]> de.git.xonotic.org Git - xonotic/xonotic-maps.pk3dir.git/blob - models/desertfactory/structure_wood/hut01.ase
New texture, modified shaders, new edtails etc.
[xonotic/xonotic-maps.pk3dir.git] / models / desertfactory / structure_wood / hut01.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "hut01.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 5\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "models/desertfactory/textures/wood/wood02"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "models/desertfactory/textures/wood/wood02"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\models\desertfactory\textures\wood\wood02.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "models/desertfactory/textures/metal/roof01"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "models/desertfactory/textures/metal/roof01"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\models\desertfactory\textures\metal\roof01.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "models/desertfactory/textures/metal/roof01"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "models/desertfactory/textures/metal/roof01"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\models\desertfactory\textures\metal\roof01.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "models/desertfactory/textures/wood/wood02"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "models/desertfactory/textures/wood/wood02"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\models\desertfactory\textures\wood\wood02.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89 }\r
90 *GEOMOBJECT     {\r
91         *NODE_NAME      "mat0model0surf66"\r
92         *NODE_TM        {\r
93                 *NODE_NAME      "mat0model0surf66"\r
94                 *INHERIT_POS    0       0       0\r
95                 *INHERIT_ROT    0       0       0\r
96                 *INHERIT_SCL    0       0       0\r
97                 *TM_ROW0        1.0     0       0\r
98                 *TM_ROW1        0       1.0     0\r
99                 *TM_ROW2        0       0       1.0\r
100                 *TM_ROW3        0       0       0\r
101                 *TM_POS 0.000000        0.000000        0.000000\r
102         }\r
103         *MESH   {\r
104                 *TIMEVALUE      0\r
105                 *MESH_NUMVERTEX 4\r
106                 *MESH_NUMFACES  2\r
107                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
108                 *MESH_VERTEX_LIST       {\r
109                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
110                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
111                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
112                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
113                 }\r
114                 *MESH_NORMALS   {\r
115                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
116                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
117                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
118                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
119                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
120                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
121                 }\r
122                 *MESH_FACE_LIST {\r
123                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
124                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
125                 }\r
126                 *MESH_NUMTVERTEX        4\r
127                 *MESH_TVERTLIST {\r
128                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
129                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
130                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
131                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
132                 }\r
133                 *MESH_NUMTVFACES        2\r
134                 *MESH_TFACELIST {\r
135                         *MESH_TFACE     0       0       2       1\r
136                         *MESH_TFACE     1       2       3       1\r
137                 }\r
138         }\r
139         *PROP_MOTIONBLUR        0\r
140         *PROP_CASTSHADOW        1\r
141         *PROP_RECVSHADOW        1\r
142         *MATERIAL_REF   0\r
143 }\r
144 *GEOMOBJECT     {\r
145         *NODE_NAME      "mat0model0surf67"\r
146         *NODE_TM        {\r
147                 *NODE_NAME      "mat0model0surf67"\r
148                 *INHERIT_POS    0       0       0\r
149                 *INHERIT_ROT    0       0       0\r
150                 *INHERIT_SCL    0       0       0\r
151                 *TM_ROW0        1.0     0       0\r
152                 *TM_ROW1        0       1.0     0\r
153                 *TM_ROW2        0       0       1.0\r
154                 *TM_ROW3        0       0       0\r
155                 *TM_POS 0.000000        0.000000        0.000000\r
156         }\r
157         *MESH   {\r
158                 *TIMEVALUE      0\r
159                 *MESH_NUMVERTEX 4\r
160                 *MESH_NUMFACES  2\r
161                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
162                 *MESH_VERTEX_LIST       {\r
163                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
164                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
165                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
166                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
167                 }\r
168                 *MESH_NORMALS   {\r
169                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
170                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
171                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
172                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
173                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
174                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
175                 }\r
176                 *MESH_FACE_LIST {\r
177                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
178                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
179                 }\r
180                 *MESH_NUMTVERTEX        4\r
181                 *MESH_TVERTLIST {\r
182                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
183                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
184                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
185                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
186                 }\r
187                 *MESH_NUMTVFACES        2\r
188                 *MESH_TFACELIST {\r
189                         *MESH_TFACE     0       0       2       1\r
190                         *MESH_TFACE     1       2       3       1\r
191                 }\r
192         }\r
193         *PROP_MOTIONBLUR        0\r
194         *PROP_CASTSHADOW        1\r
195         *PROP_RECVSHADOW        1\r
196         *MATERIAL_REF   0\r
197 }\r
198 *GEOMOBJECT     {\r
199         *NODE_NAME      "mat0model0surf68"\r
200         *NODE_TM        {\r
201                 *NODE_NAME      "mat0model0surf68"\r
202                 *INHERIT_POS    0       0       0\r
203                 *INHERIT_ROT    0       0       0\r
204                 *INHERIT_SCL    0       0       0\r
205                 *TM_ROW0        1.0     0       0\r
206                 *TM_ROW1        0       1.0     0\r
207                 *TM_ROW2        0       0       1.0\r
208                 *TM_ROW3        0       0       0\r
209                 *TM_POS 0.000000        0.000000        0.000000\r
210         }\r
211         *MESH   {\r
212                 *TIMEVALUE      0\r
213                 *MESH_NUMVERTEX 4\r
214                 *MESH_NUMFACES  2\r
215                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
216                 *MESH_VERTEX_LIST       {\r
217                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
218                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
219                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
220                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
221                 }\r
222                 *MESH_NORMALS   {\r
223                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
224                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
225                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
226                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
227                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
228                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
229                 }\r
230                 *MESH_FACE_LIST {\r
231                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
232                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
233                 }\r
234                 *MESH_NUMTVERTEX        4\r
235                 *MESH_TVERTLIST {\r
236                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
237                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
238                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
239                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
240                 }\r
241                 *MESH_NUMTVFACES        2\r
242                 *MESH_TFACELIST {\r
243                         *MESH_TFACE     0       0       2       1\r
244                         *MESH_TFACE     1       2       3       1\r
245                 }\r
246         }\r
247         *PROP_MOTIONBLUR        0\r
248         *PROP_CASTSHADOW        1\r
249         *PROP_RECVSHADOW        1\r
250         *MATERIAL_REF   0\r
251 }\r
252 *GEOMOBJECT     {\r
253         *NODE_NAME      "mat0model0surf69"\r
254         *NODE_TM        {\r
255                 *NODE_NAME      "mat0model0surf69"\r
256                 *INHERIT_POS    0       0       0\r
257                 *INHERIT_ROT    0       0       0\r
258                 *INHERIT_SCL    0       0       0\r
259                 *TM_ROW0        1.0     0       0\r
260                 *TM_ROW1        0       1.0     0\r
261                 *TM_ROW2        0       0       1.0\r
262                 *TM_ROW3        0       0       0\r
263                 *TM_POS 0.000000        0.000000        0.000000\r
264         }\r
265         *MESH   {\r
266                 *TIMEVALUE      0\r
267                 *MESH_NUMVERTEX 4\r
268                 *MESH_NUMFACES  2\r
269                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
270                 *MESH_VERTEX_LIST       {\r
271                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
272                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
273                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
274                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
275                 }\r
276                 *MESH_NORMALS   {\r
277                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
278                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
279                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
280                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
281                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
282                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
283                 }\r
284                 *MESH_FACE_LIST {\r
285                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
286                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
287                 }\r
288                 *MESH_NUMTVERTEX        4\r
289                 *MESH_TVERTLIST {\r
290                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
291                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
292                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
293                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
294                 }\r
295                 *MESH_NUMTVFACES        2\r
296                 *MESH_TFACELIST {\r
297                         *MESH_TFACE     0       0       2       1\r
298                         *MESH_TFACE     1       2       3       1\r
299                 }\r
300         }\r
301         *PROP_MOTIONBLUR        0\r
302         *PROP_CASTSHADOW        1\r
303         *PROP_RECVSHADOW        1\r
304         *MATERIAL_REF   0\r
305 }\r
306 *GEOMOBJECT     {\r
307         *NODE_NAME      "mat0model0surf70"\r
308         *NODE_TM        {\r
309                 *NODE_NAME      "mat0model0surf70"\r
310                 *INHERIT_POS    0       0       0\r
311                 *INHERIT_ROT    0       0       0\r
312                 *INHERIT_SCL    0       0       0\r
313                 *TM_ROW0        1.0     0       0\r
314                 *TM_ROW1        0       1.0     0\r
315                 *TM_ROW2        0       0       1.0\r
316                 *TM_ROW3        0       0       0\r
317                 *TM_POS 0.000000        0.000000        0.000000\r
318         }\r
319         *MESH   {\r
320                 *TIMEVALUE      0\r
321                 *MESH_NUMVERTEX 4\r
322                 *MESH_NUMFACES  2\r
323                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
324                 *MESH_VERTEX_LIST       {\r
325                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
326                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
327                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
328                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
329                 }\r
330                 *MESH_NORMALS   {\r
331                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
332                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
333                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
334                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
335                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
336                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
337                 }\r
338                 *MESH_FACE_LIST {\r
339                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
340                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
341                 }\r
342                 *MESH_NUMTVERTEX        4\r
343                 *MESH_TVERTLIST {\r
344                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
345                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
346                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
347                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
348                 }\r
349                 *MESH_NUMTVFACES        2\r
350                 *MESH_TFACELIST {\r
351                         *MESH_TFACE     0       0       2       1\r
352                         *MESH_TFACE     1       2       3       1\r
353                 }\r
354         }\r
355         *PROP_MOTIONBLUR        0\r
356         *PROP_CASTSHADOW        1\r
357         *PROP_RECVSHADOW        1\r
358         *MATERIAL_REF   0\r
359 }\r
360 *GEOMOBJECT     {\r
361         *NODE_NAME      "mat0model0surf71"\r
362         *NODE_TM        {\r
363                 *NODE_NAME      "mat0model0surf71"\r
364                 *INHERIT_POS    0       0       0\r
365                 *INHERIT_ROT    0       0       0\r
366                 *INHERIT_SCL    0       0       0\r
367                 *TM_ROW0        1.0     0       0\r
368                 *TM_ROW1        0       1.0     0\r
369                 *TM_ROW2        0       0       1.0\r
370                 *TM_ROW3        0       0       0\r
371                 *TM_POS 0.000000        0.000000        0.000000\r
372         }\r
373         *MESH   {\r
374                 *TIMEVALUE      0\r
375                 *MESH_NUMVERTEX 4\r
376                 *MESH_NUMFACES  2\r
377                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
378                 *MESH_VERTEX_LIST       {\r
379                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
380                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
381                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
382                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
383                 }\r
384                 *MESH_NORMALS   {\r
385                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
386                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
387                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
388                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
389                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
390                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
391                 }\r
392                 *MESH_FACE_LIST {\r
393                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
394                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
395                 }\r
396                 *MESH_NUMTVERTEX        4\r
397                 *MESH_TVERTLIST {\r
398                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
399                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
400                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
401                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
402                 }\r
403                 *MESH_NUMTVFACES        2\r
404                 *MESH_TFACELIST {\r
405                         *MESH_TFACE     0       0       2       1\r
406                         *MESH_TFACE     1       2       3       1\r
407                 }\r
408         }\r
409         *PROP_MOTIONBLUR        0\r
410         *PROP_CASTSHADOW        1\r
411         *PROP_RECVSHADOW        1\r
412         *MATERIAL_REF   0\r
413 }\r
414 *GEOMOBJECT     {\r
415         *NODE_NAME      "mat3model0surf72"\r
416         *NODE_TM        {\r
417                 *NODE_NAME      "mat3model0surf72"\r
418                 *INHERIT_POS    0       0       0\r
419                 *INHERIT_ROT    0       0       0\r
420                 *INHERIT_SCL    0       0       0\r
421                 *TM_ROW0        1.0     0       0\r
422                 *TM_ROW1        0       1.0     0\r
423                 *TM_ROW2        0       0       1.0\r
424                 *TM_ROW3        0       0       0\r
425                 *TM_POS 0.000000        0.000000        0.000000\r
426         }\r
427         *MESH   {\r
428                 *TIMEVALUE      0\r
429                 *MESH_NUMVERTEX 4\r
430                 *MESH_NUMFACES  2\r
431                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
432                 *MESH_VERTEX_LIST       {\r
433                         *MESH_VERTEX    0       384.000000      -528.000000     174.000000\r
434                         *MESH_VERTEX    1       384.000000      -528.000000     178.000000\r
435                         *MESH_VERTEX    2       384.000000      528.000000      178.000000\r
436                         *MESH_VERTEX    3       384.000000      528.000000      174.000000\r
437                 }\r
438                 *MESH_NORMALS   {\r
439                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
440                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
441                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
442                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
443                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
444                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
445                 }\r
446                 *MESH_FACE_LIST {\r
447                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
448                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
449                 }\r
450                 *MESH_NUMTVERTEX        4\r
451                 *MESH_TVERTLIST {\r
452                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
453                         *MESH_TVERT     1       -1.000000       0.031250        1.000000\r
454                         *MESH_TVERT     2       1.000000        0.031250        1.000000\r
455                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
456                 }\r
457                 *MESH_NUMTVFACES        2\r
458                 *MESH_TFACELIST {\r
459                         *MESH_TFACE     0       0       2       1\r
460                         *MESH_TFACE     1       0       3       2\r
461                 }\r
462         }\r
463         *PROP_MOTIONBLUR        0\r
464         *PROP_CASTSHADOW        1\r
465         *PROP_RECVSHADOW        1\r
466         *MATERIAL_REF   3\r
467 }\r
468 *GEOMOBJECT     {\r
469         *NODE_NAME      "mat3model0surf73"\r
470         *NODE_TM        {\r
471                 *NODE_NAME      "mat3model0surf73"\r
472                 *INHERIT_POS    0       0       0\r
473                 *INHERIT_ROT    0       0       0\r
474                 *INHERIT_SCL    0       0       0\r
475                 *TM_ROW0        1.0     0       0\r
476                 *TM_ROW1        0       1.0     0\r
477                 *TM_ROW2        0       0       1.0\r
478                 *TM_ROW3        0       0       0\r
479                 *TM_POS 0.000000        0.000000        0.000000\r
480         }\r
481         *MESH   {\r
482                 *TIMEVALUE      0\r
483                 *MESH_NUMVERTEX 4\r
484                 *MESH_NUMFACES  2\r
485                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
486                 *MESH_VERTEX_LIST       {\r
487                         *MESH_VERTEX    0       384.000000      -528.000000     178.000000\r
488                         *MESH_VERTEX    1       -272.000000     -528.000000     342.000000\r
489                         *MESH_VERTEX    2       -272.000000     528.000000      342.000000\r
490                         *MESH_VERTEX    3       384.000000      528.000000      178.000000\r
491                 }\r
492                 *MESH_NORMALS   {\r
493                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
494                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
495                         *MESH_VERTEXNORMAL      0       0.242536        0.000000        0.970142\r
496                         *MESH_VERTEXNORMAL      1       0.242536        0.000000        0.970142\r
497                         *MESH_VERTEXNORMAL      2       0.242536        0.000000        0.970142\r
498                         *MESH_VERTEXNORMAL      3       0.242536        0.000000        0.970142\r
499                 }\r
500                 *MESH_FACE_LIST {\r
501                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
502                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
503                 }\r
504                 *MESH_NUMTVERTEX        4\r
505                 *MESH_TVERTLIST {\r
506                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
507                         *MESH_TVERT     1       -1.000000       1.000000        1.000000\r
508                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
509                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
510                 }\r
511                 *MESH_NUMTVFACES        2\r
512                 *MESH_TFACELIST {\r
513                         *MESH_TFACE     0       0       2       1\r
514                         *MESH_TFACE     1       0       3       2\r
515                 }\r
516         }\r
517         *PROP_MOTIONBLUR        0\r
518         *PROP_CASTSHADOW        1\r
519         *PROP_RECVSHADOW        1\r
520         *MATERIAL_REF   3\r
521 }\r
522 *GEOMOBJECT     {\r
523         *NODE_NAME      "mat3model0surf74"\r
524         *NODE_TM        {\r
525                 *NODE_NAME      "mat3model0surf74"\r
526                 *INHERIT_POS    0       0       0\r
527                 *INHERIT_ROT    0       0       0\r
528                 *INHERIT_SCL    0       0       0\r
529                 *TM_ROW0        1.0     0       0\r
530                 *TM_ROW1        0       1.0     0\r
531                 *TM_ROW2        0       0       1.0\r
532                 *TM_ROW3        0       0       0\r
533                 *TM_POS 0.000000        0.000000        0.000000\r
534         }\r
535         *MESH   {\r
536                 *TIMEVALUE      0\r
537                 *MESH_NUMVERTEX 4\r
538                 *MESH_NUMFACES  2\r
539                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
540                 *MESH_VERTEX_LIST       {\r
541                         *MESH_VERTEX    0       -272.000000     -528.000000     338.000000\r
542                         *MESH_VERTEX    1       384.000000      -528.000000     174.000000\r
543                         *MESH_VERTEX    2       384.000000      528.000000      174.000000\r
544                         *MESH_VERTEX    3       -272.000000     528.000000      338.000000\r
545                 }\r
546                 *MESH_NORMALS   {\r
547                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
548                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
549                         *MESH_VERTEXNORMAL      0       -0.242536       0.000000        -0.970142\r
550                         *MESH_VERTEXNORMAL      1       -0.242536       0.000000        -0.970142\r
551                         *MESH_VERTEXNORMAL      2       -0.242536       0.000000        -0.970142\r
552                         *MESH_VERTEXNORMAL      3       -0.242536       0.000000        -0.970142\r
553                 }\r
554                 *MESH_FACE_LIST {\r
555                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
556                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
557                 }\r
558                 *MESH_NUMTVERTEX        4\r
559                 *MESH_TVERTLIST {\r
560                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
561                         *MESH_TVERT     1       -1.000000       1.000000        1.000000\r
562                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
563                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
564                 }\r
565                 *MESH_NUMTVFACES        2\r
566                 *MESH_TFACELIST {\r
567                         *MESH_TFACE     0       0       2       1\r
568                         *MESH_TFACE     1       0       3       2\r
569                 }\r
570         }\r
571         *PROP_MOTIONBLUR        0\r
572         *PROP_CASTSHADOW        1\r
573         *PROP_RECVSHADOW        1\r
574         *MATERIAL_REF   3\r
575 }\r
576 *GEOMOBJECT     {\r
577         *NODE_NAME      "mat4model0surf75"\r
578         *NODE_TM        {\r
579                 *NODE_NAME      "mat4model0surf75"\r
580                 *INHERIT_POS    0       0       0\r
581                 *INHERIT_ROT    0       0       0\r
582                 *INHERIT_SCL    0       0       0\r
583                 *TM_ROW0        1.0     0       0\r
584                 *TM_ROW1        0       1.0     0\r
585                 *TM_ROW2        0       0       1.0\r
586                 *TM_ROW3        0       0       0\r
587                 *TM_POS 0.000000        0.000000        0.000000\r
588         }\r
589         *MESH   {\r
590                 *TIMEVALUE      0\r
591                 *MESH_NUMVERTEX 4\r
592                 *MESH_NUMFACES  2\r
593                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
594                 *MESH_VERTEX_LIST       {\r
595                         *MESH_VERTEX    0       264.000000      504.000000      192.000000\r
596                         *MESH_VERTEX    1       264.000000      528.000000      192.000000\r
597                         *MESH_VERTEX    2       264.000000      528.000000      0.000000\r
598                         *MESH_VERTEX    3       264.000000      504.000000      0.000000\r
599                 }\r
600                 *MESH_NORMALS   {\r
601                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
602                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
603                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
604                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
605                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
606                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
607                 }\r
608                 *MESH_FACE_LIST {\r
609                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
610                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
611                 }\r
612                 *MESH_NUMTVERTEX        4\r
613                 *MESH_TVERTLIST {\r
614                         *MESH_TVERT     0       0.000000        0.375000        1.000000\r
615                         *MESH_TVERT     1       0.000000        0.750000        1.000000\r
616                         *MESH_TVERT     2       1.500000        0.750000        1.000000\r
617                         *MESH_TVERT     3       1.500000        0.375000        1.000000\r
618                 }\r
619                 *MESH_NUMTVFACES        2\r
620                 *MESH_TFACELIST {\r
621                         *MESH_TFACE     0       0       2       1\r
622                         *MESH_TFACE     1       0       3       2\r
623                 }\r
624         }\r
625         *PROP_MOTIONBLUR        0\r
626         *PROP_CASTSHADOW        1\r
627         *PROP_RECVSHADOW        1\r
628         *MATERIAL_REF   4\r
629 }\r
630 *GEOMOBJECT     {\r
631         *NODE_NAME      "mat4model0surf76"\r
632         *NODE_TM        {\r
633                 *NODE_NAME      "mat4model0surf76"\r
634                 *INHERIT_POS    0       0       0\r
635                 *INHERIT_ROT    0       0       0\r
636                 *INHERIT_SCL    0       0       0\r
637                 *TM_ROW0        1.0     0       0\r
638                 *TM_ROW1        0       1.0     0\r
639                 *TM_ROW2        0       0       1.0\r
640                 *TM_ROW3        0       0       0\r
641                 *TM_POS 0.000000        0.000000        0.000000\r
642         }\r
643         *MESH   {\r
644                 *TIMEVALUE      0\r
645                 *MESH_NUMVERTEX 4\r
646                 *MESH_NUMFACES  2\r
647                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
648                 *MESH_VERTEX_LIST       {\r
649                         *MESH_VERTEX    0       264.000000      192.000000      192.000000\r
650                         *MESH_VERTEX    1       264.000000      208.000000      192.000000\r
651                         *MESH_VERTEX    2       264.000000      208.000000      0.000000\r
652                         *MESH_VERTEX    3       264.000000      192.000000      0.000000\r
653                 }\r
654                 *MESH_NORMALS   {\r
655                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
656                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
657                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
658                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
659                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
660                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
661                 }\r
662                 *MESH_FACE_LIST {\r
663                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
664                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
665                 }\r
666                 *MESH_NUMTVERTEX        4\r
667                 *MESH_TVERTLIST {\r
668                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
669                         *MESH_TVERT     1       0.000000        0.750000        1.000000\r
670                         *MESH_TVERT     2       1.500000        0.750000        1.000000\r
671                         *MESH_TVERT     3       1.500000        0.500000        1.000000\r
672                 }\r
673                 *MESH_NUMTVFACES        2\r
674                 *MESH_TFACELIST {\r
675                         *MESH_TFACE     0       0       2       1\r
676                         *MESH_TFACE     1       0       3       2\r
677                 }\r
678         }\r
679         *PROP_MOTIONBLUR        0\r
680         *PROP_CASTSHADOW        1\r
681         *PROP_RECVSHADOW        1\r
682         *MATERIAL_REF   4\r
683 }\r
684 *GEOMOBJECT     {\r
685         *NODE_NAME      "mat4model0surf77"\r
686         *NODE_TM        {\r
687                 *NODE_NAME      "mat4model0surf77"\r
688                 *INHERIT_POS    0       0       0\r
689                 *INHERIT_ROT    0       0       0\r
690                 *INHERIT_SCL    0       0       0\r
691                 *TM_ROW0        1.0     0       0\r
692                 *TM_ROW1        0       1.0     0\r
693                 *TM_ROW2        0       0       1.0\r
694                 *TM_ROW3        0       0       0\r
695                 *TM_POS 0.000000        0.000000        0.000000\r
696         }\r
697         *MESH   {\r
698                 *TIMEVALUE      0\r
699                 *MESH_NUMVERTEX 4\r
700                 *MESH_NUMFACES  2\r
701                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
702                 *MESH_VERTEX_LIST       {\r
703                         *MESH_VERTEX    0       264.000000      192.000000      144.000000\r
704                         *MESH_VERTEX    1       264.000000      192.000000      128.000000\r
705                         *MESH_VERTEX    2       264.000000      96.000000       128.000000\r
706                         *MESH_VERTEX    3       264.000000      96.000000       144.000000\r
707                 }\r
708                 *MESH_NORMALS   {\r
709                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
710                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
711                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
712                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
713                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
714                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
715                 }\r
716                 *MESH_FACE_LIST {\r
717                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
718                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
719                 }\r
720                 *MESH_NUMTVERTEX        4\r
721                 *MESH_TVERTLIST {\r
722                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
723                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
724                         *MESH_TVERT     2       0.750000        0.250000        1.000000\r
725                         *MESH_TVERT     3       0.750000        0.000000        1.000000\r
726                 }\r
727                 *MESH_NUMTVFACES        2\r
728                 *MESH_TFACELIST {\r
729                         *MESH_TFACE     0       0       2       1\r
730                         *MESH_TFACE     1       0       3       2\r
731                 }\r
732         }\r
733         *PROP_MOTIONBLUR        0\r
734         *PROP_CASTSHADOW        1\r
735         *PROP_RECVSHADOW        1\r
736         *MATERIAL_REF   4\r
737 }\r
738 *GEOMOBJECT     {\r
739         *NODE_NAME      "mat4model0surf78"\r
740         *NODE_TM        {\r
741                 *NODE_NAME      "mat4model0surf78"\r
742                 *INHERIT_POS    0       0       0\r
743                 *INHERIT_ROT    0       0       0\r
744                 *INHERIT_SCL    0       0       0\r
745                 *TM_ROW0        1.0     0       0\r
746                 *TM_ROW1        0       1.0     0\r
747                 *TM_ROW2        0       0       1.0\r
748                 *TM_ROW3        0       0       0\r
749                 *TM_POS 0.000000        0.000000        0.000000\r
750         }\r
751         *MESH   {\r
752                 *TIMEVALUE      0\r
753                 *MESH_NUMVERTEX 4\r
754                 *MESH_NUMFACES  2\r
755                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
756                 *MESH_VERTEX_LIST       {\r
757                         *MESH_VERTEX    0       264.000000      80.000000       192.000000\r
758                         *MESH_VERTEX    1       264.000000      96.000000       192.000000\r
759                         *MESH_VERTEX    2       264.000000      96.000000       0.000000\r
760                         *MESH_VERTEX    3       264.000000      80.000000       0.000000\r
761                 }\r
762                 *MESH_NORMALS   {\r
763                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
764                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
765                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
766                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
767                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
768                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
769                 }\r
770                 *MESH_FACE_LIST {\r
771                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
772                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
773                 }\r
774                 *MESH_NUMTVERTEX        4\r
775                 *MESH_TVERTLIST {\r
776                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
777                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
778                         *MESH_TVERT     2       1.500000        0.250000        1.000000\r
779                         *MESH_TVERT     3       1.500000        0.000000        1.000000\r
780                 }\r
781                 *MESH_NUMTVFACES        2\r
782                 *MESH_TFACELIST {\r
783                         *MESH_TFACE     0       0       2       1\r
784                         *MESH_TFACE     1       0       3       2\r
785                 }\r
786         }\r
787         *PROP_MOTIONBLUR        0\r
788         *PROP_CASTSHADOW        1\r
789         *PROP_RECVSHADOW        1\r
790         *MATERIAL_REF   4\r
791 }\r
792 *GEOMOBJECT     {\r
793         *NODE_NAME      "mat4model0surf79"\r
794         *NODE_TM        {\r
795                 *NODE_NAME      "mat4model0surf79"\r
796                 *INHERIT_POS    0       0       0\r
797                 *INHERIT_ROT    0       0       0\r
798                 *INHERIT_SCL    0       0       0\r
799                 *TM_ROW0        1.0     0       0\r
800                 *TM_ROW1        0       1.0     0\r
801                 *TM_ROW2        0       0       1.0\r
802                 *TM_ROW3        0       0       0\r
803                 *TM_POS 0.000000        0.000000        0.000000\r
804         }\r
805         *MESH   {\r
806                 *TIMEVALUE      0\r
807                 *MESH_NUMVERTEX 4\r
808                 *MESH_NUMFACES  2\r
809                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
810                 *MESH_VERTEX_LIST       {\r
811                         *MESH_VERTEX    0       264.000000      8.000000        192.000000\r
812                         *MESH_VERTEX    1       264.000000      8.000000        0.000000\r
813                         *MESH_VERTEX    2       264.000000      -8.000000       0.000000\r
814                         *MESH_VERTEX    3       264.000000      -8.000000       192.000000\r
815                 }\r
816                 *MESH_NORMALS   {\r
817                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
818                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
819                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
820                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
821                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
822                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
823                 }\r
824                 *MESH_FACE_LIST {\r
825                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
826                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
827                 }\r
828                 *MESH_NUMTVERTEX        4\r
829                 *MESH_TVERTLIST {\r
830                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
831                         *MESH_TVERT     1       1.500000        0.500000        1.000000\r
832                         *MESH_TVERT     2       1.500000        0.250000        1.000000\r
833                         *MESH_TVERT     3       0.000000        0.250000        1.000000\r
834                 }\r
835                 *MESH_NUMTVFACES        2\r
836                 *MESH_TFACELIST {\r
837                         *MESH_TFACE     0       0       2       1\r
838                         *MESH_TFACE     1       0       3       2\r
839                 }\r
840         }\r
841         *PROP_MOTIONBLUR        0\r
842         *PROP_CASTSHADOW        1\r
843         *PROP_RECVSHADOW        1\r
844         *MATERIAL_REF   4\r
845 }\r
846 *GEOMOBJECT     {\r
847         *NODE_NAME      "mat4model0surf80"\r
848         *NODE_TM        {\r
849                 *NODE_NAME      "mat4model0surf80"\r
850                 *INHERIT_POS    0       0       0\r
851                 *INHERIT_ROT    0       0       0\r
852                 *INHERIT_SCL    0       0       0\r
853                 *TM_ROW0        1.0     0       0\r
854                 *TM_ROW1        0       1.0     0\r
855                 *TM_ROW2        0       0       1.0\r
856                 *TM_ROW3        0       0       0\r
857                 *TM_POS 0.000000        0.000000        0.000000\r
858         }\r
859         *MESH   {\r
860                 *TIMEVALUE      0\r
861                 *MESH_NUMVERTEX 4\r
862                 *MESH_NUMFACES  2\r
863                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
864                 *MESH_VERTEX_LIST       {\r
865                         *MESH_VERTEX    0       264.000000      -320.000000     192.000000\r
866                         *MESH_VERTEX    1       264.000000      -304.000000     192.000000\r
867                         *MESH_VERTEX    2       264.000000      -304.000000     0.000000\r
868                         *MESH_VERTEX    3       264.000000      -320.000000     0.000000\r
869                 }\r
870                 *MESH_NORMALS   {\r
871                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
872                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
873                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
874                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
875                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
876                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
877                 }\r
878                 *MESH_FACE_LIST {\r
879                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
880                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
881                 }\r
882                 *MESH_NUMTVERTEX        4\r
883                 *MESH_TVERTLIST {\r
884                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
885                         *MESH_TVERT     1       0.000000        0.750000        1.000000\r
886                         *MESH_TVERT     2       1.500000        0.750000        1.000000\r
887                         *MESH_TVERT     3       1.500000        0.500000        1.000000\r
888                 }\r
889                 *MESH_NUMTVFACES        2\r
890                 *MESH_TFACELIST {\r
891                         *MESH_TFACE     0       0       2       1\r
892                         *MESH_TFACE     1       0       3       2\r
893                 }\r
894         }\r
895         *PROP_MOTIONBLUR        0\r
896         *PROP_CASTSHADOW        1\r
897         *PROP_RECVSHADOW        1\r
898         *MATERIAL_REF   4\r
899 }\r
900 *GEOMOBJECT     {\r
901         *NODE_NAME      "mat4model0surf81"\r
902         *NODE_TM        {\r
903                 *NODE_NAME      "mat4model0surf81"\r
904                 *INHERIT_POS    0       0       0\r
905                 *INHERIT_ROT    0       0       0\r
906                 *INHERIT_SCL    0       0       0\r
907                 *TM_ROW0        1.0     0       0\r
908                 *TM_ROW1        0       1.0     0\r
909                 *TM_ROW2        0       0       1.0\r
910                 *TM_ROW3        0       0       0\r
911                 *TM_POS 0.000000        0.000000        0.000000\r
912         }\r
913         *MESH   {\r
914                 *TIMEVALUE      0\r
915                 *MESH_NUMVERTEX 4\r
916                 *MESH_NUMFACES  2\r
917                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
918                 *MESH_VERTEX_LIST       {\r
919                         *MESH_VERTEX    0       264.000000      -320.000000     144.000000\r
920                         *MESH_VERTEX    1       264.000000      -320.000000     128.000000\r
921                         *MESH_VERTEX    2       264.000000      -416.000000     128.000000\r
922                         *MESH_VERTEX    3       264.000000      -416.000000     144.000000\r
923                 }\r
924                 *MESH_NORMALS   {\r
925                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
926                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
927                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
928                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
929                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
930                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
931                 }\r
932                 *MESH_FACE_LIST {\r
933                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
934                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
935                 }\r
936                 *MESH_NUMTVERTEX        4\r
937                 *MESH_TVERTLIST {\r
938                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
939                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
940                         *MESH_TVERT     2       0.750000        0.250000        1.000000\r
941                         *MESH_TVERT     3       0.750000        0.000000        1.000000\r
942                 }\r
943                 *MESH_NUMTVFACES        2\r
944                 *MESH_TFACELIST {\r
945                         *MESH_TFACE     0       0       2       1\r
946                         *MESH_TFACE     1       0       3       2\r
947                 }\r
948         }\r
949         *PROP_MOTIONBLUR        0\r
950         *PROP_CASTSHADOW        1\r
951         *PROP_RECVSHADOW        1\r
952         *MATERIAL_REF   4\r
953 }\r
954 *GEOMOBJECT     {\r
955         *NODE_NAME      "mat4model0surf82"\r
956         *NODE_TM        {\r
957                 *NODE_NAME      "mat4model0surf82"\r
958                 *INHERIT_POS    0       0       0\r
959                 *INHERIT_ROT    0       0       0\r
960                 *INHERIT_SCL    0       0       0\r
961                 *TM_ROW0        1.0     0       0\r
962                 *TM_ROW1        0       1.0     0\r
963                 *TM_ROW2        0       0       1.0\r
964                 *TM_ROW3        0       0       0\r
965                 *TM_POS 0.000000        0.000000        0.000000\r
966         }\r
967         *MESH   {\r
968                 *TIMEVALUE      0\r
969                 *MESH_NUMVERTEX 4\r
970                 *MESH_NUMFACES  2\r
971                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
972                 *MESH_VERTEX_LIST       {\r
973                         *MESH_VERTEX    0       264.000000      -432.000000     192.000000\r
974                         *MESH_VERTEX    1       264.000000      -416.000000     192.000000\r
975                         *MESH_VERTEX    2       264.000000      -416.000000     0.000000\r
976                         *MESH_VERTEX    3       264.000000      -432.000000     0.000000\r
977                 }\r
978                 *MESH_NORMALS   {\r
979                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
980                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
981                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
982                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
983                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
984                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
985                 }\r
986                 *MESH_FACE_LIST {\r
987                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
988                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
989                 }\r
990                 *MESH_NUMTVERTEX        4\r
991                 *MESH_TVERTLIST {\r
992                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
993                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
994                         *MESH_TVERT     2       1.500000        0.250000        1.000000\r
995                         *MESH_TVERT     3       1.500000        0.000000        1.000000\r
996                 }\r
997                 *MESH_NUMTVFACES        2\r
998                 *MESH_TFACELIST {\r
999                         *MESH_TFACE     0       0       2       1\r
1000                         *MESH_TFACE     1       0       3       2\r
1001                 }\r
1002         }\r
1003         *PROP_MOTIONBLUR        0\r
1004         *PROP_CASTSHADOW        1\r
1005         *PROP_RECVSHADOW        1\r
1006         *MATERIAL_REF   4\r
1007 }\r
1008 *GEOMOBJECT     {\r
1009         *NODE_NAME      "mat4model0surf83"\r
1010         *NODE_TM        {\r
1011                 *NODE_NAME      "mat4model0surf83"\r
1012                 *INHERIT_POS    0       0       0\r
1013                 *INHERIT_ROT    0       0       0\r
1014                 *INHERIT_SCL    0       0       0\r
1015                 *TM_ROW0        1.0     0       0\r
1016                 *TM_ROW1        0       1.0     0\r
1017                 *TM_ROW2        0       0       1.0\r
1018                 *TM_ROW3        0       0       0\r
1019                 *TM_POS 0.000000        0.000000        0.000000\r
1020         }\r
1021         *MESH   {\r
1022                 *TIMEVALUE      0\r
1023                 *MESH_NUMVERTEX 4\r
1024                 *MESH_NUMFACES  2\r
1025                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1026                 *MESH_VERTEX_LIST       {\r
1027                         *MESH_VERTEX    0       264.000000      -528.000000     192.000000\r
1028                         *MESH_VERTEX    1       264.000000      -528.000000     204.000000\r
1029                         *MESH_VERTEX    2       264.000000      528.000000      204.000000\r
1030                         *MESH_VERTEX    3       264.000000      528.000000      192.000000\r
1031                 }\r
1032                 *MESH_NORMALS   {\r
1033                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
1034                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
1035                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
1036                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1037                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1038                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
1039                 }\r
1040                 *MESH_FACE_LIST {\r
1041                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1042                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1043                 }\r
1044                 *MESH_NUMTVERTEX        4\r
1045                 *MESH_TVERTLIST {\r
1046                         *MESH_TVERT     0       -4.000000       0.500000        1.000000\r
1047                         *MESH_TVERT     1       -4.000000       0.687500        1.000000\r
1048                         *MESH_TVERT     2       4.250000        0.687500        1.000000\r
1049                         *MESH_TVERT     3       4.250000        0.500000        1.000000\r
1050                 }\r
1051                 *MESH_NUMTVFACES        2\r
1052                 *MESH_TFACELIST {\r
1053                         *MESH_TFACE     0       0       2       1\r
1054                         *MESH_TFACE     1       0       3       2\r
1055                 }\r
1056         }\r
1057         *PROP_MOTIONBLUR        0\r
1058         *PROP_CASTSHADOW        1\r
1059         *PROP_RECVSHADOW        1\r
1060         *MATERIAL_REF   4\r
1061 }\r
1062 *GEOMOBJECT     {\r
1063         *NODE_NAME      "mat4model0surf84"\r
1064         *NODE_TM        {\r
1065                 *NODE_NAME      "mat4model0surf84"\r
1066                 *INHERIT_POS    0       0       0\r
1067                 *INHERIT_ROT    0       0       0\r
1068                 *INHERIT_SCL    0       0       0\r
1069                 *TM_ROW0        1.0     0       0\r
1070                 *TM_ROW1        0       1.0     0\r
1071                 *TM_ROW2        0       0       1.0\r
1072                 *TM_ROW3        0       0       0\r
1073                 *TM_POS 0.000000        0.000000        0.000000\r
1074         }\r
1075         *MESH   {\r
1076                 *TIMEVALUE      0\r
1077                 *MESH_NUMVERTEX 4\r
1078                 *MESH_NUMFACES  2\r
1079                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1080                 *MESH_VERTEX_LIST       {\r
1081                         *MESH_VERTEX    0       264.000000      -528.000000     192.000000\r
1082                         *MESH_VERTEX    1       264.000000      -504.000000     192.000000\r
1083                         *MESH_VERTEX    2       264.000000      -504.000000     0.000000\r
1084                         *MESH_VERTEX    3       264.000000      -528.000000     0.000000\r
1085                 }\r
1086                 *MESH_NORMALS   {\r
1087                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
1088                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
1089                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1090                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
1091                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
1092                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1093                 }\r
1094                 *MESH_FACE_LIST {\r
1095                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1096                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1097                 }\r
1098                 *MESH_NUMTVERTEX        4\r
1099                 *MESH_TVERTLIST {\r
1100                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1101                         *MESH_TVERT     1       0.000000        0.375000        1.000000\r
1102                         *MESH_TVERT     2       1.500000        0.375000        1.000000\r
1103                         *MESH_TVERT     3       1.500000        0.000000        1.000000\r
1104                 }\r
1105                 *MESH_NUMTVFACES        2\r
1106                 *MESH_TFACELIST {\r
1107                         *MESH_TFACE     0       0       2       1\r
1108                         *MESH_TFACE     1       0       3       2\r
1109                 }\r
1110         }\r
1111         *PROP_MOTIONBLUR        0\r
1112         *PROP_CASTSHADOW        1\r
1113         *PROP_RECVSHADOW        1\r
1114         *MATERIAL_REF   4\r
1115 }\r
1116 *GEOMOBJECT     {\r
1117         *NODE_NAME      "mat4model0surf85"\r
1118         *NODE_TM        {\r
1119                 *NODE_NAME      "mat4model0surf85"\r
1120                 *INHERIT_POS    0       0       0\r
1121                 *INHERIT_ROT    0       0       0\r
1122                 *INHERIT_SCL    0       0       0\r
1123                 *TM_ROW0        1.0     0       0\r
1124                 *TM_ROW1        0       1.0     0\r
1125                 *TM_ROW2        0       0       1.0\r
1126                 *TM_ROW3        0       0       0\r
1127                 *TM_POS 0.000000        0.000000        0.000000\r
1128         }\r
1129         *MESH   {\r
1130                 *TIMEVALUE      0\r
1131                 *MESH_NUMVERTEX 4\r
1132                 *MESH_NUMFACES  2\r
1133                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1134                 *MESH_VERTEX_LIST       {\r
1135                         *MESH_VERTEX    0       252.000000      504.000000      132.000000\r
1136                         *MESH_VERTEX    1       256.000000      504.000000      132.000000\r
1137                         *MESH_VERTEX    2       256.000000      208.000000      132.000000\r
1138                         *MESH_VERTEX    3       252.000000      208.000000      132.000000\r
1139                 }\r
1140                 *MESH_NORMALS   {\r
1141                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
1142                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
1143                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
1144                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1145                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1146                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
1147                 }\r
1148                 *MESH_FACE_LIST {\r
1149                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1150                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1151                 }\r
1152                 *MESH_NUMTVERTEX        4\r
1153                 *MESH_TVERTLIST {\r
1154                         *MESH_TVERT     0       -1.000000       0.187500        1.000000\r
1155                         *MESH_TVERT     1       -1.000000       0.250000        1.000000\r
1156                         *MESH_TVERT     2       1.312500        0.250000        1.000000\r
1157                         *MESH_TVERT     3       1.312500        0.187500        1.000000\r
1158                 }\r
1159                 *MESH_NUMTVFACES        2\r
1160                 *MESH_TFACELIST {\r
1161                         *MESH_TFACE     0       0       2       1\r
1162                         *MESH_TFACE     1       0       3       2\r
1163                 }\r
1164         }\r
1165         *PROP_MOTIONBLUR        0\r
1166         *PROP_CASTSHADOW        1\r
1167         *PROP_RECVSHADOW        1\r
1168         *MATERIAL_REF   4\r
1169 }\r
1170 *GEOMOBJECT     {\r
1171         *NODE_NAME      "mat4model0surf86"\r
1172         *NODE_TM        {\r
1173                 *NODE_NAME      "mat4model0surf86"\r
1174                 *INHERIT_POS    0       0       0\r
1175                 *INHERIT_ROT    0       0       0\r
1176                 *INHERIT_SCL    0       0       0\r
1177                 *TM_ROW0        1.0     0       0\r
1178                 *TM_ROW1        0       1.0     0\r
1179                 *TM_ROW2        0       0       1.0\r
1180                 *TM_ROW3        0       0       0\r
1181                 *TM_POS 0.000000        0.000000        0.000000\r
1182         }\r
1183         *MESH   {\r
1184                 *TIMEVALUE      0\r
1185                 *MESH_NUMVERTEX 4\r
1186                 *MESH_NUMFACES  2\r
1187                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1188                 *MESH_VERTEX_LIST       {\r
1189                         *MESH_VERTEX    0       256.000000      504.000000      124.000000\r
1190                         *MESH_VERTEX    1       252.000000      504.000000      124.000000\r
1191                         *MESH_VERTEX    2       252.000000      208.000000      124.000000\r
1192                         *MESH_VERTEX    3       256.000000      208.000000      124.000000\r
1193                 }\r
1194                 *MESH_NORMALS   {\r
1195                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
1196                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
1197                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1198                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
1199                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
1200                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1201                 }\r
1202                 *MESH_FACE_LIST {\r
1203                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1204                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1205                 }\r
1206                 *MESH_NUMTVERTEX        4\r
1207                 *MESH_TVERTLIST {\r
1208                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
1209                         *MESH_TVERT     1       -1.000000       0.062500        1.000000\r
1210                         *MESH_TVERT     2       1.312500        0.062500        1.000000\r
1211                         *MESH_TVERT     3       1.312500        0.000000        1.000000\r
1212                 }\r
1213                 *MESH_NUMTVFACES        2\r
1214                 *MESH_TFACELIST {\r
1215                         *MESH_TFACE     0       0       2       1\r
1216                         *MESH_TFACE     1       0       3       2\r
1217                 }\r
1218         }\r
1219         *PROP_MOTIONBLUR        0\r
1220         *PROP_CASTSHADOW        1\r
1221         *PROP_RECVSHADOW        1\r
1222         *MATERIAL_REF   4\r
1223 }\r
1224 *GEOMOBJECT     {\r
1225         *NODE_NAME      "mat4model0surf87"\r
1226         *NODE_TM        {\r
1227                 *NODE_NAME      "mat4model0surf87"\r
1228                 *INHERIT_POS    0       0       0\r
1229                 *INHERIT_ROT    0       0       0\r
1230                 *INHERIT_SCL    0       0       0\r
1231                 *TM_ROW0        1.0     0       0\r
1232                 *TM_ROW1        0       1.0     0\r
1233                 *TM_ROW2        0       0       1.0\r
1234                 *TM_ROW3        0       0       0\r
1235                 *TM_POS 0.000000        0.000000        0.000000\r
1236         }\r
1237         *MESH   {\r
1238                 *TIMEVALUE      0\r
1239                 *MESH_NUMVERTEX 4\r
1240                 *MESH_NUMFACES  2\r
1241                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1242                 *MESH_VERTEX_LIST       {\r
1243                         *MESH_VERTEX    0       252.000000      504.000000      132.000000\r
1244                         *MESH_VERTEX    1       252.000000      208.000000      132.000000\r
1245                         *MESH_VERTEX    2       252.000000      208.000000      124.000000\r
1246                         *MESH_VERTEX    3       252.000000      504.000000      124.000000\r
1247                 }\r
1248                 *MESH_NORMALS   {\r
1249                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
1250                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
1251                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
1252                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
1253                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
1254                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
1255                 }\r
1256                 *MESH_FACE_LIST {\r
1257                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1258                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1259                 }\r
1260                 *MESH_NUMTVERTEX        4\r
1261                 *MESH_TVERTLIST {\r
1262                         *MESH_TVERT     0       -1.000000       0.187500        1.000000\r
1263                         *MESH_TVERT     1       1.312500        0.187500        1.000000\r
1264                         *MESH_TVERT     2       1.312500        0.062500        1.000000\r
1265                         *MESH_TVERT     3       -1.000000       0.062500        1.000000\r
1266                 }\r
1267                 *MESH_NUMTVFACES        2\r
1268                 *MESH_TFACELIST {\r
1269                         *MESH_TFACE     0       0       2       1\r
1270                         *MESH_TFACE     1       0       3       2\r
1271                 }\r
1272         }\r
1273         *PROP_MOTIONBLUR        0\r
1274         *PROP_CASTSHADOW        1\r
1275         *PROP_RECVSHADOW        1\r
1276         *MATERIAL_REF   4\r
1277 }\r
1278 *GEOMOBJECT     {\r
1279         *NODE_NAME      "mat4model0surf88"\r
1280         *NODE_TM        {\r
1281                 *NODE_NAME      "mat4model0surf88"\r
1282                 *INHERIT_POS    0       0       0\r
1283                 *INHERIT_ROT    0       0       0\r
1284                 *INHERIT_SCL    0       0       0\r
1285                 *TM_ROW0        1.0     0       0\r
1286                 *TM_ROW1        0       1.0     0\r
1287                 *TM_ROW2        0       0       1.0\r
1288                 *TM_ROW3        0       0       0\r
1289                 *TM_POS 0.000000        0.000000        0.000000\r
1290         }\r
1291         *MESH   {\r
1292                 *TIMEVALUE      0\r
1293                 *MESH_NUMVERTEX 4\r
1294                 *MESH_NUMFACES  2\r
1295                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1296                 *MESH_VERTEX_LIST       {\r
1297                         *MESH_VERTEX    0       252.000000      504.000000      68.000000\r
1298                         *MESH_VERTEX    1       256.000000      504.000000      68.000000\r
1299                         *MESH_VERTEX    2       256.000000      208.000000      68.000000\r
1300                         *MESH_VERTEX    3       252.000000      208.000000      68.000000\r
1301                 }\r
1302                 *MESH_NORMALS   {\r
1303                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
1304                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
1305                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
1306                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1307                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1308                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
1309                 }\r
1310                 *MESH_FACE_LIST {\r
1311                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1312                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1313                 }\r
1314                 *MESH_NUMTVERTEX        4\r
1315                 *MESH_TVERTLIST {\r
1316                         *MESH_TVERT     0       -1.000000       0.937500        1.000000\r
1317                         *MESH_TVERT     1       -1.000000       1.000000        1.000000\r
1318                         *MESH_TVERT     2       1.312500        1.000000        1.000000\r
1319                         *MESH_TVERT     3       1.312500        0.937500        1.000000\r
1320                 }\r
1321                 *MESH_NUMTVFACES        2\r
1322                 *MESH_TFACELIST {\r
1323                         *MESH_TFACE     0       0       2       1\r
1324                         *MESH_TFACE     1       0       3       2\r
1325                 }\r
1326         }\r
1327         *PROP_MOTIONBLUR        0\r
1328         *PROP_CASTSHADOW        1\r
1329         *PROP_RECVSHADOW        1\r
1330         *MATERIAL_REF   4\r
1331 }\r
1332 *GEOMOBJECT     {\r
1333         *NODE_NAME      "mat4model0surf89"\r
1334         *NODE_TM        {\r
1335                 *NODE_NAME      "mat4model0surf89"\r
1336                 *INHERIT_POS    0       0       0\r
1337                 *INHERIT_ROT    0       0       0\r
1338                 *INHERIT_SCL    0       0       0\r
1339                 *TM_ROW0        1.0     0       0\r
1340                 *TM_ROW1        0       1.0     0\r
1341                 *TM_ROW2        0       0       1.0\r
1342                 *TM_ROW3        0       0       0\r
1343                 *TM_POS 0.000000        0.000000        0.000000\r
1344         }\r
1345         *MESH   {\r
1346                 *TIMEVALUE      0\r
1347                 *MESH_NUMVERTEX 4\r
1348                 *MESH_NUMFACES  2\r
1349                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1350                 *MESH_VERTEX_LIST       {\r
1351                         *MESH_VERTEX    0       256.000000      504.000000      60.000000\r
1352                         *MESH_VERTEX    1       252.000000      504.000000      60.000000\r
1353                         *MESH_VERTEX    2       252.000000      208.000000      60.000000\r
1354                         *MESH_VERTEX    3       256.000000      208.000000      60.000000\r
1355                 }\r
1356                 *MESH_NORMALS   {\r
1357                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
1358                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
1359                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1360                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
1361                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
1362                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1363                 }\r
1364                 *MESH_FACE_LIST {\r
1365                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1366                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1367                 }\r
1368                 *MESH_NUMTVERTEX        4\r
1369                 *MESH_TVERTLIST {\r
1370                         *MESH_TVERT     0       -1.000000       0.750000        1.000000\r
1371                         *MESH_TVERT     1       -1.000000       0.812500        1.000000\r
1372                         *MESH_TVERT     2       1.312500        0.812500        1.000000\r
1373                         *MESH_TVERT     3       1.312500        0.750000        1.000000\r
1374                 }\r
1375                 *MESH_NUMTVFACES        2\r
1376                 *MESH_TFACELIST {\r
1377                         *MESH_TFACE     0       0       2       1\r
1378                         *MESH_TFACE     1       0       3       2\r
1379                 }\r
1380         }\r
1381         *PROP_MOTIONBLUR        0\r
1382         *PROP_CASTSHADOW        1\r
1383         *PROP_RECVSHADOW        1\r
1384         *MATERIAL_REF   4\r
1385 }\r
1386 *GEOMOBJECT     {\r
1387         *NODE_NAME      "mat4model0surf90"\r
1388         *NODE_TM        {\r
1389                 *NODE_NAME      "mat4model0surf90"\r
1390                 *INHERIT_POS    0       0       0\r
1391                 *INHERIT_ROT    0       0       0\r
1392                 *INHERIT_SCL    0       0       0\r
1393                 *TM_ROW0        1.0     0       0\r
1394                 *TM_ROW1        0       1.0     0\r
1395                 *TM_ROW2        0       0       1.0\r
1396                 *TM_ROW3        0       0       0\r
1397                 *TM_POS 0.000000        0.000000        0.000000\r
1398         }\r
1399         *MESH   {\r
1400                 *TIMEVALUE      0\r
1401                 *MESH_NUMVERTEX 4\r
1402                 *MESH_NUMFACES  2\r
1403                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1404                 *MESH_VERTEX_LIST       {\r
1405                         *MESH_VERTEX    0       252.000000      504.000000      68.000000\r
1406                         *MESH_VERTEX    1       252.000000      208.000000      68.000000\r
1407                         *MESH_VERTEX    2       252.000000      208.000000      60.000000\r
1408                         *MESH_VERTEX    3       252.000000      504.000000      60.000000\r
1409                 }\r
1410                 *MESH_NORMALS   {\r
1411                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
1412                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
1413                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
1414                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
1415                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
1416                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
1417                 }\r
1418                 *MESH_FACE_LIST {\r
1419                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1420                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1421                 }\r
1422                 *MESH_NUMTVERTEX        4\r
1423                 *MESH_TVERTLIST {\r
1424                         *MESH_TVERT     0       -1.000000       0.937500        1.000000\r
1425                         *MESH_TVERT     1       1.312500        0.937500        1.000000\r
1426                         *MESH_TVERT     2       1.312500        0.812500        1.000000\r
1427                         *MESH_TVERT     3       -1.000000       0.812500        1.000000\r
1428                 }\r
1429                 *MESH_NUMTVFACES        2\r
1430                 *MESH_TFACELIST {\r
1431                         *MESH_TFACE     0       0       2       1\r
1432                         *MESH_TFACE     1       0       3       2\r
1433                 }\r
1434         }\r
1435         *PROP_MOTIONBLUR        0\r
1436         *PROP_CASTSHADOW        1\r
1437         *PROP_RECVSHADOW        1\r
1438         *MATERIAL_REF   4\r
1439 }\r
1440 *GEOMOBJECT     {\r
1441         *NODE_NAME      "mat4model0surf91"\r
1442         *NODE_TM        {\r
1443                 *NODE_NAME      "mat4model0surf91"\r
1444                 *INHERIT_POS    0       0       0\r
1445                 *INHERIT_ROT    0       0       0\r
1446                 *INHERIT_SCL    0       0       0\r
1447                 *TM_ROW0        1.0     0       0\r
1448                 *TM_ROW1        0       1.0     0\r
1449                 *TM_ROW2        0       0       1.0\r
1450                 *TM_ROW3        0       0       0\r
1451                 *TM_POS 0.000000        0.000000        0.000000\r
1452         }\r
1453         *MESH   {\r
1454                 *TIMEVALUE      0\r
1455                 *MESH_NUMVERTEX 4\r
1456                 *MESH_NUMFACES  2\r
1457                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1458                 *MESH_VERTEX_LIST       {\r
1459                         *MESH_VERTEX    0       252.000000      80.000000       132.000000\r
1460                         *MESH_VERTEX    1       256.000000      80.000000       132.000000\r
1461                         *MESH_VERTEX    2       256.000000      -304.000000     132.000000\r
1462                         *MESH_VERTEX    3       252.000000      -304.000000     132.000000\r
1463                 }\r
1464                 *MESH_NORMALS   {\r
1465                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
1466                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
1467                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
1468                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1469                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1470                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
1471                 }\r
1472                 *MESH_FACE_LIST {\r
1473                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1474                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1475                 }\r
1476                 *MESH_NUMTVERTEX        4\r
1477                 *MESH_TVERTLIST {\r
1478                         *MESH_TVERT     0       -1.000000       0.187500        1.000000\r
1479                         *MESH_TVERT     1       -1.000000       0.250000        1.000000\r
1480                         *MESH_TVERT     2       2.000000        0.250000        1.000000\r
1481                         *MESH_TVERT     3       2.000000        0.187500        1.000000\r
1482                 }\r
1483                 *MESH_NUMTVFACES        2\r
1484                 *MESH_TFACELIST {\r
1485                         *MESH_TFACE     0       0       2       1\r
1486                         *MESH_TFACE     1       0       3       2\r
1487                 }\r
1488         }\r
1489         *PROP_MOTIONBLUR        0\r
1490         *PROP_CASTSHADOW        1\r
1491         *PROP_RECVSHADOW        1\r
1492         *MATERIAL_REF   4\r
1493 }\r
1494 *GEOMOBJECT     {\r
1495         *NODE_NAME      "mat4model0surf92"\r
1496         *NODE_TM        {\r
1497                 *NODE_NAME      "mat4model0surf92"\r
1498                 *INHERIT_POS    0       0       0\r
1499                 *INHERIT_ROT    0       0       0\r
1500                 *INHERIT_SCL    0       0       0\r
1501                 *TM_ROW0        1.0     0       0\r
1502                 *TM_ROW1        0       1.0     0\r
1503                 *TM_ROW2        0       0       1.0\r
1504                 *TM_ROW3        0       0       0\r
1505                 *TM_POS 0.000000        0.000000        0.000000\r
1506         }\r
1507         *MESH   {\r
1508                 *TIMEVALUE      0\r
1509                 *MESH_NUMVERTEX 4\r
1510                 *MESH_NUMFACES  2\r
1511                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1512                 *MESH_VERTEX_LIST       {\r
1513                         *MESH_VERTEX    0       256.000000      80.000000       124.000000\r
1514                         *MESH_VERTEX    1       252.000000      80.000000       124.000000\r
1515                         *MESH_VERTEX    2       252.000000      -304.000000     124.000000\r
1516                         *MESH_VERTEX    3       256.000000      -304.000000     124.000000\r
1517                 }\r
1518                 *MESH_NORMALS   {\r
1519                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
1520                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
1521                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1522                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
1523                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
1524                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1525                 }\r
1526                 *MESH_FACE_LIST {\r
1527                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1528                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1529                 }\r
1530                 *MESH_NUMTVERTEX        4\r
1531                 *MESH_TVERTLIST {\r
1532                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
1533                         *MESH_TVERT     1       -1.000000       0.062500        1.000000\r
1534                         *MESH_TVERT     2       2.000000        0.062500        1.000000\r
1535                         *MESH_TVERT     3       2.000000        0.000000        1.000000\r
1536                 }\r
1537                 *MESH_NUMTVFACES        2\r
1538                 *MESH_TFACELIST {\r
1539                         *MESH_TFACE     0       0       2       1\r
1540                         *MESH_TFACE     1       0       3       2\r
1541                 }\r
1542         }\r
1543         *PROP_MOTIONBLUR        0\r
1544         *PROP_CASTSHADOW        1\r
1545         *PROP_RECVSHADOW        1\r
1546         *MATERIAL_REF   4\r
1547 }\r
1548 *GEOMOBJECT     {\r
1549         *NODE_NAME      "mat4model0surf93"\r
1550         *NODE_TM        {\r
1551                 *NODE_NAME      "mat4model0surf93"\r
1552                 *INHERIT_POS    0       0       0\r
1553                 *INHERIT_ROT    0       0       0\r
1554                 *INHERIT_SCL    0       0       0\r
1555                 *TM_ROW0        1.0     0       0\r
1556                 *TM_ROW1        0       1.0     0\r
1557                 *TM_ROW2        0       0       1.0\r
1558                 *TM_ROW3        0       0       0\r
1559                 *TM_POS 0.000000        0.000000        0.000000\r
1560         }\r
1561         *MESH   {\r
1562                 *TIMEVALUE      0\r
1563                 *MESH_NUMVERTEX 4\r
1564                 *MESH_NUMFACES  2\r
1565                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1566                 *MESH_VERTEX_LIST       {\r
1567                         *MESH_VERTEX    0       252.000000      80.000000       132.000000\r
1568                         *MESH_VERTEX    1       252.000000      -304.000000     132.000000\r
1569                         *MESH_VERTEX    2       252.000000      -304.000000     124.000000\r
1570                         *MESH_VERTEX    3       252.000000      80.000000       124.000000\r
1571                 }\r
1572                 *MESH_NORMALS   {\r
1573                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
1574                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
1575                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
1576                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
1577                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
1578                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
1579                 }\r
1580                 *MESH_FACE_LIST {\r
1581                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1582                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1583                 }\r
1584                 *MESH_NUMTVERTEX        4\r
1585                 *MESH_TVERTLIST {\r
1586                         *MESH_TVERT     0       -1.000000       0.187500        1.000000\r
1587                         *MESH_TVERT     1       2.000000        0.187500        1.000000\r
1588                         *MESH_TVERT     2       2.000000        0.062500        1.000000\r
1589                         *MESH_TVERT     3       -1.000000       0.062500        1.000000\r
1590                 }\r
1591                 *MESH_NUMTVFACES        2\r
1592                 *MESH_TFACELIST {\r
1593                         *MESH_TFACE     0       0       2       1\r
1594                         *MESH_TFACE     1       0       3       2\r
1595                 }\r
1596         }\r
1597         *PROP_MOTIONBLUR        0\r
1598         *PROP_CASTSHADOW        1\r
1599         *PROP_RECVSHADOW        1\r
1600         *MATERIAL_REF   4\r
1601 }\r
1602 *GEOMOBJECT     {\r
1603         *NODE_NAME      "mat4model0surf94"\r
1604         *NODE_TM        {\r
1605                 *NODE_NAME      "mat4model0surf94"\r
1606                 *INHERIT_POS    0       0       0\r
1607                 *INHERIT_ROT    0       0       0\r
1608                 *INHERIT_SCL    0       0       0\r
1609                 *TM_ROW0        1.0     0       0\r
1610                 *TM_ROW1        0       1.0     0\r
1611                 *TM_ROW2        0       0       1.0\r
1612                 *TM_ROW3        0       0       0\r
1613                 *TM_POS 0.000000        0.000000        0.000000\r
1614         }\r
1615         *MESH   {\r
1616                 *TIMEVALUE      0\r
1617                 *MESH_NUMVERTEX 4\r
1618                 *MESH_NUMFACES  2\r
1619                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1620                 *MESH_VERTEX_LIST       {\r
1621                         *MESH_VERTEX    0       252.000000      80.000000       68.000000\r
1622                         *MESH_VERTEX    1       256.000000      80.000000       68.000000\r
1623                         *MESH_VERTEX    2       256.000000      -304.000000     68.000000\r
1624                         *MESH_VERTEX    3       252.000000      -304.000000     68.000000\r
1625                 }\r
1626                 *MESH_NORMALS   {\r
1627                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
1628                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
1629                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
1630                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1631                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1632                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
1633                 }\r
1634                 *MESH_FACE_LIST {\r
1635                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1636                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1637                 }\r
1638                 *MESH_NUMTVERTEX        4\r
1639                 *MESH_TVERTLIST {\r
1640                         *MESH_TVERT     0       -1.000000       0.187500        1.000000\r
1641                         *MESH_TVERT     1       -1.000000       0.250000        1.000000\r
1642                         *MESH_TVERT     2       2.000000        0.250000        1.000000\r
1643                         *MESH_TVERT     3       2.000000        0.187500        1.000000\r
1644                 }\r
1645                 *MESH_NUMTVFACES        2\r
1646                 *MESH_TFACELIST {\r
1647                         *MESH_TFACE     0       0       2       1\r
1648                         *MESH_TFACE     1       0       3       2\r
1649                 }\r
1650         }\r
1651         *PROP_MOTIONBLUR        0\r
1652         *PROP_CASTSHADOW        1\r
1653         *PROP_RECVSHADOW        1\r
1654         *MATERIAL_REF   4\r
1655 }\r
1656 *GEOMOBJECT     {\r
1657         *NODE_NAME      "mat4model0surf95"\r
1658         *NODE_TM        {\r
1659                 *NODE_NAME      "mat4model0surf95"\r
1660                 *INHERIT_POS    0       0       0\r
1661                 *INHERIT_ROT    0       0       0\r
1662                 *INHERIT_SCL    0       0       0\r
1663                 *TM_ROW0        1.0     0       0\r
1664                 *TM_ROW1        0       1.0     0\r
1665                 *TM_ROW2        0       0       1.0\r
1666                 *TM_ROW3        0       0       0\r
1667                 *TM_POS 0.000000        0.000000        0.000000\r
1668         }\r
1669         *MESH   {\r
1670                 *TIMEVALUE      0\r
1671                 *MESH_NUMVERTEX 4\r
1672                 *MESH_NUMFACES  2\r
1673                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1674                 *MESH_VERTEX_LIST       {\r
1675                         *MESH_VERTEX    0       256.000000      80.000000       60.000000\r
1676                         *MESH_VERTEX    1       252.000000      80.000000       60.000000\r
1677                         *MESH_VERTEX    2       252.000000      -304.000000     60.000000\r
1678                         *MESH_VERTEX    3       256.000000      -304.000000     60.000000\r
1679                 }\r
1680                 *MESH_NORMALS   {\r
1681                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
1682                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
1683                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1684                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
1685                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
1686                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1687                 }\r
1688                 *MESH_FACE_LIST {\r
1689                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1690                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1691                 }\r
1692                 *MESH_NUMTVERTEX        4\r
1693                 *MESH_TVERTLIST {\r
1694                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
1695                         *MESH_TVERT     1       -1.000000       0.062500        1.000000\r
1696                         *MESH_TVERT     2       2.000000        0.062500        1.000000\r
1697                         *MESH_TVERT     3       2.000000        0.000000        1.000000\r
1698                 }\r
1699                 *MESH_NUMTVFACES        2\r
1700                 *MESH_TFACELIST {\r
1701                         *MESH_TFACE     0       0       2       1\r
1702                         *MESH_TFACE     1       0       3       2\r
1703                 }\r
1704         }\r
1705         *PROP_MOTIONBLUR        0\r
1706         *PROP_CASTSHADOW        1\r
1707         *PROP_RECVSHADOW        1\r
1708         *MATERIAL_REF   4\r
1709 }\r
1710 *GEOMOBJECT     {\r
1711         *NODE_NAME      "mat4model0surf96"\r
1712         *NODE_TM        {\r
1713                 *NODE_NAME      "mat4model0surf96"\r
1714                 *INHERIT_POS    0       0       0\r
1715                 *INHERIT_ROT    0       0       0\r
1716                 *INHERIT_SCL    0       0       0\r
1717                 *TM_ROW0        1.0     0       0\r
1718                 *TM_ROW1        0       1.0     0\r
1719                 *TM_ROW2        0       0       1.0\r
1720                 *TM_ROW3        0       0       0\r
1721                 *TM_POS 0.000000        0.000000        0.000000\r
1722         }\r
1723         *MESH   {\r
1724                 *TIMEVALUE      0\r
1725                 *MESH_NUMVERTEX 4\r
1726                 *MESH_NUMFACES  2\r
1727                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1728                 *MESH_VERTEX_LIST       {\r
1729                         *MESH_VERTEX    0       252.000000      80.000000       68.000000\r
1730                         *MESH_VERTEX    1       252.000000      -304.000000     68.000000\r
1731                         *MESH_VERTEX    2       252.000000      -304.000000     60.000000\r
1732                         *MESH_VERTEX    3       252.000000      80.000000       60.000000\r
1733                 }\r
1734                 *MESH_NORMALS   {\r
1735                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
1736                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
1737                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
1738                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
1739                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
1740                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
1741                 }\r
1742                 *MESH_FACE_LIST {\r
1743                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1744                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1745                 }\r
1746                 *MESH_NUMTVERTEX        4\r
1747                 *MESH_TVERTLIST {\r
1748                         *MESH_TVERT     0       -1.000000       0.187500        1.000000\r
1749                         *MESH_TVERT     1       2.000000        0.187500        1.000000\r
1750                         *MESH_TVERT     2       2.000000        0.062500        1.000000\r
1751                         *MESH_TVERT     3       -1.000000       0.062500        1.000000\r
1752                 }\r
1753                 *MESH_NUMTVFACES        2\r
1754                 *MESH_TFACELIST {\r
1755                         *MESH_TFACE     0       0       2       1\r
1756                         *MESH_TFACE     1       0       3       2\r
1757                 }\r
1758         }\r
1759         *PROP_MOTIONBLUR        0\r
1760         *PROP_CASTSHADOW        1\r
1761         *PROP_RECVSHADOW        1\r
1762         *MATERIAL_REF   4\r
1763 }\r
1764 *GEOMOBJECT     {\r
1765         *NODE_NAME      "mat4model0surf97"\r
1766         *NODE_TM        {\r
1767                 *NODE_NAME      "mat4model0surf97"\r
1768                 *INHERIT_POS    0       0       0\r
1769                 *INHERIT_ROT    0       0       0\r
1770                 *INHERIT_SCL    0       0       0\r
1771                 *TM_ROW0        1.0     0       0\r
1772                 *TM_ROW1        0       1.0     0\r
1773                 *TM_ROW2        0       0       1.0\r
1774                 *TM_ROW3        0       0       0\r
1775                 *TM_POS 0.000000        0.000000        0.000000\r
1776         }\r
1777         *MESH   {\r
1778                 *TIMEVALUE      0\r
1779                 *MESH_NUMVERTEX 4\r
1780                 *MESH_NUMFACES  2\r
1781                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1782                 *MESH_VERTEX_LIST       {\r
1783                         *MESH_VERTEX    0       252.000000      -432.000000     132.000000\r
1784                         *MESH_VERTEX    1       256.000000      -432.000000     132.000000\r
1785                         *MESH_VERTEX    2       256.000000      -504.000000     132.000000\r
1786                         *MESH_VERTEX    3       252.000000      -504.000000     132.000000\r
1787                 }\r
1788                 *MESH_NORMALS   {\r
1789                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
1790                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
1791                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
1792                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1793                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1794                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
1795                 }\r
1796                 *MESH_FACE_LIST {\r
1797                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1798                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1799                 }\r
1800                 *MESH_NUMTVERTEX        4\r
1801                 *MESH_TVERTLIST {\r
1802                         *MESH_TVERT     0       0.000000        0.187500        1.000000\r
1803                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
1804                         *MESH_TVERT     2       0.562500        0.250000        1.000000\r
1805                         *MESH_TVERT     3       0.562500        0.187500        1.000000\r
1806                 }\r
1807                 *MESH_NUMTVFACES        2\r
1808                 *MESH_TFACELIST {\r
1809                         *MESH_TFACE     0       0       2       1\r
1810                         *MESH_TFACE     1       0       3       2\r
1811                 }\r
1812         }\r
1813         *PROP_MOTIONBLUR        0\r
1814         *PROP_CASTSHADOW        1\r
1815         *PROP_RECVSHADOW        1\r
1816         *MATERIAL_REF   4\r
1817 }\r
1818 *GEOMOBJECT     {\r
1819         *NODE_NAME      "mat4model0surf98"\r
1820         *NODE_TM        {\r
1821                 *NODE_NAME      "mat4model0surf98"\r
1822                 *INHERIT_POS    0       0       0\r
1823                 *INHERIT_ROT    0       0       0\r
1824                 *INHERIT_SCL    0       0       0\r
1825                 *TM_ROW0        1.0     0       0\r
1826                 *TM_ROW1        0       1.0     0\r
1827                 *TM_ROW2        0       0       1.0\r
1828                 *TM_ROW3        0       0       0\r
1829                 *TM_POS 0.000000        0.000000        0.000000\r
1830         }\r
1831         *MESH   {\r
1832                 *TIMEVALUE      0\r
1833                 *MESH_NUMVERTEX 4\r
1834                 *MESH_NUMFACES  2\r
1835                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1836                 *MESH_VERTEX_LIST       {\r
1837                         *MESH_VERTEX    0       256.000000      -432.000000     124.000000\r
1838                         *MESH_VERTEX    1       252.000000      -432.000000     124.000000\r
1839                         *MESH_VERTEX    2       252.000000      -504.000000     124.000000\r
1840                         *MESH_VERTEX    3       256.000000      -504.000000     124.000000\r
1841                 }\r
1842                 *MESH_NORMALS   {\r
1843                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
1844                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
1845                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1846                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
1847                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
1848                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1849                 }\r
1850                 *MESH_FACE_LIST {\r
1851                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1852                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1853                 }\r
1854                 *MESH_NUMTVERTEX        4\r
1855                 *MESH_TVERTLIST {\r
1856                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1857                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
1858                         *MESH_TVERT     2       0.562500        0.062500        1.000000\r
1859                         *MESH_TVERT     3       0.562500        0.000000        1.000000\r
1860                 }\r
1861                 *MESH_NUMTVFACES        2\r
1862                 *MESH_TFACELIST {\r
1863                         *MESH_TFACE     0       0       2       1\r
1864                         *MESH_TFACE     1       0       3       2\r
1865                 }\r
1866         }\r
1867         *PROP_MOTIONBLUR        0\r
1868         *PROP_CASTSHADOW        1\r
1869         *PROP_RECVSHADOW        1\r
1870         *MATERIAL_REF   4\r
1871 }\r
1872 *GEOMOBJECT     {\r
1873         *NODE_NAME      "mat4model0surf99"\r
1874         *NODE_TM        {\r
1875                 *NODE_NAME      "mat4model0surf99"\r
1876                 *INHERIT_POS    0       0       0\r
1877                 *INHERIT_ROT    0       0       0\r
1878                 *INHERIT_SCL    0       0       0\r
1879                 *TM_ROW0        1.0     0       0\r
1880                 *TM_ROW1        0       1.0     0\r
1881                 *TM_ROW2        0       0       1.0\r
1882                 *TM_ROW3        0       0       0\r
1883                 *TM_POS 0.000000        0.000000        0.000000\r
1884         }\r
1885         *MESH   {\r
1886                 *TIMEVALUE      0\r
1887                 *MESH_NUMVERTEX 4\r
1888                 *MESH_NUMFACES  2\r
1889                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1890                 *MESH_VERTEX_LIST       {\r
1891                         *MESH_VERTEX    0       252.000000      -432.000000     132.000000\r
1892                         *MESH_VERTEX    1       252.000000      -504.000000     132.000000\r
1893                         *MESH_VERTEX    2       252.000000      -504.000000     124.000000\r
1894                         *MESH_VERTEX    3       252.000000      -432.000000     124.000000\r
1895                 }\r
1896                 *MESH_NORMALS   {\r
1897                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
1898                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
1899                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
1900                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
1901                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
1902                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
1903                 }\r
1904                 *MESH_FACE_LIST {\r
1905                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1906                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1907                 }\r
1908                 *MESH_NUMTVERTEX        4\r
1909                 *MESH_TVERTLIST {\r
1910                         *MESH_TVERT     0       0.000000        0.187500        1.000000\r
1911                         *MESH_TVERT     1       0.562500        0.187500        1.000000\r
1912                         *MESH_TVERT     2       0.562500        0.062500        1.000000\r
1913                         *MESH_TVERT     3       0.000000        0.062500        1.000000\r
1914                 }\r
1915                 *MESH_NUMTVFACES        2\r
1916                 *MESH_TFACELIST {\r
1917                         *MESH_TFACE     0       0       2       1\r
1918                         *MESH_TFACE     1       0       3       2\r
1919                 }\r
1920         }\r
1921         *PROP_MOTIONBLUR        0\r
1922         *PROP_CASTSHADOW        1\r
1923         *PROP_RECVSHADOW        1\r
1924         *MATERIAL_REF   4\r
1925 }\r
1926 *GEOMOBJECT     {\r
1927         *NODE_NAME      "mat4model0surf100"\r
1928         *NODE_TM        {\r
1929                 *NODE_NAME      "mat4model0surf100"\r
1930                 *INHERIT_POS    0       0       0\r
1931                 *INHERIT_ROT    0       0       0\r
1932                 *INHERIT_SCL    0       0       0\r
1933                 *TM_ROW0        1.0     0       0\r
1934                 *TM_ROW1        0       1.0     0\r
1935                 *TM_ROW2        0       0       1.0\r
1936                 *TM_ROW3        0       0       0\r
1937                 *TM_POS 0.000000        0.000000        0.000000\r
1938         }\r
1939         *MESH   {\r
1940                 *TIMEVALUE      0\r
1941                 *MESH_NUMVERTEX 4\r
1942                 *MESH_NUMFACES  2\r
1943                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1944                 *MESH_VERTEX_LIST       {\r
1945                         *MESH_VERTEX    0       252.000000      -432.000000     68.000000\r
1946                         *MESH_VERTEX    1       256.000000      -432.000000     68.000000\r
1947                         *MESH_VERTEX    2       256.000000      -504.000000     68.000000\r
1948                         *MESH_VERTEX    3       252.000000      -504.000000     68.000000\r
1949                 }\r
1950                 *MESH_NORMALS   {\r
1951                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
1952                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
1953                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
1954                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1955                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1956                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
1957                 }\r
1958                 *MESH_FACE_LIST {\r
1959                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1960                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1961                 }\r
1962                 *MESH_NUMTVERTEX        4\r
1963                 *MESH_TVERTLIST {\r
1964                         *MESH_TVERT     0       0.000000        0.937500        1.000000\r
1965                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
1966                         *MESH_TVERT     2       0.562500        1.000000        1.000000\r
1967                         *MESH_TVERT     3       0.562500        0.937500        1.000000\r
1968                 }\r
1969                 *MESH_NUMTVFACES        2\r
1970                 *MESH_TFACELIST {\r
1971                         *MESH_TFACE     0       0       2       1\r
1972                         *MESH_TFACE     1       0       3       2\r
1973                 }\r
1974         }\r
1975         *PROP_MOTIONBLUR        0\r
1976         *PROP_CASTSHADOW        1\r
1977         *PROP_RECVSHADOW        1\r
1978         *MATERIAL_REF   4\r
1979 }\r
1980 *GEOMOBJECT     {\r
1981         *NODE_NAME      "mat4model0surf101"\r
1982         *NODE_TM        {\r
1983                 *NODE_NAME      "mat4model0surf101"\r
1984                 *INHERIT_POS    0       0       0\r
1985                 *INHERIT_ROT    0       0       0\r
1986                 *INHERIT_SCL    0       0       0\r
1987                 *TM_ROW0        1.0     0       0\r
1988                 *TM_ROW1        0       1.0     0\r
1989                 *TM_ROW2        0       0       1.0\r
1990                 *TM_ROW3        0       0       0\r
1991                 *TM_POS 0.000000        0.000000        0.000000\r
1992         }\r
1993         *MESH   {\r
1994                 *TIMEVALUE      0\r
1995                 *MESH_NUMVERTEX 4\r
1996                 *MESH_NUMFACES  2\r
1997                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1998                 *MESH_VERTEX_LIST       {\r
1999                         *MESH_VERTEX    0       256.000000      -432.000000     60.000000\r
2000                         *MESH_VERTEX    1       252.000000      -432.000000     60.000000\r
2001                         *MESH_VERTEX    2       252.000000      -504.000000     60.000000\r
2002                         *MESH_VERTEX    3       256.000000      -504.000000     60.000000\r
2003                 }\r
2004                 *MESH_NORMALS   {\r
2005                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
2006                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
2007                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2008                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
2009                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
2010                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2011                 }\r
2012                 *MESH_FACE_LIST {\r
2013                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2014                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2015                 }\r
2016                 *MESH_NUMTVERTEX        4\r
2017                 *MESH_TVERTLIST {\r
2018                         *MESH_TVERT     0       0.000000        0.750000        1.000000\r
2019                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
2020                         *MESH_TVERT     2       0.562500        0.812500        1.000000\r
2021                         *MESH_TVERT     3       0.562500        0.750000        1.000000\r
2022                 }\r
2023                 *MESH_NUMTVFACES        2\r
2024                 *MESH_TFACELIST {\r
2025                         *MESH_TFACE     0       0       2       1\r
2026                         *MESH_TFACE     1       0       3       2\r
2027                 }\r
2028         }\r
2029         *PROP_MOTIONBLUR        0\r
2030         *PROP_CASTSHADOW        1\r
2031         *PROP_RECVSHADOW        1\r
2032         *MATERIAL_REF   4\r
2033 }\r
2034 *GEOMOBJECT     {\r
2035         *NODE_NAME      "mat4model0surf102"\r
2036         *NODE_TM        {\r
2037                 *NODE_NAME      "mat4model0surf102"\r
2038                 *INHERIT_POS    0       0       0\r
2039                 *INHERIT_ROT    0       0       0\r
2040                 *INHERIT_SCL    0       0       0\r
2041                 *TM_ROW0        1.0     0       0\r
2042                 *TM_ROW1        0       1.0     0\r
2043                 *TM_ROW2        0       0       1.0\r
2044                 *TM_ROW3        0       0       0\r
2045                 *TM_POS 0.000000        0.000000        0.000000\r
2046         }\r
2047         *MESH   {\r
2048                 *TIMEVALUE      0\r
2049                 *MESH_NUMVERTEX 4\r
2050                 *MESH_NUMFACES  2\r
2051                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2052                 *MESH_VERTEX_LIST       {\r
2053                         *MESH_VERTEX    0       252.000000      -432.000000     68.000000\r
2054                         *MESH_VERTEX    1       252.000000      -504.000000     68.000000\r
2055                         *MESH_VERTEX    2       252.000000      -504.000000     60.000000\r
2056                         *MESH_VERTEX    3       252.000000      -432.000000     60.000000\r
2057                 }\r
2058                 *MESH_NORMALS   {\r
2059                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
2060                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
2061                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
2062                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
2063                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
2064                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
2065                 }\r
2066                 *MESH_FACE_LIST {\r
2067                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2068                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2069                 }\r
2070                 *MESH_NUMTVERTEX        4\r
2071                 *MESH_TVERTLIST {\r
2072                         *MESH_TVERT     0       0.000000        0.937500        1.000000\r
2073                         *MESH_TVERT     1       0.562500        0.937500        1.000000\r
2074                         *MESH_TVERT     2       0.562500        0.812500        1.000000\r
2075                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
2076                 }\r
2077                 *MESH_NUMTVFACES        2\r
2078                 *MESH_TFACELIST {\r
2079                         *MESH_TFACE     0       0       2       1\r
2080                         *MESH_TFACE     1       0       3       2\r
2081                 }\r
2082         }\r
2083         *PROP_MOTIONBLUR        0\r
2084         *PROP_CASTSHADOW        1\r
2085         *PROP_RECVSHADOW        1\r
2086         *MATERIAL_REF   4\r
2087 }\r
2088 *GEOMOBJECT     {\r
2089         *NODE_NAME      "mat4model0surf103"\r
2090         *NODE_TM        {\r
2091                 *NODE_NAME      "mat4model0surf103"\r
2092                 *INHERIT_POS    0       0       0\r
2093                 *INHERIT_ROT    0       0       0\r
2094                 *INHERIT_SCL    0       0       0\r
2095                 *TM_ROW0        1.0     0       0\r
2096                 *TM_ROW1        0       1.0     0\r
2097                 *TM_ROW2        0       0       1.0\r
2098                 *TM_ROW3        0       0       0\r
2099                 *TM_POS 0.000000        0.000000        0.000000\r
2100         }\r
2101         *MESH   {\r
2102                 *TIMEVALUE      0\r
2103                 *MESH_NUMVERTEX 4\r
2104                 *MESH_NUMFACES  2\r
2105                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2106                 *MESH_VERTEX_LIST       {\r
2107                         *MESH_VERTEX    0       248.000000      512.000000      192.000000\r
2108                         *MESH_VERTEX    1       248.000000      504.000000      192.000000\r
2109                         *MESH_VERTEX    2       248.000000      504.000000      0.000000\r
2110                         *MESH_VERTEX    3       248.000000      512.000000      0.000000\r
2111                 }\r
2112                 *MESH_NORMALS   {\r
2113                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
2114                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
2115                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
2116                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
2117                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
2118                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
2119                 }\r
2120                 *MESH_FACE_LIST {\r
2121                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2122                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2123                 }\r
2124                 *MESH_NUMTVERTEX        4\r
2125                 *MESH_TVERTLIST {\r
2126                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2127                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
2128                         *MESH_TVERT     2       1.500000        0.125000        1.000000\r
2129                         *MESH_TVERT     3       1.500000        0.000000        1.000000\r
2130                 }\r
2131                 *MESH_NUMTVFACES        2\r
2132                 *MESH_TFACELIST {\r
2133                         *MESH_TFACE     0       0       2       1\r
2134                         *MESH_TFACE     1       0       3       2\r
2135                 }\r
2136         }\r
2137         *PROP_MOTIONBLUR        0\r
2138         *PROP_CASTSHADOW        1\r
2139         *PROP_RECVSHADOW        1\r
2140         *MATERIAL_REF   4\r
2141 }\r
2142 *GEOMOBJECT     {\r
2143         *NODE_NAME      "mat4model0surf104"\r
2144         *NODE_TM        {\r
2145                 *NODE_NAME      "mat4model0surf104"\r
2146                 *INHERIT_POS    0       0       0\r
2147                 *INHERIT_ROT    0       0       0\r
2148                 *INHERIT_SCL    0       0       0\r
2149                 *TM_ROW0        1.0     0       0\r
2150                 *TM_ROW1        0       1.0     0\r
2151                 *TM_ROW2        0       0       1.0\r
2152                 *TM_ROW3        0       0       0\r
2153                 *TM_POS 0.000000        0.000000        0.000000\r
2154         }\r
2155         *MESH   {\r
2156                 *TIMEVALUE      0\r
2157                 *MESH_NUMVERTEX 4\r
2158                 *MESH_NUMFACES  2\r
2159                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2160                 *MESH_VERTEX_LIST       {\r
2161                         *MESH_VERTEX    0       264.000000      504.000000      192.000000\r
2162                         *MESH_VERTEX    1       264.000000      504.000000      0.000000\r
2163                         *MESH_VERTEX    2       248.000000      504.000000      0.000000\r
2164                         *MESH_VERTEX    3       248.000000      504.000000      192.000000\r
2165                 }\r
2166                 *MESH_NORMALS   {\r
2167                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
2168                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
2169                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
2170                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
2171                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
2172                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
2173                 }\r
2174                 *MESH_FACE_LIST {\r
2175                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2176                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2177                 }\r
2178                 *MESH_NUMTVERTEX        4\r
2179                 *MESH_TVERTLIST {\r
2180                         *MESH_TVERT     0       0.000000        0.375000        1.000000\r
2181                         *MESH_TVERT     1       1.500000        0.375000        1.000000\r
2182                         *MESH_TVERT     2       1.500000        0.125000        1.000000\r
2183                         *MESH_TVERT     3       0.000000        0.125000        1.000000\r
2184                 }\r
2185                 *MESH_NUMTVFACES        2\r
2186                 *MESH_TFACELIST {\r
2187                         *MESH_TFACE     0       0       2       1\r
2188                         *MESH_TFACE     1       0       3       2\r
2189                 }\r
2190         }\r
2191         *PROP_MOTIONBLUR        0\r
2192         *PROP_CASTSHADOW        1\r
2193         *PROP_RECVSHADOW        1\r
2194         *MATERIAL_REF   4\r
2195 }\r
2196 *GEOMOBJECT     {\r
2197         *NODE_NAME      "mat4model0surf105"\r
2198         *NODE_TM        {\r
2199                 *NODE_NAME      "mat4model0surf105"\r
2200                 *INHERIT_POS    0       0       0\r
2201                 *INHERIT_ROT    0       0       0\r
2202                 *INHERIT_SCL    0       0       0\r
2203                 *TM_ROW0        1.0     0       0\r
2204                 *TM_ROW1        0       1.0     0\r
2205                 *TM_ROW2        0       0       1.0\r
2206                 *TM_ROW3        0       0       0\r
2207                 *TM_POS 0.000000        0.000000        0.000000\r
2208         }\r
2209         *MESH   {\r
2210                 *TIMEVALUE      0\r
2211                 *MESH_NUMVERTEX 4\r
2212                 *MESH_NUMFACES  2\r
2213                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2214                 *MESH_VERTEX_LIST       {\r
2215                         *MESH_VERTEX    0       248.000000      208.000000      192.000000\r
2216                         *MESH_VERTEX    1       248.000000      208.000000      0.000000\r
2217                         *MESH_VERTEX    2       264.000000      208.000000      0.000000\r
2218                         *MESH_VERTEX    3       264.000000      208.000000      192.000000\r
2219                 }\r
2220                 *MESH_NORMALS   {\r
2221                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
2222                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
2223                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
2224                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
2225                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
2226                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
2227                 }\r
2228                 *MESH_FACE_LIST {\r
2229                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2230                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2231                 }\r
2232                 *MESH_NUMTVERTEX        4\r
2233                 *MESH_TVERTLIST {\r
2234                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
2235                         *MESH_TVERT     1       1.500000        1.000000        1.000000\r
2236                         *MESH_TVERT     2       1.500000        0.750000        1.000000\r
2237                         *MESH_TVERT     3       0.000000        0.750000        1.000000\r
2238                 }\r
2239                 *MESH_NUMTVFACES        2\r
2240                 *MESH_TFACELIST {\r
2241                         *MESH_TFACE     0       0       2       1\r
2242                         *MESH_TFACE     1       0       3       2\r
2243                 }\r
2244         }\r
2245         *PROP_MOTIONBLUR        0\r
2246         *PROP_CASTSHADOW        1\r
2247         *PROP_RECVSHADOW        1\r
2248         *MATERIAL_REF   4\r
2249 }\r
2250 *GEOMOBJECT     {\r
2251         *NODE_NAME      "mat4model0surf106"\r
2252         *NODE_TM        {\r
2253                 *NODE_NAME      "mat4model0surf106"\r
2254                 *INHERIT_POS    0       0       0\r
2255                 *INHERIT_ROT    0       0       0\r
2256                 *INHERIT_SCL    0       0       0\r
2257                 *TM_ROW0        1.0     0       0\r
2258                 *TM_ROW1        0       1.0     0\r
2259                 *TM_ROW2        0       0       1.0\r
2260                 *TM_ROW3        0       0       0\r
2261                 *TM_POS 0.000000        0.000000        0.000000\r
2262         }\r
2263         *MESH   {\r
2264                 *TIMEVALUE      0\r
2265                 *MESH_NUMVERTEX 4\r
2266                 *MESH_NUMFACES  2\r
2267                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2268                 *MESH_VERTEX_LIST       {\r
2269                         *MESH_VERTEX    0       248.000000      208.000000      192.000000\r
2270                         *MESH_VERTEX    1       248.000000      192.000000      192.000000\r
2271                         *MESH_VERTEX    2       248.000000      192.000000      0.000000\r
2272                         *MESH_VERTEX    3       248.000000      208.000000      0.000000\r
2273                 }\r
2274                 *MESH_NORMALS   {\r
2275                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
2276                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
2277                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
2278                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
2279                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
2280                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
2281                 }\r
2282                 *MESH_FACE_LIST {\r
2283                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2284                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2285                 }\r
2286                 *MESH_NUMTVERTEX        4\r
2287                 *MESH_TVERTLIST {\r
2288                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2289                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
2290                         *MESH_TVERT     2       1.500000        0.250000        1.000000\r
2291                         *MESH_TVERT     3       1.500000        0.000000        1.000000\r
2292                 }\r
2293                 *MESH_NUMTVFACES        2\r
2294                 *MESH_TFACELIST {\r
2295                         *MESH_TFACE     0       0       2       1\r
2296                         *MESH_TFACE     1       0       3       2\r
2297                 }\r
2298         }\r
2299         *PROP_MOTIONBLUR        0\r
2300         *PROP_CASTSHADOW        1\r
2301         *PROP_RECVSHADOW        1\r
2302         *MATERIAL_REF   4\r
2303 }\r
2304 *GEOMOBJECT     {\r
2305         *NODE_NAME      "mat4model0surf107"\r
2306         *NODE_TM        {\r
2307                 *NODE_NAME      "mat4model0surf107"\r
2308                 *INHERIT_POS    0       0       0\r
2309                 *INHERIT_ROT    0       0       0\r
2310                 *INHERIT_SCL    0       0       0\r
2311                 *TM_ROW0        1.0     0       0\r
2312                 *TM_ROW1        0       1.0     0\r
2313                 *TM_ROW2        0       0       1.0\r
2314                 *TM_ROW3        0       0       0\r
2315                 *TM_POS 0.000000        0.000000        0.000000\r
2316         }\r
2317         *MESH   {\r
2318                 *TIMEVALUE      0\r
2319                 *MESH_NUMVERTEX 4\r
2320                 *MESH_NUMFACES  2\r
2321                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2322                 *MESH_VERTEX_LIST       {\r
2323                         *MESH_VERTEX    0       264.000000      192.000000      192.000000\r
2324                         *MESH_VERTEX    1       264.000000      192.000000      0.000000\r
2325                         *MESH_VERTEX    2       248.000000      192.000000      0.000000\r
2326                         *MESH_VERTEX    3       248.000000      192.000000      192.000000\r
2327                 }\r
2328                 *MESH_NORMALS   {\r
2329                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
2330                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
2331                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
2332                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
2333                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
2334                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
2335                 }\r
2336                 *MESH_FACE_LIST {\r
2337                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2338                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2339                 }\r
2340                 *MESH_NUMTVERTEX        4\r
2341                 *MESH_TVERTLIST {\r
2342                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
2343                         *MESH_TVERT     1       1.500000        0.500000        1.000000\r
2344                         *MESH_TVERT     2       1.500000        0.250000        1.000000\r
2345                         *MESH_TVERT     3       0.000000        0.250000        1.000000\r
2346                 }\r
2347                 *MESH_NUMTVFACES        2\r
2348                 *MESH_TFACELIST {\r
2349                         *MESH_TFACE     0       0       2       1\r
2350                         *MESH_TFACE     1       0       3       2\r
2351                 }\r
2352         }\r
2353         *PROP_MOTIONBLUR        0\r
2354         *PROP_CASTSHADOW        1\r
2355         *PROP_RECVSHADOW        1\r
2356         *MATERIAL_REF   4\r
2357 }\r
2358 *GEOMOBJECT     {\r
2359         *NODE_NAME      "mat4model0surf108"\r
2360         *NODE_TM        {\r
2361                 *NODE_NAME      "mat4model0surf108"\r
2362                 *INHERIT_POS    0       0       0\r
2363                 *INHERIT_ROT    0       0       0\r
2364                 *INHERIT_SCL    0       0       0\r
2365                 *TM_ROW0        1.0     0       0\r
2366                 *TM_ROW1        0       1.0     0\r
2367                 *TM_ROW2        0       0       1.0\r
2368                 *TM_ROW3        0       0       0\r
2369                 *TM_POS 0.000000        0.000000        0.000000\r
2370         }\r
2371         *MESH   {\r
2372                 *TIMEVALUE      0\r
2373                 *MESH_NUMVERTEX 4\r
2374                 *MESH_NUMFACES  2\r
2375                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2376                 *MESH_VERTEX_LIST       {\r
2377                         *MESH_VERTEX    0       264.000000      192.000000      144.000000\r
2378                         *MESH_VERTEX    1       264.000000      96.000000       144.000000\r
2379                         *MESH_VERTEX    2       248.000000      96.000000       144.000000\r
2380                         *MESH_VERTEX    3       248.000000      192.000000      144.000000\r
2381                 }\r
2382                 *MESH_NORMALS   {\r
2383                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
2384                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
2385                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
2386                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
2387                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
2388                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
2389                 }\r
2390                 *MESH_FACE_LIST {\r
2391                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2392                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2393                 }\r
2394                 *MESH_NUMTVERTEX        4\r
2395                 *MESH_TVERTLIST {\r
2396                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
2397                         *MESH_TVERT     1       0.750000        1.000000        1.000000\r
2398                         *MESH_TVERT     2       0.750000        0.750000        1.000000\r
2399                         *MESH_TVERT     3       0.000000        0.750000        1.000000\r
2400                 }\r
2401                 *MESH_NUMTVFACES        2\r
2402                 *MESH_TFACELIST {\r
2403                         *MESH_TFACE     0       0       2       1\r
2404                         *MESH_TFACE     1       0       3       2\r
2405                 }\r
2406         }\r
2407         *PROP_MOTIONBLUR        0\r
2408         *PROP_CASTSHADOW        1\r
2409         *PROP_RECVSHADOW        1\r
2410         *MATERIAL_REF   4\r
2411 }\r
2412 *GEOMOBJECT     {\r
2413         *NODE_NAME      "mat4model0surf109"\r
2414         *NODE_TM        {\r
2415                 *NODE_NAME      "mat4model0surf109"\r
2416                 *INHERIT_POS    0       0       0\r
2417                 *INHERIT_ROT    0       0       0\r
2418                 *INHERIT_SCL    0       0       0\r
2419                 *TM_ROW0        1.0     0       0\r
2420                 *TM_ROW1        0       1.0     0\r
2421                 *TM_ROW2        0       0       1.0\r
2422                 *TM_ROW3        0       0       0\r
2423                 *TM_POS 0.000000        0.000000        0.000000\r
2424         }\r
2425         *MESH   {\r
2426                 *TIMEVALUE      0\r
2427                 *MESH_NUMVERTEX 4\r
2428                 *MESH_NUMFACES  2\r
2429                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2430                 *MESH_VERTEX_LIST       {\r
2431                         *MESH_VERTEX    0       248.000000      192.000000      128.000000\r
2432                         *MESH_VERTEX    1       248.000000      96.000000       128.000000\r
2433                         *MESH_VERTEX    2       264.000000      96.000000       128.000000\r
2434                         *MESH_VERTEX    3       264.000000      192.000000      128.000000\r
2435                 }\r
2436                 *MESH_NORMALS   {\r
2437                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
2438                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
2439                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
2440                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
2441                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
2442                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
2443                 }\r
2444                 *MESH_FACE_LIST {\r
2445                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2446                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2447                 }\r
2448                 *MESH_NUMTVERTEX        4\r
2449                 *MESH_TVERTLIST {\r
2450                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
2451                         *MESH_TVERT     1       0.750000        0.500000        1.000000\r
2452                         *MESH_TVERT     2       0.750000        0.250000        1.000000\r
2453                         *MESH_TVERT     3       0.000000        0.250000        1.000000\r
2454                 }\r
2455                 *MESH_NUMTVFACES        2\r
2456                 *MESH_TFACELIST {\r
2457                         *MESH_TFACE     0       0       2       1\r
2458                         *MESH_TFACE     1       0       3       2\r
2459                 }\r
2460         }\r
2461         *PROP_MOTIONBLUR        0\r
2462         *PROP_CASTSHADOW        1\r
2463         *PROP_RECVSHADOW        1\r
2464         *MATERIAL_REF   4\r
2465 }\r
2466 *GEOMOBJECT     {\r
2467         *NODE_NAME      "mat4model0surf110"\r
2468         *NODE_TM        {\r
2469                 *NODE_NAME      "mat4model0surf110"\r
2470                 *INHERIT_POS    0       0       0\r
2471                 *INHERIT_ROT    0       0       0\r
2472                 *INHERIT_SCL    0       0       0\r
2473                 *TM_ROW0        1.0     0       0\r
2474                 *TM_ROW1        0       1.0     0\r
2475                 *TM_ROW2        0       0       1.0\r
2476                 *TM_ROW3        0       0       0\r
2477                 *TM_POS 0.000000        0.000000        0.000000\r
2478         }\r
2479         *MESH   {\r
2480                 *TIMEVALUE      0\r
2481                 *MESH_NUMVERTEX 4\r
2482                 *MESH_NUMFACES  2\r
2483                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2484                 *MESH_VERTEX_LIST       {\r
2485                         *MESH_VERTEX    0       248.000000      192.000000      128.000000\r
2486                         *MESH_VERTEX    1       248.000000      192.000000      144.000000\r
2487                         *MESH_VERTEX    2       248.000000      96.000000       144.000000\r
2488                         *MESH_VERTEX    3       248.000000      96.000000       128.000000\r
2489                 }\r
2490                 *MESH_NORMALS   {\r
2491                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
2492                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
2493                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
2494                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
2495                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
2496                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
2497                 }\r
2498                 *MESH_FACE_LIST {\r
2499                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2500                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2501                 }\r
2502                 *MESH_NUMTVERTEX        4\r
2503                 *MESH_TVERTLIST {\r
2504                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
2505                         *MESH_TVERT     1       0.000000        0.750000        1.000000\r
2506                         *MESH_TVERT     2       0.750000        0.750000        1.000000\r
2507                         *MESH_TVERT     3       0.750000        0.500000        1.000000\r
2508                 }\r
2509                 *MESH_NUMTVFACES        2\r
2510                 *MESH_TFACELIST {\r
2511                         *MESH_TFACE     0       0       2       1\r
2512                         *MESH_TFACE     1       0       3       2\r
2513                 }\r
2514         }\r
2515         *PROP_MOTIONBLUR        0\r
2516         *PROP_CASTSHADOW        1\r
2517         *PROP_RECVSHADOW        1\r
2518         *MATERIAL_REF   4\r
2519 }\r
2520 *GEOMOBJECT     {\r
2521         *NODE_NAME      "mat4model0surf111"\r
2522         *NODE_TM        {\r
2523                 *NODE_NAME      "mat4model0surf111"\r
2524                 *INHERIT_POS    0       0       0\r
2525                 *INHERIT_ROT    0       0       0\r
2526                 *INHERIT_SCL    0       0       0\r
2527                 *TM_ROW0        1.0     0       0\r
2528                 *TM_ROW1        0       1.0     0\r
2529                 *TM_ROW2        0       0       1.0\r
2530                 *TM_ROW3        0       0       0\r
2531                 *TM_POS 0.000000        0.000000        0.000000\r
2532         }\r
2533         *MESH   {\r
2534                 *TIMEVALUE      0\r
2535                 *MESH_NUMVERTEX 4\r
2536                 *MESH_NUMFACES  2\r
2537                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2538                 *MESH_VERTEX_LIST       {\r
2539                         *MESH_VERTEX    0       248.000000      96.000000       192.000000\r
2540                         *MESH_VERTEX    1       248.000000      96.000000       0.000000\r
2541                         *MESH_VERTEX    2       264.000000      96.000000       0.000000\r
2542                         *MESH_VERTEX    3       264.000000      96.000000       192.000000\r
2543                 }\r
2544                 *MESH_NORMALS   {\r
2545                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
2546                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
2547                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
2548                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
2549                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
2550                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
2551                 }\r
2552                 *MESH_FACE_LIST {\r
2553                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2554                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2555                 }\r
2556                 *MESH_NUMTVERTEX        4\r
2557                 *MESH_TVERTLIST {\r
2558                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
2559                         *MESH_TVERT     1       1.500000        0.500000        1.000000\r
2560                         *MESH_TVERT     2       1.500000        0.250000        1.000000\r
2561                         *MESH_TVERT     3       0.000000        0.250000        1.000000\r
2562                 }\r
2563                 *MESH_NUMTVFACES        2\r
2564                 *MESH_TFACELIST {\r
2565                         *MESH_TFACE     0       0       2       1\r
2566                         *MESH_TFACE     1       0       3       2\r
2567                 }\r
2568         }\r
2569         *PROP_MOTIONBLUR        0\r
2570         *PROP_CASTSHADOW        1\r
2571         *PROP_RECVSHADOW        1\r
2572         *MATERIAL_REF   4\r
2573 }\r
2574 *GEOMOBJECT     {\r
2575         *NODE_NAME      "mat4model0surf112"\r
2576         *NODE_TM        {\r
2577                 *NODE_NAME      "mat4model0surf112"\r
2578                 *INHERIT_POS    0       0       0\r
2579                 *INHERIT_ROT    0       0       0\r
2580                 *INHERIT_SCL    0       0       0\r
2581                 *TM_ROW0        1.0     0       0\r
2582                 *TM_ROW1        0       1.0     0\r
2583                 *TM_ROW2        0       0       1.0\r
2584                 *TM_ROW3        0       0       0\r
2585                 *TM_POS 0.000000        0.000000        0.000000\r
2586         }\r
2587         *MESH   {\r
2588                 *TIMEVALUE      0\r
2589                 *MESH_NUMVERTEX 4\r
2590                 *MESH_NUMFACES  2\r
2591                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2592                 *MESH_VERTEX_LIST       {\r
2593                         *MESH_VERTEX    0       248.000000      96.000000       192.000000\r
2594                         *MESH_VERTEX    1       248.000000      80.000000       192.000000\r
2595                         *MESH_VERTEX    2       248.000000      80.000000       0.000000\r
2596                         *MESH_VERTEX    3       248.000000      96.000000       0.000000\r
2597                 }\r
2598                 *MESH_NORMALS   {\r
2599                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
2600                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
2601                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
2602                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
2603                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
2604                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
2605                 }\r
2606                 *MESH_FACE_LIST {\r
2607                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2608                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2609                 }\r
2610                 *MESH_NUMTVERTEX        4\r
2611                 *MESH_TVERTLIST {\r
2612                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
2613                         *MESH_TVERT     1       0.000000        0.750000        1.000000\r
2614                         *MESH_TVERT     2       1.500000        0.750000        1.000000\r
2615                         *MESH_TVERT     3       1.500000        0.500000        1.000000\r
2616                 }\r
2617                 *MESH_NUMTVFACES        2\r
2618                 *MESH_TFACELIST {\r
2619                         *MESH_TFACE     0       0       2       1\r
2620                         *MESH_TFACE     1       0       3       2\r
2621                 }\r
2622         }\r
2623         *PROP_MOTIONBLUR        0\r
2624         *PROP_CASTSHADOW        1\r
2625         *PROP_RECVSHADOW        1\r
2626         *MATERIAL_REF   4\r
2627 }\r
2628 *GEOMOBJECT     {\r
2629         *NODE_NAME      "mat4model0surf113"\r
2630         *NODE_TM        {\r
2631                 *NODE_NAME      "mat4model0surf113"\r
2632                 *INHERIT_POS    0       0       0\r
2633                 *INHERIT_ROT    0       0       0\r
2634                 *INHERIT_SCL    0       0       0\r
2635                 *TM_ROW0        1.0     0       0\r
2636                 *TM_ROW1        0       1.0     0\r
2637                 *TM_ROW2        0       0       1.0\r
2638                 *TM_ROW3        0       0       0\r
2639                 *TM_POS 0.000000        0.000000        0.000000\r
2640         }\r
2641         *MESH   {\r
2642                 *TIMEVALUE      0\r
2643                 *MESH_NUMVERTEX 4\r
2644                 *MESH_NUMFACES  2\r
2645                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2646                 *MESH_VERTEX_LIST       {\r
2647                         *MESH_VERTEX    0       264.000000      80.000000       192.000000\r
2648                         *MESH_VERTEX    1       264.000000      80.000000       0.000000\r
2649                         *MESH_VERTEX    2       248.000000      80.000000       0.000000\r
2650                         *MESH_VERTEX    3       248.000000      80.000000       192.000000\r
2651                 }\r
2652                 *MESH_NORMALS   {\r
2653                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
2654                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
2655                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
2656                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
2657                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
2658                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
2659                 }\r
2660                 *MESH_FACE_LIST {\r
2661                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2662                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2663                 }\r
2664                 *MESH_NUMTVERTEX        4\r
2665                 *MESH_TVERTLIST {\r
2666                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
2667                         *MESH_TVERT     1       1.500000        1.000000        1.000000\r
2668                         *MESH_TVERT     2       1.500000        0.750000        1.000000\r
2669                         *MESH_TVERT     3       0.000000        0.750000        1.000000\r
2670                 }\r
2671                 *MESH_NUMTVFACES        2\r
2672                 *MESH_TFACELIST {\r
2673                         *MESH_TFACE     0       0       2       1\r
2674                         *MESH_TFACE     1       0       3       2\r
2675                 }\r
2676         }\r
2677         *PROP_MOTIONBLUR        0\r
2678         *PROP_CASTSHADOW        1\r
2679         *PROP_RECVSHADOW        1\r
2680         *MATERIAL_REF   4\r
2681 }\r
2682 *GEOMOBJECT     {\r
2683         *NODE_NAME      "mat4model0surf114"\r
2684         *NODE_TM        {\r
2685                 *NODE_NAME      "mat4model0surf114"\r
2686                 *INHERIT_POS    0       0       0\r
2687                 *INHERIT_ROT    0       0       0\r
2688                 *INHERIT_SCL    0       0       0\r
2689                 *TM_ROW0        1.0     0       0\r
2690                 *TM_ROW1        0       1.0     0\r
2691                 *TM_ROW2        0       0       1.0\r
2692                 *TM_ROW3        0       0       0\r
2693                 *TM_POS 0.000000        0.000000        0.000000\r
2694         }\r
2695         *MESH   {\r
2696                 *TIMEVALUE      0\r
2697                 *MESH_NUMVERTEX 4\r
2698                 *MESH_NUMFACES  2\r
2699                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2700                 *MESH_VERTEX_LIST       {\r
2701                         *MESH_VERTEX    0       264.000000      8.000000        192.000000\r
2702                         *MESH_VERTEX    1       248.000000      8.000000        192.000000\r
2703                         *MESH_VERTEX    2       248.000000      8.000000        0.000000\r
2704                         *MESH_VERTEX    3       264.000000      8.000000        0.000000\r
2705                 }\r
2706                 *MESH_NORMALS   {\r
2707                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
2708                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
2709                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
2710                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
2711                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
2712                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
2713                 }\r
2714                 *MESH_FACE_LIST {\r
2715                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2716                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2717                 }\r
2718                 *MESH_NUMTVERTEX        4\r
2719                 *MESH_TVERTLIST {\r
2720                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
2721                         *MESH_TVERT     1       0.000000        0.750000        1.000000\r
2722                         *MESH_TVERT     2       1.500000        0.750000        1.000000\r
2723                         *MESH_TVERT     3       1.500000        0.500000        1.000000\r
2724                 }\r
2725                 *MESH_NUMTVFACES        2\r
2726                 *MESH_TFACELIST {\r
2727                         *MESH_TFACE     0       0       2       1\r
2728                         *MESH_TFACE     1       0       3       2\r
2729                 }\r
2730         }\r
2731         *PROP_MOTIONBLUR        0\r
2732         *PROP_CASTSHADOW        1\r
2733         *PROP_RECVSHADOW        1\r
2734         *MATERIAL_REF   4\r
2735 }\r
2736 *GEOMOBJECT     {\r
2737         *NODE_NAME      "mat4model0surf115"\r
2738         *NODE_TM        {\r
2739                 *NODE_NAME      "mat4model0surf115"\r
2740                 *INHERIT_POS    0       0       0\r
2741                 *INHERIT_ROT    0       0       0\r
2742                 *INHERIT_SCL    0       0       0\r
2743                 *TM_ROW0        1.0     0       0\r
2744                 *TM_ROW1        0       1.0     0\r
2745                 *TM_ROW2        0       0       1.0\r
2746                 *TM_ROW3        0       0       0\r
2747                 *TM_POS 0.000000        0.000000        0.000000\r
2748         }\r
2749         *MESH   {\r
2750                 *TIMEVALUE      0\r
2751                 *MESH_NUMVERTEX 4\r
2752                 *MESH_NUMFACES  2\r
2753                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2754                 *MESH_VERTEX_LIST       {\r
2755                         *MESH_VERTEX    0       248.000000      -8.000000       192.000000\r
2756                         *MESH_VERTEX    1       264.000000      -8.000000       192.000000\r
2757                         *MESH_VERTEX    2       264.000000      -8.000000       0.000000\r
2758                         *MESH_VERTEX    3       248.000000      -8.000000       0.000000\r
2759                 }\r
2760                 *MESH_NORMALS   {\r
2761                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
2762                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
2763                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
2764                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
2765                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
2766                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
2767                 }\r
2768                 *MESH_FACE_LIST {\r
2769                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2770                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2771                 }\r
2772                 *MESH_NUMTVERTEX        4\r
2773                 *MESH_TVERTLIST {\r
2774                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2775                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
2776                         *MESH_TVERT     2       1.500000        0.250000        1.000000\r
2777                         *MESH_TVERT     3       1.500000        0.000000        1.000000\r
2778                 }\r
2779                 *MESH_NUMTVFACES        2\r
2780                 *MESH_TFACELIST {\r
2781                         *MESH_TFACE     0       0       2       1\r
2782                         *MESH_TFACE     1       0       3       2\r
2783                 }\r
2784         }\r
2785         *PROP_MOTIONBLUR        0\r
2786         *PROP_CASTSHADOW        1\r
2787         *PROP_RECVSHADOW        1\r
2788         *MATERIAL_REF   4\r
2789 }\r
2790 *GEOMOBJECT     {\r
2791         *NODE_NAME      "mat4model0surf116"\r
2792         *NODE_TM        {\r
2793                 *NODE_NAME      "mat4model0surf116"\r
2794                 *INHERIT_POS    0       0       0\r
2795                 *INHERIT_ROT    0       0       0\r
2796                 *INHERIT_SCL    0       0       0\r
2797                 *TM_ROW0        1.0     0       0\r
2798                 *TM_ROW1        0       1.0     0\r
2799                 *TM_ROW2        0       0       1.0\r
2800                 *TM_ROW3        0       0       0\r
2801                 *TM_POS 0.000000        0.000000        0.000000\r
2802         }\r
2803         *MESH   {\r
2804                 *TIMEVALUE      0\r
2805                 *MESH_NUMVERTEX 4\r
2806                 *MESH_NUMFACES  2\r
2807                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2808                 *MESH_VERTEX_LIST       {\r
2809                         *MESH_VERTEX    0       248.000000      -8.000000       192.000000\r
2810                         *MESH_VERTEX    1       248.000000      -8.000000       0.000000\r
2811                         *MESH_VERTEX    2       248.000000      8.000000        0.000000\r
2812                         *MESH_VERTEX    3       248.000000      8.000000        192.000000\r
2813                 }\r
2814                 *MESH_NORMALS   {\r
2815                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
2816                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
2817                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
2818                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
2819                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
2820                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
2821                 }\r
2822                 *MESH_FACE_LIST {\r
2823                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2824                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2825                 }\r
2826                 *MESH_NUMTVERTEX        4\r
2827                 *MESH_TVERTLIST {\r
2828                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
2829                         *MESH_TVERT     1       1.500000        1.000000        1.000000\r
2830                         *MESH_TVERT     2       1.500000        0.750000        1.000000\r
2831                         *MESH_TVERT     3       0.000000        0.750000        1.000000\r
2832                 }\r
2833                 *MESH_NUMTVFACES        2\r
2834                 *MESH_TFACELIST {\r
2835                         *MESH_TFACE     0       0       2       1\r
2836                         *MESH_TFACE     1       0       3       2\r
2837                 }\r
2838         }\r
2839         *PROP_MOTIONBLUR        0\r
2840         *PROP_CASTSHADOW        1\r
2841         *PROP_RECVSHADOW        1\r
2842         *MATERIAL_REF   4\r
2843 }\r
2844 *GEOMOBJECT     {\r
2845         *NODE_NAME      "mat4model0surf117"\r
2846         *NODE_TM        {\r
2847                 *NODE_NAME      "mat4model0surf117"\r
2848                 *INHERIT_POS    0       0       0\r
2849                 *INHERIT_ROT    0       0       0\r
2850                 *INHERIT_SCL    0       0       0\r
2851                 *TM_ROW0        1.0     0       0\r
2852                 *TM_ROW1        0       1.0     0\r
2853                 *TM_ROW2        0       0       1.0\r
2854                 *TM_ROW3        0       0       0\r
2855                 *TM_POS 0.000000        0.000000        0.000000\r
2856         }\r
2857         *MESH   {\r
2858                 *TIMEVALUE      0\r
2859                 *MESH_NUMVERTEX 4\r
2860                 *MESH_NUMFACES  2\r
2861                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2862                 *MESH_VERTEX_LIST       {\r
2863                         *MESH_VERTEX    0       248.000000      -304.000000     192.000000\r
2864                         *MESH_VERTEX    1       248.000000      -304.000000     0.000000\r
2865                         *MESH_VERTEX    2       264.000000      -304.000000     0.000000\r
2866                         *MESH_VERTEX    3       264.000000      -304.000000     192.000000\r
2867                 }\r
2868                 *MESH_NORMALS   {\r
2869                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
2870                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
2871                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
2872                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
2873                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
2874                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
2875                 }\r
2876                 *MESH_FACE_LIST {\r
2877                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2878                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2879                 }\r
2880                 *MESH_NUMTVERTEX        4\r
2881                 *MESH_TVERTLIST {\r
2882                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
2883                         *MESH_TVERT     1       1.500000        1.000000        1.000000\r
2884                         *MESH_TVERT     2       1.500000        0.750000        1.000000\r
2885                         *MESH_TVERT     3       0.000000        0.750000        1.000000\r
2886                 }\r
2887                 *MESH_NUMTVFACES        2\r
2888                 *MESH_TFACELIST {\r
2889                         *MESH_TFACE     0       0       2       1\r
2890                         *MESH_TFACE     1       0       3       2\r
2891                 }\r
2892         }\r
2893         *PROP_MOTIONBLUR        0\r
2894         *PROP_CASTSHADOW        1\r
2895         *PROP_RECVSHADOW        1\r
2896         *MATERIAL_REF   4\r
2897 }\r
2898 *GEOMOBJECT     {\r
2899         *NODE_NAME      "mat4model0surf118"\r
2900         *NODE_TM        {\r
2901                 *NODE_NAME      "mat4model0surf118"\r
2902                 *INHERIT_POS    0       0       0\r
2903                 *INHERIT_ROT    0       0       0\r
2904                 *INHERIT_SCL    0       0       0\r
2905                 *TM_ROW0        1.0     0       0\r
2906                 *TM_ROW1        0       1.0     0\r
2907                 *TM_ROW2        0       0       1.0\r
2908                 *TM_ROW3        0       0       0\r
2909                 *TM_POS 0.000000        0.000000        0.000000\r
2910         }\r
2911         *MESH   {\r
2912                 *TIMEVALUE      0\r
2913                 *MESH_NUMVERTEX 4\r
2914                 *MESH_NUMFACES  2\r
2915                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2916                 *MESH_VERTEX_LIST       {\r
2917                         *MESH_VERTEX    0       248.000000      -304.000000     192.000000\r
2918                         *MESH_VERTEX    1       248.000000      -320.000000     192.000000\r
2919                         *MESH_VERTEX    2       248.000000      -320.000000     0.000000\r
2920                         *MESH_VERTEX    3       248.000000      -304.000000     0.000000\r
2921                 }\r
2922                 *MESH_NORMALS   {\r
2923                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
2924                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
2925                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
2926                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
2927                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
2928                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
2929                 }\r
2930                 *MESH_FACE_LIST {\r
2931                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2932                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2933                 }\r
2934                 *MESH_NUMTVERTEX        4\r
2935                 *MESH_TVERTLIST {\r
2936                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2937                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
2938                         *MESH_TVERT     2       1.500000        0.250000        1.000000\r
2939                         *MESH_TVERT     3       1.500000        0.000000        1.000000\r
2940                 }\r
2941                 *MESH_NUMTVFACES        2\r
2942                 *MESH_TFACELIST {\r
2943                         *MESH_TFACE     0       0       2       1\r
2944                         *MESH_TFACE     1       0       3       2\r
2945                 }\r
2946         }\r
2947         *PROP_MOTIONBLUR        0\r
2948         *PROP_CASTSHADOW        1\r
2949         *PROP_RECVSHADOW        1\r
2950         *MATERIAL_REF   4\r
2951 }\r
2952 *GEOMOBJECT     {\r
2953         *NODE_NAME      "mat4model0surf119"\r
2954         *NODE_TM        {\r
2955                 *NODE_NAME      "mat4model0surf119"\r
2956                 *INHERIT_POS    0       0       0\r
2957                 *INHERIT_ROT    0       0       0\r
2958                 *INHERIT_SCL    0       0       0\r
2959                 *TM_ROW0        1.0     0       0\r
2960                 *TM_ROW1        0       1.0     0\r
2961                 *TM_ROW2        0       0       1.0\r
2962                 *TM_ROW3        0       0       0\r
2963                 *TM_POS 0.000000        0.000000        0.000000\r
2964         }\r
2965         *MESH   {\r
2966                 *TIMEVALUE      0\r
2967                 *MESH_NUMVERTEX 4\r
2968                 *MESH_NUMFACES  2\r
2969                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2970                 *MESH_VERTEX_LIST       {\r
2971                         *MESH_VERTEX    0       264.000000      -320.000000     192.000000\r
2972                         *MESH_VERTEX    1       264.000000      -320.000000     0.000000\r
2973                         *MESH_VERTEX    2       248.000000      -320.000000     0.000000\r
2974                         *MESH_VERTEX    3       248.000000      -320.000000     192.000000\r
2975                 }\r
2976                 *MESH_NORMALS   {\r
2977                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
2978                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
2979                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
2980                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
2981                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
2982                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
2983                 }\r
2984                 *MESH_FACE_LIST {\r
2985                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2986                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2987                 }\r
2988                 *MESH_NUMTVERTEX        4\r
2989                 *MESH_TVERTLIST {\r
2990                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
2991                         *MESH_TVERT     1       1.500000        0.500000        1.000000\r
2992                         *MESH_TVERT     2       1.500000        0.250000        1.000000\r
2993                         *MESH_TVERT     3       0.000000        0.250000        1.000000\r
2994                 }\r
2995                 *MESH_NUMTVFACES        2\r
2996                 *MESH_TFACELIST {\r
2997                         *MESH_TFACE     0       0       2       1\r
2998                         *MESH_TFACE     1       0       3       2\r
2999                 }\r
3000         }\r
3001         *PROP_MOTIONBLUR        0\r
3002         *PROP_CASTSHADOW        1\r
3003         *PROP_RECVSHADOW        1\r
3004         *MATERIAL_REF   4\r
3005 }\r
3006 *GEOMOBJECT     {\r
3007         *NODE_NAME      "mat4model0surf120"\r
3008         *NODE_TM        {\r
3009                 *NODE_NAME      "mat4model0surf120"\r
3010                 *INHERIT_POS    0       0       0\r
3011                 *INHERIT_ROT    0       0       0\r
3012                 *INHERIT_SCL    0       0       0\r
3013                 *TM_ROW0        1.0     0       0\r
3014                 *TM_ROW1        0       1.0     0\r
3015                 *TM_ROW2        0       0       1.0\r
3016                 *TM_ROW3        0       0       0\r
3017                 *TM_POS 0.000000        0.000000        0.000000\r
3018         }\r
3019         *MESH   {\r
3020                 *TIMEVALUE      0\r
3021                 *MESH_NUMVERTEX 4\r
3022                 *MESH_NUMFACES  2\r
3023                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3024                 *MESH_VERTEX_LIST       {\r
3025                         *MESH_VERTEX    0       264.000000      -320.000000     144.000000\r
3026                         *MESH_VERTEX    1       264.000000      -416.000000     144.000000\r
3027                         *MESH_VERTEX    2       248.000000      -416.000000     144.000000\r
3028                         *MESH_VERTEX    3       248.000000      -320.000000     144.000000\r
3029                 }\r
3030                 *MESH_NORMALS   {\r
3031                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
3032                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
3033                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
3034                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
3035                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
3036                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
3037                 }\r
3038                 *MESH_FACE_LIST {\r
3039                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3040                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3041                 }\r
3042                 *MESH_NUMTVERTEX        4\r
3043                 *MESH_TVERTLIST {\r
3044                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
3045                         *MESH_TVERT     1       0.750000        1.000000        1.000000\r
3046                         *MESH_TVERT     2       0.750000        0.750000        1.000000\r
3047                         *MESH_TVERT     3       0.000000        0.750000        1.000000\r
3048                 }\r
3049                 *MESH_NUMTVFACES        2\r
3050                 *MESH_TFACELIST {\r
3051                         *MESH_TFACE     0       0       2       1\r
3052                         *MESH_TFACE     1       0       3       2\r
3053                 }\r
3054         }\r
3055         *PROP_MOTIONBLUR        0\r
3056         *PROP_CASTSHADOW        1\r
3057         *PROP_RECVSHADOW        1\r
3058         *MATERIAL_REF   4\r
3059 }\r
3060 *GEOMOBJECT     {\r
3061         *NODE_NAME      "mat4model0surf121"\r
3062         *NODE_TM        {\r
3063                 *NODE_NAME      "mat4model0surf121"\r
3064                 *INHERIT_POS    0       0       0\r
3065                 *INHERIT_ROT    0       0       0\r
3066                 *INHERIT_SCL    0       0       0\r
3067                 *TM_ROW0        1.0     0       0\r
3068                 *TM_ROW1        0       1.0     0\r
3069                 *TM_ROW2        0       0       1.0\r
3070                 *TM_ROW3        0       0       0\r
3071                 *TM_POS 0.000000        0.000000        0.000000\r
3072         }\r
3073         *MESH   {\r
3074                 *TIMEVALUE      0\r
3075                 *MESH_NUMVERTEX 4\r
3076                 *MESH_NUMFACES  2\r
3077                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3078                 *MESH_VERTEX_LIST       {\r
3079                         *MESH_VERTEX    0       248.000000      -320.000000     128.000000\r
3080                         *MESH_VERTEX    1       248.000000      -416.000000     128.000000\r
3081                         *MESH_VERTEX    2       264.000000      -416.000000     128.000000\r
3082                         *MESH_VERTEX    3       264.000000      -320.000000     128.000000\r
3083                 }\r
3084                 *MESH_NORMALS   {\r
3085                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
3086                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
3087                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
3088                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
3089                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
3090                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
3091                 }\r
3092                 *MESH_FACE_LIST {\r
3093                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3094                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3095                 }\r
3096                 *MESH_NUMTVERTEX        4\r
3097                 *MESH_TVERTLIST {\r
3098                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
3099                         *MESH_TVERT     1       0.750000        0.500000        1.000000\r
3100                         *MESH_TVERT     2       0.750000        0.250000        1.000000\r
3101                         *MESH_TVERT     3       0.000000        0.250000        1.000000\r
3102                 }\r
3103                 *MESH_NUMTVFACES        2\r
3104                 *MESH_TFACELIST {\r
3105                         *MESH_TFACE     0       0       2       1\r
3106                         *MESH_TFACE     1       0       3       2\r
3107                 }\r
3108         }\r
3109         *PROP_MOTIONBLUR        0\r
3110         *PROP_CASTSHADOW        1\r
3111         *PROP_RECVSHADOW        1\r
3112         *MATERIAL_REF   4\r
3113 }\r
3114 *GEOMOBJECT     {\r
3115         *NODE_NAME      "mat4model0surf122"\r
3116         *NODE_TM        {\r
3117                 *NODE_NAME      "mat4model0surf122"\r
3118                 *INHERIT_POS    0       0       0\r
3119                 *INHERIT_ROT    0       0       0\r
3120                 *INHERIT_SCL    0       0       0\r
3121                 *TM_ROW0        1.0     0       0\r
3122                 *TM_ROW1        0       1.0     0\r
3123                 *TM_ROW2        0       0       1.0\r
3124                 *TM_ROW3        0       0       0\r
3125                 *TM_POS 0.000000        0.000000        0.000000\r
3126         }\r
3127         *MESH   {\r
3128                 *TIMEVALUE      0\r
3129                 *MESH_NUMVERTEX 4\r
3130                 *MESH_NUMFACES  2\r
3131                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3132                 *MESH_VERTEX_LIST       {\r
3133                         *MESH_VERTEX    0       248.000000      -320.000000     128.000000\r
3134                         *MESH_VERTEX    1       248.000000      -320.000000     144.000000\r
3135                         *MESH_VERTEX    2       248.000000      -416.000000     144.000000\r
3136                         *MESH_VERTEX    3       248.000000      -416.000000     128.000000\r
3137                 }\r
3138                 *MESH_NORMALS   {\r
3139                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
3140                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
3141                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
3142                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
3143                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
3144                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
3145                 }\r
3146                 *MESH_FACE_LIST {\r
3147                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3148                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3149                 }\r
3150                 *MESH_NUMTVERTEX        4\r
3151                 *MESH_TVERTLIST {\r
3152                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
3153                         *MESH_TVERT     1       0.000000        0.750000        1.000000\r
3154                         *MESH_TVERT     2       0.750000        0.750000        1.000000\r
3155                         *MESH_TVERT     3       0.750000        0.500000        1.000000\r
3156                 }\r
3157                 *MESH_NUMTVFACES        2\r
3158                 *MESH_TFACELIST {\r
3159                         *MESH_TFACE     0       0       2       1\r
3160                         *MESH_TFACE     1       0       3       2\r
3161                 }\r
3162         }\r
3163         *PROP_MOTIONBLUR        0\r
3164         *PROP_CASTSHADOW        1\r
3165         *PROP_RECVSHADOW        1\r
3166         *MATERIAL_REF   4\r
3167 }\r
3168 *GEOMOBJECT     {\r
3169         *NODE_NAME      "mat4model0surf123"\r
3170         *NODE_TM        {\r
3171                 *NODE_NAME      "mat4model0surf123"\r
3172                 *INHERIT_POS    0       0       0\r
3173                 *INHERIT_ROT    0       0       0\r
3174                 *INHERIT_SCL    0       0       0\r
3175                 *TM_ROW0        1.0     0       0\r
3176                 *TM_ROW1        0       1.0     0\r
3177                 *TM_ROW2        0       0       1.0\r
3178                 *TM_ROW3        0       0       0\r
3179                 *TM_POS 0.000000        0.000000        0.000000\r
3180         }\r
3181         *MESH   {\r
3182                 *TIMEVALUE      0\r
3183                 *MESH_NUMVERTEX 4\r
3184                 *MESH_NUMFACES  2\r
3185                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3186                 *MESH_VERTEX_LIST       {\r
3187                         *MESH_VERTEX    0       248.000000      -416.000000     192.000000\r
3188                         *MESH_VERTEX    1       248.000000      -416.000000     0.000000\r
3189                         *MESH_VERTEX    2       264.000000      -416.000000     0.000000\r
3190                         *MESH_VERTEX    3       264.000000      -416.000000     192.000000\r
3191                 }\r
3192                 *MESH_NORMALS   {\r
3193                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
3194                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
3195                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
3196                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
3197                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
3198                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
3199                 }\r
3200                 *MESH_FACE_LIST {\r
3201                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3202                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3203                 }\r
3204                 *MESH_NUMTVERTEX        4\r
3205                 *MESH_TVERTLIST {\r
3206                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
3207                         *MESH_TVERT     1       1.500000        0.500000        1.000000\r
3208                         *MESH_TVERT     2       1.500000        0.250000        1.000000\r
3209                         *MESH_TVERT     3       0.000000        0.250000        1.000000\r
3210                 }\r
3211                 *MESH_NUMTVFACES        2\r
3212                 *MESH_TFACELIST {\r
3213                         *MESH_TFACE     0       0       2       1\r
3214                         *MESH_TFACE     1       0       3       2\r
3215                 }\r
3216         }\r
3217         *PROP_MOTIONBLUR        0\r
3218         *PROP_CASTSHADOW        1\r
3219         *PROP_RECVSHADOW        1\r
3220         *MATERIAL_REF   4\r
3221 }\r
3222 *GEOMOBJECT     {\r
3223         *NODE_NAME      "mat4model0surf124"\r
3224         *NODE_TM        {\r
3225                 *NODE_NAME      "mat4model0surf124"\r
3226                 *INHERIT_POS    0       0       0\r
3227                 *INHERIT_ROT    0       0       0\r
3228                 *INHERIT_SCL    0       0       0\r
3229                 *TM_ROW0        1.0     0       0\r
3230                 *TM_ROW1        0       1.0     0\r
3231                 *TM_ROW2        0       0       1.0\r
3232                 *TM_ROW3        0       0       0\r
3233                 *TM_POS 0.000000        0.000000        0.000000\r
3234         }\r
3235         *MESH   {\r
3236                 *TIMEVALUE      0\r
3237                 *MESH_NUMVERTEX 4\r
3238                 *MESH_NUMFACES  2\r
3239                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3240                 *MESH_VERTEX_LIST       {\r
3241                         *MESH_VERTEX    0       248.000000      -416.000000     192.000000\r
3242                         *MESH_VERTEX    1       248.000000      -432.000000     192.000000\r
3243                         *MESH_VERTEX    2       248.000000      -432.000000     0.000000\r
3244                         *MESH_VERTEX    3       248.000000      -416.000000     0.000000\r
3245                 }\r
3246                 *MESH_NORMALS   {\r
3247                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
3248                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
3249                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
3250                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
3251                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
3252                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
3253                 }\r
3254                 *MESH_FACE_LIST {\r
3255                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3256                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3257                 }\r
3258                 *MESH_NUMTVERTEX        4\r
3259                 *MESH_TVERTLIST {\r
3260                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
3261                         *MESH_TVERT     1       0.000000        0.750000        1.000000\r
3262                         *MESH_TVERT     2       1.500000        0.750000        1.000000\r
3263                         *MESH_TVERT     3       1.500000        0.500000        1.000000\r
3264                 }\r
3265                 *MESH_NUMTVFACES        2\r
3266                 *MESH_TFACELIST {\r
3267                         *MESH_TFACE     0       0       2       1\r
3268                         *MESH_TFACE     1       0       3       2\r
3269                 }\r
3270         }\r
3271         *PROP_MOTIONBLUR        0\r
3272         *PROP_CASTSHADOW        1\r
3273         *PROP_RECVSHADOW        1\r
3274         *MATERIAL_REF   4\r
3275 }\r
3276 *GEOMOBJECT     {\r
3277         *NODE_NAME      "mat4model0surf125"\r
3278         *NODE_TM        {\r
3279                 *NODE_NAME      "mat4model0surf125"\r
3280                 *INHERIT_POS    0       0       0\r
3281                 *INHERIT_ROT    0       0       0\r
3282                 *INHERIT_SCL    0       0       0\r
3283                 *TM_ROW0        1.0     0       0\r
3284                 *TM_ROW1        0       1.0     0\r
3285                 *TM_ROW2        0       0       1.0\r
3286                 *TM_ROW3        0       0       0\r
3287                 *TM_POS 0.000000        0.000000        0.000000\r
3288         }\r
3289         *MESH   {\r
3290                 *TIMEVALUE      0\r
3291                 *MESH_NUMVERTEX 4\r
3292                 *MESH_NUMFACES  2\r
3293                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3294                 *MESH_VERTEX_LIST       {\r
3295                         *MESH_VERTEX    0       264.000000      -432.000000     192.000000\r
3296                         *MESH_VERTEX    1       264.000000      -432.000000     0.000000\r
3297                         *MESH_VERTEX    2       248.000000      -432.000000     0.000000\r
3298                         *MESH_VERTEX    3       248.000000      -432.000000     192.000000\r
3299                 }\r
3300                 *MESH_NORMALS   {\r
3301                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
3302                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
3303                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
3304                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
3305                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
3306                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
3307                 }\r
3308                 *MESH_FACE_LIST {\r
3309                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3310                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3311                 }\r
3312                 *MESH_NUMTVERTEX        4\r
3313                 *MESH_TVERTLIST {\r
3314                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
3315                         *MESH_TVERT     1       1.500000        1.000000        1.000000\r
3316                         *MESH_TVERT     2       1.500000        0.750000        1.000000\r
3317                         *MESH_TVERT     3       0.000000        0.750000        1.000000\r
3318                 }\r
3319                 *MESH_NUMTVFACES        2\r
3320                 *MESH_TFACELIST {\r
3321                         *MESH_TFACE     0       0       2       1\r
3322                         *MESH_TFACE     1       0       3       2\r
3323                 }\r
3324         }\r
3325         *PROP_MOTIONBLUR        0\r
3326         *PROP_CASTSHADOW        1\r
3327         *PROP_RECVSHADOW        1\r
3328         *MATERIAL_REF   4\r
3329 }\r
3330 *GEOMOBJECT     {\r
3331         *NODE_NAME      "mat4model0surf126"\r
3332         *NODE_TM        {\r
3333                 *NODE_NAME      "mat4model0surf126"\r
3334                 *INHERIT_POS    0       0       0\r
3335                 *INHERIT_ROT    0       0       0\r
3336                 *INHERIT_SCL    0       0       0\r
3337                 *TM_ROW0        1.0     0       0\r
3338                 *TM_ROW1        0       1.0     0\r
3339                 *TM_ROW2        0       0       1.0\r
3340                 *TM_ROW3        0       0       0\r
3341                 *TM_POS 0.000000        0.000000        0.000000\r
3342         }\r
3343         *MESH   {\r
3344                 *TIMEVALUE      0\r
3345                 *MESH_NUMVERTEX 4\r
3346                 *MESH_NUMFACES  2\r
3347                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3348                 *MESH_VERTEX_LIST       {\r
3349                         *MESH_VERTEX    0       248.000000      -504.000000     192.000000\r
3350                         *MESH_VERTEX    1       248.000000      -504.000000     0.000000\r
3351                         *MESH_VERTEX    2       264.000000      -504.000000     0.000000\r
3352                         *MESH_VERTEX    3       264.000000      -504.000000     192.000000\r
3353                 }\r
3354                 *MESH_NORMALS   {\r
3355                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
3356                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
3357                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
3358                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
3359                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
3360                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
3361                 }\r
3362                 *MESH_FACE_LIST {\r
3363                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3364                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3365                 }\r
3366                 *MESH_NUMTVERTEX        4\r
3367                 *MESH_TVERTLIST {\r
3368                         *MESH_TVERT     0       0.000000        0.625000        1.000000\r
3369                         *MESH_TVERT     1       1.500000        0.625000        1.000000\r
3370                         *MESH_TVERT     2       1.500000        0.375000        1.000000\r
3371                         *MESH_TVERT     3       0.000000        0.375000        1.000000\r
3372                 }\r
3373                 *MESH_NUMTVFACES        2\r
3374                 *MESH_TFACELIST {\r
3375                         *MESH_TFACE     0       0       2       1\r
3376                         *MESH_TFACE     1       0       3       2\r
3377                 }\r
3378         }\r
3379         *PROP_MOTIONBLUR        0\r
3380         *PROP_CASTSHADOW        1\r
3381         *PROP_RECVSHADOW        1\r
3382         *MATERIAL_REF   4\r
3383 }\r
3384 *GEOMOBJECT     {\r
3385         *NODE_NAME      "mat4model0surf127"\r
3386         *NODE_TM        {\r
3387                 *NODE_NAME      "mat4model0surf127"\r
3388                 *INHERIT_POS    0       0       0\r
3389                 *INHERIT_ROT    0       0       0\r
3390                 *INHERIT_SCL    0       0       0\r
3391                 *TM_ROW0        1.0     0       0\r
3392                 *TM_ROW1        0       1.0     0\r
3393                 *TM_ROW2        0       0       1.0\r
3394                 *TM_ROW3        0       0       0\r
3395                 *TM_POS 0.000000        0.000000        0.000000\r
3396         }\r
3397         *MESH   {\r
3398                 *TIMEVALUE      0\r
3399                 *MESH_NUMVERTEX 4\r
3400                 *MESH_NUMFACES  2\r
3401                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3402                 *MESH_VERTEX_LIST       {\r
3403                         *MESH_VERTEX    0       248.000000      -504.000000     192.000000\r
3404                         *MESH_VERTEX    1       248.000000      -512.000000     192.000000\r
3405                         *MESH_VERTEX    2       248.000000      -512.000000     0.000000\r
3406                         *MESH_VERTEX    3       248.000000      -504.000000     0.000000\r
3407                 }\r
3408                 *MESH_NORMALS   {\r
3409                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
3410                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
3411                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
3412                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3413                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3414                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
3415                 }\r
3416                 *MESH_FACE_LIST {\r
3417                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3418                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3419                 }\r
3420                 *MESH_NUMTVERTEX        4\r
3421                 *MESH_TVERTLIST {\r
3422                         *MESH_TVERT     0       0.000000        0.625000        1.000000\r
3423                         *MESH_TVERT     1       0.000000        0.750000        1.000000\r
3424                         *MESH_TVERT     2       1.500000        0.750000        1.000000\r
3425                         *MESH_TVERT     3       1.500000        0.625000        1.000000\r
3426                 }\r
3427                 *MESH_NUMTVFACES        2\r
3428                 *MESH_TFACELIST {\r
3429                         *MESH_TFACE     0       0       2       1\r
3430                         *MESH_TFACE     1       0       3       2\r
3431                 }\r
3432         }\r
3433         *PROP_MOTIONBLUR        0\r
3434         *PROP_CASTSHADOW        1\r
3435         *PROP_RECVSHADOW        1\r
3436         *MATERIAL_REF   4\r
3437 }\r
3438 *GEOMOBJECT     {\r
3439         *NODE_NAME      "mat4model0surf128"\r
3440         *NODE_TM        {\r
3441                 *NODE_NAME      "mat4model0surf128"\r
3442                 *INHERIT_POS    0       0       0\r
3443                 *INHERIT_ROT    0       0       0\r
3444                 *INHERIT_SCL    0       0       0\r
3445                 *TM_ROW0        1.0     0       0\r
3446                 *TM_ROW1        0       1.0     0\r
3447                 *TM_ROW2        0       0       1.0\r
3448                 *TM_ROW3        0       0       0\r
3449                 *TM_POS 0.000000        0.000000        0.000000\r
3450         }\r
3451         *MESH   {\r
3452                 *TIMEVALUE      0\r
3453                 *MESH_NUMVERTEX 4\r
3454                 *MESH_NUMFACES  2\r
3455                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3456                 *MESH_VERTEX_LIST       {\r
3457                         *MESH_VERTEX    0       248.000000      -528.000000     208.000000\r
3458                         *MESH_VERTEX    1       248.000000      -528.000000     192.000000\r
3459                         *MESH_VERTEX    2       248.000000      528.000000      192.000000\r
3460                         *MESH_VERTEX    3       248.000000      528.000000      208.000000\r
3461                 }\r
3462                 *MESH_NORMALS   {\r
3463                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
3464                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
3465                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
3466                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
3467                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
3468                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
3469                 }\r
3470                 *MESH_FACE_LIST {\r
3471                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3472                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3473                 }\r
3474                 *MESH_NUMTVERTEX        4\r
3475                 *MESH_TVERTLIST {\r
3476                         *MESH_TVERT     0       -4.000000       0.000000        1.000000\r
3477                         *MESH_TVERT     1       -4.000000       0.250000        1.000000\r
3478                         *MESH_TVERT     2       4.250000        0.250000        1.000000\r
3479                         *MESH_TVERT     3       4.250000        0.000000        1.000000\r
3480                 }\r
3481                 *MESH_NUMTVFACES        2\r
3482                 *MESH_TFACELIST {\r
3483                         *MESH_TFACE     0       0       2       1\r
3484                         *MESH_TFACE     1       0       3       2\r
3485                 }\r
3486         }\r
3487         *PROP_MOTIONBLUR        0\r
3488         *PROP_CASTSHADOW        1\r
3489         *PROP_RECVSHADOW        1\r
3490         *MATERIAL_REF   4\r
3491 }\r
3492 *GEOMOBJECT     {\r
3493         *NODE_NAME      "mat4model0surf129"\r
3494         *NODE_TM        {\r
3495                 *NODE_NAME      "mat4model0surf129"\r
3496                 *INHERIT_POS    0       0       0\r
3497                 *INHERIT_ROT    0       0       0\r
3498                 *INHERIT_SCL    0       0       0\r
3499                 *TM_ROW0        1.0     0       0\r
3500                 *TM_ROW1        0       1.0     0\r
3501                 *TM_ROW2        0       0       1.0\r
3502                 *TM_ROW3        0       0       0\r
3503                 *TM_POS 0.000000        0.000000        0.000000\r
3504         }\r
3505         *MESH   {\r
3506                 *TIMEVALUE      0\r
3507                 *MESH_NUMVERTEX 4\r
3508                 *MESH_NUMFACES  2\r
3509                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3510                 *MESH_VERTEX_LIST       {\r
3511                         *MESH_VERTEX    0       264.000000      -528.000000     192.000000\r
3512                         *MESH_VERTEX    1       264.000000      528.000000      192.000000\r
3513                         *MESH_VERTEX    2       248.000000      528.000000      192.000000\r
3514                         *MESH_VERTEX    3       248.000000      -528.000000     192.000000\r
3515                 }\r
3516                 *MESH_NORMALS   {\r
3517                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
3518                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
3519                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
3520                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
3521                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
3522                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
3523                 }\r
3524                 *MESH_FACE_LIST {\r
3525                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3526                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3527                 }\r
3528                 *MESH_NUMTVERTEX        4\r
3529                 *MESH_TVERTLIST {\r
3530                         *MESH_TVERT     0       -4.000000       0.500000        1.000000\r
3531                         *MESH_TVERT     1       4.250000        0.500000        1.000000\r
3532                         *MESH_TVERT     2       4.250000        0.250000        1.000000\r
3533                         *MESH_TVERT     3       -4.000000       0.250000        1.000000\r
3534                 }\r
3535                 *MESH_NUMTVFACES        2\r
3536                 *MESH_TFACELIST {\r
3537                         *MESH_TFACE     0       0       2       1\r
3538                         *MESH_TFACE     1       0       3       2\r
3539                 }\r
3540         }\r
3541         *PROP_MOTIONBLUR        0\r
3542         *PROP_CASTSHADOW        1\r
3543         *PROP_RECVSHADOW        1\r
3544         *MATERIAL_REF   4\r
3545 }\r
3546 *GEOMOBJECT     {\r
3547         *NODE_NAME      "mat4model0surf130"\r
3548         *NODE_TM        {\r
3549                 *NODE_NAME      "mat4model0surf130"\r
3550                 *INHERIT_POS    0       0       0\r
3551                 *INHERIT_ROT    0       0       0\r
3552                 *INHERIT_SCL    0       0       0\r
3553                 *TM_ROW0        1.0     0       0\r
3554                 *TM_ROW1        0       1.0     0\r
3555                 *TM_ROW2        0       0       1.0\r
3556                 *TM_ROW3        0       0       0\r
3557                 *TM_POS 0.000000        0.000000        0.000000\r
3558         }\r
3559         *MESH   {\r
3560                 *TIMEVALUE      0\r
3561                 *MESH_NUMVERTEX 4\r
3562                 *MESH_NUMFACES  2\r
3563                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3564                 *MESH_VERTEX_LIST       {\r
3565                         *MESH_VERTEX    0       132.000000      -504.000000     232.000000\r
3566                         *MESH_VERTEX    1       132.000000      -504.000000     237.000000\r
3567                         *MESH_VERTEX    2       132.000000      504.000000      237.000000\r
3568                         *MESH_VERTEX    3       132.000000      504.000000      232.000000\r
3569                 }\r
3570                 *MESH_NORMALS   {\r
3571                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
3572                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
3573                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
3574                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3575                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
3576                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
3577                 }\r
3578                 *MESH_FACE_LIST {\r
3579                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3580                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3581                 }\r
3582                 *MESH_NUMTVERTEX        4\r
3583                 *MESH_TVERTLIST {\r
3584                         *MESH_TVERT     0       -3.000000       0.234375        1.000000\r
3585                         *MESH_TVERT     1       -3.000000       0.312500        1.000000\r
3586                         *MESH_TVERT     2       4.875000        0.312500        1.000000\r
3587                         *MESH_TVERT     3       4.875000        0.234375        1.000000\r
3588                 }\r
3589                 *MESH_NUMTVFACES        2\r
3590                 *MESH_TFACELIST {\r
3591                         *MESH_TFACE     0       0       2       1\r
3592                         *MESH_TFACE     1       0       3       2\r
3593                 }\r
3594         }\r
3595         *PROP_MOTIONBLUR        0\r
3596         *PROP_CASTSHADOW        1\r
3597         *PROP_RECVSHADOW        1\r
3598         *MATERIAL_REF   4\r
3599 }\r
3600 *GEOMOBJECT     {\r
3601         *NODE_NAME      "mat4model0surf131"\r
3602         *NODE_TM        {\r
3603                 *NODE_NAME      "mat4model0surf131"\r
3604                 *INHERIT_POS    0       0       0\r
3605                 *INHERIT_ROT    0       0       0\r
3606                 *INHERIT_SCL    0       0       0\r
3607                 *TM_ROW0        1.0     0       0\r
3608                 *TM_ROW1        0       1.0     0\r
3609                 *TM_ROW2        0       0       1.0\r
3610                 *TM_ROW3        0       0       0\r
3611                 *TM_POS 0.000000        0.000000        0.000000\r
3612         }\r
3613         *MESH   {\r
3614                 *TIMEVALUE      0\r
3615                 *MESH_NUMVERTEX 4\r
3616                 *MESH_NUMFACES  2\r
3617                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3618                 *MESH_VERTEX_LIST       {\r
3619                         *MESH_VERTEX    0       132.000000      -504.000000     204.000000\r
3620                         *MESH_VERTEX    1       132.000000      504.000000      204.000000\r
3621                         *MESH_VERTEX    2       132.000000      504.000000      196.000000\r
3622                         *MESH_VERTEX    3       132.000000      -504.000000     196.000000\r
3623                 }\r
3624                 *MESH_NORMALS   {\r
3625                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
3626                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
3627                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
3628                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
3629                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
3630                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
3631                 }\r
3632                 *MESH_FACE_LIST {\r
3633                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3634                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3635                 }\r
3636                 *MESH_NUMTVERTEX        4\r
3637                 *MESH_TVERTLIST {\r
3638                         *MESH_TVERT     0       -3.000000       0.250000        1.000000\r
3639                         *MESH_TVERT     1       4.875000        0.250000        1.000000\r
3640                         *MESH_TVERT     2       4.875000        0.125000        1.000000\r
3641                         *MESH_TVERT     3       -3.000000       0.125000        1.000000\r
3642                 }\r
3643                 *MESH_NUMTVFACES        2\r
3644                 *MESH_TFACELIST {\r
3645                         *MESH_TFACE     0       0       2       1\r
3646                         *MESH_TFACE     1       0       3       2\r
3647                 }\r
3648         }\r
3649         *PROP_MOTIONBLUR        0\r
3650         *PROP_CASTSHADOW        1\r
3651         *PROP_RECVSHADOW        1\r
3652         *MATERIAL_REF   4\r
3653 }\r
3654 *GEOMOBJECT     {\r
3655         *NODE_NAME      "mat4model0surf132"\r
3656         *NODE_TM        {\r
3657                 *NODE_NAME      "mat4model0surf132"\r
3658                 *INHERIT_POS    0       0       0\r
3659                 *INHERIT_ROT    0       0       0\r
3660                 *INHERIT_SCL    0       0       0\r
3661                 *TM_ROW0        1.0     0       0\r
3662                 *TM_ROW1        0       1.0     0\r
3663                 *TM_ROW2        0       0       1.0\r
3664                 *TM_ROW3        0       0       0\r
3665                 *TM_POS 0.000000        0.000000        0.000000\r
3666         }\r
3667         *MESH   {\r
3668                 *TIMEVALUE      0\r
3669                 *MESH_NUMVERTEX 4\r
3670                 *MESH_NUMFACES  2\r
3671                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3672                 *MESH_VERTEX_LIST       {\r
3673                         *MESH_VERTEX    0       124.000000      -504.000000     239.000000\r
3674                         *MESH_VERTEX    1       124.000000      -504.000000     232.000000\r
3675                         *MESH_VERTEX    2       124.000000      504.000000      232.000000\r
3676                         *MESH_VERTEX    3       124.000000      504.000000      239.000000\r
3677                 }\r
3678                 *MESH_NORMALS   {\r
3679                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
3680                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
3681                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
3682                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
3683                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
3684                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
3685                 }\r
3686                 *MESH_FACE_LIST {\r
3687                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3688                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3689                 }\r
3690                 *MESH_NUMTVERTEX        4\r
3691                 *MESH_TVERTLIST {\r
3692                         *MESH_TVERT     0       -3.000000       0.000000        1.000000\r
3693                         *MESH_TVERT     1       -3.000000       0.109375        1.000000\r
3694                         *MESH_TVERT     2       4.875000        0.109375        1.000000\r
3695                         *MESH_TVERT     3       4.875000        0.000000        1.000000\r
3696                 }\r
3697                 *MESH_NUMTVFACES        2\r
3698                 *MESH_TFACELIST {\r
3699                         *MESH_TFACE     0       0       2       1\r
3700                         *MESH_TFACE     1       0       3       2\r
3701                 }\r
3702         }\r
3703         *PROP_MOTIONBLUR        0\r
3704         *PROP_CASTSHADOW        1\r
3705         *PROP_RECVSHADOW        1\r
3706         *MATERIAL_REF   4\r
3707 }\r
3708 *GEOMOBJECT     {\r
3709         *NODE_NAME      "mat4model0surf133"\r
3710         *NODE_TM        {\r
3711                 *NODE_NAME      "mat4model0surf133"\r
3712                 *INHERIT_POS    0       0       0\r
3713                 *INHERIT_ROT    0       0       0\r
3714                 *INHERIT_SCL    0       0       0\r
3715                 *TM_ROW0        1.0     0       0\r
3716                 *TM_ROW1        0       1.0     0\r
3717                 *TM_ROW2        0       0       1.0\r
3718                 *TM_ROW3        0       0       0\r
3719                 *TM_POS 0.000000        0.000000        0.000000\r
3720         }\r
3721         *MESH   {\r
3722                 *TIMEVALUE      0\r
3723                 *MESH_NUMVERTEX 4\r
3724                 *MESH_NUMFACES  2\r
3725                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3726                 *MESH_VERTEX_LIST       {\r
3727                         *MESH_VERTEX    0       132.000000      -504.000000     232.000000\r
3728                         *MESH_VERTEX    1       132.000000      504.000000      232.000000\r
3729                         *MESH_VERTEX    2       124.000000      504.000000      232.000000\r
3730                         *MESH_VERTEX    3       124.000000      -504.000000     232.000000\r
3731                 }\r
3732                 *MESH_NORMALS   {\r
3733                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
3734                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
3735                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
3736                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
3737                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
3738                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
3739                 }\r
3740                 *MESH_FACE_LIST {\r
3741                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3742                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3743                 }\r
3744                 *MESH_NUMTVERTEX        4\r
3745                 *MESH_TVERTLIST {\r
3746                         *MESH_TVERT     0       -3.000000       0.234375        1.000000\r
3747                         *MESH_TVERT     1       4.875000        0.234375        1.000000\r
3748                         *MESH_TVERT     2       4.875000        0.109375        1.000000\r
3749                         *MESH_TVERT     3       -3.000000       0.109375        1.000000\r
3750                 }\r
3751                 *MESH_NUMTVFACES        2\r
3752                 *MESH_TFACELIST {\r
3753                         *MESH_TFACE     0       0       2       1\r
3754                         *MESH_TFACE     1       0       3       2\r
3755                 }\r
3756         }\r
3757         *PROP_MOTIONBLUR        0\r
3758         *PROP_CASTSHADOW        1\r
3759         *PROP_RECVSHADOW        1\r
3760         *MATERIAL_REF   4\r
3761 }\r
3762 *GEOMOBJECT     {\r
3763         *NODE_NAME      "mat4model0surf134"\r
3764         *NODE_TM        {\r
3765                 *NODE_NAME      "mat4model0surf134"\r
3766                 *INHERIT_POS    0       0       0\r
3767                 *INHERIT_ROT    0       0       0\r
3768                 *INHERIT_SCL    0       0       0\r
3769                 *TM_ROW0        1.0     0       0\r
3770                 *TM_ROW1        0       1.0     0\r
3771                 *TM_ROW2        0       0       1.0\r
3772                 *TM_ROW3        0       0       0\r
3773                 *TM_POS 0.000000        0.000000        0.000000\r
3774         }\r
3775         *MESH   {\r
3776                 *TIMEVALUE      0\r
3777                 *MESH_NUMVERTEX 4\r
3778                 *MESH_NUMFACES  2\r
3779                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3780                 *MESH_VERTEX_LIST       {\r
3781                         *MESH_VERTEX    0       132.000000      -504.000000     204.000000\r
3782                         *MESH_VERTEX    1       124.000000      -504.000000     204.000000\r
3783                         *MESH_VERTEX    2       124.000000      504.000000      204.000000\r
3784                         *MESH_VERTEX    3       132.000000      504.000000      204.000000\r
3785                 }\r
3786                 *MESH_NORMALS   {\r
3787                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
3788                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
3789                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
3790                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
3791                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
3792                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
3793                 }\r
3794                 *MESH_FACE_LIST {\r
3795                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3796                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3797                 }\r
3798                 *MESH_NUMTVERTEX        4\r
3799                 *MESH_TVERTLIST {\r
3800                         *MESH_TVERT     0       -3.000000       0.250000        1.000000\r
3801                         *MESH_TVERT     1       -3.000000       0.375000        1.000000\r
3802                         *MESH_TVERT     2       4.875000        0.375000        1.000000\r
3803                         *MESH_TVERT     3       4.875000        0.250000        1.000000\r
3804                 }\r
3805                 *MESH_NUMTVFACES        2\r
3806                 *MESH_TFACELIST {\r
3807                         *MESH_TFACE     0       0       2       1\r
3808                         *MESH_TFACE     1       0       3       2\r
3809                 }\r
3810         }\r
3811         *PROP_MOTIONBLUR        0\r
3812         *PROP_CASTSHADOW        1\r
3813         *PROP_RECVSHADOW        1\r
3814         *MATERIAL_REF   4\r
3815 }\r
3816 *GEOMOBJECT     {\r
3817         *NODE_NAME      "mat4model0surf135"\r
3818         *NODE_TM        {\r
3819                 *NODE_NAME      "mat4model0surf135"\r
3820                 *INHERIT_POS    0       0       0\r
3821                 *INHERIT_ROT    0       0       0\r
3822                 *INHERIT_SCL    0       0       0\r
3823                 *TM_ROW0        1.0     0       0\r
3824                 *TM_ROW1        0       1.0     0\r
3825                 *TM_ROW2        0       0       1.0\r
3826                 *TM_ROW3        0       0       0\r
3827                 *TM_POS 0.000000        0.000000        0.000000\r
3828         }\r
3829         *MESH   {\r
3830                 *TIMEVALUE      0\r
3831                 *MESH_NUMVERTEX 4\r
3832                 *MESH_NUMFACES  2\r
3833                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3834                 *MESH_VERTEX_LIST       {\r
3835                         *MESH_VERTEX    0       124.000000      -504.000000     196.000000\r
3836                         *MESH_VERTEX    1       132.000000      -504.000000     196.000000\r
3837                         *MESH_VERTEX    2       132.000000      504.000000      196.000000\r
3838                         *MESH_VERTEX    3       124.000000      504.000000      196.000000\r
3839                 }\r
3840                 *MESH_NORMALS   {\r
3841                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
3842                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
3843                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
3844                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
3845                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
3846                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
3847                 }\r
3848                 *MESH_FACE_LIST {\r
3849                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3850                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3851                 }\r
3852                 *MESH_NUMTVERTEX        4\r
3853                 *MESH_TVERTLIST {\r
3854                         *MESH_TVERT     0       -3.000000       0.000000        1.000000\r
3855                         *MESH_TVERT     1       -3.000000       0.125000        1.000000\r
3856                         *MESH_TVERT     2       4.875000        0.125000        1.000000\r
3857                         *MESH_TVERT     3       4.875000        0.000000        1.000000\r
3858                 }\r
3859                 *MESH_NUMTVFACES        2\r
3860                 *MESH_TFACELIST {\r
3861                         *MESH_TFACE     0       0       2       1\r
3862                         *MESH_TFACE     1       0       3       2\r
3863                 }\r
3864         }\r
3865         *PROP_MOTIONBLUR        0\r
3866         *PROP_CASTSHADOW        1\r
3867         *PROP_RECVSHADOW        1\r
3868         *MATERIAL_REF   4\r
3869 }\r
3870 *GEOMOBJECT     {\r
3871         *NODE_NAME      "mat4model0surf136"\r
3872         *NODE_TM        {\r
3873                 *NODE_NAME      "mat4model0surf136"\r
3874                 *INHERIT_POS    0       0       0\r
3875                 *INHERIT_ROT    0       0       0\r
3876                 *INHERIT_SCL    0       0       0\r
3877                 *TM_ROW0        1.0     0       0\r
3878                 *TM_ROW1        0       1.0     0\r
3879                 *TM_ROW2        0       0       1.0\r
3880                 *TM_ROW3        0       0       0\r
3881                 *TM_POS 0.000000        0.000000        0.000000\r
3882         }\r
3883         *MESH   {\r
3884                 *TIMEVALUE      0\r
3885                 *MESH_NUMVERTEX 4\r
3886                 *MESH_NUMFACES  2\r
3887                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3888                 *MESH_VERTEX_LIST       {\r
3889                         *MESH_VERTEX    0       124.000000      -504.000000     196.000000\r
3890                         *MESH_VERTEX    1       124.000000      504.000000      196.000000\r
3891                         *MESH_VERTEX    2       124.000000      504.000000      204.000000\r
3892                         *MESH_VERTEX    3       124.000000      -504.000000     204.000000\r
3893                 }\r
3894                 *MESH_NORMALS   {\r
3895                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
3896                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
3897                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
3898                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
3899                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
3900                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
3901                 }\r
3902                 *MESH_FACE_LIST {\r
3903                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3904                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3905                 }\r
3906                 *MESH_NUMTVERTEX        4\r
3907                 *MESH_TVERTLIST {\r
3908                         *MESH_TVERT     0       -3.000000       0.500000        1.000000\r
3909                         *MESH_TVERT     1       4.875000        0.500000        1.000000\r
3910                         *MESH_TVERT     2       4.875000        0.375000        1.000000\r
3911                         *MESH_TVERT     3       -3.000000       0.375000        1.000000\r
3912                 }\r
3913                 *MESH_NUMTVFACES        2\r
3914                 *MESH_TFACELIST {\r
3915                         *MESH_TFACE     0       0       2       1\r
3916                         *MESH_TFACE     1       0       3       2\r
3917                 }\r
3918         }\r
3919         *PROP_MOTIONBLUR        0\r
3920         *PROP_CASTSHADOW        1\r
3921         *PROP_RECVSHADOW        1\r
3922         *MATERIAL_REF   4\r
3923 }\r
3924 *GEOMOBJECT     {\r
3925         *NODE_NAME      "mat4model0surf137"\r
3926         *NODE_TM        {\r
3927                 *NODE_NAME      "mat4model0surf137"\r
3928                 *INHERIT_POS    0       0       0\r
3929                 *INHERIT_ROT    0       0       0\r
3930                 *INHERIT_SCL    0       0       0\r
3931                 *TM_ROW0        1.0     0       0\r
3932                 *TM_ROW1        0       1.0     0\r
3933                 *TM_ROW2        0       0       1.0\r
3934                 *TM_ROW3        0       0       0\r
3935                 *TM_POS 0.000000        0.000000        0.000000\r
3936         }\r
3937         *MESH   {\r
3938                 *TIMEVALUE      0\r
3939                 *MESH_NUMVERTEX 4\r
3940                 *MESH_NUMFACES  2\r
3941                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3942                 *MESH_VERTEX_LIST       {\r
3943                         *MESH_VERTEX    0       120.000000      508.000000      68.000000\r
3944                         *MESH_VERTEX    1       120.000000      512.000000      68.000000\r
3945                         *MESH_VERTEX    2       248.000000      512.000000      68.000000\r
3946                         *MESH_VERTEX    3       248.000000      508.000000      68.000000\r
3947                 }\r
3948                 *MESH_NORMALS   {\r
3949                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
3950                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
3951                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
3952                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
3953                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
3954                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
3955                 }\r
3956                 *MESH_FACE_LIST {\r
3957                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3958                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3959                 }\r
3960                 *MESH_NUMTVERTEX        4\r
3961                 *MESH_TVERTLIST {\r
3962                         *MESH_TVERT     0       0.000000        0.937500        1.000000\r
3963                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
3964                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
3965                         *MESH_TVERT     3       1.000000        0.937500        1.000000\r
3966                 }\r
3967                 *MESH_NUMTVFACES        2\r
3968                 *MESH_TFACELIST {\r
3969                         *MESH_TFACE     0       0       2       1\r
3970                         *MESH_TFACE     1       0       3       2\r
3971                 }\r
3972         }\r
3973         *PROP_MOTIONBLUR        0\r
3974         *PROP_CASTSHADOW        1\r
3975         *PROP_RECVSHADOW        1\r
3976         *MATERIAL_REF   4\r
3977 }\r
3978 *GEOMOBJECT     {\r
3979         *NODE_NAME      "mat4model0surf138"\r
3980         *NODE_TM        {\r
3981                 *NODE_NAME      "mat4model0surf138"\r
3982                 *INHERIT_POS    0       0       0\r
3983                 *INHERIT_ROT    0       0       0\r
3984                 *INHERIT_SCL    0       0       0\r
3985                 *TM_ROW0        1.0     0       0\r
3986                 *TM_ROW1        0       1.0     0\r
3987                 *TM_ROW2        0       0       1.0\r
3988                 *TM_ROW3        0       0       0\r
3989                 *TM_POS 0.000000        0.000000        0.000000\r
3990         }\r
3991         *MESH   {\r
3992                 *TIMEVALUE      0\r
3993                 *MESH_NUMVERTEX 4\r
3994                 *MESH_NUMFACES  2\r
3995                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3996                 *MESH_VERTEX_LIST       {\r
3997                         *MESH_VERTEX    0       120.000000      512.000000      60.000000\r
3998                         *MESH_VERTEX    1       120.000000      512.000000      68.000000\r
3999                         *MESH_VERTEX    2       120.000000      508.000000      68.000000\r
4000                         *MESH_VERTEX    3       120.000000      508.000000      60.000000\r
4001                 }\r
4002                 *MESH_NORMALS   {\r
4003                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
4004                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
4005                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
4006                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
4007                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
4008                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
4009                 }\r
4010                 *MESH_FACE_LIST {\r
4011                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4012                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4013                 }\r
4014                 *MESH_NUMTVERTEX        4\r
4015                 *MESH_TVERTLIST {\r
4016                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
4017                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
4018                         *MESH_TVERT     2       0.031250        0.125000        1.000000\r
4019                         *MESH_TVERT     3       0.031250        0.000000        1.000000\r
4020                 }\r
4021                 *MESH_NUMTVFACES        2\r
4022                 *MESH_TFACELIST {\r
4023                         *MESH_TFACE     0       0       2       1\r
4024                         *MESH_TFACE     1       0       3       2\r
4025                 }\r
4026         }\r
4027         *PROP_MOTIONBLUR        0\r
4028         *PROP_CASTSHADOW        1\r
4029         *PROP_RECVSHADOW        1\r
4030         *MATERIAL_REF   4\r
4031 }\r
4032 *GEOMOBJECT     {\r
4033         *NODE_NAME      "mat4model0surf139"\r
4034         *NODE_TM        {\r
4035                 *NODE_NAME      "mat4model0surf139"\r
4036                 *INHERIT_POS    0       0       0\r
4037                 *INHERIT_ROT    0       0       0\r
4038                 *INHERIT_SCL    0       0       0\r
4039                 *TM_ROW0        1.0     0       0\r
4040                 *TM_ROW1        0       1.0     0\r
4041                 *TM_ROW2        0       0       1.0\r
4042                 *TM_ROW3        0       0       0\r
4043                 *TM_POS 0.000000        0.000000        0.000000\r
4044         }\r
4045         *MESH   {\r
4046                 *TIMEVALUE      0\r
4047                 *MESH_NUMVERTEX 4\r
4048                 *MESH_NUMFACES  2\r
4049                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4050                 *MESH_VERTEX_LIST       {\r
4051                         *MESH_VERTEX    0       120.000000      512.000000      60.000000\r
4052                         *MESH_VERTEX    1       120.000000      508.000000      60.000000\r
4053                         *MESH_VERTEX    2       248.000000      508.000000      60.000000\r
4054                         *MESH_VERTEX    3       248.000000      512.000000      60.000000\r
4055                 }\r
4056                 *MESH_NORMALS   {\r
4057                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
4058                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
4059                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
4060                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
4061                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
4062                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
4063                 }\r
4064                 *MESH_FACE_LIST {\r
4065                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4066                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4067                 }\r
4068                 *MESH_NUMTVERTEX        4\r
4069                 *MESH_TVERTLIST {\r
4070                         *MESH_TVERT     0       0.000000        0.750000        1.000000\r
4071                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
4072                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
4073                         *MESH_TVERT     3       1.000000        0.750000        1.000000\r
4074                 }\r
4075                 *MESH_NUMTVFACES        2\r
4076                 *MESH_TFACELIST {\r
4077                         *MESH_TFACE     0       0       2       1\r
4078                         *MESH_TFACE     1       0       3       2\r
4079                 }\r
4080         }\r
4081         *PROP_MOTIONBLUR        0\r
4082         *PROP_CASTSHADOW        1\r
4083         *PROP_RECVSHADOW        1\r
4084         *MATERIAL_REF   4\r
4085 }\r
4086 *GEOMOBJECT     {\r
4087         *NODE_NAME      "mat4model0surf140"\r
4088         *NODE_TM        {\r
4089                 *NODE_NAME      "mat4model0surf140"\r
4090                 *INHERIT_POS    0       0       0\r
4091                 *INHERIT_ROT    0       0       0\r
4092                 *INHERIT_SCL    0       0       0\r
4093                 *TM_ROW0        1.0     0       0\r
4094                 *TM_ROW1        0       1.0     0\r
4095                 *TM_ROW2        0       0       1.0\r
4096                 *TM_ROW3        0       0       0\r
4097                 *TM_POS 0.000000        0.000000        0.000000\r
4098         }\r
4099         *MESH   {\r
4100                 *TIMEVALUE      0\r
4101                 *MESH_NUMVERTEX 4\r
4102                 *MESH_NUMFACES  2\r
4103                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4104                 *MESH_VERTEX_LIST       {\r
4105                         *MESH_VERTEX    0       120.000000      508.000000      68.000000\r
4106                         *MESH_VERTEX    1       248.000000      508.000000      68.000000\r
4107                         *MESH_VERTEX    2       248.000000      508.000000      60.000000\r
4108                         *MESH_VERTEX    3       120.000000      508.000000      60.000000\r
4109                 }\r
4110                 *MESH_NORMALS   {\r
4111                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
4112                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
4113                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
4114                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
4115                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
4116                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
4117                 }\r
4118                 *MESH_FACE_LIST {\r
4119                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4120                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4121                 }\r
4122                 *MESH_NUMTVERTEX        4\r
4123                 *MESH_TVERTLIST {\r
4124                         *MESH_TVERT     0       0.000000        0.937500        1.000000\r
4125                         *MESH_TVERT     1       1.000000        0.937500        1.000000\r
4126                         *MESH_TVERT     2       1.000000        0.812500        1.000000\r
4127                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
4128                 }\r
4129                 *MESH_NUMTVFACES        2\r
4130                 *MESH_TFACELIST {\r
4131                         *MESH_TFACE     0       0       2       1\r
4132                         *MESH_TFACE     1       0       3       2\r
4133                 }\r
4134         }\r
4135         *PROP_MOTIONBLUR        0\r
4136         *PROP_CASTSHADOW        1\r
4137         *PROP_RECVSHADOW        1\r
4138         *MATERIAL_REF   4\r
4139 }\r
4140 *GEOMOBJECT     {\r
4141         *NODE_NAME      "mat4model0surf141"\r
4142         *NODE_TM        {\r
4143                 *NODE_NAME      "mat4model0surf141"\r
4144                 *INHERIT_POS    0       0       0\r
4145                 *INHERIT_ROT    0       0       0\r
4146                 *INHERIT_SCL    0       0       0\r
4147                 *TM_ROW0        1.0     0       0\r
4148                 *TM_ROW1        0       1.0     0\r
4149                 *TM_ROW2        0       0       1.0\r
4150                 *TM_ROW3        0       0       0\r
4151                 *TM_POS 0.000000        0.000000        0.000000\r
4152         }\r
4153         *MESH   {\r
4154                 *TIMEVALUE      0\r
4155                 *MESH_NUMVERTEX 4\r
4156                 *MESH_NUMFACES  2\r
4157                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4158                 *MESH_VERTEX_LIST       {\r
4159                         *MESH_VERTEX    0       4.000000        -504.000000     264.000000\r
4160                         *MESH_VERTEX    1       4.000000        -504.000000     269.000000\r
4161                         *MESH_VERTEX    2       4.000000        504.000000      269.000000\r
4162                         *MESH_VERTEX    3       4.000000        504.000000      264.000000\r
4163                 }\r
4164                 *MESH_NORMALS   {\r
4165                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
4166                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
4167                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
4168                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
4169                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
4170                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
4171                 }\r
4172                 *MESH_FACE_LIST {\r
4173                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4174                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4175                 }\r
4176                 *MESH_NUMTVERTEX        4\r
4177                 *MESH_TVERTLIST {\r
4178                         *MESH_TVERT     0       -3.000000       0.234375        1.000000\r
4179                         *MESH_TVERT     1       -3.000000       0.312500        1.000000\r
4180                         *MESH_TVERT     2       4.875000        0.312500        1.000000\r
4181                         *MESH_TVERT     3       4.875000        0.234375        1.000000\r
4182                 }\r
4183                 *MESH_NUMTVFACES        2\r
4184                 *MESH_TFACELIST {\r
4185                         *MESH_TFACE     0       0       2       1\r
4186                         *MESH_TFACE     1       0       3       2\r
4187                 }\r
4188         }\r
4189         *PROP_MOTIONBLUR        0\r
4190         *PROP_CASTSHADOW        1\r
4191         *PROP_RECVSHADOW        1\r
4192         *MATERIAL_REF   4\r
4193 }\r
4194 *GEOMOBJECT     {\r
4195         *NODE_NAME      "mat4model0surf142"\r
4196         *NODE_TM        {\r
4197                 *NODE_NAME      "mat4model0surf142"\r
4198                 *INHERIT_POS    0       0       0\r
4199                 *INHERIT_ROT    0       0       0\r
4200                 *INHERIT_SCL    0       0       0\r
4201                 *TM_ROW0        1.0     0       0\r
4202                 *TM_ROW1        0       1.0     0\r
4203                 *TM_ROW2        0       0       1.0\r
4204                 *TM_ROW3        0       0       0\r
4205                 *TM_POS 0.000000        0.000000        0.000000\r
4206         }\r
4207         *MESH   {\r
4208                 *TIMEVALUE      0\r
4209                 *MESH_NUMVERTEX 4\r
4210                 *MESH_NUMFACES  2\r
4211                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4212                 *MESH_VERTEX_LIST       {\r
4213                         *MESH_VERTEX    0       4.000000        504.000000      196.000000\r
4214                         *MESH_VERTEX    1       4.000000        -504.000000     196.000000\r
4215                         *MESH_VERTEX    2       4.000000        -504.000000     204.000000\r
4216                         *MESH_VERTEX    3       4.000000        504.000000      204.000000\r
4217                 }\r
4218                 *MESH_NORMALS   {\r
4219                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
4220                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
4221                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
4222                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
4223                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
4224                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
4225                 }\r
4226                 *MESH_FACE_LIST {\r
4227                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4228                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4229                 }\r
4230                 *MESH_NUMTVERTEX        4\r
4231                 *MESH_TVERTLIST {\r
4232                         *MESH_TVERT     0       -3.000000       0.500000        1.000000\r
4233                         *MESH_TVERT     1       4.875000        0.500000        1.000000\r
4234                         *MESH_TVERT     2       4.875000        0.375000        1.000000\r
4235                         *MESH_TVERT     3       -3.000000       0.375000        1.000000\r
4236                 }\r
4237                 *MESH_NUMTVFACES        2\r
4238                 *MESH_TFACELIST {\r
4239                         *MESH_TFACE     0       0       2       1\r
4240                         *MESH_TFACE     1       0       3       2\r
4241                 }\r
4242         }\r
4243         *PROP_MOTIONBLUR        0\r
4244         *PROP_CASTSHADOW        1\r
4245         *PROP_RECVSHADOW        1\r
4246         *MATERIAL_REF   4\r
4247 }\r
4248 *GEOMOBJECT     {\r
4249         *NODE_NAME      "mat4model0surf143"\r
4250         *NODE_TM        {\r
4251                 *NODE_NAME      "mat4model0surf143"\r
4252                 *INHERIT_POS    0       0       0\r
4253                 *INHERIT_ROT    0       0       0\r
4254                 *INHERIT_SCL    0       0       0\r
4255                 *TM_ROW0        1.0     0       0\r
4256                 *TM_ROW1        0       1.0     0\r
4257                 *TM_ROW2        0       0       1.0\r
4258                 *TM_ROW3        0       0       0\r
4259                 *TM_POS 0.000000        0.000000        0.000000\r
4260         }\r
4261         *MESH   {\r
4262                 *TIMEVALUE      0\r
4263                 *MESH_NUMVERTEX 4\r
4264                 *MESH_NUMFACES  2\r
4265                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4266                 *MESH_VERTEX_LIST       {\r
4267                         *MESH_VERTEX    0       -4.000000       -504.000000     271.000000\r
4268                         *MESH_VERTEX    1       -4.000000       -504.000000     264.000000\r
4269                         *MESH_VERTEX    2       -4.000000       504.000000      264.000000\r
4270                         *MESH_VERTEX    3       -4.000000       504.000000      271.000000\r
4271                 }\r
4272                 *MESH_NORMALS   {\r
4273                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
4274                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
4275                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
4276                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
4277                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
4278                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
4279                 }\r
4280                 *MESH_FACE_LIST {\r
4281                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4282                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4283                 }\r
4284                 *MESH_NUMTVERTEX        4\r
4285                 *MESH_TVERTLIST {\r
4286                         *MESH_TVERT     0       -3.000000       0.000000        1.000000\r
4287                         *MESH_TVERT     1       -3.000000       0.109375        1.000000\r
4288                         *MESH_TVERT     2       4.875000        0.109375        1.000000\r
4289                         *MESH_TVERT     3       4.875000        0.000000        1.000000\r
4290                 }\r
4291                 *MESH_NUMTVFACES        2\r
4292                 *MESH_TFACELIST {\r
4293                         *MESH_TFACE     0       0       2       1\r
4294                         *MESH_TFACE     1       0       3       2\r
4295                 }\r
4296         }\r
4297         *PROP_MOTIONBLUR        0\r
4298         *PROP_CASTSHADOW        1\r
4299         *PROP_RECVSHADOW        1\r
4300         *MATERIAL_REF   4\r
4301 }\r
4302 *GEOMOBJECT     {\r
4303         *NODE_NAME      "mat4model0surf144"\r
4304         *NODE_TM        {\r
4305                 *NODE_NAME      "mat4model0surf144"\r
4306                 *INHERIT_POS    0       0       0\r
4307                 *INHERIT_ROT    0       0       0\r
4308                 *INHERIT_SCL    0       0       0\r
4309                 *TM_ROW0        1.0     0       0\r
4310                 *TM_ROW1        0       1.0     0\r
4311                 *TM_ROW2        0       0       1.0\r
4312                 *TM_ROW3        0       0       0\r
4313                 *TM_POS 0.000000        0.000000        0.000000\r
4314         }\r
4315         *MESH   {\r
4316                 *TIMEVALUE      0\r
4317                 *MESH_NUMVERTEX 4\r
4318                 *MESH_NUMFACES  2\r
4319                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4320                 *MESH_VERTEX_LIST       {\r
4321                         *MESH_VERTEX    0       4.000000        -504.000000     264.000000\r
4322                         *MESH_VERTEX    1       4.000000        504.000000      264.000000\r
4323                         *MESH_VERTEX    2       -4.000000       504.000000      264.000000\r
4324                         *MESH_VERTEX    3       -4.000000       -504.000000     264.000000\r
4325                 }\r
4326                 *MESH_NORMALS   {\r
4327                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
4328                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
4329                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
4330                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
4331                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
4332                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
4333                 }\r
4334                 *MESH_FACE_LIST {\r
4335                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4336                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4337                 }\r
4338                 *MESH_NUMTVERTEX        4\r
4339                 *MESH_TVERTLIST {\r
4340                         *MESH_TVERT     0       -3.000000       0.234375        1.000000\r
4341                         *MESH_TVERT     1       4.875000        0.234375        1.000000\r
4342                         *MESH_TVERT     2       4.875000        0.109375        1.000000\r
4343                         *MESH_TVERT     3       -3.000000       0.109375        1.000000\r
4344                 }\r
4345                 *MESH_NUMTVFACES        2\r
4346                 *MESH_TFACELIST {\r
4347                         *MESH_TFACE     0       0       2       1\r
4348                         *MESH_TFACE     1       0       3       2\r
4349                 }\r
4350         }\r
4351         *PROP_MOTIONBLUR        0\r
4352         *PROP_CASTSHADOW        1\r
4353         *PROP_RECVSHADOW        1\r
4354         *MATERIAL_REF   4\r
4355 }\r
4356 *GEOMOBJECT     {\r
4357         *NODE_NAME      "mat4model0surf145"\r
4358         *NODE_TM        {\r
4359                 *NODE_NAME      "mat4model0surf145"\r
4360                 *INHERIT_POS    0       0       0\r
4361                 *INHERIT_ROT    0       0       0\r
4362                 *INHERIT_SCL    0       0       0\r
4363                 *TM_ROW0        1.0     0       0\r
4364                 *TM_ROW1        0       1.0     0\r
4365                 *TM_ROW2        0       0       1.0\r
4366                 *TM_ROW3        0       0       0\r
4367                 *TM_POS 0.000000        0.000000        0.000000\r
4368         }\r
4369         *MESH   {\r
4370                 *TIMEVALUE      0\r
4371                 *MESH_NUMVERTEX 4\r
4372                 *MESH_NUMFACES  2\r
4373                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4374                 *MESH_VERTEX_LIST       {\r
4375                         *MESH_VERTEX    0       -4.000000       504.000000      204.000000\r
4376                         *MESH_VERTEX    1       4.000000        504.000000      204.000000\r
4377                         *MESH_VERTEX    2       4.000000        -504.000000     204.000000\r
4378                         *MESH_VERTEX    3       -4.000000       -504.000000     204.000000\r
4379                 }\r
4380                 *MESH_NORMALS   {\r
4381                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
4382                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
4383                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
4384                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
4385                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
4386                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
4387                 }\r
4388                 *MESH_FACE_LIST {\r
4389                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4390                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4391                 }\r
4392                 *MESH_NUMTVERTEX        4\r
4393                 *MESH_TVERTLIST {\r
4394                         *MESH_TVERT     0       -3.000000       0.250000        1.000000\r
4395                         *MESH_TVERT     1       -3.000000       0.375000        1.000000\r
4396                         *MESH_TVERT     2       4.875000        0.375000        1.000000\r
4397                         *MESH_TVERT     3       4.875000        0.250000        1.000000\r
4398                 }\r
4399                 *MESH_NUMTVFACES        2\r
4400                 *MESH_TFACELIST {\r
4401                         *MESH_TFACE     0       0       2       1\r
4402                         *MESH_TFACE     1       0       3       2\r
4403                 }\r
4404         }\r
4405         *PROP_MOTIONBLUR        0\r
4406         *PROP_CASTSHADOW        1\r
4407         *PROP_RECVSHADOW        1\r
4408         *MATERIAL_REF   4\r
4409 }\r
4410 *GEOMOBJECT     {\r
4411         *NODE_NAME      "mat4model0surf146"\r
4412         *NODE_TM        {\r
4413                 *NODE_NAME      "mat4model0surf146"\r
4414                 *INHERIT_POS    0       0       0\r
4415                 *INHERIT_ROT    0       0       0\r
4416                 *INHERIT_SCL    0       0       0\r
4417                 *TM_ROW0        1.0     0       0\r
4418                 *TM_ROW1        0       1.0     0\r
4419                 *TM_ROW2        0       0       1.0\r
4420                 *TM_ROW3        0       0       0\r
4421                 *TM_POS 0.000000        0.000000        0.000000\r
4422         }\r
4423         *MESH   {\r
4424                 *TIMEVALUE      0\r
4425                 *MESH_NUMVERTEX 4\r
4426                 *MESH_NUMFACES  2\r
4427                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4428                 *MESH_VERTEX_LIST       {\r
4429                         *MESH_VERTEX    0       4.000000        504.000000      196.000000\r
4430                         *MESH_VERTEX    1       -4.000000       504.000000      196.000000\r
4431                         *MESH_VERTEX    2       -4.000000       -504.000000     196.000000\r
4432                         *MESH_VERTEX    3       4.000000        -504.000000     196.000000\r
4433                 }\r
4434                 *MESH_NORMALS   {\r
4435                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
4436                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
4437                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
4438                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
4439                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
4440                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
4441                 }\r
4442                 *MESH_FACE_LIST {\r
4443                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4444                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4445                 }\r
4446                 *MESH_NUMTVERTEX        4\r
4447                 *MESH_TVERTLIST {\r
4448                         *MESH_TVERT     0       -3.000000       0.000000        1.000000\r
4449                         *MESH_TVERT     1       -3.000000       0.125000        1.000000\r
4450                         *MESH_TVERT     2       4.875000        0.125000        1.000000\r
4451                         *MESH_TVERT     3       4.875000        0.000000        1.000000\r
4452                 }\r
4453                 *MESH_NUMTVFACES        2\r
4454                 *MESH_TFACELIST {\r
4455                         *MESH_TFACE     0       0       2       1\r
4456                         *MESH_TFACE     1       0       3       2\r
4457                 }\r
4458         }\r
4459         *PROP_MOTIONBLUR        0\r
4460         *PROP_CASTSHADOW        1\r
4461         *PROP_RECVSHADOW        1\r
4462         *MATERIAL_REF   4\r
4463 }\r
4464 *GEOMOBJECT     {\r
4465         *NODE_NAME      "mat4model0surf147"\r
4466         *NODE_TM        {\r
4467                 *NODE_NAME      "mat4model0surf147"\r
4468                 *INHERIT_POS    0       0       0\r
4469                 *INHERIT_ROT    0       0       0\r
4470                 *INHERIT_SCL    0       0       0\r
4471                 *TM_ROW0        1.0     0       0\r
4472                 *TM_ROW1        0       1.0     0\r
4473                 *TM_ROW2        0       0       1.0\r
4474                 *TM_ROW3        0       0       0\r
4475                 *TM_POS 0.000000        0.000000        0.000000\r
4476         }\r
4477         *MESH   {\r
4478                 *TIMEVALUE      0\r
4479                 *MESH_NUMVERTEX 4\r
4480                 *MESH_NUMFACES  2\r
4481                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4482                 *MESH_VERTEX_LIST       {\r
4483                         *MESH_VERTEX    0       -4.000000       504.000000      204.000000\r
4484                         *MESH_VERTEX    1       -4.000000       -504.000000     204.000000\r
4485                         *MESH_VERTEX    2       -4.000000       -504.000000     196.000000\r
4486                         *MESH_VERTEX    3       -4.000000       504.000000      196.000000\r
4487                 }\r
4488                 *MESH_NORMALS   {\r
4489                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
4490                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
4491                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
4492                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
4493                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
4494                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
4495                 }\r
4496                 *MESH_FACE_LIST {\r
4497                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4498                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4499                 }\r
4500                 *MESH_NUMTVERTEX        4\r
4501                 *MESH_TVERTLIST {\r
4502                         *MESH_TVERT     0       -3.000000       0.250000        1.000000\r
4503                         *MESH_TVERT     1       4.875000        0.250000        1.000000\r
4504                         *MESH_TVERT     2       4.875000        0.125000        1.000000\r
4505                         *MESH_TVERT     3       -3.000000       0.125000        1.000000\r
4506                 }\r
4507                 *MESH_NUMTVFACES        2\r
4508                 *MESH_TFACELIST {\r
4509                         *MESH_TFACE     0       0       2       1\r
4510                         *MESH_TFACE     1       0       3       2\r
4511                 }\r
4512         }\r
4513         *PROP_MOTIONBLUR        0\r
4514         *PROP_CASTSHADOW        1\r
4515         *PROP_RECVSHADOW        1\r
4516         *MATERIAL_REF   4\r
4517 }\r
4518 *GEOMOBJECT     {\r
4519         *NODE_NAME      "mat4model0surf148"\r
4520         *NODE_TM        {\r
4521                 *NODE_NAME      "mat4model0surf148"\r
4522                 *INHERIT_POS    0       0       0\r
4523                 *INHERIT_ROT    0       0       0\r
4524                 *INHERIT_SCL    0       0       0\r
4525                 *TM_ROW0        1.0     0       0\r
4526                 *TM_ROW1        0       1.0     0\r
4527                 *TM_ROW2        0       0       1.0\r
4528                 *TM_ROW3        0       0       0\r
4529                 *TM_POS 0.000000        0.000000        0.000000\r
4530         }\r
4531         *MESH   {\r
4532                 *TIMEVALUE      0\r
4533                 *MESH_NUMVERTEX 4\r
4534                 *MESH_NUMFACES  2\r
4535                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4536                 *MESH_VERTEX_LIST       {\r
4537                         *MESH_VERTEX    0       -72.000000      508.000000      60.000000\r
4538                         *MESH_VERTEX    1       -72.000000      508.000000      68.000000\r
4539                         *MESH_VERTEX    2       -72.000000      512.000000      68.000000\r
4540                         *MESH_VERTEX    3       -72.000000      512.000000      60.000000\r
4541                 }\r
4542                 *MESH_NORMALS   {\r
4543                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
4544                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
4545                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
4546                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
4547                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
4548                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
4549                 }\r
4550                 *MESH_FACE_LIST {\r
4551                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4552                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4553                 }\r
4554                 *MESH_NUMTVERTEX        4\r
4555                 *MESH_TVERTLIST {\r
4556                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
4557                         *MESH_TVERT     1       0.000000        0.125000        1.000000\r
4558                         *MESH_TVERT     2       0.031250        0.125000        1.000000\r
4559                         *MESH_TVERT     3       0.031250        0.000000        1.000000\r
4560                 }\r
4561                 *MESH_NUMTVFACES        2\r
4562                 *MESH_TFACELIST {\r
4563                         *MESH_TFACE     0       0       2       1\r
4564                         *MESH_TFACE     1       0       3       2\r
4565                 }\r
4566         }\r
4567         *PROP_MOTIONBLUR        0\r
4568         *PROP_CASTSHADOW        1\r
4569         *PROP_RECVSHADOW        1\r
4570         *MATERIAL_REF   4\r
4571 }\r
4572 *GEOMOBJECT     {\r
4573         *NODE_NAME      "mat4model0surf149"\r
4574         *NODE_TM        {\r
4575                 *NODE_NAME      "mat4model0surf149"\r
4576                 *INHERIT_POS    0       0       0\r
4577                 *INHERIT_ROT    0       0       0\r
4578                 *INHERIT_SCL    0       0       0\r
4579                 *TM_ROW0        1.0     0       0\r
4580                 *TM_ROW1        0       1.0     0\r
4581                 *TM_ROW2        0       0       1.0\r
4582                 *TM_ROW3        0       0       0\r
4583                 *TM_POS 0.000000        0.000000        0.000000\r
4584         }\r
4585         *MESH   {\r
4586                 *TIMEVALUE      0\r
4587                 *MESH_NUMVERTEX 4\r
4588                 *MESH_NUMFACES  2\r
4589                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4590                 *MESH_VERTEX_LIST       {\r
4591                         *MESH_VERTEX    0       248.000000      6.000000        132.000000\r
4592                         *MESH_VERTEX    1       -72.000000      6.000000        132.000000\r
4593                         *MESH_VERTEX    2       -72.000000      6.000000        124.000000\r
4594                         *MESH_VERTEX    3       248.000000      6.000000        124.000000\r
4595                 }\r
4596                 *MESH_NORMALS   {\r
4597                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
4598                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
4599                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
4600                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
4601                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
4602                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
4603                 }\r
4604                 *MESH_FACE_LIST {\r
4605                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4606                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4607                 }\r
4608                 *MESH_NUMTVERTEX        4\r
4609                 *MESH_TVERTLIST {\r
4610                         *MESH_TVERT     0       -1.000000       0.312500        1.000000\r
4611                         *MESH_TVERT     1       1.500000        0.312500        1.000000\r
4612                         *MESH_TVERT     2       1.500000        0.187500        1.000000\r
4613                         *MESH_TVERT     3       -1.000000       0.187500        1.000000\r
4614                 }\r
4615                 *MESH_NUMTVFACES        2\r
4616                 *MESH_TFACELIST {\r
4617                         *MESH_TFACE     0       0       2       1\r
4618                         *MESH_TFACE     1       0       3       2\r
4619                 }\r
4620         }\r
4621         *PROP_MOTIONBLUR        0\r
4622         *PROP_CASTSHADOW        1\r
4623         *PROP_RECVSHADOW        1\r
4624         *MATERIAL_REF   4\r
4625 }\r
4626 *GEOMOBJECT     {\r
4627         *NODE_NAME      "mat4model0surf150"\r
4628         *NODE_TM        {\r
4629                 *NODE_NAME      "mat4model0surf150"\r
4630                 *INHERIT_POS    0       0       0\r
4631                 *INHERIT_ROT    0       0       0\r
4632                 *INHERIT_SCL    0       0       0\r
4633                 *TM_ROW0        1.0     0       0\r
4634                 *TM_ROW1        0       1.0     0\r
4635                 *TM_ROW2        0       0       1.0\r
4636                 *TM_ROW3        0       0       0\r
4637                 *TM_POS 0.000000        0.000000        0.000000\r
4638         }\r
4639         *MESH   {\r
4640                 *TIMEVALUE      0\r
4641                 *MESH_NUMVERTEX 4\r
4642                 *MESH_NUMFACES  2\r
4643                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4644                 *MESH_VERTEX_LIST       {\r
4645                         *MESH_VERTEX    0       248.000000      6.000000        68.000000\r
4646                         *MESH_VERTEX    1       -72.000000      6.000000        68.000000\r
4647                         *MESH_VERTEX    2       -72.000000      6.000000        60.000000\r
4648                         *MESH_VERTEX    3       248.000000      6.000000        60.000000\r
4649                 }\r
4650                 *MESH_NORMALS   {\r
4651                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
4652                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
4653                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
4654                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
4655                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
4656                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
4657                 }\r
4658                 *MESH_FACE_LIST {\r
4659                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4660                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4661                 }\r
4662                 *MESH_NUMTVERTEX        4\r
4663                 *MESH_TVERTLIST {\r
4664                         *MESH_TVERT     0       -1.000000       1.062500        1.000000\r
4665                         *MESH_TVERT     1       1.500000        1.062500        1.000000\r
4666                         *MESH_TVERT     2       1.500000        0.937500        1.000000\r
4667                         *MESH_TVERT     3       -1.000000       0.937500        1.000000\r
4668                 }\r
4669                 *MESH_NUMTVFACES        2\r
4670                 *MESH_TFACELIST {\r
4671                         *MESH_TFACE     0       0       2       1\r
4672                         *MESH_TFACE     1       0       3       2\r
4673                 }\r
4674         }\r
4675         *PROP_MOTIONBLUR        0\r
4676         *PROP_CASTSHADOW        1\r
4677         *PROP_RECVSHADOW        1\r
4678         *MATERIAL_REF   4\r
4679 }\r
4680 *GEOMOBJECT     {\r
4681         *NODE_NAME      "mat4model0surf151"\r
4682         *NODE_TM        {\r
4683                 *NODE_NAME      "mat4model0surf151"\r
4684                 *INHERIT_POS    0       0       0\r
4685                 *INHERIT_ROT    0       0       0\r
4686                 *INHERIT_SCL    0       0       0\r
4687                 *TM_ROW0        1.0     0       0\r
4688                 *TM_ROW1        0       1.0     0\r
4689                 *TM_ROW2        0       0       1.0\r
4690                 *TM_ROW3        0       0       0\r
4691                 *TM_POS 0.000000        0.000000        0.000000\r
4692         }\r
4693         *MESH   {\r
4694                 *TIMEVALUE      0\r
4695                 *MESH_NUMVERTEX 4\r
4696                 *MESH_NUMFACES  2\r
4697                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4698                 *MESH_VERTEX_LIST       {\r
4699                         *MESH_VERTEX    0       248.000000      6.000000        132.000000\r
4700                         *MESH_VERTEX    1       248.000000      -6.000000       132.000000\r
4701                         *MESH_VERTEX    2       -72.000000      -6.000000       132.000000\r
4702                         *MESH_VERTEX    3       -72.000000      6.000000        132.000000\r
4703                 }\r
4704                 *MESH_NORMALS   {\r
4705                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
4706                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
4707                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
4708                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
4709                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
4710                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
4711                 }\r
4712                 *MESH_FACE_LIST {\r
4713                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4714                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4715                 }\r
4716                 *MESH_NUMTVERTEX        4\r
4717                 *MESH_TVERTLIST {\r
4718                         *MESH_TVERT     0       -1.000000       0.312500        1.000000\r
4719                         *MESH_TVERT     1       -1.000000       0.500000        1.000000\r
4720                         *MESH_TVERT     2       1.500000        0.500000        1.000000\r
4721                         *MESH_TVERT     3       1.500000        0.312500        1.000000\r
4722                 }\r
4723                 *MESH_NUMTVFACES        2\r
4724                 *MESH_TFACELIST {\r
4725                         *MESH_TFACE     0       0       2       1\r
4726                         *MESH_TFACE     1       0       3       2\r
4727                 }\r
4728         }\r
4729         *PROP_MOTIONBLUR        0\r
4730         *PROP_CASTSHADOW        1\r
4731         *PROP_RECVSHADOW        1\r
4732         *MATERIAL_REF   4\r
4733 }\r
4734 *GEOMOBJECT     {\r
4735         *NODE_NAME      "mat4model0surf152"\r
4736         *NODE_TM        {\r
4737                 *NODE_NAME      "mat4model0surf152"\r
4738                 *INHERIT_POS    0       0       0\r
4739                 *INHERIT_ROT    0       0       0\r
4740                 *INHERIT_SCL    0       0       0\r
4741                 *TM_ROW0        1.0     0       0\r
4742                 *TM_ROW1        0       1.0     0\r
4743                 *TM_ROW2        0       0       1.0\r
4744                 *TM_ROW3        0       0       0\r
4745                 *TM_POS 0.000000        0.000000        0.000000\r
4746         }\r
4747         *MESH   {\r
4748                 *TIMEVALUE      0\r
4749                 *MESH_NUMVERTEX 4\r
4750                 *MESH_NUMFACES  2\r
4751                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4752                 *MESH_VERTEX_LIST       {\r
4753                         *MESH_VERTEX    0       248.000000      -6.000000       124.000000\r
4754                         *MESH_VERTEX    1       248.000000      6.000000        124.000000\r
4755                         *MESH_VERTEX    2       -72.000000      6.000000        124.000000\r
4756                         *MESH_VERTEX    3       -72.000000      -6.000000       124.000000\r
4757                 }\r
4758                 *MESH_NORMALS   {\r
4759                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
4760                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
4761                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
4762                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
4763                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
4764                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
4765                 }\r
4766                 *MESH_FACE_LIST {\r
4767                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4768                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4769                 }\r
4770                 *MESH_NUMTVERTEX        4\r
4771                 *MESH_TVERTLIST {\r
4772                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
4773                         *MESH_TVERT     1       -1.000000       0.187500        1.000000\r
4774                         *MESH_TVERT     2       1.500000        0.187500        1.000000\r
4775                         *MESH_TVERT     3       1.500000        0.000000        1.000000\r
4776                 }\r
4777                 *MESH_NUMTVFACES        2\r
4778                 *MESH_TFACELIST {\r
4779                         *MESH_TFACE     0       0       2       1\r
4780                         *MESH_TFACE     1       0       3       2\r
4781                 }\r
4782         }\r
4783         *PROP_MOTIONBLUR        0\r
4784         *PROP_CASTSHADOW        1\r
4785         *PROP_RECVSHADOW        1\r
4786         *MATERIAL_REF   4\r
4787 }\r
4788 *GEOMOBJECT     {\r
4789         *NODE_NAME      "mat4model0surf153"\r
4790         *NODE_TM        {\r
4791                 *NODE_NAME      "mat4model0surf153"\r
4792                 *INHERIT_POS    0       0       0\r
4793                 *INHERIT_ROT    0       0       0\r
4794                 *INHERIT_SCL    0       0       0\r
4795                 *TM_ROW0        1.0     0       0\r
4796                 *TM_ROW1        0       1.0     0\r
4797                 *TM_ROW2        0       0       1.0\r
4798                 *TM_ROW3        0       0       0\r
4799                 *TM_POS 0.000000        0.000000        0.000000\r
4800         }\r
4801         *MESH   {\r
4802                 *TIMEVALUE      0\r
4803                 *MESH_NUMVERTEX 4\r
4804                 *MESH_NUMFACES  2\r
4805                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4806                 *MESH_VERTEX_LIST       {\r
4807                         *MESH_VERTEX    0       248.000000      -6.000000       124.000000\r
4808                         *MESH_VERTEX    1       -72.000000      -6.000000       124.000000\r
4809                         *MESH_VERTEX    2       -72.000000      -6.000000       132.000000\r
4810                         *MESH_VERTEX    3       248.000000      -6.000000       132.000000\r
4811                 }\r
4812                 *MESH_NORMALS   {\r
4813                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
4814                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
4815                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
4816                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
4817                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
4818                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
4819                 }\r
4820                 *MESH_FACE_LIST {\r
4821                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4822                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4823                 }\r
4824                 *MESH_NUMTVERTEX        4\r
4825                 *MESH_TVERTLIST {\r
4826                         *MESH_TVERT     0       -1.000000       0.625000        1.000000\r
4827                         *MESH_TVERT     1       1.500000        0.625000        1.000000\r
4828                         *MESH_TVERT     2       1.500000        0.500000        1.000000\r
4829                         *MESH_TVERT     3       -1.000000       0.500000        1.000000\r
4830                 }\r
4831                 *MESH_NUMTVFACES        2\r
4832                 *MESH_TFACELIST {\r
4833                         *MESH_TFACE     0       0       2       1\r
4834                         *MESH_TFACE     1       0       3       2\r
4835                 }\r
4836         }\r
4837         *PROP_MOTIONBLUR        0\r
4838         *PROP_CASTSHADOW        1\r
4839         *PROP_RECVSHADOW        1\r
4840         *MATERIAL_REF   4\r
4841 }\r
4842 *GEOMOBJECT     {\r
4843         *NODE_NAME      "mat4model0surf154"\r
4844         *NODE_TM        {\r
4845                 *NODE_NAME      "mat4model0surf154"\r
4846                 *INHERIT_POS    0       0       0\r
4847                 *INHERIT_ROT    0       0       0\r
4848                 *INHERIT_SCL    0       0       0\r
4849                 *TM_ROW0        1.0     0       0\r
4850                 *TM_ROW1        0       1.0     0\r
4851                 *TM_ROW2        0       0       1.0\r
4852                 *TM_ROW3        0       0       0\r
4853                 *TM_POS 0.000000        0.000000        0.000000\r
4854         }\r
4855         *MESH   {\r
4856                 *TIMEVALUE      0\r
4857                 *MESH_NUMVERTEX 4\r
4858                 *MESH_NUMFACES  2\r
4859                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4860                 *MESH_VERTEX_LIST       {\r
4861                         *MESH_VERTEX    0       248.000000      6.000000        68.000000\r
4862                         *MESH_VERTEX    1       248.000000      -6.000000       68.000000\r
4863                         *MESH_VERTEX    2       -72.000000      -6.000000       68.000000\r
4864                         *MESH_VERTEX    3       -72.000000      6.000000        68.000000\r
4865                 }\r
4866                 *MESH_NORMALS   {\r
4867                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
4868                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
4869                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
4870                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
4871                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
4872                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
4873                 }\r
4874                 *MESH_FACE_LIST {\r
4875                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4876                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4877                 }\r
4878                 *MESH_NUMTVERTEX        4\r
4879                 *MESH_TVERTLIST {\r
4880                         *MESH_TVERT     0       -1.000000       0.062500        1.000000\r
4881                         *MESH_TVERT     1       -1.000000       0.250000        1.000000\r
4882                         *MESH_TVERT     2       1.500000        0.250000        1.000000\r
4883                         *MESH_TVERT     3       1.500000        0.062500        1.000000\r
4884                 }\r
4885                 *MESH_NUMTVFACES        2\r
4886                 *MESH_TFACELIST {\r
4887                         *MESH_TFACE     0       0       2       1\r
4888                         *MESH_TFACE     1       0       3       2\r
4889                 }\r
4890         }\r
4891         *PROP_MOTIONBLUR        0\r
4892         *PROP_CASTSHADOW        1\r
4893         *PROP_RECVSHADOW        1\r
4894         *MATERIAL_REF   4\r
4895 }\r
4896 *GEOMOBJECT     {\r
4897         *NODE_NAME      "mat4model0surf155"\r
4898         *NODE_TM        {\r
4899                 *NODE_NAME      "mat4model0surf155"\r
4900                 *INHERIT_POS    0       0       0\r
4901                 *INHERIT_ROT    0       0       0\r
4902                 *INHERIT_SCL    0       0       0\r
4903                 *TM_ROW0        1.0     0       0\r
4904                 *TM_ROW1        0       1.0     0\r
4905                 *TM_ROW2        0       0       1.0\r
4906                 *TM_ROW3        0       0       0\r
4907                 *TM_POS 0.000000        0.000000        0.000000\r
4908         }\r
4909         *MESH   {\r
4910                 *TIMEVALUE      0\r
4911                 *MESH_NUMVERTEX 4\r
4912                 *MESH_NUMFACES  2\r
4913                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4914                 *MESH_VERTEX_LIST       {\r
4915                         *MESH_VERTEX    0       248.000000      -6.000000       60.000000\r
4916                         *MESH_VERTEX    1       248.000000      6.000000        60.000000\r
4917                         *MESH_VERTEX    2       -72.000000      6.000000        60.000000\r
4918                         *MESH_VERTEX    3       -72.000000      -6.000000       60.000000\r
4919                 }\r
4920                 *MESH_NORMALS   {\r
4921                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
4922                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
4923                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
4924                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
4925                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
4926                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
4927                 }\r
4928                 *MESH_FACE_LIST {\r
4929                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4930                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4931                 }\r
4932                 *MESH_NUMTVERTEX        4\r
4933                 *MESH_TVERTLIST {\r
4934                         *MESH_TVERT     0       -1.000000       0.750000        1.000000\r
4935                         *MESH_TVERT     1       -1.000000       0.937500        1.000000\r
4936                         *MESH_TVERT     2       1.500000        0.937500        1.000000\r
4937                         *MESH_TVERT     3       1.500000        0.750000        1.000000\r
4938                 }\r
4939                 *MESH_NUMTVFACES        2\r
4940                 *MESH_TFACELIST {\r
4941                         *MESH_TFACE     0       0       2       1\r
4942                         *MESH_TFACE     1       0       3       2\r
4943                 }\r
4944         }\r
4945         *PROP_MOTIONBLUR        0\r
4946         *PROP_CASTSHADOW        1\r
4947         *PROP_RECVSHADOW        1\r
4948         *MATERIAL_REF   4\r
4949 }\r
4950 *GEOMOBJECT     {\r
4951         *NODE_NAME      "mat4model0surf156"\r
4952         *NODE_TM        {\r
4953                 *NODE_NAME      "mat4model0surf156"\r
4954                 *INHERIT_POS    0       0       0\r
4955                 *INHERIT_ROT    0       0       0\r
4956                 *INHERIT_SCL    0       0       0\r
4957                 *TM_ROW0        1.0     0       0\r
4958                 *TM_ROW1        0       1.0     0\r
4959                 *TM_ROW2        0       0       1.0\r
4960                 *TM_ROW3        0       0       0\r
4961                 *TM_POS 0.000000        0.000000        0.000000\r
4962         }\r
4963         *MESH   {\r
4964                 *TIMEVALUE      0\r
4965                 *MESH_NUMVERTEX 4\r
4966                 *MESH_NUMFACES  2\r
4967                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4968                 *MESH_VERTEX_LIST       {\r
4969                         *MESH_VERTEX    0       248.000000      -6.000000       60.000000\r
4970                         *MESH_VERTEX    1       -72.000000      -6.000000       60.000000\r
4971                         *MESH_VERTEX    2       -72.000000      -6.000000       68.000000\r
4972                         *MESH_VERTEX    3       248.000000      -6.000000       68.000000\r
4973                 }\r
4974                 *MESH_NORMALS   {\r
4975                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
4976                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
4977                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
4978                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
4979                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
4980                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
4981                 }\r
4982                 *MESH_FACE_LIST {\r
4983                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4984                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4985                 }\r
4986                 *MESH_NUMTVERTEX        4\r
4987                 *MESH_TVERTLIST {\r
4988                         *MESH_TVERT     0       -1.000000       0.375000        1.000000\r
4989                         *MESH_TVERT     1       1.500000        0.375000        1.000000\r
4990                         *MESH_TVERT     2       1.500000        0.250000        1.000000\r
4991                         *MESH_TVERT     3       -1.000000       0.250000        1.000000\r
4992                 }\r
4993                 *MESH_NUMTVFACES        2\r
4994                 *MESH_TFACELIST {\r
4995                         *MESH_TFACE     0       0       2       1\r
4996                         *MESH_TFACE     1       0       3       2\r
4997                 }\r
4998         }\r
4999         *PROP_MOTIONBLUR        0\r
5000         *PROP_CASTSHADOW        1\r
5001         *PROP_RECVSHADOW        1\r
5002         *MATERIAL_REF   4\r
5003 }\r
5004 *GEOMOBJECT     {\r
5005         *NODE_NAME      "mat4model0surf157"\r
5006         *NODE_TM        {\r
5007                 *NODE_NAME      "mat4model0surf157"\r
5008                 *INHERIT_POS    0       0       0\r
5009                 *INHERIT_ROT    0       0       0\r
5010                 *INHERIT_SCL    0       0       0\r
5011                 *TM_ROW0        1.0     0       0\r
5012                 *TM_ROW1        0       1.0     0\r
5013                 *TM_ROW2        0       0       1.0\r
5014                 *TM_ROW3        0       0       0\r
5015                 *TM_POS 0.000000        0.000000        0.000000\r
5016         }\r
5017         *MESH   {\r
5018                 *TIMEVALUE      0\r
5019                 *MESH_NUMVERTEX 4\r
5020                 *MESH_NUMFACES  2\r
5021                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5022                 *MESH_VERTEX_LIST       {\r
5023                         *MESH_VERTEX    0       -72.000000      8.000000        192.000000\r
5024                         *MESH_VERTEX    1       -72.000000      8.000000        0.000000\r
5025                         *MESH_VERTEX    2       -72.000000      -8.000000       0.000000\r
5026                         *MESH_VERTEX    3       -72.000000      -8.000000       192.000000\r
5027                 }\r
5028                 *MESH_NORMALS   {\r
5029                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
5030                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
5031                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
5032                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
5033                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
5034                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
5035                 }\r
5036                 *MESH_FACE_LIST {\r
5037                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5038                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5039                 }\r
5040                 *MESH_NUMTVERTEX        4\r
5041                 *MESH_TVERTLIST {\r
5042                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
5043                         *MESH_TVERT     1       1.500000        1.000000        1.000000\r
5044                         *MESH_TVERT     2       1.500000        0.750000        1.000000\r
5045                         *MESH_TVERT     3       0.000000        0.750000        1.000000\r
5046                 }\r
5047                 *MESH_NUMTVFACES        2\r
5048                 *MESH_TFACELIST {\r
5049                         *MESH_TFACE     0       0       2       1\r
5050                         *MESH_TFACE     1       0       3       2\r
5051                 }\r
5052         }\r
5053         *PROP_MOTIONBLUR        0\r
5054         *PROP_CASTSHADOW        1\r
5055         *PROP_RECVSHADOW        1\r
5056         *MATERIAL_REF   4\r
5057 }\r
5058 *GEOMOBJECT     {\r
5059         *NODE_NAME      "mat4model0surf158"\r
5060         *NODE_TM        {\r
5061                 *NODE_NAME      "mat4model0surf158"\r
5062                 *INHERIT_POS    0       0       0\r
5063                 *INHERIT_ROT    0       0       0\r
5064                 *INHERIT_SCL    0       0       0\r
5065                 *TM_ROW0        1.0     0       0\r
5066                 *TM_ROW1        0       1.0     0\r
5067                 *TM_ROW2        0       0       1.0\r
5068                 *TM_ROW3        0       0       0\r
5069                 *TM_POS 0.000000        0.000000        0.000000\r
5070         }\r
5071         *MESH   {\r
5072                 *TIMEVALUE      0\r
5073                 *MESH_NUMVERTEX 4\r
5074                 *MESH_NUMFACES  2\r
5075                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5076                 *MESH_VERTEX_LIST       {\r
5077                         *MESH_VERTEX    0       -72.000000      8.000000        192.000000\r
5078                         *MESH_VERTEX    1       -88.000000      8.000000        192.000000\r
5079                         *MESH_VERTEX    2       -88.000000      8.000000        0.000000\r
5080                         *MESH_VERTEX    3       -72.000000      8.000000        0.000000\r
5081                 }\r
5082                 *MESH_NORMALS   {\r
5083                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
5084                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
5085                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
5086                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
5087                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
5088                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
5089                 }\r
5090                 *MESH_FACE_LIST {\r
5091                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5092                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5093                 }\r
5094                 *MESH_NUMTVERTEX        4\r
5095                 *MESH_TVERTLIST {\r
5096                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
5097                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
5098                         *MESH_TVERT     2       1.500000        0.250000        1.000000\r
5099                         *MESH_TVERT     3       1.500000        0.000000        1.000000\r
5100                 }\r
5101                 *MESH_NUMTVFACES        2\r
5102                 *MESH_TFACELIST {\r
5103                         *MESH_TFACE     0       0       2       1\r
5104                         *MESH_TFACE     1       0       3       2\r
5105                 }\r
5106         }\r
5107         *PROP_MOTIONBLUR        0\r
5108         *PROP_CASTSHADOW        1\r
5109         *PROP_RECVSHADOW        1\r
5110         *MATERIAL_REF   4\r
5111 }\r
5112 *GEOMOBJECT     {\r
5113         *NODE_NAME      "mat4model0surf159"\r
5114         *NODE_TM        {\r
5115                 *NODE_NAME      "mat4model0surf159"\r
5116                 *INHERIT_POS    0       0       0\r
5117                 *INHERIT_ROT    0       0       0\r
5118                 *INHERIT_SCL    0       0       0\r
5119                 *TM_ROW0        1.0     0       0\r
5120                 *TM_ROW1        0       1.0     0\r
5121                 *TM_ROW2        0       0       1.0\r
5122                 *TM_ROW3        0       0       0\r
5123                 *TM_POS 0.000000        0.000000        0.000000\r
5124         }\r
5125         *MESH   {\r
5126                 *TIMEVALUE      0\r
5127                 *MESH_NUMVERTEX 4\r
5128                 *MESH_NUMFACES  2\r
5129                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5130                 *MESH_VERTEX_LIST       {\r
5131                         *MESH_VERTEX    0       -88.000000      -8.000000       192.000000\r
5132                         *MESH_VERTEX    1       -88.000000      -8.000000       0.000000\r
5133                         *MESH_VERTEX    2       -88.000000      8.000000        0.000000\r
5134                         *MESH_VERTEX    3       -88.000000      8.000000        192.000000\r
5135                 }\r
5136                 *MESH_NORMALS   {\r
5137                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
5138                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
5139                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
5140                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
5141                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
5142                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
5143                 }\r
5144                 *MESH_FACE_LIST {\r
5145                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5146                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5147                 }\r
5148                 *MESH_NUMTVERTEX        4\r
5149                 *MESH_TVERTLIST {\r
5150                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
5151                         *MESH_TVERT     1       1.500000        0.500000        1.000000\r
5152                         *MESH_TVERT     2       1.500000        0.250000        1.000000\r
5153                         *MESH_TVERT     3       0.000000        0.250000        1.000000\r
5154                 }\r
5155                 *MESH_NUMTVFACES        2\r
5156                 *MESH_TFACELIST {\r
5157                         *MESH_TFACE     0       0       2       1\r
5158                         *MESH_TFACE     1       0       3       2\r
5159                 }\r
5160         }\r
5161         *PROP_MOTIONBLUR        0\r
5162         *PROP_CASTSHADOW        1\r
5163         *PROP_RECVSHADOW        1\r
5164         *MATERIAL_REF   4\r
5165 }\r
5166 *GEOMOBJECT     {\r
5167         *NODE_NAME      "mat4model0surf160"\r
5168         *NODE_TM        {\r
5169                 *NODE_NAME      "mat4model0surf160"\r
5170                 *INHERIT_POS    0       0       0\r
5171                 *INHERIT_ROT    0       0       0\r
5172                 *INHERIT_SCL    0       0       0\r
5173                 *TM_ROW0        1.0     0       0\r
5174                 *TM_ROW1        0       1.0     0\r
5175                 *TM_ROW2        0       0       1.0\r
5176                 *TM_ROW3        0       0       0\r
5177                 *TM_POS 0.000000        0.000000        0.000000\r
5178         }\r
5179         *MESH   {\r
5180                 *TIMEVALUE      0\r
5181                 *MESH_NUMVERTEX 4\r
5182                 *MESH_NUMFACES  2\r
5183                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5184                 *MESH_VERTEX_LIST       {\r
5185                         *MESH_VERTEX    0       -88.000000      -8.000000       192.000000\r
5186                         *MESH_VERTEX    1       -72.000000      -8.000000       192.000000\r
5187                         *MESH_VERTEX    2       -72.000000      -8.000000       0.000000\r
5188                         *MESH_VERTEX    3       -88.000000      -8.000000       0.000000\r
5189                 }\r
5190                 *MESH_NORMALS   {\r
5191                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
5192                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
5193                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
5194                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
5195                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
5196                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
5197                 }\r
5198                 *MESH_FACE_LIST {\r
5199                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5200                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5201                 }\r
5202                 *MESH_NUMTVERTEX        4\r
5203                 *MESH_TVERTLIST {\r
5204                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
5205                         *MESH_TVERT     1       0.000000        0.750000        1.000000\r
5206                         *MESH_TVERT     2       1.500000        0.750000        1.000000\r
5207                         *MESH_TVERT     3       1.500000        0.500000        1.000000\r
5208                 }\r
5209                 *MESH_NUMTVFACES        2\r
5210                 *MESH_TFACELIST {\r
5211                         *MESH_TFACE     0       0       2       1\r
5212                         *MESH_TFACE     1       0       3       2\r
5213                 }\r
5214         }\r
5215         *PROP_MOTIONBLUR        0\r
5216         *PROP_CASTSHADOW        1\r
5217         *PROP_RECVSHADOW        1\r
5218         *MATERIAL_REF   4\r
5219 }\r
5220 *GEOMOBJECT     {\r
5221         *NODE_NAME      "mat4model0surf161"\r
5222         *NODE_TM        {\r
5223                 *NODE_NAME      "mat4model0surf161"\r
5224                 *INHERIT_POS    0       0       0\r
5225                 *INHERIT_ROT    0       0       0\r
5226                 *INHERIT_SCL    0       0       0\r
5227                 *TM_ROW0        1.0     0       0\r
5228                 *TM_ROW1        0       1.0     0\r
5229                 *TM_ROW2        0       0       1.0\r
5230                 *TM_ROW3        0       0       0\r
5231                 *TM_POS 0.000000        0.000000        0.000000\r
5232         }\r
5233         *MESH   {\r
5234                 *TIMEVALUE      0\r
5235                 *MESH_NUMVERTEX 4\r
5236                 *MESH_NUMFACES  2\r
5237                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5238                 *MESH_VERTEX_LIST       {\r
5239                         *MESH_VERTEX    0       -124.000000     -504.000000     296.000000\r
5240                         *MESH_VERTEX    1       -124.000000     -504.000000     301.000000\r
5241                         *MESH_VERTEX    2       -124.000000     504.000000      301.000000\r
5242                         *MESH_VERTEX    3       -124.000000     504.000000      296.000000\r
5243                 }\r
5244                 *MESH_NORMALS   {\r
5245                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
5246                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
5247                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
5248                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
5249                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
5250                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
5251                 }\r
5252                 *MESH_FACE_LIST {\r
5253                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5254                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5255                 }\r
5256                 *MESH_NUMTVERTEX        4\r
5257                 *MESH_TVERTLIST {\r
5258                         *MESH_TVERT     0       -3.000000       0.234375        1.000000\r
5259                         *MESH_TVERT     1       -3.000000       0.312500        1.000000\r
5260                         *MESH_TVERT     2       4.875000        0.312500        1.000000\r
5261                         *MESH_TVERT     3       4.875000        0.234375        1.000000\r
5262                 }\r
5263                 *MESH_NUMTVFACES        2\r
5264                 *MESH_TFACELIST {\r
5265                         *MESH_TFACE     0       0       2       1\r
5266                         *MESH_TFACE     1       0       3       2\r
5267                 }\r
5268         }\r
5269         *PROP_MOTIONBLUR        0\r
5270         *PROP_CASTSHADOW        1\r
5271         *PROP_RECVSHADOW        1\r
5272         *MATERIAL_REF   4\r
5273 }\r
5274 *GEOMOBJECT     {\r
5275         *NODE_NAME      "mat4model0surf162"\r
5276         *NODE_TM        {\r
5277                 *NODE_NAME      "mat4model0surf162"\r
5278                 *INHERIT_POS    0       0       0\r
5279                 *INHERIT_ROT    0       0       0\r
5280                 *INHERIT_SCL    0       0       0\r
5281                 *TM_ROW0        1.0     0       0\r
5282                 *TM_ROW1        0       1.0     0\r
5283                 *TM_ROW2        0       0       1.0\r
5284                 *TM_ROW3        0       0       0\r
5285                 *TM_POS 0.000000        0.000000        0.000000\r
5286         }\r
5287         *MESH   {\r
5288                 *TIMEVALUE      0\r
5289                 *MESH_NUMVERTEX 4\r
5290                 *MESH_NUMFACES  2\r
5291                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5292                 *MESH_VERTEX_LIST       {\r
5293                         *MESH_VERTEX    0       -124.000000     -504.000000     204.000000\r
5294                         *MESH_VERTEX    1       -124.000000     504.000000      204.000000\r
5295                         *MESH_VERTEX    2       -124.000000     504.000000      196.000000\r
5296                         *MESH_VERTEX    3       -124.000000     -504.000000     196.000000\r
5297                 }\r
5298                 *MESH_NORMALS   {\r
5299                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
5300                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
5301                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
5302                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
5303                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
5304                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
5305                 }\r
5306                 *MESH_FACE_LIST {\r
5307                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5308                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5309                 }\r
5310                 *MESH_NUMTVERTEX        4\r
5311                 *MESH_TVERTLIST {\r
5312                         *MESH_TVERT     0       -3.000000       0.250000        1.000000\r
5313                         *MESH_TVERT     1       4.875000        0.250000        1.000000\r
5314                         *MESH_TVERT     2       4.875000        0.125000        1.000000\r
5315                         *MESH_TVERT     3       -3.000000       0.125000        1.000000\r
5316                 }\r
5317                 *MESH_NUMTVFACES        2\r
5318                 *MESH_TFACELIST {\r
5319                         *MESH_TFACE     0       0       2       1\r
5320                         *MESH_TFACE     1       0       3       2\r
5321                 }\r
5322         }\r
5323         *PROP_MOTIONBLUR        0\r
5324         *PROP_CASTSHADOW        1\r
5325         *PROP_RECVSHADOW        1\r
5326         *MATERIAL_REF   4\r
5327 }\r
5328 *GEOMOBJECT     {\r
5329         *NODE_NAME      "mat4model0surf163"\r
5330         *NODE_TM        {\r
5331                 *NODE_NAME      "mat4model0surf163"\r
5332                 *INHERIT_POS    0       0       0\r
5333                 *INHERIT_ROT    0       0       0\r
5334                 *INHERIT_SCL    0       0       0\r
5335                 *TM_ROW0        1.0     0       0\r
5336                 *TM_ROW1        0       1.0     0\r
5337                 *TM_ROW2        0       0       1.0\r
5338                 *TM_ROW3        0       0       0\r
5339                 *TM_POS 0.000000        0.000000        0.000000\r
5340         }\r
5341         *MESH   {\r
5342                 *TIMEVALUE      0\r
5343                 *MESH_NUMVERTEX 4\r
5344                 *MESH_NUMFACES  2\r
5345                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5346                 *MESH_VERTEX_LIST       {\r
5347                         *MESH_VERTEX    0       -132.000000     -504.000000     303.000000\r
5348                         *MESH_VERTEX    1       -132.000000     -504.000000     296.000000\r
5349                         *MESH_VERTEX    2       -132.000000     504.000000      296.000000\r
5350                         *MESH_VERTEX    3       -132.000000     504.000000      303.000000\r
5351                 }\r
5352                 *MESH_NORMALS   {\r
5353                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
5354                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
5355                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
5356                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
5357                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
5358                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
5359                 }\r
5360                 *MESH_FACE_LIST {\r
5361                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5362                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5363                 }\r
5364                 *MESH_NUMTVERTEX        4\r
5365                 *MESH_TVERTLIST {\r
5366                         *MESH_TVERT     0       -3.000000       0.000000        1.000000\r
5367                         *MESH_TVERT     1       -3.000000       0.109375        1.000000\r
5368                         *MESH_TVERT     2       4.875000        0.109375        1.000000\r
5369                         *MESH_TVERT     3       4.875000        0.000000        1.000000\r
5370                 }\r
5371                 *MESH_NUMTVFACES        2\r
5372                 *MESH_TFACELIST {\r
5373                         *MESH_TFACE     0       0       2       1\r
5374                         *MESH_TFACE     1       0       3       2\r
5375                 }\r
5376         }\r
5377         *PROP_MOTIONBLUR        0\r
5378         *PROP_CASTSHADOW        1\r
5379         *PROP_RECVSHADOW        1\r
5380         *MATERIAL_REF   4\r
5381 }\r
5382 *GEOMOBJECT     {\r
5383         *NODE_NAME      "mat4model0surf164"\r
5384         *NODE_TM        {\r
5385                 *NODE_NAME      "mat4model0surf164"\r
5386                 *INHERIT_POS    0       0       0\r
5387                 *INHERIT_ROT    0       0       0\r
5388                 *INHERIT_SCL    0       0       0\r
5389                 *TM_ROW0        1.0     0       0\r
5390                 *TM_ROW1        0       1.0     0\r
5391                 *TM_ROW2        0       0       1.0\r
5392                 *TM_ROW3        0       0       0\r
5393                 *TM_POS 0.000000        0.000000        0.000000\r
5394         }\r
5395         *MESH   {\r
5396                 *TIMEVALUE      0\r
5397                 *MESH_NUMVERTEX 4\r
5398                 *MESH_NUMFACES  2\r
5399                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5400                 *MESH_VERTEX_LIST       {\r
5401                         *MESH_VERTEX    0       -124.000000     -504.000000     296.000000\r
5402                         *MESH_VERTEX    1       -124.000000     504.000000      296.000000\r
5403                         *MESH_VERTEX    2       -132.000000     504.000000      296.000000\r
5404                         *MESH_VERTEX    3       -132.000000     -504.000000     296.000000\r
5405                 }\r
5406                 *MESH_NORMALS   {\r
5407                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
5408                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
5409                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        -0.707107\r
5410                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
5411                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        -0.707107\r
5412                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
5413                 }\r
5414                 *MESH_FACE_LIST {\r
5415                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5416                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5417                 }\r
5418                 *MESH_NUMTVERTEX        4\r
5419                 *MESH_TVERTLIST {\r
5420                         *MESH_TVERT     0       -3.000000       0.234375        1.000000\r
5421                         *MESH_TVERT     1       4.875000        0.234375        1.000000\r
5422                         *MESH_TVERT     2       4.875000        0.109375        1.000000\r
5423                         *MESH_TVERT     3       -3.000000       0.109375        1.000000\r
5424                 }\r
5425                 *MESH_NUMTVFACES        2\r
5426                 *MESH_TFACELIST {\r
5427                         *MESH_TFACE     0       0       2       1\r
5428                         *MESH_TFACE     1       0       3       2\r
5429                 }\r
5430         }\r
5431         *PROP_MOTIONBLUR        0\r
5432         *PROP_CASTSHADOW        1\r
5433         *PROP_RECVSHADOW        1\r
5434         *MATERIAL_REF   4\r
5435 }\r
5436 *GEOMOBJECT     {\r
5437         *NODE_NAME      "mat4model0surf165"\r
5438         *NODE_TM        {\r
5439                 *NODE_NAME      "mat4model0surf165"\r
5440                 *INHERIT_POS    0       0       0\r
5441                 *INHERIT_ROT    0       0       0\r
5442                 *INHERIT_SCL    0       0       0\r
5443                 *TM_ROW0        1.0     0       0\r
5444                 *TM_ROW1        0       1.0     0\r
5445                 *TM_ROW2        0       0       1.0\r
5446                 *TM_ROW3        0       0       0\r
5447                 *TM_POS 0.000000        0.000000        0.000000\r
5448         }\r
5449         *MESH   {\r
5450                 *TIMEVALUE      0\r
5451                 *MESH_NUMVERTEX 4\r
5452                 *MESH_NUMFACES  2\r
5453                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5454                 *MESH_VERTEX_LIST       {\r
5455                         *MESH_VERTEX    0       -124.000000     -504.000000     204.000000\r
5456                         *MESH_VERTEX    1       -132.000000     -504.000000     204.000000\r
5457                         *MESH_VERTEX    2       -132.000000     504.000000      204.000000\r
5458                         *MESH_VERTEX    3       -124.000000     504.000000      204.000000\r
5459                 }\r
5460                 *MESH_NORMALS   {\r
5461                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
5462                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
5463                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
5464                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
5465                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
5466                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
5467                 }\r
5468                 *MESH_FACE_LIST {\r
5469                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5470                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5471                 }\r
5472                 *MESH_NUMTVERTEX        4\r
5473                 *MESH_TVERTLIST {\r
5474                         *MESH_TVERT     0       -3.000000       0.250000        1.000000\r
5475                         *MESH_TVERT     1       -3.000000       0.375000        1.000000\r
5476                         *MESH_TVERT     2       4.875000        0.375000        1.000000\r
5477                         *MESH_TVERT     3       4.875000        0.250000        1.000000\r
5478                 }\r
5479                 *MESH_NUMTVFACES        2\r
5480                 *MESH_TFACELIST {\r
5481                         *MESH_TFACE     0       0       2       1\r
5482                         *MESH_TFACE     1       0       3       2\r
5483                 }\r
5484         }\r
5485         *PROP_MOTIONBLUR        0\r
5486         *PROP_CASTSHADOW        1\r
5487         *PROP_RECVSHADOW        1\r
5488         *MATERIAL_REF   4\r
5489 }\r
5490 *GEOMOBJECT     {\r
5491         *NODE_NAME      "mat4model0surf166"\r
5492         *NODE_TM        {\r
5493                 *NODE_NAME      "mat4model0surf166"\r
5494                 *INHERIT_POS    0       0       0\r
5495                 *INHERIT_ROT    0       0       0\r
5496                 *INHERIT_SCL    0       0       0\r
5497                 *TM_ROW0        1.0     0       0\r
5498                 *TM_ROW1        0       1.0     0\r
5499                 *TM_ROW2        0       0       1.0\r
5500                 *TM_ROW3        0       0       0\r
5501                 *TM_POS 0.000000        0.000000        0.000000\r
5502         }\r
5503         *MESH   {\r
5504                 *TIMEVALUE      0\r
5505                 *MESH_NUMVERTEX 4\r
5506                 *MESH_NUMFACES  2\r
5507                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5508                 *MESH_VERTEX_LIST       {\r
5509                         *MESH_VERTEX    0       -132.000000     -504.000000     196.000000\r
5510                         *MESH_VERTEX    1       -124.000000     -504.000000     196.000000\r
5511                         *MESH_VERTEX    2       -124.000000     504.000000      196.000000\r
5512                         *MESH_VERTEX    3       -132.000000     504.000000      196.000000\r
5513                 }\r
5514                 *MESH_NORMALS   {\r
5515                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
5516                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
5517                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
5518                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
5519                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
5520                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
5521                 }\r
5522                 *MESH_FACE_LIST {\r
5523                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5524                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5525                 }\r
5526                 *MESH_NUMTVERTEX        4\r
5527                 *MESH_TVERTLIST {\r
5528                         *MESH_TVERT     0       -3.000000       0.000000        1.000000\r
5529                         *MESH_TVERT     1       -3.000000       0.125000        1.000000\r
5530                         *MESH_TVERT     2       4.875000        0.125000        1.000000\r
5531                         *MESH_TVERT     3       4.875000        0.000000        1.000000\r
5532                 }\r
5533                 *MESH_NUMTVFACES        2\r
5534                 *MESH_TFACELIST {\r
5535                         *MESH_TFACE     0       0       2       1\r
5536                         *MESH_TFACE     1       0       3       2\r
5537                 }\r
5538         }\r
5539         *PROP_MOTIONBLUR        0\r
5540         *PROP_CASTSHADOW        1\r
5541         *PROP_RECVSHADOW        1\r
5542         *MATERIAL_REF   4\r
5543 }\r
5544 *GEOMOBJECT     {\r
5545         *NODE_NAME      "mat4model0surf167"\r
5546         *NODE_TM        {\r
5547                 *NODE_NAME      "mat4model0surf167"\r
5548                 *INHERIT_POS    0       0       0\r
5549                 *INHERIT_ROT    0       0       0\r
5550                 *INHERIT_SCL    0       0       0\r
5551                 *TM_ROW0        1.0     0       0\r
5552                 *TM_ROW1        0       1.0     0\r
5553                 *TM_ROW2        0       0       1.0\r
5554                 *TM_ROW3        0       0       0\r
5555                 *TM_POS 0.000000        0.000000        0.000000\r
5556         }\r
5557         *MESH   {\r
5558                 *TIMEVALUE      0\r
5559                 *MESH_NUMVERTEX 4\r
5560                 *MESH_NUMFACES  2\r
5561                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5562                 *MESH_VERTEX_LIST       {\r
5563                         *MESH_VERTEX    0       -132.000000     -504.000000     196.000000\r
5564                         *MESH_VERTEX    1       -132.000000     504.000000      196.000000\r
5565                         *MESH_VERTEX    2       -132.000000     504.000000      204.000000\r
5566                         *MESH_VERTEX    3       -132.000000     -504.000000     204.000000\r
5567                 }\r
5568                 *MESH_NORMALS   {\r
5569                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
5570                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
5571                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
5572                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
5573                         *MESH_VERTEXNORMAL      2       -0.707107       0.000000        0.707107\r
5574                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
5575                 }\r
5576                 *MESH_FACE_LIST {\r
5577                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5578                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5579                 }\r
5580                 *MESH_NUMTVERTEX        4\r
5581                 *MESH_TVERTLIST {\r
5582                         *MESH_TVERT     0       -3.000000       0.500000        1.000000\r
5583                         *MESH_TVERT     1       4.875000        0.500000        1.000000\r
5584                         *MESH_TVERT     2       4.875000        0.375000        1.000000\r
5585                         *MESH_TVERT     3       -3.000000       0.375000        1.000000\r
5586                 }\r
5587                 *MESH_NUMTVFACES        2\r
5588                 *MESH_TFACELIST {\r
5589                         *MESH_TFACE     0       0       2       1\r
5590                         *MESH_TFACE     1       0       3       2\r
5591                 }\r
5592         }\r
5593         *PROP_MOTIONBLUR        0\r
5594         *PROP_CASTSHADOW        1\r
5595         *PROP_RECVSHADOW        1\r
5596         *MATERIAL_REF   4\r
5597 }\r
5598 *GEOMOBJECT     {\r
5599         *NODE_NAME      "mat4model0surf168"\r
5600         *NODE_TM        {\r
5601                 *NODE_NAME      "mat4model0surf168"\r
5602                 *INHERIT_POS    0       0       0\r
5603                 *INHERIT_ROT    0       0       0\r
5604                 *INHERIT_SCL    0       0       0\r
5605                 *TM_ROW0        1.0     0       0\r
5606                 *TM_ROW1        0       1.0     0\r
5607                 *TM_ROW2        0       0       1.0\r
5608                 *TM_ROW3        0       0       0\r
5609                 *TM_POS 0.000000        0.000000        0.000000\r
5610         }\r
5611         *MESH   {\r
5612                 *TIMEVALUE      0\r
5613                 *MESH_NUMVERTEX 4\r
5614                 *MESH_NUMFACES  2\r
5615                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5616                 *MESH_VERTEX_LIST       {\r
5617                         *MESH_VERTEX    0       -88.000000      8.000000        128.000000\r
5618                         *MESH_VERTEX    1       -88.000000      8.000000        144.000000\r
5619                         *MESH_VERTEX    2       -184.000000     8.000000        144.000000\r
5620                         *MESH_VERTEX    3       -184.000000     8.000000        128.000000\r
5621                 }\r
5622                 *MESH_NORMALS   {\r
5623                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
5624                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
5625                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
5626                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
5627                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
5628                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
5629                 }\r
5630                 *MESH_FACE_LIST {\r
5631                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5632                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5633                 }\r
5634                 *MESH_NUMTVERTEX        4\r
5635                 *MESH_TVERTLIST {\r
5636                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
5637                         *MESH_TVERT     1       0.000000        0.750000        1.000000\r
5638                         *MESH_TVERT     2       0.750000        0.750000        1.000000\r
5639                         *MESH_TVERT     3       0.750000        0.500000        1.000000\r
5640                 }\r
5641                 *MESH_NUMTVFACES        2\r
5642                 *MESH_TFACELIST {\r
5643                         *MESH_TFACE     0       0       2       1\r
5644                         *MESH_TFACE     1       0       3       2\r
5645                 }\r
5646         }\r
5647         *PROP_MOTIONBLUR        0\r
5648         *PROP_CASTSHADOW        1\r
5649         *PROP_RECVSHADOW        1\r
5650         *MATERIAL_REF   4\r
5651 }\r
5652 *GEOMOBJECT     {\r
5653         *NODE_NAME      "mat4model0surf169"\r
5654         *NODE_TM        {\r
5655                 *NODE_NAME      "mat4model0surf169"\r
5656                 *INHERIT_POS    0       0       0\r
5657                 *INHERIT_ROT    0       0       0\r
5658                 *INHERIT_SCL    0       0       0\r
5659                 *TM_ROW0        1.0     0       0\r
5660                 *TM_ROW1        0       1.0     0\r
5661                 *TM_ROW2        0       0       1.0\r
5662                 *TM_ROW3        0       0       0\r
5663                 *TM_POS 0.000000        0.000000        0.000000\r
5664         }\r
5665         *MESH   {\r
5666                 *TIMEVALUE      0\r
5667                 *MESH_NUMVERTEX 4\r
5668                 *MESH_NUMFACES  2\r
5669                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5670                 *MESH_VERTEX_LIST       {\r
5671                         *MESH_VERTEX    0       -88.000000      -8.000000       144.000000\r
5672                         *MESH_VERTEX    1       -184.000000     -8.000000       144.000000\r
5673                         *MESH_VERTEX    2       -184.000000     8.000000        144.000000\r
5674                         *MESH_VERTEX    3       -88.000000      8.000000        144.000000\r
5675                 }\r
5676                 *MESH_NORMALS   {\r
5677                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
5678                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
5679                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
5680                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
5681                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
5682                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
5683                 }\r
5684                 *MESH_FACE_LIST {\r
5685                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5686                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5687                 }\r
5688                 *MESH_NUMTVERTEX        4\r
5689                 *MESH_TVERTLIST {\r
5690                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
5691                         *MESH_TVERT     1       0.750000        1.000000        1.000000\r
5692                         *MESH_TVERT     2       0.750000        0.750000        1.000000\r
5693                         *MESH_TVERT     3       0.000000        0.750000        1.000000\r
5694                 }\r
5695                 *MESH_NUMTVFACES        2\r
5696                 *MESH_TFACELIST {\r
5697                         *MESH_TFACE     0       0       2       1\r
5698                         *MESH_TFACE     1       0       3       2\r
5699                 }\r
5700         }\r
5701         *PROP_MOTIONBLUR        0\r
5702         *PROP_CASTSHADOW        1\r
5703         *PROP_RECVSHADOW        1\r
5704         *MATERIAL_REF   4\r
5705 }\r
5706 *GEOMOBJECT     {\r
5707         *NODE_NAME      "mat4model0surf170"\r
5708         *NODE_TM        {\r
5709                 *NODE_NAME      "mat4model0surf170"\r
5710                 *INHERIT_POS    0       0       0\r
5711                 *INHERIT_ROT    0       0       0\r
5712                 *INHERIT_SCL    0       0       0\r
5713                 *TM_ROW0        1.0     0       0\r
5714                 *TM_ROW1        0       1.0     0\r
5715                 *TM_ROW2        0       0       1.0\r
5716                 *TM_ROW3        0       0       0\r
5717                 *TM_POS 0.000000        0.000000        0.000000\r
5718         }\r
5719         *MESH   {\r
5720                 *TIMEVALUE      0\r
5721                 *MESH_NUMVERTEX 4\r
5722                 *MESH_NUMFACES  2\r
5723                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5724                 *MESH_VERTEX_LIST       {\r
5725                         *MESH_VERTEX    0       -88.000000      -8.000000       144.000000\r
5726                         *MESH_VERTEX    1       -88.000000      -8.000000       128.000000\r
5727                         *MESH_VERTEX    2       -184.000000     -8.000000       128.000000\r
5728                         *MESH_VERTEX    3       -184.000000     -8.000000       144.000000\r
5729                 }\r
5730                 *MESH_NORMALS   {\r
5731                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
5732                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
5733                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
5734                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
5735                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
5736                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
5737                 }\r
5738                 *MESH_FACE_LIST {\r
5739                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5740                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5741                 }\r
5742                 *MESH_NUMTVERTEX        4\r
5743                 *MESH_TVERTLIST {\r
5744                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
5745                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
5746                         *MESH_TVERT     2       0.750000        0.250000        1.000000\r
5747                         *MESH_TVERT     3       0.750000        0.000000        1.000000\r
5748                 }\r
5749                 *MESH_NUMTVFACES        2\r
5750                 *MESH_TFACELIST {\r
5751                         *MESH_TFACE     0       0       2       1\r
5752                         *MESH_TFACE     1       0       3       2\r
5753                 }\r
5754         }\r
5755         *PROP_MOTIONBLUR        0\r
5756         *PROP_CASTSHADOW        1\r
5757         *PROP_RECVSHADOW        1\r
5758         *MATERIAL_REF   4\r
5759 }\r
5760 *GEOMOBJECT     {\r
5761         *NODE_NAME      "mat4model0surf171"\r
5762         *NODE_TM        {\r
5763                 *NODE_NAME      "mat4model0surf171"\r
5764                 *INHERIT_POS    0       0       0\r
5765                 *INHERIT_ROT    0       0       0\r
5766                 *INHERIT_SCL    0       0       0\r
5767                 *TM_ROW0        1.0     0       0\r
5768                 *TM_ROW1        0       1.0     0\r
5769                 *TM_ROW2        0       0       1.0\r
5770                 *TM_ROW3        0       0       0\r
5771                 *TM_POS 0.000000        0.000000        0.000000\r
5772         }\r
5773         *MESH   {\r
5774                 *TIMEVALUE      0\r
5775                 *MESH_NUMVERTEX 4\r
5776                 *MESH_NUMFACES  2\r
5777                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5778                 *MESH_VERTEX_LIST       {\r
5779                         *MESH_VERTEX    0       -88.000000      8.000000        128.000000\r
5780                         *MESH_VERTEX    1       -184.000000     8.000000        128.000000\r
5781                         *MESH_VERTEX    2       -184.000000     -8.000000       128.000000\r
5782                         *MESH_VERTEX    3       -88.000000      -8.000000       128.000000\r
5783                 }\r
5784                 *MESH_NORMALS   {\r
5785                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
5786                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
5787                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
5788                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
5789                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
5790                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
5791                 }\r
5792                 *MESH_FACE_LIST {\r
5793                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5794                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5795                 }\r
5796                 *MESH_NUMTVERTEX        4\r
5797                 *MESH_TVERTLIST {\r
5798                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
5799                         *MESH_TVERT     1       0.750000        0.500000        1.000000\r
5800                         *MESH_TVERT     2       0.750000        0.250000        1.000000\r
5801                         *MESH_TVERT     3       0.000000        0.250000        1.000000\r
5802                 }\r
5803                 *MESH_NUMTVFACES        2\r
5804                 *MESH_TFACELIST {\r
5805                         *MESH_TFACE     0       0       2       1\r
5806                         *MESH_TFACE     1       0       3       2\r
5807                 }\r
5808         }\r
5809         *PROP_MOTIONBLUR        0\r
5810         *PROP_CASTSHADOW        1\r
5811         *PROP_RECVSHADOW        1\r
5812         *MATERIAL_REF   4\r
5813 }\r
5814 *GEOMOBJECT     {\r
5815         *NODE_NAME      "mat4model0surf172"\r
5816         *NODE_TM        {\r
5817                 *NODE_NAME      "mat4model0surf172"\r
5818                 *INHERIT_POS    0       0       0\r
5819                 *INHERIT_ROT    0       0       0\r
5820                 *INHERIT_SCL    0       0       0\r
5821                 *TM_ROW0        1.0     0       0\r
5822                 *TM_ROW1        0       1.0     0\r
5823                 *TM_ROW2        0       0       1.0\r
5824                 *TM_ROW3        0       0       0\r
5825                 *TM_POS 0.000000        0.000000        0.000000\r
5826         }\r
5827         *MESH   {\r
5828                 *TIMEVALUE      0\r
5829                 *MESH_NUMVERTEX 4\r
5830                 *MESH_NUMFACES  2\r
5831                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5832                 *MESH_VERTEX_LIST       {\r
5833                         *MESH_VERTEX    0       -184.000000     8.000000        192.000000\r
5834                         *MESH_VERTEX    1       -184.000000     8.000000        0.000000\r
5835                         *MESH_VERTEX    2       -184.000000     -8.000000       0.000000\r
5836                         *MESH_VERTEX    3       -184.000000     -8.000000       192.000000\r
5837                 }\r
5838                 *MESH_NORMALS   {\r
5839                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
5840                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
5841                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
5842                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
5843                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
5844                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
5845                 }\r
5846                 *MESH_FACE_LIST {\r
5847                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5848                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5849                 }\r
5850                 *MESH_NUMTVERTEX        4\r
5851                 *MESH_TVERTLIST {\r
5852                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
5853                         *MESH_TVERT     1       1.500000        0.500000        1.000000\r
5854                         *MESH_TVERT     2       1.500000        0.250000        1.000000\r
5855                         *MESH_TVERT     3       0.000000        0.250000        1.000000\r
5856                 }\r
5857                 *MESH_NUMTVFACES        2\r
5858                 *MESH_TFACELIST {\r
5859                         *MESH_TFACE     0       0       2       1\r
5860                         *MESH_TFACE     1       0       3       2\r
5861                 }\r
5862         }\r
5863         *PROP_MOTIONBLUR        0\r
5864         *PROP_CASTSHADOW        1\r
5865         *PROP_RECVSHADOW        1\r
5866         *MATERIAL_REF   4\r
5867 }\r
5868 *GEOMOBJECT     {\r
5869         *NODE_NAME      "mat4model0surf173"\r
5870         *NODE_TM        {\r
5871                 *NODE_NAME      "mat4model0surf173"\r
5872                 *INHERIT_POS    0       0       0\r
5873                 *INHERIT_ROT    0       0       0\r
5874                 *INHERIT_SCL    0       0       0\r
5875                 *TM_ROW0        1.0     0       0\r
5876                 *TM_ROW1        0       1.0     0\r
5877                 *TM_ROW2        0       0       1.0\r
5878                 *TM_ROW3        0       0       0\r
5879                 *TM_POS 0.000000        0.000000        0.000000\r
5880         }\r
5881         *MESH   {\r
5882                 *TIMEVALUE      0\r
5883                 *MESH_NUMVERTEX 4\r
5884                 *MESH_NUMFACES  2\r
5885                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5886                 *MESH_VERTEX_LIST       {\r
5887                         *MESH_VERTEX    0       -184.000000     8.000000        192.000000\r
5888                         *MESH_VERTEX    1       -200.000000     8.000000        192.000000\r
5889                         *MESH_VERTEX    2       -200.000000     8.000000        0.000000\r
5890                         *MESH_VERTEX    3       -184.000000     8.000000        0.000000\r
5891                 }\r
5892                 *MESH_NORMALS   {\r
5893                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
5894                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
5895                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
5896                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
5897                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
5898                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
5899                 }\r
5900                 *MESH_FACE_LIST {\r
5901                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5902                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5903                 }\r
5904                 *MESH_NUMTVERTEX        4\r
5905                 *MESH_TVERTLIST {\r
5906                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
5907                         *MESH_TVERT     1       0.000000        0.750000        1.000000\r
5908                         *MESH_TVERT     2       1.500000        0.750000        1.000000\r
5909                         *MESH_TVERT     3       1.500000        0.500000        1.000000\r
5910                 }\r
5911                 *MESH_NUMTVFACES        2\r
5912                 *MESH_TFACELIST {\r
5913                         *MESH_TFACE     0       0       2       1\r
5914                         *MESH_TFACE     1       0       3       2\r
5915                 }\r
5916         }\r
5917         *PROP_MOTIONBLUR        0\r
5918         *PROP_CASTSHADOW        1\r
5919         *PROP_RECVSHADOW        1\r
5920         *MATERIAL_REF   4\r
5921 }\r
5922 *GEOMOBJECT     {\r
5923         *NODE_NAME      "mat4model0surf174"\r
5924         *NODE_TM        {\r
5925                 *NODE_NAME      "mat4model0surf174"\r
5926                 *INHERIT_POS    0       0       0\r
5927                 *INHERIT_ROT    0       0       0\r
5928                 *INHERIT_SCL    0       0       0\r
5929                 *TM_ROW0        1.0     0       0\r
5930                 *TM_ROW1        0       1.0     0\r
5931                 *TM_ROW2        0       0       1.0\r
5932                 *TM_ROW3        0       0       0\r
5933                 *TM_POS 0.000000        0.000000        0.000000\r
5934         }\r
5935         *MESH   {\r
5936                 *TIMEVALUE      0\r
5937                 *MESH_NUMVERTEX 4\r
5938                 *MESH_NUMFACES  2\r
5939                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5940                 *MESH_VERTEX_LIST       {\r
5941                         *MESH_VERTEX    0       -200.000000     -8.000000       192.000000\r
5942                         *MESH_VERTEX    1       -184.000000     -8.000000       192.000000\r
5943                         *MESH_VERTEX    2       -184.000000     -8.000000       0.000000\r
5944                         *MESH_VERTEX    3       -200.000000     -8.000000       0.000000\r
5945                 }\r
5946                 *MESH_NORMALS   {\r
5947                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
5948                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
5949                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
5950                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
5951                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
5952                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
5953                 }\r
5954                 *MESH_FACE_LIST {\r
5955                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5956                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5957                 }\r
5958                 *MESH_NUMTVERTEX        4\r
5959                 *MESH_TVERTLIST {\r
5960                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
5961                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
5962                         *MESH_TVERT     2       1.500000        0.250000        1.000000\r
5963                         *MESH_TVERT     3       1.500000        0.000000        1.000000\r
5964                 }\r
5965                 *MESH_NUMTVFACES        2\r
5966                 *MESH_TFACELIST {\r
5967                         *MESH_TFACE     0       0       2       1\r
5968                         *MESH_TFACE     1       0       3       2\r
5969                 }\r
5970         }\r
5971         *PROP_MOTIONBLUR        0\r
5972         *PROP_CASTSHADOW        1\r
5973         *PROP_RECVSHADOW        1\r
5974         *MATERIAL_REF   4\r
5975 }\r
5976 *GEOMOBJECT     {\r
5977         *NODE_NAME      "mat4model0surf175"\r
5978         *NODE_TM        {\r
5979                 *NODE_NAME      "mat4model0surf175"\r
5980                 *INHERIT_POS    0       0       0\r
5981                 *INHERIT_ROT    0       0       0\r
5982                 *INHERIT_SCL    0       0       0\r
5983                 *TM_ROW0        1.0     0       0\r
5984                 *TM_ROW1        0       1.0     0\r
5985                 *TM_ROW2        0       0       1.0\r
5986                 *TM_ROW3        0       0       0\r
5987                 *TM_POS 0.000000        0.000000        0.000000\r
5988         }\r
5989         *MESH   {\r
5990                 *TIMEVALUE      0\r
5991                 *MESH_NUMVERTEX 4\r
5992                 *MESH_NUMFACES  2\r
5993                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5994                 *MESH_VERTEX_LIST       {\r
5995                         *MESH_VERTEX    0       -200.000000     -8.000000       192.000000\r
5996                         *MESH_VERTEX    1       -200.000000     -8.000000       0.000000\r
5997                         *MESH_VERTEX    2       -200.000000     8.000000        0.000000\r
5998                         *MESH_VERTEX    3       -200.000000     8.000000        192.000000\r
5999                 }\r
6000                 *MESH_NORMALS   {\r
6001                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
6002                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
6003                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
6004                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
6005                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
6006                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
6007                 }\r
6008                 *MESH_FACE_LIST {\r
6009                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6010                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6011                 }\r
6012                 *MESH_NUMTVERTEX        4\r
6013                 *MESH_TVERTLIST {\r
6014                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
6015                         *MESH_TVERT     1       1.500000        1.000000        1.000000\r
6016                         *MESH_TVERT     2       1.500000        0.750000        1.000000\r
6017                         *MESH_TVERT     3       0.000000        0.750000        1.000000\r
6018                 }\r
6019                 *MESH_NUMTVFACES        2\r
6020                 *MESH_TFACELIST {\r
6021                         *MESH_TFACE     0       0       2       1\r
6022                         *MESH_TFACE     1       0       3       2\r
6023                 }\r
6024         }\r
6025         *PROP_MOTIONBLUR        0\r
6026         *PROP_CASTSHADOW        1\r
6027         *PROP_RECVSHADOW        1\r
6028         *MATERIAL_REF   4\r
6029 }\r
6030 *GEOMOBJECT     {\r
6031         *NODE_NAME      "mat4model0surf176"\r
6032         *NODE_TM        {\r
6033                 *NODE_NAME      "mat4model0surf176"\r
6034                 *INHERIT_POS    0       0       0\r
6035                 *INHERIT_ROT    0       0       0\r
6036                 *INHERIT_SCL    0       0       0\r
6037                 *TM_ROW0        1.0     0       0\r
6038                 *TM_ROW1        0       1.0     0\r
6039                 *TM_ROW2        0       0       1.0\r
6040                 *TM_ROW3        0       0       0\r
6041                 *TM_POS 0.000000        0.000000        0.000000\r
6042         }\r
6043         *MESH   {\r
6044                 *TIMEVALUE      0\r
6045                 *MESH_NUMVERTEX 4\r
6046                 *MESH_NUMFACES  2\r
6047                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6048                 *MESH_VERTEX_LIST       {\r
6049                         *MESH_VERTEX    0       -247.999878     8.000000        208.000000\r
6050                         *MESH_VERTEX    1       -247.999878     8.000000        192.000000\r
6051                         *MESH_VERTEX    2       248.000122      8.000000        192.000000\r
6052                         *MESH_VERTEX    3       248.000122      8.000000        208.000000\r
6053                 }\r
6054                 *MESH_NORMALS   {\r
6055                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
6056                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
6057                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
6058                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
6059                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
6060                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
6061                 }\r
6062                 *MESH_FACE_LIST {\r
6063                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6064                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6065                 }\r
6066                 *MESH_NUMTVERTEX        4\r
6067                 *MESH_TVERTLIST {\r
6068                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
6069                         *MESH_TVERT     1       -1.000000       0.250000        1.000000\r
6070                         *MESH_TVERT     2       2.875000        0.250000        1.000000\r
6071                         *MESH_TVERT     3       2.875000        0.000000        1.000000\r
6072                 }\r
6073                 *MESH_NUMTVFACES        2\r
6074                 *MESH_TFACELIST {\r
6075                         *MESH_TFACE     0       0       2       1\r
6076                         *MESH_TFACE     1       0       3       2\r
6077                 }\r
6078         }\r
6079         *PROP_MOTIONBLUR        0\r
6080         *PROP_CASTSHADOW        1\r
6081         *PROP_RECVSHADOW        1\r
6082         *MATERIAL_REF   4\r
6083 }\r
6084 *GEOMOBJECT     {\r
6085         *NODE_NAME      "mat4model0surf177"\r
6086         *NODE_TM        {\r
6087                 *NODE_NAME      "mat4model0surf177"\r
6088                 *INHERIT_POS    0       0       0\r
6089                 *INHERIT_ROT    0       0       0\r
6090                 *INHERIT_SCL    0       0       0\r
6091                 *TM_ROW0        1.0     0       0\r
6092                 *TM_ROW1        0       1.0     0\r
6093                 *TM_ROW2        0       0       1.0\r
6094                 *TM_ROW3        0       0       0\r
6095                 *TM_POS 0.000000        0.000000        0.000000\r
6096         }\r
6097         *MESH   {\r
6098                 *TIMEVALUE      0\r
6099                 *MESH_NUMVERTEX 4\r
6100                 *MESH_NUMFACES  2\r
6101                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6102                 *MESH_VERTEX_LIST       {\r
6103                         *MESH_VERTEX    0       -247.999878     8.000000        208.000000\r
6104                         *MESH_VERTEX    1       248.000122      8.000000        208.000000\r
6105                         *MESH_VERTEX    2       248.000122      -8.000000       208.000000\r
6106                         *MESH_VERTEX    3       -247.999878     -8.000000       208.000000\r
6107                 }\r
6108                 *MESH_NORMALS   {\r
6109                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
6110                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
6111                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
6112                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
6113                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
6114                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
6115                 }\r
6116                 *MESH_FACE_LIST {\r
6117                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6118                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6119                 }\r
6120                 *MESH_NUMTVERTEX        4\r
6121                 *MESH_TVERTLIST {\r
6122                         *MESH_TVERT     0       -1.000000       1.000000        1.000000\r
6123                         *MESH_TVERT     1       2.875000        1.000000        1.000000\r
6124                         *MESH_TVERT     2       2.875000        0.750000        1.000000\r
6125                         *MESH_TVERT     3       -1.000000       0.750000        1.000000\r
6126                 }\r
6127                 *MESH_NUMTVFACES        2\r
6128                 *MESH_TFACELIST {\r
6129                         *MESH_TFACE     0       0       2       1\r
6130                         *MESH_TFACE     1       0       3       2\r
6131                 }\r
6132         }\r
6133         *PROP_MOTIONBLUR        0\r
6134         *PROP_CASTSHADOW        1\r
6135         *PROP_RECVSHADOW        1\r
6136         *MATERIAL_REF   4\r
6137 }\r
6138 *GEOMOBJECT     {\r
6139         *NODE_NAME      "mat4model0surf178"\r
6140         *NODE_TM        {\r
6141                 *NODE_NAME      "mat4model0surf178"\r
6142                 *INHERIT_POS    0       0       0\r
6143                 *INHERIT_ROT    0       0       0\r
6144                 *INHERIT_SCL    0       0       0\r
6145                 *TM_ROW0        1.0     0       0\r
6146                 *TM_ROW1        0       1.0     0\r
6147                 *TM_ROW2        0       0       1.0\r
6148                 *TM_ROW3        0       0       0\r
6149                 *TM_POS 0.000000        0.000000        0.000000\r
6150         }\r
6151         *MESH   {\r
6152                 *TIMEVALUE      0\r
6153                 *MESH_NUMVERTEX 4\r
6154                 *MESH_NUMFACES  2\r
6155                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6156                 *MESH_VERTEX_LIST       {\r
6157                         *MESH_VERTEX    0       -247.999878     -8.000000       192.000000\r
6158                         *MESH_VERTEX    1       248.000122      -8.000000       192.000000\r
6159                         *MESH_VERTEX    2       248.000122      8.000000        192.000000\r
6160                         *MESH_VERTEX    3       -247.999878     8.000000        192.000000\r
6161                 }\r
6162                 *MESH_NORMALS   {\r
6163                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
6164                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
6165                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
6166                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
6167                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
6168                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
6169                 }\r
6170                 *MESH_FACE_LIST {\r
6171                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6172                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6173                 }\r
6174                 *MESH_NUMTVERTEX        4\r
6175                 *MESH_TVERTLIST {\r
6176                         *MESH_TVERT     0       -1.000000       0.500000        1.000000\r
6177                         *MESH_TVERT     1       2.875000        0.500000        1.000000\r
6178                         *MESH_TVERT     2       2.875000        0.250000        1.000000\r
6179                         *MESH_TVERT     3       -1.000000       0.250000        1.000000\r
6180                 }\r
6181                 *MESH_NUMTVFACES        2\r
6182                 *MESH_TFACELIST {\r
6183                         *MESH_TFACE     0       0       2       1\r
6184                         *MESH_TFACE     1       0       3       2\r
6185                 }\r
6186         }\r
6187         *PROP_MOTIONBLUR        0\r
6188         *PROP_CASTSHADOW        1\r
6189         *PROP_RECVSHADOW        1\r
6190         *MATERIAL_REF   4\r
6191 }\r
6192 *GEOMOBJECT     {\r
6193         *NODE_NAME      "mat4model0surf179"\r
6194         *NODE_TM        {\r
6195                 *NODE_NAME      "mat4model0surf179"\r
6196                 *INHERIT_POS    0       0       0\r
6197                 *INHERIT_ROT    0       0       0\r
6198                 *INHERIT_SCL    0       0       0\r
6199                 *TM_ROW0        1.0     0       0\r
6200                 *TM_ROW1        0       1.0     0\r
6201                 *TM_ROW2        0       0       1.0\r
6202                 *TM_ROW3        0       0       0\r
6203                 *TM_POS 0.000000        0.000000        0.000000\r
6204         }\r
6205         *MESH   {\r
6206                 *TIMEVALUE      0\r
6207                 *MESH_NUMVERTEX 4\r
6208                 *MESH_NUMFACES  2\r
6209                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6210                 *MESH_VERTEX_LIST       {\r
6211                         *MESH_VERTEX    0       -247.999878     -8.000000       192.000000\r
6212                         *MESH_VERTEX    1       -247.999878     -8.000000       208.000000\r
6213                         *MESH_VERTEX    2       248.000122      -8.000000       208.000000\r
6214                         *MESH_VERTEX    3       248.000122      -8.000000       192.000000\r
6215                 }\r
6216                 *MESH_NORMALS   {\r
6217                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
6218                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
6219                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
6220                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
6221                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
6222                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
6223                 }\r
6224                 *MESH_FACE_LIST {\r
6225                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6226                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6227                 }\r
6228                 *MESH_NUMTVERTEX        4\r
6229                 *MESH_TVERTLIST {\r
6230                         *MESH_TVERT     0       -1.000000       0.500000        1.000000\r
6231                         *MESH_TVERT     1       -1.000000       0.750000        1.000000\r
6232                         *MESH_TVERT     2       2.875000        0.750000        1.000000\r
6233                         *MESH_TVERT     3       2.875000        0.500000        1.000000\r
6234                 }\r
6235                 *MESH_NUMTVFACES        2\r
6236                 *MESH_TFACELIST {\r
6237                         *MESH_TFACE     0       0       2       1\r
6238                         *MESH_TFACE     1       0       3       2\r
6239                 }\r
6240         }\r
6241         *PROP_MOTIONBLUR        0\r
6242         *PROP_CASTSHADOW        1\r
6243         *PROP_RECVSHADOW        1\r
6244         *MATERIAL_REF   4\r
6245 }\r
6246 *GEOMOBJECT     {\r
6247         *NODE_NAME      "mat4model0surf180"\r
6248         *NODE_TM        {\r
6249                 *NODE_NAME      "mat4model0surf180"\r
6250                 *INHERIT_POS    0       0       0\r
6251                 *INHERIT_ROT    0       0       0\r
6252                 *INHERIT_SCL    0       0       0\r
6253                 *TM_ROW0        1.0     0       0\r
6254                 *TM_ROW1        0       1.0     0\r
6255                 *TM_ROW2        0       0       1.0\r
6256                 *TM_ROW3        0       0       0\r
6257                 *TM_POS 0.000000        0.000000        0.000000\r
6258         }\r
6259         *MESH   {\r
6260                 *TIMEVALUE      0\r
6261                 *MESH_NUMVERTEX 4\r
6262                 *MESH_NUMFACES  2\r
6263                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6264                 *MESH_VERTEX_LIST       {\r
6265                         *MESH_VERTEX    0       248.000000      512.000000      132.000000\r
6266                         *MESH_VERTEX    1       -248.000000     512.000000      132.000000\r
6267                         *MESH_VERTEX    2       -248.000000     512.000000      124.000000\r
6268                         *MESH_VERTEX    3       248.000000      512.000000      124.000000\r
6269                 }\r
6270                 *MESH_NORMALS   {\r
6271                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
6272                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
6273                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
6274                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
6275                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
6276                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
6277                 }\r
6278                 *MESH_FACE_LIST {\r
6279                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6280                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6281                 }\r
6282                 *MESH_NUMTVERTEX        4\r
6283                 *MESH_TVERTLIST {\r
6284                         *MESH_TVERT     0       -1.000000       0.187500        1.000000\r
6285                         *MESH_TVERT     1       2.875000        0.187500        1.000000\r
6286                         *MESH_TVERT     2       2.875000        0.062500        1.000000\r
6287                         *MESH_TVERT     3       -1.000000       0.062500        1.000000\r
6288                 }\r
6289                 *MESH_NUMTVFACES        2\r
6290                 *MESH_TFACELIST {\r
6291                         *MESH_TFACE     0       0       2       1\r
6292                         *MESH_TFACE     1       0       3       2\r
6293                 }\r
6294         }\r
6295         *PROP_MOTIONBLUR        0\r
6296         *PROP_CASTSHADOW        1\r
6297         *PROP_RECVSHADOW        1\r
6298         *MATERIAL_REF   4\r
6299 }\r
6300 *GEOMOBJECT     {\r
6301         *NODE_NAME      "mat4model0surf181"\r
6302         *NODE_TM        {\r
6303                 *NODE_NAME      "mat4model0surf181"\r
6304                 *INHERIT_POS    0       0       0\r
6305                 *INHERIT_ROT    0       0       0\r
6306                 *INHERIT_SCL    0       0       0\r
6307                 *TM_ROW0        1.0     0       0\r
6308                 *TM_ROW1        0       1.0     0\r
6309                 *TM_ROW2        0       0       1.0\r
6310                 *TM_ROW3        0       0       0\r
6311                 *TM_POS 0.000000        0.000000        0.000000\r
6312         }\r
6313         *MESH   {\r
6314                 *TIMEVALUE      0\r
6315                 *MESH_NUMVERTEX 4\r
6316                 *MESH_NUMFACES  2\r
6317                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6318                 *MESH_VERTEX_LIST       {\r
6319                         *MESH_VERTEX    0       248.000000      512.000000      132.000000\r
6320                         *MESH_VERTEX    1       248.000000      508.000000      132.000000\r
6321                         *MESH_VERTEX    2       -248.000000     508.000000      132.000000\r
6322                         *MESH_VERTEX    3       -248.000000     512.000000      132.000000\r
6323                 }\r
6324                 *MESH_NORMALS   {\r
6325                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
6326                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
6327                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
6328                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
6329                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
6330                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
6331                 }\r
6332                 *MESH_FACE_LIST {\r
6333                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6334                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6335                 }\r
6336                 *MESH_NUMTVERTEX        4\r
6337                 *MESH_TVERTLIST {\r
6338                         *MESH_TVERT     0       -1.000000       0.187500        1.000000\r
6339                         *MESH_TVERT     1       -1.000000       0.250000        1.000000\r
6340                         *MESH_TVERT     2       2.875000        0.250000        1.000000\r
6341                         *MESH_TVERT     3       2.875000        0.187500        1.000000\r
6342                 }\r
6343                 *MESH_NUMTVFACES        2\r
6344                 *MESH_TFACELIST {\r
6345                         *MESH_TFACE     0       0       2       1\r
6346                         *MESH_TFACE     1       0       3       2\r
6347                 }\r
6348         }\r
6349         *PROP_MOTIONBLUR        0\r
6350         *PROP_CASTSHADOW        1\r
6351         *PROP_RECVSHADOW        1\r
6352         *MATERIAL_REF   4\r
6353 }\r
6354 *GEOMOBJECT     {\r
6355         *NODE_NAME      "mat4model0surf182"\r
6356         *NODE_TM        {\r
6357                 *NODE_NAME      "mat4model0surf182"\r
6358                 *INHERIT_POS    0       0       0\r
6359                 *INHERIT_ROT    0       0       0\r
6360                 *INHERIT_SCL    0       0       0\r
6361                 *TM_ROW0        1.0     0       0\r
6362                 *TM_ROW1        0       1.0     0\r
6363                 *TM_ROW2        0       0       1.0\r
6364                 *TM_ROW3        0       0       0\r
6365                 *TM_POS 0.000000        0.000000        0.000000\r
6366         }\r
6367         *MESH   {\r
6368                 *TIMEVALUE      0\r
6369                 *MESH_NUMVERTEX 4\r
6370                 *MESH_NUMFACES  2\r
6371                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6372                 *MESH_VERTEX_LIST       {\r
6373                         *MESH_VERTEX    0       248.000000      508.000000      124.000000\r
6374                         *MESH_VERTEX    1       248.000000      512.000000      124.000000\r
6375                         *MESH_VERTEX    2       -248.000000     512.000000      124.000000\r
6376                         *MESH_VERTEX    3       -248.000000     508.000000      124.000000\r
6377                 }\r
6378                 *MESH_NORMALS   {\r
6379                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
6380                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
6381                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
6382                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
6383                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
6384                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
6385                 }\r
6386                 *MESH_FACE_LIST {\r
6387                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6388                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6389                 }\r
6390                 *MESH_NUMTVERTEX        4\r
6391                 *MESH_TVERTLIST {\r
6392                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
6393                         *MESH_TVERT     1       -1.000000       0.062500        1.000000\r
6394                         *MESH_TVERT     2       2.875000        0.062500        1.000000\r
6395                         *MESH_TVERT     3       2.875000        0.000000        1.000000\r
6396                 }\r
6397                 *MESH_NUMTVFACES        2\r
6398                 *MESH_TFACELIST {\r
6399                         *MESH_TFACE     0       0       2       1\r
6400                         *MESH_TFACE     1       0       3       2\r
6401                 }\r
6402         }\r
6403         *PROP_MOTIONBLUR        0\r
6404         *PROP_CASTSHADOW        1\r
6405         *PROP_RECVSHADOW        1\r
6406         *MATERIAL_REF   4\r
6407 }\r
6408 *GEOMOBJECT     {\r
6409         *NODE_NAME      "mat4model0surf183"\r
6410         *NODE_TM        {\r
6411                 *NODE_NAME      "mat4model0surf183"\r
6412                 *INHERIT_POS    0       0       0\r
6413                 *INHERIT_ROT    0       0       0\r
6414                 *INHERIT_SCL    0       0       0\r
6415                 *TM_ROW0        1.0     0       0\r
6416                 *TM_ROW1        0       1.0     0\r
6417                 *TM_ROW2        0       0       1.0\r
6418                 *TM_ROW3        0       0       0\r
6419                 *TM_POS 0.000000        0.000000        0.000000\r
6420         }\r
6421         *MESH   {\r
6422                 *TIMEVALUE      0\r
6423                 *MESH_NUMVERTEX 4\r
6424                 *MESH_NUMFACES  2\r
6425                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6426                 *MESH_VERTEX_LIST       {\r
6427                         *MESH_VERTEX    0       248.000000      508.000000      124.000000\r
6428                         *MESH_VERTEX    1       -248.000000     508.000000      124.000000\r
6429                         *MESH_VERTEX    2       -248.000000     508.000000      132.000000\r
6430                         *MESH_VERTEX    3       248.000000      508.000000      132.000000\r
6431                 }\r
6432                 *MESH_NORMALS   {\r
6433                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
6434                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
6435                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
6436                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
6437                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
6438                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
6439                 }\r
6440                 *MESH_FACE_LIST {\r
6441                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6442                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6443                 }\r
6444                 *MESH_NUMTVERTEX        4\r
6445                 *MESH_TVERTLIST {\r
6446                         *MESH_TVERT     0       -1.000000       0.375000        1.000000\r
6447                         *MESH_TVERT     1       2.875000        0.375000        1.000000\r
6448                         *MESH_TVERT     2       2.875000        0.250000        1.000000\r
6449                         *MESH_TVERT     3       -1.000000       0.250000        1.000000\r
6450                 }\r
6451                 *MESH_NUMTVFACES        2\r
6452                 *MESH_TFACELIST {\r
6453                         *MESH_TFACE     0       0       2       1\r
6454                         *MESH_TFACE     1       0       3       2\r
6455                 }\r
6456         }\r
6457         *PROP_MOTIONBLUR        0\r
6458         *PROP_CASTSHADOW        1\r
6459         *PROP_RECVSHADOW        1\r
6460         *MATERIAL_REF   4\r
6461 }\r
6462 *GEOMOBJECT     {\r
6463         *NODE_NAME      "mat4model0surf184"\r
6464         *NODE_TM        {\r
6465                 *NODE_NAME      "mat4model0surf184"\r
6466                 *INHERIT_POS    0       0       0\r
6467                 *INHERIT_ROT    0       0       0\r
6468                 *INHERIT_SCL    0       0       0\r
6469                 *TM_ROW0        1.0     0       0\r
6470                 *TM_ROW1        0       1.0     0\r
6471                 *TM_ROW2        0       0       1.0\r
6472                 *TM_ROW3        0       0       0\r
6473                 *TM_POS 0.000000        0.000000        0.000000\r
6474         }\r
6475         *MESH   {\r
6476                 *TIMEVALUE      0\r
6477                 *MESH_NUMVERTEX 4\r
6478                 *MESH_NUMFACES  2\r
6479                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6480                 *MESH_VERTEX_LIST       {\r
6481                         *MESH_VERTEX    0       -248.000000     508.000000      68.000000\r
6482                         *MESH_VERTEX    1       -248.000000     512.000000      68.000000\r
6483                         *MESH_VERTEX    2       -72.000000      512.000000      68.000000\r
6484                         *MESH_VERTEX    3       -72.000000      508.000000      68.000000\r
6485                 }\r
6486                 *MESH_NORMALS   {\r
6487                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
6488                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
6489                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
6490                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
6491                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
6492                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
6493                 }\r
6494                 *MESH_FACE_LIST {\r
6495                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6496                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6497                 }\r
6498                 *MESH_NUMTVERTEX        4\r
6499                 *MESH_TVERTLIST {\r
6500                         *MESH_TVERT     0       0.000000        0.937500        1.000000\r
6501                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
6502                         *MESH_TVERT     2       1.375000        1.000000        1.000000\r
6503                         *MESH_TVERT     3       1.375000        0.937500        1.000000\r
6504                 }\r
6505                 *MESH_NUMTVFACES        2\r
6506                 *MESH_TFACELIST {\r
6507                         *MESH_TFACE     0       0       2       1\r
6508                         *MESH_TFACE     1       0       3       2\r
6509                 }\r
6510         }\r
6511         *PROP_MOTIONBLUR        0\r
6512         *PROP_CASTSHADOW        1\r
6513         *PROP_RECVSHADOW        1\r
6514         *MATERIAL_REF   4\r
6515 }\r
6516 *GEOMOBJECT     {\r
6517         *NODE_NAME      "mat4model0surf185"\r
6518         *NODE_TM        {\r
6519                 *NODE_NAME      "mat4model0surf185"\r
6520                 *INHERIT_POS    0       0       0\r
6521                 *INHERIT_ROT    0       0       0\r
6522                 *INHERIT_SCL    0       0       0\r
6523                 *TM_ROW0        1.0     0       0\r
6524                 *TM_ROW1        0       1.0     0\r
6525                 *TM_ROW2        0       0       1.0\r
6526                 *TM_ROW3        0       0       0\r
6527                 *TM_POS 0.000000        0.000000        0.000000\r
6528         }\r
6529         *MESH   {\r
6530                 *TIMEVALUE      0\r
6531                 *MESH_NUMVERTEX 4\r
6532                 *MESH_NUMFACES  2\r
6533                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6534                 *MESH_VERTEX_LIST       {\r
6535                         *MESH_VERTEX    0       -248.000000     512.000000      60.000000\r
6536                         *MESH_VERTEX    1       -248.000000     508.000000      60.000000\r
6537                         *MESH_VERTEX    2       -72.000000      508.000000      60.000000\r
6538                         *MESH_VERTEX    3       -72.000000      512.000000      60.000000\r
6539                 }\r
6540                 *MESH_NORMALS   {\r
6541                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
6542                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
6543                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
6544                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
6545                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
6546                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
6547                 }\r
6548                 *MESH_FACE_LIST {\r
6549                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6550                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6551                 }\r
6552                 *MESH_NUMTVERTEX        4\r
6553                 *MESH_TVERTLIST {\r
6554                         *MESH_TVERT     0       0.000000        0.750000        1.000000\r
6555                         *MESH_TVERT     1       0.000000        0.812500        1.000000\r
6556                         *MESH_TVERT     2       1.375000        0.812500        1.000000\r
6557                         *MESH_TVERT     3       1.375000        0.750000        1.000000\r
6558                 }\r
6559                 *MESH_NUMTVFACES        2\r
6560                 *MESH_TFACELIST {\r
6561                         *MESH_TFACE     0       0       2       1\r
6562                         *MESH_TFACE     1       0       3       2\r
6563                 }\r
6564         }\r
6565         *PROP_MOTIONBLUR        0\r
6566         *PROP_CASTSHADOW        1\r
6567         *PROP_RECVSHADOW        1\r
6568         *MATERIAL_REF   4\r
6569 }\r
6570 *GEOMOBJECT     {\r
6571         *NODE_NAME      "mat4model0surf186"\r
6572         *NODE_TM        {\r
6573                 *NODE_NAME      "mat4model0surf186"\r
6574                 *INHERIT_POS    0       0       0\r
6575                 *INHERIT_ROT    0       0       0\r
6576                 *INHERIT_SCL    0       0       0\r
6577                 *TM_ROW0        1.0     0       0\r
6578                 *TM_ROW1        0       1.0     0\r
6579                 *TM_ROW2        0       0       1.0\r
6580                 *TM_ROW3        0       0       0\r
6581                 *TM_POS 0.000000        0.000000        0.000000\r
6582         }\r
6583         *MESH   {\r
6584                 *TIMEVALUE      0\r
6585                 *MESH_NUMVERTEX 4\r
6586                 *MESH_NUMFACES  2\r
6587                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6588                 *MESH_VERTEX_LIST       {\r
6589                         *MESH_VERTEX    0       -248.000000     508.000000      68.000000\r
6590                         *MESH_VERTEX    1       -72.000000      508.000000      68.000000\r
6591                         *MESH_VERTEX    2       -72.000000      508.000000      60.000000\r
6592                         *MESH_VERTEX    3       -248.000000     508.000000      60.000000\r
6593                 }\r
6594                 *MESH_NORMALS   {\r
6595                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
6596                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
6597                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
6598                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
6599                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
6600                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
6601                 }\r
6602                 *MESH_FACE_LIST {\r
6603                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6604                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6605                 }\r
6606                 *MESH_NUMTVERTEX        4\r
6607                 *MESH_TVERTLIST {\r
6608                         *MESH_TVERT     0       0.000000        0.937500        1.000000\r
6609                         *MESH_TVERT     1       1.375000        0.937500        1.000000\r
6610                         *MESH_TVERT     2       1.375000        0.812500        1.000000\r
6611                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
6612                 }\r
6613                 *MESH_NUMTVFACES        2\r
6614                 *MESH_TFACELIST {\r
6615                         *MESH_TFACE     0       0       2       1\r
6616                         *MESH_TFACE     1       0       3       2\r
6617                 }\r
6618         }\r
6619         *PROP_MOTIONBLUR        0\r
6620         *PROP_CASTSHADOW        1\r
6621         *PROP_RECVSHADOW        1\r
6622         *MATERIAL_REF   4\r
6623 }\r
6624 *GEOMOBJECT     {\r
6625         *NODE_NAME      "mat4model0surf187"\r
6626         *NODE_TM        {\r
6627                 *NODE_NAME      "mat4model0surf187"\r
6628                 *INHERIT_POS    0       0       0\r
6629                 *INHERIT_ROT    0       0       0\r
6630                 *INHERIT_SCL    0       0       0\r
6631                 *TM_ROW0        1.0     0       0\r
6632                 *TM_ROW1        0       1.0     0\r
6633                 *TM_ROW2        0       0       1.0\r
6634                 *TM_ROW3        0       0       0\r
6635                 *TM_POS 0.000000        0.000000        0.000000\r
6636         }\r
6637         *MESH   {\r
6638                 *TIMEVALUE      0\r
6639                 *MESH_NUMVERTEX 4\r
6640                 *MESH_NUMFACES  2\r
6641                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6642                 *MESH_VERTEX_LIST       {\r
6643                         *MESH_VERTEX    0       -248.000000     512.000000      316.000000\r
6644                         *MESH_VERTEX    1       -248.000000     504.000000      316.000000\r
6645                         *MESH_VERTEX    2       184.000000      504.000000      208.000000\r
6646                         *MESH_VERTEX    3       184.000000      512.000000      208.000000\r
6647                 }\r
6648                 *MESH_NORMALS   {\r
6649                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
6650                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
6651                         *MESH_VERTEXNORMAL      0       -0.242536       0.000000        -0.970142\r
6652                         *MESH_VERTEXNORMAL      1       -0.242536       0.000000        -0.970142\r
6653                         *MESH_VERTEXNORMAL      2       -0.242536       0.000000        -0.970142\r
6654                         *MESH_VERTEXNORMAL      3       -0.242536       0.000000        -0.970142\r
6655                 }\r
6656                 *MESH_FACE_LIST {\r
6657                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6658                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6659                 }\r
6660                 *MESH_NUMTVERTEX        4\r
6661                 *MESH_TVERTLIST {\r
6662                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
6663                         *MESH_TVERT     1       -1.000000       0.125000        1.000000\r
6664                         *MESH_TVERT     2       2.478870        0.125000        1.000000\r
6665                         *MESH_TVERT     3       2.478870        0.000000        1.000000\r
6666                 }\r
6667                 *MESH_NUMTVFACES        2\r
6668                 *MESH_TFACELIST {\r
6669                         *MESH_TFACE     0       0       2       1\r
6670                         *MESH_TFACE     1       0       3       2\r
6671                 }\r
6672         }\r
6673         *PROP_MOTIONBLUR        0\r
6674         *PROP_CASTSHADOW        1\r
6675         *PROP_RECVSHADOW        1\r
6676         *MATERIAL_REF   4\r
6677 }\r
6678 *GEOMOBJECT     {\r
6679         *NODE_NAME      "mat4model0surf188"\r
6680         *NODE_TM        {\r
6681                 *NODE_NAME      "mat4model0surf188"\r
6682                 *INHERIT_POS    0       0       0\r
6683                 *INHERIT_ROT    0       0       0\r
6684                 *INHERIT_SCL    0       0       0\r
6685                 *TM_ROW0        1.0     0       0\r
6686                 *TM_ROW1        0       1.0     0\r
6687                 *TM_ROW2        0       0       1.0\r
6688                 *TM_ROW3        0       0       0\r
6689                 *TM_POS 0.000000        0.000000        0.000000\r
6690         }\r
6691         *MESH   {\r
6692                 *TIMEVALUE      0\r
6693                 *MESH_NUMVERTEX 4\r
6694                 *MESH_NUMFACES  2\r
6695                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6696                 *MESH_VERTEX_LIST       {\r
6697                         *MESH_VERTEX    0       -248.000000     504.000000      316.000000\r
6698                         *MESH_VERTEX    1       -248.000000     504.000000      332.000000\r
6699                         *MESH_VERTEX    2       248.000000      504.000000      208.000000\r
6700                         *MESH_VERTEX    3       184.000000      504.000000      208.000000\r
6701                 }\r
6702                 *MESH_NORMALS   {\r
6703                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
6704                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
6705                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
6706                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
6707                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
6708                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
6709                 }\r
6710                 *MESH_FACE_LIST {\r
6711                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6712                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6713                 }\r
6714                 *MESH_NUMTVERTEX        4\r
6715                 *MESH_TVERTLIST {\r
6716                         *MESH_TVERT     0       -1.115585       0.449554        1.000000\r
6717                         *MESH_TVERT     1       -1.240585       0.666060        1.000000\r
6718                         *MESH_TVERT     2       3.084013        0.925637        1.000000\r
6719                         *MESH_TVERT     3       2.651000        0.675636        1.000000\r
6720                 }\r
6721                 *MESH_NUMTVFACES        2\r
6722                 *MESH_TFACELIST {\r
6723                         *MESH_TFACE     0       0       2       1\r
6724                         *MESH_TFACE     1       0       3       2\r
6725                 }\r
6726         }\r
6727         *PROP_MOTIONBLUR        0\r
6728         *PROP_CASTSHADOW        1\r
6729         *PROP_RECVSHADOW        1\r
6730         *MATERIAL_REF   4\r
6731 }\r
6732 *GEOMOBJECT     {\r
6733         *NODE_NAME      "mat4model0surf189"\r
6734         *NODE_TM        {\r
6735                 *NODE_NAME      "mat4model0surf189"\r
6736                 *INHERIT_POS    0       0       0\r
6737                 *INHERIT_ROT    0       0       0\r
6738                 *INHERIT_SCL    0       0       0\r
6739                 *TM_ROW0        1.0     0       0\r
6740                 *TM_ROW1        0       1.0     0\r
6741                 *TM_ROW2        0       0       1.0\r
6742                 *TM_ROW3        0       0       0\r
6743                 *TM_POS 0.000000        0.000000        0.000000\r
6744         }\r
6745         *MESH   {\r
6746                 *TIMEVALUE      0\r
6747                 *MESH_NUMVERTEX 4\r
6748                 *MESH_NUMFACES  2\r
6749                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6750                 *MESH_VERTEX_LIST       {\r
6751                         *MESH_VERTEX    0       -248.000000     504.000000      208.000000\r
6752                         *MESH_VERTEX    1       -248.000000     512.000000      208.000000\r
6753                         *MESH_VERTEX    2       248.000000      512.000000      208.000000\r
6754                         *MESH_VERTEX    3       248.000000      504.000000      208.000000\r
6755                 }\r
6756                 *MESH_NORMALS   {\r
6757                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
6758                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
6759                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
6760                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
6761                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
6762                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
6763                 }\r
6764                 *MESH_FACE_LIST {\r
6765                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6766                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6767                 }\r
6768                 *MESH_NUMTVERTEX        4\r
6769                 *MESH_TVERTLIST {\r
6770                         *MESH_TVERT     0       -1.000000       0.375000        1.000000\r
6771                         *MESH_TVERT     1       -1.000000       0.500000        1.000000\r
6772                         *MESH_TVERT     2       2.875000        0.500000        1.000000\r
6773                         *MESH_TVERT     3       2.875000        0.375000        1.000000\r
6774                 }\r
6775                 *MESH_NUMTVFACES        2\r
6776                 *MESH_TFACELIST {\r
6777                         *MESH_TFACE     0       0       2       1\r
6778                         *MESH_TFACE     1       0       3       2\r
6779                 }\r
6780         }\r
6781         *PROP_MOTIONBLUR        0\r
6782         *PROP_CASTSHADOW        1\r
6783         *PROP_RECVSHADOW        1\r
6784         *MATERIAL_REF   4\r
6785 }\r
6786 *GEOMOBJECT     {\r
6787         *NODE_NAME      "mat4model0surf190"\r
6788         *NODE_TM        {\r
6789                 *NODE_NAME      "mat4model0surf190"\r
6790                 *INHERIT_POS    0       0       0\r
6791                 *INHERIT_ROT    0       0       0\r
6792                 *INHERIT_SCL    0       0       0\r
6793                 *TM_ROW0        1.0     0       0\r
6794                 *TM_ROW1        0       1.0     0\r
6795                 *TM_ROW2        0       0       1.0\r
6796                 *TM_ROW3        0       0       0\r
6797                 *TM_POS 0.000000        0.000000        0.000000\r
6798         }\r
6799         *MESH   {\r
6800                 *TIMEVALUE      0\r
6801                 *MESH_NUMVERTEX 4\r
6802                 *MESH_NUMFACES  2\r
6803                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6804                 *MESH_VERTEX_LIST       {\r
6805                         *MESH_VERTEX    0       -248.000000     512.000000      192.000000\r
6806                         *MESH_VERTEX    1       -248.000000     504.000000      192.000000\r
6807                         *MESH_VERTEX    2       248.000000      504.000000      192.000000\r
6808                         *MESH_VERTEX    3       248.000000      512.000000      192.000000\r
6809                 }\r
6810                 *MESH_NORMALS   {\r
6811                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
6812                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
6813                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
6814                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
6815                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
6816                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
6817                 }\r
6818                 *MESH_FACE_LIST {\r
6819                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6820                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6821                 }\r
6822                 *MESH_NUMTVERTEX        4\r
6823                 *MESH_TVERTLIST {\r
6824                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
6825                         *MESH_TVERT     1       -1.000000       0.125000        1.000000\r
6826                         *MESH_TVERT     2       2.875000        0.125000        1.000000\r
6827                         *MESH_TVERT     3       2.875000        0.000000        1.000000\r
6828                 }\r
6829                 *MESH_NUMTVFACES        2\r
6830                 *MESH_TFACELIST {\r
6831                         *MESH_TFACE     0       0       2       1\r
6832                         *MESH_TFACE     1       0       3       2\r
6833                 }\r
6834         }\r
6835         *PROP_MOTIONBLUR        0\r
6836         *PROP_CASTSHADOW        1\r
6837         *PROP_RECVSHADOW        1\r
6838         *MATERIAL_REF   4\r
6839 }\r
6840 *GEOMOBJECT     {\r
6841         *NODE_NAME      "mat4model0surf191"\r
6842         *NODE_TM        {\r
6843                 *NODE_NAME      "mat4model0surf191"\r
6844                 *INHERIT_POS    0       0       0\r
6845                 *INHERIT_ROT    0       0       0\r
6846                 *INHERIT_SCL    0       0       0\r
6847                 *TM_ROW0        1.0     0       0\r
6848                 *TM_ROW1        0       1.0     0\r
6849                 *TM_ROW2        0       0       1.0\r
6850                 *TM_ROW3        0       0       0\r
6851                 *TM_POS 0.000000        0.000000        0.000000\r
6852         }\r
6853         *MESH   {\r
6854                 *TIMEVALUE      0\r
6855                 *MESH_NUMVERTEX 4\r
6856                 *MESH_NUMFACES  2\r
6857                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6858                 *MESH_VERTEX_LIST       {\r
6859                         *MESH_VERTEX    0       -248.000000     504.000000      208.000000\r
6860                         *MESH_VERTEX    1       248.000000      504.000000      208.000000\r
6861                         *MESH_VERTEX    2       248.000000      504.000000      192.000000\r
6862                         *MESH_VERTEX    3       -248.000000     504.000000      192.000000\r
6863                 }\r
6864                 *MESH_NORMALS   {\r
6865                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
6866                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
6867                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
6868                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
6869                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
6870                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
6871                 }\r
6872                 *MESH_FACE_LIST {\r
6873                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6874                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6875                 }\r
6876                 *MESH_NUMTVERTEX        4\r
6877                 *MESH_TVERTLIST {\r
6878                         *MESH_TVERT     0       -1.000000       0.375000        1.000000\r
6879                         *MESH_TVERT     1       2.875000        0.375000        1.000000\r
6880                         *MESH_TVERT     2       2.875000        0.125000        1.000000\r
6881                         *MESH_TVERT     3       -1.000000       0.125000        1.000000\r
6882                 }\r
6883                 *MESH_NUMTVFACES        2\r
6884                 *MESH_TFACELIST {\r
6885                         *MESH_TFACE     0       0       2       1\r
6886                         *MESH_TFACE     1       0       3       2\r
6887                 }\r
6888         }\r
6889         *PROP_MOTIONBLUR        0\r
6890         *PROP_CASTSHADOW        1\r
6891         *PROP_RECVSHADOW        1\r
6892         *MATERIAL_REF   4\r
6893 }\r
6894 *GEOMOBJECT     {\r
6895         *NODE_NAME      "mat4model0surf192"\r
6896         *NODE_TM        {\r
6897                 *NODE_NAME      "mat4model0surf192"\r
6898                 *INHERIT_POS    0       0       0\r
6899                 *INHERIT_ROT    0       0       0\r
6900                 *INHERIT_SCL    0       0       0\r
6901                 *TM_ROW0        1.0     0       0\r
6902                 *TM_ROW1        0       1.0     0\r
6903                 *TM_ROW2        0       0       1.0\r
6904                 *TM_ROW3        0       0       0\r
6905                 *TM_POS 0.000000        0.000000        0.000000\r
6906         }\r
6907         *MESH   {\r
6908                 *TIMEVALUE      0\r
6909                 *MESH_NUMVERTEX 4\r
6910                 *MESH_NUMFACES  2\r
6911                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6912                 *MESH_VERTEX_LIST       {\r
6913                         *MESH_VERTEX    0       -248.000000     512.000000      316.000000\r
6914                         *MESH_VERTEX    1       -248.000000     512.000000      0.000000\r
6915                         *MESH_VERTEX    2       -248.000000     504.000000      0.000000\r
6916                         *MESH_VERTEX    3       -248.000000     504.000000      316.000000\r
6917                 }\r
6918                 *MESH_NORMALS   {\r
6919                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
6920                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
6921                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
6922                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
6923                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
6924                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
6925                 }\r
6926                 *MESH_FACE_LIST {\r
6927                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6928                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6929                 }\r
6930                 *MESH_NUMTVERTEX        4\r
6931                 *MESH_TVERTLIST {\r
6932                         *MESH_TVERT     0       -1.000000       0.250000        1.000000\r
6933                         *MESH_TVERT     1       1.468750        0.250000        1.000000\r
6934                         *MESH_TVERT     2       1.468750        0.125000        1.000000\r
6935                         *MESH_TVERT     3       -1.000000       0.125000        1.000000\r
6936                 }\r
6937                 *MESH_NUMTVFACES        2\r
6938                 *MESH_TFACELIST {\r
6939                         *MESH_TFACE     0       0       2       1\r
6940                         *MESH_TFACE     1       0       3       2\r
6941                 }\r
6942         }\r
6943         *PROP_MOTIONBLUR        0\r
6944         *PROP_CASTSHADOW        1\r
6945         *PROP_RECVSHADOW        1\r
6946         *MATERIAL_REF   4\r
6947 }\r
6948 *GEOMOBJECT     {\r
6949         *NODE_NAME      "mat4model0surf193"\r
6950         *NODE_TM        {\r
6951                 *NODE_NAME      "mat4model0surf193"\r
6952                 *INHERIT_POS    0       0       0\r
6953                 *INHERIT_ROT    0       0       0\r
6954                 *INHERIT_SCL    0       0       0\r
6955                 *TM_ROW0        1.0     0       0\r
6956                 *TM_ROW1        0       1.0     0\r
6957                 *TM_ROW2        0       0       1.0\r
6958                 *TM_ROW3        0       0       0\r
6959                 *TM_POS 0.000000        0.000000        0.000000\r
6960         }\r
6961         *MESH   {\r
6962                 *TIMEVALUE      0\r
6963                 *MESH_NUMVERTEX 4\r
6964                 *MESH_NUMFACES  2\r
6965                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6966                 *MESH_VERTEX_LIST       {\r
6967                         *MESH_VERTEX    0       -248.000000     264.000000      332.000000\r
6968                         *MESH_VERTEX    1       -248.000000     264.000000      316.000000\r
6969                         *MESH_VERTEX    2       184.000000      264.000000      208.000000\r
6970                         *MESH_VERTEX    3       248.000000      264.000000      208.000000\r
6971                 }\r
6972                 *MESH_NORMALS   {\r
6973                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
6974                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
6975                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
6976                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
6977                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
6978                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
6979                 }\r
6980                 *MESH_FACE_LIST {\r
6981                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6982                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6983                 }\r
6984                 *MESH_NUMTVERTEX        4\r
6985                 *MESH_TVERTLIST {\r
6986                         *MESH_TVERT     0       -1.240585       0.666060        1.000000\r
6987                         *MESH_TVERT     1       -1.115585       0.449554        1.000000\r
6988                         *MESH_TVERT     2       2.651000        0.675636        1.000000\r
6989                         *MESH_TVERT     3       3.084013        0.925637        1.000000\r
6990                 }\r
6991                 *MESH_NUMTVFACES        2\r
6992                 *MESH_TFACELIST {\r
6993                         *MESH_TFACE     0       0       2       1\r
6994                         *MESH_TFACE     1       0       3       2\r
6995                 }\r
6996         }\r
6997         *PROP_MOTIONBLUR        0\r
6998         *PROP_CASTSHADOW        1\r
6999         *PROP_RECVSHADOW        1\r
7000         *MATERIAL_REF   4\r
7001 }\r
7002 *GEOMOBJECT     {\r
7003         *NODE_NAME      "mat4model0surf194"\r
7004         *NODE_TM        {\r
7005                 *NODE_NAME      "mat4model0surf194"\r
7006                 *INHERIT_POS    0       0       0\r
7007                 *INHERIT_ROT    0       0       0\r
7008                 *INHERIT_SCL    0       0       0\r
7009                 *TM_ROW0        1.0     0       0\r
7010                 *TM_ROW1        0       1.0     0\r
7011                 *TM_ROW2        0       0       1.0\r
7012                 *TM_ROW3        0       0       0\r
7013                 *TM_POS 0.000000        0.000000        0.000000\r
7014         }\r
7015         *MESH   {\r
7016                 *TIMEVALUE      0\r
7017                 *MESH_NUMVERTEX 4\r
7018                 *MESH_NUMFACES  2\r
7019                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7020                 *MESH_VERTEX_LIST       {\r
7021                         *MESH_VERTEX    0       -248.000000     264.000000      316.000000\r
7022                         *MESH_VERTEX    1       -248.000000     248.000000      316.000000\r
7023                         *MESH_VERTEX    2       184.000000      248.000000      208.000000\r
7024                         *MESH_VERTEX    3       184.000000      264.000000      208.000000\r
7025                 }\r
7026                 *MESH_NORMALS   {\r
7027                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
7028                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
7029                         *MESH_VERTEXNORMAL      0       -0.242536       0.000000        -0.970142\r
7030                         *MESH_VERTEXNORMAL      1       -0.242536       0.000000        -0.970142\r
7031                         *MESH_VERTEXNORMAL      2       -0.242536       0.000000        -0.970142\r
7032                         *MESH_VERTEXNORMAL      3       -0.242536       0.000000        -0.970142\r
7033                 }\r
7034                 *MESH_FACE_LIST {\r
7035                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7036                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7037                 }\r
7038                 *MESH_NUMTVERTEX        4\r
7039                 *MESH_TVERTLIST {\r
7040                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
7041                         *MESH_TVERT     1       -1.000000       0.250000        1.000000\r
7042                         *MESH_TVERT     2       2.478870        0.250000        1.000000\r
7043                         *MESH_TVERT     3       2.478870        0.000000        1.000000\r
7044                 }\r
7045                 *MESH_NUMTVFACES        2\r
7046                 *MESH_TFACELIST {\r
7047                         *MESH_TFACE     0       0       2       1\r
7048                         *MESH_TFACE     1       0       3       2\r
7049                 }\r
7050         }\r
7051         *PROP_MOTIONBLUR        0\r
7052         *PROP_CASTSHADOW        1\r
7053         *PROP_RECVSHADOW        1\r
7054         *MATERIAL_REF   4\r
7055 }\r
7056 *GEOMOBJECT     {\r
7057         *NODE_NAME      "mat4model0surf195"\r
7058         *NODE_TM        {\r
7059                 *NODE_NAME      "mat4model0surf195"\r
7060                 *INHERIT_POS    0       0       0\r
7061                 *INHERIT_ROT    0       0       0\r
7062                 *INHERIT_SCL    0       0       0\r
7063                 *TM_ROW0        1.0     0       0\r
7064                 *TM_ROW1        0       1.0     0\r
7065                 *TM_ROW2        0       0       1.0\r
7066                 *TM_ROW3        0       0       0\r
7067                 *TM_POS 0.000000        0.000000        0.000000\r
7068         }\r
7069         *MESH   {\r
7070                 *TIMEVALUE      0\r
7071                 *MESH_NUMVERTEX 4\r
7072                 *MESH_NUMFACES  2\r
7073                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7074                 *MESH_VERTEX_LIST       {\r
7075                         *MESH_VERTEX    0       -248.000000     248.000000      316.000000\r
7076                         *MESH_VERTEX    1       -248.000000     248.000000      332.000000\r
7077                         *MESH_VERTEX    2       248.000000      248.000000      208.000000\r
7078                         *MESH_VERTEX    3       184.000000      248.000000      208.000000\r
7079                 }\r
7080                 *MESH_NORMALS   {\r
7081                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
7082                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
7083                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
7084                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
7085                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
7086                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
7087                 }\r
7088                 *MESH_FACE_LIST {\r
7089                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7090                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7091                 }\r
7092                 *MESH_NUMTVERTEX        4\r
7093                 *MESH_TVERTLIST {\r
7094                         *MESH_TVERT     0       -1.115585       0.449554        1.000000\r
7095                         *MESH_TVERT     1       -1.240585       0.666060        1.000000\r
7096                         *MESH_TVERT     2       3.084013        0.925637        1.000000\r
7097                         *MESH_TVERT     3       2.651000        0.675636        1.000000\r
7098                 }\r
7099                 *MESH_NUMTVFACES        2\r
7100                 *MESH_TFACELIST {\r
7101                         *MESH_TFACE     0       0       2       1\r
7102                         *MESH_TFACE     1       0       3       2\r
7103                 }\r
7104         }\r
7105         *PROP_MOTIONBLUR        0\r
7106         *PROP_CASTSHADOW        1\r
7107         *PROP_RECVSHADOW        1\r
7108         *MATERIAL_REF   4\r
7109 }\r
7110 *GEOMOBJECT     {\r
7111         *NODE_NAME      "mat4model0surf196"\r
7112         *NODE_TM        {\r
7113                 *NODE_NAME      "mat4model0surf196"\r
7114                 *INHERIT_POS    0       0       0\r
7115                 *INHERIT_ROT    0       0       0\r
7116                 *INHERIT_SCL    0       0       0\r
7117                 *TM_ROW0        1.0     0       0\r
7118                 *TM_ROW1        0       1.0     0\r
7119                 *TM_ROW2        0       0       1.0\r
7120                 *TM_ROW3        0       0       0\r
7121                 *TM_POS 0.000000        0.000000        0.000000\r
7122         }\r
7123         *MESH   {\r
7124                 *TIMEVALUE      0\r
7125                 *MESH_NUMVERTEX 4\r
7126                 *MESH_NUMFACES  2\r
7127                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7128                 *MESH_VERTEX_LIST       {\r
7129                         *MESH_VERTEX    0       -248.000000     248.000000      0.000000\r
7130                         *MESH_VERTEX    1       -248.000000     248.000000      316.000000\r
7131                         *MESH_VERTEX    2       -248.000000     264.000000      316.000000\r
7132                         *MESH_VERTEX    3       -248.000000     264.000000      0.000000\r
7133                 }\r
7134                 *MESH_NORMALS   {\r
7135                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
7136                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
7137                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
7138                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
7139                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
7140                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
7141                 }\r
7142                 *MESH_FACE_LIST {\r
7143                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7144                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7145                 }\r
7146                 *MESH_NUMTVERTEX        4\r
7147                 *MESH_TVERTLIST {\r
7148                         *MESH_TVERT     0       -1.000000       0.375000        1.000000\r
7149                         *MESH_TVERT     1       1.468750        0.375000        1.000000\r
7150                         *MESH_TVERT     2       1.468750        0.125000        1.000000\r
7151                         *MESH_TVERT     3       -1.000000       0.125000        1.000000\r
7152                 }\r
7153                 *MESH_NUMTVFACES        2\r
7154                 *MESH_TFACELIST {\r
7155                         *MESH_TFACE     0       0       2       1\r
7156                         *MESH_TFACE     1       0       3       2\r
7157                 }\r
7158         }\r
7159         *PROP_MOTIONBLUR        0\r
7160         *PROP_CASTSHADOW        1\r
7161         *PROP_RECVSHADOW        1\r
7162         *MATERIAL_REF   4\r
7163 }\r
7164 *GEOMOBJECT     {\r
7165         *NODE_NAME      "mat4model0surf197"\r
7166         *NODE_TM        {\r
7167                 *NODE_NAME      "mat4model0surf197"\r
7168                 *INHERIT_POS    0       0       0\r
7169                 *INHERIT_ROT    0       0       0\r
7170                 *INHERIT_SCL    0       0       0\r
7171                 *TM_ROW0        1.0     0       0\r
7172                 *TM_ROW1        0       1.0     0\r
7173                 *TM_ROW2        0       0       1.0\r
7174                 *TM_ROW3        0       0       0\r
7175                 *TM_POS 0.000000        0.000000        0.000000\r
7176         }\r
7177         *MESH   {\r
7178                 *TIMEVALUE      0\r
7179                 *MESH_NUMVERTEX 4\r
7180                 *MESH_NUMFACES  2\r
7181                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7182                 *MESH_VERTEX_LIST       {\r
7183                         *MESH_VERTEX    0       -248.000000     8.000000        332.000000\r
7184                         *MESH_VERTEX    1       -248.000000     8.000000        316.000000\r
7185                         *MESH_VERTEX    2       184.000000      8.000000        208.000000\r
7186                         *MESH_VERTEX    3       248.000000      8.000000        208.000000\r
7187                 }\r
7188                 *MESH_NORMALS   {\r
7189                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
7190                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
7191                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
7192                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
7193                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
7194                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
7195                 }\r
7196                 *MESH_FACE_LIST {\r
7197                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7198                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7199                 }\r
7200                 *MESH_NUMTVERTEX        4\r
7201                 *MESH_TVERTLIST {\r
7202                         *MESH_TVERT     0       -1.240585       0.666060        1.000000\r
7203                         *MESH_TVERT     1       -1.115585       0.449554        1.000000\r
7204                         *MESH_TVERT     2       2.651000        0.675636        1.000000\r
7205                         *MESH_TVERT     3       3.084013        0.925637        1.000000\r
7206                 }\r
7207                 *MESH_NUMTVFACES        2\r
7208                 *MESH_TFACELIST {\r
7209                         *MESH_TFACE     0       0       2       1\r
7210                         *MESH_TFACE     1       0       3       2\r
7211                 }\r
7212         }\r
7213         *PROP_MOTIONBLUR        0\r
7214         *PROP_CASTSHADOW        1\r
7215         *PROP_RECVSHADOW        1\r
7216         *MATERIAL_REF   4\r
7217 }\r
7218 *GEOMOBJECT     {\r
7219         *NODE_NAME      "mat4model0surf198"\r
7220         *NODE_TM        {\r
7221                 *NODE_NAME      "mat4model0surf198"\r
7222                 *INHERIT_POS    0       0       0\r
7223                 *INHERIT_ROT    0       0       0\r
7224                 *INHERIT_SCL    0       0       0\r
7225                 *TM_ROW0        1.0     0       0\r
7226                 *TM_ROW1        0       1.0     0\r
7227                 *TM_ROW2        0       0       1.0\r
7228                 *TM_ROW3        0       0       0\r
7229                 *TM_POS 0.000000        0.000000        0.000000\r
7230         }\r
7231         *MESH   {\r
7232                 *TIMEVALUE      0\r
7233                 *MESH_NUMVERTEX 4\r
7234                 *MESH_NUMFACES  2\r
7235                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7236                 *MESH_VERTEX_LIST       {\r
7237                         *MESH_VERTEX    0       -200.000000     6.000000        132.000000\r
7238                         *MESH_VERTEX    1       -248.000000     6.000000        132.000000\r
7239                         *MESH_VERTEX    2       -248.000000     6.000000        124.000000\r
7240                         *MESH_VERTEX    3       -200.000000     6.000000        124.000000\r
7241                 }\r
7242                 *MESH_NORMALS   {\r
7243                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
7244                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
7245                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
7246                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
7247                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
7248                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
7249                 }\r
7250                 *MESH_FACE_LIST {\r
7251                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7252                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7253                 }\r
7254                 *MESH_NUMTVERTEX        4\r
7255                 *MESH_TVERTLIST {\r
7256                         *MESH_TVERT     0       0.000000        0.312500        1.000000\r
7257                         *MESH_TVERT     1       0.375000        0.312500        1.000000\r
7258                         *MESH_TVERT     2       0.375000        0.187500        1.000000\r
7259                         *MESH_TVERT     3       0.000000        0.187500        1.000000\r
7260                 }\r
7261                 *MESH_NUMTVFACES        2\r
7262                 *MESH_TFACELIST {\r
7263                         *MESH_TFACE     0       0       2       1\r
7264                         *MESH_TFACE     1       0       3       2\r
7265                 }\r
7266         }\r
7267         *PROP_MOTIONBLUR        0\r
7268         *PROP_CASTSHADOW        1\r
7269         *PROP_RECVSHADOW        1\r
7270         *MATERIAL_REF   4\r
7271 }\r
7272 *GEOMOBJECT     {\r
7273         *NODE_NAME      "mat4model0surf199"\r
7274         *NODE_TM        {\r
7275                 *NODE_NAME      "mat4model0surf199"\r
7276                 *INHERIT_POS    0       0       0\r
7277                 *INHERIT_ROT    0       0       0\r
7278                 *INHERIT_SCL    0       0       0\r
7279                 *TM_ROW0        1.0     0       0\r
7280                 *TM_ROW1        0       1.0     0\r
7281                 *TM_ROW2        0       0       1.0\r
7282                 *TM_ROW3        0       0       0\r
7283                 *TM_POS 0.000000        0.000000        0.000000\r
7284         }\r
7285         *MESH   {\r
7286                 *TIMEVALUE      0\r
7287                 *MESH_NUMVERTEX 4\r
7288                 *MESH_NUMFACES  2\r
7289                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7290                 *MESH_VERTEX_LIST       {\r
7291                         *MESH_VERTEX    0       -200.000000     6.000000        68.000000\r
7292                         *MESH_VERTEX    1       -248.000000     6.000000        68.000000\r
7293                         *MESH_VERTEX    2       -248.000000     6.000000        60.000000\r
7294                         *MESH_VERTEX    3       -200.000000     6.000000        60.000000\r
7295                 }\r
7296                 *MESH_NORMALS   {\r
7297                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
7298                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
7299                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
7300                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
7301                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
7302                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
7303                 }\r
7304                 *MESH_FACE_LIST {\r
7305                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7306                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7307                 }\r
7308                 *MESH_NUMTVERTEX        4\r
7309                 *MESH_TVERTLIST {\r
7310                         *MESH_TVERT     0       0.000000        0.312500        1.000000\r
7311                         *MESH_TVERT     1       0.375000        0.312500        1.000000\r
7312                         *MESH_TVERT     2       0.375000        0.187500        1.000000\r
7313                         *MESH_TVERT     3       0.000000        0.187500        1.000000\r
7314                 }\r
7315                 *MESH_NUMTVFACES        2\r
7316                 *MESH_TFACELIST {\r
7317                         *MESH_TFACE     0       0       2       1\r
7318                         *MESH_TFACE     1       0       3       2\r
7319                 }\r
7320         }\r
7321         *PROP_MOTIONBLUR        0\r
7322         *PROP_CASTSHADOW        1\r
7323         *PROP_RECVSHADOW        1\r
7324         *MATERIAL_REF   4\r
7325 }\r
7326 *GEOMOBJECT     {\r
7327         *NODE_NAME      "mat4model0surf200"\r
7328         *NODE_TM        {\r
7329                 *NODE_NAME      "mat4model0surf200"\r
7330                 *INHERIT_POS    0       0       0\r
7331                 *INHERIT_ROT    0       0       0\r
7332                 *INHERIT_SCL    0       0       0\r
7333                 *TM_ROW0        1.0     0       0\r
7334                 *TM_ROW1        0       1.0     0\r
7335                 *TM_ROW2        0       0       1.0\r
7336                 *TM_ROW3        0       0       0\r
7337                 *TM_POS 0.000000        0.000000        0.000000\r
7338         }\r
7339         *MESH   {\r
7340                 *TIMEVALUE      0\r
7341                 *MESH_NUMVERTEX 4\r
7342                 *MESH_NUMFACES  2\r
7343                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7344                 *MESH_VERTEX_LIST       {\r
7345                         *MESH_VERTEX    0       -200.000000     6.000000        132.000000\r
7346                         *MESH_VERTEX    1       -200.000000     -6.000000       132.000000\r
7347                         *MESH_VERTEX    2       -248.000000     -6.000000       132.000000\r
7348                         *MESH_VERTEX    3       -248.000000     6.000000        132.000000\r
7349                 }\r
7350                 *MESH_NORMALS   {\r
7351                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
7352                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
7353                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
7354                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
7355                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
7356                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
7357                 }\r
7358                 *MESH_FACE_LIST {\r
7359                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7360                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7361                 }\r
7362                 *MESH_NUMTVERTEX        4\r
7363                 *MESH_TVERTLIST {\r
7364                         *MESH_TVERT     0       0.000000        0.312500        1.000000\r
7365                         *MESH_TVERT     1       0.000000        0.500000        1.000000\r
7366                         *MESH_TVERT     2       0.375000        0.500000        1.000000\r
7367                         *MESH_TVERT     3       0.375000        0.312500        1.000000\r
7368                 }\r
7369                 *MESH_NUMTVFACES        2\r
7370                 *MESH_TFACELIST {\r
7371                         *MESH_TFACE     0       0       2       1\r
7372                         *MESH_TFACE     1       0       3       2\r
7373                 }\r
7374         }\r
7375         *PROP_MOTIONBLUR        0\r
7376         *PROP_CASTSHADOW        1\r
7377         *PROP_RECVSHADOW        1\r
7378         *MATERIAL_REF   4\r
7379 }\r
7380 *GEOMOBJECT     {\r
7381         *NODE_NAME      "mat4model0surf201"\r
7382         *NODE_TM        {\r
7383                 *NODE_NAME      "mat4model0surf201"\r
7384                 *INHERIT_POS    0       0       0\r
7385                 *INHERIT_ROT    0       0       0\r
7386                 *INHERIT_SCL    0       0       0\r
7387                 *TM_ROW0        1.0     0       0\r
7388                 *TM_ROW1        0       1.0     0\r
7389                 *TM_ROW2        0       0       1.0\r
7390                 *TM_ROW3        0       0       0\r
7391                 *TM_POS 0.000000        0.000000        0.000000\r
7392         }\r
7393         *MESH   {\r
7394                 *TIMEVALUE      0\r
7395                 *MESH_NUMVERTEX 4\r
7396                 *MESH_NUMFACES  2\r
7397                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7398                 *MESH_VERTEX_LIST       {\r
7399                         *MESH_VERTEX    0       -200.000000     -6.000000       124.000000\r
7400                         *MESH_VERTEX    1       -200.000000     6.000000        124.000000\r
7401                         *MESH_VERTEX    2       -248.000000     6.000000        124.000000\r
7402                         *MESH_VERTEX    3       -248.000000     -6.000000       124.000000\r
7403                 }\r
7404                 *MESH_NORMALS   {\r
7405                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
7406                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
7407                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
7408                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
7409                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
7410                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
7411                 }\r
7412                 *MESH_FACE_LIST {\r
7413                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7414                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7415                 }\r
7416                 *MESH_NUMTVERTEX        4\r
7417                 *MESH_TVERTLIST {\r
7418                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
7419                         *MESH_TVERT     1       0.000000        0.187500        1.000000\r
7420                         *MESH_TVERT     2       0.375000        0.187500        1.000000\r
7421                         *MESH_TVERT     3       0.375000        0.000000        1.000000\r
7422                 }\r
7423                 *MESH_NUMTVFACES        2\r
7424                 *MESH_TFACELIST {\r
7425                         *MESH_TFACE     0       0       2       1\r
7426                         *MESH_TFACE     1       0       3       2\r
7427                 }\r
7428         }\r
7429         *PROP_MOTIONBLUR        0\r
7430         *PROP_CASTSHADOW        1\r
7431         *PROP_RECVSHADOW        1\r
7432         *MATERIAL_REF   4\r
7433 }\r
7434 *GEOMOBJECT     {\r
7435         *NODE_NAME      "mat4model0surf202"\r
7436         *NODE_TM        {\r
7437                 *NODE_NAME      "mat4model0surf202"\r
7438                 *INHERIT_POS    0       0       0\r
7439                 *INHERIT_ROT    0       0       0\r
7440                 *INHERIT_SCL    0       0       0\r
7441                 *TM_ROW0        1.0     0       0\r
7442                 *TM_ROW1        0       1.0     0\r
7443                 *TM_ROW2        0       0       1.0\r
7444                 *TM_ROW3        0       0       0\r
7445                 *TM_POS 0.000000        0.000000        0.000000\r
7446         }\r
7447         *MESH   {\r
7448                 *TIMEVALUE      0\r
7449                 *MESH_NUMVERTEX 4\r
7450                 *MESH_NUMFACES  2\r
7451                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7452                 *MESH_VERTEX_LIST       {\r
7453                         *MESH_VERTEX    0       -200.000000     -6.000000       124.000000\r
7454                         *MESH_VERTEX    1       -248.000000     -6.000000       124.000000\r
7455                         *MESH_VERTEX    2       -248.000000     -6.000000       132.000000\r
7456                         *MESH_VERTEX    3       -200.000000     -6.000000       132.000000\r
7457                 }\r
7458                 *MESH_NORMALS   {\r
7459                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
7460                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
7461                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
7462                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
7463                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
7464                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
7465                 }\r
7466                 *MESH_FACE_LIST {\r
7467                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7468                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7469                 }\r
7470                 *MESH_NUMTVERTEX        4\r
7471                 *MESH_TVERTLIST {\r
7472                         *MESH_TVERT     0       0.000000        0.625000        1.000000\r
7473                         *MESH_TVERT     1       0.375000        0.625000        1.000000\r
7474                         *MESH_TVERT     2       0.375000        0.500000        1.000000\r
7475                         *MESH_TVERT     3       0.000000        0.500000        1.000000\r
7476                 }\r
7477                 *MESH_NUMTVFACES        2\r
7478                 *MESH_TFACELIST {\r
7479                         *MESH_TFACE     0       0       2       1\r
7480                         *MESH_TFACE     1       0       3       2\r
7481                 }\r
7482         }\r
7483         *PROP_MOTIONBLUR        0\r
7484         *PROP_CASTSHADOW        1\r
7485         *PROP_RECVSHADOW        1\r
7486         *MATERIAL_REF   4\r
7487 }\r
7488 *GEOMOBJECT     {\r
7489         *NODE_NAME      "mat4model0surf203"\r
7490         *NODE_TM        {\r
7491                 *NODE_NAME      "mat4model0surf203"\r
7492                 *INHERIT_POS    0       0       0\r
7493                 *INHERIT_ROT    0       0       0\r
7494                 *INHERIT_SCL    0       0       0\r
7495                 *TM_ROW0        1.0     0       0\r
7496                 *TM_ROW1        0       1.0     0\r
7497                 *TM_ROW2        0       0       1.0\r
7498                 *TM_ROW3        0       0       0\r
7499                 *TM_POS 0.000000        0.000000        0.000000\r
7500         }\r
7501         *MESH   {\r
7502                 *TIMEVALUE      0\r
7503                 *MESH_NUMVERTEX 4\r
7504                 *MESH_NUMFACES  2\r
7505                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7506                 *MESH_VERTEX_LIST       {\r
7507                         *MESH_VERTEX    0       -200.000000     6.000000        68.000000\r
7508                         *MESH_VERTEX    1       -200.000000     -6.000000       68.000000\r
7509                         *MESH_VERTEX    2       -248.000000     -6.000000       68.000000\r
7510                         *MESH_VERTEX    3       -248.000000     6.000000        68.000000\r
7511                 }\r
7512                 *MESH_NORMALS   {\r
7513                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
7514                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
7515                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
7516                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
7517                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
7518                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
7519                 }\r
7520                 *MESH_FACE_LIST {\r
7521                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7522                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7523                 }\r
7524                 *MESH_NUMTVERTEX        4\r
7525                 *MESH_TVERTLIST {\r
7526                         *MESH_TVERT     0       0.000000        0.312500        1.000000\r
7527                         *MESH_TVERT     1       0.000000        0.500000        1.000000\r
7528                         *MESH_TVERT     2       0.375000        0.500000        1.000000\r
7529                         *MESH_TVERT     3       0.375000        0.312500        1.000000\r
7530                 }\r
7531                 *MESH_NUMTVFACES        2\r
7532                 *MESH_TFACELIST {\r
7533                         *MESH_TFACE     0       0       2       1\r
7534                         *MESH_TFACE     1       0       3       2\r
7535                 }\r
7536         }\r
7537         *PROP_MOTIONBLUR        0\r
7538         *PROP_CASTSHADOW        1\r
7539         *PROP_RECVSHADOW        1\r
7540         *MATERIAL_REF   4\r
7541 }\r
7542 *GEOMOBJECT     {\r
7543         *NODE_NAME      "mat4model0surf204"\r
7544         *NODE_TM        {\r
7545                 *NODE_NAME      "mat4model0surf204"\r
7546                 *INHERIT_POS    0       0       0\r
7547                 *INHERIT_ROT    0       0       0\r
7548                 *INHERIT_SCL    0       0       0\r
7549                 *TM_ROW0        1.0     0       0\r
7550                 *TM_ROW1        0       1.0     0\r
7551                 *TM_ROW2        0       0       1.0\r
7552                 *TM_ROW3        0       0       0\r
7553                 *TM_POS 0.000000        0.000000        0.000000\r
7554         }\r
7555         *MESH   {\r
7556                 *TIMEVALUE      0\r
7557                 *MESH_NUMVERTEX 4\r
7558                 *MESH_NUMFACES  2\r
7559                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7560                 *MESH_VERTEX_LIST       {\r
7561                         *MESH_VERTEX    0       -200.000000     -6.000000       60.000000\r
7562                         *MESH_VERTEX    1       -200.000000     6.000000        60.000000\r
7563                         *MESH_VERTEX    2       -248.000000     6.000000        60.000000\r
7564                         *MESH_VERTEX    3       -248.000000     -6.000000       60.000000\r
7565                 }\r
7566                 *MESH_NORMALS   {\r
7567                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
7568                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
7569                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
7570                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
7571                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
7572                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
7573                 }\r
7574                 *MESH_FACE_LIST {\r
7575                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7576                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7577                 }\r
7578                 *MESH_NUMTVERTEX        4\r
7579                 *MESH_TVERTLIST {\r
7580                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
7581                         *MESH_TVERT     1       0.000000        0.187500        1.000000\r
7582                         *MESH_TVERT     2       0.375000        0.187500        1.000000\r
7583                         *MESH_TVERT     3       0.375000        0.000000        1.000000\r
7584                 }\r
7585                 *MESH_NUMTVFACES        2\r
7586                 *MESH_TFACELIST {\r
7587                         *MESH_TFACE     0       0       2       1\r
7588                         *MESH_TFACE     1       0       3       2\r
7589                 }\r
7590         }\r
7591         *PROP_MOTIONBLUR        0\r
7592         *PROP_CASTSHADOW        1\r
7593         *PROP_RECVSHADOW        1\r
7594         *MATERIAL_REF   4\r
7595 }\r
7596 *GEOMOBJECT     {\r
7597         *NODE_NAME      "mat4model0surf205"\r
7598         *NODE_TM        {\r
7599                 *NODE_NAME      "mat4model0surf205"\r
7600                 *INHERIT_POS    0       0       0\r
7601                 *INHERIT_ROT    0       0       0\r
7602                 *INHERIT_SCL    0       0       0\r
7603                 *TM_ROW0        1.0     0       0\r
7604                 *TM_ROW1        0       1.0     0\r
7605                 *TM_ROW2        0       0       1.0\r
7606                 *TM_ROW3        0       0       0\r
7607                 *TM_POS 0.000000        0.000000        0.000000\r
7608         }\r
7609         *MESH   {\r
7610                 *TIMEVALUE      0\r
7611                 *MESH_NUMVERTEX 4\r
7612                 *MESH_NUMFACES  2\r
7613                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7614                 *MESH_VERTEX_LIST       {\r
7615                         *MESH_VERTEX    0       -200.000000     -6.000000       60.000000\r
7616                         *MESH_VERTEX    1       -248.000000     -6.000000       60.000000\r
7617                         *MESH_VERTEX    2       -248.000000     -6.000000       68.000000\r
7618                         *MESH_VERTEX    3       -200.000000     -6.000000       68.000000\r
7619                 }\r
7620                 *MESH_NORMALS   {\r
7621                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
7622                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
7623                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
7624                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
7625                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
7626                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
7627                 }\r
7628                 *MESH_FACE_LIST {\r
7629                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7630                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7631                 }\r
7632                 *MESH_NUMTVERTEX        4\r
7633                 *MESH_TVERTLIST {\r
7634                         *MESH_TVERT     0       0.000000        0.625000        1.000000\r
7635                         *MESH_TVERT     1       0.375000        0.625000        1.000000\r
7636                         *MESH_TVERT     2       0.375000        0.500000        1.000000\r
7637                         *MESH_TVERT     3       0.000000        0.500000        1.000000\r
7638                 }\r
7639                 *MESH_NUMTVFACES        2\r
7640                 *MESH_TFACELIST {\r
7641                         *MESH_TFACE     0       0       2       1\r
7642                         *MESH_TFACE     1       0       3       2\r
7643                 }\r
7644         }\r
7645         *PROP_MOTIONBLUR        0\r
7646         *PROP_CASTSHADOW        1\r
7647         *PROP_RECVSHADOW        1\r
7648         *MATERIAL_REF   4\r
7649 }\r
7650 *GEOMOBJECT     {\r
7651         *NODE_NAME      "mat4model0surf206"\r
7652         *NODE_TM        {\r
7653                 *NODE_NAME      "mat4model0surf206"\r
7654                 *INHERIT_POS    0       0       0\r
7655                 *INHERIT_ROT    0       0       0\r
7656                 *INHERIT_SCL    0       0       0\r
7657                 *TM_ROW0        1.0     0       0\r
7658                 *TM_ROW1        0       1.0     0\r
7659                 *TM_ROW2        0       0       1.0\r
7660                 *TM_ROW3        0       0       0\r
7661                 *TM_POS 0.000000        0.000000        0.000000\r
7662         }\r
7663         *MESH   {\r
7664                 *TIMEVALUE      0\r
7665                 *MESH_NUMVERTEX 4\r
7666                 *MESH_NUMFACES  2\r
7667                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7668                 *MESH_VERTEX_LIST       {\r
7669                         *MESH_VERTEX    0       -248.000000     8.000000        316.000000\r
7670                         *MESH_VERTEX    1       -248.000000     -8.000000       316.000000\r
7671                         *MESH_VERTEX    2       184.000000      -8.000000       208.000000\r
7672                         *MESH_VERTEX    3       184.000000      8.000000        208.000000\r
7673                 }\r
7674                 *MESH_NORMALS   {\r
7675                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
7676                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
7677                         *MESH_VERTEXNORMAL      0       -0.242536       0.000000        -0.970142\r
7678                         *MESH_VERTEXNORMAL      1       -0.242536       0.000000        -0.970142\r
7679                         *MESH_VERTEXNORMAL      2       -0.242536       0.000000        -0.970142\r
7680                         *MESH_VERTEXNORMAL      3       -0.242536       0.000000        -0.970142\r
7681                 }\r
7682                 *MESH_FACE_LIST {\r
7683                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7684                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7685                 }\r
7686                 *MESH_NUMTVERTEX        4\r
7687                 *MESH_TVERTLIST {\r
7688                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
7689                         *MESH_TVERT     1       -1.000000       0.250000        1.000000\r
7690                         *MESH_TVERT     2       2.478870        0.250000        1.000000\r
7691                         *MESH_TVERT     3       2.478870        0.000000        1.000000\r
7692                 }\r
7693                 *MESH_NUMTVFACES        2\r
7694                 *MESH_TFACELIST {\r
7695                         *MESH_TFACE     0       0       2       1\r
7696                         *MESH_TFACE     1       0       3       2\r
7697                 }\r
7698         }\r
7699         *PROP_MOTIONBLUR        0\r
7700         *PROP_CASTSHADOW        1\r
7701         *PROP_RECVSHADOW        1\r
7702         *MATERIAL_REF   4\r
7703 }\r
7704 *GEOMOBJECT     {\r
7705         *NODE_NAME      "mat4model0surf207"\r
7706         *NODE_TM        {\r
7707                 *NODE_NAME      "mat4model0surf207"\r
7708                 *INHERIT_POS    0       0       0\r
7709                 *INHERIT_ROT    0       0       0\r
7710                 *INHERIT_SCL    0       0       0\r
7711                 *TM_ROW0        1.0     0       0\r
7712                 *TM_ROW1        0       1.0     0\r
7713                 *TM_ROW2        0       0       1.0\r
7714                 *TM_ROW3        0       0       0\r
7715                 *TM_POS 0.000000        0.000000        0.000000\r
7716         }\r
7717         *MESH   {\r
7718                 *TIMEVALUE      0\r
7719                 *MESH_NUMVERTEX 4\r
7720                 *MESH_NUMFACES  2\r
7721                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7722                 *MESH_VERTEX_LIST       {\r
7723                         *MESH_VERTEX    0       -248.000000     -8.000000       316.000000\r
7724                         *MESH_VERTEX    1       -248.000000     -8.000000       332.000000\r
7725                         *MESH_VERTEX    2       248.000000      -8.000000       208.000000\r
7726                         *MESH_VERTEX    3       184.000000      -8.000000       208.000000\r
7727                 }\r
7728                 *MESH_NORMALS   {\r
7729                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
7730                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
7731                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
7732                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
7733                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
7734                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
7735                 }\r
7736                 *MESH_FACE_LIST {\r
7737                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7738                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7739                 }\r
7740                 *MESH_NUMTVERTEX        4\r
7741                 *MESH_TVERTLIST {\r
7742                         *MESH_TVERT     0       -1.115585       0.449554        1.000000\r
7743                         *MESH_TVERT     1       -1.240585       0.666060        1.000000\r
7744                         *MESH_TVERT     2       3.084013        0.925637        1.000000\r
7745                         *MESH_TVERT     3       2.651000        0.675636        1.000000\r
7746                 }\r
7747                 *MESH_NUMTVFACES        2\r
7748                 *MESH_TFACELIST {\r
7749                         *MESH_TFACE     0       0       2       1\r
7750                         *MESH_TFACE     1       0       3       2\r
7751                 }\r
7752         }\r
7753         *PROP_MOTIONBLUR        0\r
7754         *PROP_CASTSHADOW        1\r
7755         *PROP_RECVSHADOW        1\r
7756         *MATERIAL_REF   4\r
7757 }\r
7758 *GEOMOBJECT     {\r
7759         *NODE_NAME      "mat4model0surf208"\r
7760         *NODE_TM        {\r
7761                 *NODE_NAME      "mat4model0surf208"\r
7762                 *INHERIT_POS    0       0       0\r
7763                 *INHERIT_ROT    0       0       0\r
7764                 *INHERIT_SCL    0       0       0\r
7765                 *TM_ROW0        1.0     0       0\r
7766                 *TM_ROW1        0       1.0     0\r
7767                 *TM_ROW2        0       0       1.0\r
7768                 *TM_ROW3        0       0       0\r
7769                 *TM_POS 0.000000        0.000000        0.000000\r
7770         }\r
7771         *MESH   {\r
7772                 *TIMEVALUE      0\r
7773                 *MESH_NUMVERTEX 4\r
7774                 *MESH_NUMFACES  2\r
7775                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7776                 *MESH_VERTEX_LIST       {\r
7777                         *MESH_VERTEX    0       -248.000000     8.000000        316.000000\r
7778                         *MESH_VERTEX    1       -248.000000     8.000000        0.000000\r
7779                         *MESH_VERTEX    2       -248.000000     -8.000000       0.000000\r
7780                         *MESH_VERTEX    3       -248.000000     -8.000000       316.000000\r
7781                 }\r
7782                 *MESH_NORMALS   {\r
7783                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
7784                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
7785                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
7786                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
7787                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
7788                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
7789                 }\r
7790                 *MESH_FACE_LIST {\r
7791                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7792                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7793                 }\r
7794                 *MESH_NUMTVERTEX        4\r
7795                 *MESH_TVERTLIST {\r
7796                         *MESH_TVERT     0       -1.000000       0.375000        1.000000\r
7797                         *MESH_TVERT     1       1.468750        0.375000        1.000000\r
7798                         *MESH_TVERT     2       1.468750        0.125000        1.000000\r
7799                         *MESH_TVERT     3       -1.000000       0.125000        1.000000\r
7800                 }\r
7801                 *MESH_NUMTVFACES        2\r
7802                 *MESH_TFACELIST {\r
7803                         *MESH_TFACE     0       0       2       1\r
7804                         *MESH_TFACE     1       0       3       2\r
7805                 }\r
7806         }\r
7807         *PROP_MOTIONBLUR        0\r
7808         *PROP_CASTSHADOW        1\r
7809         *PROP_RECVSHADOW        1\r
7810         *MATERIAL_REF   4\r
7811 }\r
7812 *GEOMOBJECT     {\r
7813         *NODE_NAME      "mat4model0surf209"\r
7814         *NODE_TM        {\r
7815                 *NODE_NAME      "mat4model0surf209"\r
7816                 *INHERIT_POS    0       0       0\r
7817                 *INHERIT_ROT    0       0       0\r
7818                 *INHERIT_SCL    0       0       0\r
7819                 *TM_ROW0        1.0     0       0\r
7820                 *TM_ROW1        0       1.0     0\r
7821                 *TM_ROW2        0       0       1.0\r
7822                 *TM_ROW3        0       0       0\r
7823                 *TM_POS 0.000000        0.000000        0.000000\r
7824         }\r
7825         *MESH   {\r
7826                 *TIMEVALUE      0\r
7827                 *MESH_NUMVERTEX 4\r
7828                 *MESH_NUMFACES  2\r
7829                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7830                 *MESH_VERTEX_LIST       {\r
7831                         *MESH_VERTEX    0       -248.000000     -248.000000     332.000000\r
7832                         *MESH_VERTEX    1       -248.000000     -248.000000     316.000000\r
7833                         *MESH_VERTEX    2       184.000000      -248.000000     208.000000\r
7834                         *MESH_VERTEX    3       248.000000      -248.000000     208.000000\r
7835                 }\r
7836                 *MESH_NORMALS   {\r
7837                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
7838                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
7839                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
7840                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
7841                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
7842                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
7843                 }\r
7844                 *MESH_FACE_LIST {\r
7845                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7846                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7847                 }\r
7848                 *MESH_NUMTVERTEX        4\r
7849                 *MESH_TVERTLIST {\r
7850                         *MESH_TVERT     0       -1.240585       0.666060        1.000000\r
7851                         *MESH_TVERT     1       -1.115585       0.449554        1.000000\r
7852                         *MESH_TVERT     2       2.651000        0.675636        1.000000\r
7853                         *MESH_TVERT     3       3.084013        0.925637        1.000000\r
7854                 }\r
7855                 *MESH_NUMTVFACES        2\r
7856                 *MESH_TFACELIST {\r
7857                         *MESH_TFACE     0       0       2       1\r
7858                         *MESH_TFACE     1       0       3       2\r
7859                 }\r
7860         }\r
7861         *PROP_MOTIONBLUR        0\r
7862         *PROP_CASTSHADOW        1\r
7863         *PROP_RECVSHADOW        1\r
7864         *MATERIAL_REF   4\r
7865 }\r
7866 *GEOMOBJECT     {\r
7867         *NODE_NAME      "mat4model0surf210"\r
7868         *NODE_TM        {\r
7869                 *NODE_NAME      "mat4model0surf210"\r
7870                 *INHERIT_POS    0       0       0\r
7871                 *INHERIT_ROT    0       0       0\r
7872                 *INHERIT_SCL    0       0       0\r
7873                 *TM_ROW0        1.0     0       0\r
7874                 *TM_ROW1        0       1.0     0\r
7875                 *TM_ROW2        0       0       1.0\r
7876                 *TM_ROW3        0       0       0\r
7877                 *TM_POS 0.000000        0.000000        0.000000\r
7878         }\r
7879         *MESH   {\r
7880                 *TIMEVALUE      0\r
7881                 *MESH_NUMVERTEX 4\r
7882                 *MESH_NUMFACES  2\r
7883                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7884                 *MESH_VERTEX_LIST       {\r
7885                         *MESH_VERTEX    0       -248.000000     -248.000000     316.000000\r
7886                         *MESH_VERTEX    1       -248.000000     -264.000000     316.000000\r
7887                         *MESH_VERTEX    2       184.000000      -264.000000     208.000000\r
7888                         *MESH_VERTEX    3       184.000000      -248.000000     208.000000\r
7889                 }\r
7890                 *MESH_NORMALS   {\r
7891                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
7892                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
7893                         *MESH_VERTEXNORMAL      0       -0.242536       0.000000        -0.970142\r
7894                         *MESH_VERTEXNORMAL      1       -0.242536       0.000000        -0.970142\r
7895                         *MESH_VERTEXNORMAL      2       -0.242536       0.000000        -0.970142\r
7896                         *MESH_VERTEXNORMAL      3       -0.242536       0.000000        -0.970142\r
7897                 }\r
7898                 *MESH_FACE_LIST {\r
7899                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7900                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7901                 }\r
7902                 *MESH_NUMTVERTEX        4\r
7903                 *MESH_TVERTLIST {\r
7904                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
7905                         *MESH_TVERT     1       -1.000000       0.250000        1.000000\r
7906                         *MESH_TVERT     2       2.478870        0.250000        1.000000\r
7907                         *MESH_TVERT     3       2.478870        0.000000        1.000000\r
7908                 }\r
7909                 *MESH_NUMTVFACES        2\r
7910                 *MESH_TFACELIST {\r
7911                         *MESH_TFACE     0       0       2       1\r
7912                         *MESH_TFACE     1       0       3       2\r
7913                 }\r
7914         }\r
7915         *PROP_MOTIONBLUR        0\r
7916         *PROP_CASTSHADOW        1\r
7917         *PROP_RECVSHADOW        1\r
7918         *MATERIAL_REF   4\r
7919 }\r
7920 *GEOMOBJECT     {\r
7921         *NODE_NAME      "mat4model0surf211"\r
7922         *NODE_TM        {\r
7923                 *NODE_NAME      "mat4model0surf211"\r
7924                 *INHERIT_POS    0       0       0\r
7925                 *INHERIT_ROT    0       0       0\r
7926                 *INHERIT_SCL    0       0       0\r
7927                 *TM_ROW0        1.0     0       0\r
7928                 *TM_ROW1        0       1.0     0\r
7929                 *TM_ROW2        0       0       1.0\r
7930                 *TM_ROW3        0       0       0\r
7931                 *TM_POS 0.000000        0.000000        0.000000\r
7932         }\r
7933         *MESH   {\r
7934                 *TIMEVALUE      0\r
7935                 *MESH_NUMVERTEX 4\r
7936                 *MESH_NUMFACES  2\r
7937                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7938                 *MESH_VERTEX_LIST       {\r
7939                         *MESH_VERTEX    0       -248.000000     -264.000000     316.000000\r
7940                         *MESH_VERTEX    1       -248.000000     -264.000000     332.000000\r
7941                         *MESH_VERTEX    2       248.000000      -264.000000     208.000000\r
7942                         *MESH_VERTEX    3       184.000000      -264.000000     208.000000\r
7943                 }\r
7944                 *MESH_NORMALS   {\r
7945                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
7946                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
7947                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
7948                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
7949                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
7950                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
7951                 }\r
7952                 *MESH_FACE_LIST {\r
7953                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7954                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7955                 }\r
7956                 *MESH_NUMTVERTEX        4\r
7957                 *MESH_TVERTLIST {\r
7958                         *MESH_TVERT     0       -1.115585       0.449554        1.000000\r
7959                         *MESH_TVERT     1       -1.240585       0.666060        1.000000\r
7960                         *MESH_TVERT     2       3.084013        0.925637        1.000000\r
7961                         *MESH_TVERT     3       2.651000        0.675636        1.000000\r
7962                 }\r
7963                 *MESH_NUMTVFACES        2\r
7964                 *MESH_TFACELIST {\r
7965                         *MESH_TFACE     0       0       2       1\r
7966                         *MESH_TFACE     1       0       3       2\r
7967                 }\r
7968         }\r
7969         *PROP_MOTIONBLUR        0\r
7970         *PROP_CASTSHADOW        1\r
7971         *PROP_RECVSHADOW        1\r
7972         *MATERIAL_REF   4\r
7973 }\r
7974 *GEOMOBJECT     {\r
7975         *NODE_NAME      "mat4model0surf212"\r
7976         *NODE_TM        {\r
7977                 *NODE_NAME      "mat4model0surf212"\r
7978                 *INHERIT_POS    0       0       0\r
7979                 *INHERIT_ROT    0       0       0\r
7980                 *INHERIT_SCL    0       0       0\r
7981                 *TM_ROW0        1.0     0       0\r
7982                 *TM_ROW1        0       1.0     0\r
7983                 *TM_ROW2        0       0       1.0\r
7984                 *TM_ROW3        0       0       0\r
7985                 *TM_POS 0.000000        0.000000        0.000000\r
7986         }\r
7987         *MESH   {\r
7988                 *TIMEVALUE      0\r
7989                 *MESH_NUMVERTEX 4\r
7990                 *MESH_NUMFACES  2\r
7991                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7992                 *MESH_VERTEX_LIST       {\r
7993                         *MESH_VERTEX    0       -248.000000     -264.000000     0.000000\r
7994                         *MESH_VERTEX    1       -248.000000     -264.000000     316.000000\r
7995                         *MESH_VERTEX    2       -248.000000     -248.000000     316.000000\r
7996                         *MESH_VERTEX    3       -248.000000     -248.000000     0.000000\r
7997                 }\r
7998                 *MESH_NORMALS   {\r
7999                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
8000                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
8001                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
8002                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
8003                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
8004                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
8005                 }\r
8006                 *MESH_FACE_LIST {\r
8007                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8008                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8009                 }\r
8010                 *MESH_NUMTVERTEX        4\r
8011                 *MESH_TVERTLIST {\r
8012                         *MESH_TVERT     0       -1.000000       0.375000        1.000000\r
8013                         *MESH_TVERT     1       1.468750        0.375000        1.000000\r
8014                         *MESH_TVERT     2       1.468750        0.125000        1.000000\r
8015                         *MESH_TVERT     3       -1.000000       0.125000        1.000000\r
8016                 }\r
8017                 *MESH_NUMTVFACES        2\r
8018                 *MESH_TFACELIST {\r
8019                         *MESH_TFACE     0       0       2       1\r
8020                         *MESH_TFACE     1       0       3       2\r
8021                 }\r
8022         }\r
8023         *PROP_MOTIONBLUR        0\r
8024         *PROP_CASTSHADOW        1\r
8025         *PROP_RECVSHADOW        1\r
8026         *MATERIAL_REF   4\r
8027 }\r
8028 *GEOMOBJECT     {\r
8029         *NODE_NAME      "mat4model0surf213"\r
8030         *NODE_TM        {\r
8031                 *NODE_NAME      "mat4model0surf213"\r
8032                 *INHERIT_POS    0       0       0\r
8033                 *INHERIT_ROT    0       0       0\r
8034                 *INHERIT_SCL    0       0       0\r
8035                 *TM_ROW0        1.0     0       0\r
8036                 *TM_ROW1        0       1.0     0\r
8037                 *TM_ROW2        0       0       1.0\r
8038                 *TM_ROW3        0       0       0\r
8039                 *TM_POS 0.000000        0.000000        0.000000\r
8040         }\r
8041         *MESH   {\r
8042                 *TIMEVALUE      0\r
8043                 *MESH_NUMVERTEX 4\r
8044                 *MESH_NUMFACES  2\r
8045                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8046                 *MESH_VERTEX_LIST       {\r
8047                         *MESH_VERTEX    0       -248.000000     -504.000000     332.000000\r
8048                         *MESH_VERTEX    1       -248.000000     504.000000      332.000000\r
8049                         *MESH_VERTEX    2       -248.000000     504.000000      316.000000\r
8050                         *MESH_VERTEX    3       -248.000000     -504.000000     316.000000\r
8051                 }\r
8052                 *MESH_NORMALS   {\r
8053                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
8054                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
8055                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
8056                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
8057                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
8058                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
8059                 }\r
8060                 *MESH_FACE_LIST {\r
8061                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8062                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8063                 }\r
8064                 *MESH_NUMTVERTEX        4\r
8065                 *MESH_TVERTLIST {\r
8066                         *MESH_TVERT     0       -3.000000       0.375000        1.000000\r
8067                         *MESH_TVERT     1       4.875000        0.375000        1.000000\r
8068                         *MESH_TVERT     2       4.875000        0.125000        1.000000\r
8069                         *MESH_TVERT     3       -3.000000       0.125000        1.000000\r
8070                 }\r
8071                 *MESH_NUMTVFACES        2\r
8072                 *MESH_TFACELIST {\r
8073                         *MESH_TFACE     0       0       2       1\r
8074                         *MESH_TFACE     1       0       3       2\r
8075                 }\r
8076         }\r
8077         *PROP_MOTIONBLUR        0\r
8078         *PROP_CASTSHADOW        1\r
8079         *PROP_RECVSHADOW        1\r
8080         *MATERIAL_REF   4\r
8081 }\r
8082 *GEOMOBJECT     {\r
8083         *NODE_NAME      "mat4model0surf214"\r
8084         *NODE_TM        {\r
8085                 *NODE_NAME      "mat4model0surf214"\r
8086                 *INHERIT_POS    0       0       0\r
8087                 *INHERIT_ROT    0       0       0\r
8088                 *INHERIT_SCL    0       0       0\r
8089                 *TM_ROW0        1.0     0       0\r
8090                 *TM_ROW1        0       1.0     0\r
8091                 *TM_ROW2        0       0       1.0\r
8092                 *TM_ROW3        0       0       0\r
8093                 *TM_POS 0.000000        0.000000        0.000000\r
8094         }\r
8095         *MESH   {\r
8096                 *TIMEVALUE      0\r
8097                 *MESH_NUMVERTEX 4\r
8098                 *MESH_NUMFACES  2\r
8099                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8100                 *MESH_VERTEX_LIST       {\r
8101                         *MESH_VERTEX    0       -248.000000     -504.000000     332.000000\r
8102                         *MESH_VERTEX    1       -248.000000     -504.000000     316.000000\r
8103                         *MESH_VERTEX    2       184.000000      -504.000000     208.000000\r
8104                         *MESH_VERTEX    3       248.000000      -504.000000     208.000000\r
8105                 }\r
8106                 *MESH_NORMALS   {\r
8107                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
8108                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
8109                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
8110                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
8111                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
8112                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
8113                 }\r
8114                 *MESH_FACE_LIST {\r
8115                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8116                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8117                 }\r
8118                 *MESH_NUMTVERTEX        4\r
8119                 *MESH_TVERTLIST {\r
8120                         *MESH_TVERT     0       -1.240585       0.666060        1.000000\r
8121                         *MESH_TVERT     1       -1.115585       0.449554        1.000000\r
8122                         *MESH_TVERT     2       2.651000        0.675636        1.000000\r
8123                         *MESH_TVERT     3       3.084013        0.925637        1.000000\r
8124                 }\r
8125                 *MESH_NUMTVFACES        2\r
8126                 *MESH_TFACELIST {\r
8127                         *MESH_TFACE     0       0       2       1\r
8128                         *MESH_TFACE     1       0       3       2\r
8129                 }\r
8130         }\r
8131         *PROP_MOTIONBLUR        0\r
8132         *PROP_CASTSHADOW        1\r
8133         *PROP_RECVSHADOW        1\r
8134         *MATERIAL_REF   4\r
8135 }\r
8136 *GEOMOBJECT     {\r
8137         *NODE_NAME      "mat4model0surf215"\r
8138         *NODE_TM        {\r
8139                 *NODE_NAME      "mat4model0surf215"\r
8140                 *INHERIT_POS    0       0       0\r
8141                 *INHERIT_ROT    0       0       0\r
8142                 *INHERIT_SCL    0       0       0\r
8143                 *TM_ROW0        1.0     0       0\r
8144                 *TM_ROW1        0       1.0     0\r
8145                 *TM_ROW2        0       0       1.0\r
8146                 *TM_ROW3        0       0       0\r
8147                 *TM_POS 0.000000        0.000000        0.000000\r
8148         }\r
8149         *MESH   {\r
8150                 *TIMEVALUE      0\r
8151                 *MESH_NUMVERTEX 4\r
8152                 *MESH_NUMFACES  2\r
8153                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8154                 *MESH_VERTEX_LIST       {\r
8155                         *MESH_VERTEX    0       248.000000      -504.000000     208.000000\r
8156                         *MESH_VERTEX    1       -248.000000     -504.000000     208.000000\r
8157                         *MESH_VERTEX    2       -248.000000     -504.000000     192.000000\r
8158                         *MESH_VERTEX    3       248.000000      -504.000000     192.000000\r
8159                 }\r
8160                 *MESH_NORMALS   {\r
8161                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
8162                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
8163                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
8164                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
8165                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
8166                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
8167                 }\r
8168                 *MESH_FACE_LIST {\r
8169                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8170                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8171                 }\r
8172                 *MESH_NUMTVERTEX        4\r
8173                 *MESH_TVERTLIST {\r
8174                         *MESH_TVERT     0       -1.000000       0.375000        1.000000\r
8175                         *MESH_TVERT     1       2.875000        0.375000        1.000000\r
8176                         *MESH_TVERT     2       2.875000        0.125000        1.000000\r
8177                         *MESH_TVERT     3       -1.000000       0.125000        1.000000\r
8178                 }\r
8179                 *MESH_NUMTVFACES        2\r
8180                 *MESH_TFACELIST {\r
8181                         *MESH_TFACE     0       0       2       1\r
8182                         *MESH_TFACE     1       0       3       2\r
8183                 }\r
8184         }\r
8185         *PROP_MOTIONBLUR        0\r
8186         *PROP_CASTSHADOW        1\r
8187         *PROP_RECVSHADOW        1\r
8188         *MATERIAL_REF   4\r
8189 }\r
8190 *GEOMOBJECT     {\r
8191         *NODE_NAME      "mat4model0surf216"\r
8192         *NODE_TM        {\r
8193                 *NODE_NAME      "mat4model0surf216"\r
8194                 *INHERIT_POS    0       0       0\r
8195                 *INHERIT_ROT    0       0       0\r
8196                 *INHERIT_SCL    0       0       0\r
8197                 *TM_ROW0        1.0     0       0\r
8198                 *TM_ROW1        0       1.0     0\r
8199                 *TM_ROW2        0       0       1.0\r
8200                 *TM_ROW3        0       0       0\r
8201                 *TM_POS 0.000000        0.000000        0.000000\r
8202         }\r
8203         *MESH   {\r
8204                 *TIMEVALUE      0\r
8205                 *MESH_NUMVERTEX 4\r
8206                 *MESH_NUMFACES  2\r
8207                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8208                 *MESH_VERTEX_LIST       {\r
8209                         *MESH_VERTEX    0       -248.000000     -504.000000     208.000000\r
8210                         *MESH_VERTEX    1       -248.000000     504.000000      208.000000\r
8211                         *MESH_VERTEX    2       -248.000000     504.000000      192.000000\r
8212                         *MESH_VERTEX    3       -248.000000     -504.000000     192.000000\r
8213                 }\r
8214                 *MESH_NORMALS   {\r
8215                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
8216                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
8217                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
8218                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
8219                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
8220                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
8221                 }\r
8222                 *MESH_FACE_LIST {\r
8223                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8224                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8225                 }\r
8226                 *MESH_NUMTVERTEX        4\r
8227                 *MESH_TVERTLIST {\r
8228                         *MESH_TVERT     0       -3.000000       0.375000        1.000000\r
8229                         *MESH_TVERT     1       4.875000        0.375000        1.000000\r
8230                         *MESH_TVERT     2       4.875000        0.125000        1.000000\r
8231                         *MESH_TVERT     3       -3.000000       0.125000        1.000000\r
8232                 }\r
8233                 *MESH_NUMTVFACES        2\r
8234                 *MESH_TFACELIST {\r
8235                         *MESH_TFACE     0       0       2       1\r
8236                         *MESH_TFACE     1       0       3       2\r
8237                 }\r
8238         }\r
8239         *PROP_MOTIONBLUR        0\r
8240         *PROP_CASTSHADOW        1\r
8241         *PROP_RECVSHADOW        1\r
8242         *MATERIAL_REF   4\r
8243 }\r
8244 *GEOMOBJECT     {\r
8245         *NODE_NAME      "mat4model0surf217"\r
8246         *NODE_TM        {\r
8247                 *NODE_NAME      "mat4model0surf217"\r
8248                 *INHERIT_POS    0       0       0\r
8249                 *INHERIT_ROT    0       0       0\r
8250                 *INHERIT_SCL    0       0       0\r
8251                 *TM_ROW0        1.0     0       0\r
8252                 *TM_ROW1        0       1.0     0\r
8253                 *TM_ROW2        0       0       1.0\r
8254                 *TM_ROW3        0       0       0\r
8255                 *TM_POS 0.000000        0.000000        0.000000\r
8256         }\r
8257         *MESH   {\r
8258                 *TIMEVALUE      0\r
8259                 *MESH_NUMVERTEX 4\r
8260                 *MESH_NUMFACES  2\r
8261                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8262                 *MESH_VERTEX_LIST       {\r
8263                         *MESH_VERTEX    0       248.000000      -508.000000     132.000000\r
8264                         *MESH_VERTEX    1       -248.000000     -508.000000     132.000000\r
8265                         *MESH_VERTEX    2       -248.000000     -508.000000     124.000000\r
8266                         *MESH_VERTEX    3       248.000000      -508.000000     124.000000\r
8267                 }\r
8268                 *MESH_NORMALS   {\r
8269                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
8270                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
8271                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
8272                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
8273                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
8274                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
8275                 }\r
8276                 *MESH_FACE_LIST {\r
8277                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8278                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8279                 }\r
8280                 *MESH_NUMTVERTEX        4\r
8281                 *MESH_TVERTLIST {\r
8282                         *MESH_TVERT     0       -1.000000       0.187500        1.000000\r
8283                         *MESH_TVERT     1       2.875000        0.187500        1.000000\r
8284                         *MESH_TVERT     2       2.875000        0.062500        1.000000\r
8285                         *MESH_TVERT     3       -1.000000       0.062500        1.000000\r
8286                 }\r
8287                 *MESH_NUMTVFACES        2\r
8288                 *MESH_TFACELIST {\r
8289                         *MESH_TFACE     0       0       2       1\r
8290                         *MESH_TFACE     1       0       3       2\r
8291                 }\r
8292         }\r
8293         *PROP_MOTIONBLUR        0\r
8294         *PROP_CASTSHADOW        1\r
8295         *PROP_RECVSHADOW        1\r
8296         *MATERIAL_REF   4\r
8297 }\r
8298 *GEOMOBJECT     {\r
8299         *NODE_NAME      "mat4model0surf218"\r
8300         *NODE_TM        {\r
8301                 *NODE_NAME      "mat4model0surf218"\r
8302                 *INHERIT_POS    0       0       0\r
8303                 *INHERIT_ROT    0       0       0\r
8304                 *INHERIT_SCL    0       0       0\r
8305                 *TM_ROW0        1.0     0       0\r
8306                 *TM_ROW1        0       1.0     0\r
8307                 *TM_ROW2        0       0       1.0\r
8308                 *TM_ROW3        0       0       0\r
8309                 *TM_POS 0.000000        0.000000        0.000000\r
8310         }\r
8311         *MESH   {\r
8312                 *TIMEVALUE      0\r
8313                 *MESH_NUMVERTEX 4\r
8314                 *MESH_NUMFACES  2\r
8315                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8316                 *MESH_VERTEX_LIST       {\r
8317                         *MESH_VERTEX    0       248.000000      -508.000000     68.000000\r
8318                         *MESH_VERTEX    1       -248.000000     -508.000000     68.000000\r
8319                         *MESH_VERTEX    2       -248.000000     -508.000000     60.000000\r
8320                         *MESH_VERTEX    3       248.000000      -508.000000     60.000000\r
8321                 }\r
8322                 *MESH_NORMALS   {\r
8323                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
8324                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
8325                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
8326                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
8327                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
8328                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
8329                 }\r
8330                 *MESH_FACE_LIST {\r
8331                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8332                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8333                 }\r
8334                 *MESH_NUMTVERTEX        4\r
8335                 *MESH_TVERTLIST {\r
8336                         *MESH_TVERT     0       -1.000000       0.937500        1.000000\r
8337                         *MESH_TVERT     1       2.875000        0.937500        1.000000\r
8338                         *MESH_TVERT     2       2.875000        0.812500        1.000000\r
8339                         *MESH_TVERT     3       -1.000000       0.812500        1.000000\r
8340                 }\r
8341                 *MESH_NUMTVFACES        2\r
8342                 *MESH_TFACELIST {\r
8343                         *MESH_TFACE     0       0       2       1\r
8344                         *MESH_TFACE     1       0       3       2\r
8345                 }\r
8346         }\r
8347         *PROP_MOTIONBLUR        0\r
8348         *PROP_CASTSHADOW        1\r
8349         *PROP_RECVSHADOW        1\r
8350         *MATERIAL_REF   4\r
8351 }\r
8352 *GEOMOBJECT     {\r
8353         *NODE_NAME      "mat4model0surf219"\r
8354         *NODE_TM        {\r
8355                 *NODE_NAME      "mat4model0surf219"\r
8356                 *INHERIT_POS    0       0       0\r
8357                 *INHERIT_ROT    0       0       0\r
8358                 *INHERIT_SCL    0       0       0\r
8359                 *TM_ROW0        1.0     0       0\r
8360                 *TM_ROW1        0       1.0     0\r
8361                 *TM_ROW2        0       0       1.0\r
8362                 *TM_ROW3        0       0       0\r
8363                 *TM_POS 0.000000        0.000000        0.000000\r
8364         }\r
8365         *MESH   {\r
8366                 *TIMEVALUE      0\r
8367                 *MESH_NUMVERTEX 4\r
8368                 *MESH_NUMFACES  2\r
8369                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8370                 *MESH_VERTEX_LIST       {\r
8371                         *MESH_VERTEX    0       -248.000000     -504.000000     316.000000\r
8372                         *MESH_VERTEX    1       -248.000000     -512.000000     316.000000\r
8373                         *MESH_VERTEX    2       184.000000      -512.000000     208.000000\r
8374                         *MESH_VERTEX    3       184.000000      -504.000000     208.000000\r
8375                 }\r
8376                 *MESH_NORMALS   {\r
8377                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
8378                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
8379                         *MESH_VERTEXNORMAL      0       -0.242536       0.000000        -0.970142\r
8380                         *MESH_VERTEXNORMAL      1       -0.242536       0.000000        -0.970142\r
8381                         *MESH_VERTEXNORMAL      2       -0.242536       0.000000        -0.970142\r
8382                         *MESH_VERTEXNORMAL      3       -0.242536       0.000000        -0.970142\r
8383                 }\r
8384                 *MESH_FACE_LIST {\r
8385                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8386                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8387                 }\r
8388                 *MESH_NUMTVERTEX        4\r
8389                 *MESH_TVERTLIST {\r
8390                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
8391                         *MESH_TVERT     1       -1.000000       0.125000        1.000000\r
8392                         *MESH_TVERT     2       2.478870        0.125000        1.000000\r
8393                         *MESH_TVERT     3       2.478870        0.000000        1.000000\r
8394                 }\r
8395                 *MESH_NUMTVFACES        2\r
8396                 *MESH_TFACELIST {\r
8397                         *MESH_TFACE     0       0       2       1\r
8398                         *MESH_TFACE     1       0       3       2\r
8399                 }\r
8400         }\r
8401         *PROP_MOTIONBLUR        0\r
8402         *PROP_CASTSHADOW        1\r
8403         *PROP_RECVSHADOW        1\r
8404         *MATERIAL_REF   4\r
8405 }\r
8406 *GEOMOBJECT     {\r
8407         *NODE_NAME      "mat4model0surf220"\r
8408         *NODE_TM        {\r
8409                 *NODE_NAME      "mat4model0surf220"\r
8410                 *INHERIT_POS    0       0       0\r
8411                 *INHERIT_ROT    0       0       0\r
8412                 *INHERIT_SCL    0       0       0\r
8413                 *TM_ROW0        1.0     0       0\r
8414                 *TM_ROW1        0       1.0     0\r
8415                 *TM_ROW2        0       0       1.0\r
8416                 *TM_ROW3        0       0       0\r
8417                 *TM_POS 0.000000        0.000000        0.000000\r
8418         }\r
8419         *MESH   {\r
8420                 *TIMEVALUE      0\r
8421                 *MESH_NUMVERTEX 4\r
8422                 *MESH_NUMFACES  2\r
8423                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8424                 *MESH_VERTEX_LIST       {\r
8425                         *MESH_VERTEX    0       248.000000      -504.000000     208.000000\r
8426                         *MESH_VERTEX    1       248.000000      -512.000000     208.000000\r
8427                         *MESH_VERTEX    2       -248.000000     -512.000000     208.000000\r
8428                         *MESH_VERTEX    3       -248.000000     -504.000000     208.000000\r
8429                 }\r
8430                 *MESH_NORMALS   {\r
8431                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
8432                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
8433                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
8434                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
8435                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
8436                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
8437                 }\r
8438                 *MESH_FACE_LIST {\r
8439                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8440                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8441                 }\r
8442                 *MESH_NUMTVERTEX        4\r
8443                 *MESH_TVERTLIST {\r
8444                         *MESH_TVERT     0       -1.000000       0.375000        1.000000\r
8445                         *MESH_TVERT     1       -1.000000       0.500000        1.000000\r
8446                         *MESH_TVERT     2       2.875000        0.500000        1.000000\r
8447                         *MESH_TVERT     3       2.875000        0.375000        1.000000\r
8448                 }\r
8449                 *MESH_NUMTVFACES        2\r
8450                 *MESH_TFACELIST {\r
8451                         *MESH_TFACE     0       0       2       1\r
8452                         *MESH_TFACE     1       0       3       2\r
8453                 }\r
8454         }\r
8455         *PROP_MOTIONBLUR        0\r
8456         *PROP_CASTSHADOW        1\r
8457         *PROP_RECVSHADOW        1\r
8458         *MATERIAL_REF   4\r
8459 }\r
8460 *GEOMOBJECT     {\r
8461         *NODE_NAME      "mat4model0surf221"\r
8462         *NODE_TM        {\r
8463                 *NODE_NAME      "mat4model0surf221"\r
8464                 *INHERIT_POS    0       0       0\r
8465                 *INHERIT_ROT    0       0       0\r
8466                 *INHERIT_SCL    0       0       0\r
8467                 *TM_ROW0        1.0     0       0\r
8468                 *TM_ROW1        0       1.0     0\r
8469                 *TM_ROW2        0       0       1.0\r
8470                 *TM_ROW3        0       0       0\r
8471                 *TM_POS 0.000000        0.000000        0.000000\r
8472         }\r
8473         *MESH   {\r
8474                 *TIMEVALUE      0\r
8475                 *MESH_NUMVERTEX 4\r
8476                 *MESH_NUMFACES  2\r
8477                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8478                 *MESH_VERTEX_LIST       {\r
8479                         *MESH_VERTEX    0       248.000000      -512.000000     192.000000\r
8480                         *MESH_VERTEX    1       248.000000      -504.000000     192.000000\r
8481                         *MESH_VERTEX    2       -248.000000     -504.000000     192.000000\r
8482                         *MESH_VERTEX    3       -248.000000     -512.000000     192.000000\r
8483                 }\r
8484                 *MESH_NORMALS   {\r
8485                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
8486                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
8487                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
8488                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
8489                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
8490                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
8491                 }\r
8492                 *MESH_FACE_LIST {\r
8493                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8494                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8495                 }\r
8496                 *MESH_NUMTVERTEX        4\r
8497                 *MESH_TVERTLIST {\r
8498                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
8499                         *MESH_TVERT     1       -1.000000       0.125000        1.000000\r
8500                         *MESH_TVERT     2       2.875000        0.125000        1.000000\r
8501                         *MESH_TVERT     3       2.875000        0.000000        1.000000\r
8502                 }\r
8503                 *MESH_NUMTVFACES        2\r
8504                 *MESH_TFACELIST {\r
8505                         *MESH_TFACE     0       0       2       1\r
8506                         *MESH_TFACE     1       0       3       2\r
8507                 }\r
8508         }\r
8509         *PROP_MOTIONBLUR        0\r
8510         *PROP_CASTSHADOW        1\r
8511         *PROP_RECVSHADOW        1\r
8512         *MATERIAL_REF   4\r
8513 }\r
8514 *GEOMOBJECT     {\r
8515         *NODE_NAME      "mat4model0surf222"\r
8516         *NODE_TM        {\r
8517                 *NODE_NAME      "mat4model0surf222"\r
8518                 *INHERIT_POS    0       0       0\r
8519                 *INHERIT_ROT    0       0       0\r
8520                 *INHERIT_SCL    0       0       0\r
8521                 *TM_ROW0        1.0     0       0\r
8522                 *TM_ROW1        0       1.0     0\r
8523                 *TM_ROW2        0       0       1.0\r
8524                 *TM_ROW3        0       0       0\r
8525                 *TM_POS 0.000000        0.000000        0.000000\r
8526         }\r
8527         *MESH   {\r
8528                 *TIMEVALUE      0\r
8529                 *MESH_NUMVERTEX 4\r
8530                 *MESH_NUMFACES  2\r
8531                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8532                 *MESH_VERTEX_LIST       {\r
8533                         *MESH_VERTEX    0       248.000000      -508.000000     132.000000\r
8534                         *MESH_VERTEX    1       248.000000      -512.000000     132.000000\r
8535                         *MESH_VERTEX    2       -248.000000     -512.000000     132.000000\r
8536                         *MESH_VERTEX    3       -248.000000     -508.000000     132.000000\r
8537                 }\r
8538                 *MESH_NORMALS   {\r
8539                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
8540                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
8541                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
8542                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
8543                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
8544                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
8545                 }\r
8546                 *MESH_FACE_LIST {\r
8547                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8548                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8549                 }\r
8550                 *MESH_NUMTVERTEX        4\r
8551                 *MESH_TVERTLIST {\r
8552                         *MESH_TVERT     0       -1.000000       0.187500        1.000000\r
8553                         *MESH_TVERT     1       -1.000000       0.250000        1.000000\r
8554                         *MESH_TVERT     2       2.875000        0.250000        1.000000\r
8555                         *MESH_TVERT     3       2.875000        0.187500        1.000000\r
8556                 }\r
8557                 *MESH_NUMTVFACES        2\r
8558                 *MESH_TFACELIST {\r
8559                         *MESH_TFACE     0       0       2       1\r
8560                         *MESH_TFACE     1       0       3       2\r
8561                 }\r
8562         }\r
8563         *PROP_MOTIONBLUR        0\r
8564         *PROP_CASTSHADOW        1\r
8565         *PROP_RECVSHADOW        1\r
8566         *MATERIAL_REF   4\r
8567 }\r
8568 *GEOMOBJECT     {\r
8569         *NODE_NAME      "mat4model0surf223"\r
8570         *NODE_TM        {\r
8571                 *NODE_NAME      "mat4model0surf223"\r
8572                 *INHERIT_POS    0       0       0\r
8573                 *INHERIT_ROT    0       0       0\r
8574                 *INHERIT_SCL    0       0       0\r
8575                 *TM_ROW0        1.0     0       0\r
8576                 *TM_ROW1        0       1.0     0\r
8577                 *TM_ROW2        0       0       1.0\r
8578                 *TM_ROW3        0       0       0\r
8579                 *TM_POS 0.000000        0.000000        0.000000\r
8580         }\r
8581         *MESH   {\r
8582                 *TIMEVALUE      0\r
8583                 *MESH_NUMVERTEX 4\r
8584                 *MESH_NUMFACES  2\r
8585                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8586                 *MESH_VERTEX_LIST       {\r
8587                         *MESH_VERTEX    0       248.000000      -512.000000     124.000000\r
8588                         *MESH_VERTEX    1       248.000000      -508.000000     124.000000\r
8589                         *MESH_VERTEX    2       -248.000000     -508.000000     124.000000\r
8590                         *MESH_VERTEX    3       -248.000000     -512.000000     124.000000\r
8591                 }\r
8592                 *MESH_NORMALS   {\r
8593                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
8594                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
8595                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
8596                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
8597                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
8598                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
8599                 }\r
8600                 *MESH_FACE_LIST {\r
8601                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8602                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8603                 }\r
8604                 *MESH_NUMTVERTEX        4\r
8605                 *MESH_TVERTLIST {\r
8606                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
8607                         *MESH_TVERT     1       -1.000000       0.062500        1.000000\r
8608                         *MESH_TVERT     2       2.875000        0.062500        1.000000\r
8609                         *MESH_TVERT     3       2.875000        0.000000        1.000000\r
8610                 }\r
8611                 *MESH_NUMTVFACES        2\r
8612                 *MESH_TFACELIST {\r
8613                         *MESH_TFACE     0       0       2       1\r
8614                         *MESH_TFACE     1       0       3       2\r
8615                 }\r
8616         }\r
8617         *PROP_MOTIONBLUR        0\r
8618         *PROP_CASTSHADOW        1\r
8619         *PROP_RECVSHADOW        1\r
8620         *MATERIAL_REF   4\r
8621 }\r
8622 *GEOMOBJECT     {\r
8623         *NODE_NAME      "mat4model0surf224"\r
8624         *NODE_TM        {\r
8625                 *NODE_NAME      "mat4model0surf224"\r
8626                 *INHERIT_POS    0       0       0\r
8627                 *INHERIT_ROT    0       0       0\r
8628                 *INHERIT_SCL    0       0       0\r
8629                 *TM_ROW0        1.0     0       0\r
8630                 *TM_ROW1        0       1.0     0\r
8631                 *TM_ROW2        0       0       1.0\r
8632                 *TM_ROW3        0       0       0\r
8633                 *TM_POS 0.000000        0.000000        0.000000\r
8634         }\r
8635         *MESH   {\r
8636                 *TIMEVALUE      0\r
8637                 *MESH_NUMVERTEX 4\r
8638                 *MESH_NUMFACES  2\r
8639                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8640                 *MESH_VERTEX_LIST       {\r
8641                         *MESH_VERTEX    0       248.000000      -508.000000     68.000000\r
8642                         *MESH_VERTEX    1       248.000000      -512.000000     68.000000\r
8643                         *MESH_VERTEX    2       -248.000000     -512.000000     68.000000\r
8644                         *MESH_VERTEX    3       -248.000000     -508.000000     68.000000\r
8645                 }\r
8646                 *MESH_NORMALS   {\r
8647                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
8648                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
8649                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
8650                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
8651                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
8652                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
8653                 }\r
8654                 *MESH_FACE_LIST {\r
8655                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8656                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8657                 }\r
8658                 *MESH_NUMTVERTEX        4\r
8659                 *MESH_TVERTLIST {\r
8660                         *MESH_TVERT     0       -1.000000       0.937500        1.000000\r
8661                         *MESH_TVERT     1       -1.000000       1.000000        1.000000\r
8662                         *MESH_TVERT     2       2.875000        1.000000        1.000000\r
8663                         *MESH_TVERT     3       2.875000        0.937500        1.000000\r
8664                 }\r
8665                 *MESH_NUMTVFACES        2\r
8666                 *MESH_TFACELIST {\r
8667                         *MESH_TFACE     0       0       2       1\r
8668                         *MESH_TFACE     1       0       3       2\r
8669                 }\r
8670         }\r
8671         *PROP_MOTIONBLUR        0\r
8672         *PROP_CASTSHADOW        1\r
8673         *PROP_RECVSHADOW        1\r
8674         *MATERIAL_REF   4\r
8675 }\r
8676 *GEOMOBJECT     {\r
8677         *NODE_NAME      "mat4model0surf225"\r
8678         *NODE_TM        {\r
8679                 *NODE_NAME      "mat4model0surf225"\r
8680                 *INHERIT_POS    0       0       0\r
8681                 *INHERIT_ROT    0       0       0\r
8682                 *INHERIT_SCL    0       0       0\r
8683                 *TM_ROW0        1.0     0       0\r
8684                 *TM_ROW1        0       1.0     0\r
8685                 *TM_ROW2        0       0       1.0\r
8686                 *TM_ROW3        0       0       0\r
8687                 *TM_POS 0.000000        0.000000        0.000000\r
8688         }\r
8689         *MESH   {\r
8690                 *TIMEVALUE      0\r
8691                 *MESH_NUMVERTEX 4\r
8692                 *MESH_NUMFACES  2\r
8693                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8694                 *MESH_VERTEX_LIST       {\r
8695                         *MESH_VERTEX    0       248.000000      -512.000000     60.000000\r
8696                         *MESH_VERTEX    1       248.000000      -508.000000     60.000000\r
8697                         *MESH_VERTEX    2       -248.000000     -508.000000     60.000000\r
8698                         *MESH_VERTEX    3       -248.000000     -512.000000     60.000000\r
8699                 }\r
8700                 *MESH_NORMALS   {\r
8701                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
8702                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
8703                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
8704                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
8705                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
8706                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
8707                 }\r
8708                 *MESH_FACE_LIST {\r
8709                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8710                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8711                 }\r
8712                 *MESH_NUMTVERTEX        4\r
8713                 *MESH_TVERTLIST {\r
8714                         *MESH_TVERT     0       -1.000000       0.750000        1.000000\r
8715                         *MESH_TVERT     1       -1.000000       0.812500        1.000000\r
8716                         *MESH_TVERT     2       2.875000        0.812500        1.000000\r
8717                         *MESH_TVERT     3       2.875000        0.750000        1.000000\r
8718                 }\r
8719                 *MESH_NUMTVFACES        2\r
8720                 *MESH_TFACELIST {\r
8721                         *MESH_TFACE     0       0       2       1\r
8722                         *MESH_TFACE     1       0       3       2\r
8723                 }\r
8724         }\r
8725         *PROP_MOTIONBLUR        0\r
8726         *PROP_CASTSHADOW        1\r
8727         *PROP_RECVSHADOW        1\r
8728         *MATERIAL_REF   4\r
8729 }\r
8730 *GEOMOBJECT     {\r
8731         *NODE_NAME      "mat4model0surf226"\r
8732         *NODE_TM        {\r
8733                 *NODE_NAME      "mat4model0surf226"\r
8734                 *INHERIT_POS    0       0       0\r
8735                 *INHERIT_ROT    0       0       0\r
8736                 *INHERIT_SCL    0       0       0\r
8737                 *TM_ROW0        1.0     0       0\r
8738                 *TM_ROW1        0       1.0     0\r
8739                 *TM_ROW2        0       0       1.0\r
8740                 *TM_ROW3        0       0       0\r
8741                 *TM_POS 0.000000        0.000000        0.000000\r
8742         }\r
8743         *MESH   {\r
8744                 *TIMEVALUE      0\r
8745                 *MESH_NUMVERTEX 4\r
8746                 *MESH_NUMFACES  2\r
8747                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8748                 *MESH_VERTEX_LIST       {\r
8749                         *MESH_VERTEX    0       -248.000000     -512.000000     316.000000\r
8750                         *MESH_VERTEX    1       -248.000000     -504.000000     316.000000\r
8751                         *MESH_VERTEX    2       -248.000000     -504.000000     0.000000\r
8752                         *MESH_VERTEX    3       -248.000000     -512.000000     0.000000\r
8753                 }\r
8754                 *MESH_NORMALS   {\r
8755                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
8756                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
8757                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
8758                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
8759                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
8760                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
8761                 }\r
8762                 *MESH_FACE_LIST {\r
8763                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8764                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8765                 }\r
8766                 *MESH_NUMTVERTEX        4\r
8767                 *MESH_TVERTLIST {\r
8768                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
8769                         *MESH_TVERT     1       -1.000000       0.125000        1.000000\r
8770                         *MESH_TVERT     2       1.468750        0.125000        1.000000\r
8771                         *MESH_TVERT     3       1.468750        0.000000        1.000000\r
8772                 }\r
8773                 *MESH_NUMTVFACES        2\r
8774                 *MESH_TFACELIST {\r
8775                         *MESH_TFACE     0       0       2       1\r
8776                         *MESH_TFACE     1       0       3       2\r
8777                 }\r
8778         }\r
8779         *PROP_MOTIONBLUR        0\r
8780         *PROP_CASTSHADOW        1\r
8781         *PROP_RECVSHADOW        1\r
8782         *MATERIAL_REF   4\r
8783 }\r
8784 *GEOMOBJECT     {\r
8785         *NODE_NAME      "mat4model0surf227"\r
8786         *NODE_TM        {\r
8787                 *NODE_NAME      "mat4model0surf227"\r
8788                 *INHERIT_POS    0       0       0\r
8789                 *INHERIT_ROT    0       0       0\r
8790                 *INHERIT_SCL    0       0       0\r
8791                 *TM_ROW0        1.0     0       0\r
8792                 *TM_ROW1        0       1.0     0\r
8793                 *TM_ROW2        0       0       1.0\r
8794                 *TM_ROW3        0       0       0\r
8795                 *TM_POS 0.000000        0.000000        0.000000\r
8796         }\r
8797         *MESH   {\r
8798                 *TIMEVALUE      0\r
8799                 *MESH_NUMVERTEX 4\r
8800                 *MESH_NUMFACES  2\r
8801                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8802                 *MESH_VERTEX_LIST       {\r
8803                         *MESH_VERTEX    0       247.999878      -248.000000     192.000000\r
8804                         *MESH_VERTEX    1       247.999878      -248.000000     208.000000\r
8805                         *MESH_VERTEX    2       -248.000092     -248.000000     208.000000\r
8806                         *MESH_VERTEX    3       -248.000092     -248.000000     192.000000\r
8807                 }\r
8808                 *MESH_NORMALS   {\r
8809                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
8810                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
8811                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
8812                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
8813                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
8814                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
8815                 }\r
8816                 *MESH_FACE_LIST {\r
8817                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8818                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8819                 }\r
8820                 *MESH_NUMTVERTEX        4\r
8821                 *MESH_TVERTLIST {\r
8822                         *MESH_TVERT     0       -1.000000       0.500000        1.000000\r
8823                         *MESH_TVERT     1       -1.000000       0.750000        1.000000\r
8824                         *MESH_TVERT     2       2.875000        0.750000        1.000000\r
8825                         *MESH_TVERT     3       2.875000        0.500000        1.000000\r
8826                 }\r
8827                 *MESH_NUMTVFACES        2\r
8828                 *MESH_TFACELIST {\r
8829                         *MESH_TFACE     0       0       2       1\r
8830                         *MESH_TFACE     1       0       3       2\r
8831                 }\r
8832         }\r
8833         *PROP_MOTIONBLUR        0\r
8834         *PROP_CASTSHADOW        1\r
8835         *PROP_RECVSHADOW        1\r
8836         *MATERIAL_REF   4\r
8837 }\r
8838 *GEOMOBJECT     {\r
8839         *NODE_NAME      "mat4model0surf228"\r
8840         *NODE_TM        {\r
8841                 *NODE_NAME      "mat4model0surf228"\r
8842                 *INHERIT_POS    0       0       0\r
8843                 *INHERIT_ROT    0       0       0\r
8844                 *INHERIT_SCL    0       0       0\r
8845                 *TM_ROW0        1.0     0       0\r
8846                 *TM_ROW1        0       1.0     0\r
8847                 *TM_ROW2        0       0       1.0\r
8848                 *TM_ROW3        0       0       0\r
8849                 *TM_POS 0.000000        0.000000        0.000000\r
8850         }\r
8851         *MESH   {\r
8852                 *TIMEVALUE      0\r
8853                 *MESH_NUMVERTEX 4\r
8854                 *MESH_NUMFACES  2\r
8855                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8856                 *MESH_VERTEX_LIST       {\r
8857                         *MESH_VERTEX    0       247.999878      -264.000000     208.000000\r
8858                         *MESH_VERTEX    1       -248.000092     -264.000000     208.000000\r
8859                         *MESH_VERTEX    2       -248.000092     -248.000000     208.000000\r
8860                         *MESH_VERTEX    3       247.999878      -248.000000     208.000000\r
8861                 }\r
8862                 *MESH_NORMALS   {\r
8863                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
8864                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
8865                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
8866                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
8867                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
8868                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
8869                 }\r
8870                 *MESH_FACE_LIST {\r
8871                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8872                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8873                 }\r
8874                 *MESH_NUMTVERTEX        4\r
8875                 *MESH_TVERTLIST {\r
8876                         *MESH_TVERT     0       -1.000000       1.000000        1.000000\r
8877                         *MESH_TVERT     1       2.875000        1.000000        1.000000\r
8878                         *MESH_TVERT     2       2.875000        0.750000        1.000000\r
8879                         *MESH_TVERT     3       -1.000000       0.750000        1.000000\r
8880                 }\r
8881                 *MESH_NUMTVFACES        2\r
8882                 *MESH_TFACELIST {\r
8883                         *MESH_TFACE     0       0       2       1\r
8884                         *MESH_TFACE     1       0       3       2\r
8885                 }\r
8886         }\r
8887         *PROP_MOTIONBLUR        0\r
8888         *PROP_CASTSHADOW        1\r
8889         *PROP_RECVSHADOW        1\r
8890         *MATERIAL_REF   4\r
8891 }\r
8892 *GEOMOBJECT     {\r
8893         *NODE_NAME      "mat4model0surf229"\r
8894         *NODE_TM        {\r
8895                 *NODE_NAME      "mat4model0surf229"\r
8896                 *INHERIT_POS    0       0       0\r
8897                 *INHERIT_ROT    0       0       0\r
8898                 *INHERIT_SCL    0       0       0\r
8899                 *TM_ROW0        1.0     0       0\r
8900                 *TM_ROW1        0       1.0     0\r
8901                 *TM_ROW2        0       0       1.0\r
8902                 *TM_ROW3        0       0       0\r
8903                 *TM_POS 0.000000        0.000000        0.000000\r
8904         }\r
8905         *MESH   {\r
8906                 *TIMEVALUE      0\r
8907                 *MESH_NUMVERTEX 4\r
8908                 *MESH_NUMFACES  2\r
8909                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8910                 *MESH_VERTEX_LIST       {\r
8911                         *MESH_VERTEX    0       247.999878      -264.000000     208.000000\r
8912                         *MESH_VERTEX    1       247.999878      -264.000000     192.000000\r
8913                         *MESH_VERTEX    2       -248.000092     -264.000000     192.000000\r
8914                         *MESH_VERTEX    3       -248.000092     -264.000000     208.000000\r
8915                 }\r
8916                 *MESH_NORMALS   {\r
8917                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
8918                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
8919                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
8920                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
8921                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
8922                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
8923                 }\r
8924                 *MESH_FACE_LIST {\r
8925                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8926                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8927                 }\r
8928                 *MESH_NUMTVERTEX        4\r
8929                 *MESH_TVERTLIST {\r
8930                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
8931                         *MESH_TVERT     1       -1.000000       0.250000        1.000000\r
8932                         *MESH_TVERT     2       2.875000        0.250000        1.000000\r
8933                         *MESH_TVERT     3       2.875000        0.000000        1.000000\r
8934                 }\r
8935                 *MESH_NUMTVFACES        2\r
8936                 *MESH_TFACELIST {\r
8937                         *MESH_TFACE     0       0       2       1\r
8938                         *MESH_TFACE     1       0       3       2\r
8939                 }\r
8940         }\r
8941         *PROP_MOTIONBLUR        0\r
8942         *PROP_CASTSHADOW        1\r
8943         *PROP_RECVSHADOW        1\r
8944         *MATERIAL_REF   4\r
8945 }\r
8946 *GEOMOBJECT     {\r
8947         *NODE_NAME      "mat4model0surf230"\r
8948         *NODE_TM        {\r
8949                 *NODE_NAME      "mat4model0surf230"\r
8950                 *INHERIT_POS    0       0       0\r
8951                 *INHERIT_ROT    0       0       0\r
8952                 *INHERIT_SCL    0       0       0\r
8953                 *TM_ROW0        1.0     0       0\r
8954                 *TM_ROW1        0       1.0     0\r
8955                 *TM_ROW2        0       0       1.0\r
8956                 *TM_ROW3        0       0       0\r
8957                 *TM_POS 0.000000        0.000000        0.000000\r
8958         }\r
8959         *MESH   {\r
8960                 *TIMEVALUE      0\r
8961                 *MESH_NUMVERTEX 4\r
8962                 *MESH_NUMFACES  2\r
8963                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8964                 *MESH_VERTEX_LIST       {\r
8965                         *MESH_VERTEX    0       247.999878      -248.000000     192.000000\r
8966                         *MESH_VERTEX    1       -248.000092     -248.000000     192.000000\r
8967                         *MESH_VERTEX    2       -248.000092     -264.000000     192.000000\r
8968                         *MESH_VERTEX    3       247.999878      -264.000000     192.000000\r
8969                 }\r
8970                 *MESH_NORMALS   {\r
8971                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
8972                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
8973                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
8974                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
8975                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
8976                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
8977                 }\r
8978                 *MESH_FACE_LIST {\r
8979                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8980                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8981                 }\r
8982                 *MESH_NUMTVERTEX        4\r
8983                 *MESH_TVERTLIST {\r
8984                         *MESH_TVERT     0       -1.000000       0.500000        1.000000\r
8985                         *MESH_TVERT     1       2.875000        0.500000        1.000000\r
8986                         *MESH_TVERT     2       2.875000        0.250000        1.000000\r
8987                         *MESH_TVERT     3       -1.000000       0.250000        1.000000\r
8988                 }\r
8989                 *MESH_NUMTVFACES        2\r
8990                 *MESH_TFACELIST {\r
8991                         *MESH_TFACE     0       0       2       1\r
8992                         *MESH_TFACE     1       0       3       2\r
8993                 }\r
8994         }\r
8995         *PROP_MOTIONBLUR        0\r
8996         *PROP_CASTSHADOW        1\r
8997         *PROP_RECVSHADOW        1\r
8998         *MATERIAL_REF   4\r
8999 }\r
9000 *GEOMOBJECT     {\r
9001         *NODE_NAME      "mat4model0surf231"\r
9002         *NODE_TM        {\r
9003                 *NODE_NAME      "mat4model0surf231"\r
9004                 *INHERIT_POS    0       0       0\r
9005                 *INHERIT_ROT    0       0       0\r
9006                 *INHERIT_SCL    0       0       0\r
9007                 *TM_ROW0        1.0     0       0\r
9008                 *TM_ROW1        0       1.0     0\r
9009                 *TM_ROW2        0       0       1.0\r
9010                 *TM_ROW3        0       0       0\r
9011                 *TM_POS 0.000000        0.000000        0.000000\r
9012         }\r
9013         *MESH   {\r
9014                 *TIMEVALUE      0\r
9015                 *MESH_NUMVERTEX 4\r
9016                 *MESH_NUMFACES  2\r
9017                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9018                 *MESH_VERTEX_LIST       {\r
9019                         *MESH_VERTEX    0       247.999878      264.000000      192.000000\r
9020                         *MESH_VERTEX    1       247.999878      264.000000      208.000000\r
9021                         *MESH_VERTEX    2       -248.000122     264.000000      208.000000\r
9022                         *MESH_VERTEX    3       -248.000122     264.000000      192.000000\r
9023                 }\r
9024                 *MESH_NORMALS   {\r
9025                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
9026                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
9027                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
9028                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
9029                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
9030                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
9031                 }\r
9032                 *MESH_FACE_LIST {\r
9033                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9034                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9035                 }\r
9036                 *MESH_NUMTVERTEX        4\r
9037                 *MESH_TVERTLIST {\r
9038                         *MESH_TVERT     0       -1.000000       0.500000        1.000000\r
9039                         *MESH_TVERT     1       -1.000000       0.750000        1.000000\r
9040                         *MESH_TVERT     2       2.875000        0.750000        1.000000\r
9041                         *MESH_TVERT     3       2.875000        0.500000        1.000000\r
9042                 }\r
9043                 *MESH_NUMTVFACES        2\r
9044                 *MESH_TFACELIST {\r
9045                         *MESH_TFACE     0       0       2       1\r
9046                         *MESH_TFACE     1       0       3       2\r
9047                 }\r
9048         }\r
9049         *PROP_MOTIONBLUR        0\r
9050         *PROP_CASTSHADOW        1\r
9051         *PROP_RECVSHADOW        1\r
9052         *MATERIAL_REF   4\r
9053 }\r
9054 *GEOMOBJECT     {\r
9055         *NODE_NAME      "mat4model0surf232"\r
9056         *NODE_TM        {\r
9057                 *NODE_NAME      "mat4model0surf232"\r
9058                 *INHERIT_POS    0       0       0\r
9059                 *INHERIT_ROT    0       0       0\r
9060                 *INHERIT_SCL    0       0       0\r
9061                 *TM_ROW0        1.0     0       0\r
9062                 *TM_ROW1        0       1.0     0\r
9063                 *TM_ROW2        0       0       1.0\r
9064                 *TM_ROW3        0       0       0\r
9065                 *TM_POS 0.000000        0.000000        0.000000\r
9066         }\r
9067         *MESH   {\r
9068                 *TIMEVALUE      0\r
9069                 *MESH_NUMVERTEX 4\r
9070                 *MESH_NUMFACES  2\r
9071                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9072                 *MESH_VERTEX_LIST       {\r
9073                         *MESH_VERTEX    0       247.999878      248.000000      208.000000\r
9074                         *MESH_VERTEX    1       -248.000122     248.000000      208.000000\r
9075                         *MESH_VERTEX    2       -248.000122     264.000000      208.000000\r
9076                         *MESH_VERTEX    3       247.999878      264.000000      208.000000\r
9077                 }\r
9078                 *MESH_NORMALS   {\r
9079                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
9080                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
9081                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
9082                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
9083                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
9084                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
9085                 }\r
9086                 *MESH_FACE_LIST {\r
9087                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9088                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9089                 }\r
9090                 *MESH_NUMTVERTEX        4\r
9091                 *MESH_TVERTLIST {\r
9092                         *MESH_TVERT     0       -1.000000       1.000000        1.000000\r
9093                         *MESH_TVERT     1       2.875000        1.000000        1.000000\r
9094                         *MESH_TVERT     2       2.875000        0.750000        1.000000\r
9095                         *MESH_TVERT     3       -1.000000       0.750000        1.000000\r
9096                 }\r
9097                 *MESH_NUMTVFACES        2\r
9098                 *MESH_TFACELIST {\r
9099                         *MESH_TFACE     0       0       2       1\r
9100                         *MESH_TFACE     1       0       3       2\r
9101                 }\r
9102         }\r
9103         *PROP_MOTIONBLUR        0\r
9104         *PROP_CASTSHADOW        1\r
9105         *PROP_RECVSHADOW        1\r
9106         *MATERIAL_REF   4\r
9107 }\r
9108 *GEOMOBJECT     {\r
9109         *NODE_NAME      "mat4model0surf233"\r
9110         *NODE_TM        {\r
9111                 *NODE_NAME      "mat4model0surf233"\r
9112                 *INHERIT_POS    0       0       0\r
9113                 *INHERIT_ROT    0       0       0\r
9114                 *INHERIT_SCL    0       0       0\r
9115                 *TM_ROW0        1.0     0       0\r
9116                 *TM_ROW1        0       1.0     0\r
9117                 *TM_ROW2        0       0       1.0\r
9118                 *TM_ROW3        0       0       0\r
9119                 *TM_POS 0.000000        0.000000        0.000000\r
9120         }\r
9121         *MESH   {\r
9122                 *TIMEVALUE      0\r
9123                 *MESH_NUMVERTEX 4\r
9124                 *MESH_NUMFACES  2\r
9125                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9126                 *MESH_VERTEX_LIST       {\r
9127                         *MESH_VERTEX    0       247.999878      248.000000      208.000000\r
9128                         *MESH_VERTEX    1       247.999878      248.000000      192.000000\r
9129                         *MESH_VERTEX    2       -248.000122     248.000000      192.000000\r
9130                         *MESH_VERTEX    3       -248.000122     248.000000      208.000000\r
9131                 }\r
9132                 *MESH_NORMALS   {\r
9133                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
9134                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
9135                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
9136                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
9137                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
9138                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
9139                 }\r
9140                 *MESH_FACE_LIST {\r
9141                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9142                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9143                 }\r
9144                 *MESH_NUMTVERTEX        4\r
9145                 *MESH_TVERTLIST {\r
9146                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
9147                         *MESH_TVERT     1       -1.000000       0.250000        1.000000\r
9148                         *MESH_TVERT     2       2.875000        0.250000        1.000000\r
9149                         *MESH_TVERT     3       2.875000        0.000000        1.000000\r
9150                 }\r
9151                 *MESH_NUMTVFACES        2\r
9152                 *MESH_TFACELIST {\r
9153                         *MESH_TFACE     0       0       2       1\r
9154                         *MESH_TFACE     1       0       3       2\r
9155                 }\r
9156         }\r
9157         *PROP_MOTIONBLUR        0\r
9158         *PROP_CASTSHADOW        1\r
9159         *PROP_RECVSHADOW        1\r
9160         *MATERIAL_REF   4\r
9161 }\r
9162 *GEOMOBJECT     {\r
9163         *NODE_NAME      "mat4model0surf234"\r
9164         *NODE_TM        {\r
9165                 *NODE_NAME      "mat4model0surf234"\r
9166                 *INHERIT_POS    0       0       0\r
9167                 *INHERIT_ROT    0       0       0\r
9168                 *INHERIT_SCL    0       0       0\r
9169                 *TM_ROW0        1.0     0       0\r
9170                 *TM_ROW1        0       1.0     0\r
9171                 *TM_ROW2        0       0       1.0\r
9172                 *TM_ROW3        0       0       0\r
9173                 *TM_POS 0.000000        0.000000        0.000000\r
9174         }\r
9175         *MESH   {\r
9176                 *TIMEVALUE      0\r
9177                 *MESH_NUMVERTEX 4\r
9178                 *MESH_NUMFACES  2\r
9179                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9180                 *MESH_VERTEX_LIST       {\r
9181                         *MESH_VERTEX    0       247.999878      264.000000      192.000000\r
9182                         *MESH_VERTEX    1       -248.000122     264.000000      192.000000\r
9183                         *MESH_VERTEX    2       -248.000122     248.000000      192.000000\r
9184                         *MESH_VERTEX    3       247.999878      248.000000      192.000000\r
9185                 }\r
9186                 *MESH_NORMALS   {\r
9187                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
9188                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
9189                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
9190                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
9191                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
9192                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
9193                 }\r
9194                 *MESH_FACE_LIST {\r
9195                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9196                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9197                 }\r
9198                 *MESH_NUMTVERTEX        4\r
9199                 *MESH_TVERTLIST {\r
9200                         *MESH_TVERT     0       -1.000000       0.500000        1.000000\r
9201                         *MESH_TVERT     1       2.875000        0.500000        1.000000\r
9202                         *MESH_TVERT     2       2.875000        0.250000        1.000000\r
9203                         *MESH_TVERT     3       -1.000000       0.250000        1.000000\r
9204                 }\r
9205                 *MESH_NUMTVFACES        2\r
9206                 *MESH_TFACELIST {\r
9207                         *MESH_TFACE     0       0       2       1\r
9208                         *MESH_TFACE     1       0       3       2\r
9209                 }\r
9210         }\r
9211         *PROP_MOTIONBLUR        0\r
9212         *PROP_CASTSHADOW        1\r
9213         *PROP_RECVSHADOW        1\r
9214         *MATERIAL_REF   4\r
9215 }\r
9216 *GEOMOBJECT     {\r
9217         *NODE_NAME      "mat4model0surf235"\r
9218         *NODE_TM        {\r
9219                 *NODE_NAME      "mat4model0surf235"\r
9220                 *INHERIT_POS    0       0       0\r
9221                 *INHERIT_ROT    0       0       0\r
9222                 *INHERIT_SCL    0       0       0\r
9223                 *TM_ROW0        1.0     0       0\r
9224                 *TM_ROW1        0       1.0     0\r
9225                 *TM_ROW2        0       0       1.0\r
9226                 *TM_ROW3        0       0       0\r
9227                 *TM_POS 0.000000        0.000000        0.000000\r
9228         }\r
9229         *MESH   {\r
9230                 *TIMEVALUE      0\r
9231                 *MESH_NUMVERTEX 4\r
9232                 *MESH_NUMFACES  2\r
9233                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9234                 *MESH_VERTEX_LIST       {\r
9235                         *MESH_VERTEX    0       -252.000000     -504.000000     132.000000\r
9236                         *MESH_VERTEX    1       -252.000000     504.000000      132.000000\r
9237                         *MESH_VERTEX    2       -252.000000     504.000000      124.000000\r
9238                         *MESH_VERTEX    3       -252.000000     -504.000000     124.000000\r
9239                 }\r
9240                 *MESH_NORMALS   {\r
9241                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
9242                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
9243                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
9244                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
9245                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
9246                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
9247                 }\r
9248                 *MESH_FACE_LIST {\r
9249                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9250                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9251                 }\r
9252                 *MESH_NUMTVERTEX        4\r
9253                 *MESH_TVERTLIST {\r
9254                         *MESH_TVERT     0       -3.000000       0.187500        1.000000\r
9255                         *MESH_TVERT     1       4.875000        0.187500        1.000000\r
9256                         *MESH_TVERT     2       4.875000        0.062500        1.000000\r
9257                         *MESH_TVERT     3       -3.000000       0.062500        1.000000\r
9258                 }\r
9259                 *MESH_NUMTVFACES        2\r
9260                 *MESH_TFACELIST {\r
9261                         *MESH_TFACE     0       0       2       1\r
9262                         *MESH_TFACE     1       0       3       2\r
9263                 }\r
9264         }\r
9265         *PROP_MOTIONBLUR        0\r
9266         *PROP_CASTSHADOW        1\r
9267         *PROP_RECVSHADOW        1\r
9268         *MATERIAL_REF   4\r
9269 }\r
9270 *GEOMOBJECT     {\r
9271         *NODE_NAME      "mat4model0surf236"\r
9272         *NODE_TM        {\r
9273                 *NODE_NAME      "mat4model0surf236"\r
9274                 *INHERIT_POS    0       0       0\r
9275                 *INHERIT_ROT    0       0       0\r
9276                 *INHERIT_SCL    0       0       0\r
9277                 *TM_ROW0        1.0     0       0\r
9278                 *TM_ROW1        0       1.0     0\r
9279                 *TM_ROW2        0       0       1.0\r
9280                 *TM_ROW3        0       0       0\r
9281                 *TM_POS 0.000000        0.000000        0.000000\r
9282         }\r
9283         *MESH   {\r
9284                 *TIMEVALUE      0\r
9285                 *MESH_NUMVERTEX 4\r
9286                 *MESH_NUMFACES  2\r
9287                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9288                 *MESH_VERTEX_LIST       {\r
9289                         *MESH_VERTEX    0       -252.000000     -504.000000     68.000000\r
9290                         *MESH_VERTEX    1       -252.000000     504.000000      68.000000\r
9291                         *MESH_VERTEX    2       -252.000000     504.000000      60.000000\r
9292                         *MESH_VERTEX    3       -252.000000     -504.000000     60.000000\r
9293                 }\r
9294                 *MESH_NORMALS   {\r
9295                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
9296                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
9297                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
9298                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
9299                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
9300                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
9301                 }\r
9302                 *MESH_FACE_LIST {\r
9303                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9304                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9305                 }\r
9306                 *MESH_NUMTVERTEX        4\r
9307                 *MESH_TVERTLIST {\r
9308                         *MESH_TVERT     0       -3.000000       0.187500        1.000000\r
9309                         *MESH_TVERT     1       4.875000        0.187500        1.000000\r
9310                         *MESH_TVERT     2       4.875000        0.062500        1.000000\r
9311                         *MESH_TVERT     3       -3.000000       0.062500        1.000000\r
9312                 }\r
9313                 *MESH_NUMTVFACES        2\r
9314                 *MESH_TFACELIST {\r
9315                         *MESH_TFACE     0       0       2       1\r
9316                         *MESH_TFACE     1       0       3       2\r
9317                 }\r
9318         }\r
9319         *PROP_MOTIONBLUR        0\r
9320         *PROP_CASTSHADOW        1\r
9321         *PROP_RECVSHADOW        1\r
9322         *MATERIAL_REF   4\r
9323 }\r
9324 *GEOMOBJECT     {\r
9325         *NODE_NAME      "mat4model0surf237"\r
9326         *NODE_TM        {\r
9327                 *NODE_NAME      "mat4model0surf237"\r
9328                 *INHERIT_POS    0       0       0\r
9329                 *INHERIT_ROT    0       0       0\r
9330                 *INHERIT_SCL    0       0       0\r
9331                 *TM_ROW0        1.0     0       0\r
9332                 *TM_ROW1        0       1.0     0\r
9333                 *TM_ROW2        0       0       1.0\r
9334                 *TM_ROW3        0       0       0\r
9335                 *TM_POS 0.000000        0.000000        0.000000\r
9336         }\r
9337         *MESH   {\r
9338                 *TIMEVALUE      0\r
9339                 *MESH_NUMVERTEX 4\r
9340                 *MESH_NUMFACES  2\r
9341                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9342                 *MESH_VERTEX_LIST       {\r
9343                         *MESH_VERTEX    0       -256.000000     504.000000      316.000000\r
9344                         *MESH_VERTEX    1       -248.000000     504.000000      316.000000\r
9345                         *MESH_VERTEX    2       -248.000000     504.000000      0.000000\r
9346                         *MESH_VERTEX    3       -256.000000     504.000000      0.000000\r
9347                 }\r
9348                 *MESH_NORMALS   {\r
9349                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
9350                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
9351                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
9352                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
9353                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
9354                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
9355                 }\r
9356                 *MESH_FACE_LIST {\r
9357                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9358                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9359                 }\r
9360                 *MESH_NUMTVERTEX        4\r
9361                 *MESH_TVERTLIST {\r
9362                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
9363                         *MESH_TVERT     1       -1.000000       0.125000        1.000000\r
9364                         *MESH_TVERT     2       1.468750        0.125000        1.000000\r
9365                         *MESH_TVERT     3       1.468750        0.000000        1.000000\r
9366                 }\r
9367                 *MESH_NUMTVFACES        2\r
9368                 *MESH_TFACELIST {\r
9369                         *MESH_TFACE     0       0       2       1\r
9370                         *MESH_TFACE     1       0       3       2\r
9371                 }\r
9372         }\r
9373         *PROP_MOTIONBLUR        0\r
9374         *PROP_CASTSHADOW        1\r
9375         *PROP_RECVSHADOW        1\r
9376         *MATERIAL_REF   4\r
9377 }\r
9378 *GEOMOBJECT     {\r
9379         *NODE_NAME      "mat4model0surf238"\r
9380         *NODE_TM        {\r
9381                 *NODE_NAME      "mat4model0surf238"\r
9382                 *INHERIT_POS    0       0       0\r
9383                 *INHERIT_ROT    0       0       0\r
9384                 *INHERIT_SCL    0       0       0\r
9385                 *TM_ROW0        1.0     0       0\r
9386                 *TM_ROW1        0       1.0     0\r
9387                 *TM_ROW2        0       0       1.0\r
9388                 *TM_ROW3        0       0       0\r
9389                 *TM_POS 0.000000        0.000000        0.000000\r
9390         }\r
9391         *MESH   {\r
9392                 *TIMEVALUE      0\r
9393                 *MESH_NUMVERTEX 4\r
9394                 *MESH_NUMFACES  2\r
9395                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9396                 *MESH_VERTEX_LIST       {\r
9397                         *MESH_VERTEX    0       -256.000000     264.000000      0.000000\r
9398                         *MESH_VERTEX    1       -248.000000     264.000000      0.000000\r
9399                         *MESH_VERTEX    2       -248.000000     264.000000      316.000000\r
9400                         *MESH_VERTEX    3       -256.000000     264.000000      316.000000\r
9401                 }\r
9402                 *MESH_NORMALS   {\r
9403                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
9404                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
9405                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
9406                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
9407                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
9408                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
9409                 }\r
9410                 *MESH_FACE_LIST {\r
9411                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9412                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9413                 }\r
9414                 *MESH_NUMTVERTEX        4\r
9415                 *MESH_TVERTLIST {\r
9416                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
9417                         *MESH_TVERT     1       -1.000000       0.125000        1.000000\r
9418                         *MESH_TVERT     2       1.468750        0.125000        1.000000\r
9419                         *MESH_TVERT     3       1.468750        0.000000        1.000000\r
9420                 }\r
9421                 *MESH_NUMTVFACES        2\r
9422                 *MESH_TFACELIST {\r
9423                         *MESH_TFACE     0       0       2       1\r
9424                         *MESH_TFACE     1       0       3       2\r
9425                 }\r
9426         }\r
9427         *PROP_MOTIONBLUR        0\r
9428         *PROP_CASTSHADOW        1\r
9429         *PROP_RECVSHADOW        1\r
9430         *MATERIAL_REF   4\r
9431 }\r
9432 *GEOMOBJECT     {\r
9433         *NODE_NAME      "mat4model0surf239"\r
9434         *NODE_TM        {\r
9435                 *NODE_NAME      "mat4model0surf239"\r
9436                 *INHERIT_POS    0       0       0\r
9437                 *INHERIT_ROT    0       0       0\r
9438                 *INHERIT_SCL    0       0       0\r
9439                 *TM_ROW0        1.0     0       0\r
9440                 *TM_ROW1        0       1.0     0\r
9441                 *TM_ROW2        0       0       1.0\r
9442                 *TM_ROW3        0       0       0\r
9443                 *TM_POS 0.000000        0.000000        0.000000\r
9444         }\r
9445         *MESH   {\r
9446                 *TIMEVALUE      0\r
9447                 *MESH_NUMVERTEX 4\r
9448                 *MESH_NUMFACES  2\r
9449                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9450                 *MESH_VERTEX_LIST       {\r
9451                         *MESH_VERTEX    0       -248.000000     248.000000      0.000000\r
9452                         *MESH_VERTEX    1       -256.000000     248.000000      0.000000\r
9453                         *MESH_VERTEX    2       -256.000000     248.000000      316.000000\r
9454                         *MESH_VERTEX    3       -248.000000     248.000000      316.000000\r
9455                 }\r
9456                 *MESH_NORMALS   {\r
9457                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
9458                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
9459                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
9460                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
9461                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
9462                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
9463                 }\r
9464                 *MESH_FACE_LIST {\r
9465                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9466                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9467                 }\r
9468                 *MESH_NUMTVERTEX        4\r
9469                 *MESH_TVERTLIST {\r
9470                         *MESH_TVERT     0       -1.000000       0.375000        1.000000\r
9471                         *MESH_TVERT     1       -1.000000       0.500000        1.000000\r
9472                         *MESH_TVERT     2       1.468750        0.500000        1.000000\r
9473                         *MESH_TVERT     3       1.468750        0.375000        1.000000\r
9474                 }\r
9475                 *MESH_NUMTVFACES        2\r
9476                 *MESH_TFACELIST {\r
9477                         *MESH_TFACE     0       0       2       1\r
9478                         *MESH_TFACE     1       0       3       2\r
9479                 }\r
9480         }\r
9481         *PROP_MOTIONBLUR        0\r
9482         *PROP_CASTSHADOW        1\r
9483         *PROP_RECVSHADOW        1\r
9484         *MATERIAL_REF   4\r
9485 }\r
9486 *GEOMOBJECT     {\r
9487         *NODE_NAME      "mat4model0surf240"\r
9488         *NODE_TM        {\r
9489                 *NODE_NAME      "mat4model0surf240"\r
9490                 *INHERIT_POS    0       0       0\r
9491                 *INHERIT_ROT    0       0       0\r
9492                 *INHERIT_SCL    0       0       0\r
9493                 *TM_ROW0        1.0     0       0\r
9494                 *TM_ROW1        0       1.0     0\r
9495                 *TM_ROW2        0       0       1.0\r
9496                 *TM_ROW3        0       0       0\r
9497                 *TM_POS 0.000000        0.000000        0.000000\r
9498         }\r
9499         *MESH   {\r
9500                 *TIMEVALUE      0\r
9501                 *MESH_NUMVERTEX 4\r
9502                 *MESH_NUMFACES  2\r
9503                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9504                 *MESH_VERTEX_LIST       {\r
9505                         *MESH_VERTEX    0       -248.000000     8.000000        316.000000\r
9506                         *MESH_VERTEX    1       -256.000000     8.000000        316.000000\r
9507                         *MESH_VERTEX    2       -256.000000     8.000000        0.000000\r
9508                         *MESH_VERTEX    3       -248.000000     8.000000        0.000000\r
9509                 }\r
9510                 *MESH_NORMALS   {\r
9511                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
9512                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
9513                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
9514                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
9515                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
9516                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
9517                 }\r
9518                 *MESH_FACE_LIST {\r
9519                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9520                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9521                 }\r
9522                 *MESH_NUMTVERTEX        4\r
9523                 *MESH_TVERTLIST {\r
9524                         *MESH_TVERT     0       -1.000000       0.375000        1.000000\r
9525                         *MESH_TVERT     1       -1.000000       0.500000        1.000000\r
9526                         *MESH_TVERT     2       1.468750        0.500000        1.000000\r
9527                         *MESH_TVERT     3       1.468750        0.375000        1.000000\r
9528                 }\r
9529                 *MESH_NUMTVFACES        2\r
9530                 *MESH_TFACELIST {\r
9531                         *MESH_TFACE     0       0       2       1\r
9532                         *MESH_TFACE     1       0       3       2\r
9533                 }\r
9534         }\r
9535         *PROP_MOTIONBLUR        0\r
9536         *PROP_CASTSHADOW        1\r
9537         *PROP_RECVSHADOW        1\r
9538         *MATERIAL_REF   4\r
9539 }\r
9540 *GEOMOBJECT     {\r
9541         *NODE_NAME      "mat4model0surf241"\r
9542         *NODE_TM        {\r
9543                 *NODE_NAME      "mat4model0surf241"\r
9544                 *INHERIT_POS    0       0       0\r
9545                 *INHERIT_ROT    0       0       0\r
9546                 *INHERIT_SCL    0       0       0\r
9547                 *TM_ROW0        1.0     0       0\r
9548                 *TM_ROW1        0       1.0     0\r
9549                 *TM_ROW2        0       0       1.0\r
9550                 *TM_ROW3        0       0       0\r
9551                 *TM_POS 0.000000        0.000000        0.000000\r
9552         }\r
9553         *MESH   {\r
9554                 *TIMEVALUE      0\r
9555                 *MESH_NUMVERTEX 4\r
9556                 *MESH_NUMFACES  2\r
9557                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9558                 *MESH_VERTEX_LIST       {\r
9559                         *MESH_VERTEX    0       -256.000000     -8.000000       316.000000\r
9560                         *MESH_VERTEX    1       -248.000000     -8.000000       316.000000\r
9561                         *MESH_VERTEX    2       -248.000000     -8.000000       0.000000\r
9562                         *MESH_VERTEX    3       -256.000000     -8.000000       0.000000\r
9563                 }\r
9564                 *MESH_NORMALS   {\r
9565                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
9566                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
9567                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
9568                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
9569                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
9570                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
9571                 }\r
9572                 *MESH_FACE_LIST {\r
9573                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9574                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9575                 }\r
9576                 *MESH_NUMTVERTEX        4\r
9577                 *MESH_TVERTLIST {\r
9578                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
9579                         *MESH_TVERT     1       -1.000000       0.125000        1.000000\r
9580                         *MESH_TVERT     2       1.468750        0.125000        1.000000\r
9581                         *MESH_TVERT     3       1.468750        0.000000        1.000000\r
9582                 }\r
9583                 *MESH_NUMTVFACES        2\r
9584                 *MESH_TFACELIST {\r
9585                         *MESH_TFACE     0       0       2       1\r
9586                         *MESH_TFACE     1       0       3       2\r
9587                 }\r
9588         }\r
9589         *PROP_MOTIONBLUR        0\r
9590         *PROP_CASTSHADOW        1\r
9591         *PROP_RECVSHADOW        1\r
9592         *MATERIAL_REF   4\r
9593 }\r
9594 *GEOMOBJECT     {\r
9595         *NODE_NAME      "mat4model0surf242"\r
9596         *NODE_TM        {\r
9597                 *NODE_NAME      "mat4model0surf242"\r
9598                 *INHERIT_POS    0       0       0\r
9599                 *INHERIT_ROT    0       0       0\r
9600                 *INHERIT_SCL    0       0       0\r
9601                 *TM_ROW0        1.0     0       0\r
9602                 *TM_ROW1        0       1.0     0\r
9603                 *TM_ROW2        0       0       1.0\r
9604                 *TM_ROW3        0       0       0\r
9605                 *TM_POS 0.000000        0.000000        0.000000\r
9606         }\r
9607         *MESH   {\r
9608                 *TIMEVALUE      0\r
9609                 *MESH_NUMVERTEX 4\r
9610                 *MESH_NUMFACES  2\r
9611                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9612                 *MESH_VERTEX_LIST       {\r
9613                         *MESH_VERTEX    0       -256.000000     -248.000000     0.000000\r
9614                         *MESH_VERTEX    1       -248.000000     -248.000000     0.000000\r
9615                         *MESH_VERTEX    2       -248.000000     -248.000000     316.000000\r
9616                         *MESH_VERTEX    3       -256.000000     -248.000000     316.000000\r
9617                 }\r
9618                 *MESH_NORMALS   {\r
9619                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
9620                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
9621                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
9622                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
9623                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
9624                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
9625                 }\r
9626                 *MESH_FACE_LIST {\r
9627                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9628                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9629                 }\r
9630                 *MESH_NUMTVERTEX        4\r
9631                 *MESH_TVERTLIST {\r
9632                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
9633                         *MESH_TVERT     1       -1.000000       0.125000        1.000000\r
9634                         *MESH_TVERT     2       1.468750        0.125000        1.000000\r
9635                         *MESH_TVERT     3       1.468750        0.000000        1.000000\r
9636                 }\r
9637                 *MESH_NUMTVFACES        2\r
9638                 *MESH_TFACELIST {\r
9639                         *MESH_TFACE     0       0       2       1\r
9640                         *MESH_TFACE     1       0       3       2\r
9641                 }\r
9642         }\r
9643         *PROP_MOTIONBLUR        0\r
9644         *PROP_CASTSHADOW        1\r
9645         *PROP_RECVSHADOW        1\r
9646         *MATERIAL_REF   4\r
9647 }\r
9648 *GEOMOBJECT     {\r
9649         *NODE_NAME      "mat4model0surf243"\r
9650         *NODE_TM        {\r
9651                 *NODE_NAME      "mat4model0surf243"\r
9652                 *INHERIT_POS    0       0       0\r
9653                 *INHERIT_ROT    0       0       0\r
9654                 *INHERIT_SCL    0       0       0\r
9655                 *TM_ROW0        1.0     0       0\r
9656                 *TM_ROW1        0       1.0     0\r
9657                 *TM_ROW2        0       0       1.0\r
9658                 *TM_ROW3        0       0       0\r
9659                 *TM_POS 0.000000        0.000000        0.000000\r
9660         }\r
9661         *MESH   {\r
9662                 *TIMEVALUE      0\r
9663                 *MESH_NUMVERTEX 4\r
9664                 *MESH_NUMFACES  2\r
9665                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9666                 *MESH_VERTEX_LIST       {\r
9667                         *MESH_VERTEX    0       -248.000000     -264.000000     0.000000\r
9668                         *MESH_VERTEX    1       -256.000000     -264.000000     0.000000\r
9669                         *MESH_VERTEX    2       -256.000000     -264.000000     316.000000\r
9670                         *MESH_VERTEX    3       -248.000000     -264.000000     316.000000\r
9671                 }\r
9672                 *MESH_NORMALS   {\r
9673                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
9674                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
9675                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
9676                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
9677                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
9678                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
9679                 }\r
9680                 *MESH_FACE_LIST {\r
9681                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9682                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9683                 }\r
9684                 *MESH_NUMTVERTEX        4\r
9685                 *MESH_TVERTLIST {\r
9686                         *MESH_TVERT     0       -1.000000       0.375000        1.000000\r
9687                         *MESH_TVERT     1       -1.000000       0.500000        1.000000\r
9688                         *MESH_TVERT     2       1.468750        0.500000        1.000000\r
9689                         *MESH_TVERT     3       1.468750        0.375000        1.000000\r
9690                 }\r
9691                 *MESH_NUMTVFACES        2\r
9692                 *MESH_TFACELIST {\r
9693                         *MESH_TFACE     0       0       2       1\r
9694                         *MESH_TFACE     1       0       3       2\r
9695                 }\r
9696         }\r
9697         *PROP_MOTIONBLUR        0\r
9698         *PROP_CASTSHADOW        1\r
9699         *PROP_RECVSHADOW        1\r
9700         *MATERIAL_REF   4\r
9701 }\r
9702 *GEOMOBJECT     {\r
9703         *NODE_NAME      "mat4model0surf244"\r
9704         *NODE_TM        {\r
9705                 *NODE_NAME      "mat4model0surf244"\r
9706                 *INHERIT_POS    0       0       0\r
9707                 *INHERIT_ROT    0       0       0\r
9708                 *INHERIT_SCL    0       0       0\r
9709                 *TM_ROW0        1.0     0       0\r
9710                 *TM_ROW1        0       1.0     0\r
9711                 *TM_ROW2        0       0       1.0\r
9712                 *TM_ROW3        0       0       0\r
9713                 *TM_POS 0.000000        0.000000        0.000000\r
9714         }\r
9715         *MESH   {\r
9716                 *TIMEVALUE      0\r
9717                 *MESH_NUMVERTEX 4\r
9718                 *MESH_NUMFACES  2\r
9719                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9720                 *MESH_VERTEX_LIST       {\r
9721                         *MESH_VERTEX    0       -256.000000     -504.000000     316.000000\r
9722                         *MESH_VERTEX    1       -248.000000     -504.000000     316.000000\r
9723                         *MESH_VERTEX    2       -248.000000     504.000000      316.000000\r
9724                         *MESH_VERTEX    3       -256.000000     504.000000      316.000000\r
9725                 }\r
9726                 *MESH_NORMALS   {\r
9727                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
9728                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
9729                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
9730                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
9731                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
9732                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
9733                 }\r
9734                 *MESH_FACE_LIST {\r
9735                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9736                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9737                 }\r
9738                 *MESH_NUMTVERTEX        4\r
9739                 *MESH_TVERTLIST {\r
9740                         *MESH_TVERT     0       -3.000000       0.000000        1.000000\r
9741                         *MESH_TVERT     1       -3.000000       0.125000        1.000000\r
9742                         *MESH_TVERT     2       4.875000        0.125000        1.000000\r
9743                         *MESH_TVERT     3       4.875000        0.000000        1.000000\r
9744                 }\r
9745                 *MESH_NUMTVFACES        2\r
9746                 *MESH_TFACELIST {\r
9747                         *MESH_TFACE     0       0       2       1\r
9748                         *MESH_TFACE     1       0       3       2\r
9749                 }\r
9750         }\r
9751         *PROP_MOTIONBLUR        0\r
9752         *PROP_CASTSHADOW        1\r
9753         *PROP_RECVSHADOW        1\r
9754         *MATERIAL_REF   4\r
9755 }\r
9756 *GEOMOBJECT     {\r
9757         *NODE_NAME      "mat4model0surf245"\r
9758         *NODE_TM        {\r
9759                 *NODE_NAME      "mat4model0surf245"\r
9760                 *INHERIT_POS    0       0       0\r
9761                 *INHERIT_ROT    0       0       0\r
9762                 *INHERIT_SCL    0       0       0\r
9763                 *TM_ROW0        1.0     0       0\r
9764                 *TM_ROW1        0       1.0     0\r
9765                 *TM_ROW2        0       0       1.0\r
9766                 *TM_ROW3        0       0       0\r
9767                 *TM_POS 0.000000        0.000000        0.000000\r
9768         }\r
9769         *MESH   {\r
9770                 *TIMEVALUE      0\r
9771                 *MESH_NUMVERTEX 4\r
9772                 *MESH_NUMFACES  2\r
9773                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9774                 *MESH_VERTEX_LIST       {\r
9775                         *MESH_VERTEX    0       -248.000000     -504.000000     208.000000\r
9776                         *MESH_VERTEX    1       -256.000000     -504.000000     208.000000\r
9777                         *MESH_VERTEX    2       -256.000000     504.000000      208.000000\r
9778                         *MESH_VERTEX    3       -248.000000     504.000000      208.000000\r
9779                 }\r
9780                 *MESH_NORMALS   {\r
9781                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
9782                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
9783                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
9784                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
9785                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
9786                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
9787                 }\r
9788                 *MESH_FACE_LIST {\r
9789                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9790                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9791                 }\r
9792                 *MESH_NUMTVERTEX        4\r
9793                 *MESH_TVERTLIST {\r
9794                         *MESH_TVERT     0       -3.000000       0.375000        1.000000\r
9795                         *MESH_TVERT     1       -3.000000       0.500000        1.000000\r
9796                         *MESH_TVERT     2       4.875000        0.500000        1.000000\r
9797                         *MESH_TVERT     3       4.875000        0.375000        1.000000\r
9798                 }\r
9799                 *MESH_NUMTVFACES        2\r
9800                 *MESH_TFACELIST {\r
9801                         *MESH_TFACE     0       0       2       1\r
9802                         *MESH_TFACE     1       0       3       2\r
9803                 }\r
9804         }\r
9805         *PROP_MOTIONBLUR        0\r
9806         *PROP_CASTSHADOW        1\r
9807         *PROP_RECVSHADOW        1\r
9808         *MATERIAL_REF   4\r
9809 }\r
9810 *GEOMOBJECT     {\r
9811         *NODE_NAME      "mat4model0surf246"\r
9812         *NODE_TM        {\r
9813                 *NODE_NAME      "mat4model0surf246"\r
9814                 *INHERIT_POS    0       0       0\r
9815                 *INHERIT_ROT    0       0       0\r
9816                 *INHERIT_SCL    0       0       0\r
9817                 *TM_ROW0        1.0     0       0\r
9818                 *TM_ROW1        0       1.0     0\r
9819                 *TM_ROW2        0       0       1.0\r
9820                 *TM_ROW3        0       0       0\r
9821                 *TM_POS 0.000000        0.000000        0.000000\r
9822         }\r
9823         *MESH   {\r
9824                 *TIMEVALUE      0\r
9825                 *MESH_NUMVERTEX 4\r
9826                 *MESH_NUMFACES  2\r
9827                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9828                 *MESH_VERTEX_LIST       {\r
9829                         *MESH_VERTEX    0       -256.000000     -504.000000     192.000000\r
9830                         *MESH_VERTEX    1       -248.000000     -504.000000     192.000000\r
9831                         *MESH_VERTEX    2       -248.000000     504.000000      192.000000\r
9832                         *MESH_VERTEX    3       -256.000000     504.000000      192.000000\r
9833                 }\r
9834                 *MESH_NORMALS   {\r
9835                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
9836                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
9837                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
9838                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
9839                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
9840                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
9841                 }\r
9842                 *MESH_FACE_LIST {\r
9843                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9844                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9845                 }\r
9846                 *MESH_NUMTVERTEX        4\r
9847                 *MESH_TVERTLIST {\r
9848                         *MESH_TVERT     0       -3.000000       0.000000        1.000000\r
9849                         *MESH_TVERT     1       -3.000000       0.125000        1.000000\r
9850                         *MESH_TVERT     2       4.875000        0.125000        1.000000\r
9851                         *MESH_TVERT     3       4.875000        0.000000        1.000000\r
9852                 }\r
9853                 *MESH_NUMTVFACES        2\r
9854                 *MESH_TFACELIST {\r
9855                         *MESH_TFACE     0       0       2       1\r
9856                         *MESH_TFACE     1       0       3       2\r
9857                 }\r
9858         }\r
9859         *PROP_MOTIONBLUR        0\r
9860         *PROP_CASTSHADOW        1\r
9861         *PROP_RECVSHADOW        1\r
9862         *MATERIAL_REF   4\r
9863 }\r
9864 *GEOMOBJECT     {\r
9865         *NODE_NAME      "mat4model0surf247"\r
9866         *NODE_TM        {\r
9867                 *NODE_NAME      "mat4model0surf247"\r
9868                 *INHERIT_POS    0       0       0\r
9869                 *INHERIT_ROT    0       0       0\r
9870                 *INHERIT_SCL    0       0       0\r
9871                 *TM_ROW0        1.0     0       0\r
9872                 *TM_ROW1        0       1.0     0\r
9873                 *TM_ROW2        0       0       1.0\r
9874                 *TM_ROW3        0       0       0\r
9875                 *TM_POS 0.000000        0.000000        0.000000\r
9876         }\r
9877         *MESH   {\r
9878                 *TIMEVALUE      0\r
9879                 *MESH_NUMVERTEX 4\r
9880                 *MESH_NUMFACES  2\r
9881                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9882                 *MESH_VERTEX_LIST       {\r
9883                         *MESH_VERTEX    0       -252.000000     -504.000000     132.000000\r
9884                         *MESH_VERTEX    1       -256.000000     -504.000000     132.000000\r
9885                         *MESH_VERTEX    2       -256.000000     504.000000      132.000000\r
9886                         *MESH_VERTEX    3       -252.000000     504.000000      132.000000\r
9887                 }\r
9888                 *MESH_NORMALS   {\r
9889                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
9890                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
9891                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
9892                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
9893                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
9894                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
9895                 }\r
9896                 *MESH_FACE_LIST {\r
9897                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9898                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9899                 }\r
9900                 *MESH_NUMTVERTEX        4\r
9901                 *MESH_TVERTLIST {\r
9902                         *MESH_TVERT     0       -3.000000       0.187500        1.000000\r
9903                         *MESH_TVERT     1       -3.000000       0.250000        1.000000\r
9904                         *MESH_TVERT     2       4.875000        0.250000        1.000000\r
9905                         *MESH_TVERT     3       4.875000        0.187500        1.000000\r
9906                 }\r
9907                 *MESH_NUMTVFACES        2\r
9908                 *MESH_TFACELIST {\r
9909                         *MESH_TFACE     0       0       2       1\r
9910                         *MESH_TFACE     1       0       3       2\r
9911                 }\r
9912         }\r
9913         *PROP_MOTIONBLUR        0\r
9914         *PROP_CASTSHADOW        1\r
9915         *PROP_RECVSHADOW        1\r
9916         *MATERIAL_REF   4\r
9917 }\r
9918 *GEOMOBJECT     {\r
9919         *NODE_NAME      "mat4model0surf248"\r
9920         *NODE_TM        {\r
9921                 *NODE_NAME      "mat4model0surf248"\r
9922                 *INHERIT_POS    0       0       0\r
9923                 *INHERIT_ROT    0       0       0\r
9924                 *INHERIT_SCL    0       0       0\r
9925                 *TM_ROW0        1.0     0       0\r
9926                 *TM_ROW1        0       1.0     0\r
9927                 *TM_ROW2        0       0       1.0\r
9928                 *TM_ROW3        0       0       0\r
9929                 *TM_POS 0.000000        0.000000        0.000000\r
9930         }\r
9931         *MESH   {\r
9932                 *TIMEVALUE      0\r
9933                 *MESH_NUMVERTEX 4\r
9934                 *MESH_NUMFACES  2\r
9935                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9936                 *MESH_VERTEX_LIST       {\r
9937                         *MESH_VERTEX    0       -256.000000     -504.000000     124.000000\r
9938                         *MESH_VERTEX    1       -252.000000     -504.000000     124.000000\r
9939                         *MESH_VERTEX    2       -252.000000     504.000000      124.000000\r
9940                         *MESH_VERTEX    3       -256.000000     504.000000      124.000000\r
9941                 }\r
9942                 *MESH_NORMALS   {\r
9943                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
9944                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
9945                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
9946                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
9947                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
9948                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
9949                 }\r
9950                 *MESH_FACE_LIST {\r
9951                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9952                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9953                 }\r
9954                 *MESH_NUMTVERTEX        4\r
9955                 *MESH_TVERTLIST {\r
9956                         *MESH_TVERT     0       -3.000000       0.000000        1.000000\r
9957                         *MESH_TVERT     1       -3.000000       0.062500        1.000000\r
9958                         *MESH_TVERT     2       4.875000        0.062500        1.000000\r
9959                         *MESH_TVERT     3       4.875000        0.000000        1.000000\r
9960                 }\r
9961                 *MESH_NUMTVFACES        2\r
9962                 *MESH_TFACELIST {\r
9963                         *MESH_TFACE     0       0       2       1\r
9964                         *MESH_TFACE     1       0       3       2\r
9965                 }\r
9966         }\r
9967         *PROP_MOTIONBLUR        0\r
9968         *PROP_CASTSHADOW        1\r
9969         *PROP_RECVSHADOW        1\r
9970         *MATERIAL_REF   4\r
9971 }\r
9972 *GEOMOBJECT     {\r
9973         *NODE_NAME      "mat4model0surf249"\r
9974         *NODE_TM        {\r
9975                 *NODE_NAME      "mat4model0surf249"\r
9976                 *INHERIT_POS    0       0       0\r
9977                 *INHERIT_ROT    0       0       0\r
9978                 *INHERIT_SCL    0       0       0\r
9979                 *TM_ROW0        1.0     0       0\r
9980                 *TM_ROW1        0       1.0     0\r
9981                 *TM_ROW2        0       0       1.0\r
9982                 *TM_ROW3        0       0       0\r
9983                 *TM_POS 0.000000        0.000000        0.000000\r
9984         }\r
9985         *MESH   {\r
9986                 *TIMEVALUE      0\r
9987                 *MESH_NUMVERTEX 4\r
9988                 *MESH_NUMFACES  2\r
9989                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9990                 *MESH_VERTEX_LIST       {\r
9991                         *MESH_VERTEX    0       -252.000000     -504.000000     68.000000\r
9992                         *MESH_VERTEX    1       -256.000000     -504.000000     68.000000\r
9993                         *MESH_VERTEX    2       -256.000000     504.000000      68.000000\r
9994                         *MESH_VERTEX    3       -252.000000     504.000000      68.000000\r
9995                 }\r
9996                 *MESH_NORMALS   {\r
9997                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
9998                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
9999                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
10000                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
10001                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
10002                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
10003                 }\r
10004                 *MESH_FACE_LIST {\r
10005                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10006                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10007                 }\r
10008                 *MESH_NUMTVERTEX        4\r
10009                 *MESH_TVERTLIST {\r
10010                         *MESH_TVERT     0       -3.000000       0.187500        1.000000\r
10011                         *MESH_TVERT     1       -3.000000       0.250000        1.000000\r
10012                         *MESH_TVERT     2       4.875000        0.250000        1.000000\r
10013                         *MESH_TVERT     3       4.875000        0.187500        1.000000\r
10014                 }\r
10015                 *MESH_NUMTVFACES        2\r
10016                 *MESH_TFACELIST {\r
10017                         *MESH_TFACE     0       0       2       1\r
10018                         *MESH_TFACE     1       0       3       2\r
10019                 }\r
10020         }\r
10021         *PROP_MOTIONBLUR        0\r
10022         *PROP_CASTSHADOW        1\r
10023         *PROP_RECVSHADOW        1\r
10024         *MATERIAL_REF   4\r
10025 }\r
10026 *GEOMOBJECT     {\r
10027         *NODE_NAME      "mat4model0surf250"\r
10028         *NODE_TM        {\r
10029                 *NODE_NAME      "mat4model0surf250"\r
10030                 *INHERIT_POS    0       0       0\r
10031                 *INHERIT_ROT    0       0       0\r
10032                 *INHERIT_SCL    0       0       0\r
10033                 *TM_ROW0        1.0     0       0\r
10034                 *TM_ROW1        0       1.0     0\r
10035                 *TM_ROW2        0       0       1.0\r
10036                 *TM_ROW3        0       0       0\r
10037                 *TM_POS 0.000000        0.000000        0.000000\r
10038         }\r
10039         *MESH   {\r
10040                 *TIMEVALUE      0\r
10041                 *MESH_NUMVERTEX 4\r
10042                 *MESH_NUMFACES  2\r
10043                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
10044                 *MESH_VERTEX_LIST       {\r
10045                         *MESH_VERTEX    0       -256.000000     -504.000000     60.000000\r
10046                         *MESH_VERTEX    1       -252.000000     -504.000000     60.000000\r
10047                         *MESH_VERTEX    2       -252.000000     504.000000      60.000000\r
10048                         *MESH_VERTEX    3       -256.000000     504.000000      60.000000\r
10049                 }\r
10050                 *MESH_NORMALS   {\r
10051                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
10052                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
10053                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
10054                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
10055                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
10056                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
10057                 }\r
10058                 *MESH_FACE_LIST {\r
10059                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10060                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10061                 }\r
10062                 *MESH_NUMTVERTEX        4\r
10063                 *MESH_TVERTLIST {\r
10064                         *MESH_TVERT     0       -3.000000       0.000000        1.000000\r
10065                         *MESH_TVERT     1       -3.000000       0.062500        1.000000\r
10066                         *MESH_TVERT     2       4.875000        0.062500        1.000000\r
10067                         *MESH_TVERT     3       4.875000        0.000000        1.000000\r
10068                 }\r
10069                 *MESH_NUMTVFACES        2\r
10070                 *MESH_TFACELIST {\r
10071                         *MESH_TFACE     0       0       2       1\r
10072                         *MESH_TFACE     1       0       3       2\r
10073                 }\r
10074         }\r
10075         *PROP_MOTIONBLUR        0\r
10076         *PROP_CASTSHADOW        1\r
10077         *PROP_RECVSHADOW        1\r
10078         *MATERIAL_REF   4\r
10079 }\r
10080 *GEOMOBJECT     {\r
10081         *NODE_NAME      "mat4model0surf251"\r
10082         *NODE_TM        {\r
10083                 *NODE_NAME      "mat4model0surf251"\r
10084                 *INHERIT_POS    0       0       0\r
10085                 *INHERIT_ROT    0       0       0\r
10086                 *INHERIT_SCL    0       0       0\r
10087                 *TM_ROW0        1.0     0       0\r
10088                 *TM_ROW1        0       1.0     0\r
10089                 *TM_ROW2        0       0       1.0\r
10090                 *TM_ROW3        0       0       0\r
10091                 *TM_POS 0.000000        0.000000        0.000000\r
10092         }\r
10093         *MESH   {\r
10094                 *TIMEVALUE      0\r
10095                 *MESH_NUMVERTEX 4\r
10096                 *MESH_NUMFACES  2\r
10097                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
10098                 *MESH_VERTEX_LIST       {\r
10099                         *MESH_VERTEX    0       -256.000000     -504.000000     316.000000\r
10100                         *MESH_VERTEX    1       -256.000000     -504.000000     0.000000\r
10101                         *MESH_VERTEX    2       -248.000000     -504.000000     0.000000\r
10102                         *MESH_VERTEX    3       -248.000000     -504.000000     316.000000\r
10103                 }\r
10104                 *MESH_NORMALS   {\r
10105                         *MESH_FACENORMAL        0       0.000000        -0.707107       -0.707107\r
10106                         *MESH_FACENORMAL        1       0.000000        -0.505449       -0.862856\r
10107                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
10108                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
10109                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
10110                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
10111                 }\r
10112                 *MESH_FACE_LIST {\r
10113                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10114                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10115                 }\r
10116                 *MESH_NUMTVERTEX        4\r
10117                 *MESH_TVERTLIST {\r
10118                         *MESH_TVERT     0       -1.000000       0.250000        1.000000\r
10119                         *MESH_TVERT     1       1.468750        0.250000        1.000000\r
10120                         *MESH_TVERT     2       1.468750        0.125000        1.000000\r
10121                         *MESH_TVERT     3       -1.000000       0.125000        1.000000\r
10122                 }\r
10123                 *MESH_NUMTVFACES        2\r
10124                 *MESH_TFACELIST {\r
10125                         *MESH_TFACE     0       0       2       1\r
10126                         *MESH_TFACE     1       0       3       2\r
10127                 }\r
10128         }\r
10129         *PROP_MOTIONBLUR        0\r
10130         *PROP_CASTSHADOW        1\r
10131         *PROP_RECVSHADOW        1\r
10132         *MATERIAL_REF   4\r
10133 }\r