Merge branch 'cbrutail/lightspeed_foliage_models' into cbrutail/map-lightspeed
[xonotic/xonotic-maps.pk3dir.git] / models / map_lightspeed / vines.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "vines.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 4\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/caulk"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/caulk"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "textures/common/caulk"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "textures/common/nodrawnonsolid"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "textures/common/nodrawnonsolid"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "textures/common/nodrawnonsolid"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "models/model_lightspeed/vines_long"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       0.666268        1.000000        0.139158\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "models/model_lightspeed/vines_long"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "models/model_lightspeed/vines_long"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "models/model_lightspeed/vines_leaves"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       0.652878        1.000000        0.113126\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "models/model_lightspeed/vines_leaves"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "models/model_lightspeed/vines_leaves"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74 }\r
75 *GEOMOBJECT     {\r
76         *NODE_NAME      "mat3model0surf0"\r
77         *NODE_TM        {\r
78                 *NODE_NAME      "mat3model0surf0"\r
79                 *INHERIT_POS    0       0       0\r
80                 *INHERIT_ROT    0       0       0\r
81                 *INHERIT_SCL    0       0       0\r
82                 *TM_ROW0        1.0     0       0\r
83                 *TM_ROW1        0       1.0     0\r
84                 *TM_ROW2        0       0       1.0\r
85                 *TM_ROW3        0       0       0\r
86                 *TM_POS 0.000000        0.000000        0.000000\r
87         }\r
88         *MESH   {\r
89                 *TIMEVALUE      0\r
90                 *MESH_NUMVERTEX 4\r
91                 *MESH_NUMFACES  2\r
92                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
93                 *MESH_VERTEX_LIST       {\r
94                         *MESH_VERTEX    0       -0.500000       -16.000000      0.000000\r
95                         *MESH_VERTEX    1       -0.500000       -16.000000      -16.000000\r
96                         *MESH_VERTEX    2       -0.500000       16.000000       0.000000\r
97                         *MESH_VERTEX    3       -0.500000       16.000000       -16.000000\r
98                 }\r
99                 *MESH_NORMALS   {\r
100                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
101                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
102                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
103                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
104                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
105                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
106                 }\r
107                 *MESH_FACE_LIST {\r
108                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
109                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
110                 }\r
111                 *MESH_NUMTVERTEX        4\r
112                 *MESH_TVERTLIST {\r
113                         *MESH_TVERT     0       1.000000        1.000000        1.000000\r
114                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
115                         *MESH_TVERT     2       0.000000        1.000000        1.000000\r
116                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
117                 }\r
118                 *MESH_NUMTVFACES        2\r
119                 *MESH_TFACELIST {\r
120                         *MESH_TFACE     0       0       2       1\r
121                         *MESH_TFACE     1       2       3       1\r
122                 }\r
123         }\r
124         *PROP_MOTIONBLUR        0\r
125         *PROP_CASTSHADOW        1\r
126         *PROP_RECVSHADOW        1\r
127         *MATERIAL_REF   3\r
128 }\r
129 *GEOMOBJECT     {\r
130         *NODE_NAME      "mat2model0surf1"\r
131         *NODE_TM        {\r
132                 *NODE_NAME      "mat2model0surf1"\r
133                 *INHERIT_POS    0       0       0\r
134                 *INHERIT_ROT    0       0       0\r
135                 *INHERIT_SCL    0       0       0\r
136                 *TM_ROW0        1.0     0       0\r
137                 *TM_ROW1        0       1.0     0\r
138                 *TM_ROW2        0       0       1.0\r
139                 *TM_ROW3        0       0       0\r
140                 *TM_POS 0.000000        0.000000        0.000000\r
141         }\r
142         *MESH   {\r
143                 *TIMEVALUE      0\r
144                 *MESH_NUMVERTEX 4\r
145                 *MESH_NUMFACES  2\r
146                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
147                 *MESH_VERTEX_LIST       {\r
148                         *MESH_VERTEX    0       0.000000        -16.000000      0.000000\r
149                         *MESH_VERTEX    1       0.000000        -16.000000      -40.000000\r
150                         *MESH_VERTEX    2       0.000000        16.000000       0.000000\r
151                         *MESH_VERTEX    3       0.000000        16.000000       -40.000000\r
152                 }\r
153                 *MESH_NORMALS   {\r
154                         *MESH_FACENORMAL        0       -1.000000       0.000000        0.000000\r
155                         *MESH_FACENORMAL        1       -1.000000       0.000000        0.000000\r
156                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
157                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
158                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
159                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
160                 }\r
161                 *MESH_FACE_LIST {\r
162                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
163                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
164                 }\r
165                 *MESH_NUMTVERTEX        4\r
166                 *MESH_TVERTLIST {\r
167                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
168                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
169                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
170                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
171                 }\r
172                 *MESH_NUMTVFACES        2\r
173                 *MESH_TFACELIST {\r
174                         *MESH_TFACE     0       0       2       1\r
175                         *MESH_TFACE     1       2       3       1\r
176                 }\r
177         }\r
178         *PROP_MOTIONBLUR        0\r
179         *PROP_CASTSHADOW        1\r
180         *PROP_RECVSHADOW        1\r
181         *MATERIAL_REF   2\r
182 }\r