move skyboxes and shaders where they belong
[xonotic/xonotic-maps.pk3dir.git] / scripts / exosystem.shader
1 textures/skies/exosystem\r
2 {\r
3         qer_editorimage env/exosystem/exosystem_preview.tga\r
4         \r
5         surfaceparm noimpact\r
6         surfaceparm nolightmap\r
7         surfaceparm nomarks\r
8         surfaceparm sky\r
9         \r
10         //q3map_sun <red> <green> <blue> <intensity> <degrees> <elevation>\r
11         q3map_sun 1 1 1 350 60 41.743\r
12         q3map_surfacelight 550\r
13         skyparms env/exosystem/exosystem - -\r
14 }\r
15 \r
16 textures/skies/exosystem2\r
17 {\r
18         qer_editorimage env/exosystem/exosystem2_preview.tga\r
19         \r
20         surfaceparm noimpact\r
21         surfaceparm nolightmap\r
22         surfaceparm nomarks\r
23         surfaceparm sky\r
24         \r
25         //q3map_sun <red> <green> <blue> <intensity> <degrees> <elevation>\r
26         q3map_sun 1 .40625 .17578125 150 -55.452 17.379\r
27         q3map_surfacelight 300\r
28         skyparms env/exosystem/exosystem2 - -\r
29 }