// entity 0 { "classname" "worldspawn" "message" "Created for the Desert Factory map project" "author" "sev" "license" "GNU GPL version 2 or any later version" // brush 0 { patchDef2 { desertfactory_shaders/grass02 ( 3 3 0 0 0 ) ( ( ( 0 16 0 0 0 ) ( 0 16 16 0 -0.5 ) ( 0 16 32 0 -1 ) ) ( ( 0 0 0 0.5 0 ) ( 0 0 16 0.5 -0.5 ) ( 0 0 32 0.5 -1 ) ) ( ( 0 -16 0 1 0 ) ( 0 -16 16 1 -0.5 ) ( 0 -16 32 1 -1 ) ) ) } } // brush 1 { ( 16 8 16 ) ( 16 -8 16 ) ( 0 8 16 ) common/origin 0 0 0 0.25 0.25 0 0 0 ( 8 8 64 ) ( -8 8 64 ) ( 8 8 0 ) common/origin 0 0 0 0.25 0.25 0 0 0 ( 8 8 64 ) ( 8 8 0 ) ( 8 -8 64 ) common/origin 0 0 0 0.25 0.25 0 0 0 ( -8 -8 0 ) ( 8 -8 0 ) ( -8 8 0 ) common/origin 0 0 0 0.25 0.25 0 0 0 ( -8 -8 0 ) ( -8 -8 64 ) ( 8 -8 0 ) common/origin 0 0 0 0.25 0.25 0 0 0 ( -8 -8 0 ) ( -8 8 0 ) ( -8 -8 64 ) common/origin 0 0 0 0.25 0.25 0 0 0 } // brush 2 { patchDef2 { desertfactory_shaders/grass02 ( 3 3 0 0 0 ) ( ( ( -16 0 0 0 0 ) ( -16 0 16 0 -0.5 ) ( -16 0 32 0 -1 ) ) ( ( 0 0 0 0.5 0 ) ( 0 0 16 0.5 -0.5 ) ( 0 0 32 0.5 -1 ) ) ( ( 16 0 0 1 0 ) ( 16 0 16 1 -0.5 ) ( 16 0 32 1 -1 ) ) ) } } }