]> de.git.xonotic.org Git - xonotic/xonotic-maps.pk3dir.git/blob - models/desertfactory/structure_wood/v1r1_hole01.ase
Merge branch 'master' into mirio/implosion
[xonotic/xonotic-maps.pk3dir.git] / models / desertfactory / structure_wood / v1r1_hole01.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "v1r1_hole01.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 3\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "models/desertfactory/textures/wood/filling01"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "models/desertfactory/textures/wood/filling01"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\models\desertfactory\textures\wood\filling01.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "models/desertfactory/textures/wood/filling01"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "models/desertfactory/textures/wood/filling01"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\models\desertfactory\textures\wood\filling01.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59 }\r
60 *GEOMOBJECT     {\r
61         *NODE_NAME      "mat2model0surf1"\r
62         *NODE_TM        {\r
63                 *NODE_NAME      "mat2model0surf1"\r
64                 *INHERIT_POS    0       0       0\r
65                 *INHERIT_ROT    0       0       0\r
66                 *INHERIT_SCL    0       0       0\r
67                 *TM_ROW0        1.0     0       0\r
68                 *TM_ROW1        0       1.0     0\r
69                 *TM_ROW2        0       0       1.0\r
70                 *TM_ROW3        0       0       0\r
71                 *TM_POS 0.000000        0.000000        0.000000\r
72         }\r
73         *MESH   {\r
74                 *TIMEVALUE      0\r
75                 *MESH_NUMVERTEX 26\r
76                 *MESH_NUMFACES  24\r
77                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
78                 *MESH_VERTEX_LIST       {\r
79                         *MESH_VERTEX    0       104.000000      -8.000000       124.000000\r
80                         *MESH_VERTEX    1       124.000000      8.000000        144.000000\r
81                         *MESH_VERTEX    2       105.000000      8.000000        180.000000\r
82                         *MESH_VERTEX    3       121.000000      8.000000        84.000000\r
83                         *MESH_VERTEX    4       100.000000      -8.000000       71.000000\r
84                         *MESH_VERTEX    5       92.000000       -8.000000       159.000000\r
85                         *MESH_VERTEX    6       80.000000       -8.000000       0.000000\r
86                         *MESH_VERTEX    7       64.000000       -8.000000       176.000000\r
87                         *MESH_VERTEX    8       64.000000       8.000000        192.000000\r
88                         *MESH_VERTEX    9       25.000000       8.000000        192.000000\r
89                         *MESH_VERTEX    10      96.000000       8.000000        0.000000\r
90                         *MESH_VERTEX    11      25.000000       -8.000000       182.000000\r
91                         *MESH_VERTEX    12      -12.000000      -8.000000       184.000000\r
92                         *MESH_VERTEX    13      -12.000000      8.000000        192.000000\r
93                         *MESH_VERTEX    14      -47.000000      8.000000        192.000000\r
94                         *MESH_VERTEX    15      -47.000000      -8.000000       182.000000\r
95                         *MESH_VERTEX    16      -80.000000      -8.000000       176.000000\r
96                         *MESH_VERTEX    17      -80.000000      8.000000        192.000000\r
97                         *MESH_VERTEX    18      -106.000000     8.000000        180.000000\r
98                         *MESH_VERTEX    19      -93.000000      -8.000000       159.000000\r
99                         *MESH_VERTEX    20      -100.000000     -8.000000       124.000000\r
100                         *MESH_VERTEX    21      -120.000000     8.000000        144.000000\r
101                         *MESH_VERTEX    22      -122.000000     8.000000        84.000000\r
102                         *MESH_VERTEX    23      -101.000000     -8.000000       71.000000\r
103                         *MESH_VERTEX    24      -96.000000      -8.000000       0.000000\r
104                         *MESH_VERTEX    25      -112.000000     8.000000        0.000000\r
105                 }\r
106                 *MESH_NORMALS   {\r
107                         *MESH_FACENORMAL        0       0.557549        0.829489        -0.032965\r
108                         *MESH_FACENORMAL        1       0.484041        0.862560        -0.147291\r
109                         *MESH_FACENORMAL        2       0.606787        0.790622        0.082016\r
110                         *MESH_FACENORMAL        3       0.534739        0.844421        -0.031747\r
111                         *MESH_FACENORMAL        4       0.345269        0.831949        -0.434339\r
112                         *MESH_FACENORMAL        5       0.400584        0.850408        -0.341085\r
113                         *MESH_FACENORMAL        6       0.223012        0.685013        -0.693558\r
114                         *MESH_FACENORMAL        7       0.300728        0.778282        -0.551217\r
115                         *MESH_FACENORMAL        8       0.065297        0.553375        -0.830369\r
116                         *MESH_FACENORMAL        9       0.048761        0.471945        -0.880279\r
117                         *MESH_FACENORMAL        10      -0.030745       0.474290        -0.879832\r
118                         *MESH_FACENORMAL        11      -0.059249       0.557982        -0.827735\r
119                         *MESH_FACENORMAL        12      -0.076152       0.633825        -0.769718\r
120                         *MESH_FACENORMAL        13      -0.205216       0.763253        -0.612643\r
121                         *MESH_FACENORMAL        14      -0.310191       0.856737        -0.412049\r
122                         *MESH_FACENORMAL        15      -0.295969       0.861815        -0.411919\r
123                         *MESH_FACENORMAL        16      -0.493767       0.868052        -0.051773\r
124                         *MESH_FACENORMAL        17      -0.581492       0.808095        0.094072\r
125                         *MESH_FACENORMAL        18      -0.644848       0.727560        0.234153\r
126                         *MESH_FACENORMAL        19      -0.596608       0.799120        0.073935\r
127                         *MESH_FACENORMAL        20      -0.515764       0.851393        -0.095486\r
128                         *MESH_FACENORMAL        21      -0.458325       0.867269        -0.194381\r
129                         *MESH_FACENORMAL        22      -0.403780       0.876819        -0.261055\r
130                         *MESH_FACENORMAL        23      -0.503618       0.860873        -0.072571\r
131                         *MESH_VERTEXNORMAL      0       -0.440040       0.861319        -0.253956\r
132                         *MESH_VERTEXNORMAL      1       -0.403780       0.876819        -0.261055\r
133                         *MESH_VERTEXNORMAL      2       -0.229084       0.822317        -0.520879\r
134                         *MESH_VERTEXNORMAL      3       -0.537695       0.842764        0.025135\r
135                         *MESH_VERTEXNORMAL      4       -0.552108       0.833516        0.020695\r
136                         *MESH_VERTEXNORMAL      5       -0.288912       0.812667        -0.506064\r
137                         *MESH_VERTEXNORMAL      6       -0.641974       0.731614        0.229370\r
138                         *MESH_VERTEXNORMAL      7       -0.113771       0.640210        -0.759728\r
139                         *MESH_VERTEXNORMAL      8       -0.036653       0.627399        -0.777835\r
140                         *MESH_VERTEXNORMAL      9       -0.015154       0.510932        -0.859487\r
141                         *MESH_VERTEXNORMAL      10      -0.647501       0.723644        0.238916\r
142                         *MESH_VERTEXNORMAL      11      -0.049577       0.518052        -0.853911\r
143                         *MESH_VERTEXNORMAL      12      0.021732        0.521835        -0.852770\r
144                         *MESH_VERTEXNORMAL      13      0.008218        0.510907        -0.859596\r
145                         *MESH_VERTEXNORMAL      14      0.031586        0.510604        -0.859236\r
146                         *MESH_VERTEXNORMAL      15      0.092929        0.522956        -0.847279\r
147                         *MESH_VERTEXNORMAL      16      0.166896        0.647810        -0.743295\r
148                         *MESH_VERTEXNORMAL      17      0.055856        0.626701        -0.777256\r
149                         *MESH_VERTEXNORMAL      18      0.218549        0.807416        -0.548010\r
150                         *MESH_VERTEXNORMAL      19      0.317559        0.791777        -0.521771\r
151                         *MESH_VERTEXNORMAL      20      0.436004        0.842736        -0.315747\r
152                         *MESH_VERTEXNORMAL      21      0.371960        0.867991        -0.328994\r
153                         *MESH_VERTEXNORMAL      22      0.497410        0.863317        -0.085247\r
154                         *MESH_VERTEXNORMAL      23      0.528693        0.843913        -0.091072\r
155                         *MESH_VERTEXNORMAL      24      0.600398        0.796366        0.072965\r
156                         *MESH_VERTEXNORMAL      25      0.612790        0.784944        0.091387\r
157                 }\r
158                 *MESH_FACE_LIST {\r
159                         *MESH_FACE      0       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
160                         *MESH_FACE      1       A:      0       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
161                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
162                         *MESH_FACE      3       A:      0       B:      5       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
163                         *MESH_FACE      4       A:      3       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
164                         *MESH_FACE      5       A:      2       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
165                         *MESH_FACE      6       A:      3       B:      10      C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
166                         *MESH_FACE      7       A:      2       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
167                         *MESH_FACE      8       A:      7       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
168                         *MESH_FACE      9       A:      7       B:      11      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
169                         *MESH_FACE      10      A:      9       B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
170                         *MESH_FACE      11      A:      9       B:      12      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
171                         *MESH_FACE      12      A:      12      B:      14      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
172                         *MESH_FACE      13      A:      12      B:      15      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
173                         *MESH_FACE      14      A:      14      B:      15      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
174                         *MESH_FACE      15      A:      14      B:      16      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
175                         *MESH_FACE      16      A:      16      B:      18      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
176                         *MESH_FACE      17      A:      16      B:      19      C:      18      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
177                         *MESH_FACE      18      A:      18      B:      19      C:      20      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
178                         *MESH_FACE      19      A:      18      B:      20      C:      21      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
179                         *MESH_FACE      20      A:      20      B:      22      C:      21      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
180                         *MESH_FACE      21      A:      20      B:      23      C:      22      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
181                         *MESH_FACE      22      A:      22      B:      23      C:      24      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
182                         *MESH_FACE      23      A:      22      B:      24      C:      25      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
183                 }\r
184                 *MESH_NUMTVERTEX        26\r
185                 *MESH_TVERTLIST {\r
186                         *MESH_TVERT     0       2.166667        0.750000        1.000000\r
187                         *MESH_TVERT     1       2.583333        1.250000        1.000000\r
188                         *MESH_TVERT     2       2.187500        1.812500        1.000000\r
189                         *MESH_TVERT     3       2.520833        0.312500        1.000000\r
190                         *MESH_TVERT     4       2.083333        0.000000        1.000000\r
191                         *MESH_TVERT     5       1.916667        1.250000        1.000000\r
192                         *MESH_TVERT     6       1.666667        -1.000000       1.000000\r
193                         *MESH_TVERT     7       1.333333        1.500000        1.000000\r
194                         *MESH_TVERT     8       1.333333        2.000000        1.000000\r
195                         *MESH_TVERT     9       0.520833        2.000000        1.000000\r
196                         *MESH_TVERT     10      2.000000        -1.000000       1.000000\r
197                         *MESH_TVERT     11      0.520833        1.687500        1.000000\r
198                         *MESH_TVERT     12      -0.250000       1.750000        1.000000\r
199                         *MESH_TVERT     13      -0.250000       2.000000        1.000000\r
200                         *MESH_TVERT     14      -0.979167       2.000000        1.000000\r
201                         *MESH_TVERT     15      -0.979167       1.687500        1.000000\r
202                         *MESH_TVERT     16      -1.666667       1.500000        1.000000\r
203                         *MESH_TVERT     17      -1.666667       2.000000        1.000000\r
204                         *MESH_TVERT     18      -2.208333       1.812500        1.000000\r
205                         *MESH_TVERT     19      -1.937500       1.250000        1.000000\r
206                         *MESH_TVERT     20      -2.083333       0.750000        1.000000\r
207                         *MESH_TVERT     21      -2.500000       1.250000        1.000000\r
208                         *MESH_TVERT     22      -2.541667       0.312500        1.000000\r
209                         *MESH_TVERT     23      -2.104167       0.000000        1.000000\r
210                         *MESH_TVERT     24      -2.000000       -1.000000       1.000000\r
211                         *MESH_TVERT     25      -2.333333       -1.000000       1.000000\r
212                 }\r
213                 *MESH_NUMTVFACES        24\r
214                 *MESH_TFACELIST {\r
215                         *MESH_TFACE     0       0       1       3\r
216                         *MESH_TFACE     1       0       3       4\r
217                         *MESH_TFACE     2       0       2       1\r
218                         *MESH_TFACE     3       0       5       2\r
219                         *MESH_TFACE     4       3       6       4\r
220                         *MESH_TFACE     5       2       5       7\r
221                         *MESH_TFACE     6       3       10      6\r
222                         *MESH_TFACE     7       2       7       8\r
223                         *MESH_TFACE     8       7       9       8\r
224                         *MESH_TFACE     9       7       11      9\r
225                         *MESH_TFACE     10      9       11      12\r
226                         *MESH_TFACE     11      9       12      13\r
227                         *MESH_TFACE     12      12      14      13\r
228                         *MESH_TFACE     13      12      15      14\r
229                         *MESH_TFACE     14      14      15      16\r
230                         *MESH_TFACE     15      14      16      17\r
231                         *MESH_TFACE     16      16      18      17\r
232                         *MESH_TFACE     17      16      19      18\r
233                         *MESH_TFACE     18      18      19      20\r
234                         *MESH_TFACE     19      18      20      21\r
235                         *MESH_TFACE     20      20      22      21\r
236                         *MESH_TFACE     21      20      23      22\r
237                         *MESH_TFACE     22      22      23      24\r
238                         *MESH_TFACE     23      22      24      25\r
239                 }\r
240         }\r
241         *PROP_MOTIONBLUR        0\r
242         *PROP_CASTSHADOW        1\r
243         *PROP_RECVSHADOW        1\r
244         *MATERIAL_REF   2\r
245 }\r
246 *GEOMOBJECT     {\r
247         *NODE_NAME      "mat0model0surf2"\r
248         *NODE_TM        {\r
249                 *NODE_NAME      "mat0model0surf2"\r
250                 *INHERIT_POS    0       0       0\r
251                 *INHERIT_ROT    0       0       0\r
252                 *INHERIT_SCL    0       0       0\r
253                 *TM_ROW0        1.0     0       0\r
254                 *TM_ROW1        0       1.0     0\r
255                 *TM_ROW2        0       0       1.0\r
256                 *TM_ROW3        0       0       0\r
257                 *TM_POS 0.000000        0.000000        0.000000\r
258         }\r
259         *MESH   {\r
260                 *TIMEVALUE      0\r
261                 *MESH_NUMVERTEX 4\r
262                 *MESH_NUMFACES  2\r
263                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
264                 *MESH_VERTEX_LIST       {\r
265                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
266                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
267                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
268                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
269                 }\r
270                 *MESH_NORMALS   {\r
271                         *MESH_FACENORMAL        0       0.606787        0.790622        0.082016\r
272                         *MESH_FACENORMAL        1       0.562331        0.826480        -0.026753\r
273                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
274                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
275                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
276                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
277                 }\r
278                 *MESH_FACE_LIST {\r
279                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
280                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
281                 }\r
282                 *MESH_NUMTVERTEX        4\r
283                 *MESH_TVERTLIST {\r
284                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
285                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
286                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
287                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
288                 }\r
289                 *MESH_NUMTVFACES        2\r
290                 *MESH_TFACELIST {\r
291                         *MESH_TFACE     0       0       2       1\r
292                         *MESH_TFACE     1       2       3       1\r
293                 }\r
294         }\r
295         *PROP_MOTIONBLUR        0\r
296         *PROP_CASTSHADOW        1\r
297         *PROP_RECVSHADOW        1\r
298         *MATERIAL_REF   0\r
299 }\r
300 *GEOMOBJECT     {\r
301         *NODE_NAME      "mat0model0surf3"\r
302         *NODE_TM        {\r
303                 *NODE_NAME      "mat0model0surf3"\r
304                 *INHERIT_POS    0       0       0\r
305                 *INHERIT_ROT    0       0       0\r
306                 *INHERIT_SCL    0       0       0\r
307                 *TM_ROW0        1.0     0       0\r
308                 *TM_ROW1        0       1.0     0\r
309                 *TM_ROW2        0       0       1.0\r
310                 *TM_ROW3        0       0       0\r
311                 *TM_POS 0.000000        0.000000        0.000000\r
312         }\r
313         *MESH   {\r
314                 *TIMEVALUE      0\r
315                 *MESH_NUMVERTEX 4\r
316                 *MESH_NUMFACES  2\r
317                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
318                 *MESH_VERTEX_LIST       {\r
319                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
320                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
321                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
322                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
323                 }\r
324                 *MESH_NORMALS   {\r
325                         *MESH_FACENORMAL        0       0.606787        0.790622        0.082016\r
326                         *MESH_FACENORMAL        1       0.562331        0.826480        -0.026753\r
327                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
328                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
329                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
330                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
331                 }\r
332                 *MESH_FACE_LIST {\r
333                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
334                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
335                 }\r
336                 *MESH_NUMTVERTEX        4\r
337                 *MESH_TVERTLIST {\r
338                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
339                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
340                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
341                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
342                 }\r
343                 *MESH_NUMTVFACES        2\r
344                 *MESH_TFACELIST {\r
345                         *MESH_TFACE     0       0       2       1\r
346                         *MESH_TFACE     1       2       3       1\r
347                 }\r
348         }\r
349         *PROP_MOTIONBLUR        0\r
350         *PROP_CASTSHADOW        1\r
351         *PROP_RECVSHADOW        1\r
352         *MATERIAL_REF   0\r
353 }\r
354 *GEOMOBJECT     {\r
355         *NODE_NAME      "mat0model0surf4"\r
356         *NODE_TM        {\r
357                 *NODE_NAME      "mat0model0surf4"\r
358                 *INHERIT_POS    0       0       0\r
359                 *INHERIT_ROT    0       0       0\r
360                 *INHERIT_SCL    0       0       0\r
361                 *TM_ROW0        1.0     0       0\r
362                 *TM_ROW1        0       1.0     0\r
363                 *TM_ROW2        0       0       1.0\r
364                 *TM_ROW3        0       0       0\r
365                 *TM_POS 0.000000        0.000000        0.000000\r
366         }\r
367         *MESH   {\r
368                 *TIMEVALUE      0\r
369                 *MESH_NUMVERTEX 4\r
370                 *MESH_NUMFACES  2\r
371                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
372                 *MESH_VERTEX_LIST       {\r
373                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
374                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
375                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
376                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
377                 }\r
378                 *MESH_NORMALS   {\r
379                         *MESH_FACENORMAL        0       0.606787        0.790622        0.082016\r
380                         *MESH_FACENORMAL        1       0.562331        0.826480        -0.026753\r
381                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
382                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
383                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
384                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
385                 }\r
386                 *MESH_FACE_LIST {\r
387                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
388                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
389                 }\r
390                 *MESH_NUMTVERTEX        4\r
391                 *MESH_TVERTLIST {\r
392                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
393                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
394                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
395                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
396                 }\r
397                 *MESH_NUMTVFACES        2\r
398                 *MESH_TFACELIST {\r
399                         *MESH_TFACE     0       0       2       1\r
400                         *MESH_TFACE     1       2       3       1\r
401                 }\r
402         }\r
403         *PROP_MOTIONBLUR        0\r
404         *PROP_CASTSHADOW        1\r
405         *PROP_RECVSHADOW        1\r
406         *MATERIAL_REF   0\r
407 }\r
408 *GEOMOBJECT     {\r
409         *NODE_NAME      "mat0model0surf5"\r
410         *NODE_TM        {\r
411                 *NODE_NAME      "mat0model0surf5"\r
412                 *INHERIT_POS    0       0       0\r
413                 *INHERIT_ROT    0       0       0\r
414                 *INHERIT_SCL    0       0       0\r
415                 *TM_ROW0        1.0     0       0\r
416                 *TM_ROW1        0       1.0     0\r
417                 *TM_ROW2        0       0       1.0\r
418                 *TM_ROW3        0       0       0\r
419                 *TM_POS 0.000000        0.000000        0.000000\r
420         }\r
421         *MESH   {\r
422                 *TIMEVALUE      0\r
423                 *MESH_NUMVERTEX 4\r
424                 *MESH_NUMFACES  2\r
425                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
426                 *MESH_VERTEX_LIST       {\r
427                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
428                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
429                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
430                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
431                 }\r
432                 *MESH_NORMALS   {\r
433                         *MESH_FACENORMAL        0       0.606787        0.790622        0.082016\r
434                         *MESH_FACENORMAL        1       0.562331        0.826480        -0.026753\r
435                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
436                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
437                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
438                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
439                 }\r
440                 *MESH_FACE_LIST {\r
441                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
442                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
443                 }\r
444                 *MESH_NUMTVERTEX        4\r
445                 *MESH_TVERTLIST {\r
446                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
447                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
448                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
449                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
450                 }\r
451                 *MESH_NUMTVFACES        2\r
452                 *MESH_TFACELIST {\r
453                         *MESH_TFACE     0       0       2       1\r
454                         *MESH_TFACE     1       2       3       1\r
455                 }\r
456         }\r
457         *PROP_MOTIONBLUR        0\r
458         *PROP_CASTSHADOW        1\r
459         *PROP_RECVSHADOW        1\r
460         *MATERIAL_REF   0\r
461 }\r
462 *GEOMOBJECT     {\r
463         *NODE_NAME      "mat0model0surf6"\r
464         *NODE_TM        {\r
465                 *NODE_NAME      "mat0model0surf6"\r
466                 *INHERIT_POS    0       0       0\r
467                 *INHERIT_ROT    0       0       0\r
468                 *INHERIT_SCL    0       0       0\r
469                 *TM_ROW0        1.0     0       0\r
470                 *TM_ROW1        0       1.0     0\r
471                 *TM_ROW2        0       0       1.0\r
472                 *TM_ROW3        0       0       0\r
473                 *TM_POS 0.000000        0.000000        0.000000\r
474         }\r
475         *MESH   {\r
476                 *TIMEVALUE      0\r
477                 *MESH_NUMVERTEX 4\r
478                 *MESH_NUMFACES  2\r
479                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
480                 *MESH_VERTEX_LIST       {\r
481                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
482                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
483                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
484                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
485                 }\r
486                 *MESH_NORMALS   {\r
487                         *MESH_FACENORMAL        0       0.606787        0.790622        0.082016\r
488                         *MESH_FACENORMAL        1       0.562331        0.826480        -0.026753\r
489                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
490                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
491                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
492                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
493                 }\r
494                 *MESH_FACE_LIST {\r
495                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
496                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
497                 }\r
498                 *MESH_NUMTVERTEX        4\r
499                 *MESH_TVERTLIST {\r
500                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
501                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
502                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
503                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
504                 }\r
505                 *MESH_NUMTVFACES        2\r
506                 *MESH_TFACELIST {\r
507                         *MESH_TFACE     0       0       2       1\r
508                         *MESH_TFACE     1       2       3       1\r
509                 }\r
510         }\r
511         *PROP_MOTIONBLUR        0\r
512         *PROP_CASTSHADOW        1\r
513         *PROP_RECVSHADOW        1\r
514         *MATERIAL_REF   0\r
515 }\r
516 *GEOMOBJECT     {\r
517         *NODE_NAME      "mat0model0surf7"\r
518         *NODE_TM        {\r
519                 *NODE_NAME      "mat0model0surf7"\r
520                 *INHERIT_POS    0       0       0\r
521                 *INHERIT_ROT    0       0       0\r
522                 *INHERIT_SCL    0       0       0\r
523                 *TM_ROW0        1.0     0       0\r
524                 *TM_ROW1        0       1.0     0\r
525                 *TM_ROW2        0       0       1.0\r
526                 *TM_ROW3        0       0       0\r
527                 *TM_POS 0.000000        0.000000        0.000000\r
528         }\r
529         *MESH   {\r
530                 *TIMEVALUE      0\r
531                 *MESH_NUMVERTEX 4\r
532                 *MESH_NUMFACES  2\r
533                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
534                 *MESH_VERTEX_LIST       {\r
535                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
536                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
537                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
538                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
539                 }\r
540                 *MESH_NORMALS   {\r
541                         *MESH_FACENORMAL        0       0.606787        0.790622        0.082016\r
542                         *MESH_FACENORMAL        1       0.562331        0.826480        -0.026753\r
543                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
544                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
545                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
546                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
547                 }\r
548                 *MESH_FACE_LIST {\r
549                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
550                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
551                 }\r
552                 *MESH_NUMTVERTEX        4\r
553                 *MESH_TVERTLIST {\r
554                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
555                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
556                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
557                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
558                 }\r
559                 *MESH_NUMTVFACES        2\r
560                 *MESH_TFACELIST {\r
561                         *MESH_TFACE     0       0       2       1\r
562                         *MESH_TFACE     1       2       3       1\r
563                 }\r
564         }\r
565         *PROP_MOTIONBLUR        0\r
566         *PROP_CASTSHADOW        1\r
567         *PROP_RECVSHADOW        1\r
568         *MATERIAL_REF   0\r
569 }\r