]> de.git.xonotic.org Git - xonotic/xonotic-maps.pk3dir.git/blob - models/doorcase/doorcase1.ase
Merge branch 'master' of ssh://git.xonotic.org/xonotic-maps.pk3dir into divVerent...
[xonotic/xonotic-maps.pk3dir.git] / models / doorcase / doorcase1.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "doorcase1.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 6\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/caulk"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/caulk"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\caulk.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "textures/trak5x/panel-comp1e"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "textures/trak5x/panel-comp1e"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\trak5x\panel-comp1e.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "textures/trak5x/base-holes1a"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "textures/trak5x/base-holes1a"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\trak5x\base-holes1a.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "textures/trak5x/base/base_base1b"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "textures/trak5x/base/base_base1b"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\textures\trak5x\base\base_base1b.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "noshader"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "noshader"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\noshader.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89         *MATERIAL       5       {\r
90                 *MATERIAL_NAME  "textures/trak5x/trim-stair1a"\r
91                 *MATERIAL_CLASS "Standard"\r
92                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
93                 *MATERIAL_SHADING Phong\r
94                 *MAP_DIFFUSE    {\r
95                         *MAP_NAME       "textures/trak5x/trim-stair1a"\r
96                         *MAP_CLASS      "Bitmap"\r
97                         *MAP_SUBNO      1\r
98                         *MAP_AMOUNT     1.0\r
99                         *MAP_TYPE       Screen\r
100                         *BITMAP "..\textures\trak5x\trim-stair1a.tga"\r
101                         *BITMAP_FILTER  Pyramidal\r
102                 }\r
103         }\r
104 }\r
105 *GEOMOBJECT     {\r
106         *NODE_NAME      "mat3model0surf0"\r
107         *NODE_TM        {\r
108                 *NODE_NAME      "mat3model0surf0"\r
109                 *INHERIT_POS    0       0       0\r
110                 *INHERIT_ROT    0       0       0\r
111                 *INHERIT_SCL    0       0       0\r
112                 *TM_ROW0        1.0     0       0\r
113                 *TM_ROW1        0       1.0     0\r
114                 *TM_ROW2        0       0       1.0\r
115                 *TM_ROW3        0       0       0\r
116                 *TM_POS 0.000000        0.000000        0.000000\r
117         }\r
118         *MESH   {\r
119                 *TIMEVALUE      0\r
120                 *MESH_NUMVERTEX 42\r
121                 *MESH_NUMFACES  38\r
122                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
123                 *MESH_VERTEX_LIST       {\r
124                         *MESH_VERTEX    0       112.000000      24.000000       24.000000\r
125                         *MESH_VERTEX    1       112.000000      24.000000       -24.000000\r
126                         *MESH_VERTEX    2       128.000000      24.000000       16.000000\r
127                         *MESH_VERTEX    3       128.000000      24.000000       -16.000000\r
128                         *MESH_VERTEX    4       104.000000      24.000000       66.625000\r
129                         *MESH_VERTEX    5       112.000000      24.000000       64.000000\r
130                         *MESH_VERTEX    6       104.000000      24.000000       58.625000\r
131                         *MESH_VERTEX    7       112.000000      24.000000       -45.375000\r
132                         *MESH_VERTEX    8       104.000000      24.000000       -56.000000\r
133                         *MESH_VERTEX    9       64.000000       24.000000       72.000000\r
134                         *MESH_VERTEX    10      104.000000      24.000000       58.625000\r
135                         *MESH_VERTEX    11      64.000000       24.000000       80.000000\r
136                         *MESH_VERTEX    12      0.000000        24.000000       78.000000\r
137                         *MESH_VERTEX    13      56.000000       24.000000       80.000000\r
138                         *MESH_VERTEX    14      32.000000       24.000000       80.000000\r
139                         *MESH_VERTEX    15      -32.000000      24.000000       80.000000\r
140                         *MESH_VERTEX    16      104.000000      24.000000       -56.000000\r
141                         *MESH_VERTEX    17      64.000000       24.000000       -128.000000\r
142                         *MESH_VERTEX    18      112.000000      24.000000       -64.000000\r
143                         *MESH_VERTEX    19      56.000000       24.000000       -120.000000\r
144                         *MESH_VERTEX    20      56.000000       24.000000       -128.000000\r
145                         *MESH_VERTEX    21      -56.000000      24.000000       80.000000\r
146                         *MESH_VERTEX    22      -64.000000      24.000000       80.000000\r
147                         *MESH_VERTEX    23      -64.000000      24.000000       72.000000\r
148                         *MESH_VERTEX    24      -104.000000     24.000000       58.625000\r
149                         *MESH_VERTEX    25      -104.000000     24.000000       66.625000\r
150                         *MESH_VERTEX    26      -112.000000     24.000000       24.000000\r
151                         *MESH_VERTEX    27      -112.000000     24.000000       64.000000\r
152                         *MESH_VERTEX    28      -112.000000     24.000000       -24.000000\r
153                         *MESH_VERTEX    29      -104.000000     24.000000       -56.000000\r
154                         *MESH_VERTEX    30      -128.000000     24.000000       -16.000000\r
155                         *MESH_VERTEX    31      -112.000000     24.000000       -45.375000\r
156                         *MESH_VERTEX    32      -112.000000     24.000000       -64.000000\r
157                         *MESH_VERTEX    33      -104.000000     24.000000       -56.000000\r
158                         *MESH_VERTEX    34      -64.000000      24.000000       -128.000000\r
159                         *MESH_VERTEX    35      -128.000000     24.000000       16.000000\r
160                         *MESH_VERTEX    36      -56.000000      24.000000       -120.000000\r
161                         *MESH_VERTEX    37      -56.000000      24.000000       -128.000000\r
162                         *MESH_VERTEX    38      48.000000       24.000000       128.000000\r
163                         *MESH_VERTEX    39      32.000000       24.000000       128.000000\r
164                         *MESH_VERTEX    40      -32.000000      24.000000       128.000000\r
165                         *MESH_VERTEX    41      -48.000000      24.000000       128.000000\r
166                 }\r
167                 *MESH_NORMALS   {\r
168                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
169                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
170                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
171                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
172                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
173                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
174                         *MESH_FACENORMAL        6       0.000000        1.000000        0.000000\r
175                         *MESH_FACENORMAL        7       0.000000        1.000000        0.000000\r
176                         *MESH_FACENORMAL        8       0.000000        1.000000        0.000000\r
177                         *MESH_FACENORMAL        9       0.000000        1.000000        0.000000\r
178                         *MESH_FACENORMAL        10      0.000000        1.000000        0.000000\r
179                         *MESH_FACENORMAL        11      0.000000        1.000000        0.000000\r
180                         *MESH_FACENORMAL        12      0.000000        1.000000        0.000000\r
181                         *MESH_FACENORMAL        13      0.000000        1.000000        0.000000\r
182                         *MESH_FACENORMAL        14      0.000000        1.000000        0.000000\r
183                         *MESH_FACENORMAL        15      0.000000        1.000000        0.000000\r
184                         *MESH_FACENORMAL        16      0.000000        1.000000        0.000000\r
185                         *MESH_FACENORMAL        17      0.000000        1.000000        0.000000\r
186                         *MESH_FACENORMAL        18      0.000000        1.000000        0.000000\r
187                         *MESH_FACENORMAL        19      0.000000        1.000000        0.000000\r
188                         *MESH_FACENORMAL        20      0.000000        1.000000        0.000000\r
189                         *MESH_FACENORMAL        21      0.000000        1.000000        0.000000\r
190                         *MESH_FACENORMAL        22      0.000000        1.000000        0.000000\r
191                         *MESH_FACENORMAL        23      0.000000        1.000000        0.000000\r
192                         *MESH_FACENORMAL        24      0.000000        1.000000        0.000000\r
193                         *MESH_FACENORMAL        25      0.000000        1.000000        0.000000\r
194                         *MESH_FACENORMAL        26      0.000000        1.000000        0.000000\r
195                         *MESH_FACENORMAL        27      0.000000        1.000000        0.000000\r
196                         *MESH_FACENORMAL        28      0.000000        1.000000        0.000000\r
197                         *MESH_FACENORMAL        29      0.000000        1.000000        0.000000\r
198                         *MESH_FACENORMAL        30      0.000000        1.000000        0.000000\r
199                         *MESH_FACENORMAL        31      0.000000        1.000000        0.000000\r
200                         *MESH_FACENORMAL        32      0.000000        1.000000        0.000000\r
201                         *MESH_FACENORMAL        33      0.000000        1.000000        0.000000\r
202                         *MESH_FACENORMAL        34      0.000000        1.000000        0.000000\r
203                         *MESH_FACENORMAL        35      0.000000        1.000000        0.000000\r
204                         *MESH_FACENORMAL        36      0.000000        1.000000        0.000000\r
205                         *MESH_FACENORMAL        37      0.000000        1.000000        0.000000\r
206                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
207                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
208                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
209                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
210                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
211                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
212                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
213                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
214                         *MESH_VERTEXNORMAL      8       0.000000        1.000000        0.000000\r
215                         *MESH_VERTEXNORMAL      9       0.000000        1.000000        0.000000\r
216                         *MESH_VERTEXNORMAL      10      0.000000        1.000000        0.000000\r
217                         *MESH_VERTEXNORMAL      11      0.000000        1.000000        0.000000\r
218                         *MESH_VERTEXNORMAL      12      0.000000        1.000000        0.000000\r
219                         *MESH_VERTEXNORMAL      13      0.000000        1.000000        0.000000\r
220                         *MESH_VERTEXNORMAL      14      0.000000        1.000000        0.000000\r
221                         *MESH_VERTEXNORMAL      15      0.000000        1.000000        0.000000\r
222                         *MESH_VERTEXNORMAL      16      0.000000        1.000000        0.000000\r
223                         *MESH_VERTEXNORMAL      17      0.000000        1.000000        0.000000\r
224                         *MESH_VERTEXNORMAL      18      0.000000        1.000000        0.000000\r
225                         *MESH_VERTEXNORMAL      19      0.000000        1.000000        0.000000\r
226                         *MESH_VERTEXNORMAL      20      0.000000        1.000000        0.000000\r
227                         *MESH_VERTEXNORMAL      21      0.000000        1.000000        0.000000\r
228                         *MESH_VERTEXNORMAL      22      0.000000        1.000000        0.000000\r
229                         *MESH_VERTEXNORMAL      23      0.000000        1.000000        0.000000\r
230                         *MESH_VERTEXNORMAL      24      0.000000        1.000000        0.000000\r
231                         *MESH_VERTEXNORMAL      25      0.000000        1.000000        0.000000\r
232                         *MESH_VERTEXNORMAL      26      0.000000        1.000000        0.000000\r
233                         *MESH_VERTEXNORMAL      27      0.000000        1.000000        0.000000\r
234                         *MESH_VERTEXNORMAL      28      0.000000        1.000000        0.000000\r
235                         *MESH_VERTEXNORMAL      29      0.000000        1.000000        0.000000\r
236                         *MESH_VERTEXNORMAL      30      0.000000        1.000000        0.000000\r
237                         *MESH_VERTEXNORMAL      31      0.000000        1.000000        0.000000\r
238                         *MESH_VERTEXNORMAL      32      0.000000        1.000000        0.000000\r
239                         *MESH_VERTEXNORMAL      33      0.000000        1.000000        0.000000\r
240                         *MESH_VERTEXNORMAL      34      0.000000        1.000000        0.000000\r
241                         *MESH_VERTEXNORMAL      35      0.000000        1.000000        0.000000\r
242                         *MESH_VERTEXNORMAL      36      0.000000        1.000000        0.000000\r
243                         *MESH_VERTEXNORMAL      37      0.000000        1.000000        0.000000\r
244                         *MESH_VERTEXNORMAL      38      0.000000        1.000000        0.000000\r
245                         *MESH_VERTEXNORMAL      39      0.000000        1.000000        0.000000\r
246                         *MESH_VERTEXNORMAL      40      0.000000        1.000000        0.000000\r
247                         *MESH_VERTEXNORMAL      41      0.000000        1.000000        0.000000\r
248                 }\r
249                 *MESH_FACE_LIST {\r
250                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
251                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
252                         *MESH_FACE      2       A:      1       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
253                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
254                         *MESH_FACE      4       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
255                         *MESH_FACE      5       A:      1       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
256                         *MESH_FACE      6       A:      4       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
257                         *MESH_FACE      7       A:      4       B:      9       C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
258                         *MESH_FACE      8       A:      9       B:      12      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
259                         *MESH_FACE      9       A:      11      B:      12      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
260                         *MESH_FACE      10      A:      12      B:      14      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
261                         *MESH_FACE      11      A:      12      B:      15      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
262                         *MESH_FACE      12      A:      12      B:      21      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
263                         *MESH_FACE      13      A:      12      B:      22      C:      21      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
264                         *MESH_FACE      14      A:      9       B:      23      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
265                         *MESH_FACE      15      A:      12      B:      23      C:      22      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
266                         *MESH_FACE      16      A:      22      B:      23      C:      24      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
267                         *MESH_FACE      17      A:      22      B:      24      C:      25      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
268                         *MESH_FACE      18      A:      24      B:      26      C:      25      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
269                         *MESH_FACE      19      A:      25      B:      26      C:      27      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
270                         *MESH_FACE      20      A:      24      B:      28      C:      26      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
271                         *MESH_FACE      21      A:      24      B:      29      C:      28      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
272                         *MESH_FACE      22      A:      26      B:      28      C:      30      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
273                         *MESH_FACE      23      A:      28      B:      29      C:      31      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
274                         *MESH_FACE      24      A:      26      B:      30      C:      35      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
275                         *MESH_FACE      25      A:      13      B:      14      C:      38      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
276                         *MESH_FACE      26      A:      14      B:      39      C:      38      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
277                         *MESH_FACE      27      A:      15      B:      21      C:      40      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
278                         *MESH_FACE      28      A:      21      B:      41      C:      40      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
279                         *MESH_FACE      29      A:      31      B:      33      C:      32      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
280                         *MESH_FACE      30      A:      32      B:      33      C:      34      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
281                         *MESH_FACE      31      A:      33      B:      36      C:      34      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
282                         *MESH_FACE      32      A:      34      B:      36      C:      37      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
283                         *MESH_FACE      33      A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
284                         *MESH_FACE      34      A:      7       B:      17      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
285                         *MESH_FACE      35      A:      7       B:      18      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
286                         *MESH_FACE      36      A:      16      B:      17      C:      20      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
287                         *MESH_FACE      37      A:      16      B:      20      C:      19      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
288                 }\r
289                 *MESH_NUMTVERTEX        42\r
290                 *MESH_TVERTLIST {\r
291                         *MESH_TVERT     0       1.375000        0.687500        1.000000\r
292                         *MESH_TVERT     1       1.375000        0.312500        1.000000\r
293                         *MESH_TVERT     2       1.500000        0.625000        1.000000\r
294                         *MESH_TVERT     3       1.500000        0.375000        1.000000\r
295                         *MESH_TVERT     4       1.312500        1.020508        1.000000\r
296                         *MESH_TVERT     5       1.375000        1.000000        1.000000\r
297                         *MESH_TVERT     6       1.312500        0.958008        1.000000\r
298                         *MESH_TVERT     7       1.375000        0.145508        1.000000\r
299                         *MESH_TVERT     8       1.312500        0.062500        1.000000\r
300                         *MESH_TVERT     9       1.000000        1.062500        1.000000\r
301                         *MESH_TVERT     10      1.312500        0.958008        1.000000\r
302                         *MESH_TVERT     11      1.000000        1.125000        1.000000\r
303                         *MESH_TVERT     12      0.500000        1.109375        1.000000\r
304                         *MESH_TVERT     13      0.937500        1.125000        1.000000\r
305                         *MESH_TVERT     14      0.750000        1.125000        1.000000\r
306                         *MESH_TVERT     15      0.250000        1.125000        1.000000\r
307                         *MESH_TVERT     16      1.312634        0.062400        1.000000\r
308                         *MESH_TVERT     17      1.000000        -0.500000       1.000000\r
309                         *MESH_TVERT     18      1.375000        0.000000        1.000000\r
310                         *MESH_TVERT     19      0.937500        -0.437500       1.000000\r
311                         *MESH_TVERT     20      0.937500        -0.500000       1.000000\r
312                         *MESH_TVERT     21      0.062500        1.125000        1.000000\r
313                         *MESH_TVERT     22      0.000000        1.125000        1.000000\r
314                         *MESH_TVERT     23      0.000000        1.062500        1.000000\r
315                         *MESH_TVERT     24      -0.312500       0.958008        1.000000\r
316                         *MESH_TVERT     25      -0.312500       1.020508        1.000000\r
317                         *MESH_TVERT     26      -0.375000       0.687500        1.000000\r
318                         *MESH_TVERT     27      -0.375000       1.000000        1.000000\r
319                         *MESH_TVERT     28      -0.375000       0.312500        1.000000\r
320                         *MESH_TVERT     29      -0.312500       0.062500        1.000000\r
321                         *MESH_TVERT     30      -0.500000       0.375000        1.000000\r
322                         *MESH_TVERT     31      -0.375000       0.145508        1.000000\r
323                         *MESH_TVERT     32      -0.375000       0.000000        1.000000\r
324                         *MESH_TVERT     33      -0.312634       0.062399        1.000000\r
325                         *MESH_TVERT     34      0.000000        -0.500000       1.000000\r
326                         *MESH_TVERT     35      -0.500000       0.625000        1.000000\r
327                         *MESH_TVERT     36      0.062500        -0.437500       1.000000\r
328                         *MESH_TVERT     37      0.062500        -0.500000       1.000000\r
329                         *MESH_TVERT     38      0.875000        1.500000        1.000000\r
330                         *MESH_TVERT     39      0.750000        1.500000        1.000000\r
331                         *MESH_TVERT     40      0.250000        1.500000        1.000000\r
332                         *MESH_TVERT     41      0.125000        1.500000        1.000000\r
333                 }\r
334                 *MESH_NUMTVFACES        38\r
335                 *MESH_TFACELIST {\r
336                         *MESH_TFACE     0       0       1       4\r
337                         *MESH_TFACE     1       0       2       1\r
338                         *MESH_TFACE     2       1       6       4\r
339                         *MESH_TFACE     3       1       2       3\r
340                         *MESH_TFACE     4       0       4       5\r
341                         *MESH_TFACE     5       1       7       6\r
342                         *MESH_TFACE     6       4       10      9\r
343                         *MESH_TFACE     7       4       9       11\r
344                         *MESH_TFACE     8       9       12      11\r
345                         *MESH_TFACE     9       11      12      13\r
346                         *MESH_TFACE     10      12      14      13\r
347                         *MESH_TFACE     11      12      15      14\r
348                         *MESH_TFACE     12      12      21      15\r
349                         *MESH_TFACE     13      12      22      21\r
350                         *MESH_TFACE     14      9       23      12\r
351                         *MESH_TFACE     15      12      23      22\r
352                         *MESH_TFACE     16      22      23      24\r
353                         *MESH_TFACE     17      22      24      25\r
354                         *MESH_TFACE     18      24      26      25\r
355                         *MESH_TFACE     19      25      26      27\r
356                         *MESH_TFACE     20      24      28      26\r
357                         *MESH_TFACE     21      24      29      28\r
358                         *MESH_TFACE     22      26      28      30\r
359                         *MESH_TFACE     23      28      29      31\r
360                         *MESH_TFACE     24      26      30      35\r
361                         *MESH_TFACE     25      13      14      38\r
362                         *MESH_TFACE     26      14      39      38\r
363                         *MESH_TFACE     27      15      21      40\r
364                         *MESH_TFACE     28      21      41      40\r
365                         *MESH_TFACE     29      31      33      32\r
366                         *MESH_TFACE     30      32      33      34\r
367                         *MESH_TFACE     31      33      36      34\r
368                         *MESH_TFACE     32      34      36      37\r
369                         *MESH_TFACE     33      6       7       8\r
370                         *MESH_TFACE     34      7       17      16\r
371                         *MESH_TFACE     35      7       18      17\r
372                         *MESH_TFACE     36      16      17      20\r
373                         *MESH_TFACE     37      16      20      19\r
374                 }\r
375         }\r
376         *PROP_MOTIONBLUR        0\r
377         *PROP_CASTSHADOW        1\r
378         *PROP_RECVSHADOW        1\r
379         *MATERIAL_REF   3\r
380 }\r
381 *GEOMOBJECT     {\r
382         *NODE_NAME      "mat3model0surf1"\r
383         *NODE_TM        {\r
384                 *NODE_NAME      "mat3model0surf1"\r
385                 *INHERIT_POS    0       0       0\r
386                 *INHERIT_ROT    0       0       0\r
387                 *INHERIT_SCL    0       0       0\r
388                 *TM_ROW0        1.0     0       0\r
389                 *TM_ROW1        0       1.0     0\r
390                 *TM_ROW2        0       0       1.0\r
391                 *TM_ROW3        0       0       0\r
392                 *TM_POS 0.000000        0.000000        0.000000\r
393         }\r
394         *MESH   {\r
395                 *TIMEVALUE      0\r
396                 *MESH_NUMVERTEX 8\r
397                 *MESH_NUMFACES  6\r
398                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
399                 *MESH_VERTEX_LIST       {\r
400                         *MESH_VERTEX    0       112.000000      24.000000       24.000000\r
401                         *MESH_VERTEX    1       112.000000      16.000000       64.000000\r
402                         *MESH_VERTEX    2       112.000000      24.000000       64.000000\r
403                         *MESH_VERTEX    3       112.000000      24.000000       -24.000000\r
404                         *MESH_VERTEX    4       112.000000      16.000000       -45.375000\r
405                         *MESH_VERTEX    5       112.000000      24.000000       -45.375000\r
406                         *MESH_VERTEX    6       112.000000      16.000000       -64.000000\r
407                         *MESH_VERTEX    7       112.000000      24.000000       -64.000000\r
408                 }\r
409                 *MESH_NORMALS   {\r
410                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
411                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
412                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
413                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
414                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
415                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
416                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
417                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
418                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
419                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
420                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
421                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
422                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
423                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
424                 }\r
425                 *MESH_FACE_LIST {\r
426                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
427                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
428                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
429                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
430                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
431                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
432                 }\r
433                 *MESH_NUMTVERTEX        8\r
434                 *MESH_TVERTLIST {\r
435                         *MESH_TVERT     0       0.437500        0.687500        1.000000\r
436                         *MESH_TVERT     1       0.375000        1.000000        1.000000\r
437                         *MESH_TVERT     2       0.437500        1.000000        1.000000\r
438                         *MESH_TVERT     3       0.437500        0.312500        1.000000\r
439                         *MESH_TVERT     4       0.375000        0.145508        1.000000\r
440                         *MESH_TVERT     5       0.437500        0.145508        1.000000\r
441                         *MESH_TVERT     6       0.375000        0.000000        1.000000\r
442                         *MESH_TVERT     7       0.437500        0.000000        1.000000\r
443                 }\r
444                 *MESH_NUMTVFACES        6\r
445                 *MESH_TFACELIST {\r
446                         *MESH_TFACE     0       1       4       3\r
447                         *MESH_TFACE     1       0       1       3\r
448                         *MESH_TFACE     2       3       4       5\r
449                         *MESH_TFACE     3       0       2       1\r
450                         *MESH_TFACE     4       4       6       5\r
451                         *MESH_TFACE     5       5       6       7\r
452                 }\r
453         }\r
454         *PROP_MOTIONBLUR        0\r
455         *PROP_CASTSHADOW        1\r
456         *PROP_RECVSHADOW        1\r
457         *MATERIAL_REF   3\r
458 }\r
459 *GEOMOBJECT     {\r
460         *NODE_NAME      "mat3model0surf2"\r
461         *NODE_TM        {\r
462                 *NODE_NAME      "mat3model0surf2"\r
463                 *INHERIT_POS    0       0       0\r
464                 *INHERIT_ROT    0       0       0\r
465                 *INHERIT_SCL    0       0       0\r
466                 *TM_ROW0        1.0     0       0\r
467                 *TM_ROW1        0       1.0     0\r
468                 *TM_ROW2        0       0       1.0\r
469                 *TM_ROW3        0       0       0\r
470                 *TM_POS 0.000000        0.000000        0.000000\r
471         }\r
472         *MESH   {\r
473                 *TIMEVALUE      0\r
474                 *MESH_NUMVERTEX 4\r
475                 *MESH_NUMFACES  2\r
476                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
477                 *MESH_VERTEX_LIST       {\r
478                         *MESH_VERTEX    0       128.000000      16.000000       16.000000\r
479                         *MESH_VERTEX    1       112.000000      16.000000       24.000000\r
480                         *MESH_VERTEX    2       128.000000      24.000000       16.000000\r
481                         *MESH_VERTEX    3       112.000000      24.000000       24.000000\r
482                 }\r
483                 *MESH_NORMALS   {\r
484                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
485                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
486                         *MESH_VERTEXNORMAL      0       0.447214        0.000000        0.894427\r
487                         *MESH_VERTEXNORMAL      1       0.447214        0.000000        0.894427\r
488                         *MESH_VERTEXNORMAL      2       0.447214        0.000000        0.894427\r
489                         *MESH_VERTEXNORMAL      3       0.447214        0.000000        0.894427\r
490                 }\r
491                 *MESH_FACE_LIST {\r
492                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
493                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
494                 }\r
495                 *MESH_NUMTVERTEX        4\r
496                 *MESH_TVERTLIST {\r
497                         *MESH_TVERT     0       0.500000        0.375000        1.000000\r
498                         *MESH_TVERT     1       0.375000        0.375000        1.000000\r
499                         *MESH_TVERT     2       0.500000        0.437500        1.000000\r
500                         *MESH_TVERT     3       0.375000        0.437500        1.000000\r
501                 }\r
502                 *MESH_NUMTVFACES        2\r
503                 *MESH_TFACELIST {\r
504                         *MESH_TFACE     0       0       2       1\r
505                         *MESH_TFACE     1       2       3       1\r
506                 }\r
507         }\r
508         *PROP_MOTIONBLUR        0\r
509         *PROP_CASTSHADOW        1\r
510         *PROP_RECVSHADOW        1\r
511         *MATERIAL_REF   3\r
512 }\r
513 *GEOMOBJECT     {\r
514         *NODE_NAME      "mat3model0surf3"\r
515         *NODE_TM        {\r
516                 *NODE_NAME      "mat3model0surf3"\r
517                 *INHERIT_POS    0       0       0\r
518                 *INHERIT_ROT    0       0       0\r
519                 *INHERIT_SCL    0       0       0\r
520                 *TM_ROW0        1.0     0       0\r
521                 *TM_ROW1        0       1.0     0\r
522                 *TM_ROW2        0       0       1.0\r
523                 *TM_ROW3        0       0       0\r
524                 *TM_POS 0.000000        0.000000        0.000000\r
525         }\r
526         *MESH   {\r
527                 *TIMEVALUE      0\r
528                 *MESH_NUMVERTEX 4\r
529                 *MESH_NUMFACES  2\r
530                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
531                 *MESH_VERTEX_LIST       {\r
532                         *MESH_VERTEX    0       112.000000      24.000000       -24.000000\r
533                         *MESH_VERTEX    1       112.000000      16.000000       -24.000000\r
534                         *MESH_VERTEX    2       128.000000      24.000000       -16.000000\r
535                         *MESH_VERTEX    3       128.000000      16.000000       -16.000000\r
536                 }\r
537                 *MESH_NORMALS   {\r
538                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
539                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
540                         *MESH_VERTEXNORMAL      0       0.447214        0.000000        -0.894427\r
541                         *MESH_VERTEXNORMAL      1       0.447214        0.000000        -0.894427\r
542                         *MESH_VERTEXNORMAL      2       0.447214        0.000000        -0.894427\r
543                         *MESH_VERTEXNORMAL      3       0.447214        0.000000        -0.894427\r
544                 }\r
545                 *MESH_FACE_LIST {\r
546                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
547                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
548                 }\r
549                 *MESH_NUMTVERTEX        4\r
550                 *MESH_TVERTLIST {\r
551                         *MESH_TVERT     0       0.375000        0.437500        1.000000\r
552                         *MESH_TVERT     1       0.375000        0.375000        1.000000\r
553                         *MESH_TVERT     2       0.500000        0.437500        1.000000\r
554                         *MESH_TVERT     3       0.500000        0.375000        1.000000\r
555                 }\r
556                 *MESH_NUMTVFACES        2\r
557                 *MESH_TFACELIST {\r
558                         *MESH_TFACE     0       0       2       1\r
559                         *MESH_TFACE     1       2       3       1\r
560                 }\r
561         }\r
562         *PROP_MOTIONBLUR        0\r
563         *PROP_CASTSHADOW        1\r
564         *PROP_RECVSHADOW        1\r
565         *MATERIAL_REF   3\r
566 }\r
567 *GEOMOBJECT     {\r
568         *NODE_NAME      "mat3model0surf4"\r
569         *NODE_TM        {\r
570                 *NODE_NAME      "mat3model0surf4"\r
571                 *INHERIT_POS    0       0       0\r
572                 *INHERIT_ROT    0       0       0\r
573                 *INHERIT_SCL    0       0       0\r
574                 *TM_ROW0        1.0     0       0\r
575                 *TM_ROW1        0       1.0     0\r
576                 *TM_ROW2        0       0       1.0\r
577                 *TM_ROW3        0       0       0\r
578                 *TM_POS 0.000000        0.000000        0.000000\r
579         }\r
580         *MESH   {\r
581                 *TIMEVALUE      0\r
582                 *MESH_NUMVERTEX 8\r
583                 *MESH_NUMFACES  6\r
584                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
585                 *MESH_VERTEX_LIST       {\r
586                         *MESH_VERTEX    0       112.000000      -16.000000      64.000000\r
587                         *MESH_VERTEX    1       112.000000      -24.000000      24.000000\r
588                         *MESH_VERTEX    2       112.000000      -24.000000      64.000000\r
589                         *MESH_VERTEX    3       112.000000      -16.000000      -45.375000\r
590                         *MESH_VERTEX    4       112.000000      -16.000000      -64.000000\r
591                         *MESH_VERTEX    5       112.000000      -24.000000      -64.000000\r
592                         *MESH_VERTEX    6       112.000000      -24.000000      -24.000000\r
593                         *MESH_VERTEX    7       112.000000      -24.000000      -45.375000\r
594                 }\r
595                 *MESH_NORMALS   {\r
596                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
597                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
598                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
599                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
600                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
601                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
602                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
603                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
604                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
605                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
606                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
607                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
608                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
609                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
610                 }\r
611                 *MESH_FACE_LIST {\r
612                         *MESH_FACE      0       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
613                         *MESH_FACE      1       A:      1       B:      6       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
614                         *MESH_FACE      2       A:      3       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
615                         *MESH_FACE      3       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
616                         *MESH_FACE      4       A:      3       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
617                         *MESH_FACE      5       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
618                 }\r
619                 *MESH_NUMTVERTEX        8\r
620                 *MESH_TVERTLIST {\r
621                         *MESH_TVERT     0       0.125000        1.000000        1.000000\r
622                         *MESH_TVERT     1       0.062500        0.687500        1.000000\r
623                         *MESH_TVERT     2       0.062500        1.000000        1.000000\r
624                         *MESH_TVERT     3       0.125000        0.145508        1.000000\r
625                         *MESH_TVERT     4       0.125000        0.000000        1.000000\r
626                         *MESH_TVERT     5       0.062500        0.000000        1.000000\r
627                         *MESH_TVERT     6       0.062500        0.312500        1.000000\r
628                         *MESH_TVERT     7       0.062500        0.145508        1.000000\r
629                 }\r
630                 *MESH_NUMTVFACES        6\r
631                 *MESH_TFACELIST {\r
632                         *MESH_TFACE     0       0       1       3\r
633                         *MESH_TFACE     1       1       6       3\r
634                         *MESH_TFACE     2       3       7       5\r
635                         *MESH_TFACE     3       3       5       4\r
636                         *MESH_TFACE     4       3       6       7\r
637                         *MESH_TFACE     5       0       2       1\r
638                 }\r
639         }\r
640         *PROP_MOTIONBLUR        0\r
641         *PROP_CASTSHADOW        1\r
642         *PROP_RECVSHADOW        1\r
643         *MATERIAL_REF   3\r
644 }\r
645 *GEOMOBJECT     {\r
646         *NODE_NAME      "mat3model0surf5"\r
647         *NODE_TM        {\r
648                 *NODE_NAME      "mat3model0surf5"\r
649                 *INHERIT_POS    0       0       0\r
650                 *INHERIT_ROT    0       0       0\r
651                 *INHERIT_SCL    0       0       0\r
652                 *TM_ROW0        1.0     0       0\r
653                 *TM_ROW1        0       1.0     0\r
654                 *TM_ROW2        0       0       1.0\r
655                 *TM_ROW3        0       0       0\r
656                 *TM_POS 0.000000        0.000000        0.000000\r
657         }\r
658         *MESH   {\r
659                 *TIMEVALUE      0\r
660                 *MESH_NUMVERTEX 4\r
661                 *MESH_NUMFACES  2\r
662                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
663                 *MESH_VERTEX_LIST       {\r
664                         *MESH_VERTEX    0       128.000000      -24.000000      16.000000\r
665                         *MESH_VERTEX    1       112.000000      -24.000000      24.000000\r
666                         *MESH_VERTEX    2       128.000000      -16.000000      16.000000\r
667                         *MESH_VERTEX    3       112.000000      -16.000000      24.000000\r
668                 }\r
669                 *MESH_NORMALS   {\r
670                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
671                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
672                         *MESH_VERTEXNORMAL      0       0.447214        0.000000        0.894427\r
673                         *MESH_VERTEXNORMAL      1       0.447214        0.000000        0.894427\r
674                         *MESH_VERTEXNORMAL      2       0.447214        0.000000        0.894427\r
675                         *MESH_VERTEXNORMAL      3       0.447214        0.000000        0.894427\r
676                 }\r
677                 *MESH_FACE_LIST {\r
678                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
679                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
680                 }\r
681                 *MESH_NUMTVERTEX        4\r
682                 *MESH_TVERTLIST {\r
683                         *MESH_TVERT     0       0.500000        0.062500        1.000000\r
684                         *MESH_TVERT     1       0.375000        0.062500        1.000000\r
685                         *MESH_TVERT     2       0.500000        0.125000        1.000000\r
686                         *MESH_TVERT     3       0.375000        0.125000        1.000000\r
687                 }\r
688                 *MESH_NUMTVFACES        2\r
689                 *MESH_TFACELIST {\r
690                         *MESH_TFACE     0       0       2       1\r
691                         *MESH_TFACE     1       2       3       1\r
692                 }\r
693         }\r
694         *PROP_MOTIONBLUR        0\r
695         *PROP_CASTSHADOW        1\r
696         *PROP_RECVSHADOW        1\r
697         *MATERIAL_REF   3\r
698 }\r
699 *GEOMOBJECT     {\r
700         *NODE_NAME      "mat3model0surf6"\r
701         *NODE_TM        {\r
702                 *NODE_NAME      "mat3model0surf6"\r
703                 *INHERIT_POS    0       0       0\r
704                 *INHERIT_ROT    0       0       0\r
705                 *INHERIT_SCL    0       0       0\r
706                 *TM_ROW0        1.0     0       0\r
707                 *TM_ROW1        0       1.0     0\r
708                 *TM_ROW2        0       0       1.0\r
709                 *TM_ROW3        0       0       0\r
710                 *TM_POS 0.000000        0.000000        0.000000\r
711         }\r
712         *MESH   {\r
713                 *TIMEVALUE      0\r
714                 *MESH_NUMVERTEX 42\r
715                 *MESH_NUMFACES  38\r
716                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
717                 *MESH_VERTEX_LIST       {\r
718                         *MESH_VERTEX    0       128.000000      -24.000000      -16.000000\r
719                         *MESH_VERTEX    1       112.000000      -24.000000      -24.000000\r
720                         *MESH_VERTEX    2       128.000000      -24.000000      16.000000\r
721                         *MESH_VERTEX    3       112.000000      -24.000000      24.000000\r
722                         *MESH_VERTEX    4       104.000000      -24.000000      58.625000\r
723                         *MESH_VERTEX    5       104.000000      -24.000000      66.625000\r
724                         *MESH_VERTEX    6       112.000000      -24.000000      64.000000\r
725                         *MESH_VERTEX    7       104.000000      -24.000000      -56.000000\r
726                         *MESH_VERTEX    8       112.000000      -24.000000      -45.375000\r
727                         *MESH_VERTEX    9       64.000000       -24.000000      72.000000\r
728                         *MESH_VERTEX    10      64.000000       -24.000000      80.000000\r
729                         *MESH_VERTEX    11      0.000000        -24.000000      78.000000\r
730                         *MESH_VERTEX    12      56.000000       -24.000000      80.000000\r
731                         *MESH_VERTEX    13      -64.000000      -24.000000      72.000000\r
732                         *MESH_VERTEX    14      32.000000       -24.000000      80.000000\r
733                         *MESH_VERTEX    15      -32.000000      -24.000000      80.000000\r
734                         *MESH_VERTEX    16      -56.000000      -24.000000      80.000000\r
735                         *MESH_VERTEX    17      -64.000000      -24.000000      80.000000\r
736                         *MESH_VERTEX    18      -104.000000     -24.000000      58.625000\r
737                         *MESH_VERTEX    19      -104.000000     -24.000000      66.625000\r
738                         *MESH_VERTEX    20      -104.000000     -24.000000      58.625000\r
739                         *MESH_VERTEX    21      -112.000000     -24.000000      -24.000000\r
740                         *MESH_VERTEX    22      -112.000000     -24.000000      24.000000\r
741                         *MESH_VERTEX    23      -112.000000     -24.000000      -45.375000\r
742                         *MESH_VERTEX    24      -104.000000     -24.000000      -56.000000\r
743                         *MESH_VERTEX    25      -56.000000      -24.000000      -120.000000\r
744                         *MESH_VERTEX    26      -104.000000     -24.000000      -56.000000\r
745                         *MESH_VERTEX    27      56.000000       -24.000000      -120.000000\r
746                         *MESH_VERTEX    28      104.000000      -24.000000      -56.000000\r
747                         *MESH_VERTEX    29      -112.000000     -24.000000      64.000000\r
748                         *MESH_VERTEX    30      -56.000000      -24.000000      -128.000000\r
749                         *MESH_VERTEX    31      112.000000      -24.000000      -64.000000\r
750                         *MESH_VERTEX    32      56.000000       -24.000000      -128.000000\r
751                         *MESH_VERTEX    33      -112.000000     -24.000000      -64.000000\r
752                         *MESH_VERTEX    34      -128.000000     -24.000000      -16.000000\r
753                         *MESH_VERTEX    35      64.000000       -24.000000      -128.000000\r
754                         *MESH_VERTEX    36      -64.000000      -24.000000      -128.000000\r
755                         *MESH_VERTEX    37      -128.000000     -24.000000      16.000000\r
756                         *MESH_VERTEX    38      48.000000       -24.000000      128.000000\r
757                         *MESH_VERTEX    39      32.000000       -24.000000      128.000000\r
758                         *MESH_VERTEX    40      -32.000000      -24.000000      128.000000\r
759                         *MESH_VERTEX    41      -48.000000      -24.000000      128.000000\r
760                 }\r
761                 *MESH_NORMALS   {\r
762                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
763                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
764                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
765                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
766                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
767                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
768                         *MESH_FACENORMAL        6       0.000000        1.000000        0.000000\r
769                         *MESH_FACENORMAL        7       0.000000        1.000000        0.000000\r
770                         *MESH_FACENORMAL        8       0.000000        1.000000        0.000000\r
771                         *MESH_FACENORMAL        9       0.000000        1.000000        0.000000\r
772                         *MESH_FACENORMAL        10      0.000000        1.000000        0.000000\r
773                         *MESH_FACENORMAL        11      0.000000        1.000000        0.000000\r
774                         *MESH_FACENORMAL        12      0.000000        1.000000        0.000000\r
775                         *MESH_FACENORMAL        13      0.000000        1.000000        0.000000\r
776                         *MESH_FACENORMAL        14      0.000000        1.000000        0.000000\r
777                         *MESH_FACENORMAL        15      0.000000        1.000000        0.000000\r
778                         *MESH_FACENORMAL        16      0.000000        1.000000        0.000000\r
779                         *MESH_FACENORMAL        17      0.000000        1.000000        0.000000\r
780                         *MESH_FACENORMAL        18      0.000000        1.000000        0.000000\r
781                         *MESH_FACENORMAL        19      0.000000        1.000000        0.000000\r
782                         *MESH_FACENORMAL        20      0.000000        1.000000        0.000000\r
783                         *MESH_FACENORMAL        21      0.000000        1.000000        0.000000\r
784                         *MESH_FACENORMAL        22      0.000000        1.000000        0.000000\r
785                         *MESH_FACENORMAL        23      0.000000        1.000000        0.000000\r
786                         *MESH_FACENORMAL        24      0.000000        1.000000        0.000000\r
787                         *MESH_FACENORMAL        25      0.000000        1.000000        0.000000\r
788                         *MESH_FACENORMAL        26      0.000000        1.000000        0.000000\r
789                         *MESH_FACENORMAL        27      0.000000        1.000000        0.000000\r
790                         *MESH_FACENORMAL        28      0.000000        1.000000        0.000000\r
791                         *MESH_FACENORMAL        29      0.000000        1.000000        0.000000\r
792                         *MESH_FACENORMAL        30      0.000000        1.000000        0.000000\r
793                         *MESH_FACENORMAL        31      0.000000        1.000000        0.000000\r
794                         *MESH_FACENORMAL        32      0.000000        1.000000        0.000000\r
795                         *MESH_FACENORMAL        33      0.000000        1.000000        0.000000\r
796                         *MESH_FACENORMAL        34      0.000000        1.000000        0.000000\r
797                         *MESH_FACENORMAL        35      0.000000        1.000000        0.000000\r
798                         *MESH_FACENORMAL        36      0.000000        1.000000        0.000000\r
799                         *MESH_FACENORMAL        37      0.000000        1.000000        0.000000\r
800                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
801                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
802                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
803                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
804                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
805                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
806                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
807                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
808                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
809                         *MESH_VERTEXNORMAL      9       0.000000        -1.000000       0.000000\r
810                         *MESH_VERTEXNORMAL      10      0.000000        -1.000000       0.000000\r
811                         *MESH_VERTEXNORMAL      11      0.000000        -1.000000       0.000000\r
812                         *MESH_VERTEXNORMAL      12      0.000000        -1.000000       0.000000\r
813                         *MESH_VERTEXNORMAL      13      0.000000        -1.000000       0.000000\r
814                         *MESH_VERTEXNORMAL      14      0.000000        -1.000000       0.000000\r
815                         *MESH_VERTEXNORMAL      15      0.000000        -1.000000       0.000000\r
816                         *MESH_VERTEXNORMAL      16      0.000000        -1.000000       0.000000\r
817                         *MESH_VERTEXNORMAL      17      0.000000        -1.000000       0.000000\r
818                         *MESH_VERTEXNORMAL      18      0.000000        -1.000000       0.000000\r
819                         *MESH_VERTEXNORMAL      19      0.000000        -1.000000       0.000000\r
820                         *MESH_VERTEXNORMAL      20      0.000000        -1.000000       0.000000\r
821                         *MESH_VERTEXNORMAL      21      0.000000        -1.000000       0.000000\r
822                         *MESH_VERTEXNORMAL      22      0.000000        -1.000000       0.000000\r
823                         *MESH_VERTEXNORMAL      23      0.000000        -1.000000       0.000000\r
824                         *MESH_VERTEXNORMAL      24      0.000000        -1.000000       0.000000\r
825                         *MESH_VERTEXNORMAL      25      0.000000        -1.000000       0.000000\r
826                         *MESH_VERTEXNORMAL      26      0.000000        -1.000000       0.000000\r
827                         *MESH_VERTEXNORMAL      27      0.000000        -1.000000       0.000000\r
828                         *MESH_VERTEXNORMAL      28      0.000000        -1.000000       0.000000\r
829                         *MESH_VERTEXNORMAL      29      0.000000        -1.000000       0.000000\r
830                         *MESH_VERTEXNORMAL      30      0.000000        -1.000000       0.000000\r
831                         *MESH_VERTEXNORMAL      31      0.000000        -1.000000       0.000000\r
832                         *MESH_VERTEXNORMAL      32      0.000000        -1.000000       0.000000\r
833                         *MESH_VERTEXNORMAL      33      0.000000        -1.000000       0.000000\r
834                         *MESH_VERTEXNORMAL      34      0.000000        -1.000000       0.000000\r
835                         *MESH_VERTEXNORMAL      35      0.000000        -1.000000       0.000000\r
836                         *MESH_VERTEXNORMAL      36      0.000000        -1.000000       0.000000\r
837                         *MESH_VERTEXNORMAL      37      0.000000        -1.000000       0.000000\r
838                         *MESH_VERTEXNORMAL      38      0.000000        -1.000000       0.000000\r
839                         *MESH_VERTEXNORMAL      39      0.000000        -1.000000       0.000000\r
840                         *MESH_VERTEXNORMAL      40      0.000000        -1.000000       0.000000\r
841                         *MESH_VERTEXNORMAL      41      0.000000        -1.000000       0.000000\r
842                 }\r
843                 *MESH_FACE_LIST {\r
844                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
845                         *MESH_FACE      1       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
846                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
847                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
848                         *MESH_FACE      4       A:      3       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
849                         *MESH_FACE      5       A:      1       B:      4       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
850                         *MESH_FACE      6       A:      1       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
851                         *MESH_FACE      7       A:      4       B:      5       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
852                         *MESH_FACE      8       A:      5       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
853                         *MESH_FACE      9       A:      9       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
854                         *MESH_FACE      10      A:      10      B:      12      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
855                         *MESH_FACE      11      A:      9       B:      11      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
856                         *MESH_FACE      12      A:      11      B:      12      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
857                         *MESH_FACE      13      A:      11      B:      14      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
858                         *MESH_FACE      14      A:      11      B:      15      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
859                         *MESH_FACE      15      A:      11      B:      16      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
860                         *MESH_FACE      16      A:      11      B:      17      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
861                         *MESH_FACE      17      A:      13      B:      17      C:      18      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
862                         *MESH_FACE      18      A:      17      B:      19      C:      18      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
863                         *MESH_FACE      19      A:      12      B:      38      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
864                         *MESH_FACE      20      A:      14      B:      38      C:      39      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
865                         *MESH_FACE      21      A:      15      B:      40      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
866                         *MESH_FACE      22      A:      16      B:      40      C:      41      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
867                         *MESH_FACE      23      A:      19      B:      21      C:      20      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
868                         *MESH_FACE      24      A:      19      B:      22      C:      21      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
869                         *MESH_FACE      25      A:      20      B:      21      C:      23      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
870                         *MESH_FACE      26      A:      20      B:      23      C:      24      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
871                         *MESH_FACE      27      A:      19      B:      29      C:      22      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
872                         *MESH_FACE      28      A:      21      B:      22      C:      34      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
873                         *MESH_FACE      29      A:      22      B:      37      C:      34      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
874                         *MESH_FACE      30      A:      23      B:      25      C:      26      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
875                         *MESH_FACE      31      A:      23      B:      30      C:      25      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
876                         *MESH_FACE      32      A:      23      B:      33      C:      30      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
877                         *MESH_FACE      33      A:      30      B:      33      C:      36      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
878                         *MESH_FACE      34      A:      8       B:      28      C:      27      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
879                         *MESH_FACE      35      A:      8       B:      27      C:      31      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
880                         *MESH_FACE      36      A:      27      B:      32      C:      31      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
881                         *MESH_FACE      37      A:      31      B:      32      C:      35      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
882                 }\r
883                 *MESH_NUMTVERTEX        42\r
884                 *MESH_TVERTLIST {\r
885                         *MESH_TVERT     0       1.500000        0.375000        1.000000\r
886                         *MESH_TVERT     1       1.375000        0.312500        1.000000\r
887                         *MESH_TVERT     2       1.500000        0.625000        1.000000\r
888                         *MESH_TVERT     3       1.375000        0.687500        1.000000\r
889                         *MESH_TVERT     4       1.312500        0.958008        1.000000\r
890                         *MESH_TVERT     5       1.312500        1.020508        1.000000\r
891                         *MESH_TVERT     6       1.375000        1.000000        1.000000\r
892                         *MESH_TVERT     7       1.312500        0.062500        1.000000\r
893                         *MESH_TVERT     8       1.375000        0.145508        1.000000\r
894                         *MESH_TVERT     9       1.000000        1.062500        1.000000\r
895                         *MESH_TVERT     10      1.000000        1.125000        1.000000\r
896                         *MESH_TVERT     11      0.500000        1.109375        1.000000\r
897                         *MESH_TVERT     12      0.937500        1.125000        1.000000\r
898                         *MESH_TVERT     13      0.000000        1.062500        1.000000\r
899                         *MESH_TVERT     14      0.750000        1.125000        1.000000\r
900                         *MESH_TVERT     15      0.250000        1.125000        1.000000\r
901                         *MESH_TVERT     16      0.062500        1.125000        1.000000\r
902                         *MESH_TVERT     17      0.000000        1.125000        1.000000\r
903                         *MESH_TVERT     18      -0.312500       0.958008        1.000000\r
904                         *MESH_TVERT     19      -0.312500       1.020508        1.000000\r
905                         *MESH_TVERT     20      -0.312500       0.958008        1.000000\r
906                         *MESH_TVERT     21      -0.375000       0.312500        1.000000\r
907                         *MESH_TVERT     22      -0.375000       0.687500        1.000000\r
908                         *MESH_TVERT     23      -0.375000       0.145508        1.000000\r
909                         *MESH_TVERT     24      -0.312500       0.062500        1.000000\r
910                         *MESH_TVERT     25      0.062500        -0.437500       1.000000\r
911                         *MESH_TVERT     26      -0.312634       0.062400        1.000000\r
912                         *MESH_TVERT     27      0.937500        -0.437500       1.000000\r
913                         *MESH_TVERT     28      1.312634        0.062400        1.000000\r
914                         *MESH_TVERT     29      -0.375000       1.000000        1.000000\r
915                         *MESH_TVERT     30      0.062500        -0.500000       1.000000\r
916                         *MESH_TVERT     31      1.375000        0.000000        1.000000\r
917                         *MESH_TVERT     32      0.937500        -0.500000       1.000000\r
918                         *MESH_TVERT     33      -0.375000       0.000000        1.000000\r
919                         *MESH_TVERT     34      -0.500000       0.375000        1.000000\r
920                         *MESH_TVERT     35      1.000000        -0.500000       1.000000\r
921                         *MESH_TVERT     36      0.000000        -0.500000       1.000000\r
922                         *MESH_TVERT     37      -0.500000       0.625000        1.000000\r
923                         *MESH_TVERT     38      0.875000        1.500000        1.000000\r
924                         *MESH_TVERT     39      0.750000        1.500000        1.000000\r
925                         *MESH_TVERT     40      0.250000        1.500000        1.000000\r
926                         *MESH_TVERT     41      0.125000        1.500000        1.000000\r
927                 }\r
928                 *MESH_NUMTVFACES        38\r
929                 *MESH_TFACELIST {\r
930                         *MESH_TFACE     0       1       2       3\r
931                         *MESH_TFACE     1       1       3       4\r
932                         *MESH_TFACE     2       3       5       4\r
933                         *MESH_TFACE     3       0       2       1\r
934                         *MESH_TFACE     4       3       6       5\r
935                         *MESH_TFACE     5       1       4       7\r
936                         *MESH_TFACE     6       1       7       8\r
937                         *MESH_TFACE     7       4       5       9\r
938                         *MESH_TFACE     8       5       10      9\r
939                         *MESH_TFACE     9       9       10      11\r
940                         *MESH_TFACE     10      10      12      11\r
941                         *MESH_TFACE     11      9       11      13\r
942                         *MESH_TFACE     12      11      12      14\r
943                         *MESH_TFACE     13      11      14      15\r
944                         *MESH_TFACE     14      11      15      16\r
945                         *MESH_TFACE     15      11      16      17\r
946                         *MESH_TFACE     16      11      17      13\r
947                         *MESH_TFACE     17      13      17      18\r
948                         *MESH_TFACE     18      17      19      18\r
949                         *MESH_TFACE     19      12      38      14\r
950                         *MESH_TFACE     20      14      38      39\r
951                         *MESH_TFACE     21      15      40      16\r
952                         *MESH_TFACE     22      16      40      41\r
953                         *MESH_TFACE     23      19      21      20\r
954                         *MESH_TFACE     24      19      22      21\r
955                         *MESH_TFACE     25      20      21      23\r
956                         *MESH_TFACE     26      20      23      24\r
957                         *MESH_TFACE     27      19      29      22\r
958                         *MESH_TFACE     28      21      22      34\r
959                         *MESH_TFACE     29      22      37      34\r
960                         *MESH_TFACE     30      23      25      26\r
961                         *MESH_TFACE     31      23      30      25\r
962                         *MESH_TFACE     32      23      33      30\r
963                         *MESH_TFACE     33      30      33      36\r
964                         *MESH_TFACE     34      8       28      27\r
965                         *MESH_TFACE     35      8       27      31\r
966                         *MESH_TFACE     36      27      32      31\r
967                         *MESH_TFACE     37      31      32      35\r
968                 }\r
969         }\r
970         *PROP_MOTIONBLUR        0\r
971         *PROP_CASTSHADOW        1\r
972         *PROP_RECVSHADOW        1\r
973         *MATERIAL_REF   3\r
974 }\r
975 *GEOMOBJECT     {\r
976         *NODE_NAME      "mat3model0surf7"\r
977         *NODE_TM        {\r
978                 *NODE_NAME      "mat3model0surf7"\r
979                 *INHERIT_POS    0       0       0\r
980                 *INHERIT_ROT    0       0       0\r
981                 *INHERIT_SCL    0       0       0\r
982                 *TM_ROW0        1.0     0       0\r
983                 *TM_ROW1        0       1.0     0\r
984                 *TM_ROW2        0       0       1.0\r
985                 *TM_ROW3        0       0       0\r
986                 *TM_POS 0.000000        0.000000        0.000000\r
987         }\r
988         *MESH   {\r
989                 *TIMEVALUE      0\r
990                 *MESH_NUMVERTEX 4\r
991                 *MESH_NUMFACES  2\r
992                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
993                 *MESH_VERTEX_LIST       {\r
994                         *MESH_VERTEX    0       112.000000      -16.000000      -24.000000\r
995                         *MESH_VERTEX    1       112.000000      -24.000000      -24.000000\r
996                         *MESH_VERTEX    2       128.000000      -16.000000      -16.000000\r
997                         *MESH_VERTEX    3       128.000000      -24.000000      -16.000000\r
998                 }\r
999                 *MESH_NORMALS   {\r
1000                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1001                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1002                         *MESH_VERTEXNORMAL      0       0.447214        0.000000        -0.894427\r
1003                         *MESH_VERTEXNORMAL      1       0.447214        0.000000        -0.894427\r
1004                         *MESH_VERTEXNORMAL      2       0.447214        0.000000        -0.894427\r
1005                         *MESH_VERTEXNORMAL      3       0.447214        0.000000        -0.894427\r
1006                 }\r
1007                 *MESH_FACE_LIST {\r
1008                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1009                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1010                 }\r
1011                 *MESH_NUMTVERTEX        4\r
1012                 *MESH_TVERTLIST {\r
1013                         *MESH_TVERT     0       0.375000        0.125000        1.000000\r
1014                         *MESH_TVERT     1       0.375000        0.062500        1.000000\r
1015                         *MESH_TVERT     2       0.500000        0.125000        1.000000\r
1016                         *MESH_TVERT     3       0.500000        0.062500        1.000000\r
1017                 }\r
1018                 *MESH_NUMTVFACES        2\r
1019                 *MESH_TFACELIST {\r
1020                         *MESH_TFACE     0       0       2       1\r
1021                         *MESH_TFACE     1       2       3       1\r
1022                 }\r
1023         }\r
1024         *PROP_MOTIONBLUR        0\r
1025         *PROP_CASTSHADOW        1\r
1026         *PROP_RECVSHADOW        1\r
1027         *MATERIAL_REF   3\r
1028 }\r
1029 *GEOMOBJECT     {\r
1030         *NODE_NAME      "mat3model0surf8"\r
1031         *NODE_TM        {\r
1032                 *NODE_NAME      "mat3model0surf8"\r
1033                 *INHERIT_POS    0       0       0\r
1034                 *INHERIT_ROT    0       0       0\r
1035                 *INHERIT_SCL    0       0       0\r
1036                 *TM_ROW0        1.0     0       0\r
1037                 *TM_ROW1        0       1.0     0\r
1038                 *TM_ROW2        0       0       1.0\r
1039                 *TM_ROW3        0       0       0\r
1040                 *TM_POS 0.000000        0.000000        0.000000\r
1041         }\r
1042         *MESH   {\r
1043                 *TIMEVALUE      0\r
1044                 *MESH_NUMVERTEX 6\r
1045                 *MESH_NUMFACES  4\r
1046                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1047                 *MESH_VERTEX_LIST       {\r
1048                         *MESH_VERTEX    0       112.000000      16.000000       64.000000\r
1049                         *MESH_VERTEX    1       104.000000      16.000000       66.625000\r
1050                         *MESH_VERTEX    2       112.000000      24.000000       64.000000\r
1051                         *MESH_VERTEX    3       104.000000      24.000000       66.625000\r
1052                         *MESH_VERTEX    4       64.000000       16.000000       80.000000\r
1053                         *MESH_VERTEX    5       64.000000       24.000000       80.000000\r
1054                 }\r
1055                 *MESH_NORMALS   {\r
1056                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1057                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1058                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
1059                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
1060                         *MESH_VERTEXNORMAL      0       0.316228        0.000000        0.948683\r
1061                         *MESH_VERTEXNORMAL      1       0.316228        0.000000        0.948683\r
1062                         *MESH_VERTEXNORMAL      2       0.316228        0.000000        0.948683\r
1063                         *MESH_VERTEXNORMAL      3       0.316228        0.000000        0.948683\r
1064                         *MESH_VERTEXNORMAL      4       0.316228        0.000000        0.948683\r
1065                         *MESH_VERTEXNORMAL      5       0.316228        0.000000        0.948683\r
1066                 }\r
1067                 *MESH_FACE_LIST {\r
1068                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1069                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1070                         *MESH_FACE      2       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1071                         *MESH_FACE      3       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1072                 }\r
1073                 *MESH_NUMTVERTEX        6\r
1074                 *MESH_TVERTLIST {\r
1075                         *MESH_TVERT     0       0.375000        0.375000        1.000000\r
1076                         *MESH_TVERT     1       0.312500        0.375000        1.000000\r
1077                         *MESH_TVERT     2       0.375000        0.437500        1.000000\r
1078                         *MESH_TVERT     3       0.312500        0.437500        1.000000\r
1079                         *MESH_TVERT     4       0.000000        0.375000        1.000000\r
1080                         *MESH_TVERT     5       0.000000        0.437500        1.000000\r
1081                 }\r
1082                 *MESH_NUMTVFACES        4\r
1083                 *MESH_TFACELIST {\r
1084                         *MESH_TFACE     0       0       2       1\r
1085                         *MESH_TFACE     1       2       3       1\r
1086                         *MESH_TFACE     2       1       3       4\r
1087                         *MESH_TFACE     3       3       5       4\r
1088                 }\r
1089         }\r
1090         *PROP_MOTIONBLUR        0\r
1091         *PROP_CASTSHADOW        1\r
1092         *PROP_RECVSHADOW        1\r
1093         *MATERIAL_REF   3\r
1094 }\r
1095 *GEOMOBJECT     {\r
1096         *NODE_NAME      "mat3model0surf9"\r
1097         *NODE_TM        {\r
1098                 *NODE_NAME      "mat3model0surf9"\r
1099                 *INHERIT_POS    0       0       0\r
1100                 *INHERIT_ROT    0       0       0\r
1101                 *INHERIT_SCL    0       0       0\r
1102                 *TM_ROW0        1.0     0       0\r
1103                 *TM_ROW1        0       1.0     0\r
1104                 *TM_ROW2        0       0       1.0\r
1105                 *TM_ROW3        0       0       0\r
1106                 *TM_POS 0.000000        0.000000        0.000000\r
1107         }\r
1108         *MESH   {\r
1109                 *TIMEVALUE      0\r
1110                 *MESH_NUMVERTEX 4\r
1111                 *MESH_NUMFACES  2\r
1112                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1113                 *MESH_VERTEX_LIST       {\r
1114                         *MESH_VERTEX    0       104.000000      16.000000       58.625000\r
1115                         *MESH_VERTEX    1       104.000000      16.000000       -56.000000\r
1116                         *MESH_VERTEX    2       104.000000      24.000000       58.625000\r
1117                         *MESH_VERTEX    3       104.000000      24.000000       -56.000000\r
1118                 }\r
1119                 *MESH_NORMALS   {\r
1120                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1121                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1122                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1123                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1124                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1125                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1126                 }\r
1127                 *MESH_FACE_LIST {\r
1128                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1129                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1130                 }\r
1131                 *MESH_NUMTVERTEX        4\r
1132                 *MESH_TVERTLIST {\r
1133                         *MESH_TVERT     0       0.375000        0.958008        1.000000\r
1134                         *MESH_TVERT     1       0.375000        0.062500        1.000000\r
1135                         *MESH_TVERT     2       0.437500        0.958008        1.000000\r
1136                         *MESH_TVERT     3       0.437500        0.062500        1.000000\r
1137                 }\r
1138                 *MESH_NUMTVFACES        2\r
1139                 *MESH_TFACELIST {\r
1140                         *MESH_TFACE     0       0       2       1\r
1141                         *MESH_TFACE     1       2       3       1\r
1142                 }\r
1143         }\r
1144         *PROP_MOTIONBLUR        0\r
1145         *PROP_CASTSHADOW        1\r
1146         *PROP_RECVSHADOW        1\r
1147         *MATERIAL_REF   3\r
1148 }\r
1149 *GEOMOBJECT     {\r
1150         *NODE_NAME      "mat3model0surf10"\r
1151         *NODE_TM        {\r
1152                 *NODE_NAME      "mat3model0surf10"\r
1153                 *INHERIT_POS    0       0       0\r
1154                 *INHERIT_ROT    0       0       0\r
1155                 *INHERIT_SCL    0       0       0\r
1156                 *TM_ROW0        1.0     0       0\r
1157                 *TM_ROW1        0       1.0     0\r
1158                 *TM_ROW2        0       0       1.0\r
1159                 *TM_ROW3        0       0       0\r
1160                 *TM_POS 0.000000        0.000000        0.000000\r
1161         }\r
1162         *MESH   {\r
1163                 *TIMEVALUE      0\r
1164                 *MESH_NUMVERTEX 6\r
1165                 *MESH_NUMFACES  4\r
1166                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1167                 *MESH_VERTEX_LIST       {\r
1168                         *MESH_VERTEX    0       112.000000      -24.000000      64.000000\r
1169                         *MESH_VERTEX    1       104.000000      -24.000000      66.625000\r
1170                         *MESH_VERTEX    2       112.000000      -16.000000      64.000000\r
1171                         *MESH_VERTEX    3       104.000000      -16.000000      66.625000\r
1172                         *MESH_VERTEX    4       64.000000       -24.000000      80.000000\r
1173                         *MESH_VERTEX    5       64.000000       -16.000000      80.000000\r
1174                 }\r
1175                 *MESH_NORMALS   {\r
1176                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1177                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1178                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
1179                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
1180                         *MESH_VERTEXNORMAL      0       0.316228        0.000000        0.948683\r
1181                         *MESH_VERTEXNORMAL      1       0.316228        0.000000        0.948683\r
1182                         *MESH_VERTEXNORMAL      2       0.316228        0.000000        0.948683\r
1183                         *MESH_VERTEXNORMAL      3       0.316228        0.000000        0.948683\r
1184                         *MESH_VERTEXNORMAL      4       0.316228        0.000000        0.948683\r
1185                         *MESH_VERTEXNORMAL      5       0.316228        0.000000        0.948683\r
1186                 }\r
1187                 *MESH_FACE_LIST {\r
1188                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1189                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1190                         *MESH_FACE      2       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1191                         *MESH_FACE      3       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1192                 }\r
1193                 *MESH_NUMTVERTEX        6\r
1194                 *MESH_TVERTLIST {\r
1195                         *MESH_TVERT     0       0.375000        0.062500        1.000000\r
1196                         *MESH_TVERT     1       0.312500        0.062500        1.000000\r
1197                         *MESH_TVERT     2       0.375000        0.125000        1.000000\r
1198                         *MESH_TVERT     3       0.312500        0.125000        1.000000\r
1199                         *MESH_TVERT     4       0.000000        0.062500        1.000000\r
1200                         *MESH_TVERT     5       0.000000        0.125000        1.000000\r
1201                 }\r
1202                 *MESH_NUMTVFACES        4\r
1203                 *MESH_TFACELIST {\r
1204                         *MESH_TFACE     0       0       2       1\r
1205                         *MESH_TFACE     1       2       3       1\r
1206                         *MESH_TFACE     2       1       3       4\r
1207                         *MESH_TFACE     3       3       5       4\r
1208                 }\r
1209         }\r
1210         *PROP_MOTIONBLUR        0\r
1211         *PROP_CASTSHADOW        1\r
1212         *PROP_RECVSHADOW        1\r
1213         *MATERIAL_REF   3\r
1214 }\r
1215 *GEOMOBJECT     {\r
1216         *NODE_NAME      "mat3model0surf11"\r
1217         *NODE_TM        {\r
1218                 *NODE_NAME      "mat3model0surf11"\r
1219                 *INHERIT_POS    0       0       0\r
1220                 *INHERIT_ROT    0       0       0\r
1221                 *INHERIT_SCL    0       0       0\r
1222                 *TM_ROW0        1.0     0       0\r
1223                 *TM_ROW1        0       1.0     0\r
1224                 *TM_ROW2        0       0       1.0\r
1225                 *TM_ROW3        0       0       0\r
1226                 *TM_POS 0.000000        0.000000        0.000000\r
1227         }\r
1228         *MESH   {\r
1229                 *TIMEVALUE      0\r
1230                 *MESH_NUMVERTEX 4\r
1231                 *MESH_NUMFACES  2\r
1232                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1233                 *MESH_VERTEX_LIST       {\r
1234                         *MESH_VERTEX    0       104.000000      -24.000000      58.625000\r
1235                         *MESH_VERTEX    1       104.000000      -24.000000      -56.000000\r
1236                         *MESH_VERTEX    2       104.000000      -16.000000      58.625000\r
1237                         *MESH_VERTEX    3       104.000000      -16.000000      -56.000000\r
1238                 }\r
1239                 *MESH_NORMALS   {\r
1240                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1241                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1242                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1243                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1244                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1245                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1246                 }\r
1247                 *MESH_FACE_LIST {\r
1248                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1249                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1250                 }\r
1251                 *MESH_NUMTVERTEX        4\r
1252                 *MESH_TVERTLIST {\r
1253                         *MESH_TVERT     0       0.062500        0.958008        1.000000\r
1254                         *MESH_TVERT     1       0.062500        0.062500        1.000000\r
1255                         *MESH_TVERT     2       0.125000        0.958008        1.000000\r
1256                         *MESH_TVERT     3       0.125000        0.062500        1.000000\r
1257                 }\r
1258                 *MESH_NUMTVFACES        2\r
1259                 *MESH_TFACELIST {\r
1260                         *MESH_TFACE     0       0       2       1\r
1261                         *MESH_TFACE     1       2       3       1\r
1262                 }\r
1263         }\r
1264         *PROP_MOTIONBLUR        0\r
1265         *PROP_CASTSHADOW        1\r
1266         *PROP_RECVSHADOW        1\r
1267         *MATERIAL_REF   3\r
1268 }\r
1269 *GEOMOBJECT     {\r
1270         *NODE_NAME      "mat3model0surf12"\r
1271         *NODE_TM        {\r
1272                 *NODE_NAME      "mat3model0surf12"\r
1273                 *INHERIT_POS    0       0       0\r
1274                 *INHERIT_ROT    0       0       0\r
1275                 *INHERIT_SCL    0       0       0\r
1276                 *TM_ROW0        1.0     0       0\r
1277                 *TM_ROW1        0       1.0     0\r
1278                 *TM_ROW2        0       0       1.0\r
1279                 *TM_ROW3        0       0       0\r
1280                 *TM_POS 0.000000        0.000000        0.000000\r
1281         }\r
1282         *MESH   {\r
1283                 *TIMEVALUE      0\r
1284                 *MESH_NUMVERTEX 4\r
1285                 *MESH_NUMFACES  2\r
1286                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1287                 *MESH_VERTEX_LIST       {\r
1288                         *MESH_VERTEX    0       64.000000       24.000000       72.000000\r
1289                         *MESH_VERTEX    1       64.000000       16.000000       72.000000\r
1290                         *MESH_VERTEX    2       104.000000      24.000000       58.625000\r
1291                         *MESH_VERTEX    3       104.000000      16.000000       58.625000\r
1292                 }\r
1293                 *MESH_NORMALS   {\r
1294                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1295                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1296                         *MESH_VERTEXNORMAL      0       -0.316228       0.000000        -0.948683\r
1297                         *MESH_VERTEXNORMAL      1       -0.316228       0.000000        -0.948683\r
1298                         *MESH_VERTEXNORMAL      2       -0.316228       0.000000        -0.948683\r
1299                         *MESH_VERTEXNORMAL      3       -0.316228       0.000000        -0.948683\r
1300                 }\r
1301                 *MESH_FACE_LIST {\r
1302                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1303                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1304                 }\r
1305                 *MESH_NUMTVERTEX        4\r
1306                 *MESH_TVERTLIST {\r
1307                         *MESH_TVERT     0       0.000000        0.437500        1.000000\r
1308                         *MESH_TVERT     1       0.000000        0.375000        1.000000\r
1309                         *MESH_TVERT     2       0.312500        0.437500        1.000000\r
1310                         *MESH_TVERT     3       0.312500        0.375000        1.000000\r
1311                 }\r
1312                 *MESH_NUMTVFACES        2\r
1313                 *MESH_TFACELIST {\r
1314                         *MESH_TFACE     0       0       2       1\r
1315                         *MESH_TFACE     1       2       3       1\r
1316                 }\r
1317         }\r
1318         *PROP_MOTIONBLUR        0\r
1319         *PROP_CASTSHADOW        1\r
1320         *PROP_RECVSHADOW        1\r
1321         *MATERIAL_REF   3\r
1322 }\r
1323 *GEOMOBJECT     {\r
1324         *NODE_NAME      "mat3model0surf13"\r
1325         *NODE_TM        {\r
1326                 *NODE_NAME      "mat3model0surf13"\r
1327                 *INHERIT_POS    0       0       0\r
1328                 *INHERIT_ROT    0       0       0\r
1329                 *INHERIT_SCL    0       0       0\r
1330                 *TM_ROW0        1.0     0       0\r
1331                 *TM_ROW1        0       1.0     0\r
1332                 *TM_ROW2        0       0       1.0\r
1333                 *TM_ROW3        0       0       0\r
1334                 *TM_POS 0.000000        0.000000        0.000000\r
1335         }\r
1336         *MESH   {\r
1337                 *TIMEVALUE      0\r
1338                 *MESH_NUMVERTEX 4\r
1339                 *MESH_NUMFACES  2\r
1340                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1341                 *MESH_VERTEX_LIST       {\r
1342                         *MESH_VERTEX    0       64.000000       24.000000       -128.000000\r
1343                         *MESH_VERTEX    1       64.000000       16.000000       -128.000000\r
1344                         *MESH_VERTEX    2       112.000000      24.000000       -64.000000\r
1345                         *MESH_VERTEX    3       112.000000      16.000000       -64.000000\r
1346                 }\r
1347                 *MESH_NORMALS   {\r
1348                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1349                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1350                         *MESH_VERTEXNORMAL      0       0.800000        0.000000        -0.600000\r
1351                         *MESH_VERTEXNORMAL      1       0.800000        0.000000        -0.600000\r
1352                         *MESH_VERTEXNORMAL      2       0.800000        0.000000        -0.600000\r
1353                         *MESH_VERTEXNORMAL      3       0.800000        0.000000        -0.600000\r
1354                 }\r
1355                 *MESH_FACE_LIST {\r
1356                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1357                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1358                 }\r
1359                 *MESH_NUMTVERTEX        4\r
1360                 *MESH_TVERTLIST {\r
1361                         *MESH_TVERT     0       0.437500        0.500000        1.000000\r
1362                         *MESH_TVERT     1       0.375000        0.500000        1.000000\r
1363                         *MESH_TVERT     2       0.437500        1.000000        1.000000\r
1364                         *MESH_TVERT     3       0.375000        1.000000        1.000000\r
1365                 }\r
1366                 *MESH_NUMTVFACES        2\r
1367                 *MESH_TFACELIST {\r
1368                         *MESH_TFACE     0       0       2       1\r
1369                         *MESH_TFACE     1       2       3       1\r
1370                 }\r
1371         }\r
1372         *PROP_MOTIONBLUR        0\r
1373         *PROP_CASTSHADOW        1\r
1374         *PROP_RECVSHADOW        1\r
1375         *MATERIAL_REF   3\r
1376 }\r
1377 *GEOMOBJECT     {\r
1378         *NODE_NAME      "mat3model0surf14"\r
1379         *NODE_TM        {\r
1380                 *NODE_NAME      "mat3model0surf14"\r
1381                 *INHERIT_POS    0       0       0\r
1382                 *INHERIT_ROT    0       0       0\r
1383                 *INHERIT_SCL    0       0       0\r
1384                 *TM_ROW0        1.0     0       0\r
1385                 *TM_ROW1        0       1.0     0\r
1386                 *TM_ROW2        0       0       1.0\r
1387                 *TM_ROW3        0       0       0\r
1388                 *TM_POS 0.000000        0.000000        0.000000\r
1389         }\r
1390         *MESH   {\r
1391                 *TIMEVALUE      0\r
1392                 *MESH_NUMVERTEX 4\r
1393                 *MESH_NUMFACES  2\r
1394                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1395                 *MESH_VERTEX_LIST       {\r
1396                         *MESH_VERTEX    0       64.000000       -16.000000      72.000000\r
1397                         *MESH_VERTEX    1       64.000000       -24.000000      72.000000\r
1398                         *MESH_VERTEX    2       104.000000      -16.000000      58.625000\r
1399                         *MESH_VERTEX    3       104.000000      -24.000000      58.625000\r
1400                 }\r
1401                 *MESH_NORMALS   {\r
1402                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1403                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1404                         *MESH_VERTEXNORMAL      0       -0.316228       0.000000        -0.948683\r
1405                         *MESH_VERTEXNORMAL      1       -0.316228       0.000000        -0.948683\r
1406                         *MESH_VERTEXNORMAL      2       -0.316228       0.000000        -0.948683\r
1407                         *MESH_VERTEXNORMAL      3       -0.316228       0.000000        -0.948683\r
1408                 }\r
1409                 *MESH_FACE_LIST {\r
1410                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1411                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1412                 }\r
1413                 *MESH_NUMTVERTEX        4\r
1414                 *MESH_TVERTLIST {\r
1415                         *MESH_TVERT     0       0.000000        0.125000        1.000000\r
1416                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
1417                         *MESH_TVERT     2       0.312500        0.125000        1.000000\r
1418                         *MESH_TVERT     3       0.312500        0.062500        1.000000\r
1419                 }\r
1420                 *MESH_NUMTVFACES        2\r
1421                 *MESH_TFACELIST {\r
1422                         *MESH_TFACE     0       0       2       1\r
1423                         *MESH_TFACE     1       2       3       1\r
1424                 }\r
1425         }\r
1426         *PROP_MOTIONBLUR        0\r
1427         *PROP_CASTSHADOW        1\r
1428         *PROP_RECVSHADOW        1\r
1429         *MATERIAL_REF   3\r
1430 }\r
1431 *GEOMOBJECT     {\r
1432         *NODE_NAME      "mat3model0surf15"\r
1433         *NODE_TM        {\r
1434                 *NODE_NAME      "mat3model0surf15"\r
1435                 *INHERIT_POS    0       0       0\r
1436                 *INHERIT_ROT    0       0       0\r
1437                 *INHERIT_SCL    0       0       0\r
1438                 *TM_ROW0        1.0     0       0\r
1439                 *TM_ROW1        0       1.0     0\r
1440                 *TM_ROW2        0       0       1.0\r
1441                 *TM_ROW3        0       0       0\r
1442                 *TM_POS 0.000000        0.000000        0.000000\r
1443         }\r
1444         *MESH   {\r
1445                 *TIMEVALUE      0\r
1446                 *MESH_NUMVERTEX 4\r
1447                 *MESH_NUMFACES  2\r
1448                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1449                 *MESH_VERTEX_LIST       {\r
1450                         *MESH_VERTEX    0       64.000000       -16.000000      -128.000000\r
1451                         *MESH_VERTEX    1       64.000000       -24.000000      -128.000000\r
1452                         *MESH_VERTEX    2       112.000000      -16.000000      -64.000000\r
1453                         *MESH_VERTEX    3       112.000000      -24.000000      -64.000000\r
1454                 }\r
1455                 *MESH_NORMALS   {\r
1456                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1457                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1458                         *MESH_VERTEXNORMAL      0       0.800000        0.000000        -0.600000\r
1459                         *MESH_VERTEXNORMAL      1       0.800000        0.000000        -0.600000\r
1460                         *MESH_VERTEXNORMAL      2       0.800000        0.000000        -0.600000\r
1461                         *MESH_VERTEXNORMAL      3       0.800000        0.000000        -0.600000\r
1462                 }\r
1463                 *MESH_FACE_LIST {\r
1464                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1465                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1466                 }\r
1467                 *MESH_NUMTVERTEX        4\r
1468                 *MESH_TVERTLIST {\r
1469                         *MESH_TVERT     0       0.125000        0.500000        1.000000\r
1470                         *MESH_TVERT     1       0.062500        0.500000        1.000000\r
1471                         *MESH_TVERT     2       0.125000        1.000000        1.000000\r
1472                         *MESH_TVERT     3       0.062500        1.000000        1.000000\r
1473                 }\r
1474                 *MESH_NUMTVFACES        2\r
1475                 *MESH_TFACELIST {\r
1476                         *MESH_TFACE     0       0       2       1\r
1477                         *MESH_TFACE     1       2       3       1\r
1478                 }\r
1479         }\r
1480         *PROP_MOTIONBLUR        0\r
1481         *PROP_CASTSHADOW        1\r
1482         *PROP_RECVSHADOW        1\r
1483         *MATERIAL_REF   3\r
1484 }\r
1485 *GEOMOBJECT     {\r
1486         *NODE_NAME      "mat3model0surf16"\r
1487         *NODE_TM        {\r
1488                 *NODE_NAME      "mat3model0surf16"\r
1489                 *INHERIT_POS    0       0       0\r
1490                 *INHERIT_ROT    0       0       0\r
1491                 *INHERIT_SCL    0       0       0\r
1492                 *TM_ROW0        1.0     0       0\r
1493                 *TM_ROW1        0       1.0     0\r
1494                 *TM_ROW2        0       0       1.0\r
1495                 *TM_ROW3        0       0       0\r
1496                 *TM_POS 0.000000        0.000000        0.000000\r
1497         }\r
1498         *MESH   {\r
1499                 *TIMEVALUE      0\r
1500                 *MESH_NUMVERTEX 12\r
1501                 *MESH_NUMFACES  10\r
1502                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1503                 *MESH_VERTEX_LIST       {\r
1504                         *MESH_VERTEX    0       56.000000       16.000000       80.000000\r
1505                         *MESH_VERTEX    1       56.000000       24.000000       80.000000\r
1506                         *MESH_VERTEX    2       64.000000       16.000000       80.000000\r
1507                         *MESH_VERTEX    3       64.000000       24.000000       80.000000\r
1508                         *MESH_VERTEX    4       32.000000       24.000000       80.000000\r
1509                         *MESH_VERTEX    5       32.000000       16.000000       80.000000\r
1510                         *MESH_VERTEX    6       -32.000000      24.000000       80.000000\r
1511                         *MESH_VERTEX    7       -32.000000      16.000000       80.000000\r
1512                         *MESH_VERTEX    8       -56.000000      24.000000       80.000000\r
1513                         *MESH_VERTEX    9       -56.000000      16.000000       80.000000\r
1514                         *MESH_VERTEX    10      -64.000000      24.000000       80.000000\r
1515                         *MESH_VERTEX    11      -64.000000      16.000000       80.000000\r
1516                 }\r
1517                 *MESH_NORMALS   {\r
1518                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1519                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1520                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
1521                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
1522                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
1523                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
1524                         *MESH_FACENORMAL        6       0.000000        1.000000        0.000000\r
1525                         *MESH_FACENORMAL        7       0.000000        1.000000        0.000000\r
1526                         *MESH_FACENORMAL        8       0.000000        1.000000        0.000000\r
1527                         *MESH_FACENORMAL        9       0.000000        1.000000        0.000000\r
1528                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1529                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1530                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1531                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1532                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
1533                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
1534                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
1535                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
1536                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
1537                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
1538                         *MESH_VERTEXNORMAL      10      0.000000        0.000000        1.000000\r
1539                         *MESH_VERTEXNORMAL      11      0.000000        0.000000        1.000000\r
1540                 }\r
1541                 *MESH_FACE_LIST {\r
1542                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1543                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1544                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1545                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1546                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1547                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1548                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1549                         *MESH_FACE      7       A:      8       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1550                         *MESH_FACE      8       A:      7       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1551                         *MESH_FACE      9       A:      9       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1552                 }\r
1553                 *MESH_NUMTVERTEX        12\r
1554                 *MESH_TVERTLIST {\r
1555                         *MESH_TVERT     0       0.937500        0.375000        1.000000\r
1556                         *MESH_TVERT     1       0.937500        0.437500        1.000000\r
1557                         *MESH_TVERT     2       1.000000        0.375000        1.000000\r
1558                         *MESH_TVERT     3       1.000000        0.437500        1.000000\r
1559                         *MESH_TVERT     4       0.750000        0.437500        1.000000\r
1560                         *MESH_TVERT     5       0.750000        0.375000        1.000000\r
1561                         *MESH_TVERT     6       0.250000        0.437500        1.000000\r
1562                         *MESH_TVERT     7       0.250000        0.375000        1.000000\r
1563                         *MESH_TVERT     8       0.062500        0.437500        1.000000\r
1564                         *MESH_TVERT     9       0.062500        0.375000        1.000000\r
1565                         *MESH_TVERT     10      0.000000        0.437500        1.000000\r
1566                         *MESH_TVERT     11      0.000000        0.375000        1.000000\r
1567                 }\r
1568                 *MESH_NUMTVFACES        10\r
1569                 *MESH_TFACELIST {\r
1570                         *MESH_TFACE     0       0       1       4\r
1571                         *MESH_TFACE     1       0       2       1\r
1572                         *MESH_TFACE     2       0       4       5\r
1573                         *MESH_TFACE     3       1       2       3\r
1574                         *MESH_TFACE     4       4       6       5\r
1575                         *MESH_TFACE     5       5       6       7\r
1576                         *MESH_TFACE     6       6       8       7\r
1577                         *MESH_TFACE     7       8       10      9\r
1578                         *MESH_TFACE     8       7       8       9\r
1579                         *MESH_TFACE     9       9       10      11\r
1580                 }\r
1581         }\r
1582         *PROP_MOTIONBLUR        0\r
1583         *PROP_CASTSHADOW        1\r
1584         *PROP_RECVSHADOW        1\r
1585         *MATERIAL_REF   3\r
1586 }\r
1587 *GEOMOBJECT     {\r
1588         *NODE_NAME      "mat3model0surf17"\r
1589         *NODE_TM        {\r
1590                 *NODE_NAME      "mat3model0surf17"\r
1591                 *INHERIT_POS    0       0       0\r
1592                 *INHERIT_ROT    0       0       0\r
1593                 *INHERIT_SCL    0       0       0\r
1594                 *TM_ROW0        1.0     0       0\r
1595                 *TM_ROW1        0       1.0     0\r
1596                 *TM_ROW2        0       0       1.0\r
1597                 *TM_ROW3        0       0       0\r
1598                 *TM_POS 0.000000        0.000000        0.000000\r
1599         }\r
1600         *MESH   {\r
1601                 *TIMEVALUE      0\r
1602                 *MESH_NUMVERTEX 4\r
1603                 *MESH_NUMFACES  2\r
1604                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1605                 *MESH_VERTEX_LIST       {\r
1606                         *MESH_VERTEX    0       104.000000      16.000000       -56.000000\r
1607                         *MESH_VERTEX    1       56.000000       16.000000       -120.000000\r
1608                         *MESH_VERTEX    2       104.000000      24.000000       -56.000000\r
1609                         *MESH_VERTEX    3       56.000000       24.000000       -120.000000\r
1610                 }\r
1611                 *MESH_NORMALS   {\r
1612                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1613                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1614                         *MESH_VERTEXNORMAL      0       -0.800000       0.000000        0.600000\r
1615                         *MESH_VERTEXNORMAL      1       -0.800000       0.000000        0.600000\r
1616                         *MESH_VERTEXNORMAL      2       -0.800000       0.000000        0.600000\r
1617                         *MESH_VERTEXNORMAL      3       -0.800000       0.000000        0.600000\r
1618                 }\r
1619                 *MESH_FACE_LIST {\r
1620                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1621                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1622                 }\r
1623                 *MESH_NUMTVERTEX        4\r
1624                 *MESH_TVERTLIST {\r
1625                         *MESH_TVERT     0       0.375000        1.062500        1.000000\r
1626                         *MESH_TVERT     1       0.375000        0.562500        1.000000\r
1627                         *MESH_TVERT     2       0.437500        1.062500        1.000000\r
1628                         *MESH_TVERT     3       0.437500        0.562500        1.000000\r
1629                 }\r
1630                 *MESH_NUMTVFACES        2\r
1631                 *MESH_TFACELIST {\r
1632                         *MESH_TFACE     0       0       2       1\r
1633                         *MESH_TFACE     1       2       3       1\r
1634                 }\r
1635         }\r
1636         *PROP_MOTIONBLUR        0\r
1637         *PROP_CASTSHADOW        1\r
1638         *PROP_RECVSHADOW        1\r
1639         *MATERIAL_REF   3\r
1640 }\r
1641 *GEOMOBJECT     {\r
1642         *NODE_NAME      "mat3model0surf18"\r
1643         *NODE_TM        {\r
1644                 *NODE_NAME      "mat3model0surf18"\r
1645                 *INHERIT_POS    0       0       0\r
1646                 *INHERIT_ROT    0       0       0\r
1647                 *INHERIT_SCL    0       0       0\r
1648                 *TM_ROW0        1.0     0       0\r
1649                 *TM_ROW1        0       1.0     0\r
1650                 *TM_ROW2        0       0       1.0\r
1651                 *TM_ROW3        0       0       0\r
1652                 *TM_POS 0.000000        0.000000        0.000000\r
1653         }\r
1654         *MESH   {\r
1655                 *TIMEVALUE      0\r
1656                 *MESH_NUMVERTEX 4\r
1657                 *MESH_NUMFACES  2\r
1658                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1659                 *MESH_VERTEX_LIST       {\r
1660                         *MESH_VERTEX    0       56.000000       16.000000       -120.000000\r
1661                         *MESH_VERTEX    1       56.000000       16.000000       -128.000000\r
1662                         *MESH_VERTEX    2       56.000000       24.000000       -120.000000\r
1663                         *MESH_VERTEX    3       56.000000       24.000000       -128.000000\r
1664                 }\r
1665                 *MESH_NORMALS   {\r
1666                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1667                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1668                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1669                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1670                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1671                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1672                 }\r
1673                 *MESH_FACE_LIST {\r
1674                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1675                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1676                 }\r
1677                 *MESH_NUMTVERTEX        4\r
1678                 *MESH_TVERTLIST {\r
1679                         *MESH_TVERT     0       0.375000        0.562500        1.000000\r
1680                         *MESH_TVERT     1       0.375000        0.500000        1.000000\r
1681                         *MESH_TVERT     2       0.437500        0.562500        1.000000\r
1682                         *MESH_TVERT     3       0.437500        0.500000        1.000000\r
1683                 }\r
1684                 *MESH_NUMTVFACES        2\r
1685                 *MESH_TFACELIST {\r
1686                         *MESH_TFACE     0       0       2       1\r
1687                         *MESH_TFACE     1       2       3       1\r
1688                 }\r
1689         }\r
1690         *PROP_MOTIONBLUR        0\r
1691         *PROP_CASTSHADOW        1\r
1692         *PROP_RECVSHADOW        1\r
1693         *MATERIAL_REF   3\r
1694 }\r
1695 *GEOMOBJECT     {\r
1696         *NODE_NAME      "mat3model0surf19"\r
1697         *NODE_TM        {\r
1698                 *NODE_NAME      "mat3model0surf19"\r
1699                 *INHERIT_POS    0       0       0\r
1700                 *INHERIT_ROT    0       0       0\r
1701                 *INHERIT_SCL    0       0       0\r
1702                 *TM_ROW0        1.0     0       0\r
1703                 *TM_ROW1        0       1.0     0\r
1704                 *TM_ROW2        0       0       1.0\r
1705                 *TM_ROW3        0       0       0\r
1706                 *TM_POS 0.000000        0.000000        0.000000\r
1707         }\r
1708         *MESH   {\r
1709                 *TIMEVALUE      0\r
1710                 *MESH_NUMVERTEX 12\r
1711                 *MESH_NUMFACES  10\r
1712                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1713                 *MESH_VERTEX_LIST       {\r
1714                         *MESH_VERTEX    0       56.000000       -24.000000      80.000000\r
1715                         *MESH_VERTEX    1       56.000000       -16.000000      80.000000\r
1716                         *MESH_VERTEX    2       64.000000       -24.000000      80.000000\r
1717                         *MESH_VERTEX    3       64.000000       -16.000000      80.000000\r
1718                         *MESH_VERTEX    4       32.000000       -16.000000      80.000000\r
1719                         *MESH_VERTEX    5       32.000000       -24.000000      80.000000\r
1720                         *MESH_VERTEX    6       -32.000000      -16.000000      80.000000\r
1721                         *MESH_VERTEX    7       -32.000000      -24.000000      80.000000\r
1722                         *MESH_VERTEX    8       -56.000000      -16.000000      80.000000\r
1723                         *MESH_VERTEX    9       -56.000000      -24.000000      80.000000\r
1724                         *MESH_VERTEX    10      -64.000000      -16.000000      80.000000\r
1725                         *MESH_VERTEX    11      -64.000000      -24.000000      80.000000\r
1726                 }\r
1727                 *MESH_NORMALS   {\r
1728                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1729                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1730                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
1731                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
1732                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
1733                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
1734                         *MESH_FACENORMAL        6       0.000000        1.000000        0.000000\r
1735                         *MESH_FACENORMAL        7       0.000000        1.000000        0.000000\r
1736                         *MESH_FACENORMAL        8       0.000000        1.000000        0.000000\r
1737                         *MESH_FACENORMAL        9       0.000000        1.000000        0.000000\r
1738                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1739                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1740                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1741                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1742                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
1743                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
1744                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
1745                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
1746                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
1747                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
1748                         *MESH_VERTEXNORMAL      10      0.000000        0.000000        1.000000\r
1749                         *MESH_VERTEXNORMAL      11      0.000000        0.000000        1.000000\r
1750                 }\r
1751                 *MESH_FACE_LIST {\r
1752                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1753                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1754                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1755                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1756                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1757                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1758                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1759                         *MESH_FACE      7       A:      8       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1760                         *MESH_FACE      8       A:      7       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1761                         *MESH_FACE      9       A:      9       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1762                 }\r
1763                 *MESH_NUMTVERTEX        12\r
1764                 *MESH_TVERTLIST {\r
1765                         *MESH_TVERT     0       0.937500        0.062500        1.000000\r
1766                         *MESH_TVERT     1       0.937500        0.125000        1.000000\r
1767                         *MESH_TVERT     2       1.000000        0.062500        1.000000\r
1768                         *MESH_TVERT     3       1.000000        0.125000        1.000000\r
1769                         *MESH_TVERT     4       0.750000        0.125000        1.000000\r
1770                         *MESH_TVERT     5       0.750000        0.062500        1.000000\r
1771                         *MESH_TVERT     6       0.250000        0.125000        1.000000\r
1772                         *MESH_TVERT     7       0.250000        0.062500        1.000000\r
1773                         *MESH_TVERT     8       0.062500        0.125000        1.000000\r
1774                         *MESH_TVERT     9       0.062500        0.062500        1.000000\r
1775                         *MESH_TVERT     10      0.000000        0.125000        1.000000\r
1776                         *MESH_TVERT     11      0.000000        0.062500        1.000000\r
1777                 }\r
1778                 *MESH_NUMTVFACES        10\r
1779                 *MESH_TFACELIST {\r
1780                         *MESH_TFACE     0       0       1       4\r
1781                         *MESH_TFACE     1       0       2       1\r
1782                         *MESH_TFACE     2       0       4       5\r
1783                         *MESH_TFACE     3       1       2       3\r
1784                         *MESH_TFACE     4       4       6       5\r
1785                         *MESH_TFACE     5       5       6       7\r
1786                         *MESH_TFACE     6       6       8       7\r
1787                         *MESH_TFACE     7       8       10      9\r
1788                         *MESH_TFACE     8       7       8       9\r
1789                         *MESH_TFACE     9       9       10      11\r
1790                 }\r
1791         }\r
1792         *PROP_MOTIONBLUR        0\r
1793         *PROP_CASTSHADOW        1\r
1794         *PROP_RECVSHADOW        1\r
1795         *MATERIAL_REF   3\r
1796 }\r
1797 *GEOMOBJECT     {\r
1798         *NODE_NAME      "mat3model0surf20"\r
1799         *NODE_TM        {\r
1800                 *NODE_NAME      "mat3model0surf20"\r
1801                 *INHERIT_POS    0       0       0\r
1802                 *INHERIT_ROT    0       0       0\r
1803                 *INHERIT_SCL    0       0       0\r
1804                 *TM_ROW0        1.0     0       0\r
1805                 *TM_ROW1        0       1.0     0\r
1806                 *TM_ROW2        0       0       1.0\r
1807                 *TM_ROW3        0       0       0\r
1808                 *TM_POS 0.000000        0.000000        0.000000\r
1809         }\r
1810         *MESH   {\r
1811                 *TIMEVALUE      0\r
1812                 *MESH_NUMVERTEX 4\r
1813                 *MESH_NUMFACES  2\r
1814                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1815                 *MESH_VERTEX_LIST       {\r
1816                         *MESH_VERTEX    0       104.000000      -24.000000      -56.000000\r
1817                         *MESH_VERTEX    1       56.000000       -24.000000      -120.000000\r
1818                         *MESH_VERTEX    2       104.000000      -16.000000      -56.000000\r
1819                         *MESH_VERTEX    3       56.000000       -16.000000      -120.000000\r
1820                 }\r
1821                 *MESH_NORMALS   {\r
1822                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1823                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1824                         *MESH_VERTEXNORMAL      0       -0.800000       0.000000        0.600000\r
1825                         *MESH_VERTEXNORMAL      1       -0.800000       0.000000        0.600000\r
1826                         *MESH_VERTEXNORMAL      2       -0.800000       0.000000        0.600000\r
1827                         *MESH_VERTEXNORMAL      3       -0.800000       0.000000        0.600000\r
1828                 }\r
1829                 *MESH_FACE_LIST {\r
1830                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1831                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1832                 }\r
1833                 *MESH_NUMTVERTEX        4\r
1834                 *MESH_TVERTLIST {\r
1835                         *MESH_TVERT     0       0.062500        1.062500        1.000000\r
1836                         *MESH_TVERT     1       0.062500        0.562500        1.000000\r
1837                         *MESH_TVERT     2       0.125000        1.062500        1.000000\r
1838                         *MESH_TVERT     3       0.125000        0.562500        1.000000\r
1839                 }\r
1840                 *MESH_NUMTVFACES        2\r
1841                 *MESH_TFACELIST {\r
1842                         *MESH_TFACE     0       0       2       1\r
1843                         *MESH_TFACE     1       2       3       1\r
1844                 }\r
1845         }\r
1846         *PROP_MOTIONBLUR        0\r
1847         *PROP_CASTSHADOW        1\r
1848         *PROP_RECVSHADOW        1\r
1849         *MATERIAL_REF   3\r
1850 }\r
1851 *GEOMOBJECT     {\r
1852         *NODE_NAME      "mat3model0surf21"\r
1853         *NODE_TM        {\r
1854                 *NODE_NAME      "mat3model0surf21"\r
1855                 *INHERIT_POS    0       0       0\r
1856                 *INHERIT_ROT    0       0       0\r
1857                 *INHERIT_SCL    0       0       0\r
1858                 *TM_ROW0        1.0     0       0\r
1859                 *TM_ROW1        0       1.0     0\r
1860                 *TM_ROW2        0       0       1.0\r
1861                 *TM_ROW3        0       0       0\r
1862                 *TM_POS 0.000000        0.000000        0.000000\r
1863         }\r
1864         *MESH   {\r
1865                 *TIMEVALUE      0\r
1866                 *MESH_NUMVERTEX 4\r
1867                 *MESH_NUMFACES  2\r
1868                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1869                 *MESH_VERTEX_LIST       {\r
1870                         *MESH_VERTEX    0       56.000000       -24.000000      -120.000000\r
1871                         *MESH_VERTEX    1       56.000000       -24.000000      -128.000000\r
1872                         *MESH_VERTEX    2       56.000000       -16.000000      -120.000000\r
1873                         *MESH_VERTEX    3       56.000000       -16.000000      -128.000000\r
1874                 }\r
1875                 *MESH_NORMALS   {\r
1876                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1877                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1878                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1879                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1880                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1881                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1882                 }\r
1883                 *MESH_FACE_LIST {\r
1884                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1885                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1886                 }\r
1887                 *MESH_NUMTVERTEX        4\r
1888                 *MESH_TVERTLIST {\r
1889                         *MESH_TVERT     0       0.062500        0.562500        1.000000\r
1890                         *MESH_TVERT     1       0.062500        0.500000        1.000000\r
1891                         *MESH_TVERT     2       0.125000        0.562500        1.000000\r
1892                         *MESH_TVERT     3       0.125000        0.500000        1.000000\r
1893                 }\r
1894                 *MESH_NUMTVFACES        2\r
1895                 *MESH_TFACELIST {\r
1896                         *MESH_TFACE     0       0       2       1\r
1897                         *MESH_TFACE     1       2       3       1\r
1898                 }\r
1899         }\r
1900         *PROP_MOTIONBLUR        0\r
1901         *PROP_CASTSHADOW        1\r
1902         *PROP_RECVSHADOW        1\r
1903         *MATERIAL_REF   3\r
1904 }\r
1905 *GEOMOBJECT     {\r
1906         *NODE_NAME      "mat3model0surf22"\r
1907         *NODE_TM        {\r
1908                 *NODE_NAME      "mat3model0surf22"\r
1909                 *INHERIT_POS    0       0       0\r
1910                 *INHERIT_ROT    0       0       0\r
1911                 *INHERIT_SCL    0       0       0\r
1912                 *TM_ROW0        1.0     0       0\r
1913                 *TM_ROW1        0       1.0     0\r
1914                 *TM_ROW2        0       0       1.0\r
1915                 *TM_ROW3        0       0       0\r
1916                 *TM_POS 0.000000        0.000000        0.000000\r
1917         }\r
1918         *MESH   {\r
1919                 *TIMEVALUE      0\r
1920                 *MESH_NUMVERTEX 4\r
1921                 *MESH_NUMFACES  2\r
1922                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1923                 *MESH_VERTEX_LIST       {\r
1924                         *MESH_VERTEX    0       56.000000       16.000000       80.000000\r
1925                         *MESH_VERTEX    1       48.000000       16.000000       128.000000\r
1926                         *MESH_VERTEX    2       56.000000       24.000000       80.000000\r
1927                         *MESH_VERTEX    3       48.000000       24.000000       128.000000\r
1928                 }\r
1929                 *MESH_NORMALS   {\r
1930                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1931                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1932                         *MESH_VERTEXNORMAL      0       0.986394        0.000000        0.164399\r
1933                         *MESH_VERTEXNORMAL      1       0.986394        0.000000        0.164399\r
1934                         *MESH_VERTEXNORMAL      2       0.986394        0.000000        0.164399\r
1935                         *MESH_VERTEXNORMAL      3       0.986394        0.000000        0.164399\r
1936                 }\r
1937                 *MESH_FACE_LIST {\r
1938                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1939                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1940                 }\r
1941                 *MESH_NUMTVERTEX        4\r
1942                 *MESH_TVERTLIST {\r
1943                         *MESH_TVERT     0       0.375000        0.125000        1.000000\r
1944                         *MESH_TVERT     1       0.375000        0.500000        1.000000\r
1945                         *MESH_TVERT     2       0.437500        0.125000        1.000000\r
1946                         *MESH_TVERT     3       0.437500        0.500000        1.000000\r
1947                 }\r
1948                 *MESH_NUMTVFACES        2\r
1949                 *MESH_TFACELIST {\r
1950                         *MESH_TFACE     0       0       2       1\r
1951                         *MESH_TFACE     1       2       3       1\r
1952                 }\r
1953         }\r
1954         *PROP_MOTIONBLUR        0\r
1955         *PROP_CASTSHADOW        1\r
1956         *PROP_RECVSHADOW        1\r
1957         *MATERIAL_REF   3\r
1958 }\r
1959 *GEOMOBJECT     {\r
1960         *NODE_NAME      "mat3model0surf23"\r
1961         *NODE_TM        {\r
1962                 *NODE_NAME      "mat3model0surf23"\r
1963                 *INHERIT_POS    0       0       0\r
1964                 *INHERIT_ROT    0       0       0\r
1965                 *INHERIT_SCL    0       0       0\r
1966                 *TM_ROW0        1.0     0       0\r
1967                 *TM_ROW1        0       1.0     0\r
1968                 *TM_ROW2        0       0       1.0\r
1969                 *TM_ROW3        0       0       0\r
1970                 *TM_POS 0.000000        0.000000        0.000000\r
1971         }\r
1972         *MESH   {\r
1973                 *TIMEVALUE      0\r
1974                 *MESH_NUMVERTEX 4\r
1975                 *MESH_NUMFACES  2\r
1976                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1977                 *MESH_VERTEX_LIST       {\r
1978                         *MESH_VERTEX    0       56.000000       -24.000000      80.000000\r
1979                         *MESH_VERTEX    1       48.000000       -24.000000      128.000000\r
1980                         *MESH_VERTEX    2       56.000000       -16.000000      80.000000\r
1981                         *MESH_VERTEX    3       48.000000       -16.000000      128.000000\r
1982                 }\r
1983                 *MESH_NORMALS   {\r
1984                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1985                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1986                         *MESH_VERTEXNORMAL      0       0.986394        0.000000        0.164399\r
1987                         *MESH_VERTEXNORMAL      1       0.986394        0.000000        0.164399\r
1988                         *MESH_VERTEXNORMAL      2       0.986394        0.000000        0.164399\r
1989                         *MESH_VERTEXNORMAL      3       0.986394        0.000000        0.164399\r
1990                 }\r
1991                 *MESH_FACE_LIST {\r
1992                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1993                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1994                 }\r
1995                 *MESH_NUMTVERTEX        4\r
1996                 *MESH_TVERTLIST {\r
1997                         *MESH_TVERT     0       0.062500        0.125000        1.000000\r
1998                         *MESH_TVERT     1       0.062500        0.500000        1.000000\r
1999                         *MESH_TVERT     2       0.125000        0.125000        1.000000\r
2000                         *MESH_TVERT     3       0.125000        0.500000        1.000000\r
2001                 }\r
2002                 *MESH_NUMTVFACES        2\r
2003                 *MESH_TFACELIST {\r
2004                         *MESH_TFACE     0       0       2       1\r
2005                         *MESH_TFACE     1       2       3       1\r
2006                 }\r
2007         }\r
2008         *PROP_MOTIONBLUR        0\r
2009         *PROP_CASTSHADOW        1\r
2010         *PROP_RECVSHADOW        1\r
2011         *MATERIAL_REF   3\r
2012 }\r
2013 *GEOMOBJECT     {\r
2014         *NODE_NAME      "mat3model0surf24"\r
2015         *NODE_TM        {\r
2016                 *NODE_NAME      "mat3model0surf24"\r
2017                 *INHERIT_POS    0       0       0\r
2018                 *INHERIT_ROT    0       0       0\r
2019                 *INHERIT_SCL    0       0       0\r
2020                 *TM_ROW0        1.0     0       0\r
2021                 *TM_ROW1        0       1.0     0\r
2022                 *TM_ROW2        0       0       1.0\r
2023                 *TM_ROW3        0       0       0\r
2024                 *TM_POS 0.000000        0.000000        0.000000\r
2025         }\r
2026         *MESH   {\r
2027                 *TIMEVALUE      0\r
2028                 *MESH_NUMVERTEX 4\r
2029                 *MESH_NUMFACES  2\r
2030                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2031                 *MESH_VERTEX_LIST       {\r
2032                         *MESH_VERTEX    0       32.000000       16.000000       128.000000\r
2033                         *MESH_VERTEX    1       32.000000       16.000000       80.000000\r
2034                         *MESH_VERTEX    2       32.000000       24.000000       128.000000\r
2035                         *MESH_VERTEX    3       32.000000       24.000000       80.000000\r
2036                 }\r
2037                 *MESH_NORMALS   {\r
2038                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2039                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2040                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
2041                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2042                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
2043                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
2044                 }\r
2045                 *MESH_FACE_LIST {\r
2046                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2047                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2048                 }\r
2049                 *MESH_NUMTVERTEX        4\r
2050                 *MESH_TVERTLIST {\r
2051                         *MESH_TVERT     0       0.375000        0.500000        1.000000\r
2052                         *MESH_TVERT     1       0.375000        0.125000        1.000000\r
2053                         *MESH_TVERT     2       0.437500        0.500000        1.000000\r
2054                         *MESH_TVERT     3       0.437500        0.125000        1.000000\r
2055                 }\r
2056                 *MESH_NUMTVFACES        2\r
2057                 *MESH_TFACELIST {\r
2058                         *MESH_TFACE     0       0       2       1\r
2059                         *MESH_TFACE     1       2       3       1\r
2060                 }\r
2061         }\r
2062         *PROP_MOTIONBLUR        0\r
2063         *PROP_CASTSHADOW        1\r
2064         *PROP_RECVSHADOW        1\r
2065         *MATERIAL_REF   3\r
2066 }\r
2067 *GEOMOBJECT     {\r
2068         *NODE_NAME      "mat3model0surf25"\r
2069         *NODE_TM        {\r
2070                 *NODE_NAME      "mat3model0surf25"\r
2071                 *INHERIT_POS    0       0       0\r
2072                 *INHERIT_ROT    0       0       0\r
2073                 *INHERIT_SCL    0       0       0\r
2074                 *TM_ROW0        1.0     0       0\r
2075                 *TM_ROW1        0       1.0     0\r
2076                 *TM_ROW2        0       0       1.0\r
2077                 *TM_ROW3        0       0       0\r
2078                 *TM_POS 0.000000        0.000000        0.000000\r
2079         }\r
2080         *MESH   {\r
2081                 *TIMEVALUE      0\r
2082                 *MESH_NUMVERTEX 4\r
2083                 *MESH_NUMFACES  2\r
2084                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2085                 *MESH_VERTEX_LIST       {\r
2086                         *MESH_VERTEX    0       32.000000       -24.000000      128.000000\r
2087                         *MESH_VERTEX    1       32.000000       -24.000000      80.000000\r
2088                         *MESH_VERTEX    2       32.000000       -16.000000      128.000000\r
2089                         *MESH_VERTEX    3       32.000000       -16.000000      80.000000\r
2090                 }\r
2091                 *MESH_NORMALS   {\r
2092                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2093                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2094                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
2095                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2096                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
2097                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
2098                 }\r
2099                 *MESH_FACE_LIST {\r
2100                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2101                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2102                 }\r
2103                 *MESH_NUMTVERTEX        4\r
2104                 *MESH_TVERTLIST {\r
2105                         *MESH_TVERT     0       0.062500        0.500000        1.000000\r
2106                         *MESH_TVERT     1       0.062500        0.125000        1.000000\r
2107                         *MESH_TVERT     2       0.125000        0.500000        1.000000\r
2108                         *MESH_TVERT     3       0.125000        0.125000        1.000000\r
2109                 }\r
2110                 *MESH_NUMTVFACES        2\r
2111                 *MESH_TFACELIST {\r
2112                         *MESH_TFACE     0       0       2       1\r
2113                         *MESH_TFACE     1       2       3       1\r
2114                 }\r
2115         }\r
2116         *PROP_MOTIONBLUR        0\r
2117         *PROP_CASTSHADOW        1\r
2118         *PROP_RECVSHADOW        1\r
2119         *MATERIAL_REF   3\r
2120 }\r
2121 *GEOMOBJECT     {\r
2122         *NODE_NAME      "mat3model0surf26"\r
2123         *NODE_TM        {\r
2124                 *NODE_NAME      "mat3model0surf26"\r
2125                 *INHERIT_POS    0       0       0\r
2126                 *INHERIT_ROT    0       0       0\r
2127                 *INHERIT_SCL    0       0       0\r
2128                 *TM_ROW0        1.0     0       0\r
2129                 *TM_ROW1        0       1.0     0\r
2130                 *TM_ROW2        0       0       1.0\r
2131                 *TM_ROW3        0       0       0\r
2132                 *TM_POS 0.000000        0.000000        0.000000\r
2133         }\r
2134         *MESH   {\r
2135                 *TIMEVALUE      0\r
2136                 *MESH_NUMVERTEX 4\r
2137                 *MESH_NUMFACES  2\r
2138                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2139                 *MESH_VERTEX_LIST       {\r
2140                         *MESH_VERTEX    0       -32.000000      24.000000       80.000000\r
2141                         *MESH_VERTEX    1       -32.000000      16.000000       80.000000\r
2142                         *MESH_VERTEX    2       -32.000000      24.000000       128.000000\r
2143                         *MESH_VERTEX    3       -32.000000      16.000000       128.000000\r
2144                 }\r
2145                 *MESH_NORMALS   {\r
2146                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2147                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2148                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2149                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2150                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2151                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
2152                 }\r
2153                 *MESH_FACE_LIST {\r
2154                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2155                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2156                 }\r
2157                 *MESH_NUMTVERTEX        4\r
2158                 *MESH_TVERTLIST {\r
2159                         *MESH_TVERT     0       0.437500        0.125000        1.000000\r
2160                         *MESH_TVERT     1       0.375000        0.125000        1.000000\r
2161                         *MESH_TVERT     2       0.437500        0.500000        1.000000\r
2162                         *MESH_TVERT     3       0.375000        0.500000        1.000000\r
2163                 }\r
2164                 *MESH_NUMTVFACES        2\r
2165                 *MESH_TFACELIST {\r
2166                         *MESH_TFACE     0       0       2       1\r
2167                         *MESH_TFACE     1       2       3       1\r
2168                 }\r
2169         }\r
2170         *PROP_MOTIONBLUR        0\r
2171         *PROP_CASTSHADOW        1\r
2172         *PROP_RECVSHADOW        1\r
2173         *MATERIAL_REF   3\r
2174 }\r
2175 *GEOMOBJECT     {\r
2176         *NODE_NAME      "mat3model0surf27"\r
2177         *NODE_TM        {\r
2178                 *NODE_NAME      "mat3model0surf27"\r
2179                 *INHERIT_POS    0       0       0\r
2180                 *INHERIT_ROT    0       0       0\r
2181                 *INHERIT_SCL    0       0       0\r
2182                 *TM_ROW0        1.0     0       0\r
2183                 *TM_ROW1        0       1.0     0\r
2184                 *TM_ROW2        0       0       1.0\r
2185                 *TM_ROW3        0       0       0\r
2186                 *TM_POS 0.000000        0.000000        0.000000\r
2187         }\r
2188         *MESH   {\r
2189                 *TIMEVALUE      0\r
2190                 *MESH_NUMVERTEX 4\r
2191                 *MESH_NUMFACES  2\r
2192                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2193                 *MESH_VERTEX_LIST       {\r
2194                         *MESH_VERTEX    0       -32.000000      -16.000000      80.000000\r
2195                         *MESH_VERTEX    1       -32.000000      -24.000000      80.000000\r
2196                         *MESH_VERTEX    2       -32.000000      -16.000000      128.000000\r
2197                         *MESH_VERTEX    3       -32.000000      -24.000000      128.000000\r
2198                 }\r
2199                 *MESH_NORMALS   {\r
2200                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2201                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2202                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2203                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2204                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2205                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
2206                 }\r
2207                 *MESH_FACE_LIST {\r
2208                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2209                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2210                 }\r
2211                 *MESH_NUMTVERTEX        4\r
2212                 *MESH_TVERTLIST {\r
2213                         *MESH_TVERT     0       0.125000        0.125000        1.000000\r
2214                         *MESH_TVERT     1       0.062500        0.125000        1.000000\r
2215                         *MESH_TVERT     2       0.125000        0.500000        1.000000\r
2216                         *MESH_TVERT     3       0.062500        0.500000        1.000000\r
2217                 }\r
2218                 *MESH_NUMTVFACES        2\r
2219                 *MESH_TFACELIST {\r
2220                         *MESH_TFACE     0       0       2       1\r
2221                         *MESH_TFACE     1       2       3       1\r
2222                 }\r
2223         }\r
2224         *PROP_MOTIONBLUR        0\r
2225         *PROP_CASTSHADOW        1\r
2226         *PROP_RECVSHADOW        1\r
2227         *MATERIAL_REF   3\r
2228 }\r
2229 *GEOMOBJECT     {\r
2230         *NODE_NAME      "mat3model0surf28"\r
2231         *NODE_TM        {\r
2232                 *NODE_NAME      "mat3model0surf28"\r
2233                 *INHERIT_POS    0       0       0\r
2234                 *INHERIT_ROT    0       0       0\r
2235                 *INHERIT_SCL    0       0       0\r
2236                 *TM_ROW0        1.0     0       0\r
2237                 *TM_ROW1        0       1.0     0\r
2238                 *TM_ROW2        0       0       1.0\r
2239                 *TM_ROW3        0       0       0\r
2240                 *TM_POS 0.000000        0.000000        0.000000\r
2241         }\r
2242         *MESH   {\r
2243                 *TIMEVALUE      0\r
2244                 *MESH_NUMVERTEX 4\r
2245                 *MESH_NUMFACES  2\r
2246                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2247                 *MESH_VERTEX_LIST       {\r
2248                         *MESH_VERTEX    0       -48.000000      16.000000       128.000000\r
2249                         *MESH_VERTEX    1       -56.000000      16.000000       80.000000\r
2250                         *MESH_VERTEX    2       -48.000000      24.000000       128.000000\r
2251                         *MESH_VERTEX    3       -56.000000      24.000000       80.000000\r
2252                 }\r
2253                 *MESH_NORMALS   {\r
2254                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2255                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2256                         *MESH_VERTEXNORMAL      0       -0.986394       0.000000        0.164399\r
2257                         *MESH_VERTEXNORMAL      1       -0.986394       0.000000        0.164399\r
2258                         *MESH_VERTEXNORMAL      2       -0.986394       0.000000        0.164399\r
2259                         *MESH_VERTEXNORMAL      3       -0.986394       0.000000        0.164399\r
2260                 }\r
2261                 *MESH_FACE_LIST {\r
2262                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2263                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2264                 }\r
2265                 *MESH_NUMTVERTEX        4\r
2266                 *MESH_TVERTLIST {\r
2267                         *MESH_TVERT     0       0.375000        0.500000        1.000000\r
2268                         *MESH_TVERT     1       0.375000        0.125000        1.000000\r
2269                         *MESH_TVERT     2       0.437500        0.500000        1.000000\r
2270                         *MESH_TVERT     3       0.437500        0.125000        1.000000\r
2271                 }\r
2272                 *MESH_NUMTVFACES        2\r
2273                 *MESH_TFACELIST {\r
2274                         *MESH_TFACE     0       0       2       1\r
2275                         *MESH_TFACE     1       2       3       1\r
2276                 }\r
2277         }\r
2278         *PROP_MOTIONBLUR        0\r
2279         *PROP_CASTSHADOW        1\r
2280         *PROP_RECVSHADOW        1\r
2281         *MATERIAL_REF   3\r
2282 }\r
2283 *GEOMOBJECT     {\r
2284         *NODE_NAME      "mat3model0surf29"\r
2285         *NODE_TM        {\r
2286                 *NODE_NAME      "mat3model0surf29"\r
2287                 *INHERIT_POS    0       0       0\r
2288                 *INHERIT_ROT    0       0       0\r
2289                 *INHERIT_SCL    0       0       0\r
2290                 *TM_ROW0        1.0     0       0\r
2291                 *TM_ROW1        0       1.0     0\r
2292                 *TM_ROW2        0       0       1.0\r
2293                 *TM_ROW3        0       0       0\r
2294                 *TM_POS 0.000000        0.000000        0.000000\r
2295         }\r
2296         *MESH   {\r
2297                 *TIMEVALUE      0\r
2298                 *MESH_NUMVERTEX 4\r
2299                 *MESH_NUMFACES  2\r
2300                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2301                 *MESH_VERTEX_LIST       {\r
2302                         *MESH_VERTEX    0       -56.000000      24.000000       -128.000000\r
2303                         *MESH_VERTEX    1       -56.000000      16.000000       -128.000000\r
2304                         *MESH_VERTEX    2       -56.000000      24.000000       -120.000000\r
2305                         *MESH_VERTEX    3       -56.000000      16.000000       -120.000000\r
2306                 }\r
2307                 *MESH_NORMALS   {\r
2308                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2309                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2310                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2311                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2312                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2313                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
2314                 }\r
2315                 *MESH_FACE_LIST {\r
2316                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2317                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2318                 }\r
2319                 *MESH_NUMTVERTEX        4\r
2320                 *MESH_TVERTLIST {\r
2321                         *MESH_TVERT     0       0.437500        0.500000        1.000000\r
2322                         *MESH_TVERT     1       0.375000        0.500000        1.000000\r
2323                         *MESH_TVERT     2       0.437500        0.562500        1.000000\r
2324                         *MESH_TVERT     3       0.375000        0.562500        1.000000\r
2325                 }\r
2326                 *MESH_NUMTVFACES        2\r
2327                 *MESH_TFACELIST {\r
2328                         *MESH_TFACE     0       0       2       1\r
2329                         *MESH_TFACE     1       2       3       1\r
2330                 }\r
2331         }\r
2332         *PROP_MOTIONBLUR        0\r
2333         *PROP_CASTSHADOW        1\r
2334         *PROP_RECVSHADOW        1\r
2335         *MATERIAL_REF   3\r
2336 }\r
2337 *GEOMOBJECT     {\r
2338         *NODE_NAME      "mat3model0surf30"\r
2339         *NODE_TM        {\r
2340                 *NODE_NAME      "mat3model0surf30"\r
2341                 *INHERIT_POS    0       0       0\r
2342                 *INHERIT_ROT    0       0       0\r
2343                 *INHERIT_SCL    0       0       0\r
2344                 *TM_ROW0        1.0     0       0\r
2345                 *TM_ROW1        0       1.0     0\r
2346                 *TM_ROW2        0       0       1.0\r
2347                 *TM_ROW3        0       0       0\r
2348                 *TM_POS 0.000000        0.000000        0.000000\r
2349         }\r
2350         *MESH   {\r
2351                 *TIMEVALUE      0\r
2352                 *MESH_NUMVERTEX 4\r
2353                 *MESH_NUMFACES  2\r
2354                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2355                 *MESH_VERTEX_LIST       {\r
2356                         *MESH_VERTEX    0       -48.000000      -24.000000      128.000000\r
2357                         *MESH_VERTEX    1       -56.000000      -24.000000      80.000000\r
2358                         *MESH_VERTEX    2       -48.000000      -16.000000      128.000000\r
2359                         *MESH_VERTEX    3       -56.000000      -16.000000      80.000000\r
2360                 }\r
2361                 *MESH_NORMALS   {\r
2362                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2363                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2364                         *MESH_VERTEXNORMAL      0       -0.986394       0.000000        0.164399\r
2365                         *MESH_VERTEXNORMAL      1       -0.986394       0.000000        0.164399\r
2366                         *MESH_VERTEXNORMAL      2       -0.986394       0.000000        0.164399\r
2367                         *MESH_VERTEXNORMAL      3       -0.986394       0.000000        0.164399\r
2368                 }\r
2369                 *MESH_FACE_LIST {\r
2370                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2371                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2372                 }\r
2373                 *MESH_NUMTVERTEX        4\r
2374                 *MESH_TVERTLIST {\r
2375                         *MESH_TVERT     0       0.062500        0.500000        1.000000\r
2376                         *MESH_TVERT     1       0.062500        0.125000        1.000000\r
2377                         *MESH_TVERT     2       0.125000        0.500000        1.000000\r
2378                         *MESH_TVERT     3       0.125000        0.125000        1.000000\r
2379                 }\r
2380                 *MESH_NUMTVFACES        2\r
2381                 *MESH_TFACELIST {\r
2382                         *MESH_TFACE     0       0       2       1\r
2383                         *MESH_TFACE     1       2       3       1\r
2384                 }\r
2385         }\r
2386         *PROP_MOTIONBLUR        0\r
2387         *PROP_CASTSHADOW        1\r
2388         *PROP_RECVSHADOW        1\r
2389         *MATERIAL_REF   3\r
2390 }\r
2391 *GEOMOBJECT     {\r
2392         *NODE_NAME      "mat3model0surf31"\r
2393         *NODE_TM        {\r
2394                 *NODE_NAME      "mat3model0surf31"\r
2395                 *INHERIT_POS    0       0       0\r
2396                 *INHERIT_ROT    0       0       0\r
2397                 *INHERIT_SCL    0       0       0\r
2398                 *TM_ROW0        1.0     0       0\r
2399                 *TM_ROW1        0       1.0     0\r
2400                 *TM_ROW2        0       0       1.0\r
2401                 *TM_ROW3        0       0       0\r
2402                 *TM_POS 0.000000        0.000000        0.000000\r
2403         }\r
2404         *MESH   {\r
2405                 *TIMEVALUE      0\r
2406                 *MESH_NUMVERTEX 4\r
2407                 *MESH_NUMFACES  2\r
2408                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2409                 *MESH_VERTEX_LIST       {\r
2410                         *MESH_VERTEX    0       -56.000000      -16.000000      -128.000000\r
2411                         *MESH_VERTEX    1       -56.000000      -24.000000      -128.000000\r
2412                         *MESH_VERTEX    2       -56.000000      -16.000000      -120.000000\r
2413                         *MESH_VERTEX    3       -56.000000      -24.000000      -120.000000\r
2414                 }\r
2415                 *MESH_NORMALS   {\r
2416                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2417                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2418                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2419                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2420                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2421                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
2422                 }\r
2423                 *MESH_FACE_LIST {\r
2424                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2425                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2426                 }\r
2427                 *MESH_NUMTVERTEX        4\r
2428                 *MESH_TVERTLIST {\r
2429                         *MESH_TVERT     0       0.125000        0.500000        1.000000\r
2430                         *MESH_TVERT     1       0.062500        0.500000        1.000000\r
2431                         *MESH_TVERT     2       0.125000        0.562500        1.000000\r
2432                         *MESH_TVERT     3       0.062500        0.562500        1.000000\r
2433                 }\r
2434                 *MESH_NUMTVFACES        2\r
2435                 *MESH_TFACELIST {\r
2436                         *MESH_TFACE     0       0       2       1\r
2437                         *MESH_TFACE     1       2       3       1\r
2438                 }\r
2439         }\r
2440         *PROP_MOTIONBLUR        0\r
2441         *PROP_CASTSHADOW        1\r
2442         *PROP_RECVSHADOW        1\r
2443         *MATERIAL_REF   3\r
2444 }\r
2445 *GEOMOBJECT     {\r
2446         *NODE_NAME      "mat3model0surf32"\r
2447         *NODE_TM        {\r
2448                 *NODE_NAME      "mat3model0surf32"\r
2449                 *INHERIT_POS    0       0       0\r
2450                 *INHERIT_ROT    0       0       0\r
2451                 *INHERIT_SCL    0       0       0\r
2452                 *TM_ROW0        1.0     0       0\r
2453                 *TM_ROW1        0       1.0     0\r
2454                 *TM_ROW2        0       0       1.0\r
2455                 *TM_ROW3        0       0       0\r
2456                 *TM_POS 0.000000        0.000000        0.000000\r
2457         }\r
2458         *MESH   {\r
2459                 *TIMEVALUE      0\r
2460                 *MESH_NUMVERTEX 4\r
2461                 *MESH_NUMFACES  2\r
2462                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2463                 *MESH_VERTEX_LIST       {\r
2464                         *MESH_VERTEX    0       -64.000000      24.000000       72.000000\r
2465                         *MESH_VERTEX    1       -64.000000      16.000000       72.000000\r
2466                         *MESH_VERTEX    2       64.000000       24.000000       72.000000\r
2467                         *MESH_VERTEX    3       64.000000       16.000000       72.000000\r
2468                 }\r
2469                 *MESH_NORMALS   {\r
2470                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2471                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2472                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2473                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2474                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2475                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2476                 }\r
2477                 *MESH_FACE_LIST {\r
2478                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2479                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2480                 }\r
2481                 *MESH_NUMTVERTEX        4\r
2482                 *MESH_TVERTLIST {\r
2483                         *MESH_TVERT     0       0.000000        0.437500        1.000000\r
2484                         *MESH_TVERT     1       0.000000        0.375000        1.000000\r
2485                         *MESH_TVERT     2       1.000000        0.437500        1.000000\r
2486                         *MESH_TVERT     3       1.000000        0.375000        1.000000\r
2487                 }\r
2488                 *MESH_NUMTVFACES        2\r
2489                 *MESH_TFACELIST {\r
2490                         *MESH_TFACE     0       0       2       1\r
2491                         *MESH_TFACE     1       2       3       1\r
2492                 }\r
2493         }\r
2494         *PROP_MOTIONBLUR        0\r
2495         *PROP_CASTSHADOW        1\r
2496         *PROP_RECVSHADOW        1\r
2497         *MATERIAL_REF   3\r
2498 }\r
2499 *GEOMOBJECT     {\r
2500         *NODE_NAME      "mat3model0surf33"\r
2501         *NODE_TM        {\r
2502                 *NODE_NAME      "mat3model0surf33"\r
2503                 *INHERIT_POS    0       0       0\r
2504                 *INHERIT_ROT    0       0       0\r
2505                 *INHERIT_SCL    0       0       0\r
2506                 *TM_ROW0        1.0     0       0\r
2507                 *TM_ROW1        0       1.0     0\r
2508                 *TM_ROW2        0       0       1.0\r
2509                 *TM_ROW3        0       0       0\r
2510                 *TM_POS 0.000000        0.000000        0.000000\r
2511         }\r
2512         *MESH   {\r
2513                 *TIMEVALUE      0\r
2514                 *MESH_NUMVERTEX 4\r
2515                 *MESH_NUMFACES  2\r
2516                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2517                 *MESH_VERTEX_LIST       {\r
2518                         *MESH_VERTEX    0       -64.000000      -16.000000      72.000000\r
2519                         *MESH_VERTEX    1       -64.000000      -24.000000      72.000000\r
2520                         *MESH_VERTEX    2       64.000000       -16.000000      72.000000\r
2521                         *MESH_VERTEX    3       64.000000       -24.000000      72.000000\r
2522                 }\r
2523                 *MESH_NORMALS   {\r
2524                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2525                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2526                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2527                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2528                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2529                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2530                 }\r
2531                 *MESH_FACE_LIST {\r
2532                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2533                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2534                 }\r
2535                 *MESH_NUMTVERTEX        4\r
2536                 *MESH_TVERTLIST {\r
2537                         *MESH_TVERT     0       0.000000        0.125000        1.000000\r
2538                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
2539                         *MESH_TVERT     2       1.000000        0.125000        1.000000\r
2540                         *MESH_TVERT     3       1.000000        0.062500        1.000000\r
2541                 }\r
2542                 *MESH_NUMTVFACES        2\r
2543                 *MESH_TFACELIST {\r
2544                         *MESH_TFACE     0       0       2       1\r
2545                         *MESH_TFACE     1       2       3       1\r
2546                 }\r
2547         }\r
2548         *PROP_MOTIONBLUR        0\r
2549         *PROP_CASTSHADOW        1\r
2550         *PROP_RECVSHADOW        1\r
2551         *MATERIAL_REF   3\r
2552 }\r
2553 *GEOMOBJECT     {\r
2554         *NODE_NAME      "mat3model0surf34"\r
2555         *NODE_TM        {\r
2556                 *NODE_NAME      "mat3model0surf34"\r
2557                 *INHERIT_POS    0       0       0\r
2558                 *INHERIT_ROT    0       0       0\r
2559                 *INHERIT_SCL    0       0       0\r
2560                 *TM_ROW0        1.0     0       0\r
2561                 *TM_ROW1        0       1.0     0\r
2562                 *TM_ROW2        0       0       1.0\r
2563                 *TM_ROW3        0       0       0\r
2564                 *TM_POS 0.000000        0.000000        0.000000\r
2565         }\r
2566         *MESH   {\r
2567                 *TIMEVALUE      0\r
2568                 *MESH_NUMVERTEX 6\r
2569                 *MESH_NUMFACES  4\r
2570                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2571                 *MESH_VERTEX_LIST       {\r
2572                         *MESH_VERTEX    0       -64.000000      16.000000       80.000000\r
2573                         *MESH_VERTEX    1       -104.000000     16.000000       66.625000\r
2574                         *MESH_VERTEX    2       -64.000000      24.000000       80.000000\r
2575                         *MESH_VERTEX    3       -104.000000     24.000000       66.625000\r
2576                         *MESH_VERTEX    4       -112.000000     16.000000       64.000000\r
2577                         *MESH_VERTEX    5       -112.000000     24.000000       64.000000\r
2578                 }\r
2579                 *MESH_NORMALS   {\r
2580                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2581                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2582                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
2583                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
2584                         *MESH_VERTEXNORMAL      0       -0.316228       0.000000        0.948683\r
2585                         *MESH_VERTEXNORMAL      1       -0.316228       0.000000        0.948683\r
2586                         *MESH_VERTEXNORMAL      2       -0.316228       0.000000        0.948683\r
2587                         *MESH_VERTEXNORMAL      3       -0.316228       0.000000        0.948683\r
2588                         *MESH_VERTEXNORMAL      4       -0.316228       0.000000        0.948683\r
2589                         *MESH_VERTEXNORMAL      5       -0.316228       0.000000        0.948683\r
2590                 }\r
2591                 *MESH_FACE_LIST {\r
2592                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2593                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2594                         *MESH_FACE      2       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2595                         *MESH_FACE      3       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2596                 }\r
2597                 *MESH_NUMTVERTEX        6\r
2598                 *MESH_TVERTLIST {\r
2599                         *MESH_TVERT     0       1.000000        0.375000        1.000000\r
2600                         *MESH_TVERT     1       0.687500        0.375000        1.000000\r
2601                         *MESH_TVERT     2       1.000000        0.437500        1.000000\r
2602                         *MESH_TVERT     3       0.687500        0.437500        1.000000\r
2603                         *MESH_TVERT     4       0.625000        0.375000        1.000000\r
2604                         *MESH_TVERT     5       0.625000        0.437500        1.000000\r
2605                 }\r
2606                 *MESH_NUMTVFACES        4\r
2607                 *MESH_TFACELIST {\r
2608                         *MESH_TFACE     0       0       2       1\r
2609                         *MESH_TFACE     1       2       3       1\r
2610                         *MESH_TFACE     2       1       3       4\r
2611                         *MESH_TFACE     3       3       5       4\r
2612                 }\r
2613         }\r
2614         *PROP_MOTIONBLUR        0\r
2615         *PROP_CASTSHADOW        1\r
2616         *PROP_RECVSHADOW        1\r
2617         *MATERIAL_REF   3\r
2618 }\r
2619 *GEOMOBJECT     {\r
2620         *NODE_NAME      "mat3model0surf35"\r
2621         *NODE_TM        {\r
2622                 *NODE_NAME      "mat3model0surf35"\r
2623                 *INHERIT_POS    0       0       0\r
2624                 *INHERIT_ROT    0       0       0\r
2625                 *INHERIT_SCL    0       0       0\r
2626                 *TM_ROW0        1.0     0       0\r
2627                 *TM_ROW1        0       1.0     0\r
2628                 *TM_ROW2        0       0       1.0\r
2629                 *TM_ROW3        0       0       0\r
2630                 *TM_POS 0.000000        0.000000        0.000000\r
2631         }\r
2632         *MESH   {\r
2633                 *TIMEVALUE      0\r
2634                 *MESH_NUMVERTEX 4\r
2635                 *MESH_NUMFACES  2\r
2636                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2637                 *MESH_VERTEX_LIST       {\r
2638                         *MESH_VERTEX    0       -104.000000     24.000000       58.625000\r
2639                         *MESH_VERTEX    1       -104.000000     16.000000       58.625000\r
2640                         *MESH_VERTEX    2       -64.000000      24.000000       72.000000\r
2641                         *MESH_VERTEX    3       -64.000000      16.000000       72.000000\r
2642                 }\r
2643                 *MESH_NORMALS   {\r
2644                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2645                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2646                         *MESH_VERTEXNORMAL      0       0.316228        0.000000        -0.948683\r
2647                         *MESH_VERTEXNORMAL      1       0.316228        0.000000        -0.948683\r
2648                         *MESH_VERTEXNORMAL      2       0.316228        0.000000        -0.948683\r
2649                         *MESH_VERTEXNORMAL      3       0.316228        0.000000        -0.948683\r
2650                 }\r
2651                 *MESH_FACE_LIST {\r
2652                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2653                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2654                 }\r
2655                 *MESH_NUMTVERTEX        4\r
2656                 *MESH_TVERTLIST {\r
2657                         *MESH_TVERT     0       0.687500        0.437500        1.000000\r
2658                         *MESH_TVERT     1       0.687500        0.375000        1.000000\r
2659                         *MESH_TVERT     2       1.000000        0.437500        1.000000\r
2660                         *MESH_TVERT     3       1.000000        0.375000        1.000000\r
2661                 }\r
2662                 *MESH_NUMTVFACES        2\r
2663                 *MESH_TFACELIST {\r
2664                         *MESH_TFACE     0       0       2       1\r
2665                         *MESH_TFACE     1       2       3       1\r
2666                 }\r
2667         }\r
2668         *PROP_MOTIONBLUR        0\r
2669         *PROP_CASTSHADOW        1\r
2670         *PROP_RECVSHADOW        1\r
2671         *MATERIAL_REF   3\r
2672 }\r
2673 *GEOMOBJECT     {\r
2674         *NODE_NAME      "mat3model0surf36"\r
2675         *NODE_TM        {\r
2676                 *NODE_NAME      "mat3model0surf36"\r
2677                 *INHERIT_POS    0       0       0\r
2678                 *INHERIT_ROT    0       0       0\r
2679                 *INHERIT_SCL    0       0       0\r
2680                 *TM_ROW0        1.0     0       0\r
2681                 *TM_ROW1        0       1.0     0\r
2682                 *TM_ROW2        0       0       1.0\r
2683                 *TM_ROW3        0       0       0\r
2684                 *TM_POS 0.000000        0.000000        0.000000\r
2685         }\r
2686         *MESH   {\r
2687                 *TIMEVALUE      0\r
2688                 *MESH_NUMVERTEX 4\r
2689                 *MESH_NUMFACES  2\r
2690                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2691                 *MESH_VERTEX_LIST       {\r
2692                         *MESH_VERTEX    0       -104.000000     24.000000       -56.000000\r
2693                         *MESH_VERTEX    1       -104.000000     16.000000       -56.000000\r
2694                         *MESH_VERTEX    2       -104.000000     24.000000       58.625000\r
2695                         *MESH_VERTEX    3       -104.000000     16.000000       58.625000\r
2696                 }\r
2697                 *MESH_NORMALS   {\r
2698                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2699                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2700                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2701                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2702                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2703                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
2704                 }\r
2705                 *MESH_FACE_LIST {\r
2706                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2707                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2708                 }\r
2709                 *MESH_NUMTVERTEX        4\r
2710                 *MESH_TVERTLIST {\r
2711                         *MESH_TVERT     0       0.437500        0.062500        1.000000\r
2712                         *MESH_TVERT     1       0.375000        0.062500        1.000000\r
2713                         *MESH_TVERT     2       0.437500        0.958008        1.000000\r
2714                         *MESH_TVERT     3       0.375000        0.958008        1.000000\r
2715                 }\r
2716                 *MESH_NUMTVFACES        2\r
2717                 *MESH_TFACELIST {\r
2718                         *MESH_TFACE     0       0       2       1\r
2719                         *MESH_TFACE     1       2       3       1\r
2720                 }\r
2721         }\r
2722         *PROP_MOTIONBLUR        0\r
2723         *PROP_CASTSHADOW        1\r
2724         *PROP_RECVSHADOW        1\r
2725         *MATERIAL_REF   3\r
2726 }\r
2727 *GEOMOBJECT     {\r
2728         *NODE_NAME      "mat3model0surf37"\r
2729         *NODE_TM        {\r
2730                 *NODE_NAME      "mat3model0surf37"\r
2731                 *INHERIT_POS    0       0       0\r
2732                 *INHERIT_ROT    0       0       0\r
2733                 *INHERIT_SCL    0       0       0\r
2734                 *TM_ROW0        1.0     0       0\r
2735                 *TM_ROW1        0       1.0     0\r
2736                 *TM_ROW2        0       0       1.0\r
2737                 *TM_ROW3        0       0       0\r
2738                 *TM_POS 0.000000        0.000000        0.000000\r
2739         }\r
2740         *MESH   {\r
2741                 *TIMEVALUE      0\r
2742                 *MESH_NUMVERTEX 4\r
2743                 *MESH_NUMFACES  2\r
2744                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2745                 *MESH_VERTEX_LIST       {\r
2746                         *MESH_VERTEX    0       -56.000000      16.000000       -120.000000\r
2747                         *MESH_VERTEX    1       -104.000000     16.000000       -56.000000\r
2748                         *MESH_VERTEX    2       -56.000000      24.000000       -120.000000\r
2749                         *MESH_VERTEX    3       -104.000000     24.000000       -56.000000\r
2750                 }\r
2751                 *MESH_NORMALS   {\r
2752                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2753                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2754                         *MESH_VERTEXNORMAL      0       0.800000        0.000000        0.600000\r
2755                         *MESH_VERTEXNORMAL      1       0.800000        0.000000        0.600000\r
2756                         *MESH_VERTEXNORMAL      2       0.800000        0.000000        0.600000\r
2757                         *MESH_VERTEXNORMAL      3       0.800000        0.000000        0.600000\r
2758                 }\r
2759                 *MESH_FACE_LIST {\r
2760                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2761                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2762                 }\r
2763                 *MESH_NUMTVERTEX        4\r
2764                 *MESH_TVERTLIST {\r
2765                         *MESH_TVERT     0       0.375000        0.562500        1.000000\r
2766                         *MESH_TVERT     1       0.375000        1.062500        1.000000\r
2767                         *MESH_TVERT     2       0.437500        0.562500        1.000000\r
2768                         *MESH_TVERT     3       0.437500        1.062500        1.000000\r
2769                 }\r
2770                 *MESH_NUMTVFACES        2\r
2771                 *MESH_TFACELIST {\r
2772                         *MESH_TFACE     0       0       2       1\r
2773                         *MESH_TFACE     1       2       3       1\r
2774                 }\r
2775         }\r
2776         *PROP_MOTIONBLUR        0\r
2777         *PROP_CASTSHADOW        1\r
2778         *PROP_RECVSHADOW        1\r
2779         *MATERIAL_REF   3\r
2780 }\r
2781 *GEOMOBJECT     {\r
2782         *NODE_NAME      "mat3model0surf38"\r
2783         *NODE_TM        {\r
2784                 *NODE_NAME      "mat3model0surf38"\r
2785                 *INHERIT_POS    0       0       0\r
2786                 *INHERIT_ROT    0       0       0\r
2787                 *INHERIT_SCL    0       0       0\r
2788                 *TM_ROW0        1.0     0       0\r
2789                 *TM_ROW1        0       1.0     0\r
2790                 *TM_ROW2        0       0       1.0\r
2791                 *TM_ROW3        0       0       0\r
2792                 *TM_POS 0.000000        0.000000        0.000000\r
2793         }\r
2794         *MESH   {\r
2795                 *TIMEVALUE      0\r
2796                 *MESH_NUMVERTEX 6\r
2797                 *MESH_NUMFACES  4\r
2798                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2799                 *MESH_VERTEX_LIST       {\r
2800                         *MESH_VERTEX    0       -64.000000      -24.000000      80.000000\r
2801                         *MESH_VERTEX    1       -104.000000     -24.000000      66.625000\r
2802                         *MESH_VERTEX    2       -64.000000      -16.000000      80.000000\r
2803                         *MESH_VERTEX    3       -104.000000     -16.000000      66.625000\r
2804                         *MESH_VERTEX    4       -112.000000     -24.000000      64.000000\r
2805                         *MESH_VERTEX    5       -112.000000     -16.000000      64.000000\r
2806                 }\r
2807                 *MESH_NORMALS   {\r
2808                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2809                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2810                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
2811                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
2812                         *MESH_VERTEXNORMAL      0       -0.316228       0.000000        0.948683\r
2813                         *MESH_VERTEXNORMAL      1       -0.316228       0.000000        0.948683\r
2814                         *MESH_VERTEXNORMAL      2       -0.316228       0.000000        0.948683\r
2815                         *MESH_VERTEXNORMAL      3       -0.316228       0.000000        0.948683\r
2816                         *MESH_VERTEXNORMAL      4       -0.316228       0.000000        0.948683\r
2817                         *MESH_VERTEXNORMAL      5       -0.316228       0.000000        0.948683\r
2818                 }\r
2819                 *MESH_FACE_LIST {\r
2820                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2821                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2822                         *MESH_FACE      2       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2823                         *MESH_FACE      3       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2824                 }\r
2825                 *MESH_NUMTVERTEX        6\r
2826                 *MESH_TVERTLIST {\r
2827                         *MESH_TVERT     0       1.000000        0.062500        1.000000\r
2828                         *MESH_TVERT     1       0.687500        0.062500        1.000000\r
2829                         *MESH_TVERT     2       1.000000        0.125000        1.000000\r
2830                         *MESH_TVERT     3       0.687500        0.125000        1.000000\r
2831                         *MESH_TVERT     4       0.625000        0.062500        1.000000\r
2832                         *MESH_TVERT     5       0.625000        0.125000        1.000000\r
2833                 }\r
2834                 *MESH_NUMTVFACES        4\r
2835                 *MESH_TFACELIST {\r
2836                         *MESH_TFACE     0       0       2       1\r
2837                         *MESH_TFACE     1       2       3       1\r
2838                         *MESH_TFACE     2       1       3       4\r
2839                         *MESH_TFACE     3       3       5       4\r
2840                 }\r
2841         }\r
2842         *PROP_MOTIONBLUR        0\r
2843         *PROP_CASTSHADOW        1\r
2844         *PROP_RECVSHADOW        1\r
2845         *MATERIAL_REF   3\r
2846 }\r
2847 *GEOMOBJECT     {\r
2848         *NODE_NAME      "mat3model0surf39"\r
2849         *NODE_TM        {\r
2850                 *NODE_NAME      "mat3model0surf39"\r
2851                 *INHERIT_POS    0       0       0\r
2852                 *INHERIT_ROT    0       0       0\r
2853                 *INHERIT_SCL    0       0       0\r
2854                 *TM_ROW0        1.0     0       0\r
2855                 *TM_ROW1        0       1.0     0\r
2856                 *TM_ROW2        0       0       1.0\r
2857                 *TM_ROW3        0       0       0\r
2858                 *TM_POS 0.000000        0.000000        0.000000\r
2859         }\r
2860         *MESH   {\r
2861                 *TIMEVALUE      0\r
2862                 *MESH_NUMVERTEX 4\r
2863                 *MESH_NUMFACES  2\r
2864                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2865                 *MESH_VERTEX_LIST       {\r
2866                         *MESH_VERTEX    0       -104.000000     -16.000000      58.625000\r
2867                         *MESH_VERTEX    1       -104.000000     -24.000000      58.625000\r
2868                         *MESH_VERTEX    2       -64.000000      -16.000000      72.000000\r
2869                         *MESH_VERTEX    3       -64.000000      -24.000000      72.000000\r
2870                 }\r
2871                 *MESH_NORMALS   {\r
2872                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2873                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2874                         *MESH_VERTEXNORMAL      0       0.316228        0.000000        -0.948683\r
2875                         *MESH_VERTEXNORMAL      1       0.316228        0.000000        -0.948683\r
2876                         *MESH_VERTEXNORMAL      2       0.316228        0.000000        -0.948683\r
2877                         *MESH_VERTEXNORMAL      3       0.316228        0.000000        -0.948683\r
2878                 }\r
2879                 *MESH_FACE_LIST {\r
2880                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2881                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2882                 }\r
2883                 *MESH_NUMTVERTEX        4\r
2884                 *MESH_TVERTLIST {\r
2885                         *MESH_TVERT     0       0.687500        0.125000        1.000000\r
2886                         *MESH_TVERT     1       0.687500        0.062500        1.000000\r
2887                         *MESH_TVERT     2       1.000000        0.125000        1.000000\r
2888                         *MESH_TVERT     3       1.000000        0.062500        1.000000\r
2889                 }\r
2890                 *MESH_NUMTVFACES        2\r
2891                 *MESH_TFACELIST {\r
2892                         *MESH_TFACE     0       0       2       1\r
2893                         *MESH_TFACE     1       2       3       1\r
2894                 }\r
2895         }\r
2896         *PROP_MOTIONBLUR        0\r
2897         *PROP_CASTSHADOW        1\r
2898         *PROP_RECVSHADOW        1\r
2899         *MATERIAL_REF   3\r
2900 }\r
2901 *GEOMOBJECT     {\r
2902         *NODE_NAME      "mat3model0surf40"\r
2903         *NODE_TM        {\r
2904                 *NODE_NAME      "mat3model0surf40"\r
2905                 *INHERIT_POS    0       0       0\r
2906                 *INHERIT_ROT    0       0       0\r
2907                 *INHERIT_SCL    0       0       0\r
2908                 *TM_ROW0        1.0     0       0\r
2909                 *TM_ROW1        0       1.0     0\r
2910                 *TM_ROW2        0       0       1.0\r
2911                 *TM_ROW3        0       0       0\r
2912                 *TM_POS 0.000000        0.000000        0.000000\r
2913         }\r
2914         *MESH   {\r
2915                 *TIMEVALUE      0\r
2916                 *MESH_NUMVERTEX 4\r
2917                 *MESH_NUMFACES  2\r
2918                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2919                 *MESH_VERTEX_LIST       {\r
2920                         *MESH_VERTEX    0       -104.000000     -16.000000      -56.000000\r
2921                         *MESH_VERTEX    1       -104.000000     -24.000000      -56.000000\r
2922                         *MESH_VERTEX    2       -104.000000     -16.000000      58.625000\r
2923                         *MESH_VERTEX    3       -104.000000     -24.000000      58.625000\r
2924                 }\r
2925                 *MESH_NORMALS   {\r
2926                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2927                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2928                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2929                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2930                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2931                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
2932                 }\r
2933                 *MESH_FACE_LIST {\r
2934                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2935                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2936                 }\r
2937                 *MESH_NUMTVERTEX        4\r
2938                 *MESH_TVERTLIST {\r
2939                         *MESH_TVERT     0       0.125000        0.062500        1.000000\r
2940                         *MESH_TVERT     1       0.062500        0.062500        1.000000\r
2941                         *MESH_TVERT     2       0.125000        0.958008        1.000000\r
2942                         *MESH_TVERT     3       0.062500        0.958008        1.000000\r
2943                 }\r
2944                 *MESH_NUMTVFACES        2\r
2945                 *MESH_TFACELIST {\r
2946                         *MESH_TFACE     0       0       2       1\r
2947                         *MESH_TFACE     1       2       3       1\r
2948                 }\r
2949         }\r
2950         *PROP_MOTIONBLUR        0\r
2951         *PROP_CASTSHADOW        1\r
2952         *PROP_RECVSHADOW        1\r
2953         *MATERIAL_REF   3\r
2954 }\r
2955 *GEOMOBJECT     {\r
2956         *NODE_NAME      "mat3model0surf41"\r
2957         *NODE_TM        {\r
2958                 *NODE_NAME      "mat3model0surf41"\r
2959                 *INHERIT_POS    0       0       0\r
2960                 *INHERIT_ROT    0       0       0\r
2961                 *INHERIT_SCL    0       0       0\r
2962                 *TM_ROW0        1.0     0       0\r
2963                 *TM_ROW1        0       1.0     0\r
2964                 *TM_ROW2        0       0       1.0\r
2965                 *TM_ROW3        0       0       0\r
2966                 *TM_POS 0.000000        0.000000        0.000000\r
2967         }\r
2968         *MESH   {\r
2969                 *TIMEVALUE      0\r
2970                 *MESH_NUMVERTEX 4\r
2971                 *MESH_NUMFACES  2\r
2972                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2973                 *MESH_VERTEX_LIST       {\r
2974                         *MESH_VERTEX    0       -56.000000      -24.000000      -120.000000\r
2975                         *MESH_VERTEX    1       -104.000000     -24.000000      -56.000000\r
2976                         *MESH_VERTEX    2       -56.000000      -16.000000      -120.000000\r
2977                         *MESH_VERTEX    3       -104.000000     -16.000000      -56.000000\r
2978                 }\r
2979                 *MESH_NORMALS   {\r
2980                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2981                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2982                         *MESH_VERTEXNORMAL      0       0.800000        0.000000        0.600000\r
2983                         *MESH_VERTEXNORMAL      1       0.800000        0.000000        0.600000\r
2984                         *MESH_VERTEXNORMAL      2       0.800000        0.000000        0.600000\r
2985                         *MESH_VERTEXNORMAL      3       0.800000        0.000000        0.600000\r
2986                 }\r
2987                 *MESH_FACE_LIST {\r
2988                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2989                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2990                 }\r
2991                 *MESH_NUMTVERTEX        4\r
2992                 *MESH_TVERTLIST {\r
2993                         *MESH_TVERT     0       0.062500        0.562500        1.000000\r
2994                         *MESH_TVERT     1       0.062500        1.062500        1.000000\r
2995                         *MESH_TVERT     2       0.125000        0.562500        1.000000\r
2996                         *MESH_TVERT     3       0.125000        1.062500        1.000000\r
2997                 }\r
2998                 *MESH_NUMTVFACES        2\r
2999                 *MESH_TFACELIST {\r
3000                         *MESH_TFACE     0       0       2       1\r
3001                         *MESH_TFACE     1       2       3       1\r
3002                 }\r
3003         }\r
3004         *PROP_MOTIONBLUR        0\r
3005         *PROP_CASTSHADOW        1\r
3006         *PROP_RECVSHADOW        1\r
3007         *MATERIAL_REF   3\r
3008 }\r
3009 *GEOMOBJECT     {\r
3010         *NODE_NAME      "mat3model0surf42"\r
3011         *NODE_TM        {\r
3012                 *NODE_NAME      "mat3model0surf42"\r
3013                 *INHERIT_POS    0       0       0\r
3014                 *INHERIT_ROT    0       0       0\r
3015                 *INHERIT_SCL    0       0       0\r
3016                 *TM_ROW0        1.0     0       0\r
3017                 *TM_ROW1        0       1.0     0\r
3018                 *TM_ROW2        0       0       1.0\r
3019                 *TM_ROW3        0       0       0\r
3020                 *TM_POS 0.000000        0.000000        0.000000\r
3021         }\r
3022         *MESH   {\r
3023                 *TIMEVALUE      0\r
3024                 *MESH_NUMVERTEX 8\r
3025                 *MESH_NUMFACES  6\r
3026                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3027                 *MESH_VERTEX_LIST       {\r
3028                         *MESH_VERTEX    0       -112.000000     16.000000       64.000000\r
3029                         *MESH_VERTEX    1       -112.000000     24.000000       24.000000\r
3030                         *MESH_VERTEX    2       -112.000000     24.000000       64.000000\r
3031                         *MESH_VERTEX    3       -112.000000     16.000000       -45.375000\r
3032                         *MESH_VERTEX    4       -112.000000     16.000000       -64.000000\r
3033                         *MESH_VERTEX    5       -112.000000     24.000000       -45.375000\r
3034                         *MESH_VERTEX    6       -112.000000     24.000000       -24.000000\r
3035                         *MESH_VERTEX    7       -112.000000     24.000000       -64.000000\r
3036                 }\r
3037                 *MESH_NORMALS   {\r
3038                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3039                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3040                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
3041                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
3042                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
3043                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
3044                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
3045                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3046                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3047                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
3048                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
3049                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
3050                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
3051                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
3052                 }\r
3053                 *MESH_FACE_LIST {\r
3054                         *MESH_FACE      0       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3055                         *MESH_FACE      1       A:      3       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3056                         *MESH_FACE      2       A:      1       B:      6       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3057                         *MESH_FACE      3       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3058                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3059                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3060                 }\r
3061                 *MESH_NUMTVERTEX        8\r
3062                 *MESH_TVERTLIST {\r
3063                         *MESH_TVERT     0       0.375000        1.000000        1.000000\r
3064                         *MESH_TVERT     1       0.437500        0.687500        1.000000\r
3065                         *MESH_TVERT     2       0.437500        1.000000        1.000000\r
3066                         *MESH_TVERT     3       0.375000        0.145508        1.000000\r
3067                         *MESH_TVERT     4       0.375000        0.000000        1.000000\r
3068                         *MESH_TVERT     5       0.437500        0.145508        1.000000\r
3069                         *MESH_TVERT     6       0.437500        0.312500        1.000000\r
3070                         *MESH_TVERT     7       0.437500        0.000000        1.000000\r
3071                 }\r
3072                 *MESH_NUMTVFACES        6\r
3073                 *MESH_TFACELIST {\r
3074                         *MESH_TFACE     0       0       1       3\r
3075                         *MESH_TFACE     1       3       6       5\r
3076                         *MESH_TFACE     2       1       6       3\r
3077                         *MESH_TFACE     3       3       5       4\r
3078                         *MESH_TFACE     4       0       2       1\r
3079                         *MESH_TFACE     5       4       5       7\r
3080                 }\r
3081         }\r
3082         *PROP_MOTIONBLUR        0\r
3083         *PROP_CASTSHADOW        1\r
3084         *PROP_RECVSHADOW        1\r
3085         *MATERIAL_REF   3\r
3086 }\r
3087 *GEOMOBJECT     {\r
3088         *NODE_NAME      "mat3model0surf43"\r
3089         *NODE_TM        {\r
3090                 *NODE_NAME      "mat3model0surf43"\r
3091                 *INHERIT_POS    0       0       0\r
3092                 *INHERIT_ROT    0       0       0\r
3093                 *INHERIT_SCL    0       0       0\r
3094                 *TM_ROW0        1.0     0       0\r
3095                 *TM_ROW1        0       1.0     0\r
3096                 *TM_ROW2        0       0       1.0\r
3097                 *TM_ROW3        0       0       0\r
3098                 *TM_POS 0.000000        0.000000        0.000000\r
3099         }\r
3100         *MESH   {\r
3101                 *TIMEVALUE      0\r
3102                 *MESH_NUMVERTEX 4\r
3103                 *MESH_NUMFACES  2\r
3104                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3105                 *MESH_VERTEX_LIST       {\r
3106                         *MESH_VERTEX    0       -112.000000     24.000000       -64.000000\r
3107                         *MESH_VERTEX    1       -112.000000     16.000000       -64.000000\r
3108                         *MESH_VERTEX    2       -64.000000      24.000000       -128.000000\r
3109                         *MESH_VERTEX    3       -64.000000      16.000000       -128.000000\r
3110                 }\r
3111                 *MESH_NORMALS   {\r
3112                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3113                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3114                         *MESH_VERTEXNORMAL      0       -0.800000       0.000000        -0.600000\r
3115                         *MESH_VERTEXNORMAL      1       -0.800000       0.000000        -0.600000\r
3116                         *MESH_VERTEXNORMAL      2       -0.800000       0.000000        -0.600000\r
3117                         *MESH_VERTEXNORMAL      3       -0.800000       0.000000        -0.600000\r
3118                 }\r
3119                 *MESH_FACE_LIST {\r
3120                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3121                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3122                 }\r
3123                 *MESH_NUMTVERTEX        4\r
3124                 *MESH_TVERTLIST {\r
3125                         *MESH_TVERT     0       0.437500        1.000000        1.000000\r
3126                         *MESH_TVERT     1       0.375000        1.000000        1.000000\r
3127                         *MESH_TVERT     2       0.437500        0.500000        1.000000\r
3128                         *MESH_TVERT     3       0.375000        0.500000        1.000000\r
3129                 }\r
3130                 *MESH_NUMTVFACES        2\r
3131                 *MESH_TFACELIST {\r
3132                         *MESH_TFACE     0       0       2       1\r
3133                         *MESH_TFACE     1       2       3       1\r
3134                 }\r
3135         }\r
3136         *PROP_MOTIONBLUR        0\r
3137         *PROP_CASTSHADOW        1\r
3138         *PROP_RECVSHADOW        1\r
3139         *MATERIAL_REF   3\r
3140 }\r
3141 *GEOMOBJECT     {\r
3142         *NODE_NAME      "mat3model0surf44"\r
3143         *NODE_TM        {\r
3144                 *NODE_NAME      "mat3model0surf44"\r
3145                 *INHERIT_POS    0       0       0\r
3146                 *INHERIT_ROT    0       0       0\r
3147                 *INHERIT_SCL    0       0       0\r
3148                 *TM_ROW0        1.0     0       0\r
3149                 *TM_ROW1        0       1.0     0\r
3150                 *TM_ROW2        0       0       1.0\r
3151                 *TM_ROW3        0       0       0\r
3152                 *TM_POS 0.000000        0.000000        0.000000\r
3153         }\r
3154         *MESH   {\r
3155                 *TIMEVALUE      0\r
3156                 *MESH_NUMVERTEX 8\r
3157                 *MESH_NUMFACES  6\r
3158                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3159                 *MESH_VERTEX_LIST       {\r
3160                         *MESH_VERTEX    0       -112.000000     -24.000000      24.000000\r
3161                         *MESH_VERTEX    1       -112.000000     -16.000000      64.000000\r
3162                         *MESH_VERTEX    2       -112.000000     -24.000000      64.000000\r
3163                         *MESH_VERTEX    3       -112.000000     -24.000000      -24.000000\r
3164                         *MESH_VERTEX    4       -112.000000     -16.000000      -45.375000\r
3165                         *MESH_VERTEX    5       -112.000000     -24.000000      -45.375000\r
3166                         *MESH_VERTEX    6       -112.000000     -24.000000      -64.000000\r
3167                         *MESH_VERTEX    7       -112.000000     -16.000000      -64.000000\r
3168                 }\r
3169                 *MESH_NORMALS   {\r
3170                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3171                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3172                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
3173                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
3174                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
3175                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
3176                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
3177                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3178                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3179                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
3180                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
3181                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
3182                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
3183                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
3184                 }\r
3185                 *MESH_FACE_LIST {\r
3186                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3187                         *MESH_FACE      1       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3188                         *MESH_FACE      2       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3189                         *MESH_FACE      3       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3190                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3191                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3192                 }\r
3193                 *MESH_NUMTVERTEX        8\r
3194                 *MESH_TVERTLIST {\r
3195                         *MESH_TVERT     0       0.062500        0.687500        1.000000\r
3196                         *MESH_TVERT     1       0.125000        1.000000        1.000000\r
3197                         *MESH_TVERT     2       0.062500        1.000000        1.000000\r
3198                         *MESH_TVERT     3       0.062500        0.312500        1.000000\r
3199                         *MESH_TVERT     4       0.125000        0.145508        1.000000\r
3200                         *MESH_TVERT     5       0.062500        0.145508        1.000000\r
3201                         *MESH_TVERT     6       0.062500        0.000000        1.000000\r
3202                         *MESH_TVERT     7       0.125000        0.000000        1.000000\r
3203                 }\r
3204                 *MESH_NUMTVFACES        6\r
3205                 *MESH_TFACELIST {\r
3206                         *MESH_TFACE     0       1       4       3\r
3207                         *MESH_TFACE     1       3       4       5\r
3208                         *MESH_TFACE     2       0       1       3\r
3209                         *MESH_TFACE     3       4       6       5\r
3210                         *MESH_TFACE     4       0       2       1\r
3211                         *MESH_TFACE     5       4       7       6\r
3212                 }\r
3213         }\r
3214         *PROP_MOTIONBLUR        0\r
3215         *PROP_CASTSHADOW        1\r
3216         *PROP_RECVSHADOW        1\r
3217         *MATERIAL_REF   3\r
3218 }\r
3219 *GEOMOBJECT     {\r
3220         *NODE_NAME      "mat3model0surf45"\r
3221         *NODE_TM        {\r
3222                 *NODE_NAME      "mat3model0surf45"\r
3223                 *INHERIT_POS    0       0       0\r
3224                 *INHERIT_ROT    0       0       0\r
3225                 *INHERIT_SCL    0       0       0\r
3226                 *TM_ROW0        1.0     0       0\r
3227                 *TM_ROW1        0       1.0     0\r
3228                 *TM_ROW2        0       0       1.0\r
3229                 *TM_ROW3        0       0       0\r
3230                 *TM_POS 0.000000        0.000000        0.000000\r
3231         }\r
3232         *MESH   {\r
3233                 *TIMEVALUE      0\r
3234                 *MESH_NUMVERTEX 4\r
3235                 *MESH_NUMFACES  2\r
3236                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3237                 *MESH_VERTEX_LIST       {\r
3238                         *MESH_VERTEX    0       -112.000000     -16.000000      -64.000000\r
3239                         *MESH_VERTEX    1       -112.000000     -24.000000      -64.000000\r
3240                         *MESH_VERTEX    2       -64.000000      -16.000000      -128.000000\r
3241                         *MESH_VERTEX    3       -64.000000      -24.000000      -128.000000\r
3242                 }\r
3243                 *MESH_NORMALS   {\r
3244                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3245                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3246                         *MESH_VERTEXNORMAL      0       -0.800000       0.000000        -0.600000\r
3247                         *MESH_VERTEXNORMAL      1       -0.800000       0.000000        -0.600000\r
3248                         *MESH_VERTEXNORMAL      2       -0.800000       0.000000        -0.600000\r
3249                         *MESH_VERTEXNORMAL      3       -0.800000       0.000000        -0.600000\r
3250                 }\r
3251                 *MESH_FACE_LIST {\r
3252                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3253                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3254                 }\r
3255                 *MESH_NUMTVERTEX        4\r
3256                 *MESH_TVERTLIST {\r
3257                         *MESH_TVERT     0       0.125000        1.000000        1.000000\r
3258                         *MESH_TVERT     1       0.062500        1.000000        1.000000\r
3259                         *MESH_TVERT     2       0.125000        0.500000        1.000000\r
3260                         *MESH_TVERT     3       0.062500        0.500000        1.000000\r
3261                 }\r
3262                 *MESH_NUMTVFACES        2\r
3263                 *MESH_TFACELIST {\r
3264                         *MESH_TFACE     0       0       2       1\r
3265                         *MESH_TFACE     1       2       3       1\r
3266                 }\r
3267         }\r
3268         *PROP_MOTIONBLUR        0\r
3269         *PROP_CASTSHADOW        1\r
3270         *PROP_RECVSHADOW        1\r
3271         *MATERIAL_REF   3\r
3272 }\r
3273 *GEOMOBJECT     {\r
3274         *NODE_NAME      "mat3model0surf46"\r
3275         *NODE_TM        {\r
3276                 *NODE_NAME      "mat3model0surf46"\r
3277                 *INHERIT_POS    0       0       0\r
3278                 *INHERIT_ROT    0       0       0\r
3279                 *INHERIT_SCL    0       0       0\r
3280                 *TM_ROW0        1.0     0       0\r
3281                 *TM_ROW1        0       1.0     0\r
3282                 *TM_ROW2        0       0       1.0\r
3283                 *TM_ROW3        0       0       0\r
3284                 *TM_POS 0.000000        0.000000        0.000000\r
3285         }\r
3286         *MESH   {\r
3287                 *TIMEVALUE      0\r
3288                 *MESH_NUMVERTEX 4\r
3289                 *MESH_NUMFACES  2\r
3290                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3291                 *MESH_VERTEX_LIST       {\r
3292                         *MESH_VERTEX    0       -112.000000     16.000000       24.000000\r
3293                         *MESH_VERTEX    1       -128.000000     16.000000       16.000000\r
3294                         *MESH_VERTEX    2       -112.000000     24.000000       24.000000\r
3295                         *MESH_VERTEX    3       -128.000000     24.000000       16.000000\r
3296                 }\r
3297                 *MESH_NORMALS   {\r
3298                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3299                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3300                         *MESH_VERTEXNORMAL      0       -0.447214       0.000000        0.894427\r
3301                         *MESH_VERTEXNORMAL      1       -0.447214       0.000000        0.894427\r
3302                         *MESH_VERTEXNORMAL      2       -0.447214       0.000000        0.894427\r
3303                         *MESH_VERTEXNORMAL      3       -0.447214       0.000000        0.894427\r
3304                 }\r
3305                 *MESH_FACE_LIST {\r
3306                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3307                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3308                 }\r
3309                 *MESH_NUMTVERTEX        4\r
3310                 *MESH_TVERTLIST {\r
3311                         *MESH_TVERT     0       0.625000        0.375000        1.000000\r
3312                         *MESH_TVERT     1       0.500000        0.375000        1.000000\r
3313                         *MESH_TVERT     2       0.625000        0.437500        1.000000\r
3314                         *MESH_TVERT     3       0.500000        0.437500        1.000000\r
3315                 }\r
3316                 *MESH_NUMTVFACES        2\r
3317                 *MESH_TFACELIST {\r
3318                         *MESH_TFACE     0       0       2       1\r
3319                         *MESH_TFACE     1       2       3       1\r
3320                 }\r
3321         }\r
3322         *PROP_MOTIONBLUR        0\r
3323         *PROP_CASTSHADOW        1\r
3324         *PROP_RECVSHADOW        1\r
3325         *MATERIAL_REF   3\r
3326 }\r
3327 *GEOMOBJECT     {\r
3328         *NODE_NAME      "mat3model0surf47"\r
3329         *NODE_TM        {\r
3330                 *NODE_NAME      "mat3model0surf47"\r
3331                 *INHERIT_POS    0       0       0\r
3332                 *INHERIT_ROT    0       0       0\r
3333                 *INHERIT_SCL    0       0       0\r
3334                 *TM_ROW0        1.0     0       0\r
3335                 *TM_ROW1        0       1.0     0\r
3336                 *TM_ROW2        0       0       1.0\r
3337                 *TM_ROW3        0       0       0\r
3338                 *TM_POS 0.000000        0.000000        0.000000\r
3339         }\r
3340         *MESH   {\r
3341                 *TIMEVALUE      0\r
3342                 *MESH_NUMVERTEX 4\r
3343                 *MESH_NUMFACES  2\r
3344                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3345                 *MESH_VERTEX_LIST       {\r
3346                         *MESH_VERTEX    0       -128.000000     24.000000       -16.000000\r
3347                         *MESH_VERTEX    1       -128.000000     16.000000       -16.000000\r
3348                         *MESH_VERTEX    2       -112.000000     24.000000       -24.000000\r
3349                         *MESH_VERTEX    3       -112.000000     16.000000       -24.000000\r
3350                 }\r
3351                 *MESH_NORMALS   {\r
3352                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3353                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3354                         *MESH_VERTEXNORMAL      0       -0.447214       0.000000        -0.894427\r
3355                         *MESH_VERTEXNORMAL      1       -0.447214       0.000000        -0.894427\r
3356                         *MESH_VERTEXNORMAL      2       -0.447214       0.000000        -0.894427\r
3357                         *MESH_VERTEXNORMAL      3       -0.447214       0.000000        -0.894427\r
3358                 }\r
3359                 *MESH_FACE_LIST {\r
3360                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3361                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3362                 }\r
3363                 *MESH_NUMTVERTEX        4\r
3364                 *MESH_TVERTLIST {\r
3365                         *MESH_TVERT     0       0.500000        0.437500        1.000000\r
3366                         *MESH_TVERT     1       0.500000        0.375000        1.000000\r
3367                         *MESH_TVERT     2       0.625000        0.437500        1.000000\r
3368                         *MESH_TVERT     3       0.625000        0.375000        1.000000\r
3369                 }\r
3370                 *MESH_NUMTVFACES        2\r
3371                 *MESH_TFACELIST {\r
3372                         *MESH_TFACE     0       0       2       1\r
3373                         *MESH_TFACE     1       2       3       1\r
3374                 }\r
3375         }\r
3376         *PROP_MOTIONBLUR        0\r
3377         *PROP_CASTSHADOW        1\r
3378         *PROP_RECVSHADOW        1\r
3379         *MATERIAL_REF   3\r
3380 }\r
3381 *GEOMOBJECT     {\r
3382         *NODE_NAME      "mat3model0surf48"\r
3383         *NODE_TM        {\r
3384                 *NODE_NAME      "mat3model0surf48"\r
3385                 *INHERIT_POS    0       0       0\r
3386                 *INHERIT_ROT    0       0       0\r
3387                 *INHERIT_SCL    0       0       0\r
3388                 *TM_ROW0        1.0     0       0\r
3389                 *TM_ROW1        0       1.0     0\r
3390                 *TM_ROW2        0       0       1.0\r
3391                 *TM_ROW3        0       0       0\r
3392                 *TM_POS 0.000000        0.000000        0.000000\r
3393         }\r
3394         *MESH   {\r
3395                 *TIMEVALUE      0\r
3396                 *MESH_NUMVERTEX 4\r
3397                 *MESH_NUMFACES  2\r
3398                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3399                 *MESH_VERTEX_LIST       {\r
3400                         *MESH_VERTEX    0       -112.000000     -24.000000      24.000000\r
3401                         *MESH_VERTEX    1       -128.000000     -24.000000      16.000000\r
3402                         *MESH_VERTEX    2       -112.000000     -16.000000      24.000000\r
3403                         *MESH_VERTEX    3       -128.000000     -16.000000      16.000000\r
3404                 }\r
3405                 *MESH_NORMALS   {\r
3406                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3407                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3408                         *MESH_VERTEXNORMAL      0       -0.447214       0.000000        0.894427\r
3409                         *MESH_VERTEXNORMAL      1       -0.447214       0.000000        0.894427\r
3410                         *MESH_VERTEXNORMAL      2       -0.447214       0.000000        0.894427\r
3411                         *MESH_VERTEXNORMAL      3       -0.447214       0.000000        0.894427\r
3412                 }\r
3413                 *MESH_FACE_LIST {\r
3414                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3415                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3416                 }\r
3417                 *MESH_NUMTVERTEX        4\r
3418                 *MESH_TVERTLIST {\r
3419                         *MESH_TVERT     0       0.625000        0.062500        1.000000\r
3420                         *MESH_TVERT     1       0.500000        0.062500        1.000000\r
3421                         *MESH_TVERT     2       0.625000        0.125000        1.000000\r
3422                         *MESH_TVERT     3       0.500000        0.125000        1.000000\r
3423                 }\r
3424                 *MESH_NUMTVFACES        2\r
3425                 *MESH_TFACELIST {\r
3426                         *MESH_TFACE     0       0       2       1\r
3427                         *MESH_TFACE     1       2       3       1\r
3428                 }\r
3429         }\r
3430         *PROP_MOTIONBLUR        0\r
3431         *PROP_CASTSHADOW        1\r
3432         *PROP_RECVSHADOW        1\r
3433         *MATERIAL_REF   3\r
3434 }\r
3435 *GEOMOBJECT     {\r
3436         *NODE_NAME      "mat3model0surf49"\r
3437         *NODE_TM        {\r
3438                 *NODE_NAME      "mat3model0surf49"\r
3439                 *INHERIT_POS    0       0       0\r
3440                 *INHERIT_ROT    0       0       0\r
3441                 *INHERIT_SCL    0       0       0\r
3442                 *TM_ROW0        1.0     0       0\r
3443                 *TM_ROW1        0       1.0     0\r
3444                 *TM_ROW2        0       0       1.0\r
3445                 *TM_ROW3        0       0       0\r
3446                 *TM_POS 0.000000        0.000000        0.000000\r
3447         }\r
3448         *MESH   {\r
3449                 *TIMEVALUE      0\r
3450                 *MESH_NUMVERTEX 4\r
3451                 *MESH_NUMFACES  2\r
3452                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3453                 *MESH_VERTEX_LIST       {\r
3454                         *MESH_VERTEX    0       -128.000000     -16.000000      -16.000000\r
3455                         *MESH_VERTEX    1       -128.000000     -24.000000      -16.000000\r
3456                         *MESH_VERTEX    2       -112.000000     -16.000000      -24.000000\r
3457                         *MESH_VERTEX    3       -112.000000     -24.000000      -24.000000\r
3458                 }\r
3459                 *MESH_NORMALS   {\r
3460                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3461                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3462                         *MESH_VERTEXNORMAL      0       -0.447214       0.000000        -0.894427\r
3463                         *MESH_VERTEXNORMAL      1       -0.447214       0.000000        -0.894427\r
3464                         *MESH_VERTEXNORMAL      2       -0.447214       0.000000        -0.894427\r
3465                         *MESH_VERTEXNORMAL      3       -0.447214       0.000000        -0.894427\r
3466                 }\r
3467                 *MESH_FACE_LIST {\r
3468                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3469                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3470                 }\r
3471                 *MESH_NUMTVERTEX        4\r
3472                 *MESH_TVERTLIST {\r
3473                         *MESH_TVERT     0       0.500000        0.125000        1.000000\r
3474                         *MESH_TVERT     1       0.500000        0.062500        1.000000\r
3475                         *MESH_TVERT     2       0.625000        0.125000        1.000000\r
3476                         *MESH_TVERT     3       0.625000        0.062500        1.000000\r
3477                 }\r
3478                 *MESH_NUMTVFACES        2\r
3479                 *MESH_TFACELIST {\r
3480                         *MESH_TFACE     0       0       2       1\r
3481                         *MESH_TFACE     1       2       3       1\r
3482                 }\r
3483         }\r
3484         *PROP_MOTIONBLUR        0\r
3485         *PROP_CASTSHADOW        1\r
3486         *PROP_RECVSHADOW        1\r
3487         *MATERIAL_REF   3\r
3488 }\r
3489 *GEOMOBJECT     {\r
3490         *NODE_NAME      "mat5model0surf50"\r
3491         *NODE_TM        {\r
3492                 *NODE_NAME      "mat5model0surf50"\r
3493                 *INHERIT_POS    0       0       0\r
3494                 *INHERIT_ROT    0       0       0\r
3495                 *INHERIT_SCL    0       0       0\r
3496                 *TM_ROW0        1.0     0       0\r
3497                 *TM_ROW1        0       1.0     0\r
3498                 *TM_ROW2        0       0       1.0\r
3499                 *TM_ROW3        0       0       0\r
3500                 *TM_POS 0.000000        0.000000        0.000000\r
3501         }\r
3502         *MESH   {\r
3503                 *TIMEVALUE      0\r
3504                 *MESH_NUMVERTEX 4\r
3505                 *MESH_NUMFACES  2\r
3506                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3507                 *MESH_VERTEX_LIST       {\r
3508                         *MESH_VERTEX    0       104.000000      -16.000000      58.625000\r
3509                         *MESH_VERTEX    1       104.000000      -16.000000      -56.000000\r
3510                         *MESH_VERTEX    2       104.000000      16.000000       58.625000\r
3511                         *MESH_VERTEX    3       104.000000      16.000000       -56.000000\r
3512                 }\r
3513                 *MESH_NORMALS   {\r
3514                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3515                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3516                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
3517                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3518                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3519                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
3520                 }\r
3521                 *MESH_FACE_LIST {\r
3522                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3523                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3524                 }\r
3525                 *MESH_NUMTVERTEX        4\r
3526                 *MESH_TVERTLIST {\r
3527                         *MESH_TVERT     0       -1.000000       0.895508        1.000000\r
3528                         *MESH_TVERT     1       -1.000000       0.000000        1.000000\r
3529                         *MESH_TVERT     2       1.000000        0.895508        1.000000\r
3530                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
3531                 }\r
3532                 *MESH_NUMTVFACES        2\r
3533                 *MESH_TFACELIST {\r
3534                         *MESH_TFACE     0       0       2       1\r
3535                         *MESH_TFACE     1       2       3       1\r
3536                 }\r
3537         }\r
3538         *PROP_MOTIONBLUR        0\r
3539         *PROP_CASTSHADOW        1\r
3540         *PROP_RECVSHADOW        1\r
3541         *MATERIAL_REF   5\r
3542 }\r
3543 *GEOMOBJECT     {\r
3544         *NODE_NAME      "mat5model0surf51"\r
3545         *NODE_TM        {\r
3546                 *NODE_NAME      "mat5model0surf51"\r
3547                 *INHERIT_POS    0       0       0\r
3548                 *INHERIT_ROT    0       0       0\r
3549                 *INHERIT_SCL    0       0       0\r
3550                 *TM_ROW0        1.0     0       0\r
3551                 *TM_ROW1        0       1.0     0\r
3552                 *TM_ROW2        0       0       1.0\r
3553                 *TM_ROW3        0       0       0\r
3554                 *TM_POS 0.000000        0.000000        0.000000\r
3555         }\r
3556         *MESH   {\r
3557                 *TIMEVALUE      0\r
3558                 *MESH_NUMVERTEX 4\r
3559                 *MESH_NUMFACES  2\r
3560                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3561                 *MESH_VERTEX_LIST       {\r
3562                         *MESH_VERTEX    0       64.000000       16.000000       72.000000\r
3563                         *MESH_VERTEX    1       64.000000       -16.000000      72.000000\r
3564                         *MESH_VERTEX    2       104.000000      16.000000       58.625000\r
3565                         *MESH_VERTEX    3       104.000000      -16.000000      58.625000\r
3566                 }\r
3567                 *MESH_NORMALS   {\r
3568                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3569                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3570                         *MESH_VERTEXNORMAL      0       -0.316228       0.000000        -0.948683\r
3571                         *MESH_VERTEXNORMAL      1       -0.316228       0.000000        -0.948683\r
3572                         *MESH_VERTEXNORMAL      2       -0.316228       0.000000        -0.948683\r
3573                         *MESH_VERTEXNORMAL      3       -0.316228       0.000000        -0.948683\r
3574                 }\r
3575                 *MESH_FACE_LIST {\r
3576                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3577                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3578                 }\r
3579                 *MESH_NUMTVERTEX        4\r
3580                 *MESH_TVERTLIST {\r
3581                         *MESH_TVERT     0       1.000000        1.000000        1.000000\r
3582                         *MESH_TVERT     1       -1.000000       1.000000        1.000000\r
3583                         *MESH_TVERT     2       1.000000        0.687500        1.000000\r
3584                         *MESH_TVERT     3       -1.000000       0.687500        1.000000\r
3585                 }\r
3586                 *MESH_NUMTVFACES        2\r
3587                 *MESH_TFACELIST {\r
3588                         *MESH_TFACE     0       0       2       1\r
3589                         *MESH_TFACE     1       2       3       1\r
3590                 }\r
3591         }\r
3592         *PROP_MOTIONBLUR        0\r
3593         *PROP_CASTSHADOW        1\r
3594         *PROP_RECVSHADOW        1\r
3595         *MATERIAL_REF   5\r
3596 }\r
3597 *GEOMOBJECT     {\r
3598         *NODE_NAME      "mat5model0surf52"\r
3599         *NODE_TM        {\r
3600                 *NODE_NAME      "mat5model0surf52"\r
3601                 *INHERIT_POS    0       0       0\r
3602                 *INHERIT_ROT    0       0       0\r
3603                 *INHERIT_SCL    0       0       0\r
3604                 *TM_ROW0        1.0     0       0\r
3605                 *TM_ROW1        0       1.0     0\r
3606                 *TM_ROW2        0       0       1.0\r
3607                 *TM_ROW3        0       0       0\r
3608                 *TM_POS 0.000000        0.000000        0.000000\r
3609         }\r
3610         *MESH   {\r
3611                 *TIMEVALUE      0\r
3612                 *MESH_NUMVERTEX 4\r
3613                 *MESH_NUMFACES  2\r
3614                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3615                 *MESH_VERTEX_LIST       {\r
3616                         *MESH_VERTEX    0       104.000000      -16.000000      -56.000000\r
3617                         *MESH_VERTEX    1       56.000000       -16.000000      -120.000000\r
3618                         *MESH_VERTEX    2       104.000000      16.000000       -56.000000\r
3619                         *MESH_VERTEX    3       56.000000       16.000000       -120.000000\r
3620                 }\r
3621                 *MESH_NORMALS   {\r
3622                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3623                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3624                         *MESH_VERTEXNORMAL      0       -0.800000       0.000000        0.600000\r
3625                         *MESH_VERTEXNORMAL      1       -0.800000       0.000000        0.600000\r
3626                         *MESH_VERTEXNORMAL      2       -0.800000       0.000000        0.600000\r
3627                         *MESH_VERTEXNORMAL      3       -0.800000       0.000000        0.600000\r
3628                 }\r
3629                 *MESH_FACE_LIST {\r
3630                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3631                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3632                 }\r
3633                 *MESH_NUMTVERTEX        4\r
3634                 *MESH_TVERTLIST {\r
3635                         *MESH_TVERT     0       -1.000000       1.000000        1.000000\r
3636                         *MESH_TVERT     1       -1.000000       0.500000        1.000000\r
3637                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
3638                         *MESH_TVERT     3       1.000000        0.500000        1.000000\r
3639                 }\r
3640                 *MESH_NUMTVFACES        2\r
3641                 *MESH_TFACELIST {\r
3642                         *MESH_TFACE     0       0       2       1\r
3643                         *MESH_TFACE     1       2       3       1\r
3644                 }\r
3645         }\r
3646         *PROP_MOTIONBLUR        0\r
3647         *PROP_CASTSHADOW        1\r
3648         *PROP_RECVSHADOW        1\r
3649         *MATERIAL_REF   5\r
3650 }\r
3651 *GEOMOBJECT     {\r
3652         *NODE_NAME      "mat5model0surf53"\r
3653         *NODE_TM        {\r
3654                 *NODE_NAME      "mat5model0surf53"\r
3655                 *INHERIT_POS    0       0       0\r
3656                 *INHERIT_ROT    0       0       0\r
3657                 *INHERIT_SCL    0       0       0\r
3658                 *TM_ROW0        1.0     0       0\r
3659                 *TM_ROW1        0       1.0     0\r
3660                 *TM_ROW2        0       0       1.0\r
3661                 *TM_ROW3        0       0       0\r
3662                 *TM_POS 0.000000        0.000000        0.000000\r
3663         }\r
3664         *MESH   {\r
3665                 *TIMEVALUE      0\r
3666                 *MESH_NUMVERTEX 4\r
3667                 *MESH_NUMFACES  2\r
3668                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3669                 *MESH_VERTEX_LIST       {\r
3670                         *MESH_VERTEX    0       56.000000       -16.000000      -120.000000\r
3671                         *MESH_VERTEX    1       56.000000       -16.000000      -128.000000\r
3672                         *MESH_VERTEX    2       56.000000       16.000000       -120.000000\r
3673                         *MESH_VERTEX    3       56.000000       16.000000       -128.000000\r
3674                 }\r
3675                 *MESH_NORMALS   {\r
3676                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3677                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3678                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
3679                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3680                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3681                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
3682                 }\r
3683                 *MESH_FACE_LIST {\r
3684                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3685                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3686                 }\r
3687                 *MESH_NUMTVERTEX        4\r
3688                 *MESH_TVERTLIST {\r
3689                         *MESH_TVERT     0       -1.000000       0.562500        1.000000\r
3690                         *MESH_TVERT     1       -1.000000       0.500000        1.000000\r
3691                         *MESH_TVERT     2       1.000000        0.562500        1.000000\r
3692                         *MESH_TVERT     3       1.000000        0.500000        1.000000\r
3693                 }\r
3694                 *MESH_NUMTVFACES        2\r
3695                 *MESH_TFACELIST {\r
3696                         *MESH_TFACE     0       0       2       1\r
3697                         *MESH_TFACE     1       2       3       1\r
3698                 }\r
3699         }\r
3700         *PROP_MOTIONBLUR        0\r
3701         *PROP_CASTSHADOW        1\r
3702         *PROP_RECVSHADOW        1\r
3703         *MATERIAL_REF   5\r
3704 }\r
3705 *GEOMOBJECT     {\r
3706         *NODE_NAME      "mat5model0surf54"\r
3707         *NODE_TM        {\r
3708                 *NODE_NAME      "mat5model0surf54"\r
3709                 *INHERIT_POS    0       0       0\r
3710                 *INHERIT_ROT    0       0       0\r
3711                 *INHERIT_SCL    0       0       0\r
3712                 *TM_ROW0        1.0     0       0\r
3713                 *TM_ROW1        0       1.0     0\r
3714                 *TM_ROW2        0       0       1.0\r
3715                 *TM_ROW3        0       0       0\r
3716                 *TM_POS 0.000000        0.000000        0.000000\r
3717         }\r
3718         *MESH   {\r
3719                 *TIMEVALUE      0\r
3720                 *MESH_NUMVERTEX 4\r
3721                 *MESH_NUMFACES  2\r
3722                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3723                 *MESH_VERTEX_LIST       {\r
3724                         *MESH_VERTEX    0       -56.000000      16.000000       -128.000000\r
3725                         *MESH_VERTEX    1       -56.000000      -16.000000      -128.000000\r
3726                         *MESH_VERTEX    2       -56.000000      16.000000       -120.000000\r
3727                         *MESH_VERTEX    3       -56.000000      -16.000000      -120.000000\r
3728                 }\r
3729                 *MESH_NORMALS   {\r
3730                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3731                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3732                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
3733                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3734                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
3735                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
3736                 }\r
3737                 *MESH_FACE_LIST {\r
3738                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3739                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3740                 }\r
3741                 *MESH_NUMTVERTEX        4\r
3742                 *MESH_TVERTLIST {\r
3743                         *MESH_TVERT     0       1.000000        0.500000        1.000000\r
3744                         *MESH_TVERT     1       -1.000000       0.500000        1.000000\r
3745                         *MESH_TVERT     2       1.000000        0.562500        1.000000\r
3746                         *MESH_TVERT     3       -1.000000       0.562500        1.000000\r
3747                 }\r
3748                 *MESH_NUMTVFACES        2\r
3749                 *MESH_TFACELIST {\r
3750                         *MESH_TFACE     0       0       2       1\r
3751                         *MESH_TFACE     1       2       3       1\r
3752                 }\r
3753         }\r
3754         *PROP_MOTIONBLUR        0\r
3755         *PROP_CASTSHADOW        1\r
3756         *PROP_RECVSHADOW        1\r
3757         *MATERIAL_REF   5\r
3758 }\r
3759 *GEOMOBJECT     {\r
3760         *NODE_NAME      "mat5model0surf55"\r
3761         *NODE_TM        {\r
3762                 *NODE_NAME      "mat5model0surf55"\r
3763                 *INHERIT_POS    0       0       0\r
3764                 *INHERIT_ROT    0       0       0\r
3765                 *INHERIT_SCL    0       0       0\r
3766                 *TM_ROW0        1.0     0       0\r
3767                 *TM_ROW1        0       1.0     0\r
3768                 *TM_ROW2        0       0       1.0\r
3769                 *TM_ROW3        0       0       0\r
3770                 *TM_POS 0.000000        0.000000        0.000000\r
3771         }\r
3772         *MESH   {\r
3773                 *TIMEVALUE      0\r
3774                 *MESH_NUMVERTEX 4\r
3775                 *MESH_NUMFACES  2\r
3776                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3777                 *MESH_VERTEX_LIST       {\r
3778                         *MESH_VERTEX    0       -64.000000      16.000000       72.000000\r
3779                         *MESH_VERTEX    1       -64.000000      -16.000000      72.000000\r
3780                         *MESH_VERTEX    2       64.000000       16.000000       72.000000\r
3781                         *MESH_VERTEX    3       64.000000       -16.000000      72.000000\r
3782                 }\r
3783                 *MESH_NORMALS   {\r
3784                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3785                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3786                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
3787                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
3788                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
3789                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
3790                 }\r
3791                 *MESH_FACE_LIST {\r
3792                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3793                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3794                 }\r
3795                 *MESH_NUMTVERTEX        4\r
3796                 *MESH_TVERTLIST {\r
3797                         *MESH_TVERT     0       1.000000        1.000000        1.000000\r
3798                         *MESH_TVERT     1       -1.000000       1.000000        1.000000\r
3799                         *MESH_TVERT     2       1.000000        0.000000        1.000000\r
3800                         *MESH_TVERT     3       -1.000000       0.000000        1.000000\r
3801                 }\r
3802                 *MESH_NUMTVFACES        2\r
3803                 *MESH_TFACELIST {\r
3804                         *MESH_TFACE     0       0       2       1\r
3805                         *MESH_TFACE     1       2       3       1\r
3806                 }\r
3807         }\r
3808         *PROP_MOTIONBLUR        0\r
3809         *PROP_CASTSHADOW        1\r
3810         *PROP_RECVSHADOW        1\r
3811         *MATERIAL_REF   5\r
3812 }\r
3813 *GEOMOBJECT     {\r
3814         *NODE_NAME      "mat5model0surf56"\r
3815         *NODE_TM        {\r
3816                 *NODE_NAME      "mat5model0surf56"\r
3817                 *INHERIT_POS    0       0       0\r
3818                 *INHERIT_ROT    0       0       0\r
3819                 *INHERIT_SCL    0       0       0\r
3820                 *TM_ROW0        1.0     0       0\r
3821                 *TM_ROW1        0       1.0     0\r
3822                 *TM_ROW2        0       0       1.0\r
3823                 *TM_ROW3        0       0       0\r
3824                 *TM_POS 0.000000        0.000000        0.000000\r
3825         }\r
3826         *MESH   {\r
3827                 *TIMEVALUE      0\r
3828                 *MESH_NUMVERTEX 4\r
3829                 *MESH_NUMFACES  2\r
3830                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3831                 *MESH_VERTEX_LIST       {\r
3832                         *MESH_VERTEX    0       -104.000000     16.000000       58.625000\r
3833                         *MESH_VERTEX    1       -104.000000     -16.000000      58.625000\r
3834                         *MESH_VERTEX    2       -64.000000      16.000000       72.000000\r
3835                         *MESH_VERTEX    3       -64.000000      -16.000000      72.000000\r
3836                 }\r
3837                 *MESH_NORMALS   {\r
3838                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3839                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3840                         *MESH_VERTEXNORMAL      0       0.316228        0.000000        -0.948683\r
3841                         *MESH_VERTEXNORMAL      1       0.316228        0.000000        -0.948683\r
3842                         *MESH_VERTEXNORMAL      2       0.316228        0.000000        -0.948683\r
3843                         *MESH_VERTEXNORMAL      3       0.316228        0.000000        -0.948683\r
3844                 }\r
3845                 *MESH_FACE_LIST {\r
3846                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3847                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3848                 }\r
3849                 *MESH_NUMTVERTEX        4\r
3850                 *MESH_TVERTLIST {\r
3851                         *MESH_TVERT     0       1.000000        0.312500        1.000000\r
3852                         *MESH_TVERT     1       -1.000000       0.312500        1.000000\r
3853                         *MESH_TVERT     2       1.000000        0.000000        1.000000\r
3854                         *MESH_TVERT     3       -1.000000       0.000000        1.000000\r
3855                 }\r
3856                 *MESH_NUMTVFACES        2\r
3857                 *MESH_TFACELIST {\r
3858                         *MESH_TFACE     0       0       2       1\r
3859                         *MESH_TFACE     1       2       3       1\r
3860                 }\r
3861         }\r
3862         *PROP_MOTIONBLUR        0\r
3863         *PROP_CASTSHADOW        1\r
3864         *PROP_RECVSHADOW        1\r
3865         *MATERIAL_REF   5\r
3866 }\r
3867 *GEOMOBJECT     {\r
3868         *NODE_NAME      "mat5model0surf57"\r
3869         *NODE_TM        {\r
3870                 *NODE_NAME      "mat5model0surf57"\r
3871                 *INHERIT_POS    0       0       0\r
3872                 *INHERIT_ROT    0       0       0\r
3873                 *INHERIT_SCL    0       0       0\r
3874                 *TM_ROW0        1.0     0       0\r
3875                 *TM_ROW1        0       1.0     0\r
3876                 *TM_ROW2        0       0       1.0\r
3877                 *TM_ROW3        0       0       0\r
3878                 *TM_POS 0.000000        0.000000        0.000000\r
3879         }\r
3880         *MESH   {\r
3881                 *TIMEVALUE      0\r
3882                 *MESH_NUMVERTEX 4\r
3883                 *MESH_NUMFACES  2\r
3884                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3885                 *MESH_VERTEX_LIST       {\r
3886                         *MESH_VERTEX    0       -104.000000     16.000000       -56.000000\r
3887                         *MESH_VERTEX    1       -104.000000     -16.000000      -56.000000\r
3888                         *MESH_VERTEX    2       -104.000000     16.000000       58.625000\r
3889                         *MESH_VERTEX    3       -104.000000     -16.000000      58.625000\r
3890                 }\r
3891                 *MESH_NORMALS   {\r
3892                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3893                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3894                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
3895                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3896                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
3897                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
3898                 }\r
3899                 *MESH_FACE_LIST {\r
3900                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3901                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3902                 }\r
3903                 *MESH_NUMTVERTEX        4\r
3904                 *MESH_TVERTLIST {\r
3905                         *MESH_TVERT     0       1.000000        0.000000        1.000000\r
3906                         *MESH_TVERT     1       -1.000000       0.000000        1.000000\r
3907                         *MESH_TVERT     2       1.000000        0.895508        1.000000\r
3908                         *MESH_TVERT     3       -1.000000       0.895508        1.000000\r
3909                 }\r
3910                 *MESH_NUMTVFACES        2\r
3911                 *MESH_TFACELIST {\r
3912                         *MESH_TFACE     0       0       2       1\r
3913                         *MESH_TFACE     1       2       3       1\r
3914                 }\r
3915         }\r
3916         *PROP_MOTIONBLUR        0\r
3917         *PROP_CASTSHADOW        1\r
3918         *PROP_RECVSHADOW        1\r
3919         *MATERIAL_REF   5\r
3920 }\r
3921 *GEOMOBJECT     {\r
3922         *NODE_NAME      "mat5model0surf58"\r
3923         *NODE_TM        {\r
3924                 *NODE_NAME      "mat5model0surf58"\r
3925                 *INHERIT_POS    0       0       0\r
3926                 *INHERIT_ROT    0       0       0\r
3927                 *INHERIT_SCL    0       0       0\r
3928                 *TM_ROW0        1.0     0       0\r
3929                 *TM_ROW1        0       1.0     0\r
3930                 *TM_ROW2        0       0       1.0\r
3931                 *TM_ROW3        0       0       0\r
3932                 *TM_POS 0.000000        0.000000        0.000000\r
3933         }\r
3934         *MESH   {\r
3935                 *TIMEVALUE      0\r
3936                 *MESH_NUMVERTEX 4\r
3937                 *MESH_NUMFACES  2\r
3938                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3939                 *MESH_VERTEX_LIST       {\r
3940                         *MESH_VERTEX    0       -56.000000      -16.000000      -120.000000\r
3941                         *MESH_VERTEX    1       -104.000000     -16.000000      -56.000000\r
3942                         *MESH_VERTEX    2       -56.000000      16.000000       -120.000000\r
3943                         *MESH_VERTEX    3       -104.000000     16.000000       -56.000000\r
3944                 }\r
3945                 *MESH_NORMALS   {\r
3946                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3947                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3948                         *MESH_VERTEXNORMAL      0       0.800000        0.000000        0.600000\r
3949                         *MESH_VERTEXNORMAL      1       0.800000        0.000000        0.600000\r
3950                         *MESH_VERTEXNORMAL      2       0.800000        0.000000        0.600000\r
3951                         *MESH_VERTEXNORMAL      3       0.800000        0.000000        0.600000\r
3952                 }\r
3953                 *MESH_FACE_LIST {\r
3954                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3955                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3956                 }\r
3957                 *MESH_NUMTVERTEX        4\r
3958                 *MESH_TVERTLIST {\r
3959                         *MESH_TVERT     0       -1.000000       0.500000        1.000000\r
3960                         *MESH_TVERT     1       -1.000000       1.000000        1.000000\r
3961                         *MESH_TVERT     2       1.000000        0.500000        1.000000\r
3962                         *MESH_TVERT     3       1.000000        1.000000        1.000000\r
3963                 }\r
3964                 *MESH_NUMTVFACES        2\r
3965                 *MESH_TFACELIST {\r
3966                         *MESH_TFACE     0       0       2       1\r
3967                         *MESH_TFACE     1       2       3       1\r
3968                 }\r
3969         }\r
3970         *PROP_MOTIONBLUR        0\r
3971         *PROP_CASTSHADOW        1\r
3972         *PROP_RECVSHADOW        1\r
3973         *MATERIAL_REF   5\r
3974 }\r
3975 *GEOMOBJECT     {\r
3976         *NODE_NAME      "mat1model0surf59"\r
3977         *NODE_TM        {\r
3978                 *NODE_NAME      "mat1model0surf59"\r
3979                 *INHERIT_POS    0       0       0\r
3980                 *INHERIT_ROT    0       0       0\r
3981                 *INHERIT_SCL    0       0       0\r
3982                 *TM_ROW0        1.0     0       0\r
3983                 *TM_ROW1        0       1.0     0\r
3984                 *TM_ROW2        0       0       1.0\r
3985                 *TM_ROW3        0       0       0\r
3986                 *TM_POS 0.000000        0.000000        0.000000\r
3987         }\r
3988         *MESH   {\r
3989                 *TIMEVALUE      0\r
3990                 *MESH_NUMVERTEX 4\r
3991                 *MESH_NUMFACES  2\r
3992                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3993                 *MESH_VERTEX_LIST       {\r
3994                         *MESH_VERTEX    0       -32.000000      16.000000       128.000000\r
3995                         *MESH_VERTEX    1       -32.000000      16.000000       80.000000\r
3996                         *MESH_VERTEX    2       32.000000       16.000000       128.000000\r
3997                         *MESH_VERTEX    3       32.000000       16.000000       80.000000\r
3998                 }\r
3999                 *MESH_NORMALS   {\r
4000                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
4001                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
4002                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
4003                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
4004                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
4005                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
4006                 }\r
4007                 *MESH_FACE_LIST {\r
4008                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4009                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4010                 }\r
4011                 *MESH_NUMTVERTEX        4\r
4012                 *MESH_TVERTLIST {\r
4013                         *MESH_TVERT     0       1.000000        0.625000        1.000000\r
4014                         *MESH_TVERT     1       1.000000        0.250000        1.000000\r
4015                         *MESH_TVERT     2       0.000000        0.625000        1.000000\r
4016                         *MESH_TVERT     3       0.000000        0.250000        1.000000\r
4017                 }\r
4018                 *MESH_NUMTVFACES        2\r
4019                 *MESH_TFACELIST {\r
4020                         *MESH_TFACE     0       0       2       1\r
4021                         *MESH_TFACE     1       2       3       1\r
4022                 }\r
4023         }\r
4024         *PROP_MOTIONBLUR        0\r
4025         *PROP_CASTSHADOW        1\r
4026         *PROP_RECVSHADOW        1\r
4027         *MATERIAL_REF   1\r
4028 }\r
4029 *GEOMOBJECT     {\r
4030         *NODE_NAME      "mat1model0surf60"\r
4031         *NODE_TM        {\r
4032                 *NODE_NAME      "mat1model0surf60"\r
4033                 *INHERIT_POS    0       0       0\r
4034                 *INHERIT_ROT    0       0       0\r
4035                 *INHERIT_SCL    0       0       0\r
4036                 *TM_ROW0        1.0     0       0\r
4037                 *TM_ROW1        0       1.0     0\r
4038                 *TM_ROW2        0       0       1.0\r
4039                 *TM_ROW3        0       0       0\r
4040                 *TM_POS 0.000000        0.000000        0.000000\r
4041         }\r
4042         *MESH   {\r
4043                 *TIMEVALUE      0\r
4044                 *MESH_NUMVERTEX 4\r
4045                 *MESH_NUMFACES  2\r
4046                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4047                 *MESH_VERTEX_LIST       {\r
4048                         *MESH_VERTEX    0       32.000000       -16.000000      80.000000\r
4049                         *MESH_VERTEX    1       -32.000000      -16.000000      80.000000\r
4050                         *MESH_VERTEX    2       32.000000       -16.000000      128.000000\r
4051                         *MESH_VERTEX    3       -32.000000      -16.000000      128.000000\r
4052                 }\r
4053                 *MESH_NORMALS   {\r
4054                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
4055                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
4056                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
4057                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
4058                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
4059                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
4060                 }\r
4061                 *MESH_FACE_LIST {\r
4062                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4063                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4064                 }\r
4065                 *MESH_NUMTVERTEX        4\r
4066                 *MESH_TVERTLIST {\r
4067                         *MESH_TVERT     0       1.000000        0.250000        1.000000\r
4068                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
4069                         *MESH_TVERT     2       1.000000        0.625000        1.000000\r
4070                         *MESH_TVERT     3       0.000000        0.625000        1.000000\r
4071                 }\r
4072                 *MESH_NUMTVFACES        2\r
4073                 *MESH_TFACELIST {\r
4074                         *MESH_TFACE     0       0       2       1\r
4075                         *MESH_TFACE     1       2       3       1\r
4076                 }\r
4077         }\r
4078         *PROP_MOTIONBLUR        0\r
4079         *PROP_CASTSHADOW        1\r
4080         *PROP_RECVSHADOW        1\r
4081         *MATERIAL_REF   1\r
4082 }\r
4083 *GEOMOBJECT     {\r
4084         *NODE_NAME      "mat2model0surf61"\r
4085         *NODE_TM        {\r
4086                 *NODE_NAME      "mat2model0surf61"\r
4087                 *INHERIT_POS    0       0       0\r
4088                 *INHERIT_ROT    0       0       0\r
4089                 *INHERIT_SCL    0       0       0\r
4090                 *TM_ROW0        1.0     0       0\r
4091                 *TM_ROW1        0       1.0     0\r
4092                 *TM_ROW2        0       0       1.0\r
4093                 *TM_ROW3        0       0       0\r
4094                 *TM_POS 0.000000        0.000000        0.000000\r
4095         }\r
4096         *MESH   {\r
4097                 *TIMEVALUE      0\r
4098                 *MESH_NUMVERTEX 13\r
4099                 *MESH_NUMFACES  11\r
4100                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4101                 *MESH_VERTEX_LIST       {\r
4102                         *MESH_VERTEX    0       112.000000      16.000000       -45.375000\r
4103                         *MESH_VERTEX    1       128.000000      16.000000       64.000000\r
4104                         *MESH_VERTEX    2       112.000000      16.000000       64.000000\r
4105                         *MESH_VERTEX    3       128.000000      16.000000       -64.000000\r
4106                         *MESH_VERTEX    4       104.000000      16.000000       66.625000\r
4107                         *MESH_VERTEX    5       112.000000      16.000000       -64.000000\r
4108                         *MESH_VERTEX    6       128.000000      16.000000       128.000000\r
4109                         *MESH_VERTEX    7       64.000000       16.000000       80.000000\r
4110                         *MESH_VERTEX    8       64.000000       16.000000       128.000000\r
4111                         *MESH_VERTEX    9       48.000000       16.000000       128.000000\r
4112                         *MESH_VERTEX    10      56.000000       16.000000       80.000000\r
4113                         *MESH_VERTEX    11      64.000000       16.000000       -128.000000\r
4114                         *MESH_VERTEX    12      128.000000      16.000000       -128.000000\r
4115                 }\r
4116                 *MESH_NORMALS   {\r
4117                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
4118                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
4119                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
4120                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
4121                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
4122                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
4123                         *MESH_FACENORMAL        6       0.000000        1.000000        0.000000\r
4124                         *MESH_FACENORMAL        7       0.000000        1.000000        0.000000\r
4125                         *MESH_FACENORMAL        8       0.000000        1.000000        0.000000\r
4126                         *MESH_FACENORMAL        9       0.000000        1.000000        0.000000\r
4127                         *MESH_FACENORMAL        10      0.000000        1.000000        0.000000\r
4128                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
4129                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
4130                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
4131                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
4132                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
4133                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
4134                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
4135                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
4136                         *MESH_VERTEXNORMAL      8       0.000000        1.000000        0.000000\r
4137                         *MESH_VERTEXNORMAL      9       0.000000        1.000000        0.000000\r
4138                         *MESH_VERTEXNORMAL      10      0.000000        1.000000        0.000000\r
4139                         *MESH_VERTEXNORMAL      11      0.000000        1.000000        0.000000\r
4140                         *MESH_VERTEXNORMAL      12      0.000000        1.000000        0.000000\r
4141                 }\r
4142                 *MESH_FACE_LIST {\r
4143                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4144                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4145                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4146                         *MESH_FACE      3       A:      1       B:      4       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4147                         *MESH_FACE      4       A:      0       B:      3       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4148                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4149                         *MESH_FACE      6       A:      3       B:      11      C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4150                         *MESH_FACE      7       A:      3       B:      12      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4151                         *MESH_FACE      8       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4152                         *MESH_FACE      9       A:      7       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4153                         *MESH_FACE      10      A:      7       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4154                 }\r
4155                 *MESH_NUMTVERTEX        13\r
4156                 *MESH_TVERTLIST {\r
4157                         *MESH_TVERT     0       0.375000        0.145508        1.000000\r
4158                         *MESH_TVERT     1       0.500000        1.000000        1.000000\r
4159                         *MESH_TVERT     2       0.375000        1.000000        1.000000\r
4160                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
4161                         *MESH_TVERT     4       0.312596        1.020801        1.000000\r
4162                         *MESH_TVERT     5       0.375000        0.000000        1.000000\r
4163                         *MESH_TVERT     6       0.500000        1.500000        1.000000\r
4164                         *MESH_TVERT     7       0.000000        1.125000        1.000000\r
4165                         *MESH_TVERT     8       0.000000        1.500000        1.000000\r
4166                         *MESH_TVERT     9       -0.125000       1.500000        1.000000\r
4167                         *MESH_TVERT     10      -0.062500       1.125000        1.000000\r
4168                         *MESH_TVERT     11      0.000000        -0.500000       1.000000\r
4169                         *MESH_TVERT     12      0.500000        -0.500000       1.000000\r
4170                 }\r
4171                 *MESH_NUMTVFACES        11\r
4172                 *MESH_TFACELIST {\r
4173                         *MESH_TFACE     0       0       2       1\r
4174                         *MESH_TFACE     1       0       1       3\r
4175                         *MESH_TFACE     2       1       2       4\r
4176                         *MESH_TFACE     3       1       4       6\r
4177                         *MESH_TFACE     4       0       3       5\r
4178                         *MESH_TFACE     5       4       7       6\r
4179                         *MESH_TFACE     6       3       11      5\r
4180                         *MESH_TFACE     7       3       12      11\r
4181                         *MESH_TFACE     8       6       7       8\r
4182                         *MESH_TFACE     9       7       9       8\r
4183                         *MESH_TFACE     10      7       10      9\r
4184                 }\r
4185         }\r
4186         *PROP_MOTIONBLUR        0\r
4187         *PROP_CASTSHADOW        1\r
4188         *PROP_RECVSHADOW        1\r
4189         *MATERIAL_REF   2\r
4190 }\r
4191 *GEOMOBJECT     {\r
4192         *NODE_NAME      "mat2model0surf62"\r
4193         *NODE_TM        {\r
4194                 *NODE_NAME      "mat2model0surf62"\r
4195                 *INHERIT_POS    0       0       0\r
4196                 *INHERIT_ROT    0       0       0\r
4197                 *INHERIT_SCL    0       0       0\r
4198                 *TM_ROW0        1.0     0       0\r
4199                 *TM_ROW1        0       1.0     0\r
4200                 *TM_ROW2        0       0       1.0\r
4201                 *TM_ROW3        0       0       0\r
4202                 *TM_POS 0.000000        0.000000        0.000000\r
4203         }\r
4204         *MESH   {\r
4205                 *TIMEVALUE      0\r
4206                 *MESH_NUMVERTEX 13\r
4207                 *MESH_NUMFACES  11\r
4208                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4209                 *MESH_VERTEX_LIST       {\r
4210                         *MESH_VERTEX    0       128.000000      -16.000000      64.000000\r
4211                         *MESH_VERTEX    1       112.000000      -16.000000      -45.375000\r
4212                         *MESH_VERTEX    2       112.000000      -16.000000      64.000000\r
4213                         *MESH_VERTEX    3       112.000000      -16.000000      -64.000000\r
4214                         *MESH_VERTEX    4       64.000000       -16.000000      128.000000\r
4215                         *MESH_VERTEX    5       128.000000      -16.000000      -64.000000\r
4216                         *MESH_VERTEX    6       64.000000       -16.000000      80.000000\r
4217                         *MESH_VERTEX    7       128.000000      -16.000000      128.000000\r
4218                         *MESH_VERTEX    8       48.000000       -16.000000      128.000000\r
4219                         *MESH_VERTEX    9       104.000000      -16.000000      66.625000\r
4220                         *MESH_VERTEX    10      56.000000       -16.000000      80.000000\r
4221                         *MESH_VERTEX    11      64.000000       -16.000000      -128.000000\r
4222                         *MESH_VERTEX    12      128.000000      -16.000000      -128.000000\r
4223                 }\r
4224                 *MESH_NORMALS   {\r
4225                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
4226                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
4227                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
4228                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
4229                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
4230                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
4231                         *MESH_FACENORMAL        6       0.000000        1.000000        0.000000\r
4232                         *MESH_FACENORMAL        7       0.000000        1.000000        0.000000\r
4233                         *MESH_FACENORMAL        8       0.000000        1.000000        0.000000\r
4234                         *MESH_FACENORMAL        9       0.000000        1.000000        0.000000\r
4235                         *MESH_FACENORMAL        10      0.000000        1.000000        0.000000\r
4236                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
4237                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
4238                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
4239                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
4240                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
4241                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
4242                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
4243                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
4244                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
4245                         *MESH_VERTEXNORMAL      9       0.000000        -1.000000       0.000000\r
4246                         *MESH_VERTEXNORMAL      10      0.000000        -1.000000       0.000000\r
4247                         *MESH_VERTEXNORMAL      11      0.000000        -1.000000       0.000000\r
4248                         *MESH_VERTEXNORMAL      12      0.000000        -1.000000       0.000000\r
4249                 }\r
4250                 *MESH_FACE_LIST {\r
4251                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4252                         *MESH_FACE      1       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4253                         *MESH_FACE      2       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4254                         *MESH_FACE      3       A:      0       B:      3       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4255                         *MESH_FACE      4       A:      0       B:      7       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4256                         *MESH_FACE      5       A:      2       B:      4       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4257                         *MESH_FACE      6       A:      4       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4258                         *MESH_FACE      7       A:      2       B:      6       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4259                         *MESH_FACE      8       A:      3       B:      11      C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4260                         *MESH_FACE      9       A:      6       B:      8       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4261                         *MESH_FACE      10      A:      5       B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4262                 }\r
4263                 *MESH_NUMTVERTEX        13\r
4264                 *MESH_TVERTLIST {\r
4265                         *MESH_TVERT     0       0.500000        1.000000        1.000000\r
4266                         *MESH_TVERT     1       0.375000        0.145508        1.000000\r
4267                         *MESH_TVERT     2       0.375000        1.000000        1.000000\r
4268                         *MESH_TVERT     3       0.375000        0.000000        1.000000\r
4269                         *MESH_TVERT     4       0.000000        1.500000        1.000000\r
4270                         *MESH_TVERT     5       0.500000        0.000000        1.000000\r
4271                         *MESH_TVERT     6       0.000000        1.125000        1.000000\r
4272                         *MESH_TVERT     7       0.500000        1.500000        1.000000\r
4273                         *MESH_TVERT     8       -0.125000       1.500000        1.000000\r
4274                         *MESH_TVERT     9       0.312596        1.020801        1.000000\r
4275                         *MESH_TVERT     10      -0.062500       1.125000        1.000000\r
4276                         *MESH_TVERT     11      0.000000        -0.500000       1.000000\r
4277                         *MESH_TVERT     12      0.500000        -0.500000       1.000000\r
4278                 }\r
4279                 *MESH_NUMTVFACES        11\r
4280                 *MESH_TFACELIST {\r
4281                         *MESH_TFACE     0       0       2       1\r
4282                         *MESH_TFACE     1       0       4       2\r
4283                         *MESH_TFACE     2       0       1       3\r
4284                         *MESH_TFACE     3       0       3       5\r
4285                         *MESH_TFACE     4       0       7       4\r
4286                         *MESH_TFACE     5       2       4       6\r
4287                         *MESH_TFACE     6       4       8       6\r
4288                         *MESH_TFACE     7       2       6       9\r
4289                         *MESH_TFACE     8       3       11      5\r
4290                         *MESH_TFACE     9       6       8       10\r
4291                         *MESH_TFACE     10      5       11      12\r
4292                 }\r
4293         }\r
4294         *PROP_MOTIONBLUR        0\r
4295         *PROP_CASTSHADOW        1\r
4296         *PROP_RECVSHADOW        1\r
4297         *MATERIAL_REF   2\r
4298 }\r
4299 *GEOMOBJECT     {\r
4300         *NODE_NAME      "mat2model0surf63"\r
4301         *NODE_TM        {\r
4302                 *NODE_NAME      "mat2model0surf63"\r
4303                 *INHERIT_POS    0       0       0\r
4304                 *INHERIT_ROT    0       0       0\r
4305                 *INHERIT_SCL    0       0       0\r
4306                 *TM_ROW0        1.0     0       0\r
4307                 *TM_ROW1        0       1.0     0\r
4308                 *TM_ROW2        0       0       1.0\r
4309                 *TM_ROW3        0       0       0\r
4310                 *TM_POS 0.000000        0.000000        0.000000\r
4311         }\r
4312         *MESH   {\r
4313                 *TIMEVALUE      0\r
4314                 *MESH_NUMVERTEX 13\r
4315                 *MESH_NUMFACES  11\r
4316                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4317                 *MESH_VERTEX_LIST       {\r
4318                         *MESH_VERTEX    0       -64.000000      16.000000       128.000000\r
4319                         *MESH_VERTEX    1       -64.000000      16.000000       80.000000\r
4320                         *MESH_VERTEX    2       -48.000000      16.000000       128.000000\r
4321                         *MESH_VERTEX    3       -56.000000      16.000000       80.000000\r
4322                         *MESH_VERTEX    4       -112.000000     16.000000       64.000000\r
4323                         *MESH_VERTEX    5       -104.000000     16.000000       66.625000\r
4324                         *MESH_VERTEX    6       -128.000000     16.000000       64.000000\r
4325                         *MESH_VERTEX    7       -128.000000     16.000000       128.000000\r
4326                         *MESH_VERTEX    8       -112.000000     16.000000       -45.375000\r
4327                         *MESH_VERTEX    9       -112.000000     16.000000       -64.000000\r
4328                         *MESH_VERTEX    10      -128.000000     16.000000       -64.000000\r
4329                         *MESH_VERTEX    11      -128.000000     16.000000       -128.000000\r
4330                         *MESH_VERTEX    12      -64.000000      16.000000       -128.000000\r
4331                 }\r
4332                 *MESH_NORMALS   {\r
4333                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
4334                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
4335                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
4336                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
4337                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
4338                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
4339                         *MESH_FACENORMAL        6       0.000000        1.000000        0.000000\r
4340                         *MESH_FACENORMAL        7       0.000000        1.000000        0.000000\r
4341                         *MESH_FACENORMAL        8       0.000000        1.000000        0.000000\r
4342                         *MESH_FACENORMAL        9       0.000000        1.000000        0.000000\r
4343                         *MESH_FACENORMAL        10      0.000000        1.000000        0.000000\r
4344                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
4345                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
4346                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
4347                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
4348                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
4349                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
4350                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
4351                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
4352                         *MESH_VERTEXNORMAL      8       0.000000        1.000000        0.000000\r
4353                         *MESH_VERTEXNORMAL      9       0.000000        1.000000        0.000000\r
4354                         *MESH_VERTEXNORMAL      10      0.000000        1.000000        0.000000\r
4355                         *MESH_VERTEXNORMAL      11      0.000000        1.000000        0.000000\r
4356                         *MESH_VERTEXNORMAL      12      0.000000        1.000000        0.000000\r
4357                 }\r
4358                 *MESH_FACE_LIST {\r
4359                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4360                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4361                         *MESH_FACE      2       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4362                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4363                         *MESH_FACE      4       A:      0       B:      4       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4364                         *MESH_FACE      5       A:      0       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4365                         *MESH_FACE      6       A:      4       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4366                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4367                         *MESH_FACE      8       A:      6       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4368                         *MESH_FACE      9       A:      9       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4369                         *MESH_FACE      10      A:      9       B:      12      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4370                 }\r
4371                 *MESH_NUMTVERTEX        13\r
4372                 *MESH_TVERTLIST {\r
4373                         *MESH_TVERT     0       1.000000        1.500000        1.000000\r
4374                         *MESH_TVERT     1       1.000000        1.125000        1.000000\r
4375                         *MESH_TVERT     2       1.125000        1.500000        1.000000\r
4376                         *MESH_TVERT     3       1.062500        1.125000        1.000000\r
4377                         *MESH_TVERT     4       0.625000        1.000000        1.000000\r
4378                         *MESH_TVERT     5       0.687404        1.020801        1.000000\r
4379                         *MESH_TVERT     6       0.500000        1.000000        1.000000\r
4380                         *MESH_TVERT     7       0.500000        1.500000        1.000000\r
4381                         *MESH_TVERT     8       0.625000        0.145508        1.000000\r
4382                         *MESH_TVERT     9       0.625000        0.000000        1.000000\r
4383                         *MESH_TVERT     10      0.500000        0.000000        1.000000\r
4384                         *MESH_TVERT     11      0.500000        -0.500000       1.000000\r
4385                         *MESH_TVERT     12      1.000000        -0.500000       1.000000\r
4386                 }\r
4387                 *MESH_NUMTVFACES        11\r
4388                 *MESH_TFACELIST {\r
4389                         *MESH_TFACE     0       0       1       4\r
4390                         *MESH_TFACE     1       0       2       1\r
4391                         *MESH_TFACE     2       1       5       4\r
4392                         *MESH_TFACE     3       1       2       3\r
4393                         *MESH_TFACE     4       0       4       6\r
4394                         *MESH_TFACE     5       0       6       7\r
4395                         *MESH_TFACE     6       4       8       6\r
4396                         *MESH_TFACE     7       6       8       9\r
4397                         *MESH_TFACE     8       6       9       10\r
4398                         *MESH_TFACE     9       9       11      10\r
4399                         *MESH_TFACE     10      9       12      11\r
4400                 }\r
4401         }\r
4402         *PROP_MOTIONBLUR        0\r
4403         *PROP_CASTSHADOW        1\r
4404         *PROP_RECVSHADOW        1\r
4405         *MATERIAL_REF   2\r
4406 }\r
4407 *GEOMOBJECT     {\r
4408         *NODE_NAME      "mat2model0surf64"\r
4409         *NODE_TM        {\r
4410                 *NODE_NAME      "mat2model0surf64"\r
4411                 *INHERIT_POS    0       0       0\r
4412                 *INHERIT_ROT    0       0       0\r
4413                 *INHERIT_SCL    0       0       0\r
4414                 *TM_ROW0        1.0     0       0\r
4415                 *TM_ROW1        0       1.0     0\r
4416                 *TM_ROW2        0       0       1.0\r
4417                 *TM_ROW3        0       0       0\r
4418                 *TM_POS 0.000000        0.000000        0.000000\r
4419         }\r
4420         *MESH   {\r
4421                 *TIMEVALUE      0\r
4422                 *MESH_NUMVERTEX 13\r
4423                 *MESH_NUMFACES  11\r
4424                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4425                 *MESH_VERTEX_LIST       {\r
4426                         *MESH_VERTEX    0       -56.000000      -16.000000      80.000000\r
4427                         *MESH_VERTEX    1       -64.000000      -16.000000      80.000000\r
4428                         *MESH_VERTEX    2       -48.000000      -16.000000      128.000000\r
4429                         *MESH_VERTEX    3       -64.000000      -16.000000      128.000000\r
4430                         *MESH_VERTEX    4       -128.000000     -16.000000      128.000000\r
4431                         *MESH_VERTEX    5       -104.000000     -16.000000      66.625000\r
4432                         *MESH_VERTEX    6       -128.000000     -16.000000      64.000000\r
4433                         *MESH_VERTEX    7       -112.000000     -16.000000      64.000000\r
4434                         *MESH_VERTEX    8       -112.000000     -16.000000      -45.375000\r
4435                         *MESH_VERTEX    9       -128.000000     -16.000000      -64.000000\r
4436                         *MESH_VERTEX    10      -112.000000     -16.000000      -64.000000\r
4437                         *MESH_VERTEX    11      -128.000000     -16.000000      -128.000000\r
4438                         *MESH_VERTEX    12      -64.000000      -16.000000      -128.000000\r
4439                 }\r
4440                 *MESH_NORMALS   {\r
4441                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
4442                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
4443                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
4444                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
4445                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
4446                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
4447                         *MESH_FACENORMAL        6       0.000000        1.000000        0.000000\r
4448                         *MESH_FACENORMAL        7       0.000000        1.000000        0.000000\r
4449                         *MESH_FACENORMAL        8       0.000000        1.000000        0.000000\r
4450                         *MESH_FACENORMAL        9       0.000000        1.000000        0.000000\r
4451                         *MESH_FACENORMAL        10      0.000000        1.000000        0.000000\r
4452                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
4453                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
4454                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
4455                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
4456                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
4457                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
4458                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
4459                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
4460                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
4461                         *MESH_VERTEXNORMAL      9       0.000000        -1.000000       0.000000\r
4462                         *MESH_VERTEXNORMAL      10      0.000000        -1.000000       0.000000\r
4463                         *MESH_VERTEXNORMAL      11      0.000000        -1.000000       0.000000\r
4464                         *MESH_VERTEXNORMAL      12      0.000000        -1.000000       0.000000\r
4465                 }\r
4466                 *MESH_FACE_LIST {\r
4467                         *MESH_FACE      0       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4468                         *MESH_FACE      1       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4469                         *MESH_FACE      2       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4470                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4471                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4472                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4473                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4474                         *MESH_FACE      7       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4475                         *MESH_FACE      8       A:      8       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4476                         *MESH_FACE      9       A:      9       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4477                         *MESH_FACE      10      A:      10      B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4478                 }\r
4479                 *MESH_NUMTVERTEX        13\r
4480                 *MESH_TVERTLIST {\r
4481                         *MESH_TVERT     0       1.062500        1.125000        1.000000\r
4482                         *MESH_TVERT     1       1.000000        1.125000        1.000000\r
4483                         *MESH_TVERT     2       1.125000        1.500000        1.000000\r
4484                         *MESH_TVERT     3       1.000000        1.500000        1.000000\r
4485                         *MESH_TVERT     4       0.500000        1.500000        1.000000\r
4486                         *MESH_TVERT     5       0.687404        1.020801        1.000000\r
4487                         *MESH_TVERT     6       0.500000        1.000000        1.000000\r
4488                         *MESH_TVERT     7       0.625000        1.000000        1.000000\r
4489                         *MESH_TVERT     8       0.625000        0.145508        1.000000\r
4490                         *MESH_TVERT     9       0.500000        0.000000        1.000000\r
4491                         *MESH_TVERT     10      0.625000        0.000000        1.000000\r
4492                         *MESH_TVERT     11      0.500000        -0.500000       1.000000\r
4493                         *MESH_TVERT     12      1.000000        -0.500000       1.000000\r
4494                 }\r
4495                 *MESH_NUMTVFACES        11\r
4496                 *MESH_TFACELIST {\r
4497                         *MESH_TFACE     0       1       3       4\r
4498                         *MESH_TFACE     1       1       4       5\r
4499                         *MESH_TFACE     2       1       2       3\r
4500                         *MESH_TFACE     3       0       2       1\r
4501                         *MESH_TFACE     4       4       6       5\r
4502                         *MESH_TFACE     5       5       6       7\r
4503                         *MESH_TFACE     6       6       8       7\r
4504                         *MESH_TFACE     7       6       9       8\r
4505                         *MESH_TFACE     8       8       9       10\r
4506                         *MESH_TFACE     9       9       11      10\r
4507                         *MESH_TFACE     10      10      11      12\r
4508                 }\r
4509         }\r
4510         *PROP_MOTIONBLUR        0\r
4511         *PROP_CASTSHADOW        1\r
4512         *PROP_RECVSHADOW        1\r
4513         *MATERIAL_REF   2\r
4514 }\r