]> de.git.xonotic.org Git - xonotic/xonotic-maps.pk3dir.git/blob - models/stairs_simplified.ase
Merge branch 'master' into maddin/map-warfare
[xonotic/xonotic-maps.pk3dir.git] / models / stairs_simplified.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "stairs_simplified.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 11\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/trak6x/base-base1a"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        0.999945        0.981140\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/trak6x/base-base1a"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "textures/trak6x/base-base1a"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "textures/phillipk2x/trims-pk02_trim04b"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       0.889805        0.925653        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "textures/phillipk2x/trims-pk02_trim04b"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "textures/phillipk2x/trims-pk02_trim04b"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "textures/phillipk2x/lights-pk02_light01b-surfacelight"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       0.908615        1.000000        0.994836\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "textures/phillipk2x/lights-pk02_light01b-surfacelight"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "textures/phillipk2x/lights-pk02_light01b-surfacelight"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "noshader"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "noshader"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "noshader"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "textures/common/caulk"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "textures/common/caulk"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "textures/common/caulk"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89         *MATERIAL       5       {\r
90                 *MATERIAL_NAME  "textures/exx/trim-baseboard03"\r
91                 *MATERIAL_CLASS "Standard"\r
92                 *MATERIAL_DIFFUSE       1.000000        0.975976        0.844465\r
93                 *MATERIAL_SHADING Phong\r
94                 *MAP_DIFFUSE    {\r
95                         *MAP_NAME       "textures/exx/trim-baseboard03"\r
96                         *MAP_CLASS      "Bitmap"\r
97                         *MAP_SUBNO      1\r
98                         *MAP_AMOUNT     1.0\r
99                         *MAP_TYPE       Screen\r
100                         *BITMAP "textures/exx/trim-baseboard03"\r
101                         *BITMAP_FILTER  Pyramidal\r
102                 }\r
103         }\r
104         *MATERIAL       6       {\r
105                 *MATERIAL_NAME  "textures/exx/trim-horz01"\r
106                 *MATERIAL_CLASS "Standard"\r
107                 *MATERIAL_DIFFUSE       1.000000        0.923084        0.820211\r
108                 *MATERIAL_SHADING Phong\r
109                 *MAP_DIFFUSE    {\r
110                         *MAP_NAME       "textures/exx/trim-horz01"\r
111                         *MAP_CLASS      "Bitmap"\r
112                         *MAP_SUBNO      1\r
113                         *MAP_AMOUNT     1.0\r
114                         *MAP_TYPE       Screen\r
115                         *BITMAP "textures/exx/trim-horz01"\r
116                         *BITMAP_FILTER  Pyramidal\r
117                 }\r
118         }\r
119         *MATERIAL       7       {\r
120                 *MATERIAL_NAME  "textures/phillipk2x/walls-pk02_wall08b"\r
121                 *MATERIAL_CLASS "Standard"\r
122                 *MATERIAL_DIFFUSE       1.000000        0.701080        0.300117\r
123                 *MATERIAL_SHADING Phong\r
124                 *MAP_DIFFUSE    {\r
125                         *MAP_NAME       "textures/phillipk2x/walls-pk02_wall08b"\r
126                         *MAP_CLASS      "Bitmap"\r
127                         *MAP_SUBNO      1\r
128                         *MAP_AMOUNT     1.0\r
129                         *MAP_TYPE       Screen\r
130                         *BITMAP "textures/phillipk2x/walls-pk02_wall08b"\r
131                         *BITMAP_FILTER  Pyramidal\r
132                 }\r
133         }\r
134         *MATERIAL       8       {\r
135                 *MATERIAL_NAME  "textures/trak6x/base-base1b"\r
136                 *MATERIAL_CLASS "Standard"\r
137                 *MATERIAL_DIFFUSE       1.000000        0.999966        0.988132\r
138                 *MATERIAL_SHADING Phong\r
139                 *MAP_DIFFUSE    {\r
140                         *MAP_NAME       "textures/trak6x/base-base1b"\r
141                         *MAP_CLASS      "Bitmap"\r
142                         *MAP_SUBNO      1\r
143                         *MAP_AMOUNT     1.0\r
144                         *MAP_TYPE       Screen\r
145                         *BITMAP "textures/trak6x/base-base1b"\r
146                         *BITMAP_FILTER  Pyramidal\r
147                 }\r
148         }\r
149         *MATERIAL       9       {\r
150                 *MATERIAL_NAME  "textures/trak6x/base-pitted1"\r
151                 *MATERIAL_CLASS "Standard"\r
152                 *MATERIAL_DIFFUSE       1.000000        1.000000        0.987812\r
153                 *MATERIAL_SHADING Phong\r
154                 *MAP_DIFFUSE    {\r
155                         *MAP_NAME       "textures/trak6x/base-pitted1"\r
156                         *MAP_CLASS      "Bitmap"\r
157                         *MAP_SUBNO      1\r
158                         *MAP_AMOUNT     1.0\r
159                         *MAP_TYPE       Screen\r
160                         *BITMAP "textures/trak6x/base-pitted1"\r
161                         *BITMAP_FILTER  Pyramidal\r
162                 }\r
163         }\r
164         *MATERIAL       10      {\r
165                 *MATERIAL_NAME  "textures/phillipk2x/walls-pk02_wall_big01a"\r
166                 *MATERIAL_CLASS "Standard"\r
167                 *MATERIAL_DIFFUSE       0.963441        0.994012        1.000000\r
168                 *MATERIAL_SHADING Phong\r
169                 *MAP_DIFFUSE    {\r
170                         *MAP_NAME       "textures/phillipk2x/walls-pk02_wall_big01a"\r
171                         *MAP_CLASS      "Bitmap"\r
172                         *MAP_SUBNO      1\r
173                         *MAP_AMOUNT     1.0\r
174                         *MAP_TYPE       Screen\r
175                         *BITMAP "textures/phillipk2x/walls-pk02_wall_big01a"\r
176                         *BITMAP_FILTER  Pyramidal\r
177                 }\r
178         }\r
179 }\r
180 *GEOMOBJECT     {\r
181         *NODE_NAME      "mat9model0surf0"\r
182         *NODE_TM        {\r
183                 *NODE_NAME      "mat9model0surf0"\r
184                 *INHERIT_POS    0       0       0\r
185                 *INHERIT_ROT    0       0       0\r
186                 *INHERIT_SCL    0       0       0\r
187                 *TM_ROW0        1.0     0       0\r
188                 *TM_ROW1        0       1.0     0\r
189                 *TM_ROW2        0       0       1.0\r
190                 *TM_ROW3        0       0       0\r
191                 *TM_POS 0.000000        0.000000        0.000000\r
192         }\r
193         *MESH   {\r
194                 *TIMEVALUE      0\r
195                 *MESH_NUMVERTEX 32\r
196                 *MESH_NUMFACES  32\r
197                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
198                 *MESH_VERTEX_LIST       {\r
199                         *MESH_VERTEX    0       32.000000       92.000000       8.000000\r
200                         *MESH_VERTEX    1       28.000000       40.000000       8.000000\r
201                         *MESH_VERTEX    2       28.000000       90.000000       8.000000\r
202                         *MESH_VERTEX    3       32.000000       38.000000       8.000000\r
203                         *MESH_VERTEX    4       18.000000       100.000000      8.000000\r
204                         *MESH_VERTEX    5       20.000000       104.000000      8.000000\r
205                         *MESH_VERTEX    6       -4.000000       104.000000      8.000000\r
206                         *MESH_VERTEX    7       0.000000        100.000000      8.000000\r
207                         *MESH_VERTEX    8       -4.000000       40.000000       8.000000\r
208                         *MESH_VERTEX    9       0.000000        38.000000       8.000000\r
209                         *MESH_VERTEX    10      -16.000000      28.000000       8.000000\r
210                         *MESH_VERTEX    11      16.000000       28.000000       8.000000\r
211                         *MESH_VERTEX    12      20.000000       26.000000       8.000000\r
212                         *MESH_VERTEX    13      -12.000000      26.000000       8.000000\r
213                         *MESH_VERTEX    14      -12.000000      8.000000        8.000000\r
214                         *MESH_VERTEX    15      16.000000       8.000000        8.000000\r
215                         *MESH_VERTEX    16      20.000000       -26.000000      8.000000\r
216                         *MESH_VERTEX    17      16.000000       -8.000000       8.000000\r
217                         *MESH_VERTEX    18      -12.000000      -8.000000       8.000000\r
218                         *MESH_VERTEX    19      -16.000000      -28.000000      8.000000\r
219                         *MESH_VERTEX    20      16.000000       -28.000000      8.000000\r
220                         *MESH_VERTEX    21      -12.000000      -26.000000      8.000000\r
221                         *MESH_VERTEX    22      0.000000        -38.000000      8.000000\r
222                         *MESH_VERTEX    23      32.000000       -38.000000      8.000000\r
223                         *MESH_VERTEX    24      28.000000       -40.000000      8.000000\r
224                         *MESH_VERTEX    25      -4.000000       -40.000000      8.000000\r
225                         *MESH_VERTEX    26      28.000000       -90.000000      8.000000\r
226                         *MESH_VERTEX    27      32.000000       -92.000000      8.000000\r
227                         *MESH_VERTEX    28      18.000000       -100.000000     8.000000\r
228                         *MESH_VERTEX    29      20.000000       -104.000000     8.000000\r
229                         *MESH_VERTEX    30      -4.000000       -104.000000     8.000000\r
230                         *MESH_VERTEX    31      0.000000        -100.000000     8.000000\r
231                 }\r
232                 *MESH_NORMALS   {\r
233                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
234                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
235                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
236                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
237                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
238                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
239                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
240                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
241                         *MESH_FACENORMAL        8       0.000000        0.000000        1.000000\r
242                         *MESH_FACENORMAL        9       0.000000        0.000000        1.000000\r
243                         *MESH_FACENORMAL        10      0.000000        0.000000        1.000000\r
244                         *MESH_FACENORMAL        11      0.000000        0.000000        1.000000\r
245                         *MESH_FACENORMAL        12      0.000000        0.000000        1.000000\r
246                         *MESH_FACENORMAL        13      0.000000        0.000000        1.000000\r
247                         *MESH_FACENORMAL        14      0.000000        0.000000        1.000000\r
248                         *MESH_FACENORMAL        15      0.000000        0.000000        1.000000\r
249                         *MESH_FACENORMAL        16      0.000000        0.000000        1.000000\r
250                         *MESH_FACENORMAL        17      0.000000        0.000000        1.000000\r
251                         *MESH_FACENORMAL        18      0.000000        0.000000        1.000000\r
252                         *MESH_FACENORMAL        19      0.000000        0.000000        1.000000\r
253                         *MESH_FACENORMAL        20      0.000000        0.000000        1.000000\r
254                         *MESH_FACENORMAL        21      0.000000        0.000000        1.000000\r
255                         *MESH_FACENORMAL        22      0.000000        0.000000        1.000000\r
256                         *MESH_FACENORMAL        23      0.000000        0.000000        1.000000\r
257                         *MESH_FACENORMAL        24      0.000000        0.000000        1.000000\r
258                         *MESH_FACENORMAL        25      0.000000        0.000000        1.000000\r
259                         *MESH_FACENORMAL        26      0.000000        0.000000        1.000000\r
260                         *MESH_FACENORMAL        27      0.000000        0.000000        1.000000\r
261                         *MESH_FACENORMAL        28      0.000000        0.000000        1.000000\r
262                         *MESH_FACENORMAL        29      0.000000        0.000000        1.000000\r
263                         *MESH_FACENORMAL        30      0.000000        0.000000        1.000000\r
264                         *MESH_FACENORMAL        31      0.000000        0.000000        1.000000\r
265                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
266                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
267                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
268                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
269                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
270                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
271                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
272                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
273                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
274                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
275                         *MESH_VERTEXNORMAL      10      0.000000        0.000000        1.000000\r
276                         *MESH_VERTEXNORMAL      11      0.000000        0.000000        1.000000\r
277                         *MESH_VERTEXNORMAL      12      0.000000        0.000000        1.000000\r
278                         *MESH_VERTEXNORMAL      13      0.000000        0.000000        1.000000\r
279                         *MESH_VERTEXNORMAL      14      0.000000        0.000000        1.000000\r
280                         *MESH_VERTEXNORMAL      15      0.000000        0.000000        1.000000\r
281                         *MESH_VERTEXNORMAL      16      0.000000        0.000000        1.000000\r
282                         *MESH_VERTEXNORMAL      17      0.000000        0.000000        1.000000\r
283                         *MESH_VERTEXNORMAL      18      0.000000        0.000000        1.000000\r
284                         *MESH_VERTEXNORMAL      19      0.000000        0.000000        1.000000\r
285                         *MESH_VERTEXNORMAL      20      0.000000        0.000000        1.000000\r
286                         *MESH_VERTEXNORMAL      21      0.000000        0.000000        1.000000\r
287                         *MESH_VERTEXNORMAL      22      0.000000        0.000000        1.000000\r
288                         *MESH_VERTEXNORMAL      23      0.000000        0.000000        1.000000\r
289                         *MESH_VERTEXNORMAL      24      0.000000        0.000000        1.000000\r
290                         *MESH_VERTEXNORMAL      25      0.000000        0.000000        1.000000\r
291                         *MESH_VERTEXNORMAL      26      0.000000        0.000000        1.000000\r
292                         *MESH_VERTEXNORMAL      27      0.000000        0.000000        1.000000\r
293                         *MESH_VERTEXNORMAL      28      0.000000        0.000000        1.000000\r
294                         *MESH_VERTEXNORMAL      29      0.000000        0.000000        1.000000\r
295                         *MESH_VERTEXNORMAL      30      0.000000        0.000000        1.000000\r
296                         *MESH_VERTEXNORMAL      31      0.000000        0.000000        1.000000\r
297                 }\r
298                 *MESH_FACE_LIST {\r
299                         *MESH_FACE      0       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
300                         *MESH_FACE      1       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
301                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
302                         *MESH_FACE      3       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
303                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
304                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
305                         *MESH_FACE      6       A:      1       B:      11      C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
306                         *MESH_FACE      7       A:      3       B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
307                         *MESH_FACE      8       A:      11      B:      15      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
308                         *MESH_FACE      9       A:      12      B:      15      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
309                         *MESH_FACE      10      A:      15      B:      17      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
310                         *MESH_FACE      11      A:      16      B:      17      C:      20      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
311                         *MESH_FACE      12      A:      16      B:      20      C:      23      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
312                         *MESH_FACE      13      A:      20      B:      24      C:      23      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
313                         *MESH_FACE      14      A:      23      B:      24      C:      26      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
314                         *MESH_FACE      15      A:      23      B:      26      C:      27      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
315                         *MESH_FACE      16      A:      26      B:      28      C:      27      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
316                         *MESH_FACE      17      A:      27      B:      28      C:      29      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
317                         *MESH_FACE      18      A:      28      B:      30      C:      29      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
318                         *MESH_FACE      19      A:      28      B:      31      C:      30      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
319                         *MESH_FACE      20      A:      22      B:      30      C:      31      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
320                         *MESH_FACE      21      A:      22      B:      25      C:      30      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
321                         *MESH_FACE      22      A:      19      B:      25      C:      22      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
322                         *MESH_FACE      23      A:      19      B:      22      C:      21      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
323                         *MESH_FACE      24      A:      18      B:      19      C:      21      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
324                         *MESH_FACE      25      A:      10      B:      19      C:      18      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
325                         *MESH_FACE      26      A:      10      B:      18      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
326                         *MESH_FACE      27      A:      10      B:      14      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
327                         *MESH_FACE      28      A:      9       B:      10      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
328                         *MESH_FACE      29      A:      8       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
329                         *MESH_FACE      30      A:      7       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
330                         *MESH_FACE      31      A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
331                 }\r
332                 *MESH_NUMTVERTEX        32\r
333                 *MESH_TVERTLIST {\r
334                         *MESH_TVERT     0       0.718750        0.750000        1.000000\r
335                         *MESH_TVERT     1       0.312500        0.781250        1.000000\r
336                         *MESH_TVERT     2       0.703125        0.781250        1.000000\r
337                         *MESH_TVERT     3       0.296875        0.750000        1.000000\r
338                         *MESH_TVERT     4       0.781250        0.859375        1.000000\r
339                         *MESH_TVERT     5       0.812500        0.843750        1.000000\r
340                         *MESH_TVERT     6       0.812500        1.031250        1.000000\r
341                         *MESH_TVERT     7       0.781250        1.000000        1.000000\r
342                         *MESH_TVERT     8       0.312500        1.031250        1.000000\r
343                         *MESH_TVERT     9       0.296875        1.000000        1.000000\r
344                         *MESH_TVERT     10      0.218750        1.125000        1.000000\r
345                         *MESH_TVERT     11      0.218750        0.875000        1.000000\r
346                         *MESH_TVERT     12      0.203125        0.843750        1.000000\r
347                         *MESH_TVERT     13      0.203125        1.093750        1.000000\r
348                         *MESH_TVERT     14      0.062500        1.093750        1.000000\r
349                         *MESH_TVERT     15      0.062500        0.875000        1.000000\r
350                         *MESH_TVERT     16      -0.203125       0.843750        1.000000\r
351                         *MESH_TVERT     17      -0.062500       0.875000        1.000000\r
352                         *MESH_TVERT     18      -0.062500       1.093750        1.000000\r
353                         *MESH_TVERT     19      -0.218750       1.125000        1.000000\r
354                         *MESH_TVERT     20      -0.218750       0.875000        1.000000\r
355                         *MESH_TVERT     21      -0.203125       1.093750        1.000000\r
356                         *MESH_TVERT     22      -0.296875       1.000000        1.000000\r
357                         *MESH_TVERT     23      -0.296875       0.750000        1.000000\r
358                         *MESH_TVERT     24      -0.312500       0.781250        1.000000\r
359                         *MESH_TVERT     25      -0.312500       1.031250        1.000000\r
360                         *MESH_TVERT     26      -0.703125       0.781250        1.000000\r
361                         *MESH_TVERT     27      -0.718750       0.750000        1.000000\r
362                         *MESH_TVERT     28      -0.781250       0.859375        1.000000\r
363                         *MESH_TVERT     29      -0.812500       0.843750        1.000000\r
364                         *MESH_TVERT     30      -0.812500       1.031250        1.000000\r
365                         *MESH_TVERT     31      -0.781250       1.000000        1.000000\r
366                 }\r
367                 *MESH_NUMTVFACES        32\r
368                 *MESH_TFACELIST {\r
369                         *MESH_TFACE     0       0       4       2\r
370                         *MESH_TFACE     1       0       5       4\r
371                         *MESH_TFACE     2       0       2       1\r
372                         *MESH_TFACE     3       0       1       3\r
373                         *MESH_TFACE     4       4       5       6\r
374                         *MESH_TFACE     5       4       6       7\r
375                         *MESH_TFACE     6       1       11      3\r
376                         *MESH_TFACE     7       3       11      12\r
377                         *MESH_TFACE     8       11      15      12\r
378                         *MESH_TFACE     9       12      15      16\r
379                         *MESH_TFACE     10      15      17      16\r
380                         *MESH_TFACE     11      16      17      20\r
381                         *MESH_TFACE     12      16      20      23\r
382                         *MESH_TFACE     13      20      24      23\r
383                         *MESH_TFACE     14      23      24      26\r
384                         *MESH_TFACE     15      23      26      27\r
385                         *MESH_TFACE     16      26      28      27\r
386                         *MESH_TFACE     17      27      28      29\r
387                         *MESH_TFACE     18      28      30      29\r
388                         *MESH_TFACE     19      28      31      30\r
389                         *MESH_TFACE     20      22      30      31\r
390                         *MESH_TFACE     21      22      25      30\r
391                         *MESH_TFACE     22      19      25      22\r
392                         *MESH_TFACE     23      19      22      21\r
393                         *MESH_TFACE     24      18      19      21\r
394                         *MESH_TFACE     25      10      19      18\r
395                         *MESH_TFACE     26      10      18      14\r
396                         *MESH_TFACE     27      10      14      13\r
397                         *MESH_TFACE     28      9       10      13\r
398                         *MESH_TFACE     29      8       10      9\r
399                         *MESH_TFACE     30      7       8       9\r
400                         *MESH_TFACE     31      6       8       7\r
401                 }\r
402         }\r
403         *PROP_MOTIONBLUR        0\r
404         *PROP_CASTSHADOW        1\r
405         *PROP_RECVSHADOW        1\r
406         *MATERIAL_REF   9\r
407 }\r
408 *GEOMOBJECT     {\r
409         *NODE_NAME      "mat9model0surf1"\r
410         *NODE_TM        {\r
411                 *NODE_NAME      "mat9model0surf1"\r
412                 *INHERIT_POS    0       0       0\r
413                 *INHERIT_ROT    0       0       0\r
414                 *INHERIT_SCL    0       0       0\r
415                 *TM_ROW0        1.0     0       0\r
416                 *TM_ROW1        0       1.0     0\r
417                 *TM_ROW2        0       0       1.0\r
418                 *TM_ROW3        0       0       0\r
419                 *TM_POS 0.000000        0.000000        0.000000\r
420         }\r
421         *MESH   {\r
422                 *TIMEVALUE      0\r
423                 *MESH_NUMVERTEX 32\r
424                 *MESH_NUMFACES  32\r
425                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
426                 *MESH_VERTEX_LIST       {\r
427                         *MESH_VERTEX    0       28.000000       90.000000       0.000000\r
428                         *MESH_VERTEX    1       28.000000       40.000000       0.000000\r
429                         *MESH_VERTEX    2       32.000000       92.000000       0.000000\r
430                         *MESH_VERTEX    3       32.000000       38.000000       0.000000\r
431                         *MESH_VERTEX    4       18.000000       100.000000      0.000000\r
432                         *MESH_VERTEX    5       20.000000       104.000000      0.000000\r
433                         *MESH_VERTEX    6       -4.000000       104.000000      0.000000\r
434                         *MESH_VERTEX    7       0.000000        100.000000      0.000000\r
435                         *MESH_VERTEX    8       -4.000000       40.000000       0.000000\r
436                         *MESH_VERTEX    9       0.000000        38.000000       0.000000\r
437                         *MESH_VERTEX    10      -16.000000      28.000000       0.000000\r
438                         *MESH_VERTEX    11      16.000000       28.000000       0.000000\r
439                         *MESH_VERTEX    12      20.000000       26.000000       0.000000\r
440                         *MESH_VERTEX    13      -12.000000      26.000000       0.000000\r
441                         *MESH_VERTEX    14      -12.000000      8.000000        0.000000\r
442                         *MESH_VERTEX    15      16.000000       8.000000        0.000000\r
443                         *MESH_VERTEX    16      16.000000       -8.000000       0.000000\r
444                         *MESH_VERTEX    17      20.000000       -26.000000      0.000000\r
445                         *MESH_VERTEX    18      16.000000       -28.000000      0.000000\r
446                         *MESH_VERTEX    19      -16.000000      -28.000000      0.000000\r
447                         *MESH_VERTEX    20      -12.000000      -8.000000       0.000000\r
448                         *MESH_VERTEX    21      -12.000000      -26.000000      0.000000\r
449                         *MESH_VERTEX    22      0.000000        -38.000000      0.000000\r
450                         *MESH_VERTEX    23      32.000000       -38.000000      0.000000\r
451                         *MESH_VERTEX    24      -4.000000       -40.000000      0.000000\r
452                         *MESH_VERTEX    25      28.000000       -40.000000      0.000000\r
453                         *MESH_VERTEX    26      -4.000000       -104.000000     0.000000\r
454                         *MESH_VERTEX    27      28.000000       -90.000000      0.000000\r
455                         *MESH_VERTEX    28      32.000000       -92.000000      0.000000\r
456                         *MESH_VERTEX    29      18.000000       -100.000000     0.000000\r
457                         *MESH_VERTEX    30      20.000000       -104.000000     0.000000\r
458                         *MESH_VERTEX    31      0.000000        -100.000000     0.000000\r
459                 }\r
460                 *MESH_NORMALS   {\r
461                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
462                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
463                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
464                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
465                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
466                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
467                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
468                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
469                         *MESH_FACENORMAL        8       0.000000        0.000000        1.000000\r
470                         *MESH_FACENORMAL        9       0.000000        0.000000        1.000000\r
471                         *MESH_FACENORMAL        10      0.000000        0.000000        1.000000\r
472                         *MESH_FACENORMAL        11      0.000000        0.000000        1.000000\r
473                         *MESH_FACENORMAL        12      0.000000        0.000000        1.000000\r
474                         *MESH_FACENORMAL        13      0.000000        0.000000        1.000000\r
475                         *MESH_FACENORMAL        14      0.000000        0.000000        1.000000\r
476                         *MESH_FACENORMAL        15      0.000000        0.000000        1.000000\r
477                         *MESH_FACENORMAL        16      0.000000        0.000000        1.000000\r
478                         *MESH_FACENORMAL        17      0.000000        0.000000        1.000000\r
479                         *MESH_FACENORMAL        18      0.000000        0.000000        1.000000\r
480                         *MESH_FACENORMAL        19      0.000000        0.000000        1.000000\r
481                         *MESH_FACENORMAL        20      0.000000        0.000000        1.000000\r
482                         *MESH_FACENORMAL        21      0.000000        0.000000        1.000000\r
483                         *MESH_FACENORMAL        22      0.000000        0.000000        1.000000\r
484                         *MESH_FACENORMAL        23      0.000000        0.000000        1.000000\r
485                         *MESH_FACENORMAL        24      0.000000        0.000000        1.000000\r
486                         *MESH_FACENORMAL        25      0.000000        0.000000        1.000000\r
487                         *MESH_FACENORMAL        26      0.000000        0.000000        1.000000\r
488                         *MESH_FACENORMAL        27      0.000000        0.000000        1.000000\r
489                         *MESH_FACENORMAL        28      0.000000        0.000000        1.000000\r
490                         *MESH_FACENORMAL        29      0.000000        0.000000        1.000000\r
491                         *MESH_FACENORMAL        30      0.000000        0.000000        1.000000\r
492                         *MESH_FACENORMAL        31      0.000000        0.000000        1.000000\r
493                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
494                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
495                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
496                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
497                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
498                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
499                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
500                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
501                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
502                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
503                         *MESH_VERTEXNORMAL      10      0.000000        0.000000        -1.000000\r
504                         *MESH_VERTEXNORMAL      11      0.000000        0.000000        -1.000000\r
505                         *MESH_VERTEXNORMAL      12      0.000000        0.000000        -1.000000\r
506                         *MESH_VERTEXNORMAL      13      0.000000        0.000000        -1.000000\r
507                         *MESH_VERTEXNORMAL      14      0.000000        0.000000        -1.000000\r
508                         *MESH_VERTEXNORMAL      15      0.000000        0.000000        -1.000000\r
509                         *MESH_VERTEXNORMAL      16      0.000000        0.000000        -1.000000\r
510                         *MESH_VERTEXNORMAL      17      0.000000        0.000000        -1.000000\r
511                         *MESH_VERTEXNORMAL      18      0.000000        0.000000        -1.000000\r
512                         *MESH_VERTEXNORMAL      19      0.000000        0.000000        -1.000000\r
513                         *MESH_VERTEXNORMAL      20      0.000000        0.000000        -1.000000\r
514                         *MESH_VERTEXNORMAL      21      0.000000        0.000000        -1.000000\r
515                         *MESH_VERTEXNORMAL      22      0.000000        0.000000        -1.000000\r
516                         *MESH_VERTEXNORMAL      23      0.000000        0.000000        -1.000000\r
517                         *MESH_VERTEXNORMAL      24      0.000000        0.000000        -1.000000\r
518                         *MESH_VERTEXNORMAL      25      0.000000        0.000000        -1.000000\r
519                         *MESH_VERTEXNORMAL      26      0.000000        0.000000        -1.000000\r
520                         *MESH_VERTEXNORMAL      27      0.000000        0.000000        -1.000000\r
521                         *MESH_VERTEXNORMAL      28      0.000000        0.000000        -1.000000\r
522                         *MESH_VERTEXNORMAL      29      0.000000        0.000000        -1.000000\r
523                         *MESH_VERTEXNORMAL      30      0.000000        0.000000        -1.000000\r
524                         *MESH_VERTEXNORMAL      31      0.000000        0.000000        -1.000000\r
525                 }\r
526                 *MESH_FACE_LIST {\r
527                         *MESH_FACE      0       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
528                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
529                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
530                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
531                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
532                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
533                         *MESH_FACE      6       A:      1       B:      3       C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
534                         *MESH_FACE      7       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
535                         *MESH_FACE      8       A:      7       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
536                         *MESH_FACE      9       A:      8       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
537                         *MESH_FACE      10      A:      3       B:      12      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
538                         *MESH_FACE      11      A:      9       B:      13      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
539                         *MESH_FACE      12      A:      10      B:      13      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
540                         *MESH_FACE      13      A:      11      B:      12      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
541                         *MESH_FACE      14      A:      12      B:      16      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
542                         *MESH_FACE      15      A:      12      B:      17      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
543                         *MESH_FACE      16      A:      16      B:      17      C:      18      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
544                         *MESH_FACE      17      A:      10      B:      14      C:      19      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
545                         *MESH_FACE      18      A:      14      B:      20      C:      19      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
546                         *MESH_FACE      19      A:      17      B:      23      C:      18      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
547                         *MESH_FACE      20      A:      19      B:      20      C:      21      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
548                         *MESH_FACE      21      A:      19      B:      21      C:      22      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
549                         *MESH_FACE      22      A:      19      B:      22      C:      24      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
550                         *MESH_FACE      23      A:      18      B:      23      C:      25      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
551                         *MESH_FACE      24      A:      22      B:      26      C:      24      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
552                         *MESH_FACE      25      A:      23      B:      27      C:      25      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
553                         *MESH_FACE      26      A:      23      B:      28      C:      27      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
554                         *MESH_FACE      27      A:      27      B:      28      C:      29      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
555                         *MESH_FACE      28      A:      28      B:      30      C:      29      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
556                         *MESH_FACE      29      A:      26      B:      29      C:      30      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
557                         *MESH_FACE      30      A:      22      B:      31      C:      26      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
558                         *MESH_FACE      31      A:      26      B:      31      C:      29      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
559                 }\r
560                 *MESH_NUMTVERTEX        32\r
561                 *MESH_TVERTLIST {\r
562                         *MESH_TVERT     0       0.703125        0.218750        1.000000\r
563                         *MESH_TVERT     1       0.312500        0.218750        1.000000\r
564                         *MESH_TVERT     2       0.718750        0.250000        1.000000\r
565                         *MESH_TVERT     3       0.296875        0.250000        1.000000\r
566                         *MESH_TVERT     4       0.781250        0.140625        1.000000\r
567                         *MESH_TVERT     5       0.812500        0.156250        1.000000\r
568                         *MESH_TVERT     6       0.812500        -0.031250       1.000000\r
569                         *MESH_TVERT     7       0.781250        0.000000        1.000000\r
570                         *MESH_TVERT     8       0.312500        -0.031250       1.000000\r
571                         *MESH_TVERT     9       0.296875        0.000000        1.000000\r
572                         *MESH_TVERT     10      0.218750        -0.125000       1.000000\r
573                         *MESH_TVERT     11      0.218750        0.125000        1.000000\r
574                         *MESH_TVERT     12      0.203125        0.156250        1.000000\r
575                         *MESH_TVERT     13      0.203125        -0.093750       1.000000\r
576                         *MESH_TVERT     14      0.062500        -0.093750       1.000000\r
577                         *MESH_TVERT     15      0.062500        0.125000        1.000000\r
578                         *MESH_TVERT     16      -0.062500       0.125000        1.000000\r
579                         *MESH_TVERT     17      -0.203125       0.156250        1.000000\r
580                         *MESH_TVERT     18      -0.218750       0.125000        1.000000\r
581                         *MESH_TVERT     19      -0.218750       -0.125000       1.000000\r
582                         *MESH_TVERT     20      -0.062500       -0.093750       1.000000\r
583                         *MESH_TVERT     21      -0.203125       -0.093750       1.000000\r
584                         *MESH_TVERT     22      -0.296875       0.000000        1.000000\r
585                         *MESH_TVERT     23      -0.296875       0.250000        1.000000\r
586                         *MESH_TVERT     24      -0.312500       -0.031250       1.000000\r
587                         *MESH_TVERT     25      -0.312500       0.218750        1.000000\r
588                         *MESH_TVERT     26      -0.812500       -0.031250       1.000000\r
589                         *MESH_TVERT     27      -0.703125       0.218750        1.000000\r
590                         *MESH_TVERT     28      -0.718750       0.250000        1.000000\r
591                         *MESH_TVERT     29      -0.781250       0.140625        1.000000\r
592                         *MESH_TVERT     30      -0.812500       0.156250        1.000000\r
593                         *MESH_TVERT     31      -0.781250       0.000000        1.000000\r
594                 }\r
595                 *MESH_NUMTVFACES        32\r
596                 *MESH_TFACELIST {\r
597                         *MESH_TFACE     0       0       4       2\r
598                         *MESH_TFACE     1       2       4       5\r
599                         *MESH_TFACE     2       0       2       1\r
600                         *MESH_TFACE     3       1       2       3\r
601                         *MESH_TFACE     4       4       6       5\r
602                         *MESH_TFACE     5       4       7       6\r
603                         *MESH_TFACE     6       1       3       11\r
604                         *MESH_TFACE     7       6       7       8\r
605                         *MESH_TFACE     8       7       9       8\r
606                         *MESH_TFACE     9       8       9       10\r
607                         *MESH_TFACE     10      3       12      11\r
608                         *MESH_TFACE     11      9       13      10\r
609                         *MESH_TFACE     12      10      13      14\r
610                         *MESH_TFACE     13      11      12      15\r
611                         *MESH_TFACE     14      12      16      15\r
612                         *MESH_TFACE     15      12      17      16\r
613                         *MESH_TFACE     16      16      17      18\r
614                         *MESH_TFACE     17      10      14      19\r
615                         *MESH_TFACE     18      14      20      19\r
616                         *MESH_TFACE     19      17      23      18\r
617                         *MESH_TFACE     20      19      20      21\r
618                         *MESH_TFACE     21      19      21      22\r
619                         *MESH_TFACE     22      19      22      24\r
620                         *MESH_TFACE     23      18      23      25\r
621                         *MESH_TFACE     24      22      26      24\r
622                         *MESH_TFACE     25      23      27      25\r
623                         *MESH_TFACE     26      23      28      27\r
624                         *MESH_TFACE     27      27      28      29\r
625                         *MESH_TFACE     28      28      30      29\r
626                         *MESH_TFACE     29      26      29      30\r
627                         *MESH_TFACE     30      22      31      26\r
628                         *MESH_TFACE     31      26      31      29\r
629                 }\r
630         }\r
631         *PROP_MOTIONBLUR        0\r
632         *PROP_CASTSHADOW        1\r
633         *PROP_RECVSHADOW        1\r
634         *MATERIAL_REF   9\r
635 }\r
636 *GEOMOBJECT     {\r
637         *NODE_NAME      "mat8model0surf2"\r
638         *NODE_TM        {\r
639                 *NODE_NAME      "mat8model0surf2"\r
640                 *INHERIT_POS    0       0       0\r
641                 *INHERIT_ROT    0       0       0\r
642                 *INHERIT_SCL    0       0       0\r
643                 *TM_ROW0        1.0     0       0\r
644                 *TM_ROW1        0       1.0     0\r
645                 *TM_ROW2        0       0       1.0\r
646                 *TM_ROW3        0       0       0\r
647                 *TM_POS 0.000000        0.000000        0.000000\r
648         }\r
649         *MESH   {\r
650                 *TIMEVALUE      0\r
651                 *MESH_NUMVERTEX 4\r
652                 *MESH_NUMFACES  2\r
653                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
654                 *MESH_VERTEX_LIST       {\r
655                         *MESH_VERTEX    0       16.000000       8.000000        8.000000\r
656                         *MESH_VERTEX    1       -2.000000       -8.000000       4.000000\r
657                         *MESH_VERTEX    2       -2.000000       8.000000        4.000000\r
658                         *MESH_VERTEX    3       16.000000       -8.000000       8.000000\r
659                 }\r
660                 *MESH_NORMALS   {\r
661                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
662                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
663                         *MESH_VERTEXNORMAL      0       -0.216930       0.000000        0.976187\r
664                         *MESH_VERTEXNORMAL      1       -0.216930       0.000000        0.976187\r
665                         *MESH_VERTEXNORMAL      2       -0.216930       0.000000        0.976187\r
666                         *MESH_VERTEXNORMAL      3       -0.216930       0.000000        0.976187\r
667                 }\r
668                 *MESH_FACE_LIST {\r
669                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
670                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
671                 }\r
672                 *MESH_NUMTVERTEX        4\r
673                 *MESH_TVERTLIST {\r
674                         *MESH_TVERT     0       -0.062500       0.135582        1.000000\r
675                         *MESH_TVERT     1       0.062500        -0.008474       1.000000\r
676                         *MESH_TVERT     2       -0.062500       -0.008474       1.000000\r
677                         *MESH_TVERT     3       0.062500        0.135582        1.000000\r
678                 }\r
679                 *MESH_NUMTVFACES        2\r
680                 *MESH_TFACELIST {\r
681                         *MESH_TFACE     0       0       2       1\r
682                         *MESH_TFACE     1       3       0       1\r
683                 }\r
684         }\r
685         *PROP_MOTIONBLUR        0\r
686         *PROP_CASTSHADOW        1\r
687         *PROP_RECVSHADOW        1\r
688         *MATERIAL_REF   8\r
689 }\r
690 *GEOMOBJECT     {\r
691         *NODE_NAME      "mat8model0surf3"\r
692         *NODE_TM        {\r
693                 *NODE_NAME      "mat8model0surf3"\r
694                 *INHERIT_POS    0       0       0\r
695                 *INHERIT_ROT    0       0       0\r
696                 *INHERIT_SCL    0       0       0\r
697                 *TM_ROW0        1.0     0       0\r
698                 *TM_ROW1        0       1.0     0\r
699                 *TM_ROW2        0       0       1.0\r
700                 *TM_ROW3        0       0       0\r
701                 *TM_POS 0.000000        0.000000        0.000000\r
702         }\r
703         *MESH   {\r
704                 *TIMEVALUE      0\r
705                 *MESH_NUMVERTEX 5\r
706                 *MESH_NUMFACES  3\r
707                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
708                 *MESH_VERTEX_LIST       {\r
709                         *MESH_VERTEX    0       16.000000       28.000000       8.000000\r
710                         *MESH_VERTEX    1       -12.000000      26.000000       8.000000\r
711                         *MESH_VERTEX    2       0.000000        38.000000       8.000000\r
712                         *MESH_VERTEX    3       -12.000000      8.000000        8.000000\r
713                         *MESH_VERTEX    4       16.000000       8.000000        8.000000\r
714                 }\r
715                 *MESH_NORMALS   {\r
716                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
717                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
718                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
719                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
720                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
721                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
722                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
723                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
724                 }\r
725                 *MESH_FACE_LIST {\r
726                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
727                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
728                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
729                 }\r
730                 *MESH_NUMTVERTEX        5\r
731                 *MESH_TVERTLIST {\r
732                         *MESH_TVERT     0       0.218750        0.875000        1.000000\r
733                         *MESH_TVERT     1       0.203125        1.093750        1.000000\r
734                         *MESH_TVERT     2       0.296875        1.000000        1.000000\r
735                         *MESH_TVERT     3       0.062500        1.093750        1.000000\r
736                         *MESH_TVERT     4       0.062500        0.875000        1.000000\r
737                 }\r
738                 *MESH_NUMTVFACES        3\r
739                 *MESH_TFACELIST {\r
740                         *MESH_TFACE     0       0       2       1\r
741                         *MESH_TFACE     1       0       1       3\r
742                         *MESH_TFACE     2       4       0       3\r
743                 }\r
744         }\r
745         *PROP_MOTIONBLUR        0\r
746         *PROP_CASTSHADOW        1\r
747         *PROP_RECVSHADOW        1\r
748         *MATERIAL_REF   8\r
749 }\r
750 *GEOMOBJECT     {\r
751         *NODE_NAME      "mat8model0surf4"\r
752         *NODE_TM        {\r
753                 *NODE_NAME      "mat8model0surf4"\r
754                 *INHERIT_POS    0       0       0\r
755                 *INHERIT_ROT    0       0       0\r
756                 *INHERIT_SCL    0       0       0\r
757                 *TM_ROW0        1.0     0       0\r
758                 *TM_ROW1        0       1.0     0\r
759                 *TM_ROW2        0       0       1.0\r
760                 *TM_ROW3        0       0       0\r
761                 *TM_POS 0.000000        0.000000        0.000000\r
762         }\r
763         *MESH   {\r
764                 *TIMEVALUE      0\r
765                 *MESH_NUMVERTEX 3\r
766                 *MESH_NUMFACES  1\r
767                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
768                 *MESH_VERTEX_LIST       {\r
769                         *MESH_VERTEX    0       -12.000000      8.000000        8.000000\r
770                         *MESH_VERTEX    1       16.000000       8.000000        8.000000\r
771                         *MESH_VERTEX    2       -2.000000       8.000000        4.000000\r
772                 }\r
773                 *MESH_NORMALS   {\r
774                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
775                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
776                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
777                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
778                 }\r
779                 *MESH_FACE_LIST {\r
780                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
781                 }\r
782                 *MESH_NUMTVERTEX        3\r
783                 *MESH_TVERTLIST {\r
784                         *MESH_TVERT     0       -0.093750       0.062500        1.000000\r
785                         *MESH_TVERT     1       0.125000        0.062500        1.000000\r
786                         *MESH_TVERT     2       -0.015625       0.031250        1.000000\r
787                 }\r
788                 *MESH_NUMTVFACES        1\r
789                 *MESH_TFACELIST {\r
790                         *MESH_TFACE     0       0       2       1\r
791                 }\r
792         }\r
793         *PROP_MOTIONBLUR        0\r
794         *PROP_CASTSHADOW        1\r
795         *PROP_RECVSHADOW        1\r
796         *MATERIAL_REF   8\r
797 }\r
798 *GEOMOBJECT     {\r
799         *NODE_NAME      "mat8model0surf5"\r
800         *NODE_TM        {\r
801                 *NODE_NAME      "mat8model0surf5"\r
802                 *INHERIT_POS    0       0       0\r
803                 *INHERIT_ROT    0       0       0\r
804                 *INHERIT_SCL    0       0       0\r
805                 *TM_ROW0        1.0     0       0\r
806                 *TM_ROW1        0       1.0     0\r
807                 *TM_ROW2        0       0       1.0\r
808                 *TM_ROW3        0       0       0\r
809                 *TM_POS 0.000000        0.000000        0.000000\r
810         }\r
811         *MESH   {\r
812                 *TIMEVALUE      0\r
813                 *MESH_NUMVERTEX 3\r
814                 *MESH_NUMFACES  1\r
815                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
816                 *MESH_VERTEX_LIST       {\r
817                         *MESH_VERTEX    0       -12.000000      -8.000000       8.000000\r
818                         *MESH_VERTEX    1       -2.000000       -8.000000       4.000000\r
819                         *MESH_VERTEX    2       16.000000       -8.000000       8.000000\r
820                 }\r
821                 *MESH_NORMALS   {\r
822                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
823                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
824                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
825                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
826                 }\r
827                 *MESH_FACE_LIST {\r
828                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
829                 }\r
830                 *MESH_NUMTVERTEX        3\r
831                 *MESH_TVERTLIST {\r
832                         *MESH_TVERT     0       1.093750        0.062500        1.000000\r
833                         *MESH_TVERT     1       1.015625        0.031250        1.000000\r
834                         *MESH_TVERT     2       0.875000        0.062500        1.000000\r
835                 }\r
836                 *MESH_NUMTVFACES        1\r
837                 *MESH_TFACELIST {\r
838                         *MESH_TFACE     0       0       2       1\r
839                 }\r
840         }\r
841         *PROP_MOTIONBLUR        0\r
842         *PROP_CASTSHADOW        1\r
843         *PROP_RECVSHADOW        1\r
844         *MATERIAL_REF   8\r
845 }\r
846 *GEOMOBJECT     {\r
847         *NODE_NAME      "mat8model0surf6"\r
848         *NODE_TM        {\r
849                 *NODE_NAME      "mat8model0surf6"\r
850                 *INHERIT_POS    0       0       0\r
851                 *INHERIT_ROT    0       0       0\r
852                 *INHERIT_SCL    0       0       0\r
853                 *TM_ROW0        1.0     0       0\r
854                 *TM_ROW1        0       1.0     0\r
855                 *TM_ROW2        0       0       1.0\r
856                 *TM_ROW3        0       0       0\r
857                 *TM_POS 0.000000        0.000000        0.000000\r
858         }\r
859         *MESH   {\r
860                 *TIMEVALUE      0\r
861                 *MESH_NUMVERTEX 5\r
862                 *MESH_NUMFACES  3\r
863                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
864                 *MESH_VERTEX_LIST       {\r
865                         *MESH_VERTEX    0       16.000000       -28.000000      8.000000\r
866                         *MESH_VERTEX    1       -12.000000      -26.000000      8.000000\r
867                         *MESH_VERTEX    2       -12.000000      -8.000000       8.000000\r
868                         *MESH_VERTEX    3       16.000000       -8.000000       8.000000\r
869                         *MESH_VERTEX    4       0.000000        -38.000000      8.000000\r
870                 }\r
871                 *MESH_NORMALS   {\r
872                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
873                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
874                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
875                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
876                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
877                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
878                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
879                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
880                 }\r
881                 *MESH_FACE_LIST {\r
882                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
883                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
884                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
885                 }\r
886                 *MESH_NUMTVERTEX        5\r
887                 *MESH_TVERTLIST {\r
888                         *MESH_TVERT     0       0.781250        0.875000        1.000000\r
889                         *MESH_TVERT     1       0.796875        1.093750        1.000000\r
890                         *MESH_TVERT     2       0.937500        1.093750        1.000000\r
891                         *MESH_TVERT     3       0.937500        0.875000        1.000000\r
892                         *MESH_TVERT     4       0.703125        1.000000        1.000000\r
893                 }\r
894                 *MESH_NUMTVFACES        3\r
895                 *MESH_TFACELIST {\r
896                         *MESH_TFACE     0       0       2       1\r
897                         *MESH_TFACE     1       0       3       2\r
898                         *MESH_TFACE     2       4       0       1\r
899                 }\r
900         }\r
901         *PROP_MOTIONBLUR        0\r
902         *PROP_CASTSHADOW        1\r
903         *PROP_RECVSHADOW        1\r
904         *MATERIAL_REF   8\r
905 }\r
906 *GEOMOBJECT     {\r
907         *NODE_NAME      "mat0model0surf7"\r
908         *NODE_TM        {\r
909                 *NODE_NAME      "mat0model0surf7"\r
910                 *INHERIT_POS    0       0       0\r
911                 *INHERIT_ROT    0       0       0\r
912                 *INHERIT_SCL    0       0       0\r
913                 *TM_ROW0        1.0     0       0\r
914                 *TM_ROW1        0       1.0     0\r
915                 *TM_ROW2        0       0       1.0\r
916                 *TM_ROW3        0       0       0\r
917                 *TM_POS 0.000000        0.000000        0.000000\r
918         }\r
919         *MESH   {\r
920                 *TIMEVALUE      0\r
921                 *MESH_NUMVERTEX 20\r
922                 *MESH_NUMFACES  20\r
923                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
924                 *MESH_VERTEX_LIST       {\r
925                         *MESH_VERTEX    0       28.000000       -40.000000      0.000000\r
926                         *MESH_VERTEX    1       18.000000       -100.000000     0.000000\r
927                         *MESH_VERTEX    2       28.000000       -90.000000      0.000000\r
928                         *MESH_VERTEX    3       16.000000       -28.000000      0.000000\r
929                         *MESH_VERTEX    4       0.000000        -100.000000     0.000000\r
930                         *MESH_VERTEX    5       0.000000        -38.000000      0.000000\r
931                         *MESH_VERTEX    6       -2.000000       -8.000000       0.000000\r
932                         *MESH_VERTEX    7       16.000000       -8.000000       0.000000\r
933                         *MESH_VERTEX    8       -12.000000      -26.000000      0.000000\r
934                         *MESH_VERTEX    9       -12.000000      -8.000000       0.000000\r
935                         *MESH_VERTEX    10      16.000000       8.000000        0.000000\r
936                         *MESH_VERTEX    11      -2.000000       8.000000        0.000000\r
937                         *MESH_VERTEX    12      -12.000000      8.000000        0.000000\r
938                         *MESH_VERTEX    13      16.000000       28.000000       0.000000\r
939                         *MESH_VERTEX    14      0.000000        38.000000       0.000000\r
940                         *MESH_VERTEX    15      -12.000000      26.000000       0.000000\r
941                         *MESH_VERTEX    16      18.000000       100.000000      0.000000\r
942                         *MESH_VERTEX    17      28.000000       90.000000       0.000000\r
943                         *MESH_VERTEX    18      28.000000       40.000000       0.000000\r
944                         *MESH_VERTEX    19      0.000000        100.000000      0.000000\r
945                 }\r
946                 *MESH_NORMALS   {\r
947                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
948                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
949                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
950                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
951                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
952                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
953                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
954                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
955                         *MESH_FACENORMAL        8       0.000000        0.000000        1.000000\r
956                         *MESH_FACENORMAL        9       0.000000        0.000000        1.000000\r
957                         *MESH_FACENORMAL        10      0.000000        0.000000        1.000000\r
958                         *MESH_FACENORMAL        11      0.000000        0.000000        1.000000\r
959                         *MESH_FACENORMAL        12      0.000000        0.000000        1.000000\r
960                         *MESH_FACENORMAL        13      0.000000        0.000000        1.000000\r
961                         *MESH_FACENORMAL        14      0.000000        0.000000        1.000000\r
962                         *MESH_FACENORMAL        15      0.000000        0.000000        1.000000\r
963                         *MESH_FACENORMAL        16      0.000000        0.000000        1.000000\r
964                         *MESH_FACENORMAL        17      0.000000        0.000000        1.000000\r
965                         *MESH_FACENORMAL        18      0.000000        0.000000        1.000000\r
966                         *MESH_FACENORMAL        19      0.000000        0.000000        1.000000\r
967                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
968                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
969                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
970                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
971                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
972                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
973                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
974                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
975                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
976                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
977                         *MESH_VERTEXNORMAL      10      0.000000        0.000000        -1.000000\r
978                         *MESH_VERTEXNORMAL      11      0.000000        0.000000        -1.000000\r
979                         *MESH_VERTEXNORMAL      12      0.000000        0.000000        -1.000000\r
980                         *MESH_VERTEXNORMAL      13      0.000000        0.000000        -1.000000\r
981                         *MESH_VERTEXNORMAL      14      0.000000        0.000000        -1.000000\r
982                         *MESH_VERTEXNORMAL      15      0.000000        0.000000        -1.000000\r
983                         *MESH_VERTEXNORMAL      16      0.000000        0.000000        -1.000000\r
984                         *MESH_VERTEXNORMAL      17      0.000000        0.000000        -1.000000\r
985                         *MESH_VERTEXNORMAL      18      0.000000        0.000000        -1.000000\r
986                         *MESH_VERTEXNORMAL      19      0.000000        0.000000        -1.000000\r
987                 }\r
988                 *MESH_FACE_LIST {\r
989                         *MESH_FACE      0       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
990                         *MESH_FACE      1       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
991                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
992                         *MESH_FACE      3       A:      3       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
993                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
994                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
995                         *MESH_FACE      6       A:      5       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
996                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
997                         *MESH_FACE      8       A:      6       B:      9       C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
998                         *MESH_FACE      9       A:      6       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
999                         *MESH_FACE      10      A:      9       B:      12      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1000                         *MESH_FACE      11      A:      10      B:      11      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1001                         *MESH_FACE      12      A:      11      B:      14      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1002                         *MESH_FACE      13      A:      11      B:      12      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1003                         *MESH_FACE      14      A:      12      B:      15      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1004                         *MESH_FACE      15      A:      13      B:      14      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1005                         *MESH_FACE      16      A:      13      B:      16      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1006                         *MESH_FACE      17      A:      13      B:      17      C:      18      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1007                         *MESH_FACE      18      A:      14      B:      19      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1008                         *MESH_FACE      19      A:      6       B:      10      C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1009                 }\r
1010                 *MESH_NUMTVERTEX        20\r
1011                 *MESH_TVERTLIST {\r
1012                         *MESH_TVERT     0       -0.312500       0.218750        1.000000\r
1013                         *MESH_TVERT     1       -0.781250       0.140625        1.000000\r
1014                         *MESH_TVERT     2       -0.703125       0.218750        1.000000\r
1015                         *MESH_TVERT     3       -0.218750       0.125000        1.000000\r
1016                         *MESH_TVERT     4       -0.781250       0.000000        1.000000\r
1017                         *MESH_TVERT     5       -0.296875       0.000000        1.000000\r
1018                         *MESH_TVERT     6       -0.062500       -0.015625       1.000000\r
1019                         *MESH_TVERT     7       -0.062500       0.125000        1.000000\r
1020                         *MESH_TVERT     8       -0.203125       -0.093750       1.000000\r
1021                         *MESH_TVERT     9       -0.062500       -0.093750       1.000000\r
1022                         *MESH_TVERT     10      0.062500        0.125000        1.000000\r
1023                         *MESH_TVERT     11      0.062500        -0.015625       1.000000\r
1024                         *MESH_TVERT     12      0.062500        -0.093750       1.000000\r
1025                         *MESH_TVERT     13      0.218750        0.125000        1.000000\r
1026                         *MESH_TVERT     14      0.296875        0.000000        1.000000\r
1027                         *MESH_TVERT     15      0.203125        -0.093750       1.000000\r
1028                         *MESH_TVERT     16      0.781250        0.140625        1.000000\r
1029                         *MESH_TVERT     17      0.703125        0.218750        1.000000\r
1030                         *MESH_TVERT     18      0.312500        0.218750        1.000000\r
1031                         *MESH_TVERT     19      0.781250        0.000000        1.000000\r
1032                 }\r
1033                 *MESH_NUMTVFACES        20\r
1034                 *MESH_TFACELIST {\r
1035                         *MESH_TFACE     0       0       1       3\r
1036                         *MESH_TFACE     1       1       4       3\r
1037                         *MESH_TFACE     2       3       4       5\r
1038                         *MESH_TFACE     3       3       5       7\r
1039                         *MESH_TFACE     4       0       2       1\r
1040                         *MESH_TFACE     5       5       6       7\r
1041                         *MESH_TFACE     6       5       8       6\r
1042                         *MESH_TFACE     7       6       8       9\r
1043                         *MESH_TFACE     8       6       9       11\r
1044                         *MESH_TFACE     9       6       11      10\r
1045                         *MESH_TFACE     10      9       12      11\r
1046                         *MESH_TFACE     11      10      11      13\r
1047                         *MESH_TFACE     12      11      14      13\r
1048                         *MESH_TFACE     13      11      12      14\r
1049                         *MESH_TFACE     14      12      15      14\r
1050                         *MESH_TFACE     15      13      14      16\r
1051                         *MESH_TFACE     16      13      16      17\r
1052                         *MESH_TFACE     17      13      17      18\r
1053                         *MESH_TFACE     18      14      19      16\r
1054                         *MESH_TFACE     19      6       10      7\r
1055                 }\r
1056         }\r
1057         *PROP_MOTIONBLUR        0\r
1058         *PROP_CASTSHADOW        1\r
1059         *PROP_RECVSHADOW        1\r
1060         *MATERIAL_REF   0\r
1061 }\r
1062 *GEOMOBJECT     {\r
1063         *NODE_NAME      "mat0model0surf8"\r
1064         *NODE_TM        {\r
1065                 *NODE_NAME      "mat0model0surf8"\r
1066                 *INHERIT_POS    0       0       0\r
1067                 *INHERIT_ROT    0       0       0\r
1068                 *INHERIT_SCL    0       0       0\r
1069                 *TM_ROW0        1.0     0       0\r
1070                 *TM_ROW1        0       1.0     0\r
1071                 *TM_ROW2        0       0       1.0\r
1072                 *TM_ROW3        0       0       0\r
1073                 *TM_POS 0.000000        0.000000        0.000000\r
1074         }\r
1075         *MESH   {\r
1076                 *TIMEVALUE      0\r
1077                 *MESH_NUMVERTEX 6\r
1078                 *MESH_NUMFACES  4\r
1079                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1080                 *MESH_VERTEX_LIST       {\r
1081                         *MESH_VERTEX    0       28.000000       90.000000       8.000000\r
1082                         *MESH_VERTEX    1       0.000000        100.000000      8.000000\r
1083                         *MESH_VERTEX    2       18.000000       100.000000      8.000000\r
1084                         *MESH_VERTEX    3       28.000000       40.000000       8.000000\r
1085                         *MESH_VERTEX    4       0.000000        38.000000       8.000000\r
1086                         *MESH_VERTEX    5       16.000000       28.000000       8.000000\r
1087                 }\r
1088                 *MESH_NORMALS   {\r
1089                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1090                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1091                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1092                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1093                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1094                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1095                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1096                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1097                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
1098                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
1099                 }\r
1100                 *MESH_FACE_LIST {\r
1101                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1102                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1103                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1104                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1105                 }\r
1106                 *MESH_NUMTVERTEX        6\r
1107                 *MESH_TVERTLIST {\r
1108                         *MESH_TVERT     0       0.296875        0.781250        1.000000\r
1109                         *MESH_TVERT     1       0.218750        1.000000        1.000000\r
1110                         *MESH_TVERT     2       0.218750        0.859375        1.000000\r
1111                         *MESH_TVERT     3       0.687500        0.781250        1.000000\r
1112                         *MESH_TVERT     4       0.703125        1.000000        1.000000\r
1113                         *MESH_TVERT     5       0.781250        0.875000        1.000000\r
1114                 }\r
1115                 *MESH_NUMTVFACES        4\r
1116                 *MESH_TFACELIST {\r
1117                         *MESH_TFACE     0       0       2       1\r
1118                         *MESH_TFACE     1       3       0       1\r
1119                         *MESH_TFACE     2       3       1       4\r
1120                         *MESH_TFACE     3       5       3       4\r
1121                 }\r
1122         }\r
1123         *PROP_MOTIONBLUR        0\r
1124         *PROP_CASTSHADOW        1\r
1125         *PROP_RECVSHADOW        1\r
1126         *MATERIAL_REF   0\r
1127 }\r
1128 *GEOMOBJECT     {\r
1129         *NODE_NAME      "mat0model0surf9"\r
1130         *NODE_TM        {\r
1131                 *NODE_NAME      "mat0model0surf9"\r
1132                 *INHERIT_POS    0       0       0\r
1133                 *INHERIT_ROT    0       0       0\r
1134                 *INHERIT_SCL    0       0       0\r
1135                 *TM_ROW0        1.0     0       0\r
1136                 *TM_ROW1        0       1.0     0\r
1137                 *TM_ROW2        0       0       1.0\r
1138                 *TM_ROW3        0       0       0\r
1139                 *TM_POS 0.000000        0.000000        0.000000\r
1140         }\r
1141         *MESH   {\r
1142                 *TIMEVALUE      0\r
1143                 *MESH_NUMVERTEX 6\r
1144                 *MESH_NUMFACES  4\r
1145                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1146                 *MESH_VERTEX_LIST       {\r
1147                         *MESH_VERTEX    0       28.000000       -40.000000      8.000000\r
1148                         *MESH_VERTEX    1       0.000000        -38.000000      8.000000\r
1149                         *MESH_VERTEX    2       16.000000       -28.000000      8.000000\r
1150                         *MESH_VERTEX    3       28.000000       -90.000000      8.000000\r
1151                         *MESH_VERTEX    4       0.000000        -100.000000     8.000000\r
1152                         *MESH_VERTEX    5       18.000000       -100.000000     8.000000\r
1153                 }\r
1154                 *MESH_NORMALS   {\r
1155                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1156                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1157                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1158                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1159                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1160                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1161                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1162                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1163                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
1164                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
1165                 }\r
1166                 *MESH_FACE_LIST {\r
1167                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1168                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1169                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1170                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1171                 }\r
1172                 *MESH_NUMTVERTEX        6\r
1173                 *MESH_TVERTLIST {\r
1174                         *MESH_TVERT     0       0.687500        0.781250        1.000000\r
1175                         *MESH_TVERT     1       0.703125        1.000000        1.000000\r
1176                         *MESH_TVERT     2       0.781250        0.875000        1.000000\r
1177                         *MESH_TVERT     3       0.296875        0.781250        1.000000\r
1178                         *MESH_TVERT     4       0.218750        1.000000        1.000000\r
1179                         *MESH_TVERT     5       0.218750        0.859375        1.000000\r
1180                 }\r
1181                 *MESH_NUMTVFACES        4\r
1182                 *MESH_TFACELIST {\r
1183                         *MESH_TFACE     0       0       2       1\r
1184                         *MESH_TFACE     1       3       0       1\r
1185                         *MESH_TFACE     2       3       1       4\r
1186                         *MESH_TFACE     3       5       3       4\r
1187                 }\r
1188         }\r
1189         *PROP_MOTIONBLUR        0\r
1190         *PROP_CASTSHADOW        1\r
1191         *PROP_RECVSHADOW        1\r
1192         *MATERIAL_REF   0\r
1193 }\r
1194 *GEOMOBJECT     {\r
1195         *NODE_NAME      "mat1model0surf10"\r
1196         *NODE_TM        {\r
1197                 *NODE_NAME      "mat1model0surf10"\r
1198                 *INHERIT_POS    0       0       0\r
1199                 *INHERIT_ROT    0       0       0\r
1200                 *INHERIT_SCL    0       0       0\r
1201                 *TM_ROW0        1.0     0       0\r
1202                 *TM_ROW1        0       1.0     0\r
1203                 *TM_ROW2        0       0       1.0\r
1204                 *TM_ROW3        0       0       0\r
1205                 *TM_POS 0.000000        0.000000        0.000000\r
1206         }\r
1207         *MESH   {\r
1208                 *TIMEVALUE      0\r
1209                 *MESH_NUMVERTEX 4\r
1210                 *MESH_NUMFACES  2\r
1211                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1212                 *MESH_VERTEX_LIST       {\r
1213                         *MESH_VERTEX    0       32.000000       92.000000       8.000000\r
1214                         *MESH_VERTEX    1       32.000000       38.000000       0.000000\r
1215                         *MESH_VERTEX    2       32.000000       38.000000       8.000000\r
1216                         *MESH_VERTEX    3       32.000000       92.000000       0.000000\r
1217                 }\r
1218                 *MESH_NORMALS   {\r
1219                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1220                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1221                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1222                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1223                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1224                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1225                 }\r
1226                 *MESH_FACE_LIST {\r
1227                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1228                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1229                 }\r
1230                 *MESH_NUMTVERTEX        4\r
1231                 *MESH_TVERTLIST {\r
1232                         *MESH_TVERT     0       1.000000        1.000000        1.000000\r
1233                         *MESH_TVERT     1       0.678571        0.000000        1.000000\r
1234                         *MESH_TVERT     2       0.678571        1.000000        1.000000\r
1235                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
1236                 }\r
1237                 *MESH_NUMTVFACES        2\r
1238                 *MESH_TFACELIST {\r
1239                         *MESH_TFACE     0       0       2       1\r
1240                         *MESH_TFACE     1       3       0       1\r
1241                 }\r
1242         }\r
1243         *PROP_MOTIONBLUR        0\r
1244         *PROP_CASTSHADOW        1\r
1245         *PROP_RECVSHADOW        1\r
1246         *MATERIAL_REF   1\r
1247 }\r
1248 *GEOMOBJECT     {\r
1249         *NODE_NAME      "mat1model0surf11"\r
1250         *NODE_TM        {\r
1251                 *NODE_NAME      "mat1model0surf11"\r
1252                 *INHERIT_POS    0       0       0\r
1253                 *INHERIT_ROT    0       0       0\r
1254                 *INHERIT_SCL    0       0       0\r
1255                 *TM_ROW0        1.0     0       0\r
1256                 *TM_ROW1        0       1.0     0\r
1257                 *TM_ROW2        0       0       1.0\r
1258                 *TM_ROW3        0       0       0\r
1259                 *TM_POS 0.000000        0.000000        0.000000\r
1260         }\r
1261         *MESH   {\r
1262                 *TIMEVALUE      0\r
1263                 *MESH_NUMVERTEX 4\r
1264                 *MESH_NUMFACES  2\r
1265                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1266                 *MESH_VERTEX_LIST       {\r
1267                         *MESH_VERTEX    0       32.000000       -38.000000      0.000000\r
1268                         *MESH_VERTEX    1       32.000000       -92.000000      0.000000\r
1269                         *MESH_VERTEX    2       32.000000       -38.000000      8.000000\r
1270                         *MESH_VERTEX    3       32.000000       -92.000000      8.000000\r
1271                 }\r
1272                 *MESH_NORMALS   {\r
1273                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1274                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1275                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1276                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1277                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1278                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1279                 }\r
1280                 *MESH_FACE_LIST {\r
1281                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1282                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1283                 }\r
1284                 *MESH_NUMTVERTEX        4\r
1285                 *MESH_TVERTLIST {\r
1286                         *MESH_TVERT     0       0.678571        1.000000        1.000000\r
1287                         *MESH_TVERT     1       1.000000        1.000000        1.000000\r
1288                         *MESH_TVERT     2       0.678571        0.000000        1.000000\r
1289                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
1290                 }\r
1291                 *MESH_NUMTVFACES        2\r
1292                 *MESH_TFACELIST {\r
1293                         *MESH_TFACE     0       0       2       1\r
1294                         *MESH_TFACE     1       2       3       1\r
1295                 }\r
1296         }\r
1297         *PROP_MOTIONBLUR        0\r
1298         *PROP_CASTSHADOW        1\r
1299         *PROP_RECVSHADOW        1\r
1300         *MATERIAL_REF   1\r
1301 }\r
1302 *GEOMOBJECT     {\r
1303         *NODE_NAME      "mat1model0surf12"\r
1304         *NODE_TM        {\r
1305                 *NODE_NAME      "mat1model0surf12"\r
1306                 *INHERIT_POS    0       0       0\r
1307                 *INHERIT_ROT    0       0       0\r
1308                 *INHERIT_SCL    0       0       0\r
1309                 *TM_ROW0        1.0     0       0\r
1310                 *TM_ROW1        0       1.0     0\r
1311                 *TM_ROW2        0       0       1.0\r
1312                 *TM_ROW3        0       0       0\r
1313                 *TM_POS 0.000000        0.000000        0.000000\r
1314         }\r
1315         *MESH   {\r
1316                 *TIMEVALUE      0\r
1317                 *MESH_NUMVERTEX 4\r
1318                 *MESH_NUMFACES  2\r
1319                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1320                 *MESH_VERTEX_LIST       {\r
1321                         *MESH_VERTEX    0       20.000000       104.000000      8.000000\r
1322                         *MESH_VERTEX    1       20.000000       104.000000      0.000000\r
1323                         *MESH_VERTEX    2       32.000000       92.000000       8.000000\r
1324                         *MESH_VERTEX    3       32.000000       92.000000       0.000000\r
1325                 }\r
1326                 *MESH_NORMALS   {\r
1327                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1328                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1329                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
1330                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
1331                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
1332                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
1333                 }\r
1334                 *MESH_FACE_LIST {\r
1335                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1336                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1337                 }\r
1338                 *MESH_NUMTVERTEX        4\r
1339                 *MESH_TVERTLIST {\r
1340                         *MESH_TVERT     0       0.250000        0.000000        1.000000\r
1341                         *MESH_TVERT     1       0.250000        1.000000        1.000000\r
1342                         *MESH_TVERT     2       0.000000        0.000000        1.000000\r
1343                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
1344                 }\r
1345                 *MESH_NUMTVFACES        2\r
1346                 *MESH_TFACELIST {\r
1347                         *MESH_TFACE     0       0       2       1\r
1348                         *MESH_TFACE     1       2       3       1\r
1349                 }\r
1350         }\r
1351         *PROP_MOTIONBLUR        0\r
1352         *PROP_CASTSHADOW        1\r
1353         *PROP_RECVSHADOW        1\r
1354         *MATERIAL_REF   1\r
1355 }\r
1356 *GEOMOBJECT     {\r
1357         *NODE_NAME      "mat1model0surf13"\r
1358         *NODE_TM        {\r
1359                 *NODE_NAME      "mat1model0surf13"\r
1360                 *INHERIT_POS    0       0       0\r
1361                 *INHERIT_ROT    0       0       0\r
1362                 *INHERIT_SCL    0       0       0\r
1363                 *TM_ROW0        1.0     0       0\r
1364                 *TM_ROW1        0       1.0     0\r
1365                 *TM_ROW2        0       0       1.0\r
1366                 *TM_ROW3        0       0       0\r
1367                 *TM_POS 0.000000        0.000000        0.000000\r
1368         }\r
1369         *MESH   {\r
1370                 *TIMEVALUE      0\r
1371                 *MESH_NUMVERTEX 4\r
1372                 *MESH_NUMFACES  2\r
1373                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1374                 *MESH_VERTEX_LIST       {\r
1375                         *MESH_VERTEX    0       32.000000       38.000000       8.000000\r
1376                         *MESH_VERTEX    1       20.000000       26.000000       0.000000\r
1377                         *MESH_VERTEX    2       20.000000       26.000000       8.000000\r
1378                         *MESH_VERTEX    3       32.000000       38.000000       0.000000\r
1379                 }\r
1380                 *MESH_NORMALS   {\r
1381                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1382                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1383                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
1384                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
1385                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
1386                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
1387                 }\r
1388                 *MESH_FACE_LIST {\r
1389                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1390                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1391                 }\r
1392                 *MESH_NUMTVERTEX        4\r
1393                 *MESH_TVERTLIST {\r
1394                         *MESH_TVERT     0       0.816745        0.000000        1.000000\r
1395                         *MESH_TVERT     1       0.715730        1.000000        1.000000\r
1396                         *MESH_TVERT     2       0.715730        0.000000        1.000000\r
1397                         *MESH_TVERT     3       0.816745        1.000000        1.000000\r
1398                 }\r
1399                 *MESH_NUMTVFACES        2\r
1400                 *MESH_TFACELIST {\r
1401                         *MESH_TFACE     0       0       2       1\r
1402                         *MESH_TFACE     1       3       0       1\r
1403                 }\r
1404         }\r
1405         *PROP_MOTIONBLUR        0\r
1406         *PROP_CASTSHADOW        1\r
1407         *PROP_RECVSHADOW        1\r
1408         *MATERIAL_REF   1\r
1409 }\r
1410 *GEOMOBJECT     {\r
1411         *NODE_NAME      "mat1model0surf14"\r
1412         *NODE_TM        {\r
1413                 *NODE_NAME      "mat1model0surf14"\r
1414                 *INHERIT_POS    0       0       0\r
1415                 *INHERIT_ROT    0       0       0\r
1416                 *INHERIT_SCL    0       0       0\r
1417                 *TM_ROW0        1.0     0       0\r
1418                 *TM_ROW1        0       1.0     0\r
1419                 *TM_ROW2        0       0       1.0\r
1420                 *TM_ROW3        0       0       0\r
1421                 *TM_POS 0.000000        0.000000        0.000000\r
1422         }\r
1423         *MESH   {\r
1424                 *TIMEVALUE      0\r
1425                 *MESH_NUMVERTEX 4\r
1426                 *MESH_NUMFACES  2\r
1427                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1428                 *MESH_VERTEX_LIST       {\r
1429                         *MESH_VERTEX    0       20.000000       26.000000       8.000000\r
1430                         *MESH_VERTEX    1       20.000000       -26.000000      0.000000\r
1431                         *MESH_VERTEX    2       20.000000       -26.000000      8.000000\r
1432                         *MESH_VERTEX    3       20.000000       26.000000       0.000000\r
1433                 }\r
1434                 *MESH_NORMALS   {\r
1435                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1436                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1437                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1438                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1439                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1440                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1441                 }\r
1442                 *MESH_FACE_LIST {\r
1443                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1444                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1445                 }\r
1446                 *MESH_NUMTVERTEX        4\r
1447                 *MESH_TVERTLIST {\r
1448                         *MESH_TVERT     0       0.607143        0.000000        1.000000\r
1449                         *MESH_TVERT     1       0.297619        1.000000        1.000000\r
1450                         *MESH_TVERT     2       0.297619        0.000000        1.000000\r
1451                         *MESH_TVERT     3       0.607143        1.000000        1.000000\r
1452                 }\r
1453                 *MESH_NUMTVFACES        2\r
1454                 *MESH_TFACELIST {\r
1455                         *MESH_TFACE     0       0       2       1\r
1456                         *MESH_TFACE     1       3       0       1\r
1457                 }\r
1458         }\r
1459         *PROP_MOTIONBLUR        0\r
1460         *PROP_CASTSHADOW        1\r
1461         *PROP_RECVSHADOW        1\r
1462         *MATERIAL_REF   1\r
1463 }\r
1464 *GEOMOBJECT     {\r
1465         *NODE_NAME      "mat1model0surf15"\r
1466         *NODE_TM        {\r
1467                 *NODE_NAME      "mat1model0surf15"\r
1468                 *INHERIT_POS    0       0       0\r
1469                 *INHERIT_ROT    0       0       0\r
1470                 *INHERIT_SCL    0       0       0\r
1471                 *TM_ROW0        1.0     0       0\r
1472                 *TM_ROW1        0       1.0     0\r
1473                 *TM_ROW2        0       0       1.0\r
1474                 *TM_ROW3        0       0       0\r
1475                 *TM_POS 0.000000        0.000000        0.000000\r
1476         }\r
1477         *MESH   {\r
1478                 *TIMEVALUE      0\r
1479                 *MESH_NUMVERTEX 4\r
1480                 *MESH_NUMFACES  2\r
1481                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1482                 *MESH_VERTEX_LIST       {\r
1483                         *MESH_VERTEX    0       20.000000       -26.000000      8.000000\r
1484                         *MESH_VERTEX    1       20.000000       -26.000000      0.000000\r
1485                         *MESH_VERTEX    2       32.000000       -38.000000      8.000000\r
1486                         *MESH_VERTEX    3       32.000000       -38.000000      0.000000\r
1487                 }\r
1488                 *MESH_NORMALS   {\r
1489                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1490                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1491                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
1492                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
1493                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
1494                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
1495                 }\r
1496                 *MESH_FACE_LIST {\r
1497                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1498                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1499                 }\r
1500                 *MESH_NUMTVERTEX        4\r
1501                 *MESH_TVERTLIST {\r
1502                         *MESH_TVERT     0       0.328505        0.000000        1.000000\r
1503                         *MESH_TVERT     1       0.328505        1.000000        1.000000\r
1504                         *MESH_TVERT     2       0.227490        0.000000        1.000000\r
1505                         *MESH_TVERT     3       0.227490        1.000000        1.000000\r
1506                 }\r
1507                 *MESH_NUMTVFACES        2\r
1508                 *MESH_TFACELIST {\r
1509                         *MESH_TFACE     0       0       2       1\r
1510                         *MESH_TFACE     1       2       3       1\r
1511                 }\r
1512         }\r
1513         *PROP_MOTIONBLUR        0\r
1514         *PROP_CASTSHADOW        1\r
1515         *PROP_RECVSHADOW        1\r
1516         *MATERIAL_REF   1\r
1517 }\r
1518 *GEOMOBJECT     {\r
1519         *NODE_NAME      "mat1model0surf16"\r
1520         *NODE_TM        {\r
1521                 *NODE_NAME      "mat1model0surf16"\r
1522                 *INHERIT_POS    0       0       0\r
1523                 *INHERIT_ROT    0       0       0\r
1524                 *INHERIT_SCL    0       0       0\r
1525                 *TM_ROW0        1.0     0       0\r
1526                 *TM_ROW1        0       1.0     0\r
1527                 *TM_ROW2        0       0       1.0\r
1528                 *TM_ROW3        0       0       0\r
1529                 *TM_POS 0.000000        0.000000        0.000000\r
1530         }\r
1531         *MESH   {\r
1532                 *TIMEVALUE      0\r
1533                 *MESH_NUMVERTEX 4\r
1534                 *MESH_NUMFACES  2\r
1535                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1536                 *MESH_VERTEX_LIST       {\r
1537                         *MESH_VERTEX    0       32.000000       -92.000000      0.000000\r
1538                         *MESH_VERTEX    1       20.000000       -104.000000     0.000000\r
1539                         *MESH_VERTEX    2       32.000000       -92.000000      8.000000\r
1540                         *MESH_VERTEX    3       20.000000       -104.000000     8.000000\r
1541                 }\r
1542                 *MESH_NORMALS   {\r
1543                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1544                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1545                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
1546                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
1547                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
1548                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
1549                 }\r
1550                 *MESH_FACE_LIST {\r
1551                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1552                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1553                 }\r
1554                 *MESH_NUMTVERTEX        4\r
1555                 *MESH_TVERTLIST {\r
1556                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1557                         *MESH_TVERT     1       0.250000        0.000000        1.000000\r
1558                         *MESH_TVERT     2       0.000000        1.000000        1.000000\r
1559                         *MESH_TVERT     3       0.250000        1.000000        1.000000\r
1560                 }\r
1561                 *MESH_NUMTVFACES        2\r
1562                 *MESH_TFACELIST {\r
1563                         *MESH_TFACE     0       0       2       1\r
1564                         *MESH_TFACE     1       2       3       1\r
1565                 }\r
1566         }\r
1567         *PROP_MOTIONBLUR        0\r
1568         *PROP_CASTSHADOW        1\r
1569         *PROP_RECVSHADOW        1\r
1570         *MATERIAL_REF   1\r
1571 }\r
1572 *GEOMOBJECT     {\r
1573         *NODE_NAME      "mat1model0surf17"\r
1574         *NODE_TM        {\r
1575                 *NODE_NAME      "mat1model0surf17"\r
1576                 *INHERIT_POS    0       0       0\r
1577                 *INHERIT_ROT    0       0       0\r
1578                 *INHERIT_SCL    0       0       0\r
1579                 *TM_ROW0        1.0     0       0\r
1580                 *TM_ROW1        0       1.0     0\r
1581                 *TM_ROW2        0       0       1.0\r
1582                 *TM_ROW3        0       0       0\r
1583                 *TM_POS 0.000000        0.000000        0.000000\r
1584         }\r
1585         *MESH   {\r
1586                 *TIMEVALUE      0\r
1587                 *MESH_NUMVERTEX 4\r
1588                 *MESH_NUMFACES  2\r
1589                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1590                 *MESH_VERTEX_LIST       {\r
1591                         *MESH_VERTEX    0       -4.000000       104.000000      8.000000\r
1592                         *MESH_VERTEX    1       -4.000000       104.000000      0.000000\r
1593                         *MESH_VERTEX    2       20.000000       104.000000      8.000000\r
1594                         *MESH_VERTEX    3       20.000000       104.000000      0.000000\r
1595                 }\r
1596                 *MESH_NORMALS   {\r
1597                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1598                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1599                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1600                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1601                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1602                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1603                 }\r
1604                 *MESH_FACE_LIST {\r
1605                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1606                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1607                 }\r
1608                 *MESH_NUMTVERTEX        4\r
1609                 *MESH_TVERTLIST {\r
1610                         *MESH_TVERT     0       0.300000        0.000000        1.000000\r
1611                         *MESH_TVERT     1       0.300000        1.000000        1.000000\r
1612                         *MESH_TVERT     2       -0.000000       0.000000        1.000000\r
1613                         *MESH_TVERT     3       -0.000000       1.000000        1.000000\r
1614                 }\r
1615                 *MESH_NUMTVFACES        2\r
1616                 *MESH_TFACELIST {\r
1617                         *MESH_TFACE     0       0       2       1\r
1618                         *MESH_TFACE     1       2       3       1\r
1619                 }\r
1620         }\r
1621         *PROP_MOTIONBLUR        0\r
1622         *PROP_CASTSHADOW        1\r
1623         *PROP_RECVSHADOW        1\r
1624         *MATERIAL_REF   1\r
1625 }\r
1626 *GEOMOBJECT     {\r
1627         *NODE_NAME      "mat1model0surf18"\r
1628         *NODE_TM        {\r
1629                 *NODE_NAME      "mat1model0surf18"\r
1630                 *INHERIT_POS    0       0       0\r
1631                 *INHERIT_ROT    0       0       0\r
1632                 *INHERIT_SCL    0       0       0\r
1633                 *TM_ROW0        1.0     0       0\r
1634                 *TM_ROW1        0       1.0     0\r
1635                 *TM_ROW2        0       0       1.0\r
1636                 *TM_ROW3        0       0       0\r
1637                 *TM_POS 0.000000        0.000000        0.000000\r
1638         }\r
1639         *MESH   {\r
1640                 *TIMEVALUE      0\r
1641                 *MESH_NUMVERTEX 4\r
1642                 *MESH_NUMFACES  2\r
1643                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1644                 *MESH_VERTEX_LIST       {\r
1645                         *MESH_VERTEX    0       -4.000000       104.000000      8.000000\r
1646                         *MESH_VERTEX    1       -4.000000       40.000000       0.000000\r
1647                         *MESH_VERTEX    2       -4.000000       104.000000      0.000000\r
1648                         *MESH_VERTEX    3       -4.000000       40.000000       8.000000\r
1649                 }\r
1650                 *MESH_NORMALS   {\r
1651                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1652                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1653                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1654                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1655                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1656                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1657                 }\r
1658                 *MESH_FACE_LIST {\r
1659                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1660                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1661                 }\r
1662                 *MESH_NUMTVERTEX        4\r
1663                 *MESH_TVERTLIST {\r
1664                         *MESH_TVERT     0       1.071429        0.000000        1.000000\r
1665                         *MESH_TVERT     1       0.690476        1.000000        1.000000\r
1666                         *MESH_TVERT     2       1.071429        1.000000        1.000000\r
1667                         *MESH_TVERT     3       0.690476        0.000000        1.000000\r
1668                 }\r
1669                 *MESH_NUMTVFACES        2\r
1670                 *MESH_TFACELIST {\r
1671                         *MESH_TFACE     0       0       2       1\r
1672                         *MESH_TFACE     1       3       0       1\r
1673                 }\r
1674         }\r
1675         *PROP_MOTIONBLUR        0\r
1676         *PROP_CASTSHADOW        1\r
1677         *PROP_RECVSHADOW        1\r
1678         *MATERIAL_REF   1\r
1679 }\r
1680 *GEOMOBJECT     {\r
1681         *NODE_NAME      "mat1model0surf19"\r
1682         *NODE_TM        {\r
1683                 *NODE_NAME      "mat1model0surf19"\r
1684                 *INHERIT_POS    0       0       0\r
1685                 *INHERIT_ROT    0       0       0\r
1686                 *INHERIT_SCL    0       0       0\r
1687                 *TM_ROW0        1.0     0       0\r
1688                 *TM_ROW1        0       1.0     0\r
1689                 *TM_ROW2        0       0       1.0\r
1690                 *TM_ROW3        0       0       0\r
1691                 *TM_POS 0.000000        0.000000        0.000000\r
1692         }\r
1693         *MESH   {\r
1694                 *TIMEVALUE      0\r
1695                 *MESH_NUMVERTEX 4\r
1696                 *MESH_NUMFACES  2\r
1697                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1698                 *MESH_VERTEX_LIST       {\r
1699                         *MESH_VERTEX    0       20.000000       -104.000000     8.000000\r
1700                         *MESH_VERTEX    1       -4.000000       -104.000000     0.000000\r
1701                         *MESH_VERTEX    2       -4.000000       -104.000000     8.000000\r
1702                         *MESH_VERTEX    3       20.000000       -104.000000     0.000000\r
1703                 }\r
1704                 *MESH_NORMALS   {\r
1705                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1706                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1707                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1708                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1709                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1710                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1711                 }\r
1712                 *MESH_FACE_LIST {\r
1713                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1714                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1715                 }\r
1716                 *MESH_NUMTVERTEX        4\r
1717                 *MESH_TVERTLIST {\r
1718                         *MESH_TVERT     0       -0.000000       1.000000        1.000000\r
1719                         *MESH_TVERT     1       0.300000        0.000000        1.000000\r
1720                         *MESH_TVERT     2       0.300000        1.000000        1.000000\r
1721                         *MESH_TVERT     3       -0.000000       0.000000        1.000000\r
1722                 }\r
1723                 *MESH_NUMTVFACES        2\r
1724                 *MESH_TFACELIST {\r
1725                         *MESH_TFACE     0       0       2       1\r
1726                         *MESH_TFACE     1       3       0       1\r
1727                 }\r
1728         }\r
1729         *PROP_MOTIONBLUR        0\r
1730         *PROP_CASTSHADOW        1\r
1731         *PROP_RECVSHADOW        1\r
1732         *MATERIAL_REF   1\r
1733 }\r
1734 *GEOMOBJECT     {\r
1735         *NODE_NAME      "mat1model0surf20"\r
1736         *NODE_TM        {\r
1737                 *NODE_NAME      "mat1model0surf20"\r
1738                 *INHERIT_POS    0       0       0\r
1739                 *INHERIT_ROT    0       0       0\r
1740                 *INHERIT_SCL    0       0       0\r
1741                 *TM_ROW0        1.0     0       0\r
1742                 *TM_ROW1        0       1.0     0\r
1743                 *TM_ROW2        0       0       1.0\r
1744                 *TM_ROW3        0       0       0\r
1745                 *TM_POS 0.000000        0.000000        0.000000\r
1746         }\r
1747         *MESH   {\r
1748                 *TIMEVALUE      0\r
1749                 *MESH_NUMVERTEX 4\r
1750                 *MESH_NUMFACES  2\r
1751                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1752                 *MESH_VERTEX_LIST       {\r
1753                         *MESH_VERTEX    0       -4.000000       -40.000000      8.000000\r
1754                         *MESH_VERTEX    1       -4.000000       -104.000000     0.000000\r
1755                         *MESH_VERTEX    2       -4.000000       -40.000000      0.000000\r
1756                         *MESH_VERTEX    3       -4.000000       -104.000000     8.000000\r
1757                 }\r
1758                 *MESH_NORMALS   {\r
1759                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1760                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1761                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1762                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1763                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1764                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1765                 }\r
1766                 *MESH_FACE_LIST {\r
1767                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1768                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1769                 }\r
1770                 *MESH_NUMTVERTEX        4\r
1771                 *MESH_TVERTLIST {\r
1772                         *MESH_TVERT     0       0.690476        0.000000        1.000000\r
1773                         *MESH_TVERT     1       1.071429        1.000000        1.000000\r
1774                         *MESH_TVERT     2       0.690476        1.000000        1.000000\r
1775                         *MESH_TVERT     3       1.071429        0.000000        1.000000\r
1776                 }\r
1777                 *MESH_NUMTVFACES        2\r
1778                 *MESH_TFACELIST {\r
1779                         *MESH_TFACE     0       0       2       1\r
1780                         *MESH_TFACE     1       3       0       1\r
1781                 }\r
1782         }\r
1783         *PROP_MOTIONBLUR        0\r
1784         *PROP_CASTSHADOW        1\r
1785         *PROP_RECVSHADOW        1\r
1786         *MATERIAL_REF   1\r
1787 }\r
1788 *GEOMOBJECT     {\r
1789         *NODE_NAME      "mat1model0surf21"\r
1790         *NODE_TM        {\r
1791                 *NODE_NAME      "mat1model0surf21"\r
1792                 *INHERIT_POS    0       0       0\r
1793                 *INHERIT_ROT    0       0       0\r
1794                 *INHERIT_SCL    0       0       0\r
1795                 *TM_ROW0        1.0     0       0\r
1796                 *TM_ROW1        0       1.0     0\r
1797                 *TM_ROW2        0       0       1.0\r
1798                 *TM_ROW3        0       0       0\r
1799                 *TM_POS 0.000000        0.000000        0.000000\r
1800         }\r
1801         *MESH   {\r
1802                 *TIMEVALUE      0\r
1803                 *MESH_NUMVERTEX 4\r
1804                 *MESH_NUMFACES  2\r
1805                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1806                 *MESH_VERTEX_LIST       {\r
1807                         *MESH_VERTEX    0       -16.000000      28.000000       8.000000\r
1808                         *MESH_VERTEX    1       -16.000000      28.000000       0.000000\r
1809                         *MESH_VERTEX    2       -4.000000       40.000000       8.000000\r
1810                         *MESH_VERTEX    3       -4.000000       40.000000       0.000000\r
1811                 }\r
1812                 *MESH_NORMALS   {\r
1813                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1814                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1815                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
1816                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
1817                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
1818                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
1819                 }\r
1820                 *MESH_FACE_LIST {\r
1821                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1822                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1823                 }\r
1824                 *MESH_NUMTVERTEX        4\r
1825                 *MESH_TVERTLIST {\r
1826                         *MESH_TVERT     0       0.401873        0.000000        1.000000\r
1827                         *MESH_TVERT     1       0.401873        1.000000        1.000000\r
1828                         *MESH_TVERT     2       0.300858        0.000000        1.000000\r
1829                         *MESH_TVERT     3       0.300858        1.000000        1.000000\r
1830                 }\r
1831                 *MESH_NUMTVFACES        2\r
1832                 *MESH_TFACELIST {\r
1833                         *MESH_TFACE     0       0       2       1\r
1834                         *MESH_TFACE     1       2       3       1\r
1835                 }\r
1836         }\r
1837         *PROP_MOTIONBLUR        0\r
1838         *PROP_CASTSHADOW        1\r
1839         *PROP_RECVSHADOW        1\r
1840         *MATERIAL_REF   1\r
1841 }\r
1842 *GEOMOBJECT     {\r
1843         *NODE_NAME      "mat1model0surf22"\r
1844         *NODE_TM        {\r
1845                 *NODE_NAME      "mat1model0surf22"\r
1846                 *INHERIT_POS    0       0       0\r
1847                 *INHERIT_ROT    0       0       0\r
1848                 *INHERIT_SCL    0       0       0\r
1849                 *TM_ROW0        1.0     0       0\r
1850                 *TM_ROW1        0       1.0     0\r
1851                 *TM_ROW2        0       0       1.0\r
1852                 *TM_ROW3        0       0       0\r
1853                 *TM_POS 0.000000        0.000000        0.000000\r
1854         }\r
1855         *MESH   {\r
1856                 *TIMEVALUE      0\r
1857                 *MESH_NUMVERTEX 4\r
1858                 *MESH_NUMFACES  2\r
1859                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1860                 *MESH_VERTEX_LIST       {\r
1861                         *MESH_VERTEX    0       -16.000000      28.000000       8.000000\r
1862                         *MESH_VERTEX    1       -16.000000      -28.000000      0.000000\r
1863                         *MESH_VERTEX    2       -16.000000      28.000000       0.000000\r
1864                         *MESH_VERTEX    3       -16.000000      -28.000000      8.000000\r
1865                 }\r
1866                 *MESH_NORMALS   {\r
1867                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1868                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1869                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1870                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1871                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1872                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1873                 }\r
1874                 *MESH_FACE_LIST {\r
1875                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1876                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1877                 }\r
1878                 *MESH_NUMTVERTEX        4\r
1879                 *MESH_TVERTLIST {\r
1880                         *MESH_TVERT     0       0.285714        0.000000        1.000000\r
1881                         *MESH_TVERT     1       0.619048        1.000000        1.000000\r
1882                         *MESH_TVERT     2       0.285714        1.000000        1.000000\r
1883                         *MESH_TVERT     3       0.619048        0.000000        1.000000\r
1884                 }\r
1885                 *MESH_NUMTVFACES        2\r
1886                 *MESH_TFACELIST {\r
1887                         *MESH_TFACE     0       0       2       1\r
1888                         *MESH_TFACE     1       3       0       1\r
1889                 }\r
1890         }\r
1891         *PROP_MOTIONBLUR        0\r
1892         *PROP_CASTSHADOW        1\r
1893         *PROP_RECVSHADOW        1\r
1894         *MATERIAL_REF   1\r
1895 }\r
1896 *GEOMOBJECT     {\r
1897         *NODE_NAME      "mat1model0surf23"\r
1898         *NODE_TM        {\r
1899                 *NODE_NAME      "mat1model0surf23"\r
1900                 *INHERIT_POS    0       0       0\r
1901                 *INHERIT_ROT    0       0       0\r
1902                 *INHERIT_SCL    0       0       0\r
1903                 *TM_ROW0        1.0     0       0\r
1904                 *TM_ROW1        0       1.0     0\r
1905                 *TM_ROW2        0       0       1.0\r
1906                 *TM_ROW3        0       0       0\r
1907                 *TM_POS 0.000000        0.000000        0.000000\r
1908         }\r
1909         *MESH   {\r
1910                 *TIMEVALUE      0\r
1911                 *MESH_NUMVERTEX 4\r
1912                 *MESH_NUMFACES  2\r
1913                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1914                 *MESH_VERTEX_LIST       {\r
1915                         *MESH_VERTEX    0       -4.000000       -40.000000      0.000000\r
1916                         *MESH_VERTEX    1       -16.000000      -28.000000      0.000000\r
1917                         *MESH_VERTEX    2       -4.000000       -40.000000      8.000000\r
1918                         *MESH_VERTEX    3       -16.000000      -28.000000      8.000000\r
1919                 }\r
1920                 *MESH_NORMALS   {\r
1921                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1922                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1923                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
1924                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
1925                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
1926                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
1927                 }\r
1928                 *MESH_FACE_LIST {\r
1929                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1930                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1931                 }\r
1932                 *MESH_NUMTVERTEX        4\r
1933                 *MESH_TVERTLIST {\r
1934                         *MESH_TVERT     0       0.603904        1.000000        1.000000\r
1935                         *MESH_TVERT     1       0.502889        1.000000        1.000000\r
1936                         *MESH_TVERT     2       0.603904        0.000000        1.000000\r
1937                         *MESH_TVERT     3       0.502889        0.000000        1.000000\r
1938                 }\r
1939                 *MESH_NUMTVFACES        2\r
1940                 *MESH_TFACELIST {\r
1941                         *MESH_TFACE     0       0       2       1\r
1942                         *MESH_TFACE     1       2       3       1\r
1943                 }\r
1944         }\r
1945         *PROP_MOTIONBLUR        0\r
1946         *PROP_CASTSHADOW        1\r
1947         *PROP_RECVSHADOW        1\r
1948         *MATERIAL_REF   1\r
1949 }\r
1950 *GEOMOBJECT     {\r
1951         *NODE_NAME      "mat2model0surf24"\r
1952         *NODE_TM        {\r
1953                 *NODE_NAME      "mat2model0surf24"\r
1954                 *INHERIT_POS    0       0       0\r
1955                 *INHERIT_ROT    0       0       0\r
1956                 *INHERIT_SCL    0       0       0\r
1957                 *TM_ROW0        1.0     0       0\r
1958                 *TM_ROW1        0       1.0     0\r
1959                 *TM_ROW2        0       0       1.0\r
1960                 *TM_ROW3        0       0       0\r
1961                 *TM_POS 0.000000        0.000000        0.000000\r
1962         }\r
1963         *MESH   {\r
1964                 *TIMEVALUE      0\r
1965                 *MESH_NUMVERTEX 4\r
1966                 *MESH_NUMFACES  2\r
1967                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1968                 *MESH_VERTEX_LIST       {\r
1969                         *MESH_VERTEX    0       -2.000000       -8.000000       4.000000\r
1970                         *MESH_VERTEX    1       -12.000000      -8.000000       8.000000\r
1971                         *MESH_VERTEX    2       -2.000000       8.000000        4.000000\r
1972                         *MESH_VERTEX    3       -12.000000      8.000000        8.000000\r
1973                 }\r
1974                 *MESH_NORMALS   {\r
1975                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1976                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1977                         *MESH_VERTEXNORMAL      0       0.371391        0.000000        0.928477\r
1978                         *MESH_VERTEXNORMAL      1       0.371391        0.000000        0.928477\r
1979                         *MESH_VERTEXNORMAL      2       0.371391        0.000000        0.928477\r
1980                         *MESH_VERTEXNORMAL      3       0.371391        0.000000        0.928477\r
1981                 }\r
1982                 *MESH_FACE_LIST {\r
1983                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1984                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1985                 }\r
1986                 *MESH_NUMTVERTEX        4\r
1987                 *MESH_TVERTLIST {\r
1988                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1989                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
1990                         *MESH_TVERT     2       1.000000        0.000000        1.000000\r
1991                         *MESH_TVERT     3       1.000000        1.000000        1.000000\r
1992                 }\r
1993                 *MESH_NUMTVFACES        2\r
1994                 *MESH_TFACELIST {\r
1995                         *MESH_TFACE     0       0       2       1\r
1996                         *MESH_TFACE     1       2       3       1\r
1997                 }\r
1998         }\r
1999         *PROP_MOTIONBLUR        0\r
2000         *PROP_CASTSHADOW        1\r
2001         *PROP_RECVSHADOW        1\r
2002         *MATERIAL_REF   2\r
2003 }\r