shaders: glassx: remove dpnoshadow flag.
[xonotic/xonotic-maps.pk3dir.git] / scripts / glassx.shader
1 textures/glassx/hexglass
2 {
3         q3map_bouncescale 3
4         qer_editorimage textures/glassx/base/hexglass.tga
5         dpreflectcube cubemaps/default/sky
6         surfaceparm trans
7         surfaceparm alphashadow
8         q3map_lightmapSampleSize 64
9         {
10                 map textures/glassx/base/hexglass.tga
11                 blendfunc blend
12                 rgbgen lightingDiffuse
13         }
14         {
15                 map $lightmap
16                 blendfunc GL_DST_COLOR GL_ZERO
17                 rgbGen identity
18         }
19 }