*3DSMAX_ASCIIEXPORT 200 *COMMENT "Generated by Q3Map2 (ydnar) -convert -format ase" *SCENE { *SCENE_FILENAME "ladder01.bsp" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0000 0.0000 0.0000 } *MATERIAL_LIST { *MATERIAL_COUNT 3 *MATERIAL 0 { *MATERIAL_NAME "textures/common/origin" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 1.000000 1.000000 1.000000 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "textures/common/origin" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\textures\common\origin.tga" *BITMAP_FILTER Pyramidal } } *MATERIAL 1 { *MATERIAL_NAME "models/desertfactory/textures/metal/metal02" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 1.000000 1.000000 1.000000 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "models/desertfactory/textures/metal/metal02" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\models\desertfactory\textures\metal\metal02.tga" *BITMAP_FILTER Pyramidal } } *MATERIAL 2 { *MATERIAL_NAME "models/desertfactory/textures/metal/metal02" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 1.000000 1.000000 1.000000 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "models/desertfactory/textures/metal/metal02" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\models\desertfactory\textures\metal\metal02.tga" *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "mat0model0surf9" *NODE_TM { *NODE_NAME "mat0model0surf9" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 8.000000 8.000000 0.000000 *MESH_VERTEX 1 8.000000 -8.000000 0.000000 *MESH_VERTEX 2 8.000000 8.000000 16.000000 *MESH_VERTEX 3 8.000000 -8.000000 16.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 0.000000 1.000000 *MESH_FACENORMAL 1 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 0 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 1 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 2 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 3 1.000000 0.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.500000 0.000000 1.000000 *MESH_TVERT 1 -0.500000 0.000000 1.000000 *MESH_TVERT 2 0.500000 1.000000 1.000000 *MESH_TVERT 3 -0.500000 1.000000 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 2 3 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *GEOMOBJECT { *NODE_NAME "mat0model0surf10" *NODE_TM { *NODE_NAME "mat0model0surf10" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -8.000000 8.000000 16.000000 *MESH_VERTEX 1 -8.000000 8.000000 0.000000 *MESH_VERTEX 2 8.000000 8.000000 16.000000 *MESH_VERTEX 3 8.000000 8.000000 0.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 0.000000 1.000000 *MESH_FACENORMAL 1 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 0 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 1 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 2 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 3 0.000000 1.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 -0.500000 1.000000 1.000000 *MESH_TVERT 1 -0.500000 0.000000 1.000000 *MESH_TVERT 2 0.500000 1.000000 1.000000 *MESH_TVERT 3 0.500000 0.000000 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 2 3 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *GEOMOBJECT { *NODE_NAME "mat0model0surf11" *NODE_TM { *NODE_NAME "mat0model0surf11" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 8.000000 -8.000000 16.000000 *MESH_VERTEX 1 -8.000000 -8.000000 16.000000 *MESH_VERTEX 2 8.000000 8.000000 16.000000 *MESH_VERTEX 3 -8.000000 8.000000 16.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 0.000000 1.000000 *MESH_FACENORMAL 1 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 0 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 1 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 2 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 3 0.000000 0.000000 1.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.500000 0.500000 1.000000 *MESH_TVERT 1 -0.500000 0.500000 1.000000 *MESH_TVERT 2 0.500000 1.500000 1.000000 *MESH_TVERT 3 -0.500000 1.500000 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 2 3 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *GEOMOBJECT { *NODE_NAME "mat0model0surf12" *NODE_TM { *NODE_NAME "mat0model0surf12" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -8.000000 -8.000000 16.000000 *MESH_VERTEX 1 -8.000000 -8.000000 0.000000 *MESH_VERTEX 2 -8.000000 8.000000 16.000000 *MESH_VERTEX 3 -8.000000 8.000000 0.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 0.000000 1.000000 *MESH_FACENORMAL 1 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 0 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 1 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 2 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 3 -1.000000 0.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 -0.500000 1.000000 1.000000 *MESH_TVERT 1 -0.500000 0.000000 1.000000 *MESH_TVERT 2 0.500000 1.000000 1.000000 *MESH_TVERT 3 0.500000 0.000000 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 2 3 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *GEOMOBJECT { *NODE_NAME "mat0model0surf13" *NODE_TM { *NODE_NAME "mat0model0surf13" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 8.000000 -8.000000 0.000000 *MESH_VERTEX 1 -8.000000 -8.000000 0.000000 *MESH_VERTEX 2 8.000000 -8.000000 16.000000 *MESH_VERTEX 3 -8.000000 -8.000000 16.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 0.000000 1.000000 *MESH_FACENORMAL 1 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 0 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 1 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 2 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 3 0.000000 -1.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.500000 0.000000 1.000000 *MESH_TVERT 1 -0.500000 0.000000 1.000000 *MESH_TVERT 2 0.500000 1.000000 1.000000 *MESH_TVERT 3 -0.500000 1.000000 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 2 3 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *GEOMOBJECT { *NODE_NAME "mat0model0surf14" *NODE_TM { *NODE_NAME "mat0model0surf14" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -8.000000 8.000000 0.000000 *MESH_VERTEX 1 -8.000000 -8.000000 0.000000 *MESH_VERTEX 2 8.000000 8.000000 0.000000 *MESH_VERTEX 3 8.000000 -8.000000 0.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 0.000000 1.000000 *MESH_FACENORMAL 1 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 0 0.000000 0.000000 -1.000000 *MESH_VERTEXNORMAL 1 0.000000 0.000000 -1.000000 *MESH_VERTEXNORMAL 2 0.000000 0.000000 -1.000000 *MESH_VERTEXNORMAL 3 0.000000 0.000000 -1.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 -0.500000 1.500000 1.000000 *MESH_TVERT 1 -0.500000 0.500000 1.000000 *MESH_TVERT 2 0.500000 1.500000 1.000000 *MESH_TVERT 3 0.500000 0.500000 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 2 3 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *GEOMOBJECT { *NODE_NAME "mat2model0surf15" *NODE_TM { *NODE_NAME "mat2model0surf15" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 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CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 2 A: 4 B: 0 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 3 A: 4 B: 5 C: 0 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 6 *MESH_TVERTLIST { *MESH_TVERT 0 0.375000 0.000000 1.000000 *MESH_TVERT 1 0.375000 0.031250 1.000000 *MESH_TVERT 2 0.468750 0.031250 1.000000 *MESH_TVERT 3 0.468750 0.000000 1.000000 *MESH_TVERT 4 0.281250 0.031250 1.000000 *MESH_TVERT 5 0.281250 0.000000 1.000000 } *MESH_NUMTVFACES 4 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 0 3 2 *MESH_TFACE 2 4 0 1 *MESH_TFACE 3 4 5 0 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 2 } *GEOMOBJECT { *NODE_NAME "mat2model0surf16" *NODE_TM { *NODE_NAME "mat2model0surf16" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 15 *MESH_NUMFACES 16 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 68.000000 28.000000 0.000000 *MESH_VERTEX 1 68.000000 28.000000 116.000000 *MESH_VERTEX 2 64.000000 32.000000 116.000000 *MESH_VERTEX 3 64.000000 32.000000 0.000000 *MESH_VERTEX 4 68.000000 26.250000 128.250000 *MESH_VERTEX 5 64.000000 24.000000 116.000000 *MESH_VERTEX 6 64.000000 24.000000 0.000000 *MESH_VERTEX 7 64.000000 22.500000 126.500000 *MESH_VERTEX 8 64.000000 18.000000 134.000000 *MESH_VERTEX 9 68.000000 12.250000 142.250000 *MESH_VERTEX 10 68.000000 21.000000 137.000000 *MESH_VERTEX 11 64.000000 30.000000 130.000000 *MESH_VERTEX 12 64.000000 24.000000 140.000000 *MESH_VERTEX 13 64.000000 14.000000 146.000000 *MESH_VERTEX 14 64.000000 10.500000 138.500000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 0.000000 1.000000 *MESH_FACENORMAL 1 0.000000 0.000000 1.000000 *MESH_FACENORMAL 2 0.000000 0.000000 1.000000 *MESH_FACENORMAL 3 0.000000 0.000000 1.000000 *MESH_FACENORMAL 4 0.000000 0.000000 1.000000 *MESH_FACENORMAL 5 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*MESH_VERTEXNORMAL 10 1.000000 -0.000000 -0.000000 *MESH_VERTEXNORMAL 11 0.000000 0.923880 0.382683 *MESH_VERTEXNORMAL 12 0.000000 0.707107 0.707107 *MESH_VERTEXNORMAL 13 0.000000 0.382683 0.923880 *MESH_VERTEXNORMAL 14 -0.000000 -0.382683 -0.923880 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 0 B: 1 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 2 A: 1 B: 2 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 3 A: 1 B: 4 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 4 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 5 A: 0 B: 5 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 6 A: 2 B: 11 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 7 A: 4 B: 7 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 8 A: 4 B: 8 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 9 A: 4 B: 11 C: 12 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 10 A: 4 B: 12 C: 10 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 11 A: 4 B: 10 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 12 A: 8 B: 10 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 13 A: 9 B: 10 C: 12 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 14 A: 9 B: 12 C: 13 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 15 A: 8 B: 9 C: 14 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 15 *MESH_TVERTLIST { *MESH_TVERT 0 0.144338 0.000000 1.000000 *MESH_TVERT 1 0.144338 1.208333 1.000000 *MESH_TVERT 2 0.216506 1.208333 1.000000 *MESH_TVERT 3 0.216506 0.000000 1.000000 *MESH_TVERT 4 0.144338 1.354167 1.000000 *MESH_TVERT 5 0.072169 1.208333 1.000000 *MESH_TVERT 6 0.072169 0.000000 1.000000 *MESH_TVERT 7 0.072169 1.354167 1.000000 *MESH_TVERT 8 0.072169 1.500000 1.000000 *MESH_TVERT 9 0.144338 1.645833 1.000000 *MESH_TVERT 10 0.144338 1.500000 1.000000 *MESH_TVERT 11 0.216506 1.354167 1.000000 *MESH_TVERT 12 0.216506 1.500000 1.000000 *MESH_TVERT 13 0.216506 1.645833 1.000000 *MESH_TVERT 14 0.072169 1.645833 1.000000 } *MESH_NUMTVFACES 16 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 0 1 5 *MESH_TFACE 2 1 2 4 *MESH_TFACE 3 1 4 5 *MESH_TFACE 4 0 3 2 *MESH_TFACE 5 0 5 6 *MESH_TFACE 6 2 11 4 *MESH_TFACE 7 4 7 5 *MESH_TFACE 8 4 8 7 *MESH_TFACE 9 4 11 12 *MESH_TFACE 10 4 12 10 *MESH_TFACE 11 4 10 8 *MESH_TFACE 12 8 10 9 *MESH_TFACE 13 9 10 12 *MESH_TFACE 14 9 12 13 *MESH_TFACE 15 8 9 14 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 2 } *GEOMOBJECT { *NODE_NAME "mat2model0surf17" *NODE_TM { *NODE_NAME "mat2model0surf17" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 9 *MESH_NUMFACES 8 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 68.000000 12.250000 142.250000 *MESH_VERTEX 1 68.000000 0.000000 144.000000 *MESH_VERTEX 2 64.000000 0.000000 148.000000 *MESH_VERTEX 3 64.000000 14.000000 146.000000 *MESH_VERTEX 4 68.000000 -12.250000 142.250000 *MESH_VERTEX 5 64.000000 -14.000000 146.000000 *MESH_VERTEX 6 60.000000 12.250000 142.250000 *MESH_VERTEX 7 60.000000 -12.250000 142.250000 *MESH_VERTEX 8 60.000000 0.000000 144.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 0.000000 1.000000 *MESH_FACENORMAL 1 0.000000 0.000000 1.000000 *MESH_FACENORMAL 2 0.000000 0.000000 1.000000 *MESH_FACENORMAL 3 0.000000 0.000000 1.000000 *MESH_FACENORMAL 4 0.000000 0.000000 1.000000 *MESH_FACENORMAL 5 0.000000 0.000000 1.000000 *MESH_FACENORMAL 6 0.000000 0.000000 1.000000 *MESH_FACENORMAL 7 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 0 1.000000 0.000000 -0.000000 *MESH_VERTEXNORMAL 1 1.000000 0.000000 -0.000000 *MESH_VERTEXNORMAL 2 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 3 0.000000 0.382683 0.923880 *MESH_VERTEXNORMAL 4 1.000000 0.000000 -0.000000 *MESH_VERTEXNORMAL 5 0.000000 -0.382683 0.923880 *MESH_VERTEXNORMAL 6 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 7 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 8 -1.000000 0.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 2 A: 1 B: 2 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 3 A: 2 B: 5 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 4 A: 2 B: 3 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 5 A: 2 B: 7 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 6 A: 2 B: 6 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 7 A: 2 B: 8 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 9 *MESH_TVERTLIST { *MESH_TVERT 0 0.144338 0.645833 1.000000 *MESH_TVERT 1 0.144338 0.791667 1.000000 *MESH_TVERT 2 0.216506 0.791667 1.000000 *MESH_TVERT 3 0.216506 0.645833 1.000000 *MESH_TVERT 4 0.144338 0.937500 1.000000 *MESH_TVERT 5 0.216506 0.937500 1.000000 *MESH_TVERT 6 0.288675 0.645833 1.000000 *MESH_TVERT 7 0.288675 0.937500 1.000000 *MESH_TVERT 8 0.288675 0.791667 1.000000 } *MESH_NUMTVFACES 8 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 0 3 2 *MESH_TFACE 2 1 2 4 *MESH_TFACE 3 2 5 4 *MESH_TFACE 4 2 3 6 *MESH_TFACE 5 2 7 5 *MESH_TFACE 6 2 6 8 *MESH_TFACE 7 2 8 7 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 2 } *GEOMOBJECT { *NODE_NAME "mat2model0surf18" *NODE_TM { *NODE_NAME "mat2model0surf18" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 9 *MESH_NUMFACES 8 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 64.000000 0.000000 140.000000 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-0.000000 *MESH_VERTEXNORMAL 5 -0.000000 0.382683 -0.923880 *MESH_VERTEXNORMAL 6 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 7 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 8 -1.000000 0.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 2 A: 0 B: 1 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 3 A: 0 B: 4 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 4 A: 0 B: 6 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 5 A: 0 B: 5 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 6 A: 0 B: 8 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 7 A: 0 B: 7 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 9 *MESH_TVERTLIST { *MESH_TVERT 0 0.072169 0.791667 1.000000 *MESH_TVERT 1 0.144338 0.791667 1.000000 *MESH_TVERT 2 0.144338 0.645833 1.000000 *MESH_TVERT 3 0.072169 0.645833 1.000000 *MESH_TVERT 4 0.144338 0.937500 1.000000 *MESH_TVERT 5 0.072169 0.937500 1.000000 *MESH_TVERT 6 0.000000 0.645833 1.000000 *MESH_TVERT 7 0.000000 0.937500 1.000000 *MESH_TVERT 8 0.000000 0.791667 1.000000 } *MESH_NUMTVFACES 8 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 0 3 2 *MESH_TFACE 2 0 1 4 *MESH_TFACE 3 0 4 5 *MESH_TFACE 4 0 6 3 *MESH_TFACE 5 0 5 7 *MESH_TFACE 6 0 8 6 *MESH_TFACE 7 0 7 8 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 2 } *GEOMOBJECT { *NODE_NAME "mat2model0surf19" *NODE_TM { *NODE_NAME "mat2model0surf19" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 12 *MESH_NUMFACES 12 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 64.000000 -18.000000 134.000000 *MESH_VERTEX 1 68.000000 -12.250000 142.250000 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*MESH_FACENORMAL 11 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 0 -0.000000 0.707107 -0.707107 *MESH_VERTEXNORMAL 1 1.000000 0.000000 -0.000000 *MESH_VERTEXNORMAL 2 -0.000000 0.382683 -0.923880 *MESH_VERTEXNORMAL 3 1.000000 0.000000 -0.000000 *MESH_VERTEXNORMAL 4 0.000000 -0.707107 0.707107 *MESH_VERTEXNORMAL 5 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 6 -0.000000 0.923880 -0.382683 *MESH_VERTEXNORMAL 7 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 8 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 9 0.000000 -0.923880 0.382683 *MESH_VERTEXNORMAL 10 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 11 0.000000 -0.382683 0.923880 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 1 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 0 B: 3 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 2 A: 1 B: 4 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 3 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 4 A: 3 B: 4 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 5 A: 0 B: 5 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 6 A: 5 B: 7 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 7 A: 5 B: 8 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 8 A: 4 B: 9 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 9 A: 1 B: 11 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 10 A: 5 B: 10 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 11 A: 5 B: 9 C: 10 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 12 *MESH_TVERTLIST { *MESH_TVERT 0 0.072169 0.083333 1.000000 *MESH_TVERT 1 0.144338 -0.062500 1.000000 *MESH_TVERT 2 0.072169 -0.062500 1.000000 *MESH_TVERT 3 0.144338 0.083333 1.000000 *MESH_TVERT 4 0.216506 0.083333 1.000000 *MESH_TVERT 5 0.144338 0.229167 1.000000 *MESH_TVERT 6 0.072169 0.229167 1.000000 *MESH_TVERT 7 0.072169 0.375000 1.000000 *MESH_TVERT 8 0.144338 0.375000 1.000000 *MESH_TVERT 9 0.216506 0.229167 1.000000 *MESH_TVERT 10 0.216506 0.375000 1.000000 *MESH_TVERT 11 0.216506 -0.062500 1.000000 } *MESH_NUMTVFACES 12 *MESH_TFACELIST { *MESH_TFACE 0 0 1 3 *MESH_TFACE 1 0 3 5 *MESH_TFACE 2 1 4 3 *MESH_TFACE 3 0 2 1 *MESH_TFACE 4 3 4 5 *MESH_TFACE 5 0 5 6 *MESH_TFACE 6 5 7 6 *MESH_TFACE 7 5 8 7 *MESH_TFACE 8 4 9 5 *MESH_TFACE 9 1 11 4 *MESH_TFACE 10 5 10 8 *MESH_TFACE 11 5 9 10 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 2 } *GEOMOBJECT { *NODE_NAME "mat2model0surf20" *NODE_TM { *NODE_NAME "mat2model0surf20" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 6 *MESH_NUMFACES 4 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 73.000000 -19.000000 116.000000 *MESH_VERTEX 1 64.000000 -16.000000 116.000000 *MESH_VERTEX 2 64.000000 -16.000000 112.000000 *MESH_VERTEX 3 73.000000 -19.000000 112.000000 *MESH_VERTEX 4 55.000000 -19.000000 116.000000 *MESH_VERTEX 5 55.000000 -19.000000 112.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 0.000000 1.000000 *MESH_FACENORMAL 1 0.000000 0.000000 1.000000 *MESH_FACENORMAL 2 0.000000 0.000000 1.000000 *MESH_FACENORMAL 3 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 0 0.707107 0.707107 0.000000 *MESH_VERTEXNORMAL 1 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 2 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 3 0.707107 0.707107 0.000000 *MESH_VERTEXNORMAL 4 -0.707107 0.707107 0.000000 *MESH_VERTEXNORMAL 5 -0.707107 0.707107 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 2 A: 2 B: 4 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 3 A: 2 B: 5 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 6 *MESH_TVERTLIST { *MESH_TVERT 0 0.468750 0.031250 1.000000 *MESH_TVERT 1 0.562500 0.031250 1.000000 *MESH_TVERT 2 0.562500 0.000000 1.000000 *MESH_TVERT 3 0.468750 0.000000 1.000000 *MESH_TVERT 4 0.656250 0.031250 1.000000 *MESH_TVERT 5 0.656250 0.000000 1.000000 } *MESH_NUMTVFACES 4 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 0 3 2 *MESH_TFACE 2 2 4 1 *MESH_TFACE 3 2 5 4 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 2 } *GEOMOBJECT { *NODE_NAME "mat2model0surf21" *NODE_TM { *NODE_NAME "mat2model0surf21" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 9 *MESH_NUMFACES 8 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 76.000000 -28.000000 116.000000 *MESH_VERTEX 1 64.000000 -28.000000 116.000000 *MESH_VERTEX 2 73.000000 -19.000000 116.000000 *MESH_VERTEX 3 64.000000 -16.000000 116.000000 *MESH_VERTEX 4 73.000000 -37.000000 116.000000 *MESH_VERTEX 5 64.000000 -40.000000 116.000000 *MESH_VERTEX 6 55.000000 -19.000000 116.000000 *MESH_VERTEX 7 55.000000 -37.000000 116.000000 *MESH_VERTEX 8 52.000000 -28.000000 116.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 0.000000 1.000000 *MESH_FACENORMAL 1 0.000000 0.000000 1.000000 *MESH_FACENORMAL 2 0.000000 0.000000 1.000000 *MESH_FACENORMAL 3 0.000000 0.000000 1.000000 *MESH_FACENORMAL 4 0.000000 0.000000 1.000000 *MESH_FACENORMAL 5 0.000000 0.000000 1.000000 *MESH_FACENORMAL 6 0.000000 0.000000 1.000000 *MESH_FACENORMAL 7 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 0 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 1 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 2 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 3 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 4 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 5 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 6 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 7 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 8 0.000000 0.000000 1.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 1 B: 2 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 2 A: 0 B: 1 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 3 A: 1 B: 5 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 4 A: 1 B: 3 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 5 A: 1 B: 7 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 6 A: 1 B: 6 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 7 A: 1 B: 8 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 9 *MESH_TVERTLIST { *MESH_TVERT 0 0.593750 0.781250 1.000000 *MESH_TVERT 1 0.500000 0.781250 1.000000 *MESH_TVERT 2 0.570312 0.851562 1.000000 *MESH_TVERT 3 0.500000 0.875000 1.000000 *MESH_TVERT 4 0.570312 0.710938 1.000000 *MESH_TVERT 5 0.500000 0.687500 1.000000 *MESH_TVERT 6 0.429688 0.851562 1.000000 *MESH_TVERT 7 0.429688 0.710938 1.000000 *MESH_TVERT 8 0.406250 0.781250 1.000000 } *MESH_NUMTVFACES 8 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 1 2 3 *MESH_TFACE 2 0 1 4 *MESH_TFACE 3 1 5 4 *MESH_TFACE 4 1 3 6 *MESH_TFACE 5 1 7 5 *MESH_TFACE 6 1 6 8 *MESH_TFACE 7 1 8 7 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 2 } *GEOMOBJECT { *NODE_NAME "mat2model0surf22" *NODE_TM { *NODE_NAME "mat2model0surf22" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 6 *MESH_NUMFACES 4 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 64.000000 -40.000000 112.000000 *MESH_VERTEX 1 64.000000 -40.000000 116.000000 *MESH_VERTEX 2 73.000000 -37.000000 116.000000 *MESH_VERTEX 3 73.000000 -37.000000 112.000000 *MESH_VERTEX 4 55.000000 -37.000000 116.000000 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*PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 2 } *GEOMOBJECT { *NODE_NAME "mat2model0surf24" *NODE_TM { *NODE_NAME "mat2model0surf24" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 16 *MESH_NUMFACES 12 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 60.000000 -12.250000 142.250000 *MESH_VERTEX 1 64.000000 -18.000000 134.000000 *MESH_VERTEX 2 64.000000 -10.500000 138.500000 *MESH_VERTEX 3 60.000000 -21.000000 137.000000 *MESH_VERTEX 4 64.000000 -24.000000 140.000000 *MESH_VERTEX 5 60.000000 -21.000000 137.000000 *MESH_VERTEX 6 60.000000 -12.250000 142.250000 *MESH_VERTEX 7 60.000000 -26.250000 128.250000 *MESH_VERTEX 8 60.000000 -26.250000 128.250000 *MESH_VERTEX 9 64.000000 -22.500000 126.500000 *MESH_VERTEX 10 64.000000 -24.000000 116.000000 *MESH_VERTEX 11 60.000000 -28.000000 116.000000 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7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 6 A: 4 B: 8 C: 12 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 7 A: 4 B: 15 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 8 A: 7 B: 9 C: 10 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 9 A: 7 B: 10 C: 11 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 10 A: 8 B: 13 C: 12 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 11 A: 8 B: 14 C: 13 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 16 *MESH_TVERTLIST { *MESH_TVERT 0 0.000000 -0.062500 1.000000 *MESH_TVERT 1 0.072169 0.083333 1.000000 *MESH_TVERT 2 0.072169 -0.062500 1.000000 *MESH_TVERT 3 0.000000 0.083333 1.000000 *MESH_TVERT 4 0.216506 0.083333 1.000000 *MESH_TVERT 5 0.288675 0.083333 1.000000 *MESH_TVERT 6 0.288675 -0.062500 1.000000 *MESH_TVERT 7 0.000000 0.229167 1.000000 *MESH_TVERT 8 0.288675 0.229167 1.000000 *MESH_TVERT 9 0.072169 0.229167 1.000000 *MESH_TVERT 10 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1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 2 A: 4 B: 6 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 3 A: 4 B: 7 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 8 *MESH_TVERTLIST { *MESH_TVERT 0 0.656250 0.031250 1.000000 *MESH_TVERT 1 0.750000 0.031250 1.000000 *MESH_TVERT 2 0.750000 0.000000 1.000000 *MESH_TVERT 3 0.656250 0.000000 1.000000 *MESH_TVERT 4 0.000000 0.000000 1.000000 *MESH_TVERT 5 0.000000 0.031250 1.000000 *MESH_TVERT 6 0.093750 0.031250 1.000000 *MESH_TVERT 7 0.093750 0.000000 1.000000 } *MESH_NUMTVFACES 4 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 0 3 2 *MESH_TFACE 2 4 6 5 *MESH_TFACE 3 4 7 6 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 2 } *GEOMOBJECT { *NODE_NAME "mat2model0surf26" *NODE_TM { *NODE_NAME "mat2model0surf26" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 6 *MESH_NUMFACES 4 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -52.000000 -28.000000 112.000000 *MESH_VERTEX 1 -52.000000 -28.000000 116.000000 *MESH_VERTEX 2 -55.000000 -19.000000 116.000000 *MESH_VERTEX 3 -55.000000 -19.000000 112.000000 *MESH_VERTEX 4 -55.000000 -37.000000 116.000000 *MESH_VERTEX 5 -55.000000 -37.000000 112.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 0.000000 1.000000 *MESH_FACENORMAL 1 0.000000 0.000000 1.000000 *MESH_FACENORMAL 2 0.000000 0.000000 1.000000 *MESH_FACENORMAL 3 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 0 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 1 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 2 0.707107 0.707107 0.000000 *MESH_VERTEXNORMAL 3 0.707107 0.707107 0.000000 *MESH_VERTEXNORMAL 4 0.707107 -0.707107 0.000000 *MESH_VERTEXNORMAL 5 0.707107 -0.707107 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 2 A: 4 B: 0 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 3 A: 4 B: 5 C: 0 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 6 *MESH_TVERTLIST { *MESH_TVERT 0 0.375000 0.000000 1.000000 *MESH_TVERT 1 0.375000 0.031250 1.000000 *MESH_TVERT 2 0.468750 0.031250 1.000000 *MESH_TVERT 3 0.468750 0.000000 1.000000 *MESH_TVERT 4 0.281250 0.031250 1.000000 *MESH_TVERT 5 0.281250 0.000000 1.000000 } *MESH_NUMTVFACES 4 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 0 3 2 *MESH_TFACE 2 4 0 1 *MESH_TFACE 3 4 5 0 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 2 } *GEOMOBJECT { *NODE_NAME "mat2model0surf27" *NODE_TM { *NODE_NAME "mat2model0surf27" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 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*NODE_TM { *NODE_NAME "mat2model0surf29" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 6 *MESH_NUMFACES 4 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -60.000000 28.000000 66.000000 *MESH_VERTEX 1 62.000000 30.000000 64.000000 *MESH_VERTEX 2 60.000000 28.000000 66.000000 *MESH_VERTEX 3 62.000000 26.000000 64.000000 *MESH_VERTEX 4 -62.000000 30.000000 64.000000 *MESH_VERTEX 5 -62.000000 26.000000 64.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 0.000000 1.000000 *MESH_FACENORMAL 1 0.000000 0.000000 1.000000 *MESH_FACENORMAL 2 0.000000 0.000000 1.000000 *MESH_FACENORMAL 3 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 0 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 1 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 2 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 3 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 4 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*MESH_TFACE 2 0 6 2 *MESH_TFACE 3 3 4 7 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 2 } *GEOMOBJECT { *NODE_NAME "mat2model0surf31" *NODE_TM { *NODE_NAME "mat2model0surf31" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 6 *MESH_NUMFACES 4 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -60.000000 28.000000 34.000000 *MESH_VERTEX 1 62.000000 30.000000 32.000000 *MESH_VERTEX 2 60.000000 28.000000 34.000000 *MESH_VERTEX 3 62.000000 26.000000 32.000000 *MESH_VERTEX 4 -62.000000 30.000000 32.000000 *MESH_VERTEX 5 -62.000000 26.000000 32.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 0.000000 1.000000 *MESH_FACENORMAL 1 0.000000 0.000000 1.000000 *MESH_FACENORMAL 2 0.000000 0.000000 1.000000 *MESH_FACENORMAL 3 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 0 0.000000 0.000000 1.000000 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*PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 2 } *GEOMOBJECT { *NODE_NAME "mat2model0surf32" *NODE_TM { *NODE_NAME "mat2model0surf32" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 8 *MESH_NUMFACES 4 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -60.000000 28.000000 30.000000 *MESH_VERTEX 1 60.000000 28.000000 30.000000 *MESH_VERTEX 2 62.000000 30.000000 32.000000 *MESH_VERTEX 3 -60.000000 28.000000 30.000000 *MESH_VERTEX 4 62.000000 26.000000 32.000000 *MESH_VERTEX 5 60.000000 28.000000 30.000000 *MESH_VERTEX 6 -62.000000 30.000000 32.000000 *MESH_VERTEX 7 -62.000000 26.000000 32.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 0.000000 1.000000 *MESH_FACENORMAL 1 0.000000 0.000000 1.000000 *MESH_FACENORMAL 2 0.000000 0.000000 1.000000 *MESH_FACENORMAL 3 0.000000 0.000000 1.000000 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1.000000 *MESH_TVERT 6 -0.734375 0.385417 1.000000 *MESH_TVERT 7 -0.734375 0.322917 1.000000 } *MESH_NUMTVFACES 4 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 3 5 4 *MESH_TFACE 2 0 6 2 *MESH_TFACE 3 3 4 7 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 2 } *GEOMOBJECT { *NODE_NAME "mat2model0surf33" *NODE_TM { *NODE_NAME "mat2model0surf33" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 15 *MESH_NUMFACES 16 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -60.000000 28.000000 0.000000 *MESH_VERTEX 1 -60.000000 28.000000 116.000000 *MESH_VERTEX 2 -64.000000 32.000000 116.000000 *MESH_VERTEX 3 -64.000000 32.000000 0.000000 *MESH_VERTEX 4 -60.000000 26.250000 128.250000 *MESH_VERTEX 5 -64.000000 24.000000 116.000000 *MESH_VERTEX 6 -64.000000 24.000000 0.000000 *MESH_VERTEX 7 -64.000000 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A: 9 B: 12 C: 13 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 15 A: 8 B: 9 C: 14 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 15 *MESH_TVERTLIST { *MESH_TVERT 0 0.144338 0.000000 1.000000 *MESH_TVERT 1 0.144338 1.208333 1.000000 *MESH_TVERT 2 0.216506 1.208333 1.000000 *MESH_TVERT 3 0.216506 0.000000 1.000000 *MESH_TVERT 4 0.144338 1.354167 1.000000 *MESH_TVERT 5 0.072169 1.208333 1.000000 *MESH_TVERT 6 0.072169 0.000000 1.000000 *MESH_TVERT 7 0.072169 1.354167 1.000000 *MESH_TVERT 8 0.072169 1.500000 1.000000 *MESH_TVERT 9 0.144338 1.645833 1.000000 *MESH_TVERT 10 0.144338 1.500000 1.000000 *MESH_TVERT 11 0.216506 1.354167 1.000000 *MESH_TVERT 12 0.216506 1.500000 1.000000 *MESH_TVERT 13 0.216506 1.645833 1.000000 *MESH_TVERT 14 0.072169 1.645833 1.000000 } *MESH_NUMTVFACES 16 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 0 1 5 *MESH_TFACE 2 1 2 4 *MESH_TFACE 3 1 4 5 *MESH_TFACE 4 0 3 2 *MESH_TFACE 5 0 5 6 *MESH_TFACE 6 2 11 4 *MESH_TFACE 7 4 7 5 *MESH_TFACE 8 4 8 7 *MESH_TFACE 9 4 11 12 *MESH_TFACE 10 4 12 10 *MESH_TFACE 11 4 10 8 *MESH_TFACE 12 8 10 9 *MESH_TFACE 13 9 10 12 *MESH_TFACE 14 9 12 13 *MESH_TFACE 15 8 9 14 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 2 } *GEOMOBJECT { *NODE_NAME "mat2model0surf34" *NODE_TM { *NODE_NAME "mat2model0surf34" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 9 *MESH_NUMFACES 8 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -60.000000 12.250000 142.250000 *MESH_VERTEX 1 -60.000000 0.000000 144.000000 *MESH_VERTEX 2 -64.000000 0.000000 148.000000 *MESH_VERTEX 3 -64.000000 14.000000 146.000000 *MESH_VERTEX 4 -60.000000 -12.250000 142.250000 *MESH_VERTEX 5 -64.000000 -14.000000 146.000000 *MESH_VERTEX 6 -68.000000 12.250000 142.250000 *MESH_VERTEX 7 -68.000000 -12.250000 142.250000 *MESH_VERTEX 8 -68.000000 0.000000 144.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 0.000000 1.000000 *MESH_FACENORMAL 1 0.000000 0.000000 1.000000 *MESH_FACENORMAL 2 0.000000 0.000000 1.000000 *MESH_FACENORMAL 3 0.000000 0.000000 1.000000 *MESH_FACENORMAL 4 0.000000 0.000000 1.000000 *MESH_FACENORMAL 5 0.000000 0.000000 1.000000 *MESH_FACENORMAL 6 0.000000 0.000000 1.000000 *MESH_FACENORMAL 7 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 0 1.000000 0.000000 -0.000000 *MESH_VERTEXNORMAL 1 1.000000 0.000000 -0.000000 *MESH_VERTEXNORMAL 2 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 3 0.000000 0.382683 0.923880 *MESH_VERTEXNORMAL 4 1.000000 0.000000 -0.000000 *MESH_VERTEXNORMAL 5 0.000000 -0.382683 0.923880 *MESH_VERTEXNORMAL 6 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 7 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 8 -1.000000 0.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 2 A: 1 B: 2 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 3 A: 2 B: 5 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 4 A: 2 B: 3 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 5 A: 2 B: 7 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 6 A: 2 B: 6 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 7 A: 2 B: 8 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 9 *MESH_TVERTLIST { *MESH_TVERT 0 0.144338 0.645833 1.000000 *MESH_TVERT 1 0.144338 0.791667 1.000000 *MESH_TVERT 2 0.216506 0.791667 1.000000 *MESH_TVERT 3 0.216506 0.645833 1.000000 *MESH_TVERT 4 0.144338 0.937500 1.000000 *MESH_TVERT 5 0.216506 0.937500 1.000000 *MESH_TVERT 6 0.288675 0.645833 1.000000 *MESH_TVERT 7 0.288675 0.937500 1.000000 *MESH_TVERT 8 0.288675 0.791667 1.000000 } *MESH_NUMTVFACES 8 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 0 3 2 *MESH_TFACE 2 1 2 4 *MESH_TFACE 3 2 5 4 *MESH_TFACE 4 2 3 6 *MESH_TFACE 5 2 7 5 *MESH_TFACE 6 2 6 8 *MESH_TFACE 7 2 8 7 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 2 } *GEOMOBJECT { *NODE_NAME "mat2model0surf35" *NODE_TM { *NODE_NAME "mat2model0surf35" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 9 *MESH_NUMFACES 8 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -64.000000 0.000000 140.000000 *MESH_VERTEX 1 -60.000000 0.000000 144.000000 *MESH_VERTEX 2 -60.000000 12.250000 142.250000 *MESH_VERTEX 3 -64.000000 10.500000 138.500000 *MESH_VERTEX 4 -60.000000 -12.250000 142.250000 *MESH_VERTEX 5 -64.000000 -10.500000 138.500000 *MESH_VERTEX 6 -68.000000 12.250000 142.250000 *MESH_VERTEX 7 -68.000000 -12.250000 142.250000 *MESH_VERTEX 8 -68.000000 0.000000 144.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 0.000000 1.000000 *MESH_FACENORMAL 1 0.000000 0.000000 1.000000 *MESH_FACENORMAL 2 0.000000 0.000000 1.000000 *MESH_FACENORMAL 3 0.000000 0.000000 1.000000 *MESH_FACENORMAL 4 0.000000 0.000000 1.000000 *MESH_FACENORMAL 5 0.000000 0.000000 1.000000 *MESH_FACENORMAL 6 0.000000 0.000000 1.000000 *MESH_FACENORMAL 7 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 0 -0.000000 0.000000 -1.000000 *MESH_VERTEXNORMAL 1 1.000000 0.000000 -0.000000 *MESH_VERTEXNORMAL 2 1.000000 0.000000 -0.000000 *MESH_VERTEXNORMAL 3 -0.000000 -0.382683 -0.923880 *MESH_VERTEXNORMAL 4 1.000000 0.000000 -0.000000 *MESH_VERTEXNORMAL 5 -0.000000 0.382683 -0.923880 *MESH_VERTEXNORMAL 6 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 7 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 8 -1.000000 0.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 2 A: 0 B: 1 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 3 A: 0 B: 4 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 4 A: 0 B: 6 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 5 A: 0 B: 5 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 6 A: 0 B: 8 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 7 A: 0 B: 7 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 9 *MESH_TVERTLIST { *MESH_TVERT 0 0.072169 0.791667 1.000000 *MESH_TVERT 1 0.144338 0.791667 1.000000 *MESH_TVERT 2 0.144338 0.645833 1.000000 *MESH_TVERT 3 0.072169 0.645833 1.000000 *MESH_TVERT 4 0.144338 0.937500 1.000000 *MESH_TVERT 5 0.072169 0.937500 1.000000 *MESH_TVERT 6 0.000000 0.645833 1.000000 *MESH_TVERT 7 0.000000 0.937500 1.000000 *MESH_TVERT 8 0.000000 0.791667 1.000000 } *MESH_NUMTVFACES 8 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 0 3 2 *MESH_TFACE 2 0 1 4 *MESH_TFACE 3 0 4 5 *MESH_TFACE 4 0 6 3 *MESH_TFACE 5 0 5 7 *MESH_TFACE 6 0 8 6 *MESH_TFACE 7 0 7 8 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 2 } *GEOMOBJECT { *NODE_NAME "mat2model0surf36" *NODE_TM { *NODE_NAME "mat2model0surf36" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 12 *MESH_NUMFACES 12 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -64.000000 -18.000000 134.000000 *MESH_VERTEX 1 -60.000000 -12.250000 142.250000 *MESH_VERTEX 2 -64.000000 -10.500000 138.500000 *MESH_VERTEX 3 -60.000000 -21.000000 137.000000 *MESH_VERTEX 4 -64.000000 -24.000000 140.000000 *MESH_VERTEX 5 -60.000000 -26.250000 128.250000 *MESH_VERTEX 6 -64.000000 -22.500000 126.500000 *MESH_VERTEX 7 -64.000000 -24.000000 116.000000 *MESH_VERTEX 8 -60.000000 -28.000000 116.000000 *MESH_VERTEX 9 -64.000000 -30.000000 130.000000 *MESH_VERTEX 10 -64.000000 -32.000000 116.000000 *MESH_VERTEX 11 -64.000000 -14.000000 146.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 0.000000 1.000000 *MESH_FACENORMAL 1 0.000000 0.000000 1.000000 *MESH_FACENORMAL 2 0.000000 0.000000 1.000000 *MESH_FACENORMAL 3 0.000000 0.000000 1.000000 *MESH_FACENORMAL 4 0.000000 0.000000 1.000000 *MESH_FACENORMAL 5 0.000000 0.000000 1.000000 *MESH_FACENORMAL 6 0.000000 0.000000 1.000000 *MESH_FACENORMAL 7 0.000000 0.000000 1.000000 *MESH_FACENORMAL 8 0.000000 0.000000 1.000000 *MESH_FACENORMAL 9 0.000000 0.000000 1.000000 *MESH_FACENORMAL 10 0.000000 0.000000 1.000000 *MESH_FACENORMAL 11 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 0 -0.000000 0.707107 -0.707107 *MESH_VERTEXNORMAL 1 1.000000 0.000000 -0.000000 *MESH_VERTEXNORMAL 2 -0.000000 0.382683 -0.923880 *MESH_VERTEXNORMAL 3 1.000000 0.000000 -0.000000 *MESH_VERTEXNORMAL 4 0.000000 -0.707107 0.707107 *MESH_VERTEXNORMAL 5 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 6 -0.000000 0.923880 -0.382683 *MESH_VERTEXNORMAL 7 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 8 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 9 0.000000 -0.923880 0.382683 *MESH_VERTEXNORMAL 10 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 11 0.000000 -0.382683 0.923880 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 1 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 0 B: 3 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 2 A: 1 B: 4 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 3 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 4 A: 3 B: 4 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 5 A: 0 B: 5 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 6 A: 5 B: 7 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 7 A: 5 B: 8 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 8 A: 4 B: 9 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 9 A: 1 B: 11 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 10 A: 5 B: 10 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 11 A: 5 B: 9 C: 10 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 12 *MESH_TVERTLIST { *MESH_TVERT 0 0.072169 0.083333 1.000000 *MESH_TVERT 1 0.144338 -0.062500 1.000000 *MESH_TVERT 2 0.072169 -0.062500 1.000000 *MESH_TVERT 3 0.144338 0.083333 1.000000 *MESH_TVERT 4 0.216506 0.083333 1.000000 *MESH_TVERT 5 0.144338 0.229167 1.000000 *MESH_TVERT 6 0.072169 0.229167 1.000000 *MESH_TVERT 7 0.072169 0.375000 1.000000 *MESH_TVERT 8 0.144338 0.375000 1.000000 *MESH_TVERT 9 0.216506 0.229167 1.000000 *MESH_TVERT 10 0.216506 0.375000 1.000000 *MESH_TVERT 11 0.216506 -0.062500 1.000000 } *MESH_NUMTVFACES 12 *MESH_TFACELIST { *MESH_TFACE 0 0 1 3 *MESH_TFACE 1 0 3 5 *MESH_TFACE 2 1 4 3 *MESH_TFACE 3 0 2 1 *MESH_TFACE 4 3 4 5 *MESH_TFACE 5 0 5 6 *MESH_TFACE 6 5 7 6 *MESH_TFACE 7 5 8 7 *MESH_TFACE 8 4 9 5 *MESH_TFACE 9 1 11 4 *MESH_TFACE 10 5 10 8 *MESH_TFACE 11 5 9 10 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 2 } *GEOMOBJECT { *NODE_NAME "mat2model0surf37" *NODE_TM { *NODE_NAME "mat2model0surf37" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 6 *MESH_NUMFACES 4 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -55.000000 -19.000000 116.000000 *MESH_VERTEX 1 -64.000000 -16.000000 116.000000 *MESH_VERTEX 2 -64.000000 -16.000000 112.000000 *MESH_VERTEX 3 -55.000000 -19.000000 112.000000 *MESH_VERTEX 4 -73.000000 -19.000000 116.000000 *MESH_VERTEX 5 -73.000000 -19.000000 112.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 0.000000 1.000000 *MESH_FACENORMAL 1 0.000000 0.000000 1.000000 *MESH_FACENORMAL 2 0.000000 0.000000 1.000000 *MESH_FACENORMAL 3 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 0 0.707107 0.707107 0.000000 *MESH_VERTEXNORMAL 1 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 2 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 3 0.707107 0.707107 0.000000 *MESH_VERTEXNORMAL 4 -0.707107 0.707107 0.000000 *MESH_VERTEXNORMAL 5 -0.707107 0.707107 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 2 A: 2 B: 4 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 3 A: 2 B: 5 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 6 *MESH_TVERTLIST { *MESH_TVERT 0 0.468750 0.031250 1.000000 *MESH_TVERT 1 0.562500 0.031250 1.000000 *MESH_TVERT 2 0.562500 0.000000 1.000000 *MESH_TVERT 3 0.468750 0.000000 1.000000 *MESH_TVERT 4 0.656250 0.031250 1.000000 *MESH_TVERT 5 0.656250 0.000000 1.000000 } *MESH_NUMTVFACES 4 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 0 3 2 *MESH_TFACE 2 2 4 1 *MESH_TFACE 3 2 5 4 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 2 } *GEOMOBJECT { *NODE_NAME "mat2model0surf38" *NODE_TM { *NODE_NAME "mat2model0surf38" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 9 *MESH_NUMFACES 8 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -52.000000 -28.000000 116.000000 *MESH_VERTEX 1 -64.000000 -28.000000 116.000000 *MESH_VERTEX 2 -55.000000 -19.000000 116.000000 *MESH_VERTEX 3 -64.000000 -16.000000 116.000000 *MESH_VERTEX 4 -55.000000 -37.000000 116.000000 *MESH_VERTEX 5 -64.000000 -40.000000 116.000000 *MESH_VERTEX 6 -73.000000 -19.000000 116.000000 *MESH_VERTEX 7 -73.000000 -37.000000 116.000000 *MESH_VERTEX 8 -76.000000 -28.000000 116.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 0.000000 1.000000 *MESH_FACENORMAL 1 0.000000 0.000000 1.000000 *MESH_FACENORMAL 2 0.000000 0.000000 1.000000 *MESH_FACENORMAL 3 0.000000 0.000000 1.000000 *MESH_FACENORMAL 4 0.000000 0.000000 1.000000 *MESH_FACENORMAL 5 0.000000 0.000000 1.000000 *MESH_FACENORMAL 6 0.000000 0.000000 1.000000 *MESH_FACENORMAL 7 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 0 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 1 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 2 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 3 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 4 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 5 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 6 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 7 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 8 0.000000 0.000000 1.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 1 B: 2 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 2 A: 0 B: 1 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 3 A: 1 B: 5 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 4 A: 1 B: 3 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 5 A: 1 B: 7 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 6 A: 1 B: 6 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 7 A: 1 B: 8 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 9 *MESH_TVERTLIST { *MESH_TVERT 0 0.593750 0.781250 1.000000 *MESH_TVERT 1 0.500000 0.781250 1.000000 *MESH_TVERT 2 0.570312 0.851562 1.000000 *MESH_TVERT 3 0.500000 0.875000 1.000000 *MESH_TVERT 4 0.570312 0.710938 1.000000 *MESH_TVERT 5 0.500000 0.687500 1.000000 *MESH_TVERT 6 0.429688 0.851562 1.000000 *MESH_TVERT 7 0.429688 0.710938 1.000000 *MESH_TVERT 8 0.406250 0.781250 1.000000 } *MESH_NUMTVFACES 8 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 1 2 3 *MESH_TFACE 2 0 1 4 *MESH_TFACE 3 1 5 4 *MESH_TFACE 4 1 3 6 *MESH_TFACE 5 1 7 5 *MESH_TFACE 6 1 6 8 *MESH_TFACE 7 1 8 7 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 2 } *GEOMOBJECT { *NODE_NAME "mat2model0surf39" *NODE_TM { *NODE_NAME "mat2model0surf39" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 6 *MESH_NUMFACES 4 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -64.000000 -40.000000 112.000000 *MESH_VERTEX 1 -64.000000 -40.000000 116.000000 *MESH_VERTEX 2 -55.000000 -37.000000 116.000000 *MESH_VERTEX 3 -55.000000 -37.000000 112.000000 *MESH_VERTEX 4 -73.000000 -37.000000 116.000000 *MESH_VERTEX 5 -73.000000 -37.000000 112.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 0.000000 1.000000 *MESH_FACENORMAL 1 0.000000 0.000000 1.000000 *MESH_FACENORMAL 2 0.000000 0.000000 1.000000 *MESH_FACENORMAL 3 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 0 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 1 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 2 0.707107 -0.707107 0.000000 *MESH_VERTEXNORMAL 3 0.707107 -0.707107 0.000000 *MESH_VERTEXNORMAL 4 -0.707107 -0.707107 0.000000 *MESH_VERTEXNORMAL 5 -0.707107 -0.707107 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 2 A: 4 B: 0 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 3 A: 4 B: 5 C: 0 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 6 *MESH_TVERTLIST { *MESH_TVERT 0 0.187500 0.000000 1.000000 *MESH_TVERT 1 0.187500 0.031250 1.000000 *MESH_TVERT 2 0.281250 0.031250 1.000000 *MESH_TVERT 3 0.281250 0.000000 1.000000 *MESH_TVERT 4 0.093750 0.031250 1.000000 *MESH_TVERT 5 0.093750 0.000000 1.000000 } *MESH_NUMTVFACES 4 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 0 3 2 *MESH_TFACE 2 4 0 1 *MESH_TFACE 3 4 5 0 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 2 } *GEOMOBJECT { *NODE_NAME "mat2model0surf40" *NODE_TM { *NODE_NAME "mat2model0surf40" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 20 *MESH_NUMFACES 16 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -64.000000 32.000000 116.000000 *MESH_VERTEX 1 -68.000000 28.000000 116.000000 *MESH_VERTEX 2 -68.000000 28.000000 0.000000 *MESH_VERTEX 3 -64.000000 32.000000 0.000000 *MESH_VERTEX 4 -68.000000 26.250000 128.250000 *MESH_VERTEX 5 -68.000000 26.250000 128.250000 *MESH_VERTEX 6 -64.000000 24.000000 116.000000 *MESH_VERTEX 7 -68.000000 28.000000 116.000000 *MESH_VERTEX 8 -68.000000 28.000000 0.000000 *MESH_VERTEX 9 -64.000000 24.000000 0.000000 *MESH_VERTEX 10 -64.000000 22.500000 126.500000 *MESH_VERTEX 11 -68.000000 21.000000 137.000000 *MESH_VERTEX 12 -64.000000 18.000000 134.000000 *MESH_VERTEX 13 -68.000000 12.250000 142.250000 *MESH_VERTEX 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*MESH_FACENORMAL 15 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 0 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 1 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 2 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 3 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 4 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 5 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 6 -0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 7 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 8 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 9 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 10 -0.000000 -0.923880 -0.382683 *MESH_VERTEXNORMAL 11 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 12 -0.000000 -0.707107 -0.707107 *MESH_VERTEXNORMAL 13 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 14 -0.000000 -0.382683 -0.923880 *MESH_VERTEXNORMAL 15 0.000000 0.923880 0.382683 *MESH_VERTEXNORMAL 16 0.000000 0.707107 0.707107 *MESH_VERTEXNORMAL 17 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 18 0.000000 0.382683 0.923880 *MESH_VERTEXNORMAL 19 -1.000000 0.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 2 A: 0 B: 1 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 3 A: 6 B: 7 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 4 A: 5 B: 7 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 5 A: 6 B: 8 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 6 A: 5 B: 6 C: 10 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 7 A: 0 B: 4 C: 15 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 8 A: 5 B: 10 C: 12 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 9 A: 5 B: 12 C: 11 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 10 A: 11 B: 12 C: 13 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 11 A: 12 B: 14 C: 13 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 12 A: 4 B: 16 C: 15 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 13 A: 4 B: 17 C: 16 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 14 A: 16 B: 17 C: 19 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 15 A: 16 B: 19 C: 18 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 20 *MESH_TVERTLIST { *MESH_TVERT 0 0.216506 1.208333 1.000000 *MESH_TVERT 1 0.288675 1.208333 1.000000 *MESH_TVERT 2 0.288675 0.000000 1.000000 *MESH_TVERT 3 0.216506 0.000000 1.000000 *MESH_TVERT 4 0.288675 1.354167 1.000000 *MESH_TVERT 5 0.000000 1.354167 1.000000 *MESH_TVERT 6 0.072169 1.208333 1.000000 *MESH_TVERT 7 0.000000 1.208333 1.000000 *MESH_TVERT 8 0.000000 0.000000 1.000000 *MESH_TVERT 9 0.072169 0.000000 1.000000 *MESH_TVERT 10 0.072169 1.354167 1.000000 *MESH_TVERT 11 0.000000 1.500000 1.000000 *MESH_TVERT 12 0.072169 1.500000 1.000000 *MESH_TVERT 13 0.000000 1.645833 1.000000 *MESH_TVERT 14 0.072169 1.645833 1.000000 *MESH_TVERT 15 0.216506 1.354167 1.000000 *MESH_TVERT 16 0.216506 1.500000 1.000000 *MESH_TVERT 17 0.288675 1.500000 1.000000 *MESH_TVERT 18 0.216506 1.645833 1.000000 *MESH_TVERT 19 0.288675 1.645833 1.000000 } *MESH_NUMTVFACES 16 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 0 3 2 *MESH_TFACE 2 0 1 4 *MESH_TFACE 3 6 7 8 *MESH_TFACE 4 5 7 6 *MESH_TFACE 5 6 8 9 *MESH_TFACE 6 5 6 10 *MESH_TFACE 7 0 4 15 *MESH_TFACE 8 5 10 12 *MESH_TFACE 9 5 12 11 *MESH_TFACE 10 11 12 13 *MESH_TFACE 11 12 14 13 *MESH_TFACE 12 4 16 15 *MESH_TFACE 13 4 17 16 *MESH_TFACE 14 16 17 19 *MESH_TFACE 15 16 19 18 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 2 } *GEOMOBJECT { *NODE_NAME "mat2model0surf41" *NODE_TM { *NODE_NAME "mat2model0surf41" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 16 *MESH_NUMFACES 12 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -68.000000 -12.250000 142.250000 *MESH_VERTEX 1 -64.000000 -18.000000 134.000000 *MESH_VERTEX 2 -64.000000 -10.500000 138.500000 *MESH_VERTEX 3 -68.000000 -21.000000 137.000000 *MESH_VERTEX 4 -64.000000 -24.000000 140.000000 *MESH_VERTEX 5 -68.000000 -21.000000 137.000000 *MESH_VERTEX 6 -68.000000 -12.250000 142.250000 *MESH_VERTEX 7 -68.000000 -26.250000 128.250000 *MESH_VERTEX 8 -68.000000 -26.250000 128.250000 *MESH_VERTEX 9 -64.000000 -22.500000 126.500000 *MESH_VERTEX 10 -64.000000 -24.000000 116.000000 *MESH_VERTEX 11 -68.000000 -28.000000 116.000000 *MESH_VERTEX 12 -64.000000 -30.000000 130.000000 *MESH_VERTEX 13 -64.000000 -32.000000 116.000000 *MESH_VERTEX 14 -68.000000 -28.000000 116.000000 *MESH_VERTEX 15 -64.000000 -14.000000 146.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 0.000000 1.000000 *MESH_FACENORMAL 1 0.000000 0.000000 1.000000 *MESH_FACENORMAL 2 0.000000 0.000000 1.000000 *MESH_FACENORMAL 3 0.000000 0.000000 1.000000 *MESH_FACENORMAL 4 0.000000 0.000000 1.000000 *MESH_FACENORMAL 5 0.000000 0.000000 1.000000 *MESH_FACENORMAL 6 0.000000 0.000000 1.000000 *MESH_FACENORMAL 7 0.000000 0.000000 1.000000 *MESH_FACENORMAL 8 0.000000 0.000000 1.000000 *MESH_FACENORMAL 9 0.000000 0.000000 1.000000 *MESH_FACENORMAL 10 0.000000 0.000000 1.000000 *MESH_FACENORMAL 11 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 0 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 1 -0.000000 0.707107 -0.707107 *MESH_VERTEXNORMAL 2 -0.000000 0.382683 -0.923880 *MESH_VERTEXNORMAL 3 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 4 0.000000 -0.707107 0.707107 *MESH_VERTEXNORMAL 5 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 6 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 7 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 8 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 9 -0.000000 0.923880 -0.382683 *MESH_VERTEXNORMAL 10 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 11 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 12 0.000000 -0.923880 0.382683 *MESH_VERTEXNORMAL 13 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 14 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 15 0.000000 -0.382683 0.923880 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 1 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 1 B: 7 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 2 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 3 A: 4 B: 6 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 4 A: 4 B: 5 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 5 A: 1 B: 9 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 6 A: 4 B: 8 C: 12 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 7 A: 4 B: 15 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 8 A: 7 B: 9 C: 10 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 9 A: 7 B: 10 C: 11 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 10 A: 8 B: 13 C: 12 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 11 A: 8 B: 14 C: 13 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 16 *MESH_TVERTLIST { *MESH_TVERT 0 0.000000 -0.062500 1.000000 *MESH_TVERT 1 0.072169 0.083333 1.000000 *MESH_TVERT 2 0.072169 -0.062500 1.000000 *MESH_TVERT 3 0.000000 0.083333 1.000000 *MESH_TVERT 4 0.216506 0.083333 1.000000 *MESH_TVERT 5 0.288675 0.083333 1.000000 *MESH_TVERT 6 0.288675 -0.062500 1.000000 *MESH_TVERT 7 0.000000 0.229167 1.000000 *MESH_TVERT 8 0.288675 0.229167 1.000000 *MESH_TVERT 9 0.072169 0.229167 1.000000 *MESH_TVERT 10 0.072169 0.375000 1.000000 *MESH_TVERT 11 0.000000 0.375000 1.000000 *MESH_TVERT 12 0.216506 0.229167 1.000000 *MESH_TVERT 13 0.216506 0.375000 1.000000 *MESH_TVERT 14 0.288675 0.375000 1.000000 *MESH_TVERT 15 0.216506 -0.062500 1.000000 } *MESH_NUMTVFACES 12 *MESH_TFACELIST { *MESH_TFACE 0 0 1 3 *MESH_TFACE 1 1 7 3 *MESH_TFACE 2 0 2 1 *MESH_TFACE 3 4 6 5 *MESH_TFACE 4 4 5 8 *MESH_TFACE 5 1 9 7 *MESH_TFACE 6 4 8 12 *MESH_TFACE 7 4 15 6 *MESH_TFACE 8 7 9 10 *MESH_TFACE 9 7 10 11 *MESH_TFACE 10 8 13 12 *MESH_TFACE 11 8 14 13 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 2 } *GEOMOBJECT { *NODE_NAME "mat2model0surf42" *NODE_TM { *NODE_NAME "mat2model0surf42" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 8 *MESH_NUMFACES 4 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -73.000000 -19.000000 116.000000 *MESH_VERTEX 1 -76.000000 -28.000000 116.000000 *MESH_VERTEX 2 -76.000000 -28.000000 112.000000 *MESH_VERTEX 3 -73.000000 -19.000000 112.000000 *MESH_VERTEX 4 -76.000000 -28.000000 112.000000 *MESH_VERTEX 5 -76.000000 -28.000000 116.000000 *MESH_VERTEX 6 -73.000000 -37.000000 116.000000 *MESH_VERTEX 7 -73.000000 -37.000000 112.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 0.000000 1.000000 *MESH_FACENORMAL 1 0.000000 0.000000 1.000000 *MESH_FACENORMAL 2 0.000000 0.000000 1.000000 *MESH_FACENORMAL 3 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 0 -0.707107 0.707107 0.000000 *MESH_VERTEXNORMAL 1 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 2 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 3 -0.707107 0.707107 0.000000 *MESH_VERTEXNORMAL 4 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 5 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 6 -0.707107 -0.707107 0.000000 *MESH_VERTEXNORMAL 7 -0.707107 -0.707107 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 2 A: 4 B: 6 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 3 A: 4 B: 7 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 8 *MESH_TVERTLIST { *MESH_TVERT 0 0.656250 0.031250 1.000000 *MESH_TVERT 1 0.750000 0.031250 1.000000 *MESH_TVERT 2 0.750000 0.000000 1.000000 *MESH_TVERT 3 0.656250 0.000000 1.000000 *MESH_TVERT 4 0.000000 0.000000 1.000000 *MESH_TVERT 5 0.000000 0.031250 1.000000 *MESH_TVERT 6 0.093750 0.031250 1.000000 *MESH_TVERT 7 0.093750 0.000000 1.000000 } *MESH_NUMTVFACES 4 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 0 3 2 *MESH_TFACE 2 4 6 5 *MESH_TFACE 3 4 7 6 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 2 }