*3DSMAX_ASCIIEXPORT 200 *COMMENT "Generated by Q3Map2 (ydnar) -convert -format ase" *SCENE { *SCENE_FILENAME "roof02.bsp" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0000 0.0000 0.0000 } *MATERIAL_LIST { *MATERIAL_COUNT 3 *MATERIAL 0 { *MATERIAL_NAME "textures/common/origin" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 1.000000 1.000000 1.000000 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "textures/common/origin" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\textures\common\origin.tga" *BITMAP_FILTER Pyramidal } } *MATERIAL 1 { *MATERIAL_NAME "models/desertfactory/textures/metal/roof01" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 1.000000 1.000000 1.000000 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "models/desertfactory/textures/metal/roof01" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\models\desertfactory\textures\metal\roof01.tga" *BITMAP_FILTER Pyramidal } } *MATERIAL 2 { *MATERIAL_NAME "models/desertfactory/textures/metal/roof01" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 1.000000 1.000000 1.000000 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "models/desertfactory/textures/metal/roof01" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\models\desertfactory\textures\metal\roof01.tga" *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "mat2model0surf2" *NODE_TM { *NODE_NAME "mat2model0surf2" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 6 *MESH_NUMFACES 4 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 432.000000 -1040.000000 352.000000 *MESH_VERTEX 1 250.000000 -1040.000000 330.000000 *MESH_VERTEX 2 250.000000 250.000000 330.000000 *MESH_VERTEX 3 432.000000 432.000000 352.000000 *MESH_VERTEX 4 120.000000 -1040.000000 264.000000 *MESH_VERTEX 5 120.000000 120.000000 264.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 0.000000 1.000000 *MESH_FACENORMAL 1 -0.252725 0.000000 0.967538 *MESH_FACENORMAL 2 -0.252725 0.000000 0.967538 *MESH_FACENORMAL 3 -0.505449 0.000000 0.862856 *MESH_VERTEXNORMAL 0 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 1 -0.382683 0.000000 0.923880 *MESH_VERTEXNORMAL 2 -0.382683 0.000000 0.923880 *MESH_VERTEXNORMAL 3 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 4 -0.707107 0.000000 0.707107 *MESH_VERTEXNORMAL 5 -0.707107 0.000000 0.707107 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 2 A: 4 B: 1 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 3 A: 4 B: 2 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 6 *MESH_TVERTLIST { *MESH_TVERT 0 -0.770833 0.250000 1.000000 *MESH_TVERT 1 -0.770833 0.192708 1.000000 *MESH_TVERT 2 0.920573 0.192708 1.000000 *MESH_TVERT 3 1.166667 0.250000 1.000000 *MESH_TVERT 4 -0.770833 0.020833 1.000000 *MESH_TVERT 5 0.744792 0.020833 1.000000 } *MESH_NUMTVFACES 4 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 0 3 2 *MESH_TFACE 2 4 1 2 *MESH_TFACE 3 4 2 5 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 2 } *GEOMOBJECT { *NODE_NAME "mat2model0surf3" *NODE_TM { *NODE_NAME "mat2model0surf3" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 6 *MESH_NUMFACES 4 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 120.000000 -1040.000000 264.000000 *MESH_VERTEX 1 42.000000 -1040.000000 154.000000 *MESH_VERTEX 2 42.000000 42.000000 154.000000 *MESH_VERTEX 3 120.000000 120.000000 264.000000 *MESH_VERTEX 4 16.000000 -1040.000000 0.000000 *MESH_VERTEX 5 16.000000 16.000000 0.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 0.000000 1.000000 *MESH_FACENORMAL 1 -0.252725 0.000000 0.967538 *MESH_FACENORMAL 2 -0.252725 0.000000 0.967538 *MESH_FACENORMAL 3 -0.505449 0.000000 0.862856 *MESH_VERTEXNORMAL 0 -0.707107 0.000000 0.707107 *MESH_VERTEXNORMAL 1 -0.923880 0.000000 0.382683 *MESH_VERTEXNORMAL 2 -0.923880 0.000000 0.382683 *MESH_VERTEXNORMAL 3 -0.707107 0.000000 0.707107 *MESH_VERTEXNORMAL 4 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 5 -1.000000 0.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 2 A: 4 B: 1 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 3 A: 4 B: 2 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 6 *MESH_TVERTLIST { *MESH_TVERT 0 0.229167 1.020833 1.000000 *MESH_TVERT 1 0.229167 0.734375 1.000000 *MESH_TVERT 2 1.639323 0.734375 1.000000 *MESH_TVERT 3 1.744792 1.020833 1.000000 *MESH_TVERT 4 0.229167 0.333333 1.000000 *MESH_TVERT 5 1.604167 0.333333 1.000000 } *MESH_NUMTVFACES 4 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 0 3 2 *MESH_TFACE 2 4 1 2 *MESH_TFACE 3 4 2 5 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 2 } *GEOMOBJECT { *NODE_NAME "mat2model0surf4" *NODE_TM { *NODE_NAME "mat2model0surf4" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -2128.000000 432.000000 352.000000 *MESH_VERTEX 1 432.000000 432.000000 352.000000 *MESH_VERTEX 2 250.000000 250.000000 330.000000 *MESH_VERTEX 3 -2128.000000 250.000000 330.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 0.000000 1.000000 *MESH_FACENORMAL 1 -0.252725 0.000000 0.967538 *MESH_VERTEXNORMAL 0 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 1 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 2 0.000000 -0.382683 0.923880 *MESH_VERTEXNORMAL 3 0.000000 -0.382683 0.923880 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 -1.333333 0.250000 1.000000 *MESH_TVERT 1 2.020833 0.250000 1.000000 *MESH_TVERT 2 1.774740 0.192708 1.000000 *MESH_TVERT 3 -1.333333 0.192708 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 0 3 2 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 2 } *GEOMOBJECT { *NODE_NAME "mat2model0surf5" *NODE_TM { *NODE_NAME "mat2model0surf5" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -2128.000000 120.000000 264.000000 *MESH_VERTEX 1 -2128.000000 250.000000 330.000000 *MESH_VERTEX 2 250.000000 250.000000 330.000000 *MESH_VERTEX 3 120.000000 120.000000 264.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 0.000000 1.000000 *MESH_FACENORMAL 1 -0.252725 0.000000 0.967538 *MESH_VERTEXNORMAL 0 0.000000 -0.707107 0.707107 *MESH_VERTEXNORMAL 1 0.000000 -0.382683 0.923880 *MESH_VERTEXNORMAL 2 0.000000 -0.382683 0.923880 *MESH_VERTEXNORMAL 3 0.000000 -0.707107 0.707107 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 -1.333333 0.020833 1.000000 *MESH_TVERT 1 -1.333333 0.192708 1.000000 *MESH_TVERT 2 1.774740 0.192708 1.000000 *MESH_TVERT 3 1.598958 0.020833 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 0 3 2 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 2 } *GEOMOBJECT { *NODE_NAME "mat2model0surf6" *NODE_TM { *NODE_NAME "mat2model0surf6" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -2128.000000 120.000000 264.000000 *MESH_VERTEX 1 120.000000 120.000000 264.000000 *MESH_VERTEX 2 42.000000 42.000000 154.000000 *MESH_VERTEX 3 -2128.000000 42.000000 154.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 0.000000 1.000000 *MESH_FACENORMAL 1 -0.252725 0.000000 0.967538 *MESH_VERTEXNORMAL 0 0.000000 -0.707107 0.707107 *MESH_VERTEXNORMAL 1 0.000000 -0.707107 0.707107 *MESH_VERTEXNORMAL 2 0.000000 -0.923880 0.382683 *MESH_VERTEXNORMAL 3 0.000000 -0.923880 0.382683 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 -1.333333 1.020833 1.000000 *MESH_TVERT 1 1.598958 1.020833 1.000000 *MESH_TVERT 2 1.493490 0.734375 1.000000 *MESH_TVERT 3 -1.333333 0.734375 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 0 3 2 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 2 } *GEOMOBJECT { *NODE_NAME "mat2model0surf7" *NODE_TM { *NODE_NAME "mat2model0surf7" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -2128.000000 16.000000 0.000000 *MESH_VERTEX 1 -2128.000000 42.000000 154.000000 *MESH_VERTEX 2 42.000000 42.000000 154.000000 *MESH_VERTEX 3 16.000000 16.000000 0.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 0.000000 1.000000 *MESH_FACENORMAL 1 -0.252725 0.000000 0.967538 *MESH_VERTEXNORMAL 0 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 1 0.000000 -0.923880 0.382683 *MESH_VERTEXNORMAL 2 0.000000 -0.923880 0.382683 *MESH_VERTEXNORMAL 3 0.000000 -1.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 -1.333333 0.333333 1.000000 *MESH_TVERT 1 -1.333333 0.734375 1.000000 *MESH_TVERT 2 1.493490 0.734375 1.000000 *MESH_TVERT 3 1.458333 0.333333 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 0 3 2 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 2 } *GEOMOBJECT { *NODE_NAME "mat0model0surf8" *NODE_TM { *NODE_NAME "mat0model0surf8" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 8.000000 8.000000 0.000000 *MESH_VERTEX 1 8.000000 -8.000000 0.000000 *MESH_VERTEX 2 8.000000 8.000000 16.000000 *MESH_VERTEX 3 8.000000 -8.000000 16.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 0.000000 1.000000 *MESH_FACENORMAL 1 -0.252725 0.000000 0.967538 *MESH_VERTEXNORMAL 0 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 1 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 2 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 3 1.000000 0.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.500000 0.000000 1.000000 *MESH_TVERT 1 -0.500000 0.000000 1.000000 *MESH_TVERT 2 0.500000 1.000000 1.000000 *MESH_TVERT 3 -0.500000 1.000000 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 2 3 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *GEOMOBJECT { *NODE_NAME "mat0model0surf9" *NODE_TM { *NODE_NAME "mat0model0surf9" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -8.000000 8.000000 16.000000 *MESH_VERTEX 1 -8.000000 8.000000 0.000000 *MESH_VERTEX 2 8.000000 8.000000 16.000000 *MESH_VERTEX 3 8.000000 8.000000 0.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 0.000000 1.000000 *MESH_FACENORMAL 1 -0.252725 0.000000 0.967538 *MESH_VERTEXNORMAL 0 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 1 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 2 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 3 0.000000 1.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 -0.500000 1.000000 1.000000 *MESH_TVERT 1 -0.500000 0.000000 1.000000 *MESH_TVERT 2 0.500000 1.000000 1.000000 *MESH_TVERT 3 0.500000 0.000000 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 2 3 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *GEOMOBJECT { *NODE_NAME "mat0model0surf10" *NODE_TM { *NODE_NAME "mat0model0surf10" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 8.000000 -8.000000 16.000000 *MESH_VERTEX 1 -8.000000 -8.000000 16.000000 *MESH_VERTEX 2 8.000000 8.000000 16.000000 *MESH_VERTEX 3 -8.000000 8.000000 16.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 0.000000 1.000000 *MESH_FACENORMAL 1 -0.252725 0.000000 0.967538 *MESH_VERTEXNORMAL 0 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 1 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 2 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 3 0.000000 0.000000 1.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.500000 0.500000 1.000000 *MESH_TVERT 1 -0.500000 0.500000 1.000000 *MESH_TVERT 2 0.500000 1.500000 1.000000 *MESH_TVERT 3 -0.500000 1.500000 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 2 3 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *GEOMOBJECT { *NODE_NAME "mat0model0surf11" *NODE_TM { *NODE_NAME "mat0model0surf11" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -8.000000 -8.000000 16.000000 *MESH_VERTEX 1 -8.000000 -8.000000 0.000000 *MESH_VERTEX 2 -8.000000 8.000000 16.000000 *MESH_VERTEX 3 -8.000000 8.000000 0.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 0.000000 1.000000 *MESH_FACENORMAL 1 -0.252725 0.000000 0.967538 *MESH_VERTEXNORMAL 0 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 1 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 2 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 3 -1.000000 0.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 -0.500000 1.000000 1.000000 *MESH_TVERT 1 -0.500000 0.000000 1.000000 *MESH_TVERT 2 0.500000 1.000000 1.000000 *MESH_TVERT 3 0.500000 0.000000 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 2 3 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *GEOMOBJECT { *NODE_NAME "mat0model0surf12" *NODE_TM { *NODE_NAME "mat0model0surf12" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 8.000000 -8.000000 0.000000 *MESH_VERTEX 1 -8.000000 -8.000000 0.000000 *MESH_VERTEX 2 8.000000 -8.000000 16.000000 *MESH_VERTEX 3 -8.000000 -8.000000 16.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 0.000000 1.000000 *MESH_FACENORMAL 1 -0.252725 0.000000 0.967538 *MESH_VERTEXNORMAL 0 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 1 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 2 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 3 0.000000 -1.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.500000 0.000000 1.000000 *MESH_TVERT 1 -0.500000 0.000000 1.000000 *MESH_TVERT 2 0.500000 1.000000 1.000000 *MESH_TVERT 3 -0.500000 1.000000 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 2 3 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 } *GEOMOBJECT { *NODE_NAME "mat0model0surf13" *NODE_TM { *NODE_NAME "mat0model0surf13" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -8.000000 8.000000 0.000000 *MESH_VERTEX 1 -8.000000 -8.000000 0.000000 *MESH_VERTEX 2 8.000000 8.000000 0.000000 *MESH_VERTEX 3 8.000000 -8.000000 0.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.000000 0.000000 1.000000 *MESH_FACENORMAL 1 -0.252725 0.000000 0.967538 *MESH_VERTEXNORMAL 0 0.000000 0.000000 -1.000000 *MESH_VERTEXNORMAL 1 0.000000 0.000000 -1.000000 *MESH_VERTEXNORMAL 2 0.000000 0.000000 -1.000000 *MESH_VERTEXNORMAL 3 0.000000 0.000000 -1.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 -0.500000 1.500000 1.000000 *MESH_TVERT 1 -0.500000 0.500000 1.000000 *MESH_TVERT 2 0.500000 1.500000 1.000000 *MESH_TVERT 3 0.500000 0.500000 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 2 3 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }