Version 3: hopefully get jumppad textures again and get the models to use a different...
[xonotic/xonotic-maps.pk3dir.git] / scripts / map_afterslime.shader
1 textures/map_afterslime/lava0_blue
2 {
3         qer_editorimage textures/map_afterslime/lava0_blue.tga
4         surfaceparm lava
5         surfaceparm noimpact
6         surfaceparm trans
7         cull disable
8         deformVertexes wave 150.0 sin 2 5 0.25 0.1
9         Q3map_TessSize 128
10         q3map_surfacelight 1000
11         q3map_lightSubdivide 64
12         {
13                 map textures/map_afterslime/lava0_blue.tga
14                 blendfunc add
15         }
16 }
17
18 textures/map_afterslime/lava0_blue_flow
19 {
20         qer_editorimage textures/map_afterslime/lava0_blue.tga
21         surfaceparm lava
22         surfaceparm noimpact
23         surfaceparm trans
24         cull disable
25         q3map_surfacelight 1000
26         q3map_lightSubdivide 64
27         {
28                 map textures/map_afterslime/lava0_blue.tga
29                 blendfunc add
30                 tcMod scroll 0 -0.25
31         }
32 }