]> de.git.xonotic.org Git - xonotic/xonotic-maps.pk3dir.git/blob - models/desertfactory/structure_wood/hole02.ase
Merge branch 'master' of git://git.xonotic.org/xonotic/xonotic-maps.pk3dir
[xonotic/xonotic-maps.pk3dir.git] / models / desertfactory / structure_wood / hole02.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "hole02.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 5\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "models/desertfactory/textures/wood/wood01"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "models/desertfactory/textures/wood/wood01"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\models\desertfactory\textures\wood\wood01.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "models/desertfactory/textures/wood/filling01"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "models/desertfactory/textures/wood/filling01"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\models\desertfactory\textures\wood\filling01.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "models/desertfactory/textures/wood/wood01"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "models/desertfactory/textures/wood/wood01"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\models\desertfactory\textures\wood\wood01.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "models/desertfactory/textures/wood/filling01"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "models/desertfactory/textures/wood/filling01"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\models\desertfactory\textures\wood\filling01.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89 }\r
90 *GEOMOBJECT     {\r
91         *NODE_NAME      "mat0model0surf15"\r
92         *NODE_TM        {\r
93                 *NODE_NAME      "mat0model0surf15"\r
94                 *INHERIT_POS    0       0       0\r
95                 *INHERIT_ROT    0       0       0\r
96                 *INHERIT_SCL    0       0       0\r
97                 *TM_ROW0        1.0     0       0\r
98                 *TM_ROW1        0       1.0     0\r
99                 *TM_ROW2        0       0       1.0\r
100                 *TM_ROW3        0       0       0\r
101                 *TM_POS 0.000000        0.000000        0.000000\r
102         }\r
103         *MESH   {\r
104                 *TIMEVALUE      0\r
105                 *MESH_NUMVERTEX 4\r
106                 *MESH_NUMFACES  2\r
107                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
108                 *MESH_VERTEX_LIST       {\r
109                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
110                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
111                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
112                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
113                 }\r
114                 *MESH_NORMALS   {\r
115                         *MESH_FACENORMAL        0       0.137703        0.963924        0.227792\r
116                         *MESH_FACENORMAL        1       0.141211        0.963467        0.227574\r
117                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
118                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
119                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
120                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
121                 }\r
122                 *MESH_FACE_LIST {\r
123                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
124                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
125                 }\r
126                 *MESH_NUMTVERTEX        4\r
127                 *MESH_TVERTLIST {\r
128                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
129                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
130                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
131                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
132                 }\r
133                 *MESH_NUMTVFACES        2\r
134                 *MESH_TFACELIST {\r
135                         *MESH_TFACE     0       0       2       1\r
136                         *MESH_TFACE     1       2       3       1\r
137                 }\r
138         }\r
139         *PROP_MOTIONBLUR        0\r
140         *PROP_CASTSHADOW        1\r
141         *PROP_RECVSHADOW        1\r
142         *MATERIAL_REF   0\r
143 }\r
144 *GEOMOBJECT     {\r
145         *NODE_NAME      "mat0model0surf16"\r
146         *NODE_TM        {\r
147                 *NODE_NAME      "mat0model0surf16"\r
148                 *INHERIT_POS    0       0       0\r
149                 *INHERIT_ROT    0       0       0\r
150                 *INHERIT_SCL    0       0       0\r
151                 *TM_ROW0        1.0     0       0\r
152                 *TM_ROW1        0       1.0     0\r
153                 *TM_ROW2        0       0       1.0\r
154                 *TM_ROW3        0       0       0\r
155                 *TM_POS 0.000000        0.000000        0.000000\r
156         }\r
157         *MESH   {\r
158                 *TIMEVALUE      0\r
159                 *MESH_NUMVERTEX 4\r
160                 *MESH_NUMFACES  2\r
161                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
162                 *MESH_VERTEX_LIST       {\r
163                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
164                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
165                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
166                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
167                 }\r
168                 *MESH_NORMALS   {\r
169                         *MESH_FACENORMAL        0       0.137703        0.963924        0.227792\r
170                         *MESH_FACENORMAL        1       0.141211        0.963467        0.227574\r
171                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
172                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
173                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
174                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
175                 }\r
176                 *MESH_FACE_LIST {\r
177                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
178                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
179                 }\r
180                 *MESH_NUMTVERTEX        4\r
181                 *MESH_TVERTLIST {\r
182                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
183                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
184                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
185                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
186                 }\r
187                 *MESH_NUMTVFACES        2\r
188                 *MESH_TFACELIST {\r
189                         *MESH_TFACE     0       0       2       1\r
190                         *MESH_TFACE     1       2       3       1\r
191                 }\r
192         }\r
193         *PROP_MOTIONBLUR        0\r
194         *PROP_CASTSHADOW        1\r
195         *PROP_RECVSHADOW        1\r
196         *MATERIAL_REF   0\r
197 }\r
198 *GEOMOBJECT     {\r
199         *NODE_NAME      "mat0model0surf17"\r
200         *NODE_TM        {\r
201                 *NODE_NAME      "mat0model0surf17"\r
202                 *INHERIT_POS    0       0       0\r
203                 *INHERIT_ROT    0       0       0\r
204                 *INHERIT_SCL    0       0       0\r
205                 *TM_ROW0        1.0     0       0\r
206                 *TM_ROW1        0       1.0     0\r
207                 *TM_ROW2        0       0       1.0\r
208                 *TM_ROW3        0       0       0\r
209                 *TM_POS 0.000000        0.000000        0.000000\r
210         }\r
211         *MESH   {\r
212                 *TIMEVALUE      0\r
213                 *MESH_NUMVERTEX 4\r
214                 *MESH_NUMFACES  2\r
215                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
216                 *MESH_VERTEX_LIST       {\r
217                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
218                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
219                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
220                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
221                 }\r
222                 *MESH_NORMALS   {\r
223                         *MESH_FACENORMAL        0       0.137703        0.963924        0.227792\r
224                         *MESH_FACENORMAL        1       0.141211        0.963467        0.227574\r
225                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
226                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
227                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
228                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
229                 }\r
230                 *MESH_FACE_LIST {\r
231                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
232                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
233                 }\r
234                 *MESH_NUMTVERTEX        4\r
235                 *MESH_TVERTLIST {\r
236                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
237                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
238                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
239                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
240                 }\r
241                 *MESH_NUMTVFACES        2\r
242                 *MESH_TFACELIST {\r
243                         *MESH_TFACE     0       0       2       1\r
244                         *MESH_TFACE     1       2       3       1\r
245                 }\r
246         }\r
247         *PROP_MOTIONBLUR        0\r
248         *PROP_CASTSHADOW        1\r
249         *PROP_RECVSHADOW        1\r
250         *MATERIAL_REF   0\r
251 }\r
252 *GEOMOBJECT     {\r
253         *NODE_NAME      "mat0model0surf18"\r
254         *NODE_TM        {\r
255                 *NODE_NAME      "mat0model0surf18"\r
256                 *INHERIT_POS    0       0       0\r
257                 *INHERIT_ROT    0       0       0\r
258                 *INHERIT_SCL    0       0       0\r
259                 *TM_ROW0        1.0     0       0\r
260                 *TM_ROW1        0       1.0     0\r
261                 *TM_ROW2        0       0       1.0\r
262                 *TM_ROW3        0       0       0\r
263                 *TM_POS 0.000000        0.000000        0.000000\r
264         }\r
265         *MESH   {\r
266                 *TIMEVALUE      0\r
267                 *MESH_NUMVERTEX 4\r
268                 *MESH_NUMFACES  2\r
269                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
270                 *MESH_VERTEX_LIST       {\r
271                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
272                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
273                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
274                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
275                 }\r
276                 *MESH_NORMALS   {\r
277                         *MESH_FACENORMAL        0       0.137703        0.963924        0.227792\r
278                         *MESH_FACENORMAL        1       0.141211        0.963467        0.227574\r
279                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
280                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
281                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
282                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
283                 }\r
284                 *MESH_FACE_LIST {\r
285                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
286                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
287                 }\r
288                 *MESH_NUMTVERTEX        4\r
289                 *MESH_TVERTLIST {\r
290                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
291                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
292                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
293                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
294                 }\r
295                 *MESH_NUMTVFACES        2\r
296                 *MESH_TFACELIST {\r
297                         *MESH_TFACE     0       0       2       1\r
298                         *MESH_TFACE     1       2       3       1\r
299                 }\r
300         }\r
301         *PROP_MOTIONBLUR        0\r
302         *PROP_CASTSHADOW        1\r
303         *PROP_RECVSHADOW        1\r
304         *MATERIAL_REF   0\r
305 }\r
306 *GEOMOBJECT     {\r
307         *NODE_NAME      "mat0model0surf19"\r
308         *NODE_TM        {\r
309                 *NODE_NAME      "mat0model0surf19"\r
310                 *INHERIT_POS    0       0       0\r
311                 *INHERIT_ROT    0       0       0\r
312                 *INHERIT_SCL    0       0       0\r
313                 *TM_ROW0        1.0     0       0\r
314                 *TM_ROW1        0       1.0     0\r
315                 *TM_ROW2        0       0       1.0\r
316                 *TM_ROW3        0       0       0\r
317                 *TM_POS 0.000000        0.000000        0.000000\r
318         }\r
319         *MESH   {\r
320                 *TIMEVALUE      0\r
321                 *MESH_NUMVERTEX 4\r
322                 *MESH_NUMFACES  2\r
323                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
324                 *MESH_VERTEX_LIST       {\r
325                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
326                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
327                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
328                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
329                 }\r
330                 *MESH_NORMALS   {\r
331                         *MESH_FACENORMAL        0       0.137703        0.963924        0.227792\r
332                         *MESH_FACENORMAL        1       0.141211        0.963467        0.227574\r
333                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
334                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
335                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
336                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
337                 }\r
338                 *MESH_FACE_LIST {\r
339                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
340                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
341                 }\r
342                 *MESH_NUMTVERTEX        4\r
343                 *MESH_TVERTLIST {\r
344                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
345                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
346                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
347                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
348                 }\r
349                 *MESH_NUMTVFACES        2\r
350                 *MESH_TFACELIST {\r
351                         *MESH_TFACE     0       0       2       1\r
352                         *MESH_TFACE     1       2       3       1\r
353                 }\r
354         }\r
355         *PROP_MOTIONBLUR        0\r
356         *PROP_CASTSHADOW        1\r
357         *PROP_RECVSHADOW        1\r
358         *MATERIAL_REF   0\r
359 }\r
360 *GEOMOBJECT     {\r
361         *NODE_NAME      "mat0model0surf20"\r
362         *NODE_TM        {\r
363                 *NODE_NAME      "mat0model0surf20"\r
364                 *INHERIT_POS    0       0       0\r
365                 *INHERIT_ROT    0       0       0\r
366                 *INHERIT_SCL    0       0       0\r
367                 *TM_ROW0        1.0     0       0\r
368                 *TM_ROW1        0       1.0     0\r
369                 *TM_ROW2        0       0       1.0\r
370                 *TM_ROW3        0       0       0\r
371                 *TM_POS 0.000000        0.000000        0.000000\r
372         }\r
373         *MESH   {\r
374                 *TIMEVALUE      0\r
375                 *MESH_NUMVERTEX 4\r
376                 *MESH_NUMFACES  2\r
377                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
378                 *MESH_VERTEX_LIST       {\r
379                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
380                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
381                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
382                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
383                 }\r
384                 *MESH_NORMALS   {\r
385                         *MESH_FACENORMAL        0       0.137703        0.963924        0.227792\r
386                         *MESH_FACENORMAL        1       0.141211        0.963467        0.227574\r
387                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
388                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
389                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
390                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
391                 }\r
392                 *MESH_FACE_LIST {\r
393                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
394                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
395                 }\r
396                 *MESH_NUMTVERTEX        4\r
397                 *MESH_TVERTLIST {\r
398                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
399                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
400                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
401                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
402                 }\r
403                 *MESH_NUMTVFACES        2\r
404                 *MESH_TFACELIST {\r
405                         *MESH_TFACE     0       0       2       1\r
406                         *MESH_TFACE     1       2       3       1\r
407                 }\r
408         }\r
409         *PROP_MOTIONBLUR        0\r
410         *PROP_CASTSHADOW        1\r
411         *PROP_RECVSHADOW        1\r
412         *MATERIAL_REF   0\r
413 }\r
414 *GEOMOBJECT     {\r
415         *NODE_NAME      "mat3model0surf21"\r
416         *NODE_TM        {\r
417                 *NODE_NAME      "mat3model0surf21"\r
418                 *INHERIT_POS    0       0       0\r
419                 *INHERIT_ROT    0       0       0\r
420                 *INHERIT_SCL    0       0       0\r
421                 *TM_ROW0        1.0     0       0\r
422                 *TM_ROW1        0       1.0     0\r
423                 *TM_ROW2        0       0       1.0\r
424                 *TM_ROW3        0       0       0\r
425                 *TM_POS 0.000000        0.000000        0.000000\r
426         }\r
427         *MESH   {\r
428                 *TIMEVALUE      0\r
429                 *MESH_NUMVERTEX 9\r
430                 *MESH_NUMFACES  8\r
431                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
432                 *MESH_VERTEX_LIST       {\r
433                         *MESH_VERTEX    0       38.000000       9.000000        96.000000\r
434                         *MESH_VERTEX    1       38.000000       14.000000       192.000000\r
435                         *MESH_VERTEX    2       50.000000       16.000000       192.000000\r
436                         *MESH_VERTEX    3       50.000000       16.000000       96.000000\r
437                         *MESH_VERTEX    4       50.000000       16.000000       0.000000\r
438                         *MESH_VERTEX    5       26.000000       12.000000       192.000000\r
439                         *MESH_VERTEX    6       26.000000       6.000000        96.000000\r
440                         *MESH_VERTEX    7       26.000000       12.000000       0.000000\r
441                         *MESH_VERTEX    8       38.000000       14.000000       0.000000\r
442                 }\r
443                 *MESH_NORMALS   {\r
444                         *MESH_FACENORMAL        0       0.137703        0.963924        0.227792\r
445                         *MESH_FACENORMAL        1       0.138313        0.943033        0.302587\r
446                         *MESH_FACENORMAL        2       0.141607        0.963357        0.227796\r
447                         *MESH_FACENORMAL        3       0.138399        0.917229        0.373546\r
448                         *MESH_FACENORMAL        4       0.145766        0.941984        0.302356\r
449                         *MESH_FACENORMAL        5       0.145624        0.916244        0.373216\r
450                         *MESH_FACENORMAL        6       0.149309        0.962219        0.227689\r
451                         *MESH_FACENORMAL        7       0.153108        0.961650        0.227569\r
452                         *MESH_VERTEXNORMAL      0       0.302594        -0.953119       0.000000\r
453                         *MESH_VERTEXNORMAL      1       0.300423        -0.949110       0.094533\r
454                         *MESH_VERTEXNORMAL      2       0.519673        -0.850901       0.076858\r
455                         *MESH_VERTEXNORMAL      3       0.518810        -0.854890       0.000000\r
456                         *MESH_VERTEXNORMAL      4       0.519673        -0.850901       -0.076858\r
457                         *MESH_VERTEXNORMAL      5       0.081639        -0.987659       0.133662\r
458                         *MESH_VERTEXNORMAL      6       0.082603        -0.996583       0.000000\r
459                         *MESH_VERTEXNORMAL      7       0.081639        -0.987659       -0.133662\r
460                         *MESH_VERTEXNORMAL      8       0.300423        -0.949110       -0.094533\r
461                 }\r
462                 *MESH_FACE_LIST {\r
463                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
464                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
465                         *MESH_FACE      2       A:      0       B:      1       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
466                         *MESH_FACE      3       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
467                         *MESH_FACE      4       A:      0       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
468                         *MESH_FACE      5       A:      0       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
469                         *MESH_FACE      6       A:      0       B:      8       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
470                         *MESH_FACE      7       A:      0       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
471                 }\r
472                 *MESH_NUMTVERTEX        9\r
473                 *MESH_TVERTLIST {\r
474                         *MESH_TVERT     0       0.500000        0.375000        1.000000\r
475                         *MESH_TVERT     1       1.000000        0.375000        1.000000\r
476                         *MESH_TVERT     2       1.000000        0.250000        1.000000\r
477                         *MESH_TVERT     3       0.500000        0.250000        1.000000\r
478                         *MESH_TVERT     4       0.000000        0.250000        1.000000\r
479                         *MESH_TVERT     5       1.000000        0.500000        1.000000\r
480                         *MESH_TVERT     6       0.500000        0.500000        1.000000\r
481                         *MESH_TVERT     7       0.000000        0.500000        1.000000\r
482                         *MESH_TVERT     8       0.000000        0.375000        1.000000\r
483                 }\r
484                 *MESH_NUMTVFACES        8\r
485                 *MESH_TFACELIST {\r
486                         *MESH_TFACE     0       0       2       1\r
487                         *MESH_TFACE     1       0       3       2\r
488                         *MESH_TFACE     2       0       1       5\r
489                         *MESH_TFACE     3       0       4       3\r
490                         *MESH_TFACE     4       0       5       6\r
491                         *MESH_TFACE     5       0       6       7\r
492                         *MESH_TFACE     6       0       8       4\r
493                         *MESH_TFACE     7       0       7       8\r
494                 }\r
495         }\r
496         *PROP_MOTIONBLUR        0\r
497         *PROP_CASTSHADOW        1\r
498         *PROP_RECVSHADOW        1\r
499         *MATERIAL_REF   3\r
500 }\r
501 *GEOMOBJECT     {\r
502         *NODE_NAME      "mat3model0surf22"\r
503         *NODE_TM        {\r
504                 *NODE_NAME      "mat3model0surf22"\r
505                 *INHERIT_POS    0       0       0\r
506                 *INHERIT_ROT    0       0       0\r
507                 *INHERIT_SCL    0       0       0\r
508                 *TM_ROW0        1.0     0       0\r
509                 *TM_ROW1        0       1.0     0\r
510                 *TM_ROW2        0       0       1.0\r
511                 *TM_ROW3        0       0       0\r
512                 *TM_POS 0.000000        0.000000        0.000000\r
513         }\r
514         *MESH   {\r
515                 *TIMEVALUE      0\r
516                 *MESH_NUMVERTEX 6\r
517                 *MESH_NUMFACES  4\r
518                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
519                 *MESH_VERTEX_LIST       {\r
520                         *MESH_VERTEX    0       26.000000       12.000000       192.000000\r
521                         *MESH_VERTEX    1       26.000000       16.000000       192.000000\r
522                         *MESH_VERTEX    2       26.000000       12.000000       160.000000\r
523                         *MESH_VERTEX    3       26.000000       8.000000        160.000000\r
524                         *MESH_VERTEX    4       26.000000       -4.000000       128.000000\r
525                         *MESH_VERTEX    5       26.000000       0.000000        128.000000\r
526                 }\r
527                 *MESH_NORMALS   {\r
528                         *MESH_FACENORMAL        0       0.137703        0.963924        0.227792\r
529                         *MESH_FACENORMAL        1       0.138313        0.943033        0.302587\r
530                         *MESH_FACENORMAL        2       0.145015        0.962929        0.227461\r
531                         *MESH_FACENORMAL        3       0.148622        0.985949        0.076266\r
532                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
533                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
534                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
535                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
536                         *MESH_VERTEXNORMAL      4       0.707107        0.000000        -0.707107\r
537                         *MESH_VERTEXNORMAL      5       0.707107        0.000000        -0.707107\r
538                 }\r
539                 *MESH_FACE_LIST {\r
540                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
541                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
542                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
543                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
544                 }\r
545                 *MESH_NUMTVERTEX        6\r
546                 *MESH_TVERTLIST {\r
547                         *MESH_TVERT     0       0.000000        0.250000        1.000000\r
548                         *MESH_TVERT     1       0.000000        0.319877        1.000000\r
549                         *MESH_TVERT     2       0.257377        0.319877        1.000000\r
550                         *MESH_TVERT     3       0.257377        0.250000        1.000000\r
551                         *MESH_TVERT     4       0.529508        0.250000        1.000000\r
552                         *MESH_TVERT     5       0.529508        0.319877        1.000000\r
553                 }\r
554                 *MESH_NUMTVFACES        4\r
555                 *MESH_TFACELIST {\r
556                         *MESH_TFACE     0       0       2       1\r
557                         *MESH_TFACE     1       0       3       2\r
558                         *MESH_TFACE     2       2       3       4\r
559                         *MESH_TFACE     3       2       4       5\r
560                 }\r
561         }\r
562         *PROP_MOTIONBLUR        0\r
563         *PROP_CASTSHADOW        1\r
564         *PROP_RECVSHADOW        1\r
565         *MATERIAL_REF   3\r
566 }\r
567 *GEOMOBJECT     {\r
568         *NODE_NAME      "mat3model0surf23"\r
569         *NODE_TM        {\r
570                 *NODE_NAME      "mat3model0surf23"\r
571                 *INHERIT_POS    0       0       0\r
572                 *INHERIT_ROT    0       0       0\r
573                 *INHERIT_SCL    0       0       0\r
574                 *TM_ROW0        1.0     0       0\r
575                 *TM_ROW1        0       1.0     0\r
576                 *TM_ROW2        0       0       1.0\r
577                 *TM_ROW3        0       0       0\r
578                 *TM_POS 0.000000        0.000000        0.000000\r
579         }\r
580         *MESH   {\r
581                 *TIMEVALUE      0\r
582                 *MESH_NUMVERTEX 4\r
583                 *MESH_NUMFACES  2\r
584                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
585                 *MESH_VERTEX_LIST       {\r
586                         *MESH_VERTEX    0       26.000000       8.000000        32.000000\r
587                         *MESH_VERTEX    1       26.000000       12.000000       32.000000\r
588                         *MESH_VERTEX    2       26.000000       16.000000       0.000000\r
589                         *MESH_VERTEX    3       26.000000       12.000000       0.000000\r
590                 }\r
591                 *MESH_NORMALS   {\r
592                         *MESH_FACENORMAL        0       0.137703        0.963924        0.227792\r
593                         *MESH_FACENORMAL        1       0.138313        0.943033        0.302587\r
594                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
595                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
596                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
597                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
598                 }\r
599                 *MESH_FACE_LIST {\r
600                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
601                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
602                 }\r
603                 *MESH_NUMTVERTEX        4\r
604                 *MESH_TVERTLIST {\r
605                         *MESH_TVERT     0       0.457474        0.250000        1.000000\r
606                         *MESH_TVERT     1       0.457474        0.312500        1.000000\r
607                         *MESH_TVERT     2       0.709420        0.312500        1.000000\r
608                         *MESH_TVERT     3       0.709420        0.250000        1.000000\r
609                 }\r
610                 *MESH_NUMTVFACES        2\r
611                 *MESH_TFACELIST {\r
612                         *MESH_TFACE     0       0       2       1\r
613                         *MESH_TFACE     1       0       3       2\r
614                 }\r
615         }\r
616         *PROP_MOTIONBLUR        0\r
617         *PROP_CASTSHADOW        1\r
618         *PROP_RECVSHADOW        1\r
619         *MATERIAL_REF   3\r
620 }\r
621 *GEOMOBJECT     {\r
622         *NODE_NAME      "mat3model0surf24"\r
623         *NODE_TM        {\r
624                 *NODE_NAME      "mat3model0surf24"\r
625                 *INHERIT_POS    0       0       0\r
626                 *INHERIT_ROT    0       0       0\r
627                 *INHERIT_SCL    0       0       0\r
628                 *TM_ROW0        1.0     0       0\r
629                 *TM_ROW1        0       1.0     0\r
630                 *TM_ROW2        0       0       1.0\r
631                 *TM_ROW3        0       0       0\r
632                 *TM_POS 0.000000        0.000000        0.000000\r
633         }\r
634         *MESH   {\r
635                 *TIMEVALUE      0\r
636                 *MESH_NUMVERTEX 6\r
637                 *MESH_NUMFACES  4\r
638                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
639                 *MESH_VERTEX_LIST       {\r
640                         *MESH_VERTEX    0       26.000000       16.000000       192.000000\r
641                         *MESH_VERTEX    1       26.000000       12.000000       192.000000\r
642                         *MESH_VERTEX    2       26.000000       6.000000        96.000000\r
643                         *MESH_VERTEX    3       26.000000       10.000000       96.000000\r
644                         *MESH_VERTEX    4       26.000000       16.000000       0.000000\r
645                         *MESH_VERTEX    5       26.000000       12.000000       0.000000\r
646                 }\r
647                 *MESH_NORMALS   {\r
648                         *MESH_FACENORMAL        0       0.137703        0.963924        0.227792\r
649                         *MESH_FACENORMAL        1       0.138313        0.943033        0.302587\r
650                         *MESH_FACENORMAL        2       0.145015        0.962929        0.227461\r
651                         *MESH_FACENORMAL        3       0.148622        0.985949        0.076266\r
652                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
653                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
654                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
655                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
656                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
657                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
658                 }\r
659                 *MESH_FACE_LIST {\r
660                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
661                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
662                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
663                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
664                 }\r
665                 *MESH_NUMTVERTEX        6\r
666                 *MESH_TVERTLIST {\r
667                         *MESH_TVERT     0       0.000000        0.875000        1.000000\r
668                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
669                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
670                         *MESH_TVERT     3       0.500000        0.875000        1.000000\r
671                         *MESH_TVERT     4       1.000000        0.875000        1.000000\r
672                         *MESH_TVERT     5       1.000000        1.000000        1.000000\r
673                 }\r
674                 *MESH_NUMTVFACES        4\r
675                 *MESH_TFACELIST {\r
676                         *MESH_TFACE     0       0       2       1\r
677                         *MESH_TFACE     1       0       3       2\r
678                         *MESH_TFACE     2       2       3       4\r
679                         *MESH_TFACE     3       2       4       5\r
680                 }\r
681         }\r
682         *PROP_MOTIONBLUR        0\r
683         *PROP_CASTSHADOW        1\r
684         *PROP_RECVSHADOW        1\r
685         *MATERIAL_REF   3\r
686 }\r
687 *GEOMOBJECT     {\r
688         *NODE_NAME      "mat3model0surf25"\r
689         *NODE_TM        {\r
690                 *NODE_NAME      "mat3model0surf25"\r
691                 *INHERIT_POS    0       0       0\r
692                 *INHERIT_ROT    0       0       0\r
693                 *INHERIT_SCL    0       0       0\r
694                 *TM_ROW0        1.0     0       0\r
695                 *TM_ROW1        0       1.0     0\r
696                 *TM_ROW2        0       0       1.0\r
697                 *TM_ROW3        0       0       0\r
698                 *TM_POS 0.000000        0.000000        0.000000\r
699         }\r
700         *MESH   {\r
701                 *TIMEVALUE      0\r
702                 *MESH_NUMVERTEX 6\r
703                 *MESH_NUMFACES  4\r
704                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
705                 *MESH_VERTEX_LIST       {\r
706                         *MESH_VERTEX    0       2.000000        4.000000        160.000061\r
707                         *MESH_VERTEX    1       2.000000        8.000000        192.000061\r
708                         *MESH_VERTEX    2       26.000000       12.000000       192.000061\r
709                         *MESH_VERTEX    3       26.000000       8.000000        160.000061\r
710                         *MESH_VERTEX    4       26.000000       -4.000000       128.000061\r
711                         *MESH_VERTEX    5       2.000000        -8.000000       128.000061\r
712                 }\r
713                 *MESH_NORMALS   {\r
714                         *MESH_FACENORMAL        0       0.137703        0.963924        0.227792\r
715                         *MESH_FACENORMAL        1       0.138313        0.943033        0.302587\r
716                         *MESH_FACENORMAL        2       0.138399        0.917229        0.373546\r
717                         *MESH_FACENORMAL        3       0.145410        0.962817        0.227682\r
718                         *MESH_VERTEXNORMAL      0       0.160104        -0.960622       0.227096\r
719                         *MESH_VERTEXNORMAL      1       0.164399        -0.986394       -0.000000\r
720                         *MESH_VERTEXNORMAL      2       0.164399        -0.986394       0.000000\r
721                         *MESH_VERTEXNORMAL      3       0.160104        -0.960622       0.227096\r
722                         *MESH_VERTEXNORMAL      4       0.147442        -0.884652       0.442326\r
723                         *MESH_VERTEXNORMAL      5       0.147442        -0.884652       0.442326\r
724                 }\r
725                 *MESH_FACE_LIST {\r
726                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
727                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
728                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
729                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
730                 }\r
731                 *MESH_NUMTVERTEX        6\r
732                 *MESH_TVERTLIST {\r
733                         *MESH_TVERT     0       0.791650        0.250000        1.000000\r
734                         *MESH_TVERT     1       0.958300        0.250000        1.000000\r
735                         *MESH_TVERT     2       0.958300        0.500000        1.000000\r
736                         *MESH_TVERT     3       0.791650        0.500000        1.000000\r
737                         *MESH_TVERT     4       0.625000        0.500000        1.000000\r
738                         *MESH_TVERT     5       0.625000        0.250000        1.000000\r
739                 }\r
740                 *MESH_NUMTVFACES        4\r
741                 *MESH_TFACELIST {\r
742                         *MESH_TFACE     0       0       2       1\r
743                         *MESH_TFACE     1       0       3       2\r
744                         *MESH_TFACE     2       4       3       0\r
745                         *MESH_TFACE     3       4       0       5\r
746                 }\r
747         }\r
748         *PROP_MOTIONBLUR        0\r
749         *PROP_CASTSHADOW        1\r
750         *PROP_RECVSHADOW        1\r
751         *MATERIAL_REF   3\r
752 }\r
753 *GEOMOBJECT     {\r
754         *NODE_NAME      "mat3model0surf26"\r
755         *NODE_TM        {\r
756                 *NODE_NAME      "mat3model0surf26"\r
757                 *INHERIT_POS    0       0       0\r
758                 *INHERIT_ROT    0       0       0\r
759                 *INHERIT_SCL    0       0       0\r
760                 *TM_ROW0        1.0     0       0\r
761                 *TM_ROW1        0       1.0     0\r
762                 *TM_ROW2        0       0       1.0\r
763                 *TM_ROW3        0       0       0\r
764                 *TM_POS 0.000000        0.000000        0.000000\r
765         }\r
766         *MESH   {\r
767                 *TIMEVALUE      0\r
768                 *MESH_NUMVERTEX 4\r
769                 *MESH_NUMFACES  2\r
770                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
771                 *MESH_VERTEX_LIST       {\r
772                         *MESH_VERTEX    0       2.000000        4.000000        31.999939\r
773                         *MESH_VERTEX    1       26.000000       8.000000        31.999939\r
774                         *MESH_VERTEX    2       26.000000       12.000000       -0.000061\r
775                         *MESH_VERTEX    3       2.000000        8.000000        -0.000061\r
776                 }\r
777                 *MESH_NORMALS   {\r
778                         *MESH_FACENORMAL        0       0.137703        0.963924        0.227792\r
779                         *MESH_FACENORMAL        1       0.138313        0.943033        0.302587\r
780                         *MESH_VERTEXNORMAL      0       0.163163        -0.978980       -0.122373\r
781                         *MESH_VERTEXNORMAL      1       0.163163        -0.978980       -0.122373\r
782                         *MESH_VERTEXNORMAL      2       0.163163        -0.978980       -0.122373\r
783                         *MESH_VERTEXNORMAL      3       0.163163        -0.978980       -0.122373\r
784                 }\r
785                 *MESH_FACE_LIST {\r
786                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
787                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
788                 }\r
789                 *MESH_NUMTVERTEX        4\r
790                 *MESH_TVERTLIST {\r
791                         *MESH_TVERT     0       0.750000        0.500000        1.000000\r
792                         *MESH_TVERT     1       0.750000        0.250000        1.000000\r
793                         *MESH_TVERT     2       0.916600        0.250000        1.000000\r
794                         *MESH_TVERT     3       0.916600        0.500000        1.000000\r
795                 }\r
796                 *MESH_NUMTVFACES        2\r
797                 *MESH_TFACELIST {\r
798                         *MESH_TFACE     0       0       2       1\r
799                         *MESH_TFACE     1       0       3       2\r
800                 }\r
801         }\r
802         *PROP_MOTIONBLUR        0\r
803         *PROP_CASTSHADOW        1\r
804         *PROP_RECVSHADOW        1\r
805         *MATERIAL_REF   3\r
806 }\r
807 *GEOMOBJECT     {\r
808         *NODE_NAME      "mat3model0surf27"\r
809         *NODE_TM        {\r
810                 *NODE_NAME      "mat3model0surf27"\r
811                 *INHERIT_POS    0       0       0\r
812                 *INHERIT_ROT    0       0       0\r
813                 *INHERIT_SCL    0       0       0\r
814                 *TM_ROW0        1.0     0       0\r
815                 *TM_ROW1        0       1.0     0\r
816                 *TM_ROW2        0       0       1.0\r
817                 *TM_ROW3        0       0       0\r
818                 *TM_POS 0.000000        0.000000        0.000000\r
819         }\r
820         *MESH   {\r
821                 *TIMEVALUE      0\r
822                 *MESH_NUMVERTEX 6\r
823                 *MESH_NUMFACES  4\r
824                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
825                 *MESH_VERTEX_LIST       {\r
826                         *MESH_VERTEX    0       26.000000       12.000000       160.000061\r
827                         *MESH_VERTEX    1       26.000000       16.000000       192.000061\r
828                         *MESH_VERTEX    2       0.000000        12.000000       192.000061\r
829                         *MESH_VERTEX    3       0.000000        8.000000        160.000061\r
830                         *MESH_VERTEX    4       0.000000        -4.000000       128.000061\r
831                         *MESH_VERTEX    5       26.000000       0.000000        128.000061\r
832                 }\r
833                 *MESH_NORMALS   {\r
834                         *MESH_FACENORMAL        0       0.137703        0.963924        0.227792\r
835                         *MESH_FACENORMAL        1       0.138313        0.943033        0.302587\r
836                         *MESH_FACENORMAL        2       0.138399        0.917229        0.373546\r
837                         *MESH_FACENORMAL        3       0.145410        0.962817        0.227682\r
838                         *MESH_VERTEXNORMAL      0       -0.160104       0.960622        -0.227096\r
839                         *MESH_VERTEXNORMAL      1       -0.164399       0.986394        -0.000000\r
840                         *MESH_VERTEXNORMAL      2       -0.141421       0.989949        -0.000000\r
841                         *MESH_VERTEXNORMAL      3       -0.137703       0.963924        -0.227792\r
842                         *MESH_VERTEXNORMAL      4       -0.126745       0.887214        -0.443607\r
843                         *MESH_VERTEXNORMAL      5       -0.147442       0.884652        -0.442326\r
844                 }\r
845                 *MESH_FACE_LIST {\r
846                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
847                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
848                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
849                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
850                 }\r
851                 *MESH_NUMTVERTEX        6\r
852                 *MESH_TVERTLIST {\r
853                         *MESH_TVERT     0       0.791650        0.250000        1.000000\r
854                         *MESH_TVERT     1       0.958300        0.250000        1.000000\r
855                         *MESH_TVERT     2       0.958300        0.000000        1.000000\r
856                         *MESH_TVERT     3       0.791650        0.000000        1.000000\r
857                         *MESH_TVERT     4       0.625000        0.000000        1.000000\r
858                         *MESH_TVERT     5       0.625000        0.250000        1.000000\r
859                 }\r
860                 *MESH_NUMTVFACES        4\r
861                 *MESH_TFACELIST {\r
862                         *MESH_TFACE     0       0       2       1\r
863                         *MESH_TFACE     1       0       3       2\r
864                         *MESH_TFACE     2       4       3       0\r
865                         *MESH_TFACE     3       4       0       5\r
866                 }\r
867         }\r
868         *PROP_MOTIONBLUR        0\r
869         *PROP_CASTSHADOW        1\r
870         *PROP_RECVSHADOW        1\r
871         *MATERIAL_REF   3\r
872 }\r
873 *GEOMOBJECT     {\r
874         *NODE_NAME      "mat3model0surf28"\r
875         *NODE_TM        {\r
876                 *NODE_NAME      "mat3model0surf28"\r
877                 *INHERIT_POS    0       0       0\r
878                 *INHERIT_ROT    0       0       0\r
879                 *INHERIT_SCL    0       0       0\r
880                 *TM_ROW0        1.0     0       0\r
881                 *TM_ROW1        0       1.0     0\r
882                 *TM_ROW2        0       0       1.0\r
883                 *TM_ROW3        0       0       0\r
884                 *TM_POS 0.000000        0.000000        0.000000\r
885         }\r
886         *MESH   {\r
887                 *TIMEVALUE      0\r
888                 *MESH_NUMVERTEX 4\r
889                 *MESH_NUMFACES  2\r
890                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
891                 *MESH_VERTEX_LIST       {\r
892                         *MESH_VERTEX    0       0.000000        8.000000        32.000000\r
893                         *MESH_VERTEX    1       26.000000       12.000000       32.000000\r
894                         *MESH_VERTEX    2       26.000000       8.000000        32.000000\r
895                         *MESH_VERTEX    3       2.000000        4.000000        32.000000\r
896                 }\r
897                 *MESH_NORMALS   {\r
898                         *MESH_FACENORMAL        0       0.137703        0.963924        0.227792\r
899                         *MESH_FACENORMAL        1       0.138313        0.943033        0.302587\r
900                         *MESH_VERTEXNORMAL      0       -0.649866       -0.324933       0.687090\r
901                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
902                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
903                         *MESH_VERTEXNORMAL      3       -0.649866       -0.324933       0.687090\r
904                 }\r
905                 *MESH_FACE_LIST {\r
906                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
907                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
908                 }\r
909                 *MESH_NUMTVERTEX        4\r
910                 *MESH_TVERTLIST {\r
911                         *MESH_TVERT     0       0.251946        0.312500        1.000000\r
912                         *MESH_TVERT     1       0.457474        0.312500        1.000000\r
913                         *MESH_TVERT     2       0.457474        0.250000        1.000000\r
914                         *MESH_TVERT     3       0.251946        0.250000        1.000000\r
915                 }\r
916                 *MESH_NUMTVFACES        2\r
917                 *MESH_TFACELIST {\r
918                         *MESH_TFACE     0       0       2       1\r
919                         *MESH_TFACE     1       0       3       2\r
920                 }\r
921         }\r
922         *PROP_MOTIONBLUR        0\r
923         *PROP_CASTSHADOW        1\r
924         *PROP_RECVSHADOW        1\r
925         *MATERIAL_REF   3\r
926 }\r
927 *GEOMOBJECT     {\r
928         *NODE_NAME      "mat3model0surf29"\r
929         *NODE_TM        {\r
930                 *NODE_NAME      "mat3model0surf29"\r
931                 *INHERIT_POS    0       0       0\r
932                 *INHERIT_ROT    0       0       0\r
933                 *INHERIT_SCL    0       0       0\r
934                 *TM_ROW0        1.0     0       0\r
935                 *TM_ROW1        0       1.0     0\r
936                 *TM_ROW2        0       0       1.0\r
937                 *TM_ROW3        0       0       0\r
938                 *TM_POS 0.000000        0.000000        0.000000\r
939         }\r
940         *MESH   {\r
941                 *TIMEVALUE      0\r
942                 *MESH_NUMVERTEX 4\r
943                 *MESH_NUMFACES  2\r
944                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
945                 *MESH_VERTEX_LIST       {\r
946                         *MESH_VERTEX    0       2.000000        8.000000        0.000000\r
947                         *MESH_VERTEX    1       0.000000        12.000000       0.000000\r
948                         *MESH_VERTEX    2       0.000000        8.000000        32.000000\r
949                         *MESH_VERTEX    3       2.000000        4.000000        32.000000\r
950                 }\r
951                 *MESH_NORMALS   {\r
952                         *MESH_FACENORMAL        0       0.137703        0.963924        0.227792\r
953                         *MESH_FACENORMAL        1       0.138313        0.943033        0.302587\r
954                         *MESH_VERTEXNORMAL      0       -0.893033       -0.446516       -0.055815\r
955                         *MESH_VERTEXNORMAL      1       -0.893033       -0.446516       -0.055815\r
956                         *MESH_VERTEXNORMAL      2       -0.649866       -0.324933       0.687090\r
957                         *MESH_VERTEXNORMAL      3       -0.649866       -0.324933       0.687090\r
958                 }\r
959                 *MESH_FACE_LIST {\r
960                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
961                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
962                 }\r
963                 *MESH_NUMTVERTEX        4\r
964                 *MESH_TVERTLIST {\r
965                         *MESH_TVERT     0       0.000000        0.250000        1.000000\r
966                         *MESH_TVERT     1       0.000000        0.312500        1.000000\r
967                         *MESH_TVERT     2       0.251946        0.312500        1.000000\r
968                         *MESH_TVERT     3       0.251946        0.250000        1.000000\r
969                 }\r
970                 *MESH_NUMTVFACES        2\r
971                 *MESH_TFACELIST {\r
972                         *MESH_TFACE     0       0       2       1\r
973                         *MESH_TFACE     1       0       3       2\r
974                 }\r
975         }\r
976         *PROP_MOTIONBLUR        0\r
977         *PROP_CASTSHADOW        1\r
978         *PROP_RECVSHADOW        1\r
979         *MATERIAL_REF   3\r
980 }\r
981 *GEOMOBJECT     {\r
982         *NODE_NAME      "mat3model0surf30"\r
983         *NODE_TM        {\r
984                 *NODE_NAME      "mat3model0surf30"\r
985                 *INHERIT_POS    0       0       0\r
986                 *INHERIT_ROT    0       0       0\r
987                 *INHERIT_SCL    0       0       0\r
988                 *TM_ROW0        1.0     0       0\r
989                 *TM_ROW1        0       1.0     0\r
990                 *TM_ROW2        0       0       1.0\r
991                 *TM_ROW3        0       0       0\r
992                 *TM_POS 0.000000        0.000000        0.000000\r
993         }\r
994         *MESH   {\r
995                 *TIMEVALUE      0\r
996                 *MESH_NUMVERTEX 6\r
997                 *MESH_NUMFACES  4\r
998                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
999                 *MESH_VERTEX_LIST       {\r
1000                         *MESH_VERTEX    0       2.000000        4.000000        160.000000\r
1001                         *MESH_VERTEX    1       0.000000        8.000000        160.000000\r
1002                         *MESH_VERTEX    2       0.000000        12.000000       192.000000\r
1003                         *MESH_VERTEX    3       2.000000        8.000000        192.000000\r
1004                         *MESH_VERTEX    4       0.000000        -4.000000       128.000000\r
1005                         *MESH_VERTEX    5       2.000000        -8.000000       128.000000\r
1006                 }\r
1007                 *MESH_NORMALS   {\r
1008                         *MESH_FACENORMAL        0       0.137703        0.963924        0.227792\r
1009                         *MESH_FACENORMAL        1       0.138313        0.943033        0.302587\r
1010                         *MESH_FACENORMAL        2       0.138603        0.943373        0.301392\r
1011                         *MESH_FACENORMAL        3       0.145410        0.962817        0.227682\r
1012                         *MESH_VERTEXNORMAL      0       -0.889022       -0.444511       0.109772\r
1013                         *MESH_VERTEXNORMAL      1       -0.889022       -0.444511       0.109772\r
1014                         *MESH_VERTEXNORMAL      2       -0.894427       -0.447214       0.000000\r
1015                         *MESH_VERTEXNORMAL      3       -0.894427       -0.447214       0.000000\r
1016                         *MESH_VERTEXNORMAL      4       -0.698060       -0.349030       -0.625213\r
1017                         *MESH_VERTEXNORMAL      5       -0.698060       -0.349030       -0.625213\r
1018                 }\r
1019                 *MESH_FACE_LIST {\r
1020                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1021                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1022                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1023                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1024                 }\r
1025                 *MESH_NUMTVERTEX        6\r
1026                 *MESH_TVERTLIST {\r
1027                         *MESH_TVERT     0       1.007168        0.250000        1.000000\r
1028                         *MESH_TVERT     1       1.007168        0.319877        1.000000\r
1029                         *MESH_TVERT     2       1.264546        0.319877        1.000000\r
1030                         *MESH_TVERT     3       1.264546        0.250000        1.000000\r
1031                         *MESH_TVERT     4       0.735037        0.319877        1.000000\r
1032                         *MESH_TVERT     5       0.735037        0.250000        1.000000\r
1033                 }\r
1034                 *MESH_NUMTVFACES        4\r
1035                 *MESH_TFACELIST {\r
1036                         *MESH_TFACE     0       0       2       1\r
1037                         *MESH_TFACE     1       0       3       2\r
1038                         *MESH_TFACE     2       4       0       1\r
1039                         *MESH_TFACE     3       4       5       0\r
1040                 }\r
1041         }\r
1042         *PROP_MOTIONBLUR        0\r
1043         *PROP_CASTSHADOW        1\r
1044         *PROP_RECVSHADOW        1\r
1045         *MATERIAL_REF   3\r
1046 }\r
1047 *GEOMOBJECT     {\r
1048         *NODE_NAME      "mat3model0surf31"\r
1049         *NODE_TM        {\r
1050                 *NODE_NAME      "mat3model0surf31"\r
1051                 *INHERIT_POS    0       0       0\r
1052                 *INHERIT_ROT    0       0       0\r
1053                 *INHERIT_SCL    0       0       0\r
1054                 *TM_ROW0        1.0     0       0\r
1055                 *TM_ROW1        0       1.0     0\r
1056                 *TM_ROW2        0       0       1.0\r
1057                 *TM_ROW3        0       0       0\r
1058                 *TM_POS 0.000000        0.000000        0.000000\r
1059         }\r
1060         *MESH   {\r
1061                 *TIMEVALUE      0\r
1062                 *MESH_NUMVERTEX 4\r
1063                 *MESH_NUMFACES  2\r
1064                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1065                 *MESH_VERTEX_LIST       {\r
1066                         *MESH_VERTEX    0       26.000000       -4.000000       128.000000\r
1067                         *MESH_VERTEX    1       26.000000       0.000000        128.000000\r
1068                         *MESH_VERTEX    2       0.000000        -4.000000       128.000000\r
1069                         *MESH_VERTEX    3       2.000000        -8.000000       128.000000\r
1070                 }\r
1071                 *MESH_NORMALS   {\r
1072                         *MESH_FACENORMAL        0       0.137703        0.963924        0.227792\r
1073                         *MESH_FACENORMAL        1       0.138313        0.943033        0.302587\r
1074                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
1075                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
1076                         *MESH_VERTEXNORMAL      2       -0.698060       -0.349030       -0.625213\r
1077                         *MESH_VERTEXNORMAL      3       -0.698060       -0.349030       -0.625213\r
1078                 }\r
1079                 *MESH_FACE_LIST {\r
1080                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1081                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1082                 }\r
1083                 *MESH_NUMTVERTEX        4\r
1084                 *MESH_TVERTLIST {\r
1085                         *MESH_TVERT     0       0.529508        0.250000        1.000000\r
1086                         *MESH_TVERT     1       0.529508        0.319877        1.000000\r
1087                         *MESH_TVERT     2       0.735037        0.319877        1.000000\r
1088                         *MESH_TVERT     3       0.735037        0.250000        1.000000\r
1089                 }\r
1090                 *MESH_NUMTVFACES        2\r
1091                 *MESH_TFACELIST {\r
1092                         *MESH_TFACE     0       0       2       1\r
1093                         *MESH_TFACE     1       0       3       2\r
1094                 }\r
1095         }\r
1096         *PROP_MOTIONBLUR        0\r
1097         *PROP_CASTSHADOW        1\r
1098         *PROP_RECVSHADOW        1\r
1099         *MATERIAL_REF   3\r
1100 }\r
1101 *GEOMOBJECT     {\r
1102         *NODE_NAME      "mat3model0surf32"\r
1103         *NODE_TM        {\r
1104                 *NODE_NAME      "mat3model0surf32"\r
1105                 *INHERIT_POS    0       0       0\r
1106                 *INHERIT_ROT    0       0       0\r
1107                 *INHERIT_SCL    0       0       0\r
1108                 *TM_ROW0        1.0     0       0\r
1109                 *TM_ROW1        0       1.0     0\r
1110                 *TM_ROW2        0       0       1.0\r
1111                 *TM_ROW3        0       0       0\r
1112                 *TM_POS 0.000000        0.000000        0.000000\r
1113         }\r
1114         *MESH   {\r
1115                 *TIMEVALUE      0\r
1116                 *MESH_NUMVERTEX 4\r
1117                 *MESH_NUMFACES  2\r
1118                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1119                 *MESH_VERTEX_LIST       {\r
1120                         *MESH_VERTEX    0       -2.000000       8.000000        192.000000\r
1121                         *MESH_VERTEX    1       0.000000        12.000000       192.000000\r
1122                         *MESH_VERTEX    2       0.000000        8.000000        160.000000\r
1123                         *MESH_VERTEX    3       -2.000000       4.000000        160.000000\r
1124                 }\r
1125                 *MESH_NORMALS   {\r
1126                         *MESH_FACENORMAL        0       0.137703        0.963924        0.227792\r
1127                         *MESH_FACENORMAL        1       0.138313        0.943033        0.302587\r
1128                         *MESH_VERTEXNORMAL      0       0.893033        -0.446516       0.055815\r
1129                         *MESH_VERTEXNORMAL      1       0.893033        -0.446516       0.055815\r
1130                         *MESH_VERTEXNORMAL      2       0.649866        -0.324933       -0.687090\r
1131                         *MESH_VERTEXNORMAL      3       0.649866        -0.324933       -0.687090\r
1132                 }\r
1133                 *MESH_FACE_LIST {\r
1134                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1135                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1136                 }\r
1137                 *MESH_NUMTVERTEX        4\r
1138                 *MESH_TVERTLIST {\r
1139                         *MESH_TVERT     0       0.000000        0.250000        1.000000\r
1140                         *MESH_TVERT     1       0.000000        0.312500        1.000000\r
1141                         *MESH_TVERT     2       0.251946        0.312500        1.000000\r
1142                         *MESH_TVERT     3       0.251946        0.250000        1.000000\r
1143                 }\r
1144                 *MESH_NUMTVFACES        2\r
1145                 *MESH_TFACELIST {\r
1146                         *MESH_TFACE     0       0       2       1\r
1147                         *MESH_TFACE     1       0       3       2\r
1148                 }\r
1149         }\r
1150         *PROP_MOTIONBLUR        0\r
1151         *PROP_CASTSHADOW        1\r
1152         *PROP_RECVSHADOW        1\r
1153         *MATERIAL_REF   3\r
1154 }\r
1155 *GEOMOBJECT     {\r
1156         *NODE_NAME      "mat3model0surf33"\r
1157         *NODE_TM        {\r
1158                 *NODE_NAME      "mat3model0surf33"\r
1159                 *INHERIT_POS    0       0       0\r
1160                 *INHERIT_ROT    0       0       0\r
1161                 *INHERIT_SCL    0       0       0\r
1162                 *TM_ROW0        1.0     0       0\r
1163                 *TM_ROW1        0       1.0     0\r
1164                 *TM_ROW2        0       0       1.0\r
1165                 *TM_ROW3        0       0       0\r
1166                 *TM_POS 0.000000        0.000000        0.000000\r
1167         }\r
1168         *MESH   {\r
1169                 *TIMEVALUE      0\r
1170                 *MESH_NUMVERTEX 6\r
1171                 *MESH_NUMFACES  4\r
1172                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1173                 *MESH_VERTEX_LIST       {\r
1174                         *MESH_VERTEX    0       -2.000000       4.000000        32.000000\r
1175                         *MESH_VERTEX    1       0.000000        8.000000        32.000000\r
1176                         *MESH_VERTEX    2       0.000000        12.000000       0.000000\r
1177                         *MESH_VERTEX    3       -2.000000       8.000000        0.000000\r
1178                         *MESH_VERTEX    4       0.000000        -4.000000       64.000000\r
1179                         *MESH_VERTEX    5       -2.000000       -8.000000       64.000000\r
1180                 }\r
1181                 *MESH_NORMALS   {\r
1182                         *MESH_FACENORMAL        0       0.137703        0.963924        0.227792\r
1183                         *MESH_FACENORMAL        1       0.138313        0.943033        0.302587\r
1184                         *MESH_FACENORMAL        2       0.138603        0.943373        0.301392\r
1185                         *MESH_FACENORMAL        3       0.145410        0.962817        0.227682\r
1186                         *MESH_VERTEXNORMAL      0       0.889022        -0.444511       -0.109772\r
1187                         *MESH_VERTEXNORMAL      1       0.889022        -0.444511       -0.109772\r
1188                         *MESH_VERTEXNORMAL      2       0.894427        -0.447214       0.000000\r
1189                         *MESH_VERTEXNORMAL      3       0.894427        -0.447214       0.000000\r
1190                         *MESH_VERTEXNORMAL      4       0.698060        -0.349030       0.625213\r
1191                         *MESH_VERTEXNORMAL      5       0.698060        -0.349030       0.625213\r
1192                 }\r
1193                 *MESH_FACE_LIST {\r
1194                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1195                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1196                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1197                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1198                 }\r
1199                 *MESH_NUMTVERTEX        6\r
1200                 *MESH_TVERTLIST {\r
1201                         *MESH_TVERT     0       1.007168        0.250000        1.000000\r
1202                         *MESH_TVERT     1       1.007168        0.319877        1.000000\r
1203                         *MESH_TVERT     2       1.264546        0.319877        1.000000\r
1204                         *MESH_TVERT     3       1.264546        0.250000        1.000000\r
1205                         *MESH_TVERT     4       0.735037        0.319877        1.000000\r
1206                         *MESH_TVERT     5       0.735037        0.250000        1.000000\r
1207                 }\r
1208                 *MESH_NUMTVFACES        4\r
1209                 *MESH_TFACELIST {\r
1210                         *MESH_TFACE     0       0       2       1\r
1211                         *MESH_TFACE     1       0       3       2\r
1212                         *MESH_TFACE     2       4       0       1\r
1213                         *MESH_TFACE     3       4       5       0\r
1214                 }\r
1215         }\r
1216         *PROP_MOTIONBLUR        0\r
1217         *PROP_CASTSHADOW        1\r
1218         *PROP_RECVSHADOW        1\r
1219         *MATERIAL_REF   3\r
1220 }\r
1221 *GEOMOBJECT     {\r
1222         *NODE_NAME      "mat3model0surf34"\r
1223         *NODE_TM        {\r
1224                 *NODE_NAME      "mat3model0surf34"\r
1225                 *INHERIT_POS    0       0       0\r
1226                 *INHERIT_ROT    0       0       0\r
1227                 *INHERIT_SCL    0       0       0\r
1228                 *TM_ROW0        1.0     0       0\r
1229                 *TM_ROW1        0       1.0     0\r
1230                 *TM_ROW2        0       0       1.0\r
1231                 *TM_ROW3        0       0       0\r
1232                 *TM_POS 0.000000        0.000000        0.000000\r
1233         }\r
1234         *MESH   {\r
1235                 *TIMEVALUE      0\r
1236                 *MESH_NUMVERTEX 6\r
1237                 *MESH_NUMFACES  4\r
1238                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1239                 *MESH_VERTEX_LIST       {\r
1240                         *MESH_VERTEX    0       -26.000000      12.000000       0.000000\r
1241                         *MESH_VERTEX    1       -26.000000      16.000000       0.000000\r
1242                         *MESH_VERTEX    2       -26.000000      12.000000       32.000000\r
1243                         *MESH_VERTEX    3       -26.000000      8.000000        32.000000\r
1244                         *MESH_VERTEX    4       -26.000000      -4.000000       64.000000\r
1245                         *MESH_VERTEX    5       -26.000000      0.000000        64.000000\r
1246                 }\r
1247                 *MESH_NORMALS   {\r
1248                         *MESH_FACENORMAL        0       0.137703        0.963924        0.227792\r
1249                         *MESH_FACENORMAL        1       0.138313        0.943033        0.302587\r
1250                         *MESH_FACENORMAL        2       0.145015        0.962929        0.227461\r
1251                         *MESH_FACENORMAL        3       0.148622        0.985949        0.076266\r
1252                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1253                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1254                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1255                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1256                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        0.707107\r
1257                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        0.707107\r
1258                 }\r
1259                 *MESH_FACE_LIST {\r
1260                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1261                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1262                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1263                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1264                 }\r
1265                 *MESH_NUMTVERTEX        6\r
1266                 *MESH_TVERTLIST {\r
1267                         *MESH_TVERT     0       0.000000        0.250000        1.000000\r
1268                         *MESH_TVERT     1       0.000000        0.319877        1.000000\r
1269                         *MESH_TVERT     2       0.257377        0.319877        1.000000\r
1270                         *MESH_TVERT     3       0.257377        0.250000        1.000000\r
1271                         *MESH_TVERT     4       0.529508        0.250000        1.000000\r
1272                         *MESH_TVERT     5       0.529508        0.319877        1.000000\r
1273                 }\r
1274                 *MESH_NUMTVFACES        4\r
1275                 *MESH_TFACELIST {\r
1276                         *MESH_TFACE     0       0       2       1\r
1277                         *MESH_TFACE     1       0       3       2\r
1278                         *MESH_TFACE     2       2       3       4\r
1279                         *MESH_TFACE     3       2       4       5\r
1280                 }\r
1281         }\r
1282         *PROP_MOTIONBLUR        0\r
1283         *PROP_CASTSHADOW        1\r
1284         *PROP_RECVSHADOW        1\r
1285         *MATERIAL_REF   3\r
1286 }\r
1287 *GEOMOBJECT     {\r
1288         *NODE_NAME      "mat3model0surf35"\r
1289         *NODE_TM        {\r
1290                 *NODE_NAME      "mat3model0surf35"\r
1291                 *INHERIT_POS    0       0       0\r
1292                 *INHERIT_ROT    0       0       0\r
1293                 *INHERIT_SCL    0       0       0\r
1294                 *TM_ROW0        1.0     0       0\r
1295                 *TM_ROW1        0       1.0     0\r
1296                 *TM_ROW2        0       0       1.0\r
1297                 *TM_ROW3        0       0       0\r
1298                 *TM_POS 0.000000        0.000000        0.000000\r
1299         }\r
1300         *MESH   {\r
1301                 *TIMEVALUE      0\r
1302                 *MESH_NUMVERTEX 6\r
1303                 *MESH_NUMFACES  4\r
1304                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1305                 *MESH_VERTEX_LIST       {\r
1306                         *MESH_VERTEX    0       -26.000000      12.000000       31.999939\r
1307                         *MESH_VERTEX    1       -26.000000      16.000000       -0.000061\r
1308                         *MESH_VERTEX    2       0.000000        12.000000       -0.000061\r
1309                         *MESH_VERTEX    3       0.000000        8.000000        31.999939\r
1310                         *MESH_VERTEX    4       0.000000        -4.000000       63.999939\r
1311                         *MESH_VERTEX    5       -26.000000      0.000000        63.999939\r
1312                 }\r
1313                 *MESH_NORMALS   {\r
1314                         *MESH_FACENORMAL        0       0.137703        0.963924        0.227792\r
1315                         *MESH_FACENORMAL        1       0.138313        0.943033        0.302587\r
1316                         *MESH_FACENORMAL        2       0.138399        0.917229        0.373546\r
1317                         *MESH_FACENORMAL        3       0.145410        0.962817        0.227682\r
1318                         *MESH_VERTEXNORMAL      0       0.160104        0.960622        0.227096\r
1319                         *MESH_VERTEXNORMAL      1       0.164399        0.986394        0.000000\r
1320                         *MESH_VERTEXNORMAL      2       0.141421        0.989949        0.000000\r
1321                         *MESH_VERTEXNORMAL      3       0.137703        0.963924        0.227792\r
1322                         *MESH_VERTEXNORMAL      4       0.126745        0.887214        0.443607\r
1323                         *MESH_VERTEXNORMAL      5       0.147442        0.884652        0.442326\r
1324                 }\r
1325                 *MESH_FACE_LIST {\r
1326                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1327                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1328                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1329                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1330                 }\r
1331                 *MESH_NUMTVERTEX        6\r
1332                 *MESH_TVERTLIST {\r
1333                         *MESH_TVERT     0       0.791650        0.250000        1.000000\r
1334                         *MESH_TVERT     1       0.958300        0.250000        1.000000\r
1335                         *MESH_TVERT     2       0.958300        0.000000        1.000000\r
1336                         *MESH_TVERT     3       0.791650        0.000000        1.000000\r
1337                         *MESH_TVERT     4       0.625000        0.000000        1.000000\r
1338                         *MESH_TVERT     5       0.625000        0.250000        1.000000\r
1339                 }\r
1340                 *MESH_NUMTVFACES        4\r
1341                 *MESH_TFACELIST {\r
1342                         *MESH_TFACE     0       0       2       1\r
1343                         *MESH_TFACE     1       0       3       2\r
1344                         *MESH_TFACE     2       4       3       0\r
1345                         *MESH_TFACE     3       4       0       5\r
1346                 }\r
1347         }\r
1348         *PROP_MOTIONBLUR        0\r
1349         *PROP_CASTSHADOW        1\r
1350         *PROP_RECVSHADOW        1\r
1351         *MATERIAL_REF   3\r
1352 }\r
1353 *GEOMOBJECT     {\r
1354         *NODE_NAME      "mat3model0surf36"\r
1355         *NODE_TM        {\r
1356                 *NODE_NAME      "mat3model0surf36"\r
1357                 *INHERIT_POS    0       0       0\r
1358                 *INHERIT_ROT    0       0       0\r
1359                 *INHERIT_SCL    0       0       0\r
1360                 *TM_ROW0        1.0     0       0\r
1361                 *TM_ROW1        0       1.0     0\r
1362                 *TM_ROW2        0       0       1.0\r
1363                 *TM_ROW3        0       0       0\r
1364                 *TM_POS 0.000000        0.000000        0.000000\r
1365         }\r
1366         *MESH   {\r
1367                 *TIMEVALUE      0\r
1368                 *MESH_NUMVERTEX 6\r
1369                 *MESH_NUMFACES  4\r
1370                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1371                 *MESH_VERTEX_LIST       {\r
1372                         *MESH_VERTEX    0       -26.000000      12.000000       192.000000\r
1373                         *MESH_VERTEX    1       -26.000000      16.000000       192.000000\r
1374                         *MESH_VERTEX    2       -26.000000      10.000000       96.000000\r
1375                         *MESH_VERTEX    3       -26.000000      6.000000        96.000000\r
1376                         *MESH_VERTEX    4       -26.000000      12.000000       0.000000\r
1377                         *MESH_VERTEX    5       -26.000000      16.000000       0.000000\r
1378                 }\r
1379                 *MESH_NORMALS   {\r
1380                         *MESH_FACENORMAL        0       0.137703        0.963924        0.227792\r
1381                         *MESH_FACENORMAL        1       0.138313        0.943033        0.302587\r
1382                         *MESH_FACENORMAL        2       0.145015        0.962929        0.227461\r
1383                         *MESH_FACENORMAL        3       0.148622        0.985949        0.076266\r
1384                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1385                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1386                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1387                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1388                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
1389                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
1390                 }\r
1391                 *MESH_FACE_LIST {\r
1392                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1393                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1394                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1395                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1396                 }\r
1397                 *MESH_NUMTVERTEX        6\r
1398                 *MESH_TVERTLIST {\r
1399                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
1400                         *MESH_TVERT     1       0.000000        0.875000        1.000000\r
1401                         *MESH_TVERT     2       0.500000        0.875000        1.000000\r
1402                         *MESH_TVERT     3       0.500000        1.000000        1.000000\r
1403                         *MESH_TVERT     4       1.000000        1.000000        1.000000\r
1404                         *MESH_TVERT     5       1.000000        0.875000        1.000000\r
1405                 }\r
1406                 *MESH_NUMTVFACES        4\r
1407                 *MESH_TFACELIST {\r
1408                         *MESH_TFACE     0       0       2       1\r
1409                         *MESH_TFACE     1       0       3       2\r
1410                         *MESH_TFACE     2       2       3       4\r
1411                         *MESH_TFACE     3       2       4       5\r
1412                 }\r
1413         }\r
1414         *PROP_MOTIONBLUR        0\r
1415         *PROP_CASTSHADOW        1\r
1416         *PROP_RECVSHADOW        1\r
1417         *MATERIAL_REF   3\r
1418 }\r
1419 *GEOMOBJECT     {\r
1420         *NODE_NAME      "mat3model0surf37"\r
1421         *NODE_TM        {\r
1422                 *NODE_NAME      "mat3model0surf37"\r
1423                 *INHERIT_POS    0       0       0\r
1424                 *INHERIT_ROT    0       0       0\r
1425                 *INHERIT_SCL    0       0       0\r
1426                 *TM_ROW0        1.0     0       0\r
1427                 *TM_ROW1        0       1.0     0\r
1428                 *TM_ROW2        0       0       1.0\r
1429                 *TM_ROW3        0       0       0\r
1430                 *TM_POS 0.000000        0.000000        0.000000\r
1431         }\r
1432         *MESH   {\r
1433                 *TIMEVALUE      0\r
1434                 *MESH_NUMVERTEX 4\r
1435                 *MESH_NUMFACES  2\r
1436                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1437                 *MESH_VERTEX_LIST       {\r
1438                         *MESH_VERTEX    0       0.000000        8.000000        160.000000\r
1439                         *MESH_VERTEX    1       -26.000000      12.000000       160.000000\r
1440                         *MESH_VERTEX    2       -26.000000      8.000000        160.000000\r
1441                         *MESH_VERTEX    3       -2.000000       4.000000        160.000000\r
1442                 }\r
1443                 *MESH_NORMALS   {\r
1444                         *MESH_FACENORMAL        0       0.137703        0.963924        0.227792\r
1445                         *MESH_FACENORMAL        1       0.138313        0.943033        0.302587\r
1446                         *MESH_VERTEXNORMAL      0       0.649866        -0.324933       -0.687090\r
1447                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
1448                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
1449                         *MESH_VERTEXNORMAL      3       0.649866        -0.324933       -0.687090\r
1450                 }\r
1451                 *MESH_FACE_LIST {\r
1452                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1453                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1454                 }\r
1455                 *MESH_NUMTVERTEX        4\r
1456                 *MESH_TVERTLIST {\r
1457                         *MESH_TVERT     0       0.251946        0.312500        1.000000\r
1458                         *MESH_TVERT     1       0.457474        0.312500        1.000000\r
1459                         *MESH_TVERT     2       0.457474        0.250000        1.000000\r
1460                         *MESH_TVERT     3       0.251946        0.250000        1.000000\r
1461                 }\r
1462                 *MESH_NUMTVFACES        2\r
1463                 *MESH_TFACELIST {\r
1464                         *MESH_TFACE     0       0       2       1\r
1465                         *MESH_TFACE     1       0       3       2\r
1466                 }\r
1467         }\r
1468         *PROP_MOTIONBLUR        0\r
1469         *PROP_CASTSHADOW        1\r
1470         *PROP_RECVSHADOW        1\r
1471         *MATERIAL_REF   3\r
1472 }\r
1473 *GEOMOBJECT     {\r
1474         *NODE_NAME      "mat3model0surf38"\r
1475         *NODE_TM        {\r
1476                 *NODE_NAME      "mat3model0surf38"\r
1477                 *INHERIT_POS    0       0       0\r
1478                 *INHERIT_ROT    0       0       0\r
1479                 *INHERIT_SCL    0       0       0\r
1480                 *TM_ROW0        1.0     0       0\r
1481                 *TM_ROW1        0       1.0     0\r
1482                 *TM_ROW2        0       0       1.0\r
1483                 *TM_ROW3        0       0       0\r
1484                 *TM_POS 0.000000        0.000000        0.000000\r
1485         }\r
1486         *MESH   {\r
1487                 *TIMEVALUE      0\r
1488                 *MESH_NUMVERTEX 4\r
1489                 *MESH_NUMFACES  2\r
1490                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1491                 *MESH_VERTEX_LIST       {\r
1492                         *MESH_VERTEX    0       -26.000000      8.000000        160.000000\r
1493                         *MESH_VERTEX    1       -26.000000      12.000000       160.000000\r
1494                         *MESH_VERTEX    2       -26.000000      16.000000       192.000000\r
1495                         *MESH_VERTEX    3       -26.000000      12.000000       192.000000\r
1496                 }\r
1497                 *MESH_NORMALS   {\r
1498                         *MESH_FACENORMAL        0       0.137703        0.963924        0.227792\r
1499                         *MESH_FACENORMAL        1       0.138313        0.943033        0.302587\r
1500                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
1501                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
1502                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1503                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1504                 }\r
1505                 *MESH_FACE_LIST {\r
1506                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1507                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1508                 }\r
1509                 *MESH_NUMTVERTEX        4\r
1510                 *MESH_TVERTLIST {\r
1511                         *MESH_TVERT     0       0.457474        0.250000        1.000000\r
1512                         *MESH_TVERT     1       0.457474        0.312500        1.000000\r
1513                         *MESH_TVERT     2       0.709420        0.312500        1.000000\r
1514                         *MESH_TVERT     3       0.709420        0.250000        1.000000\r
1515                 }\r
1516                 *MESH_NUMTVFACES        2\r
1517                 *MESH_TFACELIST {\r
1518                         *MESH_TFACE     0       0       2       1\r
1519                         *MESH_TFACE     1       0       3       2\r
1520                 }\r
1521         }\r
1522         *PROP_MOTIONBLUR        0\r
1523         *PROP_CASTSHADOW        1\r
1524         *PROP_RECVSHADOW        1\r
1525         *MATERIAL_REF   3\r
1526 }\r
1527 *GEOMOBJECT     {\r
1528         *NODE_NAME      "mat3model0surf39"\r
1529         *NODE_TM        {\r
1530                 *NODE_NAME      "mat3model0surf39"\r
1531                 *INHERIT_POS    0       0       0\r
1532                 *INHERIT_ROT    0       0       0\r
1533                 *INHERIT_SCL    0       0       0\r
1534                 *TM_ROW0        1.0     0       0\r
1535                 *TM_ROW1        0       1.0     0\r
1536                 *TM_ROW2        0       0       1.0\r
1537                 *TM_ROW3        0       0       0\r
1538                 *TM_POS 0.000000        0.000000        0.000000\r
1539         }\r
1540         *MESH   {\r
1541                 *TIMEVALUE      0\r
1542                 *MESH_NUMVERTEX 4\r
1543                 *MESH_NUMFACES  2\r
1544                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1545                 *MESH_VERTEX_LIST       {\r
1546                         *MESH_VERTEX    0       -2.000000       4.000000        160.000061\r
1547                         *MESH_VERTEX    1       -26.000000      8.000000        160.000061\r
1548                         *MESH_VERTEX    2       -26.000000      12.000000       192.000061\r
1549                         *MESH_VERTEX    3       -2.000000       8.000000        192.000061\r
1550                 }\r
1551                 *MESH_NORMALS   {\r
1552                         *MESH_FACENORMAL        0       0.137703        0.963924        0.227792\r
1553                         *MESH_FACENORMAL        1       0.138313        0.943033        0.302587\r
1554                         *MESH_VERTEXNORMAL      0       -0.163163       -0.978980       0.122373\r
1555                         *MESH_VERTEXNORMAL      1       -0.163163       -0.978980       0.122373\r
1556                         *MESH_VERTEXNORMAL      2       -0.163163       -0.978980       0.122373\r
1557                         *MESH_VERTEXNORMAL      3       -0.163163       -0.978980       0.122373\r
1558                 }\r
1559                 *MESH_FACE_LIST {\r
1560                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1561                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1562                 }\r
1563                 *MESH_NUMTVERTEX        4\r
1564                 *MESH_TVERTLIST {\r
1565                         *MESH_TVERT     0       0.750000        0.250000        1.000000\r
1566                         *MESH_TVERT     1       0.750000        0.000000        1.000000\r
1567                         *MESH_TVERT     2       0.916600        0.000000        1.000000\r
1568                         *MESH_TVERT     3       0.916600        0.250000        1.000000\r
1569                 }\r
1570                 *MESH_NUMTVFACES        2\r
1571                 *MESH_TFACELIST {\r
1572                         *MESH_TFACE     0       0       2       1\r
1573                         *MESH_TFACE     1       0       3       2\r
1574                 }\r
1575         }\r
1576         *PROP_MOTIONBLUR        0\r
1577         *PROP_CASTSHADOW        1\r
1578         *PROP_RECVSHADOW        1\r
1579         *MATERIAL_REF   3\r
1580 }\r
1581 *GEOMOBJECT     {\r
1582         *NODE_NAME      "mat3model0surf40"\r
1583         *NODE_TM        {\r
1584                 *NODE_NAME      "mat3model0surf40"\r
1585                 *INHERIT_POS    0       0       0\r
1586                 *INHERIT_ROT    0       0       0\r
1587                 *INHERIT_SCL    0       0       0\r
1588                 *TM_ROW0        1.0     0       0\r
1589                 *TM_ROW1        0       1.0     0\r
1590                 *TM_ROW2        0       0       1.0\r
1591                 *TM_ROW3        0       0       0\r
1592                 *TM_POS 0.000000        0.000000        0.000000\r
1593         }\r
1594         *MESH   {\r
1595                 *TIMEVALUE      0\r
1596                 *MESH_NUMVERTEX 6\r
1597                 *MESH_NUMFACES  4\r
1598                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1599                 *MESH_VERTEX_LIST       {\r
1600                         *MESH_VERTEX    0       -2.000000       4.000000        31.999939\r
1601                         *MESH_VERTEX    1       -2.000000       8.000000        -0.000061\r
1602                         *MESH_VERTEX    2       -26.000000      12.000000       -0.000061\r
1603                         *MESH_VERTEX    3       -26.000000      8.000000        31.999939\r
1604                         *MESH_VERTEX    4       -26.000000      -4.000000       63.999939\r
1605                         *MESH_VERTEX    5       -2.000000       -8.000000       63.999939\r
1606                 }\r
1607                 *MESH_NORMALS   {\r
1608                         *MESH_FACENORMAL        0       0.137703        0.963924        0.227792\r
1609                         *MESH_FACENORMAL        1       0.138313        0.943033        0.302587\r
1610                         *MESH_FACENORMAL        2       0.138399        0.917229        0.373546\r
1611                         *MESH_FACENORMAL        3       0.145410        0.962817        0.227682\r
1612                         *MESH_VERTEXNORMAL      0       -0.160104       -0.960622       -0.227096\r
1613                         *MESH_VERTEXNORMAL      1       -0.164399       -0.986394       0.000000\r
1614                         *MESH_VERTEXNORMAL      2       -0.164399       -0.986394       -0.000000\r
1615                         *MESH_VERTEXNORMAL      3       -0.160104       -0.960622       -0.227096\r
1616                         *MESH_VERTEXNORMAL      4       -0.147442       -0.884652       -0.442326\r
1617                         *MESH_VERTEXNORMAL      5       -0.147442       -0.884652       -0.442326\r
1618                 }\r
1619                 *MESH_FACE_LIST {\r
1620                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1621                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1622                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1623                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1624                 }\r
1625                 *MESH_NUMTVERTEX        6\r
1626                 *MESH_TVERTLIST {\r
1627                         *MESH_TVERT     0       0.791650        0.000000        1.000000\r
1628                         *MESH_TVERT     1       0.958300        0.000000        1.000000\r
1629                         *MESH_TVERT     2       0.958300        0.250000        1.000000\r
1630                         *MESH_TVERT     3       0.791650        0.250000        1.000000\r
1631                         *MESH_TVERT     4       0.625000        0.250000        1.000000\r
1632                         *MESH_TVERT     5       0.625000        0.000000        1.000000\r
1633                 }\r
1634                 *MESH_NUMTVFACES        4\r
1635                 *MESH_TFACELIST {\r
1636                         *MESH_TFACE     0       0       2       1\r
1637                         *MESH_TFACE     1       0       3       2\r
1638                         *MESH_TFACE     2       4       3       0\r
1639                         *MESH_TFACE     3       4       0       5\r
1640                 }\r
1641         }\r
1642         *PROP_MOTIONBLUR        0\r
1643         *PROP_CASTSHADOW        1\r
1644         *PROP_RECVSHADOW        1\r
1645         *MATERIAL_REF   3\r
1646 }\r
1647 *GEOMOBJECT     {\r
1648         *NODE_NAME      "mat3model0surf41"\r
1649         *NODE_TM        {\r
1650                 *NODE_NAME      "mat3model0surf41"\r
1651                 *INHERIT_POS    0       0       0\r
1652                 *INHERIT_ROT    0       0       0\r
1653                 *INHERIT_SCL    0       0       0\r
1654                 *TM_ROW0        1.0     0       0\r
1655                 *TM_ROW1        0       1.0     0\r
1656                 *TM_ROW2        0       0       1.0\r
1657                 *TM_ROW3        0       0       0\r
1658                 *TM_POS 0.000000        0.000000        0.000000\r
1659         }\r
1660         *MESH   {\r
1661                 *TIMEVALUE      0\r
1662                 *MESH_NUMVERTEX 4\r
1663                 *MESH_NUMFACES  2\r
1664                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1665                 *MESH_VERTEX_LIST       {\r
1666                         *MESH_VERTEX    0       -26.000000      -4.000000       64.000000\r
1667                         *MESH_VERTEX    1       -26.000000      0.000000        64.000000\r
1668                         *MESH_VERTEX    2       0.000000        -4.000000       64.000000\r
1669                         *MESH_VERTEX    3       -2.000000       -8.000000       64.000000\r
1670                 }\r
1671                 *MESH_NORMALS   {\r
1672                         *MESH_FACENORMAL        0       0.137703        0.963924        0.227792\r
1673                         *MESH_FACENORMAL        1       0.138313        0.943033        0.302587\r
1674                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
1675                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
1676                         *MESH_VERTEXNORMAL      2       0.698060        -0.349030       0.625213\r
1677                         *MESH_VERTEXNORMAL      3       0.698060        -0.349030       0.625213\r
1678                 }\r
1679                 *MESH_FACE_LIST {\r
1680                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1681                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1682                 }\r
1683                 *MESH_NUMTVERTEX        4\r
1684                 *MESH_TVERTLIST {\r
1685                         *MESH_TVERT     0       0.529508        0.250000        1.000000\r
1686                         *MESH_TVERT     1       0.529508        0.319877        1.000000\r
1687                         *MESH_TVERT     2       0.735037        0.319877        1.000000\r
1688                         *MESH_TVERT     3       0.735037        0.250000        1.000000\r
1689                 }\r
1690                 *MESH_NUMTVFACES        2\r
1691                 *MESH_TFACELIST {\r
1692                         *MESH_TFACE     0       0       2       1\r
1693                         *MESH_TFACE     1       0       3       2\r
1694                 }\r
1695         }\r
1696         *PROP_MOTIONBLUR        0\r
1697         *PROP_CASTSHADOW        1\r
1698         *PROP_RECVSHADOW        1\r
1699         *MATERIAL_REF   3\r
1700 }\r
1701 *GEOMOBJECT     {\r
1702         *NODE_NAME      "mat3model0surf42"\r
1703         *NODE_TM        {\r
1704                 *NODE_NAME      "mat3model0surf42"\r
1705                 *INHERIT_POS    0       0       0\r
1706                 *INHERIT_ROT    0       0       0\r
1707                 *INHERIT_SCL    0       0       0\r
1708                 *TM_ROW0        1.0     0       0\r
1709                 *TM_ROW1        0       1.0     0\r
1710                 *TM_ROW2        0       0       1.0\r
1711                 *TM_ROW3        0       0       0\r
1712                 *TM_POS 0.000000        0.000000        0.000000\r
1713         }\r
1714         *MESH   {\r
1715                 *TIMEVALUE      0\r
1716                 *MESH_NUMVERTEX 9\r
1717                 *MESH_NUMFACES  8\r
1718                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1719                 *MESH_VERTEX_LIST       {\r
1720                         *MESH_VERTEX    0       -38.000000      9.000000        96.000000\r
1721                         *MESH_VERTEX    1       -38.000000      14.000000       192.000000\r
1722                         *MESH_VERTEX    2       -26.000000      12.000000       192.000000\r
1723                         *MESH_VERTEX    3       -26.000000      6.000000        96.000000\r
1724                         *MESH_VERTEX    4       -26.000000      12.000000       0.000000\r
1725                         *MESH_VERTEX    5       -50.000000      16.000000       192.000000\r
1726                         *MESH_VERTEX    6       -50.000000      16.000000       0.000000\r
1727                         *MESH_VERTEX    7       -50.000000      16.000000       96.000000\r
1728                         *MESH_VERTEX    8       -38.000000      14.000000       0.000000\r
1729                 }\r
1730                 *MESH_NORMALS   {\r
1731                         *MESH_FACENORMAL        0       0.137703        0.963924        0.227792\r
1732                         *MESH_FACENORMAL        1       0.138313        0.943033        0.302587\r
1733                         *MESH_FACENORMAL        2       0.138399        0.917229        0.373546\r
1734                         *MESH_FACENORMAL        3       0.141607        0.963357        0.227796\r
1735                         *MESH_FACENORMAL        4       0.145624        0.916244        0.373216\r
1736                         *MESH_FACENORMAL        5       0.149309        0.962219        0.227689\r
1737                         *MESH_FACENORMAL        6       0.149211        0.962263        0.227566\r
1738                         *MESH_FACENORMAL        7       0.149685        0.941367        0.302360\r
1739                         *MESH_VERTEXNORMAL      0       -0.302594       -0.953119       -0.000000\r
1740                         *MESH_VERTEXNORMAL      1       -0.300423       -0.949110       0.094533\r
1741                         *MESH_VERTEXNORMAL      2       -0.081639       -0.987659       0.133662\r
1742                         *MESH_VERTEXNORMAL      3       -0.082603       -0.996583       0.000000\r
1743                         *MESH_VERTEXNORMAL      4       -0.081639       -0.987659       -0.133662\r
1744                         *MESH_VERTEXNORMAL      5       -0.519673       -0.850901       0.076858\r
1745                         *MESH_VERTEXNORMAL      6       -0.519673       -0.850901       -0.076858\r
1746                         *MESH_VERTEXNORMAL      7       -0.518810       -0.854890       0.000000\r
1747                         *MESH_VERTEXNORMAL      8       -0.300423       -0.949110       -0.094533\r
1748                 }\r
1749                 *MESH_FACE_LIST {\r
1750                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1751                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1752                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1753                         *MESH_FACE      3       A:      0       B:      1       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1754                         *MESH_FACE      4       A:      0       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1755                         *MESH_FACE      5       A:      0       B:      8       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1756                         *MESH_FACE      6       A:      0       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1757                         *MESH_FACE      7       A:      0       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1758                 }\r
1759                 *MESH_NUMTVERTEX        9\r
1760                 *MESH_TVERTLIST {\r
1761                         *MESH_TVERT     0       0.500000        0.875000        1.000000\r
1762                         *MESH_TVERT     1       1.000000        0.875000        1.000000\r
1763                         *MESH_TVERT     2       1.000000        0.750000        1.000000\r
1764                         *MESH_TVERT     3       0.500000        0.750000        1.000000\r
1765                         *MESH_TVERT     4       0.000000        0.750000        1.000000\r
1766                         *MESH_TVERT     5       1.000000        1.000000        1.000000\r
1767                         *MESH_TVERT     6       0.000000        1.000000        1.000000\r
1768                         *MESH_TVERT     7       0.500000        1.000000        1.000000\r
1769                         *MESH_TVERT     8       0.000000        0.875000        1.000000\r
1770                 }\r
1771                 *MESH_NUMTVFACES        8\r
1772                 *MESH_TFACELIST {\r
1773                         *MESH_TFACE     0       0       2       1\r
1774                         *MESH_TFACE     1       0       3       2\r
1775                         *MESH_TFACE     2       0       4       3\r
1776                         *MESH_TFACE     3       0       1       5\r
1777                         *MESH_TFACE     4       0       7       6\r
1778                         *MESH_TFACE     5       0       8       4\r
1779                         *MESH_TFACE     6       0       5       7\r
1780                         *MESH_TFACE     7       0       6       8\r
1781                 }\r
1782         }\r
1783         *PROP_MOTIONBLUR        0\r
1784         *PROP_CASTSHADOW        1\r
1785         *PROP_RECVSHADOW        1\r
1786         *MATERIAL_REF   3\r
1787 }\r
1788 *GEOMOBJECT     {\r
1789         *NODE_NAME      "mat4model0surf43"\r
1790         *NODE_TM        {\r
1791                 *NODE_NAME      "mat4model0surf43"\r
1792                 *INHERIT_POS    0       0       0\r
1793                 *INHERIT_ROT    0       0       0\r
1794                 *INHERIT_SCL    0       0       0\r
1795                 *TM_ROW0        1.0     0       0\r
1796                 *TM_ROW1        0       1.0     0\r
1797                 *TM_ROW2        0       0       1.0\r
1798                 *TM_ROW3        0       0       0\r
1799                 *TM_POS 0.000000        0.000000        0.000000\r
1800         }\r
1801         *MESH   {\r
1802                 *TIMEVALUE      0\r
1803                 *MESH_NUMVERTEX 9\r
1804                 *MESH_NUMFACES  8\r
1805                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1806                 *MESH_VERTEX_LIST       {\r
1807                         *MESH_VERTEX    0       -0.000023       4.000000        96.000000\r
1808                         *MESH_VERTEX    1       -0.000023       12.000000       192.000000\r
1809                         *MESH_VERTEX    2       25.999939       16.000000       192.000000\r
1810                         *MESH_VERTEX    3       25.999939       10.000000       96.000000\r
1811                         *MESH_VERTEX    4       25.999939       16.000000       0.000000\r
1812                         *MESH_VERTEX    5       -0.000023       12.000000       0.000000\r
1813                         *MESH_VERTEX    6       -26.000031      16.000000       192.000000\r
1814                         *MESH_VERTEX    7       -26.000031      10.000000       96.000000\r
1815                         *MESH_VERTEX    8       -26.000031      16.000000       0.000000\r
1816                 }\r
1817                 *MESH_NORMALS   {\r
1818                         *MESH_FACENORMAL        0       0.137703        0.963924        0.227792\r
1819                         *MESH_FACENORMAL        1       0.138313        0.943033        0.302587\r
1820                         *MESH_FACENORMAL        2       0.138399        0.917229        0.373546\r
1821                         *MESH_FACENORMAL        3       0.138108        0.917318        0.373435\r
1822                         *MESH_FACENORMAL        4       0.145410        0.962817        0.227682\r
1823                         *MESH_FACENORMAL        5       0.145624        0.916244        0.373216\r
1824                         *MESH_FACENORMAL        6       0.153108        0.961650        0.227569\r
1825                         *MESH_FACENORMAL        7       0.151564        0.976782        0.151408\r
1826                         *MESH_VERTEXNORMAL      0       0.000001        -1.000000       0.000000\r
1827                         *MESH_VERTEXNORMAL      1       0.000001        -0.986803       0.161926\r
1828                         *MESH_VERTEXNORMAL      2       0.408396        -0.900075       0.151915\r
1829                         *MESH_VERTEXNORMAL      3       0.411904        -0.911227       -0.000000\r
1830                         *MESH_VERTEXNORMAL      4       0.408396        -0.900075       -0.151915\r
1831                         *MESH_VERTEXNORMAL      5       0.000001        -0.986803       -0.161926\r
1832                         *MESH_VERTEXNORMAL      6       -0.408395       -0.900075       0.151915\r
1833                         *MESH_VERTEXNORMAL      7       -0.411903       -0.911228       0.000000\r
1834                         *MESH_VERTEXNORMAL      8       -0.408395       -0.900075       -0.151915\r
1835                 }\r
1836                 *MESH_FACE_LIST {\r
1837                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1838                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1839                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1840                         *MESH_FACE      3       A:      0       B:      1       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1841                         *MESH_FACE      4       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1842                         *MESH_FACE      5       A:      0       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1843                         *MESH_FACE      6       A:      0       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1844                         *MESH_FACE      7       A:      0       B:      8       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1845                 }\r
1846                 *MESH_NUMTVERTEX        9\r
1847                 *MESH_TVERTLIST {\r
1848                         *MESH_TVERT     0       0.156250        0.500000        1.000000\r
1849                         *MESH_TVERT     1       0.156250        2.000000        1.000000\r
1850                         *MESH_TVERT     2       0.562499        2.000000        1.000000\r
1851                         *MESH_TVERT     3       0.562499        0.500000        1.000000\r
1852                         *MESH_TVERT     4       0.562499        -1.000000       1.000000\r
1853                         *MESH_TVERT     5       0.156250        -1.000000       1.000000\r
1854                         *MESH_TVERT     6       -0.250000       2.000000        1.000000\r
1855                         *MESH_TVERT     7       -0.250000       0.500000        1.000000\r
1856                         *MESH_TVERT     8       -0.250000       -1.000000       1.000000\r
1857                 }\r
1858                 *MESH_NUMTVFACES        8\r
1859                 *MESH_TFACELIST {\r
1860                         *MESH_TFACE     0       0       2       1\r
1861                         *MESH_TFACE     1       0       3       2\r
1862                         *MESH_TFACE     2       0       4       3\r
1863                         *MESH_TFACE     3       0       1       6\r
1864                         *MESH_TFACE     4       0       5       4\r
1865                         *MESH_TFACE     5       0       6       7\r
1866                         *MESH_TFACE     6       0       7       8\r
1867                         *MESH_TFACE     7       0       8       5\r
1868                 }\r
1869         }\r
1870         *PROP_MOTIONBLUR        0\r
1871         *PROP_CASTSHADOW        1\r
1872         *PROP_RECVSHADOW        1\r
1873         *MATERIAL_REF   4\r
1874 }\r