Small tweaks on Implosion
[xonotic/xonotic-maps.pk3dir.git] / scripts / glassx.shader
1 textures/glassx/hexglass
2 {
3         q3map_bouncescale 3
4         qer_editorimage textures/glassx/base/hexglass.tga
5         dpreflectcube cubemaps/default/sky
6         dpnoshadow
7         surfaceparm trans
8         surfaceparm alphashadow
9         q3map_lightmapSampleSize 64
10         {
11                 map textures/glassx/base/hexglass.tga
12                 blendfunc blend
13                 rgbgen lightingDiffuse
14         }
15         {
16                 map $lightmap
17                 blendfunc GL_DST_COLOR GL_ZERO
18                 rgbGen identity
19         }
20 }