1 *3DSMAX_ASCIIEXPORT 200
\r
2 *COMMENT "Generated by Q3Map2 (ydnar) -convert -format ase"
\r
4 *SCENE_FILENAME "hole01.bsp"
\r
8 *SCENE_TICKSPERFRAME 160
\r
9 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000
\r
10 *SCENE_AMBIENT_STATIC 0.0000 0.0000 0.0000
\r
15 *MATERIAL_NAME "textures/common/origin"
\r
16 *MATERIAL_CLASS "Standard"
\r
17 *MATERIAL_DIFFUSE 1.000000 1.000000 1.000000
\r
18 *MATERIAL_SHADING Phong
\r
20 *MAP_NAME "textures/common/origin"
\r
25 *BITMAP "..\textures\common\origin.tga"
\r
26 *BITMAP_FILTER Pyramidal
\r
30 *MATERIAL_NAME "models/desertfactory/textures/wood/wood01"
\r
31 *MATERIAL_CLASS "Standard"
\r
32 *MATERIAL_DIFFUSE 1.000000 1.000000 1.000000
\r
33 *MATERIAL_SHADING Phong
\r
35 *MAP_NAME "models/desertfactory/textures/wood/wood01"
\r
40 *BITMAP "..\textures\desertfactory_wood\wood01.tga"
\r
41 *BITMAP_FILTER Pyramidal
\r
45 *MATERIAL_NAME "models/desertfactory/textures/wood/filling01"
\r
46 *MATERIAL_CLASS "Standard"
\r
47 *MATERIAL_DIFFUSE 1.000000 1.000000 1.000000
\r
48 *MATERIAL_SHADING Phong
\r
50 *MAP_NAME "models/desertfactory/textures/wood/filling01"
\r
55 *BITMAP "..\textures\desertfactory_wood\filling01.tga"
\r
56 *BITMAP_FILTER Pyramidal
\r
60 *MATERIAL_NAME "models/desertfactory/textures/wood/filling01"
\r
61 *MATERIAL_CLASS "Standard"
\r
62 *MATERIAL_DIFFUSE 1.000000 1.000000 1.000000
\r
63 *MATERIAL_SHADING Phong
\r
65 *MAP_NAME "models/desertfactory/textures/wood/filling01"
\r
70 *BITMAP "..\textures\desertfactory_wood\filling01.tga"
\r
71 *BITMAP_FILTER Pyramidal
\r
75 *MATERIAL_NAME "models/desertfactory/textures/wood/wood01"
\r
76 *MATERIAL_CLASS "Standard"
\r
77 *MATERIAL_DIFFUSE 1.000000 1.000000 1.000000
\r
78 *MATERIAL_SHADING Phong
\r
80 *MAP_NAME "models/desertfactory/textures/wood/wood01"
\r
85 *BITMAP "..\textures\desertfactory_wood\wood01.tga"
\r
86 *BITMAP_FILTER Pyramidal
\r
91 *NODE_NAME "mat3model0surf24"
\r
93 *NODE_NAME "mat3model0surf24"
\r
101 *TM_POS 0.000000 0.000000 0.000000
\r
107 *COMMENT "SURFACETYPE MST_PLANAR"
\r
108 *MESH_VERTEX_LIST {
\r
109 *MESH_VERTEX 0 124.000000 6.000000 144.000000
\r
110 *MESH_VERTEX 1 96.000000 6.000000 0.000000
\r
111 *MESH_VERTEX 2 96.000000 12.000000 0.000000
\r
112 *MESH_VERTEX 3 124.000000 12.000000 144.000000
\r
115 *MESH_FACENORMAL 0 -1.000000 0.000000 0.000000
\r
116 *MESH_FACENORMAL 1 -1.000000 0.000000 0.000000
\r
117 *MESH_VERTEXNORMAL 0 -0.840753 0.352967 -0.410546
\r
118 *MESH_VERTEXNORMAL 1 -0.912681 0.229179 0.338365
\r
119 *MESH_VERTEXNORMAL 2 -0.981615 0.000000 0.190870
\r
120 *MESH_VERTEXNORMAL 3 -0.938684 -0.000000 -0.344779
\r
123 *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
124 *MESH_FACE 1 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
128 *MESH_TVERT 0 0.226969 -0.688869 1.000000
\r
129 *MESH_TVERT 1 0.226969 2.120382 1.000000
\r
130 *MESH_TVERT 2 0.369325 2.120382 1.000000
\r
131 *MESH_TVERT 3 0.369325 -0.688869 1.000000
\r
135 *MESH_TFACE 0 0 2 1
\r
136 *MESH_TFACE 1 0 3 2
\r
145 *NODE_NAME "mat3model0surf25"
\r
147 *NODE_NAME "mat3model0surf25"
\r
155 *TM_POS 0.000000 0.000000 0.000000
\r
161 *COMMENT "SURFACETYPE MST_PLANAR"
\r
162 *MESH_VERTEX_LIST {
\r
163 *MESH_VERTEX 0 80.000000 0.000000 0.000000
\r
164 *MESH_VERTEX 1 96.000000 6.000000 0.000000
\r
165 *MESH_VERTEX 2 124.000000 6.000000 144.000000
\r
166 *MESH_VERTEX 3 112.000000 0.000000 132.000000
\r
167 *MESH_VERTEX 4 64.000000 0.000000 176.000000
\r
168 *MESH_VERTEX 5 64.000000 6.000000 192.000000
\r
169 *MESH_VERTEX 6 -12.000000 6.000000 194.000000
\r
170 *MESH_VERTEX 7 -12.000000 0.000000 184.000000
\r
171 *MESH_VERTEX 8 -80.000000 0.000000 176.000000
\r
172 *MESH_VERTEX 9 -80.000000 6.000000 192.000000
\r
173 *MESH_VERTEX 10 -120.000000 6.000000 144.000000
\r
174 *MESH_VERTEX 11 -108.000000 0.000000 132.000000
\r
175 *MESH_VERTEX 12 -96.000000 0.000000 0.000000
\r
176 *MESH_VERTEX 13 -112.000000 6.000000 0.000000
\r
179 *MESH_FACENORMAL 0 -1.000000 0.000000 0.000000
\r
180 *MESH_FACENORMAL 1 -1.000000 0.000000 0.000000
\r
181 *MESH_FACENORMAL 2 -1.000000 0.000000 0.000000
\r
182 *MESH_FACENORMAL 3 -1.000000 0.000000 0.000000
\r
183 *MESH_FACENORMAL 4 -1.000000 0.000000 0.000000
\r
184 *MESH_FACENORMAL 5 -1.000000 0.000000 0.000000
\r
185 *MESH_FACENORMAL 6 -1.000000 0.000000 0.000000
\r
186 *MESH_FACENORMAL 7 -1.000000 0.000000 0.000000
\r
187 *MESH_FACENORMAL 8 1.000000 0.000000 0.000000
\r
188 *MESH_FACENORMAL 9 1.000000 0.000000 0.000000
\r
189 *MESH_FACENORMAL 10 1.000000 0.000000 0.000000
\r
190 *MESH_FACENORMAL 11 1.000000 0.000000 0.000000
\r
191 *MESH_VERTEXNORMAL 0 -0.314329 0.941359 0.122637
\r
192 *MESH_VERTEXNORMAL 1 -0.912681 0.229179 0.338365
\r
193 *MESH_VERTEXNORMAL 2 -0.840753 0.352967 -0.410546
\r
194 *MESH_VERTEXNORMAL 3 -0.154994 0.985707 -0.066017
\r
195 *MESH_VERTEXNORMAL 4 -0.030272 0.941293 -0.336231
\r
196 *MESH_VERTEXNORMAL 5 -0.012878 0.135367 -0.990712
\r
197 *MESH_VERTEXNORMAL 6 0.007143 0.079695 -0.996794
\r
198 *MESH_VERTEXNORMAL 7 0.003081 0.902868 -0.429907
\r
199 *MESH_VERTEXNORMAL 8 0.037717 0.941154 -0.335866
\r
200 *MESH_VERTEXNORMAL 9 0.016087 0.135200 -0.990688
\r
201 *MESH_VERTEXNORMAL 10 0.753538 0.306090 -0.581798
\r
202 *MESH_VERTEXNORMAL 11 0.134412 0.985785 -0.100804
\r
203 *MESH_VERTEXNORMAL 12 0.267176 0.962553 0.045933
\r
204 *MESH_VERTEXNORMAL 13 0.964634 0.209978 0.159345
\r
207 *MESH_FACE 0 A: 2 B: 3 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
208 *MESH_FACE 1 A: 2 B: 4 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
209 *MESH_FACE 2 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
210 *MESH_FACE 3 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
211 *MESH_FACE 4 A: 4 B: 6 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
212 *MESH_FACE 5 A: 4 B: 7 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
213 *MESH_FACE 6 A: 6 B: 7 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
214 *MESH_FACE 7 A: 6 B: 8 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
215 *MESH_FACE 8 A: 8 B: 10 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
216 *MESH_FACE 9 A: 8 B: 11 C: 10 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
217 *MESH_FACE 10 A: 10 B: 11 C: 12 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
218 *MESH_FACE 11 A: 10 B: 12 C: 13 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
220 *MESH_NUMTVERTEX 14
\r
222 *MESH_TVERT 0 0.000000 6.120382 1.000000
\r
223 *MESH_TVERT 1 0.226969 6.120382 1.000000
\r
224 *MESH_TVERT 2 0.226969 3.311131 1.000000
\r
225 *MESH_TVERT 3 0.000000 3.311131 1.000000
\r
226 *MESH_TVERT 4 0.000000 1.291381 1.000000
\r
227 *MESH_TVERT 5 0.226969 1.291381 1.000000
\r
228 *MESH_TVERT 6 0.226969 0.103881 1.000000
\r
229 *MESH_TVERT 7 0.000000 0.103881 1.000000
\r
230 *MESH_TVERT 8 0.000000 -0.958619 1.000000
\r
231 *MESH_TVERT 9 0.226969 -0.958619 1.000000
\r
232 *MESH_TVERT 10 0.226969 -2.468964 1.000000
\r
233 *MESH_TVERT 11 0.000000 -2.468964 1.000000
\r
234 *MESH_TVERT 12 0.000000 -5.000000 1.000000
\r
235 *MESH_TVERT 13 0.226969 -5.000000 1.000000
\r
237 *MESH_NUMTVFACES 12
\r
239 *MESH_TFACE 0 2 3 4
\r
240 *MESH_TFACE 1 2 4 5
\r
241 *MESH_TFACE 2 0 3 2
\r
242 *MESH_TFACE 3 0 2 1
\r
243 *MESH_TFACE 4 4 6 5
\r
244 *MESH_TFACE 5 4 7 6
\r
245 *MESH_TFACE 6 6 7 8
\r
246 *MESH_TFACE 7 6 8 9
\r
247 *MESH_TFACE 8 8 10 9
\r
248 *MESH_TFACE 9 8 11 10
\r
249 *MESH_TFACE 10 10 11 12
\r
250 *MESH_TFACE 11 10 12 13
\r
259 *NODE_NAME "mat3model0surf26"
\r
261 *NODE_NAME "mat3model0surf26"
\r
269 *TM_POS 0.000000 0.000000 0.000000
\r
275 *COMMENT "SURFACETYPE MST_PLANAR"
\r
276 *MESH_VERTEX_LIST {
\r
277 *MESH_VERTEX 0 124.000000 6.000000 144.000000
\r
278 *MESH_VERTEX 1 124.000000 12.000000 144.000000
\r
279 *MESH_VERTEX 2 64.000000 12.000000 192.000000
\r
280 *MESH_VERTEX 3 64.000000 6.000000 192.000000
\r
281 *MESH_VERTEX 4 -12.000000 6.000000 194.000000
\r
282 *MESH_VERTEX 5 -12.000000 12.000000 192.000000
\r
283 *MESH_VERTEX 6 -80.000000 12.000000 192.000000
\r
284 *MESH_VERTEX 7 -80.000000 6.000000 192.000000
\r
287 *MESH_FACENORMAL 0 -1.000000 0.000000 0.000000
\r
288 *MESH_FACENORMAL 1 -1.000000 0.000000 0.000000
\r
289 *MESH_FACENORMAL 2 -1.000000 0.000000 0.000000
\r
290 *MESH_FACENORMAL 3 -1.000000 0.000000 0.000000
\r
291 *MESH_FACENORMAL 4 -1.000000 0.000000 0.000000
\r
292 *MESH_FACENORMAL 5 -1.000000 0.000000 0.000000
\r
293 *MESH_VERTEXNORMAL 0 -0.840753 0.352967 -0.410546
\r
294 *MESH_VERTEXNORMAL 1 -0.938684 -0.000000 -0.344779
\r
295 *MESH_VERTEXNORMAL 2 -0.340361 -0.084371 -0.936502
\r
296 *MESH_VERTEXNORMAL 3 -0.012878 0.135367 -0.990712
\r
297 *MESH_VERTEXNORMAL 4 0.007143 0.079695 -0.996794
\r
298 *MESH_VERTEXNORMAL 5 0.000743 -0.160154 -0.987092
\r
299 *MESH_VERTEXNORMAL 6 0.434690 -0.087787 -0.896291
\r
300 *MESH_VERTEXNORMAL 7 0.016087 0.135200 -0.990688
\r
303 *MESH_FACE 0 A: 2 B: 3 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
304 *MESH_FACE 1 A: 2 B: 4 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
305 *MESH_FACE 2 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
306 *MESH_FACE 3 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
307 *MESH_FACE 4 A: 4 B: 6 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
308 *MESH_FACE 5 A: 4 B: 7 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
312 *MESH_TVERT 0 0.226969 2.311131 1.000000
\r
313 *MESH_TVERT 1 0.369325 2.311131 1.000000
\r
314 *MESH_TVERT 2 0.369325 0.291381 1.000000
\r
315 *MESH_TVERT 3 0.226969 0.291381 1.000000
\r
316 *MESH_TVERT 4 0.226969 -0.896119 1.000000
\r
317 *MESH_TVERT 5 0.369325 -0.896119 1.000000
\r
318 *MESH_TVERT 6 0.369325 -1.958619 1.000000
\r
319 *MESH_TVERT 7 0.226969 -1.958619 1.000000
\r
323 *MESH_TFACE 0 2 3 4
\r
324 *MESH_TFACE 1 2 4 5
\r
325 *MESH_TFACE 2 0 3 2
\r
326 *MESH_TFACE 3 0 2 1
\r
327 *MESH_TFACE 4 4 6 5
\r
328 *MESH_TFACE 5 4 7 6
\r
337 *NODE_NAME "mat3model0surf27"
\r
339 *NODE_NAME "mat3model0surf27"
\r
347 *TM_POS 0.000000 0.000000 0.000000
\r
353 *COMMENT "SURFACETYPE MST_PLANAR"
\r
354 *MESH_VERTEX_LIST {
\r
355 *MESH_VERTEX 0 -120.000000 6.000000 144.000000
\r
356 *MESH_VERTEX 1 -80.000000 6.000000 192.000000
\r
357 *MESH_VERTEX 2 -80.000000 12.000000 192.000000
\r
358 *MESH_VERTEX 3 -120.000000 12.000000 144.000000
\r
359 *MESH_VERTEX 4 -112.000000 12.000000 0.000000
\r
360 *MESH_VERTEX 5 -112.000000 6.000000 0.000000
\r
363 *MESH_FACENORMAL 0 -1.000000 0.000000 0.000000
\r
364 *MESH_FACENORMAL 1 -1.000000 0.000000 0.000000
\r
365 *MESH_FACENORMAL 2 -1.000000 0.000000 0.000000
\r
366 *MESH_FACENORMAL 3 -1.000000 0.000000 0.000000
\r
367 *MESH_VERTEXNORMAL 0 0.753538 0.306090 -0.581798
\r
368 *MESH_VERTEXNORMAL 1 0.016087 0.135200 -0.990688
\r
369 *MESH_VERTEXNORMAL 2 0.434690 -0.087787 -0.896291
\r
370 *MESH_VERTEXNORMAL 3 0.949355 -0.000000 -0.314206
\r
371 *MESH_VERTEXNORMAL 4 0.998460 -0.000000 0.055470
\r
372 *MESH_VERTEXNORMAL 5 0.964634 0.209978 0.159345
\r
375 *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
376 *MESH_FACE 1 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
377 *MESH_FACE 2 A: 0 B: 4 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
378 *MESH_FACE 3 A: 0 B: 5 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
382 *MESH_TVERT 0 0.226969 0.531036 1.000000
\r
383 *MESH_TVERT 1 0.226969 2.041381 1.000000
\r
384 *MESH_TVERT 2 0.369325 2.041381 1.000000
\r
385 *MESH_TVERT 3 0.369325 0.531036 1.000000
\r
386 *MESH_TVERT 4 0.369325 -2.000000 1.000000
\r
387 *MESH_TVERT 5 0.226969 -2.000000 1.000000
\r
391 *MESH_TFACE 0 0 2 1
\r
392 *MESH_TFACE 1 0 3 2
\r
393 *MESH_TFACE 2 0 4 3
\r
394 *MESH_TFACE 3 0 5 4
\r
403 *NODE_NAME "mat0model0surf28"
\r
405 *NODE_NAME "mat0model0surf28"
\r
413 *TM_POS 0.000000 0.000000 0.000000
\r
419 *COMMENT "SURFACETYPE MST_PLANAR"
\r
420 *MESH_VERTEX_LIST {
\r
421 *MESH_VERTEX 0 8.000000 8.000000 0.000000
\r
422 *MESH_VERTEX 1 8.000000 -8.000000 0.000000
\r
423 *MESH_VERTEX 2 8.000000 8.000000 16.000000
\r
424 *MESH_VERTEX 3 8.000000 -8.000000 16.000000
\r
427 *MESH_FACENORMAL 0 -1.000000 0.000000 0.000000
\r
428 *MESH_FACENORMAL 1 -1.000000 0.000000 0.000000
\r
429 *MESH_VERTEXNORMAL 0 1.000000 0.000000 0.000000
\r
430 *MESH_VERTEXNORMAL 1 1.000000 0.000000 0.000000
\r
431 *MESH_VERTEXNORMAL 2 1.000000 0.000000 0.000000
\r
432 *MESH_VERTEXNORMAL 3 1.000000 0.000000 0.000000
\r
435 *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
436 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
440 *MESH_TVERT 0 0.500000 0.000000 1.000000
\r
441 *MESH_TVERT 1 -0.500000 0.000000 1.000000
\r
442 *MESH_TVERT 2 0.500000 1.000000 1.000000
\r
443 *MESH_TVERT 3 -0.500000 1.000000 1.000000
\r
447 *MESH_TFACE 0 0 2 1
\r
448 *MESH_TFACE 1 2 3 1
\r
457 *NODE_NAME "mat0model0surf29"
\r
459 *NODE_NAME "mat0model0surf29"
\r
467 *TM_POS 0.000000 0.000000 0.000000
\r
473 *COMMENT "SURFACETYPE MST_PLANAR"
\r
474 *MESH_VERTEX_LIST {
\r
475 *MESH_VERTEX 0 -8.000000 8.000000 16.000000
\r
476 *MESH_VERTEX 1 -8.000000 8.000000 0.000000
\r
477 *MESH_VERTEX 2 8.000000 8.000000 16.000000
\r
478 *MESH_VERTEX 3 8.000000 8.000000 0.000000
\r
481 *MESH_FACENORMAL 0 -1.000000 0.000000 0.000000
\r
482 *MESH_FACENORMAL 1 -1.000000 0.000000 0.000000
\r
483 *MESH_VERTEXNORMAL 0 0.000000 1.000000 0.000000
\r
484 *MESH_VERTEXNORMAL 1 0.000000 1.000000 0.000000
\r
485 *MESH_VERTEXNORMAL 2 0.000000 1.000000 0.000000
\r
486 *MESH_VERTEXNORMAL 3 0.000000 1.000000 0.000000
\r
489 *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
490 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
494 *MESH_TVERT 0 -0.500000 1.000000 1.000000
\r
495 *MESH_TVERT 1 -0.500000 0.000000 1.000000
\r
496 *MESH_TVERT 2 0.500000 1.000000 1.000000
\r
497 *MESH_TVERT 3 0.500000 0.000000 1.000000
\r
501 *MESH_TFACE 0 0 2 1
\r
502 *MESH_TFACE 1 2 3 1
\r
511 *NODE_NAME "mat0model0surf30"
\r
513 *NODE_NAME "mat0model0surf30"
\r
521 *TM_POS 0.000000 0.000000 0.000000
\r
527 *COMMENT "SURFACETYPE MST_PLANAR"
\r
528 *MESH_VERTEX_LIST {
\r
529 *MESH_VERTEX 0 8.000000 -8.000000 16.000000
\r
530 *MESH_VERTEX 1 -8.000000 -8.000000 16.000000
\r
531 *MESH_VERTEX 2 8.000000 8.000000 16.000000
\r
532 *MESH_VERTEX 3 -8.000000 8.000000 16.000000
\r
535 *MESH_FACENORMAL 0 -1.000000 0.000000 0.000000
\r
536 *MESH_FACENORMAL 1 -1.000000 0.000000 0.000000
\r
537 *MESH_VERTEXNORMAL 0 0.000000 0.000000 1.000000
\r
538 *MESH_VERTEXNORMAL 1 0.000000 0.000000 1.000000
\r
539 *MESH_VERTEXNORMAL 2 0.000000 0.000000 1.000000
\r
540 *MESH_VERTEXNORMAL 3 0.000000 0.000000 1.000000
\r
543 *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
544 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
548 *MESH_TVERT 0 0.500000 0.500000 1.000000
\r
549 *MESH_TVERT 1 -0.500000 0.500000 1.000000
\r
550 *MESH_TVERT 2 0.500000 1.500000 1.000000
\r
551 *MESH_TVERT 3 -0.500000 1.500000 1.000000
\r
555 *MESH_TFACE 0 0 2 1
\r
556 *MESH_TFACE 1 2 3 1
\r
565 *NODE_NAME "mat0model0surf31"
\r
567 *NODE_NAME "mat0model0surf31"
\r
575 *TM_POS 0.000000 0.000000 0.000000
\r
581 *COMMENT "SURFACETYPE MST_PLANAR"
\r
582 *MESH_VERTEX_LIST {
\r
583 *MESH_VERTEX 0 -8.000000 -8.000000 16.000000
\r
584 *MESH_VERTEX 1 -8.000000 -8.000000 0.000000
\r
585 *MESH_VERTEX 2 -8.000000 8.000000 16.000000
\r
586 *MESH_VERTEX 3 -8.000000 8.000000 0.000000
\r
589 *MESH_FACENORMAL 0 -1.000000 0.000000 0.000000
\r
590 *MESH_FACENORMAL 1 -1.000000 0.000000 0.000000
\r
591 *MESH_VERTEXNORMAL 0 -1.000000 0.000000 0.000000
\r
592 *MESH_VERTEXNORMAL 1 -1.000000 0.000000 0.000000
\r
593 *MESH_VERTEXNORMAL 2 -1.000000 0.000000 0.000000
\r
594 *MESH_VERTEXNORMAL 3 -1.000000 0.000000 0.000000
\r
597 *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
598 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
602 *MESH_TVERT 0 -0.500000 1.000000 1.000000
\r
603 *MESH_TVERT 1 -0.500000 0.000000 1.000000
\r
604 *MESH_TVERT 2 0.500000 1.000000 1.000000
\r
605 *MESH_TVERT 3 0.500000 0.000000 1.000000
\r
609 *MESH_TFACE 0 0 2 1
\r
610 *MESH_TFACE 1 2 3 1
\r
619 *NODE_NAME "mat0model0surf32"
\r
621 *NODE_NAME "mat0model0surf32"
\r
629 *TM_POS 0.000000 0.000000 0.000000
\r
635 *COMMENT "SURFACETYPE MST_PLANAR"
\r
636 *MESH_VERTEX_LIST {
\r
637 *MESH_VERTEX 0 8.000000 -8.000000 0.000000
\r
638 *MESH_VERTEX 1 -8.000000 -8.000000 0.000000
\r
639 *MESH_VERTEX 2 8.000000 -8.000000 16.000000
\r
640 *MESH_VERTEX 3 -8.000000 -8.000000 16.000000
\r
643 *MESH_FACENORMAL 0 -1.000000 0.000000 0.000000
\r
644 *MESH_FACENORMAL 1 -1.000000 0.000000 0.000000
\r
645 *MESH_VERTEXNORMAL 0 0.000000 -1.000000 0.000000
\r
646 *MESH_VERTEXNORMAL 1 0.000000 -1.000000 0.000000
\r
647 *MESH_VERTEXNORMAL 2 0.000000 -1.000000 0.000000
\r
648 *MESH_VERTEXNORMAL 3 0.000000 -1.000000 0.000000
\r
651 *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
652 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
656 *MESH_TVERT 0 0.500000 0.000000 1.000000
\r
657 *MESH_TVERT 1 -0.500000 0.000000 1.000000
\r
658 *MESH_TVERT 2 0.500000 1.000000 1.000000
\r
659 *MESH_TVERT 3 -0.500000 1.000000 1.000000
\r
663 *MESH_TFACE 0 0 2 1
\r
664 *MESH_TFACE 1 2 3 1
\r
673 *NODE_NAME "mat0model0surf33"
\r
675 *NODE_NAME "mat0model0surf33"
\r
683 *TM_POS 0.000000 0.000000 0.000000
\r
689 *COMMENT "SURFACETYPE MST_PLANAR"
\r
690 *MESH_VERTEX_LIST {
\r
691 *MESH_VERTEX 0 -8.000000 8.000000 0.000000
\r
692 *MESH_VERTEX 1 -8.000000 -8.000000 0.000000
\r
693 *MESH_VERTEX 2 8.000000 8.000000 0.000000
\r
694 *MESH_VERTEX 3 8.000000 -8.000000 0.000000
\r
697 *MESH_FACENORMAL 0 -1.000000 0.000000 0.000000
\r
698 *MESH_FACENORMAL 1 -1.000000 0.000000 0.000000
\r
699 *MESH_VERTEXNORMAL 0 0.000000 0.000000 -1.000000
\r
700 *MESH_VERTEXNORMAL 1 0.000000 0.000000 -1.000000
\r
701 *MESH_VERTEXNORMAL 2 0.000000 0.000000 -1.000000
\r
702 *MESH_VERTEXNORMAL 3 0.000000 0.000000 -1.000000
\r
705 *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
706 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
710 *MESH_TVERT 0 -0.500000 1.500000 1.000000
\r
711 *MESH_TVERT 1 -0.500000 0.500000 1.000000
\r
712 *MESH_TVERT 2 0.500000 1.500000 1.000000
\r
713 *MESH_TVERT 3 0.500000 0.500000 1.000000
\r
717 *MESH_TFACE 0 0 2 1
\r
718 *MESH_TFACE 1 2 3 1
\r
727 *NODE_NAME "mat4model0surf34"
\r
729 *NODE_NAME "mat4model0surf34"
\r
737 *TM_POS 0.000000 0.000000 0.000000
\r
743 *COMMENT "SURFACETYPE MST_PLANAR"
\r
744 *MESH_VERTEX_LIST {
\r
745 *MESH_VERTEX 0 64.000000 0.000000 0.000000
\r
746 *MESH_VERTEX 1 128.000000 0.000000 0.000000
\r
747 *MESH_VERTEX 2 128.000000 0.000000 192.000000
\r
748 *MESH_VERTEX 3 64.000000 0.000000 192.000000
\r
749 *MESH_VERTEX 4 36.000000 0.000000 144.000000
\r
750 *MESH_VERTEX 5 64.000000 0.000000 144.000000
\r
751 *MESH_VERTEX 6 64.000000 0.000000 192.000000
\r
752 *MESH_VERTEX 7 36.000000 0.000000 192.000000
\r
753 *MESH_VERTEX 8 8.000000 0.000000 112.000000
\r
754 *MESH_VERTEX 9 36.000000 0.000000 112.000000
\r
755 *MESH_VERTEX 10 36.000000 0.000000 192.000000
\r
756 *MESH_VERTEX 11 8.000000 0.000000 192.000000
\r
757 *MESH_VERTEX 12 -20.000000 0.000000 136.000000
\r
758 *MESH_VERTEX 13 8.000000 0.000000 136.000000
\r
759 *MESH_VERTEX 14 -20.000000 0.000000 192.000000
\r
760 *MESH_VERTEX 15 -48.000000 0.000000 152.000000
\r
761 *MESH_VERTEX 16 -20.000000 0.000000 152.000000
\r
762 *MESH_VERTEX 17 -48.000000 0.000000 192.000000
\r
763 *MESH_VERTEX 18 -80.000000 0.000000 120.000000
\r
764 *MESH_VERTEX 19 -48.000000 0.000000 120.000000
\r
765 *MESH_VERTEX 20 -80.000000 0.000000 192.000000
\r
766 *MESH_VERTEX 21 -80.000000 0.000000 192.000000
\r
767 *MESH_VERTEX 22 -128.000000 0.000000 192.000000
\r
768 *MESH_VERTEX 23 -128.000000 0.000000 0.000000
\r
769 *MESH_VERTEX 24 -80.000000 0.000000 0.000000
\r
772 *MESH_FACENORMAL 0 -1.000000 0.000000 0.000000
\r
773 *MESH_FACENORMAL 1 -1.000000 0.000000 0.000000
\r
774 *MESH_FACENORMAL 2 -1.000000 0.000000 0.000000
\r
775 *MESH_FACENORMAL 3 -1.000000 0.000000 0.000000
\r
776 *MESH_FACENORMAL 4 1.000000 0.000000 0.000000
\r
777 *MESH_FACENORMAL 5 1.000000 0.000000 0.000000
\r
778 *MESH_FACENORMAL 6 1.000000 0.000000 0.000000
\r
779 *MESH_FACENORMAL 7 1.000000 0.000000 0.000000
\r
780 *MESH_FACENORMAL 8 1.000000 0.000000 0.000000
\r
781 *MESH_FACENORMAL 9 1.000000 0.000000 0.000000
\r
782 *MESH_FACENORMAL 10 1.000000 0.000000 0.000000
\r
783 *MESH_FACENORMAL 11 1.000000 0.000000 0.000000
\r
784 *MESH_FACENORMAL 12 1.000000 0.000000 0.000000
\r
785 *MESH_FACENORMAL 13 1.000000 0.000000 0.000000
\r
786 *MESH_VERTEXNORMAL 0 0.000000 1.000000 0.000000
\r
787 *MESH_VERTEXNORMAL 1 0.000000 1.000000 0.000000
\r
788 *MESH_VERTEXNORMAL 2 0.000000 1.000000 0.000000
\r
789 *MESH_VERTEXNORMAL 3 0.000000 1.000000 0.000000
\r
790 *MESH_VERTEXNORMAL 4 0.000000 1.000000 0.000000
\r
791 *MESH_VERTEXNORMAL 5 0.000000 1.000000 0.000000
\r
792 *MESH_VERTEXNORMAL 6 0.000000 1.000000 0.000000
\r
793 *MESH_VERTEXNORMAL 7 0.000000 1.000000 0.000000
\r
794 *MESH_VERTEXNORMAL 8 0.000000 1.000000 0.000000
\r
795 *MESH_VERTEXNORMAL 9 0.000000 1.000000 0.000000
\r
796 *MESH_VERTEXNORMAL 10 0.000000 1.000000 0.000000
\r
797 *MESH_VERTEXNORMAL 11 0.000000 1.000000 0.000000
\r
798 *MESH_VERTEXNORMAL 12 0.000000 1.000000 0.000000
\r
799 *MESH_VERTEXNORMAL 13 0.000000 1.000000 0.000000
\r
800 *MESH_VERTEXNORMAL 14 0.000000 1.000000 0.000000
\r
801 *MESH_VERTEXNORMAL 15 0.000000 1.000000 0.000000
\r
802 *MESH_VERTEXNORMAL 16 0.000000 1.000000 0.000000
\r
803 *MESH_VERTEXNORMAL 17 0.000000 1.000000 0.000000
\r
804 *MESH_VERTEXNORMAL 18 0.000000 1.000000 0.000000
\r
805 *MESH_VERTEXNORMAL 19 0.000000 1.000000 0.000000
\r
806 *MESH_VERTEXNORMAL 20 0.000000 1.000000 0.000000
\r
807 *MESH_VERTEXNORMAL 21 0.000000 1.000000 0.000000
\r
808 *MESH_VERTEXNORMAL 22 0.000000 1.000000 0.000000
\r
809 *MESH_VERTEXNORMAL 23 0.000000 1.000000 0.000000
\r
810 *MESH_VERTEXNORMAL 24 0.000000 1.000000 0.000000
\r
813 *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
814 *MESH_FACE 1 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
815 *MESH_FACE 2 A: 4 B: 6 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
816 *MESH_FACE 3 A: 4 B: 7 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
817 *MESH_FACE 4 A: 8 B: 10 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
818 *MESH_FACE 5 A: 8 B: 11 C: 10 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
819 *MESH_FACE 6 A: 11 B: 13 C: 12 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
820 *MESH_FACE 7 A: 11 B: 12 C: 14 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
821 *MESH_FACE 8 A: 14 B: 16 C: 15 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
822 *MESH_FACE 9 A: 14 B: 15 C: 17 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
823 *MESH_FACE 10 A: 17 B: 19 C: 18 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
824 *MESH_FACE 11 A: 17 B: 18 C: 20 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
825 *MESH_FACE 12 A: 21 B: 23 C: 22 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
826 *MESH_FACE 13 A: 21 B: 24 C: 23 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
828 *MESH_NUMTVERTEX 25
\r
830 *MESH_TVERT 0 2.000000 6.000000 1.000000
\r
831 *MESH_TVERT 1 2.000000 5.500000 1.000000
\r
832 *MESH_TVERT 2 1.000000 5.500000 1.000000
\r
833 *MESH_TVERT 3 1.000000 6.000000 1.000000
\r
834 *MESH_TVERT 4 -0.250651 -4.247396 1.000000
\r
835 *MESH_TVERT 5 -0.250650 -4.497395 1.000000
\r
836 *MESH_TVERT 6 -0.000651 -4.497396 1.000000
\r
837 *MESH_TVERT 7 -0.000651 -4.247396 1.000000
\r
838 *MESH_TVERT 8 -0.417318 -3.747396 1.000000
\r
839 *MESH_TVERT 9 -0.417318 -3.997396 1.000000
\r
840 *MESH_TVERT 10 -0.000651 -3.997396 1.000000
\r
841 *MESH_TVERT 11 -0.000651 -3.747396 1.000000
\r
842 *MESH_TVERT 12 -0.250651 -3.497396 1.000000
\r
843 *MESH_TVERT 13 -0.250651 -3.747396 1.000000
\r
844 *MESH_TVERT 14 -0.000651 -3.497396 1.000000
\r
845 *MESH_TVERT 15 -0.208984 -3.247396 1.000000
\r
846 *MESH_TVERT 16 -0.208984 -3.497396 1.000000
\r
847 *MESH_TVERT 17 -0.000651 -3.247396 1.000000
\r
848 *MESH_TVERT 18 -0.375651 -2.997396 1.000000
\r
849 *MESH_TVERT 19 -0.375651 -3.247396 1.000000
\r
850 *MESH_TVERT 20 -0.000651 -2.997396 1.000000
\r
851 *MESH_TVERT 21 2.000000 6.000000 1.000000
\r
852 *MESH_TVERT 22 2.000000 6.375000 1.000000
\r
853 *MESH_TVERT 23 1.000000 6.375000 1.000000
\r
854 *MESH_TVERT 24 1.000000 6.000000 1.000000
\r
856 *MESH_NUMTVFACES 14
\r
858 *MESH_TFACE 0 0 2 1
\r
859 *MESH_TFACE 1 0 3 2
\r
860 *MESH_TFACE 2 4 6 5
\r
861 *MESH_TFACE 3 4 7 6
\r
862 *MESH_TFACE 4 8 10 9
\r
863 *MESH_TFACE 5 8 11 10
\r
864 *MESH_TFACE 6 11 13 12
\r
865 *MESH_TFACE 7 11 12 14
\r
866 *MESH_TFACE 8 14 16 15
\r
867 *MESH_TFACE 9 14 15 17
\r
868 *MESH_TFACE 10 17 19 18
\r
869 *MESH_TFACE 11 17 18 20
\r
870 *MESH_TFACE 12 21 23 22
\r
871 *MESH_TFACE 13 21 24 23
\r
880 *NODE_NAME "mat4model0surf35"
\r
882 *NODE_NAME "mat4model0surf35"
\r
890 *TM_POS 0.000000 0.000000 0.000000
\r
896 *COMMENT "SURFACETYPE MST_PLANAR"
\r
897 *MESH_VERTEX_LIST {
\r
898 *MESH_VERTEX 0 64.000000 -4.000000 0.000001
\r
899 *MESH_VERTEX 1 64.000000 -0.000000 0.000001
\r
900 *MESH_VERTEX 2 64.000000 -0.000000 144.000000
\r
901 *MESH_VERTEX 3 64.000000 -4.000000 144.000000
\r
904 *MESH_FACENORMAL 0 -1.000000 0.000000 0.000000
\r
905 *MESH_FACENORMAL 1 -1.000000 0.000000 0.000000
\r
906 *MESH_VERTEXNORMAL 0 -1.000000 0.000000 0.000000
\r
907 *MESH_VERTEXNORMAL 1 -1.000000 0.000000 0.000000
\r
908 *MESH_VERTEXNORMAL 2 -1.000000 0.000000 0.000000
\r
909 *MESH_VERTEXNORMAL 3 -1.000000 0.000000 0.000000
\r
912 *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
913 *MESH_FACE 1 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
917 *MESH_TVERT 0 0.000000 0.000000 1.000000
\r
918 *MESH_TVERT 1 0.000000 0.062500 1.000000
\r
919 *MESH_TVERT 2 1.125000 0.062500 1.000000
\r
920 *MESH_TVERT 3 1.125000 0.000000 1.000000
\r
924 *MESH_TFACE 0 0 2 1
\r
925 *MESH_TFACE 1 0 3 2
\r
934 *NODE_NAME "mat4model0surf36"
\r
936 *NODE_NAME "mat4model0surf36"
\r
944 *TM_POS 0.000000 0.000000 0.000000
\r
950 *COMMENT "SURFACETYPE MST_PLANAR"
\r
951 *MESH_VERTEX_LIST {
\r
952 *MESH_VERTEX 0 64.000000 -4.000000 144.000000
\r
953 *MESH_VERTEX 1 64.000000 0.000000 144.000000
\r
954 *MESH_VERTEX 2 36.000000 0.000000 144.000000
\r
955 *MESH_VERTEX 3 36.000000 -4.000000 144.000000
\r
958 *MESH_FACENORMAL 0 -1.000000 0.000000 0.000000
\r
959 *MESH_FACENORMAL 1 -1.000000 0.000000 0.000000
\r
960 *MESH_VERTEXNORMAL 0 0.000000 0.000000 -1.000000
\r
961 *MESH_VERTEXNORMAL 1 0.000000 0.000000 -1.000000
\r
962 *MESH_VERTEXNORMAL 2 0.000000 0.000000 -1.000000
\r
963 *MESH_VERTEXNORMAL 3 0.000000 0.000000 -1.000000
\r
966 *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
967 *MESH_FACE 1 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
971 *MESH_TVERT 0 0.000000 0.000000 1.000000
\r
972 *MESH_TVERT 1 0.000000 0.062500 1.000000
\r
973 *MESH_TVERT 2 0.218750 0.062500 1.000000
\r
974 *MESH_TVERT 3 0.218750 0.000000 1.000000
\r
978 *MESH_TFACE 0 0 2 1
\r
979 *MESH_TFACE 1 0 3 2
\r
988 *NODE_NAME "mat4model0surf37"
\r
990 *NODE_NAME "mat4model0surf37"
\r
998 *TM_POS 0.000000 0.000000 0.000000
\r
1004 *COMMENT "SURFACETYPE MST_PLANAR"
\r
1005 *MESH_VERTEX_LIST {
\r
1006 *MESH_VERTEX 0 64.000000 -4.000000 144.000000
\r
1007 *MESH_VERTEX 1 36.000000 -4.000000 144.000000
\r
1008 *MESH_VERTEX 2 36.000000 -4.000000 192.000000
\r
1009 *MESH_VERTEX 3 64.000000 -4.000000 192.000000
\r
1012 *MESH_FACENORMAL 0 -1.000000 0.000000 0.000000
\r
1013 *MESH_FACENORMAL 1 -1.000000 0.000000 0.000000
\r
1014 *MESH_VERTEXNORMAL 0 0.000000 -1.000000 0.000000
\r
1015 *MESH_VERTEXNORMAL 1 0.000000 -1.000000 0.000000
\r
1016 *MESH_VERTEXNORMAL 2 0.000000 -1.000000 0.000000
\r
1017 *MESH_VERTEXNORMAL 3 0.000000 -1.000000 0.000000
\r
1020 *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1021 *MESH_FACE 1 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1023 *MESH_NUMTVERTEX 4
\r
1025 *MESH_TVERT 0 0.749350 0.502605 1.000000
\r
1026 *MESH_TVERT 1 0.749349 0.752604 1.000000
\r
1027 *MESH_TVERT 2 0.999349 0.752604 1.000000
\r
1028 *MESH_TVERT 3 0.999349 0.502604 1.000000
\r
1030 *MESH_NUMTVFACES 2
\r
1032 *MESH_TFACE 0 0 2 1
\r
1033 *MESH_TFACE 1 0 3 2
\r
1036 *PROP_MOTIONBLUR 0
\r
1037 *PROP_CASTSHADOW 1
\r
1038 *PROP_RECVSHADOW 1
\r
1042 *NODE_NAME "mat4model0surf38"
\r
1044 *NODE_NAME "mat4model0surf38"
\r
1045 *INHERIT_POS 0 0 0
\r
1046 *INHERIT_ROT 0 0 0
\r
1047 *INHERIT_SCL 0 0 0
\r
1052 *TM_POS 0.000000 0.000000 0.000000
\r
1058 *COMMENT "SURFACETYPE MST_PLANAR"
\r
1059 *MESH_VERTEX_LIST {
\r
1060 *MESH_VERTEX 0 36.000000 0.000000 112.000000
\r
1061 *MESH_VERTEX 1 36.000000 -4.000000 112.000000
\r
1062 *MESH_VERTEX 2 36.000000 -4.000000 144.000000
\r
1063 *MESH_VERTEX 3 36.000000 0.000000 144.000000
\r
1066 *MESH_FACENORMAL 0 -1.000000 0.000000 0.000000
\r
1067 *MESH_FACENORMAL 1 -1.000000 0.000000 0.000000
\r
1068 *MESH_VERTEXNORMAL 0 1.000000 0.000000 0.000000
\r
1069 *MESH_VERTEXNORMAL 1 1.000000 0.000000 0.000000
\r
1070 *MESH_VERTEXNORMAL 2 1.000000 0.000000 0.000000
\r
1071 *MESH_VERTEXNORMAL 3 1.000000 0.000000 0.000000
\r
1074 *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1075 *MESH_FACE 1 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1077 *MESH_NUMTVERTEX 4
\r
1079 *MESH_TVERT 0 0.000000 0.000000 1.000000
\r
1080 *MESH_TVERT 1 0.000000 0.062500 1.000000
\r
1081 *MESH_TVERT 2 0.250000 0.062500 1.000000
\r
1082 *MESH_TVERT 3 0.250000 0.000000 1.000000
\r
1084 *MESH_NUMTVFACES 2
\r
1086 *MESH_TFACE 0 0 2 1
\r
1087 *MESH_TFACE 1 0 3 2
\r
1090 *PROP_MOTIONBLUR 0
\r
1091 *PROP_CASTSHADOW 1
\r
1092 *PROP_RECVSHADOW 1
\r
1096 *NODE_NAME "mat4model0surf39"
\r
1098 *NODE_NAME "mat4model0surf39"
\r
1099 *INHERIT_POS 0 0 0
\r
1100 *INHERIT_ROT 0 0 0
\r
1101 *INHERIT_SCL 0 0 0
\r
1106 *TM_POS 0.000000 0.000000 0.000000
\r
1112 *COMMENT "SURFACETYPE MST_PLANAR"
\r
1113 *MESH_VERTEX_LIST {
\r
1114 *MESH_VERTEX 0 8.000000 -4.000000 112.000000
\r
1115 *MESH_VERTEX 1 8.000000 0.000000 112.000000
\r
1116 *MESH_VERTEX 2 8.000000 0.000000 136.000000
\r
1117 *MESH_VERTEX 3 8.000000 -4.000000 136.000000
\r
1120 *MESH_FACENORMAL 0 -1.000000 0.000000 0.000000
\r
1121 *MESH_FACENORMAL 1 -1.000000 0.000000 0.000000
\r
1122 *MESH_VERTEXNORMAL 0 -1.000000 0.000000 0.000000
\r
1123 *MESH_VERTEXNORMAL 1 -1.000000 0.000000 0.000000
\r
1124 *MESH_VERTEXNORMAL 2 -1.000000 0.000000 0.000000
\r
1125 *MESH_VERTEXNORMAL 3 -1.000000 0.000000 0.000000
\r
1128 *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1129 *MESH_FACE 1 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1131 *MESH_NUMTVERTEX 4
\r
1133 *MESH_TVERT 0 0.000000 0.000000 1.000000
\r
1134 *MESH_TVERT 1 0.000000 0.062500 1.000000
\r
1135 *MESH_TVERT 2 0.187500 0.062500 1.000000
\r
1136 *MESH_TVERT 3 0.187500 0.000000 1.000000
\r
1138 *MESH_NUMTVFACES 2
\r
1140 *MESH_TFACE 0 0 2 1
\r
1141 *MESH_TFACE 1 0 3 2
\r
1144 *PROP_MOTIONBLUR 0
\r
1145 *PROP_CASTSHADOW 1
\r
1146 *PROP_RECVSHADOW 1
\r
1150 *NODE_NAME "mat4model0surf40"
\r
1152 *NODE_NAME "mat4model0surf40"
\r
1153 *INHERIT_POS 0 0 0
\r
1154 *INHERIT_ROT 0 0 0
\r
1155 *INHERIT_SCL 0 0 0
\r
1160 *TM_POS 0.000000 0.000000 0.000000
\r
1166 *COMMENT "SURFACETYPE MST_PLANAR"
\r
1167 *MESH_VERTEX_LIST {
\r
1168 *MESH_VERTEX 0 36.000000 -4.000000 112.000000
\r
1169 *MESH_VERTEX 1 36.000000 0.000000 112.000000
\r
1170 *MESH_VERTEX 2 8.000000 0.000000 112.000000
\r
1171 *MESH_VERTEX 3 8.000000 -4.000000 112.000000
\r
1174 *MESH_FACENORMAL 0 -1.000000 0.000000 0.000000
\r
1175 *MESH_FACENORMAL 1 -1.000000 0.000000 0.000000
\r
1176 *MESH_VERTEXNORMAL 0 0.000000 0.000000 -1.000000
\r
1177 *MESH_VERTEXNORMAL 1 0.000000 0.000000 -1.000000
\r
1178 *MESH_VERTEXNORMAL 2 0.000000 0.000000 -1.000000
\r
1179 *MESH_VERTEXNORMAL 3 0.000000 0.000000 -1.000000
\r
1182 *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1183 *MESH_FACE 1 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1185 *MESH_NUMTVERTEX 4
\r
1187 *MESH_TVERT 0 0.000000 0.000000 1.000000
\r
1188 *MESH_TVERT 1 0.000000 0.062500 1.000000
\r
1189 *MESH_TVERT 2 0.218750 0.062500 1.000000
\r
1190 *MESH_TVERT 3 0.218750 0.000000 1.000000
\r
1192 *MESH_NUMTVFACES 2
\r
1194 *MESH_TFACE 0 0 2 1
\r
1195 *MESH_TFACE 1 0 3 2
\r
1198 *PROP_MOTIONBLUR 0
\r
1199 *PROP_CASTSHADOW 1
\r
1200 *PROP_RECVSHADOW 1
\r
1204 *NODE_NAME "mat4model0surf41"
\r
1206 *NODE_NAME "mat4model0surf41"
\r
1207 *INHERIT_POS 0 0 0
\r
1208 *INHERIT_ROT 0 0 0
\r
1209 *INHERIT_SCL 0 0 0
\r
1214 *TM_POS 0.000000 0.000000 0.000000
\r
1218 *MESH_NUMVERTEX 13
\r
1220 *COMMENT "SURFACETYPE MST_PLANAR"
\r
1221 *MESH_VERTEX_LIST {
\r
1222 *MESH_VERTEX 0 36.000000 -4.000000 112.000000
\r
1223 *MESH_VERTEX 1 8.000000 -4.000000 112.000000
\r
1224 *MESH_VERTEX 2 8.000000 -4.000000 192.000000
\r
1225 *MESH_VERTEX 3 36.000000 -4.000000 192.000000
\r
1226 *MESH_VERTEX 4 8.000000 -4.000000 136.000000
\r
1227 *MESH_VERTEX 5 -20.000000 -4.000000 192.000000
\r
1228 *MESH_VERTEX 6 -20.000000 -4.000000 136.000000
\r
1229 *MESH_VERTEX 7 -20.000000 -4.000000 152.000000
\r
1230 *MESH_VERTEX 8 -48.000000 -4.000000 192.000000
\r
1231 *MESH_VERTEX 9 -48.000000 -4.000000 152.000000
\r
1232 *MESH_VERTEX 10 -48.000000 -4.000000 120.000000
\r
1233 *MESH_VERTEX 11 -80.000000 -4.000000 192.000000
\r
1234 *MESH_VERTEX 12 -80.000000 -4.000000 120.000000
\r
1237 *MESH_FACENORMAL 0 -1.000000 0.000000 0.000000
\r
1238 *MESH_FACENORMAL 1 -1.000000 0.000000 0.000000
\r
1239 *MESH_FACENORMAL 2 -1.000000 0.000000 0.000000
\r
1240 *MESH_FACENORMAL 3 -1.000000 0.000000 0.000000
\r
1241 *MESH_FACENORMAL 4 -1.000000 0.000000 0.000000
\r
1242 *MESH_FACENORMAL 5 -1.000000 0.000000 0.000000
\r
1243 *MESH_FACENORMAL 6 1.000000 0.000000 0.000000
\r
1244 *MESH_FACENORMAL 7 1.000000 0.000000 0.000000
\r
1245 *MESH_VERTEXNORMAL 0 0.000000 -1.000000 0.000000
\r
1246 *MESH_VERTEXNORMAL 1 0.000000 -1.000000 0.000000
\r
1247 *MESH_VERTEXNORMAL 2 0.000000 -1.000000 0.000000
\r
1248 *MESH_VERTEXNORMAL 3 0.000000 -1.000000 0.000000
\r
1249 *MESH_VERTEXNORMAL 4 0.000000 -1.000000 0.000000
\r
1250 *MESH_VERTEXNORMAL 5 0.000000 -1.000000 0.000000
\r
1251 *MESH_VERTEXNORMAL 6 0.000000 -1.000000 0.000000
\r
1252 *MESH_VERTEXNORMAL 7 0.000000 -1.000000 0.000000
\r
1253 *MESH_VERTEXNORMAL 8 0.000000 -1.000000 0.000000
\r
1254 *MESH_VERTEXNORMAL 9 0.000000 -1.000000 0.000000
\r
1255 *MESH_VERTEXNORMAL 10 0.000000 -1.000000 0.000000
\r
1256 *MESH_VERTEXNORMAL 11 0.000000 -1.000000 0.000000
\r
1257 *MESH_VERTEXNORMAL 12 0.000000 -1.000000 0.000000
\r
1260 *MESH_FACE 0 A: 2 B: 5 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1261 *MESH_FACE 1 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1262 *MESH_FACE 2 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1263 *MESH_FACE 3 A: 4 B: 5 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1264 *MESH_FACE 4 A: 5 B: 8 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1265 *MESH_FACE 5 A: 7 B: 8 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1266 *MESH_FACE 6 A: 8 B: 11 C: 10 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1267 *MESH_FACE 7 A: 10 B: 11 C: 12 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1269 *MESH_NUMTVERTEX 13
\r
1271 *MESH_TVERT 0 0.582682 0.002604 1.000000
\r
1272 *MESH_TVERT 1 0.582682 0.252604 1.000000
\r
1273 *MESH_TVERT 2 0.999349 0.252604 1.000000
\r
1274 *MESH_TVERT 3 0.999349 0.002604 1.000000
\r
1275 *MESH_TVERT 4 0.749349 0.252604 1.000000
\r
1276 *MESH_TVERT 5 0.999349 0.502604 1.000000
\r
1277 *MESH_TVERT 6 0.749349 0.502604 1.000000
\r
1278 *MESH_TVERT 7 0.791016 0.502604 1.000000
\r
1279 *MESH_TVERT 8 0.999349 0.752604 1.000000
\r
1280 *MESH_TVERT 9 0.791016 0.752604 1.000000
\r
1281 *MESH_TVERT 10 0.624349 0.752604 1.000000
\r
1282 *MESH_TVERT 11 0.999349 1.002604 1.000000
\r
1283 *MESH_TVERT 12 0.624349 1.002604 1.000000
\r
1285 *MESH_NUMTVFACES 8
\r
1287 *MESH_TFACE 0 2 5 4
\r
1288 *MESH_TFACE 1 0 2 1
\r
1289 *MESH_TFACE 2 0 3 2
\r
1290 *MESH_TFACE 3 4 5 6
\r
1291 *MESH_TFACE 4 5 8 7
\r
1292 *MESH_TFACE 5 7 8 9
\r
1293 *MESH_TFACE 6 8 11 10
\r
1294 *MESH_TFACE 7 10 11 12
\r
1297 *PROP_MOTIONBLUR 0
\r
1298 *PROP_CASTSHADOW 1
\r
1299 *PROP_RECVSHADOW 1
\r
1303 *NODE_NAME "mat4model0surf42"
\r
1305 *NODE_NAME "mat4model0surf42"
\r
1306 *INHERIT_POS 0 0 0
\r
1307 *INHERIT_ROT 0 0 0
\r
1308 *INHERIT_SCL 0 0 0
\r
1313 *TM_POS 0.000000 0.000000 0.000000
\r
1319 *COMMENT "SURFACETYPE MST_PLANAR"
\r
1320 *MESH_VERTEX_LIST {
\r
1321 *MESH_VERTEX 0 -20.000000 0.000000 136.000000
\r
1322 *MESH_VERTEX 1 -20.000000 -4.000000 136.000000
\r
1323 *MESH_VERTEX 2 8.000000 -4.000000 136.000000
\r
1324 *MESH_VERTEX 3 8.000000 0.000000 136.000000
\r
1327 *MESH_FACENORMAL 0 -1.000000 0.000000 0.000000
\r
1328 *MESH_FACENORMAL 1 -1.000000 0.000000 0.000000
\r
1329 *MESH_VERTEXNORMAL 0 0.000000 0.000000 -1.000000
\r
1330 *MESH_VERTEXNORMAL 1 0.000000 0.000000 -1.000000
\r
1331 *MESH_VERTEXNORMAL 2 0.000000 0.000000 -1.000000
\r
1332 *MESH_VERTEXNORMAL 3 0.000000 0.000000 -1.000000
\r
1335 *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1336 *MESH_FACE 1 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1338 *MESH_NUMTVERTEX 4
\r
1340 *MESH_TVERT 0 0.000000 0.000000 1.000000
\r
1341 *MESH_TVERT 1 0.000000 0.062500 1.000000
\r
1342 *MESH_TVERT 2 0.218750 0.062500 1.000000
\r
1343 *MESH_TVERT 3 0.218750 0.000000 1.000000
\r
1345 *MESH_NUMTVFACES 2
\r
1347 *MESH_TFACE 0 0 2 1
\r
1348 *MESH_TFACE 1 0 3 2
\r
1351 *PROP_MOTIONBLUR 0
\r
1352 *PROP_CASTSHADOW 1
\r
1353 *PROP_RECVSHADOW 1
\r
1357 *NODE_NAME "mat4model0surf43"
\r
1359 *NODE_NAME "mat4model0surf43"
\r
1360 *INHERIT_POS 0 0 0
\r
1361 *INHERIT_ROT 0 0 0
\r
1362 *INHERIT_SCL 0 0 0
\r
1367 *TM_POS 0.000000 0.000000 0.000000
\r
1373 *COMMENT "SURFACETYPE MST_PLANAR"
\r
1374 *MESH_VERTEX_LIST {
\r
1375 *MESH_VERTEX 0 -20.000000 -4.000000 136.000000
\r
1376 *MESH_VERTEX 1 -20.000000 0.000000 136.000000
\r
1377 *MESH_VERTEX 2 -20.000000 0.000000 152.000000
\r
1378 *MESH_VERTEX 3 -20.000000 -4.000000 152.000000
\r
1381 *MESH_FACENORMAL 0 -1.000000 0.000000 0.000000
\r
1382 *MESH_FACENORMAL 1 -1.000000 0.000000 0.000000
\r
1383 *MESH_VERTEXNORMAL 0 -1.000000 0.000000 0.000000
\r
1384 *MESH_VERTEXNORMAL 1 -1.000000 0.000000 0.000000
\r
1385 *MESH_VERTEXNORMAL 2 -1.000000 0.000000 0.000000
\r
1386 *MESH_VERTEXNORMAL 3 -1.000000 0.000000 0.000000
\r
1389 *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1390 *MESH_FACE 1 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1392 *MESH_NUMTVERTEX 4
\r
1394 *MESH_TVERT 0 0.000000 0.000000 1.000000
\r
1395 *MESH_TVERT 1 0.000000 0.062500 1.000000
\r
1396 *MESH_TVERT 2 0.062500 0.062500 1.000000
\r
1397 *MESH_TVERT 3 0.062500 0.000000 1.000000
\r
1399 *MESH_NUMTVFACES 2
\r
1401 *MESH_TFACE 0 0 2 1
\r
1402 *MESH_TFACE 1 0 3 2
\r
1405 *PROP_MOTIONBLUR 0
\r
1406 *PROP_CASTSHADOW 1
\r
1407 *PROP_RECVSHADOW 1
\r
1411 *NODE_NAME "mat4model0surf44"
\r
1413 *NODE_NAME "mat4model0surf44"
\r
1414 *INHERIT_POS 0 0 0
\r
1415 *INHERIT_ROT 0 0 0
\r
1416 *INHERIT_SCL 0 0 0
\r
1421 *TM_POS 0.000000 0.000000 0.000000
\r
1427 *COMMENT "SURFACETYPE MST_PLANAR"
\r
1428 *MESH_VERTEX_LIST {
\r
1429 *MESH_VERTEX 0 -20.000000 -4.000000 152.000000
\r
1430 *MESH_VERTEX 1 -20.000000 0.000000 152.000000
\r
1431 *MESH_VERTEX 2 -48.000000 0.000000 152.000000
\r
1432 *MESH_VERTEX 3 -48.000000 -4.000000 152.000000
\r
1435 *MESH_FACENORMAL 0 -1.000000 0.000000 0.000000
\r
1436 *MESH_FACENORMAL 1 -1.000000 0.000000 0.000000
\r
1437 *MESH_VERTEXNORMAL 0 0.000000 0.000000 -1.000000
\r
1438 *MESH_VERTEXNORMAL 1 0.000000 0.000000 -1.000000
\r
1439 *MESH_VERTEXNORMAL 2 0.000000 0.000000 -1.000000
\r
1440 *MESH_VERTEXNORMAL 3 0.000000 0.000000 -1.000000
\r
1443 *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1444 *MESH_FACE 1 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1446 *MESH_NUMTVERTEX 4
\r
1448 *MESH_TVERT 0 0.000000 0.000000 1.000000
\r
1449 *MESH_TVERT 1 0.000000 0.062500 1.000000
\r
1450 *MESH_TVERT 2 0.218750 0.062500 1.000000
\r
1451 *MESH_TVERT 3 0.218750 0.000000 1.000000
\r
1453 *MESH_NUMTVFACES 2
\r
1455 *MESH_TFACE 0 0 2 1
\r
1456 *MESH_TFACE 1 0 3 2
\r
1459 *PROP_MOTIONBLUR 0
\r
1460 *PROP_CASTSHADOW 1
\r
1461 *PROP_RECVSHADOW 1
\r
1465 *NODE_NAME "mat4model0surf45"
\r
1467 *NODE_NAME "mat4model0surf45"
\r
1468 *INHERIT_POS 0 0 0
\r
1469 *INHERIT_ROT 0 0 0
\r
1470 *INHERIT_SCL 0 0 0
\r
1475 *TM_POS 0.000000 0.000000 0.000000
\r
1481 *COMMENT "SURFACETYPE MST_PLANAR"
\r
1482 *MESH_VERTEX_LIST {
\r
1483 *MESH_VERTEX 0 -48.000000 0.000000 120.000000
\r
1484 *MESH_VERTEX 1 -48.000000 -4.000000 120.000000
\r
1485 *MESH_VERTEX 2 -48.000000 -4.000000 152.000000
\r
1486 *MESH_VERTEX 3 -48.000000 0.000000 152.000000
\r
1489 *MESH_FACENORMAL 0 -1.000000 0.000000 0.000000
\r
1490 *MESH_FACENORMAL 1 -1.000000 0.000000 0.000000
\r
1491 *MESH_VERTEXNORMAL 0 1.000000 0.000000 0.000000
\r
1492 *MESH_VERTEXNORMAL 1 1.000000 0.000000 0.000000
\r
1493 *MESH_VERTEXNORMAL 2 1.000000 0.000000 0.000000
\r
1494 *MESH_VERTEXNORMAL 3 1.000000 0.000000 0.000000
\r
1497 *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1498 *MESH_FACE 1 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1500 *MESH_NUMTVERTEX 4
\r
1502 *MESH_TVERT 0 0.000000 0.000000 1.000000
\r
1503 *MESH_TVERT 1 0.000000 0.062500 1.000000
\r
1504 *MESH_TVERT 2 0.250000 0.062500 1.000000
\r
1505 *MESH_TVERT 3 0.250000 0.000000 1.000000
\r
1507 *MESH_NUMTVFACES 2
\r
1509 *MESH_TFACE 0 0 2 1
\r
1510 *MESH_TFACE 1 0 3 2
\r
1513 *PROP_MOTIONBLUR 0
\r
1514 *PROP_CASTSHADOW 1
\r
1515 *PROP_RECVSHADOW 1
\r
1519 *NODE_NAME "mat4model0surf46"
\r
1521 *NODE_NAME "mat4model0surf46"
\r
1522 *INHERIT_POS 0 0 0
\r
1523 *INHERIT_ROT 0 0 0
\r
1524 *INHERIT_SCL 0 0 0
\r
1529 *TM_POS 0.000000 0.000000 0.000000
\r
1535 *COMMENT "SURFACETYPE MST_PLANAR"
\r
1536 *MESH_VERTEX_LIST {
\r
1537 *MESH_VERTEX 0 -80.000000 0.000000 120.000000
\r
1538 *MESH_VERTEX 1 -80.000000 -4.000000 120.000000
\r
1539 *MESH_VERTEX 2 -48.000000 -4.000000 120.000000
\r
1540 *MESH_VERTEX 3 -48.000000 0.000000 120.000000
\r
1543 *MESH_FACENORMAL 0 -1.000000 0.000000 0.000000
\r
1544 *MESH_FACENORMAL 1 -1.000000 0.000000 0.000000
\r
1545 *MESH_VERTEXNORMAL 0 0.000000 0.000000 -1.000000
\r
1546 *MESH_VERTEXNORMAL 1 0.000000 0.000000 -1.000000
\r
1547 *MESH_VERTEXNORMAL 2 0.000000 0.000000 -1.000000
\r
1548 *MESH_VERTEXNORMAL 3 0.000000 0.000000 -1.000000
\r
1551 *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1552 *MESH_FACE 1 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1554 *MESH_NUMTVERTEX 4
\r
1556 *MESH_TVERT 0 0.000000 0.000000 1.000000
\r
1557 *MESH_TVERT 1 0.000000 0.062500 1.000000
\r
1558 *MESH_TVERT 2 0.250000 0.062500 1.000000
\r
1559 *MESH_TVERT 3 0.250000 0.000000 1.000000
\r
1561 *MESH_NUMTVFACES 2
\r
1563 *MESH_TFACE 0 0 2 1
\r
1564 *MESH_TFACE 1 0 3 2
\r
1567 *PROP_MOTIONBLUR 0
\r
1568 *PROP_CASTSHADOW 1
\r
1569 *PROP_RECVSHADOW 1
\r
1573 *NODE_NAME "mat4model0surf47"
\r
1575 *NODE_NAME "mat4model0surf47"
\r
1576 *INHERIT_POS 0 0 0
\r
1577 *INHERIT_ROT 0 0 0
\r
1578 *INHERIT_SCL 0 0 0
\r
1583 *TM_POS 0.000000 0.000000 0.000000
\r
1589 *COMMENT "SURFACETYPE MST_PLANAR"
\r
1590 *MESH_VERTEX_LIST {
\r
1591 *MESH_VERTEX 0 -80.000000 0.000000 0.000002
\r
1592 *MESH_VERTEX 1 -80.000000 -4.000000 0.000002
\r
1593 *MESH_VERTEX 2 -80.000000 -4.000000 120.000000
\r
1594 *MESH_VERTEX 3 -80.000000 0.000000 120.000000
\r
1597 *MESH_FACENORMAL 0 -1.000000 0.000000 0.000000
\r
1598 *MESH_FACENORMAL 1 -1.000000 0.000000 0.000000
\r
1599 *MESH_VERTEXNORMAL 0 1.000000 0.000000 0.000000
\r
1600 *MESH_VERTEXNORMAL 1 1.000000 0.000000 0.000000
\r
1601 *MESH_VERTEXNORMAL 2 1.000000 0.000000 0.000000
\r
1602 *MESH_VERTEXNORMAL 3 1.000000 0.000000 0.000000
\r
1605 *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1606 *MESH_FACE 1 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1608 *MESH_NUMTVERTEX 4
\r
1610 *MESH_TVERT 0 0.000000 0.000000 1.000000
\r
1611 *MESH_TVERT 1 0.000000 0.062500 1.000000
\r
1612 *MESH_TVERT 2 0.937500 0.062500 1.000000
\r
1613 *MESH_TVERT 3 0.937500 0.000000 1.000000
\r
1615 *MESH_NUMTVFACES 2
\r
1617 *MESH_TFACE 0 0 2 1
\r
1618 *MESH_TFACE 1 0 3 2
\r
1621 *PROP_MOTIONBLUR 0
\r
1622 *PROP_CASTSHADOW 1
\r
1623 *PROP_RECVSHADOW 1
\r