Squashed commit of the following:
[xonotic/xonotic-maps.pk3dir.git] / models / xonotic_teleporter01 / mapmdl_spaceteleport_blue.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "mapmdl_spaceteleport_blue.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 18\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/trak5x/light-light2a"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/trak5x/light-light2a"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "textures/trak5x/light/light_light2a"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "noshader"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "noshader"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "/noshader"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "textures/trak5x/floor-floor2f"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "textures/trak5x/floor-floor2f"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "textures/trak5x/floor/floor_floor2f"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "textures/common/caulk"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "textures/common/caulk"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "textures/common/caulk"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "textures/trak5x/wall-wall5e"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       0.974398        0.989663        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "textures/trak5x/wall-wall5e"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "textures/trak5x/wall/wall_wall5e"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89         *MATERIAL       5       {\r
90                 *MATERIAL_NAME  "textures/trak5x/misc-thingy1a"\r
91                 *MATERIAL_CLASS "Standard"\r
92                 *MATERIAL_DIFFUSE       1.000000        0.912405        0.767350\r
93                 *MATERIAL_SHADING Phong\r
94                 *MAP_DIFFUSE    {\r
95                         *MAP_NAME       "textures/trak5x/misc-thingy1a"\r
96                         *MAP_CLASS      "Bitmap"\r
97                         *MAP_SUBNO      1\r
98                         *MAP_AMOUNT     1.0\r
99                         *MAP_TYPE       Screen\r
100                         *BITMAP "textures/trak5x/misc/misc_thingy1a"\r
101                         *BITMAP_FILTER  Pyramidal\r
102                 }\r
103         }\r
104         *MATERIAL       6       {\r
105                 *MATERIAL_NAME  "textures/trak5x/wall-wall3e"\r
106                 *MATERIAL_CLASS "Standard"\r
107                 *MATERIAL_DIFFUSE       0.999244        1.000000        0.997119\r
108                 *MATERIAL_SHADING Phong\r
109                 *MAP_DIFFUSE    {\r
110                         *MAP_NAME       "textures/trak5x/wall-wall3e"\r
111                         *MAP_CLASS      "Bitmap"\r
112                         *MAP_SUBNO      1\r
113                         *MAP_AMOUNT     1.0\r
114                         *MAP_TYPE       Screen\r
115                         *BITMAP "textures/trak5x/wall/wall_wall3e"\r
116                         *BITMAP_FILTER  Pyramidal\r
117                 }\r
118         }\r
119         *MATERIAL       7       {\r
120                 *MATERIAL_NAME  "textures/trak5x/trim-trim7e"\r
121                 *MATERIAL_CLASS "Standard"\r
122                 *MATERIAL_DIFFUSE       0.957367        0.988111        1.000000\r
123                 *MATERIAL_SHADING Phong\r
124                 *MAP_DIFFUSE    {\r
125                         *MAP_NAME       "textures/trak5x/trim-trim7e"\r
126                         *MAP_CLASS      "Bitmap"\r
127                         *MAP_SUBNO      1\r
128                         *MAP_AMOUNT     1.0\r
129                         *MAP_TYPE       Screen\r
130                         *BITMAP "textures/trak5x/trim/trim_trim7e"\r
131                         *BITMAP_FILTER  Pyramidal\r
132                 }\r
133         }\r
134         *MATERIAL       8       {\r
135                 *MATERIAL_NAME  "textures/trak5x/light-light1b"\r
136                 *MATERIAL_CLASS "Standard"\r
137                 *MATERIAL_DIFFUSE       0.747331        0.740626        1.000000\r
138                 *MATERIAL_SHADING Phong\r
139                 *MAP_DIFFUSE    {\r
140                         *MAP_NAME       "textures/trak5x/light-light1b"\r
141                         *MAP_CLASS      "Bitmap"\r
142                         *MAP_SUBNO      1\r
143                         *MAP_AMOUNT     1.0\r
144                         *MAP_TYPE       Screen\r
145                         *BITMAP "textures/trak5x/light/light_light1b"\r
146                         *BITMAP_FILTER  Pyramidal\r
147                 }\r
148         }\r
149         *MATERIAL       9       {\r
150                 *MATERIAL_NAME  "textures/trak5x/floor-floor2a"\r
151                 *MATERIAL_CLASS "Standard"\r
152                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
153                 *MATERIAL_SHADING Phong\r
154                 *MAP_DIFFUSE    {\r
155                         *MAP_NAME       "textures/trak5x/floor-floor2a"\r
156                         *MAP_CLASS      "Bitmap"\r
157                         *MAP_SUBNO      1\r
158                         *MAP_AMOUNT     1.0\r
159                         *MAP_TYPE       Screen\r
160                         *BITMAP "textures/trak5x/floor/floor_floor2a"\r
161                         *BITMAP_FILTER  Pyramidal\r
162                 }\r
163         }\r
164         *MATERIAL       10      {\r
165                 *MATERIAL_NAME  "textures/trak5x/panel-comp1e"\r
166                 *MATERIAL_CLASS "Standard"\r
167                 *MATERIAL_DIFFUSE       0.978824        0.995975        1.000000\r
168                 *MATERIAL_SHADING Phong\r
169                 *MAP_DIFFUSE    {\r
170                         *MAP_NAME       "textures/trak5x/panel-comp1e"\r
171                         *MAP_CLASS      "Bitmap"\r
172                         *MAP_SUBNO      1\r
173                         *MAP_AMOUNT     1.0\r
174                         *MAP_TYPE       Screen\r
175                         *BITMAP "textures/trak5x/panel/panel_comp1e"\r
176                         *BITMAP_FILTER  Pyramidal\r
177                 }\r
178         }\r
179         *MATERIAL       11      {\r
180                 *MATERIAL_NAME  "textures/trak5x/panel-vertpanel2e"\r
181                 *MATERIAL_CLASS "Standard"\r
182                 *MATERIAL_DIFFUSE       0.969974        1.000000        0.922875\r
183                 *MATERIAL_SHADING Phong\r
184                 *MAP_DIFFUSE    {\r
185                         *MAP_NAME       "textures/trak5x/panel-vertpanel2e"\r
186                         *MAP_CLASS      "Bitmap"\r
187                         *MAP_SUBNO      1\r
188                         *MAP_AMOUNT     1.0\r
189                         *MAP_TYPE       Screen\r
190                         *BITMAP "textures/trak5x/panel/panel_vertpanel2e"\r
191                         *BITMAP_FILTER  Pyramidal\r
192                 }\r
193         }\r
194         *MATERIAL       12      {\r
195                 *MATERIAL_NAME  "textures/trak5x/trim-trim1b"\r
196                 *MATERIAL_CLASS "Standard"\r
197                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
198                 *MATERIAL_SHADING Phong\r
199                 *MAP_DIFFUSE    {\r
200                         *MAP_NAME       "textures/trak5x/trim-trim1b"\r
201                         *MAP_CLASS      "Bitmap"\r
202                         *MAP_SUBNO      1\r
203                         *MAP_AMOUNT     1.0\r
204                         *MAP_TYPE       Screen\r
205                         *BITMAP "textures/trak5x/trim/trim_trim1b"\r
206                         *BITMAP_FILTER  Pyramidal\r
207                 }\r
208         }\r
209         *MATERIAL       13      {\r
210                 *MATERIAL_NAME  "textures/effects_lightning/lightning1_b"\r
211                 *MATERIAL_CLASS "Standard"\r
212                 *MATERIAL_DIFFUSE       0.610586        0.773031        1.000000\r
213                 *MATERIAL_SHADING Phong\r
214                 *MAP_DIFFUSE    {\r
215                         *MAP_NAME       "textures/effects_lightning/lightning1_b"\r
216                         *MAP_CLASS      "Bitmap"\r
217                         *MAP_SUBNO      1\r
218                         *MAP_AMOUNT     1.0\r
219                         *MAP_TYPE       Screen\r
220                         *BITMAP "textures/effects_lightning/lightning1/4"\r
221                         *BITMAP_FILTER  Pyramidal\r
222                 }\r
223         }\r
224         *MATERIAL       14      {\r
225                 *MATERIAL_NAME  "textures/effects_lightning/lightning1_c"\r
226                 *MATERIAL_CLASS "Standard"\r
227                 *MATERIAL_DIFFUSE       0.818318        0.890735        1.000000\r
228                 *MATERIAL_SHADING Phong\r
229                 *MAP_DIFFUSE    {\r
230                         *MAP_NAME       "textures/effects_lightning/lightning1_c"\r
231                         *MAP_CLASS      "Bitmap"\r
232                         *MAP_SUBNO      1\r
233                         *MAP_AMOUNT     1.0\r
234                         *MAP_TYPE       Screen\r
235                         *BITMAP "textures/effects_lightning/lightning1/6"\r
236                         *BITMAP_FILTER  Pyramidal\r
237                 }\r
238         }\r
239         *MATERIAL       15      {\r
240                 *MATERIAL_NAME  "textures/effects_lightning/lightning1_d"\r
241                 *MATERIAL_CLASS "Standard"\r
242                 *MATERIAL_DIFFUSE       0.830943        0.898339        1.000000\r
243                 *MATERIAL_SHADING Phong\r
244                 *MAP_DIFFUSE    {\r
245                         *MAP_NAME       "textures/effects_lightning/lightning1_d"\r
246                         *MAP_CLASS      "Bitmap"\r
247                         *MAP_SUBNO      1\r
248                         *MAP_AMOUNT     1.0\r
249                         *MAP_TYPE       Screen\r
250                         *BITMAP "textures/effects_lightning/lightning1/8"\r
251                         *BITMAP_FILTER  Pyramidal\r
252                 }\r
253         }\r
254         *MATERIAL       16      {\r
255                 *MATERIAL_NAME  "textures/effects_lightning/lightning1_a"\r
256                 *MATERIAL_CLASS "Standard"\r
257                 *MATERIAL_DIFFUSE       0.567959        0.739916        1.000000\r
258                 *MATERIAL_SHADING Phong\r
259                 *MAP_DIFFUSE    {\r
260                         *MAP_NAME       "textures/effects_lightning/lightning1_a"\r
261                         *MAP_CLASS      "Bitmap"\r
262                         *MAP_SUBNO      1\r
263                         *MAP_AMOUNT     1.0\r
264                         *MAP_TYPE       Screen\r
265                         *BITMAP "textures/effects_lightning/lightning1/1"\r
266                         *BITMAP_FILTER  Pyramidal\r
267                 }\r
268         }\r
269         *MATERIAL       17      {\r
270                 *MATERIAL_NAME  "textures/trak5x/trim-trim1b"\r
271                 *MATERIAL_CLASS "Standard"\r
272                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
273                 *MATERIAL_SHADING Phong\r
274                 *MAP_DIFFUSE    {\r
275                         *MAP_NAME       "textures/trak5x/trim-trim1b"\r
276                         *MAP_CLASS      "Bitmap"\r
277                         *MAP_SUBNO      1\r
278                         *MAP_AMOUNT     1.0\r
279                         *MAP_TYPE       Screen\r
280                         *BITMAP "textures/trak5x/trim/trim_trim1b"\r
281                         *BITMAP_FILTER  Pyramidal\r
282                 }\r
283         }\r
284 }\r
285 *GEOMOBJECT     {\r
286         *NODE_NAME      "mat4model0surf12"\r
287         *NODE_TM        {\r
288                 *NODE_NAME      "mat4model0surf12"\r
289                 *INHERIT_POS    0       0       0\r
290                 *INHERIT_ROT    0       0       0\r
291                 *INHERIT_SCL    0       0       0\r
292                 *TM_ROW0        1.0     0       0\r
293                 *TM_ROW1        0       1.0     0\r
294                 *TM_ROW2        0       0       1.0\r
295                 *TM_ROW3        0       0       0\r
296                 *TM_POS 0.000000        0.000000        0.000000\r
297         }\r
298         *MESH   {\r
299                 *TIMEVALUE      0\r
300                 *MESH_NUMVERTEX 13\r
301                 *MESH_NUMFACES  11\r
302                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
303                 *MESH_VERTEX_LIST       {\r
304                         *MESH_VERTEX    0       16.000000       94.375000       -24.000000\r
305                         *MESH_VERTEX    1       16.000000       78.375000       -24.000000\r
306                         *MESH_VERTEX    2       16.000000       97.000000       -16.000000\r
307                         *MESH_VERTEX    3       16.000000       81.000000       -16.000000\r
308                         *MESH_VERTEX    4       16.000000       67.625000       -56.000000\r
309                         *MESH_VERTEX    5       16.000000       83.625000       -56.000000\r
310                         *MESH_VERTEX    6       16.000000       65.000000       -64.000000\r
311                         *MESH_VERTEX    7       16.000000       81.000000       -64.000000\r
312                         *MESH_VERTEX    8       16.000000       33.000000       -72.000000\r
313                         *MESH_VERTEX    9       16.000000       49.000000       -88.000000\r
314                         *MESH_VERTEX    10      16.000000       40.000000       -88.000000\r
315                         *MESH_VERTEX    11      16.000000       17.000000       -72.000000\r
316                         *MESH_VERTEX    12      16.000000       1.000000        -88.000000\r
317                 }\r
318                 *MESH_NORMALS   {\r
319                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
320                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
321                         *MESH_FACENORMAL        2       0.707107        0.693375        -0.138675\r
322                         *MESH_FACENORMAL        3       0.000000        -1.000000       0.000000\r
323                         *MESH_FACENORMAL        4       0.707107        0.693375        -0.138675\r
324                         *MESH_FACENORMAL        5       0.000000        0.980581        -0.196116\r
325                         *MESH_FACENORMAL        6       -0.707107       0.693375        -0.138675\r
326                         *MESH_FACENORMAL        7       -0.967538       0.247817        -0.049563\r
327                         *MESH_FACENORMAL        8       -0.979630       -0.141996       0.141996\r
328                         *MESH_FACENORMAL        9       -0.755061       -0.463618       0.463618\r
329                         *MESH_FACENORMAL        10      0.000000        -0.707107       0.707107\r
330                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
331                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
332                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
333                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
334                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
335                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
336                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
337                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
338                         *MESH_VERTEXNORMAL      8       1.000000        0.000000        0.000000\r
339                         *MESH_VERTEXNORMAL      9       1.000000        0.000000        0.000000\r
340                         *MESH_VERTEXNORMAL      10      1.000000        0.000000        0.000000\r
341                         *MESH_VERTEXNORMAL      11      1.000000        0.000000        0.000000\r
342                         *MESH_VERTEXNORMAL      12      1.000000        0.000000        0.000000\r
343                 }\r
344                 *MESH_FACE_LIST {\r
345                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
346                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
347                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
348                         *MESH_FACE      3       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
349                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
350                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
351                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
352                         *MESH_FACE      7       A:      7       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
353                         *MESH_FACE      8       A:      8       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
354                         *MESH_FACE      9       A:      8       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
355                         *MESH_FACE      10      A:      10      B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
356                 }\r
357                 *MESH_NUMTVERTEX        13\r
358                 *MESH_TVERTLIST {\r
359                         *MESH_TVERT     0       -1.647461       2.062500        1.000000\r
360                         *MESH_TVERT     1       -1.022461       2.062500        1.000000\r
361                         *MESH_TVERT     2       -1.750000       2.375000        1.000000\r
362                         *MESH_TVERT     3       -1.125000       2.375000        1.000000\r
363                         *MESH_TVERT     4       -0.602539       0.812500        1.000000\r
364                         *MESH_TVERT     5       -1.227539       0.812500        1.000000\r
365                         *MESH_TVERT     6       -0.500000       0.500000        1.000000\r
366                         *MESH_TVERT     7       -1.125000       0.500000        1.000000\r
367                         *MESH_TVERT     8       0.750000        0.187500        1.000000\r
368                         *MESH_TVERT     9       0.125000        -0.437500       1.000000\r
369                         *MESH_TVERT     10      0.476562        -0.437500       1.000000\r
370                         *MESH_TVERT     11      1.375000        0.187500        1.000000\r
371                         *MESH_TVERT     12      2.000000        -0.437500       1.000000\r
372                 }\r
373                 *MESH_NUMTVFACES        11\r
374                 *MESH_TFACELIST {\r
375                         *MESH_TFACE     0       0       1       4\r
376                         *MESH_TFACE     1       0       2       1\r
377                         *MESH_TFACE     2       0       4       5\r
378                         *MESH_TFACE     3       1       2       3\r
379                         *MESH_TFACE     4       4       6       5\r
380                         *MESH_TFACE     5       5       6       7\r
381                         *MESH_TFACE     6       6       8       7\r
382                         *MESH_TFACE     7       7       8       9\r
383                         *MESH_TFACE     8       8       10      9\r
384                         *MESH_TFACE     9       8       11      10\r
385                         *MESH_TFACE     10      10      11      12\r
386                 }\r
387         }\r
388         *PROP_MOTIONBLUR        0\r
389         *PROP_CASTSHADOW        1\r
390         *PROP_RECVSHADOW        1\r
391         *MATERIAL_REF   4\r
392 }\r
393 *GEOMOBJECT     {\r
394         *NODE_NAME      "mat4model0surf13"\r
395         *NODE_TM        {\r
396                 *NODE_NAME      "mat4model0surf13"\r
397                 *INHERIT_POS    0       0       0\r
398                 *INHERIT_ROT    0       0       0\r
399                 *INHERIT_SCL    0       0       0\r
400                 *TM_ROW0        1.0     0       0\r
401                 *TM_ROW1        0       1.0     0\r
402                 *TM_ROW2        0       0       1.0\r
403                 *TM_ROW3        0       0       0\r
404                 *TM_POS 0.000000        0.000000        0.000000\r
405         }\r
406         *MESH   {\r
407                 *TIMEVALUE      0\r
408                 *MESH_NUMVERTEX 13\r
409                 *MESH_NUMFACES  11\r
410                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
411                 *MESH_VERTEX_LIST       {\r
412                         *MESH_VERTEX    0       16.000000       -40.000000      -88.000000\r
413                         *MESH_VERTEX    1       16.000000       -32.000000      -72.000000\r
414                         *MESH_VERTEX    2       16.000000       -16.000000      -72.000000\r
415                         *MESH_VERTEX    3       16.000000       0.000000        -88.000000\r
416                         *MESH_VERTEX    4       16.000000       -48.000000      -88.000000\r
417                         *MESH_VERTEX    5       16.000000       -80.000000      -64.000000\r
418                         *MESH_VERTEX    6       16.000000       -64.000000      -64.000000\r
419                         *MESH_VERTEX    7       16.000000       -82.625000      -56.000000\r
420                         *MESH_VERTEX    8       16.000000       -66.625000      -56.000000\r
421                         *MESH_VERTEX    9       16.000000       -93.375000      -24.000000\r
422                         *MESH_VERTEX    10      16.000000       -77.375000      -24.000000\r
423                         *MESH_VERTEX    11      16.000000       -96.000000      -16.000000\r
424                         *MESH_VERTEX    12      16.000000       -80.000000      -16.000000\r
425                 }\r
426                 *MESH_NORMALS   {\r
427                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
428                         *MESH_FACENORMAL        1       -0.707107       -0.707107       0.000000\r
429                         *MESH_FACENORMAL        2       0.990430        -0.013600       -0.137348\r
430                         *MESH_FACENORMAL        3       0.000000        0.944952        -0.327209\r
431                         *MESH_FACENORMAL        4       -0.169102       -0.985599       0.000000\r
432                         *MESH_FACENORMAL        5       0.000000        0.980581        -0.196116\r
433                         *MESH_FACENORMAL        6       -0.707107       0.693375        -0.138675\r
434                         *MESH_FACENORMAL        7       -0.967538       0.247817        -0.049563\r
435                         *MESH_FACENORMAL        8       -0.979630       -0.141996       0.141996\r
436                         *MESH_FACENORMAL        9       -0.755061       -0.463618       0.463618\r
437                         *MESH_FACENORMAL        10      0.000000        -0.707107       0.707107\r
438                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
439                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
440                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
441                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
442                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
443                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
444                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
445                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
446                         *MESH_VERTEXNORMAL      8       1.000000        0.000000        0.000000\r
447                         *MESH_VERTEXNORMAL      9       1.000000        0.000000        0.000000\r
448                         *MESH_VERTEXNORMAL      10      1.000000        0.000000        0.000000\r
449                         *MESH_VERTEXNORMAL      11      1.000000        0.000000        0.000000\r
450                         *MESH_VERTEXNORMAL      12      1.000000        0.000000        0.000000\r
451                 }\r
452                 *MESH_FACE_LIST {\r
453                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
454                         *MESH_FACE      1       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
455                         *MESH_FACE      2       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
456                         *MESH_FACE      3       A:      1       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
457                         *MESH_FACE      4       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
458                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
459                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
460                         *MESH_FACE      7       A:      7       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
461                         *MESH_FACE      8       A:      8       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
462                         *MESH_FACE      9       A:      9       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
463                         *MESH_FACE      10      A:      10      B:      12      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
464                 }\r
465                 *MESH_NUMTVERTEX        13\r
466                 *MESH_TVERTLIST {\r
467                         *MESH_TVERT     0       0.437500        -0.437500       1.000000\r
468                         *MESH_TVERT     1       0.750000        0.187500        1.000000\r
469                         *MESH_TVERT     2       1.375000        0.187500        1.000000\r
470                         *MESH_TVERT     3       2.000000        -0.437500       1.000000\r
471                         *MESH_TVERT     4       0.125000        -0.437500       1.000000\r
472                         *MESH_TVERT     5       -1.125000       0.500000        1.000000\r
473                         *MESH_TVERT     6       -0.500000       0.500000        1.000000\r
474                         *MESH_TVERT     7       -1.227539       0.812500        1.000000\r
475                         *MESH_TVERT     8       -0.602539       0.812500        1.000000\r
476                         *MESH_TVERT     9       -1.647461       2.062500        1.000000\r
477                         *MESH_TVERT     10      -1.022461       2.062500        1.000000\r
478                         *MESH_TVERT     11      -1.750000       2.375000        1.000000\r
479                         *MESH_TVERT     12      -1.125000       2.375000        1.000000\r
480                 }\r
481                 *MESH_NUMTVFACES        11\r
482                 *MESH_TFACELIST {\r
483                         *MESH_TFACE     0       0       2       1\r
484                         *MESH_TFACE     1       0       1       4\r
485                         *MESH_TFACE     2       1       5       4\r
486                         *MESH_TFACE     3       1       6       5\r
487                         *MESH_TFACE     4       0       3       2\r
488                         *MESH_TFACE     5       5       6       7\r
489                         *MESH_TFACE     6       6       8       7\r
490                         *MESH_TFACE     7       7       8       9\r
491                         *MESH_TFACE     8       8       10      9\r
492                         *MESH_TFACE     9       9       10      11\r
493                         *MESH_TFACE     10      10      12      11\r
494                 }\r
495         }\r
496         *PROP_MOTIONBLUR        0\r
497         *PROP_CASTSHADOW        1\r
498         *PROP_RECVSHADOW        1\r
499         *MATERIAL_REF   4\r
500 }\r
501 *GEOMOBJECT     {\r
502         *NODE_NAME      "mat4model0surf14"\r
503         *NODE_TM        {\r
504                 *NODE_NAME      "mat4model0surf14"\r
505                 *INHERIT_POS    0       0       0\r
506                 *INHERIT_ROT    0       0       0\r
507                 *INHERIT_SCL    0       0       0\r
508                 *TM_ROW0        1.0     0       0\r
509                 *TM_ROW1        0       1.0     0\r
510                 *TM_ROW2        0       0       1.0\r
511                 *TM_ROW3        0       0       0\r
512                 *TM_POS 0.000000        0.000000        0.000000\r
513         }\r
514         *MESH   {\r
515                 *TIMEVALUE      0\r
516                 *MESH_NUMVERTEX 7\r
517                 *MESH_NUMFACES  5\r
518                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
519                 *MESH_VERTEX_LIST       {\r
520                         *MESH_VERTEX    0       16.000000       81.000000       -16.000000\r
521                         *MESH_VERTEX    1       11.375000       81.000000       16.000000\r
522                         *MESH_VERTEX    2       16.000000       97.000000       -16.000000\r
523                         *MESH_VERTEX    3       11.375000       97.000000       16.000000\r
524                         *MESH_VERTEX    4       4.625000        57.000000       64.000000\r
525                         *MESH_VERTEX    5       4.625000        73.000000       64.000000\r
526                         *MESH_VERTEX    6       0.000000        17.000000       96.000000\r
527                 }\r
528                 *MESH_NORMALS   {\r
529                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
530                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
531                         *MESH_FACENORMAL        2       0.577350        -0.816497       0.000000\r
532                         *MESH_FACENORMAL        3       0.998338        -0.005678       -0.057346\r
533                         *MESH_FACENORMAL        4       0.707107        0.693375        -0.138675\r
534                         *MESH_VERTEXNORMAL      0       0.989949        0.000000        0.141421\r
535                         *MESH_VERTEXNORMAL      1       0.989949        0.000000        0.141421\r
536                         *MESH_VERTEXNORMAL      2       0.989949        0.000000        0.141421\r
537                         *MESH_VERTEXNORMAL      3       0.989949        0.000000        0.141421\r
538                         *MESH_VERTEXNORMAL      4       0.989949        0.000000        0.141421\r
539                         *MESH_VERTEXNORMAL      5       0.989949        0.000000        0.141421\r
540                         *MESH_VERTEXNORMAL      6       0.989949        0.000000        0.141421\r
541                 }\r
542                 *MESH_FACE_LIST {\r
543                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
544                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
545                         *MESH_FACE      2       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
546                         *MESH_FACE      3       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
547                         *MESH_FACE      4       A:      5       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
548                 }\r
549                 *MESH_NUMTVERTEX        7\r
550                 *MESH_TVERTLIST {\r
551                         *MESH_TVERT     0       -0.125000       -1.625000       1.000000\r
552                         *MESH_TVERT     1       -0.125000       -0.375000       1.000000\r
553                         *MESH_TVERT     2       -0.750000       -1.625000       1.000000\r
554                         *MESH_TVERT     3       -0.750000       -0.375000       1.000000\r
555                         *MESH_TVERT     4       0.812500        1.500000        1.000000\r
556                         *MESH_TVERT     5       0.187500        1.500000        1.000000\r
557                         *MESH_TVERT     6       2.375000        2.750000        1.000000\r
558                 }\r
559                 *MESH_NUMTVFACES        5\r
560                 *MESH_TFACELIST {\r
561                         *MESH_TFACE     0       0       2       1\r
562                         *MESH_TFACE     1       2       3       1\r
563                         *MESH_TFACE     2       1       3       4\r
564                         *MESH_TFACE     3       3       5       4\r
565                         *MESH_TFACE     4       5       6       4\r
566                 }\r
567         }\r
568         *PROP_MOTIONBLUR        0\r
569         *PROP_CASTSHADOW        1\r
570         *PROP_RECVSHADOW        1\r
571         *MATERIAL_REF   4\r
572 }\r
573 *GEOMOBJECT     {\r
574         *NODE_NAME      "mat4model0surf15"\r
575         *NODE_TM        {\r
576                 *NODE_NAME      "mat4model0surf15"\r
577                 *INHERIT_POS    0       0       0\r
578                 *INHERIT_ROT    0       0       0\r
579                 *INHERIT_SCL    0       0       0\r
580                 *TM_ROW0        1.0     0       0\r
581                 *TM_ROW1        0       1.0     0\r
582                 *TM_ROW2        0       0       1.0\r
583                 *TM_ROW3        0       0       0\r
584                 *TM_POS 0.000000        0.000000        0.000000\r
585         }\r
586         *MESH   {\r
587                 *TIMEVALUE      0\r
588                 *MESH_NUMVERTEX 7\r
589                 *MESH_NUMFACES  5\r
590                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
591                 *MESH_VERTEX_LIST       {\r
592                         *MESH_VERTEX    0       16.000000       -96.000000      -16.000000\r
593                         *MESH_VERTEX    1       11.375000       -96.000000      16.000000\r
594                         *MESH_VERTEX    2       16.000000       -80.000000      -16.000000\r
595                         *MESH_VERTEX    3       11.375000       -80.000000      16.000000\r
596                         *MESH_VERTEX    4       4.625000        -72.000000      64.000000\r
597                         *MESH_VERTEX    5       4.625000        -56.000000      64.000000\r
598                         *MESH_VERTEX    6       0.000000        -16.000000      96.000000\r
599                 }\r
600                 *MESH_NORMALS   {\r
601                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
602                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
603                         *MESH_FACENORMAL        2       0.577350        -0.816497       0.000000\r
604                         *MESH_FACENORMAL        3       0.998338        -0.005678       -0.057346\r
605                         *MESH_FACENORMAL        4       0.707107        0.693375        -0.138675\r
606                         *MESH_VERTEXNORMAL      0       0.989949        0.000000        0.141421\r
607                         *MESH_VERTEXNORMAL      1       0.989949        0.000000        0.141421\r
608                         *MESH_VERTEXNORMAL      2       0.989949        0.000000        0.141421\r
609                         *MESH_VERTEXNORMAL      3       0.989949        0.000000        0.141421\r
610                         *MESH_VERTEXNORMAL      4       0.989949        0.000000        0.141421\r
611                         *MESH_VERTEXNORMAL      5       0.989949        0.000000        0.141421\r
612                         *MESH_VERTEXNORMAL      6       0.989949        0.000000        0.141421\r
613                 }\r
614                 *MESH_FACE_LIST {\r
615                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
616                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
617                         *MESH_FACE      2       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
618                         *MESH_FACE      3       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
619                         *MESH_FACE      4       A:      6       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
620                 }\r
621                 *MESH_NUMTVERTEX        7\r
622                 *MESH_TVERTLIST {\r
623                         *MESH_TVERT     0       -0.750000       -1.625000       1.000000\r
624                         *MESH_TVERT     1       -0.750000       -0.375000       1.000000\r
625                         *MESH_TVERT     2       -0.125000       -1.625000       1.000000\r
626                         *MESH_TVERT     3       -0.125000       -0.375000       1.000000\r
627                         *MESH_TVERT     4       0.187500        1.500000        1.000000\r
628                         *MESH_TVERT     5       0.812500        1.500000        1.000000\r
629                         *MESH_TVERT     6       2.375000        2.750000        1.000000\r
630                 }\r
631                 *MESH_NUMTVFACES        5\r
632                 *MESH_TFACELIST {\r
633                         *MESH_TFACE     0       0       2       1\r
634                         *MESH_TFACE     1       2       3       1\r
635                         *MESH_TFACE     2       1       3       4\r
636                         *MESH_TFACE     3       3       5       4\r
637                         *MESH_TFACE     4       6       4       5\r
638                 }\r
639         }\r
640         *PROP_MOTIONBLUR        0\r
641         *PROP_CASTSHADOW        1\r
642         *PROP_RECVSHADOW        1\r
643         *MATERIAL_REF   4\r
644 }\r
645 *GEOMOBJECT     {\r
646         *NODE_NAME      "mat4model0surf16"\r
647         *NODE_TM        {\r
648                 *NODE_NAME      "mat4model0surf16"\r
649                 *INHERIT_POS    0       0       0\r
650                 *INHERIT_ROT    0       0       0\r
651                 *INHERIT_SCL    0       0       0\r
652                 *TM_ROW0        1.0     0       0\r
653                 *TM_ROW1        0       1.0     0\r
654                 *TM_ROW2        0       0       1.0\r
655                 *TM_ROW3        0       0       0\r
656                 *TM_POS 0.000000        0.000000        0.000000\r
657         }\r
658         *MESH   {\r
659                 *TIMEVALUE      0\r
660                 *MESH_NUMVERTEX 6\r
661                 *MESH_NUMFACES  4\r
662                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
663                 *MESH_VERTEX_LIST       {\r
664                         *MESH_VERTEX    0       16.000000       -40.000000      -88.000000\r
665                         *MESH_VERTEX    1       8.000000        -48.000000      -88.000000\r
666                         *MESH_VERTEX    2       16.000000       -48.000000      -88.000000\r
667                         *MESH_VERTEX    3       -16.000000      -40.000000      -88.000000\r
668                         *MESH_VERTEX    4       -8.000000       -48.000000      -88.000000\r
669                         *MESH_VERTEX    5       -16.000000      -48.000000      -88.000000\r
670                 }\r
671                 *MESH_NORMALS   {\r
672                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
673                         *MESH_FACENORMAL        1       -0.577350       -0.816497       0.000000\r
674                         *MESH_FACENORMAL        2       0.577350        -0.816497       0.000000\r
675                         *MESH_FACENORMAL        3       0.998338        -0.005678       -0.057346\r
676                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
677                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
678                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
679                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
680                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
681                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
682                 }\r
683                 *MESH_FACE_LIST {\r
684                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
685                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
686                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
687                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
688                 }\r
689                 *MESH_NUMTVERTEX        6\r
690                 *MESH_TVERTLIST {\r
691                         *MESH_TVERT     0       0.625000        0.437500        1.000000\r
692                         *MESH_TVERT     1       0.312500        0.125000        1.000000\r
693                         *MESH_TVERT     2       0.625000        0.125000        1.000000\r
694                         *MESH_TVERT     3       -0.625000       0.437500        1.000000\r
695                         *MESH_TVERT     4       -0.312500       0.125000        1.000000\r
696                         *MESH_TVERT     5       -0.625000       0.125000        1.000000\r
697                 }\r
698                 *MESH_NUMTVFACES        4\r
699                 *MESH_TFACELIST {\r
700                         *MESH_TFACE     0       0       2       1\r
701                         *MESH_TFACE     1       3       0       1\r
702                         *MESH_TFACE     2       3       1       4\r
703                         *MESH_TFACE     3       5       3       4\r
704                 }\r
705         }\r
706         *PROP_MOTIONBLUR        0\r
707         *PROP_CASTSHADOW        1\r
708         *PROP_RECVSHADOW        1\r
709         *MATERIAL_REF   4\r
710 }\r
711 *GEOMOBJECT     {\r
712         *NODE_NAME      "mat4model0surf17"\r
713         *NODE_TM        {\r
714                 *NODE_NAME      "mat4model0surf17"\r
715                 *INHERIT_POS    0       0       0\r
716                 *INHERIT_ROT    0       0       0\r
717                 *INHERIT_SCL    0       0       0\r
718                 *TM_ROW0        1.0     0       0\r
719                 *TM_ROW1        0       1.0     0\r
720                 *TM_ROW2        0       0       1.0\r
721                 *TM_ROW3        0       0       0\r
722                 *TM_POS 0.000000        0.000000        0.000000\r
723         }\r
724         *MESH   {\r
725                 *TIMEVALUE      0\r
726                 *MESH_NUMVERTEX 6\r
727                 *MESH_NUMFACES  4\r
728                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
729                 *MESH_VERTEX_LIST       {\r
730                         *MESH_VERTEX    0       8.000000        -48.000000      -88.000000\r
731                         *MESH_VERTEX    1       16.000000       -80.000000      -64.000000\r
732                         *MESH_VERTEX    2       16.000000       -48.000000      -88.000000\r
733                         *MESH_VERTEX    3       -8.000000       -48.000000      -88.000000\r
734                         *MESH_VERTEX    4       -16.000000      -80.000000      -64.000000\r
735                         *MESH_VERTEX    5       -16.000000      -48.000000      -88.000000\r
736                 }\r
737                 *MESH_NORMALS   {\r
738                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
739                         *MESH_FACENORMAL        1       -0.577350       -0.816497       0.000000\r
740                         *MESH_FACENORMAL        2       0.577350        -0.816497       0.000000\r
741                         *MESH_FACENORMAL        3       0.998338        -0.005678       -0.057346\r
742                         *MESH_VERTEXNORMAL      0       0.000000        -0.600000       -0.800000\r
743                         *MESH_VERTEXNORMAL      1       0.000000        -0.600000       -0.800000\r
744                         *MESH_VERTEXNORMAL      2       0.000000        -0.600000       -0.800000\r
745                         *MESH_VERTEXNORMAL      3       0.000000        -0.600000       -0.800000\r
746                         *MESH_VERTEXNORMAL      4       0.000000        -0.600000       -0.800000\r
747                         *MESH_VERTEXNORMAL      5       0.000000        -0.600000       -0.800000\r
748                 }\r
749                 *MESH_FACE_LIST {\r
750                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
751                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
752                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
753                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
754                 }\r
755                 *MESH_NUMTVERTEX        6\r
756                 *MESH_TVERTLIST {\r
757                         *MESH_TVERT     0       0.312500        1.125000        1.000000\r
758                         *MESH_TVERT     1       0.625000        -0.125000       1.000000\r
759                         *MESH_TVERT     2       0.625000        1.125000        1.000000\r
760                         *MESH_TVERT     3       -0.312500       1.125000        1.000000\r
761                         *MESH_TVERT     4       -0.625000       -0.125000       1.000000\r
762                         *MESH_TVERT     5       -0.625000       1.125000        1.000000\r
763                 }\r
764                 *MESH_NUMTVFACES        4\r
765                 *MESH_TFACELIST {\r
766                         *MESH_TFACE     0       0       2       1\r
767                         *MESH_TFACE     1       3       0       1\r
768                         *MESH_TFACE     2       3       1       4\r
769                         *MESH_TFACE     3       5       3       4\r
770                 }\r
771         }\r
772         *PROP_MOTIONBLUR        0\r
773         *PROP_CASTSHADOW        1\r
774         *PROP_RECVSHADOW        1\r
775         *MATERIAL_REF   4\r
776 }\r
777 *GEOMOBJECT     {\r
778         *NODE_NAME      "mat4model0surf18"\r
779         *NODE_TM        {\r
780                 *NODE_NAME      "mat4model0surf18"\r
781                 *INHERIT_POS    0       0       0\r
782                 *INHERIT_ROT    0       0       0\r
783                 *INHERIT_SCL    0       0       0\r
784                 *TM_ROW0        1.0     0       0\r
785                 *TM_ROW1        0       1.0     0\r
786                 *TM_ROW2        0       0       1.0\r
787                 *TM_ROW3        0       0       0\r
788                 *TM_POS 0.000000        0.000000        0.000000\r
789         }\r
790         *MESH   {\r
791                 *TIMEVALUE      0\r
792                 *MESH_NUMVERTEX 7\r
793                 *MESH_NUMFACES  5\r
794                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
795                 *MESH_VERTEX_LIST       {\r
796                         *MESH_VERTEX    0       0.000000        17.000000       96.000000\r
797                         *MESH_VERTEX    1       -4.625000       57.000000       64.000000\r
798                         *MESH_VERTEX    2       -4.625000       73.000000       64.000000\r
799                         *MESH_VERTEX    3       -11.375000      81.000000       16.000000\r
800                         *MESH_VERTEX    4       -11.375000      97.000000       16.000000\r
801                         *MESH_VERTEX    5       -16.000000      81.000000       -16.000000\r
802                         *MESH_VERTEX    6       -16.000000      97.000000       -16.000000\r
803                 }\r
804                 *MESH_NORMALS   {\r
805                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
806                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
807                         *MESH_FACENORMAL        2       0.707107        -0.707107       0.000000\r
808                         *MESH_FACENORMAL        3       0.998338        -0.005678       -0.057346\r
809                         *MESH_FACENORMAL        4       0.707107        0.693375        -0.138675\r
810                         *MESH_VERTEXNORMAL      0       -0.989949       0.000000        0.141421\r
811                         *MESH_VERTEXNORMAL      1       -0.989949       0.000000        0.141421\r
812                         *MESH_VERTEXNORMAL      2       -0.989949       0.000000        0.141421\r
813                         *MESH_VERTEXNORMAL      3       -0.989949       0.000000        0.141421\r
814                         *MESH_VERTEXNORMAL      4       -0.989949       0.000000        0.141421\r
815                         *MESH_VERTEXNORMAL      5       -0.989949       0.000000        0.141421\r
816                         *MESH_VERTEXNORMAL      6       -0.989949       0.000000        0.141421\r
817                 }\r
818                 *MESH_FACE_LIST {\r
819                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
820                         *MESH_FACE      1       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
821                         *MESH_FACE      2       A:      2       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
822                         *MESH_FACE      3       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
823                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
824                 }\r
825                 *MESH_NUMTVERTEX        7\r
826                 *MESH_TVERTLIST {\r
827                         *MESH_TVERT     0       2.375000        2.750000        1.000000\r
828                         *MESH_TVERT     1       0.812500        1.500000        1.000000\r
829                         *MESH_TVERT     2       0.187500        1.500000        1.000000\r
830                         *MESH_TVERT     3       -0.125000       -0.375000       1.000000\r
831                         *MESH_TVERT     4       -0.750000       -0.375000       1.000000\r
832                         *MESH_TVERT     5       -0.125000       -1.625000       1.000000\r
833                         *MESH_TVERT     6       -0.750000       -1.625000       1.000000\r
834                 }\r
835                 *MESH_NUMTVFACES        5\r
836                 *MESH_TFACELIST {\r
837                         *MESH_TFACE     0       0       2       1\r
838                         *MESH_TFACE     1       1       2       3\r
839                         *MESH_TFACE     2       2       4       3\r
840                         *MESH_TFACE     3       3       4       5\r
841                         *MESH_TFACE     4       4       6       5\r
842                 }\r
843         }\r
844         *PROP_MOTIONBLUR        0\r
845         *PROP_CASTSHADOW        1\r
846         *PROP_RECVSHADOW        1\r
847         *MATERIAL_REF   4\r
848 }\r
849 *GEOMOBJECT     {\r
850         *NODE_NAME      "mat4model0surf19"\r
851         *NODE_TM        {\r
852                 *NODE_NAME      "mat4model0surf19"\r
853                 *INHERIT_POS    0       0       0\r
854                 *INHERIT_ROT    0       0       0\r
855                 *INHERIT_SCL    0       0       0\r
856                 *TM_ROW0        1.0     0       0\r
857                 *TM_ROW1        0       1.0     0\r
858                 *TM_ROW2        0       0       1.0\r
859                 *TM_ROW3        0       0       0\r
860                 *TM_POS 0.000000        0.000000        0.000000\r
861         }\r
862         *MESH   {\r
863                 *TIMEVALUE      0\r
864                 *MESH_NUMVERTEX 3\r
865                 *MESH_NUMFACES  1\r
866                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
867                 *MESH_VERTEX_LIST       {\r
868                         *MESH_VERTEX    0       -4.625000       73.000000       64.000000\r
869                         *MESH_VERTEX    1       4.625000        73.000000       64.000000\r
870                         *MESH_VERTEX    2       0.000000        17.000000       96.000000\r
871                 }\r
872                 *MESH_NORMALS   {\r
873                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
874                         *MESH_VERTEXNORMAL      0       0.000000        0.496139        0.868243\r
875                         *MESH_VERTEXNORMAL      1       0.000000        0.496139        0.868243\r
876                         *MESH_VERTEXNORMAL      2       0.000000        0.496139        0.868243\r
877                 }\r
878                 *MESH_FACE_LIST {\r
879                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
880                 }\r
881                 *MESH_NUMTVERTEX        3\r
882                 *MESH_TVERTLIST {\r
883                         *MESH_TVERT     0       0.180664        -0.812500       1.000000\r
884                         *MESH_TVERT     1       -0.180664       -0.812500       1.000000\r
885                         *MESH_TVERT     2       0.000000        1.375000        1.000000\r
886                 }\r
887                 *MESH_NUMTVFACES        1\r
888                 *MESH_TFACELIST {\r
889                         *MESH_TFACE     0       0       2       1\r
890                 }\r
891         }\r
892         *PROP_MOTIONBLUR        0\r
893         *PROP_CASTSHADOW        1\r
894         *PROP_RECVSHADOW        1\r
895         *MATERIAL_REF   4\r
896 }\r
897 *GEOMOBJECT     {\r
898         *NODE_NAME      "mat4model0surf20"\r
899         *NODE_TM        {\r
900                 *NODE_NAME      "mat4model0surf20"\r
901                 *INHERIT_POS    0       0       0\r
902                 *INHERIT_ROT    0       0       0\r
903                 *INHERIT_SCL    0       0       0\r
904                 *TM_ROW0        1.0     0       0\r
905                 *TM_ROW1        0       1.0     0\r
906                 *TM_ROW2        0       0       1.0\r
907                 *TM_ROW3        0       0       0\r
908                 *TM_POS 0.000000        0.000000        0.000000\r
909         }\r
910         *MESH   {\r
911                 *TIMEVALUE      0\r
912                 *MESH_NUMVERTEX 3\r
913                 *MESH_NUMFACES  1\r
914                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
915                 *MESH_VERTEX_LIST       {\r
916                         *MESH_VERTEX    0       -4.625000       57.000000       64.000000\r
917                         *MESH_VERTEX    1       0.000000        17.000000       96.000000\r
918                         *MESH_VERTEX    2       4.625000        57.000000       64.000000\r
919                 }\r
920                 *MESH_NORMALS   {\r
921                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
922                         *MESH_VERTEXNORMAL      0       0.000000        -0.624695       -0.780869\r
923                         *MESH_VERTEXNORMAL      1       0.000000        -0.624695       -0.780869\r
924                         *MESH_VERTEXNORMAL      2       0.000000        -0.624695       -0.780869\r
925                 }\r
926                 *MESH_FACE_LIST {\r
927                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
928                 }\r
929                 *MESH_NUMTVERTEX        3\r
930                 *MESH_TVERTLIST {\r
931                         *MESH_TVERT     0       0.180664        -0.187500       1.000000\r
932                         *MESH_TVERT     1       0.000000        1.375000        1.000000\r
933                         *MESH_TVERT     2       -0.180664       -0.187500       1.000000\r
934                 }\r
935                 *MESH_NUMTVFACES        1\r
936                 *MESH_TFACELIST {\r
937                         *MESH_TFACE     0       0       2       1\r
938                 }\r
939         }\r
940         *PROP_MOTIONBLUR        0\r
941         *PROP_CASTSHADOW        1\r
942         *PROP_RECVSHADOW        1\r
943         *MATERIAL_REF   4\r
944 }\r
945 *GEOMOBJECT     {\r
946         *NODE_NAME      "mat4model0surf21"\r
947         *NODE_TM        {\r
948                 *NODE_NAME      "mat4model0surf21"\r
949                 *INHERIT_POS    0       0       0\r
950                 *INHERIT_ROT    0       0       0\r
951                 *INHERIT_SCL    0       0       0\r
952                 *TM_ROW0        1.0     0       0\r
953                 *TM_ROW1        0       1.0     0\r
954                 *TM_ROW2        0       0       1.0\r
955                 *TM_ROW3        0       0       0\r
956                 *TM_POS 0.000000        0.000000        0.000000\r
957         }\r
958         *MESH   {\r
959                 *TIMEVALUE      0\r
960                 *MESH_NUMVERTEX 3\r
961                 *MESH_NUMFACES  1\r
962                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
963                 *MESH_VERTEX_LIST       {\r
964                         *MESH_VERTEX    0       -4.625000       -56.000000      64.000000\r
965                         *MESH_VERTEX    1       4.625000        -56.000000      64.000000\r
966                         *MESH_VERTEX    2       0.000000        -16.000000      96.000000\r
967                 }\r
968                 *MESH_NORMALS   {\r
969                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
970                         *MESH_VERTEXNORMAL      0       0.000000        0.624695        -0.780869\r
971                         *MESH_VERTEXNORMAL      1       0.000000        0.624695        -0.780869\r
972                         *MESH_VERTEXNORMAL      2       0.000000        0.624695        -0.780869\r
973                 }\r
974                 *MESH_FACE_LIST {\r
975                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
976                 }\r
977                 *MESH_NUMTVERTEX        3\r
978                 *MESH_TVERTLIST {\r
979                         *MESH_TVERT     0       -0.180664       -0.187500       1.000000\r
980                         *MESH_TVERT     1       0.180664        -0.187500       1.000000\r
981                         *MESH_TVERT     2       0.000000        1.375000        1.000000\r
982                 }\r
983                 *MESH_NUMTVFACES        1\r
984                 *MESH_TFACELIST {\r
985                         *MESH_TFACE     0       0       2       1\r
986                 }\r
987         }\r
988         *PROP_MOTIONBLUR        0\r
989         *PROP_CASTSHADOW        1\r
990         *PROP_RECVSHADOW        1\r
991         *MATERIAL_REF   4\r
992 }\r
993 *GEOMOBJECT     {\r
994         *NODE_NAME      "mat4model0surf22"\r
995         *NODE_TM        {\r
996                 *NODE_NAME      "mat4model0surf22"\r
997                 *INHERIT_POS    0       0       0\r
998                 *INHERIT_ROT    0       0       0\r
999                 *INHERIT_SCL    0       0       0\r
1000                 *TM_ROW0        1.0     0       0\r
1001                 *TM_ROW1        0       1.0     0\r
1002                 *TM_ROW2        0       0       1.0\r
1003                 *TM_ROW3        0       0       0\r
1004                 *TM_POS 0.000000        0.000000        0.000000\r
1005         }\r
1006         *MESH   {\r
1007                 *TIMEVALUE      0\r
1008                 *MESH_NUMVERTEX 3\r
1009                 *MESH_NUMFACES  1\r
1010                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1011                 *MESH_VERTEX_LIST       {\r
1012                         *MESH_VERTEX    0       -4.625000       -72.000000      64.000000\r
1013                         *MESH_VERTEX    1       0.000000        -16.000000      96.000000\r
1014                         *MESH_VERTEX    2       4.625000        -72.000000      64.000000\r
1015                 }\r
1016                 *MESH_NORMALS   {\r
1017                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1018                         *MESH_VERTEXNORMAL      0       0.000000        -0.496139       0.868243\r
1019                         *MESH_VERTEXNORMAL      1       0.000000        -0.496139       0.868243\r
1020                         *MESH_VERTEXNORMAL      2       0.000000        -0.496139       0.868243\r
1021                 }\r
1022                 *MESH_FACE_LIST {\r
1023                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1024                 }\r
1025                 *MESH_NUMTVERTEX        3\r
1026                 *MESH_TVERTLIST {\r
1027                         *MESH_TVERT     0       -0.180664       -0.812500       1.000000\r
1028                         *MESH_TVERT     1       0.000000        1.375000        1.000000\r
1029                         *MESH_TVERT     2       0.180664        -0.812500       1.000000\r
1030                 }\r
1031                 *MESH_NUMTVFACES        1\r
1032                 *MESH_TFACELIST {\r
1033                         *MESH_TFACE     0       0       2       1\r
1034                 }\r
1035         }\r
1036         *PROP_MOTIONBLUR        0\r
1037         *PROP_CASTSHADOW        1\r
1038         *PROP_RECVSHADOW        1\r
1039         *MATERIAL_REF   4\r
1040 }\r
1041 *GEOMOBJECT     {\r
1042         *NODE_NAME      "mat4model0surf23"\r
1043         *NODE_TM        {\r
1044                 *NODE_NAME      "mat4model0surf23"\r
1045                 *INHERIT_POS    0       0       0\r
1046                 *INHERIT_ROT    0       0       0\r
1047                 *INHERIT_SCL    0       0       0\r
1048                 *TM_ROW0        1.0     0       0\r
1049                 *TM_ROW1        0       1.0     0\r
1050                 *TM_ROW2        0       0       1.0\r
1051                 *TM_ROW3        0       0       0\r
1052                 *TM_POS 0.000000        0.000000        0.000000\r
1053         }\r
1054         *MESH   {\r
1055                 *TIMEVALUE      0\r
1056                 *MESH_NUMVERTEX 7\r
1057                 *MESH_NUMFACES  5\r
1058                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1059                 *MESH_VERTEX_LIST       {\r
1060                         *MESH_VERTEX    0       -4.625000       -72.000000      64.000000\r
1061                         *MESH_VERTEX    1       -4.625000       -56.000000      64.000000\r
1062                         *MESH_VERTEX    2       0.000000        -16.000000      96.000000\r
1063                         *MESH_VERTEX    3       -11.375000      -96.000000      16.000000\r
1064                         *MESH_VERTEX    4       -11.375000      -80.000000      16.000000\r
1065                         *MESH_VERTEX    5       -16.000000      -96.000000      -16.000000\r
1066                         *MESH_VERTEX    6       -16.000000      -80.000000      -16.000000\r
1067                 }\r
1068                 *MESH_NORMALS   {\r
1069                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1070                         *MESH_FACENORMAL        1       -0.577350       -0.816497       0.000000\r
1071                         *MESH_FACENORMAL        2       0.577350        -0.816497       0.000000\r
1072                         *MESH_FACENORMAL        3       0.998338        -0.005678       -0.057346\r
1073                         *MESH_FACENORMAL        4       0.707107        0.693375        -0.138675\r
1074                         *MESH_VERTEXNORMAL      0       -0.989949       0.000000        0.141421\r
1075                         *MESH_VERTEXNORMAL      1       -0.989949       0.000000        0.141421\r
1076                         *MESH_VERTEXNORMAL      2       -0.989949       0.000000        0.141421\r
1077                         *MESH_VERTEXNORMAL      3       -0.989949       0.000000        0.141421\r
1078                         *MESH_VERTEXNORMAL      4       -0.989949       0.000000        0.141421\r
1079                         *MESH_VERTEXNORMAL      5       -0.989949       0.000000        0.141421\r
1080                         *MESH_VERTEXNORMAL      6       -0.989949       0.000000        0.141421\r
1081                 }\r
1082                 *MESH_FACE_LIST {\r
1083                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1084                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1085                         *MESH_FACE      2       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1086                         *MESH_FACE      3       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1087                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1088                 }\r
1089                 *MESH_NUMTVERTEX        7\r
1090                 *MESH_TVERTLIST {\r
1091                         *MESH_TVERT     0       0.187500        1.500000        1.000000\r
1092                         *MESH_TVERT     1       0.812500        1.500000        1.000000\r
1093                         *MESH_TVERT     2       2.375000        2.750000        1.000000\r
1094                         *MESH_TVERT     3       -0.750000       -0.375000       1.000000\r
1095                         *MESH_TVERT     4       -0.125000       -0.375000       1.000000\r
1096                         *MESH_TVERT     5       -0.750000       -1.625000       1.000000\r
1097                         *MESH_TVERT     6       -0.125000       -1.625000       1.000000\r
1098                 }\r
1099                 *MESH_NUMTVFACES        5\r
1100                 *MESH_TFACELIST {\r
1101                         *MESH_TFACE     0       0       2       1\r
1102                         *MESH_TFACE     1       0       1       3\r
1103                         *MESH_TFACE     2       1       4       3\r
1104                         *MESH_TFACE     3       3       4       5\r
1105                         *MESH_TFACE     4       4       6       5\r
1106                 }\r
1107         }\r
1108         *PROP_MOTIONBLUR        0\r
1109         *PROP_CASTSHADOW        1\r
1110         *PROP_RECVSHADOW        1\r
1111         *MATERIAL_REF   4\r
1112 }\r
1113 *GEOMOBJECT     {\r
1114         *NODE_NAME      "mat4model0surf24"\r
1115         *NODE_TM        {\r
1116                 *NODE_NAME      "mat4model0surf24"\r
1117                 *INHERIT_POS    0       0       0\r
1118                 *INHERIT_ROT    0       0       0\r
1119                 *INHERIT_SCL    0       0       0\r
1120                 *TM_ROW0        1.0     0       0\r
1121                 *TM_ROW1        0       1.0     0\r
1122                 *TM_ROW2        0       0       1.0\r
1123                 *TM_ROW3        0       0       0\r
1124                 *TM_POS 0.000000        0.000000        0.000000\r
1125         }\r
1126         *MESH   {\r
1127                 *TIMEVALUE      0\r
1128                 *MESH_NUMVERTEX 4\r
1129                 *MESH_NUMFACES  2\r
1130                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1131                 *MESH_VERTEX_LIST       {\r
1132                         *MESH_VERTEX    0       -4.625000       73.000000       64.000000\r
1133                         *MESH_VERTEX    1       -11.375000      97.000000       16.000000\r
1134                         *MESH_VERTEX    2       4.625000        73.000000       64.000000\r
1135                         *MESH_VERTEX    3       11.375000       97.000000       16.000000\r
1136                 }\r
1137                 *MESH_NORMALS   {\r
1138                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1139                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1140                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        0.447214\r
1141                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        0.447214\r
1142                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        0.447214\r
1143                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        0.447214\r
1144                 }\r
1145                 *MESH_FACE_LIST {\r
1146                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1147                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1148                 }\r
1149                 *MESH_NUMTVERTEX        4\r
1150                 *MESH_TVERTLIST {\r
1151                         *MESH_TVERT     0       0.180664        1.500000        1.000000\r
1152                         *MESH_TVERT     1       0.444336        -0.375000       1.000000\r
1153                         *MESH_TVERT     2       -0.180664       1.500000        1.000000\r
1154                         *MESH_TVERT     3       -0.444336       -0.375000       1.000000\r
1155                 }\r
1156                 *MESH_NUMTVFACES        2\r
1157                 *MESH_TFACELIST {\r
1158                         *MESH_TFACE     0       0       2       1\r
1159                         *MESH_TFACE     1       2       3       1\r
1160                 }\r
1161         }\r
1162         *PROP_MOTIONBLUR        0\r
1163         *PROP_CASTSHADOW        1\r
1164         *PROP_RECVSHADOW        1\r
1165         *MATERIAL_REF   4\r
1166 }\r
1167 *GEOMOBJECT     {\r
1168         *NODE_NAME      "mat4model0surf25"\r
1169         *NODE_TM        {\r
1170                 *NODE_NAME      "mat4model0surf25"\r
1171                 *INHERIT_POS    0       0       0\r
1172                 *INHERIT_ROT    0       0       0\r
1173                 *INHERIT_SCL    0       0       0\r
1174                 *TM_ROW0        1.0     0       0\r
1175                 *TM_ROW1        0       1.0     0\r
1176                 *TM_ROW2        0       0       1.0\r
1177                 *TM_ROW3        0       0       0\r
1178                 *TM_POS 0.000000        0.000000        0.000000\r
1179         }\r
1180         *MESH   {\r
1181                 *TIMEVALUE      0\r
1182                 *MESH_NUMVERTEX 4\r
1183                 *MESH_NUMFACES  2\r
1184                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1185                 *MESH_VERTEX_LIST       {\r
1186                         *MESH_VERTEX    0       11.375000       81.000000       16.000000\r
1187                         *MESH_VERTEX    1       -11.375000      81.000000       16.000000\r
1188                         *MESH_VERTEX    2       4.625000        57.000000       64.000000\r
1189                         *MESH_VERTEX    3       -4.625000       57.000000       64.000000\r
1190                 }\r
1191                 *MESH_NORMALS   {\r
1192                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1193                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1194                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       -0.447214\r
1195                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       -0.447214\r
1196                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       -0.447214\r
1197                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       -0.447214\r
1198                 }\r
1199                 *MESH_FACE_LIST {\r
1200                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1201                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1202                 }\r
1203                 *MESH_NUMTVERTEX        4\r
1204                 *MESH_TVERTLIST {\r
1205                         *MESH_TVERT     0       -0.444336       -0.375000       1.000000\r
1206                         *MESH_TVERT     1       0.444336        -0.375000       1.000000\r
1207                         *MESH_TVERT     2       -0.180664       1.500000        1.000000\r
1208                         *MESH_TVERT     3       0.180664        1.500000        1.000000\r
1209                 }\r
1210                 *MESH_NUMTVFACES        2\r
1211                 *MESH_TFACELIST {\r
1212                         *MESH_TFACE     0       0       2       1\r
1213                         *MESH_TFACE     1       2       3       1\r
1214                 }\r
1215         }\r
1216         *PROP_MOTIONBLUR        0\r
1217         *PROP_CASTSHADOW        1\r
1218         *PROP_RECVSHADOW        1\r
1219         *MATERIAL_REF   4\r
1220 }\r
1221 *GEOMOBJECT     {\r
1222         *NODE_NAME      "mat4model0surf26"\r
1223         *NODE_TM        {\r
1224                 *NODE_NAME      "mat4model0surf26"\r
1225                 *INHERIT_POS    0       0       0\r
1226                 *INHERIT_ROT    0       0       0\r
1227                 *INHERIT_SCL    0       0       0\r
1228                 *TM_ROW0        1.0     0       0\r
1229                 *TM_ROW1        0       1.0     0\r
1230                 *TM_ROW2        0       0       1.0\r
1231                 *TM_ROW3        0       0       0\r
1232                 *TM_POS 0.000000        0.000000        0.000000\r
1233         }\r
1234         *MESH   {\r
1235                 *TIMEVALUE      0\r
1236                 *MESH_NUMVERTEX 4\r
1237                 *MESH_NUMFACES  2\r
1238                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1239                 *MESH_VERTEX_LIST       {\r
1240                         *MESH_VERTEX    0       -4.625000       -56.000000      64.000000\r
1241                         *MESH_VERTEX    1       -11.375000      -80.000000      16.000000\r
1242                         *MESH_VERTEX    2       4.625000        -56.000000      64.000000\r
1243                         *MESH_VERTEX    3       11.375000       -80.000000      16.000000\r
1244                 }\r
1245                 *MESH_NORMALS   {\r
1246                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1247                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1248                         *MESH_VERTEXNORMAL      0       0.000000        0.894427        -0.447214\r
1249                         *MESH_VERTEXNORMAL      1       0.000000        0.894427        -0.447214\r
1250                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        -0.447214\r
1251                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        -0.447214\r
1252                 }\r
1253                 *MESH_FACE_LIST {\r
1254                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1255                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1256                 }\r
1257                 *MESH_NUMTVERTEX        4\r
1258                 *MESH_TVERTLIST {\r
1259                         *MESH_TVERT     0       -0.180664       1.500000        1.000000\r
1260                         *MESH_TVERT     1       -0.444336       -0.375000       1.000000\r
1261                         *MESH_TVERT     2       0.180664        1.500000        1.000000\r
1262                         *MESH_TVERT     3       0.444336        -0.375000       1.000000\r
1263                 }\r
1264                 *MESH_NUMTVFACES        2\r
1265                 *MESH_TFACELIST {\r
1266                         *MESH_TFACE     0       0       2       1\r
1267                         *MESH_TFACE     1       2       3       1\r
1268                 }\r
1269         }\r
1270         *PROP_MOTIONBLUR        0\r
1271         *PROP_CASTSHADOW        1\r
1272         *PROP_RECVSHADOW        1\r
1273         *MATERIAL_REF   4\r
1274 }\r
1275 *GEOMOBJECT     {\r
1276         *NODE_NAME      "mat4model0surf27"\r
1277         *NODE_TM        {\r
1278                 *NODE_NAME      "mat4model0surf27"\r
1279                 *INHERIT_POS    0       0       0\r
1280                 *INHERIT_ROT    0       0       0\r
1281                 *INHERIT_SCL    0       0       0\r
1282                 *TM_ROW0        1.0     0       0\r
1283                 *TM_ROW1        0       1.0     0\r
1284                 *TM_ROW2        0       0       1.0\r
1285                 *TM_ROW3        0       0       0\r
1286                 *TM_POS 0.000000        0.000000        0.000000\r
1287         }\r
1288         *MESH   {\r
1289                 *TIMEVALUE      0\r
1290                 *MESH_NUMVERTEX 4\r
1291                 *MESH_NUMFACES  2\r
1292                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1293                 *MESH_VERTEX_LIST       {\r
1294                         *MESH_VERTEX    0       11.375000       -96.000000      16.000000\r
1295                         *MESH_VERTEX    1       -11.375000      -96.000000      16.000000\r
1296                         *MESH_VERTEX    2       4.625000        -72.000000      64.000000\r
1297                         *MESH_VERTEX    3       -4.625000       -72.000000      64.000000\r
1298                 }\r
1299                 *MESH_NORMALS   {\r
1300                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1301                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1302                         *MESH_VERTEXNORMAL      0       0.000000        -0.894427       0.447214\r
1303                         *MESH_VERTEXNORMAL      1       0.000000        -0.894427       0.447214\r
1304                         *MESH_VERTEXNORMAL      2       0.000000        -0.894427       0.447214\r
1305                         *MESH_VERTEXNORMAL      3       0.000000        -0.894427       0.447214\r
1306                 }\r
1307                 *MESH_FACE_LIST {\r
1308                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1309                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1310                 }\r
1311                 *MESH_NUMTVERTEX        4\r
1312                 *MESH_TVERTLIST {\r
1313                         *MESH_TVERT     0       0.444336        -0.375000       1.000000\r
1314                         *MESH_TVERT     1       -0.444336       -0.375000       1.000000\r
1315                         *MESH_TVERT     2       0.180664        1.500000        1.000000\r
1316                         *MESH_TVERT     3       -0.180664       1.500000        1.000000\r
1317                 }\r
1318                 *MESH_NUMTVFACES        2\r
1319                 *MESH_TFACELIST {\r
1320                         *MESH_TFACE     0       0       2       1\r
1321                         *MESH_TFACE     1       2       3       1\r
1322                 }\r
1323         }\r
1324         *PROP_MOTIONBLUR        0\r
1325         *PROP_CASTSHADOW        1\r
1326         *PROP_RECVSHADOW        1\r
1327         *MATERIAL_REF   4\r
1328 }\r
1329 *GEOMOBJECT     {\r
1330         *NODE_NAME      "mat4model0surf28"\r
1331         *NODE_TM        {\r
1332                 *NODE_NAME      "mat4model0surf28"\r
1333                 *INHERIT_POS    0       0       0\r
1334                 *INHERIT_ROT    0       0       0\r
1335                 *INHERIT_SCL    0       0       0\r
1336                 *TM_ROW0        1.0     0       0\r
1337                 *TM_ROW1        0       1.0     0\r
1338                 *TM_ROW2        0       0       1.0\r
1339                 *TM_ROW3        0       0       0\r
1340                 *TM_POS 0.000000        0.000000        0.000000\r
1341         }\r
1342         *MESH   {\r
1343                 *TIMEVALUE      0\r
1344                 *MESH_NUMVERTEX 4\r
1345                 *MESH_NUMFACES  2\r
1346                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1347                 *MESH_VERTEX_LIST       {\r
1348                         *MESH_VERTEX    0       -11.375000      97.000000       16.000000\r
1349                         *MESH_VERTEX    1       -16.000000      97.000000       -16.000000\r
1350                         *MESH_VERTEX    2       11.375000       97.000000       16.000000\r
1351                         *MESH_VERTEX    3       16.000000       97.000000       -16.000000\r
1352                 }\r
1353                 *MESH_NORMALS   {\r
1354                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1355                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1356                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1357                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1358                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1359                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1360                 }\r
1361                 *MESH_FACE_LIST {\r
1362                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1363                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1364                 }\r
1365                 *MESH_NUMTVERTEX        4\r
1366                 *MESH_TVERTLIST {\r
1367                         *MESH_TVERT     0       0.444336        1.625000        1.000000\r
1368                         *MESH_TVERT     1       0.625000        0.375000        1.000000\r
1369                         *MESH_TVERT     2       -0.444336       1.625000        1.000000\r
1370                         *MESH_TVERT     3       -0.625000       0.375000        1.000000\r
1371                 }\r
1372                 *MESH_NUMTVFACES        2\r
1373                 *MESH_TFACELIST {\r
1374                         *MESH_TFACE     0       0       2       1\r
1375                         *MESH_TFACE     1       2       3       1\r
1376                 }\r
1377         }\r
1378         *PROP_MOTIONBLUR        0\r
1379         *PROP_CASTSHADOW        1\r
1380         *PROP_RECVSHADOW        1\r
1381         *MATERIAL_REF   4\r
1382 }\r
1383 *GEOMOBJECT     {\r
1384         *NODE_NAME      "mat4model0surf29"\r
1385         *NODE_TM        {\r
1386                 *NODE_NAME      "mat4model0surf29"\r
1387                 *INHERIT_POS    0       0       0\r
1388                 *INHERIT_ROT    0       0       0\r
1389                 *INHERIT_SCL    0       0       0\r
1390                 *TM_ROW0        1.0     0       0\r
1391                 *TM_ROW1        0       1.0     0\r
1392                 *TM_ROW2        0       0       1.0\r
1393                 *TM_ROW3        0       0       0\r
1394                 *TM_POS 0.000000        0.000000        0.000000\r
1395         }\r
1396         *MESH   {\r
1397                 *TIMEVALUE      0\r
1398                 *MESH_NUMVERTEX 8\r
1399                 *MESH_NUMFACES  6\r
1400                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1401                 *MESH_VERTEX_LIST       {\r
1402                         *MESH_VERTEX    0       -16.000000      97.000000       -16.000000\r
1403                         *MESH_VERTEX    1       -16.000000      94.375000       -24.000000\r
1404                         *MESH_VERTEX    2       16.000000       97.000000       -16.000000\r
1405                         *MESH_VERTEX    3       16.000000       94.375000       -24.000000\r
1406                         *MESH_VERTEX    4       -16.000000      83.625000       -56.000000\r
1407                         *MESH_VERTEX    5       16.000000       83.625000       -56.000000\r
1408                         *MESH_VERTEX    6       -16.000000      81.000000       -64.000000\r
1409                         *MESH_VERTEX    7       16.000000       81.000000       -64.000000\r
1410                 }\r
1411                 *MESH_NORMALS   {\r
1412                         *MESH_FACENORMAL        0       0.577350        -0.816497       0.000000\r
1413                         *MESH_FACENORMAL        1       0.998338        -0.005678       -0.057346\r
1414                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
1415                         *MESH_FACENORMAL        3       0.707107        0.693375        -0.138675\r
1416                         *MESH_FACENORMAL        4       -0.707107       -0.707107       0.000000\r
1417                         *MESH_FACENORMAL        5       0.000000        0.980581        -0.196116\r
1418                         *MESH_VERTEXNORMAL      0       0.000000        0.948683        -0.316228\r
1419                         *MESH_VERTEXNORMAL      1       0.000000        0.948683        -0.316228\r
1420                         *MESH_VERTEXNORMAL      2       0.000000        0.948683        -0.316228\r
1421                         *MESH_VERTEXNORMAL      3       0.000000        0.948683        -0.316228\r
1422                         *MESH_VERTEXNORMAL      4       0.000000        0.948683        -0.316228\r
1423                         *MESH_VERTEXNORMAL      5       0.000000        0.948683        -0.316228\r
1424                         *MESH_VERTEXNORMAL      6       0.000000        0.948683        -0.316228\r
1425                         *MESH_VERTEXNORMAL      7       0.000000        0.948683        -0.316228\r
1426                 }\r
1427                 *MESH_FACE_LIST {\r
1428                         *MESH_FACE      0       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1429                         *MESH_FACE      1       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1430                         *MESH_FACE      2       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1431                         *MESH_FACE      3       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1432                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1433                         *MESH_FACE      5       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1434                 }\r
1435                 *MESH_NUMTVERTEX        8\r
1436                 *MESH_TVERTLIST {\r
1437                         *MESH_TVERT     0       0.625000        1.375000        1.000000\r
1438                         *MESH_TVERT     1       0.625000        1.062500        1.000000\r
1439                         *MESH_TVERT     2       -0.625000       1.375000        1.000000\r
1440                         *MESH_TVERT     3       -0.625000       1.062500        1.000000\r
1441                         *MESH_TVERT     4       0.625000        -0.187500       1.000000\r
1442                         *MESH_TVERT     5       -0.625000       -0.187500       1.000000\r
1443                         *MESH_TVERT     6       0.625000        -0.500000       1.000000\r
1444                         *MESH_TVERT     7       -0.625000       -0.500000       1.000000\r
1445                 }\r
1446                 *MESH_NUMTVFACES        6\r
1447                 *MESH_TFACELIST {\r
1448                         *MESH_TFACE     0       1       3       4\r
1449                         *MESH_TFACE     1       3       5       4\r
1450                         *MESH_TFACE     2       1       2       3\r
1451                         *MESH_TFACE     3       4       5       6\r
1452                         *MESH_TFACE     4       0       2       1\r
1453                         *MESH_TFACE     5       5       7       6\r
1454                 }\r
1455         }\r
1456         *PROP_MOTIONBLUR        0\r
1457         *PROP_CASTSHADOW        1\r
1458         *PROP_RECVSHADOW        1\r
1459         *MATERIAL_REF   4\r
1460 }\r
1461 *GEOMOBJECT     {\r
1462         *NODE_NAME      "mat4model0surf30"\r
1463         *NODE_TM        {\r
1464                 *NODE_NAME      "mat4model0surf30"\r
1465                 *INHERIT_POS    0       0       0\r
1466                 *INHERIT_ROT    0       0       0\r
1467                 *INHERIT_SCL    0       0       0\r
1468                 *TM_ROW0        1.0     0       0\r
1469                 *TM_ROW1        0       1.0     0\r
1470                 *TM_ROW2        0       0       1.0\r
1471                 *TM_ROW3        0       0       0\r
1472                 *TM_POS 0.000000        0.000000        0.000000\r
1473         }\r
1474         *MESH   {\r
1475                 *TIMEVALUE      0\r
1476                 *MESH_NUMVERTEX 4\r
1477                 *MESH_NUMFACES  2\r
1478                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1479                 *MESH_VERTEX_LIST       {\r
1480                         *MESH_VERTEX    0       16.000000       81.000000       -16.000000\r
1481                         *MESH_VERTEX    1       -16.000000      81.000000       -16.000000\r
1482                         *MESH_VERTEX    2       11.375000       81.000000       16.000000\r
1483                         *MESH_VERTEX    3       -11.375000      81.000000       16.000000\r
1484                 }\r
1485                 *MESH_NORMALS   {\r
1486                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1487                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1488                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1489                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1490                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1491                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1492                 }\r
1493                 *MESH_FACE_LIST {\r
1494                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1495                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1496                 }\r
1497                 *MESH_NUMTVERTEX        4\r
1498                 *MESH_TVERTLIST {\r
1499                         *MESH_TVERT     0       -0.625000       0.375000        1.000000\r
1500                         *MESH_TVERT     1       0.625000        0.375000        1.000000\r
1501                         *MESH_TVERT     2       -0.444336       1.625000        1.000000\r
1502                         *MESH_TVERT     3       0.444336        1.625000        1.000000\r
1503                 }\r
1504                 *MESH_NUMTVFACES        2\r
1505                 *MESH_TFACELIST {\r
1506                         *MESH_TFACE     0       0       2       1\r
1507                         *MESH_TFACE     1       2       3       1\r
1508                 }\r
1509         }\r
1510         *PROP_MOTIONBLUR        0\r
1511         *PROP_CASTSHADOW        1\r
1512         *PROP_RECVSHADOW        1\r
1513         *MATERIAL_REF   4\r
1514 }\r
1515 *GEOMOBJECT     {\r
1516         *NODE_NAME      "mat4model0surf31"\r
1517         *NODE_TM        {\r
1518                 *NODE_NAME      "mat4model0surf31"\r
1519                 *INHERIT_POS    0       0       0\r
1520                 *INHERIT_ROT    0       0       0\r
1521                 *INHERIT_SCL    0       0       0\r
1522                 *TM_ROW0        1.0     0       0\r
1523                 *TM_ROW1        0       1.0     0\r
1524                 *TM_ROW2        0       0       1.0\r
1525                 *TM_ROW3        0       0       0\r
1526                 *TM_POS 0.000000        0.000000        0.000000\r
1527         }\r
1528         *MESH   {\r
1529                 *TIMEVALUE      0\r
1530                 *MESH_NUMVERTEX 13\r
1531                 *MESH_NUMFACES  11\r
1532                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1533                 *MESH_VERTEX_LIST       {\r
1534                         *MESH_VERTEX    0       -16.000000      81.000000       -16.000000\r
1535                         *MESH_VERTEX    1       -16.000000      78.375000       -24.000000\r
1536                         *MESH_VERTEX    2       -16.000000      97.000000       -16.000000\r
1537                         *MESH_VERTEX    3       -16.000000      94.375000       -24.000000\r
1538                         *MESH_VERTEX    4       -16.000000      67.625000       -56.000000\r
1539                         *MESH_VERTEX    5       -16.000000      83.625000       -56.000000\r
1540                         *MESH_VERTEX    6       -16.000000      65.000000       -64.000000\r
1541                         *MESH_VERTEX    7       -16.000000      81.000000       -64.000000\r
1542                         *MESH_VERTEX    8       -16.000000      33.000000       -72.000000\r
1543                         *MESH_VERTEX    9       -16.000000      49.000000       -88.000000\r
1544                         *MESH_VERTEX    10      -16.000000      40.000000       -88.000000\r
1545                         *MESH_VERTEX    11      -16.000000      1.000000        -88.000000\r
1546                         *MESH_VERTEX    12      -16.000000      17.000000       -72.000000\r
1547                 }\r
1548                 *MESH_NORMALS   {\r
1549                         *MESH_FACENORMAL        0       0.577350        -0.816497       0.000000\r
1550                         *MESH_FACENORMAL        1       0.998338        -0.005678       -0.057346\r
1551                         *MESH_FACENORMAL        2       0.000000        -1.000000       0.000000\r
1552                         *MESH_FACENORMAL        3       0.707107        0.693375        -0.138675\r
1553                         *MESH_FACENORMAL        4       -0.707107       -0.707107       0.000000\r
1554                         *MESH_FACENORMAL        5       0.000000        0.980581        -0.196116\r
1555                         *MESH_FACENORMAL        6       -0.707107       0.693375        -0.138675\r
1556                         *MESH_FACENORMAL        7       -0.967538       0.247817        -0.049563\r
1557                         *MESH_FACENORMAL        8       -0.979630       -0.141996       0.141996\r
1558                         *MESH_FACENORMAL        9       -0.755061       -0.463618       0.463618\r
1559                         *MESH_FACENORMAL        10      -0.115557       -0.702370       0.702370\r
1560                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1561                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1562                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1563                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1564                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1565                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1566                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
1567                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
1568                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
1569                         *MESH_VERTEXNORMAL      9       -1.000000       0.000000        0.000000\r
1570                         *MESH_VERTEXNORMAL      10      -1.000000       0.000000        0.000000\r
1571                         *MESH_VERTEXNORMAL      11      -1.000000       0.000000        0.000000\r
1572                         *MESH_VERTEXNORMAL      12      -1.000000       0.000000        0.000000\r
1573                 }\r
1574                 *MESH_FACE_LIST {\r
1575                         *MESH_FACE      0       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1576                         *MESH_FACE      1       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1577                         *MESH_FACE      2       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1578                         *MESH_FACE      3       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1579                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1580                         *MESH_FACE      5       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1581                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1582                         *MESH_FACE      7       A:      7       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1583                         *MESH_FACE      8       A:      8       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1584                         *MESH_FACE      9       A:      8       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1585                         *MESH_FACE      10      A:      8       B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1586                 }\r
1587                 *MESH_NUMTVERTEX        13\r
1588                 *MESH_TVERTLIST {\r
1589                         *MESH_TVERT     0       -1.125000       2.375000        1.000000\r
1590                         *MESH_TVERT     1       -1.022461       2.062500        1.000000\r
1591                         *MESH_TVERT     2       -1.750000       2.375000        1.000000\r
1592                         *MESH_TVERT     3       -1.647461       2.062500        1.000000\r
1593                         *MESH_TVERT     4       -0.602539       0.812500        1.000000\r
1594                         *MESH_TVERT     5       -1.227539       0.812500        1.000000\r
1595                         *MESH_TVERT     6       -0.500000       0.500000        1.000000\r
1596                         *MESH_TVERT     7       -1.125000       0.500000        1.000000\r
1597                         *MESH_TVERT     8       0.750000        0.187500        1.000000\r
1598                         *MESH_TVERT     9       0.125000        -0.437500       1.000000\r
1599                         *MESH_TVERT     10      0.476562        -0.437500       1.000000\r
1600                         *MESH_TVERT     11      2.000000        -0.437500       1.000000\r
1601                         *MESH_TVERT     12      1.375000        0.187500        1.000000\r
1602                 }\r
1603                 *MESH_NUMTVFACES        11\r
1604                 *MESH_TFACELIST {\r
1605                         *MESH_TFACE     0       1       3       4\r
1606                         *MESH_TFACE     1       3       5       4\r
1607                         *MESH_TFACE     2       1       2       3\r
1608                         *MESH_TFACE     3       4       5       6\r
1609                         *MESH_TFACE     4       0       2       1\r
1610                         *MESH_TFACE     5       5       7       6\r
1611                         *MESH_TFACE     6       6       7       8\r
1612                         *MESH_TFACE     7       7       9       8\r
1613                         *MESH_TFACE     8       8       9       10\r
1614                         *MESH_TFACE     9       8       10      11\r
1615                         *MESH_TFACE     10      8       11      12\r
1616                 }\r
1617         }\r
1618         *PROP_MOTIONBLUR        0\r
1619         *PROP_CASTSHADOW        1\r
1620         *PROP_RECVSHADOW        1\r
1621         *MATERIAL_REF   4\r
1622 }\r
1623 *GEOMOBJECT     {\r
1624         *NODE_NAME      "mat4model0surf32"\r
1625         *NODE_TM        {\r
1626                 *NODE_NAME      "mat4model0surf32"\r
1627                 *INHERIT_POS    0       0       0\r
1628                 *INHERIT_ROT    0       0       0\r
1629                 *INHERIT_SCL    0       0       0\r
1630                 *TM_ROW0        1.0     0       0\r
1631                 *TM_ROW1        0       1.0     0\r
1632                 *TM_ROW2        0       0       1.0\r
1633                 *TM_ROW3        0       0       0\r
1634                 *TM_POS 0.000000        0.000000        0.000000\r
1635         }\r
1636         *MESH   {\r
1637                 *TIMEVALUE      0\r
1638                 *MESH_NUMVERTEX 4\r
1639                 *MESH_NUMFACES  2\r
1640                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1641                 *MESH_VERTEX_LIST       {\r
1642                         *MESH_VERTEX    0       16.000000       78.375000       -24.000000\r
1643                         *MESH_VERTEX    1       -16.000000      78.375000       -24.000000\r
1644                         *MESH_VERTEX    2       16.000000       81.000000       -16.000000\r
1645                         *MESH_VERTEX    3       -16.000000      81.000000       -16.000000\r
1646                 }\r
1647                 *MESH_NORMALS   {\r
1648                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1649                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1650                         *MESH_VERTEXNORMAL      0       0.000000        -0.948683       0.316228\r
1651                         *MESH_VERTEXNORMAL      1       0.000000        -0.948683       0.316228\r
1652                         *MESH_VERTEXNORMAL      2       0.000000        -0.948683       0.316228\r
1653                         *MESH_VERTEXNORMAL      3       0.000000        -0.948683       0.316228\r
1654                 }\r
1655                 *MESH_FACE_LIST {\r
1656                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1657                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1658                 }\r
1659                 *MESH_NUMTVERTEX        4\r
1660                 *MESH_TVERTLIST {\r
1661                         *MESH_TVERT     0       -0.625000       0.062500        1.000000\r
1662                         *MESH_TVERT     1       0.625000        0.062500        1.000000\r
1663                         *MESH_TVERT     2       -0.625000       0.375000        1.000000\r
1664                         *MESH_TVERT     3       0.625000        0.375000        1.000000\r
1665                 }\r
1666                 *MESH_NUMTVFACES        2\r
1667                 *MESH_TFACELIST {\r
1668                         *MESH_TFACE     0       0       2       1\r
1669                         *MESH_TFACE     1       2       3       1\r
1670                 }\r
1671         }\r
1672         *PROP_MOTIONBLUR        0\r
1673         *PROP_CASTSHADOW        1\r
1674         *PROP_RECVSHADOW        1\r
1675         *MATERIAL_REF   4\r
1676 }\r
1677 *GEOMOBJECT     {\r
1678         *NODE_NAME      "mat4model0surf33"\r
1679         *NODE_TM        {\r
1680                 *NODE_NAME      "mat4model0surf33"\r
1681                 *INHERIT_POS    0       0       0\r
1682                 *INHERIT_ROT    0       0       0\r
1683                 *INHERIT_SCL    0       0       0\r
1684                 *TM_ROW0        1.0     0       0\r
1685                 *TM_ROW1        0       1.0     0\r
1686                 *TM_ROW2        0       0       1.0\r
1687                 *TM_ROW3        0       0       0\r
1688                 *TM_POS 0.000000        0.000000        0.000000\r
1689         }\r
1690         *MESH   {\r
1691                 *TIMEVALUE      0\r
1692                 *MESH_NUMVERTEX 4\r
1693                 *MESH_NUMFACES  2\r
1694                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1695                 *MESH_VERTEX_LIST       {\r
1696                         *MESH_VERTEX    0       16.000000       65.000000       -64.000000\r
1697                         *MESH_VERTEX    1       -16.000000      65.000000       -64.000000\r
1698                         *MESH_VERTEX    2       16.000000       67.625000       -56.000000\r
1699                         *MESH_VERTEX    3       -16.000000      67.625000       -56.000000\r
1700                 }\r
1701                 *MESH_NORMALS   {\r
1702                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1703                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1704                         *MESH_VERTEXNORMAL      0       0.000000        -0.948683       0.316228\r
1705                         *MESH_VERTEXNORMAL      1       0.000000        -0.948683       0.316228\r
1706                         *MESH_VERTEXNORMAL      2       0.000000        -0.948683       0.316228\r
1707                         *MESH_VERTEXNORMAL      3       0.000000        -0.948683       0.316228\r
1708                 }\r
1709                 *MESH_FACE_LIST {\r
1710                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1711                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1712                 }\r
1713                 *MESH_NUMTVERTEX        4\r
1714                 *MESH_TVERTLIST {\r
1715                         *MESH_TVERT     0       -0.625000       0.500000        1.000000\r
1716                         *MESH_TVERT     1       0.625000        0.500000        1.000000\r
1717                         *MESH_TVERT     2       -0.625000       0.812500        1.000000\r
1718                         *MESH_TVERT     3       0.625000        0.812500        1.000000\r
1719                 }\r
1720                 *MESH_NUMTVFACES        2\r
1721                 *MESH_TFACELIST {\r
1722                         *MESH_TFACE     0       0       2       1\r
1723                         *MESH_TFACE     1       2       3       1\r
1724                 }\r
1725         }\r
1726         *PROP_MOTIONBLUR        0\r
1727         *PROP_CASTSHADOW        1\r
1728         *PROP_RECVSHADOW        1\r
1729         *MATERIAL_REF   4\r
1730 }\r
1731 *GEOMOBJECT     {\r
1732         *NODE_NAME      "mat4model0surf34"\r
1733         *NODE_TM        {\r
1734                 *NODE_NAME      "mat4model0surf34"\r
1735                 *INHERIT_POS    0       0       0\r
1736                 *INHERIT_ROT    0       0       0\r
1737                 *INHERIT_SCL    0       0       0\r
1738                 *TM_ROW0        1.0     0       0\r
1739                 *TM_ROW1        0       1.0     0\r
1740                 *TM_ROW2        0       0       1.0\r
1741                 *TM_ROW3        0       0       0\r
1742                 *TM_POS 0.000000        0.000000        0.000000\r
1743         }\r
1744         *MESH   {\r
1745                 *TIMEVALUE      0\r
1746                 *MESH_NUMVERTEX 4\r
1747                 *MESH_NUMFACES  2\r
1748                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1749                 *MESH_VERTEX_LIST       {\r
1750                         *MESH_VERTEX    0       -16.000000      81.000000       -64.000000\r
1751                         *MESH_VERTEX    1       -16.000000      49.000000       -88.000000\r
1752                         *MESH_VERTEX    2       16.000000       81.000000       -64.000000\r
1753                         *MESH_VERTEX    3       16.000000       49.000000       -88.000000\r
1754                 }\r
1755                 *MESH_NORMALS   {\r
1756                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1757                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1758                         *MESH_VERTEXNORMAL      0       0.000000        0.600000        -0.800000\r
1759                         *MESH_VERTEXNORMAL      1       0.000000        0.600000        -0.800000\r
1760                         *MESH_VERTEXNORMAL      2       0.000000        0.600000        -0.800000\r
1761                         *MESH_VERTEXNORMAL      3       0.000000        0.600000        -0.800000\r
1762                 }\r
1763                 *MESH_FACE_LIST {\r
1764                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1765                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1766                 }\r
1767                 *MESH_NUMTVERTEX        4\r
1768                 *MESH_TVERTLIST {\r
1769                         *MESH_TVERT     0       0.625000        -0.125000       1.000000\r
1770                         *MESH_TVERT     1       0.625000        1.125000        1.000000\r
1771                         *MESH_TVERT     2       -0.625000       -0.125000       1.000000\r
1772                         *MESH_TVERT     3       -0.625000       1.125000        1.000000\r
1773                 }\r
1774                 *MESH_NUMTVFACES        2\r
1775                 *MESH_TFACELIST {\r
1776                         *MESH_TFACE     0       0       2       1\r
1777                         *MESH_TFACE     1       2       3       1\r
1778                 }\r
1779         }\r
1780         *PROP_MOTIONBLUR        0\r
1781         *PROP_CASTSHADOW        1\r
1782         *PROP_RECVSHADOW        1\r
1783         *MATERIAL_REF   4\r
1784 }\r
1785 *GEOMOBJECT     {\r
1786         *NODE_NAME      "mat4model0surf35"\r
1787         *NODE_TM        {\r
1788                 *NODE_NAME      "mat4model0surf35"\r
1789                 *INHERIT_POS    0       0       0\r
1790                 *INHERIT_ROT    0       0       0\r
1791                 *INHERIT_SCL    0       0       0\r
1792                 *TM_ROW0        1.0     0       0\r
1793                 *TM_ROW1        0       1.0     0\r
1794                 *TM_ROW2        0       0       1.0\r
1795                 *TM_ROW3        0       0       0\r
1796                 *TM_POS 0.000000        0.000000        0.000000\r
1797         }\r
1798         *MESH   {\r
1799                 *TIMEVALUE      0\r
1800                 *MESH_NUMVERTEX 4\r
1801                 *MESH_NUMFACES  2\r
1802                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1803                 *MESH_VERTEX_LIST       {\r
1804                         *MESH_VERTEX    0       -16.000000      49.000000       -88.000000\r
1805                         *MESH_VERTEX    1       -16.000000      40.000000       -88.000000\r
1806                         *MESH_VERTEX    2       16.000000       49.000000       -88.000000\r
1807                         *MESH_VERTEX    3       16.000000       40.000000       -88.000000\r
1808                 }\r
1809                 *MESH_NORMALS   {\r
1810                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1811                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1812                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1813                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1814                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1815                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1816                 }\r
1817                 *MESH_FACE_LIST {\r
1818                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1819                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1820                 }\r
1821                 *MESH_NUMTVERTEX        4\r
1822                 *MESH_TVERTLIST {\r
1823                         *MESH_TVERT     0       0.625000        0.125000        1.000000\r
1824                         *MESH_TVERT     1       0.625000        0.476562        1.000000\r
1825                         *MESH_TVERT     2       -0.625000       0.125000        1.000000\r
1826                         *MESH_TVERT     3       -0.625000       0.476562        1.000000\r
1827                 }\r
1828                 *MESH_NUMTVFACES        2\r
1829                 *MESH_TFACELIST {\r
1830                         *MESH_TFACE     0       0       2       1\r
1831                         *MESH_TFACE     1       2       3       1\r
1832                 }\r
1833         }\r
1834         *PROP_MOTIONBLUR        0\r
1835         *PROP_CASTSHADOW        1\r
1836         *PROP_RECVSHADOW        1\r
1837         *MATERIAL_REF   4\r
1838 }\r
1839 *GEOMOBJECT     {\r
1840         *NODE_NAME      "mat4model0surf36"\r
1841         *NODE_TM        {\r
1842                 *NODE_NAME      "mat4model0surf36"\r
1843                 *INHERIT_POS    0       0       0\r
1844                 *INHERIT_ROT    0       0       0\r
1845                 *INHERIT_SCL    0       0       0\r
1846                 *TM_ROW0        1.0     0       0\r
1847                 *TM_ROW1        0       1.0     0\r
1848                 *TM_ROW2        0       0       1.0\r
1849                 *TM_ROW3        0       0       0\r
1850                 *TM_POS 0.000000        0.000000        0.000000\r
1851         }\r
1852         *MESH   {\r
1853                 *TIMEVALUE      0\r
1854                 *MESH_NUMVERTEX 4\r
1855                 *MESH_NUMFACES  2\r
1856                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1857                 *MESH_VERTEX_LIST       {\r
1858                         *MESH_VERTEX    0       16.000000       17.000000       -72.000000\r
1859                         *MESH_VERTEX    1       -16.000000      17.000000       -72.000000\r
1860                         *MESH_VERTEX    2       16.000000       33.000000       -72.000000\r
1861                         *MESH_VERTEX    3       -16.000000      33.000000       -72.000000\r
1862                 }\r
1863                 *MESH_NORMALS   {\r
1864                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1865                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1866                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1867                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1868                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1869                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1870                 }\r
1871                 *MESH_FACE_LIST {\r
1872                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1873                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1874                 }\r
1875                 *MESH_NUMTVERTEX        4\r
1876                 *MESH_TVERTLIST {\r
1877                         *MESH_TVERT     0       -0.625000       0.375000        1.000000\r
1878                         *MESH_TVERT     1       0.625000        0.375000        1.000000\r
1879                         *MESH_TVERT     2       -0.625000       -0.250000       1.000000\r
1880                         *MESH_TVERT     3       0.625000        -0.250000       1.000000\r
1881                 }\r
1882                 *MESH_NUMTVFACES        2\r
1883                 *MESH_TFACELIST {\r
1884                         *MESH_TFACE     0       0       2       1\r
1885                         *MESH_TFACE     1       2       3       1\r
1886                 }\r
1887         }\r
1888         *PROP_MOTIONBLUR        0\r
1889         *PROP_CASTSHADOW        1\r
1890         *PROP_RECVSHADOW        1\r
1891         *MATERIAL_REF   4\r
1892 }\r
1893 *GEOMOBJECT     {\r
1894         *NODE_NAME      "mat4model0surf37"\r
1895         *NODE_TM        {\r
1896                 *NODE_NAME      "mat4model0surf37"\r
1897                 *INHERIT_POS    0       0       0\r
1898                 *INHERIT_ROT    0       0       0\r
1899                 *INHERIT_SCL    0       0       0\r
1900                 *TM_ROW0        1.0     0       0\r
1901                 *TM_ROW1        0       1.0     0\r
1902                 *TM_ROW2        0       0       1.0\r
1903                 *TM_ROW3        0       0       0\r
1904                 *TM_POS 0.000000        0.000000        0.000000\r
1905         }\r
1906         *MESH   {\r
1907                 *TIMEVALUE      0\r
1908                 *MESH_NUMVERTEX 4\r
1909                 *MESH_NUMFACES  2\r
1910                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1911                 *MESH_VERTEX_LIST       {\r
1912                         *MESH_VERTEX    0       16.000000       1.000000        -88.000000\r
1913                         *MESH_VERTEX    1       -16.000000      1.000000        -88.000000\r
1914                         *MESH_VERTEX    2       16.000000       17.000000       -72.000000\r
1915                         *MESH_VERTEX    3       -16.000000      17.000000       -72.000000\r
1916                 }\r
1917                 *MESH_NORMALS   {\r
1918                         *MESH_FACENORMAL        0       -0.707107       -0.707107       0.000000\r
1919                         *MESH_FACENORMAL        1       0.000000        -1.000000       0.000000\r
1920                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
1921                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
1922                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       0.707107\r
1923                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
1924                 }\r
1925                 *MESH_FACE_LIST {\r
1926                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1927                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1928                 }\r
1929                 *MESH_NUMTVERTEX        4\r
1930                 *MESH_TVERTLIST {\r
1931                         *MESH_TVERT     0       0.625000        0.039062        1.000000\r
1932                         *MESH_TVERT     1       -0.625000       0.039062        1.000000\r
1933                         *MESH_TVERT     2       0.625000        0.664062        1.000000\r
1934                         *MESH_TVERT     3       -0.625000       0.664062        1.000000\r
1935                 }\r
1936                 *MESH_NUMTVFACES        2\r
1937                 *MESH_TFACELIST {\r
1938                         *MESH_TFACE     0       0       2       1\r
1939                         *MESH_TFACE     1       2       3       1\r
1940                 }\r
1941         }\r
1942         *PROP_MOTIONBLUR        0\r
1943         *PROP_CASTSHADOW        1\r
1944         *PROP_RECVSHADOW        1\r
1945         *MATERIAL_REF   4\r
1946 }\r
1947 *GEOMOBJECT     {\r
1948         *NODE_NAME      "mat4model0surf38"\r
1949         *NODE_TM        {\r
1950                 *NODE_NAME      "mat4model0surf38"\r
1951                 *INHERIT_POS    0       0       0\r
1952                 *INHERIT_ROT    0       0       0\r
1953                 *INHERIT_SCL    0       0       0\r
1954                 *TM_ROW0        1.0     0       0\r
1955                 *TM_ROW1        0       1.0     0\r
1956                 *TM_ROW2        0       0       1.0\r
1957                 *TM_ROW3        0       0       0\r
1958                 *TM_POS 0.000000        0.000000        0.000000\r
1959         }\r
1960         *MESH   {\r
1961                 *TIMEVALUE      0\r