_TVERT     2       0.500000        0.000000        1.000000\r
3425                         *MESH_TVERT     3       0.437500        0.000000        1.000000\r
3426                 }\r
3427                 *MESH_NUMTVFACES        2\r
3428                 *MESH_TFACELIST {\r
3429                         *MESH_TFACE     0       0       2       1\r
3430                         *MESH_TFACE     1       0       3       2\r
3431                 }\r
3432         }\r
3433         *PROP_MOTIONBLUR        0\r
3434         *PROP_CASTSHADOW        1\r
3435         *PROP_RECVSHADOW        1\r
3436         *MATERIAL_REF   6\r
3437 }\r
3438 *GEOMOBJECT     {\r
3439         *NODE_NAME      "mat6model0surf94"\r
3440         *NODE_TM        {\r
3441                 *NODE_NAME      "mat6model0surf94"\r
3442                 *INHERIT_POS    0       0       0\r
3443                 *INHERIT_ROT    0       0       0\r
3444                 *INHERIT_SCL    0       0       0\r
3445                 *TM_ROW0        1.0     0       0\r
3446                 *TM_ROW1        0       1.0     0\r
3447                 *TM_ROW2        0       0       1.0\r
3448                 *TM_ROW3        0       0       0\r
3449                 *TM_POS 0.000000        0.000000        0.000000\r
3450         }\r
3451         *MESH   {\r
3452                 *TIMEVALUE      0\r
3453                 *MESH_NUMVERTEX 4\r
3454                 *MESH_NUMFACES  2\r
3455                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3456                 *MESH_VERTEX_LIST       {\r
3457                         *MESH_VERTEX    0       -49.000000      3.000000        72.000000\r
3458                         *MESH_VERTEX    1       -49.000000      3.000000        56.000000\r
3459                         *MESH_VERTEX    2       -37.000000      3.000000        56.000000\r
3460                         *MESH_VERTEX    3       -37.000000      3.000000        72.000000\r
3461                 }\r
3462                 *MESH_NORMALS   {\r
3463                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3464                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3465                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
3466                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
3467                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
3468                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
3469                 }\r
3470                 *MESH_FACE_LIST {\r
3471                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3472                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3473                 }\r
3474                 *MESH_NUMTVERTEX        4\r
3475                 *MESH_TVERTLIST {\r
3476                         *MESH_TVERT     0       0.000000        0.140625        1.000000\r
3477                         *MESH_TVERT     1       0.125000        0.140625        1.000000\r
3478                         *MESH_TVERT     2       0.125000        0.046875        1.000000\r
3479                         *MESH_TVERT     3       0.000000        0.046875        1.000000\r
3480                 }\r
3481                 *MESH_NUMTVFACES        2\r
3482                 *MESH_TFACELIST {\r
3483                         *MESH_TFACE     0       0       2       1\r
3484                         *MESH_TFACE     1       0       3       2\r
3485                 }\r
3486         }\r
3487         *PROP_MOTIONBLUR        0\r
3488         *PROP_CASTSHADOW        1\r
3489         *PROP_RECVSHADOW        1\r
3490         *MATERIAL_REF   6\r
3491 }\r
3492 *GEOMOBJECT     {\r
3493         *NODE_NAME      "mat6model0surf95"\r
3494         *NODE_TM        {\r
3495                 *NODE_NAME      "mat6model0surf95"\r
3496                 *INHERIT_POS    0       0       0\r
3497                 *INHERIT_ROT    0       0       0\r
3498                 *INHERIT_SCL    0       0       0\r
3499                 *TM_ROW0        1.0     0       0\r
3500                 *TM_ROW1        0       1.0     0\r
3501                 *TM_ROW2        0       0       1.0\r
3502                 *TM_ROW3        0       0       0\r
3503                 *TM_POS 0.000000        0.000000        0.000000\r
3504         }\r
3505         *MESH   {\r
3506                 *TIMEVALUE      0\r
3507                 *MESH_NUMVERTEX 4\r
3508                 *MESH_NUMFACES  2\r
3509                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3510                 *MESH_VERTEX_LIST       {\r
3511                         *MESH_VERTEX    0       -49.000000      -3.000000       72.000000\r
3512                         *MESH_VERTEX    1       -49.000000      3.000000        72.000000\r
3513                         *MESH_VERTEX    2       -37.000000      3.000000        72.000000\r
3514                         *MESH_VERTEX    3       -37.000000      -3.000000       72.000000\r
3515                 }\r
3516                 *MESH_NORMALS   {\r
3517                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3518                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3519                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
3520                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
3521                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
3522                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
3523                 }\r
3524                 *MESH_FACE_LIST {\r
3525                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3526                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3527                 }\r
3528                 *MESH_NUMTVERTEX        4\r
3529                 *MESH_TVERTLIST {\r
3530                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
3531                         *MESH_TVERT     1       0.000000        0.046875        1.000000\r
3532                         *MESH_TVERT     2       0.093750        0.046875        1.000000\r
3533                         *MESH_TVERT     3       0.093750        0.000000        1.000000\r
3534                 }\r
3535                 *MESH_NUMTVFACES        2\r
3536                 *MESH_TFACELIST {\r
3537                         *MESH_TFACE     0       0       2       1\r
3538                         *MESH_TFACE     1       0       3       2\r
3539                 }\r
3540         }\r
3541         *PROP_MOTIONBLUR        0\r
3542         *PROP_CASTSHADOW        1\r
3543         *PROP_RECVSHADOW        1\r
3544         *MATERIAL_REF   6\r
3545 }\r
3546 *GEOMOBJECT     {\r
3547         *NODE_NAME      "mat6model0surf96"\r
3548         *NODE_TM        {\r
3549                 *NODE_NAME      "mat6model0surf96"\r
3550                 *INHERIT_POS    0       0       0\r
3551                 *INHERIT_ROT    0       0       0\r
3552                 *INHERIT_SCL    0       0       0\r
3553                 *TM_ROW0        1.0     0       0\r
3554                 *TM_ROW1        0       1.0     0\r
3555                 *TM_ROW2        0       0       1.0\r
3556                 *TM_ROW3        0       0       0\r
3557                 *TM_POS 0.000000        0.000000        0.000000\r
3558         }\r
3559         *MESH   {\r
3560                 *TIMEVALUE      0\r
3561                 *MESH_NUMVERTEX 4\r
3562                 *MESH_NUMFACES  2\r
3563                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3564                 *MESH_VERTEX_LIST       {\r
3565                         *MESH_VERTEX    0       -49.000000      3.000000        56.000000\r
3566                         *MESH_VERTEX    1       -49.000000      -3.000000       56.000000\r
3567                         *MESH_VERTEX    2       -37.000000      -3.000000       56.000000\r
3568                         *MESH_VERTEX    3       -37.000000      3.000000        56.000000\r
3569                 }\r
3570                 *MESH_NORMALS   {\r
3571                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3572                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3573                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
3574                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
3575                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
3576                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
3577                 }\r
3578                 *MESH_FACE_LIST {\r
3579                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3580                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3581                 }\r
3582                 *MESH_NUMTVERTEX        4\r
3583                 *MESH_TVERTLIST {\r
3584                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
3585                         *MESH_TVERT     1       0.000000        0.046875        1.000000\r
3586                         *MESH_TVERT     2       0.093750        0.046875        1.000000\r
3587                         *MESH_TVERT     3       0.093750        0.000000        1.000000\r
3588                 }\r
3589                 *MESH_NUMTVFACES        2\r
3590                 *MESH_TFACELIST {\r
3591                         *MESH_TFACE     0       0       2       1\r
3592                         *MESH_TFACE     1       0       3       2\r
3593                 }\r
3594         }\r
3595         *PROP_MOTIONBLUR        0\r
3596         *PROP_CASTSHADOW        1\r
3597         *PROP_RECVSHADOW        1\r
3598         *MATERIAL_REF   6\r
3599 }\r
3600 *GEOMOBJECT     {\r
3601         *NODE_NAME      "mat6model0surf97"\r
3602         *NODE_TM        {\r
3603                 *NODE_NAME      "mat6model0surf97"\r
3604                 *INHERIT_POS    0       0       0\r
3605                 *INHERIT_ROT    0       0       0\r
3606                 *INHERIT_SCL    0       0       0\r
3607                 *TM_ROW0        1.0     0       0\r
3608                 *TM_ROW1        0       1.0     0\r
3609                 *TM_ROW2        0       0       1.0\r
3610                 *TM_ROW3        0       0       0\r
3611                 *TM_POS 0.000000        0.000000        0.000000\r
3612         }\r
3613         *MESH   {\r
3614                 *TIMEVALUE      0\r
3615                 *MESH_NUMVERTEX 4\r
3616                 *MESH_NUMFACES  2\r
3617                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3618                 *MESH_VERTEX_LIST       {\r
3619                         *MESH_VERTEX    0       -49.000000      3.000000        72.000000\r
3620                         *MESH_VERTEX    1       -49.000000      -3.000000       72.000000\r
3621                         *MESH_VERTEX    2       -49.000000      -3.000000       56.000000\r
3622                         *MESH_VERTEX    3       -49.000000      3.000000        56.000000\r
3623                 }\r
3624                 *MESH_NORMALS   {\r
3625                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3626                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3627                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
3628                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
3629                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
3630                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
3631                 }\r
3632                 *MESH_FACE_LIST {\r
3633                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3634                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3635                 }\r
3636                 *MESH_NUMTVERTEX        4\r
3637                 *MESH_TVERTLIST {\r
3638                         *MESH_TVERT     0       0.000000        0.140625        1.000000\r
3639                         *MESH_TVERT     1       0.000000        0.187500        1.000000\r
3640                         *MESH_TVERT     2       0.125000        0.187500        1.000000\r
3641                         *MESH_TVERT     3       0.125000        0.140625        1.000000\r
3642                 }\r
3643                 *MESH_NUMTVFACES        2\r
3644                 *MESH_TFACELIST {\r
3645                         *MESH_TFACE     0       0       2       1\r
3646                         *MESH_TFACE     1       0       3       2\r
3647                 }\r
3648         }\r
3649         *PROP_MOTIONBLUR        0\r
3650         *PROP_CASTSHADOW        1\r
3651         *PROP_RECVSHADOW        1\r
3652         *MATERIAL_REF   6\r
3653 }\r
3654 *GEOMOBJECT     {\r
3655         *NODE_NAME      "mat6model0surf98"\r
3656         *NODE_TM        {\r
3657                 *NODE_NAME      "mat6model0surf98"\r
3658                 *INHERIT_POS    0       0       0\r
3659                 *INHERIT_ROT    0       0       0\r
3660                 *INHERIT_SCL    0       0       0\r
3661                 *TM_ROW0        1.0     0       0\r
3662                 *TM_ROW1        0       1.0     0\r
3663                 *TM_ROW2        0       0       1.0\r
3664                 *TM_ROW3        0       0       0\r
3665                 *TM_POS 0.000000        0.000000        0.000000\r
3666         }\r
3667         *MESH   {\r
3668                 *TIMEVALUE      0\r
3669                 *MESH_NUMVERTEX 4\r
3670                 *MESH_NUMFACES  2\r
3671                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3672                 *MESH_VERTEX_LIST       {\r
3673                         *MESH_VERTEX    0       -37.000000      -3.000000       72.000000\r
3674                         *MESH_VERTEX    1       -37.000000      -3.000000       56.000000\r
3675                         *MESH_VERTEX    2       -49.000000      -3.000000       56.000000\r
3676                         *MESH_VERTEX    3       -49.000000      -3.000000       72.000000\r
3677                 }\r
3678                 *MESH_NORMALS   {\r
3679                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3680                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3681                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
3682                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
3683                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
3684                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
3685                 }\r
3686                 *MESH_FACE_LIST {\r
3687                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3688                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3689                 }\r
3690                 *MESH_NUMTVERTEX        4\r
3691                 *MESH_TVERTLIST {\r
3692                         *MESH_TVERT     0       0.000000        0.281250        1.000000\r
3693                         *MESH_TVERT     1       0.125000        0.281250        1.000000\r
3694                         *MESH_TVERT     2       0.125000        0.187500        1.000000\r
3695                         *MESH_TVERT     3       0.000000        0.187500        1.000000\r
3696                 }\r
3697                 *MESH_NUMTVFACES        2\r
3698                 *MESH_TFACELIST {\r
3699                         *MESH_TFACE     0       0       2       1\r
3700                         *MESH_TFACE     1       0       3       2\r
3701                 }\r
3702         }\r
3703         *PROP_MOTIONBLUR        0\r
3704         *PROP_CASTSHADOW        1\r
3705         *PROP_RECVSHADOW        1\r
3706         *MATERIAL_REF   6\r
3707 }\r