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[xonotic/xonotic-maps.pk3dir.git] / scripts / entities.def2ent
1 #!/usr/bin/perl
2
3 use strict;
4 use warnings;
5
6 my %types;
7 my %types_override;
8
9 open my $fh, '<', '../../xonotic-data.pk3dir/qcsrc/server/qc.asm'
10         or die "must have qc.asm in server qc";
11 while(<$fh>)
12 {
13         chomp;
14         if(/^\.(\w+) (\w+);(?: \/\* at .* \*\/)$/)
15         {
16                 if($1 eq "float")
17                 {
18                         $types{$2} = "real";
19                 }
20                 elsif($1 eq "string")
21                 {
22                         $types{$2} = "string";
23                 }
24                 elsif($1 eq "vector")
25                 {
26                         $types{$2} = "real3";
27                 }
28         }
29 }
30
31 # specialization
32 $types{angle} = "direction";
33 $types{angles} = "angles";
34 $types{_color} = "color";
35 $types{colormod} = "color";
36 $types{killtarget} = "target";
37 $types{model2} = "model";
38 $types{model} = "model";
39 $types{noise} = "sound";
40 $types{noise1} = "sound";
41 $types{noise2} = "sound";
42 $types{noise3} = "sound";
43 $types{target2} = "target";
44 $types{target3} = "target";
45 $types{target4} = "target";
46 $types{targetname} = "targetname";
47 $types{target} = "target";
48 $types{team} = "integer";
49 $types{target_random} = "boolean";
50
51 # missing definition in QC, q3map2 only
52 $types{_ambient} = "real";
53 $types{_anglescale} = "real";
54 $types{author} = "string";
55 $types{_blocksize} = "integer3";
56 $types{_castshadows} = "boolean";
57 $types{_celshader} = "texture";
58 $types{_clonename} = "targetname";
59 $types{_clone} = "target";
60 $types{_description} = "string";
61 $types{_deviance} = "real";
62 $types{fade} = "real";
63 $types{_farplanedist} = "real";
64 $types{_filterradius} = "real";
65 $types{_floodlight} = "string";
66 $types{_frame} = "integer";
67 $types{_skin} = "integer";
68 $types{gridsize} = "integer3";
69 $types{_ignoreleaks} = "boolean";
70 $types{_indexmap} = "texture";
71 $types{key1} = "string";
72 $types{key2} = "string";
73 $types{_layers} = "integer";
74 $types{_lightmapscale} = "real";
75 $types{light} = "real";
76 $types{max} = "real3";
77 $types{_mingridlight} = "real";
78 $types{_minlight} = "real";
79 $types{min} = "real3";
80 $types{modelscale_vec} = "real3";
81 $types{_noshadersun} = "boolean";
82 $types{_offsets} = "string";
83 $types{_receiveshadows} = "boolean";
84 $types{_remap} = "array";
85 $types{_samples} = "integer";
86 $types{_scale} = "real";
87 $types{_shader} = "texture";
88 $types{_sun} = "boolean";
89
90 # XML types:
91 # angle           specialisation of real - Yaw angle
92 # angles          specialisation of real3 - Pitch Yaw Roll
93 # array           an array of strings - value is a semi-colon-delimited string
94 # boolean         an integer - shows as a checkbox - true = non-zero
95 # color           specialisation of real3 - RGB floating-point colour
96 # direction       specialisation of real - Yaw angle, -1 = down, -2 = up
97 # integer2        two integer values
98 # integer3        three integer values
99 # integer         an integer value
100 # model           the VFS path to a model file
101 # skin            the VFS path to a skin file
102 # sound           the VFS path to a sound file
103 # target          a string that uniquely identifies an entity or group of entities
104 # targetname      a string that uniquely identifies an entity or group of entities
105 # texture         the VFS path to a texture file or a shader name
106
107
108 print <<EOF;
109 <?xml version="1.0"?>
110 <classes>
111 EOF
112
113 my $closetag;
114 my @spawnflags;
115 my $class;
116 while(<STDIN>)
117 {
118         chomp;
119         s/&/&amp;/g;
120         s/</&lt;/g;
121         s/>/&gt;/g;
122         s/"/&quot;/g;
123         if(/^\/\*QUAKED (\S+) \((\S+ \S+ \S+)\) \((\S+ \S+ \S+)\) \((\S+ \S+ \S+)\) ?(.*)/)
124         {
125                 $class = $1;
126                 print "<point name=\"$1\" color=\"$2\" box=\"$3 $4\">\n";
127                 $closetag = "</point>";
128                 @spawnflags = split / /, $5;
129         }
130         elsif(/^\/\*QUAKED (\S+) \((\S+ \S+ \S+)\) \? ?(.*)/)
131         {
132                 $class = $1;
133                 print "<group name=\"$1\" color=\"$2\">\n";
134                 $closetag = "</group>";
135                 @spawnflags = split / /, $3;
136         }
137         elsif(/^\*\/$/)
138         {
139                 print "$closetag\n";
140         }
141         elsif(/^([0-9a-z_]*): +(.*)/)
142         {
143                 my $type = $types_override{$class}{$1} || $types{$1};
144                 warn "No type for $1"
145                         if not defined $type;
146                 print "<$type key=\"$1\" name=\"$1\">$2</$type>\n";
147         }
148         elsif(/^([0-9A-Z_]*): +(.*)/)
149         {
150                 my $bit = [grep { $spawnflags[$_] eq $1; } 0..@spawnflags-1]->[0];
151                 warn "Cannot find bit $1 in @spawnflags\n"
152                         if not defined $bit;
153                 print "<flag key=\"$1\" name=\"$1\" bit=\"$bit\">$2</flag>\n";
154         }
155         else
156         {
157                 print "$_\n";
158         }
159 }
160
161 print <<EOF;
162 </classes>
163 EOF